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		<updated>2026-04-25T10:19:46Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wyvern&amp;diff=35239</id>
		<title>Wyvern</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wyvern&amp;diff=35239"/>
				<updated>2015-03-24T19:55:14Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
''For a list of all dragon-like creatures, see [[list of dragons#Dragon-like creatures|list of dragons]].''&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=wyvern&lt;br /&gt;
|glyph={{LightRed|D}}&lt;br /&gt;
|tile=[[File:Wyvern.png]]&lt;br /&gt;
|flags={{Flying flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances={{Drown resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=6&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=208&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=20&lt;br /&gt;
|hp_range=16-38&lt;br /&gt;
|avg_hp=27&lt;br /&gt;
|armour_class=5&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 15&lt;br /&gt;
|size={{Large}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=20 ({{Bite type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=5&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Animal intelligence}}&lt;br /&gt;
|genus=wyvern&lt;br /&gt;
|species=wyvern&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A dragon-like creature with a long, sharply pointed tail. Although smaller and less formidable than true dragons, wyverns are nonetheless a foe to be reckoned with.&lt;br /&gt;
----&lt;br /&gt;
“On the other hand, Confucius is made to say to his disciples, ‘I know how birds can fly, how fishes can swim, and how animals can run. But the runner may be snared, the swimmer may be hooked, and the flyer may be shot by the arrow. But there is the dragon. I cannot tell how he mounts on the wind through the clouds, and rises to heaven. Today I have seen Lao-tsze, and can only compare him to the dragon.’”&amp;lt;br&amp;gt;&lt;br /&gt;
-Life of Confucius&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
“This Dragon had Two furious Wings&amp;lt;br&amp;gt;&lt;br /&gt;
Each one upon each Shoulder;&amp;lt;br&amp;gt;&lt;br /&gt;
With a Sting in his Tail as long as a Flail,&amp;lt;br&amp;gt;&lt;br /&gt;
Which made him bolder and bolder.&amp;lt;br&amp;gt;&lt;br /&gt;
He had long Claws, and in his Jaws&amp;lt;br&amp;gt;&lt;br /&gt;
Four and forty Teeth of Iron;&amp;lt;br&amp;gt;&lt;br /&gt;
With a Hide as tough, as any Buff,&amp;lt;br&amp;gt;&lt;br /&gt;
Which did him round environ.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-“An Excellent Ballad of a most dreadful Combat, fought between Moore of Moore-Hall, and the Dragon of Wantley”, retold by Ambrose Philips, _A Collection of Old Ballads. Corrected from the Best and Most Ancient Copies Extant. With Introductions Historical, Critical, Or Humorous_. 1723.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Wyverns''' are fast, flying [[list of dragons|dragon]]-like creatures that have a painful bite, but little durability and no other special traits. They can be found in the middle portions of [[the Dungeon]], as well as [[the Lair]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*They're too fast to run away from easily, but don't forget how flimsy they are. They may look like dragons, but they don't stand up to abuse nearly as well.&lt;br /&gt;
*Low-level characters should hit them with whatever ranged attacks they have available to minimize time spent in melee, and should avoid engaging them at all when at less than full health.&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Vault_warden&amp;diff=35238</id>
		<title>Vault warden</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Vault_warden&amp;diff=35238"/>
				<updated>2015-03-24T19:54:38Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=vault warden&lt;br /&gt;
|glyph={{LightRed|p}}&lt;br /&gt;
|tile=[[File:Vault warden.png]]&lt;br /&gt;
|flags={{Fighter flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=1693&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=60&lt;br /&gt;
|hp_range=68-109&lt;br /&gt;
|avg_hp=88&lt;br /&gt;
|armour_class=1&lt;br /&gt;
|evasion=13&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=36 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=16&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|Veteran commanders of the Vaults, wardens can seal nearby doorways to prevent intruders from either trespassing further or escaping alive.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Vault wardens''' are the heads of security in [[the Vaults]]. Along with decent melee attacks, these sentries have the ability to seal shut any number of [[door]]s and [[stair]]s in their [[line of sight]], locking you in with them until the warden is slain or sufficient time has passed. As they usually travel with a sizable band of allies, this can be an extremely dangerous prospect.&lt;br /&gt;
&lt;br /&gt;
Abilities: Seal Doors&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster1&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Seal Doors]]&lt;br /&gt;
|flags1={{Magical slot flag}}, {{No silent slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*A door that they seal shut will immediately shove any items, creatures, or even you out of the way in the process of closing. There is no way to jam them open.&lt;br /&gt;
*Vault wardens can be selective about which doors they close. If there are more monsters charging you from the next room over, they'll likely ignore that door while sealing off all the useful escape routes.  Specifically, they won't allow [[tension]] to drop by more than a third when shutting a door.&lt;br /&gt;
*Need to escape but don't think you can survive the warden and his allies? Don't be afraid to [[teleport]]. You may wind up in an equally dangerous scenario, but it's better to chance that than get killed.&lt;br /&gt;
*Be extremely cautious if you see a vault warden upon entering Vaults:5. If they seal shut the six stairways in the center of the floor, you'll be forced to kill it (along with the army guarding the entrance) before you'll be able to leave.&lt;br /&gt;
*If you absolutely need to open a door that a vault warden has sealed and don't have the time to kill him, there are a number of options for simply destroying it:&lt;br /&gt;
**[[Lee's Rapid Deconstruction]]&lt;br /&gt;
**[[Orb of Destruction]]&lt;br /&gt;
**[[Shatter]] (though this may very well kill the warden anyway)&lt;br /&gt;
**[[Lugonu]]'s Corruption&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.13]] they were not able to seal stairways, and sealed doors could be affected by [[dig]]ging or [[disintegration]].&lt;br /&gt;
&lt;br /&gt;
Vault wardens were added to the game in [[0.12]]&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Vault_sentinel&amp;diff=35237</id>
		<title>Vault sentinel</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Vault_sentinel&amp;diff=35237"/>
				<updated>2015-03-24T19:54:37Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=vault sentinel&lt;br /&gt;
|glyph={{LightBlue|p}}&lt;br /&gt;
|tile=[[File:Vault sentinel.png]]&lt;br /&gt;
|flags={{Fighter flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=451&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=40&lt;br /&gt;
|hp_range=39-67&lt;br /&gt;
|avg_hp=53&lt;br /&gt;
|armour_class=1&lt;br /&gt;
|evasion=13&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=15 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=8&lt;br /&gt;
|base_hp=4&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|Vigilant scouts of the Vaults, sentinels are quick to alert their fellows to the presence of intruders. They can mark these same intruders with magic such that they will be unable to hide from pursuit, no matter where they flee.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Vault sentinels''' are one of the weaker human guards in [[the Vaults]]. Although not very dangerous alone, they often generate with [[crossbow]]s, and their special abilities allow them to awaken nearby enemy units or inform all conscious monsters on the current floor of your whereabouts.&lt;br /&gt;
&lt;br /&gt;
Abilities: [[Signal Horn]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster2&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Signal Horn]]&lt;br /&gt;
|flags1={{Natural slot flag}}, {{No silent slot flag}}&lt;br /&gt;
|slot2=[[Sentinel's Mark]]&lt;br /&gt;
|flags2={{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
&lt;br /&gt;
*Vault sentinels are too durable for most characters to one-shot at a distance, unfortunately, so expect to have to deal with their abilities. Most of the time, the reinforcements that arrive are less dangerous than those teleported in by [[ironbrand convoker]]s, usually amounting to one or two more bands of enemies arriving before the mark wears off. If you find yourself marked and near some [[stairs]] to the floor above you, feel free to wait out the effect up there. Just don't be surprised if you need to stairdance a little when you decide to go back down.&lt;br /&gt;
**If marked on Vault:5, go back upstairs immediately. This floor can become incredibly deadly if a sentinel tags you.&lt;br /&gt;
*Most debilitating effects work very well against vault sentinels. Their low [[hit dice]] and [[magic resistance]] makes it easy to hit them with [[Mephitic Cloud]] or [[Ensorcelled Hibernation]], and you can't go wrong with [[Silence]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Vault sentinels were added to the game in [[0.12]].&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Merfolk_siren&amp;diff=35236</id>
		<title>Merfolk siren</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Merfolk_siren&amp;diff=35236"/>
				<updated>2015-03-24T19:52:29Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
''For a list of merfolk monsters, see [[List of merfolk]]''&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=siren&lt;br /&gt;
|glyph={{Cyan|m}}&lt;br /&gt;
|tile=[[File:Siren.png]]&lt;br /&gt;
|flags={{Speaks flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances={{Drown resistance}}, {{Water resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=471&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=60&lt;br /&gt;
|hp_range=31-51&lt;br /&gt;
|avg_hp=41&lt;br /&gt;
|armour_class=4&lt;br /&gt;
|evasion=12&lt;br /&gt;
|habitat=Amphibious&lt;br /&gt;
|speed= 10 (swim: 60%)&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=19 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=9&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=3&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=merfolk&lt;br /&gt;
|species=merfolk&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A beguiling merfolk whose voice can mesmerize listeners.&lt;br /&gt;
----&lt;br /&gt;
“Row'd on, in reach of an erected voice,&amp;lt;br&amp;gt;&lt;br /&gt;
The Sirens soon took note, without our noise,&amp;lt;br&amp;gt;&lt;br /&gt;
Tuned those sweet accents that made charms so strong,&amp;lt;br&amp;gt;&lt;br /&gt;
And these learn'd numbers made the Sirens' song:&amp;lt;br&amp;gt;&lt;br /&gt;
‘Come here, thou worthy of a world of praise,&amp;lt;br&amp;gt;&lt;br /&gt;
That dost so high the Grecian glory raise,&amp;lt;br&amp;gt;&lt;br /&gt;
Ulysses! stay thy ship, and that song hear&amp;lt;br&amp;gt;&lt;br /&gt;
That none past ever but it bent his ear,&amp;lt;br&amp;gt;&lt;br /&gt;
But left him ravish'd, and instructed more&amp;lt;br&amp;gt;&lt;br /&gt;
By us, than any ever heard before.&amp;lt;br&amp;gt;&lt;br /&gt;
For we know all things whatsoever were&amp;lt;br&amp;gt;&lt;br /&gt;
In wide Troy labour'd; whatsoever there&amp;lt;br&amp;gt;&lt;br /&gt;
The Grecians and the Trojans both sustain'd&amp;lt;br&amp;gt;&lt;br /&gt;
By those high issues that the Gods ordain'd.&amp;lt;br&amp;gt;&lt;br /&gt;
And whatsoever all the earth can show&amp;lt;br&amp;gt;&lt;br /&gt;
T' inform a knowledge of desert, we know.’”&amp;lt;br&amp;gt;&lt;br /&gt;
-Homer, _The Odyssey_, XII, 268-82.&amp;lt;br&amp;gt;&lt;br /&gt;
trans. George Chapman, 1857.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Sirens''' are aquatic creatures with the head and upper body of a female humanoid and the tail of a fish. Their singing will [[mesmerize]] you, preventing you from moving away. Sirens are commonly found in [[the Shoals]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster1&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Siren Song]]&lt;br /&gt;
|flags1={{Natural slot flag}}, {{No silent slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*High [[magic resistance]] will let you ignore a mermaid's song. The spell can also be broken early by killing or confusing the mermaid, using a [[scroll of noise]], or wielding a [[lantern of shadows]] to reduce your [[LOS]] so you can't see the mermaid anymore.&lt;br /&gt;
*Although random [[blink]]s and [[teleport]]s can also break mesmerism if you manage to leave LOS, you cannot willingly make ''controlled'' blinks or teleports away. If you can't lose the intrinsic no matter what, try teleporting to a space occupied by a monster to force the game to send you on a random teleport instead.&lt;br /&gt;
*Fortunately, sirens will still try to close into melee with you. Unless you're in extreme danger, all you really have to do is wait for them to get close enough for you to hit them (though they often have [[polearms]], allowing them to poke at you from a distance).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.16]], they were called [[mermaid]]s. The monsters previously known as sirens were renamed to [[merfolk avatar]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Merfolk]]&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Seraph&amp;diff=35235</id>
		<title>Seraph</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Seraph&amp;diff=35235"/>
				<updated>2015-03-24T19:52:02Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{list of | holy monsters}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=seraph&lt;br /&gt;
|glyph={{LightMagenta|A}}&lt;br /&gt;
|tile=[[File:Seraph.png]]&lt;br /&gt;
|flags={{Fighter flag}}&amp;lt;br&amp;gt;{{Flying flag}}&amp;lt;br&amp;gt;{{Glows flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&lt;br /&gt;
|resistances={{Fire resistance 3}}, {{Electricity resistance}}, &amp;lt;br&amp;gt;{{Poison resistance}}, {{Negative energy resistance 3}}, &amp;lt;br&amp;gt;{{Rot resistance}}, {{Drown resistance}}, &amp;lt;br&amp;gt;{{Holy resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=11250&lt;br /&gt;
|holiness={{Holy}}&lt;br /&gt;
|magic_resistance=160&lt;br /&gt;
|hp_range=183-239&lt;br /&gt;
|avg_hp=211&lt;br /&gt;
|armour_class=10&lt;br /&gt;
|evasion=20&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 15&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=50 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=20 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=25&lt;br /&gt;
|base_hp=6&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{High intelligence}}&lt;br /&gt;
|genus=angel&lt;br /&gt;
|species=seraph&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|The Seraphim, or the Burning Ones, are the highest rank of the angelic hosts, the mightiest servants of the good gods. They have six wings and but one face, and are said to sometimes take the forms of fiery serpents.&lt;br /&gt;
----&lt;br /&gt;
“In the year that king Uzziah died I saw also the LORD sitting upon a throne, high and lifted up, and his train filled the temple.&amp;lt;br&amp;gt;&lt;br /&gt;
Above it stood the seraphims: each one had six wings; with twain he covered his face, and with twain he covered his feet, and with twain he did fly.&amp;lt;br&amp;gt;&lt;br /&gt;
And one cried unto another, and said, Holy, holy, holy, is the LORD of hosts: the whole earth is full of his glory.”&amp;lt;br&amp;gt;&lt;br /&gt;
-KJV Bible, Isaiah 6:1-3.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Seraphim''' are flying [[holy]] beings, the rugged, upgraded version of [[angel]]s. Like angels, they can heal themselves over time, but this rarely makes much difference in combat. They have a massive [[HP]] pool on par with some of the beefier [[unique]]s in the game, and always generate with a highly-enchanted [[flaming]] [[great sword]] and either [[pearl dragon armour]] or [[fire dragon armour]]. They are extremely rare, only appearing on holy-themed [[Pandemonium]] floors, and only one may generate per floor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster6&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Hunting Cry]]&lt;br /&gt;
|flags1={{Natural slot flag}}, {{No silent slot flag}}&lt;br /&gt;
|slot2=[[Summon Holies]]&lt;br /&gt;
|flags2={{Priest slot flag}}&lt;br /&gt;
|slot3=[[Injury Bond]]&lt;br /&gt;
|flags3={{Demonic slot flag}}&lt;br /&gt;
|slot4=[[Cleansing Flame]]&lt;br /&gt;
|flags4={{Priest slot flag}}&lt;br /&gt;
|slot5=[[Smiting]] (7-17)&lt;br /&gt;
|flags5={{Demonic slot flag}}&lt;br /&gt;
|slot6=[[Minor Healing]] (2d12)&lt;br /&gt;
|flags6={{Emergency slot flag}}, {{Demonic slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
Worshipping a [[good god]] ([[Zin]], [[the Shining One]], or [[Elyvilon]]) may cause it to calm down and become neutral towards you.&lt;br /&gt;
&lt;br /&gt;
As this monster is solely encountered in holy-themed Pandemonium, it is worth noting that an extremely resilient, normal-speed monster with only melee damage is not much of a threat compared to its level companions, such as [[pearl dragon]]s. Even [[undead]] and [[demonspawn]] characters can deal with it relatively safely, as it has no [[holy]] damage output. [[Fire]] resistance certainly helps though.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.15]], Seraphim (and all other holy creatures) will no longer be potentially neutral toward worshipers of [[good gods]].&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Satyr&amp;diff=35234</id>
		<title>Satyr</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Satyr&amp;diff=35234"/>
				<updated>2015-03-24T19:51:57Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
''For a list of all centaur-type creatures, see [[list of centaurs]].''&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=satyr&lt;br /&gt;
|glyph={{LightGreen|c}}&lt;br /&gt;
|tile=[[File:Satyr.png]]&lt;br /&gt;
|flags={{Archer flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=893&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=40&lt;br /&gt;
|hp_range=48-83&lt;br /&gt;
|avg_hp=65&lt;br /&gt;
|armour_class=2&lt;br /&gt;
|evasion=12&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=25 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=12&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{High intelligence}}&lt;br /&gt;
|genus=satyr&lt;br /&gt;
|species=satyr&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A more intelligent relative of the faun, often found in their company, and far more unforgiving of — and dangerous to — interlopers.&lt;br /&gt;
----&lt;br /&gt;
“When Peleus, some distance away, saw him torn apart by the frightful wound he shouted: ‘Accept this tribute to the dead, at least, Crantor, dearest of youths’, and with his powerful arm, he hurled his ash spear, at full strength, at Demoleon. It ruptured the ribcage, and stuck quivering in the bone. The centaur pulled out the shaft minus its head (he tried with difficulty to reach that also) but the head was caught in his lung. The pain itself strengthened his will: wounded, he reared up at his enemy and beat the hero down with his hooves. Peleus received the resounding blows on helmet and shield, and defending his upper arms, and controlling the weapon he held out, with one blow through the arm he pierced the bi-formed breast.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Ovid, _Metamorphoses_, XII, 330. 8 AD.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Satyrs''' are the powerful leaders of [[faun]] packs. Like their weaker brethren, they attack you at range while disabling you with crippling [[Hexes]], but with significantly more effectiveness. They also play rousing tunes on their pipes for allies who are then &amp;quot;inspired to greatness.&amp;quot; The effect is similar to [[orc knight|orcish battlecries]] or [[cherub]] hymns: any [[natural]] monster with less [[HD]] than the satyr will deal more damage (+45%) with melee or ranged attacks.  They can be found in [[the Shoals]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster3&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Battlecry]]&lt;br /&gt;
|flags1={{Natural slot flag}}, {{No silent slot flag}}&lt;br /&gt;
|slot2=[[Cause Fear]]&lt;br /&gt;
|flags2={{Wizard slot flag}}&lt;br /&gt;
|slot3=[[Sleep]]&lt;br /&gt;
|flags3={{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*While Sleep is certainly unpleasant, getting hit by Cause Fear can be infuriating for melee characters. Breaking your [[line of sight]] to the source will end the effect, however; try to move behind obstructing terrain or read a [[scroll of fog]] if you can't simply blast it from where you stand.&lt;br /&gt;
*A single satyr rousing its allies can magnify their damage output dramatically. Stop the music fast and make the satyr a priority.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Satyrs were added in [[0.14]].&lt;br /&gt;
&lt;br /&gt;
During the brief period in which the [[Enchanted Forest]] was available in [[trunk]], satyrs could be found there.&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Saint_Roka&amp;diff=35233</id>
		<title>Saint Roka</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Saint_Roka&amp;diff=35233"/>
				<updated>2015-03-24T19:51:49Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Saint Roka&lt;br /&gt;
|glyph={{LightBlue|o}}&lt;br /&gt;
|tile=[[File:Saint Roka.png]]&lt;br /&gt;
|flags={{Evil flag}}&amp;lt;br&amp;gt;{{Fighter flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities={{Holy vulnerability}}&lt;br /&gt;
|max_chunks=4&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=5021&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=80&lt;br /&gt;
|hp_range=200&lt;br /&gt;
|avg_hp=200&lt;br /&gt;
|armour_class=3&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=35 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=18&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=200&lt;br /&gt;
|intelligence={{High intelligence}}&lt;br /&gt;
|genus=orc&lt;br /&gt;
|species=orc&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A mighty warlord. Some orcs even say he is the Chosen One of Beogh.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Saint Roka the Messiah''' is a [[unique]] [[orc warlord]] of [[Beogh]] who leads a band of fellow [[list of orcs|orcs]] on a crusade for his [[god]]. He is a very powerful melee fighter, usually found wielding a powerful two-handed weapon and wearing a heavily enchanted [[plate armour]], but is a threat at range as well due to his [[smiting]] and the [[crossbow]] he occasionally spawns with.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Dungeon]]:21-27&lt;br /&gt;
*The [[Orcish Mines]]: 4&lt;br /&gt;
*The [[Elven Halls]]:2-3&lt;br /&gt;
*[[The Swamp]]:2-5&lt;br /&gt;
*[[The Snake Pit]]:2-5&lt;br /&gt;
*[[The Shoals]]:2-5&lt;br /&gt;
*[[The Vaults]]&lt;br /&gt;
*[[The Crypt]]&lt;br /&gt;
*The [[Hall of Blades]]&lt;br /&gt;
*[[The Tomb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster2&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Battlecry]]&lt;br /&gt;
|flags1={{Natural slot flag}}, {{No silent slot flag}}&lt;br /&gt;
|slot2=[[Smiting]] (7-17)&lt;br /&gt;
|flags2={{Priest slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*If he lacks a crossbow, his [[smite]] hurts a lot less than his glaive, so tackling him from range is generally the less dangerous prospect.&lt;br /&gt;
*Facing his entire force at once is often suicidal. Don't be afraid to show up, blast a few of his allies, and then flee to safety.&lt;br /&gt;
*Especially pious followers of [[Beogh]] may be able to convert Saint Roka to their cause, giving them an incredibly powerful permanent ally.&lt;br /&gt;
*As strong as he is, Saint Roka can't [[see invisible]], so using [[invisibility]] can help you either get a leg up on him in combat or escape in relative safety.&lt;br /&gt;
*If you ever start finding orcs &amp;quot;where they shouldn't be&amp;quot; (eg, the [[Swamp]]), and you've ruled out [[shapeshifter]]s, be prepared for a Saint Roka encounter.&lt;br /&gt;
&lt;br /&gt;
[[Category:Orc]]&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Rupert&amp;diff=35232</id>
		<title>Rupert</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Rupert&amp;diff=35232"/>
				<updated>2015-03-24T19:51:45Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Rupert&lt;br /&gt;
|glyph={{LightRed|@}}&lt;br /&gt;
|tile=[[File:Rupert.png]]&lt;br /&gt;
|flags={{See invisible flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=2162&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=100&lt;br /&gt;
|hp_range=123&lt;br /&gt;
|avg_hp=123&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=21 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=16&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=123&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A human whose savage roars bring terror to all those who hear them.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Rupert the Wild''' is a [[unique]] human berserker who has a branded two-handed weapon (such as a [[battleaxe]], [[great mace]], or [[great sword]]), decent armour, and can [[see invisible]]. After spotting you, he'll attempt to disable you from a distance before raging, rushing in, and dealing obscene amounts of damage. Also known as the [[Sigmund]] of [[the Lair]], he's very hard to escape (let alone defeat) once he gets going.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Dungeon]]:14-15&lt;br /&gt;
*[[The Lair]]:3-8&lt;br /&gt;
*The [[Elven Halls]]&lt;br /&gt;
*[[The Swamp]]&lt;br /&gt;
*[[The Snake Pit]]&lt;br /&gt;
*[[The Shoals]]&lt;br /&gt;
*The [[Spider's Nest]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster3&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Paralyse]]&lt;br /&gt;
|flags1={{Magical slot flag}}, {{No silent slot flag}}&lt;br /&gt;
|slot2=[[Confuse]]&lt;br /&gt;
|flags2={{Magical slot flag}}, {{No silent slot flag}}&lt;br /&gt;
|slot3=[[Berserker Rage]]&lt;br /&gt;
|flags3={{Magical slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Rupert's spell set makes him a surprisingly dangerous opponent. Finding yourself paralyzed for several turns while he rages and charges in is a quick and frustrating way to die, but fortunately you can block this with high [[magic resistance]], an [[amulet of stasis]], or a wall of summoned allies. His confusion is not as bad, as you can quickly cure it with a [[potion of curing]], but it's still not ideal.&lt;br /&gt;
*He thankfully has no resistances, so no backgrounds should find themselves unable to harm him. Sending a swarm of summons to take him out is one of the safest approaches (5-6 [[ice beast]]s can take him down easily), but any ranged attacker going all out should be able to take him down (just be ready to [[blink]] or [[teleport]] away if he gets too close). Melee fighters face the most risk, as his weapon can cleave through most defenses you'll have by the time you reach the Lair, especially if he's got a decent brand on it.&lt;br /&gt;
*He's got too much HD for Mephitic Cloud to work reliably on him, enough magic resistance to block most mid-level [[Hexes]], and he's just too dangerous to gradually wear him down with weaker spells. For spellcasters, the best strategy is to hit him with everything you've got as quickly as possible, preferably while [[Haste]]d and/or otherwise buffed.&lt;br /&gt;
*If you can swim or fly, deep water can keep you safely out of Rupert's reach. Simply wait out any confusion or paralysis, and wear him down with ranged damage or poison. Even pure melee fighters can take him out with a common [[blowgun]] and stack of poisoned [[needle]]s if you catch him on the other side of a lake.&lt;br /&gt;
*Rupert has a chance of spawning with one of the rare heavy weapons, such as a [[triple sword]] or [[executioner's axe]]. It's great if you were looking for one and can get it away from him, but actually doing so is easier said than done.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
While he and his spell set were unchanged, with the removal of the [[Berserker Rage]] player spell and the changing of [[Crusader]]s to [[Skald]]s, Rupert was restyled as a Trog worshiper in [[0.9]]. The text for his Confuse and Paralyse spells was changed to match: apparently one can induce confusion and paralysis by yelling loud enough.&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Robin&amp;diff=35231</id>
		<title>Robin</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Robin&amp;diff=35231"/>
				<updated>2015-03-24T19:51:41Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Robin&lt;br /&gt;
|glyph={{LightCyan|g}}&lt;br /&gt;
|tile=[[File:Robin.png]]&lt;br /&gt;
|flags={{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=15&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=10&lt;br /&gt;
|hp_range=16&lt;br /&gt;
|avg_hp=16&lt;br /&gt;
|armour_class=1&lt;br /&gt;
|evasion=8&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=5 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=2&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=16&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=goblin&lt;br /&gt;
|species=hobgoblin&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A mountain hobgoblin, recently come in search of the legendary Orb. Not foolhardy or reckless enough to delve into the depths of the Dungeon alone, Robin has built a small army of minions. Potential competitors will quickly find a stream of screaming goblins flying toward them - watch out!}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Robin''' is a [[unique]] [[hobgoblin]] who wanders the early floors of the dungeon, accompanied by a massive band of [[goblin]] followers. Although none of them are particularly powerful individually, she will hurl her goblins at you, swarming you with opponents who she can then inspire, allowing them to deal significant amounts of damage.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[Dungeon]]:2-4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster2&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Battlecry]]&lt;br /&gt;
|flags1={{Natural slot flag}}, {{No silent slot flag}}&lt;br /&gt;
|slot2=[[Goblin Toss]]&lt;br /&gt;
|flags2={{Natural slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Limiting her ability to swarm you reduces her to a threat no stronger than [[Ijyb]]. If you can lure her around a corner or use a dead end to restrict the number of enemies that can reach you at once, you can avoid an embarrassing goblin death.&lt;br /&gt;
*She always spawns with a [[helmet]], letting some [[species]] gain a nice little [[AC]] bonus in the early game.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Robin will be added in [[0.16]].&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Orc_warlord&amp;diff=35230</id>
		<title>Orc warlord</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Orc_warlord&amp;diff=35230"/>
				<updated>2015-03-24T19:50:48Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
{{list of | orcs}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=orc warlord&lt;br /&gt;
|glyph={{LightCyan|o}}&lt;br /&gt;
|tile=[[File:Orc warlord.png]]&lt;br /&gt;
|flags={{Fighter flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=4&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=1675&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=60&lt;br /&gt;
|hp_range=88-141&lt;br /&gt;
|avg_hp=114&lt;br /&gt;
|armour_class=3&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=32 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=15&lt;br /&gt;
|base_hp=4&lt;br /&gt;
|extra_hp=7&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=orc&lt;br /&gt;
|species=orc&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A supreme commander of an orc host, skilled at both melee and ranged combat.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Orc warlords''' are the epitome of orcish strength and brutality. They wear heavy armour and come equipped with powerful two-handed melee weapons and (sometimes) a crossbow for taking down targets at range. Even worse, they can go into a battle fury, which is akin to going [[berserk]]. Fortunately, they are very rarely seen in the dungeon, and seldom found even on the last level of the [[Orcish Mines]]. They will spawn in a certain [[bailey]] layout, however.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster1&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Battlecry]]&lt;br /&gt;
|flags1={{Natural slot flag}}, {{No silent slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Going toe to toe with an orc warlord is dangerous for anyone who hasn't specialized in melee combat. Casters should make sure to keep [[Repel Missiles]] or [[Deflect Missiles]] up at all times, as orc warlords can potentially deal 35+ damage with even the most common thrown weapons (and much more if they have a crossbow).&lt;br /&gt;
&lt;br /&gt;
[[Category:Orc]]&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Orc_knight&amp;diff=35229</id>
		<title>Orc knight</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Orc_knight&amp;diff=35229"/>
				<updated>2015-03-24T19:50:43Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
{{list of | orcs}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=orc knight&lt;br /&gt;
|glyph={{Cyan|o}}&lt;br /&gt;
|tile=[[File:Orc knight.png]]&lt;br /&gt;
|flags={{Fighter flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=4&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=618&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=40&lt;br /&gt;
|hp_range=47-90&lt;br /&gt;
|avg_hp=68&lt;br /&gt;
|armour_class=2&lt;br /&gt;
|evasion=13&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=25 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=9&lt;br /&gt;
|base_hp=4&lt;br /&gt;
|extra_hp=7&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=orc&lt;br /&gt;
|species=orc&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A heavily armoured orc, covered in scars from many past battles. Orc knights command their brethren in battle, rousing them to greater, more violent efforts with bloodcurdling shouts.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Orc knights''' are a stronger, nastier version of the [[orc warrior]]. They too wield two-handed weapons and wear heavy armour to protect themselves. You'll often find some in the [[Orcish Mines]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster1&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Battlecry]]&lt;br /&gt;
|flags1={{Natural slot flag}}, {{No silent slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
Everything you've learned about orc warriors applies to orc knights, too. This includes their terrible [[magic resistance]], making them fairly easy to paralyze or confuse. Unlike orc warriors, however, they can roar a battle-cry, strengthening all lesser orcs around them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Orc]]&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Mottled_dragon&amp;diff=35227</id>
		<title>Mottled dragon</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Mottled_dragon&amp;diff=35227"/>
				<updated>2015-03-24T19:49:38Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
{{list of | dragons}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=mottled dragon&lt;br /&gt;
|glyph={{LightMagenta|D}}&lt;br /&gt;
|tile=[[File:Mottled dragon.png]]&lt;br /&gt;
|flags={{Flying flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances={{Fire resistance}}, {{Poison resistance}}, &amp;lt;br&amp;gt;{{Sticky flame resistance}}, {{Drown resistance}}&lt;br /&gt;
|vulnerabilities={{Dragon slaying vulnerability}}&lt;br /&gt;
|max_chunks=6&lt;br /&gt;
|meat={{Poisonous corpse}}&lt;br /&gt;
|xp=167&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=20&lt;br /&gt;
|hp_range=16-38&lt;br /&gt;
|avg_hp=27&lt;br /&gt;
|armour_class=5&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Big}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=15 ({{Bite type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=6 ({{Claw type}}: {{Plain flavour}})&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=5&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Animal intelligence}}&lt;br /&gt;
|genus=dragon&lt;br /&gt;
|species=mottled dragon&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A small purple dragon with curiously mottled scales, its mouth dripping with a strange liquid flame.&lt;br /&gt;
----&lt;br /&gt;
“On the other hand, Confucius is made to say to his disciples, ‘I know how birds can fly, how fishes can swim, and how animals can run. But the runner may be snared, the swimmer may be hooked, and the flyer may be shot by the arrow. But there is the dragon. I cannot tell how he mounts on the wind through the clouds, and rises to heaven. Today I have seen Lao-tsze, and can only compare him to the dragon.’”&amp;lt;br&amp;gt;&lt;br /&gt;
-Life of Confucius&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
“This Dragon had Two furious Wings&amp;lt;br&amp;gt;&lt;br /&gt;
Each one upon each Shoulder;&amp;lt;br&amp;gt;&lt;br /&gt;
With a Sting in his Tail as long as a Flail,&amp;lt;br&amp;gt;&lt;br /&gt;
Which made him bolder and bolder.&amp;lt;br&amp;gt;&lt;br /&gt;
He had long Claws, and in his Jaws&amp;lt;br&amp;gt;&lt;br /&gt;
Four and forty Teeth of Iron;&amp;lt;br&amp;gt;&lt;br /&gt;
With a Hide as tough, as any Buff,&amp;lt;br&amp;gt;&lt;br /&gt;
Which did him round environ.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-“An Excellent Ballad of a most dreadful Combat, fought between Moore of Moore-Hall, and the Dragon of Wantley”, retold by Ambrose Philips, _A Collection of Old Ballads. Corrected from the Best and Most Ancient Copies Extant. With Introductions Historical, Critical, Or Humorous_. 1723.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Mottled dragons''' are one of the easier dragons you'll encounter. They have low [[HP]], [[AC]], and [[EV]], making them easy prey for most attacks. However, they can breathe [[Sticky Flame]] at you, dealing significant [[fire]] damage over several turns.&lt;br /&gt;
&lt;br /&gt;
Butchering it may produce a [[mottled dragon hide]], which you can then [[scroll of enchant armour|enchant]] to create [[mottled dragon armour]], one of the better light armours in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster1&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Sticky Flame Range]] (3d4)&lt;br /&gt;
|flags1={{Natural slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Its Sticky Flame breath has a maximum range of 5 tiles. If you're a fast character, you can [[kite]] them fairly easily. Otherwise, try to take them out before they get into range.&lt;br /&gt;
*[[Fire resistance]] will reduce its damage. [[Mottled dragon armour]] will make the flame not &amp;quot;stick&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.15]], this monster was greatly feared for its ability to [[item destruction|destroy your scrolls]].&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Merfolk_avatar&amp;diff=35225</id>
		<title>Merfolk avatar</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Merfolk_avatar&amp;diff=35225"/>
				<updated>2015-03-24T19:49:24Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
''For a list of merfolk monsters, see [[List of merfolk]]''&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=merfolk avatar&lt;br /&gt;
|glyph={{LightCyan|m}}&lt;br /&gt;
|tile=[[File:Merfolk avatar.png]]&lt;br /&gt;
|flags={{No gen derived flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances={{Drown resistance}}, {{Water resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=933&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=120&lt;br /&gt;
|hp_range=73-99&lt;br /&gt;
|avg_hp=86&lt;br /&gt;
|armour_class=4&lt;br /&gt;
|evasion=12&lt;br /&gt;
|habitat=Amphibious&lt;br /&gt;
|speed= 10 (swim: 60%)&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=13&lt;br /&gt;
|base_hp=5&lt;br /&gt;
|extra_hp=3&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=merfolk&lt;br /&gt;
|species=merfolk&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A beguiling merfolk whose voice mesmerizes listeners. It carries no weapon, but its song summons drowned souls to defend the sea against intruders.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
A '''merfolk avatar''' is similar to a [[siren]], but much more insidious and deadly. Like sirens, they will attempt to [[mesmerise]] you shortly after noticing you. Unlike sirens, however, they will then keep as far away from you as possible, retreating into [[deep water]] when able, and begin summoning swarms of [[drowned soul]]s to kill you. They are occasionally found throughout [[the Shoals]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster1&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Avatar Song]]&lt;br /&gt;
|flags1={{Natural slot flag}}, {{No silent slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*High [[magic resistance]] will let you ignore the singing effect. The spell can also be broken early by killing or confusing the siren, as well as through a number of other methods. See the [[mesmerise]] page for a full list.&lt;br /&gt;
*Although random [[blink]]s and [[teleport]]s can also break mesmerism if you manage to leave LOS, you cannot willingly make ''controlled'' blinks or teleports away. If you can't lose the intrinsic no matter what, try teleporting to a space occupied by a monster to force the game to send you on a random teleport instead.&lt;br /&gt;
*Her drowned souls aren't very durable, but there are a lot of them and they won't stop coming until the avatar is defeated. Focus on killing her quickly, and all her souls will dissipate.&lt;br /&gt;
*For melee-focused characters, if you have a means of [[fly]]ing and [[Haste|hasting]] yourself, then you can just chase down the avatar and take her out up close. This poses significant dangers, of course, as you'll be taking significant amounts of [[asphyxiation]] damage from her drowned souls as you rush in. If possible, use ranged attacks instead to take her out more quickly.&lt;br /&gt;
*[[Unbreathing]] species (the undead, [[gargoyle]]s, and grey [[draconian]]s) have little to fear from the drowned souls. Focus on other, more immediate threats first.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Merfolk avatars were introduced in [[0.16]], freeing up the monster name [[siren]], which [[mermaid]]s were then renamed to.&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Lich&amp;diff=35223</id>
		<title>Lich</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Lich&amp;diff=35223"/>
				<updated>2015-03-24T19:48:46Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=lich&lt;br /&gt;
|glyph={{LightGrey|L}}&lt;br /&gt;
|tile=[[File:Lich.png]]&lt;br /&gt;
|flags={{Evil flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&lt;br /&gt;
|resistances={{Cold resistance 2}}, {{Poison resistance 3}}, &amp;lt;br&amp;gt;{{Negative energy resistance 3}}, {{Torment resistance}}, &amp;lt;br&amp;gt;{{Rot resistance 3}}, {{Drown resistance}}, &amp;lt;br&amp;gt;{{Water resistance}}&lt;br /&gt;
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=2821&lt;br /&gt;
|holiness={{Undead}}&lt;br /&gt;
|magic_resistance=Immune&lt;br /&gt;
|hp_range=63-101&lt;br /&gt;
|avg_hp=82&lt;br /&gt;
|armour_class=10&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Open doors}}&lt;br /&gt;
|attack1=15 ({{Touch type}}: {{Drain experience flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=20&lt;br /&gt;
|base_hp=2&lt;br /&gt;
|extra_hp=4&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{High intelligence}}&lt;br /&gt;
|genus=lich&lt;br /&gt;
|species=lich&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A powerful wizard who has learned to cheat death itself, a lich is a skeletal, desiccated corpse kept intact by a mighty exercise of dark magic. This undead creature is quite powerful and is best avoided by all but the most skilled.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Liches''' are extremely powerful casters, some of the nastiest creatures in the game. They can summon demons, haste themselves, and fire off extremely lethal [[Conjurations]]. They're capable of killing a reasonably powerful character in one shot, if you're unlucky. They can be found in the deeper portions of [[the Dungeon]], [[the Vaults]], [[the Abyss]], [[Pandemonium]], the [[Hell]]s, and [[the Realm of Zot]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster6&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=''random''&lt;br /&gt;
|slot2=''random''&lt;br /&gt;
|slot3=''random''&lt;br /&gt;
|slot4=''random''&lt;br /&gt;
|slot5=''random''&lt;br /&gt;
|slot6=''random''&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Melee fighters should use corners to lure them next to you, or a [[scroll of blinking]] to get into range immediately.&lt;br /&gt;
*Their HP and defenses are low enough that a strong offense can defeat one in two or three hits. Weapons of [[Holy wrath]], and [[Dispel Undead]] can speed this up even more.&lt;br /&gt;
*[[Silence]] limits the lich to using its melee attack. While this does have a [[draining]] effect, it is still preferable to a lich that can cast spells.&lt;br /&gt;
*Spellcasters should keep their distance (6+ tiles to avoid Bolt of Iron, 7+ to avoid Bolt of Draining and Bolt of Fire, and 8+ to avoid Bolt of Cold), haste themselves, use their longest range spells, and possibly use Abjuration to get rid of any summons.&lt;br /&gt;
*Want to know what kinds of destruction you can expect from the lich you're facing? Watch the first spell it casts and use that to rule out spell sets that don't apply. For example, a lich that casts Iskenderun's Mystic Blast will also know Orb of Destruction, but not Lehudib's Crystal Spear.&lt;br /&gt;
*[[Throwing net]]s are very useful against liches. Hitting one at the edge of your line of sight with one guarantees it won't be able to follow you for several turns, allowing a fairly safe escape. Hitting one in melee range will make it vulnerable to [[stab]]bing attempts, allowing [[Short Blades]] specialists to make very short work of them.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.16]], liches will have randomized spell sets.&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Komodo_dragon&amp;diff=35222</id>
		<title>Komodo dragon</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Komodo_dragon&amp;diff=35222"/>
				<updated>2015-03-24T19:48:40Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=komodo dragon&lt;br /&gt;
|glyph={{LightRed|l}}&lt;br /&gt;
|tile=[[File:Komodo dragon.png]]&lt;br /&gt;
|flags={{Cold blood flag}}&lt;br /&gt;
|resistances={{Drown resistance}}, {{Water resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=4&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=362&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=40&lt;br /&gt;
|hp_range=28-61&lt;br /&gt;
|avg_hp=44&lt;br /&gt;
|armour_class=7&lt;br /&gt;
|evasion=8&lt;br /&gt;
|habitat=Amphibious&lt;br /&gt;
|speed= 10 (swim: 60%)&lt;br /&gt;
|size={{Large}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=34 ({{Bite type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=8&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Reptile intelligence}}&lt;br /&gt;
|genus=giant lizard&lt;br /&gt;
|species=komodo dragon&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|An enormous monitor lizard more than capable of preying on large animals.&lt;br /&gt;
----&lt;br /&gt;
“The three of us were sitting ashen faced as if we had just witnessed a foul and malignant murder. At least if we had been watching a murder the murderer wouldn't have been looking us impassively in the eye as he did it. Maybe it was the feeling of cold unflinching arrogance that so disturbed us. But whatever malign emotions we tried to pin on to the lizard, we knew that they weren't the lizard's emotions at all, only ours. The lizard was simply going about its lizardly business in a simple, straightforward lizardly way. It didn't know anything about the horror, the guilt, the shame, the ugliness that we, uniquely guilty and ashamed animals, were trying to foist on it. So we got it all straight back at us, as if reflected in the mirror of its single unwavering and disinterested eye.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Douglas Adams, “Last Chance to See”. 1990.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Komodo dragons''' are surprisingly dangerous lizards with a vicious bite. In spite of their name, they have no breath attack. They are commonly found in [[the Lair]] and around its entrance.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Komodo dragons can prove dangerous for characters first entering the Lair. Soften them up from a distance, particularly if you have [[poison]] available.&lt;br /&gt;
*Heavily armored characters can go toe-to-toe with them relatively easily, though their bites can still take a sizable chunk of HP off. Consider backing away if you encounter them with another threat, like a herd of [[yak]]s or a [[hydra]].&lt;br /&gt;
*Alternatively, if you lack the killing power to take them out swiftly, this is a perfect time to exercise discretion and leave it for later. It moves as fast as the average player, so escaping before the fight breaks out shouldn't be too hard.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]], komodo dragons did less damage but could quickly make you extremely [[sick]] (in the pink or red zone).&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hydra&amp;diff=35220</id>
		<title>Hydra</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hydra&amp;diff=35220"/>
				<updated>2015-03-24T19:47:36Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
''For a list of all dragon-like creatures, see [[list of dragons#Dragon-like creatures|list of dragons]].''&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=hydra&lt;br /&gt;
|glyph={{LightGreen|D}}&lt;br /&gt;
|tile=[[File:Hydra.png]]&lt;br /&gt;
|flags={{Cold blood flag}}&amp;lt;br&amp;gt;{{Regenerates flag}}&lt;br /&gt;
|resistances={{Poison resistance}}, {{Drown resistance}}, &amp;lt;br&amp;gt;{{Water resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=8&lt;br /&gt;
|meat={{Poisonous corpse}}&lt;br /&gt;
|xp=976&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=60&lt;br /&gt;
|hp_range=55-89&lt;br /&gt;
|avg_hp=72&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=5&lt;br /&gt;
|habitat=Amphibious&lt;br /&gt;
|speed= 10 (swim: 60%)&lt;br /&gt;
|size={{Big}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=18 ({{Bite type}}: {{Plain flavour}}) per head&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=13&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Reptile intelligence}}&lt;br /&gt;
|genus=hydra&lt;br /&gt;
|species=hydra&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A great and nightmarish lacertilian beast. It has many heads, and the potential to grow many more!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hitting it with any bladed weapon bigger than a short blade risks lopping a head off, which, considering hydras' unique biology, is not what you want. Even a troll's claws are long enough to do the same. Only a weapon branded with flame will cauterize the wound and prevent more heads from growing.&lt;br /&gt;
----&lt;br /&gt;
“On the other hand, Confucius is made to say to his disciples, ‘I know how birds can fly, how fishes can swim, and how animals can run. But the runner may be snared, the swimmer may be hooked, and the flyer may be shot by the arrow. But there is the dragon. I cannot tell how he mounts on the wind through the clouds, and rises to heaven. Today I have seen Lao-tsze, and can only compare him to the dragon.’”&amp;lt;br&amp;gt;&lt;br /&gt;
-Life of Confucius&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
“This Dragon had Two furious Wings&amp;lt;br&amp;gt;&lt;br /&gt;
Each one upon each Shoulder;&amp;lt;br&amp;gt;&lt;br /&gt;
With a Sting in his Tail as long as a Flail,&amp;lt;br&amp;gt;&lt;br /&gt;
Which made him bolder and bolder.&amp;lt;br&amp;gt;&lt;br /&gt;
He had long Claws, and in his Jaws&amp;lt;br&amp;gt;&lt;br /&gt;
Four and forty Teeth of Iron;&amp;lt;br&amp;gt;&lt;br /&gt;
With a Hide as tough, as any Buff,&amp;lt;br&amp;gt;&lt;br /&gt;
Which did him round environ.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-“An Excellent Ballad of a most dreadful Combat, fought between Moore of Moore-Hall, and the Dragon of Wantley”, retold by Ambrose Philips, _A Collection of Old Ballads. Corrected from the Best and Most Ancient Copies Extant. With Introductions Historical, Critical, Or Humorous_. 1723.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
[[Hydra]]s are notoriously dangerous melee monsters found most often in [[the Lair]] and [[the Swamp]]. They begin life with 4-8 heads, but grow two more and heal significantly whenever they lose one. This usually happens when a player or trap deals slashing damage to it.  Careless use of [[claws]], [[axes]], [[long blades]], [[short sword]]s, and [[cutlass]]es can result in prolonged and deadly combat. Any such attack that deals 1-3 damage has a 50% chance of removing a head, while 4+ will always do so.&lt;br /&gt;
&lt;br /&gt;
Fortunately, there are ways to hurt them without them growing stronger. Blunt and piercing weapons injure them as normal, and [[flaming]] edged weapons will remove heads and cauterize the wound, preventing the normal regrowth. Ranged weapons and spells also function without issue.&lt;br /&gt;
&lt;br /&gt;
Hydras cannot [[fly]], but they swim quickly through water. Lava will effectively stop them, however.&lt;br /&gt;
&lt;br /&gt;
While exploring the bottom floor of the Swamp, beware [[the Lernaean hydra]]. This [[unique]] hydra is much more lethal than normal.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Hydras with additional heads only get more attacks per turn, not more [[HD]], [[XP]], or [[MR]].&lt;br /&gt;
*Hydras max out at 20 heads, at which point they get 20 individual melee attacks per turn. Don't let this happen.&lt;br /&gt;
*If you manage to get a hydra to 0 heads, it dies instantly regardless of how much HP it had left.&lt;br /&gt;
*The [[Summon Hydra]] spell lets you call a friendly 4-9 headed hydra to fight for you, but only for a brief time.&lt;br /&gt;
*They have [[poison resistance]], so [[poison]] and [[Mephitic Cloud]] won't work.&lt;br /&gt;
*If attempting to escape, remember that hydras cannot open doors nor [[see invisible]].&lt;br /&gt;
*Here are some tips for edged-weapon users:&lt;br /&gt;
**Use a flaming weapon to not only avoid regrowth and healing, but to reduce the hydra's damage output with each hit. Generally, faster weapons work better for this purpose, as they give they hydra less time to gnaw on you between swings. However, most characters are unlikely to have found multiple flaming weapons by the time they reach the Lair -- use whatever you have.&lt;br /&gt;
**Use a non-edged weapon of the same skill, such as:&lt;br /&gt;
***[[Maces and Flails]]: Not an issue.&lt;br /&gt;
***[[Short Blades]]: Use a [[Quick blade]] or [[dagger]]. Fighting a hydra with a dagger is still not recommended unless you have [[Stabbing]] bonuses. [[Invisibility]] is quite useful here, since they neither see nor sense it.&lt;br /&gt;
***[[Polearms]]: Use a [[spear]], [[trident]], or [[demon trident]].&lt;br /&gt;
***[[Staves]]: Use a [[quarterstaff]] or enhancer staff.&lt;br /&gt;
***[[Axes]] and [[Long Blades]]: There are no safe options. Use spells, [[wand]]s, or a weapon you aren't skilled in (only recommended with high [[AC]], [[berserk]]ing, or other buffs).&lt;br /&gt;
***[[Unarmed Combat]]: Only characters with [[claws|Claws 3]] are at risk of severing heads. [[Ghoul]]s and [[Felid]]s only have one level of claws, but [[Troll]]s will have to find another way.&lt;br /&gt;
**[[Invocations]]:&lt;br /&gt;
***[[Makhleb]]: Greater Servants can easily kill hydras.&lt;br /&gt;
***[[Beogh]]: [[Smite]] works, but at a high [[piety]] cost.&lt;br /&gt;
***[[Elyvilon]]: Hydras are natural beasts, and can be pacified easily.&lt;br /&gt;
***[[Lugonu]]: With high Invocations, you may be able to send hydras to [[the Abyss]].&lt;br /&gt;
***[[Qazlal]]: Blasting hydras with Upheaval works, though it chews through piety quickly.&lt;br /&gt;
**[[Spell]]s:&lt;br /&gt;
***[[Conjurations]]: Most level 3+ Conjurations can kill a hydra in 3-6 hits, and even level 2's can soften them up significantly with enough time. Hydras leave poisonous corpses, so [[Ignite Poison]] will hurt it effectively and reliably.&lt;br /&gt;
***[[Summonings]]: 4-7 [[ice beast]]s can easily kill a hydra, though a hydra with a high number of heads may require more.&lt;br /&gt;
***[[Transmutations]]: Use [[Ice Form]] or unarmed [[Statue Form]]. [[Spider Form]] does not remove heads, but is generally less effective than Ice or Statue Form.&lt;br /&gt;
**Wands: Even at low [[Evocations]], a [[wand of fire]], [[wand of cold]], [[wand of draining]], or [[wand of fireball]] can usually kill a hydra in 2-5 hits. This is a safe course of action for most characters.&lt;br /&gt;
&lt;br /&gt;
The following methods do not work:&lt;br /&gt;
*[[Polymorph]]: Hydras have high HD, and often turn into even toughter monsters. [[Storm dragon]]s are a particularly common result.&lt;br /&gt;
*Low-Skill Archery: Hydras regenerate quickly; any method which relies on whittling down its HP will likely fail.&lt;br /&gt;
*[[Escaping_from_(and_avoiding)_trouble#Leading_them_up|Stair dancing]]: Climbing up or down stairs next to a hydra will give it a few free hits, which is possibly all it needs to kill you.&lt;br /&gt;
*Berserk With an Edged Weapon: While you may be able to deal more damage than the hydra can heal per hit, its damage output will be growing, and ending your berserk slowed and wounded next to an even stronger hydra than you started with is not ideal.&lt;br /&gt;
*[[Haste]], when in the Swamps: Hydras' speed advantage in water will mean you probably cannot outrun them.&lt;br /&gt;
&lt;br /&gt;
==Undead Hydras==&lt;br /&gt;
Hydra corpses that are raised as [[zombie]]s or [[skeleton]]s will have the same number of heads as the corpse; zero-headed corpses cannot be raised this way. Hydra [[simulacrum (monster)|simulacra]] may have more or less heads. In either case, you can slice their heads off as with normal hydras, but they will never grow back, even if a non-flaming weapon is used. Note that hydra simulacra can have horrifyingly high damage output if you lack cold resistance: +13-38 cold damage per head.&lt;br /&gt;
&lt;br /&gt;
Spectral hydras created with [[Death Channel]] will have the same number of heads as the hydra when it died, but these can't be cut off.&lt;br /&gt;
&lt;br /&gt;
Any of these undead hydras can be found as enemies throughout the dungeon, especially in the pestilence ending of [[the Swamp]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.12]] hydras were not [[cold-blooded]] creatures, except [[the Lernaean hydra]].&lt;br /&gt;
&lt;br /&gt;
In [[0.16]], all Short Blades will do piercing damage, meaning short swords and rapiers will no longer remove heads.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;br /&gt;
[[Category:Featured_Article]]&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Golden_dragon&amp;diff=35218</id>
		<title>Golden dragon</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Golden_dragon&amp;diff=35218"/>
				<updated>2015-03-24T19:46:39Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
{{list of | dragons}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=golden dragon&lt;br /&gt;
|glyph={{Yellow|D}}&lt;br /&gt;
|tile=[[File:Golden dragon.png]]&lt;br /&gt;
|flags={{Flying flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances={{Fire resistance}}, {{Cold resistance}}, &amp;lt;br&amp;gt;{{Electricity resistance}}, {{Poison resistance}}, &amp;lt;br&amp;gt;{{Drown resistance}}, {{Water resistance}}&lt;br /&gt;
|vulnerabilities={{Dragon slaying vulnerability}}&lt;br /&gt;
|max_chunks=10&lt;br /&gt;
|meat={{Poisonous corpse}}&lt;br /&gt;
|xp=4175&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=180&lt;br /&gt;
|hp_range=87-126&lt;br /&gt;
|avg_hp=106&lt;br /&gt;
|armour_class=15&lt;br /&gt;
|evasion=7&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Giant}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=40 ({{Bite type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=20 ({{Claw type}}: {{Plain flavour}})&lt;br /&gt;
|attack3=20 ({{Trample type}}: {{Trample flavour}})&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=18&lt;br /&gt;
|base_hp=4&lt;br /&gt;
|extra_hp=4&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Animal intelligence}}&lt;br /&gt;
|genus=dragon&lt;br /&gt;
|species=golden dragon&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A great winged dragon covered in shining golden scales. Legends say that their blood runs both hot and cold, and is venomous to boot.&lt;br /&gt;
----&lt;br /&gt;
“You do not come dramatically, with dragons&amp;lt;br&amp;gt;&lt;br /&gt;
That rear up with my life between their paws&amp;lt;br&amp;gt;&lt;br /&gt;
And dash me butchered down beside the wagons”&amp;lt;br&amp;gt;&lt;br /&gt;
-Philip Larkin, “To Failure”. 1949.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
“On the other hand, Confucius is made to say to his disciples, ‘I know how birds can fly, how fishes can swim, and how animals can run. But the runner may be snared, the swimmer may be hooked, and the flyer may be shot by the arrow. But there is the dragon. I cannot tell how he mounts on the wind through the clouds, and rises to heaven. Today I have seen Lao-tsze, and can only compare him to the dragon.’”&amp;lt;br&amp;gt;&lt;br /&gt;
-Life of Confucius&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
“This Dragon had Two furious Wings&amp;lt;br&amp;gt;&lt;br /&gt;
Each one upon each Shoulder;&amp;lt;br&amp;gt;&lt;br /&gt;
With a Sting in his Tail as long as a Flail,&amp;lt;br&amp;gt;&lt;br /&gt;
Which made him bolder and bolder.&amp;lt;br&amp;gt;&lt;br /&gt;
He had long Claws, and in his Jaws&amp;lt;br&amp;gt;&lt;br /&gt;
Four and forty Teeth of Iron;&amp;lt;br&amp;gt;&lt;br /&gt;
With a Hide as tough, as any Buff,&amp;lt;br&amp;gt;&lt;br /&gt;
Which did him round environ.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-“An Excellent Ballad of a most dreadful Combat, fought between Moore of Moore-Hall, and the Dragon of Wantley”, retold by Ambrose Philips, _A Collection of Old Ballads. Corrected from the Best and Most Ancient Copies Extant. With Introductions Historical, Critical, Or Humorous_. 1723.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Golden dragons''' are extremely powerful [[list of dragons|dragons]] that can breathe [[fire]], [[cold]], or [[poison]]ous clouds. Butchering their [[corpse]]s may leave behind [[gold dragon hide]]s which can be [[scroll of enchant armour|enchanted]], creating [[gold dragon armour]], one of the most resilient (but heaviest) armours in the game. Golden dragons appear in [[the Realm of Zot]], as well as the last floors of [[the Vaults]] and [[the Dungeon]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster3&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Bolt of Fire]] (3d27)&lt;br /&gt;
|flags1={{Natural slot flag}}&lt;br /&gt;
|slot2=[[Bolt of Cold]] (3d27)&lt;br /&gt;
|flags2={{Natural slot flag}}&lt;br /&gt;
|slot3=[[Poisonous Cloud]] (3d11)&lt;br /&gt;
|flags3={{Natural slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*If you have low [[AC]], keep out of melee with your fire, cold, and poison resistances up.&lt;br /&gt;
*It resists all elements, but its EV and AC are low enough that you can overpower it with physical, [[negative energy]], or irresistible [[Conjurations]] ([[Orb of Destruction]], [[Lehudib's Crystal Spear]], etc.). Even elemental Conjurations can break through its resistances if they have enough power behind them.&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Geryon&amp;diff=35217</id>
		<title>Geryon</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Geryon&amp;diff=35217"/>
				<updated>2015-03-24T19:46:11Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Geryon&lt;br /&gt;
|glyph={{Green|&amp;amp;}}&lt;br /&gt;
|tile=[[File:Geryon.png]]&lt;br /&gt;
|flags={{Fighter flag}}&amp;lt;br&amp;gt;{{Flying flag}}&amp;lt;br&amp;gt;{{No stairs flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&lt;br /&gt;
|resistances={{Negative energy resistance 3}}, {{Torment resistance}}, &amp;lt;br&amp;gt;{{Rot resistance}}, {{Drown resistance}}, &amp;lt;br&amp;gt;{{Water resistance}}&lt;br /&gt;
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=4427&lt;br /&gt;
|holiness={{Demonic}}&lt;br /&gt;
|magic_resistance=120&lt;br /&gt;
|hp_range=300&lt;br /&gt;
|avg_hp=300&lt;br /&gt;
|armour_class=15&lt;br /&gt;
|evasion=6&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Giant}}&lt;br /&gt;
|item_use={{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=35 ({{Tail slap type}}: {{Reach flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=15&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=300&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=hell lord&lt;br /&gt;
|species=hell lord&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A huge, three-headed, winged arch-demon, guardian of the four Hells. Legends say that his silver horn can summon terrible beasts to aid him in battle.&lt;br /&gt;
----&lt;br /&gt;
“Khrysaor, married to Kallirhoe, daughter of glorious Okeanos, was father to the triple-headed Geryon, but Geryon was killed by the great strength of Herakles at sea-circled Erytheis beside his own shambling cattle on that day when Herakles drove those broad-faced cattle toward holy Tiryns, when he crossed the stream of Okeanos and had killed Orthos and the oxherd Eurytion out in the gloomy meadow beyond fabulous Okeanos.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Hesiod, _Theogony_, circa 700 BCE.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Geryon''' is a powerful [[demon]] who serves as the guardian of [[the Vestibule of Hell]]. Any character entering there will immediately encounter Geryon and his horde of allies. He carries the [[horn of Geryon]], and he will sound it regularly to summon demonic [[hell beast]]s to his aid.&lt;br /&gt;
&lt;br /&gt;
[[File:Horn of geryon.png|Horn of Geryon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster1&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Summon Hell Beast]]&lt;br /&gt;
|flags1={{Demonic slot flag}}, {{No silent slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Although Geryon is somewhat dangerous on his own due to his high HP and decent melee abilities, the greater threat comes from the other monsters he shares the Vestibule with, including numerous [[hell knight]]s, [[undead]], and assorted [[demon]]s. Geryon cannot use stairways, but you can lure away the other inhabitants of the Vestibule so you can get a clear shot at Geryon.&lt;br /&gt;
*Geryon's attacks have reach, allowing him to hide behind his wall of hell beasts and still mangle you. Even high-level melee fighters will need to keep this from happening to avoid fighting an impossible war of attrition. The fact that hell beast attacks often [[trample]] you, pushing you in unintended directions around the battlefield, does not help. Make sure you have a [[scroll of blinking]] ready in case you get shoved away from the entrance.&lt;br /&gt;
*Although [[silence]] does not stop demonic spell casting, it ''does'' disable his horn. Hit him with a [[scroll of silence]] to stop the flood of reinforcements.&lt;br /&gt;
*Once in your possession, the horn becomes a powerful evocable item, summoning hell beasts to your aid. Just be aware that they are not always friendly, and that followers of [[good gods]] are forbidden from using it.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[http://en.wikipedia.org/wiki/Geryon Geryon] was a Greek giant formed from three enormous bodies fused together. He was slain by Heracles when the [[demigod]] was completing his tenth labour, which required him to steal Geryon's cattle.&lt;br /&gt;
&lt;br /&gt;
Later, Geryon became a monstrous gatekeeper of Hell in Dante's [http://en.wikipedia.org/wiki/Divine_Comedy Divine Comedy], dwelling in a waterfall between the seventh and eighth circles of Hell.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], sounding his horn was necessary in order to open the gates to the four other branches of [[Hell]], making Geryon the only monster one absolutely must kill in order to win a perfect 15-rune game. Additionally, Geryon was unable to fly.&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Fire_dragon&amp;diff=35215</id>
		<title>Fire dragon</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Fire_dragon&amp;diff=35215"/>
				<updated>2015-03-24T19:45:42Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
{{list of | dragons}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=fire dragon&lt;br /&gt;
|glyph={{Green|D}}&lt;br /&gt;
|tile=[[File:Fire dragon.png]]&lt;br /&gt;
|flags={{Flying flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances={{Fire resistance 2}}, {{Poison resistance}}, &amp;lt;br&amp;gt;{{Drown resistance}}, {{Water resistance}}&lt;br /&gt;
|vulnerabilities={{Cold vulnerability}}, {{Dragon slaying vulnerability}}&lt;br /&gt;
|max_chunks=9&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=1072&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=60&lt;br /&gt;
|hp_range=70-108&lt;br /&gt;
|avg_hp=89&lt;br /&gt;
|armour_class=10&lt;br /&gt;
|evasion=8&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Giant}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=20 ({{Bite type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=13 ({{Claw type}}: {{Plain flavour}})&lt;br /&gt;
|attack3=13 ({{Trample type}}: {{Trample flavour}})&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=12&lt;br /&gt;
|base_hp=5&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Animal intelligence}}&lt;br /&gt;
|genus=dragon&lt;br /&gt;
|species=fire dragon&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A great reptilian beast with powerful claws on its limbs, covered in thick green scales and with two huge bat-like wings. Little trails of smoke spill from its toothy maw.&lt;br /&gt;
----&lt;br /&gt;
“On the other hand, Confucius is made to say to his disciples, ‘I know how birds can fly, how fishes can swim, and how animals can run. But the runner may be snared, the swimmer may be hooked, and the flyer may be shot by the arrow. But there is the dragon. I cannot tell how he mounts on the wind through the clouds, and rises to heaven. Today I have seen Lao-tsze, and can only compare him to the dragon.’”&amp;lt;br&amp;gt;&lt;br /&gt;
-Life of Confucius&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
“This Dragon had Two furious Wings&amp;lt;br&amp;gt;&lt;br /&gt;
Each one upon each Shoulder;&amp;lt;br&amp;gt;&lt;br /&gt;
With a Sting in his Tail as long as a Flail,&amp;lt;br&amp;gt;&lt;br /&gt;
Which made him bolder and bolder.&amp;lt;br&amp;gt;&lt;br /&gt;
He had long Claws, and in his Jaws&amp;lt;br&amp;gt;&lt;br /&gt;
Four and forty Teeth of Iron;&amp;lt;br&amp;gt;&lt;br /&gt;
With a Hide as tough, as any Buff,&amp;lt;br&amp;gt;&lt;br /&gt;
Which did him round environ.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-“An Excellent Ballad of a most dreadful Combat, fought between Moore of Moore-Hall, and the Dragon of Wantley”, retold by Ambrose Philips, _A Collection of Old Ballads. Corrected from the Best and Most Ancient Copies Extant. With Introductions Historical, Critical, Or Humorous_. 1723.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Fire dragons''' are powerful, flying monsters with potent [[fire]] breath, near-immunity to fire, and vulnerability to [[cold]]. They are by no means the deadliest of the dragons in the game, but they can make short work of careless mid-level characters. They may be found in certain vaults in the [[Lair]], but are more common in [[the Vaults]], [[the Depths]], and [[the Realm of Zot]].&lt;br /&gt;
&lt;br /&gt;
Ability: Fire Breath (3d24 fire damage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster1&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Fire Breath]] (3d24)&lt;br /&gt;
|flags1={{Natural slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Butchering a fire dragon's [[corpse]] may produce a [[fire dragon hide]], which you can [[scroll of enchant armour|enchant]] to create a [[fire dragon armour]].&lt;br /&gt;
*If you have any sources of fire resistance, wear them now, as a fire dragon's breath can prove devastating, especially to characters with fire vulnerability. [[Mummies]] without a source of fire resistance should probably stay very far away from any fire dragons they find.&lt;br /&gt;
*[[Transmuter]]s may wish to choose their form carefully around fire dragons: they resist poison, negating much of the damage that [[Spider Form]] can provide (though the form's high evasion might help you dodge the fire breath), and while [[Ice Form]] can deal heavy damage, users without a [[ring of fire resistance]] are left very vulnerable to the fire breath.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.14]] they were renamed from dragons to fire dragons to avoid confusion.&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Anubis_guard&amp;diff=35211</id>
		<title>Anubis guard</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Anubis_guard&amp;diff=35211"/>
				<updated>2015-03-24T19:42:25Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=anubis guard&lt;br /&gt;
|glyph={{Cyan|H}}&lt;br /&gt;
|tile=[[File:Anubis guard.png]]&lt;br /&gt;
|flags={{Evil flag}}&amp;lt;br&amp;gt;{{Fighter flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances={{Negative energy resistance 3}}, {{Torment resistance}}&lt;br /&gt;
|vulnerabilities={{Holy vulnerability}}&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=643&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=40&lt;br /&gt;
|hp_range=37-68&lt;br /&gt;
|avg_hp=52&lt;br /&gt;
|armour_class=3&lt;br /&gt;
|evasion=13&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=30 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=20 ({{Bite type}}: {{Drain experience flavour}})&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=9&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=anubis guard&lt;br /&gt;
|species=anubis guard&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A jackal-headed humanoid charged with preventing trespassers from defiling sacred burial grounds and with keeping unruly denizens therein under control. They are conditioned to be insensitive to extreme amounts of pain, and can alert their brethren to an intruder's whereabouts with their howling cries.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster3&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Hunting Cry]]&lt;br /&gt;
|flags1={{Natural slot flag}}, {{No silent slot flag}}&lt;br /&gt;
|slot2=[[Bolt of Draining]] (3d17)&lt;br /&gt;
|flags2={{Natural slot flag}}&lt;br /&gt;
|slot3=[[Dispel Undead]] (3d16)&lt;br /&gt;
|flags3={{Priest slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ancient_lich&amp;diff=35210</id>
		<title>Ancient lich</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ancient_lich&amp;diff=35210"/>
				<updated>2015-03-24T19:42:03Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=ancient lich&lt;br /&gt;
|glyph={{White|L}}&lt;br /&gt;
|tile=[[File:Ancient lich.png]]&lt;br /&gt;
|flags={{Evil flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&lt;br /&gt;
|resistances={{Fire resistance}}, {{Cold resistance 2}}, &amp;lt;br&amp;gt;{{Electricity resistance}}, {{Poison resistance 3}}, &amp;lt;br&amp;gt;{{Negative energy resistance 3}}, {{Torment resistance}}, &amp;lt;br&amp;gt;{{Rot resistance 3}}, {{Drown resistance}}, &amp;lt;br&amp;gt;{{Water resistance}}&lt;br /&gt;
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=7854&lt;br /&gt;
|holiness={{Undead}}&lt;br /&gt;
|magic_resistance=Immune&lt;br /&gt;
|hp_range=83-132&lt;br /&gt;
|avg_hp=107&lt;br /&gt;
|armour_class=20&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Open doors}}&lt;br /&gt;
|attack1=20 ({{Touch type}}: {{Drain experience flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=27&lt;br /&gt;
|base_hp=2&lt;br /&gt;
|extra_hp=4&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{High intelligence}}&lt;br /&gt;
|genus=lich&lt;br /&gt;
|species=lich&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A lich who, having existed for countless centuries, has grown almost unimaginably powerful through the study of dark magic.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Ancient liches''' are extremely powerful undead casters with a wide array of resistances and access to several deadly attack spells. They can deal ridiculous amounts of damage at medium range (player death in one or two hits is not unheard of) and can summon devastatingly powerful greater [[demon]]s. If you are not confident in your skills, escape is strongly advised. Ancient liches can be found rarely in [[the Abyss]], [[the Crypt]], [[the Tomb]], and [[the Realm of Zot]], and are a common sight in the orb chamber of [[Zot:5]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster6&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=''random''&lt;br /&gt;
|slot2=''random''&lt;br /&gt;
|slot3=''random''&lt;br /&gt;
|slot4=''random''&lt;br /&gt;
|slot5=''random''&lt;br /&gt;
|slot6=''random''&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
First and foremost, understand that ancient liches are some of the most powerful casters in the game. When dealing with them, don't worry too much about conserving resources; if burning a consumable or two will greatly ease the battle, do so. A character with [[Haste]] and [[Deflect Missiles]], for example, will have a much easier time than a character relying on their skills alone. [[Berserk]]ing is chancey, as ancient liches often generate in places where you don't want to be attracting a lot of attention, but the boost to [[HP]] and damage can make a huge difference.&lt;br /&gt;
&lt;br /&gt;
As liches resist most elemental damage, combat casters should rely on pure [[Conjurations]] and [[Earth Magic]] (although [[Lee's Rapid Deconstruction]], sadly, cannot target them, and their [[AC]] is high enough to minimize its shrapnel damage). [[Necromancy]] specialists can deal brutal amounts of damage with [[Dispel Undead]], though even that will take several castings to get the job done. Nearly all [[Hexes]] are useless against their infinite [[magic resistance]], so don't bother, even if you have a [[scroll of vulnerability]] lying around.&lt;br /&gt;
&lt;br /&gt;
Melee fighters should wield [[holy wrath]]- or [[antimagic]]-[[brand]]ed weapons if they are available, and should lure them around corners or use [[scrolls of blinking]] to get into melee range as quickly as possible; wasting turns rushing into the fray will result in you getting pounded by brutal attack spells or having various top-tier demons summoned to the fight. Once you get close to the lich, casting [[Silence]] or reading a [[scroll of silence]] will disable the vast majority of their abilities. Their melee attacks might not be insignificant, but they're a good deal safer than most of their attack spells.&lt;br /&gt;
&lt;br /&gt;
[[Throwing net]]s are very useful against ancient liches. Hitting one at the edge of your line of sight with one guarantees it won't be able to follow you for several turns, allowing a fairly safe escape. Hitting one in melee range will make it vulnerable to [[stab]]bing attempts, allowing [[Short Blades]] specialists to make very short work of them.&lt;br /&gt;
&lt;br /&gt;
Of course, since it's unlikely that you'll be able to take them out without taking a single hit, being able to survive their spells is advisable:&lt;br /&gt;
*Two ranks of [[fire]] and [[cold]] resistance should largely negate their [[Bolt spells]], while high [[AC]]/[[EV]]/[[SH]] and [[Repel Missiles]]/[[Deflect Missiles]] will help out across the board and especially against their [[Earth Magic]].&lt;br /&gt;
*[[Negative energy]] resistance will cut their [[Bolts of Draining]] down significantly, as well as the danger of their melee attacks.&lt;br /&gt;
*A large [[HP]] pool (200+) is very helpful for surviving those lucky [[Iron Shot]]s and [[Lehudib's Crystal Spear]]s, so characters with less than that should be cautious about those possibilities.&lt;br /&gt;
*Don't underestimate the power of their [[Orbs of Destruction]]. Outrunning them simply doesn't work; use [[blink]]ing, human shields, or anything else necessary to avoid letting them hit you, especially if the lich managed to cast it at medium or long range.&lt;br /&gt;
*Having significant amounts of [[magic resistance]] will help prevent you from becoming [[slow]]ed, [[paralyse]]d, [[confuse]]d, or [[banish]]ed (though the last one really isn't too threatening by this stage in the game).&lt;br /&gt;
*Finally, be very concerned if they manage to summon a tier-1 demon to the battlefield, as [[torment]] and [[hellfire]] can tear through most characters with frightening speed. If you have [[Aura of Abjuration]], cast it before the fight. If not, consider how quickly you can kill the caster, as all of its summons will vanish upon its death. If you don't think you can manage it quickly, strongly consider the viability of your escape options.&lt;br /&gt;
&lt;br /&gt;
As with [[wizard (monster)|wizards]] and other casters with multiple spell sets, you can observe what a lich is casting to decipher its entire spell list. For example, a lich that casts [[Iron Shot]] or [[Bolt of Fire]] also knows [[Summon Greater Demon]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.16]], ancient liches will have randomized spell sets.&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Zot_statue&amp;diff=35201</id>
		<title>Zot statue</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Zot_statue&amp;diff=35201"/>
				<updated>2015-03-24T19:26:50Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=zot statue&lt;br /&gt;
|glyph={{Magenta|8}}&lt;br /&gt;
|tile=[[File:Zot statue.png]]&lt;br /&gt;
|flags={{Archer flag}}&amp;lt;br&amp;gt;{{Artificial flag}}&amp;lt;br&amp;gt;{{No poly flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Stationary flag}}&amp;lt;br&amp;gt;{{Vault flag}}&lt;br /&gt;
|resistances={{Fire resistance 2}}, {{Cold resistance 2}}, &amp;lt;br&amp;gt;{{Electricity resistance 2}}, {{Poison resistance 2}}, &amp;lt;br&amp;gt;{{Negative energy resistance 3}}, {{Torment resistance}}, &amp;lt;br&amp;gt;{{Rot resistance 3}}, {{Drown resistance}}, &amp;lt;br&amp;gt;{{Water resistance}}&lt;br /&gt;
|vulnerabilities={{Silver vulnerability}}&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=705&lt;br /&gt;
|holiness={{Nonliving}}&lt;br /&gt;
|magic_resistance=Immune&lt;br /&gt;
|hp_range=70&lt;br /&gt;
|avg_hp=70&lt;br /&gt;
|armour_class=12&lt;br /&gt;
|evasion=1&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Large}}&lt;br /&gt;
|item_use={{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=20 ({{Weapon only type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=8&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=70&lt;br /&gt;
|intelligence={{High intelligence}}&lt;br /&gt;
|genus=statue&lt;br /&gt;
|species=statue&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|An utterly bizarre statue, hewn from a single piece of dark gabbro scintillating with tiny crystals. It is impossible to tell whether the statue is intended to represent some creature or personage, or is completely abstract. One thing is certain: it is profoundly disturbing.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Zot statues''' are immensely powerful statues that appear at the end of the [[Sprint]] variant &amp;quot;The Ten Rune Challenge.&amp;quot;  They have high HP, are resistant or immune to all elements, and possess a very nasty spell set.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster4&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Summon Eyeballs]]&lt;br /&gt;
|flags1={{Magical slot flag}}&lt;br /&gt;
|slot2=[[Malmutate]]&lt;br /&gt;
|flags2={{Magical slot flag}}&lt;br /&gt;
|slot3=[[Haste]]&lt;br /&gt;
|flags3={{Magical slot flag}}&lt;br /&gt;
|slot4=[[Shadow Creatures]]&lt;br /&gt;
|flags4={{Magical slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Zot statues can't actually haste themselves, because they are [[stationary]] monsters. And since they don't know [[Haste Other]], they can't haste their allies either.&lt;br /&gt;
*Their [[Shadow Creatures]] spell is especially strong because it will only generate [[Orb Guardian]]s and [[moths of wrath]].&lt;br /&gt;
*[[Mass Abjuration]] is good for dealing with the summons in general. There is not much space around the statue, so summoning your own monsters is also a good way to stop it from summoning.&lt;br /&gt;
*Having [[stasis]] will protect you from being paralyzed by the eyes it will summon, while [[resist mutation]] can help against the Malmutate spells being fired from both the statue and any [[shining eye]]s it may summon, as well as the [[mutagenic fog]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Vault-only monsters]]&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ynoxinul&amp;diff=35200</id>
		<title>Ynoxinul</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ynoxinul&amp;diff=35200"/>
				<updated>2015-03-24T19:26:48Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=ynoxinul&lt;br /&gt;
|glyph={{LightCyan|3}}&lt;br /&gt;
|tile=[[File:Ynoxinul.png]]&lt;br /&gt;
|flags={{Flying flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&lt;br /&gt;
|resistances={{Cold resistance}}, {{Electricity resistance 2}}, &amp;lt;br&amp;gt;{{Poison resistance}}, {{Negative energy resistance 3}}, &amp;lt;br&amp;gt;{{Torment resistance}}, {{Rot resistance}}, &amp;lt;br&amp;gt;{{Drown resistance}}&lt;br /&gt;
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=213&lt;br /&gt;
|holiness={{Demonic}}&lt;br /&gt;
|magic_resistance=40&lt;br /&gt;
|hp_range=21-47&lt;br /&gt;
|avg_hp=34&lt;br /&gt;
|armour_class=3&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Open doors}}&lt;br /&gt;
|attack1=12 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=6&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=ynoxinul&lt;br /&gt;
|species=ynoxinul&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A winged demon covered in shiny metallic scales. It has a legion of minor demons under its command.&lt;br /&gt;
----&lt;br /&gt;
“He fixed his eyes upon the door, which, slowly opening, disclosed a stranger of majestic form, but scowling features, who demanded sternly, why he was summoned? ‘I did not summon you,’ said the trembling student. ‘You did!’ said the stranger, advancing, angrily; ‘and the demons are not to be invoked in vain.’ The student could make no reply; and the demon, enraged that one of the uninitiated should have summoned him out of mere presumption, seized him by the throat and strangled him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When Agrippa returned, a few days afterwards, he found his house beset with devils. Some of them were sitting on the chimneypots, kicking up their legs in the air; while others were playing at leapfrog, on the very edge of the parapet. His study was so filled with them that he found it difficult to make his way to his desk.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Charles Mackay, _Memoirs of Extraordinary Popular Delusions_, Vol. III,&amp;lt;br&amp;gt;&lt;br /&gt;
Part I. 1841.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful info==&lt;br /&gt;
'''Ynoxinuls''' are tier-[[3]] demons which can call up hordes of [[ufetubi]] and pound you at range with physical spells. They are found in [[the Abyss]], [[Pandemonium]], and the [[Hell]]s, and are often summoned by other monsters through the [[Summon Demon]] spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster2&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Iron Shot]] (3d16)&lt;br /&gt;
|flags1={{Demonic slot flag}}&lt;br /&gt;
|slot2=[[Summon Ufetubus]]&lt;br /&gt;
|flags2={{Demonic slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Iron Shot may look threatening, but these guys have such low HD that it has fairly low accuracy and damage. Furthermore, their tendency to surround you with [[ufetubi]] the second they see you means they rarely get to use it outside of melee range, where they are quite weak otherwise.&lt;br /&gt;
*The biggest threat from an ynoxinul is that you'll waste time clearing out its summons while more dangerous opponents [[smite]] you and/or pelt you with [[hellfire]]. Don't waste time with minor threats; use [[Abjuration]] to clear them out quickly or ignore them until the real danger is gone.&lt;br /&gt;
&lt;br /&gt;
[[Category:Demon]]&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Yellow_draconian&amp;diff=35199</id>
		<title>Yellow draconian</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Yellow_draconian&amp;diff=35199"/>
				<updated>2015-03-24T19:26:47Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
{{list of | draconians}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=yellow draconian&lt;br /&gt;
|glyph={{Yellow|d}}&lt;br /&gt;
|tile=[[File:Yellow draconian.png]]&lt;br /&gt;
|flags={{Cold blood flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&lt;br /&gt;
|resistances={{Acid resistance}}&lt;br /&gt;
|vulnerabilities={{Dragon slaying vulnerability}}&lt;br /&gt;
|max_chunks=5&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=1234&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=40&lt;br /&gt;
|hp_range=80-115&lt;br /&gt;
|avg_hp=97&lt;br /&gt;
|armour_class=9&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=20 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=14&lt;br /&gt;
|base_hp=5&lt;br /&gt;
|extra_hp=4&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{High intelligence}}&lt;br /&gt;
|genus=draconian&lt;br /&gt;
|species=yellow draconian&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A muscular yellow-scaled humanoid with a reptilian tail and small wings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Acidic fumes swirl around it.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Yellow draconians''' are the [[acid]]-themed members of the [[list of draconians|draconian]] family, and one of the more annoying ones for unprepared characters. Their acid spit attacks deal moderate damage that increases with every empty equipment slot you have, and they can permanently corrode your equipment. Fortunately, by this point in the game most characters are prepared for dealing with acid, especially if they've already explored [[the Slime Pits]]. They can be found primarily in [[the Realm of Zot]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster1&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Spit Acid]] (3d7)&lt;br /&gt;
|flags1={{Natural slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
[[Resist corrosion]] or [[preservation]] will greatly reduce the damage and risk of corrosion to your gear (see the [[acid]] page for further advice on avoiding corrosion). [[Freezing]] and [[dragon slaying]]-[[brand]]ed weapons help make combat against them much easier.&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Yaktaur_captain&amp;diff=35198</id>
		<title>Yaktaur captain</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Yaktaur_captain&amp;diff=35198"/>
				<updated>2015-03-24T19:26:45Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
''For a list of all centaur-type creatures, see [[list of centaurs]].''&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=yaktaur captain&lt;br /&gt;
|glyph={{LightRed|c}}&lt;br /&gt;
|tile=[[File:Yaktaur captain.png]]&lt;br /&gt;
|flags={{Archer flag}}&amp;lt;br&amp;gt;{{Fighter flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=8&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=1043&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=60&lt;br /&gt;
|hp_range=56-98&lt;br /&gt;
|avg_hp=77&lt;br /&gt;
|armour_class=5&lt;br /&gt;
|evasion=5&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Big}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=30 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=14&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=yaktaur&lt;br /&gt;
|species=yaktaur&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|An exceptionally strong and brutish yaktaur, it is able to order its weaker brethren around to do its bidding.&lt;br /&gt;
----&lt;br /&gt;
“When Peleus, some distance away, saw him torn apart by the frightful wound he shouted: ‘Accept this tribute to the dead, at least, Crantor, dearest of youths’, and with his powerful arm, he hurled his ash spear, at full strength, at Demoleon. It ruptured the ribcage, and stuck quivering in the bone. The centaur pulled out the shaft minus its head (he tried with difficulty to reach that also) but the head was caught in his lung. The pain itself strengthened his will: wounded, he reared up at his enemy and beat the hero down with his hooves. Peleus received the resounding blows on helmet and shield, and defending his upper arms, and controlling the weapon he held out, with one blow through the arm he pierced the bi-formed breast.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Ovid, _Metamorphoses_, XII, 330. 8 AD.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Yaktaur captains''' are the [[yaktaur]] equivalent of [[centaur warrior]]s - an elite among [[yaktaur]] marksmen. They have higher [[HP]] and deal significantly more damage with their [[crossbow]]s, but are otherwise almost identical. They can be found throughout [[the Depths]] and [[the Vaults]], often leading a pack of their less talented cousins.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp;Tricks==&lt;br /&gt;
*Treat them like normal yaktaurs, but expect them to take a little more abuse and definitely give them priority if you have several targets to choose from. You don't want to give them time to shoot at you while you deal with their underlings. Whenever possible, lure them around corners and deal with the entire pack at melee range.&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Yaktaur&amp;diff=35197</id>
		<title>Yaktaur</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Yaktaur&amp;diff=35197"/>
				<updated>2015-03-24T19:26:43Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
''For a list of all centaur-type creatures, see [[list of centaurs]].''&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=yaktaur&lt;br /&gt;
|glyph={{Red|c}}&lt;br /&gt;
|tile=[[File:Yaktaur.png]]&lt;br /&gt;
|flags={{Archer flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=8&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=361&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=40&lt;br /&gt;
|hp_range=31-59&lt;br /&gt;
|avg_hp=45&lt;br /&gt;
|armour_class=4&lt;br /&gt;
|evasion=4&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Big}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=20 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=8&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=yaktaur&lt;br /&gt;
|species=yaktaur&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A hybrid with the torso of a robust human atop the body of a yak. Although they excel in ranged combat, they are also formidable foes in close quarters.&lt;br /&gt;
----&lt;br /&gt;
“When Peleus, some distance away, saw him torn apart by the frightful wound he shouted: ‘Accept this tribute to the dead, at least, Crantor, dearest of youths’, and with his powerful arm, he hurled his ash spear, at full strength, at Demoleon. It ruptured the ribcage, and stuck quivering in the bone. The centaur pulled out the shaft minus its head (he tried with difficulty to reach that also) but the head was caught in his lung. The pain itself strengthened his will: wounded, he reared up at his enemy and beat the hero down with his hooves. Peleus received the resounding blows on helmet and shield, and defending his upper arms, and controlling the weapon he held out, with one blow through the arm he pierced the bi-formed breast.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Ovid, _Metamorphoses_, XII, 330. 8 AD.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Yaktaurs''' are half-[[yak]], half-[[human]] hybrids; essentially stronger, more dangerous relatives of [[centaur (monster)|centaurs]]. Yaktaurs have more [[HP]], wield [[crossbow]]s instead of [[bow]]s (for higher damage and accuracy), and usually travel in packs, but lack a centaur's speed. They are common menaces throughout the deepest parts of [[the Dungeon]], as well as [[the Vaults]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Treat them like you would centaurs: lure them into melee range around corners, defend yourself with [[Repel Missiles]]/[[Deflect Missiles]], and be prepared for [[fire]] or [[cold]] damage if they have [[brand]]ed weapons (which they often do). In spite of their flavour text, they are not actually very menacing in melee.&lt;br /&gt;
*The biggest change in strategy is to try not to get into melee with one or two yaktaurs while the rest of the pack gets time to shoot at you. Giving yaktaurs a few turns to pepper you with bolts can be surprisingly lethal.&lt;br /&gt;
**Fortunately, they won't try to shoot past their brethren, so you can hide behind a couple yaktaurs while you wait for the rest of the pack to move up to you.&lt;br /&gt;
*Unlike centaurs, yaktaurs are easy to run from. If you encounter a pack and don't have a chokepoint to force them through, feel free to flee.&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Yak&amp;diff=35196</id>
		<title>Yak</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Yak&amp;diff=35196"/>
				<updated>2015-03-24T19:26:42Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=yak&lt;br /&gt;
|glyph={{Brown|Y}}&lt;br /&gt;
|tile=[[File:Yak.png]]&lt;br /&gt;
|flags={{Herd flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=6&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=205&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=20&lt;br /&gt;
|hp_range=26-52&lt;br /&gt;
|avg_hp=39&lt;br /&gt;
|armour_class=4&lt;br /&gt;
|evasion=7&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Large}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=18 ({{Gore type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=7&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Animal intelligence}}&lt;br /&gt;
|genus=yak&lt;br /&gt;
|species=yak&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|The common dungeon yak, covered in shaggy yak hair and bearing a nasty pair of yak horns.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Yaks''' (''bos grunniens'') are long-haired pack bovines that are often underestimated. They have decent health, a tendency to swarm, and surprisingly painful melee attacks that take out careless, inexperienced spell casters with frightening ease. They are often found in the middle portions of [[the Dungeon]], and are common throughout [[the Lair]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*If you're new to the game and haven't yet faced a yak, try to remember that they're actually very dangerous. Use hallways and stair dancing to prevent the pack from surrounding you, or better yet, retreat to an explored area after attracting the attention of a single yak. Unless you've got easy access to [[Fireball]] or other AoE attacks, you'll want to break up the pack and limit their ability to gore you.&lt;br /&gt;
*Yaks are quite durable, so [[Poison Magic]] comes in handy against them if you don't have the strength to take them with brute force. [[Mephitic Cloud]] in particular works well, as confused yaks will turn on each other and do the job for you.&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Xtahua&amp;diff=35195</id>
		<title>Xtahua</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Xtahua&amp;diff=35195"/>
				<updated>2015-03-24T19:26:40Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Xtahua&lt;br /&gt;
|glyph={{Red|D}}&lt;br /&gt;
|tile=[[File:Xtahua.png]]&lt;br /&gt;
|flags={{Eats doors}}&amp;lt;br&amp;gt;{{Flying flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances={{Fire resistance 2}}, {{Poison resistance}}, &amp;lt;br&amp;gt;{{Drown resistance}}, {{Water resistance}}&lt;br /&gt;
|vulnerabilities={{Cold vulnerability}}, {{Dragon slaying vulnerability}}&lt;br /&gt;
|max_chunks=9&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=3799&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=180&lt;br /&gt;
|hp_range=133&lt;br /&gt;
|avg_hp=133&lt;br /&gt;
|armour_class=15&lt;br /&gt;
|evasion=7&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Giant}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=35 ({{Bite type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=17 ({{Claw type}}: {{Plain flavour}})&lt;br /&gt;
|attack3=20 ({{Trample type}}: {{Trample flavour}})&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=19&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=133&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=dragon&lt;br /&gt;
|species=fire dragon&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|An ancient and mighty dragon.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{list of | dragons}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Xtahua the Ancient''' is a [[unique]] [[dragon|fire dragon]]. Xtahua is much more durable than a regular dragon and has upscaled physical attacks and [[fire]] breath (3d38). Unlike most dragons, he can open doors. Butchering Xtahua's [[corpse]] may produce an inscribed [[fire dragon hide]], though it has no particular special powers.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Dungeon]]:20-27&lt;br /&gt;
*[[The Swamp]]:5&lt;br /&gt;
*[[The Snake Pit]]:5&lt;br /&gt;
*[[The Shoals]]:5&lt;br /&gt;
*The [[Spider's Nest]]:5&lt;br /&gt;
*[[The Vaults]]:2-5&lt;br /&gt;
*[[The Crypt]]&lt;br /&gt;
*The [[Hall of Blades]]&lt;br /&gt;
*[[The Tomb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster1&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Searing Breath]] (3d38)&lt;br /&gt;
|flags1={{Natural slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
Xtahua can conceivably one-shot fragile, unprepared characters, and even beefier characters can't stand up to too much of his fire breath. Pile on the fire resistance (or [[Deflect Missiles]] to make his breath miss you entirely) and deal your damage quickly, as he's still a menace in melee range. If at all possible, use [[freezing]] weapons or [[Ice Magic]] to take advantage of his vulnerability, but avoid fire and [[poison]].&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wyvern&amp;diff=35194</id>
		<title>Wyvern</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wyvern&amp;diff=35194"/>
				<updated>2015-03-24T19:26:39Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
''For a list of all dragon-like creatures, see [[list of dragons#Dragon-like creatures|list of dragons]].''&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=wyvern&lt;br /&gt;
|glyph={{LightRed|D}}&lt;br /&gt;
|tile=[[File:Wyvern.png]]&lt;br /&gt;
|flags={{Flying flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances={{Drown resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=6&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=208&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=20&lt;br /&gt;
|hp_range=16-38&lt;br /&gt;
|avg_hp=27&lt;br /&gt;
|armour_class=5&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 15&lt;br /&gt;
|size={{Large}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=20 ({{Bite type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=5&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Animal intelligence}}&lt;br /&gt;
|genus=wyvern&lt;br /&gt;
|species=wyvern&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A dragon-like creature with a long, sharply pointed tail. Although smaller and less formidable than true dragons, wyverns are nonetheless a foe to be reckoned with.&lt;br /&gt;
----&lt;br /&gt;
“On the other hand, Confucius is made to say to his disciples, ‘I know how birds can fly, how fishes can swim, and how animals can run. But the runner may be snared, the swimmer may be hooked, and the flyer may be shot by the arrow. But there is the dragon. I cannot tell how he mounts on the wind through the clouds, and rises to heaven. Today I have seen Lao-tsze, and can only compare him to the dragon.’”&amp;lt;br&amp;gt;&lt;br /&gt;
-Life of Confucius&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
“This Dragon had Two furious Wings&amp;lt;br&amp;gt;&lt;br /&gt;
Each one upon each Shoulder;&amp;lt;br&amp;gt;&lt;br /&gt;
With a Sting in his Tail as long as a Flail,&amp;lt;br&amp;gt;&lt;br /&gt;
Which made him bolder and bolder.&amp;lt;br&amp;gt;&lt;br /&gt;
He had long Claws, and in his Jaws&amp;lt;br&amp;gt;&lt;br /&gt;
Four and forty Teeth of Iron;&amp;lt;br&amp;gt;&lt;br /&gt;
With a Hide as tough, as any Buff,&amp;lt;br&amp;gt;&lt;br /&gt;
Which did him round environ.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-“An Excellent Ballad of a most dreadful Combat, fought between Moore of Moore-Hall, and the Dragon of Wantley”, retold by Ambrose Philips, _A Collection of Old Ballads. Corrected from the Best and Most Ancient Copies Extant. With Introductions Historical, Critical, Or Humorous_. 1723.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Wyverns''' are fast, flying [[list of dragons|dragon]]-like creatures that have a painful bite, but little durability and no other special traits. They can be found in the middle portions of [[the Dungeon]], as well as [[the Lair]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*They're too fast to run away from easily, but don't forget how flimsy they are. They may look like dragons, but they don't stand up to abuse nearly as well.&lt;br /&gt;
*Low-level characters should hit them with whatever ranged attacks they have available to minimize time spent in melee, and should avoid engaging them at all when at less than full health.&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wretched_star&amp;diff=35193</id>
		<title>Wretched star</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wretched_star&amp;diff=35193"/>
				<updated>2015-03-24T19:26:37Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=wretched star&lt;br /&gt;
|glyph={{Magenta|*}}&lt;br /&gt;
|tile=[[File:Wretched star.png]]&lt;br /&gt;
|flags={{Glows flag}}&amp;lt;br&amp;gt;{{Insubstantial flag}}&amp;lt;br&amp;gt;{{Levitate flag}}&amp;lt;br&amp;gt;{{No stairs flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&lt;br /&gt;
|resistances={{Fire resistance}}, {{Cold resistance}}, &amp;lt;br&amp;gt;{{Electricity resistance}}, {{Poison resistance}}, &amp;lt;br&amp;gt;{{Negative energy resistance 3}}, {{Torment resistance}}, &amp;lt;br&amp;gt;{{Rot resistance 3}}, {{Sticky flame resistance}}, &amp;lt;br&amp;gt;{{Constriction resistance}}, {{Drown resistance}}, &amp;lt;br&amp;gt;{{Water resistance}}&lt;br /&gt;
|vulnerabilities={{Silver vulnerability}}&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=787&lt;br /&gt;
|holiness={{Nonliving}}&lt;br /&gt;
|magic_resistance=Immune&lt;br /&gt;
|hp_range=70&lt;br /&gt;
|avg_hp=70&lt;br /&gt;
|armour_class=10&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10 (move: 80%)&lt;br /&gt;
|size={{little}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=10&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=70&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=wretched star&lt;br /&gt;
|species=wretched star&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A conflux of unearthly light and energy, awash in unnatural colours and strange forms no normal being was meant to perceive. Merely being near it fills your body with the disorder of the Abyss.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Wretched stars''' are the chaos-spewing embodiments of [[Lugonu]]'s realm, inflicting temporary [[bad mutations]] on everything within their [[line of sight]]. These [[mutations]] will go away on their own after you have killed a few monsters, but can leave you heavily handicapped in the meantime. They also occasionally blast you with non-elemental [[Conjurations]]. They can be found in [[the Abyss]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster2&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Iskenderun's Mystic Blast]] (3d15)&lt;br /&gt;
|flags1={{Magical slot flag}}&lt;br /&gt;
|slot2=[[Corrupting Pulse]]&lt;br /&gt;
|flags2={{Natural slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*The waves of bad mutations also affect any monsters on screen, reducing their speed, AC, and damage output. This rarely makes a huge impact on any given battle, however.&lt;br /&gt;
*Mummies should treat wretched stars with extreme caution. Instead of sustaining temporary mutations, they suffer permanent rot and stat loss. Kill them as quickly as possible to avoid having to squander permanent MP recovering. This also applies to [[lich form]] [[deep dwarves]], though to a lesser extent as they can recover [[stats]] through [[quaff]]ing [[potions of restore abilities]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Wretched stars were added in [[0.12]].&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wraith&amp;diff=35192</id>
		<title>Wraith</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wraith&amp;diff=35192"/>
				<updated>2015-03-24T19:26:36Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
''This page is about the [[monster]]. For the card, see [[Deck of punishment#Wraith card|Wraith card]]''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=wraith&lt;br /&gt;
|glyph={{LightGrey|W}}&lt;br /&gt;
|tile=[[File:Wraith.png]]&lt;br /&gt;
|flags={{Evil flag}}&amp;lt;br&amp;gt;{{Insubstantial flag}}&amp;lt;br&amp;gt;{{Levitate flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&lt;br /&gt;
|resistances={{Cold resistance}}, {{Poison resistance 3}}, &amp;lt;br&amp;gt;{{Negative energy resistance 3}}, {{Torment resistance}}, &amp;lt;br&amp;gt;{{Rot resistance 3}}, {{Sticky flame resistance}}, &amp;lt;br&amp;gt;{{Constriction resistance}}, {{Drown resistance}}, &amp;lt;br&amp;gt;{{Water resistance}}&lt;br /&gt;
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=210&lt;br /&gt;
|holiness={{Undead}}&lt;br /&gt;
|magic_resistance=60&lt;br /&gt;
|hp_range=21-47&lt;br /&gt;
|avg_hp=34&lt;br /&gt;
|armour_class=10&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Open doors}}&lt;br /&gt;
|attack1=13 ({{Hit type}}: {{Drain speed flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=6&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=wraith&lt;br /&gt;
|species=wraith&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|This undead spirit appears as a cloud of black mist surrounding an insubstantial skeletal form. Its eyes burn bright with unholy malevolence and hunger for life essence, on which it feeds.&lt;br /&gt;
----&lt;br /&gt;
“God, though this life is but a wraith,&amp;lt;br&amp;gt;&lt;br /&gt;
Although we know not what we use,&amp;lt;br&amp;gt;&lt;br /&gt;
Although we grope with little faith,&amp;lt;br&amp;gt;&lt;br /&gt;
Give me the heart to fight—and lose.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Louis Untermeyer, “Prayer”. 1919.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Wraiths''' are [[evil]], incorporeal [[undead]] monsters. Like most undead they resist [[poison]] and [[cold]], and their melee attacks drain your vigor, inducing the [[slow]] [[status effect]] unless you have at least one rank of [[negative energy]] resistance. Although potentially dangerous in a crowd, on their own they are fairly nonthreatening. They can be found in the middle-floors of [[the Dungeon]], as well as in [[the Crypt]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*You can summon your own wraiths with the [[Haunt]] spell, and [[Yredelemnul]] will occasionally gift them.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.13]], wraiths would drain your [[experience]] with their melee attacks. This change accompanied the 0.13 overhaul to [[draining]] effects.&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Worm&amp;diff=35191</id>
		<title>Worm</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Worm&amp;diff=35191"/>
				<updated>2015-03-24T19:26:35Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=worm&lt;br /&gt;
|glyph={{LightRed|w}}&lt;br /&gt;
|tile=[[File:Worm.png]]&lt;br /&gt;
|flags={{No skeleton flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=2&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=9&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=10&lt;br /&gt;
|hp_range=16-38&lt;br /&gt;
|avg_hp=27&lt;br /&gt;
|armour_class=1&lt;br /&gt;
|evasion=5&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 6&lt;br /&gt;
|size={{small}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=12 ({{Bite type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=5&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Insect intelligence}}&lt;br /&gt;
|genus=worm&lt;br /&gt;
|species=worm&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A giant annelid, glistening with slime, with unusually large teeth.&lt;br /&gt;
----&lt;br /&gt;
“While the angels, all pallid and wan,&amp;lt;br&amp;gt;&lt;br /&gt;
Uprising, unveiling, affirm&amp;lt;br&amp;gt;&lt;br /&gt;
That the play is the tragedy, ‘Man’,&amp;lt;br&amp;gt;&lt;br /&gt;
And its hero, the Conqueror Worm.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Edgar Allan Poe}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Worms''' are early-game monsters that are durable and powerful, but quite slow and easy to [[kite]]. They can be found as early as [[Dungeon]]:1 and are an excellent food source.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Worms have high damage and HP for their level, so don't be afraid to take a few steps back and pelt them from afar if they're getting the better of you in melee.&lt;br /&gt;
*[[Poison]]ing a worm, then backing up while the poison works its magic, is one of the safer ways to deal with them.&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Worldbinder&amp;diff=35190</id>
		<title>Worldbinder</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Worldbinder&amp;diff=35190"/>
				<updated>2015-03-24T19:26:33Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=worldbinder&lt;br /&gt;
|glyph={{Cyan|x}}&lt;br /&gt;
|tile=[[File:Worldbinder.png]]&lt;br /&gt;
|flags={{Levitate flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&lt;br /&gt;
|resistances={{Poison resistance}}, {{Negative energy resistance 3}}, &amp;lt;br&amp;gt;{{Torment resistance}}, {{Rot resistance 3}}, &amp;lt;br&amp;gt;{{Drown resistance}}, {{Water resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=514&lt;br /&gt;
|holiness={{Nonliving}}&lt;br /&gt;
|magic_resistance=60&lt;br /&gt;
|hp_range=27-55&lt;br /&gt;
|avg_hp=41&lt;br /&gt;
|armour_class=12&lt;br /&gt;
|evasion=4&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 14&lt;br /&gt;
|size={{small}}&lt;br /&gt;
|item_use={{Open doors}}&lt;br /&gt;
|attack1=8 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=8 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=8&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=4&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Animal intelligence}}&lt;br /&gt;
|genus=worldbinder&lt;br /&gt;
|species=worldbinder&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A cloud of thick fog, with faint, feeble claws constantly reaching out and grasping futilely before being pulled back in by the fog. When threatened, it can call forth creatures banished to the void between realities, using them to defend itself.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Worldbinders''' are irritating summoners which call forth lesser creatures from other [[branch]]es in [[the Dungeon]]. They are fragile and mostly harmless themselves, but fast enough to make pursuit difficult. They can be found in the [[Abyss]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster1&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Forceful Invitation]]&lt;br /&gt;
|flags1={{Magical slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
Worldbinders should pose little threat to characters who willingly enter the Abyss, as none of the monsters they summon are particularly dangerous. At worst, [[guardian serpent]]s and [[orb spider]]s can deal significant damage with their spells, [[vault sentinel]]s can hit you with [[Sentinel's Mark]] (very undesirable in the Abyss), and [[ironheart preserver]]s can lengthen any battle. Characters [[banish]]ed to the Abyss against their will, however, may be in a lot of trouble once the worldbinder begins summoning. Regardless, as worldbinders lack [[fire]], [[cold]], or [[electricity]] resistance, your best bet is to kill the fragile summoner with [[Bolt spells]] or powerful attack [[wand]]s, ignoring the summons entirely. Once the worldbinder dies, all its summons will vanish.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Worldbinders were added in [[0.14]].&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Worker_ant&amp;diff=35189</id>
		<title>Worker ant</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Worker_ant&amp;diff=35189"/>
				<updated>2015-03-24T19:26:32Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=worker ant&lt;br /&gt;
|glyph={{Red|a}}&lt;br /&gt;
|tile=[[File:Worker ant.png]]&lt;br /&gt;
|flags={{No skeleton flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities={{Poison vulnerability}}&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=34&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=10&lt;br /&gt;
|hp_range=9-24&lt;br /&gt;
|avg_hp=16&lt;br /&gt;
|armour_class=4&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 12&lt;br /&gt;
|size={{small}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=8 ({{Bite type}}: {{Poison flavour}}: 6-12)&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=3&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Insect intelligence}}&lt;br /&gt;
|genus=worker ant&lt;br /&gt;
|species=worker ant&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A wingless black insect with sharp mandibles capable of injecting a deadly poison. It is a worker, and thus tasked with gathering food — any living being it encounters is a potential meal.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{list of | arthropods}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Worker ants''' are tasty insects that behave much like [[adder]]s: they are fast, poisonous, and only a real threat to low-level characters. Expect them to hit somewhat harder though. They can be found in the early [[Dungeon]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Wounding or killing them at range will minimize their ability to poison you in melee.&lt;br /&gt;
*They are vulnerable to poison. [[Mephitic Cloud]] and other [[Poison Magic]] work very well against them, as do [[venom]]-branded weapons.&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wolf_spider&amp;diff=35188</id>
		<title>Wolf spider</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wolf_spider&amp;diff=35188"/>
				<updated>2015-03-24T19:26:30Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=wolf spider&lt;br /&gt;
|glyph={{White|s}}&lt;br /&gt;
|tile=[[File:Wolf spider.png]]&lt;br /&gt;
|flags={{No skeleton flag}}&amp;lt;br&amp;gt;{{Web sense flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities={{Poison vulnerability}}&lt;br /&gt;
|max_chunks=5&lt;br /&gt;
|meat={{Poisonous corpse}}&lt;br /&gt;
|xp=567&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=20&lt;br /&gt;
|hp_range=40-68&lt;br /&gt;
|avg_hp=54&lt;br /&gt;
|armour_class=3&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 15&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=25 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=15 ({{Bite type}}: {{Poison flavour}}: 22-44)&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=11&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=4&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Insect intelligence}}&lt;br /&gt;
|genus=spider&lt;br /&gt;
|species=wolf spider&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A hairy fast-moving hunting spider with vicious mandibles. It roams the dungeon in search of prey, which it kills with its deadly venom.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{list of | arthropods}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Wolf spiders''' are one of the simpler arachnids, but also one of the most durable and vicious. They can outrun [[spriggan]]s, have far more [[HP]] than most spiders, and pack a painful, [[poison]]ous bite that can tear up a low-on-mana caster quickly. Even worse, while they may be encountered alone, they also appear in large groups with other spider varieties. They can occasionally be found in [[the Dungeon]] and [[the Vaults]], and are very common in the [[Spider's Nest]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Although poison resistance will mostly prevent their bites from poisoning you, they still do heavy damage. Decent [[AC]] and [[EV]] are strongly recommended.&lt;br /&gt;
*Like most bugs, wolf spiders are vulnerable to poison. [[Mephitic Cloud]]ing a crowd of them should create a lot of dead spiders very quickly.&lt;br /&gt;
*[[Ignite Poison]] also works well, especially since you'll probably be fighting a few other kinds of spiders at the same time.&lt;br /&gt;
&lt;br /&gt;
[[Category:Arachnid]]&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wolf&amp;diff=35187</id>
		<title>Wolf</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wolf&amp;diff=35187"/>
				<updated>2015-03-24T19:26:29Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=wolf&lt;br /&gt;
|glyph={{LightGrey|h}}&lt;br /&gt;
|tile=[[File:Wolf.png]]&lt;br /&gt;
|flags={{Blood scent flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=170&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=20&lt;br /&gt;
|hp_range=13-31&lt;br /&gt;
|avg_hp=22&lt;br /&gt;
|armour_class=4&lt;br /&gt;
|evasion=15&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 17&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=12 ({{Bite type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=4&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Animal intelligence}}&lt;br /&gt;
|genus=hound&lt;br /&gt;
|species=wolf&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A strong wild canine, with sharp teeth and a healthy appetite.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{list of | canines}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Wolves''' are very fast canines that travel in packs, slightly stronger than [[hound]]s but generally not too threatening. They can be found wild in [[the Lair]] and the [[Ice Cave]], and appear elsewhere tamed by [[Grum]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*You can summon your own wolves with a moderately high [[spell power]] [[Call Canine Familiar]] spell.&lt;br /&gt;
*Be careful when fighting them off in a [[spriggan druid]]'s forest. Slugging it out with a pack of wolves becomes ''much'' more dangerous when someone casts [[Awaken Forest]] in the middle of the fight.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[War dog]]s were removed in [[0.13]], and wolves' stats were bumped up to compensate.  Grum's pack of war dogs became a pack of wolves in that version.&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wizard_(monster)&amp;diff=35186</id>
		<title>Wizard (monster)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wizard_(monster)&amp;diff=35186"/>
				<updated>2015-03-24T19:26:28Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version011}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=wizard&lt;br /&gt;
|glyph={{Magenta|p}}&lt;br /&gt;
|tile=[[File:Wizard.png]]&lt;br /&gt;
|flags={{Speaks flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=658&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=60&lt;br /&gt;
|hp_range=27-54&lt;br /&gt;
|avg_hp=40&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=13&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=6 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=10&lt;br /&gt;
|base_hp=2&lt;br /&gt;
|extra_hp=4&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{High intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A rather eccentric person, dabbling in all sorts of arcane oddities.&lt;br /&gt;
----&lt;br /&gt;
“Each family or tribe has a wizard or conjuring doctor, whose office we could never clearly ascertain.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Charles Darwin, _The Voyage of the Beagle_, ch. X. 1839.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Wizards''' are uncommon enemy spell casters whose difficulty varies tremendously depending on which spells your particular wizard happens to know. While they all know some form of direct attack magic, particularly dangerous threats include [[Lehudib's Crystal Spear]] and [[Banishment]]. Fortunately they are flimsy, not too [[ev]]asive, and have enough junk in their spell lists that they don't always hit you with their good spells. You can find them in the deeper portions of [[the Dungeon]], [[the Abyss]], and [[Pandemonium]] (particularly in the company of [[Lom Lobon]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster4&lt;br /&gt;
|number=I&lt;br /&gt;
|slot1=[[Lehudib's Crystal Spear]] (3d28)&lt;br /&gt;
|flags1={{Wizard slot flag}}&lt;br /&gt;
|slot2=[[Blink]]&lt;br /&gt;
|flags2={{Wizard slot flag}}&lt;br /&gt;
|slot3=[[Bolt of Fire]] (3d18)&lt;br /&gt;
|flags3={{Wizard slot flag}}&lt;br /&gt;
|slot4=[[Bolt of Cold]] (3d18)&lt;br /&gt;
|flags4={{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{Spellcaster6&lt;br /&gt;
|number=II&lt;br /&gt;
|slot1=[[Magic Dart]] (3d5)&lt;br /&gt;
|flags1={{Wizard slot flag}}&lt;br /&gt;
|slot2=[[Paralyse]]&lt;br /&gt;
|flags2={{Wizard slot flag}}&lt;br /&gt;
|slot3=[[Haste]]&lt;br /&gt;
|flags3={{Wizard slot flag}}&lt;br /&gt;
|slot4=[[Lightning Bolt]] (3d17)&lt;br /&gt;
|flags4={{Wizard slot flag}}&lt;br /&gt;
|slot5=[[Confuse]]&lt;br /&gt;
|flags5={{Wizard slot flag}}&lt;br /&gt;
|slot6=[[Teleport Self]]&lt;br /&gt;
|flags6={{Emergency slot flag}}, {{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{Spellcaster5&lt;br /&gt;
|number=III&lt;br /&gt;
|slot1=[[Paralyse]]&lt;br /&gt;
|flags1={{Wizard slot flag}}&lt;br /&gt;
|slot2=[[Throw Flame]] (3d8)&lt;br /&gt;
|flags2={{Wizard slot flag}}&lt;br /&gt;
|slot3=[[Invisibility]]&lt;br /&gt;
|flags3={{Wizard slot flag}}&lt;br /&gt;
|slot4=[[Fireball]] (3d19)&lt;br /&gt;
|flags4={{Wizard slot flag}}&lt;br /&gt;
|slot5=[[Teleport Other]]&lt;br /&gt;
|flags5={{Emergency slot flag}}, {{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{Spellcaster5&lt;br /&gt;
|number=IV&lt;br /&gt;
|slot1=[[Stone Arrow]] (3d17)&lt;br /&gt;
|flags1={{Wizard slot flag}}&lt;br /&gt;
|slot2=[[Sting]] (d10)&lt;br /&gt;
|flags2={{Wizard slot flag}}&lt;br /&gt;
|slot3=[[Blink]]&lt;br /&gt;
|flags3={{Wizard slot flag}}&lt;br /&gt;
|slot4=[[Lightning Bolt]] (3d17)&lt;br /&gt;
|flags4={{Wizard slot flag}}&lt;br /&gt;
|slot5=[[Banishment]]&lt;br /&gt;
|flags5={{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{Spellcaster6&lt;br /&gt;
|number=V&lt;br /&gt;
|slot1=[[Venom Bolt]] (3d15)&lt;br /&gt;
|flags1={{Wizard slot flag}}&lt;br /&gt;
|slot2=[[Iskenderun's Mystic Blast]] (3d15)&lt;br /&gt;
|flags2={{Wizard slot flag}}&lt;br /&gt;
|slot3=[[Invisibility]]&lt;br /&gt;
|flags3={{Wizard slot flag}}&lt;br /&gt;
|slot4=[[Confuse]]&lt;br /&gt;
|flags4={{Wizard slot flag}}&lt;br /&gt;
|slot5=[[Slow]]&lt;br /&gt;
|flags5={{Wizard slot flag}}&lt;br /&gt;
|slot6=[[Teleport Self]]&lt;br /&gt;
|flags6={{Emergency slot flag}}, {{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*All of their [[Hexes]] can be defeated with high [[magic resistance]], but you'd need to be omniresistant to defend against all the potential elemental attacks they might be carrying. The best defense in this case is a good offense, since any character alive this late in the game should have sufficient ranged damage capabilities to take them out in a few turns.&lt;br /&gt;
*Only one out of five wizards can [[banish]] you, and luckily those wizards have a pretty distinctive spell set: any wizard that casts Stone Arrow or Sting is capable of banishment, and if it casts Bolt of Lightning, Blink, or Minor Healing, there is a 50% chance it is a banisher.  Keep this in mind if you have low MR.&lt;br /&gt;
*Another useful mnemonic to keep in mind is &amp;quot;blink == bad&amp;quot;.  All wizards that are capable of casting [[Blink]] can either cast [[Banishment]] or [[Crystal Spear]], and are therefore quite dangerous.&lt;br /&gt;
&lt;br /&gt;
==Variant Wizards==&lt;br /&gt;
You will encounter a '''crazed wizard''' just outside of the portal to [[Hell]] in [[the Lair]]. He is identical to a standard wizard, but his presence signifies a nearby secret [[door]] to a chamber filled with [[demon]]s.&lt;br /&gt;
&lt;br /&gt;
{{flavour|This guy seems to be obsessed with Hell and dealing with demons that live there. That can't end in any way but one... watch out for now, or that end will be yours first.}}&lt;br /&gt;
&lt;br /&gt;
A '''mad wizard''' can be found in certain Dungeon vaults, and has access to the [[Polymorph Other]] spell. If you continue to explore the vault, you will find a room full of [[laboratory rat]]s.&lt;br /&gt;
&lt;br /&gt;
{{flavour|Raving about how enhanced rats are going to take over the world is not a sign of sanity. You'd better step back. Plus, it's squirrels who are going to win, I tell you!}}&lt;br /&gt;
&lt;br /&gt;
A '''terrified wizard''' can often be found caged in one of [[Trog]]'s possible altar vaults. He usually dies from Trog's wrath too fast for you to kill or be killed by him.&lt;br /&gt;
&lt;br /&gt;
{{flavour|With wild eyes, the wizard frantically mumbles something and waves his arms, but is unable to cast a single spell. His tongue has been cut off!}}&lt;br /&gt;
&lt;br /&gt;
You may encounter a '''mad acolyte of Lugonu''' when approaching certain [[rune]] vaults in [[the Abyss]]. These variant wizards always spawn wielding [[distortion]]-[[brand]]ed weapons.&lt;br /&gt;
&lt;br /&gt;
{{flavour|An insane follower of Lugonu. Years of living in the abyss have clearly taken their toll on this one's feeble mind.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And when you look long into an abyss, the abyss also looks into you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Friedrich Nietzche, &amp;quot;Beyond Good and Evil&amp;quot;, 1886}}&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wind_drake&amp;diff=35185</id>
		<title>Wind drake</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wind_drake&amp;diff=35185"/>
				<updated>2015-03-24T19:26:26Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=wind drake&lt;br /&gt;
|glyph={{White|k}}&lt;br /&gt;
|tile=[[File:Wind drake.png]]&lt;br /&gt;
|flags={{Flying flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances={{Wind resistance}}, {{Drown resistance}}&lt;br /&gt;
|vulnerabilities={{Dragon slaying vulnerability}}&lt;br /&gt;
|max_chunks=5&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=287&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=40&lt;br /&gt;
|hp_range=46-75&lt;br /&gt;
|avg_hp=60&lt;br /&gt;
|armour_class=3&lt;br /&gt;
|evasion=12&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 12&lt;br /&gt;
|size={{Large}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=12 ({{Bite type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=8&lt;br /&gt;
|base_hp=5&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Animal intelligence}}&lt;br /&gt;
|genus=drake&lt;br /&gt;
|species=wind drake&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A small but powerful dragon, particularly adept amongst its kin at manipulating the currents of air that surround it. It can exhale powerful blasts of wind.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
''For a list of all lesser dragons, see [[list of dragons#Lesser Dragons|list of dragons]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Wind drakes''' are one of the least deadly [[list of dragons#Lesser Dragons|lesser dragons]], but they are still capable of irritating and injuring adventurers. Their [[Air Magic]] can pummel you with [[smite]]-targeted wind damage or push you around the battlefield, and they have a naturally-occurring [[Deflect Missiles]] effect at all times. They can be encountered in the [[Shoals]], and can be summoned by enemies with the [[Summon Drakes]] spell.&lt;br /&gt;
&lt;br /&gt;
Abilities: [[Wind blast]] (pushes you away)&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster3&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Wind Blast]]&lt;br /&gt;
|flags1={{Natural slot flag}}&lt;br /&gt;
|slot2=[[Airstrike]] (0-26)&lt;br /&gt;
|flags2={{Natural slot flag}}&lt;br /&gt;
|slot3=[[Deflect Missiles]]&lt;br /&gt;
|flags3={{Natural slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Airstrike deals significantly more damage to [[fly]]ing targets, so consider getting earthbound fast when they show up (assuming you aren't flying over [[deep water]] at the time).&lt;br /&gt;
&lt;br /&gt;
*When a wind drake is in a horde of monsters on attack, do not attempt to [[stair dancing|stair dance]] nor rely on stairs as your primary mode of escape; at any time, you can be blasted back by the wind drake.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Wind drakes were added in [[0.14]].&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wiglaf&amp;diff=35184</id>
		<title>Wiglaf</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wiglaf&amp;diff=35184"/>
				<updated>2015-03-24T19:26:24Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Wiglaf&lt;br /&gt;
|glyph={{LightGreen|g}}&lt;br /&gt;
|tile=[[File:Wiglaf.png]]&lt;br /&gt;
|flags={{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=1770&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=120&lt;br /&gt;
|hp_range=140&lt;br /&gt;
|avg_hp=140&lt;br /&gt;
|armour_class=1&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=30 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=17&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=140&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=dwarf&lt;br /&gt;
|species=dwarf&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A fat dwarf wearing a stupid-looking hat. He reeks of alcohol.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Wiglaf the dwarf''' is a [[unique]] [[mountain dwarf]] fighter who worships [[Okawaru]], and will attempt to invoke [[Haste]] and [[Might]] before engaging you in melee. He comes with decent equipment, and once buffed, can deal gruesome damage in melee.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Dungeon]]:17-27&lt;br /&gt;
*The [[Elven Halls]]:2-3&lt;br /&gt;
*[[The Swamp]]:2-5&lt;br /&gt;
*[[The Snake Pit]]:2-5&lt;br /&gt;
*[[The Shoals]]:2-5&lt;br /&gt;
*The [[Spider's Nest]]:2-5&lt;br /&gt;
*[[The Vaults]]&lt;br /&gt;
*[[The Crypt]]&lt;br /&gt;
*The [[Hall of Blades]]&lt;br /&gt;
*[[The Tomb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster2&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Might]]&lt;br /&gt;
|flags1={{Priest slot flag}}&lt;br /&gt;
|slot2=[[Haste]]&lt;br /&gt;
|flags2={{Priest slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
Wiglaf may be strong, but he has numerous vulnerabilities. Firstly, one can soften him up from a distance. He has no ranged abilities unless he happens to find a weapon and ammunition lying around, but his ability to haste himself means he may be able to get close to you before you can take him out. Haste yourself to maintain the gap, and hit him with your most powerful conjurations. If you're a melee fighter, you might simply try hasting yourself and drinking a [[potion of might]] before engaging him in melee; generally, you will have superior damage output. If you yourself worship Okawaru, you can use his Finesse ability, which is superior to Wiglaf's Haste. Lastly, one can attempt to close to melee range before he can cast Haste or Might - once in melee, he'll rarely cast them.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[http://en.wikipedia.org/wiki/Wiglaf Wiglaf] is a character in the Anglo-Saxon epic poem ''Beowulf''.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.15]] his glyph was changed from 'q' to 'g'.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.8]], he was known as Wayne.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.7]], he was not an Okawaru worshiper and lacked his special abilities.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wight&amp;diff=35183</id>
		<title>Wight</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wight&amp;diff=35183"/>
				<updated>2015-03-24T19:26:22Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=wight&lt;br /&gt;
|glyph={{Green|z}}&lt;br /&gt;
|tile=[[File:Wight.png]]&lt;br /&gt;
|flags={{Evil flag}}&lt;br /&gt;
|resistances={{Cold resistance 2}}, {{Poison resistance 3}}, &amp;lt;br&amp;gt;{{Negative energy resistance 3}}, {{Torment resistance}}, &amp;lt;br&amp;gt;{{Rot resistance 3}}, {{Drown resistance}}, &amp;lt;br&amp;gt;{{Water resistance}}&lt;br /&gt;
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=59&lt;br /&gt;
|holiness={{Undead}}&lt;br /&gt;
|magic_resistance=20&lt;br /&gt;
|hp_range=9-24&lt;br /&gt;
|avg_hp=16&lt;br /&gt;
|armour_class=4&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=8 ({{Hit type}}: {{Drain experience flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=3&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=wight&lt;br /&gt;
|species=wight&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|An ancient warrior, kept in a state of perpetual undeath by its desire to die with honour in battle.&lt;br /&gt;
----&lt;br /&gt;
“Unhappie wight, borne to desastrous end,&amp;lt;br&amp;gt;&lt;br /&gt;
That doth his life in so long tendance spend!”&amp;lt;br&amp;gt;&lt;br /&gt;
-Edmund Spenser, “Mother Hubberds Tale”, _Complaints_. 1591.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Wights''' are [[undead]] monsters armed with powerful weapons and capable of [[draining]] you when they land hits in melee. They aren't very durable and only wear [[robe]]s as armour, but they come in packs of three or four and their draining attacks can quickly diminish characters careless enough to get surrounded. They are found in the early-to-mid [[Dungeon]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Unlike most other humanoid monsters you've seen, wights don't shout when they notice you. If you come across a band that's resting, you can lure them away one at a time to fight them in relative safety.&lt;br /&gt;
*Fighting them from a distance will negate their ability to drain you, so fast characters should definitely kite them. Even if kiting's not an option, try to soften them up before engaging in melee, and try to engage them one at a time.&lt;br /&gt;
*If you have [[negative energy]] resistance, use it. It'll decrease both their damage output and their XP drain.&lt;br /&gt;
*Their weapons and robes are often [[brand]]ed or [[ego]] items, but also have a higher-than-average chance of being cursed (33.33%). Investigate at your own peril.&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=White_imp&amp;diff=35182</id>
		<title>White imp</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=White_imp&amp;diff=35182"/>
				<updated>2015-03-24T19:26:20Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=white imp&lt;br /&gt;
|glyph={{White|5}}&lt;br /&gt;
|tile=[[File:White imp.png]]&lt;br /&gt;
|flags={{Flying flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&lt;br /&gt;
|resistances={{Cold resistance 2}}, {{Poison resistance}}, &amp;lt;br&amp;gt;{{Negative energy resistance 3}}, {{Torment resistance}}, &amp;lt;br&amp;gt;{{Rot resistance}}, {{Drown resistance}}&lt;br /&gt;
|vulnerabilities={{Fire vulnerability}}, {{Holy vulnerability 2}}, &amp;lt;br&amp;gt;{{Holy wrath vulnerability}}&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=10&lt;br /&gt;
|holiness={{Demonic}}&lt;br /&gt;
|magic_resistance=10&lt;br /&gt;
|hp_range=6-16&lt;br /&gt;
|avg_hp=11&lt;br /&gt;
|armour_class=4&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{little}}&lt;br /&gt;
|item_use={{Open doors}}&lt;br /&gt;
|attack1=4 ({{Hit type}}: {{Cold flavour}}: 2-5)&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=2&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=white imp&lt;br /&gt;
|species=white imp&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A small and mischievous minor demon covered in frost.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''White imps''' are irritating tier-[[5]] [[demon]]s. Their melee and ranged attacks are all [[cold]]-aligned, but they aren't very strong or dangerous. They are often found in or guarding the [[Ice Cave]]s, as well as in [[Cocytus]] and [[the Abyss]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster1&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Throw Frost]] (3d5)&lt;br /&gt;
|flags1={{Demonic slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*You can summon your own white imps with the [[Call Imp]] spell. They provide the best ranged firepower of all the possible imps.&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=White_draconian&amp;diff=35181</id>
		<title>White draconian</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=White_draconian&amp;diff=35181"/>
				<updated>2015-03-24T19:26:18Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{list of | draconians}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=white draconian&lt;br /&gt;
|glyph={{White|d}}&lt;br /&gt;
|tile=[[File:White draconian.png]]&lt;br /&gt;
|flags={{Cold blood flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&lt;br /&gt;
|resistances={{Cold resistance}}&lt;br /&gt;
|vulnerabilities={{Dragon slaying vulnerability}}&lt;br /&gt;
|max_chunks=5&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=1234&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=40&lt;br /&gt;
|hp_range=80-115&lt;br /&gt;
|avg_hp=97&lt;br /&gt;
|armour_class=9&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=20 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=14&lt;br /&gt;
|base_hp=5&lt;br /&gt;
|extra_hp=4&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{High intelligence}}&lt;br /&gt;
|genus=draconian&lt;br /&gt;
|species=white draconian&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A muscular white-scaled humanoid with a reptilian tail and small wings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Frost pours from its nostrils.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''White draconians''' are the [[cold]]-themed members of the [[list of draconians|draconian]] family. Their have cold breath attacks that ignore your [[AC]], leave [[freezing]] clouds behind, and shatter your [[potion]]s. They can be found primarily in [[the Realm of Zot]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster1&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Chilling Breath]] (3d18)&lt;br /&gt;
|flags1={{Natural slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Cold resistance and [[conservation]] will help defend against their breath attacks. [[Dragon slaying]]-[[brand]]ed weapons help make combat against them much easier.&lt;br /&gt;
*Unlike most draconians, they are not especially vulnerable to [[freezing]]-branded weapons, so consider bringing a backup brand if you intend to freeze your way through Zot.&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Water_nymph&amp;diff=35180</id>
		<title>Water nymph</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Water_nymph&amp;diff=35180"/>
				<updated>2015-03-24T19:26:17Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
''For a list of merfolk monsters, see [[list of merfolk]].''&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=water nymph&lt;br /&gt;
|glyph={{Magenta|m}}&lt;br /&gt;
|tile=[[File:Water nymph.png]]&lt;br /&gt;
|flags={{See invisible flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances={{Drown resistance}}, {{Water resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=522&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=100&lt;br /&gt;
|hp_range=36-64&lt;br /&gt;
|avg_hp=50&lt;br /&gt;
|armour_class=4&lt;br /&gt;
|evasion=13&lt;br /&gt;
|habitat=Amphibious&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=12 ({{Touch type}}: {{Drown flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=10&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=4&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=water nymph&lt;br /&gt;
|species=water nymph&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A strikingly beautiful and capricious nature spirit, deeply bonded with the waters in which she lives. Wherever they flow, so may she, and ponds and rivers surge and leap at her whim. Beware, for many unwitting adventurers have found themselves drawn beneath her waters by a simple touch, only for it to become their final resting place.&lt;br /&gt;
----&lt;br /&gt;
“Oh, but you can't expect to wield supreme executive power just because some watery tart threw a sword at you.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Monty Python and the Holy Grail, 1975.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Water nymphs''' are amphibious creatures which force their prey into [[water]] before drowning them. They can deal heavy [[smite]]-targeted [[asphyxiation]] damage with their magic to any creature standing in water, and have a passive one-tile aura of [[shallow water]] which follows them around (though it takes it some time to catch up). They are found in the [[Shoals]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster1&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Waterstrike]] (3d17)&lt;br /&gt;
|flags1={{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*[[Mephitic Cloud]] or [[Silence]] disables their magic nicely, though killing them at range solves the problem even more effectively. [[Flight]] or playing a large species will protect you from the risk of stumbling due to their water aura, but their Waterstrike spell can still affect you.&lt;br /&gt;
*Water nymphs can only deal significant damage to you if you're in the water, and even a normal speed character can retreat from them, reaching dry land long enough to take an attack before the water catches up. So long as you have a safe, clear area to retreat to, feel free to backpedal until you've defeated the nymph. Don't attempt this into unexplored territory, however.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Water nymphs were added in [[0.14]]&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Water_moccasin&amp;diff=35179</id>
		<title>Water moccasin</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Water_moccasin&amp;diff=35179"/>
				<updated>2015-03-24T19:26:15Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{list of | snakes}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=water moccasin&lt;br /&gt;
|glyph={{Brown|S}}&lt;br /&gt;
|tile=[[File:Water moccasin.png]]&lt;br /&gt;
|flags={{Cold blood flag}}&lt;br /&gt;
|resistances={{Poison resistance}}, {{Drown resistance}}, &amp;lt;br&amp;gt;{{Water resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=2&lt;br /&gt;
|meat={{Poisonous corpse}}&lt;br /&gt;
|xp=149&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=20&lt;br /&gt;
|hp_range=16-38&lt;br /&gt;
|avg_hp=27&lt;br /&gt;
|armour_class=2&lt;br /&gt;
|evasion=15&lt;br /&gt;
|habitat=Amphibious&lt;br /&gt;
|speed= 14 (swim: 60%)&lt;br /&gt;
|size={{small}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=10 ({{Bite type}}: {{Poison flavour}}: 10-20)&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=5&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Reptile intelligence}}&lt;br /&gt;
|genus=snake&lt;br /&gt;
|species=water moccasin&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A largish venomous brown snake. It usually lives near water, and is an able swimmer.&lt;br /&gt;
----&lt;br /&gt;
“The latter lived in the country, and before his house there was an oak, in which there was a lair of snakes. His servants killed the snakes, but Melampus gathered wood and burnt the reptiles, and reared the young ones. And when the young were full grown, they stood beside him at each of his shoulders as he slept, and they purged his ears with their tongues. He started up in a great fright, but understood the voices of the birds flying overhead, and from what he learned from them he foretold to men what should come to pass.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Pseudo-Apollodorus , _Library and Epitome_, 1.9.11. circa 150 BC.&amp;lt;br&amp;gt;&lt;br /&gt;
trans. Sir James George Frazer, 1913.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
“A snake, with mottles rare,&amp;lt;br&amp;gt;&lt;br /&gt;
Surveyed my chamber floor,&amp;lt;br&amp;gt;&lt;br /&gt;
In feature as the worm before,&amp;lt;br&amp;gt;&lt;br /&gt;
But ringed with power.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Emily Dickinson, “In Winter In My Room”. circa 1860.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Water moccasins''' are larger and stronger than the [[adder]]s found early on, but are otherwise very similar. They move fast, inflict [[poison]] with their bites, and move quickly through water. They commonly appear in [[the Lair]] and [[the Snake Pits]], and may appear in the middle-[[Dungeon]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Ideally, you should be equipped to survive poison by the time you encounter them, but fighting from a distance is still advised. They're fast enough to outrun a character with [[Swiftness]], so stand your ground and soften them up as they rush in rather than prolonging the inevitable.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.6]], water moccasins were called '''brown snakes'''.&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wasp&amp;diff=35178</id>
		<title>Wasp</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wasp&amp;diff=35178"/>
				<updated>2015-03-24T19:26:12Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=wasp&lt;br /&gt;
|glyph={{Yellow|y}}&lt;br /&gt;
|tile=[[File:Wasp.png]]&lt;br /&gt;
|flags={{Flying flag}}&amp;lt;br&amp;gt;{{No skeleton flag}}&lt;br /&gt;
|resistances={{Drown resistance}}&lt;br /&gt;
|vulnerabilities={{Poison vulnerability}}&lt;br /&gt;
|max_chunks=1&lt;br /&gt;
|meat={{Poisonous corpse}}&lt;br /&gt;
|xp=126&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=20&lt;br /&gt;
|hp_range=13-31&lt;br /&gt;
|avg_hp=22&lt;br /&gt;
|armour_class=5&lt;br /&gt;
|evasion=14&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 15&lt;br /&gt;
|size={{tiny}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=13 ({{Sting type}}: {{Paralyse flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=4&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Insect intelligence}}&lt;br /&gt;
|genus=wasp&lt;br /&gt;
|species=wasp&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A giant wasp covered with thick plates of yellow chitinous armour. Its deadly venom can render most beings unable to move.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{list of | arthropods}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Wasps''' are fast, flying insects with an especially nasty [[poison]]ous sting; along with dealing damage over time, it also [[slow]]s you down until you're completely paralyzed. They are thankfully rare, only occasionally appearing in [[the Dungeon]], [[the Lair]], and [[the Swamp]] (often emerging from [[treant]]s or as [[spriggan rider]] mounts).&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*They're almost harmless if you have poison resistance, but if not, try to take them out from range. They don't have that much HP by the time you meet packs of them.&lt;br /&gt;
*Alternatively, their terrible [[magic resistance]] makes it easy to affect them with [[Hexes]] or [[status effect]]-inflicting [[wand]]s.&lt;br /&gt;
*Wasps are vulnerable to poison, so [[Mephitic Cloud]] is almost guaranteed to render them confused and easy to defeat, and poison [[needle]]s will deal heavy damage to them quickly.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Wasps were added in [[0.16]], replacing [[yellow wasp]]s.&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Warg&amp;diff=35177</id>
		<title>Warg</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Warg&amp;diff=35177"/>
				<updated>2015-03-24T19:26:11Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=warg&lt;br /&gt;
|glyph={{White|h}}&lt;br /&gt;
|tile=[[File:Warg.png]]&lt;br /&gt;
|flags={{Blood scent flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances={{Poison resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=4&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=166&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=40&lt;br /&gt;
|hp_range=21-43&lt;br /&gt;
|avg_hp=32&lt;br /&gt;
|armour_class=4&lt;br /&gt;
|evasion=12&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 13&lt;br /&gt;
|size={{Large}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=18 ({{Bite type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=5&lt;br /&gt;
|base_hp=4&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Animal intelligence}}&lt;br /&gt;
|genus=hound&lt;br /&gt;
|species=warg&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A particularly large and evil-looking wolf, usually found in the company of orcs.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{list of | canines}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Wargs''' are the largest natural canines in the game, and are closely tied to [[orc]]ish culture. They serve as guards in and around the [[Orcish Mines]], quickly chasing down their victims and attacking in melee. Fortunately they aren't very dangerous, but they can certainly distract you while a well-armed orc attacks you.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
They are the only things in the Orcish Mines that can't be incapacitated with [[Mephitic Cloud]]. Casters relying on it should find a different way to kill them.&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=War_gargoyle&amp;diff=35176</id>
		<title>War gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=War_gargoyle&amp;diff=35176"/>
				<updated>2015-03-24T19:26:10Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
''For a list of all gargoyles, see [[list of constructs]].''&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=war gargoyle&lt;br /&gt;
|glyph={{Cyan|9}}&lt;br /&gt;
|tile=[[File:War gargoyle.png]]&lt;br /&gt;
|flags={{Artificial flag}}&amp;lt;br&amp;gt;{{Fighter flag}}&amp;lt;br&amp;gt;{{Flying flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&lt;br /&gt;
|resistances={{Fire resistance}}, {{Cold resistance}}, &amp;lt;br&amp;gt;{{Electricity resistance}}, {{Poison resistance 3}}, &amp;lt;br&amp;gt;{{Negative energy resistance 3}}, {{Torment resistance}}, &amp;lt;br&amp;gt;{{Rot resistance 3}}, {{Drown resistance}}, &amp;lt;br&amp;gt;{{Water resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=1455&lt;br /&gt;
|holiness={{Nonliving}}&lt;br /&gt;
|magic_resistance=100&lt;br /&gt;
|hp_range=35-67&lt;br /&gt;
|avg_hp=51&lt;br /&gt;
|armour_class=22&lt;br /&gt;
|evasion=4&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 14&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=30 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=13&lt;br /&gt;
|base_hp=2&lt;br /&gt;
|extra_hp=4&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{High intelligence}}&lt;br /&gt;
|genus=gargoyle&lt;br /&gt;
|species=war gargoyle&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A rare type of gargoyle, constructed from a solid steel statue and imbued with vicious strength, speed, and weaponized breath.&lt;br /&gt;
----&lt;br /&gt;
“Their innumerable sculptures of demons and dragons assumed a lugubrious aspect. The restless light of the flame made them move to the eye. There were griffins which had the air of laughing, gargoyles which one fancied one heard yelping, salamanders which puffed at the fire, tarasques which sneezed in the smoke. And among the monsters thus roused from their sleep of stone by this flame, by this noise, there was one who walked about, and who was seen, from time to time, to pass across the glowing face of the pile, like a bat in front of a candle.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Victor Hugo, _The Hunchback of Notre-Dame_, 10, ch. IV. 1831.&amp;lt;br&amp;gt;&lt;br /&gt;
trans. Isabel F. Hapgood}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''War gargoyles''' are significantly deadlier than any of their [[List of constructs#Gargoyles|gargoyle]] brethren. With more health, AC, and resistances, they can handle abuse slightly better. More importantly, however, they are capable of blasting you at range with deadly shrapnel. War gargoyles are found in [[the Iron City of Dis]] and sometimes at [[The Vaults]]:5.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster1&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Metal Splinters]] (3d27)&lt;br /&gt;
|flags1={{Natural slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
By the time you face war gargoyles, you'll likely have no difficulty getting through their defenses and taking them down, at least in comparison to the other threats you'll be facing. That being said, their breath attacks can deal surprising amounts of damage, especially if you let too many of them catch you in the open at once. Take cover when possible.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
War gargoyles were added in [[0.14]].&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wandering_mushroom&amp;diff=35175</id>
		<title>Wandering mushroom</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wandering_mushroom&amp;diff=35175"/>
				<updated>2015-03-24T19:26:08Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=wandering mushroom&lt;br /&gt;
|glyph={{Brown|f}}&lt;br /&gt;
|tile=[[File:Wandering mushroom.png]]&lt;br /&gt;
|flags=&lt;br /&gt;
|resistances={{Poison resistance}}, {{Negative energy resistance 3}}, &amp;lt;br&amp;gt;{{Torment resistance}}, {{Drown resistance}}, &amp;lt;br&amp;gt;{{Water resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=313&lt;br /&gt;
|holiness={{Plant}}&lt;br /&gt;
|magic_resistance=40&lt;br /&gt;
|hp_range=28-61&lt;br /&gt;
|avg_hp=44&lt;br /&gt;
|armour_class=5&lt;br /&gt;
|evasion=0&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{tiny}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=20 ({{Spore type}}: {{Confuse flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=8&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Plant intelligence}}&lt;br /&gt;
|genus=fungus&lt;br /&gt;
|species=wandering mushroom&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A large, fleshy mushroom that wanders slowly around the dungeon. It is both innately curious and incredibly shy, pursuing the objects of its curiosity only when out of sight. Noxious spores drift around its cap.&lt;br /&gt;
----&lt;br /&gt;
“Telimena, wearied with the prolonged wrangling, wanted to go out into the fresh air, but sought a partner. She took a little basket from the peg. “Gentlemen, I see that you wish to remain within doors,” she said, wrapping around her head a red cashmere shawl, “but I am going for mushrooms: follow me who will!” Under one arm she took the little daughter of the Chamberlain, with the other she raised her skirt up to her ankles. Thaddeus silently hastened after her—to seek mushrooms!”&amp;lt;br&amp;gt;&lt;br /&gt;
-Adam Mickiewicz, _Pan Tadeusz_, II. 1834.&amp;lt;br&amp;gt;&lt;br /&gt;
trans. G.R. Noyes, 1917.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Wandering mushrooms initially appear to be stationary. Once you move out of sight, wandering mushrooms will stalk you, staying just beyond vision range. This means they are quite likely to be in your way if you need to retreat from other, more serious threats.&lt;br /&gt;
&lt;br /&gt;
Despite their apparently nonthreatening (but rather creepy) behavior, they can be surprising difficult to kill in melee. Their attacks release clouds of confusing spores, and they hit hard. Wandering mushrooms become weaker each time they attack, losing 1 [[HD]] per attack (and dying at 0 HD), but that's small consolation if you are fleeing something dangerous and find yourself confused and missing a chunk of hit points. They are found near [[Fedhas Madash]] [[altar]]s, and can be summoned by players through Fedhas' Evolution ability and by monsters through the [[Summon Mushrooms]] spell.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Stay safe and keep your retreat paths open by killing them when you first see them.&lt;br /&gt;
*It's very easy to isolate them from other monsters simply by moving away from it to a part of the Dungeon you've already cleared. Kill any monsters that pursue you, then return to kill the mushroom.&lt;br /&gt;
*Fight them at range if at all possible; anyone can kill one in perfect safety using a [[spear]], even without training. Use an [[amulet of clarity]] if you must melee it.&lt;br /&gt;
*You probably don't want to [[polymorph]] it, as wandering mushrooms typically turn into [[oklob plant]]s.&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Vine_stalker_(monster)&amp;diff=35174</id>
		<title>Vine stalker (monster)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Vine_stalker_(monster)&amp;diff=35174"/>
				<updated>2015-03-24T19:26:07Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
''This page is about the vine stalker [[monster]]. For the player race, see [[Vine Stalker]].''&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=vine stalker&lt;br /&gt;
|glyph={{Green|f}}&lt;br /&gt;
|tile=[[File:Vine stalker.png]]&lt;br /&gt;
|flags={{No poly flag}}&amp;lt;br&amp;gt;{{Regenerates flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=386&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=40&lt;br /&gt;
|hp_range=25-48&lt;br /&gt;
|avg_hp=36&lt;br /&gt;
|armour_class=2&lt;br /&gt;
|evasion=12&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=10 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=10 ({{Bite type}}: {{Antimagic flavour}})&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=8&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=3&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=vine stalker&lt;br /&gt;
|species=vine stalker&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A bizarre symbiotic creature, made up of a carnivorous vine magically combined with a humanoid.&lt;br /&gt;
----&lt;br /&gt;
“The monstrous plant bud . . . had grown again with preternatural rapidity, from Falmer's head. A loathsome pale-green stem was mounting thickly, and had started to branch like antlers after attaining a height of six or seven inches.&amp;lt;br&amp;gt;&lt;br /&gt;
“More dreadful than this, if possible, similar growths had issued from the eyes; and their stems, climbing vertically across the forehead, had entirely displaced the eyeballs.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Clark Ashton Smith, “The Seed from the Sepulcher”. 1933.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Vine stalkers''' are hybrid plant creatures.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
Like most monsters based off of player [[species]], vine stalkers do not spawn naturally. If you see one, it's probably a shapeshifter. They may also spawn in certain endings of [[The Swamp]]. Be aware that they regenerate more quickly than normal and have an [[antimagic]] bite, though neither are likely to matter much to characters that encounter one.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Monstrous vine stalkers were added in [[0.14]] along with the player race.&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Vault_warden&amp;diff=35173</id>
		<title>Vault warden</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Vault_warden&amp;diff=35173"/>
				<updated>2015-03-24T19:26:05Z</updated>
		
		<summary type="html">&lt;p&gt;CC Bot: Updated to 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=vault warden&lt;br /&gt;
|glyph={{LightRed|p}}&lt;br /&gt;
|tile=[[File:Vault warden.png]]&lt;br /&gt;
|flags={{Fighter flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=1693&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=60&lt;br /&gt;
|hp_range=68-109&lt;br /&gt;
|avg_hp=88&lt;br /&gt;
|armour_class=1&lt;br /&gt;
|evasion=13&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=36 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=16&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=human&lt;br /&gt;
|species=human&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|Veteran commanders of the Vaults, wardens can seal nearby doorways to prevent intruders from either trespassing further or escaping alive.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Vault wardens''' are the heads of security in [[the Vaults]]. Along with decent melee attacks, these sentries have the ability to seal shut any number of [[door]]s and [[stair]]s in their [[line of sight]], locking you in with them until the warden is slain or sufficient time has passed. As they usually travel with a sizable band of allies, this can be an extremely dangerous prospect.&lt;br /&gt;
&lt;br /&gt;
Abilities: Seal Doors&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster1&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Seal Doors]]&lt;br /&gt;
|flags1={{Magical slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*A door that they seal shut will immediately shove any items, creatures, or even you out of the way in the process of closing. There is no way to jam them open.&lt;br /&gt;
*Vault wardens can be selective about which doors they close. If there are more monsters charging you from the next room over, they'll likely ignore that door while sealing off all the useful escape routes.  Specifically, they won't allow [[tension]] to drop by more than a third when shutting a door.&lt;br /&gt;
*Need to escape but don't think you can survive the warden and his allies? Don't be afraid to [[teleport]]. You may wind up in an equally dangerous scenario, but it's better to chance that than get killed.&lt;br /&gt;
*Be extremely cautious if you see a vault warden upon entering Vaults:5. If they seal shut the six stairways in the center of the floor, you'll be forced to kill it (along with the army guarding the entrance) before you'll be able to leave.&lt;br /&gt;
*If you absolutely need to open a door that a vault warden has sealed and don't have the time to kill him, there are a number of options for simply destroying it:&lt;br /&gt;
**[[Lee's Rapid Deconstruction]]&lt;br /&gt;
**[[Orb of Destruction]]&lt;br /&gt;
**[[Shatter]] (though this may very well kill the warden anyway)&lt;br /&gt;
**[[Lugonu]]'s Corruption&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.13]] they were not able to seal stairways, and sealed doors could be affected by [[dig]]ging or [[disintegration]].&lt;br /&gt;
&lt;br /&gt;
Vault wardens were added to the game in [[0.12]]&lt;/div&gt;</summary>
		<author><name>CC Bot</name></author>	</entry>

	</feed>