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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kashira</id>
		<title>CrawlWiki - User contributions [en]</title>
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		<updated>2026-05-09T23:16:24Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Lava_snake&amp;diff=33055</id>
		<title>Lava snake</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Lava_snake&amp;diff=33055"/>
				<updated>2014-10-07T05:11:15Z</updated>
		
		<summary type="html">&lt;p&gt;Kashira: /* Tips &amp;amp; Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
{{list of | snakes}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=lava snake&lt;br /&gt;
|glyph={{LightRed|S}}&lt;br /&gt;
|tile=[[File:Lava snake.png]]&lt;br /&gt;
|flags={{Submerges flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&amp;lt;br&amp;gt;{{!sil flag}}&lt;br /&gt;
|resistances={{Fire resistance 3}}, {{Drown resistance}}&lt;br /&gt;
|vulnerabilities={{Cold vulnerability}}&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=48&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=12&lt;br /&gt;
|hp_range=9-24&lt;br /&gt;
|avg_hp=16&lt;br /&gt;
|armour_class=2&lt;br /&gt;
|evasion=17&lt;br /&gt;
|habitat=Lava&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{small}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=7 ({{Bite type}}: {{Fire flavour}}: 3-5)&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=3&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Reptile intelligence}}&lt;br /&gt;
|genus=snake&lt;br /&gt;
|species=lava snake&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A burning red snake which dwells in pools of lava. It spits gobs of molten rock at passers-by.&lt;br /&gt;
----&lt;br /&gt;
“The latter lived in the country, and before his house there was an oak, in which there was a lair of snakes. His servants killed the snakes, but Melampus gathered wood and burnt the reptiles, and reared the young ones. And when the young were full grown, they stood beside him at each of his shoulders as he slept, and they purged his ears with their tongues. He started up in a great fright, but understood the voices of the birds flying overhead, and from what he learned from them he foretold to men what should come to pass.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Pseudo-Apollodorus , _Library and Epitome_, 1.9.11. circa 150 BC.&amp;lt;br&amp;gt;&lt;br /&gt;
trans. Sir James George Frazer, 1913.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
“A snake, with mottles rare,&amp;lt;br&amp;gt;&lt;br /&gt;
Surveyed my chamber floor,&amp;lt;br&amp;gt;&lt;br /&gt;
In feature as the worm before,&amp;lt;br&amp;gt;&lt;br /&gt;
But ringed with power.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Emily Dickinson, “In Winter In My Room”. circa 1860.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Lava snakes''' are [[lava]]-dwelling [[list of snakes|snakes]] that spit [[fire]] at you if you come within their [[line of sight]], much like a fiery equivalent to [[electric eel]]s. They can be found anywhere that lava occurs, except for the early portions of [[the Dungeon]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
Lava snakes are only worth 48 [[XP]] and leave no corpse; you can afford to skip them over. They have high [[EV]], so a [[wand of cold]] will often miss them. Use a [[wand of paralysis]] or [[wand of polymorph|polymorph]] instead.&lt;/div&gt;</summary>
		<author><name>Kashira</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Template:Spelllink&amp;diff=33054</id>
		<title>Template:Spelllink</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Template:Spelllink&amp;diff=33054"/>
				<updated>2014-10-07T02:33:17Z</updated>
		
		<summary type="html">&lt;p&gt;Kashira: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;[[Image:{{{1|(spell)}}}.png]] '''[[{{{1|spell}}}]]'''&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example usage ==&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;nowiki&amp;gt;{{spelllink|Freeze}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Result ==&lt;br /&gt;
&lt;br /&gt;
{{spelllink|Freeze}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kashira</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Template:Spelllink&amp;diff=33053</id>
		<title>Template:Spelllink</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Template:Spelllink&amp;diff=33053"/>
				<updated>2014-10-07T02:32:58Z</updated>
		
		<summary type="html">&lt;p&gt;Kashira: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;{(spell)}}}.png '''spell}}}'''&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;  == Example usage ==      &amp;lt;nowiki&amp;gt;{{spelllink|Freeze}}&amp;lt;/nowiki&amp;gt;  == Result ==  {{s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{[[Image:{{{1|(spell)}}}.png]] '''[[{{{1|spell}}}]]'''&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example usage ==&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;nowiki&amp;gt;{{spelllink|Freeze}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Result ==&lt;br /&gt;
&lt;br /&gt;
{{spelllink|Freeze}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kashira</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ice_Magic&amp;diff=33052</id>
		<title>Ice Magic</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ice_Magic&amp;diff=33052"/>
				<updated>2014-10-07T01:18:31Z</updated>
		
		<summary type="html">&lt;p&gt;Kashira: /* List of Ice Magic spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
'''Ice Magic''' skill determines how easily you can cast spells that employ ice, cold, and frost. It also increases the chance of summoning a friendly [[water elemental]] with [[Summon Elemental]].&lt;br /&gt;
&lt;br /&gt;
Ice Magic offers a balance between offensive and defensive spells. Ice-based spells are generally resistible with [[cold resistance]].&lt;br /&gt;
&lt;br /&gt;
==List of Ice Magic spells==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 1'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freeze.png]] || [[Freeze]] || Ice Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ensorcelled hibernation.png]] || [[Ensorcelled Hibernation]] || Ice Magic/[[Hexes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Throw frost.png]] || [[Throw Frost]] || Ice Magic/[[Conjurations]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 3'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ozocubu's armour.png]] || [[Ozocubu's Armour]] || Ice Magic/[[Charms]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 4'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Condensation shield.png]] || [[Condensation Shield]] || Ice Magic&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ice form.png]] || [[Ice Form]] || Ice Magic/[[Transmutations]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Throw icicle.png]] || [[Throw Icicle]] || Ice Magic/[[Conjurations]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Summon ice beast.png]] || [[Summon Ice Beast]] || Ice Magic/[[Summonings]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 5'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Metabolic englaciation.png]] || [[Metabolic Englaciation]] || Ice Magic/[[Hexes]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 6'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bolt of cold.png]] || [[Bolt of Cold]] || Ice Magic/[[Conjurations]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freezing cloud.png]] || [[Freezing Cloud]] || Ice Magic/[[Conjurations]]/[[Air Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ozocubu's refrigeration.png]] || [[Ozocubu's Refrigeration]] || Ice Magic&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Simulacrum.png]] || [[Simulacrum]] || Ice Magic/[[Necromancy]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 9'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Glaciate.png]] || [[Glaciate]] || Ice Magic/[[Conjurations]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sources of Ice Magic==&lt;br /&gt;
;Main Texts&lt;br /&gt;
:'''[[Book of Frost]]''' ([[Freeze]], [[Throw Frost]], [[Ozocubu's Armour]], [[Throw Icicle]], [[Condensation Shield]], [[Summon Ice Beast]])&lt;br /&gt;
:'''[[Book of Ice]]''' ( [[Ozocubu's Refrigeration]], [[Bolt of Cold]], [[Simulacrum]], [[Freezing Cloud]], [[Metabolic Englaciation]])&lt;br /&gt;
:'''[[Book of Annihilations]]''' ([[Glaciate]])&lt;br /&gt;
&lt;br /&gt;
;Other Texts&lt;br /&gt;
:'''[[Book of Alchemy]]''' ([[Condensation Shield]])&lt;br /&gt;
:'''[[Book of Beasts]]''' ([[Summon Ice Beast]])&lt;br /&gt;
:'''[[Book of Callings]]''' ([[Summon Ice Beast]])&lt;br /&gt;
:'''[[Book of Changes]]''' ([[Ice Form]])&lt;br /&gt;
:'''[[Book of Clouds]]''' ([[Freezing Cloud]])&lt;br /&gt;
:'''[[Book of Control]]''' ([[Metabolic Englaciation]])&lt;br /&gt;
:'''[[Book of Dreams]]''' ([[Ensorcelled Hibernation]])&lt;br /&gt;
:'''[[Book of Hinderance]]''' ([[Metabolic Englaciation]])&lt;br /&gt;
:'''[[Book of Maledictions]]''' ([[Ensorcelled Hibernation]])&lt;br /&gt;
:'''[[Book of Transfigurations]]''' ([[Ice Form]])&lt;br /&gt;
:'''[[Book of Unlife]]''' ([[Simulacrum]])&lt;br /&gt;
&lt;br /&gt;
== Ice Magic aptitudes ==&lt;br /&gt;
From ''[[Dungeon Crawl]] [[Stone Soup]]'' [[0.15]] in-game documentation:&lt;br /&gt;
{{#invoke:Apt|skill_table|Ice Magic}}&lt;br /&gt;
(Red [[Draconian]]s have -2, White have +2)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Ice Elementalist]]&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
[[Category:Magic skills]]&lt;/div&gt;</summary>
		<author><name>Kashira</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Torment&amp;diff=33051</id>
		<title>Torment</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Torment&amp;diff=33051"/>
				<updated>2014-10-06T13:32:46Z</updated>
		
		<summary type="html">&lt;p&gt;Kashira: /* Sources of Torment (Monsters) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&lt;br /&gt;
[[Torment]] is a nearly irresistible effect that cuts the [[HP]] of its targets by half.&lt;br /&gt;
&lt;br /&gt;
==Sources of Torment (Player)==&lt;br /&gt;
You can invoke torment against all living creatures in your line of sight (including you) in the following ways:&lt;br /&gt;
*Reading a [[scroll of torment]]&lt;br /&gt;
*Wielding or attacking with the [[Sceptre of Torment]]&lt;br /&gt;
*Drawing a power 2 Pain card from a [[deck of destruction]] or [[deck of war]]&lt;br /&gt;
*Drawing a Torment card from the [[deck of punishment]]&lt;br /&gt;
*Sacrificing a corpse to [[Kikubaaqudgha]] (requires high piety)&lt;br /&gt;
&lt;br /&gt;
Unless you have torment resistance, the damage you take will make this a dangerous technique. The spell [[Agony]] is a safe alternative: although it only halves the HP of one monster, can't affect monsters with any [[life protection]], and can be blocked by [[magic resistance]], it does not harm you when cast.&lt;br /&gt;
&lt;br /&gt;
You can also accidentally invoke a torment effect against only yourself in the following ways:&lt;br /&gt;
*Trying to make a [[pain (brand)|pain brand]] permanent by using a [[scroll of brand weapon]]&lt;br /&gt;
*Incurring Kikubaaqudgha wrath&lt;br /&gt;
*[[Xom]] acting&lt;br /&gt;
*High level [[Necromancy]] miscast effects, as caused by&lt;br /&gt;
**Miscasting Necromancy spells very badly&lt;br /&gt;
**Failing to memorize a spell from the [[Necronomicon]]&lt;br /&gt;
**Mummy [[death curse]]s&lt;br /&gt;
**[[Hell]] effects (common in [[Tartarus]], but possible in any branch)&lt;br /&gt;
&lt;br /&gt;
==Sources of Torment (Monsters)==&lt;br /&gt;
The following monsters can invoke torment against all living creatures in their LOS at will:&lt;br /&gt;
*{{monsterlink|Brimstone fiend}}&lt;br /&gt;
*{{monsterlink|Ice fiend}}&lt;br /&gt;
*{{monsterlink|Shadow fiend}}&lt;br /&gt;
*{{monsterlink|Curse skull}}&lt;br /&gt;
*{{monsterlink|Curse toe}}&lt;br /&gt;
*{{monsterlink|Mummy priest}}&lt;br /&gt;
*{{monsterlink|Greater mummy}}&lt;br /&gt;
*{{monsterlink|Tormentor}}&lt;br /&gt;
*Some [[Pandemonium lord]]s&lt;br /&gt;
&lt;br /&gt;
As well as the following [[unique]]s:&lt;br /&gt;
*{{monsterlink|Menkaure}}&lt;br /&gt;
*{{monsterlink|Khufu}}&lt;br /&gt;
*{{monsterlink|Ereshkigal}}&lt;br /&gt;
*{{monsterlink|Gloorx Vloq}}&lt;br /&gt;
*{{monsterlink|Murray}}&lt;br /&gt;
&lt;br /&gt;
This monster invoke torment upon its death:&lt;br /&gt;
*{{monsterlink|Lurking horror}}&lt;br /&gt;
&lt;br /&gt;
They won't cast [[Symbol of Torment]] if their target is immune to it. Friendly monsters, like the ones you can get by casting [[Summon Greater Demon]], won't cast symbol of torment while you are in their LOS.&lt;br /&gt;
&lt;br /&gt;
If a monster invokes torment, you will see the message&lt;br /&gt;
{{crawlquote|&amp;quot;The &amp;lt;monster&amp;gt; calls on the powers of darkness!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Torment Resistance and Immunity==&lt;br /&gt;
There are only a few sources of torment resistance or immunity, but fortunately they all stack. In order of effectiveness:&lt;br /&gt;
*Being [[undead]] ([[mummy]], [[ghoul]], bloodless [[vampire]], or [[lichform]] through [[Necromutation]]) blocks it entirely.&lt;br /&gt;
*The spell [[Death's Door]] negates all damage from torment. It's risky to use around [[smiting]] monsters, but may be worth it.&lt;br /&gt;
*The final level of the [[demonspawn]] [[demonspawn mutation#Negative Energy Resistance|negative energy resistance]] facet completely negates 50% of all torment attempts, but does nothing against those that hit you.&lt;br /&gt;
*[[Kikubaaqudgha]] provides torment protection that rises with piety, reducing it to 1/5 of your HP lost on average at max piety.&lt;br /&gt;
*Being a [[gargoyle]] or in [[Statue Form]] halves torment damage.&lt;br /&gt;
*[[Life Protection]] reduces torment damage by 10% (5% of your max HP) per level (so at rN+++, 35% HP loss). Do not underestimate this protection: over three torments (an unfortunate but not uncommon situation), rN+++ will leave you with over twice as much HP as you would have had without it. When stacked with protection from other sources, this takes a lot of the bite out of torment.&lt;br /&gt;
*[[Deep dwarf]] damage shaving will reduce torment damage by 1-11 HP (amount rises with experience level).&lt;br /&gt;
*An [[amulet of guardian spirit]] will convert some of the torment HP damage into MP damage.&lt;br /&gt;
&lt;br /&gt;
These sources of torment immunity should be avoided:&lt;br /&gt;
*Having 3 HP or less renders you immune to torment. Not recommended.&lt;br /&gt;
*Several [[bad form]]s also give immunity to torment: [[Tree Form]], [[Fungus Form]] and [[Wisp Form]].&lt;br /&gt;
*Being [[petrified]].&lt;br /&gt;
&lt;br /&gt;
There are also some common-sense methods of avoiding torment which shouldn't be overlooked:&lt;br /&gt;
&lt;br /&gt;
*Removing LOS from monsters - if they can't see you, they can't torment you! A [[scroll of fog]], simply closing a door, retreating at speed or teleporting away can be the wisest option if unprepared to deal with multiple torment-capable enemies, especially if there are [[smiting|smiting-]] or [[hellfire|hellfire-capable]] monsters around.&lt;br /&gt;
*Fighting torment-capable monsters one at a time - you can only kill one enemy at a time in most situations, so you're just giving the others time to torment you down if you fight multiple enemies.&lt;br /&gt;
*Or, of course, kill the source of the torment! In most situations it's wise to prioritise killing monsters capable of tormenting you, and there's no point in spending a turn casting statue form to avoid torment if you can reliably kill all torment-capable monsters in sight with a fire storm.&lt;br /&gt;
*Only a few sources of torment can be [[silence]]d, but if you possess reasonable melee prowess, it's often a good idea if possible.  Specifically, silence will only work on mummies: [[mummy priest]]s, [[greater mummies]], [[Menkaure]], and [[Khufu]].  Be careful doing this in [[Tomb]], as more tormenters may show up at the edge of LOS.  Careful use of terrain can minimize this risk.  Note that silence does NOT work on other undead, namely [[curse skull]]s, [[curse toe]]s, or [[Murray]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.8]], players could also cast [[Symbol of Torment]] as a L6 Necromancy spell.  The spell would not work for players immune to torment.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]], stepping on a [[Zot trap]] could also invoke torment as a random miscast.  When Zot traps were given their own special set of effects in 0.13, torment was not included.&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY: Effects]]&lt;/div&gt;</summary>
		<author><name>Kashira</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Diamond_obelisk&amp;diff=32997</id>
		<title>Diamond obelisk</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Diamond_obelisk&amp;diff=32997"/>
				<updated>2014-09-28T17:50:34Z</updated>
		
		<summary type="html">&lt;p&gt;Kashira: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=diamond obelisk&lt;br /&gt;
|glyph={{White|8}}&lt;br /&gt;
|tile=[[File:Diamond obelisk.png]]&lt;br /&gt;
|flags={{Artificial flag}}&amp;lt;br&amp;gt;{{No exp gain flag}}&amp;lt;br&amp;gt;{{No poly flag}}&amp;lt;br&amp;gt;{{Stationary flag}}&lt;br /&gt;
|resistances={{Negative energy resistance 3}}, {{Torment resistance}}, &amp;lt;br&amp;gt;{{Rot resistance 3}}, {{Wind resistance}}, &amp;lt;br&amp;gt;{{Drown resistance}}, {{Water resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=0&lt;br /&gt;
|holiness={{Nonliving}}&lt;br /&gt;
|magic_resistance=Immune&lt;br /&gt;
|hp_range=10000&lt;br /&gt;
|avg_hp=10000&lt;br /&gt;
|armour_class=12&lt;br /&gt;
|evasion=1&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Large}}&lt;br /&gt;
|item_use={{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=8&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=10000&lt;br /&gt;
|intelligence={{High intelligence}}&lt;br /&gt;
|genus=diamond obelisk&lt;br /&gt;
|species=diamond obelisk&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A towering obelisk surrounded by a powerful storm.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Diamond obelisks''' are uncommon [[statue]]s found in circular [[vault]]s in the later parts of the game. They cannot move and have no attacks to speak of, but they are nearly invulnerable and surrounded by an endless windstorm effect, similar to the [[Tornado]] spell. At the far end of the vault is a single item of [[acquirement]] quality, but getting past them can take a ridiculous amount of firepower.  &lt;br /&gt;
&lt;br /&gt;
If you step into the tornado, expect to be swirled about uncontrollably, taking a fair amount of damage every turn.  The only way to exit the tornado is to step onto an empty square &amp;amp;ndash; if you find yourself lucky enough to be at its edge.  Thankfully, you can also [[blink]] or [[teleport]] out.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*The tornado is completely predictable. If you don't make any movement while you are being transported, leaving the tornado is a very easy task.&lt;br /&gt;
*While characters under the effect of Tornado are immune to enemy Tornadoes, this windstorm will still affect you normally.&lt;br /&gt;
&lt;br /&gt;
[[File:Qazlal_obelisk.png|thumb|Shrine of Qazlal found on D:2 featuring a diamond obelisk]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Vault-only monsters]]&lt;/div&gt;</summary>
		<author><name>Kashira</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Qazlal_obelisk.png&amp;diff=32996</id>
		<title>File:Qazlal obelisk.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Qazlal_obelisk.png&amp;diff=32996"/>
				<updated>2014-09-28T17:46:33Z</updated>
		
		<summary type="html">&lt;p&gt;Kashira: &lt;/p&gt;
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		<author><name>Kashira</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Death_Knight_(background)&amp;diff=32991</id>
		<title>Death Knight (background)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Death_Knight_(background)&amp;diff=32991"/>
				<updated>2014-09-26T02:07:20Z</updated>
		
		<summary type="html">&lt;p&gt;Kashira: &lt;/p&gt;
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&lt;div&gt;{{version015}}&lt;br /&gt;
''This article covers the player [[background]]. For the monster, see [[Death knight (monster)]].''&lt;br /&gt;
{{flavour|The Death Knight is a fighter who aligns him or herself with the powers of death and worships Yredelemnul the Dark, who will soon grant the ability to re-animate the dead.}}&lt;br /&gt;
'''Death knights''' are unholy warriors who worship [[Yredelemnul]], the god of Death. They are charged with opposing all things [[holy]], but in return they gain power over death and the [[undead]].&lt;br /&gt;
&lt;br /&gt;
Death knights start with 35 [[piety]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Races==&lt;br /&gt;
&lt;br /&gt;
[[Human]], [[Hill Orc]], [[Troll]], [[Merfolk]], [[Minotaur]], and [[Demonspawn]] are the recommended races if you pick a Death Knight Background.&lt;br /&gt;
&lt;br /&gt;
==Racial Restrictions==&lt;br /&gt;
Neither [[demigod]]s nor [[gargoyle]]s can be death knights, as neither can worship Yredelemnul.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
Some [[species]] may receive different items based on their unique restrictions.&lt;br /&gt;
*+1 [[weapon of choice]] ([[hand axe]], [[spear]], [[short sword]], [[mace]], or [[falchion]])&lt;br /&gt;
*+0 [[leather armour]]&lt;br /&gt;
*[[Bread ration]]&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Stats==&lt;br /&gt;
These are adjusted by your species' [[aptitude]]s.&lt;br /&gt;
*[[Fighting]]: 2&lt;br /&gt;
*Chosen Weapon's Skill: 2&lt;br /&gt;
*[[Armour]]: 1&lt;br /&gt;
*[[Dodging]]: 1&lt;br /&gt;
*[[Invocations]]: 3&lt;br /&gt;
&lt;br /&gt;
Choosing Death Knight adds 5 to your starting [[Strength]], 3 to your starting [[Intelligence]] and 4 to your starting [[Dexterity]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
[[Yredelemnul]]'s powers are primarily for the creation and enslavement of [[undead]], so this background plays a little like a [[summoner]] with decent melee ability. Like many religious backgrounds, the role of death knight suits less magical species who need an alternate source of power. Although costly, [[Yredelemnul]]'s Mirror Damage ability allows you to make specific dangerous encounters dramatically easier, while Life Drain is an excellent panic button when dealing with the living. Later in the game, his ability to enslave souls can make worthy slaves even of [[unique]]s.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], death knights started with 20 [[gold]].&lt;br /&gt;
&lt;br /&gt;
Originally, death knights had a choice between starting with a [[book of Necromancy]] or worshiping Yredelemnul. In [[0.7]], the background was removed entirely, and [[priest]]s were given the option to start with Yred. The ability to start with a book of Necromancy was deemed redundant to and also weaker than a plain [[necromancer]], and thus removed; [[reaver]]s were removed for a similar reason a version later. In [[0.8]], death knights were restored, this time only worshiping Yred (with priests correspondingly losing that option).&lt;br /&gt;
&lt;br /&gt;
{{backgrounds}}&lt;br /&gt;
[[Category:Backgrounds]]&lt;/div&gt;</summary>
		<author><name>Kashira</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Freezing_Cloud&amp;diff=32959</id>
		<title>Freezing Cloud</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Freezing_Cloud&amp;diff=32959"/>
				<updated>2014-09-24T02:55:18Z</updated>
		
		<summary type="html">&lt;p&gt;Kashira: &lt;/p&gt;
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&lt;div&gt;{{version015}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Freezing Cloud&lt;br /&gt;
|level=6&lt;br /&gt;
|school1={{Conjurations}}&lt;br /&gt;
|school2={{Air Magic}}&lt;br /&gt;
|school3={{Ice Magic}}&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of Clouds]]&lt;br /&gt;
*[[Book of Ice]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=6&lt;br /&gt;
|spellnoise=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|This spell conjures up a large cloud of lethally cold vapour.}}&lt;br /&gt;
&lt;br /&gt;
{{AttackSpell&lt;br /&gt;
|name=Freezing Cloud&lt;br /&gt;
|formula = 0&lt;br /&gt;
|maxdmg = 0&lt;br /&gt;
|maxsp = 200&lt;br /&gt;
|range = 6&lt;br /&gt;
|target = Smite&lt;br /&gt;
|special = '''Cloud damage''': 6 + (3d16)/3 ([[cold]]) &amp;lt;br&amp;gt; '''Cloud duration''': 3d(Power/4); divided by 4 if the cloud is over lava; divided by 4 if out of [[line of sight]] (stacks with previous)}}&lt;br /&gt;
&lt;br /&gt;
'''Freezing Cloud''' is a [[Conjurations]]/[[Air Magic]]/[[Ice Magic]] spell which creates 8 to 10 clouds of freezing vapour around the [[smite]]-targeted tile. This spell uses &amp;quot;flood fill&amp;quot;: casting it on an open space will create a perfect 3x3 rectangle if you get 9 clouds, but using it in a corridor will spread the same 9 clouds throughout the corridor. While this spell is very powerful, potentially dealing sizable cold damage (6+(1d16 + 2d17 - 3)/3; averaging 13.83 per turn) multiple times to anything that decides to charge through, be careful not to catch yourself in it without rC+ or better.&lt;br /&gt;
&lt;br /&gt;
Although you can target any tile within its range and your [[line of sight]], be aware that you cannot target a tile that already contains a [[cloud]] of any sort. Creatures already within existing clouds will not be affected by Freezing Cloud unless they step into the icy mess you create around them. The effect can spill out of line of sight, but it will dissipate four times as fast.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Be careful using it in hallways, as it can easily hit you and your allies if you cast it at too short a range. [[Conjure Flame]] can help negate this risk; if you create a flame cloud directly in front of you and then cast Freezing Cloud beyond it, the freezing clouds will fill away from you.&lt;br /&gt;
*Summoners should use this spell with caution unless they have the [[Summon Ice Beast]] spell. While summoned living creatures will avoid the clouds and undead will march through it taking a severe beating, [[ice beast]]s will ignore the effect entirely and attack whatever happens to be currently freezing to death inside.&lt;br /&gt;
*The mass of icy mist around an enemy can prevent them from hitting you with [[fire]]-based magic and attacks. [[Fire dragon]]s and [[orbs of fire]], for instance, will waste their attacks dispersing the clouds in front of them, saving you from taking the hit.&lt;br /&gt;
*All clouds prevent other clouds from being placed on their tile. Spawning ice cloud on player's tile is good defensive mechanism against a number of cloud-spawning enemies, like [[Red_draconian|draconians]] or [[Apocalypse_crab|chaos crabs]].&lt;br /&gt;
*Clouds can be used to block some enemies' movement, but sometimes it's harmful. [[Orc_priest|Orc priests]] and [[Hellion]]s, for example, will be forced to use their irresistible ranged attacks insted of going into melee.    &lt;br /&gt;
*If you happen to know a sleeping enemy is around a corner, you can hit them before they enter your line of sight by casting the spell at a tile adjacent to the foe. The enemy will take damage and wake up, but won't automatically know you're there. They will instead wander around, potentially giving you a chance at another attack before they start retaliating.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.13]] this spell's duration was not affected by being out of line of sight.&lt;/div&gt;</summary>
		<author><name>Kashira</name></author>	</entry>

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