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		<updated>2026-05-11T01:38:10Z</updated>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=0.20&amp;diff=45739</id>
		<title>0.20</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=0.20&amp;diff=45739"/>
				<updated>2017-09-05T02:24:05Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{version020}}&lt;br /&gt;
&lt;br /&gt;
'''0.20''' is a version of ''Dungeon Crawl Stone Soup''. It was released on May 25, 2017.&lt;br /&gt;
-------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==Highlights==&lt;br /&gt;
* New species: Barachim&lt;br /&gt;
* New spells: Poisonous Vapours and Ignition&lt;br /&gt;
* New [[scarf]] items: Armour for the cloak slot with new egos&lt;br /&gt;
* New evocations: Wands and an evocable based on spells formerly found on rods&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Branches, Environment==&lt;br /&gt;
* The [[Slime Pits]] treasure vault walls are breached when the Royal Jelly dies.&lt;br /&gt;
* Web [[trap]]s created in play (by e.g. jumping spiders) are destroyed on escape.&lt;br /&gt;
* The [[Tomb]] of Ancients now has one-way escape hatches with return hatches nearby instead of stairs.&lt;br /&gt;
* New transporter dungeon feature: a one-way portal to elsewhere on the level. Currently used in a number of new loot vaults.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
* New species: Barachim, with an powerful innate Hop ability and good aptitudes balanced by slow movement and an increased base LOS radius.&lt;br /&gt;
* [[Ogre]] aptitudes have been adjusted, trading M&amp;amp;F skill for spells.&lt;br /&gt;
* A [[Mummy]]s' spellcasting aptitude has been increased to +2, from -1.&lt;br /&gt;
* A [[Deep dwarf]] has an innate ability that heals them and has a chance of permanently reducing their MP. Their old recharge ability has been removed.&lt;br /&gt;
* Loud noises no longer break mesmerization or fear.&lt;br /&gt;
* Various 'badform' (e.g. wispform) special cases have been removed.&lt;br /&gt;
* Several abilities that triggered exhaustion now have their own cooldown timers.&lt;br /&gt;
* Removed:&lt;br /&gt;
** High elves.&lt;br /&gt;
** Mottled draconians.&lt;br /&gt;
** Vestigial Lava Orcs/Djinni. Saves will load, but (after a prompt) will be converted to Hill Orcs/Vinestalkers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
* [[The Shining One]]:&lt;br /&gt;
** Cleansing Flame is more effective against non-evil enemies.&lt;br /&gt;
** All bonus-damage 'stab' attacks are prevented.&lt;br /&gt;
** Poison is no longer forbidden.&lt;br /&gt;
* Minor [[Elyvilon]] wrath effects removed; enemy lifesaving strengthened.&lt;br /&gt;
* [[Nemelex]]'s wrath reclaims all decks, rather than sabotaging them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Interface==&lt;br /&gt;
* The species selection menu has been reworked to have a more useful conceptual organization, with species grouped into &amp;quot;simple&amp;quot;, &amp;quot;intermediate&amp;quot;, and &amp;quot;advanced&amp;quot; categories.&lt;br /&gt;
* Noise from the last turn is displayed in the top-right, replacing gold. (Gold can still be seen with % and $.)&lt;br /&gt;
* Terminal colors now work properly on a wider range of terminals by default. However, as a consequence the default background map color is dark blue. To get dark grey, depending on your terminal you can set `bold_brightens_foreground=true` or `allow_extended_colours=true` in your rc file.&lt;br /&gt;
* New equip_bar option that replaces the noise display with a display of the glyphs of your equipped items (console only).&lt;br /&gt;
* Monsters' melee attacks, including estimates of potential damage, are now included in their descriptions.&lt;br /&gt;
* The player's odds of succeeding with melee confusion attacks is displayed.&lt;br /&gt;
* auto_butcher can be configured to trigger on different hunger levels.&lt;br /&gt;
* Stash searches now hide distant duplicate matches of more vanilla weapons, armour, and ammo by default. Searches results are now first ordered by items' descriptive names, rather than by the whole string including determiners.&lt;br /&gt;
* Red draining is now divided into red and magenta; magenta is the worst.&lt;br /&gt;
* The mouse can be used in webtiles (now enabled by default, previously a secret option).&lt;br /&gt;
* Local versions have much-improved support for custom sounds; see https://github.com/crawl/crawl/commit/4270d38ebf63 for details.&lt;br /&gt;
* SDL [[Tiles]] now no longer disables screen savers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
* New item type: scarves, occupying the cloak slot.&lt;br /&gt;
** Scarves give 0 AC and cannot be enchanted, but always have an ego.&lt;br /&gt;
** [[Scarf]] egos: [[Cloud immunity]], [[Spirit shield]], [[Resistance]], [[rMsl]].&lt;br /&gt;
* Evocations:&lt;br /&gt;
** New wand types: [[Wand of Clouds]] and [[Wand of Scattershot]].&lt;br /&gt;
** New misc item: the [[Lightning Rod]], a 4-charge XP evocable.&lt;br /&gt;
** Wands scale better with Evocations.&lt;br /&gt;
** Wands can no longer be zapped while confused.&lt;br /&gt;
** A [[Wand of disintegration]] no longer destroys terrain.&lt;br /&gt;
** A [[Wand of digging]] can now destroy statues.&lt;br /&gt;
** Wand and miscellaneous acquirement merged into 'evocations'.&lt;br /&gt;
* Unrandarts:&lt;br /&gt;
** New unrand: [[Maxwell's Thermic Engine]], a freezing/flaming double sword that increases in power with each swing taken.&lt;br /&gt;
** The [[Ratskin cloak]]'s stats have been tweaked, and it can now summon rats.&lt;br /&gt;
** [[necklace of Bloodlust]]: Slay+6 (was +3), MR++ (was MR+).&lt;br /&gt;
** [[Shield of Ignorance]]: Now +10 {Int-4, rN+}. *Curse, AC+4 removed.&lt;br /&gt;
** [[Sword of Jihad]]: renamed to [[Zealot's sword]].&lt;br /&gt;
** [[Sceptre of Torment]] only torments on-hit, rather than randomly.&lt;br /&gt;
** The [[Captain's Cutlass]] no longer chops off hydra heads.&lt;br /&gt;
** The [[Ring of Shaolin]] is renamed to the Ring of Phasing, and the bow of Krishna &amp;quot;[[Sharnga]]&amp;quot; is renamed to the longbow &amp;quot;Zephyr&amp;quot;.&lt;br /&gt;
* Potions of cure mutation, beneficial mutation, and mutation have been merged.&lt;br /&gt;
* All types of food take one turn to eat.&lt;br /&gt;
* All types of [[manual]]s are pre-identified.&lt;br /&gt;
* Weapons:&lt;br /&gt;
** [[Giant spiked club]]s have had their base delay lowered slightly.&lt;br /&gt;
* Removed:&lt;br /&gt;
** [[Wand of heal wounds]], [[Wand of hasting|haste]], [[Wand of teleportation|teleportation]], and [[Wand of slowing|slowing]].&lt;br /&gt;
** Rods.&lt;br /&gt;
** [[Disc of Storms]].&lt;br /&gt;
** The [[Hat of the High Council]], the [[Scimitar of Flaming Death]], and the [[Dagger of Chilly Death]].&lt;br /&gt;
** [[Beef jerky]] and [[pizza]].&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
* [[Draconian caller]]s -&amp;gt; stormcallers, which Smite, Summon Drakes, and Upheaval.&lt;br /&gt;
* [[Mottled dragon]]s -&amp;gt; [[acid dragon]]s.&lt;br /&gt;
* [[Two-headed ogre]]s are significantly stronger.&lt;br /&gt;
* The '[[draining]]' effect once again lowers monsters' MR.&lt;br /&gt;
* Various unique monsters give better rewards for defeating them.&lt;br /&gt;
* Monsters such as [[alligator]]s get a larger movement speed increase when using their Sprint ability.&lt;br /&gt;
* [[Maurice]] and [[Ijyb]] now always have wands, and Ijyb first appears a bit deeper in the Dungeon.&lt;br /&gt;
* Draconian [[player ghost]]s will no longer have negative energy breath.&lt;br /&gt;
* Removed:&lt;br /&gt;
** [[Mottled draconian]]s.&lt;br /&gt;
** [[Draconian zealot]]s.&lt;br /&gt;
** [[Hill giant]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
* New spell: [[Poisonous vapours]] (L2 Poison/Air); creates an extremely short-duration poison cloud on a targeted creature. Appears in the VM book.&lt;br /&gt;
* New spell: [[Ignition]] (L8 Fire). Drops a weakened Fireball on every monster in line of sight. The caster and their allies are unaffected.&lt;br /&gt;
* [[Gell's Gravitas]] is now Translocations only (was Tloc/Hex).&lt;br /&gt;
* [[Portal Projectile]] is now Tloc/Hex (was Translocations only).&lt;br /&gt;
* Swapped Portal Projectile and Gell's Gravitas in the Wr/AM starting books.&lt;br /&gt;
* [[Book of Conjurations]]: Battlesphere replaced with Force Lance.&lt;br /&gt;
* [[Book of Air]]: Repel Missiles replaced with Airstrike.&lt;br /&gt;
* [[Confusing Touch]] is less effective, especially against high-HD enemies.&lt;br /&gt;
* [[Sandblast]] consumes stones directly from inventory, but no longer functions without ammo, and cannot consume large rocks.&lt;br /&gt;
* Removed:&lt;br /&gt;
** [[Delayed Fireball]].&lt;br /&gt;
** [[Poisonous Cloud]].&lt;br /&gt;
** [[Repel Missiles]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl Versions]]&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Template:Armours&amp;diff=45738</id>
		<title>Template:Armours</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Template:Armours&amp;diff=45738"/>
				<updated>2017-09-05T02:23:14Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align: center; width: 60%; font-size: 85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | [[Armour]]&lt;br /&gt;
|-&lt;br /&gt;
! Body Armour&lt;br /&gt;
| [[Robe]] • [[Animal skin]] • [[Leather armour]] • [[Ring mail]] • [[Scale mail]] • [[Chain mail]] • [[Plate armour]] •&amp;lt;br&amp;gt;[[Crystal plate armour]] • [[Troll leather armour]] • [[Steam dragon armour]] • [[Mottled dragon armour]] •&amp;lt;br&amp;gt;[[Swamp dragon armour]] • [[Quicksilver dragon armour]] • [[Fire dragon armour]] • [[Ice dragon armour]]&amp;lt;br&amp;gt;[[Pearl dragon armour]] • [[Shadow dragon armour]] • [[Storm dragon armour]] • [[Gold dragon armour]]&lt;br /&gt;
|-&lt;br /&gt;
! Hides&lt;br /&gt;
| [[Troll hide]] • [[Steam dragon hide]] • [[Mottled dragon hide]] • [[Swamp dragon hide]] •&amp;lt;br&amp;gt;[[Quicksilver dragon hide]] • [[Fire dragon hide]] • [[Ice dragon hide]] • [[Pearl dragon hide]] •&amp;lt;br&amp;gt;[[Shadow dragon hide]] • [[Storm dragon hide]] • [[Gold dragon hide]]&lt;br /&gt;
|-&lt;br /&gt;
! Headgear&lt;br /&gt;
| [[Hat]] • [[Helmet]]&lt;br /&gt;
|-&lt;br /&gt;
! Miscellaneous&lt;br /&gt;
| [[Cloak]] • [[Scarf]] • [[Gloves]] • [[Boots]] • [[Centaur barding]] • [[Naga barding]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Shields]]&lt;br /&gt;
| [[Buckler]] • [[Shield]] • [[Large shield]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Scarf&amp;diff=45737</id>
		<title>Scarf</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Scarf&amp;diff=45737"/>
				<updated>2017-09-05T02:21:52Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: Creating new page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version020}}&lt;br /&gt;
{{armour&lt;br /&gt;
 |name        = Scarf&lt;br /&gt;
 |cost        = ?&lt;br /&gt;
 |weight      = &lt;br /&gt;
 |skill       = &lt;br /&gt;
 |skill2      = &lt;br /&gt;
 |AC          = 0&lt;br /&gt;
 |EV          = +0&lt;br /&gt;
 |SV          = n/a&lt;br /&gt;
 |maxenc      = +0&lt;br /&gt;
 |size        = Any&lt;br /&gt;
 |acquirement =&lt;br /&gt;
 |weartime    = 5&lt;br /&gt;
 |GDR = &lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A length of stylish fabric. At its creation, enchantments were woven into it, and as such it cannot accept further enchantment.&lt;br /&gt;
}}&lt;br /&gt;
A [[scarf]] is a somewhat uncommon magical piece of [[armour]] that occupies the cloak slot. Unlike cloaks, they do not provide any [[AC]] and cannot benefit from enchantments from a [[scroll of enchant armour]].&lt;br /&gt;
&lt;br /&gt;
Scarfs will always spawn with an [[ego]], and can attain unique egos not found on regular cloaks. They can also appear as [[randart]]s.&lt;br /&gt;
&lt;br /&gt;
==Egos==&lt;br /&gt;
Scarfs can appear with the following [[ego]]s: &lt;br /&gt;
*[[Cloud immunity]] - Completely protects its wearer from the effects of clouds.&lt;br /&gt;
*[[Repel Missiles|Repulsion]] - Reduces the chance of missile attacks hitting the wearer, but to a lesser degree than the [[Deflect Missiles]] spell.&lt;br /&gt;
*[[Resistance]] - provides '''rF+''' and '''rC+'''&lt;br /&gt;
*[[Spirit shield]] - Damage dealt to the wearer is split proportionally between [[HP]] and [[MP]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
While providing no AC on their own, scarfs can appear with unique and useful enchantments that may provide situational benefit. If your character has fairly high [[AC]] already, it may be worth the sacrifice to provide multiple resistances or a means of repelling missiles.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Scarfs were added in [[0.20]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! || Image&lt;br /&gt;
|-&lt;br /&gt;
| '''Mundane''' || [[File:None.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Magical''' || [[File:None.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Artifact''' || [[File:None.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{armours}}&lt;br /&gt;
[[Category:Cloaks]]&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Cloak&amp;diff=45736</id>
		<title>Cloak</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Cloak&amp;diff=45736"/>
				<updated>2017-09-05T01:50:38Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version018}}&lt;br /&gt;
{{armour&lt;br /&gt;
 |name        = Cloak&lt;br /&gt;
 |cost        = ?&lt;br /&gt;
 |weight      = 4&lt;br /&gt;
 |skill       = Dodging&lt;br /&gt;
 |skill2      = &lt;br /&gt;
 |AC          = 1&lt;br /&gt;
 |EV          = +0&lt;br /&gt;
 |SV          = n/a&lt;br /&gt;
 |maxenc      = +2&lt;br /&gt;
 |size        = Any&lt;br /&gt;
 |acquirement =&lt;br /&gt;
 |weartime    = 2&lt;br /&gt;
 |GDR = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A cloth cloak.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;O Bell my wife, why dost thou flyte?&amp;lt;br&amp;gt;&lt;br /&gt;
Now is now, and then was then:&amp;lt;br&amp;gt;&lt;br /&gt;
Seek now all the world throughout,&amp;lt;br&amp;gt;&lt;br /&gt;
Thou kens not clowns from gentlemen:&amp;lt;br&amp;gt;&lt;br /&gt;
They are clad in black, green, yellow and blue,&amp;lt;br&amp;gt;&lt;br /&gt;
So far above their own degree.&amp;lt;br&amp;gt;&lt;br /&gt;
Once in my life I'll take a view;&amp;lt;br&amp;gt;&lt;br /&gt;
For I'll have a new cloak about me.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
-Anonymous, &amp;quot;The Old Cloak&amp;quot;. 16th Century.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Cloaks''' are pieces of armour that fill the cloak slot. They take 2 turns to equip or remove, and can be [[scroll of enchant armour|enchanted]] up to +2. Cloaks also provide excellent protection against [[acid]]. Normally when you're splashed with acid, the damage you take increases for every empty equipment slot. A cloak, however, reduces the chance of that happening per slot to 50%.&lt;br /&gt;
&lt;br /&gt;
==Egos==&lt;br /&gt;
Cloaks can normally have the following [[ego]]s: &lt;br /&gt;
*[[Poison resistance]]: Grants poison resistance&lt;br /&gt;
*[[Magic resistance]]: Grants +30 magic resistance&lt;br /&gt;
*[[Invisibility (ego)|Invisibility]]: Evoke to become [[invisible]] (increases metabolism while active)&lt;br /&gt;
&lt;br /&gt;
Only found in some vaults (notably [[Ice Cave]]s):&lt;br /&gt;
*[[Cold resistance]]: Grants cold resistance&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Looking for a cloak early on? If you come across (and can kill) [[Crazy Yiuf]], he's guaranteed to come with a cloak. It might even have an ego!&lt;br /&gt;
&lt;br /&gt;
If you still need a decent cloak in the late game, [[the Realm of Zot]] can be a good place to search. Many [[list of draconians|draconians]] will generate with cloaks which occasionally come with decent enchantment values and egos.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Scarfs were added in [[0.20]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.16]], the invisibility ego was called the Darkness ego.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.15]], the [[preservation]] ego could be found on cloaks. This ego was removed along with [[item destruction]] and permanent [[corrosion]] effects.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]], [[racial equipment|racial variant]] cloaks existed. Also, wearing a cloak meant you had to take it off in order to change [[body armour]]; among other things, this meant that wearing a [[curse]]d cloak prevented you from taking off your body armour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! || Image&lt;br /&gt;
|-&lt;br /&gt;
| '''Mundane''' || [[File:Cloak1_leather.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Magical''' || [[File:Cloak2.png]] or [[File:Cloak3.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Artifact''' || [[File:Cloak4.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{armours}}&lt;br /&gt;
[[Category:Cloaks]]&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Haunt&amp;diff=43261</id>
		<title>Haunt</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Haunt&amp;diff=43261"/>
				<updated>2016-10-05T19:05:20Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version018}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Haunt&lt;br /&gt;
|level=7&lt;br /&gt;
|school1={{Summonings}}&lt;br /&gt;
|school2={{Necromancy}}&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Necronomicon]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=6&lt;br /&gt;
|spellnoise=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|This spell calls wraiths and ghosts to haunt the caster's target. They will only attack the creature they are haunting, and will dissipate quickly once their target dies.}}&lt;br /&gt;
&lt;br /&gt;
'''Haunt''' is a level 7 [[Necromancy]]/[[Summoning]] spell, which uses [[smite]]-targeting to summon 2 to 6 high level phantasms near an enemy.&lt;br /&gt;
&lt;br /&gt;
If you worship a [[good god]], all the creatures summoned will be hostile.  Unlike other summoning spells, Haunt cannot be cast without a valid, hostile target.&lt;br /&gt;
&lt;br /&gt;
The summoned ghosts will only attack the target selected by the caster, ignoring player commands. When the haunt target dies, the remaining ghostlies will expire within a few turns, regardless of how much duration was otherwise remaining (though they will be free to attack other targets during this short window).&lt;br /&gt;
&lt;br /&gt;
[[Spell power]] dictates the number of monsters created. The composition of the horde is random with the following weightings: &lt;br /&gt;
*{{monsterlink|Wraith}} (41.66% chance)&lt;br /&gt;
*{{monsterlink|Freezing wraith}} (16.66%)&lt;br /&gt;
*{{monsterlink|Phantasmal warrior}} (16.66%)&lt;br /&gt;
*{{monsterlink|Shadow wraith}} (8.33%)&lt;br /&gt;
*{{monsterlink|Phantom}} (8.33%)&lt;br /&gt;
*{{monsterlink|Hungry ghost}} (8.33%)&lt;br /&gt;
&lt;br /&gt;
The amount of creatures you can summon with this spell is not capped.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Haunt is one of the better spells for dealing with monsters lacking [[negative energy resistance]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.17]] this spell inflicted [[sickness]] upon the caster.&lt;br /&gt;
Prior to [[0.13]] this spell could summon [[flayed ghost]]s, the ghosts summoned by haunt could attack other targets and it could be cast on friendly targets.&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Haunt&amp;diff=43260</id>
		<title>Haunt</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Haunt&amp;diff=43260"/>
				<updated>2016-10-05T19:05:11Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: Updating to 0.18&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Haunt&lt;br /&gt;
|level=7&lt;br /&gt;
|school1={{Summonings}}&lt;br /&gt;
|school2={{Necromancy}}&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Necronomicon]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=6&lt;br /&gt;
|spellnoise=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|This spell calls wraiths and ghosts to haunt the caster's target. They will only attack the creature they are haunting, and will dissipate quickly once their target dies.}}&lt;br /&gt;
&lt;br /&gt;
'''Haunt''' is a level 7 [[Necromancy]]/[[Summoning]] spell, which uses [[smite]]-targeting to summon 2 to 6 high level phantasms near an enemy.&lt;br /&gt;
&lt;br /&gt;
If you worship a [[good god]], all the creatures summoned will be hostile.  Unlike other summoning spells, Haunt cannot be cast without a valid, hostile target.&lt;br /&gt;
&lt;br /&gt;
The summoned ghosts will only attack the target selected by the caster, ignoring player commands. When the haunt target dies, the remaining ghostlies will expire within a few turns, regardless of how much duration was otherwise remaining (though they will be free to attack other targets during this short window).&lt;br /&gt;
&lt;br /&gt;
[[Spell power]] dictates the number of monsters created. The composition of the horde is random with the following weightings: &lt;br /&gt;
*{{monsterlink|Wraith}} (41.66% chance)&lt;br /&gt;
*{{monsterlink|Freezing wraith}} (16.66%)&lt;br /&gt;
*{{monsterlink|Phantasmal warrior}} (16.66%)&lt;br /&gt;
*{{monsterlink|Shadow wraith}} (8.33%)&lt;br /&gt;
*{{monsterlink|Phantom}} (8.33%)&lt;br /&gt;
*{{monsterlink|Hungry ghost}} (8.33%)&lt;br /&gt;
&lt;br /&gt;
The amount of creatures you can summon with this spell is not capped.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Haunt is one of the better spells for dealing with monsters lacking [[negative energy resistance]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.17]] this spell inflicted [[sickness]] upon the caster.&lt;br /&gt;
Prior to [[0.13]] this spell could summon [[flayed ghost]]s, the ghosts summoned by haunt could attack other targets and it could be cast on friendly targets.&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gell%27s_Gravitas&amp;diff=43259</id>
		<title>Gell's Gravitas</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gell%27s_Gravitas&amp;diff=43259"/>
				<updated>2016-10-05T17:30:43Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|018}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Gell's Gravitas&lt;br /&gt;
|level=3&lt;br /&gt;
|school1={{Translocations}}&lt;br /&gt;
|school2={{Hexes}}&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of the Warp]]&lt;br /&gt;
*[[Book of Hinderance]]&lt;br /&gt;
*[[Book of Debilitation]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=?&lt;br /&gt;
|spellnoise=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|For a brief moment, this spell redirects space around the target, making 'down' become exactly where the target is standing. All nearby creatures, save the caster, fall helplessly toward the victim - typically colliding with it, or with each other!}}&lt;br /&gt;
&lt;br /&gt;
'''Gell's Gravitas''' is a level 3 [[Hexes]]/[[Translocations]] spell that pulls nearby creatures toward the target, causing damage if they collide and preparing cloud spell attacks.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*This spell will not affect the caster, so feel free to use it in close proximity.&lt;br /&gt;
*Gell's Gravitas can do a surprisingly amount of damage if used in large clusters of enemies, particularly large-sized monsters. Use it on fragile spellcasters out of your direct line of sight to deal with them quickly.&lt;br /&gt;
*Gell's Gravitas can be used to clump multiple enemies into one location, making it an ideal setup for area-of-effect spells such as [[Fireball]], [[Inner Flame]], and [[Freezing Cloud]].&lt;br /&gt;
*Be careful when using this spell around friendly targets, as they will turn hostile without warning. This includes any [[summon]]s, as well as any weapons animated by the [[Tukima's Dance]] spell, which will switch to attack you until their original wielder dies.&lt;br /&gt;
*This spell cannot be used to force enemies into [[deep water]] or [[lava]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.17]] Gell's Gravitas became part of the [[Book of Hinderance]] and the [[Book of Debilitation]], set to level 3 and smite-targeted, but no longer confusing enemies. As for 0.17.1 patch, the spell no longer will move any monsters into deep water or lava. &lt;br /&gt;
&lt;br /&gt;
Gell's Gravitas was added in [[0.16]].&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gell%27s_Gravitas&amp;diff=43258</id>
		<title>Gell's Gravitas</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gell%27s_Gravitas&amp;diff=43258"/>
				<updated>2016-10-05T17:29:43Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: Removing stub tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|018}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Gell's Gravitas&lt;br /&gt;
|level=3&lt;br /&gt;
|school1={{Translocations}}&lt;br /&gt;
|school2={{Hexes}}&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of the Warp]]&lt;br /&gt;
*[[Book of Hinderance]]&lt;br /&gt;
*[[Book of Debilitation]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=?&lt;br /&gt;
|spellnoise=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|For a brief moment, this spell redirects space around the target, making 'down' become exactly where the target is standing. All nearby creatures, save the caster, fall helplessly toward the victim - typically colliding with it, or with each other!}}&lt;br /&gt;
&lt;br /&gt;
'''Gell's Gravitas''' is a level 3 [[Hexes]]/[[Translocations]] spell that pulls nearby creatures toward the target, causing damage if they collide and preparing cloud spell attacks.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*This spell will not affect the caster, so feel free to use it in close proximity.&lt;br /&gt;
*Gell's Gravitas can do a surprisingly amount of damage if used in large clusters of enemies, particularly very large ones. Use it on fragile spellcasters out of your direct line of sight to deal with them quickly.&lt;br /&gt;
*Gell's Gravitas can be used to clump multiple enemies into one location, making it an ideal setup for area-of-effect spells such as [[Fireball]], [[Inner Flame]], and [[Freezing Cloud]].&lt;br /&gt;
*Be careful when using this spell around friendly targets, as they will turn hostile without warning. This includes any [[summon]]s, as well as any weapons animated by the [[Tukima's Dance]] spell, which will switch to attack you until their original wielder dies.&lt;br /&gt;
*This spell cannot be used to force enemies into [[deep water]] or [[lava]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.17]] Gell's Gravitas became part of the [[Book of Hinderance]] and the [[Book of Debilitation]], set to level 3 and smite-targeted, but no longer confusing enemies. As for 0.17.1 patch, the spell no longer will move any monsters into deep water or lava. &lt;br /&gt;
&lt;br /&gt;
Gell's Gravitas was added in [[0.16]].&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Malign_Gateway&amp;diff=43257</id>
		<title>Malign Gateway</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Malign_Gateway&amp;diff=43257"/>
				<updated>2016-10-05T17:26:09Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version018}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Malign Gateway&lt;br /&gt;
|level=7&lt;br /&gt;
|school1={{Summonings}}&lt;br /&gt;
|school2={{Translocations}}&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Grand Grimoire]]&lt;br /&gt;
*[[Akashic Record]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=6&lt;br /&gt;
|spellnoise=10&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|This spell tears a gash in reality, creating a self-sustained but thankfully temporary portal to an unknown, tainted otherworld. It requires open space to succeed. After a short time, a powerful clawed tentacle will reach through the portal, remaining bound to the caster's will for a duration depending on power. With the protal's expiry, the tentacle will be severed and turn on the caster.}}&lt;br /&gt;
&lt;br /&gt;
'''Malign Gateway''' is a level 7 [[Summonings]]/[[Translocations]] spell which summons a portal through which an [[eldritch tentacle]] emerges. These horrors are powerful and fast, capable of hitting the average monster for up to 70 HP of [[chaos|chaotic]] damage per attack and inflicting all manner of extra effects with each hit. It will be friendly for a number of turns dependent on your [[spell power]], but eventually it will either turn neutral and attack everything around it, or simply die when the spell ends, closing the portal and severing the tentacle.&lt;br /&gt;
&lt;br /&gt;
There can only be one such portal open at a time. This means that if you cast the spell, enemies who know the spell will be unable to cast it until yours closes (and vice versa). A monster-created portal is referred to in-game as &amp;quot;a portal to somewhere,&amp;quot; and because of the danger inherent in facing a hostile tentacle, attempting to move next to a hostile portal triggers the warning: {{crawlquote|Are you sure you wish to approach this portal? There's no telling what its forces would wreak upon your fragile self.}} &lt;br /&gt;
Actually stepping into such a portal will cause you to take minor irresistible damage and [[blink]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Although extremely powerful, the tentacle is not summoned instantaneously. Several turns will pass before the tentacle emerges from the portal. Plan accordingly, and use other summoned allies in the meantime.&lt;br /&gt;
*This spell requires an open area to cast. Attempts to cast in a narrow corridor will fail.&lt;br /&gt;
*The tentacle can attack outside of the player's [[line of sight]].&lt;br /&gt;
*Eldritch tentacles cannot be hasted or abjured.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.17]], casting this spell had a 20% chance of causing 1d3 points of temporary [[Intelligence]] damage.&lt;br /&gt;
*Malign Gateway was added in [[0.8]].&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Malign_Gateway&amp;diff=43256</id>
		<title>Malign Gateway</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Malign_Gateway&amp;diff=43256"/>
				<updated>2016-10-05T17:25:54Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version018}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Malign Gateway&lt;br /&gt;
|level=7&lt;br /&gt;
|school1={{Summonings}}&lt;br /&gt;
|school2={{Translocations}}&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Grand Grimoire]]&lt;br /&gt;
*[[Akashic Record]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=6&lt;br /&gt;
|spellnoise=10&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|This spell tears a gash in reality, creating a self-sustained but thankfully temporary portal to an unknown, tainted otherworld. It requires open space to succeed. After a short time, a powerful clawed tentacle will reach through the portal, remaining bound to the caster's will for a duration depending on power. With the protal's expiry, the tentacle will be severed and turn on the caster.}}&lt;br /&gt;
&lt;br /&gt;
'''Malign Gateway''' is a level 7 [[Summonings]]/[[Translocations]] spell which summons a portal through which an [[eldritch tentacle]] emerges. These horrors are powerful and fast, capable of hitting the average monster for up to 70 HP of [[chaos|chaotic]] damage per attack and inflicting all manner of extra effects with each hit. It will be friendly for a number of turns dependent on your [[spell power]], but eventually it will either turn neutral and attack everything around it, or simply die when the spell ends, closing the portal and severing the tentacle.&lt;br /&gt;
&lt;br /&gt;
There can only be one such portal open at a time. This means that if you cast the spell, enemies who know the spell will be unable to cast it until yours closes (and vice versa). A monster-created portal is referred to in-game as &amp;quot;a portal to somewhere,&amp;quot; and because of the danger inherent in facing a hostile tentacle, attempting to move next to a hostile portal triggers the warning: {{crawlquote|Are you sure you wish to approach this portal? There's no telling what its forces would wreak upon your fragile self.}} &lt;br /&gt;
Actually stepping into such a portal will cause you to take minor irresistible damage and [[blink]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Although extremely powerful, the tentacle is not summoned instantaneously. Several turns will pass before the tentacle emerges from the portal. Plan accordingly, and use other summoned allies in the meantime.&lt;br /&gt;
*This spell requires an open area to cast. Attempts to cast in a narrow corridor will fail.&lt;br /&gt;
*The tentacle can attack outside of the player's [[line of sight]].&lt;br /&gt;
*Eldritch tentacles cannot be hasted or abjured.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.17]], casting this spell had a 20% chance of causing 1d3 points of temporary [[Intelligence]] damage.&lt;br /&gt;
Malign Gateway was added in [[0.8]].&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Malign_Gateway&amp;diff=43255</id>
		<title>Malign Gateway</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Malign_Gateway&amp;diff=43255"/>
				<updated>2016-10-05T17:25:45Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: Updating to 0.18&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Malign Gateway&lt;br /&gt;
|level=7&lt;br /&gt;
|school1={{Summonings}}&lt;br /&gt;
|school2={{Translocations}}&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Grand Grimoire]]&lt;br /&gt;
*[[Akashic Record]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=6&lt;br /&gt;
|spellnoise=10&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|This spell tears a gash in reality, creating a self-sustained but thankfully temporary portal to an unknown, tainted otherworld. It requires open space to succeed. After a short time, a powerful clawed tentacle will reach through the portal, remaining bound to the caster's will for a duration depending on power. With the protal's expiry, the tentacle will be severed and turn on the caster.}}&lt;br /&gt;
&lt;br /&gt;
'''Malign Gateway''' is a level 7 [[Summonings]]/[[Translocations]] spell which summons a portal through which an [[eldritch tentacle]] emerges. These horrors are powerful and fast, capable of hitting the average monster for up to 70 HP of [[chaos|chaotic]] damage per attack and inflicting all manner of extra effects with each hit. It will be friendly for a number of turns dependent on your [[spell power]], but eventually it will either turn neutral and attack everything around it, or simply die when the spell ends, closing the portal and severing the tentacle.&lt;br /&gt;
&lt;br /&gt;
There can only be one such portal open at a time. This means that if you cast the spell, enemies who know the spell will be unable to cast it until yours closes (and vice versa). A monster-created portal is referred to in-game as &amp;quot;a portal to somewhere,&amp;quot; and because of the danger inherent in facing a hostile tentacle, attempting to move next to a hostile portal triggers the warning: {{crawlquote|Are you sure you wish to approach this portal? There's no telling what its forces would wreak upon your fragile self.}} &lt;br /&gt;
Actually stepping into such a portal will cause you to take minor irresistible damage and [[blink]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Although extremely powerful, the tentacle is not summoned instantaneously. Several turns will pass before the tentacle emerges from the portal. Plan accordingly, and use other summoned allies in the meantime.&lt;br /&gt;
*This spell requires an open area to cast. Attempts to cast in a narrow corridor will fail.&lt;br /&gt;
*The tentacle can attack outside of the player's [[line of sight]].&lt;br /&gt;
*Eldritch tentacles cannot be hasted or abjured.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.17]], casting this spell had a 20% chance of causing 1d3 points of temporary [[Intelligence]] damage.&lt;br /&gt;
Malign Gateway was added in [[0.8]].&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Potion_of_lignification&amp;diff=43254</id>
		<title>Potion of lignification</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Potion_of_lignification&amp;diff=43254"/>
				<updated>2016-10-05T16:39:16Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|018}}&lt;br /&gt;
{{flavour|A potion which temporarily transforms the imbiber into an animated tree with branches capable of holding weapons. Such a tree is quite resilient, although it is rooted in place while the transformation lasts, and cannot teleport.}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Potion&lt;br /&gt;
 |name=Potion of lignification&lt;br /&gt;
 |cost=70&lt;br /&gt;
 |weight=4.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Quaffing a '''potion of lignification''' transforms you into [[Tree Form]] for a little while. As a tree, you cannot move, [[blink]], or [[teleport]], and your [[EV]] is reduced to almost nothing. You ''can'' read [[scroll]]s, cast [[spells]], wield weapons, and zap [[wand]]s, however, and you are granted significant physical defense and plant resistances (rPois, rN+++, rTorment). [[Ghoul]]s and [[vampires]] below full are unaffected, while followers of [[Zin]] incur a [[piety]] loss and [[penance]] if they knowingly drink this potion.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*The HP gain and associated boost to regeneration rate you receive upon quaffing could be the difference between life and death, if you are lethally [[poison]]ed with no access to curing. A potion of lignification can also greatly assist you if used at the start of a battle with highly venomous enemies.&lt;br /&gt;
*The power this potion can provide early game is considerable; the AC and GDR will make you nigh invulnerable to virtually any early game foe, the strength and to-hit bonus will give you considerable punch in melee, and the +50% HP and improved regeneration rate will increase the likelihood of survival, until it runs out. Being unable to move has many problems of its own though; foes that attack from range will have their way with you.&lt;br /&gt;
*The virtual immunity to negative energy granted by being in Tree Form can make battles with enemies that rely on [[draining]] or [[torment]] much simpler.&lt;br /&gt;
*Using this potion while in water will stabilize your footing and negate the attack penalties of standing in [[shallow water]] as a small or medium [[size]]d [[species]]. This can be a good way to boost your accuracy if you are fighting monsters in the water, while also potentially reducing their accuracy by 25% (depending on their [[size]]).&lt;br /&gt;
*Followers of [[Lugonu]] can still blink using the Bend Space ability while in Tree Form.&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]], you could not quaff potions, eat, or speak while in [[Tree Form]].&lt;br /&gt;
&lt;br /&gt;
Potions of lignification were added in [[0.14]], replacing [[potions of slowing]].&lt;br /&gt;
&lt;br /&gt;
{{potions}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Potion_of_lignification&amp;diff=43253</id>
		<title>Potion of lignification</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Potion_of_lignification&amp;diff=43253"/>
				<updated>2016-10-05T16:37:06Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|018}}&lt;br /&gt;
{{flavour|A potion which temporarily transforms the imbiber into an animated tree with branches capable of holding weapons. Such a tree is quite resilient, although it is rooted in place while the transformation lasts, and cannot teleport.}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Potion&lt;br /&gt;
 |name=Potion of lignification&lt;br /&gt;
 |cost=70&lt;br /&gt;
 |weight=4.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Quaffing a '''potion of lignification''' transforms you into [[Tree Form]] for a little while. As a tree, you cannot move, blink, or teleport, and your [[EV]] is reduced to almost nothing. You ''can'' read scrolls, cast spells, wield weapons, and zap wands, however, and you are granted significant physical defense and plant resistances (rPois, rN+++, rTorment). [[Ghoul]]s and [[vampires]] below full are unaffected, while followers of [[Zin]] incur a [[piety]] loss and [[penance]] if they knowingly drink this potion.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*The HP gain and associated boost to regeneration rate you receive upon quaffing could be the difference between life and death, if you are lethally [[poison]]ed with no access to curing. A potion of lignification can also greatly assist you if used at the start of a battle with highly venomous enemies.&lt;br /&gt;
*The power this potion can provide early game is considerable; the AC and GDR will make you nigh invulnerable to virtually any early game foe, the strength and to-hit bonus will give you considerable punch in melee, and the +50% HP and improved regeneration rate will increase the likelihood of survival, until it runs out. Being unable to move has many problems of its own though; foes that attack from range will have their way with you.&lt;br /&gt;
*The virtual immunity to negative energy granted by being in Tree Form can make battles with enemies that rely on [[draining]] or [[torment]] much simpler.&lt;br /&gt;
*Using this potion while in water will stabilize your footing and negate the attack penalties of standing in [[shallow water]] as a small or medium [[size]]d [[species]]. This can be a good way to boost your accuracy if you are fighting monsters in the water, while also potentially reducing their accuracy by 25% (depending on their [[size]]).&lt;br /&gt;
*Followers of [[Lugonu]] can still blink using the Bend Space ability while in Tree Form.&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]], you could not quaff potions, eat, or speak while in [[Tree Form]].&lt;br /&gt;
&lt;br /&gt;
Potions of lignification were added in [[0.14]], replacing [[potions of slowing]].&lt;br /&gt;
&lt;br /&gt;
{{potions}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Magic&amp;diff=43252</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Magic&amp;diff=43252"/>
				<updated>2016-10-04T18:03:12Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version}}&lt;br /&gt;
&lt;br /&gt;
Magic is a very broad term in reference to ''Crawl'', potentially referring to many things.  An overview of the relevant articles is as follows:&lt;br /&gt;
&lt;br /&gt;
==Player spellcasting==&lt;br /&gt;
&lt;br /&gt;
Refers to the ability of players to memorize and cast spells.  See:&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
* [[Spell]]&lt;br /&gt;
* [[Spell school]]&lt;br /&gt;
* [[Spell book]]&lt;br /&gt;
===Mechanics===&lt;br /&gt;
* [[Spell memorisation]]&lt;br /&gt;
* [[Spell success]]&lt;br /&gt;
* [[Spell power]]&lt;br /&gt;
* [[Magic contamination]]&lt;br /&gt;
* [[Spell noise]]&lt;br /&gt;
* [[Spell hunger]]&lt;br /&gt;
* [[Miscast effect]]&lt;br /&gt;
===Lists===&lt;br /&gt;
* [[List of spells]]&lt;br /&gt;
* [[List of spells by school]]&lt;br /&gt;
* [[List of spells by flag]]&lt;br /&gt;
&lt;br /&gt;
==Monster spellcasting==&lt;br /&gt;
&lt;br /&gt;
Refers to the ability of monsters to cast spells.  Note that many monster abilities which are thematically 'innate' are actually implemented as spells in ''Crawl''.  The following articles and categories provide useful info:&lt;br /&gt;
&lt;br /&gt;
* [[Player_ghost#Spellcasting|The article on player ghosts]] provides a good insight into how monster spells are treated.&lt;br /&gt;
* [[Actual spells]] (monsters that don't cast spells innately)&lt;br /&gt;
* [[Spellcaster]]&lt;br /&gt;
&lt;br /&gt;
==Magic items==&lt;br /&gt;
&lt;br /&gt;
Many items in ''Crawl'' are magical.  A complete list would be quite long, but they include:&lt;br /&gt;
&lt;br /&gt;
* [[Ring]]s&lt;br /&gt;
* [[Amulet]]s&lt;br /&gt;
* [[Scroll]]s&lt;br /&gt;
* [[Evocable items]].  These include:&lt;br /&gt;
** [[Wand]]s&lt;br /&gt;
** [[Rod]]s&lt;br /&gt;
** Some [[magical staves]]&lt;br /&gt;
** [[Deck]]s&lt;br /&gt;
** [[Evocable_items#Summoning_Items|Summoning item]]s, including elemental evokers&lt;br /&gt;
** A few other [[Evocable_items#Miscellaneous_Items|miscellaneous items]]&lt;br /&gt;
* Armour bearing an [[ego]]&lt;br /&gt;
* Weapons bearing a [[brand]]&lt;br /&gt;
* All [[magical staves]]&lt;br /&gt;
* All [[artefact]]s (the last non-magical one, the [[Knife of Accuracy]], was removed in [[0.13]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
&lt;br /&gt;
{{skills}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=List_of_spells_by_school&amp;diff=43251</id>
		<title>List of spells by school</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=List_of_spells_by_school&amp;diff=43251"/>
				<updated>2016-10-04T18:02:50Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version018}}&lt;br /&gt;
This is a list of all memorizable spells in Crawl, organized by magic school.  Please also see [[List of spells]] for spells organized alphabetically, [[Spell Books]] for spells organized by book, [[Spell Levels]] for spells organized by level, [[Spell flags]] for spells organized by flag (helpful, unholy, etc.), and [[List of attack spells and beams by maximum damage‎]] for attack spells organized by maximum damage.&lt;br /&gt;
&lt;br /&gt;
Note that the names of the schools of magic (as listed in the spellcasting and memorization screens) are not exactly the same as the names of the corresponding skills.  In particular, the elemental (and poison) skills add &amp;quot;Magic&amp;quot; to the name; and most of the other skill names are plural, while most of the school names are singular.&lt;br /&gt;
&lt;br /&gt;
This data was [[List_of_spells/parse-spl-data|extracted automatically]] from the source code.&lt;br /&gt;
&lt;br /&gt;
{{spell table by school}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[List of spells]] (alphabetical)&lt;br /&gt;
* [[List of spells by level]]&lt;br /&gt;
* [[List of spells by book]]&lt;br /&gt;
* [[List of spells by flag]] (helpful, unholy, etc.)&lt;br /&gt;
* [[List of attack spells and beams by maximum damage‎]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
&lt;br /&gt;
{{skills}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Template:Skills&amp;diff=43250</id>
		<title>Template:Skills</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Template:Skills&amp;diff=43250"/>
				<updated>2016-10-04T18:01:51Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align: center; width: 60%; font-size: 85%;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! colspan=2 | [[Skill]]s&lt;br /&gt;
|-&lt;br /&gt;
! [[Melee weapon|Melee]]&lt;br /&gt;
| [[Short Blades]] • [[Long Blades]] • [[Axes]] • [[Maces &amp;amp; Flails]] • [[Polearms]] • [[Staves]] • [[Unarmed Combat]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Ranged weapons|Ranged]]&lt;br /&gt;
| [[Bows]] • [[Crossbows]] • [[Throwing]] • [[Slings]]&lt;br /&gt;
|-&lt;br /&gt;
! Physical&lt;br /&gt;
| [[Fighting]] • [[Armour (skill)|Armour]] • [[Dodging]] • [[Stealth]] • [[Shields (skill)|Shields]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Magic]]al&lt;br /&gt;
| [[Spellcasting]] • [[Invocations]] • [[Evocations]]&lt;br /&gt;
|-&lt;br /&gt;
! [[List_of_spells_by_school|Spell Schools]]&lt;br /&gt;
| [[Air]] • [[Charms]] • [[Conjurations]] • [[Earth]] • [[Fire Magic|Fire]] • [[Hexes]] • [[Ice Magic|Ice]] • [[Necromancy]] • [[Poison Magic|Poison]] • [[Summoning]] • [[Translocations]] • [[Transmutations]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_wizardry&amp;diff=43249</id>
		<title>Ring of wizardry</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_wizardry&amp;diff=43249"/>
				<updated>2016-10-04T17:51:07Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Jewellery&lt;br /&gt;
 |name = Ring of wizardry&lt;br /&gt;
 |cost = 220&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|This ring increases the ability of its wearer to use magical spells.}}&lt;br /&gt;
&lt;br /&gt;
Wearing a '''ring of wizardry''' provides you with 3 points of [[wizardry]], improving your [[spell success]] rate significantly. This stacks with other sources of wizardry, but with rapidly diminishing returns. It has no impact whatsoever on [[spell hunger]] or [[spell power]].&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Because spell power eventually winds up mattering much more than spell success rate, [[ring]]s of wizardry are usually less desirable than rings which improve the power behind your spells, such as [[rings of fire]], [[ring of ice|ice]], or [[ring of intelligence|intelligence]]. However, if you intend to cast spells with low intelligence, heavy armour, or simply beyond the limits of your current skills, a ring of wizardry can be extremely helpful.&lt;br /&gt;
&lt;br /&gt;
This ring will be identified when worn.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.8]], this ring would not auto-identify.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_teleportation&amp;diff=43248</id>
		<title>Ring of teleportation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_teleportation&amp;diff=43248"/>
				<updated>2016-10-04T17:51:03Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|018}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Jewellery&lt;br /&gt;
 |name = Ring of teleportation&lt;br /&gt;
 |cost = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|This ring occasionally exerts its power to teleport its wearer next to monsters.}}&lt;br /&gt;
&lt;br /&gt;
The [[ring of teleportation]] induces [[teleportitis]] in its wearer so long as it is worn. It is always generated [[cursed]].&lt;br /&gt;
&lt;br /&gt;
Teleportitis only triggers when it would land the player in [[LOS]] of enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Rings of teleportation are almost always bad items to wear, but they may see some potential, albeit risky use in [[stealth]]y stabbers. Note that this ring will not always place the player directly next to a monster, but it does not immediately alert resting monsters to your presence, either. The risk probably outweighs the benefit, especially when considering the value of other available rings.&lt;br /&gt;
*Teleportitis does not trigger in the [[Labyrinth]], making it useless for locating the [[minotaur]]. It also does not function in the [[Abyss]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.18]], rings of teleportation could be evoked to teleport, so they were not completely harmful items.&lt;br /&gt;
Prior to [[0.17]], teleportitis would randomly translocate the player to another location on the map, instead of next to enemies.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_sustain_attributes&amp;diff=43247</id>
		<title>Ring of sustain attributes</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_sustain_attributes&amp;diff=43247"/>
				<updated>2016-10-04T17:50:59Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Ring of sustain attributes&lt;br /&gt;
 |cost= 175&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|This ring protects its wearer from the loss of their strength, dexterity and intelligence.}}&lt;br /&gt;
&lt;br /&gt;
The '''ring of sustain attributes''' cuts any temporary loss of [[stats]] in half, rounding down. Note that most sources of stat loss cause you to lose a single point, so this ring completely negates those (e.g. [[sickness]] and the [[Bad mutations#Deterioration|Deterioration mutation]]).&lt;br /&gt;
&lt;br /&gt;
A ring of sustain attributes does '''not''' affect the ''permanent'' loss of stats that might be incurred by [[mutation]]s.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Temporary stat loss is restored as you gain [[XP]], which means that characters experiencing low levels of stat loss can simply kill monsters to restore their stats without needing sustain attributes. However for characters with at least one low stat (e.g. a [[berserker]] with low [[intelligence]]), sustain attributes can help to avoid getting [[stat zero]], which has extremely dangerous side-effects. Characters that experience larger amounts of stat drain, such as those with higher levels of the [[Deterioration|Deterioration mutation]] or those regularly using a [[Crystal ball of energy]] or the [[Staff of Wucad Mu]], will also find this ring useful.&lt;br /&gt;
&lt;br /&gt;
In some extended branches of the game, you experience far more stat drain than usual. In [[Tomb]] you encounter large numbers of [[death curse]]s, many of which will have a small but significant chance of reducing your stats. In [[Hell]] the frequent effects the you experience from [[Hell's mystical force]] include potentially large stat drain. It's important to watch your stat levels when visiting these branches, putting on sustain attributes as necessary. Your effectiveness is greatly reduced when stats are much lower, and for characters who have a low stat (either permanently or temporarily from previous stat drain), the ring can prevent reaching stat zero.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.17]], this item was called a ring of sustain abilities.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.15]] you received a cumulative effect for wearing two rings, reducing stat loss by 75%, thus entirely negating all stat damage dealt in increments of 3 or less.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_strength&amp;diff=43246</id>
		<title>Ring of strength</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_strength&amp;diff=43246"/>
				<updated>2016-10-04T17:50:54Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Jewellery&lt;br /&gt;
 |name = Ring of strength&lt;br /&gt;
 |cost = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''±X ring of strength''' affects the [[strength]] of the wearer by X (ranges from +6 to -6). If X is negative, the ring is normally [[curse]]d, and it can cause [[stat zero]] if you are unable to remove it.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Gaining a little more strength rarely ever has a very dramatic effect on your character's performances. It provides a slight increase to your accuracy and damage output, and it allows you to wear armour, [[shield]]s, and [[large shield]]s more effectively, but its overall impact is usually pretty negligible. A +5 or +6 strength ring might be a good find for early characters wearing heavy armour or a shield, particularly if they also intend to cast spells, but you'll probably want to replace this with something better eventually.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_stealth&amp;diff=43245</id>
		<title>Ring of stealth</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_stealth&amp;diff=43245"/>
				<updated>2016-10-04T17:50:50Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|This ring allows the wearer to move quietly, making them more stealthy.}}&lt;br /&gt;
&lt;br /&gt;
Wearing a '''ring of stealth''' improves your [[stealth]] by +50, helping reduce the odds of a sleeping or unaware opponent in your [[line of sight]] from noticing you.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Limited. [[Stealth]]-based characters who rely on [[stab]]bing attacks would obviously benefit from one of these, as it makes it easier to enter melee range undetected. Other characters can also appreciate the effect; lightly armoured casters might not focus on [[dexterity]] and stealth much, but with this ring they might still be able to avoid waking up a sleeping, deadly [[unique]] discovered at the edge of their field of vision. Heavily armoured characters likely won't receive any benefit at all (heavy armour stealth penalties will negate most or all of the [[ring]]'s bonus), and should almost certainly use something else.&lt;br /&gt;
&lt;br /&gt;
In all cases, once your opponents are awake, a ring of stealth accomplishes nothing. Swapping it out for a ring of [[slaying]] or something else with an actual combat benefit is advised. Since many players find [[jewellery]] swapping annoying, it's uncommon for rings of stealth to see much use at all once alternatives have been found.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The ring of stealth was added in [[0.15]].&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_slaying&amp;diff=43244</id>
		<title>Ring of slaying</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_slaying&amp;diff=43244"/>
				<updated>2016-10-04T17:50:46Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Jewellery&lt;br /&gt;
 |name = Ring of slaying&lt;br /&gt;
 |cost = ?&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|This ring increases or decreases the wearer's effectiveness with ranged weapons and melee attacks.}}&lt;br /&gt;
&lt;br /&gt;
A '''±X ring of slaying''' affects [[accuracy]] and [[damage]] dealt by X in the same format as weapon enchantments, ranging from -6 to +6). It will affect both melee (including unarmed) and ranged combat, but not magic. The ring is usually [[cursed]] if the modifier is negative.&lt;br /&gt;
&lt;br /&gt;
A functionally identical effect occasionally appears on [[artefact]] jewellery and armour, denoted as &amp;quot;Slay ±X&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Very high, if the bonus is decent. Slaying bonuses significantly increase your overall damage output, acting as a bonus enchantment that stacks with your current weapon. Characters with fast weapons in particular can make good use of slaying, though slower weaponry will still benefit from it.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Before the weapon enchantment merge in [[0.15]], rings of slaying had two distinct bonuses--one for accuracy, and one for damage.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.10]], slaying was more powerful as it was included before the weapon skill multiplier. &lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_see_invisible&amp;diff=43243</id>
		<title>Ring of see invisible</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_see_invisible&amp;diff=43243"/>
				<updated>2016-10-04T17:50:41Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Ring of see invisible&lt;br /&gt;
 |cost=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|This ring allows its wearer to see things hidden from view by magic.}}&lt;br /&gt;
&lt;br /&gt;
A '''ring of see invisible''' allows its wearer to see creatures that are invisible (either intrinsically or through use of the [[Invisibility]] spell).&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
A ring of see invisible is invaluable when trying to kill invisible monsters such as [[unseen horror]]s, [[ghost moth]]s, and some of the demons of [[Hell]]. However, it is not worth a dedicated ring slot, which could better be utilized by necessary resistances. Swap this in as needed.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_resist_corrosion&amp;diff=43242</id>
		<title>Ring of resist corrosion</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_resist_corrosion&amp;diff=43242"/>
				<updated>2016-10-04T17:50:28Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|018}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Ring of resist corrosion&lt;br /&gt;
 |cost= ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An '''ring of resist corrosion''' grants its wearer [[corrosion]] resistance, providing a 50% chance of negating each level of the corrosion [[status effect]] you would normally receive. It also reduces the amount of [[acid]] damage you suffer by 50%, further reducing the odds of any given attack corroding you.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
When facing acid damage, corrosion resistance is very helpful, reducing your damage intake and preventing corrosion from affecting your [[accuracy]], [[damage]], and [[AC]]. Acid damage is a serious threat all throughout [[the Slime Pits]], and can also be an issue when dealing with [[caustic shrike]]s, [[tengu reaver]]s, [[yellow draconian]]s, [[lich]]es, and [[oklob plant]]s.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.18]], the ring of resist corrosion was an amulet.&lt;br /&gt;
&lt;br /&gt;
Prior to the corrosion overhaul of [[0.15]], corrosion resistance offered a 90% chance of negating corrosion effects against vulnerable weapons and armour. This stacked with other sources of resistance.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_willpower&amp;diff=43241</id>
		<title>Ring of willpower</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_willpower&amp;diff=43241"/>
				<updated>2016-10-04T17:50:21Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Ring of protection from magic&lt;br /&gt;
 |cost= &lt;br /&gt;
}}&lt;br /&gt;
{{flavour|This ring increases its wearer's resistance to hostile enchantments.}}&lt;br /&gt;
&lt;br /&gt;
A '''ring of protection from magic''' increases its wearer's [[magic resistance]] (MR) by 40 for each ring worn.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Rings of protection from magic are decent general use rings, particularly for [[species]] with poor natural magic resistance or when facing foes capable of [[banish]]ing or [[paralyse|paralyzing]] you. Just don't be afraid to swap them out when a particular elemental resistance is in order.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
You can press the '''%''' or '''@''' keys to view your current level of magic resistance.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_protection_from_fire&amp;diff=43240</id>
		<title>Ring of protection from fire</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_protection_from_fire&amp;diff=43240"/>
				<updated>2016-10-04T17:50:15Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Jewellery&lt;br /&gt;
 |name = Ring of protection from fire&lt;br /&gt;
 |cost = ?&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|This ring provides protection from fire.}}&lt;br /&gt;
A [[ring of protection from fire]] protects its wearer from fire-based attacks, providing one level of [[fire resistance]] (rF+).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
As fire-based attacks are fairly frequent, a player will usually want at least a single level of fire resistance constantly. Thus, many players will choose to wear one of these rings constantly, although using it as a swap is usually a viable strategy as well.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_protection_from_cold&amp;diff=43239</id>
		<title>Ring of protection from cold</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_protection_from_cold&amp;diff=43239"/>
				<updated>2016-10-04T17:49:58Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Jewellery&lt;br /&gt;
 |name = Ring of protection from cold&lt;br /&gt;
 |cost = ?&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|This ring provides protection from cold.}}&lt;br /&gt;
A '''ring of protection from cold''' protects its wearer from cold-based attacks, providing one level of [[cold]] resistance (rC+).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Cold resistance is often useful and occasionally critical, although a character will usually have enough time to swap a [[ring]] in when confronted with a cold-using monster. Whether you regularly swap this ring or keep it on all the time depends greatly on your character's other equipment and your own playing style.&lt;br /&gt;
*In general, cold resistance is a lower priority than [[fire resistance]] in the late game due to the threat of [[orbs of fire]], but can be helpful during the [[Lair]] with the occasional appearance of [[rime drake]]s, which use cold-based attacks.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_protection&amp;diff=43238</id>
		<title>Ring of protection</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_protection&amp;diff=43238"/>
				<updated>2016-10-04T17:49:54Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Jewellery&lt;br /&gt;
 |name = Ring of protection&lt;br /&gt;
 |cost = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''±X ring of protection''' affects the [[AC]] of the wearer by X (ranges from -6 to 6). If X is negative, the [[ring]] is normally [[cursed]]. Even if you've identified rings of protection in general, you won't know the specific amount of protection a given ring offers until after you've put it on.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Depends on the strength of the ring. All characters are going to want more AC, but sacrificing a ring slot for it may or may not be a good idea. A +1 ring is something you'll likely only use until a decent alternative comes around, but a +4-6 ring may be worth wearing through to the end of the game.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_positive_energy&amp;diff=43237</id>
		<title>Ring of positive energy</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_positive_energy&amp;diff=43237"/>
				<updated>2016-10-04T17:49:50Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Jewellery&lt;br /&gt;
 |name = Ring of positive energy&lt;br /&gt;
 |cost = 420&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|This blessed ring protects the life-force of its wearer from negative energy, making them partially immune to the draining effects of undead and necromantic magic.}}&lt;br /&gt;
&lt;br /&gt;
A '''ring of positive energy''' provides one level of [[negative energy]] resistance (rN+), protecting its wearer from [[draining]] attacks and [[Necromancy|necromantic magic]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Whether this ring is useful or not is largely situational, although life protection is decidedly less useful than fire or cold resistance. The undead can ignore them entirely, as they are immune to the energy type by nature. Also, as most draining attacks are subject to [[EV]], very agile characters will not generally need much negative energy resistance. However, high-AC, low-EV characters taking on the [[shadow dragon]]-heavy [[The Vaults|Vault]]:5 may wish to have a few ranks in order to avoid taking heavy damage and the debilitating skill debuffs that accompany draining attacks.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.13]], this ring was known as the [[ring of life protection]].&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_poison_resistance&amp;diff=43236</id>
		<title>Ring of poison resistance</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_poison_resistance&amp;diff=43236"/>
				<updated>2016-10-04T17:49:45Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Jewellery&lt;br /&gt;
 |name = Ring of poison resistance&lt;br /&gt;
 |cost = 200&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|This ring provides protection from the effects of poisons and venom.}}&lt;br /&gt;
&lt;br /&gt;
The '''ring of poison resistance''' grants [[poison resistance]] when worn.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
[[Poison]] is a threat from the very beginning of the game, and one [[Lair]] branch is guaranteed to be poison-themed. This makes poison resistance almost required to get through certain parts of the game, and rings of poison resistance are a conveniently swappable way to get it.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_magical_power&amp;diff=43235</id>
		<title>Ring of magical power</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_magical_power&amp;diff=43235"/>
				<updated>2016-10-04T17:49:41Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Ring of magical power&lt;br /&gt;
 |cost= 280&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|This ring increases its wearer's reserves of magical power.}}&lt;br /&gt;
&lt;br /&gt;
Wearing a '''ring of magical power''' increases your max [[MP]] by 9. Due to the way that MP regeneration rates work, this increase in max MP also results in an increase in MP regeneration per turn. Note that the effects of multiple rings of magical power and the [[Magical staff|staff of power]] stack, but you'll eventually receive diminishing returns; any max MP over 50 will be halved, so 52 MP would be reduced to 51, 54 to 52, and so on.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The usefulness of an additional 9 MP varies from character to character. A spellcaster can greatly benefit from an early ring of magical power, but melee thugs in heavy armour will likely have no use for it unless they happen to have the [[spirit shield]] intrinsic from another source. Even if they master a few basic support spells, they rarely need large MP pools to fuel them.&lt;br /&gt;
&lt;br /&gt;
Characters built around offensive or debilitating spells, however, can always use more MP, especially in the early game. The more ammunition you have before running dry, the better. Even characters with [[Sublimation of Blood]] or other forms of MP [[channeling]] benefit from lasting longer before they have to waste turns on MP recovery.&lt;br /&gt;
&lt;br /&gt;
Even so, don't be afraid to eventually retire this ring for a spell enhancer or vital resistance. By the middle- and late-game, getting one or two more shots of a level 5+ attack spell might not be all that critical compared to some of your other options.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_attention&amp;diff=43234</id>
		<title>Ring of attention</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_attention&amp;diff=43234"/>
				<updated>2016-10-04T17:49:37Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Jewellery&lt;br /&gt;
 |name = Ring of loudness&lt;br /&gt;
 |cost = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|This ring passively emits an aura of loud noise, causing the wearer to be considerably less stealthy.}}&lt;br /&gt;
&lt;br /&gt;
A '''ring of loudness''' is a [[ring]] which has no effect except to penalize your [[stealth]] by -50, making it harder to go unnoticed by monsters in your [[line of sight]]. They are always generated [[curse]]d.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
None. Once you've uncursed yourself, toss it.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Rings of loudness were added in [[0.15]].&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_intelligence&amp;diff=43233</id>
		<title>Ring of intelligence</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_intelligence&amp;diff=43233"/>
				<updated>2016-10-04T17:49:33Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Jewellery&lt;br /&gt;
 |name = Ring of intelligence&lt;br /&gt;
 |cost = ?&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|This ring increases or decreases the mental ability of its wearer, depending on the degree to which it has been enchanted.}}&lt;br /&gt;
&lt;br /&gt;
A '''±X ring of intelligence''' affects the [[intelligence]] of the wearer by X (ranges from +6 to -6). If the enchantment is negative, the ring is usually cursed and can cause [[stat zero]].&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
These rings are highly prized by all kinds of spellcasters since they reduce [[spell hunger]] while increasing spell success and [[spell power|power]]. They're nearly useless for characters who don't cast spells, except as a way to keep intelligence above zero while recovering from attribute drain.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_ice&amp;diff=43232</id>
		<title>Ring of ice</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_ice&amp;diff=43232"/>
				<updated>2016-10-04T17:49:29Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Ring of ice&lt;br /&gt;
 |cost= 434&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|This rings brings its wearer more in contact with the powers of cold and ice. The wearer gains resistance to cold and can use ice magic more effectively, but becomes less effective at the use of fire magic and more vulnerable to the effects of fire.}}&lt;br /&gt;
&lt;br /&gt;
A [[ring of ice]] is a [[ring]] that enhances the [[spell power|power]] of [[ice magic]] spells while reducing the power of spells that involve [[fire magic]]. Additionally, it provides one level of [[cold resistance]] (rC+) and one negative level of [[fire resistance]] (rF-).&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*A ring of ice can serve as a poor man's [[ring of protection from cold]] in a pinch, particularly if you should encounter an [[Ice Cave]] mini branch.&lt;br /&gt;
*Unless you frequently use [[Ice magic]], it is not wise to wear a ring of ice for an extended period unless you have a means of counteracting the level of fire vulnerability. Sources of fire damage are generally more common than ice damage.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_flight&amp;diff=43231</id>
		<title>Ring of flight</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_flight&amp;diff=43231"/>
				<updated>2016-10-04T17:49:18Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Ring of flight&lt;br /&gt;
 |cost=&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|This ring allows its wearer to fly. The ring's power cannot be evoked while airborne, so it's ill-suited for longer trips above deadly liquid.}}&lt;br /&gt;
&lt;br /&gt;
By wearing a [[ring of flight]], you gain the [[ability]] to [[fly]] for a short time, allowing you to cross impassable terrain. The ring's rate of success is determined by your [[Evocations]] skill. Each successful use costs 1 [[MP]] and a small amount of [[nutrition]]. You may end your flight at will as a separate ability.&lt;br /&gt;
&lt;br /&gt;
Note that a flying character still triggers [[trap]]s as normal.&lt;br /&gt;
&lt;br /&gt;
The chance of successfully evoking this ring rises with your [[Evocations]] skill:&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Failure rate table|table|Evocations|40|2}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Although useful, this ring has one crucial limitation: you cannot extend your flight with this ring once you are already airborne. If you find yourself over [[deep water]] or [[lava]] and your flight is nearly over, don't be afraid to read a [[scroll of blinking]] to get yourself back to land as quickly as possible. Alternatively, if you have a different source of flight, you can use that to extend your duration. All the same, consider manually landing whenever flight isn't necessary to avoid traveling into dangerous situations with only a short duration remaining.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The ring of flight was introduced in [[0.12]], replacing the [[ring of levitation]].&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_fire&amp;diff=43230</id>
		<title>Ring of fire</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_fire&amp;diff=43230"/>
				<updated>2016-10-04T17:49:14Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
''This is about the jewellery. For the level 7 spell, see [[Ring of Flames]].''&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Ring of fire&lt;br /&gt;
 |cost= 434&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|This rings brings its wearer more in contact with the powers of fire. He or she gains resistance to heat and can use fire magic more effectively, but becomes vulnerable to the effects of cold.}}&lt;br /&gt;
&lt;br /&gt;
A [[ring of fire]] is a [[ring]] that enhances the [[spell power|power]] of [[fire magic]] spells while reducing the power of spells that involve [[ice magic]]. Additionally, it provides one level of [[fire resistance]] (rF+) and one negative level of [[cold resistance]] (rC-).&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*A ring of fire can serve as a poor man's [[ring of protection from fire]] in a pinch, particularly if you should encounter a [[Volcano]] mini branch.&lt;br /&gt;
*Unless you frequently use [[Fire magic]], it is not wise to wear a ring of fire for an extended period unless you have a means of counteracting the level of cold vulnerability. Sources of cold damage are generally less common than fire damage, but a stray [[Bolt of Cold]] with cold vulnerability can pack a deadly punch.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_evasion&amp;diff=43229</id>
		<title>Ring of evasion</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_evasion&amp;diff=43229"/>
				<updated>2016-10-04T17:49:09Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Jewellery&lt;br /&gt;
 |name = Ring of evasion&lt;br /&gt;
 |cost = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|This ring makes its wearer either more or less capable of avoiding attacks, depending on its degree of enchantment.}}&lt;br /&gt;
&lt;br /&gt;
A '''±X ring of evasion''' affects the [[evasion]] of its wearer by X (ranges from +6 to -6). If the enchantment is negative, the ring is usually [[curse]]d. Even if you've identified rings of evasion in general, you won't know the specific amount of evasion a given ring offers until after you've put it on.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Depends on the strength of the ring. All characters can benefit from more [[EV]], but sacrificing a ring slot for it may or may not be a good idea, depending on your other resistances. A +1 ring is something you'll likely only use until a decent alternative comes around, but a +4-6 ring may be worth wearing through to the end of the game.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_dexterity&amp;diff=43228</id>
		<title>Ring of dexterity</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_dexterity&amp;diff=43228"/>
				<updated>2016-10-04T17:49:05Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Jewellery&lt;br /&gt;
 |name = Ring of dexterity&lt;br /&gt;
 |cost = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''±X ring of dexterity''' affects the [[dexterity]] of the wearer by X (ranges from +6 to -6). If X is negative, the ring is normally [[curse]]d, and it can cause [[stat zero]] if you are unable to remove it.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Although more dexterity is always nice, the exact impact of boosting your dexterity really depends on your [[Dodging]] and [[Stealth]] skills, as well as the [[encumbrance rating]] of your armour. [[Ev]]asion-based fighters or sneaky [[stab]]bers will likely appreciate it far more than a [[minotaur]] in [[crystal plate armour]].&lt;br /&gt;
&lt;br /&gt;
In any case, even a +6 ring of dexterity isn't going to help you enough to make it competitive with many of the other options out there. Definitely use it in place of nothing, but don't feel bad swapping it out when something more crucial comes along.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Template:Rings&amp;diff=43227</id>
		<title>Template:Rings</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Template:Rings&amp;diff=43227"/>
				<updated>2016-10-04T17:48:25Z</updated>
		
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Template:Amulets&amp;diff=43226</id>
		<title>Template:Amulets</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Template:Amulets&amp;diff=43226"/>
				<updated>2016-10-04T17:48:15Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: Blanked the page&lt;/p&gt;
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		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Amulet_of_regeneration&amp;diff=43225</id>
		<title>Amulet of regeneration</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Amulet_of_regeneration&amp;diff=43225"/>
				<updated>2016-10-04T17:48:03Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
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&lt;div&gt;{{version|018}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Amulet of regeneration&lt;br /&gt;
 |cost= ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|An amulet that increases the wearer's natural regeneration rate. In order to function, it must first attune itself to the wearer's body at full health.}}&lt;br /&gt;
&lt;br /&gt;
An '''amulet of regeneration''' increases its wearer's [[regeneration rate]] by 40, greatly hastening the HP recovery rate of your character. This benefit becomes less pronounced as your max HP rises, but its effect is always substantial. When natural healing is unavailable, the amulet's effects are less impressive; [[deep dwarves]] and bloodless [[vampire]]s gain no HP regeneration whatsoever from wearing it, but it does help you recover from [[sickness]] significantly faster.&lt;br /&gt;
&lt;br /&gt;
Increased regeneration does not begin until your HP reaches maximum, so there's no point in swapping one on after a battle to recover faster.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Sources of regeneration are generally very welcome. Reducing the time spent recovering between battles makes it less likely for new enemies to spawn on your current floor or find you while wandering, and is very welcome for players looking to maximize their [[score]]. Don't be afraid to swap it out for a needed resistance, however.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.18]], the amulet of regeneration began working immediately and also increased the wearer's metabolism.&lt;br /&gt;
&lt;br /&gt;
The amulet of regeneration was added in [[0.16]], replacing the [[ring of regeneration]].&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Amulet_of_reflection&amp;diff=43224</id>
		<title>Amulet of reflection</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Amulet_of_reflection&amp;diff=43224"/>
				<updated>2016-10-04T17:47:50Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
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&lt;div&gt;{{version|018}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Amulet of reflection&lt;br /&gt;
 |cost= ?&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|An amulet which exerts a force that blocks some incoming attacks, and can even reflect any blocked ranged attacks back towards the attacker.}}&lt;br /&gt;
&lt;br /&gt;
Wearing an [[amulet of reflection]] provides a variable amount of [[SH]], from 1 to 6, depending on its enchantment. When projectiles are blocked, they are reflected, as when wearing a shield with the [[reflection]] ego.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Players with high [[SH]] from [[shield]]s and some uncommon [[mutation]]s benefit the most, but these amulets are surprisingly helpful for anyone, especially amulets with high enchantments. They can make packs of [[centaur]]s and [[yaktaur]]s much less threatening, and can potentially cause significant reciprocal harby reflecting missiles back at their sources.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The amulet of reflection was added in [[0.18]].&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Amulet_of_rage&amp;diff=43223</id>
		<title>Amulet of rage</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Amulet_of_rage&amp;diff=43223"/>
				<updated>2016-10-04T17:47:39Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|018}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Amulet of rage&lt;br /&gt;
 |cost= ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|This amulet enables its wearer to attempt to enter a state of berserk rage.}}&lt;br /&gt;
&lt;br /&gt;
Wearing an '''amulet of rage''' allows you to go [[berserk]] at will. This vastly increases your combat capabilities for a short while, but leaves you penalized afterwards (see the [[berserk]] article for more details).&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|'''Success Rate''': 50 + 2×[[Evocations]] &amp;gt; (3d100)/3&amp;lt;br&amp;gt;'''Cost''': 2 MP, and you lose 600 [[nutrition]] when it ends}}&lt;br /&gt;
&lt;br /&gt;
[[File:rage_evoc.png]]&lt;br /&gt;
&lt;br /&gt;
[[Formicid]]s, [[mummies]], and [[ghoul]]s, cannot berserk, and thus have no use for this amulet. [[Vampire]]s with less than Full ([[hunger]]) also cannot berserk.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
For users with a decent Evocations skill, this amulet is a reliable and effectively infinite source of berserking. For non-[[Trog]] followers, this is amazingly useful, especially in the early game. Even without Evocations skill, however, it is far from useless. At no skill, you have a 50% chance of activating it. Simply start making activation attempts when the enemy is two or three tiles away, and if you activate early, simply pass a turn or move to meet it. This will reduce the duration of your berserk slightly, but you should still have plenty of time to crush your opponent. See the [[Berserk]] article for advice on intelligent berserking.&lt;br /&gt;
&lt;br /&gt;
Be aware that in rare cases monsters can use found berserk amulets against you.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]], wearing this amulet had a tiny chance of extending your berkserk each time you killed an enemy.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.11]], this amulet also decreased the odds of you passing out after your berserk state ends.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Amulet_of_magic_regeneration&amp;diff=43222</id>
		<title>Amulet of magic regeneration</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Amulet_of_magic_regeneration&amp;diff=43222"/>
				<updated>2016-10-04T17:47:33Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|018}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Amulet of magic regeneration&lt;br /&gt;
 |cost= ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|An amulet that substantially increases the wearer's normal rate of magic regeneration. In order to function, it must first attune itself to the wearer's body with full reserves of magic.}}&lt;br /&gt;
&lt;br /&gt;
An '''amulet of magic regeneration''' increases its wearer's [[MP]] regeneration rate, greatly hastening the MP recovery rate of your character. This benefit becomes less pronounced as your max MP rises, but its effect is always substantial. The increased MP recovery does not take effect until the character's MP has reached maximum.&lt;br /&gt;
&lt;br /&gt;
This amulet is useless for followers of [[Pakellas]], who don't regenerate MP.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
An amulet of magic regeneration is quite welcome for spellcasters, especially ones who don't have access to some type of channeling or [[Vehumet]]'s MP recovery. Characters with [[guardian spirit]] by some means other than an [[amulet of guardian spirit]] may also find it useful.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The amulet of magic regeneration was added in [[0.18]].&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Amulet_of_inaccuracy&amp;diff=43221</id>
		<title>Amulet of inaccuracy</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Amulet_of_inaccuracy&amp;diff=43221"/>
				<updated>2016-10-04T17:47:29Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Amulet of inaccuracy&lt;br /&gt;
 |cost= ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|This amulet makes its wearer less accurate in hand combat and when targeting monsters via ranged weapons or spells.}}&lt;br /&gt;
&lt;br /&gt;
Wearing an '''amulet of inaccuracy''' decreases the accuracy of each of your attacks, physical or magical, by 5. This utterly useless [[amulet]] would never be used if not for the fact that it always generates [[cursed]]. Consider this a good reason to avoid putting on unidentified amulets without a [[scroll of remove curse]] on hand.&lt;br /&gt;
&lt;br /&gt;
Although they serve no useful purpose, the [[amulet of the Air]] [[artefact]] uses an amulet of inaccuracy as a base item, adding several very useful benefits to compensate for its penalty to accuracy.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]], amulets of inaccuracy were not always cursed, and would not identify when worn.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.12]], this amulet's negative effect would not calculate correctly for ranged weapons.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Amulet_of_harm&amp;diff=43220</id>
		<title>Amulet of harm</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Amulet_of_harm&amp;diff=43220"/>
				<updated>2016-10-04T17:47:24Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.18}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Amulet of harm&lt;br /&gt;
 |cost= ?&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|This unholy amulet contains a vicious spirit that increases damage dealt to and by its wearer by one fourth. The spirit wants only to spread harm, and removing the amulet will cause the spirit to punish the wearer with draining.}}&lt;br /&gt;
&lt;br /&gt;
Wearing an '''amulet of harm''' makes you deal 25% more damage than normal, but also increases the damage you take by 25%. The damage is increased after [[AC]] and resistances are accounted for, but before [[deep dwarf]] damage shaving. All forms of damage, including [[torment]], are affected.  Removing the amulet has a [[draining]] effect.&lt;br /&gt;
&lt;br /&gt;
The Amulet of Harm is an [[evil]] item, and the [[good gods]] disapprove of its use.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Whether or not an amulet of harm is worth using greatly depends on the character. Characters with good defenses, especially AC, may appreciate the extra damage they're able to do while ignoring most of the negative effects. Characters with good ranged attacks, who deal damage at a distance more often than they receive damage, may also benefit.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.19]], the amulet will not be considered [[evil]] [https://github.com/crawl/crawl/commit/15dfbc9a20c87e374247b4b020de4f6b1a64321e anymore] and will be made asymmetrical, providing 30% damage boost while increasing damage taken by only 20%.&lt;br /&gt;
&lt;br /&gt;
The amulet of harm was added in [[0.18]].&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
[[Category:Evil]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Amulet_of_the_gourmand&amp;diff=43219</id>
		<title>Amulet of the gourmand</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Amulet_of_the_gourmand&amp;diff=43219"/>
				<updated>2016-10-04T17:47:18Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Amulet of the gourmand&lt;br /&gt;
 |cost= ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|This amulet allows its wearer to eat fresh raw meat when not hungry, and drastically increases nutrition you can get from them. These effects on the wearer's digestion are cumulative over time and are initially small.}}&lt;br /&gt;
&lt;br /&gt;
An '''amulet of the gourmand''' lets you consume meat like a [[Carnivore]] without reducing your ability to consume [[Herbivore|vegetarian]] fare, but functions fully only after some time has passed. If you eat meat while the amulet is still attuning itself to you, you will only gain partial nutrition from any [[chunk]]s you eat while above &amp;quot;Hungry&amp;quot; level. The activation time is approximately 400 turns, and you can determine how close you are to fully active by eating a chunk: the more enthusiastic the message you receive, the closer the amulet is to being fully active.&lt;br /&gt;
&lt;br /&gt;
===Species-Specific Mechanics===&lt;br /&gt;
It will not grant the ability to eat meat to [[spriggan]]s, [[vampire]]s, [[mummies]], or anyone with three ranks of the [[Herbivore]] [[mutation]].&lt;br /&gt;
&lt;br /&gt;
As [[troll]]s already have the gourmand mutation, this amulet will do nothing for them. Likewise, [[ghoul]]s, [[kobold]]s, and [[felid]]s also do not benefit from an amulet of the gourmand in any manner.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.16]], [[ghoul]]s benefited from an amulet of the gourmand by treating all chunks as if they were rotten, thus increasing the [[HP]] restored when consuming them.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.15]], wearing an amulet of the gourmand also allowed you to consume contaminated chunks as though they were clean.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
[[Category:Hunger]]&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Amulet_of_guardian_spirit&amp;diff=43218</id>
		<title>Amulet of guardian spirit</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Amulet_of_guardian_spirit&amp;diff=43218"/>
				<updated>2016-10-04T17:47:11Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version018}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Amulet of guardian spirit&lt;br /&gt;
 |cost= ?&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|An amulet containing a protective spirit which will cause any damage taken to be divided between the wearer's reserves of health and magic.}}&lt;br /&gt;
Wearing an '''amulet of guardian spirit''' links your [[HP]] and [[MP]], causing all damage you take to be split proportionally between your HP and MP pools, as per the [[spirit shield]] ego.&lt;br /&gt;
&lt;br /&gt;
Equipping this amulet will immediately set your MP to zero.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*[[Vine Stalker]]s have this amulet's effect as an innate ability, and do not further benefit from wearing one. Since this amulet links with health, [[deep dwarves]] will stop regenerating their mana until they remove it again.&lt;br /&gt;
*This amulet is best suited for [[berserker]]s and other characters who do not use much (or any) MP. It is a risky choice for spellcasters, who will find themselves low on MP exactly when they need it most.&lt;br /&gt;
*If you plan to wear this amulet long-term, consider training your [[Spellcasting]], [[Invocations]], or [[Evocations]] ability to increase your mana pool and give you some additional durability. Training Spellcasting will grant you the most MP, but training [[Invocations]] or [[Evocations]] may or may not be more practical options depending on your character specs and/or skill [[aptitude]]s.&lt;br /&gt;
*When combined with some sort of [[channeling]] ability, it can serve as a limited form of on-demand healing. This is great for [[mummies]] or [[lichform]] casters, who can channel constantly without feeling hunger, and is worth considering for spellcasters in [[chunk]]-rich areas.&lt;br /&gt;
*[[Deep elves]] and [[felid]]s have low enough HP that they can be one-shotted by [[Lehudib's Crystal Spear]] and similar dangers. Losing a large chunk of your MP from a hard hit is still preferable to losing all your HP. Bear in mind that if your HP is low enough, even a full MP pool will still do you no good, as some damage will always get through to your HP.&lt;br /&gt;
*Remember to re-assess the priority for killing magic point draining monsters (such as the [[eye of draining]] or [[ghost moth]]) while wearing this amulet, as their ability to drain your MP is often rapid and irresistible.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.10]], the amulet used only MP to shield the wearer, making it less useful for casters.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Amulet_of_faith&amp;diff=43217</id>
		<title>Amulet of faith</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Amulet_of_faith&amp;diff=43217"/>
				<updated>2016-10-04T17:47:03Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|018}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Amulet of faith&lt;br /&gt;
 |cost=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|This is a talisman crafted to call the attention of the gods to its wearer. This divine attention makes it easier to please your god, but your god is also less likely to forgive your transgressions, and the amulet will drain some of your divine favour when removed.}}&lt;br /&gt;
&lt;br /&gt;
Wearing an '''amulet of faith''' causes your current [[god]] (as well as any former gods you've abandoned) to pay more attention to you, causing the following effects:&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
*[[Piety]] gain is 25% faster.&lt;br /&gt;
*Gods that grant god gifts do so 33% more frequently.&lt;br /&gt;
*Gods that may protect you from harm are more likely to do so (your piety is treated as being 33% higher for such checks).&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
*Removing the amulet will result in the loss of one third of your piety, but will never cause excommunication, or drop piety too close to excommunication.&lt;br /&gt;
*Wearing it during penance (even if you are currently atheist) will make godly-wrath happen 1/3 more often, ending the penance more quickly.&lt;br /&gt;
&lt;br /&gt;
===Unusual Behavior===&lt;br /&gt;
*'''[[Gozag Ym Sagoz]]''' - No effect.&lt;br /&gt;
*'''[[Ru]]''' - Increases the rate at which sacrifices are offered, but may slow down the rate when removed. No effect at full piety.&lt;br /&gt;
*'''[[Xom]]''' - Xom's piety fluctuation occurs 33% faster than normal, and it acts more often. Removing the amulet has no consequences.&lt;br /&gt;
*[[Demigod]]s will &amp;quot;feel a surge of self-confidence&amp;quot; upon putting on an amulet of faith. This has no actual impact on the game, however.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The worth of an amulet of faith is entirely dependent on how much use you can get out of your god's piety. If your god provides only passive abilities and doesn't give out endless gifts ([[Vehumet]], for instance), or if you simply focus on non-divine abilities and generally neglect your piety-fueled abilities, then an amulet of faith will do you little good apart from helping you reach max piety quickly. If you ''are'' taking advantage of piety-fueled abilities and god gifts, however, then the amulet of faith is extremely useful. For example, a [[Trog]] worshiper will receive more weapons and can call upon allies more often, while a [[Nemelex]] worshipers will be flooded with [[deck]]s and can afford to trick draw from them more often. Although useless for some, for characters that can make use of them, amulets of faith are one of the more useful non-[[artefact]] amulets you can find for general wear.&lt;br /&gt;
&lt;br /&gt;
However, the piety cost to remove an amulet of faith can be intimidating, and may seem like a good argument not to use the amulet at all. Depending on the god involved, the impact of losing a third of your piety can be severe. Making up lost piety is annoying, but rarely devastating, and the benefits of wearing an amulet of faith for long periods of time can be immense. Fear of occasional and entirely voluntary piety loss should not be a major concern when deciding whether or not to use this amulet.&lt;br /&gt;
&lt;br /&gt;
If you haven't run across an amulet of faith by the time you have high piety with your current god, you might want to avoid wear-IDing amulets. A [[scroll of identify]] is a small price to pay to avoid significant piety loss.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Prior to [[0.18]], this amulet granted a 33% bonus to piety, not a 25% bonus.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Amulet_of_dismissal&amp;diff=43216</id>
		<title>Amulet of dismissal</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Amulet_of_dismissal&amp;diff=43216"/>
				<updated>2016-10-04T17:46:55Z</updated>
		
		<summary type="html">&lt;p&gt;Beep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|018}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Amulet of dismissal&lt;br /&gt;
 |cost= ?&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|An amulet which generates a field of translocational energy that will teleport away creatures that harm you, one time in ten. It takes a few moments to get used to the translocational energy field, initially disorienting the wearer for a few turns.}}&lt;br /&gt;
&lt;br /&gt;
Wearing an [[amulet of dismissal]] causes attackers who harm you to be teleported away 10% of the time. When you first equip the amulet, you receive 1d3+2 turns of the [[vertigo]] effect, which decreases your EV, spellcasting success, and chance to hit.&lt;br /&gt;
&lt;br /&gt;
The unrandart [[Amulet of Cekugob]] uses an amulet of dismissal as its base type as of [[0.18]].&lt;br /&gt;
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==Strategy==&lt;br /&gt;
*This amulet is a suitable option for ranged attackers or spellcasters who generally don't want to be within melee range of anything. It is less useful for melee fighters, as you are likely to dismiss an enemy just before it receives a killing blow. Given the usefulness of other amulets, it should only be worn if nothing else is available, or potentially not worn at all.&lt;br /&gt;
*The [[vertigo]] penalties applied by this amulet when first worn can be quite dangerous if it is swapped in during combat, especially to fragile spellcasters. Avoid doing this during combat if possible.&lt;br /&gt;
*This amulet may be helpful after the player has picked up the [[Orb of Zot]] (i.e. during [[ascension]]).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The amulet of dismissal was added in [[0.18]].&lt;br /&gt;
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{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Beep</name></author>	</entry>

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