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		<updated>2026-04-24T12:51:48Z</updated>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Extended_game&amp;diff=80468</id>
		<title>Extended game</title>
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				<updated>2024-06-05T13:42:29Z</updated>
		
		<summary type="html">&lt;p&gt;Glorious Gladio: Changed &amp;quot;players can never gain a resistance to hit.&amp;quot; to &amp;quot;players can never gain a resistance to it.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''For the long defunct spell, see [[Extension]].''&lt;br /&gt;
&lt;br /&gt;
The '''extended game''' ('''15 rune game''', or simply '''extended''') comprises of the dungeon [[branch]]es outside the scope of an ordinary [[ascension]]. &lt;br /&gt;
&lt;br /&gt;
To win the game, you only need 3 of the 15 possible [[runes of Zot]]. Most players go to the two easier [[Lair]] branches, and one (or more) of [[Abyss]], [[Slime Pits|Slime]], or [[Vaults]]. The other rune branches are considered the &amp;quot;post game&amp;quot;, i.e., the extended game. They are designed to be difficult even for [[XL]] 27 characters, and most likely harder than the other options. Grabbing all 15 runes can be done for [[score]], [[tournament]] points,  bragging rights, etc.&lt;br /&gt;
&lt;br /&gt;
==Branches==&lt;br /&gt;
'''Pan:'''&lt;br /&gt;
*[[File:Pandemonium entry.png]] '''[[Pandemonium]]'''&lt;br /&gt;
&lt;br /&gt;
'''Hell:'''&lt;br /&gt;
*[[File:Hell entry.png]] '''[[The Vestibule of Hell]]'''&lt;br /&gt;
**[[File:Cocytus entry.png]] '''[[Cocytus]]''' &lt;br /&gt;
**[[File:Gehenna entry.png]] '''[[Gehenna]]''' &lt;br /&gt;
**[[File:Tartarus entry.png]] '''[[Tartarus]]'''&lt;br /&gt;
**[[File:Dis entry.png]] '''[[The Iron City of Dis]]'''&lt;br /&gt;
&lt;br /&gt;
'''Tomb:'''&lt;br /&gt;
*[[File:Crypt entry.png]] '''[[The Crypt]]'''&lt;br /&gt;
*[[File:Tomb entry.png]] '''[[The Tomb]]'''&lt;br /&gt;
&lt;br /&gt;
Occasionally, the [[Abyss]] and [[Slime Pits]] are also called part of extended. Meanwhile, the [[Crypt]] and [[Vestibule of Hell]] are reasonable to do outside of it. This can change depending on character build (Slime is definitely not &amp;quot;extended&amp;quot; for [[Jiyva]] worshippers).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The extended branches are meant to be challenging (or at least risky) even after clearing the [[Realm of Zot]]. For maximum safety, complete Zot (at least Zot:1-4) and any leftover rune branches first.&lt;br /&gt;
&lt;br /&gt;
As you progress through the extended game, you'll find yourself with a surplus of XP. Therefore, your exact [[skill]]s matter much less, so you can take your character to fairly wild directions. This is also a good time to change your [[god]], if at all - most characters are able to handle [[divine retribution]] from most gods at this point. Abyss and Crypt are good places to shrug off the godly wrath.&lt;br /&gt;
&lt;br /&gt;
Most of extended is filled with two threats: [[torment]] and [[damnation]]. Torment directly halves your current health, and resisting it is difficult if you're not already [[undead]]. Damnation, mostly found in Pan and Hell, ignores [[AC]], [[EV]], and [[SH]]; players can never gain a resistance to it.&lt;br /&gt;
&lt;br /&gt;
For more specialized information, see each branches' specific page.&lt;/div&gt;</summary>
		<author><name>Glorious Gladio</name></author>	</entry>

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