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		<updated>2026-05-09T13:09:14Z</updated>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Pain_(brand)&amp;diff=42839</id>
		<title>Pain (brand)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Pain_(brand)&amp;diff=42839"/>
				<updated>2016-08-19T23:40:00Z</updated>
		
		<summary type="html">&lt;p&gt;Dragon: /* Tips &amp;amp; Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
''This page is about the weapon brand. For the spell, see [[Pain|Pain (spell)]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''pain''' [[brand]] allows melee weapons to inflict magically painful injuries (increased damage) on victims who lack [[negative energy resistance]]. This additional damage increases with the wielder's [[Necromancy]] skill.&lt;br /&gt;
&lt;br /&gt;
Attacks have a (100×Necromancy/(Necromancy+1))% chance to add 1d(Necromancy) damage:&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|'''Chance to Activate'''&amp;lt;br&amp;gt;Necromancy 01: 50.0%&amp;lt;br&amp;gt;Necromancy 10: 90.9%&amp;lt;br&amp;gt;Necromancy 27: 96.4%}}&lt;br /&gt;
&lt;br /&gt;
Defenders with any level of negative energy resistance are immune to the additional effect. Weapons with this brand are considered [[unholy]], and [[good god]]s forbid their use.&lt;br /&gt;
&lt;br /&gt;
The pain brand is [[Kikubaaqudgha]]'s special brand. At max [[piety]], you can have him add the brand to a weapon of your choosing.&lt;br /&gt;
&lt;br /&gt;
===Monster Version===&lt;br /&gt;
For the purposes of this brand, a monster's Necromancy skill is determined as follows:&lt;br /&gt;
*Default: HD/2&lt;br /&gt;
*Undead or Demonic: HD&lt;br /&gt;
*Animal Intelligence or Lower: 0&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Since the brand inflicts a flat rate of damage independent of your weapon's base damage, pain brands work best on fast weapons with low base delay ([[demon whip]]s, [[quick blade]]s, [[spear]]s, [[whip]]s, etc.)&lt;br /&gt;
*The unholy nature of this brand is rarely an issue. In practice, gods who forbid pain brands also forbid Necromancy, and thus their worshipers are unlikely to have the skill to exploit pain-branded weapons in the first place. It does make switching from Kiku to a kindlier god somewhat less desirable though.&lt;br /&gt;
*Note that [[Trog]] objects to even training Necromancy, making this brand more or less useless to his followers unless they acquired the skill before converting.&lt;br /&gt;
*If you're going to use Kikubaaqudgha's final ability to affix the pain brand on a weapon instead of receiving the [[Necronomicon]], keep in mind that waiting for the perfect weapon to apply it to can be wasteful; the farther into the game you get, the fewer enemies are susceptible to its effect. Applying it earlier on offers more benefit. Later on, you can find a better base weapon to use against resistant enemies; against non-resistant enemies, you won't need it.&lt;br /&gt;
*Damage output can be compared to the damage output of the [[Electrocution]] brand on a per attack basis.  The electrocution brand activates 33% of the time for an average of 17 damage, which turns out to be about 5.6 extra damage per successful attack.  The table below shows that at [[Necromancy]] level 11, the two brands basically add equal damage per successful attack, and Pain starts to outperform [[Electrocution]] at [[Necromancy]] level 12.&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align: center; border:none; margin:auto; padding:0;&amp;quot;&lt;br /&gt;
! Necromancy !! Chance of Activation !! Average Damage !! Average Damage Per Attack&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 50.0% || 1.0 || 0.5&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 87.5% || 4.0 || 3.5&lt;br /&gt;
|-&lt;br /&gt;
! ''11''&lt;br /&gt;
| ''91.7%'' || ''6.0'' || ''5.5''&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| '''92.3%''' || '''6.5''' || '''6.0'''&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 93.3% || 7.5 || 7.0&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 95.5% || 11.0 || 10.5&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 96.4% || 14 || 13.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.13]], this brand's chance to activate was Necromancy×12.5% (100% activation at 8 skill or higher).&lt;br /&gt;
&lt;br /&gt;
{{brands}}&lt;br /&gt;
[[Category:Brands]]&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Electrocution&amp;diff=42838</id>
		<title>Electrocution</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Electrocution&amp;diff=42838"/>
				<updated>2016-08-19T23:33:12Z</updated>
		
		<summary type="html">&lt;p&gt;Dragon: /* Tips &amp;amp; Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
The '''electrocution''' [[brand]] gives [[weapon]]s a 33% chance to inflict 9 + 1d15 [[HP]] of [[electricity]] damage per hit, regardless of the damage done by the weapon itself. Electricity resistant monsters do not take any extra damage.&lt;br /&gt;
&lt;br /&gt;
When wielded, electrocution weapons make a crackling sound if you can hear it; otherwise you will notice sparks flying from it. Either way, the weapon is [[identified]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Since the brand inflicts a flat rate of damage independent of the damage your weapon does, electrocution brands work best on a fast weapon with low base delay ([[demon whip]]s, [[quick blade]]s, [[spear]]s, [[whip]]s, etc.).&lt;br /&gt;
*Adding 10-24 damage per hit can devastate dangerous enemies throughout the game. However, there are a number of [[:Category:Electricity resistance|electricity resistant enemies]] to watch out for. Consider carrying a backup weapon for these situations. A [[pain (brand)|pain]] branded weapon coupled with decent [[Necromancy]] skill is an alternative option for flat damage on fast weapons, and will reliably outperform electrocution (starting at skill 12), but comes with its own enemy immunity issues.&lt;br /&gt;
*Although this brand is supposed to make a significant amount of [[noise]] when it activates, a glitch in the game currently prevents this from happening.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to '''0.X''', attacking a target standing in water with an electrocution-branded weapon would cause electricity to race through all adjacent water tiles, lightly damaging anything there (possibly including you!).&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]], this brand had no effect on flying monsters, considerably limiting its utility in certain branches.&lt;br /&gt;
&lt;br /&gt;
{{brands}}&lt;br /&gt;
[[Category:Brands]]&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>	</entry>

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