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		<title>CrawlWiki - User contributions [en]</title>
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		<updated>2026-05-07T23:56:31Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Frostbite&amp;diff=50770</id>
		<title>Frostbite</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Frostbite&amp;diff=50770"/>
				<updated>2019-08-14T21:42:13Z</updated>
		
		<summary type="html">&lt;p&gt;Meno: No longer advocate using an edged weapon against hydras.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|021}}&lt;br /&gt;
{{flavour|A massive axe that looks like it was carved from a glacier, or possibly calved from one. It leaves ice crystals in its wake as it swings through the air, and grants its wielder immunity to freezing vapours.}}&lt;br /&gt;
[[File:Frostbite.png]] '''''the +8 frozen axe &amp;quot;Frostbite&amp;quot;'''''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+8 [[executioner's axe]] &lt;br /&gt;
&lt;br /&gt;
[[Freezing]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
May leave [[Cloud#Freezing|freezing clouds]] on foes&amp;lt;br&amp;gt;&lt;br /&gt;
Grants immunity to freezing clouds&amp;lt;br&amp;gt;&lt;br /&gt;
May make [[noise]] when swung&amp;lt;br&amp;gt;&lt;br /&gt;
Allows [[flight]]&amp;lt;br&amp;gt;&lt;br /&gt;
rC+&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Using '''Frostbite''' can be somewhat risky, as the noises it makes while fighting will attract attention from beyond your [[LOS]]. On the other hand, it's a highly enchanted freezing-branded executioner's axe, one of the weapons best suited for cutting through hordes of foes. It also provides one level of [[cold]] resistance, the ability to fly, and occasionally drops [[freezing cloud]]s on your targets without any spell hunger costs, which can increase your damage output on particularly durable enemies. The clouds may also come in handy in covering your escape should the noise attract too much attention. The added immunity to freezing clouds is a further bonus, allowing you to walk through the clouds cast by your weapon as well as from any other source (such as the [[Freezing Cloud|spell]]).&lt;br /&gt;
&lt;br /&gt;
In addition, the brand may help out against [[cold-blooded]] creatures such as [[List of reptiles and amphibians|reptiles]] and [[List of draconians|draconians]]. However, its use would be inadvisable against [[hydra]]s, for the usual reasons.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.19]], Frostbite did not grant immunity to its freezing clouds.&lt;br /&gt;
&lt;br /&gt;
Frostbite was added in [[0.18]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Axes]]&lt;/div&gt;</summary>
		<author><name>Meno</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Water_nymph&amp;diff=45687</id>
		<title>Water nymph</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Water_nymph&amp;diff=45687"/>
				<updated>2017-08-20T07:19:25Z</updated>
		
		<summary type="html">&lt;p&gt;Meno: /* Useful Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|018}}&lt;br /&gt;
''For a list of merfolk monsters, see [[list of merfolk]].''&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Water nymphs''' are amphibious creatures which force their prey into [[water]] before drowning them. They can deal heavy [[smite]]-targeted [[asphyxiation]] damage with their magic to any creature standing in water, and have a passive one-tile aura of [[shallow water]] which follows them around (though it takes it some time to catch up). This water effect can cover stairs, rendering them inoperable. They are found in the [[Shoals]].&lt;br /&gt;
&lt;br /&gt;
{{monster spells}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*[[Mephitic Cloud]] or [[Silence]] disables their magic nicely, though killing them at range solves the problem even more effectively. [[Flight]] or playing a large species will protect you from the risk of stumbling due to their water aura, but their Waterstrike spell can still affect you.&lt;br /&gt;
*Water nymphs can only deal significant damage to you if you're in the water. However, their ability to spread water tiles means that once you're in the water, it can be hard to get out again.&lt;br /&gt;
*Water nymphs can cover the stairs, making it impossible to escape. This significantly raises the risk of any encounter involving them.&lt;br /&gt;
*Water nymphs do not have rSteam, and take a great deal of damage from steam. This makes [[wand of flame|wands of flame]] a fairly effective way of killing them.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Water nymphs were added in [[0.14]]&lt;/div&gt;</summary>
		<author><name>Meno</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Water_nymph&amp;diff=45686</id>
		<title>Water nymph</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Water_nymph&amp;diff=45686"/>
				<updated>2017-08-20T07:18:24Z</updated>
		
		<summary type="html">&lt;p&gt;Meno: /* Tips &amp;amp; Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|018}}&lt;br /&gt;
''For a list of merfolk monsters, see [[list of merfolk]].''&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Water nymphs''' are amphibious creatures which force their prey into [[water]] before drowning them. They can deal heavy [[smite]]-targeted [[asphyxiation]] damage with their magic to any creature standing in water, and have a passive one-tile aura of [[shallow water]] which follows them around (though it takes it some time to catch up). They are found in the [[Shoals]].&lt;br /&gt;
&lt;br /&gt;
{{monster spells}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*[[Mephitic Cloud]] or [[Silence]] disables their magic nicely, though killing them at range solves the problem even more effectively. [[Flight]] or playing a large species will protect you from the risk of stumbling due to their water aura, but their Waterstrike spell can still affect you.&lt;br /&gt;
*Water nymphs can only deal significant damage to you if you're in the water. However, their ability to spread water tiles means that once you're in the water, it can be hard to get out again.&lt;br /&gt;
*Water nymphs can cover the stairs, making it impossible to escape. This significantly raises the risk of any encounter involving them.&lt;br /&gt;
*Water nymphs do not have rSteam, and take a great deal of damage from steam. This makes [[wand of flame|wands of flame]] a fairly effective way of killing them.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Water nymphs were added in [[0.14]]&lt;/div&gt;</summary>
		<author><name>Meno</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Melee_weapon&amp;diff=45647</id>
		<title>Melee weapon</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Melee_weapon&amp;diff=45647"/>
				<updated>2017-08-11T16:12:10Z</updated>
		
		<summary type="html">&lt;p&gt;Meno: /* Long Blades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version019}}&lt;br /&gt;
&lt;br /&gt;
'''Melee weapons''' refer to any [[weapon]]s which are only capable of attacking opponents adjacent to you (with the exception of [[polearms]]; see below). While they lack the obvious range advantage of [[ranged weapon]]s, they do not require ammunition, and they tend to be more powerful overall. Melee weapons are divided into several categories, each of which has its own associated [[skill]] and its own particular advantages.&lt;br /&gt;
&lt;br /&gt;
==Weapon attributes==&lt;br /&gt;
The following is a table of all melee weapons in ''Crawl''. Below is a short explanation of each field: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | Name&lt;br /&gt;
| The name of the item as it appears in Crawl.&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | Damage&lt;br /&gt;
| The base amount of damage the weapon does, before various bonuses and adjustments.  &lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | Hit&lt;br /&gt;
| To hit modifier for the weapon, before any other adjustments.&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | [[Weapon Speed|Speed]]&lt;br /&gt;
| This is actually the attack delay, which is multiplied by 10 to get the &amp;quot;percentages&amp;quot; you see in-game.  (That is, attack delay 10 shows as 100%.)  Every 2 levels of weapon skill lowers the delay by 1 unit.  A weapon's minimum delay is half of its base delay (rounded down) or 7 (5 for [[cutlass]], 10 for [[hand crossbow]]s, [[arbalest]]s and [[triple crossbow]]s), whichever is lower.  Speed brand and haste reduce the delay by one third (round randomly up or down). These effects stack, ''after'' the base cap, but there's an absolute cap of 2 for attack delay.&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | [[Handedness|One-handed min. size]]&lt;br /&gt;
| Minimum size required to be able to use the weapon with one hand. The order is little, small, medium, large, big.&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | [[Handedness|Two-handed min. size]]&lt;br /&gt;
| Minimum size required to be able to use the weapon with two hands. When the player's size is equal or greater than 'Two-handed min. size', but less than 'One-handed min. size', the weapon cannot be used with a [[shield]].&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left; white-space: nowrap;&amp;quot; | Dam Type&lt;br /&gt;
| What category of damage does the weapon deal?&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | Prob&lt;br /&gt;
| A larger number indicates higher probability of acquiring through scrolls of [[acquirement]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Short Blades==&lt;br /&gt;
Attacks with [[short blades]] tend to deal less damage than larger weapons do, but are significantly faster. They also deal very high damage when used to make [[stab]] attacks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dmg || Hit || Speed || One-handed min. size || Two-handed min. size || Dam Type || Prob || Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] || 4 || +6 || 10 || Little || Little || Piercing || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Quick blade]] || 5 || +6 || 7 || Little || Little || Piercing  || 2 || Cannot receive [[speed brand]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]] || 6 || +4 || 11 || Little || Little || Piercing  || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]] || 7 || +4 || 12 || Little || Little || Piercing  || 10 || Min delay is 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Long Blades==&lt;br /&gt;
[[Long blades]] can [[riposte]] on successfully evading a blow. They deal moderate damage when used to make [[stab]] attacks and cross train with [[short blades]]. Their skill cost is lower than that of polearms and axes, but higher than maces and staves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || One-handed min. size || Two-hande min. size || Dam Type || Prob || Notes&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Falchion]] || 7 || +2 || 13 || Little || Little || Slicing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Long sword]] || 9 || +1 || 14 || Small || Little || Slicing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Scimitar]] || 12 || -2 || 14 || Small || Little || Slicing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Demon blade]] || 12 || -1 || 13 || Small || Little || Slicing || 2 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Eudemon blade]] || 13 || -2 || 12 || Small || Little || Slicing || - || A demon blade blessed by [[The Shining One]]&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Double sword]] || 14 || -1 || 15 || Medium || Little || Slicing || 2 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Great sword]] || 15 || -3 || 16 || - || Medium || Slicing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Triple sword]] || 17 || -4 || 19 || - || Medium || Slicing || 2 ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Axes==&lt;br /&gt;
[[Axes]] are unique among weapons in that they can perform [[cleaving]] attacks, striking multiple foes in a single strike.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || One-handed min. size || Two-handed min. size || Dam Type || Prob || Notes&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Hand axe]] || 7 || +3 || 13 || Little || Little || Chopping || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[War axe]] || 11 || 0 || 15 || Small || Little || Chopping || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Broad axe]] || 13 || -2 || 16 || Medium || Little || Chopping || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Battleaxe]] || 15 || -4 || 17 || - || Medium || Chopping || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Executioner's axe]] || 18 || -6 || 20 || - || Medium || Chopping || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maces &amp;amp; Flails==&lt;br /&gt;
[[Maces &amp;amp; flails]] have no particular unique traits, but have significantly lower skill costs. Married to the fact that the most powerful weapons are pretty common in the dungeon, they're a popular choice both for one handed and two handed combat.  [[Ogre]]s and [[troll]]s have access to [[giant club]]s and [[giant spiked club]]s, the two most powerful weapon types in the game. However, these are generally not recommended for either race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || One-handed min. size || Two-handed min. size || Dam Type || Prob || Notes&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Whip]] || 6 || +2 || 11 || Little || Little || Slashing || 0 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Club]] || 5 || +3 || 13 || Little || Little || Crushing || 0 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Mace]] || 8 || +3 || 14 || Little || Little || Crushing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Flail]] || 10 || 0 || 14 || Little || Little || Crushing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Morningstar]] || 13 || -2 || 15 || Small || Little || Piercing (Bludgeoning) || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Demon whip]] || 11 || +1 || 11 || Little || Little || Slashing || 2 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Sacred scourge]] || 12 || 0 || 11 || Little || Little || Slashing || - || A blessed demon whip&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Dire flail]] || 13 || -3 || 13 || Big || Medium || Piercing (Bludgeoning) || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Eveningstar]] || 15 || -1 || 15 || Small || Little || Piercing (Bludgeoning) || 2 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Great mace]] || 17 || -4 || 17 || Big || Medium || Crushing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Giant club]] || 20 || -6 || 16 || - || Large || Crushing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Giant spiked club]] || 22 || -7 || 19 || - || Large || Piercing (Bludgeoning) || 10 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rods===&lt;br /&gt;
[[Rod]]s are magical devices which are wielded like one-handed weapons. They can be evoked to produce powerful magical effects, but (usually) serve poorly when used in melee combat. They have stats identical to those of a [[club]], but are not technically considered &amp;quot;weapons&amp;quot;. See the [[rod]] page for more details.&lt;br /&gt;
&lt;br /&gt;
==Polearms==&lt;br /&gt;
[[Polearms]] are unique among melee weapons in that they can make [[reaching]] attacks, striking foes up to two tiles away.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || One-handed min. size || Two-handed min. size || Dam Type || Prob || Notes&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Spear]] || 6 || +4 || 11 || Little || Little || Piercing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Trident]] || 9 || +1 || 13 || Medium || Little || Piercing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Halberd]] || 13 || -3 || 15 || - || Medium || Chopping (Piercing) || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Scythe]] || 14 || -4 || 20 || - || Medium || Slicing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Demon trident]] || 12 || +1 || 13 || Medium || Little || Piercing || 2 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Trishula]] || 13 || 0 || 13 || Medium || Little || Piercing || - || A blessed demon trident&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Glaive]] || 15 || -3 || 17 || - || Medium || Chopping || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Bardiche]] || 18 || -6 || 20 || - || Medium || Chopping || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staves==&lt;br /&gt;
The [[Staves]] skill is used both to fight with physical combat staves ([[quarterstaves]] and [[lajatang]]s) and [[magical staves]]. Physical combat staves are powerful two-handed weapons that require surprisingly little skill to use effectively, but unlike other weapon classes, there is no ultra-powerful, high-skill option available.&lt;br /&gt;
&lt;br /&gt;
Note that [[magical staves]] fight like +0 staves, though some offer extra damage or other effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || One-handed min. size || Two-handed min. size || Dam Type || Prob || Notes&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Staff]] || 5 || +5 || 12 || Medium || Little || Crushing || - || Not available in game. Used only as a base type for magical staves.&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Quarterstaff]] || 10 || +3 || 13 || - || Medium || Crushing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Lajatang]] || 16 || -3 || 14 || - || Medium || Slicing || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Magical Staves===&lt;br /&gt;
[[Magical staves]] are magical devices which are wielded like one-handed weapons. While a spellcaster wields one, it grants a variety of useful benefits, such as enhancing the [[spellpower]] of certain schools of magic or negating the hunger costs associated with powerful spells. Although normally very weak when used as melee weapons (they use the [[staff]] as a template for their stats), some magical staves inflict additional elemental effects when used by a skilled practitioner. See the [[magical staff]] page for more details.&lt;br /&gt;
&lt;br /&gt;
==Retired Weapons==&lt;br /&gt;
Over the years, several weapons have been removed from the ''Dungeon Crawl Stone Soup'' arsenal, either due to redundancy with existing weapons or simply due to flavor issues.&lt;br /&gt;
*[[Knife]]&lt;br /&gt;
*[[Sabre]]&lt;br /&gt;
*[[Cutlass]]&lt;br /&gt;
*[[Katana]]&lt;br /&gt;
*[[Bastard sword]]&lt;br /&gt;
*[[Claymore]]&lt;br /&gt;
*[[Ankus]]&lt;br /&gt;
*[[Spiked flail]]&lt;br /&gt;
*[[Staff]]&lt;br /&gt;
*[[Hammer]]&lt;br /&gt;
*The [[blessed weapon|blessed]] versions of several long blades.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.18]], each weapon had a strength weight percentage that determined how the weapon would benefit from your strength and dexterity.&lt;/div&gt;</summary>
		<author><name>Meno</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Melee_weapon&amp;diff=45646</id>
		<title>Melee weapon</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Melee_weapon&amp;diff=45646"/>
				<updated>2017-08-11T16:08:55Z</updated>
		
		<summary type="html">&lt;p&gt;Meno: /* Maces &amp;amp; Flails */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version019}}&lt;br /&gt;
&lt;br /&gt;
'''Melee weapons''' refer to any [[weapon]]s which are only capable of attacking opponents adjacent to you (with the exception of [[polearms]]; see below). While they lack the obvious range advantage of [[ranged weapon]]s, they do not require ammunition, and they tend to be more powerful overall. Melee weapons are divided into several categories, each of which has its own associated [[skill]] and its own particular advantages.&lt;br /&gt;
&lt;br /&gt;
==Weapon attributes==&lt;br /&gt;
The following is a table of all melee weapons in ''Crawl''. Below is a short explanation of each field: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | Name&lt;br /&gt;
| The name of the item as it appears in Crawl.&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | Damage&lt;br /&gt;
| The base amount of damage the weapon does, before various bonuses and adjustments.  &lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | Hit&lt;br /&gt;
| To hit modifier for the weapon, before any other adjustments.&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | [[Weapon Speed|Speed]]&lt;br /&gt;
| This is actually the attack delay, which is multiplied by 10 to get the &amp;quot;percentages&amp;quot; you see in-game.  (That is, attack delay 10 shows as 100%.)  Every 2 levels of weapon skill lowers the delay by 1 unit.  A weapon's minimum delay is half of its base delay (rounded down) or 7 (5 for [[cutlass]], 10 for [[hand crossbow]]s, [[arbalest]]s and [[triple crossbow]]s), whichever is lower.  Speed brand and haste reduce the delay by one third (round randomly up or down). These effects stack, ''after'' the base cap, but there's an absolute cap of 2 for attack delay.&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | [[Handedness|One-handed min. size]]&lt;br /&gt;
| Minimum size required to be able to use the weapon with one hand. The order is little, small, medium, large, big.&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | [[Handedness|Two-handed min. size]]&lt;br /&gt;
| Minimum size required to be able to use the weapon with two hands. When the player's size is equal or greater than 'Two-handed min. size', but less than 'One-handed min. size', the weapon cannot be used with a [[shield]].&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left; white-space: nowrap;&amp;quot; | Dam Type&lt;br /&gt;
| What category of damage does the weapon deal?&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | Prob&lt;br /&gt;
| A larger number indicates higher probability of acquiring through scrolls of [[acquirement]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Short Blades==&lt;br /&gt;
Attacks with [[short blades]] tend to deal less damage than larger weapons do, but are significantly faster. They also deal very high damage when used to make [[stab]] attacks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dmg || Hit || Speed || One-handed min. size || Two-handed min. size || Dam Type || Prob || Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] || 4 || +6 || 10 || Little || Little || Piercing || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Quick blade]] || 5 || +6 || 7 || Little || Little || Piercing  || 2 || Cannot receive [[speed brand]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]] || 6 || +4 || 11 || Little || Little || Piercing  || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]] || 7 || +4 || 12 || Little || Little || Piercing  || 10 || Min delay is 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Long Blades==&lt;br /&gt;
[[Long blades]] have the highest base stats of all weapon types, and deal moderate damage when used to make [[stab]] attacks. Wielders can [[riposte]] with them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || One-handed min. size || Two-hande min. size || Dam Type || Prob || Notes&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Falchion]] || 7 || +2 || 13 || Little || Little || Slicing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Long sword]] || 9 || +1 || 14 || Small || Little || Slicing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Scimitar]] || 12 || -2 || 14 || Small || Little || Slicing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Demon blade]] || 12 || -1 || 13 || Small || Little || Slicing || 2 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Eudemon blade]] || 13 || -2 || 12 || Small || Little || Slicing || - || A demon blade blessed by [[The Shining One]]&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Double sword]] || 14 || -1 || 15 || Medium || Little || Slicing || 2 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Great sword]] || 15 || -3 || 16 || - || Medium || Slicing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Triple sword]] || 17 || -4 || 19 || - || Medium || Slicing || 2 ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Axes==&lt;br /&gt;
[[Axes]] are unique among weapons in that they can perform [[cleaving]] attacks, striking multiple foes in a single strike.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || One-handed min. size || Two-handed min. size || Dam Type || Prob || Notes&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Hand axe]] || 7 || +3 || 13 || Little || Little || Chopping || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[War axe]] || 11 || 0 || 15 || Small || Little || Chopping || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Broad axe]] || 13 || -2 || 16 || Medium || Little || Chopping || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Battleaxe]] || 15 || -4 || 17 || - || Medium || Chopping || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Executioner's axe]] || 18 || -6 || 20 || - || Medium || Chopping || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maces &amp;amp; Flails==&lt;br /&gt;
[[Maces &amp;amp; flails]] have no particular unique traits, but have significantly lower skill costs. Married to the fact that the most powerful weapons are pretty common in the dungeon, they're a popular choice both for one handed and two handed combat.  [[Ogre]]s and [[troll]]s have access to [[giant club]]s and [[giant spiked club]]s, the two most powerful weapon types in the game. However, these are generally not recommended for either race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || One-handed min. size || Two-handed min. size || Dam Type || Prob || Notes&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Whip]] || 6 || +2 || 11 || Little || Little || Slashing || 0 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Club]] || 5 || +3 || 13 || Little || Little || Crushing || 0 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Mace]] || 8 || +3 || 14 || Little || Little || Crushing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Flail]] || 10 || 0 || 14 || Little || Little || Crushing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Morningstar]] || 13 || -2 || 15 || Small || Little || Piercing (Bludgeoning) || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Demon whip]] || 11 || +1 || 11 || Little || Little || Slashing || 2 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Sacred scourge]] || 12 || 0 || 11 || Little || Little || Slashing || - || A blessed demon whip&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Dire flail]] || 13 || -3 || 13 || Big || Medium || Piercing (Bludgeoning) || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Eveningstar]] || 15 || -1 || 15 || Small || Little || Piercing (Bludgeoning) || 2 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Great mace]] || 17 || -4 || 17 || Big || Medium || Crushing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Giant club]] || 20 || -6 || 16 || - || Large || Crushing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Giant spiked club]] || 22 || -7 || 19 || - || Large || Piercing (Bludgeoning) || 10 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rods===&lt;br /&gt;
[[Rod]]s are magical devices which are wielded like one-handed weapons. They can be evoked to produce powerful magical effects, but (usually) serve poorly when used in melee combat. They have stats identical to those of a [[club]], but are not technically considered &amp;quot;weapons&amp;quot;. See the [[rod]] page for more details.&lt;br /&gt;
&lt;br /&gt;
==Polearms==&lt;br /&gt;
[[Polearms]] are unique among melee weapons in that they can make [[reaching]] attacks, striking foes up to two tiles away.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || One-handed min. size || Two-handed min. size || Dam Type || Prob || Notes&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Spear]] || 6 || +4 || 11 || Little || Little || Piercing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Trident]] || 9 || +1 || 13 || Medium || Little || Piercing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Halberd]] || 13 || -3 || 15 || - || Medium || Chopping (Piercing) || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Scythe]] || 14 || -4 || 20 || - || Medium || Slicing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Demon trident]] || 12 || +1 || 13 || Medium || Little || Piercing || 2 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Trishula]] || 13 || 0 || 13 || Medium || Little || Piercing || - || A blessed demon trident&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Glaive]] || 15 || -3 || 17 || - || Medium || Chopping || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Bardiche]] || 18 || -6 || 20 || - || Medium || Chopping || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staves==&lt;br /&gt;
The [[Staves]] skill is used both to fight with physical combat staves ([[quarterstaves]] and [[lajatang]]s) and [[magical staves]]. Physical combat staves are powerful two-handed weapons that require surprisingly little skill to use effectively, but unlike other weapon classes, there is no ultra-powerful, high-skill option available.&lt;br /&gt;
&lt;br /&gt;
Note that [[magical staves]] fight like +0 staves, though some offer extra damage or other effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || One-handed min. size || Two-handed min. size || Dam Type || Prob || Notes&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Staff]] || 5 || +5 || 12 || Medium || Little || Crushing || - || Not available in game. Used only as a base type for magical staves.&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Quarterstaff]] || 10 || +3 || 13 || - || Medium || Crushing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Lajatang]] || 16 || -3 || 14 || - || Medium || Slicing || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Magical Staves===&lt;br /&gt;
[[Magical staves]] are magical devices which are wielded like one-handed weapons. While a spellcaster wields one, it grants a variety of useful benefits, such as enhancing the [[spellpower]] of certain schools of magic or negating the hunger costs associated with powerful spells. Although normally very weak when used as melee weapons (they use the [[staff]] as a template for their stats), some magical staves inflict additional elemental effects when used by a skilled practitioner. See the [[magical staff]] page for more details.&lt;br /&gt;
&lt;br /&gt;
==Retired Weapons==&lt;br /&gt;
Over the years, several weapons have been removed from the ''Dungeon Crawl Stone Soup'' arsenal, either due to redundancy with existing weapons or simply due to flavor issues.&lt;br /&gt;
*[[Knife]]&lt;br /&gt;
*[[Sabre]]&lt;br /&gt;
*[[Cutlass]]&lt;br /&gt;
*[[Katana]]&lt;br /&gt;
*[[Bastard sword]]&lt;br /&gt;
*[[Claymore]]&lt;br /&gt;
*[[Ankus]]&lt;br /&gt;
*[[Spiked flail]]&lt;br /&gt;
*[[Staff]]&lt;br /&gt;
*[[Hammer]]&lt;br /&gt;
*The [[blessed weapon|blessed]] versions of several long blades.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.18]], each weapon had a strength weight percentage that determined how the weapon would benefit from your strength and dexterity.&lt;/div&gt;</summary>
		<author><name>Meno</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Double_sword&amp;diff=45496</id>
		<title>Double sword</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Double_sword&amp;diff=45496"/>
				<updated>2017-07-08T18:01:00Z</updated>
		
		<summary type="html">&lt;p&gt;Meno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|019}}&lt;br /&gt;
{{weapon&lt;br /&gt;
 |name      = Double sword&lt;br /&gt;
 |cost      = ?&lt;br /&gt;
 |weight    = 22.0&lt;br /&gt;
 |skill     = Long Blades&lt;br /&gt;
 |damage    = 14&lt;br /&gt;
 |accuracy  = -1&lt;br /&gt;
 |basedelay = 15 (150%)&lt;br /&gt;
 |mindelay  = 7 at skill 16&lt;br /&gt;
 |hands     = 1H&lt;br /&gt;
 |size      = Medium&lt;br /&gt;
 |damtype   = Slicing&lt;br /&gt;
 |ranged    = No&lt;br /&gt;
 |acquirement = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A magical weapon with twin razor-sharp blades. According to legend, a knight once suggested the idea of a double-bladed sword to a master forger as a joke, but was pleasantly surprised to find that not only was the forger capable of making such a sword, but that the weapon produced was extremely deadly.}}&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|This weapon falls into the '[[Long Blades]]' category. It is a one-handed weapon, and it is better for the dexterous.}}&lt;br /&gt;
&lt;br /&gt;
In spite of the fact that it's a ridiculous concept, the rare '''double sword''' is an extremely desirable weapon for any character looking to wear a [[shield]] while still doing heavy damage in melee combat, as it has an excellent base damage of 14. The only one-handed weapon with a higher base damage is the [[eveningstar]], which is similarly rare. Although unskilled fighters will find them slow and inaccurate, they shine in the late game once you've mastered [[Long Blades]], especially once you've given yours a [[freezing]] brand or had it enchanted with [[holy wrath]] by [[the Shining One]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! || Image&lt;br /&gt;
|-&lt;br /&gt;
| '''Mundane''' || [[File:Double_sword.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Magical''' || [[File:Double_sword2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Artifact''' || [[File:Double_sword3.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Sword of Zonguldrok]] || [[File:Sword_of_zonguldrok.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Singing Sword]] || [[File:Singing sword.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Double swords were renamed to [[bastard sword]]s in [[0.14]], then back to double swords in [[0.16]].&lt;br /&gt;
&lt;br /&gt;
{{weapons}}&lt;br /&gt;
[[Category:Long blades]]&lt;/div&gt;</summary>
		<author><name>Meno</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Double_sword&amp;diff=45495</id>
		<title>Double sword</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Double_sword&amp;diff=45495"/>
				<updated>2017-07-08T18:00:16Z</updated>
		
		<summary type="html">&lt;p&gt;Meno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|019}}&lt;br /&gt;
{{weapon&lt;br /&gt;
 |name      = Double sword&lt;br /&gt;
 |cost      = ?&lt;br /&gt;
 |weight    = 22.0&lt;br /&gt;
 |skill     = Long Blades&lt;br /&gt;
 |damage    = 14&lt;br /&gt;
 |accuracy  = -1&lt;br /&gt;
 |basedelay = 15 (150%)&lt;br /&gt;
 |mindelay  = 7 at skill 16&lt;br /&gt;
 |hands     = 1H&lt;br /&gt;
 |size      = Medium&lt;br /&gt;
 |damtype   = Slicing&lt;br /&gt;
 |ranged    = No&lt;br /&gt;
 |acquirement = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A magical weapon with twin razor-sharp blades. According to legend, a knight once suggested the idea of a double-bladed sword to a master forger as a joke, but was pleasantly surprised to find that not only was the forger capable of making such a sword, but that the weapon produced was extremely deadly.}}&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|This weapon falls into the '[[Long Blades]]' category. It is a one-handed weapon, and it is better for the dexterous.}}&lt;br /&gt;
&lt;br /&gt;
In spite of the fact that it's a ridiculous concept, the rare '''double sword''' is an extremely desirable weapon for any character looking to wear a [[shield]] while still doing heavy damage in melee combat, as it has the base damage of 14. The only one-handed weapon with a higher base damage is the [[eveningstar]], which is similarly rare. Although unskilled fighters will find them slow and inaccurate, they shine in the late game once you've mastered [[Long Blades]], especially once you've given yours a [[freezing]] brand or had it enchanted with [[holy wrath]] by [[the Shining One]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! || Image&lt;br /&gt;
|-&lt;br /&gt;
| '''Mundane''' || [[File:Double_sword.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Magical''' || [[File:Double_sword2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Artifact''' || [[File:Double_sword3.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Sword of Zonguldrok]] || [[File:Sword_of_zonguldrok.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Singing Sword]] || [[File:Singing sword.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Double swords were renamed to [[bastard sword]]s in [[0.14]], then back to double swords in [[0.16]].&lt;br /&gt;
&lt;br /&gt;
{{weapons}}&lt;br /&gt;
[[Category:Long blades]]&lt;/div&gt;</summary>
		<author><name>Meno</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Kryia%27s_mail_coat&amp;diff=45437</id>
		<title>Kryia's mail coat</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Kryia%27s_mail_coat&amp;diff=45437"/>
				<updated>2017-06-14T09:29:50Z</updated>
		
		<summary type="html">&lt;p&gt;Meno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version020}}&lt;br /&gt;
{{flavour|A coat of armour said to have been forged for Queen Kryia in her old age. She continued to insist on leading her armies from the front even into her dotage, and as her aging body failed her, this coat helped to enhance the healing draughts that kept her alive.}}&lt;br /&gt;
[[File:Kryia's mail coal.png]] '''''the +7 Kryia's mail coat'''''&lt;br /&gt;
&lt;br /&gt;
+7 [[scale mail]]&lt;br /&gt;
&lt;br /&gt;
DeviceHeal*2&amp;lt;br&amp;gt;&lt;br /&gt;
[[cold|rC+]]&lt;br /&gt;
&lt;br /&gt;
DeviceHeal multiplier does not work on Deep Dwarf characters.&lt;br /&gt;
&lt;br /&gt;
==Desirablility==&lt;br /&gt;
&lt;br /&gt;
The ability of '''Kryia's mail coat''' to double healing from potions is of great use in the early to mid-game, but its utility is far less in the late game or extended. Casters will usually wear something lighter to minimize penalties to spellcasting, and fighters will typically find heavier armour that provides better defenses. Even hybrids will often find armour that simply has better innate resistances. However, for a character lacking in cold resistance or relying heavily on healing as a crutch, Kryia's mail coat is very useful.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Kryia's mail coat was introduced in version [[0.17]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.20]], you could heal from wands and receive the DeviceHeal benefit from that as well.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Body armour]]&lt;/div&gt;</summary>
		<author><name>Meno</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Kryia%27s_mail_coat&amp;diff=45436</id>
		<title>Kryia's mail coat</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Kryia%27s_mail_coat&amp;diff=45436"/>
				<updated>2017-06-14T09:29:27Z</updated>
		
		<summary type="html">&lt;p&gt;Meno: &lt;/p&gt;
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&lt;div&gt;{{version020}}&lt;br /&gt;
{{flavour|A coat of armour said to have been forged for Queen Kryia in her old age. She continued to insist on leading her armies from the front even into her dotage, and as her aging body failed her, this coat helped to enhance the healing draughts that kept her alive.}}&lt;br /&gt;
[[File:Kryia's mail coal.png]] '''''the +7 Kryia's mail coat'''''&lt;br /&gt;
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+7 [[scale mail]]&lt;br /&gt;
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DeviceHeal*2&amp;lt;br&amp;gt;&lt;br /&gt;
[[cold|rC+]]&lt;br /&gt;
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DeviceHeal multiplier does not work on Deep Dwarf characters.&lt;br /&gt;
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==Desirablility==&lt;br /&gt;
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The ability of '''Kryia's mail coat''' to double healing from potions is of great use in the early to mid-game, but its utility is far less in the late game or extended. Casters will usually wear something lighter to minimize penalties to spellcasting, and fighters will typically find heavier armour that provides better defenses. Even hybrids will often find armour that simply has better innate resistances. However, for a character lacking in cold resistance or relying heavily on healing as a crutch, Kryia's mail coat is very useful.&lt;br /&gt;
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==History==&lt;br /&gt;
Kryia's mail coat was introduced in version [[0.17]].&lt;br /&gt;
Prior to [[0.20]], you could heal from wands and receive the DeviceHeal benefit from that as well.&lt;br /&gt;
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[[Category:Unrands]]&lt;br /&gt;
[[Category:Body armour]]&lt;/div&gt;</summary>
		<author><name>Meno</name></author>	</entry>

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