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		<updated>2026-05-10T10:48:57Z</updated>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=49152</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=49152"/>
				<updated>2018-08-01T14:26:47Z</updated>
		
		<summary type="html">&lt;p&gt;Lepoulpe303: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version021}}&lt;br /&gt;
''This page refers to the player [[species]]. For the monster, see [[Gargoyle (monster)]]. For a list of all monstrous gargoyles, see [[List of gargoyles]].''&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They have low health, but large amounts of innate armour which increases further as they gain levels. They eventually gain the ability to fly continuously.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form grants them immunity to poison, as well as resistance to electricity, and protection from some effects of necromancy. Their natural armour makes them strong melee fighters, and they are naturally skilled with blunt weapons and in unarmed combat. They can also be exceptional earth-based conjurers.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Natural [[AC]]: Gargoyles receive a large innate boost to AC relative to XL. Gargoyles get +2 AC at XL 1, and this rises every few levels (see chart below).&lt;br /&gt;
*Increased [[GDR]]: A Gargoyle's GDR is calculated as though the base AC of the body armour they are wearing is 5 greater (see chart below).&lt;br /&gt;
*[[Petrification]] resistance: Gargoyles cannot be [[petrified]].&lt;br /&gt;
*[[Rot]] resistance: Gargoyles are composed of stone rather than flesh, and thus cannot rot.&lt;br /&gt;
**Gargoyles cannot memorize [[Statue Form]], as they are already made of stone.&lt;br /&gt;
**However, Gargoyles are always vulnerable to [[Lee's Rapid Deconstruction]] and [[Shatter]].&lt;br /&gt;
*Gargoyles are immune to [[poison]].&lt;br /&gt;
*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks. This innate protection is identical to that provided by rElec, but do note that rElec from multiple sources does ''not'' stack.&lt;br /&gt;
*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment.&lt;br /&gt;
*[[Unbreathing]]: Gargoyles can survive without breathing.&lt;br /&gt;
*[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]: Gargoyles have one innate level of resistance against negative energy (rN+).&lt;br /&gt;
*Gargoyles' [[nonliving]] nature means that they cannot worship [[Yredelemnul]].&lt;br /&gt;
*[[Fly]] : Gargoyles gain the ability to fly permanently at level 14.&lt;br /&gt;
&lt;br /&gt;
Gargoyles have a base [[Strength]] of 11, [[Intelligence]] of 8 and [[Dexterity]] of 5 (before Background modifiers).&lt;br /&gt;
&lt;br /&gt;
===AC + GDR Bonuses ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level || AC || Level || AC || Level || AC&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +2 || 10 || +7 || 19 || +13&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +2 || 11 || +7 || 20 || +15&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +3 || 12 || +8 || 21 || +15&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +3 || 13 || +9 || 22 || +16&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +4 || 14 || +9 || 23 || +17&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +4 || 15 || +11 || 24 || +17&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +4 || 16 || +11 || 25 || +19&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +5 || 17 || +12 || 26 || +19&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +5 || 18 || +13 || 27 || +20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour || Base AC || GDR || Gargoyle GDR&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]], [[animal skin]], [[troll hide]], [[steam dragon hide]] || 2 || 0% || 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather armour]], [[mottled dragon hide]], [[swamp dragon hide]], [[fire dragon hide]], [[pearl dragon hide]] || 3 || 14% || 34%&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]], [[ice dragon hide]], [[storm dragon hide]], [[gold dragon hide]] || 4 || 19% || 37%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring mail]], [[steam dragon armour]] || 5 || 24% || 39%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale mail]], [[mottled dragon armour]]  || 6 || 28% || 42%&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp dragon armour]] || 7 || 31% || 44%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain mail]], [[fire dragon armour]] || 8 || 34% || 46%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice dragon armour]] || 9 || 37% || 48%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour]], [[pearl dragon armour]], [[storm dragon armour]] || 10 || 39% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold dragon armour]] || 12 || 44% || 54%&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal plate armour]] || 14 || 48% || 58%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]]&lt;br /&gt;
*'''Zealots:''' [[Berserker]]&lt;br /&gt;
*'''Mages:''' [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[magic resistance]] per level.&lt;br /&gt;
*Gargoyles gain permanent at-will [[flight]] at level 14.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Although they have low HP (-20%), Gargoyles' innate AC bonus grows quickly as character level rises, providing much added protection. The extra AC generally compensates for their low HP, however one must still be very careful around the few attacks that ignore AC, most notably smiting, but also (later in the game) damnation and powerful cold-branded melee attacks (from creatures like [[simulacra]] and [[ice fiend]]s) -— along with a few other, even rarer attacks. &lt;br /&gt;
&lt;br /&gt;
Beyond this, Gargoyles enjoy a number of innate bonuses and resistances that range from mildly convenient to downright helpful, depending on context. Innate rPois ameliorates or negates some threats, such as early kobolds with blowguns, and also removes the need to wait out poison. Both rPois and eventual perma-flight, aside from convenience, together mean that Gargoyles have two desirable properties when it comes to doing the two early Lair branches, one of which always centers around water ([[Shoals]] or [[Swamp]]) and the other around poison ([[Spider]] or [[Snake]]).  &lt;br /&gt;
&lt;br /&gt;
For most of a regular game, their [[torment]] resistance will be of little benefit, but it is incredibly helpful in the [[Hell]]s and [[Pandemonium]]. Individually, Gargoyles' other characteristics do not have much of an impact, but taken together they do allow one to ignore some specific, dangerous (or just annoying) effects that form part of the &amp;quot;gimmick&amp;quot; of certain enemies (e.g., [[basilisk]]'s petrification). On the other hand, one must be even more careful than usual around [[deep troll earth mage]]s, [[Jorgrun]], and player ghosts that can cast [[LRD]] or [[Shatter]]. &lt;br /&gt;
&lt;br /&gt;
Their aptitudes are fairly well balanced and lend themselves to a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Although it may seem tempting to raise your AC and GDR as high as possible (almost 60% GDR as a Gargoyle in crystal plate armour!), realize that [[ev]]asion is also tremendously useful, even with a Gargoyle's unimpressive [[Dodging]] aptitude. Due to a Gargoyle's large boosts to AC and GDR regardless of armour, a suit of light or medium armour can still provide excellent defenses without penalizing your spellcasting or evasion nearly as much as heavier armour would.&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.16]], Gargoyles could cast [[Statue Form]], though they received four less AC than other species when doing so.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.15]], the skill aptitudes of [[Maces &amp;amp; Flails]], [[Unarmed Combat]], and [[Staves]] were +1.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]], Gargoyles had [[Fangs]] 1, [[Talons]] 1 and [[Slow Metabolism]] 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
&lt;br /&gt;
Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
{{species}}&lt;/div&gt;</summary>
		<author><name>Lepoulpe303</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Module:Table_of_spellbooks&amp;diff=46202</id>
		<title>Module:Table of spellbooks</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Module:Table_of_spellbooks&amp;diff=46202"/>
				<updated>2018-01-29T12:21:26Z</updated>
		
		<summary type="html">&lt;p&gt;Lepoulpe303: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Table of spell books (modified manually) &lt;br /&gt;
return {&lt;br /&gt;
  [&amp;quot;book of Air&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A primer on the elemental magics of Air. Particularly dedicated students have found themselves convinced of their own ability to fly, with tragic results.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Air&amp;quot;,&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Shock&amp;quot;,&lt;br /&gt;
      &amp;quot;Swiftness&amp;quot;,&lt;br /&gt;
      &amp;quot;Airstrike&amp;quot;,&lt;br /&gt;
      &amp;quot;Static Discharge&amp;quot;,&lt;br /&gt;
      &amp;quot;Lightning Bolt&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 350&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Alchemy&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book focusing on alchemical processes and their use in magic spells, collecting the wisdom of many ancient alchemists.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Alchemy&amp;quot;,&lt;br /&gt;
    rarity = 12,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Sublimation of Blood&amp;quot;,&lt;br /&gt;
      &amp;quot;Ignite Poison&amp;quot;,&lt;br /&gt;
      &amp;quot;Petrify&amp;quot;,&lt;br /&gt;
      &amp;quot;Alistair's Intoxication&amp;quot;,&lt;br /&gt;
      &amp;quot;Irradiate&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 750&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Annihilations&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A tome of arcane fury, greatly sought after by sorcerers. It allows the gifted and resourceful to conjure destruction with ease.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Annihilations&amp;quot;,&lt;br /&gt;
    rare = true,&lt;br /&gt;
    rarity = 20,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Poison Arrow&amp;quot;,&lt;br /&gt;
      &amp;quot;Chain Lightning&amp;quot;,&lt;br /&gt;
      &amp;quot;Lehudib's Crystal Spear&amp;quot;,&lt;br /&gt;
      &amp;quot;Glaciate&amp;quot;,&lt;br /&gt;
      &amp;quot;Fire Storm&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 1104&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Battle&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of battle songs, containing spells to assist in combat.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Battle&amp;quot;,&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Infusion&amp;quot;,&lt;br /&gt;
      &amp;quot;Shroud of Golubria&amp;quot;,&lt;br /&gt;
      &amp;quot;Song of Slaying&amp;quot;,&lt;br /&gt;
      &amp;quot;Spectral Weapon&amp;quot;,&lt;br /&gt;
      &amp;quot;Regeneration&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 400&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Beasts&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of spells focused on the summoning of beasts. Its pages nip at careless readers' fingers.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Beasts&amp;quot;,&lt;br /&gt;
    rarity = 8,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Summon Butterflies&amp;quot;,&lt;br /&gt;
      &amp;quot;Call Canine Familiar&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Ice Beast&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Mana Viper&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Hydra&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 550&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Burglary&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book containing many diverse spells useful for theft, breaking and entering, and other miscellaneous larceny.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Burglary&amp;quot;,&lt;br /&gt;
    rarity = 12,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Swiftness&amp;quot;,&lt;br /&gt;
      &amp;quot;Passwall&amp;quot;,&lt;br /&gt;
      &amp;quot;Passage of Golubria&amp;quot;,&lt;br /&gt;
      &amp;quot;Lee's Rapid Deconstruction&amp;quot;,&lt;br /&gt;
      &amp;quot;Darkness&amp;quot;,&lt;br /&gt;
      &amp;quot;Invisibility&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 750&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Callings&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;An introductory text on the magical summoning of beasts and beings from other realms.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Callings&amp;quot;,&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Summon Small Mammal&amp;quot;,&lt;br /&gt;
      &amp;quot;Call Imp&amp;quot;,&lt;br /&gt;
      &amp;quot;Call Canine Familiar&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Guardian Golem&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Lightning Spire&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Ice Beast&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 300&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Cantrips&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book containing a small selection of very basic magic spells, intended for beginners who wish to learn the rudiments of one of the featured magical schools.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Cantrips&amp;quot;,&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Confusing Touch&amp;quot;,&lt;br /&gt;
      &amp;quot;Animate Skeleton&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Small Mammal&amp;quot;,&lt;br /&gt;
      &amp;quot;Apportation&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 200&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Changes&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A student's primer to the magic arts of Transmutations, filled with lavish illustrations of spellcasting mistakes: half-wizard-half-spiders, blade noses, beaked tentacles where legs belong. The text is full of reassurances that these almost never happen.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Changes&amp;quot;,&lt;br /&gt;
    rarity = 2,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Beastly Appendage&amp;quot;,&lt;br /&gt;
      &amp;quot;Sticks to Snakes&amp;quot;,&lt;br /&gt;
      &amp;quot;Spider Form&amp;quot;,&lt;br /&gt;
      &amp;quot;Ice Form&amp;quot;,&lt;br /&gt;
      &amp;quot;Blade Hands&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 250&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Clouds&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of magic spells for creating an assortment of clouds. It is difficult to read, as the text is frequently interrupted by descriptions of unusually-shaped clouds the author spotted while writing.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Clouds&amp;quot;,&lt;br /&gt;
    rarity = 6,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Mephitic Cloud&amp;quot;,&lt;br /&gt;
      &amp;quot;Conjure Flame&amp;quot;,&lt;br /&gt;
      &amp;quot;Poisonous Cloud&amp;quot;,&lt;br /&gt;
      &amp;quot;Freezing Cloud&amp;quot;,&lt;br /&gt;
      &amp;quot;Ring of Flames&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 450&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Conjurations&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book containing an introduction to the destructive magical arts of Conjurations.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Conjurations&amp;quot;,&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Magic Dart&amp;quot;,&lt;br /&gt;
      &amp;quot;Searing Ray&amp;quot;,&lt;br /&gt;
      &amp;quot;Dazzling Spray&amp;quot;,&lt;br /&gt;
      &amp;quot;Fulminant Prism&amp;quot;,&lt;br /&gt;
      &amp;quot;Iskenderun's Mystic Blast&amp;quot;,&lt;br /&gt;
      &amp;quot;Iskenderun's Battlesphere&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 300&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Death&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A manuscript containing dark spells of Necromancy. Each page is filled with grotesque art depicting scenes of disgusting decay.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Death&amp;quot;,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Corpse Rot&amp;quot;,&lt;br /&gt;
      &amp;quot;Sublimation of Blood&amp;quot;,&lt;br /&gt;
      &amp;quot;Agony&amp;quot;,&lt;br /&gt;
      &amp;quot;Dispel Undead&amp;quot;,&lt;br /&gt;
      &amp;quot;Excruciating Wounds&amp;quot;,&lt;br /&gt;
      &amp;quot;Bolt of Draining&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 700&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Debilitation&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A spellbook containing Hexes that obstruct and impede, compiled by rebels fighting an empire long-since passed.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Debilitation&amp;quot;,&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Corona&amp;quot;,&lt;br /&gt;
      &amp;quot;Slow&amp;quot;,&lt;br /&gt;
      &amp;quot;Inner Flame&amp;quot;,&lt;br /&gt;
      &amp;quot;Portal Projectile&amp;quot;,&lt;br /&gt;
      &amp;quot;Cause Fear&amp;quot;,&lt;br /&gt;
      &amp;quot;Leda's Liquefaction&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 400&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Dreams&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;The somniloquent utterings of a famed mystic, using uniquely bizarre imagery and cryptic digressions to describe spells drawn from the mystic's visions.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Dreams&amp;quot;,&lt;br /&gt;
    rarity = 12,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Ensorcelled Hibernation&amp;quot;,&lt;br /&gt;
      &amp;quot;Silence&amp;quot;,&lt;br /&gt;
      &amp;quot;Darkness&amp;quot;,&lt;br /&gt;
      &amp;quot;Shadow Creatures&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 750&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Enchantments&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A spellbook containing an assortment of powerful Hexes and Charms, which sparkles and shimmers as the pages are flipped.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Enchantments&amp;quot;,&lt;br /&gt;
    rarity = 7,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Cause Fear&amp;quot;,&lt;br /&gt;
      &amp;quot;Yara's Violent Unravelling&amp;quot;,&lt;br /&gt;
      &amp;quot;Silence&amp;quot;,&lt;br /&gt;
      &amp;quot;Deflect Missiles&amp;quot;,&lt;br /&gt;
      &amp;quot;Discord&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 500&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Fire&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book containing advanced spells in the elemental school of Fire, stolen from the secret college of the djinn.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Fire&amp;quot;,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Ignite Poison&amp;quot;,&lt;br /&gt;
      &amp;quot;Fireball&amp;quot;,&lt;br /&gt;
      &amp;quot;Bolt of Fire&amp;quot;,&lt;br /&gt;
      &amp;quot;Delayed Fireball&amp;quot;,&lt;br /&gt;
      &amp;quot;Ring of Flames&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 650&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Flames&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;The standard text used in arcane academies by students of the elemental magic of Fire.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Flames&amp;quot;,&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Flame Tongue&amp;quot;,&lt;br /&gt;
      &amp;quot;Throw Flame&amp;quot;,&lt;br /&gt;
      &amp;quot;Conjure Flame&amp;quot;,&lt;br /&gt;
      &amp;quot;Inner Flame&amp;quot;,&lt;br /&gt;
      &amp;quot;Sticky Flame&amp;quot;,&lt;br /&gt;
      &amp;quot;Fireball&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 350&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Frost&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of magic spells, often used as an introduction to the elemental magics of Ice.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Frost&amp;quot;,&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Freeze&amp;quot;,&lt;br /&gt;
      &amp;quot;Throw Frost&amp;quot;,&lt;br /&gt;
      &amp;quot;Ozocubu's Armour&amp;quot;,&lt;br /&gt;
      &amp;quot;Throw Icicle&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Ice Beast&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 350&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Geomancy&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book containing basic spells involving the element of Earth.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Geomancy&amp;quot;,&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Sandblast&amp;quot;,&lt;br /&gt;
      &amp;quot;Passwall&amp;quot;,&lt;br /&gt;
      &amp;quot;Stone Arrow&amp;quot;,&lt;br /&gt;
      &amp;quot;Petrify&amp;quot;,&lt;br /&gt;
      &amp;quot;Lee's Rapid Deconstruction&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 350&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Ice&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of advanced magical spells using the element of Ice.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Ice&amp;quot;,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Ice Form&amp;quot;,&lt;br /&gt;
      &amp;quot;Metabolic Englaciation&amp;quot;,&lt;br /&gt;
      &amp;quot;Ozocubu's Refrigeration&amp;quot;,&lt;br /&gt;
      &amp;quot;Bolt of Cold&amp;quot;,&lt;br /&gt;
      &amp;quot;Freezing Cloud&amp;quot;,&lt;br /&gt;
      &amp;quot;Simulacrum&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 650&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Maledictions&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of Hexes, describing spells to confound and weaken.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Maledictions&amp;quot;,&lt;br /&gt;
    rarity = 2,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Corona&amp;quot;,&lt;br /&gt;
      &amp;quot;Ensorcelled Hibernation&amp;quot;,&lt;br /&gt;
      &amp;quot;Confuse&amp;quot;,&lt;br /&gt;
      &amp;quot;Tukima's Dance&amp;quot;,&lt;br /&gt;
      &amp;quot;Dazzling Spray&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 250&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Minor Magic&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A spellbook containing a variety of simple but useful magical incantations. Many prominent spellcasters used this book to begin their arcane studies.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Minor Magic&amp;quot;,&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Magic Dart&amp;quot;,&lt;br /&gt;
      &amp;quot;Blink&amp;quot;,&lt;br /&gt;
      &amp;quot;Call Imp&amp;quot;,&lt;br /&gt;
      &amp;quot;Repel Missiles&amp;quot;,&lt;br /&gt;
      &amp;quot;Slow&amp;quot;,&lt;br /&gt;
      &amp;quot;Conjure Flame&amp;quot;,&lt;br /&gt;
      &amp;quot;Mephitic Cloud&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 200&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Misfortune&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A spellbook dedicated to the art of inflicting creative calamities on one's foes. Superstitious wizards claim that the book itself actually absorbs ill fortune, and carry it around as a talisman, but the effects of this seem subtle at best.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Misfortune&amp;quot;,&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Confusing Touch&amp;quot;,&lt;br /&gt;
      &amp;quot;Confuse&amp;quot;,&lt;br /&gt;
      &amp;quot;Gell's Gravitas&amp;quot;,&lt;br /&gt;
      &amp;quot;Petrify&amp;quot;,&lt;br /&gt;
      &amp;quot;Metabolic Englaciation&amp;quot;,&lt;br /&gt;
      &amp;quot;Yara's Violent Unravelling&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 200&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Necromancy&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A macabre book containing basic Necromancy spells.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Necromancy&amp;quot;,&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Pain&amp;quot;,&lt;br /&gt;
      &amp;quot;Animate Skeleton&amp;quot;,&lt;br /&gt;
      &amp;quot;Vampiric Draining&amp;quot;,&lt;br /&gt;
      &amp;quot;Regeneration&amp;quot;,&lt;br /&gt;
      &amp;quot;Animate Dead&amp;quot;,&lt;br /&gt;
      &amp;quot;Control Undead&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 300&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Party Tricks&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book containing a variety of fun spells guaranteed to liven up any wizarding party, as well as a number of toasts, jokes, and party games.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Party Tricks&amp;quot;,&lt;br /&gt;
    rarity = 7,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Summon Butterflies&amp;quot;,&lt;br /&gt;
      &amp;quot;Apportation&amp;quot;,&lt;br /&gt;
      &amp;quot;Lesser Beckoning&amp;quot;,&lt;br /&gt;
      &amp;quot;Tukima's Dance&amp;quot;,&lt;br /&gt;
      &amp;quot;Alistair's Intoxication&amp;quot;,&lt;br /&gt;
      &amp;quot;Invisibility&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 500&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Power&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of powerful magic spells, crackling and shuddering with barely-contained energies.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Power&amp;quot;,&lt;br /&gt;
    rarity = 6,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Fulminant Prism&amp;quot;,&lt;br /&gt;
      &amp;quot;Iskenderun's Mystic Blast&amp;quot;,&lt;br /&gt;
      &amp;quot;Venom Bolt&amp;quot;,&lt;br /&gt;
      &amp;quot;Bolt of Magma&amp;quot;,&lt;br /&gt;
      &amp;quot;Iron Shot&amp;quot;,&lt;br /&gt;
      &amp;quot;Orb of Destruction&amp;quot;,&lt;br /&gt;
      &amp;quot;Spellforged Servitor&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 450&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Spatial Translocations&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A basic spellbook on the magical field of Translocations.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Spatial Translocations&amp;quot;,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Blink&amp;quot;,&lt;br /&gt;
      &amp;quot;Shroud of Golubria&amp;quot;,&lt;br /&gt;
      &amp;quot;Lesser Beckoning&amp;quot;,&lt;br /&gt;
      &amp;quot;Gell's Gravitas&amp;quot;,&lt;br /&gt;
      &amp;quot;Teleport Other&amp;quot;,&lt;br /&gt;
      &amp;quot;Passage of Golubria&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 650&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Summonings&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;An advanced treatise on Summoning magics, detailing ways of summoning and binding creatures from all manners of realms.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Summonings&amp;quot;,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Recall&amp;quot;,&lt;br /&gt;
      &amp;quot;Aura of Abjuration&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Demon&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Forest&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Mana Viper&amp;quot;,&lt;br /&gt;
      &amp;quot;Shadow Creatures&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 700&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of the Dragon&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A magical book of spells which allow some command over dragons and their aspects.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of the Dragon&amp;quot;,&lt;br /&gt;
    rarity = 15,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Flame Tongue&amp;quot;,&lt;br /&gt;
      &amp;quot;Cause Fear&amp;quot;,&lt;br /&gt;
      &amp;quot;Bolt of Fire&amp;quot;,&lt;br /&gt;
      &amp;quot;Dragon Form&amp;quot;,&lt;br /&gt;
      &amp;quot;Dragon's Call&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 900&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of the Earth&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A textbook of advanced Earth magic.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of the Earth&amp;quot;,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Leda's Liquefaction&amp;quot;,&lt;br /&gt;
      &amp;quot;Bolt of Magma&amp;quot;,&lt;br /&gt;
      &amp;quot;Statue Form&amp;quot;,&lt;br /&gt;
      &amp;quot;Iron Shot&amp;quot;,&lt;br /&gt;
      &amp;quot;Shatter&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 650&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of the Sky&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A magical book containing powerful elemental spells of Air.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of the Sky&amp;quot;,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Summon Lightning Spire&amp;quot;,&lt;br /&gt;
      &amp;quot;Airstrike&amp;quot;,&lt;br /&gt;
      &amp;quot;Silence&amp;quot;,&lt;br /&gt;
      &amp;quot;Deflect Missiles&amp;quot;,&lt;br /&gt;
      &amp;quot;Conjure Ball Lightning&amp;quot;,&lt;br /&gt;
      &amp;quot;Tornado&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 650&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of the Tempests&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book containing magic spells which command some of the most destructive forces of nature.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of the Tempests&amp;quot;,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Static Discharge&amp;quot;,&lt;br /&gt;
      &amp;quot;Lightning Bolt&amp;quot;,&lt;br /&gt;
      &amp;quot;Fireball&amp;quot;,&lt;br /&gt;
      &amp;quot;Tornado&amp;quot;,&lt;br /&gt;
      &amp;quot;Shatter&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 700&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of the Warp&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of advanced Translocations spells.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of the Warp&amp;quot;,&lt;br /&gt;
    rarity = 15,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Gell's Gravitas&amp;quot;,&lt;br /&gt;
      &amp;quot;Portal Projectile&amp;quot;,&lt;br /&gt;
      &amp;quot;Force Lance&amp;quot;,&lt;br /&gt;
      &amp;quot;Dispersal&amp;quot;,&lt;br /&gt;
      &amp;quot;Controlled Blink&amp;quot;,&lt;br /&gt;
      &amp;quot;Disjunction&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 900&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Transfigurations&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;An advanced book of Transmutations spells.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Transfigurations&amp;quot;,&lt;br /&gt;
    rarity = 8,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Irradiate&amp;quot;,&lt;br /&gt;
      &amp;quot;Statue Form&amp;quot;,&lt;br /&gt;
      &amp;quot;Hydra Form&amp;quot;,&lt;br /&gt;
      &amp;quot;Dragon Form&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 550&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Unlife&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;An unholy book describing a variety of magical methods for the creation and command of undead servants.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Unlife&amp;quot;,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Recall&amp;quot;,&lt;br /&gt;
      &amp;quot;Animate Dead&amp;quot;,&lt;br /&gt;
      &amp;quot;Control Undead&amp;quot;,&lt;br /&gt;
      &amp;quot;Cigotuvi's Embrace&amp;quot;,&lt;br /&gt;
      &amp;quot;Death Channel&amp;quot;,&lt;br /&gt;
      &amp;quot;Simulacrum&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 650&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Fen Folio&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A collection of spells once used by the great swamp civilizations.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;Fen Folio&amp;quot;,&lt;br /&gt;
    rarity = 12,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Corpse Rot&amp;quot;,&lt;br /&gt;
      &amp;quot;Stone Arrow&amp;quot;,&lt;br /&gt;
      &amp;quot;Leda's Liquefaction&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Forest&amp;quot;,&lt;br /&gt;
      &amp;quot;Hydra Form&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Hydra&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 750&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Grand Grimoire&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book describing how the mighty among summoners can bend to their will the terrible things from betwixt the planes. Many have been the unwary souls, however, who have toyed with this tome and been driven mad by unimaginable eldritch horrors.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;Grand Grimoire&amp;quot;,&lt;br /&gt;
    rare = true,&lt;br /&gt;
    rarity = 20,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Monstrous Menagerie&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Greater Demon&amp;quot;,&lt;br /&gt;
      &amp;quot;Malign Gateway&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Horrible Things&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 1104&lt;br /&gt;
  },&lt;br /&gt;
  Necronomicon = {&lt;br /&gt;
    description = &amp;quot;An extremely rare book, powerful and sinister. Many foolhardy magicians have tried to study this tome, only to find themselves entangled within necromantic forces they could not hope to control.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;Necronomicon&amp;quot;,&lt;br /&gt;
    rare = true,&lt;br /&gt;
    rarity = 20,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Haunt&amp;quot;,&lt;br /&gt;
      &amp;quot;Borgnjor's Revivification&amp;quot;,&lt;br /&gt;
      &amp;quot;Death's Door&amp;quot;,&lt;br /&gt;
      &amp;quot;Infestation&amp;quot;,&lt;br /&gt;
      &amp;quot;Necromutation&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 1104&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Young Poisoner's Handbook&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;An introductory book for the magic arts of poison.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;Young Poisoner's Handbook&amp;quot;,&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Sting&amp;quot;,&lt;br /&gt;
      &amp;quot;Mephitic Cloud&amp;quot;,&lt;br /&gt;
      &amp;quot;Olgreb's Toxic Radiance&amp;quot;,&lt;br /&gt;
      &amp;quot;Alistair's Intoxication&amp;quot;,&lt;br /&gt;
      &amp;quot;Venom Bolt&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 400&lt;br /&gt;
  }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Lepoulpe303</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Module:Table_of_spellbooks&amp;diff=46201</id>
		<title>Module:Table of spellbooks</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Module:Table_of_spellbooks&amp;diff=46201"/>
				<updated>2018-01-29T12:20:27Z</updated>
		
		<summary type="html">&lt;p&gt;Lepoulpe303: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Table of spell books (modified manually) return {&lt;br /&gt;
  [&amp;quot;book of Air&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A primer on the elemental magics of Air. Particularly dedicated students have found themselves convinced of their own ability to fly, with tragic results.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Air&amp;quot;,&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Shock&amp;quot;,&lt;br /&gt;
      &amp;quot;Swiftness&amp;quot;,&lt;br /&gt;
      &amp;quot;Airstrike&amp;quot;,&lt;br /&gt;
      &amp;quot;Static Discharge&amp;quot;,&lt;br /&gt;
      &amp;quot;Lightning Bolt&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 350&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Alchemy&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book focusing on alchemical processes and their use in magic spells, collecting the wisdom of many ancient alchemists.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Alchemy&amp;quot;,&lt;br /&gt;
    rarity = 12,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Sublimation of Blood&amp;quot;,&lt;br /&gt;
      &amp;quot;Ignite Poison&amp;quot;,&lt;br /&gt;
      &amp;quot;Petrify&amp;quot;,&lt;br /&gt;
      &amp;quot;Alistair's Intoxication&amp;quot;,&lt;br /&gt;
      &amp;quot;Irradiate&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 750&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Annihilations&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A tome of arcane fury, greatly sought after by sorcerers. It allows the gifted and resourceful to conjure destruction with ease.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Annihilations&amp;quot;,&lt;br /&gt;
    rare = true,&lt;br /&gt;
    rarity = 20,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Poison Arrow&amp;quot;,&lt;br /&gt;
      &amp;quot;Chain Lightning&amp;quot;,&lt;br /&gt;
      &amp;quot;Lehudib's Crystal Spear&amp;quot;,&lt;br /&gt;
      &amp;quot;Glaciate&amp;quot;,&lt;br /&gt;
      &amp;quot;Fire Storm&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 1104&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Battle&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of battle songs, containing spells to assist in combat.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Battle&amp;quot;,&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Infusion&amp;quot;,&lt;br /&gt;
      &amp;quot;Shroud of Golubria&amp;quot;,&lt;br /&gt;
      &amp;quot;Song of Slaying&amp;quot;,&lt;br /&gt;
      &amp;quot;Spectral Weapon&amp;quot;,&lt;br /&gt;
      &amp;quot;Regeneration&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 400&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Beasts&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of spells focused on the summoning of beasts. Its pages nip at careless readers' fingers.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Beasts&amp;quot;,&lt;br /&gt;
    rarity = 8,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Summon Butterflies&amp;quot;,&lt;br /&gt;
      &amp;quot;Call Canine Familiar&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Ice Beast&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Mana Viper&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Hydra&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 550&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Burglary&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book containing many diverse spells useful for theft, breaking and entering, and other miscellaneous larceny.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Burglary&amp;quot;,&lt;br /&gt;
    rarity = 12,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Swiftness&amp;quot;,&lt;br /&gt;
      &amp;quot;Passwall&amp;quot;,&lt;br /&gt;
      &amp;quot;Passage of Golubria&amp;quot;,&lt;br /&gt;
      &amp;quot;Lee's Rapid Deconstruction&amp;quot;,&lt;br /&gt;
      &amp;quot;Darkness&amp;quot;,&lt;br /&gt;
      &amp;quot;Invisibility&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 750&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Callings&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;An introductory text on the magical summoning of beasts and beings from other realms.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Callings&amp;quot;,&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Summon Small Mammal&amp;quot;,&lt;br /&gt;
      &amp;quot;Call Imp&amp;quot;,&lt;br /&gt;
      &amp;quot;Call Canine Familiar&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Guardian Golem&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Lightning Spire&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Ice Beast&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 300&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Cantrips&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book containing a small selection of very basic magic spells, intended for beginners who wish to learn the rudiments of one of the featured magical schools.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Cantrips&amp;quot;,&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Confusing Touch&amp;quot;,&lt;br /&gt;
      &amp;quot;Animate Skeleton&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Small Mammal&amp;quot;,&lt;br /&gt;
      &amp;quot;Apportation&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 200&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Changes&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A student's primer to the magic arts of Transmutations, filled with lavish illustrations of spellcasting mistakes: half-wizard-half-spiders, blade noses, beaked tentacles where legs belong. The text is full of reassurances that these almost never happen.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Changes&amp;quot;,&lt;br /&gt;
    rarity = 2,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Beastly Appendage&amp;quot;,&lt;br /&gt;
      &amp;quot;Sticks to Snakes&amp;quot;,&lt;br /&gt;
      &amp;quot;Spider Form&amp;quot;,&lt;br /&gt;
      &amp;quot;Ice Form&amp;quot;,&lt;br /&gt;
      &amp;quot;Blade Hands&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 250&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Clouds&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of magic spells for creating an assortment of clouds. It is difficult to read, as the text is frequently interrupted by descriptions of unusually-shaped clouds the author spotted while writing.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Clouds&amp;quot;,&lt;br /&gt;
    rarity = 6,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Mephitic Cloud&amp;quot;,&lt;br /&gt;
      &amp;quot;Conjure Flame&amp;quot;,&lt;br /&gt;
      &amp;quot;Poisonous Cloud&amp;quot;,&lt;br /&gt;
      &amp;quot;Freezing Cloud&amp;quot;,&lt;br /&gt;
      &amp;quot;Ring of Flames&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 450&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Conjurations&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book containing an introduction to the destructive magical arts of Conjurations.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Conjurations&amp;quot;,&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Magic Dart&amp;quot;,&lt;br /&gt;
      &amp;quot;Searing Ray&amp;quot;,&lt;br /&gt;
      &amp;quot;Dazzling Spray&amp;quot;,&lt;br /&gt;
      &amp;quot;Fulminant Prism&amp;quot;,&lt;br /&gt;
      &amp;quot;Iskenderun's Mystic Blast&amp;quot;,&lt;br /&gt;
      &amp;quot;Iskenderun's Battlesphere&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 300&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Death&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A manuscript containing dark spells of Necromancy. Each page is filled with grotesque art depicting scenes of disgusting decay.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Death&amp;quot;,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Corpse Rot&amp;quot;,&lt;br /&gt;
      &amp;quot;Sublimation of Blood&amp;quot;,&lt;br /&gt;
      &amp;quot;Agony&amp;quot;,&lt;br /&gt;
      &amp;quot;Dispel Undead&amp;quot;,&lt;br /&gt;
      &amp;quot;Excruciating Wounds&amp;quot;,&lt;br /&gt;
      &amp;quot;Bolt of Draining&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 700&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Debilitation&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A spellbook containing Hexes that obstruct and impede, compiled by rebels fighting an empire long-since passed.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Debilitation&amp;quot;,&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Corona&amp;quot;,&lt;br /&gt;
      &amp;quot;Slow&amp;quot;,&lt;br /&gt;
      &amp;quot;Inner Flame&amp;quot;,&lt;br /&gt;
      &amp;quot;Portal Projectile&amp;quot;,&lt;br /&gt;
      &amp;quot;Cause Fear&amp;quot;,&lt;br /&gt;
      &amp;quot;Leda's Liquefaction&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 400&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Dreams&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;The somniloquent utterings of a famed mystic, using uniquely bizarre imagery and cryptic digressions to describe spells drawn from the mystic's visions.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Dreams&amp;quot;,&lt;br /&gt;
    rarity = 12,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Ensorcelled Hibernation&amp;quot;,&lt;br /&gt;
      &amp;quot;Silence&amp;quot;,&lt;br /&gt;
      &amp;quot;Darkness&amp;quot;,&lt;br /&gt;
      &amp;quot;Shadow Creatures&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 750&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Enchantments&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A spellbook containing an assortment of powerful Hexes and Charms, which sparkles and shimmers as the pages are flipped.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Enchantments&amp;quot;,&lt;br /&gt;
    rarity = 7,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Cause Fear&amp;quot;,&lt;br /&gt;
      &amp;quot;Yara's Violent Unravelling&amp;quot;,&lt;br /&gt;
      &amp;quot;Silence&amp;quot;,&lt;br /&gt;
      &amp;quot;Deflect Missiles&amp;quot;,&lt;br /&gt;
      &amp;quot;Discord&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 500&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Fire&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book containing advanced spells in the elemental school of Fire, stolen from the secret college of the djinn.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Fire&amp;quot;,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Ignite Poison&amp;quot;,&lt;br /&gt;
      &amp;quot;Fireball&amp;quot;,&lt;br /&gt;
      &amp;quot;Bolt of Fire&amp;quot;,&lt;br /&gt;
      &amp;quot;Delayed Fireball&amp;quot;,&lt;br /&gt;
      &amp;quot;Ring of Flames&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 650&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Flames&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;The standard text used in arcane academies by students of the elemental magic of Fire.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Flames&amp;quot;,&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Flame Tongue&amp;quot;,&lt;br /&gt;
      &amp;quot;Throw Flame&amp;quot;,&lt;br /&gt;
      &amp;quot;Conjure Flame&amp;quot;,&lt;br /&gt;
      &amp;quot;Inner Flame&amp;quot;,&lt;br /&gt;
      &amp;quot;Sticky Flame&amp;quot;,&lt;br /&gt;
      &amp;quot;Fireball&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 350&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Frost&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of magic spells, often used as an introduction to the elemental magics of Ice.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Frost&amp;quot;,&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Freeze&amp;quot;,&lt;br /&gt;
      &amp;quot;Throw Frost&amp;quot;,&lt;br /&gt;
      &amp;quot;Ozocubu's Armour&amp;quot;,&lt;br /&gt;
      &amp;quot;Throw Icicle&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Ice Beast&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 350&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Geomancy&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book containing basic spells involving the element of Earth.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Geomancy&amp;quot;,&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Sandblast&amp;quot;,&lt;br /&gt;
      &amp;quot;Passwall&amp;quot;,&lt;br /&gt;
      &amp;quot;Stone Arrow&amp;quot;,&lt;br /&gt;
      &amp;quot;Petrify&amp;quot;,&lt;br /&gt;
      &amp;quot;Lee's Rapid Deconstruction&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 350&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Ice&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of advanced magical spells using the element of Ice.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Ice&amp;quot;,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Ice Form&amp;quot;,&lt;br /&gt;
      &amp;quot;Metabolic Englaciation&amp;quot;,&lt;br /&gt;
      &amp;quot;Ozocubu's Refrigeration&amp;quot;,&lt;br /&gt;
      &amp;quot;Bolt of Cold&amp;quot;,&lt;br /&gt;
      &amp;quot;Freezing Cloud&amp;quot;,&lt;br /&gt;
      &amp;quot;Simulacrum&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 650&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Maledictions&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of Hexes, describing spells to confound and weaken.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Maledictions&amp;quot;,&lt;br /&gt;
    rarity = 2,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Corona&amp;quot;,&lt;br /&gt;
      &amp;quot;Ensorcelled Hibernation&amp;quot;,&lt;br /&gt;
      &amp;quot;Confuse&amp;quot;,&lt;br /&gt;
      &amp;quot;Tukima's Dance&amp;quot;,&lt;br /&gt;
      &amp;quot;Dazzling Spray&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 250&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Minor Magic&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A spellbook containing a variety of simple but useful magical incantations. Many prominent spellcasters used this book to begin their arcane studies.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Minor Magic&amp;quot;,&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Magic Dart&amp;quot;,&lt;br /&gt;
      &amp;quot;Blink&amp;quot;,&lt;br /&gt;
      &amp;quot;Call Imp&amp;quot;,&lt;br /&gt;
      &amp;quot;Repel Missiles&amp;quot;,&lt;br /&gt;
      &amp;quot;Slow&amp;quot;,&lt;br /&gt;
      &amp;quot;Conjure Flame&amp;quot;,&lt;br /&gt;
      &amp;quot;Mephitic Cloud&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 200&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Misfortune&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A spellbook dedicated to the art of inflicting creative calamities on one's foes. Superstitious wizards claim that the book itself actually absorbs ill fortune, and carry it around as a talisman, but the effects of this seem subtle at best.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Misfortune&amp;quot;,&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Confusing Touch&amp;quot;,&lt;br /&gt;
      &amp;quot;Confuse&amp;quot;,&lt;br /&gt;
      &amp;quot;Gell's Gravitas&amp;quot;,&lt;br /&gt;
      &amp;quot;Petrify&amp;quot;,&lt;br /&gt;
      &amp;quot;Metabolic Englaciation&amp;quot;,&lt;br /&gt;
      &amp;quot;Yara's Violent Unravelling&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 200&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Necromancy&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A macabre book containing basic Necromancy spells.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Necromancy&amp;quot;,&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Pain&amp;quot;,&lt;br /&gt;
      &amp;quot;Animate Skeleton&amp;quot;,&lt;br /&gt;
      &amp;quot;Vampiric Draining&amp;quot;,&lt;br /&gt;
      &amp;quot;Regeneration&amp;quot;,&lt;br /&gt;
      &amp;quot;Animate Dead&amp;quot;,&lt;br /&gt;
      &amp;quot;Control Undead&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 300&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Party Tricks&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book containing a variety of fun spells guaranteed to liven up any wizarding party, as well as a number of toasts, jokes, and party games.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Party Tricks&amp;quot;,&lt;br /&gt;
    rarity = 7,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Summon Butterflies&amp;quot;,&lt;br /&gt;
      &amp;quot;Apportation&amp;quot;,&lt;br /&gt;
      &amp;quot;Lesser Beckoning&amp;quot;,&lt;br /&gt;
      &amp;quot;Tukima's Dance&amp;quot;,&lt;br /&gt;
      &amp;quot;Alistair's Intoxication&amp;quot;,&lt;br /&gt;
      &amp;quot;Invisibility&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 500&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Power&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of powerful magic spells, crackling and shuddering with barely-contained energies.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Power&amp;quot;,&lt;br /&gt;
    rarity = 6,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Fulminant Prism&amp;quot;,&lt;br /&gt;
      &amp;quot;Iskenderun's Mystic Blast&amp;quot;,&lt;br /&gt;
      &amp;quot;Venom Bolt&amp;quot;,&lt;br /&gt;
      &amp;quot;Bolt of Magma&amp;quot;,&lt;br /&gt;
      &amp;quot;Iron Shot&amp;quot;,&lt;br /&gt;
      &amp;quot;Orb of Destruction&amp;quot;,&lt;br /&gt;
      &amp;quot;Spellforged Servitor&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 450&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Spatial Translocations&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A basic spellbook on the magical field of Translocations.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Spatial Translocations&amp;quot;,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Blink&amp;quot;,&lt;br /&gt;
      &amp;quot;Shroud of Golubria&amp;quot;,&lt;br /&gt;
      &amp;quot;Lesser Beckoning&amp;quot;,&lt;br /&gt;
      &amp;quot;Gell's Gravitas&amp;quot;,&lt;br /&gt;
      &amp;quot;Teleport Other&amp;quot;,&lt;br /&gt;
      &amp;quot;Passage of Golubria&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 650&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Summonings&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;An advanced treatise on Summoning magics, detailing ways of summoning and binding creatures from all manners of realms.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Summonings&amp;quot;,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Recall&amp;quot;,&lt;br /&gt;
      &amp;quot;Aura of Abjuration&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Demon&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Forest&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Mana Viper&amp;quot;,&lt;br /&gt;
      &amp;quot;Shadow Creatures&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 700&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of the Dragon&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A magical book of spells which allow some command over dragons and their aspects.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of the Dragon&amp;quot;,&lt;br /&gt;
    rarity = 15,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Flame Tongue&amp;quot;,&lt;br /&gt;
      &amp;quot;Cause Fear&amp;quot;,&lt;br /&gt;
      &amp;quot;Bolt of Fire&amp;quot;,&lt;br /&gt;
      &amp;quot;Dragon Form&amp;quot;,&lt;br /&gt;
      &amp;quot;Dragon's Call&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 900&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of the Earth&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A textbook of advanced Earth magic.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of the Earth&amp;quot;,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Leda's Liquefaction&amp;quot;,&lt;br /&gt;
      &amp;quot;Bolt of Magma&amp;quot;,&lt;br /&gt;
      &amp;quot;Statue Form&amp;quot;,&lt;br /&gt;
      &amp;quot;Iron Shot&amp;quot;,&lt;br /&gt;
      &amp;quot;Shatter&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 650&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of the Sky&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A magical book containing powerful elemental spells of Air.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of the Sky&amp;quot;,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Summon Lightning Spire&amp;quot;,&lt;br /&gt;
      &amp;quot;Airstrike&amp;quot;,&lt;br /&gt;
      &amp;quot;Silence&amp;quot;,&lt;br /&gt;
      &amp;quot;Deflect Missiles&amp;quot;,&lt;br /&gt;
      &amp;quot;Conjure Ball Lightning&amp;quot;,&lt;br /&gt;
      &amp;quot;Tornado&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 650&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of the Tempests&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book containing magic spells which command some of the most destructive forces of nature.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of the Tempests&amp;quot;,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Static Discharge&amp;quot;,&lt;br /&gt;
      &amp;quot;Lightning Bolt&amp;quot;,&lt;br /&gt;
      &amp;quot;Fireball&amp;quot;,&lt;br /&gt;
      &amp;quot;Tornado&amp;quot;,&lt;br /&gt;
      &amp;quot;Shatter&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 700&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of the Warp&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of advanced Translocations spells.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of the Warp&amp;quot;,&lt;br /&gt;
    rarity = 15,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Gell's Gravitas&amp;quot;,&lt;br /&gt;
      &amp;quot;Portal Projectile&amp;quot;,&lt;br /&gt;
      &amp;quot;Force Lance&amp;quot;,&lt;br /&gt;
      &amp;quot;Dispersal&amp;quot;,&lt;br /&gt;
      &amp;quot;Controlled Blink&amp;quot;,&lt;br /&gt;
      &amp;quot;Disjunction&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 900&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Transfigurations&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;An advanced book of Transmutations spells.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Transfigurations&amp;quot;,&lt;br /&gt;
    rarity = 8,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Irradiate&amp;quot;,&lt;br /&gt;
      &amp;quot;Statue Form&amp;quot;,&lt;br /&gt;
      &amp;quot;Hydra Form&amp;quot;,&lt;br /&gt;
      &amp;quot;Dragon Form&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 550&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Unlife&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;An unholy book describing a variety of magical methods for the creation and command of undead servants.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Unlife&amp;quot;,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Recall&amp;quot;,&lt;br /&gt;
      &amp;quot;Animate Dead&amp;quot;,&lt;br /&gt;
      &amp;quot;Control Undead&amp;quot;,&lt;br /&gt;
      &amp;quot;Cigotuvi's Embrace&amp;quot;,&lt;br /&gt;
      &amp;quot;Death Channel&amp;quot;,&lt;br /&gt;
      &amp;quot;Simulacrum&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 650&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Fen Folio&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A collection of spells once used by the great swamp civilizations.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;Fen Folio&amp;quot;,&lt;br /&gt;
    rarity = 12,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Corpse Rot&amp;quot;,&lt;br /&gt;
      &amp;quot;Stone Arrow&amp;quot;,&lt;br /&gt;
      &amp;quot;Leda's Liquefaction&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Forest&amp;quot;,&lt;br /&gt;
      &amp;quot;Hydra Form&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Hydra&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 750&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Grand Grimoire&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book describing how the mighty among summoners can bend to their will the terrible things from betwixt the planes. Many have been the unwary souls, however, who have toyed with this tome and been driven mad by unimaginable eldritch horrors.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;Grand Grimoire&amp;quot;,&lt;br /&gt;
    rare = true,&lt;br /&gt;
    rarity = 20,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Monstrous Menagerie&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Greater Demon&amp;quot;,&lt;br /&gt;
      &amp;quot;Malign Gateway&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Horrible Things&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 1104&lt;br /&gt;
  },&lt;br /&gt;
  Necronomicon = {&lt;br /&gt;
    description = &amp;quot;An extremely rare book, powerful and sinister. Many foolhardy magicians have tried to study this tome, only to find themselves entangled within necromantic forces they could not hope to control.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;Necronomicon&amp;quot;,&lt;br /&gt;
    rare = true,&lt;br /&gt;
    rarity = 20,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Haunt&amp;quot;,&lt;br /&gt;
      &amp;quot;Borgnjor's Revivification&amp;quot;,&lt;br /&gt;
      &amp;quot;Death's Door&amp;quot;,&lt;br /&gt;
      &amp;quot;Infestation&amp;quot;,&lt;br /&gt;
      &amp;quot;Necromutation&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 1104&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Young Poisoner's Handbook&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;An introductory book for the magic arts of poison.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;Young Poisoner's Handbook&amp;quot;,&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Sting&amp;quot;,&lt;br /&gt;
      &amp;quot;Mephitic Cloud&amp;quot;,&lt;br /&gt;
      &amp;quot;Olgreb's Toxic Radiance&amp;quot;,&lt;br /&gt;
      &amp;quot;Alistair's Intoxication&amp;quot;,&lt;br /&gt;
      &amp;quot;Venom Bolt&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 400&lt;br /&gt;
  }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Lepoulpe303</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Module:Table_of_spellbooks&amp;diff=46200</id>
		<title>Module:Table of spellbooks</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Module:Table_of_spellbooks&amp;diff=46200"/>
				<updated>2018-01-29T12:20:07Z</updated>
		
		<summary type="html">&lt;p&gt;Lepoulpe303: Updated manually, can't run lua script by myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Table of spell books (modified manually return {&lt;br /&gt;
  [&amp;quot;book of Air&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A primer on the elemental magics of Air. Particularly dedicated students have found themselves convinced of their own ability to fly, with tragic results.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Air&amp;quot;,&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Shock&amp;quot;,&lt;br /&gt;
      &amp;quot;Swiftness&amp;quot;,&lt;br /&gt;
      &amp;quot;Airstrike&amp;quot;,&lt;br /&gt;
      &amp;quot;Static Discharge&amp;quot;,&lt;br /&gt;
      &amp;quot;Lightning Bolt&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 350&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Alchemy&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book focusing on alchemical processes and their use in magic spells, collecting the wisdom of many ancient alchemists.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Alchemy&amp;quot;,&lt;br /&gt;
    rarity = 12,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Sublimation of Blood&amp;quot;,&lt;br /&gt;
      &amp;quot;Ignite Poison&amp;quot;,&lt;br /&gt;
      &amp;quot;Petrify&amp;quot;,&lt;br /&gt;
      &amp;quot;Alistair's Intoxication&amp;quot;,&lt;br /&gt;
      &amp;quot;Irradiate&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 750&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Annihilations&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A tome of arcane fury, greatly sought after by sorcerers. It allows the gifted and resourceful to conjure destruction with ease.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Annihilations&amp;quot;,&lt;br /&gt;
    rare = true,&lt;br /&gt;
    rarity = 20,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Poison Arrow&amp;quot;,&lt;br /&gt;
      &amp;quot;Chain Lightning&amp;quot;,&lt;br /&gt;
      &amp;quot;Lehudib's Crystal Spear&amp;quot;,&lt;br /&gt;
      &amp;quot;Glaciate&amp;quot;,&lt;br /&gt;
      &amp;quot;Fire Storm&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 1104&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Battle&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of battle songs, containing spells to assist in combat.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Battle&amp;quot;,&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Infusion&amp;quot;,&lt;br /&gt;
      &amp;quot;Shroud of Golubria&amp;quot;,&lt;br /&gt;
      &amp;quot;Song of Slaying&amp;quot;,&lt;br /&gt;
      &amp;quot;Spectral Weapon&amp;quot;,&lt;br /&gt;
      &amp;quot;Regeneration&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 400&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Beasts&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of spells focused on the summoning of beasts. Its pages nip at careless readers' fingers.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Beasts&amp;quot;,&lt;br /&gt;
    rarity = 8,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Summon Butterflies&amp;quot;,&lt;br /&gt;
      &amp;quot;Call Canine Familiar&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Ice Beast&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Mana Viper&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Hydra&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 550&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Burglary&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book containing many diverse spells useful for theft, breaking and entering, and other miscellaneous larceny.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Burglary&amp;quot;,&lt;br /&gt;
    rarity = 12,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Swiftness&amp;quot;,&lt;br /&gt;
      &amp;quot;Passwall&amp;quot;,&lt;br /&gt;
      &amp;quot;Passage of Golubria&amp;quot;,&lt;br /&gt;
      &amp;quot;Lee's Rapid Deconstruction&amp;quot;,&lt;br /&gt;
      &amp;quot;Darkness&amp;quot;,&lt;br /&gt;
      &amp;quot;Invisibility&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 750&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Callings&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;An introductory text on the magical summoning of beasts and beings from other realms.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Callings&amp;quot;,&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Summon Small Mammal&amp;quot;,&lt;br /&gt;
      &amp;quot;Call Imp&amp;quot;,&lt;br /&gt;
      &amp;quot;Call Canine Familiar&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Guardian Golem&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Lightning Spire&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Ice Beast&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 300&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Cantrips&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book containing a small selection of very basic magic spells, intended for beginners who wish to learn the rudiments of one of the featured magical schools.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Cantrips&amp;quot;,&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Confusing Touch&amp;quot;,&lt;br /&gt;
      &amp;quot;Animate Skeleton&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Small Mammal&amp;quot;,&lt;br /&gt;
      &amp;quot;Apportation&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 200&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Changes&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A student's primer to the magic arts of Transmutations, filled with lavish illustrations of spellcasting mistakes: half-wizard-half-spiders, blade noses, beaked tentacles where legs belong. The text is full of reassurances that these almost never happen.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Changes&amp;quot;,&lt;br /&gt;
    rarity = 2,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Beastly Appendage&amp;quot;,&lt;br /&gt;
      &amp;quot;Sticks to Snakes&amp;quot;,&lt;br /&gt;
      &amp;quot;Spider Form&amp;quot;,&lt;br /&gt;
      &amp;quot;Ice Form&amp;quot;,&lt;br /&gt;
      &amp;quot;Blade Hands&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 250&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Clouds&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of magic spells for creating an assortment of clouds. It is difficult to read, as the text is frequently interrupted by descriptions of unusually-shaped clouds the author spotted while writing.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Clouds&amp;quot;,&lt;br /&gt;
    rarity = 6,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Mephitic Cloud&amp;quot;,&lt;br /&gt;
      &amp;quot;Conjure Flame&amp;quot;,&lt;br /&gt;
      &amp;quot;Poisonous Cloud&amp;quot;,&lt;br /&gt;
      &amp;quot;Freezing Cloud&amp;quot;,&lt;br /&gt;
      &amp;quot;Ring of Flames&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 450&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Conjurations&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book containing an introduction to the destructive magical arts of Conjurations.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Conjurations&amp;quot;,&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Magic Dart&amp;quot;,&lt;br /&gt;
      &amp;quot;Searing Ray&amp;quot;,&lt;br /&gt;
      &amp;quot;Dazzling Spray&amp;quot;,&lt;br /&gt;
      &amp;quot;Fulminant Prism&amp;quot;,&lt;br /&gt;
      &amp;quot;Iskenderun's Mystic Blast&amp;quot;,&lt;br /&gt;
      &amp;quot;Iskenderun's Battlesphere&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 300&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Death&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A manuscript containing dark spells of Necromancy. Each page is filled with grotesque art depicting scenes of disgusting decay.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Death&amp;quot;,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Corpse Rot&amp;quot;,&lt;br /&gt;
      &amp;quot;Sublimation of Blood&amp;quot;,&lt;br /&gt;
      &amp;quot;Agony&amp;quot;,&lt;br /&gt;
      &amp;quot;Dispel Undead&amp;quot;,&lt;br /&gt;
      &amp;quot;Excruciating Wounds&amp;quot;,&lt;br /&gt;
      &amp;quot;Bolt of Draining&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 700&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Debilitation&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A spellbook containing Hexes that obstruct and impede, compiled by rebels fighting an empire long-since passed.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Debilitation&amp;quot;,&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Corona&amp;quot;,&lt;br /&gt;
      &amp;quot;Slow&amp;quot;,&lt;br /&gt;
      &amp;quot;Inner Flame&amp;quot;,&lt;br /&gt;
      &amp;quot;Portal Projectile&amp;quot;,&lt;br /&gt;
      &amp;quot;Cause Fear&amp;quot;,&lt;br /&gt;
      &amp;quot;Leda's Liquefaction&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 400&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Dreams&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;The somniloquent utterings of a famed mystic, using uniquely bizarre imagery and cryptic digressions to describe spells drawn from the mystic's visions.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Dreams&amp;quot;,&lt;br /&gt;
    rarity = 12,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Ensorcelled Hibernation&amp;quot;,&lt;br /&gt;
      &amp;quot;Silence&amp;quot;,&lt;br /&gt;
      &amp;quot;Darkness&amp;quot;,&lt;br /&gt;
      &amp;quot;Shadow Creatures&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 750&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Enchantments&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A spellbook containing an assortment of powerful Hexes and Charms, which sparkles and shimmers as the pages are flipped.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Enchantments&amp;quot;,&lt;br /&gt;
    rarity = 7,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Cause Fear&amp;quot;,&lt;br /&gt;
      &amp;quot;Yara's Violent Unravelling&amp;quot;,&lt;br /&gt;
      &amp;quot;Silence&amp;quot;,&lt;br /&gt;
      &amp;quot;Deflect Missiles&amp;quot;,&lt;br /&gt;
      &amp;quot;Discord&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 500&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Fire&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book containing advanced spells in the elemental school of Fire, stolen from the secret college of the djinn.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Fire&amp;quot;,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Ignite Poison&amp;quot;,&lt;br /&gt;
      &amp;quot;Fireball&amp;quot;,&lt;br /&gt;
      &amp;quot;Bolt of Fire&amp;quot;,&lt;br /&gt;
      &amp;quot;Delayed Fireball&amp;quot;,&lt;br /&gt;
      &amp;quot;Ring of Flames&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 650&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Flames&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;The standard text used in arcane academies by students of the elemental magic of Fire.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Flames&amp;quot;,&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Flame Tongue&amp;quot;,&lt;br /&gt;
      &amp;quot;Throw Flame&amp;quot;,&lt;br /&gt;
      &amp;quot;Conjure Flame&amp;quot;,&lt;br /&gt;
      &amp;quot;Inner Flame&amp;quot;,&lt;br /&gt;
      &amp;quot;Sticky Flame&amp;quot;,&lt;br /&gt;
      &amp;quot;Fireball&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 350&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Frost&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of magic spells, often used as an introduction to the elemental magics of Ice.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Frost&amp;quot;,&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Freeze&amp;quot;,&lt;br /&gt;
      &amp;quot;Throw Frost&amp;quot;,&lt;br /&gt;
      &amp;quot;Ozocubu's Armour&amp;quot;,&lt;br /&gt;
      &amp;quot;Throw Icicle&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Ice Beast&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 350&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Geomancy&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book containing basic spells involving the element of Earth.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Geomancy&amp;quot;,&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Sandblast&amp;quot;,&lt;br /&gt;
      &amp;quot;Passwall&amp;quot;,&lt;br /&gt;
      &amp;quot;Stone Arrow&amp;quot;,&lt;br /&gt;
      &amp;quot;Petrify&amp;quot;,&lt;br /&gt;
      &amp;quot;Lee's Rapid Deconstruction&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 350&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Ice&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of advanced magical spells using the element of Ice.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Ice&amp;quot;,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Ice Form&amp;quot;,&lt;br /&gt;
      &amp;quot;Metabolic Englaciation&amp;quot;,&lt;br /&gt;
      &amp;quot;Ozocubu's Refrigeration&amp;quot;,&lt;br /&gt;
      &amp;quot;Bolt of Cold&amp;quot;,&lt;br /&gt;
      &amp;quot;Freezing Cloud&amp;quot;,&lt;br /&gt;
      &amp;quot;Simulacrum&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 650&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Maledictions&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of Hexes, describing spells to confound and weaken.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Maledictions&amp;quot;,&lt;br /&gt;
    rarity = 2,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Corona&amp;quot;,&lt;br /&gt;
      &amp;quot;Ensorcelled Hibernation&amp;quot;,&lt;br /&gt;
      &amp;quot;Confuse&amp;quot;,&lt;br /&gt;
      &amp;quot;Tukima's Dance&amp;quot;,&lt;br /&gt;
      &amp;quot;Dazzling Spray&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 250&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Minor Magic&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A spellbook containing a variety of simple but useful magical incantations. Many prominent spellcasters used this book to begin their arcane studies.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Minor Magic&amp;quot;,&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Magic Dart&amp;quot;,&lt;br /&gt;
      &amp;quot;Blink&amp;quot;,&lt;br /&gt;
      &amp;quot;Call Imp&amp;quot;,&lt;br /&gt;
      &amp;quot;Repel Missiles&amp;quot;,&lt;br /&gt;
      &amp;quot;Slow&amp;quot;,&lt;br /&gt;
      &amp;quot;Conjure Flame&amp;quot;,&lt;br /&gt;
      &amp;quot;Mephitic Cloud&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 200&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Misfortune&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A spellbook dedicated to the art of inflicting creative calamities on one's foes. Superstitious wizards claim that the book itself actually absorbs ill fortune, and carry it around as a talisman, but the effects of this seem subtle at best.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Misfortune&amp;quot;,&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Confusing Touch&amp;quot;,&lt;br /&gt;
      &amp;quot;Confuse&amp;quot;,&lt;br /&gt;
      &amp;quot;Gell's Gravitas&amp;quot;,&lt;br /&gt;
      &amp;quot;Petrify&amp;quot;,&lt;br /&gt;
      &amp;quot;Metabolic Englaciation&amp;quot;,&lt;br /&gt;
      &amp;quot;Yara's Violent Unravelling&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 200&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Necromancy&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A macabre book containing basic Necromancy spells.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Necromancy&amp;quot;,&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Pain&amp;quot;,&lt;br /&gt;
      &amp;quot;Animate Skeleton&amp;quot;,&lt;br /&gt;
      &amp;quot;Vampiric Draining&amp;quot;,&lt;br /&gt;
      &amp;quot;Regeneration&amp;quot;,&lt;br /&gt;
      &amp;quot;Animate Dead&amp;quot;,&lt;br /&gt;
      &amp;quot;Control Undead&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 300&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Party Tricks&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book containing a variety of fun spells guaranteed to liven up any wizarding party, as well as a number of toasts, jokes, and party games.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Party Tricks&amp;quot;,&lt;br /&gt;
    rarity = 7,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Summon Butterflies&amp;quot;,&lt;br /&gt;
      &amp;quot;Apportation&amp;quot;,&lt;br /&gt;
      &amp;quot;Lesser Beckoning&amp;quot;,&lt;br /&gt;
      &amp;quot;Tukima's Dance&amp;quot;,&lt;br /&gt;
      &amp;quot;Alistair's Intoxication&amp;quot;,&lt;br /&gt;
      &amp;quot;Invisibility&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 500&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Power&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of powerful magic spells, crackling and shuddering with barely-contained energies.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Power&amp;quot;,&lt;br /&gt;
    rarity = 6,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Fulminant Prism&amp;quot;,&lt;br /&gt;
      &amp;quot;Iskenderun's Mystic Blast&amp;quot;,&lt;br /&gt;
      &amp;quot;Venom Bolt&amp;quot;,&lt;br /&gt;
      &amp;quot;Bolt of Magma&amp;quot;,&lt;br /&gt;
      &amp;quot;Iron Shot&amp;quot;,&lt;br /&gt;
      &amp;quot;Orb of Destruction&amp;quot;,&lt;br /&gt;
      &amp;quot;Spellforged Servitor&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 450&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Spatial Translocations&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A basic spellbook on the magical field of Translocations.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Spatial Translocations&amp;quot;,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Blink&amp;quot;,&lt;br /&gt;
      &amp;quot;Shroud of Golubria&amp;quot;,&lt;br /&gt;
      &amp;quot;Lesser Beckoning&amp;quot;,&lt;br /&gt;
      &amp;quot;Gell's Gravitas&amp;quot;,&lt;br /&gt;
      &amp;quot;Teleport Other&amp;quot;,&lt;br /&gt;
      &amp;quot;Passage of Golubria&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 650&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Summonings&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;An advanced treatise on Summoning magics, detailing ways of summoning and binding creatures from all manners of realms.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Summonings&amp;quot;,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Recall&amp;quot;,&lt;br /&gt;
      &amp;quot;Aura of Abjuration&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Demon&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Forest&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Mana Viper&amp;quot;,&lt;br /&gt;
      &amp;quot;Shadow Creatures&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 700&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of the Dragon&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A magical book of spells which allow some command over dragons and their aspects.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of the Dragon&amp;quot;,&lt;br /&gt;
    rarity = 15,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Flame Tongue&amp;quot;,&lt;br /&gt;
      &amp;quot;Cause Fear&amp;quot;,&lt;br /&gt;
      &amp;quot;Bolt of Fire&amp;quot;,&lt;br /&gt;
      &amp;quot;Dragon Form&amp;quot;,&lt;br /&gt;
      &amp;quot;Dragon's Call&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 900&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of the Earth&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A textbook of advanced Earth magic.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of the Earth&amp;quot;,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Leda's Liquefaction&amp;quot;,&lt;br /&gt;
      &amp;quot;Bolt of Magma&amp;quot;,&lt;br /&gt;
      &amp;quot;Statue Form&amp;quot;,&lt;br /&gt;
      &amp;quot;Iron Shot&amp;quot;,&lt;br /&gt;
      &amp;quot;Shatter&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 650&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of the Sky&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A magical book containing powerful elemental spells of Air.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of the Sky&amp;quot;,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Summon Lightning Spire&amp;quot;,&lt;br /&gt;
      &amp;quot;Airstrike&amp;quot;,&lt;br /&gt;
      &amp;quot;Silence&amp;quot;,&lt;br /&gt;
      &amp;quot;Deflect Missiles&amp;quot;,&lt;br /&gt;
      &amp;quot;Conjure Ball Lightning&amp;quot;,&lt;br /&gt;
      &amp;quot;Tornado&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 650&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of the Tempests&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book containing magic spells which command some of the most destructive forces of nature.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of the Tempests&amp;quot;,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Static Discharge&amp;quot;,&lt;br /&gt;
      &amp;quot;Lightning Bolt&amp;quot;,&lt;br /&gt;
      &amp;quot;Fireball&amp;quot;,&lt;br /&gt;
      &amp;quot;Tornado&amp;quot;,&lt;br /&gt;
      &amp;quot;Shatter&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 700&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of the Warp&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of advanced Translocations spells.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of the Warp&amp;quot;,&lt;br /&gt;
    rarity = 15,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Gell's Gravitas&amp;quot;,&lt;br /&gt;
      &amp;quot;Portal Projectile&amp;quot;,&lt;br /&gt;
      &amp;quot;Force Lance&amp;quot;,&lt;br /&gt;
      &amp;quot;Dispersal&amp;quot;,&lt;br /&gt;
      &amp;quot;Controlled Blink&amp;quot;,&lt;br /&gt;
      &amp;quot;Disjunction&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 900&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Transfigurations&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;An advanced book of Transmutations spells.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Transfigurations&amp;quot;,&lt;br /&gt;
    rarity = 8,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Irradiate&amp;quot;,&lt;br /&gt;
      &amp;quot;Statue Form&amp;quot;,&lt;br /&gt;
      &amp;quot;Hydra Form&amp;quot;,&lt;br /&gt;
      &amp;quot;Dragon Form&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 550&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Unlife&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;An unholy book describing a variety of magical methods for the creation and command of undead servants.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Unlife&amp;quot;,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Recall&amp;quot;,&lt;br /&gt;
      &amp;quot;Animate Dead&amp;quot;,&lt;br /&gt;
      &amp;quot;Control Undead&amp;quot;,&lt;br /&gt;
      &amp;quot;Cigotuvi's Embrace&amp;quot;,&lt;br /&gt;
      &amp;quot;Death Channel&amp;quot;,&lt;br /&gt;
      &amp;quot;Simulacrum&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 650&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Fen Folio&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A collection of spells once used by the great swamp civilizations.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;Fen Folio&amp;quot;,&lt;br /&gt;
    rarity = 12,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Corpse Rot&amp;quot;,&lt;br /&gt;
      &amp;quot;Stone Arrow&amp;quot;,&lt;br /&gt;
      &amp;quot;Leda's Liquefaction&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Forest&amp;quot;,&lt;br /&gt;
      &amp;quot;Hydra Form&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Hydra&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 750&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Grand Grimoire&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book describing how the mighty among summoners can bend to their will the terrible things from betwixt the planes. Many have been the unwary souls, however, who have toyed with this tome and been driven mad by unimaginable eldritch horrors.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;Grand Grimoire&amp;quot;,&lt;br /&gt;
    rare = true,&lt;br /&gt;
    rarity = 20,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Monstrous Menagerie&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Greater Demon&amp;quot;,&lt;br /&gt;
      &amp;quot;Malign Gateway&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Horrible Things&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 1104&lt;br /&gt;
  },&lt;br /&gt;
  Necronomicon = {&lt;br /&gt;
    description = &amp;quot;An extremely rare book, powerful and sinister. Many foolhardy magicians have tried to study this tome, only to find themselves entangled within necromantic forces they could not hope to control.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;Necronomicon&amp;quot;,&lt;br /&gt;
    rare = true,&lt;br /&gt;
    rarity = 20,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Haunt&amp;quot;,&lt;br /&gt;
      &amp;quot;Borgnjor's Revivification&amp;quot;,&lt;br /&gt;
      &amp;quot;Death's Door&amp;quot;,&lt;br /&gt;
      &amp;quot;Infestation&amp;quot;,&lt;br /&gt;
      &amp;quot;Necromutation&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 1104&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Young Poisoner's Handbook&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;An introductory book for the magic arts of poison.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;Young Poisoner's Handbook&amp;quot;,&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Sting&amp;quot;,&lt;br /&gt;
      &amp;quot;Mephitic Cloud&amp;quot;,&lt;br /&gt;
      &amp;quot;Olgreb's Toxic Radiance&amp;quot;,&lt;br /&gt;
      &amp;quot;Alistair's Intoxication&amp;quot;,&lt;br /&gt;
      &amp;quot;Venom Bolt&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 400&lt;br /&gt;
  }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Lepoulpe303</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Book_of_Air&amp;diff=46114</id>
		<title>Book of Air</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Book_of_Air&amp;diff=46114"/>
				<updated>2018-01-26T10:21:57Z</updated>
		
		<summary type="html">&lt;p&gt;Lepoulpe303: Repel missile was replaced by Airstrike&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|021}}&lt;br /&gt;
{{spellbook info}}&lt;br /&gt;
The '''Book of Air''' is the starting [[spell book]] for [[Air Elementalist]]s.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{{spellbook|Book of Air}}&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
[[Air Magic]] has a variety of applications, and this book is no exception:&lt;br /&gt;
*[[Swiftness]] allows you to outrun most foes while zapping them with [[Shock]], and tougher foes can usually be manoeuvred into position for a [[doublezap|double-zap]].&lt;br /&gt;
*[[Airstrike]] is a useful spell for elemental specialists who lack the means to deal with enemies immune to their attacks, and is also useful for summoners, as they can fire past their summoned creatures without fear, and it is lethal to most flying nuisances, like [[harpy|harpies]].&lt;br /&gt;
*[[Lightning Bolt]] is the most powerful offensive spell in the book. Just be aware of how loud it is.&lt;br /&gt;
*Finally, [[Static Discharge]], while it can be dangerous to use, is quite powerful early on (more so when you are surrounded).&lt;br /&gt;
&lt;br /&gt;
==Further reading==&lt;br /&gt;
The [[Book of the Sky]] contains more advanced Air Magic.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.17]], this book lost the [[Flight (spell)|Flight]] spell which was removed from the game.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.10]], this book contained [[Levitation]] instead of Flight.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.9]], this book contained [[Mephitic Cloud]] instead of Lightning Bolt.&lt;br /&gt;
&lt;br /&gt;
[[Category:Starting Books|{{#invoke:String|sort_key}}]]&lt;/div&gt;</summary>
		<author><name>Lepoulpe303</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Airstrike&amp;diff=46113</id>
		<title>Airstrike</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Airstrike&amp;diff=46113"/>
				<updated>2018-01-26T10:21:11Z</updated>
		
		<summary type="html">&lt;p&gt;Lepoulpe303: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|021}}&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Airstrike&lt;br /&gt;
|level=4&lt;br /&gt;
|school1={{Air Magic}}&lt;br /&gt;
|school2=&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
* [[Book of the Sky]]&lt;br /&gt;
* [[Book of Air]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=2&lt;br /&gt;
|spellnoise=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|Causes the air around a creature to twist itself into a whirling vortex of meteorological fury. It is especially effective against flying enemies.}}&lt;br /&gt;
{{AttackSpell&lt;br /&gt;
|name=Airstrike&lt;br /&gt;
|formula = 8 + 1d(2 + (Power)/7)&lt;br /&gt;
|maxdmg = 8 + 1d(214/7)&lt;br /&gt;
|maxsp = 200&lt;br /&gt;
|range = LOS&lt;br /&gt;
|target = Smite&lt;br /&gt;
|special = +50% damage vs. flying enemies}}&lt;br /&gt;
&lt;br /&gt;
'''Airstrike''' is a level 4 [[Air Magic]] spell which hits a single enemy, dealing moderate wind damage using [[smite]]-targeting (anything in your [[LOS]] can be targeted with perfect accuracy). It is particularly effective against [[:Category:Flying|flying opponents]], dealing 50% more damage than normal. Just be aware that this spell has no impact against [[:Category:Wind resistance|wind-resistant enemies]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Airstrike is a useful spell for elemental specialists who lack the means to deal with enemies immune to their attacks. [[Cloud]]-producing spells may match its accuracy and exceed its power, but they lack precision. It's also useful for summoners, as they can fire past their summoned creatures without fear, and it is lethal to most flying nuisances, like [[harpy|harpies]].&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
This spell is known by a number of opponents, making them significantly more dangerous for flying characters; if possible, land before engaging them. The following monsters can cast Airstrike:&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Wind drake}}(0-26)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Blizzard demon}}(0-34)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Spriggan air mage}}(0-38)&lt;br /&gt;
&lt;br /&gt;
{{LightGrey|@}} [[Image:Cloud mage.png]] '''[[Cloud mage]]''' (0-50)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Gastronok}}(0-50)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Sojobo}}(0-50)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Titan}}(0-50)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* In 0.20, the Airstrike damage formula was given a much-wanted simplification. &lt;br /&gt;
(The old airstrike damage formula: 7 + 1d(1d4 1 + (1d(Power) - 1)/6) + (1d(Power) - 1)/7)&lt;/div&gt;</summary>
		<author><name>Lepoulpe303</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Airstrike&amp;diff=46112</id>
		<title>Airstrike</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Airstrike&amp;diff=46112"/>
				<updated>2018-01-26T10:20:55Z</updated>
		
		<summary type="html">&lt;p&gt;Lepoulpe303: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version:021}}&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Airstrike&lt;br /&gt;
|level=4&lt;br /&gt;
|school1={{Air Magic}}&lt;br /&gt;
|school2=&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
* [[Book of the Sky]]&lt;br /&gt;
* [[Book of Air]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=2&lt;br /&gt;
|spellnoise=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|Causes the air around a creature to twist itself into a whirling vortex of meteorological fury. It is especially effective against flying enemies.}}&lt;br /&gt;
{{AttackSpell&lt;br /&gt;
|name=Airstrike&lt;br /&gt;
|formula = 8 + 1d(2 + (Power)/7)&lt;br /&gt;
|maxdmg = 8 + 1d(214/7)&lt;br /&gt;
|maxsp = 200&lt;br /&gt;
|range = LOS&lt;br /&gt;
|target = Smite&lt;br /&gt;
|special = +50% damage vs. flying enemies}}&lt;br /&gt;
&lt;br /&gt;
'''Airstrike''' is a level 4 [[Air Magic]] spell which hits a single enemy, dealing moderate wind damage using [[smite]]-targeting (anything in your [[LOS]] can be targeted with perfect accuracy). It is particularly effective against [[:Category:Flying|flying opponents]], dealing 50% more damage than normal. Just be aware that this spell has no impact against [[:Category:Wind resistance|wind-resistant enemies]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Airstrike is a useful spell for elemental specialists who lack the means to deal with enemies immune to their attacks. [[Cloud]]-producing spells may match its accuracy and exceed its power, but they lack precision. It's also useful for summoners, as they can fire past their summoned creatures without fear, and it is lethal to most flying nuisances, like [[harpy|harpies]].&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
This spell is known by a number of opponents, making them significantly more dangerous for flying characters; if possible, land before engaging them. The following monsters can cast Airstrike:&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Wind drake}}(0-26)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Blizzard demon}}(0-34)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Spriggan air mage}}(0-38)&lt;br /&gt;
&lt;br /&gt;
{{LightGrey|@}} [[Image:Cloud mage.png]] '''[[Cloud mage]]''' (0-50)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Gastronok}}(0-50)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Sojobo}}(0-50)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Titan}}(0-50)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* In 0.20, the Airstrike damage formula was given a much-wanted simplification. &lt;br /&gt;
(The old airstrike damage formula: 7 + 1d(1d4 1 + (1d(Power) - 1)/6) + (1d(Power) - 1)/7)&lt;/div&gt;</summary>
		<author><name>Lepoulpe303</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Airstrike&amp;diff=46111</id>
		<title>Airstrike</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Airstrike&amp;diff=46111"/>
				<updated>2018-01-26T10:20:39Z</updated>
		
		<summary type="html">&lt;p&gt;Lepoulpe303: added Book of Air as source for this spell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version021}}&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Airstrike&lt;br /&gt;
|level=4&lt;br /&gt;
|school1={{Air Magic}}&lt;br /&gt;
|school2=&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
* [[Book of the Sky]]&lt;br /&gt;
* [[Book of Air]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=2&lt;br /&gt;
|spellnoise=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|Causes the air around a creature to twist itself into a whirling vortex of meteorological fury. It is especially effective against flying enemies.}}&lt;br /&gt;
{{AttackSpell&lt;br /&gt;
|name=Airstrike&lt;br /&gt;
|formula = 8 + 1d(2 + (Power)/7)&lt;br /&gt;
|maxdmg = 8 + 1d(214/7)&lt;br /&gt;
|maxsp = 200&lt;br /&gt;
|range = LOS&lt;br /&gt;
|target = Smite&lt;br /&gt;
|special = +50% damage vs. flying enemies}}&lt;br /&gt;
&lt;br /&gt;
'''Airstrike''' is a level 4 [[Air Magic]] spell which hits a single enemy, dealing moderate wind damage using [[smite]]-targeting (anything in your [[LOS]] can be targeted with perfect accuracy). It is particularly effective against [[:Category:Flying|flying opponents]], dealing 50% more damage than normal. Just be aware that this spell has no impact against [[:Category:Wind resistance|wind-resistant enemies]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Airstrike is a useful spell for elemental specialists who lack the means to deal with enemies immune to their attacks. [[Cloud]]-producing spells may match its accuracy and exceed its power, but they lack precision. It's also useful for summoners, as they can fire past their summoned creatures without fear, and it is lethal to most flying nuisances, like [[harpy|harpies]].&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
This spell is known by a number of opponents, making them significantly more dangerous for flying characters; if possible, land before engaging them. The following monsters can cast Airstrike:&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Wind drake}}(0-26)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Blizzard demon}}(0-34)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Spriggan air mage}}(0-38)&lt;br /&gt;
&lt;br /&gt;
{{LightGrey|@}} [[Image:Cloud mage.png]] '''[[Cloud mage]]''' (0-50)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Gastronok}}(0-50)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Sojobo}}(0-50)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Titan}}(0-50)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* In 0.20, the Airstrike damage formula was given a much-wanted simplification. &lt;br /&gt;
(The old airstrike damage formula: 7 + 1d(1d4 1 + (1d(Power) - 1)/6) + (1d(Power) - 1)/7)&lt;/div&gt;</summary>
		<author><name>Lepoulpe303</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=46031</id>
		<title>Xom</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=46031"/>
				<updated>2017-12-14T15:23:59Z</updated>
		
		<summary type="html">&lt;p&gt;Lepoulpe303: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|018}}&lt;br /&gt;
&lt;br /&gt;
''This page is about the [[Religion|god]]. For the card, see [[Xom card]]''&lt;br /&gt;
&lt;br /&gt;
[[File:Xom altar.png]] ''&amp;quot;A new plaything!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Xom is a wild and unpredictable god of chaos, who seeks not worshippers but playthings with which to toy. Many choose to follow Xom in the hope of receiving fabulous rewards and mighty powers, but Xom is nothing if not capricious. There is nothing a follower can do to influence Xom's mood.&lt;br /&gt;
&lt;br /&gt;
To worship Xom is to live riskily. In a good mood Xom may shower you with gifts, while at other times this capricious god could decide to “spice things up a little” and send you to your doom. If you prove yourself the stronger, so much the better; if not, well, there'll be other playthings...}}&lt;br /&gt;
&lt;br /&gt;
[[Chaos Knight]]s begin play worshiping Xom.&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Xom (or any other [[god]]).&lt;br /&gt;
&lt;br /&gt;
==Piety==&lt;br /&gt;
Unlike other gods, there is no way to change your piety; it is instead randomly changed.  &lt;br /&gt;
&lt;br /&gt;
For Xom, Piety's only use is to determine the niceness and strength of its actions. Xom's niceness depends on your Piety: the chance to perform a &amp;quot;good&amp;quot; action is approximately equal to Piety/2 % (this probability is increased during [[tension|dangerous situations]], like combat, up to 95%). The strength of Xom's actions will depend on how far you are from 100 Piety (in either direction).&lt;br /&gt;
&lt;br /&gt;
Piety starts at 100 and changes by 1 point roughly every 20 turns (about 49% chance to move towards 100 and 51% chance to move away). When Xom acts, there is a 20% chance that your piety will be set to a random amount. Piety can be observed in the ^ screen by watching your favour status, as well as observing the [[piety]] meter.&lt;br /&gt;
&lt;br /&gt;
Depending on your piety, it displays the following messages:&lt;br /&gt;
*0 - 20: A very special plaything of Xom.&lt;br /&gt;
*21 - 50: A special plaything of Xom.&lt;br /&gt;
*51 - 80: A plaything of Xom.&lt;br /&gt;
*81 - 120: A toy of Xom.&lt;br /&gt;
*121 - 150: A favourite toy of Xom.&lt;br /&gt;
*151 - 180: A beloved toy of Xom.&lt;br /&gt;
*181 - 200: Xom's teddy bear.&lt;br /&gt;
&lt;br /&gt;
==Amusement==&lt;br /&gt;
Another important aspect of Xom is that it really, really hates being bored. When Xom is bored, Xom will act more often, and his/her actions will almost always be bad (excluding most harmless miscast effects). This is reflected by an &amp;quot;amusement&amp;quot; value, which ranges between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
When you start worshiping Xom, its amusement is set to between 2 and 80. Every 20 turns, there's a 50% chance that Xom's amusement will be decreased by one, until it reaches 0. When that happens, you'll get a message &amp;quot;Xom is BORED&amp;quot;, and the bad stuff will start. You'll get a warning when the amusement gets down to 1 (at least 20 turns before it reaches 0): &amp;quot;Xom is getting BORED&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If your interest reaches zero, your title will always be &amp;quot;A BORING thing&amp;quot;, regardless of your piety level.&lt;br /&gt;
&lt;br /&gt;
To avoid boring Xom, you should always try to keep it interested in you. Unfortunately, Xom is mostly amused by things you can't control (like being teleported away in the Abyss when the exit or a rune was in sight) or if you waste useful resources. When Xom finds something funny, its amusement may be rise to a random point depending on how much it enjoyed the event and if the new amusement is higher than its current amusement. You can guess how high the amusement was set by the message provided:&lt;br /&gt;
&lt;br /&gt;
*Xom is interested: 12 - 25   &lt;br /&gt;
*Xom is mildly amused: 26 - 50&lt;br /&gt;
*Xom is amused: 51 - 75&lt;br /&gt;
*Xom is highly amused!: 76 - 100&lt;br /&gt;
*Xom thinks this is hilarious!: 101 - 200&lt;br /&gt;
*Xom roars with laughter!: 201 - 255&lt;br /&gt;
&lt;br /&gt;
==Interest==&lt;br /&gt;
When you do an X-interesting thing, a number between 0 and X-1 is randomly generated. This becomes Xom's interest level, if and only if it is greater than the old value. Xom interest decays at an average of 0.5 points every 20 turns. If Xom's interest reaches 0, Xom will become bored and make your life miserable.&lt;br /&gt;
&lt;br /&gt;
You can help make Xom more interested in you by doing or being affected by the following things:&lt;br /&gt;
&lt;br /&gt;
*Extreme (255): Tomes exploding or summoning things against you, using random effects in dangerous combat, randomly teleporting into a dangerous situation, being banished to [[the Abyss]], being hit by a vulnerable element (200), or teleporting in the [[Labyrinth]].&lt;br /&gt;
*High (128): Drinking potions of poison, wearing cursed jewelry or armor, eating mutagenic chunks (100), mutating (depends on the mutation), undead rotting, or having a corpse decay as you butcher it.&lt;br /&gt;
*Medium (64): Drinking potions of degeneration, decay, or berserk rage, wearing a cursed weapon, having your intellect devoured (50), gear corroding, or when hostile monsters accidentally hit each other.&lt;br /&gt;
*Low(16): Tomes smoking, successful use of a box of beasts (14), enchanting things, gaining levels, anyone in sight fumbling in shallow water (14), or being drained (20).&lt;br /&gt;
*Minor: Spell miscasts (the level), becoming confused (duration), or sustaining serious injury (varies).&lt;br /&gt;
&lt;br /&gt;
Xom is also interested by dangerous and high '''[[tension]]''' situations and is more likely to intervene or act when these occur. Some examples include fighting many monsters at once, battling a high [[HD]] monster when your [[XL]] is low, and being [[slow]]ed or [[paralyzed]].&lt;br /&gt;
&lt;br /&gt;
==Acts==&lt;br /&gt;
Every 20 turns (for a character with normal speed), Xom will turn its attention towards you, and depending on the situation (from 7% of the time if there are no monsters in view to 33% in the middle of a big fight) may decide to perform either a &amp;quot;good&amp;quot; action or a &amp;quot;bad&amp;quot; action.&lt;br /&gt;
&lt;br /&gt;
Xom's actions will often be in context (i.e. turning you berserk if there's no one around), although nothing is guaranteed. Good actions are more likely if your Piety is high (see below).&lt;br /&gt;
&lt;br /&gt;
Below is an incomplete list of actions that Xom may perform.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Good&amp;quot; Actions===&lt;br /&gt;
*Affect you with a random potion effect among [[Potion of curing|Curing]], [[potion of heal wounds|Heal Wounds]], [[potion of magic|Magic]], [[potion of haste|Haste]], [[potion of might|Might]], [[potion of invisibility|Invisibility]], [[potion of berserk rage|Berserk Rage]], and [[potion of experience|Experience]] (rarely). Only potions that will have an effect are picked (for example, no Magic if you're at max MP). These are more likely to occur during combat.&lt;br /&gt;
*Make you cast a random spell.&lt;br /&gt;
*Confuse monsters around you.&lt;br /&gt;
*Summon one or more allies to help you.&lt;br /&gt;
*Gift you an item.&lt;br /&gt;
*Polymorph a random monster around you into a weaker monster (-3 [[HD]]).&lt;br /&gt;
*Swap the position of you and at least one monster near you (confuses the monster 50% of the time).&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively safe place.&lt;br /&gt;
*Give you a random good mutation, or many random good mutations. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Throw a bolt of divine lightning, which explodes around you. There's a chance based on your HP (the lower, the better) that Xom will protect you against it.&lt;br /&gt;
*Prevent you from being banished.&lt;br /&gt;
*Provide you with vision of the current floor. This can range in power.&lt;br /&gt;
*Detect items on the floor for you.&lt;br /&gt;
*Detect monsters.&lt;br /&gt;
*Change the scenery around you. Fountains may begin to gush blood, walls in your line of sight may be vitrified (allowing both you and monsters to see through), or doors may randomly burst open and slam shut.&lt;br /&gt;
*You start spewing a harmless trail of magical condensation behind you. This does not block [[line of sight]].&lt;br /&gt;
*Polymorph you into a &amp;quot;good&amp;quot; form, such as an [[Ice Form|ice beast]] or [[Dragon Form|dragon]].&lt;br /&gt;
*Summon friendly monsters to defend you.&lt;br /&gt;
*Cast [[Tukima's Dance]] on a random monster's weapon.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bad&amp;quot; Actions===&lt;br /&gt;
*Suffer a random [[miscast]]. These are usually harmless, but can range in power.&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively dangerous place.&lt;br /&gt;
*Add a [[Chaos]] brand and several [[slaying]] increases to a random nearby creature's weapons and ammunitions.&lt;br /&gt;
*Give you or random/bad mutations or removes them. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Polymorph a random monster around you into a stronger monster (+2 HD).&lt;br /&gt;
*If stairs (or escape hatches) are in view, they are moved toward you or away from you. For several turns, when you move on a stair or climb up or down a stair, there's a chance that it will slide away from you.&lt;br /&gt;
*Poison you.&lt;br /&gt;
*Confuse you.&lt;br /&gt;
*Weaken you, as if you drank a [[potion of degeneration]].&lt;br /&gt;
*Make loud [[noise]]s at your location.&lt;br /&gt;
*Inflict you with [[draining]].&lt;br /&gt;
*Cast [[Symbol of Torment]].&lt;br /&gt;
*Summon hostile zombies, demons, or dancing weapons to fight you.&lt;br /&gt;
*Banish you to the [[Abyss]].&lt;br /&gt;
*Open a [[Malign Gateway]] near you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Xom's actions and gifts will often be in the spirit of what Xom (with its particularly capricious sense of humor) finds funny: if you are stuck with a [[cursed]] [[weapon]] or piece of [[armour]], there is a good chance that Xom will give you an item with that cursed slot. If you are training one specific type of weapon, Xom will probably give you a different kind.&lt;br /&gt;
&lt;br /&gt;
In any case, Xom's actions will never directly kill you unless Xom is bored or you are under penance (a mutation or effect that would reduce a stat to 0 is cancelled, HP damage that would have killed you is cancelled, etc.).  However, anything Xom summons is more than capable of killing you.&lt;br /&gt;
&lt;br /&gt;
====Revival====&lt;br /&gt;
Rarely, upon death, Xom may intervene and save your life. This seems to be more likely with higher piety. Being revived merely negates the damage from the action that would have killed you; it doesn't restore you to full health, just leaves you at the point you would be if the killing blow had not happened.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
Xom will occasionally give you gifts as one of his actions. These are delivered purely at random, not based on any Gift Timeout. Xom's gifts can be normal, useful items, but are usually chosen for maximum annoyance. Items range from excellent randarts to large piles of [[gold]] to utter trash ([[wand of frost]] {god gift}). [[Randarts]] will sometimes have titles with Xom's name in them (e.g. leather armour of Xom's Amusement).&lt;br /&gt;
&lt;br /&gt;
==Penance==&lt;br /&gt;
{{flavour|Unfaithful ex-followers will find themselves suffering through Xom's bad moods for so long as Xom can be bothered to remember about them. Still, Xom's caprice remains; the unfaithful are rewarded just as the faithful are punished.}}&lt;br /&gt;
&lt;br /&gt;
If you leave Xom (voluntarily or not), your penance counter will be set to 50 (quite high!).&lt;br /&gt;
&lt;br /&gt;
While under penance, Xom will occasionally punish you by performing a &amp;quot;bad&amp;quot; action from the list above. As a true god of chaos, however, there is a 10% chance that Xom will do a &amp;quot;good&amp;quot; action instead.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
When using a QWERTY keyboard layout, the name &amp;quot;Xom&amp;quot; is simply &amp;quot;[[Zin]],&amp;quot; but with all letters mistyped one key to the right.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.18]], Xom branded weapon gifts with [[chaos]] less often and didn't chaos brand ranged weapons. &lt;br /&gt;
*In [[0.16]], Xom gained a 'mood' meter on the Crawl interface, in the same place other gods have piety meters.&lt;br /&gt;
*Prior to [[0.14]], Xom's confusion could surpass 20 turns; this has been capped to 20. Xom's abilities also did not respect [[clarity]] and [[sustain abilities]] at all, although Xom may still bypass these abilities if his mood meter is particularly low.&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Chaotic Gods]]&lt;/div&gt;</summary>
		<author><name>Lepoulpe303</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=46030</id>
		<title>Xom</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=46030"/>
				<updated>2017-12-14T15:23:35Z</updated>
		
		<summary type="html">&lt;p&gt;Lepoulpe303: missing Malign_Gateway&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|018}}&lt;br /&gt;
&lt;br /&gt;
''This page is about the [[Religion|god]]. For the card, see [[Xom card]]''&lt;br /&gt;
&lt;br /&gt;
[[File:Xom altar.png]] ''&amp;quot;A new plaything!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Xom is a wild and unpredictable god of chaos, who seeks not worshippers but playthings with which to toy. Many choose to follow Xom in the hope of receiving fabulous rewards and mighty powers, but Xom is nothing if not capricious. There is nothing a follower can do to influence Xom's mood.&lt;br /&gt;
&lt;br /&gt;
To worship Xom is to live riskily. In a good mood Xom may shower you with gifts, while at other times this capricious god could decide to “spice things up a little” and send you to your doom. If you prove yourself the stronger, so much the better; if not, well, there'll be other playthings...}}&lt;br /&gt;
&lt;br /&gt;
[[Chaos Knight]]s begin play worshiping Xom.&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Xom (or any other [[god]]).&lt;br /&gt;
&lt;br /&gt;
==Piety==&lt;br /&gt;
Unlike other gods, there is no way to change your piety; it is instead randomly changed.  &lt;br /&gt;
&lt;br /&gt;
For Xom, Piety's only use is to determine the niceness and strength of its actions. Xom's niceness depends on your Piety: the chance to perform a &amp;quot;good&amp;quot; action is approximately equal to Piety/2 % (this probability is increased during [[tension|dangerous situations]], like combat, up to 95%). The strength of Xom's actions will depend on how far you are from 100 Piety (in either direction).&lt;br /&gt;
&lt;br /&gt;
Piety starts at 100 and changes by 1 point roughly every 20 turns (about 49% chance to move towards 100 and 51% chance to move away). When Xom acts, there is a 20% chance that your piety will be set to a random amount. Piety can be observed in the ^ screen by watching your favour status, as well as observing the [[piety]] meter.&lt;br /&gt;
&lt;br /&gt;
Depending on your piety, it displays the following messages:&lt;br /&gt;
*0 - 20: A very special plaything of Xom.&lt;br /&gt;
*21 - 50: A special plaything of Xom.&lt;br /&gt;
*51 - 80: A plaything of Xom.&lt;br /&gt;
*81 - 120: A toy of Xom.&lt;br /&gt;
*121 - 150: A favourite toy of Xom.&lt;br /&gt;
*151 - 180: A beloved toy of Xom.&lt;br /&gt;
*181 - 200: Xom's teddy bear.&lt;br /&gt;
&lt;br /&gt;
==Amusement==&lt;br /&gt;
Another important aspect of Xom is that it really, really hates being bored. When Xom is bored, Xom will act more often, and his/her actions will almost always be bad (excluding most harmless miscast effects). This is reflected by an &amp;quot;amusement&amp;quot; value, which ranges between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
When you start worshiping Xom, its amusement is set to between 2 and 80. Every 20 turns, there's a 50% chance that Xom's amusement will be decreased by one, until it reaches 0. When that happens, you'll get a message &amp;quot;Xom is BORED&amp;quot;, and the bad stuff will start. You'll get a warning when the amusement gets down to 1 (at least 20 turns before it reaches 0): &amp;quot;Xom is getting BORED&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If your interest reaches zero, your title will always be &amp;quot;A BORING thing&amp;quot;, regardless of your piety level.&lt;br /&gt;
&lt;br /&gt;
To avoid boring Xom, you should always try to keep it interested in you. Unfortunately, Xom is mostly amused by things you can't control (like being teleported away in the Abyss when the exit or a rune was in sight) or if you waste useful resources. When Xom finds something funny, its amusement may be rise to a random point depending on how much it enjoyed the event and if the new amusement is higher than its current amusement. You can guess how high the amusement was set by the message provided:&lt;br /&gt;
&lt;br /&gt;
*Xom is interested: 12 - 25   &lt;br /&gt;
*Xom is mildly amused: 26 - 50&lt;br /&gt;
*Xom is amused: 51 - 75&lt;br /&gt;
*Xom is highly amused!: 76 - 100&lt;br /&gt;
*Xom thinks this is hilarious!: 101 - 200&lt;br /&gt;
*Xom roars with laughter!: 201 - 255&lt;br /&gt;
&lt;br /&gt;
==Interest==&lt;br /&gt;
When you do an X-interesting thing, a number between 0 and X-1 is randomly generated. This becomes Xom's interest level, if and only if it is greater than the old value. Xom interest decays at an average of 0.5 points every 20 turns. If Xom's interest reaches 0, Xom will become bored and make your life miserable.&lt;br /&gt;
&lt;br /&gt;
You can help make Xom more interested in you by doing or being affected by the following things:&lt;br /&gt;
&lt;br /&gt;
*Extreme (255): Tomes exploding or summoning things against you, using random effects in dangerous combat, randomly teleporting into a dangerous situation, being banished to [[the Abyss]], being hit by a vulnerable element (200), or teleporting in the [[Labyrinth]].&lt;br /&gt;
*High (128): Drinking potions of poison, wearing cursed jewelry or armor, eating mutagenic chunks (100), mutating (depends on the mutation), undead rotting, or having a corpse decay as you butcher it.&lt;br /&gt;
*Medium (64): Drinking potions of degeneration, decay, or berserk rage, wearing a cursed weapon, having your intellect devoured (50), gear corroding, or when hostile monsters accidentally hit each other.&lt;br /&gt;
*Low(16): Tomes smoking, successful use of a box of beasts (14), enchanting things, gaining levels, anyone in sight fumbling in shallow water (14), or being drained (20).&lt;br /&gt;
*Minor: Spell miscasts (the level), becoming confused (duration), or sustaining serious injury (varies).&lt;br /&gt;
&lt;br /&gt;
Xom is also interested by dangerous and high '''[[tension]]''' situations and is more likely to intervene or act when these occur. Some examples include fighting many monsters at once, battling a high [[HD]] monster when your [[XL]] is low, and being [[slow]]ed or [[paralyzed]].&lt;br /&gt;
&lt;br /&gt;
==Acts==&lt;br /&gt;
Every 20 turns (for a character with normal speed), Xom will turn its attention towards you, and depending on the situation (from 7% of the time if there are no monsters in view to 33% in the middle of a big fight) may decide to perform either a &amp;quot;good&amp;quot; action or a &amp;quot;bad&amp;quot; action.&lt;br /&gt;
&lt;br /&gt;
Xom's actions will often be in context (i.e. turning you berserk if there's no one around), although nothing is guaranteed. Good actions are more likely if your Piety is high (see below).&lt;br /&gt;
&lt;br /&gt;
Below is an incomplete list of actions that Xom may perform.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Good&amp;quot; Actions===&lt;br /&gt;
*Affect you with a random potion effect among [[Potion of curing|Curing]], [[potion of heal wounds|Heal Wounds]], [[potion of magic|Magic]], [[potion of haste|Haste]], [[potion of might|Might]], [[potion of invisibility|Invisibility]], [[potion of berserk rage|Berserk Rage]], and [[potion of experience|Experience]] (rarely). Only potions that will have an effect are picked (for example, no Magic if you're at max MP). These are more likely to occur during combat.&lt;br /&gt;
*Make you cast a random spell.&lt;br /&gt;
*Confuse monsters around you.&lt;br /&gt;
*Summon one or more allies to help you.&lt;br /&gt;
*Gift you an item.&lt;br /&gt;
*Polymorph a random monster around you into a weaker monster (-3 [[HD]]).&lt;br /&gt;
*Swap the position of you and at least one monster near you (confuses the monster 50% of the time).&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively safe place.&lt;br /&gt;
*Give you a random good mutation, or many random good mutations. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Throw a bolt of divine lightning, which explodes around you. There's a chance based on your HP (the lower, the better) that Xom will protect you against it.&lt;br /&gt;
*Prevent you from being banished.&lt;br /&gt;
*Provide you with vision of the current floor. This can range in power.&lt;br /&gt;
*Detect items on the floor for you.&lt;br /&gt;
*Detect monsters.&lt;br /&gt;
*Change the scenery around you. Fountains may begin to gush blood, walls in your line of sight may be vitrified (allowing both you and monsters to see through), or doors may randomly burst open and slam shut.&lt;br /&gt;
*You start spewing a harmless trail of magical condensation behind you. This does not block [[line of sight]].&lt;br /&gt;
*Polymorph you into a &amp;quot;good&amp;quot; form, such as an [[Ice Form|ice beast]] or [[Dragon Form|dragon]].&lt;br /&gt;
*Summon friendly monsters to defend you.&lt;br /&gt;
*Cast [[Tukima's Dance]] on a random monster's weapon.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bad&amp;quot; Actions===&lt;br /&gt;
*Suffer a random [[miscast]]. These are usually harmless, but can range in power.&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively dangerous place.&lt;br /&gt;
*Add a [[Chaos]] brand and several [[slaying]] increases to a random nearby creature's weapons and ammunitions.&lt;br /&gt;
*Give you or random/bad mutations or removes them. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Polymorph a random monster around you into a stronger monster (+2 HD).&lt;br /&gt;
*If stairs (or escape hatches) are in view, they are moved toward you or away from you. For several turns, when you move on a stair or climb up or down a stair, there's a chance that it will slide away from you.&lt;br /&gt;
*Poison you.&lt;br /&gt;
*Confuse you.&lt;br /&gt;
*Weaken you, as if you drank a [[potion of degeneration]].&lt;br /&gt;
*Make loud [[noise]]s at your location.&lt;br /&gt;
*Inflict you with [[draining]].&lt;br /&gt;
*Cast [[Symbol of Torment]].&lt;br /&gt;
*Summon hostile zombies, demons, or dancing weapons to fight you.&lt;br /&gt;
*Banish you to the [[Abyss]].&lt;br /&gt;
*Open a [[Malign_Gateway]] near you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Xom's actions and gifts will often be in the spirit of what Xom (with its particularly capricious sense of humor) finds funny: if you are stuck with a [[cursed]] [[weapon]] or piece of [[armour]], there is a good chance that Xom will give you an item with that cursed slot. If you are training one specific type of weapon, Xom will probably give you a different kind.&lt;br /&gt;
&lt;br /&gt;
In any case, Xom's actions will never directly kill you unless Xom is bored or you are under penance (a mutation or effect that would reduce a stat to 0 is cancelled, HP damage that would have killed you is cancelled, etc.).  However, anything Xom summons is more than capable of killing you.&lt;br /&gt;
&lt;br /&gt;
====Revival====&lt;br /&gt;
Rarely, upon death, Xom may intervene and save your life. This seems to be more likely with higher piety. Being revived merely negates the damage from the action that would have killed you; it doesn't restore you to full health, just leaves you at the point you would be if the killing blow had not happened.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
Xom will occasionally give you gifts as one of his actions. These are delivered purely at random, not based on any Gift Timeout. Xom's gifts can be normal, useful items, but are usually chosen for maximum annoyance. Items range from excellent randarts to large piles of [[gold]] to utter trash ([[wand of frost]] {god gift}). [[Randarts]] will sometimes have titles with Xom's name in them (e.g. leather armour of Xom's Amusement).&lt;br /&gt;
&lt;br /&gt;
==Penance==&lt;br /&gt;
{{flavour|Unfaithful ex-followers will find themselves suffering through Xom's bad moods for so long as Xom can be bothered to remember about them. Still, Xom's caprice remains; the unfaithful are rewarded just as the faithful are punished.}}&lt;br /&gt;
&lt;br /&gt;
If you leave Xom (voluntarily or not), your penance counter will be set to 50 (quite high!).&lt;br /&gt;
&lt;br /&gt;
While under penance, Xom will occasionally punish you by performing a &amp;quot;bad&amp;quot; action from the list above. As a true god of chaos, however, there is a 10% chance that Xom will do a &amp;quot;good&amp;quot; action instead.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
When using a QWERTY keyboard layout, the name &amp;quot;Xom&amp;quot; is simply &amp;quot;[[Zin]],&amp;quot; but with all letters mistyped one key to the right.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.18]], Xom branded weapon gifts with [[chaos]] less often and didn't chaos brand ranged weapons. &lt;br /&gt;
*In [[0.16]], Xom gained a 'mood' meter on the Crawl interface, in the same place other gods have piety meters.&lt;br /&gt;
*Prior to [[0.14]], Xom's confusion could surpass 20 turns; this has been capped to 20. Xom's abilities also did not respect [[clarity]] and [[sustain abilities]] at all, although Xom may still bypass these abilities if his mood meter is particularly low.&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Chaotic Gods]]&lt;/div&gt;</summary>
		<author><name>Lepoulpe303</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Polearms&amp;diff=46023</id>
		<title>Polearms</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Polearms&amp;diff=46023"/>
				<updated>2017-12-06T08:39:00Z</updated>
		
		<summary type="html">&lt;p&gt;Lepoulpe303: Wrong link for list of polearms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version020}}&lt;br /&gt;
&lt;br /&gt;
The '''Polearms''' skill denotes how well your character uses long hafted weapons. These weapons tend to deal less damage than other weapon types, and are often very bulky and slow to attack with, but they make up for this by having an inherent [[reaching]] ability that stacks with [[brand]]s. It [[crosstrain]]s with the [[Axes]] skill and the [[Staves]] skill.&lt;br /&gt;
&lt;br /&gt;
{{skill aptitudes}}&lt;br /&gt;
&lt;br /&gt;
==List of Polearms==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed ||  Hands || Size || Missile || Throw || Dam Type || Prob&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]] || 6 || 4 || 11 ||  One || Little || None || No || Piercing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]] || 9 || 1 || 13 || One || Medium || None || No || Piercing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]] || 13 || -3 || 15 || Two || Large || None || No || Chopping (Piercing) || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Scythe]] || 14 || -4 || 20 || Two || Large || None || No || Slicing || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Demon trident]] || 12 || 1 || 13 || One || Medium || None || No || Piercing || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Trishula]] || 13 || 0 || 13 || One || Medium || None || No || Piercing || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Glaive]] || 15 || -3 || 17 || Two || Large || None || No || Chopping || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Bardiche]] || 18 || -6 || 20 || Two || Large || None || No || Chopping || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.10]], polearms could only reach if they had the reaching brand, which any of them were eligible for.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Melee_weapon#Polearms|List of polearms]]&lt;br /&gt;
*[[Species#Melee_.26_Ranged_Combat|Table of species aptitudes]]&lt;br /&gt;
*[[Weapon_selection#Polearms|Polearm selection strategy]]&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
[[Category:Polearms|*]]&lt;br /&gt;
[[Category:Weapon skills]]&lt;/div&gt;</summary>
		<author><name>Lepoulpe303</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Identification&amp;diff=45861</id>
		<title>Identification</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Identification&amp;diff=45861"/>
				<updated>2017-10-13T07:36:21Z</updated>
		
		<summary type="html">&lt;p&gt;Lepoulpe303: /* Identifying items through use */  enchant weapon/armour does not uncurse item anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
{| style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
Any item can be completely '''identified''' by reading a [[scroll of identify]]. While these scrolls are common, using them to identify every item you come across is wasteful; identifying items through other methods will leave you with more scrolls for later use.&lt;br /&gt;
&lt;br /&gt;
==Checking items you have identified==&lt;br /&gt;
Press '''\''' for a list of items already identified. While viewing the list, the command '''-''' will toggle the view to items you have not yet identified.&lt;br /&gt;
&lt;br /&gt;
==Pre-identified items==&lt;br /&gt;
Certain [[background]]s or [[species]] start with identifiable items in their inventory which they will recognize elsewhere:&lt;br /&gt;
*[[Deep Dwarf|Deep Dwarves]] start with a [[wand of heal wounds]].&lt;br /&gt;
*[[Fighter]]s start with a [[potion of might]].&lt;br /&gt;
*[[Warper]]s start with a [[scroll of blinking]].&lt;br /&gt;
*[[Artificer]]s start with a [[wand of flame]], [[wand of enslavement]], and a [[wand of random effects]].&lt;br /&gt;
*[[Wanderer]]s may start with scrolls or potions which they will then recognize.&lt;br /&gt;
&lt;br /&gt;
Additionally, converting to [[Ashenzari]] will identify [[scrolls of remove curse]], if you haven't already identified them. Followers of Ashenzari can always tell if an item is cursed, and they will have a much easier time identifying other items as their piety rises.&lt;br /&gt;
&lt;br /&gt;
==Identifying items in shops==&lt;br /&gt;
Anything bought from a non-antique [[shop]] will automatically be identified. This is especially useful for identifying harmful [[potions]] or [[jewellery]] (such as [[potions of poison]] or an [[amulet of inaccuracy]]), as all of these are quite cheap and identifying them this way will prevent you from harming yourself by experimenting with them.&lt;br /&gt;
&lt;br /&gt;
==Identifying items through use==&lt;br /&gt;
If the item is a weapon, armour, ring or amulet, you may want to make sure that you can un[[curse]] it if you need to: a [[scroll of remove curse]] will always work. Some weapons and armour appear as shiny, runed, glowing, dyed, embroidered ''etc.'', while others are &amp;quot;plain&amp;quot;. Plain equipment is always un[[brand]]ed and is generally +0, though it may be cursed (in which case it will often have a negative enchantment). Equipment with adjectives is often enchanted and may be branded but has a slightly higher chance of being cursed with negative enchantments. More exotic descriptors such as &amp;quot;ancient&amp;quot;, &amp;quot;humming&amp;quot;, or &amp;quot;distressingly furry&amp;quot; indicate [[artefact]]s, which can possess dramatic enhancements or maluses (sometimes both at once!) Even when unidentified, artifacts will appear in white in the inventory listing.&lt;br /&gt;
&lt;br /&gt;
===[[Armour]]===&lt;br /&gt;
Armour is always fully identified when worn. The only risk with wearing unidentified non-artefact armour is being stuck by a curse with something suboptimal; there are no harmful armour [[ego]]s other than [[ponderousness]], which is exceedingly rare and not usually generated cursed. Wearing a piece of artefact armour will identify all of its properties, but some of those can occasionally be nasty: mutagenic radiation, teleportitis, and negative slaying are all possibilities. You should always have a scroll of remove curse handy when trying on unidentified artefact armour.&lt;br /&gt;
&lt;br /&gt;
===[[Weapon]]s===&lt;br /&gt;
Weapons are also fully identified upon wielding, including [[brand]], enchantment, and curse. The same applies to artifacts, which will have all of their properties identified when you wield it, though they may have negative properties and or be cursed, so be wary.&lt;br /&gt;
&lt;br /&gt;
Weapons held by enemies will automatically have their brand identified on sight. The enchantment level and cursed status are not automatically identified this way.&lt;br /&gt;
&lt;br /&gt;
Be careful when identifying weapons lying around the dungeon: weapons of [[distortion]] can have dangerous effects if you ''unwield'' them, such as dealing heavy damage, heavy [[glow]] or casting the user into [[the Abyss]].&lt;br /&gt;
&lt;br /&gt;
===[[Jewellery]]===&lt;br /&gt;
All jewellery identifies when equipped. Amulets are generally safer to identify in this way than rings, since only a few of them can be harmful.&lt;br /&gt;
*[[Amulets of inaccuracy]] is the only truly harmful amulet. They are always cursed, so keeping a spare scroll of remove curse on hand for trying on unidentified amulets may be helpful.&lt;br /&gt;
*[[Amulets of faith]] can be quite a boon, depending on which [[god]] you worship, but unequipping it will lower your piety by 1/3. If you already have high piety with your chosen god and do not plan to wear an amulet of faith for general purposes, consider using scrolls to identify unknown amulets to prevent hefty piety loss.&lt;br /&gt;
*[[Amulets of guardian spirit]] can be dangerous for spellcasters, as it will drain all your MP when put on. Don't try on unknown amulets in combat.&lt;br /&gt;
&lt;br /&gt;
Rings can be more dangerous than amulets, but many of the same strategies apply.&lt;br /&gt;
*[[Rings of teleportation]] and [[rings of loudness]] are always cursed. A cursed ring of teleportation can be especially hazardous on floors where moving slowly and carefully is a priority; if you're out of scrolls of remove curse, consider using scrolls to identify unknown rings or wearing an amulet of stasis.&lt;br /&gt;
*While [[rings of protection]], [[ring of evasion|evasion]], [[ring of strength|strength]], [[ring of intelligence|intelligence]], [[ring of dexterity|dexterity]], and [[ring of slaying|slaying]] often have positive modifiers, they may have negative modifiers, in which case they are often cursed.&lt;br /&gt;
&lt;br /&gt;
Artefact jewellery will reveal all properties when worn; as always, exercise caution when trying on unidentified artefacts.&lt;br /&gt;
&lt;br /&gt;
===[[Scrolls]]===&lt;br /&gt;
All scrolls identify when read, even if their effects aren't obviously perceived.&lt;br /&gt;
&lt;br /&gt;
If you really want to optimize read-identifying scrolls, be sure that you:&lt;br /&gt;
*Are on an unexplored level, standing on stairs leading to a clear level (to retreat if it's a teleportation, noise, or another harmful scroll, and to make the most out of magic mapping)&lt;br /&gt;
*Test the most numerous unknown scrolls you have first (to make it more probable to discover the more common identify, teleportation, and remove curse scrolls first and to avoid wasting more valuable scrolls)&lt;br /&gt;
*Don't have any allies nearby (to not offend them and possibly your deity with fear, torment, or holy word)&lt;br /&gt;
*Are carrying at least one wand (recharging), one enchantable weapon, preferably unbranded or with a brand you'd like to replace (enchant weapon and brand weapon), and one piece of enchantable armour (enchant armour)&lt;br /&gt;
&lt;br /&gt;
Conditions can be adjusted as your knowledge improves. For example, if you are playing as a [[formicid]], you don't have to worry about accidentally teleporting, due to the permanent [[stasis]] effect. Some of the less common scrolls are very valuable and therefore it is not wasteful to use a scroll of identify on single scrolls that have been single for some time (e.g. brand weapon).&lt;br /&gt;
&lt;br /&gt;
Identifying scrolls is all about balance. On the one hand, you shouldn't waste scrolls of identify out of sheer curiosity, but on the other, it's massively annoying to die on level 3 with several scrolls of teleportation, fear, or blinking in your inventory. When read-identifying scrolls, watch out for the following detrimental effects:&lt;br /&gt;
*Scrolls of noise may attract unwanted attention to your position.&lt;br /&gt;
*Scrolls of immolation give all creatures in view the [[Inner Flame]] status condition, which causes them to explode violently upon death. If you have no way to kill things from a distance, keep away from your explosive foes until the status wears off.&lt;br /&gt;
*Scrolls of silence prevent all spellcasting in an area around you for some time. While this can be helpful for melee-based characters, spellcasters will essentially be rendered helpless for the duration.&lt;br /&gt;
*The scrolls of torment cause serious HP damage, though they are never directly lethal (deals half of your health, less if you resist negative energy). Scrolls of holy word cause similar damage to undead or demonic characters.&lt;br /&gt;
*If you have any allies in sight, reading a scroll of fear, immolation, or torment (or holy word, for undead/demonic allies) is liable to cause them to turn on you. On top of that, some [[god]]s get angry if you harm your allies.&lt;br /&gt;
*Scrolls of random uselessness may produce friendly butterflies, which can be troublesome for characters worshiping a god who dislikes the death of allies.&lt;br /&gt;
&lt;br /&gt;
===[[Potions]]===&lt;br /&gt;
All potions auto-identify when quaffed, but some ([[potions of poison]] and [[potion of decay|decay]], for example) are seriously harmful. It may be sensible to wait until you have larger potion stacks before trying them, so that you are more likely to discover the [[potion of curing]], which is the most common potion and will cure poisoning and rotting. This also reduces the chance of wasting a valuable [[potion of cure mutation]]. Note that wearing an [[amulet of resist mutation]] or having [[poison resistance]] will ''not'' interfere with identifying the corresponding potions, but will protect you from their effects.&lt;br /&gt;
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You will also automatically identify potions when you see a monster quaff them.&lt;br /&gt;
&lt;br /&gt;
It is not cowardice to avoid quaff-identifying potions entirely. Scrolls of identify are common enough that using them on every unidentified potion you find is not unreasonable.&lt;br /&gt;
&lt;br /&gt;
===[[Wands]]===&lt;br /&gt;
Wands will automatically be identified when picked up, but until you have a fairly high [[Evocation]]s skill, the only way to determine the number of charges in a wand is to use a scroll of identify. Be sure to use a scroll of identification on valuable wands, as zapping a wand with an unknown charge count wastes several charges.&lt;br /&gt;
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==History==&lt;br /&gt;
Prior to [[0.16]], wands did not automatically identify when picked up and the brand of weapons wielded by monsters did not identify on sight.&lt;br /&gt;
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Prior to [[0.15]], most jewellery would not fully identify when worn, and scrolls of identify could occasionally affect multiple items.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]], scrolls of curse weapon, armour, and jewellery could be found which would curse a random equipped object of that type. These scrolls are now obtainable only through [[Ashenzari]], and are therefore always identified. Also, weapons, wands, and scrolls would fully identify when used, some [[background]]s started with knowledge of items they did not possess, and potions of blood and porridge were not pre-identified.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.10]], scrolls of enchant weapon, scrolls of fear, scrolls of holy word, scrolls of torment, and scrolls of vorpalise weapon would only identify when read if they affected something.&lt;br /&gt;
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Prior to [[0.8]], wield-IDing [[magical staves]] would only work if the spellcaster's skills exceeded a certain value, much like with weapon enchantments.&lt;br /&gt;
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Prior to [[0.6]] and the removal of the [[Divinations]] school of magic, you could also identify items using the [[Identify]] spell.&lt;br /&gt;
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[[Category:Strategy Guides]]&lt;/div&gt;</summary>
		<author><name>Lepoulpe303</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Choosing_a_god&amp;diff=45849</id>
		<title>Choosing a god</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Choosing_a_god&amp;diff=45849"/>
				<updated>2017-10-09T18:12:27Z</updated>
		
		<summary type="html">&lt;p&gt;Lepoulpe303: typo&lt;/p&gt;
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&lt;div&gt;{{Advice}}&lt;br /&gt;
&lt;br /&gt;
In Crawl, one's choice of [[gods|god]] has the most significant impact on the progress of the game other than choice of [[race]] and [[class]].&lt;br /&gt;
&lt;br /&gt;
==How Do I Choose a God?==&lt;br /&gt;
There are two ways to choose a god. The quickest is to begin the game with a background that worships one by default: [[Berserker]]s, [[Chaos Knight]]s and [[Abyssal Knight]]s all begin the game serving a particular god and receive a small head start on [[piety]] gain.&lt;br /&gt;
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Alternatively, you can find an [[altar]] dedicated to a god along the way, stand on it, and '''p'''ray. When asked if you want to join its religion, press '''y''' to accept. They can be found as follows:&lt;br /&gt;
*Most gods will have an altar in the [[Ecumenical Temple]], a harmless branch located between Dungeon floors 4 and 7.&lt;br /&gt;
*If the temple lacks a particular altar, it is guaranteed to be located between floors 2 and 9, with the following exceptions:&lt;br /&gt;
**[[Beogh]]'s altar can be found in the [[Orcish Mines]], but having a conscious (i.e. not asleep, paralyzed, etc.) [[orc priest]] or [[orc high priest]] in view grants [[hill orc]]s the ability to convert to Beogh on the spot.&lt;br /&gt;
**[[Lugonu]]'s altar can be found in [[the Abyss]] or occasionally in a corrupted version of the Ecumenical Temple.&lt;br /&gt;
**[[Jiyva]]'s altar can be found on the sixth floor of the [[Slime Pits]], occasionally in [[the Lair]] and the lower dungeon floors, and very rarely in an early [[jelly]] vault.&lt;br /&gt;
&lt;br /&gt;
You can only worship one god at a time. If you abandon a god's religion or switch to another god, you'll incur [[Divine retribution|penance]] (unless you worship one of the three [[good gods]], [[Zin]], [[Elyvilon]], or [[The Shining One]]: they only react if your new god is [[evil]], or [[chaotic]] if your god is Zin). Note that if you do switch from a [[good god]] to a non-evil one, and ''later'' switch to an evil god, you will face penance from ''both'' abandoned gods.&lt;br /&gt;
&lt;br /&gt;
===What do all the *** mean?===&lt;br /&gt;
The asterisks are an indication of your [[piety]], or your current standing with your god. Higher piety generally means more and stronger god-granted powers. See the [[piety]] article for more details.&lt;br /&gt;
&lt;br /&gt;
==Primary Melee Fighters==&lt;br /&gt;
These gods work best for characters who primarily kill monsters with weapons rather than with spells.&lt;br /&gt;
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===[[Okawaru]] the Warmaster=== &lt;br /&gt;
Okawaru is the &amp;quot;default&amp;quot; god for melee characters.&lt;br /&gt;
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His simple, straightforward effectiveness has made him one of the most popular yet criticized gods in the Crawl pantheon. He provides only two activated abilities to the player: [[Okawaru#Given_abilities|Heroism]] (gives bonus to combat skills), which can be invoked at *, and [[Okawaru#Given_abilities|Finesse]] (increased attack speed) at *****. Used in conjunction, this will allow three or four extra attacks per turn, making any non-magical enemy trivial. These enhancements come with no downsides but [[glow]], so one can also use magic and abilities if they wish.&lt;br /&gt;
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After the activated abilities come the gifts of weapons, armour, shields, and ammo. Since these behave like a slightly nerfed [[scroll of acquirement]], many of these will be of little permanent use, but by the end game you will likely find yourself using mostly god given equipment. While [[#Trog_the_Furious|Trog]] will also provide ammo and weapons, Okawaru is the only god who bestows armour and shields as gifts.&lt;br /&gt;
&lt;br /&gt;
Players going for an all-rune win can often benefit from abandoning him in favor of [[The Shining One]] before [[Crypt]].&lt;br /&gt;
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'''Recommended Race and Class Combinations''': Melee characters who rely or plan to rely on magic, such as [[High Elf]] [[Skald]]s, [[Merfolk]] [[Transmuter]]s, and [[Naga]] [[Warper]]s. Any character who needs rare equipment ([[quick blade]]s, rare [[needle]]s), as like Trog, he also gifts ammunition.&lt;br /&gt;
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===[[Trog]] the Furious=== &lt;br /&gt;
Trog is the most offensive-minded melee fighter's god. [[Piety]] is gained by killing living monsters, demons, holies and spellcasters; sacrificing their corpses, and burning books.&lt;br /&gt;
&lt;br /&gt;
His abilities are tremendously useful early on - Berserk, which temporarily boosts damage, speed, and HP. At high piety it is extended for every kill, though its end brings an exhaustion effect which slows and hungers the user and prevents them from berserking for a while, so make sure that you've either killed every monster in that short time or have some means of escaping the survivors. Trog's Hand adds temporary regeneration and magic resistance, and is one of the few ways for a [[Deep Dwarf]] or bloodless [[Vampire]] to heal.&lt;br /&gt;
&lt;br /&gt;
Brothers in Arms summons always friendly, always berserk ogres, trolls, bears, and giants, which in numbers are more than a match for nearly every enemy in the game, and are a great way to take down tough but stationary enemies like [[oklob plant]]s. None of these require training of the [[Invocations]] skill, just piety and food, so experience can be focused elsewhere, usually [[Fighting]], weapon skill of choice, missile skill of choice, and [[Armour]]/[[Evasion]]. At highest piety he will gift weapons weighted toward brute damage and the [[antimagic]] brand, and also branded [[javelin]]s, [[sling bullet]]s, [[arrow]]s, and [[bolt]]s if you have at least 8 levels in a ranged combat skill, and the respective launcher on hand. If your best ranged skill isn't throwing, you can drop your [[crossbow]], [[bow]], [[longbow]], or [[sling]] if you want melee weapon gifts.&lt;br /&gt;
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However, learning, training, or casting magic of any kind will offend Trog, so you must specialize only in physical combat. Note that he doesn't mind use of magic scrolls, potions, staves, wands, or rods. In addition, his non-training of Invocations can be a mixed blessing, since if you plan to switch to another god, you'll have to spend time working on that as well.&lt;br /&gt;
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Trog is a great god for a player new to Crawl, or for any melee character who plans only for a three or four rune run.&lt;br /&gt;
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'''Recommended Race and Class Combinations''': Any character with zero short term interest in magic. [[Troll]]s, [[Ogre]]s, [[Minotaur]]s, [[Merfolk]], and [[Hill Orc]]s will have the easiest time due to their excellent melee aptitudes. [[Kobold]]s are also an excellent choice, since they have few food issues early on and so can berserk rather freely. He also works well for sturdier ranged fighters such as [[Halfling]] and [[Centaur]] [[Hunter]]s due to his ammo gifts.&lt;br /&gt;
&lt;br /&gt;
===[[The Shining One]] the Righteous=== &lt;br /&gt;
The Shining One is a more defensive-minded god who crusades against evil. He will protect you from negative energy and may intervene to save your life. You'll gain piety gradually from discovering monters, and also when you destroy evil or unholy monsters such as the undead, demons, or priests of other religions.&lt;br /&gt;
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[[The Shining One]] is tremendously useful for the [[Hells]], [[Pandemonium]], and [[Tomb]] because he allows you to add the holy wrath brand to a weapon (the best for those areas), grants you [[HP]] and [[MP]] for demon/undead kills (often allowing you to avoid having to rest in those areas), gives you rN+++, and gives you [[Angel]] and [[Daeva]] summons that are extremely effective for killing the lords of [[Pandemonium]] and [[Hells]] and killing everything in [[Tomb]] (allowing you to avoid curses).&lt;br /&gt;
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You will also be surrounded by a halo that, within its range, increases your to-hit roll and reveals all invisible enemies around you. His [[Divine Shield]] ability grants you a floating shield (and stacks with your existing one), and you can eventually conjure [[Cleansing Flame]] to destroy undead and demons around you. Finally, holy beings you encounter will be peaceful at high piety.&lt;br /&gt;
&lt;br /&gt;
Worshipping him has some downsides. You will not be able to use necromancy or poison related items and spells (including the [[Regeneration]] spell, usually the biggest downside), have much less stealth due to the halo, and are unable to stab anyone sentient natural beings due to the paladin code (but demons, undead, and animals are valid targets).&lt;br /&gt;
&lt;br /&gt;
Although a great choice for late-game because of the prevalence of undead and demons, gaining piety with [[The Shining One]] is painstakingly slow outside of the demonic branches, and his abilities only shine when your Invocations skill is high. Many experienced players start off with a different god with which they train their [[Invocations]] skill, then switch to [[The Shining One]] when they are about to enter some of the later branches where holy powers are most useful. [[Elyvilon]] is the best choice if you want to switch to [[The Shining One]] early, because you won't suffer her wrath and you can quickly gain piety by pacifying monsters.&lt;br /&gt;
&lt;br /&gt;
Starting with [[Okawaru]] is also a great choice, because he is helpful in the early game and offers great armor gifts. Once you have all the artifact armor you feel you'll need and get your Invocations skill up to at least 10, switch to [[The Shining One]] and head for the Crypt (where you'll probably reach maximum piety with TSO). You will suffer Okawaru's wrath, but you should be able to survive at this point (just cast Blink and run away when he summons giants around you).&lt;br /&gt;
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Make sure you bless a weapon before taking on the Hells or Pandemonium: the best choice is usually one of a [[claymore]], an [[executioner's axe]], a [[bardiche]], a [[demon whip]], a [[demon trident]], or a [[demon blade]]. Blessed demon whips ([[holy scourge]]s) and blessed demon blades are the best one-handed weapons in the game against demons (except for weapons of speed). For [[ogre]]s or [[troll]]s, bless a [[giant spiked club]] instead.&lt;br /&gt;
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Undead and Demonspawn characters may not follow him, and casting Necromutation will result in excommunication.&lt;br /&gt;
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'''Recommended Race and Class Combinations''': Melee characters with dreams of the fifteen [[rune]]s that lie in undead/demon heavy branches, such as the Abyss, [[the Crypt]], [[the Tomb]], [[Pandemonium]], and the [[Hell]]s. Those with good Invocations aptitudes, such as Hill Orcs, High Elves, Merfolk, and Deep Dwarves, are particularly well-suited.&lt;br /&gt;
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==Primary Spellcasters==&lt;br /&gt;
On the other hand, if magic is your character's planned forte, you'll find [[Sif Muna]], [[Vehumet]], or [[Kikubaaqudgha]] more to your liking.&lt;br /&gt;
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===[[Sif Muna]] the Loreminder===&lt;br /&gt;
Sif Muna is the &amp;quot;default&amp;quot; god for spellcasters. Of the three, she is the least demanding, and the most predictable. Her primary ability is spellbook acquirement: as you gain piety, she will gift you spellbooks, each guaranteed to have at least one spell you haven't yet found, weighted toward your magic skills. You will eventually have access to every spell in the game.&lt;br /&gt;
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Also central is the * ability that gives you MP at the cost of a turn and some hunger (only of a turn if in [[Necromutation|lich form]], or using a race not on a food clock i.e. bloodless Vampires, [[Mummy|Mummies]]). This allows easy correction of mistakes if you get cornered with no MP left. It is more powerful than the staff of channeling, and is reliable unlike the [[Crystal ball of energy]]. At *****, you can forget spells similar to the [[scroll of amnesia]] and you will acquire protection from all miscasts.&lt;br /&gt;
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Piety gain is straightforward: train magic-related skills ([[Invocations]] and [[Evocations]] don't count) and it will rise. Although you'll need to train Invocations to improve the MP channel, all other benefits are passive. Note that the only ways to lose piety are to &amp;quot;forget her,&amp;quot; which is difficult to do as your piety decays extremely slowly (about one point every 2000 turns), or destroy spellbooks (which you won't need to do since she gives you the ability to forget spells).&lt;br /&gt;
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'''Recommended Race and Class Combinations''': Any and all magic users, though pure casters will gain piety (and usefulls spellbooks) much faster. If your primary target is to just gain destructive spells consider Vehumet. If you want to focus on Necromancy Kikubaaqudgha is a more straightforward choice. Over an infinite time Sif Muna will give you all spells, but that won`t help you if you need these [[Conjuration|Conjurations]] or [[Necromancy]] now.&lt;br /&gt;
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===[[Vehumet]] the Battlemage===&lt;br /&gt;
Vehumet is the god for offensive mages, for whom piety is gained through the bringing of death, which his rewards further supplement.&lt;br /&gt;
&lt;br /&gt;
Killing monsters will grant you piety and may restore some MP. Later, [[Vehumet]] will reduce the chance of conjuration miscasts and increase your conjurations' range. He'll also gift you with Destructive spells after you reach *..... piety. All of [[Vehumet]]'s benefits are passive, making him a great, low-management god if you're new at playing a spellcaster. Also, you can ignore Invocations!&lt;br /&gt;
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'''Recommended Race and Class Combinations''': [[Conjurer]]s and dedicated nukers of all kinds. Common ones include [[Demonspawn]] Wizards, [[Deep Elf]] [[Fire Elementalist]]s, and [[Spriggan]] [[Venom Mage]]s. [[Tengu]], with good aptitudes for [[Conjurations]] but a poor aptitude for [[Invocations]], are especially suited for Vehumet.&lt;br /&gt;
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===[[Kikubaaqudgha]] the Soulstealer===&lt;br /&gt;
[[Kikubaaqudgha]] is the god of the necromantic arts.&lt;br /&gt;
&lt;br /&gt;
Spellcasters who dabble in darker domains can opt to worship [[Kikubaaqudgha]]. This demon-god appreciates the slaying of living things and demons. You'll learn how to summon multiple corpses for your own nefarious uses (requires [[Necromancy]] instead of Invocations); later on, she will reduce [[torment]] damage, and protect you from Necromancy miscasts, grant you the ability to invoke torment using a corpse, and finally, gift you either the [[Necronomicon]] (the most powerful necromantic spellbook in the game) or the [[Pain]] brand on a weapon of your choice. The torment resistance and the spells you'll learn from the [[Necronomicon]] will make any spellcaster extremely powerful in the late-game. Anyone who uses melee should opt for the pain weapon, as it virtually kills everything in a three-rune game, bar undead, which you can easily [[Dispel Undead|dispel]]. (Watch out fot the occasional demon and golem though.)&lt;br /&gt;
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'''Recommended Race and Class Combinations''': Any character with a need for corpses aka Trolls, Ogres, Vampires, Ghouls and Necromancers. Also any character aspiring to become well versed in Necromancy for differing reasons. The undead races especially profit from an easy way to [[torment]] your enemies, without hurting themselves. Any character build that must have [[pain]] or the [[Necronomicon]].&lt;br /&gt;
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==&amp;quot;General&amp;quot; Gods==&lt;br /&gt;
Instead of choosing a god who will simply enhance your character's specialization, you can also go with a god who shores up your weaknesses or who'll provide some emergency help.&lt;br /&gt;
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===[[Makhleb]] the Destroyer ===&lt;br /&gt;
Makhleb is the god of violent death. Followers earn piety by killing enemies and sacrificing their corpses to the Destroyer. Doing so will eventually grant you a chance to heal some HP when dealing a killing blow, the ability to hurl minor/greater destruction, and finally the power to summon minor/major demons. This makes [[Makhleb]] a solid choice for characters with healing issues (Deep Dwarves and Vampires, among others) or those who want to have access to an easy-to-train ranged ability. The demons summoned are perfect fodder to cover your escape but can also overwhelm weaker enemies.&lt;br /&gt;
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'''Recommended Race and Class Combinations''': Anybody who can't heal naturally, or heals slowly. Besides the obvious [[Deep Dwarves]] and [[Vampires]], [[Ghouls]] can do well with Makhleb.&lt;br /&gt;
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===[[Yredelemnul]] the Reaper===&lt;br /&gt;
Yredelemnul is the dark god of death. By following him, your character can learn various necromancy-related powers without having to train spellcasting or necromancy. Like [[Makhleb]], [[Yredelemnul]] grants you a way to heal (by sucking the life force out of every monster around you!), but he also brings some unique tools to the table, such as the power to reflect damage inflicted to you. [[Yredelemnul]] will regularly send his undead minions to help you (an early [[bone dragon]] buddy is great fun!). Somewhat redundant for spellcasters already versed in necromancy, but still far from useless.  Be aware, however, that in the extended endgame (i.e. Tomb, Pan, Hell), gaining piety with Yred is very difficult, and his servants will usually be outclassed, rendering him considerably less useful in those places.  Luckily, his wrath is relatively light, making a switch easy.&lt;br /&gt;
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'''Recommended Race and Class Combinations''': Any sort of character who wants some free, powerful allies and some potent panic buttons.  Some, but decidedly not all, of his abilities are redundant to [[Necromancy]] or [[Summoning]], meaning it is more often melee characters who favor Yred.&lt;br /&gt;
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===[[Beogh]] the Brigand=== &lt;br /&gt;
Beogh can only be worshipped if your character is a [[Hill Orc]], but grants many useful passive powers and bonuses. You'll get more mileage from using orcish gear (i.e. better offensive and defensive bonuses), and the orcs you encounter in the dungeon may become allies (who may follow you between floors) upon meeting you! Worshipping [[Beogh]] also gives you access to a powerful Smite spell that uses Piety but is well worth it. The [[Orcish Mines]] will never get easier than this... although by late-game your orcish followers probably won't be up to the task of taking over [[Hell]] or [[Pandemonium]] by themselves.&lt;br /&gt;
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'''Recommended Race and Class Combinations''': If you're planning on playing Beogh as a melee character, there is virtually no reason not to start as a Hill Orc Priest, given that altars to Beogh can be difficult to find, setting your character way behind on piety.  However, a player who wants to use magic to support their orcs (i.e. [[haste|hasting]] them and making them [[invisibility|invisible]]) might consider a casting or hybrid class, but even that is likely to be suboptimal: a better option would just be to train Int on a HOPr.&lt;br /&gt;
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===[[Elyvilon]] the Healer=== &lt;br /&gt;
Elyvilon provides healing, rot curing/stat fixing and divine vigour. As one of the &amp;quot;good gods&amp;quot;, she does not accept undead or demonspawn worshippers.&lt;br /&gt;
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Elyvilon followers play similarly to fighters, except they can heal themselves virtually anytime and can avoid fighting some difficult enemies, such as hydras, by pacifying them and turning them into neutral monsters. Pacifying demons and undead this way is less effective, but the ability to heal yourself in the middle of a fight can add tremendous lasting power to any tank. On top of that, as a last resort you can activate Divine Protection, letting you survive fatal blows for a time in exchange for piety.&lt;br /&gt;
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Formerly, Elyvilon was popular for training invocations before switching to another non-evil god. As Invocations training no longer requires spending much piety, she is now significantly less popular.&lt;br /&gt;
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'''Recommended race and class combinations''': Any character with trouble surviving in combat can make use of her healing abilities. Good candidates include Deep Dwarves and Felids (who have the added bonus of not requiring weapons of any sort).&lt;br /&gt;
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===[[Lugonu]] the Unformed===&lt;br /&gt;
Lugonu allows you to instantly banish yourself and depart to/from the abyss. This can instantly save your life. In addition, the corruption ability makes Zot:5 and many branch final levels much easier since you it allows you to create walls in areas that would otherwise be open. Getting the orb is easier, since you can corrupt the walls or immediately banish yourself to the Abyss if needed.&lt;br /&gt;
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'''Recommended race and class combinations''': Any character seeking alternative means for dealing with particularly meddlesome monsters and levels. Outside of the abyss, an altar to Lugonu can only be found on a corrupted temple layout, often making Lugonu more of a situational and opportunistic choice, rather than a pre-planned one. This situationalism extends to the Abyss as well, where conversion can offer rare means for reliable and relatively quick escape.&lt;br /&gt;
&lt;br /&gt;
==Exotic/Challenging Gods==&lt;br /&gt;
The following gods grant unreliable benefits or are simply more challenging to worship than others.&lt;br /&gt;
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===[[Zin]] the Law-Giver===&lt;br /&gt;
Zin provides followers with the ability to boost their stats and resist various physical effects, such as sickness, rot, poison, and mutation. His Recite ability can be greatly helpful in dealing with particularly dangerous demons, undead, or priests. At higher levels of piety, he provides the powerful defensive abilities Imprison and Sanctuary, and especially pious followers may receive a one-time cure for all of their mutations. Zin's piety gain requires donating gold, so expect to have considerably less money than usual. His dietary restrictions are also the most stringent of any god, as he forbids the consumption of sentient creatures. A great &amp;quot;ninja&amp;quot; god.&lt;br /&gt;
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'''Recommended Race and Class Combinations''': Zin works well for any characters that highly benefit from increased stats, be it spellcasters who want to improve their spells or stealthy characters who can benefit from increased dexterity.&lt;br /&gt;
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===[[Fedhas Madash]] the Natural=== &lt;br /&gt;
Fedhas Madash allows you to alter the terrain around you and create plant allies to aid you in battle. This god isn't well suited for a 15-rune game, due to the rarity of corpses in the extended end-game. Fedhas can significantly help you in Zot:5 by allowing you to create a large Oklob farm, which can be quite effective in clearing the Orb chamber, by luring monsters into it.&lt;br /&gt;
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'''Recommended Race and Class Combinations''': Merfolk and tengu are well-suited to Fedhas, as they are least hindered by his rain invocation. Other good candidates include grey or black draconians and octopodes.&lt;br /&gt;
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===[[Jiyva]] the Shapeless=== &lt;br /&gt;
Jiyva constantly alters your body with (usually) good mutations and stat shuffling. In exchange, worshipers have to frantically run around grabbing items, before jellies devour them. Typically, you'll have very few items to use in the end-game. Jiyva is best for brawny unarmed fighters. &lt;br /&gt;
&lt;br /&gt;
'''Recommended race and class combinations''': Ogres, trolls, felids, and octopodes can't wear boots, gloves, or helmets, so the Unarmed Combat mutations and potential resistances offered by Jiyva are exceptionally useful for them.&lt;br /&gt;
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===[[Xom]] the Unpredictable===&lt;br /&gt;
Xom is an interesting god that'll likely cause you to die in a hilarious way. Most of his actions are either harmful, flavourful, or somewhat helpful. Xom rewards high risk play-styles.&lt;br /&gt;
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'''Recommended Race and Class Combinations''':  [[Chaos Knight]]s start off worshiping Xom.  This is considered a &amp;quot;challenge class&amp;quot;, and the game does not recommend it for any race.&lt;br /&gt;
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===[[Cheibriados]] the Contemplative===&lt;br /&gt;
Cheibriados is a deity who rewards you for moving slowly and killing fast creatures, but detests seeing you haste yourself. Being slow is a big disadvantage, but possibly worth it in exchange for massive stat boosts, the abilities to slow adjacent enemies or to deal huge amounts of damage with the Slouch ability. &lt;br /&gt;
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'''Recommended race and class combinations''': Nagas are slower than most everything else in the dungeon, letting them gain piety at lightning speed with Chei and enhancing the damage output of Slouch even further. Transmuters of all stripes are best suited for worshiping Chei, due to the odd fact that he doesn't seem to mind you transforming into a fast creature and that his stat boosts give tremendous bonuses to the [[Blade Hands]] spell.&lt;br /&gt;
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===[[Nemelex Xobeh]] the Trickster=== &lt;br /&gt;
Nemelex Xobeh allows you to use powerfully magical decks more safely. Playing with cards is time consuming and risky, but offers great utility and even more power than spells. Decks of summoning provide powerful allies, legendary decks of dungeon have the Trowel card (makes portals to bazaars and ziggurats), and decks of escape provide life-saving effects more powerful than anything else in the game (Tomb, Portal, and Warp). &lt;br /&gt;
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'''Recommended race and class combinations''': Any character who can use some powerful magic can usefully worship Nemelex Xobeh. Greater benefits fall to characters who are otherwise lacking magical options, or those with good Invocations.  Melee oriented Deep Dwarves, Hill Orcs and Formicids especially can benefit.&lt;br /&gt;
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===[[Ashenzari]] the Shackled===&lt;br /&gt;
Ashenzari is the bound god of Divination, and lets players identify items, see through walls, and gain knowledge of their equipment as you gain piety. Piety gain is easy; simply explore new areas and collect runes to access his powers. However, in order to access these gifts you must be as bound as he is, allowing your equipment to be cursed. How dangerous this trade-off is depends on your character and play style. Fortunately, Ashenzari doesn't mind if you uncurse yourself on occasion to switch gear.&lt;br /&gt;
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However, Ashenzari is a great god for Pandemonium scumming/Ziggurat raiding. At that point you will likely have the best gear you can find, so you're fine to curse yourself permanently. Piety gain is extremely quick in the Abyss, so you can transfer XP constantly while there (as you will be frequently, between Pan trips.) Instant Ziggurat portal detection upon entering Pandemonium levels and free IDing for everything you find in there reduce the headaches involved tremendously.&lt;br /&gt;
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'''Recommended race and class combinations''': Ashenzari works well for characters that could use a boost in their abilities. He can help mediocre spellcasters cast things they would normally have trouble with, and average melee fighters can perform considerably better than average with his help.&lt;br /&gt;
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[[Category:Strategy Guides]]&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Gods|*]]&lt;/div&gt;</summary>
		<author><name>Lepoulpe303</name></author>	</entry>

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