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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HellMel</id>
		<title>CrawlWiki - User contributions [en]</title>
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		<updated>2026-05-08T00:25:25Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Spiny&amp;diff=39980</id>
		<title>Spiny</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Spiny&amp;diff=39980"/>
				<updated>2016-01-02T02:18:57Z</updated>
		
		<summary type="html">&lt;p&gt;HellMel: Removed references to AC/Encumrance impacting Spiny effects. Page should now be up to date for 0.17&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
Anything careless enough to attack a '''spiny''' creature in melee will take damage from the defender's spines. Ranged or [[reaching]] attacks ignore this counterattack, as do spells.&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
Each time anything attacks a '''spiny''' monster in melee, there is a chance that the attacker will take Nd4 damage (Nd3 if the attacker is a monster), where &amp;quot;N&amp;quot; is the defender's spiny degree. This damage ignores EV, but is reduced by [[random2]]([[AC]]/2). &lt;br /&gt;
&lt;br /&gt;
==Player Version==&lt;br /&gt;
You can acquire the spiny trait yourself by gaining the [[demonspawn]] [[Demonspawn_mutations#Spiny|spiny mutation]]. Spiny players may hurt attackers with a probability which depends on how many levels of the spiny mutation they have:&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|'''Spiny Damage'''&amp;lt;br&amp;gt;'''Spiny 1''': 2d5&amp;lt;br&amp;gt;'''Spiny 2''': 3d5&amp;lt;br&amp;gt;'''Spiny 3''': 4d5}}&lt;br /&gt;
&lt;br /&gt;
As with monster spines, this ignores EV. However, you can only affect the first attack of any given monster per round.&lt;br /&gt;
&lt;br /&gt;
==Spiny Monsters==&lt;br /&gt;
{{monsterlink|Porcupine}}(3 degrees)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Briar patch}}(4 degrees)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Hell sentinel}}(5 degrees)&lt;br /&gt;
&lt;br /&gt;
[[Category:Spiny]]&lt;br /&gt;
[[Category:Monster attributes]]&lt;/div&gt;</summary>
		<author><name>HellMel</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Spiny&amp;diff=39979</id>
		<title>Spiny</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Spiny&amp;diff=39979"/>
				<updated>2016-01-02T02:17:42Z</updated>
		
		<summary type="html">&lt;p&gt;HellMel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
Anything careless enough to attack a '''spiny''' creature in melee will take damage from the defender's spines. Ranged or [[reaching]] attacks ignore this counterattack, as do spells.&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
Each time anything attacks a '''spiny''' monster in melee, there is a chance that the attacker will take Nd4 damage (Nd3 if the attacker is a monster), where &amp;quot;N&amp;quot; is the defender's spiny degree. This damage ignores EV, but is reduced by [[random2]]([[AC]]/2). &lt;br /&gt;
&lt;br /&gt;
==Player Version==&lt;br /&gt;
You can acquire the spiny trait yourself by gaining the [[demonspawn]] [[Demonspawn_mutations#Spiny|spiny mutation]]. Spiny players may hurt attackers with a probability which depends on how many levels of the spiny mutation they have:&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|'''Spiny Damage'''&amp;lt;br&amp;gt;'''Spiny 1''': 2d5&amp;lt;br&amp;gt;'''Spiny 2''': 3d5&amp;lt;br&amp;gt;'''Spiny 3''': 4d5}}&lt;br /&gt;
&lt;br /&gt;
As with monster spines, this ignores EV. However, you can only affect the first attack of any given monster per round.&lt;br /&gt;
&lt;br /&gt;
==Spiny Monsters==&lt;br /&gt;
{{monsterlink|Porcupine}}(3 degrees)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Briar patch}}(4 degrees)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Hell sentinel}}(5 degrees)&lt;br /&gt;
&lt;br /&gt;
[[Category:Spiny]]&lt;br /&gt;
[[Category:Monster attributes]]&lt;/div&gt;</summary>
		<author><name>HellMel</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Spiny&amp;diff=39932</id>
		<title>Spiny</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Spiny&amp;diff=39932"/>
				<updated>2015-12-31T08:40:31Z</updated>
		
		<summary type="html">&lt;p&gt;HellMel: /* Player Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
Anything careless enough to attack a '''spiny''' creature in melee will take damage from the defender's spines. Ranged or [[reaching]] attacks ignore this counterattack, as do spells.&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
Each time anything attacks a '''spiny''' monster in melee, there is a chance that the attacker will take Nd4 damage (Nd3 if the attacker is a monster), where &amp;quot;N&amp;quot; is the defender's spiny degree. This damage ignores EV, but is reduced by [[random2]]([[AC]]/2). &lt;br /&gt;
&lt;br /&gt;
==Player Version==&lt;br /&gt;
You can acquire the spiny trait yourself by gaining the [[demonspawn]] [[Demonspawn_mutations#Spiny|spiny mutation]]. Spiny players may hurt attackers with a probability which depends on how many levels of the spiny mutation they have, as well as the [[encumbrance rating]] of their body armour; heavier armour reduces the effectiveness of one's spines:&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|'''Spiny Damage'''&amp;lt;br&amp;gt;'''Spiny 1''': 2d5&amp;lt;br&amp;gt;'''Spiny 2''': 3d5&amp;lt;br&amp;gt;'''Spiny 3''': 4d5}}&lt;br /&gt;
&lt;br /&gt;
As with monster spines, this ignores EV. However, you can only affect the first attack of any given monster per round.&lt;br /&gt;
&lt;br /&gt;
==Spiny Monsters==&lt;br /&gt;
{{monsterlink|Porcupine}}(3 degrees)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Briar patch}}(4 degrees)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Hell sentinel}}(5 degrees)&lt;br /&gt;
&lt;br /&gt;
[[Category:Spiny]]&lt;br /&gt;
[[Category:Monster attributes]]&lt;/div&gt;</summary>
		<author><name>HellMel</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Spiny_(mutation)&amp;diff=39931</id>
		<title>Spiny (mutation)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Spiny_(mutation)&amp;diff=39931"/>
				<updated>2015-12-31T08:36:04Z</updated>
		
		<summary type="html">&lt;p&gt;HellMel: Updated Spiny to reflect 0.17 changes. Altered history note to indicate nature of the buff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||Monster melee attacks cause a 2d5 retaliation.||You are partially covered in sharp spines.&lt;br /&gt;
|-&lt;br /&gt;
|2||Monster melee attacks cause a 3d5 retaliation.||You are mostly covered in sharp spines.&lt;br /&gt;
|-&lt;br /&gt;
|3||Monster melee attacks cause a 4d5 retaliation.||You are completely covered in sharp spines.&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Blocked attacks don't cause retaliation. For more details, see [[spiny]].&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutation]], [[Demonspawn mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.17]], the 'spiny' mutation was dramatically weaker, as it was reduced by the AC and Encumbrance of worn armor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;br /&gt;
[[Category:Demonspawn Mutations]]&lt;/div&gt;</summary>
		<author><name>HellMel</name></author>	</entry>

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