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		<updated>2026-05-06T00:58:18Z</updated>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Stats&amp;diff=30693</id>
		<title>Stats</title>
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				<updated>2014-08-16T00:25:22Z</updated>
		
		<summary type="html">&lt;p&gt;Megawidget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
Your character's basic '''stats''' are [[Strength]] (Str),  [[Intelligence]] (Int) and [[Dexterity]] (Dex). These are determined by your [[species]] and [[background]] and grow as you gain [[experience]], equipment, [[intrinsic]] abilities, and [[mutations]]. They may be damaged by [[sickness]] or certain monster abilities, and if one of them reaches 0, you will suffer some [[Stat zero|penalties]].&lt;br /&gt;
&lt;br /&gt;
The three defensive stats are your [[armour class]] (AC), your [[evasion]] (EV), and your blocking ability ([[SH]]). &lt;br /&gt;
&lt;br /&gt;
Your character also has a limited reserve of [[hit points]] (HP) and [[magic points]] (Magic or MP).&lt;br /&gt;
&lt;br /&gt;
==Starting Stats==&lt;br /&gt;
Your '''starting stats''' are determined by two things: your [[species]] and your [[class]]. While they do not by any means define your character, it is easier to build your character in a way that is compatible with your stats.&lt;br /&gt;
&lt;br /&gt;
Each starting stat is equal to:&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|'''2 + Species Contribution + Class Contribution'''}}&lt;br /&gt;
&lt;br /&gt;
===Species Contributions===&lt;br /&gt;
Not all species are created equal; some have higher total stats than others, with [[High Elves]] and [[Demigod]]s having the highest, and [[Ghoul]]s having the lowest. The &amp;quot;gain&amp;quot; column describes how the race gains stats as they level up: a letter indicates the stat beginning with that letter can be chosen, and the number before the colon indicates the frequency of stat gains. So a Demigod, who would gain one Str, Int, or Dex every 2 levels, is represented by 2:SID. See &amp;quot;Gaining Attributes&amp;quot; below for further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:75%&amp;quot; border=1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Species&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Strength]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Intelligence]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Dexterity]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Gain&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Centaur&lt;br /&gt;
||8&lt;br /&gt;
||5&lt;br /&gt;
||2&lt;br /&gt;
||15&lt;br /&gt;
||4:SD&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Deep Dwarf&lt;br /&gt;
||9&lt;br /&gt;
||6&lt;br /&gt;
||6&lt;br /&gt;
||21&lt;br /&gt;
||4:SI&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Deep Elf&lt;br /&gt;
||3&lt;br /&gt;
||10&lt;br /&gt;
||8&lt;br /&gt;
||21&lt;br /&gt;
||4:I&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Demigod&lt;br /&gt;
||9&lt;br /&gt;
||10&lt;br /&gt;
||9&lt;br /&gt;
||28&lt;br /&gt;
||2:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Demonspawn&lt;br /&gt;
||6&lt;br /&gt;
||7&lt;br /&gt;
||6&lt;br /&gt;
||19&lt;br /&gt;
||4:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Draconian&lt;br /&gt;
||8&lt;br /&gt;
||6&lt;br /&gt;
||4&lt;br /&gt;
||18&lt;br /&gt;
||4:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Formicid&lt;br /&gt;
||10&lt;br /&gt;
||5&lt;br /&gt;
||4&lt;br /&gt;
||19&lt;br /&gt;
||4:SI&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Felid&lt;br /&gt;
||2&lt;br /&gt;
||7&lt;br /&gt;
||9&lt;br /&gt;
||18&lt;br /&gt;
||5:ID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Gargoyle&lt;br /&gt;
||9&lt;br /&gt;
||6&lt;br /&gt;
||3&lt;br /&gt;
||18&lt;br /&gt;
||4:SI&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Ghoul&lt;br /&gt;
||9&lt;br /&gt;
||1&lt;br /&gt;
||2&lt;br /&gt;
||12&lt;br /&gt;
||5:S&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Halfling&lt;br /&gt;
||3&lt;br /&gt;
||6&lt;br /&gt;
||9&lt;br /&gt;
||18&lt;br /&gt;
||5:D&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;High Elf&lt;br /&gt;
||5&lt;br /&gt;
||9&lt;br /&gt;
||8&lt;br /&gt;
||22&lt;br /&gt;
||3:ID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Hill Orc&lt;br /&gt;
||8&lt;br /&gt;
||6&lt;br /&gt;
||4&lt;br /&gt;
||18&lt;br /&gt;
||5:S&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Human&lt;br /&gt;
||6&lt;br /&gt;
||6&lt;br /&gt;
||6&lt;br /&gt;
||18&lt;br /&gt;
||4:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Kobold&lt;br /&gt;
||5&lt;br /&gt;
||4&lt;br /&gt;
||8&lt;br /&gt;
||17&lt;br /&gt;
||5:SD&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Merfolk&lt;br /&gt;
||6&lt;br /&gt;
||5&lt;br /&gt;
||7&lt;br /&gt;
||18&lt;br /&gt;
||5:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Minotaur&lt;br /&gt;
||10&lt;br /&gt;
||3&lt;br /&gt;
||3&lt;br /&gt;
||16&lt;br /&gt;
||4:SD&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Mummy&lt;br /&gt;
||9&lt;br /&gt;
||5&lt;br /&gt;
||5&lt;br /&gt;
||19&lt;br /&gt;
||''none''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Naga&lt;br /&gt;
||8&lt;br /&gt;
||6&lt;br /&gt;
||4&lt;br /&gt;
||18&lt;br /&gt;
||4:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Octopode&lt;br /&gt;
||5&lt;br /&gt;
||8&lt;br /&gt;
||5&lt;br /&gt;
||18&lt;br /&gt;
||5:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Ogre&lt;br /&gt;
||10&lt;br /&gt;
||5&lt;br /&gt;
||3&lt;br /&gt;
||18&lt;br /&gt;
||3:S&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Spriggan&lt;br /&gt;
||2&lt;br /&gt;
||7&lt;br /&gt;
||9&lt;br /&gt;
||18&lt;br /&gt;
||5:ID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Tengu&lt;br /&gt;
||6&lt;br /&gt;
||6&lt;br /&gt;
||7&lt;br /&gt;
||19&lt;br /&gt;
||4:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Troll&lt;br /&gt;
||13&lt;br /&gt;
||2&lt;br /&gt;
||3&lt;br /&gt;
||18&lt;br /&gt;
||3:S&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Vampire&lt;br /&gt;
||5&lt;br /&gt;
||8&lt;br /&gt;
||7&lt;br /&gt;
||20&lt;br /&gt;
||''none''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Vine Stalker&lt;br /&gt;
||8&lt;br /&gt;
||6&lt;br /&gt;
||7&lt;br /&gt;
||21&lt;br /&gt;
||4:SD&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Class Contribution===&lt;br /&gt;
Your class also contributes to your starting stats, although to a lesser degree than your species. Unlike with species, the sum of the starting stats is the same across all classes (12).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:75%&amp;quot; border=1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Class&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Strength]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Intelligence]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Dexterity]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Abyssal Knight&lt;br /&gt;
||4&lt;br /&gt;
||4&lt;br /&gt;
||4&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Air Elementalist&lt;br /&gt;
||0&lt;br /&gt;
||7&lt;br /&gt;
||5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Arcane Marksman&lt;br /&gt;
||3&lt;br /&gt;
||5&lt;br /&gt;
||4&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Artificer&lt;br /&gt;
||3&lt;br /&gt;
||4&lt;br /&gt;
||5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Assassin&lt;br /&gt;
||3&lt;br /&gt;
||3&lt;br /&gt;
||6&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Berserker&lt;br /&gt;
||9&lt;br /&gt;
||-1&lt;br /&gt;
||4&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Chaos Knight&lt;br /&gt;
||4&lt;br /&gt;
||4&lt;br /&gt;
||4&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Conjurer&lt;br /&gt;
||0&lt;br /&gt;
||7&lt;br /&gt;
||5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Death Knight&lt;br /&gt;
||5&lt;br /&gt;
||3&lt;br /&gt;
||4&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Earth Elementalist&lt;br /&gt;
||0&lt;br /&gt;
||7&lt;br /&gt;
||5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Enchanter&lt;br /&gt;
||0&lt;br /&gt;
||7&lt;br /&gt;
||5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Fighter&lt;br /&gt;
||8&lt;br /&gt;
||0&lt;br /&gt;
||4&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Fire Elementalist&lt;br /&gt;
||0&lt;br /&gt;
||7&lt;br /&gt;
||5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Gladiator&lt;br /&gt;
||7&lt;br /&gt;
||0&lt;br /&gt;
||5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Healer&lt;br /&gt;
||4&lt;br /&gt;
||4&lt;br /&gt;
||4&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Hunter&lt;br /&gt;
||4&lt;br /&gt;
||3&lt;br /&gt;
||5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Ice Elementalist&lt;br /&gt;
||0&lt;br /&gt;
||7&lt;br /&gt;
||5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Monk&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
||7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Necromancer&lt;br /&gt;
||0&lt;br /&gt;
||7&lt;br /&gt;
||5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Skald&lt;br /&gt;
||4&lt;br /&gt;
||4&lt;br /&gt;
||4&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Summoner&lt;br /&gt;
||0&lt;br /&gt;
||7&lt;br /&gt;
||5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Transmuter&lt;br /&gt;
||2&lt;br /&gt;
||5&lt;br /&gt;
||5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Venom Mage&lt;br /&gt;
||0&lt;br /&gt;
||7&lt;br /&gt;
||5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Wanderer&lt;br /&gt;
||*&lt;br /&gt;
||*&lt;br /&gt;
||*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Warper&lt;br /&gt;
||3&lt;br /&gt;
||5&lt;br /&gt;
||4&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Wizard&lt;br /&gt;
||-1&lt;br /&gt;
||10&lt;br /&gt;
||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;A wanderer's starting stats are random, but will also total 12. However, if a stat is greater than 17, it is 50% less likely to be increased.&lt;br /&gt;
&lt;br /&gt;
Your initial strength, intelligence and dexterity cannot be less than 3. In any case where a class/species combo causes a value to be less than three, it is increased and random other stat decreased until it reaches 3.&lt;br /&gt;
&lt;br /&gt;
72 is the absolute maximum value for strength, dexterity, and intelligence. Theses ability scores can never go above 72, regardless of racial bonuses, equipment, mutations, or any other bonuses.&lt;br /&gt;
&lt;br /&gt;
==Gaining Attributes==&lt;br /&gt;
All characters get to increase an attribute of their choice every three levels; in addition, there is a level-based increase based on species.&lt;br /&gt;
*[[Centaur]]s - Str or Dex every 4 levels.&lt;br /&gt;
*[[Deep Dwarves]] - Str or Int every 4 levels.&lt;br /&gt;
*[[Deep Elves]] - Int every 4 levels.&lt;br /&gt;
*[[Demigod]]s - A random stat every 2 levels.&lt;br /&gt;
*[[Demonspawn]] - A random stat every 4 levels.&lt;br /&gt;
*[[Draconian]]s - A random stat every 4 levels.&lt;br /&gt;
*[[Ghoul]]s - Str every 5 levels.&lt;br /&gt;
*[[Felid]]s gain Dex or Int every 5 levels.&lt;br /&gt;
*[[Gargoyle]]s - Str or Int every 4 levels.&lt;br /&gt;
*[[Halfling]]s - Dex every 5 levels.&lt;br /&gt;
*[[High Elves]] - Int or Dex every 3 levels.&lt;br /&gt;
*[[Hill Orc]]s - Str every 5 levels.&lt;br /&gt;
*[[Human]]s - A random stat every 4 levels.&lt;br /&gt;
*[[Kobold]]s - Str or Dex every 5 levels.&lt;br /&gt;
*[[Merfolk]] - A random stat every 5 levels.&lt;br /&gt;
*[[Minotaur]]s - Str or Dex every 4 levels.&lt;br /&gt;
*[[Mummy|Mummies]] - No extra stats.&lt;br /&gt;
*[[Naga]]s - A random stat every 4 levels.&lt;br /&gt;
*[[Ogre]]s - Str every 3 levels.&lt;br /&gt;
*[[Octopode]]s - A random stat every 5 levels.&lt;br /&gt;
*[[Spriggan]]s - Dex or Int every 5 levels.&lt;br /&gt;
*[[Tengu]] - A random stat every 4 levels.&lt;br /&gt;
*[[Troll]]s - Str every 3 levels.&lt;br /&gt;
*[[Vampire]]s - No extra stats.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The extra 2 that all characters get to all their stats is a holdover from when stats were randomized: previously there were eight stat points that would be allocated randomly, with a slight tendency to raise lower stats in preference to higher ones; the remaining two were added to the class stat points, which used to total 10 instead of 12.&lt;br /&gt;
&lt;br /&gt;
Additionally, Wanderers' stats used to total only 6, making the class considerably more difficult. Artificers' totaled 9, although that difference was less significant. As for species, numerous small changes have been made over the years, but one of the more significant ones is to Mummies: they have gone from having some of the worst starting stats (7/3/3, or 13 total) to being among the higher-stat races (though still extremely difficult to play).&lt;br /&gt;
&lt;br /&gt;
[[Category:Stats]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Megawidget</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=29641</id>
		<title>Encumbrance rating</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Encumbrance_rating&amp;diff=29641"/>
				<updated>2014-07-07T21:36:48Z</updated>
		
		<summary type="html">&lt;p&gt;Megawidget: /* Spellcasting penalty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
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An '''encumbrance rating''' is a penalty applied by almost all body armour and [[barding]]s. This is a measure of how much your defensive equipment gets in the way of your attacks, spellcasting, and attempts to [[ev]]ade enemy attacks. Multiple sources of encumbrance rating stack with each other. [[Shields]] also have a penalty, but it is handled differently and is never actually named in game.&lt;br /&gt;
&lt;br /&gt;
In general, the heavier your equipment, the greater the encumbrance rating will be. You can reduce the impact of your encumbrance rating by increasing your [[strength]] or [[Armour (skill)|Armour]]; generally speaking, having strength equal to the item's encumbrance rating will significantly reduce the penalty it applies, though further strength will still provide you with diminishing returns.&lt;br /&gt;
&lt;br /&gt;
See the [[Armour#Tables of Armours|Table of Armours]] for numerical details on all items with encumbrance ratings.&lt;br /&gt;
&lt;br /&gt;
==Penalties==&lt;br /&gt;
===Adjusted body armour penalty===&lt;br /&gt;
{{crawlquote|2 × (body armour encumbrance rating)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; × (45 - Armour skill) / (5 × (STR + 3) × 45)}}&lt;br /&gt;
This penalty is not applied directly, but it is the base for calculating all the other ones.&lt;br /&gt;
&lt;br /&gt;
===Unarmed Combat speed penalty===&lt;br /&gt;
{{crawlquote|1d10 + 2d(Adjusted body armour penalty) - 10}}&lt;br /&gt;
If this amount is greater than zero, it is added to your [[unarmed combat]] attack delay (in [[aut]]s).&lt;br /&gt;
&lt;br /&gt;
===Armour to hit penalty===&lt;br /&gt;
{{crawlquote|1d(Adjusted body armour penalty)}}&lt;br /&gt;
This amount reduces the accuracy of your melee attacks and decreases the chance of performing an unarmed [[auxiliary attack]] without the corresponding mutation.&lt;br /&gt;
&lt;br /&gt;
===Adjusted evasion penalty===&lt;br /&gt;
{{crawlquote|Barding ER/3 + Adjusted body armour penalty}}&lt;br /&gt;
This amount is subtracted from your [[evasion]] before applying a stepdown function.&lt;br /&gt;
&lt;br /&gt;
===Dodging penalty===&lt;br /&gt;
The games takes your body armour encumbrance rating and adds to it (or subtracts from it) a percentage which depends on your size:&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! Size !! Size factor&lt;br /&gt;
|-&lt;br /&gt;
| Large: [[Troll]], [[Ogre]], [[Centaur]], [[Naga]] || -25%&lt;br /&gt;
|-&lt;br /&gt;
| Small: [[Kobold]], [[Halfling]] || +25%&lt;br /&gt;
|-&lt;br /&gt;
| Little: [[Spriggan]] || +50%&lt;br /&gt;
|-&lt;br /&gt;
| Medium || +0%&lt;br /&gt;
|}&lt;br /&gt;
If the resulting value is greater than 3, the difference is multiplied by 10, divided by your [[strength]] and subtracted from your dodge bonus, if you had any. This penalty makes it harder to get some evasion from your [[dodging]] skill, and does nothing if you have not trained that skill.&lt;br /&gt;
&lt;br /&gt;
===Stealth penalty===&lt;br /&gt;
{{crawlquote|2 × (body armour encumbrance rating)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; / 3}}&lt;br /&gt;
This amount is subtracted from your [[stealth]] score.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting penalty===&lt;br /&gt;
{{crawlquote|25×Adjusted body armour penalty - Racial bonus + 25×Shield penalty - 20}}&lt;br /&gt;
If this amount is positive it is added to your failure chance. See [[spell success]] for more information.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Encumbrance ratings were introduced in [[0.13]], replacing the EV penalty system.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Megawidget</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Summon_Mana_Viper&amp;diff=29626</id>
		<title>Summon Mana Viper</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Summon_Mana_Viper&amp;diff=29626"/>
				<updated>2014-07-04T17:00:55Z</updated>
		
		<summary type="html">&lt;p&gt;Megawidget: &lt;/p&gt;
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&lt;div&gt;{{version014}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|This spell summons a violet-scaled serpent whose bite can swiftly drain the magical reserves of nearly any foe. At higher power, the antimagic properties of the viper's bite grow even stronger.&lt;br /&gt;
&lt;br /&gt;
You can sustain at most two creatures summoned by this spell.}}&lt;br /&gt;
&lt;br /&gt;
'''Summon Mana Viper''' is a level 5 [[Summonings]] spell which summons a single [[mana viper]] to attack your foes.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Summon Mana Viper was added in [[0.14]].&lt;/div&gt;</summary>
		<author><name>Megawidget</name></author>	</entry>

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