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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lasty</id>
		<title>CrawlWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lasty"/>
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		<updated>2026-04-21T14:06:29Z</updated>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Development_team&amp;diff=41280</id>
		<title>Development team</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Development_team&amp;diff=41280"/>
				<updated>2016-03-10T20:14:02Z</updated>
		
		<summary type="html">&lt;p&gt;Lasty: /* The Dungeon Crawl Stone Soup Devteam */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list is up-to-date as of January 27, 2013.&lt;br /&gt;
&lt;br /&gt;
For a more exhaustive and up-to-date list of Dungeon Crawl Stone Soup contributors, see: [https://github.com/crawl/crawl/blob/master/crawl-ref/CREDITS.txt the official credit page]&lt;br /&gt;
&lt;br /&gt;
==The Dungeon Crawl Stone Soup Devteam==&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! '''Developers'''&lt;br /&gt;
! '''Aliases'''&lt;br /&gt;
! '''Information'''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;18&amp;quot; align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| '''Peter Berger'''&lt;br /&gt;
| peterb12&lt;br /&gt;
| Involved in founding but rarely seen now; registered (with Nat Lanza) crawl-ref project on Sourceforge, began the use of text databases with the BDB database for quotes.&lt;br /&gt;
|-&lt;br /&gt;
| '''Adam Borowski'''&lt;br /&gt;
| castamir, kilobyte&lt;br /&gt;
| Rewrote the save handling code to use single-file container saves. Also responsible for [[felid]]s, [[Kirke]], [[Khufu]], the Windows installer and other such perversions of nature.&lt;br /&gt;
|-&lt;br /&gt;
| '''Samuel Bronson'''&lt;br /&gt;
| SamB&lt;br /&gt;
| Build system, code clean-up, ZotDef.&lt;br /&gt;
|-&lt;br /&gt;
| '''Jude Brown'''&lt;br /&gt;
| bookofjude, due&lt;br /&gt;
| Portal vaults and Lua miracle worker. Leans toward design but less so than dpeg. Is the miscreant responsible for such diverse felonies and misdemeanours as [[wizlab]]s, tons of new uniques, [[elephant]]s, [[list of holy monsters|holy monsters]] and many other crimes too hideous to mention here.&lt;br /&gt;
|-&lt;br /&gt;
| '''Robert Burnham'''&lt;br /&gt;
| Cryp71c&lt;br /&gt;
| Melee combat rewrite, coded a lot of the new [[Demonspawn mutations]].&lt;br /&gt;
|-&lt;br /&gt;
| '''Chris Campbell'''&lt;br /&gt;
| MarvinPA&lt;br /&gt;
| Various balance-related changes, and occasionally other stuff too.&lt;br /&gt;
|-&lt;br /&gt;
| '''Matthew Cline'''&lt;br /&gt;
| zelgadis, Matthew_Cline&lt;br /&gt;
| The other member of the refactoring department; tiles &amp;lt;s&amp;gt;expert&amp;lt;/s&amp;gt; newbie, and C++ expert; the man behind CrawlHashTable, Lua triggerables, greatly expanded monster speech lookup with @variables@, and lots of other work on .des file support.&lt;br /&gt;
|-&lt;br /&gt;
| '''Florian Diebold'''&lt;br /&gt;
| edlothiol, fdiebold&lt;br /&gt;
| Webtiles, amazing name.&lt;br /&gt;
|-&lt;br /&gt;
| '''Michael Gagno'''&lt;br /&gt;
| evilmike&lt;br /&gt;
| Makes a lot of vaults, maintains old ones, and usually adds new ones submitted to the tracker. Prefers level design. Inactive in Crawl development for the foreseeable future.&lt;br /&gt;
|-&lt;br /&gt;
| '''Brendan Hickey'''&lt;br /&gt;
| bh&lt;br /&gt;
| [[Chei]], [[The Abyss|Newabyss]] and other bad ideas. Probably the worst player on the team.&lt;br /&gt;
|-&lt;br /&gt;
| '''Eino Keskitalo'''&lt;br /&gt;
| evktalo, Keskitalo&lt;br /&gt;
| Came up with [[the Sewers]] and [[Ice Cave]] portal vaults (with maps from others); former Windows trunk builds clerk; usability project member, helps with infrastructure (Mantis and Wiki). A fantasy hipster.&lt;br /&gt;
|-&lt;br /&gt;
| '''Vsevolod Kozlov'''&lt;br /&gt;
| zaba&lt;br /&gt;
| Inducted for various code cleanups; actor layer expert. Also does elaborate vaults and is extremely fond of billy goats and GNU screen.&lt;br /&gt;
|-&lt;br /&gt;
| '''Janne Lahdenperä'''&lt;br /&gt;
| felirx&lt;br /&gt;
| Drafted from the usability project, interface and tutorial code.&lt;br /&gt;
|-&lt;br /&gt;
| '''Raphaël Langella'''&lt;br /&gt;
| galehar&lt;br /&gt;
| Responsible for the [[skill]] system overhaul of [[0.9]]. Has rewritten most of the [[mimic]] code. [[Ashenzari]] transfer knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| '''Nat Lanza'''&lt;br /&gt;
| nlanza&lt;br /&gt;
| Involved in founding (registered crawl-ref on SF with Peter Berger) but rarely seen now. Used to work on the Mac build system and created the Xcode project.&lt;br /&gt;
|-&lt;br /&gt;
| '''Jesse Luehrs'''&lt;br /&gt;
| doy&lt;br /&gt;
| Mostly involved in design, with a few bugfixes here and there, familiar with Lua. Responsible for the new ruined [[Lair]] builder and dynamic colours for features among other work. Maintainer of the [[Ashenzari]] bot for ##crawl-dev.&lt;br /&gt;
|-&lt;br /&gt;
| '''Steve Melenchuk'''&lt;br /&gt;
| sgrunt/Grunt&lt;br /&gt;
| Responsible for: monsters wearing [[jewellery]]; improved explosive / bouncy spell targetter; additional Lua capabilities; lots of bugfixes; and a handful of [[vault]]s.&lt;br /&gt;
|-&lt;br /&gt;
| '''Neil Middleton'''&lt;br /&gt;
| Mu/itsmu&lt;br /&gt;
| Vault designer of great notoriety, responsible for a Sprint map filled with damnation, a lot of maps in [[Hell]], and more fleshy orifices than the author of this entry cares to contemplate.&lt;br /&gt;
|-&lt;br /&gt;
| '''Neil Moore'''&lt;br /&gt;
| \amethyst&lt;br /&gt;
| [[Twisted Resurrection (player spell)|Twisted Resurrection]] rewrite; form-mutation interaction; bursty abyss morphing; [[orb spider]] implementation; [[Nemelex Xobeh|Deal Four]]; assorted bugfixes and cleanup. Maintainer of crawl.s-z.org and the Cheibriados and Sizzell bots. Not a very good player.&lt;br /&gt;
|-&lt;br /&gt;
| '''Steven Noonan'''&lt;br /&gt;
| mozillagodzilla, neunon&lt;br /&gt;
| Build system and version control guru.&lt;br /&gt;
|-&lt;br /&gt;
| '''Charles Otto'''&lt;br /&gt;
| caotto, pointless&lt;br /&gt;
| [[Fedhas]], articulated [[kraken]], and other exploits of a decidedly tentacular nature. [http://en.wikipedia.org/wiki/Cthulhu Iä!]&lt;br /&gt;
|-&lt;br /&gt;
| '''Stefan O'Rear'''&lt;br /&gt;
| sorear, stefanor&lt;br /&gt;
| Formerly very active on IRC; C++ knowledge; stays as far away from design as he can. The author of the [[disintegration]] effect that causes [[chunk]]s and blood to spatter everywhere, but probably a very nice person otherwise. On indefinite hiatus from Crawl.&lt;br /&gt;
|-&lt;br /&gt;
| '''Aaron Pixton'''&lt;br /&gt;
| elliptic&lt;br /&gt;
| Plays a lot; codes easy stuff; in charge of the tournament scripts.&lt;br /&gt;
|-&lt;br /&gt;
| '''David Ploog'''&lt;br /&gt;
| dpeg, dploog&lt;br /&gt;
| [[God]]s.&lt;br /&gt;
|-&lt;br /&gt;
| '''David Lawrence Ramsey'''&lt;br /&gt;
| dolorous&lt;br /&gt;
| Source code cleanup department. Also, lots of the overhauled gods are coded by him.&lt;br /&gt;
|-&lt;br /&gt;
| '''Samuel Wilson'''&lt;br /&gt;
| ontoclasm&lt;br /&gt;
| Various tiles and other bad decisions.&lt;br /&gt;
|-&lt;br /&gt;
| '''Chris West'''&lt;br /&gt;
| Frog Botherer&lt;br /&gt;
| Android tiles port.&lt;br /&gt;
|-&lt;br /&gt;
| '''Corin Buchanan-Howard'''&lt;br /&gt;
| Lasty&lt;br /&gt;
| [[Ru]]. Ukayaw the god of ecstatic dance. Wanderer tweaks. Removing fun. Caustic shrikes and other late-game threats. Amulet reform. Plans to &amp;lt;strike&amp;gt;ruin&amp;lt;/strike&amp;gt;reform ranged combat.  [http://crawl.akrasiac.org/scoring/players/lasty.html Is actually good at crawl.]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Noteworthy Non-Devteam Members==&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! '''Developers'''&lt;br /&gt;
! '''Aliases'''&lt;br /&gt;
! '''Information'''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;18&amp;quot; align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| '''Rachel Elizabeth Dillon'''&lt;br /&gt;
| rax&lt;br /&gt;
| CAO sysop; tournament rules structure; currently mostly inactive but still maintaining hardware.&lt;br /&gt;
|-&lt;br /&gt;
| '''Marc H. Thoben'''&lt;br /&gt;
| Napkin&lt;br /&gt;
| CDO sysop; an all-around he&amp;lt;s&amp;gt;ro&amp;lt;/s&amp;gt;lping hand.&lt;br /&gt;
|-&lt;br /&gt;
| '''Lemuel Pitkin'''&lt;br /&gt;
| Lemuel&lt;br /&gt;
| Vault designer of such infamy that his name has become legend in Crawl circles. Responsible for such masterpieces as River_Lethe and acid_trip_lemuel.&lt;br /&gt;
|-&lt;br /&gt;
| '''Markus Maier'''&lt;br /&gt;
| Anym&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Jarmo Kielosto'''&lt;br /&gt;
| jarmok&lt;br /&gt;
| A ''[[Crawl]]'' player circa 2006; wrote a script to autogenerate monster spoilers for Crawl, wrote the [[vampire]] patch.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Denzi&lt;br /&gt;
| Japanese tiles designer, created a huge part of ''Crawl'''s tile set from scratch.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Eronarn&lt;br /&gt;
| [[Octopode]]s, new [[Zin]] Recite.&lt;br /&gt;
|-&lt;br /&gt;
| '''Henry Cipolla'''&lt;br /&gt;
| henryci&lt;br /&gt;
| updated the Ctrl-O behavior in [[0.6]].&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Chapayev&lt;br /&gt;
| Distinguished variant author; developed [[Dungeon Sprint|Sprint]] (and authored two maps), original author of [[Zot Defence|ZotDef]].&lt;br /&gt;
|-&lt;br /&gt;
| '''Mark Mackey'''&lt;br /&gt;
| atomjack&lt;br /&gt;
| Long time Crawler, DC 4.0 devteam member; brought ZotDef into [[0.7]] with much tweaking, clean-up and rebalancing. Also the author of the awesome XQuest!!&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| djnrempel, danr&lt;br /&gt;
| The DCSS forums maintainer.&lt;br /&gt;
|-&lt;br /&gt;
| '''Aaron Becker'''&lt;br /&gt;
| greatzebu&lt;br /&gt;
| OS X nightly build maintainer and occasional patch submitter.&lt;br /&gt;
|-&lt;br /&gt;
| '''Joshua'''&lt;br /&gt;
| XuaXua&lt;br /&gt;
| Playtester and frequent Mantis issue submitter who completely re-organized the development wiki in late 2011.&lt;br /&gt;
|-&lt;br /&gt;
| '''John McCartney'''&lt;br /&gt;
| Roctavian&lt;br /&gt;
| Started making tiles in late 2011. Plays terribly and has never seen most of his own tiles in-game.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Former Developers==&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! '''Developers'''&lt;br /&gt;
! '''Aliases'''&lt;br /&gt;
! '''Information'''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;18&amp;quot; align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| '''Paul Du Bois'''&lt;br /&gt;
| pauldubois&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Linley Henzell]]'''&lt;br /&gt;
| &lt;br /&gt;
| Initial author of ''Crawl''&lt;br /&gt;
|-&lt;br /&gt;
| '''Haran Pilpel'''&lt;br /&gt;
| haranp&lt;br /&gt;
| 2006; created autoinscriptions, notes, new Nemelex. Indefinite hiatus.&lt;br /&gt;
|-&lt;br /&gt;
| '''Erik Piper'''&lt;br /&gt;
| erisdiscordia&lt;br /&gt;
| Another founding developer. Designer.&lt;br /&gt;
|-&lt;br /&gt;
| '''Johanna Ploog'''&lt;br /&gt;
| jpeg&lt;br /&gt;
| 2007. Wrote the original [[tutorial]] (now hints mode), Tiles expert.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Brent Ross]]'''&lt;br /&gt;
| &lt;br /&gt;
| Another Crawl developer from before the Stone Soup project&lt;br /&gt;
|-&lt;br /&gt;
| '''Darshan Shaligram'''&lt;br /&gt;
| greensnark, dshaligram&lt;br /&gt;
| Created autotravel; automation expert, bots, !fight, tournaments; less active now. A founding developer.&lt;br /&gt;
|-&lt;br /&gt;
| '''Robert Vollmert'''&lt;br /&gt;
| rvollmert, by&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Enne Walker'''&lt;br /&gt;
| Enne, ennewalker&lt;br /&gt;
| 2007; Tiles expert: author of the DCSS tiles port. Added subvault support for .des files. Indefinite hiatus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://crawl.develz.org/wiki/doku.php?id=start Dev wiki]&lt;br /&gt;
*[http://crawl.develz.org/wordpress/blog Dev blog]&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Lasty</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=ARCHIVED_Buddy23Lee%27s_Minotaur_Staff-Madness_guide&amp;diff=33590</id>
		<title>ARCHIVED Buddy23Lee's Minotaur Staff-Madness guide</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=ARCHIVED_Buddy23Lee%27s_Minotaur_Staff-Madness_guide&amp;diff=33590"/>
				<updated>2014-12-28T14:55:51Z</updated>
		
		<summary type="html">&lt;p&gt;Lasty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character guide}}&lt;br /&gt;
{{version014}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #f01; background-color: #fcc; border-left: 15px solid #f00; margin-bottom: 20px; width: 100%; padding: 4px 10px; line-height: 1.1em; width: auto;&amp;quot;&amp;gt;The advice in this article has been flagged as misleading and/or dangerous.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A melee-focused [[minotaur]], you might ask, who needs a guide for that? Isn’t it just as straightforward as 'heavy weapon + heavy armor = point him at a monster and smash'?&lt;br /&gt;
&lt;br /&gt;
Maybe so, but a one-dimensional minotaur will perish in the dungeon with almost as much regularity as any other character. There are, however, a number of particular ways in which this monstrous species can be optimized. In this guide we sample but one, somewhat peculiar example.&lt;br /&gt;
&lt;br /&gt;
'''Character build:''' ''MiGl with staves'' [[File:Minotaur.png]] [[File:Quarterstaff.png]]&lt;br /&gt;
&lt;br /&gt;
Although the minotaur fighter is probably the most no-fuss, tried-and-true character build, this strategy uses a [[gladiator]] [[background]] instead. No, this is not just because he gets to start with a cool, easily enchantable [[hat]], or even a basic [[throwing]] skill to help round you out a bit. No, the primary reason for selecting the gladiator is to have access to a [[quarterstaff]] as a starting weapon.&lt;br /&gt;
&lt;br /&gt;
Now, I know what you’re thinking; that piece of wood lacks any fun cleaving, piercing, or smashing implements affixed to it, so why even bother? As you’ll see, we’ll eventually develop this simple broomstick into arguably the most capable weapon one can wield in the dungeon crawl universe.&lt;br /&gt;
&lt;br /&gt;
The overarching strategy here is that you’ll ideally be wielding a different version of weapon for each phase of the game: a quarterstaff for the early game, a [[lajatang]] for the mid-game, and a [[staff of earth]] for the late game. Obviously, you are somewhat at the mercy of the dungeon [[Item generation|item generator]] as to whether or not you can pull this off, but most often this progression will be achievable.&lt;br /&gt;
&lt;br /&gt;
Finally, if you're left wondering why a staff of earth and not some other type, remember that the minotaur’s least-worst magic [[aptitude]] is [[Earth Magic|earth magic]], making it slightly easier to learn. Also, as rightly pointed out in the [[weapon choice]] article, the staff of earth deals ''non-resistible'' physical damage, allowing no monster to be particularly immune to your onslaught. This is all the more relevant in the end game, when you’ll actually be using it.&lt;br /&gt;
&lt;br /&gt;
==Starting out==&lt;br /&gt;
&lt;br /&gt;
First and foremost, focus all your effort on your ‘''staves''’ skill; you’re only going to need it to reach level '''14'''. With the minotaur’s great aptitude for it, this is generally achievable fairly early on. Once it reaches 14, turn it off, as we’ll need that experience to go elsewhere.&lt;br /&gt;
&lt;br /&gt;
Turn off your ‘''throwing''’ skill right away too, at least for now. It starts out high enough for what we’ll need it for.&lt;br /&gt;
&lt;br /&gt;
Although you’re generally going to pursue progressively heavier armors, you’ll want to focus both your ‘''armor''’ and ‘''dodging''’ skills right from the beginning.&lt;br /&gt;
&lt;br /&gt;
Also, make sure you don’t learn any ‘''evocations''’ for now. This may sound silly but it will affect which [[Acquirement|acquirements]] you’ll get later in the game.&lt;br /&gt;
&lt;br /&gt;
===Stat increases===&lt;br /&gt;
&lt;br /&gt;
As a staff user, you’re probably going to want to put a fair amount of your stat increases into [[dexterity]] as, especially with the lajatang, dexterity is a boon to its use. Don’t worry though, your minotaur will likely gain some of these increases automatically. Try to keep [[strength]] and dexterity stats somewhat proportional (what proportion?) with one another.&lt;br /&gt;
&lt;br /&gt;
==Early game==&lt;br /&gt;
&lt;br /&gt;
As a powerful, melee-savvy species wielding a strong, early-game weapon, you will be a terror to all the unfortunate dungeon denizens you encounter. All that might stop you early on is an ill-timed [[Sigmund]] or pack of orcs. Once you’ve started acquiring some levels and better armor however, even these will be at your mercy.&lt;br /&gt;
Speaking of Sigmund, save your [[Throwing net|throwing nets]] for such uniques and early [[orc warrior|orc warriors]]. You’ll get some surprising mileage of out these, even farther into the game.&lt;br /&gt;
&lt;br /&gt;
===God selection===&lt;br /&gt;
&lt;br /&gt;
Your [[god]] selection won’t matter much for this build, so select whomever makes sense to you. The only consideration you may want to account for is how much skill investment you’ll need to put into things like [[invocations]] to make your god practical. In this sense, a god like [[Makhleb]] is a little less choice than normal, whereas [[Okawaru]] may be more so. Don’t pick [[Nemelex]] for now, as again we still want to hold off on those evocations for a while.&lt;br /&gt;
&lt;br /&gt;
Also, as was wisely pointed out, you probably don't want to pick [[Trog]] for this build, as he'll take exception to your dabbling in magic, even as much as you will never actually use it.&lt;br /&gt;
&lt;br /&gt;
==Mid-game==&lt;br /&gt;
&lt;br /&gt;
===Transition to the lajatang===&lt;br /&gt;
&lt;br /&gt;
Barring a very nice quarterstaff find, hopefully by or during the mid-game you make the transition to a lajatang. You may be gifted one by Trog or [[Okawaru]]. You may strip one off a dead [[unique]], such as [[Agnes]]. You may get one from an unidentified [[scroll of acquirement]] (the odds are good). Or you may just find one lying around. Whatever the means, now is a good time to wield one. Just like your quarterstaff, its maximum speed is achieved at ‘''staves''’ skill level 14, so no need to train any extra for it.&lt;br /&gt;
&lt;br /&gt;
Speaking of scrolls of acquirement, once you’d identified them, and unlike normal, you’ll want to save them for later. There are also two other items you want to be on the lookout for, fairly unusual to the minotaur: a staff of earth and any [[spellbooks]] which contain low to mid-level earth magic spells. The first of these is fairly unlikely unless you’re lucky. If you do find a staff of earth, obviously save it. In that case, you can even go ahead and start training ‘''evocations''’ if you’d like, but don’t worry about wielding it just yet. That’s where the spellbook comes in.&lt;br /&gt;
&lt;br /&gt;
Once you find a spell book with not-too-ridiculously-high-level earth spells, go stake out somewhere safe and memorize one. You’ll likely have to strip naked (at least of [[body armor]]) and possibly even wear a [[ring of wizardry]] or [[Ring of intelligence|intelligence]] to accomplish this. Those otherwise useless [[Potion of brilliance|potions of brilliance]] work brilliantly for this task, as well. &lt;br /&gt;
&lt;br /&gt;
As soon as you’ve memorized one, put your armor back on and go back to the normal method of slaughter. The only difference now is the experience you’d normally be putting into your weapon skill, you’re now going to be focusing into earth magic. I know, it seems really silly at the moment, but eventually it will pay its dividends.&lt;br /&gt;
&lt;br /&gt;
'''Things to acquire and save:'''&lt;br /&gt;
&lt;br /&gt;
*Scrolls of acquirement [[File:Scroll of acquirement.png]]&lt;br /&gt;
&lt;br /&gt;
*Spellbooks containing low to mid-level earth magic spells [[File:Sandblast.png]][[File:Stoneskin.png]][[File:Stone arrow.png]]&lt;br /&gt;
&lt;br /&gt;
*Staff of earth [[File:Staff of earth.png]]&lt;br /&gt;
&lt;br /&gt;
In sum, once you've maxed out your ''staves'' skill, memorize an earth spell and start training your earth magic skill in lieu of that staves skill. Don’t worry about ever, '''ever''' casting that spell. Being naked, using wizardry items, and drinking potions of brilliance will all help you memorize otherwise impossibly difficult spells.&lt;br /&gt;
&lt;br /&gt;
==Late game==&lt;br /&gt;
&lt;br /&gt;
Having a highly-enchanted [[randart]] or [[Speed (brand)|speed-branded]] lajatang is a potentially [[ascension]]-worthy item, particularly if you are going for a simple 3-[[rune]] win. However, if you do want to collect some difficult runes or even just max out your characters awesome damage potential, consider making the switch to the staff of earth. Admittedly, you’ll need to gain decent levels of both earth magic and evocations to pull it off but gaining that experience takes more time than difficulty to achieve. Since you probably have by now a pretty decent lajatang and are looking at me skeptically about this switch, consider that your staff of earth will eventually exceed your lajatang in damage, no matter how enchanted it is. The staff is likely already is more accurate and (unless your lajatang has the speed brand) slightly faster. Also, you will get the use of your [[shield]] slot to equip a [[buckler]] or shield which can make up for any benefits you might lose by not having an artifact weapon, and gaining 5 levels in shields is quick and easy for a minotaur.&lt;br /&gt;
&lt;br /&gt;
Wait, you still don’t have a staff of earth? If you reach level 6+ earth magic skill and you still don’t have one, it’s time to consider using those scrolls of acquirement. I’m not gunna lie, this strategy is not guaranteed, but it may be your only option available. Usually I wait until earth magic 6, or even 8, and sometimes even 10. It just depends how many scrolls you are willing to burn through if you happen to be unlucky. Keep in mind, depending on the greatness of your lajatang, you’re likely not going to be actually using your staff of earth until your earth magic and evocations are around level 10 anyway, so try not to get too impatient.&lt;br /&gt;
&lt;br /&gt;
Although a level 10 evocations and earth magic skill will produce results comparable to a nice lajatang, once they both hit 20 the damage is considerable higher. If you manage to get 27 in both, you’ll get a whopping 50+ of extra damage on your hardest hits.&lt;br /&gt;
&lt;br /&gt;
Remember, if you are going for a quick 3-rune win, all this staff of earth work might be superfluous if you have a really nice lajatang. However, this build is great for an extended game, especially as you raise your earth magic and evocations to high levels.&lt;br /&gt;
&lt;br /&gt;
By the time you ascend, your skills might well look something like this&lt;br /&gt;
&lt;br /&gt;
:Fighting -&amp;gt; 27&lt;br /&gt;
:Staves -&amp;gt; 14&lt;br /&gt;
:Throwing -&amp;gt;2&lt;br /&gt;
:Armor-&amp;gt; 27&lt;br /&gt;
:Dodging -&amp;gt; 27&lt;br /&gt;
:Shields -&amp;gt;10&lt;br /&gt;
:Invocations -&amp;gt;3&lt;br /&gt;
:Evocations-&amp;gt; 20&lt;br /&gt;
:Earth magic -&amp;gt;22&lt;br /&gt;
&lt;br /&gt;
===Late-game overview===&lt;br /&gt;
&lt;br /&gt;
*If you reach earth magic level 6 (the higher the better) and still haven’t randomly found a staff of earth, consider reading a scroll of acquirement. Remember that you have at best a 50% chance of receiving one, although having identified staves of other kinds should, in theory, increase your chances.&lt;br /&gt;
&lt;br /&gt;
*Once you have an earth staff in you possession, begin training your evocations so it eventually gains some parity with your earth magic skill. Keep training both as high as possible.&lt;br /&gt;
&lt;br /&gt;
*Once your evocations and earth magic hit about level 10, consider wielding the staff of earth. If you do, wear a nice buckler or shield with it and start training a [[Shields (skill)|shields skill]] as well. Remember, you only need 5 levels for a buckler and 15 for a shield to negate the [[Base_shield_penalty#Shield_Penalties|penalty]].&lt;br /&gt;
&lt;br /&gt;
*If you need extra [[experience]] before heading to the [[Realm of Zot]], consider wandering [[The Abyss|the abyss]] for a while. At level 3 and lower, you can look for the rune and also gain a steady stream of experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next time you want a melee-based character with a little twist, consider this type of build. You’ll be pleasantly surprised with the amount of damage your oddly-armed minotaur will inflict!&lt;/div&gt;</summary>
		<author><name>Lasty</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Beef_jerky&amp;diff=30994</id>
		<title>Beef jerky</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Beef_jerky&amp;diff=30994"/>
				<updated>2014-08-28T18:38:38Z</updated>
		
		<summary type="html">&lt;p&gt;Lasty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Comestible&lt;br /&gt;
 |name=Beef Jerky&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |weight=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A strip of preserved dead cow or bull.}}&lt;br /&gt;
&lt;br /&gt;
A meat product which normally provides 1,500 [[nutrition]]. Jerky takes 20 aut to eat.&lt;br /&gt;
&lt;br /&gt;
'''Carnivore'''&amp;lt;br&amp;gt;&lt;br /&gt;
Rank 1: 1,700.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank 2: 1,900.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank 3: 2,100.&lt;br /&gt;
&lt;br /&gt;
'''Herbivore'''&amp;lt;br&amp;gt;&lt;br /&gt;
Rank 1: 1,300.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank 2. 1,100.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank 3. 0.&lt;br /&gt;
&lt;br /&gt;
[[Category:Comestible]]&lt;/div&gt;</summary>
		<author><name>Lasty</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Pizza&amp;diff=30993</id>
		<title>Pizza</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Pizza&amp;diff=30993"/>
				<updated>2014-08-28T18:38:20Z</updated>
		
		<summary type="html">&lt;p&gt;Lasty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Comestible&lt;br /&gt;
 |name=Pizza&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |weight=4.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A slice of pizza: a flatbread with tomato sauce, mozzarella di bufala, and basil.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;When the moon hits your eye like a big pizza pie, that's amore.&amp;quot;&amp;lt;br&amp;gt;-Jack Brooks, &amp;quot;That's Amore&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
'''Pizza''' is a [[food]] found in the dungeon which provides 1,500 [[nutrition]] and can be eaten by any [[species]] at any level of satiety except engorged. There are many different kinds of pizza hidden throughout the dungeon, but the difference is purely cosmetic. Pizza takes 20 aut to eat.&lt;br /&gt;
&lt;br /&gt;
==Toppings==&lt;br /&gt;
*Chicken.&lt;br /&gt;
*Ham and pineapple.&lt;br /&gt;
*Pepperoni.&lt;br /&gt;
*Super Supreme.&lt;br /&gt;
*Camembert.&lt;br /&gt;
*Cheesy.&lt;br /&gt;
*That's the fabled [[Pandemonium]] Pizza!&lt;br /&gt;
*Mushroom.&lt;br /&gt;
*Peppers.&lt;br /&gt;
*Vegetable.&lt;br /&gt;
*Anchovies.&lt;br /&gt;
&lt;br /&gt;
The above topping names are preceded by either &amp;quot;Mmm...&amp;quot; or &amp;quot;Yeuchh!&amp;quot;, depending on what your species can normally eat. [[Carnivore]]s like ham and pineapple through Pandemonium, while [[herbivore]]s like Camembert through vegetable.&lt;br /&gt;
&lt;br /&gt;
Everyone hates anchovies.&lt;/div&gt;</summary>
		<author><name>Lasty</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Fruit&amp;diff=30992</id>
		<title>Fruit</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Fruit&amp;diff=30992"/>
				<updated>2014-08-28T18:37:35Z</updated>
		
		<summary type="html">&lt;p&gt;Lasty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version-trunk}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A delicious edible flower ovary.}}&lt;br /&gt;
&lt;br /&gt;
A '''fruit''' is a [[herbivore|vegetarian]] [[food]] item which provides '''X''' nutrition when eaten. Alternatively, it can be used to fuel several of [[Fedhas Madash]]'s abilities.&lt;br /&gt;
&lt;br /&gt;
Fruit only takes 10 aut to eat, making it the quickest to eat among all food. When eaten, you receive one of the following messages:&lt;br /&gt;
&lt;br /&gt;
{{flavour|Apricot: That apricot was delicious!&amp;lt;br&amp;gt;Bilberry: Mmm - a full handful of bilberries!&amp;lt;br&amp;gt;Breadfruit: Mmmm... Yummy breadfruit.&amp;lt;br&amp;gt;Choko: That choko was very bland.&amp;lt;br&amp;gt;Date: Mmm - a full handful of dates!&amp;lt;br&amp;gt;Dragonfruit: Mmmm... Yummy dragonfruit.&amp;lt;br&amp;gt;Durian: That durian smelled terrible... but tasted delicious!&amp;lt;br&amp;gt;Gooseberry: Mmm - a full handful of gooseberries!&amp;lt;br&amp;gt;Guava: Mmmm... Yummy guava.&amp;lt;br&amp;gt;Lemon: That lemon was rather sour... but delicious nonetheless!&amp;lt;br&amp;gt;Lychee: Mmmm... Yummy lychee.&amp;lt;br&amp;gt;Orange: That orange was delicious! Even the peel tasted good!&amp;lt;br&amp;gt;Peach: That peach was delicious!&amp;lt;br&amp;gt;Plum: Mmmm... Yummy plum.&amp;lt;br&amp;gt;Rambutan: Mmmm... Yummy rambutan.&amp;lt;br&amp;gt;Raspberry: Mmm - a full handful of raspberries!&amp;lt;br&amp;gt;Snozzcumber: That snozzcumber tasted truly putrid!&amp;lt;br&amp;gt;Strawberry: Mmm - a full handful of strawberries!&amp;lt;br&amp;gt;Sultana: Mmm - a full handful of sultanas!&amp;lt;br&amp;gt;Tomato: Mmmm... Yummy tomato.&amp;lt;br&amp;gt;Watermelon: Mmmm... Yummy watermelon.}}&lt;br /&gt;
&lt;br /&gt;
The message received has no actual impact on gameplay.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]], there were individual items for each of the following fruits: [[apple]], [[apricot]], [[banana]], [[choko]], [[grape]], [[lemon]], [[lychee]], [[orange]], [[pear]], [[rambutan]], [[snozzcumber]], [[strawberry]], and [[sultana]]. The differences between these items were fairly minimal, and they quickly bogged down player [[inventory]], so they were condensed into a single omni-fruit for convenience's sake.&lt;/div&gt;</summary>
		<author><name>Lasty</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Comestibles_and_satiation&amp;diff=30990</id>
		<title>Comestibles and satiation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Comestibles_and_satiation&amp;diff=30990"/>
				<updated>2014-08-28T18:35:33Z</updated>
		
		<summary type="html">&lt;p&gt;Lasty: /* Effects of satiation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Comestible''' [[item]]s are, as the name says, items that you can eat. They are very important, as almost all species need to eat, or they will grow hungry and eventually die of starvation. Luckily, there are many sources of nutrition in the [[Dungeon]] for the resourceful adventurer.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Hunger and food in Dungeon Crawl is a rarely a significant issue, but if ignored it can be fatal.  Characters start with a full stomach, but grow steadily hungrier over time.  Some races need more or less food than others, but characters also use more food when fighting and/or casting spells.  Food is provided in two main forms:  big chunks of raw meat which rot over time, and &amp;quot;permafood&amp;quot; (everything else) which does not rot.  &lt;br /&gt;
&lt;br /&gt;
Chunks of meat are plentiful (in most areas), but (prior to v0.15) it's heavy to carry around, and soon rots to inedibility.  Not only is some monsters' meat risky to eat, but even the safer options are nasty ''raw meat'', carved from the still-oozing corpse of a monster!  (You know you're in a tough game when rat and worm meat are among your ''better'' options!)  Most species (non-carnivores) can't bring themselves to eat meat chunks unless they're hungry enough not to care, or unless their appetites have been ''altered''.  (Alas, plant and fungal monsters do not leave corpses.)   &lt;br /&gt;
&lt;br /&gt;
In contrast, &amp;quot;everything else&amp;quot; (ranging from massive bread and meat rations, to fruits and vegetables you won't find in your local grocery) does not spoil, and so can be collected and stored against future need.  Permafood includes meat, vegetarian, and &amp;quot;neutral&amp;quot; options, making various items more or less useful to characters with the [[Carnivore]] or [[Herbivore]] traits.  There are a few special items:&lt;br /&gt;
* Prior to v0.15, [[Royal jelly]] is not only an ultimate permafood in its own right, it grants the effect of a [[potion of restore abilities]]. After 0.15, it has no special properties.&lt;br /&gt;
* (Eliminated in v0.15) [[Ambrosia]] restores mana at the cost of [[confusion]]. Besides providing considerable nutrition, it has these effects:&lt;br /&gt;
** You are confused for 1d8 + 2 turns, on top of any current confusion (identical to a [[potion of confusion]]). &lt;br /&gt;
** Your MP regeneration rate greatly increases for several turns.&lt;br /&gt;
* As a final note, the various fruits are special to [[Fedhas Madash]], and his worshipers can use them to power the god's special abilities.&lt;br /&gt;
&lt;br /&gt;
== Satiation levels ==&lt;br /&gt;
&lt;br /&gt;
Your satiation level is determined by the number of &amp;quot;nutrition units&amp;quot; you have left. Most characters will use at least three food points per turn, more if fighting.  Using spells and special abilities can also use a lot of nutrition.  (See &amp;quot;hunger&amp;quot;, below, for details.)  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border='1'&lt;br /&gt;
|-&lt;br /&gt;
!                           Label         !! Nutrition&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkred'   | Starving      || &amp;lt;1,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Near starving || 1,001 – 1,533&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Very hungry   || 1,534 – 2,066&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Hungry        || 2,067 – 2,600&lt;br /&gt;
|-&lt;br /&gt;
|            Satiated (nothing displayed) || 2,601 – 7,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkgreen' | Full          || 7,001 – 9,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkgreen' | Very full     || 9,001 – 11,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:green'     | Engorged      || 11,001 – 12,000 (max.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects of satiation===&lt;br /&gt;
&lt;br /&gt;
*If you're at level &amp;quot;Satiated&amp;quot; or more, most characters get no special bonus or penalty, although at level &amp;quot;Engorged&amp;quot;, you can't eat anything, with no other special penalties. You also can't wield a [[vampiric]] weapon unless you are at least &amp;quot;Full&amp;quot;.&lt;br /&gt;
*At level &amp;quot;Hungry&amp;quot; or lower, non-carnivores are allowed to eat chunks.&lt;br /&gt;
*At &amp;quot;Very Hungry&amp;quot;, you can't go berserk.&lt;br /&gt;
*At level &amp;quot;Starving&amp;quot;, you get a −3 penalty [[to hit]] when fighting, and the damage you inflict is reduced by (1d5 − 1). You can't use most spells and abilities. If you are under 500 points of satiation, there's 1/40 chance that will lose consciousness for 1d8 + 5 turns. If you fall to 0 points, you die of starvation (unless you're undead).&lt;br /&gt;
*Undead characters are handled specially:&lt;br /&gt;
** [[Mummies]], and characters in [[Necromutation|lich form]], are exempt from the food clock and do not need food at all.  (Nor can they consume it.)  &lt;br /&gt;
** [[Vampire]]s do not butcher corpses, but instead drain them.  From level 6 onward, they can create [[potions of blood]] from corpses.  They cannot starve to death, but both their powers and their vulnerabilities will be maximized by great thirst.  Notably, they cannot take bat form, nor long remain in it, when Satiated or more (be careful eating over [[deep water]] or [[lava]]!).  They do suffer most of the penalties of starvation, except for death and the to hit penalty on non-unarmed attacks.&lt;br /&gt;
** [[Ghoul]]s cannot become Full no matter how much they eat, but they don't accumulate food beyond &amp;quot;Satiated&amp;quot; level; any food points accumulated above 6,999 are wasted.  They can't actually starve to death, but when Hungry or worse, they will rot much faster, which may well kill them.&lt;br /&gt;
&lt;br /&gt;
== Chunks ==&lt;br /&gt;
[[Corpse]]s of fallen [[monster]]s can be butchered (command '''c''') to produce chunks of raw meat, which can then be eaten. This should be your characters main food source, but beware, not all monsters leave clean meat, and some chunks are harmful in other ways.  Most species can only eat chunks when hungry or worse. Under certain circumstances, however, your character can eat raw meat at will:&lt;br /&gt;
&lt;br /&gt;
* Wearing an [[amulet of the gourmand]] will give you both the ability to eat chunks even when not hungry, and protect you from contaminated meat. These effects will be minimal at first, with full nutrition and protection taking effect after 200 turns.&lt;br /&gt;
* Gaining any level of the [[Carnivore]] mutation. This gives the nutritional benefits of an amulet of the gourmand, but does not protect against [[sickness]]. It will, however, increase the satiation value of all meat (not just chunks).&lt;br /&gt;
* Being a [[Kobold]], [[Troll]], or [[Ghoul]], who start with the Carnivore mutation. These species, along with [[Ogre]]s and [[Hill Orc]]s, also have the [[Saprovore]] trait, which protects against contamination and even allows them to eat rotten meat.&lt;br /&gt;
&lt;br /&gt;
The ability to easily stuff yourself until Very Full or Engorged can allow you to ignore the hunger costs of berserking, spellcasting, and god abilities to a greater degree.&lt;br /&gt;
&lt;br /&gt;
Chunks come in the following varieties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chunk type&lt;br /&gt;
! Colour (ASCII)&lt;br /&gt;
! Monster&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| '''Clean'''&lt;br /&gt;
| White&lt;br /&gt;
| Most animals&lt;br /&gt;
| No harmful side effect. Your satiation increases by 1,000, &amp;lt;!--more if you have the [[Carnivore]] mutation, --&amp;gt;less if you are an [[Herbivore]]. Ghouls have a 80% chance of healing (1d5 − 1) + 1d(experience level) damage, and a 67% chance to unrot 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Rotten'''&lt;br /&gt;
| Light grey&lt;br /&gt;
| All chunks after 200 turns&lt;br /&gt;
| Only [[Saprovore]] species (see above) can eat rotten chunks. [[Hill Orc]]s and [[Ogre]]s get the 80% of the nutrition of a clean chunk. [[Troll]]s and [[Kobold]]s get 93% of the nutrition. [[Ghoul]]s love these chunks -- in additon to getting full nutrition, they heal (1d5 − 1) + 1d(experience level) damage, with a 80% chance to unrot 1 HP, and a 20% chance to restore 1 point of lost Strength. If not eaten, rotten chunks eventually rot away completely.&lt;br /&gt;
|-&lt;br /&gt;
| '''Contaminated'''&lt;br /&gt;
| Brown&lt;br /&gt;
| Humanoids mostly&lt;br /&gt;
| Eliminated in 0.15. It provides 66% of the nutrition of a clean chunk. Saprovores find them more nutritious: 93% of nutrition for Hill Orcs and Ogres; 98% of nutrition for Trolls and Kobolds; and full nutrition for Ghouls.&lt;br /&gt;
|-&lt;br /&gt;
| '''Poisonous'''&lt;br /&gt;
| Green&lt;br /&gt;
| Poisonous creatures&lt;br /&gt;
| If you're resistant to poison, you get the effect of a clean chunk (note that the chunk will be displayed in white and not green if that's the case). Otherwise, you cannot eat these chunks.&lt;br /&gt;
|-&lt;br /&gt;
| '''Contaminated + Poisonous'''&lt;br /&gt;
| Green&lt;br /&gt;
| Occasional species&lt;br /&gt;
| Eliminated in 0.15. Some monsters such as [[scorpion]]s have meat which is both poisonous and contaminated.  (If you're poison-resistant, the chunks will be listed in brown.)&lt;br /&gt;
|-&lt;br /&gt;
| '''Mutagen'''&lt;br /&gt;
| Purple&lt;br /&gt;
| Aberrations&lt;br /&gt;
| Causes a random [[mutation]] instead of providing nutrition. After 200 turns, those chunks will rot in a special way and will only grant bad mutations. Ghouls get the effect of a clean chunk instead (or a rotten one if it's rotten). &lt;br /&gt;
|-&lt;br /&gt;
| '''Rot-inducing'''&lt;br /&gt;
| Red&lt;br /&gt;
| Necrophages and Ghouls&lt;br /&gt;
| Ghouls get the effect of a clean chunk instead (or a rotten one if it's rotten). Others cannot eat these.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Religious restrictions===&lt;br /&gt;
&lt;br /&gt;
All of the &amp;quot;good gods&amp;quot; ([[Zin]], [[The Shining One]], [[Elyvilon]]), plus [[Beogh]], forbid followers to eat the meat of their own species (cannibalism). If this happens, you lose 10 piety and gain 10 penance points.  In addition, [[Zin]] forbids followers from eating chunks from &amp;quot;beings with souls&amp;quot;, meaning any monsters with intelligence higher than animals. For &amp;quot;normal&amp;quot; intelligence monsters, you lose 5 piety. For &amp;quot;high&amp;quot; intelligence monsters, you lose 10 piety and gain 5 penance points. This is not cumulative with the cannibalism penalty, and applies even to evil monsters.  To prevent mistakes, chunks from &amp;quot;restricted&amp;quot; corpses are displayed in red (in ASCII mode).&lt;br /&gt;
* &amp;quot;Normal&amp;quot; intelligence monsters are mostly humanoid or half-humanoid monsters:  [[human (monster)|human]]s, [[orc]]s, [[giant]]s, [[goblin]]s, [[kobold (monster)|kobold]]s, [[centaur]]s, [[yaktaur]]s, [[naga (monster)|naga]]s, [[ogre (monster)|ogre]]s, [[troll (monster)|troll]]s…&lt;br /&gt;
* &amp;quot;High&amp;quot; intelligence monsters (which leave corpses) include:  [[Centaur warrior]]s and [[yaktaur captain]]s, all [[draconian (monster)|draconian]]s, all elves, [[Orc sorcerer]]s and [[orc high priest|high priest]]s, [[guardian naga|Guardian]] and [[greater naga]]s, [[Hell knight]]s, [[necromancer (monster)|necromancer]]s and [[wizard (monster)|wizard]]s, [[Giant orange brain]]s and [[great orb of eyes]], [[Killer Klown]]s, [[Ogre-mage]]s, [[Shapeshifter]]s and [[glowing shapeshifter]]s, [[Serpents of Hell]], [[Sphinx]], [[Titan]]s, and several unique monsters ([[Nessos]], [[Polyphemus]], [[Antaeus]], [[Tiamat]] and [[Nergalle]]).&lt;br /&gt;
&lt;br /&gt;
Worshippers of [[Fedhas Madash]] aren't formally limited in their diet, but many of their god's abilities can or must use fruit, so it's unwise to ''eat'' those fruits instead.&lt;br /&gt;
&lt;br /&gt;
==Nutritional values of food items ==&lt;br /&gt;
&lt;br /&gt;
This list is ordered from most to least nutritious for normal eaters.  &amp;quot;Density&amp;quot; is food units per aum of weight, for normal eaters.  Note that fruit takes 10 aut to eat, meat chunks take 30 aut, rations (bread or meat) take 40 aut, and all other foods require two turns.  It's worth keeping some quick snacks in your inventory for emergencies!&lt;br /&gt;
&lt;br /&gt;
The table below lists nutrition costs prior to v0.15 In v0.15, all fruits are condensed into a single ''fruit'' item, foods with special properties have been eliminated, and several other types of food have been condensed as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The funky &amp;lt;span&amp;gt; tags here force the sort icon to not break the second line's centering, by wrapping both lines in a solid block. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable sortable&amp;quot;&lt;br /&gt;
! Food&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Normal &amp;lt;br/&amp;gt;Nutrition&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Weight &amp;lt;br /&amp;gt;(aum)&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Density &amp;lt;br /&amp;gt;(normal)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Meat ration]] &lt;br /&gt;
| 5,000 || 5,500 || 6,000 || 6,500 || 3,500 || 2,000 || 0     || 8   || 625&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Royal jelly]]&lt;br /&gt;
| 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5.5 || 909&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Bread ration]]&lt;br /&gt;
| 4,400 || 3,400 || 2,400 || 0     || 4,900 || 5,400 || 5,900 || 8   || 550&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[ambrosia|Piece of ambrosia]]&lt;br /&gt;
| 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 4   || 625&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Honeycomb]]&lt;br /&gt;
| 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 4   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Snozzcumber]]&lt;br /&gt;
| 1,500 || 1,000 || 500 || 0     || 2,000 || 2,500 || 3,000 || 5   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[pizza|Slice of pizza]]&lt;br /&gt;
| 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 4   || 375&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Beef jerky]]&lt;br /&gt;
| 1,500 || 1,700 || 1,900 || 2,100 || 1,300 || 1,100 || 0     || 2   || 750&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Cheese]]&lt;br /&gt;
| 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 4   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Sausage]]&lt;br /&gt;
| 1,200 || 1,350 || 1,500 || 1,650 || 800 || 400   || 0     || 4   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Chunk]]&lt;br /&gt;
| 1,000 || 1,100 || 1,200 || 1,300 || 500   || 0   || 0     || 10  || 100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Orange]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Banana]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Lemon]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Pear]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 2   || 350&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Apple]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 2   || 350&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Apricot]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 1.5 || 467&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Choko]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 3   || 200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Rambutan]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 1   || 600&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Lychee]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 1   || 600&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Strawberry]]&lt;br /&gt;
| 200   || 150   || 100   || 0     || 250   || 300   || 350   || 0.5 || 400&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Grape]]&lt;br /&gt;
| 100   || 80    || 60    || 0     || 120   || 140   || 160   || 0.2 || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Sultana]]&lt;br /&gt;
| 70    || 50    || 30    || 0     || 90    || 110   || 130   || 0.1 || 700&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other sources of satiation==&lt;br /&gt;
&lt;br /&gt;
;[[Potion]]s&lt;br /&gt;
* A [[potion of blood]] (or [[coagulated blood]]) might increase your satiation by 200 more.  Carnivores always get this, normal eaters have a 75% chance, herbivores lose another 25% per mutation level (that is, a level 3 herbivore has ''0%'' chance).  If this test fails, you get [[sick]], ''instead'' of the 200 satiation.  The good gods forbid their followers to drink blood, but if it was unidentified, you'll get off with a warning.&lt;br /&gt;
* [[potion of blood]] and [[coagulated blood]] provide Vampires with 1000 and 800 satiation respectively.  Vampires cannot consume any other &amp;quot;consumable&amp;quot; for satiation.&lt;br /&gt;
* A [[potion of porridge]] will increase your satiation by 6000, unless you have Carnivore level 3.&lt;br /&gt;
&lt;br /&gt;
;[[Religion]]&lt;br /&gt;
:[[Zin]]'s Vitalisation gives a small amount of nutrition, but won't go past full (costs piety). &lt;br /&gt;
&lt;br /&gt;
;[[Fountain]]s&lt;br /&gt;
:In older versions, drinking at a blood fountain will increase your satiation as if you were drinking a potion of blood.&lt;br /&gt;
:In older version, drinking at a sparkling fountain may increase your satiation appropriately if you get the effect from a potion of blood (or coagulated blood), porridge, or water.&lt;br /&gt;
&lt;br /&gt;
;[[Cards]]&lt;br /&gt;
:Drawing the &amp;quot;Feast&amp;quot; card (Deck of Oddities) will set your Hunger state at 12,000 (Engorged).&lt;br /&gt;
&lt;br /&gt;
== Hunger ==&lt;br /&gt;
&lt;br /&gt;
Hunger per turn is proportional to time taken during that turn, except if you were walking with a movement delay greater than 10 [[aut]]s; In that case you will consume food (and regenerate) as if that delay was 10 auts. This means that fast races gain less hunger, but slow races and followers of [[Cheibriados]] don't gain extra hunger.&lt;br /&gt;
&lt;br /&gt;
Each turn, the player uses a certain amount of food. This is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
'''Base hunger: 3'''&lt;br /&gt;
&lt;br /&gt;
This is modified as follows:&lt;br /&gt;
&lt;br /&gt;
Species/mutations:&lt;br /&gt;
* [[Slow Metabolism]] −1 for level 1, −2 for level 2&lt;br /&gt;
* [[Fast Metabolism]] +1 per level&lt;br /&gt;
* [[Troll]] +3 (on top of their Fast Metabolism 3)&lt;br /&gt;
&lt;br /&gt;
If you are currently:&lt;br /&gt;
* Regenerating (as the spell) +4&lt;br /&gt;
* Invisible +5&lt;br /&gt;
* Hasted (but not berserk) +5&lt;br /&gt;
* Follower of [[Cheibriados]] with at least 30 points of [[piety]] -1&lt;br /&gt;
&lt;br /&gt;
Equipment worn:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Equipment          !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of sustenance]] || Decreases hunger rate by 40%, rounded down (see below)&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with &amp;quot;Hunger-&amp;quot; attribute  || Except for one case, a randart ring of sustenance.&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with ability &amp;quot;speeds metabolism&amp;quot; || +1 to +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]] || +1 or +2 (same chance) (only when injured, if you are not a Troll)&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of regeneration]] || +2 (only when injured)&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with ability &amp;quot;greatly speeds metabolism&amp;quot; || +3&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of hunger]] || +4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The effect of the [[ring of sustenance|rings of sustenance]] was changed in [[0.10]] to make them more useful for characters with a very fast metabolism. It used to reduce hunger by 2 points. After the change, it uses this formula:&lt;br /&gt;
&lt;br /&gt;
 New hunger = (3 * Hunger)/5&lt;br /&gt;
&lt;br /&gt;
This number is then rounded down.  For most races, this equals a reduction of hunger by 2 points, but for some, it may be more or less.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hunger-&amp;quot; autoinscription usually only appears on randart rings of sustenance, but it also appears on the unrand Black Knight's horse barding.  That artefact, however, only provides a basic -2 to hunger, not a 40% reduction.  On non-mutated centaurs, this will be the same as a ring of sustenance, however.&lt;br /&gt;
&lt;br /&gt;
After all things are considered, '''minimum hunger is still 1.'''&lt;br /&gt;
&lt;br /&gt;
=== Base hunger rates by race ===&lt;br /&gt;
The &amp;quot;basic&amp;quot; hunger rate (taking account of racial factors and in-built mutations) one can expect when playing a given race is listed below:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race          !! Hunger rate&lt;br /&gt;
|-&lt;br /&gt;
| [[Spriggan]]  || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]]  || 2*&lt;br /&gt;
|-&lt;br /&gt;
| [[Ogre]]      || 4*&lt;br /&gt;
|-&lt;br /&gt;
| [[Centaur]]   || 5*&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll]]     || 9&lt;br /&gt;
|-&lt;br /&gt;
| Everyone else || 3&lt;br /&gt;
|}&lt;br /&gt;
'''*''' In v0.15, these species have the default hunger rate of 3.&lt;br /&gt;
&lt;br /&gt;
The hunger rate of [[Vampire]]s depends on their hunger status:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status          !! Hunger rate&lt;br /&gt;
|-&lt;br /&gt;
| Bloodless, Near bloodless, Very Thirsty || 1&lt;br /&gt;
|-&lt;br /&gt;
| Thirsty || 2&lt;br /&gt;
|-&lt;br /&gt;
| Not thirsty || 3&lt;br /&gt;
|-&lt;br /&gt;
| Full || 4&lt;br /&gt;
|-&lt;br /&gt;
| Very Full || 5&lt;br /&gt;
|-&lt;br /&gt;
| Alive || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other sources of hunger===&lt;br /&gt;
Normal food consumption isn't the only way to decrease satiation: fighting, abilities, and spells eat up sustenance, as well.&lt;br /&gt;
&lt;br /&gt;
====Fighting====&lt;br /&gt;
* Making a regular melee attack makes you consume an additional 3 points of satiation&lt;br /&gt;
* Ending a berserk phase decreases your satiation level by 700 (be careful!). &lt;br /&gt;
** Vampires who are unable to berserk (because they're at Satiated or less), but drink a potion of berserk rage, will lose 100 satiation right away.  &lt;br /&gt;
* Wielding a [[Vampiricism|vampiric weapon]] takes a huge amount of satiation, perhaps 5,000 points.  It's ''usually'' only possible when you're Full or better.&lt;br /&gt;
* Being damaged by a [[hungry ghost]] has a 50% chance of decreasing your satiation by 1/4; if it hits you but does no damage, it still has a 5% chance of decreasing your satiation by 1/4.&lt;br /&gt;
&lt;br /&gt;
;Spellcasting&lt;br /&gt;
:Casting a spell reduces your satiation level by an amount depending on the spell level, your [[Intelligence]] and your [[Spellcasting]] skill.  This can be eliminated by wielding a staff of energy, or by being in [[lichform]].&lt;br /&gt;
&lt;br /&gt;
:The base cost is given by the spell level:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
! Base cost&lt;br /&gt;
| 50&lt;br /&gt;
| 95&lt;br /&gt;
| 160&lt;br /&gt;
| 250&lt;br /&gt;
| 350&lt;br /&gt;
| 550&lt;br /&gt;
| 700&lt;br /&gt;
| 850&lt;br /&gt;
| 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:This amount is then reduced by your intelligence multiplied by your Spellcasting skill. (Vampires then halve this amount if they are hungry or very hungry, or reduce it to 0 if they are starving or near starving.)&lt;br /&gt;
&lt;br /&gt;
:The second page of the spell screen (command '''I''', then '''I''' again) hints at the amount of satiation that each spell you know will cost.  It gives a number of hash marks: for N hash marks, that means the spell costs more than 10*(N)*(N-1) nutrition to cast.  The values are thus:&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;: 1-20 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;##&amp;lt;/nowiki&amp;gt;: 21-60 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;###&amp;lt;/nowiki&amp;gt;: 61-120 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;####&amp;lt;/nowiki&amp;gt;: 121-200 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#####&amp;lt;/nowiki&amp;gt;: 201-300 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;######&amp;lt;/nowiki&amp;gt;: 301-420 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#######&amp;lt;/nowiki&amp;gt;: 421-560 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;########&amp;lt;/nowiki&amp;gt;: 561-720 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#########&amp;lt;/nowiki&amp;gt;: 721-900 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;##########&amp;lt;/nowiki&amp;gt;: 901+ nutrition&lt;br /&gt;
&lt;br /&gt;
;Abilities&lt;br /&gt;
:Several intrinsic abilities have a food cost. This cost is random in the following range, with a bias toward average value:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Ability]]&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Blink&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|-&lt;br /&gt;
| Bolt of Draining&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Fire&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Frost&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Poison Gas&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Lightning&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Power&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Sticky Flame&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Steam&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Channeling&lt;br /&gt;
| 31 – 60&lt;br /&gt;
|-&lt;br /&gt;
| Fly (Tengu)&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Fly (Draconian)&lt;br /&gt;
| 26 – 50&lt;br /&gt;
|-&lt;br /&gt;
| Hellfire&lt;br /&gt;
| 201 – 400&lt;br /&gt;
|-&lt;br /&gt;
| Invisibility&lt;br /&gt;
| 251 – 500&lt;br /&gt;
|-&lt;br /&gt;
| Levitate&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Spit Acid&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Spit Poison&lt;br /&gt;
| 41 – 80&lt;br /&gt;
|-&lt;br /&gt;
| Teleportation&lt;br /&gt;
| 201 – 400&lt;br /&gt;
|-&lt;br /&gt;
| Throw Flame&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|-&lt;br /&gt;
| Throw Frost&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:Evoking an ability from an item has the same satiation cost as if it was your own ability.&lt;br /&gt;
&lt;br /&gt;
;Cards&lt;br /&gt;
:Drawing the 'Famine' card (Deck of Oddities or Punishment) sets your satiation level to 500 (Starving).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.15]], all fruits will be condensed into [[fruit]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.6]] turn hunger was not proportional to you.time_taken.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Stats]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;br /&gt;
[[Category:Hunger]]&lt;/div&gt;</summary>
		<author><name>Lasty</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Comestibles_and_satiation&amp;diff=30989</id>
		<title>Comestibles and satiation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Comestibles_and_satiation&amp;diff=30989"/>
				<updated>2014-08-28T18:35:14Z</updated>
		
		<summary type="html">&lt;p&gt;Lasty: /* Effects of satiation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Comestible''' [[item]]s are, as the name says, items that you can eat. They are very important, as almost all species need to eat, or they will grow hungry and eventually die of starvation. Luckily, there are many sources of nutrition in the [[Dungeon]] for the resourceful adventurer.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Hunger and food in Dungeon Crawl is a rarely a significant issue, but if ignored it can be fatal.  Characters start with a full stomach, but grow steadily hungrier over time.  Some races need more or less food than others, but characters also use more food when fighting and/or casting spells.  Food is provided in two main forms:  big chunks of raw meat which rot over time, and &amp;quot;permafood&amp;quot; (everything else) which does not rot.  &lt;br /&gt;
&lt;br /&gt;
Chunks of meat are plentiful (in most areas), but (prior to v0.15) it's heavy to carry around, and soon rots to inedibility.  Not only is some monsters' meat risky to eat, but even the safer options are nasty ''raw meat'', carved from the still-oozing corpse of a monster!  (You know you're in a tough game when rat and worm meat are among your ''better'' options!)  Most species (non-carnivores) can't bring themselves to eat meat chunks unless they're hungry enough not to care, or unless their appetites have been ''altered''.  (Alas, plant and fungal monsters do not leave corpses.)   &lt;br /&gt;
&lt;br /&gt;
In contrast, &amp;quot;everything else&amp;quot; (ranging from massive bread and meat rations, to fruits and vegetables you won't find in your local grocery) does not spoil, and so can be collected and stored against future need.  Permafood includes meat, vegetarian, and &amp;quot;neutral&amp;quot; options, making various items more or less useful to characters with the [[Carnivore]] or [[Herbivore]] traits.  There are a few special items:&lt;br /&gt;
* Prior to v0.15, [[Royal jelly]] is not only an ultimate permafood in its own right, it grants the effect of a [[potion of restore abilities]]. After 0.15, it has no special properties.&lt;br /&gt;
* (Eliminated in v0.15) [[Ambrosia]] restores mana at the cost of [[confusion]]. Besides providing considerable nutrition, it has these effects:&lt;br /&gt;
** You are confused for 1d8 + 2 turns, on top of any current confusion (identical to a [[potion of confusion]]). &lt;br /&gt;
** Your MP regeneration rate greatly increases for several turns.&lt;br /&gt;
* As a final note, the various fruits are special to [[Fedhas Madash]], and his worshipers can use them to power the god's special abilities.&lt;br /&gt;
&lt;br /&gt;
== Satiation levels ==&lt;br /&gt;
&lt;br /&gt;
Your satiation level is determined by the number of &amp;quot;nutrition units&amp;quot; you have left. Most characters will use at least three food points per turn, more if fighting.  Using spells and special abilities can also use a lot of nutrition.  (See &amp;quot;hunger&amp;quot;, below, for details.)  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border='1'&lt;br /&gt;
|-&lt;br /&gt;
!                           Label         !! Nutrition&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkred'   | Starving      || &amp;lt;1,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Near starving || 1,001 – 1,533&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Very hungry   || 1,534 – 2,066&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Hungry        || 2,067 – 2,600&lt;br /&gt;
|-&lt;br /&gt;
|            Satiated (nothing displayed) || 2,601 – 7,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkgreen' | Full          || 7,001 – 9,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkgreen' | Very full     || 9,001 – 11,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:green'     | Engorged      || 11,001 – 12,000 (max.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects of satiation===&lt;br /&gt;
&lt;br /&gt;
*If you're at level &amp;quot;Satiated&amp;quot; or more, most characters get no special bonus or penalty, although at level &amp;quot;Engorged&amp;quot;, you can't eat anything, with no other special penalties. You also can't wield a [[vampiric]] weapon unless you are at least &amp;quot;Full&amp;quot;.&lt;br /&gt;
*At level &amp;quot;Hungry&amp;quot; or lower, non-carnivores are allowed to eat chunks.&lt;br /&gt;
*At &amp;quot;Very Hungry&amp;quot;, you can't go berserk until you reach &amp;quot;Hungry&amp;quot; again.&lt;br /&gt;
*At level &amp;quot;Starving&amp;quot;, you get a −3 penalty [[to hit]] when fighting, and the damage you inflict is reduced by (1d5 − 1). You can't use most spells and abilities. If you are under 500 points of satiation, there's 1/40 chance that will lose consciousness for 1d8 + 5 turns. If you fall to 0 points, you die of starvation (unless you're undead).&lt;br /&gt;
*Undead characters are handled specially:&lt;br /&gt;
** [[Mummies]], and characters in [[Necromutation|lich form]], are exempt from the food clock and do not need food at all.  (Nor can they consume it.)  &lt;br /&gt;
** [[Vampire]]s do not butcher corpses, but instead drain them.  From level 6 onward, they can create [[potions of blood]] from corpses.  They cannot starve to death, but both their powers and their vulnerabilities will be maximized by great thirst.  Notably, they cannot take bat form, nor long remain in it, when Satiated or more (be careful eating over [[deep water]] or [[lava]]!).  They do suffer most of the penalties of starvation, except for death and the to hit penalty on non-unarmed attacks.&lt;br /&gt;
** [[Ghoul]]s cannot become Full no matter how much they eat, but they don't accumulate food beyond &amp;quot;Satiated&amp;quot; level; any food points accumulated above 6,999 are wasted.  They can't actually starve to death, but when Hungry or worse, they will rot much faster, which may well kill them.&lt;br /&gt;
&lt;br /&gt;
== Chunks ==&lt;br /&gt;
[[Corpse]]s of fallen [[monster]]s can be butchered (command '''c''') to produce chunks of raw meat, which can then be eaten. This should be your characters main food source, but beware, not all monsters leave clean meat, and some chunks are harmful in other ways.  Most species can only eat chunks when hungry or worse. Under certain circumstances, however, your character can eat raw meat at will:&lt;br /&gt;
&lt;br /&gt;
* Wearing an [[amulet of the gourmand]] will give you both the ability to eat chunks even when not hungry, and protect you from contaminated meat. These effects will be minimal at first, with full nutrition and protection taking effect after 200 turns.&lt;br /&gt;
* Gaining any level of the [[Carnivore]] mutation. This gives the nutritional benefits of an amulet of the gourmand, but does not protect against [[sickness]]. It will, however, increase the satiation value of all meat (not just chunks).&lt;br /&gt;
* Being a [[Kobold]], [[Troll]], or [[Ghoul]], who start with the Carnivore mutation. These species, along with [[Ogre]]s and [[Hill Orc]]s, also have the [[Saprovore]] trait, which protects against contamination and even allows them to eat rotten meat.&lt;br /&gt;
&lt;br /&gt;
The ability to easily stuff yourself until Very Full or Engorged can allow you to ignore the hunger costs of berserking, spellcasting, and god abilities to a greater degree.&lt;br /&gt;
&lt;br /&gt;
Chunks come in the following varieties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chunk type&lt;br /&gt;
! Colour (ASCII)&lt;br /&gt;
! Monster&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| '''Clean'''&lt;br /&gt;
| White&lt;br /&gt;
| Most animals&lt;br /&gt;
| No harmful side effect. Your satiation increases by 1,000, &amp;lt;!--more if you have the [[Carnivore]] mutation, --&amp;gt;less if you are an [[Herbivore]]. Ghouls have a 80% chance of healing (1d5 − 1) + 1d(experience level) damage, and a 67% chance to unrot 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Rotten'''&lt;br /&gt;
| Light grey&lt;br /&gt;
| All chunks after 200 turns&lt;br /&gt;
| Only [[Saprovore]] species (see above) can eat rotten chunks. [[Hill Orc]]s and [[Ogre]]s get the 80% of the nutrition of a clean chunk. [[Troll]]s and [[Kobold]]s get 93% of the nutrition. [[Ghoul]]s love these chunks -- in additon to getting full nutrition, they heal (1d5 − 1) + 1d(experience level) damage, with a 80% chance to unrot 1 HP, and a 20% chance to restore 1 point of lost Strength. If not eaten, rotten chunks eventually rot away completely.&lt;br /&gt;
|-&lt;br /&gt;
| '''Contaminated'''&lt;br /&gt;
| Brown&lt;br /&gt;
| Humanoids mostly&lt;br /&gt;
| Eliminated in 0.15. It provides 66% of the nutrition of a clean chunk. Saprovores find them more nutritious: 93% of nutrition for Hill Orcs and Ogres; 98% of nutrition for Trolls and Kobolds; and full nutrition for Ghouls.&lt;br /&gt;
|-&lt;br /&gt;
| '''Poisonous'''&lt;br /&gt;
| Green&lt;br /&gt;
| Poisonous creatures&lt;br /&gt;
| If you're resistant to poison, you get the effect of a clean chunk (note that the chunk will be displayed in white and not green if that's the case). Otherwise, you cannot eat these chunks.&lt;br /&gt;
|-&lt;br /&gt;
| '''Contaminated + Poisonous'''&lt;br /&gt;
| Green&lt;br /&gt;
| Occasional species&lt;br /&gt;
| Eliminated in 0.15. Some monsters such as [[scorpion]]s have meat which is both poisonous and contaminated.  (If you're poison-resistant, the chunks will be listed in brown.)&lt;br /&gt;
|-&lt;br /&gt;
| '''Mutagen'''&lt;br /&gt;
| Purple&lt;br /&gt;
| Aberrations&lt;br /&gt;
| Causes a random [[mutation]] instead of providing nutrition. After 200 turns, those chunks will rot in a special way and will only grant bad mutations. Ghouls get the effect of a clean chunk instead (or a rotten one if it's rotten). &lt;br /&gt;
|-&lt;br /&gt;
| '''Rot-inducing'''&lt;br /&gt;
| Red&lt;br /&gt;
| Necrophages and Ghouls&lt;br /&gt;
| Ghouls get the effect of a clean chunk instead (or a rotten one if it's rotten). Others cannot eat these.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Religious restrictions===&lt;br /&gt;
&lt;br /&gt;
All of the &amp;quot;good gods&amp;quot; ([[Zin]], [[The Shining One]], [[Elyvilon]]), plus [[Beogh]], forbid followers to eat the meat of their own species (cannibalism). If this happens, you lose 10 piety and gain 10 penance points.  In addition, [[Zin]] forbids followers from eating chunks from &amp;quot;beings with souls&amp;quot;, meaning any monsters with intelligence higher than animals. For &amp;quot;normal&amp;quot; intelligence monsters, you lose 5 piety. For &amp;quot;high&amp;quot; intelligence monsters, you lose 10 piety and gain 5 penance points. This is not cumulative with the cannibalism penalty, and applies even to evil monsters.  To prevent mistakes, chunks from &amp;quot;restricted&amp;quot; corpses are displayed in red (in ASCII mode).&lt;br /&gt;
* &amp;quot;Normal&amp;quot; intelligence monsters are mostly humanoid or half-humanoid monsters:  [[human (monster)|human]]s, [[orc]]s, [[giant]]s, [[goblin]]s, [[kobold (monster)|kobold]]s, [[centaur]]s, [[yaktaur]]s, [[naga (monster)|naga]]s, [[ogre (monster)|ogre]]s, [[troll (monster)|troll]]s…&lt;br /&gt;
* &amp;quot;High&amp;quot; intelligence monsters (which leave corpses) include:  [[Centaur warrior]]s and [[yaktaur captain]]s, all [[draconian (monster)|draconian]]s, all elves, [[Orc sorcerer]]s and [[orc high priest|high priest]]s, [[guardian naga|Guardian]] and [[greater naga]]s, [[Hell knight]]s, [[necromancer (monster)|necromancer]]s and [[wizard (monster)|wizard]]s, [[Giant orange brain]]s and [[great orb of eyes]], [[Killer Klown]]s, [[Ogre-mage]]s, [[Shapeshifter]]s and [[glowing shapeshifter]]s, [[Serpents of Hell]], [[Sphinx]], [[Titan]]s, and several unique monsters ([[Nessos]], [[Polyphemus]], [[Antaeus]], [[Tiamat]] and [[Nergalle]]).&lt;br /&gt;
&lt;br /&gt;
Worshippers of [[Fedhas Madash]] aren't formally limited in their diet, but many of their god's abilities can or must use fruit, so it's unwise to ''eat'' those fruits instead.&lt;br /&gt;
&lt;br /&gt;
==Nutritional values of food items ==&lt;br /&gt;
&lt;br /&gt;
This list is ordered from most to least nutritious for normal eaters.  &amp;quot;Density&amp;quot; is food units per aum of weight, for normal eaters.  Note that fruit takes 10 aut to eat, meat chunks take 30 aut, rations (bread or meat) take 40 aut, and all other foods require two turns.  It's worth keeping some quick snacks in your inventory for emergencies!&lt;br /&gt;
&lt;br /&gt;
The table below lists nutrition costs prior to v0.15 In v0.15, all fruits are condensed into a single ''fruit'' item, foods with special properties have been eliminated, and several other types of food have been condensed as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The funky &amp;lt;span&amp;gt; tags here force the sort icon to not break the second line's centering, by wrapping both lines in a solid block. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable sortable&amp;quot;&lt;br /&gt;
! Food&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Normal &amp;lt;br/&amp;gt;Nutrition&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Weight &amp;lt;br /&amp;gt;(aum)&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Density &amp;lt;br /&amp;gt;(normal)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Meat ration]] &lt;br /&gt;
| 5,000 || 5,500 || 6,000 || 6,500 || 3,500 || 2,000 || 0     || 8   || 625&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Royal jelly]]&lt;br /&gt;
| 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5.5 || 909&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Bread ration]]&lt;br /&gt;
| 4,400 || 3,400 || 2,400 || 0     || 4,900 || 5,400 || 5,900 || 8   || 550&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[ambrosia|Piece of ambrosia]]&lt;br /&gt;
| 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 4   || 625&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Honeycomb]]&lt;br /&gt;
| 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 4   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Snozzcumber]]&lt;br /&gt;
| 1,500 || 1,000 || 500 || 0     || 2,000 || 2,500 || 3,000 || 5   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[pizza|Slice of pizza]]&lt;br /&gt;
| 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 4   || 375&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Beef jerky]]&lt;br /&gt;
| 1,500 || 1,700 || 1,900 || 2,100 || 1,300 || 1,100 || 0     || 2   || 750&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Cheese]]&lt;br /&gt;
| 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 4   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Sausage]]&lt;br /&gt;
| 1,200 || 1,350 || 1,500 || 1,650 || 800 || 400   || 0     || 4   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Chunk]]&lt;br /&gt;
| 1,000 || 1,100 || 1,200 || 1,300 || 500   || 0   || 0     || 10  || 100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Orange]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Banana]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Lemon]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Pear]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 2   || 350&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Apple]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 2   || 350&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Apricot]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 1.5 || 467&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Choko]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 3   || 200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Rambutan]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 1   || 600&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Lychee]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 1   || 600&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Strawberry]]&lt;br /&gt;
| 200   || 150   || 100   || 0     || 250   || 300   || 350   || 0.5 || 400&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Grape]]&lt;br /&gt;
| 100   || 80    || 60    || 0     || 120   || 140   || 160   || 0.2 || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Sultana]]&lt;br /&gt;
| 70    || 50    || 30    || 0     || 90    || 110   || 130   || 0.1 || 700&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other sources of satiation==&lt;br /&gt;
&lt;br /&gt;
;[[Potion]]s&lt;br /&gt;
* A [[potion of blood]] (or [[coagulated blood]]) might increase your satiation by 200 more.  Carnivores always get this, normal eaters have a 75% chance, herbivores lose another 25% per mutation level (that is, a level 3 herbivore has ''0%'' chance).  If this test fails, you get [[sick]], ''instead'' of the 200 satiation.  The good gods forbid their followers to drink blood, but if it was unidentified, you'll get off with a warning.&lt;br /&gt;
* [[potion of blood]] and [[coagulated blood]] provide Vampires with 1000 and 800 satiation respectively.  Vampires cannot consume any other &amp;quot;consumable&amp;quot; for satiation.&lt;br /&gt;
* A [[potion of porridge]] will increase your satiation by 6000, unless you have Carnivore level 3.&lt;br /&gt;
&lt;br /&gt;
;[[Religion]]&lt;br /&gt;
:[[Zin]]'s Vitalisation gives a small amount of nutrition, but won't go past full (costs piety). &lt;br /&gt;
&lt;br /&gt;
;[[Fountain]]s&lt;br /&gt;
:In older versions, drinking at a blood fountain will increase your satiation as if you were drinking a potion of blood.&lt;br /&gt;
:In older version, drinking at a sparkling fountain may increase your satiation appropriately if you get the effect from a potion of blood (or coagulated blood), porridge, or water.&lt;br /&gt;
&lt;br /&gt;
;[[Cards]]&lt;br /&gt;
:Drawing the &amp;quot;Feast&amp;quot; card (Deck of Oddities) will set your Hunger state at 12,000 (Engorged).&lt;br /&gt;
&lt;br /&gt;
== Hunger ==&lt;br /&gt;
&lt;br /&gt;
Hunger per turn is proportional to time taken during that turn, except if you were walking with a movement delay greater than 10 [[aut]]s; In that case you will consume food (and regenerate) as if that delay was 10 auts. This means that fast races gain less hunger, but slow races and followers of [[Cheibriados]] don't gain extra hunger.&lt;br /&gt;
&lt;br /&gt;
Each turn, the player uses a certain amount of food. This is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
'''Base hunger: 3'''&lt;br /&gt;
&lt;br /&gt;
This is modified as follows:&lt;br /&gt;
&lt;br /&gt;
Species/mutations:&lt;br /&gt;
* [[Slow Metabolism]] −1 for level 1, −2 for level 2&lt;br /&gt;
* [[Fast Metabolism]] +1 per level&lt;br /&gt;
* [[Troll]] +3 (on top of their Fast Metabolism 3)&lt;br /&gt;
&lt;br /&gt;
If you are currently:&lt;br /&gt;
* Regenerating (as the spell) +4&lt;br /&gt;
* Invisible +5&lt;br /&gt;
* Hasted (but not berserk) +5&lt;br /&gt;
* Follower of [[Cheibriados]] with at least 30 points of [[piety]] -1&lt;br /&gt;
&lt;br /&gt;
Equipment worn:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Equipment          !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of sustenance]] || Decreases hunger rate by 40%, rounded down (see below)&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with &amp;quot;Hunger-&amp;quot; attribute  || Except for one case, a randart ring of sustenance.&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with ability &amp;quot;speeds metabolism&amp;quot; || +1 to +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]] || +1 or +2 (same chance) (only when injured, if you are not a Troll)&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of regeneration]] || +2 (only when injured)&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with ability &amp;quot;greatly speeds metabolism&amp;quot; || +3&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of hunger]] || +4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The effect of the [[ring of sustenance|rings of sustenance]] was changed in [[0.10]] to make them more useful for characters with a very fast metabolism. It used to reduce hunger by 2 points. After the change, it uses this formula:&lt;br /&gt;
&lt;br /&gt;
 New hunger = (3 * Hunger)/5&lt;br /&gt;
&lt;br /&gt;
This number is then rounded down.  For most races, this equals a reduction of hunger by 2 points, but for some, it may be more or less.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hunger-&amp;quot; autoinscription usually only appears on randart rings of sustenance, but it also appears on the unrand Black Knight's horse barding.  That artefact, however, only provides a basic -2 to hunger, not a 40% reduction.  On non-mutated centaurs, this will be the same as a ring of sustenance, however.&lt;br /&gt;
&lt;br /&gt;
After all things are considered, '''minimum hunger is still 1.'''&lt;br /&gt;
&lt;br /&gt;
=== Base hunger rates by race ===&lt;br /&gt;
The &amp;quot;basic&amp;quot; hunger rate (taking account of racial factors and in-built mutations) one can expect when playing a given race is listed below:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race          !! Hunger rate&lt;br /&gt;
|-&lt;br /&gt;
| [[Spriggan]]  || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]]  || 2*&lt;br /&gt;
|-&lt;br /&gt;
| [[Ogre]]      || 4*&lt;br /&gt;
|-&lt;br /&gt;
| [[Centaur]]   || 5*&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll]]     || 9&lt;br /&gt;
|-&lt;br /&gt;
| Everyone else || 3&lt;br /&gt;
|}&lt;br /&gt;
'''*''' In v0.15, these species have the default hunger rate of 3.&lt;br /&gt;
&lt;br /&gt;
The hunger rate of [[Vampire]]s depends on their hunger status:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status          !! Hunger rate&lt;br /&gt;
|-&lt;br /&gt;
| Bloodless, Near bloodless, Very Thirsty || 1&lt;br /&gt;
|-&lt;br /&gt;
| Thirsty || 2&lt;br /&gt;
|-&lt;br /&gt;
| Not thirsty || 3&lt;br /&gt;
|-&lt;br /&gt;
| Full || 4&lt;br /&gt;
|-&lt;br /&gt;
| Very Full || 5&lt;br /&gt;
|-&lt;br /&gt;
| Alive || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other sources of hunger===&lt;br /&gt;
Normal food consumption isn't the only way to decrease satiation: fighting, abilities, and spells eat up sustenance, as well.&lt;br /&gt;
&lt;br /&gt;
====Fighting====&lt;br /&gt;
* Making a regular melee attack makes you consume an additional 3 points of satiation&lt;br /&gt;
* Ending a berserk phase decreases your satiation level by 700 (be careful!). &lt;br /&gt;
** Vampires who are unable to berserk (because they're at Satiated or less), but drink a potion of berserk rage, will lose 100 satiation right away.  &lt;br /&gt;
* Wielding a [[Vampiricism|vampiric weapon]] takes a huge amount of satiation, perhaps 5,000 points.  It's ''usually'' only possible when you're Full or better.&lt;br /&gt;
* Being damaged by a [[hungry ghost]] has a 50% chance of decreasing your satiation by 1/4; if it hits you but does no damage, it still has a 5% chance of decreasing your satiation by 1/4.&lt;br /&gt;
&lt;br /&gt;
;Spellcasting&lt;br /&gt;
:Casting a spell reduces your satiation level by an amount depending on the spell level, your [[Intelligence]] and your [[Spellcasting]] skill.  This can be eliminated by wielding a staff of energy, or by being in [[lichform]].&lt;br /&gt;
&lt;br /&gt;
:The base cost is given by the spell level:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
! Base cost&lt;br /&gt;
| 50&lt;br /&gt;
| 95&lt;br /&gt;
| 160&lt;br /&gt;
| 250&lt;br /&gt;
| 350&lt;br /&gt;
| 550&lt;br /&gt;
| 700&lt;br /&gt;
| 850&lt;br /&gt;
| 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:This amount is then reduced by your intelligence multiplied by your Spellcasting skill. (Vampires then halve this amount if they are hungry or very hungry, or reduce it to 0 if they are starving or near starving.)&lt;br /&gt;
&lt;br /&gt;
:The second page of the spell screen (command '''I''', then '''I''' again) hints at the amount of satiation that each spell you know will cost.  It gives a number of hash marks: for N hash marks, that means the spell costs more than 10*(N)*(N-1) nutrition to cast.  The values are thus:&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;: 1-20 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;##&amp;lt;/nowiki&amp;gt;: 21-60 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;###&amp;lt;/nowiki&amp;gt;: 61-120 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;####&amp;lt;/nowiki&amp;gt;: 121-200 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#####&amp;lt;/nowiki&amp;gt;: 201-300 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;######&amp;lt;/nowiki&amp;gt;: 301-420 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#######&amp;lt;/nowiki&amp;gt;: 421-560 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;########&amp;lt;/nowiki&amp;gt;: 561-720 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#########&amp;lt;/nowiki&amp;gt;: 721-900 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;##########&amp;lt;/nowiki&amp;gt;: 901+ nutrition&lt;br /&gt;
&lt;br /&gt;
;Abilities&lt;br /&gt;
:Several intrinsic abilities have a food cost. This cost is random in the following range, with a bias toward average value:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Ability]]&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Blink&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|-&lt;br /&gt;
| Bolt of Draining&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Fire&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Frost&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Poison Gas&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Lightning&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Power&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Sticky Flame&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Steam&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Channeling&lt;br /&gt;
| 31 – 60&lt;br /&gt;
|-&lt;br /&gt;
| Fly (Tengu)&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Fly (Draconian)&lt;br /&gt;
| 26 – 50&lt;br /&gt;
|-&lt;br /&gt;
| Hellfire&lt;br /&gt;
| 201 – 400&lt;br /&gt;
|-&lt;br /&gt;
| Invisibility&lt;br /&gt;
| 251 – 500&lt;br /&gt;
|-&lt;br /&gt;
| Levitate&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Spit Acid&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Spit Poison&lt;br /&gt;
| 41 – 80&lt;br /&gt;
|-&lt;br /&gt;
| Teleportation&lt;br /&gt;
| 201 – 400&lt;br /&gt;
|-&lt;br /&gt;
| Throw Flame&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|-&lt;br /&gt;
| Throw Frost&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:Evoking an ability from an item has the same satiation cost as if it was your own ability.&lt;br /&gt;
&lt;br /&gt;
;Cards&lt;br /&gt;
:Drawing the 'Famine' card (Deck of Oddities or Punishment) sets your satiation level to 500 (Starving).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.15]], all fruits will be condensed into [[fruit]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.6]] turn hunger was not proportional to you.time_taken.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Stats]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;br /&gt;
[[Category:Hunger]]&lt;/div&gt;</summary>
		<author><name>Lasty</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Comestibles_and_satiation&amp;diff=30988</id>
		<title>Comestibles and satiation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Comestibles_and_satiation&amp;diff=30988"/>
				<updated>2014-08-28T18:33:56Z</updated>
		
		<summary type="html">&lt;p&gt;Lasty: /* Fighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Comestible''' [[item]]s are, as the name says, items that you can eat. They are very important, as almost all species need to eat, or they will grow hungry and eventually die of starvation. Luckily, there are many sources of nutrition in the [[Dungeon]] for the resourceful adventurer.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Hunger and food in Dungeon Crawl is a rarely a significant issue, but if ignored it can be fatal.  Characters start with a full stomach, but grow steadily hungrier over time.  Some races need more or less food than others, but characters also use more food when fighting and/or casting spells.  Food is provided in two main forms:  big chunks of raw meat which rot over time, and &amp;quot;permafood&amp;quot; (everything else) which does not rot.  &lt;br /&gt;
&lt;br /&gt;
Chunks of meat are plentiful (in most areas), but (prior to v0.15) it's heavy to carry around, and soon rots to inedibility.  Not only is some monsters' meat risky to eat, but even the safer options are nasty ''raw meat'', carved from the still-oozing corpse of a monster!  (You know you're in a tough game when rat and worm meat are among your ''better'' options!)  Most species (non-carnivores) can't bring themselves to eat meat chunks unless they're hungry enough not to care, or unless their appetites have been ''altered''.  (Alas, plant and fungal monsters do not leave corpses.)   &lt;br /&gt;
&lt;br /&gt;
In contrast, &amp;quot;everything else&amp;quot; (ranging from massive bread and meat rations, to fruits and vegetables you won't find in your local grocery) does not spoil, and so can be collected and stored against future need.  Permafood includes meat, vegetarian, and &amp;quot;neutral&amp;quot; options, making various items more or less useful to characters with the [[Carnivore]] or [[Herbivore]] traits.  There are a few special items:&lt;br /&gt;
* Prior to v0.15, [[Royal jelly]] is not only an ultimate permafood in its own right, it grants the effect of a [[potion of restore abilities]]. After 0.15, it has no special properties.&lt;br /&gt;
* (Eliminated in v0.15) [[Ambrosia]] restores mana at the cost of [[confusion]]. Besides providing considerable nutrition, it has these effects:&lt;br /&gt;
** You are confused for 1d8 + 2 turns, on top of any current confusion (identical to a [[potion of confusion]]). &lt;br /&gt;
** Your MP regeneration rate greatly increases for several turns.&lt;br /&gt;
* As a final note, the various fruits are special to [[Fedhas Madash]], and his worshipers can use them to power the god's special abilities.&lt;br /&gt;
&lt;br /&gt;
== Satiation levels ==&lt;br /&gt;
&lt;br /&gt;
Your satiation level is determined by the number of &amp;quot;nutrition units&amp;quot; you have left. Most characters will use at least three food points per turn, more if fighting.  Using spells and special abilities can also use a lot of nutrition.  (See &amp;quot;hunger&amp;quot;, below, for details.)  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border='1'&lt;br /&gt;
|-&lt;br /&gt;
!                           Label         !! Nutrition&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkred'   | Starving      || &amp;lt;1,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Near starving || 1,001 – 1,533&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Very hungry   || 1,534 – 2,066&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Hungry        || 2,067 – 2,600&lt;br /&gt;
|-&lt;br /&gt;
|            Satiated (nothing displayed) || 2,601 – 7,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkgreen' | Full          || 7,001 – 9,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkgreen' | Very full     || 9,001 – 11,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:green'     | Engorged      || 11,001 – 12,000 (max.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects of satiation===&lt;br /&gt;
&lt;br /&gt;
*If you're at level &amp;quot;Satiated&amp;quot; or more, most characters get no special bonus or penalty, although at level &amp;quot;Engorged&amp;quot;, you can't eat anything, with no other special penalties. You also can't wield a [[vampiric]] weapon unless you are at least &amp;quot;Full&amp;quot;.&lt;br /&gt;
*At level &amp;quot;Hungry&amp;quot; or lower, non-carnivores are allowed to eat chunks.&lt;br /&gt;
*At &amp;quot;Very Hungry&amp;quot;, you can't go berserk or invisible until you reach &amp;quot;Hungry&amp;quot; again.&lt;br /&gt;
*At level &amp;quot;Starving&amp;quot;, you get a −3 penalty [[to hit]] when fighting, and the damage you inflict is reduced by (1d5 − 1). You can't use most spells and abilities. If you are under 500 points of satiation, there's 1/40 chance that will lose consciousness for 1d8 + 5 turns. If you fall to 0 points, you die of starvation (unless you're undead).&lt;br /&gt;
*Undead characters are handled specially:&lt;br /&gt;
** [[Mummies]], and characters in [[Necromutation|lich form]], are exempt from the food clock and do not need food at all.  (Nor can they consume it.)  &lt;br /&gt;
** [[Vampire]]s do not butcher corpses, but instead drain them.  From level 6 onward, they can create [[potions of blood]] from corpses.  They cannot starve to death, but both their powers and their vulnerabilities will be maximized by great thirst.  Notably, they cannot take bat form, nor long remain in it, when Satiated or more (be careful eating over [[deep water]] or [[lava]]!).  They do suffer most of the penalties of starvation, except for death and the to hit penalty on non-unarmed attacks.&lt;br /&gt;
** [[Ghoul]]s cannot become Full no matter how much they eat, but they don't accumulate food beyond &amp;quot;Satiated&amp;quot; level; any food points accumulated above 6,999 are wasted.  They can't actually starve to death, but when Hungry or worse, they will rot much faster, which may well kill them.&lt;br /&gt;
&lt;br /&gt;
== Chunks ==&lt;br /&gt;
[[Corpse]]s of fallen [[monster]]s can be butchered (command '''c''') to produce chunks of raw meat, which can then be eaten. This should be your characters main food source, but beware, not all monsters leave clean meat, and some chunks are harmful in other ways.  Most species can only eat chunks when hungry or worse. Under certain circumstances, however, your character can eat raw meat at will:&lt;br /&gt;
&lt;br /&gt;
* Wearing an [[amulet of the gourmand]] will give you both the ability to eat chunks even when not hungry, and protect you from contaminated meat. These effects will be minimal at first, with full nutrition and protection taking effect after 200 turns.&lt;br /&gt;
* Gaining any level of the [[Carnivore]] mutation. This gives the nutritional benefits of an amulet of the gourmand, but does not protect against [[sickness]]. It will, however, increase the satiation value of all meat (not just chunks).&lt;br /&gt;
* Being a [[Kobold]], [[Troll]], or [[Ghoul]], who start with the Carnivore mutation. These species, along with [[Ogre]]s and [[Hill Orc]]s, also have the [[Saprovore]] trait, which protects against contamination and even allows them to eat rotten meat.&lt;br /&gt;
&lt;br /&gt;
The ability to easily stuff yourself until Very Full or Engorged can allow you to ignore the hunger costs of berserking, spellcasting, and god abilities to a greater degree.&lt;br /&gt;
&lt;br /&gt;
Chunks come in the following varieties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chunk type&lt;br /&gt;
! Colour (ASCII)&lt;br /&gt;
! Monster&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| '''Clean'''&lt;br /&gt;
| White&lt;br /&gt;
| Most animals&lt;br /&gt;
| No harmful side effect. Your satiation increases by 1,000, &amp;lt;!--more if you have the [[Carnivore]] mutation, --&amp;gt;less if you are an [[Herbivore]]. Ghouls have a 80% chance of healing (1d5 − 1) + 1d(experience level) damage, and a 67% chance to unrot 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Rotten'''&lt;br /&gt;
| Light grey&lt;br /&gt;
| All chunks after 200 turns&lt;br /&gt;
| Only [[Saprovore]] species (see above) can eat rotten chunks. [[Hill Orc]]s and [[Ogre]]s get the 80% of the nutrition of a clean chunk. [[Troll]]s and [[Kobold]]s get 93% of the nutrition. [[Ghoul]]s love these chunks -- in additon to getting full nutrition, they heal (1d5 − 1) + 1d(experience level) damage, with a 80% chance to unrot 1 HP, and a 20% chance to restore 1 point of lost Strength. If not eaten, rotten chunks eventually rot away completely.&lt;br /&gt;
|-&lt;br /&gt;
| '''Contaminated'''&lt;br /&gt;
| Brown&lt;br /&gt;
| Humanoids mostly&lt;br /&gt;
| Eliminated in 0.15. It provides 66% of the nutrition of a clean chunk. Saprovores find them more nutritious: 93% of nutrition for Hill Orcs and Ogres; 98% of nutrition for Trolls and Kobolds; and full nutrition for Ghouls.&lt;br /&gt;
|-&lt;br /&gt;
| '''Poisonous'''&lt;br /&gt;
| Green&lt;br /&gt;
| Poisonous creatures&lt;br /&gt;
| If you're resistant to poison, you get the effect of a clean chunk (note that the chunk will be displayed in white and not green if that's the case). Otherwise, you cannot eat these chunks.&lt;br /&gt;
|-&lt;br /&gt;
| '''Contaminated + Poisonous'''&lt;br /&gt;
| Green&lt;br /&gt;
| Occasional species&lt;br /&gt;
| Eliminated in 0.15. Some monsters such as [[scorpion]]s have meat which is both poisonous and contaminated.  (If you're poison-resistant, the chunks will be listed in brown.)&lt;br /&gt;
|-&lt;br /&gt;
| '''Mutagen'''&lt;br /&gt;
| Purple&lt;br /&gt;
| Aberrations&lt;br /&gt;
| Causes a random [[mutation]] instead of providing nutrition. After 200 turns, those chunks will rot in a special way and will only grant bad mutations. Ghouls get the effect of a clean chunk instead (or a rotten one if it's rotten). &lt;br /&gt;
|-&lt;br /&gt;
| '''Rot-inducing'''&lt;br /&gt;
| Red&lt;br /&gt;
| Necrophages and Ghouls&lt;br /&gt;
| Ghouls get the effect of a clean chunk instead (or a rotten one if it's rotten). Others cannot eat these.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Religious restrictions===&lt;br /&gt;
&lt;br /&gt;
All of the &amp;quot;good gods&amp;quot; ([[Zin]], [[The Shining One]], [[Elyvilon]]), plus [[Beogh]], forbid followers to eat the meat of their own species (cannibalism). If this happens, you lose 10 piety and gain 10 penance points.  In addition, [[Zin]] forbids followers from eating chunks from &amp;quot;beings with souls&amp;quot;, meaning any monsters with intelligence higher than animals. For &amp;quot;normal&amp;quot; intelligence monsters, you lose 5 piety. For &amp;quot;high&amp;quot; intelligence monsters, you lose 10 piety and gain 5 penance points. This is not cumulative with the cannibalism penalty, and applies even to evil monsters.  To prevent mistakes, chunks from &amp;quot;restricted&amp;quot; corpses are displayed in red (in ASCII mode).&lt;br /&gt;
* &amp;quot;Normal&amp;quot; intelligence monsters are mostly humanoid or half-humanoid monsters:  [[human (monster)|human]]s, [[orc]]s, [[giant]]s, [[goblin]]s, [[kobold (monster)|kobold]]s, [[centaur]]s, [[yaktaur]]s, [[naga (monster)|naga]]s, [[ogre (monster)|ogre]]s, [[troll (monster)|troll]]s…&lt;br /&gt;
* &amp;quot;High&amp;quot; intelligence monsters (which leave corpses) include:  [[Centaur warrior]]s and [[yaktaur captain]]s, all [[draconian (monster)|draconian]]s, all elves, [[Orc sorcerer]]s and [[orc high priest|high priest]]s, [[guardian naga|Guardian]] and [[greater naga]]s, [[Hell knight]]s, [[necromancer (monster)|necromancer]]s and [[wizard (monster)|wizard]]s, [[Giant orange brain]]s and [[great orb of eyes]], [[Killer Klown]]s, [[Ogre-mage]]s, [[Shapeshifter]]s and [[glowing shapeshifter]]s, [[Serpents of Hell]], [[Sphinx]], [[Titan]]s, and several unique monsters ([[Nessos]], [[Polyphemus]], [[Antaeus]], [[Tiamat]] and [[Nergalle]]).&lt;br /&gt;
&lt;br /&gt;
Worshippers of [[Fedhas Madash]] aren't formally limited in their diet, but many of their god's abilities can or must use fruit, so it's unwise to ''eat'' those fruits instead.&lt;br /&gt;
&lt;br /&gt;
==Nutritional values of food items ==&lt;br /&gt;
&lt;br /&gt;
This list is ordered from most to least nutritious for normal eaters.  &amp;quot;Density&amp;quot; is food units per aum of weight, for normal eaters.  Note that fruit takes 10 aut to eat, meat chunks take 30 aut, rations (bread or meat) take 40 aut, and all other foods require two turns.  It's worth keeping some quick snacks in your inventory for emergencies!&lt;br /&gt;
&lt;br /&gt;
The table below lists nutrition costs prior to v0.15 In v0.15, all fruits are condensed into a single ''fruit'' item, foods with special properties have been eliminated, and several other types of food have been condensed as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The funky &amp;lt;span&amp;gt; tags here force the sort icon to not break the second line's centering, by wrapping both lines in a solid block. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable sortable&amp;quot;&lt;br /&gt;
! Food&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Normal &amp;lt;br/&amp;gt;Nutrition&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Weight &amp;lt;br /&amp;gt;(aum)&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Density &amp;lt;br /&amp;gt;(normal)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Meat ration]] &lt;br /&gt;
| 5,000 || 5,500 || 6,000 || 6,500 || 3,500 || 2,000 || 0     || 8   || 625&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Royal jelly]]&lt;br /&gt;
| 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5.5 || 909&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Bread ration]]&lt;br /&gt;
| 4,400 || 3,400 || 2,400 || 0     || 4,900 || 5,400 || 5,900 || 8   || 550&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[ambrosia|Piece of ambrosia]]&lt;br /&gt;
| 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 4   || 625&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Honeycomb]]&lt;br /&gt;
| 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 4   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Snozzcumber]]&lt;br /&gt;
| 1,500 || 1,000 || 500 || 0     || 2,000 || 2,500 || 3,000 || 5   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[pizza|Slice of pizza]]&lt;br /&gt;
| 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 4   || 375&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Beef jerky]]&lt;br /&gt;
| 1,500 || 1,700 || 1,900 || 2,100 || 1,300 || 1,100 || 0     || 2   || 750&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Cheese]]&lt;br /&gt;
| 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 4   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Sausage]]&lt;br /&gt;
| 1,200 || 1,350 || 1,500 || 1,650 || 800 || 400   || 0     || 4   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Chunk]]&lt;br /&gt;
| 1,000 || 1,100 || 1,200 || 1,300 || 500   || 0   || 0     || 10  || 100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Orange]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Banana]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Lemon]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Pear]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 2   || 350&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Apple]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 2   || 350&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Apricot]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 1.5 || 467&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Choko]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 3   || 200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Rambutan]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 1   || 600&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Lychee]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 1   || 600&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Strawberry]]&lt;br /&gt;
| 200   || 150   || 100   || 0     || 250   || 300   || 350   || 0.5 || 400&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Grape]]&lt;br /&gt;
| 100   || 80    || 60    || 0     || 120   || 140   || 160   || 0.2 || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Sultana]]&lt;br /&gt;
| 70    || 50    || 30    || 0     || 90    || 110   || 130   || 0.1 || 700&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other sources of satiation==&lt;br /&gt;
&lt;br /&gt;
;[[Potion]]s&lt;br /&gt;
* A [[potion of blood]] (or [[coagulated blood]]) might increase your satiation by 200 more.  Carnivores always get this, normal eaters have a 75% chance, herbivores lose another 25% per mutation level (that is, a level 3 herbivore has ''0%'' chance).  If this test fails, you get [[sick]], ''instead'' of the 200 satiation.  The good gods forbid their followers to drink blood, but if it was unidentified, you'll get off with a warning.&lt;br /&gt;
* [[potion of blood]] and [[coagulated blood]] provide Vampires with 1000 and 800 satiation respectively.  Vampires cannot consume any other &amp;quot;consumable&amp;quot; for satiation.&lt;br /&gt;
* A [[potion of porridge]] will increase your satiation by 6000, unless you have Carnivore level 3.&lt;br /&gt;
&lt;br /&gt;
;[[Religion]]&lt;br /&gt;
:[[Zin]]'s Vitalisation gives a small amount of nutrition, but won't go past full (costs piety). &lt;br /&gt;
&lt;br /&gt;
;[[Fountain]]s&lt;br /&gt;
:In older versions, drinking at a blood fountain will increase your satiation as if you were drinking a potion of blood.&lt;br /&gt;
:In older version, drinking at a sparkling fountain may increase your satiation appropriately if you get the effect from a potion of blood (or coagulated blood), porridge, or water.&lt;br /&gt;
&lt;br /&gt;
;[[Cards]]&lt;br /&gt;
:Drawing the &amp;quot;Feast&amp;quot; card (Deck of Oddities) will set your Hunger state at 12,000 (Engorged).&lt;br /&gt;
&lt;br /&gt;
== Hunger ==&lt;br /&gt;
&lt;br /&gt;
Hunger per turn is proportional to time taken during that turn, except if you were walking with a movement delay greater than 10 [[aut]]s; In that case you will consume food (and regenerate) as if that delay was 10 auts. This means that fast races gain less hunger, but slow races and followers of [[Cheibriados]] don't gain extra hunger.&lt;br /&gt;
&lt;br /&gt;
Each turn, the player uses a certain amount of food. This is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
'''Base hunger: 3'''&lt;br /&gt;
&lt;br /&gt;
This is modified as follows:&lt;br /&gt;
&lt;br /&gt;
Species/mutations:&lt;br /&gt;
* [[Slow Metabolism]] −1 for level 1, −2 for level 2&lt;br /&gt;
* [[Fast Metabolism]] +1 per level&lt;br /&gt;
* [[Troll]] +3 (on top of their Fast Metabolism 3)&lt;br /&gt;
&lt;br /&gt;
If you are currently:&lt;br /&gt;
* Regenerating (as the spell) +4&lt;br /&gt;
* Invisible +5&lt;br /&gt;
* Hasted (but not berserk) +5&lt;br /&gt;
* Follower of [[Cheibriados]] with at least 30 points of [[piety]] -1&lt;br /&gt;
&lt;br /&gt;
Equipment worn:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Equipment          !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of sustenance]] || Decreases hunger rate by 40%, rounded down (see below)&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with &amp;quot;Hunger-&amp;quot; attribute  || Except for one case, a randart ring of sustenance.&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with ability &amp;quot;speeds metabolism&amp;quot; || +1 to +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]] || +1 or +2 (same chance) (only when injured, if you are not a Troll)&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of regeneration]] || +2 (only when injured)&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with ability &amp;quot;greatly speeds metabolism&amp;quot; || +3&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of hunger]] || +4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The effect of the [[ring of sustenance|rings of sustenance]] was changed in [[0.10]] to make them more useful for characters with a very fast metabolism. It used to reduce hunger by 2 points. After the change, it uses this formula:&lt;br /&gt;
&lt;br /&gt;
 New hunger = (3 * Hunger)/5&lt;br /&gt;
&lt;br /&gt;
This number is then rounded down.  For most races, this equals a reduction of hunger by 2 points, but for some, it may be more or less.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hunger-&amp;quot; autoinscription usually only appears on randart rings of sustenance, but it also appears on the unrand Black Knight's horse barding.  That artefact, however, only provides a basic -2 to hunger, not a 40% reduction.  On non-mutated centaurs, this will be the same as a ring of sustenance, however.&lt;br /&gt;
&lt;br /&gt;
After all things are considered, '''minimum hunger is still 1.'''&lt;br /&gt;
&lt;br /&gt;
=== Base hunger rates by race ===&lt;br /&gt;
The &amp;quot;basic&amp;quot; hunger rate (taking account of racial factors and in-built mutations) one can expect when playing a given race is listed below:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race          !! Hunger rate&lt;br /&gt;
|-&lt;br /&gt;
| [[Spriggan]]  || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]]  || 2*&lt;br /&gt;
|-&lt;br /&gt;
| [[Ogre]]      || 4*&lt;br /&gt;
|-&lt;br /&gt;
| [[Centaur]]   || 5*&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll]]     || 9&lt;br /&gt;
|-&lt;br /&gt;
| Everyone else || 3&lt;br /&gt;
|}&lt;br /&gt;
'''*''' In v0.15, these species have the default hunger rate of 3.&lt;br /&gt;
&lt;br /&gt;
The hunger rate of [[Vampire]]s depends on their hunger status:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status          !! Hunger rate&lt;br /&gt;
|-&lt;br /&gt;
| Bloodless, Near bloodless, Very Thirsty || 1&lt;br /&gt;
|-&lt;br /&gt;
| Thirsty || 2&lt;br /&gt;
|-&lt;br /&gt;
| Not thirsty || 3&lt;br /&gt;
|-&lt;br /&gt;
| Full || 4&lt;br /&gt;
|-&lt;br /&gt;
| Very Full || 5&lt;br /&gt;
|-&lt;br /&gt;
| Alive || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other sources of hunger===&lt;br /&gt;
Normal food consumption isn't the only way to decrease satiation: fighting, abilities, and spells eat up sustenance, as well.&lt;br /&gt;
&lt;br /&gt;
====Fighting====&lt;br /&gt;
* Making a regular melee attack makes you consume an additional 3 points of satiation&lt;br /&gt;
* Ending a berserk phase decreases your satiation level by 700 (be careful!). &lt;br /&gt;
** Vampires who are unable to berserk (because they're at Satiated or less), but drink a potion of berserk rage, will lose 100 satiation right away.  &lt;br /&gt;
* Wielding a [[Vampiricism|vampiric weapon]] takes a huge amount of satiation, perhaps 5,000 points.  It's ''usually'' only possible when you're Full or better.&lt;br /&gt;
* Being damaged by a [[hungry ghost]] has a 50% chance of decreasing your satiation by 1/4; if it hits you but does no damage, it still has a 5% chance of decreasing your satiation by 1/4.&lt;br /&gt;
&lt;br /&gt;
;Spellcasting&lt;br /&gt;
:Casting a spell reduces your satiation level by an amount depending on the spell level, your [[Intelligence]] and your [[Spellcasting]] skill.  This can be eliminated by wielding a staff of energy, or by being in [[lichform]].&lt;br /&gt;
&lt;br /&gt;
:The base cost is given by the spell level:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
! Base cost&lt;br /&gt;
| 50&lt;br /&gt;
| 95&lt;br /&gt;
| 160&lt;br /&gt;
| 250&lt;br /&gt;
| 350&lt;br /&gt;
| 550&lt;br /&gt;
| 700&lt;br /&gt;
| 850&lt;br /&gt;
| 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:This amount is then reduced by your intelligence multiplied by your Spellcasting skill. (Vampires then halve this amount if they are hungry or very hungry, or reduce it to 0 if they are starving or near starving.)&lt;br /&gt;
&lt;br /&gt;
:The second page of the spell screen (command '''I''', then '''I''' again) hints at the amount of satiation that each spell you know will cost.  It gives a number of hash marks: for N hash marks, that means the spell costs more than 10*(N)*(N-1) nutrition to cast.  The values are thus:&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;: 1-20 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;##&amp;lt;/nowiki&amp;gt;: 21-60 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;###&amp;lt;/nowiki&amp;gt;: 61-120 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;####&amp;lt;/nowiki&amp;gt;: 121-200 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#####&amp;lt;/nowiki&amp;gt;: 201-300 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;######&amp;lt;/nowiki&amp;gt;: 301-420 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#######&amp;lt;/nowiki&amp;gt;: 421-560 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;########&amp;lt;/nowiki&amp;gt;: 561-720 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#########&amp;lt;/nowiki&amp;gt;: 721-900 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;##########&amp;lt;/nowiki&amp;gt;: 901+ nutrition&lt;br /&gt;
&lt;br /&gt;
;Abilities&lt;br /&gt;
:Several intrinsic abilities have a food cost. This cost is random in the following range, with a bias toward average value:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Ability]]&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Blink&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|-&lt;br /&gt;
| Bolt of Draining&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Fire&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Frost&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Poison Gas&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Lightning&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Power&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Sticky Flame&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Steam&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Channeling&lt;br /&gt;
| 31 – 60&lt;br /&gt;
|-&lt;br /&gt;
| Fly (Tengu)&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Fly (Draconian)&lt;br /&gt;
| 26 – 50&lt;br /&gt;
|-&lt;br /&gt;
| Hellfire&lt;br /&gt;
| 201 – 400&lt;br /&gt;
|-&lt;br /&gt;
| Invisibility&lt;br /&gt;
| 251 – 500&lt;br /&gt;
|-&lt;br /&gt;
| Levitate&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Spit Acid&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Spit Poison&lt;br /&gt;
| 41 – 80&lt;br /&gt;
|-&lt;br /&gt;
| Teleportation&lt;br /&gt;
| 201 – 400&lt;br /&gt;
|-&lt;br /&gt;
| Throw Flame&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|-&lt;br /&gt;
| Throw Frost&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:Evoking an ability from an item has the same satiation cost as if it was your own ability.&lt;br /&gt;
&lt;br /&gt;
;Cards&lt;br /&gt;
:Drawing the 'Famine' card (Deck of Oddities or Punishment) sets your satiation level to 500 (Starving).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.15]], all fruits will be condensed into [[fruit]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.6]] turn hunger was not proportional to you.time_taken.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Stats]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;br /&gt;
[[Category:Hunger]]&lt;/div&gt;</summary>
		<author><name>Lasty</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Comestibles_and_satiation&amp;diff=30987</id>
		<title>Comestibles and satiation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Comestibles_and_satiation&amp;diff=30987"/>
				<updated>2014-08-28T18:32:01Z</updated>
		
		<summary type="html">&lt;p&gt;Lasty: /* Base hunger rates by race */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Comestible''' [[item]]s are, as the name says, items that you can eat. They are very important, as almost all species need to eat, or they will grow hungry and eventually die of starvation. Luckily, there are many sources of nutrition in the [[Dungeon]] for the resourceful adventurer.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Hunger and food in Dungeon Crawl is a rarely a significant issue, but if ignored it can be fatal.  Characters start with a full stomach, but grow steadily hungrier over time.  Some races need more or less food than others, but characters also use more food when fighting and/or casting spells.  Food is provided in two main forms:  big chunks of raw meat which rot over time, and &amp;quot;permafood&amp;quot; (everything else) which does not rot.  &lt;br /&gt;
&lt;br /&gt;
Chunks of meat are plentiful (in most areas), but (prior to v0.15) it's heavy to carry around, and soon rots to inedibility.  Not only is some monsters' meat risky to eat, but even the safer options are nasty ''raw meat'', carved from the still-oozing corpse of a monster!  (You know you're in a tough game when rat and worm meat are among your ''better'' options!)  Most species (non-carnivores) can't bring themselves to eat meat chunks unless they're hungry enough not to care, or unless their appetites have been ''altered''.  (Alas, plant and fungal monsters do not leave corpses.)   &lt;br /&gt;
&lt;br /&gt;
In contrast, &amp;quot;everything else&amp;quot; (ranging from massive bread and meat rations, to fruits and vegetables you won't find in your local grocery) does not spoil, and so can be collected and stored against future need.  Permafood includes meat, vegetarian, and &amp;quot;neutral&amp;quot; options, making various items more or less useful to characters with the [[Carnivore]] or [[Herbivore]] traits.  There are a few special items:&lt;br /&gt;
* Prior to v0.15, [[Royal jelly]] is not only an ultimate permafood in its own right, it grants the effect of a [[potion of restore abilities]]. After 0.15, it has no special properties.&lt;br /&gt;
* (Eliminated in v0.15) [[Ambrosia]] restores mana at the cost of [[confusion]]. Besides providing considerable nutrition, it has these effects:&lt;br /&gt;
** You are confused for 1d8 + 2 turns, on top of any current confusion (identical to a [[potion of confusion]]). &lt;br /&gt;
** Your MP regeneration rate greatly increases for several turns.&lt;br /&gt;
* As a final note, the various fruits are special to [[Fedhas Madash]], and his worshipers can use them to power the god's special abilities.&lt;br /&gt;
&lt;br /&gt;
== Satiation levels ==&lt;br /&gt;
&lt;br /&gt;
Your satiation level is determined by the number of &amp;quot;nutrition units&amp;quot; you have left. Most characters will use at least three food points per turn, more if fighting.  Using spells and special abilities can also use a lot of nutrition.  (See &amp;quot;hunger&amp;quot;, below, for details.)  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border='1'&lt;br /&gt;
|-&lt;br /&gt;
!                           Label         !! Nutrition&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkred'   | Starving      || &amp;lt;1,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Near starving || 1,001 – 1,533&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Very hungry   || 1,534 – 2,066&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Hungry        || 2,067 – 2,600&lt;br /&gt;
|-&lt;br /&gt;
|            Satiated (nothing displayed) || 2,601 – 7,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkgreen' | Full          || 7,001 – 9,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkgreen' | Very full     || 9,001 – 11,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:green'     | Engorged      || 11,001 – 12,000 (max.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects of satiation===&lt;br /&gt;
&lt;br /&gt;
*If you're at level &amp;quot;Satiated&amp;quot; or more, most characters get no special bonus or penalty, although at level &amp;quot;Engorged&amp;quot;, you can't eat anything, with no other special penalties. You also can't wield a [[vampiric]] weapon unless you are at least &amp;quot;Full&amp;quot;.&lt;br /&gt;
*At level &amp;quot;Hungry&amp;quot; or lower, non-carnivores are allowed to eat chunks.&lt;br /&gt;
*At &amp;quot;Very Hungry&amp;quot;, you can't go berserk or invisible until you reach &amp;quot;Hungry&amp;quot; again.&lt;br /&gt;
*At level &amp;quot;Starving&amp;quot;, you get a −3 penalty [[to hit]] when fighting, and the damage you inflict is reduced by (1d5 − 1). You can't use most spells and abilities. If you are under 500 points of satiation, there's 1/40 chance that will lose consciousness for 1d8 + 5 turns. If you fall to 0 points, you die of starvation (unless you're undead).&lt;br /&gt;
*Undead characters are handled specially:&lt;br /&gt;
** [[Mummies]], and characters in [[Necromutation|lich form]], are exempt from the food clock and do not need food at all.  (Nor can they consume it.)  &lt;br /&gt;
** [[Vampire]]s do not butcher corpses, but instead drain them.  From level 6 onward, they can create [[potions of blood]] from corpses.  They cannot starve to death, but both their powers and their vulnerabilities will be maximized by great thirst.  Notably, they cannot take bat form, nor long remain in it, when Satiated or more (be careful eating over [[deep water]] or [[lava]]!).  They do suffer most of the penalties of starvation, except for death and the to hit penalty on non-unarmed attacks.&lt;br /&gt;
** [[Ghoul]]s cannot become Full no matter how much they eat, but they don't accumulate food beyond &amp;quot;Satiated&amp;quot; level; any food points accumulated above 6,999 are wasted.  They can't actually starve to death, but when Hungry or worse, they will rot much faster, which may well kill them.&lt;br /&gt;
&lt;br /&gt;
== Chunks ==&lt;br /&gt;
[[Corpse]]s of fallen [[monster]]s can be butchered (command '''c''') to produce chunks of raw meat, which can then be eaten. This should be your characters main food source, but beware, not all monsters leave clean meat, and some chunks are harmful in other ways.  Most species can only eat chunks when hungry or worse. Under certain circumstances, however, your character can eat raw meat at will:&lt;br /&gt;
&lt;br /&gt;
* Wearing an [[amulet of the gourmand]] will give you both the ability to eat chunks even when not hungry, and protect you from contaminated meat. These effects will be minimal at first, with full nutrition and protection taking effect after 200 turns.&lt;br /&gt;
* Gaining any level of the [[Carnivore]] mutation. This gives the nutritional benefits of an amulet of the gourmand, but does not protect against [[sickness]]. It will, however, increase the satiation value of all meat (not just chunks).&lt;br /&gt;
* Being a [[Kobold]], [[Troll]], or [[Ghoul]], who start with the Carnivore mutation. These species, along with [[Ogre]]s and [[Hill Orc]]s, also have the [[Saprovore]] trait, which protects against contamination and even allows them to eat rotten meat.&lt;br /&gt;
&lt;br /&gt;
The ability to easily stuff yourself until Very Full or Engorged can allow you to ignore the hunger costs of berserking, spellcasting, and god abilities to a greater degree.&lt;br /&gt;
&lt;br /&gt;
Chunks come in the following varieties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chunk type&lt;br /&gt;
! Colour (ASCII)&lt;br /&gt;
! Monster&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| '''Clean'''&lt;br /&gt;
| White&lt;br /&gt;
| Most animals&lt;br /&gt;
| No harmful side effect. Your satiation increases by 1,000, &amp;lt;!--more if you have the [[Carnivore]] mutation, --&amp;gt;less if you are an [[Herbivore]]. Ghouls have a 80% chance of healing (1d5 − 1) + 1d(experience level) damage, and a 67% chance to unrot 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Rotten'''&lt;br /&gt;
| Light grey&lt;br /&gt;
| All chunks after 200 turns&lt;br /&gt;
| Only [[Saprovore]] species (see above) can eat rotten chunks. [[Hill Orc]]s and [[Ogre]]s get the 80% of the nutrition of a clean chunk. [[Troll]]s and [[Kobold]]s get 93% of the nutrition. [[Ghoul]]s love these chunks -- in additon to getting full nutrition, they heal (1d5 − 1) + 1d(experience level) damage, with a 80% chance to unrot 1 HP, and a 20% chance to restore 1 point of lost Strength. If not eaten, rotten chunks eventually rot away completely.&lt;br /&gt;
|-&lt;br /&gt;
| '''Contaminated'''&lt;br /&gt;
| Brown&lt;br /&gt;
| Humanoids mostly&lt;br /&gt;
| Eliminated in 0.15. It provides 66% of the nutrition of a clean chunk. Saprovores find them more nutritious: 93% of nutrition for Hill Orcs and Ogres; 98% of nutrition for Trolls and Kobolds; and full nutrition for Ghouls.&lt;br /&gt;
|-&lt;br /&gt;
| '''Poisonous'''&lt;br /&gt;
| Green&lt;br /&gt;
| Poisonous creatures&lt;br /&gt;
| If you're resistant to poison, you get the effect of a clean chunk (note that the chunk will be displayed in white and not green if that's the case). Otherwise, you cannot eat these chunks.&lt;br /&gt;
|-&lt;br /&gt;
| '''Contaminated + Poisonous'''&lt;br /&gt;
| Green&lt;br /&gt;
| Occasional species&lt;br /&gt;
| Eliminated in 0.15. Some monsters such as [[scorpion]]s have meat which is both poisonous and contaminated.  (If you're poison-resistant, the chunks will be listed in brown.)&lt;br /&gt;
|-&lt;br /&gt;
| '''Mutagen'''&lt;br /&gt;
| Purple&lt;br /&gt;
| Aberrations&lt;br /&gt;
| Causes a random [[mutation]] instead of providing nutrition. After 200 turns, those chunks will rot in a special way and will only grant bad mutations. Ghouls get the effect of a clean chunk instead (or a rotten one if it's rotten). &lt;br /&gt;
|-&lt;br /&gt;
| '''Rot-inducing'''&lt;br /&gt;
| Red&lt;br /&gt;
| Necrophages and Ghouls&lt;br /&gt;
| Ghouls get the effect of a clean chunk instead (or a rotten one if it's rotten). Others cannot eat these.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Religious restrictions===&lt;br /&gt;
&lt;br /&gt;
All of the &amp;quot;good gods&amp;quot; ([[Zin]], [[The Shining One]], [[Elyvilon]]), plus [[Beogh]], forbid followers to eat the meat of their own species (cannibalism). If this happens, you lose 10 piety and gain 10 penance points.  In addition, [[Zin]] forbids followers from eating chunks from &amp;quot;beings with souls&amp;quot;, meaning any monsters with intelligence higher than animals. For &amp;quot;normal&amp;quot; intelligence monsters, you lose 5 piety. For &amp;quot;high&amp;quot; intelligence monsters, you lose 10 piety and gain 5 penance points. This is not cumulative with the cannibalism penalty, and applies even to evil monsters.  To prevent mistakes, chunks from &amp;quot;restricted&amp;quot; corpses are displayed in red (in ASCII mode).&lt;br /&gt;
* &amp;quot;Normal&amp;quot; intelligence monsters are mostly humanoid or half-humanoid monsters:  [[human (monster)|human]]s, [[orc]]s, [[giant]]s, [[goblin]]s, [[kobold (monster)|kobold]]s, [[centaur]]s, [[yaktaur]]s, [[naga (monster)|naga]]s, [[ogre (monster)|ogre]]s, [[troll (monster)|troll]]s…&lt;br /&gt;
* &amp;quot;High&amp;quot; intelligence monsters (which leave corpses) include:  [[Centaur warrior]]s and [[yaktaur captain]]s, all [[draconian (monster)|draconian]]s, all elves, [[Orc sorcerer]]s and [[orc high priest|high priest]]s, [[guardian naga|Guardian]] and [[greater naga]]s, [[Hell knight]]s, [[necromancer (monster)|necromancer]]s and [[wizard (monster)|wizard]]s, [[Giant orange brain]]s and [[great orb of eyes]], [[Killer Klown]]s, [[Ogre-mage]]s, [[Shapeshifter]]s and [[glowing shapeshifter]]s, [[Serpents of Hell]], [[Sphinx]], [[Titan]]s, and several unique monsters ([[Nessos]], [[Polyphemus]], [[Antaeus]], [[Tiamat]] and [[Nergalle]]).&lt;br /&gt;
&lt;br /&gt;
Worshippers of [[Fedhas Madash]] aren't formally limited in their diet, but many of their god's abilities can or must use fruit, so it's unwise to ''eat'' those fruits instead.&lt;br /&gt;
&lt;br /&gt;
==Nutritional values of food items ==&lt;br /&gt;
&lt;br /&gt;
This list is ordered from most to least nutritious for normal eaters.  &amp;quot;Density&amp;quot; is food units per aum of weight, for normal eaters.  Note that fruit takes 10 aut to eat, meat chunks take 30 aut, rations (bread or meat) take 40 aut, and all other foods require two turns.  It's worth keeping some quick snacks in your inventory for emergencies!&lt;br /&gt;
&lt;br /&gt;
The table below lists nutrition costs prior to v0.15 In v0.15, all fruits are condensed into a single ''fruit'' item, foods with special properties have been eliminated, and several other types of food have been condensed as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The funky &amp;lt;span&amp;gt; tags here force the sort icon to not break the second line's centering, by wrapping both lines in a solid block. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable sortable&amp;quot;&lt;br /&gt;
! Food&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Normal &amp;lt;br/&amp;gt;Nutrition&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Weight &amp;lt;br /&amp;gt;(aum)&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Density &amp;lt;br /&amp;gt;(normal)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Meat ration]] &lt;br /&gt;
| 5,000 || 5,500 || 6,000 || 6,500 || 3,500 || 2,000 || 0     || 8   || 625&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Royal jelly]]&lt;br /&gt;
| 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5.5 || 909&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Bread ration]]&lt;br /&gt;
| 4,400 || 3,400 || 2,400 || 0     || 4,900 || 5,400 || 5,900 || 8   || 550&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[ambrosia|Piece of ambrosia]]&lt;br /&gt;
| 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 4   || 625&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Honeycomb]]&lt;br /&gt;
| 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 4   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Snozzcumber]]&lt;br /&gt;
| 1,500 || 1,000 || 500 || 0     || 2,000 || 2,500 || 3,000 || 5   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[pizza|Slice of pizza]]&lt;br /&gt;
| 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 4   || 375&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Beef jerky]]&lt;br /&gt;
| 1,500 || 1,700 || 1,900 || 2,100 || 1,300 || 1,100 || 0     || 2   || 750&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Cheese]]&lt;br /&gt;
| 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 4   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Sausage]]&lt;br /&gt;
| 1,200 || 1,350 || 1,500 || 1,650 || 800 || 400   || 0     || 4   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Chunk]]&lt;br /&gt;
| 1,000 || 1,100 || 1,200 || 1,300 || 500   || 0   || 0     || 10  || 100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Orange]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Banana]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Lemon]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Pear]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 2   || 350&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Apple]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 2   || 350&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Apricot]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 1.5 || 467&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Choko]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 3   || 200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Rambutan]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 1   || 600&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Lychee]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 1   || 600&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Strawberry]]&lt;br /&gt;
| 200   || 150   || 100   || 0     || 250   || 300   || 350   || 0.5 || 400&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Grape]]&lt;br /&gt;
| 100   || 80    || 60    || 0     || 120   || 140   || 160   || 0.2 || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Sultana]]&lt;br /&gt;
| 70    || 50    || 30    || 0     || 90    || 110   || 130   || 0.1 || 700&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other sources of satiation==&lt;br /&gt;
&lt;br /&gt;
;[[Potion]]s&lt;br /&gt;
* A [[potion of blood]] (or [[coagulated blood]]) might increase your satiation by 200 more.  Carnivores always get this, normal eaters have a 75% chance, herbivores lose another 25% per mutation level (that is, a level 3 herbivore has ''0%'' chance).  If this test fails, you get [[sick]], ''instead'' of the 200 satiation.  The good gods forbid their followers to drink blood, but if it was unidentified, you'll get off with a warning.&lt;br /&gt;
* [[potion of blood]] and [[coagulated blood]] provide Vampires with 1000 and 800 satiation respectively.  Vampires cannot consume any other &amp;quot;consumable&amp;quot; for satiation.&lt;br /&gt;
* A [[potion of porridge]] will increase your satiation by 6000, unless you have Carnivore level 3.&lt;br /&gt;
&lt;br /&gt;
;[[Religion]]&lt;br /&gt;
:[[Zin]]'s Vitalisation gives a small amount of nutrition, but won't go past full (costs piety). &lt;br /&gt;
&lt;br /&gt;
;[[Fountain]]s&lt;br /&gt;
:In older versions, drinking at a blood fountain will increase your satiation as if you were drinking a potion of blood.&lt;br /&gt;
:In older version, drinking at a sparkling fountain may increase your satiation appropriately if you get the effect from a potion of blood (or coagulated blood), porridge, or water.&lt;br /&gt;
&lt;br /&gt;
;[[Cards]]&lt;br /&gt;
:Drawing the &amp;quot;Feast&amp;quot; card (Deck of Oddities) will set your Hunger state at 12,000 (Engorged).&lt;br /&gt;
&lt;br /&gt;
== Hunger ==&lt;br /&gt;
&lt;br /&gt;
Hunger per turn is proportional to time taken during that turn, except if you were walking with a movement delay greater than 10 [[aut]]s; In that case you will consume food (and regenerate) as if that delay was 10 auts. This means that fast races gain less hunger, but slow races and followers of [[Cheibriados]] don't gain extra hunger.&lt;br /&gt;
&lt;br /&gt;
Each turn, the player uses a certain amount of food. This is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
'''Base hunger: 3'''&lt;br /&gt;
&lt;br /&gt;
This is modified as follows:&lt;br /&gt;
&lt;br /&gt;
Species/mutations:&lt;br /&gt;
* [[Slow Metabolism]] −1 for level 1, −2 for level 2&lt;br /&gt;
* [[Fast Metabolism]] +1 per level&lt;br /&gt;
* [[Troll]] +3 (on top of their Fast Metabolism 3)&lt;br /&gt;
&lt;br /&gt;
If you are currently:&lt;br /&gt;
* Regenerating (as the spell) +4&lt;br /&gt;
* Invisible +5&lt;br /&gt;
* Hasted (but not berserk) +5&lt;br /&gt;
* Follower of [[Cheibriados]] with at least 30 points of [[piety]] -1&lt;br /&gt;
&lt;br /&gt;
Equipment worn:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Equipment          !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of sustenance]] || Decreases hunger rate by 40%, rounded down (see below)&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with &amp;quot;Hunger-&amp;quot; attribute  || Except for one case, a randart ring of sustenance.&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with ability &amp;quot;speeds metabolism&amp;quot; || +1 to +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]] || +1 or +2 (same chance) (only when injured, if you are not a Troll)&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of regeneration]] || +2 (only when injured)&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with ability &amp;quot;greatly speeds metabolism&amp;quot; || +3&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of hunger]] || +4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The effect of the [[ring of sustenance|rings of sustenance]] was changed in [[0.10]] to make them more useful for characters with a very fast metabolism. It used to reduce hunger by 2 points. After the change, it uses this formula:&lt;br /&gt;
&lt;br /&gt;
 New hunger = (3 * Hunger)/5&lt;br /&gt;
&lt;br /&gt;
This number is then rounded down.  For most races, this equals a reduction of hunger by 2 points, but for some, it may be more or less.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hunger-&amp;quot; autoinscription usually only appears on randart rings of sustenance, but it also appears on the unrand Black Knight's horse barding.  That artefact, however, only provides a basic -2 to hunger, not a 40% reduction.  On non-mutated centaurs, this will be the same as a ring of sustenance, however.&lt;br /&gt;
&lt;br /&gt;
After all things are considered, '''minimum hunger is still 1.'''&lt;br /&gt;
&lt;br /&gt;
=== Base hunger rates by race ===&lt;br /&gt;
The &amp;quot;basic&amp;quot; hunger rate (taking account of racial factors and in-built mutations) one can expect when playing a given race is listed below:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race          !! Hunger rate&lt;br /&gt;
|-&lt;br /&gt;
| [[Spriggan]]  || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]]  || 2*&lt;br /&gt;
|-&lt;br /&gt;
| [[Ogre]]      || 4*&lt;br /&gt;
|-&lt;br /&gt;
| [[Centaur]]   || 5*&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll]]     || 9&lt;br /&gt;
|-&lt;br /&gt;
| Everyone else || 3&lt;br /&gt;
|}&lt;br /&gt;
'''*''' In v0.15, these species have the default hunger rate of 3.&lt;br /&gt;
&lt;br /&gt;
The hunger rate of [[Vampire]]s depends on their hunger status:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status          !! Hunger rate&lt;br /&gt;
|-&lt;br /&gt;
| Bloodless, Near bloodless, Very Thirsty || 1&lt;br /&gt;
|-&lt;br /&gt;
| Thirsty || 2&lt;br /&gt;
|-&lt;br /&gt;
| Not thirsty || 3&lt;br /&gt;
|-&lt;br /&gt;
| Full || 4&lt;br /&gt;
|-&lt;br /&gt;
| Very Full || 5&lt;br /&gt;
|-&lt;br /&gt;
| Alive || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other sources of hunger===&lt;br /&gt;
Normal food consumption isn't the only way to decrease satiation: fighting, abilities, and spells eat up sustenance, as well.&lt;br /&gt;
&lt;br /&gt;
====Fighting====&lt;br /&gt;
* Making a regular melee attack makes you consume an additional 3 points of satiation&lt;br /&gt;
* Ending a berserk phase decreases your satiation level by 700 (be careful!). &lt;br /&gt;
** Vampires who are unable to berserk (because they're at Satiated or less), but drink a potion of berserk rage, will lose 100 satiation right away.  &lt;br /&gt;
* Wielding a [[Vampiricism|vampiric weapon]] takes a huge amount of satiation, perhaps 5,000 points.  It's ''usually'' only possible when you're Full or better.&lt;br /&gt;
* Being damaged by a [[hungry ghost]] has a 50% chance of decreasing your satiation by 1/4; if it hits you but does no damage, it still has a 5% chance of decreasing your satiation by 1/4.&lt;br /&gt;
&lt;br /&gt;
;Spellcasting&lt;br /&gt;
:Casting a spell reduces your satiation level by an amount depending on the spell level, your [[Intelligence]] and your [[Spellcasting]] skill.  This can be reduced by wielding a staff of energy, which allows you to cast for 1/3 the normal food cost.  Hunger costs can be eliminated by being in [[lichform]].&lt;br /&gt;
&lt;br /&gt;
:The base cost is given by the spell level:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
! Base cost&lt;br /&gt;
| 50&lt;br /&gt;
| 95&lt;br /&gt;
| 160&lt;br /&gt;
| 250&lt;br /&gt;
| 350&lt;br /&gt;
| 550&lt;br /&gt;
| 700&lt;br /&gt;
| 850&lt;br /&gt;
| 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:This amount is then reduced by your intelligence multiplied by your Spellcasting skill. (Vampires then halve this amount if they are hungry or very hungry, or reduce it to 0 if they are starving or near starving.)&lt;br /&gt;
&lt;br /&gt;
:The second page of the spell screen (command '''I''', then '''I''' again) hints at the amount of satiation that each spell you know will cost.  It gives a number of hash marks: for N hash marks, that means the spell costs more than 10*(N)*(N-1) nutrition to cast.  The values are thus:&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;: 1-20 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;##&amp;lt;/nowiki&amp;gt;: 21-60 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;###&amp;lt;/nowiki&amp;gt;: 61-120 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;####&amp;lt;/nowiki&amp;gt;: 121-200 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#####&amp;lt;/nowiki&amp;gt;: 201-300 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;######&amp;lt;/nowiki&amp;gt;: 301-420 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#######&amp;lt;/nowiki&amp;gt;: 421-560 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;########&amp;lt;/nowiki&amp;gt;: 561-720 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#########&amp;lt;/nowiki&amp;gt;: 721-900 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;##########&amp;lt;/nowiki&amp;gt;: 901+ nutrition&lt;br /&gt;
&lt;br /&gt;
;Abilities&lt;br /&gt;
:Several intrinsic abilities have a food cost. This cost is random in the following range, with a bias toward average value:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Ability]]&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Blink&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|-&lt;br /&gt;
| Bolt of Draining&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Fire&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Frost&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Poison Gas&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Lightning&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Power&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Sticky Flame&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Steam&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Channeling&lt;br /&gt;
| 31 – 60&lt;br /&gt;
|-&lt;br /&gt;
| Fly (Tengu)&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Fly (Draconian)&lt;br /&gt;
| 26 – 50&lt;br /&gt;
|-&lt;br /&gt;
| Hellfire&lt;br /&gt;
| 201 – 400&lt;br /&gt;
|-&lt;br /&gt;
| Invisibility&lt;br /&gt;
| 251 – 500&lt;br /&gt;
|-&lt;br /&gt;
| Levitate&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Spit Acid&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Spit Poison&lt;br /&gt;
| 41 – 80&lt;br /&gt;
|-&lt;br /&gt;
| Teleportation&lt;br /&gt;
| 201 – 400&lt;br /&gt;
|-&lt;br /&gt;
| Throw Flame&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|-&lt;br /&gt;
| Throw Frost&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:Evoking an ability from an item has the same satiation cost as if it was your own ability.&lt;br /&gt;
&lt;br /&gt;
;Cards&lt;br /&gt;
:Drawing the 'Famine' card (Deck of Oddities or Punishment) sets your satiation level to 500 (Starving).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.15]], all fruits will be condensed into [[fruit]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.6]] turn hunger was not proportional to you.time_taken.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Stats]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;br /&gt;
[[Category:Hunger]]&lt;/div&gt;</summary>
		<author><name>Lasty</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Comestibles_and_satiation&amp;diff=30986</id>
		<title>Comestibles and satiation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Comestibles_and_satiation&amp;diff=30986"/>
				<updated>2014-08-28T18:30:53Z</updated>
		
		<summary type="html">&lt;p&gt;Lasty: /* Base hunger rates by race */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Comestible''' [[item]]s are, as the name says, items that you can eat. They are very important, as almost all species need to eat, or they will grow hungry and eventually die of starvation. Luckily, there are many sources of nutrition in the [[Dungeon]] for the resourceful adventurer.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Hunger and food in Dungeon Crawl is a rarely a significant issue, but if ignored it can be fatal.  Characters start with a full stomach, but grow steadily hungrier over time.  Some races need more or less food than others, but characters also use more food when fighting and/or casting spells.  Food is provided in two main forms:  big chunks of raw meat which rot over time, and &amp;quot;permafood&amp;quot; (everything else) which does not rot.  &lt;br /&gt;
&lt;br /&gt;
Chunks of meat are plentiful (in most areas), but (prior to v0.15) it's heavy to carry around, and soon rots to inedibility.  Not only is some monsters' meat risky to eat, but even the safer options are nasty ''raw meat'', carved from the still-oozing corpse of a monster!  (You know you're in a tough game when rat and worm meat are among your ''better'' options!)  Most species (non-carnivores) can't bring themselves to eat meat chunks unless they're hungry enough not to care, or unless their appetites have been ''altered''.  (Alas, plant and fungal monsters do not leave corpses.)   &lt;br /&gt;
&lt;br /&gt;
In contrast, &amp;quot;everything else&amp;quot; (ranging from massive bread and meat rations, to fruits and vegetables you won't find in your local grocery) does not spoil, and so can be collected and stored against future need.  Permafood includes meat, vegetarian, and &amp;quot;neutral&amp;quot; options, making various items more or less useful to characters with the [[Carnivore]] or [[Herbivore]] traits.  There are a few special items:&lt;br /&gt;
* Prior to v0.15, [[Royal jelly]] is not only an ultimate permafood in its own right, it grants the effect of a [[potion of restore abilities]]. After 0.15, it has no special properties.&lt;br /&gt;
* (Eliminated in v0.15) [[Ambrosia]] restores mana at the cost of [[confusion]]. Besides providing considerable nutrition, it has these effects:&lt;br /&gt;
** You are confused for 1d8 + 2 turns, on top of any current confusion (identical to a [[potion of confusion]]). &lt;br /&gt;
** Your MP regeneration rate greatly increases for several turns.&lt;br /&gt;
* As a final note, the various fruits are special to [[Fedhas Madash]], and his worshipers can use them to power the god's special abilities.&lt;br /&gt;
&lt;br /&gt;
== Satiation levels ==&lt;br /&gt;
&lt;br /&gt;
Your satiation level is determined by the number of &amp;quot;nutrition units&amp;quot; you have left. Most characters will use at least three food points per turn, more if fighting.  Using spells and special abilities can also use a lot of nutrition.  (See &amp;quot;hunger&amp;quot;, below, for details.)  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border='1'&lt;br /&gt;
|-&lt;br /&gt;
!                           Label         !! Nutrition&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkred'   | Starving      || &amp;lt;1,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Near starving || 1,001 – 1,533&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Very hungry   || 1,534 – 2,066&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Hungry        || 2,067 – 2,600&lt;br /&gt;
|-&lt;br /&gt;
|            Satiated (nothing displayed) || 2,601 – 7,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkgreen' | Full          || 7,001 – 9,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkgreen' | Very full     || 9,001 – 11,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:green'     | Engorged      || 11,001 – 12,000 (max.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects of satiation===&lt;br /&gt;
&lt;br /&gt;
*If you're at level &amp;quot;Satiated&amp;quot; or more, most characters get no special bonus or penalty, although at level &amp;quot;Engorged&amp;quot;, you can't eat anything, with no other special penalties. You also can't wield a [[vampiric]] weapon unless you are at least &amp;quot;Full&amp;quot;.&lt;br /&gt;
*At level &amp;quot;Hungry&amp;quot; or lower, non-carnivores are allowed to eat chunks.&lt;br /&gt;
*At &amp;quot;Very Hungry&amp;quot;, you can't go berserk or invisible until you reach &amp;quot;Hungry&amp;quot; again.&lt;br /&gt;
*At level &amp;quot;Starving&amp;quot;, you get a −3 penalty [[to hit]] when fighting, and the damage you inflict is reduced by (1d5 − 1). You can't use most spells and abilities. If you are under 500 points of satiation, there's 1/40 chance that will lose consciousness for 1d8 + 5 turns. If you fall to 0 points, you die of starvation (unless you're undead).&lt;br /&gt;
*Undead characters are handled specially:&lt;br /&gt;
** [[Mummies]], and characters in [[Necromutation|lich form]], are exempt from the food clock and do not need food at all.  (Nor can they consume it.)  &lt;br /&gt;
** [[Vampire]]s do not butcher corpses, but instead drain them.  From level 6 onward, they can create [[potions of blood]] from corpses.  They cannot starve to death, but both their powers and their vulnerabilities will be maximized by great thirst.  Notably, they cannot take bat form, nor long remain in it, when Satiated or more (be careful eating over [[deep water]] or [[lava]]!).  They do suffer most of the penalties of starvation, except for death and the to hit penalty on non-unarmed attacks.&lt;br /&gt;
** [[Ghoul]]s cannot become Full no matter how much they eat, but they don't accumulate food beyond &amp;quot;Satiated&amp;quot; level; any food points accumulated above 6,999 are wasted.  They can't actually starve to death, but when Hungry or worse, they will rot much faster, which may well kill them.&lt;br /&gt;
&lt;br /&gt;
== Chunks ==&lt;br /&gt;
[[Corpse]]s of fallen [[monster]]s can be butchered (command '''c''') to produce chunks of raw meat, which can then be eaten. This should be your characters main food source, but beware, not all monsters leave clean meat, and some chunks are harmful in other ways.  Most species can only eat chunks when hungry or worse. Under certain circumstances, however, your character can eat raw meat at will:&lt;br /&gt;
&lt;br /&gt;
* Wearing an [[amulet of the gourmand]] will give you both the ability to eat chunks even when not hungry, and protect you from contaminated meat. These effects will be minimal at first, with full nutrition and protection taking effect after 200 turns.&lt;br /&gt;
* Gaining any level of the [[Carnivore]] mutation. This gives the nutritional benefits of an amulet of the gourmand, but does not protect against [[sickness]]. It will, however, increase the satiation value of all meat (not just chunks).&lt;br /&gt;
* Being a [[Kobold]], [[Troll]], or [[Ghoul]], who start with the Carnivore mutation. These species, along with [[Ogre]]s and [[Hill Orc]]s, also have the [[Saprovore]] trait, which protects against contamination and even allows them to eat rotten meat.&lt;br /&gt;
&lt;br /&gt;
The ability to easily stuff yourself until Very Full or Engorged can allow you to ignore the hunger costs of berserking, spellcasting, and god abilities to a greater degree.&lt;br /&gt;
&lt;br /&gt;
Chunks come in the following varieties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chunk type&lt;br /&gt;
! Colour (ASCII)&lt;br /&gt;
! Monster&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| '''Clean'''&lt;br /&gt;
| White&lt;br /&gt;
| Most animals&lt;br /&gt;
| No harmful side effect. Your satiation increases by 1,000, &amp;lt;!--more if you have the [[Carnivore]] mutation, --&amp;gt;less if you are an [[Herbivore]]. Ghouls have a 80% chance of healing (1d5 − 1) + 1d(experience level) damage, and a 67% chance to unrot 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Rotten'''&lt;br /&gt;
| Light grey&lt;br /&gt;
| All chunks after 200 turns&lt;br /&gt;
| Only [[Saprovore]] species (see above) can eat rotten chunks. [[Hill Orc]]s and [[Ogre]]s get the 80% of the nutrition of a clean chunk. [[Troll]]s and [[Kobold]]s get 93% of the nutrition. [[Ghoul]]s love these chunks -- in additon to getting full nutrition, they heal (1d5 − 1) + 1d(experience level) damage, with a 80% chance to unrot 1 HP, and a 20% chance to restore 1 point of lost Strength. If not eaten, rotten chunks eventually rot away completely.&lt;br /&gt;
|-&lt;br /&gt;
| '''Contaminated'''&lt;br /&gt;
| Brown&lt;br /&gt;
| Humanoids mostly&lt;br /&gt;
| Eliminated in 0.15. It provides 66% of the nutrition of a clean chunk. Saprovores find them more nutritious: 93% of nutrition for Hill Orcs and Ogres; 98% of nutrition for Trolls and Kobolds; and full nutrition for Ghouls.&lt;br /&gt;
|-&lt;br /&gt;
| '''Poisonous'''&lt;br /&gt;
| Green&lt;br /&gt;
| Poisonous creatures&lt;br /&gt;
| If you're resistant to poison, you get the effect of a clean chunk (note that the chunk will be displayed in white and not green if that's the case). Otherwise, you cannot eat these chunks.&lt;br /&gt;
|-&lt;br /&gt;
| '''Contaminated + Poisonous'''&lt;br /&gt;
| Green&lt;br /&gt;
| Occasional species&lt;br /&gt;
| Eliminated in 0.15. Some monsters such as [[scorpion]]s have meat which is both poisonous and contaminated.  (If you're poison-resistant, the chunks will be listed in brown.)&lt;br /&gt;
|-&lt;br /&gt;
| '''Mutagen'''&lt;br /&gt;
| Purple&lt;br /&gt;
| Aberrations&lt;br /&gt;
| Causes a random [[mutation]] instead of providing nutrition. After 200 turns, those chunks will rot in a special way and will only grant bad mutations. Ghouls get the effect of a clean chunk instead (or a rotten one if it's rotten). &lt;br /&gt;
|-&lt;br /&gt;
| '''Rot-inducing'''&lt;br /&gt;
| Red&lt;br /&gt;
| Necrophages and Ghouls&lt;br /&gt;
| Ghouls get the effect of a clean chunk instead (or a rotten one if it's rotten). Others cannot eat these.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Religious restrictions===&lt;br /&gt;
&lt;br /&gt;
All of the &amp;quot;good gods&amp;quot; ([[Zin]], [[The Shining One]], [[Elyvilon]]), plus [[Beogh]], forbid followers to eat the meat of their own species (cannibalism). If this happens, you lose 10 piety and gain 10 penance points.  In addition, [[Zin]] forbids followers from eating chunks from &amp;quot;beings with souls&amp;quot;, meaning any monsters with intelligence higher than animals. For &amp;quot;normal&amp;quot; intelligence monsters, you lose 5 piety. For &amp;quot;high&amp;quot; intelligence monsters, you lose 10 piety and gain 5 penance points. This is not cumulative with the cannibalism penalty, and applies even to evil monsters.  To prevent mistakes, chunks from &amp;quot;restricted&amp;quot; corpses are displayed in red (in ASCII mode).&lt;br /&gt;
* &amp;quot;Normal&amp;quot; intelligence monsters are mostly humanoid or half-humanoid monsters:  [[human (monster)|human]]s, [[orc]]s, [[giant]]s, [[goblin]]s, [[kobold (monster)|kobold]]s, [[centaur]]s, [[yaktaur]]s, [[naga (monster)|naga]]s, [[ogre (monster)|ogre]]s, [[troll (monster)|troll]]s…&lt;br /&gt;
* &amp;quot;High&amp;quot; intelligence monsters (which leave corpses) include:  [[Centaur warrior]]s and [[yaktaur captain]]s, all [[draconian (monster)|draconian]]s, all elves, [[Orc sorcerer]]s and [[orc high priest|high priest]]s, [[guardian naga|Guardian]] and [[greater naga]]s, [[Hell knight]]s, [[necromancer (monster)|necromancer]]s and [[wizard (monster)|wizard]]s, [[Giant orange brain]]s and [[great orb of eyes]], [[Killer Klown]]s, [[Ogre-mage]]s, [[Shapeshifter]]s and [[glowing shapeshifter]]s, [[Serpents of Hell]], [[Sphinx]], [[Titan]]s, and several unique monsters ([[Nessos]], [[Polyphemus]], [[Antaeus]], [[Tiamat]] and [[Nergalle]]).&lt;br /&gt;
&lt;br /&gt;
Worshippers of [[Fedhas Madash]] aren't formally limited in their diet, but many of their god's abilities can or must use fruit, so it's unwise to ''eat'' those fruits instead.&lt;br /&gt;
&lt;br /&gt;
==Nutritional values of food items ==&lt;br /&gt;
&lt;br /&gt;
This list is ordered from most to least nutritious for normal eaters.  &amp;quot;Density&amp;quot; is food units per aum of weight, for normal eaters.  Note that fruit takes 10 aut to eat, meat chunks take 30 aut, rations (bread or meat) take 40 aut, and all other foods require two turns.  It's worth keeping some quick snacks in your inventory for emergencies!&lt;br /&gt;
&lt;br /&gt;
The table below lists nutrition costs prior to v0.15 In v0.15, all fruits are condensed into a single ''fruit'' item, foods with special properties have been eliminated, and several other types of food have been condensed as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The funky &amp;lt;span&amp;gt; tags here force the sort icon to not break the second line's centering, by wrapping both lines in a solid block. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable sortable&amp;quot;&lt;br /&gt;
! Food&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Normal &amp;lt;br/&amp;gt;Nutrition&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Weight &amp;lt;br /&amp;gt;(aum)&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Density &amp;lt;br /&amp;gt;(normal)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Meat ration]] &lt;br /&gt;
| 5,000 || 5,500 || 6,000 || 6,500 || 3,500 || 2,000 || 0     || 8   || 625&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Royal jelly]]&lt;br /&gt;
| 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5.5 || 909&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Bread ration]]&lt;br /&gt;
| 4,400 || 3,400 || 2,400 || 0     || 4,900 || 5,400 || 5,900 || 8   || 550&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[ambrosia|Piece of ambrosia]]&lt;br /&gt;
| 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 4   || 625&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Honeycomb]]&lt;br /&gt;
| 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 4   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Snozzcumber]]&lt;br /&gt;
| 1,500 || 1,000 || 500 || 0     || 2,000 || 2,500 || 3,000 || 5   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[pizza|Slice of pizza]]&lt;br /&gt;
| 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 4   || 375&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Beef jerky]]&lt;br /&gt;
| 1,500 || 1,700 || 1,900 || 2,100 || 1,300 || 1,100 || 0     || 2   || 750&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Cheese]]&lt;br /&gt;
| 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 4   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Sausage]]&lt;br /&gt;
| 1,200 || 1,350 || 1,500 || 1,650 || 800 || 400   || 0     || 4   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Chunk]]&lt;br /&gt;
| 1,000 || 1,100 || 1,200 || 1,300 || 500   || 0   || 0     || 10  || 100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Orange]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Banana]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Lemon]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Pear]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 2   || 350&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Apple]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 2   || 350&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Apricot]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 1.5 || 467&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Choko]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 3   || 200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Rambutan]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 1   || 600&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Lychee]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 1   || 600&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Strawberry]]&lt;br /&gt;
| 200   || 150   || 100   || 0     || 250   || 300   || 350   || 0.5 || 400&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Grape]]&lt;br /&gt;
| 100   || 80    || 60    || 0     || 120   || 140   || 160   || 0.2 || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Sultana]]&lt;br /&gt;
| 70    || 50    || 30    || 0     || 90    || 110   || 130   || 0.1 || 700&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other sources of satiation==&lt;br /&gt;
&lt;br /&gt;
;[[Potion]]s&lt;br /&gt;
* A [[potion of blood]] (or [[coagulated blood]]) might increase your satiation by 200 more.  Carnivores always get this, normal eaters have a 75% chance, herbivores lose another 25% per mutation level (that is, a level 3 herbivore has ''0%'' chance).  If this test fails, you get [[sick]], ''instead'' of the 200 satiation.  The good gods forbid their followers to drink blood, but if it was unidentified, you'll get off with a warning.&lt;br /&gt;
* [[potion of blood]] and [[coagulated blood]] provide Vampires with 1000 and 800 satiation respectively.  Vampires cannot consume any other &amp;quot;consumable&amp;quot; for satiation.&lt;br /&gt;
* A [[potion of porridge]] will increase your satiation by 6000, unless you have Carnivore level 3.&lt;br /&gt;
&lt;br /&gt;
;[[Religion]]&lt;br /&gt;
:[[Zin]]'s Vitalisation gives a small amount of nutrition, but won't go past full (costs piety). &lt;br /&gt;
&lt;br /&gt;
;[[Fountain]]s&lt;br /&gt;
:In older versions, drinking at a blood fountain will increase your satiation as if you were drinking a potion of blood.&lt;br /&gt;
:In older version, drinking at a sparkling fountain may increase your satiation appropriately if you get the effect from a potion of blood (or coagulated blood), porridge, or water.&lt;br /&gt;
&lt;br /&gt;
;[[Cards]]&lt;br /&gt;
:Drawing the &amp;quot;Feast&amp;quot; card (Deck of Oddities) will set your Hunger state at 12,000 (Engorged).&lt;br /&gt;
&lt;br /&gt;
== Hunger ==&lt;br /&gt;
&lt;br /&gt;
Hunger per turn is proportional to time taken during that turn, except if you were walking with a movement delay greater than 10 [[aut]]s; In that case you will consume food (and regenerate) as if that delay was 10 auts. This means that fast races gain less hunger, but slow races and followers of [[Cheibriados]] don't gain extra hunger.&lt;br /&gt;
&lt;br /&gt;
Each turn, the player uses a certain amount of food. This is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
'''Base hunger: 3'''&lt;br /&gt;
&lt;br /&gt;
This is modified as follows:&lt;br /&gt;
&lt;br /&gt;
Species/mutations:&lt;br /&gt;
* [[Slow Metabolism]] −1 for level 1, −2 for level 2&lt;br /&gt;
* [[Fast Metabolism]] +1 per level&lt;br /&gt;
* [[Troll]] +3 (on top of their Fast Metabolism 3)&lt;br /&gt;
&lt;br /&gt;
If you are currently:&lt;br /&gt;
* Regenerating (as the spell) +4&lt;br /&gt;
* Invisible +5&lt;br /&gt;
* Hasted (but not berserk) +5&lt;br /&gt;
* Follower of [[Cheibriados]] with at least 30 points of [[piety]] -1&lt;br /&gt;
&lt;br /&gt;
Equipment worn:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Equipment          !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of sustenance]] || Decreases hunger rate by 40%, rounded down (see below)&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with &amp;quot;Hunger-&amp;quot; attribute  || Except for one case, a randart ring of sustenance.&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with ability &amp;quot;speeds metabolism&amp;quot; || +1 to +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]] || +1 or +2 (same chance) (only when injured, if you are not a Troll)&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of regeneration]] || +2 (only when injured)&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with ability &amp;quot;greatly speeds metabolism&amp;quot; || +3&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of hunger]] || +4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The effect of the [[ring of sustenance|rings of sustenance]] was changed in [[0.10]] to make them more useful for characters with a very fast metabolism. It used to reduce hunger by 2 points. After the change, it uses this formula:&lt;br /&gt;
&lt;br /&gt;
 New hunger = (3 * Hunger)/5&lt;br /&gt;
&lt;br /&gt;
This number is then rounded down.  For most races, this equals a reduction of hunger by 2 points, but for some, it may be more or less.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hunger-&amp;quot; autoinscription usually only appears on randart rings of sustenance, but it also appears on the unrand Black Knight's horse barding.  That artefact, however, only provides a basic -2 to hunger, not a 40% reduction.  On non-mutated centaurs, this will be the same as a ring of sustenance, however.&lt;br /&gt;
&lt;br /&gt;
After all things are considered, '''minimum hunger is still 1.'''&lt;br /&gt;
&lt;br /&gt;
=== Base hunger rates by race ===&lt;br /&gt;
The &amp;quot;basic&amp;quot; hunger rate (taking account of racial factors and in-built mutations) one can expect when playing a given race is listed below:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race          !! Hunger rate&lt;br /&gt;
|-&lt;br /&gt;
| [[Spriggan]]  || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]]  || 2*&lt;br /&gt;
|-&lt;br /&gt;
| [[Ogre]]      || 4*&lt;br /&gt;
|-&lt;br /&gt;
| [[Centaur]]   || 5*&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll]]     || 9&lt;br /&gt;
|-&lt;br /&gt;
| Everyone else || 3&lt;br /&gt;
|}&lt;br /&gt;
** In v0.15, these species have the default hunger rate of 3.&lt;br /&gt;
&lt;br /&gt;
The hunger rate of [[Vampire]]s depends on their hunger status:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status          !! Hunger rate&lt;br /&gt;
|-&lt;br /&gt;
| Bloodless, Near bloodless, Very Thirsty || 1&lt;br /&gt;
|-&lt;br /&gt;
| Thirsty || 2&lt;br /&gt;
|-&lt;br /&gt;
| Not thirsty || 3&lt;br /&gt;
|-&lt;br /&gt;
| Full || 4&lt;br /&gt;
|-&lt;br /&gt;
| Very Full || 5&lt;br /&gt;
|-&lt;br /&gt;
| Alive || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other sources of hunger===&lt;br /&gt;
Normal food consumption isn't the only way to decrease satiation: fighting, abilities, and spells eat up sustenance, as well.&lt;br /&gt;
&lt;br /&gt;
====Fighting====&lt;br /&gt;
* Making a regular melee attack makes you consume an additional 3 points of satiation&lt;br /&gt;
* Ending a berserk phase decreases your satiation level by 700 (be careful!). &lt;br /&gt;
** Vampires who are unable to berserk (because they're at Satiated or less), but drink a potion of berserk rage, will lose 100 satiation right away.  &lt;br /&gt;
* Wielding a [[Vampiricism|vampiric weapon]] takes a huge amount of satiation, perhaps 5,000 points.  It's ''usually'' only possible when you're Full or better.&lt;br /&gt;
* Being damaged by a [[hungry ghost]] has a 50% chance of decreasing your satiation by 1/4; if it hits you but does no damage, it still has a 5% chance of decreasing your satiation by 1/4.&lt;br /&gt;
&lt;br /&gt;
;Spellcasting&lt;br /&gt;
:Casting a spell reduces your satiation level by an amount depending on the spell level, your [[Intelligence]] and your [[Spellcasting]] skill.  This can be reduced by wielding a staff of energy, which allows you to cast for 1/3 the normal food cost.  Hunger costs can be eliminated by being in [[lichform]].&lt;br /&gt;
&lt;br /&gt;
:The base cost is given by the spell level:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
! Base cost&lt;br /&gt;
| 50&lt;br /&gt;
| 95&lt;br /&gt;
| 160&lt;br /&gt;
| 250&lt;br /&gt;
| 350&lt;br /&gt;
| 550&lt;br /&gt;
| 700&lt;br /&gt;
| 850&lt;br /&gt;
| 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:This amount is then reduced by your intelligence multiplied by your Spellcasting skill. (Vampires then halve this amount if they are hungry or very hungry, or reduce it to 0 if they are starving or near starving.)&lt;br /&gt;
&lt;br /&gt;
:The second page of the spell screen (command '''I''', then '''I''' again) hints at the amount of satiation that each spell you know will cost.  It gives a number of hash marks: for N hash marks, that means the spell costs more than 10*(N)*(N-1) nutrition to cast.  The values are thus:&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;: 1-20 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;##&amp;lt;/nowiki&amp;gt;: 21-60 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;###&amp;lt;/nowiki&amp;gt;: 61-120 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;####&amp;lt;/nowiki&amp;gt;: 121-200 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#####&amp;lt;/nowiki&amp;gt;: 201-300 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;######&amp;lt;/nowiki&amp;gt;: 301-420 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#######&amp;lt;/nowiki&amp;gt;: 421-560 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;########&amp;lt;/nowiki&amp;gt;: 561-720 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#########&amp;lt;/nowiki&amp;gt;: 721-900 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;##########&amp;lt;/nowiki&amp;gt;: 901+ nutrition&lt;br /&gt;
&lt;br /&gt;
;Abilities&lt;br /&gt;
:Several intrinsic abilities have a food cost. This cost is random in the following range, with a bias toward average value:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Ability]]&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Blink&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|-&lt;br /&gt;
| Bolt of Draining&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Fire&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Frost&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Poison Gas&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Lightning&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Power&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Sticky Flame&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Steam&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Channeling&lt;br /&gt;
| 31 – 60&lt;br /&gt;
|-&lt;br /&gt;
| Fly (Tengu)&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Fly (Draconian)&lt;br /&gt;
| 26 – 50&lt;br /&gt;
|-&lt;br /&gt;
| Hellfire&lt;br /&gt;
| 201 – 400&lt;br /&gt;
|-&lt;br /&gt;
| Invisibility&lt;br /&gt;
| 251 – 500&lt;br /&gt;
|-&lt;br /&gt;
| Levitate&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Spit Acid&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Spit Poison&lt;br /&gt;
| 41 – 80&lt;br /&gt;
|-&lt;br /&gt;
| Teleportation&lt;br /&gt;
| 201 – 400&lt;br /&gt;
|-&lt;br /&gt;
| Throw Flame&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|-&lt;br /&gt;
| Throw Frost&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:Evoking an ability from an item has the same satiation cost as if it was your own ability.&lt;br /&gt;
&lt;br /&gt;
;Cards&lt;br /&gt;
:Drawing the 'Famine' card (Deck of Oddities or Punishment) sets your satiation level to 500 (Starving).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.15]], all fruits will be condensed into [[fruit]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.6]] turn hunger was not proportional to you.time_taken.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Stats]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;br /&gt;
[[Category:Hunger]]&lt;/div&gt;</summary>
		<author><name>Lasty</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Comestibles_and_satiation&amp;diff=30985</id>
		<title>Comestibles and satiation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Comestibles_and_satiation&amp;diff=30985"/>
				<updated>2014-08-28T18:30:34Z</updated>
		
		<summary type="html">&lt;p&gt;Lasty: /* Base hunger rates by race */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Comestible''' [[item]]s are, as the name says, items that you can eat. They are very important, as almost all species need to eat, or they will grow hungry and eventually die of starvation. Luckily, there are many sources of nutrition in the [[Dungeon]] for the resourceful adventurer.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Hunger and food in Dungeon Crawl is a rarely a significant issue, but if ignored it can be fatal.  Characters start with a full stomach, but grow steadily hungrier over time.  Some races need more or less food than others, but characters also use more food when fighting and/or casting spells.  Food is provided in two main forms:  big chunks of raw meat which rot over time, and &amp;quot;permafood&amp;quot; (everything else) which does not rot.  &lt;br /&gt;
&lt;br /&gt;
Chunks of meat are plentiful (in most areas), but (prior to v0.15) it's heavy to carry around, and soon rots to inedibility.  Not only is some monsters' meat risky to eat, but even the safer options are nasty ''raw meat'', carved from the still-oozing corpse of a monster!  (You know you're in a tough game when rat and worm meat are among your ''better'' options!)  Most species (non-carnivores) can't bring themselves to eat meat chunks unless they're hungry enough not to care, or unless their appetites have been ''altered''.  (Alas, plant and fungal monsters do not leave corpses.)   &lt;br /&gt;
&lt;br /&gt;
In contrast, &amp;quot;everything else&amp;quot; (ranging from massive bread and meat rations, to fruits and vegetables you won't find in your local grocery) does not spoil, and so can be collected and stored against future need.  Permafood includes meat, vegetarian, and &amp;quot;neutral&amp;quot; options, making various items more or less useful to characters with the [[Carnivore]] or [[Herbivore]] traits.  There are a few special items:&lt;br /&gt;
* Prior to v0.15, [[Royal jelly]] is not only an ultimate permafood in its own right, it grants the effect of a [[potion of restore abilities]]. After 0.15, it has no special properties.&lt;br /&gt;
* (Eliminated in v0.15) [[Ambrosia]] restores mana at the cost of [[confusion]]. Besides providing considerable nutrition, it has these effects:&lt;br /&gt;
** You are confused for 1d8 + 2 turns, on top of any current confusion (identical to a [[potion of confusion]]). &lt;br /&gt;
** Your MP regeneration rate greatly increases for several turns.&lt;br /&gt;
* As a final note, the various fruits are special to [[Fedhas Madash]], and his worshipers can use them to power the god's special abilities.&lt;br /&gt;
&lt;br /&gt;
== Satiation levels ==&lt;br /&gt;
&lt;br /&gt;
Your satiation level is determined by the number of &amp;quot;nutrition units&amp;quot; you have left. Most characters will use at least three food points per turn, more if fighting.  Using spells and special abilities can also use a lot of nutrition.  (See &amp;quot;hunger&amp;quot;, below, for details.)  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border='1'&lt;br /&gt;
|-&lt;br /&gt;
!                           Label         !! Nutrition&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkred'   | Starving      || &amp;lt;1,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Near starving || 1,001 – 1,533&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Very hungry   || 1,534 – 2,066&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Hungry        || 2,067 – 2,600&lt;br /&gt;
|-&lt;br /&gt;
|            Satiated (nothing displayed) || 2,601 – 7,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkgreen' | Full          || 7,001 – 9,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkgreen' | Very full     || 9,001 – 11,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:green'     | Engorged      || 11,001 – 12,000 (max.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects of satiation===&lt;br /&gt;
&lt;br /&gt;
*If you're at level &amp;quot;Satiated&amp;quot; or more, most characters get no special bonus or penalty, although at level &amp;quot;Engorged&amp;quot;, you can't eat anything, with no other special penalties. You also can't wield a [[vampiric]] weapon unless you are at least &amp;quot;Full&amp;quot;.&lt;br /&gt;
*At level &amp;quot;Hungry&amp;quot; or lower, non-carnivores are allowed to eat chunks.&lt;br /&gt;
*At &amp;quot;Very Hungry&amp;quot;, you can't go berserk or invisible until you reach &amp;quot;Hungry&amp;quot; again.&lt;br /&gt;
*At level &amp;quot;Starving&amp;quot;, you get a −3 penalty [[to hit]] when fighting, and the damage you inflict is reduced by (1d5 − 1). You can't use most spells and abilities. If you are under 500 points of satiation, there's 1/40 chance that will lose consciousness for 1d8 + 5 turns. If you fall to 0 points, you die of starvation (unless you're undead).&lt;br /&gt;
*Undead characters are handled specially:&lt;br /&gt;
** [[Mummies]], and characters in [[Necromutation|lich form]], are exempt from the food clock and do not need food at all.  (Nor can they consume it.)  &lt;br /&gt;
** [[Vampire]]s do not butcher corpses, but instead drain them.  From level 6 onward, they can create [[potions of blood]] from corpses.  They cannot starve to death, but both their powers and their vulnerabilities will be maximized by great thirst.  Notably, they cannot take bat form, nor long remain in it, when Satiated or more (be careful eating over [[deep water]] or [[lava]]!).  They do suffer most of the penalties of starvation, except for death and the to hit penalty on non-unarmed attacks.&lt;br /&gt;
** [[Ghoul]]s cannot become Full no matter how much they eat, but they don't accumulate food beyond &amp;quot;Satiated&amp;quot; level; any food points accumulated above 6,999 are wasted.  They can't actually starve to death, but when Hungry or worse, they will rot much faster, which may well kill them.&lt;br /&gt;
&lt;br /&gt;
== Chunks ==&lt;br /&gt;
[[Corpse]]s of fallen [[monster]]s can be butchered (command '''c''') to produce chunks of raw meat, which can then be eaten. This should be your characters main food source, but beware, not all monsters leave clean meat, and some chunks are harmful in other ways.  Most species can only eat chunks when hungry or worse. Under certain circumstances, however, your character can eat raw meat at will:&lt;br /&gt;
&lt;br /&gt;
* Wearing an [[amulet of the gourmand]] will give you both the ability to eat chunks even when not hungry, and protect you from contaminated meat. These effects will be minimal at first, with full nutrition and protection taking effect after 200 turns.&lt;br /&gt;
* Gaining any level of the [[Carnivore]] mutation. This gives the nutritional benefits of an amulet of the gourmand, but does not protect against [[sickness]]. It will, however, increase the satiation value of all meat (not just chunks).&lt;br /&gt;
* Being a [[Kobold]], [[Troll]], or [[Ghoul]], who start with the Carnivore mutation. These species, along with [[Ogre]]s and [[Hill Orc]]s, also have the [[Saprovore]] trait, which protects against contamination and even allows them to eat rotten meat.&lt;br /&gt;
&lt;br /&gt;
The ability to easily stuff yourself until Very Full or Engorged can allow you to ignore the hunger costs of berserking, spellcasting, and god abilities to a greater degree.&lt;br /&gt;
&lt;br /&gt;
Chunks come in the following varieties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chunk type&lt;br /&gt;
! Colour (ASCII)&lt;br /&gt;
! Monster&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| '''Clean'''&lt;br /&gt;
| White&lt;br /&gt;
| Most animals&lt;br /&gt;
| No harmful side effect. Your satiation increases by 1,000, &amp;lt;!--more if you have the [[Carnivore]] mutation, --&amp;gt;less if you are an [[Herbivore]]. Ghouls have a 80% chance of healing (1d5 − 1) + 1d(experience level) damage, and a 67% chance to unrot 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Rotten'''&lt;br /&gt;
| Light grey&lt;br /&gt;
| All chunks after 200 turns&lt;br /&gt;
| Only [[Saprovore]] species (see above) can eat rotten chunks. [[Hill Orc]]s and [[Ogre]]s get the 80% of the nutrition of a clean chunk. [[Troll]]s and [[Kobold]]s get 93% of the nutrition. [[Ghoul]]s love these chunks -- in additon to getting full nutrition, they heal (1d5 − 1) + 1d(experience level) damage, with a 80% chance to unrot 1 HP, and a 20% chance to restore 1 point of lost Strength. If not eaten, rotten chunks eventually rot away completely.&lt;br /&gt;
|-&lt;br /&gt;
| '''Contaminated'''&lt;br /&gt;
| Brown&lt;br /&gt;
| Humanoids mostly&lt;br /&gt;
| Eliminated in 0.15. It provides 66% of the nutrition of a clean chunk. Saprovores find them more nutritious: 93% of nutrition for Hill Orcs and Ogres; 98% of nutrition for Trolls and Kobolds; and full nutrition for Ghouls.&lt;br /&gt;
|-&lt;br /&gt;
| '''Poisonous'''&lt;br /&gt;
| Green&lt;br /&gt;
| Poisonous creatures&lt;br /&gt;
| If you're resistant to poison, you get the effect of a clean chunk (note that the chunk will be displayed in white and not green if that's the case). Otherwise, you cannot eat these chunks.&lt;br /&gt;
|-&lt;br /&gt;
| '''Contaminated + Poisonous'''&lt;br /&gt;
| Green&lt;br /&gt;
| Occasional species&lt;br /&gt;
| Eliminated in 0.15. Some monsters such as [[scorpion]]s have meat which is both poisonous and contaminated.  (If you're poison-resistant, the chunks will be listed in brown.)&lt;br /&gt;
|-&lt;br /&gt;
| '''Mutagen'''&lt;br /&gt;
| Purple&lt;br /&gt;
| Aberrations&lt;br /&gt;
| Causes a random [[mutation]] instead of providing nutrition. After 200 turns, those chunks will rot in a special way and will only grant bad mutations. Ghouls get the effect of a clean chunk instead (or a rotten one if it's rotten). &lt;br /&gt;
|-&lt;br /&gt;
| '''Rot-inducing'''&lt;br /&gt;
| Red&lt;br /&gt;
| Necrophages and Ghouls&lt;br /&gt;
| Ghouls get the effect of a clean chunk instead (or a rotten one if it's rotten). Others cannot eat these.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Religious restrictions===&lt;br /&gt;
&lt;br /&gt;
All of the &amp;quot;good gods&amp;quot; ([[Zin]], [[The Shining One]], [[Elyvilon]]), plus [[Beogh]], forbid followers to eat the meat of their own species (cannibalism). If this happens, you lose 10 piety and gain 10 penance points.  In addition, [[Zin]] forbids followers from eating chunks from &amp;quot;beings with souls&amp;quot;, meaning any monsters with intelligence higher than animals. For &amp;quot;normal&amp;quot; intelligence monsters, you lose 5 piety. For &amp;quot;high&amp;quot; intelligence monsters, you lose 10 piety and gain 5 penance points. This is not cumulative with the cannibalism penalty, and applies even to evil monsters.  To prevent mistakes, chunks from &amp;quot;restricted&amp;quot; corpses are displayed in red (in ASCII mode).&lt;br /&gt;
* &amp;quot;Normal&amp;quot; intelligence monsters are mostly humanoid or half-humanoid monsters:  [[human (monster)|human]]s, [[orc]]s, [[giant]]s, [[goblin]]s, [[kobold (monster)|kobold]]s, [[centaur]]s, [[yaktaur]]s, [[naga (monster)|naga]]s, [[ogre (monster)|ogre]]s, [[troll (monster)|troll]]s…&lt;br /&gt;
* &amp;quot;High&amp;quot; intelligence monsters (which leave corpses) include:  [[Centaur warrior]]s and [[yaktaur captain]]s, all [[draconian (monster)|draconian]]s, all elves, [[Orc sorcerer]]s and [[orc high priest|high priest]]s, [[guardian naga|Guardian]] and [[greater naga]]s, [[Hell knight]]s, [[necromancer (monster)|necromancer]]s and [[wizard (monster)|wizard]]s, [[Giant orange brain]]s and [[great orb of eyes]], [[Killer Klown]]s, [[Ogre-mage]]s, [[Shapeshifter]]s and [[glowing shapeshifter]]s, [[Serpents of Hell]], [[Sphinx]], [[Titan]]s, and several unique monsters ([[Nessos]], [[Polyphemus]], [[Antaeus]], [[Tiamat]] and [[Nergalle]]).&lt;br /&gt;
&lt;br /&gt;
Worshippers of [[Fedhas Madash]] aren't formally limited in their diet, but many of their god's abilities can or must use fruit, so it's unwise to ''eat'' those fruits instead.&lt;br /&gt;
&lt;br /&gt;
==Nutritional values of food items ==&lt;br /&gt;
&lt;br /&gt;
This list is ordered from most to least nutritious for normal eaters.  &amp;quot;Density&amp;quot; is food units per aum of weight, for normal eaters.  Note that fruit takes 10 aut to eat, meat chunks take 30 aut, rations (bread or meat) take 40 aut, and all other foods require two turns.  It's worth keeping some quick snacks in your inventory for emergencies!&lt;br /&gt;
&lt;br /&gt;
The table below lists nutrition costs prior to v0.15 In v0.15, all fruits are condensed into a single ''fruit'' item, foods with special properties have been eliminated, and several other types of food have been condensed as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The funky &amp;lt;span&amp;gt; tags here force the sort icon to not break the second line's centering, by wrapping both lines in a solid block. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable sortable&amp;quot;&lt;br /&gt;
! Food&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Normal &amp;lt;br/&amp;gt;Nutrition&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Weight &amp;lt;br /&amp;gt;(aum)&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Density &amp;lt;br /&amp;gt;(normal)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Meat ration]] &lt;br /&gt;
| 5,000 || 5,500 || 6,000 || 6,500 || 3,500 || 2,000 || 0     || 8   || 625&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Royal jelly]]&lt;br /&gt;
| 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5.5 || 909&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Bread ration]]&lt;br /&gt;
| 4,400 || 3,400 || 2,400 || 0     || 4,900 || 5,400 || 5,900 || 8   || 550&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[ambrosia|Piece of ambrosia]]&lt;br /&gt;
| 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 4   || 625&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Honeycomb]]&lt;br /&gt;
| 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 4   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Snozzcumber]]&lt;br /&gt;
| 1,500 || 1,000 || 500 || 0     || 2,000 || 2,500 || 3,000 || 5   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[pizza|Slice of pizza]]&lt;br /&gt;
| 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 4   || 375&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Beef jerky]]&lt;br /&gt;
| 1,500 || 1,700 || 1,900 || 2,100 || 1,300 || 1,100 || 0     || 2   || 750&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Cheese]]&lt;br /&gt;
| 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 4   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Sausage]]&lt;br /&gt;
| 1,200 || 1,350 || 1,500 || 1,650 || 800 || 400   || 0     || 4   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Chunk]]&lt;br /&gt;
| 1,000 || 1,100 || 1,200 || 1,300 || 500   || 0   || 0     || 10  || 100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Orange]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Banana]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Lemon]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Pear]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 2   || 350&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Apple]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 2   || 350&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Apricot]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 1.5 || 467&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Choko]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 3   || 200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Rambutan]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 1   || 600&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Lychee]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 1   || 600&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Strawberry]]&lt;br /&gt;
| 200   || 150   || 100   || 0     || 250   || 300   || 350   || 0.5 || 400&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Grape]]&lt;br /&gt;
| 100   || 80    || 60    || 0     || 120   || 140   || 160   || 0.2 || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Sultana]]&lt;br /&gt;
| 70    || 50    || 30    || 0     || 90    || 110   || 130   || 0.1 || 700&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other sources of satiation==&lt;br /&gt;
&lt;br /&gt;
;[[Potion]]s&lt;br /&gt;
* A [[potion of blood]] (or [[coagulated blood]]) might increase your satiation by 200 more.  Carnivores always get this, normal eaters have a 75% chance, herbivores lose another 25% per mutation level (that is, a level 3 herbivore has ''0%'' chance).  If this test fails, you get [[sick]], ''instead'' of the 200 satiation.  The good gods forbid their followers to drink blood, but if it was unidentified, you'll get off with a warning.&lt;br /&gt;
* [[potion of blood]] and [[coagulated blood]] provide Vampires with 1000 and 800 satiation respectively.  Vampires cannot consume any other &amp;quot;consumable&amp;quot; for satiation.&lt;br /&gt;
* A [[potion of porridge]] will increase your satiation by 6000, unless you have Carnivore level 3.&lt;br /&gt;
&lt;br /&gt;
;[[Religion]]&lt;br /&gt;
:[[Zin]]'s Vitalisation gives a small amount of nutrition, but won't go past full (costs piety). &lt;br /&gt;
&lt;br /&gt;
;[[Fountain]]s&lt;br /&gt;
:In older versions, drinking at a blood fountain will increase your satiation as if you were drinking a potion of blood.&lt;br /&gt;
:In older version, drinking at a sparkling fountain may increase your satiation appropriately if you get the effect from a potion of blood (or coagulated blood), porridge, or water.&lt;br /&gt;
&lt;br /&gt;
;[[Cards]]&lt;br /&gt;
:Drawing the &amp;quot;Feast&amp;quot; card (Deck of Oddities) will set your Hunger state at 12,000 (Engorged).&lt;br /&gt;
&lt;br /&gt;
== Hunger ==&lt;br /&gt;
&lt;br /&gt;
Hunger per turn is proportional to time taken during that turn, except if you were walking with a movement delay greater than 10 [[aut]]s; In that case you will consume food (and regenerate) as if that delay was 10 auts. This means that fast races gain less hunger, but slow races and followers of [[Cheibriados]] don't gain extra hunger.&lt;br /&gt;
&lt;br /&gt;
Each turn, the player uses a certain amount of food. This is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
'''Base hunger: 3'''&lt;br /&gt;
&lt;br /&gt;
This is modified as follows:&lt;br /&gt;
&lt;br /&gt;
Species/mutations:&lt;br /&gt;
* [[Slow Metabolism]] −1 for level 1, −2 for level 2&lt;br /&gt;
* [[Fast Metabolism]] +1 per level&lt;br /&gt;
* [[Troll]] +3 (on top of their Fast Metabolism 3)&lt;br /&gt;
&lt;br /&gt;
If you are currently:&lt;br /&gt;
* Regenerating (as the spell) +4&lt;br /&gt;
* Invisible +5&lt;br /&gt;
* Hasted (but not berserk) +5&lt;br /&gt;
* Follower of [[Cheibriados]] with at least 30 points of [[piety]] -1&lt;br /&gt;
&lt;br /&gt;
Equipment worn:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Equipment          !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of sustenance]] || Decreases hunger rate by 40%, rounded down (see below)&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with &amp;quot;Hunger-&amp;quot; attribute  || Except for one case, a randart ring of sustenance.&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with ability &amp;quot;speeds metabolism&amp;quot; || +1 to +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]] || +1 or +2 (same chance) (only when injured, if you are not a Troll)&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of regeneration]] || +2 (only when injured)&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with ability &amp;quot;greatly speeds metabolism&amp;quot; || +3&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of hunger]] || +4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The effect of the [[ring of sustenance|rings of sustenance]] was changed in [[0.10]] to make them more useful for characters with a very fast metabolism. It used to reduce hunger by 2 points. After the change, it uses this formula:&lt;br /&gt;
&lt;br /&gt;
 New hunger = (3 * Hunger)/5&lt;br /&gt;
&lt;br /&gt;
This number is then rounded down.  For most races, this equals a reduction of hunger by 2 points, but for some, it may be more or less.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hunger-&amp;quot; autoinscription usually only appears on randart rings of sustenance, but it also appears on the unrand Black Knight's horse barding.  That artefact, however, only provides a basic -2 to hunger, not a 40% reduction.  On non-mutated centaurs, this will be the same as a ring of sustenance, however.&lt;br /&gt;
&lt;br /&gt;
After all things are considered, '''minimum hunger is still 1.'''&lt;br /&gt;
&lt;br /&gt;
=== Base hunger rates by race ===&lt;br /&gt;
The &amp;quot;basic&amp;quot; hunger rate (taking account of racial factors and in-built mutations) one can expect when playing a given race is listed below:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race          !! Hunger rate&lt;br /&gt;
|-&lt;br /&gt;
| [[Spriggan]]  || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]]  || 2*&lt;br /&gt;
|-&lt;br /&gt;
| [[Ogre]]      || 4*&lt;br /&gt;
|-&lt;br /&gt;
| [[Centaur]]   || 5*&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll]]     || 9&lt;br /&gt;
|-&lt;br /&gt;
| Everyone else || 3&lt;br /&gt;
|}&lt;br /&gt;
* In v0.15, these species have the default hunger rate of 3.&lt;br /&gt;
&lt;br /&gt;
The hunger rate of [[Vampire]]s depends on their hunger status:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status          !! Hunger rate&lt;br /&gt;
|-&lt;br /&gt;
| Bloodless, Near bloodless, Very Thirsty || 1&lt;br /&gt;
|-&lt;br /&gt;
| Thirsty || 2&lt;br /&gt;
|-&lt;br /&gt;
| Not thirsty || 3&lt;br /&gt;
|-&lt;br /&gt;
| Full || 4&lt;br /&gt;
|-&lt;br /&gt;
| Very Full || 5&lt;br /&gt;
|-&lt;br /&gt;
| Alive || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other sources of hunger===&lt;br /&gt;
Normal food consumption isn't the only way to decrease satiation: fighting, abilities, and spells eat up sustenance, as well.&lt;br /&gt;
&lt;br /&gt;
====Fighting====&lt;br /&gt;
* Making a regular melee attack makes you consume an additional 3 points of satiation&lt;br /&gt;
* Ending a berserk phase decreases your satiation level by 700 (be careful!). &lt;br /&gt;
** Vampires who are unable to berserk (because they're at Satiated or less), but drink a potion of berserk rage, will lose 100 satiation right away.  &lt;br /&gt;
* Wielding a [[Vampiricism|vampiric weapon]] takes a huge amount of satiation, perhaps 5,000 points.  It's ''usually'' only possible when you're Full or better.&lt;br /&gt;
* Being damaged by a [[hungry ghost]] has a 50% chance of decreasing your satiation by 1/4; if it hits you but does no damage, it still has a 5% chance of decreasing your satiation by 1/4.&lt;br /&gt;
&lt;br /&gt;
;Spellcasting&lt;br /&gt;
:Casting a spell reduces your satiation level by an amount depending on the spell level, your [[Intelligence]] and your [[Spellcasting]] skill.  This can be reduced by wielding a staff of energy, which allows you to cast for 1/3 the normal food cost.  Hunger costs can be eliminated by being in [[lichform]].&lt;br /&gt;
&lt;br /&gt;
:The base cost is given by the spell level:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
! Base cost&lt;br /&gt;
| 50&lt;br /&gt;
| 95&lt;br /&gt;
| 160&lt;br /&gt;
| 250&lt;br /&gt;
| 350&lt;br /&gt;
| 550&lt;br /&gt;
| 700&lt;br /&gt;
| 850&lt;br /&gt;
| 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:This amount is then reduced by your intelligence multiplied by your Spellcasting skill. (Vampires then halve this amount if they are hungry or very hungry, or reduce it to 0 if they are starving or near starving.)&lt;br /&gt;
&lt;br /&gt;
:The second page of the spell screen (command '''I''', then '''I''' again) hints at the amount of satiation that each spell you know will cost.  It gives a number of hash marks: for N hash marks, that means the spell costs more than 10*(N)*(N-1) nutrition to cast.  The values are thus:&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;: 1-20 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;##&amp;lt;/nowiki&amp;gt;: 21-60 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;###&amp;lt;/nowiki&amp;gt;: 61-120 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;####&amp;lt;/nowiki&amp;gt;: 121-200 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#####&amp;lt;/nowiki&amp;gt;: 201-300 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;######&amp;lt;/nowiki&amp;gt;: 301-420 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#######&amp;lt;/nowiki&amp;gt;: 421-560 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;########&amp;lt;/nowiki&amp;gt;: 561-720 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#########&amp;lt;/nowiki&amp;gt;: 721-900 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;##########&amp;lt;/nowiki&amp;gt;: 901+ nutrition&lt;br /&gt;
&lt;br /&gt;
;Abilities&lt;br /&gt;
:Several intrinsic abilities have a food cost. This cost is random in the following range, with a bias toward average value:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Ability]]&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Blink&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|-&lt;br /&gt;
| Bolt of Draining&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Fire&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Frost&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Poison Gas&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Lightning&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Power&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Sticky Flame&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Steam&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Channeling&lt;br /&gt;
| 31 – 60&lt;br /&gt;
|-&lt;br /&gt;
| Fly (Tengu)&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Fly (Draconian)&lt;br /&gt;
| 26 – 50&lt;br /&gt;
|-&lt;br /&gt;
| Hellfire&lt;br /&gt;
| 201 – 400&lt;br /&gt;
|-&lt;br /&gt;
| Invisibility&lt;br /&gt;
| 251 – 500&lt;br /&gt;
|-&lt;br /&gt;
| Levitate&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Spit Acid&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Spit Poison&lt;br /&gt;
| 41 – 80&lt;br /&gt;
|-&lt;br /&gt;
| Teleportation&lt;br /&gt;
| 201 – 400&lt;br /&gt;
|-&lt;br /&gt;
| Throw Flame&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|-&lt;br /&gt;
| Throw Frost&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:Evoking an ability from an item has the same satiation cost as if it was your own ability.&lt;br /&gt;
&lt;br /&gt;
;Cards&lt;br /&gt;
:Drawing the 'Famine' card (Deck of Oddities or Punishment) sets your satiation level to 500 (Starving).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.15]], all fruits will be condensed into [[fruit]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.6]] turn hunger was not proportional to you.time_taken.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Stats]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;br /&gt;
[[Category:Hunger]]&lt;/div&gt;</summary>
		<author><name>Lasty</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Comestibles_and_satiation&amp;diff=30984</id>
		<title>Comestibles and satiation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Comestibles_and_satiation&amp;diff=30984"/>
				<updated>2014-08-28T18:28:17Z</updated>
		
		<summary type="html">&lt;p&gt;Lasty: /* Other sources of satiation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Comestible''' [[item]]s are, as the name says, items that you can eat. They are very important, as almost all species need to eat, or they will grow hungry and eventually die of starvation. Luckily, there are many sources of nutrition in the [[Dungeon]] for the resourceful adventurer.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Hunger and food in Dungeon Crawl is a rarely a significant issue, but if ignored it can be fatal.  Characters start with a full stomach, but grow steadily hungrier over time.  Some races need more or less food than others, but characters also use more food when fighting and/or casting spells.  Food is provided in two main forms:  big chunks of raw meat which rot over time, and &amp;quot;permafood&amp;quot; (everything else) which does not rot.  &lt;br /&gt;
&lt;br /&gt;
Chunks of meat are plentiful (in most areas), but (prior to v0.15) it's heavy to carry around, and soon rots to inedibility.  Not only is some monsters' meat risky to eat, but even the safer options are nasty ''raw meat'', carved from the still-oozing corpse of a monster!  (You know you're in a tough game when rat and worm meat are among your ''better'' options!)  Most species (non-carnivores) can't bring themselves to eat meat chunks unless they're hungry enough not to care, or unless their appetites have been ''altered''.  (Alas, plant and fungal monsters do not leave corpses.)   &lt;br /&gt;
&lt;br /&gt;
In contrast, &amp;quot;everything else&amp;quot; (ranging from massive bread and meat rations, to fruits and vegetables you won't find in your local grocery) does not spoil, and so can be collected and stored against future need.  Permafood includes meat, vegetarian, and &amp;quot;neutral&amp;quot; options, making various items more or less useful to characters with the [[Carnivore]] or [[Herbivore]] traits.  There are a few special items:&lt;br /&gt;
* Prior to v0.15, [[Royal jelly]] is not only an ultimate permafood in its own right, it grants the effect of a [[potion of restore abilities]]. After 0.15, it has no special properties.&lt;br /&gt;
* (Eliminated in v0.15) [[Ambrosia]] restores mana at the cost of [[confusion]]. Besides providing considerable nutrition, it has these effects:&lt;br /&gt;
** You are confused for 1d8 + 2 turns, on top of any current confusion (identical to a [[potion of confusion]]). &lt;br /&gt;
** Your MP regeneration rate greatly increases for several turns.&lt;br /&gt;
* As a final note, the various fruits are special to [[Fedhas Madash]], and his worshipers can use them to power the god's special abilities.&lt;br /&gt;
&lt;br /&gt;
== Satiation levels ==&lt;br /&gt;
&lt;br /&gt;
Your satiation level is determined by the number of &amp;quot;nutrition units&amp;quot; you have left. Most characters will use at least three food points per turn, more if fighting.  Using spells and special abilities can also use a lot of nutrition.  (See &amp;quot;hunger&amp;quot;, below, for details.)  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border='1'&lt;br /&gt;
|-&lt;br /&gt;
!                           Label         !! Nutrition&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkred'   | Starving      || &amp;lt;1,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Near starving || 1,001 – 1,533&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Very hungry   || 1,534 – 2,066&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Hungry        || 2,067 – 2,600&lt;br /&gt;
|-&lt;br /&gt;
|            Satiated (nothing displayed) || 2,601 – 7,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkgreen' | Full          || 7,001 – 9,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkgreen' | Very full     || 9,001 – 11,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:green'     | Engorged      || 11,001 – 12,000 (max.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects of satiation===&lt;br /&gt;
&lt;br /&gt;
*If you're at level &amp;quot;Satiated&amp;quot; or more, most characters get no special bonus or penalty, although at level &amp;quot;Engorged&amp;quot;, you can't eat anything, with no other special penalties. You also can't wield a [[vampiric]] weapon unless you are at least &amp;quot;Full&amp;quot;.&lt;br /&gt;
*At level &amp;quot;Hungry&amp;quot; or lower, non-carnivores are allowed to eat chunks.&lt;br /&gt;
*At &amp;quot;Very Hungry&amp;quot;, you can't go berserk or invisible until you reach &amp;quot;Hungry&amp;quot; again.&lt;br /&gt;
*At level &amp;quot;Starving&amp;quot;, you get a −3 penalty [[to hit]] when fighting, and the damage you inflict is reduced by (1d5 − 1). You can't use most spells and abilities. If you are under 500 points of satiation, there's 1/40 chance that will lose consciousness for 1d8 + 5 turns. If you fall to 0 points, you die of starvation (unless you're undead).&lt;br /&gt;
*Undead characters are handled specially:&lt;br /&gt;
** [[Mummies]], and characters in [[Necromutation|lich form]], are exempt from the food clock and do not need food at all.  (Nor can they consume it.)  &lt;br /&gt;
** [[Vampire]]s do not butcher corpses, but instead drain them.  From level 6 onward, they can create [[potions of blood]] from corpses.  They cannot starve to death, but both their powers and their vulnerabilities will be maximized by great thirst.  Notably, they cannot take bat form, nor long remain in it, when Satiated or more (be careful eating over [[deep water]] or [[lava]]!).  They do suffer most of the penalties of starvation, except for death and the to hit penalty on non-unarmed attacks.&lt;br /&gt;
** [[Ghoul]]s cannot become Full no matter how much they eat, but they don't accumulate food beyond &amp;quot;Satiated&amp;quot; level; any food points accumulated above 6,999 are wasted.  They can't actually starve to death, but when Hungry or worse, they will rot much faster, which may well kill them.&lt;br /&gt;
&lt;br /&gt;
== Chunks ==&lt;br /&gt;
[[Corpse]]s of fallen [[monster]]s can be butchered (command '''c''') to produce chunks of raw meat, which can then be eaten. This should be your characters main food source, but beware, not all monsters leave clean meat, and some chunks are harmful in other ways.  Most species can only eat chunks when hungry or worse. Under certain circumstances, however, your character can eat raw meat at will:&lt;br /&gt;
&lt;br /&gt;
* Wearing an [[amulet of the gourmand]] will give you both the ability to eat chunks even when not hungry, and protect you from contaminated meat. These effects will be minimal at first, with full nutrition and protection taking effect after 200 turns.&lt;br /&gt;
* Gaining any level of the [[Carnivore]] mutation. This gives the nutritional benefits of an amulet of the gourmand, but does not protect against [[sickness]]. It will, however, increase the satiation value of all meat (not just chunks).&lt;br /&gt;
* Being a [[Kobold]], [[Troll]], or [[Ghoul]], who start with the Carnivore mutation. These species, along with [[Ogre]]s and [[Hill Orc]]s, also have the [[Saprovore]] trait, which protects against contamination and even allows them to eat rotten meat.&lt;br /&gt;
&lt;br /&gt;
The ability to easily stuff yourself until Very Full or Engorged can allow you to ignore the hunger costs of berserking, spellcasting, and god abilities to a greater degree.&lt;br /&gt;
&lt;br /&gt;
Chunks come in the following varieties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chunk type&lt;br /&gt;
! Colour (ASCII)&lt;br /&gt;
! Monster&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| '''Clean'''&lt;br /&gt;
| White&lt;br /&gt;
| Most animals&lt;br /&gt;
| No harmful side effect. Your satiation increases by 1,000, &amp;lt;!--more if you have the [[Carnivore]] mutation, --&amp;gt;less if you are an [[Herbivore]]. Ghouls have a 80% chance of healing (1d5 − 1) + 1d(experience level) damage, and a 67% chance to unrot 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Rotten'''&lt;br /&gt;
| Light grey&lt;br /&gt;
| All chunks after 200 turns&lt;br /&gt;
| Only [[Saprovore]] species (see above) can eat rotten chunks. [[Hill Orc]]s and [[Ogre]]s get the 80% of the nutrition of a clean chunk. [[Troll]]s and [[Kobold]]s get 93% of the nutrition. [[Ghoul]]s love these chunks -- in additon to getting full nutrition, they heal (1d5 − 1) + 1d(experience level) damage, with a 80% chance to unrot 1 HP, and a 20% chance to restore 1 point of lost Strength. If not eaten, rotten chunks eventually rot away completely.&lt;br /&gt;
|-&lt;br /&gt;
| '''Contaminated'''&lt;br /&gt;
| Brown&lt;br /&gt;
| Humanoids mostly&lt;br /&gt;
| Eliminated in 0.15. It provides 66% of the nutrition of a clean chunk. Saprovores find them more nutritious: 93% of nutrition for Hill Orcs and Ogres; 98% of nutrition for Trolls and Kobolds; and full nutrition for Ghouls.&lt;br /&gt;
|-&lt;br /&gt;
| '''Poisonous'''&lt;br /&gt;
| Green&lt;br /&gt;
| Poisonous creatures&lt;br /&gt;
| If you're resistant to poison, you get the effect of a clean chunk (note that the chunk will be displayed in white and not green if that's the case). Otherwise, you cannot eat these chunks.&lt;br /&gt;
|-&lt;br /&gt;
| '''Contaminated + Poisonous'''&lt;br /&gt;
| Green&lt;br /&gt;
| Occasional species&lt;br /&gt;
| Eliminated in 0.15. Some monsters such as [[scorpion]]s have meat which is both poisonous and contaminated.  (If you're poison-resistant, the chunks will be listed in brown.)&lt;br /&gt;
|-&lt;br /&gt;
| '''Mutagen'''&lt;br /&gt;
| Purple&lt;br /&gt;
| Aberrations&lt;br /&gt;
| Causes a random [[mutation]] instead of providing nutrition. After 200 turns, those chunks will rot in a special way and will only grant bad mutations. Ghouls get the effect of a clean chunk instead (or a rotten one if it's rotten). &lt;br /&gt;
|-&lt;br /&gt;
| '''Rot-inducing'''&lt;br /&gt;
| Red&lt;br /&gt;
| Necrophages and Ghouls&lt;br /&gt;
| Ghouls get the effect of a clean chunk instead (or a rotten one if it's rotten). Others cannot eat these.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Religious restrictions===&lt;br /&gt;
&lt;br /&gt;
All of the &amp;quot;good gods&amp;quot; ([[Zin]], [[The Shining One]], [[Elyvilon]]), plus [[Beogh]], forbid followers to eat the meat of their own species (cannibalism). If this happens, you lose 10 piety and gain 10 penance points.  In addition, [[Zin]] forbids followers from eating chunks from &amp;quot;beings with souls&amp;quot;, meaning any monsters with intelligence higher than animals. For &amp;quot;normal&amp;quot; intelligence monsters, you lose 5 piety. For &amp;quot;high&amp;quot; intelligence monsters, you lose 10 piety and gain 5 penance points. This is not cumulative with the cannibalism penalty, and applies even to evil monsters.  To prevent mistakes, chunks from &amp;quot;restricted&amp;quot; corpses are displayed in red (in ASCII mode).&lt;br /&gt;
* &amp;quot;Normal&amp;quot; intelligence monsters are mostly humanoid or half-humanoid monsters:  [[human (monster)|human]]s, [[orc]]s, [[giant]]s, [[goblin]]s, [[kobold (monster)|kobold]]s, [[centaur]]s, [[yaktaur]]s, [[naga (monster)|naga]]s, [[ogre (monster)|ogre]]s, [[troll (monster)|troll]]s…&lt;br /&gt;
* &amp;quot;High&amp;quot; intelligence monsters (which leave corpses) include:  [[Centaur warrior]]s and [[yaktaur captain]]s, all [[draconian (monster)|draconian]]s, all elves, [[Orc sorcerer]]s and [[orc high priest|high priest]]s, [[guardian naga|Guardian]] and [[greater naga]]s, [[Hell knight]]s, [[necromancer (monster)|necromancer]]s and [[wizard (monster)|wizard]]s, [[Giant orange brain]]s and [[great orb of eyes]], [[Killer Klown]]s, [[Ogre-mage]]s, [[Shapeshifter]]s and [[glowing shapeshifter]]s, [[Serpents of Hell]], [[Sphinx]], [[Titan]]s, and several unique monsters ([[Nessos]], [[Polyphemus]], [[Antaeus]], [[Tiamat]] and [[Nergalle]]).&lt;br /&gt;
&lt;br /&gt;
Worshippers of [[Fedhas Madash]] aren't formally limited in their diet, but many of their god's abilities can or must use fruit, so it's unwise to ''eat'' those fruits instead.&lt;br /&gt;
&lt;br /&gt;
==Nutritional values of food items ==&lt;br /&gt;
&lt;br /&gt;
This list is ordered from most to least nutritious for normal eaters.  &amp;quot;Density&amp;quot; is food units per aum of weight, for normal eaters.  Note that fruit takes 10 aut to eat, meat chunks take 30 aut, rations (bread or meat) take 40 aut, and all other foods require two turns.  It's worth keeping some quick snacks in your inventory for emergencies!&lt;br /&gt;
&lt;br /&gt;
The table below lists nutrition costs prior to v0.15 In v0.15, all fruits are condensed into a single ''fruit'' item, foods with special properties have been eliminated, and several other types of food have been condensed as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The funky &amp;lt;span&amp;gt; tags here force the sort icon to not break the second line's centering, by wrapping both lines in a solid block. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable sortable&amp;quot;&lt;br /&gt;
! Food&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Normal &amp;lt;br/&amp;gt;Nutrition&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Weight &amp;lt;br /&amp;gt;(aum)&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Density &amp;lt;br /&amp;gt;(normal)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Meat ration]] &lt;br /&gt;
| 5,000 || 5,500 || 6,000 || 6,500 || 3,500 || 2,000 || 0     || 8   || 625&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Royal jelly]]&lt;br /&gt;
| 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5.5 || 909&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Bread ration]]&lt;br /&gt;
| 4,400 || 3,400 || 2,400 || 0     || 4,900 || 5,400 || 5,900 || 8   || 550&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[ambrosia|Piece of ambrosia]]&lt;br /&gt;
| 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 4   || 625&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Honeycomb]]&lt;br /&gt;
| 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 4   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Snozzcumber]]&lt;br /&gt;
| 1,500 || 1,000 || 500 || 0     || 2,000 || 2,500 || 3,000 || 5   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[pizza|Slice of pizza]]&lt;br /&gt;
| 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 4   || 375&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Beef jerky]]&lt;br /&gt;
| 1,500 || 1,700 || 1,900 || 2,100 || 1,300 || 1,100 || 0     || 2   || 750&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Cheese]]&lt;br /&gt;
| 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 4   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Sausage]]&lt;br /&gt;
| 1,200 || 1,350 || 1,500 || 1,650 || 800 || 400   || 0     || 4   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Chunk]]&lt;br /&gt;
| 1,000 || 1,100 || 1,200 || 1,300 || 500   || 0   || 0     || 10  || 100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Orange]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Banana]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Lemon]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Pear]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 2   || 350&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Apple]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 2   || 350&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Apricot]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 1.5 || 467&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Choko]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 3   || 200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Rambutan]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 1   || 600&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Lychee]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 1   || 600&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Strawberry]]&lt;br /&gt;
| 200   || 150   || 100   || 0     || 250   || 300   || 350   || 0.5 || 400&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Grape]]&lt;br /&gt;
| 100   || 80    || 60    || 0     || 120   || 140   || 160   || 0.2 || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Sultana]]&lt;br /&gt;
| 70    || 50    || 30    || 0     || 90    || 110   || 130   || 0.1 || 700&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other sources of satiation==&lt;br /&gt;
&lt;br /&gt;
;[[Potion]]s&lt;br /&gt;
* A [[potion of blood]] (or [[coagulated blood]]) might increase your satiation by 200 more.  Carnivores always get this, normal eaters have a 75% chance, herbivores lose another 25% per mutation level (that is, a level 3 herbivore has ''0%'' chance).  If this test fails, you get [[sick]], ''instead'' of the 200 satiation.  The good gods forbid their followers to drink blood, but if it was unidentified, you'll get off with a warning.&lt;br /&gt;
* [[potion of blood]] and [[coagulated blood]] provide Vampires with 1000 and 800 satiation respectively.  Vampires cannot consume any other &amp;quot;consumable&amp;quot; for satiation.&lt;br /&gt;
* A [[potion of porridge]] will increase your satiation by 6000, unless you have Carnivore level 3.&lt;br /&gt;
&lt;br /&gt;
;[[Religion]]&lt;br /&gt;
:[[Zin]]'s Vitalisation gives a small amount of nutrition, but won't go past full (costs piety). &lt;br /&gt;
&lt;br /&gt;
;[[Fountain]]s&lt;br /&gt;
:In older versions, drinking at a blood fountain will increase your satiation as if you were drinking a potion of blood.&lt;br /&gt;
:In older version, drinking at a sparkling fountain may increase your satiation appropriately if you get the effect from a potion of blood (or coagulated blood), porridge, or water.&lt;br /&gt;
&lt;br /&gt;
;[[Cards]]&lt;br /&gt;
:Drawing the &amp;quot;Feast&amp;quot; card (Deck of Oddities) will set your Hunger state at 12,000 (Engorged).&lt;br /&gt;
&lt;br /&gt;
== Hunger ==&lt;br /&gt;
&lt;br /&gt;
Hunger per turn is proportional to time taken during that turn, except if you were walking with a movement delay greater than 10 [[aut]]s; In that case you will consume food (and regenerate) as if that delay was 10 auts. This means that fast races gain less hunger, but slow races and followers of [[Cheibriados]] don't gain extra hunger.&lt;br /&gt;
&lt;br /&gt;
Each turn, the player uses a certain amount of food. This is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
'''Base hunger: 3'''&lt;br /&gt;
&lt;br /&gt;
This is modified as follows:&lt;br /&gt;
&lt;br /&gt;
Species/mutations:&lt;br /&gt;
* [[Slow Metabolism]] −1 for level 1, −2 for level 2&lt;br /&gt;
* [[Fast Metabolism]] +1 per level&lt;br /&gt;
* [[Troll]] +3 (on top of their Fast Metabolism 3)&lt;br /&gt;
&lt;br /&gt;
If you are currently:&lt;br /&gt;
* Regenerating (as the spell) +4&lt;br /&gt;
* Invisible +5&lt;br /&gt;
* Hasted (but not berserk) +5&lt;br /&gt;
* Follower of [[Cheibriados]] with at least 30 points of [[piety]] -1&lt;br /&gt;
&lt;br /&gt;
Equipment worn:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Equipment          !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of sustenance]] || Decreases hunger rate by 40%, rounded down (see below)&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with &amp;quot;Hunger-&amp;quot; attribute  || Except for one case, a randart ring of sustenance.&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with ability &amp;quot;speeds metabolism&amp;quot; || +1 to +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]] || +1 or +2 (same chance) (only when injured, if you are not a Troll)&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of regeneration]] || +2 (only when injured)&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with ability &amp;quot;greatly speeds metabolism&amp;quot; || +3&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of hunger]] || +4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The effect of the [[ring of sustenance|rings of sustenance]] was changed in [[0.10]] to make them more useful for characters with a very fast metabolism. It used to reduce hunger by 2 points. After the change, it uses this formula:&lt;br /&gt;
&lt;br /&gt;
 New hunger = (3 * Hunger)/5&lt;br /&gt;
&lt;br /&gt;
This number is then rounded down.  For most races, this equals a reduction of hunger by 2 points, but for some, it may be more or less.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hunger-&amp;quot; autoinscription usually only appears on randart rings of sustenance, but it also appears on the unrand Black Knight's horse barding.  That artefact, however, only provides a basic -2 to hunger, not a 40% reduction.  On non-mutated centaurs, this will be the same as a ring of sustenance, however.&lt;br /&gt;
&lt;br /&gt;
After all things are considered, '''minimum hunger is still 1.'''&lt;br /&gt;
&lt;br /&gt;
=== Base hunger rates by race ===&lt;br /&gt;
The &amp;quot;basic&amp;quot; hunger rate (taking account of racial factors and in-built mutations) one can expect when playing a given race is listed below:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race          !! Hunger rate&lt;br /&gt;
|-&lt;br /&gt;
| [[Spriggan]]  || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]]  || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Ogre]]      || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Centaur]]   || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll]]     || 9&lt;br /&gt;
|-&lt;br /&gt;
| Everyone else || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The hunger rate of [[Vampire]]s depends on their hunger status:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status          !! Hunger rate&lt;br /&gt;
|-&lt;br /&gt;
| Bloodless, Near bloodless, Very Thirsty || 1&lt;br /&gt;
|-&lt;br /&gt;
| Thirsty || 2&lt;br /&gt;
|-&lt;br /&gt;
| Not thirsty || 3&lt;br /&gt;
|-&lt;br /&gt;
| Full || 4&lt;br /&gt;
|-&lt;br /&gt;
| Very Full || 5&lt;br /&gt;
|-&lt;br /&gt;
| Alive || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other sources of hunger===&lt;br /&gt;
Normal food consumption isn't the only way to decrease satiation: fighting, abilities, and spells eat up sustenance, as well.&lt;br /&gt;
&lt;br /&gt;
====Fighting====&lt;br /&gt;
* Making a regular melee attack makes you consume an additional 3 points of satiation&lt;br /&gt;
* Ending a berserk phase decreases your satiation level by 700 (be careful!). &lt;br /&gt;
** Vampires who are unable to berserk (because they're at Satiated or less), but drink a potion of berserk rage, will lose 100 satiation right away.  &lt;br /&gt;
* Wielding a [[Vampiricism|vampiric weapon]] takes a huge amount of satiation, perhaps 5,000 points.  It's ''usually'' only possible when you're Full or better.&lt;br /&gt;
* Being damaged by a [[hungry ghost]] has a 50% chance of decreasing your satiation by 1/4; if it hits you but does no damage, it still has a 5% chance of decreasing your satiation by 1/4.&lt;br /&gt;
&lt;br /&gt;
;Spellcasting&lt;br /&gt;
:Casting a spell reduces your satiation level by an amount depending on the spell level, your [[Intelligence]] and your [[Spellcasting]] skill.  This can be reduced by wielding a staff of energy, which allows you to cast for 1/3 the normal food cost.  Hunger costs can be eliminated by being in [[lichform]].&lt;br /&gt;
&lt;br /&gt;
:The base cost is given by the spell level:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
! Base cost&lt;br /&gt;
| 50&lt;br /&gt;
| 95&lt;br /&gt;
| 160&lt;br /&gt;
| 250&lt;br /&gt;
| 350&lt;br /&gt;
| 550&lt;br /&gt;
| 700&lt;br /&gt;
| 850&lt;br /&gt;
| 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:This amount is then reduced by your intelligence multiplied by your Spellcasting skill. (Vampires then halve this amount if they are hungry or very hungry, or reduce it to 0 if they are starving or near starving.)&lt;br /&gt;
&lt;br /&gt;
:The second page of the spell screen (command '''I''', then '''I''' again) hints at the amount of satiation that each spell you know will cost.  It gives a number of hash marks: for N hash marks, that means the spell costs more than 10*(N)*(N-1) nutrition to cast.  The values are thus:&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;: 1-20 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;##&amp;lt;/nowiki&amp;gt;: 21-60 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;###&amp;lt;/nowiki&amp;gt;: 61-120 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;####&amp;lt;/nowiki&amp;gt;: 121-200 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#####&amp;lt;/nowiki&amp;gt;: 201-300 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;######&amp;lt;/nowiki&amp;gt;: 301-420 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#######&amp;lt;/nowiki&amp;gt;: 421-560 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;########&amp;lt;/nowiki&amp;gt;: 561-720 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#########&amp;lt;/nowiki&amp;gt;: 721-900 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;##########&amp;lt;/nowiki&amp;gt;: 901+ nutrition&lt;br /&gt;
&lt;br /&gt;
;Abilities&lt;br /&gt;
:Several intrinsic abilities have a food cost. This cost is random in the following range, with a bias toward average value:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Ability]]&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Blink&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|-&lt;br /&gt;
| Bolt of Draining&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Fire&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Frost&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Poison Gas&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Lightning&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Power&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Sticky Flame&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Steam&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Channeling&lt;br /&gt;
| 31 – 60&lt;br /&gt;
|-&lt;br /&gt;
| Fly (Tengu)&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Fly (Draconian)&lt;br /&gt;
| 26 – 50&lt;br /&gt;
|-&lt;br /&gt;
| Hellfire&lt;br /&gt;
| 201 – 400&lt;br /&gt;
|-&lt;br /&gt;
| Invisibility&lt;br /&gt;
| 251 – 500&lt;br /&gt;
|-&lt;br /&gt;
| Levitate&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Spit Acid&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Spit Poison&lt;br /&gt;
| 41 – 80&lt;br /&gt;
|-&lt;br /&gt;
| Teleportation&lt;br /&gt;
| 201 – 400&lt;br /&gt;
|-&lt;br /&gt;
| Throw Flame&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|-&lt;br /&gt;
| Throw Frost&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:Evoking an ability from an item has the same satiation cost as if it was your own ability.&lt;br /&gt;
&lt;br /&gt;
;Cards&lt;br /&gt;
:Drawing the 'Famine' card (Deck of Oddities or Punishment) sets your satiation level to 500 (Starving).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.15]], all fruits will be condensed into [[fruit]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.6]] turn hunger was not proportional to you.time_taken.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Stats]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;br /&gt;
[[Category:Hunger]]&lt;/div&gt;</summary>
		<author><name>Lasty</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Comestibles_and_satiation&amp;diff=30983</id>
		<title>Comestibles and satiation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Comestibles_and_satiation&amp;diff=30983"/>
				<updated>2014-08-28T18:27:19Z</updated>
		
		<summary type="html">&lt;p&gt;Lasty: /* Other sources of satiation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Comestible''' [[item]]s are, as the name says, items that you can eat. They are very important, as almost all species need to eat, or they will grow hungry and eventually die of starvation. Luckily, there are many sources of nutrition in the [[Dungeon]] for the resourceful adventurer.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Hunger and food in Dungeon Crawl is a rarely a significant issue, but if ignored it can be fatal.  Characters start with a full stomach, but grow steadily hungrier over time.  Some races need more or less food than others, but characters also use more food when fighting and/or casting spells.  Food is provided in two main forms:  big chunks of raw meat which rot over time, and &amp;quot;permafood&amp;quot; (everything else) which does not rot.  &lt;br /&gt;
&lt;br /&gt;
Chunks of meat are plentiful (in most areas), but (prior to v0.15) it's heavy to carry around, and soon rots to inedibility.  Not only is some monsters' meat risky to eat, but even the safer options are nasty ''raw meat'', carved from the still-oozing corpse of a monster!  (You know you're in a tough game when rat and worm meat are among your ''better'' options!)  Most species (non-carnivores) can't bring themselves to eat meat chunks unless they're hungry enough not to care, or unless their appetites have been ''altered''.  (Alas, plant and fungal monsters do not leave corpses.)   &lt;br /&gt;
&lt;br /&gt;
In contrast, &amp;quot;everything else&amp;quot; (ranging from massive bread and meat rations, to fruits and vegetables you won't find in your local grocery) does not spoil, and so can be collected and stored against future need.  Permafood includes meat, vegetarian, and &amp;quot;neutral&amp;quot; options, making various items more or less useful to characters with the [[Carnivore]] or [[Herbivore]] traits.  There are a few special items:&lt;br /&gt;
* Prior to v0.15, [[Royal jelly]] is not only an ultimate permafood in its own right, it grants the effect of a [[potion of restore abilities]]. After 0.15, it has no special properties.&lt;br /&gt;
* (Eliminated in v0.15) [[Ambrosia]] restores mana at the cost of [[confusion]]. Besides providing considerable nutrition, it has these effects:&lt;br /&gt;
** You are confused for 1d8 + 2 turns, on top of any current confusion (identical to a [[potion of confusion]]). &lt;br /&gt;
** Your MP regeneration rate greatly increases for several turns.&lt;br /&gt;
* As a final note, the various fruits are special to [[Fedhas Madash]], and his worshipers can use them to power the god's special abilities.&lt;br /&gt;
&lt;br /&gt;
== Satiation levels ==&lt;br /&gt;
&lt;br /&gt;
Your satiation level is determined by the number of &amp;quot;nutrition units&amp;quot; you have left. Most characters will use at least three food points per turn, more if fighting.  Using spells and special abilities can also use a lot of nutrition.  (See &amp;quot;hunger&amp;quot;, below, for details.)  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border='1'&lt;br /&gt;
|-&lt;br /&gt;
!                           Label         !! Nutrition&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkred'   | Starving      || &amp;lt;1,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Near starving || 1,001 – 1,533&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Very hungry   || 1,534 – 2,066&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Hungry        || 2,067 – 2,600&lt;br /&gt;
|-&lt;br /&gt;
|            Satiated (nothing displayed) || 2,601 – 7,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkgreen' | Full          || 7,001 – 9,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkgreen' | Very full     || 9,001 – 11,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:green'     | Engorged      || 11,001 – 12,000 (max.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects of satiation===&lt;br /&gt;
&lt;br /&gt;
*If you're at level &amp;quot;Satiated&amp;quot; or more, most characters get no special bonus or penalty, although at level &amp;quot;Engorged&amp;quot;, you can't eat anything, with no other special penalties. You also can't wield a [[vampiric]] weapon unless you are at least &amp;quot;Full&amp;quot;.&lt;br /&gt;
*At level &amp;quot;Hungry&amp;quot; or lower, non-carnivores are allowed to eat chunks.&lt;br /&gt;
*At &amp;quot;Very Hungry&amp;quot;, you can't go berserk or invisible until you reach &amp;quot;Hungry&amp;quot; again.&lt;br /&gt;
*At level &amp;quot;Starving&amp;quot;, you get a −3 penalty [[to hit]] when fighting, and the damage you inflict is reduced by (1d5 − 1). You can't use most spells and abilities. If you are under 500 points of satiation, there's 1/40 chance that will lose consciousness for 1d8 + 5 turns. If you fall to 0 points, you die of starvation (unless you're undead).&lt;br /&gt;
*Undead characters are handled specially:&lt;br /&gt;
** [[Mummies]], and characters in [[Necromutation|lich form]], are exempt from the food clock and do not need food at all.  (Nor can they consume it.)  &lt;br /&gt;
** [[Vampire]]s do not butcher corpses, but instead drain them.  From level 6 onward, they can create [[potions of blood]] from corpses.  They cannot starve to death, but both their powers and their vulnerabilities will be maximized by great thirst.  Notably, they cannot take bat form, nor long remain in it, when Satiated or more (be careful eating over [[deep water]] or [[lava]]!).  They do suffer most of the penalties of starvation, except for death and the to hit penalty on non-unarmed attacks.&lt;br /&gt;
** [[Ghoul]]s cannot become Full no matter how much they eat, but they don't accumulate food beyond &amp;quot;Satiated&amp;quot; level; any food points accumulated above 6,999 are wasted.  They can't actually starve to death, but when Hungry or worse, they will rot much faster, which may well kill them.&lt;br /&gt;
&lt;br /&gt;
== Chunks ==&lt;br /&gt;
[[Corpse]]s of fallen [[monster]]s can be butchered (command '''c''') to produce chunks of raw meat, which can then be eaten. This should be your characters main food source, but beware, not all monsters leave clean meat, and some chunks are harmful in other ways.  Most species can only eat chunks when hungry or worse. Under certain circumstances, however, your character can eat raw meat at will:&lt;br /&gt;
&lt;br /&gt;
* Wearing an [[amulet of the gourmand]] will give you both the ability to eat chunks even when not hungry, and protect you from contaminated meat. These effects will be minimal at first, with full nutrition and protection taking effect after 200 turns.&lt;br /&gt;
* Gaining any level of the [[Carnivore]] mutation. This gives the nutritional benefits of an amulet of the gourmand, but does not protect against [[sickness]]. It will, however, increase the satiation value of all meat (not just chunks).&lt;br /&gt;
* Being a [[Kobold]], [[Troll]], or [[Ghoul]], who start with the Carnivore mutation. These species, along with [[Ogre]]s and [[Hill Orc]]s, also have the [[Saprovore]] trait, which protects against contamination and even allows them to eat rotten meat.&lt;br /&gt;
&lt;br /&gt;
The ability to easily stuff yourself until Very Full or Engorged can allow you to ignore the hunger costs of berserking, spellcasting, and god abilities to a greater degree.&lt;br /&gt;
&lt;br /&gt;
Chunks come in the following varieties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chunk type&lt;br /&gt;
! Colour (ASCII)&lt;br /&gt;
! Monster&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| '''Clean'''&lt;br /&gt;
| White&lt;br /&gt;
| Most animals&lt;br /&gt;
| No harmful side effect. Your satiation increases by 1,000, &amp;lt;!--more if you have the [[Carnivore]] mutation, --&amp;gt;less if you are an [[Herbivore]]. Ghouls have a 80% chance of healing (1d5 − 1) + 1d(experience level) damage, and a 67% chance to unrot 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Rotten'''&lt;br /&gt;
| Light grey&lt;br /&gt;
| All chunks after 200 turns&lt;br /&gt;
| Only [[Saprovore]] species (see above) can eat rotten chunks. [[Hill Orc]]s and [[Ogre]]s get the 80% of the nutrition of a clean chunk. [[Troll]]s and [[Kobold]]s get 93% of the nutrition. [[Ghoul]]s love these chunks -- in additon to getting full nutrition, they heal (1d5 − 1) + 1d(experience level) damage, with a 80% chance to unrot 1 HP, and a 20% chance to restore 1 point of lost Strength. If not eaten, rotten chunks eventually rot away completely.&lt;br /&gt;
|-&lt;br /&gt;
| '''Contaminated'''&lt;br /&gt;
| Brown&lt;br /&gt;
| Humanoids mostly&lt;br /&gt;
| Eliminated in 0.15. It provides 66% of the nutrition of a clean chunk. Saprovores find them more nutritious: 93% of nutrition for Hill Orcs and Ogres; 98% of nutrition for Trolls and Kobolds; and full nutrition for Ghouls.&lt;br /&gt;
|-&lt;br /&gt;
| '''Poisonous'''&lt;br /&gt;
| Green&lt;br /&gt;
| Poisonous creatures&lt;br /&gt;
| If you're resistant to poison, you get the effect of a clean chunk (note that the chunk will be displayed in white and not green if that's the case). Otherwise, you cannot eat these chunks.&lt;br /&gt;
|-&lt;br /&gt;
| '''Contaminated + Poisonous'''&lt;br /&gt;
| Green&lt;br /&gt;
| Occasional species&lt;br /&gt;
| Eliminated in 0.15. Some monsters such as [[scorpion]]s have meat which is both poisonous and contaminated.  (If you're poison-resistant, the chunks will be listed in brown.)&lt;br /&gt;
|-&lt;br /&gt;
| '''Mutagen'''&lt;br /&gt;
| Purple&lt;br /&gt;
| Aberrations&lt;br /&gt;
| Causes a random [[mutation]] instead of providing nutrition. After 200 turns, those chunks will rot in a special way and will only grant bad mutations. Ghouls get the effect of a clean chunk instead (or a rotten one if it's rotten). &lt;br /&gt;
|-&lt;br /&gt;
| '''Rot-inducing'''&lt;br /&gt;
| Red&lt;br /&gt;
| Necrophages and Ghouls&lt;br /&gt;
| Ghouls get the effect of a clean chunk instead (or a rotten one if it's rotten). Others cannot eat these.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Religious restrictions===&lt;br /&gt;
&lt;br /&gt;
All of the &amp;quot;good gods&amp;quot; ([[Zin]], [[The Shining One]], [[Elyvilon]]), plus [[Beogh]], forbid followers to eat the meat of their own species (cannibalism). If this happens, you lose 10 piety and gain 10 penance points.  In addition, [[Zin]] forbids followers from eating chunks from &amp;quot;beings with souls&amp;quot;, meaning any monsters with intelligence higher than animals. For &amp;quot;normal&amp;quot; intelligence monsters, you lose 5 piety. For &amp;quot;high&amp;quot; intelligence monsters, you lose 10 piety and gain 5 penance points. This is not cumulative with the cannibalism penalty, and applies even to evil monsters.  To prevent mistakes, chunks from &amp;quot;restricted&amp;quot; corpses are displayed in red (in ASCII mode).&lt;br /&gt;
* &amp;quot;Normal&amp;quot; intelligence monsters are mostly humanoid or half-humanoid monsters:  [[human (monster)|human]]s, [[orc]]s, [[giant]]s, [[goblin]]s, [[kobold (monster)|kobold]]s, [[centaur]]s, [[yaktaur]]s, [[naga (monster)|naga]]s, [[ogre (monster)|ogre]]s, [[troll (monster)|troll]]s…&lt;br /&gt;
* &amp;quot;High&amp;quot; intelligence monsters (which leave corpses) include:  [[Centaur warrior]]s and [[yaktaur captain]]s, all [[draconian (monster)|draconian]]s, all elves, [[Orc sorcerer]]s and [[orc high priest|high priest]]s, [[guardian naga|Guardian]] and [[greater naga]]s, [[Hell knight]]s, [[necromancer (monster)|necromancer]]s and [[wizard (monster)|wizard]]s, [[Giant orange brain]]s and [[great orb of eyes]], [[Killer Klown]]s, [[Ogre-mage]]s, [[Shapeshifter]]s and [[glowing shapeshifter]]s, [[Serpents of Hell]], [[Sphinx]], [[Titan]]s, and several unique monsters ([[Nessos]], [[Polyphemus]], [[Antaeus]], [[Tiamat]] and [[Nergalle]]).&lt;br /&gt;
&lt;br /&gt;
Worshippers of [[Fedhas Madash]] aren't formally limited in their diet, but many of their god's abilities can or must use fruit, so it's unwise to ''eat'' those fruits instead.&lt;br /&gt;
&lt;br /&gt;
==Nutritional values of food items ==&lt;br /&gt;
&lt;br /&gt;
This list is ordered from most to least nutritious for normal eaters.  &amp;quot;Density&amp;quot; is food units per aum of weight, for normal eaters.  Note that fruit takes 10 aut to eat, meat chunks take 30 aut, rations (bread or meat) take 40 aut, and all other foods require two turns.  It's worth keeping some quick snacks in your inventory for emergencies!&lt;br /&gt;
&lt;br /&gt;
The table below lists nutrition costs prior to v0.15 In v0.15, all fruits are condensed into a single ''fruit'' item, foods with special properties have been eliminated, and several other types of food have been condensed as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The funky &amp;lt;span&amp;gt; tags here force the sort icon to not break the second line's centering, by wrapping both lines in a solid block. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable sortable&amp;quot;&lt;br /&gt;
! Food&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Normal &amp;lt;br/&amp;gt;Nutrition&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Weight &amp;lt;br /&amp;gt;(aum)&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Density &amp;lt;br /&amp;gt;(normal)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Meat ration]] &lt;br /&gt;
| 5,000 || 5,500 || 6,000 || 6,500 || 3,500 || 2,000 || 0     || 8   || 625&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Royal jelly]]&lt;br /&gt;
| 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5.5 || 909&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Bread ration]]&lt;br /&gt;
| 4,400 || 3,400 || 2,400 || 0     || 4,900 || 5,400 || 5,900 || 8   || 550&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[ambrosia|Piece of ambrosia]]&lt;br /&gt;
| 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 4   || 625&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Honeycomb]]&lt;br /&gt;
| 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 4   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Snozzcumber]]&lt;br /&gt;
| 1,500 || 1,000 || 500 || 0     || 2,000 || 2,500 || 3,000 || 5   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[pizza|Slice of pizza]]&lt;br /&gt;
| 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 4   || 375&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Beef jerky]]&lt;br /&gt;
| 1,500 || 1,700 || 1,900 || 2,100 || 1,300 || 1,100 || 0     || 2   || 750&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Cheese]]&lt;br /&gt;
| 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 4   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Sausage]]&lt;br /&gt;
| 1,200 || 1,350 || 1,500 || 1,650 || 800 || 400   || 0     || 4   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Chunk]]&lt;br /&gt;
| 1,000 || 1,100 || 1,200 || 1,300 || 500   || 0   || 0     || 10  || 100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Orange]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Banana]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Lemon]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Pear]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 2   || 350&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Apple]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 2   || 350&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Apricot]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 1.5 || 467&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Choko]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 3   || 200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Rambutan]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 1   || 600&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Lychee]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 1   || 600&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Strawberry]]&lt;br /&gt;
| 200   || 150   || 100   || 0     || 250   || 300   || 350   || 0.5 || 400&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Grape]]&lt;br /&gt;
| 100   || 80    || 60    || 0     || 120   || 140   || 160   || 0.2 || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Sultana]]&lt;br /&gt;
| 70    || 50    || 30    || 0     || 90    || 110   || 130   || 0.1 || 700&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other sources of satiation==&lt;br /&gt;
&lt;br /&gt;
;[[Potion]]s&lt;br /&gt;
* A [[potion of blood]] (or [[coagulated blood]]) might increase your satiation by 200 more.  Carnivores always get this, normal eaters have a 75% chance, herbivores lose another 25% per mutation level (that is, a level 3 herbivore has ''0%'' chance).  If this test fails, you get [[sick]], ''instead'' of the 200 satiation.  The good gods forbid their followers to drink blood, but if it was unidentified, you'll get off with a warning.&lt;br /&gt;
* [[potion of blood]] and [[coagulated blood]] provide Vampires with 1000 and 800 satiation respectively.  Vampires cannot consume any other &amp;quot;consumable&amp;quot; for satiation.&lt;br /&gt;
* A [[potion of porridge]] will increase your satiation by 6000, unless you have Carnivore level 3.&lt;br /&gt;
&lt;br /&gt;
;[[Religion]]&lt;br /&gt;
:[[Zin]]'s Vitalisation gives a small amount of nutrition, but won't go past full (costs piety). &lt;br /&gt;
&lt;br /&gt;
;[[Fountain]]s&lt;br /&gt;
:In older versions, drinking at a blood fountain will increase your satiation as if you were drinking a potion of blood.&lt;br /&gt;
:Drinking at a sparkling fountain may increase your satiation appropriately if you get the effect from a potion of blood (or coagulated blood), porridge, or water. Sparkling fountains have recently been eliminated.&lt;br /&gt;
&lt;br /&gt;
;[[Cards]]&lt;br /&gt;
:Drawing the &amp;quot;Feast&amp;quot; card (Deck of Oddities) will set your Hunger state at 12,000 (Engorged).&lt;br /&gt;
&lt;br /&gt;
== Hunger ==&lt;br /&gt;
&lt;br /&gt;
Hunger per turn is proportional to time taken during that turn, except if you were walking with a movement delay greater than 10 [[aut]]s; In that case you will consume food (and regenerate) as if that delay was 10 auts. This means that fast races gain less hunger, but slow races and followers of [[Cheibriados]] don't gain extra hunger.&lt;br /&gt;
&lt;br /&gt;
Each turn, the player uses a certain amount of food. This is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
'''Base hunger: 3'''&lt;br /&gt;
&lt;br /&gt;
This is modified as follows:&lt;br /&gt;
&lt;br /&gt;
Species/mutations:&lt;br /&gt;
* [[Slow Metabolism]] −1 for level 1, −2 for level 2&lt;br /&gt;
* [[Fast Metabolism]] +1 per level&lt;br /&gt;
* [[Troll]] +3 (on top of their Fast Metabolism 3)&lt;br /&gt;
&lt;br /&gt;
If you are currently:&lt;br /&gt;
* Regenerating (as the spell) +4&lt;br /&gt;
* Invisible +5&lt;br /&gt;
* Hasted (but not berserk) +5&lt;br /&gt;
* Follower of [[Cheibriados]] with at least 30 points of [[piety]] -1&lt;br /&gt;
&lt;br /&gt;
Equipment worn:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Equipment          !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of sustenance]] || Decreases hunger rate by 40%, rounded down (see below)&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with &amp;quot;Hunger-&amp;quot; attribute  || Except for one case, a randart ring of sustenance.&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with ability &amp;quot;speeds metabolism&amp;quot; || +1 to +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]] || +1 or +2 (same chance) (only when injured, if you are not a Troll)&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of regeneration]] || +2 (only when injured)&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with ability &amp;quot;greatly speeds metabolism&amp;quot; || +3&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of hunger]] || +4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The effect of the [[ring of sustenance|rings of sustenance]] was changed in [[0.10]] to make them more useful for characters with a very fast metabolism. It used to reduce hunger by 2 points. After the change, it uses this formula:&lt;br /&gt;
&lt;br /&gt;
 New hunger = (3 * Hunger)/5&lt;br /&gt;
&lt;br /&gt;
This number is then rounded down.  For most races, this equals a reduction of hunger by 2 points, but for some, it may be more or less.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hunger-&amp;quot; autoinscription usually only appears on randart rings of sustenance, but it also appears on the unrand Black Knight's horse barding.  That artefact, however, only provides a basic -2 to hunger, not a 40% reduction.  On non-mutated centaurs, this will be the same as a ring of sustenance, however.&lt;br /&gt;
&lt;br /&gt;
After all things are considered, '''minimum hunger is still 1.'''&lt;br /&gt;
&lt;br /&gt;
=== Base hunger rates by race ===&lt;br /&gt;
The &amp;quot;basic&amp;quot; hunger rate (taking account of racial factors and in-built mutations) one can expect when playing a given race is listed below:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race          !! Hunger rate&lt;br /&gt;
|-&lt;br /&gt;
| [[Spriggan]]  || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]]  || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Ogre]]      || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Centaur]]   || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll]]     || 9&lt;br /&gt;
|-&lt;br /&gt;
| Everyone else || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The hunger rate of [[Vampire]]s depends on their hunger status:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status          !! Hunger rate&lt;br /&gt;
|-&lt;br /&gt;
| Bloodless, Near bloodless, Very Thirsty || 1&lt;br /&gt;
|-&lt;br /&gt;
| Thirsty || 2&lt;br /&gt;
|-&lt;br /&gt;
| Not thirsty || 3&lt;br /&gt;
|-&lt;br /&gt;
| Full || 4&lt;br /&gt;
|-&lt;br /&gt;
| Very Full || 5&lt;br /&gt;
|-&lt;br /&gt;
| Alive || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other sources of hunger===&lt;br /&gt;
Normal food consumption isn't the only way to decrease satiation: fighting, abilities, and spells eat up sustenance, as well.&lt;br /&gt;
&lt;br /&gt;
====Fighting====&lt;br /&gt;
* Making a regular melee attack makes you consume an additional 3 points of satiation&lt;br /&gt;
* Ending a berserk phase decreases your satiation level by 700 (be careful!). &lt;br /&gt;
** Vampires who are unable to berserk (because they're at Satiated or less), but drink a potion of berserk rage, will lose 100 satiation right away.  &lt;br /&gt;
* Wielding a [[Vampiricism|vampiric weapon]] takes a huge amount of satiation, perhaps 5,000 points.  It's ''usually'' only possible when you're Full or better.&lt;br /&gt;
* Being damaged by a [[hungry ghost]] has a 50% chance of decreasing your satiation by 1/4; if it hits you but does no damage, it still has a 5% chance of decreasing your satiation by 1/4.&lt;br /&gt;
&lt;br /&gt;
;Spellcasting&lt;br /&gt;
:Casting a spell reduces your satiation level by an amount depending on the spell level, your [[Intelligence]] and your [[Spellcasting]] skill.  This can be reduced by wielding a staff of energy, which allows you to cast for 1/3 the normal food cost.  Hunger costs can be eliminated by being in [[lichform]].&lt;br /&gt;
&lt;br /&gt;
:The base cost is given by the spell level:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
! Base cost&lt;br /&gt;
| 50&lt;br /&gt;
| 95&lt;br /&gt;
| 160&lt;br /&gt;
| 250&lt;br /&gt;
| 350&lt;br /&gt;
| 550&lt;br /&gt;
| 700&lt;br /&gt;
| 850&lt;br /&gt;
| 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:This amount is then reduced by your intelligence multiplied by your Spellcasting skill. (Vampires then halve this amount if they are hungry or very hungry, or reduce it to 0 if they are starving or near starving.)&lt;br /&gt;
&lt;br /&gt;
:The second page of the spell screen (command '''I''', then '''I''' again) hints at the amount of satiation that each spell you know will cost.  It gives a number of hash marks: for N hash marks, that means the spell costs more than 10*(N)*(N-1) nutrition to cast.  The values are thus:&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;: 1-20 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;##&amp;lt;/nowiki&amp;gt;: 21-60 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;###&amp;lt;/nowiki&amp;gt;: 61-120 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;####&amp;lt;/nowiki&amp;gt;: 121-200 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#####&amp;lt;/nowiki&amp;gt;: 201-300 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;######&amp;lt;/nowiki&amp;gt;: 301-420 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#######&amp;lt;/nowiki&amp;gt;: 421-560 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;########&amp;lt;/nowiki&amp;gt;: 561-720 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#########&amp;lt;/nowiki&amp;gt;: 721-900 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;##########&amp;lt;/nowiki&amp;gt;: 901+ nutrition&lt;br /&gt;
&lt;br /&gt;
;Abilities&lt;br /&gt;
:Several intrinsic abilities have a food cost. This cost is random in the following range, with a bias toward average value:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Ability]]&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Blink&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|-&lt;br /&gt;
| Bolt of Draining&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Fire&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Frost&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Poison Gas&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Lightning&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Power&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Sticky Flame&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Steam&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Channeling&lt;br /&gt;
| 31 – 60&lt;br /&gt;
|-&lt;br /&gt;
| Fly (Tengu)&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Fly (Draconian)&lt;br /&gt;
| 26 – 50&lt;br /&gt;
|-&lt;br /&gt;
| Hellfire&lt;br /&gt;
| 201 – 400&lt;br /&gt;
|-&lt;br /&gt;
| Invisibility&lt;br /&gt;
| 251 – 500&lt;br /&gt;
|-&lt;br /&gt;
| Levitate&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Spit Acid&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Spit Poison&lt;br /&gt;
| 41 – 80&lt;br /&gt;
|-&lt;br /&gt;
| Teleportation&lt;br /&gt;
| 201 – 400&lt;br /&gt;
|-&lt;br /&gt;
| Throw Flame&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|-&lt;br /&gt;
| Throw Frost&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:Evoking an ability from an item has the same satiation cost as if it was your own ability.&lt;br /&gt;
&lt;br /&gt;
;Cards&lt;br /&gt;
:Drawing the 'Famine' card (Deck of Oddities or Punishment) sets your satiation level to 500 (Starving).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.15]], all fruits will be condensed into [[fruit]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.6]] turn hunger was not proportional to you.time_taken.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Stats]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;br /&gt;
[[Category:Hunger]]&lt;/div&gt;</summary>
		<author><name>Lasty</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Comestibles_and_satiation&amp;diff=30982</id>
		<title>Comestibles and satiation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Comestibles_and_satiation&amp;diff=30982"/>
				<updated>2014-08-28T18:25:21Z</updated>
		
		<summary type="html">&lt;p&gt;Lasty: /* Nutritional values of food items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Comestible''' [[item]]s are, as the name says, items that you can eat. They are very important, as almost all species need to eat, or they will grow hungry and eventually die of starvation. Luckily, there are many sources of nutrition in the [[Dungeon]] for the resourceful adventurer.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Hunger and food in Dungeon Crawl is a rarely a significant issue, but if ignored it can be fatal.  Characters start with a full stomach, but grow steadily hungrier over time.  Some races need more or less food than others, but characters also use more food when fighting and/or casting spells.  Food is provided in two main forms:  big chunks of raw meat which rot over time, and &amp;quot;permafood&amp;quot; (everything else) which does not rot.  &lt;br /&gt;
&lt;br /&gt;
Chunks of meat are plentiful (in most areas), but (prior to v0.15) it's heavy to carry around, and soon rots to inedibility.  Not only is some monsters' meat risky to eat, but even the safer options are nasty ''raw meat'', carved from the still-oozing corpse of a monster!  (You know you're in a tough game when rat and worm meat are among your ''better'' options!)  Most species (non-carnivores) can't bring themselves to eat meat chunks unless they're hungry enough not to care, or unless their appetites have been ''altered''.  (Alas, plant and fungal monsters do not leave corpses.)   &lt;br /&gt;
&lt;br /&gt;
In contrast, &amp;quot;everything else&amp;quot; (ranging from massive bread and meat rations, to fruits and vegetables you won't find in your local grocery) does not spoil, and so can be collected and stored against future need.  Permafood includes meat, vegetarian, and &amp;quot;neutral&amp;quot; options, making various items more or less useful to characters with the [[Carnivore]] or [[Herbivore]] traits.  There are a few special items:&lt;br /&gt;
* Prior to v0.15, [[Royal jelly]] is not only an ultimate permafood in its own right, it grants the effect of a [[potion of restore abilities]]. After 0.15, it has no special properties.&lt;br /&gt;
* (Eliminated in v0.15) [[Ambrosia]] restores mana at the cost of [[confusion]]. Besides providing considerable nutrition, it has these effects:&lt;br /&gt;
** You are confused for 1d8 + 2 turns, on top of any current confusion (identical to a [[potion of confusion]]). &lt;br /&gt;
** Your MP regeneration rate greatly increases for several turns.&lt;br /&gt;
* As a final note, the various fruits are special to [[Fedhas Madash]], and his worshipers can use them to power the god's special abilities.&lt;br /&gt;
&lt;br /&gt;
== Satiation levels ==&lt;br /&gt;
&lt;br /&gt;
Your satiation level is determined by the number of &amp;quot;nutrition units&amp;quot; you have left. Most characters will use at least three food points per turn, more if fighting.  Using spells and special abilities can also use a lot of nutrition.  (See &amp;quot;hunger&amp;quot;, below, for details.)  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border='1'&lt;br /&gt;
|-&lt;br /&gt;
!                           Label         !! Nutrition&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkred'   | Starving      || &amp;lt;1,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Near starving || 1,001 – 1,533&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Very hungry   || 1,534 – 2,066&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Hungry        || 2,067 – 2,600&lt;br /&gt;
|-&lt;br /&gt;
|            Satiated (nothing displayed) || 2,601 – 7,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkgreen' | Full          || 7,001 – 9,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkgreen' | Very full     || 9,001 – 11,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:green'     | Engorged      || 11,001 – 12,000 (max.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects of satiation===&lt;br /&gt;
&lt;br /&gt;
*If you're at level &amp;quot;Satiated&amp;quot; or more, most characters get no special bonus or penalty, although at level &amp;quot;Engorged&amp;quot;, you can't eat anything, with no other special penalties. You also can't wield a [[vampiric]] weapon unless you are at least &amp;quot;Full&amp;quot;.&lt;br /&gt;
*At level &amp;quot;Hungry&amp;quot; or lower, non-carnivores are allowed to eat chunks.&lt;br /&gt;
*At &amp;quot;Very Hungry&amp;quot;, you can't go berserk or invisible until you reach &amp;quot;Hungry&amp;quot; again.&lt;br /&gt;
*At level &amp;quot;Starving&amp;quot;, you get a −3 penalty [[to hit]] when fighting, and the damage you inflict is reduced by (1d5 − 1). You can't use most spells and abilities. If you are under 500 points of satiation, there's 1/40 chance that will lose consciousness for 1d8 + 5 turns. If you fall to 0 points, you die of starvation (unless you're undead).&lt;br /&gt;
*Undead characters are handled specially:&lt;br /&gt;
** [[Mummies]], and characters in [[Necromutation|lich form]], are exempt from the food clock and do not need food at all.  (Nor can they consume it.)  &lt;br /&gt;
** [[Vampire]]s do not butcher corpses, but instead drain them.  From level 6 onward, they can create [[potions of blood]] from corpses.  They cannot starve to death, but both their powers and their vulnerabilities will be maximized by great thirst.  Notably, they cannot take bat form, nor long remain in it, when Satiated or more (be careful eating over [[deep water]] or [[lava]]!).  They do suffer most of the penalties of starvation, except for death and the to hit penalty on non-unarmed attacks.&lt;br /&gt;
** [[Ghoul]]s cannot become Full no matter how much they eat, but they don't accumulate food beyond &amp;quot;Satiated&amp;quot; level; any food points accumulated above 6,999 are wasted.  They can't actually starve to death, but when Hungry or worse, they will rot much faster, which may well kill them.&lt;br /&gt;
&lt;br /&gt;
== Chunks ==&lt;br /&gt;
[[Corpse]]s of fallen [[monster]]s can be butchered (command '''c''') to produce chunks of raw meat, which can then be eaten. This should be your characters main food source, but beware, not all monsters leave clean meat, and some chunks are harmful in other ways.  Most species can only eat chunks when hungry or worse. Under certain circumstances, however, your character can eat raw meat at will:&lt;br /&gt;
&lt;br /&gt;
* Wearing an [[amulet of the gourmand]] will give you both the ability to eat chunks even when not hungry, and protect you from contaminated meat. These effects will be minimal at first, with full nutrition and protection taking effect after 200 turns.&lt;br /&gt;
* Gaining any level of the [[Carnivore]] mutation. This gives the nutritional benefits of an amulet of the gourmand, but does not protect against [[sickness]]. It will, however, increase the satiation value of all meat (not just chunks).&lt;br /&gt;
* Being a [[Kobold]], [[Troll]], or [[Ghoul]], who start with the Carnivore mutation. These species, along with [[Ogre]]s and [[Hill Orc]]s, also have the [[Saprovore]] trait, which protects against contamination and even allows them to eat rotten meat.&lt;br /&gt;
&lt;br /&gt;
The ability to easily stuff yourself until Very Full or Engorged can allow you to ignore the hunger costs of berserking, spellcasting, and god abilities to a greater degree.&lt;br /&gt;
&lt;br /&gt;
Chunks come in the following varieties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chunk type&lt;br /&gt;
! Colour (ASCII)&lt;br /&gt;
! Monster&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| '''Clean'''&lt;br /&gt;
| White&lt;br /&gt;
| Most animals&lt;br /&gt;
| No harmful side effect. Your satiation increases by 1,000, &amp;lt;!--more if you have the [[Carnivore]] mutation, --&amp;gt;less if you are an [[Herbivore]]. Ghouls have a 80% chance of healing (1d5 − 1) + 1d(experience level) damage, and a 67% chance to unrot 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Rotten'''&lt;br /&gt;
| Light grey&lt;br /&gt;
| All chunks after 200 turns&lt;br /&gt;
| Only [[Saprovore]] species (see above) can eat rotten chunks. [[Hill Orc]]s and [[Ogre]]s get the 80% of the nutrition of a clean chunk. [[Troll]]s and [[Kobold]]s get 93% of the nutrition. [[Ghoul]]s love these chunks -- in additon to getting full nutrition, they heal (1d5 − 1) + 1d(experience level) damage, with a 80% chance to unrot 1 HP, and a 20% chance to restore 1 point of lost Strength. If not eaten, rotten chunks eventually rot away completely.&lt;br /&gt;
|-&lt;br /&gt;
| '''Contaminated'''&lt;br /&gt;
| Brown&lt;br /&gt;
| Humanoids mostly&lt;br /&gt;
| Eliminated in 0.15. It provides 66% of the nutrition of a clean chunk. Saprovores find them more nutritious: 93% of nutrition for Hill Orcs and Ogres; 98% of nutrition for Trolls and Kobolds; and full nutrition for Ghouls.&lt;br /&gt;
|-&lt;br /&gt;
| '''Poisonous'''&lt;br /&gt;
| Green&lt;br /&gt;
| Poisonous creatures&lt;br /&gt;
| If you're resistant to poison, you get the effect of a clean chunk (note that the chunk will be displayed in white and not green if that's the case). Otherwise, you cannot eat these chunks.&lt;br /&gt;
|-&lt;br /&gt;
| '''Contaminated + Poisonous'''&lt;br /&gt;
| Green&lt;br /&gt;
| Occasional species&lt;br /&gt;
| Eliminated in 0.15. Some monsters such as [[scorpion]]s have meat which is both poisonous and contaminated.  (If you're poison-resistant, the chunks will be listed in brown.)&lt;br /&gt;
|-&lt;br /&gt;
| '''Mutagen'''&lt;br /&gt;
| Purple&lt;br /&gt;
| Aberrations&lt;br /&gt;
| Causes a random [[mutation]] instead of providing nutrition. After 200 turns, those chunks will rot in a special way and will only grant bad mutations. Ghouls get the effect of a clean chunk instead (or a rotten one if it's rotten). &lt;br /&gt;
|-&lt;br /&gt;
| '''Rot-inducing'''&lt;br /&gt;
| Red&lt;br /&gt;
| Necrophages and Ghouls&lt;br /&gt;
| Ghouls get the effect of a clean chunk instead (or a rotten one if it's rotten). Others cannot eat these.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Religious restrictions===&lt;br /&gt;
&lt;br /&gt;
All of the &amp;quot;good gods&amp;quot; ([[Zin]], [[The Shining One]], [[Elyvilon]]), plus [[Beogh]], forbid followers to eat the meat of their own species (cannibalism). If this happens, you lose 10 piety and gain 10 penance points.  In addition, [[Zin]] forbids followers from eating chunks from &amp;quot;beings with souls&amp;quot;, meaning any monsters with intelligence higher than animals. For &amp;quot;normal&amp;quot; intelligence monsters, you lose 5 piety. For &amp;quot;high&amp;quot; intelligence monsters, you lose 10 piety and gain 5 penance points. This is not cumulative with the cannibalism penalty, and applies even to evil monsters.  To prevent mistakes, chunks from &amp;quot;restricted&amp;quot; corpses are displayed in red (in ASCII mode).&lt;br /&gt;
* &amp;quot;Normal&amp;quot; intelligence monsters are mostly humanoid or half-humanoid monsters:  [[human (monster)|human]]s, [[orc]]s, [[giant]]s, [[goblin]]s, [[kobold (monster)|kobold]]s, [[centaur]]s, [[yaktaur]]s, [[naga (monster)|naga]]s, [[ogre (monster)|ogre]]s, [[troll (monster)|troll]]s…&lt;br /&gt;
* &amp;quot;High&amp;quot; intelligence monsters (which leave corpses) include:  [[Centaur warrior]]s and [[yaktaur captain]]s, all [[draconian (monster)|draconian]]s, all elves, [[Orc sorcerer]]s and [[orc high priest|high priest]]s, [[guardian naga|Guardian]] and [[greater naga]]s, [[Hell knight]]s, [[necromancer (monster)|necromancer]]s and [[wizard (monster)|wizard]]s, [[Giant orange brain]]s and [[great orb of eyes]], [[Killer Klown]]s, [[Ogre-mage]]s, [[Shapeshifter]]s and [[glowing shapeshifter]]s, [[Serpents of Hell]], [[Sphinx]], [[Titan]]s, and several unique monsters ([[Nessos]], [[Polyphemus]], [[Antaeus]], [[Tiamat]] and [[Nergalle]]).&lt;br /&gt;
&lt;br /&gt;
Worshippers of [[Fedhas Madash]] aren't formally limited in their diet, but many of their god's abilities can or must use fruit, so it's unwise to ''eat'' those fruits instead.&lt;br /&gt;
&lt;br /&gt;
==Nutritional values of food items ==&lt;br /&gt;
&lt;br /&gt;
This list is ordered from most to least nutritious for normal eaters.  &amp;quot;Density&amp;quot; is food units per aum of weight, for normal eaters.  Note that fruit takes 10 aut to eat, meat chunks take 30 aut, rations (bread or meat) take 40 aut, and all other foods require two turns.  It's worth keeping some quick snacks in your inventory for emergencies!&lt;br /&gt;
&lt;br /&gt;
The table below lists nutrition costs prior to v0.15 In v0.15, all fruits are condensed into a single ''fruit'' item, foods with special properties have been eliminated, and several other types of food have been condensed as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The funky &amp;lt;span&amp;gt; tags here force the sort icon to not break the second line's centering, by wrapping both lines in a solid block. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable sortable&amp;quot;&lt;br /&gt;
! Food&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Normal &amp;lt;br/&amp;gt;Nutrition&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Weight &amp;lt;br /&amp;gt;(aum)&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Density &amp;lt;br /&amp;gt;(normal)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Meat ration]] &lt;br /&gt;
| 5,000 || 5,500 || 6,000 || 6,500 || 3,500 || 2,000 || 0     || 8   || 625&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Royal jelly]]&lt;br /&gt;
| 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5.5 || 909&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Bread ration]]&lt;br /&gt;
| 4,400 || 3,400 || 2,400 || 0     || 4,900 || 5,400 || 5,900 || 8   || 550&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[ambrosia|Piece of ambrosia]]&lt;br /&gt;
| 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 4   || 625&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Honeycomb]]&lt;br /&gt;
| 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 4   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Snozzcumber]]&lt;br /&gt;
| 1,500 || 1,000 || 500 || 0     || 2,000 || 2,500 || 3,000 || 5   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[pizza|Slice of pizza]]&lt;br /&gt;
| 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 4   || 375&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Beef jerky]]&lt;br /&gt;
| 1,500 || 1,700 || 1,900 || 2,100 || 1,300 || 1,100 || 0     || 2   || 750&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Cheese]]&lt;br /&gt;
| 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 4   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Sausage]]&lt;br /&gt;
| 1,200 || 1,350 || 1,500 || 1,650 || 800 || 400   || 0     || 4   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Chunk]]&lt;br /&gt;
| 1,000 || 1,100 || 1,200 || 1,300 || 500   || 0   || 0     || 10  || 100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Orange]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Banana]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Lemon]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Pear]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 2   || 350&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Apple]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 2   || 350&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Apricot]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 1.5 || 467&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Choko]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 3   || 200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Rambutan]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 1   || 600&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Lychee]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 1   || 600&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Strawberry]]&lt;br /&gt;
| 200   || 150   || 100   || 0     || 250   || 300   || 350   || 0.5 || 400&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Grape]]&lt;br /&gt;
| 100   || 80    || 60    || 0     || 120   || 140   || 160   || 0.2 || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Sultana]]&lt;br /&gt;
| 70    || 50    || 30    || 0     || 90    || 110   || 130   || 0.1 || 700&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other sources of satiation==&lt;br /&gt;
&lt;br /&gt;
;[[Potion]]s&lt;br /&gt;
* A [[potion of blood]] (or [[coagulated blood]]) might increase your satiation by 200 more.  Carnivores always get this, normal eaters have a 75% chance, herbivores lose another 25% per mutation level (that is, a level 3 herbivore has ''0%'' chance).  If this test fails, you get [[sick]], ''instead'' of the 200 satiation.  The good gods forbid their followers to drink blood, but if it was unidentified, you'll get off with a warning.&lt;br /&gt;
* [[potion of blood]] and [[coagulated blood]] provide Vampires with 1000 and 800 satiation respectively.  Vampires cannot consume any other &amp;quot;consumable&amp;quot; for satiation.&lt;br /&gt;
* A [[potion of porridge]] will increase your satiation by 6000, unless you have Carnivore level 3.&lt;br /&gt;
&lt;br /&gt;
;[[Religion]]&lt;br /&gt;
:[[Zin]]'s Vitalisation gives a small amount of nutrition, but won't go past full (costs piety). &lt;br /&gt;
&lt;br /&gt;
;[[Fountain]]s&lt;br /&gt;
:Drinking at a blood fountain will increase your satiation as if you were drinking a potion of blood.&lt;br /&gt;
:Drinking at a sparkling fountain may increase your satiation appropriately if you get the effect from a potion of blood (or coagulated blood), porridge, or water.&lt;br /&gt;
&lt;br /&gt;
;[[Cards]]&lt;br /&gt;
:Drawing the &amp;quot;Feast&amp;quot; card (Deck of Oddities) will set your Hunger state at 12,000 (Engorged).&lt;br /&gt;
&lt;br /&gt;
== Hunger ==&lt;br /&gt;
&lt;br /&gt;
Hunger per turn is proportional to time taken during that turn, except if you were walking with a movement delay greater than 10 [[aut]]s; In that case you will consume food (and regenerate) as if that delay was 10 auts. This means that fast races gain less hunger, but slow races and followers of [[Cheibriados]] don't gain extra hunger.&lt;br /&gt;
&lt;br /&gt;
Each turn, the player uses a certain amount of food. This is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
'''Base hunger: 3'''&lt;br /&gt;
&lt;br /&gt;
This is modified as follows:&lt;br /&gt;
&lt;br /&gt;
Species/mutations:&lt;br /&gt;
* [[Slow Metabolism]] −1 for level 1, −2 for level 2&lt;br /&gt;
* [[Fast Metabolism]] +1 per level&lt;br /&gt;
* [[Troll]] +3 (on top of their Fast Metabolism 3)&lt;br /&gt;
&lt;br /&gt;
If you are currently:&lt;br /&gt;
* Regenerating (as the spell) +4&lt;br /&gt;
* Invisible +5&lt;br /&gt;
* Hasted (but not berserk) +5&lt;br /&gt;
* Follower of [[Cheibriados]] with at least 30 points of [[piety]] -1&lt;br /&gt;
&lt;br /&gt;
Equipment worn:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Equipment          !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of sustenance]] || Decreases hunger rate by 40%, rounded down (see below)&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with &amp;quot;Hunger-&amp;quot; attribute  || Except for one case, a randart ring of sustenance.&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with ability &amp;quot;speeds metabolism&amp;quot; || +1 to +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]] || +1 or +2 (same chance) (only when injured, if you are not a Troll)&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of regeneration]] || +2 (only when injured)&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with ability &amp;quot;greatly speeds metabolism&amp;quot; || +3&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of hunger]] || +4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The effect of the [[ring of sustenance|rings of sustenance]] was changed in [[0.10]] to make them more useful for characters with a very fast metabolism. It used to reduce hunger by 2 points. After the change, it uses this formula:&lt;br /&gt;
&lt;br /&gt;
 New hunger = (3 * Hunger)/5&lt;br /&gt;
&lt;br /&gt;
This number is then rounded down.  For most races, this equals a reduction of hunger by 2 points, but for some, it may be more or less.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hunger-&amp;quot; autoinscription usually only appears on randart rings of sustenance, but it also appears on the unrand Black Knight's horse barding.  That artefact, however, only provides a basic -2 to hunger, not a 40% reduction.  On non-mutated centaurs, this will be the same as a ring of sustenance, however.&lt;br /&gt;
&lt;br /&gt;
After all things are considered, '''minimum hunger is still 1.'''&lt;br /&gt;
&lt;br /&gt;
=== Base hunger rates by race ===&lt;br /&gt;
The &amp;quot;basic&amp;quot; hunger rate (taking account of racial factors and in-built mutations) one can expect when playing a given race is listed below:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race          !! Hunger rate&lt;br /&gt;
|-&lt;br /&gt;
| [[Spriggan]]  || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]]  || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Ogre]]      || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Centaur]]   || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll]]     || 9&lt;br /&gt;
|-&lt;br /&gt;
| Everyone else || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The hunger rate of [[Vampire]]s depends on their hunger status:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status          !! Hunger rate&lt;br /&gt;
|-&lt;br /&gt;
| Bloodless, Near bloodless, Very Thirsty || 1&lt;br /&gt;
|-&lt;br /&gt;
| Thirsty || 2&lt;br /&gt;
|-&lt;br /&gt;
| Not thirsty || 3&lt;br /&gt;
|-&lt;br /&gt;
| Full || 4&lt;br /&gt;
|-&lt;br /&gt;
| Very Full || 5&lt;br /&gt;
|-&lt;br /&gt;
| Alive || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other sources of hunger===&lt;br /&gt;
Normal food consumption isn't the only way to decrease satiation: fighting, abilities, and spells eat up sustenance, as well.&lt;br /&gt;
&lt;br /&gt;
====Fighting====&lt;br /&gt;
* Making a regular melee attack makes you consume an additional 3 points of satiation&lt;br /&gt;
* Ending a berserk phase decreases your satiation level by 700 (be careful!). &lt;br /&gt;
** Vampires who are unable to berserk (because they're at Satiated or less), but drink a potion of berserk rage, will lose 100 satiation right away.  &lt;br /&gt;
* Wielding a [[Vampiricism|vampiric weapon]] takes a huge amount of satiation, perhaps 5,000 points.  It's ''usually'' only possible when you're Full or better.&lt;br /&gt;
* Being damaged by a [[hungry ghost]] has a 50% chance of decreasing your satiation by 1/4; if it hits you but does no damage, it still has a 5% chance of decreasing your satiation by 1/4.&lt;br /&gt;
&lt;br /&gt;
;Spellcasting&lt;br /&gt;
:Casting a spell reduces your satiation level by an amount depending on the spell level, your [[Intelligence]] and your [[Spellcasting]] skill.  This can be reduced by wielding a staff of energy, which allows you to cast for 1/3 the normal food cost.  Hunger costs can be eliminated by being in [[lichform]].&lt;br /&gt;
&lt;br /&gt;
:The base cost is given by the spell level:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
! Base cost&lt;br /&gt;
| 50&lt;br /&gt;
| 95&lt;br /&gt;
| 160&lt;br /&gt;
| 250&lt;br /&gt;
| 350&lt;br /&gt;
| 550&lt;br /&gt;
| 700&lt;br /&gt;
| 850&lt;br /&gt;
| 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:This amount is then reduced by your intelligence multiplied by your Spellcasting skill. (Vampires then halve this amount if they are hungry or very hungry, or reduce it to 0 if they are starving or near starving.)&lt;br /&gt;
&lt;br /&gt;
:The second page of the spell screen (command '''I''', then '''I''' again) hints at the amount of satiation that each spell you know will cost.  It gives a number of hash marks: for N hash marks, that means the spell costs more than 10*(N)*(N-1) nutrition to cast.  The values are thus:&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;: 1-20 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;##&amp;lt;/nowiki&amp;gt;: 21-60 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;###&amp;lt;/nowiki&amp;gt;: 61-120 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;####&amp;lt;/nowiki&amp;gt;: 121-200 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#####&amp;lt;/nowiki&amp;gt;: 201-300 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;######&amp;lt;/nowiki&amp;gt;: 301-420 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#######&amp;lt;/nowiki&amp;gt;: 421-560 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;########&amp;lt;/nowiki&amp;gt;: 561-720 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#########&amp;lt;/nowiki&amp;gt;: 721-900 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;##########&amp;lt;/nowiki&amp;gt;: 901+ nutrition&lt;br /&gt;
&lt;br /&gt;
;Abilities&lt;br /&gt;
:Several intrinsic abilities have a food cost. This cost is random in the following range, with a bias toward average value:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Ability]]&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Blink&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|-&lt;br /&gt;
| Bolt of Draining&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Fire&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Frost&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Poison Gas&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Lightning&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Power&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Sticky Flame&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Steam&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Channeling&lt;br /&gt;
| 31 – 60&lt;br /&gt;
|-&lt;br /&gt;
| Fly (Tengu)&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Fly (Draconian)&lt;br /&gt;
| 26 – 50&lt;br /&gt;
|-&lt;br /&gt;
| Hellfire&lt;br /&gt;
| 201 – 400&lt;br /&gt;
|-&lt;br /&gt;
| Invisibility&lt;br /&gt;
| 251 – 500&lt;br /&gt;
|-&lt;br /&gt;
| Levitate&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Spit Acid&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Spit Poison&lt;br /&gt;
| 41 – 80&lt;br /&gt;
|-&lt;br /&gt;
| Teleportation&lt;br /&gt;
| 201 – 400&lt;br /&gt;
|-&lt;br /&gt;
| Throw Flame&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|-&lt;br /&gt;
| Throw Frost&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:Evoking an ability from an item has the same satiation cost as if it was your own ability.&lt;br /&gt;
&lt;br /&gt;
;Cards&lt;br /&gt;
:Drawing the 'Famine' card (Deck of Oddities or Punishment) sets your satiation level to 500 (Starving).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.15]], all fruits will be condensed into [[fruit]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.6]] turn hunger was not proportional to you.time_taken.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Stats]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;br /&gt;
[[Category:Hunger]]&lt;/div&gt;</summary>
		<author><name>Lasty</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Comestibles_and_satiation&amp;diff=30981</id>
		<title>Comestibles and satiation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Comestibles_and_satiation&amp;diff=30981"/>
				<updated>2014-08-28T18:23:51Z</updated>
		
		<summary type="html">&lt;p&gt;Lasty: /* Nutritional values of food items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Comestible''' [[item]]s are, as the name says, items that you can eat. They are very important, as almost all species need to eat, or they will grow hungry and eventually die of starvation. Luckily, there are many sources of nutrition in the [[Dungeon]] for the resourceful adventurer.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Hunger and food in Dungeon Crawl is a rarely a significant issue, but if ignored it can be fatal.  Characters start with a full stomach, but grow steadily hungrier over time.  Some races need more or less food than others, but characters also use more food when fighting and/or casting spells.  Food is provided in two main forms:  big chunks of raw meat which rot over time, and &amp;quot;permafood&amp;quot; (everything else) which does not rot.  &lt;br /&gt;
&lt;br /&gt;
Chunks of meat are plentiful (in most areas), but (prior to v0.15) it's heavy to carry around, and soon rots to inedibility.  Not only is some monsters' meat risky to eat, but even the safer options are nasty ''raw meat'', carved from the still-oozing corpse of a monster!  (You know you're in a tough game when rat and worm meat are among your ''better'' options!)  Most species (non-carnivores) can't bring themselves to eat meat chunks unless they're hungry enough not to care, or unless their appetites have been ''altered''.  (Alas, plant and fungal monsters do not leave corpses.)   &lt;br /&gt;
&lt;br /&gt;
In contrast, &amp;quot;everything else&amp;quot; (ranging from massive bread and meat rations, to fruits and vegetables you won't find in your local grocery) does not spoil, and so can be collected and stored against future need.  Permafood includes meat, vegetarian, and &amp;quot;neutral&amp;quot; options, making various items more or less useful to characters with the [[Carnivore]] or [[Herbivore]] traits.  There are a few special items:&lt;br /&gt;
* Prior to v0.15, [[Royal jelly]] is not only an ultimate permafood in its own right, it grants the effect of a [[potion of restore abilities]]. After 0.15, it has no special properties.&lt;br /&gt;
* (Eliminated in v0.15) [[Ambrosia]] restores mana at the cost of [[confusion]]. Besides providing considerable nutrition, it has these effects:&lt;br /&gt;
** You are confused for 1d8 + 2 turns, on top of any current confusion (identical to a [[potion of confusion]]). &lt;br /&gt;
** Your MP regeneration rate greatly increases for several turns.&lt;br /&gt;
* As a final note, the various fruits are special to [[Fedhas Madash]], and his worshipers can use them to power the god's special abilities.&lt;br /&gt;
&lt;br /&gt;
== Satiation levels ==&lt;br /&gt;
&lt;br /&gt;
Your satiation level is determined by the number of &amp;quot;nutrition units&amp;quot; you have left. Most characters will use at least three food points per turn, more if fighting.  Using spells and special abilities can also use a lot of nutrition.  (See &amp;quot;hunger&amp;quot;, below, for details.)  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border='1'&lt;br /&gt;
|-&lt;br /&gt;
!                           Label         !! Nutrition&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkred'   | Starving      || &amp;lt;1,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Near starving || 1,001 – 1,533&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Very hungry   || 1,534 – 2,066&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Hungry        || 2,067 – 2,600&lt;br /&gt;
|-&lt;br /&gt;
|            Satiated (nothing displayed) || 2,601 – 7,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkgreen' | Full          || 7,001 – 9,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkgreen' | Very full     || 9,001 – 11,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:green'     | Engorged      || 11,001 – 12,000 (max.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects of satiation===&lt;br /&gt;
&lt;br /&gt;
*If you're at level &amp;quot;Satiated&amp;quot; or more, most characters get no special bonus or penalty, although at level &amp;quot;Engorged&amp;quot;, you can't eat anything, with no other special penalties. You also can't wield a [[vampiric]] weapon unless you are at least &amp;quot;Full&amp;quot;.&lt;br /&gt;
*At level &amp;quot;Hungry&amp;quot; or lower, non-carnivores are allowed to eat chunks.&lt;br /&gt;
*At &amp;quot;Very Hungry&amp;quot;, you can't go berserk or invisible until you reach &amp;quot;Hungry&amp;quot; again.&lt;br /&gt;
*At level &amp;quot;Starving&amp;quot;, you get a −3 penalty [[to hit]] when fighting, and the damage you inflict is reduced by (1d5 − 1). You can't use most spells and abilities. If you are under 500 points of satiation, there's 1/40 chance that will lose consciousness for 1d8 + 5 turns. If you fall to 0 points, you die of starvation (unless you're undead).&lt;br /&gt;
*Undead characters are handled specially:&lt;br /&gt;
** [[Mummies]], and characters in [[Necromutation|lich form]], are exempt from the food clock and do not need food at all.  (Nor can they consume it.)  &lt;br /&gt;
** [[Vampire]]s do not butcher corpses, but instead drain them.  From level 6 onward, they can create [[potions of blood]] from corpses.  They cannot starve to death, but both their powers and their vulnerabilities will be maximized by great thirst.  Notably, they cannot take bat form, nor long remain in it, when Satiated or more (be careful eating over [[deep water]] or [[lava]]!).  They do suffer most of the penalties of starvation, except for death and the to hit penalty on non-unarmed attacks.&lt;br /&gt;
** [[Ghoul]]s cannot become Full no matter how much they eat, but they don't accumulate food beyond &amp;quot;Satiated&amp;quot; level; any food points accumulated above 6,999 are wasted.  They can't actually starve to death, but when Hungry or worse, they will rot much faster, which may well kill them.&lt;br /&gt;
&lt;br /&gt;
== Chunks ==&lt;br /&gt;
[[Corpse]]s of fallen [[monster]]s can be butchered (command '''c''') to produce chunks of raw meat, which can then be eaten. This should be your characters main food source, but beware, not all monsters leave clean meat, and some chunks are harmful in other ways.  Most species can only eat chunks when hungry or worse. Under certain circumstances, however, your character can eat raw meat at will:&lt;br /&gt;
&lt;br /&gt;
* Wearing an [[amulet of the gourmand]] will give you both the ability to eat chunks even when not hungry, and protect you from contaminated meat. These effects will be minimal at first, with full nutrition and protection taking effect after 200 turns.&lt;br /&gt;
* Gaining any level of the [[Carnivore]] mutation. This gives the nutritional benefits of an amulet of the gourmand, but does not protect against [[sickness]]. It will, however, increase the satiation value of all meat (not just chunks).&lt;br /&gt;
* Being a [[Kobold]], [[Troll]], or [[Ghoul]], who start with the Carnivore mutation. These species, along with [[Ogre]]s and [[Hill Orc]]s, also have the [[Saprovore]] trait, which protects against contamination and even allows them to eat rotten meat.&lt;br /&gt;
&lt;br /&gt;
The ability to easily stuff yourself until Very Full or Engorged can allow you to ignore the hunger costs of berserking, spellcasting, and god abilities to a greater degree.&lt;br /&gt;
&lt;br /&gt;
Chunks come in the following varieties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chunk type&lt;br /&gt;
! Colour (ASCII)&lt;br /&gt;
! Monster&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| '''Clean'''&lt;br /&gt;
| White&lt;br /&gt;
| Most animals&lt;br /&gt;
| No harmful side effect. Your satiation increases by 1,000, &amp;lt;!--more if you have the [[Carnivore]] mutation, --&amp;gt;less if you are an [[Herbivore]]. Ghouls have a 80% chance of healing (1d5 − 1) + 1d(experience level) damage, and a 67% chance to unrot 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Rotten'''&lt;br /&gt;
| Light grey&lt;br /&gt;
| All chunks after 200 turns&lt;br /&gt;
| Only [[Saprovore]] species (see above) can eat rotten chunks. [[Hill Orc]]s and [[Ogre]]s get the 80% of the nutrition of a clean chunk. [[Troll]]s and [[Kobold]]s get 93% of the nutrition. [[Ghoul]]s love these chunks -- in additon to getting full nutrition, they heal (1d5 − 1) + 1d(experience level) damage, with a 80% chance to unrot 1 HP, and a 20% chance to restore 1 point of lost Strength. If not eaten, rotten chunks eventually rot away completely.&lt;br /&gt;
|-&lt;br /&gt;
| '''Contaminated'''&lt;br /&gt;
| Brown&lt;br /&gt;
| Humanoids mostly&lt;br /&gt;
| Eliminated in 0.15. It provides 66% of the nutrition of a clean chunk. Saprovores find them more nutritious: 93% of nutrition for Hill Orcs and Ogres; 98% of nutrition for Trolls and Kobolds; and full nutrition for Ghouls.&lt;br /&gt;
|-&lt;br /&gt;
| '''Poisonous'''&lt;br /&gt;
| Green&lt;br /&gt;
| Poisonous creatures&lt;br /&gt;
| If you're resistant to poison, you get the effect of a clean chunk (note that the chunk will be displayed in white and not green if that's the case). Otherwise, you cannot eat these chunks.&lt;br /&gt;
|-&lt;br /&gt;
| '''Contaminated + Poisonous'''&lt;br /&gt;
| Green&lt;br /&gt;
| Occasional species&lt;br /&gt;
| Eliminated in 0.15. Some monsters such as [[scorpion]]s have meat which is both poisonous and contaminated.  (If you're poison-resistant, the chunks will be listed in brown.)&lt;br /&gt;
|-&lt;br /&gt;
| '''Mutagen'''&lt;br /&gt;
| Purple&lt;br /&gt;
| Aberrations&lt;br /&gt;
| Causes a random [[mutation]] instead of providing nutrition. After 200 turns, those chunks will rot in a special way and will only grant bad mutations. Ghouls get the effect of a clean chunk instead (or a rotten one if it's rotten). &lt;br /&gt;
|-&lt;br /&gt;
| '''Rot-inducing'''&lt;br /&gt;
| Red&lt;br /&gt;
| Necrophages and Ghouls&lt;br /&gt;
| Ghouls get the effect of a clean chunk instead (or a rotten one if it's rotten). Others cannot eat these.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Religious restrictions===&lt;br /&gt;
&lt;br /&gt;
All of the &amp;quot;good gods&amp;quot; ([[Zin]], [[The Shining One]], [[Elyvilon]]), plus [[Beogh]], forbid followers to eat the meat of their own species (cannibalism). If this happens, you lose 10 piety and gain 10 penance points.  In addition, [[Zin]] forbids followers from eating chunks from &amp;quot;beings with souls&amp;quot;, meaning any monsters with intelligence higher than animals. For &amp;quot;normal&amp;quot; intelligence monsters, you lose 5 piety. For &amp;quot;high&amp;quot; intelligence monsters, you lose 10 piety and gain 5 penance points. This is not cumulative with the cannibalism penalty, and applies even to evil monsters.  To prevent mistakes, chunks from &amp;quot;restricted&amp;quot; corpses are displayed in red (in ASCII mode).&lt;br /&gt;
* &amp;quot;Normal&amp;quot; intelligence monsters are mostly humanoid or half-humanoid monsters:  [[human (monster)|human]]s, [[orc]]s, [[giant]]s, [[goblin]]s, [[kobold (monster)|kobold]]s, [[centaur]]s, [[yaktaur]]s, [[naga (monster)|naga]]s, [[ogre (monster)|ogre]]s, [[troll (monster)|troll]]s…&lt;br /&gt;
* &amp;quot;High&amp;quot; intelligence monsters (which leave corpses) include:  [[Centaur warrior]]s and [[yaktaur captain]]s, all [[draconian (monster)|draconian]]s, all elves, [[Orc sorcerer]]s and [[orc high priest|high priest]]s, [[guardian naga|Guardian]] and [[greater naga]]s, [[Hell knight]]s, [[necromancer (monster)|necromancer]]s and [[wizard (monster)|wizard]]s, [[Giant orange brain]]s and [[great orb of eyes]], [[Killer Klown]]s, [[Ogre-mage]]s, [[Shapeshifter]]s and [[glowing shapeshifter]]s, [[Serpents of Hell]], [[Sphinx]], [[Titan]]s, and several unique monsters ([[Nessos]], [[Polyphemus]], [[Antaeus]], [[Tiamat]] and [[Nergalle]]).&lt;br /&gt;
&lt;br /&gt;
Worshippers of [[Fedhas Madash]] aren't formally limited in their diet, but many of their god's abilities can or must use fruit, so it's unwise to ''eat'' those fruits instead.&lt;br /&gt;
&lt;br /&gt;
==Nutritional values of food items ==&lt;br /&gt;
&lt;br /&gt;
This list is ordered from most to least nutritious for normal eaters.  &amp;quot;Density&amp;quot; is food units per aum of weight, for normal eaters.  Note that fruit takes 10 aut to eat, meat chunks take 30 aut, rations (bread or meat) take 40 aut, and all other foods require two turns.  It's worth keeping some quick snacks in your inventory for emergencies!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The funky &amp;lt;span&amp;gt; tags here force the sort icon to not break the second line's centering, by wrapping both lines in a solid block. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable sortable&amp;quot;&lt;br /&gt;
! Food&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Normal &amp;lt;br/&amp;gt;Nutrition&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Weight &amp;lt;br /&amp;gt;(aum)&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Density &amp;lt;br /&amp;gt;(normal)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Meat ration]] &lt;br /&gt;
| 5,000 || 5,500 || 6,000 || 6,500 || 3,500 || 2,000 || 0     || 8   || 625&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Royal jelly]]&lt;br /&gt;
| 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5.5 || 909&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Bread ration]]&lt;br /&gt;
| 4,400 || 3,400 || 2,400 || 0     || 4,900 || 5,400 || 5,900 || 8   || 550&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[ambrosia|Piece of ambrosia]]&lt;br /&gt;
| 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 4   || 625&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Honeycomb]]&lt;br /&gt;
| 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 4   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Snozzcumber]]&lt;br /&gt;
| 1,500 || 1,000 || 500 || 0     || 2,000 || 2,500 || 3,000 || 5   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[pizza|Slice of pizza]]&lt;br /&gt;
| 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 4   || 375&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Beef jerky]]&lt;br /&gt;
| 1,500 || 1,700 || 1,900 || 2,100 || 1,300 || 1,100 || 0     || 2   || 750&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Cheese]]&lt;br /&gt;
| 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 4   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Sausage]]&lt;br /&gt;
| 1,200 || 1,350 || 1,500 || 1,650 || 800 || 400   || 0     || 4   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Chunk]]&lt;br /&gt;
| 1,000 || 1,100 || 1,200 || 1,300 || 500   || 0   || 0     || 10  || 100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Orange]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Banana]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Lemon]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Pear]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 2   || 350&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Apple]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 2   || 350&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Apricot]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 1.5 || 467&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Choko]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 3   || 200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Rambutan]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 1   || 600&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Lychee]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 1   || 600&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Strawberry]]&lt;br /&gt;
| 200   || 150   || 100   || 0     || 250   || 300   || 350   || 0.5 || 400&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Grape]]&lt;br /&gt;
| 100   || 80    || 60    || 0     || 120   || 140   || 160   || 0.2 || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Sultana]]&lt;br /&gt;
| 70    || 50    || 30    || 0     || 90    || 110   || 130   || 0.1 || 700&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other sources of satiation==&lt;br /&gt;
&lt;br /&gt;
;[[Potion]]s&lt;br /&gt;
* A [[potion of blood]] (or [[coagulated blood]]) might increase your satiation by 200 more.  Carnivores always get this, normal eaters have a 75% chance, herbivores lose another 25% per mutation level (that is, a level 3 herbivore has ''0%'' chance).  If this test fails, you get [[sick]], ''instead'' of the 200 satiation.  The good gods forbid their followers to drink blood, but if it was unidentified, you'll get off with a warning.&lt;br /&gt;
* [[potion of blood]] and [[coagulated blood]] provide Vampires with 1000 and 800 satiation respectively.  Vampires cannot consume any other &amp;quot;consumable&amp;quot; for satiation.&lt;br /&gt;
* A [[potion of porridge]] will increase your satiation by 6000, unless you have Carnivore level 3.&lt;br /&gt;
&lt;br /&gt;
;[[Religion]]&lt;br /&gt;
:[[Zin]]'s Vitalisation gives a small amount of nutrition, but won't go past full (costs piety). &lt;br /&gt;
&lt;br /&gt;
;[[Fountain]]s&lt;br /&gt;
:Drinking at a blood fountain will increase your satiation as if you were drinking a potion of blood.&lt;br /&gt;
:Drinking at a sparkling fountain may increase your satiation appropriately if you get the effect from a potion of blood (or coagulated blood), porridge, or water.&lt;br /&gt;
&lt;br /&gt;
;[[Cards]]&lt;br /&gt;
:Drawing the &amp;quot;Feast&amp;quot; card (Deck of Oddities) will set your Hunger state at 12,000 (Engorged).&lt;br /&gt;
&lt;br /&gt;
== Hunger ==&lt;br /&gt;
&lt;br /&gt;
Hunger per turn is proportional to time taken during that turn, except if you were walking with a movement delay greater than 10 [[aut]]s; In that case you will consume food (and regenerate) as if that delay was 10 auts. This means that fast races gain less hunger, but slow races and followers of [[Cheibriados]] don't gain extra hunger.&lt;br /&gt;
&lt;br /&gt;
Each turn, the player uses a certain amount of food. This is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
'''Base hunger: 3'''&lt;br /&gt;
&lt;br /&gt;
This is modified as follows:&lt;br /&gt;
&lt;br /&gt;
Species/mutations:&lt;br /&gt;
* [[Slow Metabolism]] −1 for level 1, −2 for level 2&lt;br /&gt;
* [[Fast Metabolism]] +1 per level&lt;br /&gt;
* [[Troll]] +3 (on top of their Fast Metabolism 3)&lt;br /&gt;
&lt;br /&gt;
If you are currently:&lt;br /&gt;
* Regenerating (as the spell) +4&lt;br /&gt;
* Invisible +5&lt;br /&gt;
* Hasted (but not berserk) +5&lt;br /&gt;
* Follower of [[Cheibriados]] with at least 30 points of [[piety]] -1&lt;br /&gt;
&lt;br /&gt;
Equipment worn:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Equipment          !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of sustenance]] || Decreases hunger rate by 40%, rounded down (see below)&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with &amp;quot;Hunger-&amp;quot; attribute  || Except for one case, a randart ring of sustenance.&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with ability &amp;quot;speeds metabolism&amp;quot; || +1 to +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]] || +1 or +2 (same chance) (only when injured, if you are not a Troll)&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of regeneration]] || +2 (only when injured)&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with ability &amp;quot;greatly speeds metabolism&amp;quot; || +3&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of hunger]] || +4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The effect of the [[ring of sustenance|rings of sustenance]] was changed in [[0.10]] to make them more useful for characters with a very fast metabolism. It used to reduce hunger by 2 points. After the change, it uses this formula:&lt;br /&gt;
&lt;br /&gt;
 New hunger = (3 * Hunger)/5&lt;br /&gt;
&lt;br /&gt;
This number is then rounded down.  For most races, this equals a reduction of hunger by 2 points, but for some, it may be more or less.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hunger-&amp;quot; autoinscription usually only appears on randart rings of sustenance, but it also appears on the unrand Black Knight's horse barding.  That artefact, however, only provides a basic -2 to hunger, not a 40% reduction.  On non-mutated centaurs, this will be the same as a ring of sustenance, however.&lt;br /&gt;
&lt;br /&gt;
After all things are considered, '''minimum hunger is still 1.'''&lt;br /&gt;
&lt;br /&gt;
=== Base hunger rates by race ===&lt;br /&gt;
The &amp;quot;basic&amp;quot; hunger rate (taking account of racial factors and in-built mutations) one can expect when playing a given race is listed below:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race          !! Hunger rate&lt;br /&gt;
|-&lt;br /&gt;
| [[Spriggan]]  || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]]  || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Ogre]]      || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Centaur]]   || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll]]     || 9&lt;br /&gt;
|-&lt;br /&gt;
| Everyone else || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The hunger rate of [[Vampire]]s depends on their hunger status:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status          !! Hunger rate&lt;br /&gt;
|-&lt;br /&gt;
| Bloodless, Near bloodless, Very Thirsty || 1&lt;br /&gt;
|-&lt;br /&gt;
| Thirsty || 2&lt;br /&gt;
|-&lt;br /&gt;
| Not thirsty || 3&lt;br /&gt;
|-&lt;br /&gt;
| Full || 4&lt;br /&gt;
|-&lt;br /&gt;
| Very Full || 5&lt;br /&gt;
|-&lt;br /&gt;
| Alive || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other sources of hunger===&lt;br /&gt;
Normal food consumption isn't the only way to decrease satiation: fighting, abilities, and spells eat up sustenance, as well.&lt;br /&gt;
&lt;br /&gt;
====Fighting====&lt;br /&gt;
* Making a regular melee attack makes you consume an additional 3 points of satiation&lt;br /&gt;
* Ending a berserk phase decreases your satiation level by 700 (be careful!). &lt;br /&gt;
** Vampires who are unable to berserk (because they're at Satiated or less), but drink a potion of berserk rage, will lose 100 satiation right away.  &lt;br /&gt;
* Wielding a [[Vampiricism|vampiric weapon]] takes a huge amount of satiation, perhaps 5,000 points.  It's ''usually'' only possible when you're Full or better.&lt;br /&gt;
* Being damaged by a [[hungry ghost]] has a 50% chance of decreasing your satiation by 1/4; if it hits you but does no damage, it still has a 5% chance of decreasing your satiation by 1/4.&lt;br /&gt;
&lt;br /&gt;
;Spellcasting&lt;br /&gt;
:Casting a spell reduces your satiation level by an amount depending on the spell level, your [[Intelligence]] and your [[Spellcasting]] skill.  This can be reduced by wielding a staff of energy, which allows you to cast for 1/3 the normal food cost.  Hunger costs can be eliminated by being in [[lichform]].&lt;br /&gt;
&lt;br /&gt;
:The base cost is given by the spell level:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
! Base cost&lt;br /&gt;
| 50&lt;br /&gt;
| 95&lt;br /&gt;
| 160&lt;br /&gt;
| 250&lt;br /&gt;
| 350&lt;br /&gt;
| 550&lt;br /&gt;
| 700&lt;br /&gt;
| 850&lt;br /&gt;
| 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:This amount is then reduced by your intelligence multiplied by your Spellcasting skill. (Vampires then halve this amount if they are hungry or very hungry, or reduce it to 0 if they are starving or near starving.)&lt;br /&gt;
&lt;br /&gt;
:The second page of the spell screen (command '''I''', then '''I''' again) hints at the amount of satiation that each spell you know will cost.  It gives a number of hash marks: for N hash marks, that means the spell costs more than 10*(N)*(N-1) nutrition to cast.  The values are thus:&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;: 1-20 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;##&amp;lt;/nowiki&amp;gt;: 21-60 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;###&amp;lt;/nowiki&amp;gt;: 61-120 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;####&amp;lt;/nowiki&amp;gt;: 121-200 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#####&amp;lt;/nowiki&amp;gt;: 201-300 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;######&amp;lt;/nowiki&amp;gt;: 301-420 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#######&amp;lt;/nowiki&amp;gt;: 421-560 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;########&amp;lt;/nowiki&amp;gt;: 561-720 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#########&amp;lt;/nowiki&amp;gt;: 721-900 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;##########&amp;lt;/nowiki&amp;gt;: 901+ nutrition&lt;br /&gt;
&lt;br /&gt;
;Abilities&lt;br /&gt;
:Several intrinsic abilities have a food cost. This cost is random in the following range, with a bias toward average value:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Ability]]&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Blink&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|-&lt;br /&gt;
| Bolt of Draining&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Fire&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Frost&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Poison Gas&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Lightning&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Power&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Sticky Flame&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Steam&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Channeling&lt;br /&gt;
| 31 – 60&lt;br /&gt;
|-&lt;br /&gt;
| Fly (Tengu)&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Fly (Draconian)&lt;br /&gt;
| 26 – 50&lt;br /&gt;
|-&lt;br /&gt;
| Hellfire&lt;br /&gt;
| 201 – 400&lt;br /&gt;
|-&lt;br /&gt;
| Invisibility&lt;br /&gt;
| 251 – 500&lt;br /&gt;
|-&lt;br /&gt;
| Levitate&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Spit Acid&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Spit Poison&lt;br /&gt;
| 41 – 80&lt;br /&gt;
|-&lt;br /&gt;
| Teleportation&lt;br /&gt;
| 201 – 400&lt;br /&gt;
|-&lt;br /&gt;
| Throw Flame&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|-&lt;br /&gt;
| Throw Frost&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:Evoking an ability from an item has the same satiation cost as if it was your own ability.&lt;br /&gt;
&lt;br /&gt;
;Cards&lt;br /&gt;
:Drawing the 'Famine' card (Deck of Oddities or Punishment) sets your satiation level to 500 (Starving).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.15]], all fruits will be condensed into [[fruit]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.6]] turn hunger was not proportional to you.time_taken.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Stats]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;br /&gt;
[[Category:Hunger]]&lt;/div&gt;</summary>
		<author><name>Lasty</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Comestibles_and_satiation&amp;diff=30980</id>
		<title>Comestibles and satiation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Comestibles_and_satiation&amp;diff=30980"/>
				<updated>2014-08-28T18:21:29Z</updated>
		
		<summary type="html">&lt;p&gt;Lasty: /* Chunks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Comestible''' [[item]]s are, as the name says, items that you can eat. They are very important, as almost all species need to eat, or they will grow hungry and eventually die of starvation. Luckily, there are many sources of nutrition in the [[Dungeon]] for the resourceful adventurer.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Hunger and food in Dungeon Crawl is a rarely a significant issue, but if ignored it can be fatal.  Characters start with a full stomach, but grow steadily hungrier over time.  Some races need more or less food than others, but characters also use more food when fighting and/or casting spells.  Food is provided in two main forms:  big chunks of raw meat which rot over time, and &amp;quot;permafood&amp;quot; (everything else) which does not rot.  &lt;br /&gt;
&lt;br /&gt;
Chunks of meat are plentiful (in most areas), but (prior to v0.15) it's heavy to carry around, and soon rots to inedibility.  Not only is some monsters' meat risky to eat, but even the safer options are nasty ''raw meat'', carved from the still-oozing corpse of a monster!  (You know you're in a tough game when rat and worm meat are among your ''better'' options!)  Most species (non-carnivores) can't bring themselves to eat meat chunks unless they're hungry enough not to care, or unless their appetites have been ''altered''.  (Alas, plant and fungal monsters do not leave corpses.)   &lt;br /&gt;
&lt;br /&gt;
In contrast, &amp;quot;everything else&amp;quot; (ranging from massive bread and meat rations, to fruits and vegetables you won't find in your local grocery) does not spoil, and so can be collected and stored against future need.  Permafood includes meat, vegetarian, and &amp;quot;neutral&amp;quot; options, making various items more or less useful to characters with the [[Carnivore]] or [[Herbivore]] traits.  There are a few special items:&lt;br /&gt;
* Prior to v0.15, [[Royal jelly]] is not only an ultimate permafood in its own right, it grants the effect of a [[potion of restore abilities]]. After 0.15, it has no special properties.&lt;br /&gt;
* (Eliminated in v0.15) [[Ambrosia]] restores mana at the cost of [[confusion]]. Besides providing considerable nutrition, it has these effects:&lt;br /&gt;
** You are confused for 1d8 + 2 turns, on top of any current confusion (identical to a [[potion of confusion]]). &lt;br /&gt;
** Your MP regeneration rate greatly increases for several turns.&lt;br /&gt;
* As a final note, the various fruits are special to [[Fedhas Madash]], and his worshipers can use them to power the god's special abilities.&lt;br /&gt;
&lt;br /&gt;
== Satiation levels ==&lt;br /&gt;
&lt;br /&gt;
Your satiation level is determined by the number of &amp;quot;nutrition units&amp;quot; you have left. Most characters will use at least three food points per turn, more if fighting.  Using spells and special abilities can also use a lot of nutrition.  (See &amp;quot;hunger&amp;quot;, below, for details.)  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border='1'&lt;br /&gt;
|-&lt;br /&gt;
!                           Label         !! Nutrition&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkred'   | Starving      || &amp;lt;1,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Near starving || 1,001 – 1,533&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Very hungry   || 1,534 – 2,066&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Hungry        || 2,067 – 2,600&lt;br /&gt;
|-&lt;br /&gt;
|            Satiated (nothing displayed) || 2,601 – 7,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkgreen' | Full          || 7,001 – 9,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkgreen' | Very full     || 9,001 – 11,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:green'     | Engorged      || 11,001 – 12,000 (max.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects of satiation===&lt;br /&gt;
&lt;br /&gt;
*If you're at level &amp;quot;Satiated&amp;quot; or more, most characters get no special bonus or penalty, although at level &amp;quot;Engorged&amp;quot;, you can't eat anything, with no other special penalties. You also can't wield a [[vampiric]] weapon unless you are at least &amp;quot;Full&amp;quot;.&lt;br /&gt;
*At level &amp;quot;Hungry&amp;quot; or lower, non-carnivores are allowed to eat chunks.&lt;br /&gt;
*At &amp;quot;Very Hungry&amp;quot;, you can't go berserk or invisible until you reach &amp;quot;Hungry&amp;quot; again.&lt;br /&gt;
*At level &amp;quot;Starving&amp;quot;, you get a −3 penalty [[to hit]] when fighting, and the damage you inflict is reduced by (1d5 − 1). You can't use most spells and abilities. If you are under 500 points of satiation, there's 1/40 chance that will lose consciousness for 1d8 + 5 turns. If you fall to 0 points, you die of starvation (unless you're undead).&lt;br /&gt;
*Undead characters are handled specially:&lt;br /&gt;
** [[Mummies]], and characters in [[Necromutation|lich form]], are exempt from the food clock and do not need food at all.  (Nor can they consume it.)  &lt;br /&gt;
** [[Vampire]]s do not butcher corpses, but instead drain them.  From level 6 onward, they can create [[potions of blood]] from corpses.  They cannot starve to death, but both their powers and their vulnerabilities will be maximized by great thirst.  Notably, they cannot take bat form, nor long remain in it, when Satiated or more (be careful eating over [[deep water]] or [[lava]]!).  They do suffer most of the penalties of starvation, except for death and the to hit penalty on non-unarmed attacks.&lt;br /&gt;
** [[Ghoul]]s cannot become Full no matter how much they eat, but they don't accumulate food beyond &amp;quot;Satiated&amp;quot; level; any food points accumulated above 6,999 are wasted.  They can't actually starve to death, but when Hungry or worse, they will rot much faster, which may well kill them.&lt;br /&gt;
&lt;br /&gt;
== Chunks ==&lt;br /&gt;
[[Corpse]]s of fallen [[monster]]s can be butchered (command '''c''') to produce chunks of raw meat, which can then be eaten. This should be your characters main food source, but beware, not all monsters leave clean meat, and some chunks are harmful in other ways.  Most species can only eat chunks when hungry or worse. Under certain circumstances, however, your character can eat raw meat at will:&lt;br /&gt;
&lt;br /&gt;
* Wearing an [[amulet of the gourmand]] will give you both the ability to eat chunks even when not hungry, and protect you from contaminated meat. These effects will be minimal at first, with full nutrition and protection taking effect after 200 turns.&lt;br /&gt;
* Gaining any level of the [[Carnivore]] mutation. This gives the nutritional benefits of an amulet of the gourmand, but does not protect against [[sickness]]. It will, however, increase the satiation value of all meat (not just chunks).&lt;br /&gt;
* Being a [[Kobold]], [[Troll]], or [[Ghoul]], who start with the Carnivore mutation. These species, along with [[Ogre]]s and [[Hill Orc]]s, also have the [[Saprovore]] trait, which protects against contamination and even allows them to eat rotten meat.&lt;br /&gt;
&lt;br /&gt;
The ability to easily stuff yourself until Very Full or Engorged can allow you to ignore the hunger costs of berserking, spellcasting, and god abilities to a greater degree.&lt;br /&gt;
&lt;br /&gt;
Chunks come in the following varieties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chunk type&lt;br /&gt;
! Colour (ASCII)&lt;br /&gt;
! Monster&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| '''Clean'''&lt;br /&gt;
| White&lt;br /&gt;
| Most animals&lt;br /&gt;
| No harmful side effect. Your satiation increases by 1,000, &amp;lt;!--more if you have the [[Carnivore]] mutation, --&amp;gt;less if you are an [[Herbivore]]. Ghouls have a 80% chance of healing (1d5 − 1) + 1d(experience level) damage, and a 67% chance to unrot 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Rotten'''&lt;br /&gt;
| Light grey&lt;br /&gt;
| All chunks after 200 turns&lt;br /&gt;
| Only [[Saprovore]] species (see above) can eat rotten chunks. [[Hill Orc]]s and [[Ogre]]s get the 80% of the nutrition of a clean chunk. [[Troll]]s and [[Kobold]]s get 93% of the nutrition. [[Ghoul]]s love these chunks -- in additon to getting full nutrition, they heal (1d5 − 1) + 1d(experience level) damage, with a 80% chance to unrot 1 HP, and a 20% chance to restore 1 point of lost Strength. If not eaten, rotten chunks eventually rot away completely.&lt;br /&gt;
|-&lt;br /&gt;
| '''Contaminated'''&lt;br /&gt;
| Brown&lt;br /&gt;
| Humanoids mostly&lt;br /&gt;
| Eliminated in 0.15. It provides 66% of the nutrition of a clean chunk. Saprovores find them more nutritious: 93% of nutrition for Hill Orcs and Ogres; 98% of nutrition for Trolls and Kobolds; and full nutrition for Ghouls.&lt;br /&gt;
|-&lt;br /&gt;
| '''Poisonous'''&lt;br /&gt;
| Green&lt;br /&gt;
| Poisonous creatures&lt;br /&gt;
| If you're resistant to poison, you get the effect of a clean chunk (note that the chunk will be displayed in white and not green if that's the case). Otherwise, you cannot eat these chunks.&lt;br /&gt;
|-&lt;br /&gt;
| '''Contaminated + Poisonous'''&lt;br /&gt;
| Green&lt;br /&gt;
| Occasional species&lt;br /&gt;
| Eliminated in 0.15. Some monsters such as [[scorpion]]s have meat which is both poisonous and contaminated.  (If you're poison-resistant, the chunks will be listed in brown.)&lt;br /&gt;
|-&lt;br /&gt;
| '''Mutagen'''&lt;br /&gt;
| Purple&lt;br /&gt;
| Aberrations&lt;br /&gt;
| Causes a random [[mutation]] instead of providing nutrition. After 200 turns, those chunks will rot in a special way and will only grant bad mutations. Ghouls get the effect of a clean chunk instead (or a rotten one if it's rotten). &lt;br /&gt;
|-&lt;br /&gt;
| '''Rot-inducing'''&lt;br /&gt;
| Red&lt;br /&gt;
| Necrophages and Ghouls&lt;br /&gt;
| Ghouls get the effect of a clean chunk instead (or a rotten one if it's rotten). Others cannot eat these.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Religious restrictions===&lt;br /&gt;
&lt;br /&gt;
All of the &amp;quot;good gods&amp;quot; ([[Zin]], [[The Shining One]], [[Elyvilon]]), plus [[Beogh]], forbid followers to eat the meat of their own species (cannibalism). If this happens, you lose 10 piety and gain 10 penance points.  In addition, [[Zin]] forbids followers from eating chunks from &amp;quot;beings with souls&amp;quot;, meaning any monsters with intelligence higher than animals. For &amp;quot;normal&amp;quot; intelligence monsters, you lose 5 piety. For &amp;quot;high&amp;quot; intelligence monsters, you lose 10 piety and gain 5 penance points. This is not cumulative with the cannibalism penalty, and applies even to evil monsters.  To prevent mistakes, chunks from &amp;quot;restricted&amp;quot; corpses are displayed in red (in ASCII mode).&lt;br /&gt;
* &amp;quot;Normal&amp;quot; intelligence monsters are mostly humanoid or half-humanoid monsters:  [[human (monster)|human]]s, [[orc]]s, [[giant]]s, [[goblin]]s, [[kobold (monster)|kobold]]s, [[centaur]]s, [[yaktaur]]s, [[naga (monster)|naga]]s, [[ogre (monster)|ogre]]s, [[troll (monster)|troll]]s…&lt;br /&gt;
* &amp;quot;High&amp;quot; intelligence monsters (which leave corpses) include:  [[Centaur warrior]]s and [[yaktaur captain]]s, all [[draconian (monster)|draconian]]s, all elves, [[Orc sorcerer]]s and [[orc high priest|high priest]]s, [[guardian naga|Guardian]] and [[greater naga]]s, [[Hell knight]]s, [[necromancer (monster)|necromancer]]s and [[wizard (monster)|wizard]]s, [[Giant orange brain]]s and [[great orb of eyes]], [[Killer Klown]]s, [[Ogre-mage]]s, [[Shapeshifter]]s and [[glowing shapeshifter]]s, [[Serpents of Hell]], [[Sphinx]], [[Titan]]s, and several unique monsters ([[Nessos]], [[Polyphemus]], [[Antaeus]], [[Tiamat]] and [[Nergalle]]).&lt;br /&gt;
&lt;br /&gt;
Worshippers of [[Fedhas Madash]] aren't formally limited in their diet, but many of their god's abilities can or must use fruit, so it's unwise to ''eat'' those fruits instead.&lt;br /&gt;
&lt;br /&gt;
==Nutritional values of food items ==&lt;br /&gt;
&lt;br /&gt;
This list is ordered from most to least nutritious for normal eaters.  &amp;quot;Density&amp;quot; is food units per aum of weight, for normal eaters.  Note that meat chunks take three turns to eat, rations (bread or meat) take four turns, and all other foods require two turns.  It's worth keeping some quick snacks in your inventory for emergencies!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The funky &amp;lt;span&amp;gt; tags here force the sort icon to not break the second line's centering, by wrapping both lines in a solid block. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable sortable&amp;quot;&lt;br /&gt;
! Food&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Normal &amp;lt;br/&amp;gt;Nutrition&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Weight &amp;lt;br /&amp;gt;(aum)&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Density &amp;lt;br /&amp;gt;(normal)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Meat ration]] &lt;br /&gt;
| 5,000 || 5,500 || 6,000 || 6,500 || 3,500 || 2,000 || 0     || 8   || 625&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Royal jelly]]&lt;br /&gt;
| 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5.5 || 909&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Bread ration]]&lt;br /&gt;
| 4,400 || 3,400 || 2,400 || 0     || 4,900 || 5,400 || 5,900 || 8   || 550&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[ambrosia|Piece of ambrosia]]&lt;br /&gt;
| 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 4   || 625&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Honeycomb]]&lt;br /&gt;
| 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 4   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Snozzcumber]]&lt;br /&gt;
| 1,500 || 1,000 || 500 || 0     || 2,000 || 2,500 || 3,000 || 5   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[pizza|Slice of pizza]]&lt;br /&gt;
| 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 4   || 375&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Beef jerky]]&lt;br /&gt;
| 1,500 || 1,700 || 1,900 || 2,100 || 1,300 || 1,100 || 0     || 2   || 750&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Cheese]]&lt;br /&gt;
| 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 4   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Sausage]]&lt;br /&gt;
| 1,200 || 1,350 || 1,500 || 1,650 || 800 || 400   || 0     || 4   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Chunk]]&lt;br /&gt;
| 1,000 || 1,100 || 1,200 || 1,300 || 500   || 0   || 0     || 10  || 100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Orange]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Banana]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Lemon]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Pear]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 2   || 350&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Apple]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 2   || 350&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Apricot]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 1.5 || 467&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Choko]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 3   || 200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Rambutan]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 1   || 600&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Lychee]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 1   || 600&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Strawberry]]&lt;br /&gt;
| 200   || 150   || 100   || 0     || 250   || 300   || 350   || 0.5 || 400&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Grape]]&lt;br /&gt;
| 100   || 80    || 60    || 0     || 120   || 140   || 160   || 0.2 || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Sultana]]&lt;br /&gt;
| 70    || 50    || 30    || 0     || 90    || 110   || 130   || 0.1 || 700&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other sources of satiation==&lt;br /&gt;
&lt;br /&gt;
;[[Potion]]s&lt;br /&gt;
* A [[potion of blood]] (or [[coagulated blood]]) might increase your satiation by 200 more.  Carnivores always get this, normal eaters have a 75% chance, herbivores lose another 25% per mutation level (that is, a level 3 herbivore has ''0%'' chance).  If this test fails, you get [[sick]], ''instead'' of the 200 satiation.  The good gods forbid their followers to drink blood, but if it was unidentified, you'll get off with a warning.&lt;br /&gt;
* [[potion of blood]] and [[coagulated blood]] provide Vampires with 1000 and 800 satiation respectively.  Vampires cannot consume any other &amp;quot;consumable&amp;quot; for satiation.&lt;br /&gt;
* A [[potion of porridge]] will increase your satiation by 6000, unless you have Carnivore level 3.&lt;br /&gt;
&lt;br /&gt;
;[[Religion]]&lt;br /&gt;
:[[Zin]]'s Vitalisation gives a small amount of nutrition, but won't go past full (costs piety). &lt;br /&gt;
&lt;br /&gt;
;[[Fountain]]s&lt;br /&gt;
:Drinking at a blood fountain will increase your satiation as if you were drinking a potion of blood.&lt;br /&gt;
:Drinking at a sparkling fountain may increase your satiation appropriately if you get the effect from a potion of blood (or coagulated blood), porridge, or water.&lt;br /&gt;
&lt;br /&gt;
;[[Cards]]&lt;br /&gt;
:Drawing the &amp;quot;Feast&amp;quot; card (Deck of Oddities) will set your Hunger state at 12,000 (Engorged).&lt;br /&gt;
&lt;br /&gt;
== Hunger ==&lt;br /&gt;
&lt;br /&gt;
Hunger per turn is proportional to time taken during that turn, except if you were walking with a movement delay greater than 10 [[aut]]s; In that case you will consume food (and regenerate) as if that delay was 10 auts. This means that fast races gain less hunger, but slow races and followers of [[Cheibriados]] don't gain extra hunger.&lt;br /&gt;
&lt;br /&gt;
Each turn, the player uses a certain amount of food. This is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
'''Base hunger: 3'''&lt;br /&gt;
&lt;br /&gt;
This is modified as follows:&lt;br /&gt;
&lt;br /&gt;
Species/mutations:&lt;br /&gt;
* [[Slow Metabolism]] −1 for level 1, −2 for level 2&lt;br /&gt;
* [[Fast Metabolism]] +1 per level&lt;br /&gt;
* [[Troll]] +3 (on top of their Fast Metabolism 3)&lt;br /&gt;
&lt;br /&gt;
If you are currently:&lt;br /&gt;
* Regenerating (as the spell) +4&lt;br /&gt;
* Invisible +5&lt;br /&gt;
* Hasted (but not berserk) +5&lt;br /&gt;
* Follower of [[Cheibriados]] with at least 30 points of [[piety]] -1&lt;br /&gt;
&lt;br /&gt;
Equipment worn:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Equipment          !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of sustenance]] || Decreases hunger rate by 40%, rounded down (see below)&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with &amp;quot;Hunger-&amp;quot; attribute  || Except for one case, a randart ring of sustenance.&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with ability &amp;quot;speeds metabolism&amp;quot; || +1 to +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]] || +1 or +2 (same chance) (only when injured, if you are not a Troll)&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of regeneration]] || +2 (only when injured)&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with ability &amp;quot;greatly speeds metabolism&amp;quot; || +3&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of hunger]] || +4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The effect of the [[ring of sustenance|rings of sustenance]] was changed in [[0.10]] to make them more useful for characters with a very fast metabolism. It used to reduce hunger by 2 points. After the change, it uses this formula:&lt;br /&gt;
&lt;br /&gt;
 New hunger = (3 * Hunger)/5&lt;br /&gt;
&lt;br /&gt;
This number is then rounded down.  For most races, this equals a reduction of hunger by 2 points, but for some, it may be more or less.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hunger-&amp;quot; autoinscription usually only appears on randart rings of sustenance, but it also appears on the unrand Black Knight's horse barding.  That artefact, however, only provides a basic -2 to hunger, not a 40% reduction.  On non-mutated centaurs, this will be the same as a ring of sustenance, however.&lt;br /&gt;
&lt;br /&gt;
After all things are considered, '''minimum hunger is still 1.'''&lt;br /&gt;
&lt;br /&gt;
=== Base hunger rates by race ===&lt;br /&gt;
The &amp;quot;basic&amp;quot; hunger rate (taking account of racial factors and in-built mutations) one can expect when playing a given race is listed below:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race          !! Hunger rate&lt;br /&gt;
|-&lt;br /&gt;
| [[Spriggan]]  || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]]  || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Ogre]]      || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Centaur]]   || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll]]     || 9&lt;br /&gt;
|-&lt;br /&gt;
| Everyone else || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The hunger rate of [[Vampire]]s depends on their hunger status:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status          !! Hunger rate&lt;br /&gt;
|-&lt;br /&gt;
| Bloodless, Near bloodless, Very Thirsty || 1&lt;br /&gt;
|-&lt;br /&gt;
| Thirsty || 2&lt;br /&gt;
|-&lt;br /&gt;
| Not thirsty || 3&lt;br /&gt;
|-&lt;br /&gt;
| Full || 4&lt;br /&gt;
|-&lt;br /&gt;
| Very Full || 5&lt;br /&gt;
|-&lt;br /&gt;
| Alive || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other sources of hunger===&lt;br /&gt;
Normal food consumption isn't the only way to decrease satiation: fighting, abilities, and spells eat up sustenance, as well.&lt;br /&gt;
&lt;br /&gt;
====Fighting====&lt;br /&gt;
* Making a regular melee attack makes you consume an additional 3 points of satiation&lt;br /&gt;
* Ending a berserk phase decreases your satiation level by 700 (be careful!). &lt;br /&gt;
** Vampires who are unable to berserk (because they're at Satiated or less), but drink a potion of berserk rage, will lose 100 satiation right away.  &lt;br /&gt;
* Wielding a [[Vampiricism|vampiric weapon]] takes a huge amount of satiation, perhaps 5,000 points.  It's ''usually'' only possible when you're Full or better.&lt;br /&gt;
* Being damaged by a [[hungry ghost]] has a 50% chance of decreasing your satiation by 1/4; if it hits you but does no damage, it still has a 5% chance of decreasing your satiation by 1/4.&lt;br /&gt;
&lt;br /&gt;
;Spellcasting&lt;br /&gt;
:Casting a spell reduces your satiation level by an amount depending on the spell level, your [[Intelligence]] and your [[Spellcasting]] skill.  This can be reduced by wielding a staff of energy, which allows you to cast for 1/3 the normal food cost.  Hunger costs can be eliminated by being in [[lichform]].&lt;br /&gt;
&lt;br /&gt;
:The base cost is given by the spell level:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
! Base cost&lt;br /&gt;
| 50&lt;br /&gt;
| 95&lt;br /&gt;
| 160&lt;br /&gt;
| 250&lt;br /&gt;
| 350&lt;br /&gt;
| 550&lt;br /&gt;
| 700&lt;br /&gt;
| 850&lt;br /&gt;
| 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:This amount is then reduced by your intelligence multiplied by your Spellcasting skill. (Vampires then halve this amount if they are hungry or very hungry, or reduce it to 0 if they are starving or near starving.)&lt;br /&gt;
&lt;br /&gt;
:The second page of the spell screen (command '''I''', then '''I''' again) hints at the amount of satiation that each spell you know will cost.  It gives a number of hash marks: for N hash marks, that means the spell costs more than 10*(N)*(N-1) nutrition to cast.  The values are thus:&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;: 1-20 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;##&amp;lt;/nowiki&amp;gt;: 21-60 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;###&amp;lt;/nowiki&amp;gt;: 61-120 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;####&amp;lt;/nowiki&amp;gt;: 121-200 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#####&amp;lt;/nowiki&amp;gt;: 201-300 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;######&amp;lt;/nowiki&amp;gt;: 301-420 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#######&amp;lt;/nowiki&amp;gt;: 421-560 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;########&amp;lt;/nowiki&amp;gt;: 561-720 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#########&amp;lt;/nowiki&amp;gt;: 721-900 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;##########&amp;lt;/nowiki&amp;gt;: 901+ nutrition&lt;br /&gt;
&lt;br /&gt;
;Abilities&lt;br /&gt;
:Several intrinsic abilities have a food cost. This cost is random in the following range, with a bias toward average value:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Ability]]&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Blink&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|-&lt;br /&gt;
| Bolt of Draining&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Fire&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Frost&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Poison Gas&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Lightning&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Power&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Sticky Flame&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Steam&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Channeling&lt;br /&gt;
| 31 – 60&lt;br /&gt;
|-&lt;br /&gt;
| Fly (Tengu)&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Fly (Draconian)&lt;br /&gt;
| 26 – 50&lt;br /&gt;
|-&lt;br /&gt;
| Hellfire&lt;br /&gt;
| 201 – 400&lt;br /&gt;
|-&lt;br /&gt;
| Invisibility&lt;br /&gt;
| 251 – 500&lt;br /&gt;
|-&lt;br /&gt;
| Levitate&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Spit Acid&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Spit Poison&lt;br /&gt;
| 41 – 80&lt;br /&gt;
|-&lt;br /&gt;
| Teleportation&lt;br /&gt;
| 201 – 400&lt;br /&gt;
|-&lt;br /&gt;
| Throw Flame&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|-&lt;br /&gt;
| Throw Frost&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:Evoking an ability from an item has the same satiation cost as if it was your own ability.&lt;br /&gt;
&lt;br /&gt;
;Cards&lt;br /&gt;
:Drawing the 'Famine' card (Deck of Oddities or Punishment) sets your satiation level to 500 (Starving).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.15]], all fruits will be condensed into [[fruit]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.6]] turn hunger was not proportional to you.time_taken.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Stats]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;br /&gt;
[[Category:Hunger]]&lt;/div&gt;</summary>
		<author><name>Lasty</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Comestibles_and_satiation&amp;diff=30977</id>
		<title>Comestibles and satiation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Comestibles_and_satiation&amp;diff=30977"/>
				<updated>2014-08-28T18:09:21Z</updated>
		
		<summary type="html">&lt;p&gt;Lasty: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Comestible''' [[item]]s are, as the name says, items that you can eat. They are very important, as almost all species need to eat, or they will grow hungry and eventually die of starvation. Luckily, there are many sources of nutrition in the [[Dungeon]] for the resourceful adventurer.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Hunger and food in Dungeon Crawl is a rarely a significant issue, but if ignored it can be fatal.  Characters start with a full stomach, but grow steadily hungrier over time.  Some races need more or less food than others, but characters also use more food when fighting and/or casting spells.  Food is provided in two main forms:  big chunks of raw meat which rot over time, and &amp;quot;permafood&amp;quot; (everything else) which does not rot.  &lt;br /&gt;
&lt;br /&gt;
Chunks of meat are plentiful (in most areas), but (prior to v0.15) it's heavy to carry around, and soon rots to inedibility.  Not only is some monsters' meat risky to eat, but even the safer options are nasty ''raw meat'', carved from the still-oozing corpse of a monster!  (You know you're in a tough game when rat and worm meat are among your ''better'' options!)  Most species (non-carnivores) can't bring themselves to eat meat chunks unless they're hungry enough not to care, or unless their appetites have been ''altered''.  (Alas, plant and fungal monsters do not leave corpses.)   &lt;br /&gt;
&lt;br /&gt;
In contrast, &amp;quot;everything else&amp;quot; (ranging from massive bread and meat rations, to fruits and vegetables you won't find in your local grocery) does not spoil, and so can be collected and stored against future need.  Permafood includes meat, vegetarian, and &amp;quot;neutral&amp;quot; options, making various items more or less useful to characters with the [[Carnivore]] or [[Herbivore]] traits.  There are a few special items:&lt;br /&gt;
* Prior to v0.15, [[Royal jelly]] is not only an ultimate permafood in its own right, it grants the effect of a [[potion of restore abilities]]. After 0.15, it has no special properties.&lt;br /&gt;
* (Eliminated in v0.15) [[Ambrosia]] restores mana at the cost of [[confusion]]. Besides providing considerable nutrition, it has these effects:&lt;br /&gt;
** You are confused for 1d8 + 2 turns, on top of any current confusion (identical to a [[potion of confusion]]). &lt;br /&gt;
** Your MP regeneration rate greatly increases for several turns.&lt;br /&gt;
* As a final note, the various fruits are special to [[Fedhas Madash]], and his worshipers can use them to power the god's special abilities.&lt;br /&gt;
&lt;br /&gt;
== Satiation levels ==&lt;br /&gt;
&lt;br /&gt;
Your satiation level is determined by the number of &amp;quot;nutrition units&amp;quot; you have left. Most characters will use at least three food points per turn, more if fighting.  Using spells and special abilities can also use a lot of nutrition.  (See &amp;quot;hunger&amp;quot;, below, for details.)  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border='1'&lt;br /&gt;
|-&lt;br /&gt;
!                           Label         !! Nutrition&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkred'   | Starving      || &amp;lt;1,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Near starving || 1,001 – 1,533&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Very hungry   || 1,534 – 2,066&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Hungry        || 2,067 – 2,600&lt;br /&gt;
|-&lt;br /&gt;
|            Satiated (nothing displayed) || 2,601 – 7,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkgreen' | Full          || 7,001 – 9,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkgreen' | Very full     || 9,001 – 11,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:green'     | Engorged      || 11,001 – 12,000 (max.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects of satiation===&lt;br /&gt;
&lt;br /&gt;
*If you're at level &amp;quot;Satiated&amp;quot; or more, most characters get no special bonus or penalty, although at level &amp;quot;Engorged&amp;quot;, you can't eat anything, with no other special penalties. You also can't wield a [[vampiric]] weapon unless you are at least &amp;quot;Full&amp;quot;.&lt;br /&gt;
*At level &amp;quot;Hungry&amp;quot; or lower, non-carnivores are allowed to eat chunks.&lt;br /&gt;
*At &amp;quot;Very Hungry&amp;quot;, you can't go berserk or invisible until you reach &amp;quot;Hungry&amp;quot; again.&lt;br /&gt;
*At level &amp;quot;Starving&amp;quot;, you get a −3 penalty [[to hit]] when fighting, and the damage you inflict is reduced by (1d5 − 1). You can't use most spells and abilities. If you are under 500 points of satiation, there's 1/40 chance that will lose consciousness for 1d8 + 5 turns. If you fall to 0 points, you die of starvation (unless you're undead).&lt;br /&gt;
*Undead characters are handled specially:&lt;br /&gt;
** [[Mummies]], and characters in [[Necromutation|lich form]], are exempt from the food clock and do not need food at all.  (Nor can they consume it.)  &lt;br /&gt;
** [[Vampire]]s do not butcher corpses, but instead drain them.  From level 6 onward, they can create [[potions of blood]] from corpses.  They cannot starve to death, but both their powers and their vulnerabilities will be maximized by great thirst.  Notably, they cannot take bat form, nor long remain in it, when Satiated or more (be careful eating over [[deep water]] or [[lava]]!).  They do suffer most of the penalties of starvation, except for death and the to hit penalty on non-unarmed attacks.&lt;br /&gt;
** [[Ghoul]]s cannot become Full no matter how much they eat, but they don't accumulate food beyond &amp;quot;Satiated&amp;quot; level; any food points accumulated above 6,999 are wasted.  They can't actually starve to death, but when Hungry or worse, they will rot much faster, which may well kill them.&lt;br /&gt;
&lt;br /&gt;
== Chunks ==&lt;br /&gt;
[[Corpse]]s of fallen [[monster]]s can be butchered (command '''c''') to produce chunks of raw meat, which can then be eaten. This should be your characters main food source, but beware, not all monsters leave clean meat, and some chunks are harmful in other ways.  Most species can only eat chunks when hungry or worse. Under certain circumstances, however, your character can eat raw meat at will:&lt;br /&gt;
&lt;br /&gt;
* Wearing an [[amulet of the gourmand]] will give you both the ability to eat chunks even when not hungry, and protect you from contaminated meat. These effects will be minimal at first, with full nutrition and protection taking effect after 200 turns.&lt;br /&gt;
* Gaining any level of the [[Carnivore]] mutation. This gives the nutritional benefits of an amulet of the gourmand, but does not protect against [[sickness]]. It will, however, increase the satiation value of all meat (not just chunks).&lt;br /&gt;
* Being a [[Kobold]], [[Troll]], or [[Ghoul]], who start with the Carnivore mutation. These species, along with [[Ogre]]s and [[Hill Orc]]s, also have the [[Saprovore]] trait, which protects against contamination and even allows them to eat rotten meat.&lt;br /&gt;
&lt;br /&gt;
The ability to easily stuff yourself until Very Full or Engorged makes a huge difference in your margins of safety, especially for spellcasters and large species.&lt;br /&gt;
&lt;br /&gt;
Chunks come in the following varieties:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chunk type&lt;br /&gt;
! Colour (ASCII)&lt;br /&gt;
! Monster&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| '''Clean'''&lt;br /&gt;
| White&lt;br /&gt;
| Most animals&lt;br /&gt;
| No harmful side effect. Your satiation increases by 1,000, &amp;lt;!--more if you have the [[Carnivore]] mutation, --&amp;gt;less if you are an [[Herbivore]]. Ghouls have a 80% chance of healing (1d5 − 1) + 1d(experience level) damage, and a 67% chance to unrot 1 HP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Rotten'''&lt;br /&gt;
| Light grey&lt;br /&gt;
| All chunks after 200 turns&lt;br /&gt;
| Only [[Saprovore]] species (see above) can eat rotten chunks. [[Hill Orc]]s and [[Ogre]]s get the 80% of the nutrition of a clean chunk. [[Troll]]s and [[Kobold]]s get 93% of the nutrition. [[Ghoul]]s love these chunks -- in additon to getting full nutrition, they heal (1d5 − 1) + 1d(experience level) damage, with a 80% chance to unrot 1 HP, and a 20% chance to restore 1 point of lost Strength. If not eaten, rotten chunks eventually rot away completely.&lt;br /&gt;
|-&lt;br /&gt;
| '''Contaminated'''&lt;br /&gt;
| Brown&lt;br /&gt;
| Humanoids mostly&lt;br /&gt;
| It provides 66% of the nutrition of a clean chunk. Saprovores find them more nutritious: 93% of nutrition for Hill Orcs and Ogres; 98% of nutrition for Trolls and Kobolds; and full nutrition for Ghouls.&lt;br /&gt;
|-&lt;br /&gt;
| '''Poisonous'''&lt;br /&gt;
| Green&lt;br /&gt;
| Poisonous creatures&lt;br /&gt;
| If you're resistant to poison, you get the effect of a clean chunk (note that the chunk will be displayed in white and not green if that's the case). Otherwise, you don't get any nutrition, and you're [[poison]]ed for several turns.&lt;br /&gt;
|-&lt;br /&gt;
| '''Contaminated + Poisonous'''&lt;br /&gt;
| Green&lt;br /&gt;
| Occasional species&lt;br /&gt;
| Some monsters such as [[scorpion]]s have meat which is both poisonous and contaminated.  (If you're poison-resistant, the chunks will be listed in brown.)&lt;br /&gt;
|-&lt;br /&gt;
| '''Mutagen'''&lt;br /&gt;
| Purple&lt;br /&gt;
| Aberrations&lt;br /&gt;
| Causes a random [[mutation]] instead of providing nutrition. After 200 turns, those chunks will rot in a special way and will only grant bad mutations. Ghouls get the effect of a clean chunk instead (or a rotten one if it's rotten). &lt;br /&gt;
|-&lt;br /&gt;
| '''Rot-inducing'''&lt;br /&gt;
| Red&lt;br /&gt;
| Necrophages and Ghouls&lt;br /&gt;
| You don't get any nutrition. You start to [[rot]] for several turns, which reduces your max HP until it is fixed. Ghouls get the effect of a clean chunk instead (or a rotten one if it's rotten).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Religious restrictions===&lt;br /&gt;
&lt;br /&gt;
All of the &amp;quot;good gods&amp;quot; ([[Zin]], [[The Shining One]], [[Elyvilon]]), plus [[Beogh]], forbid followers to eat the meat of their own species (cannibalism). If this happens, you lose 10 piety and gain 10 penance points.  In addition, [[Zin]] forbids followers from eating chunks from &amp;quot;beings with souls&amp;quot;, meaning any monsters with intelligence higher than animals. For &amp;quot;normal&amp;quot; intelligence monsters, you lose 5 piety. For &amp;quot;high&amp;quot; intelligence monsters, you lose 10 piety and gain 5 penance points. This is not cumulative with the cannibalism penalty, and applies even to evil monsters.  To prevent mistakes, chunks from &amp;quot;restricted&amp;quot; corpses are displayed in red (in ASCII mode).&lt;br /&gt;
* &amp;quot;Normal&amp;quot; intelligence monsters are mostly humanoid or half-humanoid monsters:  [[human (monster)|human]]s, [[orc]]s, [[giant]]s, [[goblin]]s, [[kobold (monster)|kobold]]s, [[centaur]]s, [[yaktaur]]s, [[naga (monster)|naga]]s, [[ogre (monster)|ogre]]s, [[troll (monster)|troll]]s…&lt;br /&gt;
* &amp;quot;High&amp;quot; intelligence monsters (which leave corpses) include:  [[Centaur warrior]]s and [[yaktaur captain]]s, all [[draconian (monster)|draconian]]s, all elves, [[Orc sorcerer]]s and [[orc high priest|high priest]]s, [[guardian naga|Guardian]] and [[greater naga]]s, [[Hell knight]]s, [[necromancer (monster)|necromancer]]s and [[wizard (monster)|wizard]]s, [[Giant orange brain]]s and [[great orb of eyes]], [[Killer Klown]]s, [[Ogre-mage]]s, [[Shapeshifter]]s and [[glowing shapeshifter]]s, [[Serpents of Hell]], [[Sphinx]], [[Titan]]s, and several unique monsters ([[Nessos]], [[Polyphemus]], [[Antaeus]], [[Tiamat]] and [[Nergalle]]).&lt;br /&gt;
&lt;br /&gt;
Worshippers of [[Fedhas Madash]] aren't formally limited in their diet, but many of their god's abilities can or must use fruit, so it's unwise to ''eat'' those fruits instead.&lt;br /&gt;
&lt;br /&gt;
==Nutritional values of food items ==&lt;br /&gt;
&lt;br /&gt;
This list is ordered from most to least nutritious for normal eaters.  &amp;quot;Density&amp;quot; is food units per aum of weight, for normal eaters.  Note that meat chunks take three turns to eat, rations (bread or meat) take four turns, and all other foods require two turns.  It's worth keeping some quick snacks in your inventory for emergencies!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The funky &amp;lt;span&amp;gt; tags here force the sort icon to not break the second line's centering, by wrapping both lines in a solid block. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable sortable&amp;quot;&lt;br /&gt;
! Food&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Normal &amp;lt;br/&amp;gt;Nutrition&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Weight &amp;lt;br /&amp;gt;(aum)&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Density &amp;lt;br /&amp;gt;(normal)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Meat ration]] &lt;br /&gt;
| 5,000 || 5,500 || 6,000 || 6,500 || 3,500 || 2,000 || 0     || 8   || 625&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Royal jelly]]&lt;br /&gt;
| 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5.5 || 909&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Bread ration]]&lt;br /&gt;
| 4,400 || 3,400 || 2,400 || 0     || 4,900 || 5,400 || 5,900 || 8   || 550&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[ambrosia|Piece of ambrosia]]&lt;br /&gt;
| 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 2,500 || 4   || 625&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Honeycomb]]&lt;br /&gt;
| 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 2,000 || 4   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Snozzcumber]]&lt;br /&gt;
| 1,500 || 1,000 || 500 || 0     || 2,000 || 2,500 || 3,000 || 5   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[pizza|Slice of pizza]]&lt;br /&gt;
| 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 4   || 375&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Beef jerky]]&lt;br /&gt;
| 1,500 || 1,700 || 1,900 || 2,100 || 1,300 || 1,100 || 0     || 2   || 750&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Cheese]]&lt;br /&gt;
| 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 1,200 || 4   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Sausage]]&lt;br /&gt;
| 1,200 || 1,350 || 1,500 || 1,650 || 800 || 400   || 0     || 4   || 300&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Chunk]]&lt;br /&gt;
| 1,000 || 1,100 || 1,200 || 1,300 || 500   || 0   || 0     || 10  || 100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Orange]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Banana]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Lemon]]&lt;br /&gt;
| 1,000 || 700   || 400   || 0     || 1,300 || 1,600 || 1,900 || 2   || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Pear]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 2   || 350&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Apple]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 2   || 350&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Apricot]]&lt;br /&gt;
| 700   || 500   || 300   || 0     || 900   || 1,100 || 1,300 || 1.5 || 467&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Choko]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 3   || 200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Rambutan]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 1   || 600&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Lychee]]&lt;br /&gt;
| 600   || 400   || 200   || 0     || 800   || 1,000 || 1,200 || 1   || 600&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Strawberry]]&lt;br /&gt;
| 200   || 150   || 100   || 0     || 250   || 300   || 350   || 0.5 || 400&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Grape]]&lt;br /&gt;
| 100   || 80    || 60    || 0     || 120   || 140   || 160   || 0.2 || 500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Sultana]]&lt;br /&gt;
| 70    || 50    || 30    || 0     || 90    || 110   || 130   || 0.1 || 700&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other sources of satiation==&lt;br /&gt;
&lt;br /&gt;
;[[Potion]]s&lt;br /&gt;
* A [[potion of blood]] (or [[coagulated blood]]) might increase your satiation by 200 more.  Carnivores always get this, normal eaters have a 75% chance, herbivores lose another 25% per mutation level (that is, a level 3 herbivore has ''0%'' chance).  If this test fails, you get [[sick]], ''instead'' of the 200 satiation.  The good gods forbid their followers to drink blood, but if it was unidentified, you'll get off with a warning.&lt;br /&gt;
* [[potion of blood]] and [[coagulated blood]] provide Vampires with 1000 and 800 satiation respectively.  Vampires cannot consume any other &amp;quot;consumable&amp;quot; for satiation.&lt;br /&gt;
* A [[potion of porridge]] will increase your satiation by 6000, unless you have Carnivore level 3.&lt;br /&gt;
&lt;br /&gt;
;[[Religion]]&lt;br /&gt;
:[[Zin]]'s Vitalisation gives a small amount of nutrition, but won't go past full (costs piety). &lt;br /&gt;
&lt;br /&gt;
;[[Fountain]]s&lt;br /&gt;
:Drinking at a blood fountain will increase your satiation as if you were drinking a potion of blood.&lt;br /&gt;
:Drinking at a sparkling fountain may increase your satiation appropriately if you get the effect from a potion of blood (or coagulated blood), porridge, or water.&lt;br /&gt;
&lt;br /&gt;
;[[Cards]]&lt;br /&gt;
:Drawing the &amp;quot;Feast&amp;quot; card (Deck of Oddities) will set your Hunger state at 12,000 (Engorged).&lt;br /&gt;
&lt;br /&gt;
== Hunger ==&lt;br /&gt;
&lt;br /&gt;
Hunger per turn is proportional to time taken during that turn, except if you were walking with a movement delay greater than 10 [[aut]]s; In that case you will consume food (and regenerate) as if that delay was 10 auts. This means that fast races gain less hunger, but slow races and followers of [[Cheibriados]] don't gain extra hunger.&lt;br /&gt;
&lt;br /&gt;
Each turn, the player uses a certain amount of food. This is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
'''Base hunger: 3'''&lt;br /&gt;
&lt;br /&gt;
This is modified as follows:&lt;br /&gt;
&lt;br /&gt;
Species/mutations:&lt;br /&gt;
* [[Slow Metabolism]] −1 for level 1, −2 for level 2&lt;br /&gt;
* [[Fast Metabolism]] +1 per level&lt;br /&gt;
* [[Troll]] +3 (on top of their Fast Metabolism 3)&lt;br /&gt;
&lt;br /&gt;
If you are currently:&lt;br /&gt;
* Regenerating (as the spell) +4&lt;br /&gt;
* Invisible +5&lt;br /&gt;
* Hasted (but not berserk) +5&lt;br /&gt;
* Follower of [[Cheibriados]] with at least 30 points of [[piety]] -1&lt;br /&gt;
&lt;br /&gt;
Equipment worn:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Equipment          !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of sustenance]] || Decreases hunger rate by 40%, rounded down (see below)&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with &amp;quot;Hunger-&amp;quot; attribute  || Except for one case, a randart ring of sustenance.&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with ability &amp;quot;speeds metabolism&amp;quot; || +1 to +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]] || +1 or +2 (same chance) (only when injured, if you are not a Troll)&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of regeneration]] || +2 (only when injured)&lt;br /&gt;
|-&lt;br /&gt;
| [[artifact|randart]] with ability &amp;quot;greatly speeds metabolism&amp;quot; || +3&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of hunger]] || +4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The effect of the [[ring of sustenance|rings of sustenance]] was changed in [[0.10]] to make them more useful for characters with a very fast metabolism. It used to reduce hunger by 2 points. After the change, it uses this formula:&lt;br /&gt;
&lt;br /&gt;
 New hunger = (3 * Hunger)/5&lt;br /&gt;
&lt;br /&gt;
This number is then rounded down.  For most races, this equals a reduction of hunger by 2 points, but for some, it may be more or less.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hunger-&amp;quot; autoinscription usually only appears on randart rings of sustenance, but it also appears on the unrand Black Knight's horse barding.  That artefact, however, only provides a basic -2 to hunger, not a 40% reduction.  On non-mutated centaurs, this will be the same as a ring of sustenance, however.&lt;br /&gt;
&lt;br /&gt;
After all things are considered, '''minimum hunger is still 1.'''&lt;br /&gt;
&lt;br /&gt;
=== Base hunger rates by race ===&lt;br /&gt;
The &amp;quot;basic&amp;quot; hunger rate (taking account of racial factors and in-built mutations) one can expect when playing a given race is listed below:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race          !! Hunger rate&lt;br /&gt;
|-&lt;br /&gt;
| [[Spriggan]]  || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]]  || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Ogre]]      || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Centaur]]   || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll]]     || 9&lt;br /&gt;
|-&lt;br /&gt;
| Everyone else || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The hunger rate of [[Vampire]]s depends on their hunger status:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status          !! Hunger rate&lt;br /&gt;
|-&lt;br /&gt;
| Bloodless, Near bloodless, Very Thirsty || 1&lt;br /&gt;
|-&lt;br /&gt;
| Thirsty || 2&lt;br /&gt;
|-&lt;br /&gt;
| Not thirsty || 3&lt;br /&gt;
|-&lt;br /&gt;
| Full || 4&lt;br /&gt;
|-&lt;br /&gt;
| Very Full || 5&lt;br /&gt;
|-&lt;br /&gt;
| Alive || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other sources of hunger===&lt;br /&gt;
Normal food consumption isn't the only way to decrease satiation: fighting, abilities, and spells eat up sustenance, as well.&lt;br /&gt;
&lt;br /&gt;
====Fighting====&lt;br /&gt;
* Making a regular melee attack makes you consume an additional 3 points of satiation&lt;br /&gt;
* Ending a berserk phase decreases your satiation level by 700 (be careful!). &lt;br /&gt;
** Vampires who are unable to berserk (because they're at Satiated or less), but drink a potion of berserk rage, will lose 100 satiation right away.  &lt;br /&gt;
* Wielding a [[Vampiricism|vampiric weapon]] takes a huge amount of satiation, perhaps 5,000 points.  It's ''usually'' only possible when you're Full or better.&lt;br /&gt;
* Being damaged by a [[hungry ghost]] has a 50% chance of decreasing your satiation by 1/4; if it hits you but does no damage, it still has a 5% chance of decreasing your satiation by 1/4.&lt;br /&gt;
&lt;br /&gt;
;Spellcasting&lt;br /&gt;
:Casting a spell reduces your satiation level by an amount depending on the spell level, your [[Intelligence]] and your [[Spellcasting]] skill.  This can be reduced by wielding a staff of energy, which allows you to cast for 1/3 the normal food cost.  Hunger costs can be eliminated by being in [[lichform]].&lt;br /&gt;
&lt;br /&gt;
:The base cost is given by the spell level:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Level&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 7&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
! Base cost&lt;br /&gt;
| 50&lt;br /&gt;
| 95&lt;br /&gt;
| 160&lt;br /&gt;
| 250&lt;br /&gt;
| 350&lt;br /&gt;
| 550&lt;br /&gt;
| 700&lt;br /&gt;
| 850&lt;br /&gt;
| 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:This amount is then reduced by your intelligence multiplied by your Spellcasting skill. (Vampires then halve this amount if they are hungry or very hungry, or reduce it to 0 if they are starving or near starving.)&lt;br /&gt;
&lt;br /&gt;
:The second page of the spell screen (command '''I''', then '''I''' again) hints at the amount of satiation that each spell you know will cost.  It gives a number of hash marks: for N hash marks, that means the spell costs more than 10*(N)*(N-1) nutrition to cast.  The values are thus:&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;: 1-20 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;##&amp;lt;/nowiki&amp;gt;: 21-60 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;###&amp;lt;/nowiki&amp;gt;: 61-120 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;####&amp;lt;/nowiki&amp;gt;: 121-200 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#####&amp;lt;/nowiki&amp;gt;: 201-300 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;######&amp;lt;/nowiki&amp;gt;: 301-420 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#######&amp;lt;/nowiki&amp;gt;: 421-560 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;########&amp;lt;/nowiki&amp;gt;: 561-720 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#########&amp;lt;/nowiki&amp;gt;: 721-900 nutrition&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;##########&amp;lt;/nowiki&amp;gt;: 901+ nutrition&lt;br /&gt;
&lt;br /&gt;
;Abilities&lt;br /&gt;
:Several intrinsic abilities have a food cost. This cost is random in the following range, with a bias toward average value:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Ability]]&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Blink&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|-&lt;br /&gt;
| Bolt of Draining&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Fire&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Frost&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Poison Gas&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Lightning&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Power&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Sticky Flame&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Steam&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Channeling&lt;br /&gt;
| 31 – 60&lt;br /&gt;
|-&lt;br /&gt;
| Fly (Tengu)&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Fly (Draconian)&lt;br /&gt;
| 26 – 50&lt;br /&gt;
|-&lt;br /&gt;
| Hellfire&lt;br /&gt;
| 201 – 400&lt;br /&gt;
|-&lt;br /&gt;
| Invisibility&lt;br /&gt;
| 251 – 500&lt;br /&gt;
|-&lt;br /&gt;
| Levitate&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Spit Acid&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Spit Poison&lt;br /&gt;
| 41 – 80&lt;br /&gt;
|-&lt;br /&gt;
| Teleportation&lt;br /&gt;
| 201 – 400&lt;br /&gt;
|-&lt;br /&gt;
| Throw Flame&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|-&lt;br /&gt;
| Throw Frost&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:Evoking an ability from an item has the same satiation cost as if it was your own ability.&lt;br /&gt;
&lt;br /&gt;
;Cards&lt;br /&gt;
:Drawing the 'Famine' card (Deck of Oddities or Punishment) sets your satiation level to 500 (Starving).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.15]], all fruits will be condensed into [[fruit]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.6]] turn hunger was not proportional to you.time_taken.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Stats]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;br /&gt;
[[Category:Hunger]]&lt;/div&gt;</summary>
		<author><name>Lasty</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Meat_ration&amp;diff=30975</id>
		<title>Meat ration</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Meat_ration&amp;diff=30975"/>
				<updated>2014-08-28T18:05:09Z</updated>
		
		<summary type="html">&lt;p&gt;Lasty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Comestible&lt;br /&gt;
 |name=Meat Ration&lt;br /&gt;
 |cost=40&lt;br /&gt;
 |weight=8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A filling ration of dried and preserved meats.}}&lt;br /&gt;
&lt;br /&gt;
'''Meat rations''' are meat products which provide 5,000 [[nutrition]] under normal circumstances. For full carnivores, they are the most nutritious items available. Rations take 40 aut to consume. &lt;br /&gt;
&lt;br /&gt;
[[Troll]]s, [[Ogre]]s, [[Hill Orc]]s, and [[Kobold]]s begin with a meat ration instead of a [[bread ration]].&lt;br /&gt;
&lt;br /&gt;
'''Carnivore'''&amp;lt;br&amp;gt;&lt;br /&gt;
Rank 1: 5,500.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank 2: 6,000.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank 3: 6,500.&lt;br /&gt;
&lt;br /&gt;
'''Herbivore'''&amp;lt;br&amp;gt;&lt;br /&gt;
Rank 1: 3,500.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank 2. 2,000.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank 3. 0.&lt;/div&gt;</summary>
		<author><name>Lasty</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ration&amp;diff=30974</id>
		<title>Ration</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ration&amp;diff=30974"/>
				<updated>2014-08-28T18:04:47Z</updated>
		
		<summary type="html">&lt;p&gt;Lasty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Comestible&lt;br /&gt;
 |name=bread ration&lt;br /&gt;
 |cost=40&lt;br /&gt;
 |weight=8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A filling meal of stale, but hearty, bread.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;It is further reported that in the provinces [Caesar] gave banquets constantly in two dining halls, in one of which his officers or Greek companions, in the other the Roman civilians and the more distinguished of the provincials reclined at table. He was so punctilious and strict in the management of his household, in small matters as well as in those of great importance, that he put his baker in irons for serving him with one kind of bread and his guests with another...&amp;quot;&amp;lt;br&amp;gt;-Suetonius, _De Vita Caesarium, Divus Iulius_. 110 CE.}}&lt;br /&gt;
&lt;br /&gt;
'''Bread rations''' are filling vegetarian [[food]] items which restore 4,400 nutrition under normal circumstances. They are one of the most filling items available. Rations take 40 aut to consume.&lt;br /&gt;
&lt;br /&gt;
Most playable [[species]] start with a bread ration in their inventory.&lt;br /&gt;
&lt;br /&gt;
'''Carnivore'''&amp;lt;br&amp;gt;&lt;br /&gt;
Rank 1: 3,400.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank 2: 2,400.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank 3: 0.&lt;br /&gt;
&lt;br /&gt;
'''Herbivore'''&amp;lt;br&amp;gt;&lt;br /&gt;
Rank 1: 4,900.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank 2. 5,400.&amp;lt;br&amp;gt;&lt;br /&gt;
Rank 3. 5,900.&lt;br /&gt;
&lt;br /&gt;
[[Category:Comestible]]&lt;/div&gt;</summary>
		<author><name>Lasty</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Royal_jelly_(item)&amp;diff=30973</id>
		<title>Royal jelly (item)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Royal_jelly_(item)&amp;diff=30973"/>
				<updated>2014-08-28T18:03:55Z</updated>
		
		<summary type="html">&lt;p&gt;Lasty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
''For the monster, see [[The royal jelly|The royal jelly (monster)]]''&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Comestible&lt;br /&gt;
 |name=Royal jelly&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |weight=5.5&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A particularly rich and golden gelatinous thing. A lump of the magical substance produced by giant bees to be fed to their queens.}}&lt;br /&gt;
&lt;br /&gt;
A '''royal jelly''' is a universally-appealing [[food]] item which provides 2,000 [[nutrition]] regardless of the consumer's [[Herbivore]] or [[Carnivore]] mutations. Although not quite so potent as a [[bread ration]] or [[meat ration]], they can often be found in bulk when raiding [[killer bee]] [[vault]]s. Royal jelly takes 20 aut to consume, making it faster than eating rations or chunks when in peril.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]], royal jellies were much more powerful, granting 5,000 nutrition ''and'' functioning as a [[potion of restore abilities]]. It was reduced in power to match that of the now-obsolete [[honeycomb]].&lt;/div&gt;</summary>
		<author><name>Lasty</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Potion_of_curing&amp;diff=30972</id>
		<title>Potion of curing</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Potion_of_curing&amp;diff=30972"/>
				<updated>2014-08-28T17:59:47Z</updated>
		
		<summary type="html">&lt;p&gt;Lasty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version012}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Potion&lt;br /&gt;
 |name = Potion of curing&lt;br /&gt;
 |cost = 20&lt;br /&gt;
 |weight = 4.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A blessed fluid which heals some wounds, clears the mind, and cures diseases. If it is used when one is at or near full health, it can also slightly repair permanent injuries.}}&lt;br /&gt;
&lt;br /&gt;
Quaffing a '''potion of curing''' cures [[poison]], [[confusion]], [[sickness]] and [[rotting]], and restores 1d7 + 4 HP. If your maximum hit points have been reduced by rotting, quaffing a potion of healing at full or near full health will unrot them by 1 point.&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|You feel better.}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
These are best saved for times when you need to cure a negative status effect, preferring [[potion of heal wounds|potions]] or [[wands of heal wounds]] for restoring HP. However, if you should find yourself without any other healing or escape option (most commonly early in the game), these can be useful for restoring HP in a pinch. Just don't be surprised if whatever monster you're facing takes off most of the healed HP with its next attack.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.10]], this item was known as a potion of healing.&lt;/div&gt;</summary>
		<author><name>Lasty</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Mutation&amp;diff=30971</id>
		<title>Mutation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Mutation&amp;diff=30971"/>
				<updated>2014-08-28T17:57:38Z</updated>
		
		<summary type="html">&lt;p&gt;Lasty: /* A Note on The Immutable Undead */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
'''Mutations''' are genetic oddities you may receive during your travels in the dungeon.  Often acquired at random, they may be helpful or debilitating.  This article will discuss types of mutations and ways to gain and lose them.  To learn more specifics, see the '''[[:Category:Mutations|full list of mutations]]''' or read:&lt;br /&gt;
* [[Good mutations]]&lt;br /&gt;
* [[Bad mutations]]&lt;br /&gt;
* [[Demonspawn mutations]]&lt;br /&gt;
* [[Jiyva mutations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Innate and Acquired Mutations==&lt;br /&gt;
Many species begin the game with mutations in place.  Others, like [[Demonspawn]] and [[Draconian]]s, automatically gain mutations as the game progresses.  These innate mutations cannot be resisted or removed, though some can be enhanced by further mutation.  For example: a [[minotaur]] starts the game with [[Horns]] 2, and may reach [[Horns]] 3 through a [[mutation potion]] or other means; a [[naga]] might randomly gain another rank of [[Spit Poison]] (allowing them to [[Draconian_breath_attacks#Breathe_Poison|Breath Poison]] clouds).&lt;br /&gt;
&lt;br /&gt;
All other mutations must be acquired through the means outlined below, and can be cured, typically with a [[potion of cure mutation]].  Not all mutations can be acquired randomly; for example, you cannot randomly become a [[saprovore]].&lt;br /&gt;
&lt;br /&gt;
==A Note on The Immutable Undead==&lt;br /&gt;
Undead characters cannot mutate. In situations where a living character would gain a mutation, they either [[rot]] or decompose. Decomposition costs temporary points off [[Intelligence]], [[Dexterity]], or [[Strength]]. These will heal back slowly (randomly, one point at a time) or can be cured by quaffing a [[potion of restore abilities]] or eating a [[royal jelly]] prior to v0.15.  [[Rot]] permanently shaves points off of max HP. This can be cured by drinking a [[potion of curing]] or drinking a [[heal wounds potion]] or zapping oneself with a [[wand of healing]] while already fully healed. Since [[mummies]] can't drink potions, they can restore rotten HP with a wand or by using  a racial ability they receive at level 13 (costing 1 permanent MP). Ghouls fix rot by eating [[chunk]]s, so it's not as much of a problem for them.&lt;br /&gt;
&lt;br /&gt;
==Viewing Mutations==  &lt;br /&gt;
In the default settings for the A screen, mutations are displayed in different colors according to type:&lt;br /&gt;
*Innate mutations, good or bad, are blue&lt;br /&gt;
*Acquired good mutations are grey&lt;br /&gt;
*Acquired bad mutations are red.&lt;br /&gt;
*Temporary mutations are light magenta and between brackets.&lt;br /&gt;
*Mutations that are a combination of innate and acquired are displayed in cyan or magenta, depending on whether they are good or bad.&lt;br /&gt;
*Mutations that are currently suppressed due to a change in form (such as through [[Spider Form]]) are dark grey&lt;br /&gt;
&lt;br /&gt;
==Gaining Mutations==&lt;br /&gt;
There are many ways to gain mutations. Although you may want to gain mutations, there are some methods that you should avoid, as they will give you bad mutations most of the time. Zin followers should avoid trying to gain any mutation.&lt;br /&gt;
&lt;br /&gt;
Bad mutations:&lt;br /&gt;
*[[Magic contamination]] - Whether through a spell miscast, casting certain spells too frequently, stepping on a [[Zot trap]], wielding or wearing ego items or artifacts with the MUT property, or many other sources, once you have accumulated enough magic contamination you will start glowing. Until this wears off, it has a chance of giving you a mutation each turn. It is weighted towards negative mutations, and will often bypass mutation resistance.&lt;br /&gt;
*Being hit by a mutagenic melee attack - [[Mnoleg]] and [[pulsating lump]]s have mutagenic attacks with a 25% chance of giving a bad mutation each time they hit.&lt;br /&gt;
*Being hit by [[Malmutate]] - Beams of Malmutate can be generated by several monsters ([[neqoxec]]s, [[cacodemon]]s, [[shining eye]]s, [[Orb of fire|orbs of fire]]).&lt;br /&gt;
*You can be temporarily malmutated by the presence of a [[wretched star]] There's no magic resistance check here, only resist mutation, so be very careful when encountering one of these monsters.&lt;br /&gt;
*Miscasting a spell - Failing to cast a high-level [[transmutation]] spell (or suffering a miscast from another source, from [[Xom]] or [[Sif Muna]] for example) has a small chance to give you one or two bad mutations.&lt;br /&gt;
*[[Mutagenic fog]] - Getting caught in mutagenic fog may grant you mutations each turn you remain inside it, but they're weighted toward bad ones.&lt;br /&gt;
&lt;br /&gt;
Other sources of mutations:&lt;br /&gt;
*Drawing the &amp;quot;Helix&amp;quot; card from a deck of Wonders or Changes may give you a random or a good mutation.&lt;br /&gt;
*Some of Xom's actions will mutate you, either bad, (Xom) random, or good depending on its mood.&lt;br /&gt;
*Quaffing a potion of beneficial mutation gives you a random positive mutation.&lt;br /&gt;
*A [[potion of mutation]] gives up to 3 random mutations.&lt;br /&gt;
*Eating a mutagenic chunk - The corpse of a [[guardian naga]], [[shining eye]], [[great orb of eyes]], [[shapeshifter]], [[glowing shapeshifter]], [[ugly thing]], [[very ugly thing]], [[sky beast]], or [[giant orange brain]] will give you one random mutation. If the corpse is rotten, the mutation will be heavily weighted towards the bad ones.&lt;br /&gt;
*Some species, notably [[Demonspawn]] and [[Draconian]]s, gain permanent, useful mutations when leveling up.&lt;br /&gt;
*[[Jiyva]] offers its own selection of mutations to followers.&lt;br /&gt;
&lt;br /&gt;
==Losing Mutations==&lt;br /&gt;
There are a few ways to lose mutations:&lt;br /&gt;
*Drinking a [[potion of cure mutation]]. This is the main way to get rid of unwanted mutations.&lt;br /&gt;
*Drawing the Helix card from a deck of Wonders or Changes may delete a random or a bad mutation.&lt;br /&gt;
*Once per game, followers of [[Zin]] with very high piety may get all their mutations removed. On the other hand, one possible effect of Zin's wrath is to remove all your good mutations.&lt;br /&gt;
*Miscasting a high-level Transmutation spell. As this could also give you bad mutations, this is not something you should actively try to do.&lt;br /&gt;
*Gaining a random mutation. If you're already mutated when you should gain a random mutation, there's a 2% chance per mutation you already have (up to 33%) that you'll lose a mutation instead. This only works with random mutations, not good or bad mutations; god gifts (Xom mainly) have a 67% chance to bypass this test.&lt;br /&gt;
*Followers of Jiyva can use an invocation to remove random bad mutations.&lt;br /&gt;
*Temporary mutations will be lost after obtaining more [[experience]]. Resting doesn't work.&lt;br /&gt;
&lt;br /&gt;
==Protection Against Mutations==&lt;br /&gt;
Effects that can cause mutations don't always succeed. Here are all the sources of [[mutation resistance]] (not cumulative):&lt;br /&gt;
*An [[amulet of resist mutation]] will negate 90% of all mutations you gain (nothing happens instead). This does not apply to potions of Gain Dexterity/Intelligence/Strength.&lt;br /&gt;
*The [[Good mutations#Mutation Resistance|Mutation Resistance]] mutation protects you 66.6% of the time at ranks 1 and 2, and 100% at rank 3.&lt;br /&gt;
*Zin's followers have a (Piety/2)% chance to be protected, with 100% resistance at ****** piety. This does not apply to potions of Gain Dexterity/Intelligence/Strength.&lt;br /&gt;
*[[Mummies]], [[ghoul]]s and characters in [[lich form]] are protected against any form of mutation (they rot instead). [[Vampire]]s have a chance to rot based on their satiation level:&lt;br /&gt;
**Alive: 0%&lt;br /&gt;
**Very Full: 33%&lt;br /&gt;
**Full: 50%&lt;br /&gt;
**Satiated: 67%&lt;br /&gt;
**Thirsty or less: 100%&lt;br /&gt;
***Potions of gain strength/dexterity/intelligence will always succeed for Satiated or better and always fail for Thirsty or worse.&lt;br /&gt;
*Characters already heavily mutated may avoid gaining other mutations. Each mutation gives you 6.5% resistance, and each time you resist, there is a 33% chance that you will lose a mutation instead of simply not gaining more. This only works for random mutations, not good or bad mutations.&lt;br /&gt;
&lt;br /&gt;
==Exclusive mutations==&lt;br /&gt;
Not every mutation can be present in a character at once. For a start, several good and bad mutations are direct opposites of each other and are therefore mutually exclusive ([[Good mutations#Regeneration|Regeneration]] and [[Bad mutations#Slow healing|Slow healing]], [[Good mutations#Acute Vision|Acute Vision]] and [[Bad mutations#Blurry Vision|Blurry Vision]], [[Good mutations#Carnivorous|Carnivorous]] and [[Bad mutations#Herbivorous|Herbivorous]], etc.) Additionally, certain body parts may only have one mutation applied to them, i.e. you can't have both [[hooves]] and [[talons]] at the same time (by extension, hybrid species like [[naga]]s and [[merfolk]] can't get either hooves or talons).&lt;br /&gt;
&lt;br /&gt;
There are also certain mutations that are exclusive to certain [[species]]. Some of the [[Demonspawn mutations]] fall in this category and cannot be obtained by any other species through random mutation. Other mutations like this involve specific body parts that only a few species have (e.g., [[draconian]]s and [[gargoyles]] are the only species who have wings, so only they can receive the [[Good mutations#Big Wings|Big Wings]] mutation).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.12]], [[Polymorph Other]] (whether from a wand or the monster version of the spell) could inflict bad mutations on you. It was replaced by Malmutate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;/div&gt;</summary>
		<author><name>Lasty</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Mutation&amp;diff=30970</id>
		<title>Mutation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Mutation&amp;diff=30970"/>
				<updated>2014-08-28T17:56:58Z</updated>
		
		<summary type="html">&lt;p&gt;Lasty: /* A Note on The Immutable Undead */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
'''Mutations''' are genetic oddities you may receive during your travels in the dungeon.  Often acquired at random, they may be helpful or debilitating.  This article will discuss types of mutations and ways to gain and lose them.  To learn more specifics, see the '''[[:Category:Mutations|full list of mutations]]''' or read:&lt;br /&gt;
* [[Good mutations]]&lt;br /&gt;
* [[Bad mutations]]&lt;br /&gt;
* [[Demonspawn mutations]]&lt;br /&gt;
* [[Jiyva mutations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Innate and Acquired Mutations==&lt;br /&gt;
Many species begin the game with mutations in place.  Others, like [[Demonspawn]] and [[Draconian]]s, automatically gain mutations as the game progresses.  These innate mutations cannot be resisted or removed, though some can be enhanced by further mutation.  For example: a [[minotaur]] starts the game with [[Horns]] 2, and may reach [[Horns]] 3 through a [[mutation potion]] or other means; a [[naga]] might randomly gain another rank of [[Spit Poison]] (allowing them to [[Draconian_breath_attacks#Breathe_Poison|Breath Poison]] clouds).&lt;br /&gt;
&lt;br /&gt;
All other mutations must be acquired through the means outlined below, and can be cured, typically with a [[potion of cure mutation]].  Not all mutations can be acquired randomly; for example, you cannot randomly become a [[saprovore]].&lt;br /&gt;
&lt;br /&gt;
==A Note on The Immutable Undead==&lt;br /&gt;
Undead characters cannot mutate. In situations where a living character would gain a mutation, they either [[rot]] or decompose. Decomposition costs temporary points off [[Intelligence]], [[Dexterity]], or [[Strength]]. These will heal back slowly (randomly, one point at a time) or can be cured by quaffing a [[potion of restore abilities]] or eating a [[royal jelly]] prior to v0.15.  [[Rot]] permanently shaves points off of max HP. This can be cured by drinking a [[curing potion]] or drinking a [[heal wounds potion]] or zapping oneself with a [[wand of healing]] while already fully healed. Since [[mummies]] can't drink potions, they can restore rotten HP with a wand or by using  a racial ability they receive at level 13 (costing 1 permanent MP). Ghouls fix rot by eating [[chunk]]s, so it's not as much of a problem for them.&lt;br /&gt;
&lt;br /&gt;
==Viewing Mutations==  &lt;br /&gt;
In the default settings for the A screen, mutations are displayed in different colors according to type:&lt;br /&gt;
*Innate mutations, good or bad, are blue&lt;br /&gt;
*Acquired good mutations are grey&lt;br /&gt;
*Acquired bad mutations are red.&lt;br /&gt;
*Temporary mutations are light magenta and between brackets.&lt;br /&gt;
*Mutations that are a combination of innate and acquired are displayed in cyan or magenta, depending on whether they are good or bad.&lt;br /&gt;
*Mutations that are currently suppressed due to a change in form (such as through [[Spider Form]]) are dark grey&lt;br /&gt;
&lt;br /&gt;
==Gaining Mutations==&lt;br /&gt;
There are many ways to gain mutations. Although you may want to gain mutations, there are some methods that you should avoid, as they will give you bad mutations most of the time. Zin followers should avoid trying to gain any mutation.&lt;br /&gt;
&lt;br /&gt;
Bad mutations:&lt;br /&gt;
*[[Magic contamination]] - Whether through a spell miscast, casting certain spells too frequently, stepping on a [[Zot trap]], wielding or wearing ego items or artifacts with the MUT property, or many other sources, once you have accumulated enough magic contamination you will start glowing. Until this wears off, it has a chance of giving you a mutation each turn. It is weighted towards negative mutations, and will often bypass mutation resistance.&lt;br /&gt;
*Being hit by a mutagenic melee attack - [[Mnoleg]] and [[pulsating lump]]s have mutagenic attacks with a 25% chance of giving a bad mutation each time they hit.&lt;br /&gt;
*Being hit by [[Malmutate]] - Beams of Malmutate can be generated by several monsters ([[neqoxec]]s, [[cacodemon]]s, [[shining eye]]s, [[Orb of fire|orbs of fire]]).&lt;br /&gt;
*You can be temporarily malmutated by the presence of a [[wretched star]] There's no magic resistance check here, only resist mutation, so be very careful when encountering one of these monsters.&lt;br /&gt;
*Miscasting a spell - Failing to cast a high-level [[transmutation]] spell (or suffering a miscast from another source, from [[Xom]] or [[Sif Muna]] for example) has a small chance to give you one or two bad mutations.&lt;br /&gt;
*[[Mutagenic fog]] - Getting caught in mutagenic fog may grant you mutations each turn you remain inside it, but they're weighted toward bad ones.&lt;br /&gt;
&lt;br /&gt;
Other sources of mutations:&lt;br /&gt;
*Drawing the &amp;quot;Helix&amp;quot; card from a deck of Wonders or Changes may give you a random or a good mutation.&lt;br /&gt;
*Some of Xom's actions will mutate you, either bad, (Xom) random, or good depending on its mood.&lt;br /&gt;
*Quaffing a potion of beneficial mutation gives you a random positive mutation.&lt;br /&gt;
*A [[potion of mutation]] gives up to 3 random mutations.&lt;br /&gt;
*Eating a mutagenic chunk - The corpse of a [[guardian naga]], [[shining eye]], [[great orb of eyes]], [[shapeshifter]], [[glowing shapeshifter]], [[ugly thing]], [[very ugly thing]], [[sky beast]], or [[giant orange brain]] will give you one random mutation. If the corpse is rotten, the mutation will be heavily weighted towards the bad ones.&lt;br /&gt;
*Some species, notably [[Demonspawn]] and [[Draconian]]s, gain permanent, useful mutations when leveling up.&lt;br /&gt;
*[[Jiyva]] offers its own selection of mutations to followers.&lt;br /&gt;
&lt;br /&gt;
==Losing Mutations==&lt;br /&gt;
There are a few ways to lose mutations:&lt;br /&gt;
*Drinking a [[potion of cure mutation]]. This is the main way to get rid of unwanted mutations.&lt;br /&gt;
*Drawing the Helix card from a deck of Wonders or Changes may delete a random or a bad mutation.&lt;br /&gt;
*Once per game, followers of [[Zin]] with very high piety may get all their mutations removed. On the other hand, one possible effect of Zin's wrath is to remove all your good mutations.&lt;br /&gt;
*Miscasting a high-level Transmutation spell. As this could also give you bad mutations, this is not something you should actively try to do.&lt;br /&gt;
*Gaining a random mutation. If you're already mutated when you should gain a random mutation, there's a 2% chance per mutation you already have (up to 33%) that you'll lose a mutation instead. This only works with random mutations, not good or bad mutations; god gifts (Xom mainly) have a 67% chance to bypass this test.&lt;br /&gt;
*Followers of Jiyva can use an invocation to remove random bad mutations.&lt;br /&gt;
*Temporary mutations will be lost after obtaining more [[experience]]. Resting doesn't work.&lt;br /&gt;
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==Protection Against Mutations==&lt;br /&gt;
Effects that can cause mutations don't always succeed. Here are all the sources of [[mutation resistance]] (not cumulative):&lt;br /&gt;
*An [[amulet of resist mutation]] will negate 90% of all mutations you gain (nothing happens instead). This does not apply to potions of Gain Dexterity/Intelligence/Strength.&lt;br /&gt;
*The [[Good mutations#Mutation Resistance|Mutation Resistance]] mutation protects you 66.6% of the time at ranks 1 and 2, and 100% at rank 3.&lt;br /&gt;
*Zin's followers have a (Piety/2)% chance to be protected, with 100% resistance at ****** piety. This does not apply to potions of Gain Dexterity/Intelligence/Strength.&lt;br /&gt;
*[[Mummies]], [[ghoul]]s and characters in [[lich form]] are protected against any form of mutation (they rot instead). [[Vampire]]s have a chance to rot based on their satiation level:&lt;br /&gt;
**Alive: 0%&lt;br /&gt;
**Very Full: 33%&lt;br /&gt;
**Full: 50%&lt;br /&gt;
**Satiated: 67%&lt;br /&gt;
**Thirsty or less: 100%&lt;br /&gt;
***Potions of gain strength/dexterity/intelligence will always succeed for Satiated or better and always fail for Thirsty or worse.&lt;br /&gt;
*Characters already heavily mutated may avoid gaining other mutations. Each mutation gives you 6.5% resistance, and each time you resist, there is a 33% chance that you will lose a mutation instead of simply not gaining more. This only works for random mutations, not good or bad mutations.&lt;br /&gt;
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==Exclusive mutations==&lt;br /&gt;
Not every mutation can be present in a character at once. For a start, several good and bad mutations are direct opposites of each other and are therefore mutually exclusive ([[Good mutations#Regeneration|Regeneration]] and [[Bad mutations#Slow healing|Slow healing]], [[Good mutations#Acute Vision|Acute Vision]] and [[Bad mutations#Blurry Vision|Blurry Vision]], [[Good mutations#Carnivorous|Carnivorous]] and [[Bad mutations#Herbivorous|Herbivorous]], etc.) Additionally, certain body parts may only have one mutation applied to them, i.e. you can't have both [[hooves]] and [[talons]] at the same time (by extension, hybrid species like [[naga]]s and [[merfolk]] can't get either hooves or talons).&lt;br /&gt;
&lt;br /&gt;
There are also certain mutations that are exclusive to certain [[species]]. Some of the [[Demonspawn mutations]] fall in this category and cannot be obtained by any other species through random mutation. Other mutations like this involve specific body parts that only a few species have (e.g., [[draconian]]s and [[gargoyles]] are the only species who have wings, so only they can receive the [[Good mutations#Big Wings|Big Wings]] mutation).&lt;br /&gt;
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==History==&lt;br /&gt;
Prior to [[0.12]], [[Polymorph Other]] (whether from a wand or the monster version of the spell) could inflict bad mutations on you. It was replaced by Malmutate.&lt;br /&gt;
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[[Category:Mutations]]&lt;/div&gt;</summary>
		<author><name>Lasty</name></author>	</entry>

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