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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Drozang</id>
		<title>CrawlWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Drozang"/>
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		<updated>2026-05-11T20:22:20Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:Drozang&amp;diff=41178</id>
		<title>User:Drozang</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:Drozang&amp;diff=41178"/>
				<updated>2016-02-19T08:04:27Z</updated>
		
		<summary type="html">&lt;p&gt;Drozang: Some game log&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Drozang''' is offline DCSS player from UTC+7.&lt;br /&gt;
&lt;br /&gt;
English is not his native language, so he tries [[how to help|to don't turn articles' beautiful prose into awkward grammar]]. If necessary, you're welcome to correct.&lt;br /&gt;
&lt;br /&gt;
== Fragments ==&lt;br /&gt;
 {{LightGrey|–}}{{LightRed|Your fulminant prism crackles loudly.}}&lt;br /&gt;
 {{LightRed| 2 jackals and a shadow imp come into view.}}&lt;br /&gt;
 {{LightGrey| The orb of energy hits the orc warrior.}}&lt;br /&gt;
 {{Yellow| The orc warrior is heavily wounded.}}&lt;br /&gt;
 {{LightGrey| The shadow imp shouts, &amp;quot;Decamp, thou worthless fob-snatching buzzard-bait!&amp;quot;}}&lt;br /&gt;
 {{LightGrey| The jackal barks!}}&lt;br /&gt;
 {{Red| Your fulminant prism explodes!}}&lt;br /&gt;
 {{LightGrey| The blast of energy engulfs the orc.}}&lt;br /&gt;
 {{Red| You kill the orc!}}&lt;br /&gt;
 {{LightRed| Vehumet accepts your kill.}}&lt;br /&gt;
 {{LightGrey| You feel your power returning.}}&lt;br /&gt;
 {{LightGrey| The blast of energy engulfs the orc warrior.}}&lt;br /&gt;
 {{Red| You kill the orc warrior!}}&lt;br /&gt;
 {{LightRed| Vehumet accepts your kill.}}&lt;br /&gt;
 {{LightGrey| You feel your power returning.}}&lt;br /&gt;
 {{Green| Your Stealth skill increases to level 5!}}&lt;br /&gt;
 {{LightGrey| The blast of energy engulfs the centaur warrior.}}&lt;br /&gt;
 {{Yellow| The centaur warrior is moderately wounded.}}&lt;br /&gt;
 {{LightGrey| The blast of energy engulfs the orc.}}&lt;br /&gt;
 {{Red| You kill the orc!}}&lt;br /&gt;
 {{LightRed| Vehumet accepts your kill.}}&lt;br /&gt;
 {{LightGrey| You feel your power returning. The blast of energy engulfs the jackal.}}&lt;br /&gt;
 {{Red| You kill the jackal!}}&lt;br /&gt;
 {{LightRed| Vehumet accepts your kill.}}&lt;br /&gt;
 {{LightGrey| The blast of energy engulfs the jackal.}}&lt;br /&gt;
 {{Red| You kill the jackal!}}&lt;br /&gt;
 {{LightRed| Vehumet accepts your kill.}}&lt;br /&gt;
 {{LightGrey| You feel your power returning. The blast of energy engulfs the orc.}}&lt;br /&gt;
 {{Red| You kill the orc!}}&lt;br /&gt;
 {{LightRed| Vehumet accepts your kill.}}&lt;br /&gt;
 {{LightGrey| You feel your power returning. The blast of energy engulfs the jackal.}}&lt;br /&gt;
 {{Red| You kill the jackal!}}&lt;br /&gt;
 {{LightRed| Vehumet accepts your kill.}}&lt;br /&gt;
 {{LightGrey| You feel your power returning. The blast of energy engulfs the jackal.}}&lt;br /&gt;
 {{Red| You kill the jackal!}}&lt;br /&gt;
 {{LightRed| Vehumet accepts your kill.}}&lt;br /&gt;
 {{LightGrey| The blast of energy engulfs the water moccasin.}}&lt;br /&gt;
 {{Red| You kill the water moccasin!}}&lt;br /&gt;
 {{LightRed| Vehumet accepts your kill.}}&lt;br /&gt;
 {{Green| Your Spellcasting skill increases to level 13!}}&lt;/div&gt;</summary>
		<author><name>Drozang</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Tips_and_tricks&amp;diff=39615</id>
		<title>Tips and tricks</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Tips_and_tricks&amp;diff=39615"/>
				<updated>2015-12-16T09:57:05Z</updated>
		
		<summary type="html">&lt;p&gt;Drozang: /* Monsters */ mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
[[image:crawl-flowchart.jpg|thumb|100px|right|Flowchart]]&lt;br /&gt;
&lt;br /&gt;
This is a collection of random tips and tricks for those who are starting to play ''Dungeon Crawl''.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
*Don't forget that ''Dungeon Crawl'' is a turn-based game: monsters won't act until after you do. If the situation grows dire, stop and think about every aspect before picking a solution and making your move. Indeed, you can even save your game and leave the computer to do something else then come back later. You may have a brilliant idea that you wouldn't have had in the heat of the moment!  Note that &amp;quot;remembering stuff&amp;quot; costs no game time; this includes looking through your inventory ('i' command), your spells ('z' command followed by '?'), your abilities ('a' command), your maps of the dungeon ('X' command), and using '^F' to search for (but not travel to) known items in the dungeon. Note that within the 'X' command, you can use '[' and ']' to switch levels -- to descend into a branch, put the cursor on its entry stair before using ']'. Don't hesitate to simply save the game and come back later -- some time to calm down and think, can often let you salvage a situation that originally looked hopeless.&lt;br /&gt;
*You do not have to fight and kill all monsters ''now'' (or ever). In roguelike games such as ''Dungeon Crawl'', there is no guarantee that you'll be able to overcome all the challenges you meet, and escaping or ignoring some monsters or branches for the moment is a perfectly valid strategy. Remember, your goal is to survive.&lt;br /&gt;
*While it's best to [[Specialization|specialize]] early on and invest all your XP into a couple of skills to ensure you've got some reliable means of surviving, as the game progresses you should diversify your skills to ensure you can meet any challenge. Melee fighters will want to learn [[Spellcasting]] to dabble into magic, and conversely, spellcasters will want to invest some XP into [[Fighting]], Weapon Skill, [[Dodging]], and perhaps [[Armour]] and/or [[Shields]]. Don't forget about [[Invocations]] and/or [[Evocations]] either, depending on your god choice or equipment.&lt;br /&gt;
*Early game potion and scroll identification is straightforward for a couple of common items; potions of curing can be found in large quantities and are almost always the biggest stack of potions you'll have. This is also quite frequently the case with the scroll with the scroll of identify, although scrolls of teleportation or remove curse can also show up in large quantities.&lt;br /&gt;
*Knowing which dungeon branches you should tackle, and in what order, will make your game smooth and your progress quick. See the [[walkthrough]] for more information.&lt;br /&gt;
*If you haven't won yet, stick with the basic 3 rune plan. As you gain skill, start exploring the optional endgame branches.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
*Do your best to learn every monster's strengths and weaknesses, behaviour, and pattern of attack. The information in this [[Main Page|CrawlWiki]] helps too! Another resource are the Knowledge Bots in IRC or their [http://crawl.develz.org/info/index.php website].&lt;br /&gt;
*Whenever possible, fight in corridors that are one-tile wide to avoid being surrounded by monsters. If there isn't a convenient corridor, you can use a [[wand of digging]] or [[wand of disintegration]] to create one. If you use ranged abilities or spells, there's even a chance the projectile will continue past its first target, damaging the monsters lined up behind it! Doorways are another option, although intelligent monsters will move past you to give their companions a shot at mauling you.&lt;br /&gt;
*If neither are available, you can fight on a staircase leading to the previous level. When a monster moves next to you, it will follow you if you go upstairs: you can break up groups of monsters and kill them one by one this way.&lt;br /&gt;
*To &amp;quot;pull&amp;quot; single monsters without waking their neighbours, shoot them with missiles (such as stones) or with a spell (other than an area effect spell) such as [[Magic Dart]]. Yelling (tt) should only be used when you want to wake all nearby creatures, including nearby ones out of sight.&lt;br /&gt;
*Some monsters avoid known [[trap]]s; you can therefore take shelter behind a trap and kill these creatures with missiles or spells. Likewise, most monsters avoid damaging areas such as poison or flame clouds created by [[Conjure Flame]] and [[Fire Storm]]. On the other hand, many mindless monsters will walk into traps and clouds to get to you; you can exploit this advantage by standing next to a blade trap, for example, and letting a zombie walk up to you. The trap will turn it into minced meat for you.&lt;br /&gt;
*Known teleport [[trap]]s and [[shaft]]s can become a means of escape. Step on them to escape a horde of enemies, or trick a tough monster into stepping on them.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
*Many items can be identified by trying them out. You can read tips about identifying items this way [[Identification|here]]. Also, when looking at inventory or stack lists, notice the color items are displayed in, as this can tell you things your character knows but the player might not:&lt;br /&gt;
;Dark Grey: item is unusable or inapplicable to character&lt;br /&gt;
;Light Grey: item is unidentified or is standard identified item&lt;br /&gt;
;Dark Green: item is unidentified and uncursed and possibly magical&lt;br /&gt;
;Blue: item is unidentified and possibly branded and magical&lt;br /&gt;
;Bright Green: item is uncursed and wielded/worn&lt;br /&gt;
;Red: item is unidentified and cursed or bad to use or is discouraged by god&lt;br /&gt;
;Bright Red: item is cursed and wielded/worn&lt;br /&gt;
;White: item is a unique artifact&lt;br /&gt;
;Purple: item is potentially dangerous to use (emits warning prior to use)&lt;br /&gt;
;Yellow: item is beneficial&lt;br /&gt;
;Cyan / Light Blue: item is highly beneficial&lt;br /&gt;
*You won't be able to carry every worthwhile item you come across, since you're limited to 52 types of items in your inventory. Find a safe place to establish a [[stash]] as soon as possible.&lt;br /&gt;
*A [[scroll of blinking]] is the most reliable means of escape for characters early on. Use them wisely to avoid death. Keep in mind that carrying the [[Orb of Zot]] will prevent you from controlling your blink location.&lt;br /&gt;
*A [[scroll of teleportation]] can also be used to escape, but is riskier, especially if you're on a level you haven't fully explored. Still, it beats dying.&lt;br /&gt;
*Try to find a weapon of [[protection]] as a secondary weapon. +5 AC is handy when you stumble into a pack of enemies that you want to either bypass or run away from.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*[[Mephitic Cloud]] is one of the best tools at your disposal. Any monster not resistant to poison can be confused via this spell. While in their confused state, monsters will move and attack randomly, and may even damage themselves or their friends!&lt;br /&gt;
*In emergencies, you can use the [[Sublimation of Blood]] spell to restore MP if you're playing a tough species with lots of HP.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*Always save your permafood (such as rations) and try to rely on chunks of meat instead. If you're having trouble beating starvation, then consider playing a species with a slow metabolism (such as [[Spriggan]]s) or ones that are carnivorous and can therefore eat meat at any time (such as [[Kobold]]s). Or learn the joys of being a [[mummies|mummy]], and ignore hunger completely.&lt;br /&gt;
*You can also look for for an [[amulet of the gourmand]]. This item helps dealing with the &amp;quot;food clock&amp;quot; aspect of the game, allowing you to play more carefully.&lt;br /&gt;
*Each level has 3 staircases down and 3 staircases up (the bottom floors naturally lack the down stairs). When you see fewer staircases you know the level is not fully explored yet. The opposite may not be true: just because you see 6 staircases does not mean the level is fully explored.  Also, missing stairs might only be reachable by going through an adjacent level -- many levels are split into multiple disconnected sections, and those sections need not be connected.&lt;br /&gt;
*If you're going to stand in one spot for an extremely long period of time -- say, while waiting for a status to time out -- do so on a down stairway. The reason for this is so you can flee quickly when the game starts spawning dangerous [[out-of-depth]] monsters after a few thousand turns.&lt;br /&gt;
&lt;br /&gt;
==Fighting Strategies==&lt;br /&gt;
Whether your character is a melee fighter or a spellcaster, you can use the general pattern described by the flowchart at the top of the page in the vast majority of situations. Here are some situations and the proper responses.&lt;br /&gt;
&lt;br /&gt;
===If There is a Monster in View===&lt;br /&gt;
*If it is a [[statue]] or [[Roxanne]], leave it be and return to kill it once you have cleared the level, assuming you have the tools to do so.&lt;br /&gt;
*If it is a hydra, switch to a flaming or non-edged weapon, then proceed as usual. This does not apply to zombie or summoned hydras. If it is a shapeshifter hydra, you may want to wait until it changes form or force it to change form with a [[wand of polymorph]].&lt;br /&gt;
*If it is attacking you with an element you don't currently resist, but can with appropriate randart weapons or jewelery, wield/put on that item. '''Do not switch other equipment (especially body armour) since this will take many turns during which the monster can attack you freely!'''&lt;br /&gt;
*If there is a highly dangerous monster in view, you may want to kill it as soon as possible, even if it is part of a larger group. If that would be too dangerous, run, teleport or blink away. Dangerous monsters include:&lt;br /&gt;
**Paralyzing monsters, such as [[giant eyeball]]s&lt;br /&gt;
**Monsters who can summon [[fiend]]s, such as [[ancient lich]]es and [[Pandemonium lord]]s&lt;br /&gt;
**[[Torment]]ing monsters (which remove 35-50% of your HP with a single hit unless you are immune to torment) such as [[fiend]]s, [[shadow fiend]]s, [[curse skull]]s, [[curse toe]]s, [[greater mummy|greater mummies]], [[mummy priest]]s, and [[tormentor]]s&lt;br /&gt;
**Monsters who can cast [[Lehudib's Crystal Spear]], such as deep elf/draconian annihilators and liches&lt;br /&gt;
**Mutating monsters, if you don't have an [[amulet of resist mutation]]: [[neqoxec]]s, [[shining eye]]s, [[orb of fire|orbs of fire]] and [[Mnoleg]]&lt;br /&gt;
**Player ghosts&lt;br /&gt;
**Monsters who attack you using an element you aren't resistant to&lt;br /&gt;
**Smiting monsters, such as [[orc priest]]s and [[smoke demon]]s&lt;br /&gt;
**Unique monsters&lt;br /&gt;
*If there are several monsters, retreat to a chokepoint.&lt;br /&gt;
*If you get swamped by summoned monsters, wear an [[amulet of warding]] and try to kill the summoners first, then high tier demons (as they will summon lower tier ones). If you get swamped by rats and bats, the cause is a vampire. Use [[Abjuration]] if you've got access to it.&lt;br /&gt;
*If it has a ranged attack, either run up to it to force it to melee, or run for cover behind a corner, whichever is faster. &lt;br /&gt;
*If your character's life is at risk, read [[Escaping from (and avoiding) trouble]].&lt;br /&gt;
*Once all monsters are dead, butcher their corpses and eat the chunks if hungry/carnivore/gourmand.&lt;br /&gt;
&lt;br /&gt;
=== If There is no Monster in View===&lt;br /&gt;
*If you are hurt and you are a regenerating species, rest by holding Shift and pressing '5' on the NumPad until your HP is full. As the game progresses, you'll acquire other means to heal yourself, but the consumable versions should generally be saved for emergencies.&lt;br /&gt;
*If you need MP, rest or use a means of restoring some MP: either a crystal ball of energy, a staff of channeling, or [[Sif Muna]]'s MP channel.&lt;br /&gt;
*If your inventory is full, wear an amulet of the gourmand, then go drop off items you don't need at your stash.&lt;br /&gt;
*If you are not on a special level, press 'o' to auto-explore.&lt;br /&gt;
*If you are on a special level, carefully explore manually in circles from the upstairs until fully cleared and explored. Consider using a [[scroll of magic mapping]].&lt;br /&gt;
*If you are done exploring the current level, follow the [[walkthrough]] for the next steps (which will often be to just continue down, but be careful not to enter branch ends earlier than you should).&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tips]]&lt;/div&gt;</summary>
		<author><name>Drozang</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Distortion&amp;diff=39223</id>
		<title>Distortion</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Distortion&amp;diff=39223"/>
				<updated>2015-12-02T04:38:00Z</updated>
		
		<summary type="html">&lt;p&gt;Drozang: updated to 0.17&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|It warps and distorts space around it. Unwielding it can cause banishment or high damage.}}&lt;br /&gt;
&lt;br /&gt;
'''Distortion''' is a [[brand]] that any melee [[weapon]] may have. Distortion weapons bend and tear the fabric of space-time, and generate a variety of effects when they hit:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chance&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| 33.3%&lt;br /&gt;
| The target takes an additional 1-7 damage&lt;br /&gt;
|-&lt;br /&gt;
| 22.2%&lt;br /&gt;
| The target takes an additional 3-26 damage (14.5 on average, low variation)&lt;br /&gt;
|-&lt;br /&gt;
| 14.8%&lt;br /&gt;
| The target [[blink]]s&lt;br /&gt;
|-&lt;br /&gt;
| 9.9%&lt;br /&gt;
| The target [[teleport]]s (effective 2-3 turns after being hit)&lt;br /&gt;
|-&lt;br /&gt;
| 9.9%&lt;br /&gt;
| The target is [[banish]]ed to [[the Abyss]]&lt;br /&gt;
|-&lt;br /&gt;
| 9.9%&lt;br /&gt;
| Nothing happens&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The exception to this is the [[blink frog]] (including the unique blink frog [[Prince Ribbit]]), which likes distortion energy; it is immune to all distortion effects, and has a 20% chance of being healed by them instead.&lt;br /&gt;
&lt;br /&gt;
Unwielding a weapon branded with distortion will cause '''severe [[Miscast_effect#Translocations|translocation miscast effects]]''', including severe damage or even banishment to the [[Abyss]] (25% chance). This is a very good reason for to avoid wield-IDing random magic and [[artifact]] weapons. Note that followers of [[Lugonu]] are protected from this effect.&lt;br /&gt;
&lt;br /&gt;
A weapon given the temporary distortion brand by the [[Warp Weapon]] spell does not suffer this limitation. &lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Since the brand's effect is not dependent on the damage your weapon does, it works best on a fast weapon with low base delay. But remember that the nature of the brand will prolong fights by blinking enemies away from you, disperse enemies over the whole floor and ultimately banish many stronger foes for decreased experience gains. That being said, if you intend to switch weapons occasionally as a non Lugonu worshipper, you almost certainly won't want to deal with a distortion weapon's guaranteed miscast effects. &lt;br /&gt;
&lt;br /&gt;
*Be careful about the blinking effect. It gives you no message when it occurs, suddenly leaving you with empty space where that monster used to be. If you're attacking by attempting to move into the monster, your next swing will move you instead, and that can be bad when you move out of a choke-point or into unfavorable terrain. Attacking using '''Tab''' will let you avoid this, but you may still move unintentionally if other monsters are within your [[line of sight]].&lt;br /&gt;
&lt;br /&gt;
*Certain [[uniques]] often drop distortion weapons, notably [[Psyche]] and [[Sonja]]. They can also be found in the [[Hall of Blades]] branch, located on the second floor of the [[Elven Halls]].&lt;br /&gt;
&lt;br /&gt;
*Pious followers of [[Lugonu]] can have her brand a weapon with distortion once per game, while the [[Warp Weapon]] spell can apply a temporary distortion brand.&lt;br /&gt;
&lt;br /&gt;
*Unwielding a distortion weapon can serve as a last resort to teleport you while confused, but be aware that the consequences of this can be lethal.&lt;br /&gt;
&lt;br /&gt;
*Replacing the brand via [[the Shining One]] or [[Kikubaaqudgha]]'s final abilities will not incur a miscast effect.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]] any rebranding a distortion weapon (e.g. by a [[Scroll of brand weapon]]) caused a distortion effect. &lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]], followers of Lugonu were not protected from the effects of unwielding a distortion weapon. &lt;br /&gt;
&lt;br /&gt;
Prior to [[0.12]], this brand was safer when found on sharp weapons, since blunt weapons didn't allow to butcher corpses.&lt;br /&gt;
&lt;br /&gt;
{{brands}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Brands]]&lt;/div&gt;</summary>
		<author><name>Drozang</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:Drozang&amp;diff=39096</id>
		<title>User:Drozang</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:Drozang&amp;diff=39096"/>
				<updated>2015-11-25T06:26:39Z</updated>
		
		<summary type="html">&lt;p&gt;Drozang: Created page with &amp;quot;'''Drozang''' is offline DCSS player from UTC+7.  English is not his native language, so he tries to don't turn articles' beautiful prose into awkward grammar....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Drozang''' is offline DCSS player from UTC+7.&lt;br /&gt;
&lt;br /&gt;
English is not his native language, so he tries [[how to help|to don't turn articles' beautiful prose into awkward grammar]]. If necessary, you're welcome to correct.&lt;/div&gt;</summary>
		<author><name>Drozang</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Trog&amp;diff=39095</id>
		<title>Trog</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Trog&amp;diff=39095"/>
				<updated>2015-11-25T04:45:38Z</updated>
		
		<summary type="html">&lt;p&gt;Drozang: 0.17 update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
[[File:Trog altar.png]] ''&amp;quot;Kill them all!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Trog is an ancient god of anger and violence. Followers are expected to kill in Trog's name and burn books containing spells. Trog hates all wizards, and loves to see their spellbooks burn. In return, worshippers of Trog gain the ability to go berserk at will in combat, and will be granted gifts of powerful weapons. Followers are absolutely forbidden the use of spell magic.&lt;br /&gt;
&lt;br /&gt;
Trog offers various powers to help followers in battle. Followers will gain the ability to go berserk at will, and to rapidly heal their wounds while increasing resistance to hostile enchantments. Later, followers may call in powerful raging allies. Eventually, Trog will gift followers with weapons focused on damage.&lt;br /&gt;
&lt;br /&gt;
Trog likes it when you destroy spellbooks via the '''a''' command, you or your god-given allies kill living beings, you or your god-given allies kill demons and you or your god-given allies kill holy beings. Trog especially likes it when you kill wizards and other users of magic.&lt;br /&gt;
&lt;br /&gt;
Note that Trog does not demand training of the Invocations skill. All abilities are purely based on piety.&lt;br /&gt;
&lt;br /&gt;
Trog strongly dislikes it when you memorise spells, you attempt to cast spells or you train magic skills.&lt;br /&gt;
&lt;br /&gt;
Trog does not appreciate abandonment, and will call down fearful punishments on disloyal followers!&lt;br /&gt;
&lt;br /&gt;
Trog's wrath at betrayers is incandescent. Offenders find themselves swarmed by berserkers - from packs of bears to, for the most powerful, mobs of giants and trolls. Their bodies decay, slow, and collapse - and sometimes, they're just blasted by Trog's fiery rage directly.}}&lt;br /&gt;
&lt;br /&gt;
[[Berserker]]s begin play worshipping Trog.&lt;br /&gt;
&lt;br /&gt;
==Racial Restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Trog (or any other deity). &lt;br /&gt;
&lt;br /&gt;
Unlike many gods, the [[undead]] are not banned from worship. However, they do suffer certain limitations. [[Mummies]] and [[ghoul]]s cannot [[berserk]] and thus lose much of the benefit of this religion. [[Vampire]]s will also be unable to berserk if their [[satiation]] falls below full.&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*You or your allies killing the living, especially [[actual spells|spellcaster]]s.&lt;br /&gt;
*You or your allies killing demons or holy monsters.&lt;br /&gt;
*Burning spellbooks.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
*Inactivity. [[Piety]] decreases with time (about once every 280 turns), and you will be excommunicated if it falls to 0.&lt;br /&gt;
*Memorizing or casting spells.&lt;br /&gt;
*Devoting skill points to magic skills, including [[Spellcasting]].&lt;br /&gt;
*Abandoning him/her.&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety level -]]''': &amp;quot;Troglodyte&amp;quot;&lt;br /&gt;
:*'''Burn Book''' - Turns a spellbook into a cloud of flame, granting you piety in exchange. The rarer the book, the longer the cloud will remain. (Costs 10-20 Food)&lt;br /&gt;
:*'''Protection From Abjuration''' - [[Abjuration]]s cast against your servants are 20% less effective. (Passive)&lt;br /&gt;
:*'''Berserk Bonus''' - If you kill a monster while berserk, you have a Piety/10% chance of adding 4-13 more turns to your rage. After berserking, if you fail the check to pass out from exhaustion (10% chance in normal conditions), there's a Piety/1.5% chance of negating that. (Passive)&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level *]]:''' &amp;quot;Angry Troglodyte&amp;quot;&lt;br /&gt;
:*'''Berserk''' - Go [[berserk]].  You cannot berserk if you are [[hungry]] or still [[exhausted]] from previous berserking. (Costs 200-400 Food)&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level **]]:''' &amp;quot;Frenzied&amp;quot;&lt;br /&gt;
:*'''Trog's Hand''' - Provides 1 HP/turn regeneration and increased [[magic resistance]] for a number of turns depending on piety. (Costs 50-100 Food and 2-3 Piety)&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ***]]:''' &amp;quot;[Species Name] of Prey&amp;quot;&lt;br /&gt;
:*No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ****]]:''' &amp;quot;Rampant&amp;quot;&lt;br /&gt;
:*'''Brothers In Arms''' - Summons a powerful berserking ally, the species of which depends on piety. At low piety levels (****), you get  [[ogre (monster)|ogre]]s, [[two-headed ogre]]s, [[black bear]]s, and [[grizzly bear]]s, while at high levels (***** or ******) you get [[troll (monster)|troll]]s, [[iron troll]]s, [[deep troll]]s, [[hill giant]]s and [[stone giant]]s. They are always friendly.  Their berserk can expire, although this usually occurs only shortly before they time out.  It has a high rate of failure, but this falls as piety rises. If it fails, nothing happens: you don't lose piety or food. (Costs 100-200 Food and 5-6 Piety)&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level *****]]:''' &amp;quot;Wild [Species Name]&amp;quot;&lt;br /&gt;
:*No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ******]]:''' &amp;quot;Bane of Scribes&amp;quot;&lt;br /&gt;
:*No new abilities.&lt;br /&gt;
&lt;br /&gt;
Unlike other gods, Trog's powers do not require the [[Invocations]] skill. Their chance of success is determined solely by your piety.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
'''Piety 81+'''&lt;br /&gt;
:*'''Ammunition''' - The ammunition is often enchanted. If you are not holding a launcher, the gift will be a [[throwing]] weapon(s).  The gift timeout for ammo is 2d4 + 4.&lt;br /&gt;
'''Piety 130+'''&lt;br /&gt;
:*'''Weapons''' - The weapon created will be enchanted, similar to using a [[scroll of acquirement]], and possibly an [[artefact]]. Trog is particularly fond of gifting weapons with the [[anti-magic]] brand, though he will gift other types as well.  The weapon chosen is weighted based on your weapon skills, though there is always a chance of receiving a weapon for which you have no skill. The [[Gift Timeout|gift timeout]] for each weapon ranges from 31 to 49.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
During penance or following desertion, you'll occasionally experience one of the following forms of [[divine retribution]]:&lt;br /&gt;
*Summons multiple hostile, berserked Brothers In Arms against you. Note that these are [[durably summoned]], so you cannot escape them by using stairs, and they will not disappear after time. However, their berserk rage will eventually expire, and they will briefly slow down as normal. They do not re-berserk unless they are already capable of doing so (e.g. fleeing [[black bear]]s or [[polar bear]]s).&lt;br /&gt;
**If there is no room for Trog's minions to spawn, a message will appear saying &amp;quot;Trog has no time to punish you...now.&amp;quot;&lt;br /&gt;
*Inflicts direct [[rotting]] damage upon you, as if you [[quaff]]ed a [[potion of decay]]. Note that this sometimes causes the [[sickness]] status effect.&lt;br /&gt;
*Weakens you, as if you [[quaff]]ed a [[potion of degeneration]]. This effect is somewhat mitigated by a [[ring of sustain abilities]].&lt;br /&gt;
*Inflicts a prolonged [[Slow]] and [[Exhaustion]] [[status effect]] on you. This can last close to 150 turns. An [[amulet of stasis]] will prevent the Slow effect, but ''not'' the Exhaustion.&lt;br /&gt;
*Causes you to pass out (as if you had berserked). Since it is not true paralysis, this effect goes through an [[amulet of stasis]] and thus cannot be avoided.&lt;br /&gt;
*Inflicts a random high level Fire Magic [[Miscast#Fire_Magic|miscast]] effect on you. This can include fireballs, [[sticky flame]]s, and searing flames that temporarily reduce your [[fire resistance]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Trog is one of the best gods for pure melee warriors, especially if they are [[ogre]]s, [[minotaur]]s, [[troll]]s, or other monstrous [[species]] who won't miss their pathetic spellcasting abilities. Kobolds ironically enough also make fantastic berserkers, their ability to stay constantly engorged without a hunger penalty basically ensures they can berserk every fight. Also, don't forget Trog also gifts ammo so Trog can be a good choice for hunters. &lt;br /&gt;
&lt;br /&gt;
[[Berserk]]ing is handy for pulverizing enemies, but don't forget that the [[Haste]] it provides can be used to ''get away'' from trouble, too.  Be very careful using this without a staircase in view though: you don't want to end up slowed next to the very thing you were trying to escape from.&lt;br /&gt;
&lt;br /&gt;
Trog's Hand has regeneration that can be used to counteract the effects of poison should you be near death with no other ability to heal available.  The magic resistance it provides can be useful should you find yourself near a [[banish|banishing monster]] with no MR items to swap in.&lt;br /&gt;
&lt;br /&gt;
Trog's berserk summons are quite worthy (and do not have any risk of spawning hostile like [[Makhleb]]'s demons), but remember that you cannot invoke that while you are berserking. If you need help for a big battle, remember to call your friends first, ''then'' start the party! Like other [[summon]]s, Trog's Brother in Arms summons will not follow you up or down stairs, so be sure to use them when enemies are in sight.&lt;br /&gt;
 &lt;br /&gt;
The Burn Books ability can be used to create a single use &amp;quot;landmine&amp;quot;. The best position to use is in a single tile hallway, drop the book as you run, to block your opponents progress, set it off before they step over it. To weaken your opponent before a counter-berserk charge, set it off when they step over it. The only downside is that this technique requires at least a 3 tile gap between you and your enemy.&lt;br /&gt;
&lt;br /&gt;
Alternatively you may either drop a book and step back or throw one (with 'F' and then '.' to force it to stay on desired square even if it misses) on your enemy's square and then set it ablaze. Keep your enemy in the flames to greatly enhance your damage output.&lt;br /&gt;
&lt;br /&gt;
Trog's wrath summons are dangerous, but by the time you come to abandoning him, you should be strong enough to take the berserked monsters on, or have the resources to get away quickly.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
Trog's altar often has a spellbook placed near it, but it will always be an artefact spellbook containing only the [[Apportation]] spell.  If you still want the spellbook, ''don't'' approach it; if you do, Trog will incinerate it. Ironically, the [[Apportation]] spell seems to be the only way to retain this spellbook. If you are a Trog worshipper, you can burn the book yourself first for some extra piety.&lt;br /&gt;
&lt;br /&gt;
Although Trog dislikes spell-casting, he doesn't mind when you use [[evocable items]] (like [[rods]] and [[wands]]). These items can be particularly useful for Trog worshippers.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.17]] even Trog no longer appreciates sacrificing corpses (by standing over them and [[praying]]).&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.16]], Trog's wrath summons weren't permanent.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.15]], Trog's weapon gifts tended to have higher damage enchantments than accuracy.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.12]], burning unidentified books gave more piety, and [[Rock troll]]s were in the list of possible BiA.&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;/div&gt;</summary>
		<author><name>Drozang</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gold&amp;diff=39094</id>
		<title>Gold</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gold&amp;diff=39094"/>
				<updated>2015-11-25T03:48:35Z</updated>
		
		<summary type="html">&lt;p&gt;Drozang: 0.17 update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A pile of glittering gold coins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here it was that the ambassadors of the Samnites, finding him boiling turnips in the chimney corner, offered him a present of gold; but he sent them away with this saying; that he, who was content with such a supper, had no need of gold, and that he thought it more honourable to conquer those who possessed the gold, than to possess the gold itself.&amp;quot;&amp;lt;br&amp;gt;-Plutarch, &amp;quot;Marcus Cato&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[File:Gold.png]]&lt;br /&gt;
&lt;br /&gt;
'''Gold''' is the universal currency of ''Crawl''. It has several uses, the most common being to purchase goods from [[shop]]s.&lt;br /&gt;
&lt;br /&gt;
==Obtaining Gold==&lt;br /&gt;
Gold may be obtained in many ways:&lt;br /&gt;
*Gold can be found lying on the floor like any other random treasure. Especially large piles of gold are often found at the bottom of [[Dungeon branches]], and the [[Orcish Mines]] contains almost nothing ''but'' gold.&lt;br /&gt;
*Gold is one of the options a [[scroll of acquirement]] can be used for, granting you anywhere from a few hundred to a few thousand.&lt;br /&gt;
*[[Xom]] occasionally gifts piles of gold to worshipers.&lt;br /&gt;
*[[Gozag]]'s worshippers has passive ability Golden touch: defeated enemies turn into piles of gold.&lt;br /&gt;
&lt;br /&gt;
==Properties of Gold==&lt;br /&gt;
Gold is not carried in the [[inventory]] or assigned a letter like other items are. You can check how much gold you are carrying by using the '''$''' command.&lt;br /&gt;
&lt;br /&gt;
Since no effect can remove gold ([[Maurice]] notwithstanding) or harm you for carrying it, there is no reason ''not'' to carry it.&lt;br /&gt;
&lt;br /&gt;
==Uses for Gold==&lt;br /&gt;
*Buying items from shops. Note that you can only ''buy'' items from shops, never ''sell''.&lt;br /&gt;
*Worshipers of [[Zin]] can sacrifice gold at an [[altar]] of Zin to gain [[piety]].&lt;br /&gt;
*You can draw an [[Alchemist card]] to heal your character in exchange for some gold.&lt;br /&gt;
*You can draw a [[Mercenary card]] to buy a permanent ally.&lt;br /&gt;
*Improving your [[score]] at the end of the game.&lt;br /&gt;
*[[Gozag]] requires a service fee for joining.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], all non-[[monk]] [[background]]s began with a small amount of gold.&lt;br /&gt;
&lt;br /&gt;
In ancient versions of ''Crawl'', enemy [[centaur (monster)|centaurs]], [[naga (monster)|nagas]], and [[yaktaur]]s were supposed to occasionally spawn with [[barding]]. However, the code mishandled the no-barding case, and gave the monster a pile of gold instead. This caused large quantities of gold to be generated in [[the Snake Pits]] and [[the Vaults]].&lt;/div&gt;</summary>
		<author><name>Drozang</name></author>	</entry>

	</feed>