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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bluelbanez</id>
		<title>CrawlWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bluelbanez"/>
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		<updated>2026-04-17T02:57:25Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Demonspawn_mutations&amp;diff=44600</id>
		<title>Demonspawn mutations</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Demonspawn_mutations&amp;diff=44600"/>
				<updated>2016-12-28T23:45:57Z</updated>
		
		<summary type="html">&lt;p&gt;Bluelbanez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version019}}&lt;br /&gt;
As [[demonspawn]] characters level up, they gain useful [[mutations]] due to their demonic ancestry. [[Demonspawn mutations]] are semi-random, according to the following rules. A 'facet' is a set of three levels in one mutation:&lt;br /&gt;
*90% of the time, they mutate as follows:&lt;br /&gt;
**They gain one body-slot facet&lt;br /&gt;
**They gain one scales facet&lt;br /&gt;
**They gain two tier 2 facets&lt;br /&gt;
**They gain one tier 3 facet&lt;br /&gt;
*10% of the time, they are &amp;quot;monstrous&amp;quot;, and instead mutate as follows:&lt;br /&gt;
**They gain three body-slot facets (claws, horns or antennae, hooves or talons)&lt;br /&gt;
**They have ''no'' scales facets&lt;br /&gt;
**They gain two tier 2 facets&lt;br /&gt;
**They gain one tier 3 facet&lt;br /&gt;
Monstrous demonspawn are far more offensive-minded: they have lower AC due to their inability to wear any armour other than cloaks, shields, and body armour, but their claws make them well-suited to [[Unarmed Combat]]. Your auxiliary attacks also support close combat.&lt;br /&gt;
&lt;br /&gt;
Here is a list of all possible demonspawn mutations. Note that many of these mutations can also be gained randomly. However, demonspawn mutations are unique in that they cannot be removed by any means. You can check your current mutations with shift-A.&lt;br /&gt;
&lt;br /&gt;
=Body-Slot Facets=&lt;br /&gt;
&lt;br /&gt;
Monstrous demonspawn develop 3 body-slot facets, while others gain 1.&lt;br /&gt;
&lt;br /&gt;
===Claws===&lt;br /&gt;
{{:Claws}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horns===&lt;br /&gt;
{{:Horns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Antennae===&lt;br /&gt;
{{:Antennae}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hooves===&lt;br /&gt;
{{:Hooves}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Talons===&lt;br /&gt;
{{:Talons}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Scales Facets=&lt;br /&gt;
Most demonspawn develop scales; monstrous demonspawn do not. Demonspawn may still acquire scales through random mutation, but non-monstrous demonspawn can only get ranks of a scales mutation if it matches the one they would eventually develop later.&lt;br /&gt;
&lt;br /&gt;
===Molten Scales===&lt;br /&gt;
{{:Molten Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Icy Blue Scales===&lt;br /&gt;
{{:Icy Blue Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slimy Green Scales===&lt;br /&gt;
{{:Slimy Green Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thin Metallic Scales===&lt;br /&gt;
{{:Thin Metallic Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Yellow Scales===&lt;br /&gt;
{{:Yellow Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rough Black Scales===&lt;br /&gt;
{{:Rough Black Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rugged Brown Scales===&lt;br /&gt;
{{:Rugged Brown Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Iridescent Scales===&lt;br /&gt;
{{:Iridescent Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Large Bone Plates===&lt;br /&gt;
{{:Large Bone Plates}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Repulsion Field===&lt;br /&gt;
{{:Repulsion Field}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thin Skeletal Structure===&lt;br /&gt;
{{:Thin Skeletal Structure}}&lt;br /&gt;
&lt;br /&gt;
===Sturdy Frame===&lt;br /&gt;
{{:Sturdy Frame}}&lt;br /&gt;
&lt;br /&gt;
===Sanguine Armour===&lt;br /&gt;
{{:Sanguine Armour}}&lt;br /&gt;
&lt;br /&gt;
=Tier 2 Facets=&lt;br /&gt;
All demonspawn develop two tier 2 facets.&lt;br /&gt;
&lt;br /&gt;
===Ignite Blood===&lt;br /&gt;
{{:Ignite Blood}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Icemail===&lt;br /&gt;
{{:Icemail}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Powered by Death===&lt;br /&gt;
{{:Powered By Death}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mana Shield===&lt;br /&gt;
{{:Mana Shield}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Demonic Guardian]]===&lt;br /&gt;
{{:Demonic Guardian}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nightstalker===&lt;br /&gt;
{{:Nightstalker}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spiny===&lt;br /&gt;
{{:Spiny (mutation)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Powered by Pain===&lt;br /&gt;
{{:Powered By Pain}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Foul Stench===&lt;br /&gt;
{{:Foul Stench}}&lt;br /&gt;
&lt;br /&gt;
=Tier 3 Facets=&lt;br /&gt;
All demonspawn gain one tier 3 facet.&lt;br /&gt;
&lt;br /&gt;
===Hurl Hellfire===&lt;br /&gt;
{{:Hurl Hellfire}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Passive Freeze===&lt;br /&gt;
{{:Passive Freeze}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Robust===&lt;br /&gt;
{{:Robust}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Negative Energy Resistance===&lt;br /&gt;
{{:Negative Energy Resistance (mutation)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Augmentation===&lt;br /&gt;
{{:Augmentation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Prior to [[0.19]] Powered by Death gave regen from nearby corpses, regen is now given from kills.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.19]] there was no Sanguine Armour mutation.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.18]] there was no Sturdy Frame mutation.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]] the negative energy facet granted a second level of rN, instead of the [[Black Mark]] passive ability.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]], Demonic Guardian would function for Okawaru worshipers, often resulting in massive piety losses. Hellfire cost 25% of max HP instead of 15.&lt;br /&gt;
&lt;br /&gt;
Mana Shield was added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.12]], Augmentation kicked in at low HP instead of high HP.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.11]], [[magic resistance]] was available as a Tier 2 facet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Intrinsic]]&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Bluelbanez</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Demonspawn_mutations&amp;diff=44599</id>
		<title>Demonspawn mutations</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Demonspawn_mutations&amp;diff=44599"/>
				<updated>2016-12-28T23:42:45Z</updated>
		
		<summary type="html">&lt;p&gt;Bluelbanez: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version018}}&lt;br /&gt;
As [[demonspawn]] characters level up, they gain useful [[mutations]] due to their demonic ancestry. [[Demonspawn mutations]] are semi-random, according to the following rules. A 'facet' is a set of three levels in one mutation:&lt;br /&gt;
*90% of the time, they mutate as follows:&lt;br /&gt;
**They gain one body-slot facet&lt;br /&gt;
**They gain one scales facet&lt;br /&gt;
**They gain two tier 2 facets&lt;br /&gt;
**They gain one tier 3 facet&lt;br /&gt;
*10% of the time, they are &amp;quot;monstrous&amp;quot;, and instead mutate as follows:&lt;br /&gt;
**They gain three body-slot facets (claws, horns or antennae, hooves or talons)&lt;br /&gt;
**They have ''no'' scales facets&lt;br /&gt;
**They gain two tier 2 facets&lt;br /&gt;
**They gain one tier 3 facet&lt;br /&gt;
Monstrous demonspawn are far more offensive-minded: they have lower AC due to their inability to wear any armour other than cloaks, shields, and body armour, but their claws make them well-suited to [[Unarmed Combat]]. Your auxiliary attacks also support close combat.&lt;br /&gt;
&lt;br /&gt;
Here is a list of all possible demonspawn mutations. Note that many of these mutations can also be gained randomly. However, demonspawn mutations are unique in that they cannot be removed by any means. You can check your current mutations with shift-A.&lt;br /&gt;
&lt;br /&gt;
=Body-Slot Facets=&lt;br /&gt;
&lt;br /&gt;
Monstrous demonspawn develop 3 body-slot facets, while others gain 1.&lt;br /&gt;
&lt;br /&gt;
===Claws===&lt;br /&gt;
{{:Claws}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horns===&lt;br /&gt;
{{:Horns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Antennae===&lt;br /&gt;
{{:Antennae}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hooves===&lt;br /&gt;
{{:Hooves}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Talons===&lt;br /&gt;
{{:Talons}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Scales Facets=&lt;br /&gt;
Most demonspawn develop scales; monstrous demonspawn do not. Demonspawn may still acquire scales through random mutation, but non-monstrous demonspawn can only get ranks of a scales mutation if it matches the one they would eventually develop later.&lt;br /&gt;
&lt;br /&gt;
===Molten Scales===&lt;br /&gt;
{{:Molten Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Icy Blue Scales===&lt;br /&gt;
{{:Icy Blue Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slimy Green Scales===&lt;br /&gt;
{{:Slimy Green Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thin Metallic Scales===&lt;br /&gt;
{{:Thin Metallic Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Yellow Scales===&lt;br /&gt;
{{:Yellow Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rough Black Scales===&lt;br /&gt;
{{:Rough Black Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rugged Brown Scales===&lt;br /&gt;
{{:Rugged Brown Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Iridescent Scales===&lt;br /&gt;
{{:Iridescent Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Large Bone Plates===&lt;br /&gt;
{{:Large Bone Plates}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Repulsion Field===&lt;br /&gt;
{{:Repulsion Field}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thin Skeletal Structure===&lt;br /&gt;
{{:Thin Skeletal Structure}}&lt;br /&gt;
&lt;br /&gt;
===Sturdy Frame===&lt;br /&gt;
{{:Sturdy Frame}}&lt;br /&gt;
&lt;br /&gt;
===Sanguine Armour===&lt;br /&gt;
{{:Sanguine Armour}}&lt;br /&gt;
&lt;br /&gt;
=Tier 2 Facets=&lt;br /&gt;
All demonspawn develop two tier 2 facets.&lt;br /&gt;
&lt;br /&gt;
===Ignite Blood===&lt;br /&gt;
{{:Ignite Blood}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Icemail===&lt;br /&gt;
{{:Icemail}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Powered by Death===&lt;br /&gt;
{{:Powered By Death}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mana Shield===&lt;br /&gt;
{{:Mana Shield}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Demonic Guardian]]===&lt;br /&gt;
{{:Demonic Guardian}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nightstalker===&lt;br /&gt;
{{:Nightstalker}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spiny===&lt;br /&gt;
{{:Spiny (mutation)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Powered by Pain===&lt;br /&gt;
{{:Powered By Pain}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Foul Stench===&lt;br /&gt;
{{:Foul Stench}}&lt;br /&gt;
&lt;br /&gt;
=Tier 3 Facets=&lt;br /&gt;
All demonspawn gain one tier 3 facet.&lt;br /&gt;
&lt;br /&gt;
===Hurl Hellfire===&lt;br /&gt;
{{:Hurl Hellfire}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Passive Freeze===&lt;br /&gt;
{{:Passive Freeze}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Robust===&lt;br /&gt;
{{:Robust}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Negative Energy Resistance===&lt;br /&gt;
{{:Negative Energy Resistance (mutation)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Augmentation===&lt;br /&gt;
{{:Augmentation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Prior to [[0.19]] Powered by Death gave regen from nearby corpses, regen is now given from kills.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.19]] there was no Sanguine Armour mutation.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.18]] there was no Sturdy Frame mutation.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]] the negative energy facet granted a second level of rN, instead of the [[Black Mark]] passive ability.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]], Demonic Guardian would function for Okawaru worshipers, often resulting in massive piety losses. Hellfire cost 25% of max HP instead of 15.&lt;br /&gt;
&lt;br /&gt;
Mana Shield was added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.12]], Augmentation kicked in at low HP instead of high HP.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.11]], [[magic resistance]] was available as a Tier 2 facet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Intrinsic]]&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Bluelbanez</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Sturdy_Frame&amp;diff=44598</id>
		<title>Sturdy Frame</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Sturdy_Frame&amp;diff=44598"/>
				<updated>2016-12-28T23:37:15Z</updated>
		
		<summary type="html">&lt;p&gt;Bluelbanez: Added flavor text to description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||-2 [[Encumbrance rating|Encumbrance]] from equipped armour.||Your movements are slightly less encumbered by armour. (ER -2)&lt;br /&gt;
|-&lt;br /&gt;
|2||-4 [[Encumbrance rating|Encumbrance]] from equipped armour.||Your movements are less encumbered by armour. (ER -4)&lt;br /&gt;
|-&lt;br /&gt;
|3||-6 [[Encumbrance rating|Encumbrance]] from equipped armour.||Your movements are significantly less encumbered by armour. (ER -6)&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
This mutation allows the player to wear heavier [[Armour]] without the associated penalties to [[EV]] or [[Spell Success]].&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good_mutations|Good mutation]], [[Demonspawn mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;/div&gt;</summary>
		<author><name>Bluelbanez</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Demonspawn_mutations&amp;diff=44597</id>
		<title>Demonspawn mutations</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Demonspawn_mutations&amp;diff=44597"/>
				<updated>2016-12-28T23:30:49Z</updated>
		
		<summary type="html">&lt;p&gt;Bluelbanez: /* Scales Facets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version018}}&lt;br /&gt;
As [[demonspawn]] characters level up, they gain useful [[mutations]] due to their demonic ancestry. [[Demonspawn mutations]] are semi-random, according to the following rules. A 'facet' is a set of three levels in one mutation:&lt;br /&gt;
*90% of the time, they mutate as follows:&lt;br /&gt;
**They gain one body-slot facet&lt;br /&gt;
**They gain one scales facet&lt;br /&gt;
**They gain two tier 2 facets&lt;br /&gt;
**They gain one tier 3 facet&lt;br /&gt;
*10% of the time, they are &amp;quot;monstrous&amp;quot;, and instead mutate as follows:&lt;br /&gt;
**They gain three body-slot facets (claws, horns or antennae, hooves or talons)&lt;br /&gt;
**They have ''no'' scales facets&lt;br /&gt;
**They gain two tier 2 facets&lt;br /&gt;
**They gain one tier 3 facet&lt;br /&gt;
Monstrous demonspawn are far more offensive-minded: they have lower AC due to their inability to wear any armour other than cloaks, shields, and body armour, but their claws make them well-suited to [[Unarmed Combat]]. Your auxiliary attacks also support close combat.&lt;br /&gt;
&lt;br /&gt;
Here is a list of all possible demonspawn mutations. Note that many of these mutations can also be gained randomly. However, demonspawn mutations are unique in that they cannot be removed by any means. You can check your current mutations with shift-A.&lt;br /&gt;
&lt;br /&gt;
=Body-Slot Facets=&lt;br /&gt;
&lt;br /&gt;
Monstrous demonspawn develop 3 body-slot facets, while others gain 1.&lt;br /&gt;
&lt;br /&gt;
===Claws===&lt;br /&gt;
{{:Claws}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horns===&lt;br /&gt;
{{:Horns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Antennae===&lt;br /&gt;
{{:Antennae}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hooves===&lt;br /&gt;
{{:Hooves}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Talons===&lt;br /&gt;
{{:Talons}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Scales Facets=&lt;br /&gt;
Most demonspawn develop scales; monstrous demonspawn do not. Demonspawn may still acquire scales through random mutation, but non-monstrous demonspawn can only get ranks of a scales mutation if it matches the one they would eventually develop later.&lt;br /&gt;
&lt;br /&gt;
===Molten Scales===&lt;br /&gt;
{{:Molten Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Icy Blue Scales===&lt;br /&gt;
{{:Icy Blue Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slimy Green Scales===&lt;br /&gt;
{{:Slimy Green Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thin Metallic Scales===&lt;br /&gt;
{{:Thin Metallic Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Yellow Scales===&lt;br /&gt;
{{:Yellow Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rough Black Scales===&lt;br /&gt;
{{:Rough Black Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rugged Brown Scales===&lt;br /&gt;
{{:Rugged Brown Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Iridescent Scales===&lt;br /&gt;
{{:Iridescent Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Large Bone Plates===&lt;br /&gt;
{{:Large Bone Plates}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Repulsion Field===&lt;br /&gt;
{{:Repulsion Field}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thin Skeletal Structure===&lt;br /&gt;
{{:Thin Skeletal Structure}}&lt;br /&gt;
&lt;br /&gt;
===Sturdy Frame===&lt;br /&gt;
{{:Sturdy Frame}}&lt;br /&gt;
&lt;br /&gt;
===Sanguine Armour===&lt;br /&gt;
{{:Sanguine Armour}}&lt;br /&gt;
&lt;br /&gt;
=Tier 2 Facets=&lt;br /&gt;
All demonspawn develop two tier 2 facets.&lt;br /&gt;
&lt;br /&gt;
===Ignite Blood===&lt;br /&gt;
{{:Ignite Blood}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Icemail===&lt;br /&gt;
{{:Icemail}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Powered by Death===&lt;br /&gt;
{{:Powered By Death}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mana Shield===&lt;br /&gt;
{{:Mana Shield}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Demonic Guardian]]===&lt;br /&gt;
{{:Demonic Guardian}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nightstalker===&lt;br /&gt;
{{:Nightstalker}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spiny===&lt;br /&gt;
{{:Spiny (mutation)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Powered by Pain===&lt;br /&gt;
{{:Powered By Pain}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Foul Stench===&lt;br /&gt;
{{:Foul Stench}}&lt;br /&gt;
&lt;br /&gt;
=Tier 3 Facets=&lt;br /&gt;
All demonspawn gain one tier 3 facet.&lt;br /&gt;
&lt;br /&gt;
===Hurl Hellfire===&lt;br /&gt;
{{:Hurl Hellfire}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Passive Freeze===&lt;br /&gt;
{{:Passive Freeze}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Robust===&lt;br /&gt;
{{:Robust}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Negative Energy Resistance===&lt;br /&gt;
{{:Negative Energy Resistance (mutation)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Augmentation===&lt;br /&gt;
{{:Augmentation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Prior to [[0.18]] there was no Sturdy Frame mutation.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]] the negative energy facet granted a second level of rN, instead of the [[Black Mark]] passive ability.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]], Demonic Guardian would function for Okawaru worshipers, often resulting in massive piety losses. Hellfire cost 25% of max HP instead of 15.&lt;br /&gt;
&lt;br /&gt;
Mana Shield was added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.12]], Augmentation kicked in at low HP instead of high HP.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.11]], [[magic resistance]] was available as a Tier 2 facet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Intrinsic]]&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Bluelbanez</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Sanguine_Armour&amp;diff=44596</id>
		<title>Sanguine Armour</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Sanguine_Armour&amp;diff=44596"/>
				<updated>2016-12-28T23:29:25Z</updated>
		
		<summary type="html">&lt;p&gt;Bluelbanez: Created page with &amp;quot;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; |- style=&amp;quot;font-style:italic;&amp;quot;  |Rank||Effect||Flavor |- |1||When you have 2/3 of your max health or less, gain +6 AC.||When serio...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||When you have 2/3 of your max health or less, gain +6 AC.||When seriously injured, your bleeding wounds create armour. (AC +0).&lt;br /&gt;
|-&lt;br /&gt;
|2||The same as the previous level but +9 AC.||When seriously injured, your bleeding wounds create thick armour. (AC +0).&lt;br /&gt;
|-&lt;br /&gt;
|3||The same as the previous level but +12 AC.||When seriously injured, your bleeding wounds create very thick armour. (AC +0).&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutation]], [[Demonspawn mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;br /&gt;
[[Category:Demonspawn Mutations]]&lt;/div&gt;</summary>
		<author><name>Bluelbanez</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Powered_By_Death&amp;diff=44595</id>
		<title>Powered By Death</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Powered_By_Death&amp;diff=44595"/>
				<updated>2016-12-28T23:10:21Z</updated>
		
		<summary type="html">&lt;p&gt;Bluelbanez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||Powered by death is triggered at a (100 - 10 * powered by death regen strength)% chance when you kill an enemy. If triggered you gain [[random2]](mutation level + 1) powered by death regen strength, lasts for 1 + 1d4 turns per level of regen strength. Resets duration when triggered. Adds 100 * powered by death regen strength to your [[regeneration rate]].||You regenerate a little health from kills.&lt;br /&gt;
|-&lt;br /&gt;
|2||The same as the previous level but the mutation level is higher.||You regenerate health from kills.&lt;br /&gt;
|-&lt;br /&gt;
|3||The same as the previous level but the mutation level is higher.||You regenerate a lot of health from kills.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Every enemy you kill has a percentage chance to increase your [[regeneration rate]] by an amount, the chance decreases when the amount increases. The amount it can increase by per kill increases with the mutation level.&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutation]], [[Demonspawn mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;br /&gt;
[[Category:Demonspawn Mutations]]&lt;/div&gt;</summary>
		<author><name>Bluelbanez</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Powered_By_Death&amp;diff=44594</id>
		<title>Powered By Death</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Powered_By_Death&amp;diff=44594"/>
				<updated>2016-12-28T23:08:04Z</updated>
		
		<summary type="html">&lt;p&gt;Bluelbanez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||Powered by death is triggered at a (100 - 10 * powered by death regen strength)% chance when you kill an enemy. If triggered you gain [[random2]](mutation level + 1) powered by death regen strength, lasts for 1 + 1d4 turns per level of regen strength. Adds 100 * powered by death regen strength to your [[regeneration rate]].||You regenerate a little health from kills.&lt;br /&gt;
|-&lt;br /&gt;
|2||The same as the previous level but the mutation level is higher.||You regenerate health from kills.&lt;br /&gt;
|-&lt;br /&gt;
|3||The same as the previous level but the mutation level is higher.||You regenerate a lot of health from kills.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Every enemy you kill has a percentage chance to increase your [[regeneration rate]] by an amount, the chance decreases when the amount increases. The amount it can increase by per kill increases with the mutation level.&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutation]], [[Demonspawn mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;br /&gt;
[[Category:Demonspawn Mutations]]&lt;/div&gt;</summary>
		<author><name>Bluelbanez</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Powered_By_Death&amp;diff=44593</id>
		<title>Powered By Death</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Powered_By_Death&amp;diff=44593"/>
				<updated>2016-12-28T23:04:34Z</updated>
		
		<summary type="html">&lt;p&gt;Bluelbanez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||Powered by death is triggered at a (100 - 10 * powered by death regen strength)% chance when you kill an enemy. If triggered you gain [[random2]](mutation level + 1) powered by death regen strength, lasts for 1 + 1d4 turns. Adds 100 * powered by death regen strength to your [[regeneration rate]].||You regenerate a little health from kills.&lt;br /&gt;
|-&lt;br /&gt;
|2||The same as the previous level but the mutation level is higher.||You regenerate health from kills.&lt;br /&gt;
|-&lt;br /&gt;
|3||The same as the previous level but the mutation level is higher.||You regenerate a lot of health from kills.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Every enemy you kill has a percentage chance to increase your [[regeneration rate]] by an amount, the chance decreases when the amount increases. The amount it can increase by per kill increases with the mutation level.&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutation]], [[Demonspawn mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;br /&gt;
[[Category:Demonspawn Mutations]]&lt;/div&gt;</summary>
		<author><name>Bluelbanez</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Powered_By_Death&amp;diff=44592</id>
		<title>Powered By Death</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Powered_By_Death&amp;diff=44592"/>
				<updated>2016-12-28T22:44:51Z</updated>
		
		<summary type="html">&lt;p&gt;Bluelbanez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||Powered by death is triggered at a (100 - 10 * powered by death regen strength)% chance when you kill an enemy. If triggered you gain [[random2]](mutation level + 1) powered by death regen strength. Adds 100 * powered by death regen strength to your [[regeneration rate]] .||You regenerate a little health from kills.&lt;br /&gt;
|-&lt;br /&gt;
|2||The same as the previous level but the mutation level is higher.||You regenerate health from kills.&lt;br /&gt;
|-&lt;br /&gt;
|3||The same as the previous level but the mutation level is higher.||You regenerate a lot of health from kills.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Every enemy you kill has a percentage chance to increase your [[regeneration rate]] by an amount, the chance decreases when the amount increases. The amount it can increase by per kill increases with the mutation level.&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutation]], [[Demonspawn mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;br /&gt;
[[Category:Demonspawn Mutations]]&lt;/div&gt;</summary>
		<author><name>Bluelbanez</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Powered_By_Death&amp;diff=44591</id>
		<title>Powered By Death</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Powered_By_Death&amp;diff=44591"/>
				<updated>2016-12-28T22:40:35Z</updated>
		
		<summary type="html">&lt;p&gt;Bluelbanez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||At a (100 - 10 * powered by death regen strength)% chance when you kill an enemy you gain [[random2]](mutation level + 1) powered by death regen strength. Adds 100 * powered by death regen strength to your [[regeneration rate]] .||You regenerate a little health from kills.&lt;br /&gt;
|-&lt;br /&gt;
|2||The same as the previous level but the mutation level is higher.||You regenerate health from kills.&lt;br /&gt;
|-&lt;br /&gt;
|3||The same as the previous level but the mutation level is higher.||You regenerate a lot of health from kills.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Every enemy you kill has a percentage chance to increase your [[regeneration rate]] by an amount, the chance decreases when the amount increases. The amount it can increase by per kill increases with the mutation level.&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutation]], [[Demonspawn mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;br /&gt;
[[Category:Demonspawn Mutations]]&lt;/div&gt;</summary>
		<author><name>Bluelbanez</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Powered_By_Death&amp;diff=44590</id>
		<title>Powered By Death</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Powered_By_Death&amp;diff=44590"/>
				<updated>2016-12-28T22:39:57Z</updated>
		
		<summary type="html">&lt;p&gt;Bluelbanez: Powered by death was completely overhauled. This is how it works now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||At a (100 - 10 * powered by death regen strength)% chance when you kill an enemy you gain [[random2]](mutation level + 1) powered by death regen strength. adds 100 * powered by death regen strength to your [[regeneration rate]] .||You regenerate a little health from kills.&lt;br /&gt;
|-&lt;br /&gt;
|2||The same as the previous level but the mutation level is higher.||You regenerate health from kills.&lt;br /&gt;
|-&lt;br /&gt;
|3||The same as the previous level but the mutation level is higher.||You regenerate a lot of health from kills.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Every enemy you kill has a percentage chance to increase your [[regeneration rate]] by an amount, the chance decreases when the amount increases. The amount it can increase by per kill increases with the mutation level.&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutation]], [[Demonspawn mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;br /&gt;
[[Category:Demonspawn Mutations]]&lt;/div&gt;</summary>
		<author><name>Bluelbanez</name></author>	</entry>

	</feed>