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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DizzySkin</id>
		<title>CrawlWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DizzySkin"/>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/Special:Contributions/DizzySkin"/>
		<updated>2026-05-10T15:31:45Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Diff2StrengthVsEncumbrance.png&amp;diff=38294</id>
		<title>File:Diff2StrengthVsEncumbrance.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Diff2StrengthVsEncumbrance.png&amp;diff=38294"/>
				<updated>2015-09-23T09:20:41Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: DizzySkin uploaded a new version of &amp;amp;quot;File:Diff2StrengthVsEncumbrance.png&amp;amp;quot;: Further improved clarity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The second differential of strength for the dodge penalty and evasion penalty from armour functions.&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Diff2StrengthVsEncumbrance.png&amp;diff=38293</id>
		<title>File:Diff2StrengthVsEncumbrance.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Diff2StrengthVsEncumbrance.png&amp;diff=38293"/>
				<updated>2015-09-23T09:01:26Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: DizzySkin uploaded a new version of &amp;amp;quot;File:Diff2StrengthVsEncumbrance.png&amp;amp;quot;: Widened the graph, reordered the drawing for each line to make it more clear, enlarged the legend.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The second differential of strength for the dodge penalty and evasion penalty from armour functions.&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:AdjustedDodgePenaltySecondDerivative.gif&amp;diff=38292</id>
		<title>File:AdjustedDodgePenaltySecondDerivative.gif</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:AdjustedDodgePenaltySecondDerivative.gif&amp;diff=38292"/>
				<updated>2015-09-23T08:41:23Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: DizzySkin uploaded a new version of &amp;amp;quot;File:AdjustedDodgePenaltySecondDerivative.gif&amp;amp;quot;: Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The second derivative of the adjusted dodge penalty plus evasion penalty. Used to demonstrate how strength and encumbrance rating relate.&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Diff2StrengthVsEncumbrance.png&amp;diff=38291</id>
		<title>File:Diff2StrengthVsEncumbrance.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Diff2StrengthVsEncumbrance.png&amp;diff=38291"/>
				<updated>2015-09-23T08:40:17Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: DizzySkin uploaded a new version of &amp;amp;quot;File:Diff2StrengthVsEncumbrance.png&amp;amp;quot;: Fixed a power of error and changed to log scale for y axis.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The second differential of strength for the dodge penalty and evasion penalty from armour functions.&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38286</id>
		<title>Encumbrance rating</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38286"/>
				<updated>2015-09-23T05:12:21Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
An '''encumbrance rating''' is a penalty applied by almost all body armour and [[barding]]s. This is a measure of how much your defensive equipment gets in the way of your attacks, spellcasting, and attempts to [[ev]]ade enemy attacks. Multiple sources of encumbrance rating stack with each other. [[Shields]] also have a penalty, but it is handled differently and is never actually named in game.&lt;br /&gt;
&lt;br /&gt;
In general, the heavier your equipment, the greater the encumbrance rating will be. You can reduce the impact of your encumbrance rating by increasing your [[strength]] or [[Armour (skill)|Armour]] with the exception of the stealth penalty, which is defined from the encumbrance. For the purposes of evasion it is best to have a strength equal to at least the encumbrance value minus two, though further strength will still provide you with diminishing returns. Reducing your to hit penalty is the hardest, and even with a strength of 72 and armour skill of 27 (the maximum values) both crystal and gold dragon armour suffer a penalty of 2, so you will need to improve your weapon skill and fighting to account for this.&lt;br /&gt;
&lt;br /&gt;
See the [[Armour#Tables of Armours|Table of Armours]] for numerical details on all items with encumbrance ratings.&lt;br /&gt;
&lt;br /&gt;
See this spreadsheet (and/or make a copy) for an armour penalty calculator: [https://docs.google.com/spreadsheets/d/1SgY-b12lecR1EHb7uopTqFP0E3FDr5_MsTHrwA0Z5MY/edit#gid=1843292358 Calculator]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Penalties==&lt;br /&gt;
===Adjusted body armour penalty===&lt;br /&gt;
[[Image:Baseencpenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
Where ''e'' is the encumbrance rating of the armour, ''S'' is an arbitrary scale the base is used at for the particular penalty, ''a'' is the [[Armour (skill)|armour skill]] of the subject, and ''s'' is the [[strength]] of the subject.&lt;br /&gt;
&lt;br /&gt;
This penalty is not applied directly, rather it is used in evasion, to hit, and cast chance. For to hit the scale used is 20, while for evasion and cast the scale used is 100. This syntax is the same for the other formula.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armour to hit penalty===&lt;br /&gt;
[[File:ToHitPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount reduces the accuracy of your melee attacks and decreases the chance of performing an unarmed [[auxiliary attack]] without the corresponding mutation.&lt;br /&gt;
&lt;br /&gt;
After calculating this formula; first the result of the division by 20 is randomly rounded up or down, then a value from 1 to the penalty is randomly selected as the final penalty applied for each attack. Typically this means that the highest possible penalty value is much less likely than any other roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Adjusted evasion penalty===&lt;br /&gt;
[[File:AdjustedEvasionPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount is subtracted from your [[evasion]] along with other factors such as your [[size]] and [[dodge]] skill before being stepped down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dodging penalty===&lt;br /&gt;
[[File:AdjustedDodgePenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Where ''B'' is the base dodge bonus (formula shown), ''S'' is the relationship between strength and encumbrance, ''d'' is dodge skill, ''D'' is dexterity stepped down if it is above 24, and ''F'' is normalized size factor.&lt;br /&gt;
&lt;br /&gt;
This penalty along with the evasion penalty impacts your ability to evade attacks. Due to the change of function when encumbrance nears strength, this penalty makes it a good idea to have a strength equal to or larger than two minus the encumbrance of the armour.&lt;br /&gt;
&lt;br /&gt;
The size factor is normalized around medium size, and can be derived from the following table:&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! Size !! Size factor&lt;br /&gt;
|-&lt;br /&gt;
| Little: [[Spriggan]] || 2 &lt;br /&gt;
|-&lt;br /&gt;
| Small: [[Kobold]], [[Halfling]] || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Medium: Most Races || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Large: [[Troll]], [[Ogre]], [[Centaur]], [[Naga]] || -1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stealth penalty===&lt;br /&gt;
[[File:StealthPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This penalty is subtracted from your [[stealth]] score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellcasting penalty===&lt;br /&gt;
[[File:CastPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
If this added to your shield penalty is positive then it is added to your failure chance. See [[spell success]] for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Penalty Analysis==&lt;br /&gt;
By calculating the second derivative of the dodge penalty plus the evasion penalty (formula shown above), we can measure the gains from additional strength for any given character. Using this information we can determine what value you would want to raise your strength to for the greatest benefit. The graph on the right shows a spike in gains from strength at two lower than the encumbrance rating of the armour, however a few points after that spike tend to be fairly beneficial as well. This relationship leads to the rule of thumb for strength that you should at least raise it to the same number as your encumbrance, however more strength is still likely to have a noticeable impact.&lt;br /&gt;
[[File:Diff2StrengthVsEncumbrance.png|thumb|The gains in dodge from strength for common body armour.]]&lt;br /&gt;
&lt;br /&gt;
[[File:AdjustedDodgePenaltySecondDerivative.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Armour no longer slows down unarmed melee attacks, and some of the mathematics have changed between 0.13 and 0.17.&lt;br /&gt;
&lt;br /&gt;
Encumbrance ratings were introduced in [[0.13]], replacing the EV penalty system.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Diff2StrengthVsEncumbrance.png&amp;diff=38285</id>
		<title>File:Diff2StrengthVsEncumbrance.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Diff2StrengthVsEncumbrance.png&amp;diff=38285"/>
				<updated>2015-09-23T05:00:44Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: The second differential of strength for the dodge penalty and evasion penalty from armour functions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The second differential of strength for the dodge penalty and evasion penalty from armour functions.&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:AdjustedDodgePenaltySecondDerivative.gif&amp;diff=38284</id>
		<title>File:AdjustedDodgePenaltySecondDerivative.gif</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:AdjustedDodgePenaltySecondDerivative.gif&amp;diff=38284"/>
				<updated>2015-09-23T04:30:12Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: The second derivative of the adjusted dodge penalty plus evasion penalty. Used to demonstrate how strength and encumbrance rating relate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The second derivative of the adjusted dodge penalty plus evasion penalty. Used to demonstrate how strength and encumbrance rating relate.&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38283</id>
		<title>Encumbrance rating</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38283"/>
				<updated>2015-09-23T03:54:41Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: /* Dodging penalty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
An '''encumbrance rating''' is a penalty applied by almost all body armour and [[barding]]s. This is a measure of how much your defensive equipment gets in the way of your attacks, spellcasting, and attempts to [[ev]]ade enemy attacks. Multiple sources of encumbrance rating stack with each other. [[Shields]] also have a penalty, but it is handled differently and is never actually named in game.&lt;br /&gt;
&lt;br /&gt;
In general, the heavier your equipment, the greater the encumbrance rating will be. You can reduce the impact of your encumbrance rating by increasing your [[strength]] or [[Armour (skill)|Armour]] with the exception of the stealth penalty, which is defined from the encumbrance. For the purposes of dodge it is best to have a strength equal to at least the encumbrance value minus three, though further strength will still provide you with diminishing returns. Reducing your to hit penalty is the hardest, and even with a strength of 72 and armour skill of 27 (the maximum values) both crystal and gold dragon armour suffer a penalty of 2, so you will need to improve your weapon skill and fighting to account for this.&lt;br /&gt;
&lt;br /&gt;
See the [[Armour#Tables of Armours|Table of Armours]] for numerical details on all items with encumbrance ratings.&lt;br /&gt;
&lt;br /&gt;
See this spreadsheet (and/or make a copy) for an armour penalty calculator: [https://docs.google.com/spreadsheets/d/1SgY-b12lecR1EHb7uopTqFP0E3FDr5_MsTHrwA0Z5MY/edit#gid=1843292358 Calculator]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Penalties==&lt;br /&gt;
===Adjusted body armour penalty===&lt;br /&gt;
[[Image:Baseencpenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
Where ''e'' is the encumbrance rating of the armour, ''S'' is an arbitrary scale the base is used at for the particular penalty, ''a'' is the [[Armour (skill)|armour skill]] of the subject, and ''s'' is the [[strength]] of the subject.&lt;br /&gt;
&lt;br /&gt;
This penalty is not applied directly, rather it is used in evasion, to hit, and cast chance. For to hit the scale used is 20, while for evasion and cast the scale used is 100. This syntax is the same for the other formula.&lt;br /&gt;
&lt;br /&gt;
===Armour to hit penalty===&lt;br /&gt;
[[File:ToHitPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount reduces the accuracy of your melee attacks and decreases the chance of performing an unarmed [[auxiliary attack]] without the corresponding mutation.&lt;br /&gt;
&lt;br /&gt;
After calculating this formula; first the result of the division by 20 is randomly rounded up or down, then a value from 1 to the penalty is randomly selected as the final penalty applied for each attack. Typically this means that the highest possible penalty value is much less likely than any other roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Adjusted evasion penalty===&lt;br /&gt;
[[File:AdjustedEvasionPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount is subtracted from your [[evasion]] along with other factors such as your [[size]] and [[dodge]] skill before being stepped down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dodging penalty===&lt;br /&gt;
[[File:AdjustedDodgePenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Where ''B'' is the base dodge bonus (formula shown), ''S'' is the relationship between strength and encumbrance, ''d'' is dodge skill, ''D'' is dexterity stepped down if it is above 24, and ''F'' is normalized size factor.&lt;br /&gt;
&lt;br /&gt;
This penalty along with the evasion penalty impacts your ability to evade attacks. Due to the change of function when encumbrance nears strength, this penalty makes it a good idea to have a strength equal to or larger than two minus the encumbrance of the armour.&lt;br /&gt;
&lt;br /&gt;
The size factor is normalized around medium size, and can be derived from the following table:&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! Size !! Size factor&lt;br /&gt;
|-&lt;br /&gt;
| Little: [[Spriggan]] || 2 &lt;br /&gt;
|-&lt;br /&gt;
| Small: [[Kobold]], [[Halfling]] || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Medium: Most Races || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Large: [[Troll]], [[Ogre]], [[Centaur]], [[Naga]] || -1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stealth penalty===&lt;br /&gt;
[[File:StealthPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This penalty is subtracted from your [[stealth]] score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellcasting penalty===&lt;br /&gt;
[[File:CastPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
If this added to your shield penalty is positive then it is added to your failure chance. See [[spell success]] for more information.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Armour no longer slows down unarmed melee attacks, and some of the mathematics have changed between 0.13 and 0.17.&lt;br /&gt;
&lt;br /&gt;
Encumbrance ratings were introduced in [[0.13]], replacing the EV penalty system.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:AdjustedDodgePenalty.gif&amp;diff=38282</id>
		<title>File:AdjustedDodgePenalty.gif</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:AdjustedDodgePenalty.gif&amp;diff=38282"/>
				<updated>2015-09-23T01:20:22Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: DizzySkin uploaded a new version of &amp;amp;quot;File:AdjustedDodgePenalty.gif&amp;amp;quot;: Flipping bonus to penalty.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The adjusted dodge penalty.&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:AdjustedDodgePenalty.gif&amp;diff=38281</id>
		<title>File:AdjustedDodgePenalty.gif</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:AdjustedDodgePenalty.gif&amp;diff=38281"/>
				<updated>2015-09-23T01:02:23Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: DizzySkin uploaded a new version of &amp;amp;quot;File:AdjustedDodgePenalty.gif&amp;amp;quot;: Improved formatting and resolved two errors in the formula.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The adjusted dodge penalty.&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38275</id>
		<title>Encumbrance rating</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38275"/>
				<updated>2015-09-21T20:10:13Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
An '''encumbrance rating''' is a penalty applied by almost all body armour and [[barding]]s. This is a measure of how much your defensive equipment gets in the way of your attacks, spellcasting, and attempts to [[ev]]ade enemy attacks. Multiple sources of encumbrance rating stack with each other. [[Shields]] also have a penalty, but it is handled differently and is never actually named in game.&lt;br /&gt;
&lt;br /&gt;
In general, the heavier your equipment, the greater the encumbrance rating will be. You can reduce the impact of your encumbrance rating by increasing your [[strength]] or [[Armour (skill)|Armour]] with the exception of the stealth penalty, which is defined from the encumbrance. For the purposes of dodge it is best to have a strength equal to at least the encumbrance value minus three, though further strength will still provide you with diminishing returns. Reducing your to hit penalty is the hardest, and even with a strength of 72 and armour skill of 27 (the maximum values) both crystal and gold dragon armour suffer a penalty of 2, so you will need to improve your weapon skill and fighting to account for this.&lt;br /&gt;
&lt;br /&gt;
See the [[Armour#Tables of Armours|Table of Armours]] for numerical details on all items with encumbrance ratings.&lt;br /&gt;
&lt;br /&gt;
See this spreadsheet (and/or make a copy) for an armour penalty calculator: [https://docs.google.com/spreadsheets/d/1SgY-b12lecR1EHb7uopTqFP0E3FDr5_MsTHrwA0Z5MY/edit#gid=1843292358 Calculator]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Penalties==&lt;br /&gt;
===Adjusted body armour penalty===&lt;br /&gt;
[[Image:Baseencpenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
Where ''e'' is the encumbrance rating of the armour, ''S'' is an arbitrary scale the base is used at for the particular penalty, ''a'' is the [[Armour (skill)|armour skill]] of the subject, and ''s'' is the [[strength]] of the subject.&lt;br /&gt;
&lt;br /&gt;
This penalty is not applied directly, rather it is used in evasion, to hit, and cast chance. For to hit the scale used is 20, while for evasion and cast the scale used is 100. This syntax is the same for the other formula.&lt;br /&gt;
&lt;br /&gt;
===Armour to hit penalty===&lt;br /&gt;
[[File:ToHitPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount reduces the accuracy of your melee attacks and decreases the chance of performing an unarmed [[auxiliary attack]] without the corresponding mutation.&lt;br /&gt;
&lt;br /&gt;
After calculating this formula; first the result of the division by 20 is randomly rounded up or down, then a value from 1 to the penalty is randomly selected as the final penalty applied for each attack. Typically this means that the highest possible penalty value is much less likely than any other roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Adjusted evasion penalty===&lt;br /&gt;
[[File:AdjustedEvasionPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount is subtracted from your [[evasion]] along with other factors such as your [[size]] and [[dodge]] skill before being stepped down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dodging penalty===&lt;br /&gt;
This penalty makes it harder to get some evasion from your [[dodging]] skill, and does nothing if you have not trained that skill.&lt;br /&gt;
&lt;br /&gt;
The dodge penalty is only applied if the encumbrance rating is over 3, if the penalty is applied then one of two formula are used:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If (e - 3) ≥ s&lt;br /&gt;
&lt;br /&gt;
[[File:DodgePenaltyUpper.gif]]&lt;br /&gt;
&lt;br /&gt;
* Else&lt;br /&gt;
&lt;br /&gt;
[[File:DodgePenaltyLower.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Where ''d'' is dodge skill, ''D'' is dexterity stepped down if it is above 24, and ''F'' is normalized size factor.&lt;br /&gt;
&lt;br /&gt;
The size factor is normalized around medium size, and can be derived from the following table:&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! Size !! Size factor&lt;br /&gt;
|-&lt;br /&gt;
| Little: [[Spriggan]] || 2 &lt;br /&gt;
|-&lt;br /&gt;
| Small: [[Kobold]], [[Halfling]] || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Medium: Most Races || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Large: [[Troll]], [[Ogre]], [[Centaur]], [[Naga]] || -1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stealth penalty===&lt;br /&gt;
[[File:StealthPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This penalty is subtracted from your [[stealth]] score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellcasting penalty===&lt;br /&gt;
[[File:CastPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
If this added to your shield penalty is positive then it is added to your failure chance. See [[spell success]] for more information.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Armour no longer slows down unarmed melee attacks, and some of the mathematics have changed between 0.13 and 0.17.&lt;br /&gt;
&lt;br /&gt;
Encumbrance ratings were introduced in [[0.13]], replacing the EV penalty system.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:DizzySkin&amp;diff=38274</id>
		<title>User:DizzySkin</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:DizzySkin&amp;diff=38274"/>
				<updated>2015-09-21T20:06:28Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: Created page with &amp;quot;Friendly neighborhood programmer / crawl player.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Friendly neighborhood programmer / crawl player.&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:DizzySkin&amp;diff=38273</id>
		<title>User talk:DizzySkin</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:DizzySkin&amp;diff=38273"/>
				<updated>2015-09-21T20:05:55Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: /* More welcome */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;br /&gt;
==More welcome==&lt;br /&gt;
I just wanted to give some kudos for all the fun formula edits you've done. It's always nice to see more of how the underlying mechanics work, even if all those numbers do tend to make my head spin a bit at first glance. :) --[[User:Buddy23Lee|Buddy23Lee]] ([[User talk:Buddy23Lee|talk]]) 12:51, 20 September 2015 (CEST)&lt;br /&gt;
:Happy to help!&lt;br /&gt;
:[[User:DizzySkin|DizzySkin]] ([[User talk:DizzySkin|talk]]) 22:05, 21 September 2015 (CEST)&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38272</id>
		<title>Encumbrance rating</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38272"/>
				<updated>2015-09-21T19:57:48Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: /* Adjusted body armour penalty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
An '''encumbrance rating''' is a penalty applied by almost all body armour and [[barding]]s. This is a measure of how much your defensive equipment gets in the way of your attacks, spellcasting, and attempts to [[ev]]ade enemy attacks. Multiple sources of encumbrance rating stack with each other. [[Shields]] also have a penalty, but it is handled differently and is never actually named in game.&lt;br /&gt;
&lt;br /&gt;
In general, the heavier your equipment, the greater the encumbrance rating will be. You can reduce the impact of your encumbrance rating by increasing your [[strength]] or [[Armour (skill)|Armour]] with the exception of the stealth penalty, which is defined from the encumbrance. For the purposes of dodge it is best to have a strength equal to or larger than the encumbrance value, though further strength will still provide you with diminishing returns. Reducing your to hit penalty is the hardest, and even with a strength of 72 and armour skill of 27 (the maximum values) both crystal and gold dragon armour suffer a penalty of 2, so you will need to improve your weapon skill and fighting to account for this.&lt;br /&gt;
&lt;br /&gt;
See the [[Armour#Tables of Armours|Table of Armours]] for numerical details on all items with encumbrance ratings.&lt;br /&gt;
&lt;br /&gt;
See this spreadsheet (and/or make a copy) for an armour penalty calculator: [https://docs.google.com/spreadsheets/d/1SgY-b12lecR1EHb7uopTqFP0E3FDr5_MsTHrwA0Z5MY/edit#gid=1843292358 Calculator]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Penalties==&lt;br /&gt;
===Adjusted body armour penalty===&lt;br /&gt;
[[Image:Baseencpenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
Where ''e'' is the encumbrance rating of the armour, ''S'' is an arbitrary scale the base is used at for the particular penalty, ''a'' is the [[Armour (skill)|armour skill]] of the subject, and ''s'' is the [[strength]] of the subject.&lt;br /&gt;
&lt;br /&gt;
This penalty is not applied directly, rather it is used in evasion, to hit, and cast chance. For to hit the scale used is 20, while for evasion and cast the scale used is 100. This syntax is the same for the other formula.&lt;br /&gt;
&lt;br /&gt;
===Armour to hit penalty===&lt;br /&gt;
[[File:ToHitPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount reduces the accuracy of your melee attacks and decreases the chance of performing an unarmed [[auxiliary attack]] without the corresponding mutation.&lt;br /&gt;
&lt;br /&gt;
After calculating this formula; first the result of the division by 20 is randomly rounded up or down, then a value from 1 to the penalty is randomly selected as the final penalty applied for each attack. Typically this means that the highest possible penalty value is much less likely than any other roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Adjusted evasion penalty===&lt;br /&gt;
[[File:AdjustedEvasionPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount is subtracted from your [[evasion]] along with other factors such as your [[size]] and [[dodge]] skill before being stepped down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dodging penalty===&lt;br /&gt;
This penalty makes it harder to get some evasion from your [[dodging]] skill, and does nothing if you have not trained that skill.&lt;br /&gt;
&lt;br /&gt;
The dodge penalty is only applied if the encumbrance rating is over 3, if the penalty is applied then one of two formula are used:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If (e - 3) ≥ s&lt;br /&gt;
&lt;br /&gt;
[[File:DodgePenaltyUpper.gif]]&lt;br /&gt;
&lt;br /&gt;
* Else&lt;br /&gt;
&lt;br /&gt;
[[File:DodgePenaltyLower.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Where ''d'' is dodge skill, ''D'' is dexterity stepped down if it is above 24, and ''F'' is normalized size factor.&lt;br /&gt;
&lt;br /&gt;
The size factor is normalized around medium size, and can be derived from the following table:&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! Size !! Size factor&lt;br /&gt;
|-&lt;br /&gt;
| Little: [[Spriggan]] || 2 &lt;br /&gt;
|-&lt;br /&gt;
| Small: [[Kobold]], [[Halfling]] || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Medium: Most Races || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Large: [[Troll]], [[Ogre]], [[Centaur]], [[Naga]] || -1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stealth penalty===&lt;br /&gt;
[[File:StealthPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This penalty is subtracted from your [[stealth]] score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellcasting penalty===&lt;br /&gt;
[[File:CastPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
If this added to your shield penalty is positive then it is added to your failure chance. See [[spell success]] for more information.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Armour no longer slows down unarmed melee attacks, and some of the mathematics have changed between 0.13 and 0.17.&lt;br /&gt;
&lt;br /&gt;
Encumbrance ratings were introduced in [[0.13]], replacing the EV penalty system.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38231</id>
		<title>Encumbrance rating</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38231"/>
				<updated>2015-09-19T18:26:57Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: /* Dodging penalty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
An '''encumbrance rating''' is a penalty applied by almost all body armour and [[barding]]s. This is a measure of how much your defensive equipment gets in the way of your attacks, spellcasting, and attempts to [[ev]]ade enemy attacks. Multiple sources of encumbrance rating stack with each other. [[Shields]] also have a penalty, but it is handled differently and is never actually named in game.&lt;br /&gt;
&lt;br /&gt;
In general, the heavier your equipment, the greater the encumbrance rating will be. You can reduce the impact of your encumbrance rating by increasing your [[strength]] or [[Armour (skill)|Armour]] with the exception of the stealth penalty, which is defined from the encumbrance. For the purposes of dodge it is best to have a strength equal to or larger than the encumbrance value, though further strength will still provide you with diminishing returns. Reducing your to hit penalty is the hardest, and even with a strength of 72 and armour skill of 27 (the maximum values) both crystal and gold dragon armour suffer a penalty of 2, so you will need to improve your weapon skill and fighting to account for this.&lt;br /&gt;
&lt;br /&gt;
See the [[Armour#Tables of Armours|Table of Armours]] for numerical details on all items with encumbrance ratings.&lt;br /&gt;
&lt;br /&gt;
See this spreadsheet (and/or make a copy) for an armour penalty calculator: [https://docs.google.com/spreadsheets/d/1SgY-b12lecR1EHb7uopTqFP0E3FDr5_MsTHrwA0Z5MY/edit#gid=1843292358 Calculator]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Penalties==&lt;br /&gt;
===Adjusted body armour penalty===&lt;br /&gt;
[[Image:Baseencpenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
Where ''b(S)'' is the base evasion penalty function over a scale, ''e'' is the encumbrance rating of the armour, ''S'' is an arbitrary scale the base is used at for the particular penalty, ''a'' is the [[Armour (skill)|armour skill]] of the subject, and ''s'' is the [[strength]] of the subject.&lt;br /&gt;
&lt;br /&gt;
This penalty is not applied directly, rather it is used in evasion, to hit, and cast chance. For to hit the scale used is 20, while for evasion and cast the scale used is 100. This syntax is the same for the other formula.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armour to hit penalty===&lt;br /&gt;
[[File:ToHitPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount reduces the accuracy of your melee attacks and decreases the chance of performing an unarmed [[auxiliary attack]] without the corresponding mutation.&lt;br /&gt;
&lt;br /&gt;
After calculating this formula; first the result of the division by 20 is randomly rounded up or down, then a value from 1 to the penalty is randomly selected as the final penalty applied for each attack. Typically this means that the highest possible penalty value is much less likely than any other roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Adjusted evasion penalty===&lt;br /&gt;
[[File:AdjustedEvasionPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount is subtracted from your [[evasion]] along with other factors such as your [[size]] and [[dodge]] skill before being stepped down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dodging penalty===&lt;br /&gt;
This penalty makes it harder to get some evasion from your [[dodging]] skill, and does nothing if you have not trained that skill.&lt;br /&gt;
&lt;br /&gt;
The dodge penalty is only applied if the encumbrance rating is over 3, if the penalty is applied then one of two formula are used:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If (e - 3) ≥ s&lt;br /&gt;
&lt;br /&gt;
[[File:DodgePenaltyUpper.gif]]&lt;br /&gt;
&lt;br /&gt;
* Else&lt;br /&gt;
&lt;br /&gt;
[[File:DodgePenaltyLower.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Where ''d'' is dodge skill, ''D'' is dexterity stepped down if it is above 24, and ''F'' is normalized size factor.&lt;br /&gt;
&lt;br /&gt;
The size factor is normalized around medium size, and can be derived from the following table:&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! Size !! Size factor&lt;br /&gt;
|-&lt;br /&gt;
| Little: [[Spriggan]] || 2 &lt;br /&gt;
|-&lt;br /&gt;
| Small: [[Kobold]], [[Halfling]] || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Medium: Most Races || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Large: [[Troll]], [[Ogre]], [[Centaur]], [[Naga]] || -1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stealth penalty===&lt;br /&gt;
[[File:StealthPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This penalty is subtracted from your [[stealth]] score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellcasting penalty===&lt;br /&gt;
[[File:CastPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
If this added to your shield penalty is positive then it is added to your failure chance. See [[spell success]] for more information.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Armour no longer slows down unarmed melee attacks, and some of the mathematics have changed between 0.13 and 0.17.&lt;br /&gt;
&lt;br /&gt;
Encumbrance ratings were introduced in [[0.13]], replacing the EV penalty system.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38230</id>
		<title>Encumbrance rating</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38230"/>
				<updated>2015-09-19T18:19:32Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: Added a reference to an external calculator I made to help reduce confusion from the horrible formula.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
An '''encumbrance rating''' is a penalty applied by almost all body armour and [[barding]]s. This is a measure of how much your defensive equipment gets in the way of your attacks, spellcasting, and attempts to [[ev]]ade enemy attacks. Multiple sources of encumbrance rating stack with each other. [[Shields]] also have a penalty, but it is handled differently and is never actually named in game.&lt;br /&gt;
&lt;br /&gt;
In general, the heavier your equipment, the greater the encumbrance rating will be. You can reduce the impact of your encumbrance rating by increasing your [[strength]] or [[Armour (skill)|Armour]] with the exception of the stealth penalty, which is defined from the encumbrance. For the purposes of dodge it is best to have a strength equal to or larger than the encumbrance value, though further strength will still provide you with diminishing returns. Reducing your to hit penalty is the hardest, and even with a strength of 72 and armour skill of 27 (the maximum values) both crystal and gold dragon armour suffer a penalty of 2, so you will need to improve your weapon skill and fighting to account for this.&lt;br /&gt;
&lt;br /&gt;
See the [[Armour#Tables of Armours|Table of Armours]] for numerical details on all items with encumbrance ratings.&lt;br /&gt;
&lt;br /&gt;
See this spreadsheet (and/or make a copy) for an armour penalty calculator: [https://docs.google.com/spreadsheets/d/1SgY-b12lecR1EHb7uopTqFP0E3FDr5_MsTHrwA0Z5MY/edit#gid=1843292358 Calculator]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Penalties==&lt;br /&gt;
===Adjusted body armour penalty===&lt;br /&gt;
[[Image:Baseencpenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
Where ''b(S)'' is the base evasion penalty function over a scale, ''e'' is the encumbrance rating of the armour, ''S'' is an arbitrary scale the base is used at for the particular penalty, ''a'' is the [[Armour (skill)|armour skill]] of the subject, and ''s'' is the [[strength]] of the subject.&lt;br /&gt;
&lt;br /&gt;
This penalty is not applied directly, rather it is used in evasion, to hit, and cast chance. For to hit the scale used is 20, while for evasion and cast the scale used is 100. This syntax is the same for the other formula.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armour to hit penalty===&lt;br /&gt;
[[File:ToHitPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount reduces the accuracy of your melee attacks and decreases the chance of performing an unarmed [[auxiliary attack]] without the corresponding mutation.&lt;br /&gt;
&lt;br /&gt;
After calculating this formula; first the result of the division by 20 is randomly rounded up or down, then a value from 1 to the penalty is randomly selected as the final penalty applied for each attack. Typically this means that the highest possible penalty value is much less likely than any other roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Adjusted evasion penalty===&lt;br /&gt;
[[File:AdjustedEvasionPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount is subtracted from your [[evasion]] along with other factors such as your [[size]] and [[dodge]] skill before being stepped down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dodging penalty===&lt;br /&gt;
This penalty makes it harder to get some evasion from your [[dodging]] skill, and does nothing if you have not trained that skill.&lt;br /&gt;
&lt;br /&gt;
The dodge penalty is only applied if the encumbrance rating is over 3, if the penalty is applied then one of two formula are used:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If (e - 3) ≥ s&lt;br /&gt;
&lt;br /&gt;
[[File:DodgePenaltyUpper.gif]]&lt;br /&gt;
&lt;br /&gt;
* Else&lt;br /&gt;
&lt;br /&gt;
[[File:DodgePenaltyLower.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Where ''d'' is dodge skill, ''D'' is dexterity stepped down if it is above 24, and ''F'' is normalized size factor.&lt;br /&gt;
&lt;br /&gt;
The size factor is normalized around medium size, and can be derived from the following table:&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! Size !! Size factor&lt;br /&gt;
|-&lt;br /&gt;
| Little: [[Spriggan]] || -2 &lt;br /&gt;
|-&lt;br /&gt;
| Small: [[Kobold]], [[Halfling]] || -1 &lt;br /&gt;
|-&lt;br /&gt;
| Medium: Most Races || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Large: [[Troll]], [[Ogre]], [[Centaur]], [[Naga]] || 1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stealth penalty===&lt;br /&gt;
[[File:StealthPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This penalty is subtracted from your [[stealth]] score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellcasting penalty===&lt;br /&gt;
[[File:CastPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
If this added to your shield penalty is positive then it is added to your failure chance. See [[spell success]] for more information.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Armour no longer slows down unarmed melee attacks, and some of the mathematics have changed between 0.13 and 0.17.&lt;br /&gt;
&lt;br /&gt;
Encumbrance ratings were introduced in [[0.13]], replacing the EV penalty system.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38229</id>
		<title>Encumbrance rating</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38229"/>
				<updated>2015-09-19T18:10:10Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
An '''encumbrance rating''' is a penalty applied by almost all body armour and [[barding]]s. This is a measure of how much your defensive equipment gets in the way of your attacks, spellcasting, and attempts to [[ev]]ade enemy attacks. Multiple sources of encumbrance rating stack with each other. [[Shields]] also have a penalty, but it is handled differently and is never actually named in game.&lt;br /&gt;
&lt;br /&gt;
In general, the heavier your equipment, the greater the encumbrance rating will be. You can reduce the impact of your encumbrance rating by increasing your [[strength]] or [[Armour (skill)|Armour]] with the exception of the stealth penalty, which is defined from the encumbrance. For the purposes of dodge it is best to have a strength equal to or larger than the encumbrance value, though further strength will still provide you with diminishing returns. Reducing your to hit penalty is the hardest, and even with a strength of 72 and armour skill of 27 (the maximum values) both crystal and gold dragon armour suffer a penalty of 2, so you will need to improve your weapon skill and fighting to account for this.&lt;br /&gt;
&lt;br /&gt;
See the [[Armour#Tables of Armours|Table of Armours]] for numerical details on all items with encumbrance ratings.&lt;br /&gt;
&lt;br /&gt;
==Penalties==&lt;br /&gt;
===Adjusted body armour penalty===&lt;br /&gt;
[[Image:Baseencpenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
Where ''b(S)'' is the base evasion penalty function over a scale, ''e'' is the encumbrance rating of the armour, ''S'' is an arbitrary scale the base is used at for the particular penalty, ''a'' is the [[Armour (skill)|armour skill]] of the subject, and ''s'' is the [[strength]] of the subject.&lt;br /&gt;
&lt;br /&gt;
This penalty is not applied directly, rather it is used in evasion, to hit, and cast chance. For to hit the scale used is 20, while for evasion and cast the scale used is 100. This syntax is the same for the other formula.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armour to hit penalty===&lt;br /&gt;
[[File:ToHitPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount reduces the accuracy of your melee attacks and decreases the chance of performing an unarmed [[auxiliary attack]] without the corresponding mutation.&lt;br /&gt;
&lt;br /&gt;
After calculating this formula; first the result of the division by 20 is randomly rounded up or down, then a value from 1 to the penalty is randomly selected as the final penalty applied for each attack. Typically this means that the highest possible penalty value is much less likely than any other roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Adjusted evasion penalty===&lt;br /&gt;
[[File:AdjustedEvasionPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount is subtracted from your [[evasion]] along with other factors such as your [[size]] and [[dodge]] skill before being stepped down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dodging penalty===&lt;br /&gt;
This penalty makes it harder to get some evasion from your [[dodging]] skill, and does nothing if you have not trained that skill.&lt;br /&gt;
&lt;br /&gt;
The dodge penalty is only applied if the encumbrance rating is over 3, if the penalty is applied then one of two formula are used:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If (e - 3) ≥ s&lt;br /&gt;
&lt;br /&gt;
[[File:DodgePenaltyUpper.gif]]&lt;br /&gt;
&lt;br /&gt;
* Else&lt;br /&gt;
&lt;br /&gt;
[[File:DodgePenaltyLower.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Where ''d'' is dodge skill, ''D'' is dexterity stepped down if it is above 24, and ''F'' is normalized size factor.&lt;br /&gt;
&lt;br /&gt;
The size factor is normalized around medium size, and can be derived from the following table:&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! Size !! Size factor&lt;br /&gt;
|-&lt;br /&gt;
| Little: [[Spriggan]] || -2 &lt;br /&gt;
|-&lt;br /&gt;
| Small: [[Kobold]], [[Halfling]] || -1 &lt;br /&gt;
|-&lt;br /&gt;
| Medium: Most Races || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Large: [[Troll]], [[Ogre]], [[Centaur]], [[Naga]] || 1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stealth penalty===&lt;br /&gt;
[[File:StealthPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This penalty is subtracted from your [[stealth]] score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellcasting penalty===&lt;br /&gt;
[[File:CastPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
If this added to your shield penalty is positive then it is added to your failure chance. See [[spell success]] for more information.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Armour no longer slows down unarmed melee attacks, and some of the mathematics have changed between 0.13 and 0.17.&lt;br /&gt;
&lt;br /&gt;
Encumbrance ratings were introduced in [[0.13]], replacing the EV penalty system.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38228</id>
		<title>Encumbrance rating</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38228"/>
				<updated>2015-09-19T17:56:55Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: /* Dodging penalty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
An '''encumbrance rating''' is a penalty applied by almost all body armour and [[barding]]s. This is a measure of how much your defensive equipment gets in the way of your attacks, spellcasting, and attempts to [[ev]]ade enemy attacks. Multiple sources of encumbrance rating stack with each other. [[Shields]] also have a penalty, but it is handled differently and is never actually named in game.&lt;br /&gt;
&lt;br /&gt;
In general, the heavier your equipment, the greater the encumbrance rating will be. You can reduce the impact of your encumbrance rating by increasing your [[strength]] or [[Armour (skill)|Armour]]; generally speaking, having strength equal to the item's encumbrance rating will significantly reduce the penalty it applies, though further strength will still provide you with diminishing returns.&lt;br /&gt;
&lt;br /&gt;
See the [[Armour#Tables of Armours|Table of Armours]] for numerical details on all items with encumbrance ratings.&lt;br /&gt;
&lt;br /&gt;
==Penalties==&lt;br /&gt;
===Adjusted body armour penalty===&lt;br /&gt;
[[Image:Baseencpenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
Where ''b(S)'' is the base evasion penalty function over a scale, ''e'' is the encumbrance rating of the armour, ''S'' is an arbitrary scale the base is used at for the particular penalty, ''a'' is the [[Armour (skill)|armour skill]] of the subject, and ''s'' is the [[strength]] of the subject.&lt;br /&gt;
&lt;br /&gt;
This penalty is not applied directly, rather it is used in evasion, to hit, and cast chance. For to hit the scale used is 20, while for evasion and cast the scale used is 100. This syntax is the same for the other formula.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armour to hit penalty===&lt;br /&gt;
[[File:ToHitPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount reduces the accuracy of your melee attacks and decreases the chance of performing an unarmed [[auxiliary attack]] without the corresponding mutation.&lt;br /&gt;
&lt;br /&gt;
After calculating this formula; first the result of the division by 20 is randomly rounded up or down, then a value from 1 to the penalty is randomly selected as the final penalty applied for each attack. Typically this means that the highest possible penalty value is much less likely than any other roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Adjusted evasion penalty===&lt;br /&gt;
[[File:AdjustedEvasionPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount is subtracted from your [[evasion]] along with other factors such as your [[size]] and [[dodge]] skill before being stepped down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dodging penalty===&lt;br /&gt;
This penalty makes it harder to get some evasion from your [[dodging]] skill, and does nothing if you have not trained that skill.&lt;br /&gt;
&lt;br /&gt;
The dodge penalty is only applied if the encumbrance rating is over 3, if the penalty is applied then one of two formula are used:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If (e - 3) ≥ s&lt;br /&gt;
&lt;br /&gt;
[[File:DodgePenaltyUpper.gif]]&lt;br /&gt;
&lt;br /&gt;
* Else&lt;br /&gt;
&lt;br /&gt;
[[File:DodgePenaltyLower.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Where ''d'' is dodge skill, ''D'' is dexterity stepped down if it is above 24, and ''F'' is normalized size factor.&lt;br /&gt;
&lt;br /&gt;
The size factor is normalized around medium size, and can be derived from the following table:&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! Size !! Size factor&lt;br /&gt;
|-&lt;br /&gt;
| Little: [[Spriggan]] || -2 &lt;br /&gt;
|-&lt;br /&gt;
| Small: [[Kobold]], [[Halfling]] || -1 &lt;br /&gt;
|-&lt;br /&gt;
| Medium: Most Races || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Large: [[Troll]], [[Ogre]], [[Centaur]], [[Naga]] || 1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stealth penalty===&lt;br /&gt;
[[File:StealthPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This penalty is subtracted from your [[stealth]] score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellcasting penalty===&lt;br /&gt;
[[File:CastPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
If this added to your shield penalty is positive then it is added to your failure chance. See [[spell success]] for more information.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Armour no longer slows down unarmed melee attacks, and some of the mathematics have changed between 0.13 and 0.17.&lt;br /&gt;
&lt;br /&gt;
Encumbrance ratings were introduced in [[0.13]], replacing the EV penalty system.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38227</id>
		<title>Encumbrance rating</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38227"/>
				<updated>2015-09-19T17:56:40Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: /* Penalties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
An '''encumbrance rating''' is a penalty applied by almost all body armour and [[barding]]s. This is a measure of how much your defensive equipment gets in the way of your attacks, spellcasting, and attempts to [[ev]]ade enemy attacks. Multiple sources of encumbrance rating stack with each other. [[Shields]] also have a penalty, but it is handled differently and is never actually named in game.&lt;br /&gt;
&lt;br /&gt;
In general, the heavier your equipment, the greater the encumbrance rating will be. You can reduce the impact of your encumbrance rating by increasing your [[strength]] or [[Armour (skill)|Armour]]; generally speaking, having strength equal to the item's encumbrance rating will significantly reduce the penalty it applies, though further strength will still provide you with diminishing returns.&lt;br /&gt;
&lt;br /&gt;
See the [[Armour#Tables of Armours|Table of Armours]] for numerical details on all items with encumbrance ratings.&lt;br /&gt;
&lt;br /&gt;
==Penalties==&lt;br /&gt;
===Adjusted body armour penalty===&lt;br /&gt;
[[Image:Baseencpenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
Where ''b(S)'' is the base evasion penalty function over a scale, ''e'' is the encumbrance rating of the armour, ''S'' is an arbitrary scale the base is used at for the particular penalty, ''a'' is the [[Armour (skill)|armour skill]] of the subject, and ''s'' is the [[strength]] of the subject.&lt;br /&gt;
&lt;br /&gt;
This penalty is not applied directly, rather it is used in evasion, to hit, and cast chance. For to hit the scale used is 20, while for evasion and cast the scale used is 100. This syntax is the same for the other formula.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armour to hit penalty===&lt;br /&gt;
[[File:ToHitPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount reduces the accuracy of your melee attacks and decreases the chance of performing an unarmed [[auxiliary attack]] without the corresponding mutation.&lt;br /&gt;
&lt;br /&gt;
After calculating this formula; first the result of the division by 20 is randomly rounded up or down, then a value from 1 to the penalty is randomly selected as the final penalty applied for each attack. Typically this means that the highest possible penalty value is much less likely than any other roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Adjusted evasion penalty===&lt;br /&gt;
[[File:AdjustedEvasionPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount is subtracted from your [[evasion]] along with other factors such as your [[size]] and [[dodge]] skill before being stepped down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dodging penalty===&lt;br /&gt;
This penalty makes it harder to get some evasion from your [[dodging]] skill, and does nothing if you have not trained that skill.&lt;br /&gt;
&lt;br /&gt;
The dodge penalty is only applied if the encumbrance rating is over 3, if the penalty is applied then one of two formula are used:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If (e - 3) ≥ s:&lt;br /&gt;
&lt;br /&gt;
[[File:DodgePenaltyUpper.gif]]&lt;br /&gt;
&lt;br /&gt;
* Else&lt;br /&gt;
&lt;br /&gt;
[[File:DodgePenaltyLower.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Where ''d'' is dodge skill, ''D'' is dexterity stepped down if it is above 24, and ''F'' is normalized size factor.&lt;br /&gt;
&lt;br /&gt;
The size factor is normalized around medium size, and can be derived from the following table:&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! Size !! Size factor&lt;br /&gt;
|-&lt;br /&gt;
| Little: [[Spriggan]] || -2 &lt;br /&gt;
|-&lt;br /&gt;
| Small: [[Kobold]], [[Halfling]] || -1 &lt;br /&gt;
|-&lt;br /&gt;
| Medium: Most Races || 0 &lt;br /&gt;
|-&lt;br /&gt;
| Large: [[Troll]], [[Ogre]], [[Centaur]], [[Naga]] || 1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stealth penalty===&lt;br /&gt;
[[File:StealthPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This penalty is subtracted from your [[stealth]] score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellcasting penalty===&lt;br /&gt;
[[File:CastPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
If this added to your shield penalty is positive then it is added to your failure chance. See [[spell success]] for more information.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Armour no longer slows down unarmed melee attacks, and some of the mathematics have changed between 0.13 and 0.17.&lt;br /&gt;
&lt;br /&gt;
Encumbrance ratings were introduced in [[0.13]], replacing the EV penalty system.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:DodgePenaltyLower.gif&amp;diff=38226</id>
		<title>File:DodgePenaltyLower.gif</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:DodgePenaltyLower.gif&amp;diff=38226"/>
				<updated>2015-09-19T17:41:38Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: The low encumbrance value formula for the dodge armour penalty.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The low encumbrance value formula for the dodge armour penalty.&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:CastPenalty.gif&amp;diff=38225</id>
		<title>File:CastPenalty.gif</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:CastPenalty.gif&amp;diff=38225"/>
				<updated>2015-09-19T17:30:38Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: DizzySkin uploaded a new version of &amp;amp;quot;File:CastPenalty.gif&amp;amp;quot;: Reworking math on encumbrance page to be more accurate, updating images to match.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The cast penalty from armour.&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:StealthPenalty.gif&amp;diff=38224</id>
		<title>File:StealthPenalty.gif</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:StealthPenalty.gif&amp;diff=38224"/>
				<updated>2015-09-19T17:30:26Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: DizzySkin uploaded a new version of &amp;amp;quot;File:StealthPenalty.gif&amp;amp;quot;: Reworking math on encumbrance page to be more accurate, updating images to match.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armour Stealth Penalty.&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:DodgePenaltyUpper.gif&amp;diff=38223</id>
		<title>File:DodgePenaltyUpper.gif</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:DodgePenaltyUpper.gif&amp;diff=38223"/>
				<updated>2015-09-19T17:30:12Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: DizzySkin uploaded a new version of &amp;amp;quot;File:DodgePenaltyUpper.gif&amp;amp;quot;: The high encumbrance value formula for the dodge armour penalty.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The low encumbrance value formula for the dodge armour penalty.&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:DodgePenaltyUpper.gif&amp;diff=38222</id>
		<title>File:DodgePenaltyUpper.gif</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:DodgePenaltyUpper.gif&amp;diff=38222"/>
				<updated>2015-09-19T17:29:24Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: The low encumbrance value formula for the dodge armour penalty.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The low encumbrance value formula for the dodge armour penalty.&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:AdjustedEvasionPenalty.gif&amp;diff=38221</id>
		<title>File:AdjustedEvasionPenalty.gif</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:AdjustedEvasionPenalty.gif&amp;diff=38221"/>
				<updated>2015-09-19T17:28:09Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: DizzySkin uploaded a new version of &amp;amp;quot;File:AdjustedEvasionPenalty.gif&amp;amp;quot;: Reworking math on encumbrance page to be more accurate, updating images to match.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The adjusted evasion penalty.&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:ToHitPenalty.gif&amp;diff=38220</id>
		<title>File:ToHitPenalty.gif</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:ToHitPenalty.gif&amp;diff=38220"/>
				<updated>2015-09-19T17:27:48Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: DizzySkin uploaded a new version of &amp;amp;quot;File:ToHitPenalty.gif&amp;amp;quot;: Reworking math on encumbrance page to be more accurate, updating images to match.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ti hit penalty from armour.&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Baseencpenalty.gif&amp;diff=38219</id>
		<title>File:Baseencpenalty.gif</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Baseencpenalty.gif&amp;diff=38219"/>
				<updated>2015-09-19T17:27:25Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: DizzySkin uploaded a new version of &amp;amp;quot;File:Baseencpenalty.gif&amp;amp;quot;: Reworking math on encumbrance page to be more accurate, updating images to match.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The formula for calculating the base encumbrance penalty from armour.&lt;br /&gt;
s = Strength&lt;br /&gt;
e = Encumbrance Value&lt;br /&gt;
a = Armour Skill&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38218</id>
		<title>Encumbrance rating</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38218"/>
				<updated>2015-09-19T13:22:10Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
An '''encumbrance rating''' is a penalty applied by almost all body armour and [[barding]]s. This is a measure of how much your defensive equipment gets in the way of your attacks, spellcasting, and attempts to [[ev]]ade enemy attacks. Multiple sources of encumbrance rating stack with each other. [[Shields]] also have a penalty, but it is handled differently and is never actually named in game.&lt;br /&gt;
&lt;br /&gt;
In general, the heavier your equipment, the greater the encumbrance rating will be. You can reduce the impact of your encumbrance rating by increasing your [[strength]] or [[Armour (skill)|Armour]]; generally speaking, having strength equal to the item's encumbrance rating will significantly reduce the penalty it applies, though further strength will still provide you with diminishing returns.&lt;br /&gt;
&lt;br /&gt;
See the [[Armour#Tables of Armours|Table of Armours]] for numerical details on all items with encumbrance ratings.&lt;br /&gt;
&lt;br /&gt;
==Penalties==&lt;br /&gt;
===Adjusted body armour penalty===&lt;br /&gt;
[[Image:Baseencpenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
Where ''b(S)'' is the base evasion penalty function over a scale, ''e'' is the encumbrance rating of the armour, ''S'' is an arbitrary scale the base is used at for the particular penalty, ''a'' is the [[Armour (skill)|armour skill]] of the subject, and ''s'' is the [[strength]] of the subject.&lt;br /&gt;
&lt;br /&gt;
This penalty is not applied directly, rather it is necessary for calculating the to hit, evasion, and spell casting penalties, which each have a specific scale they use for the ''S'' value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armour to hit penalty===&lt;br /&gt;
[[File:ToHitPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount reduces the accuracy of your melee attacks and decreases the chance of performing an unarmed [[auxiliary attack]] without the corresponding mutation.&lt;br /&gt;
&lt;br /&gt;
First the result of the division by 20 is randomly rounded up or down, then a value from 1 to the penalty is randomly selected as the final penalty applied for each attack. Typically this means that the highest possible penalty value is much less likely than any other roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Adjusted evasion penalty===&lt;br /&gt;
[[File:AdjustedEvasionPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount is subtracted from your [[evasion]] along with other factors such as your [[size]] and [[dodge]] skill before being stepped down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dodging penalty===&lt;br /&gt;
[[File:AdjustedDodgePenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This penalty makes it harder to get some evasion from your [[dodging]] skill, and does nothing if you have not trained that skill.&lt;br /&gt;
&lt;br /&gt;
The dodge penalty is only applied if the encumbrance rating is over 3, at which point if your [[strength]] is lower than the encumbrance rating then this is subtracted from your dodge bonus, otherwise if your strength is larger or equal to the encumbrance rating then your dodge bonus is scaled by the penalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stealth penalty===&lt;br /&gt;
[[File:StealthPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This penalty is subtracted from your [[stealth]] score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellcasting penalty===&lt;br /&gt;
[[File:CastPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
If this added to your shield penalty is positive then it is added to your failure chance. See [[spell success]] for more information.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Armour no longer slows down unarmed melee attacks, and some of the mathematics have changed between 0.13 and 0.17.&lt;br /&gt;
&lt;br /&gt;
Encumbrance ratings were introduced in [[0.13]], replacing the EV penalty system.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38217</id>
		<title>Encumbrance rating</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38217"/>
				<updated>2015-09-19T13:21:30Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: /* Penalties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&lt;br /&gt;
An '''encumbrance rating''' is a penalty applied by almost all body armour and [[barding]]s. This is a measure of how much your defensive equipment gets in the way of your attacks, spellcasting, and attempts to [[ev]]ade enemy attacks. Multiple sources of encumbrance rating stack with each other. [[Shields]] also have a penalty, but it is handled differently and is never actually named in game.&lt;br /&gt;
&lt;br /&gt;
In general, the heavier your equipment, the greater the encumbrance rating will be. You can reduce the impact of your encumbrance rating by increasing your [[strength]] or [[Armour (skill)|Armour]]; generally speaking, having strength equal to the item's encumbrance rating will significantly reduce the penalty it applies, though further strength will still provide you with diminishing returns.&lt;br /&gt;
&lt;br /&gt;
See the [[Armour#Tables of Armours|Table of Armours]] for numerical details on all items with encumbrance ratings.&lt;br /&gt;
&lt;br /&gt;
==Penalties==&lt;br /&gt;
===Adjusted body armour penalty===&lt;br /&gt;
[[Image:Baseencpenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
Where ''b(S)'' is the base evasion penalty function over a scale, ''e'' is the encumbrance rating of the armour, ''S'' is an arbitrary scale the base is used at for the particular penalty, ''a'' is the [[Armour (skill)|armour skill]] of the subject, and ''s'' is the [[strength]] of the subject.&lt;br /&gt;
&lt;br /&gt;
This penalty is not applied directly, rather it is necessary for calculating the to hit, evasion, and spell casting penalties, which each have a specific scale they use for the ''S'' value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armour to hit penalty===&lt;br /&gt;
[[File:ToHitPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount reduces the accuracy of your melee attacks and decreases the chance of performing an unarmed [[auxiliary attack]] without the corresponding mutation.&lt;br /&gt;
&lt;br /&gt;
First the result of the division by 20 is randomly rounded up or down, then a value from 1 to the penalty is randomly selected as the final penalty applied for each attack. Typically this means that the highest possible penalty value is much less likely than any other roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Adjusted evasion penalty===&lt;br /&gt;
[[File:AdjustedEvasionPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount is subtracted from your [[evasion]] along with other factors such as your [[size]] and [[dodge]] skill before being stepped down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dodging penalty===&lt;br /&gt;
[[File:AdjustedDodgePenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This penalty makes it harder to get some evasion from your [[dodging]] skill, and does nothing if you have not trained that skill.&lt;br /&gt;
&lt;br /&gt;
The dodge penalty is only applied if the encumbrance rating is over 3, at which point if your [[strength]] is lower than the encumbrance rating then this is subtracted from your dodge bonus, otherwise if your strength is larger or equal to the encumbrance rating then your dodge bonus is scaled by the penalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stealth penalty===&lt;br /&gt;
[[File:StealthPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This penalty is subtracted from your [[stealth]] score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellcasting penalty===&lt;br /&gt;
[[File:CastPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
If this added to your shield penalty is positive then it is added to your failure chance. See [[spell success]] for more information.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Armour no longer slows down unarmed melee attacks, and some of the mathematics have changed between 0.13 and 0.17.&lt;br /&gt;
&lt;br /&gt;
Encumbrance ratings were introduced in [[0.13]], replacing the EV penalty system.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38216</id>
		<title>Encumbrance rating</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38216"/>
				<updated>2015-09-19T13:20:54Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&lt;br /&gt;
An '''encumbrance rating''' is a penalty applied by almost all body armour and [[barding]]s. This is a measure of how much your defensive equipment gets in the way of your attacks, spellcasting, and attempts to [[ev]]ade enemy attacks. Multiple sources of encumbrance rating stack with each other. [[Shields]] also have a penalty, but it is handled differently and is never actually named in game.&lt;br /&gt;
&lt;br /&gt;
In general, the heavier your equipment, the greater the encumbrance rating will be. You can reduce the impact of your encumbrance rating by increasing your [[strength]] or [[Armour (skill)|Armour]]; generally speaking, having strength equal to the item's encumbrance rating will significantly reduce the penalty it applies, though further strength will still provide you with diminishing returns.&lt;br /&gt;
&lt;br /&gt;
See the [[Armour#Tables of Armours|Table of Armours]] for numerical details on all items with encumbrance ratings.&lt;br /&gt;
&lt;br /&gt;
==Penalties==&lt;br /&gt;
===Adjusted body armour penalty===&lt;br /&gt;
[[Image:Baseencpenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
Where ''b(S)'' is the base evasion penalty function over a scale, ''e'' is the encumbrance rating of the armour, ''S'' is an arbitrary scale the base is used at for the particular penalty, ''a'' is the [[Armour (skill)|armour skill]] of the subject, and ''s'' is the [[strength]] of the subject.&lt;br /&gt;
&lt;br /&gt;
This penalty is not applied directly, rather it is necessary for calculating the to hit, evasion, and spell casting penalties, which each have a specific scale they use for the ''S'' value.&lt;br /&gt;
&lt;br /&gt;
===Armour to hit penalty===&lt;br /&gt;
[[File:ToHitPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount reduces the accuracy of your melee attacks and decreases the chance of performing an unarmed [[auxiliary attack]] without the corresponding mutation.&lt;br /&gt;
&lt;br /&gt;
First the result of the division by 20 is randomly rounded up or down, then a value from 1 to the penalty is randomly selected as the final penalty applied for each attack. Typically this means that the highest possible penalty value is much less likely than any other roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Adjusted evasion penalty===&lt;br /&gt;
[[File:AdjustedEvasionPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount is subtracted from your [[evasion]] along with other factors such as your [[size]] and [[dodge]] skill before being stepped down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dodging penalty===&lt;br /&gt;
[[File:AdjustedDodgePenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This penalty makes it harder to get some evasion from your [[dodging]] skill, and does nothing if you have not trained that skill.&lt;br /&gt;
&lt;br /&gt;
The dodge penalty is only applied if the encumbrance rating is over 3, at which point if your [[strength]] is lower than the encumbrance rating then this is subtracted from your dodge bonus, otherwise if your strength is larger or equal to the encumbrance rating then your dodge bonus is scaled by the penalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stealth penalty===&lt;br /&gt;
[[File:StealthPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This penalty is subtracted from your [[stealth]] score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellcasting penalty===&lt;br /&gt;
[[File:CastPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
If this added to your shield penalty is positive then it is added to your failure chance. See [[spell success]] for more information.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Armour no longer slows down unarmed melee attacks, and some of the mathematics have changed between 0.13 and 0.17.&lt;br /&gt;
&lt;br /&gt;
Encumbrance ratings were introduced in [[0.13]], replacing the EV penalty system.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38215</id>
		<title>Encumbrance rating</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38215"/>
				<updated>2015-09-19T13:19:59Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: /* Spellcasting penalty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&lt;br /&gt;
An '''encumbrance rating''' is a penalty applied by almost all body armour and [[barding]]s. This is a measure of how much your defensive equipment gets in the way of your attacks, spellcasting, and attempts to [[ev]]ade enemy attacks. Multiple sources of encumbrance rating stack with each other. [[Shields]] also have a penalty, but it is handled differently and is never actually named in game.&lt;br /&gt;
&lt;br /&gt;
In general, the heavier your equipment, the greater the encumbrance rating will be. You can reduce the impact of your encumbrance rating by increasing your [[strength]] or [[Armour (skill)|Armour]]; generally speaking, having strength equal to the item's encumbrance rating will significantly reduce the penalty it applies, though further strength will still provide you with diminishing returns.&lt;br /&gt;
&lt;br /&gt;
See the [[Armour#Tables of Armours|Table of Armours]] for numerical details on all items with encumbrance ratings.&lt;br /&gt;
&lt;br /&gt;
==Penalties==&lt;br /&gt;
===Adjusted body armour penalty===&lt;br /&gt;
[[Image:Baseencpenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
Where ''b(S)'' is the base evasion penalty function over a scale, ''e'' is the encumbrance rating of the armour, ''S'' is an arbitrary scale the base is used at for the particular penalty, ''a'' is the [[Armour (skill)|armour skill]] of the subject, and ''s'' is the [[strength]] of the subject.&lt;br /&gt;
&lt;br /&gt;
This penalty is not applied directly, rather it is necessary for calculating the to hit, evasion, and spell casting penalties, which each have a specific scale they use for the ''S'' value.&lt;br /&gt;
&lt;br /&gt;
===Armour to hit penalty===&lt;br /&gt;
[[File:ToHitPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount reduces the accuracy of your melee attacks and decreases the chance of performing an unarmed [[auxiliary attack]] without the corresponding mutation.&lt;br /&gt;
&lt;br /&gt;
First the result of the division by 20 is randomly rounded up or down, then a value from 1 to the penalty is randomly selected as the final penalty applied for each attack. Typically this means that the highest possible penalty value is much less likely than any other roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Adjusted evasion penalty===&lt;br /&gt;
[[File:AdjustedEvasionPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount is subtracted from your [[evasion]] along with other factors such as your [[size]] and [[dodge]] skill before being stepped down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dodging penalty===&lt;br /&gt;
[[File:AdjustedDodgePenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This penalty makes it harder to get some evasion from your [[dodging]] skill, and does nothing if you have not trained that skill.&lt;br /&gt;
&lt;br /&gt;
The dodge penalty is only applied if the encumbrance rating is over 3, at which point if your [[strength]] is lower than the encumbrance rating then this is subtracted from your dodge bonus, otherwise if your strength is larger or equal to the encumbrance rating then your dodge bonus is scaled by the penalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stealth penalty===&lt;br /&gt;
[[File:StealthPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This penalty is subtracted from your [[stealth]] score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellcasting penalty===&lt;br /&gt;
[[File:CastPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
If this added to your shield penalty is positive then it is added to your failure chance. See [[spell success]] for more information.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Encumbrance ratings were introduced in [[0.13]], replacing the EV penalty system.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:CastPenalty.gif&amp;diff=38214</id>
		<title>File:CastPenalty.gif</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:CastPenalty.gif&amp;diff=38214"/>
				<updated>2015-09-19T13:18:54Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: The cast penalty from armour.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The cast penalty from armour.&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38213</id>
		<title>Encumbrance rating</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38213"/>
				<updated>2015-09-19T13:15:43Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: /* Adjusted body armour penalty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&lt;br /&gt;
An '''encumbrance rating''' is a penalty applied by almost all body armour and [[barding]]s. This is a measure of how much your defensive equipment gets in the way of your attacks, spellcasting, and attempts to [[ev]]ade enemy attacks. Multiple sources of encumbrance rating stack with each other. [[Shields]] also have a penalty, but it is handled differently and is never actually named in game.&lt;br /&gt;
&lt;br /&gt;
In general, the heavier your equipment, the greater the encumbrance rating will be. You can reduce the impact of your encumbrance rating by increasing your [[strength]] or [[Armour (skill)|Armour]]; generally speaking, having strength equal to the item's encumbrance rating will significantly reduce the penalty it applies, though further strength will still provide you with diminishing returns.&lt;br /&gt;
&lt;br /&gt;
See the [[Armour#Tables of Armours|Table of Armours]] for numerical details on all items with encumbrance ratings.&lt;br /&gt;
&lt;br /&gt;
==Penalties==&lt;br /&gt;
===Adjusted body armour penalty===&lt;br /&gt;
[[Image:Baseencpenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
Where ''b(S)'' is the base evasion penalty function over a scale, ''e'' is the encumbrance rating of the armour, ''S'' is an arbitrary scale the base is used at for the particular penalty, ''a'' is the [[Armour (skill)|armour skill]] of the subject, and ''s'' is the [[strength]] of the subject.&lt;br /&gt;
&lt;br /&gt;
This penalty is not applied directly, rather it is necessary for calculating the to hit, evasion, and spell casting penalties, which each have a specific scale they use for the ''S'' value.&lt;br /&gt;
&lt;br /&gt;
===Armour to hit penalty===&lt;br /&gt;
[[File:ToHitPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount reduces the accuracy of your melee attacks and decreases the chance of performing an unarmed [[auxiliary attack]] without the corresponding mutation.&lt;br /&gt;
&lt;br /&gt;
First the result of the division by 20 is randomly rounded up or down, then a value from 1 to the penalty is randomly selected as the final penalty applied for each attack. Typically this means that the highest possible penalty value is much less likely than any other roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Adjusted evasion penalty===&lt;br /&gt;
[[File:AdjustedEvasionPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount is subtracted from your [[evasion]] along with other factors such as your [[size]] and [[dodge]] skill before being stepped down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dodging penalty===&lt;br /&gt;
[[File:AdjustedDodgePenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This penalty makes it harder to get some evasion from your [[dodging]] skill, and does nothing if you have not trained that skill.&lt;br /&gt;
&lt;br /&gt;
The dodge penalty is only applied if the encumbrance rating is over 3, at which point if your [[strength]] is lower than the encumbrance rating then this is subtracted from your dodge bonus, otherwise if your strength is larger or equal to the encumbrance rating then your dodge bonus is scaled by the penalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stealth penalty===&lt;br /&gt;
[[File:StealthPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This penalty is subtracted from your [[stealth]] score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellcasting penalty===&lt;br /&gt;
{{crawlquote|25×Adjusted body armour penalty - Racial bonus + 25×Shield penalty - 20}}&lt;br /&gt;
If this amount is positive it is added to your failure chance. See [[spell success]] for more information.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Encumbrance ratings were introduced in [[0.13]], replacing the EV penalty system.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38212</id>
		<title>Encumbrance rating</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38212"/>
				<updated>2015-09-19T13:10:31Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: /* Adjusted body armour penalty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&lt;br /&gt;
An '''encumbrance rating''' is a penalty applied by almost all body armour and [[barding]]s. This is a measure of how much your defensive equipment gets in the way of your attacks, spellcasting, and attempts to [[ev]]ade enemy attacks. Multiple sources of encumbrance rating stack with each other. [[Shields]] also have a penalty, but it is handled differently and is never actually named in game.&lt;br /&gt;
&lt;br /&gt;
In general, the heavier your equipment, the greater the encumbrance rating will be. You can reduce the impact of your encumbrance rating by increasing your [[strength]] or [[Armour (skill)|Armour]]; generally speaking, having strength equal to the item's encumbrance rating will significantly reduce the penalty it applies, though further strength will still provide you with diminishing returns.&lt;br /&gt;
&lt;br /&gt;
See the [[Armour#Tables of Armours|Table of Armours]] for numerical details on all items with encumbrance ratings.&lt;br /&gt;
&lt;br /&gt;
==Penalties==&lt;br /&gt;
===Adjusted body armour penalty===&lt;br /&gt;
[[Image:Baseencpenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
Where ''b(S)'' is the base evasion penalty function over a scale, ''e'' is the encumbrance rating of the armour, ''S'' is an arbitrary scale the base is used at for the particular penalty, ''a'' is the [[Armour (skill)|armour skill]] of the subject, and ''s'' is the [[strength]] of the subject.&lt;br /&gt;
&lt;br /&gt;
This penalty is not applied directly, rather it is necessary for calculating the to hit and evasion penalties, which each have a specific scale they use for the ''S'' value.&lt;br /&gt;
&lt;br /&gt;
===Armour to hit penalty===&lt;br /&gt;
[[File:ToHitPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount reduces the accuracy of your melee attacks and decreases the chance of performing an unarmed [[auxiliary attack]] without the corresponding mutation.&lt;br /&gt;
&lt;br /&gt;
First the result of the division by 20 is randomly rounded up or down, then a value from 1 to the penalty is randomly selected as the final penalty applied for each attack. Typically this means that the highest possible penalty value is much less likely than any other roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Adjusted evasion penalty===&lt;br /&gt;
[[File:AdjustedEvasionPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount is subtracted from your [[evasion]] along with other factors such as your [[size]] and [[dodge]] skill before being stepped down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dodging penalty===&lt;br /&gt;
[[File:AdjustedDodgePenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This penalty makes it harder to get some evasion from your [[dodging]] skill, and does nothing if you have not trained that skill.&lt;br /&gt;
&lt;br /&gt;
The dodge penalty is only applied if the encumbrance rating is over 3, at which point if your [[strength]] is lower than the encumbrance rating then this is subtracted from your dodge bonus, otherwise if your strength is larger or equal to the encumbrance rating then your dodge bonus is scaled by the penalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stealth penalty===&lt;br /&gt;
[[File:StealthPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This penalty is subtracted from your [[stealth]] score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellcasting penalty===&lt;br /&gt;
{{crawlquote|25×Adjusted body armour penalty - Racial bonus + 25×Shield penalty - 20}}&lt;br /&gt;
If this amount is positive it is added to your failure chance. See [[spell success]] for more information.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Encumbrance ratings were introduced in [[0.13]], replacing the EV penalty system.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38211</id>
		<title>Encumbrance rating</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38211"/>
				<updated>2015-09-19T13:10:20Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: /* Adjusted body armour penalty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&lt;br /&gt;
An '''encumbrance rating''' is a penalty applied by almost all body armour and [[barding]]s. This is a measure of how much your defensive equipment gets in the way of your attacks, spellcasting, and attempts to [[ev]]ade enemy attacks. Multiple sources of encumbrance rating stack with each other. [[Shields]] also have a penalty, but it is handled differently and is never actually named in game.&lt;br /&gt;
&lt;br /&gt;
In general, the heavier your equipment, the greater the encumbrance rating will be. You can reduce the impact of your encumbrance rating by increasing your [[strength]] or [[Armour (skill)|Armour]]; generally speaking, having strength equal to the item's encumbrance rating will significantly reduce the penalty it applies, though further strength will still provide you with diminishing returns.&lt;br /&gt;
&lt;br /&gt;
See the [[Armour#Tables of Armours|Table of Armours]] for numerical details on all items with encumbrance ratings.&lt;br /&gt;
&lt;br /&gt;
==Penalties==&lt;br /&gt;
===Adjusted body armour penalty===&lt;br /&gt;
[[Image:Baseencpenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
Where ''b(S)'' is the base evasion penalty function over a scale, ''e'' is the encumbrance rating of the armour, ''S'' is an arbitrary scale the base is used at for the particular penalty, ''a'' is the [[Armour (skill)|armour skill]] of the subject, and ''s'' is the [[strength]] of the subject.&lt;br /&gt;
&lt;br /&gt;
This penalty is not applied directly, rather it is necessary for calculating the to hit and evasion penaltys, which each have a specific scale they use for the ''S'' value.&lt;br /&gt;
&lt;br /&gt;
===Armour to hit penalty===&lt;br /&gt;
[[File:ToHitPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount reduces the accuracy of your melee attacks and decreases the chance of performing an unarmed [[auxiliary attack]] without the corresponding mutation.&lt;br /&gt;
&lt;br /&gt;
First the result of the division by 20 is randomly rounded up or down, then a value from 1 to the penalty is randomly selected as the final penalty applied for each attack. Typically this means that the highest possible penalty value is much less likely than any other roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Adjusted evasion penalty===&lt;br /&gt;
[[File:AdjustedEvasionPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount is subtracted from your [[evasion]] along with other factors such as your [[size]] and [[dodge]] skill before being stepped down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dodging penalty===&lt;br /&gt;
[[File:AdjustedDodgePenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This penalty makes it harder to get some evasion from your [[dodging]] skill, and does nothing if you have not trained that skill.&lt;br /&gt;
&lt;br /&gt;
The dodge penalty is only applied if the encumbrance rating is over 3, at which point if your [[strength]] is lower than the encumbrance rating then this is subtracted from your dodge bonus, otherwise if your strength is larger or equal to the encumbrance rating then your dodge bonus is scaled by the penalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stealth penalty===&lt;br /&gt;
[[File:StealthPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This penalty is subtracted from your [[stealth]] score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellcasting penalty===&lt;br /&gt;
{{crawlquote|25×Adjusted body armour penalty - Racial bonus + 25×Shield penalty - 20}}&lt;br /&gt;
If this amount is positive it is added to your failure chance. See [[spell success]] for more information.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Encumbrance ratings were introduced in [[0.13]], replacing the EV penalty system.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38210</id>
		<title>Encumbrance rating</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38210"/>
				<updated>2015-09-19T13:09:30Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: /* Penalties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&lt;br /&gt;
An '''encumbrance rating''' is a penalty applied by almost all body armour and [[barding]]s. This is a measure of how much your defensive equipment gets in the way of your attacks, spellcasting, and attempts to [[ev]]ade enemy attacks. Multiple sources of encumbrance rating stack with each other. [[Shields]] also have a penalty, but it is handled differently and is never actually named in game.&lt;br /&gt;
&lt;br /&gt;
In general, the heavier your equipment, the greater the encumbrance rating will be. You can reduce the impact of your encumbrance rating by increasing your [[strength]] or [[Armour (skill)|Armour]]; generally speaking, having strength equal to the item's encumbrance rating will significantly reduce the penalty it applies, though further strength will still provide you with diminishing returns.&lt;br /&gt;
&lt;br /&gt;
See the [[Armour#Tables of Armours|Table of Armours]] for numerical details on all items with encumbrance ratings.&lt;br /&gt;
&lt;br /&gt;
==Penalties==&lt;br /&gt;
===Adjusted body armour penalty===&lt;br /&gt;
[[Image:Baseencpenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
Where ''b(S)'' is the base evasion penalty function over a scale, ''e'' is the encumbrance rating of the armour, ''S'' is an arbitrary scale the base is used at for the particular penalty, ''a'' is the [[Armour (skill)|armour skill]] of the subject, and ''s'' is the [[strength]] of the subject.&lt;br /&gt;
&lt;br /&gt;
This penalty is not applied directly, rather it is necessary for calculating each individual penalty, which each have a specific scale they use for the ''S'' value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armour to hit penalty===&lt;br /&gt;
[[File:ToHitPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount reduces the accuracy of your melee attacks and decreases the chance of performing an unarmed [[auxiliary attack]] without the corresponding mutation.&lt;br /&gt;
&lt;br /&gt;
First the result of the division by 20 is randomly rounded up or down, then a value from 1 to the penalty is randomly selected as the final penalty applied for each attack. Typically this means that the highest possible penalty value is much less likely than any other roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Adjusted evasion penalty===&lt;br /&gt;
[[File:AdjustedEvasionPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount is subtracted from your [[evasion]] along with other factors such as your [[size]] and [[dodge]] skill before being stepped down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dodging penalty===&lt;br /&gt;
[[File:AdjustedDodgePenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This penalty makes it harder to get some evasion from your [[dodging]] skill, and does nothing if you have not trained that skill.&lt;br /&gt;
&lt;br /&gt;
The dodge penalty is only applied if the encumbrance rating is over 3, at which point if your [[strength]] is lower than the encumbrance rating then this is subtracted from your dodge bonus, otherwise if your strength is larger or equal to the encumbrance rating then your dodge bonus is scaled by the penalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stealth penalty===&lt;br /&gt;
[[File:StealthPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This penalty is subtracted from your [[stealth]] score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellcasting penalty===&lt;br /&gt;
{{crawlquote|25×Adjusted body armour penalty - Racial bonus + 25×Shield penalty - 20}}&lt;br /&gt;
If this amount is positive it is added to your failure chance. See [[spell success]] for more information.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Encumbrance ratings were introduced in [[0.13]], replacing the EV penalty system.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:StealthPenalty.gif&amp;diff=38209</id>
		<title>File:StealthPenalty.gif</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:StealthPenalty.gif&amp;diff=38209"/>
				<updated>2015-09-19T13:08:35Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: Armour Stealth Penalty.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armour Stealth Penalty.&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:ToHitPenalty.gif&amp;diff=38208</id>
		<title>File:ToHitPenalty.gif</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:ToHitPenalty.gif&amp;diff=38208"/>
				<updated>2015-09-19T12:56:37Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: The ti hit penalty from armour.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ti hit penalty from armour.&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38207</id>
		<title>Encumbrance rating</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38207"/>
				<updated>2015-09-19T12:50:42Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: /* Adjusted evasion penalty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&lt;br /&gt;
An '''encumbrance rating''' is a penalty applied by almost all body armour and [[barding]]s. This is a measure of how much your defensive equipment gets in the way of your attacks, spellcasting, and attempts to [[ev]]ade enemy attacks. Multiple sources of encumbrance rating stack with each other. [[Shields]] also have a penalty, but it is handled differently and is never actually named in game.&lt;br /&gt;
&lt;br /&gt;
In general, the heavier your equipment, the greater the encumbrance rating will be. You can reduce the impact of your encumbrance rating by increasing your [[strength]] or [[Armour (skill)|Armour]]; generally speaking, having strength equal to the item's encumbrance rating will significantly reduce the penalty it applies, though further strength will still provide you with diminishing returns.&lt;br /&gt;
&lt;br /&gt;
See the [[Armour#Tables of Armours|Table of Armours]] for numerical details on all items with encumbrance ratings.&lt;br /&gt;
&lt;br /&gt;
==Penalties==&lt;br /&gt;
===Adjusted body armour penalty===&lt;br /&gt;
[[Image:Baseencpenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
Where ''b(S)'' is the base evasion penalty function over a scale, ''e'' is the encumbrance rating of the armour, ''S'' is an arbitrary scale the base is used at for the particular penalty, ''a'' is the [[Armour (skill)|armour skill]] of the subject, and ''s'' is the [[strength]] of the subject.&lt;br /&gt;
&lt;br /&gt;
This penalty is not applied directly, rather it is necessary for calculating each individual penalty, which each have a specific scale they use for the ''S'' value.&lt;br /&gt;
&lt;br /&gt;
===Unarmed Combat speed penalty===&lt;br /&gt;
{{crawlquote|1d10 + 2d(Adjusted body armour penalty) - 10}}&lt;br /&gt;
If this amount is greater than zero, it is added to your [[unarmed combat]] attack delay (in [[aut]]s).&lt;br /&gt;
&lt;br /&gt;
===Armour to hit penalty===&lt;br /&gt;
{{crawlquote|1d(Adjusted body armour penalty)}}&lt;br /&gt;
This amount reduces the accuracy of your melee attacks and decreases the chance of performing an unarmed [[auxiliary attack]] without the corresponding mutation.&lt;br /&gt;
&lt;br /&gt;
===Adjusted evasion penalty===&lt;br /&gt;
&lt;br /&gt;
[[File:AdjustedEvasionPenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This amount is subtracted from your [[evasion]] along with other factors such as your [[size]] and [[dodge]] skill before being stepped down.&lt;br /&gt;
&lt;br /&gt;
===Dodging penalty===&lt;br /&gt;
[[File:AdjustedDodgePenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This penalty makes it harder to get some evasion from your [[dodging]] skill, and does nothing if you have not trained that skill.&lt;br /&gt;
&lt;br /&gt;
The dodge penalty is only applied if the encumbrance rating is over 3, at which point if your [[strength]] is lower than the encumbrance rating then this is subtracted from your dodge bonus, otherwise if your strength is larger or equal to the encumbrance rating then your dodge bonus is scaled by the penalty.&lt;br /&gt;
&lt;br /&gt;
===Stealth penalty===&lt;br /&gt;
{{crawlquote|2 × (body armour encumbrance rating)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; / 3}}&lt;br /&gt;
This amount is subtracted from your [[stealth]] score.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting penalty===&lt;br /&gt;
{{crawlquote|25×Adjusted body armour penalty - Racial bonus + 25×Shield penalty - 20}}&lt;br /&gt;
If this amount is positive it is added to your failure chance. See [[spell success]] for more information.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Encumbrance ratings were introduced in [[0.13]], replacing the EV penalty system.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38206</id>
		<title>Encumbrance rating</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38206"/>
				<updated>2015-09-19T12:47:45Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: /* Dodging penalty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&lt;br /&gt;
An '''encumbrance rating''' is a penalty applied by almost all body armour and [[barding]]s. This is a measure of how much your defensive equipment gets in the way of your attacks, spellcasting, and attempts to [[ev]]ade enemy attacks. Multiple sources of encumbrance rating stack with each other. [[Shields]] also have a penalty, but it is handled differently and is never actually named in game.&lt;br /&gt;
&lt;br /&gt;
In general, the heavier your equipment, the greater the encumbrance rating will be. You can reduce the impact of your encumbrance rating by increasing your [[strength]] or [[Armour (skill)|Armour]]; generally speaking, having strength equal to the item's encumbrance rating will significantly reduce the penalty it applies, though further strength will still provide you with diminishing returns.&lt;br /&gt;
&lt;br /&gt;
See the [[Armour#Tables of Armours|Table of Armours]] for numerical details on all items with encumbrance ratings.&lt;br /&gt;
&lt;br /&gt;
==Penalties==&lt;br /&gt;
===Adjusted body armour penalty===&lt;br /&gt;
[[Image:Baseencpenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
Where ''b(S)'' is the base evasion penalty function over a scale, ''e'' is the encumbrance rating of the armour, ''S'' is an arbitrary scale the base is used at for the particular penalty, ''a'' is the [[Armour (skill)|armour skill]] of the subject, and ''s'' is the [[strength]] of the subject.&lt;br /&gt;
&lt;br /&gt;
This penalty is not applied directly, rather it is necessary for calculating each individual penalty, which each have a specific scale they use for the ''S'' value.&lt;br /&gt;
&lt;br /&gt;
===Unarmed Combat speed penalty===&lt;br /&gt;
{{crawlquote|1d10 + 2d(Adjusted body armour penalty) - 10}}&lt;br /&gt;
If this amount is greater than zero, it is added to your [[unarmed combat]] attack delay (in [[aut]]s).&lt;br /&gt;
&lt;br /&gt;
===Armour to hit penalty===&lt;br /&gt;
{{crawlquote|1d(Adjusted body armour penalty)}}&lt;br /&gt;
This amount reduces the accuracy of your melee attacks and decreases the chance of performing an unarmed [[auxiliary attack]] without the corresponding mutation.&lt;br /&gt;
&lt;br /&gt;
===Adjusted evasion penalty===&lt;br /&gt;
{{crawlquote|Barding ER/3 + Adjusted body armour penalty}}&lt;br /&gt;
This amount is subtracted from your [[evasion]] before applying a stepdown function.&lt;br /&gt;
&lt;br /&gt;
===Dodging penalty===&lt;br /&gt;
[[File:AdjustedDodgePenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
This penalty makes it harder to get some evasion from your [[dodging]] skill, and does nothing if you have not trained that skill.&lt;br /&gt;
&lt;br /&gt;
The dodge penalty is only applied if the encumbrance rating is over 3, at which point if your [[strength]] is lower than the encumbrance rating then this is subtracted from your dodge bonus, otherwise if your strength is larger or equal to the encumbrance rating then your dodge bonus is scaled by the penalty.&lt;br /&gt;
&lt;br /&gt;
===Stealth penalty===&lt;br /&gt;
{{crawlquote|2 × (body armour encumbrance rating)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; / 3}}&lt;br /&gt;
This amount is subtracted from your [[stealth]] score.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting penalty===&lt;br /&gt;
{{crawlquote|25×Adjusted body armour penalty - Racial bonus + 25×Shield penalty - 20}}&lt;br /&gt;
If this amount is positive it is added to your failure chance. See [[spell success]] for more information.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Encumbrance ratings were introduced in [[0.13]], replacing the EV penalty system.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:AdjustedEvasionPenalty.gif&amp;diff=38205</id>
		<title>File:AdjustedEvasionPenalty.gif</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:AdjustedEvasionPenalty.gif&amp;diff=38205"/>
				<updated>2015-09-19T12:44:46Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: The adjusted evasion penalty.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The adjusted evasion penalty.&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:AdjustedDodgePenalty.gif&amp;diff=38204</id>
		<title>File:AdjustedDodgePenalty.gif</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:AdjustedDodgePenalty.gif&amp;diff=38204"/>
				<updated>2015-09-19T12:44:19Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: The adjusted dodge penalty.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The adjusted dodge penalty.&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38203</id>
		<title>Encumbrance rating</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38203"/>
				<updated>2015-09-19T12:11:44Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: /* Adjusted body armour penalty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&lt;br /&gt;
An '''encumbrance rating''' is a penalty applied by almost all body armour and [[barding]]s. This is a measure of how much your defensive equipment gets in the way of your attacks, spellcasting, and attempts to [[ev]]ade enemy attacks. Multiple sources of encumbrance rating stack with each other. [[Shields]] also have a penalty, but it is handled differently and is never actually named in game.&lt;br /&gt;
&lt;br /&gt;
In general, the heavier your equipment, the greater the encumbrance rating will be. You can reduce the impact of your encumbrance rating by increasing your [[strength]] or [[Armour (skill)|Armour]]; generally speaking, having strength equal to the item's encumbrance rating will significantly reduce the penalty it applies, though further strength will still provide you with diminishing returns.&lt;br /&gt;
&lt;br /&gt;
See the [[Armour#Tables of Armours|Table of Armours]] for numerical details on all items with encumbrance ratings.&lt;br /&gt;
&lt;br /&gt;
==Penalties==&lt;br /&gt;
===Adjusted body armour penalty===&lt;br /&gt;
[[Image:Baseencpenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
Where ''b(S)'' is the base evasion penalty function over a scale, ''e'' is the encumbrance rating of the armour, ''S'' is an arbitrary scale the base is used at for the particular penalty, ''a'' is the [[Armour (skill)|armour skill]] of the subject, and ''s'' is the [[strength]] of the subject.&lt;br /&gt;
&lt;br /&gt;
This penalty is not applied directly, rather it is necessary for calculating each individual penalty, which each have a specific scale they use for the ''S'' value.&lt;br /&gt;
&lt;br /&gt;
===Unarmed Combat speed penalty===&lt;br /&gt;
{{crawlquote|1d10 + 2d(Adjusted body armour penalty) - 10}}&lt;br /&gt;
If this amount is greater than zero, it is added to your [[unarmed combat]] attack delay (in [[aut]]s).&lt;br /&gt;
&lt;br /&gt;
===Armour to hit penalty===&lt;br /&gt;
{{crawlquote|1d(Adjusted body armour penalty)}}&lt;br /&gt;
This amount reduces the accuracy of your melee attacks and decreases the chance of performing an unarmed [[auxiliary attack]] without the corresponding mutation.&lt;br /&gt;
&lt;br /&gt;
===Adjusted evasion penalty===&lt;br /&gt;
{{crawlquote|Barding ER/3 + Adjusted body armour penalty}}&lt;br /&gt;
This amount is subtracted from your [[evasion]] before applying a stepdown function.&lt;br /&gt;
&lt;br /&gt;
===Dodging penalty===&lt;br /&gt;
The games takes your body armour encumbrance rating and adds to it (or subtracts from it) a percentage which depends on your size:&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! Size !! Size factor&lt;br /&gt;
|-&lt;br /&gt;
| Little: [[Spriggan]] || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Small: [[Kobold]], [[Halfling]] || +25%&lt;br /&gt;
|-&lt;br /&gt;
| Medium || +0%  &lt;br /&gt;
|-&lt;br /&gt;
| Large: [[Troll]], [[Ogre]], [[Centaur]], [[Naga]] || -25%&lt;br /&gt;
|}&lt;br /&gt;
If the resulting value is greater than 3, the difference is multiplied by 10, divided by your [[strength]] and subtracted from your dodge bonus, if you had any. This penalty makes it harder to get some evasion from your [[dodging]] skill, and does nothing if you have not trained that skill.&lt;br /&gt;
&lt;br /&gt;
===Stealth penalty===&lt;br /&gt;
{{crawlquote|2 × (body armour encumbrance rating)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; / 3}}&lt;br /&gt;
This amount is subtracted from your [[stealth]] score.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting penalty===&lt;br /&gt;
{{crawlquote|25×Adjusted body armour penalty - Racial bonus + 25×Shield penalty - 20}}&lt;br /&gt;
If this amount is positive it is added to your failure chance. See [[spell success]] for more information.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Encumbrance ratings were introduced in [[0.13]], replacing the EV penalty system.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Baseencpenalty.gif&amp;diff=38202</id>
		<title>File:Baseencpenalty.gif</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Baseencpenalty.gif&amp;diff=38202"/>
				<updated>2015-09-19T12:10:51Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: DizzySkin uploaded a new version of &amp;amp;quot;File:Baseencpenalty.gif&amp;amp;quot;: Altered the expression to be a function over the Scale it is used at.
I decided to include the scale value from the code as a multiplication before integer division is not someth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The formula for calculating the base encumbrance penalty from armour.&lt;br /&gt;
s = Strength&lt;br /&gt;
e = Encumbrance Value&lt;br /&gt;
a = Armour Skill&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38201</id>
		<title>Encumbrance rating</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38201"/>
				<updated>2015-09-19T11:53:53Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: /* Adjusted body armour penalty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&lt;br /&gt;
An '''encumbrance rating''' is a penalty applied by almost all body armour and [[barding]]s. This is a measure of how much your defensive equipment gets in the way of your attacks, spellcasting, and attempts to [[ev]]ade enemy attacks. Multiple sources of encumbrance rating stack with each other. [[Shields]] also have a penalty, but it is handled differently and is never actually named in game.&lt;br /&gt;
&lt;br /&gt;
In general, the heavier your equipment, the greater the encumbrance rating will be. You can reduce the impact of your encumbrance rating by increasing your [[strength]] or [[Armour (skill)|Armour]]; generally speaking, having strength equal to the item's encumbrance rating will significantly reduce the penalty it applies, though further strength will still provide you with diminishing returns.&lt;br /&gt;
&lt;br /&gt;
See the [[Armour#Tables of Armours|Table of Armours]] for numerical details on all items with encumbrance ratings.&lt;br /&gt;
&lt;br /&gt;
==Penalties==&lt;br /&gt;
===Adjusted body armour penalty===&lt;br /&gt;
[[Image:Baseencpenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
Where ''e'' is the encumbrance rating of the armour, ''S'' is an arbitrary scale the base is used at for the particular penalty, ''a'' is the [[Armour (skill)|armour skill]] of the subject, and ''s'' is the [[strength]] of the subject.&lt;br /&gt;
&lt;br /&gt;
This penalty is not applied directly, rather it is necessary for calculating each individual penalty, which each have a specific scale they use for the ''S'' value.&lt;br /&gt;
&lt;br /&gt;
===Unarmed Combat speed penalty===&lt;br /&gt;
{{crawlquote|1d10 + 2d(Adjusted body armour penalty) - 10}}&lt;br /&gt;
If this amount is greater than zero, it is added to your [[unarmed combat]] attack delay (in [[aut]]s).&lt;br /&gt;
&lt;br /&gt;
===Armour to hit penalty===&lt;br /&gt;
{{crawlquote|1d(Adjusted body armour penalty)}}&lt;br /&gt;
This amount reduces the accuracy of your melee attacks and decreases the chance of performing an unarmed [[auxiliary attack]] without the corresponding mutation.&lt;br /&gt;
&lt;br /&gt;
===Adjusted evasion penalty===&lt;br /&gt;
{{crawlquote|Barding ER/3 + Adjusted body armour penalty}}&lt;br /&gt;
This amount is subtracted from your [[evasion]] before applying a stepdown function.&lt;br /&gt;
&lt;br /&gt;
===Dodging penalty===&lt;br /&gt;
The games takes your body armour encumbrance rating and adds to it (or subtracts from it) a percentage which depends on your size:&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! Size !! Size factor&lt;br /&gt;
|-&lt;br /&gt;
| Little: [[Spriggan]] || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Small: [[Kobold]], [[Halfling]] || +25%&lt;br /&gt;
|-&lt;br /&gt;
| Medium || +0%  &lt;br /&gt;
|-&lt;br /&gt;
| Large: [[Troll]], [[Ogre]], [[Centaur]], [[Naga]] || -25%&lt;br /&gt;
|}&lt;br /&gt;
If the resulting value is greater than 3, the difference is multiplied by 10, divided by your [[strength]] and subtracted from your dodge bonus, if you had any. This penalty makes it harder to get some evasion from your [[dodging]] skill, and does nothing if you have not trained that skill.&lt;br /&gt;
&lt;br /&gt;
===Stealth penalty===&lt;br /&gt;
{{crawlquote|2 × (body armour encumbrance rating)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; / 3}}&lt;br /&gt;
This amount is subtracted from your [[stealth]] score.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting penalty===&lt;br /&gt;
{{crawlquote|25×Adjusted body armour penalty - Racial bonus + 25×Shield penalty - 20}}&lt;br /&gt;
If this amount is positive it is added to your failure chance. See [[spell success]] for more information.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Encumbrance ratings were introduced in [[0.13]], replacing the EV penalty system.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Baseencpenalty.gif&amp;diff=38200</id>
		<title>File:Baseencpenalty.gif</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Baseencpenalty.gif&amp;diff=38200"/>
				<updated>2015-09-19T11:52:42Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: DizzySkin uploaded a new version of &amp;amp;quot;File:Baseencpenalty.gif&amp;amp;quot;: Removed information specific to the 'to hit' penalty.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The formula for calculating the base encumbrance penalty from armour.&lt;br /&gt;
s = Strength&lt;br /&gt;
e = Encumbrance Value&lt;br /&gt;
a = Armour Skill&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38199</id>
		<title>Encumbrance rating</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38199"/>
				<updated>2015-09-19T09:19:07Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: /* Adjusted body armour penalty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&lt;br /&gt;
An '''encumbrance rating''' is a penalty applied by almost all body armour and [[barding]]s. This is a measure of how much your defensive equipment gets in the way of your attacks, spellcasting, and attempts to [[ev]]ade enemy attacks. Multiple sources of encumbrance rating stack with each other. [[Shields]] also have a penalty, but it is handled differently and is never actually named in game.&lt;br /&gt;
&lt;br /&gt;
In general, the heavier your equipment, the greater the encumbrance rating will be. You can reduce the impact of your encumbrance rating by increasing your [[strength]] or [[Armour (skill)|Armour]]; generally speaking, having strength equal to the item's encumbrance rating will significantly reduce the penalty it applies, though further strength will still provide you with diminishing returns.&lt;br /&gt;
&lt;br /&gt;
See the [[Armour#Tables of Armours|Table of Armours]] for numerical details on all items with encumbrance ratings.&lt;br /&gt;
&lt;br /&gt;
==Penalties==&lt;br /&gt;
===Adjusted body armour penalty===&lt;br /&gt;
[[Image:Baseencpenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
Where ''e'' is the encumbrance rating of the armour, ''a'' is the [[Armour (skill)|armour skill]] of the subject, and ''s'' is the [[strength]] of the subject.&lt;br /&gt;
&lt;br /&gt;
After the division by 20 the result is then randomly rounded up or down.&lt;br /&gt;
&lt;br /&gt;
This penalty is not applied directly, rather it is necessary for calculating each individual penalty.&lt;br /&gt;
&lt;br /&gt;
===Unarmed Combat speed penalty===&lt;br /&gt;
{{crawlquote|1d10 + 2d(Adjusted body armour penalty) - 10}}&lt;br /&gt;
If this amount is greater than zero, it is added to your [[unarmed combat]] attack delay (in [[aut]]s).&lt;br /&gt;
&lt;br /&gt;
===Armour to hit penalty===&lt;br /&gt;
{{crawlquote|1d(Adjusted body armour penalty)}}&lt;br /&gt;
This amount reduces the accuracy of your melee attacks and decreases the chance of performing an unarmed [[auxiliary attack]] without the corresponding mutation.&lt;br /&gt;
&lt;br /&gt;
===Adjusted evasion penalty===&lt;br /&gt;
{{crawlquote|Barding ER/3 + Adjusted body armour penalty}}&lt;br /&gt;
This amount is subtracted from your [[evasion]] before applying a stepdown function.&lt;br /&gt;
&lt;br /&gt;
===Dodging penalty===&lt;br /&gt;
The games takes your body armour encumbrance rating and adds to it (or subtracts from it) a percentage which depends on your size:&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! Size !! Size factor&lt;br /&gt;
|-&lt;br /&gt;
| Little: [[Spriggan]] || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Small: [[Kobold]], [[Halfling]] || +25%&lt;br /&gt;
|-&lt;br /&gt;
| Medium || +0%  &lt;br /&gt;
|-&lt;br /&gt;
| Large: [[Troll]], [[Ogre]], [[Centaur]], [[Naga]] || -25%&lt;br /&gt;
|}&lt;br /&gt;
If the resulting value is greater than 3, the difference is multiplied by 10, divided by your [[strength]] and subtracted from your dodge bonus, if you had any. This penalty makes it harder to get some evasion from your [[dodging]] skill, and does nothing if you have not trained that skill.&lt;br /&gt;
&lt;br /&gt;
===Stealth penalty===&lt;br /&gt;
{{crawlquote|2 × (body armour encumbrance rating)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; / 3}}&lt;br /&gt;
This amount is subtracted from your [[stealth]] score.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting penalty===&lt;br /&gt;
{{crawlquote|25×Adjusted body armour penalty - Racial bonus + 25×Shield penalty - 20}}&lt;br /&gt;
If this amount is positive it is added to your failure chance. See [[spell success]] for more information.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Encumbrance ratings were introduced in [[0.13]], replacing the EV penalty system.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38198</id>
		<title>Encumbrance rating</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38198"/>
				<updated>2015-09-19T09:13:47Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: /* Adjusted body armour penalty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&lt;br /&gt;
An '''encumbrance rating''' is a penalty applied by almost all body armour and [[barding]]s. This is a measure of how much your defensive equipment gets in the way of your attacks, spellcasting, and attempts to [[ev]]ade enemy attacks. Multiple sources of encumbrance rating stack with each other. [[Shields]] also have a penalty, but it is handled differently and is never actually named in game.&lt;br /&gt;
&lt;br /&gt;
In general, the heavier your equipment, the greater the encumbrance rating will be. You can reduce the impact of your encumbrance rating by increasing your [[strength]] or [[Armour (skill)|Armour]]; generally speaking, having strength equal to the item's encumbrance rating will significantly reduce the penalty it applies, though further strength will still provide you with diminishing returns.&lt;br /&gt;
&lt;br /&gt;
See the [[Armour#Tables of Armours|Table of Armours]] for numerical details on all items with encumbrance ratings.&lt;br /&gt;
&lt;br /&gt;
==Penalties==&lt;br /&gt;
===Adjusted body armour penalty===&lt;br /&gt;
[[Image:Baseencpenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
Where ''e'' is the encumbrance rating of the armour, ''a'' is the [[Armour (skill)|armour skill]] of the attacker, and ''s'' is the [[strength]] of the attacker.&lt;br /&gt;
&lt;br /&gt;
After the division by 20 the result is then randomly rounded up or down.&lt;br /&gt;
&lt;br /&gt;
This penalty is not applied directly, rather it is necessary for calculating each individual penalty.&lt;br /&gt;
&lt;br /&gt;
===Unarmed Combat speed penalty===&lt;br /&gt;
{{crawlquote|1d10 + 2d(Adjusted body armour penalty) - 10}}&lt;br /&gt;
If this amount is greater than zero, it is added to your [[unarmed combat]] attack delay (in [[aut]]s).&lt;br /&gt;
&lt;br /&gt;
===Armour to hit penalty===&lt;br /&gt;
{{crawlquote|1d(Adjusted body armour penalty)}}&lt;br /&gt;
This amount reduces the accuracy of your melee attacks and decreases the chance of performing an unarmed [[auxiliary attack]] without the corresponding mutation.&lt;br /&gt;
&lt;br /&gt;
===Adjusted evasion penalty===&lt;br /&gt;
{{crawlquote|Barding ER/3 + Adjusted body armour penalty}}&lt;br /&gt;
This amount is subtracted from your [[evasion]] before applying a stepdown function.&lt;br /&gt;
&lt;br /&gt;
===Dodging penalty===&lt;br /&gt;
The games takes your body armour encumbrance rating and adds to it (or subtracts from it) a percentage which depends on your size:&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! Size !! Size factor&lt;br /&gt;
|-&lt;br /&gt;
| Little: [[Spriggan]] || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Small: [[Kobold]], [[Halfling]] || +25%&lt;br /&gt;
|-&lt;br /&gt;
| Medium || +0%  &lt;br /&gt;
|-&lt;br /&gt;
| Large: [[Troll]], [[Ogre]], [[Centaur]], [[Naga]] || -25%&lt;br /&gt;
|}&lt;br /&gt;
If the resulting value is greater than 3, the difference is multiplied by 10, divided by your [[strength]] and subtracted from your dodge bonus, if you had any. This penalty makes it harder to get some evasion from your [[dodging]] skill, and does nothing if you have not trained that skill.&lt;br /&gt;
&lt;br /&gt;
===Stealth penalty===&lt;br /&gt;
{{crawlquote|2 × (body armour encumbrance rating)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; / 3}}&lt;br /&gt;
This amount is subtracted from your [[stealth]] score.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting penalty===&lt;br /&gt;
{{crawlquote|25×Adjusted body armour penalty - Racial bonus + 25×Shield penalty - 20}}&lt;br /&gt;
If this amount is positive it is added to your failure chance. See [[spell success]] for more information.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Encumbrance ratings were introduced in [[0.13]], replacing the EV penalty system.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38197</id>
		<title>Encumbrance rating</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38197"/>
				<updated>2015-09-19T09:13:31Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: /* Adjusted body armour penalty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&lt;br /&gt;
An '''encumbrance rating''' is a penalty applied by almost all body armour and [[barding]]s. This is a measure of how much your defensive equipment gets in the way of your attacks, spellcasting, and attempts to [[ev]]ade enemy attacks. Multiple sources of encumbrance rating stack with each other. [[Shields]] also have a penalty, but it is handled differently and is never actually named in game.&lt;br /&gt;
&lt;br /&gt;
In general, the heavier your equipment, the greater the encumbrance rating will be. You can reduce the impact of your encumbrance rating by increasing your [[strength]] or [[Armour (skill)|Armour]]; generally speaking, having strength equal to the item's encumbrance rating will significantly reduce the penalty it applies, though further strength will still provide you with diminishing returns.&lt;br /&gt;
&lt;br /&gt;
See the [[Armour#Tables of Armours|Table of Armours]] for numerical details on all items with encumbrance ratings.&lt;br /&gt;
&lt;br /&gt;
==Penalties==&lt;br /&gt;
===Adjusted body armour penalty===&lt;br /&gt;
[[Image:Baseencpenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
Where ''e'' is the encumbrance rating of the armour, ''a'' is the [[Armour (skill)|armour skill]] of the attacker, and ''s'' is the [[strength]] of the attacker.&lt;br /&gt;
&lt;br /&gt;
After the division by 20 the result is then randomly rounded up or down.&lt;br /&gt;
&lt;br /&gt;
This penalty is not applied directly, rather it is necessary for calculate each individual penalty.&lt;br /&gt;
&lt;br /&gt;
===Unarmed Combat speed penalty===&lt;br /&gt;
{{crawlquote|1d10 + 2d(Adjusted body armour penalty) - 10}}&lt;br /&gt;
If this amount is greater than zero, it is added to your [[unarmed combat]] attack delay (in [[aut]]s).&lt;br /&gt;
&lt;br /&gt;
===Armour to hit penalty===&lt;br /&gt;
{{crawlquote|1d(Adjusted body armour penalty)}}&lt;br /&gt;
This amount reduces the accuracy of your melee attacks and decreases the chance of performing an unarmed [[auxiliary attack]] without the corresponding mutation.&lt;br /&gt;
&lt;br /&gt;
===Adjusted evasion penalty===&lt;br /&gt;
{{crawlquote|Barding ER/3 + Adjusted body armour penalty}}&lt;br /&gt;
This amount is subtracted from your [[evasion]] before applying a stepdown function.&lt;br /&gt;
&lt;br /&gt;
===Dodging penalty===&lt;br /&gt;
The games takes your body armour encumbrance rating and adds to it (or subtracts from it) a percentage which depends on your size:&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! Size !! Size factor&lt;br /&gt;
|-&lt;br /&gt;
| Little: [[Spriggan]] || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Small: [[Kobold]], [[Halfling]] || +25%&lt;br /&gt;
|-&lt;br /&gt;
| Medium || +0%  &lt;br /&gt;
|-&lt;br /&gt;
| Large: [[Troll]], [[Ogre]], [[Centaur]], [[Naga]] || -25%&lt;br /&gt;
|}&lt;br /&gt;
If the resulting value is greater than 3, the difference is multiplied by 10, divided by your [[strength]] and subtracted from your dodge bonus, if you had any. This penalty makes it harder to get some evasion from your [[dodging]] skill, and does nothing if you have not trained that skill.&lt;br /&gt;
&lt;br /&gt;
===Stealth penalty===&lt;br /&gt;
{{crawlquote|2 × (body armour encumbrance rating)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; / 3}}&lt;br /&gt;
This amount is subtracted from your [[stealth]] score.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting penalty===&lt;br /&gt;
{{crawlquote|25×Adjusted body armour penalty - Racial bonus + 25×Shield penalty - 20}}&lt;br /&gt;
If this amount is positive it is added to your failure chance. See [[spell success]] for more information.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Encumbrance ratings were introduced in [[0.13]], replacing the EV penalty system.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38196</id>
		<title>Encumbrance rating</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=38196"/>
				<updated>2015-09-19T09:11:55Z</updated>
		
		<summary type="html">&lt;p&gt;DizzySkin: /* Adjusted body armour penalty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&lt;br /&gt;
An '''encumbrance rating''' is a penalty applied by almost all body armour and [[barding]]s. This is a measure of how much your defensive equipment gets in the way of your attacks, spellcasting, and attempts to [[ev]]ade enemy attacks. Multiple sources of encumbrance rating stack with each other. [[Shields]] also have a penalty, but it is handled differently and is never actually named in game.&lt;br /&gt;
&lt;br /&gt;
In general, the heavier your equipment, the greater the encumbrance rating will be. You can reduce the impact of your encumbrance rating by increasing your [[strength]] or [[Armour (skill)|Armour]]; generally speaking, having strength equal to the item's encumbrance rating will significantly reduce the penalty it applies, though further strength will still provide you with diminishing returns.&lt;br /&gt;
&lt;br /&gt;
See the [[Armour#Tables of Armours|Table of Armours]] for numerical details on all items with encumbrance ratings.&lt;br /&gt;
&lt;br /&gt;
==Penalties==&lt;br /&gt;
===Adjusted body armour penalty===&lt;br /&gt;
[[Image:Baseencpenalty.gif]]&lt;br /&gt;
&lt;br /&gt;
Where ''e'' is the encumbrance rating of the armour, ''a'' is the [[Armour (skill)|armour skill]] of the attacker, and ''s'' is the [[strength]] of the attacker.&lt;br /&gt;
&lt;br /&gt;
After the division by 20 the result is then randomly rounded up or down.&lt;br /&gt;
&lt;br /&gt;
This penalty is not applied directly, but it is the base for calculating all the other ones.&lt;br /&gt;
&lt;br /&gt;
===Unarmed Combat speed penalty===&lt;br /&gt;
{{crawlquote|1d10 + 2d(Adjusted body armour penalty) - 10}}&lt;br /&gt;
If this amount is greater than zero, it is added to your [[unarmed combat]] attack delay (in [[aut]]s).&lt;br /&gt;
&lt;br /&gt;
===Armour to hit penalty===&lt;br /&gt;
{{crawlquote|1d(Adjusted body armour penalty)}}&lt;br /&gt;
This amount reduces the accuracy of your melee attacks and decreases the chance of performing an unarmed [[auxiliary attack]] without the corresponding mutation.&lt;br /&gt;
&lt;br /&gt;
===Adjusted evasion penalty===&lt;br /&gt;
{{crawlquote|Barding ER/3 + Adjusted body armour penalty}}&lt;br /&gt;
This amount is subtracted from your [[evasion]] before applying a stepdown function.&lt;br /&gt;
&lt;br /&gt;
===Dodging penalty===&lt;br /&gt;
The games takes your body armour encumbrance rating and adds to it (or subtracts from it) a percentage which depends on your size:&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! Size !! Size factor&lt;br /&gt;
|-&lt;br /&gt;
| Little: [[Spriggan]] || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Small: [[Kobold]], [[Halfling]] || +25%&lt;br /&gt;
|-&lt;br /&gt;
| Medium || +0%  &lt;br /&gt;
|-&lt;br /&gt;
| Large: [[Troll]], [[Ogre]], [[Centaur]], [[Naga]] || -25%&lt;br /&gt;
|}&lt;br /&gt;
If the resulting value is greater than 3, the difference is multiplied by 10, divided by your [[strength]] and subtracted from your dodge bonus, if you had any. This penalty makes it harder to get some evasion from your [[dodging]] skill, and does nothing if you have not trained that skill.&lt;br /&gt;
&lt;br /&gt;
===Stealth penalty===&lt;br /&gt;
{{crawlquote|2 × (body armour encumbrance rating)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; / 3}}&lt;br /&gt;
This amount is subtracted from your [[stealth]] score.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting penalty===&lt;br /&gt;
{{crawlquote|25×Adjusted body armour penalty - Racial bonus + 25×Shield penalty - 20}}&lt;br /&gt;
If this amount is positive it is added to your failure chance. See [[spell success]] for more information.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Encumbrance ratings were introduced in [[0.13]], replacing the EV penalty system.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>DizzySkin</name></author>	</entry>

	</feed>