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		<updated>2026-05-04T05:42:29Z</updated>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=0.21&amp;diff=46313</id>
		<title>0.21</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=0.21&amp;diff=46313"/>
				<updated>2018-01-31T22:55:42Z</updated>
		
		<summary type="html">&lt;p&gt;Maleous: /* Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{version021}}&lt;br /&gt;
&lt;br /&gt;
'''0.21''' is a version of ''Dungeon Crawl Stone Soup''. It was released on January 5, 2018.&lt;br /&gt;
--------------------------------------------------------------------------------------------&lt;br /&gt;
==Highlights==&lt;br /&gt;
&lt;br /&gt;
* New species: [[Gnoll]]s&lt;br /&gt;
* New god: [[Wu Jian Council]]&lt;br /&gt;
* New spell: [[Borgnjor's Vile Clutch]]&lt;br /&gt;
&lt;br /&gt;
==Branches, Environment==&lt;br /&gt;
&lt;br /&gt;
* The rate at which unique Pan lord levels appear in [[Pandemonium]] is increased.&lt;br /&gt;
* [[Transporter]]s now have a 'landing site' that indicates their destination.&lt;br /&gt;
* The Hellbinder and Cloud Mage [[Wizlab]]s have been revamped to give greater and more varied challenges as well as improved loot.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
&lt;br /&gt;
* New species: [[Gnoll]]s, with extremely high aptitudes for all skills, but an inability to focus: Gnolls always train all skills equally, regardless of whether they have the requisite items or spells.&lt;br /&gt;
* [[Ogre]]s now have better aptitudes in [[short blades]], [[long blades]], and [[axes]].&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
&lt;br /&gt;
* New (temple) god: [[Wu Jian Council]]&lt;br /&gt;
** Grants free 'martial' attacks from certain movement actions:&lt;br /&gt;
*** 0*: Moving toward an enemy triggers 'Lunge', which attacks the enemy and does extra damage.&lt;br /&gt;
*** 1*: Moving between tiles adjacent to a monster triggers 'Whirlwind', which attacks all adjacent foes and 'pins' them, preventing one turn of movement.&lt;br /&gt;
*** 2*: Moving against solid obstacles triggers a two-turn Wall Jump, moving two tiles in the opposite direction and attacking any adjacent enemies. This ability can also be triggered via an (a)bility, and the movement- based mode can be disabled using `wall_jump_move = false` in your rc file for more careful play.&lt;br /&gt;
*** 3*: Active 'Serpent's Lash' ability, granting two free movement actions, of which any martial actions will never miss.&lt;br /&gt;
*** 5*: Active 'Heavenly Storm' ability, creating opaque clouds and increasing your martial prowess while you continue to use 'martial' attacks.&lt;br /&gt;
*** Piety is gained through defeating foes.&lt;br /&gt;
* [[Gozag]] Potion Petition no longer offers haste/berserk potions for species that can't haste/berserk.&lt;br /&gt;
* [[Zin]] blocks 100% of mutations at 6* piety. At that piety level, potions of mutation now only remove mutations and don't cause piety loss.&lt;br /&gt;
* Zin no longer has a mutation removal one-time ability at 6* piety.&lt;br /&gt;
* [[Makhleb]]'s Minor Destruction has slightly lowered range, and Makhleb's Major Destruction has slightly increased range.&lt;br /&gt;
&lt;br /&gt;
==Interface==&lt;br /&gt;
&lt;br /&gt;
* Players can now set training targets for [[skills]].&lt;br /&gt;
** Press = on the skill screen, select a skill, and enter a skill level.&lt;br /&gt;
** Training of that skill is disabled when it reaches the specified level.&lt;br /&gt;
* Water species except for [[merfolk]] [[autoexplore]]/travel through shallow water.&lt;br /&gt;
* Diagonal shift-running now stops properly at doors.&lt;br /&gt;
* [[Draconian]] players now show their hat tiles in Tiles/WebTiles.&lt;br /&gt;
* New 'tc_forbidden' RC option to set color of squares forbidden by travel.&lt;br /&gt;
* New xp_by_level morgue table to track XP sources on a per-level basis.&lt;br /&gt;
* New -force-map objstat/mapstat option to always place a given map on each level.&lt;br /&gt;
* New objstat fields for tracking monster numbers/XP from vaults.&lt;br /&gt;
* Many new tiles for artefact weapons and monsters.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
* [[Wands]] of the same type merge charges upon pickup and wands have no cap on charges.&lt;br /&gt;
* Wands [[identify]] charges upon pickup and are destroyed when their last charge is used.&lt;br /&gt;
* [[Items]] in a doorways no longer prevent closing doors in most instances.&lt;br /&gt;
** Items get pushed out of the doorway when the player closes the door.&lt;br /&gt;
** Doors refuse to close only if the items would fall into deep [[water]] or [[lava]].&lt;br /&gt;
* [[Potion of mutation|Potions of mutations]] remove fewer mutations on average and are a bit rarer.&lt;br /&gt;
* [[Fan of gales]] now disperses clouds at the user's location.&lt;br /&gt;
* Un-equipping an item currently giving you [[Invisibility (ego)|invisibility]] now gives extra contamination.&lt;br /&gt;
* [[Lightning rod]]s XP-recharge even when only partially used and only grant a power bonus for shots over consecutive turns.&lt;br /&gt;
* [[Scarf|Scarves]] are never made as artefacts.&lt;br /&gt;
* [[Wands of random effects]] include malmutate in the set of possible effects.&lt;br /&gt;
* Permanent [[food]] has been simplified.&lt;br /&gt;
** [[Ration]]s are now the only type of permanent food, replacing bread and meat rations, fruit, and royal jelly.&lt;br /&gt;
** Ration item generation and well as the herbivore and carnivore mutations have been balanced to keep available nutrition the same as before.&lt;br /&gt;
** [[Fedhas]] abilities that formerly required a piece of fruit instead require two rations.&lt;br /&gt;
* Removed:&lt;br /&gt;
** [[Wands of confusion]] and [[Wand of lightning|lightning]].&lt;br /&gt;
** [[Scrolls of recharging]].&lt;br /&gt;
** Mutagenic [[chunk]]s.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
&lt;br /&gt;
* [[Monsters]] no longer spawn after level-generation in most places.&lt;br /&gt;
** This also eliminates the &amp;quot;super OOD&amp;quot; timer that could generate exceptionally hard monsters after a long time on the level.&lt;br /&gt;
** The number of monsters created during level generation is increased slightly to compensate.&lt;br /&gt;
** [[Pandemonium]] and [[Abyss]] are unaffected by this change.&lt;br /&gt;
* A fraction of the monsters generated with a level are created awake, but never near stairs.&lt;br /&gt;
* [[Air elemental]]s now have a Vortex ability, which creates a short-range, short-duration tornado effect.&lt;br /&gt;
* [[Player ghost]]s have normal speed regardless of species, never have a chaos ego on their melee attack, and no longer generate in portal branches.&lt;br /&gt;
* [[Pandemonium lord]]s can no longer have the [[Shatter]] spell.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
* New spell: [[Borgnjor's Vile Clutch]] (L5 Necromancy/Earth); calls forth undead hands from the earth over a smite-targeted area to constrict hostile monsters. Appears in the [[Necromancer]] [[book of Necromancy|starting book]], the [[book of Unlife]], and the [[book of Dreams]].&lt;br /&gt;
* [[Shatter]]'s damage has been simplified to use one of three dice values for susceptibility, and can now slightly damage [[insubstantial]] monsters. Intrinsic player/monster susceptibility takes precedence for damage over [[flight]] status.&lt;br /&gt;
* [[Lee's Rapid Deconstruction]] now gives each material type a fixed explosion damage and size that doesn't increase when a wall is destroyed.&lt;br /&gt;
* Removed:&lt;br /&gt;
** [[Control Undead]].&lt;br /&gt;
** [[Cigotuvi's Embrace]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl Versions]]&lt;/div&gt;</summary>
		<author><name>Maleous</name></author>	</entry>

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