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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gozag_Ym_Sagoz&amp;diff=49368</id>
		<title>Gozag Ym Sagoz</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gozag_Ym_Sagoz&amp;diff=49368"/>
				<updated>2018-10-05T04:19:02Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: /* Strategy */  Fleshed out the strategy section, including who should worship Gozag, and the drawbacks and benefits of the god.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|022}}&lt;br /&gt;
[[File:Gozag altar.png]] ''&amp;quot;Greed is good.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Gozag Ym Sagoz the Greedy teaches that the world belongs to the rich. Those accepting this principle may exchange their gold for divine assistance. Followers of Gozag do not earn piety; the only way to impress this god is by amassing a fortune, and worshippers may request as much assistance as they can afford. Fortunately, Gozag's worshippers are said to have the touch of gold.&lt;br /&gt;
&lt;br /&gt;
For Gozag, both flesh and food are inferior to wealth, and therefore all corpses are turned into gold piles. These piles of gold may briefly distract nearby monsters. Stalwarts can order immediate help in the form of potions, with prices dictated by the Greedy. Particularly well-off adherents may attract shopkeepers into the dungeon, and even bribe entire branches of the dungeon.}}&lt;br /&gt;
&lt;br /&gt;
==Racial Restrictions==&lt;br /&gt;
[[Demigod]]s may not worship Gozag Ym Sagoz or any other deity.&lt;br /&gt;
&lt;br /&gt;
===Additional Restrictions===&lt;br /&gt;
Gozag requires a service fee for joining; this starts at 0 [[gold]] and rises with the amount of gold generated in the game:&lt;br /&gt;
 Service fee = (Generated gold - Generated gold/log10(Generated gold+10))/2&lt;br /&gt;
&lt;br /&gt;
Characters without enough gold receive the message, &amp;quot;Gozag does not accept service from beggars like you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Monk]]s who have not yet chosen a god are exempt from this fee, as are those who join Gozag through a [[faded altar]].&lt;br /&gt;
&lt;br /&gt;
==Appreciates/Deprecates==&lt;br /&gt;
Gozag Ym Sagoz is a reasonable businessgod, and does not allow personal feelings to affect its behavior one way or another. All interactions with Gozag Ym Sagoz revolve purely around gold. This also means that amulets of faith have no effect, since Gozag doesn't care about piety.&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
As Gozag Ym Sagoz has no piety system, all of its granted abilities are available upon joining. Players are notified when they have gathered enough gold to use the next given ability.&lt;br /&gt;
&lt;br /&gt;
*'''Golden touch''': Defeated enemies turn into piles of gold (the amount of gold varies; bigger, stronger monsters tend to generate more), but never leave corpses.  Gold piles on the ground have a chance to distract monsters, causing brief confusion. (Passive)&lt;br /&gt;
&lt;br /&gt;
*'''Detect Gold''': You map the location of all gold on the floor. (Passive)&lt;br /&gt;
&lt;br /&gt;
*'''Potion Petition''': Purchase one set of potion effects. You immediately get the effects of one of three sets of potions, each containing 1-6 random, different potions. Sets containing more and/or better potions are more expensive to purchase. Once you activate the ability, you must choose and pay for one of the sets. The first use of Potion Petition is free, but each additional use costs 400 gold. If your species cannot be hasted or go berserk, Gozag will not offer hasting or berserk effects.&lt;br /&gt;
&lt;br /&gt;
*'''Call Merchant''': Fund a merchant to set up a new [[shop]].  You choose one out of four different Merchants with different shop types, one of which is a food shop (Mummies and vampires are not offered the food shop, thus receive only three choices).  The first use of Call Merchant costs at most 800 gold for the best shop, increasing by 200 gold per use (though most shops are actually much cheaper). The chosen shop is placed at your feet.&lt;br /&gt;
&lt;br /&gt;
*'''Bribe Branch''': Send money to the inhabitants of a branch to turn them temporarily neutral or incite them to join you. [[Unique]] [[Hell]] and [[Pan]] lords are unaffected. (Costs 3000 Gold)&lt;br /&gt;
**You must be in the branch to use this ability. Adds 3000 gold to this branch's bribe fund. Monsters have a chance based on their HD (stronger monsters have a higher chance) to either become peaceful (for some gold from the bribe fund) or become your permanent allies (for more gold from the fund). The chance is rolled when they first notice you.&lt;br /&gt;
**Allied monsters take from the fund when fighting, but not over time.&lt;br /&gt;
**Attacking one of these pacified monsters result in turning all pacified monsters in sight hostile.&lt;br /&gt;
** This power can be incredibly useful in branches with dangerous enemies. Having a few [[Orb of fire|Orbs of fire]] or [[Ancient lich]]es on your side can make a big difference.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
Upon leaving Gozag Ym Sagoz, any funded stores close, as they are unable to pay their debts without your funds. Any bribed monsters turn hostile. In addition:&lt;br /&gt;
*Petition for your drink to fail: When quaffing potions, there is a high chance that you will lose a turn (but not the potion).&lt;br /&gt;
*Turn to gold: When buying from shops, there is a chance your purchase will turn into 1 piece of gold.&lt;br /&gt;
*Incite: Permanently buffs an enemy with a potion effect.&lt;br /&gt;
*Claim gold: Gozag claims about 10% of any gold you pick up (much like [[Zin]]).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Gozag's most obvious drawback, the lack of corpses, is not as bad as it sounds for most characters. Spellcasters may want to train more [[spellcasting]] than usual to reduce [[spell hunger]]. As long as you're not spamming high-level spells there's plenty of food in the game to keep you from starving, even without creating extra food shops. Note that it will much more difficult to get dragon scales since Dragons won't leave corpses.&lt;br /&gt;
&lt;br /&gt;
The most dangerous drawback of worshiping Gozag is the lack of a reliable panic button. While Potion Petition's gold cost is almost nothing compared to the gold dropped by monsters, there's no promise that any of the offered potions will be useful in a given situation. Even then, these are generally only buffs--the only form of escape Gozag can offer is haste. This means that planning ahead, and preparing for the future by stocking up on escape options, is even more important when worshiping Gozag. This is aided by funding potion and scroll shops, and buying useful scrolls and potions to provide safer panic buttons. &lt;br /&gt;
&lt;br /&gt;
In exchange, Gozag offers a large amount of power to those who plan ahead to use it. Funding armour and weapon shops can quickly result in a Gozag worshiper holding onto much better gear throughout the mid-game, and even late-game, than the average player would have. Similarly, by funding potion and scroll shops, players can get ahold of many more consumables than others might. However, Gozag's true power lies in his third ability. Bribing a branch, while expensive, can drastically reduce the difficulty of a level, by making potentially dangerous enemies become neutral, or even friendly. Few things simplify the [[Realm of Zot]] like an allied [[orb of fire]]. If your bribery fund begins to run low, you can put an extra 3000 gold towards it by using the ability again. This can be used to ensure the final floor of a branch is fully bribed. Similarly, you can bribe the [[Dungeon]], [[Depths]], and the Realm of Zot ahead of time to simplify the orb run, once you've cleared the monsters guarding the [[Orb of Zot]].&lt;br /&gt;
&lt;br /&gt;
Because Gozag's benefits are primarily oriented towards the late-game, and the god offers little before players have had time to build up a gold supply to purchase aid with, characters who have little trouble in the early game can best take advantage of Gozag. Conveniently, this primarily means pure physical characters. Such characters don't have the food issues that tend to plague casters, making the removal of corpses a fairly painless drawback.&lt;br /&gt;
&lt;br /&gt;
Characters that rely heavily on [[corpse]]s, such as [[Necromancer]]s, [[ghoul]]s, [[vampire]]s, and [[troll]]s, should think twice before choosing to follow Gozag, as you'll be turning everything you kill into gold. [[Felid]]s and [[kobold]]s also suffer to a lesser extent. [[Dancing weapon]]s turn to gold too, so don't bother with the [[hall of blades]].&lt;br /&gt;
&lt;br /&gt;
Gozag is an especially appealing choice for [[spriggan]]s and [[mummies]]; they have less use for corpses than most species (barring [[Necromancy]]). Spriggan worshippers can actually get access to ''more'' food than they usually would by calling in extra food shops, and Potion Petition helps make up for the fact that mummies can't normally drink potions.&lt;br /&gt;
&lt;br /&gt;
Gozag is one of the few gods you can abandon while keeping permanent benefits granted via worship (items from Called Merchants).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.21]], Gozag could offer haste or berserk via potion petition to species that couldn't be hasted or go berserk.&lt;br /&gt;
&lt;br /&gt;
Several aspects of Gozag were different prior to [[0.17]]:&lt;br /&gt;
* Service fee was higher&lt;br /&gt;
* Gold distraction was centered on the generated gold, rather than the player.&lt;br /&gt;
* The cost of Potion Petition increased with use&lt;br /&gt;
* Only monsters that normally left corpses dropped gold.&lt;br /&gt;
* Bribes only worked on humanoid and demonic enemies.&lt;br /&gt;
* Call Merchant placed shops on unexplored floors in [[Dungeon]], [[Depths]], [[Vaults]], and only at your feet when those branches were fully explored.&lt;br /&gt;
&lt;br /&gt;
Gozag Ym Sagoz was added in [[0.16]].&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gozag_Ym_Sagoz&amp;diff=49367</id>
		<title>Gozag Ym Sagoz</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gozag_Ym_Sagoz&amp;diff=49367"/>
				<updated>2018-10-04T17:06:16Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: Changed my wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|022}}&lt;br /&gt;
[[File:Gozag altar.png]] ''&amp;quot;Greed is good.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Gozag Ym Sagoz the Greedy teaches that the world belongs to the rich. Those accepting this principle may exchange their gold for divine assistance. Followers of Gozag do not earn piety; the only way to impress this god is by amassing a fortune, and worshippers may request as much assistance as they can afford. Fortunately, Gozag's worshippers are said to have the touch of gold.&lt;br /&gt;
&lt;br /&gt;
For Gozag, both flesh and food are inferior to wealth, and therefore all corpses are turned into gold piles. These piles of gold may briefly distract nearby monsters. Stalwarts can order immediate help in the form of potions, with prices dictated by the Greedy. Particularly well-off adherents may attract shopkeepers into the dungeon, and even bribe entire branches of the dungeon.}}&lt;br /&gt;
&lt;br /&gt;
==Racial Restrictions==&lt;br /&gt;
[[Demigod]]s may not worship Gozag Ym Sagoz or any other deity.&lt;br /&gt;
&lt;br /&gt;
===Additional Restrictions===&lt;br /&gt;
Gozag requires a service fee for joining; this starts at 0 [[gold]] and rises with the amount of gold generated in the game:&lt;br /&gt;
 Service fee = (Generated gold - Generated gold/log10(Generated gold+10))/2&lt;br /&gt;
&lt;br /&gt;
Characters without enough gold receive the message, &amp;quot;Gozag does not accept service from beggars like you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Monk]]s who have not yet chosen a god are exempt from this fee, as are those who join Gozag through a [[faded altar]].&lt;br /&gt;
&lt;br /&gt;
==Appreciates/Deprecates==&lt;br /&gt;
Gozag Ym Sagoz is a reasonable businessgod, and does not allow personal feelings to affect its behavior one way or another. All interactions with Gozag Ym Sagoz revolve purely around gold. This also means that amulets of faith have no effect, since Gozag doesn't care about piety.&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
As Gozag Ym Sagoz has no piety system, all of its granted abilities are available upon joining. Players are notified when they have gathered enough gold to use the next given ability.&lt;br /&gt;
&lt;br /&gt;
*'''Golden touch''': Defeated enemies turn into piles of gold (the amount of gold varies; bigger, stronger monsters tend to generate more), but never leave corpses.  Gold piles on the ground have a chance to distract monsters, causing brief confusion. (Passive)&lt;br /&gt;
&lt;br /&gt;
*'''Detect Gold''': You map the location of all gold on the floor. (Passive)&lt;br /&gt;
&lt;br /&gt;
*'''Potion Petition''': Purchase one set of potion effects. You immediately get the effects of one of three sets of potions, each containing 1-6 random, different potions. Sets containing more and/or better potions are more expensive to purchase. Once you activate the ability, you must choose and pay for one of the sets. The first use of Potion Petition is free, but each additional use costs 400 gold. If your species cannot be hasted or go berserk, Gozag will not offer hasting or berserk effects.&lt;br /&gt;
&lt;br /&gt;
*'''Call Merchant''': Fund a merchant to set up a new [[shop]].  You choose one out of four different Merchants with different shop types, one of which is a food shop (Mummies and vampires are not offered the food shop, thus receive only three choices).  The first use of Call Merchant costs at most 800 gold for the best shop, increasing by 200 gold per use (though most shops are actually much cheaper). The chosen shop is placed at your feet.&lt;br /&gt;
&lt;br /&gt;
*'''Bribe Branch''': Send money to the inhabitants of a branch to turn them temporarily neutral or incite them to join you. [[Unique]] [[Hell]] and [[Pan]] lords are unaffected. (Costs 3000 Gold)&lt;br /&gt;
**You must be in the branch to use this ability. Adds 3000 gold to this branch's bribe fund. Monsters have a chance based on their HD (stronger monsters have a higher chance) to either become peaceful (for some gold from the bribe fund) or become your permanent allies (for more gold from the fund). The chance is rolled when they first notice you.&lt;br /&gt;
**Allied monsters take from the fund when fighting, but not over time.&lt;br /&gt;
**Attacking one of these pacified monsters result in turning all pacified monsters in sight hostile.&lt;br /&gt;
** This power can be incredibly useful in branches with dangerous enemies. Having a few [[Orb of fire|Orbs of fire]] or [[Ancient lich]]es on your side can make a big difference.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
Upon leaving Gozag Ym Sagoz, any funded stores close, as they are unable to pay their debts without your funds. Any bribed monsters turn hostile. In addition:&lt;br /&gt;
*Petition for your drink to fail: When quaffing potions, there is a high chance that you will lose a turn (but not the potion).&lt;br /&gt;
*Turn to gold: When buying from shops, there is a chance your purchase will turn into 1 piece of gold.&lt;br /&gt;
*Incite: Permanently buffs an enemy with a potion effect.&lt;br /&gt;
*Claim gold: Gozag claims about 10% of any gold you pick up (much like [[Zin]]).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Gozag's drawback, the lack of corpses, is not as bad as it sounds for most characters. Spellcasters may want to train more [[spellcasting]] than usual to reduce [[spell hunger]]. As long as you're not spamming high-level spells there's plenty of food in the game to keep you from starving, even without creating extra food shops.&lt;br /&gt;
&lt;br /&gt;
Note that it will much more difficult to get dragon scales since Dragons won't leave corpses.&lt;br /&gt;
&lt;br /&gt;
However, characters that rely heavily on [[corpse]]s, such as [[Necromancer]]s, [[ghoul]]s, [[vampire]]s, and [[troll]]s, should think twice before choosing to follow Gozag, as you'll be turning everything you kill into gold. [[Felid]]s and [[kobold]]s also suffer to a lesser extent. [[Dancing weapon]]s turn to gold too, so don't bother with the [[hall of blades]].&lt;br /&gt;
&lt;br /&gt;
Gozag is an especially appealing choice for [[spriggan]]s and [[mummies]]; they have less use for corpses than most species (barring [[Necromancy]]). Spriggan worshippers can actually get access to ''more'' food than they usually would by calling in extra food shops, and Potion Petition helps make up for the fact that mummies can't normally drink potions.&lt;br /&gt;
&lt;br /&gt;
Gozag is one of the few gods you can abandon while keeping permanent benefits granted via worship (items from Called Merchants).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.21]], Gozag could offer haste or berserk via potion petition to species that couldn't be hasted or go berserk.&lt;br /&gt;
&lt;br /&gt;
Several aspects of Gozag were different prior to [[0.17]]:&lt;br /&gt;
* Service fee was higher&lt;br /&gt;
* Gold distraction was centered on the generated gold, rather than the player.&lt;br /&gt;
* The cost of Potion Petition increased with use&lt;br /&gt;
* Only monsters that normally left corpses dropped gold.&lt;br /&gt;
* Bribes only worked on humanoid and demonic enemies.&lt;br /&gt;
* Call Merchant placed shops on unexplored floors in [[Dungeon]], [[Depths]], [[Vaults]], and only at your feet when those branches were fully explored.&lt;br /&gt;
&lt;br /&gt;
Gozag Ym Sagoz was added in [[0.16]].&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gozag_Ym_Sagoz&amp;diff=49366</id>
		<title>Gozag Ym Sagoz</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gozag_Ym_Sagoz&amp;diff=49366"/>
				<updated>2018-10-04T15:58:01Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: Updated to 0.22&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|022}}&lt;br /&gt;
[[File:Gozag altar.png]] ''&amp;quot;Greed is good.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Gozag Ym Sagoz the Greedy teaches that the world belongs to the rich. Those accepting this principle may exchange their gold for divine assistance. Followers of Gozag do not earn piety; the only way to impress this god is by amassing a fortune, and worshippers may request as much assistance as they can afford. Fortunately, Gozag's worshippers are said to have the touch of gold.&lt;br /&gt;
&lt;br /&gt;
For Gozag, both flesh and food are inferior to wealth, and therefore all corpses are turned into gold piles. These piles of gold may briefly distract nearby monsters. Stalwarts can order immediate help in the form of potions, with prices dictated by the Greedy. Particularly well-off adherents may attract shopkeepers into the dungeon, and even bribe entire branches of the dungeon.}}&lt;br /&gt;
&lt;br /&gt;
==Racial Restrictions==&lt;br /&gt;
[[Demigod]]s may not worship Gozag Ym Sagoz or any other deity.&lt;br /&gt;
&lt;br /&gt;
===Additional Restrictions===&lt;br /&gt;
Gozag requires a service fee for joining; this starts at 0 [[gold]] and rises with the amount of gold generated in the game:&lt;br /&gt;
 Service fee = (Generated gold - Generated gold/log10(Generated gold+10))/2&lt;br /&gt;
&lt;br /&gt;
Characters without enough gold receive the message, &amp;quot;Gozag does not accept service from beggars like you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Monk]]s who have not yet chosen a god are exempt from this fee, as are those who join Gozag through a [[faded altar]].&lt;br /&gt;
&lt;br /&gt;
==Appreciates/Deprecates==&lt;br /&gt;
Gozag Ym Sagoz is a reasonable businessgod, and does not allow personal feelings to affect its behavior one way or another. All interactions with Gozag Ym Sagoz revolve purely around gold. This also means that amulets of faith have no effect, since Gozag doesn't care about piety.&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
As Gozag Ym Sagoz has no piety system, all of its granted abilities are available upon joining. Players are notified when they have gathered enough gold to use the next given ability.&lt;br /&gt;
&lt;br /&gt;
*'''Golden touch''': Defeated enemies turn into piles of gold (the amount of gold varies; bigger, stronger monsters tend to generate more), but never leave corpses.  Gold piles on the ground have a chance to distract monsters, causing brief confusion. (Passive)&lt;br /&gt;
&lt;br /&gt;
*'''Detect Gold''': You map the location of all gold on the floor. (Passive)&lt;br /&gt;
&lt;br /&gt;
*'''Potion Petition''': Purchase one set of potion effects. You immediately get the effects of one of three sets of potions, each containing 1-6 random, different potions. Sets containing more and/or better potions are more expensive to purchase. Once you activate the ability, you must choose and pay for one of the sets. The first use of Potion Petition is free, but each additional use costs 400 gold. If your species cannot be hasted or go berserk, Gozag will never offer the effect.&lt;br /&gt;
&lt;br /&gt;
*'''Call Merchant''': Fund a merchant to set up a new [[shop]].  You choose one out of four different Merchants with different shop types, one of which is a food shop (Mummies and vampires are not offered the food shop, thus receive only three choices).  The first use of Call Merchant costs at most 800 gold for the best shop, increasing by 200 gold per use (though most shops are actually much cheaper). The chosen shop is placed at your feet.&lt;br /&gt;
&lt;br /&gt;
*'''Bribe Branch''': Send money to the inhabitants of a branch to turn them temporarily neutral or incite them to join you. [[Unique]] [[Hell]] and [[Pan]] lords are unaffected. (Costs 3000 Gold)&lt;br /&gt;
**You must be in the branch to use this ability. Adds 3000 gold to this branch's bribe fund. Monsters have a chance based on their HD (stronger monsters have a higher chance) to either become peaceful (for some gold from the bribe fund) or become your permanent allies (for more gold from the fund). The chance is rolled when they first notice you.&lt;br /&gt;
**Allied monsters take from the fund when fighting, but not over time.&lt;br /&gt;
**Attacking one of these pacified monsters result in turning all pacified monsters in sight hostile.&lt;br /&gt;
** This power can be incredibly useful in branches with dangerous enemies. Having a few [[Orb of fire|Orbs of fire]] or [[Ancient lich]]es on your side can make a big difference.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
Upon leaving Gozag Ym Sagoz, any funded stores close, as they are unable to pay their debts without your funds. Any bribed monsters turn hostile. In addition:&lt;br /&gt;
*Petition for your drink to fail: When quaffing potions, there is a high chance that you will lose a turn (but not the potion).&lt;br /&gt;
*Turn to gold: When buying from shops, there is a chance your purchase will turn into 1 piece of gold.&lt;br /&gt;
*Incite: Permanently buffs an enemy with a potion effect.&lt;br /&gt;
*Claim gold: Gozag claims about 10% of any gold you pick up (much like [[Zin]]).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Gozag's drawback, the lack of corpses, is not as bad as it sounds for most characters. Spellcasters may want to train more [[spellcasting]] than usual to reduce [[spell hunger]]. As long as you're not spamming high-level spells there's plenty of food in the game to keep you from starving, even without creating extra food shops.&lt;br /&gt;
&lt;br /&gt;
Note that it will much more difficult to get dragon scales since Dragons won't leave corpses.&lt;br /&gt;
&lt;br /&gt;
However, characters that rely heavily on [[corpse]]s, such as [[Necromancer]]s, [[ghoul]]s, [[vampire]]s, and [[troll]]s, should think twice before choosing to follow Gozag, as you'll be turning everything you kill into gold. [[Felid]]s and [[kobold]]s also suffer to a lesser extent. [[Dancing weapon]]s turn to gold too, so don't bother with the [[hall of blades]].&lt;br /&gt;
&lt;br /&gt;
Gozag is an especially appealing choice for [[spriggan]]s and [[mummies]]; they have less use for corpses than most species (barring [[Necromancy]]). Spriggan worshippers can actually get access to ''more'' food than they usually would by calling in extra food shops, and Potion Petition helps make up for the fact that mummies can't normally drink potions.&lt;br /&gt;
&lt;br /&gt;
Gozag is one of the few gods you can abandon while keeping permanent benefits granted via worship (items from Called Merchants).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.21]], Gozag could offer haste or berserk via potion petition to species that couldn't be hasted or go berserk.&lt;br /&gt;
&lt;br /&gt;
Several aspects of Gozag were different prior to [[0.17]]:&lt;br /&gt;
* Service fee was higher&lt;br /&gt;
* Gold distraction was centered on the generated gold, rather than the player.&lt;br /&gt;
* The cost of Potion Petition increased with use&lt;br /&gt;
* Only monsters that normally left corpses dropped gold.&lt;br /&gt;
* Bribes only worked on humanoid and demonic enemies.&lt;br /&gt;
* Call Merchant placed shops on unexplored floors in [[Dungeon]], [[Depths]], [[Vaults]], and only at your feet when those branches were fully explored.&lt;br /&gt;
&lt;br /&gt;
Gozag Ym Sagoz was added in [[0.16]].&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Box_of_beasts&amp;diff=40004</id>
		<title>Box of beasts</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Box_of_beasts&amp;diff=40004"/>
				<updated>2016-01-02T02:57:43Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Miscellaneous item&lt;br /&gt;
 |name=box of beasts&lt;br /&gt;
 |cost=&lt;br /&gt;
 |weight=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A box filled with the bizarre leftovers of a depraved wizard's magical experimentations. Opening it might set loose a friendly [[mutant beast]]: bizarre creatures, each with their own combination of traits. Increased skill with [[Evocations]] will allow stronger beasts to be released.}}&lt;br /&gt;
&lt;br /&gt;
A '''box of beasts''' is a miscellaneous magic item which can summon an irregular, albeit friendly, monster, classified generally as a [[mutant beast]].&lt;br /&gt;
&lt;br /&gt;
==Mutant Beast==&lt;br /&gt;
A [[mutant beast]] combines a number of random traits. The list of these traits, and their patterns, are not yet known.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.17]], a Box of Beasts would instead summon a [[chimera]].&lt;br /&gt;
&lt;br /&gt;
In [[0.16]], Box of Beasts became considerably stronger than before. &lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]] this item summoned individual (non-chimera) monsters&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.9]], it appeared as a '''small ebony casket''' while unidentified.&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Box_of_beasts&amp;diff=40003</id>
		<title>Box of beasts</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Box_of_beasts&amp;diff=40003"/>
				<updated>2016-01-02T02:57:31Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Miscellaneous item&lt;br /&gt;
 |name=box of beasts&lt;br /&gt;
 |cost=&lt;br /&gt;
 |weight=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A box filled with the bizarre leftovers of a depraved wizard's magical experimentations. Opening it might set loose a friendly [[mutant beast]]: bizarre creatures, each with their own combination of traits. Increased skill with [[Evocations]] will allow stronger beasts to be released.}}&lt;br /&gt;
&lt;br /&gt;
A '''box of beasts''' is a miscellaneous magic item which can summon an irregular, albeit friendly, monster, classified generally as a [[mutant beast]].&lt;br /&gt;
&lt;br /&gt;
==Mutant Beast==&lt;br /&gt;
A [[mutant beast]] combines a number of random traits. The list of these traits, and their patterns, are not yet known.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.17]], a Box of Beasts would instead summon a [[chimera]].&lt;br /&gt;
&lt;br /&gt;
In [[0.16]], Box of Beasts became considerably stronger than before. &lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]] this item summoned individual (non-chimera) monsters&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.9]], it appeared as a '''small ebony casket''' while unidentified.&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Bush&amp;diff=40002</id>
		<title>Bush</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Bush&amp;diff=40002"/>
				<updated>2016-01-02T02:47:34Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=bush&lt;br /&gt;
|glyph={{Brown|P}}&lt;br /&gt;
|tile=[[File:Bush.png]]&lt;br /&gt;
|flags={{No exp gain flag}}&amp;lt;br&amp;gt;{{Stationary flag}}&lt;br /&gt;
|resistances={{Poison resistance}}, {{Negative energy resistance 3}}, &amp;lt;br&amp;gt;{{Torment resistance}}, {{Drown resistance}}, &amp;lt;br&amp;gt;{{Water resistance}}&lt;br /&gt;
|vulnerabilities={{Fire vulnerability}}&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=0&lt;br /&gt;
|holiness={{Plant}}&lt;br /&gt;
|magic_resistance=Immune&lt;br /&gt;
|hp_range=87-134&lt;br /&gt;
|avg_hp=110&lt;br /&gt;
|armour_class=15&lt;br /&gt;
|evasion=0&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 0&lt;br /&gt;
|size={{Big}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=20&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Plant intelligence}}&lt;br /&gt;
|genus=plant&lt;br /&gt;
|species=bush&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A woody plant. It looks dry enough to be easily set on fire, and its foliage is not very dense, permitting missiles to pass through it. However, it is firmly rooted, and requires much effort to destroy.&lt;br /&gt;
----&lt;br /&gt;
“And the angel of the LORD appeared unto him in a flame of fire out of the midst of a bush: and he looked, and, behold, the bush burned with fire, and the bush was not consumed.”&amp;lt;br&amp;gt;&lt;br /&gt;
-KJV Bible, Exodus 3:2.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Bushes''' are ridiculously tough [[plant]]s that require a severe beating to uproot. If you absolutely must destroy a bush, hitting it with a [[lightning bolt]] or one of the stronger [[Fire Magic]] spells will ignite it, destroying it relatively quickly. Just be sure to keep away from the thing until the fire goes out, as it may lash out at adjacent empty spaces/plants/players. Even so, this is rare enough that fires generally don't get out of control; at most you'll see it spread a couple times before petering out.&lt;br /&gt;
&lt;br /&gt;
You may shoot or cast through bushes; they only obscure [[LOS]] when looking through two or more. They are often found around [[Fedhas]]' altars.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*You can use bushes as cover and fire through them, but remember that ranged enemies can fire through as well.&lt;br /&gt;
*If a bush is standing on top of an item you want, it's simplest just to use [[Apportation]] to get it out from underneath without taking the time to destroy the bush.&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Briar_patch&amp;diff=40001</id>
		<title>Briar patch</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Briar_patch&amp;diff=40001"/>
				<updated>2016-01-02T02:46:42Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=briar patch&lt;br /&gt;
|glyph={{Yellow|P}}&lt;br /&gt;
|tile=[[File:Briar patch.png]]&lt;br /&gt;
|flags={{No exp gain flag}}&amp;lt;br&amp;gt;{{Spiny flag}}&amp;lt;br&amp;gt;{{Stationary flag}}&lt;br /&gt;
|resistances={{Poison resistance}}, {{Negative energy resistance 3}}, &amp;lt;br&amp;gt;{{Torment resistance}}, {{Constriction resistance}}, &amp;lt;br&amp;gt;{{Drown resistance}}, {{Water resistance}}&lt;br /&gt;
|vulnerabilities={{Fire vulnerability}}&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=0&lt;br /&gt;
|holiness={{Plant}}&lt;br /&gt;
|magic_resistance=Immune&lt;br /&gt;
|hp_range=10-20&lt;br /&gt;
|avg_hp=15&lt;br /&gt;
|armour_class=10&lt;br /&gt;
|evasion=0&lt;br /&gt;
|habitat=Amphibious&lt;br /&gt;
|speed= 0&lt;br /&gt;
|size={{small}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=10&lt;br /&gt;
|base_hp=1&lt;br /&gt;
|extra_hp=1&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Plant intelligence}}&lt;br /&gt;
|genus=plant&lt;br /&gt;
|species=briar patch&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A tangled cluster of thorny briars, sharp enough to pierce thick hide and armour. Though the gaps in the copse are plentiful enough to fire missiles through, walking through it looks like a painful prospect.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Briar patches''' are short lived obstacles conjured into existence by [[thorn hunter]]s. These walls of thorny vines will appear either between you and the hunter or behind you, cutting off your escape route. Although they will not attack you, melee attacks against them will cause you to take damage, and they do not block projectile ranged attacks, allowing the thorn hunter to shoot you unimpeded. They are worth no [[experience]] and die shortly after you defeat their summoner.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Ranged fighters or spellcasters are largely unimpeded by briar patches. Physical ranged attacks can be fired right through them, as can most [[Conjurations]]. [[Bolt spells]] are especially effective, allowing you to clear the briar and hit the thorn hunter in one shot.&lt;br /&gt;
*[[Reaching]] melee weapons can attack briars safely.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Briar patches were added in [[0.14]]&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Brand&amp;diff=40000</id>
		<title>Brand</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Brand&amp;diff=40000"/>
				<updated>2016-01-02T02:46:15Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
''[[Armour]] brands are also called egos. See the [[ego]] page for armour brands.''&lt;br /&gt;
&lt;br /&gt;
A '''brand''' is a special enhancement that [[weapon]]s can have, granting them additional effects. Usually, these effects amount to increasing the damage they deal, but other effects do exist.&lt;br /&gt;
&lt;br /&gt;
These are separate from [[scroll of enchant weapon|enchantment]] levels (the -X or +X before a weapon's name), and much harder to modify. While you can increase a weapon's enchantment level by reading a [[scroll of enchant weapon]], you can only add or modify a weapon's brand through the following methods:&lt;br /&gt;
*Reading a [[scroll of brand weapon]] will give a weapon a randomly selected brand, replacing any existing brand if there is one.&lt;br /&gt;
*Casting [[Excruciating Wounds]] or [[Warp Weapon]] will temporarily give your currently wielded non-artefact weapon the [[pain (brand)|pain]] or [[distortion]] brands.&lt;br /&gt;
*Worshipers of [[the Shining One]], [[Kikubaaqudgha]], and [[Lugonu]] can have one weapon &amp;quot;blessed&amp;quot; per game, resulting in a permanently branded weapon of [[holy wrath]], [[Pain (brand)|pain]], or [[distortion]].&lt;br /&gt;
*Worshipers of [[Xom]] may randomly &amp;quot;receive&amp;quot; [[chaos]]-branded weapons. However, they usually arrive in the hands of enemies in your [[line of sight]].&lt;br /&gt;
&lt;br /&gt;
Under no circumstances can a weapon can have more than one brand, though some monsters have attacks that seem to break this rule. All [[randart]]s are guaranteed to have a brand, as do most [[unrandart]]s. Brands are always identified as soon as you wield a weapon.&lt;br /&gt;
&lt;br /&gt;
Brands are one of the biggest differences between [[unarmed combat]] and armed combat: an unarmed fighter can never benefit from brands (although certain [[mutation]]s may augment them).&lt;br /&gt;
&lt;br /&gt;
In most cases, if you use branded [[ammo]] with a branded ranged weapon, only the ammo brand will take effect. Exceptions include launchers with the [[vorpal]] or [[speed]] brands, which stack with their ammo's brands, and launchers of [[flaming]] and missiles of [[frost]] (or vice versa) will cancel each other out, resulting in an unbranded missile.&lt;br /&gt;
&lt;br /&gt;
==List of Brands==&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0;&lt;br /&gt;
! Brand !! Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Antimagic]] || Causes monster spell failure and temporarily reduces the player's maximum MP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Chaos]] || [[Xom]]'s special brand; can inflict different brand effects with each attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[Disruption]] || Inflicts extra damage to undead. Found only on the artifact [[great mace]], [[Undeadhunter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Distortion]] || [[Lugonu]]'s special brand. Can have multiple damaging and [[Translocations]]-related effects upon a successful hit, including [[Banishment]] to [[the Abyss]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon slaying]] || Inflicts extra damage to dragons and dragon-like monsters. Found only on the artefact lance, [[Wyrmbane]].&lt;br /&gt;
|-&lt;br /&gt;
| [[draining (brand)|Draining]] || Adds an average 25% extra [[negative energy]] damage per attack, as well as [[draining]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Electrocution]] || Inflicts additional [[electricity]] damage upon a successful attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[Flaming]] || Adds an average 25% extra [[fire]] damage per attack. Good vs. [[hydra]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Freezing]] || Adds an average 25% extra [[cold]] damage per attack. Can temporarily slow [[cold-blooded]] monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[Holy wrath]] || [[The Shining One]]'s special brand. Inflicts an average of 75% extra damage to [[demon]]ic and [[undead]] monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[pain (brand)|Pain]] || [[Kikubaaqudgha]]'s special brand. Inflicts additional [[negative energy]] damage based on the player's [[Necromancy]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Protection]] || +5 [[AC]] when wielded.&lt;br /&gt;
|-&lt;br /&gt;
| [[Reaping]] || Raises an allied [[zombie]] of slain creature if it produces a [[corpse]]. Found only on the [[Sword of Zonguldrok]].&lt;br /&gt;
|-&lt;br /&gt;
| [[speed (brand)|Speed]] || Reduces weapon attack delay. Found only on [[Short Blades|short blades]], [[staves]], and some artefacts.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampiricism]] || When attacking enemies that bleed, heals the player for a portion of his or her inflicted damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Venom]] || Inflicts [[poison]] damage over time to affected monsters.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vorpal]] || Adds an average 16.67% untyped extra damage per attack. Described as Chopping, Slicing, Piercing, Crushing, Slashing, or Piercing, depending on the branded weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some brands are more desirable on certain melee weapons than others. For example, brands such as [[flaming]] or [[freezing]] add a percentage damage bonus dependent on the weapon's base damage. Others add a special effect that triggers on a successful attack, such as [[distortion]], [[electrocution]], or [[pain]]. As such, a flaming [[executioner's axe]] is generally superior to a flaming [[dagger]] because of its high base damage, while electrocution triggers far more often on a  [[quickblade]] than a [[bardiche]] because of its low base delay. Choose branded weapons accordingly.&lt;br /&gt;
&lt;br /&gt;
All added brand damage is calculated after AC reduction, and does not get further reduced by AC.&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
*[[Electrocution]]&lt;br /&gt;
*[[evasion (brand)|Evasion]]&lt;br /&gt;
*[[Flame]]&lt;br /&gt;
*[[frost (brand)|Frost]]&lt;br /&gt;
*[[Penetration]]&lt;br /&gt;
*[[Speed (brand)|Speed]]&lt;br /&gt;
*[[Venom]]&lt;br /&gt;
*[[Vorpal]] (&amp;quot;Velocity&amp;quot;)&lt;br /&gt;
*[[Chaos]]&lt;br /&gt;
&lt;br /&gt;
Crossbows can have flame, frost, evasion, chaos and vorpal. Artifact crossbows can also have penetration, electrocution, venom and speed.&lt;br /&gt;
&lt;br /&gt;
Bows, longbows and slings can have flame, frost, evasion and vorpal. Speed and venom are possible on artifacts (the Bow of Krishna &amp;quot;[[Sharnga]]&amp;quot; has the speed brand).&lt;br /&gt;
&lt;br /&gt;
Blowguns can only be generated with evasion. Artifact blowguns can have speed.&lt;br /&gt;
&lt;br /&gt;
===Missiles===&lt;br /&gt;
*[[dispersal (brand)|Dispersal]]&lt;br /&gt;
*[[Exploding]]&lt;br /&gt;
*[[Flame]]&lt;br /&gt;
*[[frost (brand)|Frost]]&lt;br /&gt;
*[[Penetration]]&lt;br /&gt;
*[[Poisoned]] &lt;br /&gt;
*[[Returning]]&lt;br /&gt;
*[[Silver]] &lt;br /&gt;
*[[Steel]]&lt;br /&gt;
&lt;br /&gt;
Flame, frost, and poisoned can all be found on arrows and crossbow bolts. Poisoned javelins are also possible. Silver and steel can be found on crossbow bolts, sling bullets, tomahawks, and javelins. Dispersal can be found on arrows and tomahawks. Exploding can be found only on sling bullets. Penetration can be found on crossbow bolts or javelins. Returning can be found on tomahawks and javelins. Stones, large rocks, and nets are never generated with a brand, though branded large rocks may occasionally be found in ammo shops. (Exception: one of the [[Dungeon Sprint]] maps offers a large rock of returning. Naturally, it's being used ''against'' you.).&lt;br /&gt;
&lt;br /&gt;
==== Needles====&lt;br /&gt;
[[Needle]]s have their own brand selection; most often poisoned, but they can instead bear one of the following unique brands:&lt;br /&gt;
*[[confusion (brand)|Confusion]]&lt;br /&gt;
*[[Curare]]&lt;br /&gt;
*[[frenzy (brand)|Frenzy]]&lt;br /&gt;
*[[paralysis (brand)|Paralysis]]&lt;br /&gt;
*[[sleep (brand)|Sleep]]&lt;br /&gt;
*[[slowing (brand)|Slowing]]&lt;br /&gt;
&lt;br /&gt;
==Needle brands==&lt;br /&gt;
All needle types except &amp;quot;poisoned&amp;quot; were introduced in version [[0.6]]. There's a saving throw for monsters: if 1 + 1d(4 + your throwing skill + your blowgun’s enchantment) is greater than the monster’s hit dice, the effect will be applied. You also have a straight 2% chance of succeeding for monsters with a [[hit dice]] of 14 or below.&lt;br /&gt;
&lt;br /&gt;
Some statistics: with no skill you’re still at 100% to succeed on HD1 or HD2 (gnoll, D1 monsters), 75% on HD3 (Sigmund), 50% on HD4 (Duvessa), and 25% on HD5 (ogre). With 4 skill as an early Assassin, you’re up to 56% on an Ogre, or 33% on a Yak.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.16]], drawing a [[Blade card]] would apply one of several temporary brands to your weapon.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]], there was a [[reaching]] brand for [[whip]]s and [[demon whip]]s, allowing them to make reaching attacks.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.10]], [[polearms]] needed the reaching brand to make reaching attacks.&lt;br /&gt;
&lt;br /&gt;
{{brands}}&lt;br /&gt;
[[Category:Item]] [[Category:Weapons]] [[Category:Brands]]&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Brain_Storm&amp;diff=39999</id>
		<title>Brain Storm</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Brain_Storm&amp;diff=39999"/>
				<updated>2016-01-02T02:45:51Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''Brain Storm''' is a monsters-only spell which blasts a single target in the caster's [[line of sight]] with an overwhelming mental assault. This causes all of the following effects:&lt;br /&gt;
*Irresistible 4-7 damage.&lt;br /&gt;
*One of the following effects, which are reduced if the caster can't overcome the target's [[magic resistance]]:&lt;br /&gt;
**3-11 MP drain (2-3 MP drain if it can't overcome MR).&lt;br /&gt;
**3-5 temporary [[intelligence]] damage (or 1-2 intelligence damage).&lt;br /&gt;
**[[Confusion]] (or a much shorter duration confusion).&lt;br /&gt;
&lt;br /&gt;
The following monsters can cast Brain Storm:&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Brain worm}}&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Orange crystal statue}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Brain Storm will be added in [[0.16]].&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Bows_(skill)&amp;diff=39998</id>
		<title>Bows (skill)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Bows_(skill)&amp;diff=39998"/>
				<updated>2016-01-02T02:42:46Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
The '''Bows''' skill governs your character's mastery of [[shortbow]]s and [[longbow]]s. All bows are ranged weapons that require two hands to fire [[arrow]]s. See the [[weapon#Ranged weapons|weapon]] page for a list of all bows and their properties.&lt;br /&gt;
&lt;br /&gt;
== Bows aptitudes ==&lt;br /&gt;
&lt;br /&gt;
From Dungeon Crawl Stone Soup in-game documentation:&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Apt|skill_table|Bows}}&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
[[Category:Weapon skills]]&lt;br /&gt;
[[Category:Bows]]&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Boulder_beetle&amp;diff=39997</id>
		<title>Boulder beetle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Boulder_beetle&amp;diff=39997"/>
				<updated>2016-01-02T02:42:23Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=boulder beetle&lt;br /&gt;
|glyph={{LightGrey|B}}&lt;br /&gt;
|tile=[[File:Boulder beetle.png]]&lt;br /&gt;
|flags={{No skeleton flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities={{Poison vulnerability}}&lt;br /&gt;
|max_chunks=8&lt;br /&gt;
|meat={{Poisonous corpse}}&lt;br /&gt;
|xp=260&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=40&lt;br /&gt;
|hp_range=61-89&lt;br /&gt;
|avg_hp=75&lt;br /&gt;
|armour_class=20&lt;br /&gt;
|evasion=2&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 6&lt;br /&gt;
|size={{Big}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=45 ({{Bite type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=9&lt;br /&gt;
|base_hp=6&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Insect intelligence}}&lt;br /&gt;
|genus=goliath beetle&lt;br /&gt;
|species=boulder beetle&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A huge grey beetle with an almost impenetrable rocky carapace, capable of rolling at its foes at high speed.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{list of | arthropods}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Boulder beetles''' are the most massive beetles in the game, using their brutal melee attacks and decent [[AC]] whenever a player lets them get into melee. When encountered at range, they occasionally roll into a ball and rush you; this raises their speed from 6 to 14, makes them unable to change direction until they strike something, and deals 3d20 physical damage to whatever they ram into. They also use this ability to escape from combat when heavily wounded. This attack cannot be dodged with [[ev]]asion, but you can block it with a [[shield]] (and send it going the other way with a shield of [[reflection]]!). Boulder beetles can be found in the mid-to-late [[Dungeon]], as well as in all parts of [[the Lair]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*A rolling boulder beetle is subject to inertia, and will continue to roll even if put to [[sleep]], [[confuse]]d, or [[petrified]].&lt;br /&gt;
*[[Spriggan]] and [[centaur]] characters will have a much easier time with boulder beetles; you can easily kite them before or after they start rolling. Other characters should be cautious when facing them, particularly in long hallways where stepping aside just isn't an option.&lt;br /&gt;
*If you've got enemies on the other side of you, you can dodge out of the way of a rolling boulder beetle so it smashes into your foes, softening them up or even killing them outright.&lt;br /&gt;
*If you manage to get two boulder beetles to roll into each other, they will both take damage and be confused afterwards, giving you a window of opportunity to beat up on them or run away. Just be sure to step clear in time to avoid getting crushed between them.&lt;br /&gt;
*They've got vulnerability to [[poison]], making it easy to bypass their AC and take them out if you have access to [[Poison Magic]] or other poison sources. They've also got weak [[magic resistance]] and wimpy [[HD]], so [[Hexes]] or even disabling [[wand]]s can stop them fairly easily.&lt;br /&gt;
*Their evasion sucks, so [[Bolt of Inaccuracy]] is another good way to get around their AC, if it's available.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.11]], boulder beetles could not roll at you.&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Boots&amp;diff=39996</id>
		<title>Boots</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Boots&amp;diff=39996"/>
				<updated>2016-01-02T02:42:04Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{armour&lt;br /&gt;
 |name = Pair of boots&lt;br /&gt;
 |cost = ?&lt;br /&gt;
 |weight = 3.0&lt;br /&gt;
 |AC = 1&lt;br /&gt;
 |SV = n/a&lt;br /&gt;
 |EV = +0&lt;br /&gt;
 |maxenc = +2&lt;br /&gt;
 |skill = Dodging&lt;br /&gt;
 |size = small, medium&lt;br /&gt;
 |acquirement = ?&lt;br /&gt;
 |weartime = 2&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A pair of boots.}}&lt;br /&gt;
&lt;br /&gt;
'''Boots''' are a form of [[armour]] worn on a character's feet slot. They provide a small amount of [[AC]] (especially when enchanted, max +2) and can have any of the following [[ego]]s:&lt;br /&gt;
*[[Flight (ego)|Flight]]: Activate to fly indefinitely, deactivate at will, costs food to activate&lt;br /&gt;
*[[Stealth]]: +50 [[stealth]]&lt;br /&gt;
*[[Running (ego)|Running]]: Reduces movement delay by 1, stacks with other speed effects&lt;br /&gt;
&lt;br /&gt;
==Restrictions==&lt;br /&gt;
If you have a rank 3 [[Hooves]] [[mutation]] or the [[Talons]] mutation, you may not wear boots. The following [[species]] can never wear boots:&lt;br /&gt;
*[[Naga]]&lt;br /&gt;
*[[Centaur]]&lt;br /&gt;
*[[Spriggan]]&lt;br /&gt;
*[[Ogre]]&lt;br /&gt;
*[[Troll]]&lt;br /&gt;
*[[Tengu]]&lt;br /&gt;
*[[Felid]]&lt;br /&gt;
*[[Octopode]]&lt;br /&gt;
&lt;br /&gt;
Nagas and centaur may wear [[barding]] in their feet slot instead.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The [[jumping]] [[ego]] was removed in [[0.16]], which allowed players to make a [[jump attack]].&lt;br /&gt;
&lt;br /&gt;
The boots of the spider were removed in [[0.15]], along with the [[cling]]ing mechanic.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]], [[Racial equipment|elven variant]] boots existed, weighing less and adding +20 stealth along with any other benefits the boots may have provided. Also, boots of jumping and the [[boots of the spider]] were introduced in [[0.14]].&lt;br /&gt;
&lt;br /&gt;
The original boots of the assassin were removed in [[0.13]], only to return with new mechanics in [[0.14]].&lt;br /&gt;
Prior to [[0.12]], boots of flight were instead boots of [[levitation]], which were similar but had several annoying limitations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! || Image&lt;br /&gt;
|-&lt;br /&gt;
| '''Mundane''' || [[Image:Boots 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Magical''' || [[Image:Boots 2.png]] or [[Image:Boots 3.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Artifact''' || [[Image:Boots 4.png]]&lt;br /&gt;
|-&lt;br /&gt;
! || [[Unrandart]] boots&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Boots of the Assassin]]''' || [[File:Boots of the assassin.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{armours}}&lt;br /&gt;
[[Category:Boots]]&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Bone_dragon&amp;diff=39995</id>
		<title>Bone dragon</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Bone_dragon&amp;diff=39995"/>
				<updated>2016-01-02T02:41:40Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=bone dragon&lt;br /&gt;
|glyph={{LightGrey|D}}&lt;br /&gt;
|tile=[[File:Bone dragon.png]]&lt;br /&gt;
|flags={{Evil flag}}&amp;lt;br&amp;gt;{{Flying flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&lt;br /&gt;
|resistances={{Fire resistance}}, {{Cold resistance}}, &amp;lt;br&amp;gt;{{Electricity resistance}}, {{Poison resistance 3}}, &amp;lt;br&amp;gt;{{Negative energy resistance 3}}, {{Torment resistance}}, &amp;lt;br&amp;gt;{{Rot resistance 3}}, {{Drown resistance}}, &amp;lt;br&amp;gt;{{Water resistance}}&lt;br /&gt;
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}, &amp;lt;br&amp;gt;{{Dragon slaying vulnerability}}&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=3694&lt;br /&gt;
|holiness={{Undead}}&lt;br /&gt;
|magic_resistance=100&lt;br /&gt;
|hp_range=152-205&lt;br /&gt;
|avg_hp=178&lt;br /&gt;
|armour_class=20&lt;br /&gt;
|evasion=4&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Giant}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=30 ({{Bite type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=20 ({{Claw type}}: {{Plain flavour}})&lt;br /&gt;
|attack3=20 ({{Trample type}}: {{Trample flavour}})&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=20&lt;br /&gt;
|base_hp=6&lt;br /&gt;
|extra_hp=6&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Animal intelligence}}&lt;br /&gt;
|genus=dragon&lt;br /&gt;
|species=bone dragon&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A huge undead abomination, pieced together from the broken bones of many dragons by powerful necromantic magic. Fortunately, whatever organ produces a dragon's fearsome breath was lost in the process.&lt;br /&gt;
----&lt;br /&gt;
“On the other hand, Confucius is made to say to his disciples, ‘I know how birds can fly, how fishes can swim, and how animals can run. But the runner may be snared, the swimmer may be hooked, and the flyer may be shot by the arrow. But there is the dragon. I cannot tell how he mounts on the wind through the clouds, and rises to heaven. Today I have seen Lao-tsze, and can only compare him to the dragon.’”&amp;lt;br&amp;gt;&lt;br /&gt;
-Life of Confucius&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
“This Dragon had Two furious Wings&amp;lt;br&amp;gt;&lt;br /&gt;
Each one upon each Shoulder;&amp;lt;br&amp;gt;&lt;br /&gt;
With a Sting in his Tail as long as a Flail,&amp;lt;br&amp;gt;&lt;br /&gt;
Which made him bolder and bolder.&amp;lt;br&amp;gt;&lt;br /&gt;
He had long Claws, and in his Jaws&amp;lt;br&amp;gt;&lt;br /&gt;
Four and forty Teeth of Iron;&amp;lt;br&amp;gt;&lt;br /&gt;
With a Hide as tough, as any Buff,&amp;lt;br&amp;gt;&lt;br /&gt;
Which did him round environ.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-“An Excellent Ballad of a most dreadful Combat, fought between Moore of Moore-Hall, and the Dragon of Wantley”, retold by Ambrose Philips, _A Collection of Old Ballads. Corrected from the Best and Most Ancient Copies Extant. With Introductions Historical, Critical, Or Humorous_. 1723.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{list of | dragons}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Bone dragons''' are [[undead]] [[list of dragons|draconic]] horrors. They lack a [[breath weapon]], but make up for it with powerful melee capabilities, excellent defense, and plentiful [[HP]]. You can find them in the deepest parts of [[the Dungeon]], [[the Crypt]], [[the Vaults]], [[the Abyss]], and the [[Hell]]s (primarily [[Tartarus]]).&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*[[Dispel Undead]] or powerful non-elemental [[Conjurations]] are effective, but it still takes several shots to kill them. If you can increase your [[movement]] speed slightly, you may be able to kite them easily enough.&lt;br /&gt;
*[[Yredelemnul]] sometimes gifts you bone dragons at high [[piety]]. They make awesome pets, especially if you have the ability to [[Haste]] them.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.12]], bone dragons were slower but had significantly more HP.&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Bolt_of_Magma&amp;diff=39994</id>
		<title>Bolt of Magma</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Bolt_of_Magma&amp;diff=39994"/>
				<updated>2016-01-02T02:41:15Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Bolt of Magma&lt;br /&gt;
|level=5&lt;br /&gt;
|school1={{Conjurations}}&lt;br /&gt;
|school2={{Fire Magic}}&lt;br /&gt;
|school3={{Earth Magic}}&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of Earth]]&lt;br /&gt;
*[[Book of Power]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=5&lt;br /&gt;
|spellnoise=5&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|This spell hurls a sizzling bolt of molten rock, capable of dealing some physical damage even to highly fire-resistant enemies.}}&lt;br /&gt;
{{AttackSpell&lt;br /&gt;
|name=Bolt of Magma&lt;br /&gt;
|formula = 4d(4+Power/6) [[fire]]&lt;br /&gt;
|maxdmg = 4d38&lt;br /&gt;
|maxsp = 200&lt;br /&gt;
|range = 5&lt;br /&gt;
|target = Bolt&lt;br /&gt;
|special = Partially irresistible&lt;br /&gt;
|hit_type = normal&lt;br /&gt;
|hit_adder = 8&lt;br /&gt;
|hit_num = 1&lt;br /&gt;
|hit_denom = 25&lt;br /&gt;
|dam_calculator = calcdice&lt;br /&gt;
|dam_numdice = 4&lt;br /&gt;
|dam_adder = 16&lt;br /&gt;
|dam_num = 2&lt;br /&gt;
|dam_denom = 3}}&lt;br /&gt;
&lt;br /&gt;
'''Bolt of Magma''' is a level 5 [[Conjurations]]/[[Fire Magic]]/[[Earth Magic]] spell which deals respectable [[fire]] damage to any enemies it strikes. It has a shorter range than most [[Bolt spells]], and loses one square of range each time it hits a monster, but only 55% of the damage it deals is affected by fire resistance.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Bolt of Magma can deal heavy damage, on par with [[Bolt of Fire]] when at full [[spell power]] (max 152 vs max 150). Unfortunately, as a spell powered by three magic schools, it's significantly harder to get to full spell power. On top of that, its reduced range reduces its versatility. Still, characters who have been focusing almost entirely on Fire Magic and Conjurations may want a spell for taking out fire resistant opponents, and Bolt of Magma fits the bill nicely. Consider it if you have the spell levels available, but you may be better served complementing your [[Fireball]] and [[Bolt of Fire]] with non-elemental Conjurations.&lt;br /&gt;
&lt;br /&gt;
Alternatively, characters focused on [[Earth Magic]] who wish to branch into Fire Magic may find this spell useful. It also helps [[Earth Elementalist]]s that are in need of a bolt spell, as most Earth Magic spells are single-target.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.12]], Bolt of Magma did less damage.&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Bolt_of_Inaccuracy&amp;diff=39993</id>
		<title>Bolt of Inaccuracy</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Bolt_of_Inaccuracy&amp;diff=39993"/>
				<updated>2016-01-02T02:41:08Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{NISpell&lt;br /&gt;
|name=Bolt of Inaccuracy&lt;br /&gt;
|level=3&lt;br /&gt;
|school1={{Conjurations}}&lt;br /&gt;
|school2=&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Rod of inaccuracy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=0&lt;br /&gt;
|spellnoise=3&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|This spell inflicts enormous damage upon any creature struck by the bolt of incandescent energy conjured into existence. Unfortunately, it is very difficult to aim and very rarely hits anything. Pity, that.}}&lt;br /&gt;
{{AttackSpell&lt;br /&gt;
|name=Bolt of Inaccuracy&lt;br /&gt;
|formula = 10d(4+Power/10)&lt;br /&gt;
|maxdmg = 10d(12.6) ~ 68 (Evocations at 27)&lt;br /&gt;
|maxsp = 1000&lt;br /&gt;
|range = 7&lt;br /&gt;
|target = Bolt&lt;br /&gt;
|hit_type = normal&lt;br /&gt;
|hit_adder = 1&lt;br /&gt;
|hit_num = 0&lt;br /&gt;
|hit_denom = 1&lt;br /&gt;
|dam_calculator = calcdice&lt;br /&gt;
|dam_numdice = 10&lt;br /&gt;
|dam_adder = 40&lt;br /&gt;
|dam_num = 1&lt;br /&gt;
|dam_denom = 1}}&lt;br /&gt;
&lt;br /&gt;
'''Bolt of Inaccuracy''' is a level 3 [[Conjurations]] spell, but as it's only available through a [[rod of Inaccuracy]], [[Evocations]] determines its potency. It deals severe irresistible damage to anything it strikes, and has a range almost equal to your [[line of sight]] that is unaffected by the number of targets it hits, but it can only reliably hit the least [[ev]]asive monsters in the game.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Although this spell will miss its target often, its damage output is surprisingly high, especially at high Evocations skill. Considering that it costs you nothing except for a very small amount of [[hunger]] and the half turn it takes to wield the rod, it is actually a very powerful (if situational) spell for any character willing to train the needed skill.&lt;br /&gt;
*[[Sleep]]ing or [[petrified]] opponents are easy targets, and even if you miss, the spell produces such a small amount of noise that you're unlikely to wake a sleeping target up. Consider it a long-range equivalent to [[Stabbing]]. Long lines of opponents in narrow hallways are also good targets; although you probably won't hit everything, you're likely to at least hit ''something''.&lt;br /&gt;
*The following monsters have such lousy [[EV]] that you should be able to hit them semi-regularly (not a complete list):&lt;br /&gt;
**[[Hydra]]s&lt;br /&gt;
**[[Statue]]s&lt;br /&gt;
**[[Curse skull]]s&lt;br /&gt;
**[[Oklob plant]]s&lt;br /&gt;
**Most [[list of jellies|jellies]]&lt;br /&gt;
**Most [[list of eyeballs|eyeballs]]&lt;br /&gt;
**Most [[list of mummies|mummies]]&lt;br /&gt;
**All [[list of giants|giants]]&lt;br /&gt;
**[[Bone dragon]]s&lt;br /&gt;
**[[Gold dragon armour]]-wearing [[player ghost]]s&lt;br /&gt;
**[[Gastronok]]&lt;br /&gt;
*Hitting your target with [[Corona]], [[Sticky Flame]], or [[Fedhas Madash]]'s [[Sunshine]] ability will significantly increase your accuracy against it, making it a much easier target. [[The Shining One]]'s Halo [[aura]] is even better, automatically highlighting almost everything on the screen.&lt;br /&gt;
*[[Vehumet]] worshipers also enjoy improved use of this spell, as he increases Bolt of Inaccuracy's range to include your entire line of sight.&lt;br /&gt;
*[[Naga]]s and [[octopode]]s can [[constriction|constrict]] opponents, dramatically reducing their EV. This greatly increases the odds of hitting with a bolt of inaccuracy. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.16]], this spell was available through use of a [[tome of Destruction]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.12]], this spell was available in one of the [[rod of destruction|rods of destruction]].&lt;br /&gt;
&lt;br /&gt;
In the pre-DCSS days, this was actually found in the book of Greater Conjurations (which later became the [[Book of Annihilations]]), as a level 4 Conjurations spell.&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Bolt_of_Fire&amp;diff=39992</id>
		<title>Bolt of Fire</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Bolt_of_Fire&amp;diff=39992"/>
				<updated>2016-01-02T02:41:04Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Bolt of Fire&lt;br /&gt;
|level=6&lt;br /&gt;
|school1={{Conjurations}}&lt;br /&gt;
|school2={{Fire Magic}}&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of Fire]]&lt;br /&gt;
*[[Book of the Dragon]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=6&lt;br /&gt;
|spellnoise=6&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|This spell hurls a penetrating bolt of flames.}}&lt;br /&gt;
&lt;br /&gt;
{{AttackSpell&lt;br /&gt;
|name=Bolt of Fire&lt;br /&gt;
|formula = 6d(3+Power/9) [[fire]]&lt;br /&gt;
|maxdmg = 6d25&lt;br /&gt;
|maxsp = 200&lt;br /&gt;
|range = 7&lt;br /&gt;
|target = Bolt&lt;br /&gt;
|special = N/A&lt;br /&gt;
|hit_type = normal&lt;br /&gt;
|hit_adder = 10&lt;br /&gt;
|hit_num = 1&lt;br /&gt;
|hit_denom = 25&lt;br /&gt;
|dam_calculator = calcdice&lt;br /&gt;
|dam_numdice = 6&lt;br /&gt;
|dam_adder = 18&lt;br /&gt;
|dam_num = 2&lt;br /&gt;
|dam_denom = 3}}&lt;br /&gt;
&lt;br /&gt;
'''Bolt of Fire''' is a level 6 [[Conjurations]]/[[Fire Magic]] [[Bolt spell]] capable of striking multiple targets along its path, doing a considerable amount of [[fire]] damage. Damage and accuracy are both determined by [[spell power]]. It is more or less the exact analogue of [[Bolt of Cold]], with the same damage potential and accuracy, though with slightly greater range.&lt;br /&gt;
&lt;br /&gt;
You can get a similar effect through use of a [[wand of fire]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Although Bolt of Fire has excellent range, bear in mind that each target it strikes reduces its max range by 1. When attempting to snipe a distant foe, consider adjusting your aim to avoid the fodder in between.&lt;br /&gt;
&lt;br /&gt;
Along with its purely offensive uses, Bolt of Fire is useful for creating [[cloud]]s of [[steam]]. Each tile of [[shallow water]] or [[deep water]] your Bolt of Fire crosses generates 2-6 clouds, potentially blocking dangerous enemies from being able to see you. Bolts of Fire can also be used to destroy freezing clouds, though each cloud destroyed this way reduces the bolt's range by 5.&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
Several monsters have access to Bolt of Fire. This version of the spell is almost identical to the player version (the damage is slightly more variable).&lt;br /&gt;
&lt;br /&gt;
The following monsters can always cast Bolt of Fire:&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Efreet}}(3d15 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Deep elf conjurer}}(3d17 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Harold}}(3d17 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Orc sorcerer}}(3d17 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Azrael}}(3d20 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Dragon}}(3d21 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Balrug}}(3d23 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ophan}}(3d24 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Draconian scorcher}}(3d25 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Fire giant}}(3d23 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Asmodeus}}(3d26 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Golden dragon}}(3d27 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Mara}}(3d27 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Margery}}(3d32 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Orb of fire}}(3d40 damage)&lt;br /&gt;
&lt;br /&gt;
The following monsters may be able to cast Bolt of Fire, depending on their spell set:&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Erolcha}}(3d14 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Hell knight}}(3d18 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Necromancer (monster)}}(3d18 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Wizard (monster)}}(3d18 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Lich}}(3d29 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ancient lich}}(3d37 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Pandemonium lord}}(varies by HD)&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Bolt_of_Draining&amp;diff=39991</id>
		<title>Bolt of Draining</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Bolt_of_Draining&amp;diff=39991"/>
				<updated>2016-01-02T02:40:38Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Bolt of Draining&lt;br /&gt;
|level=5&lt;br /&gt;
|school1={{Conjurations}}&lt;br /&gt;
|school2={{Necromancy}}&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of Death]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=2&lt;br /&gt;
|spellnoise=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|This spell hurls a deadly bolt of negative energy, which drains the life from any living creature it strikes.}}&lt;br /&gt;
&lt;br /&gt;
{{AttackSpell&lt;br /&gt;
|name=Bolt of Draining&lt;br /&gt;
|formula = 4d(3.75+Power*3/20)&lt;br /&gt;
|maxdmg = 4d33 [[negative energy]]&lt;br /&gt;
|maxsp = 200&lt;br /&gt;
|range = 6&lt;br /&gt;
|target = Bolt&lt;br /&gt;
|special = [[Draining]]&lt;br /&gt;
|hit_type = normal&lt;br /&gt;
|hit_adder = 8&lt;br /&gt;
|hit_num = 1&lt;br /&gt;
|hit_denom = 20&lt;br /&gt;
|dam_calculator = calcdice&lt;br /&gt;
|dam_numdice = 4&lt;br /&gt;
|dam_adder = 15&lt;br /&gt;
|dam_num = 3&lt;br /&gt;
|dam_denom = 5}}&lt;br /&gt;
&lt;br /&gt;
'''Bolt of Draining''' is a level 5 [[Conjurations]]/[[Necromancy]] spell which fires a bolt of [[negative energy]], dealing damage and [[draining]] any creatures in its path. It functions much like a more powerful [[wand of draining]] with reduced range (range 8 vs. range 6, and it loses one square of range each time it hits something). Negative energy resistance reduces the damage dealt by this spell by 50% (rN+), 75% (rN++), or 100% (rN+++).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Bolt of Draining is effective at softening up or destroying rows of dangerous natural monsters. On one hand, many dangerous late game monsters (including all undead and demons) are partially or completely immune to its effects (which is almost irrelevant for 3 rune game). On the other hand, undead immunity means you can send hordes of undead minions at your foes and shoot Bolts of Draining through them without any risk of harming them, and [[Orb Guardian]]s, [[list of draconians|draconians]], and almost all [[list of giants|giants]] are still quite susceptible to its damage, which makes this spell quite effective in Zot. Excellent spell overall, especially when coupled with [[Dispel Undead]].&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
Many monsters are capable of casting Bolt of Draining with extremely irritating results; a loss of skill levels which only disappears after you've gained sufficient experience.&lt;br /&gt;
&lt;br /&gt;
The following monsters can cast Bolt of Draining:&lt;br /&gt;
*{{monsterlink|Black sun}}&lt;br /&gt;
*{{monsterlink|Deep elf conjurer}}&lt;br /&gt;
*{{monsterlink|Deep elf death mage}}&lt;br /&gt;
*{{monsterlink|Deep elf sorcerer}}&lt;br /&gt;
*{{monsterlink|Eidolon}}&lt;br /&gt;
*{{monsterlink|Gloorx Vloq}}&lt;br /&gt;
*{{monsterlink|Nergalle}}&lt;br /&gt;
*{{monsterlink|Orc sorcerer}}&lt;br /&gt;
*{{monsterlink|Serpent of Hell (Tartarus)}}&lt;br /&gt;
*{{monsterlink|Shadow dragon}}&lt;br /&gt;
*{{monsterlink|Shadow fiend}}&lt;br /&gt;
*{{monsterlink|Vampire mage}}&lt;br /&gt;
&lt;br /&gt;
The following monsters may be able to cast Bolt of Draining, depending on their spell set:&lt;br /&gt;
*{{monsterlink|Ancient champion}}&lt;br /&gt;
*{{monsterlink|Ancient lich}}&lt;br /&gt;
*{{monsterlink|Antique lich}}&lt;br /&gt;
*{{monsterlink|Draconian knight}}&lt;br /&gt;
*{{monsterlink|Lich}}&lt;br /&gt;
*{{monsterlink|Pandemonium lord}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Bolt of Draining was a level 6 spell.&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Bolt_of_Cold&amp;diff=39990</id>
		<title>Bolt of Cold</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Bolt_of_Cold&amp;diff=39990"/>
				<updated>2016-01-02T02:40:27Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Bolt of Cold&lt;br /&gt;
|level=6&lt;br /&gt;
|school1={{Conjurations}}&lt;br /&gt;
|school2={{Ice Magic}}&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of Ice]]&lt;br /&gt;
*[[Wand of cold]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=6&lt;br /&gt;
|spellnoise=6&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|This spell hurls a great bolt of ice and frost.}}&lt;br /&gt;
&lt;br /&gt;
{{AttackSpell&lt;br /&gt;
|name=Bolt of Cold&lt;br /&gt;
|formula = 6d(3+Power/9) [[cold]]&lt;br /&gt;
|maxdmg = 6d(25)&lt;br /&gt;
|maxsp = 200&lt;br /&gt;
|range = 6&lt;br /&gt;
|target = Bolt&lt;br /&gt;
|special = N/A&lt;br /&gt;
|hit_type = normal&lt;br /&gt;
|hit_adder = 10&lt;br /&gt;
|hit_num = 1&lt;br /&gt;
|hit_denom = 25&lt;br /&gt;
|dam_calculator = calcdice&lt;br /&gt;
|dam_numdice = 6&lt;br /&gt;
|dam_adder = 18&lt;br /&gt;
|dam_num = 2&lt;br /&gt;
|dam_denom = 3}}&lt;br /&gt;
&lt;br /&gt;
'''Bolt of Cold''' is a level 6 [[Conjurations]]/[[Ice Magic]] spell capable of striking multiple targets along its path, doing a considerable amount of cold damage. It is more or less the exact analogue of [[Bolt of Fire]], with the same damage potential and accuracy (although slightly less range).&lt;br /&gt;
&lt;br /&gt;
You can get a similar effect through use of a [[wand of cold]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Although Bolt of Cold has good range, bear in mind that each target it strikes reduces its max range by 1. When attempting to snipe a distant foe, consider adjusting your aim to avoid the fodder in between.&lt;br /&gt;
&lt;br /&gt;
Along with its purely offensive uses, Bolt of Cold is useful for creating [[cloud]]s of [[steam]]. Each tile of [[lava]] your Bolt of Cold crosses generates 2-6 clouds, potentially blocking dangerous enemies from being able to see you. Bolts of Cold can also be used to destroy flame clouds, though each cloud destroyed this way reduces the bolt's range by 5. Finally, casting it at sufficient spell power at tiles with [[shallow water]] or [[deep water]] will create freezing clouds, allowing you to do cold damage over time to waterbound opponents (the bolt must deal at least 6d6 damage to create a cloud over the first tile, 6d10 for the second tile, 6d15 for the third, 6d20 for the fourth, and 6d25 for the fifth).&lt;br /&gt;
&lt;br /&gt;
Many players still prefer [[Bolt of Fire]] since undead monsters (of which the game has a lot of) tend to be very resistant to cold.&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
Several monsters have access to Bolt of Cold. This version of the spell is almost identical to the player version (the damage is slightly more variable), but bear in mind that your [[potion]]s are also at risk.&lt;br /&gt;
&lt;br /&gt;
The following monsters can always cast Bolt of Cold:&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Bog body}} (3d14 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ice statue}} (3d16 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Deep elf conjurer}} (3d17 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Fannar}} (3d18 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Blizzard demon}} (3d21 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ice dragon}} (3d24 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Frost giant}} (3d25 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ereshkigal}} (3d27 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Golden dragon}} (3d27 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ice fiend}} (3d27 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Shadow fiend}} (3d27 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Frederick}} (3d30 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Antaeus}} (3d32 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Boris}} (3d32 damage)&lt;br /&gt;
&lt;br /&gt;
The following monsters may be able to cast Bolt of Cold, depending on their spell set:&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Necromancer (monster)}} (3d18 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Wizard (monster)}} (3d18 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Lich}} (3d29 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ancient lich}} (3d37 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Pandemonium lord}}(varies by HD)&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Boggart&amp;diff=39989</id>
		<title>Boggart</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Boggart&amp;diff=39989"/>
				<updated>2016-01-02T02:40:13Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=boggart&lt;br /&gt;
|glyph={{Magenta|g}}&lt;br /&gt;
|tile=[[File:Boggart.png]]&lt;br /&gt;
|flags={{See invisible flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=117&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=40&lt;br /&gt;
|hp_range=13-28&lt;br /&gt;
|avg_hp=20&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=12&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 12&lt;br /&gt;
|size={{little}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=5 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=4&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=4&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=boggart&lt;br /&gt;
|species=boggart&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A malevolent and dangerous little sprite. The shadowy illusions it summons may not be real, but they'll kill you all the same, if you don't get their master first.&lt;br /&gt;
----&lt;br /&gt;
“He thinks every bush a boggart.”&amp;lt;br&amp;gt;&lt;br /&gt;
-John Ray, _A Compleat Collection of English Proverbs_. 1768.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
“A BOGGART intruded himself, upon what pretext or by what authority is unknown, into the house of a quiet, inoffensive, and laborious farmer; and, when once it had taken possession it disputed the right of domicile with the legal mortal tenant, in a very unneighbourly and arbitrary manner. In particular, it seemed to have a great aversion to children. As there is no point on which a parent feels more acutely than that of the maltreatment of his offspring, the feelings of the father and more particularly of his good dame, were daily, ay, and nightly, harrowed up by the malice of this malignant and invisible boggart.”&amp;lt;br&amp;gt;&lt;br /&gt;
-C.J.T., _Folk-lore and Legends: English_  1890.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Boggarts''' are weak, fragile pack creatures who rely on their mastery of illusions to destroy their enemies. Although next to harmless themselves, boggarts will quickly turn [[invisible]] and begin casting [[Shadow Creatures]] when enemies appear, flooding the screen with powerful, deadly opponents. They can be found in [[the Depths]] and [[the Vaults]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster3&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Shadow Creatures]]&lt;br /&gt;
|flags1={{Wizard slot flag}}&lt;br /&gt;
|slot2=[[Invisibility]]&lt;br /&gt;
|flags2={{Wizard slot flag}}&lt;br /&gt;
|slot3=[[Blink]]&lt;br /&gt;
|flags3={{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*When you first encounter a boggart, know that there are others nearby; they almost always travel in a pack. Multiple boggarts can quickly turn a perfectly safe room into an overwhelmingly dangerous fight, and with the promise of reinforcements as soon as you make a dent in their summons. As such, never attempt to fight your way through a boggart's summons, and always make killing them quickly a high priority. They're fairly fragile, rarely needing more than two decent hits to kill, and as soon as a boggart dies, its summons will vanish.&lt;br /&gt;
*Ideally you'll be killing boggarts before they have time to start casting many spells, but that's not always possible. Having a source of [[see invisible]] makes invisible boggart hunting much easier.&lt;br /&gt;
*Boggarts have only moderate [[magic resistance]]. Someone with a bit of [[Evocations]] or [[Hexes]] training should be able to [[paralyze]] or [[polymorph]] a boggart with a few shots, but killing them physically is usually the faster approach. Casters with area-of-effect spells should try to clear them out quickly, while others can usually hit a few of them at a time by zapping [[wands of fire]], [[wand of cold|cold]], or other powerful attack wands.&lt;br /&gt;
*If you open a [[door]] and suddenly find yourself face to face with several boggarts, close it. They'll have to come to the door and open it themselves to reach you.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], they were able to cast [[Confuse]] and [[Slow]], and were slightly less likely to cast Shadow Creatures. They were also much more fragile, almost never surviving even a single attack.&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Bog_body&amp;diff=39988</id>
		<title>Bog body</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Bog_body&amp;diff=39988"/>
				<updated>2016-01-02T02:39:08Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=bog body&lt;br /&gt;
|glyph={{Green|n}}&lt;br /&gt;
|tile=[[File:Bog body.png]]&lt;br /&gt;
|flags={{Evil flag}}&amp;lt;br&amp;gt;{{No zombie flag}}&lt;br /&gt;
|resistances={{Fire resistance}}, {{Cold resistance}}, &amp;lt;br&amp;gt;{{Poison resistance 3}}, {{Negative energy resistance 3}}, &amp;lt;br&amp;gt;{{Torment resistance}}, {{Rot resistance}}, &amp;lt;br&amp;gt;{{Drown resistance}}, {{Water resistance}}&lt;br /&gt;
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Rot-inducing corpse}}&lt;br /&gt;
|xp=262&lt;br /&gt;
|holiness={{Undead}}&lt;br /&gt;
|magic_resistance=40&lt;br /&gt;
|hp_range=31-48&lt;br /&gt;
|avg_hp=39&lt;br /&gt;
|armour_class=1&lt;br /&gt;
|evasion=9&lt;br /&gt;
|habitat=Amphibious&lt;br /&gt;
|speed= 10 (swim: 140%)&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Open doors}}&lt;br /&gt;
|attack1=25 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=4 ({{Touch type}}: {{Cold flavour}}: 6-17)&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=6&lt;br /&gt;
|base_hp=5&lt;br /&gt;
|extra_hp=3&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=ghoul&lt;br /&gt;
|species=bog body&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|An undead figure preserved by the brackish waters of a bog. Though it has been reanimated by some unknown magic, this magic is not enough to prevent its decaying.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Bog bodies''' are amphibious [[undead]] found in [[the Swamp]] with a cold touch-based attack that deals an additional 6-17 cold damage, as well as a few spells. They can swim, but slowly. Unlike other ghoul-type monsters, bog bodies don't have rot-inducing melee attacks, but killing them will produce a [[cloud]] of [[miasma]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster3&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Bolt of Cold]] (3d14)&lt;br /&gt;
|flags1={{Wizard slot flag}}&lt;br /&gt;
|slot2=[[Slow]]&lt;br /&gt;
|flags2={{Wizard slot flag}}&lt;br /&gt;
|slot3=[[Corpse Rot]]&lt;br /&gt;
|flags3={{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variant Bog Body===&lt;br /&gt;
You may encounter several '''decayed bog bodies''' while exploring the waterlogged version of the [[Ossuary]]. As these versions are encountered much earlier in the game, they have significantly less durability and can only blast you with [[Throw Frost]].&lt;br /&gt;
&lt;br /&gt;
{{flavour|An undead figure preserved by the brackish waters of a bog. This one seems to have decayed quite a bit, and looks weak.}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Bolt of Cold can create freezing [[cloud#Freezing|clouds]] if you are over shallow/deep water.&lt;br /&gt;
*Be careful when killing any [[corpse]]-producing monsters with a bog body in sight; their Corpse Rot spell can seriously harm you if you're standing over a corpse at the time.&lt;br /&gt;
*Followers of [[Fedhas Madash]] can simply [[pray]] to instantly destroy them, granting [[piety]] (but no [[experience]]).&lt;br /&gt;
*The extra cold damage is unlikely to trigger if you even have a modicum of AC, given the attack's low base damage (4).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]], bog bodies would randomly start rotting.&lt;br /&gt;
&lt;br /&gt;
Bog bodies were added in [[0.11]], replacing [[bog mummies]].&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Blizzard_demon&amp;diff=39987</id>
		<title>Blizzard demon</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Blizzard_demon&amp;diff=39987"/>
				<updated>2016-01-02T02:38:52Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=blizzard demon&lt;br /&gt;
|glyph={{LightBlue|2}}&lt;br /&gt;
|tile=[[File:Blizzard demon.png]]&lt;br /&gt;
|flags={{Levitate flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&lt;br /&gt;
|resistances={{Cold resistance 2}}, {{Electricity resistance 2}}, &amp;lt;br&amp;gt;{{Poison resistance}}, {{Negative energy resistance 3}}, &amp;lt;br&amp;gt;{{Torment resistance}}, {{Rot resistance}}, &amp;lt;br&amp;gt;{{Drown resistance}}&lt;br /&gt;
|vulnerabilities={{Fire vulnerability}}, {{Holy vulnerability 2}}, &amp;lt;br&amp;gt;{{Holy wrath vulnerability}}&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=1123&lt;br /&gt;
|holiness={{Demonic}}&lt;br /&gt;
|magic_resistance=140&lt;br /&gt;
|hp_range=46-84&lt;br /&gt;
|avg_hp=65&lt;br /&gt;
|armour_class=10&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Large}}&lt;br /&gt;
|item_use={{Open doors}}&lt;br /&gt;
|attack1=20 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=20 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=12&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{High intelligence}}&lt;br /&gt;
|genus=blizzard demon&lt;br /&gt;
|species=blizzard demon&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A greater demon, wreathed in snow and lightning.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Blizzard demons''' are cold- and air-themed [[tier-2 demon]]s. Although less dangerous than [[hellion]]s or [[cacodemon]]s, they can still deal significant [[cold]] and [[electricity]] damage to characters without the proper resistances, or heavy damage to [[fly]]ing characters. They can be found in [[the Abyss]], [[Cocytus]], and [[Pandemonium]] (particularly in [[Lom Lobon]]'s domain).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster4&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Lightning Bolt]] (3d18)&lt;br /&gt;
|flags1={{Demonic slot flag}}&lt;br /&gt;
|slot2=[[Freezing Cloud]] (2d22)&lt;br /&gt;
|flags2={{Demonic slot flag}}&lt;br /&gt;
|slot3=[[Airstrike]] (0-34)&lt;br /&gt;
|flags3={{Demonic slot flag}}&lt;br /&gt;
|slot4=[[Bolt of Cold]] (3d21)&lt;br /&gt;
|flags4={{Demonic slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Blizzard demons aren't too terrifying on their own - by the time they start appearing naturally, you'll likely have the proper resistances and high enough [[AC]] to mitigate the damage output of their spells. Even so, allowing them to hang out around in the background while you deal with other opponents is dangerous; repeated [[Airstrike]]s can rack up heavy damage over time. Try to keep them out of your line of sight if you can't deal with them immediately, particularly if you're at risk of getting [[torment]]ed as well.&lt;br /&gt;
*Flight magnifies the damage output of their Airstrikes. Don't fly around them if you can help it.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Blizzard demons were added in [[0.10]], replacing [[Blue Death]]s.&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Blink_Range&amp;diff=39986</id>
		<title>Blink Range</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Blink_Range&amp;diff=39986"/>
				<updated>2016-01-02T02:38:18Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version0167}&lt;br /&gt;
&lt;br /&gt;
'''Blink Range''' is a monster-only spell which causes the caster [[blink]], always leaving the caster a moderate distance from you, perfect for pelting you with their ranged attacks.&lt;br /&gt;
&lt;br /&gt;
The following monsters can cast Blink Range:&lt;br /&gt;
*{{monsterlink|Cloud mage}}&lt;br /&gt;
*{{monsterlink|Draconian shifter}}&lt;br /&gt;
*{{monsterlink|Lom Lobon}}&lt;br /&gt;
*{{monsterlink|Nessos}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster spells]]&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Blink_Allies_Encircling&amp;diff=39985</id>
		<title>Blink Allies Encircling</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Blink_Allies_Encircling&amp;diff=39985"/>
				<updated>2016-01-02T02:37:51Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
'''Blink Allies Encircling''' is a monsters-only spell designed to quickly surround a target with enemies. 2-5 allies of the caster that are within its [[line of sight]] instantly [[blink]] into random positions adjacent to the target. These allies must be capable of blinking and not already adjacent to the target.&lt;br /&gt;
&lt;br /&gt;
The following monsters can cast Blink Allies Encircling:&lt;br /&gt;
*{{monsterlink|Draconian shifter}}&lt;br /&gt;
*{{monsterlink|Guardian serpent}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
This spell was added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster spells]]&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Blink_Other&amp;diff=39984</id>
		<title>Blink Other</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Blink_Other&amp;diff=39984"/>
				<updated>2016-01-02T02:36:06Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
'''Blink Other''' is a monster-only spell which forces the target to [[blink]], ignoring the victim's [[magic resistance]] and [[teleport control]]. This effect can be negated by wearing an [[amulet of stasis]].&lt;br /&gt;
&lt;br /&gt;
The following monsters can cast Blink Other:&lt;br /&gt;
*{{monsterlink|Draconian shifter}}&lt;br /&gt;
*{{monsterlink|Strange machine}}&lt;br /&gt;
*{{monsterlink|Vashnia}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.13]], Blink Other could also be negated if the spell failed to beat the target's magic resistance.&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster spells]]&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Blink_Away&amp;diff=39983</id>
		<title>Blink Away</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Blink_Away&amp;diff=39983"/>
				<updated>2016-01-02T02:35:47Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
'''Blink Away''' is a monster-only spell which causes the caster to [[blink]], always leaving the caster farther away from you than it was initially.&lt;br /&gt;
&lt;br /&gt;
The following monsters can cast Blink Away:&lt;br /&gt;
*{{monsterlink|Boggart}}&lt;br /&gt;
*{{monsterlink|Draconian shifter}}&lt;br /&gt;
*{{monsterlink|Hellbinder}}&lt;br /&gt;
*{{monsterlink|Jumping spider}}&lt;br /&gt;
*{{monsterlink|Revenant}}&lt;br /&gt;
*{{monsterlink|Vashnia}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster spells]]&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Blade_Hands_(spell)&amp;diff=39982</id>
		<title>Blade Hands (spell)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Blade_Hands_(spell)&amp;diff=39982"/>
				<updated>2016-01-02T02:35:11Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Blade Hands&lt;br /&gt;
|level=5&lt;br /&gt;
|school1={{Transmutations}}&lt;br /&gt;
|school2=&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of Changes]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=4&lt;br /&gt;
|spellnoise=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|This spell causes long, scythe-shaped blades to temporarily grow from the caster's hands. It makes spellcasting somewhat difficult.}}&lt;br /&gt;
&lt;br /&gt;
'''Blade Hands''' is a level 5 [[Transmutations]] spell that drastically increases a character's deadliness in [[Unarmed Combat]], but impedes spell-casting while active. It has a short duration and a significant [[hunger]] cost when first learned, but its damage output is impressive even into the late game when coupled with high [[Unarmed Combat]] skill.&lt;br /&gt;
&lt;br /&gt;
While under the effect of this spell you gain no benefit from the [[Claws]] mutation, and any [[gloves]], [[weapon]]s, [[shields]], or other wielded items meld into your body upon casting. Casting it also immediately ends any other form-changing Transmutations effect ([[Ice Form]], [[Necromutation]], etc.).&lt;br /&gt;
&lt;br /&gt;
Damage = 8 + ([[Strength]] + [[Dexterity]])/3 + [[Unarmed Combat]] bonus&amp;lt;br&amp;gt;(Also adds +6 to off-hand [[auxiliary attack]] damage)&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Like all edged attacks, Blade Hands is a terrible choice for fighting [[hydra]]s.&lt;br /&gt;
*[[Felid]]s walking on Blade Paws will suffer significant [[Stealth]] penalties.&lt;br /&gt;
*This spell will meld away even [[cursed]] weapons, allowing [[Ashenzari]] worshipers to have their hands bound and still use Unarmed Combat.&lt;br /&gt;
*Remember that you lose the benefits of any melded items so long as the spell is in effect.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Prior to [[0.10]], blade hands had higher base damage and lower dependence on stats.&lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Blind&amp;diff=39981</id>
		<title>Blind</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Blind&amp;diff=39981"/>
				<updated>2016-01-02T02:34:53Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
'''Blind''' is a permanent [[status effect]] which causes the victim to treat the player and all other creatures as if they were [[invisible]], whether or not they actually are. [[See invisible]] is rendered useless for the duration of the effect, but [[sense invisible]] is not; anything with sense invisible will function as normal.&lt;br /&gt;
&lt;br /&gt;
In general, the effects of blindness are less dramatic than one might hope:&lt;br /&gt;
*Blind attackers receive a 35% penalty to their [[to-hit]] rolls.&lt;br /&gt;
*Blind ranged attackers will often target the wrong tile, potentially hitting other targets or missing entirely.&lt;br /&gt;
*Anything with animal intelligence or worse will occasionally move as though confused, rather than pursuing or attacking you. Anything of normal intelligence or greater can still track you normally, however.&lt;br /&gt;
*Blind enemies will be susceptible to [[stabbing]] attacks as though you were invisible.&lt;br /&gt;
&lt;br /&gt;
You can blind opponents in the following ways:&lt;br /&gt;
*Blindness is a possible effect of the following divine abilities:&lt;br /&gt;
**[[Ru]]'s Aura of Power and Apocalypse.&lt;br /&gt;
**[[Zin]]'s Recite (when used against heretics).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dazzled==&lt;br /&gt;
'''Dazzled''' is a similar condition which inflicts all the same penalties, but which only lasts for several turns.&lt;br /&gt;
&lt;br /&gt;
You can dazzle opponents in the following ways:&lt;br /&gt;
*Hitting monsters with [[Dazzling Spray]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
During the brief period in which [[jester]]s existed, you could also temporarily blind monsters by hitting them with [[pie]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Blade_card&amp;diff=39978</id>
		<title>Blade card</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Blade_card&amp;diff=39978"/>
				<updated>2016-01-01T08:36:07Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
The Blade card will provide the player with a cleaving effect with their current weapon, striking all targets adjacent to the player similar to using an [[Axe]]. This will not stack with the reaching effect of [[Polearm]]s, nor does it provide any additional benefit for [[Axes]]. This also works with [[unarmed]] attacks.&lt;br /&gt;
&lt;br /&gt;
This is applied as a [[status effect]], so the player may switch weapons and retain the cleave until the effect expires.&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|Your &amp;lt;weapon&amp;gt; looks oddly sharp.}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.16]], drawing the Blade card would add a temporary brand to the player's weapon, or potentially animate the weapon at higher levels.&lt;br /&gt;
&lt;br /&gt;
The Blade card could be found in the following [[Decks|decks]] over the past several versions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
![[0.11]]&lt;br /&gt;
![[0.12]]&lt;br /&gt;
![[0.13]]&lt;br /&gt;
![[0.14]]&lt;br /&gt;
![[0.15]]&lt;br /&gt;
![[0.16]]&lt;br /&gt;
|----&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of changes|Changes]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of changes|Changes]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of changes|Changes]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of changes|Changes]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of changes|Changes]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of changes|Changes]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Cards]]&lt;br /&gt;
*[[Decks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Deck]]&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Black_mamba&amp;diff=39977</id>
		<title>Black mamba</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Black_mamba&amp;diff=39977"/>
				<updated>2016-01-01T08:35:24Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{list of | snakes}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=black mamba&lt;br /&gt;
|glyph={{Blue|S}}&lt;br /&gt;
|tile=[[File:Black mamba.png]]&lt;br /&gt;
|flags={{Cold blood flag}}&lt;br /&gt;
|resistances={{Poison resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Poisonous corpse}}&lt;br /&gt;
|xp=458&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=20&lt;br /&gt;
|hp_range=26-52&lt;br /&gt;
|avg_hp=39&lt;br /&gt;
|armour_class=4&lt;br /&gt;
|evasion=15&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 18&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=20 ({{Bite type}}: {{Poison flavour}}: 14-28)&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=7&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Reptile intelligence}}&lt;br /&gt;
|genus=snake&lt;br /&gt;
|species=black mamba&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A large and astonishingly fast tropical snake whose bite bears a deadly venom.&lt;br /&gt;
----&lt;br /&gt;
“The latter lived in the country, and before his house there was an oak, in which there was a lair of snakes. His servants killed the snakes, but Melampus gathered wood and burnt the reptiles, and reared the young ones. And when the young were full grown, they stood beside him at each of his shoulders as he slept, and they purged his ears with their tongues. He started up in a great fright, but understood the voices of the birds flying overhead, and from what he learned from them he foretold to men what should come to pass.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Pseudo-Apollodorus , _Library and Epitome_, 1.9.11. circa 150 BC.&amp;lt;br&amp;gt;&lt;br /&gt;
trans. Sir James George Frazer, 1913.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
“A snake, with mottles rare,&amp;lt;br&amp;gt;&lt;br /&gt;
Surveyed my chamber floor,&amp;lt;br&amp;gt;&lt;br /&gt;
In feature as the worm before,&amp;lt;br&amp;gt;&lt;br /&gt;
But ringed with power.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Emily Dickinson, “In Winter In My Room”. circa 1860.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Black mambas''' are very fast [[list of snakes|snakes]] with painful [[poison]]ous bites. Although not the deadliest of the snakes, they are hard to escape and can be very dangerous to squishy characters when first encountered. They can be found in [[the Lair]] and the [[Snake Pit]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Be cautious around this creature if you lack poison resistance or decent [[AC]]. Their bites can cause serious damage even if poison isn't an issue.&lt;br /&gt;
*Their [[magic resistance]] isn't especially high, which makes them susceptible to [[Hexes]]s and [[wands of disintegration]]. Considering their high [[ev]]asion, disabling them (or simply blowing them up) may be your best bet at surviving an early one even if it takes a shot or two.&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Beogh&amp;diff=39976</id>
		<title>Beogh</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Beogh&amp;diff=39976"/>
				<updated>2016-01-01T08:35:01Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
[[File:Beogh altar.png]] ''&amp;quot;Drown the unbelievers in a sea of blood!&amp;quot;''&lt;br /&gt;
{{flavour|Beogh is an evil deity, worshipped by the cave orcs native to the dungeon. Only orcs may devote their service to Beogh, and they must prove their devotion with bloodshed. Especially fervent devotees of Beogh will find orcish followers flocking to their banner: it is an age of signs and portents, and the orcs have become increasingly certain that the coming of their Messiah is nigh.&lt;br /&gt;
&lt;br /&gt;
Followers of Beogh can smite their foes, and will even gain orcish followers of their own, who may be blessed by Beogh in battle and can be recalled as needed. Eventually, followers will gain the power to walk on water. Beogh will sometimes directly intervene to save a follower's life.&lt;br /&gt;
&lt;br /&gt;
Beogh likes it when you bless dead orcs (by standing over their remains and '''p'''raying), you or your allied orcs kill living beings, you or your allied orcs kill the undead, you or your allied orcs kill demons and you or your allied orcs kill holy beings. Beogh especially likes it when you kill the priests of other religions.&lt;br /&gt;
&lt;br /&gt;
Beogh strongly dislikes it when you perform cannibalism, you attack allied orcs, you desecrate orcish remains or you destroy orcish idols.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beogh the Brigand''' is a deity worshiped by the [[Orc|cave orc]]s native to the [[Dungeon]]. Only orcs may devote their service to Beogh, and must prove their devotion by bloodshed and sacrifice. Devout followers of Beogh can smite their foes, and especially fervent devotees of Beogh may even gain followers of their own, for the orcs still await their Messiah. There is no [[altar]] to Beogh in the [[Ecumenical Temple]], but [[orc priest]]s, [[orc high priest]]s, and [[Saint Roka]] will offer [[hill orc]] characters the opportunity to convert. Altars to him can often be found in the [[Orcish Mines]].&lt;br /&gt;
&lt;br /&gt;
Beogh is considered an [[Evil#Evil_gods|evil]] god.&lt;br /&gt;
&lt;br /&gt;
==Racial Restrictions==&lt;br /&gt;
Beogh only tolerates [[hill orc]]s as worshipers.&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*You or your allies killing a living, holy, undead, or demonic creature.&lt;br /&gt;
*You killing a hostile priest.&lt;br /&gt;
*Blessing the corpse of an orc ([[pray]]ing while standing on an orc corpse).&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
Regardless of your behavior, you lose on average 1 [[piety]] every 320 turns. If you drop to 0 piety, you'll be excommunicated. You will also lose piety (or incur [[penance]]) for the following:&lt;br /&gt;
*Desecrating orcish remains (using orc corpses for any purpose, like [[Animate Dead]] or [[Animate Skeleton]]).&lt;br /&gt;
*Butchering an orc corpse or cannibalism (eating chunks from orc corpses).&lt;br /&gt;
*Destroying an [[Statue#Inanimate Statues|Orcish Idol]].&lt;br /&gt;
*Attacking an orcish ally. (Be careful if you are confused!)&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety level -]]''': &amp;quot;Messenger&amp;quot;&lt;br /&gt;
*'''Protection from harm''' -  If you receive damage that should kill you, there's a 10 + (Piety/10) % chance to cancel all damage (instead, your Piety is reduced by 20 + 1d20). Unlike with good gods, this protection is canceled if you are under penance.&lt;br /&gt;
*'''Spread experience''' - Each time you gain some experience, Beogh will give an additional half of that amount among the orcish followers in your [[line of sight]]. Those experience points are not taken from those you would be receiving: the player doesn't lose any XP points.&lt;br /&gt;
'''[[Piety|Piety level *]]''': &amp;quot;Proselytiser&amp;quot;&lt;br /&gt;
*'''Bonuses to armour''' - The [[AC]] bonus of your armour and the [[SH]] of your shield is increased by an amount based on your piety. The larger the equipment's base AC or SH, the greater the bonus.&lt;br /&gt;
'''[[Piety|Piety level **]]''': &amp;quot;Priest&amp;quot;&lt;br /&gt;
*'''Smiting''' - You can [[smite]] any monster in view for around 6 + 1d(5 + Invocation Skill) HP. This is unavoidable, and cannot be reduced by any factor except [[deep dwarf]] damage shaving. (3 MP, 80-160 Food, 3 Piety)&lt;br /&gt;
'''[[Piety|Piety level ***]]''': &amp;quot;Missionary&amp;quot;&lt;br /&gt;
*'''Gain orcish followers''' - Non-summoned, shapeshifted, sleeping, confused or paralyzed orcs (even uniques, eg. [[Blork]]) around you may recognize you as their Messiah and turn friendly. The chance depends on your piety and experience level (the higher, the better) and the hit dice of the orc (the lower, the better). Conversions may happen when:&lt;br /&gt;
**A hostile orc notices you for the first time (including because you hit it or cast a spell on it)&lt;br /&gt;
**A hostile orc becomes significantly wounded (best not use poison!)&lt;br /&gt;
**You or one of your allies kill a non-ordinary orc (in this case, the monster will survive the killing blow, unless it was reduced under its max HP in negative). This works best on higher level orcs.&lt;br /&gt;
*'''Bless your orcish followers''' - Beogh may bless one of your followers when it kills an enemy or otherwise gains experience. The chance is 1d(Piety) &amp;gt;= 30, or one at random when ''you'' kill an enemy (10% chance). The blessing has one of the following effects:&lt;br /&gt;
**10%: An ordinary orc becomes an orc priest, otherwise 25% chance to add +1 to their weapon's accuracy, 25% chance to add +1 to their weapon's damage, 50% chance to add +1 to their armour's AC.&lt;br /&gt;
**90%: 50% chance to remove poison, sickness, confusion, rotting, slowing, or exhaustion (if they are so afflicted), otherwise heals 25% of the follower's HP.&lt;br /&gt;
**Beogh may also improve your followers' equipment and gift weapons, armour, and ammo to those who lack them.&lt;br /&gt;
'''[[Piety|Piety level ****]]''': &amp;quot;Evangelist&amp;quot;&lt;br /&gt;
*'''Recall your orcish followers''' -  You can recall your orcish allies, as per the [[Recall]] spell (but only for orcs): all your orcish followers in the dungeon are teleported close to you over a number of turns. (2 MP, 50-100 Food)&lt;br /&gt;
&lt;br /&gt;
*'''Orc reinforcements''' - If you have no followers on this level, there's a small chance that Beogh will give several permanent, friendly orcs to you.&lt;br /&gt;
'''[[Piety|Piety level *****]]''': &amp;quot;Apostle&amp;quot;&lt;br /&gt;
*'''Walk on water''' -  You can cross [[deep water]] as if it was normal floor. Be careful not to let your piety drop under 120 or incur penance while you're walking over deep water!&lt;br /&gt;
*'''Give Item to Named Follower''': You have the ability to provide a one-time gift to a named follower of your choice. This will not work for unnamed orc followers, and once they receive a gift, it cannot be relinquished unless they die.&lt;br /&gt;
'''[[Piety|Piety level ******]]''': &amp;quot;Messiah&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Beogh does not appreciate abandonment, and will call down fearful punishments on disloyal followers!&lt;br /&gt;
&lt;br /&gt;
Blasphemers against the word of Beogh find themselves confronted with direct and physical opposition. Those who still worship Beogh find their followers regularly deserting them; they, and others, are further assaulted by waves of orcish warriors. When working through intermediaries fails, Beogh hurls dancing electric weapons at offenders, or simply smites them - and when smiting true sinners, Beogh has a heavy hand indeed!}}&lt;br /&gt;
&lt;br /&gt;
During penance or following desertion, you'll occasionally experience one of the following forms of [[divine retribution]]:&lt;br /&gt;
&lt;br /&gt;
*25%: Beogh smites you, potentially dealing very significant damage. If you are worshiping another god at this point, there is a piety/4 % chance that the new god will protect you from this.&lt;br /&gt;
*13%: [[Durable summon|Durably summons]] 1d2 hostile [[dancing weapon]]s. These weapon will be +1d3-1/+1d3-1 and [[brand]]ed with [[electrocution]]. They will vanish when defeated.&lt;br /&gt;
*25%: Followers around you have a chance to turn hostile (only if you're still a follower of Beogh).&lt;br /&gt;
*37% (62% if you changed religion): Sends forth an army of [[durably summoned]] orcs, led by a stronger, occasionally named orc, whose type depends on your experience level.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Your orc recall ability tends to recall your strongest orcs first, gradually followed by your weaker orcs. You can effectively use this to summon a small band of elite reinforcements and quickly cancel the recall through the abilities menu, saving the fodder for particularly dangerous battles.&lt;br /&gt;
*Hang on to any particularly powerful randarts that you may find, as they are potentially very useful gifts for your stronger followers. Remember that you can only ever gift one item, and that item can only be obtained again by picking it off your dead follower's corpse!&lt;br /&gt;
*Strangely enough, he greatly appreciates it when you kill hostile orc priests. Take advantage of this for piety.&lt;br /&gt;
*Since conversions happen based on piety and XL, Beogh worshippers may want to delay clearing the [[Orcish Mines]] until they have maxed out their piety and gained some experience.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
In very ancient versions of ''Crawl'', comments in the code referring to orc priest smiting stated that they were channeling the wrath of B.O.G. (Brian's Orc God). This eventually evolved into the name, &amp;quot;Beogh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]], players could not gift equipment to followers, and Beogh did not gift random gear to followers with empty equipment slots.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]], orcish versions of gear existed, and Beogh only granted bonuses for wearing orcish armour (as well as wielding orcish melee weapons).&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]], hill orc [[priest]]s started with this religion.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.12]], recalling orcish followers did not have any delay, but it was not able to recall orcish followers from other levels. Shared experience was added in 0.12.&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Evil Gods]]&lt;br /&gt;
[[Category:Orc]]&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Battlecry&amp;diff=39975</id>
		<title>Battlecry</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Battlecry&amp;diff=39975"/>
				<updated>2016-01-01T08:33:06Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|Inspires nearby allies of the caster to fight more aggressively, increasing the strength of their blows.}}&lt;br /&gt;
&lt;br /&gt;
'''Battlecry''' is a monster-only spell which briefly gives all nearby allies of the caster the [[might]] [[status effect]], increasing the damage of their blows by 50%.&lt;br /&gt;
&lt;br /&gt;
The following monsters can cast Battlecry:&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Robin}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Battlecry was added in [[0.16]].&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Battlesphere&amp;diff=39974</id>
		<title>Battlesphere</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Battlesphere&amp;diff=39974"/>
				<updated>2016-01-01T08:32:53Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=battlesphere&lt;br /&gt;
|glyph={{LightMagenta|*}}&lt;br /&gt;
|tile=[[File:Battlesphere.png]]&lt;br /&gt;
|flags={{Glows flag}}&amp;lt;br&amp;gt;{{Insubstantial flag}}&amp;lt;br&amp;gt;{{Levitate flag}}&amp;lt;br&amp;gt;{{Maintain range flag}}&amp;lt;br&amp;gt;{{No exp gain flag}}&amp;lt;br&amp;gt;{{No poly flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&lt;br /&gt;
|resistances={{Fire resistance 2}}, {{Cold resistance 2}}, &amp;lt;br&amp;gt;{{Electricity resistance 2}}, {{Poison resistance 2}}, &amp;lt;br&amp;gt;{{Negative energy resistance 3}}, {{Torment resistance}}, &amp;lt;br&amp;gt;{{Rot resistance 3}}, {{Sticky flame resistance}}, &amp;lt;br&amp;gt;{{Acid resistance}}, {{Constriction resistance}}, &amp;lt;br&amp;gt;{{Drown resistance}}, {{Water resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=0&lt;br /&gt;
|holiness={{Nonliving}}&lt;br /&gt;
|magic_resistance=Immune&lt;br /&gt;
|hp_range=10-20&lt;br /&gt;
|avg_hp=15&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=5&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 30&lt;br /&gt;
|size={{little}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=5&lt;br /&gt;
|base_hp=2&lt;br /&gt;
|extra_hp=2&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Plant intelligence}}&lt;br /&gt;
|genus=battlesphere&lt;br /&gt;
|species=battlesphere&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A small globe of magical energy that follows a spellcaster. It cannot operate on its own, yet it will provide fire support, assaulting whatever its conjurer casts at with magical missiles that never miss.&lt;br /&gt;
----&lt;br /&gt;
“I'm your only friend&amp;lt;br&amp;gt;&lt;br /&gt;
I'm not your only friend&amp;lt;br&amp;gt;&lt;br /&gt;
But I'm a little glowing friend&amp;lt;br&amp;gt;&lt;br /&gt;
But really I'm not actually your friend&amp;lt;br&amp;gt;&lt;br /&gt;
But I am”&amp;lt;br&amp;gt;&lt;br /&gt;
-They Might Be Giants, “Birdhouse in Your Soul”. 1989.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Battlespheres''' are globes of energy which can be created by casting the level 5 spell [[Iskenderun's Battlesphere]]. They don't have any melee attacks, but each time you cast a conjuration at a monster, they will shoot a barrage of energy at the same target, dealing irresistible damage.&lt;br /&gt;
&lt;br /&gt;
Friendly beams can pass through them.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Battlespheres were added in [[0.12]].&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Beastly_Appendage&amp;diff=39973</id>
		<title>Beastly Appendage</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Beastly_Appendage&amp;diff=39973"/>
				<updated>2016-01-01T08:32:40Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Beastly Appendage&lt;br /&gt;
|level=1&lt;br /&gt;
|school1={{Transmutations}}&lt;br /&gt;
|school2=&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of Changes]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=1&lt;br /&gt;
|spellnoise=0&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|This spell makes you temporarily replace one or a pair of appendages with an animal counterpart, giving you an extra attack. It is not powerful enough to meld armour.}}&lt;br /&gt;
&lt;br /&gt;
[[Beastly Appendage]] is a level 1 [[Transmutations]] spell which briefly gives you one of the following temporary [[Unarmed Combat]]-enhancing [[mutation]]s:&lt;br /&gt;
*[[Horns|Horns 2]] - Prevented by use of [[helmet]]s, but allows for an auxiliary headbutt. &lt;br /&gt;
*[[Talons|Talons 3]] - Prevented by use of [[boots]] or lack of feet, but allows for an auxiliary kick.&lt;br /&gt;
&lt;br /&gt;
Several [[species]] have restrictions on which mutations they can gain from this spell:&lt;br /&gt;
*Species that lack humanoid feet ([[naga]]s, [[centaur]]s, [[felid]]s) cannot gain talons&lt;br /&gt;
**Due to their hybrid nature, [[merfolk]] also cannot gain talons from Beastly Appendage.&lt;br /&gt;
*Octopodes, being incompatible with either mutation, gain a [[Good mutations#Tentacle Spike|spiked tentacle]] instead.&lt;br /&gt;
&lt;br /&gt;
The duration of these mutations is dependent upon your [[spell power]]. Sadly, you cannot cast it multiple times to get both effects; casting it again simply extends the duration of your current mutation.&lt;br /&gt;
&lt;br /&gt;
[[Transmuter]]s begin with this spell memorized.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Beastly Appendage can significantly improve the combat capabilities of low-level transmuters, though its effectiveness depends on which of the mutations you receive: Horns are more powerful than Talons. If you're willing to wear [[boots]] and only wear a [[hat]], you can guarantee that the more useful mutation will occur.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Beastly Appendage was added in [[0.10]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.11]], Beastly Appendage gave you Tentacles for arms instead of Claws.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.12]], Claws 3 was a possible result.&lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Bat&amp;diff=39972</id>
		<title>Bat</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Bat&amp;diff=39972"/>
				<updated>2016-01-01T08:29:04Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=bat&lt;br /&gt;
|glyph={{LightGrey|b}}&lt;br /&gt;
|tile=[[File:Bat.png]]&lt;br /&gt;
|flags={{Batty flag}}&amp;lt;br&amp;gt;{{Flying flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances={{Drown resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=1&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=1&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=0&lt;br /&gt;
|hp_range=2-5&lt;br /&gt;
|avg_hp=3&lt;br /&gt;
|armour_class=1&lt;br /&gt;
|evasion=14&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 30&lt;br /&gt;
|size={{tiny}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=1 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=1&lt;br /&gt;
|base_hp=2&lt;br /&gt;
|extra_hp=3&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Animal intelligence}}&lt;br /&gt;
|genus=bat&lt;br /&gt;
|species=bat&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A large grey bat that, despite being herbivorous, is quite aggressive. It is myopic and uses echolocation to navigate.&lt;br /&gt;
----&lt;br /&gt;
“The sun was set; the night came on apace,&amp;lt;br&amp;gt;&lt;br /&gt;
And falling dews bewet around the place;&amp;lt;br&amp;gt;&lt;br /&gt;
The bat takes airy rounds on leathern wings,&amp;lt;br&amp;gt;&lt;br /&gt;
And the hoarse owl his woeful dirges sings.”&amp;lt;br&amp;gt;&lt;br /&gt;
-John Gay, Shepherd's Week, Wednesday; or, The Dumps.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
“Ere the bat hath flown&amp;lt;br&amp;gt;&lt;br /&gt;
His cloister'd flight.”&amp;lt;br&amp;gt;&lt;br /&gt;
-William Shakespeare, _Macbeth_, III, 2, line 40. 1605.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Although weak, '''bats''' are one of most annoying creatures in the game. They move three times faster than the average player and aren't easy to hit, but do very little damage. Bats are only a threat to players on the brink of death. &lt;br /&gt;
&lt;br /&gt;
Bats can be summoned with the [[Summon Small Mammals]] spell.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Bats move very quickly and can perform multiple actions before the player can react, which means they can hit and move out of melee range between the player's actions. One way to minimize hits is to move away from them rather than toward them. They'll waste most of their turn approaching you and may end up next to you. This technique is very useful later on when dealing with monsters that are both fast and dangerous, such as [[unseen horror]]s.&lt;br /&gt;
*Another way to deal with bats is to fight them in a corridor to restrict their movement. You can even trap the bat between yourself and another monster or a dead end to prevent the bat from moving.&lt;br /&gt;
*Ranged [[weapon]]s such as [[stone]]s, [[dart]]s, and [[bow]]s allow you to attack even when they fly a few spaces away, but characters without the appropriate skills will often miss.&lt;br /&gt;
&lt;br /&gt;
==Variant Bats==&lt;br /&gt;
One particularly harmless-yet-annoying [[vault]] you can encounter (the aptly-named &amp;quot;goddamned_bats&amp;quot; vault) contains a wide variety of unique bats. They all have their own names, but for the most part their stats are only slightly different from those of standard bats.&lt;br /&gt;
&lt;br /&gt;
[[Image:Megabat.png]] '''Megabat'''&lt;br /&gt;
{{flavour|A huge black bat.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Microbat.png]] '''Microbat'''&lt;br /&gt;
{{flavour|A bat that, despite its name, is not any smaller than a megabat.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Gigabat.png]] '''Giga bat''' (has 4 [[HD]] and slightly improved stats)&lt;br /&gt;
{{flavour|A huge, bloated bat.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Vampire bat.png|32px]] '''[[Vampire bat]]'''&lt;br /&gt;
{{Flavour|A large black bat with vicious fangs that feeds on blood. This is the preferred form for vampires in disguise.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Simulacrum bat.png]] '''Ice bat''' (bat [[simulacrum (monster)|simulacrum]])&lt;br /&gt;
{{flavour|An undead creature in the shape of a bat, made of ice.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Bat spectral.png]] '''Ghost faced bat''' (bat [[spectral thing]])&lt;br /&gt;
{{flavour|Does this bat merely posses the visage of a ghost, or is it a ghost itself?}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Fire bat.png|32px]]''' [[Fire bat]]''' (with only 1 HD and reduced stats)&lt;br /&gt;
{{flavour|A bat whose leathery body burns with a hot flame.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Bat zombie.png]] '''Rotten bat''' (bat [[zombie]])&lt;br /&gt;
{{flavour|I guess this bat is well past its sell-by date.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Bat skeleton.png]] '''Skeletal bat''' (bat [[skeleton (monster)|skeleton]])&lt;br /&gt;
{{flavour|A bat skeleton without the decency to lie unmoving like dead bats are supposed to.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Phase bat.png]] '''Phase bat''' (bat with the [[Blink]] spell)&lt;br /&gt;
{{flavour|A strange, glowing bat that seems to flutter through more dimensions than the average bat.}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.13]], the goddamned_bats vault also contained dwarf mountain bats and fruity bats.&lt;br /&gt;
*Originally, these monsters were called giant bats. This was changed to megabats in [[0.8]], and in [[0.9]] they simply became bats.&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Bat_Form&amp;diff=39971</id>
		<title>Bat Form</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Bat_Form&amp;diff=39971"/>
				<updated>2016-01-01T08:28:48Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
'''Bat Form''' is a [[bad form]] which turns the player into a small and agile [[bat]]-like creature. &lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
*Greatly increased movement speed (+66.6%)&lt;br /&gt;
*Tiny [[size]] (good evasion and stealthy)&lt;br /&gt;
*+5 Dex&lt;br /&gt;
*Lower attack delay (-40%)&lt;br /&gt;
*[[Flight]]&lt;br /&gt;
*Only for [[Vampire]]s: a 1-in-8 chance of [[vampiric]] melee attack&lt;br /&gt;
*[[Hunger]] rate is reduced to 1&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
*Can't quaff [[potion]]s, or evoke [[wand]]s&lt;br /&gt;
*Spellcasting is disabled&lt;br /&gt;
*Can't open [[door]]s&lt;br /&gt;
*-5 Str&lt;br /&gt;
*All equipment, other than [[amulet]]s, is melded&lt;br /&gt;
*[[Unarmed Combat]] base damage is 1+UC/5 (+ 1 if [[Vampire]]), instead of 3+UC&lt;br /&gt;
*0 AC&lt;br /&gt;
*[[Vampire]]s recover less hit points and nutrition (-50%) when they bite monsters with blood&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
You can acquire this ability in the following ways:&lt;br /&gt;
*[[Vampire]]s gain access to Bat Form at level 3 through their unique Bat Form ability. This transformation is disabled while full and does not time out.&lt;br /&gt;
*Drawing a low-power [[Deck_of_emergency#Flight_card|Flight]] or [[Deck_of_battle#metamorphosiscard|Metamorphosis]] card may activate Bat Form.&lt;br /&gt;
*[[Jiyva]] may induce Bat Form (along with a vicious dose of [[magic contamination]]) at random as a penalty for abandoning him.&lt;br /&gt;
*Being affected by a beam of [[polymorph]].&lt;br /&gt;
*Weapons of [[chaos]] may polymorph the attacker or the defender.&lt;br /&gt;
*[[Transmutations]] [[miscast]]s.&lt;br /&gt;
*[[Cloud]]s of chaos.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The most obvious use for Bat Form is for getting away from dangerous situations. Flight allows you to cross [[deep water]] or [[lava]], and the speed and evasion boosts make it easy to get away from melee opponents. Enemies with ranged attacks will still be a threat, particularly if they have unavoidable or [[smite]] attacks.&lt;br /&gt;
&lt;br /&gt;
Alternatively, it can be used to [[kite]] opponents if you happen to have the right abilities. Followers of [[Makhleb]] can still shoot blasts of destructive energy while in Bat Form, and the [[Good_mutations#Breathe Flames|Breathe Flames]] and [[Good_mutations#Spit Poison|Spit Poison]] combat [[mutation]]s still function. The [[Good_mutations#Fangs|Fangs]] mutation also adds to your Unarmed Combat damage, but bats usually don't want to be in melee.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! Bat Form&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bat form.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]][[Category:Status effects]]&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Barding&amp;diff=39970</id>
		<title>Barding</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Barding&amp;diff=39970"/>
				<updated>2016-01-01T08:27:05Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
'''Barding''' is a kind of armour designed to cover the lower half of [[centaur]]s and [[naga]]s. It fills the feet slot in place of [[boots]], which centaurs and nagas cannot wear. Similar to [[body armour]], it offers significantly more AC than ordinary boots, but unlike body armour, it does not offer any [[GDR]]. Barding have a small encumbrance rating that incurs a small impact to the species' [[EV]] (-2). It does not affect spellcasting, [[stealth]], [[unarmed combat]] speed, or melee accuracy.&lt;br /&gt;
&lt;br /&gt;
The AC from barding is not penalized by the centaur or naga's innate [[Deformed]] mutation. Centaurs cannot wear naga barding and nagas cannot wear centaur barding.&lt;br /&gt;
&lt;br /&gt;
Barding can be maximally enchanted to +4 using a [[scroll of enchant armour]].&lt;br /&gt;
&lt;br /&gt;
Barding can carry the following [[ego]]s:&lt;br /&gt;
*[[Fire resistance]]&lt;br /&gt;
*[[Cold resistance]]&lt;br /&gt;
*[[Flight (ego)|Flight]]&lt;br /&gt;
*[[Stealth]]&lt;br /&gt;
*[[Running]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Centaur barding]]&lt;br /&gt;
*[[Naga barding]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Barding]]&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Balrug&amp;diff=39969</id>
		<title>Balrug</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Balrug&amp;diff=39969"/>
				<updated>2016-01-01T08:26:35Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=balrug&lt;br /&gt;
|glyph={{Red|2}}&lt;br /&gt;
|tile=[[File:Balrug.png]]&lt;br /&gt;
|flags={{Fighter flag}}&amp;lt;br&amp;gt;{{Flying flag}}&amp;lt;br&amp;gt;{{Glows flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&lt;br /&gt;
|resistances={{Fire resistance 3}}, {{Poison resistance}}, &amp;lt;br&amp;gt;{{Negative energy resistance 3}}, {{Torment resistance}}, &amp;lt;br&amp;gt;{{Rot resistance}}, {{Drown resistance}}&lt;br /&gt;
|vulnerabilities={{Cold vulnerability}}, {{Water vulnerability}}, &amp;lt;br&amp;gt;{{Holy vulnerability 2}}, {{Holy wrath vulnerability}}&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=1661&lt;br /&gt;
|holiness={{Demonic}}&lt;br /&gt;
|magic_resistance=160&lt;br /&gt;
|hp_range=56-95&lt;br /&gt;
|avg_hp=75&lt;br /&gt;
|armour_class=5&lt;br /&gt;
|evasion=12&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 12&lt;br /&gt;
|size={{Large}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=25 ({{Hit type}}: {{Fire flavour}}: 14-27)&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=14&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{High intelligence}}&lt;br /&gt;
|genus=balrug&lt;br /&gt;
|species=balrug&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A huge and very powerful demon, wreathed in fire and shadows.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
[[Balrug]]s are brutish [[tier-2 demon]]s, often armed with [[brand]]ed [[demon whip]]s and capable of casting powerful [[Fire Magic]]. Even when unarmed, they still deal significant fire damage (14-27 HP) per hit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster4&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Bolt of Fire]] (3d23)&lt;br /&gt;
|flags1={{Demonic slot flag}}&lt;br /&gt;
|slot2=[[Fireball]] (3d23)&lt;br /&gt;
|flags2={{Demonic slot flag}}&lt;br /&gt;
|slot3=[[Sticky Flame Range]] (3d6)&lt;br /&gt;
|flags3={{Demonic slot flag}}&lt;br /&gt;
|slot4=[[Smiting]] (7-17)&lt;br /&gt;
|flags4={{Demonic slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*The more [[fire resistance]] you have when facing them, the better.&lt;br /&gt;
*Balrugs are vulnerable to cold. Any decent [[Ice Elementalist]] or [[Conjurer]] shouldn't have much difficulty with them. Other characters can take advantage of their mediocre [[EV]] to zap them with a [[wand of cold]].&lt;br /&gt;
*Although huge, they are still faster than most characters.&lt;br /&gt;
*[[Maces &amp;amp; Flails]] specialists will probably want to take a look at their weaponry, as [[demon whip]]s are among the best weapons in the game.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The balrug is almost identical to the [http://en.wikipedia.org/wiki/Balrog balrog], a fiery whip-wielding demon from J.R.R. Tolkien's ''Lord of the Rings'' novels.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
They knew Teleport Self between [[0.6]] and [[0.10]].  Prior to [[0.10]], they were tier-1 demons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Demon]]&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Banishment&amp;diff=39968</id>
		<title>Banishment</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Banishment&amp;diff=39968"/>
				<updated>2016-01-01T08:25:59Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
'''Banishment''' refers to sending a monster or the player to [[the Abyss]]. Although it causes no damage, a trip to the Abyss is often fatal for low- or mid-level characters. There are numerous ways banishment can occur:&lt;br /&gt;
*Certain monsters have the ability to banish the player via a [[LOS]]-range, beam-targeted spell. This can be resisted with high magic resistance.&lt;br /&gt;
*Being hit by a [[brand]]ed weapon of [[distortion]] can cause banishment (10% chance). For the same reason, being hit by a [[chaos]]-branded weapon will occasionally cause banishment. Unwielding a weapon of distortion poses an even greater risk (25% chance). &lt;br /&gt;
*Banishment is a severe [[Translocations]] or [[Summoning]] spell miscast effect.&lt;br /&gt;
*An attempt to [[vorpalize]] a temporarily branded chaos or distortion weapon can result in banishment.&lt;br /&gt;
*[[Zot trap]]s cause random magical effects, and can occasionally cause banishment.&lt;br /&gt;
*[[Lugonu]] worshipers can banish monsters via Lugonu's &amp;quot;Banishment&amp;quot; [[ability]]. Similar to the monster spell, this can also be resisted. Worshipers can also banish themselves via Lugonu's &amp;quot;Gateway yourself to the Abyss&amp;quot; ability; this is meant as an emergency move.&lt;br /&gt;
*While the player is under [[penance]], the wrath of Lugonu, [[Vehumet]], [[Nemelex Xobeh]], [[Makhleb]] or [[Xom]] can result in banishment. Xom worshipers may also be sent there if he becomes bored.&lt;br /&gt;
*The [[Damnation card]] banishes random creatures in your area (and possibly the player). The [[Xom card]] has the potential to banish you.&lt;br /&gt;
&lt;br /&gt;
Banishing sends a monster and everything it's carrying to the Abyss (try not to banish monsters that are carrying items you want!). You gain partial experience based on the percentage of its remaining HP. While normal enemies are gone forever, banished [[unique]] and powerful monsters will be found wandering the Abyss. Likewise, any [[artefact]]s banished to the Abyss will eventually generate there. Being banished while in the Abyss will send you to a deeper level of the Abyss, where you'll find stronger monsters (but also better loot, possibly including the [[Rune of Zot|Abyssal Rune]]).&lt;br /&gt;
&lt;br /&gt;
Magic resistance helps against the monster spell and Lugonu invocation only. It does not help against any of the other means of banishment.&lt;br /&gt;
&lt;br /&gt;
When leaving the Abyss after being banished, you will return to the [[Dungeon]] level, floor of [[Pandemonium]], or [[Ziggurat]] level that you were formerly on. Note that this is different from leaving the Abyss after you voluntarily entered it with a portal; in that case, you will return through the same portal you entered (unless it was a portal in Pandemonium, in which case you'll return to the main Dungeon).&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Monster Banishment==&lt;br /&gt;
===By Ranged Magic===&lt;br /&gt;
The more powerful the spellcaster attempting to banish you, the more magic resistance you'll need to resist it. Generally, magic resistance that is well into &amp;quot;extremely resistant&amp;quot; will be enough to resist even ancient liches and Pan lords. Alternatively, you can avoid it by taking advantage of the limitations of the spell. Banishment can be cast at you from any range, but it requires a clear line of effect; keeping a monster (friendly or hostile) between you and the caster will prevent it from attempting to banish you.&lt;br /&gt;
&lt;br /&gt;
The following monsters can always cast Banishment:&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Deep elf sorcerer}}&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Deep elf demonologist}}&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Louise}}&lt;br /&gt;
&lt;br /&gt;
The following monsters may be able to cast Banishment, depending on their spellset:&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Erolcha}} (20% chance)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ogre mage}} (20% chance)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Wizard (monster)}} (20% chance)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Lich}} (25% chance)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ancient lich}} (25% chance)&lt;br /&gt;
&lt;br /&gt;
===By Branded Weapon Attack===&lt;br /&gt;
These monsters may generate with a [[distortion]]- or [[chaos]]-branded weapon. A hit by a distortion weapon has a 10% chance of banishment, while a hit by a chaos weapon has roughly a 1% chance. Additionally, any monster listed below without a specific weapon type may spawn with a polearm and thus have the capability of a ''[[reaching]]'' distortion/chaos attack. Monsters are listed with the weapon's brand and percentage chance of it possessing such a weapon:&lt;br /&gt;
&amp;lt;!-- placed roughly in order you'll encounter them in the dungeon --&amp;gt;&lt;br /&gt;
&amp;lt;!-- with monsters with known weapon-types first --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Crazy Yiuf}} (quarterstaff of chaos, 100% chance of possession)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Psyche}} (dagger of distortion, 25%; dagger of chaos, 75%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Sonja}} (dagger of distortion, 50%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Donald}} (distortion, 4%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Maud}} (distortion, 4%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Frederick}} (distortion, 4%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Margery}} (distortion, 4%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Hell knight}} (distortion, 4%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Spriggan defender}} (distortion, 10%)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|The Enchantress}} (distortion, 25%)&lt;br /&gt;
&lt;br /&gt;
Note that any other monster capable of wielding weapons can pick up a distortion weapon and use it. This can result in even lowly monsters such as [[goblin]]s banishing you, albeit very rarely.&lt;br /&gt;
&amp;lt;!-- Useful to see probability of distortion weapons in Hall of Blades? --&amp;gt;&lt;br /&gt;
&amp;lt;!-- code-divers, here's your opportunity! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===By Melee Attack===&lt;br /&gt;
These monsters have a [[chaos]]-branded attack, which can (rarely) result in Banishment:&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Chaos spawn}} (also trails clouds of chaos)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Apocalypse crab}}&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Eldritch tentacle}} (by way of a monster-initiated [[Malign Gateway]])&lt;br /&gt;
&lt;br /&gt;
Additionally, some monsters have an innately [[distortion]]-branded attack:&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Spatial vortex}}&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Spatial maelstrom}}&lt;br /&gt;
&lt;br /&gt;
Note that [[pandemonium lord]]s and [[player ghost]]s can have chaos- or distortion-branded melee attacks.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.8]], there was a resistible player version of this spell which sent one target to the Abyss. It was a level 4 Translocations spell. Renouncing Lugonu, Makhleb or Vehumet could result in immediate banishment. &lt;br /&gt;
&lt;br /&gt;
Prior to [[0.9]], one of the possible outcomes of [[Hell's mystical force]] was banishment.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.11]], self-banishment was a popular way to leave [[Ziggurat]] floors that you just couldn't clear.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.12]], being banished while in the Abyss had no effect.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]], draconian shifters were able to banish you.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Banshee_card&amp;diff=39967</id>
		<title>Banshee card</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Banshee_card&amp;diff=39967"/>
				<updated>2016-01-01T08:25:19Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version017}}&lt;br /&gt;
The Banshee card attempts to [[Cause Fear]] in all monsters in sight of the player.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Banshee card could be found in the following [[Decks|decks]] over the past several versions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
![[0.11]]&lt;br /&gt;
![[0.12]]&lt;br /&gt;
![[0.13]]&lt;br /&gt;
![[0.14]]&lt;br /&gt;
![[0.15]]&lt;br /&gt;
![[0.16]]&lt;br /&gt;
![[trunk]]&lt;br /&gt;
|----&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of escape|Escape]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of escape|Escape]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of escape|Escape]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of escape|Escape]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of escape|Escape]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of escape|Escape]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of escape|Escape]]&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Cards]]&lt;br /&gt;
*[[Decks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Deck]]&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ball_lightning&amp;diff=39966</id>
		<title>Ball lightning</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ball_lightning&amp;diff=39966"/>
				<updated>2016-01-01T08:24:42Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=ball lightning&lt;br /&gt;
|glyph={{LightCyan|*}}&lt;br /&gt;
|tile=[[File:Ball lightning.png]]&lt;br /&gt;
|flags={{Glows flag}}&amp;lt;br&amp;gt;{{Insubstantial flag}}&amp;lt;br&amp;gt;{{Levitate flag}}&lt;br /&gt;
|resistances={{Fire resistance 3}}, {{Cold resistance 3}}, &amp;lt;br&amp;gt;{{Electricity resistance 3}}, {{Poison resistance 3}}, &amp;lt;br&amp;gt;{{Negative energy resistance 3}}, {{Torment resistance}}, &amp;lt;br&amp;gt;{{Rot resistance 3}}, {{Sticky flame resistance}}, &amp;lt;br&amp;gt;{{Wind resistance}}, {{Constriction resistance}}, &amp;lt;br&amp;gt;{{Drown resistance}}, {{Water resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=752&lt;br /&gt;
|holiness={{Nonliving}}&lt;br /&gt;
|magic_resistance=Immune&lt;br /&gt;
|hp_range=1&lt;br /&gt;
|avg_hp=1&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 20&lt;br /&gt;
|size={{little}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=5 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=12&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=1&lt;br /&gt;
|intelligence={{Plant intelligence}}&lt;br /&gt;
|genus=ball lightning&lt;br /&gt;
|species=ball lightning&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A huge, swift sphere of coruscating electrical energy. It will explode at the slightest disturbance.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Ball lightning''' is a weather phenomenon normally unheard of in subterranean [[Dungeon]]s. It is attracted to the enemies of its conjurer and explodes on contact, dealing 3d20 [[electricity]] damage to everything within a few tiles. It also occasionally shoot blasts of lightning at random targets. Ball lightning only naturally occurs in a few [[vault]]s, but can be created through use of the [[Conjure Ball Lightning]] spell (which only you, [[Lom Lobon]], and some [[player ghost]]s can cast).&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Electricity resistance renders it a whole lot less terrifying.&lt;br /&gt;
*Although it's nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. it is immune to all forms of elemental damage but any character can throw a [[stone]] or zap a [[wand of magic darts]].&lt;br /&gt;
*Ball lightning is [[Conjurations|conjured]] into existence, not [[Summonings|summoned]], so neither [[Abjuration]] nor [[Recall]] has an effect on it.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], they were permanently confused and would move erratically.&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ball_python&amp;diff=39965</id>
		<title>Ball python</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ball_python&amp;diff=39965"/>
				<updated>2016-01-01T08:24:17Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{list of | snakes}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=ball python&lt;br /&gt;
|glyph={{Green|S}}&lt;br /&gt;
|tile=[[File:Ball python.png]]&lt;br /&gt;
|flags={{Cold blood flag}}&lt;br /&gt;
|resistances={{Drown resistance}}, {{Water resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=1&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=0&lt;br /&gt;
|hp_range=2-5&lt;br /&gt;
|avg_hp=3&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=11&lt;br /&gt;
|habitat=Amphibious&lt;br /&gt;
|speed= 12 (swim: 60%)&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=2 ({{Bite type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=1 ({{Constrict type}}: {{Crush flavour}})&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=1&lt;br /&gt;
|base_hp=2&lt;br /&gt;
|extra_hp=3&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Reptile intelligence}}&lt;br /&gt;
|genus=snake&lt;br /&gt;
|species=ball python&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A small snake that can augment its bite by constricting small creatures.&lt;br /&gt;
----&lt;br /&gt;
“The latter lived in the country, and before his house there was an oak, in which there was a lair of snakes. His servants killed the snakes, but Melampus gathered wood and burnt the reptiles, and reared the young ones. And when the young were full grown, they stood beside him at each of his shoulders as he slept, and they purged his ears with their tongues. He started up in a great fright, but understood the voices of the birds flying overhead, and from what he learned from them he foretold to men what should come to pass.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Pseudo-Apollodorus , _Library and Epitome_, 1.9.11. circa 150 BC.&amp;lt;br&amp;gt;&lt;br /&gt;
trans. Sir James George Frazer, 1913.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
“A snake, with mottles rare,&amp;lt;br&amp;gt;&lt;br /&gt;
Surveyed my chamber floor,&amp;lt;br&amp;gt;&lt;br /&gt;
In feature as the worm before,&amp;lt;br&amp;gt;&lt;br /&gt;
But ringed with power.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Emily Dickinson, “In Winter In My Room”. circa 1860.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Ball pythons''' are tiny, quick-moving snakes found all throughout the [[Dungeon]]. They are extremely weak, but are capable of [[constrict]]ing you with their attacks, preventing you from moving and dealing minor additional damage. Fortunately, they are little and only capable of grabbing [[spriggan]]s with any regularity, and any character can kill them easily.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
Don't be lulled into a false sense of security by their generally pathetic stats, if they do by chance manage to constrict you their damage will begin going up exponentially. Kill them quickly and try not to get mobbed by them while fighting other monsters.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.10]], ball pythons were known as small snakes and had a weak [[poison]]ous bite instead of a constriction attack.&lt;br /&gt;
&lt;br /&gt;
[[Category: Monsters]]&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Background&amp;diff=39964</id>
		<title>Background</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Background&amp;diff=39964"/>
				<updated>2016-01-01T08:23:37Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
A '''background''' (also known as a '''class''') is your character's occupation, what they have learned prior to entering the [[Dungeon]]. Your background determines your starting [[skills]], stats, [[items]], and (in the case of religious backgrounds) your [[god]]. &lt;br /&gt;
&lt;br /&gt;
*[[Classes|List of all background and race combinations]]&lt;br /&gt;
*[[Background and race combinations for beginners]]&lt;br /&gt;
*[[Table of starting skills by background]]&lt;br /&gt;
&lt;br /&gt;
==Backgrounds &amp;amp; Difficulty==&lt;br /&gt;
As one might expect, some backgrounds are easier than others, at least to begin with. The best ones for a beginner are probably [[berserker]]s or [[fighter]]s. [[Berserker]]s have an easy early time with their berserk ability. If you would rather play a mage, try a [[conjurer]].&lt;br /&gt;
&lt;br /&gt;
Note also that almost every [[species]] can and should convert to a god in-play, once you find that god's [[altar]]. Indeed, a guaranteed area - the [[Ecumenical Temple]] - was designed to facilitate exactly this strategy. Many gods do not have backgrounds to represent them, so you may decide it best to pick a non-religious background so that you will be free to join one of the &amp;quot;non-starter&amp;quot; gods.&lt;br /&gt;
&lt;br /&gt;
==Classes in ''Crawl''==&lt;br /&gt;
An important difference between ''Crawl'' and most other roguelikes (and indeed other video game RPGs) is that your background is only your ''starting package'', not an advancement path that is set in stone. &lt;br /&gt;
&lt;br /&gt;
''Crawl'' was  designed to give you a lot of flexibility with how your character develops as they grow, and it does this by giving you a free hand to distribute your experience between your skills however you see fit. Your chosen class has no direct impact on this; it only gives you a starting point to move forward from. Your choice of species, however, will make certain skills easier to learn than others, and your class does determine your starting stats which make certain play styles more viable than others.&lt;br /&gt;
&lt;br /&gt;
For example, your [[fighter]] could potentially learn [[spell]]s until they look more like a [[wizard]], build up their [[Stealth]] and [[Stabbing]] until they're basically an [[assassin]]... or just keep bashing monsters and wearing heavy armor and making your fighter a more talented fighter. As a fighter, your high [[strength]] may not contribute as much to these alternate paths as high [[intelligence]] or [[dexterity]] would, but the choice is there.&lt;br /&gt;
&lt;br /&gt;
==List of backgrounds==&lt;br /&gt;
There are 25 different backgrounds in ''Dungeon Crawl'' (plus obsolete backgrounds). More information can be found at the pages for the individual backgrounds. They are broken up here into the categories shown on the initial select screen.&lt;br /&gt;
&lt;br /&gt;
===Warriors===&lt;br /&gt;
* [[Fighter]] (Fi) - A heavily-armored warrior with a good general grounding in melee combat.&lt;br /&gt;
* [[Gladiator]] (Gl) - A warrior from the arena who has a good balance between melee and ranged combat.&lt;br /&gt;
* [[Monk]] (Mo) - An ascetic warrior with extensive knowledge of [[Unarmed Combat]]. They start off with limited equipment, but their pious ways make the gods look favorably upon them.&lt;br /&gt;
* [[Hunter]] (Hu) - A warrior who specializes in long-range weaponry.&lt;br /&gt;
* [[Assassin]] (As) - A killer who favors stealth and poison over brute force.&lt;br /&gt;
&lt;br /&gt;
===Zealots===&lt;br /&gt;
* [[Berserker]] (Be) - A savage warrior who worships [[Trog]], the violent god of rage.&lt;br /&gt;
* [[Abyssal Knight]] (AK) - A warrior-priest of [[Lugonu]], the god of corruption and chaos.&lt;br /&gt;
* [[Chaos Knight]] (CK) - A warrior-priest of [[Xom]], an unpredictable and fickle chaos god.&lt;br /&gt;
&lt;br /&gt;
===Warrior-mages===&lt;br /&gt;
* [[Skald]] (Sk) - A war-chanting fighter using [[Charms]] to augment their attacks.&lt;br /&gt;
* [[Enchanter]] (En) - A spellcaster versed in the subtle arts of [[Hexes]].&lt;br /&gt;
* [[Transmuter]] (Tm) - A magician whose [[Transmutations]] can change both themselves and those around them.&lt;br /&gt;
* [[Arcane Marksman]] (AM) - A hunter who combines enchantments and missiles to deadly effect.&lt;br /&gt;
* [[Warper]] (Wr) - A warrior who uses [[Translocations]] magic to move around the battlefield.&lt;br /&gt;
&lt;br /&gt;
===Mages===&lt;br /&gt;
* [[Wizard]] (Wz) - A broadly-educated magician who does not specialize in any one school of magic.&lt;br /&gt;
* [[Conjurer]] (Cj) - A magician who wields the destructive art of [[Conjurations]].&lt;br /&gt;
* [[Summoner]] (Su) - A magician who calls allies through [[Summonings]].&lt;br /&gt;
* [[Necromancer]] (Ne) - A magician who studies the dark arts of [[Necromancy]].&lt;br /&gt;
* [[Fire Elementalist]] (FE) - An elementalist who specializes in [[Fire Magic]].&lt;br /&gt;
* [[Ice Elementalist]] (IE) - An elementalist who specializes in [[Ice Magic]].&lt;br /&gt;
* [[Air Elementalist]] (AE) - An elementalist who specializes in [[Air Magic]].&lt;br /&gt;
* [[Earth Elementalist]] (EE) - An elementalist who specializes in [[Earth Magic]].&lt;br /&gt;
* [[Venom Mage]] (VM) - A spellcaster who specializes in [[Poison Magic]].&lt;br /&gt;
&lt;br /&gt;
===Adventurers===&lt;br /&gt;
* [[Artificer]] (Ar) - An [[Evocations]] specialist armed with wands and rods.&lt;br /&gt;
* [[Wanderer]] (Wn) - A fool that somehow ended up in the [[Dungeon]]. Starts off with random equipment and skills.&lt;br /&gt;
&lt;br /&gt;
===Obsolete Backgrounds===&lt;br /&gt;
No longer available, but here for historical reference:&lt;br /&gt;
* [[Death Knight]] (DK) - A warrior-priest of [[Yredelemnul]], the god of death. Removed in [[0.16]].&lt;br /&gt;
* [[Healer]] (He) - A pacifistic worshiper of [[Elyvilon]], the god of healing. Removed in [[0.16]].&lt;br /&gt;
* [[Priest]] (Pr) - A priest of order. They worship either [[Zin]] the Law-Giver, or [[Beogh]] if a [[Hill Orc]]. Removed in 0.13.&lt;br /&gt;
* [[Paladin]] (Pa) - A warrior who worships [[The Shining One]], a god of holy war. Removed in 0.8.&lt;br /&gt;
* [[Reaver]] (Re) - A warrior who uses [[Conjurations]] to bolster their destructiveness. Removed in 0.8.&lt;br /&gt;
* [[Stalker]] (St) - An assassin who uses [[Transmutations]] magic to kill victims. Removed in 0.12.&lt;br /&gt;
* [[Thief]] (Th) - A sneaky type, well versed in the working of traps and moving unseen.  Removed in 0.7.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], most backgrounds started with 20 gold.&lt;br /&gt;
&lt;br /&gt;
The [[Arcane Marksman]] was removed in [[0.8]], but reintroduced in [[0.10]].&lt;br /&gt;
&lt;br /&gt;
{{backgrounds}}&lt;br /&gt;
[[Category:Backgrounds]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Azure_jelly&amp;diff=39963</id>
		<title>Azure jelly</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Azure_jelly&amp;diff=39963"/>
				<updated>2016-01-01T08:22:39Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=azure jelly&lt;br /&gt;
|glyph={{LightBlue|J}}&lt;br /&gt;
|tile=[[File:Azure jelly.png]]&lt;br /&gt;
|flags={{Eats items}}&amp;lt;br&amp;gt;{{See invisible flag}}&lt;br /&gt;
|resistances={{Cold resistance}}, {{Electricity resistance}}, &amp;lt;br&amp;gt;{{Poison resistance}}, {{Acid resistance 3}}, &amp;lt;br&amp;gt;{{Constriction resistance}}, {{Water resistance}}, &amp;lt;br&amp;gt;{{Asphyxiation resistance}}&lt;br /&gt;
|vulnerabilities={{Fire vulnerability}}&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=1890&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=80&lt;br /&gt;
|hp_range=65-101&lt;br /&gt;
|avg_hp=83&lt;br /&gt;
|armour_class=5&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 12&lt;br /&gt;
|size={{small}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=12 ({{Hit type}}: {{Cold flavour}}: 15-44)&lt;br /&gt;
|attack2=12 ({{Hit type}}: {{Cold flavour}}: 15-44)&lt;br /&gt;
|attack3=12 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack4=12 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|hit_dice=15&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Plant intelligence}}&lt;br /&gt;
|genus=jelly&lt;br /&gt;
|species=azure jelly&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|An extremely cold blob of bright blue cytoplasm, forming bits of frost in the air around it.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Azure jellies''' are some of the most dangerous jellies in the game, moving quickly and hitting very hard (they can deal 30-88 [[cold]] damage per turn on top of their physical damage). Although they lack the ability to corrode your equipment with [[acid]] like most jellies, their raw damage output makes them one of the most likely jellies to kill unprepared characters. They can be found in [[the Slime Pits]] or around [[Jiyva]] [[altar]]s.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Even without acid, azure jellies can consume [[door]]s or items on the ground to recover. Fortunately their usual habitat doesn't have much loot lying around to begin with.&lt;br /&gt;
*High [[AC]] and rC++ or better negates most of their ability to harm you. If you're lacking either or both, going into melee with them is going to hurt. Take them out at range, preferably with [[fire]] damage.&lt;br /&gt;
*Azure jellies are one of the possible creatures that can appear after [[the Royal Jelly]] takes damage. If you lack cold resistance, these should absolutely be your highest priority... unless you also lack acid resistance, in which case you probably shouldn't be there at all.&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Attack_flavour&amp;diff=39962</id>
		<title>Attack flavour</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Attack_flavour&amp;diff=39962"/>
				<updated>2016-01-01T08:18:11Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
Almost all monsters are capable of dealing physical damage to you by attacking in melee, but many of them also cause elemental damage or inflict a wide variety of detrimental [[status effect]]s. What a monster's melee attacks are capable of is determined by the monster's '''[[:Category:Attack flavours|attack flavour]]'''. These modify a monster's melee attacks in many ways, and apply whether the monster is attacking unarmed or while wielding a weapon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1 border-style=&amp;quot;solid&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Flavour&lt;br /&gt;
!Example&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Plain flavour|Plain]]&lt;br /&gt;
| {{monsterlink|Goblin}}&lt;br /&gt;
| No special effects.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Reach flavour|Reaching]]&lt;br /&gt;
| {{Monsterlink|Snapping turtle}}&lt;br /&gt;
| Inherent [[reaching]] (can melee attack from two tiles away).&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Ensnare flavour|Ensnare]]&lt;br /&gt;
| {{Monsterlink|Jumping spider}}&lt;br /&gt;
| If the attack does any damage, it has a 50% chance of trapping the defender in a [[web]].&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Constrict type|Constrict]]&lt;br /&gt;
| {{Monsterlink|Ball python}}&lt;br /&gt;
| Inflicts [[constriction]] (pins victim in place, dealing damage over time).&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Steal flavour|Steal]]&lt;br /&gt;
| {{Monsterlink|Maurice}}&lt;br /&gt;
| Each attack steals one item from [[inventory]] (affects players only).&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Shadow stab flavour|Shadow stab]]&lt;br /&gt;
| {{Monsterlink|Shadow}}&lt;br /&gt;
| When [[invisible]] and not [[Corona|back]][[Aura#Halo|lit]], the monster gains a boost to movement speed, 100% accuracy, and deals 2.5x damage for a single attack. If the victim has [[see invisible]] it negates the extra damage and accuracy, but not the added speed. After the attack, the monster's invisibility ends.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Fire flavour|Fire]]&lt;br /&gt;
| {{Monsterlink|Fire bat}}&lt;br /&gt;
| Adds [[HD]] + 1d(HD) - 1 [[fire]] damage. &lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Pure fire flavour|Pure fire]]&lt;br /&gt;
| {{Monsterlink|Fire elemental}}&lt;br /&gt;
| Deals no physical damage. Consists solely of [[HD]] + 1d(HD + 1) + (HD / 2) [[fire]] damage. &lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Firebrand flavour|Firebrand]]&lt;br /&gt;
| {{Monsterlink|Salamander firebrand}}&lt;br /&gt;
| Along with the same fire damage output as the fire attack flavour, each landed firebrand attack also surrounds the target with a ring of [[Cloud#Flame|flame clouds]]. Said clouds will not place below any other monsters.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Cold flavour|Cold]]&lt;br /&gt;
| {{Monsterlink|Ice beast}}&lt;br /&gt;
| Adds HD + 1d(HD*2) - 1 [[cold]] damage.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Drown flavour|Drown]]&lt;br /&gt;
| {{Monsterlink|Water nymph}}&lt;br /&gt;
| Attacks do a small amount of [[asphyxiation]] damage.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Engulf flavour|Engulf]]&lt;br /&gt;
| {{Monsterlink|Water elemental}}&lt;br /&gt;
| Attacks have a chance of engulfing the target, which continuously deals [[asphyxiation]] damage and mimics the effect of [[silence]]. Asphyxiation resistance negates both effects. Moving away from the attacker will break the engulf, but takes twice as long as normal, during which time the attacker cannot engulf the target again.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Electricity flavour|Electricity]]&lt;br /&gt;
| {{Monsterlink|Sky beast}}&lt;br /&gt;
| Adds HD + 1d(HD/2) - 1 [[electricity]] damage.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Poison flavour|Poison]]&lt;br /&gt;
| {{Monsterlink|Adder}}&lt;br /&gt;
| Inflicts a few points of poison damage, with a heavily reduced chance against poison-resistant targets. See [[Poison#Poison_Types|poison types]] for specifics.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Strong poison flavour|Strong poison]]&lt;br /&gt;
| {{Monsterlink|Redback}}&lt;br /&gt;
| Inflicts many points of poison damage, and partially ignores the victim's poison resistance. See [[Poison#Poison_Types|poison types]] for specifics.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Weakness poison flavour|Weakness poison]]&lt;br /&gt;
| {{Monsterlink|Orange demon}}&lt;br /&gt;
| Attacks have a chance to inflict [[weak]]ness on a target, if said target lacks poison resistance.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Paralyse flavour|Paralyse]]&lt;br /&gt;
| {{Monsterlink|Yellow wasp}}&lt;br /&gt;
| If not resistant to poison, the defender may be [[slow]]ed, or sometimes [[paralyze]]d, for 1d3 turns.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Acid flavour|Acid]]&lt;br /&gt;
| {{Monsterlink|Jelly}}&lt;br /&gt;
| The defender is hit with a level 3 [[Acid#Acid_splash|acid splash]].&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Holy flavour|Holy]]&lt;br /&gt;
| {{Monsterlink|Apis}}&lt;br /&gt;
| Does an additional 75% damage against [[evil]] and [[unholy]] targets. This is similar to the [[holy wrath]] weapon brand, but without a random component.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Pain flavour|Pain]]&lt;br /&gt;
| {{Monsterlink|Grinder}}&lt;br /&gt;
| Inherent [[pain brand]] (deals [[negative energy]] damage based on attacker HD)&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Vampiric flavour|Vampiric draining]]&lt;br /&gt;
| {{Glyph|Vampire}} [[File:Vampire_(monster).png]] [[Vampire_(monster)|Vampire]]&lt;br /&gt;
| Will [[heal]] the attacker for 1d(damage inflicted) if the defender is [[cold-blooded]] or [[warm-blooded]]. Deals normal damage, but has no healing effect, against bloodless defenders.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Drain experience flavour|Drain XP]]&lt;br /&gt;
| {{Monsterlink|Wight}}&lt;br /&gt;
| Has a 50% chance of [[draining]] the target (skill penalty vs. player, HP and HD loss vs. monsters). This only has a 3% chance of activating if the attack deals less than 6 damage, and a 33% chance if the attack normally does no damage (i.e., &amp;quot;touch&amp;quot;). In spite of the name, player experience is completely unaffected by this attack flavour.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Drain speed flavour|Drain speed]]&lt;br /&gt;
| {{Monsterlink|Wraith}}&lt;br /&gt;
| May [[slow]] the victim if it does not have [[negative energy]] resistance.&lt;br /&gt;
|-&lt;br /&gt;
! Drain [[:Category:Drain strength flavour|strength]], [[:Category:Drain dexterity flavour|dexterity]], [[:Category:Drain intelligence flavour|intelligence]], [[:Category:Drain stat flavour|stat]]&lt;br /&gt;
| {{Monsterlink|Quasit}}&lt;br /&gt;
| May deal 1 point of [[stat]] damage to the associated stat (33% chance per attack, or 5% if the attack did no damage. Each rank of [[negative energy]] resistance has a further 33% chance to negate the stat loss.).&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Hunger flavour|Hunger]]&lt;br /&gt;
| {{Monsterlink|Hungry ghost}}&lt;br /&gt;
| Each hit will reduce the defender's [[hunger|satiety]] by 25%. If the attack does no damage, the effect only has a 5% chance of happening.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Rot flavour|Rot]]&lt;br /&gt;
| {{Monsterlink|Necrophage}}&lt;br /&gt;
| The defender has a 33% chance of receiving 2-4 points of [[rot]], or a 5% chance if the attack did 2 or less damage.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Blink flavour|Blink]]&lt;br /&gt;
| {{Monsterlink|Phantom}}&lt;br /&gt;
| The attacker has a 33% chance of [[blink]]ing after a successful hit.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Chaos flavour|Chaos]]&lt;br /&gt;
| {{Monsterlink|Chaos spawn}}&lt;br /&gt;
| Changes flavour with every attack, to one of the following:&lt;br /&gt;
*[[Fire]]&lt;br /&gt;
*[[Cold]]&lt;br /&gt;
*[[Electricity]]&lt;br /&gt;
*Nasty-level [[poison]]&lt;br /&gt;
*[[Vampiric]] draining&lt;br /&gt;
*[[Confusion]]&lt;br /&gt;
*&amp;quot;Pure&amp;quot; chaos, which has many different possible effects detailed on the [[chaos]] page.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Klown flavour|Klown]]&lt;br /&gt;
| {{Monsterlink|Killer Klown}}&lt;br /&gt;
| Randomly mimics the following flavors:&lt;br /&gt;
* [[Fire]]&lt;br /&gt;
* [[Cold]]&lt;br /&gt;
* Strong-level [[poison]]&lt;br /&gt;
* Drain speed&lt;br /&gt;
* [[Pain (brand)|Pain]]&lt;br /&gt;
* [[Blink]]&lt;br /&gt;
* [[Anti-magic]]&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Mutate flavour|Mutate]]&lt;br /&gt;
| {{Monsterlink|Mnoleg}}&lt;br /&gt;
| Each hit has a 25% chance of [[malmutating]] the victim (or [[polymorph]]ing if the defender is a monster).&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Distort flavour|Distortion]]&lt;br /&gt;
| {{Monsterlink|Spatial vortex}}&lt;br /&gt;
| Inherent [[distortion]] brand (deals heavy irresistible damage, or causes the target to [[blink]], [[teleport]], or be [[banish]]ed to [[the Abyss]]).&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Confuse flavour|Confuse]]&lt;br /&gt;
| {{Monsterlink|Tarantella}}&lt;br /&gt;
| Has a 33% chance of [[confusing]] the defender, or 10% if the attack did less than 3 damage. Duration is 1d(HD + 3) / 10 turns, rounded up, with a cumulative maximum of 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Rage flavour|Rage]]&lt;br /&gt;
| {{Monsterlink|Moth of wrath}}&lt;br /&gt;
| The defender has a 33% chance of going [[berserk]], if it is capable of doing so.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Vuln flavour|MR Vuln]]&lt;br /&gt;
| {{Monsterlink|Phantasmal warrior}}&lt;br /&gt;
| Has a 33% chance of lowering the defender's [[magic resistance]] by a set amount. If the defender is already so afflicted, it instead increases the duration of the effect.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Antimagic flavour|Antimagic]]&lt;br /&gt;
| {{Monsterlink|Mana viper}}&lt;br /&gt;
| Inherent [[antimagic]] brand (damages player [[MP]], or causes monsters to have a spell failure chance that rises with antimagic damage dealt and decreases with time).&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Scarab flavour|Scarab]]&lt;br /&gt;
| {{Monsterlink|Death scarab}}&lt;br /&gt;
| Combines vampiric and drain speed.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Sticky flame flavour|Sticky flame]]&lt;br /&gt;
| {{Monsterlink|Very ugly thing}}&lt;br /&gt;
| Has a 5% chance, and an additional 33% chance for attacks dealing 3 or more damage, to apply [[sticky flame]].&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Trample flavour|Trample]]&lt;br /&gt;
| {{Monsterlink|Elephant}}&lt;br /&gt;
| Has a chance to knock back the defender. The chance depends on the [[size]] difference between the attacker and defender.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Corrode flavour|Corrode]]&lt;br /&gt;
| {{Monsterlink|Rust devil}}&lt;br /&gt;
| [[Corrode]]s the defender.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Kite flavour|Kite]]&lt;br /&gt;
| {{Monsterlink|Red devil}}&lt;br /&gt;
| The attacker hops backward when attacking with a polearm.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Swoop flavour|Swoop]]&lt;br /&gt;
| {{Monsterlink|Blue devil}}&lt;br /&gt;
| The attacker swoops in to perform a melee attack if far away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[0.14]] contained many monster brand changes:&lt;br /&gt;
*The Klown attack flavour chose from the following types: Fire, Cold, Nasty poison, Drain XP, Rot, Blink, and Anti-magic.&lt;br /&gt;
*[[Harpies]] had a Steal Food brand; attacks would occasionally consume one or more food items from your inventory or on the ground, if the target was standing on any food.&lt;br /&gt;
*There were Poison (stat) attack flavours. These vaguely copied the Drain stat brand: they had a 33% chance of temporarily reducing a point of a given [[stat]] if the target was not resistant to poison.&lt;br /&gt;
*[[Poison]]'s overhaul removed the Nasty Poison and Medium Poison attack flavours, as detailed in [[poison#poison types|poison types]]. Each were moved to normal poison and strong poison as appropriate per monster.&lt;br /&gt;
&lt;br /&gt;
As of [[0.15]], the retching and sickness attack flavours were removed and the [[:Category:sticky flame flavour|sticky flame]] attack flavour was added. Item destruction was removed, reducing the threat from Fire and Cold attacks, as well as anything which can duplicate them (Chaos and Klown).&lt;br /&gt;
&lt;br /&gt;
[[0.16]] introduced the [[:Category:corrode flavour|corrode]], [[:Category:scarab flavour|scarab]], [[:Category:trample flavour|trample]], [[:Category:kite flavour|kite]], and [[:Category:swoop flavour|swoop]] flavours.&lt;br /&gt;
&lt;br /&gt;
[[Category:Attack flavours|*]]&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Arrow&amp;diff=39961</id>
		<title>Arrow</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Arrow&amp;diff=39961"/>
				<updated>2016-01-01T04:29:13Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{missile&lt;br /&gt;
 |name = Arrow&lt;br /&gt;
 |cost = 2&lt;br /&gt;
 |weight = 0.5&lt;br /&gt;
 |launcher = shortbow&lt;br /&gt;
 |launcher2 = / [[longbow]]&lt;br /&gt;
 |damage = 7&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A long shafted projectile intended to be shot with a shortbow or longbow, fletched with feathers at one end and a point at the other.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I saw in a hall an arrow pointing the way and I thought that this inoffensive symbol had once been a thing of iron, an inescapable and fatal projectile that pierced the flesh of men and lions and clouded the sun at Thermopylae and gave Harald Sigurdarson six feet of English earth forever.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Jorge Luis Borges, _Mutations_. 1960.&lt;br /&gt;
&lt;br /&gt;
trans. Mildred Boyle}}&lt;br /&gt;
&lt;br /&gt;
'''Arrows''' are a form of [[ammunition]] shot with [[shortbow]]s or [[longbow]]s, governed by the [[Bows]] skill. They can carry the following [[brand]]s:&lt;br /&gt;
*[[Flame]]&lt;br /&gt;
*[[Frost]]&lt;br /&gt;
*[[Venom]]&lt;br /&gt;
*[[Silver]]&lt;br /&gt;
*[[Steel]]&lt;br /&gt;
*[[Dispersal]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! || Common || Silver || Steel&lt;br /&gt;
|-&lt;br /&gt;
| '''Mundane''' || [[File:Arrow 1.png]] || [[File:Arrow silver 1.png]] || [[File:Arrow steel 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Magical''' || [[File:Arrow 2.png]] || [[File:Arrow silver 2.png]] || [[File:Arrow steel 2.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:014 Tiles]]&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Arrow_trap&amp;diff=39960</id>
		<title>Arrow trap</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Arrow_trap&amp;diff=39960"/>
				<updated>2016-01-01T04:29:02Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|You can see several bowstrings and arrows attached to fixed bow-like things. Typically, in a trap like this, only one is released every time the trigger is tripped. Such a trap is cheaper and easier to make than an auto-loading mechanism and a steel bow with the monstrous draw force of a bolt trap, so don't expect enormous damage. Still, a mere arrow through an artery is enough to kill a person.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Arrow trap.png]]&lt;br /&gt;
&lt;br /&gt;
An '''arrow trap''' is a [[trap]] which fires an [[arrow]] when stepped upon by a player or [[monster]]. One of the weaker traps, they hold 3-11 arrows and deal 1 - 15 physical damage to you (monsters only take 1 - 7).&lt;br /&gt;
&lt;br /&gt;
[[Repel Missiles]] and [[Deflect Missiles]] both reduce the chance of this trap being able to hit the player.&lt;br /&gt;
&lt;br /&gt;
Much like other traps, arrow traps cannot be disarmed, but they do have a limited supply of ammunition. They are fairly uncommon, appearing only in the [[Ossuary]] branch and on the bottom floor of the [[Realm of Zot]], in the chambers approaching the [[Orb of Zot]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to 0.16, [[fly]]ing characters would never trigger traps.&lt;br /&gt;
&lt;br /&gt;
In previous versions, traps could be disarmed by &amp;quot;attacking&amp;quot; the trap in place by holding CTRL and moving toward the square. This ability was enhanced by the [[Traps &amp;amp; Doors]] skill. Both of these have been removed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Traps]]&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Asphyxiation&amp;diff=39959</id>
		<title>Asphyxiation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Asphyxiation&amp;diff=39959"/>
				<updated>2016-01-01T04:28:28Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
'''Asphyxiation''' is an extremely rare form of damage caused by your character's sudden and painful inability to breathe. There are several sources:&lt;br /&gt;
&lt;br /&gt;
*Anyone struck by [[curare]] needles will take 2d6 points of asphyxiation damage, along with becoming [[poison]]ed and [[slow]]ed, unless they have poison or asphyxiation resistance.&lt;br /&gt;
*Anyone struck by the [[Primal Wave]] spell will take heavy, partially irresistible asphyxiation damage. Amphibious [[species]] ([[merfolk]] and [[octopode]]s) and characters with asphyxiation resistance take 40% less damage than normal.&lt;br /&gt;
*The attacks of [[drowned soul]]s, [[water nymph]]s, and [[water elemental]]s deal asphyxiation damage, which is completely negated with asphyxiation resistance.&lt;br /&gt;
&lt;br /&gt;
You can acquire asphyxiation resistance by playing an [[unbreathing]] species ([[mummy]], [[vampire]], [[ghoul]], [[gargoyle]], or grey [[draconian]]), or by being in [[Ice Form]], [[Statue Form]], [[Lich Form]], [[Tree Form]], [[Fungus Form]], or [[Wisp Form]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Apportation&amp;diff=39958</id>
		<title>Apportation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Apportation&amp;diff=39958"/>
				<updated>2016-01-01T04:28:04Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Apportation&lt;br /&gt;
|level=1&lt;br /&gt;
|school1={{Translocations}}&lt;br /&gt;
|school2=&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;!-- *[[Book of Burglary]] --&amp;gt;&lt;br /&gt;
*[[Book of Cantrips]]&lt;br /&gt;
*[[Book of Party Tricks]]&lt;br /&gt;
*[[Book of Spatial Translocations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=1&lt;br /&gt;
|spellnoise=0 (30 when apporting the Orb of Zot)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|This spell allows the caster to pull the top item or group of similar items from a distant pile to the floor near the caster. The mass of the target item(s) will make the task more difficult, with some items too massive to ever be moved by this spell.&lt;br /&gt;
&lt;br /&gt;
Extremely powerful magical items, such as the Orb of Zot, may actively resist the pull of this spell.}}&lt;br /&gt;
&lt;br /&gt;
'''Apportation''' is a level 1 [[Translocations]] spell which moves a targeted item in your [[line of sight]] toward your character. The distance you pull the item is determined by both your [[spell power]] and the [[aum|mass]] of the object. The presence of monsters between you and the item has no impact on the spell's effect, and you can pull items over [[deep water]] and [[lava]], but the spell will not function if the object would wind up dropping in as a result. Translucent [[wall]]s will completely block your ability to affect an item, even though you can see it.&lt;br /&gt;
&lt;br /&gt;
Each time you cast Apportation, you are given a weight cap of (2 + 1d2) aum per point of spell power. Divide that weight cap by the weight of the object to determine how far the object will move toward you (rounded down). There are some limitations, however:&lt;br /&gt;
*If you cast it on a stack of items, it will only affect the top item in the stack. So long as that item moves, however, this will reveal the next item in the stack.&lt;br /&gt;
*If you cast it on a pile of similar items (10 [[large rock]]s, for example), and your weight cap fails to overcome the weight of the entire pile, you will separate the pile into two piles and pull however many items you were able to affect.&lt;br /&gt;
*Successfully apporting the [[Orb of Zot]] can make the Orb chamber significantly easier, but the Orb doesn't go without a fight; 1-in-3 attempts fail no matter what, every attempt causes the Orb to [[noise|shriek]] louder than a [[scroll of noise]], and it can only be moved a maximum of (spell power / 10) - 1 tiles per casting. On top of all that, it's rather heavy.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Apportation is surprisingly useful for a level 1 utility spell, and almost any non-[[Trog]] worshiper can get this spell functioning reliably with little effort. It only requires training in one skill ([[Translocations]]), thus making the [[experience]] cost to use it rather low. While your [[minotaur]] [[fighter]] is unlikely to get it anywhere near full spell power, even a moderate strength Apportation is useful for:&lt;br /&gt;
*Grabbing [[rune]]s without having to deal with all those inconveniently placed monsters.&lt;br /&gt;
*Picking up loot in [[the Abyss]] without risk of [[teleport]]ing away or backtracking into pursuing monsters.&lt;br /&gt;
*Stealing items out of [[vault]]s filled with dangerous [[cloud]]s or blocked by terrain you'd need to [[fly]] over.&lt;br /&gt;
*Retrieving [[ammo]] for ranged-combat characters and weapons for [[Tukima's Dance]] users.&lt;br /&gt;
*Minimizing your turn count on [[speed run]]s.&lt;br /&gt;
*And, of course, if you're willing to put up with the noise and failure rate and sheer mass of the object, it can help you grab the Orb of Zot a little faster.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.12]], the Orb only caused Apportation to fail 1-in-6 times.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.8]], the Orb did not resist Apportation at all.&lt;br /&gt;
&lt;br /&gt;
In earlier versions, apporting only part of a pile of similar items would cause the remaining items to be destroyed.&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Apprentice_kobold_demonologist&amp;diff=39957</id>
		<title>Apprentice kobold demonologist</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Apprentice_kobold_demonologist&amp;diff=39957"/>
				<updated>2016-01-01T04:27:46Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=apprentice kobold demonologist&lt;br /&gt;
|glyph={{Magenta|K}}&lt;br /&gt;
|tile=[[File:Apprentice kobold demonologist.png]]&lt;br /&gt;
|flags={{Speaks flag}}&amp;lt;br&amp;gt;{{Vault flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=2&lt;br /&gt;
|meat={{Poisonous corpse}}&lt;br /&gt;
|xp=370&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=40&lt;br /&gt;
|hp_range=27-51&lt;br /&gt;
|avg_hp=39&lt;br /&gt;
|armour_class=2&lt;br /&gt;
|evasion=13&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{small}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=4 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=6&lt;br /&gt;
|base_hp=4&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{High intelligence}}&lt;br /&gt;
|genus=kobold&lt;br /&gt;
|species=kobold&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A kobold who is in league with demonic powers. It can call forth beings from the depths of Hell, but has not yet mastered the skill well enough to command anything but the most minor of demons.&lt;br /&gt;
----&lt;br /&gt;
“The Parts Septentrionall are with these Sp’ryts Much haunted.. About the places where they dig for Oare. The Greekes and Germans call them Cobali.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Thomas Heywood, _The Hierarchy of the Blessed Angels_, Book IX, l. 568. 1635.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Apprentice kobold demonologists''' are [[kobold (monster)|kobolds]] that have learned how to summon [[Tier-5 demon|tier-5 demons]]. Fortunately, they aren't much more durable than their non-magical brethren. They are exceptionally rare outside of certain sewer vaults.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster2&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Summon Minor Demon]]&lt;br /&gt;
|flags1={{Wizard slot flag}}&lt;br /&gt;
|slot2=[[Cantrip]]&lt;br /&gt;
|flags2={{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*They are fairly fragile, making it almost always a better idea to try to kill them off rather than wasting attacks against their summoned allies. Once the demonologist dies, its summons vanish with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Kobold]]&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Archmagi_(ego)&amp;diff=39956</id>
		<title>Archmagi (ego)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Archmagi_(ego)&amp;diff=39956"/>
				<updated>2016-01-01T04:27:31Z</updated>
		
		<summary type="html">&lt;p&gt;Flameboy99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{flavour|It increases the power of its wearer's magical spells.}}&lt;br /&gt;
&lt;br /&gt;
The '''Archmagi''' [[ego]] acts as an enhancer for all spells, increasing your [[spell power]]. It does not make spells any easier to cast, nor does it reduce your [[spell hunger]].&lt;br /&gt;
&lt;br /&gt;
It can appear naturally on [[robe]]s, but it can also generate on a few rare [[unrandart]]s.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
This ego is ideal for early- to mid-game spellcasters to help maximize spellpower, although it becomes less useful during the late game once you have already reached your spellpower cap.&lt;br /&gt;
&lt;br /&gt;
The spell enhancing effects of Archmagi are particularly useful for binary schools of magic, such as [[Hexes]]. Conjurers and other direct damage dealers might simply deal a little more damage per hit, but for [[Enchanter]]s, this ego can make the difference between the spell succeeding or failing entirely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The archmagi ego can be found on:&lt;br /&gt;
*robes, including the unrandart [[Robe of Folly]]&lt;br /&gt;
*the [[Hat of the High Council]]&lt;br /&gt;
*the [[Majin-Bo]] &lt;br /&gt;
*the [[orange crystal plate armour]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In ancient versions of ''Crawl'', before [[0.8]], this ego reduced spell failure rates in addition to increasing spell power, but it also reduced XP gain to 1/4 of normal, providing a serious threat of undertraining to most characters.&lt;br /&gt;
&lt;br /&gt;
[[Category:Egos]]&lt;/div&gt;</summary>
		<author><name>Flameboy99</name></author>	</entry>

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