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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LunaeLumen</id>
		<title>CrawlWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LunaeLumen"/>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/Special:Contributions/LunaeLumen"/>
		<updated>2026-05-08T23:12:46Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:LunaeLumen&amp;diff=56612</id>
		<title>User talk:LunaeLumen</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:LunaeLumen&amp;diff=56612"/>
				<updated>2022-01-04T12:21:35Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{welcome}}&lt;br /&gt;
&lt;br /&gt;
Thanks for updating pages about such complex and technical topics as miscasts and stabbing. Your help is extremely appreciated. [[User:Ge0ff|Ge0ff]] ([[User talk:Ge0ff|talk]]) 11:19, 3 September 2020 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Random2 function ==&lt;br /&gt;
&lt;br /&gt;
Since you updated the staff of Wucad Mu page, I'm assuming you know more about how the random2 function works in the game's code than I do. Is random2(x) the same as 1d(x)? 1d(x)-1? How's it work? [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 09:24, 4 January 2022 (CET)&lt;br /&gt;
&lt;br /&gt;
: random2(x): Random integer from 0 to x - 1 (so, 1dx - 1).&lt;br /&gt;
: random2avg(x, n): Same as above, but rolled n times and averaged. Same range, lower variance.&lt;br /&gt;
: [[User:LunaeLumen|LunaeLumen]] ([[User talk:LunaeLumen|talk]]) 13:21, 4 January 2022 (CET)&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Staff_of_Wucad_Mu&amp;diff=56603</id>
		<title>Staff of Wucad Mu</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Staff_of_Wucad_Mu&amp;diff=56603"/>
				<updated>2021-12-30T00:14:43Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Minor correction of results from code.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version027}}&lt;br /&gt;
{{flavour|A crystal staff overflowing with magical energies. It occasionally powers the spells of the user, but with the risk of damaging the user's mind. Its power depends on the wielder's Evocations skill.}}&lt;br /&gt;
[[File:Staff of wucad mu.png]] '''''the +9 staff of Wucad Mu'''''&lt;br /&gt;
&lt;br /&gt;
+9 [[staff]]&lt;br /&gt;
&lt;br /&gt;
Channels MP (may refund the MP of spells cast by the wielder)&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
When casting a spell while wielding the staff of Wucad Mu&amp;lt;ref&amp;gt;{{source ref|0.27.1|spl-cast.cc|669}}&amp;lt;/ref&amp;gt;, you have a &amp;lt;code&amp;gt;Evocations / 54&amp;lt;/code&amp;gt; chance of regaining the MP used in the spell. Each time this happens, you have a &amp;lt;code&amp;gt;1 / (Evocations - MP cost)&amp;lt;/code&amp;gt; chance of either being confused for &amp;lt;code&amp;gt;1 + 1d4&amp;lt;/code&amp;gt; turns or losing 1-5 [[intelligence]].&lt;br /&gt;
&lt;br /&gt;
[[Djinn]] do not use MP and cannot activate the staff of Wucad Mu.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''staff of Wucad Mu'''&amp;lt;ref&amp;gt;{{source ref|0.27.1|art-data.txt|267}}&amp;lt;/ref&amp;gt; is most useful for characters that have invested heavily in both [[Evocations]] and magic. Without high Evocations, you have little chance of refunding your MP and run the risk of incurring deleterious intelligence penalties; without significant training in Spellcasting and magical skills, you have nothing worth spending large amounts of MP on (or indeed much MP to work with).&lt;br /&gt;
&lt;br /&gt;
Still, the ability to cast your most powerful spells even a few more times can make a difference between victory and running dry mid-fight. The extra Evocations training will also come in handy for any [[wand]]s or other [[evocable items]] you might want to use.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that successfully activating the staff refunds the cost of spells you cost instead of providing the MP for the spells up-front -- the staff of Wucad Mu does little to help those who have run out of MP entirely.&lt;br /&gt;
&lt;br /&gt;
While a normal [[magical staff]] both increases your [[spellpower]] and generally makes a better bludgeoning tool than even a +9 mundane [[staff]], the staff of Wucad Mu can still be used to finish off weakened, lightly armoured opponents.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.28]], sources of channeling will be stackable, and the staff of Wucad Mu will count as two such sources.&lt;br /&gt;
*Prior to [[0.27]], the staff of Wucad Mu could be evoked to restore MP, but had a chance of backfiring when used in this manner.&lt;br /&gt;
*Prior to [[0.26]], the staff of Wucad Mu provided channeling like the now-defunct [[staff of energy]].&lt;br /&gt;
*Prior to [[0.20]], the staff's negative effects were based on [[Divinations]] [[miscast effect]]s.&lt;br /&gt;
*Prior to [[0.12]], the enchantments on this weapon depended on intelligence and were capable of reaching up to +22/+13.&lt;br /&gt;
*Prior to [[0.11]], this item appeared as an '''ephemeral quarterstaff''' when unidentified.&lt;br /&gt;
*Prior to [[0.8]], this staff would occasionally cause miscast effects simply by attacking with it.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Staves]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Chain_Lightning&amp;diff=56214</id>
		<title>Chain Lightning</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Chain_Lightning&amp;diff=56214"/>
				<updated>2021-10-02T06:23:37Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Re-wording, clearer(?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version027}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Chain Lightning&lt;br /&gt;
|level=9&lt;br /&gt;
|school1={{Air Magic}}&lt;br /&gt;
|school2={{Conjurations}}&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of Annihilations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=8&lt;br /&gt;
|spellnoise=25&lt;br /&gt;
}}&lt;br /&gt;
{{AttackSpell&lt;br /&gt;
|name=Chain Lightning&lt;br /&gt;
|formula = 3d(2*Power/3) [[electricity]]&lt;br /&gt;
|maxdmg = 3d133&lt;br /&gt;
|maxsp = 200&lt;br /&gt;
|range = LOS&lt;br /&gt;
|target = LOS&lt;br /&gt;
|tohit = Automatic&lt;br /&gt;
|special = Partially irresistible&lt;br /&gt;
|hit_type = normal&lt;br /&gt;
|dam_calculator = calcdice&lt;br /&gt;
|dam_numdice = 3&lt;br /&gt;
|dam_adder = 0&lt;br /&gt;
|dam_num = 2&lt;br /&gt;
|dam_denom = 1}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|Releases a massive electrical discharge that arcs to the creature nearest the caster and then outward from it. The further it travels, the less damage it does. Secondary arcs have limited range and do little damage to the caster. The spell's damage partially bypasses armour and resistance to electricity.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“The trouble ain't that there is too many fools,&amp;lt;br&amp;gt;&lt;br /&gt;
but that the lightning ain't distributed right.”&amp;lt;br&amp;gt;&lt;br /&gt;
-traditionally attributed to Samuel Clemens}}&lt;br /&gt;
&lt;br /&gt;
'''Chain Lightning''' is a devastating but unwieldy level 9 [[Conjurations]]/[[Air Magic]] spell which unleashes a massive surge of [[electricity]]. When cast, it leaps from target to target, always going outwards. Its damage decreases as targets get further away. There is no way to actually ''aim'' the spell - when cast, the surge simply comes into being, blasting the nearest target and wreaking havoc among nearby units until its power is spent and it grounds out. Any unit in [[LOS]], including you and your allies, is treated as a valid target, even if the target is invisible.&lt;br /&gt;
&lt;br /&gt;
Also, the spell has a tendency to deal damage to the caster, though much less than it inflicts on enemies. With rElec, this damage is almost negligible, rarely reaching beyond single digits. With decent AC, it's even less of a concern. Casters with low AC and no electricity resistance may take significantly more (15-20 is not unreasonable), and should be mindful of the risk.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
The initial arc strikes the nearest valid target. Each consecutive arc hits every valid target in [[LOS]](including the caster) within three spaces of any victim of the previous arc, unless that target has already been hit. This continues until there are no new targets.&lt;br /&gt;
&lt;br /&gt;
Each arc deals two-thirds the damage of the previous arc. The initial strike deals full damage only at point-blank range, with the damage reduced by one arc's worth from range 2 to 4, and two arcs' worth from range 5 to 7. Half of the spell's damage is irresistible, and only half of the target's AC applies. However, the caster is partially protected, taking only one-sixth damage.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*As an area-of-effect spell for taking out many threats (close or far). Chain Lightning works well enough, hitting several nearby targets for decent damage regardless of how they're spaced. It receives its full potential with at least one opponent close to you, and the rest grouped tightly nearby. At moderate spell power, Chain Lightning can take out powerful uniques in 2-3 castings. At maxed out spell power, it becomes one of the most potent damage sources in the game, even partially bypassing electricity resistance.&lt;br /&gt;
*Wielding a [[staff of air]] provides a significant boost to damage, ''and'' grants you resistance to the self-damage; definitely consider wielding one if you can find it.&lt;br /&gt;
*Remember that [[plant]]s, [[fungi]], and [[bush]]es are not valid targets for Chain Lightning, so they cannot extend the range of the spell. &lt;br /&gt;
*Followers of [[Beogh]], [[Yredelemnul]], or any other character that makes heavy use of allies should use extreme caution before casting Chain Lightning. You are almost guaranteed to injure or kill your allies in the process.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*The spell was reworked in [[0.27]]. Prior to this version, Chain Lightning was a Level 8 Conjurations/Air spell that went from target to target, dealing reduced damage each time.&lt;br /&gt;
*Chain Lightning was added in [[0.1]], replacing [[Orb of Electrocution]].&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Chain_Lightning&amp;diff=56192</id>
		<title>Chain Lightning</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Chain_Lightning&amp;diff=56192"/>
				<updated>2021-10-01T02:23:49Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Update mechanics, add attack spell template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version027}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Chain Lightning&lt;br /&gt;
|level=9&lt;br /&gt;
|school1={{Air Magic}}&lt;br /&gt;
|school2={{Conjurations}}&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of Annihilations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=8&lt;br /&gt;
|spellnoise=25&lt;br /&gt;
}}&lt;br /&gt;
{{AttackSpell&lt;br /&gt;
|name=Chain Lightning&lt;br /&gt;
|formula = 3d(2*Power/3) [[electricity]]&lt;br /&gt;
|maxdmg = 3d133&lt;br /&gt;
|maxsp = 200&lt;br /&gt;
|range = LOS&lt;br /&gt;
|target = LOS&lt;br /&gt;
|tohit = Automatic&lt;br /&gt;
|special = Partially irresistible&lt;br /&gt;
|hit_type = normal&lt;br /&gt;
|dam_calculator = calcdice&lt;br /&gt;
|dam_numdice = 3&lt;br /&gt;
|dam_adder = 0&lt;br /&gt;
|dam_num = 2&lt;br /&gt;
|dam_denom = 1}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|Releases a massive electrical discharge that arcs to the creature nearest the caster and then outward from it. The further it travels, the less damage it does. Secondary arcs have limited range and do little damage to the caster. The spell's damage partially bypasses armour and resistance to electricity.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“The trouble ain't that there is too many fools,&amp;lt;br&amp;gt;&lt;br /&gt;
but that the lightning ain't distributed right.”&amp;lt;br&amp;gt;&lt;br /&gt;
-traditionally attributed to Samuel Clemens}}&lt;br /&gt;
&lt;br /&gt;
'''Chain Lightning''' is a devastating but unwieldy level 9 [[Conjurations]]/[[Air Magic]] spell which unleashes a massive surge of [[electricity]]. When cast, it leaps from target to target, always going outwards. Its damage decreases as targets get further away. There is no way to actually ''aim'' the spell - when cast, the surge simply comes into being, blasting the nearest target and wreaking havoc among nearby units until its power is spent and it grounds out. Any unit in [[LOS]], including you and your allies, is treated as a valid target, even if the target is invisible.&lt;br /&gt;
&lt;br /&gt;
Also, the spell has a tendency to deal damage to the caster, though much less than it inflicts on enemies. With rElec, this damage is almost negligible, rarely reaching beyond single digits. With decent AC, it's even less of a concern. Casters with low AC and no electricity resistance may take significantly more (15-20 is not unreasonable), and should be mindful of the risk.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
The initial arc strikes the nearest valid target. Each consecutive arc hits every valid target in [[LOS]](including the caster) within three spaces of any victim of the previous arc, unless that target has already been hit. This continues until there are no new targets.&lt;br /&gt;
&lt;br /&gt;
The damage of the initial arc depends on the distance of the target from the caster, dealing full damage at point-blank range, 2/3 damage at range 2 to 5, and 4/9 damage at range 5 to 7. The damage is further reduced by 2/3 on each consecutive arc. Damage to the caster is additionally reduced by 1/6. Half of this damage is irresistible, and only half of the target's AC applies.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*As an area-of-effect spell for taking out many threats (close or far). Chain Lightning works well enough, hitting several nearby targets for decent damage regardless of how they're spaced. It receives its full potential with at least one opponent close to you, and the rest grouped tightly nearby. At moderate spell power, Chain Lightning can take out powerful uniques in 2-3 castings. At maxed out spell power, it becomes one of the most potent damage sources in the game, even partially bypassing electricity resistance.&lt;br /&gt;
*Wielding a [[staff of air]] provides a significant boost to damage, ''and'' grants you resistance to the self-damage; definitely consider wielding one if you can find it.&lt;br /&gt;
*Remember that [[plant]]s, [[fungi]], and [[bush]]es are not valid targets for Chain Lightning, so they cannot extend the range of the spell. &lt;br /&gt;
*Followers of [[Beogh]], [[Yredelemnul]], or any other character that makes heavy use of allies should use extreme caution before casting Chain Lightning. You are almost guaranteed to injure or kill your allies in the process.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*The spell was reworked in [[0.27]]. Prior to this version, Chain Lightning was a Level 8 Conjurations/Air spell that went from target to target, dealing reduced damage each time.&lt;br /&gt;
*Chain Lightning was added in [[0.1]], replacing [[Orb of Electrocution]].&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Majin-Bo&amp;diff=56160</id>
		<title>Majin-Bo</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Majin-Bo&amp;diff=56160"/>
				<updated>2021-09-29T06:40:20Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Update to 0.27&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version027}}&lt;br /&gt;
{{flavour|A staff inhabited by a mighty demon, tricked and trapped in this form long ago. To survive, she now offers great arcane power in a terrible bargain: in exchange for a tiny portion of the caster's life essence, taken alongside the magic used every time its wielder casts a spell, she will occasionally redirect the life essence of creatures damaged by the spell to the caster.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Majin-bo.png]] '''''a Majin-Bo'''''&lt;br /&gt;
&lt;br /&gt;
+6 [[quarterstaff]]&lt;br /&gt;
&lt;br /&gt;
[[Vampiricism]] [[brand]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[MP]] +6&amp;lt;br&amp;gt;&lt;br /&gt;
[[Intelligence]] +6&amp;lt;br&amp;gt;&lt;br /&gt;
Injures you each time you cast a spell&amp;lt;br&amp;gt;&lt;br /&gt;
Vampiric spells (60% chance to recover 1d&amp;lt;damage&amp;gt; HP)&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''Majin-Bo'''&amp;lt;ref&amp;gt;{{source ref|0.27.1|art-data.txt|1387}}&amp;lt;/ref&amp;gt; is an extraordinarily powerful weapon in the hands of an experienced [[conjurations|conjurer]], making your spells as well as melee attacks [[vampiricism|vampiric]]. The +6 [[intelligence]] and [[MP]] let you cast a little more often and more reliably, and its respectable enchantment level allows you to recover health by crushing weaker foes by hand.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it does have a few downsides. Unlike [[magical staves]], the Majin-Bo is a two-handed weapon, preventing the use of [[shields]]. More importantly, you lose 1 [[HP]] for each [[MP]] you spend casting spells while wielding it (but it will not injure you further once you reach 1 HP). While the vampiric effects can make up for this in many cases, it can make any fight that gets out of hand significantly more dangerous. Additionally, vampiric spells only trigger on direct damage, so [[hexes|hex]] or [[transmutation]] specialists will see little benefit, and (as with all vampiric effects) creatures with [[negative energy resistance]] are immune. Still, one cannot deny the appeal of this weapon, particularly for hybrid characters with powerful attack spells.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.26]], Majin-Bo had [[Archmagi]] instead of spell vampirism.&lt;br /&gt;
*Prior to [[0.18]], the Majin-Bo never spoke occasionally. &lt;br /&gt;
*The Majin-Bo was added in [[0.15]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Staves]]&lt;br /&gt;
[[Category:Magical staves]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Archmagi_(ego)&amp;diff=56159</id>
		<title>Archmagi (ego)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Archmagi_(ego)&amp;diff=56159"/>
				<updated>2021-09-29T05:49:31Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Update to 0.27&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version027}}&lt;br /&gt;
{{flavour|It increases the power of its wearer's magical spells.}}&lt;br /&gt;
&lt;br /&gt;
The '''Archmagi''' [[ego]] acts as an enhancer for all spells, increasing your [[spell power]]. It does not make spells any easier to cast.&lt;br /&gt;
&lt;br /&gt;
It can appear naturally on [[robe]]s, including [[randart]] robes, and is also found on a few rare [[unrandart]]s.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
This ego is useful to help maximize spellpower, although it serves no purpose on spells where you have already reached your spellpower cap. Additionally, spellpower is calculated on a diminishing-returns basis; hence, if you already have very high spellpower, Archmagi will grant less than it would on top of a lower spellpower.&lt;br /&gt;
&lt;br /&gt;
The spell enhancing effects of Archmagi are particularly useful for binary schools of magic, such as [[Hexes]]. Conjurers and other direct damage dealers might simply deal a little more damage per hit, but for [[Enchanter]]s, this ego can make the difference between the spell succeeding or failing entirely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The archmagi ego can be found on:&lt;br /&gt;
*robes, including the unrandart [[Robe of Folly]]&lt;br /&gt;
*the [[orange crystal plate armour]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], this ego couldn't be found on randart robes.&lt;br /&gt;
*Prior to [[0.26]], this ego was found on the [[Majin-Bo]].&lt;br /&gt;
*In ancient versions of ''Crawl'', before [[0.8]], this ego reduced spell failure rates in addition to increasing spell power, but it also reduced XP gain to 1/4 of normal, providing a serious threat of undertraining to most characters.&lt;br /&gt;
&lt;br /&gt;
[[Category:Egos]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ratskin_cloak&amp;diff=56158</id>
		<title>Ratskin cloak</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ratskin_cloak&amp;diff=56158"/>
				<updated>2021-09-29T00:55:45Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Update to 0.27, crystal ball for 0.28.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version027}}&lt;br /&gt;
{{flavour|A cloak stitched from the hides of hundreds of hell rats, by an enchantress with a magic loom and too much time on her hands. Many more rats remain somehow concealed within it, and may scurry out to assist the wearer.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ratskin_cloak.png]] '''''the +2 ratskin cloak'''''&lt;br /&gt;
&lt;br /&gt;
+2 [[cloak]]&lt;br /&gt;
&lt;br /&gt;
May summon rats when the wearer is hurt&amp;lt;br&amp;gt;&lt;br /&gt;
-1 STR&amp;lt;br&amp;gt;&lt;br /&gt;
-1 INT&amp;lt;br&amp;gt;&lt;br /&gt;
+1 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
rPois&amp;lt;br&amp;gt;&lt;br /&gt;
rN+&amp;lt;br&amp;gt;&lt;br /&gt;
[[Evil]]&lt;br /&gt;
&lt;br /&gt;
Each time you take damage, you may summon a rat, randomly chosen between a [[river rat]] and [[hell rat]]. The odds of summoning are equal to the proportion of your maximum health that was lost, capped at 50%.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''ratskin cloak'''&amp;lt;ref&amp;gt;{{source ref|0.27.1|art-data.txt|1028}}&amp;lt;/ref&amp;gt; is a cloak of middling usefulness. The minor penalties to strength and intelligence can usually be ignored, but so can the rank of [[negative energy]] resistance. It has a decent enchantment, at least, and the [[poison]] resistance can be quite handy.&lt;br /&gt;
&lt;br /&gt;
The cloak's main draw is the chance to create allies in dangerous situations. Hell rats can be surprisingly deadly, and even river rats can be useful for covering your escape.&lt;br /&gt;
&lt;br /&gt;
This item is considered [[evil]] and will offend the [[good gods]] if you wear it.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.28]], the ratskin cloak will no longer be considered evil, and will not summon rats incompatible with your god.&lt;br /&gt;
*Prior to [[0.26]], the summoning effect was an evokable ability, and the cloak was not considered an evil artefact.&lt;br /&gt;
*The ability to summon rats was added in [[0.20]].&lt;br /&gt;
*Prior to [[0.19]], this cloak had a +1 enchantment.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Cloaks]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Quick_blade&amp;diff=56157</id>
		<title>Quick blade</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Quick_blade&amp;diff=56157"/>
				<updated>2021-09-29T00:06:09Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Update to 0.27&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version027}}&lt;br /&gt;
{{weapon&lt;br /&gt;
 |name = Quick blade&lt;br /&gt;
 |cost = 150&lt;br /&gt;
 |weight = 5.0&lt;br /&gt;
 |damage = 5&lt;br /&gt;
 |size = One-handed&lt;br /&gt;
 |skill = Short Blades&lt;br /&gt;
 |accuracy = +6&lt;br /&gt;
 |basedelay = 7 (70%)&lt;br /&gt;
 |mindelay = 3 at skill 8&lt;br /&gt;
 |damtype = Stabbing&lt;br /&gt;
 |hands     = 1H&lt;br /&gt;
 |ranged    = No&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A carefully wrought dagger which is preternaturally well-balanced, making it much easier for even inexperienced handlers to attack with it quickly.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He hath loosed the fateful lightning of His terrible swift sword...&lt;br /&gt;
&lt;br /&gt;
-Julia Ward Howe, &amp;quot;The Battle Hymn of the Republic&amp;quot;. 1861}}&lt;br /&gt;
The '''quick blade''' is the fastest weapon in the game, with a [[attack delay|minimum weapon delay]] of 3 [[aut]]. Either [[Oka|Finesse]] or [[Haste]] will bring min delay down to 2 aut. Quick blades with a [[pain (brand)|pain]], [[electrocution]], or [[distortion]] brand are especially effective vehicles for damage. The low skill training to reach minimum delay is only a bonus. However, like any other short blade, its damage against armored opponents tends to be underwhelming. &lt;br /&gt;
&lt;br /&gt;
Quick blades are rare, so are most commonly obtained by way of [[Trog]] and [[Okawaru]]'s [[scroll of acquirement#Weapon acquirement|weapon acquirements]]. Failing this, a character with Short Blades skill will often receive one upon reading a [[scroll of acquirement]]. The [[Elven Halls]] also provide a good chance at quickblades: [[Deep elf blademaster]]s have a 1/26 chance of receiving twin quick blades, and the [[Elven_Halls#Elf:2_-_The_Hall_of_Blades|Hall of Blades]] may spawn one. Some of the more powerful [[List of spriggans|spriggans]] also can carry one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! || Quick blades&lt;br /&gt;
|-&lt;br /&gt;
| '''Mundane''' || [[File:Quickblade.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Magical''' || [[File:Quickblade2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Artifact''' || [[File:Quickblade3.png]]&lt;br /&gt;
|-&lt;br /&gt;
! || [[Unrandart]]s&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Gyre and Gimble]]''' || [[File:Gyre and Gimble.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Vampire's Tooth]]''' || [[File:Vampire's tooth.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], [[Cheibriados]] disapproved of quick blades.&lt;br /&gt;
&lt;br /&gt;
{{weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Short blades]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Line_of_sight&amp;diff=56156</id>
		<title>Line of sight</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Line_of_sight&amp;diff=56156"/>
				<updated>2021-09-28T21:20:08Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Update to 0.27&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version027}}&lt;br /&gt;
&lt;br /&gt;
[[Line of sight]] (often abbreviated to '''LOS''') refers to the portion of the Dungeon that you can see. The default LOS used by most species is out to 7 spaces, or a 15x15 square.&lt;br /&gt;
&lt;br /&gt;
There are some ways to change your line of sight:&lt;br /&gt;
* A [[scarf]] of shadows reduces LOS by 1.&lt;br /&gt;
* The [[Robe of Night]] reduces LOS by 25%.&lt;br /&gt;
* [[Kobold]] start with rank 3 of [[Nightstalker]], reducing LOS by 3 tiles.&lt;br /&gt;
* [[Barachim]] have an innate mutation that increases their default LOS by 1, to a total of 8 spaces (17x17 square).&lt;br /&gt;
&lt;br /&gt;
Line of sight is similar to, but distinct from, &amp;quot;line of effect&amp;quot; (i.e. the area of the Dungeon you may interact with). Most of the time, they are interchangeable, but some situations may result in places you can see but not affect (such as tiles behind transparent [[wall]]s) or can affect but cannot see (such as firing a bow into a [[cloud]] of smoke).&lt;br /&gt;
&lt;br /&gt;
The following picture shows tiles within the default field of view with their grid distance.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
777777777777777&lt;br /&gt;
766666666666667&lt;br /&gt;
765555555555567&lt;br /&gt;
765444444444567&lt;br /&gt;
765433333334567&lt;br /&gt;
765432222234567&lt;br /&gt;
765432111234567&lt;br /&gt;
7654321@1234567&lt;br /&gt;
765432111234567&lt;br /&gt;
765432222234567&lt;br /&gt;
765433333334567&lt;br /&gt;
765444444444567&lt;br /&gt;
765555555555567&lt;br /&gt;
766666666666667&lt;br /&gt;
777777777777777&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
If you can't see them, they can't see you. With very few exceptions, '''enemies that can't see you can't attack you.'''&lt;br /&gt;
&lt;br /&gt;
There are several ways to break your line of sight with an enemy:&lt;br /&gt;
&lt;br /&gt;
*Teleporting/blinking out of range&lt;br /&gt;
*Closing [[door]]s&lt;br /&gt;
*Turning a corner&lt;br /&gt;
*Reading a [[scroll of fog]]&lt;br /&gt;
*Going up/down [[stairs]] or [[shaft]]s&lt;br /&gt;
*[[Zin|Imprison]]ing them, or [[Tomb card|yourself]]&lt;br /&gt;
*Running away faster than they can chase you.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.26]], [[scarves]] of shadows were added, the [[Darkness]] spell was removed, and [[Nightstalker]] was changed from a potential [[Demonspawn mutations|Demonspawn mutation]] to a [[Kobold]] innate ability.&lt;br /&gt;
*In [[0.20]], [[Barachim]] and their unique +LOS mutation were added.&lt;br /&gt;
*Prior to [[0.19]], the [[Shadow card]] existed and could be used to further reduce the player's LOS.&lt;br /&gt;
*Prior to [[0.18]], the [[lantern of shadows]] existed and could be used to further reduce the player's LOS.&lt;br /&gt;
*Prior to [[0.17]], line of sight was circular with a radius of about 8.&lt;br /&gt;
*In [[0.7]], the [[developers]] made an undocumented change to the LOS. Ranges became circular, so every spell and ability with a set range got about two squares lopped off the diagonals. Stealthy characters could reach their target in 5 squares (instead of 8) at certain angles.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Spell_memorisation&amp;diff=56155</id>
		<title>Spell memorisation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Spell_memorisation&amp;diff=56155"/>
				<updated>2021-09-28T21:04:33Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Update to 0.27&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version027}}&lt;br /&gt;
&lt;br /&gt;
'''Spell memorisation''' is the process by which you learn spells from your spell library. This can be done by viewing the Memorisation tab of your inventory screen or pressing '''M''' and selecting the desired spell from the list. You can search the library with '''ctrl-F''', and can switch between memorisation, checking descriptions, and hiding/showing spells you have no interest in with the '''!''' key.&lt;br /&gt;
&lt;br /&gt;
==Memorisation restrictions==&lt;br /&gt;
While any character may gain access to spells, the following restrictions apply:&lt;br /&gt;
*You can only memorise spells in your library. When you pick up a [[spellbook]], all of its spells are permanently added to your library. Some backgrounds start with the spells from a basic spellbook in their library.&lt;br /&gt;
*Worshippers of [[Vehumet]] are periodically offered the chance to memorise a destructive spell. Once memorised, they are permanently added to the library.&lt;br /&gt;
*You can memorise at most 21 spells. A [[scroll of amnesia]] or [[Sif Muna]]'s Forget Spell ability will allow you to forget unwanted spells to free up space.&lt;br /&gt;
*Each spell has a spell level, ranging from 1 to 9. You can only memorise a total of &amp;lt;code&amp;gt;2 * Spellcasting + Experience Level - 1&amp;lt;/code&amp;gt; levels of spells. &lt;br /&gt;
*You can't memorise a spell whose level is higher than your experience level.&lt;br /&gt;
*You can't memorise while [[confused]] or [[berserk]].&lt;br /&gt;
*In addition, some species cannot learn certain spells:&lt;br /&gt;
**[[Draconian]] and [[Octopode]]: [[Animate Armour]]&lt;br /&gt;
**[[Felid]]: [[Animate Armour]], [[Excruciating Wounds]], and [[Portal Projectile]].&lt;br /&gt;
**[[Formicid]]: [[Blink]], [[Swiftness]]&lt;br /&gt;
**[[Gargoyle]]: [[Statue Form]] and [[Sublimation of Blood]].&lt;br /&gt;
**[[Ghoul]] and [[Mummy]]: [[Beastly Appendage]], [[Blade Hands]], [[Wereblood]], [[Dragon Form|Dragon]], [[Ice Form|Ice]], [[Spider Form|Spider]], [[Statue Form|Statue]], and [[Storm Form]]s; [[Necromutation]], [[Death's Door]], [[Borgnjor's Revivification]] and [[Sublimation of Blood]].&lt;br /&gt;
**[[Vampire]]: [[Necromutation]], [[Death's Door]] and [[Borgnjor's Revivification]].&lt;br /&gt;
Also note that memorising spells while worshipping [[Trog]] will trigger [[penance]].&lt;br /&gt;
&lt;br /&gt;
==Memorisation success==&lt;br /&gt;
All spells not affected by the conditions above can be memorised, however memorisation takes &amp;lt;code&amp;gt;spell level + 1&amp;lt;/code&amp;gt; turns to complete (during which you cannot do anything else); should you take damage during this time, your memorisation will be interrupted.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.26]], spells gifted by Vehumet were not added into the player's library even when memorised.&lt;br /&gt;
*Prior to [[0.22]], there was no spell library. [[Spellbooks]] were permanent objects, and spells had to be memorised directly from a book each time.&lt;br /&gt;
*Prior to [[0.12]], your chance of success at memorising a spell was related to your chance to cast the same spell. Failing to memorise a spell had no effect, except from a [[Book of Annihilations]], a [[Grand Grimoire]] or a [[Necronomicon]]. In these cases, you'd suffer a (likely high level) [[miscast effect]] from [[Conjurations]], [[Summonings]] or [[Necromancy]], respectively.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Demonspawn_mutations&amp;diff=56154</id>
		<title>Demonspawn mutations</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Demonspawn_mutations&amp;diff=56154"/>
				<updated>2021-09-28T20:28:41Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Removing crystal ball&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version027}}&lt;br /&gt;
As [[demonspawn]] characters level up, they gain useful [[mutations]] due to their demonic ancestry. [[Demonspawn mutations]] are semi-random, according to the following rules. A 'facet' is a set of three levels in one mutation:&lt;br /&gt;
*90% of the time, they mutate as follows:&lt;br /&gt;
**They gain one body-slot facet&lt;br /&gt;
**They gain one scales facet&lt;br /&gt;
**They gain two tier 2 facets&lt;br /&gt;
**They gain one tier 3 facet&lt;br /&gt;
*10% of the time, they are &amp;quot;monstrous&amp;quot;, and instead mutate as follows:&lt;br /&gt;
**They gain three body-slot facets (claws, horns or antennae, hooves or talons)&lt;br /&gt;
**They have ''no'' scales facets&lt;br /&gt;
**They gain two tier 2 facets&lt;br /&gt;
**They gain one tier 3 facet&lt;br /&gt;
Monstrous demonspawn are far more offensive-minded: they have lower AC due to their inability to wear any armour other than cloaks, shields, and body armour, but their claws make them well-suited to [[Unarmed Combat]]. Your auxiliary attacks also support close combat.&lt;br /&gt;
&lt;br /&gt;
Here is a list of all possible demonspawn mutations. Note that many of these mutations can also be gained randomly. However, demonspawn mutations are unique in that they cannot be removed by any means. You can check your current mutations with shift-A.&lt;br /&gt;
&lt;br /&gt;
=Body-Slot Facets=&lt;br /&gt;
&lt;br /&gt;
Monstrous demonspawn develop 3 body-slot facets, while others gain 1.&lt;br /&gt;
&lt;br /&gt;
===Claws===&lt;br /&gt;
{{:Claws}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horns===&lt;br /&gt;
{{:Horns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Antennae===&lt;br /&gt;
{{:Antennae}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hooves===&lt;br /&gt;
{{:Hooves}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Talons===&lt;br /&gt;
{{:Talons}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Scales Facets=&lt;br /&gt;
Most demonspawn develop scales; monstrous demonspawn do not. Demonspawn may still acquire scales through random mutation, but non-monstrous demonspawn can only get ranks of a scales mutation if it matches the one they would eventually develop later.&lt;br /&gt;
&lt;br /&gt;
===Molten Scales===&lt;br /&gt;
{{:Molten Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Icy Blue Scales===&lt;br /&gt;
{{:Icy Blue Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slimy Green Scales===&lt;br /&gt;
{{:Slimy Green Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thin Metallic Scales===&lt;br /&gt;
{{:Thin Metallic Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Yellow Scales===&lt;br /&gt;
{{:Yellow Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rugged Brown Scales===&lt;br /&gt;
{{:Rugged Brown Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Large Bone Plates===&lt;br /&gt;
{{:Large Bone Plates}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Repulsion Field===&lt;br /&gt;
{{:Repulsion Field}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thin Skeletal Structure===&lt;br /&gt;
{{:Thin Skeletal Structure}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sturdy Frame===&lt;br /&gt;
{{:Sturdy Frame}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sanguine Armour===&lt;br /&gt;
{{:Sanguine Armour}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Big Brain===&lt;br /&gt;
{{:Big Brain}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sharp Scales===&lt;br /&gt;
{{:Sharp Scales}}&lt;br /&gt;
&lt;br /&gt;
=Tier 2 Facets=&lt;br /&gt;
All demonspawn develop two tier 2 facets.&lt;br /&gt;
&lt;br /&gt;
===Ignite Blood===&lt;br /&gt;
{{:Ignite Blood}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Icemail===&lt;br /&gt;
{{:Icemail}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Powered by Death===&lt;br /&gt;
{{:Powered By Death}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mana Shield===&lt;br /&gt;
{{:Mana Shield}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Demonic Guardian]]===&lt;br /&gt;
{{:Demonic Guardian}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spiny===&lt;br /&gt;
{{:Spiny (mutation)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Powered by Pain===&lt;br /&gt;
{{:Powered By Pain}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Foul Stench===&lt;br /&gt;
{{:Foul Stench}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demonic Magic===&lt;br /&gt;
{{:Demonic Magic}}&lt;br /&gt;
&lt;br /&gt;
=Tier 3 Facets=&lt;br /&gt;
All demonspawn gain one tier 3 facet.&lt;br /&gt;
&lt;br /&gt;
===Hurl Damnation===&lt;br /&gt;
{{:Hurl Damnation (mutation)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Robust===&lt;br /&gt;
{{:Robust}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Black Mark===&lt;br /&gt;
{{:Black Mark (mutation)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Augmentation===&lt;br /&gt;
{{:Augmentation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Corrupting Presence===&lt;br /&gt;
{{:Corrupting Presence}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*In [[0.27]], [[Passive Freeze]] was removed, [[Corrupting Presence]] and [[Demonic Magic]] were added, and several other facets were reworked.&lt;br /&gt;
*In [[0.26]], [[Nightstalker]] facet was removed and added [[Sharp Scales]] and [[Big Brain]] facets were added.&lt;br /&gt;
*Prior to [[0.19]], Powered by Death gave regen from nearby corpses, regen is now given from kills.&lt;br /&gt;
*Sanguine Armour was added in [[0.19]].&lt;br /&gt;
*Sturdy Frame was added in [[0.18]].&lt;br /&gt;
*Rough Black Scales were removed in [[0.18]].&lt;br /&gt;
*Prior to [[0.14]], the negative energy facet granted a second level of rN, instead of the [[Black Mark]] passive ability.&lt;br /&gt;
*Prior to [[0.13]], Demonic Guardian would function for Okawaru worshipers, often resulting in massive piety losses. Hellfire cost 25% of max HP instead of 15.&lt;br /&gt;
*Mana Shield was added in [[0.13]].&lt;br /&gt;
*Prior to [[0.12]], Augmentation kicked in at low HP instead of high HP.&lt;br /&gt;
*Prior to [[0.11]], [[magic resistance]] was available as a Tier 2 facet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Intrinsic]]&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wereblood&amp;diff=56153</id>
		<title>Wereblood</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wereblood&amp;diff=56153"/>
				<updated>2021-09-28T20:27:43Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Update to 0.27&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version027}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Wereblood''' is a level 2 [[Transmutations]] spell which gives you a temporary [[slaying]] bonus based on the number of monsters killed, as well as minor healing.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
While the spell is active each enemy killed grants a +1 slaying bonus (up to a cap of +9), as well as 1d3 healing if the enemy was adjacent to the player. Both effects only apply when killing monsters that give [[XP]], so destroying [[summon]]s will not help. Unfortunately, the bestial blood gives your character the irresistible urge to howl, generating significant [[noise]].&lt;br /&gt;
&lt;br /&gt;
The effect lasts &amp;lt;code&amp;gt;20 + (1d&amp;lt;power&amp;gt; + 1d(&amp;lt;power&amp;gt; + 1)) / 2 - 1&amp;lt;/code&amp;gt; turns.&amp;lt;ref&amp;gt;{{source ref|0.27.1|spl-selfench.cc|164}}&amp;lt;/ref&amp;gt;  Casting the spell again while still active will renew the duration, but also resets the slaying bonus.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
During the Christmas holiday of 2014 and 2015, online ''Crawl'' servers replaced this spell with the '''Song of Sleighing''':&lt;br /&gt;
&lt;br /&gt;
{{flavour|This spell conjures ancient Christmas carols within the caster's mind, which the caster then recites — quite loudly! Each non-summoned enemy the caster slays in combat during this recitation temporarily enhances their melee &amp;amp; ranged skills. The bonus only lasts for the duration of the song; casting this spell while already singing will start a new song, not extend an existing one.}}&lt;br /&gt;
&lt;br /&gt;
This had no impact on actual gameplay.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.27]], Wereblood had no healing effect from killing adjacent enemies.&lt;br /&gt;
*Prior to [[0.26]], this spell was known as '''Song of Slaying''', was a level 2 [[Charms]] spell, and was slightly louder.&lt;br /&gt;
*Prior to [[0.20]], you could stop singing through an [[ability]] at any time.&lt;br /&gt;
*Prior to [[0.18]], toughness of monsters controlled how much they could increase the slaying bonus. The bonus wasn't capped.&lt;br /&gt;
*Prior to [[0.14]], the spell had lower duration and granted less slaying, but had a higher power cap.&lt;br /&gt;
*Song of Slaying was added in 0.13.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Swiftness&amp;diff=56152</id>
		<title>Swiftness</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Swiftness&amp;diff=56152"/>
				<updated>2021-09-28T20:00:01Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Update to 0.27&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version027}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Swiftness''' is a level 3 [[Air Magic|Air]] spell which temporarily reduces your [[movement]] delay.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Once cast movement delay is reduced by 25%, making it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, your movement speed will be 50% slower for the same amount of time. For anyone with movement delay 7, the fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows them by 20%.&amp;lt;ref&amp;gt;{{source ref|0.27.1|player.cc|1781}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
*This spell stacks with other sources of speed, such as [[Haste]] and [[boots]] of [[running]].&lt;br /&gt;
*Be aware that if you move onto water (without being airborne), your Swiftness is temporarily suppressed.&lt;br /&gt;
*[[Spriggan]]s cannot cast this spell unless under the effect of [[transformation]]s which restore 1.0 move speed (or slower).&lt;br /&gt;
*Due to their [[stasis]], [[Formicid]]s cannot cast Swiftness.&lt;br /&gt;
*[[Cheibriados]] dislikes the use of Swiftness -- using it will incur penance.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], this spell was level 2.&lt;br /&gt;
*Prior to [[0.26]], Swiftness was a dual-school, [[Air Magic|Air]]/[[Charms]] spell.&lt;br /&gt;
*Prior to [[0.25]], Formicids could use Swiftness.&lt;br /&gt;
*Prior to [[0.14]], there was no slowdown after the spell ended, but it penalized [[stealth]] and [[trap]] detection while active. It also reduced move delay by a flat 0.2 instead of by a percentage.&lt;br /&gt;
*Prior to [[0.13]] this spell couldn't be cast while standing in shallow water.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Movement]]&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring&amp;diff=56151</id>
		<title>Ring</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring&amp;diff=56151"/>
				<updated>2021-09-28T19:47:52Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Update to 0.27&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version027}}&lt;br /&gt;
{{flavour|A talisman charged with arcane forces of unknown provenance, to be worn as jewellery on a finger.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A ring of gold and a milk-white dove&amp;lt;br&amp;gt;Are goodly gifts for thee,&amp;lt;br&amp;gt;And a hempen rope for your own love&amp;lt;br&amp;gt;To hang upon a tree.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Oscar Wilde, &amp;quot;Chanson&amp;quot;. 1881.}}&lt;br /&gt;
&lt;br /&gt;
A '''ring''' is a type of [[jewellery]]. Characters may wear one ring on each hand, paw, or tentacle; this usually limits you to two rings at a time, but [[octopode]]s may wear eight, and followers of [[Ru]] who have sacrificed their hand can only wear one ring. The [[artefact]] [[macabre finger necklace]] grants one additional ring slot. Despite their additional limbs, [[formicid]]s are still limited to two ring slots.&lt;br /&gt;
&lt;br /&gt;
Rings have the advantage of only requiring 0.5 [[aut]]s to remove or put on, letting characters change their resistances on the fly.&lt;br /&gt;
&lt;br /&gt;
There are 18 different base types of rings; [[randart|random artefact]] rings each use one type of base ring when generated, but will have one or more additional properties. For a list of preset artefect rings, see [[List of unrands#Rings|List of unrands]]:&lt;br /&gt;
&lt;br /&gt;
==List of rings==&lt;br /&gt;
*[[File:Ring of dexterity.png]] '''±X [[Ring of dexterity]]''': Increases or decreases the player's [[dexterity]] by X.&lt;br /&gt;
*[[File:Ring of evasion.png]] '''±X [[Ring of evasion]]''': Increases or decreases the player's [[EV]] score by X.&lt;br /&gt;
*[[File:Ring of fire.png]] '''[[Ring of fire]]''': Grants rF+, rC-, and one [[spellpower]] boost to [[Fire Magic]].&lt;br /&gt;
*[[File:Ring of flight.png]] '''[[Ring of flight]]''': Grants the [[Evoke Flight]] ability, allowing the player to fly for a time.&lt;br /&gt;
*[[File:Ring of ice.png]] '''[[Ring of ice]]''': Grants rC+, rF-, and one [[spellpower]] boost to [[Ice Magic]].&lt;br /&gt;
*[[File:Ring of intelligence.png]] '''±X [[Ring of intelligence]]''': Increases or decreases the player's [[intelligence]] by X.&lt;br /&gt;
*[[File:Ring of magical power.png]] '''[[Ring of magical power]]''': Increases the player's maximum [[MP]] by 9.&lt;br /&gt;
*[[File:Ring of poison resistance.png]] '''[[Ring of poison resistance]]''': Grants [[Poison#Poison Resistance|rPois]].&lt;br /&gt;
*[[File:Ring of positive energy.png]] '''[[Ring of positive energy]]''': Grants [[Negative Energy#Negative Energy Resistance|rN+]].&lt;br /&gt;
*[[File:Ring of protection.png]] '''±X [[Ring of protection]]''': Increases or decreases the player's [[AC]] score by X.&lt;br /&gt;
*[[File:Ring of protection from cold.png]] '''[[Ring of protection from cold]]''': Grants [[Cold#Cold Resistance|rC+]].&lt;br /&gt;
*[[File:Ring of protection from fire.png]] '''[[Ring of protection from fire]]''': Grants [[Fire#Fire Resistance|rF+]].&lt;br /&gt;
*[[File:Ring of resist corrosion.png]] '''[[Ring of resist corrosion]]''': Grants [[Acid#Corrosion Resistance|rCorr]].&lt;br /&gt;
*[[File:Ring of see invisible.png]] '''[[Ring of see invisible]]''': Grants the [[see invisible]] intrinsic.&lt;br /&gt;
*[[File:Ring of slaying.png]] '''±X [[Ring of slaying]]''': Increases or decreases the player's [[slaying]] by X (equivalent to weapon enchantment).&lt;br /&gt;
*[[File:Ring of strength.png]] '''±X [[Ring of strength]]''': Increases or decreases the player's [[strength]] by X.&lt;br /&gt;
*[[File:Ring of protection from magic.png]] '''[[Ring of willpower]]''': Increases the player's [[willpower]] by 40.&lt;br /&gt;
*[[File:Ring of wizardry.png]] '''[[Ring of wizardry]]''': Increases spell success rate for all spells.&lt;br /&gt;
&lt;br /&gt;
==Obsolete Rings==&lt;br /&gt;
*'''[[Ring of attention]]''': (Removed in [[0.27]])&lt;br /&gt;
*'''[[Ring of stealth]]''': (Removed in [[0.27]])&lt;br /&gt;
*'''[[Ring of teleportation]]''': (Removed in [[0.27]])&lt;br /&gt;
*'''[[Ring of sustain attributes]]''' (Removed in [[0.19]])&lt;br /&gt;
*'''[[Ring of invisibility]]''' (Removed in [[0.18]])&lt;br /&gt;
*'''[[Ring of teleport control]]''' (Removed in [[0.17]])&lt;br /&gt;
*'''[[Ring of regeneration]]''' (Replaced with [[amulet of regeneration]] in [[0.16]])&lt;br /&gt;
*'''[[Ring of hunger]]''' (Removed in [[0.15]])&lt;br /&gt;
*'''[[Ring of sustenance]]''' (Removed in [[0.15]])&lt;br /&gt;
*'''[[Ring of levitation]]''' (Replaced with [[rings of flight]] in [[0.12]])&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! || Image&lt;br /&gt;
|-&lt;br /&gt;
| '''Standard''' || [[File:Ring agate.png]] [[File:Ring brass.png]] [[File:Ring bronze.png]] [[File:Ring clay.png]] [[File:Ring copper.png]] [[File:Ring coral.png]]&amp;lt;br&amp;gt;[[File:Ring diamond.png]] [[File:Ring emerald.png]] [[File:Ring glass.png]] [[File:Ring gold blue.png]] [[File:Ring gold green.png]] [[File:Ring gold red.png]]&amp;lt;br&amp;gt;[[File:Ring gold.png]] [[File:Ring granite.png]] [[File:Ring iron.png]] [[File:Ring ivory.png]] [[File:Ring jade.png]] [[File:Ring moonstone.png]]&amp;lt;br&amp;gt;[[File:Ring opal.png]] [[File:Ring pearl.png]] [[File:Ring plain black.png]] [[File:Ring plain red.png]] [[File:Ring plain yellow.png]] [[File:Ring ruby.png]]&amp;lt;br&amp;gt;[[File:Ring silver.png]] [[File:Ring steel.png]] [[File:Ring tiger eye.png]] [[File:Ring tourmaline.png]] [[File:Ring wooden.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Artefact''' || [[File:Ring anvil.png]] [[File:Ring blood.png]] [[File:Ring bronze flower.png]] [[File:Ring dark.png]] [[File:Ring double.png]]&amp;lt;br&amp;gt;[[File:Ring eye.png]] [[File:Ring fire.png]] [[File:Ring flower.png]] [[File:Ring four colour.png]] [[File:Ring green.png]]&amp;lt;br&amp;gt;[[File:Ring ice.png]] [[File:Ring pink.png]] [[File:Ring red-blue.png]] [[File:Ring snake.png]] [[File:Ring zircon.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jewellery]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_attention&amp;diff=56150</id>
		<title>Ring of attention</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_attention&amp;diff=56150"/>
				<updated>2021-09-28T19:39:53Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{obsolete}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Jewellery&lt;br /&gt;
 |name = Ring of attention&lt;br /&gt;
 |cost = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A ring that makes the player less stealthy.}}&lt;br /&gt;
&lt;br /&gt;
The '''ring of attention''' was a [[ring]] which has no effect except to penalize your [[stealth]] by -50, making it harder to go unnoticed by monsters in your [[line of sight]]. They are always generated [[curse]]d.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Extremely minor. A ring of attention will make enemies more likely to remember you, assuming you aren't already at zero stealth. If wearing no other rings, and don't mind being unstealthily, the ring of attention provides marginal benefit.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.27]], rings of attention were removed.&lt;br /&gt;
*Prior to [[0.22]], rings of attention were known as rings of loudness.&lt;br /&gt;
*Rings of loudness were added in [[0.15]].&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Cloud&amp;diff=56149</id>
		<title>Cloud</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Cloud&amp;diff=56149"/>
				<updated>2021-09-28T19:35:40Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Updating demonspawn-related bit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version025}}&lt;br /&gt;
'''Clouds''' are temporary dungeon features which occupy tiles. They usually cause damage or status effects to anything which occupies the tiles they are in, though some of them do nothing more than block [[LOS]]. They come in a variety of elemental flavors, can be created in many different ways, and can be potent weapons if handled properly. Clouds will dissipate on their own in time, but some areas will perpetually generate new clouds.&lt;br /&gt;
&lt;br /&gt;
Player-generated clouds cannot be placed outside of LOS and will dissipate instantly if the player no longer has line-of-effect to them (most often, this will happen when the player can no longer see the clouds, but clouds also dissipate if the player moves behind a transparent wall). Additionally, no clouds can be placed on tiles where a cloud already exists; players may take advantage of this by, for example, casting [[Freezing Cloud]] near themselves while standing in a cloud of smoke.&lt;br /&gt;
&lt;br /&gt;
Regardless of other properties, players that follow [[Qazlal]] or wear the [[Robe of Clouds]] are immune to the harmful effects of all clouds. &lt;br /&gt;
&lt;br /&gt;
==Cloud Varieties==&lt;br /&gt;
===Atmospheric===&lt;br /&gt;
Atmospheric clouds are merely decorative and have no other effect, though no other clouds may be generated on top of them. Several varieties of atmospheric clouds exist, such as sparse dust, thin mist, or magical condensation.&lt;br /&gt;
&lt;br /&gt;
Atmospheric clouds are largely created by the dungeon level around you or as part of a vault; the [[Swamp]], for example, constantly generates clouds of thin mist. Certain other effects may make atmospheric clouds, such as the clouds of dust left behind by [[jumping spider]]s or trails of magical condensation that [[Xom]] grants its followers.&lt;br /&gt;
&lt;br /&gt;
===Opaque===&lt;br /&gt;
Opaque clouds partially block [[line of sight]]; your LOS stops after two opaque clouds in any direction. Other than potentially blocking your view, opaque clouds have no other effect. Like atmospheric clouds, there are multiple varieties of opaque clouds, including several colours of smoke, translocational energy, golden dust, salt, white fluffiness, and ink.&lt;br /&gt;
&lt;br /&gt;
Opaque clouds are somewhat rarer than atmospheric clouds, but may still be generated by the dungeon or certain vaults (pools of lava and altars to [[Dithmenos]] commonly have black smoke around them). You can generate clouds of smoke by reading a [[scroll of fog]], using the [[Cloak of the Thief]], or with Dithmenos's Bleed Smoke trait. Any creature will leave behind a cloud of translocational energy when it [[blink]]s, [[teleport]]s, or is [[banish]]ed. Followers in good standing with the [[Wu Jian Council]] surround themselves with clouds of golden dust when using their Heavenly Storm ability. Multiple areas in the [[Desolation of Salt]] and [[Cloud Mages' Chambers]] constantly generate clouds of salt and white fluffiness, respectively, and [[kraken]]s may release a cloud of ink when injured (do note that unlike other clouds, kraken ink only affects [[water]] tiles).&lt;br /&gt;
&lt;br /&gt;
===Calcifying dust===&lt;br /&gt;
Clouds of calcifying dust also block LOS, but they are far more dangerous than mere smoke or fog. Any creature that stands in calcifying dust begins to [[petrify]], gradually turning into a helpless statue for several turns. Fortunately, players are only affected by these clouds if they end their turn in them; if you move out of the clouds as soon as they appear, you'll be fine (though this may make it difficult to fight back, especially if you rely on melee combat). Alternatively, any form of petrification resistance (being a [[gargoyle]], being in [[Statue Form|Statue]], [[Dithmenos|Shadow]], or [[Wisp Form]], [[Zin]]'s Vitalisation) will make the clouds safe to stand in.&lt;br /&gt;
&lt;br /&gt;
[[Catoblepas|Catoblepae]] belch forth clouds of calcifying dust at their prey, affecting friend and foe alike (though they themselves are immune to the effects).&lt;br /&gt;
&lt;br /&gt;
===Steam===&lt;br /&gt;
[[Steam]] clouds are tiles full of scaldingly hot mist. These are opaque and block LOS, but will also deal moderate  damage to anything that does not have resistance to steam or [[fire]].&lt;br /&gt;
&lt;br /&gt;
Any area that has lava exposed to water will emit an endless amount of steam. You can create steam yourself by using [[Fire Magic]] over water, [[Ice Magic]] over lava, or with a pale [[draconian]]'s breath attack.&lt;br /&gt;
*Damage per turn: (2d16)/2 - 1 (affected by steam resistance and/or [[fire resistance]])&lt;br /&gt;
&lt;br /&gt;
===Flame===&lt;br /&gt;
Clouds of flame are tiles which have caught on fire, dealing fire damage to anything standing in them. Firing some [[Ice Magic]] spells ([[Throw Frost]], [[Bolt of Cold]]) through them will put them out. [[Demonspawn]] with the [[Ignite Blood]] [[demonspawn mutations|mutation]] are immune to flame clouds, as is any player holding the [[unrandart]] [[great mace]] &amp;quot;[[Firestarter]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Clouds of flame can be created by using the spells [[Conjure Flame]], [[Ignite Poison]] (when poison clouds are present), [[Ring of Flames]], and [[Fire Storm]], a [[wand of clouds]], a red [[draconian]]'s breath attack, being a [[demonspawn]] with [[Ignite Blood]] 3, being a worshiper of [[Qazlal]], and by igniting [[bush]]es or [[tree]]s with powerful [[Fire Magic]].&lt;br /&gt;
*Damage per turn: 9 + (2d23)/2 to the player; 5 + (2d16)/2 to monsters (affected by [[fire resistance]])&lt;br /&gt;
&lt;br /&gt;
====Smoldering embers====&lt;br /&gt;
Smoldering embers are generated underneath users of the [[Conjure Flame]] spell; they do no damage, but will ignite into a proper cloud of flames after one turn. However, if any creature is standing on top of the embers at the end of the turn (incuding the caster!), the embers will be uselessly smothered. Alternatively, the caster may immediately recast the spell to bring the fire to life, but doing so will place them in a cloud of fire.&lt;br /&gt;
&lt;br /&gt;
====Spreading flames====&lt;br /&gt;
Spreading flames are a special type of flame cloud created when trees catch fire from powerful Fire Magic or [[Lightning Bolt|bolts of lightning]]. They act much like regular flames, but periodically create new flames in tiles next to them; if any trees are in these tiles, they may also catch fire, continuing the cycle until the fires eventually burn out.&lt;br /&gt;
&lt;br /&gt;
===Freezing vapour===&lt;br /&gt;
Freezing clouds are tiles filled with brutally cold mist. They function almost identically to flame clouds, except that they deal [[cold]] damage and can be dispersed with [[Fire Magic]] ([[Throw Flame]], [[Fireball]], [[Bolt of Fire]], etc.). [[Demonspawn]] with 2 ranks of ice-themed [[demonspawn mutations|mutations]] ([[Icemail]] and [[Passive Freeze]]) become immune to freezing vapour, as will any player that wields the artefact [[executioner's axe]] &amp;quot;[[Frostbite]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Freezing clouds can be created with a [[wand of clouds]], the [[Freezing Cloud]] and [[Glaciate]] spells, by using powerful Ice Magic over a body of water, by destroying a [[simulacrum]], or by worshiping [[Qazlal]]. Miscasting some [[Ice Magic]] spells can also create clouds of freezing vapour.&lt;br /&gt;
*Damage per turn: 9 + (2d23)/2 to the player; 5 + (2d16)/2 to monsters (affected by [[cold resistance]])&lt;br /&gt;
&lt;br /&gt;
===Noxious fumes===&lt;br /&gt;
Clouds of noxious fumes (also known as mephitic clouds) are composed of mildly toxic and foul-smelling gases. Anything caught in one takes minor [[poison]] damage and is [[confusion|confused]] for several turns; creatures with higher [[HD]] are less likely to be confused.&lt;br /&gt;
&lt;br /&gt;
The most common sources are the [[Mephitic Cloud]] spell and the breath attacks of [[swamp drake]]s and green player [[draconian]]s, although they can also be created by some miscast effects.&lt;br /&gt;
*Damage per turn: 1d3 - 1 ([[poison resistance]] gives immunity to all effects)&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison clouds are tiles filled with highly [[poison]]ous gas. Anything caught in one will take damage and be poisoned, though poison resistance renders creatures immune. For even more damage, use the [[Ignite Poison]] spell to immediately convert these into flame clouds!&lt;br /&gt;
&lt;br /&gt;
Players can create a single, extremely short-lived cloud with the [[Poisonous Vapours]] spell, although some miscasts can also create them. [[Swamp dragon]]s, [[gold dragon]]s, enemy [[green draconian]]s, and [[green death]]s breathe these, as can player [[naga]]s with the appropriate [[Poison Breath|mutation]].&lt;br /&gt;
*Damage per turn: 1d10 - 1 ([[poison resistance]] gives immunity)&lt;br /&gt;
&lt;br /&gt;
===Miasma===&lt;br /&gt;
Clouds of miasma (also known as foul pestilence) are dangerous banks of corrupt fog. Anything caught in one will take damage and become [[slow]]ed and poisoned. If you can create them, they are extremely useful in combat so long as you don't catch yourself by accident.&lt;br /&gt;
&lt;br /&gt;
Miasma clouds appear in some vaults, including the undead version of [[Swamp]]:4. You can create them with the [[Corpse Rot]] spell or the [[Foul Stench]] demonspawn mutation, and [[death drake]]s and [[ushabti]]u will breathe them at you.&lt;br /&gt;
*Damage per turn: 1d12 - 1 (miasma resistance gives complete immunity, [[poison resistance]] stops you from being poisoned, and [[stasis]] prevents you from being slowed; [[Zin]]'s Vitalisation protects you from everything but the damage)&lt;br /&gt;
&lt;br /&gt;
===Spectral flames===&lt;br /&gt;
Spectral flames burn with the chill fires of undeath. They deal partially-irresistible [[negative energy]] damage (though the [[undead]] are entirely immune) and occasionally summon [[spectral thing]]s that immediately attack creatures hostile to their creator.&lt;br /&gt;
&lt;br /&gt;
Spectral flames are only ever created by monsters: [[ghost crab]]s and [[revenant]]s can both create banks of spectral fire.&lt;br /&gt;
*Damage per turn: 3 + (2d15)/2 (partially affected by [[negative energy resistance]]; undead are immune)&lt;br /&gt;
&lt;br /&gt;
===Negative energy===&lt;br /&gt;
Clouds of negative energy are charged with dangerous soul-sapping forces. They deal large amounts of negative energy damage to creatures unfortunate enough to be caught in them as well as inflicting the [[drain]]ed condition. Of course, creatures that are immune to the effects of negative energies (such as [[list of plants|plants]], [[demon]]s, and the undead) may safely ignore these clouds. Player characters require three levels of [[negative energy resistance]] to be completely immune to clouds of negative energy.&lt;br /&gt;
&lt;br /&gt;
Players may create negative energy clouds with a [[wand of clouds]] at moderate power (at least 6 [[Evocations]]).&lt;br /&gt;
&lt;br /&gt;
*Damage per turn: 9 + (2d23)/2 to the player; 5 + (2d16)/2 to monsters (affected by negative energy resistance)&lt;br /&gt;
&lt;br /&gt;
===Acidic fog===&lt;br /&gt;
Acidic fog is a hideously dangerous type of cloud; made of corrosive [[acid]], it swiftly dissolves anything caught in it, though monsters that resist acid are immune. Fortunately, these creatures are few and far between, making it an effective weapon virtually anywhere outside of the [[Slime Pits]]. [[Acid#Corrosion resistance|Corrosion resistance]] gives the player immunity to these clouds.&lt;br /&gt;
&lt;br /&gt;
Acidic fog can only be created with a [[wand of clouds]] at high power (requires at least 14 [[Evocations]]).&lt;br /&gt;
*Damage per turn: 9 + (2d23)/2 to the player; 5 + (2d16)/2  (affected by [[corrosion resistance]])&lt;br /&gt;
&lt;br /&gt;
===Blessed fire===&lt;br /&gt;
Clouds of blessed fire burn with [[holy]], cleansing light. They are opaque and block LOS, and are particularly deadly to the forces of evil such as [[demon]]s and the [[undead]]; more mundane mortals still burn, but to a lesser degree. Only creatures consecrated by or in service to the [[good gods]] are immune to their effects.&lt;br /&gt;
&lt;br /&gt;
Clouds of blessed fire are extremely rare, only naturally appearing in a very few vaults. Certain powerful [[list of holy monsters|holy creatures]] may create blessed flames to hinder their foes, however.&lt;br /&gt;
*Damage per turn: 7 + (2d19)/2 to the player; 3 + 1d12 to monsters (affected by [[:Category:Holy resistance|holy resistance]])&lt;br /&gt;
&lt;br /&gt;
===Mutagenic fog===&lt;br /&gt;
Mutagenic fog is composed of raw, uncontrolled magic. Stepping into these clouds will inflict heavy [[magical contamination]] upon a player which, if left unchecked, will likely cause [[bad mutation]]s and possibly even damaging explosions. Monsters which enter the clouds are instead [[polymorph]]ed each turn they spend in the fog.&lt;br /&gt;
&lt;br /&gt;
These clouds are usually only found in vaults. [[Cigotuvi's Fleshworks]] in particular has several rooms filled with mutagenic fog.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;chaoscloud&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Seething Chaos===&lt;br /&gt;
Formed from the unpredictable forces of pure [[chaos]], clouds of seething chaos produce effects similar to being hit with a weapon of chaos on any creature that enters them.&lt;br /&gt;
&lt;br /&gt;
Clouds of chaos are generally only seen when destroying a [[chaos spawn]] or as the breath weapon of [[apocalypse crab]]s.&lt;br /&gt;
&lt;br /&gt;
===Rain===&lt;br /&gt;
Rain clouds will create water over time on their tiles. Solid ground becomes shallow water, and shallow water becomes deep water. However, this extra water is short-lived and will evaporate soon, returning the floor to its normal state. Creatures made entirely of fire such as [[fire elemental]]s or [[efreet]] will also take damage from the rainfall.&lt;br /&gt;
&lt;br /&gt;
[[Sky beast]]s may create rain when turning invisible or becoming visible again.&lt;br /&gt;
*Damage per turn: 1d9 - 1 (only applies to fiery monsters)&lt;br /&gt;
&lt;br /&gt;
===Thunder===&lt;br /&gt;
Thunder clouds are somewhat unusual in that they only occasionally deal damage. Every so often (on average once every three turns), lightning will strike the ground beneath a cloud of thunder, dealing lightning damage and making a great deal of [[noise]]. Much like rain clouds, thunder clouds produce enough rain to damage fiery creatures beneath them, though they never make enough to leave pools of water on the floor.&lt;br /&gt;
&lt;br /&gt;
Thunder clouds can be created with a [[wand of clouds]] at medium power (at least 10 [[Evocations]]) or by evoking the [[robe of Clouds]]. They also periodically generate around worshipers of [[Qazlal]].&lt;br /&gt;
*Damage per turn: 1d9 - 1 (only applies to fiery monsters)&lt;br /&gt;
*Damage per lightning strike: 11 + 1d12 (affected by [[electricity resistance]])&lt;br /&gt;
&lt;br /&gt;
===Raging winds===&lt;br /&gt;
Clouds of raging winds are created by [[Tornado|tornadoes]], whether from a player casting the spell or the presence of an [[air elemental]], [[twister]], or [[diamond obelisk]]. They deal heavy physical damage to creatures caught in them (damage increases as creatures approach the eye of the storm) as well as lifting them into the air and moving them in a circle around the caster. Additionally, most tornadoes are capable of blowing down [[tree]]s (though an air elemental's [[Vortex]] is too weak to do so).&lt;br /&gt;
&lt;br /&gt;
*Damage per turn: (creatures with [[:Category:Tornado resistance|tornado resistance]] are immune)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], the second rank of the [[Hurl Damnation (mutation)|Hurl Damnation]] [[demonspawn mutation]] provided flaming cloud immunity.&lt;br /&gt;
*Prior to [[0.15]], clouds of mutagenic fog directly caused mutations rather than causing heavy [[magical contamination]].&lt;br /&gt;
*Prior to [[0.14]], clouds could be placed outside of the caster's [[line of sight|LOS]] and dissipated slower outside of LOS. 0.14 also added clouds of negative energy, thunder, and acid.&lt;br /&gt;
*[[0.13]] added spectral flames.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Features]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Resistance&amp;diff=56148</id>
		<title>Resistance</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Resistance&amp;diff=56148"/>
				<updated>2021-09-28T19:30:33Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Updating demonspawn-related bit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|018}}&lt;br /&gt;
''For the ego found on robes and shields, see [[resistance (ego)]].''&lt;br /&gt;
&lt;br /&gt;
Monsters and players may have '''resistances''' against various types of damage; these are a subcategory of [[intrinsic]]s.&lt;br /&gt;
&lt;br /&gt;
==Types of resistance==&lt;br /&gt;
There are five &amp;quot;major&amp;quot; resistances.  These are commonly granted by items, spells, or species-specific or random [[mutation]]s:&lt;br /&gt;
&lt;br /&gt;
* [[Fire]] resistance&lt;br /&gt;
* [[Cold]] resistance&lt;br /&gt;
* [[Negative energy]] resistance (aka life protection), which is resistance against [[draining]] attacks, [[Necromancy|necromantic magic]], etc.&lt;br /&gt;
* [[Electricity]] resistance&lt;br /&gt;
* [[Poison]] resistance&lt;br /&gt;
&lt;br /&gt;
The degrees to which characters may have resistance to these elements vary from resistance to resistance:&lt;br /&gt;
&lt;br /&gt;
* Fire/cold resistance: can vary from rF/rC--- to rF/rC+++.  Having any level of vulnerability increases damage done by 50% from missile attacks and 100% from melee attacks and clouds, but a character with rF--- will take no more damage from fire attacks than a character with rF-.  All player sources of resistance/vulnerability stack.&lt;br /&gt;
* Negative energy resistance: can vary from none to rN+++.  All sources stack, and rN+++ provides complete immunity.  Vulnerability does not exist.&lt;br /&gt;
* Electricity resistance: Player can only have one level, rElec, which provides 66% damage reduction.  Vulnerability does not exist, and sources do not stack.&lt;br /&gt;
* Poison: The player can have four levels: rPois-, none, rPois, or rPois∞.  Vulnerability is obtained by being in [[Spider Form]], being under the effects of the [[Virulence]] spell, or from [[artefact]]s with rP-, while immunity (rPois∞) is obtained by being undead or a [[Gargoyle]], including being in [[Lichform]] or [[Statue Form]].  Sources of rPois do not generally stack, with one exception: poison vulnerability and poison resistance will cancel each other out to leave a character with no resistance.&lt;br /&gt;
&lt;br /&gt;
==Damage reduction==&lt;br /&gt;
Monsters and players with resistance will take less damage (or no damage) from a resisted attack.  Some attacks are only partly resisted &amp;amp;ndash; for instance, only 45% of the damage from [[Fire Storm]] will have resistance (or vulnerability) applied to it.&lt;br /&gt;
&lt;br /&gt;
Resistance is more effective vs. [[Sticky Flame]], [[electrical]] attacks, and [[miasma]].&lt;br /&gt;
&lt;br /&gt;
The damage reduction for players is:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player Resistance level !! Damage taken !! Dam. vs. sticky/elec./mias.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 50% || 33%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 33% || 25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 20% || 17%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that players can only ever gain one level of electricity resistance.  Monsters, however, can have more than one.&lt;br /&gt;
&lt;br /&gt;
Monsters' resistance is more effective:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Monster Resistance level !! Damage taken !! Dam. vs. sticky/elec./mias.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 50% || 33%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 20% || 17%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 0% || 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is also possible for the player to be vulnerable (i.e., to have negative resistance) to fire, cold, or poison.  Monsters can be vulnerable to fire, cold, poison, and electricity, and [[evil]] creatures (including the player, if [[undead]], [[demonspawn]], or in [[lichform]]) are vulnerable to [[cleansing flame]].  Vulnerability (of any degree) causes a creature to take 150% normal damage from missiles and 200% damage from all other attacks.&lt;br /&gt;
&lt;br /&gt;
Life protection is handled differently: each level reduces damage taken by a third, meaning level 3 provides total immunity to draining and necromancy. [[Torment]] is also resisted by life protection, using yet another formula.&lt;br /&gt;
&lt;br /&gt;
==Gaining Resistances==&lt;br /&gt;
*Quaffing a [[potion of resistance]] will give you one level of fire, cold, electricity, corrosion and poison resistance for a while.&lt;br /&gt;
*Various [[dragon (monster)|dragon]] hides or armours, as well as other [[ego]] armour, will provide various major or minor resistances if worn.&lt;br /&gt;
*Most resistances (not electricity) can be gained by wearing particular (standard) items of [[jewellery]].&lt;br /&gt;
*[[Artifact]]s may provide one or more resistances, including electricity resistance and some of the &amp;quot;minor resistances&amp;quot; below.&lt;br /&gt;
*All major resistances can be gained through a corresponding [[mutation]] (although only [[demonspawn]] can gain the life protection mutation).&lt;br /&gt;
*Some [[species]] have racial resistances or vulnerabilities. Notably, all the playable undead races have at least [[Cold resistance|Cold Resistance 1]], [[Life Protection 3]], [[Poison Resistance]], and [[Torment|Immunity To Torment]].&lt;br /&gt;
*Many spells in the [[Transmutations]] school provide assorted resistances along with their other, more dramatic effects.&lt;br /&gt;
&lt;br /&gt;
==Minor Resistances==&lt;br /&gt;
There are also a few &amp;quot;minor&amp;quot; resistances which come from specific items or species characteristics.  &lt;br /&gt;
*[[Acid]] resistance protects you from acid damage and gives you a 50% chance to resist each instance of [[corrosion]]. It can come from a [[ring of resist corrosion]], wearing [[acid dragon scales]], being a [[draconian|yellow draconian]], rank 3 of the [[Yellow Scales]] mutation, some [[randart]]s, the unrands [[Maxwell's patent armour]] and [[Punk]], or having at least *** piety with [[Jiyva]].&lt;br /&gt;
*[[Steam]] resistance from [[steam dragon armour]]. Fire resistance will also grant some resistance to steam.&lt;br /&gt;
*[[Rot]] resistance comes from being [[undead]] (including being in [[lich form]]). It does not protect [[ghoul]]s against their own random rotting, and all undead will rot instead of mutating. [[Vine stalker]]s, characters in [[Statue Form]], and [[demonspawn]] with the [[Foul Stench]] mutation also receive rot resistance. Rot resistance also confers resistance to [[sickness]] and immunity to [[miasma]].&lt;br /&gt;
*[[Torment]] resistance will reduce damage from monsters casting [[Symbol of Torment]] or when using a [[scroll of torment]]. Being undead or in [[Dithmenos]]'s [[Shadow Form]] provides full resistance, following [[Kikubaaqudgha]] will sometimes prevent torment damage, and having the [[Hurl Damnation (mutation)|Hurl Damnation]] demonspawn mutation, being a gargoyle, or being in Statue Form each reduce torment damage by half. All other adventurers must rely on mitigating torment damage with negative energy resistance.&lt;br /&gt;
*[[Mutation]] resistance comes from the [[Mutation Resistance (mutation)|mutation of that name]], the unrandarts [[Hat of the Alchemist]] or [[Lajatang of Order]], or high piety with [[Zin]]. The unrandarts and ranks 1 and 2 of the mutation have a 66% prevent you from mutating, while Zin's protection scales with piety, reaching 100% at maximum. Rank 3 of the mutation also provides 100% protection from mutations (as well as mutation removal). Additionally, having previous mutations may allow you to resist gaining new ones (though that may remove some of them in the process). Undead will always rot instead of mutating, but mutation resistance will block that rotting with the same frequency it would block mutation for a living character.&lt;br /&gt;
*A few other intrinsics act like specialized resistances: [[clarity]] (confusion, frenzy, sleep, mesmerization), [[stasis]] (slow, teleport, paralysis, haste)&lt;br /&gt;
*Although some monsters are resistant to damage from [[damnation]] and [[tornado]], these resistances are not available for players.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.18]], the amulets of [[Amulet of resist mutation|resist mutation]], [[Amulet of stasis|stasis]], and [[Amulet of clarity|clarity]] were removed and the [[Amulet of resist corrosion|amulet of resist corrosion]] became a ring. Additionally, mutation resistance from now on only provides a 66% chance to avoid mutations.&lt;br /&gt;
*Prior to [[0.17]], [[sustain attributes]] was named &amp;quot;sustain abilities&amp;quot;, and [[corrosion]] reduced slaying and AC by 3 and 5 respectively instead of giving -4 to both.&lt;br /&gt;
*Prior to [[0.15]], wearing a [[cloak of preservation]] was the usual choice to prevent item destruction. The concepts of item destruction and permanent corrosion effects retired at the same time. Prior to 0.15, corrosion instead caused permanent damage to weapons and armor, reducing their enchantment values, possibly into the negatives. Also, potions of resistance did not grant rAcid or rCorr.&lt;br /&gt;
*[[Racial equipment]] variants were removed in [[0.14]], so is gone corrosion resistance of anything of dwarven make. &lt;br /&gt;
*Elemental ([[Fire#Fire Resistance|Fire]], [[Cold#Cold Resistance|Cold]], and [[Electricity#Electricity Resistance|Electricity]]) resistances for players were [[nerf]]ed in [[0.6]].&lt;br /&gt;
*[[Poison#Poison Resistance|Poison resistance]] for living characters was nerfed to provide only 90% protection against poisonous melee attacks in [[0.10]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Resistance]]&lt;br /&gt;
[[Category:Intrinsic]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Status_effects&amp;diff=56147</id>
		<title>Status effects</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Status_effects&amp;diff=56147"/>
				<updated>2021-09-28T19:26:19Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Updating a demonspawn-related bit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|019}}&lt;br /&gt;
'''Status effects''' are temporary enhancements and ailments that both you and the inhabitants of [[the Dungeon]] can benefit or suffer from. Unlike [[mutation]]s, status effects will run their course after enough time has passed or after you escape whatever's inflicting the effect. Many status effects can be cured or prevented in a variety of ways; see their individual pages for details. There are also in-game descriptions of statuses available (hit '''?''', then '''/''', then '''t''' for sTatus, then type in the indicator text you see).&lt;br /&gt;
&lt;br /&gt;
Most status effects will display a coloured (often abbreviated) word in your character information for as long as they last. Status effects that have a limited duration will often turn a darker colour as the effect nears its end, whereas other status effects use a darker colour to indicate increasing severity of the effect.&lt;br /&gt;
&lt;br /&gt;
==Beneficial Status Effects==&lt;br /&gt;
===Agile===&lt;br /&gt;
{{LightBlue|Agil}}&lt;br /&gt;
&lt;br /&gt;
[[Quaff]]ing a [[potion of agility]] will give you a bonus to [[dexterity]], [[stealth]], and [[evasion]].&lt;br /&gt;
&lt;br /&gt;
===Augmentation===&lt;br /&gt;
{{Blue|Aug}} {{LightBlue|Aug}} {{White|Aug}}&lt;br /&gt;
&lt;br /&gt;
[[Demonspawn]] with the Augmentation [[demonspawn mutation]] gain [[slaying]] and [[spell power]] bonuses as their HP rises. The brighter the colour of the effect, the larger the bonus.&lt;br /&gt;
&lt;br /&gt;
===Berserk===&lt;br /&gt;
{{LightBlue|Berserk}}&lt;br /&gt;
&lt;br /&gt;
You have gone [[berserk]], gaining a huge boost to [[HP]], [[Might|melee damage]], and [[Haste|speed]]. Just watch out for the crash afterward.&lt;br /&gt;
&lt;br /&gt;
===Black Mark===&lt;br /&gt;
Creatures with the [[black mark]] status apply [[draining]], [[slow]]ness, or [[antimagic]] to creatures they hit in melee. The player version from the[[demonspawn]] [[Black Mark (mutation)|mutation]] only activates on 20% of hits.&lt;br /&gt;
&lt;br /&gt;
===Brilliant===&lt;br /&gt;
{{LightBlue|Brill}}&lt;br /&gt;
&lt;br /&gt;
Quaffing a [[potion of brilliance]] will give you a bonus to [[intelligence]], [[spell power]], and [[spell success]] rate.&lt;br /&gt;
&lt;br /&gt;
===Confusing Touch===&lt;br /&gt;
{{LightBlue|Touch}}&lt;br /&gt;
&lt;br /&gt;
Casting [[Confusing Touch]] will imbue your hands with strange energy, causing your melee attacks to [[confusion|confuse]] the enemy.&lt;br /&gt;
&lt;br /&gt;
===Darkness===&lt;br /&gt;
{{LightBlue|Dark}}&lt;br /&gt;
&lt;br /&gt;
Casting [[Darkness]] will reduce your [[line of sight]], making it easier to avoid detection by monsters.&lt;br /&gt;
&lt;br /&gt;
===Death Channel===&lt;br /&gt;
{{LightMagenta|DChan}}&lt;br /&gt;
&lt;br /&gt;
Any living creature you kill while under the effect of [[Death Channel]] will rise as a [[spectral thing]] to serve you.&lt;br /&gt;
&lt;br /&gt;
===Death's Door===&lt;br /&gt;
{{White|DDoor}}&lt;br /&gt;
&lt;br /&gt;
Casting [[Death's Door]] will render you temporarily invulnerable, but reduces your [[HP]] to almost nothing and leaves you [[exhausted]] afterwards.&lt;br /&gt;
&lt;br /&gt;
===Deflect Missiles===&lt;br /&gt;
{{LightMagenta|DMsl}}&lt;br /&gt;
&lt;br /&gt;
Casting [[Deflect Missiles]] will cause you to strongly repulse almost all ranged attacks fired at you.&lt;br /&gt;
&lt;br /&gt;
===Disjunction===&lt;br /&gt;
{{LightBlue|Disjoin}}&lt;br /&gt;
&lt;br /&gt;
Casting [[Disjunction]] causes all enemies around you to [[blink]] away, with a success rate that rises as they approach you.&lt;br /&gt;
&lt;br /&gt;
===Divine Protection===&lt;br /&gt;
{{White|Prot}}&lt;br /&gt;
&lt;br /&gt;
[[Elyvilon]]'s Divine Protection ability will render you invulnerable to any attack that would otherwise kill you, though at a significant cost to [[piety]] each time it triggers.&lt;br /&gt;
&lt;br /&gt;
===Divine Shield===&lt;br /&gt;
[[The Shining One]] is protecting you from attacks, boosting your [[Shield (stat)|blocking defense]] for a brief time.&lt;br /&gt;
&lt;br /&gt;
===Engorged===&lt;br /&gt;
{{LightGreen|Engorged}}&lt;br /&gt;
&lt;br /&gt;
You're so full of [[comestibles and satiation|food]] you can't eat another bite. You ''definitely'' won't be starving anytime soon.&lt;br /&gt;
&lt;br /&gt;
{{Green|Alive}}&lt;br /&gt;
&lt;br /&gt;
[[Vampire]]s get this instead of Engorged, but it's no different from being Full/Very Full.&lt;br /&gt;
&lt;br /&gt;
===Finesse===&lt;br /&gt;
{{LightBlue|Finesse}}&lt;br /&gt;
&lt;br /&gt;
[[Okawaru]]'s Finesse ability doubles the speed of all of your physical attacks.&lt;br /&gt;
&lt;br /&gt;
===Flight===&lt;br /&gt;
{{LightBlue|Fly}}&lt;br /&gt;
&lt;br /&gt;
You're airborne! You can travel over impassable terrain, take less damage from [[Shatter]], and take more damage from [[Airstrike]].&lt;br /&gt;
&lt;br /&gt;
{{Blue|Fly}}&lt;br /&gt;
&lt;br /&gt;
Your flight is nearly over. Get to solid ground, or drink another [[potion of flight]] to keep going.&lt;br /&gt;
&lt;br /&gt;
{{LightRed|Fly}}&lt;br /&gt;
&lt;br /&gt;
Your flight should have ended, but that would've dropped you in some sort of deep liquid and killed you. The strain of staying airborne will keep [[draining]] you until you reach land, so do that pronto!&lt;br /&gt;
&lt;br /&gt;
{{White|Fly}}&lt;br /&gt;
&lt;br /&gt;
Your flight is limitless! End it whenever you want.&lt;br /&gt;
&lt;br /&gt;
===Full/Very Full===&lt;br /&gt;
{{Green|Full/Very Full}}&lt;br /&gt;
&lt;br /&gt;
You are [[comestibles and satiation|well fed]]! You won't be going hungry any time soon and can safely wield a [[vampiric]] weapon. [[Vampires]] come to life and start healing faster.&lt;br /&gt;
&lt;br /&gt;
===Haste===&lt;br /&gt;
{{LightBlue|Fast}}&lt;br /&gt;
&lt;br /&gt;
All actions performed by a [[haste]]d creature take 66% as long as normal to complete.&lt;br /&gt;
&lt;br /&gt;
===Heavenly Storm===&lt;br /&gt;
{{White|Storm (X)}}&lt;br /&gt;
&lt;br /&gt;
Using [[Wu Jian]]'s Heavenly Storm ability gives you a huge [[slaying]] bonus (indicated by the number represented by X) and constantly generates opaque [[cloud]]s around you. Using your martial attacks increases your slaying bonus, but doing anything else decreases the bonus until it reaches 0, at which point the storm expires.&lt;br /&gt;
&lt;br /&gt;
===Heroism===&lt;br /&gt;
{{LightBlue|Hero}}&lt;br /&gt;
&lt;br /&gt;
[[Okawaru]]'s Heroism ability gives you a +5 bonus to all non-magical skills.&lt;br /&gt;
&lt;br /&gt;
===Invisibility===&lt;br /&gt;
{{LightBlue|Invis}}&lt;br /&gt;
&lt;br /&gt;
[[Invisible]] characters are given bonuses in combat when fighting monsters that can't [[see invisible]]. Invisible monsters are difficult to detect and gain similar bonuses when attacking you.&lt;br /&gt;
&lt;br /&gt;
{{LightMagenta|Invis}}&lt;br /&gt;
&lt;br /&gt;
You turned invisible using a piece of magical equipment. This equipment is reusable, but using it makes you hungry while you're invisible and gives you extra [[magic contamination]] if you take it off before the invisibility ends.&lt;br /&gt;
&lt;br /&gt;
{{DarkGrey|Invis}}&lt;br /&gt;
&lt;br /&gt;
You're technically still invisible, but monsters can still see you because you're [[glowing]] or standing in [[shallow water]] or [[cloud]]s.&lt;br /&gt;
&lt;br /&gt;
===Leda's Liquefaction===&lt;br /&gt;
{{LightBlue|Liquid}}&lt;br /&gt;
&lt;br /&gt;
Casting [[Leda's Liquefaction]] will convert the ground all around you into a soupy mess. This reduces the movement rate and melee attack success rate of anything stuck in it (including you!)&lt;br /&gt;
&lt;br /&gt;
===Might===&lt;br /&gt;
{{LightBlue|Might}}&lt;br /&gt;
&lt;br /&gt;
Quaffing a [[potion of might]] will give you a 1d10 bonus to melee damage.&lt;br /&gt;
&lt;br /&gt;
===Mirror Damage===&lt;br /&gt;
{{White|Mirror}}&lt;br /&gt;
&lt;br /&gt;
[[Yredelemnul]]'s Mirror Damage ability causes anyone attacking you to take an equal amount of damage themselves. Be warned; certain monsters can also use this power!&lt;br /&gt;
&lt;br /&gt;
===Olgreb's Toxic Radiance===&lt;br /&gt;
{{LightMagenta|Toxic}}&lt;br /&gt;
&lt;br /&gt;
Casting [[Olgreb's Toxic Radiance]] [[poison]]s everything in your [[LOS]] each turn for a few turns.&lt;br /&gt;
&lt;br /&gt;
===Ozocubu's Armour===&lt;br /&gt;
Casting [[Ozocubu's Armour]] will cover you in a sheet of protective ice, boosting [[AC]]. It breaks if you move, though.&lt;br /&gt;
&lt;br /&gt;
===Powered by Death===&lt;br /&gt;
{{LightMagenta|Regen (X)}}&lt;br /&gt;
&lt;br /&gt;
[[Demonspawn]] with the Powered by Death [[demonspawn mutation]] will recover [[HP]] faster after killing monsters. The number (marked by the 'X') indicates how much faster you heal.&lt;br /&gt;
&lt;br /&gt;
===Quad Damage===&lt;br /&gt;
{{LightBlue|Quad}}&lt;br /&gt;
&lt;br /&gt;
Using a [[quad damage]] will multiply your damage output by 4. Only found in [[Dungeon Sprint]].&lt;br /&gt;
&lt;br /&gt;
===Recall===&lt;br /&gt;
{{White|Recall}}&lt;br /&gt;
&lt;br /&gt;
Casting the [[Recall]] spell will cause allied units to [[teleport]] to your location over time.&lt;br /&gt;
&lt;br /&gt;
===Regenerating===&lt;br /&gt;
{{LightBlue|Regen}}&lt;br /&gt;
&lt;br /&gt;
Casting [[Regenerate]] increases your [[regeneration rate]].&lt;br /&gt;
&lt;br /&gt;
===Repel Missiles===&lt;br /&gt;
{{LightBlue|RMsl}}&lt;br /&gt;
&lt;br /&gt;
Creatures that [[repel missiles]] are harder to hit with ranged attacks. Players don't see the temporary status effect anymore, but monsters can still have it.&lt;br /&gt;
&lt;br /&gt;
{{White|RMsl}}&lt;br /&gt;
&lt;br /&gt;
This effect is permanent, usually due to wearing a [[scarf]] of repulsion or following [[Qazlal]].&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
{{LightBlue|Resist}}&lt;br /&gt;
&lt;br /&gt;
Quaffing a [[potion of resistance]] will grant you resistance to [[fire]], [[cold]], [[electricity]], [[poison]], and [[acid]] for a short time.&lt;br /&gt;
&lt;br /&gt;
===Ring of Flames===&lt;br /&gt;
{{LightBlue|RoF}}&lt;br /&gt;
&lt;br /&gt;
Casting [[Ring of Flames]] will surround you with [[fire]] [[cloud]]s, boost your fire resistance, and enhance the [[spell power]] of your [[Fire Magic]], but renders you very vulnerable to [[cold]].&lt;br /&gt;
&lt;br /&gt;
===Scrying===&lt;br /&gt;
{{LightBlue|Scry}}&lt;br /&gt;
&lt;br /&gt;
[[Ashenzari]]'s Scrying power allows you to see through [[wall]]s as though they were transparent. This does not stop them from blocking your attacks and spells, however.&lt;br /&gt;
&lt;br /&gt;
===Searing Ray===&lt;br /&gt;
{{White|Ray}} {{White|Ray+}} {{White|Ray++}}&lt;br /&gt;
&lt;br /&gt;
You're casting [[Searing Ray]] and still have more turns of laser to dish out. Press '''.''' to keep it coming.&lt;br /&gt;
&lt;br /&gt;
===Serpent's Lash===&lt;br /&gt;
{{White|Lash (X)}}&lt;br /&gt;
&lt;br /&gt;
Using [[Wu Jian]]'s Serpent's Lash ability gives you a couple of turns of free movement (the X represents how many turns you have left). Your martial attacks are much stronger during this period, but you become [[exhausted]] after the ability ends.&lt;br /&gt;
&lt;br /&gt;
===Shroud of Golubria===&lt;br /&gt;
{{LightBlue|Shroud}}&lt;br /&gt;
&lt;br /&gt;
Casting [[Shroud of Golubria]] will cover you in a sheath of distorted space that occasionally turns away melee attacks.&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
While you are emitting a [[silence]] [[aura]], most creatures (including you) caught in its effect will be unable to cast spells, read [[scroll]]s, or use divine abilities. Certain abilities can't be silenced, and [[demon]]s ignore the effects of silence.&lt;br /&gt;
&lt;br /&gt;
===Slimify===&lt;br /&gt;
{{LightGreen|Slime}}&lt;br /&gt;
&lt;br /&gt;
[[Jiyva]]'s Slimify ability will make your next melee attack that hits turn your target into a [[list of jellies|jelly]].&lt;br /&gt;
&lt;br /&gt;
===Swiftness===&lt;br /&gt;
{{LightBlue|Swift}} &lt;br /&gt;
&lt;br /&gt;
The [[Swiftness]] spell increases your movement speed for a while, but then makes you [[#Sluggish|sluggish]] for a while.&lt;br /&gt;
&lt;br /&gt;
{{Blue|Swift}}&lt;br /&gt;
&lt;br /&gt;
Your increased speed is nearly over and you'll start moving slowly soon.&lt;br /&gt;
&lt;br /&gt;
{{DarkGrey|Swift}}&lt;br /&gt;
&lt;br /&gt;
You are knee deep in water and slow down to normal wading speed.&lt;br /&gt;
&lt;br /&gt;
===Teleport===&lt;br /&gt;
{{LightBlue|Tele}}&lt;br /&gt;
&lt;br /&gt;
You are going to [[teleport]] in the next few turns. Generate another teleport before this one goes off to negate it. Or wear an artefact that negates all teleporting.&lt;br /&gt;
&lt;br /&gt;
===Tornado===&lt;br /&gt;
{{White|Tornado}}&lt;br /&gt;
&lt;br /&gt;
Casting [[Tornado]] will create a raging storm around you, granting you [[flight]], penalizing your spell success rate, and brutalizing everything within its reach, damaging them and tossing them around.&lt;br /&gt;
&lt;br /&gt;
===Transmutations===&lt;br /&gt;
There are a number of useful alternative forms you can assume, many of which are from [[Transmutations]] spells:&lt;br /&gt;
&lt;br /&gt;
{{LightGreen|App}}&lt;br /&gt;
&lt;br /&gt;
[[Beastly Appendage]]&lt;br /&gt;
&lt;br /&gt;
{{LightGreen|Blades}}&lt;br /&gt;
&lt;br /&gt;
[[Blade Hands]]&lt;br /&gt;
&lt;br /&gt;
{{LightGreen|Spider}}&lt;br /&gt;
&lt;br /&gt;
[[Spider Form]]&lt;br /&gt;
&lt;br /&gt;
{{LightGreen|Ice}}&lt;br /&gt;
&lt;br /&gt;
[[Ice Form]]&lt;br /&gt;
&lt;br /&gt;
{{LightGreen|Statue}}&lt;br /&gt;
&lt;br /&gt;
[[Statue Form]]&lt;br /&gt;
&lt;br /&gt;
{{LightGreen|Hydra}}&lt;br /&gt;
&lt;br /&gt;
[[Hydra Form]]&lt;br /&gt;
&lt;br /&gt;
{{LightGreen|Dragon}}&lt;br /&gt;
&lt;br /&gt;
[[Dragon Form]]&lt;br /&gt;
&lt;br /&gt;
{{LightGreen|Lich}}&lt;br /&gt;
&lt;br /&gt;
[[Necromutation]]&lt;br /&gt;
&lt;br /&gt;
{{LightGreen|Bat}}&lt;br /&gt;
&lt;br /&gt;
[[Bat Form]]&lt;br /&gt;
&lt;br /&gt;
{{LightGreen|Tree}}&lt;br /&gt;
&lt;br /&gt;
[[Tree Form]]&lt;br /&gt;
&lt;br /&gt;
{{LightGreen|Shadow}}&lt;br /&gt;
&lt;br /&gt;
[[Shadow Form]]&lt;br /&gt;
&lt;br /&gt;
===Vitalisation===&lt;br /&gt;
{{White|Vit}}&lt;br /&gt;
&lt;br /&gt;
[[Zin]] is filling you with divine health, boosting your [[stat]]s and protecting you from [[stat]] damage and many negative status effects.&lt;br /&gt;
&lt;br /&gt;
==Detrimental Status Effects==&lt;br /&gt;
===Antimagic===&lt;br /&gt;
As monsters are struck by [[antimagic]] weapons, they become more likely to fail to cast their spells. Players simply lose MP.&lt;br /&gt;
&lt;br /&gt;
===Bad Forms===&lt;br /&gt;
Getting hit by an enemy's [[Polymorph]] spell will temporarily force you into one of several less-than-ideal forms:&lt;br /&gt;
&lt;br /&gt;
{{LightGreen|Pig}}&lt;br /&gt;
&lt;br /&gt;
[[Pig Form]]&lt;br /&gt;
&lt;br /&gt;
{{LightGreen|Fungus}}&lt;br /&gt;
&lt;br /&gt;
[[Fungus Form]]&lt;br /&gt;
&lt;br /&gt;
{{LightGreen|Porc}}&lt;br /&gt;
&lt;br /&gt;
[[Porcupine Form]]&lt;br /&gt;
&lt;br /&gt;
{{LightGreen|Wisp}}&lt;br /&gt;
&lt;br /&gt;
[[Wisp Form]]&lt;br /&gt;
&lt;br /&gt;
===Blind===&lt;br /&gt;
[[Blind]] monsters will treat your character as though it were [[invisible]]. This negates any [[see invisible]] it may have.&lt;br /&gt;
&lt;br /&gt;
===Charm===&lt;br /&gt;
[[Charm]]ed monsters will ally with you and fight on your side... for a while.&lt;br /&gt;
&lt;br /&gt;
===Confusion===&lt;br /&gt;
{{Red|Conf}}&lt;br /&gt;
&lt;br /&gt;
[[Confusion|Confused]] creatures can't choose which direction to move or attack in and many actions are disabled.&lt;br /&gt;
&lt;br /&gt;
===Constriction===&lt;br /&gt;
{{Yellow|Constr}}&lt;br /&gt;
&lt;br /&gt;
Being [[constricted]] means that an enemy is crushing you each turn, dealing damage, reducing [[evasion]] and preventing you from moving. Kill it or break free by attempting to move away!&lt;br /&gt;
&lt;br /&gt;
===Cooldowns===&lt;br /&gt;
Several abilities can't be used right after you've used them; most of these will wear off given enough time.&lt;br /&gt;
&lt;br /&gt;
{{Yellow|-Berserk}}&lt;br /&gt;
&lt;br /&gt;
You're too tired to go [[berserk]] right now.&lt;br /&gt;
&lt;br /&gt;
{{Yellow|Breath}}&lt;br /&gt;
&lt;br /&gt;
You can't use any [[draconian breath attacks]] or [[Spit Poison|naga poison spit]] for a while.&lt;br /&gt;
&lt;br /&gt;
{{Yellow|DDoor}}&lt;br /&gt;
&lt;br /&gt;
You're too tired to cast [[Death's Door]] right now. Be extra careful -- your HP is probably still extremely low!&lt;br /&gt;
&lt;br /&gt;
{{Yellow|Exh}}&lt;br /&gt;
&lt;br /&gt;
You are too tired to use any of [[Ru]]'s abilities or [[Wu Jian]]'s Serpent's Lash right now.&lt;br /&gt;
&lt;br /&gt;
{{Yellow|-Hop}}&lt;br /&gt;
&lt;br /&gt;
You're too tired to [[Barachi|Hop]] again at the moment; spend some time without moving to recover.&lt;br /&gt;
&lt;br /&gt;
{{Yellow|-Recite}}&lt;br /&gt;
&lt;br /&gt;
You can't use [[Zin]]'s Recite ability now.&lt;br /&gt;
&lt;br /&gt;
{{Yellow|-Tornado}}&lt;br /&gt;
&lt;br /&gt;
You can't start another [[Tornado]] right now.&lt;br /&gt;
&lt;br /&gt;
===Corona===&lt;br /&gt;
{{Yellow|Corona}}&lt;br /&gt;
&lt;br /&gt;
The [[Corona]] spell will render its target much easier to hit, reducing [[evasion]] and negating [[invisibility]].&lt;br /&gt;
&lt;br /&gt;
===Corrosion===&lt;br /&gt;
{{Red|Corr -X}}&lt;br /&gt;
&lt;br /&gt;
[[Corrosion]] is a temporary status effect which gives a stackable -4 to [[slaying]] and [[AC]] (the number represented by X indicates how much these have been reduced) for as long as it lasts. Corrosion will be repaired after enough turns have passed. Corroded monsters simply get a temporary -8 to their AC.&lt;br /&gt;
&lt;br /&gt;
===Dazed===&lt;br /&gt;
Monsters may become [[dazed]] after you recite the word of [[Zin]] at them, causing them to waste their turns as they recover their senses.&lt;br /&gt;
&lt;br /&gt;
===Doom Howl===&lt;br /&gt;
{{Red|Howl}}&lt;br /&gt;
&lt;br /&gt;
A [[doom hound]]'s [[Doom Howl|howl]] has called nightmarish creatures to hunt you. Dangerous enemies will spawn near you every few turns until the howl fades.&lt;br /&gt;
&lt;br /&gt;
===Drain===&lt;br /&gt;
{{LightGrey|Drain}} {{Yellow|Drain}} {{LightRed|Drain}} {{Red|Drain}}&lt;br /&gt;
&lt;br /&gt;
[[Negative energy]] has [[draining|withered]] you, reducing all of your effective skill levels, with darker colours indicating worse effects. Gaining XP gradually restores your drained skills. Monsters who get drained have their [[HD]] lowered instead, reducing their strength and [[magic resistance]].&lt;br /&gt;
&lt;br /&gt;
===Engulf===&lt;br /&gt;
{{Red|Engulf}}&lt;br /&gt;
&lt;br /&gt;
You're being engulfed by a [[water elemental]] and can't breathe. You'll take ongoing [[asphyxiation]] damage and are functionally [[silence]]d until you pull free.&lt;br /&gt;
&lt;br /&gt;
{{DarkGrey|Engulf}}&lt;br /&gt;
&lt;br /&gt;
You're being engulfed, but you [[unbreathing|don't need to breathe]], so it has no effect.&lt;br /&gt;
&lt;br /&gt;
===Fast+Slow===&lt;br /&gt;
{{Magenta|Fast+Slow}}&lt;br /&gt;
&lt;br /&gt;
You are both magically [[slow]]ed and [[haste]]ned, and thus act at normal speed.&lt;br /&gt;
&lt;br /&gt;
===Fear===&lt;br /&gt;
{{Red|Fear}}&lt;br /&gt;
&lt;br /&gt;
Characters suffering from [[fear]] are unable to move toward the source of their terror (they can still attack it, but may flinch away if attacking in melee) and are unable to go [[berserk]]. Monsters suffering from fear will flee from you until they hit a dead end, until you attack them, or until enough time passes.&lt;br /&gt;
&lt;br /&gt;
===Fire Vulnerable===&lt;br /&gt;
{{Red|rF-}}&lt;br /&gt;
&lt;br /&gt;
You're down one rank of [[fire resistance]]. Watch out for sources of fire damage!&lt;br /&gt;
&lt;br /&gt;
===Flayed===&lt;br /&gt;
{{Red|Flay}}&lt;br /&gt;
&lt;br /&gt;
You're suffering from the illusory wounds of a [[flayed ghost]]. You'll still die if you hit 0 HP, but you can kill the ghost or escape from its [[line of sight]] for a while to get your HP back.&lt;br /&gt;
&amp;lt;div id=&amp;quot;frozen&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Frozen===&lt;br /&gt;
{{Red|Frozen}}&lt;br /&gt;
&lt;br /&gt;
[[Frozen]] characters are partially encased in ice, increasing their [[movement delay]] by 4 [[actions|auts]] for the duration of the effect.&lt;br /&gt;
&lt;br /&gt;
===Held===&lt;br /&gt;
{{Yellow|Held}}&lt;br /&gt;
&lt;br /&gt;
Similar to constriction, being [[held]] prevents creatures from moving but doesn't do any damage. Attempt to move or [[blink]] to break free.&lt;br /&gt;
&lt;br /&gt;
{{Red|Held}}&lt;br /&gt;
&lt;br /&gt;
Creatures stuck in a [[web]] or a [[throwing net]] can't move or attack and are vulnerable to stabbing. They may still use [[blowgun]]s or cast spells.&lt;br /&gt;
&lt;br /&gt;
===Horrified===&lt;br /&gt;
{{Yellow|Horr-X}} {{Red|Horr-X}}&lt;br /&gt;
&lt;br /&gt;
Followers of [[Ru]] who have sacrificed their courage gain penalties to accuracy, damage, and spellpower when in the presence of dangerous foes.&lt;br /&gt;
&lt;br /&gt;
===Hungry/Very Hungry/Near Starving===&lt;br /&gt;
{{Yellow|Hungry}} {{Yellow|Very Hungry}} {{Yellow|Near Starving}}&lt;br /&gt;
&lt;br /&gt;
You're [[hunger|hungry]]! Find something to eat before you start starving!&lt;br /&gt;
&lt;br /&gt;
{{Yellow|Thirsty}} {{Yellow|Very Thirsty}} {{Yellow|Near Bloodless}}&lt;br /&gt;
&lt;br /&gt;
[[Vampire]]s instead start exhibiting their true nature; you heal slower, but begin gaining your [[undead]] resistances.&lt;br /&gt;
&lt;br /&gt;
===Inner Flame===&lt;br /&gt;
Casting [[Inner Flame]] on an enemy will cause it to explode violently upon death.&lt;br /&gt;
&lt;br /&gt;
===Lava===&lt;br /&gt;
{{Red|Lava}}&lt;br /&gt;
&lt;br /&gt;
You're flying over [[lava]]. Try not to fall in.&lt;br /&gt;
&lt;br /&gt;
===Leda's Liquefaction===&lt;br /&gt;
{{Brown|SlowM}}&lt;br /&gt;
&lt;br /&gt;
Creatures stuck in the liquid ground from [[Leda's Liquefaction]] move slowly and have difficulty attacking in melee.&lt;br /&gt;
&lt;br /&gt;
===Magic Contamination===&lt;br /&gt;
{{DarkGrey|Contam}} {{LightGrey|Contam}} {{Yellow|Contam}} {{LightRed|Contam}} {{Red|Contam}}&lt;br /&gt;
&lt;br /&gt;
Using certain beneficial status effects, miscasting spells, standing in [[cloud|mutagenic fog]], or stepping in [[Zot trap]]s can induce [[magic contamination]]. While a low (dark or light grey) dose of this is harmless, higher amounts make you [[glow]] and can inflict dangerous [[miscast effect]]s and [[bad mutations]] on you. See the [[magic contamination]] page for more details.&lt;br /&gt;
&lt;br /&gt;
===Mark===&lt;br /&gt;
{{LightMagenta|Mark}}&lt;br /&gt;
&lt;br /&gt;
All conscious monsters on the floor know your location and have an easier time getting to you until the [[Sentinel's Mark|mark]] wears off. This can be very dangerous on unexplored floors or floors with powerful bosses. You can get this effect from [[alarm trap]]s and [[vault sentinel]]s.&lt;br /&gt;
&lt;br /&gt;
===Mesmerised===&lt;br /&gt;
{{Red|Mesm}}&lt;br /&gt;
&lt;br /&gt;
When [[mesmerise]]d, you will be unable to move away from the source of your mesmerisation until you've killed it or broken the effect some other way.&lt;br /&gt;
&lt;br /&gt;
===No Potions===&lt;br /&gt;
{{Red|-Potion}}&lt;br /&gt;
&lt;br /&gt;
Followers of [[Ru]] who have sacrificed their ability to drink potions while threatened cannot use potions for several turns after taking heavy damage or being hurt while at low HP. This effect is also a possible result of being hit by a [[Throw Klown Pie|pie]] from a [[Killer Klown]], and is also gained from casting [[Ozocubu's Refrigeration]] for a short duration.&lt;br /&gt;
&lt;br /&gt;
===No Scrolls===&lt;br /&gt;
{{Red|-Scroll}}&lt;br /&gt;
&lt;br /&gt;
Followers of [[Ru]] who have sacrificed their ability to read scrolls while threatened cannot use scrolls for several turns after taking heavy damage or being hurt while at low HP.&lt;br /&gt;
&lt;br /&gt;
===Orb===&lt;br /&gt;
{{LightMagenta|Orb}}&lt;br /&gt;
&lt;br /&gt;
You're in the [[Realm of Zot]] or perhaps even carrying the [[Orb of Zot]] itself. Your [[teleport]]s are delayed, you cannot control your [[blink]]s, and [[Passage of Golubria]] will not function.&lt;br /&gt;
&lt;br /&gt;
===Paralysis===&lt;br /&gt;
{{Red|Para}}&lt;br /&gt;
&lt;br /&gt;
Anything suffering from [[paralysis]] will be unable to act for several turns, loses almost all ability to [[Evasion|dodge]] attacks, and is vulnerable to [[stab]]bing.&lt;br /&gt;
&lt;br /&gt;
===Petrifying/Petrified===&lt;br /&gt;
{{LightRed|Petr}} {{Red|Stone}}&lt;br /&gt;
&lt;br /&gt;
[[Petrification]] is a two-stage status effect. While petrifying, the victim is [[slow]]ed. Once fully petrified, the target is rendered incapable of acting or [[Evasion|dodging]] attacks, gains large bonuses to [[AC]] and [[GDR]], stops [[fly]]ing, and becomes vulnerable to [[Lee's Rapid Deconstruction]] and [[stabbing]] for several turns.&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
{{Yellow|Pois}} {{LightRed|Pois}} {{Red|Pois}}&lt;br /&gt;
&lt;br /&gt;
[[Poison]] causes you to take damage as time progresses. The darker the colour, the more rapidly you'll take damage and the more you'll take overall.&lt;br /&gt;
&lt;br /&gt;
{{DarkGrey|Pois}}&lt;br /&gt;
&lt;br /&gt;
Characters who enter [[Necromutation|Lich Form]], [[Statue Form]], or [[vampire]]s who become [[#Starving|bloodless]] while poisoned will delay the progress of the poison until the transformation ends.&lt;br /&gt;
&lt;br /&gt;
===Sapped Magic===&lt;br /&gt;
{{Red|Sap}}&lt;br /&gt;
&lt;br /&gt;
You've had your magic disrupted by a [[warmonger]]; each time you try casting a spell, there's a chance your spell failure rate will increase.&lt;br /&gt;
&lt;br /&gt;
{{Yellow|-Wiz}} {{LightRed|-Wiz}} {{Red|-Wiz}}&lt;br /&gt;
&lt;br /&gt;
Your spells have grown harder to cast.&lt;br /&gt;
&lt;br /&gt;
===Sickness===&lt;br /&gt;
{{Yellow|Sick}} {{LightRed|Sick}} {{Red|Sick}}&lt;br /&gt;
&lt;br /&gt;
Sickness causes you to stop regenerating [[HP]] and may occasionally inflict [[stat]] damage on you. Increasing your [[regeneration rate]] makes the status wear off sooner; alternatively, just quaff a [[potion of curing]].&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
{{LightMagenta|Sil}}&lt;br /&gt;
&lt;br /&gt;
Being under an enemy's [[silence]] [[aura]] renders you unable to cast spells, read [[scrolls]], or use divine abilities.&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
[[Sleep]]ing creatures are unable to act, are almost incapable of [[Evasion|dodging]] attacks, and are vulnerable to [[stab]]bing. However, they will eventually wake up on their own, and may wake up early if they hear loud [[noise]]s or get injured. Having high [[stealth]] makes you less likely to wake up sleeping monsters.&lt;br /&gt;
&lt;br /&gt;
===Slow===&lt;br /&gt;
{{Red|Slow}}&lt;br /&gt;
&lt;br /&gt;
Slow creatures take 150% as long as normal to perform actions.&lt;br /&gt;
&lt;br /&gt;
===Sluggish===&lt;br /&gt;
{{Red|-Swift}}&lt;br /&gt;
&lt;br /&gt;
Your [[Swiftness]] wore off, and now you have to spend several turns moving slower than normal.&lt;br /&gt;
&lt;br /&gt;
===Starving===&lt;br /&gt;
{{LightRed|Starving}}&lt;br /&gt;
&lt;br /&gt;
You're starving to death! You're too hungry to cast spells and use most abilities, and your attacks are less accurate and deal less damage. Eat some [[food]] NOW!&lt;br /&gt;
&lt;br /&gt;
{{Red|Fainting}}&lt;br /&gt;
&lt;br /&gt;
You're so hungry you might [[paralysis|pass out]] from hunger or die! Eat some food '''''NOW NOW NOW'''!&lt;br /&gt;
&lt;br /&gt;
{{LightRed|Bloodless}}&lt;br /&gt;
&lt;br /&gt;
[[Vampire]]s get the &amp;quot;bloodless&amp;quot; status instead. You don't regenerate at all, but you get the full set of [[undead]] resistances.&lt;br /&gt;
&lt;br /&gt;
===Stat Zero===&lt;br /&gt;
{{Red|Collapse}} {{Red|Clumsy}} {{Red|Brainless}}&lt;br /&gt;
&lt;br /&gt;
At least one of your [[stats]] has hit [[stat zero|zero]] or less. This immediately causes 2-5 turns of [[paralysis]] and inflicts you with an array of debilitating effects dependent on the stat involved. Try to get it above zero as soon as possible!&lt;br /&gt;
&lt;br /&gt;
===Sticky Flame===&lt;br /&gt;
{{Red|Fire}}&lt;br /&gt;
&lt;br /&gt;
Casting [[Sticky Flame]] will cover the target in napalm, causing them to take [[fire]] damage each turn and making them [[glow]]. Standing in [[shallow water]] can put the flames out.&lt;br /&gt;
&lt;br /&gt;
===Still Winds===&lt;br /&gt;
{{Brown|-Clouds}}&lt;br /&gt;
&lt;br /&gt;
A [[servant of whispers]] has cast [[Still Winds|a spell]] that prevents [[cloud]]s from forming for the duration.&lt;br /&gt;
&lt;br /&gt;
===Teleport Prevention===&lt;br /&gt;
{{Red|-Tele}}&lt;br /&gt;
&lt;br /&gt;
Certain monsters can cast [[Dimension Anchor]], which will prevent you from [[blink]]ing or [[teleport]]ing for a few turns. Rare [[artefact]] weapons may confer this status. This can also occur from high level [[Translocation]] miscasts.&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
[[Profane servitor]]s and followers of [[Dithmenos]] emit an [[Aura#Umbra|umbra]] which increases stealth and reduces the accuracy of all attacks except from demons, undead, and followers of Dithmenos or [[Yredelemnul]].&lt;br /&gt;
&lt;br /&gt;
===Vulnerable===&lt;br /&gt;
{{Red|MR/2}}&lt;br /&gt;
&lt;br /&gt;
Reading a [[scroll of vulnerability]] will reduce the [[magic resistance]] of everything in your [[line of sight]] (including you) by half. [[Phantasmal warrior]]s can attack to make their targets vulnerable.&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
{{LightBlue|Water}} {{Blue|Water}}&lt;br /&gt;
&lt;br /&gt;
You're either standing in or flying over [[shallow water]] or [[deep water]].&lt;br /&gt;
&lt;br /&gt;
===Weak===&lt;br /&gt;
{{Red|Weak}}&lt;br /&gt;
&lt;br /&gt;
Physical weakness reduces the damage of your melee attacks by 25% (or 33% for monsters).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.25]], [[berserk]] and [[might]] gave the player a +5 [[Strength]] bonus.&lt;br /&gt;
*Prior to [[0.20]], casting [[Delayed Fireball]] gave you the Delayed Fireball status.&lt;br /&gt;
*Prior to [[0.19]], there was a Telepathy status, granted by the [[Dowsing card]], and a Stealthy status, bestowed by a high-level [[Shadow card]]. Followers of [[Jiyva]] could gain the Pray status to stop their jellies from consuming items.&lt;br /&gt;
*In [[0.18]], a s(T)atus effect lookup has been added to ?/. Prior to 0.18, there were also [[Stoneskin]], [[Condensation Shield]], and [[Phase Shift]].&lt;br /&gt;
*Prior to [[0.17]], the [[teleport control]] status existed, conferred through either a [[Control Teleport|spell]] or a [[ring of teleport control|ring]]. There were also areas which would prevent controlled teleports. In addition, there was a Sure Blade status, granted by the [[Sure Blade]] spell, and [[Bleeding]], an HP-sapping status inflicted by attacking with [[claws]].&lt;br /&gt;
*[[Corrosion]] was added in [[0.15]].&lt;br /&gt;
*Prior to [[0.12]], there was a Rot status, which inflicted an ongoing reduction to maximum HP.&lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Negative_energy&amp;diff=56146</id>
		<title>Negative energy</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Negative_energy&amp;diff=56146"/>
				<updated>2021-09-28T19:12:58Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Updating demonspawn-related bit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version021}}&lt;br /&gt;
&lt;br /&gt;
'''Negative energy''' is one of the most common elemental forces you will encounter as you explore the [[Dungeon]]. Both players and monsters can take advantage of negative energy through spells or specially [[brand]]ed weapons, though some monsters also possess innate negative energy abilities.&lt;br /&gt;
&lt;br /&gt;
==Negative Energy Damage==&lt;br /&gt;
The effects of negative energy damage are far more complicated than most other elemental types, simply because each source functions in a very different way. For instance, the [[Pain (brand)|pain]] [[brand]] and [[Pain]] spell simply deal damage to the target. [[Agony]] cuts the target's current [[HP]] in half. [[Bolt of Draining]], the [[Draining (brand)|draining]] brand, and other [[draining]] attacks deal damage and also inflict the drained [[status effect]], temporarily lowering your maximum HP until more experience is acquired. Weapons of [[vampiricism]] utilize negative energy to steal HP, even if they don't deal any extra damage. Even defenses against these abilities varies from source to source: some can be negated with high [[willpower]], some by a single rank of [[negative energy resistance]], and some require three ranks to be fully stopped.&lt;br /&gt;
&lt;br /&gt;
[[Torment]] is similar in some ways to negative energy, but is much harder to protect against and is capable of wreaking havoc on unprepared characters. See its own article for more details.&lt;br /&gt;
&lt;br /&gt;
==Negative Energy Sources==&lt;br /&gt;
It is relatively easy for characters to gain access to sources of negative energy damage. Most character types can benefit from common [[Draining (brand)|Draining]]-branded weapons, which deal additional negative energy damage on top of their normal physical damage and also temporarily weaken the target. Other less common negative energy weapon brands include [[Pain (brand)|pain]] (deals flat negative energy damage based on your [[Necromancy]] skill) and [[vampiricism]] (may give half the damage you deal back to you as healing).&lt;br /&gt;
&lt;br /&gt;
The [[Necromancy]] school is also available to [[necromancer]]s or any character with [[spellcasting]] capabilities and an appropriate [[book]]. This school offers an extremely diverse variety of uses, such as healing, direct damage, and [[undead]] creation/destruction.&lt;br /&gt;
&lt;br /&gt;
Any character that worships a [[good god]] should avoid using negative energy, as these gods are offended by it.&lt;br /&gt;
&lt;br /&gt;
==Negative Energy Resistance==&lt;br /&gt;
The negative energy resistance [[intrinsic]] (also known as life protection, rN+, or rNeg+) reduces or completely negates the effects of negative energy attacks you receive. Those attacks and effects which aren't fully negated with a single rank are reduced by 50% at rN+, 75% at rN++, and 100% at rN+++. All sources of negative energy resistance stack, and there are a number of sources:&lt;br /&gt;
*[[Pearl dragon armour]]: rN+&lt;br /&gt;
*Armour of [[positive energy (ego)|positive energy]]: rN+&lt;br /&gt;
*[[Staff of death]]: rN+&lt;br /&gt;
*[[Ring of positive energy]]: rN+&lt;br /&gt;
*[[Tiamat]]'s [[dragonskin cloak]] (50% chance per attack of rN+)&lt;br /&gt;
*[[Randart]]s: rN+, rN++, or rN+++ (very rarely)&lt;br /&gt;
*[[Statue Form]]: rN+&lt;br /&gt;
*[[Necromutation]]: rN+++&lt;br /&gt;
*Playing a [[Gargoyle]]: rN+&lt;br /&gt;
*Playing a [[ghoul]] or [[mummy]]: rN+++&lt;br /&gt;
*Playing a vampire (depends on [[hunger]] level): rN+ to rN+++&lt;br /&gt;
*Worshiping [[the Shining One]] (depends on [[piety]]): rN+ to rN+++&lt;br /&gt;
*MONSTERS ONLY: All monsters that are not [[natural]] are immune to negative energy. None naturally possess partial negative energy resistance, although they may gain it by wearing items that grant it.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]] the first rank of the [[Black Mark (mutation)|Black Mark]] [[demonspawn mutation]] provided rN+.&lt;br /&gt;
*Prior to [[0.26]] draining lowered your skills instead of your maximum HP.&lt;br /&gt;
*Prior to [[0.13]], draining attacks had no effect on your skills. Instead, they would permanently reduce your experience, potentially forcing you to lose levels. Also, ranks of negative energy resistance were somewhat less effective at reducing damage (33%/66%/100%). Finally, several bugs related to the implementation of rN+ for monsters were fixed.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[:Category:Negative energy resistance|List of negative energy resistant monsters]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Torment&amp;diff=56145</id>
		<title>Torment</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Torment&amp;diff=56145"/>
				<updated>2021-09-28T19:06:45Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Update to 0.27&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version027}} &lt;br /&gt;
'''Torment''' is a difficult-to-resist effect that cuts the [[HP]] of its targets by half.&lt;br /&gt;
&lt;br /&gt;
==Sources of Torment (Player)==&lt;br /&gt;
You can invoke torment against all living creatures in your line of sight (usually including yourself) in the following ways:&lt;br /&gt;
*Reading a [[scroll of torment]]&lt;br /&gt;
*Using [[Kikubaaqudgha]]'s Torment ability. &lt;br /&gt;
*Drawing a [[Pain card|Pain]] card from the [[deck of destruction]] (at [[Cards#Power_level|power level]] 2; the player is immune to these torments)&lt;br /&gt;
*Attacking with the [[Sceptre of Torment]] (the wielder is immune to these torments)&lt;br /&gt;
&lt;br /&gt;
Unless you have torment resistance, the damage you take will make this a dangerous technique. The spell [[Agony]] is a safe alternative: although it halves the HP of only one monster and must overcome its target's [[willpower]], it does not harm you when cast.&lt;br /&gt;
&lt;br /&gt;
You can also accidentally invoke a torment effect against only yourself in the following ways:&lt;br /&gt;
*Incurring Kikubaaqudgha's wrath&lt;br /&gt;
*[[Xom]] will occasionally torment its followers&lt;br /&gt;
*[[Nemelex Xobeh]]'s wrath may invoke the [[Torment card|Torment]] card against you&lt;br /&gt;
*Suffering the [[death curse]] of a mummy&lt;br /&gt;
*Being the target of an [[Agony Range]] spell&lt;br /&gt;
&lt;br /&gt;
==Sources of Torment (Monsters)==&lt;br /&gt;
{{monsters with spell|Symbol of Torment}}&lt;br /&gt;
&lt;br /&gt;
This monster invokes torment upon its death:&lt;br /&gt;
*{{monsterlink|Lurking horror}}&lt;br /&gt;
&lt;br /&gt;
Monsters won't cast [[Symbol of Torment]] if their target is immune to it. Friendly monsters, like the ones you can get by casting [[Summon Greater Demon]], won't cast Symbol of Torment while you are in their LOS.&lt;br /&gt;
&lt;br /&gt;
If a monster invokes torment, you will see the message&lt;br /&gt;
{{crawlquote|&amp;quot;The &amp;lt;monster&amp;gt; calls on the powers of darkness!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Torment Resistance and Immunity==&lt;br /&gt;
There are only a few sources of torment resistance or immunity, but fortunately they all stack. In order of effectiveness:&lt;br /&gt;
*Being [[undead]] ([[mummy]], [[ghoul]], bloodless [[vampire]], or through [[Necromutation]]) or in [[Dithmenos]]'s [[Shadow Form]] blocks torment damage entirely. [[Tree Form]] also provides immunity to torment and can be entered at will with a [[potion of lignification]], but carries significant drawbacks (most notably, it prevents the user from escaping).&lt;br /&gt;
*The spell [[Death's Door]] negates all damage from torment (in addition to all other damage). It's risky to use around [[smiting]] monsters, but may be worth it.&lt;br /&gt;
*[[Kikubaaqudgha]] sometimes shields you from torment, blocking all torment damage 33% of the time at max piety. Kiku also provides torment resistance that rises with piety, reducing it to 1/5 of your HP lost on average at max piety.&lt;br /&gt;
*The second rank of the [[Hurl Damnation (mutation)|Hurl Damnation]] [[demonspawn mutation]] halves torment damage.&lt;br /&gt;
*Being a [[gargoyle]] or in [[Statue Form]] halves torment damage.&lt;br /&gt;
*[[Negative energy]] resistance reduces torment damage by 10% (5% of your max HP) per level (so at rN+++, 35% HP loss). Do not underestimate this protection: after suffering three consecutive torments (an unfortunate but not uncommon situation), rN+++ will leave you with over twice as much HP as you would have had without it. When stacked with protection from other sources, this takes a lot of the bite out of torment.&lt;br /&gt;
*[[Deep dwarf]] damage shaving reduces torment damage by 1-11 HP (amount rises with experience level).&lt;br /&gt;
*An [[amulet of guardian spirit]] converts some of the torment HP damage into MP damage.&lt;br /&gt;
&lt;br /&gt;
These sources of torment immunity should be avoided:&lt;br /&gt;
*Having 3 HP or less renders you immune to torment, but at that point a light tap from virtually anything else will finish you off. Not recommended.&lt;br /&gt;
*A few [[bad form]]s also give immunity to torment: as stated before, Tree Form has some redeeming qualities and may be entered at will, but [[Fungus Form]] and [[Wisp Form]] are almost entirely disadvantageous.&lt;br /&gt;
*Being [[petrified]], which renders you helpless for the duration.&lt;br /&gt;
&lt;br /&gt;
There are also some common-sense methods of avoiding torment which shouldn't be overlooked:&lt;br /&gt;
&lt;br /&gt;
*Removing LOS from monsters - if they can't see you, they can't torment you! A [[scroll of fog]], simply closing a door, retreating at speed, or teleporting away can be the wisest option if unprepared to deal with multiple torment-capable enemies, especially if there are [[smiting]]- or [[damnation]]-capable monsters around.&lt;br /&gt;
*Fighting torment-capable monsters one at a time - you can only kill one enemy at a time in most situations, so you're just giving the others time to torment you down if you fight multiple enemies. Fighting from a [[kill hole]] can help with this.&lt;br /&gt;
*Or, of course, kill the source of the torment! In most situations it's wise to prioritise killing monsters capable of tormenting you, and there's no point in spending a turn casting [[Statue Form]] to avoid torment if you can reliably kill all torment-capable monsters in sight with a [[Fire Storm]].&lt;br /&gt;
*Only a few sources of torment can be [[silence]]d, but if you possess reasonable melee prowess, it's often a good idea if possible. Specifically, silence will only work on mummies: [[mummy priest]]s, [[royal mummies]], [[Menkaure]], and [[Khufu]]. Be careful doing this in [[Tomb]], as more tormenters may show up at the edge of LOS outside the range of Silence. Careful use of terrain can minimize this risk. Note that silence does NOT work on other undead, namely [[curse skull]]s, [[curse toe]]s, or [[Murray]], nor does it work on any form of [[demon]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], the second rank of the [[Black Mark (mutation)|Black Mark]] [[demonspawn mutation]] had a 50% chance to completely negate any instance of torment, and the [[Hurl Damnation (mutation)|Hurl Damnation]] mutation had no torment resistance.&lt;br /&gt;
*Prior to [[0.25]], the [[Pain card]] did not have a torment effect.&lt;br /&gt;
*Prior to [[0.23]], the [[Sceptre of Torment]] did not protect the wielder from its torment.&lt;br /&gt;
*Prior to [[0.13]], stepping on a [[Zot trap]] could also invoke torment as a random miscast.  When Zot traps were given their own special set of effects in 0.13, torment was not included.&lt;br /&gt;
*Prior to [[0.8]], players could also cast [[Symbol of Torment]] as a L6 Necromancy spell.  The spell would not work for players immune to torment.&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hurl_Damnation_(mutation)&amp;diff=56129</id>
		<title>Hurl Damnation (mutation)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hurl_Damnation_(mutation)&amp;diff=56129"/>
				<updated>2021-09-27T03:24:56Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Correct rounding error.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||Improved [[Willpower]]. Enemies take damage when you resist their enchantments.||You punish those that try to bend your will.&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Torment]] resistance.||You are resistant to unholy torment.&lt;br /&gt;
|-&lt;br /&gt;
|3||Hurl [[Damnation]] for 15% of max HP.||You can hurl damnation.&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Damage from demonic will scales with the power of the spell resisted: 3 + 1d(spell_power / 10)&lt;br /&gt;
&lt;br /&gt;
At XL 27, damnation damage is 3d42. Ignores AC and fire resistance, but not [[:Category:Damnation resistance|damnation resistance]].&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutation]], [[Demonspawn mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.27]], rank 1 granted rF+, and rank 2 granted flaming cloud immunity.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.15]], rank 1 granted [[scroll]] [[conservation]], and rank 2 granted rF+.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;br /&gt;
[[Category:Demonspawn Mutations]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Damnation&amp;diff=56127</id>
		<title>Damnation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Damnation&amp;diff=56127"/>
				<updated>2021-09-27T03:21:51Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version027}}&lt;br /&gt;
''This article is about the damage type. For the artefact crossbow by this name, see [[Damnation (unrand)]]. For the [[demonspawn mutation]] see [[Hurl_Damnation_(mutation)]].''&lt;br /&gt;
&lt;br /&gt;
'''Damnation''' is an extremely dangerous damage type that is virtually irresistible. It is always dealt in 3×3-tile blasts that never miss and is one of the main threats in [[Pandemonium]] and the [[Hell]] branches.&lt;br /&gt;
&lt;br /&gt;
==Monster spells==&lt;br /&gt;
===Hurl Damnation===&lt;br /&gt;
{{flavour|Blasts a targeted enemy with damnation. These unholy forces harm the victim and anyone adjacent, and are not affected by any means of protection, such as armour or resistances. However, certain creatures, usually those able to invoke damnation themselves, are entirely unscathed by damnation.}}&lt;br /&gt;
&lt;br /&gt;
This spell has a range of 7, requires a line of sight to the target, and creates an unavoidable 3×3 burst. Damage in each tile is 3d20 damnation.&lt;br /&gt;
{{monsters with spell|Hurl Damnation}}&lt;br /&gt;
&lt;br /&gt;
===Call Down Damnation===&lt;br /&gt;
{{flavour|Blasts a targeted enemy with damnation, with no direct line of fire required. These unholy forces harm the victim and anyone adjacent, and are not affected by any means of protection, such as armour or resistances. However, certain creatures, usually those able to invoke damnation themselves, are entirely unscathed by damnation.}}&lt;br /&gt;
&lt;br /&gt;
This version uses [[smite]] targeting to direct a 3×3 burst of damnation against targets in LOS. Damage is 3d15.&lt;br /&gt;
{{monsters with spell|Call Down Damnation}}&lt;br /&gt;
&lt;br /&gt;
==Damnation Sources for the Player==&lt;br /&gt;
There are few methods available for players to gain access to Hurl Damnation. They are all found in the late game, and usually require a heavy cost to use. (Call Down Damnation cannot be used by players by any means.)&lt;br /&gt;
*[[File:Staff of dispater.png]] Evoking the [[Staff of Dispater]] will reliably cast Hurl Damnation ([[Spell power|Power]] = [[Evocations]]×8, max damage 3d42), but at a cost of 14 HP and 4 MP.&lt;br /&gt;
*[[File:Urand damnation.png]] Bolts fired with [[Damnation (unrand)|the arbalest &amp;quot;Damnation&amp;quot;]] cause damnation damage.&lt;br /&gt;
*The [[Hurl_Damnation_(mutation)|Hurl Damnation]] [[Demonspawn mutation]] allows you to cast Hurl Damnation at rank 3 (damage based on [[XL]], max 3d42 at level 27) but at a cost of 15% of your max HP per use.&lt;br /&gt;
&lt;br /&gt;
All player-launched sources of damnation require a line of sight and create an unavoidable 3×3 burst.&lt;br /&gt;
&lt;br /&gt;
==Damnation Resistance==&lt;br /&gt;
Some monsters (typically [[demon]]s) possess [[:Category:Damnation resistance|damnation resistance]], rendering them immune to damage from damnation. Players cannot acquire damnation immunity; the only possible way to reduce damnation damage is the [[Deep dwarf#Damage Reduction|damage-shaving]] ability of [[deep dwarves]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.18]], damnation was known as hellfire and counted as [[fire]] damage in addition to being irresistible. The Hellfire Burst spell was renamed to Call Down Damnation, and Hellfire is now Hurl Damnation.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[:Category:Damnation resistance|List of damnation-resistant monsters]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Damnation&amp;diff=56126</id>
		<title>Damnation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Damnation&amp;diff=56126"/>
				<updated>2021-09-27T03:20:50Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Update to 0.27&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version027}}&lt;br /&gt;
''This article is about the damage type. For the artefact crossbow by this name, see [[Damnation (unrand)]].''&lt;br /&gt;
&lt;br /&gt;
'''Damnation''' is an extremely dangerous damage type that is virtually irresistible. It is always dealt in 3×3-tile blasts that never miss and is one of the main threats in [[Pandemonium]] and the [[Hell]] branches.&lt;br /&gt;
&lt;br /&gt;
==Monster spells==&lt;br /&gt;
===Hurl Damnation===&lt;br /&gt;
{{flavour|Blasts a targeted enemy with damnation. These unholy forces harm the victim and anyone adjacent, and are not affected by any means of protection, such as armour or resistances. However, certain creatures, usually those able to invoke damnation themselves, are entirely unscathed by damnation.}}&lt;br /&gt;
&lt;br /&gt;
This spell has a range of 7, requires a line of sight to the target, and creates an unavoidable 3×3 burst. Damage in each tile is 3d20 damnation.&lt;br /&gt;
{{monsters with spell|Hurl Damnation}}&lt;br /&gt;
&lt;br /&gt;
===Call Down Damnation===&lt;br /&gt;
{{flavour|Blasts a targeted enemy with damnation, with no direct line of fire required. These unholy forces harm the victim and anyone adjacent, and are not affected by any means of protection, such as armour or resistances. However, certain creatures, usually those able to invoke damnation themselves, are entirely unscathed by damnation.}}&lt;br /&gt;
&lt;br /&gt;
This version uses [[smite]] targeting to direct a 3×3 burst of damnation against targets in LOS. Damage is 3d15.&lt;br /&gt;
{{monsters with spell|Call Down Damnation}}&lt;br /&gt;
&lt;br /&gt;
==Damnation Sources for the Player==&lt;br /&gt;
There are few methods available for players to gain access to Hurl Damnation. They are all found in the late game, and usually require a heavy cost to use. (Call Down Damnation cannot be used by players by any means.)&lt;br /&gt;
*[[File:Staff of dispater.png]] Evoking the [[Staff of Dispater]] will reliably cast Hurl Damnation ([[Spell power|Power]] = [[Evocations]]×8, max damage 3d42), but at a cost of 14 HP and 4 MP.&lt;br /&gt;
*[[File:Urand damnation.png]] Bolts fired with [[Damnation (unrand)|the arbalest &amp;quot;Damnation&amp;quot;]] cause damnation damage.&lt;br /&gt;
*The [[Hurl_Damnation_(mutation)|Hurl Damnation]] [[Demonspawn mutation]] allows you to cast Hurl Damnation at rank 3 (damage based on [[XL]], max 3d42 at level 27) but at a cost of 15% of your max HP per use.&lt;br /&gt;
&lt;br /&gt;
All player-launched sources of damnation require a line of sight and create an unavoidable 3×3 burst.&lt;br /&gt;
&lt;br /&gt;
==Damnation Resistance==&lt;br /&gt;
Some monsters (typically [[demon]]s) possess [[:Category:Damnation resistance|damnation resistance]], rendering them immune to damage from damnation. Players cannot acquire damnation immunity; the only possible way to reduce damnation damage is the [[Deep dwarf#Damage Reduction|damage-shaving]] ability of [[deep dwarves]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.18]], damnation was known as hellfire and counted as [[fire]] damage in addition to being irresistible. The Hellfire Burst spell was renamed to Call Down Damnation, and Hellfire is now Hurl Damnation.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[:Category:Damnation resistance|List of damnation-resistant monsters]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Stone_Arrow&amp;diff=56119</id>
		<title>Stone Arrow</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Stone_Arrow&amp;diff=56119"/>
				<updated>2021-09-27T02:34:01Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Update to 0.27&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version027}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Stone Arrow&lt;br /&gt;
|level=3&lt;br /&gt;
|school1={{Conjurations}}&lt;br /&gt;
|school2={{Earth Magic}}&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of Geomancy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=3&lt;br /&gt;
|spellnoise=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|Fires a sharp spine of rock.}}&lt;br /&gt;
&lt;br /&gt;
'''Stone Arrow''' is a level 3 [[Earth Magic]]/[[Conjurations]] spell which fires a sharp rock at a single opponent, dealing physical damage. Although it can deal more damage than [[Throw Flame]] or [[Throw Frost]], creatures with high [[AC]] will negate much of it.&lt;br /&gt;
&lt;br /&gt;
{{AttackSpell&lt;br /&gt;
|name=Stone Arrow&lt;br /&gt;
|formula = 3d(7+Power/8)&lt;br /&gt;
|maxdmg = 3d13&lt;br /&gt;
|maxsp = 50&lt;br /&gt;
|range = 4&lt;br /&gt;
|target = Beam&lt;br /&gt;
|tohit = 8+Power/10&lt;br /&gt;
|hit_type = normal&lt;br /&gt;
|hit_adder = 8&lt;br /&gt;
|hit_num = 1&lt;br /&gt;
|hit_denom = 10&lt;br /&gt;
|dam_calculator = dicedef&lt;br /&gt;
|dam_numdice = 3&lt;br /&gt;
|dam_adder = 7&lt;br /&gt;
|dam_num = 1&lt;br /&gt;
|dam_denom = 8}}&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
The monster version is similar to the player version.&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
Stone Arrow can be a great spell for the [[Lair]] branch, as very few of the monsters found there wear armour.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.27]], Stone arrow damage was increased.&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Module:Table_of_spells&amp;diff=56118</id>
		<title>Module:Table of spells</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Module:Table_of_spells&amp;diff=56118"/>
				<updated>2021-09-27T01:09:02Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Table of spells (0.25.0)&lt;br /&gt;
return {&lt;br /&gt;
  [&amp;quot;Absolute Zero&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Annihilations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Entirely removes the heat from the enemy nearest the caster, instantly freezing it into a block of solid ice.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      NO_GHOST = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Absolute Zero&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 9,&lt;br /&gt;
      effect = 40&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Agony = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Death&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Cuts the resilience of an adjacent creature in half. This damage is never directly lethal.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      WILL_CHECK = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Agony&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“Unbearable, isn't it? The suffering of strangers, the agony of friends. There is a secret song at the center of the world, Joey, and its sound is like razors through flesh.”\n    -Pinhead, _Hellraiser 3: Hell on Earth_. 1992.&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Airstrike = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Sky&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes the air around a creature to twist itself into a whirling vortex of meteorological fury. It does more damage to targets surrounded by empty space.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      NOT_SELF = true,&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Airstrike&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 4&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Alistair's Intoxication&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Alchemy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Party Tricks&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Converts a small portion of the brain matter of those around you into alcohol, confusing all intelligent humanoids within view (although poison-resistant creatures may resist the effects). The caster may experience vertigo briefly as a result of making contact with other minds. It is frequently used as an icebreaker at wizard parties.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Alistair's Intoxication&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Poison = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Animate Armour&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Armaments&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Iron&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls upon the spirit of your worn armour to fight alongside you. The spirit moves slowly, but draws strength from the inherent protection of your own armour. At higher power, the spirit becomes more durable.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Animate Armour&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 1&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Animate Dead&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Necromancy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Unlife&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Reanimates all corpses and skeletons in the vicinity as followers. This magic is unstable, so eventually those reanimated will crumble to dust. Zombies and skeletons cannot leave the level they were created on. The resilience of zombies raised by this spell increases with spell power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      NEUTRAL = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Animate Dead&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Animate Skeleton&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Cantrips&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Necromancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Reanimates a single skeleton as a follower, even if that skeleton is still encased in flesh. This magic is unstable, so eventually those reanimated will crumble to dust. Skeletons cannot leave the level they were created on. The resilience of a skeleton raised by this spell increases with spell power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Animate Skeleton&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Apportation = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Cantrips&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Party Tricks&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Pulls the top item or group of similar items from a distant pile to the floor near the caster. With low power, items might not be moved all the way to the caster's position.\n\nExtremely powerful magical items, such as the Orb of Zot, may actively resist the pull of this spell.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      NOT_SELF = true,&lt;br /&gt;
      OBJ = true,&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Apportation&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Beastly Appendage&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Changes&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes monstrous horns or talons to grow from the caster's body, granting them a chance of making an extra attack in melee. It is not powerful enough to meld armour or enhance appendages that are already nonhuman.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      HELPFUL = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Beastly Appendage&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    rarity = 2,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Blade Hands&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Changes&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes long, scythe-shaped blades to grow from the caster's hands, increasing melee damage significantly.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      HELPFUL = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Blade Hands&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 2,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Blink = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Minor Magic&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Spatial Translocations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Randomly translocates the caster a short distance.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      EMERGENCY = true,&lt;br /&gt;
      ESCAPE = true,&lt;br /&gt;
      SELFENCH = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Blink&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 0,&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Bolt of Magma&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Power&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Earth&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a penetrating bolt of molten rock. A portion of its damage bypasses fire resistance. The range of the bolt is decreased by one for every creature it strikes.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Bolt of Magma&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 6,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Borgnjor's Revivification&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      Necronomicon = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Instantly heals any and all wounds suffered by the caster, but also permanently lessens their resilience to injury, to a degree dependent on (and inversely related to) power.\n\nIt is powerful enough to cancel the effects of Death's Door, although doing so will briefly paralyse the caster. It has no effect on the undead.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Borgnjor's Revivification&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Borgnjor's Vile Clutch&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Dreams&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Unlife&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth hands from corpses interred beneath the dungeon floor long ago. Enemies caught in the area will be held in place and constricted until they break free.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Borgnjor's Vile Clutch&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 0,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 6,&lt;br /&gt;
      min = 6&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 6,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true,&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Call Canine Familiar&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Callings&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a solitary canine to the caster's aid.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Call Canine Familiar&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    quote = &amp;quot;“There seemed a strange stillness over everything. But as I listened, I heard as if from down below in the valley the howling of many wolves. The Count's eyes gleamed, and he said.\n\n‘Listen to them, the children of the night. What music they make!’ Seeing, I suppose, some expression in my face strange to him, he added, ‘Ah, sir, you dwellers in the city cannot enter into the feelings of the hunter.’”\n    -Bram Stoker, _Dracula_. 1897.&amp;quot;,&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 1&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Call Imp&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Callings&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Minor Magic&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth a minor demon from the pits of Hell.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      SELFENCH = true,&lt;br /&gt;
      UNHOLY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Call Imp&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 3&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Cause Fear&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Debilitation&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Hexes&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Dragon&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes fear in those near to the caster, causing those affected to be unable to approach the caster, and to sometimes fail to attack them in melee. Leaving the caster's line of sight will end the effect.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      WILL_CHECK = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Cause Fear&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“And when Miranda sang\n Everyone turned away\n Used to the noose, they obey”\n    -The Mars Volta, “Miranda That Ghost Just Isn't Holy Anymore”. 2005.&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Chain Lightning&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Annihilations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Releases a massive electrical discharge that arcs from target to target until it grounds out. It may ground out harmlessly if there are no targets sufficiently close to the caster. Its damage partially bypasses armour.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Chain Lightning&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 8,&lt;br /&gt;
      effect = 25&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“The trouble ain't that there is too many fools,\n but that the lightning ain't distributed right.”\n    -traditionally attributed to Samuel Clemens&amp;quot;,&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Confusing Touch&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Maledictions&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Misfortune&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Enchants the caster's dominant hand with magical energy. This energy is released when the caster touches a monster, and may induce a state of confusion in the monster. The caster's attacks do no damage while attempting to touch a monster in this way.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Confusing Touch&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Conjure Ball Lightning&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Sky&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Creates a pack of ball lightnings, which seek out the nearest enemy before exploding in a huge blast of electricity. Casters are advised to use caution; the lightning is not mindful of what it may hit.\n\nThe magic which keeps ball lightnings cohesive has limited range, so they may dissipate harmlessly if allowed to drift too far away from their caster before exploding.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      SELFENCH = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Conjure Ball Lightning&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 25&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Conjure Flame&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Clouds&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Flames&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Minor Magic&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Create a cloud of magically sustained fire at the caster's feet. The fire takes a moment to begin burning with vigor and in its fragile initial state is easily smothered by either the caster or a wandering monster. Re-casting the spell will bring the fire fully to life, but will burn the caster.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      NOT_SELF = true,&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Conjure Flame&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Controlled Blink&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Warp&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Translocates the caster a short distance, with precise control. Be wary that controlled translocations will cause the subject to become contaminated with magical energy.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      EMERGENCY = true,&lt;br /&gt;
      ESCAPE = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Controlled Blink&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 0,&lt;br /&gt;
    rarity = 15,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Corona = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Cantrips&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Debilitation&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Maledictions&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes a halo of glowing light to surround and effectively outline a creature. This glow offsets the dark, musty atmosphere of the dungeon, and makes the affected creature appreciably easier to hit.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      WILL_CHECK = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Corona&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 40,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 2,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Corpse Rot&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Death&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Fen Folio&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Rapidly accelerates the decomposition of any corpses lying around the caster, and gathers the foul miasmic vapour around the caster. The clouds eat away at the life force of any creature they envelop.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      NEUTRAL = true,&lt;br /&gt;
      UNCLEAN = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Corpse Rot&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 0,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Dazzling Flash&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Conjurations&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Maledictions&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;The caster erupts in a scintillating display of light. Any living creature nearby may be dazzled and left stumbling blindly.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      NO_GHOST = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Dazzling Flash&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 0,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 3,&lt;br /&gt;
      min = 2&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 2,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Death Channel&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Unlife&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Raises living creatures slain by the caster and their allies, reducing them to a state of spectral slavery.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      HELPFUL = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Death Channel&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Death's Door&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      Necronomicon = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Renders the caster nigh invulnerable to harm for a brief period, but brings them dangerously close to death in the process. So close, in fact, that the body believes itself to be dead — healing effects will do nothing.\n\nThe caster will receive one warning shortly before the spell expires. After expiry, the spell cannot immediately be recast, but with high power the caster will be left more resilient when the effect ends. It has no effect on those who are already undead.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      EMERGENCY = true,&lt;br /&gt;
      NO_GHOST = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Death's Door&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Charms = true,&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Discord = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Hexes&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Drives nearby creatures into an insane frenzy, causing them to mercilessly attack anything and everything nearby with great strength and speed.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      HASTY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Discord&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 7,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Disjunction = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Warp&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Destabilizes the space in a sphere around the caster for a while, causing anyone nearby to blink away from the caster. The chance of blinking depends on the distance from the caster, being nearly certain when directly adjacent. It causes magical contamination when cast.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      ESCAPE = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Disjunction&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 15,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Dispel Undead&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Death&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Harms an adjacent undead creature greatly by interfering with the forces binding it together.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Dispel Undead&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Dispersal = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Warp&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Teleports away any creatures within a short distance of the caster. Any creature that resists the effect will still be irresistibly blinked a shorter distance, and any monster it affects at all has a chance of being confused by the warping of space.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      ESCAPE = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Dispersal&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 15,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Dragon Form&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Dragon&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Transfigurations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a mighty, fire-breathing dragon. The caster becomes highly resistant to fire and resistant to poison, but vulnerable to cold. The caster becomes able to deal incredible damage in melee combat, and they become much more robust, although their evasiveness is reduced.\n\nWhile transformed, any equipped weapons and armour are melded.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      HELPFUL = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Dragon Form&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 8,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Dragon's Call&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Dragon&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Issues a powerful call to a draconic realm, beckoning forth dragon after dragon to engage the summoner's enemies. The spell is taxing to maintain, and each new dragon which answers the call will further drain the summoner's magical reserves. After the call ends, it cannot be issued again for a short time.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Dragon's Call&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 7,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“This is where the dragons went.\n They lie...\n Not dead, not asleep. Not waiting, because waiting implies expectation.\n Possibly the word we're looking for here is...\n ...dormant.\n And although the space they occupy isn't like normal space, nevertheless\n   they are packed in tightly. Not a cubic inch there but is filled by a claw,\n   a talon, a scale, the tip of a tail, so the effect is like one of those\n   trick drawings and your eyeballs eventually realise that the space between\n   each dragon is, in fact, another dragon.\n They could put you in mind of a can of sardines, if you thought sardines\n   were huge and scaly and proud and arrogant.\n And presumably, somewhere, there's the key.”\n    -Terry Pratchett, “Guards! Guards!”. 1990.&amp;quot;,&lt;br /&gt;
    rarity = 15,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ensorcelled Hibernation&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Dreams&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Maledictions&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Lowers its target's metabolic rate, inducing hibernation. After awakening, the target will be unable to be put to sleep again for some time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      WILL_CHECK = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Ensorcelled Hibernation&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 0,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 56,&lt;br /&gt;
    quote = &amp;quot;“Sweet dreams are made of this; who am I to disagree?”\n    -Eurythmics, “Sweet Dreams (Are Made of This)”. 1983.&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 2,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Eringya's Noxious Bog&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Alchemy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Fen Folio&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes the caster to release a torrent of sludge, which transforms the dungeon into a toxic bog in the caster's wake. The sludge damages and poisons all monsters, even those resistant to poison. The sludge is temporary, cannot replace deep water or lava, and cannot be sustained out of the caster's sight. Spellpower will increase both the duration of the torrent and how long the sludge lingers.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      SELFENCH = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Eringya's Noxious Bog&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Poison = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Excruciating Wounds&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Death&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Temporarily infuses the weapon held by the caster with the essence of pain itself. It will not affect artefact weapons.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      HELPFUL = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Excruciating Wounds&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Charms = true,&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Fire Storm&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Annihilations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth a mighty storm of roaring flame directly onto the target, dealing damage in a large area and leaving behind short-lived fire vortices. A portion of its damage bypasses fire resistance.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Fire Storm&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 9,&lt;br /&gt;
      effect = 25&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“Some have said there is no subtlety to destruction. You know what? They're dead.”\n    -Jaya Ballard, task mage (Magic: the Gathering)&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Fireball = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Fire&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Flames&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Hurls an explosive ball of fire.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Fireball&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Foxfire&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Flames&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Dragon&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures two balls of burning swamp gas adjacent to the caster. The balls will rapidly seek the nearest monster and burn them. They will dissipate harmlessly if unable to reach a target or if the caster swaps places with them.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      SELFENCH = true,&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Foxfire&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Freeze = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Frost&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Freezes an adjacent creature, dealing damage that bypasses any armour the target may have. This may temporarily slow cold-blooded creatures.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Freeze&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Freezing Cloud&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Clouds&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Ice&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures up a large cloud of lethally cold vapour.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      CLOUD = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Freezing Cloud&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 6,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Frozen Ramparts&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Frost&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Encases surrounding walls with ice for a short time. Victims that wander near the icy walls will be damaged, and this may temporarily slow cold-blooded creatures. The damage dealt bypasses any armour the target may have. Each victim is only ever affected by one icy wall at a time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      NO_GHOST = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Frozen Ramparts&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 8&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 2,&lt;br /&gt;
      min = 2&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Fulminant Prism&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Conjurations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures a prism which unleashes a violent explosion of arcane force after a short duration. The prism is extremely fragile and any damage caused to it may result in premature detonation.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      NOT_SELF = true,&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Fulminant Prism&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = &amp;quot;0 (If it explodes: 15 for a weak explosion, 20 for a normal explosion) &amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Gell's Gravitas&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Misfortune&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Spatial Translocations&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Warp&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Briefly redirects gravity around a target point, causing 'down' to be towards that point. All nearby creatures, save the caster, fall helplessly toward that point – typically colliding with each other, or with a victim standing there.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      NOT_SELF = true,&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Gell's Gravitas&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Hailstorm&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Frost&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures a cannonade of hail. The peculiarities of the magic involved in creating the hail prevent the spell from hitting monsters adjacent to the caster. Due to the strong impact and cutting edges a significant portion of its damage bypasses cold resistance. However, creatures made of pure ice are immune.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Hailstorm&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 3,&lt;br /&gt;
      min = 2&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Haunt = {&lt;br /&gt;
    books = {&lt;br /&gt;
      Necronomicon = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls wraiths and ghosts to haunt the caster's target. They will only attack the creature they are haunting, and will dissipate quickly once their target dies.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      MONS_ABJURE = true,&lt;br /&gt;
      NOT_SELF = true,&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Haunt&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Hydra Form&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Transfigurations&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Fen Folio&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a many-headed hydra for a brief duration. Its many heads strike in all directions. Edible foes slain by the gnashing teeth are instantly devoured, reinvigorating the caster in their reptilian rampage. The caster gains innate armour and increased health, and becomes resistant to poison.\n\nWhile transformed, any equipped weapons and armour are melded. The form's number of heads is fixed upon casting the spell, and increases with power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      HELPFUL = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Hydra Form&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 8,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ice Form&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Changes&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Ice&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a frozen ice-creature, light enough to float on water. The caster gains a freezing melee attack, and becomes incredibly resistant to cold and resistant to poison, but vulnerable to fire.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      HELPFUL = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Ice Form&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 2,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ignite Poison&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Alchemy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Fire&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Young Poisoner's Handbook&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Converts all nearby poison into liquid flame, burning poisoned creatures from within. It also turns clouds of poison and mephitic gases into flame. The caster is not affected directly.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Ignite Poison&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Fire = true,&lt;br /&gt;
      Poison = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
[&amp;quot;Ignition&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Fire&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Tempests&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;All foes in the caster's surroundings are engulfed in balls of fire. The caster and their allies are protected from the fire and will never be harmed by this spell.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Ignition&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Infestation = {&lt;br /&gt;
    books = {&lt;br /&gt;
      Necronomicon = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth a plague of scarabs, infesting affected creatures for a duration depending on power and causing death scarabs to grow and burst from them upon death.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      TARGET = true,&lt;br /&gt;
      UNCLEAN = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Infestation&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 8,&lt;br /&gt;
      effect = 4&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Infusion = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Battle&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Infuses the caster's melee attacks with magic, drawing from their reserves of magical energy to deal additional damage whenever an enemy is hit. It has no effect when the caster's magic is depleted.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Infusion&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Charms = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Inner Flame&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Debilitation&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Flames&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fills an enemy with an intense fire, to be explosively released upon death. This fire is released any time the target is hit, and explosively released upon death. The size of the explosion caused is dependent on the size of the target.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      WILL_CHECK = true,&lt;br /&gt;
      NEUTRAL = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Inner Flame&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = &amp;quot;0 (15 or 20 when the monster explodes, depends on the size of the monster)&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Invisibility = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Burglary&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Party Tricks&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Turns a targeted creature invisible. Turning invisible causes magical contamination and may eventually cause glowing, nullifying the invisibility.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      EMERGENCY = true,&lt;br /&gt;
      HELPFUL = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      SELFENCH = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Invisibility&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 0,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 7,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Iron Shot&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Power&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Earth&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Hurls a large and heavy metal shot.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Iron Shot&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 6,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Irradiate = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Alchemy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Transfigurations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transmutes an ultra-thin layer of the caster's skin (or equivalent) directly into pure magical energy, blasting adjacent creatures and bypassing any armour they may have. It heavily deforms its targets, weakening them and reducing their armour. The caster is not left entirely unaffected; some of the magic lingers, enough to leave them dangerously contaminated after a few castings.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      CHAOTIC = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Irradiate&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“Reflex in the sky warn you you're gonna die\n Storm coming, you'd better hide from the atomic tide\n Flashes in the sky turns houses into sties\n Turns people into clay, radiation minds decay”\n    -Black Sabbath, “Electric Funeral”. 1970.&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 8,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Iskenderun's Battlesphere&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Power&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures a small globe of magical energy linked to the caster's own magical reserves. While the battlesphere cannot take independent action, it will fire volleys of energy at the caster's enemies in sync with its creator's own destructive conjurations. With increasing power, the battlesphere lasts longer and deals more damage per volley.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Iskenderun's Battlesphere&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    quote = &amp;quot;“Maxim 4: Close air support covereth a multitude of sins.”\n    -Howard Tayler, _The Seventy Maxims of Maximally Effective Mercenaries_,\n     in _Schlock Mercenary_. 2008.&amp;quot;,&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Charms = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Iskenderun's Mystic Blast&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Conjurations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Detonates a crackling sphere of destructive energy. The explosion will hit all nearby monsters with physical force, knocking them back if damage is done.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Iskenderun's Mystic Blast&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 10&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 2,&lt;br /&gt;
      min = 2&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Leda's Liquefaction&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Debilitation&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Earth&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Liquefies the ground around the caster, making it difficult to move through. Any movement through liquefied ground will be slowed, and creatures stuck in the liquefied ground will be unable to fly. Attempts to attack the caster in melee may fail.\n\nThe effect starts out with a radius depending on power, which will then shrink, eventually covering only the caster, before it times out. Maintaining the connection to the ground slows the caster's movement, even if they are flying.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Leda's Liquefaction&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Lee's Rapid Deconstruction&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Burglary&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Geomancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fragments a wall or a suitably brittle visible monster into an explosion of deadly shrapnel. It can be used on monsters made of ice, bone, or any wall-like substance, as well as those turned to stone by petrification. Its damage is strongly reduced by armour.\n\nTargets made from rock, stone, ice or bone will cause a small explosion. Metal targets will cause a small but more damaging explosion, and targets made from crystal will cause a large and more damaging explosion.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Lee's Rapid Deconstruction&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 20&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“Now the house was full of men and women; and all the lords of the Philistines were there; and there were upon the roof about three thousand men and women, that beheld while Samson made sport.\n\nAnd Samson called unto the LORD, and said, O Lord GOD, remember me, I pray thee, and strengthen me, I pray thee, only this once, O God, that I may be at once avenged of the Philistines for my two eyes.\n\nAnd Samson said, Let me die with the Philistines. And he bowed himself with all his might; and the house fell upon the lords, and upon all the people that were therein. So the dead which he slew at his death were more than they which he slew in his life.”\n    -KJV Bible, Judges 16:28-30.&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Lehudib's Crystal Spear&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Annihilations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Hurls a lethally sharp shard of crystal.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Lehudib's Crystal Spear&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 8,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 3,&lt;br /&gt;
      min = 3&lt;br /&gt;
    },&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Lesser Beckoning&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Party Tricks&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Spatial Translocations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Beckons the target forward, attempting to place them adjacent to the caster.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Lesser Beckoning&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 2&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 7,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Lightning Bolt&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Air&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Tempests&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a mighty bolt of lightning. It inflicts less damage than other similar bolts, but its damage partially bypasses armour and it can be bounced off walls to hit targets twice.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Lightning Bolt&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 25&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Magic Dart&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Conjurations&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Minor Magic&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a small bolt of magical energy which never misses.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Magic Dart&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Manifold Assault&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Spatial Translocations&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Inescapable Atlas&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Launches melee attacks against multiple visible enemies, warping space into paradoxical configurations to allow one swing to be in many places. The effect is too imprecise to allow stabbing unsuspecting foes.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      NO_GHOST = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Manifold Assault&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Malign Gateway&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Grand Grimoire&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Tears a gash in reality, creating a self-sustained but temporary portal to an unknown, tainted otherworld. It requires open space to succeed. After a short time, a powerful clawed tentacle will reach through the portal, remaining bound to the caster's will for a duration depending on power. With the portal's expiry, the tentacle will be severed and turn on the caster.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      UNHOLY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Malign Gateway&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true,&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Maxwell's Capacitive Coupling&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Lightning&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Sky&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Gradually builds up electric charge in the caster. When a critical threshold is reached the charge couples with the nearest foe, vapourizing them instantly. The resulting charge is so intense it bypasses even electrical immunity.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      NO_GHOST = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Maxwell's Capacitive Coupling&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 7,&lt;br /&gt;
      effect = 25&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Mephitic Cloud&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Clouds&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Minor Magic&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Young Poisoner's Handbook&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures up a short-lived cloud of noxious fumes, which may cause confusion.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      CLOUD = true,&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Mephitic Cloud&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Poison = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Metabolic Englaciation&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Ice&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Misfortune&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Lowers the metabolic rate of every creature in the caster's vicinity, slowing all those who are not resistant to cold. Those especially vulnerable to cold will be affected much more strongly, and tougher creatures will be slowed for a shorter time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Metabolic Englaciation&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Monstrous Menagerie&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Grand Grimoire&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a powerful exotic creature to the caster's aid: a manticore, a lindwurm, or, at high power, even a sphinx. Casting the spell at higher power also increases the strength of the beasts themselves.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      MONS_ABJURE = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Monstrous Menagerie&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 3&lt;br /&gt;
  },&lt;br /&gt;
  Necromutation = {&lt;br /&gt;
    books = {&lt;br /&gt;
      Necronomicon = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a lich — a powerful skeletal figure. The caster becomes more resistant to cold and hostile enchantments and completely immune to poison, rotting, negative energy and torment, and requires no food at all for the duration of the spell. The caster's necromancy spells are increased in power, and they gain a draining melee attack. The caster also gains some of the more dubious benefits of having an undead body, such as a vulnerability to holy damage and Dispel Undead, and an inability to consume potions.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      HELPFUL = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Necromutation&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Olgreb's Toxic Radiance&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Young Poisoner's Handbook&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes the caster to radiate toxic energy, continuously inflicting poison on everything nearby for as long as the spell lasts.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Olgreb's Toxic Radiance&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Poison = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Orb of Destruction&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Power&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures an orb made of pure destructive magic. Compared to most other projectiles, these orbs travel at a relatively slow pace. The orbs home onto their targets, yet because of their huge inertia, especially agile opponents may be able to outmanoeuvre them. The orbs need some time to stabilize, and a nascent orb will deal reduced damage.\n\nResidents of the dungeon are able to maintain the orb until it impacts a target, but when cast by you the orb will dissipate upon leaving your line of sight.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Orb of Destruction&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 7,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 6,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ozocubu's Armour&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Battle&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Frost&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Envelops the caster's body in a protective layer of thick ice, granting a substantial bonus to armour as long as they remain in their current location. The ice will crack and fall away if the caster moves to a new position. The spell will not function for casters already wearing heavy armour (any body armour with an encumbrance rating of 5 or more).&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      NO_GHOST = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Ozocubu's Armour&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Charms = true,&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ozocubu's Refrigeration&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Ice&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Drains heat from the caster and their surroundings, causing harm to all creatures not resistant to cold and bypassing any armour the targets may have. It prevents the caster from using potions for a brief duration.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Ozocubu's Refrigeration&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Pain = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Necromancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Inflicts an extremely painful injury upon one living creature. The caster suffers minor damage from the backlash.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      WILL_CHECK = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Pain&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 1&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Passage of Golubria&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Burglary&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Spatial Translocations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Opens two gateways (one always near the caster), which allow instantaneous transport to random other open gateways to any creature entering them. There is no limit to the number of gateways that can be open at one time, but a gateway will close when entered, or after a moderate amount of time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      ESCAPE = true,&lt;br /&gt;
      NEUTRAL = true,&lt;br /&gt;
      SELFENCH = true,&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Passage of Golubria&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 8&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 0,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Passwall = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Burglary&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Geomancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Tunes the caster's body such that it can instantly pass through solid rock. It takes some time for the caster to attune to the rock, during which they will be helpless.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR = true,&lt;br /&gt;
      ESCAPE = true,&lt;br /&gt;
      NOT_SELF = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Passwall&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 0,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 120,&lt;br /&gt;
    quote = &amp;quot;“He says the best way out is always through.”\n    -Robert Frost, _A Servant to Servants_. 1915.&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Petrify = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Alchemy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Geomancy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Misfortune&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Petrifies a targeted creature. If successful, the target is slowed down for a while until it is temporarily turned into stone. In this state, the target will take less damage upon being hit.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      WILL_CHECK = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Petrify&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Poisonous Vapours&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Clouds&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Young Poisoner's Handbook&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Turns the air around a targeted creature poisonous. Exceedingly little poison is created, generally just enough to poison the target before dispersing.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      NOT_SELF = true,&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Poisonous Vapours&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 4&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 6,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Poison = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Polar Vortex&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Ice&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Turns the air around the caster into a freezing vortex, doing tremendous damage to everyone caught in it that can only be partially mitigated by resistance to cold. Those affected will also be swept up into the air and tossed around. Only the eye of the storm is a safe place, and it follows the caster. The vortex is unable to follow the caster through long-distance translocations. This spell's effectiveness is greatly diminished in closed areas. After the vortex fades, it cannot be called forth again for a short time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Polar Vortex&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Portal Projectile&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Debilitation&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Warp&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Allows the caster to teleport fired or thrown missiles directly to their targets for a short duration, spending an additional small amount of magic for each missile. Teleported projectiles have their accuracy greatly increased.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Portal Projectile&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ring of Flames&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Clouds&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Fire&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Surrounds the caster with a mobile ring of searing flame, and keeps other fire clouds away from the caster. This spell attunes the caster to the forces of fire, increasing the power of their fire magic and giving protection from fire. However, it also makes them much more susceptible to cold.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Ring of Flames&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 6,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Charms = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Sandblast = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Geomancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Consumes a stone to create a short blast of high-velocity rock shards. Its damage is strongly reduced by armour.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Sandblast&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 3,&lt;br /&gt;
      min = 3&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Searing Ray&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Conjurations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a continuous piercing ray of arcane energy from the caster's hands. So long as the caster maintains focus upon the spell and supplies it with magical power (by waiting in place and not taking any other actions), the ray will follow the caster's target if it should move.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Searing Ray&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Shadow Creatures&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Dreams&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Summonings&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Creates replicas of creatures native to the caster's current location, weaving them from shadows and threads of Abyssal matter.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      MONS_ABJURE = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Shadow Creatures&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 0,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 4&lt;br /&gt;
  },&lt;br /&gt;
  Shatter = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Earth&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Tempests&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes an enormous burst of concussive force around the caster, dealing severe damage to all nearby creatures. It is especially effective against those made from ice, bone, or any wall-like substance (such as rock, metal or crystal), as well as those turned to stone by petrification. It is less effective against flying, gelatinous and insubstantial creatures. It may also destroy nearby walls.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Shatter&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 7,&lt;br /&gt;
      effect = 30&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“And it happened when the people heard the sound of the trumpet, and the people shouted with a great shout, that the wall fell down flat. Then the people went up into the city, every man straight before him, and they took the city. And they utterly destroyed all that was in the city, both man and woman, young and old, ox and sheep and donkey, with the edge of the sword.”\n    -KJV Bible, Joshua 6:20-21.&amp;quot;,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Shock = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Air&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Throws a bouncing bolt of electricity. It partially bypasses armour.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Shock&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 1&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Shroud of Golubria&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Battle&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Spatial Translocations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Bends space around the caster's body, protecting them from some blows by redirecting their force to the air nearby. Ranged attacks cannot be diverted in this way. The shroud is highly unstable, and may fall apart unexpectedly under stress.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      SELFENCH = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Shroud of Golubria&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Charms = true,&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Silence = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Dreams&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Hexes&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Sky&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Eliminates all sound near the caster. This makes reading scrolls, casting spells, invoking divine abilities, or shouting impossible in the caster's vicinity. The spell's oppressive, unnatural effect will greatly hamper stealth.\n\nCertain monsters have innate magical or special abilities which will still be usable while silenced.\n\nThe effect starts out with a radius depending on power, which will then shrink, eventually covering only the caster, before it times out.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Silence&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 7,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Simulacrum = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Ice&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Unlife&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Creates an icy replica from the corpse of the original being. This magic is unstable, so eventually the replica will sublimate into a freezing cloud. Simulacra cannot leave the level they were created on.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Simulacrum&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true,&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Slow = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Debilitation&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Minor Magic&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Slows the actions of a creature.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      WILL_CHECK = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Slow&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Spectral Weapon&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Battle&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Draws out the spirit within a wielded weapon to fight for the caster, with its strength increasing with power. It only attacks when the caster does, and its kills count as the caster's own. If the weapon is damaged, part of the injury will be echoed on the caster's body. Only one spectral weapon can be maintained at a time, and only while the original weapon remains wielded.\n\nCertain powerful named artefacts cannot be affected, and any abilities that require evocation skill to trigger will not be active.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      NO_GHOST = true,&lt;br /&gt;
      SELFENCH = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Spectral Weapon&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Charms = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Spellforged Servitor&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Power&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons an extraplanar elemental and binds it to a durable shell forged from the caster's own magic. The servitor is capable of unleashing some of the destructive spells known to its creator, though the strongest and most volatile of magics cannot be imbued in this fashion.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Spellforged Servitor&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“When you think\n Your toys have gone berserk\n It's an illusion\n You cannot shirk”\n    -Siouxsie and the Banshees, \&amp;quot;Spellbound\&amp;quot;&amp;quot;,&lt;br /&gt;
    rarity = 6,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 1&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Spider Form&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Changes&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a venomous, spider-like creature. The caster becomes highly evasive and gains a poisonous bite, but gains vulnerability to poison.\n\nWhile transformed, any equipped weapons and armour are melded, and casting spells becomes slightly more difficult.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      HELPFUL = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Spider Form&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 2,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Poison = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Starburst&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Fire&amp;quot;] = true,&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Releases penetrating bolts of fire from the caster in every direction. The range of each bolt is decreased by one for every creature it strikes.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Starburst&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Static Discharge&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Air&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Tempests&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Releases electrical charges against those next to the caster. These may arc to other adjacent creatures, or back to the caster, before eventually grounding out. It deals reduced damage when arcing to the caster, and bypasses any armour the target may have.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Static Discharge&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Statue Form&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Earth&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Transfigurations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a slow but extremely robust stone statue. The caster's melee damage, both unarmed and with weapons, is substantially increased. The caster's stone body is insulated from electricity and gains resistance to poison, rotting and negative energy.\n\nWhile transformed, any equipped body armour, gloves and boots are melded.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      HELPFUL = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Statue Form&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 150,&lt;br /&gt;
    rarity = 8,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Sticky Flame&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Flames&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures a glob of sticky flame, covering an adjacent creature with liquid fire for a short time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Sticky Flame&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 1&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    quote = &amp;quot;“Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.”\n    -Terry Pratchett, “Jingo”. 1997.&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Sting = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Young Poisoner's Handbook&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Briefly transforms one of the caster's limbs into a long insectoid stinger, which lashes out at the target. The stinger's impact will always poison a susceptible target. Even resistant targets have a chance to be poisoned and immune monsters will be damaged by the physical impact of the stinger.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Sting&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 1&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 3,&lt;br /&gt;
      min = 3&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Transmutation = true,&lt;br /&gt;
      Poison = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Stone Arrow&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Geomancy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Fen Folio&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a sharp spine of rock.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Stone Arrow&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 3&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
&lt;br /&gt;
  [&amp;quot;Storm Form&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Sky&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Inescapable Atlas&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Lets the caster walk through the air as a raging, lightning-filled tempest. The caster's melee attacks are strengthened, electrified, and strike all adjacent foes. The caster also flies, is more evasive, and resists electricity. They can launch themselves as a lightning bolt, blasting through everything in their way. The damage and evasion granted by storm form are highly dependent on the power with which it was cast.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      HELPFUL = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Storm Form&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 15,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“Stormform is said to cause\n A tempest of winds and showers,\n Beware its powers, beware its powers.\n Though its coming brings the gods their night,\n It obliges a bloodred spren.\n Beware its end, beware its end.”\n    -Brandon Sanderson, “Words of Radiance”. 2014.&amp;quot;,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Sublimation of Blood&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Alchemy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Death&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Converts some of the caster's blood into magical energy. The process is painful but never directly lethal. The efficiency of the conversion increases with the spell's power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Sublimation of Blood&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Demon&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Summonings&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Opens a gate to the realm of Pandemonium and draws forth one of its inhabitants to serve the caster for a time. The demon's servitude is not guaranteed, but will be more likely with high power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      MONS_ABJURE = true,&lt;br /&gt;
      SELFENCH = true,&lt;br /&gt;
      UNHOLY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Summon Demon&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“'Tis now the very witching time of night,\n When churchyards yawn and hell itself breathes out\n Contagion to this world.”\n    -William Shakespeare, _The Tragedy of Hamlet, Prince of Denmark_, III, 2.&amp;quot;,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 3&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Forest&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Summonings&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Fen Folio&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Forcefully intersects a forested plane with this world. It requires open space to succeed. While the spell holds, a spirit of the forest will be called forth, and the trees of the forest will be awakened to deal damage to nearby enemies.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Summon Forest&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 10&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true,&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Greater Demon&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Grand Grimoire&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth one of the greater demons of Pandemonium to serve the caster. With high power, the summoned demon will be less likely to be initially hostile — but the strongest demons may eventually turn against their summoner regardless. Unlike other summons, greater demons will not be dismissed when attacked by their summoner - they will become hostile.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      MONS_ABJURE = true,&lt;br /&gt;
      SELFENCH = true,&lt;br /&gt;
      UNHOLY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Summon Greater Demon&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 3&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Guardian Golem&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Callings&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a protective golem. It redirects the injuries of its allies (but not the caster) to itself. When sufficiently damaged, it may fill with an inner flame, causing it to explode if destroyed. It gains more health at high power.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Summon Guardian Golem&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 1&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Horrible Things&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Grand Grimoire&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Opens a gate to the Abyss and calls through one or more hideous abominations from that dreadful place. The opening of the gate may drain a portion of the caster's intellect.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      MONS_ABJURE = true,&lt;br /&gt;
      UNHOLY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Summon Horrible Things&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 8&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Hydra&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Summonings&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Fen Folio&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a many-headed hydra to fight alongside the caster for a short time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      MONS_ABJURE = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Summon Hydra&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 8,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 3&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Ice Beast&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Callings&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Frost&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth a beast of ice to serve the caster.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Summon Ice Beast&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 3&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Lightning Spire&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Callings&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Sky&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Constructs a lightning spire in a nearby location. It can fire bouncing bolts of electricity at the caster's foes, but is completely immobile.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Summon Lightning Spire&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 2,&lt;br /&gt;
      min = 2&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 1&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Mana Viper&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Summonings&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a violet-scaled serpent whose bite can swiftly drain the magical reserves of nearly any foe. At higher power, the antimagic properties of the viper's bite grow even stronger.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      MONS_ABJURE = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Summon Mana Viper&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 8,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 2&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Small Mammal&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Callings&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Cantrips&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a small mammal to the caster's aid.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Summon Small Mammal&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 4&lt;br /&gt;
  },&lt;br /&gt;
  Swiftness = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Air&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Burglary&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth winds to greatly increase the caster's movement speed. After the effect ends, the caster's movements will be sluggish for a time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      HASTY = true,&lt;br /&gt;
      SELFENCH = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Swiftness&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Teleport Other&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Spatial Translocations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Randomly translocates a targeted creature.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      EMERGENCY = true,&lt;br /&gt;
      ESCAPE = true,&lt;br /&gt;
      WILL_CHECK = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Teleport Other&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Tornado = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Sky&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Tempests&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Turns the air around the caster into a mighty vortex, doing tremendous damage to everyone caught in it. Those affected will also be swept up into the air and tossed around. Only the eye of the storm is a safe place, and it follows the caster. The spell's effectiveness is greatly diminished in closed areas. After the tornado fades, it cannot be called forth again for a short time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Tornado&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Tukima's Dance&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Maledictions&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Party Tricks&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Animates the weapon of a targeted foe, ripping it from their hands and causing it to attack them relentlessly. Once the target dies, the weapon will fall to the ground shortly thereafter.\n\nRanged weapons and certain powerful named artefacts cannot be affected, and any abilities that require evocation skill to trigger will not be active.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      WILL_CHECK = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Tukima's Dance&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 2,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Vampiric Draining&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Necromancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Steals the life of an adjacent living creature and grants it to the caster. Life will not be drained in excess of what the caster can capably absorb.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      EMERGENCY = true,&lt;br /&gt;
      NOT_SELF = true,&lt;br /&gt;
      SELFENCH = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Vampiric Draining&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Wereblood&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Changes&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms some of the caster's blood into that of a were-beast. Each non-summoned enemy the caster slays in combat quickens the pulse and temporarily enhances their melee and ranged effectiveness. The thrill of slaying gives the caster an uncontrollable urge to howl.\n\nThe bonus only lasts for the duration of a single cast; retransforming the caster's blood calms the were-spirit and resets the bonus.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Wereblood&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 8&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Yara's Violent Unravelling&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Hexes&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Misfortune&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Tears apart the bonds that bind enchantments to the target creature, transforming the magic into a spray of deadly, mutagenic radiation.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      NO_GHOST = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Yara's Violent Unravelling&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Module:Table_of_spells&amp;diff=56117</id>
		<title>Module:Table of spells</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Module:Table_of_spells&amp;diff=56117"/>
				<updated>2021-09-27T01:03:31Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Update airstrike flavour&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Table of spells (0.25.0)&lt;br /&gt;
return {&lt;br /&gt;
  [&amp;quot;Absolute Zero&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Annihilations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Entirely removes the heat from the enemy nearest the caster, instantly freezing it into a block of solid ice.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      NO_GHOST = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Absolute Zero&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 9,&lt;br /&gt;
      effect = 40&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Agony = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Death&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Cuts the resilience of an adjacent creature in half. This damage is never directly lethal.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      WILL_CHECK = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Agony&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“Unbearable, isn't it? The suffering of strangers, the agony of friends. There is a secret song at the center of the world, Joey, and its sound is like razors through flesh.”\n    -Pinhead, _Hellraiser 3: Hell on Earth_. 1992.&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Airstrike = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Sky&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes the air around a creature to twist itself into a whirling vortex of&lt;br /&gt;
meteorological fury. It does more damage to targets surrounded by empty space.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      NOT_SELF = true,&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Airstrike&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 4&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Alistair's Intoxication&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Alchemy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Party Tricks&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Converts a small portion of the brain matter of those around you into alcohol, confusing all intelligent humanoids within view (although poison-resistant creatures may resist the effects). The caster may experience vertigo briefly as a result of making contact with other minds. It is frequently used as an icebreaker at wizard parties.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Alistair's Intoxication&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Poison = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Animate Armour&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Armaments&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Iron&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls upon the spirit of your worn armour to fight alongside you. The spirit moves slowly, but draws strength from the inherent protection of your own armour. At higher power, the spirit becomes more durable.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Animate Armour&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 1&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Animate Dead&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Necromancy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Unlife&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Reanimates all corpses and skeletons in the vicinity as followers. This magic is unstable, so eventually those reanimated will crumble to dust. Zombies and skeletons cannot leave the level they were created on. The resilience of zombies raised by this spell increases with spell power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      NEUTRAL = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Animate Dead&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Animate Skeleton&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Cantrips&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Necromancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Reanimates a single skeleton as a follower, even if that skeleton is still encased in flesh. This magic is unstable, so eventually those reanimated will crumble to dust. Skeletons cannot leave the level they were created on. The resilience of a skeleton raised by this spell increases with spell power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Animate Skeleton&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Apportation = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Cantrips&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Party Tricks&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Pulls the top item or group of similar items from a distant pile to the floor near the caster. With low power, items might not be moved all the way to the caster's position.\n\nExtremely powerful magical items, such as the Orb of Zot, may actively resist the pull of this spell.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      NOT_SELF = true,&lt;br /&gt;
      OBJ = true,&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Apportation&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Beastly Appendage&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Changes&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes monstrous horns or talons to grow from the caster's body, granting them a chance of making an extra attack in melee. It is not powerful enough to meld armour or enhance appendages that are already nonhuman.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      HELPFUL = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Beastly Appendage&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    rarity = 2,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Blade Hands&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Changes&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes long, scythe-shaped blades to grow from the caster's hands, increasing melee damage significantly.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      HELPFUL = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Blade Hands&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 2,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Blink = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Minor Magic&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Spatial Translocations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Randomly translocates the caster a short distance.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      EMERGENCY = true,&lt;br /&gt;
      ESCAPE = true,&lt;br /&gt;
      SELFENCH = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Blink&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 0,&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Bolt of Magma&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Power&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Earth&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a penetrating bolt of molten rock. A portion of its damage bypasses fire resistance. The range of the bolt is decreased by one for every creature it strikes.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Bolt of Magma&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 6,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Borgnjor's Revivification&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      Necronomicon = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Instantly heals any and all wounds suffered by the caster, but also permanently lessens their resilience to injury, to a degree dependent on (and inversely related to) power.\n\nIt is powerful enough to cancel the effects of Death's Door, although doing so will briefly paralyse the caster. It has no effect on the undead.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Borgnjor's Revivification&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Borgnjor's Vile Clutch&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Dreams&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Unlife&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth hands from corpses interred beneath the dungeon floor long ago. Enemies caught in the area will be held in place and constricted until they break free.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Borgnjor's Vile Clutch&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 0,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 6,&lt;br /&gt;
      min = 6&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 6,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true,&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Call Canine Familiar&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Callings&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a solitary canine to the caster's aid.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Call Canine Familiar&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    quote = &amp;quot;“There seemed a strange stillness over everything. But as I listened, I heard as if from down below in the valley the howling of many wolves. The Count's eyes gleamed, and he said.\n\n‘Listen to them, the children of the night. What music they make!’ Seeing, I suppose, some expression in my face strange to him, he added, ‘Ah, sir, you dwellers in the city cannot enter into the feelings of the hunter.’”\n    -Bram Stoker, _Dracula_. 1897.&amp;quot;,&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 1&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Call Imp&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Callings&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Minor Magic&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth a minor demon from the pits of Hell.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      SELFENCH = true,&lt;br /&gt;
      UNHOLY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Call Imp&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 3&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Cause Fear&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Debilitation&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Hexes&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Dragon&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes fear in those near to the caster, causing those affected to be unable to approach the caster, and to sometimes fail to attack them in melee. Leaving the caster's line of sight will end the effect.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      WILL_CHECK = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Cause Fear&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“And when Miranda sang\n Everyone turned away\n Used to the noose, they obey”\n    -The Mars Volta, “Miranda That Ghost Just Isn't Holy Anymore”. 2005.&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Chain Lightning&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Annihilations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Releases a massive electrical discharge that arcs from target to target until it grounds out. It may ground out harmlessly if there are no targets sufficiently close to the caster. Its damage partially bypasses armour.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Chain Lightning&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 8,&lt;br /&gt;
      effect = 25&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“The trouble ain't that there is too many fools,\n but that the lightning ain't distributed right.”\n    -traditionally attributed to Samuel Clemens&amp;quot;,&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Confusing Touch&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Maledictions&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Misfortune&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Enchants the caster's dominant hand with magical energy. This energy is released when the caster touches a monster, and may induce a state of confusion in the monster. The caster's attacks do no damage while attempting to touch a monster in this way.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Confusing Touch&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Conjure Ball Lightning&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Sky&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Creates a pack of ball lightnings, which seek out the nearest enemy before exploding in a huge blast of electricity. Casters are advised to use caution; the lightning is not mindful of what it may hit.\n\nThe magic which keeps ball lightnings cohesive has limited range, so they may dissipate harmlessly if allowed to drift too far away from their caster before exploding.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      SELFENCH = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Conjure Ball Lightning&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 25&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Conjure Flame&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Clouds&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Flames&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Minor Magic&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Create a cloud of magically sustained fire at the caster's feet. The fire takes a moment to begin burning with vigor and in its fragile initial state is easily smothered by either the caster or a wandering monster. Re-casting the spell will bring the fire fully to life, but will burn the caster.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      NOT_SELF = true,&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Conjure Flame&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Controlled Blink&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Warp&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Translocates the caster a short distance, with precise control. Be wary that controlled translocations will cause the subject to become contaminated with magical energy.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      EMERGENCY = true,&lt;br /&gt;
      ESCAPE = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Controlled Blink&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 0,&lt;br /&gt;
    rarity = 15,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Corona = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Cantrips&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Debilitation&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Maledictions&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes a halo of glowing light to surround and effectively outline a creature. This glow offsets the dark, musty atmosphere of the dungeon, and makes the affected creature appreciably easier to hit.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      WILL_CHECK = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Corona&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 40,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 2,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Corpse Rot&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Death&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Fen Folio&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Rapidly accelerates the decomposition of any corpses lying around the caster, and gathers the foul miasmic vapour around the caster. The clouds eat away at the life force of any creature they envelop.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      NEUTRAL = true,&lt;br /&gt;
      UNCLEAN = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Corpse Rot&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 0,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Dazzling Flash&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Conjurations&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Maledictions&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;The caster erupts in a scintillating display of light. Any living creature nearby may be dazzled and left stumbling blindly.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      NO_GHOST = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Dazzling Flash&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 0,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 3,&lt;br /&gt;
      min = 2&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 2,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Death Channel&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Unlife&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Raises living creatures slain by the caster and their allies, reducing them to a state of spectral slavery.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      HELPFUL = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Death Channel&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Death's Door&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      Necronomicon = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Renders the caster nigh invulnerable to harm for a brief period, but brings them dangerously close to death in the process. So close, in fact, that the body believes itself to be dead — healing effects will do nothing.\n\nThe caster will receive one warning shortly before the spell expires. After expiry, the spell cannot immediately be recast, but with high power the caster will be left more resilient when the effect ends. It has no effect on those who are already undead.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      EMERGENCY = true,&lt;br /&gt;
      NO_GHOST = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Death's Door&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Charms = true,&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Discord = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Hexes&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Drives nearby creatures into an insane frenzy, causing them to mercilessly attack anything and everything nearby with great strength and speed.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      HASTY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Discord&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 7,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Disjunction = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Warp&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Destabilizes the space in a sphere around the caster for a while, causing anyone nearby to blink away from the caster. The chance of blinking depends on the distance from the caster, being nearly certain when directly adjacent. It causes magical contamination when cast.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      ESCAPE = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Disjunction&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 15,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Dispel Undead&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Death&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Harms an adjacent undead creature greatly by interfering with the forces binding it together.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Dispel Undead&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Dispersal = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Warp&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Teleports away any creatures within a short distance of the caster. Any creature that resists the effect will still be irresistibly blinked a shorter distance, and any monster it affects at all has a chance of being confused by the warping of space.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      ESCAPE = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Dispersal&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 15,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Dragon Form&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Dragon&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Transfigurations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a mighty, fire-breathing dragon. The caster becomes highly resistant to fire and resistant to poison, but vulnerable to cold. The caster becomes able to deal incredible damage in melee combat, and they become much more robust, although their evasiveness is reduced.\n\nWhile transformed, any equipped weapons and armour are melded.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      HELPFUL = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Dragon Form&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 8,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Dragon's Call&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Dragon&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Issues a powerful call to a draconic realm, beckoning forth dragon after dragon to engage the summoner's enemies. The spell is taxing to maintain, and each new dragon which answers the call will further drain the summoner's magical reserves. After the call ends, it cannot be issued again for a short time.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Dragon's Call&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 7,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“This is where the dragons went.\n They lie...\n Not dead, not asleep. Not waiting, because waiting implies expectation.\n Possibly the word we're looking for here is...\n ...dormant.\n And although the space they occupy isn't like normal space, nevertheless\n   they are packed in tightly. Not a cubic inch there but is filled by a claw,\n   a talon, a scale, the tip of a tail, so the effect is like one of those\n   trick drawings and your eyeballs eventually realise that the space between\n   each dragon is, in fact, another dragon.\n They could put you in mind of a can of sardines, if you thought sardines\n   were huge and scaly and proud and arrogant.\n And presumably, somewhere, there's the key.”\n    -Terry Pratchett, “Guards! Guards!”. 1990.&amp;quot;,&lt;br /&gt;
    rarity = 15,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ensorcelled Hibernation&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Dreams&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Maledictions&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Lowers its target's metabolic rate, inducing hibernation. After awakening, the target will be unable to be put to sleep again for some time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      WILL_CHECK = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Ensorcelled Hibernation&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 0,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 56,&lt;br /&gt;
    quote = &amp;quot;“Sweet dreams are made of this; who am I to disagree?”\n    -Eurythmics, “Sweet Dreams (Are Made of This)”. 1983.&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 2,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Eringya's Noxious Bog&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Alchemy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Fen Folio&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes the caster to release a torrent of sludge, which transforms the dungeon into a toxic bog in the caster's wake. The sludge damages and poisons all monsters, even those resistant to poison. The sludge is temporary, cannot replace deep water or lava, and cannot be sustained out of the caster's sight. Spellpower will increase both the duration of the torrent and how long the sludge lingers.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      SELFENCH = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Eringya's Noxious Bog&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Poison = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Excruciating Wounds&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Death&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Temporarily infuses the weapon held by the caster with the essence of pain itself. It will not affect artefact weapons.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      HELPFUL = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Excruciating Wounds&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Charms = true,&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Fire Storm&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Annihilations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth a mighty storm of roaring flame directly onto the target, dealing damage in a large area and leaving behind short-lived fire vortices. A portion of its damage bypasses fire resistance.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Fire Storm&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 9,&lt;br /&gt;
      effect = 25&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“Some have said there is no subtlety to destruction. You know what? They're dead.”\n    -Jaya Ballard, task mage (Magic: the Gathering)&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Fireball = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Fire&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Flames&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Hurls an explosive ball of fire.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Fireball&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Foxfire&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Flames&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Dragon&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures two balls of burning swamp gas adjacent to the caster. The balls will rapidly seek the nearest monster and burn them. They will dissipate harmlessly if unable to reach a target or if the caster swaps places with them.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      SELFENCH = true,&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Foxfire&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Freeze = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Frost&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Freezes an adjacent creature, dealing damage that bypasses any armour the target may have. This may temporarily slow cold-blooded creatures.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Freeze&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Freezing Cloud&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Clouds&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Ice&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures up a large cloud of lethally cold vapour.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      CLOUD = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Freezing Cloud&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 6,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Frozen Ramparts&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Frost&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Encases surrounding walls with ice for a short time. Victims that wander near the icy walls will be damaged, and this may temporarily slow cold-blooded creatures. The damage dealt bypasses any armour the target may have. Each victim is only ever affected by one icy wall at a time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      NO_GHOST = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Frozen Ramparts&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 8&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 2,&lt;br /&gt;
      min = 2&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Fulminant Prism&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Conjurations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures a prism which unleashes a violent explosion of arcane force after a short duration. The prism is extremely fragile and any damage caused to it may result in premature detonation.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      NOT_SELF = true,&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Fulminant Prism&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = &amp;quot;0 (If it explodes: 15 for a weak explosion, 20 for a normal explosion) &amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Gell's Gravitas&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Misfortune&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Spatial Translocations&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Warp&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Briefly redirects gravity around a target point, causing 'down' to be towards that point. All nearby creatures, save the caster, fall helplessly toward that point – typically colliding with each other, or with a victim standing there.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      NOT_SELF = true,&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Gell's Gravitas&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Hailstorm&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Frost&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures a cannonade of hail. The peculiarities of the magic involved in creating the hail prevent the spell from hitting monsters adjacent to the caster. Due to the strong impact and cutting edges a significant portion of its damage bypasses cold resistance. However, creatures made of pure ice are immune.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Hailstorm&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 3,&lt;br /&gt;
      min = 2&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Haunt = {&lt;br /&gt;
    books = {&lt;br /&gt;
      Necronomicon = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls wraiths and ghosts to haunt the caster's target. They will only attack the creature they are haunting, and will dissipate quickly once their target dies.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      MONS_ABJURE = true,&lt;br /&gt;
      NOT_SELF = true,&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Haunt&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Hydra Form&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Transfigurations&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Fen Folio&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a many-headed hydra for a brief duration. Its many heads strike in all directions. Edible foes slain by the gnashing teeth are instantly devoured, reinvigorating the caster in their reptilian rampage. The caster gains innate armour and increased health, and becomes resistant to poison.\n\nWhile transformed, any equipped weapons and armour are melded. The form's number of heads is fixed upon casting the spell, and increases with power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      HELPFUL = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Hydra Form&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 8,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ice Form&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Changes&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Ice&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a frozen ice-creature, light enough to float on water. The caster gains a freezing melee attack, and becomes incredibly resistant to cold and resistant to poison, but vulnerable to fire.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      HELPFUL = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Ice Form&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 2,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ignite Poison&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Alchemy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Fire&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Young Poisoner's Handbook&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Converts all nearby poison into liquid flame, burning poisoned creatures from within. It also turns clouds of poison and mephitic gases into flame. The caster is not affected directly.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Ignite Poison&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Fire = true,&lt;br /&gt;
      Poison = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
[&amp;quot;Ignition&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Fire&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Tempests&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;All foes in the caster's surroundings are engulfed in balls of fire. The caster and their allies are protected from the fire and will never be harmed by this spell.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Ignition&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Infestation = {&lt;br /&gt;
    books = {&lt;br /&gt;
      Necronomicon = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth a plague of scarabs, infesting affected creatures for a duration depending on power and causing death scarabs to grow and burst from them upon death.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      TARGET = true,&lt;br /&gt;
      UNCLEAN = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Infestation&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 8,&lt;br /&gt;
      effect = 4&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Infusion = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Battle&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Infuses the caster's melee attacks with magic, drawing from their reserves of magical energy to deal additional damage whenever an enemy is hit. It has no effect when the caster's magic is depleted.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Infusion&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Charms = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Inner Flame&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Debilitation&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Flames&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fills an enemy with an intense fire, to be explosively released upon death. This fire is released any time the target is hit, and explosively released upon death. The size of the explosion caused is dependent on the size of the target.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      WILL_CHECK = true,&lt;br /&gt;
      NEUTRAL = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Inner Flame&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = &amp;quot;0 (15 or 20 when the monster explodes, depends on the size of the monster)&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Invisibility = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Burglary&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Party Tricks&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Turns a targeted creature invisible. Turning invisible causes magical contamination and may eventually cause glowing, nullifying the invisibility.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      EMERGENCY = true,&lt;br /&gt;
      HELPFUL = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      SELFENCH = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Invisibility&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 0,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 7,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Iron Shot&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Power&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Earth&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Hurls a large and heavy metal shot.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Iron Shot&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 6,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Irradiate = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Alchemy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Transfigurations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transmutes an ultra-thin layer of the caster's skin (or equivalent) directly into pure magical energy, blasting adjacent creatures and bypassing any armour they may have. It heavily deforms its targets, weakening them and reducing their armour. The caster is not left entirely unaffected; some of the magic lingers, enough to leave them dangerously contaminated after a few castings.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      CHAOTIC = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Irradiate&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“Reflex in the sky warn you you're gonna die\n Storm coming, you'd better hide from the atomic tide\n Flashes in the sky turns houses into sties\n Turns people into clay, radiation minds decay”\n    -Black Sabbath, “Electric Funeral”. 1970.&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 8,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Iskenderun's Battlesphere&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Power&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures a small globe of magical energy linked to the caster's own magical reserves. While the battlesphere cannot take independent action, it will fire volleys of energy at the caster's enemies in sync with its creator's own destructive conjurations. With increasing power, the battlesphere lasts longer and deals more damage per volley.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Iskenderun's Battlesphere&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    quote = &amp;quot;“Maxim 4: Close air support covereth a multitude of sins.”\n    -Howard Tayler, _The Seventy Maxims of Maximally Effective Mercenaries_,\n     in _Schlock Mercenary_. 2008.&amp;quot;,&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Charms = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Iskenderun's Mystic Blast&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Conjurations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Detonates a crackling sphere of destructive energy. The explosion will hit all nearby monsters with physical force, knocking them back if damage is done.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Iskenderun's Mystic Blast&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 10&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 2,&lt;br /&gt;
      min = 2&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Leda's Liquefaction&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Debilitation&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Earth&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Liquefies the ground around the caster, making it difficult to move through. Any movement through liquefied ground will be slowed, and creatures stuck in the liquefied ground will be unable to fly. Attempts to attack the caster in melee may fail.\n\nThe effect starts out with a radius depending on power, which will then shrink, eventually covering only the caster, before it times out. Maintaining the connection to the ground slows the caster's movement, even if they are flying.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Leda's Liquefaction&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Lee's Rapid Deconstruction&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Burglary&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Geomancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fragments a wall or a suitably brittle visible monster into an explosion of deadly shrapnel. It can be used on monsters made of ice, bone, or any wall-like substance, as well as those turned to stone by petrification. Its damage is strongly reduced by armour.\n\nTargets made from rock, stone, ice or bone will cause a small explosion. Metal targets will cause a small but more damaging explosion, and targets made from crystal will cause a large and more damaging explosion.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Lee's Rapid Deconstruction&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 20&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“Now the house was full of men and women; and all the lords of the Philistines were there; and there were upon the roof about three thousand men and women, that beheld while Samson made sport.\n\nAnd Samson called unto the LORD, and said, O Lord GOD, remember me, I pray thee, and strengthen me, I pray thee, only this once, O God, that I may be at once avenged of the Philistines for my two eyes.\n\nAnd Samson said, Let me die with the Philistines. And he bowed himself with all his might; and the house fell upon the lords, and upon all the people that were therein. So the dead which he slew at his death were more than they which he slew in his life.”\n    -KJV Bible, Judges 16:28-30.&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Lehudib's Crystal Spear&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Annihilations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Hurls a lethally sharp shard of crystal.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Lehudib's Crystal Spear&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 8,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 3,&lt;br /&gt;
      min = 3&lt;br /&gt;
    },&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Lesser Beckoning&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Party Tricks&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Spatial Translocations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Beckons the target forward, attempting to place them adjacent to the caster.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Lesser Beckoning&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 2&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 7,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Lightning Bolt&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Air&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Tempests&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a mighty bolt of lightning. It inflicts less damage than other similar bolts, but its damage partially bypasses armour and it can be bounced off walls to hit targets twice.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Lightning Bolt&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 25&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Magic Dart&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Conjurations&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Minor Magic&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a small bolt of magical energy which never misses.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Magic Dart&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Manifold Assault&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Spatial Translocations&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Inescapable Atlas&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Launches melee attacks against multiple visible enemies, warping space into paradoxical configurations to allow one swing to be in many places. The effect is too imprecise to allow stabbing unsuspecting foes.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      NO_GHOST = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Manifold Assault&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Malign Gateway&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Grand Grimoire&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Tears a gash in reality, creating a self-sustained but temporary portal to an unknown, tainted otherworld. It requires open space to succeed. After a short time, a powerful clawed tentacle will reach through the portal, remaining bound to the caster's will for a duration depending on power. With the portal's expiry, the tentacle will be severed and turn on the caster.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      UNHOLY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Malign Gateway&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true,&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Maxwell's Capacitive Coupling&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Lightning&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Sky&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Gradually builds up electric charge in the caster. When a critical threshold is reached the charge couples with the nearest foe, vapourizing them instantly. The resulting charge is so intense it bypasses even electrical immunity.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      NO_GHOST = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Maxwell's Capacitive Coupling&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 7,&lt;br /&gt;
      effect = 25&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Mephitic Cloud&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Clouds&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Minor Magic&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Young Poisoner's Handbook&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures up a short-lived cloud of noxious fumes, which may cause confusion.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      CLOUD = true,&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Mephitic Cloud&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Poison = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Metabolic Englaciation&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Ice&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Misfortune&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Lowers the metabolic rate of every creature in the caster's vicinity, slowing all those who are not resistant to cold. Those especially vulnerable to cold will be affected much more strongly, and tougher creatures will be slowed for a shorter time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Metabolic Englaciation&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Monstrous Menagerie&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Grand Grimoire&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a powerful exotic creature to the caster's aid: a manticore, a lindwurm, or, at high power, even a sphinx. Casting the spell at higher power also increases the strength of the beasts themselves.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      MONS_ABJURE = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Monstrous Menagerie&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 3&lt;br /&gt;
  },&lt;br /&gt;
  Necromutation = {&lt;br /&gt;
    books = {&lt;br /&gt;
      Necronomicon = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a lich — a powerful skeletal figure. The caster becomes more resistant to cold and hostile enchantments and completely immune to poison, rotting, negative energy and torment, and requires no food at all for the duration of the spell. The caster's necromancy spells are increased in power, and they gain a draining melee attack. The caster also gains some of the more dubious benefits of having an undead body, such as a vulnerability to holy damage and Dispel Undead, and an inability to consume potions.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      HELPFUL = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Necromutation&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Olgreb's Toxic Radiance&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Young Poisoner's Handbook&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes the caster to radiate toxic energy, continuously inflicting poison on everything nearby for as long as the spell lasts.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Olgreb's Toxic Radiance&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Poison = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Orb of Destruction&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Power&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures an orb made of pure destructive magic. Compared to most other projectiles, these orbs travel at a relatively slow pace. The orbs home onto their targets, yet because of their huge inertia, especially agile opponents may be able to outmanoeuvre them. The orbs need some time to stabilize, and a nascent orb will deal reduced damage.\n\nResidents of the dungeon are able to maintain the orb until it impacts a target, but when cast by you the orb will dissipate upon leaving your line of sight.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Orb of Destruction&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 7,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 6,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ozocubu's Armour&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Battle&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Frost&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Envelops the caster's body in a protective layer of thick ice, granting a substantial bonus to armour as long as they remain in their current location. The ice will crack and fall away if the caster moves to a new position. The spell will not function for casters already wearing heavy armour (any body armour with an encumbrance rating of 5 or more).&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      NO_GHOST = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Ozocubu's Armour&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Charms = true,&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ozocubu's Refrigeration&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Ice&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Drains heat from the caster and their surroundings, causing harm to all creatures not resistant to cold and bypassing any armour the targets may have. It prevents the caster from using potions for a brief duration.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Ozocubu's Refrigeration&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Pain = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Necromancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Inflicts an extremely painful injury upon one living creature. The caster suffers minor damage from the backlash.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      WILL_CHECK = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Pain&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 1&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Passage of Golubria&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Burglary&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Spatial Translocations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Opens two gateways (one always near the caster), which allow instantaneous transport to random other open gateways to any creature entering them. There is no limit to the number of gateways that can be open at one time, but a gateway will close when entered, or after a moderate amount of time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      ESCAPE = true,&lt;br /&gt;
      NEUTRAL = true,&lt;br /&gt;
      SELFENCH = true,&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Passage of Golubria&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 8&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 0,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Passwall = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Burglary&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Geomancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Tunes the caster's body such that it can instantly pass through solid rock. It takes some time for the caster to attune to the rock, during which they will be helpless.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR = true,&lt;br /&gt;
      ESCAPE = true,&lt;br /&gt;
      NOT_SELF = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Passwall&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 0,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 120,&lt;br /&gt;
    quote = &amp;quot;“He says the best way out is always through.”\n    -Robert Frost, _A Servant to Servants_. 1915.&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Petrify = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Alchemy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Geomancy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Misfortune&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Petrifies a targeted creature. If successful, the target is slowed down for a while until it is temporarily turned into stone. In this state, the target will take less damage upon being hit.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      WILL_CHECK = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Petrify&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Poisonous Vapours&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Clouds&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Young Poisoner's Handbook&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Turns the air around a targeted creature poisonous. Exceedingly little poison is created, generally just enough to poison the target before dispersing.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      NOT_SELF = true,&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Poisonous Vapours&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 4&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 6,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Poison = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Polar Vortex&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Ice&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Turns the air around the caster into a freezing vortex, doing tremendous damage to everyone caught in it that can only be partially mitigated by resistance to cold. Those affected will also be swept up into the air and tossed around. Only the eye of the storm is a safe place, and it follows the caster. The vortex is unable to follow the caster through long-distance translocations. This spell's effectiveness is greatly diminished in closed areas. After the vortex fades, it cannot be called forth again for a short time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Polar Vortex&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Portal Projectile&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Debilitation&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Warp&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Allows the caster to teleport fired or thrown missiles directly to their targets for a short duration, spending an additional small amount of magic for each missile. Teleported projectiles have their accuracy greatly increased.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Portal Projectile&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ring of Flames&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Clouds&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Fire&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Surrounds the caster with a mobile ring of searing flame, and keeps other fire clouds away from the caster. This spell attunes the caster to the forces of fire, increasing the power of their fire magic and giving protection from fire. However, it also makes them much more susceptible to cold.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Ring of Flames&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 6,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Charms = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Sandblast = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Geomancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Consumes a stone to create a short blast of high-velocity rock shards. Its damage is strongly reduced by armour.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Sandblast&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 3,&lt;br /&gt;
      min = 3&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Searing Ray&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Conjurations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a continuous piercing ray of arcane energy from the caster's hands. So long as the caster maintains focus upon the spell and supplies it with magical power (by waiting in place and not taking any other actions), the ray will follow the caster's target if it should move.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Searing Ray&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Shadow Creatures&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Dreams&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Summonings&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Creates replicas of creatures native to the caster's current location, weaving them from shadows and threads of Abyssal matter.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      MONS_ABJURE = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Shadow Creatures&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 0,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 4&lt;br /&gt;
  },&lt;br /&gt;
  Shatter = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Earth&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Tempests&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes an enormous burst of concussive force around the caster, dealing severe damage to all nearby creatures. It is especially effective against those made from ice, bone, or any wall-like substance (such as rock, metal or crystal), as well as those turned to stone by petrification. It is less effective against flying, gelatinous and insubstantial creatures. It may also destroy nearby walls.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Shatter&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 7,&lt;br /&gt;
      effect = 30&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“And it happened when the people heard the sound of the trumpet, and the people shouted with a great shout, that the wall fell down flat. Then the people went up into the city, every man straight before him, and they took the city. And they utterly destroyed all that was in the city, both man and woman, young and old, ox and sheep and donkey, with the edge of the sword.”\n    -KJV Bible, Joshua 6:20-21.&amp;quot;,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Shock = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Air&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Throws a bouncing bolt of electricity. It partially bypasses armour.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Shock&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 1&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Shroud of Golubria&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Battle&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Spatial Translocations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Bends space around the caster's body, protecting them from some blows by redirecting their force to the air nearby. Ranged attacks cannot be diverted in this way. The shroud is highly unstable, and may fall apart unexpectedly under stress.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      SELFENCH = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Shroud of Golubria&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Charms = true,&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Silence = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Dreams&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Hexes&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Sky&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Eliminates all sound near the caster. This makes reading scrolls, casting spells, invoking divine abilities, or shouting impossible in the caster's vicinity. The spell's oppressive, unnatural effect will greatly hamper stealth.\n\nCertain monsters have innate magical or special abilities which will still be usable while silenced.\n\nThe effect starts out with a radius depending on power, which will then shrink, eventually covering only the caster, before it times out.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Silence&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 7,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Simulacrum = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Ice&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Unlife&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Creates an icy replica from the corpse of the original being. This magic is unstable, so eventually the replica will sublimate into a freezing cloud. Simulacra cannot leave the level they were created on.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Simulacrum&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true,&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Slow = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Debilitation&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Minor Magic&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Slows the actions of a creature.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      WILL_CHECK = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Slow&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Spectral Weapon&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Battle&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Draws out the spirit within a wielded weapon to fight for the caster, with its strength increasing with power. It only attacks when the caster does, and its kills count as the caster's own. If the weapon is damaged, part of the injury will be echoed on the caster's body. Only one spectral weapon can be maintained at a time, and only while the original weapon remains wielded.\n\nCertain powerful named artefacts cannot be affected, and any abilities that require evocation skill to trigger will not be active.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      NO_GHOST = true,&lt;br /&gt;
      SELFENCH = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Spectral Weapon&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Charms = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Spellforged Servitor&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Power&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons an extraplanar elemental and binds it to a durable shell forged from the caster's own magic. The servitor is capable of unleashing some of the destructive spells known to its creator, though the strongest and most volatile of magics cannot be imbued in this fashion.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Spellforged Servitor&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“When you think\n Your toys have gone berserk\n It's an illusion\n You cannot shirk”\n    -Siouxsie and the Banshees, \&amp;quot;Spellbound\&amp;quot;&amp;quot;,&lt;br /&gt;
    rarity = 6,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 1&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Spider Form&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Changes&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a venomous, spider-like creature. The caster becomes highly evasive and gains a poisonous bite, but gains vulnerability to poison.\n\nWhile transformed, any equipped weapons and armour are melded, and casting spells becomes slightly more difficult.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      HELPFUL = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Spider Form&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 2,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Poison = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Starburst&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Fire&amp;quot;] = true,&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Releases penetrating bolts of fire from the caster in every direction. The range of each bolt is decreased by one for every creature it strikes.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Starburst&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Static Discharge&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Air&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Tempests&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Releases electrical charges against those next to the caster. These may arc to other adjacent creatures, or back to the caster, before eventually grounding out. It deals reduced damage when arcing to the caster, and bypasses any armour the target may have.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Static Discharge&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Statue Form&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Earth&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Transfigurations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a slow but extremely robust stone statue. The caster's melee damage, both unarmed and with weapons, is substantially increased. The caster's stone body is insulated from electricity and gains resistance to poison, rotting and negative energy.\n\nWhile transformed, any equipped body armour, gloves and boots are melded.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      HELPFUL = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Statue Form&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 150,&lt;br /&gt;
    rarity = 8,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Sticky Flame&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Flames&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures a glob of sticky flame, covering an adjacent creature with liquid fire for a short time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Sticky Flame&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 1&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    quote = &amp;quot;“Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.”\n    -Terry Pratchett, “Jingo”. 1997.&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Sting = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Young Poisoner's Handbook&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Briefly transforms one of the caster's limbs into a long insectoid stinger, which lashes out at the target. The stinger's impact will always poison a susceptible target. Even resistant targets have a chance to be poisoned and immune monsters will be damaged by the physical impact of the stinger.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Sting&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 1&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 3,&lt;br /&gt;
      min = 3&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Transmutation = true,&lt;br /&gt;
      Poison = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Stone Arrow&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Geomancy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Fen Folio&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a sharp spine of rock.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Stone Arrow&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 3&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
&lt;br /&gt;
  [&amp;quot;Storm Form&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Sky&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Inescapable Atlas&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Lets the caster walk through the air as a raging, lightning-filled tempest. The caster's melee attacks are strengthened, electrified, and strike all adjacent foes. The caster also flies, is more evasive, and resists electricity. They can launch themselves as a lightning bolt, blasting through everything in their way. The damage and evasion granted by storm form are highly dependent on the power with which it was cast.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      HELPFUL = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Storm Form&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 15,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“Stormform is said to cause\n A tempest of winds and showers,\n Beware its powers, beware its powers.\n Though its coming brings the gods their night,\n It obliges a bloodred spren.\n Beware its end, beware its end.”\n    -Brandon Sanderson, “Words of Radiance”. 2014.&amp;quot;,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Sublimation of Blood&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Alchemy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Death&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Converts some of the caster's blood into magical energy. The process is painful but never directly lethal. The efficiency of the conversion increases with the spell's power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Sublimation of Blood&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Demon&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Summonings&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Opens a gate to the realm of Pandemonium and draws forth one of its inhabitants to serve the caster for a time. The demon's servitude is not guaranteed, but will be more likely with high power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      MONS_ABJURE = true,&lt;br /&gt;
      SELFENCH = true,&lt;br /&gt;
      UNHOLY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Summon Demon&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“'Tis now the very witching time of night,\n When churchyards yawn and hell itself breathes out\n Contagion to this world.”\n    -William Shakespeare, _The Tragedy of Hamlet, Prince of Denmark_, III, 2.&amp;quot;,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 3&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Forest&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Summonings&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Fen Folio&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Forcefully intersects a forested plane with this world. It requires open space to succeed. While the spell holds, a spirit of the forest will be called forth, and the trees of the forest will be awakened to deal damage to nearby enemies.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Summon Forest&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 10&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true,&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Greater Demon&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Grand Grimoire&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth one of the greater demons of Pandemonium to serve the caster. With high power, the summoned demon will be less likely to be initially hostile — but the strongest demons may eventually turn against their summoner regardless. Unlike other summons, greater demons will not be dismissed when attacked by their summoner - they will become hostile.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      MONS_ABJURE = true,&lt;br /&gt;
      SELFENCH = true,&lt;br /&gt;
      UNHOLY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Summon Greater Demon&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 3&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Guardian Golem&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Callings&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a protective golem. It redirects the injuries of its allies (but not the caster) to itself. When sufficiently damaged, it may fill with an inner flame, causing it to explode if destroyed. It gains more health at high power.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Summon Guardian Golem&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 1&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Horrible Things&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Grand Grimoire&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Opens a gate to the Abyss and calls through one or more hideous abominations from that dreadful place. The opening of the gate may drain a portion of the caster's intellect.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      MONS_ABJURE = true,&lt;br /&gt;
      UNHOLY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Summon Horrible Things&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 8&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Hydra&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Summonings&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Fen Folio&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a many-headed hydra to fight alongside the caster for a short time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      MONS_ABJURE = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Summon Hydra&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 8,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 3&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Ice Beast&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Callings&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Frost&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth a beast of ice to serve the caster.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Summon Ice Beast&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 3&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Lightning Spire&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Callings&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Sky&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Constructs a lightning spire in a nearby location. It can fire bouncing bolts of electricity at the caster's foes, but is completely immobile.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Summon Lightning Spire&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 2,&lt;br /&gt;
      min = 2&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 1&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Mana Viper&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Summonings&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a violet-scaled serpent whose bite can swiftly drain the magical reserves of nearly any foe. At higher power, the antimagic properties of the viper's bite grow even stronger.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      MONS_ABJURE = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Summon Mana Viper&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 8,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 2&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Small Mammal&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Callings&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Cantrips&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a small mammal to the caster's aid.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Summon Small Mammal&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 4&lt;br /&gt;
  },&lt;br /&gt;
  Swiftness = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Air&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Burglary&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth winds to greatly increase the caster's movement speed. After the effect ends, the caster's movements will be sluggish for a time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      HASTY = true,&lt;br /&gt;
      SELFENCH = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Swiftness&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Teleport Other&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Spatial Translocations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Randomly translocates a targeted creature.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      EMERGENCY = true,&lt;br /&gt;
      ESCAPE = true,&lt;br /&gt;
      WILL_CHECK = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Teleport Other&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Tornado = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Sky&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Tempests&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Turns the air around the caster into a mighty vortex, doing tremendous damage to everyone caught in it. Those affected will also be swept up into the air and tossed around. Only the eye of the storm is a safe place, and it follows the caster. The spell's effectiveness is greatly diminished in closed areas. After the tornado fades, it cannot be called forth again for a short time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Tornado&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Tukima's Dance&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Maledictions&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Party Tricks&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Animates the weapon of a targeted foe, ripping it from their hands and causing it to attack them relentlessly. Once the target dies, the weapon will fall to the ground shortly thereafter.\n\nRanged weapons and certain powerful named artefacts cannot be affected, and any abilities that require evocation skill to trigger will not be active.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      WILL_CHECK = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Tukima's Dance&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 2,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Vampiric Draining&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Necromancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Steals the life of an adjacent living creature and grants it to the caster. Life will not be drained in excess of what the caster can capably absorb.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      EMERGENCY = true,&lt;br /&gt;
      NOT_SELF = true,&lt;br /&gt;
      SELFENCH = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Vampiric Draining&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Wereblood&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Changes&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms some of the caster's blood into that of a were-beast. Each non-summoned enemy the caster slays in combat quickens the pulse and temporarily enhances their melee and ranged effectiveness. The thrill of slaying gives the caster an uncontrollable urge to howl.\n\nThe bonus only lasts for the duration of a single cast; retransforming the caster's blood calms the were-spirit and resets the bonus.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Wereblood&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 8&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Yara's Violent Unravelling&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Hexes&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Misfortune&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Tears apart the bonds that bind enchantments to the target creature, transforming the magic into a spray of deadly, mutagenic radiation.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      NO_GHOST = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Yara's Violent Unravelling&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Word_of_Chaos&amp;diff=56108</id>
		<title>Word of Chaos</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Word_of_Chaos&amp;diff=56108"/>
				<updated>2021-09-26T08:25:11Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Update to 0.27 (adding page)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version027}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|Speaks a word of chaos, forcing enemies nearby to blink away from the user. Additionally, those affected may be slowed, ensnared, or terrified by the experience. Invoking a word of chaos is no easy feat and will drain the user somewhat. Additionally, there will be a short time before the ability can be used again.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Word of Chaos''' is an [[ability]] acquired at rank 3 of the [[Corrupting Presence]] [[demonspawn mutation]]. This ability blinks away all enemies in [[LOS]]. Each enemy affected may additionally be [[ensnare]]d, [[slow]]ed, and/or [[Cause_Fear|frightened]].&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|'''Cost''': 6 MP, moderate [[drain]]ing, 15-24 turn cooldown&amp;lt;br&amp;gt;&lt;br /&gt;
'''Spell Power''': 40 + 6 × [[XL]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Chance to Ensnare''': Spell Power / 500&amp;lt;br&amp;gt;&lt;br /&gt;
'''Chance to Slow''': Spell Power / 500&amp;lt;br&amp;gt;&lt;br /&gt;
'''Chance to Cause Fear''': Spell Power / 500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*This ability was added in [[0.27]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Corrupting_Presence&amp;diff=56107</id>
		<title>Corrupting Presence</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Corrupting_Presence&amp;diff=56107"/>
				<updated>2021-09-26T08:03:21Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||Chance to [[corrode]] enemies you damage||Your presence sometimes corrodes those you injure.&lt;br /&gt;
|-&lt;br /&gt;
|2||Additional chance to [[malmutate]] enemies you damage||Your presence sometimes corrodes or deforms those you injure.&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Word of Chaos]] scatters and debilitates enemies for 6 MP and moderate draining||You can speak a Word of Chaos.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Odds of corrosion and malmutation are both 1 in 12. Word of Chaos blinks all enemies in LOS away with a chance to [[ensnare]], [[slow]], or [[Cause_Fear|frighten]] them.&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutation]], [[Demonspawn mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
Corrupting Presence was added in [[0.27]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;br /&gt;
[[Category:Demonspawn Mutations]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Corrupting_Presence&amp;diff=56106</id>
		<title>Corrupting Presence</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Corrupting_Presence&amp;diff=56106"/>
				<updated>2021-09-26T08:01:52Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||Chance to [[corrode]] enemies you damage||Your presence sometimes corrodes those you injure.&lt;br /&gt;
|-&lt;br /&gt;
|2||Additional chance to [[malmutate]] enemies you damage||Your presence sometimes corrodes or deforms those you injure.&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Word of Chaos]] scatters and debilitates enemies for 6 MP and moderate draining||You can speak a Word of Chaos.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Odds of corrosion and malmutation are both 1 in 12. Word of Chaos blinks all enemies in LOS away with a chance to [[ensnare]], [[slow]], or [[cause_fear|frighten]] them.&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutation]], [[Demonspawn mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
Corrupting Presence was added in [[0.27]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;br /&gt;
[[Category:Demonspawn Mutations]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Corrupting_Presence&amp;diff=56105</id>
		<title>Corrupting Presence</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Corrupting_Presence&amp;diff=56105"/>
				<updated>2021-09-26T07:55:38Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Update to 0.27&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||Chance to [[corrode]] enemies you damage||Your presence sometimes corrodes those you injure.&lt;br /&gt;
|-&lt;br /&gt;
|2||Additional chance to [[malmutate]] enemies you damage||Your presence sometimes corrodes or deforms those you injure.&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Word of Chaos]]||You can speak a Word of Chaos.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Odds of corrosion and malmutation are both 1 in 12. Word of Chaos blinks all enemies in LOS away with a chance to [[ensnare]], [[slow]], or [[cause fear|frighten]] them.&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutation]], [[Demonspawn mutation]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Demonspawn_mutations&amp;diff=56104</id>
		<title>Demonspawn mutations</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Demonspawn_mutations&amp;diff=56104"/>
				<updated>2021-09-26T07:39:36Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Update to 0.27 complete (after I finish Corrupting Presence page)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version027}}&lt;br /&gt;
As [[demonspawn]] characters level up, they gain useful [[mutations]] due to their demonic ancestry. [[Demonspawn mutations]] are semi-random, according to the following rules. A 'facet' is a set of three levels in one mutation:&lt;br /&gt;
*90% of the time, they mutate as follows:&lt;br /&gt;
**They gain one body-slot facet&lt;br /&gt;
**They gain one scales facet&lt;br /&gt;
**They gain two tier 2 facets&lt;br /&gt;
**They gain one tier 3 facet&lt;br /&gt;
*10% of the time, they are &amp;quot;monstrous&amp;quot;, and instead mutate as follows:&lt;br /&gt;
**They gain three body-slot facets (claws, horns or antennae, hooves or talons)&lt;br /&gt;
**They have ''no'' scales facets&lt;br /&gt;
**They gain two tier 2 facets&lt;br /&gt;
**They gain one tier 3 facet&lt;br /&gt;
Monstrous demonspawn are far more offensive-minded: they have lower AC due to their inability to wear any armour other than cloaks, shields, and body armour, but their claws make them well-suited to [[Unarmed Combat]]. Your auxiliary attacks also support close combat.&lt;br /&gt;
&lt;br /&gt;
Here is a list of all possible demonspawn mutations. Note that many of these mutations can also be gained randomly. However, demonspawn mutations are unique in that they cannot be removed by any means. You can check your current mutations with shift-A.&lt;br /&gt;
&lt;br /&gt;
=Body-Slot Facets=&lt;br /&gt;
&lt;br /&gt;
Monstrous demonspawn develop 3 body-slot facets, while others gain 1.&lt;br /&gt;
&lt;br /&gt;
===Claws===&lt;br /&gt;
{{:Claws}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horns===&lt;br /&gt;
{{:Horns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Antennae===&lt;br /&gt;
{{:Antennae}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hooves===&lt;br /&gt;
{{:Hooves}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Talons===&lt;br /&gt;
{{:Talons}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Scales Facets=&lt;br /&gt;
Most demonspawn develop scales; monstrous demonspawn do not. Demonspawn may still acquire scales through random mutation, but non-monstrous demonspawn can only get ranks of a scales mutation if it matches the one they would eventually develop later.&lt;br /&gt;
&lt;br /&gt;
===Molten Scales===&lt;br /&gt;
{{:Molten Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Icy Blue Scales===&lt;br /&gt;
{{:Icy Blue Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slimy Green Scales===&lt;br /&gt;
{{:Slimy Green Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thin Metallic Scales===&lt;br /&gt;
{{:Thin Metallic Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Yellow Scales===&lt;br /&gt;
{{:Yellow Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rugged Brown Scales===&lt;br /&gt;
{{:Rugged Brown Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Large Bone Plates===&lt;br /&gt;
{{:Large Bone Plates}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Repulsion Field===&lt;br /&gt;
{{:Repulsion Field}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thin Skeletal Structure===&lt;br /&gt;
{{:Thin Skeletal Structure}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sturdy Frame===&lt;br /&gt;
{{:Sturdy Frame}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sanguine Armour===&lt;br /&gt;
{{:Sanguine Armour}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Big Brain===&lt;br /&gt;
{{:Big Brain}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sharp Scales===&lt;br /&gt;
{{:Sharp Scales}}&lt;br /&gt;
&lt;br /&gt;
=Tier 2 Facets=&lt;br /&gt;
All demonspawn develop two tier 2 facets.&lt;br /&gt;
&lt;br /&gt;
===Ignite Blood===&lt;br /&gt;
{{:Ignite Blood}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Icemail===&lt;br /&gt;
{{:Icemail}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Powered by Death===&lt;br /&gt;
{{:Powered By Death}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mana Shield===&lt;br /&gt;
{{:Mana Shield}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Demonic Guardian]]===&lt;br /&gt;
{{:Demonic Guardian}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spiny===&lt;br /&gt;
{{:Spiny (mutation)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Powered by Pain===&lt;br /&gt;
{{:Powered By Pain}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Foul Stench===&lt;br /&gt;
{{:Foul Stench}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demonic Magic===&lt;br /&gt;
{{:Demonic Magic}}&lt;br /&gt;
&lt;br /&gt;
=Tier 3 Facets=&lt;br /&gt;
All demonspawn gain one tier 3 facet.&lt;br /&gt;
&lt;br /&gt;
===Hurl Damnation===&lt;br /&gt;
{{:Hurl Damnation (mutation)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Robust===&lt;br /&gt;
{{:Robust}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Black Mark===&lt;br /&gt;
{{:Black Mark (mutation)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Augmentation===&lt;br /&gt;
{{:Augmentation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Corrupting Presence===&lt;br /&gt;
{{:Corrupting Presence}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*In [[0.27]], [[Passive Freeze]] was removed, [[Corrupting Presence]] and [[Demonic Magic]] were added, and several other facets were reworked.&lt;br /&gt;
*In [[0.26]], [[Nightstalker]] facet was removed and added [[Sharp Scales]] and [[Big Brain]] facets were added.&lt;br /&gt;
*Prior to [[0.19]], Powered by Death gave regen from nearby corpses, regen is now given from kills.&lt;br /&gt;
*Sanguine Armour was added in [[0.19]].&lt;br /&gt;
*Sturdy Frame was added in [[0.18]].&lt;br /&gt;
*Rough Black Scales were removed in [[0.18]].&lt;br /&gt;
*Prior to [[0.14]], the negative energy facet granted a second level of rN, instead of the [[Black Mark]] passive ability.&lt;br /&gt;
*Prior to [[0.13]], Demonic Guardian would function for Okawaru worshipers, often resulting in massive piety losses. Hellfire cost 25% of max HP instead of 15.&lt;br /&gt;
*Mana Shield was added in [[0.13]].&lt;br /&gt;
*Prior to [[0.12]], Augmentation kicked in at low HP instead of high HP.&lt;br /&gt;
*Prior to [[0.11]], [[magic resistance]] was available as a Tier 2 facet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Intrinsic]]&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:List]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hurl_Hellfire&amp;diff=56103</id>
		<title>Hurl Hellfire</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hurl_Hellfire&amp;diff=56103"/>
				<updated>2021-09-26T07:32:03Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: LunaeLumen moved page Hurl Hellfire to Hurl Damnation (mutation): Hasn't been called hellfire in about nine major versions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Hurl Damnation (mutation)]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hurl_Damnation_(mutation)&amp;diff=56102</id>
		<title>Hurl Damnation (mutation)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hurl_Damnation_(mutation)&amp;diff=56102"/>
				<updated>2021-09-26T07:32:02Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: LunaeLumen moved page Hurl Hellfire to Hurl Damnation (mutation): Hasn't been called hellfire in about nine major versions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||Improved [[Willpower]]. Enemies take damage when you resist their enchantments.||You punish those that try to bend your will.&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Torment]] resistance.||You are resistant to unholy torment.&lt;br /&gt;
|-&lt;br /&gt;
|3||Hurl [[Damnation]] for 15% of max HP.||You can hurl damnation.&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Damage from demonic will scales with the power of the spell resisted: 3 + 1d(spell_power / 10)&lt;br /&gt;
&lt;br /&gt;
At XL 27, damnation damage is 3d43. Ignores AC and fire resistance, but not damnation resistance.&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutation]], [[Demonspawn mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.27]], rank 1 granted rF+, and rank 2 granted flaming cloud immunity.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.15]], rank 1 granted [[scroll]] [[conservation]], and rank 2 granted rF+.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;br /&gt;
[[Category:Demonspawn Mutations]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Black_Mark&amp;diff=56101</id>
		<title>Black Mark</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Black_Mark&amp;diff=56101"/>
				<updated>2021-09-26T07:28:58Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Update to 0.27&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version027}}&lt;br /&gt;
&lt;br /&gt;
==Player version==&lt;br /&gt;
'''Black Mark''' is the second level of the [[Black Mark (mutation)|Black Mark]] [[demonspawn mutation]]. Each time you attack a monster in melee, there is a 20% chance that you will drain its vitality, applying one of these effects to the victim: [[antimagic]], [[weak]], or [[draining (brand)|draining]].&lt;br /&gt;
&lt;br /&gt;
==Monster version==&lt;br /&gt;
{{flavour|Empowers the caster and any nearby allies to debilitate their foes on a successful melee attack, allowing them to inflict draining, cause weakness, or deplete magical power.}}&lt;br /&gt;
&lt;br /&gt;
'''Black Mark''' is a monster-only spell that applies the ''black mark'' [[status effect]] to any ally in the [[LOS]] of the caster. When a monster with this enchantment deals some damage in melee to the player or another monster, one of the following effects will be applied to the defender:&lt;br /&gt;
*[[Antimagic]]&lt;br /&gt;
*[[Weak]]&lt;br /&gt;
*[[Draining|Experience drain]]&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], the player version was the third rank of the demonspawn mutation, not the second.&lt;br /&gt;
*Gloorx Vloq had this spell in [[0.18]].&lt;br /&gt;
*Since [[0.17]], black Mark no longer has vampiric effect (healing the player for 1d(damage done-1)); its other effects are now stronger. Also, the set of effects had [[slow]] instead of [[weak]].&lt;br /&gt;
*Black Mark was added in [[0.14]].&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Black_Mark_(mutation)&amp;diff=56099</id>
		<title>Black Mark (mutation)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Black_Mark_(mutation)&amp;diff=56099"/>
				<updated>2021-09-26T07:26:23Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: LunaeLumen moved page Negative Energy Resistance (mutation) to Black Mark (mutation): Facet no longer has rN+.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||Enhances [[Hex]]es||Your hexes are more powerful.&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Black Mark]]||Your melee attacks may debilitate your foes.&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Silence]]s all adjacent tiles||You are surrounded by an aura of silence.&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutation]], [[Demonspawn mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.27]], rank 1 granted rN+, rank 2 granted a 50% chance of negating torment, and rank 3 was the [[Black Mark]].&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;br /&gt;
[[Category:Demonspawn Mutations]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Negative_Energy_Resistance_(mutation)&amp;diff=56100</id>
		<title>Negative Energy Resistance (mutation)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Negative_Energy_Resistance_(mutation)&amp;diff=56100"/>
				<updated>2021-09-26T07:26:23Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: LunaeLumen moved page Negative Energy Resistance (mutation) to Black Mark (mutation): Facet no longer has rN+.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Black Mark (mutation)]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Black_Mark_(mutation)&amp;diff=56098</id>
		<title>Black Mark (mutation)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Black_Mark_(mutation)&amp;diff=56098"/>
				<updated>2021-09-26T07:21:02Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||Enhances [[Hex]]es||Your hexes are more powerful.&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Black Mark]]||Your melee attacks may debilitate your foes.&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Silence]]s all adjacent tiles||You are surrounded by an aura of silence.&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutation]], [[Demonspawn mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.27]], rank 1 granted rN+, rank 2 granted a 50% chance of negating torment, and rank 3 was the [[Black Mark]].&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;br /&gt;
[[Category:Demonspawn Mutations]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Black_Mark_(mutation)&amp;diff=56097</id>
		<title>Black Mark (mutation)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Black_Mark_(mutation)&amp;diff=56097"/>
				<updated>2021-09-26T07:20:26Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Update to 0.27&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||Enhances [[Hex]]es||Your hexes are more powerful.&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Black Mark]]||Your melee attacks may debilitate your foes.&lt;br /&gt;
|-&lt;br /&gt;
|3||Silences all adjacent tiles||You are surrounded by an aura of silence.&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutation]], [[Demonspawn mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.27]], rank 1 granted rN+, rank 2 granted a 50% chance of negating torment, and rank 3 was the [[Black Mark]].&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;br /&gt;
[[Category:Demonspawn Mutations]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hurl_Damnation_(mutation)&amp;diff=56096</id>
		<title>Hurl Damnation (mutation)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hurl_Damnation_(mutation)&amp;diff=56096"/>
				<updated>2021-09-26T07:03:01Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||Improved [[Willpower]]. Enemies take damage when you resist their enchantments.||You punish those that try to bend your will.&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Torment]] resistance.||You are resistant to unholy torment.&lt;br /&gt;
|-&lt;br /&gt;
|3||Hurl [[Damnation]] for 15% of max HP.||You can hurl damnation.&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Damage from demonic will scales with the power of the spell resisted: 3 + 1d(spell_power / 10)&lt;br /&gt;
&lt;br /&gt;
At XL 27, damnation damage is 3d43. Ignores AC and fire resistance, but not damnation resistance.&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutation]], [[Demonspawn mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.27]], rank 1 granted rF+, and rank 2 granted flaming cloud immunity.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.15]], rank 1 granted [[scroll]] [[conservation]], and rank 2 granted rF+.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;br /&gt;
[[Category:Demonspawn Mutations]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hurl_Damnation_(mutation)&amp;diff=56095</id>
		<title>Hurl Damnation (mutation)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hurl_Damnation_(mutation)&amp;diff=56095"/>
				<updated>2021-09-26T07:01:09Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||Improved [[Willpower]]. Enemies take damage when you resist their enchantments.||You punish those that try to bend your will.&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Torment]] resistance.||You are resistant to unholy torment.&lt;br /&gt;
|-&lt;br /&gt;
|3||Hurl [[Damnation]] for 15% of max HP.||You can hurl damnation.&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Damage from demonic will depends on the enchantment spell power: 2 + 1d(spell_power / 10)&lt;br /&gt;
&lt;br /&gt;
At XL 27, damnation damage is 3d43. Ignores AC and fire resistance, but not damnation resistance.&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutation]], [[Demonspawn mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.27]], rank 1 granted rF+, and rank 2 granted flaming cloud immunity.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.15]], rank 1 granted [[scroll]] [[conservation]], and rank 2 granted rF+.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;br /&gt;
[[Category:Demonspawn Mutations]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hurl_Damnation_(mutation)&amp;diff=56094</id>
		<title>Hurl Damnation (mutation)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hurl_Damnation_(mutation)&amp;diff=56094"/>
				<updated>2021-09-26T06:58:17Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Update to 0.27&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||Improved [[Willpower]]. Enemies take damage when you resist their enchantments.||You punish those that try to bend your will.&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Torment]] resistance.||You are resistant to unholy torment.&lt;br /&gt;
|-&lt;br /&gt;
|3||Hurl [[Damnation]] for 15% of max HP.||You can hurl damnation.&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Damage from demonic will depends on the enchantment spell power: 2 + 1d(spell_power / 10)&lt;br /&gt;
&lt;br /&gt;
At XL 27, damnation damage is 3d43. Ignores AC and fire resistance, but not damnation resistance.&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutation]], [[Demonspawn mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.27]], rank 1 granted rF+, and rank 2 granted flaming cloud immunity.&lt;br /&gt;
Prior to [[0.15]], rank 1 granted [[scroll]] [[conservation]], and rank 2 granted rF+.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;br /&gt;
[[Category:Demonspawn Mutations]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Nightstalker&amp;diff=56093</id>
		<title>Nightstalker</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Nightstalker&amp;diff=56093"/>
				<updated>2021-09-25T21:09:20Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Removed demonspawn mutation tags.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||+50 [[Stealth]], -1 [[LOS]]||You are slightly more attuned to the shadows.&lt;br /&gt;
|-&lt;br /&gt;
|2||+100 [[Stealth]], -2 [[LOS]]||You are significantly more attuned to the shadows.&lt;br /&gt;
|-&lt;br /&gt;
|3||+150 [[Stealth]], -3 [[LOS]]||You are completely attuned to the shadows.&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.26]], this mutation was a [[demonspawn mutation]] instead of a [[kobold]] innate ability.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.16]], this mutation only gave 40 stealth per rank.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Demonic_Magic&amp;diff=56092</id>
		<title>Demonic Magic</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Demonic_Magic&amp;diff=56092"/>
				<updated>2021-09-25T20:57:17Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||Your magic generates a menacing demonic aura. All spells cast have a chance to [[paralysis|paralyse]] adjacent enemies.||Spells you cast may paralyse adjacent enemies.&lt;br /&gt;
|-&lt;br /&gt;
|2||Paralysis effect increases in range.||Spells you cast may paralyse nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|3||Paralysis effect further increases in range, and also triggers when using [[Evocable]]s.||Spells you cast and wands you use may paralyse nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Range of effect is equal to the mutation rank. More powerful spells generate a more powerful effect, granting a higher chance to overcome enemy [[willpower]]. Paralysis lasts 2 to 5 turns.&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutation]], [[Demonspawn mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
Demonic Magic was added in [[0.27]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Demonic_Magic&amp;diff=56091</id>
		<title>Demonic Magic</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Demonic_Magic&amp;diff=56091"/>
				<updated>2021-09-25T20:56:13Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Added Demonic Magic demonspawn mutation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||Your magic generates a menacing demonic aura. All spells cast have a chance to [[paralyse]] adjacent enemies.||Spells you cast may paralyse adjacent enemies.&lt;br /&gt;
|-&lt;br /&gt;
|2||Paralysis effect increases in range.||Spells you cast may paralyse nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|3||Paralysis effect further increases in range, and also triggers when using [[Evocable]]s.||Spells you cast and wands you use may paralyse nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Range of effect is equal to the mutation rank. More powerful spells generate a more powerful effect, granting a higher chance to overcome enemy [[willpower]]. Paralysis lasts 2 to 5 turns.&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutation]], [[Demonspawn mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
Demonic Magic was added in [[0.27]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Demonspawn_mutations&amp;diff=56090</id>
		<title>Demonspawn mutations</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Demonspawn_mutations&amp;diff=56090"/>
				<updated>2021-09-25T20:24:50Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Partial update to 0.27, tier 2 facets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version020}}&lt;br /&gt;
As [[demonspawn]] characters level up, they gain useful [[mutations]] due to their demonic ancestry. [[Demonspawn mutations]] are semi-random, according to the following rules. A 'facet' is a set of three levels in one mutation:&lt;br /&gt;
*90% of the time, they mutate as follows:&lt;br /&gt;
**They gain one body-slot facet&lt;br /&gt;
**They gain one scales facet&lt;br /&gt;
**They gain two tier 2 facets&lt;br /&gt;
**They gain one tier 3 facet&lt;br /&gt;
*10% of the time, they are &amp;quot;monstrous&amp;quot;, and instead mutate as follows:&lt;br /&gt;
**They gain three body-slot facets (claws, horns or antennae, hooves or talons)&lt;br /&gt;
**They have ''no'' scales facets&lt;br /&gt;
**They gain two tier 2 facets&lt;br /&gt;
**They gain one tier 3 facet&lt;br /&gt;
Monstrous demonspawn are far more offensive-minded: they have lower AC due to their inability to wear any armour other than cloaks, shields, and body armour, but their claws make them well-suited to [[Unarmed Combat]]. Your auxiliary attacks also support close combat.&lt;br /&gt;
&lt;br /&gt;
Here is a list of all possible demonspawn mutations. Note that many of these mutations can also be gained randomly. However, demonspawn mutations are unique in that they cannot be removed by any means. You can check your current mutations with shift-A.&lt;br /&gt;
&lt;br /&gt;
=Body-Slot Facets=&lt;br /&gt;
&lt;br /&gt;
Monstrous demonspawn develop 3 body-slot facets, while others gain 1.&lt;br /&gt;
&lt;br /&gt;
===Claws===&lt;br /&gt;
{{:Claws}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horns===&lt;br /&gt;
{{:Horns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Antennae===&lt;br /&gt;
{{:Antennae}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hooves===&lt;br /&gt;
{{:Hooves}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Talons===&lt;br /&gt;
{{:Talons}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Scales Facets=&lt;br /&gt;
Most demonspawn develop scales; monstrous demonspawn do not. Demonspawn may still acquire scales through random mutation, but non-monstrous demonspawn can only get ranks of a scales mutation if it matches the one they would eventually develop later.&lt;br /&gt;
&lt;br /&gt;
===Molten Scales===&lt;br /&gt;
{{:Molten Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Icy Blue Scales===&lt;br /&gt;
{{:Icy Blue Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slimy Green Scales===&lt;br /&gt;
{{:Slimy Green Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thin Metallic Scales===&lt;br /&gt;
{{:Thin Metallic Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Yellow Scales===&lt;br /&gt;
{{:Yellow Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rugged Brown Scales===&lt;br /&gt;
{{:Rugged Brown Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Large Bone Plates===&lt;br /&gt;
{{:Large Bone Plates}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Repulsion Field===&lt;br /&gt;
{{:Repulsion Field}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thin Skeletal Structure===&lt;br /&gt;
{{:Thin Skeletal Structure}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sturdy Frame===&lt;br /&gt;
{{:Sturdy Frame}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sanguine Armour===&lt;br /&gt;
{{:Sanguine Armour}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Big Brain===&lt;br /&gt;
{{:Big Brain}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sharp Scales===&lt;br /&gt;
{{:Sharp Scales}}&lt;br /&gt;
&lt;br /&gt;
=Tier 2 Facets=&lt;br /&gt;
All demonspawn develop two tier 2 facets.&lt;br /&gt;
&lt;br /&gt;
===Ignite Blood===&lt;br /&gt;
{{:Ignite Blood}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Icemail===&lt;br /&gt;
{{:Icemail}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Powered by Death===&lt;br /&gt;
{{:Powered By Death}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mana Shield===&lt;br /&gt;
{{:Mana Shield}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Demonic Guardian]]===&lt;br /&gt;
{{:Demonic Guardian}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spiny===&lt;br /&gt;
{{:Spiny (mutation)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Powered by Pain===&lt;br /&gt;
{{:Powered By Pain}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Foul Stench===&lt;br /&gt;
{{:Foul Stench}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demonic Magic===&lt;br /&gt;
{{:Demonic Magic}}&lt;br /&gt;
&lt;br /&gt;
=Tier 3 Facets=&lt;br /&gt;
All demonspawn gain one tier 3 facet.&lt;br /&gt;
&lt;br /&gt;
===Hurl Hellfire===&lt;br /&gt;
{{:Hurl Hellfire}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Passive Freeze===&lt;br /&gt;
{{:Passive Freeze}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Robust===&lt;br /&gt;
{{:Robust}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Negative Energy Resistance===&lt;br /&gt;
{{:Negative Energy Resistance (mutation)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Augmentation===&lt;br /&gt;
{{:Augmentation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*In [[0.26]], [[Nightstalker]] will no longer be a demonspawn mutation.&lt;br /&gt;
*Prior to [[0.19]], Powered by Death gave regen from nearby corpses, regen is now given from kills.&lt;br /&gt;
*Sanguine Armour was added in [[0.19]].&lt;br /&gt;
*Sturdy Frame was added in [[0.18]].&lt;br /&gt;
*Rough Black Scales were removed in [[0.18]].&lt;br /&gt;
*Prior to [[0.14]], the negative energy facet granted a second level of rN, instead of the [[Black Mark]] passive ability.&lt;br /&gt;
*Prior to [[0.13]], Demonic Guardian would function for Okawaru worshipers, often resulting in massive piety losses. Hellfire cost 25% of max HP instead of 15.&lt;br /&gt;
*Mana Shield was added in [[0.13]].&lt;br /&gt;
*Prior to [[0.12]], Augmentation kicked in at low HP instead of high HP.&lt;br /&gt;
*Prior to [[0.11]], [[magic resistance]] was available as a Tier 2 facet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Intrinsic]]&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:List]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Icemail&amp;diff=56089</id>
		<title>Icemail</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Icemail&amp;diff=56089"/>
				<updated>2021-09-25T20:21:27Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Update to 0.27&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||Condensation Shield: frost condenses into an icy shield. Provides +4 [[SH]], but melts in the heat.||A meltable shield of frost defends you.&lt;br /&gt;
|-&lt;br /&gt;
|2||Icemail: frost condenses into icy armour. Provides +4 [[AC]], but melts in the heat.||A meltable icy envelope protects you from harm.&lt;br /&gt;
|-&lt;br /&gt;
|3||Icemail thickens, improving the AC bonus to +8.||A thick, meltable icy envelope protects you from harm.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
You generate a layer of ice around you, providing up to +4 SH and +8 AC. Melts each time you take [[fire]] damage but regenerates after 300 [[aut]]s have passed.&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutation]], [[Demonspawn mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.27]], rank 1 provided rC+, rank 2 provided immunity to [[freezing cloud]]s, and rank 3 provided Icemail with +10 AC.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;br /&gt;
[[Category:Demonspawn Mutations]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ignite_Blood&amp;diff=56088</id>
		<title>Ignite Blood</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ignite_Blood&amp;diff=56088"/>
				<updated>2021-09-25T19:49:46Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||Blood spilled in your [[LOS]] has a 33% chance to immediately burst into a [[cloud]] of [[flame]]. You are immune to clouds of flame.||Your demonic aura sometimes causes spilled blood to erupt in flames.&lt;br /&gt;
|-&lt;br /&gt;
|2||Chance of igniting blood increased to 66%. Flame cloud duration improves.|| Your demonic aura often causes spilled blood to erupt in flames.&lt;br /&gt;
|-&lt;br /&gt;
|3||Chance of igniting blood increased to 100%. Flame cloud duration improves.||Your demonic aura causes all spilled blood to erupt in flames.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Flame clouds appear where player or enemy blood is spilled and last from &amp;lt;code&amp;gt;mutlevel + 2&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;3 * mutlevel + 1&amp;lt;/code&amp;gt; turns.&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutation]], [[Demonspawn mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.27]], rank 1 granted rF+, and rank 2 granted flame cloud immunity.&lt;br /&gt;
Prior to [[0.15]], rank 1 granted [[scroll]] [[conservation]], and rank 2 granted rF+.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;br /&gt;
[[Category:Demonspawn Mutations]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ignite_Blood&amp;diff=56087</id>
		<title>Ignite Blood</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ignite_Blood&amp;diff=56087"/>
				<updated>2021-09-25T19:39:42Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Update to 0.27&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||Blood spilled in your [[LOS]] has a 33% chance to immediately burst into a [[cloud]] of [[flame]]. You are immune to clouds of flame.||Your demonic aura sometimes causes spilled blood to erupt in flames.&lt;br /&gt;
|-&lt;br /&gt;
|2||Chance of igniting blood increased to 66%. Flame cloud duration improves.|| Your demonic aura often causes spilled blood to erupt in flames.&lt;br /&gt;
|-&lt;br /&gt;
|3||Chance of igniting blood increased to 100%. Flame cloud duration improves.||YYour demonic aura causes all spilled blood to erupt in flames.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Flame clouds appear where player or enemy blood is spilled and last from &amp;lt;code&amp;gt;mutlevel + 2&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;3 * mutlevel + 1&amp;lt;/code&amp;gt; turns.&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutation]], [[Demonspawn mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.27]], rank 1 granted rF+, and rank 2 granted flame cloud immunity.&lt;br /&gt;
Prior to [[0.15]], rank 1 granted [[scroll]] [[conservation]], and rank 2 granted rF+.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;br /&gt;
[[Category:Demonspawn Mutations]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Foul_Stench&amp;diff=56086</id>
		<title>Foul Stench</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Foul_Stench&amp;diff=56086"/>
				<updated>2021-09-25T19:20:38Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||When damaged in melee, 10% chance to release a [[cloud]] of [[miasma]]. You are immune to miasma.||You may rarely emit foul miasma when damaged in melee.&lt;br /&gt;
|-&lt;br /&gt;
|2||Chance of releasing miasma increased to 25%.||You sometimes emit foul miasma when damaged in melee.&lt;br /&gt;
|-&lt;br /&gt;
|3||Chance of releasing miasma increased to 40%.||You frequently emit foul miasma when damaged in melee.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Clouds of miasma are placed at the attacker's location and last for 5 to 10 turns.&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutation]], [[Demonspawn mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.27]], tier 1 only provided rot resistance, and tier 2 and 3 had a chance of causing [[sickness]] as well as miasma, but only activated after taking a strong hit.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.16]], this was a 3-tier mutation. Tier 1 gave [[Saprovore]] 1, while tiers 2 and 3 resembled the current tiers 1 and 2 with the addition of [[rot]] resistance.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;br /&gt;
[[Category:Demonspawn Mutations]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Foul_Stench&amp;diff=56085</id>
		<title>Foul Stench</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Foul_Stench&amp;diff=56085"/>
				<updated>2021-09-25T19:11:25Z</updated>
		
		<summary type="html">&lt;p&gt;LunaeLumen: Update to 0.27&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||When damaged in melee, 10% chance to release a [[cloud]] of [[miasma]]. You are immune to miasma.||You may rarely emit foul miasma when damaged in melee.&lt;br /&gt;
|-&lt;br /&gt;
|2||Chance of releasing miasma increased to 25%.||You sometimes emit foul miasma when damaged in melee.&lt;br /&gt;
|-&lt;br /&gt;
|3||Chance of releasing miasma increased to 40%.||You frequently emit foul miasma when damaged in melee.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.27]], tier 1 only provided rot resistance, and tier 2 and 3 had a chance of causing [[sickness]] as well as miasma, but only activated after taking a strong hit.&lt;br /&gt;
Prior to [[0.16]], this was a 3-tier mutation. Tier 1 gave [[Saprovore]] 1, while tiers 2 and 3 resembled the current tiers 1 and 2 with the addition of [[rot]] resistance.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutation]], [[Demonspawn mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;br /&gt;
[[Category:Demonspawn Mutations]]&lt;/div&gt;</summary>
		<author><name>LunaeLumen</name></author>	</entry>

	</feed>