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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mystic+Sailboat</id>
		<title>CrawlWiki - User contributions [en]</title>
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		<updated>2026-05-09T14:56:56Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Passwall&amp;diff=83756</id>
		<title>Passwall</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Passwall&amp;diff=83756"/>
				<updated>2025-08-19T04:53:31Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: /* Useful Info */ spellpower no longer affects distance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version031}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Passwall''' is a level 3 [[Earth Magic|Earth]] spell that allows the caster to pass through a short range of solid [[rock wall]].&lt;br /&gt;
&lt;br /&gt;
[[Earth Elementalist]]s start with this spell in their libraries.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Rock wall can be passed in a straight orthogonal or diagonal line. The transfer is instantaneous, but requires an uninterruptible setup phase of &amp;lt;code&amp;gt;wall depth + 1&amp;lt;/code&amp;gt; turns, and your [[AC]] is increased by &amp;lt;code&amp;gt;5 + power/10&amp;lt;/code&amp;gt; during this phase.&amp;lt;ref&amp;gt;{{source ref|0.31.0|spl-other.cc|453}}&amp;lt;/ref&amp;gt; The maximum range is 3 squares.&lt;br /&gt;
&lt;br /&gt;
After direction with at least one passable wall has been selected, the [[MP]] and at least 1 turn will be spent regardless of the result. Potential failures are:&lt;br /&gt;
*&amp;quot;You sense an overwhelming volume of rock.&amp;quot; -- the rock wall extends to the edge of the level.&lt;br /&gt;
*&amp;quot;Something is blocking your path through the rock.&amp;quot; -- there is an impassible wall or [[stationary]] monster on the way.&lt;br /&gt;
*&amp;quot;You finish merging with the rock. ...and sense your way blocked. You quickly turn back.&amp;quot; -- This can be 2 possible situations:&lt;br /&gt;
**In [[the Abyss]], new terrain can generate that prevents you from landing. &lt;br /&gt;
**If you try to passwall into a monster, the spell will try to move the monster one tile away, which will awaken it. However, if there's no room to move the monster, Passwall will fail.&lt;br /&gt;
*&amp;quot;This rock feels extremely deep.&amp;quot; -- there are too many walls to pass.&lt;br /&gt;
*You may also sense [[deep water]], [[lava]], or other dangerous terrain on the other end, which will cancel the move if you cannot currently move through that terrain.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Passwall can be used as an escape spell, though it comes with a serious drawback. While preparing Passwall, you'll spend 2+ turns helpless in your old location - there's no way to interrupt the duration. When surrounded by monsters, wasting 2-4 turns can outright kill you. But if you take account of the delay, Passwall can be great in certain, niche situations:&lt;br /&gt;
*When passing through a wall, you get to leave monsters behind, on the other side. It can be used to create a distance from enemies, or to [[kite]] melee monsters.&lt;br /&gt;
*It lets you escape being trapped between monsters and a wall, if you have nothing better.&lt;br /&gt;
*It allows you to travel through walls without a means of [[digging]]. You can take shortcuts or grab items behind transparent rock walls. Unlike digging, you get to leave monsters behind, so it can be useful during the [[orb run]].&lt;br /&gt;
&lt;br /&gt;
Passwall can also be used in order to set up [[stab]]s. After finishing the spell, you'll always have a chance to move before enemies. This spell is silent to cast - popping up beside a sleeping enemy will not wake it, allowing you to make a free stab.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*Passwall can be used to lower [[turn]] count.&lt;br /&gt;
*Passwall isn't affected by [[movement speed]], so [[Cheibriados|Cheibriadites]] or other slow characters can use it to shave travel time or reposition.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.31]], Passwall was a level 2 [[Transmutations]]/[[Earth Magic|Earth]] spell, its range depended on spellpower, and there was no AC bonus in transit.&lt;br /&gt;
*Prior to [[0.18]], Passwall was a level 3 Transmutations / Earth spell, and the maximum possible depth to pass was randomized on each cast.&lt;br /&gt;
*Prior to [[0.15]], Passwall's range was dependent on only your [[Earth Magic]] skill.&lt;br /&gt;
*Prior to [[0.8]], it was possible to kill yourself with this spell if your destination tile contained [[lava]] or [[deep water]].&lt;br /&gt;
*Prior to [[0.5]], Passwall would be interrupted by attacks. As any attack would stop the process, it was much worse for escapes.&lt;br /&gt;
*Prior to [[0.4]], Passwall took 1 fewer turns and could ''not'' be interrupted, making it much better for escapes.&lt;br /&gt;
*In [[0.3]], a Passwall bug made the spell very risky; instant death would occur if the spell was used around certain arrangements of rock and stone walls, most often found on [[Tartarus]]:7. Because of this, going any deeper than 4 tiles was hazardous.&lt;br /&gt;
*In even earlier versions, death would occur anytime you failed to travel all the way through a wall. This was considered a feature.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Shop&amp;diff=83686</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Shop&amp;diff=83686"/>
				<updated>2025-07-21T22:08:27Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: /* Types of Shops */ Legendary Smithy got updated!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
{{Flavour|A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and is interested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods.}}&lt;br /&gt;
&lt;br /&gt;
Courageous merchants have opened '''shops''' throughout the [[Dungeon]] and its [[branch]]es. &lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
You can enter a shop by using the same keys for going up and down stairs ('''&amp;lt;''' and '''&amp;gt;'''). Shops let you buy items for [[gold]] (press the item's respective lowercase letter, then confirm your choice with '''Enter'''). Buying items is an instant action. You cannot sell items to shops, and there's no way to rob them.&lt;br /&gt;
&lt;br /&gt;
Shops naturally generate in [[Dungeon]], [[Orcish Mines]], [[Elven Halls]], [[Snake Pit]], [[Shoals]], [[the Vaults]], and [[Depths]]. Each floor has roughly a 20% chance of containing at least one shop and a 4% chance of multiple shops. Shops can (rarely) be placed in other areas as part of [[vault]] code, such as &amp;quot;Island Escapes&amp;quot; in [[Swamp]] or &amp;quot;[[Pandemonium#The_Demonic_Rune|Demonic Rune Warehouse]]&amp;quot; (along with other shops) in [[Pandemonium]].&lt;br /&gt;
&lt;br /&gt;
Shops are given a random multiplier for their prices when defined ('greed'), so prices for the same item will vary between shops. Shops at a deeper Dungeon depth tend to have better items available.&lt;br /&gt;
&lt;br /&gt;
Special locations for shops:&lt;br /&gt;
*[[Orcish Mines|Orc:2]] has 4 guaranteed shops, placed via [[vault]] code.&lt;br /&gt;
*You can find [[Bazaar]]s, which always contain a few shops, but can only be entered once.&lt;br /&gt;
*[[Gozag]] worshippers can create shops with the Call Merchant ability. These shops scale with [[XL]] rather than Dungeon depth.&lt;br /&gt;
&lt;br /&gt;
==Types of Shops==&lt;br /&gt;
Shops fall broadly into two categories. Most of the shops you'll find are randomly placed by the dungeon generator. There are also [[vault]]-defined shops; these only appear in specific vaults and usually contain an unusual or themed array of goods.&lt;br /&gt;
&lt;br /&gt;
There is some degree of overlap, in that a vault-defined shop can vary from being simply in a vault that calls for a specific type of normal shop (e.g. a bazaar that has a guaranteed armour shop, or the guaranteed random shops on Orc:2) to a shop that is of a completely new type, with mostly pre-defined items. However, for the purposes of this article, vault-defined shops are those that appear as a completely new type of shop.&lt;br /&gt;
&lt;br /&gt;
===Normal Shops===&lt;br /&gt;
'''Regular'''&lt;br /&gt;
*'''General shops''' sell a random selection of [[item]]s, all identified.&lt;br /&gt;
*'''Book shops''' sell identified [[spellbooks]] and occasionally [[manual]]s.&lt;br /&gt;
*'''Armour shops''' sell identified [[armour]] (sometimes magical or [[artefact]]s).&lt;br /&gt;
*'''Weapon shops''' sell identified [[weapon]]s (sometimes [[brand]]ed or artefacts).&lt;br /&gt;
*'''Jewellery shops''' sell identified [[ring]]s and [[amulet]]s (sometimes artefacts).&lt;br /&gt;
*'''Distilleries''' sell identified [[potions]].&lt;br /&gt;
*'''Scroll shops''' sell identified [[scroll]]s.&lt;br /&gt;
&lt;br /&gt;
'''Antique'''&lt;br /&gt;
*'''Assorted antique shops''' are similar to general shops, but their items are unidentified. To compensate, unidentified items are cheaper, and these shops are more likely to have [[brand]]ed and/or [[artefact]] equipment.&lt;br /&gt;
**For weapons, armour, and jewellery, you will see the item's base type, but their specific properties are unknown. Buying the item will identify it.&lt;br /&gt;
**For potions and scrolls, you will only see the item's descriptor (e.g. ''orange potion''), unless you have already [[identification|identified]] that item type. If you have identified the item, it becomes more expensive - even if you saw the shop's inventory before identifying the item.&lt;br /&gt;
*'''Antique armour shops''' are antique shops which only have armour.&lt;br /&gt;
*'''Antique weapon shops''' are antique shops which only have weapons.&lt;br /&gt;
&lt;br /&gt;
===Vault-Defined Shops===&lt;br /&gt;
*Alphabet shops sell items that all begin with the same letter. They have alliterative names.&lt;br /&gt;
*'''Alliterative Armaments''' sell items with alliterative names. &lt;br /&gt;
*'''Blood Bar''' sells [[vampiric]] weapons and [[Necromancy]] spell books.&lt;br /&gt;
*'''CLEARANCE SALE!''' has major discounts for the last few items left.&lt;br /&gt;
*'''Changing Room''' sells items related to [[shapeshifting]] and [[transformation]], such as [[talismans]], [[potions of mutation]], and [[wands of polymorph]].&lt;br /&gt;
*'''Demolitions Depot''' sells [[Conjurations]]-heavy books and destructive [[wand]]s.&lt;br /&gt;
*'''Dragon-Slaying Spoils''' sells dragon scales.&lt;br /&gt;
*'''Ea-nāṣir's Fine Metal Goods''' sells metal items which may or may not be damaged.  As it is an antique store, there's no way to tell for sure.&lt;br /&gt;
*'''Elemental Accessories''' sells four items, each related to one of the four elements.&lt;br /&gt;
*'''Blasphemy Boutique''' / '''Evil Emporium''' / '''Profane Products''' / '''Sacrilege Store''' / '''Wicked Wares''' sell [[Evil#Evil items|evil items]] such as weapons of [[draining]], demon weapons, and Necromancy spell books.&lt;br /&gt;
*'''Hallowed Reliquary''' sells good items such as weapons of [[holy wrath]], [[silver]] ammunition, and sources of healing.&lt;br /&gt;
*'''Fire Supplies''' sells [[fire]]-related items.&lt;br /&gt;
*'''Firing Range''' sells [[ammunition]] and [[ranged weapons]].&lt;br /&gt;
*'''Gadget Gallery''' sells wands and miscellaneous items.&lt;br /&gt;
*'''Globular Garage''' / '''Orb Outfitters''' / '''Round Resellers''' / '''Spherical Supermarket''' sells [[orb]]s (usually of artifact quality) and orb-related things.&lt;br /&gt;
*'''Granny Wiglaf's Hat Hut / Humble Haberdashery / Magnificent Millinery''' sells [[hat]]s and occasionally a spellbook containing only [[Hellfire Mortar]].&lt;br /&gt;
*'''Hydra Hut''' sells [[flaming]]-branded weapons.&lt;br /&gt;
*'''Island Escapes''' sells various items useful for fleeing from fights, such as [[scrolls of teleportation]] and [[potions of haste]].&lt;br /&gt;
*'''Magical Supplies''' sells magical items.&lt;br /&gt;
*'''Mail-Order Catalogue''' sells [[ring mail]], [[chain mail]], [[scale mail]], and the [[lajatang of Order]].&lt;br /&gt;
*'''Mass Market''' sells items that would probably be really heavy.&lt;br /&gt;
*'''Mayhem Merchandise''' sells items that damage multiple targets.&lt;br /&gt;
*'''Neck Hole''' sells [[cloak]]s, [[amulet]]s, and [[scarves]].&lt;br /&gt;
*'''Last-Chance Deals''' sells amazing [[artefact]]s for one gold piece... on [[Zot:5]].&lt;br /&gt;
*'''Lightly-Used Armory''' sells rare item types with negative enchantments for cheap.&lt;br /&gt;
*'''One-of-a-Kind Books''' sells [[randart]] books.&lt;br /&gt;
*'''One-of-a-Kind Rings''' sells [[randart]] rings and rings with different + values than usual.&lt;br /&gt;
*'''Overcharged Wands''' sells costly wands with more charges than usual.&lt;br /&gt;
*'''Pet Rocks''' sells [[stone]]s, [[Earth Magic]] books, and miscellaneous other earth-related items. &lt;br /&gt;
*'''Self-Improvement Boutique''' sells four manuals.&lt;br /&gt;
*'''Serpentskin Sales''' sells items pertaining to the infliction of and resistance to [[poison]].&lt;br /&gt;
*'''Specialty Armours''' sell [[barding]]s.&lt;br /&gt;
*'''Superior Scales''' sells [[randart]] [[scale mail]]s, and has a dragon behind it.&lt;br /&gt;
*'''The Oracle's Delphic Readings''' is a reference to the Oracle from NetHack, and sells [[book]]s and [[scroll]]s.&lt;br /&gt;
*'''Tiny Tomes''' sells [[spellbook]]s with only one [[spell]] each.&lt;br /&gt;
*'''Tremendous Tomes''' sells many [[spellbook]]s with eight [[spell]]s each.&lt;br /&gt;
*'''Vocational Training''' sells [[manual]]s of [[Invocations]] and [[Evocations]].&lt;br /&gt;
*Some shops appear near [[altar]]s:&lt;br /&gt;
**'''Cheibriados's Comfort Zone''' sells highly enchanted armour of [[ponderousness]].&lt;br /&gt;
**'''Gozag's Platinum Reserve''' sells outrageously expensive [[artefact]]s.&lt;br /&gt;
**'''Zin's Purification Station''' sells [[potions of curing]].&lt;br /&gt;
*[[Xom]] may &amp;quot;banish&amp;quot; you to a Bazaar with three special shops:&lt;br /&gt;
**'''Party Supplies''' sells risky [[potions]] and [[scrolls]], as well as some [[darts]].&lt;br /&gt;
**'''Ever-Affordable Forbidden Knowledge / Easily-Learnt Chaos Theory / Trivially-Accessible Secrets / Fathomable Mysteries''' sells a manual, wands, talismans, and Xom-themed spellbooks.&lt;br /&gt;
**'''Avant-Garde Galleria / Bespoke Boutique / Haute Couture Collection / Ready-To-Wear Runway''' sells chaotic and risky weapons, rings, orbs, and scarves.&lt;br /&gt;
*A few shops can be found in the &amp;quot;Grated Community&amp;quot; vault, which is disconnected from the rest of the map:&lt;br /&gt;
**'''Legendary Smithy''' sells artefacts with significant negative attributes.&lt;br /&gt;
**'''Miraculous Elixirs''' sells [[potions of mutation]].&lt;br /&gt;
&lt;br /&gt;
In addition, there are two things that appear to be shops, but aren't:&lt;br /&gt;
*'''Shop [[mimic]]s''' resemble shops, and disappear as soon as you step adjacent to them.&lt;br /&gt;
*[[File:Abandoned shop.png]]'''Abandoned shops''' sell no items and cannot be entered. They are very rarely generated, mostly found in [[the Abyss]] or in bazaars, but also appear when you buy out the entire stock of any other shop, or abandon [[Gozag]]. There is no way to interact with them, and they will never be restocked.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*When you buy items from a non-antique shop, they become [[identification|identified]], so you can use this to ID potions/scrolls. This saves you from having to read a [[scroll of identify]] or having to blind-use the item first.&lt;br /&gt;
**Antique shops let you buy unidentified items at a discount.&lt;br /&gt;
*If you lack the gold to buy something in a shop, you can use the menu to add it to your shopping list. The game will then remind you about the item when you've acquired enough gold. You can use the '''$''' command at any time to review your current shopping list.&lt;br /&gt;
*You can examine what's for sale at any shop you've already visited. Simply press '''CTRL'''+'''f''', search for &amp;quot;shop&amp;quot;, press '''!''' to look into descriptions, and then press the letter of the shop you're interested in.&lt;br /&gt;
*If you get messages about a &amp;quot;tolling bell&amp;quot; when exploring, that means a [[bazaar]] portal is on your level - hurry up and find it, as it will not stay open forever. It's usually best to enter immediately if you have a moderate amount of gold (around 1000-2000); this will let you buy just about any awesome item or a large number of consumables, and the potential benefit to immediate survivability is usually well worth the tiny risk of losing out on particularly awesome (un)randart because you didn't have enough gold.&lt;br /&gt;
*If you have cleared all locations where shops can spawn naturally, and you aren't worshipping (or planning to worship) [[Gozag]] or [[Zin]], feel free to spend all your gold.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.32]], untimed bazaars were removed, and Xom bazaars were added.&lt;br /&gt;
*In [[0.28]], the average number of items in a shop was reduced; from &amp;lt;code&amp;gt;4 + 3d12/3&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;4 + 3d8/3&amp;lt;/code&amp;gt;.&lt;br /&gt;
*Prior to [[0.27]], the first three floors of [[the Dungeon]] couldn't have shops. Also, gadget shops were removed in this version.&lt;br /&gt;
*In [[0.14]], wand shops were merged into gadget shops. Gadget shops could also sell rods.&lt;br /&gt;
*Gadget shops were added in [[0.13]].&lt;br /&gt;
*Prior to [[0.9]], all undesirable scrolls and potions cost 1 gold.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Features]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Shaft&amp;diff=81685</id>
		<title>Shaft</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Shaft&amp;diff=81685"/>
				<updated>2024-10-31T17:34:04Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: /* Strategy */ clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
{{flavour|A hole in the ground, leading to a dungeon level one or more floors deeper.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Shaft.png]]'''Shafts''' are [[trap]]s which send the victim down up to 3 floors. [[Flight]] has no effect on shafts. There are three distinct types of shaft effect.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
===Physical Shafts===&lt;br /&gt;
Physical shafts appear on the floor and are detected immediately on sight. For players, these types of shafts are safe to walk on - you'll never be forced down a shaft you can see. When standing on a shaft, you can voluntarily enter with '''&amp;gt;''', sending you down 1-3 floors, capped at the current floor number.&amp;lt;ref&amp;gt;{{source ref|0.32.1|traps.cc|1204}}&amp;lt;/ref&amp;gt; Unlike stairs or escape hatches, moving through shafts occurs instantly, preventing monsters from following you or getting in free hits against you.&lt;br /&gt;
&lt;br /&gt;
Monsters can unwittingly fall into physical shafts. Whenever a monster walks over a shaft, it has a chance to fall down. Monsters that are [[monster intelligence|intelligent]] and with higher [[HD]] are less likely to fall down.&lt;br /&gt;
&lt;br /&gt;
Shafts will never appear on the final level of a branch or in single-floor branches, nor do they appear in the [[Tomb]], [[Abyss]], [[Hell]], [[Pandemonium]], or [[Ziggurat]]s.&lt;br /&gt;
&lt;br /&gt;
===Exploration Shafts===&lt;br /&gt;
Shafts may be triggered randomly by a [[malevolent force]] whenever you uncover new tiles. They forcefully send you down 1-3 floors. Exploration shafts are held under the following conditions:&lt;br /&gt;
*[[Ashenzari]] gives immunity to malevolent force at 4*. Followers of [[Yredelemnul]] get immunity to exploration shafts while the black torch is lit. [[Formicid]]s, and any species wearing the [[mountain boots]], are immune to malevolent force shafts too.&lt;br /&gt;
*Exploration shafts don't trigger in branches where a physical shafts cannot spawn. This excludes [[Tomb]], [[Abyss]], [[Hell]], [[Pandemonium]], [[Ziggurat]]s.&lt;br /&gt;
*Exploration shafts, except in [[Dungeon]], [[Depths]], [[Lair]], and [[Orc]], cannot take you to a branch's final floor.&lt;br /&gt;
*Shafts need a valid floor below to drop you to. So you cannot be shafted while on any branch's final floor. And, barring the above exceptions, you cannot be shafted while on the second-to-last-floor.&lt;br /&gt;
*Exploration shafts cannot trigger if you are standing on a [[stair]]case.&lt;br /&gt;
*Exploration shafts can only trigger once per branch.&lt;br /&gt;
**[[Delver]]s are considered to have already been &amp;quot;shafted&amp;quot; (from D:1 to D:5), so they cannot be shafted in the Dungeon itself.&lt;br /&gt;
&lt;br /&gt;
In the [[Dungeon]], an exploration shaft will always try to place you in an area without monsters.&lt;br /&gt;
&lt;br /&gt;
[[Ignis]]' [[divine retribution|wrath]] may also cause a shaft effect. This is nearly identical to the sourceless malevolence effect, but is triggered by the wrath mechanics instead of through exploration, and can trigger multiple times in one branch.&lt;br /&gt;
&lt;br /&gt;
===Formicid Ability===&lt;br /&gt;
[[Formicid]]s have an innate ability to shaft themselves. This takes a few turns, but will take them out of immediate danger (though their landing spot is not guaranteed to be safe) and create a physical shaft at their former location. Formicids cannot shaft when:&lt;br /&gt;
*On the final floor of a branch.&lt;br /&gt;
*Standing on [[stair]]s.&amp;lt;!-- TODO: research what other terrain blocks the creation of physical shafts --&amp;gt;&lt;br /&gt;
*When inside [[Abyss]], [[Hell]], [[Pandemonium]], or [[Ziggurat]]s. (Formicids ''can'' shaft in the Tomb.)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Exploration shafts can be deadly. A drop from D:3 to D:6 can force you to encounter monsters far out of your league, without a guaranteed [[stair]]case to escape to. A drop into a [[vault]] - a [[Lair]] end vault, one of many [[Depths]] &amp;quot;encompass&amp;quot; vaults, etc. - can put you into immediate danger. Unfortunately, there is no reliable way to prevent sourceless malevolence, other than worshipping [[Ashenzari]]. &lt;br /&gt;
&lt;br /&gt;
Physical shafts, on the other hand, can be used to your advantage. Monsters make no effort to avoid stepping on a shaft's tile, so you can lure monsters to drop them down. You'll encounter them on a lower level, but by then, you'll likely have the XP to fight them. Also, in an emergency, you can hop down a shaft to escape downwards. Of course, there's always the danger you may land in a worse situation, but it may be worth the risk.&lt;br /&gt;
&lt;br /&gt;
If you do fall through a shaft to a dangerous depth, a [[scroll of revelation]] will help you locate nearby stairways and escape hatches to help you return to a safer level.&lt;br /&gt;
&lt;br /&gt;
In the late game, you may want to explore branches in reverse order, solely to defend against shafts. For example, you may want to dive from Zot:1 to Zot:4 (exploring as little as possible), then fully clear Zot:4, then clear Zot:3, Zot:2, and Zot:1 in that order. Note that you should not enter Zot:5 yet, as you cannot be shafted into Zot:5. This reduces the chance of an unavoidable death.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.31]], exploration shafts could happen if you were standing on a [[stair]]case.&lt;br /&gt;
*Prior to [[0.30]], Delvers didn't have an immunity to exploration shafts in the Dungeon.&lt;br /&gt;
*Prior to [[0.29]], exploration shafts in the Dungeon did not try and place you in a safe location.&lt;br /&gt;
*Prior to [[0.28]], players could be exploration shafted more than once per branch. Also, players couldn't be shafted when on a staircase.&lt;br /&gt;
*Prior to [[0.26]], followers of [[Nemelex]] could create shafts using the [[Shaft card]].&lt;br /&gt;
*Prior to [[0.24]], [[player ghost]]s were immune to shafts.&lt;br /&gt;
*Prior to [[0.19]], items dropped on a shaft could fall through when the shaft collapsed.&lt;br /&gt;
*Prior to [[0.16]], flying creatures were immune to shafts. Also, the chance to escape a shaft was affected by the total (body + equipment) weight for monsters and players.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Traps]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Amulet_of_Vitality&amp;diff=81437</id>
		<title>Amulet of Vitality</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Amulet_of_Vitality&amp;diff=81437"/>
				<updated>2024-10-14T15:16:19Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: version bump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
{{flavour|A jewelled amulet famed for its powers of resilience and recuperation. Its greatest notoriety came from its use by the dread necromancer Borgnjor, who relied upon it to maintain her slender hold on life. After her final demise, the amulet vanished from the pages of history.}}&lt;br /&gt;
[[File:Amulet_of_vitality.png]] '''''the amulet of Vitality'''''&lt;br /&gt;
&lt;br /&gt;
[[Amulet of regeneration|Regen]]++ (+1.6 HP/turn)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Amulet of magic regeneration|MPRegen]]++ (+0.8 MP/turn)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''amulet of Vitality'''&amp;lt;ref&amp;gt;{{source ref|0.30.1|art-data.txt|1208}}&amp;lt;/ref&amp;gt; is twice as powerful as a normal [[amulet of regeneration]] while also having the effect of two [[amulet of magic regeneration|amulets of magic regeneration]]. These are already strong amulets on their own, so having ''more'' of their effect is extremely respectable. While the increased MPRegen helps casters more, almost any character can appreciate a doubled regeneration amulet.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.31]], this amulet was considered [[evil]].&lt;br /&gt;
*Prior to [[0.29]], the amulet of Vitality had only Regen+ and HP+15, but no MPRegen. It was also not evil.&lt;br /&gt;
*The amulet of Vitality was added in [[0.16]], replacing the [[ring of Vitality]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Amulets]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Draconian_(monster)&amp;diff=81436</id>
		<title>Draconian (monster)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Draconian_(monster)&amp;diff=81436"/>
				<updated>2024-10-13T13:27:57Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: Undo revision 81434 by Mystic Sailboat (talk) I have been informed that this is only true for seen items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
''This page is about the immature draconian [[monster]].  For the player species, see [[Draconian]].''&amp;lt;br&amp;gt;&lt;br /&gt;
''For a list of draconian monsters, see [[List of draconians]].''&lt;br /&gt;
{{monster info|draconian}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Uncolored '''draconians''' are immature members of the [[list of draconians|draconian]] family. They lack any sort of breath weapon, and are generally no more threatening than any other generic humanoid monster. They are extremely rare, so much so that if you encounter one, it is almost certainly a [[shapeshifter (monster)|shapeshifter]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*They're one of the stronger monsters based off of playable [[species]], but like many other, similar creatures, they're only dangerous if they pick up dangerous equipment. Shapeshifters posing as draconians won't even do that.&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Draconian_(monster)&amp;diff=81434</id>
		<title>Draconian (monster)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Draconian_(monster)&amp;diff=81434"/>
				<updated>2024-10-12T00:44:24Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: /* Tips &amp;amp; Tricks */ Monsters can't pick up items anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
''This page is about the immature draconian [[monster]].  For the player species, see [[Draconian]].''&amp;lt;br&amp;gt;&lt;br /&gt;
''For a list of draconian monsters, see [[List of draconians]].''&lt;br /&gt;
{{monster info|draconian}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Uncolored '''draconians''' are immature members of the [[list of draconians|draconian]] family. They lack any sort of breath weapon, and are generally no more threatening than any other generic humanoid monster. They are extremely rare, so much so that if you encounter one, it is almost certainly a [[shapeshifter (monster)|shapeshifter]].&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Potion_of_brilliance&amp;diff=81433</id>
		<title>Potion of brilliance</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Potion_of_brilliance&amp;diff=81433"/>
				<updated>2024-10-11T13:38:25Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: Brilliance is back&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version031}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Potion&lt;br /&gt;
 |name = Potion of brilliance&lt;br /&gt;
}}&lt;br /&gt;
''For the [[unrand]], see [[Brilliance (artefact)]].''&lt;br /&gt;
{{flavour|A magic potion which increases the power of the drinker's spells and halves their magic cost (rounding up).}}&lt;br /&gt;
&lt;br /&gt;
Quaffing a '''potion of brilliance''' gives the '''Brilliance''' status, with the following temporary bonuses:&lt;br /&gt;
*Halves the MP cost of spells (rounded up)&lt;br /&gt;
*An increase to [[spell power]] (1 [[spell enhancer]]; equal to wearing an item of [[Archmagi]])&lt;br /&gt;
&lt;br /&gt;
These effects last for 35-74 (more) turns. The duration can stack, but you can only store up to 80 turns at a time.&lt;br /&gt;
&lt;br /&gt;
The [[robe of Folly]] gives a permanent Brilliance effect - the potion and this robe do not stack.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Brilliance is a useful consumable for casters, akin to a [[potion of might]]. It is best for long, &amp;quot;sustained&amp;quot; encounters, where you'd otherwise run out of MP.&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
Monsters can get the Brilliance effect by using the spell [[Aura of Brilliance]]. Also, [[Boris]] gains Brilliance if you're holding the [[Orb of Zot]].&lt;br /&gt;
&lt;br /&gt;
Instead of the above effects, Brilliance grants monsters an effective +5 [[HD]] when casting [[spell slot flags|&amp;quot;wizardly&amp;quot;]] spells, and makes it more likely for them to cast said spells.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.25]], brilliance gave +5 [[intelligence]], and reduced the [[spell success|raw spell failure rate]] by 1/3 (with another bonus of -6% raw failure). Also, brilliance gave a [[spell power]] boost equal to 3 levels of a skill, instead of acting like a spell enhancer.&lt;br /&gt;
&lt;br /&gt;
{{potions}}&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Shop&amp;diff=81429</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Shop&amp;diff=81429"/>
				<updated>2024-10-09T22:06:07Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: /* Vault-Defined Shops */ But what IS a Grated Community&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
{{Flavour|A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and is interested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods.}}&lt;br /&gt;
&lt;br /&gt;
Courageous merchants have opened '''shops''' throughout the [[Dungeon]] and its [[branch]]es. &lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
You can enter a shop by using the same keys for going up and down stairs ('''&amp;lt;''' and '''&amp;gt;'''). Shops let you buy items for [[gold]] (press the item's respective lowercase letter, then confirm your choice with '''Enter'''). Buying items is an instant action. You cannot sell items to shops, and there's no way to rob them.&lt;br /&gt;
&lt;br /&gt;
Shops naturally generate in [[Dungeon]], [[Orcish Mines]], [[Elven Halls]], [[Snake Pit]], [[Shoals]], [[the Vaults]], and [[Depths]]. Each floor has roughly a 20% chance of containing at least one shop and a 4% chance of multiple shops. Shops can (rarely) be placed in other areas as part of [[vault]] code, such as &amp;quot;Island Escapes&amp;quot; in [[Swamp]] or &amp;quot;[[Pandemonium#The_Demonic_Rune|Demonic Rune Warehouse]]&amp;quot; (along with other shops) in [[Pandemonium]].&lt;br /&gt;
&lt;br /&gt;
Shops are given a random multiplier for their prices when defined ('greed'), so prices for the same item will vary between shops. Shops at a deeper Dungeon depth tend to have better items available.&lt;br /&gt;
&lt;br /&gt;
Special locations for shops:&lt;br /&gt;
*[[Orcish Mines|Orc:2]] has 4 guaranteed shops, placed via [[vault]] code.&lt;br /&gt;
*You can find [[Bazaar]]s, which always contain a few shops, but can only be entered once.&lt;br /&gt;
*[[Gozag]] worshippers can create shops with the Call Merchant ability. These shops scale with [[XL]] rather than Dungeon depth.&lt;br /&gt;
&lt;br /&gt;
==Types of Shops==&lt;br /&gt;
Shops fall broadly into two categories. Most of the shops you'll find are randomly placed by the dungeon generator. There are also [[vault]]-defined shops; these only appear in specific vaults and usually contain an unusual or themed array of goods.&lt;br /&gt;
&lt;br /&gt;
There is some degree of overlap, in that a vault-defined shop can vary from being simply in a vault that calls for a specific type of normal shop (e.g. a bazaar that has a guaranteed armour shop, or the guaranteed random shops on Orc:2) to a shop that is of a completely new type, with mostly pre-defined items. However, for the purposes of this article, vault-defined shops are those that appear as a completely new type of shop.&lt;br /&gt;
&lt;br /&gt;
===Normal Shops===&lt;br /&gt;
'''Regular'''&lt;br /&gt;
*'''General shops''' sell a random selection of [[item]]s, all identified.&lt;br /&gt;
*'''Book shops''' sell identified [[spellbooks]] and occasionally [[manual]]s.&lt;br /&gt;
*'''Armour shops''' sell identified [[armour]] (sometimes magical or [[artefact]]s).&lt;br /&gt;
*'''Weapon shops''' sell identified [[weapon]]s (sometimes [[brand]]ed or artefacts).&lt;br /&gt;
*'''Jewellery shops''' sell identified [[ring]]s and [[amulet]]s (sometimes artefacts).&lt;br /&gt;
*'''Distilleries''' sell identified [[potions]].&lt;br /&gt;
*'''Scroll shops''' sell identified [[scroll]]s.&lt;br /&gt;
&lt;br /&gt;
'''Antique'''&lt;br /&gt;
*'''Assorted antique shops''' are similar to general shops, but their items are unidentified. To compensate, unidentified items are cheaper, and these shops are more likely to have [[brand]]ed and/or [[artefact]] equipment.&lt;br /&gt;
**For weapons, armour, and jewellery, you will see the item's base type, but their specific properties are unknown. Buying the item will identify it.&lt;br /&gt;
**For potions and scrolls, you will only see the item's descriptor (e.g. ''orange potion''), unless you have already [[identification|identified]] that item type. If you have identified the item, it becomes more expensive - even if you saw the shop's inventory before identifying the item.&lt;br /&gt;
*'''Antique armour shops''' are antique shops which only have armour.&lt;br /&gt;
*'''Antique weapon shops''' are antique shops which only have weapons.&lt;br /&gt;
&lt;br /&gt;
===Vault-Defined Shops===&lt;br /&gt;
*Alphabet shops sell items that all begin with the same letter. They have alliterative names.&lt;br /&gt;
*'''Alliterative Armaments''' sell items with alliterative names. &lt;br /&gt;
*'''Blood Bar''' sells [[vampiric]] weapons and [[Necromancy]] spell books.&lt;br /&gt;
*'''CLEARANCE SALE!''' has major discounts for the last few items left.&lt;br /&gt;
*'''Changing Room''' sells items related to [[shapeshifting]] and [[transformation]], such as [[talismans]], [[potions of mutation]], and [[wands of polymorph]].&lt;br /&gt;
*'''Demolitions Depot''' sells [[Conjurations]]-heavy books and destructive [[wand]]s.&lt;br /&gt;
*'''Dragon-Slaying Spoils''' sells dragon scales.&lt;br /&gt;
*'''Ea-nāṣir's Fine Metal Goods''' sells metal items which may or may not be damaged.  As it is an antique store, there's no way to tell for sure.&lt;br /&gt;
*'''Elemental Accessories''' sells four items, each related to one of the four elements.&lt;br /&gt;
*'''Blasphemy Boutique''' / '''Evil Emporium''' / '''Profane Products''' / '''Sacrilege Store''' / '''Wicked Wares''' sell [[Evil#Evil items|evil items]] such as weapons of [[draining]], demon weapons, and Necromancy spell books.&lt;br /&gt;
*'''Hallowed Reliquary''' sells good items such as weapons of [[holy wrath]], [[silver]] ammunition, and sources of healing.&lt;br /&gt;
*'''Fire Supplies''' sells [[fire]]-related items.&lt;br /&gt;
*'''Firing Range''' sells [[ammunition]] and [[ranged weapons]].&lt;br /&gt;
*'''Gadget Gallery''' sells wands and miscellaneous items.&lt;br /&gt;
*'''Globular Garage''' / '''Orb Outfitters''' / '''Round Resellers''' / '''Spherical Supermarket''' sells [[orb]]s (usually of artifact quality) and orb-related things.&lt;br /&gt;
*'''Granny Wiglaf's Hat Hut / Humble Haberdashery / Magnificent Millinery''' sells [[hat]]s and occasionally a spellbook containing only [[Hellfire Mortar]].&lt;br /&gt;
*'''Hydra Hut''' sells [[flaming]]-branded weapons.&lt;br /&gt;
*'''Island Escapes''' sells various items useful for fleeing from fights, such as [[scrolls of teleportation]] and [[potions of haste]].&lt;br /&gt;
*'''Magical Supplies''' sells magical items.&lt;br /&gt;
*'''Mail-Order Catalogue''' sells [[ring mail]], [[chain mail]], [[scale mail]], and the [[lajatang of Order]].&lt;br /&gt;
*'''Mass Market''' sells items that would probably be really heavy.&lt;br /&gt;
*'''Mayhem Merchandise''' sells items that damage multiple targets.&lt;br /&gt;
*'''Neck Hole''' sells [[cloak]]s, [[amulet]]s, and [[scarves]].&lt;br /&gt;
*'''Last-Chance Deals''' sells amazing [[artefact]]s for one gold piece... on [[Zot:5]].&lt;br /&gt;
*'''Lightly-Used Armory''' sells rare item types with negative enchantments for cheap.&lt;br /&gt;
*'''One-of-a-Kind Books''' sells [[randart]] books.&lt;br /&gt;
*'''One-of-a-Kind Rings''' sells [[randart]] rings and rings with different + values than usual.&lt;br /&gt;
*'''Overcharged Wands''' sells costly wands with more charges than usual.&lt;br /&gt;
*'''Pet Rocks''' sells [[stone]]s, [[Earth Magic]] books, and miscellaneous other earth-related items. &lt;br /&gt;
*'''Self-Improvement Boutique''' sells four manuals.&lt;br /&gt;
*'''Serpentskin Sales''' sells items pertaining to the infliction of and resistance to [[poison]].&lt;br /&gt;
*'''Specialty Armours''' sell [[barding]]s.&lt;br /&gt;
*'''Superior Scales''' sells [[randart]] [[scale mail]]s, and has a dragon behind it.&lt;br /&gt;
*'''The Oracle's Delphic Readings''' is a reference to the Oracle from NetHack, and sells [[book]]s and [[scroll]]s.&lt;br /&gt;
*'''Tiny Tomes''' sells [[spellbook]]s with only one [[spell]] each.&lt;br /&gt;
*'''Tremendous Tomes''' sells many [[spellbook]]s with eight [[spell]]s each.&lt;br /&gt;
*'''Vocational Training''' sells [[manual]]s of [[Invocations]] and [[Evocations]].&lt;br /&gt;
*Some shops appear near [[altar]]s:&lt;br /&gt;
**'''Cheibriados's Comfort Zone''' sells highly enchanted armour of [[ponderousness]].&lt;br /&gt;
**'''Gozag's Platinum Reserve''' sells outrageously expensive [[artefact]]s.&lt;br /&gt;
**'''Zin's Purification Station''' sells [[potions of curing]].&lt;br /&gt;
*[[Xom]] may &amp;quot;banish&amp;quot; you to a Bazaar with three special shops:&lt;br /&gt;
**'''Party Supplies''' sells risky [[potions]] and [[scrolls]], as well as some [[darts]].&lt;br /&gt;
**'''Ever-Affordable Forbidden Knowledge / Easily-Learnt Chaos Theory / Trivially-Accessible Secrets / Fathomable Mysteries''' sells a manual, wands, talismans, and Xom-themed spellbooks.&lt;br /&gt;
**'''Avant-Garde Galleria / Bespoke Boutique / Haute Couture Collection / Ready-To-Wear Runway''' sells chaotic and risky weapons, rings, orbs, and scarves.&lt;br /&gt;
*A few shops can be found in the &amp;quot;Grated Community&amp;quot; vault, which is disconnected from the rest of the map:&lt;br /&gt;
**'''Legendary Smithy''' sells poor-quality weapons and armour (though they may be rare equipment like [[quick blade]]s or [[demon blade]]s).&lt;br /&gt;
**'''Miraculous Elixirs''' sells [[potions of mutation]].&lt;br /&gt;
&lt;br /&gt;
In addition, there are two things that appear to be shops, but aren't:&lt;br /&gt;
*'''Shop [[mimic]]s''' resemble shops, and disappear as soon as you step adjacent to them.&lt;br /&gt;
*[[File:Abandoned shop.png]]'''Abandoned shops''' sell no items and cannot be entered. They are very rarely generated, mostly found in [[the Abyss]] or in bazaars, but also appear when you buy out the entire stock of any other shop, or abandon [[Gozag]]. There is no way to interact with them, and they will never be restocked.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*When you buy items from a non-antique shop, they become [[identification|identified]], so you can use this to ID potions/scrolls. This saves you from having to read a [[scroll of identify]] or having to blind-use the item first.&lt;br /&gt;
**Antique shops let you buy unidentified items at a discount.&lt;br /&gt;
*If you lack the gold to buy something in a shop, you can use the menu to add it to your shopping list. The game will then remind you about the item when you've acquired enough gold. You can use the '''$''' command at any time to review your current shopping list.&lt;br /&gt;
*You can examine what's for sale at any shop you've already visited. Simply press '''CTRL'''+'''f''', search for &amp;quot;shop&amp;quot;, press '''!''' to look into descriptions, and then press the letter of the shop you're interested in.&lt;br /&gt;
*If you get messages about a &amp;quot;tolling bell&amp;quot; when exploring, that means a [[bazaar]] portal is on your level - hurry up and find it, as it will not stay open forever. It's usually best to enter immediately if you have a moderate amount of gold (around 1000-2000); this will let you buy just about any awesome item or a large number of consumables, and the potential benefit to immediate survivability is usually well worth the tiny risk of losing out on particularly awesome (un)randart because you didn't have enough gold.&lt;br /&gt;
*If you have cleared all locations where shops can spawn naturally, and you aren't worshipping (or planning to worship) [[Gozag]] or [[Zin]], feel free to spend all your gold.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.32]], untimed bazaars were removed, and Xom bazaars were added.&lt;br /&gt;
*In [[0.28]], the average number of items in a shop was reduced; from &amp;lt;code&amp;gt;4 + 3d12/3&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;4 + 3d8/3&amp;lt;/code&amp;gt;.&lt;br /&gt;
*Prior to [[0.27]], the first three floors of [[the Dungeon]] couldn't have shops. Also, gadget shops were removed in this version.&lt;br /&gt;
*In [[0.14]], wand shops were merged into gadget shops. Gadget shops could also sell rods.&lt;br /&gt;
*Gadget shops were added in [[0.13]].&lt;br /&gt;
*Prior to [[0.9]], all undesirable scrolls and potions cost 1 gold.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Features]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wucad_Mu%27s_Monastery&amp;diff=81417</id>
		<title>Wucad Mu's Monastery</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wucad_Mu%27s_Monastery&amp;diff=81417"/>
				<updated>2024-10-04T22:27:56Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: /* Boss: Statue of Wucad Mu */ Remove removed spells&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version018}}&lt;br /&gt;
{{flavour|Though a thousand feet may have trod these floors, they appear solid and indestructible.}}&lt;br /&gt;
&lt;br /&gt;
'''Wucad Mu's Monastery''' is a quiet, seemingly empty place locked in perpetual autumn. It is filled with shadowy figures which take on the form of various monks that once trained and meditated there, as well as the immortal crystal semblance of Wucad Mu himself.&lt;br /&gt;
&lt;br /&gt;
Unlike most [[Wizlab]]s, there are very few actual monsters to fight in the monastery. The only combat you will see prior to the final chamber is when the shadows coalesce into hostile monks. These count as summoned creatures, and can be [[Abjuration|abjured]] with ease. An [[amulet of warding]], [[macabre finger necklace]], or [[staff of summoning]] will also help protect you from them, as they only ever attack in melee. If you lack any other means to deal with the monks, simply run away from them until they despawn; they are dangerous melee combatants, more will always appear to take their place, and there are zero benefits to defeating them.&lt;br /&gt;
&lt;br /&gt;
As you explore the silent hallways, shadowy apparitions will occasionally recreate scenes from ages past. Each of these numbered flavour messages takes place in the areas marked on the map, unless you defeat the statue before reaching said spots:&lt;br /&gt;
{{flavour|1. Strange, shadowy figures dance through the air in front of you.&amp;lt;br&amp;gt;&lt;br /&gt;
2. This room is filled with shadowy figures, quietly meditating.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Here, spectral monks perform complicated, martial routines; they fade quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Faint laughter comes from somewhere. Too faint to be real.&amp;lt;br&amp;gt;&lt;br /&gt;
5. Grey monks gather around the fountain. They do not speak, nor look at each other.&amp;lt;br&amp;gt;&lt;br /&gt;
6. There is a faint scream of pain from a crouched figure. This too fades quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
7. A figure sits in silent meditation. It spots you, gestures wildly, and disappears.}}&lt;br /&gt;
&lt;br /&gt;
The central hall of the monastery contains an [[orange crystal statue]] depicting Wucad Mu himself. It is more dangerous than the average orange crystal statue, although it has lower hitpoints. Destroying the statue also destroys the shadows inhabiting the place, including any monks that are attacking you. ''(The shadows inhabiting this place fade forever.)''&lt;br /&gt;
&lt;br /&gt;
What little treasure is present is guarded by the statue and stored in a nearby room. What the treasure lacks in quantity, it makes up for in quality; a [[potion of experience]], [[potion of beneficial mutation]], [[Book of Enchantments]], and a [[manual]] (33% chance of [[Fighting]], 16.67% of [[Armour]], [[Spellcasting]], [[Staves]], or [[Dodging]]). Under the statue itself is the [[staff of Wucad Mu]].&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
{{flavour|A flimsy representation of a monk; little more than a half-formed memory, yet still ready to fight.}}&lt;br /&gt;
[[File:Deep troll monk ghost.png]] [[File:Demonspawn monk.png]] [[File:Draconian monk ghost.png]] '''Shadowy monks''' will occasionally form themselves out of the shadows in the monastery. Though only as strong as their base monsters ([[deep troll]]s, [[monstrous demonspawn]]s, and [[draconian monk|grey draconian monk]]s) and possessing only melee capabilities, these are opponents normally only found in [[the Depths]], [[the Realm of Zot]], and [[Pandemonium]], and they have significant strength and health. It is recommended to flee and time-out their summon duration, at most using [[Abjuration]] or fighting in the few chokepoints as absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
Said shadows are summoned every 150 to 300 [[aut]]: it is imperative to avoid getting hurt much during your visit and rush towards Wucad Mu, as there is little chance for rest otherwise.&lt;br /&gt;
&lt;br /&gt;
===Boss: Statue of Wucad Mu===&lt;br /&gt;
{{flavour|This statue, made from a fine glassy orange crystal, depicts a mystic known as Wucad Mu, who mastered the matters of the mind. Beware of the statue's powers, as you have no chance in mental combat against it.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wucad mu statue.png]] Source of the shadows inhabiting the place, the '''Statue of Wucad Mu''' guards the central room of the monastery. It has half the [[HP]] of an ordinary [[orange crystal statue]], but another normal statue blocks your line-of-fire, delaying your attack. Unlike normal orange crystal statues, it also has the ability to cast [[Shadow Creatures]] and summon up to the cap of 4 of the following random monster list: (27.78% chance each) [[monstrous demonspawn]], [[deep troll]]s, (16.67% each) [[draconian monk|grey draconian monks]], [[shadow]]s, (5.56% each) [[hungry ghost]]s, and [[flayed ghost]]s.&lt;br /&gt;
&lt;br /&gt;
The statue will be spamming [[Divinations]] [[miscast effect|miscasts]] at you ([[confusion]], [[MP]] drain, and intelligence drain),  while continuing to summon. You can partially protect yourself with an [[amulet of clarity]] and a [[ring of sustain abilities]] and try nailing it with powerful non-elemental spells like [[Orb of Destruction]] or [[Lee's Rapid Deconstruction]]; even with the MP drain, the slow regeneration of [[Artificial|artificial-holiness]] monsters allows hit-and-run tactics. Melee-oriented characters without any of these options can buff themselves as much as possible, then rush or blink in with the heaviest weapon they have. If you're not confident you can smash the statue without being overcome by summons and confusion, you may wish to skip the level.&lt;br /&gt;
&lt;br /&gt;
Once you've gotten rid of the statue, you're completely safe for the remainder of your stay in the monastery.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MAP&lt;br /&gt;
tttttttttttttttttttttttttttttttttttttttt&lt;br /&gt;
tttttttttttttttttttttttttttttttttttttttt&lt;br /&gt;
ttttttttttttttTTTTTTTttttttttttttttttttt&lt;br /&gt;
ttttttTTTTTTTT.......TTTTTTTTTTTTttttttt&lt;br /&gt;
tttttT.........ccccc.............Ttttttt&lt;br /&gt;
ttttT.........cc777cc.............Tttttt&lt;br /&gt;
tttT.......cccc77777cccc...........Ttttt&lt;br /&gt;
ttT.......cc..cc777cc..cc......ccc..Tttt&lt;br /&gt;
ttT......cc....cc+cc....cc....cc6cc..Ttt&lt;br /&gt;
ttT.....Tc....G.....G....cT..cc6U6cc.Ttt&lt;br /&gt;
ttT.....cc...............cc...cc6cc..Ttt&lt;br /&gt;
ttT......+.G.....8.....G.c.....c+c...Ttt&lt;br /&gt;
ttT.....cc...............cc..........Ttt&lt;br /&gt;
ttT.....Tc....G.....G....cT..........Ttt&lt;br /&gt;
ttT.c..cTcc.............cccT.........Ttt&lt;br /&gt;
ttTcc++ccccccc.......ccccccc+cc......Ttt&lt;br /&gt;
ttcc5555cccdeccc+++cccfgccc444cc.....Ttt&lt;br /&gt;
ttc555555c....c.....c....c44444c....Tttt&lt;br /&gt;
ttc555555cc.............cc44444cc..ctttt&lt;br /&gt;
ttc555555ccccccccccccccccccc+cccc++ccttt&lt;br /&gt;
ttcc5555ccc.............ccc222cc3333cctt&lt;br /&gt;
tttccccccc...............+22222+33333ctt&lt;br /&gt;
ttttttttccc..ccc+++ccc..ccc222cc3333cctt&lt;br /&gt;
tttttttttcccccTT111Ttccccccccccccccccttt&lt;br /&gt;
ttttttttttttttT11111Tttttttttttttttttttt&lt;br /&gt;
tttttttttttT.........TTTTTTttttttttttttt&lt;br /&gt;
tttccccctttT.....G........Ttcccccttttttt&lt;br /&gt;
ttcc...cctT..............Ttcc...cctttttt&lt;br /&gt;
ttc..A..'..................'..&amp;lt;..ctttttt&lt;br /&gt;
ttcc...cctT.....TTTT.....Ttcc...cctttttt&lt;br /&gt;
tttccccctttT...TTttTT....Tttcccccttttttt&lt;br /&gt;
ttttttttttttTTTTttttTTTTTttttttttttttttt&lt;br /&gt;
tttttttttttttttttttttttttttttttttttttttt&lt;br /&gt;
tttttttttttttttttttttttttttttttttttttttt&lt;br /&gt;
ENDMAP&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[[File:Human monk.png]] [[File:Iron troll monk ghost.png]]&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.14]], [[human (monster)|human]] and [[iron troll]] monks were used instead of monstrous demonspawn and grey draconians, making the monks much less dangerous and significantly slower. Also, shadows arrived somewhat less often (150 - 400 auts), and the statue of Wucad Mu did not know [[Shadow Creatures]].&lt;br /&gt;
*Prior to [[0.12|0.12-ea06430c]], [[rock troll]] monks were used instead of deep trolls.&lt;br /&gt;
*In [[0.15|0.15-6e04a135]], orange crystal statues will be immune to disintegration, making Wucad Mu's threat levels consistently high.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Branches]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Background_and_race_combinations_for_beginners&amp;diff=81389</id>
		<title>Background and race combinations for beginners</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Background_and_race_combinations_for_beginners&amp;diff=81389"/>
				<updated>2024-09-28T12:17:50Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: bump version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}{{Advice}}&lt;br /&gt;
Crawl allows you to play using widely different play styles, depending on your character and god choice. The wide variety of choices offered might intimidate or even overwhelm new players. These are a selection of strong combos from the main character archetypes in the game. Please keep in mind that most accompanying strategy guides are severely outdated.&lt;br /&gt;
&lt;br /&gt;
===Melee Brute===&lt;br /&gt;
&lt;br /&gt;
*'''[[Minotaur]] [[Fighter]] ''' ([[H%27s_Minotaur_Fighter_Guide|strategy guide]]): Pure melee build. Find a big weapon and the heaviest armour, worship [[Okawaru]] or [[Trog]] and beat things to death. &lt;br /&gt;
**'''[[Berserker]]''' ([[Beef Jerky's Simple 3 Rune Minotaur Berserker Guide for Beginners|strategy guide]]) is another melee build, worshipping Trog for the start.&lt;br /&gt;
**'''[[Mountain Dwarf]], [[Gargoyle]], and [[Troll]]''' are similarly strong melee species.&lt;br /&gt;
&lt;br /&gt;
*'''[[Troll]] [[Gladiator]]''': Strong melee + ranged character; able to hurl a fearsome [[large rock]] from a distance (gaining more rocks later), and using deadly [[claws]] up close. [[Okawaru]] gives you more ammo to throw and a strong buff to [[unarmed combat]].&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
&lt;br /&gt;
*'''[[Gnoll]] (Any Class)''': Gnolls are the ultimate hybrids, able to use just about anything in the dungeon, albeit without a great proficiency in any one thing. [[Reaver]] is a very fitting pick, though you can also ''start'' with melee ([[Fighter]], [[Gladiator]]) or magic [[Conjurer]], [[Ice Elementalist]]. But you can really try anything - even [[Wanderer]], to embrace something new each time. Remember that a start is a start - e.g. a Gnoll Fighter can still cast all sorts of spells.&lt;br /&gt;
&lt;br /&gt;
===Caster===&lt;br /&gt;
&lt;br /&gt;
*'''[[Djinni]] [[Fire Elementalist]]''': Removes much magical complexity; instead of several magic schools, you only need to train one skill, and you don't need to choose spells at all. [[Scorch]] carries its weight all the way to the Lair, at which point new random spells will be naturally granted. Worships [[Ashenzari]] for additional bonuses. A good choice for a first attempt as a caster.&lt;br /&gt;
&lt;br /&gt;
*'''[[Gargoyle]] [[Earth Elementalist]]''' ([[Majang's Caster Walk-Through|strategy guide]]): A durable, more standard caster with powerful destructive spells. Typically worships [[Vehumet]].&lt;br /&gt;
&lt;br /&gt;
===Stabber===&lt;br /&gt;
&lt;br /&gt;
*'''[[Spriggan]] [[Enchanter]]''' ([[Huggz's Spriggan Enchanter guide|strategy guide]]): The classic stealth and stab build. Spriggans are a great stealth class for new players since their high speed lets them flee when stealth fails. [[Ensorcelled Hibernation]] makes stabbing things really easy. &lt;br /&gt;
&lt;br /&gt;
These are just few examples, there are lots of other combinations that are reasonably easy to play. Feel free to experiment.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy Guides]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Background_and_race_combinations_for_beginners&amp;diff=81388</id>
		<title>Background and race combinations for beginners</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Background_and_race_combinations_for_beginners&amp;diff=81388"/>
				<updated>2024-09-28T12:17:26Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: /* Melee Brute */ Hill Orcs are gone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}{{Advice}}&lt;br /&gt;
Crawl allows you to play using widely different play styles, depending on your character and god choice. The wide variety of choices offered might intimidate or even overwhelm new players. These are a selection of strong combos from the main character archetypes in the game. Please keep in mind that most accompanying strategy guides are severely outdated.&lt;br /&gt;
&lt;br /&gt;
===Melee Brute===&lt;br /&gt;
&lt;br /&gt;
*'''[[Minotaur]] [[Fighter]] ''' ([[H%27s_Minotaur_Fighter_Guide|strategy guide]]): Pure melee build. Find a big weapon and the heaviest armour, worship [[Okawaru]] or [[Trog]] and beat things to death. &lt;br /&gt;
**'''[[Berserker]]''' ([[Beef Jerky's Simple 3 Rune Minotaur Berserker Guide for Beginners|strategy guide]]) is another melee build, worshipping Trog for the start.&lt;br /&gt;
**'''[[Mountain Dwarf]], [[Gargoyle]], and [[Troll]]''' are similarly strong melee species.&lt;br /&gt;
&lt;br /&gt;
*'''[[Troll]] [[Gladiator]]''': Strong melee + ranged character; able to hurl a fearsome [[large rock]] from a distance (gaining more rocks later), and using deadly [[claws]] up close. [[Okawaru]] gives you more ammo to throw and a strong buff to [[unarmed combat]].&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
&lt;br /&gt;
*'''[[Gnoll]] (Any Class)''': Gnolls are the ultimate hybrids, able to use just about anything in the dungeon, albeit without a great proficiency in any one thing. [[Reaver]] is a very fitting pick, though you can also ''start'' with melee ([[Fighter]], [[Gladiator]]) or magic [[Conjurer]], [[Ice Elementalist]]. But you can really try anything - even [[Wanderer]], to embrace something new each time. Remember that a start is a start - e.g. a Gnoll Fighter can still cast all sorts of spells.&lt;br /&gt;
&lt;br /&gt;
===Caster===&lt;br /&gt;
&lt;br /&gt;
*'''[[Djinni]] [[Fire Elementalist]]''': Removes much magical complexity; instead of several magic schools, you only need to train one skill, and you don't need to choose spells at all. [[Scorch]] carries its weight all the way to the Lair, at which point new random spells will be naturally granted. Worships [[Ashenzari]] for additional bonuses. A good choice for a first attempt as a caster.&lt;br /&gt;
&lt;br /&gt;
*'''[[Gargoyle]] [[Earth Elementalist]]''' ([[Majang's Caster Walk-Through|strategy guide]]): A durable, more standard caster with powerful destructive spells. Typically worships [[Vehumet]].&lt;br /&gt;
&lt;br /&gt;
===Stabber===&lt;br /&gt;
&lt;br /&gt;
*'''[[Spriggan]] [[Enchanter]]''' ([[Huggz's Spriggan Enchanter guide|strategy guide]]): The classic stealth and stab build. Spriggans are a great stealth class for new players since their high speed lets them flee when stealth fails. [[Ensorcelled Hibernation]] makes stabbing things really easy. &lt;br /&gt;
&lt;br /&gt;
These are just few examples, there are lots of other combinations that are reasonably easy to play. Feel free to experiment.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy Guides]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Frequently_Asked_Questions&amp;diff=81387</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Frequently_Asked_Questions&amp;diff=81387"/>
				<updated>2024-09-28T12:16:19Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: /* As a new player, which species and background should I play? */ Hill Orc is gone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version031}}&lt;br /&gt;
This page lists a series of questions that players frequently ask. Crawl also has its own official frequently asked questions, which can be found in-game through the command '''?Q''', which are also worth reading as a new player.&lt;br /&gt;
&lt;br /&gt;
To ask for advice or talk to someone about your game, you can:&lt;br /&gt;
*Head to #crawl on libera.chat, where there will be people around to help you out;&lt;br /&gt;
*Join one of Crawl's many Discord servers, in particular the [https://discord.gg/9pmFGKx roguelikes Discord]'s channel dedicated to Dungeon Crawl;&lt;br /&gt;
*Post information about your game on the [https://tavern.dcss.io/ Tavern forum], or on the [https://www.reddit.com/r/dcss/ DCSS reddit]&lt;br /&gt;
&lt;br /&gt;
In all four of these places it will be helpful to others if you post screenshots and/or a character dump, so that other players can offer specific advice about your game and answer specific questions. If you're playing offline, you'll find your character dump in the &amp;lt;code&amp;gt;morgue&amp;lt;/code&amp;gt; directory of your Crawl folder. If you're playing online, you can press '''#''' while in-game, which will print a link to your character dump in the chat window.&lt;br /&gt;
&lt;br /&gt;
== As a new player, which species and background should I play? ==&lt;br /&gt;
The [[Background and race combinations for beginners|most commonly suggested species]] and backgrounds are any combination of [[Minotaur]], [[Mountain Dwarf]], and [[Gargoyle]] with [[Fighter]], [[Gladiator]], or [[Berserker]]. These combos provide a more gentle introduction to the game, focusing mostly on weapon-based combat and largely ignoring [[spell]]s or intense [[skill]] management. &lt;br /&gt;
&lt;br /&gt;
If you instead want to play with [[ranged weapons]], a [[Minotaur]] or [[Spriggan]] [[Hunter]] may be appropriate. If you'd rather play as a spellcaster, a [[Gargoyle]] [[Earth Elementalist]] or [[Draconian]] [[Conjurer]] would be a good starting point. While [[Deep Elves]] have the best magic aptitudes, their low [[HP]] and poor defensive aptitudes make them less forgiving to play.&lt;br /&gt;
&lt;br /&gt;
Although these combinations are frequently suggested for good reason, you shouldn't feel restricted to them. Depending on how you approach the game and how you like to play, a different species or background might be easier for you. Some things like [[Mummies]] and [[Chaos Knight]]s are notably difficult, but there's no harm in trying things that sound interesting to you.&lt;br /&gt;
&lt;br /&gt;
== Which starting weapon should I pick? ==&lt;br /&gt;
Firstly, you should take a look at your aptitudes. Displayed on the selection screen itself, you can also see your species' aptitudes by pressing '''%''' when selecting species/background. Positive aptitudes are better than average, while negative aptitudes are worse. Aptitudes do matter, but not as much as you may think. Small aptitude differences can be ignored, but ''large'' differences (e.g. [[Merfolk]]'s [[Polearm]]s/[[Long Blades]] apts are much higher than the others) do matter.&lt;br /&gt;
*[[Axes]] have the very useful [[cleave]] property, allowing you to hit every enemy adjacent to you.&lt;br /&gt;
*[[Maces &amp;amp; Flails]] don't have any special gimmick, but have better damage and don't cut [[hydra]] heads.&lt;br /&gt;
*[[Polearms]] have [[reaching]], allowing you to hit foes from an extra tile away. In many situations, this results in an extra attack.&lt;br /&gt;
*[[Unarmed Combat]] is great for [[Troll]]s and [[Demonspawn]] with early [[Claws]]. Unarmed Combat starts with low base damage, making it a worse choice for most species, but the boost from Claws mitigates this.&lt;br /&gt;
*[[Long Blades]] scale with [[dexterity]] instead of [[strength]], and their damage is similar to Maces &amp;amp; Flails.&lt;br /&gt;
&lt;br /&gt;
If you had to pick one? Axes, at least for Hill Orc and Minotaur.&lt;br /&gt;
&lt;br /&gt;
== How do you get a character dump? ==&lt;br /&gt;
No matter where you're playing, you can press '''#''' while in-game to find where your dump is. If you're playing offline, you'll find your character dump in the &amp;lt;code&amp;gt;morgue&amp;lt;/code&amp;gt; directory of your Crawl folder. If you're playing online, pressing '''#''' will print a link to your character dump in the chat window. Access to a character dump will allow other players to properly understand everything about your game, and give some information about your current situation. In both of these cases it is advisable to copy and paste the file contents to a pastebin, so that the information doesn't change as you continue your game and become obsolete afterwards.&lt;br /&gt;
&lt;br /&gt;
When you finish your game, a morgue file is produced, containing all the details about that particular game. This is also found in the &amp;lt;code&amp;gt;morgue&amp;lt;/code&amp;gt; directory of your Crawl folder offline. Online, you can access it through the IRC knowledge bots (which are available on #crawl and on Discord), or through your character page on crawl.akrasiac.org, accessed through clicking your name in the WebTiles chat window. Online morgue files may take some time to update.&lt;br /&gt;
&lt;br /&gt;
== What do the different text colours on items mean? ==&lt;br /&gt;
Colours can be changed using the [[rcfile]] option &amp;lt;code&amp;gt;menu_colour&amp;lt;/code&amp;gt;. These are the defaults:&lt;br /&gt;
*Light green items are the items you currently have equipped.&lt;br /&gt;
*Green items are either magical staves or weapons/armour with an enchantment and/or ego.&lt;br /&gt;
*Items in blue are unidentified.&lt;br /&gt;
*Items in light red are (almost) outright harmful, or items cursed by [[Ashenzari]]. Items in red are hated by your god.&lt;br /&gt;
*Dark grey items are useless in your current state. &lt;br /&gt;
*Yellow scrolls and potions are items intended to be used in emergency situations.&lt;br /&gt;
*Items in magenta are considered dangerous: there is potentially a beneficial effect to using them, but also a detrimental effect. &lt;br /&gt;
*Cyan items are particularly good and rare ([[scroll of acquirement|scrolls of acquirement]] and [[potion of experience|potions of experience]]). &lt;br /&gt;
*Items listed in white are randomly generated [[artefact]]s. These artefacts have special, randomized properties.&lt;br /&gt;
*Items listed in light cyan are unique, one-of-a-kind items. They include [[evocable|miscellaneous evocables]] and special &amp;quot;[[unrand]]&amp;quot; [[artefact]]s.&lt;br /&gt;
*Items in light grey are identified but not otherwise notable.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[item]] article.&lt;br /&gt;
&lt;br /&gt;
== What do the different monster colours mean? ==&lt;br /&gt;
A monster may be highlighted in certain colours, depending on their threat level relative to your level. By default:&lt;br /&gt;
*&amp;quot;Trivial&amp;quot;, &amp;quot;easy&amp;quot;, and &amp;quot;tough&amp;quot; monsters have no highlight.&lt;br /&gt;
*&amp;quot;Lethal&amp;quot; monsters have a red highlight.&lt;br /&gt;
*Monsters that have unusual items, such as [[wand]]s or [[throwing net]]s, have a purple highlight instead.&lt;br /&gt;
&lt;br /&gt;
Difficulty values like trivial and easy are calculated automatically by the game; they may or may not be accurate to how dangerous a monster ''actually'' is. For example, a [[moth of wrath]] might be considered &amp;quot;trivial&amp;quot;, but the moth's ability to [[berserk]] nearby creatures is not trivial. Regardless, if you see a monster with a red or purple highlight, you should probably pause and assess the situation.&lt;br /&gt;
&lt;br /&gt;
== Which branch should I visit next? ==&lt;br /&gt;
The order in which you do branches is somewhat dependent on your equipment and situation, however there is a rough order that is suitable for most characters. Specifically:&lt;br /&gt;
*The first 10-11 floors of the [[Dungeon]].&lt;br /&gt;
*The [[Lair]].&lt;br /&gt;
*The remainder of the [[Dungeon]] and the [[Orcish Mines]], which are often done in either order.&lt;br /&gt;
*Your two lair rune branches out of [[Swamp]]/[[Shoals]] and [[Snake Pit]]/[[Spider's Nest]], which can be done in either order (Note that only one of Swamp and Shoals and only one of Snake and Spider will generate in your game).&lt;br /&gt;
*Optionally, [[Elven Halls]], which can be done a little earlier or any time later. Lots of loot usually makes it worthwhile, but the [[elven halls#Elf:2_-_The_Hall_of_Blades|Hall of Blades]] is incredibly dangerous.&lt;br /&gt;
*The first 4 floors of the [[Vaults]]. It is strongly recommended to avoid entering Vaults:5 at this stage.&lt;br /&gt;
*The [[Depths]].&lt;br /&gt;
*Optionally, [[The Crypt]] if you are feeling too weak for [[Realm of Zot|Zot]]. The third level has an entrance to [[The Tomb]]; DO NOT ENTER!!!&lt;br /&gt;
*A third rune branch, which is usually one of [[Vaults]]:5, [[Slime Pits]], and the [[Abyss]].&lt;br /&gt;
*The [[Realm of Zot]].&lt;br /&gt;
&lt;br /&gt;
The above list applies to a standard, 3-[[rune]] game. If you want to go for more runes, potentially up to the maximum of 15 runes, you will have to do:&lt;br /&gt;
*The other two third rune branches out of [[Vaults]]:5, [[Slime Pits]], and the [[Abyss]], as well as [[Zot]] 1-4.&lt;br /&gt;
*The first &amp;quot;extended&amp;quot; branch you complete should be the [[Pandemonium]], which contains five runes. While the other runes are possible, Pan tends to be the easiest of the bunch.&lt;br /&gt;
*Then, you can get your final five runes in generally any order you wish, from:&lt;br /&gt;
**[[Hell]], and its four branches [[Gehenna]], [[Tartarus]], [[Cocytus]] and [[Dis]], which each contain a rune&lt;br /&gt;
**[[Tomb]], which has a predetermined layout and contains the golden rune.&lt;br /&gt;
&lt;br /&gt;
For more information about branches and their contents, see the [[Branch]] article, and the [[Walkthrough]].&lt;br /&gt;
&lt;br /&gt;
== Which stat should I choose to increase? ==&lt;br /&gt;
Every six [[experience level]]s, you get a choice to increase one of the [[stat]]s -- [[Strength]], [[Intelligence]], or [[Dexterity]] -- by two points ([[Demigod]]s get four points every three XL). Which stat you wish to raise depends entirely on your situation.&lt;br /&gt;
*If you're killing most enemies with melee weapons and/or using heavy armour, you'll probably want to raise [[Strength]], which increases your damage and reduces the penalties from your armour and shield.&lt;br /&gt;
*If you're using spells, you'll probably want to raise [[Intelligence]], to improve your spell power and reduce spell failure chances.&lt;br /&gt;
*If you're using [[Stealth]] frequently to avoid monsters, are [[stab]]bing them, or you just want more [[evasion]], you may want to raise [[Dexterity]]. Dex also boosts the power of Short Blades, Long Blades, and non-thrown [[ranged weapon]]s as strength does for other melee weapons.&lt;br /&gt;
&lt;br /&gt;
If one or more of your stats is extremely low -- below about 5 -- you may want to raise it. It'll reduce the chances of getting that [[stat zero|stat to zero]], which causes a few severely debilitating effects.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy Guides]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Frequently_Asked_Questions&amp;diff=81386</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Frequently_Asked_Questions&amp;diff=81386"/>
				<updated>2024-09-28T12:14:28Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: /* Which branch should I visit next? */ Grammatical fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version031}}&lt;br /&gt;
This page lists a series of questions that players frequently ask. Crawl also has its own official frequently asked questions, which can be found in-game through the command '''?Q''', which are also worth reading as a new player.&lt;br /&gt;
&lt;br /&gt;
To ask for advice or talk to someone about your game, you can:&lt;br /&gt;
*Head to #crawl on libera.chat, where there will be people around to help you out;&lt;br /&gt;
*Join one of Crawl's many Discord servers, in particular the [https://discord.gg/9pmFGKx roguelikes Discord]'s channel dedicated to Dungeon Crawl;&lt;br /&gt;
*Post information about your game on the [https://tavern.dcss.io/ Tavern forum], or on the [https://www.reddit.com/r/dcss/ DCSS reddit]&lt;br /&gt;
&lt;br /&gt;
In all four of these places it will be helpful to others if you post screenshots and/or a character dump, so that other players can offer specific advice about your game and answer specific questions. If you're playing offline, you'll find your character dump in the &amp;lt;code&amp;gt;morgue&amp;lt;/code&amp;gt; directory of your Crawl folder. If you're playing online, you can press '''#''' while in-game, which will print a link to your character dump in the chat window.&lt;br /&gt;
&lt;br /&gt;
== As a new player, which species and background should I play? ==&lt;br /&gt;
The [[Background and race combinations for beginners|most commonly suggested species]] and backgrounds are any combination of [[Minotaur]], [[Hill Orc]], and [[Gargoyle]] with [[Fighter]], [[Gladiator]], or [[Berserker]]. These combos provide a more gentle introduction to the game, focusing mostly on weapon-based combat and largely ignoring [[spell]]s or intense [[skill]] management. &lt;br /&gt;
&lt;br /&gt;
If you instead want to play with [[ranged weapons]], a [[Minotaur]] or [[Spriggan]] [[Hunter]] may be appropriate. If you'd rather play as a spellcaster, a [[Gargoyle]] [[Earth Elementalist]] or [[Draconian]] [[Conjurer]] would be a good starting point. While [[Deep Elves]] have the best magic aptitudes, their low [[HP]] and poor defensive aptitudes make them less forgiving to play.&lt;br /&gt;
&lt;br /&gt;
Although these combinations are frequently suggested for good reason, you shouldn't feel restricted to them. Depending on how you approach the game and how you like to play, a different species or background might be easier for you. Some things like [[Mummies]] and [[Chaos Knight]]s are notably difficult, but there's no harm in trying things that sound interesting to you.&lt;br /&gt;
&lt;br /&gt;
== Which starting weapon should I pick? ==&lt;br /&gt;
Firstly, you should take a look at your aptitudes. Displayed on the selection screen itself, you can also see your species' aptitudes by pressing '''%''' when selecting species/background. Positive aptitudes are better than average, while negative aptitudes are worse. Aptitudes do matter, but not as much as you may think. Small aptitude differences can be ignored, but ''large'' differences (e.g. [[Merfolk]]'s [[Polearm]]s/[[Long Blades]] apts are much higher than the others) do matter.&lt;br /&gt;
*[[Axes]] have the very useful [[cleave]] property, allowing you to hit every enemy adjacent to you.&lt;br /&gt;
*[[Maces &amp;amp; Flails]] don't have any special gimmick, but have better damage and don't cut [[hydra]] heads.&lt;br /&gt;
*[[Polearms]] have [[reaching]], allowing you to hit foes from an extra tile away. In many situations, this results in an extra attack.&lt;br /&gt;
*[[Unarmed Combat]] is great for [[Troll]]s and [[Demonspawn]] with early [[Claws]]. Unarmed Combat starts with low base damage, making it a worse choice for most species, but the boost from Claws mitigates this.&lt;br /&gt;
*[[Long Blades]] scale with [[dexterity]] instead of [[strength]], and their damage is similar to Maces &amp;amp; Flails.&lt;br /&gt;
&lt;br /&gt;
If you had to pick one? Axes, at least for Hill Orc and Minotaur.&lt;br /&gt;
&lt;br /&gt;
== How do you get a character dump? ==&lt;br /&gt;
No matter where you're playing, you can press '''#''' while in-game to find where your dump is. If you're playing offline, you'll find your character dump in the &amp;lt;code&amp;gt;morgue&amp;lt;/code&amp;gt; directory of your Crawl folder. If you're playing online, pressing '''#''' will print a link to your character dump in the chat window. Access to a character dump will allow other players to properly understand everything about your game, and give some information about your current situation. In both of these cases it is advisable to copy and paste the file contents to a pastebin, so that the information doesn't change as you continue your game and become obsolete afterwards.&lt;br /&gt;
&lt;br /&gt;
When you finish your game, a morgue file is produced, containing all the details about that particular game. This is also found in the &amp;lt;code&amp;gt;morgue&amp;lt;/code&amp;gt; directory of your Crawl folder offline. Online, you can access it through the IRC knowledge bots (which are available on #crawl and on Discord), or through your character page on crawl.akrasiac.org, accessed through clicking your name in the WebTiles chat window. Online morgue files may take some time to update.&lt;br /&gt;
&lt;br /&gt;
== What do the different text colours on items mean? ==&lt;br /&gt;
Colours can be changed using the [[rcfile]] option &amp;lt;code&amp;gt;menu_colour&amp;lt;/code&amp;gt;. These are the defaults:&lt;br /&gt;
*Light green items are the items you currently have equipped.&lt;br /&gt;
*Green items are either magical staves or weapons/armour with an enchantment and/or ego.&lt;br /&gt;
*Items in blue are unidentified.&lt;br /&gt;
*Items in light red are (almost) outright harmful, or items cursed by [[Ashenzari]]. Items in red are hated by your god.&lt;br /&gt;
*Dark grey items are useless in your current state. &lt;br /&gt;
*Yellow scrolls and potions are items intended to be used in emergency situations.&lt;br /&gt;
*Items in magenta are considered dangerous: there is potentially a beneficial effect to using them, but also a detrimental effect. &lt;br /&gt;
*Cyan items are particularly good and rare ([[scroll of acquirement|scrolls of acquirement]] and [[potion of experience|potions of experience]]). &lt;br /&gt;
*Items listed in white are randomly generated [[artefact]]s. These artefacts have special, randomized properties.&lt;br /&gt;
*Items listed in light cyan are unique, one-of-a-kind items. They include [[evocable|miscellaneous evocables]] and special &amp;quot;[[unrand]]&amp;quot; [[artefact]]s.&lt;br /&gt;
*Items in light grey are identified but not otherwise notable.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[item]] article.&lt;br /&gt;
&lt;br /&gt;
== What do the different monster colours mean? ==&lt;br /&gt;
A monster may be highlighted in certain colours, depending on their threat level relative to your level. By default:&lt;br /&gt;
*&amp;quot;Trivial&amp;quot;, &amp;quot;easy&amp;quot;, and &amp;quot;tough&amp;quot; monsters have no highlight.&lt;br /&gt;
*&amp;quot;Lethal&amp;quot; monsters have a red highlight.&lt;br /&gt;
*Monsters that have unusual items, such as [[wand]]s or [[throwing net]]s, have a purple highlight instead.&lt;br /&gt;
&lt;br /&gt;
Difficulty values like trivial and easy are calculated automatically by the game; they may or may not be accurate to how dangerous a monster ''actually'' is. For example, a [[moth of wrath]] might be considered &amp;quot;trivial&amp;quot;, but the moth's ability to [[berserk]] nearby creatures is not trivial. Regardless, if you see a monster with a red or purple highlight, you should probably pause and assess the situation.&lt;br /&gt;
&lt;br /&gt;
== Which branch should I visit next? ==&lt;br /&gt;
The order in which you do branches is somewhat dependent on your equipment and situation, however there is a rough order that is suitable for most characters. Specifically:&lt;br /&gt;
*The first 10-11 floors of the [[Dungeon]].&lt;br /&gt;
*The [[Lair]].&lt;br /&gt;
*The remainder of the [[Dungeon]] and the [[Orcish Mines]], which are often done in either order.&lt;br /&gt;
*Your two lair rune branches out of [[Swamp]]/[[Shoals]] and [[Snake Pit]]/[[Spider's Nest]], which can be done in either order (Note that only one of Swamp and Shoals and only one of Snake and Spider will generate in your game).&lt;br /&gt;
*Optionally, [[Elven Halls]], which can be done a little earlier or any time later. Lots of loot usually makes it worthwhile, but the [[elven halls#Elf:2_-_The_Hall_of_Blades|Hall of Blades]] is incredibly dangerous.&lt;br /&gt;
*The first 4 floors of the [[Vaults]]. It is strongly recommended to avoid entering Vaults:5 at this stage.&lt;br /&gt;
*The [[Depths]].&lt;br /&gt;
*Optionally, [[The Crypt]] if you are feeling too weak for [[Realm of Zot|Zot]]. The third level has an entrance to [[The Tomb]]; DO NOT ENTER!!!&lt;br /&gt;
*A third rune branch, which is usually one of [[Vaults]]:5, [[Slime Pits]], and the [[Abyss]].&lt;br /&gt;
*The [[Realm of Zot]].&lt;br /&gt;
&lt;br /&gt;
The above list applies to a standard, 3-[[rune]] game. If you want to go for more runes, potentially up to the maximum of 15 runes, you will have to do:&lt;br /&gt;
*The other two third rune branches out of [[Vaults]]:5, [[Slime Pits]], and the [[Abyss]], as well as [[Zot]] 1-4.&lt;br /&gt;
*The first &amp;quot;extended&amp;quot; branch you complete should be the [[Pandemonium]], which contains five runes. While the other runes are possible, Pan tends to be the easiest of the bunch.&lt;br /&gt;
*Then, you can get your final five runes in generally any order you wish, from:&lt;br /&gt;
**[[Hell]], and its four branches [[Gehenna]], [[Tartarus]], [[Cocytus]] and [[Dis]], which each contain a rune&lt;br /&gt;
**[[Tomb]], which has a predetermined layout and contains the golden rune.&lt;br /&gt;
&lt;br /&gt;
For more information about branches and their contents, see the [[Branch]] article, and the [[Walkthrough]].&lt;br /&gt;
&lt;br /&gt;
== Which stat should I choose to increase? ==&lt;br /&gt;
Every six [[experience level]]s, you get a choice to increase one of the [[stat]]s -- [[Strength]], [[Intelligence]], or [[Dexterity]] -- by two points ([[Demigod]]s get four points every three XL). Which stat you wish to raise depends entirely on your situation.&lt;br /&gt;
*If you're killing most enemies with melee weapons and/or using heavy armour, you'll probably want to raise [[Strength]], which increases your damage and reduces the penalties from your armour and shield.&lt;br /&gt;
*If you're using spells, you'll probably want to raise [[Intelligence]], to improve your spell power and reduce spell failure chances.&lt;br /&gt;
*If you're using [[Stealth]] frequently to avoid monsters, are [[stab]]bing them, or you just want more [[evasion]], you may want to raise [[Dexterity]]. Dex also boosts the power of Short Blades, Long Blades, and non-thrown [[ranged weapon]]s as strength does for other melee weapons.&lt;br /&gt;
&lt;br /&gt;
If one or more of your stats is extremely low -- below about 5 -- you may want to raise it. It'll reduce the chances of getting that [[stat zero|stat to zero]], which causes a few severely debilitating effects.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy Guides]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=CrawlWiki:Community_portal&amp;diff=81385</id>
		<title>CrawlWiki:Community portal</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=CrawlWiki:Community_portal&amp;diff=81385"/>
				<updated>2024-09-28T12:07:16Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: Replace the CAO link with the Websites wikipage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Community}}&lt;br /&gt;
&lt;br /&gt;
{{register header}}&lt;br /&gt;
&lt;br /&gt;
This section is for '''community'''-related articles that do not contain factual DCSS information in the standard [[CrawlWiki:About|wiki]] format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[How to help]] - How [[you]] can help improve this site.&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Diary_of_a_Crawler|Diary of a Crawler]] - Individual diaries of various adventurers.&lt;br /&gt;
&lt;br /&gt;
* [[Tournament|Tournaments]] - Regular events whenever a new main version is released where players can join clans and compete against each other online.&lt;br /&gt;
&lt;br /&gt;
* [[:Category:People|Notable people]] - From the developers to exceptional players.&lt;br /&gt;
&lt;br /&gt;
* [[Websites]] - For DCSS content outside of this wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[CrawlWiki_talk:Community_portal|Discussion]] page for general community talk about and around the wiki.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Sphere_of_Battle&amp;diff=81384</id>
		<title>Sphere of Battle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Sphere_of_Battle&amp;diff=81384"/>
				<updated>2024-09-28T12:03:38Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: Dijinni can now train Conj :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
{{flavour|An orb encased in vividly coloured scales, wrought by a long-forgotten wizard. It was the mage Iskenderun's favourite playtoy.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Sphere of battle.png]] '''''the sphere of Battle'''''&lt;br /&gt;
&lt;br /&gt;
[[Orb]]&lt;br /&gt;
&lt;br /&gt;
[[Spell enhancer|Enhances]] the power of the wielder's [[destructive spells]]&amp;lt;br&amp;gt;&lt;br /&gt;
Weakens your non-destructive magic&amp;lt;br&amp;gt;&lt;br /&gt;
Automatically creates a [[Iskenderun's Battlesphere|battlesphere]] when monsters are in sight; the battlesphere's power depends on your [[Conjurations]] skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''sphere of Battle'''&amp;lt;ref&amp;gt;{{source ref|0.30.1|art-data.txt|1568}}&amp;lt;/ref&amp;gt; is useful for blaster casters, adding a [[spell enhancer]] and a level 5 spell's worth of damage. However, the loss of a regular [[shield]] (or different type of orb) can be very painful.&lt;br /&gt;
&lt;br /&gt;
Characters that do not plan to use destructive magic have no use for the sphere of Battle. The spell Iskenderun's Battlesphere also becomes redundant, as you can only have one battlesphere at a time.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*This item was introduced in [[0.30]], replacing the [[staff of Battle]]. &lt;br /&gt;
:Previously, you could hit enemies with the staff to fire the battlesphere. It only boosted the [[Conjuration]] school and the battlesphere only triggered on Conjurations spells (or staff melee attacks). It did not weaken your non-destructive spells. Also, the battlesphere's power was calculated as if you had cast [[Iskenderun's Battlesphere]], instead of purely using Conjurations skill.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Orbs]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Fragile_(ego)&amp;diff=81363</id>
		<title>Fragile (ego)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Fragile_(ego)&amp;diff=81363"/>
				<updated>2024-09-26T21:11:04Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: We removed that part of the ID game for a reason&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
{{flavour|It will be destroyed if unequipped.}}&lt;br /&gt;
[[Fragile]] is a negative [[property]] that generates exclusively on some powerful [[artefacts]]. Unequipping or unwielding an item with this property will permanently destroy it.&lt;br /&gt;
&lt;br /&gt;
The game will display a warning prompt before attempting to remove or unwield a fragile item.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Fragile artefacts tend to have more powerful properties than similar artefacts of the same type, but their obvious downside is their inability to swap them out for other items. This makes them a poor choice for [[ranged]] weapons and some [[melee]] weapons, but a potential option for some [[jewellery]] and [[armour]]s, depending on the other properties or egos that generate alongside it.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Randart]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Fragile was added in [[0.18]].&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Dithmenos&amp;diff=81337</id>
		<title>Dithmenos</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Dithmenos&amp;diff=81337"/>
				<updated>2024-09-24T01:24:13Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: /* Given Abilities */ the titles changed, too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
[[File:Dithmenos altar.png]] ''&amp;quot;Walk in the dark places.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Dithmenos is the god of night and of things half-seen in flickering torchlight. Worshipped by actors as often as thieves, followers of Dithmenos can learn to control their own shadow as if it were an extension of their body - misdirecting onlookers and acting upon the world with force as tangible as anything that has ever been imagined lurking in the dark.&lt;br /&gt;
&lt;br /&gt;
Followers of Dithmenos are surrounded by an unnatural quiet, which helps the sounds they make go unnoticed. As they rise in devotion, they will find their own shadow begins to imitate some of their actions, attacking when they attack and even casting shadowy magics that mimic the form - if not the substance - of whichever schools of magic they had been utilising.&lt;br /&gt;
&lt;br /&gt;
More devout worshippers additionally gain the ability to swap places with their shadow to mislead enemies, grasp other beings' shadows to unleash their magic on the worshipper's behalf, and finally call down a night so dark that it hides all denizens of the dungeon from each other.&lt;br /&gt;
&lt;br /&gt;
Dithmenos likes it when you explore the world.}}&lt;br /&gt;
&lt;br /&gt;
==Racial Restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Dithmenos (or any other god).&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*Exploration.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
*Inactivity: You lose 1 piety per 700 turns, on average.&lt;br /&gt;
*Abandonment. (Penance)&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''Piety level (-):''' “Nocturnal”&lt;br /&gt;
*No granted abilities.&lt;br /&gt;
'''Piety level (*):''' “Bump in the Night”&lt;br /&gt;
*'''Noise suppression''' - All [[noise]] within your [[line of sight]] is halved.&lt;br /&gt;
'''Piety level (**):''' “Thespian”&lt;br /&gt;
*'''Shadow Mimic''' - Whenever you attack a monster, there is a chance for your '''shadow''' to appear, a stationary monster that will attack when you attack. The location the shadow spawns, and its stats, depend on the attack; in particular, different spell schools will result in the shadow being able to cast different spells - see below.&lt;br /&gt;
:The strength of the shadow is increased with Invocations skill, and the chance to spawn increases from 10% at 2* piety to 20% at 6*.&lt;br /&gt;
'''Piety level (***):''' “Tenebrous”&lt;br /&gt;
*'''Shadowslip''' - Instantly swap places with your shadow, and misleads all enemies in sight into attacking the shadow instead of you. Also temporarily boosts the HP of your shadow. (4 MP, 6% HP, 2-3 piety, instant)&lt;br /&gt;
**Note that monsters that weren't targeting the player won't be misled. The ability's targeter shows which monsters will be affected.&lt;br /&gt;
'''Piety level (****):''' “Puppet Master”&lt;br /&gt;
*'''Aphotic Marionette''' - Causes the targeted monster to cast 3-6 of their spells (increasing with Invocations skill) at once at other enemies as if they were allied to you. These attacks will never hurt you. In most cases, using this ability requires the presence of a second monster. (5 MP, 3-5 piety)&lt;br /&gt;
:*Buff spells such as [[Haste]], [[Invisibility]] and [[Berserker Rage]] will result in the buff being applied to you, and these spells do not need another monster present to be cast as a marionette. These are indicated with a '''*''' on the '''xv''' examine monster screen.&lt;br /&gt;
:*Some monster spells cannot be cast via Aphotic Marionette. These are indicated with a '''!''' on the '''xv''' screen.&lt;br /&gt;
'''Piety level (*****):''' “Walking Midnight”&lt;br /&gt;
*'''Primordial Nightfall''' - Immediately reduces your [[line of sight]] to zero for a few turns. Your line of sight then gradually returns to normal over several turns. If you have less than 100 [[stealth]], sets your stealth to 100. (8 MP, 13-20 piety)&lt;br /&gt;
:*It is not possible to fire targeted spells or abilities, or use ranged attacks, while your line of sight is zero. Melee attacks are still possible, as if you attempt to move into a tile with a monster, you will attack that monster. However, an invisibility penalty applies to both players and monsters attacking each other while your line of sight is zero.&lt;br /&gt;
'''Piety level (******):''' “Who Hides the Stars”&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
==Shadow Spells==&lt;br /&gt;
If your shadow appears on casting a spell, the shadow's spell depends on the school of the spell you cast:&lt;br /&gt;
*[[Fire Magic]]: Shadowball (like [[Fireball]], but irresistible)&lt;br /&gt;
*[[Ice Magic]]: Creeping Shadow (like [[Creeping Frost]], but irresistible and with less range)&lt;br /&gt;
*[[Earth Magic]]: Shadow Shard (single target, high damage projectile)&lt;br /&gt;
*[[Air Magic]]: Shadow Tempest (targets 30-50% of all visible enemies + 1 with smite-targeted damage that can be dodged)&lt;br /&gt;
*[[Alchemy]]: Shadow Prism (like [[Fulminant Prism]], but is harder to hit and doesn't damage allies)&lt;br /&gt;
*[[Conjurations]]: Shadow Beam (penetrating beam)&lt;br /&gt;
*[[Necromancy]]: Shadow Draining (3x3 explosion centered on the shadow that ignores AC)&lt;br /&gt;
*[[Summoning]]: Shadow Puppet (summons an ally with swoop/flank/constricting attacks; damage scales with spellpower; summon cap of 3)&lt;br /&gt;
*[[Hexes]]: Shadow Torpor (penetrating beam that applies irresistible slow; duration increases with spellpower and decreases with enemy HD)&lt;br /&gt;
*[[Translocations]]: Shadow Bind (applies a bind effect to a random number of enemies in LOS, preventing them from moving for a short duration)&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Dithmenos does not appreciate abandonment, and will call down fearful punishments on disloyal followers!&lt;br /&gt;
&lt;br /&gt;
When angered, Dithmenos turns the shadows against victims. Monsters emerge from the darkness, both illusions woven from shadow and the very shadow themselves turning against sinners. Dithmenos' subtle punishments are, if anything, more dangerous: victims find the shadows ripped away from them, hunted with nowhere to hide; or find themselves smothered in shadow and sleeping, perhaps forever.}}&lt;br /&gt;
&lt;br /&gt;
While under penance, Dithmenos will sometimes punish you with one of the following forms of [[divine retribution]]:&lt;br /&gt;
*25% chance: Dithmenos summons shadows around you, and with a 50% chance also slows you for 10-20 turns.&lt;br /&gt;
*25% chance: Dithmenos creates a hostile version of your shadow mimic to fight you&lt;br /&gt;
*25% chance: You are put to [[sleep]] for 6 turns.&lt;br /&gt;
*25% chance: You are afflicted with a [[Sentinel's Mark]] for about 50 turns. This can be removed with a [[potion of cancellation]] as normal.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Dithmenos is a trickster god, designed to allow you to do clever things to manipulate monsters. &lt;br /&gt;
&lt;br /&gt;
Your shadow wields your base weapon type, without any enchantment or brand. Therefore, for example, a [[hydra]]'s head cut off by the shadow will result in the growth of two more heads, even if you have a [[flaming]]-branded weapon. This also means that upgrading to heavier weapons earlier than usual may be beneficial.&lt;br /&gt;
&lt;br /&gt;
The shadow has particular synergy with [[short blades]] (as your shadow will allow you to get distraction stabs on your enemies) and [[ranged weapons]] (as the shadow is stationary, but does not need to move to attack with ranged weapons).&lt;br /&gt;
&lt;br /&gt;
Primordial Nightfall is a strong escape ability, as it temporarily prevents all incoming damage from range, and reduces the chance for enemies to hit you in melee. If you have high stealth.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Initially, this god was called &amp;quot;Dithmengos&amp;quot; which is an anagram for &amp;quot;Dsomething&amp;quot;, an early placeholder name for the new deity.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.32]], Dithmenos was considered an [[evil]] god. Instead of noise suppression, Dithmenos gave an [[umbra]] with radius increasing with piety. In place of the current abilities, Dithmenos instead gave Shadow Step at 2*, allowing you to instantly move adjacent to a creature within your umbra; you would bleed smoke on taking damage at 3*; and [[Shadow Form]] at 5*. Shadow Mimic was given at 4*, and simply tried to mimic your attacks rather than summoning an actual shadow monster. Additionally, Dithmenos' wrath could summon shadows, shadow wraiths or Tzitzimimeh instead of shadow puppets or your own shadow.&lt;br /&gt;
*Prior to [[0.22]], Dithmenos hated fire and appreciated the killing of fiery things, but was not evil. Also, Shadow Step didn't cost HP, but could only be used on immobile creatures.&lt;br /&gt;
*Prior to [[0.16]], Dithmenos disapproved use of the [[Corona]] spell and the unrandart [[Mace of Brilliance]].&lt;br /&gt;
*Dithmenos was added in [[0.14]].&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Evil Gods]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Dithmenos&amp;diff=81336</id>
		<title>Dithmenos</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Dithmenos&amp;diff=81336"/>
				<updated>2024-09-24T01:19:31Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: New Dithemnos greet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
[[File:Dithmenos altar.png]] ''&amp;quot;Walk in the dark places.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Dithmenos is the god of night and of things half-seen in flickering torchlight. Worshipped by actors as often as thieves, followers of Dithmenos can learn to control their own shadow as if it were an extension of their body - misdirecting onlookers and acting upon the world with force as tangible as anything that has ever been imagined lurking in the dark.&lt;br /&gt;
&lt;br /&gt;
Followers of Dithmenos are surrounded by an unnatural quiet, which helps the sounds they make go unnoticed. As they rise in devotion, they will find their own shadow begins to imitate some of their actions, attacking when they attack and even casting shadowy magics that mimic the form - if not the substance - of whichever schools of magic they had been utilising.&lt;br /&gt;
&lt;br /&gt;
More devout worshippers additionally gain the ability to swap places with their shadow to mislead enemies, grasp other beings' shadows to unleash their magic on the worshipper's behalf, and finally call down a night so dark that it hides all denizens of the dungeon from each other.&lt;br /&gt;
&lt;br /&gt;
Dithmenos likes it when you explore the world.}}&lt;br /&gt;
&lt;br /&gt;
==Racial Restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Dithmenos (or any other god).&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*Exploration.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
*Inactivity: You lose 1 piety per 700 turns, on average.&lt;br /&gt;
*Abandonment. (Penance)&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''Piety level (-):''' “Gloomy”&lt;br /&gt;
*No granted abilities.&lt;br /&gt;
'''Piety level (*):''' “Darkened”&lt;br /&gt;
*'''Noise suppression''' - All [[noise]] within your [[line of sight]] is halved.&lt;br /&gt;
'''Piety level (**):''' “Extinguished”&lt;br /&gt;
*'''Shadow Mimic''' - Whenever you attack a monster, there is a chance for your '''shadow''' to appear, a stationary monster that will attack when you attack. The location the shadow spawns, and its stats, depend on the attack; in particular, different spell schools will result in the shadow being able to cast different spells - see below.&lt;br /&gt;
:The strength of the shadow is increased with Invocations skill, and the chance to spawn increases from 10% at 2* piety to 20% at 6*.&lt;br /&gt;
'''Piety level (***):''' “Caliginous”&lt;br /&gt;
*'''Shadowslip''' - Instantly swap places with your shadow, and misleads all enemies in sight into attacking the shadow instead of you. Also temporarily boosts the HP of your shadow. (4 MP, 6% HP, 2-3 piety, instant)&lt;br /&gt;
**Note that monsters that weren't targeting the player won't be misled. The ability's targeter shows which monsters will be affected.&lt;br /&gt;
'''Piety level (****):''' “Umbral”&lt;br /&gt;
*'''Aphotic Marionette''' - Causes the targeted monster to cast 3-6 of their spells (increasing with Invocations skill) at once at other enemies as if they were allied to you. These attacks will never hurt you. In most cases, using this ability requires the presence of a second monster. (5 MP, 3-5 piety)&lt;br /&gt;
:*Buff spells such as [[Haste]], [[Invisibility]] and [[Berserker Rage]] will result in the buff being applied to you, and these spells do not need another monster present to be cast as a marionette. These are indicated with a '''*''' on the '''xv''' examine monster screen.&lt;br /&gt;
:*Some monster spells cannot be cast via Aphotic Marionette. These are indicated with a '''!''' on the '''xv''' screen.&lt;br /&gt;
'''Piety level (*****):''' “Hand of Shadow”&lt;br /&gt;
*'''Primordial Nightfall''' - Immediately reduces your [[line of sight]] to zero for a few turns. Your line of sight then gradually returns to normal over several turns. If you have less than 100 [[stealth]], sets your stealth to 100. (8 MP, 13-20 piety)&lt;br /&gt;
:*It is not possible to fire targeted spells or abilities, or use ranged attacks, while your line of sight is zero. Melee attacks are still possible, as if you attempt to move into a tile with a monster, you will attack that monster. However, an invisibility penalty applies to both players and monsters attacking each other while your line of sight is zero.&lt;br /&gt;
'''Piety level (******):''' “Eternal Night”&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
==Shadow Spells==&lt;br /&gt;
If your shadow appears on casting a spell, the shadow's spell depends on the school of the spell you cast:&lt;br /&gt;
*[[Fire Magic]]: Shadowball (like [[Fireball]], but irresistible)&lt;br /&gt;
*[[Ice Magic]]: Creeping Shadow (like [[Creeping Frost]], but irresistible and with less range)&lt;br /&gt;
*[[Earth Magic]]: Shadow Shard (single target, high damage projectile)&lt;br /&gt;
*[[Air Magic]]: Shadow Tempest (targets 30-50% of all visible enemies + 1 with smite-targeted damage that can be dodged)&lt;br /&gt;
*[[Alchemy]]: Shadow Prism (like [[Fulminant Prism]], but is harder to hit and doesn't damage allies)&lt;br /&gt;
*[[Conjurations]]: Shadow Beam (penetrating beam)&lt;br /&gt;
*[[Necromancy]]: Shadow Draining (3x3 explosion centered on the shadow that ignores AC)&lt;br /&gt;
*[[Summoning]]: Shadow Puppet (summons an ally with swoop/flank/constricting attacks; damage scales with spellpower; summon cap of 3)&lt;br /&gt;
*[[Hexes]]: Shadow Torpor (penetrating beam that applies irresistible slow; duration increases with spellpower and decreases with enemy HD)&lt;br /&gt;
*[[Translocations]]: Shadow Bind (applies a bind effect to a random number of enemies in LOS, preventing them from moving for a short duration)&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Dithmenos does not appreciate abandonment, and will call down fearful punishments on disloyal followers!&lt;br /&gt;
&lt;br /&gt;
When angered, Dithmenos turns the shadows against victims. Monsters emerge from the darkness, both illusions woven from shadow and the very shadow themselves turning against sinners. Dithmenos' subtle punishments are, if anything, more dangerous: victims find the shadows ripped away from them, hunted with nowhere to hide; or find themselves smothered in shadow and sleeping, perhaps forever.}}&lt;br /&gt;
&lt;br /&gt;
While under penance, Dithmenos will sometimes punish you with one of the following forms of [[divine retribution]]:&lt;br /&gt;
*25% chance: Dithmenos summons shadows around you, and with a 50% chance also slows you for 10-20 turns.&lt;br /&gt;
*25% chance: Dithmenos creates a hostile version of your shadow mimic to fight you&lt;br /&gt;
*25% chance: You are put to [[sleep]] for 6 turns.&lt;br /&gt;
*25% chance: You are afflicted with a [[Sentinel's Mark]] for about 50 turns. This can be removed with a [[potion of cancellation]] as normal.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Dithmenos is a trickster god, designed to allow you to do clever things to manipulate monsters. &lt;br /&gt;
&lt;br /&gt;
Your shadow wields your base weapon type, without any enchantment or brand. Therefore, for example, a [[hydra]]'s head cut off by the shadow will result in the growth of two more heads, even if you have a [[flaming]]-branded weapon. This also means that upgrading to heavier weapons earlier than usual may be beneficial.&lt;br /&gt;
&lt;br /&gt;
The shadow has particular synergy with [[short blades]] (as your shadow will allow you to get distraction stabs on your enemies) and [[ranged weapons]] (as the shadow is stationary, but does not need to move to attack with ranged weapons).&lt;br /&gt;
&lt;br /&gt;
Primordial Nightfall is a strong escape ability, as it temporarily prevents all incoming damage from range, and reduces the chance for enemies to hit you in melee. If you have high stealth.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Initially, this god was called &amp;quot;Dithmengos&amp;quot; which is an anagram for &amp;quot;Dsomething&amp;quot;, an early placeholder name for the new deity.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.32]], Dithmenos was considered an [[evil]] god. Instead of noise suppression, Dithmenos gave an [[umbra]] with radius increasing with piety. In place of the current abilities, Dithmenos instead gave Shadow Step at 2*, allowing you to instantly move adjacent to a creature within your umbra; you would bleed smoke on taking damage at 3*; and [[Shadow Form]] at 5*. Shadow Mimic was given at 4*, and simply tried to mimic your attacks rather than summoning an actual shadow monster. Additionally, Dithmenos' wrath could summon shadows, shadow wraiths or Tzitzimimeh instead of shadow puppets or your own shadow.&lt;br /&gt;
*Prior to [[0.22]], Dithmenos hated fire and appreciated the killing of fiery things, but was not evil. Also, Shadow Step didn't cost HP, but could only be used on immobile creatures.&lt;br /&gt;
*Prior to [[0.16]], Dithmenos disapproved use of the [[Corona]] spell and the unrandart [[Mace of Brilliance]].&lt;br /&gt;
*Dithmenos was added in [[0.14]].&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Evil Gods]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Air_Elementalist&amp;diff=81300</id>
		<title>Air Elementalist</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Air_Elementalist&amp;diff=81300"/>
				<updated>2024-09-19T14:16:20Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: /* Strategy */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version031}}&lt;br /&gt;
{{flavour|Air Elementalists have learned the Shock spell. Later on, their selection of Air Magic spells provides them with the flexibility to survive.}}&lt;br /&gt;
'''Air Elementalists''' are mages who have chosen [[Air Magic]] for their specialization. Air Magic is not as purely destructive as [[Fire Magic]], but offers a variety of other useful effects for [[Dungeon]]-delvers.&lt;br /&gt;
&lt;br /&gt;
==Preferred Species==&lt;br /&gt;
[[Deep Elf]], [[Naga]], [[Tengu]], [[Draconian]], [[Djinni]], and [[Vine Stalker]] are the recommended species if you pick an Air Elementalist Background.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
*+0 [[robe]]&lt;br /&gt;
*[[Potion of magic]]&lt;br /&gt;
&lt;br /&gt;
==Available Spells==&lt;br /&gt;
*[[Shock]]&lt;br /&gt;
*[[Static Discharge]]&lt;br /&gt;
*[[Swiftness]]&lt;br /&gt;
*[[Airstrike]]&lt;br /&gt;
&lt;br /&gt;
Air Elementalists start with the [[Shock]] spell memorised.&lt;br /&gt;
==Starting Skills and Stats==&lt;br /&gt;
These are adjusted by your species' [[aptitude]]s.&lt;br /&gt;
*[[Dodging]]: 2&lt;br /&gt;
*[[Stealth]]: 2&lt;br /&gt;
*[[Spellcasting]]: 2&lt;br /&gt;
*[[Conjurations]]: 1&lt;br /&gt;
*[[Air Magic]]: 3&lt;br /&gt;
&lt;br /&gt;
Choosing Air Elementalist adds 7 to your starting [[Intelligence]] and 5 to your starting [[Dexterity]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Air Elementalists start with three offensive spells, with three unique means of targeting. Along with a great utility spell in Swiftness, AE provides clever players with lots of options, though not all of them are reliable.&lt;br /&gt;
&lt;br /&gt;
===Spell Details===&lt;br /&gt;
[[Shock]] is inaccurate, but hits twice as hard thanks to its ability to bounce and [[doublezap]] in walls. It'll also pierce through enemies with no range reduction. The targeter will try to attempt to calculate a good angle, though perhaps not always the best angle available. Read the [[doublezap]] article for more details.&lt;br /&gt;
&lt;br /&gt;
[[Static Discharge]] creates an arc that travels through adjacent targets. Spreading to multiple monsters, discharges are a somewhat effective way to control crowds. These arcs can harm you, but at a heavily reduced rate. When monsters happen to get in melee range to you, it's a good spell for general damage.&lt;br /&gt;
&lt;br /&gt;
[[Airstrike]] increases in effectiveness when its target has open space around it; you, other monsters, and walls count as obstructions. It's a bit too MP expensive to cast at first, while Shock is sufficient for a while. Once you can afford multiple castings, Airstrike remains useful for its perfect accuracy and [[smite-targeting]], able to hit pesky enemies no matter the circumstance. &lt;br /&gt;
&lt;br /&gt;
[[Swiftness]], by increasing your movement speed, can be a lifesaver -- but only if you have enough MP to cast it! Always keep an eye out on your MP; even more so than other casters. And try to keep an escape route ''somewhat'' close by; once the enchantment runs out, your movement speed will be slowed, instead.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*In Tiles, the aiming tracer will be bright yellow if the square will be affected by a doublezap. &lt;br /&gt;
*Like most mage starts, [[Sif Muna]] or [[Vehumet]] are gods that offer help with magic, but you are by no means limited to worshiping either of them.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.29]], most backgrounds were buffed; all Mage backgrounds gained a [[potion of magic]]. Both [[Static Discharge]] and [[Airstrike]] gained buffs this version.&lt;br /&gt;
*Prior to [[0.27]], Air Elementalists started with the [[book of Air]], and had [[Lightning Bolt]].&lt;br /&gt;
*Prior to [[0.20]], the [[book of Air]] contained [[Repel Missiles]] instead of [[Airstrike]].&lt;br /&gt;
*Prior to [[0.19]], targeters did not attempt to calculate angles for a [[multizap]].&lt;br /&gt;
*Prior to [[0.17]], the starting book, [[Book of Air]] contained the [[Flight_(spell)|flight]] spell.&lt;br /&gt;
*It used to be possible to triplezap and even quadrizap, but zapping was limited to twice in some earlier version of the game.&lt;br /&gt;
*Prior to [[0.14]], Air Elementalists started with only 1 level of Spellcasting and 20 gold.&lt;br /&gt;
&lt;br /&gt;
{{backgrounds}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Backgrounds]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=List_of_Stone_Soup_versions&amp;diff=81298</id>
		<title>List of Stone Soup versions</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=List_of_Stone_Soup_versions&amp;diff=81298"/>
				<updated>2024-09-19T11:20:19Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: oh thats embarassing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
This is a list of major [[Dungeon Crawl|Dungeon Crawl Stone Soup]] versions. Major versions such as 0.25 introduce new content and balance work, while minor versions such as 0.25.1 typically contain bugfixes.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Version&lt;br /&gt;
!Release date&lt;br /&gt;
|-&lt;br /&gt;
|[[0.1]] || Sep 18, 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[0.2]] || Apr 01, 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.3]] || Oct 31, 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.4]] || Jul 14, 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[0.5]] || Jun 12, 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[0.6]] || Mar 26, 2010&lt;br /&gt;
|-&lt;br /&gt;
|[[0.7]] || Jul 24, 2010&lt;br /&gt;
|-&lt;br /&gt;
|[[0.8]] || Apr 26, 2011&lt;br /&gt;
|-&lt;br /&gt;
|[[0.9]] || Aug 12, 2011&lt;br /&gt;
|-&lt;br /&gt;
|[[0.10]] || Feb 16, 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[0.11]] || Oct 01, 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[0.12]] || May 01, 2013&lt;br /&gt;
|-&lt;br /&gt;
|[[0.13]] || Oct 11, 2013&lt;br /&gt;
|-&lt;br /&gt;
|[[0.14]] || Apr 09, 2014&lt;br /&gt;
|-&lt;br /&gt;
|[[0.15]] || Aug 28, 2014&lt;br /&gt;
|-&lt;br /&gt;
|[[0.16]] || Mar 11, 2015&lt;br /&gt;
|-&lt;br /&gt;
|[[0.17]] || Nov 06, 2015&lt;br /&gt;
|-&lt;br /&gt;
|[[0.18]] || May 04, 2016&lt;br /&gt;
|-&lt;br /&gt;
|[[0.19]] || Oct 31, 2016&lt;br /&gt;
|-&lt;br /&gt;
|[[0.20]] || May 25, 2017&lt;br /&gt;
|-&lt;br /&gt;
|[[0.21]] || Jan 05, 2018&lt;br /&gt;
|-&lt;br /&gt;
|[[0.22]] || Aug 10, 2018&lt;br /&gt;
|-&lt;br /&gt;
|[[0.23]] || Feb 07, 2019&lt;br /&gt;
|-&lt;br /&gt;
|[[0.24]] || Oct 24, 2019&lt;br /&gt;
|-&lt;br /&gt;
|[[0.25]] || Jun 12, 2020&lt;br /&gt;
|-&lt;br /&gt;
|[[0.26]] || Jan 08, 2021&lt;br /&gt;
|-&lt;br /&gt;
|[[0.27]] || Jul 30, 2021&lt;br /&gt;
|-&lt;br /&gt;
|[[0.28]] || Feb 03, 2022&lt;br /&gt;
|-&lt;br /&gt;
|[[0.29]] || Aug 25, 2022&lt;br /&gt;
|-&lt;br /&gt;
|[[0.30]] || May 5, 2023&lt;br /&gt;
|-&lt;br /&gt;
|[[0.31]] || Jan 19, 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[0.32]] || Aug 30, 2024&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trunk==&lt;br /&gt;
[[Trunk]] is the version of Crawl currently in development.  It can be played as a &amp;quot;sneak peek&amp;quot; of features likely to make it into the next release, and can contain balance work or bugfixes not yet in a stable release.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* https://github.com/crawl/crawl/blob/master/crawl-ref/docs/changelog.txt - Full changelog&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl Versions]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=List_of_Stone_Soup_versions&amp;diff=81297</id>
		<title>List of Stone Soup versions</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=List_of_Stone_Soup_versions&amp;diff=81297"/>
				<updated>2024-09-19T11:19:54Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: add .32&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
This is a list of major [[Dungeon Crawl|Dungeon Crawl Stone Soup]] versions. Major versions such as 0.25 introduce new content and balance work, while minor versions such as 0.25.1 typically contain bugfixes.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Version&lt;br /&gt;
!Release date&lt;br /&gt;
|-&lt;br /&gt;
|[[0.1]] || Sep 18, 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[0.2]] || Apr 01, 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.3]] || Oct 31, 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.4]] || Jul 14, 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[0.5]] || Jun 12, 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[0.6]] || Mar 26, 2010&lt;br /&gt;
|-&lt;br /&gt;
|[[0.7]] || Jul 24, 2010&lt;br /&gt;
|-&lt;br /&gt;
|[[0.8]] || Apr 26, 2011&lt;br /&gt;
|-&lt;br /&gt;
|[[0.9]] || Aug 12, 2011&lt;br /&gt;
|-&lt;br /&gt;
|[[0.10]] || Feb 16, 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[0.11]] || Oct 01, 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[0.12]] || May 01, 2013&lt;br /&gt;
|-&lt;br /&gt;
|[[0.13]] || Oct 11, 2013&lt;br /&gt;
|-&lt;br /&gt;
|[[0.14]] || Apr 09, 2014&lt;br /&gt;
|-&lt;br /&gt;
|[[0.15]] || Aug 28, 2014&lt;br /&gt;
|-&lt;br /&gt;
|[[0.16]] || Mar 11, 2015&lt;br /&gt;
|-&lt;br /&gt;
|[[0.17]] || Nov 06, 2015&lt;br /&gt;
|-&lt;br /&gt;
|[[0.18]] || May 04, 2016&lt;br /&gt;
|-&lt;br /&gt;
|[[0.19]] || Oct 31, 2016&lt;br /&gt;
|-&lt;br /&gt;
|[[0.20]] || May 25, 2017&lt;br /&gt;
|-&lt;br /&gt;
|[[0.21]] || Jan 05, 2018&lt;br /&gt;
|-&lt;br /&gt;
|[[0.22]] || Aug 10, 2018&lt;br /&gt;
|-&lt;br /&gt;
|[[0.23]] || Feb 07, 2019&lt;br /&gt;
|-&lt;br /&gt;
|[[0.24]] || Oct 24, 2019&lt;br /&gt;
|-&lt;br /&gt;
|[[0.25]] || Jun 12, 2020&lt;br /&gt;
|-&lt;br /&gt;
|[[0.26]] || Jan 08, 2021&lt;br /&gt;
|-&lt;br /&gt;
|[[0.27]] || Jul 30, 2021&lt;br /&gt;
|-&lt;br /&gt;
|[[0.28]] || Feb 03, 2022&lt;br /&gt;
|-&lt;br /&gt;
|[[0.29]] || Aug 25, 2022&lt;br /&gt;
|-&lt;br /&gt;
|[[0.30]] || May 5, 2023&lt;br /&gt;
|-&lt;br /&gt;
|[[0.31]] || Jan 19, 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[0.33]] || Aug 30, 2024&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trunk==&lt;br /&gt;
[[Trunk]] is the version of Crawl currently in development.  It can be played as a &amp;quot;sneak peek&amp;quot; of features likely to make it into the next release, and can contain balance work or bugfixes not yet in a stable release.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* https://github.com/crawl/crawl/blob/master/crawl-ref/docs/changelog.txt - Full changelog&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl Versions]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Delver&amp;diff=81296</id>
		<title>Delver</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Delver&amp;diff=81296"/>
				<updated>2024-09-19T11:17:16Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: /* Strategy */ magic mapping -&amp;gt; scroll of revelation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version031}}&lt;br /&gt;
{{flavour|Delvers have, through some mishap, found themselves several floors below the surface of the dungeon. They're equipped with a wide variety of magical escape tools, and are well advised to use them to travel to earlier dungeon floors as quickly as possible.}}&lt;br /&gt;
&lt;br /&gt;
==Preferred Species==&lt;br /&gt;
[[Gnoll]], [[Felid]], [[Spriggan]], [[Kobold]], and [[Vampire]] are the recommended species if you pick a Delver Background.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
Some [[species]] may receive different items based on their unique restrictions.&lt;br /&gt;
*+0 [[weapon of choice]] ([[hand axe]], [[spear]], [[short sword]], [[falchion]], [[mace]], or [[unarmed]])&lt;br /&gt;
*+0 [[leather armour]]&lt;br /&gt;
*[[Scroll of fog]]&lt;br /&gt;
*[[Scroll of fear]]&lt;br /&gt;
*[[Scroll of revelation]]&lt;br /&gt;
*[[Potion of haste]]&lt;br /&gt;
*[[Wand of digging]] with 3 charges&lt;br /&gt;
&lt;br /&gt;
Delvers start on Floor 5 of the [[Dungeon]], always on top of a downstair. &lt;br /&gt;
&lt;br /&gt;
While in the Dungeon proper, Delvers cannot be [[shaft]]ed by the [[malevolent force]]. (This is because they are already considered &amp;quot;shafted&amp;quot;, and you can only be hit with 1 shaft effect per dungeon branch).&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Stats==&lt;br /&gt;
Adjusted for your species' aptitudes:&lt;br /&gt;
*[[Fighting]]: 3&lt;br /&gt;
*Chosen Weapon's Skill: 2&lt;br /&gt;
*[[Dodging]]: 2&lt;br /&gt;
*[[Stealth]]: 5&lt;br /&gt;
&lt;br /&gt;
Choosing Delver adds 4 to your starting [[Strength]], 2 to your starting [[Intelligence]], and 6 to your starting [[Dexterity]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Delvers are bound to luck; a stray [[orc priest]] or [[centaur (monster)|centaur]] noticing you can end your game instantly. Thankfully, you start with high [[Stealth]] to (hopefully) avoid said encounters; playing as a naturally stealthy species like a [[Spriggan]] or [[Gnoll]] boosts Stealth even higher. Use your starting equipment wisely: &lt;br /&gt;
*A [[scroll of fear]] can scare away just about any living monster in sight reliably.&lt;br /&gt;
*A [[scroll of fog]] blocks [[line of sight]], preventing ranged monsters from attacking you until they are in sight again.&lt;br /&gt;
*A [[scroll of revelation]] can let you scout a floor for escape routes or potentially dangerous [[vault]]s.&lt;br /&gt;
*A [[potion of haste]] gives you the speed to run away from foes, including fast ones like [[adder]]s. Haste also gives you a noticeable combat boost.&lt;br /&gt;
*The [[wand of digging]] can help in getting to a stair safely, most useful in conjunction with a scroll of revelation.&lt;br /&gt;
&lt;br /&gt;
Attempting [[stab]]s on dangerous monsters is as likely to go poor as it is to provide a massive starting advantage. Trying to skewer a [[water moccasin]] may rocket you to level 4 instantly, or oneshot you. If playing for consistency, it is preferable to use upstairs whenever possible, and arrive in D:1 taking out &amp;quot;safe&amp;quot; monsters.&lt;br /&gt;
&lt;br /&gt;
One strategy, albeit unreliable, is to use your scroll of revelation in order to find an altar or the [[Temple]] early. This may be considered start [[scumming]], but gives you a competent god as soon as D:1. For example, the [https://crawl.xtahua.com/crawl/morgue/Sapher/morgue-Sapher-20220331-131952.txt former lowest turncount game] used Delver in order to enter the Temple on turn 21.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.30]], Delvers did not have any special immunity to shafts.&lt;br /&gt;
*Delvers were added in [[0.26]].&lt;br /&gt;
&lt;br /&gt;
{{backgrounds}}&lt;br /&gt;
[[Category:Backgrounds]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Dungeon_Crawl&amp;diff=81293</id>
		<title>Dungeon Crawl</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Dungeon_Crawl&amp;diff=81293"/>
				<updated>2024-09-18T23:33:33Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: /* Stone Soup */ dont see why we need to have this date in at all&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Linley's Dungeon Crawl''', also known as '''Dungeon Crawl''' or just '''Crawl''', is a [[roguelike]] computer game that began in 1995 as the project of [[Linley Henzell]]. The term is also used to refer to that game's variants, most notably '''Dungeon Crawl Stone Soup'''.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Version 1.0 of ''Crawl'' was made in 1997, and Henzell continued to work on the game until version 3.30 was released in 1999. Following Henzell's departure from the project, a loose coalition of developers officially maintained the game, though visible development has stalled at version 4.0.0's beta 26. Outside contributors, such as Darshan Shaligram, continued to produce patches for the game.&lt;br /&gt;
&lt;br /&gt;
Development team member [[Brent Ross]] worked on Dungeon Crawl 4.1 alpha versions until 2005, rewriting significant parts of the code. Version 4.1 didn't reach a playable state.&lt;br /&gt;
&lt;br /&gt;
== Stone Soup ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--[[Image:Title.png]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2006, the Dungeon Crawl Stone Soup project was formed to pull Dungeon Crawl development out of its perceived state of [[Ensorcelled Hibernation]]. This project is based on the 4.0.0 beta versions, aiming to preserve and improve playability while incorporating several of the features of 4.1 along with ideas from the community. Stone Soup is still being actively developed, and most Dungeon Crawl players have switched to it.&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
Linley's Dungeon Crawl is licensed under the &amp;quot;[http://dungeoncrawl.org/?d.l Crawl General Public License]&amp;quot;, a modification of the [https://nethack.org/common/license.html NetHack General Public License], itself based on the BISON GPL. &lt;br /&gt;
&lt;br /&gt;
Dungeon Crawl Stone Soup is licensed under the [https://raw.githubusercontent.com/crawl/crawl/master/LICENSE GNU GPL V2 or later]. &lt;br /&gt;
&lt;br /&gt;
Both variants are open source; the source code for DCSS can be viewed on [https://github.com/crawl/crawl GitHub].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Roguelike]]&lt;br /&gt;
* [[List of Stone Soup versions]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
=== Linley's Dungeon Crawl ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.dungeoncrawl.org/ The official website for Linley's Dungeon Crawl]&lt;br /&gt;
* [http://crawlj.sourceforge.jp/down_e.html Dungeon Crawl Tile Version]&lt;br /&gt;
&lt;br /&gt;
=== Dungeon Crawl Stone Soup ===&lt;br /&gt;
&lt;br /&gt;
* https://crawl.develz.org/ - Official homepage, home of the latest Stone Soup development news, development wiki and bug tracker&lt;br /&gt;
* http://crawl.akrasiac.org/ - The largest official Crawl server, also records online games. Located in North America.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl]] [[Category:Crawl Versions]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Scrub_nettle&amp;diff=81280</id>
		<title>Scrub nettle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Scrub_nettle&amp;diff=81280"/>
				<updated>2024-09-17T23:10:32Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: /* History */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Scrub nettles''' are stationary plants that can [[Sting]] you. Followers of [[Fedhas]] can summon them with the Overgrow ability.&lt;br /&gt;
&lt;br /&gt;
{{monster spells}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.32]], scrub nettles were added, replacing [[burning bush]]es.&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=81263</id>
		<title>Xom</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=81263"/>
				<updated>2024-09-17T10:48:55Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: /* Penance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version031}}&lt;br /&gt;
&lt;br /&gt;
''This page is about the [[Religion|god]]. For the removed [[card]], see [[Xom card]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:Xom altar.png]] ''&amp;quot;A new plaything!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Xom is a wild and unpredictable god of chaos, who seeks not worshippers but playthings with which to toy. Many choose to follow Xom in the hope of receiving fabulous rewards and mighty powers, but Xom is nothing if not capricious. There is nothing a follower can do to influence Xom's mood.&lt;br /&gt;
&lt;br /&gt;
To worship Xom is to live riskily. In a good mood Xom may shower you with gifts, while at other times this capricious god could decide to “spice things up a little” and send you to your doom. If you prove yourself the stronger, so much the better; if not, well, there'll be other playthings...}}&lt;br /&gt;
&lt;br /&gt;
[[Chaos Knight]]s begin play worshiping Xom.&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Xom (or any other [[god]]).&lt;br /&gt;
&lt;br /&gt;
==Piety==&lt;br /&gt;
Unlike other gods, there is no way to affect your piety; it is instead randomly changed.  &lt;br /&gt;
&lt;br /&gt;
For Xom, Piety's only use is to determine the niceness and strength of its actions. Xom's niceness depends on your Piety: the chance to perform a &amp;quot;good&amp;quot; action is approximately equal to Piety/2 % (this probability is increased during [[tension|dangerous situations]], like combat, up to 95%). The strength of Xom's actions will depend on how far you are from 100 Piety (in either direction).&lt;br /&gt;
&lt;br /&gt;
Piety starts at 100 and changes by 1 point roughly every 20 turns (about 49% chance to move towards 100 and 51% chance to move away). When Xom acts, there is a 20% chance that your piety will be set to a random amount. Piety can be observed in the ^ screen by watching your favour status, as well as observing the [[piety]] meter.&lt;br /&gt;
&lt;br /&gt;
Depending on your piety, it displays the following messages:&lt;br /&gt;
*0 - 20: A very special plaything of Xom.&lt;br /&gt;
*21 - 50: A special plaything of Xom.&lt;br /&gt;
*51 - 80: A plaything of Xom.&lt;br /&gt;
*81 - 120: A toy of Xom.&lt;br /&gt;
*121 - 150: A favourite toy of Xom.&lt;br /&gt;
*151 - 180: A beloved toy of Xom.&lt;br /&gt;
*181 - 200: Xom's teddy bear.&lt;br /&gt;
&lt;br /&gt;
==Amusement==&lt;br /&gt;
Another important aspect of Xom is that it really, really hates being bored. When Xom is bored, Xom will act more often, and its actions will almost always be bad. This is reflected by an &amp;quot;amusement&amp;quot; value, which ranges between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
When you start worshiping Xom, its amusement is set to between 2 and 80. Every 20 turns, there's a 50% chance that Xom's amusement will be decreased by one, until it reaches 0. When that happens, you'll get a message &amp;quot;Xom is BORED&amp;quot;, and the bad stuff will start. You'll get a warning when the amusement gets down to 1 (at least 20 turns before it reaches 0): &amp;quot;Xom is getting BORED&amp;quot;. If your interest reaches zero, your title will always be &amp;quot;A BORING thing&amp;quot;, regardless of your piety level.&lt;br /&gt;
&lt;br /&gt;
To avoid boring Xom, you should always try to keep it interested in you. Unfortunately, Xom is mostly amused by things you can't control (like being teleported away in the Abyss when the exit or a rune was in sight) or if you waste useful resources. When Xom finds something funny, its amusement may be rise to a random point depending on how much it enjoyed the event and if the new amusement is higher than its current amusement. You can guess how high the amusement was set by the message provided:&lt;br /&gt;
&lt;br /&gt;
*Xom is interested: 12 - 25   &lt;br /&gt;
*Xom is mildly amused: 26 - 50&lt;br /&gt;
*Xom is amused: 51 - 75&lt;br /&gt;
*Xom is highly amused!: 76 - 100&lt;br /&gt;
*Xom thinks this is hilarious!: 101 - 200&lt;br /&gt;
*Xom roars with laughter!: 201 - 255&lt;br /&gt;
&lt;br /&gt;
===Interest===&lt;br /&gt;
You can help make Xom more interested in you by doing or being affected by the following things:&lt;br /&gt;
&lt;br /&gt;
*Extreme (255): Using an unknown potion in dangerous combat (and you are more than [[XL]] 1)&amp;lt;ref&amp;gt;{{source ref|0.31.0|item-use.cc|3055}}&amp;lt;/ref&amp;gt; (200), randomly teleporting into a dangerous situation, being banished to [[the Abyss]], being hit by a vulnerable element (200), or being killed by falling down stairs (200).&lt;br /&gt;
*High (128): Mutating (depends on the mutation) or undead rotting. Reading a random &amp;quot;bad effect&amp;quot; scroll in dangerous combat ([[Scroll of immolation]], [[Scroll of poison]] if the player does not have poison [[Resistance|resistance]], [[Scroll of torment]] if the player does not have negative energy or torment [[Resistance|resistance]]) (100). Being killed by disintegration (100). Being significantly hurt by a monster of a far higher or far lower XL than yourself (amusement value varies). &lt;br /&gt;
*Medium (64): Drinking potions of degeneration or berserk rage, having your intellect devoured (50), using an unknown useless or good scroll with a dangerous monster nearby (50) or when hostile monsters accidentally hit each other.&lt;br /&gt;
*Low (16): Successful use of a box of beasts (14), enchanting things, gaining levels, anyone in sight fumbling in shallow water (14), or being drained (15).&lt;br /&gt;
*Minor: Spell miscasts (the level), becoming confused (duration), or sustaining serious injury (varies).&lt;br /&gt;
&lt;br /&gt;
Xom is also interested by dangerous and high '''[[tension]]''' situations and is more likely to intervene or act when these occur. Some examples include fighting many monsters at once, battling a high [[HD]] monster when your [[XL]] is low, and being [[slow]]ed or [[paralyzed]].&lt;br /&gt;
&lt;br /&gt;
==Acts==&lt;br /&gt;
Every 20 turns (for a character with normal speed), Xom will turn its attention towards you, and depending on the situation (from 7% of the time if there are no monsters in view to 33% in the middle of a big fight) may decide to perform either a &amp;quot;good&amp;quot; action or a &amp;quot;bad&amp;quot; action.&lt;br /&gt;
&lt;br /&gt;
Xom's actions will often be in context (i.e. turning you berserk if there's no one around), although nothing is guaranteed. Good actions are more likely if your Piety is high (see below).&lt;br /&gt;
&lt;br /&gt;
Below is an incomplete list of actions that Xom may perform.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Good&amp;quot; Actions===&lt;br /&gt;
*Affect you with a random potion effect&amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|899}}&amp;lt;/ref&amp;gt;:&lt;br /&gt;
**[[potion of curing|curing]], [[potion of heal wounds|heal wounds]], [[potion of magic|magic]], [[potion of haste|haste]], [[potion of might|might]], [[potion of brilliance|brilliance]], or [[potion of invisibility|invisibility]] (12.35%)&lt;br /&gt;
**[[potion of attraction|attraction]] or [[potion of berserk rage|berserk rage]] (6.17%)&lt;br /&gt;
**[[potion of experience|experience]] (1.23%)&lt;br /&gt;
:Only potions that will have an effect are picked (for example, no Magic if the player character is at max MP). These are more likely to occur during combat.&lt;br /&gt;
*Make you cast a random spell.&lt;br /&gt;
*[[Confusion|Confuse]] monsters around you. This will not occur if the monster is [[nonliving]], plant, has the [[Clarity]] intrinsic, or is already confused. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|930}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Summon one or more allies to help you. This is limited by your experience level. (If you are level 15, the maximum number of demons spawned will be 15. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|982}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Gift you an item.&lt;br /&gt;
*Polymorph a random monster around you into a weaker monster (-3 [[HD]]).&lt;br /&gt;
*Permanently transform a hostile snake enemy into a &amp;quot;stick&amp;quot; (any one of the weapons: club, spear, trident, halberd, glaive, quarterstaff, shortbow, longbow, giant club, or giant spiked club). The stick will never be branded, and is not guaranteed to be useful to the player character. The stick's rarity, type and enchantment are influenced by the [[HD]] of the snake. &lt;br /&gt;
*Swap the position of you and at least one monster near you (confuses the monster 50% of the time). &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|1173}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively safe place.&lt;br /&gt;
*Give you a random good mutation, or many random good mutations. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Throw a bolt of divine lightning, which explodes around you. There's a chance based on your HP (the lower, the better) that Xom will protect you against it. (&amp;quot;The area is suffused with divine lightning!&amp;quot;). &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|1402}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Prevent you from being banished.&lt;br /&gt;
*Provide you with vision of the current floor or detect items on the floor around you. This can only occur if less than 80% of the level has been explored. &lt;br /&gt;
*Detect monsters. Note that the location of detected monsters is fuzzed.&lt;br /&gt;
*Change the scenery around you. Fountains may begin to gush blood, or doors may randomly burst open and slam shut. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|1536}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*You start spewing a harmless trail of magical condensation behind you. This does not block [[line of sight]].&lt;br /&gt;
*Polymorph you into a &amp;quot;good&amp;quot; form, such as an [[Ice Form|ice beast]] or [[Dragon Form|dragon]].&lt;br /&gt;
*Summon friendly monsters to defend you.&lt;br /&gt;
*Cast [[Tukima's Dance]] on a random monster's weapon. (&amp;quot;[Enemy]'s [weapon] dances into the air!&amp;quot;) &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|1288}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Hurl [[Bolt spells#Bolt of Fire|fireballs]] at your foes. This skips adjacent monsters. If Xom is in a bad mood, there is a chance to hurl fireballs at allied monsters. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|1653}}&amp;lt;/ref&amp;gt; There is a 1/3 chance for the fireballs to be fake and have no effect. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|2818}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bad&amp;quot; Actions===&lt;br /&gt;
*Miscast a spell &amp;quot;through&amp;quot; the player. Nothing will occur, but this will be indicated through chat messages &amp;quot;Xom almost notices you.&amp;quot; &amp;quot;Xom's attention almost turns to you for a moment.&amp;quot; &amp;quot;Xom's power almost touches on you for a moment.&amp;quot; or &amp;quot;You almost hear Xom's maniacal laughter.&amp;quot;&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively dangerous place.&lt;br /&gt;
*Add a [[Chaos]] brand and several [[slaying]] increases to a random nearby creature's weapons and ammunition. This will not occur if the item is blessed, is a gift from another god, is branded, or is a boulder or throwing net. If the enemy is an orc priest, there is only a 50 percent chance that the priest's weapon will be chaos enchanted. If the enemy is holy (and not a gift from a chaotic god), their weapons cannot be upgraded. [[Magical staff|magical staves]] and [[unrand]]s also cannot be upgraded &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|682}}&amp;lt;/ref&amp;gt; Upon upgrading, the text &amp;quot;[enemy]'s [weapon] erupts in a glittering mayhem of colors&amp;quot; will alert the player to the chaos upgraded weapon. &lt;br /&gt;
*Give you or random/bad mutations or removes them. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Polymorph a random monster around you into a stronger monster (+2 HD).&lt;br /&gt;
*If stairs (or escape hatches) are in view, they are moved toward you or away from you. For several turns, when you move on a stair or climb up or down a stair, there's a chance that it will slide away from you. This is far more common in the [[Abyss]].&lt;br /&gt;
*Poison you.&lt;br /&gt;
*Confuse you. This will never occur if there are no monsters nearby. &lt;br /&gt;
*Make loud [[noise]]s at your location, ranging from shouting to shattering the volume (12 to 31). This cannot be affected by [[Silence]].&lt;br /&gt;
*Inflict you with either [[draining]] (25% chance), stat loss as if you drank a [[potion of degeneration]] (50% chance), or [[Symbol of Torment]] (25% chance).&lt;br /&gt;
*Summon hostile [[Zombie|zombies]], [[Demon|demons]], [[Shadow Creatures|shadow creatures]] or [[Dancing weapon|dancing weapons]] to fight you. The number of shadow creatures or dancing weapons will be between 1 and 4 &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|2452}}&amp;lt;/ref&amp;gt;, the number of demons is dependent on the intended severity of Xom's action, but limited by experience level (if you are not under penance).&amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|2475}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Banish you to the [[Abyss]]. This is internally considered the most severe action Xom can take. The level of the abyss you are banished to depends on the [[XL]] of the character. This will not occur if the player character is below the minimum experience level, and can only be a &amp;quot;fake&amp;quot; banishment. However, if Xom is &amp;quot;bored&amp;quot; or if the player character is under penance, then banishment is always allowed and never reverted. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|2514}}&amp;lt;/ref&amp;gt; If Xom is not bored and the player is not under penance, then there is a chance that Xom will immediately revert banishment to the Abyss. (Weight of 30; not an uncommon occurrence) &lt;br /&gt;
*Open a [[Malign Gateway]] near you.&lt;br /&gt;
&lt;br /&gt;
Xom's actions and gifts will often seem to be in the spirit of what Xom (with its particularly capricious sense of humor) finds funny. Xom might gift a [[gold dragon scales]] for your [[Octopode]], just to tease you.&lt;br /&gt;
&lt;br /&gt;
In any case, Xom's actions will never directly kill you unless Xom is bored or you are under penance (a mutation or effect that would reduce a stat to 0 is cancelled, HP damage that would have killed you is cancelled, etc.). However, anything Xom summons is more than capable of killing you.&lt;br /&gt;
&lt;br /&gt;
===Revival===&lt;br /&gt;
Rarely, upon death, Xom may intervene and save your life. This is affected by the [[tension]] of the situation, if Xom considers the death &amp;quot;worth saving&amp;quot;, and the current mood (piety). This will never happen if your character's max HP is 1, or your XL is 1. Deaths that cannot be considered &amp;quot;worth saving&amp;quot; from are deaths from: leaving the dungeon, winning the game, quitting, or self-aimed death. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|3235}}&amp;lt;/ref&amp;gt;. Upon being revived, your character will receive anywhere from 1 [[HP]] to &amp;lt;code&amp;gt;1 + Max HP/4&amp;lt;/code&amp;gt; HP. Xom is guaranteed to not be bored within the next 10 [[aut]]s (gift timeout is set to a minimum of 10) &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|3319}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Death Comments===&lt;br /&gt;
Xom has a chance to comment upon the character's death if it is particularly &amp;quot;funny&amp;quot; or &amp;quot;boring&amp;quot;.&amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|3210}}&amp;lt;/ref&amp;gt; These will only occur if the death is final, and Xom does not revive the character. A funny death is one where the death is unusual (not killed by a [[Monster|monster]], killed by a [[God|god]] or otherwise [[Invisible|invisible]] actor, [[List of spells by flag|beam]], [[Cloud|cloud]], [[Freezing|freezing]], [[Fire|burning]], self-aimed, or [[Trap|trap]]), having died with [[HP]] greater than -9, or having had high [[Tension|tension]] (more than 19) before the death. Xom will laugh in the post-death screen (&amp;quot;Xom roars with laughter!&amp;quot;, &amp;quot;Xom laughs nastily!&amp;quot; etcetera). A boring death is one where the dead character has down to -2 HP and the situation was of low tension (maximum of 10). Xom will remark that you were boring (&amp;quot;Xom yawns loudly!&amp;quot;, &amp;quot;Huh, did I miss anything?&amp;quot; etcetera). These comments have no effect on gameplay.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
Xom will occasionally give you gifts as one of its actions. These are delivered purely at random, not based on any Gift Timeout. Xom's gifts can be normal, useful items, but are usually chosen for maximum annoyance. Items range from excellent randarts to large piles of [[gold]] to utter trash ([[robe]] {god gift}). [[Randarts]] will sometimes have titles with Xom's name in them (e.g. leather armour of Xom's Amusement).&lt;br /&gt;
&lt;br /&gt;
==Penance==&lt;br /&gt;
{{flavour|Unfaithful ex-followers will find themselves suffering through Xom's bad moods for so long as Xom can be bothered to remember about them. Still, Xom's caprice remains; the unfaithful are rewarded just as the faithful are punished.}}&lt;br /&gt;
&lt;br /&gt;
If you leave Xom (voluntarily or not), your penance counter will be set to 50 (quite high!).&lt;br /&gt;
&lt;br /&gt;
While under penance, Xom will occasionally punish you by performing a &amp;quot;bad&amp;quot; action from the list above. As a true god of chaos, however, there is a 10% chance that Xom will do a &amp;quot;good&amp;quot; action instead. Note that &amp;quot;bad&amp;quot; actions during Wrath are generally harsher.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*When using a QWERTY keyboard layout, the name &amp;quot;Xom&amp;quot; is simply &amp;quot;[[Zin]],&amp;quot; but with all letters mistyped one key to the right.&lt;br /&gt;
*In one of the books of [[Zin]] (through the [[Zin#Given Abilities|Recite]] ability), there is a chance for the &amp;quot;sinners&amp;quot; to be referred to as &amp;quot;bastard children of Xom&amp;quot;. &amp;lt;ref&amp;gt;{{source ref|0.31.0|god-abil.cc|487}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Xom's &amp;quot;last name&amp;quot; on its god page is usually &amp;quot;of Chaos&amp;quot; (at a 70.175 percent chance of occurring), but can more rarely be any one of 27 other options. This is unique for all gods in Crawl, as all other gods can only have one last name. &amp;lt;ref&amp;gt;{{source ref|0.31.0|dat/database/godname.txt|1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
**Most rarely are the last names &amp;quot;The Xom-Meister, Xom-a-lom-a-ding-dong&amp;quot;, &amp;quot;The Xom-Meister, Xom-o-Rama&amp;quot;, &amp;quot;The Xom-Meister, Xom-Xom-bo-Bom, Banana-Fana-fo-Fom&amp;quot;, &amp;quot;Xom of Unknown Intent&amp;quot;, &amp;quot;Xom the Fickle&amp;quot;, &amp;quot;Xom of Unknown Intention&amp;quot;, &amp;quot;Xom of Swiftly Tilting Intent&amp;quot;, &amp;quot;Xom of Fickle Intent&amp;quot;, &amp;quot;Xom of Ineffable Intent&amp;quot;, &amp;quot;Xom of Gnomic Intent&amp;quot;, each at a 0.50% chance of occurring. &amp;lt;ref&amp;gt;{{source ref|0.31.0|dat/database/godname.txt|92}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.33|Xom will get a new effect that hyperbuffs a player's ally.}}&lt;br /&gt;
*Prior to [[0.32]], Xom's demon summons didn't scale with [[XL]] and had fewer options. Also, several new effects were added in 0.32:&lt;br /&gt;
**Xom can haste, slow, or paralyse everyone, including the player&lt;br /&gt;
**Xom can summon a swarm of [[living spell]]s that cast [[Force Lance]]&lt;br /&gt;
**Xom can drain MP, sometimes summoning [[brain worm]]s, [[mana viper]]s, or even [[quicksilver elemental]]s, depending on player's XL.&lt;br /&gt;
*Prior to [[0.26]], Xom was not stimulated on worship from a [[faded altar]] (+200 amusement).&lt;br /&gt;
*Prior to [[0.25]], Xom could cause miscast effects.&lt;br /&gt;
*Prior to [[0.24]], Xom could not summon butterflies when you were [[torment]]ed.&lt;br /&gt;
*Prior to [[0.21]], eating mutagenic [[chunk]]s could grant Xom's interest.&lt;br /&gt;
*Prior to [[0.18]], Xom branded weapon gifts with [[chaos]] less often and didn't chaos brand ranged weapons. Drinking potions of poison could also award Xom's interest.&lt;br /&gt;
*Prior to [[0.17]], drinking potions of decay could award Xom's interest.&lt;br /&gt;
*In [[0.16]], Xom gained a 'mood' meter on the Crawl interface, in the same place other gods have piety meters.&lt;br /&gt;
*Prior to [[0.14]], Xom's confusion could surpass 20 turns; this has been capped to 20. Xom's abilities also did not respect [[clarity]] and [[sustain abilities]] at all, although Xom may still bypass these abilities if his mood meter is particularly low.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Chaotic Gods]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=81262</id>
		<title>Xom</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=81262"/>
				<updated>2024-09-17T10:47:57Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: /* Penance */ i feel like this needs a bit more emphasis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version031}}&lt;br /&gt;
&lt;br /&gt;
''This page is about the [[Religion|god]]. For the removed [[card]], see [[Xom card]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:Xom altar.png]] ''&amp;quot;A new plaything!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Xom is a wild and unpredictable god of chaos, who seeks not worshippers but playthings with which to toy. Many choose to follow Xom in the hope of receiving fabulous rewards and mighty powers, but Xom is nothing if not capricious. There is nothing a follower can do to influence Xom's mood.&lt;br /&gt;
&lt;br /&gt;
To worship Xom is to live riskily. In a good mood Xom may shower you with gifts, while at other times this capricious god could decide to “spice things up a little” and send you to your doom. If you prove yourself the stronger, so much the better; if not, well, there'll be other playthings...}}&lt;br /&gt;
&lt;br /&gt;
[[Chaos Knight]]s begin play worshiping Xom.&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Xom (or any other [[god]]).&lt;br /&gt;
&lt;br /&gt;
==Piety==&lt;br /&gt;
Unlike other gods, there is no way to affect your piety; it is instead randomly changed.  &lt;br /&gt;
&lt;br /&gt;
For Xom, Piety's only use is to determine the niceness and strength of its actions. Xom's niceness depends on your Piety: the chance to perform a &amp;quot;good&amp;quot; action is approximately equal to Piety/2 % (this probability is increased during [[tension|dangerous situations]], like combat, up to 95%). The strength of Xom's actions will depend on how far you are from 100 Piety (in either direction).&lt;br /&gt;
&lt;br /&gt;
Piety starts at 100 and changes by 1 point roughly every 20 turns (about 49% chance to move towards 100 and 51% chance to move away). When Xom acts, there is a 20% chance that your piety will be set to a random amount. Piety can be observed in the ^ screen by watching your favour status, as well as observing the [[piety]] meter.&lt;br /&gt;
&lt;br /&gt;
Depending on your piety, it displays the following messages:&lt;br /&gt;
*0 - 20: A very special plaything of Xom.&lt;br /&gt;
*21 - 50: A special plaything of Xom.&lt;br /&gt;
*51 - 80: A plaything of Xom.&lt;br /&gt;
*81 - 120: A toy of Xom.&lt;br /&gt;
*121 - 150: A favourite toy of Xom.&lt;br /&gt;
*151 - 180: A beloved toy of Xom.&lt;br /&gt;
*181 - 200: Xom's teddy bear.&lt;br /&gt;
&lt;br /&gt;
==Amusement==&lt;br /&gt;
Another important aspect of Xom is that it really, really hates being bored. When Xom is bored, Xom will act more often, and its actions will almost always be bad. This is reflected by an &amp;quot;amusement&amp;quot; value, which ranges between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
When you start worshiping Xom, its amusement is set to between 2 and 80. Every 20 turns, there's a 50% chance that Xom's amusement will be decreased by one, until it reaches 0. When that happens, you'll get a message &amp;quot;Xom is BORED&amp;quot;, and the bad stuff will start. You'll get a warning when the amusement gets down to 1 (at least 20 turns before it reaches 0): &amp;quot;Xom is getting BORED&amp;quot;. If your interest reaches zero, your title will always be &amp;quot;A BORING thing&amp;quot;, regardless of your piety level.&lt;br /&gt;
&lt;br /&gt;
To avoid boring Xom, you should always try to keep it interested in you. Unfortunately, Xom is mostly amused by things you can't control (like being teleported away in the Abyss when the exit or a rune was in sight) or if you waste useful resources. When Xom finds something funny, its amusement may be rise to a random point depending on how much it enjoyed the event and if the new amusement is higher than its current amusement. You can guess how high the amusement was set by the message provided:&lt;br /&gt;
&lt;br /&gt;
*Xom is interested: 12 - 25   &lt;br /&gt;
*Xom is mildly amused: 26 - 50&lt;br /&gt;
*Xom is amused: 51 - 75&lt;br /&gt;
*Xom is highly amused!: 76 - 100&lt;br /&gt;
*Xom thinks this is hilarious!: 101 - 200&lt;br /&gt;
*Xom roars with laughter!: 201 - 255&lt;br /&gt;
&lt;br /&gt;
===Interest===&lt;br /&gt;
You can help make Xom more interested in you by doing or being affected by the following things:&lt;br /&gt;
&lt;br /&gt;
*Extreme (255): Using an unknown potion in dangerous combat (and you are more than [[XL]] 1)&amp;lt;ref&amp;gt;{{source ref|0.31.0|item-use.cc|3055}}&amp;lt;/ref&amp;gt; (200), randomly teleporting into a dangerous situation, being banished to [[the Abyss]], being hit by a vulnerable element (200), or being killed by falling down stairs (200).&lt;br /&gt;
*High (128): Mutating (depends on the mutation) or undead rotting. Reading a random &amp;quot;bad effect&amp;quot; scroll in dangerous combat ([[Scroll of immolation]], [[Scroll of poison]] if the player does not have poison [[Resistance|resistance]], [[Scroll of torment]] if the player does not have negative energy or torment [[Resistance|resistance]]) (100). Being killed by disintegration (100). Being significantly hurt by a monster of a far higher or far lower XL than yourself (amusement value varies). &lt;br /&gt;
*Medium (64): Drinking potions of degeneration or berserk rage, having your intellect devoured (50), using an unknown useless or good scroll with a dangerous monster nearby (50) or when hostile monsters accidentally hit each other.&lt;br /&gt;
*Low (16): Successful use of a box of beasts (14), enchanting things, gaining levels, anyone in sight fumbling in shallow water (14), or being drained (15).&lt;br /&gt;
*Minor: Spell miscasts (the level), becoming confused (duration), or sustaining serious injury (varies).&lt;br /&gt;
&lt;br /&gt;
Xom is also interested by dangerous and high '''[[tension]]''' situations and is more likely to intervene or act when these occur. Some examples include fighting many monsters at once, battling a high [[HD]] monster when your [[XL]] is low, and being [[slow]]ed or [[paralyzed]].&lt;br /&gt;
&lt;br /&gt;
==Acts==&lt;br /&gt;
Every 20 turns (for a character with normal speed), Xom will turn its attention towards you, and depending on the situation (from 7% of the time if there are no monsters in view to 33% in the middle of a big fight) may decide to perform either a &amp;quot;good&amp;quot; action or a &amp;quot;bad&amp;quot; action.&lt;br /&gt;
&lt;br /&gt;
Xom's actions will often be in context (i.e. turning you berserk if there's no one around), although nothing is guaranteed. Good actions are more likely if your Piety is high (see below).&lt;br /&gt;
&lt;br /&gt;
Below is an incomplete list of actions that Xom may perform.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Good&amp;quot; Actions===&lt;br /&gt;
*Affect you with a random potion effect&amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|899}}&amp;lt;/ref&amp;gt;:&lt;br /&gt;
**[[potion of curing|curing]], [[potion of heal wounds|heal wounds]], [[potion of magic|magic]], [[potion of haste|haste]], [[potion of might|might]], [[potion of brilliance|brilliance]], or [[potion of invisibility|invisibility]] (12.35%)&lt;br /&gt;
**[[potion of attraction|attraction]] or [[potion of berserk rage|berserk rage]] (6.17%)&lt;br /&gt;
**[[potion of experience|experience]] (1.23%)&lt;br /&gt;
:Only potions that will have an effect are picked (for example, no Magic if the player character is at max MP). These are more likely to occur during combat.&lt;br /&gt;
*Make you cast a random spell.&lt;br /&gt;
*[[Confusion|Confuse]] monsters around you. This will not occur if the monster is [[nonliving]], plant, has the [[Clarity]] intrinsic, or is already confused. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|930}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Summon one or more allies to help you. This is limited by your experience level. (If you are level 15, the maximum number of demons spawned will be 15. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|982}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Gift you an item.&lt;br /&gt;
*Polymorph a random monster around you into a weaker monster (-3 [[HD]]).&lt;br /&gt;
*Permanently transform a hostile snake enemy into a &amp;quot;stick&amp;quot; (any one of the weapons: club, spear, trident, halberd, glaive, quarterstaff, shortbow, longbow, giant club, or giant spiked club). The stick will never be branded, and is not guaranteed to be useful to the player character. The stick's rarity, type and enchantment are influenced by the [[HD]] of the snake. &lt;br /&gt;
*Swap the position of you and at least one monster near you (confuses the monster 50% of the time). &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|1173}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively safe place.&lt;br /&gt;
*Give you a random good mutation, or many random good mutations. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Throw a bolt of divine lightning, which explodes around you. There's a chance based on your HP (the lower, the better) that Xom will protect you against it. (&amp;quot;The area is suffused with divine lightning!&amp;quot;). &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|1402}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Prevent you from being banished.&lt;br /&gt;
*Provide you with vision of the current floor or detect items on the floor around you. This can only occur if less than 80% of the level has been explored. &lt;br /&gt;
*Detect monsters. Note that the location of detected monsters is fuzzed.&lt;br /&gt;
*Change the scenery around you. Fountains may begin to gush blood, or doors may randomly burst open and slam shut. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|1536}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*You start spewing a harmless trail of magical condensation behind you. This does not block [[line of sight]].&lt;br /&gt;
*Polymorph you into a &amp;quot;good&amp;quot; form, such as an [[Ice Form|ice beast]] or [[Dragon Form|dragon]].&lt;br /&gt;
*Summon friendly monsters to defend you.&lt;br /&gt;
*Cast [[Tukima's Dance]] on a random monster's weapon. (&amp;quot;[Enemy]'s [weapon] dances into the air!&amp;quot;) &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|1288}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Hurl [[Bolt spells#Bolt of Fire|fireballs]] at your foes. This skips adjacent monsters. If Xom is in a bad mood, there is a chance to hurl fireballs at allied monsters. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|1653}}&amp;lt;/ref&amp;gt; There is a 1/3 chance for the fireballs to be fake and have no effect. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|2818}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bad&amp;quot; Actions===&lt;br /&gt;
*Miscast a spell &amp;quot;through&amp;quot; the player. Nothing will occur, but this will be indicated through chat messages &amp;quot;Xom almost notices you.&amp;quot; &amp;quot;Xom's attention almost turns to you for a moment.&amp;quot; &amp;quot;Xom's power almost touches on you for a moment.&amp;quot; or &amp;quot;You almost hear Xom's maniacal laughter.&amp;quot;&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively dangerous place.&lt;br /&gt;
*Add a [[Chaos]] brand and several [[slaying]] increases to a random nearby creature's weapons and ammunition. This will not occur if the item is blessed, is a gift from another god, is branded, or is a boulder or throwing net. If the enemy is an orc priest, there is only a 50 percent chance that the priest's weapon will be chaos enchanted. If the enemy is holy (and not a gift from a chaotic god), their weapons cannot be upgraded. [[Magical staff|magical staves]] and [[unrand]]s also cannot be upgraded &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|682}}&amp;lt;/ref&amp;gt; Upon upgrading, the text &amp;quot;[enemy]'s [weapon] erupts in a glittering mayhem of colors&amp;quot; will alert the player to the chaos upgraded weapon. &lt;br /&gt;
*Give you or random/bad mutations or removes them. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Polymorph a random monster around you into a stronger monster (+2 HD).&lt;br /&gt;
*If stairs (or escape hatches) are in view, they are moved toward you or away from you. For several turns, when you move on a stair or climb up or down a stair, there's a chance that it will slide away from you. This is far more common in the [[Abyss]].&lt;br /&gt;
*Poison you.&lt;br /&gt;
*Confuse you. This will never occur if there are no monsters nearby. &lt;br /&gt;
*Make loud [[noise]]s at your location, ranging from shouting to shattering the volume (12 to 31). This cannot be affected by [[Silence]].&lt;br /&gt;
*Inflict you with either [[draining]] (25% chance), stat loss as if you drank a [[potion of degeneration]] (50% chance), or [[Symbol of Torment]] (25% chance).&lt;br /&gt;
*Summon hostile [[Zombie|zombies]], [[Demon|demons]], [[Shadow Creatures|shadow creatures]] or [[Dancing weapon|dancing weapons]] to fight you. The number of shadow creatures or dancing weapons will be between 1 and 4 &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|2452}}&amp;lt;/ref&amp;gt;, the number of demons is dependent on the intended severity of Xom's action, but limited by experience level (if you are not under penance).&amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|2475}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Banish you to the [[Abyss]]. This is internally considered the most severe action Xom can take. The level of the abyss you are banished to depends on the [[XL]] of the character. This will not occur if the player character is below the minimum experience level, and can only be a &amp;quot;fake&amp;quot; banishment. However, if Xom is &amp;quot;bored&amp;quot; or if the player character is under penance, then banishment is always allowed and never reverted. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|2514}}&amp;lt;/ref&amp;gt; If Xom is not bored and the player is not under penance, then there is a chance that Xom will immediately revert banishment to the Abyss. (Weight of 30; not an uncommon occurrence) &lt;br /&gt;
*Open a [[Malign Gateway]] near you.&lt;br /&gt;
&lt;br /&gt;
Xom's actions and gifts will often seem to be in the spirit of what Xom (with its particularly capricious sense of humor) finds funny. Xom might gift a [[gold dragon scales]] for your [[Octopode]], just to tease you.&lt;br /&gt;
&lt;br /&gt;
In any case, Xom's actions will never directly kill you unless Xom is bored or you are under penance (a mutation or effect that would reduce a stat to 0 is cancelled, HP damage that would have killed you is cancelled, etc.). However, anything Xom summons is more than capable of killing you.&lt;br /&gt;
&lt;br /&gt;
===Revival===&lt;br /&gt;
Rarely, upon death, Xom may intervene and save your life. This is affected by the [[tension]] of the situation, if Xom considers the death &amp;quot;worth saving&amp;quot;, and the current mood (piety). This will never happen if your character's max HP is 1, or your XL is 1. Deaths that cannot be considered &amp;quot;worth saving&amp;quot; from are deaths from: leaving the dungeon, winning the game, quitting, or self-aimed death. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|3235}}&amp;lt;/ref&amp;gt;. Upon being revived, your character will receive anywhere from 1 [[HP]] to &amp;lt;code&amp;gt;1 + Max HP/4&amp;lt;/code&amp;gt; HP. Xom is guaranteed to not be bored within the next 10 [[aut]]s (gift timeout is set to a minimum of 10) &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|3319}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Death Comments===&lt;br /&gt;
Xom has a chance to comment upon the character's death if it is particularly &amp;quot;funny&amp;quot; or &amp;quot;boring&amp;quot;.&amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|3210}}&amp;lt;/ref&amp;gt; These will only occur if the death is final, and Xom does not revive the character. A funny death is one where the death is unusual (not killed by a [[Monster|monster]], killed by a [[God|god]] or otherwise [[Invisible|invisible]] actor, [[List of spells by flag|beam]], [[Cloud|cloud]], [[Freezing|freezing]], [[Fire|burning]], self-aimed, or [[Trap|trap]]), having died with [[HP]] greater than -9, or having had high [[Tension|tension]] (more than 19) before the death. Xom will laugh in the post-death screen (&amp;quot;Xom roars with laughter!&amp;quot;, &amp;quot;Xom laughs nastily!&amp;quot; etcetera). A boring death is one where the dead character has down to -2 HP and the situation was of low tension (maximum of 10). Xom will remark that you were boring (&amp;quot;Xom yawns loudly!&amp;quot;, &amp;quot;Huh, did I miss anything?&amp;quot; etcetera). These comments have no effect on gameplay.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
Xom will occasionally give you gifts as one of its actions. These are delivered purely at random, not based on any Gift Timeout. Xom's gifts can be normal, useful items, but are usually chosen for maximum annoyance. Items range from excellent randarts to large piles of [[gold]] to utter trash ([[robe]] {god gift}). [[Randarts]] will sometimes have titles with Xom's name in them (e.g. leather armour of Xom's Amusement).&lt;br /&gt;
&lt;br /&gt;
==Penance==&lt;br /&gt;
{{flavour|Unfaithful ex-followers will find themselves suffering through Xom's bad moods for so long as Xom can be bothered to remember about them. Still, Xom's caprice remains; the unfaithful are rewarded just as the faithful are punished.}}&lt;br /&gt;
&lt;br /&gt;
If you leave Xom (voluntarily or not), your penance counter will be set to 50 (quite high!).&lt;br /&gt;
&lt;br /&gt;
While under penance, Xom will occasionally punish you by performing a &amp;quot;bad&amp;quot; action from the list above. As a true god of chaos, however, there is a 10% chance that Xom will do a &amp;quot;good&amp;quot; action instead. Note that &amp;quot;bad&amp;quot; actions during Wrath are generally much harsher.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*When using a QWERTY keyboard layout, the name &amp;quot;Xom&amp;quot; is simply &amp;quot;[[Zin]],&amp;quot; but with all letters mistyped one key to the right.&lt;br /&gt;
*In one of the books of [[Zin]] (through the [[Zin#Given Abilities|Recite]] ability), there is a chance for the &amp;quot;sinners&amp;quot; to be referred to as &amp;quot;bastard children of Xom&amp;quot;. &amp;lt;ref&amp;gt;{{source ref|0.31.0|god-abil.cc|487}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Xom's &amp;quot;last name&amp;quot; on its god page is usually &amp;quot;of Chaos&amp;quot; (at a 70.175 percent chance of occurring), but can more rarely be any one of 27 other options. This is unique for all gods in Crawl, as all other gods can only have one last name. &amp;lt;ref&amp;gt;{{source ref|0.31.0|dat/database/godname.txt|1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
**Most rarely are the last names &amp;quot;The Xom-Meister, Xom-a-lom-a-ding-dong&amp;quot;, &amp;quot;The Xom-Meister, Xom-o-Rama&amp;quot;, &amp;quot;The Xom-Meister, Xom-Xom-bo-Bom, Banana-Fana-fo-Fom&amp;quot;, &amp;quot;Xom of Unknown Intent&amp;quot;, &amp;quot;Xom the Fickle&amp;quot;, &amp;quot;Xom of Unknown Intention&amp;quot;, &amp;quot;Xom of Swiftly Tilting Intent&amp;quot;, &amp;quot;Xom of Fickle Intent&amp;quot;, &amp;quot;Xom of Ineffable Intent&amp;quot;, &amp;quot;Xom of Gnomic Intent&amp;quot;, each at a 0.50% chance of occurring. &amp;lt;ref&amp;gt;{{source ref|0.31.0|dat/database/godname.txt|92}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.33|Xom will get a new effect that hyperbuffs a player's ally.}}&lt;br /&gt;
*Prior to [[0.32]], Xom's demon summons didn't scale with [[XL]] and had fewer options. Also, several new effects were added in 0.32:&lt;br /&gt;
**Xom can haste, slow, or paralyse everyone, including the player&lt;br /&gt;
**Xom can summon a swarm of [[living spell]]s that cast [[Force Lance]]&lt;br /&gt;
**Xom can drain MP, sometimes summoning [[brain worm]]s, [[mana viper]]s, or even [[quicksilver elemental]]s, depending on player's XL.&lt;br /&gt;
*Prior to [[0.26]], Xom was not stimulated on worship from a [[faded altar]] (+200 amusement).&lt;br /&gt;
*Prior to [[0.25]], Xom could cause miscast effects.&lt;br /&gt;
*Prior to [[0.24]], Xom could not summon butterflies when you were [[torment]]ed.&lt;br /&gt;
*Prior to [[0.21]], eating mutagenic [[chunk]]s could grant Xom's interest.&lt;br /&gt;
*Prior to [[0.18]], Xom branded weapon gifts with [[chaos]] less often and didn't chaos brand ranged weapons. Drinking potions of poison could also award Xom's interest.&lt;br /&gt;
*Prior to [[0.17]], drinking potions of decay could award Xom's interest.&lt;br /&gt;
*In [[0.16]], Xom gained a 'mood' meter on the Crawl interface, in the same place other gods have piety meters.&lt;br /&gt;
*Prior to [[0.14]], Xom's confusion could surpass 20 turns; this has been capped to 20. Xom's abilities also did not respect [[clarity]] and [[sustain abilities]] at all, although Xom may still bypass these abilities if his mood meter is particularly low.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Chaotic Gods]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Mountain_Dwarf&amp;diff=81234</id>
		<title>Mountain Dwarf</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Mountain_Dwarf&amp;diff=81234"/>
				<updated>2024-09-14T16:33:43Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: /* History */ Welcome back, MD!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{flavour|Mountain Dwarves are stout and hardy folk, adept at fighting with axes and blugeoning weapons, though lacking the dexterity to excel at other forms of combat. Their reserves of magic are somewhat poor, though they still make passable spellcasters, and their connection with the blood of the earth gives them a particular talent at fire and earth magics. Their spell success is significantly less encumbered by armour than other species.&lt;br /&gt;
&lt;br /&gt;
They are superlative artisans and smiths, employed in ancient times by even the gods themselves, and this spiritual history makes them exceptional at invoking divine aid. They can even use enchantment scrolls to improve artefacts that would be beyond the understanding of any other species.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*'''Runic Magic''': The [[encumbrance rating]] of all armour you wear is reduced by 1/2 for purposes of [[spell success]].&lt;br /&gt;
*'''Artefact Enchanting''': You can use [[scrolls of enchant weapon]] and [[scroll of enchant armour|armour]] upon random [[artefact]]s. This includes artefacts cursed by [[Ashenzari]]. Note that you cannot enchant [[unrand]]s, only [[randart]]s.&lt;br /&gt;
&lt;br /&gt;
Mountain Dwarves have a base [[Strength]] of 10, [[Intelligence]] of 8, and [[Dexterity]] of 5 (before [[background]] modifiers).&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Warriors''': [[Fighter]], [[Monk]]&lt;br /&gt;
*'''Zealots''': [[Berserker]], [[Cinder Acolyte]]&lt;br /&gt;
*'''Warrior-Mages''': [[Reaver]]&lt;br /&gt;
*'''Mages''': [[Fire Elementalist]]&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*10% more [[HP]] than average.&lt;br /&gt;
*+4 [[willpower]] per level.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Mountain Dwarves start with the skills and equipment listed for their background.&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Mountain Dwarves are an easy species to play, as they have high HP and good aptitudes for melee combat. They also have excellent skill in [[Invocations]], making them better at using certain [[gods]]' abilities. In addition, they can make passable and durable spellcasters.&lt;br /&gt;
&lt;br /&gt;
===Compared to Minotaur===&lt;br /&gt;
&lt;br /&gt;
Melee Mountain Dwarves are similar to Minotaurs. Their differences are listed below:&lt;br /&gt;
*Minotaurs deal somewhat more damage in combat, due to having [[Horns]]. This can make a difference, especially in the early Dungeon.&lt;br /&gt;
*Minotaurs have better defensive aptitudes ([[Armour]], [[Dodging]], [[Shields]]), while Mountain Dwarves are better at Invocations.&lt;br /&gt;
*Minotaurs are better at most weapon skills, especially the [[Dexterity]]-based ones ([[Short Blades]], [[Long Blades]], [[Ranged Weapons]]).&lt;br /&gt;
*Minotaurs are terrible at all magic schools. Mountain Dwarves not only have better magic aptitudes, but they also have an easier time casting in heavy armour.&lt;br /&gt;
*Mountain Dwarves can enchant [[randart]]s, which makes it more viable to take a randart with a good base and properties even if the enchantment is low.&lt;br /&gt;
Overall, Minotaurs are better at pure melee, but both species are strong. Games are rarely lost because you picked one over the other. (It's worth noting that Trog, one of the most popular 'melee gods', doesn't rely on the Invocations skill at all.)&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Mountain Dwarf}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Mountain Dwarves returned in [[0.32]], replacing [[Hill Orc]]s.&lt;br /&gt;
*Mountain Dwarves were removed in version [[0.10]], which was met with protest from quite a few ''Crawl'' players. They were removed as MD, [[Minotaur]], and [[Hill Orc]] were all very similar melee/armour species. Most discussion happened in the #crawl-dev IRC channel; a lack of transparent communication meant that players who liked roleplaying as a Tolkien dwarf were upset at the sudden removal. Ultimately, the decision to axe MD and not Minotaur was [http://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli somewhat arbitrary]. For more context, see the aforementioned announcement and the [https://crawl.develz.org/tavern/viewtopic.php?f=8&amp;amp;t=2938 Tavern discussion] about it. &lt;br /&gt;
*Prior to [[0.8]], Mountain Dwarves received only +2 [[MR]] per level.&lt;br /&gt;
*Prior to [[0.6]], Mountain Dwarves received +4 [[magic resistance]] points per level.&lt;br /&gt;
&lt;br /&gt;
{{species}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dwarf]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Template:Species&amp;diff=81233</id>
		<title>Template:Species</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Template:Species&amp;diff=81233"/>
				<updated>2024-09-14T16:31:36Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: Welcome back, MD!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align: center; width: 60%; font-size: 85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | [[Species]]&lt;br /&gt;
|-&lt;br /&gt;
! Simple&lt;br /&gt;
| [[Mountain Dwarf]] • [[Minotaur]] • [[Merfolk]] • [[Gargoyle]] • [[Draconian]] • [[Troll]] • [[Deep Elf]] • [[Armataur]] • [[Gnoll]]&lt;br /&gt;
|-&lt;br /&gt;
! Intermediate&lt;br /&gt;
| [[Human]] • [[Kobold]] • [[Demonspawn]] • [[Djinni]] • [[Spriggan]] • [[Ghoul]] • [[Tengu]] • [[Oni]] • [[Barachi]]&lt;br /&gt;
|-&lt;br /&gt;
! Advanced&lt;br /&gt;
| [[Vine Stalker]] • [[Vampire]] • [[Demigod]] • [[Formicid]] • [[Naga]] • [[Octopode]] • [[Felid]] • [[Mummy]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Species]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hat_of_Pondering&amp;diff=81229</id>
		<title>Hat of Pondering</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hat_of_Pondering&amp;diff=81229"/>
				<updated>2024-09-13T11:29:26Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: /* Desirability */ I forgot the lightning scales still exist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
{{flavour|The favourite hat of the slug wizard Gastronok, stained with reddish slime and enchanted to aid in his arcane pondering. It has been specially enchanted to protect against the desiccating effects of salt.}}&lt;br /&gt;
[[File:Hat_of_pondering.png]] '''''the +3 hat of Pondering'''''&lt;br /&gt;
&lt;br /&gt;
+3 [[hat]]&lt;br /&gt;
&lt;br /&gt;
[[Ponderousness]] ego&amp;lt;br&amp;gt;&lt;br /&gt;
+40 [[Willpower]] (Will+)&amp;lt;br&amp;gt;&lt;br /&gt;
+5 [[Intelligence]]&amp;lt;br&amp;gt;&lt;br /&gt;
+10 [[MP]]&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''hat of Pondering'''&amp;lt;ref&amp;gt;{{source ref|0.32.0|art-data.txt|1154}}&amp;lt;/ref&amp;gt; provides great bonuses to spellcasting, and a useful will bonus on top. However, the movement penalty can be dangerous - it makes retreat more difficult. Luckily, this hat is most beneficial to those who are likely to have the means to speed themselves up, i.e. mages with spells like [[Swiftness]] or [[Blink]]. &lt;br /&gt;
&lt;br /&gt;
Characters which are faster or slower than usual have unique interactions with the Hat of Pondering:&lt;br /&gt;
*[[Cheibriados]] worshippers, [[Barachim]], and [[Naga]]s are already slower than usual; they don't mind being slower (as much).&lt;br /&gt;
*[[Armataur]]s wearing the [[lightning scales]] move fast; having ponderousness puts them back at normal speed.&lt;br /&gt;
*[[Spriggan]]s can still outrun normal-speed monsters - but they lose the ability to outrun a [[haste]]d normal-speed monster. Also, they become slower than a few specific enemies (such as [[juggernaut]]s, [[Mennas]], and [[orbs of fire]]).&lt;br /&gt;
&lt;br /&gt;
True to its lore, the hat of Pondering is sometimes found on [[Gastronok]] (10% chance).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Headgear]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hat_of_Pondering&amp;diff=81226</id>
		<title>Hat of Pondering</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hat_of_Pondering&amp;diff=81226"/>
				<updated>2024-09-12T22:10:49Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: Remove outdated info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
{{flavour|The favourite hat of the slug wizard Gastronok, stained with reddish slime and enchanted to aid in his arcane pondering. It has been specially enchanted to protect against the desiccating effects of salt.}}&lt;br /&gt;
[[File:Hat_of_pondering.png]] '''''the +3 hat of Pondering'''''&lt;br /&gt;
&lt;br /&gt;
+3 [[hat]]&lt;br /&gt;
&lt;br /&gt;
[[Ponderousness]] ego&amp;lt;br&amp;gt;&lt;br /&gt;
+40 [[Willpower]] (Will+)&amp;lt;br&amp;gt;&lt;br /&gt;
+5 [[Intelligence]]&amp;lt;br&amp;gt;&lt;br /&gt;
+10 [[MP]]&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''hat of Pondering'''&amp;lt;ref&amp;gt;{{source ref|0.30.1|art-data.txt|1160}}&amp;lt;/ref&amp;gt; provides great bonuses to spellcasting, and a useful will bonus on top. However, the movement penalty can be dangerous - it makes retreat more difficult. Luckily, this hat is most beneficial to those who are likely to have the means to speed themselves up, i.e. mages with spells like [[Swiftness]] or [[Blink]]. &lt;br /&gt;
&lt;br /&gt;
Characters which are faster or slower than usual have unique interactions with the Hat of Pondering:&lt;br /&gt;
* [[Cheibriados]] worshippers, [[Barachim]], and [[Naga]]s are already slower than usual; they don't mind being slower (as much).&lt;br /&gt;
* [[Spriggan]]s can still outrun normal-speed monsters - but they lose the ability to run a [[haste]]d normal-speed monster. Also, they become slower than a few specific enemies (such as [[juggernaut]]s, [[the Royal Jelly]], and [[orbs of fire]]).&lt;br /&gt;
&lt;br /&gt;
True to its lore, the hat of Pondering is sometimes found on [[Gastronok]] (10% chance).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Headgear]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Shop&amp;diff=81225</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Shop&amp;diff=81225"/>
				<updated>2024-09-12T21:37:49Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: /* Vault-Defined Shops */ Explain the Wiglaf joke better&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
{{Flavour|A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and is interested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods.}}&lt;br /&gt;
&lt;br /&gt;
Courageous merchants have opened '''shops''' throughout the [[Dungeon]] and its [[branch]]es. &lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
You can enter a shop by using the same keys for going up and down stairs ('''&amp;lt;''' and '''&amp;gt;'''). Shops let you buy items for [[gold]] (press the item's respective lowercase letter, then confirm your choice with '''Enter'''). Buying items is an instant action. You cannot sell items to shops, and there's no way to rob them.&lt;br /&gt;
&lt;br /&gt;
Shops naturally generate in [[Dungeon]], [[Orcish Mines]], [[Elven Halls]], [[Snake Pit]], [[Shoals]], [[the Vaults]], and [[Depths]]. Each floor has roughly a 20% chance of containing at least one shop and a 4% chance of multiple shops. Shops can (rarely) be placed in other areas as part of [[vault]] code, such as &amp;quot;Island Escapes&amp;quot; in [[Swamp]] or &amp;quot;[[Pandemonium#The_Demonic_Rune|Demonic Rune Warehouse]]&amp;quot; (along with other shops) in [[Pandemonium]].&lt;br /&gt;
&lt;br /&gt;
Shops are given a random multiplier for their prices when defined ('greed'), so prices for the same item will vary between shops. Shops at a deeper Dungeon depth tend to have better items available.&lt;br /&gt;
&lt;br /&gt;
Special locations for shops:&lt;br /&gt;
*[[Orcish Mines|Orc:2]] has 4 guaranteed shops, placed via [[vault]] code.&lt;br /&gt;
*You can find [[Bazaar]]s, which always contain a few shops, but can only be entered once.&lt;br /&gt;
*[[Gozag]] worshippers can create shops with the Call Merchant ability. These shops scale with [[XL]] rather than Dungeon depth.&lt;br /&gt;
&lt;br /&gt;
==Types of Shops==&lt;br /&gt;
Shops fall broadly into two categories. Most of the shops you'll find are randomly placed by the dungeon generator. There are also [[vault]]-defined shops; these only appear in specific vaults and usually contain an unusual or themed array of goods.&lt;br /&gt;
&lt;br /&gt;
There is some degree of overlap, in that a vault-defined shop can vary from being simply in a vault that calls for a specific type of normal shop (e.g. a bazaar that has a guaranteed armour shop, or the guaranteed random shops on Orc:2) to a shop that is of a completely new type, with mostly pre-defined items. However, for the purposes of this article, vault-defined shops are those that appear as a completely new type of shop.&lt;br /&gt;
&lt;br /&gt;
===Normal Shops===&lt;br /&gt;
'''Regular'''&lt;br /&gt;
*'''General shops''' sell a random selection of [[item]]s, all identified.&lt;br /&gt;
*'''Book shops''' sell identified [[spellbooks]] and occasionally [[manual]]s.&lt;br /&gt;
*'''Armour shops''' sell identified [[armour]] (sometimes magical or [[artefact]]s).&lt;br /&gt;
*'''Weapon shops''' sell identified [[weapon]]s (sometimes [[brand]]ed or artefacts).&lt;br /&gt;
*'''Jewellery shops''' sell identified [[ring]]s and [[amulet]]s (sometimes artefacts).&lt;br /&gt;
*'''Distilleries''' sell identified [[potions]].&lt;br /&gt;
*'''Scroll shops''' sell identified [[scroll]]s.&lt;br /&gt;
&lt;br /&gt;
'''Antique'''&lt;br /&gt;
*'''Assorted antique shops''' are similar to general shops, but their items are unidentified. To compensate, unidentified items are cheaper, and these shops are more likely to have [[brand]]ed and/or [[artefact]] equipment.&lt;br /&gt;
**For weapons, armour, and jewellery, you will see the item's base type, but their specific properties are unknown. Buying the item will identify it.&lt;br /&gt;
**For potions and scrolls, you will only see the item's descriptor (e.g. ''orange potion''), unless you have already [[identification|identified]] that item type. If you have identified the item, it becomes more expensive - even if you saw the shop's inventory before identifying the item.&lt;br /&gt;
*'''Antique armour shops''' are antique shops which only have armour.&lt;br /&gt;
*'''Antique weapon shops''' are antique shops which only have weapons.&lt;br /&gt;
&lt;br /&gt;
===Vault-Defined Shops===&lt;br /&gt;
*Alphabet shops sell items that all begin with the same letter. They have alliterative names.&lt;br /&gt;
*'''Alliterative Armaments''' sell items with alliterative names. &lt;br /&gt;
*'''Blood Bar''' sells [[vampiric]] weapons and [[Necromancy]] spell books.&lt;br /&gt;
*'''CLEARANCE SALE!''' has major discounts for the last few items left.&lt;br /&gt;
*'''Changing Room''' sells items related to [[shapeshifting]] and [[transformation]], such as [[talismans]], [[potions of mutation]], and [[wands of polymorph]].&lt;br /&gt;
*'''Demolitions Depot''' sells [[Conjurations]]-heavy books and destructive [[wand]]s.&lt;br /&gt;
*'''Dragon-Slaying Spoils''' sells dragon scales.&lt;br /&gt;
*'''Ea-nāṣir's Fine Metal Goods''' sells metal items which may or may not be damaged.  As it is an antique store, there's no way to tell for sure.&lt;br /&gt;
*'''Elemental Accessories''' sells four items, each related to one of the four elements.&lt;br /&gt;
*'''Blasphemy Boutique''' / '''Evil Emporium''' / '''Profane Products''' / '''Sacrilege Store''' / '''Wicked Wares''' sell [[Evil#Evil items|evil items]] such as weapons of [[draining]], demon weapons, and Necromancy spell books.&lt;br /&gt;
*'''Hallowed Reliquary''' sells good items such as weapons of [[holy wrath]], [[silver]] ammunition, and sources of healing.&lt;br /&gt;
*'''Fire Supplies''' sells [[fire]]-related items.&lt;br /&gt;
*'''Firing Range''' sells [[ammunition]] and [[ranged weapons]].&lt;br /&gt;
*'''Gadget Gallery''' sells wands and miscellaneous items.&lt;br /&gt;
*'''Globular Garage''' / '''Orb Outfitters''' / '''Round Resellers''' / '''Spherical Supermarket''' sells [[orb]]s (usually of artifact quality) and orb-related things.&lt;br /&gt;
*'''Granny Wiglaf's Hat Hut / Humble Haberdashery / Magnificent Millinery''' sells [[hats]] and occasionally a spellbook containing only [[Hellfire Mortar]].&lt;br /&gt;
*'''Hydra Hut''' sells [[flaming]]-branded weapons.&lt;br /&gt;
*'''Island Escapes''' sells various items useful for fleeing from fights, such as [[scrolls of teleportation]] and [[potions of haste]].&lt;br /&gt;
*'''Magical Supplies''' sells magical items.&lt;br /&gt;
*'''Mail-Order Catalogue''' sells [[ring mail]], [[chain mail]], [[scale mail]], and the [[lajatang of Order]].&lt;br /&gt;
*'''Mass Market''' sells items that would probably be really heavy.&lt;br /&gt;
*'''Mayhem Merchandise''' sells items that damage multiple targets.&lt;br /&gt;
*'''Neck Hole''' sells [[cloak]]s, [[amulet]]s, and [[scarves]].&lt;br /&gt;
*'''Last-Chance Deals''' sells amazing [[artefact]]s for one gold piece... on [[Zot:5]].&lt;br /&gt;
*'''Lightly-Used Armory''' sells rare item types with negative enchantments for cheap.&lt;br /&gt;
*'''One-of-a-Kind Books''' sells [[randart]] books.&lt;br /&gt;
*'''One-of-a-Kind Rings''' sells [[randart]] rings and rings with different + values than usual.&lt;br /&gt;
*'''Overcharged Wands''' sells costly wands with more charges than usual.&lt;br /&gt;
*'''Pet Rocks''' sells [[stone]]s, [[Earth Magic]] books, and miscellaneous other earth-related items. &lt;br /&gt;
*'''Self-Improvement Boutique''' sells four manuals.&lt;br /&gt;
*'''Serpentskin Sales''' sells items pertaining to the infliction of and resistance to [[poison]].&lt;br /&gt;
*'''Specialty Armours''' sell [[barding]]s.&lt;br /&gt;
*'''Superior Scales''' sells [[randart]] [[scale mail]]s, and has a dragon behind it.&lt;br /&gt;
*'''The Oracle's Delphic Readings''' is a reference to the Oracle from NetHack, and sells [[book]]s and [[scroll]]s.&lt;br /&gt;
*'''Tiny Tomes''' sells [[spellbook]]s with only one [[spell]] each.&lt;br /&gt;
*'''Tremendous Tomes''' sells many [[spellbook]]s with eight [[spell]]s each.&lt;br /&gt;
*'''Vocational Training''' sells [[manual]]s of [[Invocations]] and [[Evocations]].&lt;br /&gt;
*Some shops appear near [[altar]]s:&lt;br /&gt;
**'''Cheibriados's Comfort Zone''' sells highly enchanted armour of [[ponderousness]].&lt;br /&gt;
**'''Gozag's Platinum Reserve''' sells outrageously expensive [[artefact]]s.&lt;br /&gt;
**'''Zin's Purification Station''' sells [[potions of curing]].&lt;br /&gt;
*[[Xom]] may &amp;quot;banish&amp;quot; you to a Bazaar with three special shops:&lt;br /&gt;
**'''Party Supplies''' sells risky [[potions]] and [[scrolls]], as well as some [[darts]].&lt;br /&gt;
**'''Ever-Affordable Forbidden Knowledge / Easily-Learnt Chaos Theory / Trivially-Accessible Secrets / Fathomable Mysteries''' sells a manual, wands, talismans, and Xom-themed spellbooks.&lt;br /&gt;
**'''Avant-Garde Galleria / Bespoke Boutique / Haute Couture Collection / Ready-To-Wear Runway''' sells chaotic and risky weapons, rings, orbs, and scarves.&lt;br /&gt;
*A few shops can be found in &amp;quot;grated communities&amp;quot;:&lt;br /&gt;
**'''Legendary Smithy''' sells poor-quality weapons and armour (though they may be rare equipment like [[quick blade]]s or [[demon blade]]s).&lt;br /&gt;
**'''Miraculous Elixirs''' sells [[potions of mutation]].&lt;br /&gt;
&lt;br /&gt;
In addition, there are two things that appear to be shops, but aren't:&lt;br /&gt;
*'''Shop [[mimic]]s''' resemble shops, and disappear as soon as you step adjacent to them.&lt;br /&gt;
*[[File:Abandoned shop.png]]'''Abandoned shops''' sell no items and cannot be entered. They are very rarely generated, mostly found in [[the Abyss]] or in bazaars, but also appear when you buy out the entire stock of any other shop, or abandon [[Gozag]]. There is no way to interact with them, and they will never be restocked.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*When you buy items from a non-antique shop, they become [[identification|identified]], so you can use this to ID potions/scrolls. This saves you from having to read a [[scroll of identify]] or having to blind-use the item first.&lt;br /&gt;
**Antique shops let you buy unidentified items at a discount.&lt;br /&gt;
*If you lack the gold to buy something in a shop, you can use the menu to add it to your shopping list. The game will then remind you about the item when you've acquired enough gold. You can use the '''$''' command at any time to review your current shopping list.&lt;br /&gt;
*You can examine what's for sale at any shop you've already visited. Simply press '''CTRL'''+'''f''', search for &amp;quot;shop&amp;quot;, press '''!''' to look into descriptions, and then press the letter of the shop you're interested in.&lt;br /&gt;
*If you get messages about a &amp;quot;tolling bell&amp;quot; when exploring, that means a [[bazaar]] portal is on your level - hurry up and find it, as it will not stay open forever. It's usually best to enter immediately if you have a moderate amount of gold (around 1000-2000); this will let you buy just about any awesome item or a large number of consumables, and the potential benefit to immediate survivability is usually well worth the tiny risk of losing out on particularly awesome (un)randart because you didn't have enough gold.&lt;br /&gt;
*If you have cleared all locations where shops can spawn naturally, and you aren't worshipping (or planning to worship) [[Gozag]] or [[Zin]], feel free to spend all your gold.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Untimed bazaars were removed, and Xom bazaars were added, in [[0.32]].&lt;br /&gt;
*In [[0.28]], the average number of items in a shop was reduced; from &amp;lt;code&amp;gt;4 + 3d12/3&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;4 + 3d8/3&amp;lt;/code&amp;gt;.&lt;br /&gt;
*Prior to [[0.27]], the first three floors of [[the Dungeon]] couldn't have shops. Also, gadget shops were removed in this version.&lt;br /&gt;
*In [[0.14]], wand shops were merged into gadget shops. Gadget shops could also sell rods.&lt;br /&gt;
*Gadget shops were added in [[0.13]].&lt;br /&gt;
*Prior to [[0.9]], all undesirable scrolls and potions cost 1 gold.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Features]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Shop&amp;diff=81224</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Shop&amp;diff=81224"/>
				<updated>2024-09-12T21:24:23Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: /* Vault-Defined Shops */ talismans exist!!!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
{{Flavour|A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and is interested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods.}}&lt;br /&gt;
&lt;br /&gt;
Courageous merchants have opened '''shops''' throughout the [[Dungeon]] and its [[branch]]es. &lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
You can enter a shop by using the same keys for going up and down stairs ('''&amp;lt;''' and '''&amp;gt;'''). Shops let you buy items for [[gold]] (press the item's respective lowercase letter, then confirm your choice with '''Enter'''). Buying items is an instant action. You cannot sell items to shops, and there's no way to rob them.&lt;br /&gt;
&lt;br /&gt;
Shops naturally generate in [[Dungeon]], [[Orcish Mines]], [[Elven Halls]], [[Snake Pit]], [[Shoals]], [[the Vaults]], and [[Depths]]. Each floor has roughly a 20% chance of containing at least one shop and a 4% chance of multiple shops. Shops can (rarely) be placed in other areas as part of [[vault]] code, such as &amp;quot;Island Escapes&amp;quot; in [[Swamp]] or &amp;quot;[[Pandemonium#The_Demonic_Rune|Demonic Rune Warehouse]]&amp;quot; (along with other shops) in [[Pandemonium]].&lt;br /&gt;
&lt;br /&gt;
Shops are given a random multiplier for their prices when defined ('greed'), so prices for the same item will vary between shops. Shops at a deeper Dungeon depth tend to have better items available.&lt;br /&gt;
&lt;br /&gt;
Special locations for shops:&lt;br /&gt;
*[[Orcish Mines|Orc:2]] has 4 guaranteed shops, placed via [[vault]] code.&lt;br /&gt;
*You can find [[Bazaar]]s, which always contain a few shops, but can only be entered once.&lt;br /&gt;
*[[Gozag]] worshippers can create shops with the Call Merchant ability. These shops scale with [[XL]] rather than Dungeon depth.&lt;br /&gt;
&lt;br /&gt;
==Types of Shops==&lt;br /&gt;
Shops fall broadly into two categories. Most of the shops you'll find are randomly placed by the dungeon generator. There are also [[vault]]-defined shops; these only appear in specific vaults and usually contain an unusual or themed array of goods.&lt;br /&gt;
&lt;br /&gt;
There is some degree of overlap, in that a vault-defined shop can vary from being simply in a vault that calls for a specific type of normal shop (e.g. a bazaar that has a guaranteed armour shop, or the guaranteed random shops on Orc:2) to a shop that is of a completely new type, with mostly pre-defined items. However, for the purposes of this article, vault-defined shops are those that appear as a completely new type of shop.&lt;br /&gt;
&lt;br /&gt;
===Normal Shops===&lt;br /&gt;
'''Regular'''&lt;br /&gt;
*'''General shops''' sell a random selection of [[item]]s, all identified.&lt;br /&gt;
*'''Book shops''' sell identified [[spellbooks]] and occasionally [[manual]]s.&lt;br /&gt;
*'''Armour shops''' sell identified [[armour]] (sometimes magical or [[artefact]]s).&lt;br /&gt;
*'''Weapon shops''' sell identified [[weapon]]s (sometimes [[brand]]ed or artefacts).&lt;br /&gt;
*'''Jewellery shops''' sell identified [[ring]]s and [[amulet]]s (sometimes artefacts).&lt;br /&gt;
*'''Distilleries''' sell identified [[potions]].&lt;br /&gt;
*'''Scroll shops''' sell identified [[scroll]]s.&lt;br /&gt;
&lt;br /&gt;
'''Antique'''&lt;br /&gt;
*'''Assorted antique shops''' are similar to general shops, but their items are unidentified. To compensate, unidentified items are cheaper, and these shops are more likely to have [[brand]]ed and/or [[artefact]] equipment.&lt;br /&gt;
**For weapons, armour, and jewellery, you will see the item's base type, but their specific properties are unknown. Buying the item will identify it.&lt;br /&gt;
**For potions and scrolls, you will only see the item's descriptor (e.g. ''orange potion''), unless you have already [[identification|identified]] that item type. If you have identified the item, it becomes more expensive - even if you saw the shop's inventory before identifying the item.&lt;br /&gt;
*'''Antique armour shops''' are antique shops which only have armour.&lt;br /&gt;
*'''Antique weapon shops''' are antique shops which only have weapons.&lt;br /&gt;
&lt;br /&gt;
===Vault-Defined Shops===&lt;br /&gt;
*Alphabet shops sell items that all begin with the same letter. They have alliterative names.&lt;br /&gt;
*'''Alliterative Armaments''' sell items with alliterative names. &lt;br /&gt;
*'''Blood Bar''' sells [[vampiric]] weapons and [[Necromancy]] spell books.&lt;br /&gt;
*'''CLEARANCE SALE!''' has major discounts for the last few items left.&lt;br /&gt;
*'''Changing Room''' sells items related to [[shapeshifting]] and [[transformation]], such as [[talismans]], [[potions of mutation]], and [[wands of polymorph]].&lt;br /&gt;
*'''Demolitions Depot''' sells [[Conjurations]]-heavy books and destructive [[wand]]s.&lt;br /&gt;
*'''Dragon-Slaying Spoils''' sells dragon scales.&lt;br /&gt;
*'''Ea-nāṣir's Fine Metal Goods''' sells metal items which may or may not be damaged.  As it is an antique store, there's no way to tell for sure.&lt;br /&gt;
*'''Elemental Accessories''' sells four items, each related to one of the four elements.&lt;br /&gt;
*'''Blasphemy Boutique''' / '''Evil Emporium''' / '''Profane Products''' / '''Sacrilege Store''' / '''Wicked Wares''' sell [[Evil#Evil items|evil items]] such as weapons of [[draining]], demon weapons, and Necromancy spell books.&lt;br /&gt;
*'''Hallowed Reliquary''' sells good items such as weapons of [[holy wrath]], [[silver]] ammunition, and sources of healing.&lt;br /&gt;
*'''Fire Supplies''' sells [[fire]]-related items.&lt;br /&gt;
*'''Firing Range''' sells [[ammunition]] and [[ranged weapons]].&lt;br /&gt;
*'''Gadget Gallery''' sells wands and miscellaneous items.&lt;br /&gt;
*'''Globular Garage''' / '''Orb Outfitters''' / '''Round Resellers''' / '''Spherical Supermarket''' sells [[orb]]s (usually of artifact quality) and orb-related things.&lt;br /&gt;
*'''Hat Hut / Humble Haberdashery / Magnificent Millinery''' sells [[hats]] and occasionally a spellbook containing only [[Hellfire Mortar]].&lt;br /&gt;
*'''Hydra Hut''' sells [[flaming]]-branded weapons.&lt;br /&gt;
*'''Island Escapes''' sells various items useful for fleeing from fights, such as [[scrolls of teleportation]] and [[potions of haste]].&lt;br /&gt;
*'''Magical Supplies''' sells magical items.&lt;br /&gt;
*'''Mail-Order Catalogue''' sells [[ring mail]], [[chain mail]], [[scale mail]], and the [[lajatang of Order]].&lt;br /&gt;
*'''Mass Market''' sells items that would probably be really heavy.&lt;br /&gt;
*'''Mayhem Merchandise''' sells items that damage multiple targets.&lt;br /&gt;
*'''Neck Hole''' sells [[cloak]]s, [[amulet]]s, and [[scarves]].&lt;br /&gt;
*'''Last-Chance Deals''' sells amazing [[artefact]]s for one gold piece... on [[Zot:5]].&lt;br /&gt;
*'''Lightly-Used Armory''' sells rare item types with negative enchantments for cheap.&lt;br /&gt;
*'''One-of-a-Kind Books''' sells [[randart]] books.&lt;br /&gt;
*'''One-of-a-Kind Rings''' sells [[randart]] rings and rings with different + values than usual.&lt;br /&gt;
*'''Overcharged Wands''' sells costly wands with more charges than usual.&lt;br /&gt;
*'''Pet Rocks''' sells [[stone]]s, [[Earth Magic]] books, and miscellaneous other earth-related items. &lt;br /&gt;
*'''Self-Improvement Boutique''' sells four manuals.&lt;br /&gt;
*'''Serpentskin Sales''' sells items pertaining to the infliction of and resistance to [[poison]].&lt;br /&gt;
*'''Specialty Armours''' sell [[barding]]s.&lt;br /&gt;
*'''Superior Scales''' sells [[randart]] [[scale mail]]s, and has a dragon behind it.&lt;br /&gt;
*'''The Oracle's Delphic Readings''' is a reference to the Oracle from NetHack, and sells [[book]]s and [[scroll]]s.&lt;br /&gt;
*'''Tiny Tomes''' sells [[spellbook]]s with only one [[spell]] each.&lt;br /&gt;
*'''Tremendous Tomes''' sells many [[spellbook]]s with eight [[spell]]s each.&lt;br /&gt;
*'''Vocational Training''' sells [[manual]]s of [[Invocations]] and [[Evocations]].&lt;br /&gt;
*Some shops appear near [[altar]]s:&lt;br /&gt;
**'''Cheibriados's Comfort Zone''' sells highly enchanted armour of [[ponderousness]].&lt;br /&gt;
**'''Gozag's Platinum Reserve''' sells outrageously expensive [[artefact]]s.&lt;br /&gt;
**'''Zin's Purification Station''' sells [[potions of curing]].&lt;br /&gt;
*[[Xom]] may &amp;quot;banish&amp;quot; you to a Bazaar with three special shops:&lt;br /&gt;
**'''Party Supplies''' sells risky [[potions]] and [[scrolls]], as well as some [[darts]].&lt;br /&gt;
**'''Ever-Affordable Forbidden Knowledge / Easily-Learnt Chaos Theory / Trivially-Accessible Secrets / Fathomable Mysteries''' sells a manual, wands, talismans, and Xom-themed spellbooks.&lt;br /&gt;
**'''Avant-Garde Galleria / Bespoke Boutique / Haute Couture Collection / Ready-To-Wear Runway''' sells chaotic and risky weapons, rings, orbs, and scarves.&lt;br /&gt;
*A few shops can be found in &amp;quot;grated communities&amp;quot;:&lt;br /&gt;
**'''Legendary Smithy''' sells poor-quality weapons and armour (though they may be rare equipment like [[quick blade]]s or [[demon blade]]s).&lt;br /&gt;
**'''Miraculous Elixirs''' sells [[potions of mutation]].&lt;br /&gt;
&lt;br /&gt;
In addition, there are two things that appear to be shops, but aren't:&lt;br /&gt;
*'''Shop [[mimic]]s''' resemble shops, and disappear as soon as you step adjacent to them.&lt;br /&gt;
*[[File:Abandoned shop.png]]'''Abandoned shops''' sell no items and cannot be entered. They are very rarely generated, mostly found in [[the Abyss]] or in bazaars, but also appear when you buy out the entire stock of any other shop, or abandon [[Gozag]]. There is no way to interact with them, and they will never be restocked.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*When you buy items from a non-antique shop, they become [[identification|identified]], so you can use this to ID potions/scrolls. This saves you from having to read a [[scroll of identify]] or having to blind-use the item first.&lt;br /&gt;
**Antique shops let you buy unidentified items at a discount.&lt;br /&gt;
*If you lack the gold to buy something in a shop, you can use the menu to add it to your shopping list. The game will then remind you about the item when you've acquired enough gold. You can use the '''$''' command at any time to review your current shopping list.&lt;br /&gt;
*You can examine what's for sale at any shop you've already visited. Simply press '''CTRL'''+'''f''', search for &amp;quot;shop&amp;quot;, press '''!''' to look into descriptions, and then press the letter of the shop you're interested in.&lt;br /&gt;
*If you get messages about a &amp;quot;tolling bell&amp;quot; when exploring, that means a [[bazaar]] portal is on your level - hurry up and find it, as it will not stay open forever. It's usually best to enter immediately if you have a moderate amount of gold (around 1000-2000); this will let you buy just about any awesome item or a large number of consumables, and the potential benefit to immediate survivability is usually well worth the tiny risk of losing out on particularly awesome (un)randart because you didn't have enough gold.&lt;br /&gt;
*If you have cleared all locations where shops can spawn naturally, and you aren't worshipping (or planning to worship) [[Gozag]] or [[Zin]], feel free to spend all your gold.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Untimed bazaars were removed, and Xom bazaars were added, in [[0.32]].&lt;br /&gt;
*In [[0.28]], the average number of items in a shop was reduced; from &amp;lt;code&amp;gt;4 + 3d12/3&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;4 + 3d8/3&amp;lt;/code&amp;gt;.&lt;br /&gt;
*Prior to [[0.27]], the first three floors of [[the Dungeon]] couldn't have shops. Also, gadget shops were removed in this version.&lt;br /&gt;
*In [[0.14]], wand shops were merged into gadget shops. Gadget shops could also sell rods.&lt;br /&gt;
*Gadget shops were added in [[0.13]].&lt;br /&gt;
*Prior to [[0.9]], all undesirable scrolls and potions cost 1 gold.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Features]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hats&amp;diff=81223</id>
		<title>Hats</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hats&amp;diff=81223"/>
				<updated>2024-09-12T21:17:50Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: I just wanted to make a link I put in work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Hat]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Shop&amp;diff=81222</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Shop&amp;diff=81222"/>
				<updated>2024-09-12T21:15:16Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: Xom Bazaars, and other vault shops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
{{Flavour|A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and is interested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods.}}&lt;br /&gt;
&lt;br /&gt;
Courageous merchants have opened '''shops''' throughout the [[Dungeon]] and its [[branch]]es. &lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
You can enter a shop by using the same keys for going up and down stairs ('''&amp;lt;''' and '''&amp;gt;'''). Shops let you buy items for [[gold]] (press the item's respective lowercase letter, then confirm your choice with '''Enter'''). Buying items is an instant action. You cannot sell items to shops, and there's no way to rob them.&lt;br /&gt;
&lt;br /&gt;
Shops naturally generate in [[Dungeon]], [[Orcish Mines]], [[Elven Halls]], [[Snake Pit]], [[Shoals]], [[the Vaults]], and [[Depths]]. Each floor has roughly a 20% chance of containing at least one shop and a 4% chance of multiple shops. Shops can (rarely) be placed in other areas as part of [[vault]] code, such as &amp;quot;Island Escapes&amp;quot; in [[Swamp]] or &amp;quot;[[Pandemonium#The_Demonic_Rune|Demonic Rune Warehouse]]&amp;quot; (along with other shops) in [[Pandemonium]].&lt;br /&gt;
&lt;br /&gt;
Shops are given a random multiplier for their prices when defined ('greed'), so prices for the same item will vary between shops. Shops at a deeper Dungeon depth tend to have better items available.&lt;br /&gt;
&lt;br /&gt;
Special locations for shops:&lt;br /&gt;
*[[Orcish Mines|Orc:2]] has 4 guaranteed shops, placed via [[vault]] code.&lt;br /&gt;
*You can find [[Bazaar]]s, which always contain a few shops, but can only be entered once.&lt;br /&gt;
*[[Gozag]] worshippers can create shops with the Call Merchant ability. These shops scale with [[XL]] rather than Dungeon depth.&lt;br /&gt;
&lt;br /&gt;
==Types of Shops==&lt;br /&gt;
Shops fall broadly into two categories. Most of the shops you'll find are randomly placed by the dungeon generator. There are also [[vault]]-defined shops; these only appear in specific vaults and usually contain an unusual or themed array of goods.&lt;br /&gt;
&lt;br /&gt;
There is some degree of overlap, in that a vault-defined shop can vary from being simply in a vault that calls for a specific type of normal shop (e.g. a bazaar that has a guaranteed armour shop, or the guaranteed random shops on Orc:2) to a shop that is of a completely new type, with mostly pre-defined items. However, for the purposes of this article, vault-defined shops are those that appear as a completely new type of shop.&lt;br /&gt;
&lt;br /&gt;
===Normal Shops===&lt;br /&gt;
'''Regular'''&lt;br /&gt;
*'''General shops''' sell a random selection of [[item]]s, all identified.&lt;br /&gt;
*'''Book shops''' sell identified [[spellbooks]] and occasionally [[manual]]s.&lt;br /&gt;
*'''Armour shops''' sell identified [[armour]] (sometimes magical or [[artefact]]s).&lt;br /&gt;
*'''Weapon shops''' sell identified [[weapon]]s (sometimes [[brand]]ed or artefacts).&lt;br /&gt;
*'''Jewellery shops''' sell identified [[ring]]s and [[amulet]]s (sometimes artefacts).&lt;br /&gt;
*'''Distilleries''' sell identified [[potions]].&lt;br /&gt;
*'''Scroll shops''' sell identified [[scroll]]s.&lt;br /&gt;
&lt;br /&gt;
'''Antique'''&lt;br /&gt;
*'''Assorted antique shops''' are similar to general shops, but their items are unidentified. To compensate, unidentified items are cheaper, and these shops are more likely to have [[brand]]ed and/or [[artefact]] equipment.&lt;br /&gt;
**For weapons, armour, and jewellery, you will see the item's base type, but their specific properties are unknown. Buying the item will identify it.&lt;br /&gt;
**For potions and scrolls, you will only see the item's descriptor (e.g. ''orange potion''), unless you have already [[identification|identified]] that item type. If you have identified the item, it becomes more expensive - even if you saw the shop's inventory before identifying the item.&lt;br /&gt;
*'''Antique armour shops''' are antique shops which only have armour.&lt;br /&gt;
*'''Antique weapon shops''' are antique shops which only have weapons.&lt;br /&gt;
&lt;br /&gt;
===Vault-Defined Shops===&lt;br /&gt;
*Alphabet shops sell items that all begin with the same letter. They have alliterative names.&lt;br /&gt;
*'''Alliterative Armaments''' sell items with alliterative names. &lt;br /&gt;
*'''Blood Bar''' sells [[vampiric]] weapons and [[Necromancy]] spell books.&lt;br /&gt;
*'''CLEARANCE SALE!''' has major discounts for the last few items left.&lt;br /&gt;
*'''Changing Room''' sells items related to [[transmutation]] and [[transformation]], such as [[talismans]], [[potions of mutation]], and [[wands of polymorph]].&lt;br /&gt;
*'''Demolitions Depot''' sells [[Conjurations]]-heavy books and destructive [[wand]]s.&lt;br /&gt;
*'''Dragon-Slaying Spoils''' sells dragon scales.&lt;br /&gt;
*'''Ea-nāṣir's Fine Metal Goods''' sells metal items which may or may not be damaged.  As it is an antique store, there's no way to tell for sure.&lt;br /&gt;
*'''Elemental Accessories''' sells four items, each related to one of the four elements.&lt;br /&gt;
*'''Blasphemy Boutique''' / '''Evil Emporium''' / '''Profane Products''' / '''Sacrilege Store''' / '''Wicked Wares''' sell [[Evil#Evil items|evil items]] such as weapons of [[draining]], demon weapons, and Necromancy spell books.&lt;br /&gt;
*'''Hallowed Reliquary''' sells good items such as weapons of [[holy wrath]], [[silver]] ammunition, and sources of healing.&lt;br /&gt;
*'''Fire Supplies''' sells [[fire]]-related items.&lt;br /&gt;
*'''Firing Range''' sells [[ammunition]] and [[ranged weapons]].&lt;br /&gt;
*'''Gadget Gallery''' sells wands and miscellaneous items.&lt;br /&gt;
*'''Globular Garage''' / '''Orb Outfitters''' / '''Round Resellers''' / '''Spherical Supermarket''' sells [[orb]]s (usually of artifact quality) and orb-related things.&lt;br /&gt;
*'''Hat Hut / Humble Haberdashery / Magnificent Millinery''' sells [[hats]] and occasionally a spellbook containing only [[Hellfire Mortar]].&lt;br /&gt;
*'''Hydra Hut''' sells [[flaming]]-branded weapons.&lt;br /&gt;
*'''Island Escapes''' sells various items useful for fleeing from fights, such as [[scrolls of teleportation]] and [[potions of haste]].&lt;br /&gt;
*'''Magical Supplies''' sells magical items.&lt;br /&gt;
*'''Mail-Order Catalogue''' sells [[ring mail]], [[chain mail]], [[scale mail]], and the [[lajatang of Order]].&lt;br /&gt;
*'''Mass Market''' sells items that would probably be really heavy.&lt;br /&gt;
*'''Mayhem Merchandise''' sells items that damage multiple targets.&lt;br /&gt;
*'''Neck Hole''' sells [[cloak]]s, [[amulet]]s, and [[scarves]].&lt;br /&gt;
*'''Last-Chance Deals''' sells amazing [[artefact]]s for one gold piece... on [[Zot:5]].&lt;br /&gt;
*'''Lightly-Used Armory''' sells rare item types with negative enchantments for cheap.&lt;br /&gt;
*'''One-of-a-Kind Books''' sells [[randart]] books.&lt;br /&gt;
*'''One-of-a-Kind Rings''' sells [[randart]] rings and rings with different + values than usual.&lt;br /&gt;
*'''Overcharged Wands''' sells costly wands with more charges than usual.&lt;br /&gt;
*'''Pet Rocks''' sells [[stone]]s, [[Earth Magic]] books, and miscellaneous other earth-related items. &lt;br /&gt;
*'''Self-Improvement Boutique''' sells four manuals.&lt;br /&gt;
*'''Serpentskin Sales''' sells items pertaining to the infliction of and resistance to [[poison]].&lt;br /&gt;
*'''Specialty Armours''' sell [[barding]]s.&lt;br /&gt;
*'''Superior Scales''' sells [[randart]] [[scale mail]]s, and has a dragon behind it.&lt;br /&gt;
*'''The Oracle's Delphic Readings''' is a reference to the Oracle from NetHack, and sells [[book]]s and [[scroll]]s.&lt;br /&gt;
*'''Tiny Tomes''' sells [[spellbook]]s with only one [[spell]] each.&lt;br /&gt;
*'''Tremendous Tomes''' sells many [[spellbook]]s with eight [[spell]]s each.&lt;br /&gt;
*'''Vocational Training''' sells [[manual]]s of [[Invocations]] and [[Evocations]].&lt;br /&gt;
*Some shops appear near [[altar]]s:&lt;br /&gt;
**'''Cheibriados's Comfort Zone''' sells highly enchanted armour of [[ponderousness]].&lt;br /&gt;
**'''Gozag's Platinum Reserve''' sells outrageously expensive [[artefact]]s.&lt;br /&gt;
**'''Zin's Purification Station''' sells [[potions of curing]].&lt;br /&gt;
*[[Xom]] may &amp;quot;banish&amp;quot; you to a Bazaar with three special shops:&lt;br /&gt;
**'''Party Supplies''' sells risky [[potions]] and [[scrolls]], as well as some [[darts]].&lt;br /&gt;
**'''Ever-Affordable Forbidden Knowledge / Easily-Learnt Chaos Theory / Trivially-Accessible Secrets / Fathomable Mysteries''' sells a manual, wands, talismans, and Xom-themed spellbooks.&lt;br /&gt;
**'''Avant-Garde Galleria / Bespoke Boutique / Haute Couture Collection / Ready-To-Wear Runway''' sells chaotic and risky weapons, rings, orbs, and scarves.&lt;br /&gt;
*A few shops can be found in &amp;quot;grated communities&amp;quot;:&lt;br /&gt;
**'''Legendary Smithy''' sells poor-quality weapons and armour (though they may be rare equipment like [[quick blade]]s or [[demon blade]]s).&lt;br /&gt;
**'''Miraculous Elixirs''' sells [[potions of mutation]].&lt;br /&gt;
&lt;br /&gt;
In addition, there are two things that appear to be shops, but aren't:&lt;br /&gt;
*'''Shop [[mimic]]s''' resemble shops, and disappear as soon as you step adjacent to them.&lt;br /&gt;
*[[File:Abandoned shop.png]]'''Abandoned shops''' sell no items and cannot be entered. They are very rarely generated, mostly found in [[the Abyss]] or in bazaars, but also appear when you buy out the entire stock of any other shop, or abandon [[Gozag]]. There is no way to interact with them, and they will never be restocked.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*When you buy items from a non-antique shop, they become [[identification|identified]], so you can use this to ID potions/scrolls. This saves you from having to read a [[scroll of identify]] or having to blind-use the item first.&lt;br /&gt;
**Antique shops let you buy unidentified items at a discount.&lt;br /&gt;
*If you lack the gold to buy something in a shop, you can use the menu to add it to your shopping list. The game will then remind you about the item when you've acquired enough gold. You can use the '''$''' command at any time to review your current shopping list.&lt;br /&gt;
*You can examine what's for sale at any shop you've already visited. Simply press '''CTRL'''+'''f''', search for &amp;quot;shop&amp;quot;, press '''!''' to look into descriptions, and then press the letter of the shop you're interested in.&lt;br /&gt;
*If you get messages about a &amp;quot;tolling bell&amp;quot; when exploring, that means a [[bazaar]] portal is on your level - hurry up and find it, as it will not stay open forever. It's usually best to enter immediately if you have a moderate amount of gold (around 1000-2000); this will let you buy just about any awesome item or a large number of consumables, and the potential benefit to immediate survivability is usually well worth the tiny risk of losing out on particularly awesome (un)randart because you didn't have enough gold.&lt;br /&gt;
*If you have cleared all locations where shops can spawn naturally, and you aren't worshipping (or planning to worship) [[Gozag]] or [[Zin]], feel free to spend all your gold.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Untimed bazaars were removed, and Xom bazaars were added, in [[0.32]].&lt;br /&gt;
*In [[0.28]], the average number of items in a shop was reduced; from &amp;lt;code&amp;gt;4 + 3d12/3&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;4 + 3d8/3&amp;lt;/code&amp;gt;.&lt;br /&gt;
*Prior to [[0.27]], the first three floors of [[the Dungeon]] couldn't have shops. Also, gadget shops were removed in this version.&lt;br /&gt;
*In [[0.14]], wand shops were merged into gadget shops. Gadget shops could also sell rods.&lt;br /&gt;
*Gadget shops were added in [[0.13]].&lt;br /&gt;
*Prior to [[0.9]], all undesirable scrolls and potions cost 1 gold.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Features]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Category:Miscellaneous_item&amp;diff=81180</id>
		<title>Category:Miscellaneous item</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Category:Miscellaneous_item&amp;diff=81180"/>
				<updated>2024-09-07T17:11:05Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: They're definitely not 'questionable' anymore lmao&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Miscellaneous items''' are an assortment of items which must be wielded and evoked to unleash various magical effects.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]] [[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Shop&amp;diff=81179</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Shop&amp;diff=81179"/>
				<updated>2024-09-07T05:48:41Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: ACTUALLY fixing evil shop entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version031}}&lt;br /&gt;
{{Flavour|A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and is interested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods.}}&lt;br /&gt;
&lt;br /&gt;
Courageous merchants have opened '''shops''' throughout the [[Dungeon]] and its [[branch]]es. &lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
You can enter a shop by using the same keys for going up and down stairs ('''&amp;lt;''' and '''&amp;gt;'''). Shops let you buy items for [[gold]] (press the item's respective lowercase letter, then confirm your choice with '''Enter'''). Buying items is an instant action. You cannot sell items to shops, and there's no way to rob them.&lt;br /&gt;
&lt;br /&gt;
Shops naturally generate in [[Dungeon]], [[Orcish Mines]], [[Elven Halls]], [[Snake Pit]], [[Shoals]], [[the Vaults]], and [[Depths]]. Each floor has roughly a 20% chance of containing at least one shop and a 4% chance of multiple shops. Shops can (rarely) be placed in other areas as part of [[vault]] code, such as &amp;quot;Island Escapes&amp;quot; in [[Swamp]] or &amp;quot;[[Pandemonium#The_Demonic_Rune|Demonic Rune Warehouse]]&amp;quot; (along with other shops) in [[Pandemonium]].&lt;br /&gt;
&lt;br /&gt;
Shops are given a random multiplier for their prices when defined ('greed'), so prices for the same item will vary between shops. Shops at a deeper Dungeon depth tend to have better items available.&lt;br /&gt;
&lt;br /&gt;
Special locations for shops:&lt;br /&gt;
*[[Orcish Mines|Orc:2]] has 4 guaranteed shops, placed via [[vault]] code.&lt;br /&gt;
*You can find [[Bazaar]]s, which always contain a few shops, but can only be entered once.&lt;br /&gt;
*[[Gozag]] worshippers can create shops with the Call Merchant ability. These shops scale with [[XL]] rather than Dungeon depth.&lt;br /&gt;
&lt;br /&gt;
==Types of Shops==&lt;br /&gt;
Shops fall broadly into two categories. Most of the shops you'll find are randomly placed by the dungeon generator. There are also [[vault]]-defined shops; these only appear in specific vaults and usually contain an unusual or themed array of goods.&lt;br /&gt;
&lt;br /&gt;
There is some degree of overlap, in that a vault-defined shop can vary from being simply in a vault that calls for a specific type of normal shop (e.g. a bazaar that has a guaranteed armour shop, or the guaranteed random shops on Orc:2) to a shop that is of a completely new type, with mostly pre-defined items. However, for the purposes of this article, vault-defined shops are those that appear as a completely new type of shop.&lt;br /&gt;
&lt;br /&gt;
===Normal Shops===&lt;br /&gt;
'''Regular'''&lt;br /&gt;
*'''General shops''' sell a random selection of [[item]]s, all identified.&lt;br /&gt;
*'''Book shops''' sell identified [[spellbooks]] and occasionally [[manual]]s.&lt;br /&gt;
*'''Armour shops''' sell identified [[armour]] (sometimes magical or [[artefact]]s).&lt;br /&gt;
*'''Weapon shops''' sell identified [[weapon]]s (sometimes [[brand]]ed or artefacts).&lt;br /&gt;
*'''Jewellery shops''' sell identified [[ring]]s and [[amulet]]s (sometimes artefacts).&lt;br /&gt;
*'''Distilleries''' sell identified [[potions]].&lt;br /&gt;
*'''Scroll shops''' sell identified [[scroll]]s.&lt;br /&gt;
&lt;br /&gt;
'''Antique'''&lt;br /&gt;
*'''Assorted antique shops''' are similar to general shops, but their items are unidentified. To compensate, unidentified items are cheaper, and these shops are more likely to have [[brand]]ed and/or [[artefact]] equipment.&lt;br /&gt;
**For weapons, armour, and jewellery, you will see the item's base type, but their specific properties are unknown. Buying the item will identify it.&lt;br /&gt;
**For potions and scrolls, you will only see the item's descriptor (e.g. ''orange potion''), unless you have already [[identification|identified]] that item type. If you have identified the item, it becomes more expensive - even if you saw the shop's inventory before identifying the item.&lt;br /&gt;
*'''Antique armour shops''' are antique shops which only have armour.&lt;br /&gt;
*'''Antique weapon shops''' are antique shops which only have weapons.&lt;br /&gt;
&lt;br /&gt;
===Vault-Defined Shops===&lt;br /&gt;
*Alphabet shops sell items that all begin with the same letter. They have alliterative names.&lt;br /&gt;
*'''Alliterative Armaments''' sell items with alliterative names. &lt;br /&gt;
*'''Blood Bar''' sells [[vampiric]] weapons and [[Necromancy]] spell books.&lt;br /&gt;
*'''CLEARANCE SALE!''' has major discounts for the last few items left.&lt;br /&gt;
*'''Changing Room''' sells items related to [[transmutation]] and [[transformation]], such as [[Transmutation]] spell books, [[potions of lignification]], and [[wands of polymorph]].&lt;br /&gt;
*'''Demolitions Depot''' sells [[Conjurations]]-heavy books and destructive [[wand]]s.&lt;br /&gt;
*'''Dragon-Slaying Spoils''' sells dragon scales.&lt;br /&gt;
*'''Ea-nāṣir's Fine Metal Goods''' sells metal items which may or may not be damaged.  As it is an antique store, there's no way to tell for sure.&lt;br /&gt;
*'''Elemental Accessories''' sells four items, each related to one of the four elements.&lt;br /&gt;
*'''Blasphemy Boutique''' / '''Evil Emporium''' / '''Profane Products''' / '''Sacrilege Store''' / '''Wicked Wares''' sell [[Evil#Evil items|evil items]] such as weapons of [[draining]], demon weapons, and Necromancy spell books.&lt;br /&gt;
*'''Hallowed Reliquary''' sells good items such as weapons of [[holy wrath]], [[silver]] ammunition, and sources of healing.&lt;br /&gt;
*'''Fire Supplies''' sells [[fire]]-related items.&lt;br /&gt;
*'''Firing Range''' sells [[ammunition]] and [[ranged weapons]].&lt;br /&gt;
*'''Gadget Gallery''' sells wands and miscellaneous items.&lt;br /&gt;
*'''Globular Garage''' / '''Orb Outfitters''' / '''Round Resellers''' / '''Spherical Supermarket''' sells [[orb]]s (usually of artifact quality) and orb-related things.&lt;br /&gt;
*'''Hydra Hut''' sells [[flaming]]-branded weapons.&lt;br /&gt;
*'''Island Escapes''' sells various items useful for fleeing from fights, such as [[scrolls of teleportation]] and [[potions of haste]].&lt;br /&gt;
*'''Mail-Order Catalogue''' sells [[ring mail]], [[chain mail]], [[scale mail]], and the [[lajatang of Order]].&lt;br /&gt;
*'''Mass Market''' sells items that would probably be really heavy.&lt;br /&gt;
*'''Mayhem Merchandise''' sells items that damage multiple targets.&lt;br /&gt;
*'''Neck Hole''' sells [[cloak]]s, [[amulet]]s, and [[scarves]].&lt;br /&gt;
*'''Last-Chance Deals''' sells amazing [[artefact]]s for one gold piece... on [[Zot:5]].&lt;br /&gt;
*'''Lightly-Used Armory''' sells rare item types with negative enchantments for cheap.&lt;br /&gt;
*'''One-of-a-Kind Books''' sells [[randart]] books.&lt;br /&gt;
*'''One-of-a-Kind Rings''' sells [[randart]] rings and rings with different + values than usual.&lt;br /&gt;
*'''Overcharged Wands''' sells costly wands with more charges than usual.&lt;br /&gt;
*'''Pet Rocks''' sells [[stone]]s, [[Earth Magic]] books, and miscellaneous other earth-related items. &lt;br /&gt;
*'''Self-Improvement Boutique''' sells four manuals.&lt;br /&gt;
*'''Serpentskin Sales''' sells items pertaining to the infliction of and resistance to [[poison]].&lt;br /&gt;
*'''Specialty Armours''' sell [[barding]]s.&lt;br /&gt;
*'''Superior Scales''' sells [[randart]] [[scale mail]]s, and has a dragon behind it.&lt;br /&gt;
*'''The Oracle's Delphic Readings''' is a reference to the Oracle from NetHack, and sells [[book]]s and [[scroll]]s.&lt;br /&gt;
*'''Tiny Tomes''' sells [[spellbook]]s with only one [[spell]] each.&lt;br /&gt;
*'''Tremendous Tomes''' sells many [[spellbook]]s with eight [[spell]]s each.&lt;br /&gt;
*'''Vocational Training''' sells [[manual]]s of [[Invocations]] and [[Evocations]].&lt;br /&gt;
*Some shops appear near [[altar]]s:&lt;br /&gt;
**'''Cheibriados's Comfort Zone''' sells highly enchanted armour of [[ponderousness]].&lt;br /&gt;
**'''Gozag's Platinum Reserve''' sells outrageously expensive [[artefact]]s.&lt;br /&gt;
**'''Zin's Purification Station''' sells [[potions of curing]].&lt;br /&gt;
*A few shops can be found in &amp;quot;grated communities&amp;quot;:&lt;br /&gt;
**'''Legendary Smithy''' sells poor-quality weapons and armour (though they may be rare equipment like [[quick blade]]s or [[demon blade]]s).&lt;br /&gt;
**'''Miraculous Elixirs''' sells [[potions of mutation]].&lt;br /&gt;
&lt;br /&gt;
In addition, there are two things that appear to be shops, but aren't:&lt;br /&gt;
*'''Shop [[mimic]]s''' resemble shops, and disappear as soon as you step adjacent to them.&lt;br /&gt;
*[[File:Abandoned shop.png]]'''Abandoned shops''' sell no items and cannot be entered. They are very rarely generated, mostly found in [[the Abyss]] or in bazaars, but also appear when you buy out the entire stock of any other shop, or abandon [[Gozag]]. There is no way to interact with them, and they will never be restocked.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*When you buy items from a non-antique shop, they become [[identification|identified]], so you can use this to ID potions/scrolls. This saves you from having to read a [[scroll of identify]] or having to blind-use the item first.&lt;br /&gt;
**Antique shops let you buy unidentified items at a discount.&lt;br /&gt;
*If you lack the gold to buy something in a shop, you can use the menu to add it to your shopping list. The game will then remind you about the item when you've acquired enough gold. You can use the '''$''' command at any time to review your current shopping list.&lt;br /&gt;
*You can examine what's for sale at any shop you've already visited. Simply press '''CTRL'''+'''f''', search for &amp;quot;shop&amp;quot;, press '''!''' to look into descriptions, and then press the letter of the shop you're interested in.&lt;br /&gt;
*If you get messages about a &amp;quot;tolling bell&amp;quot; when exploring, that means a [[bazaar]] portal is on your level - hurry up and find it, as it will not stay open forever. It's usually best to enter immediately if you have a moderate amount of gold (around 1000-2000); this will let you buy just about any awesome item or a large number of consumables, and the potential benefit to immediate survivability is usually well worth the tiny risk of losing out on particularly awesome (un)randart because you didn't have enough gold.&lt;br /&gt;
*If you have cleared all locations where shops can spawn naturally, and you aren't worshipping (or planning to worship) [[Gozag]] or [[Zin]], feel free to spend all your gold.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.28]], the average number of items in a shop was reduced; from &amp;lt;code&amp;gt;4 + 3d12/3&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;4 + 3d8/3&amp;lt;/code&amp;gt;.&lt;br /&gt;
*Prior to [[0.27]], the first three floors of [[the Dungeon]] couldn't have shops. Also, gadget shops were removed in this version.&lt;br /&gt;
*In [[0.14]], wand shops were merged into gadget shops. Gadget shops could also sell rods.&lt;br /&gt;
*Gadget shops were added in [[0.13]].&lt;br /&gt;
*Prior to [[0.9]], all undesirable scrolls and potions cost 1 gold.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Features]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Alchemy&amp;diff=81156</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Alchemy&amp;diff=81156"/>
				<updated>2024-09-04T12:36:53Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: /* Strategy */ Fulsome Fusillade Exists Now Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version031}}&lt;br /&gt;
&lt;br /&gt;
The '''Alchemy''' school focuses on inflicting poison and altering your surroundings. Despite its name, no Alchemy spells affect items in any way. It is the combination of the [[Poison Magic]] and [[Transmutations]] schools.&lt;br /&gt;
&lt;br /&gt;
{{skill aptitudes}}&lt;br /&gt;
&lt;br /&gt;
{{spell table by level|Alchemy}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Many Alchemy spells can be considered as &amp;quot;side&amp;quot; spells. They often have a major limitation, but come with strong/useful effects to compensate.&lt;br /&gt;
**For example, Irradiate has only 1 range, and can only be used a few times in a row safely, but can otherwise tear apart enemies. Most of the [[poison]]-themed spells do little against foes with [[poison resistance]], but are great against foes without.&lt;br /&gt;
*Most of Alchemist's starting spells are strong, but don't do much against foes with [[poison resistance]]. Sticky Flame can be used to take out rPois monsters, though as a level 4 spell, it'll take a while to use consistently.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Alchemist]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.31]], Alchemy was introduced, replacing [[Poison Magic]] and part of [[Transmutations]].&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic skills]] [[Category:Alchemy Spells]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Shop&amp;diff=81075</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Shop&amp;diff=81075"/>
				<updated>2024-09-01T13:36:50Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: /* Tips &amp;amp; Tricks */ Untimed bazaars no longer exist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version031}}&lt;br /&gt;
{{Flavour|A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and is interested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods.}}&lt;br /&gt;
&lt;br /&gt;
Courageous merchants have opened '''shops''' throughout the [[Dungeon]] and its [[branch]]es. &lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
You can enter a shop by using the same keys for going up and down stairs ('''&amp;lt;''' and '''&amp;gt;'''). Shops let you buy items for [[gold]] (press the item's respective lowercase letter, then confirm your choice with '''Enter'''). Buying items is an instant action. You cannot sell items to shops, and there's no way to rob them.&lt;br /&gt;
&lt;br /&gt;
Shops naturally generate in [[Dungeon]], [[Orcish Mines]], [[Elven Halls]], [[Snake Pit]], [[Shoals]], [[the Vaults]], and [[Depths]]. Each floor has roughly a 20% chance of containing at least one shop and a 4% chance of multiple shops. Shops can (rarely) be placed in other areas as part of [[vault]] code, such as &amp;quot;Island Escapes&amp;quot; in [[Swamp]] or &amp;quot;[[Pandemonium#The_Demonic_Rune|Demonic Rune Warehouse]]&amp;quot; (along with other shops) in [[Pandemonium]].&lt;br /&gt;
&lt;br /&gt;
Shops are given a random multiplier for their prices when defined ('greed'), so prices for the same item will vary between shops. Shops at a deeper Dungeon depth tend to have better items available.&lt;br /&gt;
&lt;br /&gt;
Special locations for shops:&lt;br /&gt;
*[[Orcish Mines|Orc:2]] has 4 guaranteed shops, placed via [[vault]] code.&lt;br /&gt;
*You can find [[Bazaar]]s, which always contain a few shops, but can only be entered once.&lt;br /&gt;
*[[Gozag]] worshippers can create shops with the Call Merchant ability. These shops scale with [[XL]] rather than Dungeon depth.&lt;br /&gt;
&lt;br /&gt;
==Types of Shops==&lt;br /&gt;
Shops fall broadly into two categories. Most of the shops you'll find are randomly placed by the dungeon generator. There are also [[vault]]-defined shops; these only appear in specific vaults and usually contain an unusual or themed array of goods.&lt;br /&gt;
&lt;br /&gt;
There is some degree of overlap, in that a vault-defined shop can vary from being simply in a vault that calls for a specific type of normal shop (e.g. a bazaar that has a guaranteed armour shop, or the guaranteed random shops on Orc:2) to a shop that is of a completely new type, with mostly pre-defined items. However, for the purposes of this article, vault-defined shops are those that appear as a completely new type of shop.&lt;br /&gt;
&lt;br /&gt;
===Normal Shops===&lt;br /&gt;
'''Regular'''&lt;br /&gt;
*'''General shops''' sell a random selection of [[item]]s, all identified.&lt;br /&gt;
*'''Book shops''' sell identified [[spellbooks]] and occasionally [[manual]]s.&lt;br /&gt;
*'''Armour shops''' sell identified [[armour]] (sometimes magical or [[artefact]]s).&lt;br /&gt;
*'''Weapon shops''' sell identified [[weapon]]s (sometimes [[brand]]ed or artefacts).&lt;br /&gt;
*'''Jewellery shops''' sell identified [[ring]]s and [[amulet]]s (sometimes artefacts).&lt;br /&gt;
*'''Distilleries''' sell identified [[potions]].&lt;br /&gt;
*'''Scroll shops''' sell identified [[scroll]]s.&lt;br /&gt;
&lt;br /&gt;
'''Antique'''&lt;br /&gt;
*'''Assorted antique shops''' are similar to general shops, but their items are unidentified. To compensate, unidentified items are cheaper, and these shops are more likely to have [[brand]]ed and/or [[artefact]] equipment.&lt;br /&gt;
**For weapons, armour, and jewellery, you will see the item's base type, but their specific properties are unknown. Buying the item will identify it.&lt;br /&gt;
**For potions and scrolls, you will only see the item's descriptor (e.g. ''orange potion''), unless you have already [[identification|identified]] that item type. If you have identified the item, it becomes more expensive - even if you saw the shop's inventory before identifying the item.&lt;br /&gt;
*'''Antique armour shops''' are antique shops which only have armour.&lt;br /&gt;
*'''Antique weapon shops''' are antique shops which only have weapons.&lt;br /&gt;
&lt;br /&gt;
===Vault-Defined Shops===&lt;br /&gt;
*Alphabet shops sell items that all begin with the same letter. They have alliterative names.&lt;br /&gt;
*'''Alliterative Armaments''' sell items with alliterative names. &lt;br /&gt;
*'''Blood Bar''' sells [[vampiric]] weapons and [[Necromancy]] spell books.&lt;br /&gt;
*'''CLEARANCE SALE!''' has major discounts for the last few items left.&lt;br /&gt;
*'''Changing Room''' sells items related to [[transmutation]] and [[transformation]], such as [[Transmutation]] spell books, [[potions of lignification]], and [[wands of polymorph]].&lt;br /&gt;
*'''Demolitions Depot''' sells [[Conjurations]]-heavy books and destructive [[wand]]s.&lt;br /&gt;
*'''Dragon-Slaying Spoils''' sells dragon scales.&lt;br /&gt;
*'''Ea-nāṣir's Fine Metal Goods''' sells metal items which may or may not be damaged.  As it is an antique store, there's no way to tell for sure.&lt;br /&gt;
*'''Elemental Accessories''' sells four items, each related to one of the four elements.&lt;br /&gt;
*'''Blasphemy Boutique''' / '''Evil Emporium''' / '''Profane Products''' / '''Sacrilege Store''' / '''Wicked Wares''' sell weapons with [[Evil#Evil items|evil items]] such as weapons of [[draining]], demon weapons, and Necromancy spell books.&lt;br /&gt;
*'''Hallowed Reliquary''' sells good items such as weapons of [[holy wrath]], [[silver]] ammunition, and sources of healing.&lt;br /&gt;
*'''Fire Supplies''' sells [[fire]]-related items.&lt;br /&gt;
*'''Firing Range''' sells [[ammunition]] and [[ranged weapons]].&lt;br /&gt;
*'''Gadget Gallery''' sells wands and miscellaneous items.&lt;br /&gt;
*'''Globular Garage''' / '''Orb Outfitters''' / '''Round Resellers''' / '''Spherical Supermarket''' sells [[orb]]s (usually of artifact quality) and orb-related things.&lt;br /&gt;
*'''Hydra Hut''' sells [[flaming]]-branded weapons.&lt;br /&gt;
*'''Island Escapes''' sells various items useful for fleeing from fights, such as [[scrolls of teleportation]] and [[potions of haste]].&lt;br /&gt;
*'''Mail-Order Catalogue''' sells [[ring mail]], [[chain mail]], [[scale mail]], and the [[lajatang of Order]].&lt;br /&gt;
*'''Mass Market''' sells items that would probably be really heavy.&lt;br /&gt;
*'''Mayhem Merchandise''' sells items that damage multiple targets.&lt;br /&gt;
*'''Neck Hole''' sells [[cloak]]s, [[amulet]]s, and [[scarves]].&lt;br /&gt;
*'''Last-Chance Deals''' sells amazing [[artefact]]s for one gold piece... on [[Zot:5]].&lt;br /&gt;
*'''Lightly-Used Armory''' sells rare item types with negative enchantments for cheap.&lt;br /&gt;
*'''One-of-a-Kind Books''' sells [[randart]] books.&lt;br /&gt;
*'''One-of-a-Kind Rings''' sells [[randart]] rings and rings with different + values than usual.&lt;br /&gt;
*'''Overcharged Wands''' sells costly wands with more charges than usual.&lt;br /&gt;
*'''Pet Rocks''' sells [[stone]]s, [[Earth Magic]] books, and miscellaneous other earth-related items. &lt;br /&gt;
*'''Self-Improvement Boutique''' sells four manuals.&lt;br /&gt;
*'''Serpentskin Sales''' sells items pertaining to the infliction of and resistance to [[poison]].&lt;br /&gt;
*'''Specialty Armours''' sell [[barding]]s.&lt;br /&gt;
*'''Superior Scales''' sells [[randart]] [[scale mail]]s, and has a dragon behind it.&lt;br /&gt;
*'''The Oracle's Delphic Readings''' is a reference to the Oracle from NetHack, and sells [[book]]s and [[scroll]]s.&lt;br /&gt;
*'''Tiny Tomes''' sells [[spellbook]]s with only one [[spell]] each.&lt;br /&gt;
*'''Tremendous Tomes''' sells many [[spellbook]]s with eight [[spell]]s each.&lt;br /&gt;
*'''Vocational Training''' sells [[manual]]s of [[Invocations]] and [[Evocations]].&lt;br /&gt;
*Some shops appear near [[altar]]s:&lt;br /&gt;
**'''Cheibriados's Comfort Zone''' sells highly enchanted armour of [[ponderousness]].&lt;br /&gt;
**'''Gozag's Platinum Reserve''' sells outrageously expensive [[artefact]]s.&lt;br /&gt;
**'''Zin's Purification Station''' sells [[potions of curing]].&lt;br /&gt;
*A few shops can be found in &amp;quot;grated communities&amp;quot;:&lt;br /&gt;
**'''Legendary Smithy''' sells poor-quality weapons and armour (though they may be rare equipment like [[quick blade]]s or [[demon blade]]s).&lt;br /&gt;
**'''Miraculous Elixirs''' sells [[potions of mutation]].&lt;br /&gt;
&lt;br /&gt;
In addition, there are two things that appear to be shops, but aren't:&lt;br /&gt;
*'''Shop [[mimic]]s''' resemble shops, and disappear as soon as you step adjacent to them.&lt;br /&gt;
*[[File:Abandoned shop.png]]'''Abandoned shops''' sell no items and cannot be entered. They are very rarely generated, mostly found in [[the Abyss]] or in bazaars, but also appear when you buy out the entire stock of any other shop, or abandon [[Gozag]]. There is no way to interact with them, and they will never be restocked.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*When you buy items from a non-antique shop, they become [[identification|identified]], so you can use this to ID potions/scrolls. This saves you from having to read a [[scroll of identify]] or having to blind-use the item first.&lt;br /&gt;
**Antique shops let you buy unidentified items at a discount.&lt;br /&gt;
*If you lack the gold to buy something in a shop, you can use the menu to add it to your shopping list. The game will then remind you about the item when you've acquired enough gold. You can use the '''$''' command at any time to review your current shopping list.&lt;br /&gt;
*You can examine what's for sale at any shop you've already visited. Simply press '''CTRL'''+'''f''', search for &amp;quot;shop&amp;quot;, press '''!''' to look into descriptions, and then press the letter of the shop you're interested in.&lt;br /&gt;
*If you get messages about a &amp;quot;tolling bell&amp;quot; when exploring, that means a [[bazaar]] portal is on your level - hurry up and find it, as it will not stay open forever. It's usually best to enter immediately if you have a moderate amount of gold (around 1000-2000); this will let you buy just about any awesome item or a large number of consumables, and the potential benefit to immediate survivability is usually well worth the tiny risk of losing out on particularly awesome (un)randart because you didn't have enough gold.&lt;br /&gt;
*If you have cleared all locations where shops can spawn naturally, and you aren't worshipping (or planning to worship) [[Gozag]] or [[Zin]], feel free to spend all your gold.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.28]], the average number of items in a shop was reduced; from &amp;lt;code&amp;gt;4 + 3d12/3&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;4 + 3d8/3&amp;lt;/code&amp;gt;.&lt;br /&gt;
*Prior to [[0.27]], the first three floors of [[the Dungeon]] couldn't have shops. Also, gadget shops were removed in this version.&lt;br /&gt;
*In [[0.14]], wand shops were merged into gadget shops. Gadget shops could also sell rods.&lt;br /&gt;
*Gadget shops were added in [[0.13]].&lt;br /&gt;
*Prior to [[0.9]], all undesirable scrolls and potions cost 1 gold.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Features]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:Mystic_Sailboat/Great_Player_Punchcard&amp;diff=78364</id>
		<title>User:Mystic Sailboat/Great Player Punchcard</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:Mystic_Sailboat/Great_Player_Punchcard&amp;diff=78364"/>
				<updated>2024-01-24T23:58:21Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2 of 27 complete.  I'll get them all...eventually...&lt;br /&gt;
&lt;br /&gt;
= Game 68, Gargoyle Berserker =&lt;br /&gt;
[https://cbro.berotato.org/morgue/JumbleTraveling/morgue-JumbleTraveling-20231209-224453.txt I don't feel like writing up anything at the moment.  Just know this is my first win.]&lt;br /&gt;
&lt;br /&gt;
= Game 299, Minotaur Monk =&lt;br /&gt;
[https://cbro.berotato.org/morgue/MysticSailboat/morgue-MysticSailboat-20240114-050910.txt Qazlal STILL gives you negative stealth...but I made it work!  Finisher is fun :)]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:Mystic_Sailboat&amp;diff=78363</id>
		<title>User:Mystic Sailboat</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:Mystic_Sailboat&amp;diff=78363"/>
				<updated>2024-01-24T23:58:03Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://crawl.chaosforge.org/User:Mystic_Sailboat/Great_Player_Punchcard&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:Mystic_Sailboat/Greater_Player_Punchcard&amp;diff=78362</id>
		<title>User:Mystic Sailboat/Greater Player Punchcard</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:Mystic_Sailboat/Greater_Player_Punchcard&amp;diff=78362"/>
				<updated>2024-01-24T23:57:35Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: Mystic Sailboat moved page User:Mystic Sailboat/Greater Player Punchcard to User:Mystic Sailboat/Great Player Punchcard: Scaling back my ambitions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Mystic Sailboat/Great Player Punchcard]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:Mystic_Sailboat/Great_Player_Punchcard&amp;diff=78361</id>
		<title>User:Mystic Sailboat/Great Player Punchcard</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:Mystic_Sailboat/Great_Player_Punchcard&amp;diff=78361"/>
				<updated>2024-01-24T23:57:34Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: Mystic Sailboat moved page User:Mystic Sailboat/Greater Player Punchcard to User:Mystic Sailboat/Great Player Punchcard: Scaling back my ambitions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2 of 27 / 2 of 25 complete.  I'll get them all...eventually...&lt;br /&gt;
&lt;br /&gt;
= Game 68, Gargoyle Berserker =&lt;br /&gt;
[https://cbro.berotato.org/morgue/JumbleTraveling/morgue-JumbleTraveling-20231209-224453.txt I don't feel like writing up anything at the moment.  Just know this is my first win.]&lt;br /&gt;
&lt;br /&gt;
= Game 299, Minotaur Monk =&lt;br /&gt;
[https://cbro.berotato.org/morgue/MysticSailboat/morgue-MysticSailboat-20240114-050910.txt Qazlal STILL gives you negative stealth...but I made it work!  Finisher is fun :)]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Discord&amp;diff=77842</id>
		<title>Discord</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Discord&amp;diff=77842"/>
				<updated>2024-01-16T04:09:02Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: /* History */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Discord''' is a level 8 [[Hexes]] spell that attempts to [[frenzy]] all monsters in your [[line of sight]].&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
All susceptible monsters who fail a [[willpower]] test will be [[frenzied]]. Frenzy turns monsters &amp;quot;neutral&amp;quot;, causing them to attack the nearest creature. Additionally, monsters will gain [[haste]] and [[might]] for the duration, and can't cast spells. Monsters are [[slow]]ed for a brief time afterwards.&lt;br /&gt;
&lt;br /&gt;
This spell can affect all monsters with low enough willpower, including [[nonliving]], [[:Category:Plant holiness|plant]], and [[Monster intelligence|mindless]] creatures. This spell will affect [[allies]], though it will not affect allies which you can never harm (such as [[Fedhas]] plants or [[Demonic Guardian]]s).&lt;br /&gt;
&lt;br /&gt;
Like other &amp;quot;mass enchantments&amp;quot;, Discord has an [[enchantment power]] multiplier of x1.5.&amp;lt;ref&amp;gt;{{source ref|0.30.0|beam.cc|1785}}&amp;lt;/ref&amp;gt; See the [[Willpower#Resisting enchantments|Willpower]] article for more details on enchantment power.&lt;br /&gt;
&lt;br /&gt;
This spell is hated by [[Cheibriados]], who will impose [[penance]] on any player casting it.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Discord is a great spell against groups of enemies. Some monsters may resist the spell, but they'll usually be torn apart by their frenzied brethren. Even in the lategame, you'll face packs of low-moderate will monsters, such as [[list of ogres|ogre]] bands, [[deep troll]] packs, and [[list of draconians|draconians]] in Zot. The [[Vaults]]:5 entry is also a great target for Discord.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; tricks===&lt;br /&gt;
* After frenzying a pack of monsters, you'll usually want to get away, fast. You don't want to be swarmed by a pack of hasted and mighted monsters.&lt;br /&gt;
* Frenzied monsters can attack others ''even if they aren't in your [[LOS]]''. For example, you can use [[Dispersal]] to teleport frenzied monsters around the whole level, causing monsters to fight each other on the other side of the floor. This is unlike a great majority of things in DCSS.&lt;br /&gt;
* Unaffected monsters do not usually target their former allies, unless they themselves get attacked by them. Coupled with the increased damage and speed, it is possible for a frenzied [[vault guard]] to walk up to several mighty dragons and slaughter them one by one.&lt;br /&gt;
* If you need to stop frenzy, you can dispel it with [[Yara's Violent Unravelling]] or a [[wand of quicksilver]].&lt;br /&gt;
* You get full XP from frenzied monsters - both when a frenzied monster dies, and when a frenzy monster kills others.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Looking for a Discord ''server'' instead? See for example https://www.reddit.com/r/dcss/comments/6hcvwy/is_there_any_dcss_community_discord_server/.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.28]], Discord could not affect sleeping monsters, and did not haste or might creatures which weren't [[natural]] holiness. You would not get XP when a frenzied monster died. Also, gods which hated attacking neutral monsters would forbid attacking a frenzied one. In 0.28, frenzy can be dispelled again.&lt;br /&gt;
*In [[0.27]], Discord's frenzy could not be dispelled.&lt;br /&gt;
*Discord was added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Alter_Self&amp;diff=77816</id>
		<title>Alter Self</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Alter_Self&amp;diff=77816"/>
				<updated>2024-01-16T02:31:34Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: /* Strategy */ Sorry, this just really bugged me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{obsolete}}&lt;br /&gt;
&lt;br /&gt;
{{NISpell&lt;br /&gt;
|name=Alter Self&lt;br /&gt;
|level=7&lt;br /&gt;
|school1={{Transmutations}}&lt;br /&gt;
|school2=&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
* [[Book of Transfigurations]]&lt;br /&gt;
* [[Book of Morphology]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|This spell causes aberrations to form in the caster's body, leaving the caster in a weakened state (though it was not fatal in and of itself). It may fail to affect those who are already heavily mutated.}}&lt;br /&gt;
&lt;br /&gt;
'''Alter Self''' was a level 7 [[Transmutations]] spell which gave you a random [[mutation]], much like eating a fresh mutagenic chunk. This spell also damaged your health, but could not kill you directly. You could not cast this spell if your [[HP]] was too low.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
This spell is tedious; the best way to use this spell is to go to the [[temple]], cast it, cast [[Necromutation]] (so you don't starve), rest and repeat, until you get a decent mutation set.&lt;br /&gt;
&lt;br /&gt;
Alternatively, distill a few mutation potions (gives more than 1 at a time), draw a 'Helix' card (better chance of a good mutation), or worship [[Jiyva]] who tends to give good mutations and a way to get rid of bad mutations.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Alter Self was removed in [[0.9]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Obsolete spells]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Evocations&amp;diff=77521</id>
		<title>Evocations</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Evocations&amp;diff=77521"/>
				<updated>2024-01-14T20:23:04Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: /* Strategy */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
&lt;br /&gt;
'''Evocations''' is the [[skill]] related to the use of [[evocable items|evocable magical items]], such as [[wand]]s.&lt;br /&gt;
&lt;br /&gt;
{{skill aptitudes}}&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Increasing Evocations skill results in the following:&lt;br /&gt;
*Increases the [[spell power]] of effects produced by most evoked items.&lt;br /&gt;
*Increases the success rate of [[Invisibility_(ego)|scarves of invisibility]] and [[artefact]]s with evocable abilities (invisibility, [[blink]]ing).&lt;br /&gt;
*Increases damage inflicted with [[magical staff|magical staves]].&lt;br /&gt;
&lt;br /&gt;
For more details on how Evocations impacts an evocable, see that item's individual page.&lt;br /&gt;
&lt;br /&gt;
==Monster Evocations==&lt;br /&gt;
When monsters wield weapons that are affected by Evocations, they are given skill equal to [[HD]] if they are intelligent, and have no skill otherwise. When monsters attempt to use evocable invisibility or blink, they succeed 100% of the time, regardless of their effective skill.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
In general, Evocations is an &amp;quot;emergency&amp;quot; tool that you can use many times. For melee characters, it is a ranged option that isn't affected by [[encumbrance]]. For magical characters, it can damage enemies without using MP. Any character can make use of the various evocable effects, like [[summon]]s and statuses. You won't have enough charges for every fight, but like most items in Crawl, use evocables early and often.&lt;br /&gt;
&lt;br /&gt;
Wands generate much more frequently in [[Swamp]] than [[Shoals]]. If the former branch is in your game, you may want to favor Evocations a little more.&lt;br /&gt;
&lt;br /&gt;
Many evocables are affected by the [[alternate items]] mechanic. For example, a single game can spawn either the [[wand of iceblast]] or the [[wand of roots]], not both. This may change how much you want to use Evocations.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Artificer]]&lt;br /&gt;
*[[Evocable items]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.26]], Evocations increased maximum [[MP]].&lt;br /&gt;
*Prior to [[0.19]], Evocations improved [[Nemelex Xobeh]]'s abilities&lt;br /&gt;
*In [[0.17]], all races had their Evocations aptitude decreased by one.&lt;br /&gt;
*Prior to [[0.12]], Evocations cost 80% as much XP to train; aptitudes were adjusted up by one to compensate.&lt;br /&gt;
*Prior to [[0.11]], Evocations had no impact on your max MP.&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Evocations]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:Mystic_Sailboat/Great_Player_Punchcard&amp;diff=77396</id>
		<title>User:Mystic Sailboat/Great Player Punchcard</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:Mystic_Sailboat/Great_Player_Punchcard&amp;diff=77396"/>
				<updated>2024-01-14T05:30:02Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: WIN&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2 of 27 / 2 of 25 complete.  I'll get them all...eventually...&lt;br /&gt;
&lt;br /&gt;
= Game 68, Gargoyle Berserker =&lt;br /&gt;
[https://cbro.berotato.org/morgue/JumbleTraveling/morgue-JumbleTraveling-20231209-224453.txt I don't feel like writing up anything at the moment.  Just know this is my first win.]&lt;br /&gt;
&lt;br /&gt;
= Game 299, Minotaur Monk =&lt;br /&gt;
[https://cbro.berotato.org/morgue/MysticSailboat/morgue-MysticSailboat-20240114-050910.txt Qazlal STILL gives you negative stealth...but I made it work!  Finisher is fun :)]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:Mystic_Sailboat&amp;diff=77395</id>
		<title>User:Mystic Sailboat</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:Mystic_Sailboat&amp;diff=77395"/>
				<updated>2024-01-14T05:26:25Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://crawl.chaosforge.org/User:Mystic_Sailboat/Greater_Player_Punchcard&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Jiyva&amp;diff=76919</id>
		<title>Jiyva</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Jiyva&amp;diff=76919"/>
				<updated>2023-12-21T04:45:31Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: /* History */ I got this in :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
[[File:Jiyva altar.png]] Slime for the Slime God!''&lt;br /&gt;
{{flavour|Jiyva is the ancient deity of the slimes. Followers are expected to support the spread and satiation of their fellow slimes by allowing them to consume items, and are forbidden from harming any slimes. Especially favoured followers will become as shapeless as their god, mutating wildly.&lt;br /&gt;
&lt;br /&gt;
Jiyva will gradually fill the dungeon with jellies, which will rapidly consume nearby items as well as slowly consuming items from elsewhere in the dungeon. As they spread slime across more of the dungeon, Jiyva will grant followers increasingly rapid health and magic regeneration, and will begin mutating them to better reflect Jiyva's image. Followers will later become able to call forth acidic ooze from the walls of the dungeon, and to turn monsters to slime with a touch.}}&lt;br /&gt;
&lt;br /&gt;
As Jiyva is the amorphous god, its name is also shapeless and will be slightly different in each game: Jiyva Juub, Jiyva Jichodgh, Jiyva Jojaun...&lt;br /&gt;
&lt;br /&gt;
==Racial Restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Jiyva (or any other god).&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*Exploring areas, other than the [[Slime Pits]]. Piety is gained faster than other exploration-based gods.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
*Inactivity: You lose 1 piety per 340 turns, on average (1/17 chance every 20 turns).&lt;br /&gt;
*Attacking and killing slimes.&lt;br /&gt;
&lt;br /&gt;
==Altar==&lt;br /&gt;
Unlike most altars, Jiyva's isn't guaranteed to be found in the [[Ecumenical Temple]] or [[the Dungeon]]. It is possible for the altar to be found at these locations, but only very rarely, and generally as part of a slime-related [[vault]]. The most common location for an easily accessible altar is in [[Lair]] levels 4 to 5, next to the entrance to [[the Slime Pits]], where it has an approximate 66.6% chance of appearing. It occasionally spawns in the [[Sewer]] (which itself, may not appear in your game). And like any god, Jiyva altars can be randomly generated in [[the Abyss]] or revealed from a [[faded altar]].&lt;br /&gt;
&lt;br /&gt;
There is a guaranteed altar in the main vault in the final level of [[the Slime Pits]], as well as a chance for further altars to show up on the earlier levels. However, killing [[the Royal Jelly]] without worshipping (or receiving penance from) Jiyva will immediately cause all altars to vanish. You'd have killed its last major worshipper -- and [[Dissolution]] alone can not sustain a god.&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety level -]]''': &amp;quot;Squelcher&amp;quot;&lt;br /&gt;
*All [[List of jellies|slime]] and [[List of eyeballs|eyeball]] monsters turn neutral. (Passive)&lt;br /&gt;
*Jiyva protects you from the effects of slime-covered walls unless you are undergoing [[penance]]. (Passive)&lt;br /&gt;
*If there are no slimes on the current floor, Jiyva will spawn a [[jelly]] after some time has passed. (Passive)&lt;br /&gt;
*Slimes will now eat items they find on the floor; regular [[jelly|jellies]] will split after consuming enough items. [[Artefact]]s, [[evocable|miscellaneous evocables]] (like the [[box of beasts]] and [[condenser vane]]), and the [[figurine of a ziggurat]] are inedible. (Passive)&lt;br /&gt;
'''[[Piety|Piety level *]]''': &amp;quot;Ooze&amp;quot;&lt;br /&gt;
*'''Regeneration''': You regenerate health and MP quicker, even under [[Inhibited Regeneration]]. At 1* piety, you gain +0.80 HP/turn and +0.25 MP/turn, which scales to +1.6 HP/turn and +0.5 MP/turn at 6* piety.&lt;br /&gt;
'''[[Piety|Piety level **]]''': &amp;quot;Jelly&amp;quot;&lt;br /&gt;
*You are shielded from [[corrosive]] effects (rCorr). (Passive)&lt;br /&gt;
'''[[Piety|Piety level ***]]''': &amp;quot;Slime Creature&amp;quot;&lt;br /&gt;
*'''Oozemancy''': Temporarily turns nearby walls within 4 tiles into acidic, slime-covered walls. These walls inflict acidic damage on enemies. Unlike [[Frozen Ramparts]], you can move while sustaining these walls. (3 MP, 8-12 piety)&lt;br /&gt;
'''[[Piety|Piety level ****]]''': &amp;quot;Dissolving [Species]&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
'''[[Piety|Piety level *****]]''': &amp;quot;Blob&amp;quot;&lt;br /&gt;
*'''Slimify''': Coats your weapon with slime for a few turns, which turns the next enemy you hit with it into a slime. This only works against monsters with [[natural]] holiness or that are [[undead]] and not [[insubstantial]] (i.e. not [[Undead#Ghosts and Wraiths|ghosts]]). Natural monsters turn into slimes based on their HD (stronger monsters make stronger slimes), and [[derived undead]] simply turn neutral. In any case, the effect ends after it has converted one monster. Monsters converted in this way do not grant experience. (5 MP, 10-15 Piety)&lt;br /&gt;
*'''Jelly Expulsion:''' Hits that take 25% or more of your maximum [[HP]] (including [[torment]]) will generate friendly, high-end jellies, similar to the effect of [[The Royal Jelly]]. The number of summoned jellies is dependent on the severity of the damage. (Passive)&lt;br /&gt;
'''[[Piety|Piety level ******]]''': &amp;quot;Royal Jelly&amp;quot;&lt;br /&gt;
*'''Unlock the Slime Pits vaults''': The walls that block access to the slimy [[rune]] and other goodies will be removed. (Passive)&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
'''[[Piety|Piety level ***]] - Gain random mutations''': &lt;br /&gt;
Jiyva gives mutations as gifts, including rare mutations unique to Jiyva. Firstly, already present mutations have a 25% per-level chance of losing a level, with [[bad mutation]]s having a doubled chance. Then, 4 mutation levels are given out, which will tend to give maximum level mutations. This occurs only if you can safely mutate: [[mummies]], [[ghoul]]s, or [[lich form]] characters are not eligible.&lt;br /&gt;
&lt;br /&gt;
For a list of Jiyva exclusive mutations, see [[Jiyva mutations]].&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Jiyva does not appreciate abandonment, and will call down fearful punishments on disloyal followers!&lt;br /&gt;
&lt;br /&gt;
Jiyva's vengeance is swift and gurgling. All slimes turn against those who offend Jiyva, and Jiyva ensures a plentiful supply of further slimes. Victims, too, will find their own bodies becoming unstable; regularly transmuting into strange forms and acquiring debilitating mutations, as well as having any gifts of slime mutations stripped away from them.&lt;br /&gt;
&lt;br /&gt;
Jiyva's wrath lasts for a relatively short duration.}}&lt;br /&gt;
&lt;br /&gt;
Upon abandonment, all slimes will immediately turn hostile, and Jiyva will occasionally punish you with one of the following forms of [[divine retribution]]:&lt;br /&gt;
&lt;br /&gt;
*You receive a few [[bad mutation]]s. These mutations bypass all forms of mutation resistance except for [[Zin]]'s protection.&lt;br /&gt;
*[[Polymorph]]s you into a [[Bat Form|bat]], [[Fungus Form|fungus]], [[Pig Form|pig]], [[Tree Form|tree]], or [[Wisp Form|wisp]].&lt;br /&gt;
*Floods you with [[Glow|mutagenic radiation]].&lt;br /&gt;
*Sends a number of [[durably summoned]] high level slimes and eyeballs to attack you.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Jiyva is best suited for characters that can play fast and loose, whenever from innate strength or boosted regeneration. Everything Jiyva offers will support that playstyle, from saving more items to spamming Slimify and Oozemancy. Both offensive abilities allow you to take on much more than your character can chew -- Slimify is a one-hit kill on almost everything in the game. Piety is gained rapidly, and hoarding 6* of piety serves no use, so use those abilities while you can.&lt;br /&gt;
&lt;br /&gt;
Along with some extremely strong regeneration, it may seem like the slime god is best suited for the early game. However, altars to Jiyva will rarely appear in the Dungeon, and while common in the Lair, aren't guaranteed, either. Even then, early worship means losing out on a variety of items. Meanwhile, high level PCs tend to acquire two things: lots of bad mutations, and lots of items. Jiyva gives many chances to clear bad mutations (and gain new, positive ones), and losing a [[scroll of blinking]] when you have five is much more manageable than if you don't have any at all.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*If Jiyva does not spawn in the [[Temple]], you can start by worshipping [[Elyvilon]], [[The Shining One]] or [[Ignis]]. Since Jiyva is chaotic, but not evil, you will not face retribution for converting from the former two.&lt;br /&gt;
*Although you can (and will) freely mutate and eventually filter out the bad ones, don't expect to become a superhero. Jiyva will change your mutations unpredictably, and you may get [[horns]], [[antennae]], a [[beak]], [[claws]], [[talons]], or [[hooves]] which may restrict your choice of armour. If you're a race who ignores most equipment slots (e.g. [[ogre]], [[troll]], [[felid]], [[octopode]]), these are very welcome.&lt;br /&gt;
*Eye monsters summoned by [[Mnoleg]] or [[Pan lord]]s will be neutral. [[shapeshifter (monster)|shapeshifter]]s transformed into slime or eye monsters will turn neutral, too.&lt;br /&gt;
*High rates of magic regeneration and the allure of mutations such as [[Wild Magic (mutation)|Wild Magic]] may make Jiyva tempting for spellcasting characters. However, many offensive spells with a large area of effect, such as [[Iskenderun's Mystic Blast]], [[Ozocubu's Refrigeration]] or [[Chain Lightning]], among others, risk enraging Jiyva due to slain jellies caught in collateral damage. Magic-focused characters wishing to worship Jiyva should favour more subtle types of spells, such as those offered by [[Summonings]], [[Hexes]], [[Translocations]], [[Necromancy]] or [[Transmutations]]. [[Ignition]] is also a good choice, as one of the rare mass destruction spells that will always spare allies.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.31|slimified monsters will always be fully healed.}}&lt;br /&gt;
*Prior to [[0.30]], jellies could eat [[evocable|miscellaneous evocables]] (as they were not once-per-game at the time).&lt;br /&gt;
*Prior to [[0.29]], the Jiyva altar at the front of Slime had an approximate 50% of appearing (based on [[vault]] weightings) rather than 66% (for any of the vaults).&lt;br /&gt;
*In [[0.28]], Jiyva was overhauled. Prior to this version:&lt;br /&gt;
**Jiyva worshippers gained piety by having jellies eat items, which recovered HP and MP (instead of a flat regeneration buff). These jellies could be summoned at 1* of piety.&lt;br /&gt;
**Jiyva gifted mutations more often, but not in bursts. Net mutations/time remained similar, though the logic meant that high level muts were far less common.&lt;br /&gt;
**Slimify was available at 4*, and was cheaper. Oozemancy was not implemented.&lt;br /&gt;
**Passive rCorr was unlocked at 3*, and slime spawning at 6*. &lt;br /&gt;
**Jiyva could cure bad mutations as an invocable action, instead of favouring the removal of bad mutations with gifts.&lt;br /&gt;
*Prior to [[0.27]], Slimify produced [[death ooze]]s when affecting the [[undead]].&lt;br /&gt;
*Prior to [[0.26]], Jiyva's slimes would [[food|feed]] you when eating items.&lt;br /&gt;
*Prior to [[0.24]], Jiyva's Slimify ability didn't work properly on derived undead, and Torment damage would not trigger the slime-spawning ability.&lt;br /&gt;
*Prior to [[0.19]], Jiyva's jelly prayer paralysis was removed. Additionally, the Slime Pits were found on Lair:6-8 before the branch was shortened.&lt;br /&gt;
*Prior to [[0.14]], Jiyva's abilities were based off of your [[Invocations]] skill.&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Chaotic Gods]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Degeneration_card&amp;diff=76918</id>
		<title>Degeneration card</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Degeneration_card&amp;diff=76918"/>
				<updated>2023-12-21T04:43:43Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: /* History */ I got this in :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version027}}&lt;br /&gt;
{{Flavour|The card depicts a dragon whose scales are sloughing off, revealing a sheep underneath.}}&lt;br /&gt;
&lt;br /&gt;
The '''degeneration card''' attempts to [[polymorph]] monsters into ones with lower [[HD]]. For targets of such valid holiness, it will also afflict them with [[Malmutate]]. Undead targets, which decompose rather than shift in form when inflicted with mutagenic energies, will be [[dazed]].&lt;br /&gt;
&lt;br /&gt;
The card can be found in the following [[Decks|decks]] over these two versions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
![[0.15]]&lt;br /&gt;
![[0.16]] and beyond&lt;br /&gt;
|----&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of destruction|Destruction]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of war|War]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of destruction|Destruction]]&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.31|the Degeneration card will no longer heal enemies on polymorph.}}&lt;br /&gt;
*The Degeneration card was one of 23 cards to be kept when decks were simplified in [[0.19]].&lt;br /&gt;
*Prior to [[0.16]], it did not malmutate or daze targets.&lt;br /&gt;
*The Degeneration card was added in [[0.15]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Cards]]&lt;br /&gt;
*[[Decks]]&lt;br /&gt;
&lt;br /&gt;
{{cards}}&lt;br /&gt;
[[Category: Deck]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Shapeshifter&amp;diff=76917</id>
		<title>Shapeshifter</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Shapeshifter&amp;diff=76917"/>
				<updated>2023-12-21T04:35:50Z</updated>
		
		<summary type="html">&lt;p&gt;Mystic Sailboat: /* Preferred Species */ Meteorans Are Gone Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version-trunk}}&lt;br /&gt;
''For the monster, see [[shapeshifter (monster)]].''&lt;br /&gt;
{{flavour|Shapeshifters use talismans to shift their body into different forms, granting them uncanny power but making them unable to use some items. They enter the dungeon with a beast talisman and a potion of lignification.}}&lt;br /&gt;
&lt;br /&gt;
'''Shapeshifters''' are wanderers who specialise in [[Shapeshifting]], using [[talisman]]s to shift their [[form]]. &lt;br /&gt;
&lt;br /&gt;
==Preferred Species==&lt;br /&gt;
[[Merfolk]], [[Draconian]], [[Troll]], [[Demonspawn]], and [[Demigod]] are the recommended species if you pick a Shapeshifter Background.&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Ghoul]]s and [[Mummies]] are forbidden from becoming Shapeshifters, as they cannot use talismans to transform themselves.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
Some [[species]] may receive different items based on their unique restrictions.&lt;br /&gt;
*+0 [[animal skin]]&lt;br /&gt;
*[[Potion of lignification]]&lt;br /&gt;
*[[Beast talisman]]&lt;br /&gt;
*[[Flux talisman]]&lt;br /&gt;
&lt;br /&gt;
Shapeshifters start the game in [[Beast Form]].&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Stats==&lt;br /&gt;
These are adjusted by your species' [[aptitude]]s.&lt;br /&gt;
*[[Fighting]]: 1&lt;br /&gt;
*[[Unarmed Combat]]: 3&lt;br /&gt;
*[[Dodging]]: 2&lt;br /&gt;
*[[Shapeshifting]]: 3&lt;br /&gt;
&lt;br /&gt;
Choosing Shapeshifter adds 6 to your starting [[Strength]], 2 to your starting [[Intelligence]], and 4 to your starting [[Dexterity]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
[[Beast Form]] does ''not'' give a special boost to Unarmed Combat; it boosts all melee damage. If you find a great weapon in the early Dungeon, don't be afraid to use it. Note, however, that [[Flux Form]] forces you into Unarmed, and other talismans do boost Unarmed damage.&lt;br /&gt;
&lt;br /&gt;
===Skilling===&lt;br /&gt;
Shapeshifters have more complex skill decisions than most weapon starts. What you find on D:1 - D:2 can influence the best thing to train to increase early game survival.&lt;br /&gt;
&lt;br /&gt;
*At 3 Unarmed skill, your fists will be stronger than any plain [[short sword]]s or [[spear]]s on the ground. However, weapons with a [[brand]] - such as short swords and [[whip]]s of [[venom]] or [[electrocution]], are better than your unbranded fists.&lt;br /&gt;
*When in Beast Form, each level in Unarmed Combat gives more benefit than Shapeshifting. Shapeshifting, in turn, gives more benefit than weapon skills, and lets you advance to Flux Form.&lt;br /&gt;
**If you don't find a better weapon on D:1, you'll want to train UC for a bit (not training Shapeshifting ''at all''), to make combat easier.&lt;br /&gt;
**Note that the first few levels of any skill are cheap. For [[Human]]s, going from 3 -&amp;gt; 4 Shapeshifting would take the same XP as 0 -&amp;gt; 3 weapon skill.&lt;br /&gt;
**If you decide to abandon Shapeshifting entirely, then a weapon skill has better long-term prospects. E.g. a weapon-wielder can find a great +2 [[cloak]], which Beast Form prevents you from wearing, and decide to never use a form again.&lt;br /&gt;
&lt;br /&gt;
Depending on what you find and what you've trained, you may want to upgrade to a different form (usually Flux Form), stay in Beast Form, or use formless Unarmed Combat.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Shapeshifters will be introduced in [[0.31]], replacing the [[Transmuter]] background.&lt;br /&gt;
&lt;br /&gt;
[[Category: Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Mystic Sailboat</name></author>	</entry>

	</feed>