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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mstechly</id>
		<title>CrawlWiki - User contributions [en]</title>
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		<updated>2026-05-09T03:43:38Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Vampire&amp;diff=37688</id>
		<title>Vampire</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Vampire&amp;diff=37688"/>
				<updated>2015-08-03T12:51:42Z</updated>
		
		<summary type="html">&lt;p&gt;Mstechly: /* Level Bonuses */ In 0.16 Vampires can create potions of blood from the beginning.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
''This article covers the player [[species]]. For the monster, see [[Vampire (monster)]]. For a list of all monstrous vampires, see [[List of vampires]].''&lt;br /&gt;
{{flavour|Vampires are another form of undead, but with a peculiarity: by consuming fresh blood, they may become alive. A bloodless Vampire has all the traits of an undead, but cannot regain lost physical attributes or regenerate from wounds over time - in particular, magical items or spells which increase the rate of regeneration will not work. On the other hand, a Vampire full with blood will regenerate very quickly, but lose all undead powers. Vampires can never starve. They can drink from fresh corpses with the 'e' command. Upon growing, they learn to transform into quick bats and, later, how to draw potions of blood from fresh corpses.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*[[Acute Vision]]: Vampires can [[see invisible]].&lt;br /&gt;
*[[Fangs|Fangs 3]]: Vampires have razor-sharp teeth, allowing a bonus auxiliary attack. Unlike other fangs, Vampires can restore a small amount of HP every time they successfully bite a living foe. &lt;br /&gt;
*Although they can drink potions normally, vampires cannot eat [[food]] of any kind. They gain nutrition by feeding (press '''[[e]]''' for eat) on appropriate [[corpse]]s, and by (q)uaffing [[potions of blood]] or [[potions of coagulated blood]]. Clean corpses and the contaminated corpses of sentient monsters can be fed upon at any time, while poisonous corpses can only be consumed if one has rPois, as usual. (Note that Vampires will always have rPois at satiation level Thirsty or lower.) Heavier corpses provide more blood than lighter ones. Your [[satiation]] level determines which [[intrinsic]]s you receive at any given time (''see chart below'').&lt;br /&gt;
*Vampires can use [[vampiricism|vampiric weapons]] more effectively; the brand always triggers and they gain twice the normal amount of HP per attack against enemies upon whom the vampiric normally works. &lt;br /&gt;
*Being undead, vampires may not worship [[Zin]], [[Elyvilon]], [[the Shining One]], or [[Fedhas Madash]].&lt;br /&gt;
*Vampires are vulnerable to holy damage, including [[holy wrath]]-branded weapons, and will be affected by [[Dispel Undead]]. They also take extra damage from [[Sunray]]. These liabilities apply regardless of satiation level; even at Alive status, vampires retain all of these vulnerabilities. &lt;br /&gt;
*Vampires can never cast [[Borgnjor's Revivification]], [[Death's Door]], or [[Necromutation]].  Nor can vampires cast the following when satiated or thirstier: [[Dragon Form]], [[Ice Form]], [[Spider Form]], [[Statue Form]], [[Stoneskin]], [[Beastly Appendage]], [[Blade Hands]], [[Sublimation of blood]], [[Cure Poison]].&lt;br /&gt;
*Vampires cannot [[berserk]] when their satiation level is thirsty or lower.&lt;br /&gt;
&lt;br /&gt;
Vampires have a base [[Strength]] of 7, [[Intelligence]] of 10 and [[Dexterity]] of 9 (before Background modifiers).&lt;br /&gt;
&lt;br /&gt;
==Hunger-Dependent Stats==&lt;br /&gt;
{| border = &amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| || '''Alive''' || '''Full''' || '''Satiated''' || '''Thirsty''' || '''Near Bloodless''' || '''Bloodless'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Metabolism''' || Very fast || Fast || Fast || Normal || Slow || None&lt;br /&gt;
|-&lt;br /&gt;
| '''Regeneration''' || Very fast || Fast || Normal || Slow || Slow || None&lt;br /&gt;
|-&lt;br /&gt;
| '''Stealth Boost''' || None (18) || None (18) || None (18) || Minor (19) || Major (20) || Large (21)&lt;br /&gt;
|-&lt;br /&gt;
| '''Spell Hunger''' || Full || Full || Full || Halved || None || None&lt;br /&gt;
|-&lt;br /&gt;
| '''Poison Resistance''' || No || No || No || Yes || Yes || Immune&lt;br /&gt;
|-&lt;br /&gt;
| '''Cold Resistance''' || None || None || None || 1 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Negative Energy Resistance''' || None || None || 1 || 2 || 3 || 3 + Torment&lt;br /&gt;
|-&lt;br /&gt;
| '''Rot Resistance''' || No || No || No || Yes || Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
| '''Mutation Chance''' || Always || Always || Always || Always || Always || Always&lt;br /&gt;
|-&lt;br /&gt;
| '''Non-Physical Mutation Effects''' || Full || Capped || Capped || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| '''Potion Effects''' || Full || Full || Full || Halved || Halved || Halved &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When Satiated or below, vampires:&lt;br /&gt;
*Cannot go [[berserk]].&lt;br /&gt;
*Cannot transform, limiting the usefulness of their +1 [[Transmutations]] aptitude.&lt;br /&gt;
&lt;br /&gt;
When Thirsty or below, vampires:&lt;br /&gt;
*Regain some [[HP]] and nutrition upon completing a successful [[stab]] against an enemy whose corpse they can drain, whether the enemy dies or not. This is one of the few ways for Bloodless vampires to heal.&lt;br /&gt;
*Can feed off poisonous corpses, although they will not drink past the lowest possible Satiated value.&lt;br /&gt;
*Can use the [[Bat Form]] ability.&lt;br /&gt;
&lt;br /&gt;
When completely Bloodless, vampires:&lt;br /&gt;
*Cannot regenerate HP, naturally or through magical means (ring or spell), though other methods of healing are available.&lt;br /&gt;
*Cannot be poisoned, and will not suffer loss of HP from any existing poison, but the poisoned status itself will not be removed.&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Warriors:''' [[Monk]], [[Assassin]]&lt;br /&gt;
*'''Warrior-mages:''' [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Necromancer]], [[Ice Elementalist]]. [[Earth Elementalist]]&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*No additional [[stat]] gain.&lt;br /&gt;
*Average [[HP]].&lt;br /&gt;
*Average [[MP]].&lt;br /&gt;
*+4 [[magic resistance]] per level.&lt;br /&gt;
*[[File:Bottle Blood.png]] From the first level vampires can create potions of blood from viable corpses, allowing you to save snacks for later.&lt;br /&gt;
*[[File:Bat Form.png]] At level 3, vampires can change to [[Bat Form]] when below full satiation. This allows faster movement, but disables most items, spellcasting, and weakens melee attacks.  While in [[Bat Form]] Dexterity is increased and Strength is reduced. Entering bat form costs 2 MP.&lt;br /&gt;
{{flavour|Turn into a speedy vampire bat. In bat form, you can neither interact with items in any form (except picking them up or dropping them), nor cast spells. Note that Bat Form will decrease your current Strength while increasing your Dexterity. Thus, you won't be able to change form if your Strength is too low. The flight is magically augmented, so you will stay in the air even if the weight of your possessions or some disability would normally drag you down.}}&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Vampires start with the skills and equipment listed for their background, with the following exceptions:&lt;br /&gt;
*Vampires start with a potion of blood instead of a ration.&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Moderate}}&lt;br /&gt;
&lt;br /&gt;
Not having a real [[food clock]] allows you to play cautiously or abuse powerful spells without fear of starvation. On the other hand, being unable to use permafood can be a problem in lategame, where corpses are less frequent. As long as you play according to your aptitudes and take advantage of your special abilities, you can do very well without too much fuss. Bat Form is extremely helpful as a means of escape, especially early on, and it comes online at level 3 (but it is only available with satiation level thirsty and below). Vampires excel at Hexes and have good magic aptitudes overall. Their Hexes proficiency, coupled with their exceptional Stealth aptitude and stealth bonus when Near Bloodless or Bloodless, means that Vampires are particularly well suited to the [[Enchanter]] background. &lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Vampire}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Exactly how to use your variable hunger states will depend on a number of things. At Thirsty and Near Bloodless, you suffer slow regeneration (bad) and halved potion strength (worse) in exchange for Bat Form (good), stealth (depends), and some resistances (helpful, but mostly unnecessary). Usually keeping around Thirsty for bat form is a good place to be, and gives option to quaff a bottle of blood to push you into satiated for full strength potions. Near Bloodless or Bloodless have stronger drawbacks, but may be worth the trade off once your character is established, depending on your build and where you are in the game. (The Torment immunity vampires get at Bloodless is just next to worthless in a standard 3 to 5 rune game, for instance.) &lt;br /&gt;
&lt;br /&gt;
Beyond that, the lack of a food clock means that you can exploit channeling, via items or [[Sif Muna]], to refill MP. However, be careful with managing your blood bottles while doing this, unless your character is at a point in the game at which it wants to stay mostly at Bloodless, and you have built your late game strategy around this fact. &lt;br /&gt;
&lt;br /&gt;
Your innate escape ability, [[Bat Form]], is usable only at Satiated or less. &lt;br /&gt;
&lt;br /&gt;
In corpseless branches you will have to work around lack of permafood for satiation. Note that all corpseless and mostly corpseless branches are completely optional; all the following advice deals with areas of the game that one shouldn't enter in a 3 to 5 rune game.  &lt;br /&gt;
&lt;br /&gt;
You can cope with no HP regeneration while Bloodless, or else get around lack of corpses, in a number of ways. &lt;br /&gt;
&lt;br /&gt;
*Reusable options available regardless of god choice include Stabbing corpse-providing enemies, casting the Vampiric Draining spell, or wielding a vampiricism branded weapon. While these can help you stay at Bloodless throughout much of the game, they will be of almost no use in corpseless areas of the game, which are dominated by unholy creatures that provide no health via the above listed means. &lt;br /&gt;
*A [[wand of healing]] is nice for emergency healing, and [[potion]]s can still be used.&lt;br /&gt;
*Worshipers of [[Kikubaaqudgha]] can get a pile of corpses delivered to easily manage your satiation level; this has the advantage of providing out-of-combat healing on demand and can help one fine-tune your satiation level regardless of the branch.  &lt;br /&gt;
*[[Makhleb]] provides the most consistent healing, as killing anything has a good chance of healing a significant amount of HP. Since you likely won't be consuming as many corpses as other characters, you can send him plenty of blood sacrifices (though if you do need to take a drink every now and then, save the larger corpses for yourself and send him the smaller ones).  One downside of this ability for Necromancers or Summoners is that, while Makhleb acknowledges allied kills through Piety gain, he does not grant HP for such kills.  &lt;br /&gt;
&lt;br /&gt;
Fun Fact: Unlike most other attack options, many combat-oriented [[Invocations]] are not disabled while in Bat Form. This has sometimes been the basis of various self-imposed challenges that center around staying in Bat Form as much as possible by, for instance, worshiping Makhleb and using his destruction and summoning abilities to dispatch enemies.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
As of [[0.13]] Vampires are able to cast [[Cure Poison]] whenever they have blood.&lt;br /&gt;
&lt;br /&gt;
{{species}}&lt;/div&gt;</summary>
		<author><name>Mstechly</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Spriggan_druid&amp;diff=37543</id>
		<title>Spriggan druid</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Spriggan_druid&amp;diff=37543"/>
				<updated>2015-07-11T20:43:14Z</updated>
		
		<summary type="html">&lt;p&gt;Mstechly: /* Useful Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=spriggan druid&lt;br /&gt;
|glyph={{Green|i}}&lt;br /&gt;
|tile=[[File:Spriggan druid.png]]&lt;br /&gt;
|flags={{See invisible flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances=None&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=1&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=729&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=100&lt;br /&gt;
|hp_range=35-52&lt;br /&gt;
|avg_hp=43&lt;br /&gt;
|armour_class=1&lt;br /&gt;
|evasion=18&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10 (move: 60%)&lt;br /&gt;
|size={{little}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=18 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=11&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=2&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{High intelligence}}&lt;br /&gt;
|genus=spriggan&lt;br /&gt;
|species=spriggan&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A spriggan whose connection with the birds and the beasts is exceptionally strong. Revelling in nature, these protectors of forests are the doom of anyone who so much as snaps a twig.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Spriggan druids''' are deadly [[list of spriggans|spriggan]] spellcasters whose powers are dependent upon the forests which they guard. They can deal irresistible damage to you each turn you spend adjacent to a [[tree]], blast you with irresistible [[Conjurations]], and summon savage wildlife from elsewhere on the floor to come to their aid. On top of that, upon death, all animal-intelligence monsters able to see it fall are healed and buffed to deal more damage. They can be found in the [[Swamp]], accompanying [[the Enchantress]], or in spriggan-themed [[vault]]s, such as the occasional spriggan forest found on [[Lair]]:8 (or 7).&lt;br /&gt;
&lt;br /&gt;
===Variant Spriggan Druid===&lt;br /&gt;
You may encounter '''young spriggan druids''' while exploring the spriggan forest vault on Lair:8. These are somewhat less durable than the mature versions, but are still capable of casting any of a mature druid's most deadly spells.&lt;br /&gt;
&lt;br /&gt;
{{flavour|A junior member of the order of spriggans sworn to protect nature. While less dangerous than the elders, this one is perfectly capable of dealing with trespassers like you.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster4&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Stone Arrow]] (3d18)&lt;br /&gt;
|flags1={{Wizard slot flag}}&lt;br /&gt;
|slot2=[[Awaken Forest]]&lt;br /&gt;
|flags2={{Wizard slot flag}}&lt;br /&gt;
|slot3=[[Druid's Call]]&lt;br /&gt;
|flags3={{Wizard slot flag}}&lt;br /&gt;
|slot4=[[Minor Healing]] (2d5)&lt;br /&gt;
|flags4={{Emergency slot flag}}, {{Wizard slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Fighting a spriggan druid within its forest can prove fatal, as their Awaken Forest spell will cause you to take damage every turn you spend adjacent to a tree. If possible, lure them out and fight in a clearing, or burn the forest down first with powerful [[Fire Magic]].&lt;br /&gt;
*Druid's Call immediately teleports several animals from elsewhere on the floor to the druid's aid. On Lair:8, this often includes [[death yak]]s and [[hydra]]s. If possible, try to kill off the entire population of a floor before engaging a spriggan druid, strongly consider fighting them from a distance, and ''do not'' simply [[Tab]] combat them; you'll want to react to the reinforcements quickly.&lt;br /&gt;
*They're fragile enough that a heavy initial assault can take them out before they have time to summon allies. Try to take them out quickly to avoid complicating matters with reinforcements.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], spriggan druids knew [[Sunray]] and [[Haste Plants]] in place of Stone Arrow, and they did not buff nearby animals upon death.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]], they had [[Summon Caniforms]] in place of [[Druid's Call]] and [[Haste Plants]]. &lt;br /&gt;
&lt;br /&gt;
Spriggan druids were added in [[0.7]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Spriggan]]&lt;/div&gt;</summary>
		<author><name>Mstechly</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ziggurat_Sprint&amp;diff=33799</id>
		<title>Ziggurat Sprint</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ziggurat_Sprint&amp;diff=33799"/>
				<updated>2015-02-01T08:42:06Z</updated>
		
		<summary type="html">&lt;p&gt;Mstechly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Ziggurat Sprint is one of the [[Dungeon Sprint]] variants. It consists of 27 rooms, connected by portals, which get progressively larger as you travel through them (much the same as a normal [[Ziggurat]] ). Upon entering the portal in the final room you are teleported to a small room containing the [[Orb of Zot]] and a stairway out, allowing you to escape. &lt;br /&gt;
&lt;br /&gt;
In the first room there are altars of all gods and a lot of equipment, such as scrolls, potions, rings, armour, weapons etc. However, there are no spell books (only two Tomes of Destruction).&lt;/div&gt;</summary>
		<author><name>Mstechly</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ziggurat_Sprint&amp;diff=33766</id>
		<title>Ziggurat Sprint</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ziggurat_Sprint&amp;diff=33766"/>
				<updated>2015-01-25T22:38:39Z</updated>
		
		<summary type="html">&lt;p&gt;Mstechly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Ziggurat Sprint is one of the [[Dungeon Sprint]] variants. It consists of 27 rooms, connected by portals, which get progressively larger as you travel through them (much the same as a normal [[Ziggurat]] ). Upon entering the portal in the final room you are teleported to a small room containing the [[Orb of Zot]] and a stairway out, allowing you to escape. &lt;br /&gt;
&lt;br /&gt;
In the first room there are altars of all gods and a lot of equipment, such as scrolls, potions, rings, armour, weapons etc.&lt;/div&gt;</summary>
		<author><name>Mstechly</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Sprint_guide&amp;diff=33683</id>
		<title>Sprint guide</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Sprint_guide&amp;diff=33683"/>
				<updated>2015-01-06T16:17:32Z</updated>
		
		<summary type="html">&lt;p&gt;Mstechly: /* Spriggan Enchanter 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version08}}&lt;br /&gt;
&lt;br /&gt;
[[Dungeon Sprint]] is a fast paced variant of the longer and slower Stone Soup experience. This page offers general strategies for approaching Sprint maps, and will direct you to more specific advice for individual maps.&lt;br /&gt;
&lt;br /&gt;
There are currently eight Sprint maps.&lt;br /&gt;
&lt;br /&gt;
# &amp;quot;Red Sonja&amp;quot;&lt;br /&gt;
# &amp;quot;The Violet Keep of Menkaure&amp;quot;&lt;br /&gt;
# &amp;quot;The Ten Rune Challenge&amp;quot;&lt;br /&gt;
# &amp;quot;Fedhas' Mad Dash&amp;quot;&lt;br /&gt;
# &amp;quot;Ziggurat Sprint&amp;quot;&lt;br /&gt;
# &amp;quot;Thunderdome&amp;quot;&lt;br /&gt;
# &amp;quot;The Pits&amp;quot;&lt;br /&gt;
# &amp;quot;Arena of Blood&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Deep Elf Fire Elementalist==&lt;br /&gt;
''Map: Red Sonja''&lt;br /&gt;
&lt;br /&gt;
'''(Obsolete as of Version 0.9)'''&lt;br /&gt;
# Turn off everything, except Spellcasting.&lt;br /&gt;
# [[Quaff]] your [[potion of berserk rage]] and kill [[Ijyb]].&lt;br /&gt;
# Concentrate on your spell skills and learn [[Throw Flame]].&lt;br /&gt;
# Quaff your [[potion of speed]] and kill the [[Ogre]]. Back away and quaff a [[potion of magic]], if necessary.&lt;br /&gt;
# Learn [[Sticky Flame]].&lt;br /&gt;
# Cast Sticky Flame on [[Sigmund]] and 'C'lose the door in his face repeatedly, until he dies. If he's in the doorway, just back away from him and heal if you're low on health.&lt;br /&gt;
# Grab the loot from the secret room near Sigmund's door.&lt;br /&gt;
# Kill the [[Jelly]], [[Elephant slug]], and [[Giant amoeba]] with Sticky Flame. After that, learn [[Bolt of Fire]].&lt;br /&gt;
&lt;br /&gt;
At this point, you should turn on Fire Magic and Conjurations again. Worship [[Vehumet]] to get [[Fire Storm]] (and the conjuration boost). Cast Sticky Flame to deal with invisible monsters.&lt;br /&gt;
&lt;br /&gt;
==Deep Elf Conjurer==&lt;br /&gt;
''Map: The Violet Keep of Menkaure''&lt;br /&gt;
&lt;br /&gt;
#Turn off everything except [[Spellcasting]] to start; turn [[Conjurations]] back on quickly, but always focus Spellcasting. You'll need all the spell levels and the least spell hunger you can get.&lt;br /&gt;
#Likewise, take [[Intelligence]] for every stat up. ALL OF THEM.&lt;br /&gt;
#[[Quaff]] your [[potion of berserk rage]] to kill the [[Giant centipede]]s or the [[Brain worm]]s&lt;br /&gt;
#Memorize [[Mephitic Cloud]], but keep [[Air Magic]] and [[Poison Magic]] off to conserve XP and facilitate [[Lehudib's Crystal Spear]] in late game. You won't need levels in those schools because your [[Spellcasting]], [[Conjurations]], and [[Intelligence]] will be ridiculously high.&lt;br /&gt;
#Kill [[Menkaure]] before he opens too many doors (may wish to dump your robe first, to avoid having it cursed on you)&lt;br /&gt;
#Worship [[Vehumet]] and memorize [[Lightning Bolt]] and [[Freezing Cloud]], then abuse [[Multizap]] and smite-targeting with transparent walls&lt;br /&gt;
&lt;br /&gt;
More detailed guide in production; will be spoiler-heavy!&lt;br /&gt;
&lt;br /&gt;
==Spriggan Enchanter==&lt;br /&gt;
''Map: both maps''&lt;br /&gt;
&lt;br /&gt;
# Turn off Dodging and the Short Blade skill.&lt;br /&gt;
# Stab monsters.&lt;br /&gt;
# Learn [[Confuse]].&lt;br /&gt;
# Stab more monsters.&lt;br /&gt;
# Learn [[Invisibility]].&lt;br /&gt;
&lt;br /&gt;
Spriggan Enchanters are one of the easiest combos to play in Sprint. [[Jiyva]] (Menkaure map) is a good god choice. They can probably win without a god.&lt;br /&gt;
&lt;br /&gt;
==Spriggan Enchanter 2==&lt;br /&gt;
''Map: Red Sonja''&lt;br /&gt;
&lt;br /&gt;
''' tested with version 0.15'''&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
# Stealth - max it as soon as possible&lt;br /&gt;
# Short Blades - to max stabbing damage and combat. With Stealth at 27, 13 in Short Blades is sufficient&lt;br /&gt;
# Dodging - useful for surviving if something goes wrong.&lt;br /&gt;
# Spellcasting -  reduce hunger and increase spellpower - usually 10 is sufficient&lt;br /&gt;
# Hexes - to hibernate and confuse more efficiently&lt;br /&gt;
# Other magic schools - depending on spells you find.&lt;br /&gt;
&lt;br /&gt;
Gods:&lt;br /&gt;
&lt;br /&gt;
I tried it only with [[Dithmenos]], probably best choice for stabbers. &lt;br /&gt;
First thing he makes you more stealthy and you can teleport to sleeping enemies.&lt;br /&gt;
Shadow mimicking your actions and bleeding with smoke is also a nice bonus.&lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
#Ensorcelled Hibernation - your main spell.&lt;br /&gt;
#Confuse - if you can't force them to sleep, try to confuse them!&lt;br /&gt;
#Sure blade - useful from time to time&lt;br /&gt;
#Other - anything, that let you escape/avoid threat is good. Blink, controlled blink, passwall etc.&lt;br /&gt;
&lt;br /&gt;
Items:&lt;br /&gt;
&lt;br /&gt;
If you need to find something try buying it in shop - there are plenty of them.&lt;br /&gt;
Things you may find useful:&lt;br /&gt;
&lt;br /&gt;
#Weapon - It is always nice to find a good short blade, especially well enchanted and branded.&lt;br /&gt;
#Amulet of resist mutation - crucial if you want to go through &amp;quot;shining eyes chamber&amp;quot;.&lt;br /&gt;
#Anything that gives you ability to blink - helpful to get Orb of Zot and escape without fighting Tiamat.&lt;br /&gt;
&lt;br /&gt;
Tips:&lt;br /&gt;
&lt;br /&gt;
# The moment you see Orb of Zot, you can probably get it if you buy some helpful stuff from shops. You don't have to bother getting through Tiamat or clear whole map&lt;br /&gt;
# I found it hard do hibernate Trapdoor Spiders, but confusing them was quite easy.&lt;br /&gt;
# Demonic crawlers was the hardest part for me, because they are fast, resistant and they are not very sleepy. You can try to lure them to some empty rooms and lock them there.&lt;br /&gt;
&lt;br /&gt;
==Troll Berserker==&lt;br /&gt;
''Map: both maps''&lt;br /&gt;
&lt;br /&gt;
# Kill things, until you get the 'Brothers in Arms' ability.&lt;br /&gt;
# Abuse it.&lt;br /&gt;
# ????&lt;br /&gt;
# Profit!&lt;br /&gt;
&lt;br /&gt;
Yes, it's that simple. Turn off everything, except Fighting and Unarmed Combat. Your summons should kill everything for you.&lt;br /&gt;
&lt;br /&gt;
[[Category: Strategy Guides]]&lt;/div&gt;</summary>
		<author><name>Mstechly</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Sprint_guide&amp;diff=33682</id>
		<title>Sprint guide</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Sprint_guide&amp;diff=33682"/>
				<updated>2015-01-06T15:59:52Z</updated>
		
		<summary type="html">&lt;p&gt;Mstechly: /* Spriggan Enchanter 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version08}}&lt;br /&gt;
&lt;br /&gt;
[[Dungeon Sprint]] is a fast paced variant of the longer and slower Stone Soup experience. This page offers general strategies for approaching Sprint maps, and will direct you to more specific advice for individual maps.&lt;br /&gt;
&lt;br /&gt;
There are currently eight Sprint maps.&lt;br /&gt;
&lt;br /&gt;
# &amp;quot;Red Sonja&amp;quot;&lt;br /&gt;
# &amp;quot;The Violet Keep of Menkaure&amp;quot;&lt;br /&gt;
# &amp;quot;The Ten Rune Challenge&amp;quot;&lt;br /&gt;
# &amp;quot;Fedhas' Mad Dash&amp;quot;&lt;br /&gt;
# &amp;quot;Ziggurat Sprint&amp;quot;&lt;br /&gt;
# &amp;quot;Thunderdome&amp;quot;&lt;br /&gt;
# &amp;quot;The Pits&amp;quot;&lt;br /&gt;
# &amp;quot;Arena of Blood&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Deep Elf Fire Elementalist==&lt;br /&gt;
''Map: Red Sonja''&lt;br /&gt;
&lt;br /&gt;
'''(Obsolete as of Version 0.9)'''&lt;br /&gt;
# Turn off everything, except Spellcasting.&lt;br /&gt;
# [[Quaff]] your [[potion of berserk rage]] and kill [[Ijyb]].&lt;br /&gt;
# Concentrate on your spell skills and learn [[Throw Flame]].&lt;br /&gt;
# Quaff your [[potion of speed]] and kill the [[Ogre]]. Back away and quaff a [[potion of magic]], if necessary.&lt;br /&gt;
# Learn [[Sticky Flame]].&lt;br /&gt;
# Cast Sticky Flame on [[Sigmund]] and 'C'lose the door in his face repeatedly, until he dies. If he's in the doorway, just back away from him and heal if you're low on health.&lt;br /&gt;
# Grab the loot from the secret room near Sigmund's door.&lt;br /&gt;
# Kill the [[Jelly]], [[Elephant slug]], and [[Giant amoeba]] with Sticky Flame. After that, learn [[Bolt of Fire]].&lt;br /&gt;
&lt;br /&gt;
At this point, you should turn on Fire Magic and Conjurations again. Worship [[Vehumet]] to get [[Fire Storm]] (and the conjuration boost). Cast Sticky Flame to deal with invisible monsters.&lt;br /&gt;
&lt;br /&gt;
==Deep Elf Conjurer==&lt;br /&gt;
''Map: The Violet Keep of Menkaure''&lt;br /&gt;
&lt;br /&gt;
#Turn off everything except [[Spellcasting]] to start; turn [[Conjurations]] back on quickly, but always focus Spellcasting. You'll need all the spell levels and the least spell hunger you can get.&lt;br /&gt;
#Likewise, take [[Intelligence]] for every stat up. ALL OF THEM.&lt;br /&gt;
#[[Quaff]] your [[potion of berserk rage]] to kill the [[Giant centipede]]s or the [[Brain worm]]s&lt;br /&gt;
#Memorize [[Mephitic Cloud]], but keep [[Air Magic]] and [[Poison Magic]] off to conserve XP and facilitate [[Lehudib's Crystal Spear]] in late game. You won't need levels in those schools because your [[Spellcasting]], [[Conjurations]], and [[Intelligence]] will be ridiculously high.&lt;br /&gt;
#Kill [[Menkaure]] before he opens too many doors (may wish to dump your robe first, to avoid having it cursed on you)&lt;br /&gt;
#Worship [[Vehumet]] and memorize [[Lightning Bolt]] and [[Freezing Cloud]], then abuse [[Multizap]] and smite-targeting with transparent walls&lt;br /&gt;
&lt;br /&gt;
More detailed guide in production; will be spoiler-heavy!&lt;br /&gt;
&lt;br /&gt;
==Spriggan Enchanter==&lt;br /&gt;
''Map: both maps''&lt;br /&gt;
&lt;br /&gt;
# Turn off Dodging and the Short Blade skill.&lt;br /&gt;
# Stab monsters.&lt;br /&gt;
# Learn [[Confuse]].&lt;br /&gt;
# Stab more monsters.&lt;br /&gt;
# Learn [[Invisibility]].&lt;br /&gt;
&lt;br /&gt;
Spriggan Enchanters are one of the easiest combos to play in Sprint. [[Jiyva]] (Menkaure map) is a good god choice. They can probably win without a god.&lt;br /&gt;
&lt;br /&gt;
==Spriggan Enchanter 2==&lt;br /&gt;
''Map: Red Sonja''&lt;br /&gt;
&lt;br /&gt;
''' tested with version 0.15'''&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
# Stealth - max it as soon as possible&lt;br /&gt;
# Short Blades - to max stabbing damage and combat. With Stealth at 27, 13 in Short Blades is sufficient&lt;br /&gt;
# Dodging - useful for surviving if something goes wrong.&lt;br /&gt;
# Spellcasting -  reduce hunger and increase spellpower - usually 10 is sufficient&lt;br /&gt;
# Hexes - to hibernate and confuse more efficiently&lt;br /&gt;
# Other magic schools - depending on spells you find.&lt;br /&gt;
&lt;br /&gt;
Gods:&lt;br /&gt;
&lt;br /&gt;
I tried it only with [[Dithmenos]], probably best choice for stabbers. &lt;br /&gt;
First thing he makes you more stealthy and you can teleport to sleeping enemies.&lt;br /&gt;
Shadow mimicking your actions and bleeding with smoke is also a nice thing.&lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
#Ensorcelled Hibernation - your main spell.&lt;br /&gt;
#Confuse - if you can't force them to sleep, try to confuse them!&lt;br /&gt;
#Sure blade - useful from time to time&lt;br /&gt;
#Other - anything, that let you escape/avoid threat is good. Blink, controlled blink, passwall etc.&lt;br /&gt;
&lt;br /&gt;
Items:&lt;br /&gt;
&lt;br /&gt;
If you need to find something try buying it in shop - there are plenty of them.&lt;br /&gt;
Things you may find useful:&lt;br /&gt;
&lt;br /&gt;
#Weapon - It is always nice to find a good short blade, especially well enchanted and branded.&lt;br /&gt;
#Amulet of resist mutation - crucial if you want to go through &amp;quot;shining eyes chamber&amp;quot;.&lt;br /&gt;
#Anything that gives you ability to blink - helpful to get Orb of Zot and escape without fighting Tiamat.&lt;br /&gt;
&lt;br /&gt;
==Troll Berserker==&lt;br /&gt;
''Map: both maps''&lt;br /&gt;
&lt;br /&gt;
# Kill things, until you get the 'Brothers in Arms' ability.&lt;br /&gt;
# Abuse it.&lt;br /&gt;
# ????&lt;br /&gt;
# Profit!&lt;br /&gt;
&lt;br /&gt;
Yes, it's that simple. Turn off everything, except Fighting and Unarmed Combat. Your summons should kill everything for you.&lt;br /&gt;
&lt;br /&gt;
[[Category: Strategy Guides]]&lt;/div&gt;</summary>
		<author><name>Mstechly</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Sprint_guide&amp;diff=33678</id>
		<title>Sprint guide</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Sprint_guide&amp;diff=33678"/>
				<updated>2015-01-06T10:35:19Z</updated>
		
		<summary type="html">&lt;p&gt;Mstechly: /* Spriggan Enchanter 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version08}}&lt;br /&gt;
&lt;br /&gt;
[[Dungeon Sprint]] is a fast paced variant of the longer and slower Stone Soup experience. This page offers general strategies for approaching Sprint maps, and will direct you to more specific advice for individual maps.&lt;br /&gt;
&lt;br /&gt;
There are currently eight Sprint maps.&lt;br /&gt;
&lt;br /&gt;
# &amp;quot;Red Sonja&amp;quot;&lt;br /&gt;
# &amp;quot;The Violet Keep of Menkaure&amp;quot;&lt;br /&gt;
# &amp;quot;The Ten Rune Challenge&amp;quot;&lt;br /&gt;
# &amp;quot;Fedhas' Mad Dash&amp;quot;&lt;br /&gt;
# &amp;quot;Ziggurat Sprint&amp;quot;&lt;br /&gt;
# &amp;quot;Thunderdome&amp;quot;&lt;br /&gt;
# &amp;quot;The Pits&amp;quot;&lt;br /&gt;
# &amp;quot;Arena of Blood&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Deep Elf Fire Elementalist==&lt;br /&gt;
''Map: Red Sonja''&lt;br /&gt;
&lt;br /&gt;
'''(Obsolete as of Version 0.9)'''&lt;br /&gt;
# Turn off everything, except Spellcasting.&lt;br /&gt;
# [[Quaff]] your [[potion of berserk rage]] and kill [[Ijyb]].&lt;br /&gt;
# Concentrate on your spell skills and learn [[Throw Flame]].&lt;br /&gt;
# Quaff your [[potion of speed]] and kill the [[Ogre]]. Back away and quaff a [[potion of magic]], if necessary.&lt;br /&gt;
# Learn [[Sticky Flame]].&lt;br /&gt;
# Cast Sticky Flame on [[Sigmund]] and 'C'lose the door in his face repeatedly, until he dies. If he's in the doorway, just back away from him and heal if you're low on health.&lt;br /&gt;
# Grab the loot from the secret room near Sigmund's door.&lt;br /&gt;
# Kill the [[Jelly]], [[Elephant slug]], and [[Giant amoeba]] with Sticky Flame. After that, learn [[Bolt of Fire]].&lt;br /&gt;
&lt;br /&gt;
At this point, you should turn on Fire Magic and Conjurations again. Worship [[Vehumet]] to get [[Fire Storm]] (and the conjuration boost). Cast Sticky Flame to deal with invisible monsters.&lt;br /&gt;
&lt;br /&gt;
==Deep Elf Conjurer==&lt;br /&gt;
''Map: The Violet Keep of Menkaure''&lt;br /&gt;
&lt;br /&gt;
#Turn off everything except [[Spellcasting]] to start; turn [[Conjurations]] back on quickly, but always focus Spellcasting. You'll need all the spell levels and the least spell hunger you can get.&lt;br /&gt;
#Likewise, take [[Intelligence]] for every stat up. ALL OF THEM.&lt;br /&gt;
#[[Quaff]] your [[potion of berserk rage]] to kill the [[Giant centipede]]s or the [[Brain worm]]s&lt;br /&gt;
#Memorize [[Mephitic Cloud]], but keep [[Air Magic]] and [[Poison Magic]] off to conserve XP and facilitate [[Lehudib's Crystal Spear]] in late game. You won't need levels in those schools because your [[Spellcasting]], [[Conjurations]], and [[Intelligence]] will be ridiculously high.&lt;br /&gt;
#Kill [[Menkaure]] before he opens too many doors (may wish to dump your robe first, to avoid having it cursed on you)&lt;br /&gt;
#Worship [[Vehumet]] and memorize [[Lightning Bolt]] and [[Freezing Cloud]], then abuse [[Multizap]] and smite-targeting with transparent walls&lt;br /&gt;
&lt;br /&gt;
More detailed guide in production; will be spoiler-heavy!&lt;br /&gt;
&lt;br /&gt;
==Spriggan Enchanter==&lt;br /&gt;
''Map: both maps''&lt;br /&gt;
&lt;br /&gt;
# Turn off Dodging and the Short Blade skill.&lt;br /&gt;
# Stab monsters.&lt;br /&gt;
# Learn [[Confuse]].&lt;br /&gt;
# Stab more monsters.&lt;br /&gt;
# Learn [[Invisibility]].&lt;br /&gt;
&lt;br /&gt;
Spriggan Enchanters are one of the easiest combos to play in Sprint. [[Jiyva]] (Menkaure map) is a good god choice. They can probably win without a god.&lt;br /&gt;
&lt;br /&gt;
==Spriggan Enchanter 2==&lt;br /&gt;
''Map: Red Sonja''&lt;br /&gt;
&lt;br /&gt;
''' tested with version 0.15'''&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
# Stealth - max it as soon as possible&lt;br /&gt;
# Short Blades - to max stabbing damage and combat. With Stealth at 27, 13 in Short Blades is sufficient&lt;br /&gt;
# Dodging - useful for surviving if something goes wrong.&lt;br /&gt;
# Spellcasting -  reduce hunger and increase spellpower - usually 10 is sufficient&lt;br /&gt;
# Hexes - to hibernate and confuse more efficiently&lt;br /&gt;
# Other magic schools - depending on spells you find.&lt;br /&gt;
&lt;br /&gt;
Gods:&lt;br /&gt;
&lt;br /&gt;
I tried it only with [[Dithmenos]], probably best choice for stabbers. &lt;br /&gt;
First thing he makes you more stealthy and you can teleport to sleeping enemies.&lt;br /&gt;
Shadow mimicking your actions and bleeding with smoke is also a nice thing.&lt;br /&gt;
&lt;br /&gt;
==Troll Berserker==&lt;br /&gt;
''Map: both maps''&lt;br /&gt;
&lt;br /&gt;
# Kill things, until you get the 'Brothers in Arms' ability.&lt;br /&gt;
# Abuse it.&lt;br /&gt;
# ????&lt;br /&gt;
# Profit!&lt;br /&gt;
&lt;br /&gt;
Yes, it's that simple. Turn off everything, except Fighting and Unarmed Combat. Your summons should kill everything for you.&lt;br /&gt;
&lt;br /&gt;
[[Category: Strategy Guides]]&lt;/div&gt;</summary>
		<author><name>Mstechly</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Sprint_guide&amp;diff=33677</id>
		<title>Sprint guide</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Sprint_guide&amp;diff=33677"/>
				<updated>2015-01-06T10:26:32Z</updated>
		
		<summary type="html">&lt;p&gt;Mstechly: Added tutorial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version08}}&lt;br /&gt;
&lt;br /&gt;
[[Dungeon Sprint]] is a fast paced variant of the longer and slower Stone Soup experience. This page offers general strategies for approaching Sprint maps, and will direct you to more specific advice for individual maps.&lt;br /&gt;
&lt;br /&gt;
There are currently eight Sprint maps.&lt;br /&gt;
&lt;br /&gt;
# &amp;quot;Red Sonja&amp;quot;&lt;br /&gt;
# &amp;quot;The Violet Keep of Menkaure&amp;quot;&lt;br /&gt;
# &amp;quot;The Ten Rune Challenge&amp;quot;&lt;br /&gt;
# &amp;quot;Fedhas' Mad Dash&amp;quot;&lt;br /&gt;
# &amp;quot;Ziggurat Sprint&amp;quot;&lt;br /&gt;
# &amp;quot;Thunderdome&amp;quot;&lt;br /&gt;
# &amp;quot;The Pits&amp;quot;&lt;br /&gt;
# &amp;quot;Arena of Blood&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Deep Elf Fire Elementalist==&lt;br /&gt;
''Map: Red Sonja''&lt;br /&gt;
&lt;br /&gt;
'''(Obsolete as of Version 0.9)'''&lt;br /&gt;
# Turn off everything, except Spellcasting.&lt;br /&gt;
# [[Quaff]] your [[potion of berserk rage]] and kill [[Ijyb]].&lt;br /&gt;
# Concentrate on your spell skills and learn [[Throw Flame]].&lt;br /&gt;
# Quaff your [[potion of speed]] and kill the [[Ogre]]. Back away and quaff a [[potion of magic]], if necessary.&lt;br /&gt;
# Learn [[Sticky Flame]].&lt;br /&gt;
# Cast Sticky Flame on [[Sigmund]] and 'C'lose the door in his face repeatedly, until he dies. If he's in the doorway, just back away from him and heal if you're low on health.&lt;br /&gt;
# Grab the loot from the secret room near Sigmund's door.&lt;br /&gt;
# Kill the [[Jelly]], [[Elephant slug]], and [[Giant amoeba]] with Sticky Flame. After that, learn [[Bolt of Fire]].&lt;br /&gt;
&lt;br /&gt;
At this point, you should turn on Fire Magic and Conjurations again. Worship [[Vehumet]] to get [[Fire Storm]] (and the conjuration boost). Cast Sticky Flame to deal with invisible monsters.&lt;br /&gt;
&lt;br /&gt;
==Deep Elf Conjurer==&lt;br /&gt;
''Map: The Violet Keep of Menkaure''&lt;br /&gt;
&lt;br /&gt;
#Turn off everything except [[Spellcasting]] to start; turn [[Conjurations]] back on quickly, but always focus Spellcasting. You'll need all the spell levels and the least spell hunger you can get.&lt;br /&gt;
#Likewise, take [[Intelligence]] for every stat up. ALL OF THEM.&lt;br /&gt;
#[[Quaff]] your [[potion of berserk rage]] to kill the [[Giant centipede]]s or the [[Brain worm]]s&lt;br /&gt;
#Memorize [[Mephitic Cloud]], but keep [[Air Magic]] and [[Poison Magic]] off to conserve XP and facilitate [[Lehudib's Crystal Spear]] in late game. You won't need levels in those schools because your [[Spellcasting]], [[Conjurations]], and [[Intelligence]] will be ridiculously high.&lt;br /&gt;
#Kill [[Menkaure]] before he opens too many doors (may wish to dump your robe first, to avoid having it cursed on you)&lt;br /&gt;
#Worship [[Vehumet]] and memorize [[Lightning Bolt]] and [[Freezing Cloud]], then abuse [[Multizap]] and smite-targeting with transparent walls&lt;br /&gt;
&lt;br /&gt;
More detailed guide in production; will be spoiler-heavy!&lt;br /&gt;
&lt;br /&gt;
==Spriggan Enchanter==&lt;br /&gt;
''Map: both maps''&lt;br /&gt;
&lt;br /&gt;
# Turn off Dodging and the Short Blade skill.&lt;br /&gt;
# Stab monsters.&lt;br /&gt;
# Learn [[Confuse]].&lt;br /&gt;
# Stab more monsters.&lt;br /&gt;
# Learn [[Invisibility]].&lt;br /&gt;
&lt;br /&gt;
Spriggan Enchanters are one of the easiest combos to play in Sprint. [[Jiyva]] (Menkaure map) is a good god choice. They can probably win without a god.&lt;br /&gt;
&lt;br /&gt;
==Spriggan Enchanter 2==&lt;br /&gt;
''Map: Red Sonja''&lt;br /&gt;
&lt;br /&gt;
''' tested with version 0.15'''&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
# Stealth - max it as soon as possible&lt;br /&gt;
# Short Blades - to max stabbing damage and combat. With Stealth at 27, 13 in Short Blades is sufficient&lt;br /&gt;
# Dodging - useful for surviving if something goes wrong.&lt;br /&gt;
# Spellcasting -  reduce hunger and increase spellpower - usually 10 is sufficient&lt;br /&gt;
# Hexes - to hibernate and confuse more efficiently&lt;br /&gt;
# Other magic schools - depending on spells you find.&lt;br /&gt;
&lt;br /&gt;
Gods:&lt;br /&gt;
&lt;br /&gt;
I tried it only with [[Dithmenos]], probably best choose for stabbers. &lt;br /&gt;
First thing he makes you more stealthy and you can teleport to sleeping enemies.&lt;br /&gt;
Shadow mimicking your actions and bleeding with smoke is also a nice thing.&lt;br /&gt;
&lt;br /&gt;
==Troll Berserker==&lt;br /&gt;
''Map: both maps''&lt;br /&gt;
&lt;br /&gt;
# Kill things, until you get the 'Brothers in Arms' ability.&lt;br /&gt;
# Abuse it.&lt;br /&gt;
# ????&lt;br /&gt;
# Profit!&lt;br /&gt;
&lt;br /&gt;
Yes, it's that simple. Turn off everything, except Fighting and Unarmed Combat. Your summons should kill everything for you.&lt;br /&gt;
&lt;br /&gt;
[[Category: Strategy Guides]]&lt;/div&gt;</summary>
		<author><name>Mstechly</name></author>	</entry>

	</feed>