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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Neopolis</id>
		<title>CrawlWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Neopolis"/>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/Special:Contributions/Neopolis"/>
		<updated>2026-05-07T12:49:40Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Orb_of_winter&amp;diff=85278</id>
		<title>Orb of winter</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Orb_of_winter&amp;diff=85278"/>
				<updated>2026-02-09T09:53:05Z</updated>
		
		<summary type="html">&lt;p&gt;Neopolis: Small wording changes + typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Orbs of winter''' are the ice-themed [[orb of appropriateness]]. Fast and able to blast adventurers with ice, they are some of the toughest enemies in a 3-rune game. &lt;br /&gt;
&lt;br /&gt;
They can be found in [[Zot]], especially [[Zot:5]], ''if'' their statues appear in the [[Temple]] and just outside Zot. They may be replaced by [[orbs of fire]] or [[orb of entropy|orbs of entropy]]. Regardless of which orb type you find in Zot, they can appear in certain [[Ziggurat]] floors. &lt;br /&gt;
&lt;br /&gt;
{{monster spells}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Ostracise only has a 3 tile range, so if you value your piety, try not to let them get this close.&lt;br /&gt;
*While they are immune to most elements, orbs of winter are only partially resistant to fire, so high level fire conjurations can be effective at taking them down.&lt;br /&gt;
*Their spells are considered magical, so [[antimagic]] will make orbs of winter a lot less dangerous. [[Silence]] does not work.&lt;br /&gt;
*A few casts of [[Haunt]] can easily lock an orb of winter in place. Due to the summons coming in high numbers and having cold resistance or immunity, the orb will not be able to easily clear them with Refrigeration. Once it's entirely surrounded, there is a little it can do to escape.&lt;br /&gt;
*[[Malign Gateway]] is almost as effective against orbs of winter as it is against their fiery brothers, due to the tentacle's high damage and complete immunity to cold.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Added in [[0.34]].&lt;/div&gt;</summary>
		<author><name>Neopolis</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Orb_of_winter&amp;diff=85268</id>
		<title>Orb of winter</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Orb_of_winter&amp;diff=85268"/>
				<updated>2026-02-08T14:33:43Z</updated>
		
		<summary type="html">&lt;p&gt;Neopolis: Adding some tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Orbs of winter''' are the ice-themed [[orb of appropriateness]]. Fast and able to blast adventurers with ice, they are some of the toughest enemies in a 3-rune game. &lt;br /&gt;
&lt;br /&gt;
They can be found in [[Zot]], especially [[Zot:5]], ''if'' their statues appear in the [[Temple]] and just outside Zot. They may be replaced by [[orbs of fire]] or [[orb of entropy|orbs of entropy]]. Regardless of which orb type you find in Zot, they can appear in certain [[Ziggurat]] floors. &lt;br /&gt;
&lt;br /&gt;
{{monster spells}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Ostracise only has a 3 tile range, so if you value your piety, try not to let them get this close.&lt;br /&gt;
*While they are immune to most elementals, orbs of winter are only partially resistant to fire, so high level fire conjurations can take them down.&lt;br /&gt;
*Their spells are considered magical, so [[antimagic]] will make them a lot less dangerous. [[Silence]] does not work.&lt;br /&gt;
*A few casts of [[Haunt]] can easily lock an orb of winter in place. Due to the summons coming in high numbers and having cold resistance or immunity, the orb will not be able to easily clear them with Refrigeration. Once it's entirely surrounded, there is a little it can do to escape.&lt;br /&gt;
*[[Malign Gateway]] is almost as effective against orbs of winter as they are against their fiery brothers, due to the tentacle's high damage and complete immunity to cold.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Added in [[0.34]].&lt;/div&gt;</summary>
		<author><name>Neopolis</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Fungal_fisticloak&amp;diff=83504</id>
		<title>Fungal fisticloak</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Fungal_fisticloak&amp;diff=83504"/>
				<updated>2025-05-28T12:00:05Z</updated>
		
		<summary type="html">&lt;p&gt;Neopolis: Added cloak category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|The handiwork of a mad mycologist who once attempted to overcome the genetic anxiety of wandering mushrooms by cultivating a species that could be easily transported without disturbing them. The result is as much a living organism as it is a piece of clothing, every linen fibre twined together with fungal mycelia that draw both nutrients and confidence from whoever wears it. And in exchange for such trifles as blood or peptides, the colony will instinctively lash out to defend its wearer from whatever they perceive as a threat.&lt;br /&gt;
&lt;br /&gt;
It's like wearing a thousand tiny friends at once! And the humming they fill your mind with in the dark is actually quite lulling....&lt;br /&gt;
&lt;br /&gt;
(This item also occupies your helmet slot.)}}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand fungal fisticloak.png]] '''''the +3 fungal fisticloak'''''&lt;br /&gt;
&lt;br /&gt;
+3 [[cloak]]&amp;lt;br&amp;gt;&lt;br /&gt;
The cloak sometimes lashes out at its wearer's enemies, inflicting [[confusion]] with its spores. Each turn there's a 1/4 chance to launch a special [[aux attack]] at a random adjacent enemy, which has a 1/3 chance to confuse the opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
+1 [[gloves]] slot&amp;lt;br&amp;gt;&lt;br /&gt;
-1 [[helmet]] slot&amp;lt;br&amp;gt;&lt;br /&gt;
[[HP]] -10&amp;lt;br&amp;gt;&lt;br /&gt;
[[Strength]] -2&amp;lt;br&amp;gt;&lt;br /&gt;
[[Intelligence]] -2&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''fungal fisticloak'''&amp;lt;ref&amp;gt;{{source ref|0.33.0|art-data.txt|1870}}&amp;lt;/ref&amp;gt; is an overenchanted cloak that trades the helmet slot for an extra gloves slot and also comes with an aux attack that can be made on ''any'' action. The aux attack is very useful for fast attacking characters, such as [[short blades]] users. Even if the chance to activate is relatively low, confusing nearby enemies remains powerful through the entire game and helps plenty with crowd control and [[stabbing]]. The -10 HP penalty means low XL characters and low HP species (e.g. [[Spriggan]]s) should think twice about wearing the fisticloak unless they have a good pair of gloves to fill the extra slot.&lt;br /&gt;
&lt;br /&gt;
Note that it doesn't prevent any [[auxiliary attacks]] from the head, e.g. [[Tengu|Tengu's]] [[beak]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.33]], this unrand was added to the game.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]] [[Category:Cloaks]]&lt;/div&gt;</summary>
		<author><name>Neopolis</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Bread_swinging&amp;diff=83480</id>
		<title>Bread swinging</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Bread_swinging&amp;diff=83480"/>
				<updated>2025-05-19T09:25:09Z</updated>
		
		<summary type="html">&lt;p&gt;Neopolis: Rewritten to indicate you can no longer swing non-weapon items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
&lt;br /&gt;
'''Bread swinging''' is a strategy designed to lower your turn count. Swinging an untrained weapon with high [[delay|base delay]], such as a [[heavy]] weapon, will take more than 10 ''[[aut]]s'', while only taking one ''[[turn]]''. Therefore, you will have more [[time]] to regenerate health, while taking the same amount of turns. Note that taking off a [[shield]] and putting it back on again will take 10 turns (of 10 aut each).&lt;br /&gt;
&lt;br /&gt;
You can press the '''[[v]]''' key or '''Ctrl''' and a direction to swing your weapon at nothing. The '''insert''' key allows you to repeat an action over and over for this purpose.&lt;br /&gt;
&lt;br /&gt;
This strategy has a relatively little impact on the number of turns taken, and zero impact outside of a [[speedrun]].&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;bread swinging&amp;quot; is a relic of older versions, where it was possible to wield non-weapon items such as [[bread ration]]s or scrolls.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*The ability to wield non-weapon items was removed in [[0.33]], limiting &amp;quot;bread swinging&amp;quot; strategies to wielding the slowest weapon possible.&lt;br /&gt;
*[[Comestible|Ration]]s were removed in [[0.26]], removing bread swinging's namesake entirely. &lt;br /&gt;
*[[Bread ration]]s were merged to rations in [[0.21]].&lt;/div&gt;</summary>
		<author><name>Neopolis</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Lee%27s_Rapid_Deconstruction&amp;diff=69252</id>
		<title>Lee's Rapid Deconstruction</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Lee%27s_Rapid_Deconstruction&amp;diff=69252"/>
				<updated>2023-05-17T14:10:19Z</updated>
		
		<summary type="html">&lt;p&gt;Neopolis: forgot comma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version028}}&lt;br /&gt;
{{spell info}}{{AttackSpell&lt;br /&gt;
|name=Lee's Rapid Deconstruction&lt;br /&gt;
|formula = Nd(5+Power/5) (see [[#Damage_Formula|damage formula]])&lt;br /&gt;
|maxdmg = 4d45&lt;br /&gt;
|maxsp = 200&lt;br /&gt;
|range = LOS&lt;br /&gt;
|target = Smite&lt;br /&gt;
|special = Explosion&amp;lt;br&amp;gt;Triple [[AC]] damage reduction}}&lt;br /&gt;
'''Lee's Rapid Deconstruction''' (or '''LRD''') is a level 5 [[Earth Magic]] spell which causes [[wall]]s and certain monsters to spew shrapnel, damaging nearby enemies and the target itself, if it is a monster. It has [[smite-targeting]] and can be used to attack enemies hidden from your field of vision.&lt;br /&gt;
&lt;br /&gt;
===The Target===&lt;br /&gt;
LRD can target virtually any solid [[wall]] within [[LOS]], as well as [[door]]s, [[statue]]s, and empty archways (such as those left behind by a closed [[portal]]). LRD cannot target objects behind transparent walls, nor can it target [[tree]]s.&lt;br /&gt;
&lt;br /&gt;
LRD can also target creatures, though only creatures made from hard or brittle substances are susceptible. These include:&lt;br /&gt;
*Monsters made of bone: generic [[skeleton (monster)|skeletons]], [[skeletal warrior]]s, [[ancient champion]]s, [[bone dragon]]s, [[revenant]]s, [[flying skull]]s, [[curse skull]]s, [[Murray]] (but ''not'' [[lich]]es, [[ancient lich]]es or [[dread lich]]es)&lt;br /&gt;
*Monsters made of rock and stone: [[earth elemental]]s, [[gargoyle (monster)|gargoyles]], [[rockslime]]s, [[ushabti]]u, [[Vv]], most other [[statue]]s&lt;br /&gt;
*Monsters made of ice: [[ice beast]]s, [[ice statue]]s, [[simulacrum (monster)|simulacra]], [[nargun]]s, [[block of ice|blocks of ice]] (but ''not'' [[ice devil]]s or [[ice fiend]]s)&lt;br /&gt;
*Monsters made of crystal: [[orange crystal statue]]s, [[obsidian statue]]s, [[crystal guardian]]s, [[crystal echidna]]s, [[Roxanne]]&lt;br /&gt;
*Monsters made of metal: [[peacekeeper]]s, [[war gargoyle]]s, [[iron golem]]s, [[iron elemental]]s (but ''not'' [[iron imp]]s, [[rust devil]]s, or [[iron dragon]]s)&lt;br /&gt;
*Miscellaneous hard monsters: [[toenail golem]]s, [[saltling]]s&lt;br /&gt;
*Monsters or players that have been [[Petrify|petrified]] or are currently petrifying&lt;br /&gt;
*Player [[gargoyle]]s&lt;br /&gt;
*Players in [[Statue Form]] or [[Ice Form]]&lt;br /&gt;
&lt;br /&gt;
===Shrapnel===&lt;br /&gt;
Assuming the target was a viable wall or dungeon feature, the spell then causes an explosion of shrapnel that strikes everything in range (including yourself and your allies!). The range of this explosion varies based on the target (see below). Viable monsters hit by LRD will create a similar burst of shrapnel with range and damage determined by the monster's material.&lt;br /&gt;
&lt;br /&gt;
==Damage Formula==&lt;br /&gt;
Casting this spell on a dungeon feature (like a wall or a door), generates an explosion that inflicts '''N'''d(5+Power/5) to any monster within the radius. The radius and the number of rolls ('''N''') can be found in the table below.&lt;br /&gt;
&lt;br /&gt;
If the target is a monster, it is directly damaged for Nd(5+Power/5). After this is done, the explosion is generated.&lt;br /&gt;
&lt;br /&gt;
The damage done by the explosion is reduced by [[AC]] 3 times, but the damage done to a monster directly targeted by LRD ignores AC. If the target is made of ice (such as simulacra or ice beasts), the beam type of the explosion is changed from BEAM_FRAG to BEAM_ICE: this kind of explosion only suffers normal AC reduction, but the damage can be resisted with [[cold resistance]].&lt;br /&gt;
&lt;br /&gt;
===Radius and Number of Dice===&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot; style=&amp;quot;width:38em;border-bottom:thin solid black;&amp;quot;|Target&lt;br /&gt;
!align=&amp;quot;right&amp;quot; style=&amp;quot;width:3em;border-bottom:thin solid black;&amp;quot;|Radius&lt;br /&gt;
!align=&amp;quot;right&amp;quot; style=&amp;quot;width:3em;border-bottom:thin solid black;padding-left:1em;&amp;quot;|N&lt;br /&gt;
|-&lt;br /&gt;
|[[Toenail golem]]s&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron golem]]s, [[peacekeeper]]s, and [[war gargoyle]]s&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Earth elemental]]s, [[saltling]]s, [[ushabti]]u, [[statue]]s, and [[gargoyle]]s&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Orange crystal statue]]s, [[obsidian statue]]s, [[Roxanne]], and [[crystal guardian]]s&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
|Petrifying or petrified monsters&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
|Icy or skeletal monsters&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Dungeon_features#Rock_wall|Rock wall]]s, [[Dungeon_features#Stone_wall|stone wall]]s, [[granite statue]]s&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron grate]]s&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Dungeon_features#Metal_wall|Metal wall]]s&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Dungeon_features#Crystal_wall|Crystal wall]]s&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Door]]s, stone arches&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
|Petrified or petrifying player, [[Statue Form]], [[Ice Form]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Gargoyle]] player&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Keep in mind that LRD makes lots of [[noise]]; anything nearby ''will'' wake up and come investigate.&lt;br /&gt;
*LRD is similar to casting [[Sandblast]] with perfect accuracy against everything in range, making it excellent for wiping out packs of unarmoured or high-[[EV]] opponents (such as [[kobold]] vaults and swarms of [[killer bee]]s). As the damage reduction from [[AC]] is applied three times, however, it is far less effective against [[orc warrior]]s or other creatures with high AC.&lt;br /&gt;
*You can use the smite-targeting to attack dangerous creatures hiding behind their allies by targeting the walls next to them. This works even better if their allies also happen to be susceptible to LRD; enemies like [[necromancer (monster)|necromancers]] can be felled swiftly by flying pieces of their own skeletal entourage.&lt;br /&gt;
*Because the shrapnel affects everything within range of the targeted object, you can cast LRD on a wall to blast anything lurking on the other side that you don't want in your LOS (e.g. [[oklob plant]]s).&lt;br /&gt;
*Should your target not be directly susceptible to LRD nor near a wall, use [[Petrify]] to make it susceptible. This also works well against monsters that have high AC; an [[orc knight]] may be able to ignore damage from shrapnel, but petrifying it then targeting it directly lets you ignore its AC completely (not to mention the shrapnel will shred any orcs it was traveling with).&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
The monster version is identical to the player version. While in the presence of monsters that can cast LRD, [[Transmuter]]s should avoid entering [[Ice Form|Ice]] or [[Statue Form]]. Other characters should do everything possible to avoid being [[petrify|petrified]]. As [[Gargoyle]]s are always vulnerable, they should do what they can to avoid these monsters entirely, or failing that, to kill them as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.28]], LRD could not target indestructible walls.&lt;br /&gt;
*Prior to [[0.22]], LRD had the ability to destroy walls.&lt;br /&gt;
*Prior to [[0.21]], LRD would cause a larger, more damaging explosion when it destroyed a wall or monster. The chance for metal walls to break depended on spell power, and for crystal it was 50% instead of 33%.&lt;br /&gt;
*Prior to [[0.14]], this spell had a chance to instantly destroy skeletal monsters and [[statue]]s.&lt;br /&gt;
*Prior to [[0.10]], LRD could be cast on an unnaturally hard rock wall to damage monsters on the other side. After [[0.10]], monsters will not be damaged if the wall is not capable of being shattered under any circumstances.&lt;/div&gt;</summary>
		<author><name>Neopolis</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Lee%27s_Rapid_Deconstruction&amp;diff=69251</id>
		<title>Lee's Rapid Deconstruction</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Lee%27s_Rapid_Deconstruction&amp;diff=69251"/>
				<updated>2023-05-17T14:09:45Z</updated>
		
		<summary type="html">&lt;p&gt;Neopolis: Added exceptions and a new unique&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version028}}&lt;br /&gt;
{{spell info}}{{AttackSpell&lt;br /&gt;
|name=Lee's Rapid Deconstruction&lt;br /&gt;
|formula = Nd(5+Power/5) (see [[#Damage_Formula|damage formula]])&lt;br /&gt;
|maxdmg = 4d45&lt;br /&gt;
|maxsp = 200&lt;br /&gt;
|range = LOS&lt;br /&gt;
|target = Smite&lt;br /&gt;
|special = Explosion&amp;lt;br&amp;gt;Triple [[AC]] damage reduction}}&lt;br /&gt;
'''Lee's Rapid Deconstruction''' (or '''LRD''') is a level 5 [[Earth Magic]] spell which causes [[wall]]s and certain monsters to spew shrapnel, damaging nearby enemies and the target itself, if it is a monster. It has [[smite-targeting]] and can be used to attack enemies hidden from your field of vision.&lt;br /&gt;
&lt;br /&gt;
===The Target===&lt;br /&gt;
LRD can target virtually any solid [[wall]] within [[LOS]], as well as [[door]]s, [[statue]]s, and empty archways (such as those left behind by a closed [[portal]]). LRD cannot target objects behind transparent walls, nor can it target [[tree]]s.&lt;br /&gt;
&lt;br /&gt;
LRD can also target creatures, though only creatures made from hard or brittle substances are susceptible. These include:&lt;br /&gt;
*Monsters made of bone: generic [[skeleton (monster)|skeletons]], [[skeletal warrior]]s, [[ancient champion]]s, [[bone dragon]]s, [[revenant]]s, [[flying skull]]s, [[curse skull]]s, [[Murray]] (but ''not'' [[lich]]es, [[ancient lich]]es or [[dread lich]]es)&lt;br /&gt;
*Monsters made of rock and stone: [[earth elemental]]s, [[gargoyle (monster)|gargoyles]], [[rockslime]]s, [[ushabti]]u, [[Vv]] most other [[statue]]s&lt;br /&gt;
*Monsters made of ice: [[ice beast]]s, [[ice statue]]s, [[simulacrum (monster)|simulacra]], [[nargun]]s, [[block of ice|blocks of ice]] (but ''not'' [[ice devil]]s or [[ice fiend]]s)&lt;br /&gt;
*Monsters made of crystal: [[orange crystal statue]]s, [[obsidian statue]]s, [[crystal guardian]]s, [[crystal echidna]]s, [[Roxanne]]&lt;br /&gt;
*Monsters made of metal: [[peacekeeper]]s, [[war gargoyle]]s, [[iron golem]]s, [[iron elemental]]s (but ''not'' [[iron imp]]s, [[rust devil]]s, or [[iron dragon]]s)&lt;br /&gt;
*Miscellaneous hard monsters: [[toenail golem]]s, [[saltling]]s&lt;br /&gt;
*Monsters or players that have been [[Petrify|petrified]] or are currently petrifying&lt;br /&gt;
*Player [[gargoyle]]s&lt;br /&gt;
*Players in [[Statue Form]] or [[Ice Form]]&lt;br /&gt;
&lt;br /&gt;
===Shrapnel===&lt;br /&gt;
Assuming the target was a viable wall or dungeon feature, the spell then causes an explosion of shrapnel that strikes everything in range (including yourself and your allies!). The range of this explosion varies based on the target (see below). Viable monsters hit by LRD will create a similar burst of shrapnel with range and damage determined by the monster's material.&lt;br /&gt;
&lt;br /&gt;
==Damage Formula==&lt;br /&gt;
Casting this spell on a dungeon feature (like a wall or a door), generates an explosion that inflicts '''N'''d(5+Power/5) to any monster within the radius. The radius and the number of rolls ('''N''') can be found in the table below.&lt;br /&gt;
&lt;br /&gt;
If the target is a monster, it is directly damaged for Nd(5+Power/5). After this is done, the explosion is generated.&lt;br /&gt;
&lt;br /&gt;
The damage done by the explosion is reduced by [[AC]] 3 times, but the damage done to a monster directly targeted by LRD ignores AC. If the target is made of ice (such as simulacra or ice beasts), the beam type of the explosion is changed from BEAM_FRAG to BEAM_ICE: this kind of explosion only suffers normal AC reduction, but the damage can be resisted with [[cold resistance]].&lt;br /&gt;
&lt;br /&gt;
===Radius and Number of Dice===&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot; style=&amp;quot;width:38em;border-bottom:thin solid black;&amp;quot;|Target&lt;br /&gt;
!align=&amp;quot;right&amp;quot; style=&amp;quot;width:3em;border-bottom:thin solid black;&amp;quot;|Radius&lt;br /&gt;
!align=&amp;quot;right&amp;quot; style=&amp;quot;width:3em;border-bottom:thin solid black;padding-left:1em;&amp;quot;|N&lt;br /&gt;
|-&lt;br /&gt;
|[[Toenail golem]]s&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron golem]]s, [[peacekeeper]]s, and [[war gargoyle]]s&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Earth elemental]]s, [[saltling]]s, [[ushabti]]u, [[statue]]s, and [[gargoyle]]s&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Orange crystal statue]]s, [[obsidian statue]]s, [[Roxanne]], and [[crystal guardian]]s&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
|Petrifying or petrified monsters&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
|Icy or skeletal monsters&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Dungeon_features#Rock_wall|Rock wall]]s, [[Dungeon_features#Stone_wall|stone wall]]s, [[granite statue]]s&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron grate]]s&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Dungeon_features#Metal_wall|Metal wall]]s&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Dungeon_features#Crystal_wall|Crystal wall]]s&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Door]]s, stone arches&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
|Petrified or petrifying player, [[Statue Form]], [[Ice Form]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Gargoyle]] player&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Keep in mind that LRD makes lots of [[noise]]; anything nearby ''will'' wake up and come investigate.&lt;br /&gt;
*LRD is similar to casting [[Sandblast]] with perfect accuracy against everything in range, making it excellent for wiping out packs of unarmoured or high-[[EV]] opponents (such as [[kobold]] vaults and swarms of [[killer bee]]s). As the damage reduction from [[AC]] is applied three times, however, it is far less effective against [[orc warrior]]s or other creatures with high AC.&lt;br /&gt;
*You can use the smite-targeting to attack dangerous creatures hiding behind their allies by targeting the walls next to them. This works even better if their allies also happen to be susceptible to LRD; enemies like [[necromancer (monster)|necromancers]] can be felled swiftly by flying pieces of their own skeletal entourage.&lt;br /&gt;
*Because the shrapnel affects everything within range of the targeted object, you can cast LRD on a wall to blast anything lurking on the other side that you don't want in your LOS (e.g. [[oklob plant]]s).&lt;br /&gt;
*Should your target not be directly susceptible to LRD nor near a wall, use [[Petrify]] to make it susceptible. This also works well against monsters that have high AC; an [[orc knight]] may be able to ignore damage from shrapnel, but petrifying it then targeting it directly lets you ignore its AC completely (not to mention the shrapnel will shred any orcs it was traveling with).&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
The monster version is identical to the player version. While in the presence of monsters that can cast LRD, [[Transmuter]]s should avoid entering [[Ice Form|Ice]] or [[Statue Form]]. Other characters should do everything possible to avoid being [[petrify|petrified]]. As [[Gargoyle]]s are always vulnerable, they should do what they can to avoid these monsters entirely, or failing that, to kill them as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.28]], LRD could not target indestructible walls.&lt;br /&gt;
*Prior to [[0.22]], LRD had the ability to destroy walls.&lt;br /&gt;
*Prior to [[0.21]], LRD would cause a larger, more damaging explosion when it destroyed a wall or monster. The chance for metal walls to break depended on spell power, and for crystal it was 50% instead of 33%.&lt;br /&gt;
*Prior to [[0.14]], this spell had a chance to instantly destroy skeletal monsters and [[statue]]s.&lt;br /&gt;
*Prior to [[0.10]], LRD could be cast on an unnaturally hard rock wall to damage monsters on the other side. After [[0.10]], monsters will not be damaged if the wall is not capable of being shattered under any circumstances.&lt;/div&gt;</summary>
		<author><name>Neopolis</name></author>	</entry>

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