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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Belltower</id>
		<title>CrawlWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Belltower"/>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/Special:Contributions/Belltower"/>
		<updated>2026-04-22T08:42:59Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Guile&amp;diff=60639</id>
		<title>Guile</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Guile&amp;diff=60639"/>
				<updated>2022-04-24T00:08:05Z</updated>
		
		<summary type="html">&lt;p&gt;Belltower: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version028}}&lt;br /&gt;
{{flavour|It weakens the willpower of the wielder and anyone they hex.}}&lt;br /&gt;
&lt;br /&gt;
The '''Guile''' [[ego]], exclusive to [[orb]]s, give you -80 (**) [[willpower]]. In exchange, monsters you target with [[Hexes]] or other willpower-checks will have an effective -80 willpower.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Losing willpower is quite risky, to say the least. [[Paralysis]], along with many other hexes, are very much lethal! However, this item may be safely used in situations where you are sure that these status conditions aren't a major concern. For example, when taking on [[ghost vault]]s on a cleared floor -- just make sure that the ghost can't try anything on you. &lt;br /&gt;
**The early [[Dungeon]], the [[Lair]], and some of its branches ([[Spider]], [[Snake]], and [[Shoals]]), do not have many extremely debilitating hexes. After all, you aren't expected to have sufficient Wl yet. It's still a cost - [[petrification]] and [[mesmerisation]] can range from annoying to very dangerous, depending on the situation.&lt;br /&gt;
*Casters specializing in [[Hexes]] benefit most, especially as it takes the shield slot. However, any character can benefit with status [[wands]] and a little [[Evocations]] training. &lt;br /&gt;
**Success rates rise dramatically, especially against high will foes, which are often ones you'd want to hex in the first place. Against [[death yak]]s, an [[Ensorcelled Hibernation]] might rise from 10% to 70%. Other monsters with Will++ / Will+++ are similarly vulnerable.&lt;br /&gt;
**Guile can't bring monsters (or you) below 0 willpower, meaning that your uninvested, low base chance Hexes can only be so effective. Weaker willed monsters will see less extreme boosts, even if they are low to begin with.&lt;br /&gt;
*Sadly, it does not affect hexes from your allies (such as [[Hepliaklqana]]'s ancestor).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The guile ego was introduced with orbs in [[0.28]].&lt;br /&gt;
&lt;br /&gt;
{{orb}}&lt;/div&gt;</summary>
		<author><name>Belltower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Armour&amp;diff=58147</id>
		<title>Armour</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Armour&amp;diff=58147"/>
				<updated>2022-02-19T02:24:33Z</updated>
		
		<summary type="html">&lt;p&gt;Belltower: /* Body Armour */ GDR of Gold dragon scales was still in the chart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version028}}&lt;br /&gt;
{| style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
| TOC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{flavour|Nought can Deform the Human race&amp;lt;br&amp;gt;Like to the Armours iron brace&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-William Blake, &amp;quot;Auguries of Innocence&amp;quot;, 99-100. 1803.}}&lt;br /&gt;
&lt;br /&gt;
[[Armour]] encompasses all clothing worn to protect against physical melee and ranged attacks (though some provide benefits against certain magic attacks as well). Armour does this by providing increased [[AC]] (thus [[GDR), [[SH]] (for [[shields]]), [[resistance]]s (for certain body armours), and whatever benefits their [[ego]]s provide. However, this comes at a cost to your [[EV]] and [[Spellcasting]] ability when using the heavier armours. Increasing your [[Armour (skill)|Armour skill]] improves the benefits and lowers the penalties of most armour. Shields are governed by the [[Shields (skill)|Shields skill]].&lt;br /&gt;
&lt;br /&gt;
==Armour Locations==&lt;br /&gt;
There are six armour locations in ''Crawl'', also known as '''armour slots''' when referring to whether a player is wearing (or can wear) a given type of armour. Some [[species]] have restrictions on the kinds of armour they can wear.&lt;br /&gt;
&lt;br /&gt;
*'''[[Body armour]]''' is worn on a character's torso, and is the primary source of AC. Its AC bonus is penalized by the [[Deformed]] mutation. Heavier body armour imposes greater penalties.&lt;br /&gt;
*'''[[Gloves]]''' are worn on the hands, and are unusable with rank 3 of the [[Claws]] mutation. Certain [[transformation]]s, such as [[Blade Hands]], will disable them.&lt;br /&gt;
*'''[[Boots]]''' are worn on the feet, and are unusable with rank 3 of either the [[Talons]] or [[Hooves]] mutations.&lt;br /&gt;
**In place of boots, [[naga]] and [[palentonga]] characters may wear '''[[barding]]s''' on the rear portions of their bodies, providing more AC and higher potential enchantment than regular boots at the cost of a bit of EV.&lt;br /&gt;
*'''[[:Category:Headgear|Headgear]]''' is worn on the head. The [[Beak]], [[Antennae]], and [[Horns]] mutations all restrict the player's headgear options.&lt;br /&gt;
*'''[[Cloak]]s''' and '''[[Scarf|scarves]]''' are worn around the shoulders, unusable with demonspawn's [[Weakening stinger]].&lt;br /&gt;
*'''[[Shields]]''' and [[Orb]]s are held on character's arm. They prevent the use of [[Handedness|two-handed]] weapons. Shields provide [[SH]], but impede spellcasting and EV without sufficient skill.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance rating==&lt;br /&gt;
Most body armour has an [[encumbrance rating]] proportional to its AC and GDR. [[Robe]]s, [[animal skin]]s, and [[leather armour]], being lightweight, have little or no EV penalty; at the other end of the spectrum you can find [[plate armour]] and [[crystal plate armour]], which are cumbersome but incredibly protective. All shields and bardings also have an EV penalty.&lt;br /&gt;
&lt;br /&gt;
A higher [[encumbrance rating]]:&lt;br /&gt;
*Lowers your [[ev]]asion&lt;br /&gt;
*Makes you less [[stealth]]y&lt;br /&gt;
*Reduces your spellcasting success rate&lt;br /&gt;
&lt;br /&gt;
Increasing your Armour skill decreases the effect of the encumbrance rating (though never completely: -2.2% per level, so at level 27 the reduction is -60%, and no amount of skill will make you any stealthier) and boosts the total AC granted by those pieces. High [[strength]] will also help. See the [[encumbrance rating]] page for more details..&lt;br /&gt;
&lt;br /&gt;
==AC Calculations==&lt;br /&gt;
If you're interested in the formulas the game uses to determine the actual AC contributions from a piece of armour, see the [[AC calculations]] page. Otherwise, here's the short version:&lt;br /&gt;
*A piece of armour's base AC is always the minimum you'll receive (assuming it's not negatively enchanted and/or you aren't [[Deformed]]).&lt;br /&gt;
*Improving your [[Armour (skill)|Armour skill]] increases the base AC an armour provides by about 4% per level.&lt;br /&gt;
*Enchanting armour directly adds to your total AC. This AC bonus is not affected by the Armour skill.&lt;br /&gt;
*The maximum enchantment possible on a piece of armour is its base AC (for body armour and barding); between 3 and 8 for shields, depending on the type; and 2 for everything else.&lt;br /&gt;
&lt;br /&gt;
==Guaranteed damage reduction==&lt;br /&gt;
Any source of AC provides you with [[guaranteed damage reduction]]. This is a percentage of damage received from all physical melee attacks that you are guaranteed to ignore. The higher the armour's base AC, the higher the percentage ignored (though it is limited by your total AC). See the article on GDR for more details.&lt;br /&gt;
&lt;br /&gt;
==Wear and remove times==&lt;br /&gt;
All types of armour, including [[shield]]s, require 5 turns to remove or equip. Note that if you are swapping one piece of armour for another, it will take 5 turns to remove the old armour and another 5 turns to equip the new one.&lt;br /&gt;
&lt;br /&gt;
==Tables of Armours==&lt;br /&gt;
===Body Armour===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Armour&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Base AC&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Encumbrance rating&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
|-&lt;br /&gt;
|[[Robe]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small–Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Ring mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small–Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Scale mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small–Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Chain mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 15&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small–Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Plate armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 18&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small–Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal plate armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 23&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small–Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Animal skin]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Troll leather armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Steam dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Acid dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Quicksilver dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 9&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 9&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 15&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 15&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 12&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 23&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Shield&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | SH&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | EVP&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
|-&lt;br /&gt;
|[[Buckler]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Little–Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Kite shield]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small–Big&lt;br /&gt;
|-&lt;br /&gt;
|[[Tower shield]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 13&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 15&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Medium–Giant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Headgear&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | AC&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Encumbrance rating&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
|-&lt;br /&gt;
|[[Helmet]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small–Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Hat]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Armour&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | AC&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Encumbrance rating&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
|-&lt;br /&gt;
|[[Boots]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small–Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloak]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Scarf]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Gloves]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small–Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Barding]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Naga/Palentonga&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour Ego==&lt;br /&gt;
Enchanted armour may have an [[ego]], which gives it additional properties.&lt;br /&gt;
&lt;br /&gt;
==Restrictions and Mutations==&lt;br /&gt;
*Beaks, horns, and antennae are incompatible with helmets. Hats are allowed.&lt;br /&gt;
**Horns 3 and Antennae 3 disallow all headgear, however.&lt;br /&gt;
*Hooves 3 and talons 3 are incompatible with boots.&lt;br /&gt;
*Claws 3 and [[Blade Hands]] are incompatible with gloves.&lt;br /&gt;
**Blade Hands is in addition incompatible with all types of shields and weapons.&lt;br /&gt;
*Weakening stinger is incompatible with cloaks.&lt;br /&gt;
*[[Wisp Form]] is incompatible with all armour and jewellery.&lt;br /&gt;
*[[Bat Form]] and [[Pig Form]] are incompatible with all armour and rings (you can only wear amulets).&lt;br /&gt;
*[[Fungus Form]], [[Spider Form]], [[Ice Form]], [[Hydra Form]], and [[Dragon Form]] are incompatible with all armour (you can only wear jewellery).&lt;br /&gt;
*[[Tree Form]] is incompatible with all armour except shields.&lt;br /&gt;
*[[Statue Form]] is incompatible with all armour except headgear, shields, and cloaks.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Orbs were introduced in [[0.28]].&lt;br /&gt;
*Prior to [[0.28]], armour and shields would penalize your [[to-hit]].&lt;br /&gt;
*Prior to [[0.27]], [[GDR]] was determined based on your body armour, not total [[AC]].&lt;br /&gt;
*Prior to [[0.26]],  bardings were split into [[Naga barding]]s and [[Centaur barding]]s.&lt;br /&gt;
*Scarves were added in [[0.20]].&lt;br /&gt;
*Prior to [[0.19]], dragon scales were dragon armours; they first had to be enchanted from their respective dragon (or troll) hides.&lt;br /&gt;
*Prior to [[0.17]], heavy armour slowed [[throwing]] and [[unarmed combat]] attacks.&lt;br /&gt;
*Prior to [[0.16]], light armour had no small spellcast success penalty; scale mail had an ER of 11 instead of 10.&lt;br /&gt;
*In [[0.15]], [[aum|item weight]] was removed from the game and removing/equipping armour was set to a flat 5 turns. Prior to that, doing so wasted AC+1 turns.&lt;br /&gt;
*In [[0.14]], all [[Racial equipment|racial armour types]] were removed. Gold dragon armour, crystal plate armour, and plate armour have had their encumbrance ratings reduced (27 -&amp;gt; 25, 24 -&amp;gt; 23, and 19 -&amp;gt; 18 respectively). Mottled dragon armour increased ER fom 4 to 5.&lt;br /&gt;
*In [[0.13]], the evasion penalty system was changed, and the base evasion penalty was renamed as the [[encumbrance rating]] and rescaled for all armours [https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:mutation:stats&amp;amp;#effect_of_strength_on_armour_evp]. Splint mails were removed and chain mails were increased to 8 AC.&lt;br /&gt;
*Prior to [[0.11]], you could only train Armour while wearing equipment with an EV penalty of at least -1.&lt;br /&gt;
*Prior to [[0.6]], body armour was divided into Light Armour and Heavy Armour. The former would allow you to train dodging, while the latter trained Armour.&lt;br /&gt;
&lt;br /&gt;
[[Category:Armours]]&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Belltower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Armour&amp;diff=44716</id>
		<title>Armour</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Armour&amp;diff=44716"/>
				<updated>2017-01-21T14:10:00Z</updated>
		
		<summary type="html">&lt;p&gt;Belltower: /* Body Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{| style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
| TOC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{flavour|Nought can Deform the Human race&amp;lt;br&amp;gt;Like to the Armours iron brace&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-William Blake, &amp;quot;Auguries of Innocence&amp;quot;, 99-100. 1803.}}&lt;br /&gt;
&lt;br /&gt;
[[Armour]] encompasses all clothing worn to protect against physical melee and ranged attacks (though some provide benefits against certain magic attacks as well). Armour does this by providing increased [[AC]], [[GDR]], [[SH]] (for [[shields]]), [[resistance]]s (for certain body armours), and whatever benefits their [[ego]]s provide. However, this comes at a cost to your [[EV]] and [[Spellcasting]] ability when using the heavier armours. Increasing your [[Armour (skill)|Armour skill]] improves the benefits and lowers the penalties of most armour. Shields are governed by the [[Shields (skill)|Shields skill]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armour Locations==&lt;br /&gt;
There are six armour locations in ''Crawl'', also known as '''armour slots''' when referring to whether a player is wearing (or can wear) a given type of armour. Some [[species]] have restrictions on the kinds of armour they can wear.&lt;br /&gt;
&lt;br /&gt;
*'''[[Body armour]]''' is worn on a character's torso, and provides both AC and GDR. Its AC bonus is penalized by the [[Deformed]] mutation. Heavier ones provide larger EV penalties.&lt;br /&gt;
*'''[[Gloves]]''' are worn on the hands, and are unusable with rank 3 of the [[Claws]] mutation. Certain [[Transmutations]], such as [[Blade Hands]], will disable them.&lt;br /&gt;
*'''[[Boots]]''' are worn on the feet, and are unusable with rank 3 of either the [[Talons]] or [[Hooves]] mutations.&lt;br /&gt;
**In place of boots, [[centaur]] and [[naga]] characters may wear '''[[barding]]s''' on the rear portions of their bodies, providing more AC and higher potential enchantment than regular boots at the cost of a bit of EV. Centaurs cannot wear naga barding, and nagas cannot wear centaur barding.&lt;br /&gt;
*'''[[:Category:Headgear|Headgear]]''' is worn on the head. The [[Beak]], [[Antennae]], and [[Horns]] mutations all restrict the player's headgear options.&lt;br /&gt;
*'''[[Cloak]]s''' are worn around the shoulders.&lt;br /&gt;
*'''[[Shields]]''' are worn on a character's arm. They provide SH, but impede spellcasting, EV, and the use of certain weapons.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance rating==&lt;br /&gt;
Most body armour has an [[encumbrance rating]] proportional to its AC and GDR. [[Robe]]s, [[animal skin]]s, and [[leather armour]], being lightweight, have no or a very small EV penalty; at the other end of the spectrum you can find [[plate armour]] and [[crystal plate armour]], which are cumbersome but incredibly protective. All shields and bardings also have an EV penalty.&lt;br /&gt;
&lt;br /&gt;
A higher [[encumbrance rating]]:&lt;br /&gt;
*Lowers your evasion chance&lt;br /&gt;
*Makes you less [[stealth]]y&lt;br /&gt;
*Reduces your accuracy&lt;br /&gt;
*Reduces your spellcasting success rate&lt;br /&gt;
*Slows unarmed combat attacks&lt;br /&gt;
&lt;br /&gt;
Increasing your Armour skill decreases the effect of the encumbrance rating (though never completely: -2.2% per level, so at level 27 the reduction is -60%) and boosts the total AC granted by those pieces. High [[strength]] will also help. See the [[encumbrance rating]] page for more details..&lt;br /&gt;
&lt;br /&gt;
==AC Calculations==&lt;br /&gt;
If you're interested in the formulas the game uses to determine the actual AC contributions from a piece of armour, see the [[AC calculations]] page. Otherwise, here's the short version:&lt;br /&gt;
*A piece of armour's base AC is always the minimum you'll receive (assuming it's not negatively enchanted and/or you aren't [[Deformed]]).&lt;br /&gt;
*Improving your [[Armour (skill)|Armour skill]] increases the base AC an armour provides by about 4% per level.&lt;br /&gt;
*Enchanting armour directly adds to your total AC. This AC bonus is not affected by the Armour skill.&lt;br /&gt;
*The maximum enchantment possible on a piece of armour is its base AC (for body armour and barding); between 3 and 8 for shields, depending on the type; and 2 for everything else.&lt;br /&gt;
&lt;br /&gt;
==Guaranteed damage reduction==&lt;br /&gt;
Any piece of armour with a base AC greater than 2 provides you with [[guaranteed damage reduction]]. This is a percentage of damage received from all physical melee attacks that you are guaranteed to ignore. The higher the armour's base AC, the higher the percentage ignored (though it is limited by your total AC). See the article on GDR for more details.&lt;br /&gt;
&lt;br /&gt;
==Wear and remove times==&lt;br /&gt;
All types of armour, including [[shield]]s, require 5 turns to remove or equip. Note that if you are swapping one piece of armour for another, it will take 5 turns to remove the old armour and another 5 turns to equip the new one.&lt;br /&gt;
&lt;br /&gt;
==Tables of Armours==&lt;br /&gt;
===Body Armour===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Armour&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Base AC&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Encumbrance rating&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | GDR&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
|-&lt;br /&gt;
|[[Robe]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Ring mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 24%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Scale mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 28%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Chain mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -15&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Plate armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -18&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal plate armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -23&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 48%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Animal skin]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; |  0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Troll leather armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Steam dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 24%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Mottled dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 28%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 31%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Quicksilver dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 9&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 9&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 37%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -15&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -15&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 12&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -23&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 44%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Shield&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | SH&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | EVP&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
|-&lt;br /&gt;
|[[Buckler]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Tiny to medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small to giant&lt;br /&gt;
|-&lt;br /&gt;
|[[Large shield]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 13&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Medium to giant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Headgear&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | AC&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Encumbrance rating&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
|-&lt;br /&gt;
|[[Helmet]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Hat]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Armour&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | AC&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Encumbrance rating&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
|-&lt;br /&gt;
|[[Boots]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloak]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Gloves]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Centaur barding]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Centaur&lt;br /&gt;
|-&lt;br /&gt;
|[[Naga barding]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Naga&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour Ego==&lt;br /&gt;
Enchanted armour may have an [[ego]], which gives it additional properties.&lt;br /&gt;
&lt;br /&gt;
==Restrictions and Mutations==&lt;br /&gt;
*Beaks, horns, and antennae are incompatible with helmets. Hats are allowed.&lt;br /&gt;
**Horns 3 and Antennae 3 disallow all headgear, however.&lt;br /&gt;
*Hooves 3 and talons 3 are incompatible with boots.&lt;br /&gt;
*Claws and [[Blade Hands]] are incompatible with gloves.&lt;br /&gt;
**Blade Hands is in addition incompatible with all types of shields and weapons.&lt;br /&gt;
*[[Porcupine Form]] and [[Wisp Form]] are incompatible with all armour and jewellery.&lt;br /&gt;
*[[Bat Form]] and [[Pig Form]] are incompatible with all armour (you can only wear amulets).&lt;br /&gt;
*[[Spider Form]], [[Ice Form]], and [[Dragon Form]] are incompatible with all armour (you can only wear jewellery).&lt;br /&gt;
*[[Fungus Form]] is incompatible with all armour except headgear.&lt;br /&gt;
*[[Tree Form]] is incompatible with all armour except headgear and shields.&lt;br /&gt;
*[[Statue Form]] is incompatible with all armour except headgear, shields, and cloaks.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.19]], dragon armours were renamed in dragon scales, and all dragon and troll hides were removed. Instead, creatures that could have dropped hides dropped the corresponding armour instead.&lt;br /&gt;
&lt;br /&gt;
In [[0.15]], [[aum|item weight]] was removed from the game and removing/equipping armour was set to a flat 5 turns. Prior to that, doing so wasted AC+1 turns.&lt;br /&gt;
&lt;br /&gt;
In [[0.14]], all [[Racial equipment|racial armour types]] were removed.&lt;br /&gt;
&lt;br /&gt;
In [[0.13]], the evasion penalty system was changed, and the base evasion penalty was renamed as the [[encumbrance rating]] and rescaled for all armours [https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:mutation:stats&amp;amp;#effect_of_strength_on_armour_evp]. Splint mails were removed and chain mails were increased to 8AC.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.11]], you could only train Armour while wearing equipment with an EV penalty of at least -1.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.6]], body armour was divided into Light Armour and Heavy Armour. The former would allow you to train dodging, while the latter trained Armour.&lt;br /&gt;
&lt;br /&gt;
[[Category:Armours]]&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Belltower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Armour&amp;diff=44715</id>
		<title>Armour</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Armour&amp;diff=44715"/>
				<updated>2017-01-21T14:08:12Z</updated>
		
		<summary type="html">&lt;p&gt;Belltower: /* Body Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{| style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
| TOC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{flavour|Nought can Deform the Human race&amp;lt;br&amp;gt;Like to the Armours iron brace&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-William Blake, &amp;quot;Auguries of Innocence&amp;quot;, 99-100. 1803.}}&lt;br /&gt;
&lt;br /&gt;
[[Armour]] encompasses all clothing worn to protect against physical melee and ranged attacks (though some provide benefits against certain magic attacks as well). Armour does this by providing increased [[AC]], [[GDR]], [[SH]] (for [[shields]]), [[resistance]]s (for certain body armours), and whatever benefits their [[ego]]s provide. However, this comes at a cost to your [[EV]] and [[Spellcasting]] ability when using the heavier armours. Increasing your [[Armour (skill)|Armour skill]] improves the benefits and lowers the penalties of most armour. Shields are governed by the [[Shields (skill)|Shields skill]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armour Locations==&lt;br /&gt;
There are six armour locations in ''Crawl'', also known as '''armour slots''' when referring to whether a player is wearing (or can wear) a given type of armour. Some [[species]] have restrictions on the kinds of armour they can wear.&lt;br /&gt;
&lt;br /&gt;
*'''[[Body armour]]''' is worn on a character's torso, and provides both AC and GDR. Its AC bonus is penalized by the [[Deformed]] mutation. Heavier ones provide larger EV penalties.&lt;br /&gt;
*'''[[Gloves]]''' are worn on the hands, and are unusable with rank 3 of the [[Claws]] mutation. Certain [[Transmutations]], such as [[Blade Hands]], will disable them.&lt;br /&gt;
*'''[[Boots]]''' are worn on the feet, and are unusable with rank 3 of either the [[Talons]] or [[Hooves]] mutations.&lt;br /&gt;
**In place of boots, [[centaur]] and [[naga]] characters may wear '''[[barding]]s''' on the rear portions of their bodies, providing more AC and higher potential enchantment than regular boots at the cost of a bit of EV. Centaurs cannot wear naga barding, and nagas cannot wear centaur barding.&lt;br /&gt;
*'''[[:Category:Headgear|Headgear]]''' is worn on the head. The [[Beak]], [[Antennae]], and [[Horns]] mutations all restrict the player's headgear options.&lt;br /&gt;
*'''[[Cloak]]s''' are worn around the shoulders.&lt;br /&gt;
*'''[[Shields]]''' are worn on a character's arm. They provide SH, but impede spellcasting, EV, and the use of certain weapons.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance rating==&lt;br /&gt;
Most body armour has an [[encumbrance rating]] proportional to its AC and GDR. [[Robe]]s, [[animal skin]]s, and [[leather armour]], being lightweight, have no or a very small EV penalty; at the other end of the spectrum you can find [[plate armour]] and [[crystal plate armour]], which are cumbersome but incredibly protective. All shields and bardings also have an EV penalty.&lt;br /&gt;
&lt;br /&gt;
A higher [[encumbrance rating]]:&lt;br /&gt;
*Lowers your evasion chance&lt;br /&gt;
*Makes you less [[stealth]]y&lt;br /&gt;
*Reduces your accuracy&lt;br /&gt;
*Reduces your spellcasting success rate&lt;br /&gt;
*Slows unarmed combat attacks&lt;br /&gt;
&lt;br /&gt;
Increasing your Armour skill decreases the effect of the encumbrance rating (though never completely: -2.2% per level, so at level 27 the reduction is -60%) and boosts the total AC granted by those pieces. High [[strength]] will also help. See the [[encumbrance rating]] page for more details..&lt;br /&gt;
&lt;br /&gt;
==AC Calculations==&lt;br /&gt;
If you're interested in the formulas the game uses to determine the actual AC contributions from a piece of armour, see the [[AC calculations]] page. Otherwise, here's the short version:&lt;br /&gt;
*A piece of armour's base AC is always the minimum you'll receive (assuming it's not negatively enchanted and/or you aren't [[Deformed]]).&lt;br /&gt;
*Improving your [[Armour (skill)|Armour skill]] increases the base AC an armour provides by about 4% per level.&lt;br /&gt;
*Enchanting armour directly adds to your total AC. This AC bonus is not affected by the Armour skill.&lt;br /&gt;
*The maximum enchantment possible on a piece of armour is its base AC (for body armour and barding); between 3 and 8 for shields, depending on the type; and 2 for everything else.&lt;br /&gt;
&lt;br /&gt;
==Guaranteed damage reduction==&lt;br /&gt;
Any piece of armour with a base AC greater than 2 provides you with [[guaranteed damage reduction]]. This is a percentage of damage received from all physical melee attacks that you are guaranteed to ignore. The higher the armour's base AC, the higher the percentage ignored (though it is limited by your total AC). See the article on GDR for more details.&lt;br /&gt;
&lt;br /&gt;
==Wear and remove times==&lt;br /&gt;
All types of armour, including [[shield]]s, require 5 turns to remove or equip. Note that if you are swapping one piece of armour for another, it will take 5 turns to remove the old armour and another 5 turns to equip the new one.&lt;br /&gt;
&lt;br /&gt;
==Tables of Armours==&lt;br /&gt;
===Body Armour===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Armour&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Base AC&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Encumbrance rating&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | GDR&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
|-&lt;br /&gt;
|[[Robe]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Ring mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 24%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Scale mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 28%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Chain mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -15&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Plate armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -18&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal plate armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -23&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 48%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Animal skin]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; |  0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Troll leather armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 19%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Steam dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 24%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Mottled dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 28%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 31%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Quicksilver dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 34%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 9&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 37%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -15&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -17&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 39%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 12&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -25&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 44%&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Shield&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | SH&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | EVP&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
|-&lt;br /&gt;
|[[Buckler]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Tiny to medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small to giant&lt;br /&gt;
|-&lt;br /&gt;
|[[Large shield]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 13&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Medium to giant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Headgear&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | AC&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Encumbrance rating&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
|-&lt;br /&gt;
|[[Helmet]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Hat]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Armour&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | AC&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Encumbrance rating&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
|-&lt;br /&gt;
|[[Boots]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloak]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Gloves]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small and medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Centaur barding]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Centaur&lt;br /&gt;
|-&lt;br /&gt;
|[[Naga barding]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Naga&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armour Ego==&lt;br /&gt;
Enchanted armour may have an [[ego]], which gives it additional properties.&lt;br /&gt;
&lt;br /&gt;
==Restrictions and Mutations==&lt;br /&gt;
*Beaks, horns, and antennae are incompatible with helmets. Hats are allowed.&lt;br /&gt;
**Horns 3 and Antennae 3 disallow all headgear, however.&lt;br /&gt;
*Hooves 3 and talons 3 are incompatible with boots.&lt;br /&gt;
*Claws and [[Blade Hands]] are incompatible with gloves.&lt;br /&gt;
**Blade Hands is in addition incompatible with all types of shields and weapons.&lt;br /&gt;
*[[Porcupine Form]] and [[Wisp Form]] are incompatible with all armour and jewellery.&lt;br /&gt;
*[[Bat Form]] and [[Pig Form]] are incompatible with all armour (you can only wear amulets).&lt;br /&gt;
*[[Spider Form]], [[Ice Form]], and [[Dragon Form]] are incompatible with all armour (you can only wear jewellery).&lt;br /&gt;
*[[Fungus Form]] is incompatible with all armour except headgear.&lt;br /&gt;
*[[Tree Form]] is incompatible with all armour except headgear and shields.&lt;br /&gt;
*[[Statue Form]] is incompatible with all armour except headgear, shields, and cloaks.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.19]], dragon armours were renamed in dragon scales, and all dragon and troll hides were removed. Instead, creatures that could have dropped hides dropped the corresponding armour instead.&lt;br /&gt;
&lt;br /&gt;
In [[0.15]], [[aum|item weight]] was removed from the game and removing/equipping armour was set to a flat 5 turns. Prior to that, doing so wasted AC+1 turns.&lt;br /&gt;
&lt;br /&gt;
In [[0.14]], all [[Racial equipment|racial armour types]] were removed.&lt;br /&gt;
&lt;br /&gt;
In [[0.13]], the evasion penalty system was changed, and the base evasion penalty was renamed as the [[encumbrance rating]] and rescaled for all armours [https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:mutation:stats&amp;amp;#effect_of_strength_on_armour_evp]. Splint mails were removed and chain mails were increased to 8AC.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.11]], you could only train Armour while wearing equipment with an EV penalty of at least -1.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.6]], body armour was divided into Light Armour and Heavy Armour. The former would allow you to train dodging, while the latter trained Armour.&lt;br /&gt;
&lt;br /&gt;
[[Category:Armours]]&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Belltower</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Louise&amp;diff=41483</id>
		<title>Louise</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Louise&amp;diff=41483"/>
				<updated>2016-04-28T11:28:21Z</updated>
		
		<summary type="html">&lt;p&gt;Belltower: /* Location */ Just encountered Louise in The Depths&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Louise the Corrupted''' is a [[unique]] heavily armed spellcaster notorious for sending characters to [[the Abyss]] far earlier than they'd like. She's usually armed with a decent weapon, [[large shield]], and armour, making her less fragile than the average unique caster.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Dungeon]]:14-15&lt;br /&gt;
*The [[Elven Halls]]&lt;br /&gt;
*[[The Swamp]]&lt;br /&gt;
*[[The Snake Pit]]&lt;br /&gt;
*[[The Shoals]]&lt;br /&gt;
*The [[Spider's Nest]]&lt;br /&gt;
*[[The Depths]]&lt;br /&gt;
&lt;br /&gt;
{{monster spells}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Getting hit by Banishment without the proper gear is an almost certain death sentence for low-level characters. If you spot Louise and are within easy reach of some [[stairs]], consider making a tactical retreat back to your [[stash]] for whatever [[magic resistance]] gear you have available. She can only hit you with it as long as you're in her line of effect. Summons can be very useful for blocking it.&lt;br /&gt;
*Louise cannot [[see invisible]]. Use this to greatly reduce the chance of her using magic against you.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Belltower</name></author>	</entry>

	</feed>