<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Antdos</id>
		<title>CrawlWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Antdos"/>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/Special:Contributions/Antdos"/>
		<updated>2026-04-21T21:51:27Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wand_of_draining&amp;diff=17202</id>
		<title>Wand of draining</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wand_of_draining&amp;diff=17202"/>
				<updated>2013-07-18T22:30:16Z</updated>
		
		<summary type="html">&lt;p&gt;Antdos: Changed negative energy/bolt links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
 |itemtype=Wand&lt;br /&gt;
 |name=wand of draining&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |weight=10&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A magical device which throws a bolt of negative energy which drains the life essences of living creatures, but is useless against the undead, demons, artificial creatures and even living plants.}}&lt;br /&gt;
&lt;br /&gt;
A '''wand of draining''' is a &amp;quot;tier-1&amp;quot; attack wand which projects [[Bolt of Draining|bolts]] of [[Negative energy|negative energy]]. These deal damage and reduce the target's [[HD]], rendering them weaker (and also less valuable in terms of XP).&lt;br /&gt;
&lt;br /&gt;
==Player Use==&lt;br /&gt;
As usual for wands, the beam from a wand of draining zapped by the player has a power rating of (30 + 2d([[Evocations]] skill)).&lt;br /&gt;
&lt;br /&gt;
==Monster Use==&lt;br /&gt;
As with any other wand, the bolt of draining projected by a wand of draining in the hands of a monster uses a power rating of (30 + (monster hit dice)). This gives it a typical damage output of 3d8 when used by low-level monsters and 3d9 when used by mid-to-high level monsters, and the player needs EV 19 to have a 50% chance of evading the beam without Repel or Deflect Missiles in force.&lt;br /&gt;
&lt;br /&gt;
== Tips &amp;amp; Tricks ==&lt;br /&gt;
As a tier-1 attack wand, wands of draining provide a powerful backup attack. Melee characters should save them for living opponents that are unusually dangerous to engage in melee, such as [[hydra]]s and acidic monsters. [[Ice Magic]] and [[Fire Magic]] users should use them as a backup or alternate attack against living opponents that resist their elemental attack spells; very few living monsters have any [[Life Protection]] at all.&lt;/div&gt;</summary>
		<author><name>Antdos</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Berserk&amp;diff=16690</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Berserk&amp;diff=16690"/>
				<updated>2013-07-08T21:48:26Z</updated>
		
		<summary type="html">&lt;p&gt;Antdos: Checked source for changes (compared v0.11.0 to v0.12.2)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version012}}&lt;br /&gt;
&lt;br /&gt;
'''Berserk''' is a condition which fills you with overwhelming rage, making you significantly deadlier in combat but unable to do almost anything else. Afterwards, you are left severely handicapped as you recover from your overexertion. Used correctly, a [[berserker]] can overcome challenges far beyond its level. Used improperly, it'll leave you seriously weakened just as things are at their most dangerous.&lt;br /&gt;
&lt;br /&gt;
A berserk rage nominally lasts 20 - 40 turns, but this duration decreases rapidly if you do anything except for fighting or butchering.&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
*Current and max [[HP]] increase by 150%.&lt;br /&gt;
*[[Might]] (+5 [[strength]], +1d10 melee attack damage).&lt;br /&gt;
*[[Haste]].&lt;br /&gt;
*''Monsters Only'': Immunity to [[fear]].&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
*Cannot do anything except for attacking, moving, butchering corpses, [[pray]]ing, or eating.&lt;br /&gt;
*Leaves you [[slow]] and [[exhausted]] after it ends, preventing repeated berserks.&lt;br /&gt;
**This exhaustion is the same as the condition that follows use of the [[Death's Door]] spell, preventing use of that as well.&lt;br /&gt;
*Occasionally makes you &amp;quot;pass out&amp;quot; (essentially [[paralysis]]) for a few turns after it ends (10% chance).&lt;br /&gt;
*Costs you 600 [[satiation]] per use.&lt;br /&gt;
*Cannot trigger if you are Very Hungry or worse.&lt;br /&gt;
**[[Mummies]] and [[ghoul]]s can never go berserk. [[Vampire]]s must be at least Full in order to do so.&lt;br /&gt;
**Followers of [[Cheibriados]] may wish to avoid berserk, as he dislikes the Haste effect it causes. If you go berserk unintentionally while following him, he will cancel the Haste effect.&lt;br /&gt;
*Sets your [[stealth]] to 0, and causes you to make lots of [[noise]] when opening [[door]]s (''You throw open the door with a bang!'').&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
===Trog===&lt;br /&gt;
The simplest way to get access to berserk is to worship [[Trog]], who grants it to users as an ability once they hit one * of [[piety]]. This ability costs an additional 200 - 400 satiation per use (bringing the total cost to 800 - 1000), but it never fails and requires no other resources. Also, Trog followers receive several divine benefits to all of their berserk rages, regardless of the source; the berserker has a (piety/10)% chance of extending the berserk by 4 - 13 turns each time he kills something, and you receive an additional (piety/1.5)% chance of staying conscious when you would normally pass out.&lt;br /&gt;
&lt;br /&gt;
===Amulet of Rage===&lt;br /&gt;
Wearing an [[amulet of rage]] (or any [[randart]] with the +Rage intrinsic) allows you to go berserk as an ability. When used successfully, you berserk as normal, but with a 3.33% chance of extending your berserk with each kill. It has a (50 + (2 × [[Evocations]]))% success rate, and costs 2 [[MP]] along with the standard satiation cost.&lt;br /&gt;
&lt;br /&gt;
===Berserkitis===&lt;br /&gt;
If you have the [[Bad mutations#Berserk|Berserk]] mutation or a piece of equipment with the *RAGE intrinsic, you may go berserk each time that you hit an enemy in melee or take damage. The chance of this happening due to the mutation rises with each rank of the mutation (1%/3%/9%), but more ranks also dramatically reduces the odds of you passing out from berserking; the normal 10% chance is reduced to roughly 3%, 2%, or 1.5% based on how many ranks you have. The chance of this happening due to equipment varies between items. Because there are many situations in which berserking is a terrible idea, berserkitis is generally seen as a dangerous trait to have.&lt;br /&gt;
&lt;br /&gt;
===Potion of Berserk Rage===&lt;br /&gt;
Quaffing a [[potion of berserk rage]] will immediately make you go berserk. Because potions grant you 40 nutrition, this is technically the cheapest source of berserk in the game.&lt;br /&gt;
&lt;br /&gt;
===Battlelust Card===&lt;br /&gt;
If you draw a [[Battlelust]] card at power level 1, you will go berserk in 10 [[aut]]s (usually 1 turn).&lt;br /&gt;
&lt;br /&gt;
===Moth of Wrath===&lt;br /&gt;
The bite of a [[moth of wrath]] may cause you to go berserk. Monsters near it will also occasionally go berserk.&lt;br /&gt;
&lt;br /&gt;
===Miscast Effects===&lt;br /&gt;
[[Miscast effect]]s from the [[Charms]] and [[Hexes]] magic schools may make you berserk. This includes those suffered while exploring [[Hell]].&lt;br /&gt;
&lt;br /&gt;
===Xom===&lt;br /&gt;
[[Xom]] may decide to make you berserk. He may even be kind enough to do so in situations where berserking is helpful! You will never pass out afterwards.&lt;br /&gt;
&lt;br /&gt;
===Frenzy Needles===&lt;br /&gt;
Shooting a monster with a frenzy-branded [[needle]] will cause it to go berserk and temporarily turn [[neutral]], attacking anything nearby. Monsters will never fire these at you.&lt;br /&gt;
&lt;br /&gt;
==Preventing Berserk==&lt;br /&gt;
The following all prevent you from going berserk.&lt;br /&gt;
*[[Stasis]].&lt;br /&gt;
*[[Clarity]] prevents unintentional berserks (berserkitis, moths of wrath, etc.) while still allowing voluntary ones.&lt;br /&gt;
*Being [[exhausted]].&lt;br /&gt;
*Being a [[mummy]], [[ghoul]], [[lichform]], or [[vampire]] (if less than Full).&lt;br /&gt;
*Being Very Hungry or worse.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Bear in mind that berserk characters have zero stealth. While this might make no difference to a rampaging troll or minotaur in full plate armour, stealthier characters might want to be careful about berserking near enemies that aren't yet aware of them; doing so may draw more enemies into combat than you can handle at once, especially if the berserk runs out first.&lt;br /&gt;
*A [[potion of speed]] or other source of Haste will counter the slowing - an excellent tactic if you find yourself exhausted while still in combat. [[Elyvilon]]'s Purification ability is also effective.  &lt;br /&gt;
*If none of these options are available, think carefully before going berserk. It's a good idea to retreat to an open-area staircase beforehand so you can escape in case a monster approaches while you're slowed. Summoning allies (incidentally, another of Trog's given powers) also increases your chances of survival if your rage expires while you are still in combat.&lt;br /&gt;
*Ranged weapon users and [[rod]] users should always switch to a melee weapon before going berserk, as you can't switch your weapon during it.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.11]], an amulet of rage also reduced the risk of you passing out after your berserk ended.&lt;br /&gt;
&lt;br /&gt;
The [[Berserker Rage]] spell used to allow the caster to go berserk at will (and reduced the risk of passing out afterwards), but it was removed in [[0.9]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://crawl-ref.git.sourceforge.net/git/gitweb.cgi?p=crawl-ref/crawl-ref;a=blob;f=crawl-ref/source/misc.cc;h=f3a127d808090bd4591fd8aea442469a4f27d932;hb=e240f6d8e578c4eb0b39dcc66efd4b553c0fd298#l1401 The go_berserk method in the Crawl 0.7.1 source code]&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]][[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Antdos</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=CrawlWiki:Community_portal&amp;diff=15013</id>
		<title>CrawlWiki:Community portal</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=CrawlWiki:Community_portal&amp;diff=15013"/>
				<updated>2013-06-15T14:30:27Z</updated>
		
		<summary type="html">&lt;p&gt;Antdos: Attack Speed articles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Community}}&lt;br /&gt;
&lt;br /&gt;
{{register header}}&lt;br /&gt;
&lt;br /&gt;
== MediaWiki Extensions Wishlist ==&lt;br /&gt;
Post what extensions you would like to see on the wiki.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Extension&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediawiki.org/wiki/Extension:ParserFunctions ParserFunctions]&lt;br /&gt;
| For flexible templates&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediawiki.org/wiki/Extension:Pipe_Escape Pipe Escape]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediawiki.org/wiki/Extension:ConfirmEdit ConfirmEdit]&lt;br /&gt;
| For spam control, although Kornel said he will think this out first. &lt;br /&gt;
|-&lt;br /&gt;
| [http://www.semantic-mediawiki.org Semantic MediaWiki]&lt;br /&gt;
| To automatically generate lists (such as [[list of deep elves]] and [[Armour#Table of Armours|Table of Armours]]), and allow users to make custom queries.&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.mediawiki.org/wiki/Extension:Scribunto Scribunto]&lt;br /&gt;
| Templates written in Lua (probably something better than ParserFunctions)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
ParserFunctions is crucial for creating elegant, flexible templates. Please install ASAP. [[User:Pex|Pex]] 11:49, 3 December 2011 (UTC)&lt;br /&gt;
:Whose palm do we have to grease to get ParserFunctions installed?  This type of functionality could be very useful--[[User:Petzl|Petzl]] 08:49, 31 August 2012 (UTC)&lt;br /&gt;
::In January we'll be upgrading the ChaosForge Wiki's to 1.20, which will add ParserFunctions from core. If by February this isn't done, you can officially stab me with a pointy thing until it's done --[[User:Epyon|Epyon]] 06:26, 20 December 2012 (CET)&lt;br /&gt;
:::It's February... -- [[User:Roy|Roy]] 02:22, 21 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
Semantic MediaWiki would offer two main advantages.  First, most lists and tables on the wiki could be automatically generated.  This means that most existing lists/tables could be kept automatically in sync, and it also means that adding more useful tables would be trivial.  For example, I think it might be nice to have, on every page like [[list of deep elves]], a summary table showing HP, HD, MR, etc., of each monster.  The second advantage is that users can make custom queries, such as &amp;quot;show me all backgrounds and their starting spells&amp;quot; (i.e., spells from the starting spell books). -- [[User:Roy|Roy]] 18:29, 17 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== Style guide == &lt;br /&gt;
&lt;br /&gt;
test: [[CrawlWiki:Style_guide]]&lt;br /&gt;
&lt;br /&gt;
==Old site==&lt;br /&gt;
The old wiki has been put up at [http://old-crawl.chaosforge.org/ old-crawl.chaosforge.org]. Username: old_crawl, Password: dungeon. --[[User:Flun|Flun]] 15:36, 24 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
Okay, does anyone know why the password on the old site stopped working?  I was migrating a bunch of species articles and then it died... I hope I wasn't doing something incorrectly. -[[User:Ion frigate|Ion frigate]] 23:38, 20 December 2012 (CET)&lt;br /&gt;
:Should be fixed now. Next time e-mail me as soon as something like that happens! --[[User:Epyon|Epyon]] 23:56, 20 December 2012 (CET)&lt;br /&gt;
::Thanks! I will, next time. -[[User:Ion frigate|Ion frigate]] 00:04, 21 December 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
==Background articles==&lt;br /&gt;
Just a general notice, I think a lot of these may be outdated, and they also tend to be woefully short.  Admittedly, background isn't that significant, and I think that's why a lot of these articles haven't gotten much attention, but still, it's something we should work on (although it probably will have to wait until we have most or all of the articles moved over).&lt;br /&gt;
&lt;br /&gt;
==Something that will likely take a while==&lt;br /&gt;
Just a general notice: redirects.  They're never in categories on the old wiki, meaning they can't be conveniently exported.  Thus, they're pretty much going to have to be created manually.  So, if you see a red link in an article, search to see if the topic already exists, and if it does, create a redirect. -[[User:Ion frigate|Ion frigate]] 02:14, 23 December 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
==Strategy guides==&lt;br /&gt;
A general guideline I think we should adopt for anyone writing a guide, and one that should be retroactively applied to already-written guides as much as possible: say the version(s) you are basing your guide on.  That should give newer players a decent impression of how up-to-date/out-of-date the guide is. -[[User:Ion frigate|Ion frigate]] 22:32, 6 February 2013 (CET)&lt;br /&gt;
:This should probably apply to all articles - perhaps it should be a goal to tag every page with a version? -- [[User:Roy|Roy]] 20:43, 18 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
==Wiki engine upgrade update==&lt;br /&gt;
I sent Kornel an email about when the upgrade is coming. He is at the moment busy with getting a new version of DoomRL out and doing some server upgrades.&lt;br /&gt;
&lt;br /&gt;
    At the moment the VPS split is our primary objective. Once that is&lt;br /&gt;
    done, we need to setup the dummy DoomRL modserver (also primary&lt;br /&gt;
    objective because it's stalling the 0.9.9.7 release :( ), and then&lt;br /&gt;
    we'll be updating all MediaWiki installations.&lt;br /&gt;
&lt;br /&gt;
--[[User:Flun|Flun]] 15:41, 22 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
==Inception==&lt;br /&gt;
On the main page I found today a red link of &amp;quot;inception&amp;quot;. The wiki search mask didn't give any hints what this could be. But especially on the main page there should remain NO red links longer than one day! Anybody able to &amp;quot;blue&amp;quot; it with some contents that males sense? -- [[User:Bwijn|Bwijn]] 11:05, 30 March 2013 (CET)&lt;br /&gt;
:Whatever it WAS it's no longer there now. I'm removing it from the page. --[[User:MoogleDan|MoogleDan]] 14:22, 30 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Inception&amp;quot; is the name of the branch where the new Abyss was developed. I guess that this branch was available in CSZO for testing purposes, and later it was removed when inception was merged into master. --[[User:CommanderC|CommanderC]] 19:35, 30 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
==Attack Speed articles==&lt;br /&gt;
I've seen that [[Attack Speed]] and [[Attack speed]] are both articles that exist, although it looks like [[Attack Speed]] is just an older version (0.11, to be precise). Is there a policy on keeping articles around that refer to old versions? If not, I propose turning the [[Attack Speed]] article into a redirect only. [[User:Antdos|Antdos]] 16:30, 15 June 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>Antdos</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=CrawlWiki:About&amp;diff=15012</id>
		<title>CrawlWiki:About</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=CrawlWiki:About&amp;diff=15012"/>
				<updated>2013-06-15T14:24:21Z</updated>
		
		<summary type="html">&lt;p&gt;Antdos: Fixed redlinks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Community}}&lt;br /&gt;
&lt;br /&gt;
This is '''CrawlWiki''', an unofficial resource and [[community]] site for [[Dungeon Crawl]], the [[roguelike]] computer game. It contains strategy discussion, [[spoiler]]s, and other information related to Dungeon Crawl. CrawlWiki has many volunteer authors... including [[you]], should you choose to help! This web site is a [[#wiki|wiki]]; you can edit any page to improve it.&lt;br /&gt;
&lt;br /&gt;
CrawlWiki, like most [[websites|Crawl sites]] on the Internet, has no official affiliation with Dungeon Crawl or Dungeon Crawl's [[Devteam]].  It was founded by [[User talk:Kisielewicz|User:Kisielewicz]] (creator of the [[roguelike]] [http://doom.chaosforge.org/ DoomRL]) on March 23, 2007.&lt;br /&gt;
&lt;br /&gt;
To browse this site, visit the [[CrawlWiki|Main Page]]. To discuss a specific article or subject, edit its discussion (&amp;quot;talk&amp;quot;) page.  To contact a specific editor, edit their user discussion page.  For general issues, post a message on the [[CrawlWiki:Community portal|community portal]].&lt;br /&gt;
&lt;br /&gt;
==Wiki==&lt;br /&gt;
CrawlWiki is a '''wiki'''; it is a web site that allows all readers, including [[you]], to '''edit''' almost any page. The process is simple: click &amp;quot;edit&amp;quot; at the top of a page, register an account (this is to prevent spam), make some changes in the box that appears, then save them.&lt;br /&gt;
&lt;br /&gt;
''If this seems strange (or if wiki seems familiar, but CrawlWiki seems strange), you might want to look at our [[Help:Contents|help section]].&lt;br /&gt;
&lt;br /&gt;
===CrawlWiki compared to Wikipedia===&lt;br /&gt;
&lt;br /&gt;
CrawlWiki, and in fact all chaosforge sites, use the wiki engine [http://www.mediawiki.org/ MediaWiki]. RogueBasin uses MediaWiki, as do many other wikis. Across each MediaWiki installation, the wiki markup is the same: [ [link] ], '''bold''', ''italic'', { {template} }, and so on.&lt;br /&gt;
&lt;br /&gt;
CrawlWiki welcomes editors from Wikipedia, but CrawlWiki is not Wikipedia! Our articles are exclusively about Dungeon Crawl.  Some inspiration for the site came from other wikis about roguelines; specifically, ToME's wiki and Wikihack.&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
&lt;br /&gt;
* [http://en.wikipedia.org/wiki/wiki Wikipedia's article on wiki]&lt;br /&gt;
* [http://internet.wikia.com/wiki/Wiki Wikia:c:Internet:Wiki] - wiki and its origin&lt;br /&gt;
* [http://www.usemod.com/cgi-bin/mb.pl?WikiPediaIsNotTypical Meatball:WikiPediaIsNotTypical]&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Antdos</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Attack_speed&amp;diff=15006</id>
		<title>Attack speed</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Attack_speed&amp;diff=15006"/>
				<updated>2013-06-15T13:18:25Z</updated>
		
		<summary type="html">&lt;p&gt;Antdos: Added link to Weapon Speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version012}}&lt;br /&gt;
&lt;br /&gt;
''See [[Weapon Speed]] for tables summarising this information.''&lt;br /&gt;
&lt;br /&gt;
When deciding between two different weapons, it can be helpful to understand exactly how attack speed works.  Weapon speed in crawl is measured in units of delay.  A character with a small attack delay will swing more frequently than a character with a high attack delay.&lt;br /&gt;
&lt;br /&gt;
The base attack delay of a weapon is listed upon examination.  For example, examining a handaxe shows that its speed is 130%.  To convert this to base delay, simply chop off the last zero.  So our handaxe has a base delay of 13.&lt;br /&gt;
&lt;br /&gt;
Having points in a weapon's associated skill will decrease this delay.  Take your weapon skill and divide it by two, rounding down.  Subtract the result from the weapon's base delay to determine your adjusted delay.  So if you have a skill of 2 in axes, your handaxe would have an adjusted delay of 12.  As soon as you reach a skill of 4 in axes, the adjusted delay would decrease to 11.&lt;br /&gt;
&lt;br /&gt;
Now, weapons can't just keep getting faster and faster.  All weapons have a minimum delay.  Once reached, more weapon skill won't decrease the delay any further.  To find out the minimum delay for a particular weapon, take the base delay, divide by two, and truncate the remainder.  So, our handaxe with a base delay of 13 has a minimum delay of 6.  That means that our weapon skill can at most lop seven points off of the handaxe's base delay.  Once you hit an axe skill of 14, that handaxe is going to be swinging as fast as it is going to get.&lt;br /&gt;
&lt;br /&gt;
There are a couple of exceptions to the minimum delay calculation.  First, if the weapon in question is a short blade and the calculated minimum delay is larger than five, then the minimum delay is adjusted to five. So that saber, even though it has a base delay of 12, has a minimum delay of 5 instead of 6.&lt;br /&gt;
&lt;br /&gt;
The second exception is if the calculated minimum delay is larger than seven.  In such a case, the minimum delay is set to seven.  This mostly happens with big two handed weapons.  Because of this exception, that executioner axe of yours with a base delay of 20 has a minimum delay of 7 instead of 10.&lt;br /&gt;
&lt;br /&gt;
There is a hard-coded minimum player weapon delay of 3.  If the calculated minimum delay is less than three it set to three.&lt;br /&gt;
&lt;br /&gt;
The speed brand comes into effect after the check against the minimum attack delay is done.  A weapon with the speed brand can actually attack faster than the calculated minimum delay. The speed brand halves delay, rounding up. So a handaxe of speed, at an axe skill of 14, would hit at a delay of 3 instead of 6. An executioner axe of speed would hit at a delay of 4 instead of 7 at an axe skill of 26.&lt;br /&gt;
&lt;br /&gt;
A shield can potentially add extra delay to your attacks.  To calculate the delay added, you first need to know your adjusted shield penalty. &lt;br /&gt;
&lt;br /&gt;
(adjusted shield penalty) = (base shield penalty) - (shield skill)/(racial divider)&lt;br /&gt;
&lt;br /&gt;
The base shield penalty is 1/3/5 for bucklers/shields/large shields, and the racial divider is 3/5/7/9 for ogres/humans/kobolds/spriggans.  Throw away any remainder on the division.  So a normal size race would have an adjusted shield penalty of 0 when wielding a buckler at shield skill 5, a medium shield at shield skill 15, and a large shield at shield skill 25.&lt;br /&gt;
&lt;br /&gt;
If you are wielding a one handed weapon, two random integers are chosen between 1 and your adjusted shield penalty.  The smaller one is used as the delay added by the shield.  So your delay with a shield, on average, will be smaller when wielding a one handed weapon than when wielding a hand and a half weapon.  In either case though, once your adjusted shield penalty reaches zero there is no added delay.&lt;br /&gt;
&lt;br /&gt;
At this point, if the weapon delay plus the shield delay is less than three, it is set to three. There is no real way that this could happen though, as crawl is kind of funny like that. You'll never get something less than three out of the weapon delay calculation, since even a dagger of speed would spit out a delay of three.&lt;br /&gt;
&lt;br /&gt;
So, now we have an adjusted speed, of our weapon, plus our shield. We aren't done yet. If we are slowed, this value is multiplied by 1.5.  If we are hasted or berserked, it is divided by 1.5.  If we are a statue, it is multiplied by 1.5.  Under finesse, it is divided by 2. The result of this calculation is an integer, but the rounding is randomized, weighted by the reminder.&lt;br /&gt;
&lt;br /&gt;
What does that mean, you ask?  Say you are wielding a demon whip, and have enough mace skill to reach the minimum delay of 5.  You berserk.  The berserk divider is 1.5, so your delay value is 3.333.  Delays must be integer values though, so 2/3 of the time your delay will be rounded to 3, and 1/3 of the time your delay will be rounded to 4.  In effect, you get your delay of 3.333.&lt;br /&gt;
&lt;br /&gt;
The smallest delay you are allowed to swing with is two. If the calculation spits out a value less than two it is set to two.  This can happen when you finesse with weapons that have an adjusted weapon delay of three, assuming no any extra delay introduced from a shield. For example, this could happen with quickblades, any short blade of speed, demon whips of speed, and so on.  That means that the speed bonus of finesse only works at partial effectiveness for attacks with these weapons.  Finesse will reduce the delay from 3 to 2, and not to an average of 1.5.&lt;br /&gt;
&lt;br /&gt;
The functions which calculate the delay can be found in melee_attack.cc.  See melee_attack::calc_attack_delay and its sub-functions.&lt;br /&gt;
&lt;br /&gt;
http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/source/melee_attack.cc&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Antdos</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=The_Orcish_Mines&amp;diff=15005</id>
		<title>The Orcish Mines</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=The_Orcish_Mines&amp;diff=15005"/>
				<updated>2013-06-15T13:13:34Z</updated>
		
		<summary type="html">&lt;p&gt;Antdos: Fixed broken redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Orcish Mines]]&lt;/div&gt;</summary>
		<author><name>Antdos</name></author>	</entry>

	</feed>