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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ereinion</id>
		<title>CrawlWiki - User contributions [en]</title>
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		<updated>2026-04-24T12:08:37Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Manual&amp;diff=82200</id>
		<title>Manual</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Manual&amp;diff=82200"/>
				<updated>2025-01-16T23:26:54Z</updated>
		
		<summary type="html">&lt;p&gt;Ereinion: /* Settings */ People will probably not want to remove the rest of their more messages when adding to their rcfile&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
''For the instruction manual for Crawl itself, see [https://github.com/crawl/crawl/blob/master/crawl-ref/docs/crawl_manual.rst this file].&lt;br /&gt;
{{item-noicon&lt;br /&gt;
 |itemtype = Book&lt;br /&gt;
 |name = Manual of [Skill]&lt;br /&gt;
 |cost =&lt;br /&gt;
 |weight = 7.0&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A valuable book which allows one to learn a certain skill faster.}}&lt;br /&gt;
[[file:Manual 1.png]] [[file:Manual 2.png]]&lt;br /&gt;
&lt;br /&gt;
'''Manuals''' are rare [[book]]s which boost a skill by providing a +4 bonus to the skill's [[aptitude]], effectively doubling your XP gain. You can study multiple manuals of different skills, but multiples of the same skill are used one at a time. Each manual generates with 2000-3000 [[skill point]]s of XP; once consumed, the manual is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Manuals are essentially &amp;quot;free&amp;quot; bonus experience: as long as you train the skill with a manual, you get double XP. Unless you've hit the skill cap (level 27), you cannot waste them - you always get the full amount. Since manuals don't have a time limit, you can take as long as you want before actually training the skill.&lt;br /&gt;
&lt;br /&gt;
Don't be compelled to train a skill ''just'' because you have the manual:&lt;br /&gt;
*Even if you have a manual, your character might not benefit from certain skills. A character committed to melee &amp;amp; heavy armour is unlikely to find a manual of [[Stealth (skill)|Stealth]] useful, for instance.&lt;br /&gt;
*You don't have to train the manual right away - other skills may be more ''immediately'' important than the manual's skill. E.g. a caster may want to get their spells to a reasonable failure rate before training [[Dodging]].&lt;br /&gt;
&lt;br /&gt;
Still, manuals can be very nice to have. They can encourage you to train skills you otherwise wouldn't have trained, or boost the skills you were already training.&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
Users of manuals may want to add this to their [[rcfile]]:&lt;br /&gt;
 force_more_message += finished your manual&lt;br /&gt;
This will alert you when your manual's skill aptitude bonus has run out and allow you to readjust your training priorities should you desire.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], manuals took up inventory slots.&lt;br /&gt;
*Prior to [[0.13]], you could only study one manual at a time, and you would activate or deactivate them by '''r'''eading them.&lt;br /&gt;
*Prior to [[0.9]], manuals functioned very differently because the skill system was very different. They would allow you to assign stored up experience from your experience pool to a specific skill without actually using that skill, and would crumble to dust after sufficient uses.&lt;/div&gt;</summary>
		<author><name>Ereinion</name></author>	</entry>

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