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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Antillese</id>
		<title>CrawlWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Antillese"/>
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		<updated>2026-04-21T23:00:04Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Death%27s_Door&amp;diff=54119</id>
		<title>Death's Door</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Death%27s_Door&amp;diff=54119"/>
				<updated>2021-02-12T17:25:04Z</updated>
		
		<summary type="html">&lt;p&gt;Antillese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version026}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Death's Door''' is a level 9 [[Necromancy]] spell which protects the caster from almost all harm for a while, at the cost of being left with very little [[HP]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
When Death's Door is cast, the caster's health is immediately reduced to power/10 HP (up to 20), but the caster is rendered immune to all damage for a duration of around 16-[[27]] turns. The duration depends on spell power and is randomized.&lt;br /&gt;
&lt;br /&gt;
While active, Death's Door also prevents all forms of healing except for [[Borgnjor's Revivification]]; casting that will affect you as normal, but will also [[paralyze]] and [[confusion|confuse]] you (though [[stasis]] and [[clarity]] can prevent those side effects, respectively). Also, you will be unable to use [[Sublimation of Blood]] as long as the invulnerability lasts.&lt;br /&gt;
&lt;br /&gt;
Death's Door will not prevent death by starvation, as the spell only protects against HP loss.&lt;br /&gt;
&lt;br /&gt;
Casting Death's Door renders you [[exhausted]] for the duration of the invulnerability plus 1-3 turns, preventing you from casting the spell again immediately after it wears off.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
This spell makes you invincible, but you should be very careful when it ends, since it cannot be re-cast immediately. In particular, one should be careful if there are [[smite]]rs around, since your HP will be low enough for them to finish you off in one shot. Sources of [[damnation]] are even worse. Characters fighting multiple [[torment]]ing monsters may prefer [[Necromutation]] instead, since that at least allows some healing and leaves you at full health afterwards.&lt;br /&gt;
&lt;br /&gt;
The cooldown for this spell is fairly short at 1d3 turns. While you should never rely on being able to recast it quickly, if you find yourself still alive but in a dangerous situation when the cooldown expires, simply casting it again can often be a good option.&lt;br /&gt;
&lt;br /&gt;
Furthermore, since being under the effect of Death's Door prevents a character from using Sublimation of Blood, make sure that Death's Door's 8 MP cost will leave you with sufficient magical reserves to finish the job or that you have some other way of regaining MP. Otherwise, Death's Door may simply be delaying the inevitable.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.26]], Death's Door will be a level 9 pure Necromancy spell.&lt;br /&gt;
*Prior to [[0.19]], [[Kikubaaqudgha]] worshippers were left with piety/15 extra HP and some monsters were able to cast it.&lt;br /&gt;
*Prior to [[0.7]], being healed in any way while using Death's Door caused [[confusion]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Antillese</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=0.26&amp;diff=54118</id>
		<title>0.26</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=0.26&amp;diff=54118"/>
				<updated>2021-02-11T17:54:18Z</updated>
		
		<summary type="html">&lt;p&gt;Antillese: /* Highlights */ Added link to the Zot Clock for players looking for information about the replacement hunger mechanic.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version026}}&lt;br /&gt;
'''0.26''' is a version of ''Dungeon Crawl Stone Soup''. It was released on January 8th, 2021.&lt;br /&gt;
&lt;br /&gt;
==Highlights==&lt;br /&gt;
*New species: Palentonga.&lt;br /&gt;
*New background: Delver.&lt;br /&gt;
*[[Zot_clock|Food and hunger are removed]].&lt;br /&gt;
*Swamp has many new monsters and other changes.&lt;br /&gt;
*Spells, wands, and abilities can be quivered, fired, and autotargeted with an extension of the ranged quiver/autofight interface.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
*New Swamp monsters:&lt;br /&gt;
**Will-o-the-wisps, unearthly gases that launches powerful Foxfires.&lt;br /&gt;
**Goliath frogs, licking foes from afar with their acidic tongues.&lt;br /&gt;
**Eleionomae, swamp nymphs that travel through and heal from trees.&lt;br /&gt;
**Bloated husks, filled to explosively bursting with putrescent gas.&lt;br /&gt;
**Bunyips, fast-moving, hard-hitting, screaming mysteries.&lt;br /&gt;
**Fenstrider witches, terrifying hex-hurling toxic sorceresses.&lt;br /&gt;
*Bog bodies cast much more powerfully and have a stronger cold attack.&lt;br /&gt;
*New (?) monster: boulder beetle, rolling quickly to deliver huge hits.&lt;br /&gt;
*Insect glyphs have been reorganized.&lt;br /&gt;
*Pikel's slaves have been rethemed to lemures. They now disappear upon Pikel's death.&lt;br /&gt;
*Spiny Frogs are renamed Cane Toads, for a more authentic Australian experience.&lt;br /&gt;
*Pandemonium lords' possible spells and melee flavours have been expanded. They can now sometimes generate a ring of dangerous clouds.&lt;br /&gt;
*Monsters' [[blood scent]] and [[web sense]] have been removed.&lt;br /&gt;
*Crocodiles, [[porcupine]]s, hippogriffs, and hungry ghosts are removed.&lt;br /&gt;
*Monsters don't forget about the player while the player is off level.&lt;br /&gt;
*Most plants, fungi, and other plant like things that don't attack now wither in 3-5 turns after they're hit. The exceptions are bushes and briars.&lt;br /&gt;
*Monsters that formerly had rot-inducing melee attacks now have drain attacks.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
*Hunger (and eating) are removed.&lt;br /&gt;
*Drain now temporarily reduces max HP instead of skills. Rot no longer exists as a mechanic.&lt;br /&gt;
*New species: Palentonga, six-limbed scaled mammals with a rolling charge.&lt;br /&gt;
*Deep Elves' Bows aptitude is increased to +3.&lt;br /&gt;
*Kobolds now have the Nightstalker 3 mutation, reducing LOS and providing bonus stealth. (Demonspawn can no longer gain Nightstalker.)&lt;br /&gt;
*Ghouls heal on kill instead of by eating chunks. They also no longer rot over time.&lt;br /&gt;
*Centaurs are removed.&lt;br /&gt;
*The Charms skill (and the Skald background) are removed.&lt;br /&gt;
*New demonspawn mutations: sharp scales &amp;amp; big brain.&lt;br /&gt;
*Transmuters no longer start with arrows, and Wereblood replaces Sticks to Snakes in the starting book.&lt;br /&gt;
*The Wizard background is renamed &amp;quot;Hedge Wizard&amp;quot;, gaining a dagger and a less int-focused set of starting attributes. The Conjurer background takes Wizards' old attributes.&lt;br /&gt;
*The Assassin background is renamed &amp;quot;Brigand&amp;quot;.&lt;br /&gt;
*New background: Delver, starting on D:5 with a variety of escape tools.&lt;br /&gt;
*Artificers now start with better defensive skills, no weapon skill, and a club in place of the short sword and short blade skill.&lt;br /&gt;
*Banishing monsters grants full XP.&lt;br /&gt;
*Contamination decays three times faster.&lt;br /&gt;
*Wanderers have a chance to start with any of the misc evokers.&lt;br /&gt;
*Evocations skill no longer grants MaxMP.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*New scarf ego: Shadows. Scarves of shadows reduce line of sight by 1; this stacks with other LOS altering effects; as well as act as a negative spell enhancer.&lt;br /&gt;
*New weapon ego: Spectral. The spectral ego appears on giant spiked clubs, quarterstaffs, lajatangs, and two-handed randarts of any base type. On hit the ego spawns a spectral weapon to fight along side the user whose strength scales with Evocations skill.&lt;br /&gt;
*New boots ego: Rampaging. Boots of rampaging cause the wearer to take an extra step for no cost---only when moving in the direction of a foe. The rampaging ego can also appear on any kind of artefact armour.&lt;br /&gt;
*New misc evocable: Condenser Vane. A condenser vane is an XP-charged evoker that creates clouds around hostile monsters (skipping allies). The cloud quality scales with evocations.&lt;br /&gt;
*New item: potion of attraction, which pulls nearby enemies closer.&lt;br /&gt;
*Unrandart Changes:&lt;br /&gt;
**The Salamander Hide Armour no longer gives *Rage, it now is a fire spell enhancer with rF++, rC--, flame cloud immunity, and a ring of flame clouds effect.&lt;br /&gt;
**The ratskin cloak is changed from +Rats to *Rats, spawning rats when the player is hit.&lt;br /&gt;
**Wucad Mu no longer provides evocable channeling. Instead, with a chance depending on evocations, it refunds the MP cost of the spell. There is a chance of confusion or intelligence drain (which scales on spell cost and evocations skill) when a spell is refunded.&lt;br /&gt;
**The cloak of the Thief is changed from +Fog to *Fog, creating fog when the player is hit.&lt;br /&gt;
**The Majin-Bo loses Archmagi, and instead gives a chance for any cast spell to be vampiric, healing the caster for damage done to living creatures.&lt;br /&gt;
**The shield of Resistance is now a +2 kite shield {rF++ rC++ MR++}.&lt;br /&gt;
**Glaive of the Guard now has both the spectral weapon and electricity egos. It no longer has sInv nor +Rage.&lt;br /&gt;
**Cloak of Starlight gains *Dazzle, which sometimes dazzles foes like the Dazzling Flash spell on successful dodge. It no longer has rElec and rC+.&lt;br /&gt;
**The Sword of Power is now +5, vorpal, and sometimes fires a powerful but low-accuracy damage beam with a chance based on the player's current HP.&lt;br /&gt;
*Phantom mirrors and boxes of beasts now recharge with XP.&lt;br /&gt;
*Wands of polymorph now show what monsters might become when targeted.&lt;br /&gt;
*Amulets are now slow to equip (like armour), and many amulets no longer have attunement logic. Faith, Regen, and MPRegen retain their swap drawbacks.&lt;br /&gt;
*Bardings are merged into a single item type.&lt;br /&gt;
*Staves of earth deal higher damage, but with the shrapnel effect of being affected 3 times by AC. Staves of conjuration deal bonus irresistable damage that checks AC.&lt;br /&gt;
*The full contents of item piles are revealed on sight.&lt;br /&gt;
*Potions of stabbing, wands of clouds, and staves of energy, summoning, and wizardry are removed.&lt;br /&gt;
&lt;br /&gt;
==Branches, Environment==&lt;br /&gt;
*Swamp's levels are now smaller, and many weak monsters no longer appear.&lt;br /&gt;
*Crimson and shadow imps are now much less common in the Dungeon. White imps and ufetubi take their place.&lt;br /&gt;
*Shadows and wights no longer appear in the Crypt spawn list, replaced with flying skulls, necromancers, and wraiths.&lt;br /&gt;
*Spider is now quiet.&lt;br /&gt;
*The malevolent force of Zot will find players that tarry far too long in one place.&lt;br /&gt;
*Gauntlet monsters now generate awake, and those other than the minotaur don't pick up loot.&lt;br /&gt;
*Net traps are now permanent and the nets always mulch.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*The Charms skill and school have been removed.&lt;br /&gt;
*Ozocubu's Armour is now Ice only, Swiftness is now Air only, Death's Door is now Necromancy only and Level 9. Excruciating Wounds is now Necromancy only, prevents unwielding your weapon for the duration, and applies a Wizardry penalty as well as noise.&lt;br /&gt;
*Battlesphere is now Conjurations only, and its targeting has been adjusted to work with all Conjurations school spells other than Servitor.&lt;br /&gt;
*Song of Slaying is now Transmutations and renamed Wereblood; the noise is reduced somewhat.&lt;br /&gt;
*Animate Skeleton and Animate Dead creations now have strength scaling with spellpower; Animate Skeleton has a power cap. Both creations have a shorter lifespan. Additionally, these spells can't be cast if corpses are not nearby.&lt;br /&gt;
*Animate Skeleton now animates the nearest skeleton, and does not require you to stand on the corpse.&lt;br /&gt;
*Frozen Ramparts has its effect end upon player movement.&lt;br /&gt;
*Death Channel spectral things have a shorter duration and fade if Death Channel expires.&lt;br /&gt;
*Infestation scarabs have a shorter duration.&lt;br /&gt;
*Vampiric Draining's damage is no longer limited by how much it heals.&lt;br /&gt;
*Eringya's Toxic Bog now places bogs in all squares within a range of 4 where there is no adjacent solid feature.&lt;br /&gt;
*Beastly Appendage now melds helmets and boots, and gives two levels of both Horns and Talons (octopodes keep their tentacle spike) instead of randomly choosing.&lt;br /&gt;
*Irradiate now checks monster AC but does slightly more damage.&lt;br /&gt;
*Alistair's Intoxication prompts when nothing in view can be affected, always applies Vertigo when successful, and has a higher power cap.&lt;br /&gt;
*Conjure Ball Lightning's scaling with spellpower has been simplified.&lt;br /&gt;
*Beam spells and wands no longer have their range reduced by hitting things.&lt;br /&gt;
*All temporary allies dismiss when you leave the level.&lt;br /&gt;
*Translocations miscasts now inflict -Move which prevents walking in addition to translocating.&lt;br /&gt;
*Aura of Abjuration, Darkness, Infusion, Recall, Ring of Flames, Shroud of Golubria, Spectral Weapon, Sticks to Snakes, and Summon Butterflies are removed.&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
*Gozag no longer gives a free potion petition on worship.&lt;br /&gt;
*Nemelex's deck gifting begins at higher piety.&lt;br /&gt;
*Nemelex' Shaft card is removed, and the Exile card no longer has a chance to self banish.&lt;br /&gt;
&lt;br /&gt;
==Interface==&lt;br /&gt;
*The &amp;quot;quiver&amp;quot; feature is generalized and can now hold spells, evokables, and abilities. The fire interface can be used to target any quiverable action, and quiverable actions can be autofired via '''shift+tab'''/'''p'''. Existing autofight ranged settings such as autofight_throw are generalized to handle new quiverables. The ''']''' key swaps between the two most recent quivered actions. See the [https://github.com/crawl/crawl/blob/stone_soup-0.26/crawl-ref/docs/options_guide.txt options guide] for more information on new and updated options: autofight_throw, autofight_stop, automagic_stop, fail_severity_to_quiver, launcher_autoquiver, fire_order. See the manual section 4, subsection [https://github.com/crawl/crawl/blob/stone_soup-0.26/crawl-ref/docs/crawl_manual.rst#attacking-and-firing &amp;quot;Attacking and firing&amp;quot;] for a summary of the relevant key bindings.&lt;br /&gt;
*Launchers can now be fired independently of the quiver; use v to target (like reaching weapons) or regular autofight commands to autotarget.&lt;br /&gt;
*Static targeters are added for spells and abilities that indicate which cells will be affected, along with a new option to configure which of these are shown while casting, force_targeter.&lt;br /&gt;
*Player wand damage, spell damage, and spell accuracy is now displayed in the UI.&lt;br /&gt;
*Viewing a monster with xv now shows to-hit chance with your current weapon.&lt;br /&gt;
*Monsters' spell damage is shown in xv.&lt;br /&gt;
*Examining cells with multiple interesting things now gives a selection menu.&lt;br /&gt;
*The &amp;quot;view stack/pickup key&amp;quot; ; can be pressed twice to force autopickup even in unsafe situations.&lt;br /&gt;
*The ^x view description is now available from all targeting prompts, and when used while targeting lists valid targets in range.&lt;br /&gt;
*Any floor can be annotated from anywhere in the ! interface.&lt;br /&gt;
*Spellpower is now displayed as a percentage of max spellpower.&lt;br /&gt;
*Macro updates: Macros/keybinds can be viewed via the ~ menu in-game. RC file keybind settings support escape codes.&lt;br /&gt;
*Updated uption: travel_open_doors now has a setting that tries to avoid opening doors during autotravel.&lt;br /&gt;
*New option: travel_one_unsafe_move. Setting this option to true causes auto-travel to make one move towards its goal before conducting the usual safety checks.&lt;br /&gt;
*New option: monster_item_view_features. This is a regex list option, features that match patterns on this list will be displayed in the ^x view description.&lt;br /&gt;
*New option: always_show_zot. When enabled, the remaining time until Zot finds the player is always shown, rather than when there are only 1500 turns left.&lt;br /&gt;
*New options: tile_overlay_col and tile_overlay_alpha_percent control the appearance of the message window in local tiles.&lt;br /&gt;
&lt;br /&gt;
==Lua==&lt;br /&gt;
*Three new hooks, chk_ability_choice, chk_spell_choice, and c_message can be used to answer the ability and spell menu prompts and to react to messages.&lt;br /&gt;
*A new api is introduced for targeted fire of spells, items, and abilities as a less brittle alternative to sending keys. See lua functions: crawl.do_targeted_command, spells.cast, item.fire, you.activate_ability, you.quiver_valid, and you.quiver_enabled.&lt;br /&gt;
*Other new functions: you.memorise (memorise a spell by name), spells.power_perc (get spellpower for a spell as a percentage)&lt;/div&gt;</summary>
		<author><name>Antillese</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Spider%27s_Nest&amp;diff=53430</id>
		<title>Spider's Nest</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Spider%27s_Nest&amp;diff=53430"/>
				<updated>2020-09-26T22:03:33Z</updated>
		
		<summary type="html">&lt;p&gt;Antillese: /* Uniques */  Added Bai Suzhen as she spawns in the Nest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version021}}&lt;br /&gt;
{{Flavour|The crumbling, web-choked caverns of the Spider Nest are packed with poisonous arthropods and assorted creepy-crawlies.&lt;br /&gt;
&lt;br /&gt;
A dungeon features only one of the Spider Nest and Snake Pit branches.&lt;br /&gt;
&lt;br /&gt;
The entrance to this branch can be found between levels 2 and 4 of the Lair of Beasts.&lt;br /&gt;
&lt;br /&gt;
This branch is 4 levels deep.&lt;br /&gt;
&lt;br /&gt;
This branch contains the gossamer rune of Zot.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Spider entry.png]] The '''Spider's Nest''' [[branch]] is a crumbling 4-floor [[branch]] filled with all manner of [[poison]]ous [[list of arachnids|arachnids]] and [[list of insects|insects]]. Adventurers willing to brave it are rewarded with the gossamer [[rune of Zot]] on its lowest floor. Stairs to the Spider's Nest can be found somewhere on [[Lair]]:2-4, assuming your game doesn't generate the [[Snake Pit]] instead.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
The Spider's Nest's floor plan is generally very chaotic and haphazard; with the exception of a few [[vault]]s and the large area in which the rune lies, you will mostly be exploring narrow tunnels choked with rock or larger caverns with no real sense of order. Choke points are uncommon, and the swift monsters found here will often have opportunities to surround you. No matter where you go, you will constantly be running into [[web]] [[trap]]s and pools of [[shallow water]], slowing your exploration and making combat much riskier.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Melee characters shouldn't even think about venturing in without poison resistance; most of the enemies here move quickly and have poisonous bites or stings, and unless you're extremely cautious you'll always be attracting the attention of multiple opponents at once. If you insist on entering anyway, expect to use a lot of [[potions of curing]]. Also, you may wish to limit your use of '''[[Tab]]''' to automate combat, as your character will not take web traps into consideration when charging into combat. That being said, with solid physical defenses (30+ AC and double-digits EV or a nice shield should be sufficient) and poison resistance, very little here will be able to really challenge you.&lt;br /&gt;
&lt;br /&gt;
Although stealthy characters will have a fairly easy time sneaking up on individual spiders, the sheer number of opponents you'll be sneaking around makes it very difficult to maintain secrecy for long. Expect to engage in some actual combat before you finish up here.&lt;br /&gt;
&lt;br /&gt;
Ranged fighters and casters have a fairly easy time of things, as most spiders are fragile, resistance-free, and can be safely taken out from a distance. As almost everything here is vulnerable to poison and contains poison, spells like [[Poisonous Vapours]] and especially [[Olgreb's Toxic Radiance]] will clear the Nest with ease. [[Mephitic Cloud]] will also be effective, but expect the noise to awaken many off-screen opponents. Be aware that most enemies in the Spider's Nest hit about as hard as [[yak]]s and tend to be quite fast -- lightly armored characters should pick their fights carefully.&lt;br /&gt;
&lt;br /&gt;
The biggest threats you can expect to encounter are [[emperor scorpion]]s (very high damage output and durability), packs of [[wolf spider]]s (somewhat less powerful but capable of appearing in swarms), [[ghost moth]]s (invisible predators with far too many unpleasant abilities), and [[orb spider]]s (ranged snipers that blast you with [[Orbs of Destruction]] while fleeing melee combat). More than ever, avoid drawing crowds and prioritize disabling the most dangerous opponents first; it's very difficult to prevent enemies from surrounding you here. It might be slow, but allowing opponents to come to you instead of charging in to meet them will greatly reduce your chance of getting swarmed. Also be aware that many powerful [[unique]]s can generate here, potentially complicating an otherwise-straightforward branch.&lt;br /&gt;
&lt;br /&gt;
Almost everything found in the Spider's Nest has lousy [[magic resistance]], so bringing a [[scroll of fear]] or two may save you from otherwise unmanageable hordes.&lt;br /&gt;
&lt;br /&gt;
Because most of the monsters in the Nest leave inedible corpses, bringing your own food supply is a good idea. Of course, if you are a ghoul you can simply feast on the endless tide of spiders. On the other hand, vampires can easily run out of blood here.&lt;br /&gt;
&lt;br /&gt;
===Useful Traits===&lt;br /&gt;
*Strong physical defenses&lt;br /&gt;
*Poison resistance&lt;br /&gt;
*[[See invisible]]&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Wolf spider}} || {{monsterlink|Redback}} || {{monsterlink|Tarantella}} || {{monsterlink|Jumping spider}} || {{monsterlink|Orb spider}}&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Scorpion}} || {{monsterlink|Emperor scorpion}} || {{monsterlink|Demonic crawler}} || ||&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Torpor snail}} || {{monsterlink|Entropy weaver}} || {{monsterlink|Giant cockroach}} || {{monsterlink|Worm}} ||&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Hornet}} || {{monsterlink|Spark wasp}} || {{monsterlink|Moth of wrath}} ||  {{monsterlink|Ghost moth}} ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uniques===&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Arachne}}&lt;br /&gt;
| {{monsterlink|Bai_Suzhen}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.19]], [[boulder beetle]]s and [[wasp]]s inhabited the Spider's Nest.&lt;br /&gt;
*In [[0.17]], Spider's Nest is shortened to 4 floors. [[Goliath beetle]]s, [[Boring beetle]]s and [[Giant mite]]s are obsolete, [[Entropy weaver]]s and [[Torpor snail]]s are new inhabitants.&lt;br /&gt;
*Prior to [[0.11]], the Spider's Nest was a simple 1-floor sub-branch with similar monsters and some treasure (occasionally including ambrosia), but no rune.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Branches]]&lt;/div&gt;</summary>
		<author><name>Antillese</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=List_of_unrands&amp;diff=51447</id>
		<title>List of unrands</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=List_of_unrands&amp;diff=51447"/>
				<updated>2019-12-20T20:57:53Z</updated>
		
		<summary type="html">&lt;p&gt;Antillese: /* Axes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version024}}&lt;br /&gt;
An '''unrand''' (or '''unrandart''') is short for &amp;quot;unrandom artefact,&amp;quot; which is an [[artefact]] with a set appearance and properties (as opposed to a [[randart]], or &amp;quot;random artefact&amp;quot;. There's no such thing as a &amp;quot;List of Randarts&amp;quot; because they're, well, random). An unrandart that is specialized to have unique, hardcoded properties is sometimes referred to as a ''fixedart'', although this distinction has become increasingly blurred with time.&lt;br /&gt;
&lt;br /&gt;
Only one instance of any particular unrand may generate per game, even if you should accidentally destroy one by dumping it into [[lava]]. However, any unrand in the possession of a monster you [[banish]] to [[the Abyss]] will eventually generate in the Abyss (though this may take a very, very long time).&lt;br /&gt;
&lt;br /&gt;
Although you are almost guaranteed to find several unrands over the course of any given game, there is no guarantee that any particular unrand will generate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--'''NOTE: Before adding something to this list, go into [[wizard mode]] and use the command &amp;quot;create all unrandart items&amp;quot; (inputting | in wizard mode console). If the item you want to add is not generated by that command, then it's just a randart so don't add it.'''--&amp;gt;&lt;br /&gt;
==Rings==&lt;br /&gt;
[[File:Ring_of_the_mage.png]] [[ring of the Mage]] {Wiz MR++ Int+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_robustness.png]] [[ring of Robustness]] {AC+8}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_phasing.png]] [[ring of Phasing]] {EV+8}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_shadows.png]] [[ring of Shadows]] {Umbra +Inv SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_the_octopus_king.png]] [[rings of the Octopus King]] {&amp;lt;random property&amp;gt; AC+1 EV+1 Str+1 Int+1 Dex+1}&lt;br /&gt;
&lt;br /&gt;
==Amulets==&lt;br /&gt;
[[File:Brooch_of_shielding.png]] [[brooch of Shielding]] {Reflect SH+8}&lt;br /&gt;
&lt;br /&gt;
[[File:Necklace_of_bloodlust.png]] [[necklace of Bloodlust]] {*Rage +Rage MR++ Int-3 Slay+6 Curse}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet_of_the_four_winds.png]] [[amulet of the Four Winds]] {Clar rN+ MR+++}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet_of_the_air.png]] [[amulet of the Air]] {Inacc +Fly rElec EV+5 RMsl}&lt;br /&gt;
&lt;br /&gt;
[[File:Macabre finger necklace.png]] [[macabre finger necklace]] {rN+}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet_of_vitality.png]] [[amulet of Vitality]] {Regen+ HP+15}&lt;br /&gt;
&lt;br /&gt;
==Short Blades==&lt;br /&gt;
[[File:Vampire's_tooth.png]] +12 [[Vampire's Tooth]] {vamp}&lt;br /&gt;
&lt;br /&gt;
[[File:Dagger_morg.png]] +4 dagger &amp;quot;[[Morg]]&amp;quot; {pain, MR+ Int+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Spriggan's_knife.png]] +7 [[Spriggan's Knife]] {stab, EV+4 Stlth+}&lt;br /&gt;
&lt;br /&gt;
[[File:Arc blade.png]] +4 [[arc blade]] {discharge, rElec}&lt;br /&gt;
&lt;br /&gt;
[[File:Captain's_cutlass.png]] +7 [[captain's cutlass]] {speed, disarm}&lt;br /&gt;
&lt;br /&gt;
[[File:Gyre and Gimble.png]] +7 quick blades [[Gyre and Gimble|&amp;quot;Gyre&amp;quot; and &amp;quot;Gimble&amp;quot;]] {protect}&lt;br /&gt;
&lt;br /&gt;
==Long Blades==&lt;br /&gt;
[[File:Singing_sword.png]] +7 [[Singing Sword]] {slice, sonic wave}&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_zonguldrok.png]] +9 [[Sword of Zonguldrok]] {reap}&lt;br /&gt;
&lt;br /&gt;
[[File:Maxwells thermic engine.png]] +2 [[Maxwell's Thermic Engine]] {flame, freeze}&lt;br /&gt;
&lt;br /&gt;
[[File:Autumn_katana.png]] +8 [[autumn katana]] {slice, Clar}&lt;br /&gt;
&lt;br /&gt;
[[File:Demon_blade_bloodbane.png]] +8 demon blade &amp;quot;[[Bloodbane]]&amp;quot; {slice, *Rage +Rage Stlth-}&lt;br /&gt;
&lt;br /&gt;
[[File:Demon_blade_leech.png]] +8 demon blade &amp;quot;[[Leech]]&amp;quot; {vamp, rN+ AC-3 EV-3}&lt;br /&gt;
&lt;br /&gt;
[[File:Zealot's sword.png]] +10 [[zealot's sword]] {holy, *Rage rN+ EV+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_power.png]] (+0 to +27) [[sword of Power]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_cerebov.png]] +6 [[sword of Cerebov]] {flame}&lt;br /&gt;
&lt;br /&gt;
[[File:Plutonium_sword.png]] +11 [[plutonium sword]] {*Contam Stlth-}&lt;br /&gt;
&lt;br /&gt;
==Staves==&lt;br /&gt;
[[File:Staff_of_dispater.png]] +4 [[staff of Dispater]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sceptre_of_asmodeus.png]] +7 [[sceptre of Asmodeus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Staff_of_olgreb.png]] +9 [[staff of Olgreb]] {rPois}&lt;br /&gt;
&lt;br /&gt;
[[File:Elemental_staff.png]] +3 [[Elemental Staff]] {rElec rF++ rC++ MR++ AC+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Staff_of_wucad_mu.png]] +9 [[staff of Wucad Mu]] {channel}&lt;br /&gt;
&lt;br /&gt;
[[File:Staff of battle.png]] +0 [[staff of Battle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Majin-bo.png]] +6 [[Majin-Bo]] {vamp, Archmagi, MP+6 Int+6}&lt;br /&gt;
&lt;br /&gt;
[[File:Lajatang of Order.png]] +7 [[lajatang of Order]] {silver, rMut}&lt;br /&gt;
&lt;br /&gt;
==Axes==&lt;br /&gt;
[[File:Mithril_axe_arga.png]] +8 mithril axe &amp;quot;[[Arga]]&amp;quot; {speed, MR+}&lt;br /&gt;
&lt;br /&gt;
[[File:Obsidian_axe.png]] +14 [[obsidian axe]] {chop, +Fly SInv Curse}&lt;br /&gt;
&lt;br /&gt;
[[File:Axe_wrath_of_trog.png]] +8 [[Wrath of Trog]] {antimagic, *Rage}&lt;br /&gt;
&lt;br /&gt;
[[File:frostbite.png]] +8 frozen axe &amp;quot;[[Frostbite]]&amp;quot; {freezing cloud, *Noise +Fly rC+}&lt;br /&gt;
&lt;br /&gt;
[[File:urand_axe_of_woe.png]] +∞ [[Axe of Woe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cheibriados's_Outrage.png]] +9 war axe of [[Cheibriados's Outrage]] {vamp, Fragile rPois Str+2}&lt;br /&gt;
&lt;br /&gt;
==Polearms==&lt;br /&gt;
[[File:Wyrmbane.png]] +8 lance &amp;quot;[[Wyrmbane]]&amp;quot; {slay drac, rPois rF+ rC+ AC+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Trident_of_the_octopus_king.png]] +8 [[trident of the Octopus King]] {venom, rElec rPois MR+}&lt;br /&gt;
&lt;br /&gt;
[[File:Rift.png]] +8 demon trident &amp;quot;[[Rift]]&amp;quot; {distort, reach+}&lt;br /&gt;
&lt;br /&gt;
[[File:Glaive_of_the_guard.png]] +8 [[glaive of the Guard]] {elec, +Rage AC+5 SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Glaive_of_prune.png]] +12 [[glaive of Prune]] {chop}&lt;br /&gt;
&lt;br /&gt;
[[File:Scythe_of_curses.png]] +13 [[scythe of Curses]] {drain, Curse}&lt;br /&gt;
&lt;br /&gt;
[[File:Scythe_finisher.png]] +5 scythe &amp;quot;[[Finisher]]&amp;quot; {speed, eviscerate}&lt;br /&gt;
&lt;br /&gt;
==Maces &amp;amp; Flails==&lt;br /&gt;
[[File:Shillelagh_devastator.png]] +6 shillelagh &amp;quot;[[Devastator]]&amp;quot; {shatter}&lt;br /&gt;
&lt;br /&gt;
[[File:Whip_snakebite.png]] +8 whip &amp;quot;[[Snakebite]]&amp;quot; {curare, rPois}&lt;br /&gt;
&lt;br /&gt;
[[File:Morningstar_eos.png]] +10 morningstar &amp;quot;[[Eos]]&amp;quot; {elec, Halo rElec}&lt;br /&gt;
&lt;br /&gt;
[[File:Spellbinder.png]] +5 demon whip &amp;quot;[[Spellbinder]]&amp;quot; {antimagic, MR+}&lt;br /&gt;
&lt;br /&gt;
[[File:Sceptre_of_torment.png]] +7 [[sceptre of Torment]] {pain, torment}&lt;br /&gt;
&lt;br /&gt;
[[File:Great_mace_undeadhunter.png]] +7 great mace &amp;quot;[[Undeadhunter]]&amp;quot; {disrupt, rN+}&lt;br /&gt;
&lt;br /&gt;
[[File:Firestarter.png]] +7 great mace &amp;quot;[[Firestarter]]&amp;quot; {inner flame, rF++}&lt;br /&gt;
&lt;br /&gt;
[[File:Mace_of_variability.png]] +7 [[mace of Variability]] {chain chaos}&lt;br /&gt;
&lt;br /&gt;
[[File:Giant_club_skullcrusher.png]] +3 giant club &amp;quot;[[Skullcrusher]]&amp;quot; {speed, Str+7}&lt;br /&gt;
&lt;br /&gt;
[[File:Dark maul.png]] +10 [[dark maul]] {crush}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
[[File:Urand punk.png]] +3 fustibalus &amp;quot;[[Punk]]&amp;quot; {acid, rCorr} &lt;br /&gt;
&lt;br /&gt;
[[File:Bow_of_zephyr.png]] +8 longbow &amp;quot;[[Zephyr]]&amp;quot; {speed, Dex+3 SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Longbow_storm_bow.png]] +8 [[storm bow]] {elec, penet}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand damnation.png]] +6 arbalest &amp;quot;[[Damnation (unrand)|Damnation]]&amp;quot; {[[damnation]]}&lt;br /&gt;
&lt;br /&gt;
[[File:Crossbow_sniper.png]] +15 heavy crossbow &amp;quot;[[Sniper]]&amp;quot; {velocity, Acc+∞ SInv}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
[[File:Robe_of_folly.png]] +3 [[robe of Folly]] {Archmagi, MR-- Int+5 Curse}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_misfortune.png]] +5 [[robe of Misfortune]] {Harm *Contam *Drain *Corrode *Slow EV+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_augmentation.png]] +4 [[robe of Augmentation]] {Str+4 Int+4 Dex+4}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_night.png]] +4 [[robe of Night]] {Dark MR+ SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_clouds.png]] +3 [[robe of Clouds]] {+Thunder rCloud rElec}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe of vines.png]] +5 [[robe of Vines]] {NoPotionHeal Regen+7}&lt;br /&gt;
&lt;br /&gt;
[[File:Skin_of_zhor.png]] +4 [[skin of Zhor]] {Hibernate rC+++ SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Salamander_hide_armour.png]] +3 [[salamander hide armour]] {+Rage rF++}&lt;br /&gt;
&lt;br /&gt;
[[File:Moon_troll_leather_armour.png]] +4 [[moon troll leather armour]] {Spirit, Regen++ MP+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Kryia's mail coal.png]] +7 [[Kryia's mail coat]] {PotionHeal*2 rC+}&lt;br /&gt;
&lt;br /&gt;
[[File:Faerie_dragon_armour.png]] [[faerie dragon scales]] (randomised properties)&lt;br /&gt;
&lt;br /&gt;
[[File:Lear's_hauberk.png]] +27 [[Lear's hauberk]]&lt;br /&gt;
&lt;br /&gt;
[[File:Maxwell's_patent_armour.png]] +15 [[Maxwell's patent armour]] {-Cast -Tele rElec MR+ rCorr}&lt;br /&gt;
&lt;br /&gt;
[[File:Armour_of_the_dragon_king.png]] +9 [[scales of the Dragon King]] {rPois rF+ rC+ MR}&lt;br /&gt;
&lt;br /&gt;
[[File:Orange crystal plate armour.png]] +8 [[orange crystal plate armour]] {Archmagi, Int+3 Clar}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
[[File:warlock.png]] +3 [[warlock's mirror]] {reflect}&lt;br /&gt;
&lt;br /&gt;
[[File:Shield_of_resistance.png]] +2 [[shield of Resistance]] {rF+ rC+ MR+}&lt;br /&gt;
&lt;br /&gt;
[[File:Shield_of_the_Gong.png]] +18 [[shield of the Gong]] {rElec rN+ MR+ EV-5}&lt;br /&gt;
&lt;br /&gt;
[[File:Shield_of_ignorance.png]] +10 [[large shield of Ignorance]] {rN+ Int-4}&lt;br /&gt;
&lt;br /&gt;
==Cloaks==&lt;br /&gt;
[[File:Cloak_of_the_thief.png]] +2 [[cloak of the Thief]] {+Fog Slay-2 SInv Stlth+}&lt;br /&gt;
&lt;br /&gt;
[[File:Ratskin_cloak.png]] +2 [[ratskin cloak]] {+Rats rPois rN+ Str-1 Int-1 Dex+1}&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak_of_starlight.png]] +2 [[cloak of Starlight]] {rElec rC+ EV+4 Stlth--}&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonskin_cloak.png]] +4 [[dragonskin cloak]]&lt;br /&gt;
&lt;br /&gt;
==Headgear==&lt;br /&gt;
[[File:Hat_of_the_bear_spirit.png]] +2 [[hat of the Bear Spirit]] {Spirit, +Rage rN+ MR++}&lt;br /&gt;
&lt;br /&gt;
[[File:Crown_of_dyrovepreva.png]] +3 [[crown of Dyrovepreva]] {rElec Int+2 SInv}   &lt;br /&gt;
&lt;br /&gt;
[[File:Mask_of_the_dragon.png]] +0 [[mask of the Dragon]] {MR+ Slay+3 SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Hat_of_the_alchemist.png]] -2 [[hat of the Alchemist]] {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr}&lt;br /&gt;
&lt;br /&gt;
[[File:Hat_of_pondering.png]] +3 [[hat of Pondering]] {ponderous, MR+ MP+10 Int+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Maxwell's etheric cage.png]] +0 [[Maxwell's etheric cage]] {RegenMP *Contam rElec MP+4}&lt;br /&gt;
&lt;br /&gt;
==Gloves==&lt;br /&gt;
[[File:Gauntlets_of_war.png]] +3 [[gauntlets of War]] {Slay+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Fencer's_gloves.png]] +2 [[fencer's gloves]] {+Riposte Dex+3}&lt;br /&gt;
&lt;br /&gt;
==Boots==&lt;br /&gt;
[[File:Boots_of_the_assassin.png]] +2 pair of [[boots of the Assassin]] {Detection Stab+ Stlth++}&lt;br /&gt;
&lt;br /&gt;
==Bardings==&lt;br /&gt;
[[File:Black_knight_barding.png]] +10 [[Black Knight's horse barding]] {ponderous, rPois rN+}&lt;br /&gt;
&lt;br /&gt;
[[File:Lightning_scales.png]] +6 [[lightning scales]] {run, rElec}&lt;br /&gt;
&lt;br /&gt;
==Retired==&lt;br /&gt;
[[File:Knife_of_accuracy.png]] +27, -1 [[knife of Accuracy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lehudib's_crystal_spear_(weapon).png]] +6, +6 [[Lehudib's crystal spear (unrand)|Lehudib's crystal spear]] {return, Int+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Shield_Bullseye.png]] +15 shield &amp;quot;[[Bullseye]]&amp;quot; {EV-5}&lt;br /&gt;
&lt;br /&gt;
[[File:Boots of the spider.png]] +3 pair of [[boots of the spider]] {+Jump, Stlth+}&lt;br /&gt;
&lt;br /&gt;
[[File:Spear_of_the_botono.png]] +6 [[spear of the Botono]] {reap, rPois rN+ HP-6}&lt;br /&gt;
&lt;br /&gt;
[[File:Blowgun_of_the_assassin.png]] +6 [[blowgun of the Assassin]] {+Inv Stlth++}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_vitality.png]] [[ring of Vitality]] {Regen HP+15}&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak_of_flash.png]] +3 [[cloak of Flash]] {+Fly EV+4}&lt;br /&gt;
&lt;br /&gt;
[[File:Crown of eternal torment.png]] +3 [[crown of Eternal Torment]] {rTorment HP-- rN+++ SInv *Curse}&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_the_doom_knight.png]] +13 [[sword of the Doom Knight]] {pain, -Cast MR+}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet_of_cekugob.png]] [[amulet of Cekugob]] {Dismiss -Tele rElec rPois rN++ AC+1 EV+1}&lt;br /&gt;
&lt;br /&gt;
[[File:urand_talos.png]] +12 [[Armour of Talos]] {ponderous, rF+}&lt;br /&gt;
&lt;br /&gt;
[[File:Mace_of_brilliance.png]] +1 eveningstar [[Brilliance]] {holy, rN+ AC+5 Int+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Scimitar_of_flaming_death.png]] +6 [[scimitar of Flaming Death]] {flame, rPois rF++ rC- MR+}&lt;br /&gt;
&lt;br /&gt;
[[File:Dagger_of_chilly_death.png]] +9 [[dagger of Chilly Death]] {flash freeze, rPois rF- rC++ MR+}&lt;br /&gt;
&lt;br /&gt;
[[File:Hat of the High Council.png]] +2 [[hat of the High Council]] {Archmagi, Wiz- Stlth-}&lt;br /&gt;
&lt;br /&gt;
[[File:Longbow_piercer.png]] +7 longbow &amp;quot;[[Piercer]]&amp;quot; {penet, EV-2}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*'''[[0.24]]:''' Added the [[staff of Battle]], reworked the [[Storm Bow]] and [[Gyre and Gimble]], and removed [[Piercer]].&lt;br /&gt;
*'''[[0.23]]:''' Added the demon trident &amp;quot;[[Rift]]&amp;quot;, and reworked the [[Singing Sword]], [[Spriggan's Knife]], [[robe of Misfortune]], [[sceptre of Torment]], [[Finisher]], [[robe of Clouds]] and [[skin of Zhor]]. Tweaked the [[arc blade]] and [[storm bow]].&lt;br /&gt;
*'''[[0.22]]:''' Reworked [[mace of Variability]], [[Vampire's Tooth]], and removed the rF-, rC- properties from [[Maxwell's Thermic Engine]].&lt;br /&gt;
*'''[[0.20]]:''' Added the double sword [[Maxwell's Thermic Engine]]; removed [[scimitar of Flaming Death]], [[dagger of Chilly Death]] and [[hat of the High Council]]. Renamed sword of Jihad into [[zealot's sword]]. The ring of Shaolin is renamed to [[ring of Phasing]], and the bow of Krishna &amp;quot;Sharnga&amp;quot; is renamed to longbow &amp;quot;[[Zephyr]]&amp;quot;. The [[necklace of Bloodlust]], [[large shield of Ignorance]], [[sceptre of Torment]] and the [[ratskin cloak]] were reworked.&lt;br /&gt;
*'''[[0.19]]:''' Added new versions of [[Punk]], [[Firestarter]], [[Frostbite]], [[trident of the Octopus King]], [[staff of Olgreb]], [[sword of Zonguldrok]], [[Damnation]], [[Eos]], [[fencer's gloves]], and [[Wyrmbane]] and removed [[Brilliance]], [[amulet of Cekugob]], and [[sword of the Doom Knight]].&lt;br /&gt;
*'''[[0.18]]:''' Added the frozen axe [[Frostbite]] and the [[warlock's mirror]]. [[Hellfire (unrand)|Hellfire]] was renamed into [[Damnation (unrand)|Damnation]]. The [[armour of Talos]] was added and subsequently removed after a short time in [[trunk]].&lt;br /&gt;
*'''[[0.17]]:''' Added the [[robe of Vines]], [[Maxwell's etheric cage]], and [[Kryia's mail coat]]; removed the [[cloak of Flash]]; the [[crown of Eternal Torment]] was considered for inclusion, but discarded.&lt;br /&gt;
*'''[[0.16]]:''' Added [[Gyre and Gimble]]; replaced the [[ring of Vitality]] with the [[amulet of Vitality]]; removed the [[spear of the Botono]] and [[blowgun of the Assassin]]&lt;br /&gt;
*'''[[0.15]]:''' Removed the [[boots of the spider]]; added the [[orange crystal plate armour]], the [[Majin-Bo]], and a new version of the [[Blowgun of the Assassin]].&lt;br /&gt;
*'''[[0.14]]:''' Removed the [[blowgun of the Assassin]], [[Bullseye]], and [[Lehudib's crystal spear (unrand)|Lehudib's crystal spear]]; added [[dark maul]], [[arc blade]], [[Spellbinder]], [[lajatang of Order]], [[boots of the spider]], [[macabre finger necklace]], [[hat of the High Council]], [[Firestarter]] and a new version of the [[boots of the Assassin]].&lt;br /&gt;
*'''[[0.13]]:''' Removed [[knife of Accuracy]] and [[boots of the Assassin]]; added [[Moon troll leather armour]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Artefacts]]&lt;br /&gt;
[[Category:Unrands|!]]&lt;/div&gt;</summary>
		<author><name>Antillese</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=List_of_unrands&amp;diff=51445</id>
		<title>List of unrands</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=List_of_unrands&amp;diff=51445"/>
				<updated>2019-12-20T20:56:13Z</updated>
		
		<summary type="html">&lt;p&gt;Antillese: /* Axes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version024}}&lt;br /&gt;
An '''unrand''' (or '''unrandart''') is short for &amp;quot;unrandom artefact,&amp;quot; which is an [[artefact]] with a set appearance and properties (as opposed to a [[randart]], or &amp;quot;random artefact&amp;quot;. There's no such thing as a &amp;quot;List of Randarts&amp;quot; because they're, well, random). An unrandart that is specialized to have unique, hardcoded properties is sometimes referred to as a ''fixedart'', although this distinction has become increasingly blurred with time.&lt;br /&gt;
&lt;br /&gt;
Only one instance of any particular unrand may generate per game, even if you should accidentally destroy one by dumping it into [[lava]]. However, any unrand in the possession of a monster you [[banish]] to [[the Abyss]] will eventually generate in the Abyss (though this may take a very, very long time).&lt;br /&gt;
&lt;br /&gt;
Although you are almost guaranteed to find several unrands over the course of any given game, there is no guarantee that any particular unrand will generate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--'''NOTE: Before adding something to this list, go into [[wizard mode]] and use the command &amp;quot;create all unrandart items&amp;quot; (inputting | in wizard mode console). If the item you want to add is not generated by that command, then it's just a randart so don't add it.'''--&amp;gt;&lt;br /&gt;
==Rings==&lt;br /&gt;
[[File:Ring_of_the_mage.png]] [[ring of the Mage]] {Wiz MR++ Int+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_robustness.png]] [[ring of Robustness]] {AC+8}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_phasing.png]] [[ring of Phasing]] {EV+8}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_shadows.png]] [[ring of Shadows]] {Umbra +Inv SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_the_octopus_king.png]] [[rings of the Octopus King]] {&amp;lt;random property&amp;gt; AC+1 EV+1 Str+1 Int+1 Dex+1}&lt;br /&gt;
&lt;br /&gt;
==Amulets==&lt;br /&gt;
[[File:Brooch_of_shielding.png]] [[brooch of Shielding]] {Reflect SH+8}&lt;br /&gt;
&lt;br /&gt;
[[File:Necklace_of_bloodlust.png]] [[necklace of Bloodlust]] {*Rage +Rage MR++ Int-3 Slay+6 Curse}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet_of_the_four_winds.png]] [[amulet of the Four Winds]] {Clar rN+ MR+++}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet_of_the_air.png]] [[amulet of the Air]] {Inacc +Fly rElec EV+5 RMsl}&lt;br /&gt;
&lt;br /&gt;
[[File:Macabre finger necklace.png]] [[macabre finger necklace]] {rN+}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet_of_vitality.png]] [[amulet of Vitality]] {Regen+ HP+15}&lt;br /&gt;
&lt;br /&gt;
==Short Blades==&lt;br /&gt;
[[File:Vampire's_tooth.png]] +12 [[Vampire's Tooth]] {vamp}&lt;br /&gt;
&lt;br /&gt;
[[File:Dagger_morg.png]] +4 dagger &amp;quot;[[Morg]]&amp;quot; {pain, MR+ Int+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Spriggan's_knife.png]] +7 [[Spriggan's Knife]] {stab, EV+4 Stlth+}&lt;br /&gt;
&lt;br /&gt;
[[File:Arc blade.png]] +4 [[arc blade]] {discharge, rElec}&lt;br /&gt;
&lt;br /&gt;
[[File:Captain's_cutlass.png]] +7 [[captain's cutlass]] {speed, disarm}&lt;br /&gt;
&lt;br /&gt;
[[File:Gyre and Gimble.png]] +7 quick blades [[Gyre and Gimble|&amp;quot;Gyre&amp;quot; and &amp;quot;Gimble&amp;quot;]] {protect}&lt;br /&gt;
&lt;br /&gt;
==Long Blades==&lt;br /&gt;
[[File:Singing_sword.png]] +7 [[Singing Sword]] {slice, sonic wave}&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_zonguldrok.png]] +9 [[Sword of Zonguldrok]] {reap}&lt;br /&gt;
&lt;br /&gt;
[[File:Maxwells thermic engine.png]] +2 [[Maxwell's Thermic Engine]] {flame, freeze}&lt;br /&gt;
&lt;br /&gt;
[[File:Autumn_katana.png]] +8 [[autumn katana]] {slice, Clar}&lt;br /&gt;
&lt;br /&gt;
[[File:Demon_blade_bloodbane.png]] +8 demon blade &amp;quot;[[Bloodbane]]&amp;quot; {slice, *Rage +Rage Stlth-}&lt;br /&gt;
&lt;br /&gt;
[[File:Demon_blade_leech.png]] +8 demon blade &amp;quot;[[Leech]]&amp;quot; {vamp, rN+ AC-3 EV-3}&lt;br /&gt;
&lt;br /&gt;
[[File:Zealot's sword.png]] +10 [[zealot's sword]] {holy, *Rage rN+ EV+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_power.png]] (+0 to +27) [[sword of Power]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_cerebov.png]] +6 [[sword of Cerebov]] {flame}&lt;br /&gt;
&lt;br /&gt;
[[File:Plutonium_sword.png]] +11 [[plutonium sword]] {*Contam Stlth-}&lt;br /&gt;
&lt;br /&gt;
==Staves==&lt;br /&gt;
[[File:Staff_of_dispater.png]] +4 [[staff of Dispater]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sceptre_of_asmodeus.png]] +7 [[sceptre of Asmodeus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Staff_of_olgreb.png]] +9 [[staff of Olgreb]] {rPois}&lt;br /&gt;
&lt;br /&gt;
[[File:Elemental_staff.png]] +3 [[Elemental Staff]] {rElec rF++ rC++ MR++ AC+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Staff_of_wucad_mu.png]] +9 [[staff of Wucad Mu]] {channel}&lt;br /&gt;
&lt;br /&gt;
[[File:Staff of battle.png]] +0 [[staff of Battle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Majin-bo.png]] +6 [[Majin-Bo]] {vamp, Archmagi, MP+6 Int+6}&lt;br /&gt;
&lt;br /&gt;
[[File:Lajatang of Order.png]] +7 [[lajatang of Order]] {silver, rMut}&lt;br /&gt;
&lt;br /&gt;
==Axes==&lt;br /&gt;
[[File:Mithril_axe_arga.png]] +8 mithril axe &amp;quot;[[Arga]]&amp;quot; {speed, MR+}&lt;br /&gt;
&lt;br /&gt;
[[File:Obsidian_axe.png]] +14 [[obsidian axe]] {chop, +Fly SInv Curse}&lt;br /&gt;
&lt;br /&gt;
[[File:Axe_wrath_of_trog.png]] +8 [[Wrath of Trog]] {antimagic, *Rage}&lt;br /&gt;
&lt;br /&gt;
[[File:frostbite.png]] +8 frozen axe &amp;quot;[[Frostbite]]&amp;quot; {freezing cloud, *Noise +Fly rC+}&lt;br /&gt;
&lt;br /&gt;
[[File:urand_axe_of_woe.png]] +∞ [[Axe of Woe]]&lt;br /&gt;
&lt;br /&gt;
[[File:urand_axe_of_woe.png]] +9 war axe of [[Cheibriados's Outrage]] {vamp, Fragile rPois Str+2}&lt;br /&gt;
&lt;br /&gt;
==Polearms==&lt;br /&gt;
[[File:Wyrmbane.png]] +8 lance &amp;quot;[[Wyrmbane]]&amp;quot; {slay drac, rPois rF+ rC+ AC+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Trident_of_the_octopus_king.png]] +8 [[trident of the Octopus King]] {venom, rElec rPois MR+}&lt;br /&gt;
&lt;br /&gt;
[[File:Rift.png]] +8 demon trident &amp;quot;[[Rift]]&amp;quot; {distort, reach+}&lt;br /&gt;
&lt;br /&gt;
[[File:Glaive_of_the_guard.png]] +8 [[glaive of the Guard]] {elec, +Rage AC+5 SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Glaive_of_prune.png]] +12 [[glaive of Prune]] {chop}&lt;br /&gt;
&lt;br /&gt;
[[File:Scythe_of_curses.png]] +13 [[scythe of Curses]] {drain, Curse}&lt;br /&gt;
&lt;br /&gt;
[[File:Scythe_finisher.png]] +5 scythe &amp;quot;[[Finisher]]&amp;quot; {speed, eviscerate}&lt;br /&gt;
&lt;br /&gt;
==Maces &amp;amp; Flails==&lt;br /&gt;
[[File:Shillelagh_devastator.png]] +6 shillelagh &amp;quot;[[Devastator]]&amp;quot; {shatter}&lt;br /&gt;
&lt;br /&gt;
[[File:Whip_snakebite.png]] +8 whip &amp;quot;[[Snakebite]]&amp;quot; {curare, rPois}&lt;br /&gt;
&lt;br /&gt;
[[File:Morningstar_eos.png]] +10 morningstar &amp;quot;[[Eos]]&amp;quot; {elec, Halo rElec}&lt;br /&gt;
&lt;br /&gt;
[[File:Spellbinder.png]] +5 demon whip &amp;quot;[[Spellbinder]]&amp;quot; {antimagic, MR+}&lt;br /&gt;
&lt;br /&gt;
[[File:Sceptre_of_torment.png]] +7 [[sceptre of Torment]] {pain, torment}&lt;br /&gt;
&lt;br /&gt;
[[File:Great_mace_undeadhunter.png]] +7 great mace &amp;quot;[[Undeadhunter]]&amp;quot; {disrupt, rN+}&lt;br /&gt;
&lt;br /&gt;
[[File:Firestarter.png]] +7 great mace &amp;quot;[[Firestarter]]&amp;quot; {inner flame, rF++}&lt;br /&gt;
&lt;br /&gt;
[[File:Mace_of_variability.png]] +7 [[mace of Variability]] {chain chaos}&lt;br /&gt;
&lt;br /&gt;
[[File:Giant_club_skullcrusher.png]] +3 giant club &amp;quot;[[Skullcrusher]]&amp;quot; {speed, Str+7}&lt;br /&gt;
&lt;br /&gt;
[[File:Dark maul.png]] +10 [[dark maul]] {crush}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
[[File:Urand punk.png]] +3 fustibalus &amp;quot;[[Punk]]&amp;quot; {acid, rCorr} &lt;br /&gt;
&lt;br /&gt;
[[File:Bow_of_zephyr.png]] +8 longbow &amp;quot;[[Zephyr]]&amp;quot; {speed, Dex+3 SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Longbow_storm_bow.png]] +8 [[storm bow]] {elec, penet}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand damnation.png]] +6 arbalest &amp;quot;[[Damnation (unrand)|Damnation]]&amp;quot; {[[damnation]]}&lt;br /&gt;
&lt;br /&gt;
[[File:Crossbow_sniper.png]] +15 heavy crossbow &amp;quot;[[Sniper]]&amp;quot; {velocity, Acc+∞ SInv}&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
[[File:Robe_of_folly.png]] +3 [[robe of Folly]] {Archmagi, MR-- Int+5 Curse}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_misfortune.png]] +5 [[robe of Misfortune]] {Harm *Contam *Drain *Corrode *Slow EV+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_augmentation.png]] +4 [[robe of Augmentation]] {Str+4 Int+4 Dex+4}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_night.png]] +4 [[robe of Night]] {Dark MR+ SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_clouds.png]] +3 [[robe of Clouds]] {+Thunder rCloud rElec}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe of vines.png]] +5 [[robe of Vines]] {NoPotionHeal Regen+7}&lt;br /&gt;
&lt;br /&gt;
[[File:Skin_of_zhor.png]] +4 [[skin of Zhor]] {Hibernate rC+++ SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Salamander_hide_armour.png]] +3 [[salamander hide armour]] {+Rage rF++}&lt;br /&gt;
&lt;br /&gt;
[[File:Moon_troll_leather_armour.png]] +4 [[moon troll leather armour]] {Spirit, Regen++ MP+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Kryia's mail coal.png]] +7 [[Kryia's mail coat]] {PotionHeal*2 rC+}&lt;br /&gt;
&lt;br /&gt;
[[File:Faerie_dragon_armour.png]] [[faerie dragon scales]] (randomised properties)&lt;br /&gt;
&lt;br /&gt;
[[File:Lear's_hauberk.png]] +27 [[Lear's hauberk]]&lt;br /&gt;
&lt;br /&gt;
[[File:Maxwell's_patent_armour.png]] +15 [[Maxwell's patent armour]] {-Cast -Tele rElec MR+ rCorr}&lt;br /&gt;
&lt;br /&gt;
[[File:Armour_of_the_dragon_king.png]] +9 [[scales of the Dragon King]] {rPois rF+ rC+ MR}&lt;br /&gt;
&lt;br /&gt;
[[File:Orange crystal plate armour.png]] +8 [[orange crystal plate armour]] {Archmagi, Int+3 Clar}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
[[File:warlock.png]] +3 [[warlock's mirror]] {reflect}&lt;br /&gt;
&lt;br /&gt;
[[File:Shield_of_resistance.png]] +2 [[shield of Resistance]] {rF+ rC+ MR+}&lt;br /&gt;
&lt;br /&gt;
[[File:Shield_of_the_Gong.png]] +18 [[shield of the Gong]] {rElec rN+ MR+ EV-5}&lt;br /&gt;
&lt;br /&gt;
[[File:Shield_of_ignorance.png]] +10 [[large shield of Ignorance]] {rN+ Int-4}&lt;br /&gt;
&lt;br /&gt;
==Cloaks==&lt;br /&gt;
[[File:Cloak_of_the_thief.png]] +2 [[cloak of the Thief]] {+Fog Slay-2 SInv Stlth+}&lt;br /&gt;
&lt;br /&gt;
[[File:Ratskin_cloak.png]] +2 [[ratskin cloak]] {+Rats rPois rN+ Str-1 Int-1 Dex+1}&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak_of_starlight.png]] +2 [[cloak of Starlight]] {rElec rC+ EV+4 Stlth--}&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonskin_cloak.png]] +4 [[dragonskin cloak]]&lt;br /&gt;
&lt;br /&gt;
==Headgear==&lt;br /&gt;
[[File:Hat_of_the_bear_spirit.png]] +2 [[hat of the Bear Spirit]] {Spirit, +Rage rN+ MR++}&lt;br /&gt;
&lt;br /&gt;
[[File:Crown_of_dyrovepreva.png]] +3 [[crown of Dyrovepreva]] {rElec Int+2 SInv}   &lt;br /&gt;
&lt;br /&gt;
[[File:Mask_of_the_dragon.png]] +0 [[mask of the Dragon]] {MR+ Slay+3 SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Hat_of_the_alchemist.png]] -2 [[hat of the Alchemist]] {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr}&lt;br /&gt;
&lt;br /&gt;
[[File:Hat_of_pondering.png]] +3 [[hat of Pondering]] {ponderous, MR+ MP+10 Int+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Maxwell's etheric cage.png]] +0 [[Maxwell's etheric cage]] {RegenMP *Contam rElec MP+4}&lt;br /&gt;
&lt;br /&gt;
==Gloves==&lt;br /&gt;
[[File:Gauntlets_of_war.png]] +3 [[gauntlets of War]] {Slay+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Fencer's_gloves.png]] +2 [[fencer's gloves]] {+Riposte Dex+3}&lt;br /&gt;
&lt;br /&gt;
==Boots==&lt;br /&gt;
[[File:Boots_of_the_assassin.png]] +2 pair of [[boots of the Assassin]] {Detection Stab+ Stlth++}&lt;br /&gt;
&lt;br /&gt;
==Bardings==&lt;br /&gt;
[[File:Black_knight_barding.png]] +10 [[Black Knight's horse barding]] {ponderous, rPois rN+}&lt;br /&gt;
&lt;br /&gt;
[[File:Lightning_scales.png]] +6 [[lightning scales]] {run, rElec}&lt;br /&gt;
&lt;br /&gt;
==Retired==&lt;br /&gt;
[[File:Knife_of_accuracy.png]] +27, -1 [[knife of Accuracy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lehudib's_crystal_spear_(weapon).png]] +6, +6 [[Lehudib's crystal spear (unrand)|Lehudib's crystal spear]] {return, Int+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Shield_Bullseye.png]] +15 shield &amp;quot;[[Bullseye]]&amp;quot; {EV-5}&lt;br /&gt;
&lt;br /&gt;
[[File:Boots of the spider.png]] +3 pair of [[boots of the spider]] {+Jump, Stlth+}&lt;br /&gt;
&lt;br /&gt;
[[File:Spear_of_the_botono.png]] +6 [[spear of the Botono]] {reap, rPois rN+ HP-6}&lt;br /&gt;
&lt;br /&gt;
[[File:Blowgun_of_the_assassin.png]] +6 [[blowgun of the Assassin]] {+Inv Stlth++}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_vitality.png]] [[ring of Vitality]] {Regen HP+15}&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak_of_flash.png]] +3 [[cloak of Flash]] {+Fly EV+4}&lt;br /&gt;
&lt;br /&gt;
[[File:Crown of eternal torment.png]] +3 [[crown of Eternal Torment]] {rTorment HP-- rN+++ SInv *Curse}&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_the_doom_knight.png]] +13 [[sword of the Doom Knight]] {pain, -Cast MR+}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet_of_cekugob.png]] [[amulet of Cekugob]] {Dismiss -Tele rElec rPois rN++ AC+1 EV+1}&lt;br /&gt;
&lt;br /&gt;
[[File:urand_talos.png]] +12 [[Armour of Talos]] {ponderous, rF+}&lt;br /&gt;
&lt;br /&gt;
[[File:Mace_of_brilliance.png]] +1 eveningstar [[Brilliance]] {holy, rN+ AC+5 Int+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Scimitar_of_flaming_death.png]] +6 [[scimitar of Flaming Death]] {flame, rPois rF++ rC- MR+}&lt;br /&gt;
&lt;br /&gt;
[[File:Dagger_of_chilly_death.png]] +9 [[dagger of Chilly Death]] {flash freeze, rPois rF- rC++ MR+}&lt;br /&gt;
&lt;br /&gt;
[[File:Hat of the High Council.png]] +2 [[hat of the High Council]] {Archmagi, Wiz- Stlth-}&lt;br /&gt;
&lt;br /&gt;
[[File:Longbow_piercer.png]] +7 longbow &amp;quot;[[Piercer]]&amp;quot; {penet, EV-2}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*'''[[0.24]]:''' Added the [[staff of Battle]], reworked the [[Storm Bow]] and [[Gyre and Gimble]], and removed [[Piercer]].&lt;br /&gt;
*'''[[0.23]]:''' Added the demon trident &amp;quot;[[Rift]]&amp;quot;, and reworked the [[Singing Sword]], [[Spriggan's Knife]], [[robe of Misfortune]], [[sceptre of Torment]], [[Finisher]], [[robe of Clouds]] and [[skin of Zhor]]. Tweaked the [[arc blade]] and [[storm bow]].&lt;br /&gt;
*'''[[0.22]]:''' Reworked [[mace of Variability]], [[Vampire's Tooth]], and removed the rF-, rC- properties from [[Maxwell's Thermic Engine]].&lt;br /&gt;
*'''[[0.20]]:''' Added the double sword [[Maxwell's Thermic Engine]]; removed [[scimitar of Flaming Death]], [[dagger of Chilly Death]] and [[hat of the High Council]]. Renamed sword of Jihad into [[zealot's sword]]. The ring of Shaolin is renamed to [[ring of Phasing]], and the bow of Krishna &amp;quot;Sharnga&amp;quot; is renamed to longbow &amp;quot;[[Zephyr]]&amp;quot;. The [[necklace of Bloodlust]], [[large shield of Ignorance]], [[sceptre of Torment]] and the [[ratskin cloak]] were reworked.&lt;br /&gt;
*'''[[0.19]]:''' Added new versions of [[Punk]], [[Firestarter]], [[Frostbite]], [[trident of the Octopus King]], [[staff of Olgreb]], [[sword of Zonguldrok]], [[Damnation]], [[Eos]], [[fencer's gloves]], and [[Wyrmbane]] and removed [[Brilliance]], [[amulet of Cekugob]], and [[sword of the Doom Knight]].&lt;br /&gt;
*'''[[0.18]]:''' Added the frozen axe [[Frostbite]] and the [[warlock's mirror]]. [[Hellfire (unrand)|Hellfire]] was renamed into [[Damnation (unrand)|Damnation]]. The [[armour of Talos]] was added and subsequently removed after a short time in [[trunk]].&lt;br /&gt;
*'''[[0.17]]:''' Added the [[robe of Vines]], [[Maxwell's etheric cage]], and [[Kryia's mail coat]]; removed the [[cloak of Flash]]; the [[crown of Eternal Torment]] was considered for inclusion, but discarded.&lt;br /&gt;
*'''[[0.16]]:''' Added [[Gyre and Gimble]]; replaced the [[ring of Vitality]] with the [[amulet of Vitality]]; removed the [[spear of the Botono]] and [[blowgun of the Assassin]]&lt;br /&gt;
*'''[[0.15]]:''' Removed the [[boots of the spider]]; added the [[orange crystal plate armour]], the [[Majin-Bo]], and a new version of the [[Blowgun of the Assassin]].&lt;br /&gt;
*'''[[0.14]]:''' Removed the [[blowgun of the Assassin]], [[Bullseye]], and [[Lehudib's crystal spear (unrand)|Lehudib's crystal spear]]; added [[dark maul]], [[arc blade]], [[Spellbinder]], [[lajatang of Order]], [[boots of the spider]], [[macabre finger necklace]], [[hat of the High Council]], [[Firestarter]] and a new version of the [[boots of the Assassin]].&lt;br /&gt;
*'''[[0.13]]:''' Removed [[knife of Accuracy]] and [[boots of the Assassin]]; added [[Moon troll leather armour]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Artefacts]]&lt;br /&gt;
[[Category:Unrands|!]]&lt;/div&gt;</summary>
		<author><name>Antillese</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Experience&amp;diff=51347</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Experience&amp;diff=51347"/>
				<updated>2019-12-04T17:23:27Z</updated>
		
		<summary type="html">&lt;p&gt;Antillese: /* History */ Moved vampire transformation into history.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version021}}&lt;br /&gt;
''This page is about the character trait. For the card, see the article [[Experience card]]. For the potion, see the article [[Potion of experience]].''&lt;br /&gt;
&lt;br /&gt;
[[Experience]] is a rating of how much your character has learned in their quest, particularly their ability to survive the [[Dungeon]]'s many hazards. For some [[species]], it is also a rating of your character's maturity. Like most video game RPGs, experience is measured in experience points (or XP) and awarded for defeating [[monster]]s, with more difficult monsters being worth more XP. &lt;br /&gt;
&lt;br /&gt;
In ''Crawl'', XP rewards your character in two ways: raising your experience level, and giving you skill experience.&lt;br /&gt;
&lt;br /&gt;
==Gaining Experience Points==&lt;br /&gt;
Each monster is assigned a value in experience points. Normally, you gain that many experience points when you defeat the monster. &lt;br /&gt;
&lt;br /&gt;
If you have an ally aiding you, however, the XP may be split between the two of you. If you do none of the work and allow the ally to kill the monster, you get a 50% share. If your ally does nothing and you kill a monster, you receive 100%. If you worked together to defeat the monster, the XP will be split to reflect the amount of damage you each dealt. Giving allies XP is a waste for summoned creatures which disappear or undead minions that can never be healed, but can result in very powerful allies for a priest of [[Beogh]].&lt;br /&gt;
&lt;br /&gt;
==Experience Level==&lt;br /&gt;
When you have gained enough XP, your character rises to the next experience level and receives various benefits. Leveling up increases the following:&lt;br /&gt;
*Total [[hit points]].&lt;br /&gt;
*Total [[magic points]].&lt;br /&gt;
*Total number of [[spell]]s that can be memorised.&lt;br /&gt;
*The maximum spell level that can be learned (no character can memorize a spell whose level is higher than their own).&lt;br /&gt;
*Stats. Every three levels, the character may add 1 point to their [[strength]], [[intelligence]], or [[dexterity]], as they choose. Most characters gain additional stat bonuses every few levels (which stats increase and how often depends on their [[species]]).&lt;br /&gt;
*Magic resistance. Characters gain points of magic resistance at each level, the number depending on their race.&lt;br /&gt;
*Characters of certain races will gain special abilities (see Maturity below).&lt;br /&gt;
&lt;br /&gt;
Every character starts at experience level 1 with no XP, reflecting a total lack of knowledge of the Dungeon. The maximum level is 27, but characters who have reached this can still use XP to improve their [[score|final score]] and their skills.&lt;br /&gt;
&lt;br /&gt;
Different species require proportionally more or less experience to gain experience levels, as shown in the in-game documentation:&lt;br /&gt;
{{#invoke:Apt|skill_table|Experience}}&lt;br /&gt;
&lt;br /&gt;
Note that a higher score translates into faster levelings; Humans, Halflings, Formicids and Kobolds level the fastest (with an experience aptitude of 1).&lt;br /&gt;
&lt;br /&gt;
===Experience Required===&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;15%&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;25%&amp;quot; | XP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;25%&amp;quot; | Diff.&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;35%&amp;quot; | Increase in diff.&lt;br /&gt;
|-&lt;br /&gt;
| 1     ||      0   ||     0   ||    0&lt;br /&gt;
|-&lt;br /&gt;
| 2     ||     10   ||    10   ||   10&lt;br /&gt;
|-&lt;br /&gt;
| 3     ||     30   ||    20   ||   10&lt;br /&gt;
|-&lt;br /&gt;
| 4     ||     70   ||    40   ||   20&lt;br /&gt;
|-&lt;br /&gt;
| 5     ||    140   ||    70   ||   30&lt;br /&gt;
|-&lt;br /&gt;
| 6     ||    270   ||   130   ||   60&lt;br /&gt;
|-&lt;br /&gt;
| 7     ||    520   ||   250   ||  120&lt;br /&gt;
|-&lt;br /&gt;
| 8     ||   1010   ||   490   ||  240&lt;br /&gt;
|-&lt;br /&gt;
| 9     ||   1980   ||   970   ||  480&lt;br /&gt;
|-&lt;br /&gt;
| 10    ||   3910   ||  1930   ||  960&lt;br /&gt;
|-&lt;br /&gt;
| 11    ||   7760   ||  3850   || 1920&lt;br /&gt;
|-&lt;br /&gt;
| 12    ||  15450   ||  7690   || 3840&lt;br /&gt;
|-&lt;br /&gt;
| 13    ||  29000   || 13550   || 5860&lt;br /&gt;
|-&lt;br /&gt;
| 14    ||  48500   || 19500   || 5950&lt;br /&gt;
|-&lt;br /&gt;
| 15    ||  74000   || 25500   || 6000&lt;br /&gt;
|-&lt;br /&gt;
| 16    || 105500   || 31500   || 6000&lt;br /&gt;
|-&lt;br /&gt;
| 17    || 143000   || 37500   || 6000&lt;br /&gt;
|-&lt;br /&gt;
| 18    || 186500   || 43500   || 6000&lt;br /&gt;
|-&lt;br /&gt;
| 19    || 236000   || 49500   || 6000&lt;br /&gt;
|-&lt;br /&gt;
| 20    || 291500   || 55500   || 6000&lt;br /&gt;
|-&lt;br /&gt;
| 21    || 353000   || 61500   || 6000&lt;br /&gt;
|-&lt;br /&gt;
| 22    || 420500   || 67500   || 6000&lt;br /&gt;
|-&lt;br /&gt;
| 23    || 494000   || 73500   || 6000&lt;br /&gt;
|-&lt;br /&gt;
| 24    || 573500   || 79500   || 6000&lt;br /&gt;
|-&lt;br /&gt;
| 25    || 659000   || 85500   || 6000&lt;br /&gt;
|-&lt;br /&gt;
| 26    || 750500   || 91500   || 6000&lt;br /&gt;
|-&lt;br /&gt;
| 27    || 848000   || 97500   || 6000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These figures are multiplied by racial modifiers, above, which should be treated as percentages (i.e., human = 100%).&lt;br /&gt;
&lt;br /&gt;
==Maturity==&lt;br /&gt;
Certain species 'mature' as they gain experience, gaining special bonuses or abilities:&lt;br /&gt;
&lt;br /&gt;
*[[Naga]]s and [[Draconian]]s get tougher scales every 3 levels, increasing their AC.&lt;br /&gt;
*[[Draconian]]s begin as juveniles, and become adults at level 7. Some colors also gain further benefits at level 14. See the species page for more details.&lt;br /&gt;
*[[Naga]]s gain the ability to [[constrict]] foes at level 13.&lt;br /&gt;
*[[Felid]]s get thicker fur at levels 6 and 12, increasing their AC and giving them cold resistance (rC+) at level 12.&lt;br /&gt;
**[[Felid]]s also gain an extra life every three levels, but can hold no more than two at once. After losing one of those two, they can get one of the &amp;quot;overflow&amp;quot; lives upon gaining a level which would not otherwise have awarded an extra life. Note that each death also costs them an experience level.&lt;br /&gt;
*[[Demonspawn]] acquire more of their [[demonspawn mutations|demonic ancestry]] as they level up. This comes in the form of [[mutation]]s, and Demonspawn can acquire special mutations unavailable to other species.&lt;br /&gt;
*[[Tengu]] gain the ability to fly at level 5. At 14, they may fly continuously.&lt;br /&gt;
*[[Mummies]] gain a bonus to [[Necromancy]] [[spell power]] at levels 13 and 26.&lt;br /&gt;
*[[Deep Dwarves]] upgrade their [[Good mutations#Passive Mapping|Passive Mapping]] ability to rank 2 at level 9 and rank 3 at level 18. They also gain life protection (rN+) at level 14.&lt;br /&gt;
*[[Gargoyles]] gain incremental AC bonuses, and also gain the ability to fly permanently at level 14.&lt;br /&gt;
*[[Vine Stalker]]s gain [[Good mutations#Regeneration|Regeneration]] 1 at level 4, which upgrades to Regeneration 2 at level 12. They also upgrade from [[Good mutations#Fangs|Fangs]] 2 to Fangs 3 at level 8.&lt;br /&gt;
*[[Barachim]] upgrade from [[Good mutations#Strong Legs|Strong Legs]] 1 to Strong Legs 2 at level 13.&lt;br /&gt;
&lt;br /&gt;
==Skill Experience==&lt;br /&gt;
On top of contributing to your character level, any XP gain also contributes to your skill levels. There are two methods available to control distribution: automatic or manual. In automatic mode, every time you gain experience, it is distributed between all the skills which you have used lately, with the most commonly used ones getting proportionally bigger shares. On top of that, you can set skills to &amp;quot;Disabled&amp;quot; (they receive no XP), &amp;quot;Enabled&amp;quot; (no change), or &amp;quot;Focused&amp;quot; (the skill gets a guaranteed share of the XP on top of what it receives through practice).&lt;br /&gt;
&lt;br /&gt;
Alternatively, there is manual mode. Here, XP is divided into equal shares between all skills. Again, you can set skills to be Disabled for no growth or Focused for double ordinary growth.&lt;br /&gt;
&lt;br /&gt;
The maximum level for each skill is 27, but many skills suffer from diminishing returns, so it may not be worth raising a skill to the maximum.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
*Prior to [[0.24]], [[Vampire]]s could transform into [[Bat Form|bats]] at level 3.&lt;br /&gt;
*Prior to [[0.13]], [[draining]] reduced the player's experience level, and most high level monsters gave much more experience points when killed.&lt;br /&gt;
*In version [[0.9]], new skills (before they reached level 1) had to be actively used (casting a spell, hitting something, etc.) to start applying experience to it. Once the skill had reached 1.0, it could thenceforth be disabled or focused manually.&lt;br /&gt;
*In version [[0.8]] and earlier, skill experience was dumped into an &amp;quot;experience pool&amp;quot; until assigned to a skill. This was done in small increments by repeatedly performing actions relating to the skill. This led to the custom of &amp;quot;victory dancing&amp;quot; after fights to guarantee the XP went to the desired skill. Skills could be &amp;quot;disabled&amp;quot; to reduce their growth to 25% of normal.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stats]] [[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Antillese</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Experience&amp;diff=51346</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Experience&amp;diff=51346"/>
				<updated>2019-12-04T17:22:33Z</updated>
		
		<summary type="html">&lt;p&gt;Antillese: /* Maturity */ Moved Vampire bat form to history.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version021}}&lt;br /&gt;
''This page is about the character trait. For the card, see the article [[Experience card]]. For the potion, see the article [[Potion of experience]].''&lt;br /&gt;
&lt;br /&gt;
[[Experience]] is a rating of how much your character has learned in their quest, particularly their ability to survive the [[Dungeon]]'s many hazards. For some [[species]], it is also a rating of your character's maturity. Like most video game RPGs, experience is measured in experience points (or XP) and awarded for defeating [[monster]]s, with more difficult monsters being worth more XP. &lt;br /&gt;
&lt;br /&gt;
In ''Crawl'', XP rewards your character in two ways: raising your experience level, and giving you skill experience.&lt;br /&gt;
&lt;br /&gt;
==Gaining Experience Points==&lt;br /&gt;
Each monster is assigned a value in experience points. Normally, you gain that many experience points when you defeat the monster. &lt;br /&gt;
&lt;br /&gt;
If you have an ally aiding you, however, the XP may be split between the two of you. If you do none of the work and allow the ally to kill the monster, you get a 50% share. If your ally does nothing and you kill a monster, you receive 100%. If you worked together to defeat the monster, the XP will be split to reflect the amount of damage you each dealt. Giving allies XP is a waste for summoned creatures which disappear or undead minions that can never be healed, but can result in very powerful allies for a priest of [[Beogh]].&lt;br /&gt;
&lt;br /&gt;
==Experience Level==&lt;br /&gt;
When you have gained enough XP, your character rises to the next experience level and receives various benefits. Leveling up increases the following:&lt;br /&gt;
*Total [[hit points]].&lt;br /&gt;
*Total [[magic points]].&lt;br /&gt;
*Total number of [[spell]]s that can be memorised.&lt;br /&gt;
*The maximum spell level that can be learned (no character can memorize a spell whose level is higher than their own).&lt;br /&gt;
*Stats. Every three levels, the character may add 1 point to their [[strength]], [[intelligence]], or [[dexterity]], as they choose. Most characters gain additional stat bonuses every few levels (which stats increase and how often depends on their [[species]]).&lt;br /&gt;
*Magic resistance. Characters gain points of magic resistance at each level, the number depending on their race.&lt;br /&gt;
*Characters of certain races will gain special abilities (see Maturity below).&lt;br /&gt;
&lt;br /&gt;
Every character starts at experience level 1 with no XP, reflecting a total lack of knowledge of the Dungeon. The maximum level is 27, but characters who have reached this can still use XP to improve their [[score|final score]] and their skills.&lt;br /&gt;
&lt;br /&gt;
Different species require proportionally more or less experience to gain experience levels, as shown in the in-game documentation:&lt;br /&gt;
{{#invoke:Apt|skill_table|Experience}}&lt;br /&gt;
&lt;br /&gt;
Note that a higher score translates into faster levelings; Humans, Halflings, Formicids and Kobolds level the fastest (with an experience aptitude of 1).&lt;br /&gt;
&lt;br /&gt;
===Experience Required===&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;15%&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;25%&amp;quot; | XP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;25%&amp;quot; | Diff.&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;35%&amp;quot; | Increase in diff.&lt;br /&gt;
|-&lt;br /&gt;
| 1     ||      0   ||     0   ||    0&lt;br /&gt;
|-&lt;br /&gt;
| 2     ||     10   ||    10   ||   10&lt;br /&gt;
|-&lt;br /&gt;
| 3     ||     30   ||    20   ||   10&lt;br /&gt;
|-&lt;br /&gt;
| 4     ||     70   ||    40   ||   20&lt;br /&gt;
|-&lt;br /&gt;
| 5     ||    140   ||    70   ||   30&lt;br /&gt;
|-&lt;br /&gt;
| 6     ||    270   ||   130   ||   60&lt;br /&gt;
|-&lt;br /&gt;
| 7     ||    520   ||   250   ||  120&lt;br /&gt;
|-&lt;br /&gt;
| 8     ||   1010   ||   490   ||  240&lt;br /&gt;
|-&lt;br /&gt;
| 9     ||   1980   ||   970   ||  480&lt;br /&gt;
|-&lt;br /&gt;
| 10    ||   3910   ||  1930   ||  960&lt;br /&gt;
|-&lt;br /&gt;
| 11    ||   7760   ||  3850   || 1920&lt;br /&gt;
|-&lt;br /&gt;
| 12    ||  15450   ||  7690   || 3840&lt;br /&gt;
|-&lt;br /&gt;
| 13    ||  29000   || 13550   || 5860&lt;br /&gt;
|-&lt;br /&gt;
| 14    ||  48500   || 19500   || 5950&lt;br /&gt;
|-&lt;br /&gt;
| 15    ||  74000   || 25500   || 6000&lt;br /&gt;
|-&lt;br /&gt;
| 16    || 105500   || 31500   || 6000&lt;br /&gt;
|-&lt;br /&gt;
| 17    || 143000   || 37500   || 6000&lt;br /&gt;
|-&lt;br /&gt;
| 18    || 186500   || 43500   || 6000&lt;br /&gt;
|-&lt;br /&gt;
| 19    || 236000   || 49500   || 6000&lt;br /&gt;
|-&lt;br /&gt;
| 20    || 291500   || 55500   || 6000&lt;br /&gt;
|-&lt;br /&gt;
| 21    || 353000   || 61500   || 6000&lt;br /&gt;
|-&lt;br /&gt;
| 22    || 420500   || 67500   || 6000&lt;br /&gt;
|-&lt;br /&gt;
| 23    || 494000   || 73500   || 6000&lt;br /&gt;
|-&lt;br /&gt;
| 24    || 573500   || 79500   || 6000&lt;br /&gt;
|-&lt;br /&gt;
| 25    || 659000   || 85500   || 6000&lt;br /&gt;
|-&lt;br /&gt;
| 26    || 750500   || 91500   || 6000&lt;br /&gt;
|-&lt;br /&gt;
| 27    || 848000   || 97500   || 6000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These figures are multiplied by racial modifiers, above, which should be treated as percentages (i.e., human = 100%).&lt;br /&gt;
&lt;br /&gt;
==Maturity==&lt;br /&gt;
Certain species 'mature' as they gain experience, gaining special bonuses or abilities:&lt;br /&gt;
&lt;br /&gt;
*[[Naga]]s and [[Draconian]]s get tougher scales every 3 levels, increasing their AC.&lt;br /&gt;
*[[Draconian]]s begin as juveniles, and become adults at level 7. Some colors also gain further benefits at level 14. See the species page for more details.&lt;br /&gt;
*[[Naga]]s gain the ability to [[constrict]] foes at level 13.&lt;br /&gt;
*[[Felid]]s get thicker fur at levels 6 and 12, increasing their AC and giving them cold resistance (rC+) at level 12.&lt;br /&gt;
**[[Felid]]s also gain an extra life every three levels, but can hold no more than two at once. After losing one of those two, they can get one of the &amp;quot;overflow&amp;quot; lives upon gaining a level which would not otherwise have awarded an extra life. Note that each death also costs them an experience level.&lt;br /&gt;
*[[Demonspawn]] acquire more of their [[demonspawn mutations|demonic ancestry]] as they level up. This comes in the form of [[mutation]]s, and Demonspawn can acquire special mutations unavailable to other species.&lt;br /&gt;
*[[Tengu]] gain the ability to fly at level 5. At 14, they may fly continuously.&lt;br /&gt;
*[[Mummies]] gain a bonus to [[Necromancy]] [[spell power]] at levels 13 and 26.&lt;br /&gt;
*[[Deep Dwarves]] upgrade their [[Good mutations#Passive Mapping|Passive Mapping]] ability to rank 2 at level 9 and rank 3 at level 18. They also gain life protection (rN+) at level 14.&lt;br /&gt;
*[[Gargoyles]] gain incremental AC bonuses, and also gain the ability to fly permanently at level 14.&lt;br /&gt;
*[[Vine Stalker]]s gain [[Good mutations#Regeneration|Regeneration]] 1 at level 4, which upgrades to Regeneration 2 at level 12. They also upgrade from [[Good mutations#Fangs|Fangs]] 2 to Fangs 3 at level 8.&lt;br /&gt;
*[[Barachim]] upgrade from [[Good mutations#Strong Legs|Strong Legs]] 1 to Strong Legs 2 at level 13.&lt;br /&gt;
&lt;br /&gt;
==Skill Experience==&lt;br /&gt;
On top of contributing to your character level, any XP gain also contributes to your skill levels. There are two methods available to control distribution: automatic or manual. In automatic mode, every time you gain experience, it is distributed between all the skills which you have used lately, with the most commonly used ones getting proportionally bigger shares. On top of that, you can set skills to &amp;quot;Disabled&amp;quot; (they receive no XP), &amp;quot;Enabled&amp;quot; (no change), or &amp;quot;Focused&amp;quot; (the skill gets a guaranteed share of the XP on top of what it receives through practice).&lt;br /&gt;
&lt;br /&gt;
Alternatively, there is manual mode. Here, XP is divided into equal shares between all skills. Again, you can set skills to be Disabled for no growth or Focused for double ordinary growth.&lt;br /&gt;
&lt;br /&gt;
The maximum level for each skill is 27, but many skills suffer from diminishing returns, so it may not be worth raising a skill to the maximum.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
*Prior to [[0.13]], [[draining]] reduced the player's experience level, and most high level monsters gave much more experience points when killed.&lt;br /&gt;
*In version [[0.9]], new skills (before they reached level 1) had to be actively used (casting a spell, hitting something, etc.) to start applying experience to it. Once the skill had reached 1.0, it could thenceforth be disabled or focused manually.&lt;br /&gt;
*In version [[0.8]] and earlier, skill experience was dumped into an &amp;quot;experience pool&amp;quot; until assigned to a skill. This was done in small increments by repeatedly performing actions relating to the skill. This led to the custom of &amp;quot;victory dancing&amp;quot; after fights to guarantee the XP went to the desired skill. Skills could be &amp;quot;disabled&amp;quot; to reduce their growth to 25% of normal.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stats]] [[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Antillese</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=List_of_Stone_Soup_versions&amp;diff=51142</id>
		<title>List of Stone Soup versions</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=List_of_Stone_Soup_versions&amp;diff=51142"/>
				<updated>2019-11-25T18:27:45Z</updated>
		
		<summary type="html">&lt;p&gt;Antillese: Updated version header.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version024}}&lt;br /&gt;
This is a list of [[Dungeon Crawl|Dungeon Crawl Stone Soup]] versions. Versions that end in .0 introduced new content and balance work, while versions after this exclusively contained bugfixes.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Version&lt;br /&gt;
!Release date&lt;br /&gt;
|-&lt;br /&gt;
![[0.1.0]] !! Sep 18, 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[0.1.1]] || Sep 26, 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[0.1.2]] || Sep 27, 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[0.1.3]] || Nov 16, 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[0.1.4]] || Nov 16, 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[0.1.5]] || Dec 05, 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[0.1.6]] || Dec 19, 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[0.1.7]] || Dec 31, 2006&lt;br /&gt;
|-&lt;br /&gt;
![[0.2.0]] !! Apr 01, 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.2.1]] || Apr 02, 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.2.2]] || Apr 06, 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.2.3]] || Apr 07, 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.2.4]] || Apr 08, 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.2.5]] || May 12, 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.2.6]] || Jun 06, 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.2.7]] || Jun 11, 2007&lt;br /&gt;
|-&lt;br /&gt;
![[0.3.0]] !! Oct 31, 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.3.1]] || Nov 03, 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.3.2]] || Nov 11, 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.3.3]] || Dec 02, 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.3.4]] || Jan 29, 2008&lt;br /&gt;
|-&lt;br /&gt;
![[0.4.0]] !! Jul 14, 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[0.4.1]] || Jul 17, 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[0.4.2]] || Jul 29, 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[0.4.3]] || Jul 30, 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[0.4.4]] || Dec 20, 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[0.4.5]] || Jan 14, 2009&lt;br /&gt;
|-&lt;br /&gt;
![[0.5.0]] !! Jun 12, 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[0.5.1]] || Jul 28, 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[0.5.2]] || Oct 08, 2009&lt;br /&gt;
|-&lt;br /&gt;
![[0.6.0]] !! Mar 26, 2010&lt;br /&gt;
|-&lt;br /&gt;
|[[0.6.1]] || Jun 09, 2010&lt;br /&gt;
|-&lt;br /&gt;
![[0.7.0]] !! Jul 24, 2010&lt;br /&gt;
|-&lt;br /&gt;
|[[0.7.1]] || Jul 24, 2010&lt;br /&gt;
|-&lt;br /&gt;
|[[0.7.2]] || Feb 07, 2011&lt;br /&gt;
|-&lt;br /&gt;
![[0.8.0]] !! Apr 26, 2011&lt;br /&gt;
|-&lt;br /&gt;
|[[0.8.1]] || Jun 12, 2011&lt;br /&gt;
|-&lt;br /&gt;
![[0.9.0]] !! Aug 12, 2011&lt;br /&gt;
|-&lt;br /&gt;
|[[0.9.1]] || Sep 04, 2011&lt;br /&gt;
|-&lt;br /&gt;
|[[0.9.2]] || Jan 24, 2012&lt;br /&gt;
|-&lt;br /&gt;
![[0.10.0]] !! Feb 16, 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[0.10.1]] || Mar 15, 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[0.10.2]] || Apr 11, 2012&lt;br /&gt;
|-&lt;br /&gt;
![[0.11.0]] !! Oct 01, 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[0.11.1]] || Nov 16, 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[0.11.2]] || Jan 25, 2013&lt;br /&gt;
|-&lt;br /&gt;
|[[0.11.3]] || May 05, 2013&lt;br /&gt;
|-&lt;br /&gt;
![[0.12.0]] !! May 01, 2013&lt;br /&gt;
|-&lt;br /&gt;
|[[0.12.1]] || May 05, 2013&lt;br /&gt;
|-&lt;br /&gt;
|[[0.12.2]] || Jun 01, 2013&lt;br /&gt;
|-&lt;br /&gt;
|[[0.12.3]] || Sep 23, 2013&lt;br /&gt;
|-&lt;br /&gt;
![[0.13.0]] !! Oct 11, 2013&lt;br /&gt;
|-&lt;br /&gt;
|[[0.13.1]] || Nov 28, 2013&lt;br /&gt;
|-&lt;br /&gt;
|[[0.13.2]] || Apr 04, 2014&lt;br /&gt;
|-&lt;br /&gt;
![[0.14.0]] !! Apr 09, 2014&lt;br /&gt;
|-&lt;br /&gt;
|[[0.14.1]] || Apr 28, 2014&lt;br /&gt;
|-&lt;br /&gt;
|[[0.14.2]] || Aug 27, 2014&lt;br /&gt;
|-&lt;br /&gt;
![[0.15|0.15.0]] !! Aug 28, 2014&lt;br /&gt;
|-&lt;br /&gt;
|[[0.15.1]] || Sep 15, 2014&lt;br /&gt;
|-&lt;br /&gt;
|[[0.15.2]] || Jan 18, 2015&lt;br /&gt;
|-&lt;br /&gt;
![[0.16|0.16.0]] !! Mar 11, 2015&lt;br /&gt;
|-&lt;br /&gt;
|[[0.16.1]] || Mar 22, 2015&lt;br /&gt;
|-&lt;br /&gt;
|[[0.16.2]] || Aug 11, 2015&lt;br /&gt;
|-&lt;br /&gt;
![[0.17|0.17.0]] !! Nov 06, 2015&lt;br /&gt;
|-&lt;br /&gt;
![[0.18|0.18.0]] !! May 04, 2016&lt;br /&gt;
|-&lt;br /&gt;
![[0.19|0.19.0]] !! Oct 31, 2016&lt;br /&gt;
|-&lt;br /&gt;
![[0.20|0.20.0]] !! May 25, 2017&lt;br /&gt;
|-&lt;br /&gt;
![[0.21|0.21.0]] !! Jan 05, 2018&lt;br /&gt;
|-&lt;br /&gt;
![[0.22|0.22.0]] !! Aug 10, 2018&lt;br /&gt;
|-&lt;br /&gt;
![[0.23|0.23.0]] !! Feb 07, 2019&lt;br /&gt;
|-&lt;br /&gt;
![[0.24|0.24.0]] !! Oct 24, 2019&lt;br /&gt;
|}&lt;br /&gt;
==Trunk==&lt;br /&gt;
[[Trunk]] is the version of Crawl currently in development.  It can be played as a &amp;quot;sneak peek&amp;quot; of features likely to make it into the next release, and can contain balance work or bugfixes not yet in a stable release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl Versions]]&lt;/div&gt;</summary>
		<author><name>Antillese</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=List_of_Stone_Soup_versions&amp;diff=51141</id>
		<title>List of Stone Soup versions</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=List_of_Stone_Soup_versions&amp;diff=51141"/>
				<updated>2019-11-25T18:26:45Z</updated>
		
		<summary type="html">&lt;p&gt;Antillese: Added v .24 to the table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
This is a list of [[Dungeon Crawl|Dungeon Crawl Stone Soup]] versions. Versions that end in .0 introduced new content and balance work, while versions after this exclusively contained bugfixes.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Version&lt;br /&gt;
!Release date&lt;br /&gt;
|-&lt;br /&gt;
![[0.1.0]] !! Sep 18, 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[0.1.1]] || Sep 26, 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[0.1.2]] || Sep 27, 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[0.1.3]] || Nov 16, 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[0.1.4]] || Nov 16, 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[0.1.5]] || Dec 05, 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[0.1.6]] || Dec 19, 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[0.1.7]] || Dec 31, 2006&lt;br /&gt;
|-&lt;br /&gt;
![[0.2.0]] !! Apr 01, 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.2.1]] || Apr 02, 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.2.2]] || Apr 06, 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.2.3]] || Apr 07, 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.2.4]] || Apr 08, 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.2.5]] || May 12, 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.2.6]] || Jun 06, 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.2.7]] || Jun 11, 2007&lt;br /&gt;
|-&lt;br /&gt;
![[0.3.0]] !! Oct 31, 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.3.1]] || Nov 03, 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.3.2]] || Nov 11, 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.3.3]] || Dec 02, 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.3.4]] || Jan 29, 2008&lt;br /&gt;
|-&lt;br /&gt;
![[0.4.0]] !! Jul 14, 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[0.4.1]] || Jul 17, 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[0.4.2]] || Jul 29, 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[0.4.3]] || Jul 30, 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[0.4.4]] || Dec 20, 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[0.4.5]] || Jan 14, 2009&lt;br /&gt;
|-&lt;br /&gt;
![[0.5.0]] !! Jun 12, 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[0.5.1]] || Jul 28, 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[0.5.2]] || Oct 08, 2009&lt;br /&gt;
|-&lt;br /&gt;
![[0.6.0]] !! Mar 26, 2010&lt;br /&gt;
|-&lt;br /&gt;
|[[0.6.1]] || Jun 09, 2010&lt;br /&gt;
|-&lt;br /&gt;
![[0.7.0]] !! Jul 24, 2010&lt;br /&gt;
|-&lt;br /&gt;
|[[0.7.1]] || Jul 24, 2010&lt;br /&gt;
|-&lt;br /&gt;
|[[0.7.2]] || Feb 07, 2011&lt;br /&gt;
|-&lt;br /&gt;
![[0.8.0]] !! Apr 26, 2011&lt;br /&gt;
|-&lt;br /&gt;
|[[0.8.1]] || Jun 12, 2011&lt;br /&gt;
|-&lt;br /&gt;
![[0.9.0]] !! Aug 12, 2011&lt;br /&gt;
|-&lt;br /&gt;
|[[0.9.1]] || Sep 04, 2011&lt;br /&gt;
|-&lt;br /&gt;
|[[0.9.2]] || Jan 24, 2012&lt;br /&gt;
|-&lt;br /&gt;
![[0.10.0]] !! Feb 16, 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[0.10.1]] || Mar 15, 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[0.10.2]] || Apr 11, 2012&lt;br /&gt;
|-&lt;br /&gt;
![[0.11.0]] !! Oct 01, 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[0.11.1]] || Nov 16, 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[0.11.2]] || Jan 25, 2013&lt;br /&gt;
|-&lt;br /&gt;
|[[0.11.3]] || May 05, 2013&lt;br /&gt;
|-&lt;br /&gt;
![[0.12.0]] !! May 01, 2013&lt;br /&gt;
|-&lt;br /&gt;
|[[0.12.1]] || May 05, 2013&lt;br /&gt;
|-&lt;br /&gt;
|[[0.12.2]] || Jun 01, 2013&lt;br /&gt;
|-&lt;br /&gt;
|[[0.12.3]] || Sep 23, 2013&lt;br /&gt;
|-&lt;br /&gt;
![[0.13.0]] !! Oct 11, 2013&lt;br /&gt;
|-&lt;br /&gt;
|[[0.13.1]] || Nov 28, 2013&lt;br /&gt;
|-&lt;br /&gt;
|[[0.13.2]] || Apr 04, 2014&lt;br /&gt;
|-&lt;br /&gt;
![[0.14.0]] !! Apr 09, 2014&lt;br /&gt;
|-&lt;br /&gt;
|[[0.14.1]] || Apr 28, 2014&lt;br /&gt;
|-&lt;br /&gt;
|[[0.14.2]] || Aug 27, 2014&lt;br /&gt;
|-&lt;br /&gt;
![[0.15|0.15.0]] !! Aug 28, 2014&lt;br /&gt;
|-&lt;br /&gt;
|[[0.15.1]] || Sep 15, 2014&lt;br /&gt;
|-&lt;br /&gt;
|[[0.15.2]] || Jan 18, 2015&lt;br /&gt;
|-&lt;br /&gt;
![[0.16|0.16.0]] !! Mar 11, 2015&lt;br /&gt;
|-&lt;br /&gt;
|[[0.16.1]] || Mar 22, 2015&lt;br /&gt;
|-&lt;br /&gt;
|[[0.16.2]] || Aug 11, 2015&lt;br /&gt;
|-&lt;br /&gt;
![[0.17|0.17.0]] !! Nov 06, 2015&lt;br /&gt;
|-&lt;br /&gt;
![[0.18|0.18.0]] !! May 04, 2016&lt;br /&gt;
|-&lt;br /&gt;
![[0.19|0.19.0]] !! Oct 31, 2016&lt;br /&gt;
|-&lt;br /&gt;
![[0.20|0.20.0]] !! May 25, 2017&lt;br /&gt;
|-&lt;br /&gt;
![[0.21|0.21.0]] !! Jan 05, 2018&lt;br /&gt;
|-&lt;br /&gt;
![[0.22|0.22.0]] !! Aug 10, 2018&lt;br /&gt;
|-&lt;br /&gt;
![[0.23|0.23.0]] !! Feb 07, 2019&lt;br /&gt;
|-&lt;br /&gt;
![[0.24|0.24.0]] !! Oct 24, 2019&lt;br /&gt;
|}&lt;br /&gt;
==Trunk==&lt;br /&gt;
[[Trunk]] is the version of Crawl currently in development.  It can be played as a &amp;quot;sneak peek&amp;quot; of features likely to make it into the next release, and can contain balance work or bugfixes not yet in a stable release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl Versions]]&lt;/div&gt;</summary>
		<author><name>Antillese</name></author>	</entry>

	</feed>