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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jwoodward48ss</id>
		<title>CrawlWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jwoodward48ss"/>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/Special:Contributions/Jwoodward48ss"/>
		<updated>2026-05-09T20:10:16Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Rot&amp;diff=44562</id>
		<title>Rot</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Rot&amp;diff=44562"/>
				<updated>2016-12-16T21:44:33Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: Removed contaminated/rotten meat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|018}}&lt;br /&gt;
'''Rot''' damages your maximum [[HP]]. The damage can be fixed with [[potion of curing|curing]] or [[potion of heal wounds|heal wounds]], which remove rot before restoring HP, or with Ely's [[purification]]. It effectively reduces the effectiveness of healing until cured.&lt;br /&gt;
&lt;br /&gt;
All [[undead]], [[nonliving]], [[demonic]], [[holy]], and [[insubstantial]] species and monsters are immune to rotting attacks, as are [[Gargoyle]]s and [[Vine Stalker]]s. This also makes them immune to [[sickness]] and [[miasma]]. (Ghouls' periodic rotting and undead rotting-instead-of-mutation effects ignore rot resistance.) [[Zin]]'s Vitalisation, [[Dithmenos]]' [[Shadow Form]], [[Statue Form]] and [[Necromutation]] also grant immunity to rotting attacks, and [[demonspawn]] with the [[Foul Stench]] mutation eventually gain rot resistance.&lt;br /&gt;
&lt;br /&gt;
==Sources of Rot==&lt;br /&gt;
Rotting can be inflicted by:&lt;br /&gt;
*[[Miscast]]ing [[Necromancy]] spells (and by extension, possibly from [[Zot trap]]s, [[Hell]] effects, and acts of [[Xom]])&lt;br /&gt;
*Attacks from [[necrophage]]s and [[death ooze]]s.&lt;br /&gt;
*Advanced [[list of mummies|mummies]]' [[death curse]]s may inflict rot.&lt;br /&gt;
*Quaffing a [[potion of decay]].&lt;br /&gt;
*[[Ghoul]]s periodically lose max HP, with a greater chance if they are hungry. They can restore current and max HP by eating chunks.&lt;br /&gt;
*Standing in [[miasma]] without rotting resistance has a 50% chance to drain 1 max HP every turn you do so. It also [[poison]]s and [[slow]]s you. Poison resistance only protects against the poison effect.&lt;br /&gt;
*Attempting to [[mutate]] the undead (mummies, ghouls, lower-satiation vampires and [[lichform]] characters) causes decomposition, which rots max HP, as well as possibly draining stats. It can be blocked by an [[amulet of resist mutation]] with a 90% chance.&lt;br /&gt;
&lt;br /&gt;
==Curing Rot Damage==&lt;br /&gt;
The damage can be fixed by [[potion of curing|potions of curing]], [[potion of heal wounds|potions of heal wounds]], a [[wand of heal wounds| wand of heal wounds]], or by invoking [[Elyvilon]]'s purification. [[Ghoul]]s can restore rotted HPs by eating meat. [[Mummy|Mummies]], who cannot consume potions, must rely on wands of heal wounds and their Self-Restoration ability.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
''Crawl'' used to have a &amp;quot;rotting&amp;quot; spell, which caused the flesh of all those near the caster to rot. It affected the living and many of the corporeal undead.&lt;br /&gt;
&lt;br /&gt;
Prior to 0.17, ghouls had a rotting attack. &lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;br /&gt;
[[Category:Threats]]&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Draconian&amp;diff=44561</id>
		<title>Draconian</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Draconian&amp;diff=44561"/>
				<updated>2016-12-16T21:43:16Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: removed Whit Dr's &amp;quot;AC-ignoring&amp;quot; breath attack, fixed format to make it a bit more consistent&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version013}}&lt;br /&gt;
''This article covers the player [[species]]. For the monster, see [[Draconian (monster)]]. For a list of all monstrous draconians, see [[List of draconians]].''&lt;br /&gt;
{{flavour|Draconians are human-dragon hybrids: humanoid in form and approximately human-sized, with wings, tails and scaly skins. Draconians start out in an immature form with brown scales, but as they grow in power they take on a variety of colours. This happens at an early stage in their career, and the colour is determined by chromosomes, not by behaviour.&lt;br /&gt;
&lt;br /&gt;
Some types of Draconians have breath weapons or special resistances. Draconians cannot wear body armour and advance very slowly in levels, but are reasonably good at all skills other than missile weapons. Still, each colour has its own strengths and some have complementary weaknesses, which sometimes requires a bit of flexibility on the part of the player.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Draconians have an [[auxiliary attack|auxiliary tail-slap attack]].&lt;br /&gt;
*Draconians' wings and oddly-shaped heads prevent them from wearing [[helmet]]s and any form of [[body armour]].&lt;br /&gt;
*Draconian scales are tough and provide AC+4 at start, with an additional +1 AC every 3rd level. &lt;br /&gt;
*Draconians are [[cold-blooded]], meaning certain [[cold]]-based attacks will [[slow]] them down.&lt;br /&gt;
*[[Dragon Form]] functions differently for draconians. They have better [[AC]], and retain their innate resistances, color, and [[breath weapon]].&lt;br /&gt;
&lt;br /&gt;
Draconians have a base [[Strength]] of 10, [[Intelligence]] of 8 and [[Dexterity]] of 6 (before Background modifiers).&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Zealots:'''  [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Transmuter]]&lt;br /&gt;
*'''Mages:''' [[Conjurer]], [[Fire Elementalist]], [[Ice Elementalist]], [[Air Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*Mature color is attained at level 7 (changing aptitudes and intrinsic characteristics). See below for more detail. Some colors get another bonus at Level 14.&lt;br /&gt;
*+1 to a random [[stat]] every 4th level.&lt;br /&gt;
*10% more [[HP]] than average.&lt;br /&gt;
*Average [[MP]].&lt;br /&gt;
*+3 [[magic resistance]] per level (+6 for purple Draconians).&lt;br /&gt;
*+1 AC every 3rd level as scales continue to harden.&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Easy}}&lt;br /&gt;
&lt;br /&gt;
Draconians are a relatively easy race to play due to their useful intrinsic characteristics and above average HP. Although they cannot wear body armour, they start with +4 AC, and get an additional +1 AC every third level, for a total of +13 AC at level 27. (Grey Draconians get an additional +5 AC at level 7, giving them an innate +18 AC at level 27.) Most Draconians receive breath attacks at level 7, which provide a powerful ranged option early in the game, or, in the case of Pale Draconians, the ability to block line of sight ([[LOS]]) with steam, a very desirable power due to the fact that LOS is reciprocal in ''Crawl''. &lt;br /&gt;
&lt;br /&gt;
Draconian aptitudes are average or above average across the board, meaning that they can do well in most backgrounds, although they tend to do particularly well as backgrounds that start with a book. Certain colours will receive a somewhat poor aptitude (-2) to one elemental school; in most cases, this does not majorly affect game play.&lt;br /&gt;
&lt;br /&gt;
Draconians are cold-blooded, which means that cold-based attacks can give them the slow status. Having at least one pip of cold protection (rC) will protect you from this effect. &lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Draconian}}&lt;br /&gt;
&lt;br /&gt;
==Colors==&lt;br /&gt;
Draconians start at an immature brown with no special abilities, and reach their mature color at level 7. They receive a [[Draconian breath attacks|breath attack]], resistances, and an adjustment to their aptitudes which will retroactively adjust their skill levels.&lt;br /&gt;
&lt;br /&gt;
===Red===&lt;br /&gt;
*Skills: +2 [[Fire Magic]], -2 [[Ice Magic]]&lt;br /&gt;
*Resists: rF+&lt;br /&gt;
*Breath: A bolt of flame that leaves a cloud of flame at the end of its range. (Can be aimed at the ground with [.])&lt;br /&gt;
{{flavour|Red Draconians feel at home in fiery surroundings. They are bad with ice magic but very proficient with fire. Their scorchingly hot breath will leave a lingering cloud of flame.}}&lt;br /&gt;
&lt;br /&gt;
===White===&lt;br /&gt;
*Skills: +2 [[Ice Magic]], -2 [[Fire Magic]]&lt;br /&gt;
*Resists: rC+ (negates effects of being cold-blooded)&lt;br /&gt;
*Breath: A bolt of frost that knocks back flying monsters.&lt;br /&gt;
{{flavour|White Draconians stem from frost-bitten lands, and are naturally resistant to frost. Their breath is piercing cold. They are versed in ice magic, but bad at fire.}}&lt;br /&gt;
&lt;br /&gt;
===Green===&lt;br /&gt;
*Skills: +2 [[Poison Magic]]&lt;br /&gt;
*Resists: rPois&lt;br /&gt;
*Breath: A bolt of noxious fumes that leaves behind [[Mephitic Cloud]]s on the affected tiles.&lt;br /&gt;
*Melee: Gains a [[venom]]ous [[good_mutations#Stinger|stinger]] at level 14.&lt;br /&gt;
{{flavour|Green Draconians are used to venomous surroundings and breathe clouds of mephitic vapours. They are especially good in the arts of poison and without deficiencies in other magic realms. Later on, they will develop a poisonous stinger.}}&lt;br /&gt;
&lt;br /&gt;
===Yellow===&lt;br /&gt;
*Resists: rCorr&lt;br /&gt;
*Breath: An [[acid]]ic glob that corrodes equipment and can cause [[bleeding]].&lt;br /&gt;
*Melee: Gains [[Jiyva_mutations#Acidic_Bite|acidic saliva]] at level 14.&lt;br /&gt;
{{flavour|Yellow Draconians have a sulphurous breath full of corrosive acid, and later gain an acidic bite attack. They are acid resistant, too.}}&lt;br /&gt;
&lt;br /&gt;
===Grey===&lt;br /&gt;
*Skills: +2 [[Earth Magic]], -2 [[Air Magic]]&lt;br /&gt;
*Resists: Immediate +5 to AC; does not need to breathe, and is thus immune to drowning and noxious fumes and resistant to [[asphyxiation]].&lt;br /&gt;
*Movement: Amphibious (Can enter deep water and will ignore penalties from water other than reduced movement speed)&lt;br /&gt;
{{flavour|Grey Draconians have no breath weapon, but also no need to breathe in order to live, which helps them survive in deep water. They are proficient with earth magic but bad with air magic, and also have harder scales than other Draconians.}}&lt;br /&gt;
&lt;br /&gt;
===Black===&lt;br /&gt;
*Skills: +2 [[Air Magic]], -2 [[Earth Magic]]&lt;br /&gt;
*Resists: rElec&lt;br /&gt;
*Breath: Wild explosions of lightning, mixing lightning bolts and orbs (powerful but uncontrollable).&lt;br /&gt;
*Movement: Gains [[good mutations#Big Wings|big wings]] at level 14. Unlike other draconians, they may also remain permanently airborne, much like powerful [[tengu]].&lt;br /&gt;
{{flavour|Black Draconians can unleash huge electrical discharges, and are naturally insulated. They are good at air magic but feel cumbersome with earth magic. Their wings will eventually grow larger, which allows them to fly continuously when combined with their natural skill with air magic.}}&lt;br /&gt;
&lt;br /&gt;
===Purple===&lt;br /&gt;
*Skills: +2 [[Spellcasting]] (to +1), +2 [[Hexes]] (to +1), +2 [[Charms]] (to +1), +1 [[Evocations]]&lt;br /&gt;
*Resists: Increased [[magic resistance]] (gain +6 per level instead of +3)&lt;br /&gt;
*Breath: A bolt of power that deals irresistible damage and removes buffs (e.g., [[Haste]], [[Invisibility]]).&lt;br /&gt;
{{flavour|Purple Draconians are highly adapted to all spellcasting in general, and to hexes and charms in particular. They are a bit better at evoking things than most other Draconians. They can breathe dispelling energy which strips those it hits of their enchantments.}}&lt;br /&gt;
&lt;br /&gt;
===Mottled===&lt;br /&gt;
*Skills: +1 Fire Magic&lt;br /&gt;
*Resists: [[Sticky Flame]]&lt;br /&gt;
*Breath: Sticky Flame against an adjacent monster (though it may splash onto more than one target).&lt;br /&gt;
{{flavour|Mottled Draconians are somewhat in touch with fire, yet are not weak with ice. They can spit globs of sticky flame a short distance.}}&lt;br /&gt;
&lt;br /&gt;
===Pale===&lt;br /&gt;
*Skills: +1 Fire Magic, +1 Air Magic, +1 Evocations&lt;br /&gt;
*Resists: rSteam&lt;br /&gt;
*Breath: Steam clouds, which do little damage but block [[LOS]].&lt;br /&gt;
{{flavour|Pale Draconians are better at air and fire magic, and have no deficiencies in other schools. They breathe steam and, like their Purple cousins, have a slight advantage at Evocations.}}&lt;br /&gt;
&lt;br /&gt;
Mature [[player ghost]] draconians always have a negative energy breath weapon similar to a [[Bolt of Draining]].  In addition to the usual undead resistances, they will also retain whatever resistance their color gave them.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Draconians are a versatile species, but perhaps they excel most as backgrounds that start with a book, as their good HP, innate AC, and (for most) breath attack all combine to give a high level of survivability, along with good all around aptitudes, including in all skills associated with magic. Thus [[Conjurer]], [[Summoner]], and [[Wizard]] are strong starts with Draconians, as are all of the elementalist backgrounds. &lt;br /&gt;
&lt;br /&gt;
[[Transmuter]] is also a strong choice; the encumbrance level of armour penalizes Unarmed Combat much more so than other kinds of melee, so getting innate AC without body armour is a benefit here. Moreover, Draconians' tails give them an [[auxiliary attack]] from the start, and the breath attack that most colours get at level 7 brings a welcome bit of ranged combat ability to the transmuter. However, any of the recommended starts are good, and even some of the backgrounds that are &amp;quot;not recommended,&amp;quot; such as Hunter, Warper, and Assassin, actually play quite well for Draconians.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.7]], grey draconians got better stats to make up for their lack of a breath attack.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.10]], draconians had access to any body armour that could fit large species, but could not wear boots or gloves.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.11]], grey draconians were elementally neutral, receiving bonuses to [[Stealth]] and [[Stabbing]] in place of the Earth Magic boost, and they did not gain the +5 bonus to AC. Yellow draconians only had rAcid (not rCorr).&lt;br /&gt;
&lt;br /&gt;
As of [[0.12]], all draconians are considered [[cold-blooded]].&lt;br /&gt;
&lt;br /&gt;
{{species}}&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Pressure_plate&amp;diff=44560</id>
		<title>Pressure plate</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Pressure_plate&amp;diff=44560"/>
				<updated>2016-12-16T21:38:51Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: no, you can't&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|One of the floor stones doesn't seem that sturdy, and you notice that it is a trigger of some sort, though you can't tell what kind of trap it is attached to.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Pressure plate.png]]&lt;br /&gt;
&lt;br /&gt;
A '''pressure plate''' is a [[trap]] which inflicts no direct damage; instead it causes some pre-scripted, generally bad event to happen.&lt;br /&gt;
&lt;br /&gt;
===Possible Results===&lt;br /&gt;
*'''Spiders''': You are immediately surrounded by eight [[spider]]s.&lt;br /&gt;
{{flavour|A basket of spiders falls from above!}}&lt;br /&gt;
*'''Cloud Trap''': Creates one of the following clouds, centered on you: mephitic ([[confusion]]), [[poison]]ous, calcifying ([[petrify|petrification]]), flame, freezing, chaos ([[bad mutations]]), or miasma (poison, [[slow]], and [[rot]]).&lt;br /&gt;
{{flavour|A coloured vial drops from a hatch in the ceiling!}}&lt;br /&gt;
*'''Cells''': In a corridor at least nine tiles long, indestructible gates shut down on either end and four doors to single cell chambers appear in each wall (eight total). Behind each door waits a monster of greatly varying strength, from [[giant newt]]s to [[ogre]]s, [[ettin]]s, and [[freezing wraith]]s. The last door opened reveals an exit behind the monster. All monsters are initially sleeping; spellcasting inside the trap will wake them, this also includes blinking and teleporting.&lt;br /&gt;
{{flavour|Iron gates slam shut around you.&lt;br /&gt;
&lt;br /&gt;
You now see doors in the walls!}}&lt;br /&gt;
*'''Monster Chamber''': A portion of the wall adjacent to the pressure plate will disappear, revealing a room full of monsters which immediately attack you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Traps]]&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Poison&amp;diff=44559</id>
		<title>Poison</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Poison&amp;diff=44559"/>
				<updated>2016-12-16T21:28:23Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: /* Poison Sources */ removed some things like Cure Pois, !oPois, and TSO not accepting poisoning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
''This page is about the effect. For the spell school and skill see [[Poison Magic]].''&lt;br /&gt;
&lt;br /&gt;
'''Poison''' is one of the most common elemental forces you will encounter as you explore the [[Dungeon]]. Both players and monsters can take advantage of poison through spells or specially [[brand]]ed weapons, though it is most commonly encountered in the form of the stings and bites of poisonous monsters.&lt;br /&gt;
&lt;br /&gt;
==Poison Damage==&lt;br /&gt;
Generally, poison damage occurs over time whenever something suffers from the Poison condition (indicated by the word Pois on your status, and by yellow highlighting on your health bar). The duration of this condition and the amount of damage it deals per turn depends heavily upon the severity of the poison. This is displayed by the color of the word &amp;quot;Pois&amp;quot; in your status: yellow lettering means mild poison, pink is medium, and red is severe. In addition, part of your health bar will turn yellow to indicate the total damage that the poison will eventually do. Be cautious in areas with poisonous monsters, as the poison condition can be stacked; getting hit multiple times from a poisonous enemy can result in severe poisoning if you're careless.&lt;br /&gt;
&lt;br /&gt;
While even low-level characters can usually survive mild poisoning, severe cases can deal tremendous amounts of damage over time. In any case, it is almost always best to rest and avoid combat until the poison has run its course, perhaps on a cleared floor to avoid wandering monsters.&lt;br /&gt;
&lt;br /&gt;
Alternatively, some spells and abilities deal poison damage directly, causing an immediate drop in [[HP]]. These attacks usually also inflict the poison condition, making them exceedingly dangerous for characters without appropriate defenses.&lt;br /&gt;
&lt;br /&gt;
Try to avoid being both [[sick]] and poisoned, as your natural [[regeneration rate|regeneration]] contributes much to your chances of surviving poison. This is also why poison is more dangerous to low-level characters than high-level ones -- at low levels, your regeneration rate may not be fast enough to keep up with poison.&lt;br /&gt;
&lt;br /&gt;
==Poison Sources==&lt;br /&gt;
It is relatively easy for characters to gain access to sources of poison damage. Characters who specialize in weapons that strike quickly can benefit from [[venom]]-branded weapons, which inflict the poison condition on top of their normal physical damage. Ranged weapon-users can instead use [[poisoned]] missiles, which function identically. Both of these effects are stackable for more lethal results. The [[staff of poison]] and [[staff of Olgreb]] have a poisonous melee attack that is dependent on your skill in [[Poison Magic]] and that can potentially affect poison-resistant creatures.&lt;br /&gt;
&lt;br /&gt;
The Poison Magic school is also available to [[venom mage]]s or any character with [[Spellcasting]] capabilities and an appropriate [[book]]. This school is devoted almost entirely to dealing poison damage, though it also contains some spells for inflicting [[confusion]].&lt;br /&gt;
&lt;br /&gt;
[[Naga]]s have an innate [[Spit Poison]] ability which inflicts significant physical and poison damage.&lt;br /&gt;
&lt;br /&gt;
[[Needle trap]]s may inflict the condition, as will being affected by [[miasma]].&lt;br /&gt;
&lt;br /&gt;
==Poison Types==&lt;br /&gt;
Monsters can have two types of poison attacks: normal and strong poison. Both have a 1/3 chance to trigger on each hit.&lt;br /&gt;
&lt;br /&gt;
*Normal poison will poison the player for a random amount between 2 and 4 times the monster's [[HD]]&lt;br /&gt;
*Strong poison will instead poison for 3.67-6.5 times the monster's HD&lt;br /&gt;
&lt;br /&gt;
Poison-branded weapons have a 3 in 4 chance to trigger, and do not depend on HD. Instead, they add poison damage equal to 6-13 plus a random amount from 0 to 1.5x the damage done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poison Resistance==&lt;br /&gt;
Players can have a single level of rPois or, less commonly, complete immunity (which is represented as three levels of resistance in the game's code). Having multiple sources of poison resistance is no more effective than having a single one, though: an [[Octopode]] can't wear three rings to become immune.&lt;br /&gt;
&lt;br /&gt;
Resistance confers immunity to [[Poisonous Cloud|Poisonous]] and [[Mephitic Cloud|Mephitic]] Cloud, and gives players a 2 in 3 chance of shrugging off poison at the time that it is applied.  Three levels of poison resistance makes one impervious to the &amp;quot;poisoned&amp;quot; [[condition]], although poison damage is only partly reduced ([[#Damage Reduction|see below]]) and many poison attacks have a physical component as well.&lt;br /&gt;
&lt;br /&gt;
Monsters can have one, two, or three levels of resistance. Monsters with three levels of poison resistance are immune to all sources of poison damage and the poison condition.  Monsters with one or two levels of resistance can potentially still become poisoned by strong or nasty poison.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can acquire poison resistance from a number of sources:&lt;br /&gt;
*[[Good mutations#Poison Resistance|Poison Resistance]] [[mutation]]&lt;br /&gt;
*The third rank of the [[Good mutations#Slimy Green Scales|Slimy Green Scales]]&lt;br /&gt;
*[[Swamp dragon hide]] and [[swamp dragon armour]]&lt;br /&gt;
*[[Gold dragon hide]] and [[gold dragon armour]]&lt;br /&gt;
*Armour of [[ego|poison resistance]]&lt;br /&gt;
*[[Staff of poison]]&lt;br /&gt;
*[[Ring of poison resistance]]&lt;br /&gt;
*[[Tiamat]]'s [[dragonskin cloak]] (50% chance per attack)&lt;br /&gt;
*[[Randart]]s&lt;br /&gt;
*[[Potion of resistance]]&lt;br /&gt;
*[[Tree form]] from a [[potion of lignification]]&lt;br /&gt;
*[[Ice Form]] or [[Dragon Form]]&lt;br /&gt;
*Being a [[naga]], green [[draconian]], or thirsty [[vampire]] (these [[species]] all have poison resistance)&lt;br /&gt;
&lt;br /&gt;
Additionally, there are a few ways to become totally immune:&lt;br /&gt;
*Being an undead race ([[mummy]], [[ghoul]], or bloodless [[vampire]])&lt;br /&gt;
*Being a [[gargoyle]]&lt;br /&gt;
*Casting [[Necromutation]] or [[Statue Form]] renders you temporarily immune to poison. Poison won't count down during these transformations, however, so if you cast them while poisoned you'll be just as poisoned when they end.&lt;br /&gt;
*Wielding the [[Staff of Olgreb]]. Unlike the transmutations above, the poison status will count down (harmlessly) while you wield it.&lt;br /&gt;
&lt;br /&gt;
Some things other than resistance can help against poison as well:&lt;br /&gt;
*[[Zin]]'s Vitalisation ability prevents the [[status effect]], but you still take full damage from sources of direct poison damage like [[Poison Arrow]] or [[Poisonous Cloud]]. However, it does grant resistance to [[Venom Bolt]] and [[Sting]].&lt;br /&gt;
*[[Deep dwarf]] damage shaving affects damage from poison, and will completely negate up to 25 points of poison damage.&lt;br /&gt;
*[[Healing]] yourself through other means will ''not'' cure the condition, but may give you the HP you need to wait it out.&lt;br /&gt;
&lt;br /&gt;
===Poison Vulnerability===&lt;br /&gt;
Some monsters (particularly insects and spiders &amp;amp;ndash; and you, in [[Spider Form]]) are vulnerable to poison, taking twice as much damage from poison attacks, and doubling the amount of poisoning received.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction===&lt;br /&gt;
&lt;br /&gt;
*[[Sting]] and [[Venom Bolt]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resistance Level !! Damage Taken (Player) !! Damage Taken (Monster)&lt;br /&gt;
|-  &lt;br /&gt;
| -1 || 100% || 150%&lt;br /&gt;
|-  &lt;br /&gt;
| 0 || 100% || 100%&lt;br /&gt;
|-  &lt;br /&gt;
| 1 || 100% or 50%&amp;lt;ref&amp;gt;100% if it inflicts a dose of poison despite poison resistance. 50% otherwise.&amp;lt;/ref&amp;gt; || 50%&lt;br /&gt;
|-  &lt;br /&gt;
| 2 || - || 20%&lt;br /&gt;
|-  &lt;br /&gt;
| 3 || 50% || 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[Poison Arrow]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resistance Level !! Damage Taken (Player) !! Damage Taken (Monster)&lt;br /&gt;
|-  &lt;br /&gt;
| -1 || 135% || 135%&lt;br /&gt;
|-  &lt;br /&gt;
| 0 || 100% || 100%&lt;br /&gt;
|-  &lt;br /&gt;
| 1 || 65% || 65%&lt;br /&gt;
|-  &lt;br /&gt;
| 2 || - || 44%&lt;br /&gt;
|-      &lt;br /&gt;
| 3 || 44% || 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Curing Poison==&lt;br /&gt;
Characters that lack poison resistance can still avoid the worst of its effects by curing the condition before it runs its course. The following options are available:&lt;br /&gt;
*[[Quaff]]ing a [[potion of curing]].&lt;br /&gt;
*[[Cure Poison]]&lt;br /&gt;
*[[Elyvilon]]'s Purification ability&lt;br /&gt;
&lt;br /&gt;
==Poisoned Condition==&lt;br /&gt;
Poison attacks frequently result in a monster or player having the &amp;quot;poisoned&amp;quot; [[condition]]. While poisoned, a creature will take an amount of damage proportional to the degree to which it is poisoned. Each dose of poison &amp;quot;stacks&amp;quot; with previous ones, increasing the eventual damage. Different damage formulas are used for players and monsters:&lt;br /&gt;
&lt;br /&gt;
===Player Formula===&lt;br /&gt;
*For players, poisoning has a predetermined total damage, and will deal a portion of that damage each turn. The more poisoned you are, the more damage per turn this will do and the longer it will last. The total amount of damage it will eventually do is displayed as a yellow-highlighted section of the health bar.&lt;br /&gt;
&lt;br /&gt;
*If your [[Cheibriados]] piety is at * or above (slowed/strengthened metabolism), poisoning will only do 2/3rds as much damage per [[aut]] but will last 1.5 times as long. This effectively spreads the damage out over a longer time, which gives you more time to regenerate health.&lt;br /&gt;
&lt;br /&gt;
===Monster Formula===&lt;br /&gt;
poisonval = number of stacked poison statuses on the monster&lt;br /&gt;
*If poisonval &amp;gt;= 4, base damage is 1. Otherwise, base damage is 0.&lt;br /&gt;
*There is a 50% chance of an additional 1d(poisonval+1) damage.&lt;br /&gt;
*If the monster is vulnerable to poison, there is an additional 2d(poisonval) - 1 damage.&lt;br /&gt;
Source: [http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/source/mon-ench.cc#l1365 mon-ench.cc]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ Poison damage taken each turn (monster only)&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; |# stacked poison !! Average (normal) !! Average (vulnerable) !! Min (normal) !! Min (vulnerable) !! Max (normal) !! Max (vulnerable)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0.75|| 1.75|| 0|| 1|| 2|| 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1|| 3|| 0|| 1|| 3|| 6&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1.25|| 4.25|| 0|| 1|| 4|| 9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2.5|| 6.5|| 1|| 2|| 6|| 13&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2.75|| 7.75|| 1|| 2|| 7|| 16&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 3|| 9|| 1|| 2|| 8|| 19&lt;br /&gt;
|-&lt;br /&gt;
| N || N/4 + 1.5|| N * 5/4 + 1.5|| 1|| 2|| N + 2|| N * 3 + 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.17]], as an added benefit, poison resistance allowed you to eat poisoned chunks, which have been removed and replaced by inedible chunks.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]], poison's damage over time was randomized instead of being a fixed value.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]], [[Statue Form]] only granted one level of poison resistance.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[:Category:Poison resistance|List of poison resistant monsters]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Poison vulnerability|List of poison vulnerable monsters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;br /&gt;
[[Category:Threats]]&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Infusion_(spell)&amp;diff=44554</id>
		<title>Infusion (spell)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Infusion_(spell)&amp;diff=44554"/>
				<updated>2016-12-14T21:10:11Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Infusion''' is a level 1 [[Charms]] spell which grants additional melee damage costing [[MP]] with each strike.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
While Infusion status is active melee attacks deal ''2 + &amp;lt;power&amp;gt; / 12'' more damage at a cost of 1 [[MP]] per hit. This additional damage is reduced by [[AC]] separately from your normal attack.&lt;br /&gt;
&lt;br /&gt;
Infusion will not activate as long as you have 0 MP remaining, but will resume its effect once you've regenerated at least 1 MP.&lt;br /&gt;
&lt;br /&gt;
Status lasts for ''8 + 2d&amp;lt;power&amp;gt;'' turns, and can be extended by casting the spell again.&lt;br /&gt;
&lt;br /&gt;
The effect triggers on any successful melee attack, including attacks not explicitly controlled by the player (riposte and cleaving).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
While it's nice to have a level 1 spell that gives you a pseudo-[[slaying]] bonus, be aware that it can chew through your MP reserves quickly, and that the additional damage will have little impact against enemies with even modest [[AC]]. It can help you deal quick damage to threats in the early game, but don't expect it to help much against [[orc warrior]]s and the like.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.18]], the power cap was lowered allowing scaling more quickly to the same damage bonus as before.&lt;br /&gt;
&lt;br /&gt;
Infusion was added in 0.13.&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Altar&amp;diff=43279</id>
		<title>Altar</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Altar&amp;diff=43279"/>
				<updated>2016-10-16T13:58:00Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
'''Altars''' are religious structures that allow you to interact with the various [[god]]s of ''Crawl''. Each altar is dedicated to a single god. You can [[Choosing a god|convert to a god's religion]] by [[praying]] (command '''&amp;lt;''') at their altar. When you do this, you will be shown a description of the god and asked if you're ''sure'' you want to worship them, just in case. Altars are irrelevant to a religion once you've joined it.&lt;br /&gt;
&lt;br /&gt;
Worshiping a god will provide you with several useful abilities, but usually comes with an associated cost or set of restricted actions. Failing to follow your god's code of conduct will result in being stripped of your benefits until you've made [[penance]]; you may also have to deal with [[divine retribution]]. As such, make your choice of god carefully.&lt;br /&gt;
&lt;br /&gt;
Altars to most gods can be found at the [[Ecumenical Temple]] (found somewhere between Dungeon 4 and 7). You can find the full set of altars scattered at random throughout the [[Dungeon]] and other branches.&lt;br /&gt;
&lt;br /&gt;
==Ashenzari==&lt;br /&gt;
[[File:Ashenzari altar.png]] {{flavour|A shattered altar of [[Ashenzari]].&lt;br /&gt;
&lt;br /&gt;
This crystal altar shattered to pieces when Ashenzari was cursed. But still, there is power here: a dark aura holds the shards in mid-explosion, suspended in time and space much like the god they herald.}}&lt;br /&gt;
&lt;br /&gt;
==Beogh==&lt;br /&gt;
[[File:Beogh altar.png]] {{flavour|A roughly hewn altar of [[Beogh]].&lt;br /&gt;
&lt;br /&gt;
An altar to Beogh, unmistakably roughly hewn by orcish artisans.}}&lt;br /&gt;
&lt;br /&gt;
==Cheibriados==&lt;br /&gt;
[[File:Cheibriados altar.png]] {{flavour|A snail-covered altar of [[Cheibriados]].&lt;br /&gt;
&lt;br /&gt;
This altar seems somehow more stationary than the others.}}&lt;br /&gt;
&lt;br /&gt;
==Dithmenos==&lt;br /&gt;
[[File:Dithmenos altar.png]] {{flavour|A shadowy altar of [[Dithmenos]].&lt;br /&gt;
&lt;br /&gt;
This altar to Dithmenos the Shadowed seems to absorb light from its surroundings.}}&lt;br /&gt;
&lt;br /&gt;
==Elyvilon==&lt;br /&gt;
[[File:Elyvilon altar.png]] {{flavour|A white marble altar of [[Elyvilon]].&lt;br /&gt;
&lt;br /&gt;
An altar to Elyvilon the Healer, made from purest white marble and topped by a sculpture of the Chalice of Purification.}}&lt;br /&gt;
&lt;br /&gt;
==Fedhas==&lt;br /&gt;
[[File:Fedhas altar.png]] {{flavour|A blossoming altar of [[Fedhas Madash]].&lt;br /&gt;
&lt;br /&gt;
An altar to Fedhas Madash, covered in vibrant and colourful plant life.}}&lt;br /&gt;
&lt;br /&gt;
==Gozag==&lt;br /&gt;
[[File:Gozag altar.png]] {{flavour|An opulent altar of [[Gozag]].&lt;br /&gt;
&lt;br /&gt;
This glittering golden and bejewelled altar to Gozag Ym Sagoz the Greedy gleams brightly, even in the dim dungeon light.}}&lt;br /&gt;
&lt;br /&gt;
==Jiyva==&lt;br /&gt;
[[File:Jiyva altar.png]] {{flavour|A viscous altar of [[Jiyva]].&lt;br /&gt;
&lt;br /&gt;
A slimy, ever-shifting altar to Jiyva. You're not sure what it's made from, and you don't really want to know.}}&lt;br /&gt;
&lt;br /&gt;
==Kikubaaqudgha==&lt;br /&gt;
[[File:Kikubaaqudgha altar.png]] {{flavour|An ancient bone altar of [[Kikubaaqudgha]].&lt;br /&gt;
&lt;br /&gt;
Ancient bones were piled here to form an altar to the terrible Demon-God Kikubaaqudgha.}}&lt;br /&gt;
&lt;br /&gt;
==Lugonu==&lt;br /&gt;
[[File:Lugonu altar.png]] {{flavour|A corrupted altar of [[Lugonu]].&lt;br /&gt;
&lt;br /&gt;
An altar to Lugonu the Unformed, possibly dedicated to some other power before it was irrevocably corrupted.}}&lt;br /&gt;
&lt;br /&gt;
==Makhleb==&lt;br /&gt;
[[File:Makhleb altar.png]] {{flavour|A burning altar of [[Makhleb]].&lt;br /&gt;
&lt;br /&gt;
An ever-burning altar to Makhleb the Destroyer. Strange, twisting shapes are visible in the flames.}}&lt;br /&gt;
&lt;br /&gt;
==Nemelex==&lt;br /&gt;
[[File:Nemelex altar.png]] {{flavour|A sparkling altar of [[Nemelex Xobeh]].&lt;br /&gt;
&lt;br /&gt;
This altar sparkles with a lightshow greater than any gambling den's to attract followers for Nemelex Xobeh.}}&lt;br /&gt;
&lt;br /&gt;
==Okawaru==&lt;br /&gt;
[[File:Okawaru altar.png]] {{flavour|An iron altar of [[Okawaru]].&lt;br /&gt;
&lt;br /&gt;
An altar of iron and steel dedicated to the Warmaster Okawaru. Its edges are surprisingly sharp.}}&lt;br /&gt;
&lt;br /&gt;
==Pakellas==&lt;br /&gt;
[[File:Pakellas altar.png]] {{flavour|An oddly glowing altar of [[Pakellas]].&lt;br /&gt;
&lt;br /&gt;
Strange, half-completed devices, tools beyond your comprehension, and a persistent light glowing in odd colours all adorn this altar to Pakellas the Inventive.}}&lt;br /&gt;
&lt;br /&gt;
==Qazlal==&lt;br /&gt;
[[File:Qazlal altar.png]] {{flavour|A stormy altar of [[Qazlal]].&lt;br /&gt;
&lt;br /&gt;
Fierce winds, electrical discharges, puffs of fire and magma, and the occasional tremor surround this altar to Qazlal Stormbringer.}}&lt;br /&gt;
&lt;br /&gt;
==Ru==&lt;br /&gt;
[[File:Ru altar.png]] {{flavour|A sacrificial altar of [[Ru]].&lt;br /&gt;
&lt;br /&gt;
An altar to Ru the Awakened in the shape of a scales with a heart in one scale and a pictogram representing power and enlightenment in the other.}}&lt;br /&gt;
&lt;br /&gt;
==Sif Muna==&lt;br /&gt;
[[File:Sif muna.png]] {{flavour|A deep blue altar of [[Sif Muna]].&lt;br /&gt;
&lt;br /&gt;
An altar of the deepest blue, covered in intricate patterns and writings in long forgotten scripts, devoted to Sif Muna the Loreminder.}}&lt;br /&gt;
&lt;br /&gt;
==Trog==&lt;br /&gt;
[[File:Trog altar.png]] {{flavour|A bloodstained altar of [[Trog]].&lt;br /&gt;
&lt;br /&gt;
An altar to Trog the Wrathful, crudely made by what seems to be the hands of giants and covered in bloodstains}}&lt;br /&gt;
&lt;br /&gt;
==Vehumet==&lt;br /&gt;
[[File:Vehumet altar.png]] {{flavour|A radiant altar of [[Vehumet]].&lt;br /&gt;
&lt;br /&gt;
An altar, ablaze in the lights of Iskenderun and promising great destructive powers to those who would follow Vehumet.}}&lt;br /&gt;
&lt;br /&gt;
==Xom==&lt;br /&gt;
[[File:Xom altar.png]] {{flavour|A shimmering altar of [[Xom]].&lt;br /&gt;
&lt;br /&gt;
This altar constantly shimmers in all visible colours and probably some invisible ones, too, matching the whims of Xom the Unpredictable, to whom it is dedicated.}}&lt;br /&gt;
&lt;br /&gt;
==Yredelemnul==&lt;br /&gt;
[[File:Yredelemnul altar.png]] {{flavour|A basalt altar of [[Yredelemnul]].&lt;br /&gt;
&lt;br /&gt;
An altar to Yredelemnul the Dark, worked from columnar basalt.}}&lt;br /&gt;
&lt;br /&gt;
==Zin==&lt;br /&gt;
[[File:Zin altar.png]] {{flavour|A glowing silver altar of [[Zin]].&lt;br /&gt;
&lt;br /&gt;
An altar to Zin the Law-Giver, made from silver as pristine as Zin's followers are expected to be, and glowing gently.}}&lt;br /&gt;
&lt;br /&gt;
==The Shining One==&lt;br /&gt;
[[File:The shining one altar.png]] {{flavour|A glowing golden altar of [[The Shining One]].&lt;br /&gt;
&lt;br /&gt;
An altar to the Shining One, made from the purest gold and almost blinding in its radiance.}}&lt;br /&gt;
&lt;br /&gt;
==Faded Altar==&lt;br /&gt;
{{flavour|A faded altar to an unknown god.&lt;br /&gt;
&lt;br /&gt;
An ancient altar, stripped of all identifying characteristics by the passage of time. Praying at it will convert you to an unknown god, and the altar's deity will greatly appreciate conversion at so ancient a site of worship.}}&lt;br /&gt;
&lt;br /&gt;
They pose a risk, however, as the god may greatly clash with your strategy (think Sif Muna for a Melee character). To compensate, you'll begin with a chunk of piety.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.17]], [[Zin]]'s donation, and [[Lugonu]], [[The Shining One]], and [[Kikubaaqudgha]]'s gifts could only be performed/recieved at altars. All of these have since been made into abilities.&lt;br /&gt;
&lt;br /&gt;
Faded Altars were added in [[0.17]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Dungeon Features]]&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Kikubaaqudgha&amp;diff=43273</id>
		<title>Kikubaaqudgha</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Kikubaaqudgha&amp;diff=43273"/>
				<updated>2016-10-09T01:39:59Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|018}}&lt;br /&gt;
[[File:Kikubaaqudgha altar.png]] ''&amp;quot;Spread unending torment and darkness!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Kikubaaqudgha is a terrible Demon-God, served by those who wish to indulge in the powers of death. An evil god, Kikubaaqudgha requires the deaths of living creatures and demons as often as possible. In exchange, Kikubaaqudgha offers great assistance to the aspiring necromancer: spellbooks filled with dark magic, protection against necromantic backlash, and an endless supply of bodies taken from Kikubaaqudgha's vast mausoleum.&lt;br /&gt;
&lt;br /&gt;
Kikubaaqudgha will send corpses to followers, and enhance servants' necromantic prowess with gifts of spellbooks. Kikubaaqudgha will protect followers from the effects of necromantic miscasts, and may even shield them from unholy torment. Especially fervent followers may invoke torment themselves by sacrificing a cadaver, and Kikubaaqudgha will eventually allow followers to either receive the Necronomicon, or to have their weapon imbued with pain.&lt;br /&gt;
&lt;br /&gt;
Kikubaaqudgha likes it when you or your undead slaves kill living beings, you or your undead slaves kill demons and you or your undead slaves kill holy beings.&lt;br /&gt;
&lt;br /&gt;
The power of Kikubaaqudgha's abilities is governed by Necromancy skill instead of Invocations.}}&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*You or your undead slaves killing living, holy, or demonic creatures. (Chance of +1 [[Piety]], chance increases with the victim's [[HD]], but decreases with your level.)&lt;br /&gt;
**Kiku is unimpressed by the killing of undead foes.&lt;br /&gt;
**Note that the &amp;quot;Kikubaaqudgha accepts your kill&amp;quot; message does not mean your Piety has risen, just that it could have.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
*Forgetting him. (1 Piety lost every 340 turns on average, and you are excommunicated if it falls to 0.)&lt;br /&gt;
*Abandoning him. (Penance) &lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety level -]]''': &amp;quot;Purveyor of Pain&amp;quot;&lt;br /&gt;
*No abilities.&lt;br /&gt;
'''[[Piety|Piety level *]]''': &amp;quot;Scholar of Death&amp;quot;&lt;br /&gt;
*'''Receive Corpses''': Creates 1-9 reanimatable, branch-appropriate corpses near yourself. A high [[Necromancy]] skill gives more and better corpses, with freshness depending on your piety. These corpses can't trigger the [[Demonspawn_mutations#Powered_by_Death|Powered by Death mutation]]. (costs 3 MP, 50-100 food, and 2-3 piety)&lt;br /&gt;
'''[[Piety|Piety level **]]''': &amp;quot;Merchant of Misery&amp;quot;&lt;br /&gt;
*You may resist Necromancy [[miscast effect#Necromancy|miscast effects]] from spell miscasts or [[mummy (monster)|mummy]] [[death curse]]s. Your resist chance rises with piety. Spells that qualify for protection will have, &amp;quot;Kikubaaqudgha supports the use of this spell,&amp;quot; in the description.&lt;br /&gt;
'''[[Piety|Piety level ***]]''': &amp;quot;Artisan of Death&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
'''[[Piety|Piety level ****]]''': &amp;quot;Dealer of Despair&amp;quot;&lt;br /&gt;
*'''Protection From Torment''': You take reduced damage from [[torment]], as follows:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! '''Piety'''&lt;br /&gt;
! '''Unprotected'''&lt;br /&gt;
! '''HP lost w/ Kiku Protection'''&lt;br /&gt;
! '''HP lost w/ Kiku Protection &amp;amp; rN+++'''&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| 50%&lt;br /&gt;
| 36.4%&lt;br /&gt;
| 34.3%&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| 50%&lt;br /&gt;
| 33.35%&lt;br /&gt;
| 30.85%&lt;br /&gt;
|-&lt;br /&gt;
| 120&lt;br /&gt;
| 50%&lt;br /&gt;
| 30.4%&lt;br /&gt;
| 27.5%&lt;br /&gt;
|-&lt;br /&gt;
| 150&lt;br /&gt;
| 50%&lt;br /&gt;
| 26.25%&lt;br /&gt;
| 23.9%&lt;br /&gt;
|-&lt;br /&gt;
| 200&lt;br /&gt;
| 50%&lt;br /&gt;
| 20%&lt;br /&gt;
| 16%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''[[Piety|Piety level *****]]''': &amp;quot;Black Sun&amp;quot;&lt;br /&gt;
*'''Invoke [[Torment]]''' - Pray over a corpse to torment everything in your [[LOS]], even if you're undead. (Costs 4 MP, and 8-12 piety)&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ******]]''': &amp;quot;Lord of Darkness&amp;quot;&lt;br /&gt;
*Once per game, you may pray at an altar of Kikubaaqudgha to receive either the [[Necronomicon]] or a permanent [[Pain (brand)|Pain brand]] on your currently wielded weapon. This splatters blood over the area and invokes torment, as well as overwriting the current brand on the weapon, unless it is an artifact weapon.&lt;br /&gt;
&lt;br /&gt;
In addition, Kikubaaqudgha does the following:&lt;br /&gt;
*If you cast [[Death's Door]], Kikubaaqudgha adds a piety-dependent bonus to your final HP.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
Kikubaaqudgha grants [[randart]] spellbooks upon reaching 1* and 3* piety.&lt;br /&gt;
&lt;br /&gt;
The first spellbook will contain four randomly selected [[Necromancy]] spells from levels 1 to 3, and [[Control Undead]]:&lt;br /&gt;
*[[Pain]] or [[Animate Skeleton]]&lt;br /&gt;
*Two level 2 spells which can be [[Corpse Rot]] or [[Sublimation of Blood]]&lt;br /&gt;
*[[Regeneration]] or [[Vampiric Draining]]&lt;br /&gt;
*[[Control Undead]]&lt;br /&gt;
&lt;br /&gt;
The second spellbook will contain four randomly selected Necromancy spells from levels 4 to 6, and [[Dispel Undead]]:&lt;br /&gt;
*[[Animate Dead]]&lt;br /&gt;
*[[Agony]] or [[Excruciating Wounds]]&lt;br /&gt;
*[[Bolt of Draining]], [[Simulacrum]] or [[Death Channel]]&lt;br /&gt;
*A random spell which can be any of the 7 previous spells.&lt;br /&gt;
*[[Dispel Undead]]&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Kikubaaqudgha does not appreciate abandonment, and will call down fearful punishments on disloyal followers!&lt;br /&gt;
&lt;br /&gt;
Kikubaaqudgha's wrath brings forth all the dread powers of necromancy. Victims are wracked with torment, assailed by the undead, smothered in miasma, and afflicted with a host of other necromantic ailments. Further, Kikubaaqudgha's gifts become tainted; those that attempt to use necromantic magic to fend off wrath will find it backfiring on them when least expected.}}&lt;br /&gt;
&lt;br /&gt;
When you abandon Kikubaaqudgha, all currently existing corpses will decay into skeletons in a few turns. While under penance for leaving him, Kikubaaqudgha will occasionally inflict you with [[Torment]], as well perform other forms of [[divine retribution]]. Kikubaaqudgha will often combine these punishments:&lt;br /&gt;
*Receive Corpses is cast (using your [[XL]] in place of Necromancy skill), followed by a hostile [[Animate Dead]]. All corpses and skeletons in the vicinity will be affected.&lt;br /&gt;
*[[Cloud]]s of [[Miasma]] at your location and around you.&lt;br /&gt;
*Necromancy [[miscast]]s.&lt;br /&gt;
&lt;br /&gt;
He may also punish you for casting Necromancy spells.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Kikubaaqudgha offers three main features: protection from torment and mummy death curses, Necromancy spellbooks, and a massive supply of corpses. &lt;br /&gt;
&lt;br /&gt;
The latter, coupled with Kikubaaqudgha's approval of demon-slaying, makes him particularly useful in [[Pandemonium]]; he lets you flood levels with cheap minions by animating the received corpses. The corpse delivery is particularly nice for [[Ghoul]]s and [[Vampire]]s, who are dependent on corpses for sustenance. Note that the corpses won't produce hides when butchered.&lt;br /&gt;
&lt;br /&gt;
Necromantic tomes are granted very quickly and roughly in order of spell level. This makes Kiku great for characters who want to learn Necromancy from scratch, but less useful for characters who are already Necromancers. He's also great for melee/hybrid characters, as Necromancy offers a lot of utility and support spells useful for melee fighters, like [[Regeneration]]. A bodyguard of meatshields is never more than two turns away with corpse delivery and Animate Dead, and you can get that tactic online very quickly as long as the second spellbook gift has Animate Dead in it.&lt;br /&gt;
&lt;br /&gt;
Kiku's torment invocation is great for the midgame, but becomes all but useless in the late game, when most enemies are torment-immune. Even if you're not undead, Kiku's torment protection can making invoking torment worthwhile; you'll only lose 20-25% of your health depending on your piety, and everything else on the screen will lose 50%. A second invocation will drop you from 75-80% to 56-64%, but everything else will be cut to 25%. Invoking torment and letting your torment-immune undead minions mop up can be a very good way to clear out large amounts of monsters in the midgame. Just watch your piety and have ways to escape and regain that health; torment is expensive and risky.&lt;br /&gt;
&lt;br /&gt;
At 6*, you get the choice between a pain-branded weapon and the Necronomicon. This typically happens around the midgame (if you converted at the [[Temple]]), and it can be a tricky decision. &lt;br /&gt;
&lt;br /&gt;
Since you've been training Necromancy all along, a pain brand will be absolutely devastating in your hands - but only to living enemies. (Since you get to pick which weapon to brand, a fast weapon like a quickblade or demon whip works best.) As with the torment invocation, this is great in the midgame, but useless in the extended endgame, where pain-resisting demons and undead are everywhere. The Necronomicon, on the other hand, is the other way around. Its spells are great for the endgame, but they won't help you one bit in the midgame (when your skills are too low to cast them). In the end, the decision comes down to &amp;quot;Would I rather have something that will help me much later, or something that will help me survive ''right now''?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Necronomicon may be found in other places, but it is far less likely that you will find a pain-branded weapon that is both the type you're using and the best weapon of that type. Pain-branded quickblades, for example, are very rare.&lt;br /&gt;
&lt;br /&gt;
In the case you decide to pick the Necronomicon, the Excruciating Wounds spell can substitute for a permanent pain weapon in a pinch. That has its cost as well, though - Excruciating Wounds is a noisy spell, you'll have to commit the levels to memorizing it, and brand spells are kind of tedious. It's not guaranteed that you'll ever actually find the spell, either, so if you choose the Necronomicon you may not ever get a pain-branded weapon at all.&lt;br /&gt;
&lt;br /&gt;
Finally, worshiping Kiku makes it ''much'' easier to conquer the Tomb. The Tomb is one of the deadliest branches of the whole game, but with protection from mummy death curses, torment protection, and a far greater chance of access to Dispel Undead, Kiku players have an easier time than anyone else.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*If absolutely necessary, you can use Kiku's final gift to overwrite a dangerous [[Distortion]] branded non-artifact weapon with a harmless [[Pain]] brand without the risk of unwielding it. Using a [[scroll of brand weapon]] is much cheaper, however.&lt;br /&gt;
*Here are some neat uses for Kiku's corpse delivery:&lt;br /&gt;
**Eat them. This is particularly useful for [[vampire]]s, [[ghoul]]s, and [[troll]]s, especially in corpseless branches. However, not all corpses are edible.&lt;br /&gt;
**Make undead out of them (skeletons, zombies) for meat shields.&lt;br /&gt;
**[[Corpse Rot]] can turn a field of corpses into a lot of miasma and skeletons very quickly. Let enemies wander in and then confuse them to make them stay inside, use Animate Dead to raise an army of skeletons to attack them.&lt;br /&gt;
**Even in Hell you can get powerful corpses. One or two of them combined with [[Simulacrum]] are often enough to build an army capable of taking down the Hell Lords.&lt;br /&gt;
*Kiku has no objection to you [[wield]]ing weapons of [[holy wrath]].&lt;br /&gt;
*In spite of his punishments, Kiku's divine retribution is one of the easiest to survive. Stair-scumming lets you run from the monsters he sends. Expect to receive Torment every time his wrath occurs, however.&lt;br /&gt;
**You cannot just use Receive Corpses and Animate Dead to surround yourself with a wall of minions before abandoning him. Kiku turns your undead minions hostile when you leave him.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.17]], Kiku helped at [[Piety]] level **** to resist the [[Haunt]] inflicted [[sickness]] on the caster (resist rate rose with piety).&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Evil Gods]]&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=42945</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=42945"/>
				<updated>2016-09-03T21:15:40Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
{{for_monster}}&lt;br /&gt;
{{flavour|  A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They have low health, but large amounts of innate armour which increases further as they gain levels. They eventually gain the ability to fly continuously.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form grants them immunity to poison, as well as resistance to electricity, and protection from some effects of necromancy. Their natural armour makes them strong melee fighters, and they are naturally skilled with blunt weapons and in unarmed combat. They can also be exceptional earth-based conjurers.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to your XL. Gargoyles get +2 AC at XL 1, and this rises every few levels (see chart below).&lt;br /&gt;
*Increased [[GDR]]: A Gargoyle's GDR is calculated as though the base AC of the body armour they are wearing is 5 greater (see chart below).&lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources do ''not'' stack.&lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment.&lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rN+).&lt;br /&gt;
*Gargoyles cannot memorize [[Statue Form]], as they are already made of stone.&lt;br /&gt;
*Vulnerability to [[Shatter]] and [[LRD]].&lt;br /&gt;
*Gargoyles' [[nonliving]] nature means that they cannot worship [[Yredelemnul]].&lt;br /&gt;
&lt;br /&gt;
Gargoyles have a base [[Strength]] of 11, [[Intelligence]] of 8 and [[Dexterity]] of 5 (before Background modifiers).&lt;br /&gt;
&lt;br /&gt;
===AC + GDR Bonuses ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level || AC || Level || AC || Level || AC&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +2 || 10 || +7 || 19 || +13&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +2 || 11 || +7 || 20 || +15&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +3 || 12 || +8 || 21 || +15&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +3 || 13 || +9 || 22 || +16&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +4 || 14 || +9 || 23 || +17&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +4 || 15 || +11 || 24 || +17&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +4 || 16 || +11 || 25 || +19&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +5 || 17 || +12 || 26 || +19&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +5 || 18 || +13 || 27 || +20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour || Base AC || GDR || Gargoyle GDR&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]], [[animal skin]], [[troll hide]], [[steam dragon hide]] || 2 || 0% || 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather armour]], [[mottled dragon hide]], [[swamp dragon hide]], [[fire dragon hide]], [[pearl dragon hide]] || 3 || 14% || 34%&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]], [[ice dragon hide]], [[storm dragon hide]], [[gold dragon hide]] || 4 || 19% || 37%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring mail]], [[steam dragon armour]] || 5 || 24% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale mail]], [[mottled dragon armour]]  || 6 || 28% || 42%&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp dragon armour]] || 7 || 31% || 44%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain mail]], [[fire dragon armour]] || 8 || 34% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice dragon armour]] || 9 || 37% || 48%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour]], [[pearl dragon armour]], [[storm dragon armour]] || 10 || 39% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold dragon armour]] || 12 || 44% || 54%&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal plate armour]] || 14 || 48% || 58%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]]&lt;br /&gt;
*'''Zealots:''' [[Berserker]]&lt;br /&gt;
*'''Mages:''' [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) hellfire, [[simulacra]] melee hits, and [[ice fiend]] melee hits—along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is incredibly helpful in the [[Hell]]s and [[Pandemonium]]. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Although it may seem tempting to raise your AC and GDR as high as possible (almost 60% GDR as a Gargoyle in crystal plate armour!), realize that [[ev]]asion is also tremendously useful, even with a Gargoyle's unimpressive [[Dodging]] aptitude. Due to a Gargoyle's large boosts to AC and GDR regardless of armour, a suit of light or medium armour can still provide excellent defenses without penalizing your spellcasting or evasion nearly as much as heavier armour would.&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.16]], Gargoyles could cast [[Statue Form]], though they received four less AC than other species when doing so.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.15]], the skill aptitudes of [[Maces &amp;amp; Flails]], [[Unarmed Combat]], and [[Staves]] were +1.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]], Gargoyles had [[Fangs]] 1, [[Talons]] 1 and [[Slow Metabolism]] 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
{{species}}&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Magic_contamination&amp;diff=42943</id>
		<title>Talk:Magic contamination</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Magic_contamination&amp;diff=42943"/>
				<updated>2016-09-02T22:51:02Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: /* &amp;quot;Relatively harmless&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;quot;Relatively harmless&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;History&amp;quot; section should be revised - after all, we don't want newbies misinterpreting the statement &amp;quot;relatively harmless glow from Sticky Flame&amp;quot; and thinking that Sticky Flame is useless (player spell) or harmless (monster spell)! [[User:Jwoodward48ss|Jwoodward48ss]] ([[User talk:Jwoodward48ss|talk]]) 00:51, 3 September 2016 (CEST)&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Magic_contamination&amp;diff=42942</id>
		<title>Talk:Magic contamination</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Magic_contamination&amp;diff=42942"/>
				<updated>2016-09-02T22:50:51Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: Created page with &amp;quot;===&amp;quot;Relatively harmless&amp;quot;===  The &amp;quot;History&amp;quot; section should be revised - after all, we don't want newbies misinterpreting the statement &amp;quot;relatively harmless glow from Sticky Fla...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&amp;quot;Relatively harmless&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;History&amp;quot; section should be revised - after all, we don't want newbies misinterpreting the statement &amp;quot;relatively harmless glow from Sticky Flame&amp;quot; and thinking that Sticky Flame is useless (player spell) or harmless (monster spell)!&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Singularity&amp;diff=42941</id>
		<title>Singularity</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Singularity&amp;diff=42941"/>
				<updated>2016-09-02T22:46:18Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{obsolete}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Singularity&lt;br /&gt;
|level=9&lt;br /&gt;
|school1={{Translocations}}&lt;br /&gt;
|school2=&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Akashic Record]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=6&lt;br /&gt;
|spellnoise=20&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|This spell compresses space into a gravitational singularity, pulling nearby enemies of the caster towards it and warping them violently in the process. The caster can only maintain one singularity at a time}}&lt;br /&gt;
&lt;br /&gt;
'''Singularity''' is a level 9 [[Translocations]] spell which creates a friendly singularity on an empty tile. This singularity will pull in enemies and damage them in a radius of 3-5 depending on spell power, and lasts for up to 9 turns at max spell power.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
The singularity is immune to all damage and immobile, making it excellent for blocking off corridors while you escape. The fact that it will severely damage anything chasing you is also handy.&lt;br /&gt;
&lt;br /&gt;
Since it deals high physical damage, it is excellent vs monsters that resist elements, and still reasonably strong vs enemies with high AC.&lt;br /&gt;
&lt;br /&gt;
The warping effect will move monsters around in its AoE, possibly dropping them into lava or water similar to [[tornado]] when the spell ends. However, most monsters will be dead before the spell ends.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
This spell was removed in [[0.17]].&lt;br /&gt;
&lt;br /&gt;
This spell was added in [[0.16]].&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Singularity&amp;diff=42940</id>
		<title>Singularity</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Singularity&amp;diff=42940"/>
				<updated>2016-09-02T22:46:07Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{obsolete}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Singularity&lt;br /&gt;
|level=9&lt;br /&gt;
|school1={{Translocations}}&lt;br /&gt;
|school2=&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Akashic Record]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=6&lt;br /&gt;
|spellnoise=20&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|This spell compresses space into a gravitational singularity, pulling nearby enemies of the caster towards it and warping them violently in the process. The caster can only maintain one singularity at a time}}&lt;br /&gt;
&lt;br /&gt;
'''Singularity''' is a level 9 [[Translocations]] spell which creates a friendly singularity on an empty tile. This singularity will pull in enemies and damage them in a radius of 3-5 depending on spell power, and lasts for up to 9 turns at max spell power.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
The singularity is immune to all damage and immobile, making it excellent for blocking off corridors while you escape. The fact that it will severely damage anything chasing you is also handy.&lt;br /&gt;
&lt;br /&gt;
Since it deals high physical damage, it is excellent vs monsters that resist elements, and still reasonably strong vs enemies with high AC.&lt;br /&gt;
&lt;br /&gt;
The warping effect will move monsters around in its AoE, possibly dropping them into lava or water similar to [[tornado]] when the spell ends. However, most monsters will be dead before the spell ends.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
This spell was removed in [[0.17]].&lt;br /&gt;
This spell was added in [[0.16]].&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:Jwoodward48ss/Egoor_the_GrEE&amp;diff=42691</id>
		<title>User:Jwoodward48ss/Egoor the GrEE</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:Jwoodward48ss/Egoor_the_GrEE&amp;diff=42691"/>
				<updated>2016-07-30T00:09:29Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: Created page with &amp;quot;{{diary}}  Blast it! By Lehudib's great power, that accursed kobold has made off with my journal!  I am Egoor the gargoyle. I have had training in the shaping of stone with my...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{diary}}&lt;br /&gt;
&lt;br /&gt;
Blast it! By Lehudib's great power, that accursed kobold has made off with my journal!&lt;br /&gt;
&lt;br /&gt;
I am Egoor the gargoyle. I have had training in the shaping of stone with my mind. I am in these vast dungeons in search of the Orb of Zot. I have with me:&lt;br /&gt;
&lt;br /&gt;
One enchanted whip, which I know to occasionally release a great shock upon the monsters I strike with it. Thankfully, I am immune to electricity, so I need not take special care when handling it. I am not skilled with whips, but my kind often uses such bludgeoning weapons, and is quite good with them. I will develop my skill with it as I use it.&lt;br /&gt;
&lt;br /&gt;
One blowgun, used to fire poisoned needles. I am not bad with it, unskilled though I am. I am capable of producing a &amp;quot;breath&amp;quot; by quickly closing my mouth.&lt;br /&gt;
&lt;br /&gt;
Many hundreds of stones, which I have stuck to myself with gargoyle stonemagiks. I can use them to aid my earth magiks, or to throw at far-away enemies.&lt;br /&gt;
&lt;br /&gt;
Two throwing nets, plundered from the corpses of some gnolls. I can use them to hinder a difficult enemy as I flee.&lt;br /&gt;
&lt;br /&gt;
Some thirty poisoned needles, and several curare-tipped needles, for killing difficult enemies from afar. My magiks are weighty, and cannot travel as far as light needles can.&lt;br /&gt;
&lt;br /&gt;
A light robe,  which does not hinder me in my stealth or spellcasting.&lt;br /&gt;
&lt;br /&gt;
A helmet, to protect my head even more than the stony flesh surrounding it.&lt;br /&gt;
&lt;br /&gt;
A buckler, which I am considering using, though it does prevent me from easily casting my higher-level magiks.&lt;br /&gt;
&lt;br /&gt;
An amulet of magic regeneration, which I use to quickly recover my small reserves of magik from the earth itself after my battles.&lt;br /&gt;
&lt;br /&gt;
A ring of stealth, which, when combined with my innate resemblance to a statue, allows me to avoid the detection of those I would rather avoid.&lt;br /&gt;
&lt;br /&gt;
A ring of dexterity, which allows me to overcome my natural lack of nimbleness, in order to evade others' attacks rather than putting on heavy armour and withstanding them.&lt;br /&gt;
&lt;br /&gt;
A few scrolls of remove curse, of obvious use, and a scroll of teleportation, ditto.&lt;br /&gt;
&lt;br /&gt;
A potion of heal wounds, and a potion of curing, of obvious use.&lt;br /&gt;
&lt;br /&gt;
A potion of mutation, which I am considering drinking, but I am inclined to avoid attaining harmful mutations which may hinder my quest.&lt;br /&gt;
&lt;br /&gt;
Two unknown potions, one with purple fumes and one with cyan bubbles, which I am keeping in order to identify, but not drinking, in case they be harmful in some way.&lt;br /&gt;
&lt;br /&gt;
A book of Geomancy, which I have brought with me into the Dungeon, which contains many useful Earth magiks.&lt;br /&gt;
&lt;br /&gt;
A book of Maledictions, which I found on the Dungeon floor, which contains some hindering Magiks which I may later learn.&lt;br /&gt;
&lt;br /&gt;
Several pieces of prepared food, brought with me on my quest, and the cut-up corpses of my edible foes, which I cannot convince myself to eat until my stomach loudly complains.&lt;br /&gt;
&lt;br /&gt;
===The Fourth Level of the Dungeon of Zot===&lt;br /&gt;
&lt;br /&gt;
I descend the stairs, and enter some form of ruined castle. It is inhabited by kobolds, which beat at me with primitive wooden clubs. I kill them all with blasts of sand.&lt;br /&gt;
&lt;br /&gt;
Seeing an exit from the castle, I cross a stone bridge over a muddy moat, which appears to be draining into some form of sewers. I will attempt to find the entrance, which may contain items washed from the moat. I see a scorpion, which attempts to poison me, but (of course) fails. I kill it with arrows of stone, flung from the magiks and the rocks at my side.&lt;br /&gt;
&lt;br /&gt;
I then enter a large stone room, and for many minutes, engage in a furious battle with necromantic abominations, swarms of kobolds, and packs of gnolls. I win the war of attrition with blasts of sand and stone arrows, falling back onto my enchanted whip of electricity when my magiks run out.&lt;br /&gt;
&lt;br /&gt;
Then in my search for the sewers, I am interrupted by a hobgoblin in a horned helmet. She is shouting at me. She is throwing goblins at me. I cannot retreat. I use my whip and my stonemagiks and kill them all, but the sewers have fallen apart. I know this because I see the drain all rusted to pieces. A cave-in has made it impossible to enter.&lt;br /&gt;
&lt;br /&gt;
I then find a candlelit stairway, which I enter. It contains several altars. I find my way to the Altar of Vehumet, ablaze in the Lights of Iskenderun. I pray before the radiant altar, and find a bravely wild, violent spirit beside my thoughts, promising me great destructive powers if I search for the Orb in its name. I agree, and feel that I have apprenticed myself to the most powerful sorcerer in all of existence. I leave the temple and return to the Fourth Level of the Dungeon of Zot, finding gloves and boots to further protect my body.&lt;br /&gt;
&lt;br /&gt;
===The Fifth Level of the Dungeon of Zot===&lt;br /&gt;
&lt;br /&gt;
Having cleared the fourth level, I move onto the fifth. I buy a fine-looking robe, but when I put it on, something interferes with my magiks. I hurriedly rip it off and leave it on the floor, for what am I without my magiks?&lt;br /&gt;
&lt;br /&gt;
I explore further, finding vile undead. I identify them as &amp;quot;wights,&amp;quot; and fearing their life-draining attacks, lure them one-by-one upstairs and kill them quietly.&lt;br /&gt;
&lt;br /&gt;
===The Sixth Level of the Dungeon of Zot===&lt;br /&gt;
&lt;br /&gt;
I find a transparent, glowing phantom, which constantly translocates away from me. I kill it with some difficulty, though with my sturdy stone body, I was never in danger from the ephemeral figure.&lt;br /&gt;
&lt;br /&gt;
A fiery imp blinks into view, and acts just like the phantom, except that one stone arrow can kill it.&lt;br /&gt;
&lt;br /&gt;
I have the oddest feeling, then I remember that Vehumet is with me. The spirit sends a wordless message: my devotion has not gone unnoticed. In return, Vehumet is providing two important services: after I kill enemies, Vehumet will return to me some of the magical power bound up in the monster when it was alive; and as a Scholar of Destruction and Might, I may learn spells, not from a book, but directly from the Lights of Iskenderun. Vehumet sends to me the spell of Flame Tongue. I receive it, and discover that I am not half bad at fiery magiks.&lt;br /&gt;
&lt;br /&gt;
Then, around the next corner, the infamous Sigmund appears! Dreadful his scythe, terrible his magiks! I run up a nearby escape hatch, but he follows! I fearfully use my magiks to blast a nearby wall into smithereens (in hopes to escape). The shards hit Sigmund, and he is injured! Encouraged, I cast the magiks more powerfully, and he shouts as many shards of stone hit his body. Lashing out with his scythe but doing my resilient body no damage, he falls to the ground, his hand moving for the last time. The Lights of Iskenderun inform me that they are proud of my ingenuity and prowess with destruction.&lt;br /&gt;
&lt;br /&gt;
I continue to explore the level, slaying many orcs with explosions and arrows of stone. I find a runed door behind many maces, and find behind it a withered old gnoll with a shimmering quarterstaff. As he walks next to a wall of him house to surely slay me with his dangerous staff, I blow everything up. He is now dead, and his maces looted.&lt;br /&gt;
&lt;br /&gt;
===The Seventh Level of the Dungeon of Zot===&lt;br /&gt;
&lt;br /&gt;
Many orcs reside here, and I demolish the dungeon to slay them. Twin elves appear, and I demolish the walls to slay them. Vehumet offers me more fiery magiks, which I accept.&lt;br /&gt;
&lt;br /&gt;
===The Eighth Level of the Dungeon of Zot===&lt;br /&gt;
&lt;br /&gt;
Much like before, though the orcs give way to gnolls and hill giants. Explosions kill them all. Vehumet chuckles as it tells me a funny pun: I am now a &amp;quot;Trauma-turge.&amp;quot; Do you understand the joke? I am a thaumaturge that excels in dealing trauma. Vehumet is not just a good comedian. Vehumet is now aiding me in casting my powerful conjurations magiks. This makes it easier to cast them.&lt;br /&gt;
&lt;br /&gt;
===The Ninth Level of the Dungeon of Zot===&lt;br /&gt;
&lt;br /&gt;
More of the same, except now there are trolls. They hit hard, but I can kill them with explosions before they ever hit me.&lt;br /&gt;
&lt;br /&gt;
Now I find a necromancer. He harms me with bolts of cold. I heal my wounds with a potion, and zap him until he is dead.&lt;br /&gt;
&lt;br /&gt;
Then I find his simulacra, locked in a room. I gleefully explode the central one, and see the rest of them explode in turn. Vehumet appreciates the thoughtful slaughter.&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Escaping_from_(and_avoiding)_trouble&amp;diff=42690</id>
		<title>Escaping from (and avoiding) trouble</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Escaping_from_(and_avoiding)_trouble&amp;diff=42690"/>
				<updated>2016-07-29T22:34:35Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Sometimes you can't win a fight, and the best thing to do is to run. Knowing how to escape from a deadly situation (such as an unexpected monster wandering into view when you're low on [[HP]], or a situation that has spiraled out of control (such as an enemy caster summoning a large number of deadly [[demon|demons]]) is a vital skill to survival in Dungeon Crawl.&lt;br /&gt;
&lt;br /&gt;
Crawl offers a number of escape options, as well as means of healing, disabling monsters, and many other things which just might save your life.&lt;br /&gt;
&lt;br /&gt;
==Options when in immediate danger==&lt;br /&gt;
&lt;br /&gt;
The following are varying escape options, roughly in order of how common they are&lt;br /&gt;
&lt;br /&gt;
* Teleport: after a short delay of a few turns, translocates you to a random habitable square on the same level. It is risky when done in mostly unexplored levels, so only use it if you think your situation can't get much worse. (Dying is always the worst. If you think you will die, always try to escape.) This can be combined with other means of escape, such as the [[Blink]] spell or, even better, [[Controlled Blink]] or a scroll of blinking, then healing until teleport kicks in.&lt;br /&gt;
* [[Potion of heal wounds]]/[[Wand of heal wounds]]: Heals approximately 25 HP. In the early game, is a significant boost, but in the end-game, you will likely be receiving more than 25 damage in a single turn. which will heal but only around 25 HP. Wands can be recharged, but hold few charges on their own, and are unreliable if you're confused.&lt;br /&gt;
* [[Potion of curing]]: heals a few HP and removes most negative status effects, removal of which may be critical to escape. [[Confusion]] is a notable example of such an effect.&lt;br /&gt;
* [[Scroll of blinking]]/[[Controlled Blink]]: allows you to instantly translocate yourself to any visible square (barring locations rendered inaccessible by transparent walls). This causes minor [[magical contamination]], precluding extremely frequent use. The high-level spell may miscast, but the reliable, easily-found scroll never does.&lt;br /&gt;
* Uncontrolled [[Blink]]: instantly translocates you to a randomly blink-accessible square within LOS. This can easily make the situation worse (imagine blinking from the edge of an orc pack to the center). In general, only use this if you can reliably make use of it several times in a row. Beware of miscasts/evocation failure.&lt;br /&gt;
*[[Scroll of fear]]: might help you if you are surrounded. It does not work on all monsters, bu still could be enough to allow an escape route.&lt;br /&gt;
* Speed (from [[potion of haste]], wand of hasting, [[Haste]] spell, [[Swiftness]] spell): allows you to run away, though you will be susceptible to ranged attacks until you break LOS/leave the level. Hasting oneself causes magical contamination. Speed boost have nice synergy with [[scroll of fog|scrolls of fog}}, allowing you to quickly break LOS.&lt;br /&gt;
* Berserk: hastes (and strengthens) you and add 50% temporary HP... but when it runs out, you will be ''slowed'' instead, and you won't be able to berserk again for a while! Mostly useful for killing things (thus precluding the need to escape in the first place) or sprinting to stairs. (Do ''not'' use berserk as a poor man's swiftness! The slowness will last much longer than the quickness, and is only useful for short sprints - generally to the stairs.)&lt;br /&gt;
* [[Spider Form]]: speeds up most races (although spriggans actually get slower) and improves evasion greatly so ranged attacks are more likely to miss.&lt;br /&gt;
* [[Lugonu|Lugonu's]] [[banishment]]: removes you from any situation immediately, leaving all pursuing monsters behind, but reduce your max HP. Keep in mind that you will then be in the Abyss, so it still might not &amp;quot;save your life&amp;quot;.&lt;br /&gt;
* [[Borgnjor's Revivification]]: fully heals you but reduces your max HP.&lt;br /&gt;
* [[Zin|Zin's]] Sanctuary: protect you from nearly all attacks, but prevents attacking yourself. Combine with another method to get away.&lt;br /&gt;
* [[Elyvilon|Elyvilon's]] healing powers: much more powerful than even a wand of healing, but use piety and a lot of food.&lt;br /&gt;
* [[Death's Door]]: makes you invulnerable but will leave you with very little HP. This tradeoff is similar to berserking, but you can act and you are much more likely to die if it expires in a dangerous place. Also, like berserking, leaves you exhausted, preventing you from using it, berserking, or using Ru's abilities for some time.&lt;br /&gt;
* [[paralyze|Paralyze]]/[[confuse]]/[[slow]]/[[fear]] (applied to enemies): effective in the early game, but in the late game, most dangerous monsters will resist them. Outside of the early game, it's best to act on yourself.&lt;br /&gt;
&lt;br /&gt;
==Magic - Useful Escape Spells==&lt;br /&gt;
&lt;br /&gt;
===[[Blink]]===&lt;br /&gt;
&lt;br /&gt;
Blinking can also be used to give you time to teleport: blink, activate a teleport and then start running away -- even if the monsters are faster than you, they can only gain one square a turn if you're running, giving teleport time to kick in.&lt;br /&gt;
&lt;br /&gt;
It is also useful to remember that [[Lugonu]] grants you the ability to 'Bend space around yourself' which is effectively the blink spell.&lt;br /&gt;
&lt;br /&gt;
===[[Mephitic Cloud]]===&lt;br /&gt;
&lt;br /&gt;
Mephitic cloud is very effective for keeping most low-level creatures from pursuing or harming you.  Creatures with poison resistance are immune to its effects, and creatures with 100+ HP tend to shrug its effects off as well.&lt;br /&gt;
&lt;br /&gt;
If you are poison resistant or are wearing an [[amulet of clarity]], you can use it anywhere without fear of affecting yourself.  Even if you're not poison resistant, mephitic cloud can be used against an adjacent enemy in most cases (aim at the *):&lt;br /&gt;
&lt;br /&gt;
 .........  .........&lt;br /&gt;
 ...###...  ....###..&lt;br /&gt;
 ...#*#...  ....#*#..&lt;br /&gt;
 ...##Y...  ....Y##..&lt;br /&gt;
 ....@....  ....@....&lt;br /&gt;
 .........  .........&lt;br /&gt;
&lt;br /&gt;
By targeting diagonally beyond the yak, you can catch it in the cloud radius without catching yourself.&lt;br /&gt;
&lt;br /&gt;
Also note that risking self-[[confusion]] is sometimes worth it. If worse comes to worst, you can always drink a [[potion of curing]] (which you might have been wanting to do anyway). Most enemies can't, and even humanoids are unlikely to be carrying more than one potion.&lt;br /&gt;
&lt;br /&gt;
===[[Conjure Flame]]===&lt;br /&gt;
&lt;br /&gt;
Conjure flame is very, very situational. At best, it's irreplaceable. At worst, it's a waste of slots and of the turns spent casting it. Experiment with it and get a feel for it and when (if ever) you wish to invest in it. Understanding who fears flame and who doesn't is important here. Practice when you're *not* in a crisis.  It works best when you can hold a stupid enemy in the flame, by either meleeing them yourself, blocking them with servants (or their buddies), or confusing them in tight quarters (so they repeatedly wander through the cloud).&lt;br /&gt;
&lt;br /&gt;
===[[Swiftness]]===&lt;br /&gt;
&lt;br /&gt;
Cheap at twice the price. &amp;lt;strike&amp;gt;Note that levitation, which handily is present right alongside it in the Book of Air, doubles its effect.&amp;lt;/strike&amp;gt; Levitation or Flight used to double its effect.&lt;br /&gt;
&lt;br /&gt;
===[[Passwall]]===&lt;br /&gt;
&lt;br /&gt;
A spell people love to underestimate (though for good reason -- it *looks* at first glance to be a crap spell). If you notice your trouble early enough, though, and you've mapped out your area beforehand (deep dwarves!) and found a 1-thickness wall to pass through towards safety, this is like a controlled teleport, thousands of turns before you could cast controlled teleport.&lt;br /&gt;
&lt;br /&gt;
===[[Slow]], [[Confuse]], and [[Enslavement]]===&lt;br /&gt;
&lt;br /&gt;
These take a big investment in [[Hexes]] to be worth the turns and MP it takes to cast them.  Worthwhile only if you can do that, or are already doing so ([[Enchanter]]s).&lt;br /&gt;
&lt;br /&gt;
===Summoning===&lt;br /&gt;
&lt;br /&gt;
Several summoning spells are great for defensive purposes even if they're useless for offense.  You can exchange places with allies automatically, but an enemy will have to fight through or walk around them to get to you.  This means that even a lowly rat can open up that vital one-square space for a stair escape!&lt;br /&gt;
&lt;br /&gt;
The best spell for defensive purposes is [[Summon Butterflies]].  It instantly surrounds you with a two-tile thick layer of butterflies that interfere with your enemies' travel and ranged attacks.&lt;br /&gt;
&lt;br /&gt;
==Cards==&lt;br /&gt;
&lt;br /&gt;
Whether you use melee or magic, don't forget your [[decks]] of cards! Even an unidentified one can occasionally be the least risk*expense solution for a problem.  Note: this should be a last resort for those not following Nemelex, as a [[shuffle]] or [[Damnation card]] can be much worse than whatever is threatening you.&lt;br /&gt;
&lt;br /&gt;
==Escaping Trouble==&lt;br /&gt;
&lt;br /&gt;
===Monsters with a slow weapon===&lt;br /&gt;
&lt;br /&gt;
At first you can use the rule-of-thumb &amp;quot;hard-hitting = slow&amp;quot; (or refer to the [[weapon]] page and check its speed); later you can fine-tune this perception based on your own knowledge of weapon speeds. Monsters are affected by these just like you are, so it can happen that they take significantly more than 100% of a round to take a swing. Thus if you're lucky and if you judged right, you can take a quick action (like a weapon swap) while giving that e.g. [[halberd]]-wielding gnoll a chance to swing, then step back, and open up that vital one space of distance on the next turn, so you can flee up a staircase unfollowed. It helps to be relatively close to the stairs by this point, so you can be fairly sure that nothing else will come up during the trip. Don't be too close, though, as sometimes this method can take a couple of tries.&lt;br /&gt;
&lt;br /&gt;
Note that clubs qualify -- just barely -- as weapons slow enough for this trick.&lt;br /&gt;
&lt;br /&gt;
===Weird stairs continuum===&lt;br /&gt;
&lt;br /&gt;
As of b26, it was possible to use the weapon-speed trick even against fast-weapon monsters by heading upstairs, some of the time. I never got a hang of what made the difference. Not sure it still applies in Stone Soup either.&lt;br /&gt;
&lt;br /&gt;
===Traffic control===&lt;br /&gt;
&lt;br /&gt;
With some maneuvering, you can sometimes influence which monster is next to you, so you're adjacent to a [[rat]], and not an [[orc warrior]]. It's hard to explain; just practice. In some cases, you can even do this while pillar dancing (see below).&lt;br /&gt;
&lt;br /&gt;
===Pillar dancing===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The escape without having to escape.&amp;quot; Sadly, pillar dancing is still powerful and often even necessary in Crawl, though both facts apply only in the early game. Find a &amp;quot;circular&amp;quot; path to follow, trying to make a wise compromise/choice between closeness of the path's start to where you are, its unobservability, and escape routes in case something wanders in in the opposite direction (which tends to conflict with unobservability), and ring around that rosie.&lt;br /&gt;
&lt;br /&gt;
===Poison and pillar dancing===&lt;br /&gt;
&lt;br /&gt;
Keep on the lookout for a way to poison your enemies early on, even if it's a weapon you know you will not be using in the long term. In just a few turns of melee, or even none ([[blowgun]]s), you can cause enough poisoning to kill that nasty foe. (Go for one level of &amp;quot;even sicker&amp;quot;; renew if the enemy &amp;quot;seems more healthy.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
===Zapping and pillar dancing===&lt;br /&gt;
&lt;br /&gt;
The best way to zap down a monster with a wand or a spell that is not stopped by hitting the monster (e.g. [[wand of lightning]]) is to zap at it at the corner of a pillar with a wall behind the monster. Due to reflection the monster can be hit at least two times. The [[Multizap]] page has information on how best to to double and triple zap enemies.&lt;br /&gt;
&lt;br /&gt;
===Leading them up===&lt;br /&gt;
&lt;br /&gt;
Just because heading up staircases while followed is not a full escape doesn't mean it's not useful. Dealing with a nasty on a &amp;quot;cleared&amp;quot; level is much less troublesome than on one where your escape routes will often lead into unexplored territory, or wake up monsters lurking within it who can leap out to block your retreat. And teleporting on an unexplored level, that can be nasty!&lt;br /&gt;
&lt;br /&gt;
Some monsters can even be fully abandoned this way at little resource cost: [[imp]]s and [[phantom]]s. You may want to lead them two levels up&lt;br /&gt;
instead of one, so they're not in the way in case you need to lead something else up afterwards. Can be tedious, though.&lt;br /&gt;
&lt;br /&gt;
===Triple visitation===&lt;br /&gt;
&lt;br /&gt;
Triple visitation means entering a level by all three staircases before you start exploring it in earnest.  This is only really worth the tedium on the first few levels (or if the three down stairs are close together), but it ''can'' be a lifesaver.  That way, if you get into trouble far from where you last entered the level, you may see a closer staircase to retreat to than your staircase of last entry.  On the other hand, whenever you go down stairs there is a risk of being put adjacent to a very dangerous creature, making this technique best for stealthy, swift, or invisible adventurers.&lt;br /&gt;
&lt;br /&gt;
===Run early===&lt;br /&gt;
&lt;br /&gt;
Once you've learned from experience that a certain monster type or monster-pack type is dangerous, run before it gets into melee, and reenter the level from another place.&lt;br /&gt;
&lt;br /&gt;
===Bypass===&lt;br /&gt;
&lt;br /&gt;
(This relates to the last item, and sort of segues into the next section.) Just because it's generally advantageous to clear a&lt;br /&gt;
level completely before descending -- see &amp;quot;leading things upstairs&amp;quot; above -- doesn't mean it's universally the right way to go. Sigmund is the classic example here. If you use auto-exploration -- which you should -- then you can block off &amp;quot;trouble here!&amp;quot; areas using&lt;br /&gt;
excludes: visit the level map, cursor to the epicentre of the trouble, and hit 'e', making sure you are really on the level map. Hit 'e' while cursored-onto an exclude to cycle among three exclude sizes. (In older versions than Stone Soup 0.5, use 'Ctrl-x' and 'x' instead of 'e'.)&lt;br /&gt;
&lt;br /&gt;
===Use your abilities===&lt;br /&gt;
&lt;br /&gt;
This is an obvious one that's normally forgotten. Are you a [[berserker]]? A berserk rage gives you speed, which is just as useful for clearing the 5 or 6 squares to the stairs as anything else. Worship [[Okawaru]]? Use your heroism and finesse powers, and try to kill that monster before it kills you. Got any [[artifact]] weapons or armour? Check to see if any of them have invokable teleport or blink abilities - a sling that lets you blink is often an incredibly useful artifact, as it takes one turn to equip and then one turn to blink, rapidly getting you out of melee and giving you enough time to teleport. Using bows? Arrows of [[Dispersal (brand) | dispersal]] can send an enemy just far enough away for you to finish it or flee from it.&lt;br /&gt;
&lt;br /&gt;
It's astonishing how many characters worshipping [[Cheibriados]] forget to use Slouch or Step from Time when they're in trouble.  Use it or lose it.&lt;br /&gt;
&lt;br /&gt;
==Keeping out of trouble==&lt;br /&gt;
&lt;br /&gt;
The best way to survive a troublesome predicament is keeping out of trouble in the first place. Let's see...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Explore only when at safe levels of HP and MP, even if it costs food===&lt;br /&gt;
&lt;br /&gt;
One of the most important lessons in becoming a good novice Crawler is learning to conserve resources. One of the most important lessons in becoming an intermediate Crawler is learning to &amp;quot;waste&amp;quot; resources. Start with food: Burn food to keep your hit points (HPs) and magic points (MPs) at safe levels before exploring new areas. &lt;br /&gt;
&lt;br /&gt;
So what's a safe level for HP? Using extreme caution, always rest until you get to full HP before exploring. &lt;br /&gt;
&lt;br /&gt;
If you find you are too impatient to heal completely before exploring, at least follow some simple guidelines. By default, the game colors your HP stat to give you simple advice. &amp;quot;Green is pretty safe, but don't explore or pick a new fight in yellow status, and leave combat and start running for safety at red.&amp;quot; However, the game thinks below 50% HP is yellow, and below 25% is red. In practice, most players will be happier with yellow at 75% (or higher), and red at 50% (or higher). Edit your .rc file appropriately, and never explore unless your HP stat is colored green.&lt;br /&gt;
&lt;br /&gt;
Note that the quickest way to trade HP for food is via regeneration, as long as you aren't tied to a crippling food clock. If your build is not heavy AC, a simple [[troll hide]] turned into [[troll leather armour]] is the most reliable way to obtain regeneration. An [[amulet of the gourmand]] can make constant regeneration viable even for races with major food concerns.&lt;br /&gt;
&lt;br /&gt;
Of course, having HP without MP is tantamount to suicide for many classes: A wizard without MP is generally a pretty crappy melee fighter. Again, the game thinks MP levels are unsafe at a pretty low level. Update your .rc to warn you when MP drops below 50% (or more), and never explore unless your MP level is also green.&lt;br /&gt;
&lt;br /&gt;
By pressing the `5` key, you can rest till your HP or MP are full again.&lt;br /&gt;
&lt;br /&gt;
===Engaging ranged attackers around corners===&lt;br /&gt;
&lt;br /&gt;
Ranged attackers will merrily follow you around a corner where you can merrily melee them - the idea being that rather than them being 10 squares away, each one of which gives them a chance to fire at you, you take two steps to hide in a corridor nearby, wait for them to appear, then take a step or two to reach them - thus drastically reducing the number of turns they get to fire at you before you reach melee distance.&lt;br /&gt;
&lt;br /&gt;
===Engaging fast monsters by retreating===&lt;br /&gt;
&lt;br /&gt;
Doing this will keep them from getting a free hit.&lt;br /&gt;
&lt;br /&gt;
===Softening things up===&lt;br /&gt;
&lt;br /&gt;
On the first few levels, collect [[dart]]s, [[sling]]s, and throwables ([[Throwing net|net]]s, [[javelin]]s, [[dagger]]s, [[spear]]s and [[hand axe]]s), even if you don't plan to go with them in the long run (and indeed, you usually shouldn't). Turn off the relevant skills when they reach level 1 if you must, but soften the tough things up! Note that often an early retreat followed by re-approach from another staircase will be precisely what makes this feasible.&lt;br /&gt;
&lt;br /&gt;
===Don't get surrounded===&lt;br /&gt;
&lt;br /&gt;
Duh, but it still bears mentioning. Especially important against packs of fast enemies. Don't forget the ability of your [[Wand of digging|wands of digging]] and [[Wand of disintegration|disintegration]] to create a corridor for you on the fly!&lt;br /&gt;
&lt;br /&gt;
===Retreat towards the known===&lt;br /&gt;
&lt;br /&gt;
It's often tactically tempting, because of the enemy's angle of approach, to flee &amp;quot;into the black.&amp;quot; Try to resist the urge, and retreat towards a known area, even at the cost of taking a free hit or two. Retreating towards a known staircase or escape hatch is also wise, especially one in a tight corridor if you're being chased by multiple enemies - only enemies on squares directly next to you can go down stairs with you, so in a tight corridor only one of a group of monsters can follow you down a flight of stairs.&lt;br /&gt;
&lt;br /&gt;
Also, if you are fighting a quick enemy, fight the urge to chase after them into an unexplored area if they flee.  If you can spare a hit or two from an enemy you know will run (usually non-intelligent foes), maneuvering yourself into a position that will cause them to run into known areas is useful.&lt;br /&gt;
&lt;br /&gt;
===Fight as far from the black as is feasible===&lt;br /&gt;
&lt;br /&gt;
This is a corollary to the previous rule. Just as you should flee through known areas, don't advance upon unknown areas to start a fight. As you are exploring new territory, new enemies will appear 'out of the black'. Let them notice you and move into known territory, instead of automatically moving forward to attack. You don't know what's behind them, and are running the risk of getting swarmed and overwhelmed if your new foe has undetected friends. &lt;br /&gt;
&lt;br /&gt;
The farther back from the black you are when the fight starts, the fewer surprises you must wrestle. You really want to avoid both the 800 lb gorilla and the attrition battle.&lt;br /&gt;
&lt;br /&gt;
The 800 lb gorilla is the overwhelming out of depth monster who wanders over as you are beating up his little rat buddy. You might have seen the gorilla in normal exploration and decided to slink away without waking him up. But if you pick a fight next door to his lair, you will probably wake up the gorilla without ever knowing he was there. Assume Godzilla lurks in each unknown square, and you'll keep yourself much safer.&lt;br /&gt;
&lt;br /&gt;
The attrition battle is the fight that just doesn't end. A steady stream of monsters keep jumping into the fight, so you don't get a chance to rest and replenish your fighting capabilities. There's nothing more agonizing than dying to an 'easy' monster who came upon you in an depleted state.&lt;br /&gt;
&lt;br /&gt;
So it's smart to lead new opponents away from the black before engaging. Be doubly smart. Always head directly towards the the nearest stairwell when choosing your path. If you find yourself facing either a gorilla or a losing attrition fight, you are already heading in the right direction.&lt;br /&gt;
&lt;br /&gt;
===Noise is never your friend===&lt;br /&gt;
&lt;br /&gt;
There are two places where noise happens. The first is where you are standing when you launch a noisy attack. The second is your target's location, as the attack hits home and/or the enemy shouts, roars or squeaks. &lt;br /&gt;
&lt;br /&gt;
It's not enough to consider just where YOU are when the fight starts. To avoid adding additional monsters to a fight, you want your target far away from the black, too.&lt;br /&gt;
&lt;br /&gt;
When launching noisy ranged attacks, try to do so near a corner where you can duck out of sight. You would greatly prefer that new monsters attracted to the scene are standing around, thinking &amp;quot;I thought I heard something, but apparently I was mistaken.&amp;quot; Much better than new monsters saying, &amp;quot;Oh, it was that fellow over there who disturbed my sleep, I'm rather cross with him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Specialize before you generalize===&lt;br /&gt;
&lt;br /&gt;
It's often said, but untrue in the long run, that Crawl penalizes generalists. It *is* true in the opening, though. Make sure that your skills of choice have power to spare before investing in any others. Many troublesome situations are simply due to not having enough killing power; this will make that problem less frequent. Turn skills off to this end if you must... though don't forget to turn them back on again once your engine's running, if they're useful in the long run -- e.g. dodging and stealth for a conjurer.&lt;br /&gt;
&lt;br /&gt;
===Learn to use marginal tools to non-marginal effect===&lt;br /&gt;
&lt;br /&gt;
[[Scrolls of fear]] and [[scroll of immolation]] are often pooh-poohed, yet they can save your life. Don't toss them until you're sailing smoothly! A situation solved with one of these means you've saved an instance of your simpler-to-use tools for later. You may likewise be tempted to ignore resistible wands or wands of random effects, and the same goes here, but even more strongly; these are on the contrary useful until well into the mid-game. Afterwards, much less so; all the more reason to burn them early, so you're not left with depleted stocks of top-tier wands (and scroll/potion stocks) and unused resistibles right when the latter start being useless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Play online and engage in ##crawl IRC===&lt;br /&gt;
&lt;br /&gt;
If your game's online (crawl.akrasiac.org or crawl.develz.org) and you're on chat, it's usually no problem to find someone experienced who's in the mood to advise you when you're in a tight spot. &lt;br /&gt;
&lt;br /&gt;
===Using corners on large pillars===&lt;br /&gt;
&lt;br /&gt;
Even when you don't have corridors at your disposal, you still may have *corners*, a.k.a. corridors lite. Consider the lowly octagon-level bigpillar:&lt;br /&gt;
&lt;br /&gt;
 ...@..&lt;br /&gt;
 .XXXY.&lt;br /&gt;
 .XXXY.&lt;br /&gt;
 .XXX..&lt;br /&gt;
 ......&lt;br /&gt;
&lt;br /&gt;
Not only will fighting in this position give you a free round of fighting only one of the yaks in this example at a time, but also the&lt;br /&gt;
mechanics of monster movement are such that you can repeat this once for every corner of the bigpillar until you're down to one-on-one.&lt;br /&gt;
&lt;br /&gt;
===Keep your buffs on===&lt;br /&gt;
You won't have time to cast [[Repel Missiles]] when that centaur appears out of nowhere -- keep it on in the first place.  Keeping [[levitation]] on (or better still, [[fly]]ing) will keep you from falling into [[shaft]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy Guides]]&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Line_of_sight&amp;diff=42689</id>
		<title>Line of sight</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Line_of_sight&amp;diff=42689"/>
				<updated>2016-07-29T20:43:24Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|018}}&lt;br /&gt;
&lt;br /&gt;
The default [[line of sight]] (LOS) in Crawl is a 15x15 square&lt;br /&gt;
&lt;br /&gt;
There are some ways to modify your line of sight:&lt;br /&gt;
&lt;br /&gt;
* The spell [[Darkness]] reduces LOS by 25%. The same effect is also provided by the [[shadow card]] and the [[Robe of Night]].&lt;br /&gt;
* The [[nightstalker]] mutation reduces LOS by 1, 2, or 3 tiles depending on rank.&lt;br /&gt;
&lt;br /&gt;
The following drawing shows fields within the default field of view with their grid distance.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
777777777777777&lt;br /&gt;
766666666666667&lt;br /&gt;
765555555555567&lt;br /&gt;
765444444444567&lt;br /&gt;
765433333334567&lt;br /&gt;
765432222234567&lt;br /&gt;
765432111234567&lt;br /&gt;
7654321@1234567&lt;br /&gt;
765432111234567&lt;br /&gt;
765432222234567&lt;br /&gt;
765433333334567&lt;br /&gt;
765444444444567&lt;br /&gt;
765555555555567&lt;br /&gt;
766666666666667&lt;br /&gt;
777777777777777&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.18]], the [[Lantern of shadows|lantern of shadows]] existed and could be used to further reduce the player's LOS.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.17]], line of sight was circular with a radius of about 8.&lt;br /&gt;
&lt;br /&gt;
In [[0.7]], the [[developers]] made an undocumented change to the LOS. Ranges are circular now, so every spell and ability that reaches a set distance got about two squares lopped off the diagonals. Stealthy characters can now reach their target in 5 squares (instead of 8) at certain angles.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Unique_monster&amp;diff=42688</id>
		<title>Unique monster</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Unique_monster&amp;diff=42688"/>
				<updated>2016-07-29T20:43:06Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|018}}&lt;br /&gt;
'''Unique monsters''' are [[monster]]s that are generated at most once per game. They are usually much more powerful than normal monsters, but provide much greater [[experience]]. As such, they can be considered the &amp;quot;boss monsters&amp;quot; of ''Crawl'' (although not every unique is guaranteed to appear in every run, and by no means are you required to slay every unique you encounter).&lt;br /&gt;
&lt;br /&gt;
===Wandering Uniques===&lt;br /&gt;
{{monsterlink|Agnes}} '''the Wanderer''' - A zippy [[spriggan (monster)|spriggan]] fighter who wields a branded [[lajatang]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Aizul}} '''the Neglectful Guardian''' - A disgraced [[guardian serpent]] who uses powerful poison magic and a nasty sleeping spell.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Asterion}} '''the Fallen King''' - A bloodthirsty king who was turned into a [[minotaur]] and exiled. He now seeks to carve out a new kingdom with the aid of [[Makhleb]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Azrael}} '''the Boundless Flame''' - An [[efreet]] who commands a pack of lesser monsters while pelting you with high-power [[Fire Magic]] and [[Hellfire]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Blork the orc}} - A fat [[List of orcs|orc spellcaster]] who managed to find some rainbow suspenders somewhere.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Boris}}, '''Master of Life and Death''' - A [[lich]] who will revive himself elsewhere after you've killed him once.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Crazy Yiuf}} '''the Enlightened''' - An insane, cloak-wearing [[List of gnolls|gnoll]] who defends his forest hut with a [[quarterstaff]] of [[chaos]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Donald}} '''the Adventurer''' - An adventurer much like yourself, but with a propensity for both swimming and complaining. Generally comes with a [[shield]] of [[reflection]].&lt;br /&gt;
&lt;br /&gt;
{{Red|e}} [[Image:Dowan.png|32px]] {{Blue|e}} [[Image:Duvessa.png|32px]] '''[[Dowan]], Brother of Duvessa''' and '''[[Duvessa]], Sister of Dowan''' - Twin elves who are never seen apart and who complement each other's strengths. Dowan uses magic while Duvessa prefers a blade.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Edmund}} '''the Younger''' - [[Sigmund]]'s obscure and less threatening younger brother. Generally comes with a decent flail.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|The Enchantress}} - Queen of the [[list of spriggans|spriggans]], she is extremely difficult to hit and has a nasty set of hexes. She owns one of the last surviving sets of [[Unrand#+X Faerie Dragon Armour|faerie dragon armour]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Erica}} '''the Fiery-Tempered''' - A spellcaster who carries a [[flaming]] [[scimitar]], but prefers to use her assortment of conjurations and hexes.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Erolcha}} '''the Cunning''' - An [[ogre mage]] with a variable spell set who can potentially banish the unlucky to [[The Abyss]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Eustachio}} '''the Magnificent''' - A mustachioed summoner who can bog his foes down in a swarm of summoned mammals and imps.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Fannar}} '''the Cold-Hearted''' - An elven [[Ice Magic|Ice Mage]] who spawns with [[Ice Magic]]-enhancing equipment. Bring cold resistance!&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Frances}} '''the Duchess of Pandemonium''' - A powerful fighter who once bested a demon lord and thereby gained demonic powers.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Frederick}} '''the Flawless''' - A fighter-mage who packs several extremely powerful spells.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Gastronok}} '''the Ponderous''' - An unusually intelligent [[elephant slug]] who gained his magic and his hat by eating a wizard.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Grinder}} - A [[shadow imp]] who can easily [[paralyze]] and torture low-level adventurers to death.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Grum}} '''the Hunter''' - A [[gnoll]] armed with a [[polearm]] who leads a pack of [[wolves]] into combat.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Harold}} '''the Weathered''' - A bounty hunter on the verge of retirement. He hunts down his quarry with the help of powerful [[Fire Magic]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ijyb}} '''the Twisted Goblin''' - A goblin who is only marginally stronger than his brethren, though he may show up with a dangerous [[wand]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Jessica}} '''the Apprentice Sorceress''' - An apprentice sorceress who uses low-level spells to attack those who disturb her.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Jorgrun}} '''Earthshaker''' - A dwarven [[earth elementalist]] fond of statuary (both creating it and blowing it up).&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Jory}} '''the Bloodstained Count''' - A wealthy [[List of vampires|vampire]] who combines [[mesmerize|mesmerization]] with devastating magical power.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Joseph}}, '''a Mercenary''' - A mercenary who attacks with [[throwing net]]s, a [[sling]], and a quarterstaff.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Josephine}} '''the Decaying Necromancer''' - An elderly necromancer who devastates the living and supports her undead underlings by hurling [[Ghostly Fireball|ghostly fireball]]s.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Khufu}} '''the Undying Pharaoh''' - A [[greater mummy]] that combines high durability, [[smiting]], [[torment]], and an extremely dangerous mummy and demon entourage.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Kirke}}, '''Weaver of Myths''' - An enchantress who would like nothing more than for you to join her herd of [[hog]]s.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Louise}} '''the Corrupted''' - A spellcaster who wears surprisingly heavy armour and is capable of [[banish]]ing the unwary to the [[Abyss]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Mara}}, '''Lord of Illusions''' - An exceptionally powerful [[rakshasa]], Mara's mastery of illusions allows him to bamboozle even the strongest of foes. Many adventurers find themselves battling their double.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Margery}} '''the Dragonslayer''' - A powerful [[Fire Elementalist]] with her own entourage of [[hell knight]]s.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Maud}} '''the Forgotten''' - A warrior princess from a distant land who generally uses rare weaponry.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Maurice}} '''the Thief''' - An accomplished thief who uses [[invisible|invisibility]] to rob passersby blind.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Menkaure}}, '''Prince of Dust''' - The [[list of mummies|mummified]] king of a long-forgotten realm who can [[torment]] his foes.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Mennas}}, '''the Voice of Zin''' - A powerful angel whose speed and aura of [[silence]] makes escape extremely difficult. Spellcasters beware!&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Natasha}}, '''Servant of Life and Death''' - A wandering [[felid]] [[wizard]] who has gone searching for her lost master. She has three lives.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Nergalle}} '''the Soulbinder''' - An [[list of orcs|orcish necromancer]] who can summon [[spectral thing|spectral orcs]] to fight for her.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Nessos}} '''the Markscentaur''' - An armoured [[centaur]] who pelts his opponents with arrows of poisoned flame.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Nikola}} '''the Mad Inventor''' - A mad scientist who is an expert with fighting using electricity of all kinds.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Norris}} '''the Nihilist''' - A laid-back spellcaster who debilitates foes before crushing them with powerful two-handed weapons.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Pikel}} '''the Slaver''' - A [[big kobold]] who has taken up slave trading. Carries a branded [[whip]] and travels with a band of [[slave]]s.&lt;br /&gt;
&lt;br /&gt;
{{White|p}} '''[[Player ghost]]''' - The restless spirit of another adventurer who perished on their quest for the Orb. Their skills in life are carried over into undeath.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Prince Ribbit}}- A cursed prince who is stuck in the form of a [[blink frog]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Psyche}} '''the Insane Magess''' - A maddened mage who is mostly dangerous due to her [[dagger]] of [[chaos]] or [[distortion]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Purgy}} '''the Meek''' - An unusually skinny [[troll (monster)|troll]] that fled from his brethren into the upper levels of the dungeon.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Robin}} '''of the Strong Arm''' -- A helmeted [[hobgoblin]] who inspires her [[goblin]] minions before literally flinging them at you.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Roxanne}}, '''Geomancer Emeritus''' - A powerful earth mage who turned herself into a [[statue]] when a spell went horribly wrong. She can't move, but there's nothing wrong with her magic.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Rupert}} '''the Wild''' - A [[berserker]] whose powerful roars can disable his foes long enough for him to rush in and crush them.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Saint Roka}} '''the Messiah''' - An [[orc warlord]] of [[Beogh]] who travels with a band of followers who believe he is the orcish messiah.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Sigmund}} '''the Dreaded''' - The bane of low-level adventurers, Sigmund carries a couple of dangerous spells and a wicked [[scythe]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Snorg}} '''the Insatiable''' - An exceptionally fat [[troll (monster)|troll]] who will go berserk at the slightest provocation.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Sojobo}}, '''King of Tengu''' - King of the [[list of tengu|tengu]], Sojobo is not only a powerful warrior but a master [[Air Magic|Air Mage]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Sonja}} '''the Graceful Assassin''' - A kobold [[assassin]] who always carries [[curare]] needles and a nastily-branded short blade.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Terence}} '''the Incautious''' - A weak fighter who appears near the very beginning of the dungeon.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Urug}} '''the Orcish Ballista''' - A one-eyed [[list of orcs|orc]] who carries a pack of javelins and a heavier weapon than usual.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Wiglaf}} '''the dwarf''' - A dwarven fighter of [[Okawaru]], Wiglaf will buff himself before rushing into combat.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Xtahua}} '''the Ancient''' - An ancient and exceptionally powerful [[fire dragon]].&lt;br /&gt;
&lt;br /&gt;
===[[Snake Pit]] Unique===&lt;br /&gt;
{{monsterlink|Vashnia}} '''the Elite Marksnaga''' - A [[naga sharpshooter]] who possesses far more skill with both weaponry and [[Translocations]] than her underlings.&lt;br /&gt;
&lt;br /&gt;
===[[Spider's Nest]] Unique===&lt;br /&gt;
{{monsterlink|Arachne}} '''the Weaver''' - Half-spider, half-woman, Arachne and her pets will quickly ensnare and poison those who blunder unprepared into her lair.&lt;br /&gt;
&lt;br /&gt;
===[[Swamp]] Unique===&lt;br /&gt;
{{monsterlink|The Lernaean hydra}} - A hydra with a mind-boggling [[27]] heads. Those who allow it into biting range are swiftly devoured.&lt;br /&gt;
&lt;br /&gt;
===[[Shoals]] Uniques===&lt;br /&gt;
{{monsterlink|Ilsuiw}}, '''Witch of the Tides''' - A skilled [[merfolk aquamancer]] who often travels with a large band of her kin.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Polyphemus}} '''the Watchful Shepherd''' - A [[cyclops]] who has somehow managed to tame a herd of [[death yak]]s and [[catoblepas|catoblepi]].&lt;br /&gt;
&lt;br /&gt;
===[[Slime Pits]] Uniques===&lt;br /&gt;
{{monsterlink|Dissolution}}, '''High Priest of Jiyva''' - An intelligent jelly that eats its way through rock walls in search of those who would oppose the Slime God.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|The royal jelly}} - [[Jiyva]]'s primary worshipper and guardian of the Slimy Rune of Zot, the Royal Jelly will quickly overwhelm interlopers with an army of jellies. Should someone manage to kill it, the Slime God will also die.&lt;br /&gt;
&lt;br /&gt;
===[[Hell]] Uniques===&lt;br /&gt;
{{Red|D}} [[Image:Serpent of Hell (Gehenna).png]][[Image:Serpent of Hell (Cocytus).png]][[Image:Serpent of Hell (Tartarus).png]][[Image:Serpent of Hell (Dis).png]] '''[[Serpent of Hell]]''' - A powerful dragon that changes depending on which branch of Hell you.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Murray}} '''the Demonic Talking Skull''' - A mobile [[curse skull]] with a nasty bite and even nastier necromantic spells.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Geryon}}, '''Gatekeeper of Hell''' - Three-headed Geryon presides over the [[Vestibule of Hell]]. Those who wish to enter the Hells proper must first defeat him and his followers.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Antaeus}}, '''Guardian of [[Cocytus]]''' - Guardian of the Icy Rune of Zot. Easily the beefiest enemy in the game, Antaeus eschews reliance on underlings and prefers to crush intruders himself using his massive body and powerful cold and electric magic.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Asmodeus}}, '''Prince of [[Gehenna]]''' - Guardian of the Obsidian Rune of Zot. Asmodeus and his followers will quickly incinerate any interlopers with insufficient fire resistance.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Dispater}}, '''Lord of the [[Iron City of Dis|Iron City]]''' - Guardian of the Iron Rune of Zot. Dispater will crush adventurers with powerful [[Earth Magic]] and legions of powerful demons.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ereshkigal}}, '''Queen of [[Tartarus]]''' - Guardian of the Bone Rune of Zot. Those who face her and her servants risk being drained of all life.&lt;br /&gt;
&lt;br /&gt;
===[[Pandemonium]] Uniques===&lt;br /&gt;
{{monsterlink|Ignacio}}, '''Master of Excruciating Pain''' - A mortal who was rewarded with demonhood and became an [[executioner]]. He still carries his favorite [[executioner's axe]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Cerebov}}, '''Demon Lord of Fire and Steel''' - Guardian of the Fiery Rune of Zot, lord of a host of [[balrug]]s, and wielder of [[Sword of Cerebov|his signature sword]], which allows him to partially ignore fire resistance. Quite possibly the single most dangerous foe in the entire game.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Gloorx Vloq}}, '''Demon Lord of Darkness''' - Guardian of the Dark Rune of Zot and leader of a multitude of [[executioner]]s. He is exceptionally fast and extremely deadly to both the living and the undead.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Lom Lobon}}, '''Demon Lord of Forbidden Knowledge''' - Guardian of the Magical Rune of Zot and head of a cabal of [[wizard (monster)|wizards]]. In addition to his followers, he himself has extremely powerful ice and lightning magic.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Mnoleg}}, '''Demon Lord of Chaos''' - Guardian of the Glowing Rune of Zot and master of everything hideous, tentacled, and mutagenic. He and his minions will quickly deform even the hardiest of warriors.&lt;br /&gt;
&lt;br /&gt;
===[[Realm of Zot]] Unique===&lt;br /&gt;
{{monsterlink|Tiamat}}, '''Avatar of the Dragonlord''' - An exceptionally powerful [[List of draconians|draconian]] whose color, breath weapon, and resistances are constantly shifting. Comes with a [[dragonskin cloak]] and a large retinue of draconian followers.&lt;br /&gt;
&lt;br /&gt;
==[[Dungeon Sprint]] Uniques==&lt;br /&gt;
{{monsterlink|Chuck}} '''the Collector''' - A [[stone giant]] armed with a [[large rock]] of returning and an anachronistically awesome cap.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|The Iron Giant}} - A colossal construct capable of firing [[iron shot]]s and summoning [[iron elemental]]s.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Nellie}}, '''Star of the Show''' - Standard [[hellephant]]s cannot compare with Nellie in terms of raw ferocity or adorableness.&lt;br /&gt;
&lt;br /&gt;
==Retired Uniques==&lt;br /&gt;
{{Yellow|@}} [[Image:Duane.png|32px]] '''[[Duane]]''' - A large-eared mercenary who had rather average abilities.&lt;br /&gt;
&lt;br /&gt;
{{Yellow|@}} [[Image:Francis.png|32px]] '''[[Francis]]''' - An aged wizard who had an assortment of spells.&lt;br /&gt;
&lt;br /&gt;
{{LightMagenta|@}} [[Image:Jozef.png|32px]] '''[[Jozef]]''' - A mercenary who would poison and slow opponents before moving into melee or pelting them with sling bullets.&lt;br /&gt;
&lt;br /&gt;
{{LightGrey|@}} [[Image:Michael.png|32px]] '''[[Michael]]''' - A human spellcaster who had a very basic spell list.&lt;br /&gt;
&lt;br /&gt;
{{Brown|@}} [[Image:Norbert.png|32px]] '''[[Norbert]]''' - A human warrior who had little in the way of distinguishing characteristics.&lt;br /&gt;
&lt;br /&gt;
{{LightMagenta|p}} [[File:Terpsichore.png|32px]] '''[[Terpsichore]]''' - A phantom who would have been able to bring nearby weapons to life as her allies.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Lamia}}- Although stunningly beautiful, this sorcerous [[list of nagas|naga]] queen was cannibalistic and mad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Generation==&lt;br /&gt;
While every game will present a fair number of them, most uniques are not guaranteed to exist in a given game. The only ones who are guaranteed are:&lt;br /&gt;
&lt;br /&gt;
* The four unique Pandemonium lords: Cerebov, Gloorx Vloq, Lom Lobon, and Mnoleg&lt;br /&gt;
* The four unique Hell lords: Antaeus, Asmodeus, Ereshkigal, Dispater&lt;br /&gt;
* Geryon&lt;br /&gt;
* The Serpent of Hell&lt;br /&gt;
* The royal jelly&lt;br /&gt;
* ''If'' the Shoals are generated, Ilsuiw is guaranteed to appear in them&lt;br /&gt;
&lt;br /&gt;
==Source Code Notes==&lt;br /&gt;
From '''mon-util.h''', line 133:&lt;br /&gt;
 M_UNIQUE            = (1&amp;lt;&amp;lt;21),        // monster is a unique&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Lamia and Jorgrun were added in [[0.12]]&lt;br /&gt;
&lt;br /&gt;
Sojobo was added in [[0.13]]&lt;br /&gt;
&lt;br /&gt;
[[0.14]] removed Lamia and introduced Natasha, Vashnia, and Asterion.&lt;br /&gt;
&lt;br /&gt;
In [[0.15]], most uniques were given special titles.&lt;br /&gt;
&lt;br /&gt;
[[0.16]] added Robin.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl]]&lt;br /&gt;
[[Category:Unique monsters]]&lt;br /&gt;
[[Category:Lists of monsters]]&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Aura_of_Brilliance&amp;diff=42687</id>
		<title>Aura of Brilliance</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Aura_of_Brilliance&amp;diff=42687"/>
				<updated>2016-07-29T20:40:03Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: Created page with &amp;quot;{{version|018}}  {{Flavour|Empowers the magic of nearby wizard allies of the caster, allowing them to cast their magic more powerfully and more often, but at the price of fixi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|018}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|Empowers the magic of nearby wizard allies of the caster, allowing them to cast their magic more powerfully and more often, but at the price of fixing the caster in place until they no longer have any nearby allies they can empower.}}&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster spells]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Warning_Cry&amp;diff=42686</id>
		<title>Warning Cry</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Warning_Cry&amp;diff=42686"/>
				<updated>2016-07-29T20:39:04Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: Created page with &amp;quot;{{version|018}}  {{Flavour|Generates a loud noise, alerting nearby enemies.}}  {{monsters with spell}}  Category:Monster spells  {{stub}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|018}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|Generates a loud noise, alerting nearby enemies.}}&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster spells]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Entropic_Weave&amp;diff=42685</id>
		<title>Entropic Weave</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Entropic_Weave&amp;diff=42685"/>
				<updated>2016-07-29T20:38:38Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: Created page with &amp;quot;{{version|018}}  {{Flavour|Corrodes the target, with no direct line of fire required.}}  {{monsters with spell}}  Category:Monster spells  {{stub}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|018}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|Corrodes the target, with no direct line of fire required.}}&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster spells]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Slug_Dart&amp;diff=42684</id>
		<title>Slug Dart</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Slug_Dart&amp;diff=42684"/>
				<updated>2016-07-29T20:35:29Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: Created page with &amp;quot;{{version|018}}  {{Flavour|Fires a sharp dart of hardened chitin.}}  {{monsters with spell}}  Category:Monster spells  {{stub}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|018}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|Fires a sharp dart of hardened chitin.}}&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster spells]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Summon_Executioners&amp;diff=42683</id>
		<title>Summon Executioners</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Summon_Executioners&amp;diff=42683"/>
				<updated>2016-07-29T20:34:38Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: Created page with &amp;quot;{{version|018}}  {{Flavour|Summons multiple Executioners to tear apart foes of the caster.}}  {{monsters with spell}}  Category:Monster spells  {{stub}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|018}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|Summons multiple Executioners to tear apart foes of the caster.}}&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster spells]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Oblivion_Howl&amp;diff=42682</id>
		<title>Oblivion Howl</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Oblivion_Howl&amp;diff=42682"/>
				<updated>2016-07-29T20:34:01Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: Created page with &amp;quot;{{version|018}}  {{Flavour|Unleashes a piercing howl that catches and echoes in victims' minds. While those echoes linger, nightmarish creatures will hear and track them to th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|018}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|Unleashes a piercing howl that catches and echoes in victims' minds. While those echoes linger, nightmarish creatures will hear and track them to their source.}}&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster spells]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Oblivion_hound&amp;diff=42681</id>
		<title>Oblivion hound</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Oblivion_hound&amp;diff=42681"/>
				<updated>2016-07-29T20:32:17Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|018}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{Flavour|A demon lapdog of the queen of Tartarus, bound to hunt her enemies. Though it may appear alone, it's unlikely to remain so for long - it has the terrible power to set creatures of nightmare on its victim's trails, though it can only ever use this power exactly once.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Doom Howl]]&lt;br /&gt;
|slot2=[[Melee spell|Melee]]&lt;br /&gt;
|slot3=''none''&lt;br /&gt;
|slot4=''none''&lt;br /&gt;
|slot5=''none''&lt;br /&gt;
|slot6=''none''&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Oblivion_hound&amp;diff=42680</id>
		<title>Oblivion hound</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Oblivion_hound&amp;diff=42680"/>
				<updated>2016-07-29T20:30:20Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: Created page with &amp;quot;{{version|018}} &amp;lt;!--monster-bot-begin--&amp;gt; {{no-bot-monster |name=doom hound |glyph={{Green|h}} |tile=File:Doom hound.png |resistances={{Negative energy 4}} |vulnerabilities...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|018}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{no-bot-monster&lt;br /&gt;
|name=doom hound&lt;br /&gt;
|glyph={{Green|h}}&lt;br /&gt;
|tile=[[File:Doom hound.png]]&lt;br /&gt;
|resistances={{Negative energy 4}}&lt;br /&gt;
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}, &amp;lt;br&amp;gt;{{Silver vulnerability}}&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|habitat=Land&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A demon lapdog of the queen of Tartarus, bound to hunt her enemies. Though it may appear alone, it's unlikely to remain so for long - it has the terrible power to set creatures of nightmare on its victim's trails, though it can only ever use this power exactly once.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Doom Howl}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Call_of_Chaos&amp;diff=42679</id>
		<title>Call of Chaos</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Call_of_Chaos&amp;diff=42679"/>
				<updated>2016-07-29T20:21:46Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|018}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|Calls upon the powers of Chaos to empower nearby allies. The effects vary wildly and are usually, but not always, positive.}}&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster spells]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Call_of_Chaos&amp;diff=42678</id>
		<title>Call of Chaos</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Call_of_Chaos&amp;diff=42678"/>
				<updated>2016-07-29T20:19:56Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{v018}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|Calls upon the powers of Chaos to empower nearby allies. The effects vary wildly and are usually, but not always, positive.}}&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster spells]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Call_of_Chaos&amp;diff=42677</id>
		<title>Call of Chaos</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Call_of_Chaos&amp;diff=42677"/>
				<updated>2016-07-29T20:18:00Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|Calls upon the powers of Chaos to empower nearby allies. The effects vary wildly and are usually, but not always, positive.}}&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster spells]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Call_of_Chaos&amp;diff=42676</id>
		<title>Call of Chaos</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Call_of_Chaos&amp;diff=42676"/>
				<updated>2016-07-29T20:17:15Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: Created page with &amp;quot;{{0.18}}  {{Flavour|Calls upon the powers of Chaos to empower nearby allies. The effects vary wildly and are usually, but not always, positive.}}  {{monsters with spell}}  C...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{0.18}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|Calls upon the powers of Chaos to empower nearby allies. The effects vary wildly and are usually, but not always, positive.}}&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster spells]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:HUD&amp;diff=42675</id>
		<title>Talk:HUD</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:HUD&amp;diff=42675"/>
				<updated>2016-07-29T20:16:05Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: Created page with &amp;quot;It is proposed that this page be deleted. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is proposed that this page be deleted. [[User:Jwoodward48ss|Jwoodward48ss]] ([[User talk:Jwoodward48ss|talk]]) 22:16, 29 July 2016 (CEST)&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Mountain_Dwarf&amp;diff=42674</id>
		<title>Mountain Dwarf</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Mountain_Dwarf&amp;diff=42674"/>
				<updated>2016-07-29T14:41:30Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{obsolete}}&lt;br /&gt;
&lt;br /&gt;
'''Mountain Dwarves''' are a player [[species]] that was removed in version [[0.10]].  This change was met with protest from quite a few ''Crawl'' players.&lt;br /&gt;
&lt;br /&gt;
Mountain Dwarves come from the larger, more civilized communities of the mountains, and are renowned for the quality of their craftsmanship. By [[Human]] standards, they are very tough and highly skilled at axe/mace fighting, but poor spellcasters.&lt;br /&gt;
&lt;br /&gt;
Mountain Dwarves make worthy adventurers. [[Dodging]] and [[Stealth]] are not their style, but with their superior aptitudes with [[Fighting]], [[Armour]], [[Shields]], [[Axes]], and [[Maces &amp;amp; Flails]], they can both dish it out and take it in melee. They advance in level relatively quickly, handle [[Evocations|evokable items]] and [[Traps &amp;amp; Doors|traps]] more easily than most species, and can choose their god with relative freedom. They also receive bonuses with using dwarven equipment, even on top of the bonus that equipment provides to all users from its superior construction. They can be skilled with [[Fire Magic]] or [[Earth Magic]], but magic is a harder path for them, due to their poor aptitude for [[Spellcasting]] (and other magical skills in general). Ranged weapons are also difficult for them to learn, with the exception of [[Crossbows|crossbows]].&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Bonus when using dwarven equipment. Dwarven armour grants a bonus to their [[Armour]] skill while worn (even moreso than with other species) and impedes their spellcasting less. They do slightly more damage with dwarven weapons.&lt;br /&gt;
&lt;br /&gt;
==Preferred backgrounds==&lt;br /&gt;
Mountain Dwarves are best suited as [[Fighter]]s, [[Gladiator]]s, [[Berserker]]s, [[Paladin]]s, [[Priest]]s, [[Healer]]s, [[Chaos Knight]]s, [[Reaver]]s, [[Conjurer]]s, [[Fire Elementalist]]s, [[Earth Elementalist]]s and [[Hunter]]s. &lt;br /&gt;
&lt;br /&gt;
==Level bonuses== &lt;br /&gt;
*+1 [[strength]] every 4th level.&lt;br /&gt;
*You gain the base max [[HP]] every level, plus 1 on every even level.&lt;br /&gt;
*You gain 1 max [[MP]] on every level except on every 3rd level.&lt;br /&gt;
*+2 [[magic resistance]] per level.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Mountain Dwarves begin with the skills and equipment listed for their background, with these exceptions.&lt;br /&gt;
*Mountain Dwarves start with [[crossbow]]s (and [[bolt]]s) instead of [[bow]]s (and [[arrow]]s). &lt;br /&gt;
*Mountain Dwarves start with Crossbows skill instead of Bows.&lt;br /&gt;
*All weapons and armor are of &amp;quot;dwarven&amp;quot; quality, when such variants exist.&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
Mountain Dwarves are an easy race to play thanks to their melee combat style that removes the complexities of spellcasting. They deal great damage with their high STR and aptitudes for combat-related skills, and have high durability with their high HP and affinity for Armor. They also receive bonuses for using dwarven gear.  &lt;br /&gt;
&lt;br /&gt;
{{MD_Apt&lt;br /&gt;
|arm = +3&lt;br /&gt;
|ddg = -1&lt;br /&gt;
|sth = -3&lt;br /&gt;
|stb = -2&lt;br /&gt;
|shd = +2&lt;br /&gt;
|t&amp;amp;d = +1&lt;br /&gt;
|inv = 0&lt;br /&gt;
|evo = +1&lt;br /&gt;
|exp = 130&lt;br /&gt;
|fgt = +2&lt;br /&gt;
|sbl = +1&lt;br /&gt;
|lbl = 0&lt;br /&gt;
|axs = +2&lt;br /&gt;
|m&amp;amp;f = +2&lt;br /&gt;
|pla = -1&lt;br /&gt;
|stv = -1&lt;br /&gt;
|u_c = 0&lt;br /&gt;
|thr = -1&lt;br /&gt;
|slg = -1&lt;br /&gt;
|bws = -2&lt;br /&gt;
|crb = +1&lt;br /&gt;
|spc = -3&lt;br /&gt;
|coj = -1&lt;br /&gt;
|hex = -2&lt;br /&gt;
|cha = -2&lt;br /&gt;
|sum = -2&lt;br /&gt;
|nec = -3&lt;br /&gt;
|trl = -2&lt;br /&gt;
|trm = -1&lt;br /&gt;
|fir = +2&lt;br /&gt;
|ice = -2&lt;br /&gt;
|air = -2&lt;br /&gt;
|ear = +2&lt;br /&gt;
|poi = -2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Mountain Dwarves are recommended for players who want something tougher than a [[Human]], but don't want the slower leveling and other penalties that most monstrous species come with. &lt;br /&gt;
&lt;br /&gt;
The dwarven equipment bonus is nice, but bear in mind that Dwarves do not appear as common monsters in this game, so easy access to enchanted/ego dwarven gear (via looting it off their corpses) won't be an option as it is with [[Hill Orc]]s and the various species of Elves.&lt;br /&gt;
&lt;br /&gt;
[[Nemelex Xobeh]] is a good god for them, since they have a good [[Evocations]] aptitude to make most of the decks, and the magical tricks of items are very useful to make up for the lack of magic.&lt;br /&gt;
&lt;br /&gt;
[[Category:Obsolete species]]&lt;br /&gt;
[[Category:Dwarf]]&lt;br /&gt;
[[Category:Obsolete]]&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Lava_Orc&amp;diff=42673</id>
		<title>Lava Orc</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Lava_Orc&amp;diff=42673"/>
				<updated>2016-07-29T14:41:05Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{obsolete}}&lt;br /&gt;
{{flavour|These strange humanoids are made of living stone, with a unique heat-based metabolism. Ordinarily slow and hardy, when anything puts some stress on them, they literally fire up, turning into fast-moving lava. Outwardly, their shape mostly resembles that of Orcs, thus the name.&lt;br /&gt;
&lt;br /&gt;
They are unique in their ability to swim in lava: even the Djinn, while immune to fire, can't swim through a treacle of molten rock. In order to be able to use regular equipment, Lava Orcs have invented special fire-proof backpacks; vulnerable items like scrolls or books are not accessible when their owner is too hot.&lt;br /&gt;
&lt;br /&gt;
Many things can fire up their metabolism: facing multiple and/or dangerous enemies, being badly hurt, suffering fire damage, berserking, and obviously being submerged in lava. As their heat grows, Lava Orcs gain normal speed, become more accustomed to fire, have their stony skin soften, gain extra power when casting fire magic, become vulnerable to cold, speed up even more, and finally cause fire damage to all creatures in their presence.&lt;br /&gt;
&lt;br /&gt;
Lava Orcs make good melee fighters, preferring axes. They're pretty bad spellcasters, except for transmutations, fire and earth magic.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*[[Conservation|Conserve scrolls]]: The chance of losing your scrolls to fire attacks was reduced by 90%.&lt;br /&gt;
*[[Saprovore 1]]: Lava Orcs could tolerate rotten meat if they were [[hungry]] or worse.&lt;br /&gt;
*Lava Orcs could memorize [[Ozocubu's Armour]].&lt;br /&gt;
*Lava Orcs gain a bonus when using orcish weapons and armour. For Lava Orcs, orcish armour impedes spellcasting less than other armours and improves their effective Armour skill. They deal slightly more damage with orcish weapons.&lt;br /&gt;
*Lava Orcs can worship [[Beogh]], but their '''Heat Aura''' will be suppressed.&lt;br /&gt;
&lt;br /&gt;
The following innate abilities depend on your character's temperature:&lt;br /&gt;
*Up to 4:&lt;br /&gt;
**'''Fire resistance 1''': rF+&lt;br /&gt;
**'''Stoneskin''': AC bonus of 2+0.2×XL&lt;br /&gt;
&lt;br /&gt;
*5 - 8:&lt;br /&gt;
**'''Fire resistance 1''': rF+&lt;br /&gt;
**'''Stoneskin''': AC bonus of 2+0.2×XL&lt;br /&gt;
&lt;br /&gt;
*9 - 10:&lt;br /&gt;
**'''Fire resistance 2''': rF++&lt;br /&gt;
**'''Lava boost''': [[Fire Magic]] and [[Earth Magic]] spells are enhanced, [[Ice Magic]] spells suffer a penalty&lt;br /&gt;
&lt;br /&gt;
*11 - 12:&lt;br /&gt;
**'''Fire resistance 3''': rF+++&lt;br /&gt;
**'''Cold vulnerability 1''': rC-&lt;br /&gt;
**'''Fire boost''': Fire Magic enhanced, Ice Magic penalized&lt;br /&gt;
&lt;br /&gt;
*13 - 14:&lt;br /&gt;
**'''Fire resistance 3''': rF+++&lt;br /&gt;
**'''Cold vulnerability 1''': rC-&lt;br /&gt;
**'''Fire boost''': Fire Magic enhanced, Ice Magic penalized&lt;br /&gt;
**'''Passive heat''': Any adjacent monster that attacks you in melee will suffer 0-4 points of [[fire]] damage (Ignores [[AC]] and [[EV]])&lt;br /&gt;
&lt;br /&gt;
*15+:&lt;br /&gt;
**'''Fire resistance 3''': rF+++&lt;br /&gt;
**'''Cold vulnerability 1''': rC-&lt;br /&gt;
**'''Fire boost''': Fire Magic enhanced, Ice Magic penalized&lt;br /&gt;
**'''Passive heat''': Any adjacent monster that attacks you in melee will suffer 0-4 points of [[fire]] damage (Ignores AC and EV)&lt;br /&gt;
**'''Heat aura''': You are surrounded by a fiery aura that burns any creature, friendly or not (0-10 fire damage, time-scaled)&lt;br /&gt;
**'''No scrolls''': You can't read [[scroll]]s (but books are allowed)&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Lava Orcs are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]]&lt;br /&gt;
*'''Zealots:''' [[Berserker]], [[Abyssal Knight]], [[Death Knight (background)|Death Knight]], [[Healer]]&lt;br /&gt;
*'''Mages:''' [[Necromancer]], [[Fire Elementalist]]&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] every 5th level.&lt;br /&gt;
*10% more [[HP]] than average.&lt;br /&gt;
*Average [[MP]].&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Lava Orcs receive the skills and equipment listed for their background, with these exceptions:&lt;br /&gt;
*[[Bread ration]]s are replaced by [[meat ration]]s.&lt;br /&gt;
*All weapons and armor are orcish quality, where such variants exist.&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
Lava Orcs were an easy species to play.&lt;br /&gt;
&lt;br /&gt;
== Skill aptitudes ==&lt;br /&gt;
The higher the value, the better the aptitude.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
![[Skill]]!![[Aptitude]]!![[Skill]]!![[Aptitude]]!![[Skill]]!![[Aptitude]]&lt;br /&gt;
|- &lt;br /&gt;
|colspan=2 align=&amp;quot;center&amp;quot;|'''''Attack'''''||colspan=2 align=&amp;quot;center&amp;quot;|'''''Miscellaneous'''''||colspan=2 align=&amp;quot;center&amp;quot;|'''''Magic'''''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fighting]]||align=&amp;quot;right&amp;quot;|2||[[Armour]]||align=&amp;quot;right&amp;quot;|1||[[Spellcasting]]||align=&amp;quot;right&amp;quot;|-3&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon|Short Blades]]||align=&amp;quot;right&amp;quot;|0||[[Dodging]]||align=&amp;quot;right&amp;quot;|-2||[[Conjurations]]||align=&amp;quot;right&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon|Long Blades]]||align=&amp;quot;right&amp;quot;|1||[[Stealth]]||align=&amp;quot;right&amp;quot;|-1||[[Hexes]]||align=&amp;quot;right&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon|Axes]]||align=&amp;quot;right&amp;quot; |2||[[Shields]]||align=&amp;quot;right&amp;quot;|1||[[Charms]]||align=&amp;quot;right&amp;quot;|-1&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon|Maces &amp;amp;amp; Flails]]||align=&amp;quot;right&amp;quot;|1||||||[[Summonings]]||align=&amp;quot;right&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon|Polearms]]||align=&amp;quot;right&amp;quot;|1||||||[[Necromancy]]||align=&amp;quot;right&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Magical staff|Staves]]||align=&amp;quot;right&amp;quot;|-1||||||[[Translocations]]||align=&amp;quot;right&amp;quot;|-2&lt;br /&gt;
|-&lt;br /&gt;
|[[Unarmed Combat]]||align=&amp;quot;right&amp;quot;|1||||||[[Transmutation]]||align=&amp;quot;right&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|||||[[Fire Magic]]||align=&amp;quot;right&amp;quot;|2||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Throwing]]||align=&amp;quot;right&amp;quot;|-1||[[Ice Magic]]||align=&amp;quot;right&amp;quot;|-4||[[Invocations]]||align=&amp;quot;right&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon|Slings]]||align=&amp;quot;right&amp;quot;|-2||[[Air Magic]]||align=&amp;quot;right&amp;quot;|-3||[[Evocations]]||align=&amp;quot;right&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon|Bows]]||align=&amp;quot;right&amp;quot;|-2||[[Earth Magic]]||align=&amp;quot;right&amp;quot;|1||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon|Crossbows]]||align=&amp;quot;right&amp;quot;|-2||[[Poison Magic]]||align=&amp;quot;right&amp;quot;|-1||[[Experience]]||align=&amp;quot;right&amp;quot;|-1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
A fired-up Lava Orc's fiery aura can make several types of enemies much easier to deal with (powerful [[derived undead|undead]], [[player ghost]]s, etc.), especially in the early game, when 0-10 damage is much more significant. The downside is that you have to wait while you warm up. Some tips include:&lt;br /&gt;
*Back up from (or even better, kite) powerful enemies while you're waiting for your temperature to rise.&lt;br /&gt;
*You can instantly superheat yourself by taking a dip in [[lava]] (though doing so takes about a turn and a half, giving fast enemies a free shot or two). You can also flee through the lava if you have trouble.&lt;br /&gt;
**Walking through [[shallow water]] will cool you off (and generate [[steam]] [[cloud]]s).&lt;br /&gt;
*Going [[berserk]] also instantaneously maxes out your heat.&lt;br /&gt;
*Strangely enough, [[fire]] and [[cold]] damage have no impact on your internal temperature. Don't assume that being covered in [[sticky flame]] will get you fired up faster!&lt;br /&gt;
&lt;br /&gt;
The ability to deal passive damage in melee combined with a Lava Orc's natural aptitude for [[axes]] makes them well-suited for a riskier combat style. While many characters will retreat into corridors to avoid getting swarmed, an axe-wielding Lava Orc can fling himself into a pack of enemies and cleave/burn his way to victory. Just be aware that getting surrounded by dangerous enemies can still be quite fatal for the careless.&lt;br /&gt;
&lt;br /&gt;
One disadvantage of your fiery metabolism is your relative inability to prevent yourself from heating up when facing powerful foes. This can be a disadvantage when you are facing something with powerful [[cold]] attacks (though many of those foes will have equal trouble with your fiery nature) or if you really need your natural AC boost. If you do need to cool off quickly, try walking through [[shallow water]], though this depends on having water nearby. Another downside is that your metabolism won't heat up for an enemy you can't sense, meaning you'll have just as much trouble dealing with invisible [[orc wizard]]s, [[unseen horror]]s, and [[Sigmund]] as anyone else.&lt;br /&gt;
&lt;br /&gt;
When facing lava orc [[player ghost]]s, be aware that they do not have a temperature system, and that their resistances were permanently determined by what they had in life when they died. As such, don't worry about them suddenly blasting fire at everything adjacent to them, speeding up, or gaining more fire resistance over the course of the fight.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Lava Orcs were considered for inclusion in [[0.13]], [[0.14]], and [[0.15]], but were ultimately removed before being included in any stable version.  Prior to 0.13, they had existed in Erocrawl, an experimental version of Crawl, for a long time (since around the [[0.9]]-era). This was the same branch of Crawl that gave rise to [[octopode]]s.&lt;br /&gt;
&lt;br /&gt;
For a good portion of their development period, lava orcs had movement speed effects based on their temperature: although sluggish at low temperatures, the hotter they became, the faster they could move. This was removed while the species was still only available in trunk.&lt;br /&gt;
&lt;br /&gt;
[[Category:Obsolete species]]&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Djinni&amp;diff=42672</id>
		<title>Djinni</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Djinni&amp;diff=42672"/>
				<updated>2016-07-29T14:36:56Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{obsolete}}&lt;br /&gt;
{{flavour|Of the same stock as angels or demons, these spirits have been created from smokeless fire by some deranged god. Unlike regular living beings, they draw their sustenance from magic rather than eating or drinking, although for some reason they can still do the latter - probably due to being unintelligently designed by a creator with no knowledge of evolution.&lt;br /&gt;
&lt;br /&gt;
Magic is literally their life, to the point of their health and magical powers' being one force, called &amp;quot;essence&amp;quot;. The Djinn can also withstand more magical contamination than most, and slowly recover from its effects.&lt;br /&gt;
&lt;br /&gt;
Being spirits of fire, they obviously suffer no harm from any kind of fire, but the same cannot be said of their equipment. Accordingly, cold and water cause them great harm. Fortunately, levitation allows them to cross bodies of liquid, although without external means to power their flight it takes them much effort to do so.&lt;br /&gt;
&lt;br /&gt;
Djinn make great fire mages (duh). They are competent with air magic, enchantments, magic items, and weapons with long reaches that don't require high dexterity. They are terrible with ice, earth, necromancy and poison.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*A Djinni's [[HP]] and [[MP]] were unified as '''essence'''. This affected their gameplay in several ways:&lt;br /&gt;
**Djinn paid 2EP for every MP they would normally spend. MP costs were displayed in EP, not MP.&lt;br /&gt;
**Djinn could not evoke [[crystal ball|crystal balls of energy]], the [[Staff of Wucad Mu]], or [[Sublimation_of_Blood|sublimate]] their own blood (a [[staff of energy]] still worked).&lt;br /&gt;
**Using the [[Regeneration]] spell caused [[magical contamination]].&lt;br /&gt;
**MP draining attacks applied a monster-like [[antimagic]] effect instead of draining essence points.&lt;br /&gt;
**Sources of [[Amulet of guardian spirit|guardian spirits]] were useless.&lt;br /&gt;
**They could not wield weapons with the [[antimagic]] brand.&lt;br /&gt;
*Djinn did not have any [[food clock]], but they could still [[quaff]] [[potion]]s and eat [[food]] for the additional benefits they provide.&lt;br /&gt;
*A Djinn's magical food costs (such as [[spell hunger]]) caused [[magic contamination]] instead. This included [[invocations]] and [[evocations]]. Mundane and hunger-themed costs like [[vampiric]] weapons were free.&lt;br /&gt;
*Magical contamination caused two unique effects:&lt;br /&gt;
**Mutations caused by magical contamination were temporary.&lt;br /&gt;
**It applied an anti-wizardry penalty depending on how severe the glow is.&lt;br /&gt;
*Djinn had full immunity to [[fire]], including [[hellfire]] and [[holy]] fire.&lt;br /&gt;
*Djinn were vulnerable to [[cold]] damage. They also took 150% damage from [[Primal Wave]].&lt;br /&gt;
*Djinn could not memorise the following spells: [[Ice Form]], [[Ozocubu's Armour]], and [[Leda's Liquefaction]].&lt;br /&gt;
*Djinn did not have legs and could not wear [[boots]]. They were permanently [[fly]]ing.&lt;br /&gt;
*[[Life Protection|Life Protection 3]]: Djinn were almost immune to the effects of negative energy.&lt;br /&gt;
*Djinn could not go [[berserk]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Djinn were recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Hunter]]&lt;br /&gt;
*'''Zealots:''' [[Abyssal Knight]], [[Death Knight (background)|Death Knight]], [[Healer]]&lt;br /&gt;
*'''Warrior-mages:''' [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Air Elementalist]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 to a random stat every 4th level.&lt;br /&gt;
*Djinn have EP instead of HP and MP, but their EP is just the combined total of their HP and MP. Their HP and MP modifiers are as follows:&lt;br /&gt;
**10% less [[HP]] than average.&lt;br /&gt;
**Average [[MP]].&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Djinn receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
Djinni were a moderately difficult species to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skill aptitudes ==&lt;br /&gt;
&lt;br /&gt;
The higher the value, the better the aptitude.&lt;br /&gt;
	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;	&lt;br /&gt;
![[Skill]]!![[Aptitude]]!![[Skill]]!![[Aptitude]]!![[Skill]]!![[Aptitude]]	&lt;br /&gt;
|-	&lt;br /&gt;
|colspan=2 align=&amp;quot;center&amp;quot;|'''''Attack'''''||colspan=2 align=&amp;quot;center&amp;quot;|'''''Miscellaneous'''''||colspan=2 align=&amp;quot;center&amp;quot;|'''''Magic'''''	&lt;br /&gt;
|-	&lt;br /&gt;
|[[Fighting]]||align=&amp;quot;right&amp;quot;|-1||[[Armour]]||align=&amp;quot;right&amp;quot;|1||[[Spellcasting]]||align=&amp;quot;right&amp;quot;|1	&lt;br /&gt;
|-	&lt;br /&gt;
|[[Weapon|Short Blades]]||align=&amp;quot;right&amp;quot;|-2||[[Dodging]]||align=&amp;quot;right&amp;quot;|-1||[[Conjurations]]||align=&amp;quot;right&amp;quot;|1	&lt;br /&gt;
|-	&lt;br /&gt;
|[[Weapon|Long Blades]]||align=&amp;quot;right&amp;quot;|0||[[Stealth]]||align=&amp;quot;right&amp;quot;|-1||[[Hexes]]||align=&amp;quot;right&amp;quot;|2	&lt;br /&gt;
|-	&lt;br /&gt;
|[[Weapon|Axes]]||align=&amp;quot;right&amp;quot; |-1||[[Shields]]||align=&amp;quot;right&amp;quot;|0||[[Charms]]||align=&amp;quot;right&amp;quot;|0	&lt;br /&gt;
|-	&lt;br /&gt;
|[[Weapon|Maces &amp;amp;amp; Flails]]||align=&amp;quot;right&amp;quot;|0||||||[[Summonings]]||align=&amp;quot;right&amp;quot;|0	&lt;br /&gt;
|-	&lt;br /&gt;
|[[Weapon|Polearms]]||align=&amp;quot;right&amp;quot;|0||||||[[Necromancy]]||align=&amp;quot;right&amp;quot;|-2	&lt;br /&gt;
|-	&lt;br /&gt;
|[[Magical staff|Staves]]||align=&amp;quot;right&amp;quot;|0||||||[[Translocations]]||align=&amp;quot;right&amp;quot;|0	&lt;br /&gt;
|-	&lt;br /&gt;
|[[Unarmed Combat]]||align=&amp;quot;right&amp;quot;|-1||||||[[Transmutation]]||align=&amp;quot;right&amp;quot;|0	&lt;br /&gt;
|-	&lt;br /&gt;
|||||[[Fire Magic]]||align=&amp;quot;right&amp;quot;|3||||	&lt;br /&gt;
|-	&lt;br /&gt;
|[[Throwing]]||align=&amp;quot;right&amp;quot;|-1||[[Ice Magic]]||align=&amp;quot;right&amp;quot;|-3||[[Invocations]]||align=&amp;quot;right&amp;quot;|1	&lt;br /&gt;
|-	&lt;br /&gt;
|[[Weapon|Slings]]||align=&amp;quot;right&amp;quot;|-1||[[Air Magic]]||align=&amp;quot;right&amp;quot;|2||[[Evocations]]||align=&amp;quot;right&amp;quot;|2	&lt;br /&gt;
|-	&lt;br /&gt;
|[[Weapon|Bows]]||align=&amp;quot;right&amp;quot;|-1||[[Earth Magic]]||align=&amp;quot;right&amp;quot;|-3||||	&lt;br /&gt;
|-	&lt;br /&gt;
|[[Weapon|Crossbows]]||align=&amp;quot;right&amp;quot;|0||[[Poison Magic]]||align=&amp;quot;right&amp;quot;|-1||[[Experience]]||align=&amp;quot;right&amp;quot;|-1	&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Djinn are immune to fire, so you can do things like cast [[Fireball]] or [[Inner Flame]] in melee range or [[Conjure Flame]] behind yourself then flee through it.&lt;br /&gt;
**You might be immune to fire, but your [[scroll]]s aren't. Just be careful if you haven't found [[conservation]] yet.&lt;br /&gt;
*The lack of a food clock means you can afford to hang around for long periods to get your essence back to full, though followers of especially bloodthirsty [[god]]s like [[Trog]] or [[Okawaru]] will probably want to keep the resting to a minimum.&lt;br /&gt;
*Djinn have to worry about a slightly different set of monsters than other characters. Sources of fire damage, be it a wand-bearing [[goblin]] or an [[orb of fire]], are largely negligible, but an [[ice beast]] or [[merfolk aquamancer]] can spell sudden doom.&lt;br /&gt;
*Playing a spellcasting Djinn means you're essentially slowly killing yourself every time you enter combat, especially once you start casting higher-level spells. While it might not matter how much essence you have left if everything else is dead, keep in mind that ''Crawl'' is a game where discretion is very often the better part of valor.&lt;br /&gt;
**Djinn have more reason than most spellcasters to branch out into a hybrid playstyle. You might take more damage from enemies, but their attacks can be resisted or dodged.&lt;br /&gt;
**Djinn have a decent [[Evocations]] aptitude; don't be afraid to put a few levels in it to make better use of the various [[wand]]s or [[rod]]s you find lying around. Sure, it's less effective than casting the spells yourself, but at least zapping a wand doesn't (usually) hurt you.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Djinn were considered for inclusion in both [[0.13]] and [[0.14]], but were ultimately cut before being included in any stable release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Obsolete species]]&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Sludge_Elf&amp;diff=42671</id>
		<title>Sludge Elf</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Sludge_Elf&amp;diff=42671"/>
				<updated>2016-07-29T14:33:55Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: ditto&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{obsolete}}&lt;br /&gt;
{{flavour|This is a somewhat degenerate species of Elves. They are mirror images of High Elves in some respects: they have no special proficiency with bows or swords (long or short), nor do they have any aptitude in the traditional areas of High Elven magic (charms and conjurations). On the other hand, they are superlative transmuters, and are comfortable dabbling in necromantic, poison and elemental magic. As fighters, they are often more dangerous unarmed than armed. They advance in levels slightly slower than Humans, but faster than all other Elves.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Sludge Elves got a small bonus when using elven weapons and armor. For Sludge Elves, elven armour impeded spellcasting less than other armours and improved their effective [[Armour skill]]. They were slightly more accurate with elven weapons.&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Warriors:''' [[Monk]], [[Hunter]], [[Assassin]]&lt;br /&gt;
*'''Zealots:''' [[Healer]]&lt;br /&gt;
*'''Warrior-mages:''' [[Transmuter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Summoner]], [[Necromancer]], [[Fire Elementalist]], [[Ice Elementalist]], [[Air Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[intelligence]] or [[dexterity]] (equal chance) every 4th level.&lt;br /&gt;
*10% less [[HP]] than average.&lt;br /&gt;
*10% more [[MP]] than average.&lt;br /&gt;
*+4 [[magic resistance]] per level.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment and Skills==&lt;br /&gt;
Sludge Elves started with the equipment and skills listed for their background, with the following exceptions:&lt;br /&gt;
*All equipment was &amp;quot;elven&amp;quot; in quality, where such variants exist.&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
Sludge Elves were a moderately difficult species to play, because of the complexity of the most effective playstyles. Sludge Elves were excellent fighters with Unarmed Combat, but they lacked the Unarmed damage bonuses that other specialists like Trolls and Ghouls have. However, their excellent aptitude for Transmutations remedied this, due to its many Unarmed Combat boosting spells ([[Blade Hands]], [[Statue Form]], [[Dragon Form]], [[Necromutation]], etc).&lt;br /&gt;
&lt;br /&gt;
{{aptitudes&lt;br /&gt;
|arm = -2&lt;br /&gt;
|ddg = 2&lt;br /&gt;
|sth = 2&lt;br /&gt;
|stb = 0&lt;br /&gt;
|shd = -2&lt;br /&gt;
|t&amp;amp;d = 0&lt;br /&gt;
|inv = 1&lt;br /&gt;
|evo = 1&lt;br /&gt;
|exp = 0&lt;br /&gt;
|fgt = 1&lt;br /&gt;
|sbl = -1&lt;br /&gt;
|lbl = -1&lt;br /&gt;
|axs = -2&lt;br /&gt;
|m&amp;amp;f = -2&lt;br /&gt;
|pla = -2&lt;br /&gt;
|stv = 0&lt;br /&gt;
|u_c = 1&lt;br /&gt;
|thr = 2&lt;br /&gt;
|slg = 0&lt;br /&gt;
|bws = 0&lt;br /&gt;
|crb = 0&lt;br /&gt;
|spc = 1&lt;br /&gt;
|coj = -2&lt;br /&gt;
|hex = 0&lt;br /&gt;
|cha = -2&lt;br /&gt;
|sum = 1&lt;br /&gt;
|nec = 1&lt;br /&gt;
|trl = 0&lt;br /&gt;
|trm = 3&lt;br /&gt;
|fir = 1&lt;br /&gt;
|ice = 1&lt;br /&gt;
|air = 1&lt;br /&gt;
|ear = 1&lt;br /&gt;
|poi = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Sludge Elves were removed in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Obsolete species]]&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Djinni&amp;diff=42670</id>
		<title>Djinni</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Djinni&amp;diff=42670"/>
				<updated>2016-07-29T14:32:32Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: removed the category of &amp;quot;moderately hard species&amp;quot; in order to remove this species from the list of moderately hard species, thus updating the category page to the year 2016&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{obsolete}}&lt;br /&gt;
{{flavour|Of the same stock as angels or demons, these spirits have been created from smokeless fire by some deranged god. Unlike regular living beings, they draw their sustenance from magic rather than eating or drinking, although for some reason they can still do the latter - probably due to being unintelligently designed by a creator with no knowledge of evolution.&lt;br /&gt;
&lt;br /&gt;
Magic is literally their life, to the point of their health and magical powers' being one force, called &amp;quot;essence&amp;quot;. The Djinn can also withstand more magical contamination than most, and slowly recover from its effects.&lt;br /&gt;
&lt;br /&gt;
Being spirits of fire, they obviously suffer no harm from any kind of fire, but the same cannot be said of their equipment. Accordingly, cold and water cause them great harm. Fortunately, levitation allows them to cross bodies of liquid, although without external means to power their flight it takes them much effort to do so.&lt;br /&gt;
&lt;br /&gt;
Djinn make great fire mages (duh). They are competent with air magic, enchantments, magic items, and weapons with long reaches that don't require high dexterity. They are terrible with ice, earth, necromancy and poison.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*A Djinni's [[HP]] and [[MP]] are unified as '''essence'''. This affects their gameplay in several ways:&lt;br /&gt;
**Djinn pay 2EP for every MP they would normally spend. MP costs are displayed in EP, not MP.&lt;br /&gt;
**Djinn can't evoke [[crystal ball|crystal balls of energy]], the [[Staff of Wucad Mu]], or [[Sublimation_of_Blood|sublimate]] their own blood (a [[staff of energy]] still works). This may not be the case when [[0.14]] is finally released, however.&lt;br /&gt;
**Using the [[Regeneration]] spell causes [[magical contamination]].&lt;br /&gt;
**MP draining attacks apply a monster-like [[antimagic]] effect instead of draining essence points.&lt;br /&gt;
**Sources of [[Amulet of guardian spirit|guardian spirits]] are useless.&lt;br /&gt;
**They can't wield weapons with the [[antimagic]] brand.&lt;br /&gt;
*Djinn don't have any [[food clock]], but they can still [[quaff]] [[potion]]s and eat [[food]] for the additional benefits they provide.&lt;br /&gt;
*A Djinn's magical food costs (such as [[spell hunger]]) cause [[magic contamination]] instead. This includes [[invocations]] and [[evocations]]. Mundane and hunger-themed costs like [[vampiric]] weapons are free.&lt;br /&gt;
*Magical contamination causes two unique effects:&lt;br /&gt;
**Mutations caused by magical contamination are temporary.&lt;br /&gt;
**It applies an anti-wizardry penalty depending on how severe the glow is.&lt;br /&gt;
*Djinn have full immunity to [[fire]], including [[hellfire]] and [[holy]] fire.&lt;br /&gt;
*Djinn are vulnerable to [[cold]] damage. They also take 150% damage from [[Primal Wave]].&lt;br /&gt;
*Djinn cannot memorise the following spells: [[Ice Form]], [[Ozocubu's Armour]], and [[Leda's Liquefaction]].&lt;br /&gt;
*Djinn don't have legs and cannot wear [[boots]]. They are permanently [[fly]]ing.&lt;br /&gt;
*[[Life Protection|Life Protection 3]]: Djinn are almost immune to the effects of negative energy.&lt;br /&gt;
*Djinn can't go [[berserk]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Djinn are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Hunter]]&lt;br /&gt;
*'''Zealots:''' [[Abyssal Knight]], [[Death Knight (background)|Death Knight]], [[Healer]]&lt;br /&gt;
*'''Warrior-mages:''' [[Warper]], [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Air Elementalist]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 to a random stat every 4th level.&lt;br /&gt;
*Djinn have EP instead of HP and MP, but their EP is just the combined total of their HP and MP. Their HP and MP modifiers are as follows:&lt;br /&gt;
**10% less [[HP]] than average.&lt;br /&gt;
**Average [[MP]].&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Djinn receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
Djinni were a moderately difficult species to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skill aptitudes ==&lt;br /&gt;
&lt;br /&gt;
The higher the value, the better the aptitude.&lt;br /&gt;
	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;	&lt;br /&gt;
![[Skill]]!![[Aptitude]]!![[Skill]]!![[Aptitude]]!![[Skill]]!![[Aptitude]]	&lt;br /&gt;
|-	&lt;br /&gt;
|colspan=2 align=&amp;quot;center&amp;quot;|'''''Attack'''''||colspan=2 align=&amp;quot;center&amp;quot;|'''''Miscellaneous'''''||colspan=2 align=&amp;quot;center&amp;quot;|'''''Magic'''''	&lt;br /&gt;
|-	&lt;br /&gt;
|[[Fighting]]||align=&amp;quot;right&amp;quot;|-1||[[Armour]]||align=&amp;quot;right&amp;quot;|1||[[Spellcasting]]||align=&amp;quot;right&amp;quot;|1	&lt;br /&gt;
|-	&lt;br /&gt;
|[[Weapon|Short Blades]]||align=&amp;quot;right&amp;quot;|-2||[[Dodging]]||align=&amp;quot;right&amp;quot;|-1||[[Conjurations]]||align=&amp;quot;right&amp;quot;|1	&lt;br /&gt;
|-	&lt;br /&gt;
|[[Weapon|Long Blades]]||align=&amp;quot;right&amp;quot;|0||[[Stealth]]||align=&amp;quot;right&amp;quot;|-1||[[Hexes]]||align=&amp;quot;right&amp;quot;|2	&lt;br /&gt;
|-	&lt;br /&gt;
|[[Weapon|Axes]]||align=&amp;quot;right&amp;quot; |-1||[[Shields]]||align=&amp;quot;right&amp;quot;|0||[[Charms]]||align=&amp;quot;right&amp;quot;|0	&lt;br /&gt;
|-	&lt;br /&gt;
|[[Weapon|Maces &amp;amp;amp; Flails]]||align=&amp;quot;right&amp;quot;|0||||||[[Summonings]]||align=&amp;quot;right&amp;quot;|0	&lt;br /&gt;
|-	&lt;br /&gt;
|[[Weapon|Polearms]]||align=&amp;quot;right&amp;quot;|0||||||[[Necromancy]]||align=&amp;quot;right&amp;quot;|-2	&lt;br /&gt;
|-	&lt;br /&gt;
|[[Magical staff|Staves]]||align=&amp;quot;right&amp;quot;|0||||||[[Translocations]]||align=&amp;quot;right&amp;quot;|0	&lt;br /&gt;
|-	&lt;br /&gt;
|[[Unarmed Combat]]||align=&amp;quot;right&amp;quot;|-1||||||[[Transmutation]]||align=&amp;quot;right&amp;quot;|0	&lt;br /&gt;
|-	&lt;br /&gt;
|||||[[Fire Magic]]||align=&amp;quot;right&amp;quot;|3||||	&lt;br /&gt;
|-	&lt;br /&gt;
|[[Throwing]]||align=&amp;quot;right&amp;quot;|-1||[[Ice Magic]]||align=&amp;quot;right&amp;quot;|-3||[[Invocations]]||align=&amp;quot;right&amp;quot;|1	&lt;br /&gt;
|-	&lt;br /&gt;
|[[Weapon|Slings]]||align=&amp;quot;right&amp;quot;|-1||[[Air Magic]]||align=&amp;quot;right&amp;quot;|2||[[Evocations]]||align=&amp;quot;right&amp;quot;|2	&lt;br /&gt;
|-	&lt;br /&gt;
|[[Weapon|Bows]]||align=&amp;quot;right&amp;quot;|-1||[[Earth Magic]]||align=&amp;quot;right&amp;quot;|-3||||	&lt;br /&gt;
|-	&lt;br /&gt;
|[[Weapon|Crossbows]]||align=&amp;quot;right&amp;quot;|0||[[Poison Magic]]||align=&amp;quot;right&amp;quot;|-1||[[Experience]]||align=&amp;quot;right&amp;quot;|-1	&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Djinn are immune to fire, so you can do things like cast [[Fireball]] or [[Inner Flame]] in melee range or [[Conjure Flame]] behind yourself then flee through it.&lt;br /&gt;
**You might be immune to fire, but your [[scroll]]s aren't. Just be careful if you haven't found [[conservation]] yet.&lt;br /&gt;
*The lack of a food clock means you can afford to hang around for long periods to get your essence back to full, though followers of especially bloodthirsty [[god]]s like [[Trog]] or [[Okawaru]] will probably want to keep the resting to a minimum.&lt;br /&gt;
*Djinn have to worry about a slightly different set of monsters than other characters. Sources of fire damage, be it a wand-bearing [[goblin]] or an [[orb of fire]], are largely negligible, but an [[ice beast]] or [[merfolk aquamancer]] can spell sudden doom.&lt;br /&gt;
*Playing a spellcasting Djinn means you're essentially slowly killing yourself every time you enter combat, especially once you start casting higher-level spells. While it might not matter how much essence you have left if everything else is dead, keep in mind that ''Crawl'' is a game where discretion is very often the better part of valor.&lt;br /&gt;
**Djinn have more reason than most spellcasters to branch out into a hybrid playstyle. You might take more damage from enemies, but their attacks can be resisted or dodged.&lt;br /&gt;
**Djinn have a decent [[Evocations]] aptitude; don't be afraid to put a few levels in it to make better use of the various [[wand]]s or [[rod]]s you find lying around. Sure, it's less effective than casting the spells yourself, but at least zapping a wand doesn't (usually) hurt you.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Djinn were considered for inclusion in both [[0.13]] and [[0.14]], but were ultimately cut before being included in any stable release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Obsolete species]]&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=ARCHIVED_Agentchuck%27s_Centaur_Hunter_guide&amp;diff=42668</id>
		<title>ARCHIVED Agentchuck's Centaur Hunter guide</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=ARCHIVED_Agentchuck%27s_Centaur_Hunter_guide&amp;diff=42668"/>
				<updated>2016-07-28T03:22:48Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Advice}}&lt;br /&gt;
&lt;br /&gt;
[[Centaur_(monster)|Centaurs]] are found all through the dungeon happily turning adventurers into pincushions. Playing as a [[Centaur]] [[Hunter]] gives you the opportunity to repay some of that pain! A centaur hunter is powerful and fast, and although they aren't very skilled with magic, they can make great use of some low-level spells to round themselves out.  A centaur hunter can be taken to a 15-rune victory with a fairly consistent play-style throughout the game.&lt;br /&gt;
&lt;br /&gt;
Note that this is not an easy build to play with. You don't have the &amp;quot;run up and smash everything&amp;quot; of the MiFi, and you don't have the &amp;quot;nuke everything from orbit&amp;quot; of the DECj. To be successful, you have to play tactically, position yourself well and be ready to run from a bad situation. On the other hand, playing this way can be very rewarding.&lt;br /&gt;
&lt;br /&gt;
==Your Inner Equine==&lt;br /&gt;
Refer to the [[Centaur]] page for more complete information about the species.&lt;br /&gt;
&lt;br /&gt;
As with most races, centaurs lend themselves to some specific playstyles. All of the centaur's strong points lend to becoming a powerful hunter. Some points about their strengths and weaknesses:&lt;br /&gt;
*For ranged combat, they have great aptitudes for bows and throwing. A properly enchanted bow is a powerful weapon through the entire game, including [[The Tomb]], [[Pandemonium]] and [[Hell | the hells]].&lt;br /&gt;
*For melee combat, they are slightly below average at everything except unarmed combat. Unarmed combat is viable for CeHu builds as they will have high strength and they have their innate hooves to deliver additional attacks.&lt;br /&gt;
*Physically, they have have high HP, but they are bad with armour, shields ''and'' evasion. Centaurs are big, fat targets in ranged and melee combat. But, they are very fast. Use that speed to kite and control your opponents.&lt;br /&gt;
*Magically, they are below average at everything. In addition a hunter starts with fairly low intelligence. So, magic will be limited to a few low level spells.&lt;br /&gt;
*Centaurs have terrible stealth. Don't even try.&lt;br /&gt;
&lt;br /&gt;
==Bows==&lt;br /&gt;
As far as raw damage goes, bows are not the most powerful. But they can still do respectable damage, especially once you find a [[longbow]]. You can soften up targets as they approach you. And, combined with the centaur's natural speed they can be used to kite your enemies, including dangerous unique casters who can never quite get you in range of their spells. You can find poison branded ammunition and launchers to take down many enemies even faster.&lt;br /&gt;
&lt;br /&gt;
===Portal Projectile===&lt;br /&gt;
[[Portal Projectile]] may be a requirement to make an endgame strategy using a bow. It allows you to smite-target any foe you can see, regardless of friends or enemies in the way. Many dangerous foes will not attack you while there is someone else in the way. This allows you to attack the high-priority targets while only taking attacks from a weaker foe on the front line. Poisonous attacks work very well.&lt;br /&gt;
&lt;br /&gt;
===Ammunition Management===&lt;br /&gt;
Early on, you'll find yourself relying on arrows for anything intimidating, but this is also the portion of the game where ammunition is most scarce. Never use arrows on rats, bats, and other dungeon fodder. Once you've gotten a few levels under your belt and feel a bit less fragile, feel free to expand the list of enemies you can handle in melee. That being said, being ''too'' conservative will get you destroyed. Once you start getting ammunition god gifts, you'll be able to shoot arrows with a bit less caution. By the time you've cleared the [[Elven Halls]] and [[the Vaults]], you should have enough arrows for the rest of the game.&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
As always, there is a wide variety of melee weapon choices available. Having some skill in melee will help you survive if you run low on arrows, and when your skills start hitting 27 you can deal more damage per turn with a heavy 2H weapon than with a longbow. Centaurs have a slightly better aptitude for unarmed combat, but the other choices are also very good. Unarmed combat pairs well in a CeHu build for a few reasons:&lt;br /&gt;
*Centaurs do good damage with their hooves in the early/mid game.&lt;br /&gt;
*Unarmed combat sees a good boost from Okawaru's Heroism ability.&lt;br /&gt;
*By the end game, you will have high strength and dexterity. Using [[Blade Hands]] at this point you will be capable of taking down targets like Golden Dragons and Fiends in very few hits.&lt;br /&gt;
*You can save TSO's holy wrath branding for your longbow.&lt;br /&gt;
*You can save inventory slots to carry more branded ammunition and launchers.&lt;br /&gt;
*You can save scrolls of enchant weapon to improve your primary launcher and ammunition, instead of having to spend them on your melee weapon.&lt;br /&gt;
&lt;br /&gt;
Polearms are also worth considering, as a centaur's natural speed makes kiting with reach weapons a very powerful tactic against almost all melee opponents. This admittedly requires you to split your enchant scrolls between at least two weapons, but gives you access to some very powerful 2H weapons. The other weapon types are also valid choices, providing very heavy 2H weapon damage but without the ability to kite.&lt;br /&gt;
&lt;br /&gt;
==Strategy Details==&lt;br /&gt;
===General Branch Ordering===&lt;br /&gt;
The general flow of the game:&lt;br /&gt;
*Work through the dungeon until you find an altar of Okawaru. Join him.&lt;br /&gt;
*Keep an eye out for SInv and rPois.&lt;br /&gt;
*Work through the Lair, the Mines and the Dungeon. Proceed with caution and when things start to get difficult or you come across a too powerful unique, backtrack and do a bit more on the other branches.&lt;br /&gt;
*Continue with the first three levels of the two primary Lair branches ([[Shoals]], [[Snake Pit]], [[Spider's Nest]], or [[Swamp]]), the first two floors of Elf, Vault 1-4 and deeper in the dungeon. Remember to backtrack when things get hairy.&lt;br /&gt;
*You'll probably want to focus on the two primary Lair branches and Vault:5 for the three runes to get into Zot.&lt;br /&gt;
*Skip Crypt and the demonic branches until you clear Zot.&lt;br /&gt;
*Work through Zot very carefully. At this point, if you have the right resists and are confident in melee, work through the Slime Pits as well. Consider putting off Zot:5 if you don't feel confident doing it.&lt;br /&gt;
*If you want to go for a higher rune count, then possibly clear out the orb chamber, but don't get the orb. Convert to The Shining One and start training Invocations.&lt;br /&gt;
*Clear the Crypt completely. Use an amulet of faith to speed up piety gain. If you still haven't maxed your piety, dip into Hell.&lt;br /&gt;
*When your piety is maxed, enchant a good demon weapon or a longbow with holy wrath at an altar. Remove any amulet of faith at this point.&lt;br /&gt;
*Get the 5 pandemonium runes, then banish yourself and get the abyssal rune. Summon angels to help take care of the tougher pandemonium lords. [[Apportation]] is immensely helpful in ninjaing runes. The four pandemonium lords each present their own challenges:&lt;br /&gt;
**[[Cerebov]]: A few angels and abjuration can bring him down, but his castle is generally configured so that you can used controlled teleport to steal the rune without him being able to respond much. Your speed comes in very helpful here. Don't try to just walk past him, though - either kill him or use controlled teleport to ninja the rune.&lt;br /&gt;
**[[Mnoleg]]: With [[Abjuration]] he's trivial, without it ninjaing the rune is generally a better idea (controlled teleport is preferable but it is doable without). Make sure you have [[mutation resistance]], both for Mnoleg and the hordes of [[neqoxec]]s on his level.&lt;br /&gt;
**[[Lom Lobon]]: He can inflict a lot of damage but he's pretty squishy, at least comparatively. Summon a couple of angels and bring him down, or apport the rune and be done with it. Make sure you have at least rC++ and some source of rElec.&lt;br /&gt;
**[[Gloorx Vloq]]: He's the hardest Pan lord for most players, and centaurs are no exception. Your speed isn't much use here - Gloorx and all his executioners can easily outrun you. Fortunately, he isn't that resilient, and you and a few summoned angels can usually bring him down. Be very prepared to heal and teleport if things get nasty. Controlled teleport can help in stealing his rune, but his level setup generally makes this somewhat difficult.&lt;br /&gt;
**Demonic runes: You may find this randomly, but they are guaranteed in three particular vaults. Don't even bother with the hellion island vault - you don't have the means to inflict damage on them fast enough before they kill you. The draining boxes vault may or may not be doable - it only sometimes contains a door to the rune, and otherwise you need LRD, Shatter, or a [[wand of disintegration]] to get in. The smiting vault is by far the easiest - lure the nasties out of the central chamber, haste, and run for it - your speed is very helpful in avoiding being smitten to death. You can controlled teleport through this vault as well, though this will take numerous tries.&lt;br /&gt;
*Clear Tomb with careful play, well managed angelic allies and a source of abjuration (either the spell or a rod). Use your speed to keep greater mummies out of sight until you can lure them around a corner or up the stairs, one by one. Having the [[Recall]] spell can help keep your angelic allies alive while doing this, easing the strain on your piety. Use your angelic allies to kill mummies other than greater mummies: only greaters are worth enough XP to make it worth taking their [[death curse]]s. An [[amulet of stasis]] and [[ring of sustain abilities]] will greatly reduce the curse misery.&lt;br /&gt;
*Tackle the hells. Consider switching to Zin before doing this: he blocks Hell effects entirely. As a centaur, you need this somewhat less than other characters, since your speed means you endure less Hell effects while traveling. Zin is for more defensive-minded players, TSO for more offense minded ones. The hells each present their own challenges:&lt;br /&gt;
**Tartarus: Possibly easier with TSO, since you'll be immune to the numerous draining effects. [[Ereshkigal]] is nasty but not too resilient - but don't expect to outrun her. Have a source of abjuration handy.&lt;br /&gt;
**Dis: Generally pretty tame, and you can easily outrun [[Dispater]] and steal his rune. Or summon a few angels, abjure his summons, and bring him down.&lt;br /&gt;
**Cocytus: Nastier, and even with [[conservation]] you can expect to lose a lot of potions. [[Antaeus]] may not be particularly fast, but there are usually a lot of [[Ice fiend]]s on his level, and their melee attacks are nasty unless you have rC+++. Not to mention the unending stream of [[torment]] they throw your way. If you have rC+++ and rElec, kiting him with arrows is a lot less painful than attempting to kill him in melee. A source of [[fly]]ing will make this a lot easier in his watery stage.&lt;br /&gt;
**Gehenna: While [[Asmodeus]] himself is none too horrible, most of the maps make it difficult to get the rune without confronting him. You may be able to apport the rune on one map, but be prepared to summon angels and bring him down. Also note that hellions appear all over this Hell - having Portal Projectile or some other smite-targeted attack is a good idea.&lt;br /&gt;
*Finish Zot:5 if you haven't yet, grab the Orb, ascend!&lt;br /&gt;
&lt;br /&gt;
===Gods===&lt;br /&gt;
====Okawaru====&lt;br /&gt;
[[Okawaru]] is your friend for most of the main game. He provides some things you will need to survive:&lt;br /&gt;
*He provides you with a lot of branded and enchanted arrows as well as the occasional piece of armour. He is likely to gift you an enchanted barding at some point, which can be otherwise hard to come across.&lt;br /&gt;
*Heroism is an easy ability to get from Okawaru. It gives a bonus to all your physical skills, and pairs well with unarmed combat. It will also help with the accuracy and speed of your bow attacks, especially if you are wearing a shield.&lt;br /&gt;
*Finesse is tremendously powerful. You can attack faster (2x) than if you were hasted (1.5x). Attacking twice as fast is very important for bows and unarmed combat as they sometimes require a lot of hits to bring down large foes. With finesse you can often hit an enemy 3 times for every step they take towards you.&lt;br /&gt;
&lt;br /&gt;
Remember that Okawaru constantly loses interest in you. Use your abilities sparingly, kill as often as possible and sacrifice every corpse you don't have to eat. Also remember you will lose piety if a summoned ally dies. [[Summon Butterflies]] is a last resort.&lt;br /&gt;
&lt;br /&gt;
====The Shining One====&lt;br /&gt;
[[The Shining One]] is a great choice for the extended endgame. Switch after you have cleared everything (including Zot) except for the crypt, the tomb, the hells, and Pandemonium. Okawaru will sometimes attack you with giants, but that isn't much of a threat at this point. Max out your piety in the crypt and then create a longbow of holy wrath at an altar. With that bow and portal projectile, you can deal serious hurt to anything you can see.&lt;br /&gt;
&lt;br /&gt;
Remember that TSO hates poison. Throw away all your poisoned ammunition so you don't accidentally incur penance.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Focus training Bows, your weapon skill, and (after you've gotten a few levels under your belt) Fighting until they are maxed out. Spend some experience on spellcasting and the spell skills (especially Translocations) required to get your core spell set to excellent. Remember to put some effort into Traps (level 10-12 is good) before you start blundering into Zot traps.&lt;br /&gt;
&lt;br /&gt;
Training Armour is a painful process for centaurs, but by the mid-game you may want to get a few levels to reduce the spellcasting penalty of your armour, and if you choose to increase your dexterity instead of your intelligence, leveling up Dodging a bit as well may be worth the effort. Still, you'll get much more immediate results maxing out your HP and your damage output.&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
As you are primarily a physical attacker, you will have a lot of spare MP most of the time. There are a few low level spells that are very useful:&lt;br /&gt;
*[[Portal Projectile]] is a must. It allows smite targeting for ranged attacks. Wait... what's that in your hand? It's a bow. It also increases your accuracy and can cast it as fast as you can attack with your weapon, meaning it pairs with finesse and heroism.&lt;br /&gt;
*[[Swiftness]] is also a must. You use your speed to control the flow of combat.&lt;br /&gt;
*[[Blink]] is a bit random, but still very useful. Pair with teleport control when possible.&lt;br /&gt;
*[[Apportation]] allows you to retrieve your ammo without walking over to get it. This allows you to retrieve your ammo without waking up more monsters.&lt;br /&gt;
*[[Repel Missiles]] is very useful as you will often be at range. It will also help somewhat to conserve your scrolls/potions.&lt;br /&gt;
*[[Flight (spell)|Flight]] can be very handy in some cases.&lt;br /&gt;
*[[Summon Butterflies]] creates an instant shield that you can fire and walk through, but will slow down your enemies. Remember that Okawaru hates seeing your butterfly allies die.&lt;br /&gt;
*[[Abjuration]] is very useful, but unless you have it at a decent power you will probably waste a lot of turns casting it before you abjure anything. Sometimes it's better to get it from a rod, since [[Evocations]] has other benefits.&lt;br /&gt;
&lt;br /&gt;
As you progress through the game, there are some higher level spells you can work towards.&lt;br /&gt;
*[[Haste]] is always useful. In addition, after you switch to TSO, you can haste your angelic allies. Hasted angels are ridiculous. Of course, if you find a [[wand of hasting]], that saves you a lot of training.&lt;br /&gt;
*[[Blade Hands]] is useful if you are using unarmed combat. In the mid-game, you may find that without it you cannot generate enough damage on some enemies. With this build, blade hands can deal a staggering amount of damage per turn.&lt;br /&gt;
*[[Condensation Shield]] is nice to have in some places. It gives you a shield without slowing down your attacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character guides]]&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Violent_unravelling.png&amp;diff=42643</id>
		<title>File:Violent unravelling.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Violent_unravelling.png&amp;diff=42643"/>
				<updated>2016-07-23T22:54:24Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: Redirected page to File:Yara's violent unravelling.png&lt;/p&gt;
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&lt;div&gt;#REDIRECT [[File:Yara's violent unravelling.png]]&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Shadow_Fiend&amp;diff=42642</id>
		<title>Talk:Shadow Fiend</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Shadow_Fiend&amp;diff=42642"/>
				<updated>2016-07-23T22:54:03Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: Redirected page to Talk:Tzitzimitl&lt;/p&gt;
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&lt;div&gt;#REDIRECT [[Talk:Tzitzimitl]]&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Shadow_fiend&amp;diff=42641</id>
		<title>Talk:Shadow fiend</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Shadow_fiend&amp;diff=42641"/>
				<updated>2016-07-23T22:53:51Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: Redirected page to Talk:Tzitzimitl&lt;/p&gt;
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&lt;div&gt;#REDIRECT [[Talk:Tzitzimitl]]&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Shadow_fiend&amp;diff=42640</id>
		<title>Shadow fiend</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Shadow_fiend&amp;diff=42640"/>
				<updated>2016-07-23T22:53:41Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: Redirected page to Tzitzimitl&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tzitzimitl]]&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Shadow_fiends&amp;diff=42639</id>
		<title>Shadow fiends</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Shadow_fiends&amp;diff=42639"/>
				<updated>2016-07-23T22:53:30Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: Redirected page to Tzitzimitl&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tzitzimitl]]&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Bolt_of_Electricity&amp;diff=42638</id>
		<title>Bolt of Electricity</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Bolt_of_Electricity&amp;diff=42638"/>
				<updated>2016-07-23T22:52:22Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: Redirected page to Electrical Bolt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Electrical Bolt]]&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Crawl_Wiki&amp;diff=42637</id>
		<title>Crawl Wiki</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Crawl_Wiki&amp;diff=42637"/>
				<updated>2016-07-23T18:51:27Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: &lt;/p&gt;
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&lt;div&gt;{| style=&amp;quot;width:80%&amp;quot;;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|This is a community-edited encyclopedia for the open source [http://en.wikipedia.org/wiki/Roguelike roguelike] game [[Dungeon Crawl]], focusing on the actively developed Stone Soup branch.&lt;br /&gt;
&lt;br /&gt;
Crawl may seem easier than many other roguelikes at first glance, but dig a little deeper and you'll find it's just as challenging as some of the most difficult variations out there and a good deal harder than the rest. A strong set of [http://crawl.develz.org/other/manual.html#n-philosophy-pas-de-faq design philosophies] makes it much friendlier (and generally fairer) to the player - Deaths are a learning experience instead of an exercise in frustration. Crawl also sports a number of systems and mechanics that diverge from more traditional roguelikes. For example, there's less emphasis on character classes (or [[background]]s in Crawl parlance); your character is defined more by their [[skills]], [[species]] and choice of [[God|deity]] than their background.&lt;br /&gt;
&lt;br /&gt;
While Crawl includes an in-game tutorial and manual in the name of providing something playable without the aid of a guide or wiki, the finer details and nuances are left open to discovery by the player. Since there is so much to find, we need your help to maintain this site. If you find something interesting that's missing, spot an error, or just want to help, please sign up. For those of you who have never added to or edited a wiki before, don't worry! It's not very challenging and there's a very useful [[Help:Contents|help section]] explaining how to get started. Head over to the [[CrawlWiki_talk:Community portal|Community discussion page]] to see what is going on at the moment, or take a look at some of the [[Current projects|projects]] we're working on.&lt;br /&gt;
&lt;br /&gt;
You may also wish to visit the [https://crawl.develz.org/ official homepage] of Dungeon Crawl Stone Soup, or go [https://crawl.develz.org/download.htm directly to the download] of the most recent version.&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot;|&lt;br /&gt;
{{register_header}}&lt;br /&gt;
|}&lt;br /&gt;
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{{spoiler}}&lt;br /&gt;
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{{version list}}&lt;br /&gt;
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{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid #abd5f5; background-color:#99FFFF;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid #abd5f5; background-color:#99CCFF; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Character Attributes&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #abd5f5; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Species]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Background]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Stats]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Skill]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Spell]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[God]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Mutation]]s&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #abd5f5; background-color:#99CCFF; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;[[Strategy guides]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #abd5f5; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Walkthrough]]&lt;br /&gt;
* [[strategy guides|General strategy guides]]&lt;br /&gt;
** [[Background and race combinations for beginners]]&lt;br /&gt;
** [[Character guides]]&lt;br /&gt;
* [[Monster|List of Monsters]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Dungeon branches|Dungeon Map (Branches)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Dungeon features]]&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Portal]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Vault]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[FAQs|Frequently asked questions]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Escaping from (and avoiding) trouble]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Tips and tricks|Other tips and tricks]]&amp;lt;br /&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;border-bottom:1px solid #fad67d; background-color:#FFCC99; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;[[Item]]s&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #fad67d; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Identification|Identifying items]]&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Inscriptions]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Shop]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Weapon]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Brand]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Missile]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Armour]]&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Ego]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Rod]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Comestible]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Scroll]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Jewellery]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Potion]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Wand]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Magical staff|Magical staves]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Manual]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Spell book]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Evocable items]]&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Decks]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Artefact]]s&lt;br /&gt;
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&amp;lt;div style=&amp;quot;border-bottom:0px solid #CC6600; background-color:#FF6633; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;[[Playing online | Play ''Crawl'' Online Now]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #CC6600; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
'''North America Servers'''&lt;br /&gt;
*[http://crawl.akrasiac.org:8080/ CAO] - Located in Arizona, CAO. Hosts [[0.10]], [[0.11]], [[0.12]], [[0.13]], [[0.14]], [[0.15]], [[0.16]], [[0.17]], [[0.18]], and [[trunk]].&lt;br /&gt;
*[http://crawl.berotato.org/ CBRO] - Located in Georgia. Hosts [[0.13]], [[0.14]], [[0.15]], [[0.16]], [[0.17]], [[0.18]], and [[trunk]].&lt;br /&gt;
*[https://crawl.jorgrun.rocks/ CJR] - Located in Montreal, Canada. Hosts [[0.17]], [[0.18]], and [[trunk]].&lt;br /&gt;
&lt;br /&gt;
'''European Servers'''&lt;br /&gt;
*[https://crawl.develz.org/wordpress/howto CDO] - Located in Germany. Hosts [[0.10]], [[0.11]], [[0.12]], [[0.13]], [[0.14]], [[0.15]], [[0.16]], [[0.17]], [[0.18]], and [[trunk]] (console only).&lt;br /&gt;
*[http://underhound.eu:8080/ CUE] - Located in Germany. Hosts [[0.10]], [[0.11]], [[0.12]], [[0.13]], [[0.14]], [[0.15]], [[0.16]], [[0.17]], [[0.18]], and [[trunk]].&lt;br /&gt;
*[http://crawl.xtahua.com:8080/ CXC] - Located in France. [[0.14]], [[0.15]], [[0.16]], [[0.17]], [[0.18]], and [[trunk]].&lt;br /&gt;
&lt;br /&gt;
'''Asian Servers'''&lt;br /&gt;
*[http://webzook.net:8080/ CWZ] - Located in Korea. Hosts [[0.17]], [[0.18]], and [[trunk]] (WebTiles only).&lt;br /&gt;
*[http://lazy-life.ddo.jp:8080/ LLD] - Located in Japan. Hosts [[0.13]], [[0.14]], [[0.15]], [[0.16]], [[0.17]], [[0.18]], and [[trunk]] (WebTiles only).&lt;br /&gt;
&lt;br /&gt;
'''Australian Server'''&lt;br /&gt;
*[https://crawl.project357.org/ CPO] - Located in Sydney. [[0.16]], [[0.17]], [[0.18]], and [[trunk]] (WebTiles only).&lt;br /&gt;
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{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid #33FF66; background-color:#99FF99;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #33FF66; background-color:#33FF66; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;News&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #33FF66; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* July 12th, 2016 [https://crawl.develz.org/wordpress/trunk-updates-12-july-2016 Trunk 0.19 Updates]&lt;br /&gt;
* June 28th, 2016 [https://crawl.develz.org/wordpress/trunk-updates-27-june-2016 Trunk 0.19 Updates]&lt;br /&gt;
* June 13th, 2016 [https://crawl.develz.org/wordpress/trunk-updates-12-june-2016 Trunk 0.19 Updates]&lt;br /&gt;
* June 3rd, 2016 [https://crawl.develz.org/wordpress/0-18-tournament-results 0.18 Tournament Results]&lt;br /&gt;
* May 25, 2016 [https://crawl.develz.org/wordpress/trunk-updates-25-may-2016 Trunk 0.19 Updates]&lt;br /&gt;
* May 6th, 2016 [https://crawl.develz.org/wordpress/new-server-cjr-is-online-and-cao-updated-for-0-18-tournament New Server CJR is Online and CAO Updated for 0.18 Tournament]&lt;br /&gt;
* May 5th, 2016 [https://crawl.develz.org/wordpress/crawl-0-18-pakellass-packrats Crawl 0.18: “Pakellas's Packrats”]&lt;br /&gt;
&lt;br /&gt;
* [[News|'''Older news...''']]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:0em 0.5em 0em 0.5em;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid #FF9999; background-color:#FFCCCC;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #FF9999; background-color:#FF9999; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;[[CrawlWiki:Community portal|Community]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #FF9999; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[:Category:Diary_of_a_Crawler|Diary of a Crawler]]&lt;br /&gt;
* [[Tournament]]&lt;br /&gt;
* [[Playing online]]&lt;br /&gt;
* [[Websites]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=News&amp;diff=42636</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=News&amp;diff=42636"/>
				<updated>2016-07-23T18:51:22Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===2016===&lt;br /&gt;
* April 20th, 2016 [https://crawl.develz.org/wordpress/trunk-updates-20-april-2016 Trunk 0.18 updates]&lt;br /&gt;
* March 23rd, 2016 [https://crawl.develz.org/wordpress/trunk-updates-23-march-2016 Trunk 0.18 updates]&lt;br /&gt;
* March 6th, 2016 [https://crawl.develz.org/wordpress/trunk-updates-6-march-2016 Trunk 0.18 updates]&lt;br /&gt;
* February 24th, 2016 [https://crawl.develz.org/wordpress/a-brief-history-of-buffness A Brief History Of Buffness]&lt;br /&gt;
* February 18th, 2016 [https://crawl.develz.org/wordpress/trunk-updates-18-february-2016 Trunk 0.18 updates]&lt;br /&gt;
* January 23rd, 2016 [https://crawl.develz.org/wordpress/trunk-updates-23-january-2016 Trunk 0.18 updates]&lt;br /&gt;
&lt;br /&gt;
===2015===&lt;br /&gt;
* December 13th, 2015 [https://crawl.develz.org/wordpress/trunk-updates-13-december-2015 Trunk 0.18 updates]&lt;br /&gt;
* December 10th, 2015 [http://crawl.develz.org/wordpress/crawl-0-17-1-bugfix-release Crawl 0.17.1: Bugfix Release]&lt;br /&gt;
* November 24th, 2015 [http://crawl.develz.org/wordpress/0-17-tournament-results 0.17 Tournament Results] &lt;br /&gt;
* November 6th, 2015 [http://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle Crawl 0.17: “Squaring the Circle”] &lt;br /&gt;
* August 12th, 2015 [http://crawl.develz.org/wordpress/crawl-0-16-2-bugfix-release Crawl 0.16.2: Bugfix release]&lt;br /&gt;
* March 30th, 2015 [http://crawl.develz.org/wordpress/0-16-tournament-results 0.16 Tournament Results]&lt;br /&gt;
* March 24th, 2015 [http://crawl.develz.org/wordpress/crawl-0-16-1-bugfix-release Crawl 0.16.1: Bugfix release]&lt;br /&gt;
* March 13th, 2015 [http://crawl.develz.org/wordpress/crawl-0-16-the-great-annihilating-truth Crawl 0.16: “The Great Annihilating Truth”]&lt;br /&gt;
* March 7th, 2015 - [https://crawl.develz.org/wordpress/crawl-0-16-beta Crawl 0.16 beta]&lt;br /&gt;
* March 7th, 2015 - [https://crawl.develz.org/wordpress/0-16-tournament 0.16 tournament]&lt;br /&gt;
* March 7th, 2015 - [https://crawl.develz.org/wordpress/community-contributions Community contributions]&lt;br /&gt;
&lt;br /&gt;
===2014===&lt;br /&gt;
* October 19, 2014 - [https://crawl.develz.org/wordpress/0-15-2-bugfix-release 0.15.2 bugfix release]&lt;br /&gt;
* September 16, 2014 - [https://crawl.develz.org/wordpress/0-15-tournament-results 0.15 Tournament Results]&lt;br /&gt;
* September 16, 2014 - [https://crawl.develz.org/wordpress/0-15-1-bugfix-release 0.15.1 bugfix release]&lt;br /&gt;
* August 28, 2014 - [https://crawl.develz.org/wordpress/crawl-0-15-storm-over-zot Crawl 0.15: “Storm Over Zot”]&lt;br /&gt;
* August 23, 2014 - [https://crawl.develz.org/wordpress/0-15-tournament 0.15 Tournament]&lt;br /&gt;
* April 28, 2014 - [http://crawl.develz.org/wordpress/0-14-1-bugfix-release 0.14.1 bugfix release]&lt;br /&gt;
* April 28, 2014 - [http://crawl.develz.org/wordpress/0-14-tournament-results 0.14 Tournament Results]&lt;br /&gt;
* April 16, 2014 - [http://crawl.develz.org/wordpress/cszo-broken CSZO broken]&lt;br /&gt;
* April 9, 2014 - [https://crawl.develz.org/wordpress/crawl-0-14-the-shadowy-depths-of-madness Crawl 0.14: “The Shadowy Depths of Madness”]&lt;br /&gt;
* April 4, 2014 - [https://crawl.develz.org/wordpress/0-13-2-bugfix-release 0.13.2 Bugfix Released]&lt;br /&gt;
* April 4, 2014 - [https://crawl.develz.org/wordpress/0-14-tournament 0.14 Tournament]&lt;br /&gt;
* April 1, 2014 - [http://crawl.develz.org/wordpress/a-sneak-peek-at-future-development A sneak peek at future development]&lt;br /&gt;
* March 31, 2014 - [http://crawl.develz.org/wordpress/crawl-art-exhibition-now-open Crawl Art exhibition now open!]&lt;br /&gt;
* March 29, 2014 - [http://crawl.develz.org/wordpress/crawl-0-14-beta-and-tournament-schedule Crawl 0.14 beta and tournament schedule]&lt;br /&gt;
* February 25, 2014 - [http://crawl.develz.org/wordpress/downtime-cdo-website-bug-tracker-wiki-forum Downtime: CDO (Website, Bug Tracker, Development Wiki, Forum)]&lt;br /&gt;
* February 10, 2014 - [http://crawl.develz.org/wordpress/new-usa-server-cbro New USA webtiles/ssh server: crawl.beRotato.org]&lt;br /&gt;
&lt;br /&gt;
===2013===&lt;br /&gt;
* 30th October 2013 - [http://crawl.develz.org/wordpress/0-13-tournament-results 0.13 Tournament Results]&lt;br /&gt;
* 11th October 2013 - [http://crawl.develz.org/wordpress/crawl-0-13-pan-galactic-gargoyle-blasters Crawl 0.13 &amp;quot;Pan-Galactic Gargoyle Blasters&amp;quot;]&lt;br /&gt;
* 8th October 2013 - [http://crawl.develz.org/wordpress/0-13-tournament-reminder 0.13 Tournament Reminder]&lt;br /&gt;
* 29th September - [http://crawl.develz.org/wordpress/13-beta DCSS 0.13 beta (and Tournament schedule)]&lt;br /&gt;
* 21st June 2013 - [http://crawl.develz.org/wordpress/even-more-euroservers Even more euroservers!]&lt;br /&gt;
* 9th June 2013 - [http://crawl.develz.org/wordpress/new-european-webtiles-server-crawl-lantea-net New European webtiles server: crawl.lantea.net]&lt;br /&gt;
* 27th May 2013 - [http://crawl.develz.org/wordpress/0-12-tournament-results 0.12 Tournament Results]&lt;br /&gt;
* 2nd May 2013 - [https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage Crawl 0.12: &amp;quot;High Vaultage&amp;quot;]&lt;br /&gt;
* 29th April 2013 - [http://dobrazupa.org/tournament/0.12/ 0.12 Tournament] details released! (May 11-26)&lt;br /&gt;
* 9th April 2013 - [https://crawl.develz.org/wordpress/cdo-is-retiring-webtiles CDO is retiring WebTiles]&lt;br /&gt;
* 9th March 2013 - [https://crawl.develz.org/wordpress/dpeg-and-rax-on-roguelike-radio dpeg and rax on Roguelike Radio]&lt;br /&gt;
&lt;br /&gt;
===2012===&lt;br /&gt;
* 5th November 2012 - [http://crawl.develz.org/wordpress/0-11-tournament-results 0.11 Tournament Results!] (The wiki team came in a respectable fourth place, woo!)&lt;br /&gt;
* 10th October 2012 - [http://crawl.develz.org/wordpress/0-11-tournament 0.11 Tournament]&lt;br /&gt;
* 2nd October 2012 - [http://crawl.develz.org/wordpress/crawl-0-11-arachnophobia Crawl 0.11: &amp;quot;Arachnophobia&amp;quot;]&lt;br /&gt;
* 21st August 2012 - New US server: [http://crawl.develz.org/wordpress/cszo-announcement crawl.s-z.org]&lt;br /&gt;
* 13th August 2012 - [http://crawl.develz.org/wordpress/cao-downtime CAO Downtime]&lt;br /&gt;
* 12th April 2012 - [http://crawl.develz.org/wordpress/0-10-2 0.10.2] Maintenance Update&lt;br /&gt;
* 15th March 2012 - [http://crawl.develz.org/wordpress/tournament-results 0.10 Tournament] Results!&lt;br /&gt;
* 23rd February 2012 - Stone Soup [http://crawl.develz.org/wordpress/survey Survey]&lt;br /&gt;
* 16th February 2012 - [http://crawl.develz.org/wordpress/crawl-0-10-octopus Crawl 0.10]: “Save the Pacific Northwest Tree Octopus”&lt;br /&gt;
* 11th February 2012 - [http://crawl.develz.org/wordpress/0-10-tournament 0.9.2] bugfix release and 0.10 tournament!&lt;br /&gt;
===2011===&lt;br /&gt;
* 4th September 2011 - [http://crawl.develz.org/wordpress/0-9-1-bugfix-release 0.9.1] bugfix release.&lt;br /&gt;
* 1st September 2011 - [http://crawl.develz.org/wordpress/osx-builds-back-on-track OSX Builds] back on Track!&lt;br /&gt;
* 1st September 2011 - [http://crawl.develz.org/wordpress/august-2011-tournament-summary Summary] of the August 2011 tournament.&lt;br /&gt;
* 19th August 2011 - [https://crawl.develz.org/wordpress/webtiles-at-0-9-finally WebTiles] has been updated to Crawl v0.9.&lt;br /&gt;
* 15th August 2011 - [https://crawl.develz.org/wordpress/crawl-0-9-victory-valedictory Crawl 0.9: Victory Valedictory has been released!] Big skill training changes.&lt;br /&gt;
* 13th August 2011 - The official tournament has started! It ends on August 29, 2011 at midnight UTC. Check [http://crawl.akrasiac.org/tourney11/index.html this page] for more information.&lt;br /&gt;
* 13th May 2011 - The Tiles version of Dungeon Crawl can now be played in your Internet browser! See [[Web Tiles]].&lt;br /&gt;
* 12th May 2011 - An (un)official [[Tournament|Crawl 0.8 Tournament]] starts on May 14th to celebrate the release of v0.8! Plays until May 30, 2011 at midnight UTC.&lt;br /&gt;
* 27th April 2011 - [http://crawl.develz.org/wordpress/faster-pussycats-kill-kill Dungeon Crawl 0.8 has been released, with felids!]&lt;br /&gt;
===2010===&lt;br /&gt;
* 16th December 2010 - [https://crawl.develz.org/tavern/ The Dungeon Crawl forum is now hosted on CDO.]&lt;br /&gt;
* 24th November 2010 - [http://dungeoncrawlstonesoup.freeforums.org/ New Dungeon Crawl forum!]&lt;br /&gt;
* 24th July 2010 - [https://crawl.develz.org/wordpress/tourney-time-again The tournament is a week away!]&lt;br /&gt;
* 24th July 2010 - [https://crawl.develz.org/wordpress/stone-soup-0-7-0-pacific-pachyderm Stone Soup 0.7.0 is finished, with elephants!]&lt;br /&gt;
* 21st July 2010 - [https://crawl.develz.org/wordpress/rc3-for-0-7-0 A third release candidate for 0.7 is out.]&lt;br /&gt;
* 18th July 2010 - [https://crawl.develz.org/wordpress/second-release-candidate-for-0-7-0 A second release candidate for version 0.7 is out, squashing many bugs.]&lt;br /&gt;
* 15th July 2010 - [https://crawl.develz.org/wordpress/first-release-candidate-for-0-7-0 0.7's first Release Candidate is here!]&lt;br /&gt;
* 13th June 2010 - [https://crawl.develz.org/wordpress/0-6-1 Stone Soup 0.6.1] was released.&lt;br /&gt;
* 9th June 2010 - [http://www.mediafire.com/?zmyzge3o2wd NetTiles (Windows)] - Play online with the tiles interface! Credit goes to Gorilla Codpiece for the link.&lt;br /&gt;
* 7th May 2010 - Luca Barbieri has announced '''NetTiles''', a branch of 0.6 tiles that allows for play on [[CAO]]. Check out [http://sourceforge.net/mailarchive/forum.php?thread_name=q2rff13bc9a1005080027n8ce47dfdw1b532430464ccbfe%40mail.gmail.com&amp;amp;forum_name=crawl-ref-discuss this thread] on crawl-ref-discuss.&lt;br /&gt;
* 27th March 2010 - [https://crawl.develz.org/wordpress/stone-soup-0-6-0-heizolruckstosabdampfung Stone Soup 0.6.0 has been released!]&lt;br /&gt;
* 17th March 2010 - The second release candidate of 0.6 is out. Windows version can be downloaded [https://crawl.develz.org/trunk/ here] and the Mac tiles version can be downloaded [https://crawl.develz.org/trunk/crawl_tiles_osx-0.6.0-rc3.zip here].&lt;br /&gt;
* 15th March 2010 - 0.6's release was delayed due to various bugs that needed to be fixed.&lt;br /&gt;
* 3rd March 2010 - [https://crawl.develz.org/wordpress/dungeon-sprint-fast-and-furious Dungeon Sprint], a single, fixed level of Dungeon Crawl that is similar to the Tomb of Horrors, is available to play online at crawl.develz.org!&lt;br /&gt;
* 1st March 2010 - The released date of 0.6 has been changed to March 15th.&lt;br /&gt;
* 24th February 2010 - The 0.6 release is close! The pre-release of 0.6 can be downloaded [http://crawl.develz.org/trunk/ here].&lt;br /&gt;
* 3rd February 2010 - 0.6's release date is March 1st! We are keeping track of the changes and you can read them [[0.6.0|here]]!&lt;br /&gt;
* 15th January 2010 - Henzell &amp;amp; Gretell can now be accessed [https://crawl.develz.org/wordpress/?page_id=214 here]&lt;br /&gt;
* 10th January 2010 - [https://crawl.develz.org/wordpress/?p=210 Playtesting: New changes]&lt;br /&gt;
* 1st January 2010 - Happy New Year! A new version of the [http://crawl.develz.org/trunk trunk build] is out.&lt;br /&gt;
===2009===&lt;br /&gt;
* 25th November 2009 - [https://crawl.develz.org/wordpress/?p=116 Playtesting – How you can help!]&lt;br /&gt;
* 15th October 2009 - ''Crawl'' switched to [http://git-scm.com/ git]&lt;br /&gt;
* 13th October 2009 - [[CAO]] upgraded to 0.5.2&lt;br /&gt;
* 9th October 2009 - ''Dungeon Crawl Stone Soup'' [http://crawl-ref.sourceforge.net/ 0.5.2] is released!&lt;br /&gt;
* 19th September 2009 - The [http://crawl.akrasiac.org/poll_results.txt poll results] are now available.&lt;br /&gt;
* 18th September 2009 - [https://crawl.develz.org/wordpress/?p=50 Happy Birthday, Stone Soup!]&lt;br /&gt;
* 2nd September 2009 - The [http://crawl.akrasiac.org/tourney09/overview.html tournament] is over! Read the detailed writeup [http://crawl.akrasiac.org/tourney-09-writeup.txt here].&lt;br /&gt;
* 21th August 2009 - The [[devteam]] would love it if you emailed them answers to this [http://crawl.akrasiac.org/poll.txt poll].&lt;br /&gt;
* 30th July 2009 - [https://crawl.develz.org/wordpress/?p=79 Dungeon Crawl Stone Soup 0.5.1 released!]&lt;br /&gt;
* 28th July 2009 - [[CAO]] '09 tournament is almost upon us! Read about the awards you can win behind [http://crawl.akrasiac.org/tourney09/ this link].&lt;br /&gt;
* 16th June 2009 - You can now follow [[CAO]] as [http://twitter.com/crawlakrasiac/ @crawlakrasiac] on Twitter, if you are so inclined.&lt;br /&gt;
* 10th April 2009 - 0.1 version of [https://sites.google.com/site/crawlvariations/Home Zot Defense] now playable.&lt;br /&gt;
* 12th June 2009 - [https://crawl.develz.org/wordpress/?p=46 Dungeon Crawl Stone Soup 0.5 released!]&lt;br /&gt;
===2008===&lt;br /&gt;
* 15th July 2008 - [https://crawl.develz.org/wordpress/?p=37 Dungeon Crawl Stone Soup 0.4 released!]&lt;br /&gt;
* 2nd April 2008 - [https://crawl.develz.org/wordpress/?p=33 Windows binaries of latest trunk available for ''Dungeon Crawl Stone Soup v0.4.'']&lt;br /&gt;
===2007===&lt;br /&gt;
* 25th September 2007 - [https://crawl.develz.org/wordpress/?p=26 New crawling Server up and running!]&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Crawl_Wiki&amp;diff=42635</id>
		<title>Crawl Wiki</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Crawl_Wiki&amp;diff=42635"/>
				<updated>2016-07-23T18:49:59Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width:80%&amp;quot;;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|This is a community-edited encyclopedia for the open source [http://en.wikipedia.org/wiki/Roguelike roguelike] game [[Dungeon Crawl]], focusing on the actively developed Stone Soup branch.&lt;br /&gt;
&lt;br /&gt;
Crawl may seem easier than many other roguelikes at first glance, but dig a little deeper and you'll find it's just as challenging as some of the most difficult variations out there and a good deal harder than the rest. A strong set of [http://crawl.develz.org/other/manual.html#n-philosophy-pas-de-faq design philosophies] makes it much friendlier (and generally fairer) to the player - Deaths are a learning experience instead of an exercise in frustration. Crawl also sports a number of systems and mechanics that diverge from more traditional roguelikes. For example, there's less emphasis on character classes (or [[background]]s in Crawl parlance); your character is defined more by their [[skills]], [[species]] and choice of [[God|deity]] than their background.&lt;br /&gt;
&lt;br /&gt;
While Crawl includes an in-game tutorial and manual in the name of providing something playable without the aid of a guide or wiki, the finer details and nuances are left open to discovery by the player. Since there is so much to find, we need your help to maintain this site. If you find something interesting that's missing, spot an error, or just want to help, please sign up. For those of you who have never added to or edited a wiki before, don't worry! It's not very challenging and there's a very useful [[Help:Contents|help section]] explaining how to get started. Head over to the [[CrawlWiki_talk:Community portal|Community discussion page]] to see what is going on at the moment, or take a look at some of the [[Current projects|projects]] we're working on.&lt;br /&gt;
&lt;br /&gt;
You may also wish to visit the [https://crawl.develz.org/ official homepage] of Dungeon Crawl Stone Soup, or go [https://crawl.develz.org/download.htm directly to the download] of the most recent version.&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot;|&lt;br /&gt;
{{register_header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{version list}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Left column 3 blue --&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid #abd5f5; background-color:#99FFFF;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid #abd5f5; background-color:#99CCFF; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Character Attributes&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #abd5f5; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Species]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Background]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Stats]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Skill]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Spell]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[God]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Mutation]]s&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #abd5f5; background-color:#99CCFF; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;[[Strategy guides]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #abd5f5; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Walkthrough]]&lt;br /&gt;
* [[strategy guides|General strategy guides]]&lt;br /&gt;
** [[Background and race combinations for beginners]]&lt;br /&gt;
** [[Character guides]]&lt;br /&gt;
* [[Monster|List of Monsters]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Dungeon branches|Dungeon Map (Branches)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Dungeon features]]&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Portal]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Vault]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[FAQs|Frequently asked questions]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Escaping from (and avoiding) trouble]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Tips and tricks|Other tips and tricks]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:0em 0.5em 0em 0.5em;&amp;quot; |&lt;br /&gt;
&amp;lt;!-- Right column 3 orange --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid #fad67d; background-color:#FFFF99;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid #fad67d; background-color:#FFCC99; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;[[Item]]s&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #fad67d; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Identification|Identifying items]]&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Inscriptions]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Shop]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Weapon]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Brand]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Missile]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Armour]]&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Ego]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Rod]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Comestible]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Scroll]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Jewellery]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Potion]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Wand]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Magical staff|Magical staves]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Manual]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Spell book]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Evocable items]]&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Decks]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Artefact]]s&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid #CC6600; background-color:#FF9966;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #CC6600; background-color:#FF6633; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;[[Playing online | Play ''Crawl'' Online Now]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #CC6600; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
'''North America Servers'''&lt;br /&gt;
*[http://crawl.akrasiac.org:8080/ CAO] - Located in Arizona, CAO. Hosts [[0.10]], [[0.11]], [[0.12]], [[0.13]], [[0.14]], [[0.15]], [[0.16]], [[0.17]], [[0.18]], and [[trunk]].&lt;br /&gt;
*[http://crawl.berotato.org/ CBRO] - Located in Georgia. Hosts [[0.13]], [[0.14]], [[0.15]], [[0.16]], [[0.17]], [[0.18]], and [[trunk]].&lt;br /&gt;
*[https://crawl.jorgrun.rocks/ CJR] - Located in Montreal, Canada. Hosts [[0.17]], [[0.18]], and [[trunk]].&lt;br /&gt;
&lt;br /&gt;
'''European Servers'''&lt;br /&gt;
*[https://crawl.develz.org/wordpress/howto CDO] - Located in Germany. Hosts [[0.10]], [[0.11]], [[0.12]], [[0.13]], [[0.14]], [[0.15]], [[0.16]], [[0.17]], [[0.18]], and [[trunk]] (console only).&lt;br /&gt;
*[http://underhound.eu:8080/ CUE] - Located in Germany. Hosts [[0.10]], [[0.11]], [[0.12]], [[0.13]], [[0.14]], [[0.15]], [[0.16]], [[0.17]], [[0.18]], and [[trunk]].&lt;br /&gt;
*[http://crawl.xtahua.com:8080/ CXC] - Located in France. [[0.14]], [[0.15]], [[0.16]], [[0.17]], [[0.18]], and [[trunk]].&lt;br /&gt;
&lt;br /&gt;
'''Asian Servers'''&lt;br /&gt;
*[http://webzook.net:8080/ CWZ] - Located in Korea. Hosts [[0.17]], [[0.18]], and [[trunk]] (WebTiles only).&lt;br /&gt;
*[http://lazy-life.ddo.jp:8080/ LLD] - Located in Japan. Hosts [[0.13]], [[0.14]], [[0.15]], [[0.16]], [[0.17]], [[0.18]], and [[trunk]] (WebTiles only).&lt;br /&gt;
&lt;br /&gt;
'''Australian Server'''&lt;br /&gt;
*[https://crawl.project357.org/ CPO] - Located in Sydney. [[0.16]], [[0.17]], [[0.18]], and [[trunk]] (WebTiles only).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid #33FF66; background-color:#99FF99;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #33FF66; background-color:#33FF66; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;News&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #33FF66; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* July 12th, 2016 [https://crawl.develz.org/wordpress/trunk-updates-12-july-2016 Trunk 0.19 Updates]&lt;br /&gt;
* June 28th, 2016 [https://crawl.develz.org/wordpress/trunk-updates-27-june-2016 Trunk 0.19 Updates]&lt;br /&gt;
* June 13th, 2016 [https://crawl.develz.org/wordpress/trunk-updates-12-june-2016 Trunk 0.19 Updates]&lt;br /&gt;
* June 3rd, 2016 [https://crawl.develz.org/wordpress/0-18-tournament-results 0.18 Tournament Results]&lt;br /&gt;
* May 25, 2016 [https://crawl.develz.org/wordpress/trunk-updates-25-may-2016 Trunk 0.19 Updates]&lt;br /&gt;
* May 6th, 2016 [https://crawl.develz.org/wordpress/new-server-cjr-is-online-and-cao-updated-for-0-18-tournament New Server CJR is Online and CAO Updated for 0.18 Tournament]&lt;br /&gt;
* May 5th, 2016 [https://crawl.develz.org/wordpress/crawl-0-18-pakellass-packrats Crawl 0.18: “Pakellas's Packrats”]&lt;br /&gt;
* April 20th, 2016 [https://crawl.develz.org/wordpress/trunk-updates-20-april-2016 Trunk 0.18 updates (6)]&lt;br /&gt;
* March 23rd, 2016 [https://crawl.develz.org/wordpress/trunk-updates-23-march-2016 Trunk 0.18 updates (5)]&lt;br /&gt;
* March 6th, 2016 [https://crawl.develz.org/wordpress/trunk-updates-6-march-2016 Trunk 0.18 updates (4)]&lt;br /&gt;
* February 24th, 2016 [https://crawl.develz.org/wordpress/a-brief-history-of-buffness A Brief History Of Buffness]&lt;br /&gt;
* February 18th, 2016 [https://crawl.develz.org/wordpress/trunk-updates-18-february-2016 Trunk 0.18 updates (3)]&lt;br /&gt;
* January 23rd, 2016 [https://crawl.develz.org/wordpress/trunk-updates-23-january-2016 Trunk 0.18 updates (2)]&lt;br /&gt;
* [[News|'''Older news...''']]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:0em 0.5em 0em 0.5em;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid #FF9999; background-color:#FFCCCC;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #FF9999; background-color:#FF9999; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;[[CrawlWiki:Community portal|Community]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #FF9999; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[:Category:Diary_of_a_Crawler|Diary of a Crawler]]&lt;br /&gt;
* [[Tournament]]&lt;br /&gt;
* [[Playing online]]&lt;br /&gt;
* [[Websites]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=News&amp;diff=42634</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=News&amp;diff=42634"/>
				<updated>2016-07-23T18:49:48Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===2015===&lt;br /&gt;
* December 13th, 2015 [https://crawl.develz.org/wordpress/trunk-updates-13-december-2015 Trunk 0.18 updates]&lt;br /&gt;
* December 10th, 2015 [http://crawl.develz.org/wordpress/crawl-0-17-1-bugfix-release Crawl 0.17.1: Bugfix Release]&lt;br /&gt;
* November 24th, 2015 [http://crawl.develz.org/wordpress/0-17-tournament-results 0.17 Tournament Results] &lt;br /&gt;
* November 6th, 2015 [http://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle Crawl 0.17: “Squaring the Circle”] &lt;br /&gt;
* August 12th, 2015 [http://crawl.develz.org/wordpress/crawl-0-16-2-bugfix-release Crawl 0.16.2: Bugfix release]&lt;br /&gt;
* March 30th, 2015 [http://crawl.develz.org/wordpress/0-16-tournament-results 0.16 Tournament Results]&lt;br /&gt;
* March 24th, 2015 [http://crawl.develz.org/wordpress/crawl-0-16-1-bugfix-release Crawl 0.16.1: Bugfix release]&lt;br /&gt;
* March 13th, 2015 [http://crawl.develz.org/wordpress/crawl-0-16-the-great-annihilating-truth Crawl 0.16: “The Great Annihilating Truth”]&lt;br /&gt;
* March 7th, 2015 - [https://crawl.develz.org/wordpress/crawl-0-16-beta Crawl 0.16 beta]&lt;br /&gt;
* March 7th, 2015 - [https://crawl.develz.org/wordpress/0-16-tournament 0.16 tournament]&lt;br /&gt;
* March 7th, 2015 - [https://crawl.develz.org/wordpress/community-contributions Community contributions]&lt;br /&gt;
&lt;br /&gt;
===2014===&lt;br /&gt;
* October 19, 2014 - [https://crawl.develz.org/wordpress/0-15-2-bugfix-release 0.15.2 bugfix release]&lt;br /&gt;
* September 16, 2014 - [https://crawl.develz.org/wordpress/0-15-tournament-results 0.15 Tournament Results]&lt;br /&gt;
* September 16, 2014 - [https://crawl.develz.org/wordpress/0-15-1-bugfix-release 0.15.1 bugfix release]&lt;br /&gt;
* August 28, 2014 - [https://crawl.develz.org/wordpress/crawl-0-15-storm-over-zot Crawl 0.15: “Storm Over Zot”]&lt;br /&gt;
* August 23, 2014 - [https://crawl.develz.org/wordpress/0-15-tournament 0.15 Tournament]&lt;br /&gt;
* April 28, 2014 - [http://crawl.develz.org/wordpress/0-14-1-bugfix-release 0.14.1 bugfix release]&lt;br /&gt;
* April 28, 2014 - [http://crawl.develz.org/wordpress/0-14-tournament-results 0.14 Tournament Results]&lt;br /&gt;
* April 16, 2014 - [http://crawl.develz.org/wordpress/cszo-broken CSZO broken]&lt;br /&gt;
* April 9, 2014 - [https://crawl.develz.org/wordpress/crawl-0-14-the-shadowy-depths-of-madness Crawl 0.14: “The Shadowy Depths of Madness”]&lt;br /&gt;
* April 4, 2014 - [https://crawl.develz.org/wordpress/0-13-2-bugfix-release 0.13.2 Bugfix Released]&lt;br /&gt;
* April 4, 2014 - [https://crawl.develz.org/wordpress/0-14-tournament 0.14 Tournament]&lt;br /&gt;
* April 1, 2014 - [http://crawl.develz.org/wordpress/a-sneak-peek-at-future-development A sneak peek at future development]&lt;br /&gt;
* March 31, 2014 - [http://crawl.develz.org/wordpress/crawl-art-exhibition-now-open Crawl Art exhibition now open!]&lt;br /&gt;
* March 29, 2014 - [http://crawl.develz.org/wordpress/crawl-0-14-beta-and-tournament-schedule Crawl 0.14 beta and tournament schedule]&lt;br /&gt;
* February 25, 2014 - [http://crawl.develz.org/wordpress/downtime-cdo-website-bug-tracker-wiki-forum Downtime: CDO (Website, Bug Tracker, Development Wiki, Forum)]&lt;br /&gt;
* February 10, 2014 - [http://crawl.develz.org/wordpress/new-usa-server-cbro New USA webtiles/ssh server: crawl.beRotato.org]&lt;br /&gt;
&lt;br /&gt;
===2013===&lt;br /&gt;
* 30th October 2013 - [http://crawl.develz.org/wordpress/0-13-tournament-results 0.13 Tournament Results]&lt;br /&gt;
* 11th October 2013 - [http://crawl.develz.org/wordpress/crawl-0-13-pan-galactic-gargoyle-blasters Crawl 0.13 &amp;quot;Pan-Galactic Gargoyle Blasters&amp;quot;]&lt;br /&gt;
* 8th October 2013 - [http://crawl.develz.org/wordpress/0-13-tournament-reminder 0.13 Tournament Reminder]&lt;br /&gt;
* 29th September - [http://crawl.develz.org/wordpress/13-beta DCSS 0.13 beta (and Tournament schedule)]&lt;br /&gt;
* 21st June 2013 - [http://crawl.develz.org/wordpress/even-more-euroservers Even more euroservers!]&lt;br /&gt;
* 9th June 2013 - [http://crawl.develz.org/wordpress/new-european-webtiles-server-crawl-lantea-net New European webtiles server: crawl.lantea.net]&lt;br /&gt;
* 27th May 2013 - [http://crawl.develz.org/wordpress/0-12-tournament-results 0.12 Tournament Results]&lt;br /&gt;
* 2nd May 2013 - [https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage Crawl 0.12: &amp;quot;High Vaultage&amp;quot;]&lt;br /&gt;
* 29th April 2013 - [http://dobrazupa.org/tournament/0.12/ 0.12 Tournament] details released! (May 11-26)&lt;br /&gt;
* 9th April 2013 - [https://crawl.develz.org/wordpress/cdo-is-retiring-webtiles CDO is retiring WebTiles]&lt;br /&gt;
* 9th March 2013 - [https://crawl.develz.org/wordpress/dpeg-and-rax-on-roguelike-radio dpeg and rax on Roguelike Radio]&lt;br /&gt;
&lt;br /&gt;
===2012===&lt;br /&gt;
* 5th November 2012 - [http://crawl.develz.org/wordpress/0-11-tournament-results 0.11 Tournament Results!] (The wiki team came in a respectable fourth place, woo!)&lt;br /&gt;
* 10th October 2012 - [http://crawl.develz.org/wordpress/0-11-tournament 0.11 Tournament]&lt;br /&gt;
* 2nd October 2012 - [http://crawl.develz.org/wordpress/crawl-0-11-arachnophobia Crawl 0.11: &amp;quot;Arachnophobia&amp;quot;]&lt;br /&gt;
* 21st August 2012 - New US server: [http://crawl.develz.org/wordpress/cszo-announcement crawl.s-z.org]&lt;br /&gt;
* 13th August 2012 - [http://crawl.develz.org/wordpress/cao-downtime CAO Downtime]&lt;br /&gt;
* 12th April 2012 - [http://crawl.develz.org/wordpress/0-10-2 0.10.2] Maintenance Update&lt;br /&gt;
* 15th March 2012 - [http://crawl.develz.org/wordpress/tournament-results 0.10 Tournament] Results!&lt;br /&gt;
* 23rd February 2012 - Stone Soup [http://crawl.develz.org/wordpress/survey Survey]&lt;br /&gt;
* 16th February 2012 - [http://crawl.develz.org/wordpress/crawl-0-10-octopus Crawl 0.10]: “Save the Pacific Northwest Tree Octopus”&lt;br /&gt;
* 11th February 2012 - [http://crawl.develz.org/wordpress/0-10-tournament 0.9.2] bugfix release and 0.10 tournament!&lt;br /&gt;
===2011===&lt;br /&gt;
* 4th September 2011 - [http://crawl.develz.org/wordpress/0-9-1-bugfix-release 0.9.1] bugfix release.&lt;br /&gt;
* 1st September 2011 - [http://crawl.develz.org/wordpress/osx-builds-back-on-track OSX Builds] back on Track!&lt;br /&gt;
* 1st September 2011 - [http://crawl.develz.org/wordpress/august-2011-tournament-summary Summary] of the August 2011 tournament.&lt;br /&gt;
* 19th August 2011 - [https://crawl.develz.org/wordpress/webtiles-at-0-9-finally WebTiles] has been updated to Crawl v0.9.&lt;br /&gt;
* 15th August 2011 - [https://crawl.develz.org/wordpress/crawl-0-9-victory-valedictory Crawl 0.9: Victory Valedictory has been released!] Big skill training changes.&lt;br /&gt;
* 13th August 2011 - The official tournament has started! It ends on August 29, 2011 at midnight UTC. Check [http://crawl.akrasiac.org/tourney11/index.html this page] for more information.&lt;br /&gt;
* 13th May 2011 - The Tiles version of Dungeon Crawl can now be played in your Internet browser! See [[Web Tiles]].&lt;br /&gt;
* 12th May 2011 - An (un)official [[Tournament|Crawl 0.8 Tournament]] starts on May 14th to celebrate the release of v0.8! Plays until May 30, 2011 at midnight UTC.&lt;br /&gt;
* 27th April 2011 - [http://crawl.develz.org/wordpress/faster-pussycats-kill-kill Dungeon Crawl 0.8 has been released, with felids!]&lt;br /&gt;
===2010===&lt;br /&gt;
* 16th December 2010 - [https://crawl.develz.org/tavern/ The Dungeon Crawl forum is now hosted on CDO.]&lt;br /&gt;
* 24th November 2010 - [http://dungeoncrawlstonesoup.freeforums.org/ New Dungeon Crawl forum!]&lt;br /&gt;
* 24th July 2010 - [https://crawl.develz.org/wordpress/tourney-time-again The tournament is a week away!]&lt;br /&gt;
* 24th July 2010 - [https://crawl.develz.org/wordpress/stone-soup-0-7-0-pacific-pachyderm Stone Soup 0.7.0 is finished, with elephants!]&lt;br /&gt;
* 21st July 2010 - [https://crawl.develz.org/wordpress/rc3-for-0-7-0 A third release candidate for 0.7 is out.]&lt;br /&gt;
* 18th July 2010 - [https://crawl.develz.org/wordpress/second-release-candidate-for-0-7-0 A second release candidate for version 0.7 is out, squashing many bugs.]&lt;br /&gt;
* 15th July 2010 - [https://crawl.develz.org/wordpress/first-release-candidate-for-0-7-0 0.7's first Release Candidate is here!]&lt;br /&gt;
* 13th June 2010 - [https://crawl.develz.org/wordpress/0-6-1 Stone Soup 0.6.1] was released.&lt;br /&gt;
* 9th June 2010 - [http://www.mediafire.com/?zmyzge3o2wd NetTiles (Windows)] - Play online with the tiles interface! Credit goes to Gorilla Codpiece for the link.&lt;br /&gt;
* 7th May 2010 - Luca Barbieri has announced '''NetTiles''', a branch of 0.6 tiles that allows for play on [[CAO]]. Check out [http://sourceforge.net/mailarchive/forum.php?thread_name=q2rff13bc9a1005080027n8ce47dfdw1b532430464ccbfe%40mail.gmail.com&amp;amp;forum_name=crawl-ref-discuss this thread] on crawl-ref-discuss.&lt;br /&gt;
* 27th March 2010 - [https://crawl.develz.org/wordpress/stone-soup-0-6-0-heizolruckstosabdampfung Stone Soup 0.6.0 has been released!]&lt;br /&gt;
* 17th March 2010 - The second release candidate of 0.6 is out. Windows version can be downloaded [https://crawl.develz.org/trunk/ here] and the Mac tiles version can be downloaded [https://crawl.develz.org/trunk/crawl_tiles_osx-0.6.0-rc3.zip here].&lt;br /&gt;
* 15th March 2010 - 0.6's release was delayed due to various bugs that needed to be fixed.&lt;br /&gt;
* 3rd March 2010 - [https://crawl.develz.org/wordpress/dungeon-sprint-fast-and-furious Dungeon Sprint], a single, fixed level of Dungeon Crawl that is similar to the Tomb of Horrors, is available to play online at crawl.develz.org!&lt;br /&gt;
* 1st March 2010 - The released date of 0.6 has been changed to March 15th.&lt;br /&gt;
* 24th February 2010 - The 0.6 release is close! The pre-release of 0.6 can be downloaded [http://crawl.develz.org/trunk/ here].&lt;br /&gt;
* 3rd February 2010 - 0.6's release date is March 1st! We are keeping track of the changes and you can read them [[0.6.0|here]]!&lt;br /&gt;
* 15th January 2010 - Henzell &amp;amp; Gretell can now be accessed [https://crawl.develz.org/wordpress/?page_id=214 here]&lt;br /&gt;
* 10th January 2010 - [https://crawl.develz.org/wordpress/?p=210 Playtesting: New changes]&lt;br /&gt;
* 1st January 2010 - Happy New Year! A new version of the [http://crawl.develz.org/trunk trunk build] is out.&lt;br /&gt;
===2009===&lt;br /&gt;
* 25th November 2009 - [https://crawl.develz.org/wordpress/?p=116 Playtesting – How you can help!]&lt;br /&gt;
* 15th October 2009 - ''Crawl'' switched to [http://git-scm.com/ git]&lt;br /&gt;
* 13th October 2009 - [[CAO]] upgraded to 0.5.2&lt;br /&gt;
* 9th October 2009 - ''Dungeon Crawl Stone Soup'' [http://crawl-ref.sourceforge.net/ 0.5.2] is released!&lt;br /&gt;
* 19th September 2009 - The [http://crawl.akrasiac.org/poll_results.txt poll results] are now available.&lt;br /&gt;
* 18th September 2009 - [https://crawl.develz.org/wordpress/?p=50 Happy Birthday, Stone Soup!]&lt;br /&gt;
* 2nd September 2009 - The [http://crawl.akrasiac.org/tourney09/overview.html tournament] is over! Read the detailed writeup [http://crawl.akrasiac.org/tourney-09-writeup.txt here].&lt;br /&gt;
* 21th August 2009 - The [[devteam]] would love it if you emailed them answers to this [http://crawl.akrasiac.org/poll.txt poll].&lt;br /&gt;
* 30th July 2009 - [https://crawl.develz.org/wordpress/?p=79 Dungeon Crawl Stone Soup 0.5.1 released!]&lt;br /&gt;
* 28th July 2009 - [[CAO]] '09 tournament is almost upon us! Read about the awards you can win behind [http://crawl.akrasiac.org/tourney09/ this link].&lt;br /&gt;
* 16th June 2009 - You can now follow [[CAO]] as [http://twitter.com/crawlakrasiac/ @crawlakrasiac] on Twitter, if you are so inclined.&lt;br /&gt;
* 10th April 2009 - 0.1 version of [https://sites.google.com/site/crawlvariations/Home Zot Defense] now playable.&lt;br /&gt;
* 12th June 2009 - [https://crawl.develz.org/wordpress/?p=46 Dungeon Crawl Stone Soup 0.5 released!]&lt;br /&gt;
===2008===&lt;br /&gt;
* 15th July 2008 - [https://crawl.develz.org/wordpress/?p=37 Dungeon Crawl Stone Soup 0.4 released!]&lt;br /&gt;
* 2nd April 2008 - [https://crawl.develz.org/wordpress/?p=33 Windows binaries of latest trunk available for ''Dungeon Crawl Stone Soup v0.4.'']&lt;br /&gt;
===2007===&lt;br /&gt;
* 25th September 2007 - [https://crawl.develz.org/wordpress/?p=26 New crawling Server up and running!]&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=News&amp;diff=42633</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=News&amp;diff=42633"/>
				<updated>2016-07-23T18:49:30Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===2015===&lt;br /&gt;
* December 13th, 2015 [https://crawl.develz.org/wordpress/trunk-updates-13-december-2015 Trunk 0.18 updates (1)]&lt;br /&gt;
* December 10th, 2015 [http://crawl.develz.org/wordpress/crawl-0-17-1-bugfix-release Crawl 0.17.1: Bugfix Release]&lt;br /&gt;
* November 24th, 2015 [http://crawl.develz.org/wordpress/0-17-tournament-results 0.17 Tournament Results] &lt;br /&gt;
* November 6th, 2015 [http://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle Crawl 0.17: “Squaring the Circle”] &lt;br /&gt;
* August 12th, 2015 [http://crawl.develz.org/wordpress/crawl-0-16-2-bugfix-release Crawl 0.16.2: Bugfix release]&lt;br /&gt;
* March 30th, 2015 [http://crawl.develz.org/wordpress/0-16-tournament-results 0.16 Tournament Results]&lt;br /&gt;
* March 24th, 2015 [http://crawl.develz.org/wordpress/crawl-0-16-1-bugfix-release Crawl 0.16.1: Bugfix release]&lt;br /&gt;
* March 13th, 2015 [http://crawl.develz.org/wordpress/crawl-0-16-the-great-annihilating-truth Crawl 0.16: “The Great Annihilating Truth”]&lt;br /&gt;
* March 7th, 2015 - [https://crawl.develz.org/wordpress/crawl-0-16-beta Crawl 0.16 beta]&lt;br /&gt;
* March 7th, 2015 - [https://crawl.develz.org/wordpress/0-16-tournament 0.16 tournament]&lt;br /&gt;
* March 7th, 2015 - [https://crawl.develz.org/wordpress/community-contributions Community contributions]&lt;br /&gt;
&lt;br /&gt;
===2014===&lt;br /&gt;
* October 19, 2014 - [https://crawl.develz.org/wordpress/0-15-2-bugfix-release 0.15.2 bugfix release]&lt;br /&gt;
* September 16, 2014 - [https://crawl.develz.org/wordpress/0-15-tournament-results 0.15 Tournament Results]&lt;br /&gt;
* September 16, 2014 - [https://crawl.develz.org/wordpress/0-15-1-bugfix-release 0.15.1 bugfix release]&lt;br /&gt;
* August 28, 2014 - [https://crawl.develz.org/wordpress/crawl-0-15-storm-over-zot Crawl 0.15: “Storm Over Zot”]&lt;br /&gt;
* August 23, 2014 - [https://crawl.develz.org/wordpress/0-15-tournament 0.15 Tournament]&lt;br /&gt;
* April 28, 2014 - [http://crawl.develz.org/wordpress/0-14-1-bugfix-release 0.14.1 bugfix release]&lt;br /&gt;
* April 28, 2014 - [http://crawl.develz.org/wordpress/0-14-tournament-results 0.14 Tournament Results]&lt;br /&gt;
* April 16, 2014 - [http://crawl.develz.org/wordpress/cszo-broken CSZO broken]&lt;br /&gt;
* April 9, 2014 - [https://crawl.develz.org/wordpress/crawl-0-14-the-shadowy-depths-of-madness Crawl 0.14: “The Shadowy Depths of Madness”]&lt;br /&gt;
* April 4, 2014 - [https://crawl.develz.org/wordpress/0-13-2-bugfix-release 0.13.2 Bugfix Released]&lt;br /&gt;
* April 4, 2014 - [https://crawl.develz.org/wordpress/0-14-tournament 0.14 Tournament]&lt;br /&gt;
* April 1, 2014 - [http://crawl.develz.org/wordpress/a-sneak-peek-at-future-development A sneak peek at future development]&lt;br /&gt;
* March 31, 2014 - [http://crawl.develz.org/wordpress/crawl-art-exhibition-now-open Crawl Art exhibition now open!]&lt;br /&gt;
* March 29, 2014 - [http://crawl.develz.org/wordpress/crawl-0-14-beta-and-tournament-schedule Crawl 0.14 beta and tournament schedule]&lt;br /&gt;
* February 25, 2014 - [http://crawl.develz.org/wordpress/downtime-cdo-website-bug-tracker-wiki-forum Downtime: CDO (Website, Bug Tracker, Development Wiki, Forum)]&lt;br /&gt;
* February 10, 2014 - [http://crawl.develz.org/wordpress/new-usa-server-cbro New USA webtiles/ssh server: crawl.beRotato.org]&lt;br /&gt;
&lt;br /&gt;
===2013===&lt;br /&gt;
* 30th October 2013 - [http://crawl.develz.org/wordpress/0-13-tournament-results 0.13 Tournament Results]&lt;br /&gt;
* 11th October 2013 - [http://crawl.develz.org/wordpress/crawl-0-13-pan-galactic-gargoyle-blasters Crawl 0.13 &amp;quot;Pan-Galactic Gargoyle Blasters&amp;quot;]&lt;br /&gt;
* 8th October 2013 - [http://crawl.develz.org/wordpress/0-13-tournament-reminder 0.13 Tournament Reminder]&lt;br /&gt;
* 29th September - [http://crawl.develz.org/wordpress/13-beta DCSS 0.13 beta (and Tournament schedule)]&lt;br /&gt;
* 21st June 2013 - [http://crawl.develz.org/wordpress/even-more-euroservers Even more euroservers!]&lt;br /&gt;
* 9th June 2013 - [http://crawl.develz.org/wordpress/new-european-webtiles-server-crawl-lantea-net New European webtiles server: crawl.lantea.net]&lt;br /&gt;
* 27th May 2013 - [http://crawl.develz.org/wordpress/0-12-tournament-results 0.12 Tournament Results]&lt;br /&gt;
* 2nd May 2013 - [https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage Crawl 0.12: &amp;quot;High Vaultage&amp;quot;]&lt;br /&gt;
* 29th April 2013 - [http://dobrazupa.org/tournament/0.12/ 0.12 Tournament] details released! (May 11-26)&lt;br /&gt;
* 9th April 2013 - [https://crawl.develz.org/wordpress/cdo-is-retiring-webtiles CDO is retiring WebTiles]&lt;br /&gt;
* 9th March 2013 - [https://crawl.develz.org/wordpress/dpeg-and-rax-on-roguelike-radio dpeg and rax on Roguelike Radio]&lt;br /&gt;
&lt;br /&gt;
===2012===&lt;br /&gt;
* 5th November 2012 - [http://crawl.develz.org/wordpress/0-11-tournament-results 0.11 Tournament Results!] (The wiki team came in a respectable fourth place, woo!)&lt;br /&gt;
* 10th October 2012 - [http://crawl.develz.org/wordpress/0-11-tournament 0.11 Tournament]&lt;br /&gt;
* 2nd October 2012 - [http://crawl.develz.org/wordpress/crawl-0-11-arachnophobia Crawl 0.11: &amp;quot;Arachnophobia&amp;quot;]&lt;br /&gt;
* 21st August 2012 - New US server: [http://crawl.develz.org/wordpress/cszo-announcement crawl.s-z.org]&lt;br /&gt;
* 13th August 2012 - [http://crawl.develz.org/wordpress/cao-downtime CAO Downtime]&lt;br /&gt;
* 12th April 2012 - [http://crawl.develz.org/wordpress/0-10-2 0.10.2] Maintenance Update&lt;br /&gt;
* 15th March 2012 - [http://crawl.develz.org/wordpress/tournament-results 0.10 Tournament] Results!&lt;br /&gt;
* 23rd February 2012 - Stone Soup [http://crawl.develz.org/wordpress/survey Survey]&lt;br /&gt;
* 16th February 2012 - [http://crawl.develz.org/wordpress/crawl-0-10-octopus Crawl 0.10]: “Save the Pacific Northwest Tree Octopus”&lt;br /&gt;
* 11th February 2012 - [http://crawl.develz.org/wordpress/0-10-tournament 0.9.2] bugfix release and 0.10 tournament!&lt;br /&gt;
===2011===&lt;br /&gt;
* 4th September 2011 - [http://crawl.develz.org/wordpress/0-9-1-bugfix-release 0.9.1] bugfix release.&lt;br /&gt;
* 1st September 2011 - [http://crawl.develz.org/wordpress/osx-builds-back-on-track OSX Builds] back on Track!&lt;br /&gt;
* 1st September 2011 - [http://crawl.develz.org/wordpress/august-2011-tournament-summary Summary] of the August 2011 tournament.&lt;br /&gt;
* 19th August 2011 - [https://crawl.develz.org/wordpress/webtiles-at-0-9-finally WebTiles] has been updated to Crawl v0.9.&lt;br /&gt;
* 15th August 2011 - [https://crawl.develz.org/wordpress/crawl-0-9-victory-valedictory Crawl 0.9: Victory Valedictory has been released!] Big skill training changes.&lt;br /&gt;
* 13th August 2011 - The official tournament has started! It ends on August 29, 2011 at midnight UTC. Check [http://crawl.akrasiac.org/tourney11/index.html this page] for more information.&lt;br /&gt;
* 13th May 2011 - The Tiles version of Dungeon Crawl can now be played in your Internet browser! See [[Web Tiles]].&lt;br /&gt;
* 12th May 2011 - An (un)official [[Tournament|Crawl 0.8 Tournament]] starts on May 14th to celebrate the release of v0.8! Plays until May 30, 2011 at midnight UTC.&lt;br /&gt;
* 27th April 2011 - [http://crawl.develz.org/wordpress/faster-pussycats-kill-kill Dungeon Crawl 0.8 has been released, with felids!]&lt;br /&gt;
===2010===&lt;br /&gt;
* 16th December 2010 - [https://crawl.develz.org/tavern/ The Dungeon Crawl forum is now hosted on CDO.]&lt;br /&gt;
* 24th November 2010 - [http://dungeoncrawlstonesoup.freeforums.org/ New Dungeon Crawl forum!]&lt;br /&gt;
* 24th July 2010 - [https://crawl.develz.org/wordpress/tourney-time-again The tournament is a week away!]&lt;br /&gt;
* 24th July 2010 - [https://crawl.develz.org/wordpress/stone-soup-0-7-0-pacific-pachyderm Stone Soup 0.7.0 is finished, with elephants!]&lt;br /&gt;
* 21st July 2010 - [https://crawl.develz.org/wordpress/rc3-for-0-7-0 A third release candidate for 0.7 is out.]&lt;br /&gt;
* 18th July 2010 - [https://crawl.develz.org/wordpress/second-release-candidate-for-0-7-0 A second release candidate for version 0.7 is out, squashing many bugs.]&lt;br /&gt;
* 15th July 2010 - [https://crawl.develz.org/wordpress/first-release-candidate-for-0-7-0 0.7's first Release Candidate is here!]&lt;br /&gt;
* 13th June 2010 - [https://crawl.develz.org/wordpress/0-6-1 Stone Soup 0.6.1] was released.&lt;br /&gt;
* 9th June 2010 - [http://www.mediafire.com/?zmyzge3o2wd NetTiles (Windows)] - Play online with the tiles interface! Credit goes to Gorilla Codpiece for the link.&lt;br /&gt;
* 7th May 2010 - Luca Barbieri has announced '''NetTiles''', a branch of 0.6 tiles that allows for play on [[CAO]]. Check out [http://sourceforge.net/mailarchive/forum.php?thread_name=q2rff13bc9a1005080027n8ce47dfdw1b532430464ccbfe%40mail.gmail.com&amp;amp;forum_name=crawl-ref-discuss this thread] on crawl-ref-discuss.&lt;br /&gt;
* 27th March 2010 - [https://crawl.develz.org/wordpress/stone-soup-0-6-0-heizolruckstosabdampfung Stone Soup 0.6.0 has been released!]&lt;br /&gt;
* 17th March 2010 - The second release candidate of 0.6 is out. Windows version can be downloaded [https://crawl.develz.org/trunk/ here] and the Mac tiles version can be downloaded [https://crawl.develz.org/trunk/crawl_tiles_osx-0.6.0-rc3.zip here].&lt;br /&gt;
* 15th March 2010 - 0.6's release was delayed due to various bugs that needed to be fixed.&lt;br /&gt;
* 3rd March 2010 - [https://crawl.develz.org/wordpress/dungeon-sprint-fast-and-furious Dungeon Sprint], a single, fixed level of Dungeon Crawl that is similar to the Tomb of Horrors, is available to play online at crawl.develz.org!&lt;br /&gt;
* 1st March 2010 - The released date of 0.6 has been changed to March 15th.&lt;br /&gt;
* 24th February 2010 - The 0.6 release is close! The pre-release of 0.6 can be downloaded [http://crawl.develz.org/trunk/ here].&lt;br /&gt;
* 3rd February 2010 - 0.6's release date is March 1st! We are keeping track of the changes and you can read them [[0.6.0|here]]!&lt;br /&gt;
* 15th January 2010 - Henzell &amp;amp; Gretell can now be accessed [https://crawl.develz.org/wordpress/?page_id=214 here]&lt;br /&gt;
* 10th January 2010 - [https://crawl.develz.org/wordpress/?p=210 Playtesting: New changes]&lt;br /&gt;
* 1st January 2010 - Happy New Year! A new version of the [http://crawl.develz.org/trunk trunk build] is out.&lt;br /&gt;
===2009===&lt;br /&gt;
* 25th November 2009 - [https://crawl.develz.org/wordpress/?p=116 Playtesting – How you can help!]&lt;br /&gt;
* 15th October 2009 - ''Crawl'' switched to [http://git-scm.com/ git]&lt;br /&gt;
* 13th October 2009 - [[CAO]] upgraded to 0.5.2&lt;br /&gt;
* 9th October 2009 - ''Dungeon Crawl Stone Soup'' [http://crawl-ref.sourceforge.net/ 0.5.2] is released!&lt;br /&gt;
* 19th September 2009 - The [http://crawl.akrasiac.org/poll_results.txt poll results] are now available.&lt;br /&gt;
* 18th September 2009 - [https://crawl.develz.org/wordpress/?p=50 Happy Birthday, Stone Soup!]&lt;br /&gt;
* 2nd September 2009 - The [http://crawl.akrasiac.org/tourney09/overview.html tournament] is over! Read the detailed writeup [http://crawl.akrasiac.org/tourney-09-writeup.txt here].&lt;br /&gt;
* 21th August 2009 - The [[devteam]] would love it if you emailed them answers to this [http://crawl.akrasiac.org/poll.txt poll].&lt;br /&gt;
* 30th July 2009 - [https://crawl.develz.org/wordpress/?p=79 Dungeon Crawl Stone Soup 0.5.1 released!]&lt;br /&gt;
* 28th July 2009 - [[CAO]] '09 tournament is almost upon us! Read about the awards you can win behind [http://crawl.akrasiac.org/tourney09/ this link].&lt;br /&gt;
* 16th June 2009 - You can now follow [[CAO]] as [http://twitter.com/crawlakrasiac/ @crawlakrasiac] on Twitter, if you are so inclined.&lt;br /&gt;
* 10th April 2009 - 0.1 version of [https://sites.google.com/site/crawlvariations/Home Zot Defense] now playable.&lt;br /&gt;
* 12th June 2009 - [https://crawl.develz.org/wordpress/?p=46 Dungeon Crawl Stone Soup 0.5 released!]&lt;br /&gt;
===2008===&lt;br /&gt;
* 15th July 2008 - [https://crawl.develz.org/wordpress/?p=37 Dungeon Crawl Stone Soup 0.4 released!]&lt;br /&gt;
* 2nd April 2008 - [https://crawl.develz.org/wordpress/?p=33 Windows binaries of latest trunk available for ''Dungeon Crawl Stone Soup v0.4.'']&lt;br /&gt;
===2007===&lt;br /&gt;
* 25th September 2007 - [https://crawl.develz.org/wordpress/?p=26 New crawling Server up and running!]&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Crawl_Wiki&amp;diff=42632</id>
		<title>Crawl Wiki</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Crawl_Wiki&amp;diff=42632"/>
				<updated>2016-07-23T18:48:05Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: added news&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width:80%&amp;quot;;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|This is a community-edited encyclopedia for the open source [http://en.wikipedia.org/wiki/Roguelike roguelike] game [[Dungeon Crawl]], focusing on the actively developed Stone Soup branch.&lt;br /&gt;
&lt;br /&gt;
Crawl may seem easier than many other roguelikes at first glance, but dig a little deeper and you'll find it's just as challenging as some of the most difficult variations out there and a good deal harder than the rest. A strong set of [http://crawl.develz.org/other/manual.html#n-philosophy-pas-de-faq design philosophies] makes it much friendlier (and generally fairer) to the player - Deaths are a learning experience instead of an exercise in frustration. Crawl also sports a number of systems and mechanics that diverge from more traditional roguelikes. For example, there's less emphasis on character classes (or [[background]]s in Crawl parlance); your character is defined more by their [[skills]], [[species]] and choice of [[God|deity]] than their background.&lt;br /&gt;
&lt;br /&gt;
While Crawl includes an in-game tutorial and manual in the name of providing something playable without the aid of a guide or wiki, the finer details and nuances are left open to discovery by the player. Since there is so much to find, we need your help to maintain this site. If you find something interesting that's missing, spot an error, or just want to help, please sign up. For those of you who have never added to or edited a wiki before, don't worry! It's not very challenging and there's a very useful [[Help:Contents|help section]] explaining how to get started. Head over to the [[CrawlWiki_talk:Community portal|Community discussion page]] to see what is going on at the moment, or take a look at some of the [[Current projects|projects]] we're working on.&lt;br /&gt;
&lt;br /&gt;
You may also wish to visit the [https://crawl.develz.org/ official homepage] of Dungeon Crawl Stone Soup, or go [https://crawl.develz.org/download.htm directly to the download] of the most recent version.&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot;|&lt;br /&gt;
{{register_header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{version list}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Left column 3 blue --&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid #abd5f5; background-color:#99FFFF;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid #abd5f5; background-color:#99CCFF; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Character Attributes&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #abd5f5; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Species]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Background]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Stats]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Skill]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Spell]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[God]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Mutation]]s&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #abd5f5; background-color:#99CCFF; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;[[Strategy guides]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #abd5f5; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Walkthrough]]&lt;br /&gt;
* [[strategy guides|General strategy guides]]&lt;br /&gt;
** [[Background and race combinations for beginners]]&lt;br /&gt;
** [[Character guides]]&lt;br /&gt;
* [[Monster|List of Monsters]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Dungeon branches|Dungeon Map (Branches)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Dungeon features]]&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Portal]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Vault]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[FAQs|Frequently asked questions]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Escaping from (and avoiding) trouble]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Tips and tricks|Other tips and tricks]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:0em 0.5em 0em 0.5em;&amp;quot; |&lt;br /&gt;
&amp;lt;!-- Right column 3 orange --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid #fad67d; background-color:#FFFF99;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid #fad67d; background-color:#FFCC99; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;[[Item]]s&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #fad67d; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Identification|Identifying items]]&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Inscriptions]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Shop]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Weapon]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Brand]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Missile]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Armour]]&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Ego]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Rod]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Comestible]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Scroll]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Jewellery]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Potion]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Wand]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Magical staff|Magical staves]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Manual]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Spell book]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Evocable items]]&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Decks]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Artefact]]s&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;border-bottom:0px solid #CC6600; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
'''North America Servers'''&lt;br /&gt;
*[http://crawl.akrasiac.org:8080/ CAO] - Located in Arizona, CAO. Hosts [[0.10]], [[0.11]], [[0.12]], [[0.13]], [[0.14]], [[0.15]], [[0.16]], [[0.17]], [[0.18]], and [[trunk]].&lt;br /&gt;
*[http://crawl.berotato.org/ CBRO] - Located in Georgia. Hosts [[0.13]], [[0.14]], [[0.15]], [[0.16]], [[0.17]], [[0.18]], and [[trunk]].&lt;br /&gt;
*[https://crawl.jorgrun.rocks/ CJR] - Located in Montreal, Canada. Hosts [[0.17]], [[0.18]], and [[trunk]].&lt;br /&gt;
&lt;br /&gt;
'''European Servers'''&lt;br /&gt;
*[https://crawl.develz.org/wordpress/howto CDO] - Located in Germany. Hosts [[0.10]], [[0.11]], [[0.12]], [[0.13]], [[0.14]], [[0.15]], [[0.16]], [[0.17]], [[0.18]], and [[trunk]] (console only).&lt;br /&gt;
*[http://underhound.eu:8080/ CUE] - Located in Germany. Hosts [[0.10]], [[0.11]], [[0.12]], [[0.13]], [[0.14]], [[0.15]], [[0.16]], [[0.17]], [[0.18]], and [[trunk]].&lt;br /&gt;
*[http://crawl.xtahua.com:8080/ CXC] - Located in France. [[0.14]], [[0.15]], [[0.16]], [[0.17]], [[0.18]], and [[trunk]].&lt;br /&gt;
&lt;br /&gt;
'''Asian Servers'''&lt;br /&gt;
*[http://webzook.net:8080/ CWZ] - Located in Korea. Hosts [[0.17]], [[0.18]], and [[trunk]] (WebTiles only).&lt;br /&gt;
*[http://lazy-life.ddo.jp:8080/ LLD] - Located in Japan. Hosts [[0.13]], [[0.14]], [[0.15]], [[0.16]], [[0.17]], [[0.18]], and [[trunk]] (WebTiles only).&lt;br /&gt;
&lt;br /&gt;
'''Australian Server'''&lt;br /&gt;
*[https://crawl.project357.org/ CPO] - Located in Sydney. [[0.16]], [[0.17]], [[0.18]], and [[trunk]] (WebTiles only).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
* July 12th, 2016 [https://crawl.develz.org/wordpress/trunk-updates-12-july-2016 Trunk 0.19 Updates]&lt;br /&gt;
* June 28th, 2016 [https://crawl.develz.org/wordpress/trunk-updates-27-june-2016 Trunk 0.19 Updates]&lt;br /&gt;
* June 13th, 2016 [https://crawl.develz.org/wordpress/trunk-updates-12-june-2016 Trunk 0.19 Updates]&lt;br /&gt;
* June 3rd, 2016 [https://crawl.develz.org/wordpress/0-18-tournament-results 0.18 Tournament Results]&lt;br /&gt;
* May 25, 2016 [https://crawl.develz.org/wordpress/trunk-updates-25-may-2016 Trunk 0.19 Updates]&lt;br /&gt;
* May 6th, 2016 [https://crawl.develz.org/wordpress/new-server-cjr-is-online-and-cao-updated-for-0-18-tournament New Server CJR is Online and CAO Updated for 0.18 Tournament]&lt;br /&gt;
* May 5th, 2016 [https://crawl.develz.org/wordpress/crawl-0-18-pakellass-packrats Crawl 0.18: “Pakellas's Packrats”]&lt;br /&gt;
* April 20th, 2016 [https://crawl.develz.org/wordpress/trunk-updates-20-april-2016 Trunk 0.18 updates (6)]&lt;br /&gt;
* March 23rd, 2016 [https://crawl.develz.org/wordpress/trunk-updates-23-march-2016 Trunk 0.18 updates (5)]&lt;br /&gt;
* March 6th, 2016 [https://crawl.develz.org/wordpress/trunk-updates-6-march-2016 Trunk 0.18 updates (4)]&lt;br /&gt;
* February 24th, 2016 [https://crawl.develz.org/wordpress/a-brief-history-of-buffness A Brief History Of Buffness]&lt;br /&gt;
* February 18th, 2016 [https://crawl.develz.org/wordpress/trunk-updates-18-february-2016 Trunk 0.18 updates (3)]&lt;br /&gt;
* January 23rd, 2016 [https://crawl.develz.org/wordpress/trunk-updates-23-january-2016 Trunk 0.18 updates (2)]&lt;br /&gt;
* December 13th, 2015 [https://crawl.develz.org/wordpress/trunk-updates-13-december-2015 Trunk 0.18 updates (1)]&lt;br /&gt;
* December 10th, 2015 [http://crawl.develz.org/wordpress/crawl-0-17-1-bugfix-release Crawl 0.17.1: Bugfix Release]&lt;br /&gt;
* November 24th, 2015 [http://crawl.develz.org/wordpress/0-17-tournament-results 0.17 Tournament Results] &lt;br /&gt;
* November 6th, 2015 [http://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle Crawl 0.17: “Squaring the Circle”] &lt;br /&gt;
* August 12th, 2015 [http://crawl.develz.org/wordpress/crawl-0-16-2-bugfix-release Crawl 0.16.2: Bugfix release]&lt;br /&gt;
* March 30th, 2015 [http://crawl.develz.org/wordpress/0-16-tournament-results 0.16 Tournament Results]&lt;br /&gt;
* March 24th, 2015 [http://crawl.develz.org/wordpress/crawl-0-16-1-bugfix-release Crawl 0.16.1: Bugfix release]&lt;br /&gt;
* March 13th, 2015 [http://crawl.develz.org/wordpress/crawl-0-16-the-great-annihilating-truth Crawl 0.16: “The Great Annihilating Truth”] &lt;br /&gt;
* [[News|'''Older news...''']]&lt;br /&gt;
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* [[:Category:Diary_of_a_Crawler|Diary of a Crawler]]&lt;br /&gt;
* [[Tournament]]&lt;br /&gt;
* [[Playing online]]&lt;br /&gt;
* [[Websites]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Mutation&amp;diff=42631</id>
		<title>Mutation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Mutation&amp;diff=42631"/>
				<updated>2016-07-23T18:41:18Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version018}}&lt;br /&gt;
'''Mutations''' are genetic oddities you may receive during your travels in the dungeon. Often acquired at random, they may be helpful or debilitating. This article will discuss types of mutations and ways to gain and lose them. To learn more specifics, see the '''[[:Category:Mutations|full list of mutations]]''' or read:&lt;br /&gt;
*[[Good mutations]]&lt;br /&gt;
*[[Bad mutations]]&lt;br /&gt;
*[[Demonspawn mutations]]&lt;br /&gt;
*[[Jiyva mutations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Innate and Acquired Mutations==&lt;br /&gt;
Many species begin the game with mutations in place. Others, like [[demonspawn]] and [[draconian]]s, automatically gain mutations as the game progresses. These innate mutations cannot be resisted or removed, though some can be enhanced by further mutation. For example, a [[minotaur]] starts the game with [[Horns]] 2, and may reach [[Horns]] 3 if further mutated, or a [[naga]] might randomly gain another rank of [[Spit Poison]] (allowing them to [[Draconian_breath_attacks#Breathe_Poison|breathe poison clouds]]).&lt;br /&gt;
&lt;br /&gt;
All other mutations must be acquired through the means outlined below, and can be cured, typically with a [[potion of cure mutation]]. Not all mutations can be acquired randomly; for example, you cannot randomly become a [[saprovore]].&lt;br /&gt;
&lt;br /&gt;
==A Note on The Immutable Undead==&lt;br /&gt;
Undead characters cannot mutate. In situations where a living character would gain a mutation, they either [[rot]] or decompose. Decomposition deals temporary damage to your [[intelligence]], [[dexterity]], or [[strength]] scores. These will heal back slowly over time as you gain [[experience]], much like [[draining]]. [[Rot]] permanently shaves points off of your maximum [[HP]]. This can be cured by drinking a [[potion of curing]] or [[potion of heal wounds]], or by zapping yourself with a [[wand of healing]] (rot is healed before HP damage). Since [[mummies]] can't drink potions, they can only restore rotten HP with a wand or by using a racial ability they receive at level 13 (costing 1 permanent MP). Ghouls fix rot by eating [[chunk]]s, so it's not as much of a problem for them.&lt;br /&gt;
&lt;br /&gt;
==Viewing Mutations==  &lt;br /&gt;
You can view all of your current mutations by pressing '''[[A]]'''. In the default settings for the A screen, mutations are displayed in different colors according to type:&lt;br /&gt;
*Innate mutations, good or bad, are blue&lt;br /&gt;
*Acquired good mutations are light grey&lt;br /&gt;
*Acquired bad mutations are red.&lt;br /&gt;
*Temporary (also called transient) mutations are light magenta and between brackets.&lt;br /&gt;
*Mutations that are a combination of innate and acquired are displayed in cyan or magenta, depending on whether they are good or bad.&lt;br /&gt;
*Mutations that are currently suppressed due to a change in form (such as through [[Spider Form]]) are dark grey&lt;br /&gt;
&lt;br /&gt;
==Gaining Mutations==&lt;br /&gt;
There are many ways to gain mutations. Although you may want to gain mutations, there are some methods that you should avoid, as they will give you bad mutations most of the time. Zin followers in particular should avoid trying to gain any mutations.&lt;br /&gt;
&lt;br /&gt;
'''Bad mutations:'''&lt;br /&gt;
*[[Magic contamination]] - Whether through a spell miscast, casting certain spells too frequently, stepping on a [[Zot trap]], wielding or wearing ego items or artifacts with the Contamination property, or many other sources, once you have accumulated enough magic contamination you will start glowing. Until this wears off, it has a chance of dealing damage and giving you a mutation each turn. It is weighted towards negative mutations, and ignores half of your mutation resistance.&lt;br /&gt;
*Being hit by a mutagenic melee attack - [[Mnoleg]] has a mutagenic attack, which has a 25% chance of giving you a bad mutation each time it hits.&lt;br /&gt;
*Being hit by [[Malmutate]] - The Malmutate spell is the most common source of bad mutations in the game, and can be cast by several monsters ([[neqoxec]]s, [[cacodemon]]s, [[shining eye]]s, and [[orbs of fire]]).&lt;br /&gt;
*You can be temporarily malmutated by the presence of a [[wretched star]]. This effect ignores half of your mutation resistance, but fortunately the mutations go away after you earn sufficient additional experience.&lt;br /&gt;
*Miscasting a spell - Failing to cast a high-level [[Transmutations]] spell (or suffering a miscast from another source, from [[Xom]] or [[Sif Muna]] for example) has a small chance to give you one or two bad mutations.&lt;br /&gt;
&lt;br /&gt;
'''Other sources of mutations:'''&lt;br /&gt;
*Some of Xom's actions will mutate you, either bad, (Xom) random, or good depending on its mood.&lt;br /&gt;
*Quaffing a [[potion of beneficial mutation]] gives you a random positive mutation.&lt;br /&gt;
*A [[potion of mutation]] gives up to 3 random mutations.&lt;br /&gt;
*Eating a mutagenic chunk (the corpse of a [[guardian naga]], [[shining eye]], [[shapeshifter]], [[glowing shapeshifter]], [[ugly thing]], [[very ugly thing]], [[sky beast]], or [[giant orange brain]]) may give you one random mutation.&lt;br /&gt;
*Some species, notably [[demonspawn]] and [[draconian]]s, gain permanent, useful mutations when leveling up.&lt;br /&gt;
*[[Jiyva]] offers its own selection of mutations to followers.&lt;br /&gt;
&lt;br /&gt;
==Losing Mutations==&lt;br /&gt;
There are a few ways to lose mutations:&lt;br /&gt;
*Drinking a [[potion of cure mutation]]. This is the main way to get rid of unwanted mutations, but will strip you of good ones as well.&lt;br /&gt;
*Once per game, followers of [[Zin]] with very high piety may get all their mutations removed.&lt;br /&gt;
*One possible effect of Zin's wrath is to remove all of your good mutations.&lt;br /&gt;
*Miscasting a high-level Transmutation spell. As this could also give you bad mutations, this is not something you should actively try to do.&lt;br /&gt;
*Gaining a random mutation. If you're already mutated when you should gain a random mutation, there's a 2% chance per mutation you already have (up to 33%) that you'll lose a mutation instead. This only works with random mutations, not good or bad mutations; god gifts (Xom mainly) have a 67% chance to bypass this test.&lt;br /&gt;
*Followers of Jiyva are given the ability to remove random bad mutations.&lt;br /&gt;
*Temporary mutations will be lost after obtaining more [[experience]]. Resting doesn't work.&lt;br /&gt;
&lt;br /&gt;
==Protection Against Mutations==&lt;br /&gt;
Effects that can cause mutations don't always succeed. Here are all sources of [[mutation resistance]] (not cumulative):&lt;br /&gt;
*Wielding the [[lajatang of Order]] will negate 90% of all mutations you gain. This does not apply to [[potions of beneficial mutation]].&lt;br /&gt;
*The [[Good mutations#Mutation Resistance|Mutation Resistance]] mutation protects you 66.6% of the time at ranks 1 and 2, and 100% at rank 3.&lt;br /&gt;
*Zin's followers have a (Piety/2)% chance to be protected, with 100% resistance at maximum piety. So long as you keep up your piety, this resistance cannot be bypassed, regardless of the mutation source.&lt;br /&gt;
*[[Mummies]], [[ghoul]]s and characters in [[lich form]] are &amp;quot;protected&amp;quot; against any form of mutation (they rot instead). [[Vampire]]s have a chance to rot instead of mutate based on their satiation level:&lt;br /&gt;
**Alive: 0%&lt;br /&gt;
**Very Full: 33%&lt;br /&gt;
**Full: 50%&lt;br /&gt;
**Satiated: 67%&lt;br /&gt;
**Thirsty or less: 100%&lt;br /&gt;
***Potions of beneficial mutation will always succeed for Satiated or better and always fail for Thirsty or worse.&lt;br /&gt;
*Characters already heavily mutated may avoid gaining other mutations. Each mutation gives you 6.5% resistance, and each time you resist, there is a 33% chance that you will lose a mutation instead of simply not gaining more. This only works for random mutations, not good or bad mutations.&lt;br /&gt;
&lt;br /&gt;
==Exclusive mutations==&lt;br /&gt;
Not every mutation can be present in a character at once. For starters, several good and bad mutations are direct opposites of each other and are therefore mutually exclusive ([[Good mutations#Regeneration|Regeneration]] and [[Bad mutations#Slow healing|Slow healing]], [[Good mutations#Acute Vision|Acute Vision]] and [[Bad mutations#Blurry Vision|Blurry Vision]], [[Good mutations#Carnivorous|Carnivorous]] and [[Bad mutations#Herbivorous|Herbivorous]], etc.) Additionally, certain body parts may only have one mutation applied to them, i.e. you can't have both [[hooves]] and [[talons]] at the same time (by extension, hybrid species like [[naga]]s and [[merfolk]] can't get either hooves or talons).&lt;br /&gt;
&lt;br /&gt;
There are also certain mutations that are exclusive to certain [[species]]. Some of the [[Demonspawn mutations]] fall in this category and cannot be obtained by any other species through random mutation. Other mutations like this involve specific body parts that only a few species have (e.g., [[draconian]]s and [[gargoyles]] are the only species who have wings, so only they can receive the [[Good mutations#Big Wings|Big Wings]] mutation).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.16]], the [[hat of the Alchemist]] will also grant 90% mutation resistance.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.13]], there were [[potions of gain strength]], [[potions of gain dexterity|dexterity]], and [[potions of gain intelligence|intelligence]] in place of the [[potion of beneficial mutation]].&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.12]], [[Polymorph Other]] (whether from a wand or the monster version of the spell) could inflict bad mutations on you. It was replaced by Malmutate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Mutation&amp;diff=42630</id>
		<title>Mutation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Mutation&amp;diff=42630"/>
				<updated>2016-07-23T18:40:35Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: removed references to removed amulet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
'''Mutations''' are genetic oddities you may receive during your travels in the dungeon. Often acquired at random, they may be helpful or debilitating. This article will discuss types of mutations and ways to gain and lose them. To learn more specifics, see the '''[[:Category:Mutations|full list of mutations]]''' or read:&lt;br /&gt;
*[[Good mutations]]&lt;br /&gt;
*[[Bad mutations]]&lt;br /&gt;
*[[Demonspawn mutations]]&lt;br /&gt;
*[[Jiyva mutations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Innate and Acquired Mutations==&lt;br /&gt;
Many species begin the game with mutations in place. Others, like [[demonspawn]] and [[draconian]]s, automatically gain mutations as the game progresses. These innate mutations cannot be resisted or removed, though some can be enhanced by further mutation. For example, a [[minotaur]] starts the game with [[Horns]] 2, and may reach [[Horns]] 3 if further mutated, or a [[naga]] might randomly gain another rank of [[Spit Poison]] (allowing them to [[Draconian_breath_attacks#Breathe_Poison|breathe poison clouds]]).&lt;br /&gt;
&lt;br /&gt;
All other mutations must be acquired through the means outlined below, and can be cured, typically with a [[potion of cure mutation]]. Not all mutations can be acquired randomly; for example, you cannot randomly become a [[saprovore]].&lt;br /&gt;
&lt;br /&gt;
==A Note on The Immutable Undead==&lt;br /&gt;
Undead characters cannot mutate. In situations where a living character would gain a mutation, they either [[rot]] or decompose. Decomposition deals temporary damage to your [[intelligence]], [[dexterity]], or [[strength]] scores. These will heal back slowly over time as you gain [[experience]], much like [[draining]]. [[Rot]] permanently shaves points off of your maximum [[HP]]. This can be cured by drinking a [[potion of curing]] or [[potion of heal wounds]], or by zapping yourself with a [[wand of healing]] (rot is healed before HP damage). Since [[mummies]] can't drink potions, they can only restore rotten HP with a wand or by using a racial ability they receive at level 13 (costing 1 permanent MP). Ghouls fix rot by eating [[chunk]]s, so it's not as much of a problem for them.&lt;br /&gt;
&lt;br /&gt;
==Viewing Mutations==  &lt;br /&gt;
You can view all of your current mutations by pressing '''[[A]]'''. In the default settings for the A screen, mutations are displayed in different colors according to type:&lt;br /&gt;
*Innate mutations, good or bad, are blue&lt;br /&gt;
*Acquired good mutations are light grey&lt;br /&gt;
*Acquired bad mutations are red.&lt;br /&gt;
*Temporary (also called transient) mutations are light magenta and between brackets.&lt;br /&gt;
*Mutations that are a combination of innate and acquired are displayed in cyan or magenta, depending on whether they are good or bad.&lt;br /&gt;
*Mutations that are currently suppressed due to a change in form (such as through [[Spider Form]]) are dark grey&lt;br /&gt;
&lt;br /&gt;
==Gaining Mutations==&lt;br /&gt;
There are many ways to gain mutations. Although you may want to gain mutations, there are some methods that you should avoid, as they will give you bad mutations most of the time. Zin followers in particular should avoid trying to gain any mutations.&lt;br /&gt;
&lt;br /&gt;
'''Bad mutations:'''&lt;br /&gt;
*[[Magic contamination]] - Whether through a spell miscast, casting certain spells too frequently, stepping on a [[Zot trap]], wielding or wearing ego items or artifacts with the Contamination property, or many other sources, once you have accumulated enough magic contamination you will start glowing. Until this wears off, it has a chance of dealing damage and giving you a mutation each turn. It is weighted towards negative mutations, and ignores half of your mutation resistance.&lt;br /&gt;
*Being hit by a mutagenic melee attack - [[Mnoleg]] has a mutagenic attack, which has a 25% chance of giving you a bad mutation each time it hits.&lt;br /&gt;
*Being hit by [[Malmutate]] - The Malmutate spell is the most common source of bad mutations in the game, and can be cast by several monsters ([[neqoxec]]s, [[cacodemon]]s, [[shining eye]]s, and [[orbs of fire]]).&lt;br /&gt;
*You can be temporarily malmutated by the presence of a [[wretched star]]. This effect ignores half of your mutation resistance, but fortunately the mutations go away after you earn sufficient additional experience.&lt;br /&gt;
*Miscasting a spell - Failing to cast a high-level [[Transmutations]] spell (or suffering a miscast from another source, from [[Xom]] or [[Sif Muna]] for example) has a small chance to give you one or two bad mutations.&lt;br /&gt;
&lt;br /&gt;
'''Other sources of mutations:'''&lt;br /&gt;
*Some of Xom's actions will mutate you, either bad, (Xom) random, or good depending on its mood.&lt;br /&gt;
*Quaffing a [[potion of beneficial mutation]] gives you a random positive mutation.&lt;br /&gt;
*A [[potion of mutation]] gives up to 3 random mutations.&lt;br /&gt;
*Eating a mutagenic chunk (the corpse of a [[guardian naga]], [[shining eye]], [[shapeshifter]], [[glowing shapeshifter]], [[ugly thing]], [[very ugly thing]], [[sky beast]], or [[giant orange brain]]) may give you one random mutation.&lt;br /&gt;
*Some species, notably [[demonspawn]] and [[draconian]]s, gain permanent, useful mutations when leveling up.&lt;br /&gt;
*[[Jiyva]] offers its own selection of mutations to followers.&lt;br /&gt;
&lt;br /&gt;
==Losing Mutations==&lt;br /&gt;
There are a few ways to lose mutations:&lt;br /&gt;
*Drinking a [[potion of cure mutation]]. This is the main way to get rid of unwanted mutations, but will strip you of good ones as well.&lt;br /&gt;
*Once per game, followers of [[Zin]] with very high piety may get all their mutations removed.&lt;br /&gt;
*One possible effect of Zin's wrath is to remove all of your good mutations.&lt;br /&gt;
*Miscasting a high-level Transmutation spell. As this could also give you bad mutations, this is not something you should actively try to do.&lt;br /&gt;
*Gaining a random mutation. If you're already mutated when you should gain a random mutation, there's a 2% chance per mutation you already have (up to 33%) that you'll lose a mutation instead. This only works with random mutations, not good or bad mutations; god gifts (Xom mainly) have a 67% chance to bypass this test.&lt;br /&gt;
*Followers of Jiyva are given the ability to remove random bad mutations.&lt;br /&gt;
*Temporary mutations will be lost after obtaining more [[experience]]. Resting doesn't work.&lt;br /&gt;
&lt;br /&gt;
==Protection Against Mutations==&lt;br /&gt;
Effects that can cause mutations don't always succeed. Here are all sources of [[mutation resistance]] (not cumulative):&lt;br /&gt;
*Wielding the [[lajatang of Order]] will negate 90% of all mutations you gain. This does not apply to [[potions of beneficial mutation]].&lt;br /&gt;
*The [[Good mutations#Mutation Resistance|Mutation Resistance]] mutation protects you 66.6% of the time at ranks 1 and 2, and 100% at rank 3.&lt;br /&gt;
*Zin's followers have a (Piety/2)% chance to be protected, with 100% resistance at maximum piety. So long as you keep up your piety, this resistance cannot be bypassed, regardless of the mutation source.&lt;br /&gt;
*[[Mummies]], [[ghoul]]s and characters in [[lich form]] are &amp;quot;protected&amp;quot; against any form of mutation (they rot instead). [[Vampire]]s have a chance to rot instead of mutate based on their satiation level:&lt;br /&gt;
**Alive: 0%&lt;br /&gt;
**Very Full: 33%&lt;br /&gt;
**Full: 50%&lt;br /&gt;
**Satiated: 67%&lt;br /&gt;
**Thirsty or less: 100%&lt;br /&gt;
***Potions of beneficial mutation will always succeed for Satiated or better and always fail for Thirsty or worse.&lt;br /&gt;
*Characters already heavily mutated may avoid gaining other mutations. Each mutation gives you 6.5% resistance, and each time you resist, there is a 33% chance that you will lose a mutation instead of simply not gaining more. This only works for random mutations, not good or bad mutations.&lt;br /&gt;
&lt;br /&gt;
==Exclusive mutations==&lt;br /&gt;
Not every mutation can be present in a character at once. For starters, several good and bad mutations are direct opposites of each other and are therefore mutually exclusive ([[Good mutations#Regeneration|Regeneration]] and [[Bad mutations#Slow healing|Slow healing]], [[Good mutations#Acute Vision|Acute Vision]] and [[Bad mutations#Blurry Vision|Blurry Vision]], [[Good mutations#Carnivorous|Carnivorous]] and [[Bad mutations#Herbivorous|Herbivorous]], etc.) Additionally, certain body parts may only have one mutation applied to them, i.e. you can't have both [[hooves]] and [[talons]] at the same time (by extension, hybrid species like [[naga]]s and [[merfolk]] can't get either hooves or talons).&lt;br /&gt;
&lt;br /&gt;
There are also certain mutations that are exclusive to certain [[species]]. Some of the [[Demonspawn mutations]] fall in this category and cannot be obtained by any other species through random mutation. Other mutations like this involve specific body parts that only a few species have (e.g., [[draconian]]s and [[gargoyles]] are the only species who have wings, so only they can receive the [[Good mutations#Big Wings|Big Wings]] mutation).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.16]], the [[hat of the Alchemist]] will also grant 90% mutation resistance.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.13]], there were [[potions of gain strength]], [[potions of gain dexterity|dexterity]], and [[potions of gain intelligence|intelligence]] in place of the [[potion of beneficial mutation]].&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.12]], [[Polymorph Other]] (whether from a wand or the monster version of the spell) could inflict bad mutations on you. It was replaced by Malmutate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=27&amp;diff=42447</id>
		<title>27</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=27&amp;diff=42447"/>
				<updated>2016-06-21T15:05:17Z</updated>
		
		<summary type="html">&lt;p&gt;Jwoodward48ss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version018}}&lt;br /&gt;
[[27]] is a commonly-seen number in ''Dungeon Crawl Stone Soup''. Its significance to the developers is unknown. At least one member of the [[development team]] has wanted to add more [[species]] and remove [[background]]s just to get the totals to 27.&lt;br /&gt;
&lt;br /&gt;
#[[The Dungeon]] formerly had 27 floors.&lt;br /&gt;
#[[Ziggurat]]s have 27 floors.&lt;br /&gt;
#Highest [[skill]] level: 27.&lt;br /&gt;
#Highest [[XP]] level: 27.&lt;br /&gt;
#[[Strength]] needed to wear [[gold dragon armour]] correctly: 27.&lt;br /&gt;
#The [[Knife of Accuracy]] (removed) had a +27 enchantment to accuracy.&lt;br /&gt;
#Maximum duration of [[Death's Door]]: 27 turns.&lt;br /&gt;
#[[The Lernaean hydra]] has 27 heads.&lt;br /&gt;
#Being in [[tree form]] sets your stealth modifier to 27.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl]]&lt;/div&gt;</summary>
		<author><name>Jwoodward48ss</name></author>	</entry>

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