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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kekekela</id>
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		<updated>2026-05-07T01:00:01Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Weapon&amp;diff=6454</id>
		<title>Talk:Weapon</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Weapon&amp;diff=6454"/>
				<updated>2013-01-18T20:38:27Z</updated>
		
		<summary type="html">&lt;p&gt;Kekekela: /* blowguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Blowguns ===&lt;br /&gt;
Blowguns don't have a speed penalty when used with shields, and haven't since 0.10.  I tried adding the info to the page but someone edited it out.  &lt;br /&gt;
&lt;br /&gt;
=== Species dependent handedness===&lt;br /&gt;
&lt;br /&gt;
Something that I found missing, or I can't find the article on the wiki is how species size can affect whether a weapon is one or two handed. For example, Long Swords and bigger long blades are all two handed for spriggans. I've had the same thing happen for quarterstaffs - one handed for some species and two handed for others. Is this info somewhere on the wiki? --[[User:Flun|Flun]] 15:04, 17 January 2013 (CET)&lt;br /&gt;
:The [[Size]] page clarifies that a bit, as does the [[Shields]] page. --[[User:MoogleDan|MoogleDan]] 16:22, 17 January 2013 (CET)&lt;/div&gt;</summary>
		<author><name>Kekekela</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Kekekela&amp;diff=6453</id>
		<title>User talk:Kekekela</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Kekekela&amp;diff=6453"/>
				<updated>2013-01-18T20:10:40Z</updated>
		
		<summary type="html">&lt;p&gt;Kekekela: /* Hand-and-a-half weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{welcome}}&lt;/div&gt;</summary>
		<author><name>Kekekela</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:CommanderC&amp;diff=6452</id>
		<title>User talk:CommanderC</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:CommanderC&amp;diff=6452"/>
				<updated>2013-01-18T20:10:27Z</updated>
		
		<summary type="html">&lt;p&gt;Kekekela: Created page with &amp;quot;re hand-and-a-half...from my edit summary: &amp;quot;due to bugs introduced in 0.10 they have functioned as 1handers since then, and are formally removed in 0.12)&amp;quot;, not really sure what y...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;re hand-and-a-half...from my edit summary: &amp;quot;due to bugs introduced in 0.10 they have functioned as 1handers since then, and are formally removed in 0.12)&amp;quot;, not really sure what you're taking issue with, the info as stated on the page I edited was not valid for 0.11&lt;/div&gt;</summary>
		<author><name>Kekekela</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Weapon&amp;diff=6222</id>
		<title>Weapon</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Weapon&amp;diff=6222"/>
				<updated>2013-01-16T23:26:49Z</updated>
		
		<summary type="html">&lt;p&gt;Kekekela: /* Weapon attributes */ blowgun's speed penalty was removed as a side effect of removing hand and a half weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Characters may [[wield]] [[weapon]]s to attack enemies. Weapons may be divided into [[ranged weapon|ranged]] and [[melee weapon]]s. Occasionally, they may possess a [[brand]] or be an [[artefact]].&lt;br /&gt;
&lt;br /&gt;
==Weapon attributes==&lt;br /&gt;
The following is a table of all weapons in Crawl, aside from ammunition. Below is a short explanation of each field. This table has been partially updated for [[0.11]].  Some notable changes:  [[Ankus]]es have been removed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Name&lt;br /&gt;
|| The name of the item as it appears in Crawl.&lt;br /&gt;
|-&lt;br /&gt;
! Damage&lt;br /&gt;
|| The base amount of damage the weapon does, before various bonuses and adjustments.  &amp;lt;!-- From Henzell:  Total is:  Approximately: 1d(base*strength_bonus + slaying)*skill_bonus + 1d(to_dam) + various bonuses. Weapon brand is applied after monster AC reduction.&lt;br /&gt;
        Strength bonus is usually &amp;lt; 1.5 (see str), skill bonus (both from weapon and Fighting skills) is randomized, averaging about 2.0 at max skill&lt;br /&gt;
        Damage bonuses include +1d10 for might, -1dasp for 1.5-handed weapons with shield, -1d5 when Starving, and racial weapon bonus ( +1d3-1 for dwarves and demonspawn, +1 for orcs (more with Beogh)).--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Hit&lt;br /&gt;
|| To hit modifier for the weapon, before any other adjustments.&lt;br /&gt;
|-&lt;br /&gt;
! [[Weapon Speed|Speed]]&lt;br /&gt;
|| This is actually the attack delay, which is multiplied by 10 to get the &amp;quot;percentages&amp;quot; you see in-game.  (That is, attack delay 10 shows as 100%.)  Every 2 levels of weapon skill lowers the delay by 1 unit.  A weapon's minimum delay is half of its base delay (rounded down) or 7 (5 for sabres) whichever is lower.  Speed brand cuts delay by half (round up), and haste cuts delay by a third (round randomly up or down). These effects stack, ''after'' the base cap, but there's an absolute cap of 2 for attack delay.&lt;br /&gt;
|-&lt;br /&gt;
! Mass&lt;br /&gt;
|| How heavy a weapon is. Note that this is used for game calculations and is '''not''' the same as the weight as it appears in your inventory.&lt;br /&gt;
|-&lt;br /&gt;
! style=white-space:nowrap | Str weight&lt;br /&gt;
|| A bigger [[strength weight|strength weighting]] is better for strong characters, while a low strength weighting is better for dexterous characters. &lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
|| What skill is trained when using this weapon.&lt;br /&gt;
|-&lt;br /&gt;
! Hands&lt;br /&gt;
|| How many hands are required to use the weapon.  (Using a shield means using your weapon one-handed.)  Double weapons currently (version 0.4.5) behave as two handed (i.e. require two free hands). All ranged weapons except blowguns suffer speed penalties when used one handed.&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
|| The size of the weapon. Large creatures can wield larger weapons, while small creatures are restricted in what sizes they can use. The order is little, small, medium, large, big.&lt;br /&gt;
|-&lt;br /&gt;
! Missile&lt;br /&gt;
|| If the weapon uses a missile, what type does it need?&lt;br /&gt;
|-&lt;br /&gt;
! Throw&lt;br /&gt;
|| Can you throw it?&lt;br /&gt;
|-&lt;br /&gt;
! Dam Type&lt;br /&gt;
|| What category of damage does the weapon deal?&lt;br /&gt;
|-&lt;br /&gt;
! Prob&lt;br /&gt;
|| A larger number indicates higher probability of acquiring through scrolls of [[acquirement]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes for ranged weapons:'''&lt;br /&gt;
* Half means a reloading time penalty if using a shield&lt;br /&gt;
* Damage field is used for bonus strength damage (string tension)&lt;br /&gt;
* Slings get a bonus from dexterity, not strength (as tension is meaningless)&lt;br /&gt;
&lt;br /&gt;
===Race variants===&lt;br /&gt;
Weapons can have various race variants. Dwarven, Elven, Orcish, or Demonic. These have the following properties,&lt;br /&gt;
&lt;br /&gt;
'''Dwarven''' weapons are more resistant to corrosion than normal weapons. Dwarves do slightly more damage with dwarven weapons. And randomly generated dwarven weapons have 50% chance of being +1 to hit, and 50% chance of being +1 to damage. So dwarven weapons generally have better +x,+y bonuses.&lt;br /&gt;
&lt;br /&gt;
'''Elven''' weapons give to hit bonuses to elves who wield them. And they also have a chance of getting up to +2 to hit bonus.&lt;br /&gt;
&lt;br /&gt;
'''Orcish''' weapons give damage bonuses to orcs who wield them, followers of [[Beogh]] get even higher damage bonuses as their [[piety]] rises. And they have a 50% chance of getting -1 to hit, and a 50% chance of getting +1 to damage.&lt;br /&gt;
&lt;br /&gt;
'''Demonic''' weapons have very strong base types. They are not variants, but a different type of weapon. [[Demonspawn]] get a bonus using demonic weapons.&lt;br /&gt;
&lt;br /&gt;
Of course, all weapons have a chance of being enchanted. But the race weapons have a chance of getting a little bit more.&lt;br /&gt;
&lt;br /&gt;
==Weapon details==&lt;br /&gt;
&lt;br /&gt;
===[[Short Blades]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob || Notes&lt;br /&gt;
&amp;lt;!-- |-&lt;br /&gt;
| [[knife]] || 3 || +5 || 10 || 10 || 10% || Short Blades || One || Little || None || No || Stabbing (Slicing) || 0 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[dagger]] || 4 || +6 || 10 || 20 || 10% || Short Blades || One || Little || None || Yes || Stabbing (Slicing) || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[quick blade]] || 5 || +6 || 7 || 50 || 0% || Short Blades || One || Little || None || No || Stabbing (Slicing) || 2 || Cannot get a speed brand&lt;br /&gt;
|-&lt;br /&gt;
| [[short sword]] || 6 || +4 || 11 || 80 || 20% || Short Blades || One || Small || None || No || Slicing (Piercing) || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[sabre]] || 7 || +4 || 12 || 90 || 20% || Short Blades || One || Small || None || No || Slicing (Piercing) || 10 || Special case: min delay is 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Long Blades]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob&lt;br /&gt;
|-&lt;br /&gt;
| [[falchion]] || 8 || +2 || 13 || 170 || 40% || Long Blades || One || Small|| None || No || Slicing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[blessed falchion]] || 9 || +2 || 12 || 170 || 40% || Long Blades || One || Small|| None || No || Slicing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[long sword]] || 10 || +1 || 14 || 160 || 30% || Long Blades || One || Medium || None || No || Slicing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[blessed long sword]] || 11 || +0 || 13 || 160 || 30% || Long Blades || One || Medium || None || No || Slicing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[scimitar]] || 12 || -2 || 14 || 170 || 30% || Long Blades || One || Medium || None || No || Slicing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[blessed scimitar]] || 13 || -3 || 13 || 170 || 30% || Long Blades || One || Medium || None || No || Slicing || 10&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[katana]] || 14 || 3 || 12 || 160 || 30% || Long Blades || Half || Medium || None || No || Slicing || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[blessed katana]] || 15 || 2 || 12 || 160 || 30% || Long Blades || Half || Medium || None || No || Slicing || 2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[demon blade]] || 13 || -1 || 13 || 200 || 40% || Long Blades || One || Medium || None || No || Slicing || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[eudemon blade]] || 14 || -2 || 12 || 200 || 40% || Long Blades || One || Medium || None || No || Slicing || 0 || Blessed demon blade&lt;br /&gt;
|-&lt;br /&gt;
| [[double sword]] || 15 || -1 || 15 || 220 || 50% || Long Blades || Half || Medium || None || No || Slicing || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[blessed double sword]] || 16 || -2 || 14 || 220 || 50% || Long Blades || Half || Medium || None || No || Slicing || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[great sword]] || 16 || -3 || 16 || 250 || 60% || Long Blades || Two || Large || None || No || Slicing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[blessed great sword]] || 17 || -4 || 15 || 250 || 60% || Long Blades || Two || Large || None || No || Slicing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[triple sword]] || 19 || -4 || 19 || 260 || 60% || Long Blades || Two || Large || None || No || Slicing || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[blessed triple sword]] || 20 || -5 || 18 || 260 || 60% || Long Blades || Two || Large || None || No || Slicing || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Axes]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob&lt;br /&gt;
|-&lt;br /&gt;
| [[hand axe]] || 7 || +3 || 13 || 80 || 60% || Axes || One || Small || None || Yes || Chopping || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[war axe]] || 11 || +0 || 15 || 180 || 70% || Axes || One || Medium || None || No || Chopping || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[broad axe]] || 14 || -2 || 16 || 230 || 80% || Axes || Half || Medium || None || No || Chopping || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[battleaxe]] || 17 || -4 || 17 || 250 || 80% || Axes || Two || Large || None || No || Chopping || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[executioner's axe]] || 20 || -6 || 20 || 280 || 90% || Axes || Two || Large || None || No || Chopping || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Maces &amp;amp; Flails]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob&lt;br /&gt;
|-&lt;br /&gt;
| [[whip]] || 6 || +2 || 11 || 30 || 20% || Mace/Flail || One || Medium || None || No || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[club]] or [[rod]] || 5 || +3 || 13 || 50 || 70% || Mace/Flail || One || Small || None || Yes || Crushing || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[hammer]] || 7 || +3 || 13 || 90 || 70% || Mace/Flail || One || Small || None || No || Crushing || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[mace]] || 8 || +3 || 14 || 120 || 80% || Mace/Flail || One || Small || None || No || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[flail]] || 9 || +2 || 15 || 130 || 80% || Mace/Flail || One || Small || None || No || Crushing || 10&lt;br /&gt;
&amp;lt;!-- |-&lt;br /&gt;
| [[ankus]] || 9 || +2 || 14 || 120 || 80% || Mace/Flail || One || Medium || None || No || Piercing (Bludgeoning) || 10 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[morningstar]] || 10 || -1 || 15 || 140 || 80% || Mace/Flail || One || Medium || None || No || Piercing (Bludgeoning) || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[demon whip]] || 11 || +1 || 11 || 30 || 20% || Mace/Flail || One || Medium || None || No || Slashing || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[sacred scourge]] || 12 || +0 || 11 || 30 || 20% || Mace/Flail || One || Medium || None || No || Slashing || 0 || blessed demon whip&lt;br /&gt;
|-&lt;br /&gt;
| [[spiked flail]] || 12 || -2 || 16 || 190 || 80% || Mace/Flail || One || Medium || None || No || Piercing (Bludgeoning) || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[dire flail]] || 13 || -3 || 13 || 240 || 90% || Mace/Flail || Two || Large|| None || No || Piercing (Bludgeoning) || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[eveningstar]] || 14 || -1 || 15 || 180 || 80% || Mace/Flail || One || Medium || None || No || Piercing (Bludgeoning) || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[great mace]] || 18 || -4 || 17|| 270 || 90% || Mace/Flail || Two || Large || None || No || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[giant club]] || 20 || -6 || 17 || 330 || 100% || Mace/Flail || Two || Big || None || No || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[giant spiked club]] || 22 || -7 || 18 || 350 || 100% || Mace/Flail || Two || Big || None || No || Piercing (Bludgeoning) || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Polearms]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob&lt;br /&gt;
|-&lt;br /&gt;
| [[spear]] || 6 || 4 || 11 || 50 || 30% || Polearms || Half || Small || None || Yes || Piercing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[trident]] || 9 || 3 || 13 || 160 || 40% || Polearms || Half || Medium || None || No || Piercing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[halberd]] || 13 || -3 || 15 || 200 || 50% || Polearms || Two || Large || None || No || Chopping (Piercing) || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[scythe]] || 14 || -4 || 20 || 220 || 70% || Polearms || Two || Large || None || No || Slicing || 10 || featured by [[Sigmund]]&lt;br /&gt;
|-&lt;br /&gt;
| [[demon trident]] || 12 || 1 || 13 || 160 || 40% || Polearms || Half || Medium || None || No || Piercing || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[trishula]] || 13 || 0 || 13 || 160 || 40% || Polearms || Half || Medium || None || No || Piercing || 0 || blessed demon trident&lt;br /&gt;
|-&lt;br /&gt;
| [[glaive]] || 15 || -3 || 17 || 200 || 60% || Polearms || Two || Large || None || No || Chopping || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[bardiche]] || 18 || -6 || 20 || 200 || 80% || Polearms || Two || Large || None || No || Chopping || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Staves]]===&lt;br /&gt;
Note that [[magical staves]] fight like +0, +0 staves, though some offer extra damage or other effects.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob&lt;br /&gt;
|-&lt;br /&gt;
| [[staff]] || 5 || 5 || 12 || 130 || 60% || Staves || Double || Large || None || No || Crushing || 10 &lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
| [[quarterstaff]] (0.9)|| 7 || 6 || 12 || 180 || 70% || Staves || Double || Large || None || No || Crushing || 10 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[quarterstaff]] || 10 || 3 || 13 || 180 || 70% || Staves || Double || Large || None || No || Crushing || 10 &lt;br /&gt;
|-&lt;br /&gt;
| [[lajatang]] || 16 || -3 || 14 || 200 || 30% || Staves || Double || Large || None || No || Slicing || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Ranged weapons]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob&lt;br /&gt;
|-&lt;br /&gt;
| [[blowgun]] || 0 || +2 || 10 || 20 || 0% || Throwing || Half || Little || Needle || No || Non-melee || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[sling]] || 0 || +2/~+7 || 11 || 20 || 10% || Slings || One || Little || Stone /&amp;lt;br/&amp;gt;Sling Bullet || No || Non-melee || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[crossbow]] || 5 || +4 || 15 || 150 || 80% || Crossbows || Two || Medium || Bolt || No || Non-melee || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[bow]] || 3 || +1 || 11 || 90 || 20% || Bows || Two || Medium || Arrow || No || Non-melee || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[longbow]] || 6 || 0 || 12 || 120 || 30% || Bows || Two || Large || Arrow || No || Non-melee || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Attack speed]]&lt;br /&gt;
* [[Weapon Speed]]&lt;br /&gt;
* [[Weapon damage]]&lt;br /&gt;
* [[Weapon choice]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
[http://r1gm.free.fr/Crawl/crawlSS_052_weapons.txt E. Grasland's excellent spoiler on weapons](Outdated. ver 0.5.2)&lt;br /&gt;
[http://crawl.akrasiac.org/learndb.html Henzell's LearnDB]&lt;br /&gt;
[[Category:Weapons]] [[Category:Item]]&lt;/div&gt;</summary>
		<author><name>Kekekela</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Weapon&amp;diff=6221</id>
		<title>Weapon</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Weapon&amp;diff=6221"/>
				<updated>2013-01-16T23:25:28Z</updated>
		
		<summary type="html">&lt;p&gt;Kekekela: /* Weapon attributes */ removed hand-and-a-half references...due to bugs introduced in 0.10 they have functioned as 1handers since then, and are formally removed in 0.12&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Characters may [[wield]] [[weapon]]s to attack enemies. Weapons may be divided into [[ranged weapon|ranged]] and [[melee weapon]]s. Occasionally, they may possess a [[brand]] or be an [[artefact]].&lt;br /&gt;
&lt;br /&gt;
==Weapon attributes==&lt;br /&gt;
The following is a table of all weapons in Crawl, aside from ammunition. Below is a short explanation of each field. This table has been partially updated for [[0.11]].  Some notable changes:  [[Ankus]]es have been removed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Name&lt;br /&gt;
|| The name of the item as it appears in Crawl.&lt;br /&gt;
|-&lt;br /&gt;
! Damage&lt;br /&gt;
|| The base amount of damage the weapon does, before various bonuses and adjustments.  &amp;lt;!-- From Henzell:  Total is:  Approximately: 1d(base*strength_bonus + slaying)*skill_bonus + 1d(to_dam) + various bonuses. Weapon brand is applied after monster AC reduction.&lt;br /&gt;
        Strength bonus is usually &amp;lt; 1.5 (see str), skill bonus (both from weapon and Fighting skills) is randomized, averaging about 2.0 at max skill&lt;br /&gt;
        Damage bonuses include +1d10 for might, -1dasp for 1.5-handed weapons with shield, -1d5 when Starving, and racial weapon bonus ( +1d3-1 for dwarves and demonspawn, +1 for orcs (more with Beogh)).--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Hit&lt;br /&gt;
|| To hit modifier for the weapon, before any other adjustments.&lt;br /&gt;
|-&lt;br /&gt;
! [[Weapon Speed|Speed]]&lt;br /&gt;
|| This is actually the attack delay, which is multiplied by 10 to get the &amp;quot;percentages&amp;quot; you see in-game.  (That is, attack delay 10 shows as 100%.)  Every 2 levels of weapon skill lowers the delay by 1 unit.  A weapon's minimum delay is half of its base delay (rounded down) or 7 (5 for sabres) whichever is lower.  Speed brand cuts delay by half (round up), and haste cuts delay by a third (round randomly up or down). These effects stack, ''after'' the base cap, but there's an absolute cap of 2 for attack delay.&lt;br /&gt;
|-&lt;br /&gt;
! Mass&lt;br /&gt;
|| How heavy a weapon is. Note that this is used for game calculations and is '''not''' the same as the weight as it appears in your inventory.&lt;br /&gt;
|-&lt;br /&gt;
! style=white-space:nowrap | Str weight&lt;br /&gt;
|| A bigger [[strength weight|strength weighting]] is better for strong characters, while a low strength weighting is better for dexterous characters. &lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
|| What skill is trained when using this weapon.&lt;br /&gt;
|-&lt;br /&gt;
! Hands&lt;br /&gt;
|| How many hands are required to use the weapon.  (Using a shield means using your weapon one-handed.)  Double weapons currently (version 0.4.5) behave as two handed (i.e. require two free hands). All ranged weapons suffer speed penalties when used one handed.&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
|| The size of the weapon. Large creatures can wield larger weapons, while small creatures are restricted in what sizes they can use. The order is little, small, medium, large, big.&lt;br /&gt;
|-&lt;br /&gt;
! Missile&lt;br /&gt;
|| If the weapon uses a missile, what type does it need?&lt;br /&gt;
|-&lt;br /&gt;
! Throw&lt;br /&gt;
|| Can you throw it?&lt;br /&gt;
|-&lt;br /&gt;
! Dam Type&lt;br /&gt;
|| What category of damage does the weapon deal?&lt;br /&gt;
|-&lt;br /&gt;
! Prob&lt;br /&gt;
|| A larger number indicates higher probability of acquiring through scrolls of [[acquirement]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes for ranged weapons:'''&lt;br /&gt;
* Half means a reloading time penalty if using a shield&lt;br /&gt;
* Damage field is used for bonus strength damage (string tension)&lt;br /&gt;
* Slings get a bonus from dexterity, not strength (as tension is meaningless)&lt;br /&gt;
&lt;br /&gt;
===Race variants===&lt;br /&gt;
Weapons can have various race variants. Dwarven, Elven, Orcish, or Demonic. These have the following properties,&lt;br /&gt;
&lt;br /&gt;
'''Dwarven''' weapons are more resistant to corrosion than normal weapons. Dwarves do slightly more damage with dwarven weapons. And randomly generated dwarven weapons have 50% chance of being +1 to hit, and 50% chance of being +1 to damage. So dwarven weapons generally have better +x,+y bonuses.&lt;br /&gt;
&lt;br /&gt;
'''Elven''' weapons give to hit bonuses to elves who wield them. And they also have a chance of getting up to +2 to hit bonus.&lt;br /&gt;
&lt;br /&gt;
'''Orcish''' weapons give damage bonuses to orcs who wield them, followers of [[Beogh]] get even higher damage bonuses as their [[piety]] rises. And they have a 50% chance of getting -1 to hit, and a 50% chance of getting +1 to damage.&lt;br /&gt;
&lt;br /&gt;
'''Demonic''' weapons have very strong base types. They are not variants, but a different type of weapon. [[Demonspawn]] get a bonus using demonic weapons.&lt;br /&gt;
&lt;br /&gt;
Of course, all weapons have a chance of being enchanted. But the race weapons have a chance of getting a little bit more.&lt;br /&gt;
&lt;br /&gt;
==Weapon details==&lt;br /&gt;
&lt;br /&gt;
===[[Short Blades]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob || Notes&lt;br /&gt;
&amp;lt;!-- |-&lt;br /&gt;
| [[knife]] || 3 || +5 || 10 || 10 || 10% || Short Blades || One || Little || None || No || Stabbing (Slicing) || 0 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[dagger]] || 4 || +6 || 10 || 20 || 10% || Short Blades || One || Little || None || Yes || Stabbing (Slicing) || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[quick blade]] || 5 || +6 || 7 || 50 || 0% || Short Blades || One || Little || None || No || Stabbing (Slicing) || 2 || Cannot get a speed brand&lt;br /&gt;
|-&lt;br /&gt;
| [[short sword]] || 6 || +4 || 11 || 80 || 20% || Short Blades || One || Small || None || No || Slicing (Piercing) || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[sabre]] || 7 || +4 || 12 || 90 || 20% || Short Blades || One || Small || None || No || Slicing (Piercing) || 10 || Special case: min delay is 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Long Blades]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob&lt;br /&gt;
|-&lt;br /&gt;
| [[falchion]] || 8 || +2 || 13 || 170 || 40% || Long Blades || One || Small|| None || No || Slicing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[blessed falchion]] || 9 || +2 || 12 || 170 || 40% || Long Blades || One || Small|| None || No || Slicing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[long sword]] || 10 || +1 || 14 || 160 || 30% || Long Blades || One || Medium || None || No || Slicing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[blessed long sword]] || 11 || +0 || 13 || 160 || 30% || Long Blades || One || Medium || None || No || Slicing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[scimitar]] || 12 || -2 || 14 || 170 || 30% || Long Blades || One || Medium || None || No || Slicing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[blessed scimitar]] || 13 || -3 || 13 || 170 || 30% || Long Blades || One || Medium || None || No || Slicing || 10&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[katana]] || 14 || 3 || 12 || 160 || 30% || Long Blades || Half || Medium || None || No || Slicing || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[blessed katana]] || 15 || 2 || 12 || 160 || 30% || Long Blades || Half || Medium || None || No || Slicing || 2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[demon blade]] || 13 || -1 || 13 || 200 || 40% || Long Blades || One || Medium || None || No || Slicing || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[eudemon blade]] || 14 || -2 || 12 || 200 || 40% || Long Blades || One || Medium || None || No || Slicing || 0 || Blessed demon blade&lt;br /&gt;
|-&lt;br /&gt;
| [[double sword]] || 15 || -1 || 15 || 220 || 50% || Long Blades || Half || Medium || None || No || Slicing || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[blessed double sword]] || 16 || -2 || 14 || 220 || 50% || Long Blades || Half || Medium || None || No || Slicing || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[great sword]] || 16 || -3 || 16 || 250 || 60% || Long Blades || Two || Large || None || No || Slicing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[blessed great sword]] || 17 || -4 || 15 || 250 || 60% || Long Blades || Two || Large || None || No || Slicing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[triple sword]] || 19 || -4 || 19 || 260 || 60% || Long Blades || Two || Large || None || No || Slicing || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[blessed triple sword]] || 20 || -5 || 18 || 260 || 60% || Long Blades || Two || Large || None || No || Slicing || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Axes]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob&lt;br /&gt;
|-&lt;br /&gt;
| [[hand axe]] || 7 || +3 || 13 || 80 || 60% || Axes || One || Small || None || Yes || Chopping || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[war axe]] || 11 || +0 || 15 || 180 || 70% || Axes || One || Medium || None || No || Chopping || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[broad axe]] || 14 || -2 || 16 || 230 || 80% || Axes || Half || Medium || None || No || Chopping || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[battleaxe]] || 17 || -4 || 17 || 250 || 80% || Axes || Two || Large || None || No || Chopping || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[executioner's axe]] || 20 || -6 || 20 || 280 || 90% || Axes || Two || Large || None || No || Chopping || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Maces &amp;amp; Flails]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob&lt;br /&gt;
|-&lt;br /&gt;
| [[whip]] || 6 || +2 || 11 || 30 || 20% || Mace/Flail || One || Medium || None || No || Slashing || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[club]] or [[rod]] || 5 || +3 || 13 || 50 || 70% || Mace/Flail || One || Small || None || Yes || Crushing || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[hammer]] || 7 || +3 || 13 || 90 || 70% || Mace/Flail || One || Small || None || No || Crushing || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[mace]] || 8 || +3 || 14 || 120 || 80% || Mace/Flail || One || Small || None || No || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[flail]] || 9 || +2 || 15 || 130 || 80% || Mace/Flail || One || Small || None || No || Crushing || 10&lt;br /&gt;
&amp;lt;!-- |-&lt;br /&gt;
| [[ankus]] || 9 || +2 || 14 || 120 || 80% || Mace/Flail || One || Medium || None || No || Piercing (Bludgeoning) || 10 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[morningstar]] || 10 || -1 || 15 || 140 || 80% || Mace/Flail || One || Medium || None || No || Piercing (Bludgeoning) || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[demon whip]] || 11 || +1 || 11 || 30 || 20% || Mace/Flail || One || Medium || None || No || Slashing || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[sacred scourge]] || 12 || +0 || 11 || 30 || 20% || Mace/Flail || One || Medium || None || No || Slashing || 0 || blessed demon whip&lt;br /&gt;
|-&lt;br /&gt;
| [[spiked flail]] || 12 || -2 || 16 || 190 || 80% || Mace/Flail || One || Medium || None || No || Piercing (Bludgeoning) || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[dire flail]] || 13 || -3 || 13 || 240 || 90% || Mace/Flail || Two || Large|| None || No || Piercing (Bludgeoning) || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[eveningstar]] || 14 || -1 || 15 || 180 || 80% || Mace/Flail || One || Medium || None || No || Piercing (Bludgeoning) || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[great mace]] || 18 || -4 || 17|| 270 || 90% || Mace/Flail || Two || Large || None || No || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[giant club]] || 20 || -6 || 17 || 330 || 100% || Mace/Flail || Two || Big || None || No || Crushing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[giant spiked club]] || 22 || -7 || 18 || 350 || 100% || Mace/Flail || Two || Big || None || No || Piercing (Bludgeoning) || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Polearms]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob&lt;br /&gt;
|-&lt;br /&gt;
| [[spear]] || 6 || 4 || 11 || 50 || 30% || Polearms || Half || Small || None || Yes || Piercing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[trident]] || 9 || 3 || 13 || 160 || 40% || Polearms || Half || Medium || None || No || Piercing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[halberd]] || 13 || -3 || 15 || 200 || 50% || Polearms || Two || Large || None || No || Chopping (Piercing) || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[scythe]] || 14 || -4 || 20 || 220 || 70% || Polearms || Two || Large || None || No || Slicing || 10 || featured by [[Sigmund]]&lt;br /&gt;
|-&lt;br /&gt;
| [[demon trident]] || 12 || 1 || 13 || 160 || 40% || Polearms || Half || Medium || None || No || Piercing || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[trishula]] || 13 || 0 || 13 || 160 || 40% || Polearms || Half || Medium || None || No || Piercing || 0 || blessed demon trident&lt;br /&gt;
|-&lt;br /&gt;
| [[glaive]] || 15 || -3 || 17 || 200 || 60% || Polearms || Two || Large || None || No || Chopping || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[bardiche]] || 18 || -6 || 20 || 200 || 80% || Polearms || Two || Large || None || No || Chopping || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Staves]]===&lt;br /&gt;
Note that [[magical staves]] fight like +0, +0 staves, though some offer extra damage or other effects.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob&lt;br /&gt;
|-&lt;br /&gt;
| [[staff]] || 5 || 5 || 12 || 130 || 60% || Staves || Double || Large || None || No || Crushing || 10 &lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
| [[quarterstaff]] (0.9)|| 7 || 6 || 12 || 180 || 70% || Staves || Double || Large || None || No || Crushing || 10 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[quarterstaff]] || 10 || 3 || 13 || 180 || 70% || Staves || Double || Large || None || No || Crushing || 10 &lt;br /&gt;
|-&lt;br /&gt;
| [[lajatang]] || 16 || -3 || 14 || 200 || 30% || Staves || Double || Large || None || No || Slicing || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Ranged weapons]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob&lt;br /&gt;
|-&lt;br /&gt;
| [[blowgun]] || 0 || +2 || 10 || 20 || 0% || Throwing || Half || Little || Needle || No || Non-melee || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[sling]] || 0 || +2/~+7 || 11 || 20 || 10% || Slings || One || Little || Stone /&amp;lt;br/&amp;gt;Sling Bullet || No || Non-melee || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[crossbow]] || 5 || +4 || 15 || 150 || 80% || Crossbows || Two || Medium || Bolt || No || Non-melee || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[bow]] || 3 || +1 || 11 || 90 || 20% || Bows || Two || Medium || Arrow || No || Non-melee || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[longbow]] || 6 || 0 || 12 || 120 || 30% || Bows || Two || Large || Arrow || No || Non-melee || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Attack speed]]&lt;br /&gt;
* [[Weapon Speed]]&lt;br /&gt;
* [[Weapon damage]]&lt;br /&gt;
* [[Weapon choice]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
[http://r1gm.free.fr/Crawl/crawlSS_052_weapons.txt E. Grasland's excellent spoiler on weapons](Outdated. ver 0.5.2)&lt;br /&gt;
[http://crawl.akrasiac.org/learndb.html Henzell's LearnDB]&lt;br /&gt;
[[Category:Weapons]] [[Category:Item]]&lt;/div&gt;</summary>
		<author><name>Kekekela</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Beastly_Appendage&amp;diff=6150</id>
		<title>Beastly Appendage</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Beastly_Appendage&amp;diff=6150"/>
				<updated>2013-01-16T04:38:43Z</updated>
		
		<summary type="html">&lt;p&gt;Kekekela: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Beastly Appendage&lt;br /&gt;
|level=1&lt;br /&gt;
|school1={{Transmutations}}&lt;br /&gt;
|school2=&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of Changes]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=1&lt;br /&gt;
|spellnoise=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|This spell makes you temporarily replace one or a pair of appendages with an animal counterpart, giving you an extra attack. It is not powerful enough to meld armour.}}&lt;br /&gt;
&lt;br /&gt;
[[Beastly Appendage]] is a level 1 [[Transmutations]] spell which briefly gives you one of the following temporary [[Unarmed Combat]]-enhancing [[mutation]]s:&lt;br /&gt;
*[[Bad_mutations#Horns|Horns]] - Prevented by use of [[helmet]]s, but allows for an auxiliary headbutt. &lt;br /&gt;
*[[Bad_mutations#Talons|Talons]] - Prevented by use of [[boots]] or lack of feet, but allows for an auxiliary kick.&lt;br /&gt;
*Tentacles - Prevented by use of [[gloves]], but deals more damage than a standard punch.&lt;br /&gt;
**Octopodes gain spiked tentacles instead, dealing even further damage.&lt;br /&gt;
&lt;br /&gt;
The duration of these mutations is dependent upon your [[spell power]]. Sadly, you cannot cast it multiple times to get all three effects; casting it again simply extends the duration of your current mutation.&lt;br /&gt;
&lt;br /&gt;
[[Transmuter]]s begin with this spell memorized.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Beastly Appendage can significantly improve the combat capabilities of low-level transmuters, though its effectiveness depends on which of the mutations you receive; Tentacles and Horns are much more powerful than Talons. If you're willing to wear boots and leave your hand slot empty, or only wear a [[cap]] or [[wizard hat]], you can guarantee that only the more useful mutations will occur.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Beastly Appendage was added in [[0.10]].&lt;br /&gt;
&lt;br /&gt;
In [[0.11]], Beastly Appendage will give you [[Claws]] instead of Tentacles.&lt;br /&gt;
&lt;br /&gt;
[[Claws]] removed in [[0.12]]&lt;/div&gt;</summary>
		<author><name>Kekekela</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Beastly_Appendage&amp;diff=6149</id>
		<title>Beastly Appendage</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Beastly_Appendage&amp;diff=6149"/>
				<updated>2013-01-16T04:38:32Z</updated>
		
		<summary type="html">&lt;p&gt;Kekekela: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Beastly Appendage&lt;br /&gt;
|level=1&lt;br /&gt;
|school1={{Transmutations}}&lt;br /&gt;
|school2=&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of Changes]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=1&lt;br /&gt;
|spellnoise=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|This spell makes you temporarily replace one or a pair of appendages with an animal counterpart, giving you an extra attack. It is not powerful enough to meld armour.}}&lt;br /&gt;
&lt;br /&gt;
[[Beastly Appendage]] is a level 1 [[Transmutations]] spell which briefly gives you one of the following temporary [[Unarmed Combat]]-enhancing [[mutation]]s:&lt;br /&gt;
*[[Bad_mutations#Horns|Horns]] - Prevented by use of [[helmet]]s, but allows for an auxiliary headbutt. &lt;br /&gt;
*[[Bad_mutations#Talons|Talons]] - Prevented by use of [[boots]] or lack of feet, but allows for an auxiliary kick.&lt;br /&gt;
*Tentacles - Prevented by use of [[gloves]], but deals more damage than a standard punch.&lt;br /&gt;
**Octopodes gain spiked tentacles instead, dealing even further damage.&lt;br /&gt;
&lt;br /&gt;
The duration of these mutations is dependent upon your [[spell power]]. Sadly, you cannot cast it multiple times to get all three effects; casting it again simply extends the duration of your current mutation.&lt;br /&gt;
&lt;br /&gt;
[[Transmuter]]s begin with this spell memorized.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Beastly Appendage can significantly improve the combat capabilities of low-level transmuters, though its effectiveness depends on which of the mutations you receive; Tentacles and Horns are much more powerful than Talons. If you're willing to wear boots and leave your hand slot empty, or only wear a [[cap]] or [[wizard hat]], you can guarantee that only the more useful mutations will occur.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Beastly Appendage was added in [[0.10]].&lt;br /&gt;
&lt;br /&gt;
In [[0.11]], Beastly Appendage will give you [[Claws]] instead of Tentacles.&lt;br /&gt;
[[Claws]] removed in [[0.12]]&lt;/div&gt;</summary>
		<author><name>Kekekela</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=The_Realm_of_Zot&amp;diff=4545</id>
		<title>The Realm of Zot</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=The_Realm_of_Zot&amp;diff=4545"/>
				<updated>2013-01-02T19:28:39Z</updated>
		
		<summary type="html">&lt;p&gt;Kekekela: /* Useful Info */ removed out of date info, runes aren't inventory items anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{flavour|A region of the dungeon that is so terrifying, so full of madness, frenzy and lunacy, that it has been locked securely against random trespassers. Only the most demented adventurers would dare gather the required keys, break the seal and penetrate deeper — all in the vain hope for a fabled artefact no one has ever laid eyes on before.&lt;br /&gt;
&lt;br /&gt;
The Realm of Zot is five levels deep and can only be entered when carrying at least three runes.}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|This gate leads to the Realm of Zot, the final stage of your quest as its deepest level houses the infamous Orb of Zot. Both the Orb and this Realm have a fearsome and questionable reputation, but one piece of information seems to be for certain: The monsters inhabiting this area and protecting the Orb are strong and strange - some of them nowhere encountered but here.}}&lt;br /&gt;
&lt;br /&gt;
'''The Realm of Zot''' is the final branch in the game. It houses the goal of your quest, the legendary [[Orb of Zot]], but its ferocious guardians won't simply let you walk in...&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
&lt;br /&gt;
The Realm of Zot is 5 levels deep. Three locked portals to the Realm are always found on the last (27th) level of [[the Dungeon]]. To unlock them, you will require three [[rune of Zot|runes of Zot]]. &lt;br /&gt;
&lt;br /&gt;
The layout of the Realm of Zot is similar to the [[Elven Halls]] (a series of rooms interconnected by narrow corridors). The Realm is filled with creatures the likes of which you won't see outside of the branch, except for [[shapeshifter]]s, which occasionally take on the form of creatures from the Realm of Zot,:&lt;br /&gt;
&lt;br /&gt;
*[[Draconian]]s of all hues: [[black draconian|black]], [[green draconian|green]], [[pale draconian|pale]], [[mottled draconian|mottled]], [[purple draconian|purple]], [[red draconian|red]], [[white draconian|white]] and [[yellow draconian|yellow]]. In addition to their hue, draconians always have a profession among the following: [[draconian zealot|zealot]], [[draconian shifter|shifter]], [[draconian scorcher|scorcher]], [[draconian knight|knight]], [[draconian monk|monk]], [[draconian annihilator|annihilator]], and [[draconian caller|caller]]. Some combinations can be deadly!&lt;br /&gt;
*Several types of [[dragon]]s, including [[storm dragon]]s and [[golden dragon]]s.&lt;br /&gt;
*[[Ghost moth]]s and [[Moth of Wrath|moths of wrath]]&lt;br /&gt;
*The always-dangerous [[orb of fire]].&lt;br /&gt;
*[[Death cob]]s!&lt;br /&gt;
*[[Killer Klown]]s!&lt;br /&gt;
&lt;br /&gt;
The [[Zot:5|final level]] of the Realm of Zot houses the [[Orb of Zot]]. It is under guard by the largest and toughest group of monsters you will face, including [[Orb Guardian]]s. Teleport will still work here, however it cannot be controlled, so it's in fact a very bad idea. Those with [[teleportitis]] should stay well away from here until they can negate the effect, either by curing the [[mutation]] or finding an [[item]] that prevents teleportation. If you've already explored the Dungeon and all branches, consider wandering around [[the Abyss]] or [[Pandemonium]] until you find such an item.&lt;br /&gt;
&lt;br /&gt;
Visiting and clearing the Realm of Zot will have no effects on gameplay until you actually pick up the Orb. This action will trigger ascension, resulting in the closing of all portals (including [[Hell]]) and fast monster generation of demons and Pandemonium lords everywhere. You should thus pick up the Orb only when you are ready to finish the game, but you may freely clear the whole Realm and leave the Orb alone before moving on to bonus branches.&lt;br /&gt;
&lt;br /&gt;
==Recommendations==&lt;br /&gt;
&lt;br /&gt;
The first four levels of the Realm of Zot can be cleared after you've explored the rest of the Dungeon and all its branches, but before venturing into Hell. Take care to isolate and break down packs of draconians whenever possible. The most challenging opponents will be the orbs of fire; you'll want as much fire resistance as possible and [[resist mutation]] before facing them. Electricity resistance and resist corrosion are also important to protect against black and yellow draconians and storm dragons. [[Potion of resistance|Potions of resistance]] are handy for quickly filling in a resistance you're lacking.&lt;br /&gt;
&lt;br /&gt;
The fifth and final level of the Realm of Zot contains a part outside of the Orb chamber which is similar to the upper levels, and the chamber itself. See the [[Zot:5|separate article]] for more details on how to assault the Orb chamber and its guardians.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon_Branches]]&lt;/div&gt;</summary>
		<author><name>Kekekela</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Inscriptions&amp;diff=4102</id>
		<title>Inscriptions</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Inscriptions&amp;diff=4102"/>
				<updated>2012-12-26T17:04:10Z</updated>
		
		<summary type="html">&lt;p&gt;Kekekela: /* Special Inscriptions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can use the { command to manually inscribe items; alternatively, you can also inscribe when viewing items from the inventory (done by pressing the item's letter). This adds a note in curly braces to the item description. Besides simply allowing you to make comments about items, there are several further uses. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Automatic Inscriptions==&lt;br /&gt;
&lt;br /&gt;
These are created when you identify or use items. They are a quick reference to what the item does, or what it has been tried on. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Automatic Inscription Examples===&lt;br /&gt;
&lt;br /&gt;
If you've tried an item that had no effect and didn't ask for a target:&lt;br /&gt;
&amp;lt;pre&amp;gt;{tried}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you've tried an item and found it to be cursed (usually indicates a bad item):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{was cursed}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you've tried an item that had no effect and asked for a target:&lt;br /&gt;
&amp;lt;pre&amp;gt;{tried on spiffy gold ring}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you've identified an artefact item:&lt;br /&gt;
&amp;lt;pre&amp;gt;{Acc+2 AC+1 +Lev}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Custom Inscriptions==&lt;br /&gt;
&lt;br /&gt;
When you inspect an item in your inventory, or press the { key, you can set an inscription on the item. There are certain special keywords that will perform various functions. Custom inscriptions are helpful for protecting special items, or when automatically set on very powerful items. &lt;br /&gt;
&lt;br /&gt;
Example of protecting a stone for an Earth elemental caster:&lt;br /&gt;
&amp;lt;pre&amp;gt;!w =f !D My Stone&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then, if in 'a' and identified as +0, the stone will then appear as:&lt;br /&gt;
&amp;lt;pre&amp;gt;a) +0 stone {!w =f !D My Stone}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These options will prompt you if you attempt to unwield it, will not quiver it, and will prompt you before anything that can destroy it, as well as give it a 'name'. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Inscriptions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Inscription&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| !*&lt;br /&gt;
| Will prompt before any action with this item.&lt;br /&gt;
|-&lt;br /&gt;
| !a&lt;br /&gt;
| Will prompt before attacking with this item.&lt;br /&gt;
|-&lt;br /&gt;
| !w&lt;br /&gt;
| Will prompt before wielding or unwielding this item.&lt;br /&gt;
|-&lt;br /&gt;
| !e&lt;br /&gt;
| Will prompt before eating.&lt;br /&gt;
|-&lt;br /&gt;
| !q&lt;br /&gt;
| Will prompt before quaffing.&lt;br /&gt;
|-&lt;br /&gt;
| !r&lt;br /&gt;
| Will prompt before reading.&lt;br /&gt;
|-&lt;br /&gt;
| !f&lt;br /&gt;
| Will prompt before throwing or firing.&lt;br /&gt;
|-&lt;br /&gt;
| !W&lt;br /&gt;
| Will prompt before wearing armour.&lt;br /&gt;
|-&lt;br /&gt;
| !T&lt;br /&gt;
| Will prompt before taking off armour.&lt;br /&gt;
|-&lt;br /&gt;
| !P&lt;br /&gt;
| Will prompt before putting on jewellry.&lt;br /&gt;
|-&lt;br /&gt;
| !R&lt;br /&gt;
| Will prompt before removing jewellry.&lt;br /&gt;
|-&lt;br /&gt;
| !v&lt;br /&gt;
| Will prompt before evoking an item.&lt;br /&gt;
|-&lt;br /&gt;
| !Q&lt;br /&gt;
| Will prompt before quivering an item.&lt;br /&gt;
|-&lt;br /&gt;
| !p&lt;br /&gt;
| Will prompt before sacrificing a anything in a stack containing this item. &lt;br /&gt;
|-&lt;br /&gt;
| =p&lt;br /&gt;
| Will prompt before sacrificing this item, but allows stack to be sacrificed.&lt;br /&gt;
|-&lt;br /&gt;
| =g&lt;br /&gt;
| Will automatically pick this item up if autopickup is on.&lt;br /&gt;
|-&lt;br /&gt;
| =k&lt;br /&gt;
| Will be ignored in listings on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| =s&lt;br /&gt;
| If stash tracking is explicit, dropping this marks a stash to be tracked. &lt;br /&gt;
|-&lt;br /&gt;
| =f&lt;br /&gt;
| This item will be excluded with cycling ammunition and in automatic quivering.&lt;br /&gt;
|-&lt;br /&gt;
| +f&lt;br /&gt;
| This item is included in cycling ammunition and automatic quivering.&lt;br /&gt;
|-&lt;br /&gt;
| !D&lt;br /&gt;
| Will prompt before performing any action that might destroy this item. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Autoinscribe===&lt;br /&gt;
&lt;br /&gt;
The .rc file allows items to be automatically inscribed, using the format:&lt;br /&gt;
&amp;lt;pre&amp;gt;autoinscribe = [string to match]:[what to inscribe]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To always pickup royal jelly:&lt;br /&gt;
&amp;lt;pre&amp;gt;autoinscribe = royal jell:=g&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prompt before evoking a wand of healing:&lt;br /&gt;
&amp;lt;pre&amp;gt;autoinscribe = wand of healing:!v&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Randart Autoinscriptions==&lt;br /&gt;
&lt;br /&gt;
When identifying an artefact, the identify spell will notate the effects of the artefact through an inscription. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resistances===&lt;br /&gt;
&lt;br /&gt;
Resistance take the form of ''r'''XXX'''''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Inscription&lt;br /&gt;
! Item Provides&lt;br /&gt;
|-&lt;br /&gt;
| rC+&lt;br /&gt;
| One level of cold resistance.&lt;br /&gt;
|-&lt;br /&gt;
| rC++&lt;br /&gt;
| Two levels of cold resistance.&lt;br /&gt;
|-&lt;br /&gt;
| rF+&lt;br /&gt;
| One level of fire resistance.&lt;br /&gt;
|-&lt;br /&gt;
| rF++&lt;br /&gt;
| Two levels of fire resistance.&lt;br /&gt;
|-&lt;br /&gt;
| rF-&lt;br /&gt;
| One level of fire susceptibility.&lt;br /&gt;
|-&lt;br /&gt;
| rN+&lt;br /&gt;
| One level of negative resistance (life protection).&lt;br /&gt;
|-&lt;br /&gt;
| rPois&lt;br /&gt;
| Poison resistance.&lt;br /&gt;
|-&lt;br /&gt;
| rElec&lt;br /&gt;
| Electricity resistance (insulation).&lt;br /&gt;
|-&lt;br /&gt;
| rSlow&lt;br /&gt;
| Resistance to slowing.&lt;br /&gt;
|-&lt;br /&gt;
| rCorr&lt;br /&gt;
| Resistance to corrosion (acid).&lt;br /&gt;
|-&lt;br /&gt;
| rMut&lt;br /&gt;
| Resistance to mutation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boosts===&lt;br /&gt;
&lt;br /&gt;
Boosts take the form of '''''XX'''+'''X''''' and come with a random value. Its not uncommon to find XX+1 early in the dungeon, however later, you may find XX+4 or higher. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Inscription&lt;br /&gt;
! Item Provides&lt;br /&gt;
|-&lt;br /&gt;
| AC+3&lt;br /&gt;
| Armour class modifier.&lt;br /&gt;
|-&lt;br /&gt;
| EV+3&lt;br /&gt;
| Evasion modifier.&lt;br /&gt;
|-&lt;br /&gt;
| Str+3&lt;br /&gt;
| Strength modifier.&lt;br /&gt;
|-&lt;br /&gt;
| Dex+3&lt;br /&gt;
| Dexterity modifier.&lt;br /&gt;
|-&lt;br /&gt;
| Int+3&lt;br /&gt;
| Intelligence modifier.&lt;br /&gt;
|-&lt;br /&gt;
| Dam+3&lt;br /&gt;
| Physical damage modifier.&lt;br /&gt;
|-&lt;br /&gt;
| Acc+3&lt;br /&gt;
| Physical accuracy modifier.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
Special abilities take the form of ''+'''XXX''''' (granted) or ''-'''XXX''''' (prevented) or ''*'''XXX''''' (uncontrolled). &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Inscription&lt;br /&gt;
! Item Provides&lt;br /&gt;
|-&lt;br /&gt;
| +Lev&lt;br /&gt;
| Can invoke levitation.&lt;br /&gt;
|-&lt;br /&gt;
| +Inv&lt;br /&gt;
| Can invoke invisibility.&lt;br /&gt;
|-&lt;br /&gt;
| +Blink&lt;br /&gt;
| Can invoke blink.&lt;br /&gt;
|-&lt;br /&gt;
| +Rage&lt;br /&gt;
| Can invoke berserk.&lt;br /&gt;
|-&lt;br /&gt;
| +Tele&lt;br /&gt;
| Can invoke teleport.&lt;br /&gt;
|-&lt;br /&gt;
| +Map&lt;br /&gt;
| Can invoke magic mapping (sense surroundings).&lt;br /&gt;
|-&lt;br /&gt;
| -TELE&lt;br /&gt;
| Prevents teleportation.&lt;br /&gt;
|-&lt;br /&gt;
| *RAGE&lt;br /&gt;
| Uncontrolled berserk (anger).&lt;br /&gt;
|-&lt;br /&gt;
| *TELE&lt;br /&gt;
| Random teleporting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Effects===&lt;br /&gt;
&lt;br /&gt;
Lastly, there are special effects that can be granted, which take the form of '''''XXX''''' (provides) or '''''XXX'''+'' (provides an enhanced form) or '''''XXX'''-'' (lessens). &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Inscription&lt;br /&gt;
! Item Provides&lt;br /&gt;
|-&lt;br /&gt;
| MR&lt;br /&gt;
| Increases magical resistances.&lt;br /&gt;
|-&lt;br /&gt;
| Stlth&lt;br /&gt;
| Improves stealth.&lt;br /&gt;
|-&lt;br /&gt;
| Stlth+&lt;br /&gt;
| Greatly improves stealth.&lt;br /&gt;
|-&lt;br /&gt;
| MUT&lt;br /&gt;
| Mutagenic and causes magical contamination over time.&lt;br /&gt;
|-&lt;br /&gt;
| MUT+&lt;br /&gt;
| Highly mutagenic and causes a high rate of magical contamination.&lt;br /&gt;
|-&lt;br /&gt;
| Noisy&lt;br /&gt;
| Makes noises. &lt;br /&gt;
|-&lt;br /&gt;
| Hunger&lt;br /&gt;
| Increases hunger&lt;br /&gt;
|-&lt;br /&gt;
| Hunger+&lt;br /&gt;
| Greatly increases hunger&lt;br /&gt;
|-&lt;br /&gt;
| Hunger-&lt;br /&gt;
| Provides sustenance&lt;br /&gt;
|-&lt;br /&gt;
| Fire&lt;br /&gt;
| Improves fire spells, reduces ice spells, +1 fire resistance, and -1 cold resistance.&lt;br /&gt;
|-&lt;br /&gt;
| Ice&lt;br /&gt;
| Improves ice spells, reduces fire spells, +1 cold resistance, and -1 fire resistance.&lt;br /&gt;
|-&lt;br /&gt;
| SustAb&lt;br /&gt;
| Sustains abilities&lt;br /&gt;
|-&lt;br /&gt;
| Regen&lt;br /&gt;
| Improves health regeneration while growing hungry faster.&lt;br /&gt;
|-&lt;br /&gt;
| Wiz&lt;br /&gt;
| Improves spell success rates and spell power. &lt;br /&gt;
|-&lt;br /&gt;
| MP&lt;br /&gt;
| Increases magic points.&lt;br /&gt;
|-&lt;br /&gt;
| cTele&lt;br /&gt;
| Allows controlled teleports.&lt;br /&gt;
|-&lt;br /&gt;
| cFlight&lt;br /&gt;
| Allows controlled flight.&lt;br /&gt;
|-&lt;br /&gt;
| SInv&lt;br /&gt;
| Allows wearer to see invisible.&lt;br /&gt;
|-&lt;br /&gt;
| Clar&lt;br /&gt;
| Clarity, prevents most confusion and unintentional berserk, but does allow intentional berserk. &lt;br /&gt;
|-&lt;br /&gt;
| Cons&lt;br /&gt;
| Conservation, preventing most loss of scrolls and potions through effects.&lt;br /&gt;
|-&lt;br /&gt;
| Gourm&lt;br /&gt;
| Gourmand, allowing eating chunks, and eventually diseased meat.&lt;br /&gt;
|-&lt;br /&gt;
| Ward&lt;br /&gt;
| Warding, preventing some summoned creatures from attacking.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kekekela</name></author>	</entry>

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