<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Medar</id>
		<title>CrawlWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Medar"/>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/Special:Contributions/Medar"/>
		<updated>2026-05-13T08:21:51Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Medar&amp;diff=44585</id>
		<title>User talk:Medar</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Medar&amp;diff=44585"/>
				<updated>2016-12-28T13:31:52Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: /* Glyph not provided by monsterlink script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Removed Categories and Templates==&lt;br /&gt;
Hey Medar, just wondering what happened to all the categories and templates that are up for deletion. Where they never used, or were they used before but now are no longer needed? [[User:Flun|Flun]] ([[User talk:Flun|talk]]) 14:23, 10 February 2016 (CET)&lt;br /&gt;
:Most of them appear to have been used by old versions of monster pages. Some properties have been removed. Some use different names (&amp;quot;No HT wand&amp;quot; vs. &amp;quot;No high tier wand&amp;quot; etc.). There are bunch of other unused templates that I didn't mark for removal, mostly for monster glyphs, see: [[Special:UnusedTemplates]] -- [[User:Medar|Medar]] ([[User talk:Medar|talk]]) 16:55, 10 February 2016 (CET)&lt;br /&gt;
&lt;br /&gt;
== Code diving for unique Louise ==&lt;br /&gt;
&lt;br /&gt;
I like your undo action in [[Louise]] very much, because it was based on code diving and referencing the code spot. Alas, the crawl wiki has not yet been updated to the *thank you*-button script that I know from wikipedia editing. So I tell you here: thank you! -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 13:36, 29 April 2016 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Removal of Igni Ipthes ==&lt;br /&gt;
&lt;br /&gt;
Hello, I noticed the stub is still there despite no changes being made to it since 2014. I added a comment on its talk page. How to proceed? --[[User:JStrange|JStrange]] ([[User talk:JStrange|talk]]) 16:37, 29 May 2016 (CEST)&lt;br /&gt;
:Only admins can remove articles. I don't know if there is anything else to do after proposing deletion. --[[User:Medar|Medar]] ([[User talk:Medar|talk]]) 14:08, 30 May 2016 (CEST)&lt;br /&gt;
::YOu're right, the final deletion is limited to admins. But if at least three of the active wiki workers consent this will influence the admins to act! -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 16:53, 30 May 2016 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Glyph not provided by monsterlink script ==&lt;br /&gt;
&lt;br /&gt;
Dear Medar,&amp;lt;br&amp;gt;&lt;br /&gt;
as you are a very experienced contributor for our wiki scripts, I'd wish you could look over [[Unique monster]] page and debug monter link for Bai Shuzen entry. The glyph won't come out. Why? Just b/c we didn't yet rerun the script after a good guy wrote the missing article? Or is sth else failing? -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 22:32, 27 December 2016 (CET)&lt;br /&gt;
:Looks like it uses templates for each unique, I manually created [[Template:Glyph/Bai_Suzhen]], so it should work now. -- [[User:Medar|Medar]] ([[User talk:Medar|talk]]) 14:31, 28 December 2016 (CET)&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Template:Glyph/Bai_Suzhen&amp;diff=44584</id>
		<title>Template:Glyph/Bai Suzhen</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Template:Glyph/Bai_Suzhen&amp;diff=44584"/>
				<updated>2016-12-28T13:30:02Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: Created page with &amp;quot;{{LightBlue|d}}&amp;lt;noinclude&amp;gt;Category:Monster glyph templates&amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LightBlue|d}}&amp;lt;noinclude&amp;gt;[[Category:Monster glyph templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Bai_Suzhen&amp;diff=44583</id>
		<title>Bai Suzhen</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Bai_Suzhen&amp;diff=44583"/>
				<updated>2016-12-28T13:28:40Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: Removed stub.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version019}}&lt;br /&gt;
&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Bai Suzhen&lt;br /&gt;
|glyph={{LightBlue|d}}&lt;br /&gt;
|tile=[[File:Bai suzhen.png]]&lt;br /&gt;
|flags={{Unique flag}}&amp;lt;br&amp;gt; {{Speaks flag}}, {{See invisible flag}}, {{Cold blood  flag}}, {{Female flag}}&lt;br /&gt;
|resistances={{Electricity resistance 3}}, {{Poison resistance}}, {{Cold resistance}}&lt;br /&gt;
|vulnerabilities={{Silver vulnerability}}&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=5326&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=100&lt;br /&gt;
|hp_range=161-209&lt;br /&gt;
|avg_hp=1&lt;br /&gt;
|armour_class=14&lt;br /&gt;
|evasion=8&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed=10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&lt;br /&gt;
|attack1=24 ({{Bite type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=14 ({{Tail slap type}}: {{Plain flavour}})&lt;br /&gt;
|hit_dice=20&lt;br /&gt;
|base_hp=4&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Human intelligence}}&lt;br /&gt;
|genus=Dragon&lt;br /&gt;
|species=Storm dragon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A weary draconian with foreign and watery scales. She has come to the Dungeon in hopes of resurrecting her mortal husband; a noble cause, for a being once known for quarreling with saints and flooding unfortunate temples. If pressed to her limits, she will reveal her true form, the mere sight of which struck her husband dead. Adventurers may wish they were so lucky!}}&lt;br /&gt;
&lt;br /&gt;
==Human Form==&lt;br /&gt;
&lt;br /&gt;
===Useful Info===&lt;br /&gt;
'''Bai Suzhen''' is a [[unique]] mid to late-game draconian mystic of great power. While she's no [[Tiamat]], she has more HP and AC than most [[list of draconians|draconians]] and hits slightly harder in melee too. She'll usually summon one or two [[hydra]]s to her side, and as she is whittled down to half her health, she'll reveal her true form...&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
*[[Elven Halls]]: 1-3&lt;br /&gt;
*[[Vaults]]: 2-5&lt;br /&gt;
*[[Crypt]]: 1-3&lt;br /&gt;
*[[The Depths]]: 1-5&lt;br /&gt;
*[[The Snake Pit]]: 3-4&lt;br /&gt;
*[[The Spider's Nest]]: 3-4&lt;br /&gt;
*[[The Shoals]]: 3-4&lt;br /&gt;
*[[The Swamp]]: 3-4&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
{{Spellcaster1&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Summon Hydra]]&lt;br /&gt;
|flags1=Wizard flag&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Dragon Form==&lt;br /&gt;
{{#set:Monster glyph={{{glyph}}}}}&amp;lt;div style=&amp;quot;margin: 1.4em; margin-top:0; margin-right:0; padding: 0px; float: right; border:none;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0; text-align:left&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:larger;&amp;quot;|Bai Suzhen Dragon&amp;amp;emsp;{{LightBlue|D}}&amp;amp;emsp;[[File:Bai suzhen dragon.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:80px;&amp;quot; | [[Hit points|HP]]&lt;br /&gt;
| style=&amp;quot;width:150px;&amp;quot; | 148-218&lt;br /&gt;
|-&lt;br /&gt;
! [[Hit dice|HD]]&lt;br /&gt;
| [[Hit dice::20]]&lt;br /&gt;
|-&lt;br /&gt;
! [[XP]]&lt;br /&gt;
| [[Monster experience::5259]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Movement|Speed]]&lt;br /&gt;
| 10 {{#set:Monster speed={{#invoke:String|first_word|{{{speed}}}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Armour class|AC]]&lt;br /&gt;
| [[Monster AC::22]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Evasion|EV]]&lt;br /&gt;
| [[Monster evasion::4]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Magic resistance|MR]]&lt;br /&gt;
| 100 {{#set:Monster magic resistance={{#invoke:String|fix_magic_resistance|{{{magic_resistance}}}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! Attack&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 30 ({{Bite type}}: {{Plain flavour}})&lt;br /&gt;
|-&lt;br /&gt;
! Attack&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 16 ({{Claw type}}: {{Plain flavour}})&lt;br /&gt;
|-&lt;br /&gt;
! Attack&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 16 ({{Trample type}}: {{Trample flavour}})&lt;br /&gt;
|-&lt;br /&gt;
! [[Corpse|Max Chunks]]&lt;br /&gt;
| [[Monster max chunks::0]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Corpse|Type of Meat]]&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! [[Resistance]]s&lt;br /&gt;
| {{Electricity resistance 3}}, {{Poison resistance}}, {{Cold resistance}}, {{Drown resistance}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Vulnerability|Vulnerabilities]]&lt;br /&gt;
| {{Silver vulnerability}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Habitat]]&lt;br /&gt;
| Land&lt;br /&gt;
|-&lt;br /&gt;
! [[Monster intelligence|Intelligence]]&lt;br /&gt;
| {{Human intelligence}} {{#set:Monster intelligence={{#invoke:String|fix_monster_intelligence|{{{intelligence}}}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Item usage|Uses]]&lt;br /&gt;
| {{Open doors}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Holiness]]&lt;br /&gt;
| {{Natural}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Size]]&lt;br /&gt;
| {{Giant}} {{#set:Monster size={{#invoke:String|fix_monster_size|{{{size}}}}}}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Type]]&lt;br /&gt;
| Dragon, Storm dragon&lt;br /&gt;
|-&lt;br /&gt;
! Flags&lt;br /&gt;
| {{Unique flag}}, {{Speaks flag}}, {{See invisible flag}}, {{Cold blood  flag}},{{Flying flag}}, {{Female flag}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Monsters]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Useful Info===&lt;br /&gt;
As Bai Suzhen reaches half health, she'll transfrom into a storm dragon, dropping her weapon and [[Summon Hydra]] for trample attacks, more AC, a powerful [[Primal Wave]], and a ring of storm clouds that can do 35-80 [[electricity]] damage, striking down [[Electricity#Electricity resistance|uninsulated]] players.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{{Spellcaster1&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Primal Wave]] (3d26)&lt;br /&gt;
|flags1=Breath flag&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Guaranteed_damage_reduction&amp;diff=44398</id>
		<title>Guaranteed damage reduction</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Guaranteed_damage_reduction&amp;diff=44398"/>
				<updated>2016-12-01T10:23:23Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: Mark as unknown version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version}}&lt;br /&gt;
&lt;br /&gt;
Wearing any body armour with AC greater than 2 provides you with an amount of '''guaranteed damage reduction (GDR)''' in melee combat. Normally, each attack that hits you is reduced by a random amount up to your AC. GDR is a form of insurance against poor AC rolls; if you have sufficient AC, you are guaranteed to reduce the damage taken by a percentage of the enemy's maximum attack damage equal to your GDR up to half of your AC. As an enemy's damage output is about as variable as your AC, a high GDR will allow you to completely negate an enemy's attacks much more often than normal, and those attacks that do get through will always be significantly diminished.&lt;br /&gt;
&lt;br /&gt;
==Calculating GDR==&lt;br /&gt;
In most cases, your GDR% = (14*(Body Armour Base AC-2)^(1/2))%. No other type of armour provides any benefits to GDR.&lt;br /&gt;
&lt;br /&gt;
===GDR of Various Armours===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour || Base AC || GDR&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]], [[animal skin]] || 2 || 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather armour]] || 3 || 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]] || 4 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring mail]], [[steam dragon armour]] || 5 || 24%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale mail]], [[mottled dragon armour]]  || 6 || 28%&lt;br /&gt;
|-&lt;br /&gt;
| [[Swamp dragon armour]] || 7 || 31%&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain mail]], [[fire dragon armour]] || 8 || 34%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice dragon armour]], [[quicksilver dragon armour]] || 9 || 37%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour]], [[pearl dragon armour]], [[storm dragon armour]], [[shadow dragon armour]] || 10 || 39%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold dragon armour]] || 12 || 44%&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal plate armour]] || 14 || 48%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are also two [[Transmutations]] spells which allow you to have GDR in spite of the fact that they effectively disable your body armour: [[Dragon Form]] (34%) and [[Statue Form]] (39%). Finally, [[gargoyle]] characters receive an innate boost to GDR. This boost is inversely proportional to the GDR provided by your body armour.&lt;br /&gt;
&lt;br /&gt;
==What GDR Affects==&lt;br /&gt;
GDR only works against one thing: physical damage dealt by monsters attacking you in melee (including via a [[reaching]] brand). It does not work against any sort of ranged attack, be it from a physical launcher or a [[Conjurations]] spell that deals physical damage. Neither does it work against elemental melee damage, such as an [[ice beast]]'s cold damage. However, most such elemental attacks need to deal physical damage to you before their added effects trigger, so high GDR will make them happen less often.&lt;br /&gt;
&lt;br /&gt;
==Guaranteed Damage Reduction Cap==&lt;br /&gt;
GDR is '''not''' a form of damage reduction independent from AC. If you have excellent GDR and terrible AC, it will do you little good. The damage reduction is capped at your GDR% of the enemy's maximum damage or 1/2 of your AC, whichever is lower.&lt;br /&gt;
&lt;br /&gt;
For example, let's say you have 48% GDR and 100 AC, and you're facing an opponent capable of dealing up to 50 damage in a single hit. This would give you a guaranteed damage reduction of 24 (48% of 50), taking full advantage of the 48% GDR. The same 48% GDR coupled with 20 AC would only give a guaranteed reduction of 10, a mere 20% of the enemy's max damage, because it is capped at 1/2 of your AC. If you are instead facing an opponent capable of dealing 200 damage, then even at 100 AC, you'd only be guaranteed 50 damage reduction (25%), while the 20 AC character would still be stuck with 10 (which is now only 5%). In each of these cases, the GDR is still helping; even in the case of 20 AC vs. 200 max damage, it still mitigates the worst possible rolls.&lt;br /&gt;
&lt;br /&gt;
This guaranteed damage reduction is effectively a minimum AC roll. If your damage reduction is 24 (as in the first example above) and you roll a 1 on your AC against a given attack, your roll will be boosted up to 24 instead. But if you roll a 36 on your AC, you won't get any bonus from GDR because you're already above the minimum.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
GDR's usefulness depends heavily on how often you find yourself in melee combat, how high your AC is, and how much you're willing to sacrifice your [[ev]]asion defense (in general, the worse an armour is for your evasion, the higher its GDR will be). Unless you intend to wade into close combat whenever possible, ''and'' you have no intention of training [[Dodging]], you'll likely be better off avoiding super-heavy armour which maximizes GDR and focusing on optimizing your AC, EV, spells, and resistances to keep yourself alive. Characters that actively avoid melee, whether it be through fast movement speed or ranged attacks, will barely notice the effect of their GDR.&lt;br /&gt;
&lt;br /&gt;
[[Category:Defence]][[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Background&amp;diff=44396</id>
		<title>Background</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Background&amp;diff=44396"/>
				<updated>2016-12-01T10:15:50Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: /* See Also */ Remove a link to an outdated table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
A '''background''' (also known as a '''class''') is your character's occupation, what they have learned prior to entering the [[Dungeon]]. Your background determines your starting [[skills]], stats, [[items]], and (in the case of religious backgrounds) your [[god]]. &lt;br /&gt;
&lt;br /&gt;
==Backgrounds &amp;amp; Difficulty==&lt;br /&gt;
As one might expect, some backgrounds are easier than others, at least to begin with. The best ones for a beginner are probably [[berserker]]s or [[fighter]]s. [[Berserker]]s have an easy early time with their berserk ability. If you would rather play a mage, try a [[conjurer]].&lt;br /&gt;
&lt;br /&gt;
Note also that almost every [[species]] can and should convert to a god in-play, once you find that god's [[altar]]. Indeed, a guaranteed area - the [[Ecumenical Temple]] - was designed to facilitate exactly this strategy. Many gods do not have backgrounds to represent them, so you may decide it best to pick a non-religious background so that you will be free to join one of the &amp;quot;non-starter&amp;quot; gods.&lt;br /&gt;
&lt;br /&gt;
==Classes in ''Crawl''==&lt;br /&gt;
An important difference between ''Crawl'' and most other roguelikes (and indeed other video game RPGs) is that your background is only your ''starting package'', not an advancement path that is set in stone. &lt;br /&gt;
&lt;br /&gt;
''Crawl'' was  designed to give you a lot of flexibility with how your character develops as they grow, and it does this by giving you a free hand to distribute your experience between your skills however you see fit. Your chosen class has no direct impact on this; it only gives you a starting point to move forward from. Your choice of species, however, will make certain skills easier to learn than others, and your class does determine your starting stats which make certain play styles more viable than others.&lt;br /&gt;
&lt;br /&gt;
For example, your [[fighter]] could potentially learn [[spell]]s until they look more like a [[wizard]], build up their [[Stealth]] and [[Stabbing]] until they're basically an [[assassin]]... or just keep bashing monsters and wearing heavy armour and making your fighter a more talented fighter. As a fighter, your high [[strength]] may not contribute as much to these alternate paths as high [[intelligence]] or [[dexterity]] would, but the choice is there.&lt;br /&gt;
&lt;br /&gt;
==List of backgrounds==&lt;br /&gt;
There are 25 different backgrounds in ''Dungeon Crawl'' (plus obsolete backgrounds). More information can be found at the pages for the individual backgrounds. They are broken up here into the categories shown on the initial select screen.&lt;br /&gt;
&lt;br /&gt;
===Warriors===&lt;br /&gt;
* [[Fighter]] (Fi) - A heavily-armoured warrior with a good general grounding in melee combat.&lt;br /&gt;
* [[Gladiator]] (Gl) - A warrior from the arena who has a good balance between melee and ranged combat.&lt;br /&gt;
* [[Monk]] (Mo) - An ascetic warrior with extensive knowledge of [[Unarmed Combat]]. They start off with limited equipment, but their pious ways make the gods look favourably upon them.&lt;br /&gt;
* [[Hunter]] (Hu) - A warrior who specializes in long-range weaponry.&lt;br /&gt;
* [[Assassin]] (As) - A killer who favours stealth and poison over brute force.&lt;br /&gt;
&lt;br /&gt;
===Zealots===&lt;br /&gt;
* [[Berserker]] (Be) - A savage warrior who worships [[Trog]], the violent god of rage.&lt;br /&gt;
* [[Abyssal Knight]] (AK) - A warrior-priest of [[Lugonu]], the god of corruption and chaos.&lt;br /&gt;
* [[Chaos Knight]] (CK) - A warrior-priest of [[Xom]], an unpredictable and fickle chaos god.&lt;br /&gt;
&lt;br /&gt;
===Warrior-mages===&lt;br /&gt;
* [[Skald]] (Sk) - A war-chanting fighter using [[Charms]] to augment their attacks.&lt;br /&gt;
* [[Enchanter]] (En) - A spellcaster versed in the subtle arts of [[Hexes]].&lt;br /&gt;
* [[Transmuter]] (Tm) - A magician whose [[Transmutations]] can change both themselves and those around them.&lt;br /&gt;
* [[Arcane Marksman]] (AM) - A hunter who combines enchantments and missiles to deadly effect.&lt;br /&gt;
* [[Warper]] (Wr) - A warrior who uses [[Translocations]] magic to move around the battlefield.&lt;br /&gt;
&lt;br /&gt;
===Mages===&lt;br /&gt;
* [[Wizard]] (Wz) - A broadly-educated magician who does not specialize in any one school of magic.&lt;br /&gt;
* [[Conjurer]] (Cj) - A magician who wields the destructive art of [[Conjurations]].&lt;br /&gt;
* [[Summoner]] (Su) - A magician who calls allies through [[Summonings]].&lt;br /&gt;
* [[Necromancer]] (Ne) - A magician who studies the dark arts of [[Necromancy]].&lt;br /&gt;
* [[Fire Elementalist]] (FE) - An elementalist who specializes in [[Fire Magic]].&lt;br /&gt;
* [[Ice Elementalist]] (IE) - An elementalist who specializes in [[Ice Magic]].&lt;br /&gt;
* [[Air Elementalist]] (AE) - An elementalist who specializes in [[Air Magic]].&lt;br /&gt;
* [[Earth Elementalist]] (EE) - An elementalist who specializes in [[Earth Magic]].&lt;br /&gt;
* [[Venom Mage]] (VM) - A spellcaster who specializes in [[Poison Magic]].&lt;br /&gt;
&lt;br /&gt;
===Adventurers===&lt;br /&gt;
* [[Artificer]] (Ar) - An [[Evocations]] specialist armed with wands and rods.&lt;br /&gt;
* [[Wanderer]] (Wn) - A fool that somehow ended up in the [[Dungeon]]. Starts off with random equipment and skills.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], most backgrounds started with 20 gold.&lt;br /&gt;
&lt;br /&gt;
The [[Arcane Marksman]] was removed in [[0.8]], but reintroduced in [[0.10]].&lt;br /&gt;
&lt;br /&gt;
===Obsolete Backgrounds===&lt;br /&gt;
* [[Death Knight (background)|Death Knight]] (DK) - A warrior-priest of [[Yredelemnul]], the god of death. Removed in [[0.16]].&lt;br /&gt;
* [[Healer]] (He) - A pacifistic worshipper of [[Elyvilon]], the god of healing. Removed in [[0.16]].&lt;br /&gt;
* [[Priest]] (Pr) - A priest of order. They worship either [[Zin]] the Law-Giver, or [[Beogh]] if a [[Hill Orc]]. Removed in 0.13.&lt;br /&gt;
* [[Paladin]] (Pa) - A warrior who worships [[The Shining One]], a god of holy war. Removed in 0.8.&lt;br /&gt;
* [[Reaver]] (Re) - A warrior who uses [[Conjurations]] to bolster their destructiveness. Removed in 0.8.&lt;br /&gt;
* [[Stalker]] (St) - An assassin who uses [[Transmutations]] magic to kill victims. Removed in 0.12.&lt;br /&gt;
* [[Thief]] (Th) - A sneaky type, well versed in the working of traps and moving unseen.  Removed in 0.7.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Background and race combinations for beginners]]&lt;br /&gt;
*[[Table of starting skills by background]]&lt;br /&gt;
&lt;br /&gt;
{{backgrounds}}&lt;br /&gt;
[[Category:Backgrounds]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wereblood&amp;diff=44394</id>
		<title>Wereblood</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wereblood&amp;diff=44394"/>
				<updated>2016-12-01T10:03:57Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: /* Effect */ Fix formula.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Song of Slaying''' is a level 2 [[Charms]] spell which gives you a temporary [[slaying]] bonus based on the number of monsters killed.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
While the spell is active +1 slaying bonus is gained from each enemy killed, until a cap of +9. Only killing monsters that give [[XP]] will increase the bonus, so destroying [[summon]]s will not help. Unfortunately, to maintain the spell your character must sing, generating significant [[noise]].&lt;br /&gt;
&lt;br /&gt;
The song lasts ''20 + (1d&amp;lt;power&amp;gt; + 1d(&amp;lt;power&amp;gt; + 1)) / 2 - 1'' turns.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-selfench.cc|329}}&amp;lt;/ref&amp;gt; It's possible to end the song at any time. Casting the spell again while still active will renew the duration, but also resets the slaying bonus.&lt;br /&gt;
&lt;br /&gt;
Be aware that Song of Slaying will end immediately if you are affected by [[silence]]. Leaving the affected area does not cause it to restart with its former bonus; you'll have to cast it again and build up your slaying bonus from scratch.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
In late December, online ''Crawl'' servers replace this spell with the '''Song of Sleighing''':&lt;br /&gt;
&lt;br /&gt;
{{flavour|This spell conjures ancient Christmas carols within the caster's mind, which the caster then recites — quite loudly! Each non-summoned enemy the caster slays in combat during this recitation temporarily enhances their melee &amp;amp; ranged skills. The bonus only lasts for the duration of the song; casting this spell while already singing will start a new song, not extend an existing one.}}&lt;br /&gt;
&lt;br /&gt;
This has no impact on actual gameplay.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.18]], toughness of monsters controlled how much they could increase the slaying bonus. The bonus wasn't capped.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]], the spell had lower duration and granted less slaying, but had a higher power cap.&lt;br /&gt;
&lt;br /&gt;
Song of Slaying was added in 0.13.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Magic_contamination&amp;diff=44393</id>
		<title>Magic contamination</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Magic_contamination&amp;diff=44393"/>
				<updated>2016-12-01T10:01:19Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: /* Miscasts */ Tweak formula representation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
'''Magic contamination''' is a dangerous condition caused by miscasts and some magical effects.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Various activities cause harmful magical energies to accumulate in your body. A small amount of magical contamination (a dark or light grey &amp;quot;Contam&amp;quot; status) is mostly harmless, and will dissipate over time without any further effect. Larger amounts of accumulated magic contamination (a yellow, red, or dark red &amp;quot;Contam&amp;quot; status) will make you start to [[glow]] with magical contamination.&lt;br /&gt;
&lt;br /&gt;
The glow from severe contamination makes you easier to hit and reveals you if [[invisible]] (similar to the [[Corona]] spell). Over time you may also suffer damage and [[mutation]]s.&lt;br /&gt;
&lt;br /&gt;
Any amount of contamination can cause [[ugly thing]]s adjacent to you change their colour.&lt;br /&gt;
&lt;br /&gt;
==Contamination Levels==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contam&amp;lt;ref&amp;gt;{{source ref|0.19.0|player.cc|4142}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Colour&amp;lt;ref&amp;gt;{{source ref|0.19.0|status.cc|733}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Description&amp;lt;ref&amp;gt;{{source ref|0.19.0|player.cc|4178}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;0&lt;br /&gt;
| Light grey&lt;br /&gt;
| You are very lightly contaminated with residual magic.&lt;br /&gt;
|-&lt;br /&gt;
| 3.5&lt;br /&gt;
| Dark grey&lt;br /&gt;
| You are lightly contaminated with residual magic.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Yellow&lt;br /&gt;
| You are contaminated with residual magic.&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Light Red&lt;br /&gt;
| You are heavily infused with residual magic.&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| Red&lt;br /&gt;
| You are practically glowing with residual magic!&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Red&lt;br /&gt;
| Your entire body has taken on an eerie glow!&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| Red&lt;br /&gt;
| You are engulfed in a nimbus of crackling magics!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
&lt;br /&gt;
===[[Invisibility]]===&lt;br /&gt;
*Evoking turn invisible: 1 to 3&amp;lt;ref&amp;gt;{{source ref|0.19.0|ability.cc|2040}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*While active: 0.03 per turn&amp;lt;ref&amp;gt;{{source ref|0.19.0|timed_effects.cc|718}}&amp;lt;/ref&amp;gt; (no dissipation)&lt;br /&gt;
&lt;br /&gt;
===[[Haste]]===&lt;br /&gt;
*Zapped by wand: 0.75 to 1.25&amp;lt;ref&amp;gt;{{source ref|0.19.0|beam.cc|3547}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Extending haste: 0.75 to 1.25&amp;lt;ref&amp;gt;{{source ref|0.19.0|player.cc|4767}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*While active: 0.03 per turn&amp;lt;ref&amp;gt;{{source ref|0.19.0|timed_effects.cc|721}}&amp;lt;/ref&amp;gt; (no dissipation)&lt;br /&gt;
&lt;br /&gt;
Haste like effect from [[berserk]] does not cause contamination.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*[[Disjunction]]: 0.75 to 1.25 per cast&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-transloc.cc|71}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Controlled Blink]]: 0.75 to 1.25 per cast&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-transloc.cc|315}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Irradiate]]: 1 to 1.5 per cast&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-damage.cc|1508}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Miscast]]s===&lt;br /&gt;
*Every miscast: Amount depends on severity etc.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-cast.cc|1532}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Charms, Hexes or Translocation level 3 miscast (1 in 4 chance): 3d18 / 3 - 1&lt;br /&gt;
*Transmutation level 2 miscast (1 in 5 chance): 3d18 / 3 - 1&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-miscast.cc|2124}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Transmutation level 3 miscast (1 in 3 chance): 3d34 / 3 - 1&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-miscast.cc|2143}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[[Scroll of blinking]]: 0.75 to 1.25 &amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-transloc.cc|315}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Removing an [[artefact]] with *Contam: 7&amp;lt;ref&amp;gt;{{source ref|0.19.0|player-equip.cc|326}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Mutagenic fog]]: 1.3 to 2.55&amp;lt;ref&amp;gt;{{source ref|0.19.0|cloud.cc|1085}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Zot trap]]: 2 to 15&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-miscast.cc|3276}}&amp;lt;/ref&amp;gt; (one of many possible outcomes)&lt;br /&gt;
*[[Jiyva]] [[penance]]: 0 to 0.5 * penance&amp;lt;ref&amp;gt;{{source ref|0.19.0|godwrath.cc|1325}}&amp;lt;/ref&amp;gt; (one of many possible outcomes)&lt;br /&gt;
*Wearing [[Maxwell's Etheric Cage]] doubles all contamination effects&amp;lt;ref&amp;gt;{{source ref|0.19.0|player.cc|4209}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dissipation==&lt;br /&gt;
Magic contamination is dissipated at the rate of 0.025 per turn, 0.012 if holding the [[Orb of Zot]], and not at all if hasted or invisible.&amp;lt;ref&amp;gt;{{source ref|0.19.0|timed_effects.cc|709}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quaffing a [[potion of cancellation]] removes 1 to 5 points of contamination.&amp;lt;ref&amp;gt;{{source ref|0.19.0|potion.cc|457}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While being severely contaminated every 200 to 600 turns&amp;lt;ref&amp;gt;{{source ref|0.19.0|timed_effects.cc|949}}&amp;lt;/ref&amp;gt; there is contamination / 12&amp;lt;ref&amp;gt;{{source ref|0.19.0|timed_effects.cc|800}}&amp;lt;/ref&amp;gt; chance of a violent release of energies. Standing in a [[sanctuary]] stops this from happening.&lt;br /&gt;
&lt;br /&gt;
One likely bad mutation (about 95% chance) is gained that bypasses [[mutation resistance]]. If contamination is higher than 10, there is also a damaging explosion. The damage is 3d(contamination / 2), and doubled for the non-living. Explosion size also increases with the contamination level. After the negative effects contamination is reduced by 1 to 1 + (contamination / 4)&amp;lt;ref&amp;gt;{{source ref|0.19.0|timed_effects.cc|745}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.19]], the light grey contamination level didn't exist.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.10]], this effect was simply called [[glow]], a term which ambiguously referred either to magic contamination, or to the relatively harmless glow from [[Sticky Flame]] or [[Corona]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Malign_Gateway&amp;diff=44392</id>
		<title>Malign Gateway</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Malign_Gateway&amp;diff=44392"/>
				<updated>2016-12-01T09:46:10Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: /* Effect */ Fix formula.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Malign Gateway''' is a level 7 [[Summonings|Summoning]]/[[Translocations|Translocation]] spell which summons a portal through which an [[eldritch tentacle]] emerges.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Opens a up a gateway for eldritch tentacle in a random nearby location with floor or shallow water and no adjacent walls. Higher [[spell power]] makes the tentacle remain friendly longer.&lt;br /&gt;
&lt;br /&gt;
It takes ''1 + 1d3'' turns before a tentacle emerges from the gateway.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|1317}}&amp;lt;/ref&amp;gt; The tentacle stays friendly for ''(1d&amp;lt;power&amp;gt; + 5d(&amp;lt;power&amp;gt; + 1)) / 6 - 1 - (1d4 - 1)'' turns&amp;lt;ref&amp;gt;{{source ref|0.19.0|timed_effects.cc|1641}}&amp;lt;/ref&amp;gt;, or until the gateway is closed and the tentacle is severed.&lt;br /&gt;
&lt;br /&gt;
There can only be one such portal open at a time. This means that if you cast the spell, enemies who know the spell will be unable to cast it until yours closes (and vice versa).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Eldritch tentacles are powerful and fast, capable of hitting the average monster for up to 70 HP of [[chaos|chaotic]] damage per attack and inflicting all manner of extra effects with each hit.&lt;br /&gt;
*Although extremely powerful, the tentacle is not summoned instantaneously. Several turns will pass before the tentacle emerges from the portal. Plan accordingly, and use other summoned allies in the meantime.&lt;br /&gt;
*This spell requires an open area to cast. Attempts to cast in a narrow corridor will fail.&lt;br /&gt;
*The tentacle can attack outside of the player's [[line of sight]].&lt;br /&gt;
*Eldritch tentacles cannot be hasted or abjured.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.17]], casting this spell had a 20% chance of causing 1d3 points of temporary [[Intelligence]] damage.&lt;br /&gt;
*Malign Gateway was added in [[0.8]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Species&amp;diff=44391</id>
		<title>Species</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Species&amp;diff=44391"/>
				<updated>2016-12-01T09:22:55Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: Set version to 0.19. No changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
&lt;br /&gt;
In ''Dungeon Crawl'', species selection determines a character's stats, background choices, skill aptitudes, special abilities and equipment options.&lt;br /&gt;
&lt;br /&gt;
The game offers 26 different playable '''species'''.  Most  are essentially humanoid, although some are human-animal hybrids and a few are even stranger.&lt;br /&gt;
&lt;br /&gt;
==Species List==&lt;br /&gt;
*'''[[Centaur]]''' (Ce): A humanoid with a horse's lower half. Its four hooves allow it to run very quickly, but it is poor at most things apart from ranged combat.&lt;br /&gt;
*'''[[Deep Dwarf]]''' (DD): A cousin of the (now obsolete) [[mountain dwarf]], unable to regenerate but with a strong empathy for the earth and the ability to intrinsically resist small doses of damage.&lt;br /&gt;
*'''[[Deep Elf]]''' (DE): A cave-dwelling species of elf, smaller and weaker than others, but with incredible magical ability. A very good choice for [[spellcaster]]s.&lt;br /&gt;
*'''[[Demigod]]''' (Dg): A human with divine heritage that prevents them from worshipping any god. They have excellent statistics, but need more experience for both their skills and their leveling.&lt;br /&gt;
*'''[[Demonspawn]]''' (Ds): A person with a demonic heritage. Unlike Demigods, they may lend their services to all gods except the good ones. They acquire [[Demonspawn mutations|powerful mutations]] as they mature.&lt;br /&gt;
*'''[[Draconian]]''' (Dr): A humanoid dragon that eventually matures into a random adult form, with different aptitudes based on its colour.&lt;br /&gt;
*'''[[Felid]]''' (Fe): A sentient house cat that is incapable of using almost all forms of equipment and many items, but is fast, stealthy, and has multiple lives.&lt;br /&gt;
*'''[[Formicid]]''' (Fo): A humanoid ant with four powerful arms. They can dig through walls, but have permanent stasis.&lt;br /&gt;
*'''[[Gargoyle]]''' (Gr): A humanoid with stone-like skin and a large set of intrinsic characteristics. &lt;br /&gt;
*'''[[Ghoul]]''' (Gh): A terrible undead corpse which must eat the flesh of others to maintain its life force. Has manageable (if below-average) aptitudes for magic and is fairly skilled with its claws.&lt;br /&gt;
*'''[[Halfling]]''' (Ha): A small humanoid that cannot use large weapons and is poor with most magic, but is otherwise quite hardy and stealthy. They excel with [[Slings]].&lt;br /&gt;
*'''[[High Elf]]''' (HE): A species of tall, long-lived elf, with many enhanced aptitudes. They advance in levels very slowly.&lt;br /&gt;
*'''[[Hill Orc]]''' (HO): A brutish species, related to the cave [[orc]]s who can be found all over the [[Dungeon]] and in the [[Orcish Mines]]. They make excellent warriors and have [[Beogh|their own god]].&lt;br /&gt;
*'''[[Human]]''' (Hu): The basic species against which all others are measured. They have average [[aptitude]]s across the board and no special abilities, but gain levels at the fastest possible rate.&lt;br /&gt;
*'''[[Kobold]]''' (Ko): A tiny, hateful lizard-like being with a powerful stomach. They level quickly and are quite good as sneaky assassins.&lt;br /&gt;
*'''[[Merfolk]]''' (Mf): An aquatic, magical race of half-humanoids, half-fish that thrive in the water. Great aptitudes for Transmutations, [[Polearms]], and [[Ice Magic]].&lt;br /&gt;
*'''[[Minotaur]]''' (Mi): A brawny, bipedal bovine species. Great at all forms of physical combat (both ranged and up close), but horrible with all forms of magic.&lt;br /&gt;
*'''[[Mummy]]''' (Mu): Animated by an unholy magic, this dry and bandaged corpse needs no food to survive. However, their skills advance slowly and they fear [[fire]] above all else.&lt;br /&gt;
*'''[[Naga]]''' (Na): A humanoid with a serpentine lower half. Exceptionally stealthy and skilled with [[Poison Magic]], but moves very slowly.&lt;br /&gt;
*'''[[Octopode]]''' (Op): An amphibious squid-like creature with eight tentacles. Cannot wear most types of armour (only hats), but can wear eight rings and is at home in water.&lt;br /&gt;
*'''[[Ogre]]''' (Og): Enormous and bloodthirsty, its interests include hitting things and throwing things.&lt;br /&gt;
*'''[[Spriggan]]''' (Sp): A very small fairy-like humanoid. They move swiftly and have high aptitudes for many schools of magic, but cannot eat meat or wear most forms of armour.&lt;br /&gt;
*'''[[Tengu]]''' (Te): A somewhat fragile bird-like species with a beak, talons, and a propensity for violence, both physical and magical. They eventually learn to fly.&lt;br /&gt;
*'''[[Troll]]''' (Tr): Even larger and stronger than the ogre, with huge claws, incredible regeneration and a near-infinite hunger.&lt;br /&gt;
*'''[[Vampire]]''' (Vp): A sneaky, undead humanoid which can become alive by drinking fresh blood. Exceptional at disabling foes, then stabbing them in the back.&lt;br /&gt;
*'''[[Vine Stalker]]''' (VS): A fragile creature made of vines. They have a powerful bite attack and regenerate swiftly.&lt;br /&gt;
&lt;br /&gt;
==Table of Aptitudes==&lt;br /&gt;
Your species choice determines [[aptitudes]], the speed at which you learn different [[skills]].&lt;br /&gt;
&lt;br /&gt;
The following tables list aptitudes for each species and skill combination.&lt;br /&gt;
&lt;br /&gt;
===General Skills===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Apt|aptitude_chart_general}}&lt;br /&gt;
&lt;br /&gt;
===Melee &amp;amp; Ranged Combat===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Apt|aptitude_chart_combat}}&lt;br /&gt;
&lt;br /&gt;
===Spellcasting and Magic===&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Apt|aptitude_chart_magic}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The following races were added/removed in the given versions.  If not otherwise specified, a race was present in the first version of DCSS.&lt;br /&gt;
&lt;br /&gt;
===Removed races===&lt;br /&gt;
* [[Elf (race)|Elf]] (El) - Removed in [[0.3]]&lt;br /&gt;
* [[Hill Dwarf]] (HD) - Removed in [[0.3]]&lt;br /&gt;
* [[Grey Elf]] (GE) - Removed in [[0.5]]&lt;br /&gt;
* [[Ogre-mage]] (OM) - Removed/merged with [[Ogre]] in [[0.5]]&lt;br /&gt;
* [[Gnome]] (Gn) - Removed in [[0.5]]&lt;br /&gt;
* [[Mountain Dwarf]] (MD) - Removed in [[0.10]]&lt;br /&gt;
* [[Sludge Elf]] (SE) - Removed in [[0.13]]&lt;br /&gt;
&lt;br /&gt;
===Added===&lt;br /&gt;
* [[Vampire]] (Vp) - Added in [[0.4]]&lt;br /&gt;
* [[Deep Dwarf]] (DD) - Added in [[0.5]]&lt;br /&gt;
* [[Felid]] (Fe) - Added in [[0.8]]&lt;br /&gt;
* [[Octopode]] (Op) - Added in [[0.10]]&lt;br /&gt;
* [[Gargoyle]] (Gr) - Added in [[0.13]]&lt;br /&gt;
* [[Formicid]] (Fo) - Added in [[0.14]]&lt;br /&gt;
* [[Vine Stalker]] (VS) - Added in [[0.14]]&lt;br /&gt;
&lt;br /&gt;
===Renamed===&lt;br /&gt;
* [[Tengu]] (Te) - Known as [[Kenku]] (Ke) prior to [[0.10]]&lt;br /&gt;
&lt;br /&gt;
===Never included in a stable version===&lt;br /&gt;
* [[Djinn]] (Dj) - Originally planned for 0.13 or 0.14&lt;br /&gt;
* [[Lava Orc]] (LO) - Originally planned for 0.13, 0.14, or 0.15&lt;br /&gt;
&lt;br /&gt;
[[Category:Species|*]]&lt;br /&gt;
{{species}}&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Spider_Form_(spell)&amp;diff=44257</id>
		<title>Spider Form (spell)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Spider_Form_(spell)&amp;diff=44257"/>
				<updated>2016-11-28T15:44:35Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: Update to 0.19. Use template. Restructure a bit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Spider Form''' is level 3 [[Transmutations|Transmutation]] spell that transforms the user into a spider-like creature.&lt;br /&gt;
&lt;br /&gt;
==Transformation==&lt;br /&gt;
This transformation grants the following:&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*A [[venom]]-branded [[Unarmed Combat|unarmed]] attack with base damage 5 and a [[to hit]] bonus&lt;br /&gt;
*A +5 bonus to [[dexterity]]&lt;br /&gt;
*Tiny [[size]] (improves [[EV]])&lt;br /&gt;
*Immunity to [[web]]s&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*Melds all equipment except jewellery&lt;br /&gt;
*Cannot throw weapons or use wands&lt;br /&gt;
*Natural [[AC]] is 2&lt;br /&gt;
*-10% to [[spell success]]&lt;br /&gt;
*Vulnerability to [[poison]]. Can be negated with a source of [[poison resistance]], but sources do not stack.&lt;br /&gt;
&lt;br /&gt;
The duration of the transformation is ''8 + 2d&amp;lt;power&amp;gt;'' turns, capped at 60.&lt;br /&gt;
&lt;br /&gt;
[[Mummies]] and [[ghouls]] cannot memorize this spell. [[Vampires]] can memorize this spell, but cannot cast it if they are satiated or less.&lt;br /&gt;
&lt;br /&gt;
[[The Shining One]] doesn't mind if you cast this spell, but you will incur penance if you poison a sentient, non-evil monster. Using it against animals, undead, or demons works just fine (though the latter two are immune to poison).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
This spell is quite useful for low-level [[Transmuter]]s, as it is fairly easy to cast and can be made reliably castable with only 1 or 2 levels in [[Poison Magic]] (which can be used for other low-level spells like [[Sting]] or [[Cure Poison]]). Although the base damage is low, most monsters you encounter early in the dungeon are not poison resistant. Monsters will also have a harder time hitting you because of the evasion bonuses, but be aware that when they ''do'' manage to land a hit, you'll have very low [[AC]] to reduce it. [[Octopode]] and [[felid]] transmuters won't have to worry about the AC reduction, as their natural AC is already extremely low.&lt;br /&gt;
&lt;br /&gt;
Be careful about using this spell around enemies with poisonous attacks, as it is impossible to have poison resistance while in Spider Form (and you'll be vulnerable to poison unless you've found a source of rPois). For poisonous enemies, consider upgrading to [[Ice Form]] later, if your skill progression makes it worthwhile. Other hazards to watch out for are high-accuracy effects that target AC, such as [[Fireball]] or [[Airstrike]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! Spider Form&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider transform.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.19]], Spider Form gave a large stealth bonus.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.15]], Spider Form provided above-average speed and the ability to cling to walls.&lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ignite_Poison&amp;diff=44256</id>
		<title>Ignite Poison</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ignite_Poison&amp;diff=44256"/>
				<updated>2016-11-28T15:22:39Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: Set version to 0.19. Use template. Add info. Restructure.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Ignite Poison''' is a level 3 [[Fire Magic|Fire]]/[[Transmutations|Transmutation]]/[[Poison Magic|Poison]] spell which causes all nearby [[poisoned]] creatures and poisonous [[cloud]]s to burst into flames.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
All poison and mephitic clouds in caster's [[line of sight]] are replaced with flame clouds. All poisoned monsters in line of sight take damage and lose their poisoned status. Higher [[spell power]] may increase the duration of the flame clouds and the damage taken by poisoned creatures.&lt;br /&gt;
&lt;br /&gt;
Poisoned creatures take direct damage according to how many poison stacks they have, dealing approximately 200%-300% of the potential poison damage immediately, depending on spell power.&lt;br /&gt;
&lt;br /&gt;
Duration of the flame clouds is ''3 + (1d(20 + &amp;lt;power&amp;gt;) - 1) / 10'' turns.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-damage.cc|1562}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Ignite Poison deals unavoidable heavy fire damage to every poisoned creature in sight. Combine it with ways of applying poison to multiple enemies at once, such as [[Olgreb's Toxic Radiance]] or [[Poisonous Cloud]], for a powerful crowd-clearing tool.&lt;br /&gt;
&lt;br /&gt;
*Ignite Poison works great when used together with [[Mephitic Cloud]]; the noxious clouds generated by the former spell turn into clouds of fire. First confuse them with Mephitic Cloud, possibly casting it a few times to cover a larger area, then (once the monsters are confused) cast Ignite Poison and let the poor guys stumble through the flames. Casting Ignite Poison after casting [[Poisonous Cloud]] creates the &amp;quot;fire version&amp;quot; of [[Freezing Cloud]].&lt;br /&gt;
&lt;br /&gt;
*Also note that monsters which are immune to Mephitic Cloud will happily walk through its noxious clouds to reach you. If you cast Ignite Poison at the right moment you can blast them as well.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.18]], Salamander mystics had [[Localized Ignite Poison]] in their spellset.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.17]], Ignite Poison was a level-5 spell, but affected monsters with poison-branded attacks, chunks, and potions of poison. It did not use the Poison Magic school.&lt;br /&gt;
&lt;br /&gt;
Ignite Poison used to be an amazingly painful way to eliminate poison from one's own system, but as of [[0.8]] it no longer affects the caster or their inventory.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Sticks_to_Snakes&amp;diff=44255</id>
		<title>Sticks to Snakes</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Sticks_to_Snakes&amp;diff=44255"/>
				<updated>2016-11-28T15:06:43Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: Set version to 0.19. Use template. Add info. Restructure.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Sticks to Snakes''' is a level 2 [[Transmutations|Transmutation]] spell which turns [[arrow]]s from inventory into [[list of snakes|snake]]s.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Turns arrows into allied snakes. Higher [[spell power]] may increase the number of creatures created, create stronger snakes and increase their duration. One arrow from inventory is consumed for each snake created.&lt;br /&gt;
&lt;br /&gt;
Possible monsters are:&lt;br /&gt;
:{{monsterlink|Ball python}}&lt;br /&gt;
:{{monsterlink|Adder}}&lt;br /&gt;
:{{monsterlink|Water moccasin}}&lt;br /&gt;
&lt;br /&gt;
These snakes are not real summons, and can not be [[abjuration|abjured]]. They will time out after a while though.&lt;br /&gt;
&lt;br /&gt;
Number of snakes created is ''1 + (1d&amp;lt;power&amp;gt; - 1) / 15'', capped at 7.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|171}}&amp;lt;/ref&amp;gt; But of course limited to the amount of arrows in the inventory.&lt;br /&gt;
&lt;br /&gt;
[[Summonings#Duration|Duration class]] ranges from 3 (around 27 turns) to 5 (around 81 turns). The formula is ''3 + (1d&amp;lt;power&amp;gt; - 1) / 20'', capped at 5.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|172}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
* Inscribe wanted ammo with !D to prevent accidentally turning it into a snake.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.17]], Sticks to Snakes required arrows to be wielded.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.15]], Transmutations skill was used instead of spell power for some formulas.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]], this spell worked on melee weapons, like [[club]]s and [[polearm]]s and could create [[black mamba]]s or even [[anaconda]]s, making it much more useful for non-felids.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Summon_Forest&amp;diff=44254</id>
		<title>Summon Forest</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Summon_Forest&amp;diff=44254"/>
				<updated>2016-11-28T14:39:36Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: Set version to 0.19. Use template. Add info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Summon Forest''' is a level 5 [[Summonings|Summoning]]/[[Translocations|Translocation]] spell that summons a section of forest with a friendly [[dryad]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Some nearby rock [[wall]]s are converted to [[tree]]s. Additionally some unoccupied floor tiles will have trees placed on them (in a way that doesn't break connectivity). Sometimes a pond is created as well. Finally a dryad is summoned, who instantly casts [[Awaken Forest]].&lt;br /&gt;
&lt;br /&gt;
Higher [[spell power]] may increase the duration and density of the forest, and will make the dryad stronger.&lt;br /&gt;
&lt;br /&gt;
The spell may only be cast in an open area. At least one square adjacent to the caster must not have any adjacent solid features.&lt;br /&gt;
&lt;br /&gt;
Dryad's [[hit dice]] is ''5 + &amp;lt;power&amp;gt; / 18'', randomly rounded.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|1473}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The duration of the spell ranges from ''12 + &amp;lt;power&amp;gt; / 10'' turns to ''200 + &amp;lt;power&amp;gt; * 1.5 / 10'' turns.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|1409}}&amp;lt;/ref&amp;gt; The dryad has the same duration.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*The dryad itself isn't very impressive, but the forest and the snaplasher vines will deal good damage to any monster in the area while the dryad is alive. Note that she has no resistances and is vulnerable to fire. This spell works well with other summons which delay the enemy, while the forest deals damage.&lt;br /&gt;
*If you really need to dig a space and lack better methods, you can hope that it'll turn into a tree and then burn it.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Summon Forest was added in [[0.14]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Summon_Butterflies&amp;diff=44253</id>
		<title>Summon Butterflies</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Summon_Butterflies&amp;diff=44253"/>
				<updated>2016-11-28T14:08:25Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
[[Summon Butterflies]] is a level 1 [[Summonings|Summoning]] spell which summons multiple [[butterfly|butterflies]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
A kaleidoscope of butterflies is created around the caster. Higher [[spell power]] may result in more butterflies.&lt;br /&gt;
&lt;br /&gt;
Number of summons is ''2 + 1d3 + (1d&amp;lt;power&amp;gt; - 1) / 10'', capped at 8.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|98}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Duration of the summons is around 27 turns. It is not affected by spell power.&lt;br /&gt;
&lt;br /&gt;
There is a cap on how many creatures created by this spell you can have at the same time. Summoning more than 8 creatures means that the older ones will time out in two or three turns.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Summon Butterflies is amazing for making escapes, despite the wimpy name. The butterflies that will block your enemies' movement and ranged attacks. At low power it only summons a few, but at high power it can surround you completely to a considerable radius.&lt;br /&gt;
*The butterflies have no attack. They will fly off in random directions at high speed, making them good for detecting magic [[trap]]s, but they will not trigger weapon traps or shafts.&lt;br /&gt;
*Note that [[Elyvilon]] doesn't like it when your allies die. A cloud of friendly butterflies being killed by a fireball can quickly ruin your good standing.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; tricks==&lt;br /&gt;
*If you know spells like [[Conjure Flame]] of [[Freezing Cloud]], you can use Summon Butterflies to keep you enemies on top of the clouds for as long as you want.&lt;br /&gt;
*For obvious reasons, this spell is also very useful for characters with smite-targeted spells, like [[Lee's Rapid Deconstruction]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.14]] maximum summons per single cast was lowered.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.8]] the spell always summoned at least 15 butterflies, regardless of spell power.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Summon_Butterflies&amp;diff=44252</id>
		<title>Summon Butterflies</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Summon_Butterflies&amp;diff=44252"/>
				<updated>2016-11-28T14:00:38Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: Set version to 0.19. Use template. Add info. Restructure.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
[[Summon Butterflies]] is a level 1 [[Summonings|Summoning]] spell which summons multiple [[butterfly|butterflies]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
A kaleidoscope of butterflies is created around the caster. Higher [[spell power]] may result in more butterflies.&lt;br /&gt;
&lt;br /&gt;
Number of summons is ''2 + 1d3 + (1d&amp;lt;power&amp;gt; - 1) / 10'', capped at 8.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|98}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Duration of the summons is around 27 turns. It is not affected by spell power.&lt;br /&gt;
&lt;br /&gt;
There is a cap on how many creatures created by this spell you can have at the same time. Summoning more than 8 creatures means that the older ones will time out in two or three turns.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Summon Butterflies is amazing for making escapes, despite the wimpy name. The butterflies that will block your enemies' movement and ranged attacks. At low power it only summons a few, but at high power it can surround you completely to a considerable radius.&lt;br /&gt;
*The butterflies have no attack. They will fly off in random directions at high speed, making them good for detecting magic [[trap]]s, but they will not trigger weapon traps or shafts.&lt;br /&gt;
*Note that [[Elyvilon]] doesn't like it when your allies die. A cloud of friendly butterflies being killed by a fireball can quickly ruin your good standing.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; tricks==&lt;br /&gt;
*If you know spells like [[Conjure Flame]] of [[Freezing Cloud]], you can use Summon Butterflies to keep you enemies on top of the clouds for as long as you want.&lt;br /&gt;
*For obvious reasons, this spell is also very useful for characters with smite-targeted spells, like [[Lee's Rapid Deconstruction]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.14]], limit to amount of summons was added and maximum gained from single cast was lowered.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.8]], the spell always summoned at least 15 butterflies, regardless of spell power.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Summon_Guardian_Golem&amp;diff=44251</id>
		<title>Summon Guardian Golem</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Summon_Guardian_Golem&amp;diff=44251"/>
				<updated>2016-11-28T13:43:05Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: Set version to 0.19. Use template. Add some info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
[[Summon Guardian Golem]] is a level 3 [[Hexes]]/[[Summonings|Summoning]] spell which summons a [[guardian golem]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Summons a single guardian golem, that will immediately [[Injury Bond|shares damage]] done to other allies (but not the caster). If the golem is damaged a lot, it may gain [[Inner Flame]] status. Higher [[spell power]] increases the golem's strength.&lt;br /&gt;
&lt;br /&gt;
The golem's [[hit dice]] is ''4 + &amp;lt;power&amp;gt; / 16'' (randomly rounded).&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|993}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Duration of the summon is around 27 turns. It is not affected by spell power.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.17]], spell level was lowered from 4 to 3.&lt;br /&gt;
&lt;br /&gt;
Added in [[0.14]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Malign_Gateway&amp;diff=44210</id>
		<title>Malign Gateway</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Malign_Gateway&amp;diff=44210"/>
				<updated>2016-11-24T15:53:37Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: Set version to 0.19. Use template. Reword/structure a bit. Add some info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Malign Gateway''' is a level 7 [[Summonings|Summoning]]/[[Translocations|Translocation]] spell which summons a portal through which an [[eldritch tentacle]] emerges.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Opens a up a gateway for eldritch tentacle in a random nearby location with floor or shallow water and no adjacent walls. Higher [[spell power]] makes the tentacle remain friendly longer.&lt;br /&gt;
&lt;br /&gt;
It takes ''1 + 1d3'' turns before a tentacle emerges from the gateway.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|1317}}&amp;lt;/ref&amp;gt; The tentacle stays friendly for ''(6d&amp;lt;power&amp;gt; - 6) / 6 - (1d4 - 1)'' turns&amp;lt;ref&amp;gt;{{source ref|0.19.0|timed_effects.cc|1641}}&amp;lt;/ref&amp;gt;, or until the gateway is closed and the tentacle is severed.&lt;br /&gt;
&lt;br /&gt;
There can only be one such portal open at a time. This means that if you cast the spell, enemies who know the spell will be unable to cast it until yours closes (and vice versa).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Eldritch tentacles are powerful and fast, capable of hitting the average monster for up to 70 HP of [[chaos|chaotic]] damage per attack and inflicting all manner of extra effects with each hit.&lt;br /&gt;
*Although extremely powerful, the tentacle is not summoned instantaneously. Several turns will pass before the tentacle emerges from the portal. Plan accordingly, and use other summoned allies in the meantime.&lt;br /&gt;
*This spell requires an open area to cast. Attempts to cast in a narrow corridor will fail.&lt;br /&gt;
*The tentacle can attack outside of the player's [[line of sight]].&lt;br /&gt;
*Eldritch tentacles cannot be hasted or abjured.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.17]], casting this spell had a 20% chance of causing 1d3 points of temporary [[Intelligence]] damage.&lt;br /&gt;
*Malign Gateway was added in [[0.8]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Dragon%27s_Call&amp;diff=44209</id>
		<title>Dragon's Call</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Dragon%27s_Call&amp;diff=44209"/>
				<updated>2016-11-24T14:50:44Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Dragon's Call''' is a level 9 [[Summonings|Summoning]] spell which keeps summoning [[list of dragons|dragon]]s while active.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
When cast a dragon's call (Dragoncall) status is gained during which dragons are summoned adjacent to hostile targets in your [[line of sight]]. Higher [[spell power]] may increase the duration of the spell (not the summons) and result in stronger dragons.&lt;br /&gt;
&lt;br /&gt;
Possible summons:&lt;br /&gt;
:{{monsterlink|Fire dragon}}&lt;br /&gt;
:{{monsterlink|Ice dragon}}&lt;br /&gt;
:{{monsterlink|Shadow dragon}}&lt;br /&gt;
:{{monsterlink|Storm dragon}}&lt;br /&gt;
:{{monsterlink|Iron dragon}}&lt;br /&gt;
:{{monsterlink|Quicksilver dragon}}&lt;br /&gt;
:{{monsterlink|Golden dragon}}&lt;br /&gt;
For worshippers of [[good god]]s, [[shadow dragon]]s (and [[golden dragon]]s in the case of [[TSO]]) are replaced with [[storm dragon]]s or [[iron dragon]]s.&lt;br /&gt;
&lt;br /&gt;
Dragon's Call's duration is ''14 + 1d15 + &amp;lt;power&amp;gt; / 5'' turns.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|394}}&amp;lt;/ref&amp;gt; It's not possible to recast the spell while it's active, and after the spell ends there is a duration of 16 to 26 turns&amp;lt;ref&amp;gt;{{source ref|0.19.0|duration-data.h|446}}&amp;lt;/ref&amp;gt; during which you will be unable to recast it.&lt;br /&gt;
&lt;br /&gt;
One dragon is summoned at a time. Time between summons is ''2 + 1d5 + &amp;lt;number of summons&amp;gt; * 5 turns'', where number of summons only includes summons from Dragon's Call.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|472}}&amp;lt;/ref&amp;gt; Each dragon summoned this way will cost 2 or 3 additional [[MP]]. Every new summon generates a loud noise at the caster's location. These dragons are summoned close to your enemies and don't need to be [[t]]old to attack. If there are no enemies in line of sight, or if the caster lacks the required MP, no dragon will be summoned.&lt;br /&gt;
&lt;br /&gt;
Duration of the summons is around 18 turns, it does not depend on the spell power.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Dragon's Call replaced [[Summon Dragon]] in [[0.14]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Dragon%27s_Call&amp;diff=44208</id>
		<title>Dragon's Call</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Dragon%27s_Call&amp;diff=44208"/>
				<updated>2016-11-24T14:50:12Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: Set version to 0.19. Use template. Add info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Dragon's Call''' is a level 9 [[Summonings|Summoning]] spell which keeps summoning [[list of dragons|dragon]]s while active.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
When cast a dragon's call (Dragoncall) status is gained during which dragons are summoned adjacent to hostile targets in your [[line of sight]]. Higher [[spell power]] may increase the duration of the spell (not the summons) and result in stronger dragons.&lt;br /&gt;
&lt;br /&gt;
Possible summons:&lt;br /&gt;
:{{monsterlink|Fire dragon}}&lt;br /&gt;
:{{monsterlink|Ice dragon}}&lt;br /&gt;
:{{monsterlink|Shadow dragon}}&lt;br /&gt;
:{{monsterlink|Storm dragon}}&lt;br /&gt;
:{{monsterlink|Iron dragon}}&lt;br /&gt;
:{{monsterlink|Quicksilver dragon}}&lt;br /&gt;
:{{monsterlink|Golden dragon}}&lt;br /&gt;
There is a ''1 - 80 / &amp;lt;power&amp;gt; + 1 / 6''&lt;br /&gt;
For worshippers of [[good god]]s, [[shadow dragon]]s (and [[golden dragon]]s in the case of [[TSO]]) are replaced with [[storm dragon]]s or [[iron dragon]]s.&lt;br /&gt;
&lt;br /&gt;
Dragon's Call's duration is ''14 + 1d15 + &amp;lt;power&amp;gt; / 5'' turns.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|394}}&amp;lt;/ref&amp;gt; It's not possible to recast the spell while it's active, and after the spell ends there is a duration of 16 to 26 turns&amp;lt;ref&amp;gt;{{source ref|0.19.0|duration-data.h|446}}&amp;lt;/ref&amp;gt; during which you will be unable to recast it.&lt;br /&gt;
&lt;br /&gt;
One dragon is summoned at a time. Time between summons is ''2 + 1d5 + &amp;lt;number of summons&amp;gt; * 5 turns'', where number of summons only includes summons from Dragon's Call.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|472}}&amp;lt;/ref&amp;gt; Each dragon summoned this way will cost 2 or 3 additional [[MP]]. Every new summon generates a loud noise at the caster's location. These dragons are summoned close to your enemies and don't need to be [[t]]old to attack. If there are no enemies in line of sight, or if the caster lacks the required MP, no dragon will be summoned.&lt;br /&gt;
&lt;br /&gt;
Duration of the summons is around 18 turns, it does not depend on the spell power.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Dragon's Call replaced [[Summon Dragon]] in [[0.14]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Haunt&amp;diff=44207</id>
		<title>Haunt</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Haunt&amp;diff=44207"/>
				<updated>2016-11-24T13:36:23Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: /* Monster Version */ Mention duration.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Haunt''' is a level 7 [[Necromancy]]/[[Summonings|Summoning]] spell, which uses [[smite]]-targeting to summon high level phantasms near an enemy.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Between 2 to 6 monster are summoned around the target. Higher [[spell power]] may increase the number of summons. Unlike other summoning spells, Haunt cannot be cast without a valid hostile target.&lt;br /&gt;
&lt;br /&gt;
The composition of the horde is random with the following weightings:&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|2253}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
:{{monsterlink|Wraith}} (41.67% chance)&lt;br /&gt;
:{{monsterlink|Freezing wraith}} (16.67%)&lt;br /&gt;
:{{monsterlink|Phantasmal warrior}} (16.67%)&lt;br /&gt;
:{{monsterlink|Shadow wraith}} (8.33%)&lt;br /&gt;
:{{monsterlink|Phantom}} (8.33%)&lt;br /&gt;
:{{monsterlink|Hungry ghost}} (8.33%)&lt;br /&gt;
&lt;br /&gt;
The summoned ghosts will only attack the target selected by the caster, ignoring player commands. When the haunt target dies, the remaining monsters will expire within a few turns, regardless of how much duration was otherwise remaining (though they will be free to attack other targets during this short window).&lt;br /&gt;
&lt;br /&gt;
Unless the target dies the summons have duration of around 27 turns. This does not depend on the spell power.&lt;br /&gt;
&lt;br /&gt;
The amount of creatures you can summon with this spell is not capped.&lt;br /&gt;
&lt;br /&gt;
If you worship a [[good god]], all the creatures summoned will be hostile.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Haunt is one of the better spells for dealing with monsters lacking [[negative energy resistance]].&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
Monster version of the spell is almost identical to the player version. Number of summons is 2 to 3, and does not depend on the spell power.&amp;lt;ref&amp;gt;{{source ref|0.19.0|mon-cast.cc|4466}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Summonings#Duration|Duration class]] of the summons ranges from 2 (around 18 turns) to 6 (around 171 turns), based on the strength of the caster.&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.17]] this spell inflicted [[sickness]] upon the caster.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]] this spell could summon [[flayed ghost]]s, the ghosts summoned by haunt could attack other targets and it could be cast on friendly targets.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.8]] the duration of summons created was longer.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.7]] the spell level was 6.&lt;br /&gt;
&lt;br /&gt;
In [[0.6]] Haunt was added.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Summon_Horrible_Things&amp;diff=44206</id>
		<title>Summon Horrible Things</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Summon_Horrible_Things&amp;diff=44206"/>
				<updated>2016-11-24T13:35:13Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: /* Monster Version */ Mention duration.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Summon Horrible Things''' is a level 8 [[Summonings|Summoning]] spell that summons a horde of [[large abomination]]s and [[tentacled monstrosity|tentacled monstrosities]].&lt;br /&gt;
&lt;br /&gt;
Players colloquially refer to this spell as '''XXX'''.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
When cast 2 to 6 large abominations and 0 to 2 tentacled monstrosities are summoned. There is a chance for the caster to lose [[intelligence]]. Higher [[spell power]] may increase the number of the creatures.&lt;br /&gt;
&lt;br /&gt;
Number of large abominations summoned is ''1 + 1d3'' plus spell power in 200 chance for an extra one. &lt;br /&gt;
&lt;br /&gt;
There is ''1 - 121 / &amp;lt;power&amp;gt;'' chance for two tentacled monstrosities, and if that fails an independent ''1 - 51 / &amp;lt;power&amp;gt;'' chance for one monstrosity. If no monstrosities were created, one extra abomination is created instead.&lt;br /&gt;
&lt;br /&gt;
Duration of the summons is around 27 turns, this does not depend on the spell power.&lt;br /&gt;
&lt;br /&gt;
There is a 20% chance that the caster loses one point of intelligence.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|1348}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
This is one of the most powerful Summonings spells in the game, since abominations hit quite hard - up to 40 damage per hit - and the spell summons several at a time. Tentacled monstrosities can also [[see invisible]].&lt;br /&gt;
&lt;br /&gt;
As all of the creatures it summons are immune to [[negative energy]], the spell bundles well with [[wands of draining]] or [[Bolts of Draining]]. Also, anything being [[constriction|constricted]] by a tentacled monstrosity will have its [[ev]]asion reduces drastically; if you have a [[rod of inaccuracy]], feel free to let loose with it.&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
Monster version of Summon Horrible Things creates 3 to 5 monsters, each one has 75% chance of being a large abomination and 25% chance of being a tentacled monstrosity.&amp;lt;ref&amp;gt;{{source ref|0.19.0|mon-cast.cc|6099}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[Summonings#Duration|Duration class]] of the summons ranges from 2 (around 18 turns) to 6 (around 171 turns), based on the strength of the caster.&lt;br /&gt;
&lt;br /&gt;
Monsters do not suffer any ill effects from casting the spell.&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.19]], casting this spell could inflict 1-2 points of intelligence damage.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.15]], casting this spell could inflict 1-3 points of intelligence damage.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.2]], the summons created were permanent.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Summon_Horrible_Things&amp;diff=44205</id>
		<title>Summon Horrible Things</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Summon_Horrible_Things&amp;diff=44205"/>
				<updated>2016-11-24T13:32:12Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: /* Effect */ Mention duration.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Summon Horrible Things''' is a level 8 [[Summonings|Summoning]] spell that summons a horde of [[large abomination]]s and [[tentacled monstrosity|tentacled monstrosities]].&lt;br /&gt;
&lt;br /&gt;
Players colloquially refer to this spell as '''XXX'''.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
When cast 2 to 6 large abominations and 0 to 2 tentacled monstrosities are summoned. There is a chance for the caster to lose [[intelligence]]. Higher [[spell power]] may increase the number of the creatures.&lt;br /&gt;
&lt;br /&gt;
Number of large abominations summoned is ''1 + 1d3'' plus spell power in 200 chance for an extra one. &lt;br /&gt;
&lt;br /&gt;
There is ''1 - 121 / &amp;lt;power&amp;gt;'' chance for two tentacled monstrosities, and if that fails an independent ''1 - 51 / &amp;lt;power&amp;gt;'' chance for one monstrosity. If no monstrosities were created, one extra abomination is created instead.&lt;br /&gt;
&lt;br /&gt;
Duration of the summons is around 27 turns, this does not depend on the spell power.&lt;br /&gt;
&lt;br /&gt;
There is a 20% chance that the caster loses one point of intelligence.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|1348}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
This is one of the most powerful Summonings spells in the game, since abominations hit quite hard - up to 40 damage per hit - and the spell summons several at a time. Tentacled monstrosities can also [[see invisible]].&lt;br /&gt;
&lt;br /&gt;
As all of the creatures it summons are immune to [[negative energy]], the spell bundles well with [[wands of draining]] or [[Bolts of Draining]]. Also, anything being [[constriction|constricted]] by a tentacled monstrosity will have its [[ev]]asion reduces drastically; if you have a [[rod of inaccuracy]], feel free to let loose with it.&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
Monster version of Summon Horrible Things creates 3 to 5 monsters, each one has 75% chance of being a large abomination and 25% chance of being a tentacled monstrosity.&amp;lt;ref&amp;gt;{{source ref|0.19.0|mon-cast.cc|6099}}&amp;lt;/ref&amp;gt;. Monsters do not suffer any ill effects from casting the spell.&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.19]], casting this spell could inflict 1-2 points of intelligence damage.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.15]], casting this spell could inflict 1-3 points of intelligence damage.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.2]], the summons created were permanent.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Summon_Horrible_Things&amp;diff=44204</id>
		<title>Summon Horrible Things</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Summon_Horrible_Things&amp;diff=44204"/>
				<updated>2016-11-24T13:30:07Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: Update for 0.19. Use template. Restructure, add some info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Summon Horrible Things''' is a level 8 [[Summonings|Summoning]] spell that summons a horde of [[large abomination]]s and [[tentacled monstrosity|tentacled monstrosities]].&lt;br /&gt;
&lt;br /&gt;
Players colloquially refer to this spell as '''XXX'''.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
When cast 2 to 6 large abominations and 0 to 2 tentacled monstrosities are summoned. There is a chance for the caster to lose [[intelligence]]. Higher [[spell power]] may increase the number of the creatures.&lt;br /&gt;
&lt;br /&gt;
Number of large abominations summoned is ''1 + 1d3'' plus spell power in 200 chance for an extra one. &lt;br /&gt;
&lt;br /&gt;
There is ''1 - 121 / &amp;lt;power&amp;gt;'' chance for two tentacled monstrosities, and if that fails an independent ''1 - 51 / &amp;lt;power&amp;gt;'' chance for one monstrosity. If no monstrosities were created, one extra abomination is created instead.&lt;br /&gt;
&lt;br /&gt;
There is a 20% chance that the caster loses one point of intelligence.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|1348}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
This is one of the most powerful Summonings spells in the game, since abominations hit quite hard - up to 40 damage per hit - and the spell summons several at a time. Tentacled monstrosities can also [[see invisible]].&lt;br /&gt;
&lt;br /&gt;
As all of the creatures it summons are immune to [[negative energy]], the spell bundles well with [[wands of draining]] or [[Bolts of Draining]]. Also, anything being [[constriction|constricted]] by a tentacled monstrosity will have its [[ev]]asion reduces drastically; if you have a [[rod of inaccuracy]], feel free to let loose with it.&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
Monster version of Summon Horrible Things creates 3 to 5 monsters, each one has 75% chance of being a large abomination and 25% chance of being a tentacled monstrosity.&amp;lt;ref&amp;gt;{{source ref|0.19.0|mon-cast.cc|6099}}&amp;lt;/ref&amp;gt;. Monsters do not suffer any ill effects from casting the spell.&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.19]], casting this spell could inflict 1-2 points of intelligence damage.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.15]], casting this spell could inflict 1-3 points of intelligence damage.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.2]], the summons created were permanent.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Forge_Lightning_Spire&amp;diff=44203</id>
		<title>Forge Lightning Spire</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Forge_Lightning_Spire&amp;diff=44203"/>
				<updated>2016-11-24T13:00:39Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
[[Summon Lightning Spire]] is a level 4 [[Air Magic|Air]]/[[Summonings|Summoning]] spell which summons a [[lightning spire]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
An immobile lightning spire that shoots bolts of electricity will be placed the targetted location, within two square radius of the caster. The location must be empty, and not [[deep water]] or [[lava]]. Higher [[spell power]] makes the spire more powerful.&lt;br /&gt;
&lt;br /&gt;
[[Hit dice]] of the lightning spire is ''&amp;lt;power&amp;gt; / 10'' (but at least 1).&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|972}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The construct lasts for around 18 turns, regardless of the spell power.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*If positioned correctly, lightning spire can hit [[doublezap]]s on monsters.&lt;br /&gt;
*The spire will avoid shooting allies, including you, unless they are electricity resistant. So make sure to position yourself and your allies in a way that allows the spire to remain effective.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Added in [[0.14]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Forge_Lightning_Spire&amp;diff=44202</id>
		<title>Forge Lightning Spire</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Forge_Lightning_Spire&amp;diff=44202"/>
				<updated>2016-11-24T13:00:17Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: Set version to 0.19. Use template. Add info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
[[Summon Lightning Spire]] is a level 4 [[Air Magic|Air]]/[[Summonings|Summoning]] spell which summons a [[lightning spire]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
An immobile lightning spire that shoots bolts of lightning will be placed the targetted location, within two square radius of the caster. The location must be empty, and not [[deep water]] or [[lava]]. Higher [[spell power]] makes the spire more powerful.&lt;br /&gt;
&lt;br /&gt;
[[Hit dice]] of the lightning spire is ''&amp;lt;power&amp;gt; / 10'' (but at least 1).&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|972}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The construct lasts for around 18 turns, regardless of the spell power.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*If positioned correctly, lightning spire can hit [[doublezap]]s on monsters.&lt;br /&gt;
*The spire will avoid shooting allies, including you, unless they are electricity resistant. So make sure to position yourself and your allies in a way that allows the spire to remain effective.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Added in [[0.14]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Haunt&amp;diff=44201</id>
		<title>Haunt</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Haunt&amp;diff=44201"/>
				<updated>2016-11-24T12:27:16Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: /* Monster Version */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Haunt''' is a level 7 [[Necromancy]]/[[Summonings|Summoning]] spell, which uses [[smite]]-targeting to summon high level phantasms near an enemy.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Between 2 to 6 monster are summoned around the target. Higher [[spell power]] may increase the number of summons. Unlike other summoning spells, Haunt cannot be cast without a valid hostile target.&lt;br /&gt;
&lt;br /&gt;
The composition of the horde is random with the following weightings:&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|2253}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
:{{monsterlink|Wraith}} (41.67% chance)&lt;br /&gt;
:{{monsterlink|Freezing wraith}} (16.67%)&lt;br /&gt;
:{{monsterlink|Phantasmal warrior}} (16.67%)&lt;br /&gt;
:{{monsterlink|Shadow wraith}} (8.33%)&lt;br /&gt;
:{{monsterlink|Phantom}} (8.33%)&lt;br /&gt;
:{{monsterlink|Hungry ghost}} (8.33%)&lt;br /&gt;
&lt;br /&gt;
The summoned ghosts will only attack the target selected by the caster, ignoring player commands. When the haunt target dies, the remaining monsters will expire within a few turns, regardless of how much duration was otherwise remaining (though they will be free to attack other targets during this short window).&lt;br /&gt;
&lt;br /&gt;
Unless the target dies the summons have duration of around 27 turns. This does not depend on the spell power.&lt;br /&gt;
&lt;br /&gt;
The amount of creatures you can summon with this spell is not capped.&lt;br /&gt;
&lt;br /&gt;
If you worship a [[good god]], all the creatures summoned will be hostile.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Haunt is one of the better spells for dealing with monsters lacking [[negative energy resistance]].&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
Monster version of the spell is almost identical to the player version. Number of summons is 2 to 3, and does not depend on the spell power.&amp;lt;ref&amp;gt;{{source ref|0.19.0|mon-cast.cc|4466}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.17]] this spell inflicted [[sickness]] upon the caster.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]] this spell could summon [[flayed ghost]]s, the ghosts summoned by haunt could attack other targets and it could be cast on friendly targets.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.8]] the duration of summons created was longer.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.7]] the spell level was 6.&lt;br /&gt;
&lt;br /&gt;
In [[0.6]] Haunt was added.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Haunt&amp;diff=44200</id>
		<title>Haunt</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Haunt&amp;diff=44200"/>
				<updated>2016-11-24T12:26:42Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: Set version to 0.19. Use template. Restructure a bit. Add monster version section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Haunt''' is a level 7 [[Necromancy]]/[[Summonings|Summoning]] spell, which uses [[smite]]-targeting to summon high level phantasms near an enemy.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Between 2 to 6 monster are summoned around the target. Higher [[spell power]] may increase the number of summons. Unlike other summoning spells, Haunt cannot be cast without a valid hostile target.&lt;br /&gt;
&lt;br /&gt;
The composition of the horde is random with the following weightings:&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|2253}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
:{{monsterlink|Wraith}} (41.67% chance)&lt;br /&gt;
:{{monsterlink|Freezing wraith}} (16.67%)&lt;br /&gt;
:{{monsterlink|Phantasmal warrior}} (16.67%)&lt;br /&gt;
:{{monsterlink|Shadow wraith}} (8.33%)&lt;br /&gt;
:{{monsterlink|Phantom}} (8.33%)&lt;br /&gt;
:{{monsterlink|Hungry ghost}} (8.33%)&lt;br /&gt;
&lt;br /&gt;
The summoned ghosts will only attack the target selected by the caster, ignoring player commands. When the haunt target dies, the remaining monsters will expire within a few turns, regardless of how much duration was otherwise remaining (though they will be free to attack other targets during this short window).&lt;br /&gt;
&lt;br /&gt;
Unless the target dies the summons have duration of around 27 turns. This does not depend on the spell power.&lt;br /&gt;
&lt;br /&gt;
The amount of creatures you can summon with this spell is not capped.&lt;br /&gt;
&lt;br /&gt;
If you worship a [[good god]], all the creatures summoned will be hostile.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Haunt is one of the better spells for dealing with monsters lacking [[negative energy resistance]].&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
Monster version of the spell is almost identical to the player version. Number of summons is 2 to 3, and does not depend on the spell power.&amp;lt;ref&amp;gt;{{source ref|mon-cast.cc|4466}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.17]] this spell inflicted [[sickness]] upon the caster.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]] this spell could summon [[flayed ghost]]s, the ghosts summoned by haunt could attack other targets and it could be cast on friendly targets.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.8]] the duration of summons created was longer.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.7]] the spell level was 6.&lt;br /&gt;
&lt;br /&gt;
In [[0.6]] Haunt was added.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Monstrous_Menagerie&amp;diff=44199</id>
		<title>Monstrous Menagerie</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Monstrous_Menagerie&amp;diff=44199"/>
				<updated>2016-11-24T11:47:00Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: HD -&amp;gt; hit dice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Monstrous Menagerie''' is a level 7 [[Summonings|Summoning]] spell which summons an exotic creature or a pack of [[Harpy|Harpies]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
One beast or up to three harpies are summoned. Higher [[spell power]] gives a chance of a [[Sphinx]], boosts the strength of the creature(s) and increases the number of Harpies summoned.&lt;br /&gt;
&lt;br /&gt;
Possible summons:&lt;br /&gt;
*{{monsterlink|Harpy}}&lt;br /&gt;
*{{monsterlink|Manticore}}&lt;br /&gt;
*{{monsterlink|Lindwurm}}&lt;br /&gt;
*{{monsterlink|Sphinx}}&lt;br /&gt;
&lt;br /&gt;
There is a spell power dependent chance for a [[Sphinx]], ''(1 - 61 / &amp;lt;power&amp;gt;) / 2''&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|272}}&amp;lt;/ref&amp;gt;. If Sphinx wasn't summoned there is an equal chance of Harpies, a Manticore or a Lindwurm. For [[Dithmenos]] worshippers Lindwurm is replaced by a Manticore.&lt;br /&gt;
&lt;br /&gt;
There are two chances for an additional Harpy. One is ''&amp;lt;power&amp;gt; in 80'', and the other is ''&amp;lt;power&amp;gt; - 75 in 100''.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|280}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summoned monsters gain 0 to 6 additional [[hit dice]] based on spell power. The formula is ''(&amp;lt;power&amp;gt; - 50) / 25'', randomly rounded to an integer.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|289}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Duration of the summons is around 36 turns, it does not depend on the spell power.&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
The monster version functions like the player version, except no hit dice bonus is given to the summoned creatures.&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.18]] the spell level was increased from 6 to 7.&lt;br /&gt;
&lt;br /&gt;
In [[0.16]] the spell got its summon cap reduced by one.&lt;br /&gt;
&lt;br /&gt;
Monstrous Menagerie was added in [[0.14]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hit_dice&amp;diff=44198</id>
		<title>Hit dice</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hit_dice&amp;diff=44198"/>
				<updated>2016-11-24T11:46:01Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: Mark as unknown version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version}}&lt;br /&gt;
''HD redirects here.  For the long-gone player race, see [[Hill Dwarf]]''&lt;br /&gt;
&lt;br /&gt;
'''Hit dice''' (or '''HD''') is roughly equivalent to a monster's level. It is ''not'' the same as hit points. [[Hit dice]] affects monster's magic resistance, spellpower, experience value, etc. Is essentially the monster's experience level. Affects what a monster polymorphs into, and whether it will be affected by things like mephitic cloud and confusing touch.&lt;br /&gt;
&lt;br /&gt;
Monster melee [[to hit]] is 18+HD*(1.5 or 2.5). The former for non-fighters, the latter for fighters. Beam to hit is 12*HD.&lt;br /&gt;
&lt;br /&gt;
As some examples: [[hobgoblin]]s and other D:1 monsters have 1 HD, [[ogre (monster)|ogre]]s have 5, [[ancient lich]]es have 27, [[Cerebov]] only has 21, despite his fearsome spells.  The highest-HD monsters are [[orb of fire|orbs of fire]] at 30: that is why they are so damaging with their fire conjurations.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Summon_Ice_Beast&amp;diff=44197</id>
		<title>Summon Ice Beast</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Summon_Ice_Beast&amp;diff=44197"/>
				<updated>2016-11-24T11:45:26Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: HD -&amp;gt; hit dice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
[[Summon Ice Beast]] is a level 4 [[Ice Magic|Ice]]/[[Summonings|Summoning]] spell which summons an [[ice beast]] to attack your foes.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Single ice beast is summoned. Higher [[spell power]] increases the strength of the ice beast, and may result in longer duration.&lt;br /&gt;
&lt;br /&gt;
The [[hit dice]] of the summoned ice beast is ''3 + &amp;lt;power&amp;gt; / 13'', randomly rounded.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|257}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Summonings#Duration|Duration class]] ranges from 2 (around 18 turns) to 4 (around 36 turns). The formula is ''2 + (1d&amp;lt;power&amp;gt; - 1) / 4'' (capped at 4).&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|253}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Ice Beasts are effective for the early and mid game because they deal decent cold damage and have a long duration. They can traverse [[deep water]] easily, thus they're great in watery environments like the [[Shoals]] or the [[Swamp]].&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
Monster version of the spell creates standard ice beasts without altered hit dice. The summon also has slightly longer duration of around 81 turns.&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.9]], the spell level reduced from 5 to 4.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Summon_Mana_Viper&amp;diff=44196</id>
		<title>Summon Mana Viper</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Summon_Mana_Viper&amp;diff=44196"/>
				<updated>2016-11-24T11:44:30Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: Set version to 0.19. Use template. Add info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Summon Mana Viper''' is a level 5 [[Hexes]]/[[Summonings|Summoning]] spell which summons a single [[mana viper]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
A mana viper is summoned. Higher [[spell power]] increases the strength of the creature.&lt;br /&gt;
&lt;br /&gt;
The [[hit dice]] of the mana viper is ''5 + &amp;lt;power&amp;gt; / 12'', randomly rounded. In this case [[hit points]] are not increased based on the hit dice.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|593}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Duration of the summon is around 18 turns, it does not depend on the spell power.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
This is a moderately durable creature with a decent melee attack, but it shines when used against enemy casters; its bite is [[antimagic]] [[brand]]ed, giving its victim a significant chance of failing any spells they attempt to cast.&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
Creates multiple mana vipers based on the spell power, their hit dice is not adjusted. Duration is the same as in the player version.&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Summon Mana Viper was added in [[0.14]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Summon_Ice_Beast&amp;diff=44195</id>
		<title>Summon Ice Beast</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Summon_Ice_Beast&amp;diff=44195"/>
				<updated>2016-11-24T11:30:05Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: Set version to 0.19. Use template. Add info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
[[Summon Ice Beast]] is a level 4 [[Ice Magic|Ice]]/[[Summonings|Summoning]] spell which summons an [[ice beast]] to attack your foes.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Single ice beast is summoned. Higher [[spell power]] increases the strength of the ice beast, and may result in longer duration.&lt;br /&gt;
&lt;br /&gt;
The [[HD]] of the summoned ice beast is ''3 + &amp;lt;power&amp;gt; / 13'', randomly rounded.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|257}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Summonings#Duration|Duration class]] ranges from 2 (around 18 turns) to 4 (around 36 turns). The formula is ''2 + (1d&amp;lt;power&amp;gt; - 1) / 4'' (capped at 4).&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|253}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Ice Beasts are effective for the early and mid game because they deal decent cold damage and have a long duration. They can traverse [[deep water]] easily, thus they're great in watery environments like the [[Shoals]] or the [[Swamp]].&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
Monster version of the spell creates standard ice beasts without altered HD. The summon also has slightly longer duration of around 81 turns.&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.9]], the spell level reduced from 5 to 4.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Call_Imp&amp;diff=44194</id>
		<title>Call Imp</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Call_Imp&amp;diff=44194"/>
				<updated>2016-11-24T11:14:26Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: Add monster version section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Call Imp''' is a level 2 [[Summonings|Summoning]] spell which summons an imp.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Summons a single friendly imp. Higher [[spell power]] can result in a better imp and more duration.&lt;br /&gt;
&lt;br /&gt;
Possible summons:&lt;br /&gt;
:{{monsterlink|Crimson imp}} - [[Blink]]s, [[regeneration|regenerates]] quickly&lt;br /&gt;
:{{monsterlink|White imp}} - Deals melee and ranged [[cold]] damage&lt;br /&gt;
:{{monsterlink|Shadow imp}} - Casts [[Pain]], [[see invisible|sees invisible]]&lt;br /&gt;
:{{monsterlink|Iron imp}} - Strong but slow, multi-resistant&lt;br /&gt;
&lt;br /&gt;
There is always 27.8% chance of a White imp. With increase in spell power the probability of a Crimson imp decreases and the probability of getting Shadow or Iron imp increases. It's only possible to get a Shadow or Iron imp once spell power reaches 47.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|1016}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Summonings#Duration|Duration class]] ranges from 2 (around 18 turns) to 6 (around 171 turns). The formula is ''2 + (1d&amp;lt;power&amp;gt; - 1) / 4'' (capped at 6).&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|1053}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Call Imp is a versatile and powerful spell that is also cheap and easy to cast. It can be spammed as early as D:2 to quickly defeat early threats such as uniques, [[ogre (monster)|ogre]]s, and [[worm]]s. You only get one imp per cast, but they can be any of four types with varied and useful abilities.&lt;br /&gt;
&lt;br /&gt;
Standard [[crimson imp]]s are difficult to kill. [[White imp]]s are useful for slowing cold-blooded foes, and have strong distance attacks. [[Shadow imp]]s can see invisible creatures like [[orc wizard]]s and can hit things with [[negative energy]]. [[Iron imp]]s are slow, but hit as hard as [[war dog]]s and are tough to take down.&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
Works much like the player version. Odds for different imps are fixed at 44.4% [[crimson imp]], 22.2% [[shadow imp]], 22.2% [[white imp]] and 11.1% [[iron imp]].&amp;lt;ref&amp;gt;{{source ref|0.19.0|mon-cast.cc|6024}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.12]], summoned [[shadow imp]]s could give you permanent undead allies by casting [[Animate Dead]], allowing characters without [[Necromancy]] to create undead armies.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.7]], was level 3 spell and could not summon Iron imps.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Summon_Small_Mammal&amp;diff=44193</id>
		<title>Summon Small Mammal</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Summon_Small_Mammal&amp;diff=44193"/>
				<updated>2016-11-24T11:01:22Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: Set version to 0.19. Use template. Restructure, add more info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Summon Small Mammal''' is a [[Summonings|Summoning]] spell which summons one weak monster. Summoners start with this spell memorized.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
One small mammal is summoned. Higher [[spell power]] can result in a stronger mammal.&lt;br /&gt;
&lt;br /&gt;
Possible summons:&lt;br /&gt;
:{{monsterlink|Rat}} - Low damage and fragile with no redeeming features.&lt;br /&gt;
:{{monsterlink|Bat}} - Extremely fast and evasive but does virtually no damage.&lt;br /&gt;
:{{monsterlink|Quokka}} - Decent damage and HP. Good all-round.&lt;br /&gt;
&lt;br /&gt;
There is ''1 - 10 / &amp;lt;power&amp;gt;'' chance of a quokka. If quokka was not summoned, there is an equal chance for either a rat or a bat.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|121}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Duration of the summon is around 27 turns, it does not depend on the spell power.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Summon Small Mammal is only a level 1 spell, but it stays useful for a long time. Packs of mammals can quite handily defeat most normal threats in the dungeon up until the [[Ecumenical Temple]]. Even after the spell loses its killing power, it is still a cheap and useful alternative to [[Summon Butterflies]] for escape if you haven't found that yet.&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
Single cast will summon 1 to 3 creatures, with duration of around 81 turns. Each summoned creature has 33% chance of being a bat, otherwise it will be either a rat, a [[river rat]] or a quokka with equal chances.&amp;lt;ref&amp;gt;{{source ref|0.19.0|mon-cast.cc|5896}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], this spell could also summon [[grey rat]]s, and had a summon cap of three.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]], this spell could summon multiple creatures, and was known as 'Summon Small Mammals'.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.12]], a more powerful version of the spell known as [[Vampire Summon]] was used by [[vampire (monster)|vampires]], [[vampire knight]]s, and [[deep elf summoner]]s. It summoned 3-5 mammals (with [[orange rat]]s in place of quokkas).&lt;br /&gt;
&lt;br /&gt;
Prior to to [[0.4.3]], this spell was affectionately called 'Spammals' for its easy ability to flood your surroundings with allied monsters. The spell was nerfed somewhat for balance reasons. In [[0.6]], it was [[nerf]]ed again, limiting the effect to at most two summoned creatures, and [[green rat]]s and [[orange rat]]s were removed from the spell's possible results.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Call_Canine_Familiar&amp;diff=44190</id>
		<title>Call Canine Familiar</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Call_Canine_Familiar&amp;diff=44190"/>
				<updated>2016-11-23T16:39:44Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: /* Effect */ Tweak formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Call Canine Familiar''' is a level 3 [[Summonings|Summoning]] spell which summons a canine monster.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
One canine monster is summoned. Higher [[spell power]] results in a better canine and more duration.&lt;br /&gt;
&lt;br /&gt;
Possible summons are:&lt;br /&gt;
:{{monsterlink|Hound}}&lt;br /&gt;
:{{monsterlink|Wolf}}&lt;br /&gt;
:{{monsterlink|Warg}}&lt;br /&gt;
&lt;br /&gt;
To pick the monster, random value in range of power ± 10 is taken. If this value is at least 60 a Warg is summoned, if at least 40 a Wolf is summoned and otherwise a Hound is summoned.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|228}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Summonings#Duration|Duration class]] ranges from 2 (around 18 turns) to 6 (around 171 turns). The formula is ''2 + (1d&amp;lt;power&amp;gt; - 1) / 4'' (capped at 6).&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|242}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*[[Call Imp]] may produce more interesting allies than Call Canine Familiar, but they're far less reliable; the tactical usefulness of a [[crimson imp]] or [[iron imp]] is far less guaranteed than that of a fast monster that bites fairly hard. That doesn't mean you should stop using it, however; Call Canine Familiar has a summon cap of only 1, so there's little reason not to use both together.&lt;br /&gt;
*Hounds are certainly helpful, but this spell really starts to shine when you manage to get your spell power high enough that you can reliably summon wolves. Eventually reaching warg spell power levels will help further, but that increase in effectiveness is significantly less dramatic.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], this spell could also summon [[jackal]]s and its summon cap was 3.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Call_Imp&amp;diff=44189</id>
		<title>Call Imp</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Call_Imp&amp;diff=44189"/>
				<updated>2016-11-23T16:39:13Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: /* Effect */ Tweak formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Call Imp''' is a level 2 [[Summonings|Summoning]] spell which summons an imp.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Summons a single friendly imp. Higher [[spell power]] can result in a better imp and more duration.&lt;br /&gt;
&lt;br /&gt;
Possible summons:&lt;br /&gt;
:{{monsterlink|Crimson imp}} - [[Blink]]s, [[regeneration|regenerates]] quickly&lt;br /&gt;
:{{monsterlink|White imp}} - Deals melee and ranged [[cold]] damage&lt;br /&gt;
:{{monsterlink|Shadow imp}} - Casts [[Pain]], [[see invisible|sees invisible]]&lt;br /&gt;
:{{monsterlink|Iron imp}} - Strong but slow, multi-resistant&lt;br /&gt;
&lt;br /&gt;
There is always 27.8% chance of a White imp. With increase in spell power the probability of a Crimson imp decreases and the probability of getting Shadow or Iron imp increases. It's only possible to get a Shadow or Iron imp once spell power reaches 47.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|1016}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Summonings#Duration|Duration class]] ranges from 2 (around 18 turns) to 6 (around 171 turns). The formula is ''2 + (1d&amp;lt;power&amp;gt; - 1) / 4'' (capped at 6).&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|1053}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Call Imp is a versatile and powerful spell that is also cheap and easy to cast. It can be spammed as early as D:2 to quickly defeat early threats such as uniques, [[ogre (monster)|ogre]]s, and [[worm]]s. You only get one imp per cast, but they can be any of four types with varied and useful abilities.&lt;br /&gt;
&lt;br /&gt;
Standard [[crimson imp]]s are difficult to kill. [[White imp]]s are useful for slowing cold-blooded foes, and have strong distance attacks. [[Shadow imp]]s can see invisible creatures like [[orc wizard]]s and can hit things with [[negative energy]]. [[Iron imp]]s are slow, but hit as hard as [[war dog]]s and are tough to take down.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.12]], summoned [[shadow imp]]s could give you permanent undead allies by casting [[Animate Dead]], allowing characters without [[Necromancy]] to create undead armies.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.7]], was level 3 spell and could not summon Iron imps.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Monstrous_Menagerie&amp;diff=44188</id>
		<title>Monstrous Menagerie</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Monstrous_Menagerie&amp;diff=44188"/>
				<updated>2016-11-23T14:21:29Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: /* Effect */ Add exact Sphinx chance.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Monstrous Menagerie''' is a level 7 [[Summonings|Summoning]] spell which summons an exotic creature or a pack of [[Harpy|Harpies]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
One beast or up to three harpies are summoned. Higher [[spell power]] gives a chance of a [[Sphinx]], boosts the strength of the creature(s) and increases the number of Harpies summoned.&lt;br /&gt;
&lt;br /&gt;
Possible summons:&lt;br /&gt;
*{{monsterlink|Harpy}}&lt;br /&gt;
*{{monsterlink|Manticore}}&lt;br /&gt;
*{{monsterlink|Lindwurm}}&lt;br /&gt;
*{{monsterlink|Sphinx}}&lt;br /&gt;
&lt;br /&gt;
There is a spell power dependent chance for a [[Sphinx]], ''(1 - 61 / &amp;lt;power&amp;gt;) / 2''&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|272}}&amp;lt;/ref&amp;gt;. If Sphinx wasn't summoned there is an equal chance of Harpies, a Manticore or a Lindwurm. For [[Dithmenos]] worshippers Lindwurm is replaced by a Manticore.&lt;br /&gt;
&lt;br /&gt;
There are two chances for an additional Harpy. One is ''&amp;lt;power&amp;gt; in 80'', and the other is ''&amp;lt;power&amp;gt; - 75 in 100''.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|280}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summoned monsters gain 0 to 6 additional [[HD]] based on spell power. The formula is ''(&amp;lt;power&amp;gt; - 50) / 25'', randomly rounded to an integer.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|289}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Duration of the summons is around 36 turns, it does not depend on the spell power.&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
The monster version functions like the player version, except no HD bonus is given to the summoned creatures.&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.18]] the spell level was increased from 6 to 7.&lt;br /&gt;
&lt;br /&gt;
In [[0.16]] the spell got its summon cap reduced by one.&lt;br /&gt;
&lt;br /&gt;
Monstrous Menagerie was added in [[0.14]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Monstrous_Menagerie&amp;diff=44187</id>
		<title>Monstrous Menagerie</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Monstrous_Menagerie&amp;diff=44187"/>
				<updated>2016-11-23T14:09:24Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: Update to 0.19. Use template. Add info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Monstrous Menagerie''' is a level 7 [[Summonings|Summoning]] spell which summons an exotic creature or a pack of [[Harpy|Harpies]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
One beast or up to three harpies are summoned. Higher [[spell power]] gives a chance of a [[Sphinx]], boosts the strength of the creature(s) and increases the number of Harpies summoned.&lt;br /&gt;
&lt;br /&gt;
Possible summons:&lt;br /&gt;
*{{monsterlink|Harpy}}&lt;br /&gt;
*{{monsterlink|Manticore}}&lt;br /&gt;
*{{monsterlink|Lindwurm}}&lt;br /&gt;
*{{monsterlink|Sphinx}}&lt;br /&gt;
&lt;br /&gt;
When spell power is higher than 60 there is a chance for a [[Sphinx]]. If Sphinx wasn't summoned there is an equal chance of Harpies, a Manticore or a Lindwurm. For [[Dithmenos]] worshippers Lindwurm is replaced by Manticore.&lt;br /&gt;
&lt;br /&gt;
There are two chances for an additional Harpy. One is ''&amp;lt;power&amp;gt; in 80'', and the other is ''&amp;lt;power&amp;gt; - 75 in 100''.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|280}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Summoned monsters gain 0 to 6 additional [[HD]] based on spell power. The formula is ''(&amp;lt;power&amp;gt; - 50) / 25'', randomly rounded to an integer.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|289}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Duration of the summons is around 36 turns, it does not depend on the spell power.&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
The monster version functions like the player version, except no HD bonus is given to the summoned creatures.&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.18]] the spell level was increased from 6 to 7.&lt;br /&gt;
&lt;br /&gt;
In [[0.16]] the spell got its summon cap reduced by one.&lt;br /&gt;
&lt;br /&gt;
Monstrous Menagerie was added in [[0.14]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Call_Imp&amp;diff=44186</id>
		<title>Call Imp</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Call_Imp&amp;diff=44186"/>
				<updated>2016-11-23T12:59:22Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: Set version to 0.19. Use template. Restructure, add formula, add history entry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Call Imp''' is a level 2 [[Summonings|Summoning]] spell which summons an imp.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Summons a single friendly imp. Higher [[spell power]] can result in a better imp and more duration.&lt;br /&gt;
&lt;br /&gt;
Possible summons:&lt;br /&gt;
*{{monsterlink|Crimson imp}} - [[Blink]]s, [[regeneration|regenerates]] quickly&lt;br /&gt;
*{{monsterlink|White imp}} - Deals melee and ranged [[cold]] damage&lt;br /&gt;
*{{monsterlink|Shadow imp}} - Casts [[Pain]], [[see invisible|sees invisible]]&lt;br /&gt;
*{{monsterlink|Iron imp}} - Strong but slow, multi-resistant&lt;br /&gt;
&lt;br /&gt;
There is always 27.8% chance of a White imp. With increase in spell power the probability of a Crimson imp decreases and the probability of getting Shadow or Iron imp increases. It's only possible to get a Shadow or Iron imp once spell power reaches 47.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|1016}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Summonings#Duration|Duration class]] ranges from 2 (around 18 turns) to 6 (around 171 turns). The formula is ''2 + (1d&amp;lt;power&amp;gt; - 1) / 4'' (capped at 6).&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|1053}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Call Imp is a versatile and powerful spell that is also cheap and easy to cast. It can be spammed as early as D:2 to quickly defeat early threats such as uniques, [[ogre (monster)|ogre]]s, and [[worm]]s. You only get one imp per cast, but they can be any of four types with varied and useful abilities.&lt;br /&gt;
&lt;br /&gt;
Standard [[crimson imp]]s are difficult to kill. [[White imp]]s are useful for slowing cold-blooded foes, and have strong distance attacks. [[Shadow imp]]s can see invisible creatures like [[orc wizard]]s and can hit things with [[negative energy]]. [[Iron imp]]s are slow, but hit as hard as [[war dog]]s and are tough to take down.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.12]], summoned [[shadow imp]]s could give you permanent undead allies by casting [[Animate Dead]], allowing characters without [[Necromancy]] to create undead armies.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.7]], was level 3 spell and could not summon Iron imps.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Summonings&amp;diff=44185</id>
		<title>Summonings</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Summonings&amp;diff=44185"/>
				<updated>2016-11-23T12:37:57Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: /* Summoning Limits */ Split to two sections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
'''Summonings''' is a magical skill that governs your ability at bringing forth monsters and other entities to fight for you (though they may arrive hostile when called into existence by unskilled practitioners). These summoned monsters function much like real monsters, with the following exceptions:&lt;br /&gt;
*They are worth no experience or piety, and leave nothing behind when slain. They cannot be targeted by [[Vampiric Draining]] or [[Inner Flame]].&lt;br /&gt;
*They have difficulty attacking targets with [[warding]] in melee. Spells and ranged attacks are unaffected.&lt;br /&gt;
*They eventually &amp;quot;time out&amp;quot; regardless of their HP, poofing out out of existence in a cloud of smoke. The spells [[Abjuration]] and [[Aura of Abjuration]] greatly shorten the time they have remaining, often causing them to cease to exist immediately. Summoned monsters will be immediately unsummoned on the death of the summoner.&lt;br /&gt;
*They will not follow you up or down [[stairs]]. This allows you to flee hostile summoned units and return after sufficient time has passed. Your own summoned allies will disappear immediately when you change floors.&lt;br /&gt;
*They will not attack monsters outside of the player's [[line of sight]].&lt;br /&gt;
&lt;br /&gt;
Note that there is one spell in this school of magic that does not create summoned monsters: [[eldritch tentacle]]s, which can be created with the [[Malign Gateway]] spell, cannot be abjured and will fight outside of the player's line of sight.&lt;br /&gt;
&lt;br /&gt;
{{skill aptitudes}}&lt;br /&gt;
&lt;br /&gt;
{{spell table by level|Summoning}}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
{{spell sources|Summoning|Book of Beasts,Book of Callings,Book of Summonings,Grand Grimoire}}&lt;br /&gt;
&lt;br /&gt;
==Duration==&lt;br /&gt;
Summoned monsters are generated with a duration between 1 and 6. This value roughly corresponds to the following amount in turns:&lt;br /&gt;
&lt;br /&gt;
# 90 [[aut]] (arbitrary units of time; 10 aut = 1 &amp;quot;turn&amp;quot;)&lt;br /&gt;
# 180 aut&lt;br /&gt;
# 270 aut&lt;br /&gt;
# 360 aut&lt;br /&gt;
# 810 aut&lt;br /&gt;
# 1710 aut&lt;br /&gt;
&lt;br /&gt;
Some Summonings spells have a fixed duration. The other spells will increase monster duration with spell power.&lt;br /&gt;
&lt;br /&gt;
==Summoning Limits==&lt;br /&gt;
Most Summonings spells also have a fixed cap on how many monsters of that type you can sustain at any one time. Exceeding that cap by casting the spell too often will cause the oldest monsters to time out almost immediately.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0;&amp;quot;&lt;br /&gt;
! Spell || Level || Duration Type || Duration || Summoning Cap&lt;br /&gt;
|-&lt;br /&gt;
| [[Summon Butterflies]] || 1 || Fixed || 3 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Summon Small Mammal]] || 1 || Fixed || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Call Imp]] || 2 || Spellpower Dependent || 2-6 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Sticks to Snakes]]* || 2 || Spellpower Dependent || 3-5 || No Limit&lt;br /&gt;
|-&lt;br /&gt;
| [[Call Canine Familiar]] || 3 || Spellpower Dependent || 2-6 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Summon Guardian Golem]] || 3 || Fixed || 3 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Summon Ice Beast]] || 4 || Spellpower Dependent || 2-4 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Summon Lightning Spire]] || 4 || Fixed || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Creatures]] || 5 || Monster's HD Dependent || 1-4 || 4**&lt;br /&gt;
|-&lt;br /&gt;
| [[Summon Demon]] || 5 || Spellpower Dependent || 2-6 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Summon Forest]] || 5 || Fixed || 1 || No Limit***&lt;br /&gt;
|-&lt;br /&gt;
| [[Summon Mana Viper]] || 5 || Fixed || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Tukima's Dance]]* || 5 || Spellpower Dependent || 2-6 || No Limit&lt;br /&gt;
|-&lt;br /&gt;
| [[Death Channel]]* || 6 || Fixed || 6 || No Limit&lt;br /&gt;
|-&lt;br /&gt;
| [[Monstrous Menagerie]] || 6 || Fixed || 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Simulacrum]]* || 6 || Fixed || 6 || No Limit&lt;br /&gt;
|-&lt;br /&gt;
| [[Haunt]] || 7 || Fixed || 3 || Special&lt;br /&gt;
|-&lt;br /&gt;
| [[Malign Gateway]] || 7 || Random || - || 1****&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellforged Servitor]] || 7 || Fixed || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Summon Greater Demon]] || 7 || Fixed || 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Summon Hydra]] || 7 || Fixed || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Summon Horrible Things]] || 8 || Fixed || 3 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon's Call]] || 9 || Fixed || 2 || No Limit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 * - Not a Summonings spell, but operates similarly.&lt;br /&gt;
 ** - Band members don't count towards the cap.&lt;br /&gt;
 *** - Can't cast again until duration has expired.&lt;br /&gt;
 **** - Only one Malign Gateway can exist in the dungeon at time, regardless of who created it.&lt;br /&gt;
&lt;br /&gt;
===Non-standard summoning===&lt;br /&gt;
These non-standard methods for summoning allies have no cap on the number of units you can have out at once, but their costs are often prohibitive:&lt;br /&gt;
&lt;br /&gt;
;'''Source : Duration'''&lt;br /&gt;
:[[Trog#Given_Abilities | Brothers in Arms]] : 2-6&lt;br /&gt;
:[[TSO#Given_Abilities | Summon Divine Warrior]] : 2-6&lt;br /&gt;
:[[Qazlal#Given_Abilities | Elemental Force]]: 1&lt;br /&gt;
:[[Scroll of summoning]] : Monster's HD dependent, but better than the spell&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], summoned creatures could exist even after their summoner was defeated, leading to much more cautious behavior around certain enemy summoners. Many enemy summoners were also much more fragile. 0.14 also massively overhauled the Summonings spell list; Summon Lightning Spire, Summon Guardian Golem, Summon Forest, Summon Mana Viper, Monstrous Menagerie, Aura of Abjuration, Forceful Dismissal, and Spellforged Servitor were all added, replacing [[Summon Scorpions]], [[Summon Ugly Thing]], [[Mass Abjuration]], [[Demonic Horde]], and [[Summon Dragon]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]], Summonings spells had no limit on how many monsters you could summon at a time, barring MP restrictions. This led to players summoning hordes of monsters at all times, rendering them nearly untouchable by most monsters and leading to extremely dull optimal gameplay.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.12]] summoned monsters could attack monsters outside of the player's [[line of sight]], and you could not recall flying monsters over [[lava]] or [[deep water]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Summoner]]&lt;br /&gt;
*[[Durable summon]]&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
[[Category:Magic skills]]&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Call_Canine_Familiar&amp;diff=44184</id>
		<title>Call Canine Familiar</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Call_Canine_Familiar&amp;diff=44184"/>
				<updated>2016-11-23T12:36:46Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: Set version to 0.19. Use template. Restructure and add formulas.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Call Canine Familiar''' is a level 3 [[Summonings|Summoning]] spell which summons a canine monster.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
One canine monster is summoned. Higher [[spell power]] results in a better canine and more duration.&lt;br /&gt;
&lt;br /&gt;
Possible summons are:&lt;br /&gt;
*{{monsterlink|Hound}}&lt;br /&gt;
*{{monsterlink|Wolf}}&lt;br /&gt;
*{{monsterlink|Warg}}&lt;br /&gt;
&lt;br /&gt;
To pick the monster, random value in range of power ± 10 is taken. If this value is at least 60 a Warg is summoned, if at least 40 a Wolf is summoned and otherwise a Hound is summoned.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|228}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Summonings#Duration|Duration class]] ranges from 2 (around 18 turns) to 6 (around 171 turns). The formula is ''2 + (1d&amp;lt;power&amp;gt; - 1) / 4'' (capped at 6).&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|242}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*[[Call Imp]] may produce more interesting allies than Call Canine Familiar, but they're far less reliable; the tactical usefulness of a [[crimson imp]] or [[iron imp]] is far less guaranteed than that of a fast monster that bites fairly hard. That doesn't mean you should stop using it, however; Call Canine Familiar has a summon cap of only 1, so there's little reason not to use both together.&lt;br /&gt;
*Hounds are certainly helpful, but this spell really starts to shine when you manage to get your spell power high enough that you can reliably summon wolves. Eventually reaching warg spell power levels will help further, but that increase in effectiveness is significantly less dramatic.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], this spell could also summon [[jackal]]s and its summon cap was 3.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Template:Spell&amp;diff=44183</id>
		<title>Template:Spell</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Template:Spell&amp;diff=44183"/>
				<updated>2016-11-23T12:05:46Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: Show summons limit if available.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;margin: 1.4em; margin-top:0; margin-right:0; padding: 0px; float: right; border:none;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0; width:18em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:larger;&amp;quot; | [[File:{{lc:{{{name}}}.png}}|32px]]&amp;amp;emsp;{{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Level&lt;br /&gt;
| {{{level}}}&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | School&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{{school1}}}&lt;br /&gt;
|-&lt;br /&gt;
{{if|{{{school2|}}}|&lt;br /&gt;
{{#!:|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | School&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{{school2}}}&lt;br /&gt;
}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{if|{{{school3|}}}|&lt;br /&gt;
{{#!:|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | School&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{{school3}}}&lt;br /&gt;
}}}}&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Source(s)&lt;br /&gt;
|{{{sources}}}&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | [[Spell noise|Casting noise]]&lt;br /&gt;
| {{{castingnoise|?}}}&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | [[Spell noise|Spell noise]]&lt;br /&gt;
| {{{spellnoise|?}}}&lt;br /&gt;
|-&lt;br /&gt;
{{if|{{{power cap|}}}|&lt;br /&gt;
{{#!:|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Power Cap&lt;br /&gt;
| {{{power cap}}}&lt;br /&gt;
}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{if|{{{summons limit|}}}|&lt;br /&gt;
{{#!:|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Summons Limit&lt;br /&gt;
| {{{summons limit}}}&lt;br /&gt;
}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{if|{{{targetting|}}}|&lt;br /&gt;
{{#!:|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Targetting&lt;br /&gt;
| {{{targetting}}}&lt;br /&gt;
}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{if|{{{range|}}}|&lt;br /&gt;
{{#!:|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Range&lt;br /&gt;
| {{{range}}}&lt;br /&gt;
}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{if|{{{hated by|}}}|&lt;br /&gt;
{{#!:|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Hated By&lt;br /&gt;
| {{{hated by}}}&lt;br /&gt;
}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{if|{{{flags|}}}|&lt;br /&gt;
{{#!:|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Flags&lt;br /&gt;
| {{{flags}}}&lt;br /&gt;
}}}}&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;{{#set:spell level={{{level}}} }}&amp;lt;includeonly&amp;gt;[[Category:Level {{{level}}} Spells]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Module:Spell&amp;diff=44182</id>
		<title>Module:Spell</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Module:Spell&amp;diff=44182"/>
				<updated>2016-11-23T12:04:51Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: Pass summons limit to spell template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
local data = mw.loadData('Module: Table of spells')&lt;br /&gt;
local RANGE_LOS = 7&lt;br /&gt;
&lt;br /&gt;
local function table_keys_sorted(t, f)&lt;br /&gt;
  local keys = {}&lt;br /&gt;
  for k in pairs(t) do&lt;br /&gt;
    table.insert(keys, k)&lt;br /&gt;
  end&lt;br /&gt;
  table.sort(keys, f)&lt;br /&gt;
  return keys&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function empty_table(t)&lt;br /&gt;
  for _ in pairs(t) do&lt;br /&gt;
    return false&lt;br /&gt;
  end&lt;br /&gt;
  return true&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function names_by_level()&lt;br /&gt;
  local names = table_keys_sorted(data)&lt;br /&gt;
  table.sort(names, function(a, b)&lt;br /&gt;
    if data[a].level == data[b].level then&lt;br /&gt;
      return a &amp;lt; b&lt;br /&gt;
    else&lt;br /&gt;
      return data[a].level &amp;lt; data[b].level&lt;br /&gt;
    end&lt;br /&gt;
  end)&lt;br /&gt;
  return names&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function spell_table_header()&lt;br /&gt;
  return [=[{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!|Icon&lt;br /&gt;
!|Name&lt;br /&gt;
!|Schools&lt;br /&gt;
!|Level&lt;br /&gt;
!|Power&amp;lt;br&amp;gt;cap&lt;br /&gt;
!|Range&lt;br /&gt;
!|Noise&lt;br /&gt;
!|Flags&lt;br /&gt;
!|Books&lt;br /&gt;
|----&lt;br /&gt;
]=]&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function spell_table_section(heading)&lt;br /&gt;
  return '! colspan=9 style=&amp;quot;text-align:left&amp;quot;|\n' ..&lt;br /&gt;
         '====' .. heading .. '====\n' ..&lt;br /&gt;
         '|----\n'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_schools(frame, schools, no_link_for)&lt;br /&gt;
  local ret = ''&lt;br /&gt;
  for _, school in ipairs(table_keys_sorted(schools)) do&lt;br /&gt;
    if school == no_link_for then&lt;br /&gt;
      ret = ret .. school .. '/'&lt;br /&gt;
    else&lt;br /&gt;
      ret = ret ..&lt;br /&gt;
        frame:expandTemplate{title = 'schoollink', args = {school}} .. '/'&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret:sub(1, -2)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_range(range)&lt;br /&gt;
  if range == nil then&lt;br /&gt;
    return ''&lt;br /&gt;
  elseif range.min == range.max then&lt;br /&gt;
    if range.min == RANGE_LOS then&lt;br /&gt;
      return 'LOS'&lt;br /&gt;
    else&lt;br /&gt;
      return range.min&lt;br /&gt;
    end&lt;br /&gt;
  else&lt;br /&gt;
    return range.min .. '-' .. range.max&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_noise(noise)&lt;br /&gt;
  if noise == nil then&lt;br /&gt;
    return ''&lt;br /&gt;
  else&lt;br /&gt;
    return math.max(noise.casting, noise.effect)&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_flag(flag)&lt;br /&gt;
  if flag == 'MR_CHECK' then&lt;br /&gt;
    return 'MR check'&lt;br /&gt;
  else&lt;br /&gt;
    return flag:gsub('_', ' '):lower():gsub('^%l', string.upper)&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_flags(flags, ignored)&lt;br /&gt;
  if flags == nil then&lt;br /&gt;
    return ''&lt;br /&gt;
  end&lt;br /&gt;
  local ret = ''&lt;br /&gt;
  for _, flag in ipairs(table_keys_sorted(flags)) do&lt;br /&gt;
    if not ignored or not ignored[flag] then&lt;br /&gt;
      ret = ret .. format_flag(flag) .. ', '&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret:sub(1, -3)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function compare_books(a, b)&lt;br /&gt;
  return a:lower():gsub('^book of ', ''):gsub('^a ', ''):gsub('^the ', '') &amp;lt;&lt;br /&gt;
    b:lower():gsub('^book of ', ''):gsub('^a ', ''):gsub('^the ', '')&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_books(books)&lt;br /&gt;
  local ret = ''&lt;br /&gt;
  for _, book in ipairs(table_keys_sorted(books, compare_books)) do&lt;br /&gt;
    ret = ret .. '[[' .. book:gsub('^%l', string.upper) .. ']]&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  return ret:sub(1, -5)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function spell_table_line(frame, name, info, no_link_for)&lt;br /&gt;
  return '|[[File:' .. name:lower() .. '.png]]\n' ..&lt;br /&gt;
         '|style=&amp;quot;padding-left:1em&amp;quot;|[[' .. name .. ']]\n' ..&lt;br /&gt;
         '|' .. format_schools(frame, info['schools'], no_link_for) .. '\n' ..&lt;br /&gt;
         '|' .. info['level'] .. '\n' ..&lt;br /&gt;
         '|' .. (info['power cap'] == 0 and 'N/A' or info['power cap']) ..&lt;br /&gt;
         '\n' ..&lt;br /&gt;
         '|' .. format_range(info['range']) .. '\n' ..&lt;br /&gt;
         '|' .. format_noise(info['noise']) .. '\n' ..&lt;br /&gt;
         '|' .. format_flags(info['flags']) .. '\n' ..&lt;br /&gt;
         '|' .. format_books(info['books']) .. '\n' ..&lt;br /&gt;
         '|----\n'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table(frame)&lt;br /&gt;
  local alphabet = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'&lt;br /&gt;
&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
  local c = nil&lt;br /&gt;
  for _, name in ipairs(table_keys_sorted(data)) do&lt;br /&gt;
    if name:sub(1, 1) ~= c then&lt;br /&gt;
      c = name:sub(1, 1)&lt;br /&gt;
      ret = ret .. spell_table_section(c)&lt;br /&gt;
    end&lt;br /&gt;
    ret = ret .. spell_table_line(frame, name, data[name])&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_level(frame)&lt;br /&gt;
  local school = frame.args[1]&lt;br /&gt;
  if school == '' then&lt;br /&gt;
    school = nil&lt;br /&gt;
  end&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
  for level=1,9 do&lt;br /&gt;
    local found = false&lt;br /&gt;
    for _, name in ipairs(table_keys_sorted(data)) do&lt;br /&gt;
      if data[name]['level'] == level then&lt;br /&gt;
        if school == nil or data[name]['schools'][school] then&lt;br /&gt;
          if not found then&lt;br /&gt;
            found = true&lt;br /&gt;
            ret = ret .. spell_table_section('Level ' .. level)&lt;br /&gt;
          end&lt;br /&gt;
          ret = ret .. spell_table_line(frame, name, data[name], school)&lt;br /&gt;
        end&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_school(frame)&lt;br /&gt;
  local schools = {}&lt;br /&gt;
  for _,spell in pairs(data) do&lt;br /&gt;
    for school in pairs(spell['schools']) do&lt;br /&gt;
      schools[school] = true&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
  for _,school in ipairs(table_keys_sorted(schools)) do&lt;br /&gt;
    ret = ret .. spell_table_section(&lt;br /&gt;
      frame:expandTemplate{title = 'schoollink', args = {school}})&lt;br /&gt;
    for _, name in ipairs(names_by_level(data)) do&lt;br /&gt;
      if data[name]['schools'][school] then&lt;br /&gt;
        ret = ret .. spell_table_line(frame, name, data[name], school)&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_book(frame)&lt;br /&gt;
  local books = {}&lt;br /&gt;
  for _,spell in pairs(data) do if spell['books'] ~= nil then&lt;br /&gt;
    for book in pairs(spell['books']) do&lt;br /&gt;
      books[book] = true&lt;br /&gt;
    end&lt;br /&gt;
  end end&lt;br /&gt;
&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
  for _,book in ipairs(table_keys_sorted(books, compare_books)) do&lt;br /&gt;
    ret = ret ..&lt;br /&gt;
      spell_table_section('[[' .. book:gsub('^%l', string.upper) .. ']]')&lt;br /&gt;
    for _, name in ipairs(names_by_level(data)) do&lt;br /&gt;
      if data[name]['books'][book] then&lt;br /&gt;
        ret = ret .. spell_table_line(frame, name, data[name])&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_flag(frame)&lt;br /&gt;
  local flags = {}&lt;br /&gt;
  for _,spell in pairs(data) do if spell['flags'] ~= nil then&lt;br /&gt;
    for flag,_ in pairs(spell['flags']) do&lt;br /&gt;
      flags[flag] = true&lt;br /&gt;
    end&lt;br /&gt;
  end end&lt;br /&gt;
&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
&lt;br /&gt;
  ret = ret .. spell_table_section('No flags')&lt;br /&gt;
  for _, name in ipairs(names_by_level(data)) do&lt;br /&gt;
    if empty_table(data[name]['flags']) then&lt;br /&gt;
      ret = ret .. spell_table_line(frame, name, data[name])&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  for _, flag in ipairs(table_keys_sorted(flags)) do&lt;br /&gt;
    ret = ret .. spell_table_section(format_flag(flag)) ..&lt;br /&gt;
      '| colspan=9 |' ..&lt;br /&gt;
      frame:expandTemplate{title = 'SpellFlagDesc ' .. format_flag(flag),&lt;br /&gt;
        args = {}} ..&lt;br /&gt;
      '\n|----\n'&lt;br /&gt;
    for _, name in ipairs(names_by_level(data)) do&lt;br /&gt;
      if data[name]['flags'][flag] then&lt;br /&gt;
        ret = ret .. spell_table_line(frame, name, data[name])&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_hated_by(spell)&lt;br /&gt;
  local output = ''&lt;br /&gt;
  if spell.flags.HASTY then&lt;br /&gt;
    output = output .. '[[Cheibriados]][[Category:Hasty Spells]]&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  if spell.schools.Fire then&lt;br /&gt;
    output = output .. '[[Dithmenos]]&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  if spell.flags.CORPSE_VIOLATING then&lt;br /&gt;
    output = output .. '[[Fedhas]][[Category:Corpse Violating Spells]]&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  if spell.flags.UNHOLY or spell.schools.Necromancy then&lt;br /&gt;
    output = output .. '[[Elyvilon]]&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  if spell.flags.UNHOLY or spell.schools.Necromancy or spell.schools.Poison then&lt;br /&gt;
    output = output .. '[[The Shining One]]&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  if spell.name == 'Statue Form' then&lt;br /&gt;
    output = output .. '[[Yredelemnul]]&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  if spell.flags.CHAOTIC or spell.flags.UNCLEAN or spell.flags.UNHOLY or&lt;br /&gt;
    spell.schools.Necromancy then&lt;br /&gt;
    output = output .. '[[Zin]]'&lt;br /&gt;
    if spell.flags.UNCLEAN then&lt;br /&gt;
      output = output .. '[[Category:Unclean Spells]]'&lt;br /&gt;
    end&lt;br /&gt;
    if spell.flags.CHAOTIC then&lt;br /&gt;
      output = output .. '[[Category:Chaotic Spells]]'&lt;br /&gt;
    end&lt;br /&gt;
    if spell.flags.UNHOLY then&lt;br /&gt;
      output = output .. '[[Category:Evil Spells]]'&lt;br /&gt;
    end&lt;br /&gt;
    output = output .. '&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  return output:sub(1, -5)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_targetting(flags)&lt;br /&gt;
  local style = nil&lt;br /&gt;
  if flags.DIR then&lt;br /&gt;
    style = 'Direction'&lt;br /&gt;
  elseif flags.DIR_OR_TARGET then&lt;br /&gt;
    style = 'Target or direction'&lt;br /&gt;
  elseif flags.TARGET then&lt;br /&gt;
    style = 'Smite'&lt;br /&gt;
  end&lt;br /&gt;
  if style then&lt;br /&gt;
    if flags.OBJ and flags.NOT_SELF then&lt;br /&gt;
      return style .. ' (object, not self)'&lt;br /&gt;
    elseif flags.OBJ then&lt;br /&gt;
      return style .. ' (object)'&lt;br /&gt;
    elseif flags.NOT_SELF then&lt;br /&gt;
      return style .. ' (not self)'&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return style&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_info(frame)&lt;br /&gt;
  local name = frame.args[1]&lt;br /&gt;
  if not name or name == '' then&lt;br /&gt;
    name = mw.title.getCurrentTitle().text&lt;br /&gt;
  end&lt;br /&gt;
  local spell = data[name]&lt;br /&gt;
  if not spell then&lt;br /&gt;
    return name&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  local args = {}&lt;br /&gt;
  args.name = spell.name&lt;br /&gt;
  args.level = spell.level&lt;br /&gt;
  for i,school in ipairs(table_keys_sorted(spell.schools)) do&lt;br /&gt;
    args['school' .. i] =&lt;br /&gt;
      frame:expandTemplate{title = 'schoollink', args = {school}} ..&lt;br /&gt;
      '[[Category:' .. school .. ' Spells]]'&lt;br /&gt;
    i = i + 1&lt;br /&gt;
  end&lt;br /&gt;
  args.sources = format_books(spell.books)&lt;br /&gt;
  args.castingnoise = spell.noise.casting&lt;br /&gt;
  args.spellnoise = spell.noise.effect&lt;br /&gt;
  args['power cap'] = spell['power cap'] == 0 and 'N/A' or spell['power cap']&lt;br /&gt;
  args['summons limit'] = spell['summons limit']&lt;br /&gt;
  args.targetting = format_targetting(spell.flags)&lt;br /&gt;
  args.range = format_range(spell.range)&lt;br /&gt;
  args.rarity = spell.rarity&lt;br /&gt;
  args['hated by'] = format_hated_by(spell)&lt;br /&gt;
  args.flags = format_flags(spell.flags, {&lt;br /&gt;
    CHAOTIC = true,&lt;br /&gt;
    CORPSE_VIOLATING = true,&lt;br /&gt;
    DIR = true,&lt;br /&gt;
    DIR_OR_TARGET = true,&lt;br /&gt;
    HASTY = true,&lt;br /&gt;
    MONS_ABJURE = true,&lt;br /&gt;
    NEEDS_TRACER = true,&lt;br /&gt;
    NOT_SELF = true,&lt;br /&gt;
    OBJ = true,&lt;br /&gt;
    TARGET = true,&lt;br /&gt;
    UNCLEAN = true,&lt;br /&gt;
    UNHOLY = true,&lt;br /&gt;
  })&lt;br /&gt;
&lt;br /&gt;
  local infobox = frame:expandTemplate{title = 'spell', args = args}&lt;br /&gt;
&lt;br /&gt;
  local flavour = spell.description&lt;br /&gt;
  if spell.quote then&lt;br /&gt;
    flavour = flavour .. '\n----\n' .. spell.quote:gsub('\n', '&amp;lt;br&amp;gt;')&lt;br /&gt;
  end&lt;br /&gt;
  flavour = frame:expandTemplate{title = 'flavour', args = {flavour}}&lt;br /&gt;
  return infobox .. '\n' .. flavour&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Module:Table_of_spells&amp;diff=44181</id>
		<title>Module:Table of spells</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Module:Table_of_spells&amp;diff=44181"/>
				<updated>2016-11-23T12:04:01Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: Add summons limits.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Table of spells (0.19.0-2-gae57169)&lt;br /&gt;
return {&lt;br /&gt;
  Agony = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Death&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Cuts the resilience of a target creature in half. This damage is never directly lethal.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      MR_CHECK = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Agony&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    quote = &amp;quot;“Unbearable, isn't it? The suffering of strangers, the agony of friends. There is a secret song at the center of the world, Joey, and its sound is like razors through flesh.”\n    -Pinhead, _Hellraiser 3: Hell on Earth_. 1992.&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Airstrike = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Sky&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes the air around a creature to twist itself into a whirling vortex of meteorological fury. It is especially effective against flying enemies.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      NOT_SELF = true,&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Airstrike&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 4&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Alistair's Intoxication&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Alchemy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Party Tricks&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Young Poisoner's Handbook&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Converts a small portion of the brain matter of those around you into alcohol, confusing all intelligent humanoids within view (although poison-resistant creatures may resist the effects). The caster may experience vertigo briefly as a result of making contact with other minds. It is frequently used as an icebreaker at wizard parties.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Alistair's Intoxication&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Poison = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Animate Dead&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Necromancy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Unlife&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Reanimates all corpses and skeletons in the vicinity as followers. This magic is unstable, so eventually those reanimated will crumble to dust. Zombies and skeletons cannot leave the level they were created on.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      CORPSE_VIOLATING = true,&lt;br /&gt;
      NEUTRAL = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Animate Dead&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 0,&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Animate Skeleton&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Cantrips&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Necromancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Reanimates a single skeleton as a follower, even if that skeleton is still encased in flesh. This magic is unstable, so eventually those reanimated will crumble to dust. Skeletons cannot leave the level they were created on.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CORPSE_VIOLATING = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Animate Skeleton&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 0,&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Apportation = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Cantrips&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Party Tricks&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Pulls the top item or group of similar items from a distant pile to the floor near the caster. With low power, items might not be moved all the way to the caster's position.\n\nExtremely powerful magical items, such as the Orb of Zot, may actively resist the pull of this spell.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      NOT_SELF = true,&lt;br /&gt;
      OBJ = true,&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Apportation&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 1000,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Aura of Abjuration&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Summonings&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Continuously abjures hostile summoned creatures in the vicinity of the caster. This reduces their remaining time before being sent back where they came from.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      ESCAPE = true,&lt;br /&gt;
      NEUTRAL = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Aura of Abjuration&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Beastly Appendage&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Changes&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Temporarily replaces one or a pair of the caster's appendages with an animal counterpart, giving them an extra attack. It is not powerful enough to meld armour or enhance appendages that are already nonhuman.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      HELPFUL = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Beastly Appendage&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    rarity = 2,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Blade Hands&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Changes&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes long, scythe-shaped blades to grow from the caster's hands. It makes spellcasting somewhat difficult.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      HELPFUL = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Blade Hands&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 2,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Blink = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Minor Magic&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Spatial Translocations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Randomly translocates the caster a short distance.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      EMERGENCY = true,&lt;br /&gt;
      ESCAPE = true,&lt;br /&gt;
      SELFENCH = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Blink&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 0,&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Bolt of Cold&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Ice&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a penetrating bolt of frost.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Bolt of Cold&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Bolt of Draining&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Death&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a penetrating bolt of negative energy, which drains any living creature it strikes.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Bolt of Draining&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Bolt of Fire&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Fire&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Dragon&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a penetrating bolt of flames.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Bolt of Fire&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 6,&lt;br /&gt;
      min = 6&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Bolt of Magma&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Power&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Earth&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a penetrating bolt of molten rock. A portion of its damage bypasses fire resistance.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Bolt of Magma&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 6,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Borgnjor's Revivification&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      Necronomicon = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Instantly heals any and all wounds suffered by the caster, but also permanently lessens their resilience to injury, to a degree dependent on (and inversely related to) power.\n\nIt is powerful enough to literally pull someone out of Death's Door, although the shock will briefly confuse and paralyse the caster. It has no effect on the undead.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Borgnjor's Revivification&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Call Canine Familiar&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Beasts&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Callings&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a solitary canine to the caster's aid.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Call Canine Familiar&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    quote = &amp;quot;“There seemed a strange stillness over everything. But as I listened, I heard as if from down below in the valley the howling of many wolves. The Count's eyes gleamed, and he said.\n\n‘Listen to them, the children of the night. What music they make!’ Seeing, I suppose, some expression in my face strange to him, he added, ‘Ah, sir, you dwellers in the city cannot enter into the feelings of the hunter.’”\n    -Bram Stoker, _Dracula_. 1897.&amp;quot;,&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 1&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Call Imp&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Callings&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Minor Magic&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth a minor demon from the pits of Hell.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      SELFENCH = true,&lt;br /&gt;
      UNHOLY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Call Imp&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 3&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Cause Fear&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Debilitation&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Enchantments&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Dragon&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes fear in those near to the caster. Adventurers suffering from this effect find that extremely loud noises, such as those produced by lightning or scrolls of noise, will disrupt it, as will leaving the caster's line of sight.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      MR_CHECK = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Cause Fear&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“And when Miranda sang\n Everyone turned away\n Used to the noose, they obey”\n    -The Mars Volta, “Miranda That Ghost Just Isn't Holy Anymore”. 2005.&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Chain Lightning&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Annihilations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Releases a massive electrical discharge that arcs from target to target until it grounds out. It may ground out harmlessly if there are no targets sufficiently close to the caster. Its damage partially bypasses armour.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Chain Lightning&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 8,&lt;br /&gt;
      effect = 25&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“The trouble ain't that there is too many fools,\n but that the lightning ain't distributed right.”\n    -traditionally attributed to Samuel Clemens&amp;quot;,&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Cigotuvi's Embrace&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Unlife&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Violently mutilates all nearby corpses, wrapping them around the caster to serve as both armour and shield. The carrion will fall away over time, faster and faster as more is piled on, though increased power will tighten its grasp on the caster's body. It has no effect on casters in Statue Form, or with Ozocubu's Armour active.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      CORPSE_VIOLATING = true,&lt;br /&gt;
      NO_GHOST = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Cigotuvi's Embrace&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Confuse = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Maledictions&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Misfortune&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Induces a state of bewilderment and confusion in a creature's mind.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      MR_CHECK = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Confuse&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Confusing Touch&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Cantrips&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Misfortune&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Enchants the caster's dominant hand with magical energy. This energy is released when the caster touches a monster with their bare hand, and may induce a state of confusion in the monster.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Confusing Touch&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Conjure Ball Lightning&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Sky&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Creates a pack of ball lightnings, which seek out the nearest enemy before exploding in a huge blast of electricity. Casters are advised to use caution; the lightning is not mindful of what it may hit.\n\nThe magic which keeps ball lightnings cohesive has limited range, so they may dissipate harmlessly if allowed to drift too far away from their caster before exploding.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      SELFENCH = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Conjure Ball Lightning&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 25&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Conjure Flame&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Clouds&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Flames&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Minor Magic&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Creates a column of roaring flame in a targeted empty location.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      NOT_SELF = true,&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Conjure Flame&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 3,&lt;br /&gt;
      min = 3&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Control Undead&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Necromancy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Unlife&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Enslaves any undead in the vicinity of the caster.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      MR_CHECK = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Control Undead&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Controlled Blink&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Warp&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Translocates the caster a short distance, with precise control. Be wary that controlled translocations will cause the subject to become contaminated with magical energy.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      EMERGENCY = true,&lt;br /&gt;
      ESCAPE = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Controlled Blink&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 0,&lt;br /&gt;
    rarity = 15,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Corona = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Debilitation&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Maledictions&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes a halo of glowing light to surround and effectively outline a creature. This glow offsets the dark, musty atmosphere of the dungeon, and makes the affected creature appreciably easier to hit.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      MR_CHECK = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Corona&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 40,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 2,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Corpse Rot&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Death&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Fen Folio&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Rapidly accelerates the decomposition of any corpses lying around the caster, emitting in the process a foul miasmic vapour, which eats away at the life force of any creature it envelops.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      NEUTRAL = true,&lt;br /&gt;
      UNCLEAN = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Corpse Rot&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 0,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Darkness = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Burglary&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Dreams&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Dims the light of the dungeon, reducing the range of vision.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Darkness&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“If I must die, I will encounter darkness as a bride,\n     And hug it in my arms.”\n    -William Shakespeare, “Measure for Measure”&amp;quot;,&lt;br /&gt;
    rarity = 12,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Dazzling Spray&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Conjurations&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Maledictions&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a spread of scintillating energy bolts from the caster's fingertips. Any living creature they strike may be dazzled and left stumbling blindly.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Dazzling Spray&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 2,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Death Channel&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Unlife&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Raises living creatures slain by the caster and their allies, reducing them to a state of spectral slavery.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      HELPFUL = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Death Channel&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Death's Door&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      Necronomicon = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Renders the caster nigh invulnerable to harm for a brief period, but brings them dangerously close to death in the process. So close, in fact, that the body believes itself to be dead — healing effects will do nothing.\n\nThe caster will receive one warning shortly before the spell expires. With high power, the caster will be left more resilient when the effect ends. It has no effect on those who are already undead.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      EMERGENCY = true,&lt;br /&gt;
      NO_GHOST = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Death's Door&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Charms = true,&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Deflect Missiles&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Enchantments&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Sky&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Protects the caster from all kinds of projectile attacks, making them significantly easier to dodge. It is highly effective against both single-target and penetrating attacks. Each time a missile is deflected the spell has a chance of expiring, with a lower chance of expiry at high power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      HELPFUL = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Deflect Missiles&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 7,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Charms = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Delayed Fireball&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Fire&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Gives the caster the ability to instantaneously release a fireball at a later time. Knowing this spell allows the learner to memorise Fireball for no additional spell levels.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Delayed Fireball&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 7,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 0,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Discord = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Enchantments&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Drives nearby creatures into an insane frenzy, causing them to mercilessly attack anything and everything nearby with great strength and speed.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      HASTY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Discord&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 7,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Disjunction = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Warp&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Destabilizes the space in a sphere around the caster for a while, causing anyone nearby to blink away from the caster. The chance of blinking depends on the distance from the caster, being nearly certain when directly adjacent. It causes magical contamination when cast.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      ESCAPE = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Disjunction&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 15,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Dispel Undead&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Death&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Harms an undead creature greatly by interfering with the forces binding it together.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Dispel Undead&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Dispersal = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Warp&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Teleports away any creatures within a short distance of the caster. Any creature that resists the effect will still be irresistibly blinked a shorter distance, and any monster it affects at all has a chance of being confused by the warping of space.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      ESCAPE = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Dispersal&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 15,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Dragon Form&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Dragon&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Transfigurations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a mighty, fire-breathing dragon.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      HELPFUL = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Dragon Form&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 8,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Dragon's Call&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Dragon&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Issues a powerful call to a draconic realm, beckoning forth dragon after dragon to engage the summoner's enemies. The spell is taxing to maintain, and each new dragon which answers the call will further drain the summoner's magical reserves.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Dragon's Call&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 7,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“This is where the dragons went.\n They lie...\n Not dead, not asleep. Not waiting, because waiting implies expectation.\n Possibly the word we're looking for here is...\n ...dormant.\n And although the space they occupy isn't like normal space, nevertheless\n   they are packed in tightly. Not a cubic inch there but is filled by a claw,\n   a talon, a scale, the tip of a tail, so the effect is like one of those\n   trick drawings and your eyeballs eventually realise that the space between\n   each dragon is, in fact, another dragon.\n They could put you in mind of a can of sardines, if you thought sardines\n   were huge and scaly and proud and arrogant.\n And presumably, somewhere, there's the key.”\n    -Terry Pratchett, “Guards! Guards!”. 1990.&amp;quot;,&lt;br /&gt;
    rarity = 15,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ensorcelled Hibernation&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Dreams&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Maledictions&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Lowers its target's metabolic rate, inducing hibernation. After awakening, the target will be unable to be put to sleep again for some time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      MR_CHECK = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Ensorcelled Hibernation&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 0,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    quote = &amp;quot;“Sweet dreams are made of this; who am I to disagree?”\n    -Eurythmics, “Sweet Dreams (Are Made of This)”. 1983.&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 2,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Excruciating Wounds&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Death&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Temporarily infuses the weapon held by the caster with the essence of pain itself. It will not affect artefact weapons.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      HELPFUL = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Excruciating Wounds&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Charms = true,&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Fire Storm&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Annihilations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth a mighty storm of roaring flame directly onto the target, dealing damage in a large area and leaving behind short-lived fire vortices. A portion of its damage bypasses fire resistance.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Fire Storm&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 9,&lt;br /&gt;
      effect = 25&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“Some have said there is no subtlety to destruction. You know what? They're dead.”\n    -Jaya Ballard, task mage (Magic: the Gathering)&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Fireball = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Fire&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Flames&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Tempests&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Hurls an explosive ball of fire. This spell does not cost any spell levels if the learner already knows Delayed Fireball.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Fireball&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Flame Tongue&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Flames&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Dragon&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Creates a short burst of flame.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Flame Tongue&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 40,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 2&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Force Lance&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Warp&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a shaft of concussive force. If the impact deals damage, it may knock the target back.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Force Lance&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 3,&lt;br /&gt;
      min = 3&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 15,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Freeze = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Frost&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Freezes an adjacent creature. This may temporarily slow cold-blooded creatures.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Freeze&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Freezing Cloud&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Clouds&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Ice&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures up a large cloud of lethally cold vapour.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      CLOUD = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Freezing Cloud&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 6,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Fulminant Prism&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Conjurations&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Power&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures a prism which unleashes a violent explosion of arcane force after a short duration. The prism is extremely fragile and any damage caused to it may result in premature detonation.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      NOT_SELF = true,&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Fulminant Prism&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Gell's Gravitas&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Debilitation&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Misfortune&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Warp&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Briefly redirects gravity around a target point, causing 'down' to be towards that point. All nearby creatures, save the caster, fall helplessly toward that point – typically colliding with each other, or with a victim standing there.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      NOT_SELF = true,&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Gell's Gravitas&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Glaciate = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Annihilations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures forth a mighty blast of ice. Creatures within its cone-shaped area of effect take damage, with higher damage being dealt to those close to the caster. Those hit by the blast are encased in ice, slowing their movement, and those killed by the blast may be frozen into solid blocks of ice. A significant portion of its damage bypasses cold resistance.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Glaciate&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 9,&lt;br /&gt;
      effect = 25&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 6,&lt;br /&gt;
      min = 6&lt;br /&gt;
    },&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Haunt = {&lt;br /&gt;
    books = {&lt;br /&gt;
      Necronomicon = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls wraiths and ghosts to haunt the caster's target. They will only attack the creature they are haunting, and will dissipate quickly once their target dies.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      MONS_ABJURE = true,&lt;br /&gt;
      NOT_SELF = true,&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Haunt&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Hydra Form&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Transfigurations&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Fen Folio&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a many-headed hydra for a brief duration. Its many heads strike in all directions. Edible foes slain by the gnashing teeth are instantly devoured, reinvigorating the caster in their reptilian rampage.\n\nThe form's number of heads is fixed upon casting the spell, and increases with power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      HELPFUL = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Hydra Form&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 8,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ice Form&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Changes&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Ice&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a frozen ice-creature, light enough to float on water. The caster becomes incredibly resistant to cold, and resistant to poison, but vulnerable to fire and unable to evoke wands.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      HELPFUL = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Ice Form&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 2,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ignite Poison&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Alchemy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Fire&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Converts all nearby poison into liquid flame, burning poisoned creatures from within. It also turns clouds of poison and mephitic gases into flame. The caster is not affected directly.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Ignite Poison&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Fire = true,&lt;br /&gt;
      Poison = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Infestation = {&lt;br /&gt;
    books = {&lt;br /&gt;
      Necronomicon = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth a plague of scarabs, infesting affected creatures for a duration depending on power and causing death scarabs to grow and burst from them upon death.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      TARGET = true,&lt;br /&gt;
      UNCLEAN = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Infestation&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 8,&lt;br /&gt;
      effect = 4&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Infusion = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Battle&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Infuses the caster's melee attacks with magic, drawing from their reserves of magical energy to deal additional damage whenever an enemy is hit. It has no effect when the caster's magic is depleted.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Infusion&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Charms = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Inner Flame&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Debilitation&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Flames&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fills an enemy with an intense fire, to be explosively released upon death. The size of the explosion caused is dependent on the size of the target.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      MR_CHECK = true,&lt;br /&gt;
      NEUTRAL = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Inner Flame&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Fire = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Invisibility = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Burglary&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Party Tricks&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Turns a targeted creature invisible. Turning invisible causes magical contamination and may eventually cause glowing, nullifying the invisibility.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      EMERGENCY = true,&lt;br /&gt;
      HELPFUL = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      SELFENCH = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Invisibility&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 0,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 7,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Iron Shot&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Power&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Earth&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Hurls a large and heavy metal shot.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Iron Shot&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 6,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Irradiate = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Alchemy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Transfigurations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transmutes an ultra-thin layer of the caster's skin (or equivalent) directly into pure magical energy, blasting and deforming adjacent creatures. The caster is not left entirely unaffected; some of the magic lingers, enough to leave them dangerously contaminated after a few castings.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      CHAOTIC = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Irradiate&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“Reflex in the sky warn you you're gonna die\n Storm coming, you'd better hide from the atomic tide\n Flashes in the sky turns houses into sties\n Turns people into clay, radiation minds decay”\n    -Black Sabbath, “Electric Funeral”. 1970.&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 8,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Iskenderun's Battlesphere&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Conjurations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures a small globe of magical energy linked to the caster's own magical reserves. While the battlesphere cannot take independent action, it will fire volleys of energy at the caster's enemies in sync with its creator's own destructive conjurations. With increasing power, the battlesphere lasts longer and deals more damage per volley.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Iskenderun's Battlesphere&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    quote = &amp;quot;“Maxim 4: Close air support covereth a multitude of sins.”\n    -Howard Tayler, _The Seventy Maxims of Maximally Effective Mercenaries_,\n     in _Schlock Mercenary_. 2008.&amp;quot;,&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Charms = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Iskenderun's Mystic Blast&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Conjurations&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Power&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Throws a crackling sphere of destructive energy. The sphere will sometimes explode on impact, and the chance of it doing so is higher if the sphere has traveled less distance.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Iskenderun's Mystic Blast&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 10&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 6,&lt;br /&gt;
      min = 6&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Leda's Liquefaction&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Debilitation&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Earth&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Fen Folio&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Liquefies the ground around the caster, making it difficult to move through. Any movement through liquefied ground will be slowed, and attempts to attack in melee may fail.\n\nThe effect starts out with a radius depending on power, which will then shrink, eventually covering only the caster, before it times out.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Leda's Liquefaction&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Lee's Rapid Deconstruction&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Burglary&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Geomancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fragments a wall or a suitably brittle visible monster into an explosion of deadly shrapnel. It can be used on monsters made of ice, bone, or any wall-like substance, as well as those turned to stone by petrification. Its damage is strongly reduced by armour.\n\nTargets made from rock, stone, ice or bone will cause a small or medium-sized explosion. Metal targets will cause a small but particularly damaging explosion, and targets made from crystal will cause a large and extremely damaging explosion.\n\nAt high power, this spell is capable of destroying some walls: rock, stone or metal walls have a chance of being destroyed with at least 5, 6 or 7 bars of power. Crystal walls are particularly brittle and have a chance of being destroyed at any power level.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Lee's Rapid Deconstruction&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 20&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“Now the house was full of men and women; and all the lords of the Philistines were there; and there were upon the roof about three thousand men and women, that beheld while Samson made sport.\n\nAnd Samson called unto the LORD, and said, O Lord GOD, remember me, I pray thee, and strengthen me, I pray thee, only this once, O God, that I may be at once avenged of the Philistines for my two eyes.\n\nAnd Samson said, Let me die with the Philistines. And he bowed himself with all his might; and the house fell upon the lords, and upon all the people that were therein. So the dead which he slew at his death were more than they which he slew in his life.”\n    -KJV Bible, Judges 16:28-30.&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Lehudib's Crystal Spear&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Annihilations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Hurls a lethally sharp shard of crystal.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Lehudib's Crystal Spear&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 8,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 3,&lt;br /&gt;
      min = 3&lt;br /&gt;
    },&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Lesser Beckoning&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Party Tricks&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Spatial Translocations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Beckons the target forward, attempting to place them adjacent to the caster.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Lesser Beckoning&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 2&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 7,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Lightning Bolt&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Air&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Tempests&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a mighty bolt of lightning. It inflicts less damage than other similar bolts, but its damage partially bypasses armour and it can be bounced off walls to hit targets twice.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Lightning Bolt&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 25&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Magic Dart&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Conjurations&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Minor Magic&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a small bolt of magical energy which never misses.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Magic Dart&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Malign Gateway&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Grand Grimoire&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Tears a gash in reality, creating a self-sustained but temporary portal to an unknown, tainted otherworld. It requires open space to succeed. After a short time, a powerful clawed tentacle will reach through the portal, remaining bound to the caster's will for a duration depending on power. With the portal's expiry, the tentacle will be severed and turn on the caster.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      UNHOLY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Malign Gateway&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true,&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Mephitic Cloud&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Clouds&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Minor Magic&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Young Poisoner's Handbook&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures up a short-lived cloud of noxious fumes, which may cause confusion.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      CLOUD = true,&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Mephitic Cloud&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Poison = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Metabolic Englaciation&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Ice&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Misfortune&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Lowers the metabolic rate of every creature in the caster's vicinity, slowing all those who are not resistant to cold. Those especially vulnerable to cold will be affected much more strongly, and tougher creatures will be slowed for a shorter time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Metabolic Englaciation&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Monstrous Menagerie&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Grand Grimoire&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a powerful exotic creature to the caster's aid. It may call forth a harpy, manticore or lindwurm, and at high power may summon a sphinx, or an entire pack of harpies. With high power the individual creatures will also gain increased strength.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      MONS_ABJURE = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Monstrous Menagerie&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 3&lt;br /&gt;
  },&lt;br /&gt;
  Necromutation = {&lt;br /&gt;
    books = {&lt;br /&gt;
      Necronomicon = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a lich — a powerful skeletal figure. The caster becomes more resistant to cold and hostile enchantments and completely immune to poison, rotting, negative energy and torment, and requires no food at all for the duration of the spell. The caster also gains some of the more dubious benefits of having an undead body, such as a vulnerability to holy weapons and an inability to consume potions.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      CORPSE_VIOLATING = true,&lt;br /&gt;
      HELPFUL = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Necromutation&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Olgreb's Toxic Radiance&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Young Poisoner's Handbook&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes the caster to radiate toxic energy, continuously inflicting poison on everything nearby for as long as the spell lasts.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Olgreb's Toxic Radiance&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Poison = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Orb of Destruction&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Power&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures an orb made of pure destructive magic. Compared to most other projectiles, these orbs travel at a relatively slow pace. The orbs home onto their targets, yet because of their huge inertia, especially agile opponents may be able to outmanoeuvre them. The orbs need some time to stabilize, and a nascent orb will deal reduced damage.\n\nResidents of the dungeon are able to maintain the orb until it impacts a target, but when cast by you the orb will dissipate upon leaving your line of sight.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Orb of Destruction&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 7,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 6,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ozocubu's Armour&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Frost&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Envelops the caster's body in a protective layer of thick ice. This will slow the caster's movement slightly, and provides no special protection against cold. The spell will not function for casters already wearing heavy armour (any body armour with an encumbrance rating of 5 or more).&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      NO_GHOST = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Ozocubu's Armour&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Charms = true,&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ozocubu's Refrigeration&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Ice&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Drains heat from the caster and their surroundings, causing harm to all creatures not resistant to cold and preventing the caster from using potions for a brief duration.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Ozocubu's Refrigeration&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Pain = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Necromancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Inflicts an extremely painful injury upon one living creature. The caster suffers minor damage from the backlash.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      MR_CHECK = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Pain&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Passage of Golubria&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Burglary&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Spatial Translocations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Opens two gateways (one always near the caster), which allow instantaneous transport to random other open gateways to any creature entering them. There is no limit to the number of gateways that can be open at one time, but a gateway will close when entered, or after a moderate amount of time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      ESCAPE = true,&lt;br /&gt;
      NEUTRAL = true,&lt;br /&gt;
      SELFENCH = true,&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Passage of Golubria&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 8&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 0,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Passwall = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Burglary&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Geomancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Tunes the caster's body such that it can instantly pass through solid rock. It takes some time for the caster to attune to the rock, during which they will be helpless.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR = true,&lt;br /&gt;
      ESCAPE = true,&lt;br /&gt;
      NOT_SELF = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Passwall&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 0,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“He says the best way out is always through.”\n    -Robert Frost, _A Servant to Servants_. 1915.&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Petrify = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Alchemy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Geomancy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Misfortune&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Petrifies a targeted creature. If successful, the target is slowed down for a while until it is temporarily turned into stone. In this state, the target will take less damage upon being hit.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      MR_CHECK = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Petrify&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Poison Arrow&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Annihilations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a magical arrow coated with the most vile and noxious toxin. Even those resistant to poison will be poisoned by it, and a small portion of its direct damage bypasses poison resistance.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Poison Arrow&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 6,&lt;br /&gt;
      min = 6&lt;br /&gt;
    },&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Poison = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Poisonous Cloud&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Clouds&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures forth a great cloud of lethal gases.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true,&lt;br /&gt;
      CLOUD = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Poisonous Cloud&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 6,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Poison = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Portal Projectile&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Spatial Translocations&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Warp&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Allows the caster to teleport fired or thrown missiles directly to their targets for a short duration, spending an additional small amount of magic for each missile. Teleported projectiles have their accuracy greatly increased.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Portal Projectile&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Recall = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Summonings&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Unlife&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Recalls any friendly creatures on the same level to a position adjacent to the caster, over a short duration.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Recall&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 0,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true,&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Regeneration = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Battle&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Necromancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Reanimates parts of the caster's wounds. This unnatural act dramatically but temporarily increases the caster's health regeneration, while also speeding their metabolism.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      SELFENCH = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Regeneration&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Charms = true,&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Repel Missiles&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Air&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Minor Magic&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Reduces the chance of projectile attacks striking the caster, making them easier to dodge. Single-target attacks are much easier to repel than penetrating attacks. Each time a missile is repelled the spell has a chance of expiring, with a lower chance of expiry at high power.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Repel Missiles&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Charms = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ring of Flames&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Clouds&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Fire&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Surrounds the caster with a mobile ring of searing flame, and keeps other fire clouds away from the caster. This spell attunes the caster to the forces of fire, increasing the power of their fire magic and giving protection from fire. However, it also makes them much more susceptible to cold.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Ring of Flames&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 6,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Charms = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Sandblast = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Geomancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Creates a short blast of high-velocity particles. It has increased power and range when the caster provides some source (by wielding a stone), but will still have some effect with no source wielded. Its damage is strongly reduced by armour.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Sandblast&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 2,&lt;br /&gt;
      min = 2&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Searing Ray&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Conjurations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a continuous ray of arcane energy from the caster's hands. Though initially mild, so long as the caster maintains focus upon the spell and supplies it with magical power (by waiting in place and not taking any other actions), the ray will grow in strength until it becomes a surging beam able to tear clean through the ranks of the caster's foes.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Searing Ray&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Shadow Creatures&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Dreams&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Summonings&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Creates replicas of creatures native to the caster's current location, weaving them from shadows and threads of Abyssal matter.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      MONS_ABJURE = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Shadow Creatures&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 0,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 4&lt;br /&gt;
  },&lt;br /&gt;
  Shatter = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Earth&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Tempests&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes an enormous burst of concussive force around the caster. Flying and gelatinous creatures can escape the worst effects, and insubstantial creatures are entirely unaffected, but all others will be gravely injured by the blast. It may also destroy nearby walls.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Shatter&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 7,&lt;br /&gt;
      effect = 30&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“And it happened when the people heard the sound of the trumpet, and the people shouted with a great shout, that the wall fell down flat. Then the people went up into the city, every man straight before him, and they took the city. And they utterly destroyed all that was in the city, both man and woman, young and old, ox and sheep and donkey, with the edge of the sword.”\n    -KJV Bible, Joshua 6:20-21.&amp;quot;,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Shock = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Air&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Throws a bouncing bolt of electricity. It partially bypasses armour.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Shock&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Shroud of Golubria&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Battle&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Spatial Translocations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Bends space around the caster's body, protecting them from some blows by redirecting their force to the air nearby. Ranged attacks cannot be diverted in this way. The shroud is highly unstable, and may fall apart unexpectedly under stress.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      SELFENCH = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Shroud of Golubria&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Charms = true,&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Silence = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Dreams&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Enchantments&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Sky&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Eliminates all sound near the caster. This makes reading scrolls, casting spells, invoking divine abilities, or shouting impossible in the caster's vicinity. The spell's oppressive, unnatural effect will greatly hamper stealth.\n\nCertain monsters have innate magical or special abilities which will still be usable while silenced.\n\nThe effect starts out with a radius depending on power, which will then shrink, eventually covering only the caster, before it times out.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Silence&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 7,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Simulacrum = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Ice&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Unlife&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Creates an icy replica from the corpse of the original being. This magic is unstable, so eventually the replica will sublimate into a freezing cloud. Simulacra cannot leave the level they were created on.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CORPSE_VIOLATING = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Simulacrum&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true,&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Slow = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Debilitation&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Minor Magic&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Slows the actions of a creature.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      MR_CHECK = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Slow&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Song of Slaying&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Battle&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Recites ancient verses of battle. Each non-summoned enemy the caster slays in combat during this recitation temporarily enhances their melee and ranged skills. The bonus only lasts for the duration of the song; casting this spell while already singing will start a new song, not extend an existing one.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Song of Slaying&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 8&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Charms = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Spectral Weapon&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Battle&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Draws out the spirit within a wielded weapon to fight for the caster, with its strength increasing with power. It only attacks when the caster does, and its kills count as the caster's own. If the weapon is damaged, part of the injury will be echoed on the caster's body. Only one spectral weapon can be maintained at a time, and only while the original weapon remains wielded.\n\nCertain powerful named artefacts cannot be affected, and any abilities that require evocation skill to trigger will not be active.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      NO_GHOST = true,&lt;br /&gt;
      SELFENCH = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Spectral Weapon&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Charms = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Spellforged Servitor&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Power&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons an extraplanar elemental and binds it to a durable shell forged from the caster's own magic. The servitor is capable of unleashing some of the destructive spells known to its creator, though the strongest and most volatile of magics cannot be imbued in this fashion.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Spellforged Servitor&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“When you think\n Your toys have gone berserk\n It's an illusion\n You cannot shirk”\n    -Siouxsie and the Banshees, \&amp;quot;Spellbound\&amp;quot;&amp;quot;,&lt;br /&gt;
    rarity = 6,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 1&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Spider Form&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Changes&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a venomous, spider-like creature. The caster becomes highly evasive and gains a poisonous bite, but gains vulnerability to poison and cannot evoke wands. It makes spellcasting slightly more difficult.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      HELPFUL = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Spider Form&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 2,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Poison = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Static Discharge&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Air&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Tempests&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Releases electrical charges against those next to the caster. These may arc to other adjacent creatures, or back to the caster, before eventually grounding out. It deals reduced damage when arcing to the caster, and bypasses any armour the target may have.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Static Discharge&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Statue Form&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Earth&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Transfigurations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a slow but extremely robust stone statue, capable of dealing powerful blows with weapons or bare fists. The caster's stone body is insulated from electricity and gains resistance to poison, rotting and negative energy.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      HELPFUL = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Statue Form&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 150,&lt;br /&gt;
    rarity = 8,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Sticks to Snakes&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Changes&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms a number of arrows in inventory into short-lived snakes, creating more dangerous snakes with higher power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      NO_GHOST = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Sticks to Snakes&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 2,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Sticky Flame&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Flames&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures a glob of sticky flame, covering an adjacent creature with liquid fire for a short time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Sticky Flame&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    quote = &amp;quot;“Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.”\n    -Terry Pratchett, “Jingo”. 1997.&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Sting = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Young Poisoner's Handbook&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a magical dart of poison.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Sting&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 6,&lt;br /&gt;
      min = 6&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Poison = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Stone Arrow&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Geomancy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Fen Folio&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a sharp spine of rock.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Stone Arrow&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Sublimation of Blood&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Alchemy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Death&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Converts some of the caster's blood into magical energy. The process is painful but never directly lethal. The efficiency of the conversion increases with the spell's power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Sublimation of Blood&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Butterflies&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Beasts&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Party Tricks&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Creates a shower of colourful butterflies. How pretty!&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Summon Butterflies&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 7,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 8&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Demon&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Summonings&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Opens a gate to the realm of Pandemonium and draws forth one of its inhabitants to serve the caster for a time. The demon's servitude is not guaranteed, but will be more likely with high power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      MONS_ABJURE = true,&lt;br /&gt;
      SELFENCH = true,&lt;br /&gt;
      UNHOLY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Summon Demon&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“'Tis now the very witching time of night,\n When churchyards yawn and hell itself breathes out\n Contagion to this world.”\n    -William Shakespeare, _The Tragedy of Hamlet, Prince of Denmark_, III, 2.&amp;quot;,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 3&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Forest&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Summonings&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Fen Folio&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Forcefully intersects a forested plane with this world. It requires open space to succeed. While the spell holds, a spirit of the forest will be called forth, and the trees of the forest will be awakened to deal damage to nearby enemies.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Summon Forest&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 10&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 11,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true,&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Greater Demon&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Grand Grimoire&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth one of the greater demons of Pandemonium to serve the caster. With high power, the summoned demon will be less likely to be initially hostile — but the strongest demons may eventually turn against their summoner regardless.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      MONS_ABJURE = true,&lt;br /&gt;
      SELFENCH = true,&lt;br /&gt;
      UNHOLY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Summon Greater Demon&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 3&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Guardian Golem&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Callings&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a protective golem. It redirects the injuries of its allies (but not the caster) to itself, though it risks overheating after absorbing significant amounts of damage. It will gain more health at high power.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Summon Guardian Golem&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 1&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Horrible Things&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Grand Grimoire&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Opens a gate to the Abyss and calls through one or more hideous abominations from that dreadful place. The opening of the gate may drain a portion of the caster's intellect.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      MONS_ABJURE = true,&lt;br /&gt;
      UNHOLY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Summon Horrible Things&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = -1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 8&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Hydra&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Beasts&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Fen Folio&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a many-headed hydra to fight alongside the caster for a short time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      MONS_ABJURE = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Summon Hydra&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    rarity = 8,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 3&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Ice Beast&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Beasts&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Callings&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Frost&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth a beast of ice to serve the caster.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Summon Ice Beast&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 3&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Lightning Spire&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Callings&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Sky&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Constructs a lightning spire in a nearby location. It can fire bouncing bolts of electricity at the caster's foes, but is completely immobile.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      NEUTRAL = true,&lt;br /&gt;
      NOT_SELF = true,&lt;br /&gt;
      TARGET = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Summon Lightning Spire&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 2,&lt;br /&gt;
      min = 2&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 1&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Mana Viper&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Beasts&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Summonings&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a violet-scaled serpent whose bite can swiftly drain the magical reserves of nearly any foe. At higher power, the antimagic properties of the viper's bite grow even stronger.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      MONS_ABJURE = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Summon Mana Viper&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 8,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 2&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Small Mammal&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Callings&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Cantrips&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a small mammal to the caster's aid.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Summon Small Mammal&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;summons limit&amp;quot;] = 4&lt;br /&gt;
  },&lt;br /&gt;
  Swiftness = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Air&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Burglary&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth winds to greatly increase the caster's movement speed. After the effect ends, the caster's movements will be sluggish for a time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      HASTY = true,&lt;br /&gt;
      SELFENCH = true,&lt;br /&gt;
      UTILITY = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Swiftness&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Charms = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Teleport Other&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Spatial Translocations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Randomly translocates a targeted creature.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      EMERGENCY = true,&lt;br /&gt;
      ESCAPE = true,&lt;br /&gt;
      MR_CHECK = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Teleport Other&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Throw Flame&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Flames&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Throws a small puff of flame.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Throw Flame&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Throw Frost&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Frost&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Throws a small puff of frost.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Throw Frost&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 6,&lt;br /&gt;
      min = 6&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Throw Icicle&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Frost&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a shard of ice. Due to its strong impact and cutting edges, a significant portion of its damage bypasses cold resistance.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Throw Icicle&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 4,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Tornado = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Sky&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Tempests&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Turns the air around the caster into a mighty vortex, doing tremendous damage to everyone caught in it. Those affected will also be swept up into the air and tossed around. Only the eye of the storm is a safe place, and it follows the caster. The spell's effectiveness is greatly diminished in closed areas.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      AREA = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Tornado&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 10,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Tukima's Dance&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Maledictions&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Party Tricks&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Animates the weapon of a targeted foe, ripping it from their hands and causing it to attack them relentlessly. Once the target dies, the weapon will fall to the ground shortly thereafter.\n\nRanged weapons and certain powerful named artefacts cannot be affected, and any abilities that require evocation skill to trigger will not be active.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      MR_CHECK = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      NOT_SELF = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Tukima's Dance&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 2,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Vampiric Draining&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Necromancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Steals the life of an adjacent living creature and grants it to the caster. Life will not be drained in excess of what the caster can capably absorb.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      EMERGENCY = true,&lt;br /&gt;
      NOT_SELF = true,&lt;br /&gt;
      SELFENCH = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Vampiric Draining&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 3,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Venom Bolt&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Power&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Young Poisoner's Handbook&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a penetrating bolt of poison.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Venom Bolt&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 5,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Poison = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Yara's Violent Unravelling&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Enchantments&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Misfortune&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Tears apart the bonds that bind enchantments to the target creature, transforming the magic into a spray of deadly, mutagenic radiation.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      CHAOTIC = true,&lt;br /&gt;
      DIR_OR_TARGET = true,&lt;br /&gt;
      NEEDS_TRACER = true,&lt;br /&gt;
      NO_GHOST = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Yara's Violent Unravelling&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    rarity = 1,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Summon_Hydra&amp;diff=44068</id>
		<title>Summon Hydra</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Summon_Hydra&amp;diff=44068"/>
				<updated>2016-11-22T14:52:12Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
[[Summon Hydra]] is a level 7 [[Summonings|Summoning]] spell which summons a friendly [[hydra]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
A hydra with 4 to 12 heads is summoned. Number of heads depends on [[spell power]], but it's always rare to get more than 8. Duration of the summon does not depend on the spell power and is always very short, around 9 turns.&lt;br /&gt;
&lt;br /&gt;
Number of heads is ''(1d&amp;lt;power&amp;gt; - 1) / 6'', but at least 4 and at most 12. There is always 5 out of 6 chance that the number of heads is limited to 8.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|336}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Summon Hydra was added in [[0.8]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Summon_Hydra&amp;diff=44067</id>
		<title>Summon Hydra</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Summon_Hydra&amp;diff=44067"/>
				<updated>2016-11-22T14:28:08Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: Update to 0.19. Use template. Add formula.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
[[Summon Hydra]] is a level 7 [[Summonings|Summoning]] spell which summons a friendly [[hydra]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
A hydra with 4 to 12 heads is summoned. Number of heads depends on power, but it's always rare to get more than 8. Duration of the summon is always very short, around 9 turns.&lt;br /&gt;
&lt;br /&gt;
Number of heads is ''(1d&amp;lt;power&amp;gt; - 1) / 6'', but at least 4 and at most 12. There is always 5 out of 6 chance that the number of heads is limited to 8.&amp;lt;ref&amp;gt;{{source ref|0.19.0|spl-summoning.cc|336}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Summon Hydra was added in [[0.8]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Category:Spell&amp;diff=44066</id>
		<title>Category:Spell</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Category:Spell&amp;diff=44066"/>
				<updated>2016-11-22T13:42:53Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete|Not used}}&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Category:Transmutations&amp;diff=44065</id>
		<title>Category:Transmutations</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Category:Transmutations&amp;diff=44065"/>
				<updated>2016-11-22T13:41:55Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Articles related to the [[Transmutations]] skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic skills]][[Category:Spell Schools]]&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Category:Transmutations&amp;diff=44064</id>
		<title>Category:Transmutations</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Category:Transmutations&amp;diff=44064"/>
				<updated>2016-11-22T13:41:38Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: Move to different categories, change description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Articles related to the [[Air Magic]] skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic skills]][[Category:Spell Schools]]&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Category:Summonings&amp;diff=44063</id>
		<title>Category:Summonings</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Category:Summonings&amp;diff=44063"/>
				<updated>2016-11-22T13:40:59Z</updated>
		
		<summary type="html">&lt;p&gt;Medar: Move to different categories, change description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Articles related to the [[Summonings]] skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic skills]][[Category:Spell Schools]]&lt;/div&gt;</summary>
		<author><name>Medar</name></author>	</entry>

	</feed>