<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Feodoric</id>
		<title>CrawlWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Feodoric"/>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/Special:Contributions/Feodoric"/>
		<updated>2026-05-07T22:49:16Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ru&amp;diff=34307</id>
		<title>Ru</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ru&amp;diff=34307"/>
				<updated>2015-03-06T22:23:16Z</updated>
		
		<summary type="html">&lt;p&gt;Feodoric: few more details for power leap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ru altar.png]] ''&amp;quot;Sacrifice that you may gain great power!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Of all the gods, only Ru opposed creation. Not as folly, but as distraction. Initiates of Ru can open channels to the powers underlying the visible world by renouncing the fetters that bind them here. These sacrifices are not made to Ru, but rather given up freely and permanently. Initiates can redirect would-be attackers and retaliate against their enemies, replenish their health and magic, perform a mighty leap, and unleash a massive wave of power against foes.&lt;br /&gt;
&lt;br /&gt;
Ru leads you to gain immense power which initially will cause foes to falter and become stricken with maladies if they harm you. As you make further sacrifices, you will be able to draw on this power to restore your health and magic and make a lightning-fast explosive leap. Exceptional sacrificiants can unleash their power in a massive strike against all their foes.&lt;br /&gt;
&lt;br /&gt;
Once you begin worship, Ru will monitor your progress as you explore the dungeon and defeat its inhabitants. Ru will, on judging you ready, offer you three sacrifices which you can make in order to achieve greater power.&lt;br /&gt;
&lt;br /&gt;
Ru likes it when you make personal sacrifices.}}&lt;br /&gt;
&lt;br /&gt;
==Racial Restrictions==&lt;br /&gt;
[[Demigod]]s are prohibited from worshiping Ru.&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*Making sacrifices to him. The amount of piety granted per sacrifice varies depending on the significance of the sacrifice (sacrificing a hand grants much more piety than sacrificing purity by gaining dopiness).&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
*Nothing. You can't offend Ru, Ru has no penance, and Ru has no wrath should you leave their religion. Just remember that your sacrifices don't come back.&lt;br /&gt;
&lt;br /&gt;
*Piety with Ru does not decrease.&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety level -]]''': &amp;quot;&amp;quot;&lt;br /&gt;
:*'''Make Sacrifice''' - Ru gives you no powers initially, but as you explore will periodically offer you a batch of three sacrifice options to make. These will be available from the Abilities screen. Making a sacrifice will ''permanently'' handicap your character in a dramatic way, but will grant you piety which unlocks new abilities, increases the power of your abilities, and is consumed when you use your activated abilities. New sacrifices will be offered periodically, and will refresh faster after you accept one than if you simply let a set of three sit unused. The exact amount of piety received varies depending on how crippling the effect is on your character. See '''Sacrifices''' below for more details. Note that Monks do not get their initial starting piety with Ru as they would with other gods, but do get offered an immediate choice of sacrifices upon joining if Ru is their first god.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level *]]''': &amp;quot;&amp;quot;&lt;br /&gt;
:*'''Aura of Power''' - Any enemy that attacks you may instead falter or redirect its attack to itself or another target. The chance of this rises linearly with piety, reaching a 10% chance of faltering and 5% chance of redirecting at max piety.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level **]]''': &amp;quot;&amp;quot;&lt;br /&gt;
:*Your Aura of Power is strengthened. Enemies that inflict damage upon you receive various detrimental [[status effect]]s. The chance of this rises linearly with piety, reaching 33% at max piety. The specific status effect applied is randomly chosen from the following list: [[Corona]], [[Silence]], [[Blind]], [[Slow]], or [[Paralysis]]. The chance of inflicting a more severe status effect rises with damage sustained and falls based on the attacker's [[HD]].&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ***]]''': &amp;quot;&amp;quot;&lt;br /&gt;
:*'''Draw Out Power''' - When used, you regain [[HP]] and [[MP]].&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ****]]''': &amp;quot;&amp;quot;&lt;br /&gt;
:*'''Power Leap''' - Allows you to [[jumping|leap]] three tiles and creates a damaging 3x3 explosion wherever you land. Explosion damage scales with piety and experience level.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level *****]]''': &amp;quot;&amp;quot;&lt;br /&gt;
:*'''Apocalypse''' - Deals heavy damage and random status effects to every enemy within your [[line of sight]].&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ******]]''': &amp;quot;&amp;quot;&lt;br /&gt;
:*No new abilities. Please note that unlike other gods, Ru's piety caps at 160. That means that as soon as you reach ****** piety, you are maxed out.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
Ru cannot be offended in any way, and will never deliver punishments upon your character. However, all sacrifices made while worshiping Ru are permanent, and the abilities Ru grants are lost when you abandon it.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Ru encourages focused characters by encouraging you to sacrifice anything that lies outside your planned build, granting extremely powerful abilities and buffs in return. Wearing an [[amulet of faith]] does not increase the piety gained per sacrifice, nor does [[Forlorn]] reduce it; instead, they simply hasten or slow down the rate at which new sacrifices are offered. Unlike with most other gods, removing an amulet of faith does not damage your piety. You simply gain an extra delay before the next set of sacrifices is offered. As such, a max piety Ru-worshiper gains nothing from wearing an amulet of faith and loses nothing for removing it.&lt;br /&gt;
&lt;br /&gt;
Be aware that any sacrifices you take up are permanent. You will never get back that arm, or your dodging skill, or the ability to have allies. If you choose Ru, it is highly advised that you stick with him.&lt;br /&gt;
&lt;br /&gt;
Try to sacrifice such that it does not interfere heavily with your strategy. For example, in a 3 rune game, where you wouldn't expect a lot of torment or hellfire, Sacrifice Drink would be more doable than for a 15 rune game where both are commonplace and will frequently deny you your potions. Sacrifice Arcana would be fine for 3 rune games where you could do without some spells, but may be regrettable should you wish to go for 15 and find yourself unable to cast Haste, Controlled Blink, or Regeneration. Similarly, Sacrifice Essence may be dangerous and difficult to cope with in a 3 rune game, but can be easily made up for in equipment by the extended game.&lt;br /&gt;
&lt;br /&gt;
That said, Ru does offer many useful powers. Though it may not feel substantial, Aura of Power will give you a decent edge in fights. Draw out Power is straightforward - instantly regain HP and MP at the cost of slight draining. Power Leap is a highly versatile tool for both positioning yourself and damaging enemies. Finally, Apocalypse will incapacitate foes everywhere while dealing considerable damage. It can wipe out most of your ordinary foes and tough ones will be significantly weakened.&lt;br /&gt;
&lt;br /&gt;
All of Ru's abilities exhaust the user for a short while, as though you'd cast [[Death's Door]] or gone [[berserk]]. Choose when to use your abilities wisely.&lt;br /&gt;
&lt;br /&gt;
==Sacrifices==&lt;br /&gt;
&lt;br /&gt;
Ru will offer you a randomly selected batch of three sacrifices every so often. Choosing a sacrifice will permanently handicap your character as described, and you will not be able to make a new sacrifice until a new batch is offered. Each sacrifice can be selected only once, though ideally you'll only have to make a fraction of them over the course of the game. Unlike other gods, Ru's piety maxes at 160 (the start of six stars) rather than 200, so as soon as you hit ******, you are have maximum piety and Ru will no longer offer sacrifices.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Arcana''' - Permanently lose three randomly selected magic skills and access to all spells in those schools. Any experience you've invested in the associated skills will be converted to additional piety, and any spells you already know that use those skills will be forgotten. One school is chosen from each of the following groups:&lt;br /&gt;
*[[Charms]]/[[Conjurations]]/[[Summonings]]/[[Translocations]]&lt;br /&gt;
*[[Transmutations]]/[[Necromancy]]/[[Hexes]]&lt;br /&gt;
*[[Air Magic]]/[[Earth Magic]]/[[Fire Magic]]/[[Ice Magic]]/[[Poison Magic]].&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Artifice''' - Permanently lose the [[Evocations]] skill. Any experience you've invested in it will be converted to additional piety. Your character can no longer activate any [[wand]]s, [[rod]]s, or abilities which rely upon the Evocations skill. [[Brand]]s, [[ego]]s, and the [[lantern of shadows]] still function as normal though.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Courage''' - Suffer a [[slaying]] and [[spellpower]] malus which scales with the number and strength of opponents in your [[line of sight]]. Penalties begin when more than one [[tough]] monster or a single [[nasty]] monster is visible, and becomes more pronounced as more opponents appear.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Drink''' - Any time you are severely injured or suffer a significantly strong attack, you lose the ability to [[quaff]] [[potion]]s for X turns. Any attack that reduces you below 30% of max HP will trigger this, as can heavy attacks regardless of your current HP; such attacks must deal damage equal to at least 4% of your max HP for a chance of triggering the sacrifice, and the chance rises with higher damage, guaranteed at 20% max HP.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Durability''' - Permanently lose the [[Armour skill]]. Any experience you've invested in it will be converted to additional piety. Worth bonus piety if you've also used '''Sacrifice Nimbleness'''.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Essence''' - Permanently suffer one of the following randomly selected negatives: a negative rank of [[wizardry]], -40 [[magic resistance]], or -10% MP. When you select this sacrifice, you will get to see which option has been chosen for you, and may accept or decline at that point.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Hand''' - Permanently lose one hand (or set of hands in the case of [[formicid]]s) and all associated benefits of two-handedness. You can only wield weapons which are one-handed for your [[species]], lose the ability to deliver [[auxiliary attack|offhand punches]], can never wear [[shields]], and lose one [[ring]] slot. You also lose access to the [[Shields skill]], and any experience invested in it will be converted to additional piety.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Health''' - Permanently suffer one of the following randomly selected negatives: -3 [[AC]], -3 [[EV]], or -10% HP. When you select this sacrifice, you will get to see which option has been chosen for you, and may accept or decline at that point.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Love''' - Permanently make almost all monsters you encounter hostile to you. This includes [[derived undead]] which you generate and temporary monsters which you summon or create through evokable items. The only unaffected monsters are [[orbs of destruction]], [[ball lightning]], [[battlesphere]]s, [[spectral weapon]]s, and [[fulminant prism]]s. Notably, the [[fire vortices]] created by [[Fire Storm]] will be hostile. Also, the spell [[Enslave]] and all [[wands of enslavement]] will no longer function.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Nimbeleness''' - Permanently lose the [[Dodging]] skill. Any experience you've invested in it will be converted to additional piety. Worth bonus piety if you've also used '''Sacrifice Durability'''.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Purity''' - Permanently acquire one rank of one of the following [[bad mutations]]: [[Scream]], [[Deterioration]], [[Slow Healing]], [[Vine Stalker|No Device Heal]], or [[Reduced Attributes]]. The mutation is randomly selected when you choose this sacrifice, and you may decide whether or not to accept the selected mutation at that time.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Stealth''' - Permanently have your [[stealth]] value set to 0, as though you were constantly berserking. Any opponent in your line of sight will immediately notice you. This does not mean you produce additional [[noise]], however, so you will not be waking up things beyond your line of sight any more than normal. Also, you may still train the [[Stealth]] skill for its [[stabbing]] benefits.&lt;br /&gt;
&lt;br /&gt;
'''Sacrifice Words''' - Any time you are severely injured or suffer a significantly strong attack, you lose the ability to read [[scroll]]s for X turns. Any attack that reduces you below 30% of max HP will trigger this, as can heavy attacks regardless of your current HP; such attacks must deal damage equal to at least 4% of your max HP for a chance of triggering the sacrifice, and the chance rises with higher damage, guaranteed at 20% max HP.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Ru will be added in [[0.16]].&lt;br /&gt;
&lt;br /&gt;
For a time during Ru's development, it was named Iashol.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Feodoric</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Trog&amp;diff=33823</id>
		<title>Trog</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Trog&amp;diff=33823"/>
				<updated>2015-02-03T23:27:04Z</updated>
		
		<summary type="html">&lt;p&gt;Feodoric: link to exhausted instead of slow post-berserk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version012}}&lt;br /&gt;
[[File:Trog altar.png]] ''&amp;quot;Kill them all!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Trog is an ancient god of anger and violence. Followers are expected to kill in Trog's name and sacrifice the dead. In return, worshippers of Trog gain the ability to go berserk at will in combat, and will be granted gifts of powerful weapons. Trog hates all wizards, and loves to see their spellbooks burn. Followers are absolutely forbidden the use of spell magic.&lt;br /&gt;
&lt;br /&gt;
Trog offers various powers to help followers in battle. Followers will gain the ability to go berserk at will, and to rapidly heal their wounds while increasing resistance to hostile enchantments. Later, followers may call in powerful raging allies. Eventually, Trog will gift followers with weapons focused on damage.&lt;br /&gt;
&lt;br /&gt;
Trog likes it when you destroy spellbooks via the a command, you sacrifice fresh corpses (by standing over them and praying), you or your god-given allies kill living beings, you or your god-given allies kill demons and you or your god-given allies kill holy beings. Trog especially likes it when you kill wizards and other users of magic.&lt;br /&gt;
&lt;br /&gt;
Trog strongly dislikes it when you memorise spells, you attempt to cast spells or you train magic skills.&lt;br /&gt;
&lt;br /&gt;
Note that Trog does not demand training of the Invocations skill. All abilities are purely based on piety.}}&lt;br /&gt;
&lt;br /&gt;
[[Berserker]]s begin play worshiping Trog.&lt;br /&gt;
&lt;br /&gt;
==Racial Restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Trog (or any other deity). &lt;br /&gt;
&lt;br /&gt;
Unlike many gods, the [[undead]] are not banned from worship. However, they do suffer certain limitations. [[Mummies]] and [[ghoul]]s cannot [[berserk]] and thus lose much of the benefit of this religion. [[Vampire]]s will also be unable to berserk if their [[satiation]] falls below full.&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*You or your allies killing the living, especially [[actual spells|spellcaster]]s.&lt;br /&gt;
*You or your allies killing demons or holy monsters.&lt;br /&gt;
*Sacrificing corpses (by standing over them and [[praying]]). Trog only accepts fresh corpses, not rotting ones, skeletons, or chunks, but doesn't care whether you're actually the one who killed the creature.&lt;br /&gt;
*Burning spellbooks.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
*Inactivity, [[Piety]] decreases with time (about once every 280 turns), and you will be excommunicated if it falls to 0.&lt;br /&gt;
*Memorizing or casting spells.&lt;br /&gt;
*Devoting skill points to magic skills, including [[spellcasting]].&lt;br /&gt;
*Abandoning him/her.&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety level -]]''': &amp;quot;Troglodyte&amp;quot;&lt;br /&gt;
:*'''Burn Book''' - Turns a spellbook into a cloud of flame, granting you piety in exchange. The rarer the book, the longer the cloud will remain. (Costs 10-20 Food)&lt;br /&gt;
:*'''Protection From Abjuration''' - [[Abjuration]]s cast against your servants are 20% less effective. (Passive)&lt;br /&gt;
:*'''Berserk Bonus''' - If you kill a monster while berserk, you have a Piety/10% chance of adding 4-13 more turns to your rage. After berserking, if you fail the check to pass out from exhaustion (10% chance in normal conditions), there's a Piety/1.5% chance of negating that. (Passive)&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level *]]:''' &amp;quot;Angry Troglodyte&amp;quot;&lt;br /&gt;
:*'''Berserk''' - Go [[berserk]].  You cannot berserk if you are [[hungry]] or still [[exhausted]] from previous berserking. (Costs 200-400 Food)&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level **]]:''' &amp;quot;Frenzied&amp;quot;&lt;br /&gt;
:*'''Trog's Hand''' - Provides 1 HP/turn regeneration and increased [[magic resistance]] for a number of turns depending on piety. (Costs 50-100 Food and 2-3 Piety)&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ***]]:''' &amp;quot;[Species Name] of Prey&amp;quot;&lt;br /&gt;
:*No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ****]]:''' &amp;quot;Rampant&amp;quot;&lt;br /&gt;
:*'''Brothers In Arms''' - Summons a powerful berserking ally, the species of which depends on piety. At low piety levels (****), you get  [[ogre (monster)|ogre]]s, [[two-headed ogre]]s, [[black bear]]s, and [[grizzly bear]]s, while at high levels (***** or ******) you get [[troll (monster)|troll]]s, [[iron troll]]s, [[deep troll]]s, [[hill giant]]s and [[stone giant]]s. They are always friendly.  Their berserk can expire, although this usually occurs only shortly before they time out.  It has a high rate of failure, but this falls as piety rises. If it fails, nothing happens: you don't lose piety or food. (Costs 100-200 Food and 5-6 Piety)&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level *****]]:''' &amp;quot;Wild [Species Name]&amp;quot;&lt;br /&gt;
:*No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ******]]:''' &amp;quot;Bane of Scribes&amp;quot;&lt;br /&gt;
:*No new abilities.&lt;br /&gt;
&lt;br /&gt;
Unlike other gods, Trog's powers do not require the [[Invocations]] skill. Their chance of success is determined solely by your piety.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
'''Piety 81+'''&lt;br /&gt;
:*'''Ammunition'''. This only happens if you have a ranged combat skill of at least 8 and are holding a launcher (which determines the ammunition gifted). The ammunition is often enchanted. If you are not holding a launcher the gift will be darts, javelins, or large rocks.  The gift timeout for ammo is 2d4 + 4.&lt;br /&gt;
'''Piety 130+'''&lt;br /&gt;
:*'''Weapons.''' The weapon created will be enchanted, similar to using a [[scroll of acquirement]], and [[artifact]]s are possible.  Trog is particularly fond of gifting weapons with the [[anti-magic]] brand, though he will gift other types as well.  The weapon chosen is weighted based on your weapon skills, though there is always a small chance of receiving a weapon for which you have no skill.  Trog's weapon gifts are biased towards having a low to-hit enchantment and a high to-damage enchantment.  The [[Gift Timeout|gift timeout]] for each weapon ranges from 31 to 49.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
*Hostile Brothers In Arms (very dangerous).&lt;br /&gt;
*Rots, weakens, paralyses or slows you.&lt;br /&gt;
*Fiery rage (a fire miscast effect).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Trog is one of the best gods for pure melee warriors, especially if they are [[ogre]]s, [[minotaur]]s, [[troll]]s, or other monstrous [[species]] who won't miss their pathetic spellcasting abilities. Kobolds ironically enough also make fantastic berserkers, their ability to stay constantly engorged without a hunger penalty basically ensures they can berserk every fight. Also, don't forget Trog also gifts ammo so Trog can be a good choice for hunters with slow metabolisms, who can spare a few corpses to sacrifice. &lt;br /&gt;
&lt;br /&gt;
[[Berserk]]ing is handy for pulverizing enemies, but don't forget that the [[Haste]] it provides can be used to ''get away'' from trouble, too.  Be very careful using this without a staircase in view though: you don't want to end up slowed next to the very thing you were trying to escape from.&lt;br /&gt;
&lt;br /&gt;
Trog's Hand has regeneration that can be used to counteract the effects of poison should you be near death with no other ability to heal available.  The magic resistance it provides can be useful should you find yourself near a [[banish|banishing monster]] with no MR items to swap in.&lt;br /&gt;
&lt;br /&gt;
Trog's berserk summons are quite worthy (and do not have any risk of spawning hostile like [[Makhleb]]'s demons), but remember that you cannot invoke that while you are berserking. If you need help for a big battle, remember to call your friends first, ''then'' start the party! &lt;br /&gt;
 &lt;br /&gt;
The Burn Books ability can be used to create a single use &amp;quot;landmine&amp;quot;. The best position to use is in a single tile hallway, drop the book as you run, to block your opponents progress, set it off before they step over it. To weaken your opponent before a counter-berserk charge, set it off when they step over it. The only downside is that this technique requires at least a 3 tile gap between you and your enemy.&lt;br /&gt;
&lt;br /&gt;
Alternatively you may either drop a book and step back or throw one (with 'F' and then '.' to force it to stay on desired square even if it misses) on your enemy's square and then set it ablaze. Keep your enemy in the flames to greatly enhance your damage output.&lt;br /&gt;
&lt;br /&gt;
Trog's wrath summons are dangerous, but by the time you come to abandoning him, you should be strong enough to take the berzerked monsters on, or have the resources to get away quickly.&lt;br /&gt;
&lt;br /&gt;
Trog gifts are random, but are biased somewhat to weapons that you have skill in.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
Trog's altar often has a random spellbook placed near it.  If you want the spellbook, ''don't'' approach it; if you do, Trog will incinerate it.  [[Apportation]] seems the only way to retain this spellbook.  ([[Scroll of blinking]] might also work.). However, this is always an artefact spellbook containing only Apportation, so it is not worth the effort.  Feel free to burn it yourself before Trog does, if you are a worshipper.&lt;br /&gt;
&lt;br /&gt;
Although Trog dislikes spell-casting, he doesn't mind when you evoke [[evocable items]] (like [[rods]] and [[wands]]). These items can be particularly useful for Trog worshipers.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.12]] burning unidentified books gave more piety, and [[Rock troll]]s were in the list of possible BiA.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Feodoric</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Saprovore&amp;diff=33822</id>
		<title>Saprovore</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Saprovore&amp;diff=33822"/>
				<updated>2015-02-03T22:33:28Z</updated>
		
		<summary type="html">&lt;p&gt;Feodoric: trolls still have saprovore in 0.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
The '''Saprovore''' [[mutation]] allows your character to consume meat [[chunk]]s that other characters would find inedible. This includes rotten, [[mutation]]-inducing, and [[rot]]-inducing chunks, all of which are treated as clean. [[Ghoul]]s begin play with this mutation.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The exact effects of saprovore have changed dramatically over the course of ''DCSS''' development. Prior to [[0.10]], eating contaminated chunks would occasionally inflict [[sickness]], and rotten chunks were completely inedible. Having ranks of saprovore would make rotten chunks edible (though still potentially sickening) and would reduce the odds of getting sick from contaminated flesh. Any chunk could be eaten safely at rank 3, but only ghouls were able to reach that rank.&lt;br /&gt;
&lt;br /&gt;
In [[0.13]], the [[nausea]] status effect was introduced. This was an intermediate status effect that would kick in before sickness, preventing the character from eating further until the status effect ended (though starving or near starving characters could force themselves to eat at a significant penalty and with a chance of advancing their status to sick). Saprovore functioned as before, except that it helped prevent nausea rather than sickness.&lt;br /&gt;
&lt;br /&gt;
In [[0.15]], in an attempt to simplify ''DCSS''' food system, all characters with Saprovore except for [[ghoul]]s and [[troll]]s had the trait removed. This included [[hill orc]]s (rank 1), [[ogre]]s (rank 1), [[demonspawn]] with the [[Foul Stench]] [[demonspawn mutation]] (rank 1), and [[kobold]]s (rank 2). It also removed the concept of contaminated chunks.&lt;br /&gt;
&lt;br /&gt;
In [[0.16]], rotten chunks will be removed entirely.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Feodoric</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Comestibles_and_satiation&amp;diff=33821</id>
		<title>Comestibles and satiation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Comestibles_and_satiation&amp;diff=33821"/>
				<updated>2015-02-03T22:31:29Z</updated>
		
		<summary type="html">&lt;p&gt;Feodoric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Comestible''' [[item]]s are, as the name says, items that you can eat. They are very important, as almost all species need to eat, or they will grow hungry and eventually die of starvation. Luckily, there are many sources of nutrition in the [[Dungeon]] for the resourceful adventurer.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Hunger and food in Dungeon Crawl is a rarely a significant issue, but if ignored it can be fatal.  Characters start with a full stomach, but grow steadily hungrier over time.  Some races need more or less food than others, but characters also use more food when fighting and/or casting spells.  Food is provided in two main forms:  big chunks of raw meat which rot over time, and &amp;quot;permafood&amp;quot; (everything else) which does not rot.  &lt;br /&gt;
&lt;br /&gt;
Chunks of meat are plentiful (in most areas), but (prior to v0.15) it's heavy to carry around, and soon rots to inedibility.  Not only is some monsters' meat risky to eat, but even the safer options are nasty ''raw meat'', carved from the still-oozing corpse of a monster!  (You know you're in a tough game when rat and worm meat are among your ''better'' options!)  Most species (non-carnivores) can't bring themselves to eat meat chunks unless they're hungry enough not to care, or unless their appetites have been ''altered''.  (Alas, plant and fungal monsters do not leave corpses.)   &lt;br /&gt;
&lt;br /&gt;
In contrast, &amp;quot;everything else&amp;quot; (ranging from massive bread and meat rations, to fruits and vegetables you won't find in your local grocery) does not spoil, and so can be collected and stored against future need.  Permafood includes meat, vegetarian, and &amp;quot;neutral&amp;quot; options, making various items more or less useful to characters with the [[Carnivore]] or [[Herbivore]] traits.  There are a few special items:&lt;br /&gt;
* Prior to v0.15, [[Royal jelly]] is not only an ultimate permafood in its own right, it grants the effect of a [[potion of restore abilities]]. After 0.15, it has no special properties.&lt;br /&gt;
* (Eliminated in v0.15) [[Ambrosia]] restores mana at the cost of [[confusion]]. Besides providing considerable nutrition, it has these effects:&lt;br /&gt;
** You are confused for 1d8 + 2 turns, on top of any current confusion (identical to a [[potion of confusion]]). &lt;br /&gt;
** Your MP regeneration rate greatly increases for several turns.&lt;br /&gt;
* As a final note, the various fruits are special to [[Fedhas Madash]], and his worshipers can use them to power the god's special abilities.&lt;br /&gt;
&lt;br /&gt;
== Satiation levels ==&lt;br /&gt;
&lt;br /&gt;
Your satiation level is determined by the number of &amp;quot;nutrition units&amp;quot; you have left. Most characters will use at least three food points per turn, more if fighting.  Using spells and special abilities can also use a lot of nutrition.  (See &amp;quot;hunger&amp;quot;, below, for details.)  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border='1'&lt;br /&gt;
|-&lt;br /&gt;
!                           Label         !! Nutrition&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkred'   | Starving      || &amp;lt;1,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Near starving || 1,001 – 1,533&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Very hungry   || 1,534 – 2,066&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Hungry        || 2,067 – 2,600&lt;br /&gt;
|-&lt;br /&gt;
|            Satiated (nothing displayed) || 2,601 – 7,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkgreen' | Full          || 7,001 – 9,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkgreen' | Very full     || 9,001 – 11,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:green'     | Engorged      || 11,001 – 12,000 (max.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects of satiation===&lt;br /&gt;
&lt;br /&gt;
*If you're at level &amp;quot;Satiated&amp;quot; or more, most characters get no special bonus or penalty, although at level &amp;quot;Engorged&amp;quot;, you can't eat anything, with no other special penalties. You also can't wield a [[vampiric]] weapon unless you are at least &amp;quot;Full&amp;quot;.&lt;br /&gt;
*At level &amp;quot;Hungry&amp;quot; or lower, non-carnivores are allowed to eat chunks.&lt;br /&gt;
*At &amp;quot;Very Hungry&amp;quot;, you can't go berserk.&lt;br /&gt;
*At level &amp;quot;Starving&amp;quot;, you get a −3 penalty [[to hit]] when fighting, and the damage you inflict is reduced by (1d5 − 1). You can't use most spells and abilities. If you are under 500 points of satiation, there's 1/40 chance that will lose consciousness for 1d8 + 5 turns. If you fall to 0 points, you die of starvation (unless you're undead).&lt;br /&gt;
*Undead characters are handled specially:&lt;br /&gt;
** [[Mummies]], and characters in [[Necromutation|lich form]], are exempt from the food clock and do not need food at all.  (Nor can they consume it.)  &lt;br /&gt;
** [[Vampire]]s do not butcher corpses, but instead drain them.  From level 6 onward, they can create [[potions of blood]] from corpses.  They cannot starve to death, but both their powers and their vulnerabilities will be maximized by great thirst.  Notably, they cannot take bat form, nor long remain in it, when Satiated or more (be careful eating over [[deep water]] or [[lava]]!).  They do suffer most of the penalties of starvation, except for death and the to hit penalty on non-unarmed attacks.&lt;br /&gt;
** [[Ghoul]]s cannot become Full no matter how much they eat, but they don't accumulate food beyond &amp;quot;Satiated&amp;quot; level; any food points accumulated above 6,999 are wasted.  They can't actually starve to death, but when Hungry or worse, they will rot much faster, which may well kill them.&lt;br /&gt;
&lt;br /&gt;
== Chunks ==&lt;br /&gt;
[[Corpse]]s of fallen [[monster]]s can be butchered (command '''c''') to produce chunks of raw meat, which can then be eaten. This should be your characters main food source, but beware, not all monsters leave clean meat, and some chunks are harmful in other ways.  Most species can only eat chunks when hungry or worse. Under certain circumstances, however, your character can eat raw meat at will:&lt;br /&gt;
&lt;br /&gt;
* Wearing an [[amulet of the gourmand]] will give you both the ability to eat chunks even when not hungry, and protect you from contaminated meat. These effects will be minimal at first, with full nutrition and protection taking effect after 200 turns.&lt;br /&gt;
* Gaining any level of the [[Carnivore]] mutation. This gives the nutritional benefits of an amulet of the gourmand, but does not protect against [[sickness]]. It will, however, increase the satiation value of all meat (not just chunks).&lt;br /&gt;
* Being a [[Kobold]], [[Troll]], or [[Ghoul]], who start with the Carnivore mutation. Ghouls and Trolls additionally have the [[Saprovore]] trait, which protects against contamination and even allows them to eat rotten meat.&lt;br /&gt;
&lt;br /&gt;
The ability to easily stuff yourself until Very Full or Engorged can allow you to ignore the hunger costs of berserking, spellcasting, and god abilities to a greater degree.&lt;br /&gt;
&lt;br /&gt;
Chunks come in the following varieties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chunk type&lt;br /&gt;
! Colour (ASCII)&lt;br /&gt;
! Monster&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| '''Clean'''&lt;br /&gt;
| White&lt;br /&gt;
| Most animals&lt;br /&gt;
| No harmful side effect. Your satiation increases by 1,000, &amp;lt;!--more if you have the [[Carnivore]] mutation, --&amp;gt;less if you are an [[Herbivore]]. Ghouls have a 80% chance of healing (1d5 − 1) + 1d(experience level) damage, and a 67% chance to unrot 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Rotten'''&lt;br /&gt;
| Light grey&lt;br /&gt;
| All chunks after 200 turns&lt;br /&gt;
| Only [[Saprovore]] species (see above) can eat rotten chunks. [[Hill Orc]]s and [[Ogre]]s get the 80% of the nutrition of a clean chunk. [[Troll]]s and [[Kobold]]s get 93% of the nutrition. [[Ghoul]]s love these chunks -- in additon to getting full nutrition, they heal (1d5 − 1) + 1d(experience level) damage, with a 80% chance to unrot 1 HP, and a 20% chance to restore 1 point of lost Strength. If not eaten, rotten chunks eventually rot away completely.&lt;br /&gt;
|-&lt;br /&gt;
| '''Contaminated'''&lt;br /&gt;
| Brown&lt;br /&gt;
| Humanoids mostly&lt;br /&gt;
| Eliminated in 0.15. It provides 66% of the nutrition of a clean chunk. Saprovores find them more nutritious: 93% of nutrition for Hill Orcs and Ogres; 98% of nutrition for Trolls and Kobolds; and full nutrition for Ghouls.&lt;br /&gt;
|-&lt;br /&gt;
| '''Poisonous'''&lt;br /&gt;
| Green&lt;br /&gt;
| Poisonous creatures&lt;br /&gt;
| If you're resistant to poison, you get the effect of a clean chunk (note that the chunk will be displayed in white and not green if that's the case). Otherwise, you cannot eat these chunks.&lt;br /&gt;
|-&lt;br /&gt;
| '''Contaminated + Poisonous'''&lt;br /&gt;
| Green&lt;br /&gt;
| Occasional species&lt;br /&gt;
| Eliminated in 0.15. Some monsters such as [[scorpion]]s have meat which is both poisonous and contaminated.  (If you're poison-resistant, the chunks will be listed in brown.)&lt;br /&gt;
|-&lt;br /&gt;
| '''Mutagen'''&lt;br /&gt;
| Purple&lt;br /&gt;
| Aberrations&lt;br /&gt;
| Causes a random [[mutation]] instead of providing nutrition. After 200 turns, those chunks will rot in a special way and will only grant bad mutations. Ghouls get the effect of a clean chunk instead (or a rotten one if it's rotten). &lt;br /&gt;
|-&lt;br /&gt;
| '''Rot-inducing'''&lt;br /&gt;
| Red&lt;br /&gt;
| Necrophages and Ghouls&lt;br /&gt;
| Ghouls get the effect of a clean chunk instead (or a rotten one if it's rotten). Others cannot eat these.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Religious restrictions===&lt;br /&gt;
&lt;br /&gt;
All of the &amp;quot;good gods&amp;quot; ([[Zin]], [[The Shining One]], [[Elyvilon]]), plus [[Beogh]], forbid followers to eat the meat of their own species (cannibalism). If this happens, you lose 10 piety and gain 10 penance points.  In addition, [[Zin]] forbids followers from eating chunks from &amp;quot;beings with souls&amp;quot;, meaning any monsters with intelligence higher than animals. For &amp;quot;normal&amp;quot; intelligence monsters, you lose 5 piety. For &amp;quot;high&amp;quot; intelligence monsters, you lose 10 piety and gain 5 penance points. This is not cumulative with the cannibalism penalty, and applies even to evil monsters.  To prevent mistakes, chunks from &amp;quot;restricted&amp;quot; corpses are displayed in red (in ASCII mode).&lt;br /&gt;
* &amp;quot;Normal&amp;quot; intelligence monsters are mostly humanoid or half-humanoid monsters:  [[human (monster)|human]]s, [[orc]]s, [[giant]]s, [[goblin]]s, [[kobold (monster)|kobold]]s, [[centaur]]s, [[yaktaur]]s, [[naga (monster)|naga]]s, [[ogre (monster)|ogre]]s, [[troll (monster)|troll]]s…&lt;br /&gt;
* &amp;quot;High&amp;quot; intelligence monsters (which leave corpses) include:  [[Centaur warrior]]s and [[yaktaur captain]]s, all [[draconian (monster)|draconian]]s, all elves, [[Orc sorcerer]]s and [[orc high priest|high priest]]s, [[guardian naga|Guardian]] and [[greater naga]]s, [[Hell knight]]s, [[necromancer (monster)|necromancer]]s and [[wizard (monster)|wizard]]s, [[Giant orange brain]]s and [[great orb of eyes]], [[Killer Klown]]s, [[Ogre-mage]]s, [[Shapeshifter]]s and [[glowing shapeshifter]]s, [[Serpents of Hell]], [[Sphinx]], [[Titan]]s, and several unique monsters ([[Nessos]], [[Polyphemus]], [[Antaeus]], [[Tiamat]] and [[Nergalle]]).&lt;br /&gt;
&lt;br /&gt;
Worshippers of [[Fedhas Madash]] aren't formally limited in their diet, but many of their god's abilities can or must use fruit, so it's unwise to ''eat'' those fruits instead.&lt;br /&gt;
&lt;br /&gt;
==Nutritional values of food items ==&lt;br /&gt;
&lt;br /&gt;
This list is ordered from most to least nutritious for normal eaters.  &amp;quot;Density&amp;quot; is food units per aum of weight, for normal eaters.  Note that fruit takes 10 aut to eat, meat chunks take 30 aut, rations (bread or meat) take 40 aut, and all other foods require two turns.  It's worth keeping some quick snacks in your inventory for emergencies!&lt;br /&gt;
&lt;br /&gt;
The table below lists nutrition costs prior to v0.15 In v0.15, all fruits are condensed into a single ''fruit'' item, foods with special properties have been eliminated, and several other types of food have been condensed as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The funky &amp;lt;span&amp;gt; tags here force the sort icon to not break the second line's centering, by wrapping both lines in a solid block. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable sortable&amp;quot;&lt;br /&gt;
! Food&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Normal &amp;lt;br/&amp;gt;Nutrition&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Weight &amp;lt;br /&amp;gt;(aum)&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Density &amp;lt;br /&amp;gt;(normal)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Meat ration]] &lt;br /&gt;
| 5,000 || 5,500 || 6,000 || 6,500 || 3,500 || 2,000 || 0     || 8   || 625&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Royal jelly]]&lt;br /&gt;
| 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5.5 || 909&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Bread ration]]&lt;br /&gt;
| 4,400 || 3,400 || 2,400 || 0     || 4,900 || 5,400 || 5,900 || 8   || 550&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[ambrosia|Piece of ambrosia]]&lt;br /&gt;
| 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 4   || 625&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Honeycomb]]&lt;br /&gt;
| 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 4   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Snozzcumber]]&lt;br /&gt;
| 1,500 || 1,000 || 500 || 0     || 2,000 || 2,500 || 3,000 || 5   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[pizza|Slice of pizza]]&lt;br /&gt;
| 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 4   || 375&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Beef jerky]]&lt;br /&gt;
| 1,500 || 1,700 || 1,900 || 2,100 || 1,300 || 1,100 || 0     || 2   || 750&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Cheese]]&lt;br /&gt;
| 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 4   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Sausage]]&lt;br /&gt;
| 1,200 || 1,350 || 1,500 || 1,650 || 800 || 400   || 0     || 4   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Chunk]]&lt;br /&gt;
| 1,000 || 1,100 || 1,200 || 1,300 || 500   || 0   || 0     || 10  || 100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Orange]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Banana]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Lemon]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Pear]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 2   || 350&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Apple]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 2   || 350&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Apricot]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 1.5 || 467&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Choko]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 3   || 200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Rambutan]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 1   || 600&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Lychee]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 1   || 600&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Strawberry]]&lt;br /&gt;
| 200   || 150   || 100   || 0     || 250   || 300   || 350   || 0.5 || 400&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Grape]]&lt;br /&gt;
| 100   || 80    || 60    || 0     || 120   || 140   || 160   || 0.2 || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Sultana]]&lt;br /&gt;
| 70    || 50    || 30    || 0     || 90    || 110   || 130   || 0.1 || 700&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other sources of satiation==&lt;br /&gt;
&lt;br /&gt;
;[[Potion]]s&lt;br /&gt;
* A [[potion of blood]] (or [[coagulated blood]]) might increase your satiation by 200 more.  Carnivores always get this, normal eaters have a 75% chance, herbivores lose another 25% per mutation level (that is, a level 3 herbivore has ''0%'' chance).  If this test fails, you get [[sick]], ''instead'' of the 200 satiation.  The good gods forbid their followers to drink blood, but if it was unidentified, you'll get off with a warning.&lt;br /&gt;
* [[potion of blood]] and [[coagulated blood]] provide Vampires with 1000 and 800 satiation respectively.  Vampires cannot consume any other &amp;quot;consumable&amp;quot; for satiation.&lt;br /&gt;
* A [[potion of porridge]] will increase your satiation by 6000, unless you have Carnivore level 3.&lt;br /&gt;
&lt;br /&gt;
;[[Religion]]&lt;br /&gt;
:[[Zin]]'s Vitalisation gives a small amount of nutrition, but won't go past full (costs piety). &lt;br /&gt;
&lt;br /&gt;
;[[Fountain]]s&lt;br /&gt;
:In older versions, drinking at a blood fountain will increase your satiation as if you were drinking a potion of blood.&lt;br /&gt;
:In older version, drinking at a sparkling fountain may increase your satiation appropriately if you get the effect from a potion of blood (or coagulated blood), porridge, or water.&lt;br /&gt;
&lt;br /&gt;
;[[Cards]]&lt;br /&gt;
:Drawing the &amp;quot;Feast&amp;quot; card (Deck of Oddities) will set your Hunger state at 12,000 (Engorged).&lt;br /&gt;
&lt;br /&gt;
== Hunger ==&lt;br /&gt;
&lt;br /&gt;
Hunger per turn is proportional to time taken during that turn, except if you were walking with a movement delay greater than 10 [[aut]]s; In that case you will consume food (and regenerate) as if that delay was 10 auts. This means that fast races gain less hunger, but slow races and followers of [[Cheibriados]] don't gain extra hunger.&lt;br /&gt;
&lt;br /&gt;
Each turn, the player uses a certain amount of food. This is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
'''Base hunger: 3'''&lt;br /&gt;
&lt;br /&gt;
This is modified as follows:&lt;br /&gt;
&lt;br /&gt;
Species/mutations:&lt;br /&gt;
* [[Slow Metabolism]] −1 for level 1, −2 for level 2&lt;br /&gt;
* [[Fast Metabolism]] +1 per level&lt;br /&gt;
* [[Troll]] +3 (on top of their Fast Metabolism 3)&lt;br /&gt;
&lt;br /&gt;
If you are currently:&lt;br /&gt;
* Regenerating (as the spell) +4&lt;br /&gt;
* Invisible +5&lt;br /&gt;
* Hasted (but not berserk) +5&lt;br /&gt;
* Follower of [[Cheibriados]] with at least 30 points of [[piety]] -1&lt;br /&gt;
&lt;br /&gt;
Equipment worn:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Equipment          !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of sustenance]] || Decreases hunger rate by 40%, rounded down (see below)&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with &amp;quot;Hunger-&amp;quot; attribute  || Except for one case, a randart ring of sustenance.&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with ability &amp;quot;speeds metabolism&amp;quot; || +1 to +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]] || +1 or +2 (same chance) (only when injured, if you are not a Troll)&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of regeneration]] || +2 (only when injured)&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with ability &amp;quot;greatly speeds metabolism&amp;quot; || +3&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of hunger]] || +4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The effect of the [[ring of sustenance|rings of sustenance]] was changed in [[0.10]] to make them more useful for characters with a very fast metabolism. It used to reduce hunger by 2 points. After the change, it uses this formula:&lt;br /&gt;
&lt;br /&gt;
 New hunger = (3 * Hunger)/5&lt;br /&gt;
&lt;br /&gt;
This number is then rounded down.  For most races, this equals a reduction of hunger by 2 points, but for some, it may be more or less.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hunger-&amp;quot; autoinscription usually only appears on randart rings of sustenance, but it also appears on the unrand Black Knight's horse barding.  That artefact, however, only provides a basic -2 to hunger, not a 40% reduction.  On non-mutated centaurs, this will be the same as a ring of sustenance, however.&lt;br /&gt;
&lt;br /&gt;
After all things are considered, '''minimum hunger is still 1.'''&lt;br /&gt;
&lt;br /&gt;
=== Base hunger rates by race ===&lt;br /&gt;
The &amp;quot;basic&amp;quot; hunger rate (taking account of racial factors and in-built mutations) one can expect when playing a given race is listed below:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race          !! Hunger rate&lt;br /&gt;
|-&lt;br /&gt;
| [[Spriggan]]  || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]]  || 2*&lt;br /&gt;
|-&lt;br /&gt;
| [[Ogre]]      || 4*&lt;br /&gt;
|-&lt;br /&gt;
| [[Centaur]]   || 5*&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll]]     || 9&lt;br /&gt;
|-&lt;br /&gt;
| Everyone else || 3&lt;br /&gt;
|}&lt;br /&gt;
'''*''' In v0.15, these species have the default hunger rate of 3.&lt;br /&gt;
&lt;br /&gt;
The hunger rate of [[Vampire]]s depends on their hunger status:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status          !! Hunger rate&lt;br /&gt;
|-&lt;br /&gt;
| Bloodless, Near bloodless, Very Thirsty || 1&lt;br /&gt;
|-&lt;br /&gt;
| Thirsty || 2&lt;br /&gt;
|-&lt;br /&gt;
| Not thirsty || 3&lt;br /&gt;
|-&lt;br /&gt;
| Full || 4&lt;br /&gt;
|-&lt;br /&gt;
| Very Full || 5&lt;br /&gt;
|-&lt;br /&gt;
| Alive || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other sources of hunger===&lt;br /&gt;
Normal food consumption isn't the only way to decrease satiation: fighting, abilities, and spells eat up sustenance, as well.&lt;br /&gt;
&lt;br /&gt;
====Fighting====&lt;br /&gt;
* Making a regular melee attack makes you consume an additional 3 points of satiation&lt;br /&gt;
* Ending a berserk phase decreases your satiation level by 700 (be careful!). &lt;br /&gt;
** Vampires who are unable to berserk (because they're at Satiated or less), but drink a potion of berserk rage, will lose 100 satiation right away.  &lt;br /&gt;
* Wielding a [[Vampiricism|vampiric weapon]] takes a huge amount of satiation, perhaps 5,000 points.  It's ''usually'' only possible when you're Full or better.&lt;br /&gt;
* Being damaged by a [[hungry ghost]] has a 50% chance of decreasing your satiation by 1/4; if it hits you but does no damage, it still has a 5% chance of decreasing your satiation by 1/4.&lt;br /&gt;
&lt;br /&gt;
;Spellcasting&lt;br /&gt;
:Casting a spell reduces your satiation level by an amount depending on the spell level, your [[Intelligence]] and your [[Spellcasting]] skill.  This can be eliminated by wielding a staff of energy, or by being in [[lichform]].&lt;br /&gt;
&lt;br /&gt;
:The base cost is given by the spell level:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
! Base cost&lt;br /&gt;
| 50&lt;br /&gt;
| 95&lt;br /&gt;
| 160&lt;br /&gt;
| 250&lt;br /&gt;
| 350&lt;br /&gt;
| 550&lt;br /&gt;
| 700&lt;br /&gt;
| 850&lt;br /&gt;
| 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:This amount is then reduced by your intelligence multiplied by your Spellcasting skill. (Vampires then halve this amount if they are hungry or very hungry, or reduce it to 0 if they are starving or near starving.)&lt;br /&gt;
&lt;br /&gt;
:The second page of the spell screen (command '''I''', then '''I''' again) hints at the amount of satiation that each spell you know will cost.  It gives a number of hash marks: for N hash marks, that means the spell costs more than 10*(N)*(N-1) nutrition to cast.  The values are thus:&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;: 1-20 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;##&amp;lt;/nowiki&amp;gt;: 21-60 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;###&amp;lt;/nowiki&amp;gt;: 61-120 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;####&amp;lt;/nowiki&amp;gt;: 121-200 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#####&amp;lt;/nowiki&amp;gt;: 201-300 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;######&amp;lt;/nowiki&amp;gt;: 301-420 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#######&amp;lt;/nowiki&amp;gt;: 421-560 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;########&amp;lt;/nowiki&amp;gt;: 561-720 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#########&amp;lt;/nowiki&amp;gt;: 721-900 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;##########&amp;lt;/nowiki&amp;gt;: 901+ nutrition&lt;br /&gt;
&lt;br /&gt;
;Abilities&lt;br /&gt;
:Several intrinsic abilities have a food cost. This cost is random in the following range, with a bias toward average value:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Ability]]&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Blink&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|-&lt;br /&gt;
| Bolt of Draining&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Fire&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Frost&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Poison Gas&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Lightning&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Power&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Sticky Flame&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Steam&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Channeling&lt;br /&gt;
| 31 – 60&lt;br /&gt;
|-&lt;br /&gt;
| Fly (Tengu)&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Fly (Draconian)&lt;br /&gt;
| 26 – 50&lt;br /&gt;
|-&lt;br /&gt;
| Hellfire&lt;br /&gt;
| 201 – 400&lt;br /&gt;
|-&lt;br /&gt;
| Invisibility&lt;br /&gt;
| 251 – 500&lt;br /&gt;
|-&lt;br /&gt;
| Levitate&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Spit Acid&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Spit Poison&lt;br /&gt;
| 41 – 80&lt;br /&gt;
|-&lt;br /&gt;
| Teleportation&lt;br /&gt;
| 201 – 400&lt;br /&gt;
|-&lt;br /&gt;
| Throw Flame&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|-&lt;br /&gt;
| Throw Frost&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:Evoking an ability from an item has the same satiation cost as if it was your own ability.&lt;br /&gt;
&lt;br /&gt;
;Cards&lt;br /&gt;
:Drawing the 'Famine' card (Deck of Oddities or Punishment) sets your satiation level to 500 (Starving).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.15]], all fruits and vegetables were condensed into the universal &amp;quot;[[fruit]]&amp;quot; item.&lt;br /&gt;
&lt;br /&gt;
Kobolds, Ogres and Hill Orcs lost [[saprovore]] in [[0.15]]&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.6]] turn hunger was not proportional to you.time_taken.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Stats]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;br /&gt;
[[Category:Hunger]]&lt;/div&gt;</summary>
		<author><name>Feodoric</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Comestibles_and_satiation&amp;diff=33820</id>
		<title>Comestibles and satiation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Comestibles_and_satiation&amp;diff=33820"/>
				<updated>2015-02-03T22:29:09Z</updated>
		
		<summary type="html">&lt;p&gt;Feodoric: kobold, ogre, hill orc no longer have saprovore in .15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Comestible''' [[item]]s are, as the name says, items that you can eat. They are very important, as almost all species need to eat, or they will grow hungry and eventually die of starvation. Luckily, there are many sources of nutrition in the [[Dungeon]] for the resourceful adventurer.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Hunger and food in Dungeon Crawl is a rarely a significant issue, but if ignored it can be fatal.  Characters start with a full stomach, but grow steadily hungrier over time.  Some races need more or less food than others, but characters also use more food when fighting and/or casting spells.  Food is provided in two main forms:  big chunks of raw meat which rot over time, and &amp;quot;permafood&amp;quot; (everything else) which does not rot.  &lt;br /&gt;
&lt;br /&gt;
Chunks of meat are plentiful (in most areas), but (prior to v0.15) it's heavy to carry around, and soon rots to inedibility.  Not only is some monsters' meat risky to eat, but even the safer options are nasty ''raw meat'', carved from the still-oozing corpse of a monster!  (You know you're in a tough game when rat and worm meat are among your ''better'' options!)  Most species (non-carnivores) can't bring themselves to eat meat chunks unless they're hungry enough not to care, or unless their appetites have been ''altered''.  (Alas, plant and fungal monsters do not leave corpses.)   &lt;br /&gt;
&lt;br /&gt;
In contrast, &amp;quot;everything else&amp;quot; (ranging from massive bread and meat rations, to fruits and vegetables you won't find in your local grocery) does not spoil, and so can be collected and stored against future need.  Permafood includes meat, vegetarian, and &amp;quot;neutral&amp;quot; options, making various items more or less useful to characters with the [[Carnivore]] or [[Herbivore]] traits.  There are a few special items:&lt;br /&gt;
* Prior to v0.15, [[Royal jelly]] is not only an ultimate permafood in its own right, it grants the effect of a [[potion of restore abilities]]. After 0.15, it has no special properties.&lt;br /&gt;
* (Eliminated in v0.15) [[Ambrosia]] restores mana at the cost of [[confusion]]. Besides providing considerable nutrition, it has these effects:&lt;br /&gt;
** You are confused for 1d8 + 2 turns, on top of any current confusion (identical to a [[potion of confusion]]). &lt;br /&gt;
** Your MP regeneration rate greatly increases for several turns.&lt;br /&gt;
* As a final note, the various fruits are special to [[Fedhas Madash]], and his worshipers can use them to power the god's special abilities.&lt;br /&gt;
&lt;br /&gt;
== Satiation levels ==&lt;br /&gt;
&lt;br /&gt;
Your satiation level is determined by the number of &amp;quot;nutrition units&amp;quot; you have left. Most characters will use at least three food points per turn, more if fighting.  Using spells and special abilities can also use a lot of nutrition.  (See &amp;quot;hunger&amp;quot;, below, for details.)  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border='1'&lt;br /&gt;
|-&lt;br /&gt;
!                           Label         !! Nutrition&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkred'   | Starving      || &amp;lt;1,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Near starving || 1,001 – 1,533&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Very hungry   || 1,534 – 2,066&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Hungry        || 2,067 – 2,600&lt;br /&gt;
|-&lt;br /&gt;
|            Satiated (nothing displayed) || 2,601 – 7,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkgreen' | Full          || 7,001 – 9,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkgreen' | Very full     || 9,001 – 11,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:green'     | Engorged      || 11,001 – 12,000 (max.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects of satiation===&lt;br /&gt;
&lt;br /&gt;
*If you're at level &amp;quot;Satiated&amp;quot; or more, most characters get no special bonus or penalty, although at level &amp;quot;Engorged&amp;quot;, you can't eat anything, with no other special penalties. You also can't wield a [[vampiric]] weapon unless you are at least &amp;quot;Full&amp;quot;.&lt;br /&gt;
*At level &amp;quot;Hungry&amp;quot; or lower, non-carnivores are allowed to eat chunks.&lt;br /&gt;
*At &amp;quot;Very Hungry&amp;quot;, you can't go berserk.&lt;br /&gt;
*At level &amp;quot;Starving&amp;quot;, you get a −3 penalty [[to hit]] when fighting, and the damage you inflict is reduced by (1d5 − 1). You can't use most spells and abilities. If you are under 500 points of satiation, there's 1/40 chance that will lose consciousness for 1d8 + 5 turns. If you fall to 0 points, you die of starvation (unless you're undead).&lt;br /&gt;
*Undead characters are handled specially:&lt;br /&gt;
** [[Mummies]], and characters in [[Necromutation|lich form]], are exempt from the food clock and do not need food at all.  (Nor can they consume it.)  &lt;br /&gt;
** [[Vampire]]s do not butcher corpses, but instead drain them.  From level 6 onward, they can create [[potions of blood]] from corpses.  They cannot starve to death, but both their powers and their vulnerabilities will be maximized by great thirst.  Notably, they cannot take bat form, nor long remain in it, when Satiated or more (be careful eating over [[deep water]] or [[lava]]!).  They do suffer most of the penalties of starvation, except for death and the to hit penalty on non-unarmed attacks.&lt;br /&gt;
** [[Ghoul]]s cannot become Full no matter how much they eat, but they don't accumulate food beyond &amp;quot;Satiated&amp;quot; level; any food points accumulated above 6,999 are wasted.  They can't actually starve to death, but when Hungry or worse, they will rot much faster, which may well kill them.&lt;br /&gt;
&lt;br /&gt;
== Chunks ==&lt;br /&gt;
[[Corpse]]s of fallen [[monster]]s can be butchered (command '''c''') to produce chunks of raw meat, which can then be eaten. This should be your characters main food source, but beware, not all monsters leave clean meat, and some chunks are harmful in other ways.  Most species can only eat chunks when hungry or worse. Under certain circumstances, however, your character can eat raw meat at will:&lt;br /&gt;
&lt;br /&gt;
* Wearing an [[amulet of the gourmand]] will give you both the ability to eat chunks even when not hungry, and protect you from contaminated meat. These effects will be minimal at first, with full nutrition and protection taking effect after 200 turns.&lt;br /&gt;
* Gaining any level of the [[Carnivore]] mutation. This gives the nutritional benefits of an amulet of the gourmand, but does not protect against [[sickness]]. It will, however, increase the satiation value of all meat (not just chunks).&lt;br /&gt;
* Being a [[Kobold]], [[Troll]], or [[Ghoul]], who start with the Carnivore mutation. Ghouls and Trolls additionally have the [[Saprovore]] trait, which protects against contamination and even allows them to eat rotten meat.&lt;br /&gt;
&lt;br /&gt;
The ability to easily stuff yourself until Very Full or Engorged can allow you to ignore the hunger costs of berserking, spellcasting, and god abilities to a greater degree.&lt;br /&gt;
&lt;br /&gt;
Chunks come in the following varieties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chunk type&lt;br /&gt;
! Colour (ASCII)&lt;br /&gt;
! Monster&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| '''Clean'''&lt;br /&gt;
| White&lt;br /&gt;
| Most animals&lt;br /&gt;
| No harmful side effect. Your satiation increases by 1,000, &amp;lt;!--more if you have the [[Carnivore]] mutation, --&amp;gt;less if you are an [[Herbivore]]. Ghouls have a 80% chance of healing (1d5 − 1) + 1d(experience level) damage, and a 67% chance to unrot 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Rotten'''&lt;br /&gt;
| Light grey&lt;br /&gt;
| All chunks after 200 turns&lt;br /&gt;
| Only [[Saprovore]] species (see above) can eat rotten chunks. [[Hill Orc]]s and [[Ogre]]s get the 80% of the nutrition of a clean chunk. [[Troll]]s and [[Kobold]]s get 93% of the nutrition. [[Ghoul]]s love these chunks -- in additon to getting full nutrition, they heal (1d5 − 1) + 1d(experience level) damage, with a 80% chance to unrot 1 HP, and a 20% chance to restore 1 point of lost Strength. If not eaten, rotten chunks eventually rot away completely.&lt;br /&gt;
|-&lt;br /&gt;
| '''Contaminated'''&lt;br /&gt;
| Brown&lt;br /&gt;
| Humanoids mostly&lt;br /&gt;
| Eliminated in 0.15. It provides 66% of the nutrition of a clean chunk. Saprovores find them more nutritious: 93% of nutrition for Hill Orcs and Ogres; 98% of nutrition for Trolls and Kobolds; and full nutrition for Ghouls.&lt;br /&gt;
|-&lt;br /&gt;
| '''Poisonous'''&lt;br /&gt;
| Green&lt;br /&gt;
| Poisonous creatures&lt;br /&gt;
| If you're resistant to poison, you get the effect of a clean chunk (note that the chunk will be displayed in white and not green if that's the case). Otherwise, you cannot eat these chunks.&lt;br /&gt;
|-&lt;br /&gt;
| '''Contaminated + Poisonous'''&lt;br /&gt;
| Green&lt;br /&gt;
| Occasional species&lt;br /&gt;
| Eliminated in 0.15. Some monsters such as [[scorpion]]s have meat which is both poisonous and contaminated.  (If you're poison-resistant, the chunks will be listed in brown.)&lt;br /&gt;
|-&lt;br /&gt;
| '''Mutagen'''&lt;br /&gt;
| Purple&lt;br /&gt;
| Aberrations&lt;br /&gt;
| Causes a random [[mutation]] instead of providing nutrition. After 200 turns, those chunks will rot in a special way and will only grant bad mutations. Ghouls get the effect of a clean chunk instead (or a rotten one if it's rotten). &lt;br /&gt;
|-&lt;br /&gt;
| '''Rot-inducing'''&lt;br /&gt;
| Red&lt;br /&gt;
| Necrophages and Ghouls&lt;br /&gt;
| Ghouls get the effect of a clean chunk instead (or a rotten one if it's rotten). Others cannot eat these.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Religious restrictions===&lt;br /&gt;
&lt;br /&gt;
All of the &amp;quot;good gods&amp;quot; ([[Zin]], [[The Shining One]], [[Elyvilon]]), plus [[Beogh]], forbid followers to eat the meat of their own species (cannibalism). If this happens, you lose 10 piety and gain 10 penance points.  In addition, [[Zin]] forbids followers from eating chunks from &amp;quot;beings with souls&amp;quot;, meaning any monsters with intelligence higher than animals. For &amp;quot;normal&amp;quot; intelligence monsters, you lose 5 piety. For &amp;quot;high&amp;quot; intelligence monsters, you lose 10 piety and gain 5 penance points. This is not cumulative with the cannibalism penalty, and applies even to evil monsters.  To prevent mistakes, chunks from &amp;quot;restricted&amp;quot; corpses are displayed in red (in ASCII mode).&lt;br /&gt;
* &amp;quot;Normal&amp;quot; intelligence monsters are mostly humanoid or half-humanoid monsters:  [[human (monster)|human]]s, [[orc]]s, [[giant]]s, [[goblin]]s, [[kobold (monster)|kobold]]s, [[centaur]]s, [[yaktaur]]s, [[naga (monster)|naga]]s, [[ogre (monster)|ogre]]s, [[troll (monster)|troll]]s…&lt;br /&gt;
* &amp;quot;High&amp;quot; intelligence monsters (which leave corpses) include:  [[Centaur warrior]]s and [[yaktaur captain]]s, all [[draconian (monster)|draconian]]s, all elves, [[Orc sorcerer]]s and [[orc high priest|high priest]]s, [[guardian naga|Guardian]] and [[greater naga]]s, [[Hell knight]]s, [[necromancer (monster)|necromancer]]s and [[wizard (monster)|wizard]]s, [[Giant orange brain]]s and [[great orb of eyes]], [[Killer Klown]]s, [[Ogre-mage]]s, [[Shapeshifter]]s and [[glowing shapeshifter]]s, [[Serpents of Hell]], [[Sphinx]], [[Titan]]s, and several unique monsters ([[Nessos]], [[Polyphemus]], [[Antaeus]], [[Tiamat]] and [[Nergalle]]).&lt;br /&gt;
&lt;br /&gt;
Worshippers of [[Fedhas Madash]] aren't formally limited in their diet, but many of their god's abilities can or must use fruit, so it's unwise to ''eat'' those fruits instead.&lt;br /&gt;
&lt;br /&gt;
==Nutritional values of food items ==&lt;br /&gt;
&lt;br /&gt;
This list is ordered from most to least nutritious for normal eaters.  &amp;quot;Density&amp;quot; is food units per aum of weight, for normal eaters.  Note that fruit takes 10 aut to eat, meat chunks take 30 aut, rations (bread or meat) take 40 aut, and all other foods require two turns.  It's worth keeping some quick snacks in your inventory for emergencies!&lt;br /&gt;
&lt;br /&gt;
The table below lists nutrition costs prior to v0.15 In v0.15, all fruits are condensed into a single ''fruit'' item, foods with special properties have been eliminated, and several other types of food have been condensed as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The funky &amp;lt;span&amp;gt; tags here force the sort icon to not break the second line's centering, by wrapping both lines in a solid block. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable sortable&amp;quot;&lt;br /&gt;
! Food&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Normal &amp;lt;br/&amp;gt;Nutrition&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Weight &amp;lt;br /&amp;gt;(aum)&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Density &amp;lt;br /&amp;gt;(normal)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Meat ration]] &lt;br /&gt;
| 5,000 || 5,500 || 6,000 || 6,500 || 3,500 || 2,000 || 0     || 8   || 625&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Royal jelly]]&lt;br /&gt;
| 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5.5 || 909&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Bread ration]]&lt;br /&gt;
| 4,400 || 3,400 || 2,400 || 0     || 4,900 || 5,400 || 5,900 || 8   || 550&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[ambrosia|Piece of ambrosia]]&lt;br /&gt;
| 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 4   || 625&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Honeycomb]]&lt;br /&gt;
| 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 4   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Snozzcumber]]&lt;br /&gt;
| 1,500 || 1,000 || 500 || 0     || 2,000 || 2,500 || 3,000 || 5   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[pizza|Slice of pizza]]&lt;br /&gt;
| 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 4   || 375&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Beef jerky]]&lt;br /&gt;
| 1,500 || 1,700 || 1,900 || 2,100 || 1,300 || 1,100 || 0     || 2   || 750&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Cheese]]&lt;br /&gt;
| 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 4   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Sausage]]&lt;br /&gt;
| 1,200 || 1,350 || 1,500 || 1,650 || 800 || 400   || 0     || 4   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Chunk]]&lt;br /&gt;
| 1,000 || 1,100 || 1,200 || 1,300 || 500   || 0   || 0     || 10  || 100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Orange]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Banana]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Lemon]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Pear]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 2   || 350&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Apple]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 2   || 350&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Apricot]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 1.5 || 467&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Choko]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 3   || 200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Rambutan]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 1   || 600&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Lychee]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 1   || 600&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Strawberry]]&lt;br /&gt;
| 200   || 150   || 100   || 0     || 250   || 300   || 350   || 0.5 || 400&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Grape]]&lt;br /&gt;
| 100   || 80    || 60    || 0     || 120   || 140   || 160   || 0.2 || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Sultana]]&lt;br /&gt;
| 70    || 50    || 30    || 0     || 90    || 110   || 130   || 0.1 || 700&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other sources of satiation==&lt;br /&gt;
&lt;br /&gt;
;[[Potion]]s&lt;br /&gt;
* A [[potion of blood]] (or [[coagulated blood]]) might increase your satiation by 200 more.  Carnivores always get this, normal eaters have a 75% chance, herbivores lose another 25% per mutation level (that is, a level 3 herbivore has ''0%'' chance).  If this test fails, you get [[sick]], ''instead'' of the 200 satiation.  The good gods forbid their followers to drink blood, but if it was unidentified, you'll get off with a warning.&lt;br /&gt;
* [[potion of blood]] and [[coagulated blood]] provide Vampires with 1000 and 800 satiation respectively.  Vampires cannot consume any other &amp;quot;consumable&amp;quot; for satiation.&lt;br /&gt;
* A [[potion of porridge]] will increase your satiation by 6000, unless you have Carnivore level 3.&lt;br /&gt;
&lt;br /&gt;
;[[Religion]]&lt;br /&gt;
:[[Zin]]'s Vitalisation gives a small amount of nutrition, but won't go past full (costs piety). &lt;br /&gt;
&lt;br /&gt;
;[[Fountain]]s&lt;br /&gt;
:In older versions, drinking at a blood fountain will increase your satiation as if you were drinking a potion of blood.&lt;br /&gt;
:In older version, drinking at a sparkling fountain may increase your satiation appropriately if you get the effect from a potion of blood (or coagulated blood), porridge, or water.&lt;br /&gt;
&lt;br /&gt;
;[[Cards]]&lt;br /&gt;
:Drawing the &amp;quot;Feast&amp;quot; card (Deck of Oddities) will set your Hunger state at 12,000 (Engorged).&lt;br /&gt;
&lt;br /&gt;
== Hunger ==&lt;br /&gt;
&lt;br /&gt;
Hunger per turn is proportional to time taken during that turn, except if you were walking with a movement delay greater than 10 [[aut]]s; In that case you will consume food (and regenerate) as if that delay was 10 auts. This means that fast races gain less hunger, but slow races and followers of [[Cheibriados]] don't gain extra hunger.&lt;br /&gt;
&lt;br /&gt;
Each turn, the player uses a certain amount of food. This is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
'''Base hunger: 3'''&lt;br /&gt;
&lt;br /&gt;
This is modified as follows:&lt;br /&gt;
&lt;br /&gt;
Species/mutations:&lt;br /&gt;
* [[Slow Metabolism]] −1 for level 1, −2 for level 2&lt;br /&gt;
* [[Fast Metabolism]] +1 per level&lt;br /&gt;
* [[Troll]] +3 (on top of their Fast Metabolism 3)&lt;br /&gt;
&lt;br /&gt;
If you are currently:&lt;br /&gt;
* Regenerating (as the spell) +4&lt;br /&gt;
* Invisible +5&lt;br /&gt;
* Hasted (but not berserk) +5&lt;br /&gt;
* Follower of [[Cheibriados]] with at least 30 points of [[piety]] -1&lt;br /&gt;
&lt;br /&gt;
Equipment worn:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Equipment          !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of sustenance]] || Decreases hunger rate by 40%, rounded down (see below)&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with &amp;quot;Hunger-&amp;quot; attribute  || Except for one case, a randart ring of sustenance.&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with ability &amp;quot;speeds metabolism&amp;quot; || +1 to +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]] || +1 or +2 (same chance) (only when injured, if you are not a Troll)&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of regeneration]] || +2 (only when injured)&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with ability &amp;quot;greatly speeds metabolism&amp;quot; || +3&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of hunger]] || +4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The effect of the [[ring of sustenance|rings of sustenance]] was changed in [[0.10]] to make them more useful for characters with a very fast metabolism. It used to reduce hunger by 2 points. After the change, it uses this formula:&lt;br /&gt;
&lt;br /&gt;
 New hunger = (3 * Hunger)/5&lt;br /&gt;
&lt;br /&gt;
This number is then rounded down.  For most races, this equals a reduction of hunger by 2 points, but for some, it may be more or less.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hunger-&amp;quot; autoinscription usually only appears on randart rings of sustenance, but it also appears on the unrand Black Knight's horse barding.  That artefact, however, only provides a basic -2 to hunger, not a 40% reduction.  On non-mutated centaurs, this will be the same as a ring of sustenance, however.&lt;br /&gt;
&lt;br /&gt;
After all things are considered, '''minimum hunger is still 1.'''&lt;br /&gt;
&lt;br /&gt;
=== Base hunger rates by race ===&lt;br /&gt;
The &amp;quot;basic&amp;quot; hunger rate (taking account of racial factors and in-built mutations) one can expect when playing a given race is listed below:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race          !! Hunger rate&lt;br /&gt;
|-&lt;br /&gt;
| [[Spriggan]]  || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]]  || 2*&lt;br /&gt;
|-&lt;br /&gt;
| [[Ogre]]      || 4*&lt;br /&gt;
|-&lt;br /&gt;
| [[Centaur]]   || 5*&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll]]     || 9&lt;br /&gt;
|-&lt;br /&gt;
| Everyone else || 3&lt;br /&gt;
|}&lt;br /&gt;
'''*''' In v0.15, these species have the default hunger rate of 3.&lt;br /&gt;
&lt;br /&gt;
The hunger rate of [[Vampire]]s depends on their hunger status:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status          !! Hunger rate&lt;br /&gt;
|-&lt;br /&gt;
| Bloodless, Near bloodless, Very Thirsty || 1&lt;br /&gt;
|-&lt;br /&gt;
| Thirsty || 2&lt;br /&gt;
|-&lt;br /&gt;
| Not thirsty || 3&lt;br /&gt;
|-&lt;br /&gt;
| Full || 4&lt;br /&gt;
|-&lt;br /&gt;
| Very Full || 5&lt;br /&gt;
|-&lt;br /&gt;
| Alive || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other sources of hunger===&lt;br /&gt;
Normal food consumption isn't the only way to decrease satiation: fighting, abilities, and spells eat up sustenance, as well.&lt;br /&gt;
&lt;br /&gt;
====Fighting====&lt;br /&gt;
* Making a regular melee attack makes you consume an additional 3 points of satiation&lt;br /&gt;
* Ending a berserk phase decreases your satiation level by 700 (be careful!). &lt;br /&gt;
** Vampires who are unable to berserk (because they're at Satiated or less), but drink a potion of berserk rage, will lose 100 satiation right away.  &lt;br /&gt;
* Wielding a [[Vampiricism|vampiric weapon]] takes a huge amount of satiation, perhaps 5,000 points.  It's ''usually'' only possible when you're Full or better.&lt;br /&gt;
* Being damaged by a [[hungry ghost]] has a 50% chance of decreasing your satiation by 1/4; if it hits you but does no damage, it still has a 5% chance of decreasing your satiation by 1/4.&lt;br /&gt;
&lt;br /&gt;
;Spellcasting&lt;br /&gt;
:Casting a spell reduces your satiation level by an amount depending on the spell level, your [[Intelligence]] and your [[Spellcasting]] skill.  This can be eliminated by wielding a staff of energy, or by being in [[lichform]].&lt;br /&gt;
&lt;br /&gt;
:The base cost is given by the spell level:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
! Base cost&lt;br /&gt;
| 50&lt;br /&gt;
| 95&lt;br /&gt;
| 160&lt;br /&gt;
| 250&lt;br /&gt;
| 350&lt;br /&gt;
| 550&lt;br /&gt;
| 700&lt;br /&gt;
| 850&lt;br /&gt;
| 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:This amount is then reduced by your intelligence multiplied by your Spellcasting skill. (Vampires then halve this amount if they are hungry or very hungry, or reduce it to 0 if they are starving or near starving.)&lt;br /&gt;
&lt;br /&gt;
:The second page of the spell screen (command '''I''', then '''I''' again) hints at the amount of satiation that each spell you know will cost.  It gives a number of hash marks: for N hash marks, that means the spell costs more than 10*(N)*(N-1) nutrition to cast.  The values are thus:&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;: 1-20 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;##&amp;lt;/nowiki&amp;gt;: 21-60 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;###&amp;lt;/nowiki&amp;gt;: 61-120 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;####&amp;lt;/nowiki&amp;gt;: 121-200 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#####&amp;lt;/nowiki&amp;gt;: 201-300 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;######&amp;lt;/nowiki&amp;gt;: 301-420 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#######&amp;lt;/nowiki&amp;gt;: 421-560 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;########&amp;lt;/nowiki&amp;gt;: 561-720 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#########&amp;lt;/nowiki&amp;gt;: 721-900 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;##########&amp;lt;/nowiki&amp;gt;: 901+ nutrition&lt;br /&gt;
&lt;br /&gt;
;Abilities&lt;br /&gt;
:Several intrinsic abilities have a food cost. This cost is random in the following range, with a bias toward average value:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Ability]]&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Blink&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|-&lt;br /&gt;
| Bolt of Draining&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Fire&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Frost&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Poison Gas&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Lightning&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Power&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Sticky Flame&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Steam&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Channeling&lt;br /&gt;
| 31 – 60&lt;br /&gt;
|-&lt;br /&gt;
| Fly (Tengu)&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Fly (Draconian)&lt;br /&gt;
| 26 – 50&lt;br /&gt;
|-&lt;br /&gt;
| Hellfire&lt;br /&gt;
| 201 – 400&lt;br /&gt;
|-&lt;br /&gt;
| Invisibility&lt;br /&gt;
| 251 – 500&lt;br /&gt;
|-&lt;br /&gt;
| Levitate&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Spit Acid&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Spit Poison&lt;br /&gt;
| 41 – 80&lt;br /&gt;
|-&lt;br /&gt;
| Teleportation&lt;br /&gt;
| 201 – 400&lt;br /&gt;
|-&lt;br /&gt;
| Throw Flame&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|-&lt;br /&gt;
| Throw Frost&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:Evoking an ability from an item has the same satiation cost as if it was your own ability.&lt;br /&gt;
&lt;br /&gt;
;Cards&lt;br /&gt;
:Drawing the 'Famine' card (Deck of Oddities or Punishment) sets your satiation level to 500 (Starving).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.15]], all fruits and vegetables were condensed into the universal &amp;quot;[[fruit]]&amp;quot; item.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.6]] turn hunger was not proportional to you.time_taken.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Stats]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;br /&gt;
[[Category:Hunger]]&lt;/div&gt;</summary>
		<author><name>Feodoric</name></author>	</entry>

	</feed>