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		<title>CrawlWiki - User contributions [en]</title>
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		<updated>2026-05-07T02:00:50Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Monster_intelligence&amp;diff=29591</id>
		<title>Monster intelligence</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Monster_intelligence&amp;diff=29591"/>
				<updated>2014-06-25T19:51:45Z</updated>
		
		<summary type="html">&lt;p&gt;Nazglaar: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All monsters have an intelligence flag that by the game to determine certain behaviours.  In general, a monster's intelligence is a secondary consideration compared to its physical and magical abilities, but it does have a number of effects, mostly in fairly specific situations.&lt;br /&gt;
&lt;br /&gt;
== Levels of Intelligence ==&lt;br /&gt;
There are five levels of monster intelligence:&lt;br /&gt;
# [[:Category: Plant intelligence | Plant intelligence]]: Plants, zombies, jellies, golems, elementals&lt;br /&gt;
# [[:Category: Insect intelligence | Insect intelligence]]: Insects&lt;br /&gt;
# [[:Category: Reptile intelligence | Reptile intelligence]]: Reptiles, sea creatures&lt;br /&gt;
# [[:Category: Animal intelligence | Animal intelligence]]: Animals, some non-zombie undead&lt;br /&gt;
# [[:Category: Normal intelligence | Normal intelligence]]: Most humanoids, including lower-level spellcasters&lt;br /&gt;
# [[:Category: High intelligence | High intelligence]]: Higher-level spellcasters, some other powerful/magical monsters&lt;br /&gt;
&lt;br /&gt;
== Effects of intelligence ==&lt;br /&gt;
&lt;br /&gt;
The following is a non-exhaustive list of effects of monster intelligence.&lt;br /&gt;
* Confused high intelligence monsters don't move if next to a deadly cell (i.e. drowning in water).&lt;br /&gt;
* High intelligence monsters get an extra +10 to hit when firing ranged weapons.&lt;br /&gt;
* Animal or greater level intelligence monsters blocking a chokepoint while fighting you will move to the side to let further reinforcements come in. [[http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/source/mon-act.cc#569 Source]]&lt;br /&gt;
** Normal or greater level intelligence monsters will also move to the side if they are blocking a ranged ally further down a corridor from attack a target. [[http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/source/mon-act.cc#591 Source]] &lt;br /&gt;
* Monsters with greater than insect-level int will avoid taking damage from slime walls. &lt;br /&gt;
* Monsters with normal or greater intelligence and a ranged attack will attempt to regain [[LOS]] if you move out of their vision. [[http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/source/mon-behv.cc#83 Source]]&lt;br /&gt;
*Monster memory: The higher the intelligence, the longer monsters will pursue you even if they lose LOS. [[http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/source/mon-behv.cc#551 Source]]&lt;br /&gt;
*Monsters smarter than an insect will retreat if they have LOS but can't reach you. [[http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/source/mon-behv.cc#957 Source]]&lt;br /&gt;
*Monsters must have greater than plant-level intelligence in order to go [[berserk]].&lt;br /&gt;
*Higher intelligence monsters have an easier time spotting you if you are invisible. [[http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/source/mon-behv.cc#253 Source]]&lt;br /&gt;
* Dumb monsters (Animal or below) are more likely to be distracted by Projected Noise [[http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/source/mon-behv.cc#910 Source]]&lt;br /&gt;
* Dumb monsters (Animal or below) will not flee when low on HP. Intelligent monsters will.&lt;br /&gt;
* Friendly dumb monsters (Animal or below) don't turn hostile when damaged by ranged attacks.&lt;br /&gt;
* [[Elyvilon]] cannot [[pacify]] creatures of plant- or insect-level intelligence.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.13]] reptile intelligence and insect intelligence were one value, and Elyvilon could thus pacify insects. Also, friendly dumb monsters wouldn't turn hostile when damaged by ranged attacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster intelligence]]&lt;/div&gt;</summary>
		<author><name>Nazglaar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Rune_of_Zot&amp;diff=29590</id>
		<title>Rune of Zot</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Rune_of_Zot&amp;diff=29590"/>
				<updated>2014-06-25T12:53:52Z</updated>
		
		<summary type="html">&lt;p&gt;Nazglaar: /* Hard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{flavour|A talisman which allows entry into Zot's domain.}}&lt;br /&gt;
&lt;br /&gt;
'''Runes of Zot''' are required to enter [[the Realm of Zot]], which contains the [[Orb of Zot]], the goal of your quest, housed in a vault on its fifth level. They are thus necessary to win the game. Unlocking the portals to the Realm requires three runes, but advanced players may choose to collect more to earn a higher [[score#Rune Score|final score]].  In any given game, there will be a total of 15 possible runes to obtain. Runes do not occupy inventory slots, are weightless, and cannot be dropped.  You can see what runes you have by typing '''}''' or by checking the '''%''' screen (your Player Character resistances).&lt;br /&gt;
&lt;br /&gt;
==Rune locations==&lt;br /&gt;
&lt;br /&gt;
Runes can be found on the bottom floors of several dungeon [[branch]]es.&lt;br /&gt;
&lt;br /&gt;
* [[The Lair]] has no rune itself, but in any game, it has two of the following four branches (it always has the Slime Pits for a third):&lt;br /&gt;
** [[Image:Decaying_rune.png]] [[The Swamp]]:5 contains the decaying rune of Zot.&lt;br /&gt;
** [[Image:Barnacled_rune.png]] [[The Shoals]]:5 contains the barnacled rune of Zot. Will not occur in the same game as The Swamp.&lt;br /&gt;
** [[Image:Serpentine_rune.png]] [[The Snake Pit]]:5 contains the serpentine rune of Zot.&lt;br /&gt;
** [[Image:Gossamer_rune.png]] [[The Spider's Nest]]:5 contains the gossamer rune of Zot. Will not occur in the same game as The Snake Pit.&lt;br /&gt;
* [[Image:Slimy_rune.png]] [[The Slime Pits]]:6 contains the slimy rune of Zot.&lt;br /&gt;
* [[Image:Silver_rune.png]] [[The Vaults]]:5 contains the silver rune of Zot.&lt;br /&gt;
* [[The Crypt]] has no rune itself, but contains a branch to The Tomb.&lt;br /&gt;
** [[Image:Gold_rune.png]] [[The Tomb]]:3 contains the golden rune of Zot.&lt;br /&gt;
&lt;br /&gt;
You will also come across special runes in the following bonus levels.&lt;br /&gt;
&lt;br /&gt;
* [[Image:Abyssal_rune.png]] [[The Abyss]] contains the abyssal rune of Zot. This rune has a very low chance of being generated, increasing with time you spend wandering around in the Abyss - but if you happen to be a follower of Lugonu, this rate is greatly accelerated.  If you see the rune but cannot get it, e.g. if the Abyss shifts before you can reach it, do not despair: the game will keep generating abyssal runes until you pick one up.&lt;br /&gt;
* [[Pandemonium]] contains five runes.  &lt;br /&gt;
**The four unique Pandemonium lords each guard a unique rune that is generated ''once''. Leaving the level without the rune means it is lost forever:&lt;br /&gt;
*** [[Image:Glowing_rune.png]] [[Mnoleg]] guards the glowing rune of Zot.&lt;br /&gt;
*** [[Image:Magical_rune.png]] [[Lom Lobon]] guards the magical rune of Zot.&lt;br /&gt;
*** [[Image:Fiery_rune.png]] [[Cerebov]] guards the fiery rune of Zot.&lt;br /&gt;
*** [[Image:Dark_rune.png]] [[Gloorx Vloq]] guards the dark rune of Zot.&lt;br /&gt;
** The fifth is the demonic rune of Zot.  This may be found either guarded by random [[Pandemonium lord]]s, or found in any of several vaults ('hellion island', 'smiting', and 'eyes of draining' vaults guaranteed; others have 1/9 chance). Like the abyssal rune, it will be regenerated until picked up.&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
| [[Image:Demonic_rune_1.png]] || [[Image:Demonic_rune_2.png]] || [[Image:Demonic_rune_3.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Demonic_rune_4.png]] || [[Image:Demonic_rune_5.png]] || [[Image:Demonic_rune_6.png]]&lt;br /&gt;
|}&lt;br /&gt;
* [[Hell]] contains a rune in each of its four subbranches:&lt;br /&gt;
** [[Image:Iron_rune.png]] [[Dispater]] in [[The Iron City of Dis]]:7 guards the iron rune of Zot.&lt;br /&gt;
** [[Image:Icy_rune.png]] [[Antaeus]] in [[Cocytus]]:7 guards the icy rune of Zot.&lt;br /&gt;
** [[Image:Obsidian_rune.png]] [[Asmodeus]] in [[Gehenna]]:7 guards the obsidian rune of Zot.&lt;br /&gt;
** [[Image:Bone_rune.png]] [[Ereshkigal]] in [[Tartarus]]:7 guards the bone rune of Zot.&lt;br /&gt;
&lt;br /&gt;
==Strategy and Difficulty==&lt;br /&gt;
All runes are not equal in difficulty of obtaining them.  Below they are in rough order of difficulty, with some basic strategy notes.  See the articles on the specific branches for more details.  Depending on your character build, some of the branches may be different in difficulty from what is given here.&lt;br /&gt;
===Easy===&lt;br /&gt;
These are the runes which are most commonly used for three or four rune ascensions.  None is particularly hard to get, although they may require some basic preparation.&lt;br /&gt;
* Serpentine ([[Snake Pit]]): Less straightforward since the introduction of [[constriction]], and [[poison resistance]] is a necessity.  Still, among the easier branches.  Make sure you can take a beating or have the ability to avoid melee combat.&lt;br /&gt;
* Decaying ([[Swamp]]): Swamp can be annoying, and be prepared to deal with a ton of [[hydra]]s and [[swamp drake]]s, but the branch is generally pretty tame.&lt;br /&gt;
* Barnacled ([[Shoals]]): This area is easier if you have good [[EV]] or [[Repel Missiles|Repel]]/[[Deflect Missiles]]. [[Invisibility]] is very useful here.&lt;br /&gt;
* Gossamer ([[Spider's Nest]]): Most of the monsters in this branch are faster than you and will swarm you easily. Very few of them have ranged attacks, though.&lt;br /&gt;
* Abyssal ([[Abyss]]): Mostly just tedious, since it requires wandering for several thousand turns.  Have enough food, and be prepared to avoid the occasional [[lich]] or [[draconian]] if you can't take them.&lt;br /&gt;
* Silver ([[Vault]]): The hardest of the basic runes, since [[Vault]]:8 is filled with [[stone giant]]s, [[shadow dragon]]s, and other nasties.  Be very careful not to face too many monsters at once.&lt;br /&gt;
&lt;br /&gt;
===Medium===&lt;br /&gt;
For those looking to expand beyond a basic ascension, these are the runes to start with.  They all require some type of special resistance: if you don't have it, you will likely die.&lt;br /&gt;
* Slimy ([[Slime Pits]]): [[Resist corrosion]] and [[mutation resistance]] are absolutely necessary, and be prepared to switch between them if you don't have a [[cloak of preservation]].  Be very careful with [[the royal jelly]]: stair dance it or take it in the corridors.  And bring a [[wand of digging]] if you don't have the spell.  Make sure you can kill things very quickly or take a fair bit of damage, as everything down here hits very hard in melee.&lt;br /&gt;
* [[Pandemonium]]: Be prepared for a journey: like the Abyss, the only way out is via a rare return portal.  Stairways just conduct you to another of Pan's infinite levels. You will need some protection from [[torment]].  rN+++ or [[Kiku]] protection is generally enough.  You need [[mutation resistance]]: the place is littered with [[neqoxec]]s and [[cacodemon]]s.  In fact, you may want to bring a [[potion of cure mutation]] as well if you have [[conservation]], just in case you get hit with something nasty.   Keep in mind that when you reach a level with a [[Pan lord]] and his rune, you're only going to get one chance at acquiring this rune: ''leaving the level means that rune never generates again'' (unless it was the demonic rune).  The unique Pan lords each need a different set of resistances to get their rune:&lt;br /&gt;
** Dark: [[Gloorx Vloq]] is the most difficult Pan lord, owing to his speed and spell set.  rN+++ is vital, as is some form of [[Haste]].  Unlike the rest of Pan, you also need [[poison resistance]], since otherwise his [[Poison Arrow]]s will be very painful.  Allies, if you can get them, are helpful in ensuring that all of his many attacks and spells aren't directed against you.&lt;br /&gt;
** Glowing: [[Mutation resistance]] is even more vital here.  Try to lure the [[neqoxec]]s around corners, so they don't get tons of free shots at you with [[Polymorph Other]].  [[Mnoleg]] himself isn't that difficult, although be prepared to [[abjuration|abjure]] if he starts summoning [[giant eyeball]]s.  And try to take him in a corridor, so you won't get mobbed by the [[large abomination]]s and [[tentacled monstrosities]] he summons.&lt;br /&gt;
** Fiery: As the name suggests, you really need [[fire resistance]] here.  rF++ is a bare minimum, and rF+++ is really what you need, since [[Cerebov]]'s sword hits you for one less level of fire resistance than you have.  Cerebov has a lot of hit points, so be prepared to teleport away and reengage him several times: he won't have fully healed before you do.  [[Abjuration]] is quite helpful since he enjoys summoning greater demons on you.  Cerebov has poor evasion, so spells such as [[Lehudib's Crystal Spear]] can be useful against him. [[Chain Lightning]] is also very effective.&lt;br /&gt;
** Magical: Have at least two levels of [[cold resistance]] and some source of [[electricity resistance]].  [[Lom Lobon]] is fairly weak if you can engage him in melee, although his [[blink]]ing can make that somewhat difficult.  Have high [[magic resistance]] so that the [[wizard (monster)|wizard]]s around his tower don't banish you.&lt;br /&gt;
** Demonic: Three specific vaults always have this rune.  The hellion island vault requires the use of ranged attacks: 10+ [[hellion]]s all dropping 3d15 [[hellfire]] bursts on you up to twice a turn is a quick death. The [[smiting]] vault is generally doable: [[Shatter]] or [[teleport control]] can greatly assist in getting past it, but even without them sufficient speed will generally let you survive.  The eyes vault is not difficult, but requires a [[wand of digging]] or [[disintegration]] to get the rune at all.  As for random vaults which might contain the rune, they vary hugely in difficulty.  Be prepared to run away.&lt;br /&gt;
* Golden ([[Tomb]]): Like the [[Hells]] and [[Pandemonium|Pan]], you will have to endure a fair amount of [[torment]].  Unlike the Hells and Pan, you will also endure mummy [[death curse]]s.  This includes stat drain, [[rotting]], [[pain]], slowing, and even more [[torment]].  [[Kikubaaqudgha]]  provides a good protection against it.  [[Necromutation]] protects you from the worst of the curses as well as torment, and nothing in [[Tomb]] has [[Dispel Undead]].  [[Zin]] can protect you from the rotting effects and stat drain, but [[The Shining One]] is more useful here: You can always do a quick conversion to [[Elyvilon]], and use purification to cure all the rotting.  See the [[Tomb]] article for more specific strategies, but know that it is very difficult to simply force your way through Tomb.  You need something to deal with its nasty effects or you will die.&lt;br /&gt;
&lt;br /&gt;
===Hard===&lt;br /&gt;
These runes are the riskiest to get, or require some very specific character builds.  Only go for them if you know what you're doing.&lt;br /&gt;
* [[Hell]]: This area is one of the hardest in the game.  It is filled with fiends, both found naturally and summoned by the Hell forces.  [[Zin]] gives a piety-dependent chance of blocking Hell effects: at full piety it is complete, making the area a lot easier.  Others have to be prepared for a fiend and a hellion to appear next to them at any moment, making [[regeneration]] and some means of [[torment]] protection absolutely vital.  As with Pan, specific strategies and resistances are needed for each rune:&lt;br /&gt;
** Iron ([[Dis]]): Dis is often perceived as the &amp;quot;easiest&amp;quot; Hell, but this is not entirely true.  It requires no specific resistances but a little of everything.  Or sometimes a lot of everything, as the last level contains both [[Brimstone fiend]]s and [[Ice fiend]]s.  [[Dispater]] himself is no pushover, casting powerful earth spells and bringing lots of greater demons to the party.  Have [[Abjuration]] ready.&lt;br /&gt;
** Icy ([[Cocytus]]): Have rC+++ for Cocytus.  This place is filled with [[Ice fiend]]s, who have, in addition to torment and [[Bolt of Cold]], a horribly damaging cold-branded melee attack.  Be aware that even with [[conservation]], this place will trash your potions, since one of its specific Hell effects is to drop freezing clouds right on top of you.  [[Antaeus]] himself hits like a truck but luckily doesn't summon any friends.  Unluckily he tends to be escorted by four Ice fiends.  Separate them first.&lt;br /&gt;
** Obsidian ([[Gehenna]]): While Cocytus will trash your potions, Gehenna will trash your scrolls.  Have rF+++, but be aware that this doesn't help against the numerous [[Brimstone fiend]]s and [[hellion]]s who will gladly spam [[hellfire]] at you until you die.  Make sure to kill them quickly.  [[Asmodeus]] himself is not horribly difficult, but be aware that he is surrounded by a ring of flames and loves summoning fiends and [[Balrug]]s.&lt;br /&gt;
** Bone ([[Tartarus]]): If you're not undead, Tartarus can be easier than the other branches.  This occurs because rN+++ completely protects you against the draining attacks so frequent there.  Be aware that [[Ereshkigal]] is a little meaner than she looks: she may be somewhat low on HP, but she is fast, has absurdly high evasion, and can torment and summon greater demons to torment.  If you are undead, be very, very careful.  [[Shadow fiend]]s can make short work of you with [[Dispel Undead]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Formerly, there were many, indistinguishable demonic runes of Pandemonium, which could be collected ''ad infinitum'' (the record was 250-odd).  In version [[0.9]], the demonic rune is treated like the abyssal rune:  once you've picked one up, no more demonic runes will be generated.&lt;br /&gt;
&lt;br /&gt;
Before [[0.9]], runes were carried in main inventory, which led to silliness like piling extras on D:1 before going for the [[Orb of Zot|Orb]], or characters locking themselves out of Zot by forgetting their runes.  &lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Nazglaar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Regeneration_(spell)&amp;diff=29578</id>
		<title>Regeneration (spell)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Regeneration_(spell)&amp;diff=29578"/>
				<updated>2014-06-24T21:39:18Z</updated>
		
		<summary type="html">&lt;p&gt;Nazglaar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
:''This page is about the spell.  For species' innate recuperation, see [[healing]].''&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Regeneration&lt;br /&gt;
|level=3&lt;br /&gt;
|school1={{Charms}}&lt;br /&gt;
|school2={{Necromancy}}&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
* [[Book of Battle]]&lt;br /&gt;
* [[Book of War Chants]] &lt;br /&gt;
* [[Book of Necromancy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=3&lt;br /&gt;
|spellnoise=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|This spell reanimates parts of the caster's wounds. This unholy act dramatically but temporarily increases the caster's recuperative abilities, while also increasing the rate of food consumption.}}&lt;br /&gt;
&lt;br /&gt;
'''Regeneration''' is a level 3 [[Charms]]/[[Necromancy]] spell which raises your [[HP]] [[regeneration rate]] by 100. While the specifics of what that means are somewhat complicated (see the [[regeneration rate]] article for the exact effects), the spell's general purpose is to greatly increase the speed at which your character regains HP over time. This effect can more than triple the speed at which you naturally heal, although it's more pronounced for low-level characters. This helps you recover between battles quickly, but don't expect it to make you invincible &amp;lt;i&amp;gt;during&amp;lt;/i&amp;gt; combat; it only marginally increases your chance of survival in most dangerous encounters.&lt;br /&gt;
&lt;br /&gt;
Also, characters under the effect of Regeneration will recover from [[sickness]] much faster, helping you avoid temporary stat loss (although you still won't recover HP while sick). The increased recovery rate also helps counteract [[poison]] damage, making it much easier to simply wait out. As such, Regeneration can help you conserve [[potions of curing]] and lessens the need for [[poison resistance]].&lt;br /&gt;
&lt;br /&gt;
Be aware that Regeneration stacks with items that grant similar effects, such as [[rings of regeneration]], [[troll leather armour]], or being a [[troll]]. As with these items, while Regeneration is active and your HP is below maximum, there is an additional [[Comestibles and satiation#Hunger|hunger cost]] on par with wearing a [[ring of hunger]].&lt;br /&gt;
&lt;br /&gt;
Characters who worship good [[gods]] will probably want to avoid Regeneration, as the spell qualifies as Necromancy and will upset them. Also, [[mummies]], [[deep dwarves]] and characters in [[lichform]] cannot learn this spell. [[Vampire]]s can, but the duration and benefit of the spell is dependent on their current satiation level (full effect at Alive status, no effect at Bloodless).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.10]], [[ghoul]]s were unable to learn Regeneration.&lt;/div&gt;</summary>
		<author><name>Nazglaar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:Nazglaar&amp;diff=29576</id>
		<title>User:Nazglaar</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:Nazglaar&amp;diff=29576"/>
				<updated>2014-06-24T15:39:21Z</updated>
		
		<summary type="html">&lt;p&gt;Nazglaar: Created page with &amp;quot;Just another crawler lost in the dungeon&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just another crawler lost in the dungeon&lt;/div&gt;</summary>
		<author><name>Nazglaar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ice_Magic&amp;diff=29575</id>
		<title>Ice Magic</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ice_Magic&amp;diff=29575"/>
				<updated>2014-06-23T16:48:32Z</updated>
		
		<summary type="html">&lt;p&gt;Nazglaar: /* Sources of Ice Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version012}}&lt;br /&gt;
'''Ice Magic''' skill determines how easily you can cast spells that employ ice, cold, and frost. It also increases the chance of summoning a friendly [[water elemental]] with [[Summon Elemental]].&lt;br /&gt;
&lt;br /&gt;
Ice Magic offers a balance between offensive and defensive spells. Ice-based spells are generally resistible with [[cold resistance]].&lt;br /&gt;
&lt;br /&gt;
==List of Ice Magic spells==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 1'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freeze.png]] || [[Freeze]] || Ice Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ensorcelled hibernation.png]] || [[Ensorcelled Hibernation]] || Ice Magic/[[Hexes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freezing aura.png]] || [[Freezing Aura]] || Ice Magic/[[Charms]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Throw frost.png]] || [[Throw Frost]] || Ice Magic/[[Conjurations]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 3'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ozocubu's armour.png]] || [[Ozocubu's Armour]] || Ice Magic/[[Charms]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 4'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Condensation shield.png]] || [[Condensation Shield]] || Ice Magic/[[Transmutations]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ice form.png]] || [[Ice Form]] || Ice Magic/[[Transmutations]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Throw icicle.png]] || [[Throw Icicle]] || Ice Magic/[[Conjurations]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Summon ice beast.png]] || [[Summon Ice Beast]] || Ice Magic/[[Summonings]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 5'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Metabolic Englaciation.png]] || [[Metabolic Englaciation]] || Ice Magic/[[Hexes]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 6'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bolt of cold.png]] || [[Bolt of Cold]] || Ice Magic/[[Conjurations]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freezing cloud.png]] || [[Freezing Cloud]] || Ice Magic/[[Conjurations]]/[[Air Magic]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ozocubu's refrigeration.png]] || [[Ozocubu's Refrigeration]] || Ice Magic&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Simulacrum.png]] || [[Simulacrum]] || Ice Magic/[[Necromancy]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 9'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Glaciate.png]] || [[Glaciate]] || Ice Magic/[[Conjurations]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sources of Ice Magic==&lt;br /&gt;
;Main Texts&lt;br /&gt;
:'''[[Book of Conjurations]]''' ([[Throw Frost]], [[Bolt of Cold]], [[Freezing Cloud]])&lt;br /&gt;
:'''[[Book of Frost]]''' ([[Freeze]], [[Throw Frost]], [[Ozocubu's Armour]], [[Throw Icicle]], [[Condensation Shield]], [[Summon Ice Beast]])&lt;br /&gt;
:'''[[Book of Ice]]''' ([[Freezing Aura]], [[Ensorcelled Hibernation]], [[Ozocubu's Refrigeration]], [[Bolt of Cold]], [[Simulacrum]], [[Freezing Cloud]], [[Metabolic Englaciation]])&lt;br /&gt;
:'''[[Book of Annihilations]]''' ([[Glaciate]])&lt;br /&gt;
&lt;br /&gt;
;Other Texts&lt;br /&gt;
:'''[[Book of Alchemy]]''' ([[Condensation Shield]])&lt;br /&gt;
:'''[[Book of Beasts]]''' ([[Summon Ice Beast]], [[Ice Form]])&lt;br /&gt;
:'''[[Book of Callings]]''' ([[Summon Ice Beast]])&lt;br /&gt;
:'''[[Book of Changes]]''' ([[Ice Form]])&lt;br /&gt;
:'''[[Book of Clouds]]''' ([[Freezing Cloud]])&lt;br /&gt;
:'''[[Book of Control]]''' ([[Metabolic Englaciation]])&lt;br /&gt;
:'''[[Book of Dreams]]''' ([[Ensorcelled Hibernation]])&lt;br /&gt;
:'''[[Book of Hinderance]]''' ([[Metabolic Englaciation]])&lt;br /&gt;
:'''[[Book of Maledictions]]''' ([[Ensorcelled Hibernation]])&lt;br /&gt;
:'''[[Book of Transfigurations]]''' ([[Condensation Shield]], [[Ice Form]])&lt;br /&gt;
:'''[[Book of Unlife]]''' ([[Simulacrum]])&lt;br /&gt;
:'''[[Book of War Chants]]''' ([[Freezing Aura]])&lt;br /&gt;
&lt;br /&gt;
== Ice Magic aptitudes ==&lt;br /&gt;
From ''[[Dungeon Crawl]] [[Stone Soup]]'' [[0.12]] in-game documentation:&lt;br /&gt;
{{#invoke:Apt|skill_table|Ice Magic}}&lt;br /&gt;
(Red [[Draconian]]s have -2, White have +2)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Ice Elementalist]]&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
[[Category:Magic skills]]&lt;/div&gt;</summary>
		<author><name>Nazglaar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ice_Magic&amp;diff=29574</id>
		<title>Ice Magic</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ice_Magic&amp;diff=29574"/>
				<updated>2014-06-23T16:46:52Z</updated>
		
		<summary type="html">&lt;p&gt;Nazglaar: /* List of Ice Magic spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version012}}&lt;br /&gt;
'''Ice Magic''' skill determines how easily you can cast spells that employ ice, cold, and frost. It also increases the chance of summoning a friendly [[water elemental]] with [[Summon Elemental]].&lt;br /&gt;
&lt;br /&gt;
Ice Magic offers a balance between offensive and defensive spells. Ice-based spells are generally resistible with [[cold resistance]].&lt;br /&gt;
&lt;br /&gt;
==List of Ice Magic spells==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 1'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freeze.png]] || [[Freeze]] || Ice Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ensorcelled hibernation.png]] || [[Ensorcelled Hibernation]] || Ice Magic/[[Hexes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freezing aura.png]] || [[Freezing Aura]] || Ice Magic/[[Charms]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Throw frost.png]] || [[Throw Frost]] || Ice Magic/[[Conjurations]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 3'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ozocubu's armour.png]] || [[Ozocubu's Armour]] || Ice Magic/[[Charms]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 4'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Condensation shield.png]] || [[Condensation Shield]] || Ice Magic/[[Transmutations]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ice form.png]] || [[Ice Form]] || Ice Magic/[[Transmutations]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Throw icicle.png]] || [[Throw Icicle]] || Ice Magic/[[Conjurations]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Summon ice beast.png]] || [[Summon Ice Beast]] || Ice Magic/[[Summonings]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 5'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Metabolic Englaciation.png]] || [[Metabolic Englaciation]] || Ice Magic/[[Hexes]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 6'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bolt of cold.png]] || [[Bolt of Cold]] || Ice Magic/[[Conjurations]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freezing cloud.png]] || [[Freezing Cloud]] || Ice Magic/[[Conjurations]]/[[Air Magic]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ozocubu's refrigeration.png]] || [[Ozocubu's Refrigeration]] || Ice Magic&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Simulacrum.png]] || [[Simulacrum]] || Ice Magic/[[Necromancy]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 9'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Glaciate.png]] || [[Glaciate]] || Ice Magic/[[Conjurations]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sources of Ice Magic==&lt;br /&gt;
;Main Texts&lt;br /&gt;
:'''[[Book of Conjurations]]''' ([[Throw Frost]], [[Bolt of Cold]], [[Freezing Cloud]])&lt;br /&gt;
:'''[[Book of Frost]]''' ([[Freeze]], [[Throw Frost]], [[Ozocubu's Armour]], [[Throw Icicle]], [[Condensation Shield]], [[Summon Ice Beast]])&lt;br /&gt;
:'''[[Book of Ice]]''' ([[Freezing Aura]], [[Ensorcelled Hibernation]], [[Ozocubu's Refrigeration]], [[Bolt of Cold]], [[Simulacrum]], [[Freezing Cloud]], [[Metabolic Englaciation]])&lt;br /&gt;
:'''[[Book of Annihilations]]''' ([[Ice Storm]])&lt;br /&gt;
&lt;br /&gt;
;Other Texts&lt;br /&gt;
:'''[[Book of Alchemy]]''' ([[Condensation Shield]])&lt;br /&gt;
:'''[[Book of Beasts]]''' ([[Summon Ice Beast]], [[Ice Form]])&lt;br /&gt;
:'''[[Book of Callings]]''' ([[Summon Ice Beast]])&lt;br /&gt;
:'''[[Book of Changes]]''' ([[Ice Form]])&lt;br /&gt;
:'''[[Book of Clouds]]''' ([[Freezing Cloud]])&lt;br /&gt;
:'''[[Book of Control]]''' ([[Metabolic Englaciation]])&lt;br /&gt;
:'''[[Book of Dreams]]''' ([[Ensorcelled Hibernation]])&lt;br /&gt;
:'''[[Book of Hinderance]]''' ([[Metabolic Englaciation]])&lt;br /&gt;
:'''[[Book of Maledictions]]''' ([[Ensorcelled Hibernation]])&lt;br /&gt;
:'''[[Book of Transfigurations]]''' ([[Condensation Shield]], [[Ice Form]])&lt;br /&gt;
:'''[[Book of Unlife]]''' ([[Simulacrum]])&lt;br /&gt;
:'''[[Book of War Chants]]''' ([[Freezing Aura]])&lt;br /&gt;
&lt;br /&gt;
== Ice Magic aptitudes ==&lt;br /&gt;
From ''[[Dungeon Crawl]] [[Stone Soup]]'' [[0.12]] in-game documentation:&lt;br /&gt;
{{#invoke:Apt|skill_table|Ice Magic}}&lt;br /&gt;
(Red [[Draconian]]s have -2, White have +2)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Ice Elementalist]]&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
[[Category:Magic skills]]&lt;/div&gt;</summary>
		<author><name>Nazglaar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Conjurations&amp;diff=29573</id>
		<title>Conjurations</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Conjurations&amp;diff=29573"/>
				<updated>2014-06-23T16:45:38Z</updated>
		
		<summary type="html">&lt;p&gt;Nazglaar: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
'''Conjurations''' indicates a character's skill at controlling damage-dealing spells of various types. While some spells are pure Conjurations (e.g. [[Magic Dart]]), most damage-dealing spells combine this skill with an elemental school or other skill (e.g. [[Throw Flame]], [[Sting]]).&lt;br /&gt;
&lt;br /&gt;
== List of Conjurations spells ==&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 1'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flame tongue.png]] || [[Flame Tongue]] || Conjurations/[[Fire Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Magic dart.png]] || [[Magic Dart]] || Conjurations&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shock.png]] || [[Shock]] || Conjurations/[[Air Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sting.png]] || [[Sting]] || Conjurations/[[Poison Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Searing ray.png]] || [[Searing Ray]] || Conjurations&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Throw flame.png]] || [[Throw Flame]] || Conjurations/[[Fire Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Throw frost.png]] || [[Throw Frost]] || Conjurations/[[Ice Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 3'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Conjure flame.png]] || [[Conjure Flame]] || Conjurations/[[Fire Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dazzling spray.png]] || [[Dazzling Spray]] || Conjurations/[[Hexes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mephitic cloud.png]] || [[Mephitic Cloud]] || Conjurations/[[Air Magic]]/[[Poison Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Static discharge.png]] || [[Static Discharge]] || Conjurations/[[Air Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stone arrow.png]] || [[Stone Arrow]] || Conjurations/[[Earth Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 4'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Iskenderun's battlesphere.png]] || [[Iskenderun's Battlesphere]] || Conjurations/[[Charms]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Iskenderun's mystic blast.png]] || [[Iskenderun's Mystic Blast]] || Conjurations&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sticky flame.png]] || [[Sticky Flame]] || Conjurations/[[Fire Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Throw icicle.png]] || [[Throw Icicle]] || Conjurations/[[Ice Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 5'''&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Force lance.png]] || [[Force Lance]] || Conjurations&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bolt of magma.png]] || [[Bolt of Magma]] || Conjurations/[[Fire Magic]]/[[Earth Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fireball.png]] || [[Fireball]] || Conjurations/[[Fire Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fulminant prism.png]] || [[Fulminant Prism]] || Conjurations/[[Hexes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lightning bolt.png]] || [[Lightning Bolt]] || Conjurations/[[Air Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Venom bolt.png]] || [[Venom Bolt]] || Conjurations/[[Poison Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 6'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bolt of cold.png]] || [[Bolt of Cold]] || Conjurations/[[Ice Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bolt of draining.png]] || [[Bolt of Draining]] || Conjurations/[[Necromancy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bolt of fire.png]] || [[Bolt of Fire]] || Conjurations/[[Fire Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freezing cloud.png]] || [[Freezing Cloud]] || Conjurations/[[Ice Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Iron shot.png]] || [[Iron Shot]] || Conjurations/[[Earth Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poison arrow.png]] || [[Poison Arrow]] || Conjurations/[[Poison Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poisonous cloud.png]] || [[Poisonous Cloud]] || Conjurations/[[Air Magic]]/[[Poison Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 7'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Conjure ball lightning.png]] || [[Conjure Ball Lightning]] || Conjurations/[[Air Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Delayed fireball.png]] || [[Delayed Fireball]] || Conjurations/[[Fire Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orb of destruction.png]] || [[Orb of Destruction]] || Conjurations&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 8'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chain lightning.png]] || [[Chain Lightning]] || Conjurations/[[Air Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lehudib's crystal spear.png]] || [[Lehudib's Crystal Spear]] || Conjurations/[[Earth Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 9'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire storm.png]] || [[Fire Storm]] || Conjurations/[[Fire Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Glaciate.png]] || [[Glaciate]] || Conjurations/[[Ice Magic]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Conjurations aptitudes==&lt;br /&gt;
From [[Dungeon Crawl]] [[Stone Soup]] [[0.12]] in-game documentation:&lt;br /&gt;
{{#invoke:Apt|skill_table|Conjurations}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*[[0.12]] introduced several new, non-elemental Conjurations.&lt;br /&gt;
*[[0.13]] introduced [[Searing Ray]] and boosted [[Force Lance]] from level 2 to level 5 with a corresponding increase in power.&lt;br /&gt;
*[[0.14]] introduced [[Glaciate]] to replace [[Ice Storm]] &lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
[[Category:Conjurations|*]]&lt;br /&gt;
[[Category:Magic skills]]&lt;/div&gt;</summary>
		<author><name>Nazglaar</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Conjurations&amp;diff=29572</id>
		<title>Conjurations</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Conjurations&amp;diff=29572"/>
				<updated>2014-06-23T16:42:44Z</updated>
		
		<summary type="html">&lt;p&gt;Nazglaar: /* List of Conjurations spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
'''Conjurations''' indicates a character's skill at controlling damage-dealing spells of various types. While some spells are pure Conjurations (e.g. [[Magic Dart]]), most damage-dealing spells combine this skill with an elemental school or other skill (e.g. [[Throw Flame]], [[Sting]]).&lt;br /&gt;
&lt;br /&gt;
== List of Conjurations spells ==&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 1'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flame tongue.png]] || [[Flame Tongue]] || Conjurations/[[Fire Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Magic dart.png]] || [[Magic Dart]] || Conjurations&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shock.png]] || [[Shock]] || Conjurations/[[Air Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sting.png]] || [[Sting]] || Conjurations/[[Poison Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Searing ray.png]] || [[Searing Ray]] || Conjurations&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Throw flame.png]] || [[Throw Flame]] || Conjurations/[[Fire Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Throw frost.png]] || [[Throw Frost]] || Conjurations/[[Ice Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 3'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Conjure flame.png]] || [[Conjure Flame]] || Conjurations/[[Fire Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dazzling spray.png]] || [[Dazzling Spray]] || Conjurations/[[Hexes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mephitic cloud.png]] || [[Mephitic Cloud]] || Conjurations/[[Air Magic]]/[[Poison Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Static discharge.png]] || [[Static Discharge]] || Conjurations/[[Air Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stone arrow.png]] || [[Stone Arrow]] || Conjurations/[[Earth Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 4'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Iskenderun's battlesphere.png]] || [[Iskenderun's Battlesphere]] || Conjurations/[[Charms]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Iskenderun's mystic blast.png]] || [[Iskenderun's Mystic Blast]] || Conjurations&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sticky flame.png]] || [[Sticky Flame]] || Conjurations/[[Fire Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Throw icicle.png]] || [[Throw Icicle]] || Conjurations/[[Ice Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 5'''&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:Force lance.png]] || [[Force Lance]] || Conjurations&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bolt of magma.png]] || [[Bolt of Magma]] || Conjurations/[[Fire Magic]]/[[Earth Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fireball.png]] || [[Fireball]] || Conjurations/[[Fire Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fulminant prism.png]] || [[Fulminant Prism]] || Conjurations/[[Hexes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lightning bolt.png]] || [[Lightning Bolt]] || Conjurations/[[Air Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Venom bolt.png]] || [[Venom Bolt]] || Conjurations/[[Poison Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 6'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bolt of cold.png]] || [[Bolt of Cold]] || Conjurations/[[Ice Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bolt of draining.png]] || [[Bolt of Draining]] || Conjurations/[[Necromancy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bolt of fire.png]] || [[Bolt of Fire]] || Conjurations/[[Fire Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freezing cloud.png]] || [[Freezing Cloud]] || Conjurations/[[Ice Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Iron shot.png]] || [[Iron Shot]] || Conjurations/[[Earth Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poison arrow.png]] || [[Poison Arrow]] || Conjurations/[[Poison Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poisonous cloud.png]] || [[Poisonous Cloud]] || Conjurations/[[Air Magic]]/[[Poison Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 7'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Conjure ball lightning.png]] || [[Conjure Ball Lightning]] || Conjurations/[[Air Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Delayed fireball.png]] || [[Delayed Fireball]] || Conjurations/[[Fire Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orb of destruction.png]] || [[Orb of Destruction]] || Conjurations&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 8'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chain lightning.png]] || [[Chain Lightning]] || Conjurations/[[Air Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lehudib's crystal spear.png]] || [[Lehudib's Crystal Spear]] || Conjurations/[[Earth Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 9'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire storm.png]] || [[Fire Storm]] || Conjurations/[[Fire Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Glaciate.png]] || [[Glaciate]] || Conjurations/[[Ice Magic]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Conjurations aptitudes==&lt;br /&gt;
From [[Dungeon Crawl]] [[Stone Soup]] [[0.12]] in-game documentation:&lt;br /&gt;
{{#invoke:Apt|skill_table|Conjurations}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*[[0.12]] introduced several new, non-elemental Conjurations.&lt;br /&gt;
*[[0.13]] introduced [[Searing Ray]] and boosted [[Force Lance]] from level 2 to level 5 with a corresponding increase in power.&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
[[Category:Conjurations|*]]&lt;br /&gt;
[[Category:Magic skills]]&lt;/div&gt;</summary>
		<author><name>Nazglaar</name></author>	</entry>

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