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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chish</id>
		<title>CrawlWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chish"/>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/Special:Contributions/Chish"/>
		<updated>2026-05-07T00:59:29Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Slick_slippers&amp;diff=69253</id>
		<title>Slick slippers</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Slick_slippers&amp;diff=69253"/>
				<updated>2023-05-17T19:05:55Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: un-stubbing this since it is already a fairly complete page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
{{flavour|Crafted from the tanned, smooth hide of a Western Skyshark, these slippers are astonishingly comfortable. They lack the protective benefits of a good pair of boots, but they can get their wearers out of almost any bind.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Slick slippers.png]] '''''the +2 pair of slick slippers'''''&lt;br /&gt;
&lt;br /&gt;
+2 slippers (modified [[boots]]: 0 base AC)&amp;lt;br&amp;gt;&lt;br /&gt;
Make all damaging melee attacks [[trample]] their wearer backward (immune when climbing [[stair]]s)&amp;lt;br&amp;gt;&lt;br /&gt;
Provide immunity to [[constriction]], [[engulf]]ing, [[web]]s, and [[throwing net]]s.&amp;lt;br&amp;gt;&lt;br /&gt;
+4 [[EV]]&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
A &amp;quot;freedom of movement&amp;quot; style effect is desirable throughout the game, especially in places where constriction is common, like [[Spider]] (webs) and [[Snake]] (constrict). The +4 EV is a welcome bonus.&lt;br /&gt;
&lt;br /&gt;
However, the slippery effect is generally a negative. Being forced to move, at seemingly random intervals, can cause a lot of problems. It makes [[stair dancing]] very difficult. You can be forced onto traps or into [[shallow water]]. It often makes your positioning worse. And slippery is unreliable: since you must be ''damaged'' in order for it to proc, dodging an attack means you won't actually get pushed back.&lt;br /&gt;
&lt;br /&gt;
If you can manage your fights and positioning well, then you can negate much of the downside from the proc. For example, fighting with your back against a wall (or against another monster) will prevent you from being pushed around.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*The slick slippers were added in [[0.30]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Boots]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Scroll_of_brand_weapon&amp;diff=69250</id>
		<title>Scroll of brand weapon</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Scroll_of_brand_weapon&amp;diff=69250"/>
				<updated>2023-05-17T13:29:11Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: updating for 0.30&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Scroll&lt;br /&gt;
 |name=Scroll of brand weapon&lt;br /&gt;
 |appearance=different&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |weight=2.0&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A scroll that imbues a weapon with a random brand. Any existing brand will be replaced with a different one, and any brand forbidden by your current god will not be chosen. Artefacts cannot be branded in this way.}}&lt;br /&gt;
&lt;br /&gt;
Upon reading a '''scroll of brand weapon''', you will be asked to choose a non-[[artefact]] weapon from your inventory to receive a permanent, randomly-selected [[brand]]. This will also replace any brand currently on the targeted weapon, if any.&lt;br /&gt;
&lt;br /&gt;
If you have already [[identified]] the scroll, you may cancel the process by pressing '''Esc''' without consuming it.&lt;br /&gt;
&lt;br /&gt;
The brand you receive depends on if its a melee or ranged weapon:&amp;lt;ref&amp;gt;{{source ref|0.29.1|item-use.cc|2749}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brand Likelihood==&lt;br /&gt;
'''Melee Weapons'''&lt;br /&gt;
*Common: 13.3%&lt;br /&gt;
**[[Flaming]]&lt;br /&gt;
**[[Freezing]]&lt;br /&gt;
**[[Heavy]]&lt;br /&gt;
**[[Venom]]&lt;br /&gt;
**[[Protection]]&lt;br /&gt;
*Rare: 6.6%&lt;br /&gt;
**[[Draining]]&lt;br /&gt;
**[[Electrocution]]&lt;br /&gt;
**[[Spectral (brand)|Spectral]]&lt;br /&gt;
**[[Vampiric]]&lt;br /&gt;
**[[Chaos]]&lt;br /&gt;
&lt;br /&gt;
'''Ranged Weapons'''&lt;br /&gt;
*Common: 21.4%&lt;br /&gt;
**[[Flaming]]&lt;br /&gt;
**[[Freezing]]&lt;br /&gt;
**[[Heavy]]&lt;br /&gt;
**[[Draining]]&lt;br /&gt;
*Rare: 7.1%&lt;br /&gt;
**[[Electrocution]]&lt;br /&gt;
**[[Chaos]]&lt;br /&gt;
&lt;br /&gt;
The selected brand will automatically be rerolled in two cases:&lt;br /&gt;
*the new brand is identical to the weapon's former brand;&lt;br /&gt;
*your [[god]] disapproves of the selected brand.&lt;br /&gt;
&lt;br /&gt;
Note that the scroll cannot give the [[antimagic]], [[holy wrath]], [[Pain (brand)|pain]], or [[Speed (brand)|speed]] brands to weapons. Additionally, ranged weapons can't get the [[penetration]] brand from this scroll.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.30]], the heavy brand did not exist.&lt;br /&gt;
*In [[0.28]], brand likelihood was changed to be more uniform.&lt;br /&gt;
*Prior to [[0.26]], the spectral brand did not exist.&lt;br /&gt;
*Prior to [[0.15]], rebranding a [[distortion]] weapon would trigger a distortion unwield effect. Also, the scroll would automatically affect your wielded weapon, rather than letting you choose a target.&lt;br /&gt;
*Prior to [[0.14]], you could control which brand you received to some extent: any temporary brand your wielded weapon held upon reading would be made permanent. Additionally, any time you gave your weapon one of the following brands, you would receive the following effect:&lt;br /&gt;
**[[Flame]]/[[Flaming]]: [[Inner Flame]] explosion centered on the reader&lt;br /&gt;
**[[Frost]]/[[Freezing]]: [[Ozocubu's Refrigeration]]&lt;br /&gt;
**[[Draining]]/[[Vampiricism]]: Moderate [[draining]] to the reader&lt;br /&gt;
**[[Venom]]: [[Olgreb's Toxic Radiance]]&lt;br /&gt;
**[[Electrocution]]: [[Orb of Electrocution]] centered on the reader&lt;br /&gt;
**[[Chaos]]: [[Chaos]]-branded explosion&lt;br /&gt;
*:The following temporary brands could not be affixed this way, and attempting to do so was punished as follows: &lt;br /&gt;
**[[Pain (brand)|Pain]]: [[Torment]]&lt;br /&gt;
**[[Distortion]]: A random [[Translocations]] [[miscast effect]] (possibly including [[banishment]])&lt;br /&gt;
**[[Antimagic]]: Drains all your [[MP]]&lt;br /&gt;
*The scroll of brand weapon was added in [[0.13]], replacing the [[scroll of vorpalise weapon]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{scrolls}}&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Slick_slippers&amp;diff=68376</id>
		<title>Slick slippers</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Slick_slippers&amp;diff=68376"/>
				<updated>2023-04-22T08:37:50Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version-trunk}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{flavour|Crafted from the tanned, smooth hide of a Western Skyshark, these slippers are astonishingly comfortable. They lack the protective benefits of a good pair of boots, but they can get their wearers out of almost any bind.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Slick slippers.png]] '''''the Slick Slippers'''''&lt;br /&gt;
&lt;br /&gt;
Make all damaging melee attacks [[trample]] their wearer backward&amp;lt;br&amp;gt;&lt;br /&gt;
Provide immunity to [[constriction]], [[engulf]]ing, etc.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
A &amp;quot;freedom of movement&amp;quot; style effect is desirable all through the game, and especially useful in [[Spider's Nest]]. The +4 EV is also a welcome bonus. However, Slippery provides a noticeable downside; being forced to move can cause a lot of problems. You can be forced off staircases, you can be forced onto traps, your positioning can be made generally worse, and [[Ozocubu's Armour]] will be stripped off your body. Having said that, if you can manage to effectively control where your fights take place and choose to take your fights with your back against a wall, you can potentially ignore the downside at least some of the time.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*The Slick slippers will be added in [[0.30]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Boots]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Manifold_Assault&amp;diff=67336</id>
		<title>Manifold Assault</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Manifold_Assault&amp;diff=67336"/>
				<updated>2022-11-12T12:02:38Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: mentioning that some unrandarts do not work with MA.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version029}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Manifold Assault''' is a level 5 [[Translocations]] spell which allows you to attack multiple targets within line of sight with melee attacks. Higher spellpower allows you to attack more targets at once, up to a maximum of four. This spell's cast time is the same as your wielded weapon's attack delay.&lt;br /&gt;
&lt;br /&gt;
The number of targets is equal to &amp;lt;code&amp;gt;2 + [[Spell Power]]/50&amp;lt;/code&amp;gt;&amp;lt;ref&amp;gt;{{source ref|0.29.0|spl-transloc.cc|1183}}&amp;lt;/ref&amp;gt;, rounded in a weighted manner. All hostile monsters that are in LOS have an equal chance to be targeted. Each target is hit by 1 attack from your weapon (or fist), with no [[auxiliary attack]]s. Weapon traits like cleaving or stabbing are similarly excluded. An exception is the artefact [[Gyre and Gimble]], with which you will hit each targeted enemy twice, once with each blade.&lt;br /&gt;
&lt;br /&gt;
[[Warper]]s start with this spell available.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*This spell takes quite a bit of investment to cast. Species like [[Gnoll]]s can spare the experience to use this spell, while able to invest into melee combat stats too.&lt;br /&gt;
*Manifold Assault thrives when paired with high damage melee attacks. Slower weapons like the [[Dark maul]], or [[Transmutations]] such as [[Dragon Form]], will prove to be effective.&lt;br /&gt;
*This spell is quite MP intensive, but [[Djinn]] and characters worshipping [[Vehumet]] or [[The Shining One]] (in the late-game) can afford to continously spam it at a distance.&lt;br /&gt;
&lt;br /&gt;
==Exemptions==&lt;br /&gt;
The following artefacts do not work with Manifold Assault:&lt;br /&gt;
*[[Sword of Power]]&lt;br /&gt;
*[[Devastator]]&lt;br /&gt;
*[[Mace of Variability]]&lt;br /&gt;
*[[Singing Sword]]&lt;br /&gt;
*[[Sceptre of Torment]]&lt;br /&gt;
*[[Arc Blade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Manifold Assault was added in [[0.27]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Quicksilver_dragon_armor&amp;diff=63076</id>
		<title>Quicksilver dragon armor</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Quicksilver_dragon_armor&amp;diff=63076"/>
				<updated>2022-08-09T12:05:03Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: oops, wrong target page :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Quicksilver dragon scales]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Quicksilver_dragon_armor&amp;diff=63075</id>
		<title>Quicksilver dragon armor</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Quicksilver_dragon_armor&amp;diff=63075"/>
				<updated>2022-08-09T12:04:28Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: creating a redirect page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Quicksilver dragon armour]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Orb_spider&amp;diff=48742</id>
		<title>Orb spider</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Orb_spider&amp;diff=48742"/>
				<updated>2018-07-16T14:29:17Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: add mention of polymorph option&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{list of | arthropods}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Orb spiders''' are obnoxious and dangerous [[list of arachnids|arachnids]] that tend to avoid direct combat with you, lingering at the edge of your [[line of sight]] and hurling [[Orbs of Destruction]] at you whenever you stop pursuing them. The fact that they tend to appear in areas filled with [[web]] [[trap]]s only makes them more of a threat. They can be found in the [[Spider's Nest]], particularly on the lower floors.&lt;br /&gt;
&lt;br /&gt;
{{monster spells}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Orb spiders can deal a good amount of damage, but they are quite fragile. Use ranged attacks to kill them fast.&lt;br /&gt;
*With decent footwork, you can dodge their [[Orb of Destruction|Orbs of Destruction]]. Once you've managed that, the orb will take several turns to circle back around for another pass, which may take it into another spider, a wall, or even the orb spider that cast it.&lt;br /&gt;
*[[Summon Butterflies]] can be a great way to block their orbs, although at low spell power you may need to cast it multiple times to get a decent wall of meatshields.&lt;br /&gt;
*Orb Spiders have a relatively low amount of Hit Dice, making them a good target for a [[wand of polymorph]] if you don't have a good ranged weapon.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.17]] orb spider corpses give edible chunks.&lt;br /&gt;
&lt;br /&gt;
Orb spiders were introduced in [[0.11]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Arachnid]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wand&amp;diff=46029</id>
		<title>Wand</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wand&amp;diff=46029"/>
				<updated>2017-12-13T04:05:08Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: I am told wands of enslavement ARE usable by monsters. (It confuses the player's character)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|018}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A stick. Maybe it's magical.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[The principle of selection] is the magician's wand, by means of which he may summon into life whatever form and mould he pleases.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837.}}&lt;br /&gt;
&lt;br /&gt;
A '''wand''' is a magical device that contains several charges of a specific spell or effect.&lt;br /&gt;
&lt;br /&gt;
A player may zap a wand in the inventory with the '''[[V]]''' key (that is, e'''v'''oking it). This releases its magical effect at a target of the player's choice, and one charge of the wand will be depleted. A wand does not normally show how many charges it has left; this information can be gathered either by [[identification]] or by using a wand with sufficient [[Evocations]] skill. If the number of charges of a wand is unknown, zapping the wand will waste several charges. However, the game will record wand usage, so that the player can see how many times a wand has been zapped. Unlike [[rod]]s, a wand does not have to be [[wield]]ed to be used, and can even be used while the player's wielded [[weapon]] and [[shield]] are [[curse]]d.&lt;br /&gt;
&lt;br /&gt;
A wand with no charges left is empty, and will not function (but will still waste a turn as you discover this). Wands can be recharged using a [[scroll of recharging]], even if not emptied. [[Deep dwarves]] possess a racial ability that also lets them recharge wands, though at a permanent [[MP]] cost.&lt;br /&gt;
&lt;br /&gt;
A wand's [[spell power]] equals 15+2.5×[[Evocations]], though this is still limited by the spell power caps for the spell cast. For monsters zapping wands, the power is normally 30+[[hit dice]], although this can vary greatly depending on the type of wand. Some monsters, particularly [[unique]]s, may start with wands in their inventory.&lt;br /&gt;
&lt;br /&gt;
[[Xom]] is greatly entertained (200) when you use a wand of random effects on yourself or others.&lt;br /&gt;
&lt;br /&gt;
==List of wands==&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:1px solid #000000;&amp;quot;&lt;br /&gt;
! Image !! Wand !! Description !! Max charges:&amp;lt;br&amp;gt; upon [[scroll of recharging|recharge]] !! Usable by monster&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of acid.png]]&lt;br /&gt;
 | [[Wand of acid|Acid]]&lt;br /&gt;
 | [[Corrode]]s the target temporarily&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 15&lt;br /&gt;
 | No&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of confusion.png]]&lt;br /&gt;
 | [[Wand of confusion|Confusion]]&lt;br /&gt;
 | [[Confuse]]s the target temporarily&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 48&lt;br /&gt;
 | Yes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of digging.png]]&lt;br /&gt;
 | [[Wand of digging|Digging]]&lt;br /&gt;
 | Creates a tunnel through the targeted wall tile&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 24&lt;br /&gt;
 | Yes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of disintegration.png]]&lt;br /&gt;
 | [[Wand of disintegration|Disintegration]]&lt;br /&gt;
 | Disintegrates the target or object&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 24&lt;br /&gt;
 | Yes, but damage is reduced to 2/3 of normal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of enslavement.png]]&lt;br /&gt;
 | [[Wand of enslavement|Enslavement]]&lt;br /&gt;
 | Charms the target temporarily&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 24&lt;br /&gt;
 | Yes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of flame.png]]&lt;br /&gt;
 | [[Wand of flame|Flame]]&lt;br /&gt;
 | Shoots a [[Throw Flame|puff of flame]] at the target&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 48&lt;br /&gt;
 | Yes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of hasting.png]]&lt;br /&gt;
 | [[Wand of hasting|Hasting]]&lt;br /&gt;
 | [[Haste|Speeds up]] the target's movement and actions temporarily&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 9&lt;br /&gt;
 | Yes, on self&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of heal wounds.png]]&lt;br /&gt;
 | [[Wand of heal wounds|Heal wounds]]&lt;br /&gt;
 | Significantly heals the target&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 9&lt;br /&gt;
 | Yes, on self&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of iceblast.png]]&lt;br /&gt;
 | [[Wand of iceblast|Iceblast]]&lt;br /&gt;
 | Casts a field explosion of [[cold]]&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 15&lt;br /&gt;
 | No&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of lightning.png]]&lt;br /&gt;
 | [[Wand of lightning|Lightning]]&lt;br /&gt;
 | Shoots a [[lightning bolt]] at the target&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 15&lt;br /&gt;
 | Yes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of paralysis.png]]&lt;br /&gt;
 | [[Wand of paralysis|Paralysis]]&lt;br /&gt;
 | [[Paralyze]]s the target temporarily&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 24&lt;br /&gt;
 | Yes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of polymorph.png]]&lt;br /&gt;
 | [[Wand of polymorph|Polymorph]]&lt;br /&gt;
 | Target reforms as a random creature &lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 24&lt;br /&gt;
 | Yes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of random effects.png]]&lt;br /&gt;
 | [[Wand of random effects|Random effects]]&lt;br /&gt;
 | Randomly selects any other wand and duplicates its effect&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 48&lt;br /&gt;
 | No&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of slowing.png]]&lt;br /&gt;
 | [[Wand of slowing|Slowing]]&lt;br /&gt;
 | [[Slow]]s the target temporarily&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 48&lt;br /&gt;
 | Yes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of teleportation.png]]&lt;br /&gt;
 | [[Wand of teleportation|Teleportation]]&lt;br /&gt;
 | [[Teleport]]s the target after a few turns&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 9&lt;br /&gt;
 | Yes, on self and player&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- sources for wand max charges/recharges: &lt;br /&gt;
     makeitem.cc:_wand_max_initial_charges(), &lt;br /&gt;
     itemprop.cc:wand_charge_value(), wand_max_charges()&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
| [[File:Wand bone.png]] || [[File:Wand brass.png]] || [[File:Wand bronze.png]] || [[File:Wand copper.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wand glass.png]] || [[File:Wand gold.png]] || [[File:Wand iron.png]] || [[File:Wand ivory.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wand lead.png]] || [[File:Wand plastic.png]] || [[File:Wand silver.png]] || [[File:Wand wood.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==High-tier wands==&lt;br /&gt;
Some wands are considered too dangerous to be generated in the inventory of monsters with HD less than 5. Monsters with the [[:Category:No HT wand|No HT wand]] flag are also excluded. [[Ijyb]] is the exception to this rule.&lt;br /&gt;
&lt;br /&gt;
*[[Wand of acid]]&lt;br /&gt;
*[[Wand of iceblast]]&lt;br /&gt;
*[[Wand of lightning]]&lt;br /&gt;
*[[Wand of paralysis]]&lt;br /&gt;
*[[Wand of disintegration]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.18]], wands' charge differences were not easily visible even if identified.&lt;br /&gt;
&lt;br /&gt;
[[0.18]] removed the [[wand of cold]], [[Wand of draining|draining]], [[Wand of fire|fire]], [[Wand of fireball|fireball]], [[Wand of frost|frost]], [[Wand of invisibility|invisibility]], and [[Wand of magic darts|magic darts]], but introduced wands of acid and iceblast. Wands of fire, cold and draining were high-tier wands.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.16]], wands were not automatically identified when picked up. However, zapping a wand with an unknown number of charges did not waste any charges.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.15]], wands weighted 10.0 [[aum]] each.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wand|*]]&lt;br /&gt;
&lt;br /&gt;
{{wands}}&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Erolcha&amp;diff=45999</id>
		<title>Talk:Erolcha</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Erolcha&amp;diff=45999"/>
				<updated>2017-11-29T18:43:46Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: reminder: Erolcha's spell set is different on trunk now!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will need some manual adjustment. --[[User:CommanderC|CommanderC]] 20:09, 24 January 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that Erolcha's spell set will change in v0.21. See [https://github.com/crawl/crawl/commit/87348de860b6d4eef1d0c489fdbf0420aff17647#diff-eb6afe79f0c7a4ffa8d11f0b73c301f9 this commit] for details. --[[User:Chish|Chish]] ([[User talk:Chish|talk]]) 19:43, 29 November 2017 (CET)&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wall&amp;diff=45926</id>
		<title>Wall</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wall&amp;diff=45926"/>
				<updated>2017-11-10T17:17:33Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: Stupidly edited the wrong line with my last edit. Sorry! Fixed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|&amp;quot;I know not whether Laws be right,&amp;lt;br&amp;gt;Or whether Laws be wrong;&amp;lt;br&amp;gt;All that we know who lie in gaol&amp;lt;br&amp;gt;Is that the wall is strong;&amp;lt;br&amp;gt;And that each day is like a year,&amp;lt;br&amp;gt;A year whose days are long.&amp;quot;&amp;lt;br&amp;gt;-Oscar Wilde, &amp;quot;Ballad of Reading Gaol&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
The most prominent features of the dungeon, '''walls''' block movement and often [[LOS]]. In general, destroying or bypassing them requires one of several wands or spells, sometimes fairly powerful.&lt;br /&gt;
&lt;br /&gt;
==Wall Varieties==&lt;br /&gt;
===Rock===&lt;br /&gt;
{{crawlquote|This wall consists of simple rock.}}&lt;br /&gt;
Very common walls made from unworked stone that block LOS, but are relatively easily removed. Electrical attacks will bounce right off them. Rock is the only material for which the [[Passwall]] spell operates, allowing you to slip through it. Destroyed by:&lt;br /&gt;
*[[Dig]]&lt;br /&gt;
*[[Disintegration]]&lt;br /&gt;
*[[Shatter]]&lt;br /&gt;
*[[Lee's Rapid Deconstruction]]&lt;br /&gt;
*[[Orb of Destruction]]&lt;br /&gt;
*[[Lugonu|Corruption]]&lt;br /&gt;
*[[Boring beetle]]s&lt;br /&gt;
*[[Eyes of devastation]]&lt;br /&gt;
*[[Dissolution]]&lt;br /&gt;
&lt;br /&gt;
===Translucent Rock===&lt;br /&gt;
{{crawlquote|The mineral this rock consists of is as translucent as good quality glass. Whether it is natural or magical, you can't tell.}}&lt;br /&gt;
Identical to rock walls, but they don't block LOS. Bear in mind that you can't [[blink]] through them, even if you can see what's inside. [[Smite]]-targeted attacks are blocked.&lt;br /&gt;
&lt;br /&gt;
===Stone===&lt;br /&gt;
{{crawlquote|A harder obstacle than rock walls. Only the mightiest magic can shatter stone walls.}}&lt;br /&gt;
More durable than rock walls, these require stronger magic to remove. As with rock walls, electrical attacks will bounce off these. Destroyed by:&lt;br /&gt;
*Shatter (at high [[spell power]])&lt;br /&gt;
*Lee's Rapid Deconstruction (at high [[spell power]])&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Translucent Stone===&lt;br /&gt;
{{crawlquote|It has been imbued with arcane magics which render it translucent.}}&lt;br /&gt;
The stone analog to transparent rock.&lt;br /&gt;
&lt;br /&gt;
===Metal===&lt;br /&gt;
{{crawlquote|A wall of bluish-grey metal. As every dungeon electrician knows, this stuff will ground.}}&lt;br /&gt;
The most resilient normal walls of all. Destroyed by:&lt;br /&gt;
*Lee's Rapid Deconstruction (at very high [[spell power]])&lt;br /&gt;
*Shatter (at very high [[spell power]])&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
{{crawlquote|For some reason, some dungeon walls, like this one, have been made of this polished crystal, imbued with arcane energies. They prevent its easy destruction, and make it reflect heat and cold.}}&lt;br /&gt;
Immune to most wall-removal methods, these reflect fire and cold the way stone walls reflect lightning. Destroyed by:&lt;br /&gt;
*Shatter&lt;br /&gt;
*Lee's Rapid Deconstruction&lt;br /&gt;
&lt;br /&gt;
===Trees===&lt;br /&gt;
[[File:tree1.png]][[File:tree2.png]][[File:tree3.png]][[File:tree4.png]][[File:tree5.png]][[File:tree6.png]][[File:tree7.png]][[File:tree8.png]][[File:tree9.png]][[File:tree10.png]][[File:tree11.png]][[File:tree12.png]][[File:tree13.png]][[File:tree14.png]][[File:tree15.png]][[File:tree16.png]][[File:tree1Dead.png]][[File:tree1LightRed.png]][[File:tree2Dead.png]][[File:tree2LightRed.png]][[File:tree2Yellow.png]][[File:tree6Yellow.png]][[File:tree7Red.png]][[File:tree10Red.png]]&lt;br /&gt;
{{crawlquote|While the dungeon is filled with dim magic light, in most places it is not bright enough to sustain any larger plants. It is uneven, though, and there are spots where, with the grace of Fedhas, trees as big as those on the surface can grow underground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Only YOU can prevent forest fires!&amp;quot;&amp;lt;br&amp;gt;-Smokey the Bear}}&lt;br /&gt;
Functionally walls, these block movement, and can block LOS if you try to look beyond two adjacent ones. Destroyed by:&lt;br /&gt;
*Powerful [[Fire Magic]]&lt;br /&gt;
*[[Lightning Bolt]]&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Mangroves===&lt;br /&gt;
[[File:Mangrove1.png]][[File:Mangrove2.png]][[File:Mangrove3.png]]&lt;br /&gt;
{{crawlquote|This tree is specially adapted for growing in swampy conditions. Its vines are too thick to see through.}}&lt;br /&gt;
These function identically to trees, except that they block LOS. Destroyed by:&lt;br /&gt;
*Powerful [[Fire Magic]]&lt;br /&gt;
*[[Lightning Bolt]]&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Slime Covered Rock===&lt;br /&gt;
{{crawlquote|This wall is thickly coated with bright green slime. Ewwwwww.}}&lt;br /&gt;
Found only in [[the Slime Pits]], these will corrode any adventurer who touches them. Destroyed by:&lt;br /&gt;
*Dig&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter (at high [[spell power]])&lt;br /&gt;
*Lee's Rapid Deconstruction (at high [[spell power]])&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
*[[Dissolution]]&lt;br /&gt;
&lt;br /&gt;
===Rune Carved Stone===&lt;br /&gt;
{{crawlquote|This strangely slime-free wall is carved all over with countless mystic runes. One often repeated set of runes seems to refer to 'the royal jelly.'}}&lt;br /&gt;
These walls make up the central chamber of the bottom of the [[Slime Pits]], where the Slimy [[Rune of Zot]] is found. If [[the royal jelly]] is dead (or if you have high [[piety]] with [[Jiyva]]), these walls will turn into translucent rock, allowing easy access to the rune. Without these methods, these walls can only be destroyed with:&lt;br /&gt;
*Shatter (at high [[spell power]])&lt;br /&gt;
*Lee's Rapid Deconstruction (at high [[spell power]])&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Unnaturally Hard Wall===&lt;br /&gt;
{{crawlquote|You cannot affect this wall by any means.}}&lt;br /&gt;
Walls which are described as unnaturally hard are completely indestructible. The only way past them is to go around.&lt;br /&gt;
&lt;br /&gt;
===Translucent Unnaturally Hard Wall===&lt;br /&gt;
{{crawlquote|This wall is imbued with magic that not only makes it indestructible but also makes it translucent like glass.}}&lt;br /&gt;
The indestructible variant of translucent rock.&lt;br /&gt;
&lt;br /&gt;
===Open Sea===&lt;br /&gt;
{{crawlquote|Nothing but endless wind and waves, and not a lighthouse in sight. You'd be lost beyond all hope in short order - better not risk it.}}&lt;br /&gt;
While not walls in the traditional sense, these impassable tiles mark the outer borders of the [[Shoals]] and certain [[Sewers]] layouts.&lt;br /&gt;
&lt;br /&gt;
===Endless Lava===&lt;br /&gt;
{{crawlquote|A sea of fire and brimstone that goes as far as you can see. Which is not far because of the thick smoke.&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike small pools of lava where flight or levitation may allow short trips, floating above this inferno would cook you in no time thanks to runaway convection.}}&lt;br /&gt;
The fiery equivalent of the open sea tiles, these mark the outer borders of a floor across lava pools.&lt;br /&gt;
&lt;br /&gt;
===Iron Grate===&lt;br /&gt;
{{crawlquote|This iron grate looks rusted, as if it could be disrupted with a spell or a wand quite easily. It's too strong to be breakable by hand, though.}}&lt;br /&gt;
These block movement, spells, and ranged attacks, but not LOS or [[smite]]-targeted attacks. They are usually found in special vaults, sealing away monsters with smite-targeted attacks, though they may also be generated as the result of stepping on a [[pressure plate]]. Destroyed by:&lt;br /&gt;
*Dig&lt;br /&gt;
*Lee's Rapid Deconstruction&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Large Window===&lt;br /&gt;
{{crawlquote|A window embedded in the side of an enormous metal pipe, allowing observation of the water flowing inside.}}&lt;br /&gt;
Large windows are found in the certain [[Sewers]] maps, and function identically to transparent rock walls.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.11]], you could find '''walls of solid wax''':&lt;br /&gt;
{{crawlquote|These walls are built by bees. Occasionally a dungeon architect will manipulate bees into building wax walls for aesthetic reasons. (Theirs, not the bees'.) They are susceptible to fire and will melt and burn, given sufficient heat.}}&lt;br /&gt;
Wax walls are frequently found in [[killer bee]] [[vault]]s, though they can also appear near [[altar]]s to [[Xom]] or in [[the Abyss]]. They often hide treasure, in particular royal jelly and honeycombs. Destroyed by:&lt;br /&gt;
*Powerful Fire Magic&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
*Boring beetles&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Features]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wall&amp;diff=45925</id>
		<title>Wall</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wall&amp;diff=45925"/>
				<updated>2017-11-10T17:15:57Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: Iron Grates are no longer destroyed by Disintegration.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|&amp;quot;I know not whether Laws be right,&amp;lt;br&amp;gt;Or whether Laws be wrong;&amp;lt;br&amp;gt;All that we know who lie in gaol&amp;lt;br&amp;gt;Is that the wall is strong;&amp;lt;br&amp;gt;And that each day is like a year,&amp;lt;br&amp;gt;A year whose days are long.&amp;quot;&amp;lt;br&amp;gt;-Oscar Wilde, &amp;quot;Ballad of Reading Gaol&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
The most prominent features of the dungeon, '''walls''' block movement and often [[LOS]]. In general, destroying or bypassing them requires one of several wands or spells, sometimes fairly powerful.&lt;br /&gt;
&lt;br /&gt;
==Wall Varieties==&lt;br /&gt;
===Rock===&lt;br /&gt;
{{crawlquote|This wall consists of simple rock.}}&lt;br /&gt;
Very common walls made from unworked stone that block LOS, but are relatively easily removed. Electrical attacks will bounce right off them. Rock is the only material for which the [[Passwall]] spell operates, allowing you to slip through it. Destroyed by:&lt;br /&gt;
*[[Dig]]&lt;br /&gt;
*[[Shatter]]&lt;br /&gt;
*[[Lee's Rapid Deconstruction]]&lt;br /&gt;
*[[Orb of Destruction]]&lt;br /&gt;
*[[Lugonu|Corruption]]&lt;br /&gt;
*[[Boring beetle]]s&lt;br /&gt;
*[[Eyes of devastation]]&lt;br /&gt;
*[[Dissolution]]&lt;br /&gt;
&lt;br /&gt;
===Translucent Rock===&lt;br /&gt;
{{crawlquote|The mineral this rock consists of is as translucent as good quality glass. Whether it is natural or magical, you can't tell.}}&lt;br /&gt;
Identical to rock walls, but they don't block LOS. Bear in mind that you can't [[blink]] through them, even if you can see what's inside. [[Smite]]-targeted attacks are blocked.&lt;br /&gt;
&lt;br /&gt;
===Stone===&lt;br /&gt;
{{crawlquote|A harder obstacle than rock walls. Only the mightiest magic can shatter stone walls.}}&lt;br /&gt;
More durable than rock walls, these require stronger magic to remove. As with rock walls, electrical attacks will bounce off these. Destroyed by:&lt;br /&gt;
*Shatter (at high [[spell power]])&lt;br /&gt;
*Lee's Rapid Deconstruction (at high [[spell power]])&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Translucent Stone===&lt;br /&gt;
{{crawlquote|It has been imbued with arcane magics which render it translucent.}}&lt;br /&gt;
The stone analog to transparent rock.&lt;br /&gt;
&lt;br /&gt;
===Metal===&lt;br /&gt;
{{crawlquote|A wall of bluish-grey metal. As every dungeon electrician knows, this stuff will ground.}}&lt;br /&gt;
The most resilient normal walls of all. Destroyed by:&lt;br /&gt;
*Lee's Rapid Deconstruction (at very high [[spell power]])&lt;br /&gt;
*Shatter (at very high [[spell power]])&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Crystal===&lt;br /&gt;
{{crawlquote|For some reason, some dungeon walls, like this one, have been made of this polished crystal, imbued with arcane energies. They prevent its easy destruction, and make it reflect heat and cold.}}&lt;br /&gt;
Immune to most wall-removal methods, these reflect fire and cold the way stone walls reflect lightning. Destroyed by:&lt;br /&gt;
*Shatter&lt;br /&gt;
*Lee's Rapid Deconstruction&lt;br /&gt;
&lt;br /&gt;
===Trees===&lt;br /&gt;
[[File:tree1.png]][[File:tree2.png]][[File:tree3.png]][[File:tree4.png]][[File:tree5.png]][[File:tree6.png]][[File:tree7.png]][[File:tree8.png]][[File:tree9.png]][[File:tree10.png]][[File:tree11.png]][[File:tree12.png]][[File:tree13.png]][[File:tree14.png]][[File:tree15.png]][[File:tree16.png]][[File:tree1Dead.png]][[File:tree1LightRed.png]][[File:tree2Dead.png]][[File:tree2LightRed.png]][[File:tree2Yellow.png]][[File:tree6Yellow.png]][[File:tree7Red.png]][[File:tree10Red.png]]&lt;br /&gt;
{{crawlquote|While the dungeon is filled with dim magic light, in most places it is not bright enough to sustain any larger plants. It is uneven, though, and there are spots where, with the grace of Fedhas, trees as big as those on the surface can grow underground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Only YOU can prevent forest fires!&amp;quot;&amp;lt;br&amp;gt;-Smokey the Bear}}&lt;br /&gt;
Functionally walls, these block movement, and can block LOS if you try to look beyond two adjacent ones. Destroyed by:&lt;br /&gt;
*Powerful [[Fire Magic]]&lt;br /&gt;
*[[Lightning Bolt]]&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Mangroves===&lt;br /&gt;
[[File:Mangrove1.png]][[File:Mangrove2.png]][[File:Mangrove3.png]]&lt;br /&gt;
{{crawlquote|This tree is specially adapted for growing in swampy conditions. Its vines are too thick to see through.}}&lt;br /&gt;
These function identically to trees, except that they block LOS. Destroyed by:&lt;br /&gt;
*Powerful [[Fire Magic]]&lt;br /&gt;
*[[Lightning Bolt]]&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Slime Covered Rock===&lt;br /&gt;
{{crawlquote|This wall is thickly coated with bright green slime. Ewwwwww.}}&lt;br /&gt;
Found only in [[the Slime Pits]], these will corrode any adventurer who touches them. Destroyed by:&lt;br /&gt;
*Dig&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter (at high [[spell power]])&lt;br /&gt;
*Lee's Rapid Deconstruction (at high [[spell power]])&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
*[[Dissolution]]&lt;br /&gt;
&lt;br /&gt;
===Rune Carved Stone===&lt;br /&gt;
{{crawlquote|This strangely slime-free wall is carved all over with countless mystic runes. One often repeated set of runes seems to refer to 'the royal jelly.'}}&lt;br /&gt;
These walls make up the central chamber of the bottom of the [[Slime Pits]], where the Slimy [[Rune of Zot]] is found. If [[the royal jelly]] is dead (or if you have high [[piety]] with [[Jiyva]]), these walls will turn into translucent rock, allowing easy access to the rune. Without these methods, these walls can only be destroyed with:&lt;br /&gt;
*Shatter (at high [[spell power]])&lt;br /&gt;
*Lee's Rapid Deconstruction (at high [[spell power]])&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Unnaturally Hard Wall===&lt;br /&gt;
{{crawlquote|You cannot affect this wall by any means.}}&lt;br /&gt;
Walls which are described as unnaturally hard are completely indestructible. The only way past them is to go around.&lt;br /&gt;
&lt;br /&gt;
===Translucent Unnaturally Hard Wall===&lt;br /&gt;
{{crawlquote|This wall is imbued with magic that not only makes it indestructible but also makes it translucent like glass.}}&lt;br /&gt;
The indestructible variant of translucent rock.&lt;br /&gt;
&lt;br /&gt;
===Open Sea===&lt;br /&gt;
{{crawlquote|Nothing but endless wind and waves, and not a lighthouse in sight. You'd be lost beyond all hope in short order - better not risk it.}}&lt;br /&gt;
While not walls in the traditional sense, these impassable tiles mark the outer borders of the [[Shoals]] and certain [[Sewers]] layouts.&lt;br /&gt;
&lt;br /&gt;
===Endless Lava===&lt;br /&gt;
{{crawlquote|A sea of fire and brimstone that goes as far as you can see. Which is not far because of the thick smoke.&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike small pools of lava where flight or levitation may allow short trips, floating above this inferno would cook you in no time thanks to runaway convection.}}&lt;br /&gt;
The fiery equivalent of the open sea tiles, these mark the outer borders of a floor across lava pools.&lt;br /&gt;
&lt;br /&gt;
===Iron Grate===&lt;br /&gt;
{{crawlquote|This iron grate looks rusted, as if it could be disrupted with a spell or a wand quite easily. It's too strong to be breakable by hand, though.}}&lt;br /&gt;
These block movement, spells, and ranged attacks, but not LOS or [[smite]]-targeted attacks. They are usually found in special vaults, sealing away monsters with smite-targeted attacks, though they may also be generated as the result of stepping on a [[pressure plate]]. Destroyed by:&lt;br /&gt;
*Dig&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Lee's Rapid Deconstruction&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
&lt;br /&gt;
===Large Window===&lt;br /&gt;
{{crawlquote|A window embedded in the side of an enormous metal pipe, allowing observation of the water flowing inside.}}&lt;br /&gt;
Large windows are found in the certain [[Sewers]] maps, and function identically to transparent rock walls.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.11]], you could find '''walls of solid wax''':&lt;br /&gt;
{{crawlquote|These walls are built by bees. Occasionally a dungeon architect will manipulate bees into building wax walls for aesthetic reasons. (Theirs, not the bees'.) They are susceptible to fire and will melt and burn, given sufficient heat.}}&lt;br /&gt;
Wax walls are frequently found in [[killer bee]] [[vault]]s, though they can also appear near [[altar]]s to [[Xom]] or in [[the Abyss]]. They often hide treasure, in particular royal jelly and honeycombs. Destroyed by:&lt;br /&gt;
*Powerful Fire Magic&lt;br /&gt;
*Disintegration&lt;br /&gt;
*Shatter&lt;br /&gt;
*Orb of Destruction&lt;br /&gt;
*Corruption&lt;br /&gt;
*Boring beetles&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Features]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ru&amp;diff=45838</id>
		<title>Ru</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ru&amp;diff=45838"/>
				<updated>2017-10-03T00:08:39Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: Ru Sacrifice Health is -5 AC, not -3. Evasion version still listed as -3 -- is this correct?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ru altar.png]] ''&amp;quot;Sacrifice that you might gain great power!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Of all the gods, only Ru opposed creation. Not as folly, but as distraction. Initiates of Ru can open channels to the powers underlying the visible world by renouncing the fetters that bind them here. These sacrifices are not made to Ru, but rather given up freely and permanently. Initiates can redirect would-be attackers and retaliate against their enemies, replenish their health and magic, perform a mighty leap, and unleash a massive wave of power against foes.&lt;br /&gt;
&lt;br /&gt;
Ru leads you to gain immense power which initially will cause foes to falter and become stricken with maladies if they harm you. As you make further sacrifices, you will be able to draw on this power to restore your health and magic and make a lightning-fast explosive leap. Exceptional sacrificiants can unleash their power in a massive strike against all their foes.&lt;br /&gt;
&lt;br /&gt;
Once you begin worship, Ru will monitor your progress as you explore the dungeon and defeat its inhabitants. Ru will, on judging you ready, offer you three sacrifices which you can make in order to achieve greater power.&lt;br /&gt;
&lt;br /&gt;
Ru likes it when you make personal sacrifices.}}&lt;br /&gt;
&lt;br /&gt;
==Racial Restrictions==&lt;br /&gt;
[[Demigod]]s are prohibited from worshiping Ru.&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*Making sacrifices. The amount of piety granted per sacrifice varies depending on the significance of the sacrifice (sacrificing a hand grants much more piety than sacrificing purity by gaining dopiness).&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
*Nothing. You can't offend Ru, Ru has no penance, and inflicts no wrath for leaving. However, you lose the benefits of worshiping Ru while retaining all the drawbacks of your sacrifices (they are not undone).&lt;br /&gt;
&lt;br /&gt;
*Piety with Ru does not decrease.&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety level -]]''': &amp;quot;Questioner&amp;quot;&lt;br /&gt;
:*'''Make Sacrifice''' - Ru gives you no powers initially, but as you explore will periodically offer you a batch of three sacrifice options to make. These will be available from the Abilities screen. Making a sacrifice will ''permanently'' handicap your character in a dramatic way, but will grant you piety, which unlocks new abilities and makes them more powerful. New sacrifices will be offered periodically, and will refresh faster after you accept one than if you simply let a set of three sit unused. The exact amount of piety received varies depending on how crippling the effect is on your character. See '''Sacrifices''' below for more details. Note that Monks do not get their initial starting piety with Ru as they would with other gods, but do get offered an immediate choice of sacrifices upon joining if Ru is their first god.&lt;br /&gt;
&lt;br /&gt;
Once you've made sufficient sacrifices to reach full piety, Ru will stop offering new ones. If you abandon and return to the god, however, new sacrifices will be made available.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level *]]''': &amp;quot;Initiate&amp;quot;&lt;br /&gt;
:*'''Aura of Power''' - Any enemy that attacks you may instead falter or redirect its attack to itself or another target. The chance of this rises linearly with piety, reaching a 10% chance of faltering and 5% chance of redirecting at max piety.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level **]]''': &amp;quot;Seeker of Truth&amp;quot;&lt;br /&gt;
:*Your Aura of Power is strengthened. Enemies that inflict damage upon you receive various detrimental [[status effect]]s. The chance of this rises linearly with piety, reaching 33% at max piety. The specific status effect applied is randomly chosen from the following list: [[Corona]], [[Silence]], [[Blind]], [[Slow]], or [[Paralysis]]. The chance of inflicting a more severe status effect rises with damage sustained and falls based on the attacker's [[HD]].&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ***]]''': &amp;quot;Walker of the Path&amp;quot;&lt;br /&gt;
:*'''Draw Out Power''' - When used, you regain [[HP]] and [[MP]], free yourself from nets, webs and constriction, and cure petrification, slow, and confusion. Cost: [[exhaustion]], moderate [[draining]].&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ****]]''': &amp;quot;Lifter of the Veil&amp;quot;&lt;br /&gt;
:*'''Power Leap''' - Allows you to leap three tiles and creates a damaging 3x3 explosion wherever you land. Explosion damage scales with piety and experience level. Cost: 5 [[MP]], [[exhaustion]].&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level *****]]''': &amp;quot;Transcendent&amp;quot;&lt;br /&gt;
:*'''Apocalypse''' - Deals heavy damage and random status effects to every enemy within your [[line of sight]]. Cost: 8 [[MP]], [[exhaustion]], heavy [[draining]].&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ******]]''': &amp;quot;Drop of Water&amp;quot;&lt;br /&gt;
:*No new abilities. Please note that unlike other gods, Ru's piety caps at 160. That means that as soon as you reach ****** piety, you are maxed out.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Ru does not punish followers who leave Ru's service; however, their piety will be lost even upon rejoining, and their sacrifices remain forever.}}&lt;br /&gt;
Ru cannot be offended in any way, and will never deliver punishments upon your character. However, all sacrifices made while worshiping Ru are permanent, and the abilities Ru grants are lost upon abandonment.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Ru encourages focused characters by rewarding the sacrifice of anything that lies outside one's planned build, granting extremely powerful abilities and buffs in return. Wearing an [[amulet of faith]] does not increase the piety gained per sacrifice, nor does [[Forlorn]] reduce it; instead, they simply hasten or slow down the rate at which new sacrifices are offered. Unlike with most other gods, removing an amulet of faith does not damage piety. One simply gains an extra delay before the next set of sacrifices is offered. As such, a max piety Ru-worshiper gains nothing from wearing an amulet of faith and loses nothing for removing it.&lt;br /&gt;
&lt;br /&gt;
Be aware that any sacrifices you take up are permanent. You will never get back that arm, or your dodging skill, or the ability to have allies. Thus, it is rarely a good idea to switch to another god from Ru.&lt;br /&gt;
&lt;br /&gt;
Try to sacrifice such that it does not interfere heavily with your strategy. For example, in a 3 rune game, where you wouldn't expect a lot of torment or hellfire, Sacrifice Drink would be more doable than for a 15 rune game where both are commonplace and will frequently deny you your potions. Sacrifice Arcana would be fine for 3 rune games where you could do without some spells, but may be regrettable should you wish to go for 15 and find yourself unable to cast Haste, Controlled Blink, or Regeneration. Contrariwise, Sacrifice Essence may be dangerous and difficult to cope with in a 3 rune game, but can be easily made up for in equipment by the extended game.&lt;br /&gt;
&lt;br /&gt;
That said, Ru does offer many useful powers. Though it may not feel substantial, Aura of Power will give you a decent edge in fights, it also has the added benefit of aiding in kiting enemies, as the chance for Aura of Power to distract an enemy occurs on ''any'' action taken by that enemy, including walking towards you, meaning characters of average speed may eventually out run enemies that lose turns to Aura of Power without the need for haste or swiftness. Draw out Power is straightforward - instantly regain HP and MP at the cost of slight draining. Power Leap is a highly versatile tool for both positioning yourself and damaging enemies. Finally, Apocalypse will incapacitate foes everywhere while dealing considerable damage. It can wipe out most of your ordinary foes and tough ones will be significantly weakened.&lt;br /&gt;
&lt;br /&gt;
All of Ru's abilities [[exhausted|exhaust]] the user for a short while, as though you'd cast [[Death's Door]] or gone [[berserk]]. Choose when to use your abilities wisely.&lt;br /&gt;
&lt;br /&gt;
==Sacrifices==&lt;br /&gt;
Ru will offer you a randomly selected batch of three sacrifices every so often. Choosing a sacrifice will permanently handicap your character as described, and you will not be able to make a new sacrifice until a new batch is offered. Each sacrifice can be selected only once, though you'll only have to make a fraction of them over the course of the game. Unlike other gods, Ru's piety maxes at 160 (the start of six stars) rather than 200, so as soon as you hit ******, you are have maximum piety and Ru will no longer offer sacrifices.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Arcana''' - Permanently lose three randomly selected magic skills and access to all spells in those schools. Any experience you've invested in the associated skills will be converted to additional piety, and any spells you already know that use those skills will be forgotten. One school is chosen from each of the following groups:&lt;br /&gt;
*[[Charms]]/[[Conjurations]]/[[Summonings]]/[[Translocations]]&lt;br /&gt;
*[[Transmutations]]/[[Necromancy]]/[[Hexes]]&lt;br /&gt;
*[[Air Magic]]/[[Earth Magic]]/[[Fire Magic]]/[[Ice Magic]]/[[Poison Magic]].&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Artifice''' - Permanently lose the [[Evocations]] skill. Any experience you've invested in it will be converted to additional piety. Your character can no longer activate any [[wand]]s, [[rod]]s, or abilities which rely upon the Evocations skill. [[Brand]]s, [[ego]]s, and the [[lantern of shadows]] still function as normal though.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Courage''' - Suffer a [[slaying]] and [[spellpower]] malus which scales with the number and strength of opponents in your [[line of sight]]. Penalties begin when more than one tough monster or a single nasty monster is visible, and becomes more pronounced as more opponents appear.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Drink''' - Any time you are severely injured or suffer a significantly strong attack, you lose the ability to [[quaff]] [[potion]]s for ??? turns. Any attack that reduces you below 30% of max HP will trigger this, as can heavy attacks regardless of your current HP; such attacks must deal damage equal to at least 4% of your max HP for a chance of triggering the ability loss, and the chance rises with higher damage, guaranteed at 20% max HP.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Durability''' - Permanently lose the [[Armour skill]]. Any experience you've invested in it will be converted to additional piety. Worth bonus piety if you've also used '''Sacrifice Nimbleness'''.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Essence''' - Permanently suffer one of the following randomly selected negatives: a negative rank of [[wizardry]], -40 [[magic resistance]], or -10% MP. When you select this sacrifice, you will get to see which option has been chosen for you, and may accept or decline at that point.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Experience''' - Immediately lose two levels of experience and reduces your maximum level to 25.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Eye''' - Causes inaccuracy as if you were wearing two [[amulet of inaccuracy|amulets of inaccuracy]] at once, which, like those, affects both melee, ranged and spells. Stacks with amulets of inaccuracy.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Hand''' - Permanently lose one hand (or set of hands in the case of [[formicid]]s) and all associated benefits of two-handedness. You can only wield weapons which are one-handed for your [[species]], lose the ability to deliver [[auxiliary attack|offhand punches]], can never wear [[shields]], and lose one [[ring]] slot. You also lose access to the [[Shields skill]] and (unless you are a [[Formicid]]) the [[Bows]] skill, and any experience invested in them will be converted to additional piety. Small races ([[Halfling|Halflings]], [[Kobold|Kobolds]], and [[Spriggan|Spriggans]]) also lose access to, and gain additional piety for, the [[Staves]] skill.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Health''' - Permanently suffer one of the following randomly selected negatives: -5 [[AC]], -3 [[EV]], or -10% HP. When you select this sacrifice, you will get to see which option has been chosen for you, and may accept or decline at that point.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Love''' - Permanently make almost all monsters you encounter hostile to you. This includes [[derived undead]] which you generate and temporary monsters which you summon or create through evokable items. The only unaffected monsters are [[orbs of destruction]], [[ball lightning]], [[battlesphere]]s, [[spectral weapon]]s, and [[fulminant prism]]s. Notably, the [[fire vortices]] created by [[Fire Storm]] will be hostile. Also, the spell [[Enslave]] and all [[wands of enslavement]] will no longer function.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Nimbleness''' - Permanently lose the [[Dodging]] skill. Any experience you've invested in it will be converted to additional piety. Worth bonus piety if you've also used '''Sacrifice Durability'''.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Purity''' - Permanently acquire one rank of one of the following [[bad mutations]]: [[Scream]], [[Deterioration]], [[Slow Healing]], [[Vine Stalker|No Device Heal]], or [[Reduced Attributes]]. The mutation is randomly selected when you choose this sacrifice, and you may decide whether or not to accept the selected mutation at that time.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Resistance''' - Provides rF- rC-.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Skill''' - Permanently reduce all [[aptitude|skill aptitudes]] by 1. The effect is retroactive, so will make you lose ranks in skills you have already trained.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Stealth''' - Permanently have your [[stealth]] value set to 0, as though you were constantly berserking. Any opponent in your line of sight will immediately notice you. This does not mean you produce additional [[noise]], however, so you will not be waking up things beyond your line of sight any more than normal.  You also permanently lose the [[Stealth]] skill, and any experience you've invested in it will be converted to additional piety.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Words''' - Any time you are severely injured or suffer a significantly strong attack, you lose the ability to read [[scroll]]s for ??? turns. Any attack that reduces you below 30% of max HP will trigger this, as can heavy attacks regardless of your current HP; such attacks must deal damage equal to at least 4% of your max HP for a chance of triggering the ability loss, and the chance rises with higher damage, guaranteed at 20% max HP.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Ru was added in [[0.16]].&lt;br /&gt;
&lt;br /&gt;
For a time during development, Ru was named Iashol.&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Potion_of_mutation&amp;diff=45451</id>
		<title>Potion of mutation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Potion_of_mutation&amp;diff=45451"/>
				<updated>2017-06-17T20:45:56Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version020}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A potion which does very strange things to you.}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Potion&lt;br /&gt;
 |name=Potion of Mutation&lt;br /&gt;
 |cost=70&lt;br /&gt;
 |weight=4.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A surprise in every bottle! '''Potions of mutation''' first remove 2-6 mutations, then attempt to inflict 1-3 random [[mutation]]s on you with each of those mutations having a 60% chance of being [[good mutations|good]], then give you one good mutation.  Heavily mutated characters or those with any form of [[mutation resistance]] will often receive fewer mutations, potentially receiving zero.  Followers of [[Zin]] incur a [[piety]] loss and a [[penance]] if they knowingly drink this potion.&lt;br /&gt;
&lt;br /&gt;
Note that [[undead]] characters cannot mutate and will [[rot]] instead, reducing maximum health and possibly taking a temporary hit to stats as well.&lt;br /&gt;
&lt;br /&gt;
Before version 0.20, potions of mutation just attempted to give 1-3 random mutations, with separate [[potions of beneficial mutation]] and [[potions of cure mutation]].&lt;br /&gt;
&lt;br /&gt;
{{potions}}&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Okawaru&amp;diff=45450</id>
		<title>Okawaru</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Okawaru&amp;diff=45450"/>
				<updated>2017-06-17T20:21:30Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: the statement I modified was confusing for players who have little post-game experience. In addition, Haste is no longer a player spell. Thus switching away from Okawaru has become a newbie-trap. I have modified the statement to give more detail.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|018}}&lt;br /&gt;
[[File:Okawaru altar.png]] ''&amp;quot;Bring me glory in combat!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Okawaru is a dangerous and powerful god of battle. Followers can gain a number of powers useful in combat as well as various rewards, but must constantly prove themselves through battle and the sacrifice of corpses. Okawaru prefers heroic feats against much stronger enemies, and pays little heed to easier victories. Furthermore, while fair fights are not required, harming one's allies will incur Okawaru's wrath.&lt;br /&gt;
&lt;br /&gt;
Followers of Okawaru will gain the ability to temporarily increase their skills in combat, and, much later, to deal much faster blows. Okawaru will eventually gift followers with weapons and armour.&lt;br /&gt;
&lt;br /&gt;
Okawaru likes it when you kill living beings, you kill the undead, you kill demons and you kill holy beings.&lt;br /&gt;
&lt;br /&gt;
Okawaru strongly dislikes it when you attack allies.}}&lt;br /&gt;
&lt;br /&gt;
==Racial Restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Okawaru (or any other god).&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*Killing powerful living, undead or demonic beings. Very low chance of Piety for weak creatures.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
*You'll lose on average one Piety point every 320 turns, so kill often!&lt;br /&gt;
*Attacking your allies. (Penance)&lt;br /&gt;
**You must avoid using any [[ranged attack]]s in your allies' direction (thankfully there is a warning any time you attempt this).&lt;br /&gt;
**When [[confused]] and adjacent to allies, you should not attempt to attack anything or even move if you are not in immediate danger.&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''Piety level (0):''' &amp;quot;Struggler&amp;quot;&lt;br /&gt;
* No granted abilities.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*):''' &amp;quot;Combatant&amp;quot;&lt;br /&gt;
*'''Heroism''' - Increases all non-magic skills by 5. [[Evocations]] and [[Invocations]] count as magic. No skill is increased past 27. HP bonus from Fighting is not affected. (Costs 2 MP, 50-100 Food, and 2-3 Piety)&lt;br /&gt;
&lt;br /&gt;
'''Piety level (**):''' &amp;quot;Warrior&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (***):''' &amp;quot;Knight&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (****):''' &amp;quot;Warmonger&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*****):''' &amp;quot;Commander&amp;quot;&lt;br /&gt;
*'''Finesse''' - Halves the action delay of melee and ranged attacks, doubling your [[attack speed]]. Bear in mind this bonus is reduced if your action delay is already less than 0.4. (Costs 5 MP, 100-200 Food, and 4-6 Piety)&lt;br /&gt;
&lt;br /&gt;
'''Piety level (******):''' &amp;quot;Victor of a Thousand Battles&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
;Piety 81+&lt;br /&gt;
*'''Ammunition.''' If you are eligible for a gift and 1d(Piety) &amp;gt;= 72, there's a 13% chance that you will receive ammunition on a given turn. This happens only if you have trained a missile skill ([[Slings]], [[Bows]], [[Crossbows]], or [[Throwing]]) and you have the launcher for your best missile skill (sling, (long)bow, crossbow, or blowgun respectively) in your inventory. You may receive ammo for a different skill than this best skill (but always a skill you have). Throwing missiles and needles will often be branded. The gift timeout for each gift is 2d4 + 4.&lt;br /&gt;
&lt;br /&gt;
;Piety 130+&lt;br /&gt;
*'''Weapons and armour.''' If you are eligible for a gift and 1d(Piety) &amp;gt;= 120, there's a 25% chance that you will receive a weapon or piece of armour. The item given will always be wearable by your [[species]] and can be of any quality level. It is similar to a [[scroll of acquirement]], but the results are somewhat worse on average. The [[Gift Timeout|gift timeout]] for each gift is between 31 and 49 for weapons, and between 62 and 94 for armour.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
*While under penance, Okawaru will sometimes [[divine retribution|punish]] you by sending 1d(experience level/5) hostile, [[durably summoned]] monsters to fight you. The monsters are picked among:&lt;br /&gt;
**[[Orc warrior]] (15%)&lt;br /&gt;
**[[Orc knight]] (15%)&lt;br /&gt;
**[[Naga warrior]] (10%)&lt;br /&gt;
**[[Centaur warrior]] (10%)&lt;br /&gt;
**[[Stone giant]] (10%)&lt;br /&gt;
**[[Fire giant]](10%)&lt;br /&gt;
**[[Frost giant]] (10%)&lt;br /&gt;
**[[Cyclops]] (10%)&lt;br /&gt;
**[[Hill giant]] (5%)&lt;br /&gt;
**[[Titan]] (5%)&lt;br /&gt;
&lt;br /&gt;
In general, if you can survive [[The Vaults|Vaults:5]], you can survive Okawaru's wrath. The monsters Okawaru summons are no worse than those encountered there, although there is always the possibility that they will be summoned at a particularly inopportune moment.&lt;br /&gt;
&lt;br /&gt;
If there is nowhere within your line of sight for these monsters to be summoned to, the message, &amp;quot;Okawaru's forces are busy with other wars,&amp;quot; will appear instead.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Okawaru is the most popular god for melee characters.&lt;br /&gt;
&lt;br /&gt;
Okawaru's simple, straightforward effectiveness has made Okawaru one of the most popular yet criticized gods in the ''Crawl'' pantheon. Okawaru grants only two abilities - a [[Heroism]] effect that can be invoked at * and a [[Finesse]] effect at *****. Used in conjunction, this will allow twice as many attacks with greater offense and defense. These enhancements come with no downsides except for some minor hunger and piety cost, so you can also use magic and abilities if you wish.&lt;br /&gt;
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Later on come gifts of weapons, armour, shields, and ammo biased towards usefulness. Since these behave like reduced-potency [[scrolls of acquirement]], many of them will be of little permanent use, but by the end game you will likely find yourself using at least a few pieces of god-given equipment. Okawaru is also a less restrictive means of getting this equipment than [[Trog]] (the only other god who gifts weapons). &lt;br /&gt;
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With the abundance of experience available in the post-game, the value of Heroism decreases for characters that are highly specialized. Highly specialized characters may find it favorable to switch from Okawaru to a god with more favorable abilities (such as [[The Shining One]]) before taking on dangerous post-game branches such as [[The Tomb]] or [[Pandemonium]]. If you do plan on abandoning Okawaru, be sure to have a relatively safe place to explore while facing his retribution or at least good escape potential (such as [[Blink]]).&lt;br /&gt;
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Okawaru is one of the few gods you can abandon while keeping permanent benefits granted via worship (gifted items).&lt;br /&gt;
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==History==&lt;br /&gt;
Prior to [[0.18]], Finesse could be blocked by [[stasis]], both Okawaru's abilities costed more piety, but lasted longer even at low Invocations skill. &lt;br /&gt;
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Prior to [[0.17]], Finesse caused [[magic contamination]].&lt;br /&gt;
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Prior to [[0.16]], Okawaru would only give ammo for skills of level 8 and higher, and would grant piety for [[pray]]ing over enemy [[corpse]]s (the stronger, the better).&lt;br /&gt;
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Prior to [[0.14]], allowing your allies to die incurred piety loss and the Demonspawn [[Demonic Guardian]] mutation was suppressed.&lt;br /&gt;
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Prior to [[0.13]], Okawaru didn't care about the death of elementals.&lt;br /&gt;
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Prior to [[0.8]], Okawaru's granted powers were [[Might]] and [[Haste]] instead of the current [[Heroism]] and [[Finesse]].&lt;br /&gt;
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{{gods}}&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

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