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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hauzer</id>
		<title>CrawlWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hauzer"/>
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		<updated>2026-05-06T20:10:39Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Jiyva&amp;diff=45741</id>
		<title>Jiyva</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Jiyva&amp;diff=45741"/>
				<updated>2017-09-05T09:08:10Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: /* Strategy */ Added a note about the possibility of killing Jyiva.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version020}}&lt;br /&gt;
[[File:Jiyva altar.png]] ''Slime for the Slime God!''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Jiyva is the ancient deity of the slimes. Followers are expected to support the spread and satiation of their fellow slimes by allowing them to consume items, and are forbidden from harming any slimes. Jiyva will even occasionally consume items left elsewhere in the dungeon by followers. Especially favoured followers will become as shapeless as their god, as their attributes and mutations shift around under Jiyva's influence.&lt;br /&gt;
&lt;br /&gt;
Jiyva's followers can request jellies, turn monsters to slime, and eventually remove their harmful mutations. As their piety grows, Jiyva will, with increasing frequency, drop jellies into the dungeon; rearrange followers' attributes based on their skills and armour; and grant mutation gifts. Slimes will never harm a follower of Jiyva, and Jiyva demands the same conduct in return.&lt;br /&gt;
&lt;br /&gt;
Jiyva likes it when you sacrifice items by allowing slimes to consume them.&lt;br /&gt;
&lt;br /&gt;
Jiyva strongly dislikes it when you attack fellow slimes or you kill slimes.&lt;br /&gt;
&lt;br /&gt;
Note that Jiyva does not demand training of the Invocations skill. All abilities are purely based on piety.}}&lt;br /&gt;
&lt;br /&gt;
As Jiyva is the amorphous god, its name is also shapeless and will be slightly different in each game: Jiyva Juub, Jiyva Jichodgh, Jiyva Jojaun...&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*Allowing slimes to devour items.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
*Attacking and killing slimes.&lt;br /&gt;
*Inactivity (loses about 1 [[Piety]] every 400 turns).&lt;br /&gt;
&lt;br /&gt;
==Altar==&lt;br /&gt;
Unlike most altars, Jiyva's isn't guaranteed to be found in the [[Ecumenical Temple]] or [[the Dungeon]]. It is possible for the altar to be found at these locations, but very rare. The most common location for easily accessible altar is in [[Lair]] levels 5 to 6, next to entrance to the Slime Pits.&lt;br /&gt;
&lt;br /&gt;
There is a guaranteed altar at the final level of [[the Slime Pits]] and a chance for it to show up on the earlier levels. It can also be randomly generated in [[the Abyss]].&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety level -]]''': &amp;quot;Squelcher&amp;quot;&lt;br /&gt;
*All slime and eye monsters turn neutral. (Passive)&lt;br /&gt;
'''[[Piety|Piety level *]]''': &amp;quot;Ooze&amp;quot;&lt;br /&gt;
*'''Request jelly''': Summons a neutral [[jelly]] to devour items. (2 MP, 20-40 Food, 1-2 Piety)&lt;br /&gt;
'''[[Piety|Piety level **]]''': &amp;quot;Jelly&amp;quot;&lt;br /&gt;
*When your fellow slimes consume an item, you receive a [[piety]]/200 chance of increasing you satiation by 70 (a [[sultana]]). (Passive)&lt;br /&gt;
'''[[Piety|Piety level ***]]''': &amp;quot;Slime Creature&amp;quot;&lt;br /&gt;
*You are shielded from [[corrosive]] effects. This functions exactly like wearing a [[ring of resist corrosion]]. (Passive)&lt;br /&gt;
'''[[Piety|Piety level ****]]''': &amp;quot;Dissolving [Species]&amp;quot;&lt;br /&gt;
*'''Slimify''': Coats your weapon with slime for a few turns, which turns enemies into slimes. This only works against monsters with [[undead]] or [[natural]] holiness. (4 MP, 100-200 Food, 8-12 Piety)&lt;br /&gt;
*When your fellow slimes consume an item, you receive a [[piety]]/200 chance of recovering some [[MP]]. The amount depends on the price of the item. (Passive)&lt;br /&gt;
'''[[Piety|Piety level *****]]''': &amp;quot;Blob&amp;quot;&lt;br /&gt;
*'''Cure Bad Mutations''': Removes a randomly selected bad mutation. (8 MP, 200-400 Food, 15-23 Piety)&lt;br /&gt;
*When your fellow slimes consume an item, you receive a [[piety]]/200 chance of recovering some [[HP]]. The amount depends on the price of the item. (Passive)&lt;br /&gt;
'''[[Piety|Piety level ******]]''': &amp;quot;Royal Jelly&amp;quot;&lt;br /&gt;
*Hits that take 25% or more of your maximum [[HP]] will generate friendly, high-end jellies, similar to the effect of [[the royal jelly]]. [[Symbol of Torment]] doesn't count. (Passive)&lt;br /&gt;
*'''Unlock the Slime Pits vaults''': The walls that block access to the slimy [[rune]] and other goodies will be removed. (Passive)&lt;br /&gt;
&lt;br /&gt;
In addition, Jiyva will do the following:&lt;br /&gt;
*'''Gain random mutations''': Jiyva gives mutations as gifts, including rare [[Jiyva mutations|mutations unique to Jiyva]]. This occurs only if you can safely mutate: [[mummies]], [[ghoul]]s, [[vampire]]s below satiated, or [[lich form]] characters are not eligible.&lt;br /&gt;
*'''Stat shuffling''': Your stats are modified depending on your skills and the [[encumbrance rating]] of your body armour. The sum of all your stats does not change.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Jiyva does not appreciate abandonment, and will call down fearful punishments on disloyal followers!&lt;br /&gt;
&lt;br /&gt;
Jiyva's vengeance is swift and gurgling. All slimes turn against those who offend Jiyva, and Jiyva ensures a plentiful supply of slimes, both by calling jellies to ooze from the cracks in the walls and floor, and turning other nearby enemies into dangerous slimes. Victims, too, will find their own bodies becoming unstable; regularly transmuting into strange forms and acquiring debilitating mutations.}}&lt;br /&gt;
&lt;br /&gt;
Upon abandonment, all slimes will immediately turn hostile, and Jiyva will occasionally punish you with one of the following forms of [[divine retribution]]:&lt;br /&gt;
&lt;br /&gt;
You receive a few [[bad mutation]]s. These mutations bypass all forms of mutation resistance except for [[Zin]]'s protection.&lt;br /&gt;
*[[Polymorph]]s you into a bat, spider, or statue.&lt;br /&gt;
*Floods you with [[Glow|mutagenic radiation]]&lt;br /&gt;
*Sends a number of [[durably summoned]] high level slimes, eyeballs, and spores to attack you.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Jiyva is utilized best by a high level, late game player character. Moreso compared to the other gods, Jiyva can pose inconveniences to the early game character; slimes getting in the way of your spells, slimes eating items, and slimes running over levels and killing dudes justify Jiyva's placement far from the [[Ecumenical Temple]]. High level PCs tend to acquire two things; lots of bad mutations, and lots of junk laying around the dungeon. It is easy for someone who has already cleared the main dungeon to rapidly max out their piety score and remove all negative mutations, while retaining any positive ones and gaining plenty of new ones.&lt;br /&gt;
*This doesn't mean that Jiyva cannot be utilized by an early game character, though. Strong characters who can clear floors quickly without much rest will have fewer items consumed by slimes. Or go stealthily; kill things quietly, lure enemies around one by one, and pick up as many items as you care to before the slimes wake up. Do not be concerned about the potentially lost EXP from early floors; those ogre kills would have been a drop in the bucket for leveling, and if you were planning to go Jiyva eventually it would save you some god wrath later, or the handicap of godlessness until you reach the Slime Pits. The mutations you gain, though random, are usually biased in favor of good ones (so do not expect to keep your auxiliary armor for long).&lt;br /&gt;
*Although you can (and will) freely mutate and filter out the bad ones with the appropriate invocation, don't expect to become a superhero. Jiyva will change your mutations unpredictably, and you may get [[horns]], [[antennae]], a [[beak]], [[claws]], [[talons]], or [[hooves]] which may restrict your choice of armor. If you're a race who ignores most equipment slots (e.g. [[ogre]], [[troll]], [[felid]], [[octopode]]), these are very welcome.&lt;br /&gt;
*Your [[stash]] will be put at risk by Jiyva's slimes, but there are ways to safeguard it. Putting your ''entire'' cache of items on an up-staircase, and being extremely quick to grab what you need will maximize the chance that Jiyva ''won't'' have time to spawn a slime on that level. Even better, so long as you have [[stasis]], you can put your stash on a teleport trap and it'll be untouchable. However, Jiyva will randomly eat items throughout the Dungeon, so the only way to keep something completely safe is to carry it with you.&lt;br /&gt;
*Jiyva's stat shuffling will focus your stats depending on numerous factors; mostly to make the best use of your current skilling, but also to accomodate your body armor better.&lt;br /&gt;
*Be forewarned that eye monsters summoned by [[Mnoleg]] or [[Pan lord]]s will be hostile. Jiyva won't be offended if you kill them. [[Shapeshifter]]s transformed into slime or eye monsters are also safe to kill.&lt;br /&gt;
*Jiyva is one of the few gods you can abandon while keeping permanent benefits granted via worship (desirable mutations).  However these may be offset by the bad mutations imposed upon leaving.&lt;br /&gt;
*Note that even a god can die! If you kill The Royal Jelly without first converting to (or being penanced by) Jyiva, you will have killed its last worshiper, thereby killing the god itself! You will get a message about &amp;quot;the power ruling this place&amp;quot; vanishing, with all of Jyiva's altars being removed from the game at that point.&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
*[[Buddy23Lee's Troll monk of Jiyva (&amp;quot;slime troll&amp;quot;) guide]] (0.12)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[0.19]], Jiyva's jelly prayer paralysis was removed.&lt;br /&gt;
&lt;br /&gt;
[[0.19]], Slime Pits are now found at Lair: 5-6&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]], Jiyva's abilities were based off of your [[Invocations]] skill.&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Chaotic Gods]]&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:Hauzer&amp;diff=45740</id>
		<title>User:Hauzer</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:Hauzer&amp;diff=45740"/>
				<updated>2017-09-05T08:47:27Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Darkness&amp;diff=32433</id>
		<title>Darkness</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Darkness&amp;diff=32433"/>
				<updated>2014-09-01T21:05:30Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version}}&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Darkness&lt;br /&gt;
|level=7&lt;br /&gt;
|school1={{Hexes}}&lt;br /&gt;
|school2=&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of Burglary]]&lt;br /&gt;
*[[Book of Dreams]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=3&lt;br /&gt;
|spellnoise=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|This spell dims the light of the dungeon, reducing the range of vision. The area affected is quite large and it doesn't have sharp edges, thus the effect is unlikely to alert anyone not very close to the caster.}}&lt;br /&gt;
&lt;br /&gt;
'''Darkness''' is a level 7 [[Hexes]] spell which reduces the [[LOS]] that creatures can see you (and that you can see other creatures) by 25%. Under normal circumstances, this reduces LOS by two tiles. When combined with a [[lantern of shadows]] or the [[demonspawn]] [[Demonspawn_mutations#Nightstalker|nightstalker]] mutation, the spell only reduces LOS by one tile more.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Darkness is an excellent spell for situations where you don`t want to be seen, obviously. It makes it easier to move into range for [[stabbing]], helps when fleeing from monsters at the edge of your LOS, forces ranged enemies to move closer to you, and generally reduces the amount of attention you attract simply by keeping you out of sight.&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Potion_of_restore_abilities&amp;diff=32143</id>
		<title>Potion of restore abilities</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Potion_of_restore_abilities&amp;diff=32143"/>
				<updated>2014-08-31T12:03:58Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Updated for 0.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Potion&lt;br /&gt;
 |name = Potion of restore abilities&lt;br /&gt;
 |cost = 70&lt;br /&gt;
 |weight = 4.0&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A potion which restores the abilities of one who drinks it. It also allows to use a breath weapon again, cancelling the delay.}}&lt;br /&gt;
&lt;br /&gt;
[[Quaff]]ing a '''potion of restore abilities''' immediately heals all [[stat]] damage your character is currently suffering from, restoring your stats to their maximal values. This can be used to avoid the [[stat zero|negative effects]] of having a stat below 1. It also has a secondary effect, immediately ending the cool down period for any [[breath weapon]]s you may have used. In spite of the [[potion]]'s name, this has no effect on your character's [[ability|abilities]], nor does it restore [[rot]]ted [[HP]]s.&lt;br /&gt;
{{crawlquote|''You feel refreshed.''}}&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
Stats modified by the following sources are ''unaffected'' by the potion:&lt;br /&gt;
*a [[potion of cure mutation]] which eliminated a stat gain&lt;br /&gt;
*an [[Good mutations#Improved Attributes|Improved Attributes]] mutation&lt;br /&gt;
*a [[bad mutations#Reduced Attributes|Reduced Attributes]] mutation&lt;br /&gt;
*the [[Shuffle#Shuffle Card|Shuffle]] card&lt;br /&gt;
*[[Jiyva]]'s stat shuffling&lt;br /&gt;
*[[Zin]]'s [[Zin#Given Abilities|Cure all mutations]] ability&lt;br /&gt;
*wearing or wielding equipment that reduces or improves your stats&lt;br /&gt;
&lt;br /&gt;
Future stat loss due to the [[bad mutations#Deterioration|Deterioration]] mutation will continue.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.15]], eating a [[royal jelly]] had the same effect as a potion of restore abilities.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Potion_of_degeneration&amp;diff=32142</id>
		<title>Potion of degeneration</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Potion_of_degeneration&amp;diff=32142"/>
				<updated>2014-08-31T12:03:19Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Updated for 0.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Potion&lt;br /&gt;
 |name = Potion of Degeneration&lt;br /&gt;
 |cost = 1&lt;br /&gt;
 |weight = 4.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A noxious concoction which can do terrible things to your body, brain and reflexes}}&lt;br /&gt;
&lt;br /&gt;
Quaffing a '''potion of degeneration''' temporarily reduces a random stat ([[strength]], [[dexterity]], or [[intelligence]]) by 1-4 points. This can be dangerous (although not directly fatal) for [[species]] with very low stats, since reaching zero or less in a stat will cause [[stat zero]] penalties. For most species, the lost stats will recover over time, but you can immediately restore them by quaffing a [[potion of restore abilities]]. [[Xom]] is somewhat amused if you quaff an unidentified potion of degeneration, but this is almost impossible to do intentionally.&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|There was something very wrong with that liquid!}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.13]], having a stat reduced to 0 could cause [[stat death]]. This was replaced by the [[stat zero]] penalties.&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Template:Register_header&amp;diff=32140</id>
		<title>Template:Register header</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Template:Register_header&amp;diff=32140"/>
				<updated>2014-08-31T07:00:58Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Added notice about the ability of changing the password after the registration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;background:#f5faff; border:3px solid #cedff2; width:auto; margin: 0px 5%; margin-bottom:1.25em; font-style:italic;  text-align:left; color:#000; padding:1.5em 1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| New contributors are always welcome! If you'd like to register for a new account, please [mailto:register.crawlwiki@gmail.com?Subject=I'd%20like%20to%20edit%20CrawlWiki send us an email] with your preferred username and password. Note that you can change the password afterwards, as normal.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:Hauzer&amp;diff=31158</id>
		<title>User:Hauzer</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:Hauzer&amp;diff=31158"/>
				<updated>2014-08-29T19:20:22Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello from [http://about.me/hauzer around the web].&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Hauzer&amp;diff=31157</id>
		<title>User talk:Hauzer</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Hauzer&amp;diff=31157"/>
				<updated>2014-08-29T19:16:41Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Wasting time adding ''&amp;lt;nowiki&amp;gt;{{version}}&amp;lt;/nowiki&amp;gt;''==&lt;br /&gt;
&lt;br /&gt;
Hey Hauzer? Honestly, you can stop going through and adding those Version Unknown tags on pages. If there's no page, it's assumed that the version is unknown. It's more helpful to go through, finding things which haven't changed, and raising the version tag from 0.14 to 0.15. If you see something that isn't ready to update to 0.15, but you can't make the update yourself (for instance, you know that certain numbers are wrong, but aren't sure what the new numbers should be), it's helpful to go to the Discussion tab for that article and post about it there; oftentimes, another user will come along and code dive for the details. --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 13:05, 29 August 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Yes, if there's no version headline, the logical assumption is that the version is unknown. However, adding ''&amp;lt;nowiki&amp;gt;{{version}}&amp;lt;/nowiki&amp;gt;'' simply makes that more explicit. Explicit is better than implicit, is it not? It's a mundane task, I agree, but it's not like I'm chasing the affected pages. If a page happens to be without ''&amp;lt;nowiki&amp;gt;{{version}}&amp;lt;/nowiki&amp;gt;'', I simply do a quick edit and add it. I'm sure a bot could be quickly hacked up for that task. -- [[User:Hauzer|Hauzer]] ([[User talk:Hauzer|talk]]) 19:25, 29 August 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Hauzer&amp;diff=31156</id>
		<title>User talk:Hauzer</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Hauzer&amp;diff=31156"/>
				<updated>2014-08-29T19:16:12Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Created page with &amp;quot;==Wasting time adding ''&amp;lt;nowiki&amp;gt;{{version}}&amp;lt;/nowiki&amp;gt;'' (headline added by Hauzer)==  Hey Hauzer? Honestly, you can stop going through and adding those Version Unknown tags on ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Wasting time adding ''&amp;lt;nowiki&amp;gt;{{version}}&amp;lt;/nowiki&amp;gt;'' (headline added by Hauzer)==&lt;br /&gt;
&lt;br /&gt;
Hey Hauzer? Honestly, you can stop going through and adding those Version Unknown tags on pages. If there's no page, it's assumed that the version is unknown. It's more helpful to go through, finding things which haven't changed, and raising the version tag from 0.14 to 0.15. If you see something that isn't ready to update to 0.15, but you can't make the update yourself (for instance, you know that certain numbers are wrong, but aren't sure what the new numbers should be), it's helpful to go to the Discussion tab for that article and post about it there; oftentimes, another user will come along and code dive for the details. --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 13:05, 29 August 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Yes, if there's no version headline, the logical assumption is that the version is unknown. However, adding ''&amp;lt;nowiki&amp;gt;{{version}}&amp;lt;/nowiki&amp;gt;'' simply makes that more explicit. Explicit is better than implicit, is it not? It's a mundane task, I agree, but it's not like I'm chasing the affected pages. If a page happens to be without ''&amp;lt;nowiki&amp;gt;{{version}}&amp;lt;/nowiki&amp;gt;'', I simply do a quick edit and add it. I'm sure a bot could be quickly hacked up for that task. -- [[User:Hauzer|Hauzer]] ([[User talk:Hauzer|talk]]) 19:25, 29 August 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:Hauzer&amp;diff=31155</id>
		<title>User:Hauzer</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:Hauzer&amp;diff=31155"/>
				<updated>2014-08-29T19:15:53Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Moved the discussion to the Talk page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Tiles&amp;diff=31151</id>
		<title>Tiles</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Tiles&amp;diff=31151"/>
				<updated>2014-08-29T17:41:11Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Eliminated double redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[WebTiles]]&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=RN%2B&amp;diff=31150</id>
		<title>RN+</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=RN%2B&amp;diff=31150"/>
				<updated>2014-08-29T17:41:09Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Eliminated double redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Negative energy]]&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Death_curse&amp;diff=31148</id>
		<title>Talk:Death curse</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Death_curse&amp;diff=31148"/>
				<updated>2014-08-29T17:36:53Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don't think newbie Hauzer's update from [[0.11]] to [[0.15]] is correct. The [[Crypt]] and the [[Tomb]] have seen some redesign in between. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 13:59, 29 August 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
:The Tomb has had some layout adjustments, and the Crypt no longer has mobile curse skulls, but I don't think there've been many changes to mummy mechanics... I did notice that spellforged servitors pass curses on to you, and I'm not sure if that's new or has always been the case. If anyone can compile an authoritative list of Ally Kill Methods that don't negate the curse, that'd be very helpful. --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 14:39, 29 August 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Sorry, I sifted through the changelog and figured that nothing significant has changed. I should have probably asked for someone more experienced to check it out. My apologies. -- [[User:Hauzer|Hauzer]] ([[User talk:Hauzer|talk]]) 19:36, 29 August 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:Hauzer&amp;diff=31145</id>
		<title>User:Hauzer</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:Hauzer&amp;diff=31145"/>
				<updated>2014-08-29T17:28:48Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Wasting time on adding ''&amp;lt;nowiki&amp;gt;{{version}}&amp;lt;/nowiki&amp;gt;'' (headline added by Hauzer)==&lt;br /&gt;
&lt;br /&gt;
Hey Hauzer? Honestly, you can stop going through and adding those Version Unknown tags on pages. If there's no page, it's assumed that the version is unknown. It's more helpful to go through, finding things which haven't changed, and raising the version tag from 0.14 to 0.15. If you see something that isn't ready to update to 0.15, but you can't make the update yourself (for instance, you know that certain numbers are wrong, but aren't sure what the new numbers should be), it's helpful to go to the Discussion tab for that article and post about it there; oftentimes, another user will come along and code dive for the details. --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 13:05, 29 August 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Yes, if there's no version headline, the logical assumption is that the version is unknown. However, adding ''&amp;lt;nowiki&amp;gt;{{version}}&amp;lt;/nowiki&amp;gt;'' simply makes that more explicit. Explicit is better than implicit, is it not? It's a mundane task, I agree, but it's not like I'm chasing the affected pages. If a page happens to be without ''&amp;lt;nowiki&amp;gt;{{version}}&amp;lt;/nowiki&amp;gt;'', I simply do a quick edit and add it. I'm sure a bot could be quickly hacked up for that task. -- [[User:Hauzer|Hauzer]] ([[User talk:Hauzer|talk]]) 19:25, 29 August 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:Hauzer&amp;diff=31144</id>
		<title>User:Hauzer</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:Hauzer&amp;diff=31144"/>
				<updated>2014-08-29T17:25:44Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Wasting time on adding ''&amp;lt;nowiki&amp;gt;{{version}}&amp;lt;/nowiki&amp;gt;'' (headline added by Hauzer)==&lt;br /&gt;
Hey Hauzer? Honestly, you can stop going through and adding those Version Unknown tags on pages. If there's no page, it's assumed that the version is unknown. It's more helpful to go through, finding things which haven't changed, and raising the version tag from 0.14 to 0.15. If you see something that isn't ready to update to 0.15, but you can't make the update yourself (for instance, you know that certain numbers are wrong, but aren't sure what the new numbers should be), it's helpful to go to the Discussion tab for that article and post about it there; oftentimes, another user will come along and code dive for the details. --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 13:05, 29 August 2014 (CEST)&lt;br /&gt;
:Yes, if there's no version headline, the logical assumption is that the version is unknown. However, adding ''&amp;lt;nowiki&amp;gt;{{version}}&amp;lt;/nowiki&amp;gt;'' simply makes that more explicit. Explicit is better than implicit, is it not? It's a mundane task, I agree, but it's not like I'm chasing the affected pages. If a page happens to be without ''&amp;lt;nowiki&amp;gt;{{version}}&amp;lt;/nowiki&amp;gt;'', I simply do a quick edit and add it. I'm sure a bot could be quickly hacked up for that task. -- [[User:Hauzer|Hauzer]] ([[User talk:Hauzer|talk]]) 19:25, 29 August 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hog&amp;diff=31098</id>
		<title>Hog</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hog&amp;diff=31098"/>
				<updated>2014-08-29T08:25:02Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=hog&lt;br /&gt;
|glyph={{Red|h}}&lt;br /&gt;
|tile=[[File:Hog.png]]&lt;br /&gt;
|flags={{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=196&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=24&lt;br /&gt;
|hp_range=21-45&lt;br /&gt;
|avg_hp=33&lt;br /&gt;
|armour_class=2&lt;br /&gt;
|evasion=9&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 13&lt;br /&gt;
|size={{small}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=14 ({{Bite type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=6&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Animal intelligence}}&lt;br /&gt;
|genus=hog&lt;br /&gt;
|species=hog&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A large even-toed ungulate. Like human beings, it is omnivorous, intelligent, and nearly hairless.&lt;br /&gt;
----&lt;br /&gt;
“Fern came slowly down the stairs. Her eyes were red from crying. As she approached her chair, the carton wobbled, and there was a scratching noise. Fern looked at her father. Then she lifted the lid of the carton. There, inside, looking up at her, was the newborn pig. It was a white one. The morning light shone through its ears, turning them pink. “He’s yours,” said Mr. Arable. “Saved from an untimely death. And may the good Lord forgive me for this foolishness.”&amp;lt;br&amp;gt;&lt;br /&gt;
-E.B. White, _Charlotte’s Web_}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Hogs''' are rare and delicious animals.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
Although they are no threat on their own, their presence, in a herd, invariably means that [[Kirke]] is nearby. A solo, wandering hog might be indicative of a [[shapeshifter]].&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Troll_(monster)&amp;diff=31088</id>
		<title>Troll (monster)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Troll_(monster)&amp;diff=31088"/>
				<updated>2014-08-29T03:12:24Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Bumped to 0.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&lt;br /&gt;
''This page is about the typical troll [[monster]]. For a list of trolls, see [[List of trolls]]. For the player race, see [[troll]].''&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=troll&lt;br /&gt;
|glyph={{Brown|T}}&lt;br /&gt;
|tile=[[File:Troll.png]]&lt;br /&gt;
|flags={{Regenerates flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=7&lt;br /&gt;
|meat={{Contaminated corpse}}&lt;br /&gt;
|xp=305&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=28&lt;br /&gt;
|hp_range=25-51&lt;br /&gt;
|avg_hp=38&lt;br /&gt;
|armour_class=3&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Large}}&lt;br /&gt;
|item_use={{Open doors}}&lt;br /&gt;
|attack1=20 ({{Bite type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=15 ({{Claw type}}: {{Plain flavour}})&lt;br /&gt;
|attack3=15 ({{Claw type}}: {{Plain flavour}})&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=7&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=troll&lt;br /&gt;
|species=troll&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|The common troll is a huge and physically powerful humanoid creature. Short on intelligence but long on brawn, its thick knobbly hide heals rapidly from most wounds.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Trolls''' are hulking brutes that lumber into melee, tearing apart their opponents with powerful attacks. Although they lack resistances, they regenerate [[HP]] quickly and are fairly durable for early monsters. They can be encountered as early as Dungeon:5 and are often found in the [[Orcish Mines]]. More powerful trolls will harass you throughout most of the game.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Use caution when you first encounter trolls; low-level melee fighters may not be able to survive long enough in melee to land a killing blow, and trollish regeneration makes it so they always win wars of attrition. Use wands or some other form of ranged attack to soften them up before engaging.&lt;br /&gt;
*Mephitic Cloud can render them fit for nuking from afar, but [[stabbing]] still has risks. They may still land a hit or two in melee, so don't move in for the kill unless you've got full health.&lt;br /&gt;
*Butchering a troll [[corpse]] sometimes produces a [[troll hide]]. You can turn this into a superior [[troll leather armour]] by using a [[scroll of enchant armour]] on it. This provides you with slightly better defense than [[leather armour]] and a source of health [[regeneration]], but at a cost to your [[satiation]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Troll]]&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Red_Sonja&amp;diff=31085</id>
		<title>Red Sonja</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Red_Sonja&amp;diff=31085"/>
				<updated>2014-08-29T03:08:14Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Bumped to 0.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{version015}}&lt;br /&gt;
&lt;br /&gt;
'''Red Sonja''' is the first module for [[Dungeon Sprint]]. It places you in a maze of small, interconnected chambers filled with gold, shops, and a wide variety of unique opponents. Remembering what one can expect in each room is vital, as certain side paths are deadly to unprepared characters.&lt;br /&gt;
&lt;br /&gt;
See the [[Sprint guide]] for further advice.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
The numbers 1 to 7 are the monsters specified by the line &amp;lt;nowiki&amp;gt;MONS:&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
NAME:   dungeon_sprint_1&lt;br /&gt;
TAGS:   sprint no_item_gen no_trap_gen no_monster_gen no_pool_fixup no_rotate no_hmirror no_vmirror&lt;br /&gt;
DESC:   Sprint I: &amp;quot;Red Sonja&amp;quot;&lt;br /&gt;
ORIENT: encompass&lt;br /&gt;
MARKER: L = lua:fog_machine { \&lt;br /&gt;
             pow_min = 2, pow_max = 4, delay = 5, \&lt;br /&gt;
             size = 4, walk_dist = 8, spread_rate= 33, \&lt;br /&gt;
             cloud_type= &amp;quot;purple smoke&amp;quot; }&lt;br /&gt;
MARKER: S = lua:fog_machine { \&lt;br /&gt;
             pow_min = 2, pow_max = 5, delay = 10, \&lt;br /&gt;
             size = 3, walk_dist = 5, spread_rate= 5, \&lt;br /&gt;
             cloud_type= &amp;quot;noxious fumes&amp;quot; }&lt;br /&gt;
MARKER: e = lua:fog_machine { \&lt;br /&gt;
             pow_min = 3, pow_max = 4, delay = 20, \&lt;br /&gt;
             size = 3, walk_dist = 14, spread_rate= 2, \&lt;br /&gt;
             cloud_type= &amp;quot;freezing vapour&amp;quot; }&lt;br /&gt;
MARKER: j = lua:fog_machine { \&lt;br /&gt;
             pow_min = 2, pow_max = 3, delay = 2, \&lt;br /&gt;
             size = 10, walk_dist = 5, spread_rate= 4, \&lt;br /&gt;
             cloud_type= &amp;quot;steam&amp;quot; }&lt;br /&gt;
MARKER: H = lua:fog_machine { \&lt;br /&gt;
             pow_min = 2, pow_max = 3, delay = 4, \&lt;br /&gt;
             size = 10, walk_dist = 6, spread_rate= 4, \&lt;br /&gt;
             cloud_type= &amp;quot;foul pestilence&amp;quot; }&lt;br /&gt;
MONS:   Ijyb, ogre, Sigmund, jelly, centaur warrior, Sonja, deep troll&lt;br /&gt;
SUBST:  r = r.&lt;br /&gt;
SUBST:  r = ~.&lt;br /&gt;
KITEM:  I = potion of curing&lt;br /&gt;
KITEM:  $ = gold q:27&lt;br /&gt;
KMONS:  B = yellow wasp&lt;br /&gt;
KMONS:  D = kobold demonologist&lt;br /&gt;
KMONS:  E = giant eyeball&lt;br /&gt;
KMONS:  F = oklob plant&lt;br /&gt;
KMONS:  I = giant spore&lt;br /&gt;
KMONS:  J = unseen horror&lt;br /&gt;
KMONS:  K = elephant slug&lt;br /&gt;
KMONS:  P = pulsating lump&lt;br /&gt;
KMONS:  Q = necrophage&lt;br /&gt;
KMONS:  R = demonic crawler&lt;br /&gt;
KMONS:  S = metal gargoyle&lt;br /&gt;
KMONS:  b = Norris&lt;br /&gt;
KMONS:  d = Lorocyproca&lt;br /&gt;
KMONS:  f = lindwurm&lt;br /&gt;
KMONS:  g = hog&lt;br /&gt;
KMONS:  h = daeva&lt;br /&gt;
KMONS:  i = 12-headed hydra&lt;br /&gt;
KMONS:  k = golden dragon&lt;br /&gt;
KMONS:  l = shadow dragon&lt;br /&gt;
KMONS:  n = hellwing&lt;br /&gt;
KMONS:  o = deep elf annihilator&lt;br /&gt;
KMONS:  p = mermaid&lt;br /&gt;
KMONS:  q = mummy priest&lt;br /&gt;
KMONS:  s = Tiamat&lt;br /&gt;
KMONS:  t = fire giant&lt;br /&gt;
KMONS:  G = Lom Lobon&lt;br /&gt;
KMONS:  u = trapdoor spider&lt;br /&gt;
KMONS:  v = shining eye&lt;br /&gt;
KMONS:  z = the Lernaean hydra&lt;br /&gt;
KMONS:  # = giant amoeba&lt;br /&gt;
KFEAT:  A = armour shop&lt;br /&gt;
KMONS:  a = deep elf master archer&lt;br /&gt;
KFEAT:  m = iron_grate&lt;br /&gt;
KFEAT:  Y = any shop&lt;br /&gt;
KITEM:  P = any good_item&lt;br /&gt;
KITEM:  Z = Orb of Zot&lt;br /&gt;
MAP&lt;br /&gt;
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx&lt;br /&gt;
xxxccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccxxx&lt;br /&gt;
xxxc{[x.1+..x.3+$$xCCx$$+..Dx**xL$$f+gggggg+i$c~~+$$$$c|||$$$$$$cxxx&lt;br /&gt;
xxxc(.+..x.2+..x$$+r#+$$x.E.xx+x$xxxxggLggcc$E+~~x$$$$cc||$$$$$$cxxx&lt;br /&gt;
xxxc..xxxxx+xxxxx+xCCccccD..+RRx$x*xxxgggccccccc+x$$j$$ccccc$$$$cxxx&lt;br /&gt;
xxxc..xxxx$$c$$$c*cccc**ccccxRR+$x=x$xxx+c|**cc..x$$$$$c$$$c$$$$cxxx&lt;br /&gt;
xxxc..xC.xxxc$$cc*cWWW.5c$$cc+cccc~.$mbc.cc$$$c..xx$$$$c*Y*c$$$$cxxx&lt;br /&gt;
xxxc..x.....cc+c..+WWWL.+.Bc.rrrrc..$mmc..mmm$c..wxxx=xc$$$c$$$$cxxx&lt;br /&gt;
xxxcTTxC.Y..K+...CcWWW.5c$$crrrrr+..$$$cc.mhm$c..wn|x*xxxx=c$$$$cxxx&lt;br /&gt;
xxxcxxx.....ccC4x=xx=xxxcc+cccrSrc~...dc..mmm$c.pwoxx=xLr..cc$$$cxxx&lt;br /&gt;
xxxc$$cC.C.Cccx+x*x****xxxF+$crrrccc++cc.cc..$c..wxxrrrrr...cc$$cxxx&lt;br /&gt;
xxxccccccccccxx.xxxx=xxx*xxx$crrccc..ccc..c+ccc..wxrrrrrrr...c$$cxxx&lt;br /&gt;
xxxcYr.......=$.$+$$7$$+*Axxucrrcccc$$ccc.JJcFw..xxrrrrrr....cc$cxxx&lt;br /&gt;
xxxccc++++cccx$6$xxxxxxxxxxx$cc+c$$ce$c$cccJcqwp.c.....l|.....cecxxx&lt;br /&gt;
xxxc..E....cccc.ccc.......xxucc*c$$$$$$$$$cJcccBBc.....|k.....c$cxxx&lt;br /&gt;
xxxcv......vc$c+c$cJJ......+$cccc$$$$$$$$$cJc.+BBccrrrrrrrrrrcc$cxxx&lt;br /&gt;
xxxc..c..E..c$I$I$c+++xxxxxxuc**+$$$$$$cccc+crxx+cc$$$$$$$$$$c$$cxxx&lt;br /&gt;
xxxcv......vc$***$cPPPP...ExLccccc$$$ccc....crxWWWcc$$$$$$$$cc$$cxxx&lt;br /&gt;
xxxc..E..c..cccccccPPP....x+uc***ccccc...ccccrxWWWWcc******cc$$$cxxx&lt;br /&gt;
xxxcv......vcxQQQQ.......Wxccc*t...t...cccrrrrxWWWWWcccccccc..$$cxxx&lt;br /&gt;
xxxc..c..E..cxQQQ.......WWxc***....cccccrrrrccxxWWWWcWWWWWc.S..$cxxx&lt;br /&gt;
xxxcv......vcxx.......WWWxxc**..t.ccrrrrrrrrc$$x=WWW+WWzWW+....$cxxx&lt;br /&gt;
xxxccc++++ccccxxx..WWWWxxxcc*.t..ccrrrrrrrrrc$$$xxWWcWWWWWcWWW..cxxx&lt;br /&gt;
xxxcY......Ycccc+xxxxxx+cccc$$$$$crrrrrrHrrrc$$$$cccccc+cccccWWWcxxx&lt;br /&gt;
xxxc........ccYYccccccccYYccmmmmmcccccrrGrrrc$$$$cWWwwwwwwwwccWWcxxx&lt;br /&gt;
xxxcY......YcccYYYYYYYYYYcccwwwwwwwwscrrrrrrcccxxxxWWWWwwwwwwwwWcxxx&lt;br /&gt;
xxxccccccccccxccccccccccccxcmmmmmcccccrrrrrr+||x||+$$aWWWWWWWcwwcxxx&lt;br /&gt;
xxxxxxxxxxxxxxxxxxxxxxxxxxxc..Z..+rrrrrrrrrrc||=||x$$$$$$$$WWWcwcxxx&lt;br /&gt;
xxxxxxxxxxxxxxxxxxxxxxxxxxxccccccccccccccccccccccccccccccccccccccxxx&lt;br /&gt;
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx&lt;br /&gt;
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx&lt;br /&gt;
ENDMAP&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl variants]]&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Pressure_plate&amp;diff=31084</id>
		<title>Pressure plate</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Pressure_plate&amp;diff=31084"/>
				<updated>2014-08-29T03:07:53Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Bumped to 0.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|One of the floor stones doesn't seem that sturdy, and you notice that it is a trigger of some sort, though you can't tell what kind of trap it is attached to.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Pressure plate.png]]&lt;br /&gt;
&lt;br /&gt;
A '''pressure plate''' is a [[trap]] which inflicts no direct damage; instead it causes some pre-scripted, generally bad event to happen. They are mechanical traps, so you can [[levitate]]/[[fly]] over them or disarm them with the [[Traps &amp;amp; Doors]] skill if you manage to find one before stepping on it.&lt;br /&gt;
&lt;br /&gt;
===Possible Results===&lt;br /&gt;
*'''Spiders''': You are immediately surrounded by eight [[spider]]s.&lt;br /&gt;
{{flavour|A basket of spiders falls from above!}}&lt;br /&gt;
*'''Cloud Trap''': Creates one of the following clouds, centered on you: mephitic ([[confusion]]), [[poison]]ous, calcifying ([[petrify|petrification]]), flame, freezing, chaos ([[bad mutations]]), or miasma (poison, [[slow]], and [[rot]]).&lt;br /&gt;
{{flavour|A coloured vial drops from a hatch in the ceiling!}}&lt;br /&gt;
*'''Cells''': In a corridor at least nine tiles long, indestructible gates shut down on either end and four doors to single cell chambers appear in each wall (eight total). Behind each door waits a monster of greatly varying strength, from [[giant newt]]s to [[ogre]]s, [[ettin]]s, and [[freezing wraith]]s. The last door opened reveals an exit behind the monster. All monsters are initially sleeping; spellcasting inside the trap will wake them, this also includes blinking and teleporting.&lt;br /&gt;
{{flavour|Iron gates slam shut around you.&lt;br /&gt;
&lt;br /&gt;
You now see doors in the walls!}}&lt;br /&gt;
*'''Monster Chamber''': A portion of the wall adjacent to the pressure plate will disappear, revealing a room full of monsters which immediately attack you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Traps]]&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Monster_generation&amp;diff=31082</id>
		<title>Monster generation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Monster_generation&amp;diff=31082"/>
				<updated>2014-08-29T03:06:38Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: added {{version}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This stuff is all swiped from Henzell -- any source-divers want to verify? --&amp;gt;&lt;br /&gt;
Many monsters are placed during dungeon creation, but more are created over time.  Specifically, there is a &amp;quot;monster generation rate&amp;quot; (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level.  The MGR's value varies:&lt;br /&gt;
* Main dungeon: starts at 240 for the first 3k turns, then linear increase (less spawning) to 1440 at 15k turns, after which generation stops entirely.  After 1k turns, the odds of badly [[out-of-depth]] monsters start rising.&lt;br /&gt;
* [[Pandemonium]]: Same but going from 50  to 300, and &amp;quot;out-of-depth&amp;quot; is moot.&lt;br /&gt;
* [[Hell]]: starts at 240, increases after 500 turns.&lt;br /&gt;
* [[Abyss]]: 5 (monster generation every 5 turns). For worshipers of [[Cheibriados]], the rate is halved. &lt;br /&gt;
* Orb run: set to 8, (16 if you are a follower of [[Cheibriados]]), and the monster set is special:&lt;br /&gt;
**[[Tier-4 demon]] or [[Tier-3 demon]]: 30%&lt;br /&gt;
**Random [[demon]]: 30%&lt;br /&gt;
**Any monster from the [[Pandemonium]]: 20%&lt;br /&gt;
**[[Orb Guardian]]: 15%&lt;br /&gt;
**[[Tier-1 demon]] or [[Tier-2 demon]]: 5%&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Orb run spawns were changed in [[0.13]]: the most notable additions were [[Orb Guardian]]s and [[list of eyeballs|eyeball monsters]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Out-of-depth_timer&amp;diff=31081</id>
		<title>Out-of-depth timer</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Out-of-depth_timer&amp;diff=31081"/>
				<updated>2014-08-29T03:05:56Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Bumped to 0.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&lt;br /&gt;
Crawl sometimes [[Monster_generation|generates]] unusually hard '''out-of-depth''' (OOD) monsters to keep you on your toes.  The possibility of out of depth monsters increases the longer you spend on a level (although the overall spawn rate progressively slows after 3,000 turns on that level, stopping altogether at 15,000 turns; see [[scumming]] for more details).&lt;br /&gt;
&lt;br /&gt;
*OODs do not apply to any portal vaults, any 1-level branches, Zot, Pan, Abyss and Hells.&lt;br /&gt;
*OODs do not apply for the first 700 turns on D:1, and are applied slightly less often for 584 turns on D:2.&lt;br /&gt;
* All other levels have a straight 14% chance of moderate OOD fuzz for each monster at level generation, and the chances of moderate OODs go up to 100% after a ramp-up period. After 7800 turns, all the monsters are moderately OOD.&lt;br /&gt;
*Under normal circumstances, the max possible difference is 5 levels.&lt;br /&gt;
*There are two mechanisms for generating &amp;quot;super out-of-depth&amp;quot; monsters; one can generate monsters up to (current level * 2) + 4. This is the one used by vaults: the glyph used in vault definitions is an '8'; the other is current level + an average of two random numbers between 0 and 26.  Super OOD monsters are quite rare, unless you [[scumming|scum]] on a floor for several thousand turns.  They can happen after you reach 1400-117*depth turns (e.g. on D:13, they can happen at level generation) and the initial chance is 0.02%. After 3000 turns have passed, the chance increases until you reach 12,000 turns, at which point all monsters generated (if any) are created using the second super OOD method only.&lt;br /&gt;
*[[Vault]]s will often contain overly powerful monsters: the vault designer can put in a random OOD monster via the above mentioned &amp;quot;8&amp;quot; glyph, or can specifically hard-code a difficult monster in a vault that can appear early on.&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters|*]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Needle_trap&amp;diff=31080</id>
		<title>Needle trap</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Needle_trap&amp;diff=31080"/>
				<updated>2014-08-29T03:04:17Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Bumped to 0.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|It is damn sure the needles from this trap are doused in something nasty.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Needle trap.png]]&lt;br /&gt;
&lt;br /&gt;
The '''needle trap''' is a [[trap]] which fires poisoned [[needle]]s when stepped upon by a player or [[monster]]. They hold 3-11 needles and may inflict a mild [[poison]] on anyone who steps on it.&lt;br /&gt;
&lt;br /&gt;
[[Repel Missiles]] and [[Deflect Missiles]] both reduce the chance of this trap being able to hit the player. [[Fly]]ing characters will never trigger them.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Earlier versions could hold non-poisoned needles.&lt;br /&gt;
&lt;br /&gt;
[[Category:Traps]]&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hobgoblin&amp;diff=31079</id>
		<title>Hobgoblin</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hobgoblin&amp;diff=31079"/>
				<updated>2014-08-29T03:00:19Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Bumped version to 0.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=hobgoblin&lt;br /&gt;
|glyph={{Brown|g}}&lt;br /&gt;
|tile=[[File:Hobgoblin.png]]&lt;br /&gt;
|flags={{Speaks flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Contaminated corpse}}&lt;br /&gt;
|xp=2&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=1&lt;br /&gt;
|hp_range=4-7&lt;br /&gt;
|avg_hp=5&lt;br /&gt;
|armour_class=2&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=5 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=1&lt;br /&gt;
|base_hp=4&lt;br /&gt;
|extra_hp=3&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=goblin&lt;br /&gt;
|species=hobgoblin&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A larger and even uglier goblin, with an even worse temper to match. Many foolish young adventurers have underestimated the danger of crossing a hobgoblin and paid for it with their lives.&lt;br /&gt;
----&lt;br /&gt;
“A foolish consistency is the hobgoblin of little minds, adored by little statesmen and philosophers and divines.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Ralph Waldo Emerson, _Essays: First Series_, Essay II: Self-Reliance.&amp;lt;br&amp;gt;&lt;br /&gt;
1841.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Hobgoblins''' are one of the weakest monsters in the game, but are still a threat to XL1 characters, barring out-of-depth monsters. A hobgoblin with a [[club]] or other weapon can sometimes take down the less powerful starting characters in a fair fight. They are found in the very earliest portions of [[the Dungeon]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
Hobgoblins are susceptible to simple tactics: soften them up at a distance using missiles; lead them over traps; or, if you're very low on [[HP]] and adjacent to one, [[pillar-dance]].&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Energy_randomisation&amp;diff=31078</id>
		<title>Energy randomisation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Energy_randomisation&amp;diff=31078"/>
				<updated>2014-08-29T03:00:10Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: added {{version}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version}}&lt;br /&gt;
&lt;br /&gt;
'''Speed randomisation''' is a game mechanic designed to add unpredictability to monster behavior, and to nerf [[pillar dancing]]. Monsters normally get to take a number of monster turns per player turn based on their speed: fast monsters act more often, slow act less. However, the game will occasionally and randomly give enemies 90% or 110% of the amount of time they should get, allowing you to occasionally gain a tile of distance between yourself and an equal speed pursuer, or to allow a pursuing enemy to occasionally attack you as you flee.&lt;br /&gt;
&lt;br /&gt;
A monster who gets two actions due to speed randomisation MUST spend one of the two actions on a move.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Speed randomisation was first introduced in [[0.6]]. It was modified in [[0.7]] to ensure that enemies couldn't spend both actions attacking.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Pillar_dancing&amp;diff=31077</id>
		<title>Pillar dancing</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Pillar_dancing&amp;diff=31077"/>
				<updated>2014-08-29T02:59:45Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: added {{version}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version}}&lt;br /&gt;
&lt;br /&gt;
[[Pillar dancing]] is a technique for avoiding a battle until a more opportune moment. To pillar dance, simply flee a pursuing enemy around a small &amp;quot;pillar&amp;quot; of walls (1×1, 2×2, etc.) in the middle of an open, mapped-out area. By forcing the monster to move in order to keep sight of you, it will have a very hard time attacking you, even with ranged weapons; by staying in a mapped part of the level, you reduce the risk of stumbling across more monsters. Doing this can let you restore missing [[HP]] and [[MP]] (be aware that your pursuer will also be healing) or wait out a summoned monster's duration in safety.&lt;br /&gt;
&lt;br /&gt;
Pillar dancing is not without risks, however. Faster monsters will simply catch up to you, rendering the process pointless. Due to [[speed randomisation]], even enemies with equal speed will occasionally be able to act against you, possibly negating any health restored. Wandering monsters may stumble upon you as you're running, making the eventual fight that much harder. Even the cost of running can work against you; races with difficult dietary needs may not wish to spend turns needlessly.&lt;br /&gt;
&lt;br /&gt;
That being said, it's still a situationally useful technique. It can minimize damage received while a caster recovers the point or two of MP needed for one last spell, and players with quickened HP regeneration can often outpace any damage taken. Fast characters will have an easier time of it, but are usually better off simply escaping the enemy and running up[[stairs]] to rest.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.6]], monster speed was fixed, making pillar dancing much safer.&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Good_gods&amp;diff=31076</id>
		<title>Good gods</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Good_gods&amp;diff=31076"/>
				<updated>2014-08-29T02:57:53Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Updated for 0.15: holy beings can't be turned neutral&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&lt;br /&gt;
There are three [[good gods]] in ''Dungeon Crawl'''s pantheon who are allied together in the fight against evil: [[Zin]] the Law-Giver, [[the Shining One]], and [[Elyvilon]] the Healer.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The good gods, being allies, have several features in common:&lt;br /&gt;
*Strict codes of conduct to which followers must abide.&lt;br /&gt;
*Hatred for all [[evil]] monsters, gods, weapons, and magic ([[Necromancy]]).&lt;br /&gt;
*No [[divine retribution]] for leaving their religion or converting to another god, unless it is [[evil]]. [[Penance]] is still incurred, but the god simply does not act upon it. This is true even when switching to another good god.&lt;br /&gt;
*A sizable chunk of starting [[piety]] for switching to another good god.&lt;br /&gt;
*Several defensive and protective powers granted to their followers, requiring the training of [[Invocations]].&lt;br /&gt;
*Good gods may intervene to save your life on an otherwise fatal blow.&lt;br /&gt;
*Undead [[species]] and [[demonspawn]] are not allowed to worship good gods.&lt;br /&gt;
&lt;br /&gt;
==Code of Conduct==&lt;br /&gt;
The good gods share a code of conduct. Common elements across all three are:&lt;br /&gt;
*No drinking of [[blood]].&lt;br /&gt;
*No [[cannibalism]].&lt;br /&gt;
*No [[Necromancy]].&lt;br /&gt;
*No [[unholy]] items.&lt;br /&gt;
**Wielding unholy weapons is fine, but actually attacking with one is not allowed. This allows you to take advantage of non-combat benefits provided by unholy [[artefact]] weapons safely. Wearing unholy armour, however, is immediately frowned upon.&lt;br /&gt;
*No attacking non-hostile holy beings.&lt;br /&gt;
&lt;br /&gt;
== Additional requirements ==&lt;br /&gt;
&lt;br /&gt;
Each god has additional requirements based on their likes and dislikes:&lt;br /&gt;
&lt;br /&gt;
*[[Zin]] hates [[chaotic|chaos]] and [[mutation]]s, but rewards selfless donations of [[gold]], even taking a [[tithe]] from the gold followers pick up.&lt;br /&gt;
*[[The Shining One]] demands honourable combat and the slaying of [[undead]] and [[demon]]s. The Shining One also appreciates followers scouring the world to encounter its denizens and determine whether they must be purged of evil.&lt;br /&gt;
*[[Elyvilon]] preaches a creed of pacifism and prefers that you [[pacify]] monsters instead of killing them. Sacrificing weapons, especially evil ones, will also earn the Healer's favour.&lt;br /&gt;
&lt;br /&gt;
See each god's page for more details.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gods]] [[Category:Religion]] [[Category:Good Gods]]&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Glow&amp;diff=31075</id>
		<title>Glow</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Glow&amp;diff=31075"/>
				<updated>2014-08-29T02:55:02Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Updated for 0.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&lt;br /&gt;
''Not to be confused with [[magic contamination]], which was once simply called glow.''&lt;br /&gt;
&lt;br /&gt;
In ''Crawl'', there are several things that can make your character '''glow'''.  The only effect that glowing itself has is to negate any source of [[invisibility]]; however, glowing is caused by sources that are usually somewhat dangerous in and of themselves:&lt;br /&gt;
*'''[[Magic contamination]]''': This is the most dangerous, as it will very likely leave you with some [[bad mutations]] as it decays.&lt;br /&gt;
*'''[[Corona]]''': This spell makes you easier to hit, in addition to negating invisibility. Not many monsters cast it, but [[gnoll shaman]]s, [[the Enchantress]], and some [[player ghost]]s do. It can be resisted via [[magic resistance]].&lt;br /&gt;
*'''[[Sticky flame]]''': This causes [[fire]] damage over time that can be resisted with [[fire resistance]], and also destroys your [[scroll]]s. The effect itself is only resistible by wearing [[mottled dragon armour]] or being a [[mottled draconian]], but you can put yourself out by jumping into water.&lt;br /&gt;
*'''[[Mutagenic fog]]''': ?&lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;br /&gt;
[[Category:Monster flags]]&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Mutagenic_fog&amp;diff=31074</id>
		<title>Mutagenic fog</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Mutagenic_fog&amp;diff=31074"/>
				<updated>2014-08-29T02:53:02Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: moved {{stub}} to top and added {{version}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{version}}&lt;br /&gt;
&lt;br /&gt;
'''Mutagenic fog''' is a dangerous kind of [[cloud]] with uncontrollable effects. Players within it have a chance to receive [[mutation]]s every turn they spend there, weighted toward negative ones.  Monsters will [[polymorph]] each turn.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Mutagenic fog was added in [[0.8]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Features]]&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gift_timeout&amp;diff=31073</id>
		<title>Gift timeout</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gift_timeout&amp;diff=31073"/>
				<updated>2014-08-29T02:51:12Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Removed Kiku, my bad.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&lt;br /&gt;
The '''Gift Timeout''' is the period during which you cannot receive any more gifts from your current [[god]]. It begins the turn you receive a gift, and decreases every time you gain [[piety]] (this piety is only applied toward ending the gift timeout). The exact duration of this period varies from god to god. Missile gifts have a lower timeout.&lt;br /&gt;
&lt;br /&gt;
The only way to speed up the Gift Timeout period is to increase the rate at which you gain piety. Wearing an [[amulet of faith]] will speed it up significantly, but be aware of the negative consequences before doing so.&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
Gods which grant gifts based on the Gift Timeout method include:&lt;br /&gt;
*[[Beogh]] - Weapons, armour and ammo.&lt;br /&gt;
*[[Jiyva]] - Mutations. These gifts don't cost any piety.&lt;br /&gt;
*[[Nemelex Xobeh]] - Decks of [[deck of war|war]] and [[deck of escape|escape]].&lt;br /&gt;
*[[Okawaru]] - Weapons and armour.&lt;br /&gt;
*[[Sif Muna]] - Spellbooks.&lt;br /&gt;
*[[Trog]] - Weapons.&lt;br /&gt;
*[[Vehumet]] - Offers learning [[Conjuration]] spells one at a time.&lt;br /&gt;
*[[Yredelemnul]] - Undead minions.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.15]], Nemelex Xobeh gifted various types of decks, not just those of war and escape.&lt;br /&gt;
*Prior to [[0.14]], Nemelex Xobeh could gift [[decks of dungeons]] and the types of gifted decks were dependent on the types of sacrificed items. Yredelemnul gifted [[freezing wraith]]s instead of [[vampire (monster) | vampires]].&lt;br /&gt;
*Prior to [[0.13]], Yredelemnul could gift [[rotting hulk]]s.&lt;br /&gt;
*Prior to [[0.12]], Vehumet gifted spellbooks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]] [[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gift_timeout&amp;diff=31072</id>
		<title>Gift timeout</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gift_timeout&amp;diff=31072"/>
				<updated>2014-08-29T02:50:26Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Updated to 0.15; added Kiku and Beogh; expanded history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&lt;br /&gt;
The '''Gift Timeout''' is the period during which you cannot receive any more gifts from your current [[god]]. It begins the turn you receive a gift, and decreases every time you gain [[piety]] (this piety is only applied toward ending the gift timeout). The exact duration of this period varies from god to god. Missile gifts have a lower timeout.&lt;br /&gt;
&lt;br /&gt;
The only way to speed up the Gift Timeout period is to increase the rate at which you gain piety. Wearing an [[amulet of faith]] will speed it up significantly, but be aware of the negative consequences before doing so.&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
Gods which grant gifts based on the Gift Timeout method include:&lt;br /&gt;
*[[Beogh]] - Weapons, armour and ammo.&lt;br /&gt;
*[[Jiyva]] - Mutations. These gifts don't cost any piety.&lt;br /&gt;
*[[Kikubaaqudgha]] - Two [[randart]] Necromancy spellbooks at the appropriate piety levels.&lt;br /&gt;
*[[Nemelex Xobeh]] - Decks of [[deck of war|war]] and [[deck of escape|escape]].&lt;br /&gt;
*[[Okawaru]] - Weapons and armour.&lt;br /&gt;
*[[Sif Muna]] - Spellbooks.&lt;br /&gt;
*[[Trog]] - Weapons.&lt;br /&gt;
*[[Vehumet]] - Offers learning [[Conjuration]] spells one at a time.&lt;br /&gt;
*[[Yredelemnul]] - Undead minions.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.15]], Nemelex Xobeh gifted various types of decks, not just those of war and escape.&lt;br /&gt;
*Prior to [[0.14]], Nemelex Xobeh could gift [[decks of dungeons]] and the types of gifted decks were dependent on the types of sacrificed items. Yredelemnul gifted [[freezing wraith]]s instead of [[vampire (monster) | vampires]].&lt;br /&gt;
*Prior to [[0.13]], Yredelemnul could gift [[rotting hulk]]s.&lt;br /&gt;
*Prior to [[0.12]], Vehumet gifted spellbooks.&lt;br /&gt;
*Prior to [[0.11]], Kikubaaqudgha didn't gift spellbooks, but instead guaranteed all Necromancy spells. Xom could grant permanent allies and he gifted far more items.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]] [[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Fly_(Tengu)&amp;diff=31071</id>
		<title>Fly (Tengu)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Fly_(Tengu)&amp;diff=31071"/>
				<updated>2014-08-29T02:25:18Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Bumped to 0.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&lt;br /&gt;
'''Fly''' is an [[ability]] which [[tengu]] gain upon reaching [[experience level]] 5. It allows them to take off from the ground and [[fly]] for a period of time. It does require them to be ''on'' the ground, however: a levitating tengu cannot fly, and an already flying tengu cannot extend their flight time with this ability.&lt;br /&gt;
&lt;br /&gt;
Tengu flight is [[controlled flight]], and includes all the flight bonuses normally associated with tengu (see their page for details).&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|'''Spell Power''': XP Level × 4&amp;lt;br&amp;gt;'''Duration''': 25 + [[random2]](power) + random2(power) turns of flight (max 100)&amp;lt;br&amp;gt;'''Cost''': 3 [[MP]], 100 [[food]]&amp;lt;br&amp;gt;'''Success Rate''': 55 + (3 × XP Level)&amp;lt;br&amp;gt;'''Examples''': 70% at level 5, 100% at level 15}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_stealth&amp;diff=31070</id>
		<title>Ring of stealth</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_stealth&amp;diff=31070"/>
				<updated>2014-08-29T02:23:20Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Switched the places of {{version015}} and {{stub}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{version015}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|This ring allows the wearer to move quietly, making them more stealthy.}}&lt;br /&gt;
&lt;br /&gt;
Wearing a '''ring of stealth''' improves your [[stealth]].&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Dungeon_Sprint&amp;diff=31069</id>
		<title>Dungeon Sprint</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Dungeon_Sprint&amp;diff=31069"/>
				<updated>2014-08-29T02:22:14Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Updated for 0.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&lt;br /&gt;
'''Dungeon Sprint''' is a fast-paced Crawl variant in which you must explore a single brutally hard floor in pursuit of the [[orb of Zot]]. It begins by asking you to select your [[species]], [[background]], and which Dungeon Sprint map you'd like to attempt. Each map is a unique single floor for you to complete, but be aware that these are designed to be incredibly hard. The floorplan, monsters, and locations of items and shops are fixed, while the exact items and shops you find are usually random.&lt;br /&gt;
&lt;br /&gt;
Over the course of a single floor you will find yourself jumping from fighting goblins and rats to high level [[unique]]s, including some bosses only found in Dungeon Sprint. In order to give you half a chance at being ready for them, Sprint features accelerated character growth; you gain XP toward levels and skills at 27× normal speed, and piety at 9× normal.&lt;br /&gt;
&lt;br /&gt;
You can play Dungeon Sprint on any of the online servers, and the source code is also available online in case you want to look at it or change it yourself. Players can easily make a new level for Sprint to take place on by editing the file source/dat/des/variable/entry.des in the Sprint source code, the &amp;quot;dungeon-sprint&amp;quot; branch on git://git.develz.org/crawl-ref.git. Making new levels this way is actually pretty straightforward: Crawl's .des files aren't hard to read and change even for a non-programmer, and there's a how-to guide here.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
There are currently eight Sprint maps.&lt;br /&gt;
&lt;br /&gt;
*[[Red Sonja]]&lt;br /&gt;
*[[The Violet Keep of Menkaure]]&lt;br /&gt;
*[[The Ten Rune Challenge]]&lt;br /&gt;
*[[Fedhas' Mad Dash]]&lt;br /&gt;
*[[Ziggurat Sprint]]&lt;br /&gt;
*[[Thunderdome]]&lt;br /&gt;
*[[The Pits]]&lt;br /&gt;
*[[Arena of Blood]]&lt;br /&gt;
*[[Linesprint]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Dungeon Sprint was inspired by [http://en.wikipedia.org/wiki/Tomb_of_Horrors the Tomb of Horrors], a Dungeons &amp;amp; Dragons module from the 1970's notorious for being unfairly deadly.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Dungeon Sprint was initially invented by [[Chapayev]]. It was included as an official part of the downloadable version of ''Crawl'' in [[0.7]], and has had multiple maps added since then.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Zot Defence]] - Another Crawl variant coded by Chapayev.&lt;br /&gt;
*[[Sprint guide]] - Tips and tricks for beating Sprint.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://sites.google.com/site/crawlvariations/dungeon-sprint Initial release's source code]&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl]]&lt;br /&gt;
[[Category:Crawl variants]]&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Linesprint&amp;diff=31068</id>
		<title>Linesprint</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Linesprint&amp;diff=31068"/>
				<updated>2014-08-29T02:19:53Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Created page with &amp;quot;{{stub}} {{version015}}  '''Linesprint''' is a map for Dungeon Sprint.  ==History== *Linesprint was added in 0.13.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{version015}}&lt;br /&gt;
&lt;br /&gt;
'''Linesprint''' is a map for [[Dungeon Sprint]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Linesprint was added in [[0.13]].&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Death_curse&amp;diff=31067</id>
		<title>Death curse</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Death_curse&amp;diff=31067"/>
				<updated>2014-08-29T02:15:40Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Bumped version to 0.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&lt;br /&gt;
'''Death curses''' fall on any creature who kills a [[mummy (monster)|mummy]], [[guardian mummy]], [[mummy priest]], [[greater mummy]], [[Menkaure]], or [[Khufu]]. This does not apply to killing mummies that have been summoned in any way; only &amp;quot;naturally&amp;quot; occurring mummies have death curses.&lt;br /&gt;
&lt;br /&gt;
The effect (and severity) of the curse mainly depends on the mummy itself, and can include [[death curse#Item curse|item cursing]] and all [[Necromancy]] miscast effects. Followers of [[Kikubaaqudgha]] with enough [[piety]] are resistant to these miscasts and curses.&lt;br /&gt;
&lt;br /&gt;
As many curses only affect the creature that killed the mummy, have an ally strike the final blow if possible. (Note that killing mummys with a Spellforged Servitor will get you a death curse, as well as enslaving a mummy and getting it killed by another monster.)&lt;br /&gt;
&lt;br /&gt;
Also, no curse is cast if a mummy is banished to the [[Abyss]], kills itself while [[confused]], falls down a [[shaft]], or is killed by [[giant spore]]s, [[ball lightning]], or [[trap]]s.&lt;br /&gt;
&lt;br /&gt;
==Curse Selection==&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! '''Curse'''&lt;br /&gt;
! '''Mummy, Menkaure'''&lt;br /&gt;
! '''Guardian Mummy'''&lt;br /&gt;
! '''Mummy Priest'''&lt;br /&gt;
! '''Greater Mummy, Khufu'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Item curse'''&lt;br /&gt;
| (*)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| '''Flavour'''&lt;br /&gt;
| 74%&lt;br /&gt;
| 27%&lt;br /&gt;
| 8%&lt;br /&gt;
| 5%&lt;br /&gt;
|-&lt;br /&gt;
| '''Slowing'''&lt;br /&gt;
| 9%&lt;br /&gt;
| 9%&lt;br /&gt;
| 3%&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| '''Pain (light)'''&lt;br /&gt;
| 9%&lt;br /&gt;
| 9%&lt;br /&gt;
| 3%&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| '''Pain (strong)'''&lt;br /&gt;
| -&lt;br /&gt;
| 12%&lt;br /&gt;
| 5%&lt;br /&gt;
| 3%&lt;br /&gt;
|-&lt;br /&gt;
| '''Rotting (light)'''&lt;br /&gt;
| 9%&lt;br /&gt;
| 9%&lt;br /&gt;
| 3%&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| '''Rotting (strong)'''&lt;br /&gt;
| -&lt;br /&gt;
| 4%&lt;br /&gt;
| 13%&lt;br /&gt;
| 14%&lt;br /&gt;
|-&lt;br /&gt;
| '''Torment'''&lt;br /&gt;
| -&lt;br /&gt;
| 4%&lt;br /&gt;
| 13%&lt;br /&gt;
| 14%&lt;br /&gt;
|-&lt;br /&gt;
| '''Draining'''&lt;br /&gt;
| -&lt;br /&gt;
| 6%&lt;br /&gt;
| 13%&lt;br /&gt;
| 14%&lt;br /&gt;
|-&lt;br /&gt;
| '''Stat drain'''&lt;br /&gt;
| -&lt;br /&gt;
| 4%&lt;br /&gt;
| 13%&lt;br /&gt;
| 14%&lt;br /&gt;
|-&lt;br /&gt;
| '''Shadows'''&lt;br /&gt;
| -&lt;br /&gt;
| 7%&lt;br /&gt;
| 3%&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| '''Demon'''&lt;br /&gt;
| -&lt;br /&gt;
| 8%&lt;br /&gt;
| 25%&lt;br /&gt;
| 28%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*) If you're the killer, item curse will always be selected.&lt;br /&gt;
&lt;br /&gt;
==Item Curse==&lt;br /&gt;
One of your items is [[curse]]d. Any uncursed [[weapon]], [[armour]], or [[jewellery]] in your inventory is a valid target with an equal random chance of selection. &lt;br /&gt;
&lt;br /&gt;
{{Flavour|&amp;quot;You feel nervous for a moment...&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Flavour==&lt;br /&gt;
Flavour curses have no direct effect.&lt;br /&gt;
&lt;br /&gt;
{{Flavour|&amp;quot;Nothing happens.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;You smell decay.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;You hear strange and distant voices.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;You feel homesick.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Pain shoots through your body.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Your bones ache.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;The world around you seems to dim momentarily.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Strange energies run through your body.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;You shiver with cold.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;You sense a malignant aura.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;You feel very uncomfortable.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Your bandages flutter.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;[The killer] seems to dim momentarily.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;[The killer] glows [colour] for a moment.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;[The killer] shivers with cold.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;[The killer] scowls horribly.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Slowing==&lt;br /&gt;
The killer is [[slow]]ed for 10-25 turns.&lt;br /&gt;
&lt;br /&gt;
{{Flavour|&amp;quot;You feel horribly lethargic.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;[The killer] looks incredibly listless.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Pain (light)==&lt;br /&gt;
If the killer is immune to [[torment]], no effect. Otherwise, 5-19 damage. &lt;br /&gt;
&lt;br /&gt;
{{Flavour|&amp;quot;Pain shoots through your body!&amp;quot;&amp;lt;br&amp;gt;&amp;quot;[The killer] convulses with pain!&amp;quot;&amp;lt;br&amp;gt;&amp;quot;You feel weird for a moment.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;[The killer] has an odd expression for a moment.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Pain (strong)==&lt;br /&gt;
If the killer is immune to [[torment]], no effect. Otherwise, 15-37 damage.&lt;br /&gt;
&lt;br /&gt;
{{Flavour|&amp;quot;You convulse helplessly as pain tears through your body!&amp;quot;&amp;lt;br&amp;gt;&amp;quot;[The killer] convulses helplessly with pain!&amp;quot;&amp;lt;br&amp;gt;&amp;quot;You feel weird for a moment.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;[The killer] has an odd expression for a moment.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Rotting (light)==&lt;br /&gt;
Unless the killer resists [[rot]]ting ([[undead]] mostly), it will gain 1 point of rotting: its max HP will be reduced by 1, until it drinks a [[potion of curing]].&lt;br /&gt;
&lt;br /&gt;
{{Flavour|&amp;quot;You smell decay.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;You feel your flesh rotting away!&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Your bandages flutter.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Rotting (strong)==&lt;br /&gt;
Unless the killer resists [[rot]]ting ([[undead]] mostly), it will gain 1-7 points of rotting: its max HP will be progressively reduced by this amount within a short time, unless it drinks a [[potion of curing]].&lt;br /&gt;
&lt;br /&gt;
{{Flavour|&amp;quot;You feel your flesh rotting away!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Torment==&lt;br /&gt;
The killer's current HP is halved. Any form of [[torment]] resistance can apply to this.  Unlike most sources of torment, this is not a full-LOS effect.&lt;br /&gt;
&lt;br /&gt;
{{Flavour|&amp;quot;Your body is wracked with pain!&amp;quot;&amp;lt;br&amp;gt;&amp;quot;You feel a surge of unholy energy.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;[The killer] convulses!&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Something just walked over your grave. No, really!&amp;quot;&amp;lt;br&amp;gt;&amp;quot;[The killer] seems frightened for a moment.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Draining==&lt;br /&gt;
You lose between 10 and 20% of the total experience needed to go from your current level to the next one. [[Negative energy resistance]] will reduce this loss by one-third per level.&lt;br /&gt;
&lt;br /&gt;
{{Flavour|&amp;quot;You are engulfed in negative energy!&amp;quot;&amp;lt;br&amp;gt;&amp;quot;[The killer] is engulfed in negative energy!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Stat Drain==&lt;br /&gt;
One of your stats (chosen at random) is temporary decreased by 1-7 points. If the stat is reduced to 0 or less, you will eventually die of [[stat death]] (another reason to keep your stats at 8 or higher).&lt;br /&gt;
&lt;br /&gt;
==Shadows==&lt;br /&gt;
1d3 hostile [[shadow]]s are summoned.&lt;br /&gt;
&lt;br /&gt;
{{Flavour|&amp;quot;Flickering shadows surround you.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Flickering shadows surround [the killer].&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Shadows flicker in the thin air.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Demon==&lt;br /&gt;
A hostile [[soul eater]] or [[reaper]] (tier-[[2]] demons, equal chance for each) is summoned.&lt;br /&gt;
&lt;br /&gt;
{{Flavour|&amp;quot;Something reaches out for you...&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Something reaches out for [the killer]...&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Something reaches out from thin air...&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Death has come for you...&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Death has come for [the killer]...&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Death appears from thin air...&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.8]], item curses could affect [[potion]]s, turning them into [[potion of degeneration|potions of degeneration]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://r1gm.free.fr/Crawl/crawlSS_052_mummies.txt E. Grasland's excellent spoiler on mummy death curses]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Featured_Article]]&lt;br /&gt;
[[Category:Threats]]&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Dazed&amp;diff=31066</id>
		<title>Dazed</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Dazed&amp;diff=31066"/>
				<updated>2014-08-29T02:13:02Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Bumped to 0.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&lt;br /&gt;
'''Dazed''' is a condition that can occur when a follower of [[Zin]] uses the Recite [[ability]], reading either from the book of ''Apostates'' or the ''Anathema'' book. Monsters affected by this will occasionally spend their actions standing around dazed instead of taking a productive action like moving toward you or attacking. This usually only lasts for a short time, but may significantly reduce the victim's ability to fight.&lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Charm&amp;diff=31065</id>
		<title>Charm</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Charm&amp;diff=31065"/>
				<updated>2014-08-29T02:08:58Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Bumped version to 0.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&lt;br /&gt;
'''Charm''' is a [[status effect]] which can only affect monsters, temporarily causing them to ally with you. These monsters will behave as any other summoned or permanent ally would, following you and attacking enemies that you engage, and you can give them commands with '''[[t]]'''. However, the effect eventually ends, resulting in the victim once again becoming hostile.&lt;br /&gt;
&lt;br /&gt;
You can charm monsters in the following ways:&lt;br /&gt;
*[[Enslavement]]&lt;br /&gt;
*[[Wand of enslavement]]&lt;br /&gt;
*High-power [[Crusade card]]&lt;br /&gt;
&lt;br /&gt;
Attempting to charm yourself with a wand of enslavement will leave you briefly [[confused]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Bolt_trap&amp;diff=31064</id>
		<title>Bolt trap</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Bolt_trap&amp;diff=31064"/>
				<updated>2014-08-29T02:07:52Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Updated for 0.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A well-concealed hole containing a crossbow-like contraption with a self-loading mechanism. Beware of its bolts, as a steel construction can reach draw forces far above those of a living arbalester.}}&lt;br /&gt;
&lt;br /&gt;
A '''bolt trap''' is a [[trap]] which fires a [[bolt]] when stepped upon by a player or [[monster]]. It is the most damaging of the traps that fire damaging ammunition, followed by the [[spear trap]].&lt;br /&gt;
&lt;br /&gt;
Bolt traps hold 3-11 +0 bolts and fire when stepped upon, dealing between 1 and 40 damage to the player, or just between 1 and 13 to a monster.&lt;br /&gt;
&lt;br /&gt;
[[Repel Missiles]] and [[Deflect Missiles]] both reduce the chance of this trap being able to hit the player.&lt;br /&gt;
&lt;br /&gt;
[[Category:Traps]]&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Blade_trap&amp;diff=31063</id>
		<title>Blade trap</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Blade_trap&amp;diff=31063"/>
				<updated>2014-08-29T02:06:36Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Updated for 0.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|You can see the edge of a massive scythe-like blade hidden in a slit; it probably has a counterweight that acts as a pendulum.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Blade trap.png]]&lt;br /&gt;
&lt;br /&gt;
A '''blade trap''' is a [[trap]] which, when stepped on, causes a huge blade to swing up and slice you, causing 48 - 76 physical damage to you if it hits (monsters take only 10 - 38). It is the most powerful of all the mechanical traps, and well worth being cautious around.&lt;br /&gt;
&lt;br /&gt;
[[Fly]]ing characters will never trigger them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Traps]]&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Flayed&amp;diff=31062</id>
		<title>Flayed</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Flayed&amp;diff=31062"/>
				<updated>2014-08-29T02:02:47Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Updated for 0.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&lt;br /&gt;
'''Flayed''' is a [[status effect]] which can be inflicted on you by [[flayed ghost]]s. Each time you are flayed, you'll &amp;quot;lose&amp;quot; a moderate amount of [[HP]] which is proportional to your max HP; each additional hit by it will increase the amount of flayed damage (but can never reduce you below 35 HP) and reset the effect's timer. This damage can be healed through normal means, and attacks which reduce you to 0 HP after being flayed are lethal, but the flayed damage itself is illusory; all such damage will be immediately healed the moment you kill the flayed ghost or spend enough time out of its [[line of sight]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Flayed was added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Current_release&amp;diff=31061</id>
		<title>Current release</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Current_release&amp;diff=31061"/>
				<updated>2014-08-29T02:01:15Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Updated for 0.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[0.15]]&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Zot_Defence&amp;diff=31060</id>
		<title>Zot Defence</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Zot_Defence&amp;diff=31060"/>
				<updated>2014-08-29T02:00:40Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Version is unknown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version}}&lt;br /&gt;
&lt;br /&gt;
'''Zot Defence''' is a tower-defense-styled variation on [[Dungeon Crawl]]. After selecting one of the five available scenarios and character to play as, you are placed on a map and tasked with defending the [[Orb of Zot]] from all threats. Monsters will be generated in waves, swarming in from the upstairs. You must prevent the monsters from reaching the [[Orb of Zot]], which you may not pick up or apport.&lt;br /&gt;
&lt;br /&gt;
During each turn in which a hostile monster stands over the Orb, you suffer one point of [[rot]] damage. Each time you go up one [[experience]] level, you receive a new special &amp;quot;Zot Ability&amp;quot; which will aid you in protecting the Orb; the use of these abilities expends Zot Points, which are gained concurrently with experience.&lt;br /&gt;
&lt;br /&gt;
The waves of monsters grow in strength over time; at the end of each wave, an out-of-depth &amp;quot;boss&amp;quot; monster is generated. Every few waves, a [[rune]] is generated on the stairs along with the boss monster. You may pick up the Orb, and leave the dungeon with it, if you are carrying fifteen runes.&lt;br /&gt;
&lt;br /&gt;
==Scenarios==&lt;br /&gt;
*I: [[Hall of Zot]]&lt;br /&gt;
*II: [[Battle Heart]]&lt;br /&gt;
*III: [[Two or Three?]]&lt;br /&gt;
*IV: [[Columnade]]&lt;br /&gt;
*V: [[Glassed Sandwich]]&lt;br /&gt;
&lt;br /&gt;
==Zot Abilities==&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Ability'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Cost'''&lt;br /&gt;
|-&lt;br /&gt;
| Make [[Dart trap]]||5 ZP&lt;br /&gt;
|-&lt;br /&gt;
| Make [[Oklob sapling]]||60 ZP&lt;br /&gt;
|-&lt;br /&gt;
| Make [[Arrow trap]]||30 ZP&lt;br /&gt;
|-&lt;br /&gt;
| Make [[Plant]]||2 ZP&lt;br /&gt;
|-&lt;br /&gt;
| Remove curse||Stat drain&lt;br /&gt;
|-&lt;br /&gt;
| Make [[Burning bush]]||200 ZP&lt;br /&gt;
|-&lt;br /&gt;
| Make altar||50 ZP&lt;br /&gt;
|-&lt;br /&gt;
| Make grenades||2 ZP&lt;br /&gt;
|-&lt;br /&gt;
| Make [[Oklob plant]]||250 ZP&lt;br /&gt;
|-&lt;br /&gt;
| Make [[Net trap]]||2 ZP&lt;br /&gt;
|-&lt;br /&gt;
| Make [[Ice statue]]||2000 ZP&lt;br /&gt;
|-&lt;br /&gt;
| Make [[Spear trap]]||50 ZP&lt;br /&gt;
|-&lt;br /&gt;
| Make [[Alarm trap]]||2 ZP&lt;br /&gt;
|-&lt;br /&gt;
| Make mushroom circle||10 ZP&lt;br /&gt;
|-&lt;br /&gt;
| Make [[Bolt trap]]||300 ZP&lt;br /&gt;
|-&lt;br /&gt;
| Make crystal statue||2000 ZP&lt;br /&gt;
|-&lt;br /&gt;
| Make [[Needle trap]]||30 ZP&lt;br /&gt;
|-&lt;br /&gt;
| Zot-teleport||2 ZP&lt;br /&gt;
|-&lt;br /&gt;
| Make [[Water]]||10 ZP&lt;br /&gt;
|-&lt;br /&gt;
| Make [[Lightning spire]]||100 ZP&lt;br /&gt;
|-&lt;br /&gt;
| Make [[Silver statue]]||3000 ZP&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Dungeon Sprint]] - Another Crawl variant coded by Chapayev.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* https://sites.google.com/site/crawlvariations/&lt;br /&gt;
* http://crawl.akrasiac.org/&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl]]&lt;br /&gt;
[[Category:Crawl variants]]&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Flame&amp;diff=31059</id>
		<title>Flame</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Flame&amp;diff=31059"/>
				<updated>2014-08-29T02:00:26Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Version is unknown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version}}&lt;br /&gt;
&lt;br /&gt;
''This page is about the Flame [[Brand|brand]]. For the wand, see [[Wand of flame]]. For the card, see [[Deck of destruction#Flame card|Flame card]].''&lt;br /&gt;
&lt;br /&gt;
The '''flame''' [[brand]] causes a launcher to deal fire damage instead of physical damage. Accuracy is unaffected, but the base damage is increased by 40%. If the missile has the brand, the ammo's [[mulch]] rate will be doubled, but if you are firing unbranded ammo with a launcher of flame, the mulch rate is unchanged.&lt;br /&gt;
&lt;br /&gt;
It can be found on [[bow]]s, [[longbow]]s, [[crossbow]]s, [[sling]]s, or on any of their respective [[missile]]s. If you are using a launcher of flame and firing ammo with any other brand, only the ammo's brand will activate (although frost will be canceled).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
This brand can greatly increase damage against monsters vulnerable to fire, but is a severe handicap when facing anything with [[fire resistance]].  Don't bother enchanting a launcher of flame, as it will be useless against many dangerous foes.&lt;br /&gt;
&lt;br /&gt;
{{brands}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Brands]]&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Cross-train&amp;diff=31058</id>
		<title>Talk:Cross-train</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Cross-train&amp;diff=31058"/>
				<updated>2014-08-29T01:59:04Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: /* 0.15 mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 0.15 mechanics ==&lt;br /&gt;
&lt;br /&gt;
Someone should explain the exact mechanics of the XP given. [[User:Hauzer|Hauzer]] ([[User talk:Hauzer|talk]]) 03:59, 29 August 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Cross-train&amp;diff=31057</id>
		<title>Talk:Cross-train</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Cross-train&amp;diff=31057"/>
				<updated>2014-08-29T01:58:51Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: /* 0.15 mechanics */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 0.15 mechanics ==&lt;br /&gt;
&lt;br /&gt;
Someone should explain the exact mechanics of the XP given.&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Cross-train&amp;diff=31056</id>
		<title>Cross-train</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Cross-train&amp;diff=31056"/>
				<updated>2014-08-29T01:57:41Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Updated for 0.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&lt;br /&gt;
All weapon skills '''crosstrain''' with at least one other weapon skill. Experience invested in the main skill gives a direct experience bonus to the secondary skills, as long as the main skill is of a higher level. The following weapon skills crosstrain with each other:&lt;br /&gt;
&lt;br /&gt;
*[[Short Blades]] and [[Long Blades]]&lt;br /&gt;
*[[Maces &amp;amp; Flails]] and [[Axes]]&lt;br /&gt;
*[[Polearms]] and [[Axes]]&lt;br /&gt;
*[[Staves]] and [[Polearms]]&lt;br /&gt;
*[[Staves]] and [[Maces &amp;amp; Flails]]&lt;br /&gt;
&lt;br /&gt;
In addition, the ranged combat skills [[Throwing]] and [[Slings]] also crosstrain.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
In practice, this allows characters who specialize in a weapon type early on to diversify their arsenal by the mid- or late-game, should they come across an attractive weapon.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]], crosstraining gave an aptitude bonus to the secondary skills, rather than a direct experience bonus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Flame&amp;diff=31055</id>
		<title>Talk:Flame</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Flame&amp;diff=31055"/>
				<updated>2014-08-29T01:49:35Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: /* Version */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Version ==&lt;br /&gt;
&lt;br /&gt;
Someone should probably add the version headline indicating how up to date the information is.&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Zot_Defence&amp;diff=31054</id>
		<title>Talk:Zot Defence</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Zot_Defence&amp;diff=31054"/>
				<updated>2014-08-29T01:45:22Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: /* Version */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It'd probably be good if we merged all the separate pages into one page with some info (description of layout?) for every scenario, or just remove them completely, as they're pretty useless right now. Opinions? --[[User:Lokkij|Lokkij]] 22:29, 8 April 2013 (CEST)&lt;br /&gt;
:Each one should get its own strategy page. I want the base ZD page to just cover the general idea of how the game works, strategies that apply broadly, that sort of thing, while the individual pages will cover the ins and outs of each unique map. I recognize that they're just stubs at the moment, but the problem is I don't find playing it fun and don't feel like learning the ropes enough to fill them in :P  If you've got some Zot Defence (or Dungeon Sprint) skills, definitely feel free to fill these pages in!&lt;br /&gt;
&lt;br /&gt;
:Of course, if the different ZD maps actually are REALLY similar apart from the map changing a little, and there aren't unique strategies for each, then merging them would make a lot more sense... Can anyone confirm that they're at least as different as the Dungeon Sprint maps? --[[User:MoogleDan|MoogleDan]] 22:31, 8 April 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Version ==&lt;br /&gt;
&lt;br /&gt;
Someone should probably add the version tag at the top of the page indicating how up to date the information is. [[User:Hauzer|Hauzer]] ([[User talk:Hauzer|talk]]) 03:45, 29 August 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wisp_Form&amp;diff=31053</id>
		<title>Wisp Form</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wisp_Form&amp;diff=31053"/>
				<updated>2014-08-29T01:42:23Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: Updated for 0.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&lt;br /&gt;
'''Wisp Form''' is one of the [[bad form]]s that can happen when the player character is [[polymorph]]ed. It has the following characteristics:&lt;br /&gt;
&lt;br /&gt;
==Pros==&lt;br /&gt;
*5 + 0.5×XL AC&lt;br /&gt;
*[[Unarmed Combat]] base damage set to 5 and uses XL instead of [[Unarmed Combat]] skill&lt;br /&gt;
*[[Movement delay]] reduced to 8 [[aut]]s&lt;br /&gt;
*rF++&lt;br /&gt;
*rC++&lt;br /&gt;
*rElec&lt;br /&gt;
*rPois&lt;br /&gt;
*Non-living holiness ([[Torment]] immunity)&lt;br /&gt;
*rRot&lt;br /&gt;
*rN+++&lt;br /&gt;
*rCorr&lt;br /&gt;
*rAcid+++&lt;br /&gt;
*[[Insubstantial]] (rSticky, rPetrify, immune to [[constriction]], [[Shatter]])&lt;br /&gt;
*Good stealth bonus (same as [[Spider Form]])&lt;br /&gt;
*Tiny size (like Spider Form), with an appropriate increase in EV&lt;br /&gt;
*Unbreathing&lt;br /&gt;
*Permanent [[flight]]&lt;br /&gt;
*Fail-proof conservation&lt;br /&gt;
&lt;br /&gt;
==Cons==&lt;br /&gt;
*You can't use weapons, armour or jewellery.&lt;br /&gt;
*You can't read [[book]]s.&lt;br /&gt;
*You can't and don't need to eat or drink.&lt;br /&gt;
*You can't evoke items.&lt;br /&gt;
*You can't cast spells.&lt;br /&gt;
*You can't [[shout]] or talk to allies.&lt;br /&gt;
*Randomly blinks from time to time (10% chance each turn).&lt;br /&gt;
*Sometimes moves as if confused, although won't bump into walls or into allies (10% chance each turn)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* Wisp Form was added in [[0.12]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! Wisp Form&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Insubstantial wisp.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Cursed&amp;diff=31037</id>
		<title>Cursed</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Cursed&amp;diff=31037"/>
				<updated>2014-08-28T21:58:57Z</updated>
		
		<summary type="html">&lt;p&gt;Hauzer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&lt;br /&gt;
''This page is about the item effect. For the card, see the article [[Curse card]].''&lt;br /&gt;
&lt;br /&gt;
Some equipment that you come across will be '''cursed''', rendering it impossible to unequip until you find a way to break the curse. These items will look just like any other item until you equip or identify them, unless you are following [[Ashenzari]]. Depending on the nature of the specific item, this can be a minor irritant or a major hazard. Although useful cursed items appear occasionally, most cursed weapons and armour will have negative enchantment penalties, while cursed jewelry is usually designed to harm the wearer. Because of this, it is wise to careful about equipping unidentified items. &lt;br /&gt;
&lt;br /&gt;
Followers of [[Ashenzari]] receive special bonuses for wearing cursed gear, and are given abilities that make it easier to curse your gear and maintain curses.&lt;br /&gt;
&lt;br /&gt;
==Detecting Curses==&lt;br /&gt;
Any wieldable or wearable item can be cursed. Items that appear magical (i.e. runed or glowing items) are somewhat more likely to be, but items that appear mundane can also be cursed as well.&lt;br /&gt;
&lt;br /&gt;
[[Identify]]ing an item will reveal whether it is cursed. If you cannot identify an item, there are three ways to discern the curse status of an item:&lt;br /&gt;
*Witnessing an enemy unequip the item.&lt;br /&gt;
*Equipping it yourself. Make sure to have a means of curse removal ready if you do this!&lt;br /&gt;
*Being a follower of [[Ashenzari]].&lt;br /&gt;
&lt;br /&gt;
In all cases, the game will mark the item's cursed or uncursed status, even if it is otherwise unidentified.&lt;br /&gt;
&lt;br /&gt;
==Uncursing Items==&lt;br /&gt;
*The most common method for uncursing items is to read a [[scroll of remove curse]]. This will uncurse all cursed items you are currently wearing, but has no effect on unequipped items in your inventory. These scrolls are thankfully very common.&lt;br /&gt;
*The main use for [[scrolls of enchant weapon]] and [[scrolls of enchant armour]] is to strengthen your equipment, but they have the added benefit of uncursing the item if it is cursed. Using these scrolls specifically to uncurse a single item is usually wasteful.&lt;br /&gt;
**Worshipers of [[Ashenzari]] are affected by the above scrolls differently. Scrolls of remove curse will only affect the equipped items you wish to uncurse, and enchantment scrolls will leave curses intact.&lt;br /&gt;
*Blessing your weapon with your [[god]]'s brand gift ([[Lugonu]]'s [[distortion]], [[the Shining One]]'s [[holy wrath]], or [[Kikubaaqudgha]]'s [[pain]]) will remove its curse as part of the upgrade.&lt;br /&gt;
&lt;br /&gt;
==Item Cursing==&lt;br /&gt;
Uncursed equipment is normally safe to equip. However, items can ''become'' cursed in a variety of ways, including:&lt;br /&gt;
*A [[Mummy (monster)|mummy]]'s [[death curse]] will curse a single random piece of equipment in your inventory.&lt;br /&gt;
*Artifact items can have the &amp;quot;recurring curse&amp;quot; property - even if they are currently uncursed, they may automatically recurse themselves whenever they are equipped.&lt;br /&gt;
*Worshippers of [[Ashenzari]] will always receive cursed items from [[scrolls of acquirement]]. The items will otherwise be of normal acquirement quality.&lt;br /&gt;
*[[Miscast effect]]s from the [[Charms]] and [[Hexes]] schools of magic will sometimes curse your items.&lt;br /&gt;
*Using [[Ashenzari]] to turn your [[Scroll of remove curse|Scrolls of remove curse]] into scrolls of [[scroll of curse weapon|curse weapon]], [[scroll of curse armour|curse armour]], and/or [[scroll of curse jewellery|curse jewellery]].&lt;br /&gt;
*If a [[Curse card]] is drawn during [[Nemelex Xobeh]]'s wrath, it will curse one or more items in your inventory.&lt;br /&gt;
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==History==&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]], curse scrolls would randomly generate throughout the dungeon. Also, cursed [[gloves]] and [[cloak]]s would prevent you from changing your [[ring]]s and [[body armour]] respectively.&lt;br /&gt;
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Prior to [[0.12]], the player character was unable to butcher [[corpse]]s with cursed blunt weapons.&lt;br /&gt;
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Prior to [[0.11]], you could read a [[scroll of detect curse]] to examine your inventory for cursed items, just like the obsolete spell.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.6]], (and the removal of the [[Divinations]] school of magic), the [[Detect Curse]] spell allowed you to determine the cursed or uncursed status of all items in your [[inventory]] without any personal risk. This update also removed the [[Remove Curse]] spell, which uncursed any equipped items.&lt;br /&gt;
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[[Category:Effects]] [[Category:Item]]&lt;/div&gt;</summary>
		<author><name>Hauzer</name></author>	</entry>

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