<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BugHunter</id>
		<title>CrawlWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BugHunter"/>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/Special:Contributions/BugHunter"/>
		<updated>2026-04-24T16:49:24Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Weapon_damage&amp;diff=46812</id>
		<title>Talk:Weapon damage</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Weapon_damage&amp;diff=46812"/>
				<updated>2018-03-09T00:16:53Z</updated>
		
		<summary type="html">&lt;p&gt;BugHunter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this line in the stat modifier section correct?&lt;br /&gt;
&lt;br /&gt;
    Stat = STR + (dex_weight/10) * (STR - DEX)/2 (a number between STR and (STR+DEX)/2)&lt;br /&gt;
&lt;br /&gt;
It would seem that if DEX is greater than STR, the modifier is less than STR. --[[User:Flun|Flun]] 14:47, 23 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
And what is dex_weight? [[User:BugHunter|BugHunter]] ([[User talk:BugHunter|talk]]) 01:16, 9 March 2018 (CET)&lt;/div&gt;</summary>
		<author><name>BugHunter</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Okawaru&amp;diff=38934</id>
		<title>Okawaru</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Okawaru&amp;diff=38934"/>
				<updated>2015-11-13T18:14:44Z</updated>
		
		<summary type="html">&lt;p&gt;BugHunter: removed obsolete glow cost from strategy section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
[[File:Okawaru altar.png]] ''&amp;quot;Bring me glory in combat!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Okawaru is a dangerous and powerful god of battle. Followers can gain a number of powers useful in combat as well as various rewards, but must constantly prove themselves through battle and the sacrifice of corpses. Okawaru prefers heroic feats against much stronger enemies, and pays little heed to easier victories. Furthermore, while fair fights are not required, harming one's allies will incur Okawaru's wrath.&lt;br /&gt;
&lt;br /&gt;
Followers of Okawaru will gain the ability to temporarily increase their skills in combat, and, much later, to deal much faster blows. Okawaru will eventually gift followers with weapons and armour.&lt;br /&gt;
&lt;br /&gt;
Okawaru likes it when you sacrifice fresh corpses (by standing over them and praying), you kill living beings, you kill the undead, you kill demons and you kill holy beings.&lt;br /&gt;
&lt;br /&gt;
Okawaru strongly dislikes it when you attack allies.}}&lt;br /&gt;
&lt;br /&gt;
==Racial Restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Okawaru (or any other god).&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*Killing powerful living, undead or demonic beings. Very low chance of Piety for weak creatures.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
*You'll lose on average one Piety point every 320 turns, so kill often!&lt;br /&gt;
*Attacking your allies. (Penance)&lt;br /&gt;
**You must avoid using any [[ranged attack]]s in your allies' direction (thankfully there is a warning any time you attempt this).&lt;br /&gt;
**When [[confused]] and adjacent to allies, you should not attempt to attack anything or even move if you are not in immediate danger.&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''Piety level (0):''' &amp;quot;Struggler&amp;quot;&lt;br /&gt;
* No granted abilities.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*):''' &amp;quot;Combatant&amp;quot;&lt;br /&gt;
*'''Heroism''' - Increases all non-magic skills by 5. [[Evocations]] and [[Invocations]] count as magic. No skill is increased past 27. HP bonus from Fighting is not affected. (Costs 2 MP, 50-100 Food, and 2-3 Piety)&lt;br /&gt;
&lt;br /&gt;
'''Piety level (**):''' &amp;quot;Warrior&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (***):''' &amp;quot;Knight&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (****):''' &amp;quot;Warmonger&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*****):''' &amp;quot;Commander&amp;quot;&lt;br /&gt;
*'''Finesse''' - Halves the action delay of melee and ranged attacks, doubling your [[attack speed]]. Bear in mind this bonus is reduced if your action delay is already less than 0.4. (Costs 5 MP, 100-200 Food, and 4-6 Piety)&lt;br /&gt;
&lt;br /&gt;
'''Piety level (******):''' &amp;quot;Victor of a Thousand Battles&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
;Piety 81+&lt;br /&gt;
*'''Ammunition.''' If you are eligible for a gift and 1d(Piety) &amp;gt;= 72, there's a 13% chance that you will receive ammunition on a given turn. This happens only if you have trained a missile skill ([[Slings]], [[Bows]], [[Crossbows]], or [[Throwing]]) and you have the launcher for your best missile skill (sling, (long)bow, crossbow, or blowgun respectively) in your inventory. You may receive ammo for a different skill than this best skill (but always a skill you have). These missiles will often be branded. The gift timeout for each gift is 2d4 + 4.&lt;br /&gt;
&lt;br /&gt;
;Piety 130+&lt;br /&gt;
*'''Weapons and armour.''' If you are eligible for a gift and 1d(Piety) &amp;gt;= 120, there's a 25% chance that you will receive a weapon or piece of armour. The item given will always be wearable by your [[species]] and can be of any quality level. It is similar to a [[scroll of acquirement]], but the results are somewhat worse on average. The [[Gift Timeout|gift timeout]] for each gift is between 31 and 49 for weapons, and between 62 and 94 for armour.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
*While under penance, Okawaru will sometimes [[divine retribution|punish]] you by sending 1d(experience level/5) hostile, [[durably summoned]] monsters to fight you. The monsters are picked among:&lt;br /&gt;
**[[Orc warrior]] (15%)&lt;br /&gt;
**[[Orc knight]] (15%)&lt;br /&gt;
**[[Naga warrior]] (10%)&lt;br /&gt;
**[[Centaur warrior]] (10%)&lt;br /&gt;
**[[Stone giant]] (10%)&lt;br /&gt;
**[[Fire giant]](10%)&lt;br /&gt;
**[[Frost giant]] (10%)&lt;br /&gt;
**[[Cyclops]] (10%)&lt;br /&gt;
**[[Hill giant]] (5%)&lt;br /&gt;
**[[Titan]] (5%)&lt;br /&gt;
&lt;br /&gt;
In general, if you can survive [[The Vaults|Vaults:5]], you can survive Okawaru's wrath. The monsters he summons are no worse than those encountered there, although there is always the possibility he will summon them at a particularly inopportune moment.&lt;br /&gt;
&lt;br /&gt;
If there is nowhere within your line of sight for these monsters to be summoned to, the message, &amp;quot;Okawaru's forces are busy with other wars,&amp;quot; will appear instead.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Okawaru is the most popular god for melee characters.&lt;br /&gt;
&lt;br /&gt;
His/her simple, straightforward effectiveness has made him/her one of the most popular yet criticized gods in the ''Crawl'' pantheon. Okawaru grants only two abilities - a [[Heroism]] effect that can be invoked at * and a [[Finesse]] effect at *****. Used in conjunction, this will allow twice as many attacks with greater offense and defense. These enhancements come with no downsides except for some minor hunger and piety cost, so you can also use magic and abilities if you wish.&lt;br /&gt;
&lt;br /&gt;
Later on come gifts of weapons, armour, shields, and ammo biased towards usefulness. Since these behave like reduced-potency [[scrolls of acquirement]], many of them will be of little permanent use, but by the end game you will likely find yourself using at least a few pieces of god-given equipment. Okawaru is also a less restrictive means of getting this equipment than [[Trog]] (the only other god who gifts weapons). &lt;br /&gt;
&lt;br /&gt;
Players going for an all-[[rune]] win can often benefit from abandoning Okawaru in favor of [[The Shining One]] before [[the Crypt]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.17]], Finesse caused [[magic contamination]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.16]], Okawaru would only give ammo for skills of level 8 and higher, and he would grant piety for [[pray]]ing over enemy [[corpse]]s (the stronger, the better).&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]], allowing your allies to die incurred piety loss and the Demonspawn [[Demonic Guardian]] mutation was suppressed.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]], Okawaru didn't care about the death of elementals.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.8]], Okawaru's granted powers were [[Might]] and [[Haste]] instead of the current [[Heroism]] and [[Finesse]].&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;/div&gt;</summary>
		<author><name>BugHunter</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Labyrinth&amp;diff=37930</id>
		<title>Talk:Labyrinth</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Labyrinth&amp;diff=37930"/>
				<updated>2015-08-28T01:45:16Z</updated>
		
		<summary type="html">&lt;p&gt;BugHunter: Yes, there are still abyss portals in the labyrinth as of either 0.16 or trunk.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is it still possible to find a portal to the abyss? It never happened to me so I was wondering if it was still true --[[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 14:38, 25 August 2015 (CEST)&lt;br /&gt;
:For whatever it's worth, I've been through a handful of Labs in [[0.16]] and I've yet to see one, if memory serves me correctly --[[User:Buddy23Lee|Buddy23Lee]] ([[User talk:Buddy23Lee|talk]]) 08:22, 26 August 2015 (CEST)&lt;br /&gt;
::I guess it means i'll have to take a look to the code to know the truth -- [[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 15:39, 26 August 2015 (CEST)&lt;br /&gt;
:::It's quite illogical to hope for an abyssal portal in the lab. 1. You wouldn't want to give up the lab's loot. 2. The lab is normally a gone branch the moment you leave it. The extra computational effort to hold it open (while lab is concepted as everchanging) would be grave for the developers. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 21:26, 26 August 2015 (CEST)&lt;br /&gt;
::::I'd agree that actually ''using'' such a portal might be a bad idea (hell, I'm nervous to enter the abyss at almost ANY time), but I think what Fingolfin was looking into was whether or not such a portal generates anymore (if it ever did), as it's stated in this article (certainly correct me if I'm wrong about that). Given the points you've made above, sounds like it might be time to remove that possibly outdated or incorrect info. --[[User:Buddy23Lee|Buddy23Lee]] ([[User talk:Buddy23Lee|talk]]) 01:02, 27 August 2015 (CEST)&lt;br /&gt;
:::::I don't recall ever seeing an Abyss portal in the Labyrinth, but that doesn't mean it can't happen -- after all, I've had dozens of runs where there hasn't been an early Jiyva altar compared to the two or three runs where it's happened. Probably checking the code is the best thing to do here. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 04:22, 27 August 2015 (CEST)&lt;br /&gt;
::::::I encountered one just the other day, either playing 0.16.1 or Trunk. It surprised me because I didn't know it was possible and I was rather concerned that it might be there in place of the minotaur and normal exit, but I kept searching and did find the minotaur, loot, and exit. I suppose you could kill the minotaur, grab the loot, then go back to re-find the portal to make a trip to the abyss. If you really want to visit the abyss this early. you know, if you have a death wish. [[User:BugHunter|BugHunter]] ([[User talk:BugHunter|talk]]) 03:45, 28 August 2015 (CEST)&lt;/div&gt;</summary>
		<author><name>BugHunter</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ru&amp;diff=37829</id>
		<title>Ru</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ru&amp;diff=37829"/>
				<updated>2015-08-19T22:47:34Z</updated>
		
		<summary type="html">&lt;p&gt;BugHunter: /* Sacrifices */ Added link for amulet of inaccracy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ru altar.png]] ''&amp;quot;Sacrifice that you may gain great power!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Of all the gods, only Ru opposed creation. Not as folly, but as distraction. Initiates of Ru can open channels to the powers underlying the visible world by renouncing the fetters that bind them here. These sacrifices are not made to Ru, but rather given up freely and permanently. Initiates can redirect would-be attackers and retaliate against their enemies, replenish their health and magic, perform a mighty leap, and unleash a massive wave of power against foes.&lt;br /&gt;
&lt;br /&gt;
Ru leads you to gain immense power which initially will cause foes to falter and become stricken with maladies if they harm you. As you make further sacrifices, you will be able to draw on this power to restore your health and magic and make a lightning-fast explosive leap. Exceptional sacrificiants can unleash their power in a massive strike against all their foes.&lt;br /&gt;
&lt;br /&gt;
Once you begin worship, Ru will monitor your progress as you explore the dungeon and defeat its inhabitants. Ru will, on judging you ready, offer you three sacrifices which you can make in order to achieve greater power.&lt;br /&gt;
&lt;br /&gt;
Ru likes it when you make personal sacrifices.}}&lt;br /&gt;
&lt;br /&gt;
==Racial Restrictions==&lt;br /&gt;
[[Demigod]]s are prohibited from worshiping Ru.&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*Making sacrifices to him. The amount of piety granted per sacrifice varies depending on the significance of the sacrifice (sacrificing a hand grants much more piety than sacrificing purity by gaining dopiness).&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
*Nothing. You can't offend Ru, Ru has no penance, and inflicts no wrath for leaving. However, you lose the benefits of worshiping Ru while retaining all the drawbacks of your sacrifices (they are not undone).&lt;br /&gt;
&lt;br /&gt;
*Piety with Ru does not decrease.&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety level -]]''': &amp;quot;Questioner&amp;quot;&lt;br /&gt;
:*'''Make Sacrifice''' - Ru gives you no powers initially, but as you explore will periodically offer you a batch of three sacrifice options to make. These will be available from the Abilities screen. Making a sacrifice will ''permanently'' handicap your character in a dramatic way, but will grant you piety, which unlocks new abilities and makes them more powerful. New sacrifices will be offered periodically, and will refresh faster after you accept one than if you simply let a set of three sit unused. The exact amount of piety received varies depending on how crippling the effect is on your character. See '''Sacrifices''' below for more details. Note that Monks do not get their initial starting piety with Ru as they would with other gods, but do get offered an immediate choice of sacrifices upon joining if Ru is their first god.&lt;br /&gt;
&lt;br /&gt;
Once you've made sufficient sacrifices to reach full piety, Ru will stop offering new ones. If you abandon and return to the god, however, new sacrifices will be made available.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level *]]''': &amp;quot;Initiate&amp;quot;&lt;br /&gt;
:*'''Aura of Power''' - Any enemy that attacks you may instead falter or redirect its attack to itself or another target. The chance of this rises linearly with piety, reaching a 10% chance of faltering and 5% chance of redirecting at max piety.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level **]]''': &amp;quot;Seeker of Truth&amp;quot;&lt;br /&gt;
:*Your Aura of Power is strengthened. Enemies that inflict damage upon you receive various detrimental [[status effect]]s. The chance of this rises linearly with piety, reaching 33% at max piety. The specific status effect applied is randomly chosen from the following list: [[Corona]], [[Silence]], [[Blind]], [[Slow]], or [[Paralysis]]. The chance of inflicting a more severe status effect rises with damage sustained and falls based on the attacker's [[HD]].&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ***]]''': &amp;quot;Walker of the Path&amp;quot;&lt;br /&gt;
:*'''Draw Out Power''' - When used, you regain [[HP]] and [[MP]], free yourself from nets, webs and constriction, and cure petrification, slow, and confusion. Cost: [[exhaustion]], moderate [[draining]].&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ****]]''': &amp;quot;Lifter of the Veil&amp;quot;&lt;br /&gt;
:*'''Power Leap''' - Allows you to [[jumping|leap]] three tiles and creates a damaging 3x3 explosion wherever you land. Explosion damage scales with piety and experience level. Cost: 5 [[MP]], [[exhaustion]].&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level *****]]''': &amp;quot;Drinker of Unreality&amp;quot;&lt;br /&gt;
:*'''Apocalypse''' - Deals heavy damage and random status effects to every enemy within your [[line of sight]]. Cost: 8 [[MP]], [[exhaustion]], heavy [[draining]].&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ******]]''': &amp;quot;Transcendent&amp;quot;&lt;br /&gt;
:*No new abilities. Please note that unlike other gods, Ru's piety caps at 160. That means that as soon as you reach ****** piety, you are maxed out.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Ru does not punish followers who leave Ru's service; however, their piety will be lost even upon rejoining, and their sacrifices remain forever.}}&lt;br /&gt;
Ru cannot be offended in any way, and will never deliver punishments upon your character. However, all sacrifices made while worshiping Ru are permanent, and the abilities Ru grants are lost upon abandonment.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Ru encourages focused characters by rewarding the sacrifice of anything that lies outside one's planned build, granting extremely powerful abilities and buffs in return. Wearing an [[amulet of faith]] does not increase the piety gained per sacrifice, nor does [[Forlorn]] reduce it; instead, they simply hasten or slow down the rate at which new sacrifices are offered. Unlike with most other gods, removing an amulet of faith does not damage piety. One simply gains an extra delay before the next set of sacrifices is offered. As such, a max piety Ru-worshiper gains nothing from wearing an amulet of faith and loses nothing for removing it.&lt;br /&gt;
&lt;br /&gt;
Be aware that any sacrifices you take up are permanent. You will never get back that arm, or your dodging skill, or the ability to have allies. Thus, it is rarely a good idea to switch to another god from Ru.&lt;br /&gt;
&lt;br /&gt;
Try to sacrifice such that it does not interfere heavily with your strategy. For example, in a 3 rune game, where you wouldn't expect a lot of torment or hellfire, Sacrifice Drink would be more doable than for a 15 rune game where both are commonplace and will frequently deny you your potions. Sacrifice Arcana would be fine for 3 rune games where you could do without some spells, but may be regrettable should you wish to go for 15 and find yourself unable to cast Haste, Controlled Blink, or Regeneration. Contrariwise, Sacrifice Essence may be dangerous and difficult to cope with in a 3 rune game, but can be easily made up for in equipment by the extended game.&lt;br /&gt;
&lt;br /&gt;
That said, Ru does offer many useful powers. Though it may not feel substantial, Aura of Power will give you a decent edge in fights, it also has the added benefit of aiding in kiting enemies, as the chance for Aura of Power to distract an enemy occurs on ''any'' action taken by that enemy, including walking towards you, meaning characters of average speed may eventually out run enemies that lose turns to Aura of Power without the need for haste or swiftness. Draw out Power is straightforward - instantly regain HP and MP at the cost of slight draining. Power Leap is a highly versatile tool for both positioning yourself and damaging enemies. Finally, Apocalypse will incapacitate foes everywhere while dealing considerable damage. It can wipe out most of your ordinary foes and tough ones will be significantly weakened.&lt;br /&gt;
&lt;br /&gt;
All of Ru's abilities [[exhausted|exhaust]] the user for a short while, as though you'd cast [[Death's Door]] or gone [[berserk]]. Choose when to use your abilities wisely.&lt;br /&gt;
&lt;br /&gt;
==Sacrifices==&lt;br /&gt;
Ru will offer you a randomly selected batch of three sacrifices every so often. Choosing a sacrifice will permanently handicap your character as described, and you will not be able to make a new sacrifice until a new batch is offered. Each sacrifice can be selected only once, though you'll only have to make a fraction of them over the course of the game. Unlike other gods, Ru's piety maxes at 160 (the start of six stars) rather than 200, so as soon as you hit ******, you are have maximum piety and Ru will no longer offer sacrifices.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Arcana''' - Permanently lose three randomly selected magic skills and access to all spells in those schools. Any experience you've invested in the associated skills will be converted to additional piety, and any spells you already know that use those skills will be forgotten. One school is chosen from each of the following groups:&lt;br /&gt;
*[[Charms]]/[[Conjurations]]/[[Summonings]]/[[Translocations]]&lt;br /&gt;
*[[Transmutations]]/[[Necromancy]]/[[Hexes]]&lt;br /&gt;
*[[Air Magic]]/[[Earth Magic]]/[[Fire Magic]]/[[Ice Magic]]/[[Poison Magic]].&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Artifice''' - Permanently lose the [[Evocations]] skill. Any experience you've invested in it will be converted to additional piety. Your character can no longer activate any [[wand]]s, [[rod]]s, or abilities which rely upon the Evocations skill. [[Brand]]s, [[ego]]s, and the [[lantern of shadows]] still function as normal though.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Courage''' - Suffer a [[slaying]] and [[spellpower]] malus which scales with the number and strength of opponents in your [[line of sight]]. Penalties begin when more than one [[tough]] monster or a single [[nasty]] monster is visible, and becomes more pronounced as more opponents appear.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Drink''' - Any time you are severely injured or suffer a significantly strong attack, you lose the ability to [[quaff]] [[potion]]s for ??? turns. Any attack that reduces you below 30% of max HP will trigger this, as can heavy attacks regardless of your current HP; such attacks must deal damage equal to at least 4% of your max HP for a chance of triggering the ability loss, and the chance rises with higher damage, guaranteed at 20% max HP.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Durability''' - Permanently lose the [[Armour skill]]. Any experience you've invested in it will be converted to additional piety. Worth bonus piety if you've also used '''Sacrifice Nimbleness'''.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Essence''' - Permanently suffer one of the following randomly selected negatives: a negative rank of [[wizardry]], -40 [[magic resistance]], or -10% MP. When you select this sacrifice, you will get to see which option has been chosen for you, and may accept or decline at that point.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Experience''' - Immediately lose two levels of experience and reduces your maximum level to 25.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Eye''' - Causes inaccuracy as if you were wearing two [[amulet of inaccuracy|amulets of inaccuracy]] at once, which, like those, affects both melee, ranged and spells. Stacks with amulets of inaccuracy.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Hand''' - Permanently lose one hand (or set of hands in the case of [[formicid]]s) and all associated benefits of two-handedness. You can only wield weapons which are one-handed for your [[species]], lose the ability to deliver [[auxiliary attack|offhand punches]], can never wear [[shields]], and lose one [[ring]] slot. You also lose access to the [[Shields skill]], and any experience invested in it will be converted to additional piety.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Health''' - Permanently suffer one of the following randomly selected negatives: -3 [[AC]], -3 [[EV]], or -10% HP. When you select this sacrifice, you will get to see which option has been chosen for you, and may accept or decline at that point.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Love''' - Permanently make almost all monsters you encounter hostile to you. This includes [[derived undead]] which you generate and temporary monsters which you summon or create through evokable items. The only unaffected monsters are [[orbs of destruction]], [[ball lightning]], [[battlesphere]]s, [[spectral weapon]]s, and [[fulminant prism]]s. Notably, the [[fire vortices]] created by [[Fire Storm]] will be hostile. Also, the spell [[Enslave]] and all [[wands of enslavement]] will no longer function.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Nimbleness''' - Permanently lose the [[Dodging]] skill. Any experience you've invested in it will be converted to additional piety. Worth bonus piety if you've also used '''Sacrifice Durability'''.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Purity''' - Permanently acquire one rank of one of the following [[bad mutations]]: [[Scream]], [[Deterioration]], [[Slow Healing]], [[Vine Stalker|No Device Heal]], or [[Reduced Attributes]]. The mutation is randomly selected when you choose this sacrifice, and you may decide whether or not to accept the selected mutation at that time.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Resistance''' - Provides rF- rC-.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Skill''' - Permanently reduce all [[aptitude|skill aptitudes]] by 1. It will make you lose ranks in skills you have trained.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Stealth''' - Permanently have your [[stealth]] value set to 0, as though you were constantly berserking. Any opponent in your line of sight will immediately notice you. This does not mean you produce additional [[noise]], however, so you will not be waking up things beyond your line of sight any more than normal.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Words''' - Any time you are severely injured or suffer a significantly strong attack, you lose the ability to read [[scroll]]s for ??? turns. Any attack that reduces you below 30% of max HP will trigger this, as can heavy attacks regardless of your current HP; such attacks must deal damage equal to at least 4% of your max HP for a chance of triggering the ability loss, and the chance rises with higher damage, guaranteed at 20% max HP.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Ru was added in [[0.16]].&lt;br /&gt;
&lt;br /&gt;
For a time during development, Ru was named Iashol.&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;/div&gt;</summary>
		<author><name>BugHunter</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ru&amp;diff=37828</id>
		<title>Ru</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ru&amp;diff=37828"/>
				<updated>2015-08-19T22:02:25Z</updated>
		
		<summary type="html">&lt;p&gt;BugHunter: /* Sacrifices */ Added Sacrifice Eye and Sacrifice Resistance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ru altar.png]] ''&amp;quot;Sacrifice that you may gain great power!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Of all the gods, only Ru opposed creation. Not as folly, but as distraction. Initiates of Ru can open channels to the powers underlying the visible world by renouncing the fetters that bind them here. These sacrifices are not made to Ru, but rather given up freely and permanently. Initiates can redirect would-be attackers and retaliate against their enemies, replenish their health and magic, perform a mighty leap, and unleash a massive wave of power against foes.&lt;br /&gt;
&lt;br /&gt;
Ru leads you to gain immense power which initially will cause foes to falter and become stricken with maladies if they harm you. As you make further sacrifices, you will be able to draw on this power to restore your health and magic and make a lightning-fast explosive leap. Exceptional sacrificiants can unleash their power in a massive strike against all their foes.&lt;br /&gt;
&lt;br /&gt;
Once you begin worship, Ru will monitor your progress as you explore the dungeon and defeat its inhabitants. Ru will, on judging you ready, offer you three sacrifices which you can make in order to achieve greater power.&lt;br /&gt;
&lt;br /&gt;
Ru likes it when you make personal sacrifices.}}&lt;br /&gt;
&lt;br /&gt;
==Racial Restrictions==&lt;br /&gt;
[[Demigod]]s are prohibited from worshiping Ru.&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*Making sacrifices to him. The amount of piety granted per sacrifice varies depending on the significance of the sacrifice (sacrificing a hand grants much more piety than sacrificing purity by gaining dopiness).&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
*Nothing. You can't offend Ru, Ru has no penance, and inflicts no wrath for leaving. However, you lose the benefits of worshiping Ru while retaining all the drawbacks of your sacrifices (they are not undone).&lt;br /&gt;
&lt;br /&gt;
*Piety with Ru does not decrease.&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety level -]]''': &amp;quot;Questioner&amp;quot;&lt;br /&gt;
:*'''Make Sacrifice''' - Ru gives you no powers initially, but as you explore will periodically offer you a batch of three sacrifice options to make. These will be available from the Abilities screen. Making a sacrifice will ''permanently'' handicap your character in a dramatic way, but will grant you piety, which unlocks new abilities and makes them more powerful. New sacrifices will be offered periodically, and will refresh faster after you accept one than if you simply let a set of three sit unused. The exact amount of piety received varies depending on how crippling the effect is on your character. See '''Sacrifices''' below for more details. Note that Monks do not get their initial starting piety with Ru as they would with other gods, but do get offered an immediate choice of sacrifices upon joining if Ru is their first god.&lt;br /&gt;
&lt;br /&gt;
Once you've made sufficient sacrifices to reach full piety, Ru will stop offering new ones. If you abandon and return to the god, however, new sacrifices will be made available.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level *]]''': &amp;quot;Initiate&amp;quot;&lt;br /&gt;
:*'''Aura of Power''' - Any enemy that attacks you may instead falter or redirect its attack to itself or another target. The chance of this rises linearly with piety, reaching a 10% chance of faltering and 5% chance of redirecting at max piety.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level **]]''': &amp;quot;Seeker of Truth&amp;quot;&lt;br /&gt;
:*Your Aura of Power is strengthened. Enemies that inflict damage upon you receive various detrimental [[status effect]]s. The chance of this rises linearly with piety, reaching 33% at max piety. The specific status effect applied is randomly chosen from the following list: [[Corona]], [[Silence]], [[Blind]], [[Slow]], or [[Paralysis]]. The chance of inflicting a more severe status effect rises with damage sustained and falls based on the attacker's [[HD]].&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ***]]''': &amp;quot;Walker of the Path&amp;quot;&lt;br /&gt;
:*'''Draw Out Power''' - When used, you regain [[HP]] and [[MP]], free yourself from nets, webs and constriction, and cure petrification, slow, and confusion. Cost: [[exhaustion]], moderate [[draining]].&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ****]]''': &amp;quot;Lifter of the Veil&amp;quot;&lt;br /&gt;
:*'''Power Leap''' - Allows you to [[jumping|leap]] three tiles and creates a damaging 3x3 explosion wherever you land. Explosion damage scales with piety and experience level. Cost: 5 [[MP]], [[exhaustion]].&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level *****]]''': &amp;quot;Drinker of Unreality&amp;quot;&lt;br /&gt;
:*'''Apocalypse''' - Deals heavy damage and random status effects to every enemy within your [[line of sight]]. Cost: 8 [[MP]], [[exhaustion]], heavy [[draining]].&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ******]]''': &amp;quot;Transcendent&amp;quot;&lt;br /&gt;
:*No new abilities. Please note that unlike other gods, Ru's piety caps at 160. That means that as soon as you reach ****** piety, you are maxed out.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Ru does not punish followers who leave Ru's service; however, their piety will be lost even upon rejoining, and their sacrifices remain forever.}}&lt;br /&gt;
Ru cannot be offended in any way, and will never deliver punishments upon your character. However, all sacrifices made while worshiping Ru are permanent, and the abilities Ru grants are lost upon abandonment.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Ru encourages focused characters by rewarding the sacrifice of anything that lies outside one's planned build, granting extremely powerful abilities and buffs in return. Wearing an [[amulet of faith]] does not increase the piety gained per sacrifice, nor does [[Forlorn]] reduce it; instead, they simply hasten or slow down the rate at which new sacrifices are offered. Unlike with most other gods, removing an amulet of faith does not damage piety. One simply gains an extra delay before the next set of sacrifices is offered. As such, a max piety Ru-worshiper gains nothing from wearing an amulet of faith and loses nothing for removing it.&lt;br /&gt;
&lt;br /&gt;
Be aware that any sacrifices you take up are permanent. You will never get back that arm, or your dodging skill, or the ability to have allies. Thus, it is rarely a good idea to switch to another god from Ru.&lt;br /&gt;
&lt;br /&gt;
Try to sacrifice such that it does not interfere heavily with your strategy. For example, in a 3 rune game, where you wouldn't expect a lot of torment or hellfire, Sacrifice Drink would be more doable than for a 15 rune game where both are commonplace and will frequently deny you your potions. Sacrifice Arcana would be fine for 3 rune games where you could do without some spells, but may be regrettable should you wish to go for 15 and find yourself unable to cast Haste, Controlled Blink, or Regeneration. Contrariwise, Sacrifice Essence may be dangerous and difficult to cope with in a 3 rune game, but can be easily made up for in equipment by the extended game.&lt;br /&gt;
&lt;br /&gt;
That said, Ru does offer many useful powers. Though it may not feel substantial, Aura of Power will give you a decent edge in fights, it also has the added benefit of aiding in kiting enemies, as the chance for Aura of Power to distract an enemy occurs on ''any'' action taken by that enemy, including walking towards you, meaning characters of average speed may eventually out run enemies that lose turns to Aura of Power without the need for haste or swiftness. Draw out Power is straightforward - instantly regain HP and MP at the cost of slight draining. Power Leap is a highly versatile tool for both positioning yourself and damaging enemies. Finally, Apocalypse will incapacitate foes everywhere while dealing considerable damage. It can wipe out most of your ordinary foes and tough ones will be significantly weakened.&lt;br /&gt;
&lt;br /&gt;
All of Ru's abilities [[exhausted|exhaust]] the user for a short while, as though you'd cast [[Death's Door]] or gone [[berserk]]. Choose when to use your abilities wisely.&lt;br /&gt;
&lt;br /&gt;
==Sacrifices==&lt;br /&gt;
Ru will offer you a randomly selected batch of three sacrifices every so often. Choosing a sacrifice will permanently handicap your character as described, and you will not be able to make a new sacrifice until a new batch is offered. Each sacrifice can be selected only once, though you'll only have to make a fraction of them over the course of the game. Unlike other gods, Ru's piety maxes at 160 (the start of six stars) rather than 200, so as soon as you hit ******, you are have maximum piety and Ru will no longer offer sacrifices.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Arcana''' - Permanently lose three randomly selected magic skills and access to all spells in those schools. Any experience you've invested in the associated skills will be converted to additional piety, and any spells you already know that use those skills will be forgotten. One school is chosen from each of the following groups:&lt;br /&gt;
*[[Charms]]/[[Conjurations]]/[[Summonings]]/[[Translocations]]&lt;br /&gt;
*[[Transmutations]]/[[Necromancy]]/[[Hexes]]&lt;br /&gt;
*[[Air Magic]]/[[Earth Magic]]/[[Fire Magic]]/[[Ice Magic]]/[[Poison Magic]].&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Artifice''' - Permanently lose the [[Evocations]] skill. Any experience you've invested in it will be converted to additional piety. Your character can no longer activate any [[wand]]s, [[rod]]s, or abilities which rely upon the Evocations skill. [[Brand]]s, [[ego]]s, and the [[lantern of shadows]] still function as normal though.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Courage''' - Suffer a [[slaying]] and [[spellpower]] malus which scales with the number and strength of opponents in your [[line of sight]]. Penalties begin when more than one [[tough]] monster or a single [[nasty]] monster is visible, and becomes more pronounced as more opponents appear.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Drink''' - Any time you are severely injured or suffer a significantly strong attack, you lose the ability to [[quaff]] [[potion]]s for ??? turns. Any attack that reduces you below 30% of max HP will trigger this, as can heavy attacks regardless of your current HP; such attacks must deal damage equal to at least 4% of your max HP for a chance of triggering the ability loss, and the chance rises with higher damage, guaranteed at 20% max HP.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Durability''' - Permanently lose the [[Armour skill]]. Any experience you've invested in it will be converted to additional piety. Worth bonus piety if you've also used '''Sacrifice Nimbleness'''.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Essence''' - Permanently suffer one of the following randomly selected negatives: a negative rank of [[wizardry]], -40 [[magic resistance]], or -10% MP. When you select this sacrifice, you will get to see which option has been chosen for you, and may accept or decline at that point.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Experience''' - Immediately lose two levels of experience and reduces your maximum level to 25.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Eye''' - Causes inaccuracy as if you were wearing two amulets of inaccuracy at once, which, like those, affects both melee, ranged and spells. Stacks with amulets of inaccuracy.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Hand''' - Permanently lose one hand (or set of hands in the case of [[formicid]]s) and all associated benefits of two-handedness. You can only wield weapons which are one-handed for your [[species]], lose the ability to deliver [[auxiliary attack|offhand punches]], can never wear [[shields]], and lose one [[ring]] slot. You also lose access to the [[Shields skill]], and any experience invested in it will be converted to additional piety.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Health''' - Permanently suffer one of the following randomly selected negatives: -3 [[AC]], -3 [[EV]], or -10% HP. When you select this sacrifice, you will get to see which option has been chosen for you, and may accept or decline at that point.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Love''' - Permanently make almost all monsters you encounter hostile to you. This includes [[derived undead]] which you generate and temporary monsters which you summon or create through evokable items. The only unaffected monsters are [[orbs of destruction]], [[ball lightning]], [[battlesphere]]s, [[spectral weapon]]s, and [[fulminant prism]]s. Notably, the [[fire vortices]] created by [[Fire Storm]] will be hostile. Also, the spell [[Enslave]] and all [[wands of enslavement]] will no longer function.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Nimbleness''' - Permanently lose the [[Dodging]] skill. Any experience you've invested in it will be converted to additional piety. Worth bonus piety if you've also used '''Sacrifice Durability'''.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Purity''' - Permanently acquire one rank of one of the following [[bad mutations]]: [[Scream]], [[Deterioration]], [[Slow Healing]], [[Vine Stalker|No Device Heal]], or [[Reduced Attributes]]. The mutation is randomly selected when you choose this sacrifice, and you may decide whether or not to accept the selected mutation at that time.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Resistance''' - Provides rF- rC-.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Skill''' - Permanently reduce all [[aptitude|skill aptitudes]] by 1. It will make you lose ranks in skills you have trained.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Stealth''' - Permanently have your [[stealth]] value set to 0, as though you were constantly berserking. Any opponent in your line of sight will immediately notice you. This does not mean you produce additional [[noise]], however, so you will not be waking up things beyond your line of sight any more than normal.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Words''' - Any time you are severely injured or suffer a significantly strong attack, you lose the ability to read [[scroll]]s for ??? turns. Any attack that reduces you below 30% of max HP will trigger this, as can heavy attacks regardless of your current HP; such attacks must deal damage equal to at least 4% of your max HP for a chance of triggering the ability loss, and the chance rises with higher damage, guaranteed at 20% max HP.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Ru was added in [[0.16]].&lt;br /&gt;
&lt;br /&gt;
For a time during development, Ru was named Iashol.&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;/div&gt;</summary>
		<author><name>BugHunter</name></author>	</entry>

	</feed>