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		<updated>2026-05-10T12:22:59Z</updated>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Unarmed_Combat&amp;diff=42039</id>
		<title>Unarmed Combat</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Unarmed_Combat&amp;diff=42039"/>
				<updated>2016-05-19T12:06:29Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: /* Off-hand punch */ -that&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
The '''Unarmed Combat''' skill determines the effectiveness of all attacks made with your character's fists (or tentacles in the case of [[octopode]]s), increasing the damage, [[to-hit|accuracy]], and [[attack speed|speed]] of your unarmed attacks. Although there are many non-punch [[auxiliary attack]]s you can make with the rest of your body, these are not affected by the UC skill whatsoever. Training this skill is only advisable if you intend to engage in melee while unarmed or while leaving your off-hand empty.&lt;br /&gt;
&lt;br /&gt;
For many [[species]], fighting without a weapon is not a very appealing prospect. Leaving your weapon and/or [[shield]] slot open means that you cannot take advantage of weapon [[brand]]s, miss out on the defensive value of a shield, and have two fewer slots for wielding [[artifact]]s that may provide useful resistances or other bonuses. However, unarmed combat allows for some of the fastest attacks in the game, deals competitive damage to weapon wielders at high skill levels, and allows you to take advantage of the many [[Transmutations]] spells which grant you powerful unarmed capabilities. Also, some species have natural [[aptitude]]s or innate [[mutation]]s that make unarmed combat a much more tempting choice.&lt;br /&gt;
&lt;br /&gt;
{{skill aptitudes}}&lt;br /&gt;
&lt;br /&gt;
==Attack Delay==&lt;br /&gt;
Unarmed combat specialists are capable of making some of the fastest attacks in the game, on par with the speed of most [[short blades]] wielders. Couple this with the fact that UC attacks have a much higher base damage than any short blade, and you can see why they're capable of doing very significant amounts of damage very quickly. However, it requires much more Unarmed Combat skill to reach maximum attack speed than it does for a weapon fighter to reach their maximum. Bear in mind that this only applies to main-hand punches; auxiliary offhand punches occur along with your main hand attacks.&lt;br /&gt;
&lt;br /&gt;
===Bonuses From Skill===&lt;br /&gt;
Weapon fighters gain a 0.1 point reduction to their attack delay for every 2 levels they have in their appropriate weapon skill, allowing them to reach maximum weapon speed by the mid-game in most cases. Unarmed Combat uses a different formula, however; your attack delay is reduced by 0.1 for roughly every 5.4 skill levels, reaching a delay of 0.5 at UC skill 27. Fortunately, unarmed combat is also much faster than fighting with most weapons by default, so they still enjoy fairly quick attacks throughout the game.&lt;br /&gt;
&lt;br /&gt;
===Other Factors===&lt;br /&gt;
Characters in [[bat form]] receive a special bonus to unarmed combat, making attacks in 60% of the normal time (though at a significant penalty to damage). Other effects that can influence attack speed (such as [[Haste]], [[Slow]], [[Statue Form]], etc.) apply as normal, with a hardcoded limit at 3 which you cannot exceed.&lt;br /&gt;
&lt;br /&gt;
===Final Calculation===&lt;br /&gt;
Finally, your attack delay can never be a fraction of the decimal place of an aut. If your calculated speed falls between two decimal place numbers, the game will round up or down based on the remainder (0.72 would have a 20% chance of being rounded to 0.8 and an 80% chance of being 0.7).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! UC !! Avg delay !! UC !! Avg delay !! UC !! Avg delay&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 1.0 || 10 || 0.81 || 20 || 0.63&lt;br /&gt;
|- &lt;br /&gt;
| 1 ||  0.98 || 11 || 0.80 || 21 || 0.61&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  0.96 || 12 || 0.78 || 22 || 0.59&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  0.95 || 13 || 0.76 || 23 || 0.57&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  0.92 || 14 || 0.74 || 24 || 0.56&lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  0.91 || 15 || 0.72 || 25 || 0.54&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  0.89 || 16 || 0.7 || 26 || 0.52&lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  0.87 || 17 || 0.68 || 27 || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  0.85 || 18 || 0.67 ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  0.83 || 19 || 0.65 ||    ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base Damage==&lt;br /&gt;
The base damage of your primary unarmed combat attack is determined through the following factors:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0;&amp;quot;&lt;br /&gt;
! Condition || Damage || Special&lt;br /&gt;
|-&lt;br /&gt;
| [[Porcupine Form]] || 3 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Pig Form]] || 3 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Bat Form]] || 1 || 60% Attack Delay&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire]] Bat Form || 2 || 60% Attack delay&lt;br /&gt;
|-&lt;br /&gt;
| [[Spider Form]] || 5 || [[Venom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisp Form]] || 5 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Form]] || 12 || [[Freezing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fungus Form]] || 12 || [[Confusing Touch]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tree Form]] || 12 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Blade Hands]] || 8 + (STR + DEX) / 3 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Statue Form]] || 9 + STR / 2 || 150% attack delay&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Form]] || 12 + (2/3) STR || Heavy [[bleeding]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lich Form]] || 5 || [[Draining (brand)|Draining]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll]] || 9 || Heavy bleeding&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghoul]], [[Felid]] || 5 || Light bleeding&lt;br /&gt;
|-&lt;br /&gt;
| [[Claws]] [[mutation]] || +2 × Claws ranks || Wearing [[gloves]] negates this&lt;br /&gt;
|-&lt;br /&gt;
| Other || 3 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your base damage is then increased by your unarmed combat skill level (divided by 5 when in Bat Form). This base damage is then further modified by your [[strength]], [[dexterity]], [[Fighting]] skill, and other factors. A value is randomly selected between 1 and the final calculated damage, and the target's AC is applied against it.&lt;br /&gt;
&lt;br /&gt;
===Off-hand punch===&lt;br /&gt;
&lt;br /&gt;
Offhand punches are significantly less powerful, using the following calculation:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0;&amp;quot;&lt;br /&gt;
! Condition || Damage || Special&lt;br /&gt;
|-&lt;br /&gt;
| Offhand Punch || 5 + (UC / 3) +(1d3 × Claws ranks) '''or''' +(6 if Blade Hands) || Wearing any shield negates this&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Octopodes get tentacle slaps instead of offhand punches, and may still make tentacle slaps while wearing a shield, making it generally best for unarmed octopodes to use a shield. Indeed, regardless of which items are equipped, octopodes are never denied this off-hand tentacle slap attack. For all other species however, the off-hand punch is negated not only by the wearing of a shield, but also the wielding of two-handed weapons, making this particular use of a unarmed combat skill a viable long-term strategy only if one is to remain limited to one-handed weaponry.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to 0.17, unarmed combat attack delay was penalized by shields and armour.&lt;br /&gt;
&lt;br /&gt;
In earlier versions of ''Crawl'', Unarmed Combat improved the performance of your non-punch auxiliary attacks, giving all melee fighters a reason to train it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Unarmed_Combat&amp;diff=42038</id>
		<title>Unarmed Combat</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Unarmed_Combat&amp;diff=42038"/>
				<updated>2016-05-19T12:05:21Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: /* Base Damage */ created sub-section for off-hand punch, included the info magnanimously referenced on the talk page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
The '''Unarmed Combat''' skill determines the effectiveness of all attacks made with your character's fists (or tentacles in the case of [[octopode]]s), increasing the damage, [[to-hit|accuracy]], and [[attack speed|speed]] of your unarmed attacks. Although there are many non-punch [[auxiliary attack]]s you can make with the rest of your body, these are not affected by the UC skill whatsoever. Training this skill is only advisable if you intend to engage in melee while unarmed or while leaving your off-hand empty.&lt;br /&gt;
&lt;br /&gt;
For many [[species]], fighting without a weapon is not a very appealing prospect. Leaving your weapon and/or [[shield]] slot open means that you cannot take advantage of weapon [[brand]]s, miss out on the defensive value of a shield, and have two fewer slots for wielding [[artifact]]s that may provide useful resistances or other bonuses. However, unarmed combat allows for some of the fastest attacks in the game, deals competitive damage to weapon wielders at high skill levels, and allows you to take advantage of the many [[Transmutations]] spells which grant you powerful unarmed capabilities. Also, some species have natural [[aptitude]]s or innate [[mutation]]s that make unarmed combat a much more tempting choice.&lt;br /&gt;
&lt;br /&gt;
{{skill aptitudes}}&lt;br /&gt;
&lt;br /&gt;
==Attack Delay==&lt;br /&gt;
Unarmed combat specialists are capable of making some of the fastest attacks in the game, on par with the speed of most [[short blades]] wielders. Couple this with the fact that UC attacks have a much higher base damage than any short blade, and you can see why they're capable of doing very significant amounts of damage very quickly. However, it requires much more Unarmed Combat skill to reach maximum attack speed than it does for a weapon fighter to reach their maximum. Bear in mind that this only applies to main-hand punches; auxiliary offhand punches occur along with your main hand attacks.&lt;br /&gt;
&lt;br /&gt;
===Bonuses From Skill===&lt;br /&gt;
Weapon fighters gain a 0.1 point reduction to their attack delay for every 2 levels they have in their appropriate weapon skill, allowing them to reach maximum weapon speed by the mid-game in most cases. Unarmed Combat uses a different formula, however; your attack delay is reduced by 0.1 for roughly every 5.4 skill levels, reaching a delay of 0.5 at UC skill 27. Fortunately, unarmed combat is also much faster than fighting with most weapons by default, so they still enjoy fairly quick attacks throughout the game.&lt;br /&gt;
&lt;br /&gt;
===Other Factors===&lt;br /&gt;
Characters in [[bat form]] receive a special bonus to unarmed combat, making attacks in 60% of the normal time (though at a significant penalty to damage). Other effects that can influence attack speed (such as [[Haste]], [[Slow]], [[Statue Form]], etc.) apply as normal, with a hardcoded limit at 3 which you cannot exceed.&lt;br /&gt;
&lt;br /&gt;
===Final Calculation===&lt;br /&gt;
Finally, your attack delay can never be a fraction of the decimal place of an aut. If your calculated speed falls between two decimal place numbers, the game will round up or down based on the remainder (0.72 would have a 20% chance of being rounded to 0.8 and an 80% chance of being 0.7).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! UC !! Avg delay !! UC !! Avg delay !! UC !! Avg delay&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 1.0 || 10 || 0.81 || 20 || 0.63&lt;br /&gt;
|- &lt;br /&gt;
| 1 ||  0.98 || 11 || 0.80 || 21 || 0.61&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  0.96 || 12 || 0.78 || 22 || 0.59&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  0.95 || 13 || 0.76 || 23 || 0.57&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  0.92 || 14 || 0.74 || 24 || 0.56&lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  0.91 || 15 || 0.72 || 25 || 0.54&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  0.89 || 16 || 0.7 || 26 || 0.52&lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  0.87 || 17 || 0.68 || 27 || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  0.85 || 18 || 0.67 ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  0.83 || 19 || 0.65 ||    ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base Damage==&lt;br /&gt;
The base damage of your primary unarmed combat attack is determined through the following factors:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0;&amp;quot;&lt;br /&gt;
! Condition || Damage || Special&lt;br /&gt;
|-&lt;br /&gt;
| [[Porcupine Form]] || 3 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Pig Form]] || 3 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Bat Form]] || 1 || 60% Attack Delay&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire]] Bat Form || 2 || 60% Attack delay&lt;br /&gt;
|-&lt;br /&gt;
| [[Spider Form]] || 5 || [[Venom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisp Form]] || 5 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Form]] || 12 || [[Freezing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fungus Form]] || 12 || [[Confusing Touch]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tree Form]] || 12 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Blade Hands]] || 8 + (STR + DEX) / 3 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Statue Form]] || 9 + STR / 2 || 150% attack delay&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Form]] || 12 + (2/3) STR || Heavy [[bleeding]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lich Form]] || 5 || [[Draining (brand)|Draining]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll]] || 9 || Heavy bleeding&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghoul]], [[Felid]] || 5 || Light bleeding&lt;br /&gt;
|-&lt;br /&gt;
| [[Claws]] [[mutation]] || +2 × Claws ranks || Wearing [[gloves]] negates this&lt;br /&gt;
|-&lt;br /&gt;
| Other || 3 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your base damage is then increased by your unarmed combat skill level (divided by 5 when in Bat Form). This base damage is then further modified by your [[strength]], [[dexterity]], [[Fighting]] skill, and other factors. A value is randomly selected between 1 and the final calculated damage, and the target's AC is applied against it.&lt;br /&gt;
&lt;br /&gt;
===Off-hand punch===&lt;br /&gt;
&lt;br /&gt;
Offhand punches are significantly less powerful, using the following calculation:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0;&amp;quot;&lt;br /&gt;
! Condition || Damage || Special&lt;br /&gt;
|-&lt;br /&gt;
| Offhand Punch || 5 + (UC / 3) +(1d3 × Claws ranks) '''or''' +(6 if Blade Hands) || Wearing any shield negates this&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Octopodes get tentacle slaps instead of offhand punches, and may still make tentacle slaps while wearing a shield, making it generally best for unarmed octopodes to use a shield. Indeed, regardless of which items are equipped, octopodes are never denied this off-hand tentacle slap attack. For all other species however, that the off-hand punch is negated not only by the wearing of a shield, but also the wielding of two-handed weapons, making this particular use of a unarmed combat skill a viable long-term strategy only if one is to remain limited to one-handed weaponry.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to 0.17, unarmed combat attack delay was penalized by shields and armour.&lt;br /&gt;
&lt;br /&gt;
In earlier versions of ''Crawl'', Unarmed Combat improved the performance of your non-punch auxiliary attacks, giving all melee fighters a reason to train it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Unarmed_Combat&amp;diff=42037</id>
		<title>Talk:Unarmed Combat</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Unarmed_Combat&amp;diff=42037"/>
				<updated>2016-05-19T11:43:11Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: /* Off-hand punch w/two-handed weapon */ No hand?! and thanks!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Term &amp;quot;decimal place&amp;quot; ==&lt;br /&gt;
I am not that of a skillful english writer, so I wanted to question, if somebody knows a better term for describing the mathematical situation of 0.23 for example, which I implemented just now while updating the page to the &amp;quot;new&amp;quot; attack delay numbers (like two or three versions ago it changed).&lt;br /&gt;
If somebody knows a way of describing it in an understanable way, I'd be pleased. Everything else on this page should now be correct and up to date.[[User:Aargxl|Aargxl]] ([[User talk:Aargxl|talk]]) 20:19, 12 December 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== recommended size of skill training ==&lt;br /&gt;
As a tengu you have two auxiliary attacks ([[beak]] and [[talons]]). So you should eventually train Unarmed Combat. Does it really make sense to put Xp into this slot? And to what extent? Train up to skill 3 or 5 or...? Anyone out there who'd share own experience or hints at code knowledge about this? The text up to now contains nearly nothing about this topic. -- [[User:Bwijn|Bwijn]] 15:23, 3 July 2013 (CEST)&lt;br /&gt;
:I forget which version it was that made the switch, but from at least 0.12 onward Unarmed Combat only improves the performance of your unarmed punches. Beak and talon attacks are unaffected. Therefore, don't touch the skill unless you plan on boxing your opponents. --[[User:MoogleDan|MoogleDan]] 15:32, 3 July 2013 (CEST)&lt;br /&gt;
::Okay, thanks. Do you think that auxiliary attacks are of no concern and of constantly the same damage output? -- [[User:Bwijn|Bwijn]] 16:05, 3 July 2013 (CEST)&lt;br /&gt;
:::Not at all! [[Auxiliary attack]]s have their uses even if the damage is light and rarely ever increases. Claws inflict [[bleed]]ing, headbutts slightly slow the enemy, hooves penetrate [[AC]], and they all inflict damage. Any species with auxiliary attacks is better off in melee than any species without them, all other things equal. They're like a free [[slaying]] bonus. --[[User:MoogleDan|MoogleDan]] 17:23, 3 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Off-hand punch w/two-handed weapon ==&lt;br /&gt;
&lt;br /&gt;
Is it still the case that only shield-wearing negates an off-hand punch? I mean, wielding two-handed weapons still permit that attack, no? [[User:Buddy23Lee|Buddy23Lee]] ([[User talk:Buddy23Lee|talk]]) 16:50, 18 May 2016 (CEST)&lt;br /&gt;
:Both shield and a two-handed weapon stop the off-hand punch, as does missing a hand. Octopodes can always use the punch ([https://github.com/crawl/crawl/blob/62c96558818d7251c9a02ed2e24b4bf7523dd546/crawl-ref/source/melee_attack.cc#L1178 source1] [https://github.com/crawl/crawl/blob/a939a6871a3d37ccc7882bae7a0218ccfb8962a9/crawl-ref/source/player.cc#L7038 source2]). --[[User:Medar|Medar]] ([[User talk:Medar|talk]]) 10:17, 19 May 2016 (CEST)&lt;br /&gt;
::Missing a hand!? I'm assuming via something like a mutation? Clearly, I'm really falling behind on my DC knowledge. Anyway, the rest makes perfect sense. Thank you! [[User:Buddy23Lee|Buddy23Lee]] ([[User talk:Buddy23Lee|talk]]) 13:43, 19 May 2016 (CEST)&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Unarmed_Combat&amp;diff=42034</id>
		<title>Talk:Unarmed Combat</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Unarmed_Combat&amp;diff=42034"/>
				<updated>2016-05-18T14:50:32Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: /* Off-hand punch w/two-handed weapon */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Term &amp;quot;decimal place&amp;quot; ==&lt;br /&gt;
I am not that of a skillful english writer, so I wanted to question, if somebody knows a better term for describing the mathematical situation of 0.23 for example, which I implemented just now while updating the page to the &amp;quot;new&amp;quot; attack delay numbers (like two or three versions ago it changed).&lt;br /&gt;
If somebody knows a way of describing it in an understanable way, I'd be pleased. Everything else on this page should now be correct and up to date.[[User:Aargxl|Aargxl]] ([[User talk:Aargxl|talk]]) 20:19, 12 December 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== recommended size of skill training ==&lt;br /&gt;
As a tengu you have two auxiliary attacks ([[beak]] and [[talons]]). So you should eventually train Unarmed Combat. Does it really make sense to put Xp into this slot? And to what extent? Train up to skill 3 or 5 or...? Anyone out there who'd share own experience or hints at code knowledge about this? The text up to now contains nearly nothing about this topic. -- [[User:Bwijn|Bwijn]] 15:23, 3 July 2013 (CEST)&lt;br /&gt;
:I forget which version it was that made the switch, but from at least 0.12 onward Unarmed Combat only improves the performance of your unarmed punches. Beak and talon attacks are unaffected. Therefore, don't touch the skill unless you plan on boxing your opponents. --[[User:MoogleDan|MoogleDan]] 15:32, 3 July 2013 (CEST)&lt;br /&gt;
::Okay, thanks. Do you think that auxiliary attacks are of no concern and of constantly the same damage output? -- [[User:Bwijn|Bwijn]] 16:05, 3 July 2013 (CEST)&lt;br /&gt;
:::Not at all! [[Auxiliary attack]]s have their uses even if the damage is light and rarely ever increases. Claws inflict [[bleed]]ing, headbutts slightly slow the enemy, hooves penetrate [[AC]], and they all inflict damage. Any species with auxiliary attacks is better off in melee than any species without them, all other things equal. They're like a free [[slaying]] bonus. --[[User:MoogleDan|MoogleDan]] 17:23, 3 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Off-hand punch w/two-handed weapon ==&lt;br /&gt;
&lt;br /&gt;
Is it still the case that only shield-wearing negates an off-hand punch? I mean, wielding two-handed weapons still permit that attack, no? [[User:Buddy23Lee|Buddy23Lee]] ([[User talk:Buddy23Lee|talk]]) 16:50, 18 May 2016 (CEST)&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Tomb_card&amp;diff=42033</id>
		<title>Tomb card</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Tomb_card&amp;diff=42033"/>
				<updated>2016-05-18T14:27:33Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: removing excess spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version015}}&lt;br /&gt;
The Tomb card surrounds the player with a single layer of temporary rock walls. This layer may not be complete, and the duration is calculated by: &amp;lt;code&amp;gt;10 + power/20 + 1d(power/4) – 1&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
*Minimum duration (0 evocations, plain deck, without Nemelex): 10 turns.&lt;br /&gt;
*Maximum duration (27 evocations, legendary deck, full piety with Nemelex): 62 + 1d268 turns.&lt;br /&gt;
&lt;br /&gt;
==Propagation of effects==&lt;br /&gt;
&lt;br /&gt;
The entombment effect iterates and checks each adjacent tile surrounding the player. If the following are found, further effects to that tile '''do not''' occur:&lt;br /&gt;
* If a 'one-in-power' chance occurs, or;&lt;br /&gt;
* If the tile contains a monster, any kind of wall, a door, a portal entrance, an altar, [[deep water]], etc.&lt;br /&gt;
&lt;br /&gt;
If the above are not found, the check continues:&lt;br /&gt;
* Any clouds and ''mechanical'' traps in the tile are destroyed.&lt;br /&gt;
* The terrain type of the tile is changed to an ordinary rock wall.&lt;br /&gt;
* Any items on the floor will be displaced to the square where you are standing.&lt;br /&gt;
&lt;br /&gt;
=== Chances of success ===&lt;br /&gt;
&lt;br /&gt;
Assuming that the player is not a worshipper of Nemelex Xobeh, for 8 and 9 wall tiles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Evo&lt;br /&gt;
!colspan=2|Plain&lt;br /&gt;
!colspan=2|Ornate&lt;br /&gt;
!colspan=2|Legend.&lt;br /&gt;
|--&lt;br /&gt;
!&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
|--&lt;br /&gt;
!0&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|20%&lt;br /&gt;
|76%&lt;br /&gt;
|11%&lt;br /&gt;
|87%&lt;br /&gt;
|--&lt;br /&gt;
!1&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|19%&lt;br /&gt;
|76%&lt;br /&gt;
|11%&lt;br /&gt;
|87%&lt;br /&gt;
|--&lt;br /&gt;
!2&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|18%&lt;br /&gt;
|78%&lt;br /&gt;
|11%&lt;br /&gt;
|87%&lt;br /&gt;
|--&lt;br /&gt;
!3&lt;br /&gt;
|26%&lt;br /&gt;
|16%&lt;br /&gt;
|18%&lt;br /&gt;
|79%&lt;br /&gt;
|10%&lt;br /&gt;
|88%&lt;br /&gt;
|--&lt;br /&gt;
!4&lt;br /&gt;
|33%&lt;br /&gt;
|29%&lt;br /&gt;
|17%&lt;br /&gt;
|80%&lt;br /&gt;
|10%&lt;br /&gt;
|88%&lt;br /&gt;
|--&lt;br /&gt;
!5&lt;br /&gt;
|34%&lt;br /&gt;
|38%&lt;br /&gt;
|16%&lt;br /&gt;
|81%&lt;br /&gt;
|10%&lt;br /&gt;
|88%&lt;br /&gt;
|--&lt;br /&gt;
!6&lt;br /&gt;
|34%&lt;br /&gt;
|43%&lt;br /&gt;
|16%&lt;br /&gt;
|81%&lt;br /&gt;
|10%&lt;br /&gt;
|89%&lt;br /&gt;
|--&lt;br /&gt;
!7&lt;br /&gt;
|33%&lt;br /&gt;
|49%&lt;br /&gt;
|15%&lt;br /&gt;
|82%&lt;br /&gt;
|9%&lt;br /&gt;
|89%&lt;br /&gt;
|--&lt;br /&gt;
!8&lt;br /&gt;
|31%&lt;br /&gt;
|55%&lt;br /&gt;
|15%&lt;br /&gt;
|83%&lt;br /&gt;
|9%&lt;br /&gt;
|89%&lt;br /&gt;
|--&lt;br /&gt;
!9&lt;br /&gt;
|29%&lt;br /&gt;
|59%&lt;br /&gt;
|14%&lt;br /&gt;
|83%&lt;br /&gt;
|9%&lt;br /&gt;
|89%&lt;br /&gt;
|--&lt;br /&gt;
!10&lt;br /&gt;
|28%&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Tomb_card&amp;diff=42032</id>
		<title>Tomb card</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Tomb_card&amp;diff=42032"/>
				<updated>2016-05-18T14:26:42Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Creating section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version015}}&lt;br /&gt;
&lt;br /&gt;
The Tomb card surrounds the player with a single layer of temporary rock walls. This layer may not be complete, and the duration is calculated by: &amp;lt;code&amp;gt;10 + power/20 + 1d(power/4) – 1&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
*Minimum duration (0 evocations, plain deck, without Nemelex): 10 turns.&lt;br /&gt;
*Maximum duration (27 evocations, legendary deck, full piety with Nemelex): 62 + 1d268 turns.&lt;br /&gt;
&lt;br /&gt;
==Propagation of effects==&lt;br /&gt;
&lt;br /&gt;
The entombment effect iterates and checks each adjacent tile surrounding the player. If the following are found, further effects to that tile '''do not''' occur:&lt;br /&gt;
* If a 'one-in-power' chance occurs, or;&lt;br /&gt;
* If the tile contains a monster, any kind of wall, a door, a portal entrance, an altar, [[deep water]], etc.&lt;br /&gt;
&lt;br /&gt;
If the above are not found, the check continues:&lt;br /&gt;
* Any clouds and ''mechanical'' traps in the tile are destroyed.&lt;br /&gt;
* The terrain type of the tile is changed to an ordinary rock wall.&lt;br /&gt;
* Any items on the floor will be displaced to the square where you are standing.&lt;br /&gt;
&lt;br /&gt;
=== Chances of success ===&lt;br /&gt;
&lt;br /&gt;
Assuming that the player is not a worshipper of Nemelex Xobeh, for 8 and 9 wall tiles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Evo&lt;br /&gt;
!colspan=2|Plain&lt;br /&gt;
!colspan=2|Ornate&lt;br /&gt;
!colspan=2|Legend.&lt;br /&gt;
|--&lt;br /&gt;
!&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
|--&lt;br /&gt;
!0&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|20%&lt;br /&gt;
|76%&lt;br /&gt;
|11%&lt;br /&gt;
|87%&lt;br /&gt;
|--&lt;br /&gt;
!1&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|19%&lt;br /&gt;
|76%&lt;br /&gt;
|11%&lt;br /&gt;
|87%&lt;br /&gt;
|--&lt;br /&gt;
!2&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|18%&lt;br /&gt;
|78%&lt;br /&gt;
|11%&lt;br /&gt;
|87%&lt;br /&gt;
|--&lt;br /&gt;
!3&lt;br /&gt;
|26%&lt;br /&gt;
|16%&lt;br /&gt;
|18%&lt;br /&gt;
|79%&lt;br /&gt;
|10%&lt;br /&gt;
|88%&lt;br /&gt;
|--&lt;br /&gt;
!4&lt;br /&gt;
|33%&lt;br /&gt;
|29%&lt;br /&gt;
|17%&lt;br /&gt;
|80%&lt;br /&gt;
|10%&lt;br /&gt;
|88%&lt;br /&gt;
|--&lt;br /&gt;
!5&lt;br /&gt;
|34%&lt;br /&gt;
|38%&lt;br /&gt;
|16%&lt;br /&gt;
|81%&lt;br /&gt;
|10%&lt;br /&gt;
|88%&lt;br /&gt;
|--&lt;br /&gt;
!6&lt;br /&gt;
|34%&lt;br /&gt;
|43%&lt;br /&gt;
|16%&lt;br /&gt;
|81%&lt;br /&gt;
|10%&lt;br /&gt;
|89%&lt;br /&gt;
|--&lt;br /&gt;
!7&lt;br /&gt;
|33%&lt;br /&gt;
|49%&lt;br /&gt;
|15%&lt;br /&gt;
|82%&lt;br /&gt;
|9%&lt;br /&gt;
|89%&lt;br /&gt;
|--&lt;br /&gt;
!8&lt;br /&gt;
|31%&lt;br /&gt;
|55%&lt;br /&gt;
|15%&lt;br /&gt;
|83%&lt;br /&gt;
|9%&lt;br /&gt;
|89%&lt;br /&gt;
|--&lt;br /&gt;
!9&lt;br /&gt;
|29%&lt;br /&gt;
|59%&lt;br /&gt;
|14%&lt;br /&gt;
|83%&lt;br /&gt;
|9%&lt;br /&gt;
|89%&lt;br /&gt;
|--&lt;br /&gt;
!10&lt;br /&gt;
|28%&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Tomb_card&amp;diff=42031</id>
		<title>Tomb card</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Tomb_card&amp;diff=42031"/>
				<updated>2016-05-18T14:25:02Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Attempting to clarify effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version015}}&lt;br /&gt;
&lt;br /&gt;
The Tomb card surrounds the player with a single layer of temporary rock walls. This layer may not be complete, and the duration is calculated by: &amp;lt;code&amp;gt;10 + power/20 + 1d(power/4) – 1&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
*Minimum duration (0 evocations, plain deck, without Nemelex): 10 turns.&lt;br /&gt;
*Maximum duration (27 evocations, legendary deck, full piety with Nemelex): 62 + 1d268 turns.&lt;br /&gt;
&lt;br /&gt;
The entombment effect iterates and checks each adjacent tile surrounding the player. If the following are found, further effects to that tile '''do not''' occur:&lt;br /&gt;
* If a 'one-in-power' chance occurs, or;&lt;br /&gt;
* If the tile contains a monster, any kind of wall, a door, a portal entrance, an altar, [[deep water]], etc.&lt;br /&gt;
&lt;br /&gt;
If the above are not found, the check continues:&lt;br /&gt;
* Any clouds and ''mechanical'' traps in the tile are destroyed.&lt;br /&gt;
* The terrain type of the tile is changed to an ordinary rock wall.&lt;br /&gt;
* Any items on the floor will be displaced to the square where you are standing.&lt;br /&gt;
&lt;br /&gt;
=== Chances of success ===&lt;br /&gt;
&lt;br /&gt;
Assuming that the player is not a worshipper of Nemelex Xobeh, for 8 and 9 wall tiles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Evo&lt;br /&gt;
!colspan=2|Plain&lt;br /&gt;
!colspan=2|Ornate&lt;br /&gt;
!colspan=2|Legend.&lt;br /&gt;
|--&lt;br /&gt;
!&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
|--&lt;br /&gt;
!0&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|20%&lt;br /&gt;
|76%&lt;br /&gt;
|11%&lt;br /&gt;
|87%&lt;br /&gt;
|--&lt;br /&gt;
!1&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|19%&lt;br /&gt;
|76%&lt;br /&gt;
|11%&lt;br /&gt;
|87%&lt;br /&gt;
|--&lt;br /&gt;
!2&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|18%&lt;br /&gt;
|78%&lt;br /&gt;
|11%&lt;br /&gt;
|87%&lt;br /&gt;
|--&lt;br /&gt;
!3&lt;br /&gt;
|26%&lt;br /&gt;
|16%&lt;br /&gt;
|18%&lt;br /&gt;
|79%&lt;br /&gt;
|10%&lt;br /&gt;
|88%&lt;br /&gt;
|--&lt;br /&gt;
!4&lt;br /&gt;
|33%&lt;br /&gt;
|29%&lt;br /&gt;
|17%&lt;br /&gt;
|80%&lt;br /&gt;
|10%&lt;br /&gt;
|88%&lt;br /&gt;
|--&lt;br /&gt;
!5&lt;br /&gt;
|34%&lt;br /&gt;
|38%&lt;br /&gt;
|16%&lt;br /&gt;
|81%&lt;br /&gt;
|10%&lt;br /&gt;
|88%&lt;br /&gt;
|--&lt;br /&gt;
!6&lt;br /&gt;
|34%&lt;br /&gt;
|43%&lt;br /&gt;
|16%&lt;br /&gt;
|81%&lt;br /&gt;
|10%&lt;br /&gt;
|89%&lt;br /&gt;
|--&lt;br /&gt;
!7&lt;br /&gt;
|33%&lt;br /&gt;
|49%&lt;br /&gt;
|15%&lt;br /&gt;
|82%&lt;br /&gt;
|9%&lt;br /&gt;
|89%&lt;br /&gt;
|--&lt;br /&gt;
!8&lt;br /&gt;
|31%&lt;br /&gt;
|55%&lt;br /&gt;
|15%&lt;br /&gt;
|83%&lt;br /&gt;
|9%&lt;br /&gt;
|89%&lt;br /&gt;
|--&lt;br /&gt;
!9&lt;br /&gt;
|29%&lt;br /&gt;
|59%&lt;br /&gt;
|14%&lt;br /&gt;
|83%&lt;br /&gt;
|9%&lt;br /&gt;
|89%&lt;br /&gt;
|--&lt;br /&gt;
!10&lt;br /&gt;
|28%&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Tomb_card&amp;diff=42030</id>
		<title>Tomb card</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Tomb_card&amp;diff=42030"/>
				<updated>2016-05-18T14:21:06Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Attempting to clarify effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version015}}&lt;br /&gt;
&lt;br /&gt;
The Tomb card surrounds the player with a single layer of temporary rock walls. This layer may not be complete, and the duration is calculated by: &amp;lt;code&amp;gt;10 + power/20 + 1d(power/4) – 1&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
*Minimum duration (0 evocations, plain deck, without Nemelex): 10 turns.&lt;br /&gt;
*Maximum duration (27 evocations, legendary deck, full piety with Nemelex): 62 + 1d268 turns.&lt;br /&gt;
&lt;br /&gt;
The entombment effect iterates and checks each adjacent tile surrounding the player. If the following are found, further effects to that tile '''do not''' occur:&lt;br /&gt;
* If a 'one-in-power' chance occurs, or;&lt;br /&gt;
* If the tile contains a monster, any kind of wall, a door, a portal entrance, an altar, [[deep water]], etc.&lt;br /&gt;
&lt;br /&gt;
If the tile is not skipped:&lt;br /&gt;
* Any clouds and ''mechanical'' traps in the tile are destroyed.&lt;br /&gt;
* The terrain type of the tile is changed to an ordinary rock wall. Any items on the floor will be displaced to the square where you are standing.&lt;br /&gt;
&lt;br /&gt;
=== Chances of success ===&lt;br /&gt;
&lt;br /&gt;
Assuming that the player is not a worshipper of Nemelex Xobeh, for 8 and 9 wall tiles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Evo&lt;br /&gt;
!colspan=2|Plain&lt;br /&gt;
!colspan=2|Ornate&lt;br /&gt;
!colspan=2|Legend.&lt;br /&gt;
|--&lt;br /&gt;
!&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
|--&lt;br /&gt;
!0&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|20%&lt;br /&gt;
|76%&lt;br /&gt;
|11%&lt;br /&gt;
|87%&lt;br /&gt;
|--&lt;br /&gt;
!1&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|19%&lt;br /&gt;
|76%&lt;br /&gt;
|11%&lt;br /&gt;
|87%&lt;br /&gt;
|--&lt;br /&gt;
!2&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|18%&lt;br /&gt;
|78%&lt;br /&gt;
|11%&lt;br /&gt;
|87%&lt;br /&gt;
|--&lt;br /&gt;
!3&lt;br /&gt;
|26%&lt;br /&gt;
|16%&lt;br /&gt;
|18%&lt;br /&gt;
|79%&lt;br /&gt;
|10%&lt;br /&gt;
|88%&lt;br /&gt;
|--&lt;br /&gt;
!4&lt;br /&gt;
|33%&lt;br /&gt;
|29%&lt;br /&gt;
|17%&lt;br /&gt;
|80%&lt;br /&gt;
|10%&lt;br /&gt;
|88%&lt;br /&gt;
|--&lt;br /&gt;
!5&lt;br /&gt;
|34%&lt;br /&gt;
|38%&lt;br /&gt;
|16%&lt;br /&gt;
|81%&lt;br /&gt;
|10%&lt;br /&gt;
|88%&lt;br /&gt;
|--&lt;br /&gt;
!6&lt;br /&gt;
|34%&lt;br /&gt;
|43%&lt;br /&gt;
|16%&lt;br /&gt;
|81%&lt;br /&gt;
|10%&lt;br /&gt;
|89%&lt;br /&gt;
|--&lt;br /&gt;
!7&lt;br /&gt;
|33%&lt;br /&gt;
|49%&lt;br /&gt;
|15%&lt;br /&gt;
|82%&lt;br /&gt;
|9%&lt;br /&gt;
|89%&lt;br /&gt;
|--&lt;br /&gt;
!8&lt;br /&gt;
|31%&lt;br /&gt;
|55%&lt;br /&gt;
|15%&lt;br /&gt;
|83%&lt;br /&gt;
|9%&lt;br /&gt;
|89%&lt;br /&gt;
|--&lt;br /&gt;
!9&lt;br /&gt;
|29%&lt;br /&gt;
|59%&lt;br /&gt;
|14%&lt;br /&gt;
|83%&lt;br /&gt;
|9%&lt;br /&gt;
|89%&lt;br /&gt;
|--&lt;br /&gt;
!10&lt;br /&gt;
|28%&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Template_talk:Glyph/spriggan_(monster)&amp;diff=38296</id>
		<title>Template talk:Glyph/spriggan (monster)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Template_talk:Glyph/spriggan_(monster)&amp;diff=38296"/>
				<updated>2015-09-23T14:54:10Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: I forgot to use caps in the title if that matters to anyone. Plz move for me, if so.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Annnnd...I forgot to capitalize in the title. If someone with the proper permissions wants to move this for me, that would be swell. Sorry bout that. --[[User:Buddy23Lee|Buddy23Lee]] ([[User talk:Buddy23Lee|talk]]) 16:54, 23 September 2015 (CEST)&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Template:Glyph/spriggan_(monster)&amp;diff=38295</id>
		<title>Template:Glyph/spriggan (monster)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Template:Glyph/spriggan_(monster)&amp;diff=38295"/>
				<updated>2015-09-23T14:46:29Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Creating template of glyph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LightGrey|i}}&amp;lt;noinclude&amp;gt;[[Category:Monster glyph templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=List_of_ogres&amp;diff=38290</id>
		<title>List of ogres</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=List_of_ogres&amp;diff=38290"/>
				<updated>2015-09-23T08:38:57Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: +'one', more editing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
{{Flavour|A large, ugly, and fat creature, distantly related to orcs and goblins. It is tremendously strong.}}&lt;br /&gt;
Fatter than a [[troll]], stronger than an [[orc]], and towering above the [[goblin]], the brutish '''Ogre''' is kinfolk to all three, and fittingly serves as yet another one of these archetypal dungeon foes. As such, it's little surprise that ogreish variants can be found throughout the dungeon (and its branches), clubbing all who dare cross paths with them.&lt;br /&gt;
==Ogre type==&lt;br /&gt;
{{monsterlink|Ogre (monster)}} - While a bit of a glass cannon, ogres nonetheless remain one of the most dangerous early dungeon monsters. With little [[armor]] or [[evasion]], their reputation comes backed up by the business end of the brutal weaponry which always accompany them.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ogre mage}} - Somewhat of a de facto leader to roving bands of ogres, ogre magi are particularly threatening in their ability to buff themselves and their kin, and further complicate battles with their [[conjurations]]. A rare few can even [[banishment|banish]] the unprepared.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Two-headed ogre}} - An even more exaggerated form of ogre, they possess little more defense than a common ogre, but come with twice the devastating weaponry (in addition to the second head and signature stereo-[[shout]]).&lt;br /&gt;
&lt;br /&gt;
==Unique ogre==&lt;br /&gt;
{{monsterlink|Erolcha}} - As a unique ogre mage, Erolcha comes with increased spells and a renowned ability to banish players to the [[Abyss]], far before their readiness to survive there.&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=List_of_ogres&amp;diff=38289</id>
		<title>List of ogres</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=List_of_ogres&amp;diff=38289"/>
				<updated>2015-09-23T08:35:32Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: editing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
{{Flavour|A large, ugly, and fat creature, distantly related to orcs and goblins. It is tremendously strong.}}&lt;br /&gt;
Fatter than a [[troll]], stronger than an [[orc]], and towering above the [[goblin]], the brutish '''Ogre''' is kinfolk to all three, and fittingly serves as yet another one of these archetypal dungeon foes. As such, it's little surprise that ogreish variants can be found throughout the dungeon (and its branches), clubbing all who dare cross paths with them.&lt;br /&gt;
==Ogre type==&lt;br /&gt;
{{monsterlink|Ogre (monster)}} - While a bit of a glass cannon, ogres nonetheless remain of the most dangerous early dungeon monsters. With little [[armor]] or [[evasion]], their reputation comes backed up by the business end of the brutal weaponry which always accompany them.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ogre mage}} - Somewhat of a de facto leader to roving bands of ogres, ogre magi are particularly threatening in their ability to buff themselves and their kin, aside from complicating battles with their [[conjurations]]. A rare few can even [[banishment|banish]] the unprepared.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Two-headed ogre}} - An even more exaggerated form of ogre, they possess little more defense than a common ogre, but come with twice the devastating weaponry (in addition to the second head and stereo-[[shout]]).&lt;br /&gt;
&lt;br /&gt;
==Unique ogre==&lt;br /&gt;
{{monsterlink|Erolcha}} - As a unique ogre mage, Erolcha comes with increased spells and a renowned ability to banish players to the [[Abyss]], far before their readiness to do so.&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=List_of_ogres&amp;diff=38288</id>
		<title>List of ogres</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=List_of_ogres&amp;diff=38288"/>
				<updated>2015-09-23T05:31:46Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: bolding the subject&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
{{Flavour|A large, ugly, and fat creature, distantly related to orcs and goblins. It is tremendously strong.}}&lt;br /&gt;
Fatter than a [[troll]], stronger than an [[orc]], and towering above the [[goblin]], the brutish '''Ogre''' is kinfolk to all three, and fittingly serves as another one of these archetypal dungeon foes. As such, it's little surprise that ogreish variants can be found throughout the dungeon and its branches and find themselves listed here.&lt;br /&gt;
&lt;br /&gt;
==Ogre type==&lt;br /&gt;
{{monsterlink|Ogre (monster)}} - While a bit of a glass cannon, ogres nonetheless remain of the most dangerous early dungeon monsters. With little [[armor]] or [[evasion]], their reputation comes backed up by the business end of the brutal weaponry which always accompany them.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ogre mage}} - Somewhat of a de facto leader to roving bands of ogres, ogre magi are particularly threatening in their ability to buff themselves and their kin, aside from complicating battles with their [[conjurations]]. A rare few can even [[banishment|banish]] the unprepared.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Two-headed ogre}} - An even more exaggerated form of ogre, they possess little more defense than a common ogre, but come with twice the devastating weaponry (in addition to the second head and stereo-[[shout]]).&lt;br /&gt;
&lt;br /&gt;
==Unique ogre==&lt;br /&gt;
{{monsterlink|Erolcha}} - As a unique ogre mage, Erolcha comes with increased spells and a renowned ability to banish players to the [[Abyss]], far before their readiness to do so.&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=List_of_ogres&amp;diff=38287</id>
		<title>List of ogres</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=List_of_ogres&amp;diff=38287"/>
				<updated>2015-09-23T05:30:32Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Created page (seems to be a rather short list; did I forget a type? maybe a unique I can't seem to remember...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
{{Flavour|A large, ugly, and fat creature, distantly related to orcs and goblins. It is tremendously strong.}}&lt;br /&gt;
Fatter than a [[troll]], stronger than an [[orc]], and towering above the [[goblin]], the brutish Ogre is kinfolk to all three, and fittingly serves as another one of these archetypal dungeon foes. As such, it's little surprise that ogreish variants can be found throughout the dungeon and its branches and find themselves listed here.&lt;br /&gt;
&lt;br /&gt;
==Ogre type==&lt;br /&gt;
{{monsterlink|Ogre (monster)}} - While a bit of a glass cannon, ogres nonetheless remain of the most dangerous early dungeon monsters. With little [[armor]] or [[evasion]], their reputation comes backed up by the business end of the brutal weaponry which always accompany them.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ogre mage}} - Somewhat of a de facto leader to roving bands of ogres, ogre magi are particularly threatening in their ability to buff themselves and their kin, aside from complicating battles with their [[conjurations]]. A rare few can even [[banishment|banish]] the unprepared.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Two-headed ogre}} - An even more exaggerated form of ogre, they possess little more defense than a common ogre, but come with twice the devastating weaponry (in addition to the second head and stereo-[[shout]]).&lt;br /&gt;
&lt;br /&gt;
==Unique ogre==&lt;br /&gt;
{{monsterlink|Erolcha}} - As a unique ogre mage, Erolcha comes with increased spells and a renowned ability to banish players to the [[Abyss]], far before their readiness to do so.&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:DizzySkin&amp;diff=38238</id>
		<title>User talk:DizzySkin</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:DizzySkin&amp;diff=38238"/>
				<updated>2015-09-20T10:51:33Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: more welcome&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;br /&gt;
==More welcome==&lt;br /&gt;
I just wanted to give some kudos for all the fun formula edits you've done. It's always nice to see more of how the underlying mechanics work, even if all those numbers do tend to make my head spin a bit at first glance. :) --[[User:Buddy23Lee|Buddy23Lee]] ([[User talk:Buddy23Lee|talk]]) 12:51, 20 September 2015 (CEST)&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Human&amp;diff=38237</id>
		<title>Human</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Human&amp;diff=38237"/>
				<updated>2015-09-20T10:43:35Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Started 'Strategy' section, added a few basic ideas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{for monster}}&lt;br /&gt;
{{flavour|Humans tend to be hardworking and industrious, and learn new things quickly. The Human species is the most versatile of all the species available to players. Humans advance quickly in levels and have equal abilities in all skills.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
Humans have no innate abilities or drawbacks. If they want special powers, they must turn to [[mutation]]s, [[magic]], or [[choosing a god|the gods]].&lt;br /&gt;
&lt;br /&gt;
Humans have a base [[Strength]], [[Intelligence]] and [[Dexterity]] of 8 (before Background modifiers).&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Zealots:''' [[Berserker]]&lt;br /&gt;
*'''Mages:''' [[Conjurer]], [[Necromancer]], [[Fire Elementalist]], [[Ice Elementalist]]&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 to a random [[stat]] every 4th level.&lt;br /&gt;
*Average HP.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Humans receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Moderate}}&lt;br /&gt;
&lt;br /&gt;
Humans are not a difficult species thanks to their fast experience gain and their balanced, but overall good, aptitudes and stats. However, for better or for worse, Humans lack the specialization of other species, which means that another species can often outperform them in a given background, even if that species is much worse than a Human outside of its niche. (For example, [[Minotaur]]s are tougher and more skilled than Humans in melee combat, even though they perform ''much'' worse than Humans at spellcasting.)&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Human}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
==='Item-centric' versus 'aptitude-centric' strategy===&lt;br /&gt;
	The opposite of a [[deep elf]] coming across a suit of [[crystal plate armor]], or a minotaur chancing upon a [[necronomicon]], being almost entirely 'average' in skill [[aptitude]]s ensures that virtually no item will be practically unusable to a human character due to comically bad aptitudes. This versatility allows for a more 'item-based' play style, which, in a game like ''Dungeon Crawl'' - where you're almost guaranteed to chance across at least a few incredibly powerful items, but not necessarily ones that match your character's best skills - can provide for a huge asset.&lt;br /&gt;
&lt;br /&gt;
One way to capitalize on this, is to keep your human character from becoming too focused on any one particular strategy (at least early on). Remain ready to make some quick, mid-course changes depending almost entirely upon what you find. By maintaining a particularly adaptable play style, you can make your aptitude 'averageness' into an overall strength, rather than a weakness to be overcome.&lt;br /&gt;
&lt;br /&gt;
===Jack-of-all-trades===&lt;br /&gt;
In a similar vein to the above, humans are well-suited to a generalist, rather than specialist, play style. Given that human beings lack any and all innate special [[abilities]], (with all such powers needing to be acquired through diligent adventuring), it may be advantageous to play to this more 'jack-of-all-trades' style, rather than one of preplanned specialization. As just one simple example, with equal ability to perform [[melee]], [[Ranged combat|ranged]], and [[spell]]s, humans are well-suited to dabble in all three. Staying well-rounded in such ways might not only help round out weaknesses, but also provide you an answer for virtually any monster situation you come across. Don't worry - you'll still be in a fine position to make those significant skill investments in any particular areas or skills dependent upon what external motivation you eventually find.&lt;br /&gt;
&lt;br /&gt;
===Extra bonus for discretion===&lt;br /&gt;
Exercising discretion in dungeon crawl (i.e. not immediately attacking everything you first encounter) is one of the most fundamental axioms in character survival. Yet, this arguably provides even more advantage for a human character, as they are among the very fastest of species in gaining experience levels. This means that (all things being equal) in the same period of time, human characters will come back to a previously avoided situation with more [[hit points]], [[magic points]], even [[magic resistance]], which is particularly important for dealing with some [[banish]]ing unique monsters. So when you encounter something particularly dangerous, strongly consider walking the other way for a while. You might well come back a level or two higher than you first expected!&lt;br /&gt;
&lt;br /&gt;
{{species}}&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Category:Human&amp;diff=38110</id>
		<title>Category:Human</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Category:Human&amp;diff=38110"/>
				<updated>2015-09-11T07:02:45Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Wikilinking to List of humans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All pages relating to the [[human]] [[species]], and [[List of humans|human]]s in general.&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=List_of_humans&amp;diff=38109</id>
		<title>List of humans</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=List_of_humans&amp;diff=38109"/>
				<updated>2015-09-11T07:01:46Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Adding Category:Human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
The benchmark species, against which others are compared, '''humans''' play a major, though somewhat inconspicuous role in the far-flung realms of ''Dungeon Crawl''. Aside from a somewhat increased presence as specialized guardians of [[the Vaults]], humans tend to be scattered widely across [[dungeon]] and its [[branch]]es, arriving most often as unique, individually named monsters, rather than as generic types - they are arguably the one species best represented in this way.&lt;br /&gt;
&lt;br /&gt;
The following is a list of humans appearing as monsters in all their various incarnations across ''Dungeon Crawl'':&lt;br /&gt;
&lt;br /&gt;
==Generic humans==&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Human (monster)}} - Occasionally found tending [[sheep]], warming by fires, and generally eking out a meager existence in the dungeon.&lt;br /&gt;
&lt;br /&gt;
=====Generic human variants=====&lt;br /&gt;
&lt;br /&gt;
:[[File:Deformed human.png]] - All manner of deformed and sickly humans (and other species) can be found in [[Cigotuvi's Fleshworks]].&lt;br /&gt;
&lt;br /&gt;
:[[File:Human monk.png]] - Ghostly human monks which spawn within [[Wucad Mu's Monastery]].&lt;br /&gt;
&lt;br /&gt;
==Human types==&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Wizard (monster)}} - These curious magic-users possess an eclectic spell-set, replete with dangerous conjurations.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Necromancer (monster)}} - Akin to the wizard, but with a focus on death magic.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Death knight (monster)}} - Warrior-priests of the dark god [[Yredelemnul]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Master elementalist}} - Exceptional mages which possess spells from all four [[element]]s.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Hell knight}} - Powerful warriors, often found together, employing the very forces of [[hell]] itself.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Slave}} - Held in [[Pikel]]'s thrall, these pathetic figures remain a threat to low-level characters.&lt;br /&gt;
&lt;br /&gt;
====Vault guardians====&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Vault guard}}- Plentiful lumbering oafs with heavy weapons and sturdy armour.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ironbrand convoker}}- Recalls and buffs enemy units from elsewhere on the floor.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ironheart preserver}}- Soaks partial damage for other enemies, effectively doubling their HP until the preserver dies.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Vault sentinel}}- Wakes up nearby enemies, afflicts you with [[Sentinel's Mark]], often has a [[crossbow]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Vault warden}}- Can open or seal shut [[door]]s and [[stairs]] around you, forcing you to kill him to escape.&lt;br /&gt;
&lt;br /&gt;
==Unique humans==&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Donald}} - A mid-game adventurer, at home in water; he possesses a rare [[shield of reflection]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Edmund}} - A weaker, younger brother to Sigmund, who focuses entirely on melee.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Erica}} - An adventuress, found in the mid-game; [[hydra]]-slayers everywhere covet her [[flaming]] blade.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Eustachio}} - A mustached [[summoner]], found early in the game.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Frances}} - A duchess, skilled at melee; she wields demonic powers and can summon the same.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Harold}} - A middle-aged bounty-hunter, nearing retirement, but with a few tricks up his sleeve.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Jessica}} - A low-level spellcaster who appears in the very early dungeon, preying on the weak. &lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Joseph}} - A mercenary, who can hit hard with his [[staff]] and [[sling]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Josephine}} - A decaying [[necromancer]], complete with an [[undead]] retinue and capable of making many more.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Kirke}} - A [[Hexes|hex]] wielding sorceress, bent on transforming unwary victims into one of her [[hog]]s.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Louise}} - A sorceress who spent far too long in [[the Abyss]], eager for others to share her fate.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Margery}} - A [[dragon slaying]], [[fire elementalist]], in the service of hell itself. &lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Maud}} - A female warrior known as much for her weaponry as anything else.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Maurice}} - A sly [[thief]], particularly exceptional with his unique ''steal'' [[attack flavour]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Nikola}} - A mad scientist, frightfully gifted with brandishing [[Electricity|electric]] forces.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Norris}} - A cultist armed with brain and brawn, Norris charges headlong into death. &lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Psyche}} - A winsome but unstable magess, Psyche comes with a mixed bag of [[spell]]s and a nasty [[dagger]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Sigmund}} - An older, more dangerous brother to Edmund, he is the bane of low-level characters.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Rupert}} - A wild [[berserker]], Rupert charges headlong with a powerful, two-handed weapon.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Terence}} - A violent murderer hiding out in the early dungeon, he poses most threat to weak, low-level characters.&lt;br /&gt;
&lt;br /&gt;
==Para-human==&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Demigod (monster)}} - As half-mortal, one of a demigod's parents is ostensibly of human ilk.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Killer Klown}} - Underneath all that makeup and malevolence lurks a human-like figure.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Prince Ribbit}} - His current [[blink frog]] exterior belies the original human body he reverts back to when killed.&lt;br /&gt;
&lt;br /&gt;
==Obsolete humans==&lt;br /&gt;
&lt;br /&gt;
[[Image:Duane.png]] '''[[Duane]]''' - A weak, large-eared mercenary who possessed a few minor spells&lt;br /&gt;
&lt;br /&gt;
[[Image:Francis.png]] '''[[Francis]]''' - A wizened wizard who could summon dangerous [[demon]]s. &lt;br /&gt;
&lt;br /&gt;
[[Image:Jozef.png]] '''[[Jozef]]''' - A tall bounty-hunter, who was known for vexing characters with a number of [[trap]]s and tricks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Norbert.png]] '''[[Norbert]]''' - A monster-slaying warrior who would deem your character as such.&lt;br /&gt;
&lt;br /&gt;
[[Image:Paladin (monster).png]] '''[[Paladin (monster)]]''' - A very rare [[holy]] monster, complete with [[halo]], who was in quest for [[The Shining One]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Michael.png]] '''[[Michael]]''' - A departed spellcaster, as unremarkable as his name would suggest.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=List_of_humans&amp;diff=38108</id>
		<title>List of humans</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=List_of_humans&amp;diff=38108"/>
				<updated>2015-09-11T07:01:12Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Created page - feel encouraged to sort/revise/discuss as needed, may be incomplete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
The benchmark species, against which others are compared, '''humans''' play a major, though somewhat inconspicuous role in the far-flung realms of ''Dungeon Crawl''. Aside from a somewhat increased presence as specialized guardians of [[the Vaults]], humans tend to be scattered widely across [[dungeon]] and its [[branch]]es, arriving most often as unique, individually named monsters, rather than as generic types - they are arguably the one species best represented in this way.&lt;br /&gt;
&lt;br /&gt;
The following is a list of humans appearing as monsters in all their various incarnations across ''Dungeon Crawl'':&lt;br /&gt;
&lt;br /&gt;
==Generic humans==&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Human (monster)}} - Occasionally found tending [[sheep]], warming by fires, and generally eking out a meager existence in the dungeon.&lt;br /&gt;
&lt;br /&gt;
=====Generic human variants=====&lt;br /&gt;
&lt;br /&gt;
:[[File:Deformed human.png]] - All manner of deformed and sickly humans (and other species) can be found in [[Cigotuvi's Fleshworks]].&lt;br /&gt;
&lt;br /&gt;
:[[File:Human monk.png]] - Ghostly human monks which spawn within [[Wucad Mu's Monastery]].&lt;br /&gt;
&lt;br /&gt;
==Human types==&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Wizard (monster)}} - These curious magic-users possess an eclectic spell-set, replete with dangerous conjurations.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Necromancer (monster)}} - Akin to the wizard, but with a focus on death magic.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Death knight (monster)}} - Warrior-priests of the dark god [[Yredelemnul]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Master elementalist}} - Exceptional mages which possess spells from all four [[element]]s.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Hell knight}} - Powerful warriors, often found together, employing the very forces of [[hell]] itself.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Slave}} - Held in [[Pikel]]'s thrall, these pathetic figures remain a threat to low-level characters.&lt;br /&gt;
&lt;br /&gt;
====Vault guardians====&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Vault guard}}- Plentiful lumbering oafs with heavy weapons and sturdy armour.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ironbrand convoker}}- Recalls and buffs enemy units from elsewhere on the floor.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ironheart preserver}}- Soaks partial damage for other enemies, effectively doubling their HP until the preserver dies.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Vault sentinel}}- Wakes up nearby enemies, afflicts you with [[Sentinel's Mark]], often has a [[crossbow]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Vault warden}}- Can open or seal shut [[door]]s and [[stairs]] around you, forcing you to kill him to escape.&lt;br /&gt;
&lt;br /&gt;
==Unique humans==&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Donald}} - A mid-game adventurer, at home in water; he possesses a rare [[shield of reflection]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Edmund}} - A weaker, younger brother to Sigmund, who focuses entirely on melee.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Erica}} - An adventuress, found in the mid-game; [[hydra]]-slayers everywhere covet her [[flaming]] blade.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Eustachio}} - A mustached [[summoner]], found early in the game.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Frances}} - A duchess, skilled at melee; she wields demonic powers and can summon the same.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Harold}} - A middle-aged bounty-hunter, nearing retirement, but with a few tricks up his sleeve.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Jessica}} - A low-level spellcaster who appears in the very early dungeon, preying on the weak. &lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Joseph}} - A mercenary, who can hit hard with his [[staff]] and [[sling]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Josephine}} - A decaying [[necromancer]], complete with an [[undead]] retinue and capable of making many more.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Kirke}} - A [[Hexes|hex]] wielding sorceress, bent on transforming unwary victims into one of her [[hog]]s.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Louise}} - A sorceress who spent far too long in [[the Abyss]], eager for others to share her fate.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Margery}} - A [[dragon slaying]], [[fire elementalist]], in the service of hell itself. &lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Maud}} - A female warrior known as much for her weaponry as anything else.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Maurice}} - A sly [[thief]], particularly exceptional with his unique ''steal'' [[attack flavour]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Nikola}} - A mad scientist, frightfully gifted with brandishing [[Electricity|electric]] forces.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Norris}} - A cultist armed with brain and brawn, Norris charges headlong into death. &lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Psyche}} - A winsome but unstable magess, Psyche comes with a mixed bag of [[spell]]s and a nasty [[dagger]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Sigmund}} - An older, more dangerous brother to Edmund, he is the bane of low-level characters.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Rupert}} - A wild [[berserker]], Rupert charges headlong with a powerful, two-handed weapon.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Terence}} - A violent murderer hiding out in the early dungeon, he poses most threat to weak, low-level characters.&lt;br /&gt;
&lt;br /&gt;
==Para-human==&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Demigod (monster)}} - As half-mortal, one of a demigod's parents is ostensibly of human ilk.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Killer Klown}} - Underneath all that makeup and malevolence lurks a human-like figure.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Prince Ribbit}} - His current [[blink frog]] exterior belies the original human body he reverts back to when killed.&lt;br /&gt;
&lt;br /&gt;
==Obsolete humans==&lt;br /&gt;
&lt;br /&gt;
[[Image:Duane.png]] '''[[Duane]]''' - A weak, large-eared mercenary who possessed a few minor spells&lt;br /&gt;
&lt;br /&gt;
[[Image:Francis.png]] '''[[Francis]]''' - A wizened wizard who could summon dangerous [[demon]]s. &lt;br /&gt;
&lt;br /&gt;
[[Image:Jozef.png]] '''[[Jozef]]''' - A tall bounty-hunter, who was known for vexing characters with a number of [[trap]]s and tricks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Norbert.png]] '''[[Norbert]]''' - A monster-slaying warrior who would deem your character as such.&lt;br /&gt;
&lt;br /&gt;
[[Image:Paladin (monster).png]] '''[[Paladin (monster)]]''' - A very rare [[holy]] monster, complete with [[halo]], who was in quest for [[The Shining One]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Michael.png]] '''[[Michael]]''' - A departed spellcaster, as unremarkable as his name would suggest.&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Michael&amp;diff=38107</id>
		<title>Michael</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Michael&amp;diff=38107"/>
				<updated>2015-09-11T06:49:05Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Adding Category:Human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Obsolete}}&lt;br /&gt;
&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Michael&lt;br /&gt;
|glyph={{LightGrey|@}}&lt;br /&gt;
|tile=[[file:michael.png]]&lt;br /&gt;
|flags={{Unique flag}}&amp;lt;br&amp;gt;{{Spellcaster flag}}&amp;lt;br&amp;gt;{{Actual spells flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&lt;br /&gt;
|resistances=none&lt;br /&gt;
|vulnerabilities=none&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Contaminated corpse}}&lt;br /&gt;
|xp=488&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=-5&lt;br /&gt;
|hp_range=50 to 50&lt;br /&gt;
|avg_hp=50&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=land&lt;br /&gt;
|speed=10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&lt;br /&gt;
|attack1=9 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=6&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=50&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A powerful spellcaster, dressed in a long robe.}}&lt;br /&gt;
&lt;br /&gt;
==Useful info==&lt;br /&gt;
&lt;br /&gt;
'''Michael''' is a weak unique. In [[0.6]], he was removed from the game. &lt;br /&gt;
&lt;br /&gt;
Spells: [[Throw Frost]], [[Throw Flame]], [[Magic Dart]], [[Haste]], and [[Invisibility]]&lt;br /&gt;
&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
&lt;br /&gt;
R.I.P Michael&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Obsolete monsters]]&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Paladin_(monster)&amp;diff=38106</id>
		<title>Paladin (monster)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Paladin_(monster)&amp;diff=38106"/>
				<updated>2015-09-11T06:48:42Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Adding Category:Human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{obsolete}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=paladin&lt;br /&gt;
|glyph={{White|@}}&lt;br /&gt;
|tile=[[File:Paladin.png]]&lt;br /&gt;
|flags={{Fighter flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances={{Negative energy resistance 3}}, {{Rot resistance}}, &amp;lt;br&amp;gt;{{Holy resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Contaminated corpse}}&lt;br /&gt;
|xp=818&lt;br /&gt;
|holiness={{Holy}}&lt;br /&gt;
|magic_resistance=40&lt;br /&gt;
|hp_range=48-80&lt;br /&gt;
|avg_hp=64&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=26 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=10&lt;br /&gt;
|base_hp=4&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{High intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
''This page is about the monster. For the obsolete player background, see [[Paladin]].'' {{list of | holy monsters}}&lt;br /&gt;
{{Flavour|A pious armoured warrior fighting in the service of the Shining One.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now shame to knighthood, brothers!&amp;lt;br&amp;gt;&lt;br /&gt;
Must Summer plead in vain?&amp;lt;br&amp;gt;&lt;br /&gt;
And shall I wait till others&amp;lt;br&amp;gt;&lt;br /&gt;
My crown of sunshine gain?&amp;lt;br&amp;gt;&lt;br /&gt;
Alone this day I'll dare the fray,&amp;lt;br&amp;gt;&lt;br /&gt;
Alone this day I'll win;&amp;lt;br&amp;gt;&lt;br /&gt;
In me my queen shall find, I ween,&amp;lt;br&amp;gt;&lt;br /&gt;
A sturdy paladin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Katharine Lee Bates, &amp;quot;The Little Knight in Green&amp;quot;. ca. 1890.}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Paladins''' are powerful warriors with [[holy]] attributes; they can be considered the holy analogue to [[hell knight]]s. They are constantly surrounded by a 2-tile halo [[aura]] and generally come with heavy armour, a shield of some sort, and a weapon of [[holy wrath]] (generally a [[blessed blade]]). While they are legitimate threats to [[undead]] and [[demonspawn]] characters, they are extremely rare, generally only appearing on holy-themed [[Pandemonium]] and [[Ziggurat]] floors.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*If you want to get a blessed blade without having to worship [[the Shining One]], paladins often carry them.&lt;br /&gt;
*As with other holy monsters, killing a paladin may result in the Shining One smiting you with [[Cleansing Flame]]. If you're very low on health, avoid killing any paladins lest you suddenly meet an untimely end.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Paladins were removed in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Obsolete monsters]]&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Norbert&amp;diff=38105</id>
		<title>Norbert</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Norbert&amp;diff=38105"/>
				<updated>2015-09-11T06:48:20Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Adding Category:Human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Obsolete}}&lt;br /&gt;
&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Norbert&lt;br /&gt;
|glyph={{Brown|@}}&lt;br /&gt;
|tile=[[File:Norbert.png]]&lt;br /&gt;
|flags={{Unique flag}}&amp;lt;br&amp;gt;{{Fighter  flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&lt;br /&gt;
|resistances=none&lt;br /&gt;
|vulnerabilities=none&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Contaminated corpse}}&lt;br /&gt;
|xp=2384&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=-5&lt;br /&gt;
|hp_range=105 to 105&lt;br /&gt;
|avg_hp=105&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=land&lt;br /&gt;
|speed=10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&lt;br /&gt;
|attack1=25 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=10&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=105&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A skilled warrior, looking to further develop his reputation as a great slayer of monsters. Be warned: he defines 'monster' rather more liberally than most dictionaries.}}&lt;br /&gt;
&lt;br /&gt;
==Useful info==&lt;br /&gt;
'''Norbert''' was a unique human warrior you might have encountered in the mid-game. He was similar to [[Maud]] in most ways. He was removed in 0.8.&lt;br /&gt;
&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
Not a challenge, despite what the game would have you think.&lt;br /&gt;
&lt;br /&gt;
[[Category:Obsolete monsters]]&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Jozef&amp;diff=38104</id>
		<title>Jozef</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Jozef&amp;diff=38104"/>
				<updated>2015-09-11T06:48:01Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Adding Category:Human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{obsolete}}&lt;br /&gt;
&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Jozef&lt;br /&gt;
|glyph={{LightMagenta|@}}&lt;br /&gt;
|tile=[[File:Jozef.png]]&lt;br /&gt;
|flags={{Unique flag}}&amp;lt;br&amp;gt;{{Fighter  flag}}&amp;lt;br&amp;gt;{{Spellcaster flag}}&amp;lt;br&amp;gt;{{Actual spells flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Contaminated corpse}}&lt;br /&gt;
|xp=1900&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=-5&lt;br /&gt;
|hp_range=90&lt;br /&gt;
|avg_hp=90&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=9&lt;br /&gt;
|habitat=land&lt;br /&gt;
|speed=10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&lt;br /&gt;
|attack1=18 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=11&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=90&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A tall bounty hunter.}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Jozef''' was a fairly ordinary [[human (monster)|human]] [[unique]], often generating with a moderately powerful melee weapon and an assortment of annoying spells, and occasionally with [[throwing net]]s or a [[sling]]. He could be found in [[the Lair]] or the [[Elven Halls]].&lt;br /&gt;
&lt;br /&gt;
Spells: [[Teleport Other]], Healing, [[Venom Bolt]], [[Slow]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*While not particularly lethal in his own right Jozef can be incredibly annoying. He has a habit of slowing and poisoning you, then teleporting you into some exciting new death trap. Try to engage him on a cleared level where others won't interfere.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Jozef was removed in [[0.11]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Obsolete monsters]]&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Francis&amp;diff=38103</id>
		<title>Francis</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Francis&amp;diff=38103"/>
				<updated>2015-09-11T06:47:41Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Adding Category:Human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Obsolete}}&lt;br /&gt;
&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Francis&lt;br /&gt;
|glyph={{Yellow|@}}&lt;br /&gt;
|tile=[[File:Francis.png]]&lt;br /&gt;
|flags={{Unique flag}}&amp;lt;br&amp;gt;{{Spellcaster flag}}&amp;lt;br&amp;gt;{{Actual spells flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&amp;lt;br&amp;gt;{{Evil flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&lt;br /&gt;
|resistances=none&lt;br /&gt;
|vulnerabilities=none&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Contaminated corpse}}&lt;br /&gt;
|xp=3636&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=-5&lt;br /&gt;
|hp_range=110 to 110&lt;br /&gt;
|avg_hp=110&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=land&lt;br /&gt;
|speed=10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&lt;br /&gt;
|attack1=19 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=14&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=110&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A wizened spellcaster.}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
[[Francis]] was a weak old wizard with a varied spell set.&lt;br /&gt;
&lt;br /&gt;
Spells: [[Pain]], [[Summon Demon]], [[Smiting]], [[Animate Dead]], [[Abjuration]], and [[Lesser Healing]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
Nuke him fast, since he has no [[AC]] and he's as [[ev]]asive as a rat. A couple of powerful attacks should kill him. If he gets time to summon powerful demon allies, you'll be sorry.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Francis was removed in [[0.8]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Obsolete monsters]]&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Duane&amp;diff=38102</id>
		<title>Duane</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Duane&amp;diff=38102"/>
				<updated>2015-09-11T06:47:19Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Adding Category:Human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Obsolete}}&lt;br /&gt;
&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Duane&lt;br /&gt;
|glyph={{Yellow|@}}&lt;br /&gt;
|tile=[[Image:Duane.png]]&lt;br /&gt;
|flags={{Unique flag}}&amp;lt;br&amp;gt;{{Spellcaster flag}}&amp;lt;br&amp;gt;{{Actual spells flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&lt;br /&gt;
|resistances=none&lt;br /&gt;
|vulnerabilities=none&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Contaminated corpse}}&lt;br /&gt;
|xp=2912&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=-5&lt;br /&gt;
|hp_range=136 to 136&lt;br /&gt;
|avg_hp=136&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=land&lt;br /&gt;
|speed=10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&lt;br /&gt;
|attack1=22 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=18&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=136&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A mercenary whose only significant trait is his unusually large ears. He was hired to guard something (or possibly someone), but who or what that is, he can't tell you. If he did, he'd have to kill you. In fact, he'd like to just kill you anyway.}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Duane''' was a weak human [[unique]].&lt;br /&gt;
&lt;br /&gt;
Spells: [[Magic Dart]] (3d6), [[Slow]], [[Haste]], and [[Blink]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
High [[magic resistance]] or an [[amulet of resist slowing]] will protect you from [[Slow]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Duane had his flavor text updated and his experience value cut in [[0.6]], and was removed in [[0.8]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Obsolete monsters]]&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Terence&amp;diff=38101</id>
		<title>Terence</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Terence&amp;diff=38101"/>
				<updated>2015-09-11T06:44:44Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Adding Category:Human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Terence&lt;br /&gt;
|glyph={{LightCyan|@}}&lt;br /&gt;
|tile=[[File:Terence.png]]&lt;br /&gt;
|flags={{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=18&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=10&lt;br /&gt;
|hp_range=20&lt;br /&gt;
|avg_hp=20&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=5 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=2&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=20&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A violent murderer who kills for both pleasure and profit, Terence has been forced into hiding after a botched job. There's a price on his head, and he can't afford to leave anyone who sees him alive!&lt;br /&gt;
----&lt;br /&gt;
“A MAN committed a murder, and was pursued by the relations of the man whom he murdered. On his reaching the river Nile he saw a Lion on its bank and being fearfully afraid, climbed up a tree. He found a serpent in the upper branches of the tree, and again being greatly alarmed, he threw himself into the river, where a crocodile caught him and ate him. Thus the earth, the air, and the water alike refused shelter to a murderer.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Aesop, _The Manslayer_. 6th century BCE.&amp;lt;br&amp;gt;&lt;br /&gt;
trans. George Fyler Townsend}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Terence the Incautious''' is a weak [[unique]] [[human (monster)|human]] fighter, likely one of the first uniques you will encounter and much less deadly than [[Sigmund]]. He occasionally generates with a good [[wand]], but should not pose much of a threat otherwise. Disable him with your own wands or soften him up with [[throwing]] weapons if you don't want to risk him getting a lucky hit in, but you can probably beat him without getting damaged much regardless.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Dungeon]]:2-3&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Don't be so overconfident that you attack him while wounded. Take him out safely once you've recovered to full health and collect that cheap [[XP]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Rupert&amp;diff=38100</id>
		<title>Rupert</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Rupert&amp;diff=38100"/>
				<updated>2015-09-11T06:44:24Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Adding Category:Human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Rupert&lt;br /&gt;
|glyph={{LightRed|@}}&lt;br /&gt;
|tile=[[File:Rupert.png]]&lt;br /&gt;
|flags={{See invisible flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=2162&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=100&lt;br /&gt;
|hp_range=123&lt;br /&gt;
|avg_hp=123&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=21 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=16&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=123&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A human whose savage roars bring terror to all those who hear them.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Rupert the Wild''' is a [[unique]] human berserker who has a branded two-handed weapon (such as a [[battleaxe]], [[great mace]], or [[great sword]]), decent armour, and can [[see invisible]]. After spotting you, he'll attempt to disable you from a distance before raging, rushing in, and dealing obscene amounts of damage. Also known as the [[Sigmund]] of [[the Lair]], he's very hard to escape (let alone defeat) once he gets going.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Dungeon]]:14-15&lt;br /&gt;
*[[The Lair]]:3-8&lt;br /&gt;
*The [[Elven Halls]]&lt;br /&gt;
*[[The Swamp]]&lt;br /&gt;
*[[The Snake Pit]]&lt;br /&gt;
*[[The Shoals]]&lt;br /&gt;
*The [[Spider's Nest]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster3&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Paralyse]]&lt;br /&gt;
|flags1={{Magical slot flag}}, {{No silent slot flag}}&lt;br /&gt;
|slot2=[[Confuse]]&lt;br /&gt;
|flags2={{Magical slot flag}}, {{No silent slot flag}}&lt;br /&gt;
|slot3=[[Berserker Rage]]&lt;br /&gt;
|flags3={{Magical slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Rupert's spell set makes him a surprisingly dangerous opponent. Finding yourself paralyzed for several turns while he rages and charges in is a quick and frustrating way to die, but fortunately you can block this with high [[magic resistance]], an [[amulet of stasis]], or a wall of summoned allies. His confusion is not as bad, as you can quickly cure it with a [[potion of curing]], but it's still not ideal.&lt;br /&gt;
*He thankfully has no resistances, so no backgrounds should find themselves unable to harm him. Sending a swarm of summons to take him out is one of the safest approaches (5-6 [[ice beast]]s can take him down easily), but any ranged attacker going all out should be able to take him down (just be ready to [[blink]] or [[teleport]] away if he gets too close). Melee fighters face the most risk, as his weapon can cleave through most defenses you'll have by the time you reach the Lair, especially if he's got a decent brand on it.&lt;br /&gt;
*He's got too much HD for Mephitic Cloud to work reliably on him, enough magic resistance to block most mid-level [[Hexes]], and he's just too dangerous to gradually wear him down with weaker spells. For spellcasters, the best strategy is to hit him with everything you've got as quickly as possible, preferably while [[Haste]]d and/or otherwise buffed.&lt;br /&gt;
*If you can swim or fly, deep water can keep you safely out of Rupert's reach. Simply wait out any confusion or paralysis, and wear him down with ranged damage or poison. Even pure melee fighters can take him out with a common [[blowgun]] and stack of poisoned [[needle]]s if you catch him on the other side of a lake.&lt;br /&gt;
*Rupert has a chance of spawning with one of the rare heavy weapons, such as a [[triple sword]] or [[executioner's axe]]. It's great if you were looking for one and can get it away from him, but actually doing so is easier said than done.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
While he and his spell set were unchanged, with the removal of the [[Berserker Rage]] player spell and the changing of [[Crusader]]s to [[Skald]]s, Rupert was restyled as a Trog worshiper in [[0.9]]. The text for his Confuse and Paralyse spells was changed to match: apparently one can induce confusion and paralysis by yelling loud enough.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Sigmund&amp;diff=38099</id>
		<title>Sigmund</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Sigmund&amp;diff=38099"/>
				<updated>2015-09-11T06:44:05Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Adding Category:Human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Sigmund&lt;br /&gt;
|glyph={{Yellow|@}}&lt;br /&gt;
|tile=[[File:Sigmund.png]]&lt;br /&gt;
|flags={{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=104&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=10&lt;br /&gt;
|hp_range=30&lt;br /&gt;
|avg_hp=30&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=11&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=5 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=3&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=30&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|The elder of a pair of brothers who came for the Orb. No one knows what Sigmund saw in the dungeon to drive him mad, but his shrewd magical tactics and wicked scythe now leave little time for his victims to wonder. Despite his reputation as a vicious murderer, his grandiose and dramatic ways have earned him the admiration of many denizens of the dungeon.&lt;br /&gt;
----&lt;br /&gt;
“But Sigmund turned him about, and he said: ‘What aileth thee, son?&amp;lt;br&amp;gt;&lt;br /&gt;
Shall our life-days never be merry, and our labour never be done?’&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
But Sinfiotli said: ‘I have looked, and lo, there is death in the cup.’&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
And the song, and the tinkling of harp-strings to the roof-tree winded up;&amp;lt;br&amp;gt;&lt;br /&gt;
And Sigmund was dreamy with wine and the wearing of many a year;&amp;lt;br&amp;gt;&lt;br /&gt;
And the noise and the glee of the people as the sound of the wild woods were&amp;lt;br&amp;gt;&lt;br /&gt;
And the blossoming boughs of the Branstock were the wild trees waving about;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So he said: ‘Well seen, my fosterling; let the lip then strain it out.’”&amp;lt;br&amp;gt;&lt;br /&gt;
-William Morris, _The Story of Sigurd the Volsung and the Fall of the Niblungs_. 1891.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Sigmund the Dreaded''' is a deadly [[unique]] [[human]], and one of the earliest uniques you can encounter. He is always generated with a powerful [[scythe]], a [[robe]], and several brutal spells. He may also spawn with a [[wand of lightning]], [[wand of draining]], or [[wand of paralysis]], but he's dangerous enough even without those. Sigmund is notorious for being one of the deadliest uniques in all of ''DCSS''.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Dungeon]]:2-7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster4&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Throw Flame]] (3d5)&lt;br /&gt;
|flags1={{Wizard slot flag}}&lt;br /&gt;
|slot2=[[Invisibility]]&lt;br /&gt;
|flags2={{Wizard slot flag}}&lt;br /&gt;
|slot3=[[Magic Dart]] (3d4)&lt;br /&gt;
|flags3={{Wizard slot flag}}&lt;br /&gt;
|slot4=[[Confuse]]&lt;br /&gt;
|flags4={{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Sigmund's damage output in melee will be devastating for low-level characters, but his biggest threats are in his spell list. An invisible Sigmund is almost unbeatable in early-game melee, his Throw Flame lets him brutalize you at range, and expect a swift end if he confuses you and you're out of [[potions of curing]].&lt;br /&gt;
*Avoiding Sigmund is usually the wisest thing you can do. If you find him sleeping early on, just walk away and return once you've gained a few levels and found some better gear.&lt;br /&gt;
*There are some options for low-level characters who want to take him out immediately. [[Mephitic Cloud]] will leave him unable to use magic and almost hopeless in melee, while a few zaps from a good wand will annihilate him. A [[wand of polymorph]] may also turn him into a less deadly form and will probably make him drop his scythe, but it's less of a safe bet; Sigmund the [[centaur (monster)|centaur]] is ''much'' deadlier than normal.&lt;br /&gt;
*If all else fails and you have no choice but to engage him early, don't be afraid to use any useful potions you've identified. [[Berserk]], [[haste]], or [[might]] go a long way toward helping you take him down, and a few [[potions of heal wounds]] can keep you in the fight longer than you'd otherwise last.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Psyche&amp;diff=38098</id>
		<title>Psyche</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Psyche&amp;diff=38098"/>
				<updated>2015-09-11T06:43:46Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Adding Category:Human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Psyche&lt;br /&gt;
|glyph={{LightMagenta|@}}&lt;br /&gt;
|tile=[[File:Psyche.png]]&lt;br /&gt;
|flags={{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=397&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=20&lt;br /&gt;
|hp_range=39&lt;br /&gt;
|avg_hp=39&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=12&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 13&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=7 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=5&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=39&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A fair-haired mage, wandering and seemingly half-mad with grief and guilt.&lt;br /&gt;
----&lt;br /&gt;
“Let Psyche’s corpse be clad in mourning weed&amp;lt;br&amp;gt;&lt;br /&gt;
And set on rock of yonder hill aloft;&amp;lt;br&amp;gt;&lt;br /&gt;
Her husband is no wight of human seed,&amp;lt;br&amp;gt;&lt;br /&gt;
But serpent dire and fierce, as may be thought,&amp;lt;br&amp;gt;&lt;br /&gt;
Who flies with wings above in starry skies,&amp;lt;br&amp;gt;&lt;br /&gt;
And doth subdue each thing with fiery flight.&amp;lt;br&amp;gt;&lt;br /&gt;
The Gods themselves and powers that seem so wise&amp;lt;br&amp;gt;&lt;br /&gt;
With mighty love be subject to his might.&amp;lt;br&amp;gt;&lt;br /&gt;
The rivers black and deadly floods of pain&amp;lt;br&amp;gt;&lt;br /&gt;
And darkness eke as thrall to him remain.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Apuleius, _Asinus aureus_, “Cupid and Psyche”. circa. 160 AD.&amp;lt;br&amp;gt;&lt;br /&gt;
trans. William Adlington, 1566.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Psyche the Insane Magess''' is a fast-moving [[unique]] mage. Although her collection of spells is no more dangerous than you'd find on an [[orc wizard]], she is notoriously deadly due to the [[chaos]] (75% odds) or [[distortion]] (25%) [[dagger]] she generates with, often sending careless melee fighters to [[the Abyss]] at lethally low levels.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Dungeon]]:8-13&lt;br /&gt;
*The [[Orcish Mines]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster6&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Throw Frost]] (3d6)&lt;br /&gt;
|flags1={{Wizard slot flag}}&lt;br /&gt;
|slot2=[[Cantrip]]&lt;br /&gt;
|flags2={{Wizard slot flag}}&lt;br /&gt;
|slot3=[[Haste]]&lt;br /&gt;
|flags3={{Wizard slot flag}}&lt;br /&gt;
|slot4=[[Throw Flame]] (3d6)&lt;br /&gt;
|flags4={{Wizard slot flag}}&lt;br /&gt;
|slot5=[[Magic Dart]] (3d4)&lt;br /&gt;
|flags5={{Wizard slot flag}}&lt;br /&gt;
|slot6=[[Invisibility]]&lt;br /&gt;
|flags6={{Emergency slot flag}}, {{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Fight her at range. If this isn't an option, confuse or paralyze her before engaging her in melee; her [[magic resistance]] is low enough to make this a fairly safe bet.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Psyche is a character from the Greek myth of [http://en.wikipedia.org/wiki/Cupid_and_Psyche Eros and Psyche]. In this myth, Psyche was a girl who fell in love with the god of desire, Eros, but needed to complete several impossible tasks before his mother Aphrodite would allow them to be wed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Norris&amp;diff=38097</id>
		<title>Norris</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Norris&amp;diff=38097"/>
				<updated>2015-09-11T06:43:27Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Adding Category:Human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Norris&lt;br /&gt;
|glyph={{Brown|@}}&lt;br /&gt;
|tile=[[File:Norris.png]]&lt;br /&gt;
|flags={{Evil flag}}&amp;lt;br&amp;gt;{{Fighter flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities={{Holy vulnerability}}&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=5062&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=140&lt;br /&gt;
|hp_range=214&lt;br /&gt;
|avg_hp=214&lt;br /&gt;
|armour_class=1&lt;br /&gt;
|evasion=9&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=36 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=20&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=214&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A relaxed peace-in-death cultist with a healthy tan and a soothing voice. He doesn't really care if it is you or him who dies — “both” would probably be the best option.&lt;br /&gt;
----&lt;br /&gt;
“Death and death alone gives meaning to life and this meaning is entirely negative.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Georges Poulet}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Norris the Nihilist''' is a dangerous [[unique]] spellcaster. While he generally arrives unarmoured and has no resistances, he tends to open combat by debilitating you with spells before sweeping in with powerful two-handed weapon attacks.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Dungeon]]:17-19&lt;br /&gt;
*The [[Elven Halls]]:2-3&lt;br /&gt;
*[[The Swamp]]:2-4&lt;br /&gt;
*[[The Shoals]]:2-4&lt;br /&gt;
*[[The Snake Pit]]:2-4&lt;br /&gt;
*The [[Spider's Nest]]:2-4&lt;br /&gt;
*[[The Vaults]]:1-3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster5&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Brain Feed]]&lt;br /&gt;
|flags1={{Priest slot flag}}&lt;br /&gt;
|slot2=[[Smiting]] (7-17)&lt;br /&gt;
|flags2={{Priest slot flag}}&lt;br /&gt;
|slot3=[[Invisibility]]&lt;br /&gt;
|flags3={{Priest slot flag}}&lt;br /&gt;
|slot4=[[Confuse]]&lt;br /&gt;
|flags4={{Priest slot flag}}&lt;br /&gt;
|slot5=[[Paralyse]]&lt;br /&gt;
|flags5={{Priest slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*He has high HP, but little staying power. While you can protect against some of his spells with [[see invisible]], [[clarity]], [[stasis]], or high [[magic resistance]], hitting him with a fast overwhelming offense gives him little time for trickery. Just be aware that he hits ''hard'' in melee; flimsy characters in particular may find it worth enduring some smites and intelligence damage to keep him at range.&lt;br /&gt;
*Norris also appears in [[Dungeon Sprint]]: [[Red Sonja]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In ancient versions of ''Crawl'', Norris' tile showed him carrying a surfboard.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Nikola&amp;diff=38096</id>
		<title>Nikola</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Nikola&amp;diff=38096"/>
				<updated>2015-09-11T06:43:09Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Adding Category:Human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Nikola&lt;br /&gt;
|glyph={{LightCyan|@}}&lt;br /&gt;
|tile=[[File:Nikola.png]]&lt;br /&gt;
|flags={{See invisible flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=3261&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=120&lt;br /&gt;
|hp_range=190&lt;br /&gt;
|avg_hp=190&lt;br /&gt;
|armour_class=1&lt;br /&gt;
|evasion=9&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=20 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=18&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=190&lt;br /&gt;
|intelligence={{High intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A brilliant scientist obsessed with electricity. In his attempts to perfect his electric golem, he was involved in a terrible accident, and now phases in and out of reality.&lt;br /&gt;
----&lt;br /&gt;
“One can prophesy with a Daniel's confidence that skilled electricians will settle the battles of the near future.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Nikola Tesla, “The Transmission of Electrical Energy Without Wires As a Means for Furthering Peace”, _Electrical World and Engineer_. January 7, 1905.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Nikola the Mad Inventor''' is a [[unique]] [[Air Magic]] specialist who can be a serious threat to the unprepared. Controlling [[electricity]] is second nature to him, and he often uses a weapon of [[electrocution]].&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Dungeon]]:14-19&lt;br /&gt;
*The [[Elven Halls]]&lt;br /&gt;
*[[The Swamp]]:1-4&lt;br /&gt;
*[[The Shoals]]:1-4&lt;br /&gt;
*[[The Snake Pit]]:1-4&lt;br /&gt;
*The [[Spider's Nest]]:1-4&lt;br /&gt;
*[[The Vaults]]:1-3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster4&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Shock]] (d18)&lt;br /&gt;
|flags1={{Wizard slot flag}}&lt;br /&gt;
|slot2=[[Lightning Bolt]] (3d22)&lt;br /&gt;
|flags2={{Wizard slot flag}}&lt;br /&gt;
|slot3=[[Chain Lightning]]&lt;br /&gt;
|flags3={{Wizard slot flag}}&lt;br /&gt;
|slot4=[[Blink]]&lt;br /&gt;
|flags4={{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Needless to say, electricity resistance will save your skin now more than ever. Defeating him without it is significantly more dangerous, quite often deadly when you first encounter him.  If you don't have any rElec items, remember that a [[potion of resistance]] will insulate you just as well.  Just be sure you can kill Nikola before it wears off.&lt;br /&gt;
*Be mindful of electricity's ability to hit you more than once.  Avoid straying into water or too close to rock or stone [[wall]]s. If you encounter Nikola in the [[Swamp]] or a similar aqueous environment, consider avoiding that level.&lt;br /&gt;
*Nikola will try to get adjacent to you and cast Chain Lightning, causing the spell to bounce between you and him repeatedly. This can cause upwards of 100 damage in a single turn if you don't have rElec, so be very careful.&lt;br /&gt;
*[[Silence]] will shut down his spellcasting ability, making him considerably less dangerous. Of course, it also shuts down your spellcasting ability, so this tactic is best used by melee-focused characters.&lt;br /&gt;
*Surprisingly, he actually lacks electricity resistance himself.  If you have powerful electric attacks, don't be afraid to use them.&lt;br /&gt;
*Nikola has no qualms about frying other monsters. Taking cover behind them isn't safe.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Nikola was named in honor of [http://en.wikipedia.org/wiki/Nikola_Tesla Nikola Tesla], an inventor famous for his eccentricity and his work with electricity.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Maurice&amp;diff=38095</id>
		<title>Maurice</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Maurice&amp;diff=38095"/>
				<updated>2015-09-11T06:42:51Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Adding Category:Human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Maurice&lt;br /&gt;
|glyph={{Green|@}}&lt;br /&gt;
|tile=[[File:Maurice.png]]&lt;br /&gt;
|flags={{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=469&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=20&lt;br /&gt;
|hp_range=60&lt;br /&gt;
|avg_hp=60&lt;br /&gt;
|armour_class=1&lt;br /&gt;
|evasion=13&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=9 ({{Hit type}}: {{Steal flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=5&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=60&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A sly, conniving thief. In his profession, Maurice is considered a legend — at least according to himself. He is skilled, nonetheless, and among all the thieves and rogues lured by the Orb, Maurice is undoubtedly the most crafty.&lt;br /&gt;
----&lt;br /&gt;
“‘Stop thief! Stop thief!’ There is a magic in the sound. The tradesman leaves his counter, and the car-man his waggon; the butcher throws down his tray; the baker his basket; the milkman his pail; the errand-boy his parcels; the school-boy his marbles; the paviour his pickaxe; the child his battledore. Away they run, pell-mell, helter-skelter, slap-dash: tearing, yelling, screaming, knocking down the passengers as they turn the corners, rousing up the dogs, and astonishing the fowls: and streets, squares, and courts, re-echo with the sound.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Charles Dickens, _Oliver Twist_. 1838.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Maurice the Thief''' is a [[unique]] thief who is perfectly happy to separate you from your hard-earned loot. He likes nothing more than sneaking up on you while invisible to pick your pockets as he attacks you, dealing damage and taking a random item (or gold) from your inventory. Thankfully, he drops whatever gear he stole upon death, assuming he hasn't used it yet. He generates with a [[cloak]] and [[dagger]] or [[short sword]], some [[gold]], and often a decent [[wand]].&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Dungeon]]:8-13&lt;br /&gt;
*The [[Orcish Mines]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster4&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Invisibility]]&lt;br /&gt;
|flags1={{Wizard slot flag}}&lt;br /&gt;
|slot2=[[Swiftness]]&lt;br /&gt;
|flags2={{Wizard slot flag}}&lt;br /&gt;
|slot3=[[Blink]]&lt;br /&gt;
|flags3={{Wizard slot flag}}&lt;br /&gt;
|slot4=[[Teleport Self]]&lt;br /&gt;
|flags4={{Emergency slot flag}}, {{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Being able to [[see invisible]] will give you the chance to blast him on sight instead of letting him start the battle by taking your best attack wand.&lt;br /&gt;
&lt;br /&gt;
==Maurice Scumming==&lt;br /&gt;
An obscure but very powerful exploit used to be possible with Maurice. Prior to [[0.10]], uniques who were sent to the Abyss and then followed the player back out would not be removed from the Abyss spawn list: only killing them in the Abyss would do that.  Therefore, it was possible to duplicate them.  With Maurice, this made item duplication possible: let him steal the item, duplicate him, and voila, you have two items. In [http://crawl.develz.org/morgues/0.9/xomscumming/morgue-xomscumming-20110905-165025.txt this game], the player used this exploit to duplicate scrolls of acquirement. Because Maurice would steal entire stacks of items as opposed to just a single one, the growth in scrolls would be exponential, making it possible to generate up to 300 or so scrolls of acquirement at a time this way (as many as you could carry). Needless to say, this exploit has since been fixed.&lt;br /&gt;
&lt;br /&gt;
The score in the above game was achieved by acquiring gold; the death was intentional (like any good mummy, killed by fire), as was the exact score gotten. In theory, there was virtually no limit to how high a score could have been attained, other than that imposed by the hard 200,000,000 turn cap.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Maud&amp;diff=38094</id>
		<title>Maud</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Maud&amp;diff=38094"/>
				<updated>2015-09-11T06:42:31Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Adding Category:Human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Maud&lt;br /&gt;
|glyph={{Red|@}}&lt;br /&gt;
|tile=[[File:Maud.png]]&lt;br /&gt;
|flags={{Fighter flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=1747&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=80&lt;br /&gt;
|hp_range=118&lt;br /&gt;
|avg_hp=118&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=32 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=13&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=118&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A mysterious warrior princess from a far-off kingdom, on a quest to retrieve the legendary sword ‘Entarex’. Countless have been the admirers who, thinking about Maud, forgot everything else.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Maud the Forgotten''' is a [[unique]] melee fighter whose only notable trait is a tendency toward wielding powerful weapons.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Dungeon]]:14-15&lt;br /&gt;
*[[The Lair]]:3-8&lt;br /&gt;
*[[The Swamp]]:1&lt;br /&gt;
*[[The Snake Pits]]:1&lt;br /&gt;
*[[The Shoals]]:1&lt;br /&gt;
*The [[Spider's Nest]]:1&lt;br /&gt;
*The [[Elven Halls]]:1&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
Maud is a spell-less warrior, so attack her from afar. She is not very dangerous in melee either; she has decent damage and a good weapon, but is only normal speed with poor [[AC]] and [[EV]]. Check her weapon to see if it's any good; demon weaponry is often very useful in the mid-game, especially if it's nicely branded.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Maud is a reference to the [[scroll of amnesia]] found in [http://www.nethack.org/ NetHack], a competing roguelike. When the [[scroll]] is read, in addition to causing maprot and ID-rot, it produces messages referring to Maud, the name itself being a reference to the [http://en.wikipedia.org/wiki/Maud_%28poem%29 Alfred Tennyson poem] of the same name.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Margery&amp;diff=38093</id>
		<title>Margery</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Margery&amp;diff=38093"/>
				<updated>2015-09-11T06:42:07Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Adding Category:Human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Margery&lt;br /&gt;
|glyph={{LightRed|@}}&lt;br /&gt;
|tile=[[File:Margery.png]]&lt;br /&gt;
|flags={{See invisible flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=5081&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=140&lt;br /&gt;
|hp_range=164&lt;br /&gt;
|avg_hp=164&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=30 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=22&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=164&lt;br /&gt;
|intelligence={{High intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A lithe spellcaster in service to the powers of Hell; it is her duty to ensure that the inhabitants of the Dungeon never forget their place. She personally slew the ancient dragon from whose hide her strange armour is crafted.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Margery the Dragonslayer''' is a [[unique]] [[fire elementalist]], usually accompanied by several [[hell knight]]s and wearing a suit of [[fire dragon armour|fire]], [[mottled dragon armour|mottled]], or [[swamp dragon armour]].&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Depths]]:3-5&lt;br /&gt;
*[[The Vaults]]:2-5&lt;br /&gt;
*[[The Crypt]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster2&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Bolt of Fire]] (3d32)&lt;br /&gt;
|flags1={{Wizard slot flag}}&lt;br /&gt;
|slot2=[[Fireball]] (3d33)&lt;br /&gt;
|flags2={{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*As both Margery and her associates will be pelting you with [[Fire Magic]] as long as you're in sight, [[fire resistance]] is a must. Her fireballs can brutalize the unprepared.&lt;br /&gt;
*If you're capable of dealing [[cold]] damage, use it on her. She never has cold resistance, and sometimes her armour makes her vulnerable to it.&lt;br /&gt;
*If you encounter hell knights in either the Depths, the Vaults, or the Crypt, there's a very good chance that Margery is close by. Separate individuals from the pack as best you can, and escape if it seems like you'll have to tackle them all at once.&lt;br /&gt;
*Be sure to examine the equipment of Margery's pack. Hell knights often carry excellent weaponry.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.11]], she did not generate with dragon armour.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Louise&amp;diff=38092</id>
		<title>Louise</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Louise&amp;diff=38092"/>
				<updated>2015-09-11T06:41:47Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Adding Category:Human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Louise&lt;br /&gt;
|glyph={{LightMagenta|@}}&lt;br /&gt;
|tile=[[File:Louise.png]]&lt;br /&gt;
|flags={{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=1667&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=80&lt;br /&gt;
|hp_range=106&lt;br /&gt;
|avg_hp=106&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=17 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=13&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=106&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A mighty sorceress, clad from head to toe in heavy armour. Once an adventurer looking for the fabled Orb of Zot, she was cast into the Abyss and got hopelessly lost there. Toyed with by some greater power, she was stuck on the hostile plane for nearly a decade. When she finally emerged from the Abyss, Louise had become powerful indeed, but had also gone fully insane. She now wanders the halls of the dungeon, seeking other adventurers to share her fate.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Louise the Corrupted''' is a [[unique]] heavily armed spellcaster notorious for sending characters to [[the Abyss]] far earlier than they'd like. She's usually armed with a decent weapon, [[large shield]], and armour, making her less fragile than the average unique caster.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Dungeon]]:14-15&lt;br /&gt;
*The [[Elven Halls]]&lt;br /&gt;
*[[The Swamp]]:1-4&lt;br /&gt;
*[[The Snake Pit]]:1-4&lt;br /&gt;
*[[The Shoals]]:1-4&lt;br /&gt;
*The [[Spider's Nest]]:1-4&lt;br /&gt;
*[[The Vaults]]:1-3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster5&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Stone Arrow]] (3d20)&lt;br /&gt;
|flags1={{Wizard slot flag}}&lt;br /&gt;
|slot2=[[Sting]] (d12)&lt;br /&gt;
|flags2={{Wizard slot flag}}&lt;br /&gt;
|slot3=[[Blink]]&lt;br /&gt;
|flags3={{Wizard slot flag}}&lt;br /&gt;
|slot4=[[Lightning Bolt]] (3d19)&lt;br /&gt;
|flags4={{Wizard slot flag}}&lt;br /&gt;
|slot5=[[Banishment]]&lt;br /&gt;
|flags5={{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Getting hit by Banishment without the proper gear is an almost certain death sentence for low-level characters. If you spot Louise and are within easy reach of some [[stairs]], consider making a tactical retreat back to your [[stash]] for whatever [[magic resistance]] gear you have available. She can only hit you with it as long as you're in her line of effect. Summons can be very useful for blocking it.&lt;br /&gt;
*Louise cannot [[see invisible]]. Use this to greatly reduce the chance of her using magic against you.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Kirke&amp;diff=38091</id>
		<title>Kirke</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Kirke&amp;diff=38091"/>
				<updated>2015-09-11T06:41:25Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Adding Category:Human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Kirke&lt;br /&gt;
|glyph={{LightBlue|@}}&lt;br /&gt;
|tile=[[File:Kirke.png]]&lt;br /&gt;
|flags={{See invisible flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=2080&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=100&lt;br /&gt;
|hp_range=110&lt;br /&gt;
|avg_hp=110&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=18 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=16&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=110&lt;br /&gt;
|intelligence={{High intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A master of transformation and treachery. Beware, or you may be the next swine to join her herd!&lt;br /&gt;
----&lt;br /&gt;
“Lo, thy comrades yonder in the house of Kirke are penned like swine in close-barred sties. And art thou come to release them? Nay, I tell thee, thou shalt not thyself return, but shalt remain there with the others.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Homer, Odysseia}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Kirke, Weaver of Myths''' is an unusual [[unique]] sorceress who travels with a band of [[hog]]s and would very much like for you to join them! She can cast several dangerous [[Hexes]], including one unique spell which turns you into a [[Pig Form|pig]], and calls various mythical beasts into existence to aid her in combat. On top of that, she has a permanent [[Deflect Missiles]] effect in place, rendering her significantly more difficult to kill at range. Bring high [[magic resistance]] to avoid an embarrassing death (&amp;quot;extraordinarily resistant&amp;quot; is generally enough to resist all her enchantments).&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Dungeon]]:14-15&lt;br /&gt;
*The [[Elven Halls]]&lt;br /&gt;
*[[The Swamp]]&lt;br /&gt;
*[[The Snake Pit]]&lt;br /&gt;
*[[The Shoals]]&lt;br /&gt;
*The [[Spider's Nest]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster6&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Porkalator]]&lt;br /&gt;
|flags1={{Wizard slot flag}}&lt;br /&gt;
|slot2=[[Slow]]&lt;br /&gt;
|flags2={{Wizard slot flag}}&lt;br /&gt;
|slot3=[[Monstrous Menagerie]]&lt;br /&gt;
|flags3={{Wizard slot flag}}&lt;br /&gt;
|slot4=[[Corona]]&lt;br /&gt;
|flags4={{Wizard slot flag}}&lt;br /&gt;
|slot5=[[Invisibility]]&lt;br /&gt;
|flags5={{Emergency slot flag}}, {{Wizard slot flag}}&lt;br /&gt;
|slot6=[[Deflect Missiles]]&lt;br /&gt;
|flags6={{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*While it's usually a decent idea to kill summoners quickly rather than to focus on their summoned allies, you should consider your escape plans before fighting Kirke. [[Scrolls of teleportation]] still function in Pig Form, but [[wands of teleportation]] will not.&lt;br /&gt;
*All of her summons are significant trouble for a character in Pig Form. [[Harpies]] can deal very heavy damage to low AC characters, [[manticore]] spines devastate anyone trying to flee on foot, and a [[sphinx]]'s [[Paralyse]] spell is even more likely to succeed against you than Kirke's Porkalator. Stack on [[magic resistance]] before the fight (and possibly [[stasis]] to prevent being [[slow]]ed or paralysed), and try to finish her off ''before'' she has time to complicate things.&lt;br /&gt;
*Don't waste time killing her hogs. Kirke is the much bigger threat here.&lt;br /&gt;
*Should you get turned into a hog yourself, most characters will want to flee, as pigs are unable to use weapons, armour, or spells. [[Unarmed Combat]] specialists may be tempted to continue fighting, but your damage output will be severely reduced. Don't try it.&lt;br /&gt;
*[[Silence]] will shut down Kirke's spellcasting abilities entirely, at which point you can just take her out in melee. She's no threat there, though any allies she's already summoned will still be trouble.&lt;br /&gt;
*Conjurers and ranged weapon users may have trouble getting past her innate [[Deflect Missiles]]. Spellcasters can try using attacks that can't be dodged, like [[Fireball]] or [[Airstrike]], but ranged weapon combatants will probably want to try a different approach or be prepared for a lot of missed shots.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Kirke is an alternate spelling of [http://en.wikipedia.org/wiki/Circe Circe], a beautiful Greek goddess of magic who used potions to turn her enemies into pigs.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Kirke knew [[Summon Ugly Thing]] in place of Monstrous Menagerie.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Josephine&amp;diff=38090</id>
		<title>Josephine</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Josephine&amp;diff=38090"/>
				<updated>2015-09-11T06:40:31Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Adding Category:Human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Josephine&lt;br /&gt;
|glyph={{White|@}}&lt;br /&gt;
|tile=[[File:Josephine.png]]&lt;br /&gt;
|flags={{Evil flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances={{Negative energy resistance 3}}&lt;br /&gt;
|vulnerabilities={{Holy vulnerability}}&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=1060&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=60&lt;br /&gt;
|hp_range=69&lt;br /&gt;
|avg_hp=69&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=11 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=10&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=69&lt;br /&gt;
|intelligence={{High intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A formidable necromancer, committed to her craft even after it left her aged, decaying, and half-undead herself.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Josephine the Decaying Necromancer''' is a [[unique]] [[evil]] [[necromancer (monster)|necromancer]] with several nasty spells in her repertoire. She typically wields a branded [[dagger]] and has an entourage of [[undead]] monsters surrounding her. Notably, she can [[Animate Dead|raise minions]] from nearby corpses, heal them with negative energy, drain your HP to heal herself, and tear apart undead characters with ease.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Dungeon]]:10-15&lt;br /&gt;
*The [[Orcish Mines]]:2-4&lt;br /&gt;
*The [[Elven Halls]]:1&lt;br /&gt;
*[[The Swamp]]:1&lt;br /&gt;
*[[The Shoals]]:1&lt;br /&gt;
*[[The Snake Pit]]:1&lt;br /&gt;
*The [[Spider's Nest]]:1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster4&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Ghostly Fireball]] (3d16)&lt;br /&gt;
|flags1={{Wizard slot flag}}&lt;br /&gt;
|slot2=[[Vampiric Draining]]&lt;br /&gt;
|flags2={{Wizard slot flag}}&lt;br /&gt;
|slot3=[[Animate Dead]]&lt;br /&gt;
|flags3={{Wizard slot flag}}&lt;br /&gt;
|slot4=[[Dispel Undead]] (3d18)&lt;br /&gt;
|flags4={{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*If you encounter multiple undead creatures on an otherwise normal floor, you've likely stumbled upon a few members of Josephine's undead band. Wait a while, letting them wake up and start coming after you. If you lure them away and kill them in another room, that'll make the fight with Josephine significantly easier. Fighting them with her providing support magic means she'll be healing them and blasting you with Ghostly Fireballs every few turns.&lt;br /&gt;
*Her Vampiric Draining spell deals modest damage and heals her, making it somewhat less appealing to engage her in melee. However, fighting her in melee often tricks her into hitting you with her Ghostly Fireball, blasting herself as well for a reduced but still significant amount of damage. Don't be afraid to rush in and let her kamikaze herself out of existence.&lt;br /&gt;
*Undead characters should try to take her down quickly; the irresistible damage from her Dispel Undead can take you down with frightening speed. She needs a clear [[line of sight]] to hit you with it, however, so summoned allies can help here.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.16]], Josephine will be accompanied by a band of [[wraith]]s.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]], Josephine knew [[Bolt of Cold]], [[Agony]], and [[Simulacrum]] instead of Ghostly Fireball, Vampiric Draining, and Dispel Undead. Also, she had no [[negative energy]] resistance.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Joseph&amp;diff=38089</id>
		<title>Joseph</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Joseph&amp;diff=38089"/>
				<updated>2015-09-11T06:40:08Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Adding Category:Human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Joseph&lt;br /&gt;
|glyph={{Cyan|@}}&lt;br /&gt;
|tile=[[File:Joseph.png]]&lt;br /&gt;
|flags={{Archer flag}}&amp;lt;br&amp;gt;{{Fighter flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=455&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=40&lt;br /&gt;
|hp_range=66&lt;br /&gt;
|avg_hp=66&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=15 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=6&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=66&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|Looks like a mercenary.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Joseph, a Mercenary''' is a [[unique]] [[human (monster)|human]] armed with a [[quarterstaff]] and [[sling]], both of which are often [[brand]]ed. Whether he is more dangerous in melee or at range depends entirely upon what he generates with.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Dungeon]]:7-12&lt;br /&gt;
*The [[Orcish Mines]]&lt;br /&gt;
*[[The Lair]]:1&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*His sling can do significant damage quickly, even to characters in decent armour. Try to face him without a lot of enemy support, and take him out quickly.&lt;br /&gt;
*If you have access to them, [[Repel Missiles]] and [[Invisibility]] will greatly reduce his ability to harm you at range.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Jessica&amp;diff=38088</id>
		<title>Jessica</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Jessica&amp;diff=38088"/>
				<updated>2015-09-11T06:39:41Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Adding Category:Human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Jessica&lt;br /&gt;
|glyph={{LightGrey|@}}&lt;br /&gt;
|tile=[[File:Jessica.png]]&lt;br /&gt;
|flags={{Evil flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities={{Holy vulnerability}}&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=25&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=10&lt;br /&gt;
|hp_range=10&lt;br /&gt;
|avg_hp=10&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=5 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=1&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=10&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|An evil apprentice sorceress. She entered the dungeon hoping to find a quiet, secluded place where she could study the darker arts without being disturbed.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Jessica the Apprentice Sorceress''' is a weak [[unique]] caster found very early on. She's generally pretty harmless and extremely fragile, but she occasionally generates with an attack [[wand]] that can make her dangerous.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Dungeon]]:2-3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster4&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Pain]] (d7)&lt;br /&gt;
|flags1={{Wizard slot flag}}&lt;br /&gt;
|slot2=[[Slow]]&lt;br /&gt;
|flags2={{Wizard slot flag}}&lt;br /&gt;
|slot3=[[Haste]]&lt;br /&gt;
|flags3={{Wizard slot flag}}&lt;br /&gt;
|slot4=[[Blink]]&lt;br /&gt;
|flags4={{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Melee combatants should lure her around a corner and destroy her at close range. Ranged fighters should simply blast her on sight; she has such low life that she'll fold quickly no matter what. The only time she's a serious threat is if she manages to slow a melee fighter at range and can kite you for several turns, or if you're a caster out of MP with no means of escape.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Harold&amp;diff=38087</id>
		<title>Harold</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Harold&amp;diff=38087"/>
				<updated>2015-09-11T06:39:15Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Adding Category:Human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Harold&lt;br /&gt;
|glyph={{LightGreen|@}}&lt;br /&gt;
|tile=[[File:Harold.png]]&lt;br /&gt;
|flags={{Fighter flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=992&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=60&lt;br /&gt;
|hp_range=76&lt;br /&gt;
|avg_hp=76&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=8&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=12 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=9&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=76&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A middle-aged bounty hunter, anxious to retire from bounty-hunting after one final job. He hopes to settle down somewhere and live a quiet life with his family, using the money from his final bounty: you.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Harold the Weathered''' is a [[unique]] human bounty hunter who generates with several [[throwing net]]s and a decent weapon. He's usually weak in melee and, despite high HP, lacks any AC or resistances to speak of. Be aware that he ''does'' know some powerful [[Fire Magic]], however.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Dungeon]]:10-15&lt;br /&gt;
*The [[Orcish Mines]]:2-4&lt;br /&gt;
*The [[Elven Halls]]:1&lt;br /&gt;
*[[The Lair]]:1-8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster2&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Bolt of Fire]] (3d17)&lt;br /&gt;
|flags1={{Wizard slot flag}}&lt;br /&gt;
|slot2=[[Blink]]&lt;br /&gt;
|flags2={{Emergency slot flag}}, {{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Bolt of Fire can hurt if you lack [[fire]] resistance, especially if you're a [[mummy]], but fortunately he doesn't cast it terribly often. Hide around a corner and lure him into melee. If his melee weapon is also dangerously [[brand]]ed, pull out your big guns or come back later when you've got the right resistances.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Frances&amp;diff=38086</id>
		<title>Frances</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Frances&amp;diff=38086"/>
				<updated>2015-09-11T06:38:48Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Adding Category:Human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Frances&lt;br /&gt;
|glyph={{Yellow|@}}&lt;br /&gt;
|tile=[[File:Frances.png]]&lt;br /&gt;
|flags={{See invisible flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=2018&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=100&lt;br /&gt;
|hp_range=121&lt;br /&gt;
|avg_hp=121&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=29 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=14&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=121&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A stout warrior who once bested a powerful lord of Pandemonium in combat, gaining control over the demon's realm and thanes. The battle left her with a deep facial scar, one that she carries as a badge of honour rather than a symbol of shame.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Frances the Duchess of Pandemonium''' is a [[unique]] [[human (monster)|human]] with [[demon]]ic powers. In addition to hitting you hard with dangerous [[conjurations]], she can also summon demonic aid.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Dungeon]]:14-15&lt;br /&gt;
*The [[Elven Halls]]:1-3&lt;br /&gt;
*[[The Swamp]]:1-5&lt;br /&gt;
*[[The Snake Pit]]:1-5&lt;br /&gt;
*[[The Shoals]]:1-5&lt;br /&gt;
*The [[Spider's Nest]]:1-5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster5&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Throw Icicle]] (3d23)&lt;br /&gt;
|flags1={{Wizard slot flag}}&lt;br /&gt;
|slot2=[[Summon Demon]]&lt;br /&gt;
|flags2={{Wizard slot flag}}&lt;br /&gt;
|slot3=[[Haste]]&lt;br /&gt;
|flags3={{Wizard slot flag}}&lt;br /&gt;
|slot4=[[Iron Shot]] (3d26)&lt;br /&gt;
|flags4={{Wizard slot flag}}&lt;br /&gt;
|slot5=[[Summon Demon]]&lt;br /&gt;
|flags5={{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Once she's managed to summon a few demons, the fight will become significantly more dangerous. Consider [[teleport]]ing away if you can't take her down before she calls in reinforcements. Come back later once her demons have timed out, buffed and ready to defeat her quickly.&lt;br /&gt;
*Summoners might try attempting to swarm her with various different summons (to get around the caps): her conjurations are both single target and require a clear line of fire, meaning she won't be able to hit you or kill your summons too quickly. Unfortunately, she may also attempt to [[Abjuration|abjure]] them.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Her spellset was changed in [[0.12]], making her much more dangerous.&lt;br /&gt;
&lt;br /&gt;
Frances was added to the game in [[0.6]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Eustachio&amp;diff=38085</id>
		<title>Eustachio</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Eustachio&amp;diff=38085"/>
				<updated>2015-09-11T06:38:28Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Adding Category:Human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Eustachio&lt;br /&gt;
|glyph={{Blue|@}}&lt;br /&gt;
|tile=[[File:Eustachio.png]]&lt;br /&gt;
|flags={{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=197&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=20&lt;br /&gt;
|hp_range=40&lt;br /&gt;
|avg_hp=40&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=13&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=6 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=4&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=40&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|An apprentice summoner with a flowing moustache. He has funny ideas about honour.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Eustachio the Magnificent''' is a [[unique]] summoner, usually armed with [[leather armour]] and a [[cutlass]], either of which may be enchanted or [[brand]]ed. Although he generates alone, he'll quickly summon an army of [[rat]]s, [[bat]]s, [[tier-5 demon|imps]], and [[quasit]]s.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Dungeon]]:4-10&lt;br /&gt;
*The [[Orcish Mines]]:1-2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster3&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Summon Small Mammal]]&lt;br /&gt;
|flags1={{Wizard slot flag}}&lt;br /&gt;
|slot2=[[Summon Minor Demon]]&lt;br /&gt;
|flags2={{Wizard slot flag}}&lt;br /&gt;
|slot3=[[Blink]]&lt;br /&gt;
|flags3={{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*He likes to surround you with summons and then blink away. When this happens, remember that his summons give no rewards when killed, and avoid getting bogged down trying to chop your way through all of them. Try to kill him first, and his summoned creatures will be dismissed immediately. If you have a [[wand of fire]], [[wand of cold|cold]], [[wand of lightning|lightning]], or [[wand of draining|draining]], consider using those right through his summons to take him down from a distance.&lt;br /&gt;
*The best strategy is to lure him past a blind corner and beat him to a pulp without letting him summon anything. This applies even to casters, as his summons may block the line of fire of your most powerful spells. Get in close and nuke him quick.&lt;br /&gt;
**If you find yourself in melee with him and suddenly discover you've lost half your health, retreat immediately; his cutlass occasionally comes with a devastating [[electrocution]] brand.&lt;br /&gt;
*If he's already got a wall of summoned animals around him and you have [[Mephitic Cloud]] available, try to hit as many targets as you can with its blast radius. A crowd of confused targets will tear itself apart quickly enough. His [[demonic]] allies will be immune, however.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.8]], Eustachio would only appear on D:8-13.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Erica&amp;diff=38084</id>
		<title>Erica</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Erica&amp;diff=38084"/>
				<updated>2015-09-11T06:37:35Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Adding Category:Human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Erica&lt;br /&gt;
|glyph={{Magenta|@}}&lt;br /&gt;
|tile=[[File:Erica.png]]&lt;br /&gt;
|flags={{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=929&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=60&lt;br /&gt;
|hp_range=64&lt;br /&gt;
|avg_hp=64&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=11&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=10 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=9&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=64&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A wild-tempered adventuress.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Erica the Fiery-Tempered''' is a [[unique]] caster of destructive and disabling magic. She wields a [[flaming]] [[scimitar]], but prefers to fight from a distance while invisible, and will often [[teleport]] away when near death.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Dungeon]]:10-15&lt;br /&gt;
*The [[Orcish Mines]]:2-4&lt;br /&gt;
*The [[Elven Halls]]:1&lt;br /&gt;
*[[The Lair]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster6&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Venom Bolt]] (3d14)&lt;br /&gt;
|flags1={{Wizard slot flag}}&lt;br /&gt;
|slot2=[[Iskenderun's Mystic Blast]] (3d14)&lt;br /&gt;
|flags2={{Wizard slot flag}}&lt;br /&gt;
|slot3=[[Invisibility]]&lt;br /&gt;
|flags3={{Wizard slot flag}}&lt;br /&gt;
|slot4=[[Confuse]]&lt;br /&gt;
|flags4={{Wizard slot flag}}&lt;br /&gt;
|slot5=[[Slow]]&lt;br /&gt;
|flags5={{Wizard slot flag}}&lt;br /&gt;
|slot6=[[Teleport Self]]&lt;br /&gt;
|flags6={{Emergency slot flag}}, {{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*[[Poison resistance]], [[Repel Missiles]]/[[Deflect Missiles]], [[see invisible]], [[clarity]], an [[amulet of stasis]], and high [[MR]] will counter most of her spells, but that's a lot to ask for. She's flimsy, so a strong offense that takes her out quickly may be the best defense.&lt;br /&gt;
*Her mediocre [[HD]] make her susceptible to [[Mephitic Cloud]], and either [[poison]] or [[Sticky Flame]] will take her out even if she teleports away.&lt;br /&gt;
*She is commonly encountered in [[the Lair]]. Her flaming scimitar is a decent weapon for killing the [[hydra]]s one finds there, assuming you already have some decent [[Long Blades]] skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Edmund&amp;diff=38083</id>
		<title>Edmund</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Edmund&amp;diff=38083"/>
				<updated>2015-09-11T06:37:01Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Adding Category:Human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Edmund&lt;br /&gt;
|glyph={{Red|@}}&lt;br /&gt;
|tile=[[File:Edmund.png]]&lt;br /&gt;
|flags={{Fighter flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=164&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=20&lt;br /&gt;
|hp_range=44&lt;br /&gt;
|avg_hp=44&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=6 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=4&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=44&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A jealous sibling of Sigmund (indeed, the youngest of nine brothers). He has none of Sigmund's skills in magic, but makes up for it with his skills in fighting and a canny head for money. He is eager to prove his superiority by killing hapless adventurers with his expensive flail and quick wit.&lt;br /&gt;
----&lt;br /&gt;
“And my invention thrive, Edmund the base&amp;lt;br&amp;gt;&lt;br /&gt;
Shall top the legitimate. I grow; I prosper.—&amp;lt;br&amp;gt;&lt;br /&gt;
Now, gods, stand up for bastards!”&amp;lt;br&amp;gt;&lt;br /&gt;
-William Shakespeare, _King Lear_, I, ii. 1606.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
“When the forces stood in array Edmund proposed to decide their claims by single combat; but Canute saying that he, a man of small stature, would have little chance against the tall athletic Edmund, proposed, on the contrary, for them to divide the realm as their fathers had done.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Thomas Keightley, _The History of England_. 1839.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Edmund the Younger''' is a weak unique who appears in the early game. Although he's [[Sigmund]]'s brother, he is not nearly as lethal. He generates with a decent [[flail]] (often [[holy wrath]] [[brand]]ed), a well-enchanted suit of medium weight armour, and (occasionally) a random attack [[wand]], making him a threat to low-level characters.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Dungeon]]:4-9&lt;br /&gt;
*The [[Orcish Mines]]:1&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*If discovered early on, he can be an overwhelming melee opponent, but even then he lacks any real tricks. Intelligent use of ranged attacks can take him out fairly easily, but don't be overconfident. You can always come back later when he's a pushover.&lt;br /&gt;
*[[Undead]] characters should be mindful of his weapon. Holy wrath can make short work of careless players.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Donald&amp;diff=38082</id>
		<title>Donald</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Donald&amp;diff=38082"/>
				<updated>2015-09-11T06:36:30Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Adding Category:Human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Donald&lt;br /&gt;
|glyph={{Blue|@}}&lt;br /&gt;
|tile=[[File:Donald.png]]&lt;br /&gt;
|flags={{Fighter flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances={{Drown resistance}}, {{Water resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=1782&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=100&lt;br /&gt;
|hp_range=84&lt;br /&gt;
|avg_hp=84&lt;br /&gt;
|armour_class=3&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Amphibious&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=26 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=14&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=84&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|An adventurer just like you, trying to find the Orb. Unlike you, and despite his hatred of it, he takes to water like a fowl.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Donald the Adventurer''' is an [[unique]] adventurer whose dialogue varies based on your current religion and the [[branch]] you find him in. He is stronger than an [[orc knight]], capable of swimming through [[deep water]], and often generates with a good [[wand]] and a [[shield]] of [[reflection]], making him unusually dangerous to ranged weapon users and casters who rely on blockable spells.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Swamp]]&lt;br /&gt;
*[[The Snake Pits]]&lt;br /&gt;
*[[The Shoals]]&lt;br /&gt;
*The [[Spider's Nest]]&lt;br /&gt;
*[[The Slime Pits]]&lt;br /&gt;
*[[The Crypt]]:1-4&lt;br /&gt;
*The [[Hall of Blades]]&lt;br /&gt;
*The [[Elven Halls]]&lt;br /&gt;
*The [[Orcish Mines]]:3-4&lt;br /&gt;
*The [[Vaults]]:3-4&lt;br /&gt;
*[[Labyrinth]]s&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*If his shield is one of reflection, it makes combat significantly more dangerous and restricts your spell set (nothing ruins your day more than a reflected [[Lehudib's Crystal Spear]]). Casters should test his shield for reflection with a weak spell before attempting anything that could potentially kill you. Bear in mind that [[Bolt spells]] and area of effect attack spells are unreflectable, such as [[Freezing Cloud]], [[Poisonous Cloud]], [[Fireball]], [[Lee's Rapid Deconstruction]], [[Fulminant Prism]], etc.&lt;br /&gt;
*His HD means he's still susceptible to [[Mephitic Cloud]], and when he's confused his blocking ability and reflection powers will be set to zero.&lt;br /&gt;
*Trapping him with a [[throwing net]] also negates his blocking ability, though he might be able to reflect it back at you.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Donald received a significant upgrade in [[0.6]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Vault_warden&amp;diff=38081</id>
		<title>Vault warden</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Vault_warden&amp;diff=38081"/>
				<updated>2015-09-11T06:35:38Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Adding Category:Human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=vault warden&lt;br /&gt;
|glyph={{LightRed|p}}&lt;br /&gt;
|tile=[[File:Vault warden.png]]&lt;br /&gt;
|flags={{Fighter flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=1693&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=60&lt;br /&gt;
|hp_range=68-109&lt;br /&gt;
|avg_hp=88&lt;br /&gt;
|armour_class=1&lt;br /&gt;
|evasion=13&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=36 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=16&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|Veteran commanders of the Vaults, wardens can seal nearby doorways to prevent intruders from either trespassing further or escaping alive.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Vault wardens''' are the heads of security in [[the Vaults]]. Along with decent melee attacks, these sentries have the ability to seal shut any number of [[door]]s and [[stair]]s in their [[line of sight]], locking you in with them until the warden is slain or sufficient time has passed. As they usually travel with a sizable band of allies, this can be an extremely dangerous prospect.&lt;br /&gt;
&lt;br /&gt;
Abilities: [[Seal Doors]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster1&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Seal Doors]]&lt;br /&gt;
|flags1={{Magical slot flag}}, {{No silent slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Vault wardens can be selective about which doors they close. If there are more monsters charging you from the next room over, they'll likely ignore that door while sealing off all the useful escape routes.  Specifically, they won't allow [[tension]] to drop by more than a third when shutting a door.&lt;br /&gt;
*Need to escape but don't think you can survive the warden and his allies? Don't be afraid to [[teleport]]. You may wind up in an equally dangerous scenario, but it's better to chance that than get killed.&lt;br /&gt;
*Be extremely cautious if you see a vault warden upon entering Vaults:5. If they seal shut the six stairways in the center of the floor, you'll be forced to kill it (along with the army guarding the entrance) before you'll be able to leave.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.13]] they were not able to seal stairways, and sealed doors could be affected by [[dig]]ging or [[disintegration]].&lt;br /&gt;
&lt;br /&gt;
Vault wardens were added to the game in [[0.12]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Vault_sentinel&amp;diff=38080</id>
		<title>Vault sentinel</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Vault_sentinel&amp;diff=38080"/>
				<updated>2015-09-11T06:34:05Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Adding Category:Human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=vault sentinel&lt;br /&gt;
|glyph={{LightBlue|p}}&lt;br /&gt;
|tile=[[File:Vault sentinel.png]]&lt;br /&gt;
|flags={{Fighter flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=451&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=40&lt;br /&gt;
|hp_range=39-67&lt;br /&gt;
|avg_hp=53&lt;br /&gt;
|armour_class=1&lt;br /&gt;
|evasion=13&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=15 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=8&lt;br /&gt;
|base_hp=4&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|Vigilant scouts of the Vaults, sentinels are quick to alert their fellows to the presence of intruders. They can mark these same intruders with magic such that they will be unable to hide from pursuit, no matter where they flee.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Vault sentinels''' are one of the weaker human guards in [[the Vaults]]. Although not very dangerous alone, they often generate with [[crossbow]]s, and their special abilities allow them to awaken nearby enemy units or inform all conscious monsters on the current floor of your whereabouts.&lt;br /&gt;
&lt;br /&gt;
Abilities: [[Signal Horn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster2&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Signal Horn]]&lt;br /&gt;
|flags1={{Natural slot flag}}, {{No silent slot flag}}&lt;br /&gt;
|slot2=[[Sentinel's Mark]]&lt;br /&gt;
|flags2={{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
&lt;br /&gt;
*Vault sentinels are too durable for most characters to one-shot at a distance, unfortunately, so expect to have to deal with their abilities. Most of the time, the reinforcements that arrive are less dangerous than those teleported in by [[ironbrand convoker]]s, usually amounting to one or two more bands of enemies arriving before the mark wears off. If you find yourself marked and near some [[stairs]] to the floor above you, feel free to wait out the effect up there. Just don't be surprised if you need to stairdance a little when you decide to go back down.&lt;br /&gt;
**If marked on Vault:5, go back upstairs immediately. This floor can become incredibly deadly if a sentinel tags you.&lt;br /&gt;
*Most debilitating effects work very well against vault sentinels. Their low [[hit dice]] and [[magic resistance]] makes it easy to hit them with [[Mephitic Cloud]] or [[Ensorcelled Hibernation]], and you can't go wrong with [[Silence]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Vault sentinels were added to the game in [[0.12]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ironbound_preserver&amp;diff=38079</id>
		<title>Ironbound preserver</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ironbound_preserver&amp;diff=38079"/>
				<updated>2015-09-11T06:33:30Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Adding Category:Human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=ironheart preserver&lt;br /&gt;
|glyph={{LightGreen|p}}&lt;br /&gt;
|tile=[[File:Ironheart preserver.png]]&lt;br /&gt;
|flags={{Speaks flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=1488&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=40&lt;br /&gt;
|hp_range=88-133&lt;br /&gt;
|avg_hp=110&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=6&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=25 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=14&lt;br /&gt;
|base_hp=5&lt;br /&gt;
|extra_hp=6&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|Towering, muscular figures, preservers safeguard their allies by selflessly accepting a portion of the injuries inflicted upon them.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Ironheart preservers''' are durable enemy support fighters which can take damage in place of their allies, making it more difficult to kill dangerous-yet-flimsy opponents first. Coupled with their ability to heal themselves, their presence can significantly lengthen battles with groups of foes. They can be found in [[the Vaults]], usually accompanying bands of [[deep troll]]s, [[list of deep elves|deep elves]], [[orc]]s, or [[ogre (monster)|ogres]], and often supporting a [[vault warden]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster2&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Injury Bond]]&lt;br /&gt;
|flags1={{Wizard slot flag}}&lt;br /&gt;
|slot2=[[Minor Healing]] (2d7)&lt;br /&gt;
|flags2={{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Injury Bond causes half the damage dealt to an affected enemy to be redirected to the ironheart preserver, effectively doubling the HP of everything around it until the preserver is destroyed. On top of that, they'll occasionally heal themselves if you let them live long enough to do so. Get around that by overwhelming them with a lethal amount of shared damage quickly. Pouring damage into soft, squishy targets (like the plentiful ogres in the Vaults) can kill them off rapidly, especially if you use area-of-effect spells that hit multiple targets.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Ironheart preservers were added to the game in [[0.12]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ironbound_convoker&amp;diff=38078</id>
		<title>Ironbound convoker</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ironbound_convoker&amp;diff=38078"/>
				<updated>2015-09-11T06:30:13Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Adding Category:Human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=ironbrand convoker&lt;br /&gt;
|glyph={{Yellow|p}}&lt;br /&gt;
|tile=[[File:Ironbrand convoker.png]]&lt;br /&gt;
|flags={{Speaks flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=647&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=40&lt;br /&gt;
|hp_range=35-68&lt;br /&gt;
|avg_hp=51&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=20 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=9&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|Guardian mages clad in pattern-etched armour, convokers can recite a word of recall to summon distant allies to their location, or imbue them with unnatural might.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Ironbrand convokers''' are dangerous enemy support units which enhance the melee prowess of any monsters nearby, and will use their [[Word of Recall]] spell to call in reinforcements from elsewhere on the floor. They can be found in [[the Vaults]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster2&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Might Other]]&lt;br /&gt;
|flags1={{Wizard slot flag}}&lt;br /&gt;
|slot2=[[Word of Recall]]&lt;br /&gt;
|flags2={{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Word of Recall takes 3 turns to complete, and requires the caster be able to breathe. If you can kill, [[confuse]], [[silence]], [[fear|scare]], [[petrify]], or otherwise disable the convoker before it completes its spell, the reinforcements won't arrive. Hitting him with a [[curare]] [[needle]] is an excellent method that doesn't have to overcome the victim's [[hit dice]] or [[magic resistance]], so if you have a clean shot, take it.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Ironbrand convokers were added in [[0.12]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Vault_guard&amp;diff=38077</id>
		<title>Vault guard</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Vault_guard&amp;diff=38077"/>
				<updated>2015-09-11T06:29:42Z</updated>
		
		<summary type="html">&lt;p&gt;Buddy23Lee: Adding Category:Human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=vault guard&lt;br /&gt;
|glyph={{Cyan|p}}&lt;br /&gt;
|tile=[[File:Vault guard.png]]&lt;br /&gt;
|flags={{Fighter flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=1085&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=60&lt;br /&gt;
|hp_range=50-90&lt;br /&gt;
|avg_hp=70&lt;br /&gt;
|armour_class=1&lt;br /&gt;
|evasion=13&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=20 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=13&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A heavily armed and armoured guardian of the Vaults.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Vault guards''' are stout warriors found only in [[the Vaults]], or occasionally guarding its entrance or the entrance to a [[treasure trove]]. They tend to wield powerful, occasionally-[[brand]]ed weapons and sometimes shields. On their own, they're about as dangerous as an [[orc knight]], but they tend to be found along with a band of [[vault warden]]s, [[ironheart preserver]]s, and [[ironbrand convoker]]s. Also, you are guaranteed to face a horde of them upon entering the final floor of the Vaults.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Although not particularly terrifying, they can land decently powerful hits, particularly when armed with well-branded gear. Try not to take on too many at once.&lt;br /&gt;
*Their [[magic resistance]] is not that great. Confusing, enslaving, or petrifying them is not a bad idea. In case of emergency, bring a [[scroll of fear]] to send most of them running.&lt;br /&gt;
&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Buddy23Lee</name></author>	</entry>

	</feed>