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		<updated>2026-04-29T22:02:45Z</updated>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=The_Shining_One&amp;diff=53667</id>
		<title>The Shining One</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=The_Shining_One&amp;diff=53667"/>
				<updated>2020-11-04T04:20:45Z</updated>
		
		<summary type="html">&lt;p&gt;Arp242: /* Deprecates */ Potion of blood was removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version021}}&lt;br /&gt;
[[File:The shining one altar.png]] ''&amp;quot;Lead the forces of light to victory!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Followers of the Shining One are bound to the code of the honourable warrior, soldiers in their god's eternal crusade against evil. For forsaking dark magic and underhanded tactics, the Shining One rewards them and their allies with the power they need to slay demons and the undead. Especially devout warriors can even call upon angels in times of need. The Shining One's followers can convert to Elyvilon or Zin while keeping some piety.&lt;br /&gt;
&lt;br /&gt;
Followers of the Shining One are surrounded by a halo that reveals their enemies to them. Followers will gain power by killing evil beings, and with growing piety their life force will be protected. The Shining One will keep summoned and charmed allies on their side longer, should the allies prove worthy of the crusade. Followers will gain use of a divine shield to protect them in battle. Later, they can channel blasts of cleansing flame that are particularly damaging to unholy beings, and can call upon powerful divine beings as temporary allies. Highly pious followers may request the Shining One's blessing upon a weapon. The Shining One may occasionally directly intervene to save a follower's life.&lt;br /&gt;
&lt;br /&gt;
The Shining One likes it when you kill the undead, you kill demons, you kill evil beings and you encounter other hostile creatures.&lt;br /&gt;
&lt;br /&gt;
The Shining One strongly dislikes it when you use evil magic or items, you attack non-hostile holy beings, you attack neutral beings, you attack allies, you kill non-hostile holy beings, you perform cannibalism or you desecrate holy remains.}}&lt;br /&gt;
&lt;br /&gt;
==Racial Restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship the Shining One (or any other god).&lt;br /&gt;
&lt;br /&gt;
The Shining One does not accept worship from [[Demonspawn]] or [[undead]] species ([[Ghoul]]s, [[Mummies]], or [[Vampire]]s).&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*You or your allies killing the undead, demons, or evil creatures (such as followers of evil gods). Chance of +1 [[piety]], higher chance for creatures with high [[HD]].&lt;br /&gt;
*Encountering non-evil monsters you've never encountered before.&lt;br /&gt;
&lt;br /&gt;
==Prevents==&lt;br /&gt;
The Shining One prevents you from attacking in unchivalrous manner - ie, [[stabbing]]. Your attack will still take place, but you will receive no stabbing benefit.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
The Shining One strongly dislikes it (i.e. [[penance]]) when:&lt;br /&gt;
*You perform [[cannibalism]].&lt;br /&gt;
*You desecrate holy remains.&lt;br /&gt;
*You use [[Necromancy]]. Casting [[Necromutation]] causes instant excommunication.&lt;br /&gt;
*You use [[unholy]] magic or items.&lt;br /&gt;
*You attack non-hostile holy beings.&lt;br /&gt;
*You or your allies kill non-hostile holy beings.&lt;br /&gt;
*You attack neutral beings.&lt;br /&gt;
*You attack allies.&lt;br /&gt;
&lt;br /&gt;
Note that equipment that violates the Shining One's commandments will be labeled as such in its (in-game) description, so inexperienced players can check there if they're not sure an item is kosher. They will also have their names printed in red in your inventory or stash. Lastly, you'll receive a warning when you equip a weapon you shouldn't be using. Also, the Shining One will forgive accidental transgressions (i.e. performing a forbidden action via an unidentified item) but only once.&lt;br /&gt;
&lt;br /&gt;
On average, your piety will decay naturally by 1 every 700 turns.&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety level -]]''': &amp;quot;Acolyte&amp;quot;&lt;br /&gt;
*'''Protection from harm''' - If you receive lethal damage, there's a piety-based chance that the Shining One may nullify the damage (at the cost of reducing your piety). This is possible even if you're under penance. (Passive)&lt;br /&gt;
*'''Protection from negative energy''' - The Shining One provides [[negative energy]] resistance. This improves as piety rises, up to rN+++ at full piety. (Passive)&lt;br /&gt;
'''[[Piety|Piety level *]]''': &amp;quot;Righteous&amp;quot;&lt;br /&gt;
*'''Gain power from killing''' - You sometimes gain HP and MP whenever you kill demons, the undead, and evil creatures. The amount recovered depends on the slain creature's HD. This effect is similar to the healing and MP recovery provided by [[Makhleb]] and [[Vehumet]], except that it only triggers on certain monsters, and while it restores both HP and MP at once, the gains to each are smaller on average. As piety rises, so does the chance of this effect triggering. (Passive)&lt;br /&gt;
*'''Divine Halo''' - You are surrounded by a halo (up to your line of sight or Piety/20 tiles). You receive an accuracy bonus when fighting creatures inside your halo, and neither they nor you can be invisible. The halo will also reveal the presence of monsters hiding in water. Monsters are twice as likely to notice you when they are inside the halo. (Passive)&lt;br /&gt;
'''[[Piety|Piety level **]]''': &amp;quot;Unflinching&amp;quot;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;divine_shield&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Divine Shield''' - Grants a divine shield whose strength and duration depends on your [[Invocations]] skill. This shield is controlled by The Shining One, and thus will not interfere with your wielding of a two-handed weapon. The shield will stack with other physical and magical shields. (Costs 3 MP, 50-100 food, and 2-3 piety)&lt;br /&gt;
'''[[Piety|Piety level ***]]''': &amp;quot;Holy Warrior&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
'''[[Piety|Piety level ****]]''': &amp;quot;Exorcist&amp;quot;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;cleansing_flame&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Cleansing Flame''' - Creates a large burst of holy energy centered on yourself, dealing unavoidable holy damage to all monsters around you. This affects all monsters within two spaces of you, except for the corners. Your Invocations skill increases damage dealt and your chance of success. Because this ability emits holy energy, it does double damage to demons and undead, normal damage to other evil creatures, half damage to other monsters, and no damage to holy beings, neutral creatures, or allies. (Costs 5 MP, 100-200 food, and 2-3 piety)&lt;br /&gt;
'''[[Piety|Piety level *****]]''': &amp;quot;Demon Slayer&amp;quot;&lt;br /&gt;
*'''Summon Divine Warrior''' - Summons a friendly [[Angel]] or [[Daeva]]. (Costs 8 MP, 150-300 food, and 6-9 piety)&lt;br /&gt;
'''[[Piety|Piety level ******]]''': &amp;quot;Bringer of Light&amp;quot;&lt;br /&gt;
*'''Brand Weapon With Holy Wrath''' - the Shining One can bless a non-artifact weapon. This will un-curse it, add +2 to its enchantment level, and add the [[holy wrath]] brand (replacing any existing brand). [[Demon whip]]s will become [[sacred scourge]]s, [[demon blade]]s will become [[eudemon blade]]s, and [[demon trident]]s will become [[trishula]]s. [[Holy Word]] is cast when you bless a weapon. Doing this has no cost, but it can only be invoked once per game.&lt;br /&gt;
&lt;br /&gt;
In addition, the Shining One provides the following:&lt;br /&gt;
*'''Protection against abjuration''' - When [[abjuration]] is cast against your summoned servants, the power (duration reduction) is reduced, depending on your servant's HD. (Passive)&lt;br /&gt;
*'''Bless Allies''' - The Shining One may bless one of your allies when it kills an enemy or gains experience. The chance for this rises with your piety. The following blessings are possible:&lt;br /&gt;
**10%: Give the ally's weapon increased accuracy, damage, and the [[holy wrath]] brand OR give the ally's armour increased [[AC]] and [[negative energy resistance]].&lt;br /&gt;
**90%: Increase the duration of your ally's stay, with a 50% chance to remove [[poison]], [[sickness]], [[confusion]], [[rot]]ting, [[slow]]ing, or [[exhaustion]]. If none apply, heals 25% of its HP.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|The Shining One forgives followers for abandonment; however, those who later take up the worship of an evil god will be punished. (Kikubaaqudgha, Yredelemnul, Makhleb, Lugonu, and Beogh are evil gods.)&lt;br /&gt;
&lt;br /&gt;
The Shining One's wrath is straightforward and unmistakable. Its victims find themselves smote with holy fire and beset with holy warriors. Sinners will be silenced, and the Shining One will also shout to alert the victim's foes.}}&lt;br /&gt;
&lt;br /&gt;
The Shining One will never actively punish you while you are under penance unless you convert to an evil god ([[Beogh]], [[Kikubaaqudgha]], [[Lugonu]], [[Makhleb]], or [[Yredelemnul]]). Switching to other gods will not result in any wrath, and converting to [[Elyvilon]] or [[Zin]] will transfer half of your piety to them.&lt;br /&gt;
&lt;br /&gt;
The possible forms of [[divine retribution]] include:&lt;br /&gt;
&lt;br /&gt;
*Summoning hostile, [[durably summoned]] [[angel]]s or [[daeva]]s.&lt;br /&gt;
*Triggering a Cleansing Flame against you.&lt;br /&gt;
*Making a loud [[noise]] at your location.&lt;br /&gt;
*[[Silence|Silencing]] you for 10-35 turns.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Shining One is a useful god in both the early and late game, although for different reasons. In the early game, player accuracy is generally much lower, making Divine Halo extremely desirable. Divine Shield is also useful for surviving fights with heavy hitting melee opponents. By the time you reach the [[Lair]], you should have enough piety and Invocations to safely summon Divine Warriors, which are effective even against non-evil opponents. Unfortunately, The Shining One prevents you from taking advantage of evil, poisonous, and [[stabbing]] attacks, all of which can be extremely helpful in the early game.&lt;br /&gt;
&lt;br /&gt;
By the late and extended game, you'll be facing far more evil, undead, and demonic opponents than natural ones. At this point, the healing from kills, Cleansing Flame, rN+++, and holy wrath branded weapon gift will become much more useful, so much so that it isn't uncommon for players to switch to TSO specifically for clearing [[the Tomb]], [[Pandemonium]], and [[Hell]]. Some of the more popular gods to switch to TSO from include:&lt;br /&gt;
*[[Elyvilon]] or [[Zin]]: Both encourage training Invocations and you won't suffer [[divine retribution]] after switching to the Shining One. Their code of conduct is also similar, preparing you for life as a crusading zealot.&lt;br /&gt;
*[[Okawaru]]: Trains Invocations and gifts you weapons and armour that you can continue to use after switching. Wrath isn't too difficult to deal with (learn [[Blink]] and be prepared for Okawaru's [[Okawaru#Punishments|divine retribution]]).&lt;br /&gt;
*[[Makhleb]]: Trains Invocations by letting you fire magical bolts and summon demons, and heals you on kills. Makhleb's summons are manageable, especially considering you'll now be following a god who specializes in dispatching demons, but be mindful of the occasional Greater Destruction, which will include an unavoidable [[Lehudib's Crystal Spear]].&lt;br /&gt;
*[[Yredelemnul]]: Along with all the reasons you'd switch from Makhleb, Yredelemnul followers will almost need to switch to another god for the extended game, as Yredelemnul grants almost no piety in these areas.&lt;br /&gt;
*[[Trog]]: Doesn't train Invocations, but is ''the'' early-game god for melee characters, letting you go [[berserk]] and summon similarly irate monsters. You can also keep Trog's weapon gifts. Trog's wrath is among the most deadly wrath effects, but can be survived with good physical strength or methods of quickly escaping berserked summons.&lt;br /&gt;
&lt;br /&gt;
You should train Invocations to 8-10 in the last levels before you visit the [[Crypt]] (if your skill isn't already that high), then switch to the Shining One and go to maximum piety in the Crypt. Once you can summon divine warriors to your aid you should be set for the rest of the game; just keep an eye out for good weapons to bless (see below).&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
When worshipping the Shining One, keep the following in mind:&lt;br /&gt;
*Make sure you bless a weapon before taking on the [[Hells]] or [[Pandemonium]]. The best choice is usually either a [[broad axe]], [[executioner's axe]], [[bardiche]], [[demon trident]], [[demon whip]], [[eveningstar]], or [[demon blade]]. Ranged weapon users can do quite well by blessing [[longbow]]s/[[arbalest]]s.&lt;br /&gt;
*Don't underestimate the Cleansing Flame ability; it can deal very respectable area-of-effect damage once you reach high Invocations. When surrounded by demons, one or two uses will quickly clear out the weaker pests, provide quick healing, pay for its own MP/piety cost, and deal significant unavoidable damage to any [[Fiend]]s or worse that are in range. A [[haste]]d TSO worshiper spamming full power Cleansing Flames can take down all but the hardiest end-game bosses.&lt;br /&gt;
*TSO's Bless Allies effect doesn't just affect the angels and daevas TSO sends your way; ''any'' ally will be protected from Abjuration and blessed when it gets kills. TSO doesn't mind if your summoned forces die at the hands of an enemy.&lt;br /&gt;
*One of the more annoying aspects of being a worshiper of the Shining One is fighting in a chivalrous manner. Any number of unintended actions may incur penance. Keep the following in mind:&lt;br /&gt;
**[[Miscast effects]] can sometimes harm your allies or poison your enemies. [[Air Magic]] miscasts can generate poisonous gas clouds that will happily ruin your day in the middle of a big battle.&lt;br /&gt;
**Trying to act while confused may cause you to attack an ally (or an enemy in an unchivalrous manner). Wait out the confusion or remove it with a [[potion of curing]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.16]], the Shining One could create enhanced-stat versions of Long Blades with max piety (called [[blessed blade]]s. Players will still gain a holy wrath brand and enchantment bonus when blessing a weapon, however, and will convert any demonic weapons to their holy counterparts. Also, TSO's Divine Shield used to benefit from training in the [[Shields (skill)|Shields skill]].&lt;br /&gt;
*Prior to [[0.15]], followers of the Shining One were occasionally seen as allies by [[:Category:Holy holiness|holy monsters]]. The chance of this recognition rose with piety. Also, blessing a weapon would affect it as though you'd just read a [[scroll of enchant weapon III]] rather than giving it a flat +2 enchantment level.&lt;br /&gt;
*Prior to [[0.10]], followers of the Shining One gained piety passively, up to a limit, and piety did not decay.&lt;br /&gt;
*Prior to [[0.8]], the [[paladin]] background started the game worshiping the Shining One.&lt;br /&gt;
*Prior to [[0.4]], TSO would occasionally gift permanent allies.&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Good Gods]]&lt;/div&gt;</summary>
		<author><name>Arp242</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Zin&amp;diff=53666</id>
		<title>Zin</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Zin&amp;diff=53666"/>
				<updated>2020-11-04T04:15:06Z</updated>
		
		<summary type="html">&lt;p&gt;Arp242: /* Deprecates */ Potion of blood was removed in 0.24&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version021}}&lt;br /&gt;
[[File:Zin altar.png]] ''&amp;quot;Spread the light, my child.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Zin is a god of discipline. Followers must remain pure of body and soul, refraining from dark magic and chaotic acts, and never consuming the flesh of intelligent beings. They must also tithe a fraction of all gold gained, preferably followed by donations of more. In exchange, worshippers may invoke Zin's wrath upon sinners, and eventually gain various divine protections. Zin's followers can convert to Elyvilon or the Shining One while keeping some piety.&lt;br /&gt;
&lt;br /&gt;
Zin grants followers the ability to preach to the unenlightened masses, and powers to vitalise their bodies and gain divine stamina, protecting them from various afflictions. Later, followers gain the ability to imprison their foes temporarily. Followers can eventually find temporary safety in a divine refuge. As piety grows, followers will be protected from mutation, and Zin may even occasionally directly intervene to save a follower's life.&lt;br /&gt;
&lt;br /&gt;
Zin likes it when you donate money (by praying at an altar) and you or your allies kill unclean or chaotic beings.&lt;br /&gt;
&lt;br /&gt;
Zin dislikes it when you drink blood, you attack neutral beings, you deliberately mutate yourself or you or your allies attack monsters in a sanctuary. Zin strongly dislikes it when you perform cannibalism, you desecrate holy remains, you use necromancy, you use unholy magic or items, you attack non-hostile holy beings, you or your allies kill non-hostile holy beings, you attack allies, you transform yourself, you polymorph monsters, you use unclean or chaotic magic or items or you eat the flesh of sentient beings.}}&lt;br /&gt;
&lt;br /&gt;
==Racial Restrictions==&lt;br /&gt;
[[Demigod]]s may not worship Zin (or any other god).&lt;br /&gt;
&lt;br /&gt;
Zin does not accept [[demonspawn]] or undead species ([[ghoul]]s, [[vampire]]s, or [[mummies]]) as followers.&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*Zin takes a 10% tithe every time you pick up gold, unless you're already at max piety. This tithe counts remainders (e.g. if you pick up two piles of 15 gold one after the other, Zin will take 1 gold piece from the first and 2 from the second). However, Zin knows if you try to save gold piles before beginning worship (&amp;quot;Zin ignores your late donation.&amp;quot;), and the tithe has a reduced effect in the [[Orcish Mines]] and on gold [[scroll of acquirement|acquired]]. Paying a tithe has a chance to increase piety based on its size.&lt;br /&gt;
*You also have an ability to donate half your gold, granting a chunk of piety which will be distributed as time passes. You'll also receive an indication of what Zin's opinion towards you will be once the piety is fully distributed. This can be an effective option for late-game converts, who can buy their way to maximum piety for circa 2500 gold, depending on the amount taken at conversion.&lt;br /&gt;
*Upon conversion, Zin takes some gold, but this provides more piety than a regular donation.&lt;br /&gt;
*Killing the spawn of chaos has a chance to grant piety. See the list of [[chaotic]] monsters and abilities for more details.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
Zin dislikes it (i.e. [[piety]] loss) when:&lt;br /&gt;
*You attack neutral monsters.&lt;br /&gt;
*You deliberately mutate yourself. This includes deliberately making yourself [[glow]] and drinking [[potions of mutation]] when not at 6*. &lt;br /&gt;
*You or your allies attack monsters in a sanctuary.&lt;br /&gt;
&lt;br /&gt;
Zin strongly dislikes it (i.e. [[penance]]) when:&lt;br /&gt;
*You perform [[cannibalism]].&lt;br /&gt;
*You desecrate holy remains.&lt;br /&gt;
*You use [[Necromancy]]. Casting [[Necromutation]] instead causes excommunication.&lt;br /&gt;
*You use [[unholy]] magic or items.&lt;br /&gt;
*You attack non-hostile holy beings.&lt;br /&gt;
*You or your allies kill non-hostile holy beings.&lt;br /&gt;
*You attack allies.&lt;br /&gt;
*You [[polymorph]] monsters.&lt;br /&gt;
*You use unclean or [[chaotic]] magic or items.&lt;br /&gt;
*You eat the flesh of [[Monster intelligence|sentient]] beings.&lt;br /&gt;
&lt;br /&gt;
Zin will forgive accidental transgressions, i.e. performing a forbidden action via an unidentified item.&lt;br /&gt;
&lt;br /&gt;
On average, your piety will decay naturally by 1 every 340 turns.&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety level -]]''': &amp;quot;Anchorite&amp;quot;&lt;br /&gt;
*Zin may protect you from a fatal instance of damage. The chance increases with piety. Passive. No piety cost.&lt;br /&gt;
*Zin may protect you from the effects of [[Hell]]'s mystical force. The chance also increases with piety, up to 50% at maximum. Passive. No piety cost. &lt;br /&gt;
*Zin may protect you from mutation at a (piety/1.6)% chance, increasing up to 100% at 160 piety (******). Passive. No piety cost. &lt;br /&gt;
*Donate Gold. You may donate half your gold for additional piety.&lt;br /&gt;
'''[[Piety|Piety level *]]''': &amp;quot;Apologist&amp;quot;&lt;br /&gt;
*'''Recite''' - Preaches a verse from one of the four books of the Axioms of Law: ''Abominations'', ''Ablutions'', ''Anathema'', and ''Apostates''. The book you are told you are reciting from is selected at random and has no bearing on the effects. Each monster which can be affected at all has an effect selected from the following, in order of priority (eg a demon will never be rotted, because it will always get an effect from &amp;quot;demons and non-corporeal undead&amp;quot;, even if it is also an unclean monster).&lt;br /&gt;
**Demons and non-corporeal undead can be dazed, confused, [[Corona|illuminate]]d, affected by [[holy word]], or turned into [[pillar of salt|pillars of salt]]. &lt;br /&gt;
**Unclean monsters (corporeal undead; mutagenic monsters which are not chaotic; ancient zymes; monsters with attacks that steal, have vampiric effects, or cause hunger or rotting; [[Crazy Yiuf]], [[Psyche]], [[Louise]], and [[Gastronok]]; monsters with unclean spell effects, and monsters that [[Spell_slot_flags#Wizard_flag|cast]] chaotic spells) can be [[rot]]ted, [[smite|smitten]], [[Corona|illuminate]]d, affected by [[holy word]], or turned into [[pillar of salt|pillars of salt]].&lt;br /&gt;
**Chaotic monsters (all shapeshifters, ugly things, abominations, wretched stars, Killer Klowns, [[Tiamat]], [[Bai Suzhen]]; monsters with chaotic spell effects or melee attacks; monsters with mutating melee attacks (ie, [[Mnoleg]]); followers of chaotic gods) can be [[rot]]ted, [[smite|smitten]], [[Corona|illuminate]]d, have their flesh melted away (which deals damage but inflicts no status effects), or turned into [[pillar of salt|pillars of salt]].&lt;br /&gt;
**Intelligent monsters which are not holy can be dazed, confused, or paralysed; if they were followers of evil or chaotic gods, they can also be [[smite|smitten]], blinded, affected by [[antimagic]], [[Corona|illuminate]]d, struck mute, sent mad, or rendered permanently stupid.&lt;br /&gt;
:Recite takes three turns, during which you can move, fight, and evoke; anything that interrupts your speaking (potions, scrolls, spells, shouting, using other Zin abilities, or using a breath weapon) will cancel the Recite status. The effect of Recite is more powerful with higher [[piety]] and [[Invocations]], but still has potential even at very low Invocation levels. Even so, there is always a chance of weaker effects (or even no effect at all). Costs Breath.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level **]]''': &amp;quot;Pious&amp;quot;&lt;br /&gt;
*'''Vitalisation''' - Temporarily gives you the Vit status, which, while active, protects you from sickness, poisoning, confusion, petrification, rot (but not direct damage from miasma), and stat drain, and boosts all your stats by [[Invocations]]/3. Also grants poison [[resistance]], protects against the status effects caused by [[curare]] and the stings of [[hornet]]s, while active. Costs 1-2 Piety.&lt;br /&gt;
'''[[Piety|Piety level ***]]''': &amp;quot;Devout&amp;quot;&lt;br /&gt;
*'''Imprison''' - Temporarily creates a silver-walled prison around an enemy, pushing away monsters adjacent to the target (if applicable). Duration depends on [[Invocations]] skill. Strong monsters may break themselves out before the effect ends on its own (chance of doing so depends on monster's HD). Costs 5 MP, 125-250 Food, and 4-6 Piety.&lt;br /&gt;
'''[[Piety|Piety level ****]]''': &amp;quot;Orthodox&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
'''[[Piety|Piety level *****]]''': &amp;quot;Immaculate&amp;quot;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sanctuary&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Sanctuary''' - Creates a stationary Sanctuary with a radius and duration dependent on your [[Invocations]] skill, centered on yourself. Its radius will decrease as its duration runs out. So long as you remain within the radius of Sanctuary, no enemies can attack you (this protection extends to your allies, as well). If you or one of your allies attacks, Sanctuary is instantly dispelled and Zin considers it an evil act. Costs 7 MP, 150-300 Food, and 15-23 Piety.&lt;br /&gt;
In addition to preventing enemy attacks, you enjoy the following effects from Sanctuary:  &lt;br /&gt;
**[[Trap]]s are revealed.&lt;br /&gt;
**[[Cloud]]s dissipate.&lt;br /&gt;
**Your allies are recalled and protected against [[Abjuration]].&lt;br /&gt;
**Monsters may be scared away.&lt;br /&gt;
**Undead and demons are subject to [[Holy Word]], which slows, damages, and scares them.&lt;br /&gt;
**Magical contamination discharges are greatly reduced.&lt;br /&gt;
**Blood is cleaned from tiles.&lt;br /&gt;
'''[[Piety|Piety level ******]]''': &amp;quot;Bringer of Law&amp;quot;&lt;br /&gt;
*Zin will cleanse [[potions of mutation]]. This means you will no longer lose piety from quaffing potions of mutation, and potions of mutation will only remove [[mutations]], not add them.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Zin does not punish followers who leave Zin's service; however, those who take up the worship of evil or chaotic gods will be scourged. (Kikubaaqudgha, Yredelemnul, Makhleb, Lugonu, and Beogh are evil, and Xom and Jiyva are chaotic.)&lt;br /&gt;
&lt;br /&gt;
Those under Zin's wrath will find their beneficial mutations stripped away, their bellies empty, their enemies alerted, and their senses confounded by the axioms of Law; confusion, fainting and complete paralysis will be their lot.}}&lt;br /&gt;
&lt;br /&gt;
Zin will only dispense [[divine retribution|punishments]] to those who enter the service of an [[evil gods|evil]] or [[chaotic]] god. Switching to [[Elyvilon]] or [[The Shining One]] will transfer half of your piety to them. &lt;br /&gt;
&lt;br /&gt;
*20% chance: If possible, remove 1-7 random good mutations. Otherwise, reroll from the remaining options.&lt;br /&gt;
*30% chance: Summons either (1d3 + XL/10) hostile angels (more likely if you are high level) or a swarm of &amp;quot;creeping doom&amp;quot; (i.e. random [[list of arthropods|arthropods]] and [[list of worms and gastropods|worms]]).&lt;br /&gt;
*20% chance: Recites the Axioms of Law at you, inflicting [[confusion]], [[sleep]], or [[paralysis]] (equal chance of each).&lt;br /&gt;
*20% chance: Halves your current nutrition level.&lt;br /&gt;
*10% chance: Makes an extremely loud noise at your current position.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Zin works through somewhat more subtle means than most other gods. Rather than directly killing, Zin empowers you to disable monsters with Imprison and various status effects (via Recite) while protecting you from various kinds of harm.&lt;br /&gt;
&lt;br /&gt;
In terms of overall god strategy, remember that you can switch amongst Zin, [[Elyvilon]], and [[the Shining One]] without incurring wrath, and you even get some starting piety with your new god choice. All three of these gods use [[Invocations]] skill. Also, so long as you do not worship an evil or chaotic god at any point later on in the game, you will not incur wrath if you leave any of these three gods. &lt;br /&gt;
&lt;br /&gt;
In spite of the fact that Zin abhors chaos, Recite produces a variety of random effects. Recite's list of effects grows along with your [[Invocations]] skill and your [[piety]], but weak effects are always possible. Monsters resist it based on their [[hit dice]], not their [[magic resistance]]. Do note that reading scrolls, using other Zin abilities, casting spells, drinking potions, using a breath weapon, and shouting or commanding allies via the (t)ell command will interrupt recite. &lt;br /&gt;
&lt;br /&gt;
Vitalisation boosts all your stats for a low piety cost, and while active makes you immune to sickness, poisoning, confusion, petrification, rot, and stat drain, but it won't ''cure'' these ailments if you already have them, so activate it preemptively upon encountering an enemy that can inflict such effects on you. (Something of a niche case, but Vitalisation does prevent the status effects that [[curare]] and [[hornet]]s cause via their poison.) Also note that Vitalisation prevents the poisoning status but does not actually provide rPois, and thus does not lower the damage from the impact of spells like [[Poison Arrow]] or [[Venom Bolt]]. &lt;br /&gt;
&lt;br /&gt;
Sanctuary is one of the most powerful emergency abilities in the game. Use it when you're surrounded and the situation is quickly going pear-shaped, though make sure you have an escape route too, lest Sanctuary only delay rather than prevent your death. Note that you can't recast Sanctuary while you already have one still active, and that it costs a hefty 15 piety to invoke.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.21]], Zin had a one-time ability at 6* which would remove all mutations, instead of cleansing mutation potions.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.20]], [[potions of cure mutation]] existed, which Zin allowed the use of.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.17]], Vitalisation also gave a small amount of nutrition, though never enough to go past Full. &lt;br /&gt;
&lt;br /&gt;
Prior to [[0.16]], Zin would completely protect followers from [[Hell]]'s effects at maximum piety. This was reduced to a maximum of 50% in 0.16.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.15]], followers of Zin would on occasion be seen as allies by [[:Category:Holy holiness|holy monsters]]. The chance of this occurring rose with piety. Also, Recite prompted you to choose a book if multiple could be applied.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]], Vitalisation simply blocked the poison status effect without granting poison resistance. This led to players still taking heavy damage from poison-elemental spells. Also, Zin was displeased when your sentient allies were allowed to die.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]], Recite had a 3-turn delay instead of a 3-turn duration, essentially paralyzing the player while they hoped Zin did something. Also, the [[priest]] background was removed, making it impossible to begin play worshiping Zin.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.12]], Vitalisation did not protect from the paralysing attacks of [[yellow wasp]]s and [[red wasp]]s.&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Good Gods]]&lt;/div&gt;</summary>
		<author><name>Arp242</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Clumsy&amp;diff=53633</id>
		<title>Clumsy</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Clumsy&amp;diff=53633"/>
				<updated>2020-10-28T06:11:28Z</updated>
		
		<summary type="html">&lt;p&gt;Arp242: ... and this one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Stat_zero#Clumsy_.28Dexterity.29]]&lt;/div&gt;</summary>
		<author><name>Arp242</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Collapse&amp;diff=53632</id>
		<title>Collapse</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Collapse&amp;diff=53632"/>
				<updated>2020-10-28T06:11:12Z</updated>
		
		<summary type="html">&lt;p&gt;Arp242: Redirect this one too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Stat_zero#Collapse_.28Strength.29]]&lt;/div&gt;</summary>
		<author><name>Arp242</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Brainless&amp;diff=53631</id>
		<title>Brainless</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Brainless&amp;diff=53631"/>
				<updated>2020-10-28T06:09:49Z</updated>
		
		<summary type="html">&lt;p&gt;Arp242: Redirect status so it's a bit easier to find (searching &amp;quot;brainless&amp;quot; has it a bit down in the results)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Stat_zero#Brainless_.28Intelligence.29]]&lt;/div&gt;</summary>
		<author><name>Arp242</name></author>	</entry>

	</feed>