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		<updated>2026-05-09T11:23:11Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Penetration&amp;diff=52440</id>
		<title>Talk:Penetration</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Penetration&amp;diff=52440"/>
				<updated>2020-07-04T20:52:53Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: Reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Which weapons can the penetration brand appear on right now?  I've only seen it on artefacts. [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 11:44, 4 July 2020 (CEST)&lt;br /&gt;
:I believe penetration is now exclusive to artefacts and javelins. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 12:25, 4 July 2020 (CEST)&lt;br /&gt;
::Thanks.  Do you know which weapon types it can appear on (crossbows, bows, slings)?  The history section on the page suggests crossbows can't have it anymore, but I don't see that in the actual [[0.24]] notes, and, in any event, I had a penetrating hand crossbow randart in a 0.25 branch game. [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 22:52, 4 July 2020 (CEST)&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Penetration&amp;diff=52437</id>
		<title>Talk:Penetration</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Penetration&amp;diff=52437"/>
				<updated>2020-07-04T09:44:45Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: Created page with &amp;quot;Which weapons can the penetration brand appear on right now?  I've only seen it on artefacts. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Which weapons can the penetration brand appear on right now?  I've only seen it on artefacts. [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 11:44, 4 July 2020 (CEST)&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Penetration&amp;diff=52436</id>
		<title>Penetration</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Penetration&amp;diff=52436"/>
				<updated>2020-07-04T09:41:50Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: Explicitly mention in the body that they pierce shields&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version024}}&lt;br /&gt;
{{flavour|Weapon: Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range.&amp;lt;br&amp;gt;Ammo: It will pass through any targets it hits, potentially hitting all targets in its path until it reaches its maximum range.}}&lt;br /&gt;
&lt;br /&gt;
'''Penetration''' is a [[brand]] which causes your ranged attacks to act like [[bolt spell]]s, hitting all monsters along the path of your shot. To make the best use of this, fire at large clusters of enemies, especially ones following you through long hallways.  Penetrating weapons cannot be blocked by [[shields]].&lt;br /&gt;
&lt;br /&gt;
[[Javelin]]s inherently have the penetration property. The artefact [[longbow]] [[Piercer]] gives arrows fired from it penetration.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.24]], [[javelin]]s and [[crossbows]] could have the penetration brand.&lt;br /&gt;
*[[Bolt]]s of penetration were removed in [[0.18]].&lt;br /&gt;
*Prior to [[0.14]], penetrating projectiles could be blocked by shields.&lt;br /&gt;
&lt;br /&gt;
{{brands}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Brands]]&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Shields&amp;diff=52435</id>
		<title>Shields</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Shields&amp;diff=52435"/>
				<updated>2020-07-04T09:40:32Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: Null edit: I also added in the last edit that you can't block javelins and other penetrating ranged weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version019}}&lt;br /&gt;
{{flavour|“Let who will boast their courage in the field,&amp;lt;br&amp;gt;&lt;br /&gt;
I find but little safety from my shield.&amp;lt;br&amp;gt;&lt;br /&gt;
Nature's, not honour's, law we must obey:&amp;lt;br&amp;gt;&lt;br /&gt;
This made me cast my useless shield away,&amp;lt;br&amp;gt;&lt;br /&gt;
And by a prudent flight and cunning save&amp;lt;br&amp;gt;&lt;br /&gt;
A life, which valour could not, from the grave.&amp;lt;br&amp;gt;&lt;br /&gt;
A better buckler I can soon regain;&amp;lt;br&amp;gt;&lt;br /&gt;
But who can get another life again?”&amp;lt;br&amp;gt;&lt;br /&gt;
-Archilochos. 7th cent. B.C. trans. William H. Goodwin, 1878.}}&lt;br /&gt;
&lt;br /&gt;
[[Shields]] are a kind of armour worn in one hand, preventing the use of two handed weapons, which use the [[Shields skill]]. Unlike other armour, shields increase a character's [[SH]] defense, giving you a chance at blocking physical (and some magical) attacks entirely. Certain spells can also grant you an SH score.&lt;br /&gt;
&lt;br /&gt;
==Shield Penalties==&lt;br /&gt;
Wearing a shield also gives penalties to attack speed, attack damage, and spellcasting, along with EV penalties of -0.8 ([[buckler]]), -3 ([[shield]]), or -5 ([[large shield]]). While the penalty for wearing a small [[buckler]] is almost negligible, a [[large shield]] can seriously slow your attacks and make spellcasting unreliable. Sufficient Shields skill will reduce or even negate these penalties. The amount needed varies by race, but can be found in the description of the shield in-game:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; cellpadding=&amp;quot;10&amp;quot; border=&amp;quot;9&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Size !! Races !! Buckler !! Shield !! Large shield&lt;br /&gt;
|-&lt;br /&gt;
|Little || [[Spriggan]] || 7.2 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Small || [[Kobold]], [[Halfling]] || 5.6 || 21 || -&lt;br /&gt;
|-&lt;br /&gt;
|Normal || most races || 4 || 15 || 25&lt;br /&gt;
|-&lt;br /&gt;
|Large (normal torso)&amp;lt;br&amp;gt; &amp;amp; Formicids || [[Centaur]], [[Naga]], [[Formicid]] || 2.4 || 9 || 15&lt;br /&gt;
|-&lt;br /&gt;
|Large || [[Ogre]], [[Troll]] || - || 9 || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your Shield penalty is (Shield EV penalty) - (Shields skill)/(5 + (Size factor)). Shield EV penalty and Size factor can be looked up in these tables:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; cellpadding=&amp;quot;10&amp;quot; border=&amp;quot;9&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Shield type !! Shield EV penalty&lt;br /&gt;
|-&lt;br /&gt;
|Buckler || -0.8&lt;br /&gt;
|-&lt;br /&gt;
|Shield || -3&lt;br /&gt;
|-&lt;br /&gt;
|Large shield || -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; cellpadding=&amp;quot;10&amp;quot; border=&amp;quot;9&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Size !! Races !! Size factor&lt;br /&gt;
|-&lt;br /&gt;
|Little || [[Spriggan]] || +4 &lt;br /&gt;
|-&lt;br /&gt;
|Small || [[Kobold]], [[Halfling]] || +2&lt;br /&gt;
|-&lt;br /&gt;
|Normal || most races || 0&lt;br /&gt;
|-&lt;br /&gt;
|Large&amp;lt;br&amp;gt;(normal torso) &amp;amp; Formicids || [[Centaur]], [[Naga]], [[Formicid]] || -2&lt;br /&gt;
|-&lt;br /&gt;
|Large || [[Ogre]], [[Troll]] || -2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When attacking with any kind of weapon (including unarmed), if you are wearing a shield and your Shield penalty is greater than zero, the game throws two dice with (Shield penalty) sides. The smaller value rolled is added to your attack delay.&lt;br /&gt;
&lt;br /&gt;
==Blocking==&lt;br /&gt;
===Effect===&lt;br /&gt;
It's possible to block a melee attack or a ranged projectile attack if you wear a shield of some kind or are under the effect of a magical shield (the [[Helm card]]'s Magic Shield, [[Qazlal]]'s Storm Shield, or [[the Shining One]]'s Divine Shield) or have the [[Good_mutations#Large_Bone_Plates|Large Bones Plates]] mutation. Your ability to block missiles doesn't benefit from spells like [[Repel Missiles]] or [[Deflect Missiles]]. If the attacker's pierce value is less than the defender's blocking value, the attack does no damage. Shield blocking is done before rolling your [[evasion]] or your [[AC]], but if you have already blocked some attacks in that turn, your blocking ability will be decreased greatly.  You cannot benefit from a shield you are wearing while you are [[confuse]]d, but shields from other sources will still protect you.&amp;lt;!-- Pretty sure this is correct; can someone else confirm and remove this comment?? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All melee attacks can be blocked (except a successful stabbing), but many ranged attacks are unblockable:&lt;br /&gt;
&lt;br /&gt;
*Bolt spells: [[Bolt of Fire]], [[Bolt of Cold]], [[Lightning Bolt]], [[Bolt of Draining]], [[Venom Bolt]], [[Bolt of Magma]], [[Bolt of Inaccuracy]], [[Shock]], and the 4th ray of [[Searing Ray]]&lt;br /&gt;
*Explosions: [[Fireball]], [[Hellfire]], [[Fire Storm]], [[Conjure Ball Lightning]], [[Lee's Rapid Deconstruction]], [[exploding (brand)|exploding]]-branded weapons&lt;br /&gt;
*Other electricity-based beams: [[Static Discharge]], [[Chain Lightning]]&lt;br /&gt;
*Enchantments: [[Agony]], [[Pain]], [[Confuse]], [[Mesmerise]], etc&lt;br /&gt;
*Beams with perfect accuracy: [[Magic Dart]], [[Sticky Flame]] (only the player's version)&lt;br /&gt;
*Other ranged attacks that are not beams: [[Shatter]], [[Tornado]], [[Airstrike]], [[Smite]], [[Ozocubu's Refrigeration]], [[Freeze]], etc&lt;br /&gt;
*[[Penetration]]-branded weapons (primarily [[javelin]]s)&lt;br /&gt;
&lt;br /&gt;
Some examples of ranged attacks that can be blocked: [[Iron shot]], [[Poison Arrow]], [[Orb of Destruction]], [[Lehudib's Crystal Spear]], [[Iskenderun's Mystic Blast]] (the explosion is special), [[Throw Icicle]], [[Stone Arrow]], [[Throw Flame]], [[Throw Frost]], [[Flame Tongue]], [[Sting]], [[Sandblast]]&lt;br /&gt;
&lt;br /&gt;
===Calculation===&lt;br /&gt;
The defender's blocking value depends on the nature of the shield:&lt;br /&gt;
&lt;br /&gt;
Physical shields:&lt;br /&gt;
 SH = Block × (1 + Shield skill/40)&lt;br /&gt;
 + Enchantment bonus + Stat bonus &lt;br /&gt;
 + min(0.38×Shield skill, .57 + 0.19×Shield skill)&lt;br /&gt;
&lt;br /&gt;
or [[Helm card]] (this does not stack with a physical shield):&lt;br /&gt;
 SH = 4.5 + 0.375×[[Invocations]]&lt;br /&gt;
&lt;br /&gt;
and then on top of either of those:&lt;br /&gt;
 + Divine shield bonus&lt;br /&gt;
 + Qazlal shield bonus&lt;br /&gt;
 + Mutation bonus&lt;br /&gt;
 + Cigotuvi's Embrace bonus&lt;br /&gt;
 + Amulet of reflection bonus&lt;br /&gt;
 + Any SH bonus from artifacts&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
For a physical shield (Buckler, Shield and Large Shield), '''Block''' is the shield's blocking value, equal to the base shield bonus (3 for Buckler, 8 for Shield, 13 for Large Shield), modified by a size factor:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; cellpadding=&amp;quot;10&amp;quot; border=&amp;quot;9&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Size !! Races !! Buckler !! Shield !! Large shield&lt;br /&gt;
|-&lt;br /&gt;
|Little || [[Spriggan]] || +2 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Small || [[Kobold]], [[Halfling]] || +1 || +0.5 || -&lt;br /&gt;
|-&lt;br /&gt;
|Normal || most races || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Large&amp;lt;br&amp;gt;(normal torso) &amp;amp; Formicids || [[Centaur]], [[Naga]], Formicid || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Large || [[Ogre]], [[Troll]] || - || -0.5 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''Stat bonus''' is 38×DEX for bucklers, 19×STR + 19×DEX for shields, or 26×STR + 12×DEX for large shields. Then this value is multiplied by (block + 13)/26, and by 100.&lt;br /&gt;
&lt;br /&gt;
*The Shining One's '''Divine shield bonus''' is based on Invocations skill.&lt;br /&gt;
&lt;br /&gt;
*'''Mutation bonus''' is +2/4/6 SH depending on your level of the [[Good_mutations#Large_Bone_Plates|Large Bones Plates]] mutation.&lt;br /&gt;
&lt;br /&gt;
The resulting value is rounded to the nearest integer and displayed as the player's SH value.&lt;br /&gt;
&lt;br /&gt;
For reference, a 15-Dex, 15-Str character wearing a buckler has an average blocking value of:&lt;br /&gt;
*3 with a Shield Skill of 0&lt;br /&gt;
*6 with a Shield Skill of 8&lt;br /&gt;
*8 with a Shield skill of 15&lt;br /&gt;
*11 with a Shield skill of 27&lt;br /&gt;
&lt;br /&gt;
With a large shield, it becomes:&lt;br /&gt;
*11 with a Shield Skill of 0&lt;br /&gt;
*15 with a Shield Skill of 8&lt;br /&gt;
*19 with a Shield skill of 15&lt;br /&gt;
*25 with a Shield skill of 27&lt;br /&gt;
&lt;br /&gt;
The attacker's pierce value is equal to:&lt;br /&gt;
&lt;br /&gt;
 1d(15 + to hit/2 + 5×past_blocks^2) - 1 (melee attacks)&lt;br /&gt;
&lt;br /&gt;
 1d(1.3×to hit    + 5×past_blocks^2) - 1 (ranged attacks)   &lt;br /&gt;
&lt;br /&gt;
&amp;quot;To hit&amp;quot; is the monster's [[To hit]] value (based primarily on the monster's [[HD]], type, and weapon accuracy) and &amp;quot;past_blocks&amp;quot; is the number of attacks already successfully blocked in the current turn.&lt;br /&gt;
&lt;br /&gt;
The defender's blocking value is equal to:&lt;br /&gt;
  2d(2×SH)/6 - 1.3 (Divided by 3 against melee attacks from invisible opponents)&lt;br /&gt;
&lt;br /&gt;
If this value is greater or equal than the attacker's pierce value, the attack is blocked.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.17]], [[unarmed]] attacks had a speed penalty when attacking with a shield equipped.&lt;br /&gt;
*Prior to [[0.16]], the amount of skill required to negate penalties for wearing a shield were more complex.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Shields]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Shields&amp;diff=52434</id>
		<title>Shields</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Shields&amp;diff=52434"/>
				<updated>2020-07-04T09:39:07Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: /* Effect */ Mention that you can't use a shield while confused, though I'm not sure the best place to put this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version019}}&lt;br /&gt;
{{flavour|“Let who will boast their courage in the field,&amp;lt;br&amp;gt;&lt;br /&gt;
I find but little safety from my shield.&amp;lt;br&amp;gt;&lt;br /&gt;
Nature's, not honour's, law we must obey:&amp;lt;br&amp;gt;&lt;br /&gt;
This made me cast my useless shield away,&amp;lt;br&amp;gt;&lt;br /&gt;
And by a prudent flight and cunning save&amp;lt;br&amp;gt;&lt;br /&gt;
A life, which valour could not, from the grave.&amp;lt;br&amp;gt;&lt;br /&gt;
A better buckler I can soon regain;&amp;lt;br&amp;gt;&lt;br /&gt;
But who can get another life again?”&amp;lt;br&amp;gt;&lt;br /&gt;
-Archilochos. 7th cent. B.C. trans. William H. Goodwin, 1878.}}&lt;br /&gt;
&lt;br /&gt;
[[Shields]] are a kind of armour worn in one hand, preventing the use of two handed weapons, which use the [[Shields skill]]. Unlike other armour, shields increase a character's [[SH]] defense, giving you a chance at blocking physical (and some magical) attacks entirely. Certain spells can also grant you an SH score.&lt;br /&gt;
&lt;br /&gt;
==Shield Penalties==&lt;br /&gt;
Wearing a shield also gives penalties to attack speed, attack damage, and spellcasting, along with EV penalties of -0.8 ([[buckler]]), -3 ([[shield]]), or -5 ([[large shield]]). While the penalty for wearing a small [[buckler]] is almost negligible, a [[large shield]] can seriously slow your attacks and make spellcasting unreliable. Sufficient Shields skill will reduce or even negate these penalties. The amount needed varies by race, but can be found in the description of the shield in-game:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; cellpadding=&amp;quot;10&amp;quot; border=&amp;quot;9&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Size !! Races !! Buckler !! Shield !! Large shield&lt;br /&gt;
|-&lt;br /&gt;
|Little || [[Spriggan]] || 7.2 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Small || [[Kobold]], [[Halfling]] || 5.6 || 21 || -&lt;br /&gt;
|-&lt;br /&gt;
|Normal || most races || 4 || 15 || 25&lt;br /&gt;
|-&lt;br /&gt;
|Large (normal torso)&amp;lt;br&amp;gt; &amp;amp; Formicids || [[Centaur]], [[Naga]], [[Formicid]] || 2.4 || 9 || 15&lt;br /&gt;
|-&lt;br /&gt;
|Large || [[Ogre]], [[Troll]] || - || 9 || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your Shield penalty is (Shield EV penalty) - (Shields skill)/(5 + (Size factor)). Shield EV penalty and Size factor can be looked up in these tables:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; cellpadding=&amp;quot;10&amp;quot; border=&amp;quot;9&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Shield type !! Shield EV penalty&lt;br /&gt;
|-&lt;br /&gt;
|Buckler || -0.8&lt;br /&gt;
|-&lt;br /&gt;
|Shield || -3&lt;br /&gt;
|-&lt;br /&gt;
|Large shield || -5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; cellpadding=&amp;quot;10&amp;quot; border=&amp;quot;9&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Size !! Races !! Size factor&lt;br /&gt;
|-&lt;br /&gt;
|Little || [[Spriggan]] || +4 &lt;br /&gt;
|-&lt;br /&gt;
|Small || [[Kobold]], [[Halfling]] || +2&lt;br /&gt;
|-&lt;br /&gt;
|Normal || most races || 0&lt;br /&gt;
|-&lt;br /&gt;
|Large&amp;lt;br&amp;gt;(normal torso) &amp;amp; Formicids || [[Centaur]], [[Naga]], [[Formicid]] || -2&lt;br /&gt;
|-&lt;br /&gt;
|Large || [[Ogre]], [[Troll]] || -2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When attacking with any kind of weapon (including unarmed), if you are wearing a shield and your Shield penalty is greater than zero, the game throws two dice with (Shield penalty) sides. The smaller value rolled is added to your attack delay.&lt;br /&gt;
&lt;br /&gt;
==Blocking==&lt;br /&gt;
===Effect===&lt;br /&gt;
It's possible to block a melee attack or a ranged projectile attack if you wear a shield of some kind or are under the effect of a magical shield (the [[Helm card]]'s Magic Shield, [[Qazlal]]'s Storm Shield, or [[the Shining One]]'s Divine Shield) or have the [[Good_mutations#Large_Bone_Plates|Large Bones Plates]] mutation. Your ability to block missiles doesn't benefit from spells like [[Repel Missiles]] or [[Deflect Missiles]]. If the attacker's pierce value is less than the defender's blocking value, the attack does no damage. Shield blocking is done before rolling your [[evasion]] or your [[AC]], but if you have already blocked some attacks in that turn, your blocking ability will be decreased greatly.  You cannot benefit from a shield you are wearing while you are [[confuse]]d, but shields from other sources will still protect you.&amp;lt;!-- Pretty sure this is correct; can someone else confirm and remove this comment?? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All melee attacks can be blocked (except a successful stabbing), but many ranged attacks are unblockable:&lt;br /&gt;
&lt;br /&gt;
*Bolt spells: [[Bolt of Fire]], [[Bolt of Cold]], [[Lightning Bolt]], [[Bolt of Draining]], [[Venom Bolt]], [[Bolt of Magma]], [[Bolt of Inaccuracy]], [[Shock]], and the 4th ray of [[Searing Ray]]&lt;br /&gt;
*Explosions: [[Fireball]], [[Hellfire]], [[Fire Storm]], [[Conjure Ball Lightning]], [[Lee's Rapid Deconstruction]], [[exploding (brand)|exploding]]-branded weapons&lt;br /&gt;
*Other electricity-based beams: [[Static Discharge]], [[Chain Lightning]]&lt;br /&gt;
*Enchantments: [[Agony]], [[Pain]], [[Confuse]], [[Mesmerise]], etc&lt;br /&gt;
*Beams with perfect accuracy: [[Magic Dart]], [[Sticky Flame]] (only the player's version)&lt;br /&gt;
*Other ranged attacks that are not beams: [[Shatter]], [[Tornado]], [[Airstrike]], [[Smite]], [[Ozocubu's Refrigeration]], [[Freeze]], etc&lt;br /&gt;
*[[Penetration]]-branded weapons (primarily [[javelin]]s)&lt;br /&gt;
&lt;br /&gt;
Some examples of ranged attacks that can be blocked: [[Iron shot]], [[Poison Arrow]], [[Orb of Destruction]], [[Lehudib's Crystal Spear]], [[Iskenderun's Mystic Blast]] (the explosion is special), [[Throw Icicle]], [[Stone Arrow]], [[Throw Flame]], [[Throw Frost]], [[Flame Tongue]], [[Sting]], [[Sandblast]]&lt;br /&gt;
&lt;br /&gt;
===Calculation===&lt;br /&gt;
The defender's blocking value depends on the nature of the shield:&lt;br /&gt;
&lt;br /&gt;
Physical shields:&lt;br /&gt;
 SH = Block × (1 + Shield skill/40)&lt;br /&gt;
 + Enchantment bonus + Stat bonus &lt;br /&gt;
 + min(0.38×Shield skill, .57 + 0.19×Shield skill)&lt;br /&gt;
&lt;br /&gt;
or [[Helm card]] (this does not stack with a physical shield):&lt;br /&gt;
 SH = 4.5 + 0.375×[[Invocations]]&lt;br /&gt;
&lt;br /&gt;
and then on top of either of those:&lt;br /&gt;
 + Divine shield bonus&lt;br /&gt;
 + Qazlal shield bonus&lt;br /&gt;
 + Mutation bonus&lt;br /&gt;
 + Cigotuvi's Embrace bonus&lt;br /&gt;
 + Amulet of reflection bonus&lt;br /&gt;
 + Any SH bonus from artifacts&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
For a physical shield (Buckler, Shield and Large Shield), '''Block''' is the shield's blocking value, equal to the base shield bonus (3 for Buckler, 8 for Shield, 13 for Large Shield), modified by a size factor:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; cellpadding=&amp;quot;10&amp;quot; border=&amp;quot;9&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Size !! Races !! Buckler !! Shield !! Large shield&lt;br /&gt;
|-&lt;br /&gt;
|Little || [[Spriggan]] || +2 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|Small || [[Kobold]], [[Halfling]] || +1 || +0.5 || -&lt;br /&gt;
|-&lt;br /&gt;
|Normal || most races || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Large&amp;lt;br&amp;gt;(normal torso) &amp;amp; Formicids || [[Centaur]], [[Naga]], Formicid || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Large || [[Ogre]], [[Troll]] || - || -0.5 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''Stat bonus''' is 38×DEX for bucklers, 19×STR + 19×DEX for shields, or 26×STR + 12×DEX for large shields. Then this value is multiplied by (block + 13)/26, and by 100.&lt;br /&gt;
&lt;br /&gt;
*The Shining One's '''Divine shield bonus''' is based on Invocations skill.&lt;br /&gt;
&lt;br /&gt;
*'''Mutation bonus''' is +2/4/6 SH depending on your level of the [[Good_mutations#Large_Bone_Plates|Large Bones Plates]] mutation.&lt;br /&gt;
&lt;br /&gt;
The resulting value is rounded to the nearest integer and displayed as the player's SH value.&lt;br /&gt;
&lt;br /&gt;
For reference, a 15-Dex, 15-Str character wearing a buckler has an average blocking value of:&lt;br /&gt;
*3 with a Shield Skill of 0&lt;br /&gt;
*6 with a Shield Skill of 8&lt;br /&gt;
*8 with a Shield skill of 15&lt;br /&gt;
*11 with a Shield skill of 27&lt;br /&gt;
&lt;br /&gt;
With a large shield, it becomes:&lt;br /&gt;
*11 with a Shield Skill of 0&lt;br /&gt;
*15 with a Shield Skill of 8&lt;br /&gt;
*19 with a Shield skill of 15&lt;br /&gt;
*25 with a Shield skill of 27&lt;br /&gt;
&lt;br /&gt;
The attacker's pierce value is equal to:&lt;br /&gt;
&lt;br /&gt;
 1d(15 + to hit/2 + 5×past_blocks^2) - 1 (melee attacks)&lt;br /&gt;
&lt;br /&gt;
 1d(1.3×to hit    + 5×past_blocks^2) - 1 (ranged attacks)   &lt;br /&gt;
&lt;br /&gt;
&amp;quot;To hit&amp;quot; is the monster's [[To hit]] value (based primarily on the monster's [[HD]], type, and weapon accuracy) and &amp;quot;past_blocks&amp;quot; is the number of attacks already successfully blocked in the current turn.&lt;br /&gt;
&lt;br /&gt;
The defender's blocking value is equal to:&lt;br /&gt;
  2d(2×SH)/6 - 1.3 (Divided by 3 against melee attacks from invisible opponents)&lt;br /&gt;
&lt;br /&gt;
If this value is greater or equal than the attacker's pierce value, the attack is blocked.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.17]], [[unarmed]] attacks had a speed penalty when attacking with a shield equipped.&lt;br /&gt;
*Prior to [[0.16]], the amount of skill required to negate penalties for wearing a shield were more complex.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Shields]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Ge0ff&amp;diff=52429</id>
		<title>User talk:Ge0ff</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Ge0ff&amp;diff=52429"/>
				<updated>2020-07-04T00:09:55Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: /* Armour/shields penalties */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== XP values ==&lt;br /&gt;
&lt;br /&gt;
Where are you getting updated XP values for monsters from? I've looked through some of the files and stuff on the github site, but I haven't been able to find experience yields yet. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 01:42, 25 May 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Monsters don't have fixed XP values. The XP value is dynamic: it depends on the monster's max HP, HD, speed, spell set, etc. For instance, an orc wizard can give 33-43 XP. If you need the details, check the exper_value() function in mon-util.cc (https://github.com/crawl/crawl/blob/stone_soup-0.21/crawl-ref/source/mon-util.cc#L2312)&lt;br /&gt;
&lt;br /&gt;
: I use XP values from the Gretell IRC bot. You can query it on the ##crawl channel (http://webchat.freenode.net/?channels=%23%23crawl). Usage is @?monster, for example, @?pandemonium lord. The bot gets the information from the monster utility which is a part of the DCSS codebase. When you query it for the monster's stats it creates 100 monsters and returns the average values  (https://github.com/crawl/crawl/blob/stone_soup-0.21/crawl-ref/source/util/monster/monster-main.cc#L810). [[User:Ge0ff|Ge0ff]] ([[User talk:Ge0ff|talk]]) 11:24, 25 May 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Ah, thanks! That's exactly what I was looking for. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 17:37, 25 May 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Source code links ==&lt;br /&gt;
&lt;br /&gt;
Just wanted to make sure I let you know how much I appreciate you going to the trouble of putting those links to the source code into articles. Good work! [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 22:43, 29 August 2019 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Armour/shields penalties ==&lt;br /&gt;
&lt;br /&gt;
Hi!  Regarding [http://crawl.chaosforge.org/index.php?title=Armour&amp;amp;diff=52422&amp;amp;oldid=52207 this], would you be able to take a pass through the information we have about the penalties for armour and shields?  [[Armour]] talks about EV and spellcasting at the beginning, but later in the article mentions stealth and accuracy as well.  [[Armour (skill)]] doesn't mention accuracy at all.  Are the formulas on [[Encumbrance rating]] what are actually used?&lt;br /&gt;
&lt;br /&gt;
[[Shields (skill)]] and [[Shields]] talk about EV, spellcasting, accuracy, and attack speed, but [[Kite shield]] only mentions accuracy, evasion, and spellcasting; [[Buckler]] just refers to &amp;quot;attack and spellcasting penalties&amp;quot;; and [[Tower shield]] only says &amp;quot;attack penalties&amp;quot;. [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 02:09, 4 July 2020 (CEST)&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Kite_shield&amp;diff=52428</id>
		<title>Kite shield</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Kite_shield&amp;diff=52428"/>
				<updated>2020-07-04T00:03:42Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: Update name for 0.25; were all the unrandarts also renamed?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version021}}&lt;br /&gt;
{{shield&lt;br /&gt;
 |name = Kite shield&lt;br /&gt;
 |cost = ?&lt;br /&gt;
 |weight = 15.0&lt;br /&gt;
 |SH = 8&lt;br /&gt;
 |EV = -3&lt;br /&gt;
 |maxenc = +5&lt;br /&gt;
 |skill = Shields&lt;br /&gt;
 |size = small to big&lt;br /&gt;
 |weartime = 5&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A piece of wood and metal, to be strapped on one arm for defence. It is cumbersome to wear, and impedes the evasion, spellcasting ability, and attack speed of an unskilled wearer.}}&lt;br /&gt;
&lt;br /&gt;
A '''kite shield''' is a piece of [[armour]] which can be carried by any species but [[felid]]s and [[spriggan]]s to provide some degree of blocking defense ([[SH]]). They benefit equally from both [[strength]] and [[dexterity]], making them a versatile choice for many characters, but without a decent [[Shields skill]], they carry significantly more penalties to accuracy, evasion and spellcasting than the lighter [[buckler]].&lt;br /&gt;
&lt;br /&gt;
They can be found with the following [[ego]]s:&lt;br /&gt;
*[[cold resistance]]&lt;br /&gt;
*[[fire resistance]]&lt;br /&gt;
*[[poison resistance]]&lt;br /&gt;
*[[positive energy]]&lt;br /&gt;
*[[protection]]&lt;br /&gt;
*[[Resistance_(ego)|resistance]]&lt;br /&gt;
*[[reflection]]&lt;br /&gt;
&lt;br /&gt;
[[Ego]]s such as cold and fire resistance are fairly rare, usually only found in mini branches such as the [[Volcano]] or through a [[scroll of acquirement]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! || Image&lt;br /&gt;
|-&lt;br /&gt;
| '''Mundane''' || [[File:Shield1.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Magical''' || [[File:Shield2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Artifact''' || [[File:Shield3.png]]&lt;br /&gt;
|-&lt;br /&gt;
| || '''[[Unrandart]] kite shields'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Shield of Resistance]]''' || [[File:Shield_of_resistance.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Shield of the Gong]]''' || [[File:Shield_of_the_Gong.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Kite shields were just called &amp;quot;shields&amp;quot; until [[0.25]].&lt;br /&gt;
&lt;br /&gt;
{{armours}}&lt;br /&gt;
[[Category:Shields]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Kite_shield&amp;diff=52426</id>
		<title>Kite shield</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Kite_shield&amp;diff=52426"/>
				<updated>2020-07-04T00:01:26Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: Emufarmers moved page Shield to Kite shield: Renaming for 0.25 (which conveniently means we don't have to have 3 pages with almost the same name anymore :))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version021}}&lt;br /&gt;
{{shield&lt;br /&gt;
 |name = Shield&lt;br /&gt;
 |cost = ?&lt;br /&gt;
 |weight = 15.0&lt;br /&gt;
 |SH = 8&lt;br /&gt;
 |EV = -3&lt;br /&gt;
 |maxenc = +5&lt;br /&gt;
 |skill = Shields&lt;br /&gt;
 |size = small to big&lt;br /&gt;
 |weartime = 5&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A piece of wood and metal, to be strapped on one arm for defence. It is cumbersome to wear, and impedes the evasion, spellcasting ability, and attack speed of an unskilled wearer.}}&lt;br /&gt;
&lt;br /&gt;
A '''shield''' is a piece of [[armour]] which can be carried by any species but [[felid]]s and [[spriggan]]s to provide some degree of blocking defense ([[SH]]). They benefit equally from both [[strength]] and [[dexterity]], making them a versatile choice for many characters, but without a decent [[Shields skill]], they carry significantly more penalties to accuracy, evasion and spellcasting than the lighter [[buckler]].&lt;br /&gt;
&lt;br /&gt;
They can be found with the following [[ego]]s:&lt;br /&gt;
*[[cold resistance]]&lt;br /&gt;
*[[fire resistance]]&lt;br /&gt;
*[[poison resistance]]&lt;br /&gt;
*[[positive energy]]&lt;br /&gt;
*[[protection]]&lt;br /&gt;
*[[Resistance_(ego)|resistance]]&lt;br /&gt;
*[[reflection]]&lt;br /&gt;
&lt;br /&gt;
[[Ego]]s such as cold and fire resistance are fairly rare, usually only found in mini branches such as the [[Volcano]] or through a [[scroll of acquirement]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! || Image&lt;br /&gt;
|-&lt;br /&gt;
| '''Mundane''' || [[File:Shield1.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Magical''' || [[File:Shield2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Artifact''' || [[File:Shield3.png]]&lt;br /&gt;
|-&lt;br /&gt;
| || '''[[Unrandart]] Shields'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Shield of Resistance]]''' || [[File:Shield_of_resistance.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Shield of the Gong]]''' || [[File:Shield_of_the_Gong.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Shields will be renamed to [[kite shield]]s in [[0.25]].&lt;br /&gt;
&lt;br /&gt;
{{armours}}&lt;br /&gt;
[[Category:Shields]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Shield&amp;diff=52427</id>
		<title>Shield</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Shield&amp;diff=52427"/>
				<updated>2020-07-04T00:01:26Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: Emufarmers moved page Shield to Kite shield: Renaming for 0.25 (which conveniently means we don't have to have 3 pages with almost the same name anymore :))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Kite shield]]&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Tower_shield&amp;diff=52425</id>
		<title>Tower shield</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Tower_shield&amp;diff=52425"/>
				<updated>2020-07-04T00:00:35Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: Update name for 0.25&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version021}}&lt;br /&gt;
{{shield&lt;br /&gt;
 |name = Tower shield&lt;br /&gt;
 |cost = ?&lt;br /&gt;
 |weight = 23.0&lt;br /&gt;
 |SH = 13&lt;br /&gt;
 |EV = -5&lt;br /&gt;
 |maxenc = +8&lt;br /&gt;
 |skill = Shields&lt;br /&gt;
 |size = Medium, Large, Giant&lt;br /&gt;
 |weartime = 5&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A large piece of wood and metal, to be strapped on one arm for defence. It is cumbersome to wear, and impedes the evasion, spellcasting ability, and attack speed of an unskilled wearer.}}&lt;br /&gt;
&lt;br /&gt;
The largest of the [[shields]], '''tower shields''' provide high [[SH]] but require a high [[Shields skill]] to avoid seeing significant attack penalties. They are most useful to characters with high [[strength]]. They are too large for [[spriggan]]s, [[halfling]]s, or [[kobold]]s to use at all, but [[ogre]]s, [[troll]]s, [[naga]]s, [[centaur]]s, and [[formicid]]s find them relatively comfortable to use.&lt;br /&gt;
&lt;br /&gt;
They can be found with the following [[ego]]s:&lt;br /&gt;
*[[cold resistance]]&lt;br /&gt;
*[[fire resistance]]&lt;br /&gt;
*[[poison resistance]]&lt;br /&gt;
*[[positive energy]]&lt;br /&gt;
*[[protection]]&lt;br /&gt;
*[[Resistance_(ego)|resistance]]&lt;br /&gt;
*[[reflection]]&lt;br /&gt;
&lt;br /&gt;
[[Ego]]s such as cold and fire resistance are fairly rare, usually only found in mini branches such as the [[Volcano]] or through a [[scroll of acquirement]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! || Image&lt;br /&gt;
|-&lt;br /&gt;
| '''Mundane''' || [[File:Large shield 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Magical''' || [[File:Large shield 2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Artifact''' || [[File:Large shield 3.png]]&lt;br /&gt;
|-&lt;br /&gt;
! || [[Unrandart]]&amp;lt;br&amp;gt;tower shields&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Tower shield of Ignorance]]''' || [[File:Shield of ignorance.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Tower shields were known as &amp;quot;large shields&amp;quot; until [[0.25]].&lt;br /&gt;
&lt;br /&gt;
{{armours}}&lt;br /&gt;
[[Category:Shields]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Tower_shield&amp;diff=52423</id>
		<title>Tower shield</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Tower_shield&amp;diff=52423"/>
				<updated>2020-07-03T23:58:04Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: Emufarmers moved page Large shield to Tower shield: Move to new title for 0.25&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version021}}&lt;br /&gt;
{{shield&lt;br /&gt;
 |name = Large shield&lt;br /&gt;
 |cost = ?&lt;br /&gt;
 |weight = 23.0&lt;br /&gt;
 |SH = 13&lt;br /&gt;
 |EV = -5&lt;br /&gt;
 |maxenc = +8&lt;br /&gt;
 |skill = Shields&lt;br /&gt;
 |size = Medium, Large, Giant&lt;br /&gt;
 |weartime = 5&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A large piece of wood and metal, to be strapped on one arm for defence. It is cumbersome to wear, and impedes the evasion, spellcasting ability, and attack speed of an unskilled wearer.}}&lt;br /&gt;
&lt;br /&gt;
The largest of the [[shields]], '''large shields''' provide high [[SH]] but require a high [[Shields skill]] to avoid seeing significant attack penalties. They are most useful to characters with high [[strength]]. They are too large for [[spriggan]]s, [[halfling]]s, or [[kobold]]s to use at all, but [[ogre]]s, [[troll]]s, [[naga]]s, [[centaur]]s, and [[formicid]]s find them relatively comfortable to use.&lt;br /&gt;
&lt;br /&gt;
They can be found with the following [[ego]]s:&lt;br /&gt;
*[[cold resistance]]&lt;br /&gt;
*[[fire resistance]]&lt;br /&gt;
*[[poison resistance]]&lt;br /&gt;
*[[positive energy]]&lt;br /&gt;
*[[protection]]&lt;br /&gt;
*[[Resistance_(ego)|resistance]]&lt;br /&gt;
*[[reflection]]&lt;br /&gt;
&lt;br /&gt;
[[Ego]]s such as cold and fire resistance are fairly rare, usually only found in mini branches such as the [[Volcano]] or through a [[scroll of acquirement]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! || Image&lt;br /&gt;
|-&lt;br /&gt;
| '''Mundane''' || [[File:Large shield 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Magical''' || [[File:Large shield 2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Artifact''' || [[File:Large shield 3.png]]&lt;br /&gt;
|-&lt;br /&gt;
! || [[Unrandart]]&amp;lt;br&amp;gt;large shields&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Large shield of Ignorance]]''' || [[File:Shield of ignorance.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Large shields will be renamed to [[tower shield]]s in [[0.25]].&lt;br /&gt;
&lt;br /&gt;
{{armours}}&lt;br /&gt;
[[Category:Shields]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Large_shield&amp;diff=52424</id>
		<title>Large shield</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Large_shield&amp;diff=52424"/>
				<updated>2020-07-03T23:58:04Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: Emufarmers moved page Large shield to Tower shield: Move to new title for 0.25&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tower shield]]&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Beogh&amp;diff=52369</id>
		<title>Talk:Beogh</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Beogh&amp;diff=52369"/>
				<updated>2020-07-01T22:54:07Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: One more thing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Some questions ==&lt;br /&gt;
&lt;br /&gt;
I just finished a Beogh playthrough and have a few questions.  Maybe we have some Beoghite zealots who know the answers. :-)&lt;br /&gt;
* In older versions, I thought I remembered followers having unlimited ammo.  Is there now no way for them to get more ammo except from Beogh's blessing?  If so, it seems like giving them ranged weapons isn't a great idea.&lt;br /&gt;
* Are the upgrades for followers (orc warrior -&amp;gt; orc knight, etc.), other than orc -&amp;gt; orc priest, just based on the XP a follower receives?  Is there a fixed amount of XP they need to earn for each upgrade, or does it work in some other way?  What does it actually mean when it says &amp;quot;X looks more experienced.&amp;quot;?&lt;br /&gt;
* &amp;quot;Beogh may also improve your followers' equipment and gift weapons, armour, and ammo to those who lack them.&amp;quot; How exactly does this work?  Does it only do this when it would otherwise have rolled the 10% chance of an enchantment buff, or is it an entirely separate roll?  What sorts of equipment can be upgraded?  I think I saw a scale mail get replaced with plate mail or something, but it'd be nice to have a list.&lt;br /&gt;
* Are the enchantment probabilities still accurate?  That part of the page hasn't been updated in a long time (it still talks about accuracy and damage enchantments!).&lt;br /&gt;
* How do weapon speeds work for followers?&lt;br /&gt;
* Do followers suffer any penalty for armor other than reduced evasion? (Can you just throw gold dragon scales onto your orc sorcerer?)&lt;br /&gt;
[[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 06:48, 28 June 2020 (CEST)&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Fighting&amp;diff=52316</id>
		<title>Talk:Fighting</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Fighting&amp;diff=52316"/>
				<updated>2020-06-30T00:59:22Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: /* Ranged attacks */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discussion [https://crawl.develz.org/tavern/viewtopic.php?f=5&amp;amp;t=7139&amp;amp;p=95446&amp;amp;hilit=wiki&amp;amp;sid=acaeb3b85032bf9118308c17a78aeb58#p95446 here] seems to indicate that the wiki's fighting formula is missing a racial factor. Is this true? --[[User:Flun|Flun]] 15:36, 27 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:The correct formula is [[HP|here]] --[[User:CommanderC|CommanderC]] 17:08, 27 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:: So if I understand correctly, fighting provides a set bonus HP based on XL and fighting level, but this bonus will be modified by other things that affect all HP such as mutations, race and background? --[[User:Flun|Flun]] 17:18, 27 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
::: I added in the various modifiers to the formula, so that'll help clarify things. Any chance you can pull up the combat effects of Fighting? I know calculating weapon damage is kind of a mess, but I'm curious what 27 levels of Fighting actually DOES for me. --[[User:MoogleDan|MoogleDan]] 18:19, 27 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:::: Your accuracy is increased by 1d(fighting). So at level 27, +1d27. And your base damage is multiplied by (1+1d(fighting)/30). At level 27, it's multiplied by a random number between 1.0 and 1.9. --[[User:CommanderC|CommanderC]] 22:34, 27 February 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
::::: Folks in The Tavern are pointing out that Fighting does ''not'' improve ranged damage or accuracy. CC, can you confirm that for me? --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 21:48, 10 September 2013 (CEST)&lt;br /&gt;
:::::: Ranged combat has never been affected by Fighting. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 15:49, 11 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Ranged attacks ==&lt;br /&gt;
&lt;br /&gt;
The in-game manual and learndb both claim that Fighting skill boosts ranged weapon attacks, contrary to the discussion above, and the page as it stands.  Was there a change in some patch that wasn't noted here?  Or has the page been wrong for the last 7 years? :\ (Or the manual and learndb could both be wrong, but that seems less likely.) [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 02:59, 30 June 2020 (CEST)&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Beogh&amp;diff=52300</id>
		<title>Talk:Beogh</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Beogh&amp;diff=52300"/>
				<updated>2020-06-28T04:48:33Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: /* Some questions */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Some questions ==&lt;br /&gt;
&lt;br /&gt;
I just finished a Beogh playthrough and have a few questions.  Maybe we have some Beoghite zealots who know the answers. :-)&lt;br /&gt;
* In older versions, I thought I remembered followers having unlimited ammo.  Is there now no way for them to get more ammo except from Beogh's blessing?  If so, it seems like giving them ranged weapons isn't a great idea.&lt;br /&gt;
* Are the upgrades for followers (orc warrior -&amp;gt; orc knight, etc.), other than orc -&amp;gt; orc priest, just based on the XP a follower receives?  Is there a fixed amount of XP they need to earn for each upgrade, or does it work in some other way?  What does it actually mean when it says &amp;quot;X looks more experienced.&amp;quot;?&lt;br /&gt;
* &amp;quot;Beogh may also improve your followers' equipment and gift weapons, armour, and ammo to those who lack them.&amp;quot; How exactly does this work?  Does it only do this when it would otherwise have rolled the 10% chance of an enchantment buff, or is it an entirely separate roll?  What sorts of equipment can be upgraded?  I think I saw a scale mail get replaced with plate mail or something, but it'd be nice to have a list.&lt;br /&gt;
* Are the enchantment probabilities still accurate?  That part of the page hasn't been updated in a long time (it still talks about accuracy and damage enchantments!).&lt;br /&gt;
* How do weapon speeds work for followers?&lt;br /&gt;
[[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 06:48, 28 June 2020 (CEST)&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Beogh&amp;diff=52298</id>
		<title>Beogh</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Beogh&amp;diff=52298"/>
				<updated>2020-06-28T00:17:32Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: /* Strategy */ Add a bunch of pieces of advice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version019}}&lt;br /&gt;
&lt;br /&gt;
[[File:Beogh altar.png]] ''&amp;quot;Drown the unbelievers in a sea of blood!&amp;quot;''&lt;br /&gt;
{{flavour|Beogh is an evil deity, worshipped by the cave orcs native to the dungeon. Only orcs may devote their service to Beogh, and they must prove their devotion with bloodshed. Especially fervent devotees of Beogh will find orcish followers flocking to their banner: it is an age of signs and portents, and the orcs have become increasingly certain that the coming of their Messiah is nigh.&lt;br /&gt;
&lt;br /&gt;
Followers of Beogh can smite their foes, and will even gain orcish followers of their own, who may be blessed by Beogh in battle and can be recalled as needed. Eventually, followers will gain the power to walk on water. Beogh will sometimes directly intervene to save a follower's life.&lt;br /&gt;
&lt;br /&gt;
Beogh likes it when you or your allied orcs kill living beings, you or your allied orcs kill the undead, you or your allied orcs kill demons and you or your allied orcs kill holy beings. Beogh especially likes it when you kill the priests of other religions.&lt;br /&gt;
&lt;br /&gt;
Beogh strongly dislikes it when you perform cannibalism, you attack allied orcs, you desecrate orcish remains or you destroy orcish idols.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beogh the Brigand''' is a deity worshiped by the [[Orc|cave orc]]s native to the [[Dungeon]]. Only orcs may devote their service to Beogh, and must prove their devotion by bloodshed and sacrifice. Devout followers of Beogh can smite their foes, and especially fervent devotees of Beogh may even gain followers of their own, for the orcs still await their Messiah. There is no [[altar]] to Beogh in the [[Ecumenical Temple]], but [[orc priest]]s, [[orc high priest]]s, and [[Saint Roka]] will offer [[hill orc]] characters the opportunity to convert. Altars to Beogh can often be found in the [[Orcish Mines]].&lt;br /&gt;
&lt;br /&gt;
Beogh is considered an [[Evil#Evil_gods|evil]] god.&lt;br /&gt;
&lt;br /&gt;
==Racial Restrictions==&lt;br /&gt;
Beogh only tolerates [[hill orc]]s as worshipers.&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*You or your allies killing a living, holy, undead, or demonic creature.&lt;br /&gt;
*You killing a hostile priest.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
Regardless of your behavior, you lose on average 1 [[piety]] every 320 turns. If you drop to 0 piety, you'll be excommunicated. You will also lose piety (or incur [[penance]]) for the following:&lt;br /&gt;
*Desecrating orcish remains (using orc corpses for any purpose, like [[Animate Dead]] or [[Animate Skeleton]]).&lt;br /&gt;
*Butchering an orc corpse or cannibalism (eating chunks from orc corpses).&lt;br /&gt;
*Destroying an [[Statue#Inanimate Statues|Orcish Idol]].&lt;br /&gt;
*Attacking an orcish ally. (Be careful if you are confused!)&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety level -]]''': &amp;quot;Messenger&amp;quot;&lt;br /&gt;
*'''Protection from harm''' -  If you receive damage that should kill you, there's a 10 + (Piety/10) % chance to cancel all damage (instead, your Piety is reduced by 20 + 1d20). Unlike with good gods, this protection is canceled if you are under penance.&lt;br /&gt;
*'''Spread experience''' - Each time you gain some experience, Beogh will give an additional half of that amount among the orcish followers in your [[line of sight]]. Those experience points are not taken from those you would be receiving: the player doesn't lose any XP points.&lt;br /&gt;
'''[[Piety|Piety level *]]''': &amp;quot;Proselytiser&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
'''[[Piety|Piety level **]]''': &amp;quot;Priest&amp;quot;&lt;br /&gt;
*'''Smiting''' - You can [[smite]] any monster in view. In 0.17, Damage at 0 Invocation ranges from 9-12 (avg 10), and linearly scales to 9-72 (avg 40) at 27 Invocation. In 0.16 and before, approximately 40 max damage with 27 invocations; the approximate formula was 6 + 1d(5 + Invocation Skill). This is unavoidable, and cannot be reduced by any factor except [[deep dwarf]] damage shaving. (3 MP, 80-160 Food, 3 Piety)&lt;br /&gt;
'''[[Piety|Piety level ***]]''': &amp;quot;Missionary&amp;quot;&lt;br /&gt;
*'''Gain orcish followers''' - Non-summoned, shapeshifted, sleeping, confused or paralyzed orcs (even uniques, eg. [[Blork]]) around you may recognize you as their Messiah and turn friendly. The chance depends on your piety and experience level (the higher, the better) and the hit dice of the orc (the lower, the better). Conversions may happen when:&lt;br /&gt;
**A hostile orc notices you for the first time (including because you hit it or cast a spell on it)&lt;br /&gt;
**A hostile orc becomes significantly wounded (best not use poison!)&lt;br /&gt;
**You or one of your allies kill a non-ordinary orc (in this case, the monster will survive the killing blow, unless it was reduced under its max HP in negative). This works best on higher level orcs.&lt;br /&gt;
*'''Bless your orcish followers''' - Beogh may bless one of your followers when it kills an enemy or otherwise gains experience. The chance is 1d(Piety) &amp;gt;= 30, or one at random when ''you'' kill an enemy (10% chance). The blessing has one of the following effects:&lt;br /&gt;
**10%: An ordinary orc becomes an orc priest, otherwise 25% chance to add +1 to their weapon's accuracy, 25% chance to add +1 to their weapon's damage, 50% chance to add +1 to their armour's AC.&lt;br /&gt;
**90%: 50% chance to remove poison, sickness, confusion, rotting, slowing, or exhaustion (if they are so afflicted), otherwise heals 25% of the follower's HP.&lt;br /&gt;
**Beogh may also improve your followers' equipment and gift weapons, armour, and ammo to those who lack them.&lt;br /&gt;
'''[[Piety|Piety level ****]]''': &amp;quot;Evangelist&amp;quot;&lt;br /&gt;
*'''Recall your orcish followers''' -  You can recall your orcish allies, as per the [[Recall]] spell (but only for orcs): all your orcish followers in the dungeon are teleported close to you over a number of turns. (2 MP, 50-100 Food)&lt;br /&gt;
&lt;br /&gt;
*'''Orc reinforcements''' - If you have no followers on this level, there's a small chance that Beogh will give several permanent, friendly orcs to you.&lt;br /&gt;
'''[[Piety|Piety level *****]]''': &amp;quot;Apostle&amp;quot;&lt;br /&gt;
*'''Walk on water''' -  You can cross [[deep water]] as if it was normal floor. Water walking will never end before reaching land, so you won't drown even if your piety falls too low.&lt;br /&gt;
*'''Give Item to Named Follower''': You have the ability to provide a one-time gift to a named follower of your choice. The gift can only be a weapon, a piece of body armor, or a shield. This will not work for unnamed orc followers, and once they receive a gift, it cannot be relinquished unless they die.&lt;br /&gt;
'''[[Piety|Piety level ******]]''': &amp;quot;Messiah&amp;quot;&lt;br /&gt;
*'''Resurrection''': Bring a single orc back from the dead, converting them to your cause if they weren't already a follower. You must stand over their dead body, so if the orc didn't leave a corpse they can't be resurrected. Costs 35 piety.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Beogh does not appreciate abandonment, and will call down fearful punishments on disloyal followers!&lt;br /&gt;
&lt;br /&gt;
Blasphemers against the word of Beogh find themselves confronted with direct and physical opposition. Those who still worship Beogh find their followers regularly deserting them; they, and others, are further assaulted by waves of orcish warriors. When working through intermediaries fails, Beogh hurls dancing electric weapons at offenders, or simply smites them - and when smiting true sinners, Beogh has a heavy hand indeed!}}&lt;br /&gt;
&lt;br /&gt;
During penance or following desertion, you'll occasionally experience one of the following forms of [[divine retribution]]:&lt;br /&gt;
&lt;br /&gt;
*25%: Beogh smites you, potentially dealing very significant damage. If you are worshiping another god at this point, there is a piety/4 % chance that the new god will protect you from this.&lt;br /&gt;
*13%: [[Durable summon|Durably summons]] 1d2 hostile [[dancing weapon]]s. These weapon will be +1d3-1/+1d3-1 and [[brand]]ed with [[electrocution]]. They will vanish when defeated.&lt;br /&gt;
*25%: Followers around you have a chance to turn hostile (only if you're still a follower of Beogh).&lt;br /&gt;
*37% (62% if you changed religion): Sends forth an army of [[durably summoned]] orcs, led by a stronger, occasionally named orc, whose type depends on your experience level.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Your orc recall ability tends to recall your strongest orcs first, gradually followed by your weaker orcs. You can effectively use this to summon a small band of elite reinforcements and quickly cancel the recall through the abilities menu, saving the fodder for particularly dangerous battles.&lt;br /&gt;
*Try to fight in open areas when possible so your troops can reach the enemy.  Move toward enemies at an angle that ensures ranged attacks directed against you won't hit your followers behind you.  If you are exploring a level with a lot of tunnels, leave most of your followers on the previous level; you don't want your orcs to be standing in a conga line behind you, picking their noses, while getting blasted with lightning bolts.&lt;br /&gt;
*You should also consider leaving most of your followers behind when engaging enemies with powerful AoE attacks.  If you have a lot of orcs in a bad spot, you can move to the side and recall them to at least shuffle their positions.&lt;br /&gt;
*Hang on to any particularly powerful randarts that you may find, as they are potentially very useful gifts for your stronger followers. Remember that you can only ever gift one item, and that item can only be obtained again by picking it off your dead follower's corpse!&lt;br /&gt;
*Since you can only give one item to each follower, you should choose something that complements the equipment they already have.  An orc with a good two-handed weapon should be given armour. An orc with good armour should be given a two-handed weapon.  An orc with a good one-handed weapon and good armour should be given the biggest shield you can find.  For wizards and priests, prioritize armour or a shield, since their physical attacks are less important.&lt;br /&gt;
*Prioritize [[reaching]] weapons for your followers.  This will help compensate for the fact that you (or another orc) will usually be standing in front of them.&lt;br /&gt;
*Strangely enough, Beogh greatly appreciates it when you kill hostile orc priests. Take advantage of this for piety.&lt;br /&gt;
*Since conversions happen based on piety and XL, Beogh worshippers may want to delay clearing the [[Orcish Mines]] until they have maxed out their piety and gained some experience.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
In very ancient versions of ''Crawl'', comments in the code referring to orc priest smiting stated that they were channeling the wrath of B.O.G. (Brian's Orc God). This eventually evolved into the name, &amp;quot;Beogh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.19]], Beogh increased the benefits of armour and shields. Also, Water Walking would end immediately if piety dropped below 120, killing the character if over deep water or lava at the time the effect ended.&lt;br /&gt;
*Prior to [[0.18]], Beogh did not have the ability to resurrect orcs. Instead, Beogh rewarded the player for &amp;quot;blessing&amp;quot; (i.e. sacrificing) the corpses of fallen orcs. Also, the [[Orcish Mines]] had four easier levels with more low-level orcs but fewer strong orcs like [[orc knight]]s or [[orc warrior]]s.&lt;br /&gt;
*Prior to [[0.15]], players could not gift equipment to followers, and Beogh did not gift random gear to followers with empty equipment slots.&lt;br /&gt;
*Prior to [[0.14]], orcish versions of gear existed, and Beogh only granted bonuses for wearing orcish armour (as well as wielding orcish melee weapons).&lt;br /&gt;
*Prior to [[0.13]], hill orc [[priest]]s started with this religion.&lt;br /&gt;
*Prior to [[0.12]], recalling orcish followers did not have any delay, but it was not able to recall orcish followers from other levels. Shared experience was added in 0.12.&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Evil Gods]]&lt;br /&gt;
[[Category:Orc]]&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Beogh&amp;diff=52297</id>
		<title>Beogh</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Beogh&amp;diff=52297"/>
				<updated>2020-06-27T23:50:26Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: /* Given Abilities */ Be a little clearer about the significance of water walking's behavior&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version019}}&lt;br /&gt;
&lt;br /&gt;
[[File:Beogh altar.png]] ''&amp;quot;Drown the unbelievers in a sea of blood!&amp;quot;''&lt;br /&gt;
{{flavour|Beogh is an evil deity, worshipped by the cave orcs native to the dungeon. Only orcs may devote their service to Beogh, and they must prove their devotion with bloodshed. Especially fervent devotees of Beogh will find orcish followers flocking to their banner: it is an age of signs and portents, and the orcs have become increasingly certain that the coming of their Messiah is nigh.&lt;br /&gt;
&lt;br /&gt;
Followers of Beogh can smite their foes, and will even gain orcish followers of their own, who may be blessed by Beogh in battle and can be recalled as needed. Eventually, followers will gain the power to walk on water. Beogh will sometimes directly intervene to save a follower's life.&lt;br /&gt;
&lt;br /&gt;
Beogh likes it when you or your allied orcs kill living beings, you or your allied orcs kill the undead, you or your allied orcs kill demons and you or your allied orcs kill holy beings. Beogh especially likes it when you kill the priests of other religions.&lt;br /&gt;
&lt;br /&gt;
Beogh strongly dislikes it when you perform cannibalism, you attack allied orcs, you desecrate orcish remains or you destroy orcish idols.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beogh the Brigand''' is a deity worshiped by the [[Orc|cave orc]]s native to the [[Dungeon]]. Only orcs may devote their service to Beogh, and must prove their devotion by bloodshed and sacrifice. Devout followers of Beogh can smite their foes, and especially fervent devotees of Beogh may even gain followers of their own, for the orcs still await their Messiah. There is no [[altar]] to Beogh in the [[Ecumenical Temple]], but [[orc priest]]s, [[orc high priest]]s, and [[Saint Roka]] will offer [[hill orc]] characters the opportunity to convert. Altars to Beogh can often be found in the [[Orcish Mines]].&lt;br /&gt;
&lt;br /&gt;
Beogh is considered an [[Evil#Evil_gods|evil]] god.&lt;br /&gt;
&lt;br /&gt;
==Racial Restrictions==&lt;br /&gt;
Beogh only tolerates [[hill orc]]s as worshipers.&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*You or your allies killing a living, holy, undead, or demonic creature.&lt;br /&gt;
*You killing a hostile priest.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
Regardless of your behavior, you lose on average 1 [[piety]] every 320 turns. If you drop to 0 piety, you'll be excommunicated. You will also lose piety (or incur [[penance]]) for the following:&lt;br /&gt;
*Desecrating orcish remains (using orc corpses for any purpose, like [[Animate Dead]] or [[Animate Skeleton]]).&lt;br /&gt;
*Butchering an orc corpse or cannibalism (eating chunks from orc corpses).&lt;br /&gt;
*Destroying an [[Statue#Inanimate Statues|Orcish Idol]].&lt;br /&gt;
*Attacking an orcish ally. (Be careful if you are confused!)&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety level -]]''': &amp;quot;Messenger&amp;quot;&lt;br /&gt;
*'''Protection from harm''' -  If you receive damage that should kill you, there's a 10 + (Piety/10) % chance to cancel all damage (instead, your Piety is reduced by 20 + 1d20). Unlike with good gods, this protection is canceled if you are under penance.&lt;br /&gt;
*'''Spread experience''' - Each time you gain some experience, Beogh will give an additional half of that amount among the orcish followers in your [[line of sight]]. Those experience points are not taken from those you would be receiving: the player doesn't lose any XP points.&lt;br /&gt;
'''[[Piety|Piety level *]]''': &amp;quot;Proselytiser&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
'''[[Piety|Piety level **]]''': &amp;quot;Priest&amp;quot;&lt;br /&gt;
*'''Smiting''' - You can [[smite]] any monster in view. In 0.17, Damage at 0 Invocation ranges from 9-12 (avg 10), and linearly scales to 9-72 (avg 40) at 27 Invocation. In 0.16 and before, approximately 40 max damage with 27 invocations; the approximate formula was 6 + 1d(5 + Invocation Skill). This is unavoidable, and cannot be reduced by any factor except [[deep dwarf]] damage shaving. (3 MP, 80-160 Food, 3 Piety)&lt;br /&gt;
'''[[Piety|Piety level ***]]''': &amp;quot;Missionary&amp;quot;&lt;br /&gt;
*'''Gain orcish followers''' - Non-summoned, shapeshifted, sleeping, confused or paralyzed orcs (even uniques, eg. [[Blork]]) around you may recognize you as their Messiah and turn friendly. The chance depends on your piety and experience level (the higher, the better) and the hit dice of the orc (the lower, the better). Conversions may happen when:&lt;br /&gt;
**A hostile orc notices you for the first time (including because you hit it or cast a spell on it)&lt;br /&gt;
**A hostile orc becomes significantly wounded (best not use poison!)&lt;br /&gt;
**You or one of your allies kill a non-ordinary orc (in this case, the monster will survive the killing blow, unless it was reduced under its max HP in negative). This works best on higher level orcs.&lt;br /&gt;
*'''Bless your orcish followers''' - Beogh may bless one of your followers when it kills an enemy or otherwise gains experience. The chance is 1d(Piety) &amp;gt;= 30, or one at random when ''you'' kill an enemy (10% chance). The blessing has one of the following effects:&lt;br /&gt;
**10%: An ordinary orc becomes an orc priest, otherwise 25% chance to add +1 to their weapon's accuracy, 25% chance to add +1 to their weapon's damage, 50% chance to add +1 to their armour's AC.&lt;br /&gt;
**90%: 50% chance to remove poison, sickness, confusion, rotting, slowing, or exhaustion (if they are so afflicted), otherwise heals 25% of the follower's HP.&lt;br /&gt;
**Beogh may also improve your followers' equipment and gift weapons, armour, and ammo to those who lack them.&lt;br /&gt;
'''[[Piety|Piety level ****]]''': &amp;quot;Evangelist&amp;quot;&lt;br /&gt;
*'''Recall your orcish followers''' -  You can recall your orcish allies, as per the [[Recall]] spell (but only for orcs): all your orcish followers in the dungeon are teleported close to you over a number of turns. (2 MP, 50-100 Food)&lt;br /&gt;
&lt;br /&gt;
*'''Orc reinforcements''' - If you have no followers on this level, there's a small chance that Beogh will give several permanent, friendly orcs to you.&lt;br /&gt;
'''[[Piety|Piety level *****]]''': &amp;quot;Apostle&amp;quot;&lt;br /&gt;
*'''Walk on water''' -  You can cross [[deep water]] as if it was normal floor. Water walking will never end before reaching land, so you won't drown even if your piety falls too low.&lt;br /&gt;
*'''Give Item to Named Follower''': You have the ability to provide a one-time gift to a named follower of your choice. The gift can only be a weapon, a piece of body armor, or a shield. This will not work for unnamed orc followers, and once they receive a gift, it cannot be relinquished unless they die.&lt;br /&gt;
'''[[Piety|Piety level ******]]''': &amp;quot;Messiah&amp;quot;&lt;br /&gt;
*'''Resurrection''': Bring a single orc back from the dead, converting them to your cause if they weren't already a follower. You must stand over their dead body, so if the orc didn't leave a corpse they can't be resurrected. Costs 35 piety.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Beogh does not appreciate abandonment, and will call down fearful punishments on disloyal followers!&lt;br /&gt;
&lt;br /&gt;
Blasphemers against the word of Beogh find themselves confronted with direct and physical opposition. Those who still worship Beogh find their followers regularly deserting them; they, and others, are further assaulted by waves of orcish warriors. When working through intermediaries fails, Beogh hurls dancing electric weapons at offenders, or simply smites them - and when smiting true sinners, Beogh has a heavy hand indeed!}}&lt;br /&gt;
&lt;br /&gt;
During penance or following desertion, you'll occasionally experience one of the following forms of [[divine retribution]]:&lt;br /&gt;
&lt;br /&gt;
*25%: Beogh smites you, potentially dealing very significant damage. If you are worshiping another god at this point, there is a piety/4 % chance that the new god will protect you from this.&lt;br /&gt;
*13%: [[Durable summon|Durably summons]] 1d2 hostile [[dancing weapon]]s. These weapon will be +1d3-1/+1d3-1 and [[brand]]ed with [[electrocution]]. They will vanish when defeated.&lt;br /&gt;
*25%: Followers around you have a chance to turn hostile (only if you're still a follower of Beogh).&lt;br /&gt;
*37% (62% if you changed religion): Sends forth an army of [[durably summoned]] orcs, led by a stronger, occasionally named orc, whose type depends on your experience level.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Your orc recall ability tends to recall your strongest orcs first, gradually followed by your weaker orcs. You can effectively use this to summon a small band of elite reinforcements and quickly cancel the recall through the abilities menu, saving the fodder for particularly dangerous battles.&lt;br /&gt;
*Hang on to any particularly powerful randarts that you may find, as they are potentially very useful gifts for your stronger followers. Remember that you can only ever gift one item, and that item can only be obtained again by picking it off your dead follower's corpse!&lt;br /&gt;
*Strangely enough, Beogh greatly appreciates it when you kill hostile orc priests. Take advantage of this for piety.&lt;br /&gt;
*Since conversions happen based on piety and XL, Beogh worshippers may want to delay clearing the [[Orcish Mines]] until they have maxed out their piety and gained some experience.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
In very ancient versions of ''Crawl'', comments in the code referring to orc priest smiting stated that they were channeling the wrath of B.O.G. (Brian's Orc God). This eventually evolved into the name, &amp;quot;Beogh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.19]], Beogh increased the benefits of armour and shields. Also, Water Walking would end immediately if piety dropped below 120, killing the character if over deep water or lava at the time the effect ended.&lt;br /&gt;
*Prior to [[0.18]], Beogh did not have the ability to resurrect orcs. Instead, Beogh rewarded the player for &amp;quot;blessing&amp;quot; (i.e. sacrificing) the corpses of fallen orcs. Also, the [[Orcish Mines]] had four easier levels with more low-level orcs but fewer strong orcs like [[orc knight]]s or [[orc warrior]]s.&lt;br /&gt;
*Prior to [[0.15]], players could not gift equipment to followers, and Beogh did not gift random gear to followers with empty equipment slots.&lt;br /&gt;
*Prior to [[0.14]], orcish versions of gear existed, and Beogh only granted bonuses for wearing orcish armour (as well as wielding orcish melee weapons).&lt;br /&gt;
*Prior to [[0.13]], hill orc [[priest]]s started with this religion.&lt;br /&gt;
*Prior to [[0.12]], recalling orcish followers did not have any delay, but it was not able to recall orcish followers from other levels. Shared experience was added in 0.12.&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Evil Gods]]&lt;br /&gt;
[[Category:Orc]]&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Beogh&amp;diff=52296</id>
		<title>Beogh</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Beogh&amp;diff=52296"/>
				<updated>2020-06-27T23:45:37Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: /* Given Abilities */ Note which items you can give to followers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version019}}&lt;br /&gt;
&lt;br /&gt;
[[File:Beogh altar.png]] ''&amp;quot;Drown the unbelievers in a sea of blood!&amp;quot;''&lt;br /&gt;
{{flavour|Beogh is an evil deity, worshipped by the cave orcs native to the dungeon. Only orcs may devote their service to Beogh, and they must prove their devotion with bloodshed. Especially fervent devotees of Beogh will find orcish followers flocking to their banner: it is an age of signs and portents, and the orcs have become increasingly certain that the coming of their Messiah is nigh.&lt;br /&gt;
&lt;br /&gt;
Followers of Beogh can smite their foes, and will even gain orcish followers of their own, who may be blessed by Beogh in battle and can be recalled as needed. Eventually, followers will gain the power to walk on water. Beogh will sometimes directly intervene to save a follower's life.&lt;br /&gt;
&lt;br /&gt;
Beogh likes it when you or your allied orcs kill living beings, you or your allied orcs kill the undead, you or your allied orcs kill demons and you or your allied orcs kill holy beings. Beogh especially likes it when you kill the priests of other religions.&lt;br /&gt;
&lt;br /&gt;
Beogh strongly dislikes it when you perform cannibalism, you attack allied orcs, you desecrate orcish remains or you destroy orcish idols.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beogh the Brigand''' is a deity worshiped by the [[Orc|cave orc]]s native to the [[Dungeon]]. Only orcs may devote their service to Beogh, and must prove their devotion by bloodshed and sacrifice. Devout followers of Beogh can smite their foes, and especially fervent devotees of Beogh may even gain followers of their own, for the orcs still await their Messiah. There is no [[altar]] to Beogh in the [[Ecumenical Temple]], but [[orc priest]]s, [[orc high priest]]s, and [[Saint Roka]] will offer [[hill orc]] characters the opportunity to convert. Altars to Beogh can often be found in the [[Orcish Mines]].&lt;br /&gt;
&lt;br /&gt;
Beogh is considered an [[Evil#Evil_gods|evil]] god.&lt;br /&gt;
&lt;br /&gt;
==Racial Restrictions==&lt;br /&gt;
Beogh only tolerates [[hill orc]]s as worshipers.&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*You or your allies killing a living, holy, undead, or demonic creature.&lt;br /&gt;
*You killing a hostile priest.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
Regardless of your behavior, you lose on average 1 [[piety]] every 320 turns. If you drop to 0 piety, you'll be excommunicated. You will also lose piety (or incur [[penance]]) for the following:&lt;br /&gt;
*Desecrating orcish remains (using orc corpses for any purpose, like [[Animate Dead]] or [[Animate Skeleton]]).&lt;br /&gt;
*Butchering an orc corpse or cannibalism (eating chunks from orc corpses).&lt;br /&gt;
*Destroying an [[Statue#Inanimate Statues|Orcish Idol]].&lt;br /&gt;
*Attacking an orcish ally. (Be careful if you are confused!)&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety level -]]''': &amp;quot;Messenger&amp;quot;&lt;br /&gt;
*'''Protection from harm''' -  If you receive damage that should kill you, there's a 10 + (Piety/10) % chance to cancel all damage (instead, your Piety is reduced by 20 + 1d20). Unlike with good gods, this protection is canceled if you are under penance.&lt;br /&gt;
*'''Spread experience''' - Each time you gain some experience, Beogh will give an additional half of that amount among the orcish followers in your [[line of sight]]. Those experience points are not taken from those you would be receiving: the player doesn't lose any XP points.&lt;br /&gt;
'''[[Piety|Piety level *]]''': &amp;quot;Proselytiser&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
'''[[Piety|Piety level **]]''': &amp;quot;Priest&amp;quot;&lt;br /&gt;
*'''Smiting''' - You can [[smite]] any monster in view. In 0.17, Damage at 0 Invocation ranges from 9-12 (avg 10), and linearly scales to 9-72 (avg 40) at 27 Invocation. In 0.16 and before, approximately 40 max damage with 27 invocations; the approximate formula was 6 + 1d(5 + Invocation Skill). This is unavoidable, and cannot be reduced by any factor except [[deep dwarf]] damage shaving. (3 MP, 80-160 Food, 3 Piety)&lt;br /&gt;
'''[[Piety|Piety level ***]]''': &amp;quot;Missionary&amp;quot;&lt;br /&gt;
*'''Gain orcish followers''' - Non-summoned, shapeshifted, sleeping, confused or paralyzed orcs (even uniques, eg. [[Blork]]) around you may recognize you as their Messiah and turn friendly. The chance depends on your piety and experience level (the higher, the better) and the hit dice of the orc (the lower, the better). Conversions may happen when:&lt;br /&gt;
**A hostile orc notices you for the first time (including because you hit it or cast a spell on it)&lt;br /&gt;
**A hostile orc becomes significantly wounded (best not use poison!)&lt;br /&gt;
**You or one of your allies kill a non-ordinary orc (in this case, the monster will survive the killing blow, unless it was reduced under its max HP in negative). This works best on higher level orcs.&lt;br /&gt;
*'''Bless your orcish followers''' - Beogh may bless one of your followers when it kills an enemy or otherwise gains experience. The chance is 1d(Piety) &amp;gt;= 30, or one at random when ''you'' kill an enemy (10% chance). The blessing has one of the following effects:&lt;br /&gt;
**10%: An ordinary orc becomes an orc priest, otherwise 25% chance to add +1 to their weapon's accuracy, 25% chance to add +1 to their weapon's damage, 50% chance to add +1 to their armour's AC.&lt;br /&gt;
**90%: 50% chance to remove poison, sickness, confusion, rotting, slowing, or exhaustion (if they are so afflicted), otherwise heals 25% of the follower's HP.&lt;br /&gt;
**Beogh may also improve your followers' equipment and gift weapons, armour, and ammo to those who lack them.&lt;br /&gt;
'''[[Piety|Piety level ****]]''': &amp;quot;Evangelist&amp;quot;&lt;br /&gt;
*'''Recall your orcish followers''' -  You can recall your orcish allies, as per the [[Recall]] spell (but only for orcs): all your orcish followers in the dungeon are teleported close to you over a number of turns. (2 MP, 50-100 Food)&lt;br /&gt;
&lt;br /&gt;
*'''Orc reinforcements''' - If you have no followers on this level, there's a small chance that Beogh will give several permanent, friendly orcs to you.&lt;br /&gt;
'''[[Piety|Piety level *****]]''': &amp;quot;Apostle&amp;quot;&lt;br /&gt;
*'''Walk on water''' -  You can cross [[deep water]] as if it was normal floor. Water walking will never end before reaching land.&lt;br /&gt;
*'''Give Item to Named Follower''': You have the ability to provide a one-time gift to a named follower of your choice. The gift can only be a weapon, a piece of body armor, or a shield. This will not work for unnamed orc followers, and once they receive a gift, it cannot be relinquished unless they die.&lt;br /&gt;
'''[[Piety|Piety level ******]]''': &amp;quot;Messiah&amp;quot;&lt;br /&gt;
*'''Resurrection''': Bring a single orc back from the dead, converting them to your cause if they weren't already a follower. You must stand over their dead body, so if the orc didn't leave a corpse they can't be resurrected. Costs 35 piety.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Beogh does not appreciate abandonment, and will call down fearful punishments on disloyal followers!&lt;br /&gt;
&lt;br /&gt;
Blasphemers against the word of Beogh find themselves confronted with direct and physical opposition. Those who still worship Beogh find their followers regularly deserting them; they, and others, are further assaulted by waves of orcish warriors. When working through intermediaries fails, Beogh hurls dancing electric weapons at offenders, or simply smites them - and when smiting true sinners, Beogh has a heavy hand indeed!}}&lt;br /&gt;
&lt;br /&gt;
During penance or following desertion, you'll occasionally experience one of the following forms of [[divine retribution]]:&lt;br /&gt;
&lt;br /&gt;
*25%: Beogh smites you, potentially dealing very significant damage. If you are worshiping another god at this point, there is a piety/4 % chance that the new god will protect you from this.&lt;br /&gt;
*13%: [[Durable summon|Durably summons]] 1d2 hostile [[dancing weapon]]s. These weapon will be +1d3-1/+1d3-1 and [[brand]]ed with [[electrocution]]. They will vanish when defeated.&lt;br /&gt;
*25%: Followers around you have a chance to turn hostile (only if you're still a follower of Beogh).&lt;br /&gt;
*37% (62% if you changed religion): Sends forth an army of [[durably summoned]] orcs, led by a stronger, occasionally named orc, whose type depends on your experience level.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Your orc recall ability tends to recall your strongest orcs first, gradually followed by your weaker orcs. You can effectively use this to summon a small band of elite reinforcements and quickly cancel the recall through the abilities menu, saving the fodder for particularly dangerous battles.&lt;br /&gt;
*Hang on to any particularly powerful randarts that you may find, as they are potentially very useful gifts for your stronger followers. Remember that you can only ever gift one item, and that item can only be obtained again by picking it off your dead follower's corpse!&lt;br /&gt;
*Strangely enough, Beogh greatly appreciates it when you kill hostile orc priests. Take advantage of this for piety.&lt;br /&gt;
*Since conversions happen based on piety and XL, Beogh worshippers may want to delay clearing the [[Orcish Mines]] until they have maxed out their piety and gained some experience.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
In very ancient versions of ''Crawl'', comments in the code referring to orc priest smiting stated that they were channeling the wrath of B.O.G. (Brian's Orc God). This eventually evolved into the name, &amp;quot;Beogh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.19]], Beogh increased the benefits of armour and shields. Also, Water Walking would end immediately if piety dropped below 120, killing the character if over deep water or lava at the time the effect ended.&lt;br /&gt;
*Prior to [[0.18]], Beogh did not have the ability to resurrect orcs. Instead, Beogh rewarded the player for &amp;quot;blessing&amp;quot; (i.e. sacrificing) the corpses of fallen orcs. Also, the [[Orcish Mines]] had four easier levels with more low-level orcs but fewer strong orcs like [[orc knight]]s or [[orc warrior]]s.&lt;br /&gt;
*Prior to [[0.15]], players could not gift equipment to followers, and Beogh did not gift random gear to followers with empty equipment slots.&lt;br /&gt;
*Prior to [[0.14]], orcish versions of gear existed, and Beogh only granted bonuses for wearing orcish armour (as well as wielding orcish melee weapons).&lt;br /&gt;
*Prior to [[0.13]], hill orc [[priest]]s started with this religion.&lt;br /&gt;
*Prior to [[0.12]], recalling orcish followers did not have any delay, but it was not able to recall orcish followers from other levels. Shared experience was added in 0.12.&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Evil Gods]]&lt;br /&gt;
[[Category:Orc]]&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Dancing_weapon&amp;diff=52213</id>
		<title>Dancing weapon</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Dancing_weapon&amp;diff=52213"/>
				<updated>2020-06-21T10:41:46Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: Mimics don't attack anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
{{no-bot-monster&lt;br /&gt;
|name=dancing weapon&lt;br /&gt;
|glyph={{Magenta|(}}&lt;br /&gt;
|tile=[[File:Dancing weapon.png]]&lt;br /&gt;
|flags={{Fighter flag}}&amp;lt;br&amp;gt;{{Levitate flag}}&lt;br /&gt;
|resistances={{Fire resistance 2}}, {{Cold resistance 2}}, &amp;lt;br&amp;gt;{{Electricity resistance 3}}, {{Poison resistance}}, &amp;lt;br&amp;gt;{{Negative energy resistance 3}}, {{Torment resistance}}, &amp;lt;br&amp;gt;{{Rot resistance 3}}, {{Drown resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=932&lt;br /&gt;
|holiness={{Nonliving}}&lt;br /&gt;
|magic_resistance=Immune&lt;br /&gt;
|hp_range=16-54&lt;br /&gt;
|avg_hp=35&lt;br /&gt;
|armour_class=17&lt;br /&gt;
|evasion=18&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 13-19&lt;br /&gt;
|size={{small}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=30 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=15&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=15&lt;br /&gt;
|intelligence={{Plant intelligence}}&lt;br /&gt;
|genus=dancing weapon&lt;br /&gt;
|species=dancing weapon&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|It has been enchanted to dance through the air and attack under its own power.}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Dancing weapons''' are [[weapon]]s animated into life and capable of attacking on their own. They are fast and hit relatively hard, and their high [[EV]], wide array of resistances, and immunity to many spells makes up for their minimal [[HP]]. Be aware that their stats vary based on the weapon type (dancing [[dagger]]s are much less of a threat than dancing [[giant spiked club]]s, for instance), and that dancing [[brand]]ed weapons will have especially potent attacks.&lt;br /&gt;
&lt;br /&gt;
Instead of leaving [[corpse]]s, dancing weapons simply become their base weapons when killed (unless they were summoned, in which case they disappear). These weapons may be enchanted or branded.&lt;br /&gt;
&lt;br /&gt;
Friendly weapons can appear via:&lt;br /&gt;
*[[Tukima's Dance]]&lt;br /&gt;
*[[Xom]] action&lt;br /&gt;
*High power [[Blade card]]&lt;br /&gt;
&lt;br /&gt;
Hostile weapons can appear via:&lt;br /&gt;
*Wandering [[the Vaults]] and [[the Depths]], also level 2 of the [[Elven Halls]] (Hall of Blades)&lt;br /&gt;
*The [[strange machine]]s in [[Tukima's Studio]]&lt;br /&gt;
*[[Xom]] action&lt;br /&gt;
*[[Beogh]]'s wrath&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Non-elemental [[Conjurations]], such as [[Airstrike]] or [[Iskenderun's Mystic Blast]], are very effective against dancing weapons (Airstrike especially so, since it's being applied to a flying target).&lt;br /&gt;
*Dancing weapons also lack [[see invisible]], so [[stabbing]] specialists with access to [[invisibility]] should have an easy time with them.&lt;br /&gt;
*In console, dancing weapons are distinguishable at a glance from normal melee weapons since they are &amp;quot;reversed&amp;quot;: dancing weapons are represented by {{Black|(}}, while normal weapons are represented by {{Black|)}}.&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gn&amp;diff=52202</id>
		<title>Gn</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gn&amp;diff=52202"/>
				<updated>2020-06-19T07:59:20Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: Update redirect to Gnoll instead of Gnome&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Gnoll]]&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ba&amp;diff=52201</id>
		<title>Ba</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ba&amp;diff=52201"/>
				<updated>2020-06-19T07:57:32Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: Redirect to Barachi&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Barachi]]&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=CrawlWiki_talk:Community_portal&amp;diff=52015</id>
		<title>CrawlWiki talk:Community portal</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=CrawlWiki_talk:Community_portal&amp;diff=52015"/>
				<updated>2020-05-14T22:49:53Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: /* Case-sensitive search autocomplete */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome! Use this page to discuss general topics about the Crawl Wiki. If you want to discuss a topic that is specific about playing [[Dungeon Crawl]], please consider discussing it in a relevant wiki page or on a forum (e.g. [https://crawl.develz.org/tavern/ The Tavern]).&lt;br /&gt;
&lt;br /&gt;
Old Discussions:&lt;br /&gt;
[[CrawlWiki:Community_portal/Archive 1]]: August 2012 – June 2013&lt;br /&gt;
&lt;br /&gt;
== Poll on scrolls of acquirement ==&lt;br /&gt;
&lt;br /&gt;
There's not much hilarious life and dialogue in this wiki I observed. And there are no such things like polls that might change that. So I make an attempt to introduce it. -- [[User:Bwijn|Bwijn]] 23:04, 21 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
What do you do *usually* when you find an identified scroll of acquirement?&lt;br /&gt;
&lt;br /&gt;
a) Read it immediately because any increase in power or shelter is crucial to success?&lt;br /&gt;
&lt;br /&gt;
b) Put it in a stash because as an advanced character in the deeper regions you will get better stuff?&lt;br /&gt;
&lt;br /&gt;
c) Use it soon to cover the worst weaknesses of your avatar, e. g. choose armour in hope for resistances for your spriggan?&lt;br /&gt;
&lt;br /&gt;
d) Put it aside because you might need later sth special for a Ziggurat/treasure trove access?&lt;br /&gt;
&lt;br /&gt;
Room for answers and debate:&lt;br /&gt;
&lt;br /&gt;
:I generally use them immediately. Treasure troves usually request other things, and there's nothing more frustrating than dying knowing you hadn't used some resource that might have saved you. As for WHAT I pick, it's almost always armour, if only because there's usually an armour slot that would benefit from a ludicrously good artifact, even if the RNG usually gives me a crappy +2 ring mail of uselessness. The only reason I might save it is if I haven't even found a mundane item for a particular armour slot yet, as that tends to make the acquirement give you a boring normal item. --[[User:MoogleDan|MoogleDan]] 23:53, 21 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:I tend to a) use them immediately. Also I think that [https://crawl.develz.org/tavern/ the official forums] or  [http://www.reddit.com/r/roguelikes r/rogulikes] would be a much better place to have polls like this. You'll get more responses too =) --[[User:Flun|Flun]] 15:39, 22 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
::I normally do not use SoA immediately because I found out that the result in low depths (even Lair:2) and/or low XL tend to be be &amp;quot;pretty&amp;quot; disappointing. And like Dan it's mostly armour I acquire. - The proposals above are not meant as one and the other 3 not! I think that Dan's answer reflects that fine.&lt;br /&gt;
::As for Flun's ideas I don't consent. Surely the wiki will never be a competion to those forums. On the other hand I don't intend to spread my activities to a lot of places like that. Just sometimes when I'm here editing some stuff I miss a little non too serious talk. - Beyond that I have a research interest in my topic that is genuinely attached to increasing knowledge (wiki's core mission). My questions investigate aspects of this scroll that are not in the code-database but in the gameplay itself. So it depends on completely individual traits of behaviour. Hope I made myself understood. (I don't have to explain such difficult connections frequently, it's not my native language.) -- [[User:Bwijn|Bwijn]] 18:22, 22 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:::I always use them immediately. Weapons and wands are my usual choices. --[[User:CommanderC|CommanderC]] 19:36, 22 March 2013 (CET)&lt;br /&gt;
:::: Re Bwijn: You have a good point. Anyways, will you be joining us in our tournament team? --[[User:Flun|Flun]] 20:01, 22 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
::::: I usually use them right off. As for what I request, it varies depending on the situation: I often ask for armor, but sometimes I'll ask for a weapon if I think I need a better one. If I'm running an Earth Elementalist and haven't found a staff of earth yet, I'll usually ask for that. [[User:Spudwalt|--spudwalt]] 00:55, 23 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
: I generally use them immediately as well.  I've never noticed that huge a difference in acquirements between shallow and deep levels - it's not directly affected by depth anyway, it's just less likely to give you stuff you've already seen, so having seen a whole lot of items makes it less likely to give you some of the more common ones.  But that might be because I almost always acquire armour, or occasionally jewellery - in both cases, the &amp;quot;common&amp;quot; items are usually more useful than, for example, with spellbooks.  And you have the not-small chance of getting a randart.&lt;br /&gt;
: The only case where I will &amp;quot;save&amp;quot; scrolls of acquirement, so to speak, is if they're in a shop.  In that case, I will usually wait until I have explored all of the shop-bearing branches, so I don't end up lacking the gold to buy something really awesome that I come across. -[[User:Ion frigate|Ion frigate]] 03:14, 23 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== Will you get warned, if new trunk-versions don't &amp;quot;stack&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
As online games are much too frequently disconnected I've downloaded my own trunk version to play at home. I'm not sure if any new &amp;quot;builds&amp;quot; can be installed over the previous? I saw once while online gaming that a new build &amp;quot;stacked&amp;quot; without problems. Will there be warnings if not? Only in the bug section? -- [[User:Bwijn|Bwijn]] 19:20, 27 July 2013 (CEST)&lt;br /&gt;
:Not sure, but a simple solution is to just make a backup copy of Crawl before you try it.  Just copy the whole directory/folder somewhere safe.  If it works, delete the backup if you don't want to feel like you're savescumming. -[[User:Ion frigate|Ion frigate]] 02:36, 28 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
Just curious why the [[background]] article is separate from the [[list of backgrounds]]. There is probably a good reason for this I'm just foolishly not seeing it. If not, any thoughts about merging the two? One article to reference both doesn't look overly large. [[User:Buddy23Lee|Buddy23Lee]] 01:27, 3 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:No reason at all! At least no substantial one. A lot of the original site framework has just stuck around due to being grandfathered in, and if it looks unreasonable, there is a good (but not 100%) chance that it's just been overlooked by others all this time. I think merging those two tiny pages makes sense, with [[List of backgrounds]] being turned into a redirect to [[Backgrounds#List of Backgrounds]]. Knock yourself out BL. --[[User:MoogleDan|MoogleDan]] 02:09, 3 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Thanks MoogleDan. I just wanted to make sure those types of merges aren't too controversial. I'm still trying to figure out if this wiki is better off with fewer, more centralized articles, or a larger number of smaller, more specific articles. Maybe I'm just overthinking things? [[User:Buddy23Lee|Buddy23Lee]] 02:18, 3 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Unnamed areas in 0.13a ==&lt;br /&gt;
&lt;br /&gt;
I took the stairs down to [[Spider's Nest]]:3 (had been there before) and stumbled upon an area of transparent green-rimmed fields that hadn't been there the last visit. No, the phenomen is NOT a status effect like [[Silence]] creates it. A right click description gives nothing but 'the floor'. It is a0-2632 trunk-version. Anyone who can give an explanation or clearing hint? [[File:UnnamedFields 013a.png]] -- [[User:Bwijn|Bwijn]] 08:52, 13 August 2013 (CEST)&lt;br /&gt;
:I believe that'd be the aura from a [[moth of suppression]]. [[User:Spudwalt|--spudwalt]] 09:22, 13 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==MediaWiki engine upgrade and new extensions==&lt;br /&gt;
&lt;br /&gt;
Yesterday our server administrator ([[User:Epyon]]) upgraded our version of MediaWiki, the software that runs Crawl Wiki. We now have some new extensions including Parser Functions, Pipe Escape, Scribundo and Semantic MediaWiki. Other new stuff can be seen at [[Special:Version]]. --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 15:31, 15 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Excellent news! --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 20:44, 15 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
The [https://www.mediawiki.org/wiki/Extension:Cite/Cite.php Cite] extension has also been added. This allows us to use the &amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt; and &amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt; tag for easier citing. --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 14:49, 16 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:It seems that there is something broken after the upgrade. I tried to upload a file and got this error message:&lt;br /&gt;
 Could not create directory &amp;quot;mwstore://local-backend/local-public/7/70.&lt;br /&gt;
--[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 23:07, 19 August 2013 (CEST)&lt;br /&gt;
:: Looks like its fixed now. --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 20:28, 21 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::No, obviously not completely fixed. Just these days (2015!) I've seen the very same error message when I was wanting to upload a file. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 15:15, 7 January 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
==Item articles reconciliation==&lt;br /&gt;
&lt;br /&gt;
I was thinking of trying to merge [[Item]] with [[Items]] as they are obviously trying to describe the same thing. Does anyone care if I change [[Items]] into a redirect of [[Item]]? It's a decent length article, but looks like it's just copy &amp;amp; pasted content at present. --[[User:Buddy23Lee|Buddy23Lee]] ([[User talk:Buddy23Lee|talk]]) 21:36, 19 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:No need to ask. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 23:07, 19 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Opening up registrations/edits==&lt;br /&gt;
Just curious, are we still planning to open up the registrations/edits? And if so, in which form? --[[User:Lokkij|Lokkij]] ([[User talk:Lokkij|talk]]) 00:00, 21 August 2013 (CEST)&lt;br /&gt;
: Kornel said he is still looking into it... not sure when it will come =/ --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 20:02, 21 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
One thing we could try is to create an account (called Anonymous or AnonymousUser) with a public password that would be available in the main page. I don't know if it will work, but if it doesn't it should be easy to cancel that account, or change its password and announce the new password in a less visible place. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 01:09, 1 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Joining a clan in tournament ==&lt;br /&gt;
&lt;br /&gt;
I'm considering to join a clan leader in tournament 0.13. Possible up to 19th Octobre says the online rule page. I'm not knowing anyone (beyond the available stats at http://dobrazupa.org/tournament/0.13/players/). Is it enough to write the clan captain's name in my rc file? Will he perceive that? Are there other ways to ask someone suitable in the list. Naturally I'm quite modest and won't ask a team that is in the top ten of clans. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 19:11, 18 October 2013 (CEST)&lt;br /&gt;
:Yep! Write it like the [http://dobrazupa.org/rcfiles/crawl-0.13/Flun.rc first line in my rc] --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 00:03, 19 October 2013 (CEST)&lt;br /&gt;
::I chose Clan *Silence of the Lamias* and wrote # Teamcaptain Drone in my rc file. Just like I remembered of last year. If I did copy/adapt your first line I would make myeself a team captain, isn't it? -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 08:48, 19 October 2013 (CEST)&lt;br /&gt;
::: Yep, [http://dobrazupa.org/tournament/0.13/clans/drone.html here] is your clan profile.--[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 14:46, 19 October 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== new version pictures' repository ==&lt;br /&gt;
&lt;br /&gt;
Where would I have to look for the [[decks]] icon images? They are missing a while now. Developers' image (new version) repository is where? - BTW this Community portal page could have another archivising clean up, isn't it?  It's filled with old stuff. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 20:28, 4 November 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
: In the [http://crawl.develz.org/wordpress/downloads source code]. They are created dynamically by combining several images in the [http://git.develz.org/?p=crawl.git;a=tree;f=crawl-ref/source/rltiles/item/misc;h=e283f8fe12bdc49d3360d5f33c537b25597da8f5;hb=refs/heads/stone_soup-0.13 source/rltiles/item/misc] folder. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 21:15, 4 November 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
::Thank you for the location. I downloaded the pictures under &amp;quot;raw&amp;quot;. But they seem to give only the deck type specific symbols. The deck frame picture is not included. -  Further on I found out: the &amp;lt;nowiki&amp;gt;[[Template:Item]]&amp;lt;/nowiki&amp;gt; is the right one. There you find the lines: &amp;quot;! align=&amp;quot;left&amp;quot; | Icon | [[File:{{lc:{{PAGENAME}}.png}}|32px]]&amp;quot;. I'm not sure how to insert the correct pagename.png. Please help out experienced operators! -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 22:15, 4 November 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:::There are three base images. One for each kind of deck: plain (misc_deck.png), ornate (misc_deck_rare.png), and legendary (misc_deck_legendary.png). I have used the plain one. The way to obtain the correct names was clicking the red links.  --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 23:46, 4 November 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== DECj guide ==&lt;br /&gt;
&lt;br /&gt;
Hi everyone! I'm new here, but I'd like to share my playing experience, so I've made this guide: [[MistyMan's Deep Elf Conjurer of Vehumet guide]]. If people think it can be useful I'll put up appropriate interwiki.--[[User:MistyMan|MistyMan]] ([[User talk:MistyMan|talk]]) 16:37, 17 December 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== Development stop? ==&lt;br /&gt;
&lt;br /&gt;
I noticed that since 26 february 2014 no new 0.14a trunk versions have been published. Anybody of you who knows background? Has development completely stoped? Major devel team breakdown? Creative timeout only? -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 12:08, 15 March 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:CDO was migrated to new servers starting then, and still is in the process of being migrated.  I'm guessing that putting out nightly builds is something that is still being migrated.  It also may be a lower priority, since the stable release of 0.14 is coming up soon (so 0.14a is about to branch off into 0.15 and 0.14 anyway).  But development is definitely [https://gitorious.org/crawl/crawl/activities still ongoing], and I imagine that if you play online you can get access to the latest trunk. -[[User:Ion frigate|Ion frigate]] ([[User talk:Ion frigate|talk]]) 16:12, 15 March 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
::Thank you, Ion! Looking up for the new 0.14 stable today was a disappointment. The official Download section tells: &amp;quot;Latest stable release 0.13.2&amp;quot;! But the changelog that can be found is: &amp;quot;Stone Soup 0.13.1 (20131128)&amp;quot;. And still no new trunk versions since 26 february 2014. There must be a serious lack of manpower or of any care for responsible documentation /communication. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 14:58, 5 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Merge community, community portal pages project ==&lt;br /&gt;
&lt;br /&gt;
In order to facilitate this, would anyone have a problem if I renamed this particular page to Community Discussions and renamed the existing [[Community]] page to Community Portal? It seems like that would make a bit more sense since this page is less of an entry and more of a focused section.&lt;br /&gt;
&lt;br /&gt;
:Merging sounds like a good idea. My suggestion would be to put the stuff in [[Community]] in [[CrawlWiki:Community portal]] article and the discussions currently on Community Portal go into CrawlWiki_talk:Community portal talk page.--[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 15:45, 2 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: Okay, I've performed the merge so we should be good to go ahead and remove the old [[Community]] page now.--[[User:DC_Malleus|DC_Malleus]] ([[User talk:DC_Malleus|talk]]) 03:17, 5 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Monster Genus/Type Templates ==&lt;br /&gt;
&lt;br /&gt;
Would there be any objections if I started creating templates for monster genus and type? It feels like a conspicuous absence, so I wanted to check before just going ahead and doing it.&lt;br /&gt;
&lt;br /&gt;
:What contents are you going to write in those templates? Which pages will they link to? If we are going to add only a genus category to each monster, the [https://gitorious.org/crawl-wiki-monster-bot/crawl-wiki-monster-bot program] we use to update the monster templates should be able to do that without the need to create new templates. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 14:50, 9 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Strength weight ==&lt;br /&gt;
&lt;br /&gt;
Does the concept of [[strength weight]] still have its effects in 0.14? I've noticed that the &amp;quot;this weapon is better for the strong&amp;quot; or however it was worded is gone (and maybe has been for a while, I was content playing an older version before upgrading to 0.14). I'm asking because it's become less clear what attribute (if either) is particularly important for any particular weapon. Both the articles on [[strength]] and [[dexterity]] still make reference to strength weight and how they affect it, but it's not clear which weapons prefer strength or dexterity except perhaps in the most extreme and obvious cases (giant spiked club vs. quick blade). Any chance someone has some special insight into this and can add the info to the respective weapons articles and/or the strength weight article? [[User:Buddy23Lee|Buddy23Lee]] ([[User talk:Buddy23Lee|talk]]) 01:19, 26 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== 0.15 now definitely out ==&lt;br /&gt;
&lt;br /&gt;
One day in front of the [http://dobrazupa.org/tournament/0.15/ new tournament] version [[0.15]] now definitely is out. For 8 hours now it is even downloadable! We could and should react now as for the wiki. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 14:15, 28 August 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Merge monster flag pages? ==&lt;br /&gt;
&lt;br /&gt;
Monster flags take 1 or two sentences to describe, so all of the individual pages are stubs. It might be better if they all shared the same page --[[User:Orecros|Orecros]] ([[User talk:Orecros|talk]]) 01:07, 4 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
: That's not a bad idea. If you feel like doing so, go for it. Just be sure to convert all the old pages to redirects to the new one. --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 04:21, 4 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Wish adressed at the crawl wiki software developers ==&lt;br /&gt;
&lt;br /&gt;
I'd wish the mediawiki feature I know at wikipedia which permits '''to say thanks! to any contributor for a special useful edit''' would be introduced at crawl wiki as well. (I've just seen such a contribution, alas the feature is still not activated.) -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 15:30, 13 May 2015 (CEST)&lt;br /&gt;
:It looks like the crawl wiki developers don't read our community portal. There is still no trace at all that this useful feature is to come soon. A pity! The advancement of quantity and quality of wiki contributions should be a priority. We need features that support the willingness of contributors to give this wiki some of their time and diligence. No cross, no crown. No sweet without sweat. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 14:45, 4 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Warning as for certain templates ==&lt;br /&gt;
&lt;br /&gt;
As a regular like me contributing to this wiki you should 've observed it itself: the spellbook-template-script isn't doing what it should, no longer delivering a complete up to date list of spells contained in [[0.18]] spellbooks. We all know that this wiki nowadays has a very discontinuous group of users who contribute. Thus a warning: do not trust too much in such template scripts, they aren't very reliable in the end. A fixed box of parameters as we had before was much more solid, even if it needed to updated manually. (Well, if there is somebody who could repair the concerning template that would be welcome. I'm not a programmer beyond basic knowledge and do not know where to search for it.) - And be aware that the developers have abandoned the wiki team while providing uncomplete documentations, example given: the new 0.18 [[Book of Misfortune]] that did not appear in the update listings. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 19:29, 18 August 2016 (CEST)&lt;br /&gt;
&lt;br /&gt;
:The the part of the script that generates the data needs to be manually re-run for each version. Nobody had done that yet, so it was still using the info from 0.17. I have now updated it so everything should work fine again. Is there some central page for &amp;quot;things do do when Crawl updates&amp;quot;, so that we can leave instructions for future Wiki editors?&lt;br /&gt;
:[[User:GenericPseudonym|GenericPseudonym]] ([[User talk:GenericPseudonym|talk]]) 21:44, 18 August 2016 (CEST)&lt;br /&gt;
&lt;br /&gt;
::No, there is no page like that AFAIK. No need for that as long as there are experienced admins. Regrettably those have abandoned Crawl wiki. (No game is fresh for years and at a certain point it gets boring even while evolving like DCSS into new variations.) We should create a page listing those necessary service steps to be performed directly after a new version upcoming. Thank you for finding und running the spellbook template script. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 18:32, 19 August 2016 (CEST)&lt;br /&gt;
&lt;br /&gt;
:I thoroughly disagree with not relying on source-scouring automated templates- due to the sheer scale of content involved in Crawl, and due to all of the out-of-date pages kept on this inactive wiki, having somebody remember to run a checklist of scripts is much more effective for providing up-to-date information than expecting people to update a pile of pages with each update. The wiki just needs new admins and a public regular checklist of scripts to run with new versions for new admins- I'm sure that if it's of minimal enough effort, some developers could be roped into this as part of the development version release routine.&lt;br /&gt;
:Speaking as (sigh) one of the Crawl developers, the abandonment of the wiki has many traceable causes- including the amount of time and effort it takes to regularly update the wiki, the constant presence of out-of-date information, and the absence of regular contributors. Automated template scripts can dramatically assist in these areas, with proper maintenance. Other issues like the historical problems with making new accounts, the omni-presence of advice that presumes much of the player and is out of tune with the community's optimizing elite, and the tendency for page updates to be rather selective in their output. This medium is still substantially more suited to in-depth explanations than the learndb, and providing a centralized repository of such detailed information can be helpful for even development if we provided sufficient care to the lot. --[[User:Tower|Tower]] ([[User talk:Tower|talk]]) 20:43, 16 October 2016 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
Presently AFAIK we have no information about variants. I have an obvious conflict of interest here in that I am a variant developer, but I propose we create [[Variants]] and pages with information about variants. [[User:Pinkbeast|Pinkbeast]] ([[User talk:Pinkbeast|talk]]) 17:31, 25 September 2019 (CEST)&lt;br /&gt;
:I think it would be useful to have ''some'' information about DCSS variants here. Although, adding new articles for forks-specific content, like new items, spells, or monsters or mixing information about vanilla and variants is probably not a good idea. But something like an overview page for all of them + a more detailed article for each variant should be fine, if this is what you suggest. [[User:Ge0ff|Ge0ff]] ([[User talk:Ge0ff|talk]]) 21:17, 25 September 2019 (CEST)&lt;br /&gt;
::I was thinking of one page per variant, indeed; I would simply reproduce whatever each variant writes about itself as an introduction (for example [http://crawl.montres.org.uk/about.html this page] details changes in Stoat Soup), perhaps compressing it slightly since I appear to be hopelessly verbose. [[User:Pinkbeast|Pinkbeast]] ([[User talk:Pinkbeast|talk]]) 23:15, 25 September 2019 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Obsolete pages ==&lt;br /&gt;
&lt;br /&gt;
Some of our pages on features that were removed are located on titles that also refer to features that are still in the game.  The two I've noticed recently are [[royal jelly]] and [[crossbow]].  What seems cleanest to me would be to move the current royal jelly page to [[royal jelly (food)]], and then have the title royal jelly redirect to [[The Royal Jelly]]; and move the current crossbow page to [[crossbow (weapon)]], and then have the title crossbow redirect to [[crossbows]].  Then we could link the obsolete pages in a &amp;quot;history&amp;quot; or &amp;quot;trivia&amp;quot; section in the main articles.  Thoughts? [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 11:19, 27 April 2020 (CEST)&lt;br /&gt;
:Sounds good to me. Anybody have any objections?[[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 17:50, 28 April 2020 (CEST)&lt;br /&gt;
::I see you went ahead and did this.  Thanks. [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 07:22, 7 May 2020 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Case-sensitive search autocomplete ==&lt;br /&gt;
&lt;br /&gt;
Hello again!  Who manages the technical infrastructure for this wiki?  I've noticed that the search autocomplete is case-sensitive, which makes searching needlessly difficult.  [[mw:Extension:TitleKey|MediaWiki's TitleKey extension]] adds support for this, and it's very easy to set up.&lt;br /&gt;
&lt;br /&gt;
There's also a [[mw:Extension:CirrusSearch|more advanced search engine]], but it's not quite as easy to set up. :-) [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 01:11, 8 May 2020 (CEST)&lt;br /&gt;
:[[User:spudwalt|spudwalt]], any idea? [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 10:42, 12 May 2020 (CEST)&lt;br /&gt;
::I'm not really sure who's in charge of the behind-the-scenes technical stuff these days. Looking at the link, it looks like those extensions require access to the base-level wiki files, and I don't know where those are or how to get access. You might be able to ask around on the [https://crawl.develz.org/tavern/ forums]. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 04:18, 14 May 2020 (CEST)&lt;br /&gt;
:::Okay, I'll give that a shot.  Or I would, if the login link and register link didn't both go to a login page. :) [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 07:19, 14 May 2020 (CEST)&lt;br /&gt;
:Since CrawlWiki is hosted on chaosforge, the [https://forum.chaosforge.org/index.php/board,7.0.html chaosforge forum] is the right place to ask these kind of questions. For example, when the wiki was down back in 2018, [https://forum.chaosforge.org/index.php/topic,8258.msg68621.html posting on that forum] fixed the issue. [[User:Ge0ff|Ge0ff]] ([[User talk:Ge0ff|talk]]) 14:14, 14 May 2020 (CEST)&lt;br /&gt;
I found the Mantis tracker and saw it had a wiki module, so I [https://crawl.develz.org/mantis/view.php?id=12261 filed it there].  But now I see that might actually be for whatever DocuWiki setup you had years ago, so I went ahead and [https://forum.chaosforge.org/index.php/topic,8567.0.html posted on the ChaosForge forum]. (I don't think I've ever had to answer 14 verification questions to post something before!) [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 00:49, 15 May 2020 (CEST)&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=CrawlWiki_talk:Community_portal&amp;diff=52013</id>
		<title>CrawlWiki talk:Community portal</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=CrawlWiki_talk:Community_portal&amp;diff=52013"/>
				<updated>2020-05-14T05:19:17Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: /* Case-sensitive search autocomplete */&lt;/p&gt;
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&lt;div&gt;Welcome! Use this page to discuss general topics about the Crawl Wiki. If you want to discuss a topic that is specific about playing [[Dungeon Crawl]], please consider discussing it in a relevant wiki page or on a forum (e.g. [https://crawl.develz.org/tavern/ The Tavern]).&lt;br /&gt;
&lt;br /&gt;
Old Discussions:&lt;br /&gt;
[[CrawlWiki:Community_portal/Archive 1]]: August 2012 – June 2013&lt;br /&gt;
&lt;br /&gt;
== Poll on scrolls of acquirement ==&lt;br /&gt;
&lt;br /&gt;
There's not much hilarious life and dialogue in this wiki I observed. And there are no such things like polls that might change that. So I make an attempt to introduce it. -- [[User:Bwijn|Bwijn]] 23:04, 21 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
What do you do *usually* when you find an identified scroll of acquirement?&lt;br /&gt;
&lt;br /&gt;
a) Read it immediately because any increase in power or shelter is crucial to success?&lt;br /&gt;
&lt;br /&gt;
b) Put it in a stash because as an advanced character in the deeper regions you will get better stuff?&lt;br /&gt;
&lt;br /&gt;
c) Use it soon to cover the worst weaknesses of your avatar, e. g. choose armour in hope for resistances for your spriggan?&lt;br /&gt;
&lt;br /&gt;
d) Put it aside because you might need later sth special for a Ziggurat/treasure trove access?&lt;br /&gt;
&lt;br /&gt;
Room for answers and debate:&lt;br /&gt;
&lt;br /&gt;
:I generally use them immediately. Treasure troves usually request other things, and there's nothing more frustrating than dying knowing you hadn't used some resource that might have saved you. As for WHAT I pick, it's almost always armour, if only because there's usually an armour slot that would benefit from a ludicrously good artifact, even if the RNG usually gives me a crappy +2 ring mail of uselessness. The only reason I might save it is if I haven't even found a mundane item for a particular armour slot yet, as that tends to make the acquirement give you a boring normal item. --[[User:MoogleDan|MoogleDan]] 23:53, 21 March 2013 (CET)&lt;br /&gt;
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:I tend to a) use them immediately. Also I think that [https://crawl.develz.org/tavern/ the official forums] or  [http://www.reddit.com/r/roguelikes r/rogulikes] would be a much better place to have polls like this. You'll get more responses too =) --[[User:Flun|Flun]] 15:39, 22 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
::I normally do not use SoA immediately because I found out that the result in low depths (even Lair:2) and/or low XL tend to be be &amp;quot;pretty&amp;quot; disappointing. And like Dan it's mostly armour I acquire. - The proposals above are not meant as one and the other 3 not! I think that Dan's answer reflects that fine.&lt;br /&gt;
::As for Flun's ideas I don't consent. Surely the wiki will never be a competion to those forums. On the other hand I don't intend to spread my activities to a lot of places like that. Just sometimes when I'm here editing some stuff I miss a little non too serious talk. - Beyond that I have a research interest in my topic that is genuinely attached to increasing knowledge (wiki's core mission). My questions investigate aspects of this scroll that are not in the code-database but in the gameplay itself. So it depends on completely individual traits of behaviour. Hope I made myself understood. (I don't have to explain such difficult connections frequently, it's not my native language.) -- [[User:Bwijn|Bwijn]] 18:22, 22 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:::I always use them immediately. Weapons and wands are my usual choices. --[[User:CommanderC|CommanderC]] 19:36, 22 March 2013 (CET)&lt;br /&gt;
:::: Re Bwijn: You have a good point. Anyways, will you be joining us in our tournament team? --[[User:Flun|Flun]] 20:01, 22 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
::::: I usually use them right off. As for what I request, it varies depending on the situation: I often ask for armor, but sometimes I'll ask for a weapon if I think I need a better one. If I'm running an Earth Elementalist and haven't found a staff of earth yet, I'll usually ask for that. [[User:Spudwalt|--spudwalt]] 00:55, 23 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
: I generally use them immediately as well.  I've never noticed that huge a difference in acquirements between shallow and deep levels - it's not directly affected by depth anyway, it's just less likely to give you stuff you've already seen, so having seen a whole lot of items makes it less likely to give you some of the more common ones.  But that might be because I almost always acquire armour, or occasionally jewellery - in both cases, the &amp;quot;common&amp;quot; items are usually more useful than, for example, with spellbooks.  And you have the not-small chance of getting a randart.&lt;br /&gt;
: The only case where I will &amp;quot;save&amp;quot; scrolls of acquirement, so to speak, is if they're in a shop.  In that case, I will usually wait until I have explored all of the shop-bearing branches, so I don't end up lacking the gold to buy something really awesome that I come across. -[[User:Ion frigate|Ion frigate]] 03:14, 23 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== Will you get warned, if new trunk-versions don't &amp;quot;stack&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
As online games are much too frequently disconnected I've downloaded my own trunk version to play at home. I'm not sure if any new &amp;quot;builds&amp;quot; can be installed over the previous? I saw once while online gaming that a new build &amp;quot;stacked&amp;quot; without problems. Will there be warnings if not? Only in the bug section? -- [[User:Bwijn|Bwijn]] 19:20, 27 July 2013 (CEST)&lt;br /&gt;
:Not sure, but a simple solution is to just make a backup copy of Crawl before you try it.  Just copy the whole directory/folder somewhere safe.  If it works, delete the backup if you don't want to feel like you're savescumming. -[[User:Ion frigate|Ion frigate]] 02:36, 28 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
Just curious why the [[background]] article is separate from the [[list of backgrounds]]. There is probably a good reason for this I'm just foolishly not seeing it. If not, any thoughts about merging the two? One article to reference both doesn't look overly large. [[User:Buddy23Lee|Buddy23Lee]] 01:27, 3 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:No reason at all! At least no substantial one. A lot of the original site framework has just stuck around due to being grandfathered in, and if it looks unreasonable, there is a good (but not 100%) chance that it's just been overlooked by others all this time. I think merging those two tiny pages makes sense, with [[List of backgrounds]] being turned into a redirect to [[Backgrounds#List of Backgrounds]]. Knock yourself out BL. --[[User:MoogleDan|MoogleDan]] 02:09, 3 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Thanks MoogleDan. I just wanted to make sure those types of merges aren't too controversial. I'm still trying to figure out if this wiki is better off with fewer, more centralized articles, or a larger number of smaller, more specific articles. Maybe I'm just overthinking things? [[User:Buddy23Lee|Buddy23Lee]] 02:18, 3 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Unnamed areas in 0.13a ==&lt;br /&gt;
&lt;br /&gt;
I took the stairs down to [[Spider's Nest]]:3 (had been there before) and stumbled upon an area of transparent green-rimmed fields that hadn't been there the last visit. No, the phenomen is NOT a status effect like [[Silence]] creates it. A right click description gives nothing but 'the floor'. It is a0-2632 trunk-version. Anyone who can give an explanation or clearing hint? [[File:UnnamedFields 013a.png]] -- [[User:Bwijn|Bwijn]] 08:52, 13 August 2013 (CEST)&lt;br /&gt;
:I believe that'd be the aura from a [[moth of suppression]]. [[User:Spudwalt|--spudwalt]] 09:22, 13 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==MediaWiki engine upgrade and new extensions==&lt;br /&gt;
&lt;br /&gt;
Yesterday our server administrator ([[User:Epyon]]) upgraded our version of MediaWiki, the software that runs Crawl Wiki. We now have some new extensions including Parser Functions, Pipe Escape, Scribundo and Semantic MediaWiki. Other new stuff can be seen at [[Special:Version]]. --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 15:31, 15 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Excellent news! --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 20:44, 15 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
The [https://www.mediawiki.org/wiki/Extension:Cite/Cite.php Cite] extension has also been added. This allows us to use the &amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt; and &amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt; tag for easier citing. --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 14:49, 16 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:It seems that there is something broken after the upgrade. I tried to upload a file and got this error message:&lt;br /&gt;
 Could not create directory &amp;quot;mwstore://local-backend/local-public/7/70.&lt;br /&gt;
--[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 23:07, 19 August 2013 (CEST)&lt;br /&gt;
:: Looks like its fixed now. --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 20:28, 21 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::No, obviously not completely fixed. Just these days (2015!) I've seen the very same error message when I was wanting to upload a file. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 15:15, 7 January 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
==Item articles reconciliation==&lt;br /&gt;
&lt;br /&gt;
I was thinking of trying to merge [[Item]] with [[Items]] as they are obviously trying to describe the same thing. Does anyone care if I change [[Items]] into a redirect of [[Item]]? It's a decent length article, but looks like it's just copy &amp;amp; pasted content at present. --[[User:Buddy23Lee|Buddy23Lee]] ([[User talk:Buddy23Lee|talk]]) 21:36, 19 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:No need to ask. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 23:07, 19 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Opening up registrations/edits==&lt;br /&gt;
Just curious, are we still planning to open up the registrations/edits? And if so, in which form? --[[User:Lokkij|Lokkij]] ([[User talk:Lokkij|talk]]) 00:00, 21 August 2013 (CEST)&lt;br /&gt;
: Kornel said he is still looking into it... not sure when it will come =/ --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 20:02, 21 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
One thing we could try is to create an account (called Anonymous or AnonymousUser) with a public password that would be available in the main page. I don't know if it will work, but if it doesn't it should be easy to cancel that account, or change its password and announce the new password in a less visible place. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 01:09, 1 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Joining a clan in tournament ==&lt;br /&gt;
&lt;br /&gt;
I'm considering to join a clan leader in tournament 0.13. Possible up to 19th Octobre says the online rule page. I'm not knowing anyone (beyond the available stats at http://dobrazupa.org/tournament/0.13/players/). Is it enough to write the clan captain's name in my rc file? Will he perceive that? Are there other ways to ask someone suitable in the list. Naturally I'm quite modest and won't ask a team that is in the top ten of clans. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 19:11, 18 October 2013 (CEST)&lt;br /&gt;
:Yep! Write it like the [http://dobrazupa.org/rcfiles/crawl-0.13/Flun.rc first line in my rc] --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 00:03, 19 October 2013 (CEST)&lt;br /&gt;
::I chose Clan *Silence of the Lamias* and wrote # Teamcaptain Drone in my rc file. Just like I remembered of last year. If I did copy/adapt your first line I would make myeself a team captain, isn't it? -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 08:48, 19 October 2013 (CEST)&lt;br /&gt;
::: Yep, [http://dobrazupa.org/tournament/0.13/clans/drone.html here] is your clan profile.--[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 14:46, 19 October 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== new version pictures' repository ==&lt;br /&gt;
&lt;br /&gt;
Where would I have to look for the [[decks]] icon images? They are missing a while now. Developers' image (new version) repository is where? - BTW this Community portal page could have another archivising clean up, isn't it?  It's filled with old stuff. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 20:28, 4 November 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
: In the [http://crawl.develz.org/wordpress/downloads source code]. They are created dynamically by combining several images in the [http://git.develz.org/?p=crawl.git;a=tree;f=crawl-ref/source/rltiles/item/misc;h=e283f8fe12bdc49d3360d5f33c537b25597da8f5;hb=refs/heads/stone_soup-0.13 source/rltiles/item/misc] folder. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 21:15, 4 November 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
::Thank you for the location. I downloaded the pictures under &amp;quot;raw&amp;quot;. But they seem to give only the deck type specific symbols. The deck frame picture is not included. -  Further on I found out: the &amp;lt;nowiki&amp;gt;[[Template:Item]]&amp;lt;/nowiki&amp;gt; is the right one. There you find the lines: &amp;quot;! align=&amp;quot;left&amp;quot; | Icon | [[File:{{lc:{{PAGENAME}}.png}}|32px]]&amp;quot;. I'm not sure how to insert the correct pagename.png. Please help out experienced operators! -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 22:15, 4 November 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:::There are three base images. One for each kind of deck: plain (misc_deck.png), ornate (misc_deck_rare.png), and legendary (misc_deck_legendary.png). I have used the plain one. The way to obtain the correct names was clicking the red links.  --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 23:46, 4 November 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== DECj guide ==&lt;br /&gt;
&lt;br /&gt;
Hi everyone! I'm new here, but I'd like to share my playing experience, so I've made this guide: [[MistyMan's Deep Elf Conjurer of Vehumet guide]]. If people think it can be useful I'll put up appropriate interwiki.--[[User:MistyMan|MistyMan]] ([[User talk:MistyMan|talk]]) 16:37, 17 December 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== Development stop? ==&lt;br /&gt;
&lt;br /&gt;
I noticed that since 26 february 2014 no new 0.14a trunk versions have been published. Anybody of you who knows background? Has development completely stoped? Major devel team breakdown? Creative timeout only? -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 12:08, 15 March 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:CDO was migrated to new servers starting then, and still is in the process of being migrated.  I'm guessing that putting out nightly builds is something that is still being migrated.  It also may be a lower priority, since the stable release of 0.14 is coming up soon (so 0.14a is about to branch off into 0.15 and 0.14 anyway).  But development is definitely [https://gitorious.org/crawl/crawl/activities still ongoing], and I imagine that if you play online you can get access to the latest trunk. -[[User:Ion frigate|Ion frigate]] ([[User talk:Ion frigate|talk]]) 16:12, 15 March 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
::Thank you, Ion! Looking up for the new 0.14 stable today was a disappointment. The official Download section tells: &amp;quot;Latest stable release 0.13.2&amp;quot;! But the changelog that can be found is: &amp;quot;Stone Soup 0.13.1 (20131128)&amp;quot;. And still no new trunk versions since 26 february 2014. There must be a serious lack of manpower or of any care for responsible documentation /communication. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 14:58, 5 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Merge community, community portal pages project ==&lt;br /&gt;
&lt;br /&gt;
In order to facilitate this, would anyone have a problem if I renamed this particular page to Community Discussions and renamed the existing [[Community]] page to Community Portal? It seems like that would make a bit more sense since this page is less of an entry and more of a focused section.&lt;br /&gt;
&lt;br /&gt;
:Merging sounds like a good idea. My suggestion would be to put the stuff in [[Community]] in [[CrawlWiki:Community portal]] article and the discussions currently on Community Portal go into CrawlWiki_talk:Community portal talk page.--[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 15:45, 2 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: Okay, I've performed the merge so we should be good to go ahead and remove the old [[Community]] page now.--[[User:DC_Malleus|DC_Malleus]] ([[User talk:DC_Malleus|talk]]) 03:17, 5 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Monster Genus/Type Templates ==&lt;br /&gt;
&lt;br /&gt;
Would there be any objections if I started creating templates for monster genus and type? It feels like a conspicuous absence, so I wanted to check before just going ahead and doing it.&lt;br /&gt;
&lt;br /&gt;
:What contents are you going to write in those templates? Which pages will they link to? If we are going to add only a genus category to each monster, the [https://gitorious.org/crawl-wiki-monster-bot/crawl-wiki-monster-bot program] we use to update the monster templates should be able to do that without the need to create new templates. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 14:50, 9 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Strength weight ==&lt;br /&gt;
&lt;br /&gt;
Does the concept of [[strength weight]] still have its effects in 0.14? I've noticed that the &amp;quot;this weapon is better for the strong&amp;quot; or however it was worded is gone (and maybe has been for a while, I was content playing an older version before upgrading to 0.14). I'm asking because it's become less clear what attribute (if either) is particularly important for any particular weapon. Both the articles on [[strength]] and [[dexterity]] still make reference to strength weight and how they affect it, but it's not clear which weapons prefer strength or dexterity except perhaps in the most extreme and obvious cases (giant spiked club vs. quick blade). Any chance someone has some special insight into this and can add the info to the respective weapons articles and/or the strength weight article? [[User:Buddy23Lee|Buddy23Lee]] ([[User talk:Buddy23Lee|talk]]) 01:19, 26 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== 0.15 now definitely out ==&lt;br /&gt;
&lt;br /&gt;
One day in front of the [http://dobrazupa.org/tournament/0.15/ new tournament] version [[0.15]] now definitely is out. For 8 hours now it is even downloadable! We could and should react now as for the wiki. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 14:15, 28 August 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Merge monster flag pages? ==&lt;br /&gt;
&lt;br /&gt;
Monster flags take 1 or two sentences to describe, so all of the individual pages are stubs. It might be better if they all shared the same page --[[User:Orecros|Orecros]] ([[User talk:Orecros|talk]]) 01:07, 4 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
: That's not a bad idea. If you feel like doing so, go for it. Just be sure to convert all the old pages to redirects to the new one. --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 04:21, 4 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Wish adressed at the crawl wiki software developers ==&lt;br /&gt;
&lt;br /&gt;
I'd wish the mediawiki feature I know at wikipedia which permits '''to say thanks! to any contributor for a special useful edit''' would be introduced at crawl wiki as well. (I've just seen such a contribution, alas the feature is still not activated.) -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 15:30, 13 May 2015 (CEST)&lt;br /&gt;
:It looks like the crawl wiki developers don't read our community portal. There is still no trace at all that this useful feature is to come soon. A pity! The advancement of quantity and quality of wiki contributions should be a priority. We need features that support the willingness of contributors to give this wiki some of their time and diligence. No cross, no crown. No sweet without sweat. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 14:45, 4 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Warning as for certain templates ==&lt;br /&gt;
&lt;br /&gt;
As a regular like me contributing to this wiki you should 've observed it itself: the spellbook-template-script isn't doing what it should, no longer delivering a complete up to date list of spells contained in [[0.18]] spellbooks. We all know that this wiki nowadays has a very discontinuous group of users who contribute. Thus a warning: do not trust too much in such template scripts, they aren't very reliable in the end. A fixed box of parameters as we had before was much more solid, even if it needed to updated manually. (Well, if there is somebody who could repair the concerning template that would be welcome. I'm not a programmer beyond basic knowledge and do not know where to search for it.) - And be aware that the developers have abandoned the wiki team while providing uncomplete documentations, example given: the new 0.18 [[Book of Misfortune]] that did not appear in the update listings. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 19:29, 18 August 2016 (CEST)&lt;br /&gt;
&lt;br /&gt;
:The the part of the script that generates the data needs to be manually re-run for each version. Nobody had done that yet, so it was still using the info from 0.17. I have now updated it so everything should work fine again. Is there some central page for &amp;quot;things do do when Crawl updates&amp;quot;, so that we can leave instructions for future Wiki editors?&lt;br /&gt;
:[[User:GenericPseudonym|GenericPseudonym]] ([[User talk:GenericPseudonym|talk]]) 21:44, 18 August 2016 (CEST)&lt;br /&gt;
&lt;br /&gt;
::No, there is no page like that AFAIK. No need for that as long as there are experienced admins. Regrettably those have abandoned Crawl wiki. (No game is fresh for years and at a certain point it gets boring even while evolving like DCSS into new variations.) We should create a page listing those necessary service steps to be performed directly after a new version upcoming. Thank you for finding und running the spellbook template script. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 18:32, 19 August 2016 (CEST)&lt;br /&gt;
&lt;br /&gt;
:I thoroughly disagree with not relying on source-scouring automated templates- due to the sheer scale of content involved in Crawl, and due to all of the out-of-date pages kept on this inactive wiki, having somebody remember to run a checklist of scripts is much more effective for providing up-to-date information than expecting people to update a pile of pages with each update. The wiki just needs new admins and a public regular checklist of scripts to run with new versions for new admins- I'm sure that if it's of minimal enough effort, some developers could be roped into this as part of the development version release routine.&lt;br /&gt;
:Speaking as (sigh) one of the Crawl developers, the abandonment of the wiki has many traceable causes- including the amount of time and effort it takes to regularly update the wiki, the constant presence of out-of-date information, and the absence of regular contributors. Automated template scripts can dramatically assist in these areas, with proper maintenance. Other issues like the historical problems with making new accounts, the omni-presence of advice that presumes much of the player and is out of tune with the community's optimizing elite, and the tendency for page updates to be rather selective in their output. This medium is still substantially more suited to in-depth explanations than the learndb, and providing a centralized repository of such detailed information can be helpful for even development if we provided sufficient care to the lot. --[[User:Tower|Tower]] ([[User talk:Tower|talk]]) 20:43, 16 October 2016 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
Presently AFAIK we have no information about variants. I have an obvious conflict of interest here in that I am a variant developer, but I propose we create [[Variants]] and pages with information about variants. [[User:Pinkbeast|Pinkbeast]] ([[User talk:Pinkbeast|talk]]) 17:31, 25 September 2019 (CEST)&lt;br /&gt;
:I think it would be useful to have ''some'' information about DCSS variants here. Although, adding new articles for forks-specific content, like new items, spells, or monsters or mixing information about vanilla and variants is probably not a good idea. But something like an overview page for all of them + a more detailed article for each variant should be fine, if this is what you suggest. [[User:Ge0ff|Ge0ff]] ([[User talk:Ge0ff|talk]]) 21:17, 25 September 2019 (CEST)&lt;br /&gt;
::I was thinking of one page per variant, indeed; I would simply reproduce whatever each variant writes about itself as an introduction (for example [http://crawl.montres.org.uk/about.html this page] details changes in Stoat Soup), perhaps compressing it slightly since I appear to be hopelessly verbose. [[User:Pinkbeast|Pinkbeast]] ([[User talk:Pinkbeast|talk]]) 23:15, 25 September 2019 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Obsolete pages ==&lt;br /&gt;
&lt;br /&gt;
Some of our pages on features that were removed are located on titles that also refer to features that are still in the game.  The two I've noticed recently are [[royal jelly]] and [[crossbow]].  What seems cleanest to me would be to move the current royal jelly page to [[royal jelly (food)]], and then have the title royal jelly redirect to [[The Royal Jelly]]; and move the current crossbow page to [[crossbow (weapon)]], and then have the title crossbow redirect to [[crossbows]].  Then we could link the obsolete pages in a &amp;quot;history&amp;quot; or &amp;quot;trivia&amp;quot; section in the main articles.  Thoughts? [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 11:19, 27 April 2020 (CEST)&lt;br /&gt;
:Sounds good to me. Anybody have any objections?[[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 17:50, 28 April 2020 (CEST)&lt;br /&gt;
::I see you went ahead and did this.  Thanks. [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 07:22, 7 May 2020 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Case-sensitive search autocomplete ==&lt;br /&gt;
&lt;br /&gt;
Hello again!  Who manages the technical infrastructure for this wiki?  I've noticed that the search autocomplete is case-sensitive, which makes searching needlessly difficult.  [[mw:Extension:TitleKey|MediaWiki's TitleKey extension]] adds support for this, and it's very easy to set up.&lt;br /&gt;
&lt;br /&gt;
There's also a [[mw:Extension:CirrusSearch|more advanced search engine]], but it's not quite as easy to set up. :-) [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 01:11, 8 May 2020 (CEST)&lt;br /&gt;
:[[User:spudwalt|spudwalt]], any idea? [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 10:42, 12 May 2020 (CEST)&lt;br /&gt;
::I'm not really sure who's in charge of the behind-the-scenes technical stuff these days. Looking at the link, it looks like those extensions require access to the base-level wiki files, and I don't know where those are or how to get access. You might be able to ask around on the [https://crawl.develz.org/tavern/ forums]. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 04:18, 14 May 2020 (CEST)&lt;br /&gt;
:::Okay, I'll give that a shot.  Or I would, if the login link and register link didn't both go to a login page. :) [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 07:19, 14 May 2020 (CEST)&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=CrawlWiki_talk:Community_portal&amp;diff=51984</id>
		<title>CrawlWiki talk:Community portal</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=CrawlWiki_talk:Community_portal&amp;diff=51984"/>
				<updated>2020-05-12T08:42:23Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: /* Case-sensitive search autocomplete */&lt;/p&gt;
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&lt;div&gt;Welcome! Use this page to discuss general topics about the Crawl Wiki. If you want to discuss a topic that is specific about playing [[Dungeon Crawl]], please consider discussing it in a relevant wiki page or on a forum (e.g. [https://crawl.develz.org/tavern/ The Tavern]).&lt;br /&gt;
&lt;br /&gt;
Old Discussions:&lt;br /&gt;
[[CrawlWiki:Community_portal/Archive 1]]: August 2012 – June 2013&lt;br /&gt;
&lt;br /&gt;
== Poll on scrolls of acquirement ==&lt;br /&gt;
&lt;br /&gt;
There's not much hilarious life and dialogue in this wiki I observed. And there are no such things like polls that might change that. So I make an attempt to introduce it. -- [[User:Bwijn|Bwijn]] 23:04, 21 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
What do you do *usually* when you find an identified scroll of acquirement?&lt;br /&gt;
&lt;br /&gt;
a) Read it immediately because any increase in power or shelter is crucial to success?&lt;br /&gt;
&lt;br /&gt;
b) Put it in a stash because as an advanced character in the deeper regions you will get better stuff?&lt;br /&gt;
&lt;br /&gt;
c) Use it soon to cover the worst weaknesses of your avatar, e. g. choose armour in hope for resistances for your spriggan?&lt;br /&gt;
&lt;br /&gt;
d) Put it aside because you might need later sth special for a Ziggurat/treasure trove access?&lt;br /&gt;
&lt;br /&gt;
Room for answers and debate:&lt;br /&gt;
&lt;br /&gt;
:I generally use them immediately. Treasure troves usually request other things, and there's nothing more frustrating than dying knowing you hadn't used some resource that might have saved you. As for WHAT I pick, it's almost always armour, if only because there's usually an armour slot that would benefit from a ludicrously good artifact, even if the RNG usually gives me a crappy +2 ring mail of uselessness. The only reason I might save it is if I haven't even found a mundane item for a particular armour slot yet, as that tends to make the acquirement give you a boring normal item. --[[User:MoogleDan|MoogleDan]] 23:53, 21 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:I tend to a) use them immediately. Also I think that [https://crawl.develz.org/tavern/ the official forums] or  [http://www.reddit.com/r/roguelikes r/rogulikes] would be a much better place to have polls like this. You'll get more responses too =) --[[User:Flun|Flun]] 15:39, 22 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
::I normally do not use SoA immediately because I found out that the result in low depths (even Lair:2) and/or low XL tend to be be &amp;quot;pretty&amp;quot; disappointing. And like Dan it's mostly armour I acquire. - The proposals above are not meant as one and the other 3 not! I think that Dan's answer reflects that fine.&lt;br /&gt;
::As for Flun's ideas I don't consent. Surely the wiki will never be a competion to those forums. On the other hand I don't intend to spread my activities to a lot of places like that. Just sometimes when I'm here editing some stuff I miss a little non too serious talk. - Beyond that I have a research interest in my topic that is genuinely attached to increasing knowledge (wiki's core mission). My questions investigate aspects of this scroll that are not in the code-database but in the gameplay itself. So it depends on completely individual traits of behaviour. Hope I made myself understood. (I don't have to explain such difficult connections frequently, it's not my native language.) -- [[User:Bwijn|Bwijn]] 18:22, 22 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:::I always use them immediately. Weapons and wands are my usual choices. --[[User:CommanderC|CommanderC]] 19:36, 22 March 2013 (CET)&lt;br /&gt;
:::: Re Bwijn: You have a good point. Anyways, will you be joining us in our tournament team? --[[User:Flun|Flun]] 20:01, 22 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
::::: I usually use them right off. As for what I request, it varies depending on the situation: I often ask for armor, but sometimes I'll ask for a weapon if I think I need a better one. If I'm running an Earth Elementalist and haven't found a staff of earth yet, I'll usually ask for that. [[User:Spudwalt|--spudwalt]] 00:55, 23 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
: I generally use them immediately as well.  I've never noticed that huge a difference in acquirements between shallow and deep levels - it's not directly affected by depth anyway, it's just less likely to give you stuff you've already seen, so having seen a whole lot of items makes it less likely to give you some of the more common ones.  But that might be because I almost always acquire armour, or occasionally jewellery - in both cases, the &amp;quot;common&amp;quot; items are usually more useful than, for example, with spellbooks.  And you have the not-small chance of getting a randart.&lt;br /&gt;
: The only case where I will &amp;quot;save&amp;quot; scrolls of acquirement, so to speak, is if they're in a shop.  In that case, I will usually wait until I have explored all of the shop-bearing branches, so I don't end up lacking the gold to buy something really awesome that I come across. -[[User:Ion frigate|Ion frigate]] 03:14, 23 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== Will you get warned, if new trunk-versions don't &amp;quot;stack&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
As online games are much too frequently disconnected I've downloaded my own trunk version to play at home. I'm not sure if any new &amp;quot;builds&amp;quot; can be installed over the previous? I saw once while online gaming that a new build &amp;quot;stacked&amp;quot; without problems. Will there be warnings if not? Only in the bug section? -- [[User:Bwijn|Bwijn]] 19:20, 27 July 2013 (CEST)&lt;br /&gt;
:Not sure, but a simple solution is to just make a backup copy of Crawl before you try it.  Just copy the whole directory/folder somewhere safe.  If it works, delete the backup if you don't want to feel like you're savescumming. -[[User:Ion frigate|Ion frigate]] 02:36, 28 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
Just curious why the [[background]] article is separate from the [[list of backgrounds]]. There is probably a good reason for this I'm just foolishly not seeing it. If not, any thoughts about merging the two? One article to reference both doesn't look overly large. [[User:Buddy23Lee|Buddy23Lee]] 01:27, 3 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:No reason at all! At least no substantial one. A lot of the original site framework has just stuck around due to being grandfathered in, and if it looks unreasonable, there is a good (but not 100%) chance that it's just been overlooked by others all this time. I think merging those two tiny pages makes sense, with [[List of backgrounds]] being turned into a redirect to [[Backgrounds#List of Backgrounds]]. Knock yourself out BL. --[[User:MoogleDan|MoogleDan]] 02:09, 3 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Thanks MoogleDan. I just wanted to make sure those types of merges aren't too controversial. I'm still trying to figure out if this wiki is better off with fewer, more centralized articles, or a larger number of smaller, more specific articles. Maybe I'm just overthinking things? [[User:Buddy23Lee|Buddy23Lee]] 02:18, 3 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Unnamed areas in 0.13a ==&lt;br /&gt;
&lt;br /&gt;
I took the stairs down to [[Spider's Nest]]:3 (had been there before) and stumbled upon an area of transparent green-rimmed fields that hadn't been there the last visit. No, the phenomen is NOT a status effect like [[Silence]] creates it. A right click description gives nothing but 'the floor'. It is a0-2632 trunk-version. Anyone who can give an explanation or clearing hint? [[File:UnnamedFields 013a.png]] -- [[User:Bwijn|Bwijn]] 08:52, 13 August 2013 (CEST)&lt;br /&gt;
:I believe that'd be the aura from a [[moth of suppression]]. [[User:Spudwalt|--spudwalt]] 09:22, 13 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==MediaWiki engine upgrade and new extensions==&lt;br /&gt;
&lt;br /&gt;
Yesterday our server administrator ([[User:Epyon]]) upgraded our version of MediaWiki, the software that runs Crawl Wiki. We now have some new extensions including Parser Functions, Pipe Escape, Scribundo and Semantic MediaWiki. Other new stuff can be seen at [[Special:Version]]. --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 15:31, 15 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Excellent news! --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 20:44, 15 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
The [https://www.mediawiki.org/wiki/Extension:Cite/Cite.php Cite] extension has also been added. This allows us to use the &amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt; and &amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt; tag for easier citing. --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 14:49, 16 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:It seems that there is something broken after the upgrade. I tried to upload a file and got this error message:&lt;br /&gt;
 Could not create directory &amp;quot;mwstore://local-backend/local-public/7/70.&lt;br /&gt;
--[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 23:07, 19 August 2013 (CEST)&lt;br /&gt;
:: Looks like its fixed now. --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 20:28, 21 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::No, obviously not completely fixed. Just these days (2015!) I've seen the very same error message when I was wanting to upload a file. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 15:15, 7 January 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
==Item articles reconciliation==&lt;br /&gt;
&lt;br /&gt;
I was thinking of trying to merge [[Item]] with [[Items]] as they are obviously trying to describe the same thing. Does anyone care if I change [[Items]] into a redirect of [[Item]]? It's a decent length article, but looks like it's just copy &amp;amp; pasted content at present. --[[User:Buddy23Lee|Buddy23Lee]] ([[User talk:Buddy23Lee|talk]]) 21:36, 19 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:No need to ask. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 23:07, 19 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Opening up registrations/edits==&lt;br /&gt;
Just curious, are we still planning to open up the registrations/edits? And if so, in which form? --[[User:Lokkij|Lokkij]] ([[User talk:Lokkij|talk]]) 00:00, 21 August 2013 (CEST)&lt;br /&gt;
: Kornel said he is still looking into it... not sure when it will come =/ --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 20:02, 21 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
One thing we could try is to create an account (called Anonymous or AnonymousUser) with a public password that would be available in the main page. I don't know if it will work, but if it doesn't it should be easy to cancel that account, or change its password and announce the new password in a less visible place. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 01:09, 1 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Joining a clan in tournament ==&lt;br /&gt;
&lt;br /&gt;
I'm considering to join a clan leader in tournament 0.13. Possible up to 19th Octobre says the online rule page. I'm not knowing anyone (beyond the available stats at http://dobrazupa.org/tournament/0.13/players/). Is it enough to write the clan captain's name in my rc file? Will he perceive that? Are there other ways to ask someone suitable in the list. Naturally I'm quite modest and won't ask a team that is in the top ten of clans. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 19:11, 18 October 2013 (CEST)&lt;br /&gt;
:Yep! Write it like the [http://dobrazupa.org/rcfiles/crawl-0.13/Flun.rc first line in my rc] --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 00:03, 19 October 2013 (CEST)&lt;br /&gt;
::I chose Clan *Silence of the Lamias* and wrote # Teamcaptain Drone in my rc file. Just like I remembered of last year. If I did copy/adapt your first line I would make myeself a team captain, isn't it? -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 08:48, 19 October 2013 (CEST)&lt;br /&gt;
::: Yep, [http://dobrazupa.org/tournament/0.13/clans/drone.html here] is your clan profile.--[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 14:46, 19 October 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== new version pictures' repository ==&lt;br /&gt;
&lt;br /&gt;
Where would I have to look for the [[decks]] icon images? They are missing a while now. Developers' image (new version) repository is where? - BTW this Community portal page could have another archivising clean up, isn't it?  It's filled with old stuff. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 20:28, 4 November 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
: In the [http://crawl.develz.org/wordpress/downloads source code]. They are created dynamically by combining several images in the [http://git.develz.org/?p=crawl.git;a=tree;f=crawl-ref/source/rltiles/item/misc;h=e283f8fe12bdc49d3360d5f33c537b25597da8f5;hb=refs/heads/stone_soup-0.13 source/rltiles/item/misc] folder. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 21:15, 4 November 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
::Thank you for the location. I downloaded the pictures under &amp;quot;raw&amp;quot;. But they seem to give only the deck type specific symbols. The deck frame picture is not included. -  Further on I found out: the &amp;lt;nowiki&amp;gt;[[Template:Item]]&amp;lt;/nowiki&amp;gt; is the right one. There you find the lines: &amp;quot;! align=&amp;quot;left&amp;quot; | Icon | [[File:{{lc:{{PAGENAME}}.png}}|32px]]&amp;quot;. I'm not sure how to insert the correct pagename.png. Please help out experienced operators! -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 22:15, 4 November 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:::There are three base images. One for each kind of deck: plain (misc_deck.png), ornate (misc_deck_rare.png), and legendary (misc_deck_legendary.png). I have used the plain one. The way to obtain the correct names was clicking the red links.  --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 23:46, 4 November 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== DECj guide ==&lt;br /&gt;
&lt;br /&gt;
Hi everyone! I'm new here, but I'd like to share my playing experience, so I've made this guide: [[MistyMan's Deep Elf Conjurer of Vehumet guide]]. If people think it can be useful I'll put up appropriate interwiki.--[[User:MistyMan|MistyMan]] ([[User talk:MistyMan|talk]]) 16:37, 17 December 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== Development stop? ==&lt;br /&gt;
&lt;br /&gt;
I noticed that since 26 february 2014 no new 0.14a trunk versions have been published. Anybody of you who knows background? Has development completely stoped? Major devel team breakdown? Creative timeout only? -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 12:08, 15 March 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:CDO was migrated to new servers starting then, and still is in the process of being migrated.  I'm guessing that putting out nightly builds is something that is still being migrated.  It also may be a lower priority, since the stable release of 0.14 is coming up soon (so 0.14a is about to branch off into 0.15 and 0.14 anyway).  But development is definitely [https://gitorious.org/crawl/crawl/activities still ongoing], and I imagine that if you play online you can get access to the latest trunk. -[[User:Ion frigate|Ion frigate]] ([[User talk:Ion frigate|talk]]) 16:12, 15 March 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
::Thank you, Ion! Looking up for the new 0.14 stable today was a disappointment. The official Download section tells: &amp;quot;Latest stable release 0.13.2&amp;quot;! But the changelog that can be found is: &amp;quot;Stone Soup 0.13.1 (20131128)&amp;quot;. And still no new trunk versions since 26 february 2014. There must be a serious lack of manpower or of any care for responsible documentation /communication. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 14:58, 5 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Merge community, community portal pages project ==&lt;br /&gt;
&lt;br /&gt;
In order to facilitate this, would anyone have a problem if I renamed this particular page to Community Discussions and renamed the existing [[Community]] page to Community Portal? It seems like that would make a bit more sense since this page is less of an entry and more of a focused section.&lt;br /&gt;
&lt;br /&gt;
:Merging sounds like a good idea. My suggestion would be to put the stuff in [[Community]] in [[CrawlWiki:Community portal]] article and the discussions currently on Community Portal go into CrawlWiki_talk:Community portal talk page.--[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 15:45, 2 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: Okay, I've performed the merge so we should be good to go ahead and remove the old [[Community]] page now.--[[User:DC_Malleus|DC_Malleus]] ([[User talk:DC_Malleus|talk]]) 03:17, 5 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Monster Genus/Type Templates ==&lt;br /&gt;
&lt;br /&gt;
Would there be any objections if I started creating templates for monster genus and type? It feels like a conspicuous absence, so I wanted to check before just going ahead and doing it.&lt;br /&gt;
&lt;br /&gt;
:What contents are you going to write in those templates? Which pages will they link to? If we are going to add only a genus category to each monster, the [https://gitorious.org/crawl-wiki-monster-bot/crawl-wiki-monster-bot program] we use to update the monster templates should be able to do that without the need to create new templates. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 14:50, 9 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Strength weight ==&lt;br /&gt;
&lt;br /&gt;
Does the concept of [[strength weight]] still have its effects in 0.14? I've noticed that the &amp;quot;this weapon is better for the strong&amp;quot; or however it was worded is gone (and maybe has been for a while, I was content playing an older version before upgrading to 0.14). I'm asking because it's become less clear what attribute (if either) is particularly important for any particular weapon. Both the articles on [[strength]] and [[dexterity]] still make reference to strength weight and how they affect it, but it's not clear which weapons prefer strength or dexterity except perhaps in the most extreme and obvious cases (giant spiked club vs. quick blade). Any chance someone has some special insight into this and can add the info to the respective weapons articles and/or the strength weight article? [[User:Buddy23Lee|Buddy23Lee]] ([[User talk:Buddy23Lee|talk]]) 01:19, 26 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== 0.15 now definitely out ==&lt;br /&gt;
&lt;br /&gt;
One day in front of the [http://dobrazupa.org/tournament/0.15/ new tournament] version [[0.15]] now definitely is out. For 8 hours now it is even downloadable! We could and should react now as for the wiki. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 14:15, 28 August 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Merge monster flag pages? ==&lt;br /&gt;
&lt;br /&gt;
Monster flags take 1 or two sentences to describe, so all of the individual pages are stubs. It might be better if they all shared the same page --[[User:Orecros|Orecros]] ([[User talk:Orecros|talk]]) 01:07, 4 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
: That's not a bad idea. If you feel like doing so, go for it. Just be sure to convert all the old pages to redirects to the new one. --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 04:21, 4 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Wish adressed at the crawl wiki software developers ==&lt;br /&gt;
&lt;br /&gt;
I'd wish the mediawiki feature I know at wikipedia which permits '''to say thanks! to any contributor for a special useful edit''' would be introduced at crawl wiki as well. (I've just seen such a contribution, alas the feature is still not activated.) -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 15:30, 13 May 2015 (CEST)&lt;br /&gt;
:It looks like the crawl wiki developers don't read our community portal. There is still no trace at all that this useful feature is to come soon. A pity! The advancement of quantity and quality of wiki contributions should be a priority. We need features that support the willingness of contributors to give this wiki some of their time and diligence. No cross, no crown. No sweet without sweat. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 14:45, 4 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Warning as for certain templates ==&lt;br /&gt;
&lt;br /&gt;
As a regular like me contributing to this wiki you should 've observed it itself: the spellbook-template-script isn't doing what it should, no longer delivering a complete up to date list of spells contained in [[0.18]] spellbooks. We all know that this wiki nowadays has a very discontinuous group of users who contribute. Thus a warning: do not trust too much in such template scripts, they aren't very reliable in the end. A fixed box of parameters as we had before was much more solid, even if it needed to updated manually. (Well, if there is somebody who could repair the concerning template that would be welcome. I'm not a programmer beyond basic knowledge and do not know where to search for it.) - And be aware that the developers have abandoned the wiki team while providing uncomplete documentations, example given: the new 0.18 [[Book of Misfortune]] that did not appear in the update listings. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 19:29, 18 August 2016 (CEST)&lt;br /&gt;
&lt;br /&gt;
:The the part of the script that generates the data needs to be manually re-run for each version. Nobody had done that yet, so it was still using the info from 0.17. I have now updated it so everything should work fine again. Is there some central page for &amp;quot;things do do when Crawl updates&amp;quot;, so that we can leave instructions for future Wiki editors?&lt;br /&gt;
:[[User:GenericPseudonym|GenericPseudonym]] ([[User talk:GenericPseudonym|talk]]) 21:44, 18 August 2016 (CEST)&lt;br /&gt;
&lt;br /&gt;
::No, there is no page like that AFAIK. No need for that as long as there are experienced admins. Regrettably those have abandoned Crawl wiki. (No game is fresh for years and at a certain point it gets boring even while evolving like DCSS into new variations.) We should create a page listing those necessary service steps to be performed directly after a new version upcoming. Thank you for finding und running the spellbook template script. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 18:32, 19 August 2016 (CEST)&lt;br /&gt;
&lt;br /&gt;
:I thoroughly disagree with not relying on source-scouring automated templates- due to the sheer scale of content involved in Crawl, and due to all of the out-of-date pages kept on this inactive wiki, having somebody remember to run a checklist of scripts is much more effective for providing up-to-date information than expecting people to update a pile of pages with each update. The wiki just needs new admins and a public regular checklist of scripts to run with new versions for new admins- I'm sure that if it's of minimal enough effort, some developers could be roped into this as part of the development version release routine.&lt;br /&gt;
:Speaking as (sigh) one of the Crawl developers, the abandonment of the wiki has many traceable causes- including the amount of time and effort it takes to regularly update the wiki, the constant presence of out-of-date information, and the absence of regular contributors. Automated template scripts can dramatically assist in these areas, with proper maintenance. Other issues like the historical problems with making new accounts, the omni-presence of advice that presumes much of the player and is out of tune with the community's optimizing elite, and the tendency for page updates to be rather selective in their output. This medium is still substantially more suited to in-depth explanations than the learndb, and providing a centralized repository of such detailed information can be helpful for even development if we provided sufficient care to the lot. --[[User:Tower|Tower]] ([[User talk:Tower|talk]]) 20:43, 16 October 2016 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
Presently AFAIK we have no information about variants. I have an obvious conflict of interest here in that I am a variant developer, but I propose we create [[Variants]] and pages with information about variants. [[User:Pinkbeast|Pinkbeast]] ([[User talk:Pinkbeast|talk]]) 17:31, 25 September 2019 (CEST)&lt;br /&gt;
:I think it would be useful to have ''some'' information about DCSS variants here. Although, adding new articles for forks-specific content, like new items, spells, or monsters or mixing information about vanilla and variants is probably not a good idea. But something like an overview page for all of them + a more detailed article for each variant should be fine, if this is what you suggest. [[User:Ge0ff|Ge0ff]] ([[User talk:Ge0ff|talk]]) 21:17, 25 September 2019 (CEST)&lt;br /&gt;
::I was thinking of one page per variant, indeed; I would simply reproduce whatever each variant writes about itself as an introduction (for example [http://crawl.montres.org.uk/about.html this page] details changes in Stoat Soup), perhaps compressing it slightly since I appear to be hopelessly verbose. [[User:Pinkbeast|Pinkbeast]] ([[User talk:Pinkbeast|talk]]) 23:15, 25 September 2019 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Obsolete pages ==&lt;br /&gt;
&lt;br /&gt;
Some of our pages on features that were removed are located on titles that also refer to features that are still in the game.  The two I've noticed recently are [[royal jelly]] and [[crossbow]].  What seems cleanest to me would be to move the current royal jelly page to [[royal jelly (food)]], and then have the title royal jelly redirect to [[The Royal Jelly]]; and move the current crossbow page to [[crossbow (weapon)]], and then have the title crossbow redirect to [[crossbows]].  Then we could link the obsolete pages in a &amp;quot;history&amp;quot; or &amp;quot;trivia&amp;quot; section in the main articles.  Thoughts? [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 11:19, 27 April 2020 (CEST)&lt;br /&gt;
:Sounds good to me. Anybody have any objections?[[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 17:50, 28 April 2020 (CEST)&lt;br /&gt;
::I see you went ahead and did this.  Thanks. [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 07:22, 7 May 2020 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Case-sensitive search autocomplete ==&lt;br /&gt;
&lt;br /&gt;
Hello again!  Who manages the technical infrastructure for this wiki?  I've noticed that the search autocomplete is case-sensitive, which makes searching needlessly difficult.  [[mw:Extension:TitleKey|MediaWiki's TitleKey extension]] adds support for this, and it's very easy to set up.&lt;br /&gt;
&lt;br /&gt;
There's also a [[mw:Extension:CirrusSearch|more advanced search engine]], but it's not quite as easy to set up. :-) [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 01:11, 8 May 2020 (CEST)&lt;br /&gt;
:[[User:spudwalt|spudwalt]], any idea? [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 10:42, 12 May 2020 (CEST)&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=CrawlWiki_talk:Community_portal&amp;diff=51981</id>
		<title>CrawlWiki talk:Community portal</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=CrawlWiki_talk:Community_portal&amp;diff=51981"/>
				<updated>2020-05-07T23:11:34Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: /* Case-sensitive search autocomplete */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome! Use this page to discuss general topics about the Crawl Wiki. If you want to discuss a topic that is specific about playing [[Dungeon Crawl]], please consider discussing it in a relevant wiki page or on a forum (e.g. [https://crawl.develz.org/tavern/ The Tavern]).&lt;br /&gt;
&lt;br /&gt;
Old Discussions:&lt;br /&gt;
[[CrawlWiki:Community_portal/Archive 1]]: August 2012 – June 2013&lt;br /&gt;
&lt;br /&gt;
== Poll on scrolls of acquirement ==&lt;br /&gt;
&lt;br /&gt;
There's not much hilarious life and dialogue in this wiki I observed. And there are no such things like polls that might change that. So I make an attempt to introduce it. -- [[User:Bwijn|Bwijn]] 23:04, 21 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
What do you do *usually* when you find an identified scroll of acquirement?&lt;br /&gt;
&lt;br /&gt;
a) Read it immediately because any increase in power or shelter is crucial to success?&lt;br /&gt;
&lt;br /&gt;
b) Put it in a stash because as an advanced character in the deeper regions you will get better stuff?&lt;br /&gt;
&lt;br /&gt;
c) Use it soon to cover the worst weaknesses of your avatar, e. g. choose armour in hope for resistances for your spriggan?&lt;br /&gt;
&lt;br /&gt;
d) Put it aside because you might need later sth special for a Ziggurat/treasure trove access?&lt;br /&gt;
&lt;br /&gt;
Room for answers and debate:&lt;br /&gt;
&lt;br /&gt;
:I generally use them immediately. Treasure troves usually request other things, and there's nothing more frustrating than dying knowing you hadn't used some resource that might have saved you. As for WHAT I pick, it's almost always armour, if only because there's usually an armour slot that would benefit from a ludicrously good artifact, even if the RNG usually gives me a crappy +2 ring mail of uselessness. The only reason I might save it is if I haven't even found a mundane item for a particular armour slot yet, as that tends to make the acquirement give you a boring normal item. --[[User:MoogleDan|MoogleDan]] 23:53, 21 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:I tend to a) use them immediately. Also I think that [https://crawl.develz.org/tavern/ the official forums] or  [http://www.reddit.com/r/roguelikes r/rogulikes] would be a much better place to have polls like this. You'll get more responses too =) --[[User:Flun|Flun]] 15:39, 22 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
::I normally do not use SoA immediately because I found out that the result in low depths (even Lair:2) and/or low XL tend to be be &amp;quot;pretty&amp;quot; disappointing. And like Dan it's mostly armour I acquire. - The proposals above are not meant as one and the other 3 not! I think that Dan's answer reflects that fine.&lt;br /&gt;
::As for Flun's ideas I don't consent. Surely the wiki will never be a competion to those forums. On the other hand I don't intend to spread my activities to a lot of places like that. Just sometimes when I'm here editing some stuff I miss a little non too serious talk. - Beyond that I have a research interest in my topic that is genuinely attached to increasing knowledge (wiki's core mission). My questions investigate aspects of this scroll that are not in the code-database but in the gameplay itself. So it depends on completely individual traits of behaviour. Hope I made myself understood. (I don't have to explain such difficult connections frequently, it's not my native language.) -- [[User:Bwijn|Bwijn]] 18:22, 22 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:::I always use them immediately. Weapons and wands are my usual choices. --[[User:CommanderC|CommanderC]] 19:36, 22 March 2013 (CET)&lt;br /&gt;
:::: Re Bwijn: You have a good point. Anyways, will you be joining us in our tournament team? --[[User:Flun|Flun]] 20:01, 22 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
::::: I usually use them right off. As for what I request, it varies depending on the situation: I often ask for armor, but sometimes I'll ask for a weapon if I think I need a better one. If I'm running an Earth Elementalist and haven't found a staff of earth yet, I'll usually ask for that. [[User:Spudwalt|--spudwalt]] 00:55, 23 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
: I generally use them immediately as well.  I've never noticed that huge a difference in acquirements between shallow and deep levels - it's not directly affected by depth anyway, it's just less likely to give you stuff you've already seen, so having seen a whole lot of items makes it less likely to give you some of the more common ones.  But that might be because I almost always acquire armour, or occasionally jewellery - in both cases, the &amp;quot;common&amp;quot; items are usually more useful than, for example, with spellbooks.  And you have the not-small chance of getting a randart.&lt;br /&gt;
: The only case where I will &amp;quot;save&amp;quot; scrolls of acquirement, so to speak, is if they're in a shop.  In that case, I will usually wait until I have explored all of the shop-bearing branches, so I don't end up lacking the gold to buy something really awesome that I come across. -[[User:Ion frigate|Ion frigate]] 03:14, 23 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== Will you get warned, if new trunk-versions don't &amp;quot;stack&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
As online games are much too frequently disconnected I've downloaded my own trunk version to play at home. I'm not sure if any new &amp;quot;builds&amp;quot; can be installed over the previous? I saw once while online gaming that a new build &amp;quot;stacked&amp;quot; without problems. Will there be warnings if not? Only in the bug section? -- [[User:Bwijn|Bwijn]] 19:20, 27 July 2013 (CEST)&lt;br /&gt;
:Not sure, but a simple solution is to just make a backup copy of Crawl before you try it.  Just copy the whole directory/folder somewhere safe.  If it works, delete the backup if you don't want to feel like you're savescumming. -[[User:Ion frigate|Ion frigate]] 02:36, 28 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
Just curious why the [[background]] article is separate from the [[list of backgrounds]]. There is probably a good reason for this I'm just foolishly not seeing it. If not, any thoughts about merging the two? One article to reference both doesn't look overly large. [[User:Buddy23Lee|Buddy23Lee]] 01:27, 3 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:No reason at all! At least no substantial one. A lot of the original site framework has just stuck around due to being grandfathered in, and if it looks unreasonable, there is a good (but not 100%) chance that it's just been overlooked by others all this time. I think merging those two tiny pages makes sense, with [[List of backgrounds]] being turned into a redirect to [[Backgrounds#List of Backgrounds]]. Knock yourself out BL. --[[User:MoogleDan|MoogleDan]] 02:09, 3 August 2013 (CEST)&lt;br /&gt;
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::Thanks MoogleDan. I just wanted to make sure those types of merges aren't too controversial. I'm still trying to figure out if this wiki is better off with fewer, more centralized articles, or a larger number of smaller, more specific articles. Maybe I'm just overthinking things? [[User:Buddy23Lee|Buddy23Lee]] 02:18, 3 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Unnamed areas in 0.13a ==&lt;br /&gt;
&lt;br /&gt;
I took the stairs down to [[Spider's Nest]]:3 (had been there before) and stumbled upon an area of transparent green-rimmed fields that hadn't been there the last visit. No, the phenomen is NOT a status effect like [[Silence]] creates it. A right click description gives nothing but 'the floor'. It is a0-2632 trunk-version. Anyone who can give an explanation or clearing hint? [[File:UnnamedFields 013a.png]] -- [[User:Bwijn|Bwijn]] 08:52, 13 August 2013 (CEST)&lt;br /&gt;
:I believe that'd be the aura from a [[moth of suppression]]. [[User:Spudwalt|--spudwalt]] 09:22, 13 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==MediaWiki engine upgrade and new extensions==&lt;br /&gt;
&lt;br /&gt;
Yesterday our server administrator ([[User:Epyon]]) upgraded our version of MediaWiki, the software that runs Crawl Wiki. We now have some new extensions including Parser Functions, Pipe Escape, Scribundo and Semantic MediaWiki. Other new stuff can be seen at [[Special:Version]]. --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 15:31, 15 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Excellent news! --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 20:44, 15 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
The [https://www.mediawiki.org/wiki/Extension:Cite/Cite.php Cite] extension has also been added. This allows us to use the &amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt; and &amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt; tag for easier citing. --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 14:49, 16 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:It seems that there is something broken after the upgrade. I tried to upload a file and got this error message:&lt;br /&gt;
 Could not create directory &amp;quot;mwstore://local-backend/local-public/7/70.&lt;br /&gt;
--[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 23:07, 19 August 2013 (CEST)&lt;br /&gt;
:: Looks like its fixed now. --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 20:28, 21 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::No, obviously not completely fixed. Just these days (2015!) I've seen the very same error message when I was wanting to upload a file. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 15:15, 7 January 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
==Item articles reconciliation==&lt;br /&gt;
&lt;br /&gt;
I was thinking of trying to merge [[Item]] with [[Items]] as they are obviously trying to describe the same thing. Does anyone care if I change [[Items]] into a redirect of [[Item]]? It's a decent length article, but looks like it's just copy &amp;amp; pasted content at present. --[[User:Buddy23Lee|Buddy23Lee]] ([[User talk:Buddy23Lee|talk]]) 21:36, 19 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:No need to ask. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 23:07, 19 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Opening up registrations/edits==&lt;br /&gt;
Just curious, are we still planning to open up the registrations/edits? And if so, in which form? --[[User:Lokkij|Lokkij]] ([[User talk:Lokkij|talk]]) 00:00, 21 August 2013 (CEST)&lt;br /&gt;
: Kornel said he is still looking into it... not sure when it will come =/ --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 20:02, 21 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
One thing we could try is to create an account (called Anonymous or AnonymousUser) with a public password that would be available in the main page. I don't know if it will work, but if it doesn't it should be easy to cancel that account, or change its password and announce the new password in a less visible place. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 01:09, 1 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Joining a clan in tournament ==&lt;br /&gt;
&lt;br /&gt;
I'm considering to join a clan leader in tournament 0.13. Possible up to 19th Octobre says the online rule page. I'm not knowing anyone (beyond the available stats at http://dobrazupa.org/tournament/0.13/players/). Is it enough to write the clan captain's name in my rc file? Will he perceive that? Are there other ways to ask someone suitable in the list. Naturally I'm quite modest and won't ask a team that is in the top ten of clans. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 19:11, 18 October 2013 (CEST)&lt;br /&gt;
:Yep! Write it like the [http://dobrazupa.org/rcfiles/crawl-0.13/Flun.rc first line in my rc] --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 00:03, 19 October 2013 (CEST)&lt;br /&gt;
::I chose Clan *Silence of the Lamias* and wrote # Teamcaptain Drone in my rc file. Just like I remembered of last year. If I did copy/adapt your first line I would make myeself a team captain, isn't it? -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 08:48, 19 October 2013 (CEST)&lt;br /&gt;
::: Yep, [http://dobrazupa.org/tournament/0.13/clans/drone.html here] is your clan profile.--[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 14:46, 19 October 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== new version pictures' repository ==&lt;br /&gt;
&lt;br /&gt;
Where would I have to look for the [[decks]] icon images? They are missing a while now. Developers' image (new version) repository is where? - BTW this Community portal page could have another archivising clean up, isn't it?  It's filled with old stuff. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 20:28, 4 November 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
: In the [http://crawl.develz.org/wordpress/downloads source code]. They are created dynamically by combining several images in the [http://git.develz.org/?p=crawl.git;a=tree;f=crawl-ref/source/rltiles/item/misc;h=e283f8fe12bdc49d3360d5f33c537b25597da8f5;hb=refs/heads/stone_soup-0.13 source/rltiles/item/misc] folder. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 21:15, 4 November 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
::Thank you for the location. I downloaded the pictures under &amp;quot;raw&amp;quot;. But they seem to give only the deck type specific symbols. The deck frame picture is not included. -  Further on I found out: the &amp;lt;nowiki&amp;gt;[[Template:Item]]&amp;lt;/nowiki&amp;gt; is the right one. There you find the lines: &amp;quot;! align=&amp;quot;left&amp;quot; | Icon | [[File:{{lc:{{PAGENAME}}.png}}|32px]]&amp;quot;. I'm not sure how to insert the correct pagename.png. Please help out experienced operators! -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 22:15, 4 November 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:::There are three base images. One for each kind of deck: plain (misc_deck.png), ornate (misc_deck_rare.png), and legendary (misc_deck_legendary.png). I have used the plain one. The way to obtain the correct names was clicking the red links.  --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 23:46, 4 November 2013 (CET)&lt;br /&gt;
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== DECj guide ==&lt;br /&gt;
&lt;br /&gt;
Hi everyone! I'm new here, but I'd like to share my playing experience, so I've made this guide: [[MistyMan's Deep Elf Conjurer of Vehumet guide]]. If people think it can be useful I'll put up appropriate interwiki.--[[User:MistyMan|MistyMan]] ([[User talk:MistyMan|talk]]) 16:37, 17 December 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== Development stop? ==&lt;br /&gt;
&lt;br /&gt;
I noticed that since 26 february 2014 no new 0.14a trunk versions have been published. Anybody of you who knows background? Has development completely stoped? Major devel team breakdown? Creative timeout only? -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 12:08, 15 March 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:CDO was migrated to new servers starting then, and still is in the process of being migrated.  I'm guessing that putting out nightly builds is something that is still being migrated.  It also may be a lower priority, since the stable release of 0.14 is coming up soon (so 0.14a is about to branch off into 0.15 and 0.14 anyway).  But development is definitely [https://gitorious.org/crawl/crawl/activities still ongoing], and I imagine that if you play online you can get access to the latest trunk. -[[User:Ion frigate|Ion frigate]] ([[User talk:Ion frigate|talk]]) 16:12, 15 March 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
::Thank you, Ion! Looking up for the new 0.14 stable today was a disappointment. The official Download section tells: &amp;quot;Latest stable release 0.13.2&amp;quot;! But the changelog that can be found is: &amp;quot;Stone Soup 0.13.1 (20131128)&amp;quot;. And still no new trunk versions since 26 february 2014. There must be a serious lack of manpower or of any care for responsible documentation /communication. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 14:58, 5 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Merge community, community portal pages project ==&lt;br /&gt;
&lt;br /&gt;
In order to facilitate this, would anyone have a problem if I renamed this particular page to Community Discussions and renamed the existing [[Community]] page to Community Portal? It seems like that would make a bit more sense since this page is less of an entry and more of a focused section.&lt;br /&gt;
&lt;br /&gt;
:Merging sounds like a good idea. My suggestion would be to put the stuff in [[Community]] in [[CrawlWiki:Community portal]] article and the discussions currently on Community Portal go into CrawlWiki_talk:Community portal talk page.--[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 15:45, 2 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: Okay, I've performed the merge so we should be good to go ahead and remove the old [[Community]] page now.--[[User:DC_Malleus|DC_Malleus]] ([[User talk:DC_Malleus|talk]]) 03:17, 5 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Monster Genus/Type Templates ==&lt;br /&gt;
&lt;br /&gt;
Would there be any objections if I started creating templates for monster genus and type? It feels like a conspicuous absence, so I wanted to check before just going ahead and doing it.&lt;br /&gt;
&lt;br /&gt;
:What contents are you going to write in those templates? Which pages will they link to? If we are going to add only a genus category to each monster, the [https://gitorious.org/crawl-wiki-monster-bot/crawl-wiki-monster-bot program] we use to update the monster templates should be able to do that without the need to create new templates. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 14:50, 9 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Strength weight ==&lt;br /&gt;
&lt;br /&gt;
Does the concept of [[strength weight]] still have its effects in 0.14? I've noticed that the &amp;quot;this weapon is better for the strong&amp;quot; or however it was worded is gone (and maybe has been for a while, I was content playing an older version before upgrading to 0.14). I'm asking because it's become less clear what attribute (if either) is particularly important for any particular weapon. Both the articles on [[strength]] and [[dexterity]] still make reference to strength weight and how they affect it, but it's not clear which weapons prefer strength or dexterity except perhaps in the most extreme and obvious cases (giant spiked club vs. quick blade). Any chance someone has some special insight into this and can add the info to the respective weapons articles and/or the strength weight article? [[User:Buddy23Lee|Buddy23Lee]] ([[User talk:Buddy23Lee|talk]]) 01:19, 26 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== 0.15 now definitely out ==&lt;br /&gt;
&lt;br /&gt;
One day in front of the [http://dobrazupa.org/tournament/0.15/ new tournament] version [[0.15]] now definitely is out. For 8 hours now it is even downloadable! We could and should react now as for the wiki. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 14:15, 28 August 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Merge monster flag pages? ==&lt;br /&gt;
&lt;br /&gt;
Monster flags take 1 or two sentences to describe, so all of the individual pages are stubs. It might be better if they all shared the same page --[[User:Orecros|Orecros]] ([[User talk:Orecros|talk]]) 01:07, 4 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
: That's not a bad idea. If you feel like doing so, go for it. Just be sure to convert all the old pages to redirects to the new one. --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 04:21, 4 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Wish adressed at the crawl wiki software developers ==&lt;br /&gt;
&lt;br /&gt;
I'd wish the mediawiki feature I know at wikipedia which permits '''to say thanks! to any contributor for a special useful edit''' would be introduced at crawl wiki as well. (I've just seen such a contribution, alas the feature is still not activated.) -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 15:30, 13 May 2015 (CEST)&lt;br /&gt;
:It looks like the crawl wiki developers don't read our community portal. There is still no trace at all that this useful feature is to come soon. A pity! The advancement of quantity and quality of wiki contributions should be a priority. We need features that support the willingness of contributors to give this wiki some of their time and diligence. No cross, no crown. No sweet without sweat. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 14:45, 4 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Warning as for certain templates ==&lt;br /&gt;
&lt;br /&gt;
As a regular like me contributing to this wiki you should 've observed it itself: the spellbook-template-script isn't doing what it should, no longer delivering a complete up to date list of spells contained in [[0.18]] spellbooks. We all know that this wiki nowadays has a very discontinuous group of users who contribute. Thus a warning: do not trust too much in such template scripts, they aren't very reliable in the end. A fixed box of parameters as we had before was much more solid, even if it needed to updated manually. (Well, if there is somebody who could repair the concerning template that would be welcome. I'm not a programmer beyond basic knowledge and do not know where to search for it.) - And be aware that the developers have abandoned the wiki team while providing uncomplete documentations, example given: the new 0.18 [[Book of Misfortune]] that did not appear in the update listings. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 19:29, 18 August 2016 (CEST)&lt;br /&gt;
&lt;br /&gt;
:The the part of the script that generates the data needs to be manually re-run for each version. Nobody had done that yet, so it was still using the info from 0.17. I have now updated it so everything should work fine again. Is there some central page for &amp;quot;things do do when Crawl updates&amp;quot;, so that we can leave instructions for future Wiki editors?&lt;br /&gt;
:[[User:GenericPseudonym|GenericPseudonym]] ([[User talk:GenericPseudonym|talk]]) 21:44, 18 August 2016 (CEST)&lt;br /&gt;
&lt;br /&gt;
::No, there is no page like that AFAIK. No need for that as long as there are experienced admins. Regrettably those have abandoned Crawl wiki. (No game is fresh for years and at a certain point it gets boring even while evolving like DCSS into new variations.) We should create a page listing those necessary service steps to be performed directly after a new version upcoming. Thank you for finding und running the spellbook template script. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 18:32, 19 August 2016 (CEST)&lt;br /&gt;
&lt;br /&gt;
:I thoroughly disagree with not relying on source-scouring automated templates- due to the sheer scale of content involved in Crawl, and due to all of the out-of-date pages kept on this inactive wiki, having somebody remember to run a checklist of scripts is much more effective for providing up-to-date information than expecting people to update a pile of pages with each update. The wiki just needs new admins and a public regular checklist of scripts to run with new versions for new admins- I'm sure that if it's of minimal enough effort, some developers could be roped into this as part of the development version release routine.&lt;br /&gt;
:Speaking as (sigh) one of the Crawl developers, the abandonment of the wiki has many traceable causes- including the amount of time and effort it takes to regularly update the wiki, the constant presence of out-of-date information, and the absence of regular contributors. Automated template scripts can dramatically assist in these areas, with proper maintenance. Other issues like the historical problems with making new accounts, the omni-presence of advice that presumes much of the player and is out of tune with the community's optimizing elite, and the tendency for page updates to be rather selective in their output. This medium is still substantially more suited to in-depth explanations than the learndb, and providing a centralized repository of such detailed information can be helpful for even development if we provided sufficient care to the lot. --[[User:Tower|Tower]] ([[User talk:Tower|talk]]) 20:43, 16 October 2016 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
Presently AFAIK we have no information about variants. I have an obvious conflict of interest here in that I am a variant developer, but I propose we create [[Variants]] and pages with information about variants. [[User:Pinkbeast|Pinkbeast]] ([[User talk:Pinkbeast|talk]]) 17:31, 25 September 2019 (CEST)&lt;br /&gt;
:I think it would be useful to have ''some'' information about DCSS variants here. Although, adding new articles for forks-specific content, like new items, spells, or monsters or mixing information about vanilla and variants is probably not a good idea. But something like an overview page for all of them + a more detailed article for each variant should be fine, if this is what you suggest. [[User:Ge0ff|Ge0ff]] ([[User talk:Ge0ff|talk]]) 21:17, 25 September 2019 (CEST)&lt;br /&gt;
::I was thinking of one page per variant, indeed; I would simply reproduce whatever each variant writes about itself as an introduction (for example [http://crawl.montres.org.uk/about.html this page] details changes in Stoat Soup), perhaps compressing it slightly since I appear to be hopelessly verbose. [[User:Pinkbeast|Pinkbeast]] ([[User talk:Pinkbeast|talk]]) 23:15, 25 September 2019 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Obsolete pages ==&lt;br /&gt;
&lt;br /&gt;
Some of our pages on features that were removed are located on titles that also refer to features that are still in the game.  The two I've noticed recently are [[royal jelly]] and [[crossbow]].  What seems cleanest to me would be to move the current royal jelly page to [[royal jelly (food)]], and then have the title royal jelly redirect to [[The Royal Jelly]]; and move the current crossbow page to [[crossbow (weapon)]], and then have the title crossbow redirect to [[crossbows]].  Then we could link the obsolete pages in a &amp;quot;history&amp;quot; or &amp;quot;trivia&amp;quot; section in the main articles.  Thoughts? [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 11:19, 27 April 2020 (CEST)&lt;br /&gt;
:Sounds good to me. Anybody have any objections?[[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 17:50, 28 April 2020 (CEST)&lt;br /&gt;
::I see you went ahead and did this.  Thanks. [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 07:22, 7 May 2020 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Case-sensitive search autocomplete ==&lt;br /&gt;
&lt;br /&gt;
Hello again!  Who manages the technical infrastructure for this wiki?  I've noticed that the search autocomplete is case-sensitive, which makes searching needlessly difficult.  [[mw:Extension:TitleKey|MediaWiki's TitleKey extension]] adds support for this, and it's very easy to set up.&lt;br /&gt;
&lt;br /&gt;
There's also a [[mw:Extension:CirrusSearch|more advanced search engine]], but it's not quite as easy to set up. :-) [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 01:11, 8 May 2020 (CEST)&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=CrawlWiki_talk:Community_portal&amp;diff=51978</id>
		<title>CrawlWiki talk:Community portal</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=CrawlWiki_talk:Community_portal&amp;diff=51978"/>
				<updated>2020-05-07T05:22:27Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: /* Obsolete pages */ Thanks!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome! Use this page to discuss general topics about the Crawl Wiki. If you want to discuss a topic that is specific about playing [[Dungeon Crawl]], please consider discussing it in a relevant wiki page or on a forum (e.g. [https://crawl.develz.org/tavern/ The Tavern]).&lt;br /&gt;
&lt;br /&gt;
Old Discussions:&lt;br /&gt;
[[CrawlWiki:Community_portal/Archive 1]]: August 2012 – June 2013&lt;br /&gt;
&lt;br /&gt;
== Poll on scrolls of acquirement ==&lt;br /&gt;
&lt;br /&gt;
There's not much hilarious life and dialogue in this wiki I observed. And there are no such things like polls that might change that. So I make an attempt to introduce it. -- [[User:Bwijn|Bwijn]] 23:04, 21 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
What do you do *usually* when you find an identified scroll of acquirement?&lt;br /&gt;
&lt;br /&gt;
a) Read it immediately because any increase in power or shelter is crucial to success?&lt;br /&gt;
&lt;br /&gt;
b) Put it in a stash because as an advanced character in the deeper regions you will get better stuff?&lt;br /&gt;
&lt;br /&gt;
c) Use it soon to cover the worst weaknesses of your avatar, e. g. choose armour in hope for resistances for your spriggan?&lt;br /&gt;
&lt;br /&gt;
d) Put it aside because you might need later sth special for a Ziggurat/treasure trove access?&lt;br /&gt;
&lt;br /&gt;
Room for answers and debate:&lt;br /&gt;
&lt;br /&gt;
:I generally use them immediately. Treasure troves usually request other things, and there's nothing more frustrating than dying knowing you hadn't used some resource that might have saved you. As for WHAT I pick, it's almost always armour, if only because there's usually an armour slot that would benefit from a ludicrously good artifact, even if the RNG usually gives me a crappy +2 ring mail of uselessness. The only reason I might save it is if I haven't even found a mundane item for a particular armour slot yet, as that tends to make the acquirement give you a boring normal item. --[[User:MoogleDan|MoogleDan]] 23:53, 21 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:I tend to a) use them immediately. Also I think that [https://crawl.develz.org/tavern/ the official forums] or  [http://www.reddit.com/r/roguelikes r/rogulikes] would be a much better place to have polls like this. You'll get more responses too =) --[[User:Flun|Flun]] 15:39, 22 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
::I normally do not use SoA immediately because I found out that the result in low depths (even Lair:2) and/or low XL tend to be be &amp;quot;pretty&amp;quot; disappointing. And like Dan it's mostly armour I acquire. - The proposals above are not meant as one and the other 3 not! I think that Dan's answer reflects that fine.&lt;br /&gt;
::As for Flun's ideas I don't consent. Surely the wiki will never be a competion to those forums. On the other hand I don't intend to spread my activities to a lot of places like that. Just sometimes when I'm here editing some stuff I miss a little non too serious talk. - Beyond that I have a research interest in my topic that is genuinely attached to increasing knowledge (wiki's core mission). My questions investigate aspects of this scroll that are not in the code-database but in the gameplay itself. So it depends on completely individual traits of behaviour. Hope I made myself understood. (I don't have to explain such difficult connections frequently, it's not my native language.) -- [[User:Bwijn|Bwijn]] 18:22, 22 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:::I always use them immediately. Weapons and wands are my usual choices. --[[User:CommanderC|CommanderC]] 19:36, 22 March 2013 (CET)&lt;br /&gt;
:::: Re Bwijn: You have a good point. Anyways, will you be joining us in our tournament team? --[[User:Flun|Flun]] 20:01, 22 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
::::: I usually use them right off. As for what I request, it varies depending on the situation: I often ask for armor, but sometimes I'll ask for a weapon if I think I need a better one. If I'm running an Earth Elementalist and haven't found a staff of earth yet, I'll usually ask for that. [[User:Spudwalt|--spudwalt]] 00:55, 23 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
: I generally use them immediately as well.  I've never noticed that huge a difference in acquirements between shallow and deep levels - it's not directly affected by depth anyway, it's just less likely to give you stuff you've already seen, so having seen a whole lot of items makes it less likely to give you some of the more common ones.  But that might be because I almost always acquire armour, or occasionally jewellery - in both cases, the &amp;quot;common&amp;quot; items are usually more useful than, for example, with spellbooks.  And you have the not-small chance of getting a randart.&lt;br /&gt;
: The only case where I will &amp;quot;save&amp;quot; scrolls of acquirement, so to speak, is if they're in a shop.  In that case, I will usually wait until I have explored all of the shop-bearing branches, so I don't end up lacking the gold to buy something really awesome that I come across. -[[User:Ion frigate|Ion frigate]] 03:14, 23 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== Will you get warned, if new trunk-versions don't &amp;quot;stack&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
As online games are much too frequently disconnected I've downloaded my own trunk version to play at home. I'm not sure if any new &amp;quot;builds&amp;quot; can be installed over the previous? I saw once while online gaming that a new build &amp;quot;stacked&amp;quot; without problems. Will there be warnings if not? Only in the bug section? -- [[User:Bwijn|Bwijn]] 19:20, 27 July 2013 (CEST)&lt;br /&gt;
:Not sure, but a simple solution is to just make a backup copy of Crawl before you try it.  Just copy the whole directory/folder somewhere safe.  If it works, delete the backup if you don't want to feel like you're savescumming. -[[User:Ion frigate|Ion frigate]] 02:36, 28 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
Just curious why the [[background]] article is separate from the [[list of backgrounds]]. There is probably a good reason for this I'm just foolishly not seeing it. If not, any thoughts about merging the two? One article to reference both doesn't look overly large. [[User:Buddy23Lee|Buddy23Lee]] 01:27, 3 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:No reason at all! At least no substantial one. A lot of the original site framework has just stuck around due to being grandfathered in, and if it looks unreasonable, there is a good (but not 100%) chance that it's just been overlooked by others all this time. I think merging those two tiny pages makes sense, with [[List of backgrounds]] being turned into a redirect to [[Backgrounds#List of Backgrounds]]. Knock yourself out BL. --[[User:MoogleDan|MoogleDan]] 02:09, 3 August 2013 (CEST)&lt;br /&gt;
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::Thanks MoogleDan. I just wanted to make sure those types of merges aren't too controversial. I'm still trying to figure out if this wiki is better off with fewer, more centralized articles, or a larger number of smaller, more specific articles. Maybe I'm just overthinking things? [[User:Buddy23Lee|Buddy23Lee]] 02:18, 3 August 2013 (CEST)&lt;br /&gt;
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== Unnamed areas in 0.13a ==&lt;br /&gt;
&lt;br /&gt;
I took the stairs down to [[Spider's Nest]]:3 (had been there before) and stumbled upon an area of transparent green-rimmed fields that hadn't been there the last visit. No, the phenomen is NOT a status effect like [[Silence]] creates it. A right click description gives nothing but 'the floor'. It is a0-2632 trunk-version. Anyone who can give an explanation or clearing hint? [[File:UnnamedFields 013a.png]] -- [[User:Bwijn|Bwijn]] 08:52, 13 August 2013 (CEST)&lt;br /&gt;
:I believe that'd be the aura from a [[moth of suppression]]. [[User:Spudwalt|--spudwalt]] 09:22, 13 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==MediaWiki engine upgrade and new extensions==&lt;br /&gt;
&lt;br /&gt;
Yesterday our server administrator ([[User:Epyon]]) upgraded our version of MediaWiki, the software that runs Crawl Wiki. We now have some new extensions including Parser Functions, Pipe Escape, Scribundo and Semantic MediaWiki. Other new stuff can be seen at [[Special:Version]]. --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 15:31, 15 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Excellent news! --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 20:44, 15 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
The [https://www.mediawiki.org/wiki/Extension:Cite/Cite.php Cite] extension has also been added. This allows us to use the &amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt; and &amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt; tag for easier citing. --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 14:49, 16 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:It seems that there is something broken after the upgrade. I tried to upload a file and got this error message:&lt;br /&gt;
 Could not create directory &amp;quot;mwstore://local-backend/local-public/7/70.&lt;br /&gt;
--[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 23:07, 19 August 2013 (CEST)&lt;br /&gt;
:: Looks like its fixed now. --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 20:28, 21 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::No, obviously not completely fixed. Just these days (2015!) I've seen the very same error message when I was wanting to upload a file. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 15:15, 7 January 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
==Item articles reconciliation==&lt;br /&gt;
&lt;br /&gt;
I was thinking of trying to merge [[Item]] with [[Items]] as they are obviously trying to describe the same thing. Does anyone care if I change [[Items]] into a redirect of [[Item]]? It's a decent length article, but looks like it's just copy &amp;amp; pasted content at present. --[[User:Buddy23Lee|Buddy23Lee]] ([[User talk:Buddy23Lee|talk]]) 21:36, 19 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:No need to ask. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 23:07, 19 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Opening up registrations/edits==&lt;br /&gt;
Just curious, are we still planning to open up the registrations/edits? And if so, in which form? --[[User:Lokkij|Lokkij]] ([[User talk:Lokkij|talk]]) 00:00, 21 August 2013 (CEST)&lt;br /&gt;
: Kornel said he is still looking into it... not sure when it will come =/ --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 20:02, 21 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
One thing we could try is to create an account (called Anonymous or AnonymousUser) with a public password that would be available in the main page. I don't know if it will work, but if it doesn't it should be easy to cancel that account, or change its password and announce the new password in a less visible place. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 01:09, 1 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Joining a clan in tournament ==&lt;br /&gt;
&lt;br /&gt;
I'm considering to join a clan leader in tournament 0.13. Possible up to 19th Octobre says the online rule page. I'm not knowing anyone (beyond the available stats at http://dobrazupa.org/tournament/0.13/players/). Is it enough to write the clan captain's name in my rc file? Will he perceive that? Are there other ways to ask someone suitable in the list. Naturally I'm quite modest and won't ask a team that is in the top ten of clans. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 19:11, 18 October 2013 (CEST)&lt;br /&gt;
:Yep! Write it like the [http://dobrazupa.org/rcfiles/crawl-0.13/Flun.rc first line in my rc] --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 00:03, 19 October 2013 (CEST)&lt;br /&gt;
::I chose Clan *Silence of the Lamias* and wrote # Teamcaptain Drone in my rc file. Just like I remembered of last year. If I did copy/adapt your first line I would make myeself a team captain, isn't it? -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 08:48, 19 October 2013 (CEST)&lt;br /&gt;
::: Yep, [http://dobrazupa.org/tournament/0.13/clans/drone.html here] is your clan profile.--[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 14:46, 19 October 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== new version pictures' repository ==&lt;br /&gt;
&lt;br /&gt;
Where would I have to look for the [[decks]] icon images? They are missing a while now. Developers' image (new version) repository is where? - BTW this Community portal page could have another archivising clean up, isn't it?  It's filled with old stuff. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 20:28, 4 November 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
: In the [http://crawl.develz.org/wordpress/downloads source code]. They are created dynamically by combining several images in the [http://git.develz.org/?p=crawl.git;a=tree;f=crawl-ref/source/rltiles/item/misc;h=e283f8fe12bdc49d3360d5f33c537b25597da8f5;hb=refs/heads/stone_soup-0.13 source/rltiles/item/misc] folder. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 21:15, 4 November 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
::Thank you for the location. I downloaded the pictures under &amp;quot;raw&amp;quot;. But they seem to give only the deck type specific symbols. The deck frame picture is not included. -  Further on I found out: the &amp;lt;nowiki&amp;gt;[[Template:Item]]&amp;lt;/nowiki&amp;gt; is the right one. There you find the lines: &amp;quot;! align=&amp;quot;left&amp;quot; | Icon | [[File:{{lc:{{PAGENAME}}.png}}|32px]]&amp;quot;. I'm not sure how to insert the correct pagename.png. Please help out experienced operators! -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 22:15, 4 November 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:::There are three base images. One for each kind of deck: plain (misc_deck.png), ornate (misc_deck_rare.png), and legendary (misc_deck_legendary.png). I have used the plain one. The way to obtain the correct names was clicking the red links.  --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 23:46, 4 November 2013 (CET)&lt;br /&gt;
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== DECj guide ==&lt;br /&gt;
&lt;br /&gt;
Hi everyone! I'm new here, but I'd like to share my playing experience, so I've made this guide: [[MistyMan's Deep Elf Conjurer of Vehumet guide]]. If people think it can be useful I'll put up appropriate interwiki.--[[User:MistyMan|MistyMan]] ([[User talk:MistyMan|talk]]) 16:37, 17 December 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== Development stop? ==&lt;br /&gt;
&lt;br /&gt;
I noticed that since 26 february 2014 no new 0.14a trunk versions have been published. Anybody of you who knows background? Has development completely stoped? Major devel team breakdown? Creative timeout only? -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 12:08, 15 March 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:CDO was migrated to new servers starting then, and still is in the process of being migrated.  I'm guessing that putting out nightly builds is something that is still being migrated.  It also may be a lower priority, since the stable release of 0.14 is coming up soon (so 0.14a is about to branch off into 0.15 and 0.14 anyway).  But development is definitely [https://gitorious.org/crawl/crawl/activities still ongoing], and I imagine that if you play online you can get access to the latest trunk. -[[User:Ion frigate|Ion frigate]] ([[User talk:Ion frigate|talk]]) 16:12, 15 March 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
::Thank you, Ion! Looking up for the new 0.14 stable today was a disappointment. The official Download section tells: &amp;quot;Latest stable release 0.13.2&amp;quot;! But the changelog that can be found is: &amp;quot;Stone Soup 0.13.1 (20131128)&amp;quot;. And still no new trunk versions since 26 february 2014. There must be a serious lack of manpower or of any care for responsible documentation /communication. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 14:58, 5 April 2014 (CEST)&lt;br /&gt;
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== Merge community, community portal pages project ==&lt;br /&gt;
&lt;br /&gt;
In order to facilitate this, would anyone have a problem if I renamed this particular page to Community Discussions and renamed the existing [[Community]] page to Community Portal? It seems like that would make a bit more sense since this page is less of an entry and more of a focused section.&lt;br /&gt;
&lt;br /&gt;
:Merging sounds like a good idea. My suggestion would be to put the stuff in [[Community]] in [[CrawlWiki:Community portal]] article and the discussions currently on Community Portal go into CrawlWiki_talk:Community portal talk page.--[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 15:45, 2 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: Okay, I've performed the merge so we should be good to go ahead and remove the old [[Community]] page now.--[[User:DC_Malleus|DC_Malleus]] ([[User talk:DC_Malleus|talk]]) 03:17, 5 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Monster Genus/Type Templates ==&lt;br /&gt;
&lt;br /&gt;
Would there be any objections if I started creating templates for monster genus and type? It feels like a conspicuous absence, so I wanted to check before just going ahead and doing it.&lt;br /&gt;
&lt;br /&gt;
:What contents are you going to write in those templates? Which pages will they link to? If we are going to add only a genus category to each monster, the [https://gitorious.org/crawl-wiki-monster-bot/crawl-wiki-monster-bot program] we use to update the monster templates should be able to do that without the need to create new templates. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 14:50, 9 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Strength weight ==&lt;br /&gt;
&lt;br /&gt;
Does the concept of [[strength weight]] still have its effects in 0.14? I've noticed that the &amp;quot;this weapon is better for the strong&amp;quot; or however it was worded is gone (and maybe has been for a while, I was content playing an older version before upgrading to 0.14). I'm asking because it's become less clear what attribute (if either) is particularly important for any particular weapon. Both the articles on [[strength]] and [[dexterity]] still make reference to strength weight and how they affect it, but it's not clear which weapons prefer strength or dexterity except perhaps in the most extreme and obvious cases (giant spiked club vs. quick blade). Any chance someone has some special insight into this and can add the info to the respective weapons articles and/or the strength weight article? [[User:Buddy23Lee|Buddy23Lee]] ([[User talk:Buddy23Lee|talk]]) 01:19, 26 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== 0.15 now definitely out ==&lt;br /&gt;
&lt;br /&gt;
One day in front of the [http://dobrazupa.org/tournament/0.15/ new tournament] version [[0.15]] now definitely is out. For 8 hours now it is even downloadable! We could and should react now as for the wiki. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 14:15, 28 August 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Merge monster flag pages? ==&lt;br /&gt;
&lt;br /&gt;
Monster flags take 1 or two sentences to describe, so all of the individual pages are stubs. It might be better if they all shared the same page --[[User:Orecros|Orecros]] ([[User talk:Orecros|talk]]) 01:07, 4 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
: That's not a bad idea. If you feel like doing so, go for it. Just be sure to convert all the old pages to redirects to the new one. --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 04:21, 4 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Wish adressed at the crawl wiki software developers ==&lt;br /&gt;
&lt;br /&gt;
I'd wish the mediawiki feature I know at wikipedia which permits '''to say thanks! to any contributor for a special useful edit''' would be introduced at crawl wiki as well. (I've just seen such a contribution, alas the feature is still not activated.) -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 15:30, 13 May 2015 (CEST)&lt;br /&gt;
:It looks like the crawl wiki developers don't read our community portal. There is still no trace at all that this useful feature is to come soon. A pity! The advancement of quantity and quality of wiki contributions should be a priority. We need features that support the willingness of contributors to give this wiki some of their time and diligence. No cross, no crown. No sweet without sweat. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 14:45, 4 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Warning as for certain templates ==&lt;br /&gt;
&lt;br /&gt;
As a regular like me contributing to this wiki you should 've observed it itself: the spellbook-template-script isn't doing what it should, no longer delivering a complete up to date list of spells contained in [[0.18]] spellbooks. We all know that this wiki nowadays has a very discontinuous group of users who contribute. Thus a warning: do not trust too much in such template scripts, they aren't very reliable in the end. A fixed box of parameters as we had before was much more solid, even if it needed to updated manually. (Well, if there is somebody who could repair the concerning template that would be welcome. I'm not a programmer beyond basic knowledge and do not know where to search for it.) - And be aware that the developers have abandoned the wiki team while providing uncomplete documentations, example given: the new 0.18 [[Book of Misfortune]] that did not appear in the update listings. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 19:29, 18 August 2016 (CEST)&lt;br /&gt;
&lt;br /&gt;
:The the part of the script that generates the data needs to be manually re-run for each version. Nobody had done that yet, so it was still using the info from 0.17. I have now updated it so everything should work fine again. Is there some central page for &amp;quot;things do do when Crawl updates&amp;quot;, so that we can leave instructions for future Wiki editors?&lt;br /&gt;
:[[User:GenericPseudonym|GenericPseudonym]] ([[User talk:GenericPseudonym|talk]]) 21:44, 18 August 2016 (CEST)&lt;br /&gt;
&lt;br /&gt;
::No, there is no page like that AFAIK. No need for that as long as there are experienced admins. Regrettably those have abandoned Crawl wiki. (No game is fresh for years and at a certain point it gets boring even while evolving like DCSS into new variations.) We should create a page listing those necessary service steps to be performed directly after a new version upcoming. Thank you for finding und running the spellbook template script. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 18:32, 19 August 2016 (CEST)&lt;br /&gt;
&lt;br /&gt;
:I thoroughly disagree with not relying on source-scouring automated templates- due to the sheer scale of content involved in Crawl, and due to all of the out-of-date pages kept on this inactive wiki, having somebody remember to run a checklist of scripts is much more effective for providing up-to-date information than expecting people to update a pile of pages with each update. The wiki just needs new admins and a public regular checklist of scripts to run with new versions for new admins- I'm sure that if it's of minimal enough effort, some developers could be roped into this as part of the development version release routine.&lt;br /&gt;
:Speaking as (sigh) one of the Crawl developers, the abandonment of the wiki has many traceable causes- including the amount of time and effort it takes to regularly update the wiki, the constant presence of out-of-date information, and the absence of regular contributors. Automated template scripts can dramatically assist in these areas, with proper maintenance. Other issues like the historical problems with making new accounts, the omni-presence of advice that presumes much of the player and is out of tune with the community's optimizing elite, and the tendency for page updates to be rather selective in their output. This medium is still substantially more suited to in-depth explanations than the learndb, and providing a centralized repository of such detailed information can be helpful for even development if we provided sufficient care to the lot. --[[User:Tower|Tower]] ([[User talk:Tower|talk]]) 20:43, 16 October 2016 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
Presently AFAIK we have no information about variants. I have an obvious conflict of interest here in that I am a variant developer, but I propose we create [[Variants]] and pages with information about variants. [[User:Pinkbeast|Pinkbeast]] ([[User talk:Pinkbeast|talk]]) 17:31, 25 September 2019 (CEST)&lt;br /&gt;
:I think it would be useful to have ''some'' information about DCSS variants here. Although, adding new articles for forks-specific content, like new items, spells, or monsters or mixing information about vanilla and variants is probably not a good idea. But something like an overview page for all of them + a more detailed article for each variant should be fine, if this is what you suggest. [[User:Ge0ff|Ge0ff]] ([[User talk:Ge0ff|talk]]) 21:17, 25 September 2019 (CEST)&lt;br /&gt;
::I was thinking of one page per variant, indeed; I would simply reproduce whatever each variant writes about itself as an introduction (for example [http://crawl.montres.org.uk/about.html this page] details changes in Stoat Soup), perhaps compressing it slightly since I appear to be hopelessly verbose. [[User:Pinkbeast|Pinkbeast]] ([[User talk:Pinkbeast|talk]]) 23:15, 25 September 2019 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Obsolete pages ==&lt;br /&gt;
&lt;br /&gt;
Some of our pages on features that were removed are located on titles that also refer to features that are still in the game.  The two I've noticed recently are [[royal jelly]] and [[crossbow]].  What seems cleanest to me would be to move the current royal jelly page to [[royal jelly (food)]], and then have the title royal jelly redirect to [[The Royal Jelly]]; and move the current crossbow page to [[crossbow (weapon)]], and then have the title crossbow redirect to [[crossbows]].  Then we could link the obsolete pages in a &amp;quot;history&amp;quot; or &amp;quot;trivia&amp;quot; section in the main articles.  Thoughts? [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 11:19, 27 April 2020 (CEST)&lt;br /&gt;
:Sounds good to me. Anybody have any objections?[[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 17:50, 28 April 2020 (CEST)&lt;br /&gt;
::I see you went ahead and did this.  Thanks. [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 07:22, 7 May 2020 (CEST)&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=CrawlWiki_talk:Community_portal&amp;diff=51859</id>
		<title>CrawlWiki talk:Community portal</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=CrawlWiki_talk:Community_portal&amp;diff=51859"/>
				<updated>2020-04-27T09:19:16Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: /* Obsolete pages */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome! Use this page to discuss general topics about the Crawl Wiki. If you want to discuss a topic that is specific about playing [[Dungeon Crawl]], please consider discussing it in a relevant wiki page or on a forum (e.g. [https://crawl.develz.org/tavern/ The Tavern]).&lt;br /&gt;
&lt;br /&gt;
Old Discussions:&lt;br /&gt;
[[CrawlWiki:Community_portal/Archive 1]]: August 2012 – June 2013&lt;br /&gt;
&lt;br /&gt;
== Poll on scrolls of acquirement ==&lt;br /&gt;
&lt;br /&gt;
There's not much hilarious life and dialogue in this wiki I observed. And there are no such things like polls that might change that. So I make an attempt to introduce it. -- [[User:Bwijn|Bwijn]] 23:04, 21 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
What do you do *usually* when you find an identified scroll of acquirement?&lt;br /&gt;
&lt;br /&gt;
a) Read it immediately because any increase in power or shelter is crucial to success?&lt;br /&gt;
&lt;br /&gt;
b) Put it in a stash because as an advanced character in the deeper regions you will get better stuff?&lt;br /&gt;
&lt;br /&gt;
c) Use it soon to cover the worst weaknesses of your avatar, e. g. choose armour in hope for resistances for your spriggan?&lt;br /&gt;
&lt;br /&gt;
d) Put it aside because you might need later sth special for a Ziggurat/treasure trove access?&lt;br /&gt;
&lt;br /&gt;
Room for answers and debate:&lt;br /&gt;
&lt;br /&gt;
:I generally use them immediately. Treasure troves usually request other things, and there's nothing more frustrating than dying knowing you hadn't used some resource that might have saved you. As for WHAT I pick, it's almost always armour, if only because there's usually an armour slot that would benefit from a ludicrously good artifact, even if the RNG usually gives me a crappy +2 ring mail of uselessness. The only reason I might save it is if I haven't even found a mundane item for a particular armour slot yet, as that tends to make the acquirement give you a boring normal item. --[[User:MoogleDan|MoogleDan]] 23:53, 21 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:I tend to a) use them immediately. Also I think that [https://crawl.develz.org/tavern/ the official forums] or  [http://www.reddit.com/r/roguelikes r/rogulikes] would be a much better place to have polls like this. You'll get more responses too =) --[[User:Flun|Flun]] 15:39, 22 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
::I normally do not use SoA immediately because I found out that the result in low depths (even Lair:2) and/or low XL tend to be be &amp;quot;pretty&amp;quot; disappointing. And like Dan it's mostly armour I acquire. - The proposals above are not meant as one and the other 3 not! I think that Dan's answer reflects that fine.&lt;br /&gt;
::As for Flun's ideas I don't consent. Surely the wiki will never be a competion to those forums. On the other hand I don't intend to spread my activities to a lot of places like that. Just sometimes when I'm here editing some stuff I miss a little non too serious talk. - Beyond that I have a research interest in my topic that is genuinely attached to increasing knowledge (wiki's core mission). My questions investigate aspects of this scroll that are not in the code-database but in the gameplay itself. So it depends on completely individual traits of behaviour. Hope I made myself understood. (I don't have to explain such difficult connections frequently, it's not my native language.) -- [[User:Bwijn|Bwijn]] 18:22, 22 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:::I always use them immediately. Weapons and wands are my usual choices. --[[User:CommanderC|CommanderC]] 19:36, 22 March 2013 (CET)&lt;br /&gt;
:::: Re Bwijn: You have a good point. Anyways, will you be joining us in our tournament team? --[[User:Flun|Flun]] 20:01, 22 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
::::: I usually use them right off. As for what I request, it varies depending on the situation: I often ask for armor, but sometimes I'll ask for a weapon if I think I need a better one. If I'm running an Earth Elementalist and haven't found a staff of earth yet, I'll usually ask for that. [[User:Spudwalt|--spudwalt]] 00:55, 23 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
: I generally use them immediately as well.  I've never noticed that huge a difference in acquirements between shallow and deep levels - it's not directly affected by depth anyway, it's just less likely to give you stuff you've already seen, so having seen a whole lot of items makes it less likely to give you some of the more common ones.  But that might be because I almost always acquire armour, or occasionally jewellery - in both cases, the &amp;quot;common&amp;quot; items are usually more useful than, for example, with spellbooks.  And you have the not-small chance of getting a randart.&lt;br /&gt;
: The only case where I will &amp;quot;save&amp;quot; scrolls of acquirement, so to speak, is if they're in a shop.  In that case, I will usually wait until I have explored all of the shop-bearing branches, so I don't end up lacking the gold to buy something really awesome that I come across. -[[User:Ion frigate|Ion frigate]] 03:14, 23 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== Will you get warned, if new trunk-versions don't &amp;quot;stack&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
As online games are much too frequently disconnected I've downloaded my own trunk version to play at home. I'm not sure if any new &amp;quot;builds&amp;quot; can be installed over the previous? I saw once while online gaming that a new build &amp;quot;stacked&amp;quot; without problems. Will there be warnings if not? Only in the bug section? -- [[User:Bwijn|Bwijn]] 19:20, 27 July 2013 (CEST)&lt;br /&gt;
:Not sure, but a simple solution is to just make a backup copy of Crawl before you try it.  Just copy the whole directory/folder somewhere safe.  If it works, delete the backup if you don't want to feel like you're savescumming. -[[User:Ion frigate|Ion frigate]] 02:36, 28 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
Just curious why the [[background]] article is separate from the [[list of backgrounds]]. There is probably a good reason for this I'm just foolishly not seeing it. If not, any thoughts about merging the two? One article to reference both doesn't look overly large. [[User:Buddy23Lee|Buddy23Lee]] 01:27, 3 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:No reason at all! At least no substantial one. A lot of the original site framework has just stuck around due to being grandfathered in, and if it looks unreasonable, there is a good (but not 100%) chance that it's just been overlooked by others all this time. I think merging those two tiny pages makes sense, with [[List of backgrounds]] being turned into a redirect to [[Backgrounds#List of Backgrounds]]. Knock yourself out BL. --[[User:MoogleDan|MoogleDan]] 02:09, 3 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Thanks MoogleDan. I just wanted to make sure those types of merges aren't too controversial. I'm still trying to figure out if this wiki is better off with fewer, more centralized articles, or a larger number of smaller, more specific articles. Maybe I'm just overthinking things? [[User:Buddy23Lee|Buddy23Lee]] 02:18, 3 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Unnamed areas in 0.13a ==&lt;br /&gt;
&lt;br /&gt;
I took the stairs down to [[Spider's Nest]]:3 (had been there before) and stumbled upon an area of transparent green-rimmed fields that hadn't been there the last visit. No, the phenomen is NOT a status effect like [[Silence]] creates it. A right click description gives nothing but 'the floor'. It is a0-2632 trunk-version. Anyone who can give an explanation or clearing hint? [[File:UnnamedFields 013a.png]] -- [[User:Bwijn|Bwijn]] 08:52, 13 August 2013 (CEST)&lt;br /&gt;
:I believe that'd be the aura from a [[moth of suppression]]. [[User:Spudwalt|--spudwalt]] 09:22, 13 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==MediaWiki engine upgrade and new extensions==&lt;br /&gt;
&lt;br /&gt;
Yesterday our server administrator ([[User:Epyon]]) upgraded our version of MediaWiki, the software that runs Crawl Wiki. We now have some new extensions including Parser Functions, Pipe Escape, Scribundo and Semantic MediaWiki. Other new stuff can be seen at [[Special:Version]]. --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 15:31, 15 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Excellent news! --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 20:44, 15 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
The [https://www.mediawiki.org/wiki/Extension:Cite/Cite.php Cite] extension has also been added. This allows us to use the &amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt; and &amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt; tag for easier citing. --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 14:49, 16 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:It seems that there is something broken after the upgrade. I tried to upload a file and got this error message:&lt;br /&gt;
 Could not create directory &amp;quot;mwstore://local-backend/local-public/7/70.&lt;br /&gt;
--[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 23:07, 19 August 2013 (CEST)&lt;br /&gt;
:: Looks like its fixed now. --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 20:28, 21 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::No, obviously not completely fixed. Just these days (2015!) I've seen the very same error message when I was wanting to upload a file. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 15:15, 7 January 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
==Item articles reconciliation==&lt;br /&gt;
&lt;br /&gt;
I was thinking of trying to merge [[Item]] with [[Items]] as they are obviously trying to describe the same thing. Does anyone care if I change [[Items]] into a redirect of [[Item]]? It's a decent length article, but looks like it's just copy &amp;amp; pasted content at present. --[[User:Buddy23Lee|Buddy23Lee]] ([[User talk:Buddy23Lee|talk]]) 21:36, 19 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:No need to ask. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 23:07, 19 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Opening up registrations/edits==&lt;br /&gt;
Just curious, are we still planning to open up the registrations/edits? And if so, in which form? --[[User:Lokkij|Lokkij]] ([[User talk:Lokkij|talk]]) 00:00, 21 August 2013 (CEST)&lt;br /&gt;
: Kornel said he is still looking into it... not sure when it will come =/ --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 20:02, 21 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
One thing we could try is to create an account (called Anonymous or AnonymousUser) with a public password that would be available in the main page. I don't know if it will work, but if it doesn't it should be easy to cancel that account, or change its password and announce the new password in a less visible place. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 01:09, 1 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Joining a clan in tournament ==&lt;br /&gt;
&lt;br /&gt;
I'm considering to join a clan leader in tournament 0.13. Possible up to 19th Octobre says the online rule page. I'm not knowing anyone (beyond the available stats at http://dobrazupa.org/tournament/0.13/players/). Is it enough to write the clan captain's name in my rc file? Will he perceive that? Are there other ways to ask someone suitable in the list. Naturally I'm quite modest and won't ask a team that is in the top ten of clans. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 19:11, 18 October 2013 (CEST)&lt;br /&gt;
:Yep! Write it like the [http://dobrazupa.org/rcfiles/crawl-0.13/Flun.rc first line in my rc] --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 00:03, 19 October 2013 (CEST)&lt;br /&gt;
::I chose Clan *Silence of the Lamias* and wrote # Teamcaptain Drone in my rc file. Just like I remembered of last year. If I did copy/adapt your first line I would make myeself a team captain, isn't it? -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 08:48, 19 October 2013 (CEST)&lt;br /&gt;
::: Yep, [http://dobrazupa.org/tournament/0.13/clans/drone.html here] is your clan profile.--[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 14:46, 19 October 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== new version pictures' repository ==&lt;br /&gt;
&lt;br /&gt;
Where would I have to look for the [[decks]] icon images? They are missing a while now. Developers' image (new version) repository is where? - BTW this Community portal page could have another archivising clean up, isn't it?  It's filled with old stuff. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 20:28, 4 November 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
: In the [http://crawl.develz.org/wordpress/downloads source code]. They are created dynamically by combining several images in the [http://git.develz.org/?p=crawl.git;a=tree;f=crawl-ref/source/rltiles/item/misc;h=e283f8fe12bdc49d3360d5f33c537b25597da8f5;hb=refs/heads/stone_soup-0.13 source/rltiles/item/misc] folder. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 21:15, 4 November 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
::Thank you for the location. I downloaded the pictures under &amp;quot;raw&amp;quot;. But they seem to give only the deck type specific symbols. The deck frame picture is not included. -  Further on I found out: the &amp;lt;nowiki&amp;gt;[[Template:Item]]&amp;lt;/nowiki&amp;gt; is the right one. There you find the lines: &amp;quot;! align=&amp;quot;left&amp;quot; | Icon | [[File:{{lc:{{PAGENAME}}.png}}|32px]]&amp;quot;. I'm not sure how to insert the correct pagename.png. Please help out experienced operators! -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 22:15, 4 November 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:::There are three base images. One for each kind of deck: plain (misc_deck.png), ornate (misc_deck_rare.png), and legendary (misc_deck_legendary.png). I have used the plain one. The way to obtain the correct names was clicking the red links.  --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 23:46, 4 November 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== DECj guide ==&lt;br /&gt;
&lt;br /&gt;
Hi everyone! I'm new here, but I'd like to share my playing experience, so I've made this guide: [[MistyMan's Deep Elf Conjurer of Vehumet guide]]. If people think it can be useful I'll put up appropriate interwiki.--[[User:MistyMan|MistyMan]] ([[User talk:MistyMan|talk]]) 16:37, 17 December 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== Development stop? ==&lt;br /&gt;
&lt;br /&gt;
I noticed that since 26 february 2014 no new 0.14a trunk versions have been published. Anybody of you who knows background? Has development completely stoped? Major devel team breakdown? Creative timeout only? -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 12:08, 15 March 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
:CDO was migrated to new servers starting then, and still is in the process of being migrated.  I'm guessing that putting out nightly builds is something that is still being migrated.  It also may be a lower priority, since the stable release of 0.14 is coming up soon (so 0.14a is about to branch off into 0.15 and 0.14 anyway).  But development is definitely [https://gitorious.org/crawl/crawl/activities still ongoing], and I imagine that if you play online you can get access to the latest trunk. -[[User:Ion frigate|Ion frigate]] ([[User talk:Ion frigate|talk]]) 16:12, 15 March 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
::Thank you, Ion! Looking up for the new 0.14 stable today was a disappointment. The official Download section tells: &amp;quot;Latest stable release 0.13.2&amp;quot;! But the changelog that can be found is: &amp;quot;Stone Soup 0.13.1 (20131128)&amp;quot;. And still no new trunk versions since 26 february 2014. There must be a serious lack of manpower or of any care for responsible documentation /communication. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 14:58, 5 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Merge community, community portal pages project ==&lt;br /&gt;
&lt;br /&gt;
In order to facilitate this, would anyone have a problem if I renamed this particular page to Community Discussions and renamed the existing [[Community]] page to Community Portal? It seems like that would make a bit more sense since this page is less of an entry and more of a focused section.&lt;br /&gt;
&lt;br /&gt;
:Merging sounds like a good idea. My suggestion would be to put the stuff in [[Community]] in [[CrawlWiki:Community portal]] article and the discussions currently on Community Portal go into CrawlWiki_talk:Community portal talk page.--[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 15:45, 2 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: Okay, I've performed the merge so we should be good to go ahead and remove the old [[Community]] page now.--[[User:DC_Malleus|DC_Malleus]] ([[User talk:DC_Malleus|talk]]) 03:17, 5 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Monster Genus/Type Templates ==&lt;br /&gt;
&lt;br /&gt;
Would there be any objections if I started creating templates for monster genus and type? It feels like a conspicuous absence, so I wanted to check before just going ahead and doing it.&lt;br /&gt;
&lt;br /&gt;
:What contents are you going to write in those templates? Which pages will they link to? If we are going to add only a genus category to each monster, the [https://gitorious.org/crawl-wiki-monster-bot/crawl-wiki-monster-bot program] we use to update the monster templates should be able to do that without the need to create new templates. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 14:50, 9 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Strength weight ==&lt;br /&gt;
&lt;br /&gt;
Does the concept of [[strength weight]] still have its effects in 0.14? I've noticed that the &amp;quot;this weapon is better for the strong&amp;quot; or however it was worded is gone (and maybe has been for a while, I was content playing an older version before upgrading to 0.14). I'm asking because it's become less clear what attribute (if either) is particularly important for any particular weapon. Both the articles on [[strength]] and [[dexterity]] still make reference to strength weight and how they affect it, but it's not clear which weapons prefer strength or dexterity except perhaps in the most extreme and obvious cases (giant spiked club vs. quick blade). Any chance someone has some special insight into this and can add the info to the respective weapons articles and/or the strength weight article? [[User:Buddy23Lee|Buddy23Lee]] ([[User talk:Buddy23Lee|talk]]) 01:19, 26 May 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== 0.15 now definitely out ==&lt;br /&gt;
&lt;br /&gt;
One day in front of the [http://dobrazupa.org/tournament/0.15/ new tournament] version [[0.15]] now definitely is out. For 8 hours now it is even downloadable! We could and should react now as for the wiki. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 14:15, 28 August 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Merge monster flag pages? ==&lt;br /&gt;
&lt;br /&gt;
Monster flags take 1 or two sentences to describe, so all of the individual pages are stubs. It might be better if they all shared the same page --[[User:Orecros|Orecros]] ([[User talk:Orecros|talk]]) 01:07, 4 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
: That's not a bad idea. If you feel like doing so, go for it. Just be sure to convert all the old pages to redirects to the new one. --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 04:21, 4 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Wish adressed at the crawl wiki software developers ==&lt;br /&gt;
&lt;br /&gt;
I'd wish the mediawiki feature I know at wikipedia which permits '''to say thanks! to any contributor for a special useful edit''' would be introduced at crawl wiki as well. (I've just seen such a contribution, alas the feature is still not activated.) -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 15:30, 13 May 2015 (CEST)&lt;br /&gt;
:It looks like the crawl wiki developers don't read our community portal. There is still no trace at all that this useful feature is to come soon. A pity! The advancement of quantity and quality of wiki contributions should be a priority. We need features that support the willingness of contributors to give this wiki some of their time and diligence. No cross, no crown. No sweet without sweat. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 14:45, 4 November 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== Warning as for certain templates ==&lt;br /&gt;
&lt;br /&gt;
As a regular like me contributing to this wiki you should 've observed it itself: the spellbook-template-script isn't doing what it should, no longer delivering a complete up to date list of spells contained in [[0.18]] spellbooks. We all know that this wiki nowadays has a very discontinuous group of users who contribute. Thus a warning: do not trust too much in such template scripts, they aren't very reliable in the end. A fixed box of parameters as we had before was much more solid, even if it needed to updated manually. (Well, if there is somebody who could repair the concerning template that would be welcome. I'm not a programmer beyond basic knowledge and do not know where to search for it.) - And be aware that the developers have abandoned the wiki team while providing uncomplete documentations, example given: the new 0.18 [[Book of Misfortune]] that did not appear in the update listings. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 19:29, 18 August 2016 (CEST)&lt;br /&gt;
&lt;br /&gt;
:The the part of the script that generates the data needs to be manually re-run for each version. Nobody had done that yet, so it was still using the info from 0.17. I have now updated it so everything should work fine again. Is there some central page for &amp;quot;things do do when Crawl updates&amp;quot;, so that we can leave instructions for future Wiki editors?&lt;br /&gt;
:[[User:GenericPseudonym|GenericPseudonym]] ([[User talk:GenericPseudonym|talk]]) 21:44, 18 August 2016 (CEST)&lt;br /&gt;
&lt;br /&gt;
::No, there is no page like that AFAIK. No need for that as long as there are experienced admins. Regrettably those have abandoned Crawl wiki. (No game is fresh for years and at a certain point it gets boring even while evolving like DCSS into new variations.) We should create a page listing those necessary service steps to be performed directly after a new version upcoming. Thank you for finding und running the spellbook template script. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 18:32, 19 August 2016 (CEST)&lt;br /&gt;
&lt;br /&gt;
:I thoroughly disagree with not relying on source-scouring automated templates- due to the sheer scale of content involved in Crawl, and due to all of the out-of-date pages kept on this inactive wiki, having somebody remember to run a checklist of scripts is much more effective for providing up-to-date information than expecting people to update a pile of pages with each update. The wiki just needs new admins and a public regular checklist of scripts to run with new versions for new admins- I'm sure that if it's of minimal enough effort, some developers could be roped into this as part of the development version release routine.&lt;br /&gt;
:Speaking as (sigh) one of the Crawl developers, the abandonment of the wiki has many traceable causes- including the amount of time and effort it takes to regularly update the wiki, the constant presence of out-of-date information, and the absence of regular contributors. Automated template scripts can dramatically assist in these areas, with proper maintenance. Other issues like the historical problems with making new accounts, the omni-presence of advice that presumes much of the player and is out of tune with the community's optimizing elite, and the tendency for page updates to be rather selective in their output. This medium is still substantially more suited to in-depth explanations than the learndb, and providing a centralized repository of such detailed information can be helpful for even development if we provided sufficient care to the lot. --[[User:Tower|Tower]] ([[User talk:Tower|talk]]) 20:43, 16 October 2016 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
Presently AFAIK we have no information about variants. I have an obvious conflict of interest here in that I am a variant developer, but I propose we create [[Variants]] and pages with information about variants. [[User:Pinkbeast|Pinkbeast]] ([[User talk:Pinkbeast|talk]]) 17:31, 25 September 2019 (CEST)&lt;br /&gt;
:I think it would be useful to have ''some'' information about DCSS variants here. Although, adding new articles for forks-specific content, like new items, spells, or monsters or mixing information about vanilla and variants is probably not a good idea. But something like an overview page for all of them + a more detailed article for each variant should be fine, if this is what you suggest. [[User:Ge0ff|Ge0ff]] ([[User talk:Ge0ff|talk]]) 21:17, 25 September 2019 (CEST)&lt;br /&gt;
::I was thinking of one page per variant, indeed; I would simply reproduce whatever each variant writes about itself as an introduction (for example [http://crawl.montres.org.uk/about.html this page] details changes in Stoat Soup), perhaps compressing it slightly since I appear to be hopelessly verbose. [[User:Pinkbeast|Pinkbeast]] ([[User talk:Pinkbeast|talk]]) 23:15, 25 September 2019 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Obsolete pages ==&lt;br /&gt;
&lt;br /&gt;
Some of our pages on features that were removed are located on titles that also refer to features that are still in the game.  The two I've noticed recently are [[royal jelly]] and [[crossbow]].  What seems cleanest to me would be to move the current royal jelly page to [[royal jelly (food)]], and then have the title royal jelly redirect to [[The Royal Jelly]]; and move the current crossbow page to [[crossbow (weapon)]], and then have the title crossbow redirect to [[crossbows]].  Then we could link the obsolete pages in a &amp;quot;history&amp;quot; or &amp;quot;trivia&amp;quot; section in the main articles.  Thoughts? [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 11:19, 27 April 2020 (CEST)&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Jiyva&amp;diff=51852</id>
		<title>Jiyva</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Jiyva&amp;diff=51852"/>
				<updated>2020-04-25T05:45:32Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: /* Strategy */ Jiyva hasn't been relevant to your stash since...0.17?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version021}}&lt;br /&gt;
[[File:Jiyva altar.png]] ''Slime for the Slime God!''&lt;br /&gt;
{{flavour|Jiyva is the ancient deity of the slimes. Followers are expected to support the spread and satiation of their fellow slimes by allowing them to consume items, and are forbidden from harming any slimes. Especially favoured followers will become as shapeless as their god, as their attributes and mutations shift around under Jiyva's influence.&lt;br /&gt;
&lt;br /&gt;
Jiyva's followers can request jellies, which will consume nearby items and provide sustenance to the follower in doing so. Jiyva will also consume items left elsewhere in the dungeon. Followers will later become able to turn monsters to slime, and eventually to reshape themselves to remove harmful mutations. As their piety grows, Jiyva will, with increasing frequency, drop jellies into the dungeon; rearrange followers' attributes based on their skills and armour; and mutate followers to better reflect Jiyva's image.&lt;br /&gt;
&lt;br /&gt;
Jiyva likes it when you sacrifice items by allowing slimes to consume them.&lt;br /&gt;
&lt;br /&gt;
Jiyva strongly dislikes it when you attack fellow slimes or you kill slimes.&lt;br /&gt;
&lt;br /&gt;
Jiyva's powers are based on piety instead of Invocations skill.}}&lt;br /&gt;
&lt;br /&gt;
As Jiyva is the amorphous god, its name is also shapeless and will be slightly different in each game: Jiyva Juub, Jiyva Jichodgh, Jiyva Jojaun...&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*Allowing slimes to devour items.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
*Attacking and killing slimes.&lt;br /&gt;
*Inactivity (loses about 1 [[Piety]] every 400 turns).&lt;br /&gt;
&lt;br /&gt;
==Altar==&lt;br /&gt;
Unlike most altars, Jiyva's isn't guaranteed to be found in the [[Ecumenical Temple]] or [[the Dungeon]]. It is possible for the altar to be found at these locations, but only very rarely, and generally as part of a slime-related [[vault]]. The most common location for an easily accessible altar is in [[Lair]] levels 5 to 6, next to the entrance to [[the Slime Pits]].&lt;br /&gt;
&lt;br /&gt;
There is a guaranteed altar in the main vault in the final level of [[the Slime Pits]], as well as a chance for further altars to show up on the earlier levels. Altars to Jiyva can also be randomly generated in [[the Abyss]].&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety level -]]''': &amp;quot;Squelcher&amp;quot;&lt;br /&gt;
*All [[List of jellies|slime]] and [[List of eyeballs|eyeball]] monsters turn neutral. (Passive)&lt;br /&gt;
*Jiyva protects you from the effects of slime-covered walls unless you are undergoing [[penance]]. (Passive)&lt;br /&gt;
*If there are no slimes on the current floor, Jiyva will spawn a [[jelly]] after some time has passed. (Passive)&lt;br /&gt;
*Slimes will now eat items they find on the floor, granting [[piety]] depending on the value of the item; regular [[jelly|jellies]] will split after consuming enough items. Only [[artefact]]s are inedible. (Passive)&lt;br /&gt;
*'''Stat shuffling''': Your stats are modified depending on your skills and the [[encumbrance rating]] of your body armour. The sum of all your stats does not change. (Passive)&lt;br /&gt;
'''[[Piety|Piety level *]]''': &amp;quot;Ooze&amp;quot;&lt;br /&gt;
*'''Request jelly''': Summons a [[jelly]] to devour items. (2 MP, 20-40 Food, 1-2 Piety)&lt;br /&gt;
'''[[Piety|Piety level **]]''': &amp;quot;Jelly&amp;quot;&lt;br /&gt;
*When your fellow slimes consume an item, you receive a [[piety]]/200 chance of increasing your satiation by 70 (a little over 1/20th of a [[chunk]] of flesh). (Passive)&lt;br /&gt;
'''[[Piety|Piety level ***]]''': &amp;quot;Slime Creature&amp;quot;&lt;br /&gt;
*You are shielded from [[corrosive]] effects. This functions exactly like wearing a [[ring of resist corrosion]]. (Passive)&lt;br /&gt;
*'''Gain random mutations''': Jiyva gives mutations as gifts, including rare [[Jiyva mutations|mutations unique to Jiyva]]. This occurs only if you can safely mutate: [[mummies]], [[ghoul]]s, or [[lich form]] characters are not eligible.&lt;br /&gt;
'''[[Piety|Piety level ****]]''': &amp;quot;Dissolving [Species]&amp;quot;&lt;br /&gt;
*'''Slimify''': Coats your weapon with slime for a few turns, which turns the next enemy you hit with it into a slime. This only works against monsters with [[natural]] holiness or that are [[undead]] and not [[insubstantial]] (i.e. not [[Undead#Ghosts and Wraiths|ghosts]]. Natural monsters turn into slimes based on their HD (stronger monsters make stronger slimes), corporeal undead become [[death ooze]]s, and [[derived undead]] simply turn neutral. In any case, the effect ends after it has converted one monster. Monsters converted in this way do not grant experience. (4 MP, 100-200 Food, 8-12 Piety)&lt;br /&gt;
*When your fellow slimes consume an item, you receive a [[piety]]/200 chance of recovering some [[MP]]. The amount depends on the price of the item. (Passive)&lt;br /&gt;
'''[[Piety|Piety level *****]]''': &amp;quot;Blob&amp;quot;&lt;br /&gt;
*'''Cure Bad Mutations''': Removes a randomly selected bad mutation. (8 MP, 200-400 Food, 15-23 Piety)&lt;br /&gt;
*When your fellow slimes consume an item, you receive a [[piety]]/200 chance of recovering some [[HP]]. The amount depends on the price of the item. (Passive)&lt;br /&gt;
'''[[Piety|Piety level ******]]''': &amp;quot;Royal Jelly&amp;quot;&lt;br /&gt;
*Hits that take 25% or more of your maximum [[HP]] (including [[Symbol of Torment]]) will generate friendly, high-end jellies, similar to the effect of [[The Royal Jelly]]. (Passive)&lt;br /&gt;
*'''Unlock the Slime Pits vaults''': The walls that block access to the slimy [[rune]] and other goodies will be removed. (Passive)&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Jiyva does not appreciate abandonment, and will call down fearful punishments on disloyal followers!&lt;br /&gt;
&lt;br /&gt;
Jiyva's vengeance is swift and gurgling. All slimes turn against those who offend Jiyva, and Jiyva ensures a plentiful supply of further slimes. Victims, too, will find their own bodies becoming unstable; regularly transmuting into strange forms and acquiring debilitating mutations, as well as having any gifts of slime mutations stripped away from them.&lt;br /&gt;
&lt;br /&gt;
Jiyva's wrath lasts for a relatively short duration.}}&lt;br /&gt;
&lt;br /&gt;
Upon abandonment, all slimes will immediately turn hostile, and Jiyva will occasionally punish you with one of the following forms of [[divine retribution]]:&lt;br /&gt;
&lt;br /&gt;
*You receive a few [[bad mutation]]s. These mutations bypass all forms of mutation resistance except for [[Zin]]'s protection.&lt;br /&gt;
*[[Polymorph]]s you into a [[Bat Form|bat]], [[Fungus Form|fungus]], [[Pig Form|pig]], [[Tree Form|tree]], or [[Wisp Form|wisp]].&lt;br /&gt;
*Floods you with [[Glow|mutagenic radiation]].&lt;br /&gt;
*Sends a number of [[durably summoned]] high level slimes and eyeballs to attack you.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Jiyva is best used by a high level, late game player character. More than the other gods, Jiyva can be inconvenient for an early game character; slimes getting in the way of your spells, slimes eating items, and slimes running over levels and killing monsters (thus consuming XP) justify Jiyva's placement far from the [[Ecumenical Temple]]. High level PCs tend to acquire two things; lots of bad mutations, and lots of junk laying around the dungeon. It is easy for someone who has already cleared the main dungeon to rapidly max out their piety score and remove all negative mutations, while retaining any positive ones and gaining plenty of new ones.&lt;br /&gt;
*This doesn't mean that Jiyva cannot be used by an early game character, though. Strong characters who can clear floors quickly without much rest will have fewer items consumed by slimes. Or one can be stealthy; kill things quietly, lure enemies around one by one, and pick up as many items as you can before the slimes wake up. Do not be concerned about the potentially lost XP from early floors; those ogre kills would have been but a drop in the bucket, and if you were planning to go Jiyva eventually it would save you dealing with [[divine retribution]] or the handicap of godlessness until you reach the Slime Pits.&lt;br /&gt;
*Although you can (and will) freely mutate and filter out the bad ones with the appropriate invocation, don't expect to become a superhero. Jiyva will change your mutations unpredictably, and you may get [[horns]], [[antennae]], a [[beak]], [[claws]], [[talons]], or [[hooves]] which may restrict your choice of armor. If you're a race who ignores most equipment slots (e.g. [[ogre]], [[troll]], [[felid]], [[octopode]]), these are very welcome.&lt;br /&gt;
*Jiyva's stat shuffling will focus your stats depending on numerous factors; mostly to make the best use of your current skills, but also to accommodate your body armor better.&lt;br /&gt;
*Eye monsters summoned by [[Mnoleg]] or [[Pan lord]]s will be neutral. [[Shapeshifter]]s transformed into slime or eye monsters will turn neutral, too.&lt;br /&gt;
*Jiyva is one of the few gods you can abandon while keeping permanent benefits granted via worship (desirable mutations). However these may be offset by the bad mutations imposed upon leaving.&lt;br /&gt;
*Note that even a god can die! If you kill The Royal Jelly without first converting to (or being penanced by) Jiyva, you will have killed its last worshiper, thereby killing the god itself! You will get a message about &amp;quot;the power ruling this place&amp;quot; vanishing, with all of Jiyva's altars being removed from the game at that point.&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
*[[Buddy23Lee's Troll monk of Jiyva (&amp;quot;slime troll&amp;quot;) guide]] (0.12)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.24]], Jiyva's Slimify ability didn't work properly on derived undead and Torment damage would not trigger the slime-spawning ability.&lt;br /&gt;
*Prior to [[0.19]], Jiyva's jelly prayer paralysis was removed. Additionally, the Slime Pits were found on Lair:6-8 before the branch was shortened.&lt;br /&gt;
*Prior to [[0.14]], Jiyva's abilities were based off of your [[Invocations]] skill.&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Chaotic Gods]]&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Cold&amp;diff=51648</id>
		<title>Cold</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Cold&amp;diff=51648"/>
				<updated>2020-02-08T07:56:57Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: /* Cold Damage */ fix grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|021}}&lt;br /&gt;
&lt;br /&gt;
'''Cold''' is one of the most common elemental forces you will encounter as you explore the [[Dungeon]]. Both players and monsters can take advantage of cold through spells or specially [[brand]]ed weapons, though some monsters also possess innate cold abilities.&lt;br /&gt;
&lt;br /&gt;
==Cold Damage==&lt;br /&gt;
Cold damage can only be reduced by a character's [[cold resistance]] (rC+) [[intrinsic]]. This is a relatively easy resistance type to acquire, and gaining even a single rank in it cuts damage received by half. With the maximum 3 ranks, you can almost ignore cold damage entirely.&lt;br /&gt;
&lt;br /&gt;
[[Cold-blooded]] monsters and player [[Draconian|draconians]] without cold resistance may become [[slow]] for several turns when they take cold damage from one of these sources: weapons of [[freezing]], [[Freeze]] and [[Ozocubu's Refrigeration]]. This reduces their attack speed and makes them easy to outrun.&lt;br /&gt;
&lt;br /&gt;
==Cold Sources==&lt;br /&gt;
It is relatively easy for characters to gain access to sources of cold damage. Almost any character type can benefit from common [[freezing]]-branded weapons, which deal additional cold damage on top of their normal physical damage. Ranged weapon-users can instead use [[frost]] missiles; these do 100% of their normal damage as cold damage.&lt;br /&gt;
&lt;br /&gt;
Zapping a [[wand of iceblast]] allows almost any character to inflict cold damage at range, in a 3x3 area of effect, softening up threats from a distance or killing them outright. &lt;br /&gt;
&lt;br /&gt;
The [[Ice Magic]] school is also available to [[ice elementalist]]s or any character with [[Spellcasting]] capabilities and an appropriate [[book]]. This school is less devoted to direct offense then [[Fire Magic]], offering a variety of utility and defense spells as well.&lt;br /&gt;
&lt;br /&gt;
==Cold Resistance==&lt;br /&gt;
The cold resistance intrinsic significantly reduces the cold damage you take when attacked, as shown on the chart below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resistance Level !! Damage Taken (Player) !! Damage Taken (Monster)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 50% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 33% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 20% || 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can acquire cold resistance from a number of sources:&lt;br /&gt;
*Being a white [[draconian]]: rC+&lt;br /&gt;
*[[Good mutations#Cold Resistance|Cold Resistance]] [[mutation]]: rC+/rank&lt;br /&gt;
*The third rank of the [[Good mutations#Shaggy Fur|Shaggy Fur]] mutation: rC+&lt;br /&gt;
*The third rank of the [[Good mutations#Icy Blue Scales|Icy Blue Scales]] mutation: rC+&lt;br /&gt;
*[[Ice dragon scales]]: rC++&lt;br /&gt;
*[[Gold dragon scales]]: rC+&lt;br /&gt;
*Armour of [[ego|cold resistance]]: rC+&lt;br /&gt;
*[[Staff of cold]]: rC+&lt;br /&gt;
*[[Ring of protection from cold]] or [[ring of ice]]: rC+&lt;br /&gt;
*[[Tiamat]]'s [[dragonskin cloak]] (50% chance per attack of rC+)&lt;br /&gt;
*[[Randart]]s: rC+ or rC++&lt;br /&gt;
*[[Potion of resistance]]&lt;br /&gt;
*Being a [[ghoul]], [[mummy]], or thirsty [[vampire]] character: rC+&lt;br /&gt;
*Being a near bloodless or bloodless vampire: rC++&lt;br /&gt;
*[[Necromutation]]: rC+&lt;br /&gt;
*[[Ice Form]]: rC+++&lt;br /&gt;
&lt;br /&gt;
===Cold Vulnerability===&lt;br /&gt;
Cold vulnerability causes you to take 150% normal damage from cold attacks, but is thankfully less common. You can acquire it by:&lt;br /&gt;
*Wearing a [[fire dragon scales]] or [[ring of fire]]&lt;br /&gt;
*Wielding [[Maxwell's Thermic Engine]]&lt;br /&gt;
*[[Ring of Flames]] or [[Dragon Form]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[:Category:Cold_resistance|List of cold resistant monsters]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Cold vulnerability|List of cold vulnerable monsters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ice Magic]]&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Scorpion&amp;diff=37352</id>
		<title>Scorpion</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Scorpion&amp;diff=37352"/>
				<updated>2015-06-19T20:32:23Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: remove Summon Scorpion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=scorpion&lt;br /&gt;
|glyph={{Yellow|s}}&lt;br /&gt;
|tile=[[File:Scorpion.png]]&lt;br /&gt;
|flags={{No skeleton flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities={{Poison vulnerability}}&lt;br /&gt;
|max_chunks=2&lt;br /&gt;
|meat={{Poisonous corpse}}&lt;br /&gt;
|xp=69&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=20&lt;br /&gt;
|hp_range=12-24&lt;br /&gt;
|avg_hp=18&lt;br /&gt;
|armour_class=5&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{small}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=10 ({{Sting type}}: {{Poison flavour}}: 8-16)&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=4&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=3&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Insect intelligence}}&lt;br /&gt;
|genus=scorpion&lt;br /&gt;
|species=scorpion&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A loathsome arachnid, armed to the teeth. Its body is covered in a thick carapace, its tail is tipped by a venomous sting, and its forelimbs are equipped with a pair of sharp grasping claws.&lt;br /&gt;
----&lt;br /&gt;
“Those poisonous fields, with rank luxuriance crown’d,&amp;lt;br&amp;gt;&lt;br /&gt;
Where the dark scorpion gathers death around”&amp;lt;br&amp;gt;&lt;br /&gt;
-Oliver Goldsmith, “The Deserted Village”, l. 351-2. 1770.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{list of | arthropods}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Scorpions''' are dangerous bugs with powerful [[poison]]ous stings. They are slightly more durable than [[worker ant]]s, but much more capable of inflicting lethal amounts of poison damage. They can be found in the the early-to-mid portions of the [[Dungeon]] as well as the [[Spider's Nest]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Low-level characters without [[poison resistance]] should try to weaken or kill them at range however they can.&lt;br /&gt;
*Scorpions are vulnerable to poison themselves. [[Mephitic Cloud]] and [[Sting]] are very effective methods of handling them.&lt;br /&gt;
*Don't be afraid to use a [[potion of curing]] if you don't think you can wait out your poisoned condition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Arachnid]]&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Shop&amp;diff=37231</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Shop&amp;diff=37231"/>
				<updated>2015-06-02T22:07:28Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: /* Vault-Defined Shops */ Gozag's Platinum Reserve&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
{{Flavour|A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and is interested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods.}}&lt;br /&gt;
&lt;br /&gt;
Courageous merchants have opened '''shops''' throughout the [[Dungeon]] and its [[branch]]es. You can enter a shop by using the same key as for going down stairs ('''&amp;gt;'''). Each floor has roughly a 20% chance of containing at least one shop and a 4% chance of multiple shops. You may also be lucky and find a [[portal]] to a [[bazaar]], which always features several shops, but which is only accessible once.&lt;br /&gt;
&lt;br /&gt;
Unlike certain other roguelikes, players cannot sell items to shops, nor is there any way to rob them. Shops are given a random multiplier for their prices when defined ('greed'), so prices for the same item will vary between shops.&lt;br /&gt;
&lt;br /&gt;
==Types of Shops==&lt;br /&gt;
Shops fall broadly into two categories. Most of the shops you'll find are randomly placed by the dungeon generator. There are also [[vault]]-defined shops; these only appear in specific vaults and usually contain an unusual or themed array of goods.&lt;br /&gt;
&lt;br /&gt;
There is some degree of overlap, in that a vault-defined shop can vary from being simply in a vault that calls for a specific type of normal shop (e.g. a bazaar that has a guaranteed wand shop, or even the shops on Orc:4) to a shop that is of a completely new type, with mostly pre-defined items. However, for the purposes of this article, vault-defined shops are those that appear as a completely new type of shop.&lt;br /&gt;
&lt;br /&gt;
===Normal Shops===&lt;br /&gt;
*'''General shops''' sell a random selection of [[item]]s, all unidentified, although you will be able to see item types you have identified.  Note that for jewellery, only the base type (not any enchantments) will be shown, and artefacts will always be unidentified.&lt;br /&gt;
*'''Book shops''' sell identified [[spellbooks]] and occasionally [[manual]]s.&lt;br /&gt;
*'''Armour shops''' sell identified [[armour]] (sometimes magical or [[artefact]]s).&lt;br /&gt;
*'''Weapon shops''' sell identified [[weapon]]s (sometimes [[brand]]ed or artefacts).&lt;br /&gt;
*'''Antique armour shops''' are similar to armour shops, but the stock is discounted and unidentified. With luck, you can acquire powerful gear here cheaply (or waste gold buying garbage).&lt;br /&gt;
*'''Antique weapon shops''' are similar to antique armour shops, but for weapons.&lt;br /&gt;
*'''Food shops''' sell [[comestible]]s, usually mostly rations.&lt;br /&gt;
*'''Wand shops''' sell identified [[wands]].&lt;br /&gt;
*'''Distilleries''' sell identified [[potions]].&lt;br /&gt;
*'''Scroll shops''' sell identified [[scrolls]].&lt;br /&gt;
*'''Jewellery shops''' sell identified [[ring]]s and [[amulet]]s (sometimes artefacts).&lt;br /&gt;
*'''Gadget shops''' sell identified [[evocable items]].&lt;br /&gt;
&lt;br /&gt;
===Vault-Defined Shops===&lt;br /&gt;
*'''Fishing supplies''' are theme shops only found in vaults surrounded by aquatic enemies; they stock [[spear]]s, [[trident]]s, [[javelin]]s, [[throwing net]]s, and sources of [[levitation]].&lt;br /&gt;
*'''Serpentskin sales''' are theme shops that sell items pertaining to the infliction of and resistance to [[poison]].&lt;br /&gt;
*'''Pet rocks''' are theme stores that sell [[stone]]s, [[sling bullet]]s, [[Earth Magic]] books, and miscellaneous items related to the earth. Often appear in sealed vaults with a nearby [[wand of digging]] and several rock-themed enemies like [[boring beetle]]s, [[earth elemental]]s, etc.; in these cases, you can either open the vault yourself with the wand or wait for a beetle to chew its way out.&lt;br /&gt;
*'''Gadget shops''' sell [[deck]]s and a variety of evocable items.&lt;br /&gt;
*'''Branded ammunition shops''' sell a variety of branded [[missile|missiles]].&lt;br /&gt;
*'''Fire shops''' are found near pools of lava with various lava-themed creatures swimming in them. As you might expect, they sell fire-based wands and ammunition, as well as [[scroll of immolation|scrolls of immolation]].&lt;br /&gt;
*'''Zin's Purification Stations''' are shops found near altars to [[Zin]] that sell [[potion of cure mutation|potions of cure mutation]].&lt;br /&gt;
*'''Slaves and Accessories''' are found in &amp;quot;grated communities&amp;quot;, and stock whips, wands of enslavement, wands of hasting, and rings of sustenance.&lt;br /&gt;
*'''Gozag's Platinum Reserves''' appear alongside an altar of Gozag. They sell outrageously expensive artefacts.&lt;br /&gt;
&lt;br /&gt;
In addition, there are two things that appear to be shops, but aren't:&lt;br /&gt;
*'''Shop [[mimic]]s''' resemble shops, and will attack you as soon as you step adjacent to them.&lt;br /&gt;
*[[File:Abandoned shop.png]]'''Abandoned shops''' sell no items and cannot be entered. They are very rarely generated, mostly found in [[the Abyss]] or in bazaars, but also appear when you buy out the entire stock of any other shop. There is no way to interact with them, and they will never be restocked.&lt;br /&gt;
&lt;br /&gt;
==Supply==&lt;br /&gt;
Shops are only ever randomly generated in finite portions of the dungeon; neither shops nor bazaar portals can appear in [[Pandemonium]] or [[the Abyss]]. Thus, once you have explored all of the main dungeon, the [[Elven Halls]], the [[Orcish Mines]], [[the Vaults]], [[the Shoals]], and the [[Snake Pit]], you have found all the shops there are to find. Thus, unless you are saving for a conversion to Zin, you might as well blow all your gold on the items you want, as you will have no other use for it.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Shops often sell items that you haven't [[Identification|identified]] yet. Purchasing these will identify them for you from that point on. This is very useful for scrolls and potions, saving you from risky experiments or wasted [[scrolls of identify]]. As undesirable goods are often extremely cheap, you can almost always afford to use this tactic. Antique shops are an exception; these sell unidentified items (even artefacts), but at a discount.&lt;br /&gt;
*Unidentified artefacts for sale will have unique descriptions displayed in white text, even when unidentified. Be careful though; they may have undesirable properties and are sometimes cursed.&lt;br /&gt;
*If you lack the gold to buy something in a shop, you can use the menu to add it to your shopping list. The game will then remind you about the item when you've acquired enough gold. You can use the '''$''' command at any time to review your current shopping list.&lt;br /&gt;
*You can examine what's for sale at any shop you've already visited. Simply press '''CTRL'''+'''f''', search for &amp;quot;shop&amp;quot;, press '''!''' to look into descriptions, and then press the letter of the shop you're interested in.&lt;br /&gt;
*If you get messages about a &amp;quot;tolling bell&amp;quot; when exploring, that means a [[bazaar]] portal is on your level - hurry up and find it, as it will not stay open forever. If you find a bazaar that is unannounced, the portal will last until you choose to enter it. It's usually best to enter immediately if you have a moderate amount of gold (around 1000-2000); this will let you buy just about any awesome item or a large number of consumables, and the potential benefit to immediate survivability is usually well worth the tiny risk of losing out on particularly awesome (un)randart because you didn't have enough gold.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.16]] (maybe before?), Zin's Purification Stations will sell a single [[potion of restore abilities]].&lt;br /&gt;
&lt;br /&gt;
In [[0.14]], wand shops and gadget shops will be merged, and will also sell rods.&lt;br /&gt;
&lt;br /&gt;
Gadget shops were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.9]], all undesirable scrolls and potions cost 1 gold.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Features]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Gozag_Ym_Sagoz&amp;diff=37203</id>
		<title>Talk:Gozag Ym Sagoz</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Gozag_Ym_Sagoz&amp;diff=37203"/>
				<updated>2015-05-28T22:31:17Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: /* Gozag */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questions ==&lt;br /&gt;
&lt;br /&gt;
I've been playing 0.15a/trunk and found that after a first ever encounter with a Gozag altar my religion display shows a &amp;quot;$128&amp;quot; just behind the god's name. Regrettably I've no clue what this means. Sort of a banker's account for my character? (No, I didn't actively begin to worship Gorzag. Or did I without knowing? I collected some gold laying around there.) Anyone out there who can explain the phenomenon and add it to the wiki? -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 11:36, 25 July 2014 (CEST)&lt;br /&gt;
:I'm pretty sure that's the entrance fee for worshiping Gozag. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 21:19, 25 July 2014 (CEST)&lt;br /&gt;
::How that? Any fee is to be paid by the character, not won as a godly present. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 14:04, 31 July 2014 (CEST)&lt;br /&gt;
:::In order to begin worshiping Gozag, you must 1) pray at his altar, and 2) have enough gold on hand to bribe him into letting you join. I don't know the specifics, however; you'd have to code dive for that. --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 14:41, 31 July 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Bribery==&lt;br /&gt;
What are the limitations here regarding enemy intelligence and holiness? Can you bribe moths of wrath and orbs of fire in Zot? That seems kind of bizarre... --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 17:26, 30 August 2014 (CEST)&lt;br /&gt;
: The list of bribable monsters is [http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/source/godabil.cc;h=ca69a66047f624d7f0717ecd16e30743427749bb;hb=HEAD#l4309 here]. The number at the end of each line indicates how difficult it is to bribe that kind of monsters. There is a comment that says that the chance of conversion is x/16, but I think the correct probability is x/8. These monsters are bribable only in the branch specified by the second field. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 22:28, 30 August 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Gozag ==&lt;br /&gt;
&lt;br /&gt;
If you remove an amulet of faith while worshipping Gozag, how long do his prices stay increased? Permanently? Until you use one of his services? What happens if you put the amulet back on? [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 00:31, 29 May 2015 (CEST)&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Holy_wrath&amp;diff=37115</id>
		<title>Holy wrath</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Holy_wrath&amp;diff=37115"/>
				<updated>2015-05-13T05:39:48Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version012}}&lt;br /&gt;
The '''holy wrath''' [[brand]] causes a weapon to deal additional damage (up to 150% of normal damage dealt, average 75%) to [[demon]]s and the [[undead]], and renders it immune to [[curse]]s. It can be found on any melee weapon, and radiates with a divine glow when wielded, identifying it.&lt;br /&gt;
&lt;br /&gt;
You cannot wield weapons with this brand if you are a [[mummy]], [[ghoul]], [[vampire]], [[demonspawn]], or [[lichform]] character. Worshipers of [[Yredelemnul]] should also avoid using it, as doing so will offend him.&lt;br /&gt;
&lt;br /&gt;
The holy wrath brand is [[the Shining One]]'s special brand. At 160+ [[piety]], you can have him add the brand to any weapon of your choosing (including all ranged weapons except for [[blowgun]]s).&lt;br /&gt;
&lt;br /&gt;
Note that this brand does not deal additional damage to non-demon, non-undead [[evil]] creatures, even if they have [[holy vulnerability]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Holy wrath works best on high-damage weapons due to its percentage-based damage output.&lt;br /&gt;
*While weak in certain branches ([[the Lair]], the [[Slime Pits]]), it excels in the late-game, when most branches are filled with powerful demons and undead. [[The Crypt]], [[the Tomb]], and [[Pandemonium]] are especially good places to have a weapon of holy wrath.&lt;br /&gt;
*Followers of [[Ashenzari]] may wish to avoid this brand, as they will not be able to curse their weapon and gain the benefits from doing so.&lt;br /&gt;
&lt;br /&gt;
{{brands}}&lt;br /&gt;
[[Category:Brands]]&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Ru&amp;diff=36570</id>
		<title>Talk:Ru</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Ru&amp;diff=36570"/>
				<updated>2015-04-23T06:59:02Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: /* Sacrifice Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Activated abilities consume piety, so you must continually make additional sacrifices in order to tread water at a given piety level while benefitting from active abilities.  Is that correct?  (Sounds awful!)  [[User:Mattlistener|Mattlistener]] ([[User talk:Mattlistener|talk]]) 17:34, 16 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
:Piety with Ru does not decrease. The only way to fall back piety-wise with Ru is to abandon him and then return. All of his activated abilities cost you only [[draining]], which is annoying, but rarely deadly. --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 17:47, 16 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
Does Ru stop offering sacrifices at max piety (160)?  If yes, that'd be worth mentioning in the Piety: ****** section.  [[User:Mattlistener|Mattlistener]] ([[User talk:Mattlistener|talk]]) 16:13, 10 April 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Yes he does, he says that &amp;quot;your awakening is complete&amp;quot; (or something similar) and stops offering new sacifices. From then on you have nothing to do but profit ^^. [[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 16:58, 10 April 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Sacrifice Experience==&lt;br /&gt;
Losing two experience levels sucks, absolutely. However, all of Ru's other sacrifices can't be recovered under any circumstances... Does Sacrifice Experience also reduce your max level to 25? --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 00:35, 21 April 2015 (CEST)&lt;br /&gt;
:Apparently. Does the same apply for Sacrifice Skill too? [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 08:59, 23 April 2015 (CEST)&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Corpse&amp;diff=36559</id>
		<title>Corpse</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Corpse&amp;diff=36559"/>
				<updated>2015-04-23T02:16:01Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: You can still sacrifice to Trog or Lug in 0.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
'''Corpses''' are the deceased remains of [[monster]]s, and may be left behind (50% chance, or 100% in certain [[vault]]s) when you kill them. Like [[skeleton]]s, these items cannot be picked up. Once created, they eventually decompose, becoming a skeleton, which then rots away even later. Corpses have a variety of uses, depending on your [[species]], [[religion]], and set of spells.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
*Corpses can be butchered (command '''c''') into edible [[chunk]]s of raw flesh. This process takes 5 turns, during which time enemies may attack you, though you'll be asked if you want to stop butchering when an enemy is spotted. Any butchering progress you made toward the 5 turns before your cancellation will remain. Characters do not need any specialized equipment for this, as they are assumed to carry a boot knife for this purpose. You will only be unable to butcher a corpse when in [[Fungus Form]] or [[Wisp Form]].&lt;br /&gt;
**[[Vampire]]s can instead &amp;quot;'''e'''at&amp;quot; (that is, drain) corpses without needing to butcher them first.&lt;br /&gt;
**Butchered (or drained) corpses may leave behind skeletons.&lt;br /&gt;
**Butchering the corpses of [[list of trolls|trolls]] and [[list of dragons|dragons]] may also leave behind hides (66% chance), which can be [[scroll of enchant armour|enchanted]] into powerful body armour.&lt;br /&gt;
*Corpses and skeletons can be reanimated into [[undead]] servants through [[Necromancy]] or the invocations of [[Yredelemnul]]. Various other necromantic spells also use corpses as raw material. Notably, the spell [[Animate Skeleton]] not only works on whole corpses (if they're a species with a skeleton), but leaves the meat behind.&lt;br /&gt;
*You can sacrifice corpses to [[Lugonu]] or [[Trog]] for [[piety]] by standing over them and [[praying]] (command '''p'''). Sacrificed corpses are annihilated, leaving nothing for other purposes.&lt;br /&gt;
*Followers of [[Fedhas Madash]] may '''p'''ray to sprout toadstools from all corpses in their [[line of sight]] (leaving behind [[skeleton]]s), which grants piety for &amp;quot;contributing to the ecosystem&amp;quot;. Advanced Fedhas worshipers can upgrade these toadstools into useful servants. They may also use the corpses to create [[giant spore]]s.&lt;br /&gt;
&lt;br /&gt;
Unlike treasure, corpses are never generated randomly on the [[Dungeon]] floor. Thus, finding a corpse that you didn't kill may indicate the presence of a [[trap]] or certain vaults. The corpse of any [[unique monster]] you kill will retain the name. Butchering it will only create generic chunks, but any hides produced will retain the name of the unique. These named hides will not have any special powers, however.&lt;br /&gt;
&lt;br /&gt;
==Types of Meat==&lt;br /&gt;
Butchery is the most common use for corpses, but not all creatures are equally edible to every species. For example, [[troll]]s and [[kobold]]s enjoy meat enough that they can eat raw flesh until they're completely stuffed, while [[spriggan]]s can't consume flesh at all. Furthermore, not all monsters leave clean meat. Some produce chunks that are poisonous, mutagenic, or so vile that they are only fit for ghouls.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Meat&amp;quot; rating on a monster's page indicates what kind of corpse it leaves:&lt;br /&gt;
&lt;br /&gt;
*'''No Corpse''': The monster leaves no corpse (e.g., [[giant spore]]s, [[zombie]]s, summoned beings)&lt;br /&gt;
*'''Clean''': These chunks can be eaten without risk (e.g., most animals)&lt;br /&gt;
*'''Poisonous''': These chunks cannot be eaten without poison resistance (e.g., [[kobold (monster)|kobolds]], many [[list of insects|insects]])&lt;br /&gt;
*'''Rot-inducing''' (formerly &amp;quot;HCL/Hydrochloric acid&amp;quot;): These chunks can only be eaten by [[ghoul]]s.&lt;br /&gt;
*'''Mutagenic''': These chunks will cause random [[mutation]]s (or bad mutations if the corpse/chunks are rotten) (e.g., [[ugly thing]]s, [[giant orange brain]]s)&lt;br /&gt;
&lt;br /&gt;
Luckily, a corpse's (or chunk's) description will always describe what type of meat it is. Furthermore, they are color coded as described on the [[Food]] page.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.16]], corpses would become rotten after some time had passed, but before they decayed into skeletons. These corpses would only produce rotten [[chunk]]s, suitable only for [[saprovore]]s and [[ghoul]]s.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.15]], players were able to pick up and transport corpses. Also, contaminated and contaminated + poisonous corpses existed; these were somewhat edible, but provided less nutrition than clean chunks. See below for further contaminated chunk details.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]], players could not butcher corpses while in [[Spider Form]], [[Pig Form]], or [[Porcupine Form]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]], eating contaminated chunks could cause [[nausea]] or [[sickness]] in non-ghouls.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.12]], the player character was unable to butcher [[corpse]]s while wielding cursed blunt weapons. Corpses also sprouted [[toadstool]]s even when the player was not a worshiper of [[Fedhas]].&lt;br /&gt;
&lt;br /&gt;
The presumed boot knife for butchering was added in [[0.9]]. In earlier versions, you needed to carry an edged weapon to butcher.&lt;br /&gt;
&lt;br /&gt;
Contaminated+Poisonous corpses were added in [[0.8]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Hunger]]&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Treasure_trove&amp;diff=36484</id>
		<title>Treasure trove</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Treasure_trove&amp;diff=36484"/>
				<updated>2015-04-20T16:54:49Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: /* Strategy */ update for 0.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|Once upon a time, an enterprising thief who was also a wizard, terrified of being caught committing an act of burglary, created a system of portals leading into the secret treasure troves and chambers of the rich. Too scared to loot them himself, he instead charged an extortionate fee for entry to anyone who wanted to rifle through them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The secrets of the gateways died with him when his fellow thieves, disgusted at his betrayal of their 'ideals', had him murdered. With his death, the now-uncontrolled portals began moving rapidly from one dimension to the next, only stopping long enough to absorb magical energy.}}&lt;br /&gt;
&lt;br /&gt;
A '''treasure trove''' is a small sub-[[branch]], filled with loot specifically tailored for your character using [[acquirement]] code (usually around 16 items, though this can vary). They are usually perfectly safe, though a few possible layouts prove dangerous. Only one treasure trove can generate per game, and they are not guaranteed to appear in every game. The troves chosen are mostly random, though if a trove is entirely inappropriate for your character (e.g. a book trove for a fighter), its probability of appearing is reduced but not eliminated. Thus, fighters may occasionally end up in a book trove (where they will mostly find manuals), or unarmed fighters might rarely get a weapon trove. &lt;br /&gt;
&lt;br /&gt;
Troves can only be accessed through a locked portal entrance which can generate almost anywhere. To unlock a treasure trove, you must meet its demands:&lt;br /&gt;
&lt;br /&gt;
*There is a 5% chance that it will ask for all your [[piety]]. This is never generated if you are a [[demigod]] or you worship [[Gozag]].&lt;br /&gt;
*Otherwise, there is a 1/3 chance that it will ask for an item available in a [[shop]]. This will often be an [[artefact]], but may be a high-value mundane item. Unless the item itself is incredibly useful, these troves are effectively just asking for [[gold]].&lt;br /&gt;
*Otherwise, it will ask for an item or stack of items. There are a number of possibilities, each individual item type being equally probable:&lt;br /&gt;
**'''Armour (20% chance overall)''': It will ask for a [[gold dragon armour|gold]], [[storm dragon armour|storm]], [[fire dragon armour|fire]], or [[ice dragon armour]]. The armour must sufficiently enchanted as well; gold and storm dragon armour requests can range from +2 to +4, while fire and ice can range from +3 to +5.&lt;br /&gt;
**'''Weapon (15% chance overall)''': It will ask for a [[demon trident]], [[demon whip]], or [[demon blade]], with required enchantments of +4 to +6, determined separately for accuracy and damage.&lt;br /&gt;
**'''Potions (20% chance overall)''': It may ask for 8+2d3 [[potions of heal wounds]], 12+2d4 [[potions of curing]], 3+1d3+1d2 [[potions of speed]], or 2 [[potions of cure mutation]]. &lt;br /&gt;
**'''Wands (10% chance overall)''': It will ask for either a [[wand of heal wounds]] or a [[wand of hasting]] with 7+1d2 charges.&lt;br /&gt;
**'''Scrolls (20% chance overall)''': It will ask for 4 to 6 [[scrolls of blinking]], 10+1d3+1d4 [[scrolls of teleportation]], 12+2d4 [[scrolls of identify]], or a single [[scroll of acquirement]].&lt;br /&gt;
**'''Miscellaneous items (15% chance overall):''' It will ask to ''see'' the abyssal [[rune]], the slimy rune, or the [[horn of Geryon]]. In this case, the required item will not be taken from you.&lt;br /&gt;
&lt;br /&gt;
For items with enchantments or charges, the values the trove asks for are minimums. Thus, a trove asking for a +4 demon whip will accept a +6 demon whip without protest. The item's [[ego]] makes no difference, and it will even accept artefacts provided they have sufficient enchantment (although the latter option may not be desirable). In the case of stacks of items, the trove will only take as many as it's asking for if you have more than the required amount. Of course you shouldn't carry excess items anyway in order to free up inventory space.&lt;br /&gt;
&lt;br /&gt;
The cost of a trove has no bearing on the quality or type of items you will find inside. Also, unlike most portals, treasure troves are not timed and will remain active until you deal with them. Once you enter and exit one, however, it will be sealed forever.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Much like scrolls of acquirement, a treasure trove's yield can run all the way from near-worthless to jaw-droppingly awesome. More often than not, though, it's worth opening a treasure trove if you find one. Odds are that there will be something in there you want.&lt;br /&gt;
&lt;br /&gt;
When it comes to jewelry, you do have some control over what a treasure trove will generate. The code prefers to give you [[amulet]]s and [[ring]]s you haven't identified yet, so if there are still several items left unidentified, it may be worthwhile to go to any jewelry shops you have access to and buy any garbage items you haven't identified yet. Spending a little money on an unidentified [[ring of loudness]] or [[amulet of inaccuracy]] might significantly improve your odds of getting that [[ring of slaying]] or [[amulet of resist mutation]] you needed.&lt;br /&gt;
&lt;br /&gt;
Treasure troves often ask for gear with a particular enchantment level. While the base type requested is non-negotiable, the enchantment level requested is the minimum that it will allow. For example, if a trove asks for a +4 [[demon blade]], it will accept a +6 [[vampiric]] demon blade. On the other hand, if it wants a +5 [[fire dragon armour]], it won't accept a +5 [[gold dragon armor]]. A wise player will stash a few [[scrolls of enchant weapon]], [[scrolls of enchant armour]], and [[scrolls of recharging]] to maximize his chance of manufacturing the required item.&lt;br /&gt;
&lt;br /&gt;
If you don't have enough of a particular consumable item to open a treasure trove, you will eventually be able to find what you're missing by farming [[the Abyss]] or [[Pandemonium]] for long enough. Whether or not doing so is worth the risk and tedium involved is up to you.&lt;br /&gt;
&lt;br /&gt;
If you don't remember where you last saw a particular item, don't forget that pressing '''Ctrl'''+'''F''' will let you search for specific items you've already come across. This can save you a tremendous amount of time backtracking.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Troves that take all your piety were added in [[0.16]].&lt;br /&gt;
&lt;br /&gt;
Troves were introduced in [[0.6]].  Prior to [[0.8]], they worked differently: instead of always asking for an item and being untimed, they began with a very long timer (around 10000 turns).  When attempting to enter, the player would be prompted to pay one of two amounts of gold: a large amount (usually around 2000-4000 gold) to enter the trove now, or a small amount (around 200 or so) to 'fix' the portal.  The latter choice would make the trove untimed, but it would then require a specific item to enter, much as troves do now; the player would not know the item required until after they had chosen to fix the portal.  The choice was removed because it was always optimal to pay to enter if you could - it is [[The Abyss|always]] [[Pandemonium|possible]] to find more gold if you need it for something else, but there is no guarantee of being able to find the right item anywhere in the dungeon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Portals]]&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ballistomycete_spore&amp;diff=36137</id>
		<title>Ballistomycete spore</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ballistomycete_spore&amp;diff=36137"/>
				<updated>2015-04-16T07:52:03Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: no more item destruction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
{{list of | plants}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=giant spore&lt;br /&gt;
|glyph={{Green|*}}&lt;br /&gt;
|tile=[[File:Giant spore.png]]&lt;br /&gt;
|flags={{Levitate flag}}&lt;br /&gt;
|resistances={{Poison resistance}}, {{Negative energy resistance 3}}, &amp;lt;br&amp;gt;{{Torment resistance}}, {{Drown resistance}}, &amp;lt;br&amp;gt;{{Water resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=1&lt;br /&gt;
|holiness={{Plant}}&lt;br /&gt;
|magic_resistance=0&lt;br /&gt;
|hp_range=1&lt;br /&gt;
|avg_hp=1&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 15&lt;br /&gt;
|size={{small}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=1 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=1&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=1&lt;br /&gt;
|intelligence={{Plant intelligence}}&lt;br /&gt;
|genus=fungus&lt;br /&gt;
|species=giant spore&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A deceptively fast, floating ball filled with gas and spores, prone to burst at the slightest disturbance.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Giant spores''' are fast-moving, suicidal creatures which explode into a cloud of spores on contact with the player or when killed. The explosion has a diameter of about 5 squares and does 3d15 damage and [[confuse]]s you, so take care to kill these creatures from a distance. They have only 1 HP, so any successful attack will destroy them.&lt;br /&gt;
&lt;br /&gt;
Their explosions will damage and confuse any monsters caught in the blast as well, so they can be used to your advantage. Wherever they explode, one or more [[ballistomycete]]s may spawn.&lt;br /&gt;
&lt;br /&gt;
Giant spores leave trails of mold on the tiles behind them. These trails will lead to other ballistomycetes and giant spores, and killing an active ballistomycete will temporarily highlight a section of the trail which leads to the next active target. Killing the entire colony will reward you 500 XP, along with the message:&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|Having destroyed the fungal colony, you feel a bit more experienced.}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*[[Magic Dart]] never misses its target, and is thus a surefire way to halt an oncoming spore. Their evasion isn't unbeatable though, so most ranged attacks will work with a little skill.&lt;br /&gt;
*A giant spore's explosion can easily kill low level characters. [[Blink]]ing away if it manages to get too close is not a bad idea.&lt;br /&gt;
*Do not try [[polymorph]]ing a giant spore: it will probably become an [[oklob plant]], which is much worse.&lt;br /&gt;
*If you get the message &amp;quot;You hear an explosion&amp;quot;, a giant spore has just exploded somewhere else on the level. You'll probably want to look for the [[ballistomycete]] colony before it spreads any further.&lt;br /&gt;
*Followers of [[Fedhas]] can create friendly giant spores by using Fedhas' Reproduction power. However, they won't follow your orders, so don't waste turns shouting. They won't turn hostile if you cast [[Inner Flame]] on them.&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Corpse&amp;diff=36093</id>
		<title>Talk:Corpse</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Corpse&amp;diff=36093"/>
				<updated>2015-04-16T06:29:54Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: /* Chances */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do toadstools still sprout on their own from corpses when you worship Fedhas, or do they only sprout when you pray? [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 00:14, 29 April 2014 (CEST)&lt;br /&gt;
:I haven't seen one in ages. I'm not sure WHEN they were removed, but I'm pretty sure they HAVE been removed. --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 00:28, 29 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Chances ==&lt;br /&gt;
&lt;br /&gt;
What are the chances that a monster will leave behind a corpse? [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 08:29, 16 April 2015 (CEST)&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Skeleton&amp;diff=36092</id>
		<title>Skeleton</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Skeleton&amp;diff=36092"/>
				<updated>2015-04-16T06:28:55Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: update for 1.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
''For the monster, see [[skeleton (monster)]]''&lt;br /&gt;
{{flavour|A decaying skeleton.}}&lt;br /&gt;
&lt;br /&gt;
A '''skeleton''' is one of the items that can be produced by butchering a [[corpse]]. Like corpses, skeletons cannot be picked up. While any corpse will produce chunks, only monsters with a skeletal structure can produce skeletons, and not every corpse will produce a usable skeleton when butchered. Skeletons may also be produced when corpses rot away, which will occasionally leave the skeleton behind; skeletons themselves will rot away some time afterward.&lt;br /&gt;
&lt;br /&gt;
For the most part skeletons serve no purpose, but players with various necromantic abilities or spells can turn them into undead pets. Skeleton pets are weaker than [[zombie]]s, but the [[Animate Skeleton]] spell can be used on an intact corpse to produce both an undead minion and [[chunk]]s (even necromancers need to eat).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
| [[File:Skeleton 1.png]] || [[File:Skeleton 2.png]] || [[File:Skeleton 3.png]] || [[File:Skeleton 4.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skeleton 5.png]] || [[File:Skeleton 6.png]] || [[File:Skeleton 7.png]] || [[File:Skeleton 8.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]], you could carry skeletons with you.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.12]], skeletons would sprout toadstools.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Derived undead]]&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Corpse&amp;diff=36091</id>
		<title>Corpse</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Corpse&amp;diff=36091"/>
				<updated>2015-04-16T06:25:42Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: /* Uses */ update for 1.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
'''Corpses''' are the deceased remains of [[monster]]s, and may be left behind when you kill them. Like [[skeleton]]s, these items cannot be picked up. Once created, they eventually become rotten after enough time passes. Eventually, they rot away completely, occasionally leaving behind a skeleton, which rots away even later. Corpses have a variety of uses, depending on your [[species]], [[religion]], and even [[background]].&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
*Corpses can be butchered (command '''c''') into edible [[chunk]]s of raw flesh. This process takes 5 turns, during which time enemies may attack you, though you'll be asked if you want to stop butchering when an enemy is spotted. Any butchering progress you made toward the 5 turns before your cancellation will remain. Characters do not need any specialized equipment for this, as they are assumed to carry a boot knife for this purpose. You will only be unable to butcher a corpse when in [[Fungus Form]] or [[Wisp Form]].&lt;br /&gt;
**[[Vampire]]s can instead &amp;quot;'''e'''at&amp;quot; (that is, drain) corpses without needing to butcher them first.&lt;br /&gt;
**Butchered (or drained) corpses may leave behind skeletons.&lt;br /&gt;
**Butchering the corpses of [[list of trolls|trolls]] and [[list of dragons|dragons]] may also leave behind hides, which can be [[scroll of enchant armour|enchanted]] into powerful body armour.&lt;br /&gt;
*You can sacrifice corpses to certain [[god]]s for [[piety]] by standing over them and [[praying]] (command '''p'''). Note that this only works for gods who accept blood sacrifice, and only fresh corpses are acceptable. Rotting corpses, skeletons, and chunks cannot be sacrificed. Sacrificed corpses are annihilated, leaving nothing for other purposes.&lt;br /&gt;
*Followers of [[Fedhas Madash]] may '''p'''ray to sprout toadstools from all corpses in their [[line of sight]] (leaving behind [[skeleton]]s), which grants piety for &amp;quot;contributing to the ecosystem&amp;quot;. Advanced Fedhas worshipers can upgrade these toadstools into useful servants. They may also use the corpses to create [[giant spore]]s.&lt;br /&gt;
*Corpses and skeletons can be reanimated into [[undead]] servants through [[Necromancy]] or the invocations of [[Yredelemnul]]. Various other necromantic spells also use corpses as raw material. Notably, the spell [[Animate Skeleton]] not only works on whole corpses (if they're a species with a skeleton), but leaves the meat behind.&lt;br /&gt;
&lt;br /&gt;
Unlike treasure, corpses are never generated randomly on the [[Dungeon]] floor. Thus, finding a corpse that you didn't kill may indicate the presence of a [[trap]] or a [[vault]]. The corpse of any [[unique monster]] you kill will retain the name. Butchering it will only create generic chunks, but any hides produced will retain the name of the unique. These named hides will not have any special powers, however.&lt;br /&gt;
&lt;br /&gt;
==Types of Meat==&lt;br /&gt;
Butchery is the most common use for corpses, but not all creatures are equally edible to every species. For example, [[troll]]s and [[kobold]]s enjoy meat enough that they can eat raw flesh until they're completely stuffed, while [[spriggan]]s can't consume flesh at all. Furthermore, not all monsters leave clean meat. Some produce chunks that are poisonous, mutagenic, or so vile that they are only fit for ghouls.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Meat&amp;quot; rating on a monster's page indicates what kind of corpse it leaves:&lt;br /&gt;
&lt;br /&gt;
*'''No Corpse''': The monster leaves no corpse (e.g., [[giant spore]]s, [[zombie]]s, summoned beings)&lt;br /&gt;
*'''Clean''': These chunks can be eaten without risk (e.g., most animals)&lt;br /&gt;
*'''Poisonous''': These chunks cannot be eaten without poison resistance (e.g., [[kobold (monster)|kobolds]], many [[list of insects|insects]])&lt;br /&gt;
*'''Rot-inducing''' (formerly &amp;quot;HCL/Hydrochloric acid&amp;quot;): These chunks can only be eaten by [[ghoul]]s.&lt;br /&gt;
*'''Mutagenic''': These chunks will cause random [[mutation]]s (or bad mutations if the corpse/chunks are rotten) (e.g., [[ugly thing]]s, [[giant orange brain]]s)&lt;br /&gt;
*Corpses (and chunks) of all types also become rotten if they are old enough. Rotten chunks are especially wholesome to ghouls, but are inedible to species without the [[Saprovore]] trait. Like corpses, rotten chunks eventually vanish altogether.&lt;br /&gt;
&lt;br /&gt;
Luckily, a corpse's (or chunk's) description will always describe what type of meat it is. Furthermore, they are color coded as described on the [[Food]] page.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]], players were able to pick up and transport corpses. Also, contaminated and contaminated + poisonous corpses existed; these were somewhat edible, but provided less nutrition then clean chunks. See below for further contaminated chunk details.&lt;br /&gt;
&lt;br /&gt;
In [[0.15]], players will no longer be able to pick up corpses.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]], players could not butcher corpses while in [[Spider Form]], [[Pig Form]], or [[Porcupine Form]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]] contaminated chunks could cause [[nausea]] or [[sickness]] in non-ghouls.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.12]] the player character was unable to butcher [[corpse]]s with cursed blunt weapons. Corpses sprouted [[toadstool]]s even when the player was not a worshiper of [[Fedhas]].&lt;br /&gt;
&lt;br /&gt;
The presumed boot knife for butchering was added in [[0.9]]. In earlier versions, you needed to carry an edged weapon to butcher.&lt;br /&gt;
&lt;br /&gt;
Contaminated+Poisonous corpses were added in [[0.8]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Hunger]]&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Shop&amp;diff=35390</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Shop&amp;diff=35390"/>
				<updated>2015-03-31T03:43:27Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: update for 1.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
{{Flavour|A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and is interested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods.}}&lt;br /&gt;
&lt;br /&gt;
Courageous merchants have opened '''shops''' throughout the [[Dungeon]] and its [[branch]]es. You can enter a shop by using the same key as for going down stairs ('''&amp;gt;'''). Each floor has roughly a 20% chance of containing at least one shop and a 4% chance of multiple shops. You may also be lucky and find a [[portal]] to a [[bazaar]], which always features several shops, but which is only accessible once.&lt;br /&gt;
&lt;br /&gt;
Unlike certain other roguelikes, players cannot sell items to shops, nor is there any way to rob them. Shops are given a random multiplier for their prices when defined ('greed'), so prices for the same item will vary between shops.&lt;br /&gt;
&lt;br /&gt;
==Types of Shops==&lt;br /&gt;
Shops fall broadly into two categories. Most of the shops you'll find are randomly placed by the dungeon generator. There are also [[vault]]-defined shops; these only appear in specific vaults and usually contain an unusual or themed array of goods.&lt;br /&gt;
&lt;br /&gt;
There is some degree of overlap, in that a vault-defined shop can vary from being simply in a vault that calls for a specific type of normal shop (e.g. a bazaar that has a guaranteed wand shop, or even the shops on Orc:4) to a shop that is of a completely new type, with mostly pre-defined items. However, for the purposes of this article, vault-defined shops are those that appear as a completely new type of shop.&lt;br /&gt;
&lt;br /&gt;
===Normal Shops===&lt;br /&gt;
*'''General shops''' sell a random selection of [[item]]s, all unidentified, although you will be able to see item types you have identified.  Note that for jewellery, only the base type (not any enchantments) will be shown, and artefacts will always be unidentified.&lt;br /&gt;
*'''Book shops''' sell identified [[spellbooks]] and occasionally [[manual]]s.&lt;br /&gt;
*'''Armour shops''' sell identified [[armour]] (sometimes magical or [[artefact]]s).&lt;br /&gt;
*'''Weapon shops''' sell identified [[weapon]]s (sometimes [[brand]]ed or artefacts).&lt;br /&gt;
*'''Antique armour shops''' are similar to armour shops, but the stock is discounted and unidentified. With luck, you can acquire powerful gear here cheaply (or waste gold buying garbage).&lt;br /&gt;
*'''Antique weapon shops''' are similar to antique armour shops, but for weapons.&lt;br /&gt;
*'''Food shops''' sell [[comestible]]s, usually mostly rations.&lt;br /&gt;
*'''Wand shops''' sell identified [[wands]].&lt;br /&gt;
*'''Distilleries''' sell identified [[potions]].&lt;br /&gt;
*'''Scroll shops''' sell identified [[scrolls]].&lt;br /&gt;
*'''Jewellery shops''' sell identified [[ring]]s and [[amulet]]s (sometimes artefacts).&lt;br /&gt;
*'''Gadget shops''' sell identified [[evocable items]].&lt;br /&gt;
&lt;br /&gt;
===Vault-Defined Shops===&lt;br /&gt;
*'''Fishing supplies''' are theme shops only found in vaults surrounded by aquatic enemies; they stock [[spear]]s, [[trident]]s, [[javelin]]s, [[throwing net]]s, and sources of [[levitation]].&lt;br /&gt;
*'''Serpentskin sales''' are theme shops that sell items pertaining to the infliction of and resistance to [[poison]].&lt;br /&gt;
*'''Pet rocks''' are theme stores that sell [[stone]]s, [[sling bullet]]s, [[Earth Magic]] books, and miscellaneous items related to the earth. Often appear in sealed vaults with a nearby [[wand of digging]] and several rock-themed enemies like [[boring beetle]]s, [[earth elemental]]s, etc.; in these cases, you can either open the vault yourself with the wand or wait for a beetle to chew its way out.&lt;br /&gt;
*'''Gadget shops''' sell [[deck]]s and a variety of evocable items.&lt;br /&gt;
*'''Branded ammunition shops''' sell a variety of branded [[missile|missiles]].&lt;br /&gt;
*'''Fire shops''' are found near pools of lava with various lava-themed creatures swimming in them. As you might expect, they sell fire-based wands and ammunition, as well as [[scroll of immolation|scrolls of immolation]].&lt;br /&gt;
*'''Zin's Purification Stations''' are shops found near altars to [[Zin]] that sell [[potion of cure mutation|potions of cure mutation]].&lt;br /&gt;
*'''Slaves and Accessories''' are found in &amp;quot;grated communities&amp;quot;, and stock whips, wands of enslavement, wands of hasting, and rings of sustenance.&lt;br /&gt;
&lt;br /&gt;
In addition, there are two things that appear to be shops, but aren't:&lt;br /&gt;
*'''Shop [[mimic]]s''' resemble shops, and will attack you as soon as you step adjacent to them.&lt;br /&gt;
*[[File:Abandoned shop.png]]'''Abandoned shops''' sell no items and cannot be entered. They are very rarely generated, mostly found in [[the Abyss]] or in bazaars, but also appear when you buy out the entire stock of any other shop. There is no way to interact with them, and they will never be restocked.&lt;br /&gt;
&lt;br /&gt;
==Supply==&lt;br /&gt;
Shops are only ever randomly generated in finite portions of the dungeon; neither shops nor bazaar portals can appear in [[Pandemonium]] or [[the Abyss]]. Thus, once you have explored all of the main dungeon, the [[Elven Halls]], the [[Orcish Mines]], [[the Vaults]], [[the Shoals]], and the [[Snake Pit]], you have found all the shops there are to find. Thus, unless you are saving for a conversion to Zin, you might as well blow all your gold on the items you want, as you will have no other use for it.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Shops often sell items that you haven't [[Identification|identified]] yet. Purchasing these will identify them for you from that point on. This is very useful for scrolls and potions, saving you from risky experiments or wasted [[scrolls of identify]]. As undesirable goods are often extremely cheap, you can almost always afford to use this tactic. Antique shops are an exception; these sell unidentified items (even artefacts), but at a discount.&lt;br /&gt;
*Unidentified artefacts for sale will have unique descriptions displayed in white text, even when unidentified. Be careful though; they may have undesirable properties and are sometimes cursed.&lt;br /&gt;
*If you lack the gold to buy something in a shop, you can use the menu to add it to your shopping list. The game will then remind you about the item when you've acquired enough gold. You can use the '''$''' command at any time to review your current shopping list.&lt;br /&gt;
*You can examine what's for sale at any shop you've already visited. Simply press '''CTRL'''+'''f''', search for &amp;quot;shop&amp;quot;, press '''!''' to look into descriptions, and then press the letter of the shop you're interested in.&lt;br /&gt;
*If you get messages about a &amp;quot;tolling bell&amp;quot; when exploring, that means a [[bazaar]] portal is on your level - hurry up and find it, as it will not stay open forever. If you find a bazaar that is unannounced, the portal will last until you choose to enter it. It's usually best to enter immediately if you have a moderate amount of gold (around 1000-2000); this will let you buy just about any awesome item or a large number of consumables, and the potential benefit to immediate survivability is usually well worth the tiny risk of losing out on particularly awesome (un)randart because you didn't have enough gold.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.14]], wand shops and gadget shops will be merged, and will also sell rods.&lt;br /&gt;
&lt;br /&gt;
Gadget shops were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.9]], all undesirable scrolls and potions cost 1 gold.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Features]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Shop&amp;diff=35389</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Shop&amp;diff=35389"/>
				<updated>2015-03-31T03:42:54Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: /* Supply */ update for 1.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
{{Flavour|A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and is interested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods.}}&lt;br /&gt;
&lt;br /&gt;
Courageous merchants have opened '''shops''' throughout the [[Dungeon]] and its [[branch]]es. You can enter a shop by using the same key as for going down stairs ('''&amp;gt;'''). Each floor has roughly a 20% chance of containing at least one shop and a 4% chance of multiple shops. You may also be lucky and find a [[portal]] to a [[bazaar]], which always features several shops, but which is only accessible once.&lt;br /&gt;
&lt;br /&gt;
Unlike certain other roguelikes, players cannot sell items to shops, nor is there any way to rob them. Shops are given a random multiplier for their prices when defined ('greed'), so prices for the same item will vary between shops. The only player action which affects shops is drawing a [[Bargain card]], which grants you a discount for a short time.&lt;br /&gt;
&lt;br /&gt;
==Types of Shops==&lt;br /&gt;
Shops fall broadly into two categories. Most of the shops you'll find are randomly placed by the dungeon generator. There are also [[vault]]-defined shops; these only appear in specific vaults and usually contain an unusual or themed array of goods.&lt;br /&gt;
&lt;br /&gt;
There is some degree of overlap, in that a vault-defined shop can vary from being simply in a vault that calls for a specific type of normal shop (e.g. a bazaar that has a guaranteed wand shop, or even the shops on Orc:4) to a shop that is of a completely new type, with mostly pre-defined items. However, for the purposes of this article, vault-defined shops are those that appear as a completely new type of shop.&lt;br /&gt;
&lt;br /&gt;
===Normal Shops===&lt;br /&gt;
*'''General shops''' sell a random selection of [[item]]s, all unidentified, although you will be able to see item types you have identified.  Note that for jewellery, only the base type (not any enchantments) will be shown, and artefacts will always be unidentified.&lt;br /&gt;
*'''Book shops''' sell identified [[spellbooks]] and occasionally [[manual]]s.&lt;br /&gt;
*'''Armour shops''' sell identified [[armour]] (sometimes magical or [[artefact]]s).&lt;br /&gt;
*'''Weapon shops''' sell identified [[weapon]]s (sometimes [[brand]]ed or artefacts).&lt;br /&gt;
*'''Antique armour shops''' are similar to armour shops, but the stock is discounted and unidentified. With luck, you can acquire powerful gear here cheaply (or waste gold buying garbage).&lt;br /&gt;
*'''Antique weapon shops''' are similar to antique armour shops, but for weapons.&lt;br /&gt;
*'''Food shops''' sell [[comestible]]s, usually mostly rations.&lt;br /&gt;
*'''Wand shops''' sell identified [[wands]].&lt;br /&gt;
*'''Distilleries''' sell identified [[potions]].&lt;br /&gt;
*'''Scroll shops''' sell identified [[scrolls]].&lt;br /&gt;
*'''Jewellery shops''' sell identified [[ring]]s and [[amulet]]s (sometimes artefacts).&lt;br /&gt;
*'''Gadget shops''' sell identified [[evocable items]].&lt;br /&gt;
&lt;br /&gt;
===Vault-Defined Shops===&lt;br /&gt;
*'''Fishing supplies''' are theme shops only found in vaults surrounded by aquatic enemies; they stock [[spear]]s, [[trident]]s, [[javelin]]s, [[throwing net]]s, and sources of [[levitation]].&lt;br /&gt;
*'''Serpentskin sales''' are theme shops that sell items pertaining to the infliction of and resistance to [[poison]].&lt;br /&gt;
*'''Pet rocks''' are theme stores that sell [[stone]]s, [[sling bullet]]s, [[Earth Magic]] books, and miscellaneous items related to the earth. Often appear in sealed vaults with a nearby [[wand of digging]] and several rock-themed enemies like [[boring beetle]]s, [[earth elemental]]s, etc.; in these cases, you can either open the vault yourself with the wand or wait for a beetle to chew its way out.&lt;br /&gt;
*'''Gadget shops''' sell [[deck]]s and a variety of evocable items.&lt;br /&gt;
*'''Branded ammunition shops''' sell a variety of branded [[missile|missiles]].&lt;br /&gt;
*'''Fire shops''' are found near pools of lava with various lava-themed creatures swimming in them. As you might expect, they sell fire-based wands and ammunition, as well as [[scroll of immolation|scrolls of immolation]].&lt;br /&gt;
*'''Zin's Purification Stations''' are shops found near altars to [[Zin]] that sell [[potion of cure mutation|potions of cure mutation]].&lt;br /&gt;
*'''Slaves and Accessories''' are found in &amp;quot;grated communities&amp;quot;, and stock whips, wands of enslavement, wands of hasting, and rings of sustenance.&lt;br /&gt;
&lt;br /&gt;
In addition, there are two things that appear to be shops, but aren't:&lt;br /&gt;
*'''Shop [[mimic]]s''' resemble shops, and will attack you as soon as you step adjacent to them.&lt;br /&gt;
*[[File:Abandoned shop.png]]'''Abandoned shops''' sell no items and cannot be entered. They are very rarely generated, mostly found in [[the Abyss]] or in bazaars, but also appear when you buy out the entire stock of any other shop. There is no way to interact with them, and they will never be restocked.&lt;br /&gt;
&lt;br /&gt;
==Supply==&lt;br /&gt;
Shops are only ever randomly generated in finite portions of the dungeon; neither shops nor bazaar portals can appear in [[Pandemonium]] or [[the Abyss]]. Thus, once you have explored all of the main dungeon, the [[Elven Halls]], the [[Orcish Mines]], [[the Vaults]], [[the Shoals]], and the [[Snake Pit]], you have found all the shops there are to find. Thus, unless you are saving for a conversion to Zin, you might as well blow all your gold on the items you want, as you will have no other use for it.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Shops often sell items that you haven't [[Identification|identified]] yet. Purchasing these will identify them for you from that point on. This is very useful for scrolls and potions, saving you from risky experiments or wasted [[scrolls of identify]]. As undesirable goods are often extremely cheap, you can almost always afford to use this tactic. Antique shops are an exception; these sell unidentified items (even artefacts), but at a discount.&lt;br /&gt;
*Unidentified artefacts for sale will have unique descriptions displayed in white text, even when unidentified. Be careful though; they may have undesirable properties and are sometimes cursed.&lt;br /&gt;
*If you lack the gold to buy something in a shop, you can use the menu to add it to your shopping list. The game will then remind you about the item when you've acquired enough gold. You can use the '''$''' command at any time to review your current shopping list.&lt;br /&gt;
*You can examine what's for sale at any shop you've already visited. Simply press '''CTRL'''+'''f''', search for &amp;quot;shop&amp;quot;, press '''!''' to look into descriptions, and then press the letter of the shop you're interested in.&lt;br /&gt;
*If you get messages about a &amp;quot;tolling bell&amp;quot; when exploring, that means a [[bazaar]] portal is on your level - hurry up and find it, as it will not stay open forever. If you find a bazaar that is unannounced, the portal will last until you choose to enter it. It's usually best to enter immediately if you have a moderate amount of gold (around 1000-2000); this will let you buy just about any awesome item or a large number of consumables, and the potential benefit to immediate survivability is usually well worth the tiny risk of losing out on particularly awesome (un)randart because you didn't have enough gold.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.14]], wand shops and gadget shops will be merged, and will also sell rods.&lt;br /&gt;
&lt;br /&gt;
Gadget shops were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.9]], all undesirable scrolls and potions cost 1 gold.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Features]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Shop&amp;diff=35388</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Shop&amp;diff=35388"/>
				<updated>2015-03-31T03:39:50Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: /* Supply */ update for 1.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
{{Flavour|A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and is interested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods.}}&lt;br /&gt;
&lt;br /&gt;
Courageous merchants have opened '''shops''' throughout the [[Dungeon]] and its [[branch]]es. You can enter a shop by using the same key as for going down stairs ('''&amp;gt;'''). Each floor has roughly a 20% chance of containing at least one shop and a 4% chance of multiple shops. You may also be lucky and find a [[portal]] to a [[bazaar]], which always features several shops, but which is only accessible once.&lt;br /&gt;
&lt;br /&gt;
Unlike certain other roguelikes, players cannot sell items to shops, nor is there any way to rob them. Shops are given a random multiplier for their prices when defined ('greed'), so prices for the same item will vary between shops. The only player action which affects shops is drawing a [[Bargain card]], which grants you a discount for a short time.&lt;br /&gt;
&lt;br /&gt;
==Types of Shops==&lt;br /&gt;
Shops fall broadly into two categories. Most of the shops you'll find are randomly placed by the dungeon generator. There are also [[vault]]-defined shops; these only appear in specific vaults and usually contain an unusual or themed array of goods.&lt;br /&gt;
&lt;br /&gt;
There is some degree of overlap, in that a vault-defined shop can vary from being simply in a vault that calls for a specific type of normal shop (e.g. a bazaar that has a guaranteed wand shop, or even the shops on Orc:4) to a shop that is of a completely new type, with mostly pre-defined items. However, for the purposes of this article, vault-defined shops are those that appear as a completely new type of shop.&lt;br /&gt;
&lt;br /&gt;
===Normal Shops===&lt;br /&gt;
*'''General shops''' sell a random selection of [[item]]s, all unidentified, although you will be able to see item types you have identified.  Note that for jewellery, only the base type (not any enchantments) will be shown, and artefacts will always be unidentified.&lt;br /&gt;
*'''Book shops''' sell identified [[spellbooks]] and occasionally [[manual]]s.&lt;br /&gt;
*'''Armour shops''' sell identified [[armour]] (sometimes magical or [[artefact]]s).&lt;br /&gt;
*'''Weapon shops''' sell identified [[weapon]]s (sometimes [[brand]]ed or artefacts).&lt;br /&gt;
*'''Antique armour shops''' are similar to armour shops, but the stock is discounted and unidentified. With luck, you can acquire powerful gear here cheaply (or waste gold buying garbage).&lt;br /&gt;
*'''Antique weapon shops''' are similar to antique armour shops, but for weapons.&lt;br /&gt;
*'''Food shops''' sell [[comestible]]s, usually mostly rations.&lt;br /&gt;
*'''Wand shops''' sell identified [[wands]].&lt;br /&gt;
*'''Distilleries''' sell identified [[potions]].&lt;br /&gt;
*'''Scroll shops''' sell identified [[scrolls]].&lt;br /&gt;
*'''Jewellery shops''' sell identified [[ring]]s and [[amulet]]s (sometimes artefacts).&lt;br /&gt;
*'''Gadget shops''' sell identified [[evocable items]].&lt;br /&gt;
&lt;br /&gt;
===Vault-Defined Shops===&lt;br /&gt;
*'''Fishing supplies''' are theme shops only found in vaults surrounded by aquatic enemies; they stock [[spear]]s, [[trident]]s, [[javelin]]s, [[throwing net]]s, and sources of [[levitation]].&lt;br /&gt;
*'''Serpentskin sales''' are theme shops that sell items pertaining to the infliction of and resistance to [[poison]].&lt;br /&gt;
*'''Pet rocks''' are theme stores that sell [[stone]]s, [[sling bullet]]s, [[Earth Magic]] books, and miscellaneous items related to the earth. Often appear in sealed vaults with a nearby [[wand of digging]] and several rock-themed enemies like [[boring beetle]]s, [[earth elemental]]s, etc.; in these cases, you can either open the vault yourself with the wand or wait for a beetle to chew its way out.&lt;br /&gt;
*'''Gadget shops''' sell [[deck]]s and a variety of evocable items.&lt;br /&gt;
*'''Branded ammunition shops''' sell a variety of branded [[missile|missiles]].&lt;br /&gt;
*'''Fire shops''' are found near pools of lava with various lava-themed creatures swimming in them. As you might expect, they sell fire-based wands and ammunition, as well as [[scroll of immolation|scrolls of immolation]].&lt;br /&gt;
*'''Zin's Purification Stations''' are shops found near altars to [[Zin]] that sell [[potion of cure mutation|potions of cure mutation]].&lt;br /&gt;
*'''Slaves and Accessories''' are found in &amp;quot;grated communities&amp;quot;, and stock whips, wands of enslavement, wands of hasting, and rings of sustenance.&lt;br /&gt;
&lt;br /&gt;
In addition, there are two things that appear to be shops, but aren't:&lt;br /&gt;
*'''Shop [[mimic]]s''' resemble shops, and will attack you as soon as you step adjacent to them.&lt;br /&gt;
*[[File:Abandoned shop.png]]'''Abandoned shops''' sell no items and cannot be entered. They are very rarely generated, mostly found in [[the Abyss]] or in bazaars, but also appear when you buy out the entire stock of any other shop. There is no way to interact with them, and they will never be restocked.&lt;br /&gt;
&lt;br /&gt;
==Supply==&lt;br /&gt;
Shops are only ever randomly generated in finite portions of the dungeon; neither shops nor bazaar portals can appear in [[Pandemonium]] or [[the Abyss]]. Thus, once you have explored all of the main dungeon, the [[Elven Halls]], the [[Orcish Mines]], [[the Vaults]], [[the Shoals]], and the [[Snake Pit]], you have found all the shops there are to find. Thus, unless you are saving for a [[ziggurat]] or a conversion to Zin, you might as well blow all your gold on the items you want, as you will have no other use for it.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Shops often sell items that you haven't [[Identification|identified]] yet. Purchasing these will identify them for you from that point on. This is very useful for scrolls and potions, saving you from risky experiments or wasted [[scrolls of identify]]. As undesirable goods are often extremely cheap, you can almost always afford to use this tactic. Antique shops are an exception; these sell unidentified items (even artefacts), but at a discount.&lt;br /&gt;
*Unidentified artefacts for sale will have unique descriptions displayed in white text, even when unidentified. Be careful though; they may have undesirable properties and are sometimes cursed.&lt;br /&gt;
*If you lack the gold to buy something in a shop, you can use the menu to add it to your shopping list. The game will then remind you about the item when you've acquired enough gold. You can use the '''$''' command at any time to review your current shopping list.&lt;br /&gt;
*You can examine what's for sale at any shop you've already visited. Simply press '''CTRL'''+'''f''', search for &amp;quot;shop&amp;quot;, press '''!''' to look into descriptions, and then press the letter of the shop you're interested in.&lt;br /&gt;
*If you get messages about a &amp;quot;tolling bell&amp;quot; when exploring, that means a [[bazaar]] portal is on your level - hurry up and find it, as it will not stay open forever. If you find a bazaar that is unannounced, the portal will last until you choose to enter it. It's usually best to enter immediately if you have a moderate amount of gold (around 1000-2000); this will let you buy just about any awesome item or a large number of consumables, and the potential benefit to immediate survivability is usually well worth the tiny risk of losing out on particularly awesome (un)randart because you didn't have enough gold.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.14]], wand shops and gadget shops will be merged, and will also sell rods.&lt;br /&gt;
&lt;br /&gt;
Gadget shops were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.9]], all undesirable scrolls and potions cost 1 gold.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Features]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Elven_Halls&amp;diff=35387</id>
		<title>Elven Halls</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Elven_Halls&amp;diff=35387"/>
				<updated>2015-03-31T03:32:21Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: /* Useful Info */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
{{flavour|Whereas most elven folk would never move into a dark subterranean complex like this, the deep elves did. Their halls are filled with riches, but any passers-by should be aware of the legendary magical prowess of this species.&lt;br /&gt;
&lt;br /&gt;
The Elven Halls are three levels deep.}}&lt;br /&gt;
{{flavour|A wide stair down to the murky depths of the halls of the deep elves, skilled warriors with blades and bows, and fearsome sorcerers and magicians.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Elf entry.png]] The '''Elven Halls''' is a mid-to-late game [[branch]] whose entrance is located on the third or fourth floor of the [[Orcish Mines]]. It is home to the [[list of deep elves|deep elves]], a subterranean race that is frail but versed in all types of magic, as well as the occasional [[shapeshifter]] and a few of the orcs from the mines above. Although it has no [[rune]], the Halls occasionally house shops, and are littered with decent bows, blades, bucklers, and light armour. Elf:2 is made up partially of the [[Hall of Blades]], a chamber filled with deadly [[dancing weapon]]s, while the deepest floor contains well-stocked and fiercely guarded treasure [[vault]]s.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
The Halls are one of the least variable branches, full of small rooms connected by narrow corridors, though wide open spaces may make up large portions of certain floors. The second floor will always have an area locked off by sealed [[door]]s which contains several [[dancing weapon]]s and a smattering of elves (including a [[deep elf blademaster]]). The value of this room lies in the chance of finding an excellent branded weapon - every dancing weapon carries a brand, and you are guaranteed to find two rare and powerful weapons ([[quickblade]]s, [[bardiche]]s, [[triple sword]]s, [[lajatang]]s, [[executioner's axe]]s, or [[eveningstar]]s, though which you'll encounter is impossible to know ahead of time). The third and final floor is guaranteed to have a very well guarded treasure vault taking up a significant amount of the map.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Although the entrance is located in an early branch, it is not advisable to enter the Elven Halls right away. Characters below level 15 should probably steer clear, although it is possible to explore the first few floors in relative safety if you bring the right preparations and flee when clearly outmatched. The Halls are filled with packs of dangerous ranged casters and archers, so be sure to avoid getting surrounded in an open area. Instead, lure them into the long hallways to prevent most of them from getting a clear shot at you, and use Bolt or Cloud spells to eradicate long lines of them all at once. Also be prepared for summoned [[demon]]s, [[smite]]-happy priests, and the possibility of being [[banish]]ed to [[the Abyss]].&lt;br /&gt;
&lt;br /&gt;
===Elf:2 - The Hall of Blades===&lt;br /&gt;
This rectangular chamber can be quite dangerous for the poorly prepared. It is very easy to identify: the entrance is a sealed two-tile [[door]], and there will be a handful of weak dancing weapons resting just outside of it. You'll find sleeping dancing weapons scattered throughout the place, with several clustered near the ends. If you're a character capable of [[stealth]]y [[stab]]bing, bring a source of [[invisibility]] and try to take them out that way; dancing weapons (as well as most deep elves) can't [[see invisible]], so you'll be able to safely dispose of most of them. Noisy melee brutes should proceed cautiously, luring weapons back to previously explored areas one at a time and taking them out in relative safety. Casters should attempt the same if possible, though without [[haste]] it will be difficult for most casters to avoid getting assaulted in melee as they retreat. If possible, avoid dealing elemental damage, and don't even attempt [[Hexes]]; the weapons are largely resistant to elemental damage and have infinite [[magic resistance]]. They can most easily be taken out with [[Earth Magic]] or pure [[Conjurations]] spells. Weapons with the [[draining]] brand can inflict huge amounts of draining if allowed to live for long, while weapons of distortion can easily send a player hurtling into [[the Abyss]], and the standard elemental branded weapons will make you regret forgetting your resistances; as such, it helps to come here with as wide a spectrum of resistances as you can muster.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Dancing weapon}}&lt;br /&gt;
&lt;br /&gt;
===Elf:3===&lt;br /&gt;
The last floor of the Elven Halls is especially dangerous, but its treasure vaults make it worth looting. Most of the floor should be similar to the floors above it, but the treasure vault itself will be filled with many extremely dangerous advanced deep elves, capable of hitting you with such devastating spells as [[Lehudib's Crystal Spear]], [[Summon Greater Demon]], and [[Hellfire]]. [[Controlled teleport]]s are impossible here, and the treasure vault is large enough that random [[teleportation]] is in no way a safe escape plan - there is a good chance you'll find yourself surrounded by very powerful hostiles, though if teleporting is your only hope of survival, it's a gamble worth taking.&lt;br /&gt;
&lt;br /&gt;
Always attempt to lure enemies out of the treasure vaults out one by one, and be ready to run (preferably while [[haste]]d) if too many elves notice you at once. Large scale [[Hexes]] can be useful for disabling large groups of elves, though most of the threatening varieties are likely to resist. [[Invisibility]] is also of limited use; the only dangerous ones which won't be able to see you are the archers and blademasters, though it also disables most lesser elves. If all else fails, digging out a [[killhole]] and luring opponents in one at a time is one of the safest approaches, particularly if you also know [[Silence]], but be aware this may lead to you being stuck in a fight to the death with an angry [[deep elf blademaster]].&lt;br /&gt;
&lt;br /&gt;
==Recommendations==&lt;br /&gt;
*Round out your elemental resistances for at least [[fire]] and [[cold]]. [[Negative energy]] resistance will help out against the [[Bolts of Draining]], though these are somewhat less common.&lt;br /&gt;
*A good amount of [[magic resistance]]; around +++.. will help you resist [[banish]]ment quite frequently (&amp;gt;95%), and additional pips will make it nearly impossible.&lt;br /&gt;
*Good defenses, and lots of HP. Despite the shallow depth, the monsters in Elf:3 are just a notch under [[The Vaults|Vaults:5]] in terms of damage; [[smiting]], [[hellfire]], [[LCS]], [[Bolt spells|bolts of everything]], and major melee and ranged physical damage are all present. [[Repel Missiles|Repel]]/[[Deflect Missiles]] will be quite helpful here, though it won't help against greater demons or hellfire.&lt;br /&gt;
*A good way of killing elves fast. If you are a fighter type, with a good weapon and solid weapon skill, you'll probably kill them quickly enough so long as you don't take on too many high-tier elves at once. The level 6 [[Bolt of Fire]]/[[Bolt of Cold|Cold]] spells work well, as do [[Poisonous Cloud]] and [[Freezing Cloud]]. Corridors are plenty, so simply shout for attention, let a couple enemies see you, walk down the corridor, and fill the halls with your deadly mist of choice.&lt;br /&gt;
*Escape options. The danger level in Elven Halls is volatile, and you should bring as many emergency items as you can. This strategy is a little moot for Elf:3, though; without any control over teleportation, and with a massive section of the map filled with very deadly opponents, [[scrolls of teleportation]] have a good chance of being suicidally unwise. If you are not fully prepared to face the dangers there, do not enter; you can always come back later once you're a higher level.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
*{{monsterlink|Deep elf fighter}}&lt;br /&gt;
*{{monsterlink|Deep elf knight}}&lt;br /&gt;
*{{monsterlink|Deep elf mage}}&lt;br /&gt;
*{{monsterlink|Deep elf conjurer}}&lt;br /&gt;
*{{monsterlink|Deep elf summoner}}&lt;br /&gt;
*{{monsterlink|Deep elf priest}}&lt;br /&gt;
*{{monsterlink|Orc knight}}&lt;br /&gt;
*{{monsterlink|Orc high priest}}&lt;br /&gt;
*{{monsterlink|Orc sorcerer}}&lt;br /&gt;
&lt;br /&gt;
===Elf: 3===&lt;br /&gt;
These monsters are most commonly found in the vault of Elf:3, but can rarely generate elsewhere.&lt;br /&gt;
*{{monsterlink|Deep elf blademaster}}&lt;br /&gt;
*{{monsterlink|Deep elf master archer}}&lt;br /&gt;
*{{monsterlink|Deep elf annihilator}}&lt;br /&gt;
*{{monsterlink|Deep elf sorcerer}}&lt;br /&gt;
*{{monsterlink|Deep elf death mage}}&lt;br /&gt;
*{{monsterlink|Deep elf demonologist}}&lt;br /&gt;
*{{monsterlink|Deep elf high priest}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]], the [[Hall of Blades]] was a separate branch entirely, located in [[the Vaults]]. It was moved to Elf:2 as a compromise; the branch was popular with the player base, but served little purpose from a game design standpoint.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]], lower-tier orcs would generate here, and high tier elves were almost never seen outside of the Elf:3 vault.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.11]], the Elven Halls were 5 floors deep, not 3. Prior to [[0.8]], they were 7 levels deep.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.10]], you could restore teleport control to Elf:5 by drinking all of the sparkling [[fountain]]s dry.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Branches]]&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ru&amp;diff=35369</id>
		<title>Ru</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ru&amp;diff=35369"/>
				<updated>2015-03-29T08:18:32Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: /* Given Abilities */ piety is not consumed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ru altar.png]] ''&amp;quot;Sacrifice that you may gain great power!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Of all the gods, only Ru opposed creation. Not as folly, but as distraction. Initiates of Ru can open channels to the powers underlying the visible world by renouncing the fetters that bind them here. These sacrifices are not made to Ru, but rather given up freely and permanently. Initiates can redirect would-be attackers and retaliate against their enemies, replenish their health and magic, perform a mighty leap, and unleash a massive wave of power against foes.&lt;br /&gt;
&lt;br /&gt;
Ru leads you to gain immense power which initially will cause foes to falter and become stricken with maladies if they harm you. As you make further sacrifices, you will be able to draw on this power to restore your health and magic and make a lightning-fast explosive leap. Exceptional sacrificiants can unleash their power in a massive strike against all their foes.&lt;br /&gt;
&lt;br /&gt;
Once you begin worship, Ru will monitor your progress as you explore the dungeon and defeat its inhabitants. Ru will, on judging you ready, offer you three sacrifices which you can make in order to achieve greater power.&lt;br /&gt;
&lt;br /&gt;
Ru likes it when you make personal sacrifices.}}&lt;br /&gt;
&lt;br /&gt;
==Racial Restrictions==&lt;br /&gt;
[[Demigod]]s are prohibited from worshiping Ru.&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*Making sacrifices to him. The amount of piety granted per sacrifice varies depending on the significance of the sacrifice (sacrificing a hand grants much more piety than sacrificing purity by gaining dopiness).&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
*Nothing. You can't offend Ru, Ru has no penance, and inflicts no wrath for leaving. However, you lose the benefits of worshiping Ru while retaining all the drawbacks of your sacrifices (they are not undone).&lt;br /&gt;
&lt;br /&gt;
*Piety with Ru does not decrease.&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety level -]]''': &amp;quot;&amp;quot;&lt;br /&gt;
:*'''Make Sacrifice''' - Ru gives you no powers initially, but as you explore will periodically offer you a batch of three sacrifice options to make. These will be available from the Abilities screen. Making a sacrifice will ''permanently'' handicap your character in a dramatic way, but will grant you piety, which unlocks new abilities makes them more powerful. New sacrifices will be offered periodically, and will refresh faster after you accept one than if you simply let a set of three sit unused. The exact amount of piety received varies depending on how crippling the effect is on your character. See '''Sacrifices''' below for more details. Note that Monks do not get their initial starting piety with Ru as they would with other gods, but do get offered an immediate choice of sacrifices upon joining if Ru is their first god.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level *]]''': &amp;quot;&amp;quot;&lt;br /&gt;
:*'''Aura of Power''' - Any enemy that attacks you may instead falter or redirect its attack to itself or another target. The chance of this rises linearly with piety, reaching a 10% chance of faltering and 5% chance of redirecting at max piety.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level **]]''': &amp;quot;&amp;quot;&lt;br /&gt;
:*Your Aura of Power is strengthened. Enemies that inflict damage upon you receive various detrimental [[status effect]]s. The chance of this rises linearly with piety, reaching 33% at max piety. The specific status effect applied is randomly chosen from the following list: [[Corona]], [[Silence]], [[Blind]], [[Slow]], or [[Paralysis]]. The chance of inflicting a more severe status effect rises with damage sustained and falls based on the attacker's [[HD]].&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ***]]''': &amp;quot;&amp;quot;&lt;br /&gt;
:*'''Draw Out Power''' - When used, you regain [[HP]] and [[MP]]. Cost: moderate [[draining]].&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ****]]''': &amp;quot;&amp;quot;&lt;br /&gt;
:*'''Power Leap''' - Allows you to [[jumping|leap]] three tiles and creates a damaging 3x3 explosion wherever you land. Explosion damage scales with piety and experience level. Cost: light [[draining]].&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level *****]]''': &amp;quot;&amp;quot;&lt;br /&gt;
:*'''Apocalypse''' - Deals heavy damage and random status effects to every enemy within your [[line of sight]]. Cost: heavy [[draining]].&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ******]]''': &amp;quot;&amp;quot;&lt;br /&gt;
:*No new abilities. Please note that unlike other gods, Ru's piety caps at 160. That means that as soon as you reach ****** piety, you are maxed out.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
Ru cannot be offended in any way, and will never deliver punishments upon your character. However, all sacrifices made while worshiping Ru are permanent, and the abilities Ru grants are lost when upon abandonment.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Ru encourages focused characters by rewarding the sacrifice of anything that lies outside one's planned build, granting extremely powerful abilities and buffs in return. Wearing an [[amulet of faith]] does not increase the piety gained per sacrifice, nor does [[Forlorn]] reduce it; instead, they simply hasten or slow down the rate at which new sacrifices are offered. Unlike with most other gods, removing an amulet of faith does not damage piety. One simply gains an extra delay before the next set of sacrifices is offered. As such, a max piety Ru-worshiper gains nothing from wearing an amulet of faith and loses nothing for removing it.&lt;br /&gt;
&lt;br /&gt;
Be aware that any sacrifices you take up are permanent. You will never get back that arm, or your dodging skill, or the ability to have allies. Thus, it is rarely a good idea to switch to another god from Ru.&lt;br /&gt;
&lt;br /&gt;
Try to sacrifice such that it does not interfere heavily with your strategy. For example, in a 3 rune game, where you wouldn't expect a lot of torment or hellfire, Sacrifice Drink would be more doable than for a 15 rune game where both are commonplace and will frequently deny you your potions. Sacrifice Arcana would be fine for 3 rune games where you could do without some spells, but may be regrettable should you wish to go for 15 and find yourself unable to cast Haste, Controlled Blink, or Regeneration. Contrariwise, Sacrifice Essence may be dangerous and difficult to cope with in a 3 rune game, but can be easily made up for in equipment by the extended game.&lt;br /&gt;
&lt;br /&gt;
That said, Ru does offer many useful powers. Though it may not feel substantial, Aura of Power will give you a decent edge in fights. Draw out Power is straightforward - instantly regain HP and MP at the cost of slight draining. Power Leap is a highly versatile tool for both positioning yourself and damaging enemies. Finally, Apocalypse will incapacitate foes everywhere while dealing considerable damage. It can wipe out most of your ordinary foes and tough ones will be significantly weakened.&lt;br /&gt;
&lt;br /&gt;
All of Ru's abilities [[exhausted|exhaust]] the user for a short while, as though you'd cast [[Death's Door]] or gone [[berserk]]. Choose when to use your abilities wisely.&lt;br /&gt;
&lt;br /&gt;
==Sacrifices==&lt;br /&gt;
Ru will offer you a randomly selected batch of three sacrifices every so often. Choosing a sacrifice will permanently handicap your character as described, and you will not be able to make a new sacrifice until a new batch is offered. Each sacrifice can be selected only once, though ideally you'll only have to make a fraction of them over the course of the game. Unlike other gods, Ru's piety maxes at 160 (the start of six stars) rather than 200, so as soon as you hit ******, you are have maximum piety and Ru will no longer offer sacrifices.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Arcana''' - Permanently lose three randomly selected magic skills and access to all spells in those schools. Any experience you've invested in the associated skills will be converted to additional piety, and any spells you already know that use those skills will be forgotten. One school is chosen from each of the following groups:&lt;br /&gt;
*[[Charms]]/[[Conjurations]]/[[Summonings]]/[[Translocations]]&lt;br /&gt;
*[[Transmutations]]/[[Necromancy]]/[[Hexes]]&lt;br /&gt;
*[[Air Magic]]/[[Earth Magic]]/[[Fire Magic]]/[[Ice Magic]]/[[Poison Magic]].&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Artifice''' - Permanently lose the [[Evocations]] skill. Any experience you've invested in it will be converted to additional piety. Your character can no longer activate any [[wand]]s, [[rod]]s, or abilities which rely upon the Evocations skill. [[Brand]]s, [[ego]]s, and the [[lantern of shadows]] still function as normal though.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Courage''' - Suffer a [[slaying]] and [[spellpower]] malus which scales with the number and strength of opponents in your [[line of sight]]. Penalties begin when more than one [[tough]] monster or a single [[nasty]] monster is visible, and becomes more pronounced as more opponents appear.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Drink''' - Any time you are severely injured or suffer a significantly strong attack, you lose the ability to [[quaff]] [[potion]]s for ??? turns. Any attack that reduces you below 30% of max HP will trigger this, as can heavy attacks regardless of your current HP; such attacks must deal damage equal to at least 4% of your max HP for a chance of triggering the sacrifice, and the chance rises with higher damage, guaranteed at 20% max HP.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Durability''' - Permanently lose the [[Armour skill]]. Any experience you've invested in it will be converted to additional piety. Worth bonus piety if you've also used '''Sacrifice Nimbleness'''.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Essence''' - Permanently suffer one of the following randomly selected negatives: a negative rank of [[wizardry]], -40 [[magic resistance]], or -10% MP. When you select this sacrifice, you will get to see which option has been chosen for you, and may accept or decline at that point.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Hand''' - Permanently lose one hand (or set of hands in the case of [[formicid]]s) and all associated benefits of two-handedness. You can only wield weapons which are one-handed for your [[species]], lose the ability to deliver [[auxiliary attack|offhand punches]], can never wear [[shields]], and lose one [[ring]] slot. You also lose access to the [[Shields skill]], and any experience invested in it will be converted to additional piety.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Health''' - Permanently suffer one of the following randomly selected negatives: -3 [[AC]], -3 [[EV]], or -10% HP. When you select this sacrifice, you will get to see which option has been chosen for you, and may accept or decline at that point.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Love''' - Permanently make almost all monsters you encounter hostile to you. This includes [[derived undead]] which you generate and temporary monsters which you summon or create through evokable items. The only unaffected monsters are [[orbs of destruction]], [[ball lightning]], [[battlesphere]]s, [[spectral weapon]]s, and [[fulminant prism]]s. Notably, the [[fire vortices]] created by [[Fire Storm]] will be hostile. Also, the spell [[Enslave]] and all [[wands of enslavement]] will no longer function.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Nimbeleness''' - Permanently lose the [[Dodging]] skill. Any experience you've invested in it will be converted to additional piety. Worth bonus piety if you've also used '''Sacrifice Durability'''.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Purity''' - Permanently acquire one rank of one of the following [[bad mutations]]: [[Scream]], [[Deterioration]], [[Slow Healing]], [[Vine Stalker|No Device Heal]], or [[Reduced Attributes]]. The mutation is randomly selected when you choose this sacrifice, and you may decide whether or not to accept the selected mutation at that time.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Stealth''' - Permanently have your [[stealth]] value set to 0, as though you were constantly berserking. Any opponent in your line of sight will immediately notice you. This does not mean you produce additional [[noise]], however, so you will not be waking up things beyond your line of sight any more than normal. Also, you may still train the [[Stealth]] skill for its [[stabbing]] benefits.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Words''' - Any time you are severely injured or suffer a significantly strong attack, you lose the ability to read [[scroll]]s for ??? turns. Any attack that reduces you below 30% of max HP will trigger this, as can heavy attacks regardless of your current HP; such attacks must deal damage equal to at least 4% of your max HP for a chance of triggering the sacrifice, and the chance rises with higher damage, guaranteed at 20% max HP.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Ru was added in [[0.16]].&lt;br /&gt;
&lt;br /&gt;
For a time during development, Ru was named Iashol.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Farm&amp;diff=34515</id>
		<title>Farm</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Farm&amp;diff=34515"/>
				<updated>2015-03-18T02:04:51Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: Redirected page to Scumming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Scumming]]&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Farming&amp;diff=34514</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Farming&amp;diff=34514"/>
				<updated>2015-03-18T02:04:14Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: Redirected page to Scumming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Scumming]]&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Mummy&amp;diff=34513</id>
		<title>Talk:Mummy</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Mummy&amp;diff=34513"/>
				<updated>2015-03-18T01:12:25Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: /* MR */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mummy Strategy Section== &lt;br /&gt;
&lt;br /&gt;
Okay, most of my edits on the species pages thus far have been focused on fairly minor clean up and clarification. However I feel that the strategy section here should be almost, if not entirely, removed. As this is a major edit I wanted to discuss first. &lt;br /&gt;
&lt;br /&gt;
I don't think scumming early levels is a good idea with anyone, even a mummy. Early on, where extra experience would be helpful, you confront the fact that the amount of experience you get from rats and hobgoblins and the like very quickly becomes irrelevant due to the increase in cost of getting to next level with skills and character. The actual benefit you gain is extremely small due to the slow rate of monster (re)spawn in levels, and the OoD timer adds enough of an element of risk to offset whatever small gains you might secure. &lt;br /&gt;
&lt;br /&gt;
As far as spamming high level spells... By the time you can cast high level spells despite a mummy's bad aptitudes, you are late enough into the game that hunger cost won't be an issue, regardless of species. So really a mummy lets you abuse channeling, which is extremely rare in early game unless you worship Sif, and even then channeling isn't really great unless you can leverage that in certain ways (which largely depends on background)—recent nerfs to summoning really hurt the &amp;quot;best&amp;quot; ways to abuse mummy channeling (mummeling?), actually. &lt;br /&gt;
&lt;br /&gt;
Mummies are a challenge species and so maybe it makes sense to have a strategy section here, I don't know, but then I think the strategy section should begin by saying, &amp;quot;Mummies are a challenge species, but if you want to win one, here are the things you have to consider.&amp;quot; But in that case it should also be much shorter and primarily dedicated to drawing attention to the mummy's major disadvantages and how to offset them (rF-, no potions, and as a corollary every type of confusion is basically as bad as paralysis for mummies, and so on).&lt;br /&gt;
&lt;br /&gt;
Yours, and into&lt;br /&gt;
&lt;br /&gt;
:Yeah, the strategy section is an example of where wiki editing isn't as good.  It was originally written in the days when mummies could truly scum indefinitely, before the OOD timers were introduced.  There should probably be a note that scumming *isn't* a good idea - a lot of newer players are likely to think of it.&lt;br /&gt;
:For spamming high-level spells: it's similar to what I said about ghouls, which is that you get L4-L6 spells online a bit sooner, since those tend to become castable at a time when you may not have accumulated a ton of permafood, and do have appreciable hunger costs when they do.  As for abusing channeling - Sif channeling is very handy for mummies.  It's not going to let you defeat Antaeus in one go like a CBoE can, but it's great for ensuring that you're always full on MP between fights, particularly in places like Lair that have a ton of medium-strength monsters and open layouts.&lt;br /&gt;
:Mummies are a challenge species, but a strategy section should also mention that they're pretty good post-endgame: you have torment immunity, and unlike ghouls and vampires you don't have to worry about keeping fed.  You also can pretty well compensate for their weaknesses: rF+ gear isn't hard to find later on, a wand of heal wounds compensates a lot for their inability to drink potions, they have high MR so confusion (and other hexes) becomes less likely, and they actually have decent HP and MP. -[[User:Ion frigate|Ion frigate]] ([[User talk:Ion frigate|talk]]) 02:45, 7 February 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
::Added to your edit: a little less on the scare quotes for the extended endgame (a lot of people, even newer players, try it), and a little bit of expansion on the confusion thing.  Yes, it's kind of obvious, but I think it's worth saying anyway. -[[User:Ion frigate|Ion frigate]] ([[User talk:Ion frigate|talk]]) 07:09, 8 February 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::: Sorry to be scarce for a while. Fiddled a bit more, all minor, but I think improved it a bit. Let me know if there is anything that is unclear or that you'd like to revert. &lt;br /&gt;
&lt;br /&gt;
:::Yours, and into&lt;br /&gt;
&lt;br /&gt;
== MR ==&lt;br /&gt;
&lt;br /&gt;
Do mummies get +3 MR per level or +5? [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 02:12, 18 March 2015 (CET)&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ghoul&amp;diff=34487</id>
		<title>Ghoul</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ghoul&amp;diff=34487"/>
				<updated>2015-03-17T05:33:07Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: /* Nutrition */ more removed food items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
{{for monster}}&lt;br /&gt;
{{flavour|They are horrible undead creatures, slowly rotting away. Although Ghouls can sleep in their graves for years on end, when they rise to walk among the living, they must eat flesh to survive. Raw flesh is preferred, especially rotting or tainted meat, and Ghouls gain resilience from consuming it.&lt;br /&gt;
&lt;br /&gt;
They aren't very good at doing most things, although they make decent unarmed fighters with their claws and, due to their contact with the grave, can use ice, earth and death magic without too many difficulties.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Ghouls have the following innate resistances and immunities: [[Cold resistance|Cold Resistance 1]], [[Life Protection 3]], [[Poison Resistance]], [[Rot Resistance]], and immunity to [[Torment]]. Ghouls will [[rot]] instead of [[mutate]]. &lt;br /&gt;
*Ghouls are vulnerable to [[Dispel Undead]] and holy damage, including [[Holy wrath]] brand.&lt;br /&gt;
*Ghouls cannot go [[berserk]], willingly or unwillingly.&lt;br /&gt;
*Ghouls cannot worship the &amp;quot;good gods,&amp;quot; [[The Shining One]], [[Elyvilon]], or [[Zin]]. Nor can Ghouls worship [[Fedhas]].  &lt;br /&gt;
*Ghouls cannot be polymorphed or change form, but they ''can'' be petrified. &lt;br /&gt;
*Ghouls cannot use or memorize the following spells: [[Dragon Form]], [[Ice Form]], [[Spider Form]], [[Statue Form]], [[Stoneskin]], [[Beastly Appendage]], [[Blade Hands]], [[Necromutation]], [[Death's Door]], [[Borgnjor's Revivification]], [[Cure Poison]].&lt;br /&gt;
*[[Claws|Claws 1]]: Ghouls have claws on their hands and receive a bonus to [[unarmed combat]] damage.&lt;br /&gt;
*[[Carnivorous|Carnivorous 3]]: Ghouls can eat [[chunk]]s at any time, but cannot eat anything but meat.&lt;br /&gt;
*[[Saprovore 3]]: Ghouls can eat rotten or contaminated meat without any problems.&lt;br /&gt;
*[[Bad mutations#Slow Healing|Slow Healing 1]]: Ghouls heal more slowly than usual.&lt;br /&gt;
*Ghouls [[rot]] randomly and continuously, but more quickly when hungry or starving. Happily, they can heal [[rot]] and [[HP]] loss by eating rotten or contaminated meat.&lt;br /&gt;
*Ghouls can eat any amount of meat without ever becoming &amp;quot;full&amp;quot; or &amp;quot;engorged&amp;quot;. However, they can only ''retain'' up to 6999 points of nutrition, as compared to the usual 12000.&lt;br /&gt;
*Ghouls do not leave [[Player ghost]]s.&lt;br /&gt;
&lt;br /&gt;
Ghouls have a base [[Strength]] of 11, [[Intelligence]] of 3 and [[Dexterity]] of 4 (before Background modifiers).&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Warriors:''' [[Gladiator]], [[Monk]]&lt;br /&gt;
*'''Warrior-Mages:''' [[Warper]]&lt;br /&gt;
*'''Mages:''' [[Necromancer]], [[Ice Elementalist]], [[Earth Elementalist]]&lt;br /&gt;
&lt;br /&gt;
Due to their undead nature, ghouls are prohibited from becoming [[Healer]]s. They are also prohibited from becoming [[Transmuter]]s.&lt;br /&gt;
&lt;br /&gt;
==Nutrition==&lt;br /&gt;
Like other undead, ghoul nutrition is a special case. Along with its nutritional value, eating chunks of meat can heal HP, and rot damage. Regardless of the kind of chunk involved, the amount healed is 1d5 - 1 + 1d(1+XP level). However, the likelihood of these restorative effects occurring varies between chunk types:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! Chunk Type || Heal HP || Heal Rot&lt;br /&gt;
|-&lt;br /&gt;
| '''Clean''' || 80% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| '''Contaminated''' || 86% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| '''Rotten''' || 100% || 75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It's worth noting that while you will never be told you're too full to eat more, you ''cannot'' accumulate a &amp;quot;life-time supply&amp;quot; of nutrition by devouring everything you come across, as a ghoul's satiation never increases beyond 7/12 of the maximum amount other species can hold. Even if you could, you'd still need to regularly eat meat to heal rotting.&lt;br /&gt;
&lt;br /&gt;
In addition to chunks, Ghouls can also eat [[meat ration]]s, [[beef jerky]], [[pizza]], and [[royal jelly]]. These foods have no healing or restorative effects, but by raising a ghoul's overall satiation level they slow the onset of rot.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] every 5th level.&lt;br /&gt;
*10% more [[HP]] than average.&lt;br /&gt;
*10% less [[MP]] than average.&lt;br /&gt;
*+3 magic resistance per level.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Ghouls start with the skills and equipment listed for their background, with the following exceptions:&lt;br /&gt;
*Ghouls never start with food of any kind.&lt;br /&gt;
*If their background does not start with [[Unarmed Combat]] skill ''and'' offers a choice of weapon, Ghouls have the extra option of &amp;quot;claws&amp;quot; (which also gives them some starting skill in [[unarmed combat]]).&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Moderate}}&lt;br /&gt;
&lt;br /&gt;
Ghouls have a unique—and rather fiddly—relationship to food. However, if one is willing to put up with that, in Ghouls one finds a fairly durable undead species that can enjoy the full effect of potions and has decent aptitudes. Ghouls naturally tend to have very poor dexterity and intelligence, though this can eventually be offset by the chosen stat ups that one receives every three levels. &lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Ghoul}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The most obvious way to play a Ghoul is to use your claws, which give Ghouls a +2 bonus to [[unarmed combat]] damage that is helpful in the early game, when bare-handed combat struggles to keep apace of weapons. This play style is further supported by a good aptitude in unarmed combat. However, Ghouls' weapon aptitudes are reasonable, and a weapon-wielding Ghoul is perfectly viable.&lt;br /&gt;
&lt;br /&gt;
Ghouls can also make for competent casters. Their aptitudes for it are not as bad as they first appear: they are good at Ice and Earth Magic, and generally passable at most other things.  They are, however, held back by their low intelligence: those who want to make a serious Ghoul caster will want to pick a spellcasting background and devote their stat increases to nothing but Int.  However, their ability to eat any and all corpses makes hunger costs less of an issue (partially offsetting the low Int), while their good HP and unarmed abilities give them better resilience than most casters.&lt;br /&gt;
  &lt;br /&gt;
As far as gods go, [[Makhleb]] is a popular choice for Ghouls. Aside from the usual benefits, Ghouls enjoy Makhleb's HP-for-kills because this translates into less time they must spend resting, and thus helps limit the extent of their rotting. Another good option is [[Kikubaaqudgha]]: This option gives Ghouls an easy way to branch into [[Necromancy]], and they can use his receive corpses ability not only for necromantic purposes, but also to heal and restore rot (including in normally corpseless or corpse-light branches). Unarmed fighters should, as usual, consider [[Okawaru]], as his Heroism ability is even more powerful for Unarmed Combat than it is for other weapon skills. &lt;br /&gt;
&lt;br /&gt;
Any of the other typically strong gods, such as [[Nemelex]], [[Ashenzari]], [[Vehumet]] (if planning to make use of [[conjuration]]s), and so on, are likewise strong for Ghouls. Do note, however, that Ghouls cannot [[berserk]], and thus do not benefit nearly as much as most other species from worship of [[Trog]].&lt;br /&gt;
&lt;br /&gt;
==Appetite and Corpses==&lt;br /&gt;
&lt;br /&gt;
Ghouls' relationship to satiation and corpses is one of the most involved in the game ([[Vampire]]s being the only serious competition), and thus deserves some further clarification. &lt;br /&gt;
&lt;br /&gt;
Even though you can eat meat at any time, Ghouls should handle chunks differently than [[Troll]]s and [[Kobold]]s do. As a Ghoul, you should eat [[chunk]]s when you want to recover from injuries quickly ''after'' combat (when enemies are out of sight), when you have accumulated too much rot and need to restore it now, and whenever you have actually become ''hungry''. Outside of those circumstances, hold off on eating chunks until they're rotten, when they will be most nourishing and more likely to heal rot.  Also remember that while the game will let you eat all the meat you want, you don't actually ''accumulate'' nutrition beyond Satiated. Going from the top of &amp;quot;Hungry&amp;quot; to the top of &amp;quot;Satiated&amp;quot; (which is as full as Ghouls can get) requires less than five chunks. &lt;br /&gt;
&lt;br /&gt;
Until you are comfortable with how the Ghoul's hunger mechanics work, you should simply try to keep a good number of chunks on hand as often as you can, although you should not hesitate to use corpses for purposes other than eating, when appropriate (e.g., to make a good zombie via [[Necromancy]]). Some gods give piety or have other effects upon corpse sacrifices; you should not hesitate to sacrifice corpses any time you have a decent number of chunks on hand.&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ghoul&amp;diff=34486</id>
		<title>Ghoul</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ghoul&amp;diff=34486"/>
				<updated>2015-03-17T05:32:15Z</updated>
		
		<summary type="html">&lt;p&gt;Emufarmers: /* Nutrition */ Update for 1.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
{{for monster}}&lt;br /&gt;
{{flavour|They are horrible undead creatures, slowly rotting away. Although Ghouls can sleep in their graves for years on end, when they rise to walk among the living, they must eat flesh to survive. Raw flesh is preferred, especially rotting or tainted meat, and Ghouls gain resilience from consuming it.&lt;br /&gt;
&lt;br /&gt;
They aren't very good at doing most things, although they make decent unarmed fighters with their claws and, due to their contact with the grave, can use ice, earth and death magic without too many difficulties.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Ghouls have the following innate resistances and immunities: [[Cold resistance|Cold Resistance 1]], [[Life Protection 3]], [[Poison Resistance]], [[Rot Resistance]], and immunity to [[Torment]]. Ghouls will [[rot]] instead of [[mutate]]. &lt;br /&gt;
*Ghouls are vulnerable to [[Dispel Undead]] and holy damage, including [[Holy wrath]] brand.&lt;br /&gt;
*Ghouls cannot go [[berserk]], willingly or unwillingly.&lt;br /&gt;
*Ghouls cannot worship the &amp;quot;good gods,&amp;quot; [[The Shining One]], [[Elyvilon]], or [[Zin]]. Nor can Ghouls worship [[Fedhas]].  &lt;br /&gt;
*Ghouls cannot be polymorphed or change form, but they ''can'' be petrified. &lt;br /&gt;
*Ghouls cannot use or memorize the following spells: [[Dragon Form]], [[Ice Form]], [[Spider Form]], [[Statue Form]], [[Stoneskin]], [[Beastly Appendage]], [[Blade Hands]], [[Necromutation]], [[Death's Door]], [[Borgnjor's Revivification]], [[Cure Poison]].&lt;br /&gt;
*[[Claws|Claws 1]]: Ghouls have claws on their hands and receive a bonus to [[unarmed combat]] damage.&lt;br /&gt;
*[[Carnivorous|Carnivorous 3]]: Ghouls can eat [[chunk]]s at any time, but cannot eat anything but meat.&lt;br /&gt;
*[[Saprovore 3]]: Ghouls can eat rotten or contaminated meat without any problems.&lt;br /&gt;
*[[Bad mutations#Slow Healing|Slow Healing 1]]: Ghouls heal more slowly than usual.&lt;br /&gt;
*Ghouls [[rot]] randomly and continuously, but more quickly when hungry or starving. Happily, they can heal [[rot]] and [[HP]] loss by eating rotten or contaminated meat.&lt;br /&gt;
*Ghouls can eat any amount of meat without ever becoming &amp;quot;full&amp;quot; or &amp;quot;engorged&amp;quot;. However, they can only ''retain'' up to 6999 points of nutrition, as compared to the usual 12000.&lt;br /&gt;
*Ghouls do not leave [[Player ghost]]s.&lt;br /&gt;
&lt;br /&gt;
Ghouls have a base [[Strength]] of 11, [[Intelligence]] of 3 and [[Dexterity]] of 4 (before Background modifiers).&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Warriors:''' [[Gladiator]], [[Monk]]&lt;br /&gt;
*'''Warrior-Mages:''' [[Warper]]&lt;br /&gt;
*'''Mages:''' [[Necromancer]], [[Ice Elementalist]], [[Earth Elementalist]]&lt;br /&gt;
&lt;br /&gt;
Due to their undead nature, ghouls are prohibited from becoming [[Healer]]s. They are also prohibited from becoming [[Transmuter]]s.&lt;br /&gt;
&lt;br /&gt;
==Nutrition==&lt;br /&gt;
Like other undead, ghoul nutrition is a special case. Along with its nutritional value, eating chunks of meat can heal HP, and rot damage. Regardless of the kind of chunk involved, the amount healed is 1d5 - 1 + 1d(1+XP level). However, the likelihood of these restorative effects occurring varies between chunk types:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! Chunk Type || Heal HP || Heal Rot&lt;br /&gt;
|-&lt;br /&gt;
| '''Clean''' || 80% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| '''Contaminated''' || 86% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| '''Rotten''' || 100% || 75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It's worth noting that while you will never be told you're too full to eat more, you ''cannot'' accumulate a &amp;quot;life-time supply&amp;quot; of nutrition by devouring everything you come across, as a ghoul's satiation never increases beyond 7/12 of the maximum amount other species can hold. Even if you could, you'd still need to regularly eat meat to heal rotting.&lt;br /&gt;
&lt;br /&gt;
In addition to chunks, Ghouls can also eat [[meat ration]]s, [[beef jerky]], [[sausage]]s, [[cheese]], [[pizza]], [[honeycomb]]s, and [[royal jelly]]. These foods have no healing or restorative effects, but by raising a ghoul's overall satiation level they slow the onset of rot.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] every 5th level.&lt;br /&gt;
*10% more [[HP]] than average.&lt;br /&gt;
*10% less [[MP]] than average.&lt;br /&gt;
*+3 magic resistance per level.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Ghouls start with the skills and equipment listed for their background, with the following exceptions:&lt;br /&gt;
*Ghouls never start with food of any kind.&lt;br /&gt;
*If their background does not start with [[Unarmed Combat]] skill ''and'' offers a choice of weapon, Ghouls have the extra option of &amp;quot;claws&amp;quot; (which also gives them some starting skill in [[unarmed combat]]).&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Moderate}}&lt;br /&gt;
&lt;br /&gt;
Ghouls have a unique—and rather fiddly—relationship to food. However, if one is willing to put up with that, in Ghouls one finds a fairly durable undead species that can enjoy the full effect of potions and has decent aptitudes. Ghouls naturally tend to have very poor dexterity and intelligence, though this can eventually be offset by the chosen stat ups that one receives every three levels. &lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Ghoul}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The most obvious way to play a Ghoul is to use your claws, which give Ghouls a +2 bonus to [[unarmed combat]] damage that is helpful in the early game, when bare-handed combat struggles to keep apace of weapons. This play style is further supported by a good aptitude in unarmed combat. However, Ghouls' weapon aptitudes are reasonable, and a weapon-wielding Ghoul is perfectly viable.&lt;br /&gt;
&lt;br /&gt;
Ghouls can also make for competent casters. Their aptitudes for it are not as bad as they first appear: they are good at Ice and Earth Magic, and generally passable at most other things.  They are, however, held back by their low intelligence: those who want to make a serious Ghoul caster will want to pick a spellcasting background and devote their stat increases to nothing but Int.  However, their ability to eat any and all corpses makes hunger costs less of an issue (partially offsetting the low Int), while their good HP and unarmed abilities give them better resilience than most casters.&lt;br /&gt;
  &lt;br /&gt;
As far as gods go, [[Makhleb]] is a popular choice for Ghouls. Aside from the usual benefits, Ghouls enjoy Makhleb's HP-for-kills because this translates into less time they must spend resting, and thus helps limit the extent of their rotting. Another good option is [[Kikubaaqudgha]]: This option gives Ghouls an easy way to branch into [[Necromancy]], and they can use his receive corpses ability not only for necromantic purposes, but also to heal and restore rot (including in normally corpseless or corpse-light branches). Unarmed fighters should, as usual, consider [[Okawaru]], as his Heroism ability is even more powerful for Unarmed Combat than it is for other weapon skills. &lt;br /&gt;
&lt;br /&gt;
Any of the other typically strong gods, such as [[Nemelex]], [[Ashenzari]], [[Vehumet]] (if planning to make use of [[conjuration]]s), and so on, are likewise strong for Ghouls. Do note, however, that Ghouls cannot [[berserk]], and thus do not benefit nearly as much as most other species from worship of [[Trog]].&lt;br /&gt;
&lt;br /&gt;
==Appetite and Corpses==&lt;br /&gt;
&lt;br /&gt;
Ghouls' relationship to satiation and corpses is one of the most involved in the game ([[Vampire]]s being the only serious competition), and thus deserves some further clarification. &lt;br /&gt;
&lt;br /&gt;
Even though you can eat meat at any time, Ghouls should handle chunks differently than [[Troll]]s and [[Kobold]]s do. As a Ghoul, you should eat [[chunk]]s when you want to recover from injuries quickly ''after'' combat (when enemies are out of sight), when you have accumulated too much rot and need to restore it now, and whenever you have actually become ''hungry''. Outside of those circumstances, hold off on eating chunks until they're rotten, when they will be most nourishing and more likely to heal rot.  Also remember that while the game will let you eat all the meat you want, you don't actually ''accumulate'' nutrition beyond Satiated. Going from the top of &amp;quot;Hungry&amp;quot; to the top of &amp;quot;Satiated&amp;quot; (which is as full as Ghouls can get) requires less than five chunks. &lt;br /&gt;
&lt;br /&gt;
Until you are comfortable with how the Ghoul's hunger mechanics work, you should simply try to keep a good number of chunks on hand as often as you can, although you should not hesitate to use corpses for purposes other than eating, when appropriate (e.g., to make a good zombie via [[Necromancy]]). Some gods give piety or have other effects upon corpse sacrifices; you should not hesitate to sacrifice corpses any time you have a decent number of chunks on hand.&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Emufarmers</name></author>	</entry>

	</feed>