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		<updated>2026-04-16T09:35:56Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Preservation&amp;diff=85640</id>
		<title>Preservation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Preservation&amp;diff=85640"/>
				<updated>2026-03-08T14:41:44Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|It provides partial protection from all sources of acid and corrosion.}}&lt;br /&gt;
'''Preservation''' was an [[ego]] found on [[cloak]]s which grants resistance to [[acid]] and its [[corrosion|corrosive]] effects. Although unimpressive early on, this ego is useful for fighting the occasional monster with acidic attacks like [[deep elf sorcerer]]s or [[yellow draconian]]s, and is especially helpful in late-game areas where acidic attacks are commonplace like the [[Slime Pits]].&lt;br /&gt;
&lt;br /&gt;
A cloak of preservation is good for rounding out your list of resistances, but a [[ring of resist corrosion]] or a [[potion of resistance]] will do the trick just as well. Many characters may wish to use a cloak with a more broadly useful ego like [[willpower]], if they've found one.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* In [[0.34]] this ego was renamed to simply  be [[corrosion resistance]].&lt;br /&gt;
*Preservation returned in [[0.25]], where it is functionally identical to [[resist corrosion]].&lt;br /&gt;
*Prior to its removal in [[0.15]], preservation also granted the [[conservation]] intrinsic, which protected the wearer's items from [[item destruction|destruction]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Egos]]&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Preservation&amp;diff=85639</id>
		<title>Preservation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Preservation&amp;diff=85639"/>
				<updated>2026-03-08T14:41:08Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version028}}&lt;br /&gt;
{{flavour|It provides partial protection from all sources of acid and corrosion.}}&lt;br /&gt;
'''Preservation''' is an [[ego]] found on [[cloak]]s which grants resistance to [[acid]] and its [[corrosion|corrosive]] effects. Although unimpressive early on, this ego is useful for fighting the occasional monster with acidic attacks like [[deep elf sorcerer]]s or [[yellow draconian]]s, and is especially helpful in late-game areas where acidic attacks are commonplace like the [[Slime Pits]].&lt;br /&gt;
&lt;br /&gt;
A cloak of preservation is good for rounding out your list of resistances, but a [[ring of resist corrosion]] or a [[potion of resistance]] will do the trick just as well. Many characters may wish to use a cloak with a more broadly useful ego like [[willpower]], if they've found one.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* In [[0.34]] this ego was renamed to simply  be [[corrosion resistance]].&lt;br /&gt;
*Preservation returned in [[0.25]], where it is functionally identical to [[resist corrosion]].&lt;br /&gt;
*Prior to its removal in [[0.15]], preservation also granted the [[conservation]] intrinsic, which protected the wearer's items from [[item destruction|destruction]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Egos]]&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Preservation&amp;diff=85638</id>
		<title>Preservation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Preservation&amp;diff=85638"/>
				<updated>2026-03-08T14:40:45Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: added 0.34 change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version028}}&lt;br /&gt;
{{flavour|It provides partial protection from all sources of acid and corrosion.}}&lt;br /&gt;
'''Preservation''' is an [[ego]] found on [[cloak]]s which grants resistance to [[acid]] and its [[corrosion|corrosive]] effects. Although unimpressive early on, this ego is useful for fighting the occasional monster with acidic attacks like [[deep elf sorcerer]]s or [[yellow draconian]]s, and is especially helpful in late-game areas where acidic attacks are commonplace like the [[Slime Pits]].&lt;br /&gt;
&lt;br /&gt;
A cloak of preservation is good for rounding out your list of resistances, but a [[ring of resist corrosion]] or a [[potion of resistance]] will do the trick just as well. Many characters may wish to use a cloak with a more broadly useful ego like [[willpower]], if they've found one.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* IN [[0.34]] this ego was renamed to simply  be [[corrosion resistance]].&lt;br /&gt;
*Preservation returned in [[0.25]], where it is functionally identical to [[resist corrosion]].&lt;br /&gt;
*Prior to its removal in [[0.15]], preservation also granted the [[conservation]] intrinsic, which protected the wearer's items from [[item destruction|destruction]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Egos]]&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ego&amp;diff=85637</id>
		<title>Ego</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ego&amp;diff=85637"/>
				<updated>2026-03-08T14:37:58Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: added new egos from 0.34&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
'''Egos''' are special abilities and [[intrinsic]]s found on [[weapons]], [[armour]], and other character items. When an item name shows as &amp;quot;+x foo of barring&amp;quot;, the &amp;quot;of barring&amp;quot; is the ego. For example: boots ''of rampaging'', war axe ''of electrocution''. &lt;br /&gt;
&lt;br /&gt;
Egos on [[weapons]] are often referred to as [[brand]]s. This page focuses only on non-weapon egos; see the [[brand]] page for weapon egos.&lt;br /&gt;
&lt;br /&gt;
==Egos==&lt;br /&gt;
&lt;br /&gt;
===Armour egos===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect&lt;br /&gt;
!Inscription&lt;br /&gt;
!Found On&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Resistance (ego)|Resistance]]&lt;br /&gt;
| Gain 1 rank in [[fire resistance]] and [[cold resistance]].&lt;br /&gt;
| {rF+ rC+}&lt;br /&gt;
| Body armour (only [[robe]]s), [[shields]], [[scarves]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Fire resistance|Fire Resistance]]&lt;br /&gt;
| Gain 1 rank of [[fire resistance]].&lt;br /&gt;
| {rF+}&lt;br /&gt;
| All [[body armour]], [[barding]], [[shields]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Cloaks found in [[Volcano]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Cold Resistance]]&lt;br /&gt;
| Gain 1 rank of [[cold resistance]].&lt;br /&gt;
| {rC+}&lt;br /&gt;
| All [[body armour]], [[barding]], [[shields]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Cloaks found in an [[Ice cave]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Poison Resistance]]&lt;br /&gt;
| Gain [[poison resistance]].&lt;br /&gt;
| {rPois}&lt;br /&gt;
| All [[body armour]] (other than [[robe]]s), [[cloak]]s, [[shields]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Life Protection|Positive Energy]]&lt;br /&gt;
| Gain 1 level of [[life protection]].&lt;br /&gt;
| {rN+}&lt;br /&gt;
| All [[body armour]], [[shields]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[corrosion resistance]]&lt;br /&gt;
| Gain [[corrosion resistance]]&lt;br /&gt;
| {rCorr}&lt;br /&gt;
| [[Cloak]]s, [[Shield]]s&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Protection]]&lt;br /&gt;
| Shield: gain +3 AC.&amp;lt;br&amp;gt;Weapon: temporarily gain +7 [[AC]] after striking an enemy.&lt;br /&gt;
| {Protect} or {AC+3}&lt;br /&gt;
| [[Shields]], [[weapons]] &lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Willpower]]&lt;br /&gt;
| Gain +40 [[willpower]].&lt;br /&gt;
| {Will+}&lt;br /&gt;
| All [[body armour]], [[cloak]]s, [[hat]]s&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Strength]]&lt;br /&gt;
| Gain +3 [[strength]].&lt;br /&gt;
| {Str+3}&lt;br /&gt;
| [[Gloves]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Dexterity]]&lt;br /&gt;
| Gain +3 [[dexterity]].&lt;br /&gt;
| {Dex+3}&lt;br /&gt;
| [[Gloves]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Intelligence]]&lt;br /&gt;
| Gain +3 [[intelligence]].&lt;br /&gt;
| {Int+3}&lt;br /&gt;
| [[Hat]]s, [[helmet]]s&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Rampaging]]&lt;br /&gt;
| Adds an additional tile of movement when moving directly towards an enemy.&lt;br /&gt;
| {rampage}&lt;br /&gt;
| [[Boots]], [[barding]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Flight (ego)|Flight]]&lt;br /&gt;
| Grants [[fly|flight]] while equipped.&lt;br /&gt;
| {Fly}&lt;br /&gt;
| [[Boots]], [[barding]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Stealth]]&lt;br /&gt;
| Gain +50 [[stealth]].&lt;br /&gt;
| {Stlth+}&lt;br /&gt;
| [[Boots]], [[barding]], [[cloak]]s&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[See Invisible]]&lt;br /&gt;
| Gain [[see invisible]].&lt;br /&gt;
| {SInv}&lt;br /&gt;
| [[Hat]]s, [[helmet]]s&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Archmagi (ego)|Archmagi]]&lt;br /&gt;
| Boosts [[spell power]] for all spells.&lt;br /&gt;
| {Archmagi}&lt;br /&gt;
| Body armour (only [[robe]]s)&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Ponderousness]]&lt;br /&gt;
| Increases [[Movement#Character_Speed|movement delay]] by 0.1 (10% slower for most species).&lt;br /&gt;
| {ponderous}&lt;br /&gt;
| Body armour (only [[chain mail]], [[plate armour]]), [[Tower shield]]s&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Reflection]]&lt;br /&gt;
| [[Reflection|Reflects]] any [[Shields#Blocking|blocked]] physical or magical ranged attacks back at the attacker.&lt;br /&gt;
| {reflect}&lt;br /&gt;
| [[Shields]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Hurling]]&lt;br /&gt;
| +4 [[slaying]] to [[Throwing]] weapons.&lt;br /&gt;
| {hurl}&lt;br /&gt;
| [[Gloves]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Archery (ego)|Archery]]&lt;br /&gt;
| Halves armour [[encumberance]] penalties for ranged weapons.&lt;br /&gt;
| {Archery}&lt;br /&gt;
| Heavy armour ([[Chain mail]] and [[Plate armour]] only)&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Command (ego)|Command]]&lt;br /&gt;
| Gives [[Summoning]] spells a success chance and spellpower bonus based on your [[Armour]] skill.&lt;br /&gt;
| {Command}&lt;br /&gt;
| Heavy armour ([[Chain mail]] and [[Plate armour]] only)&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Death (ego)|Death]]&lt;br /&gt;
| Gives [[Necromancy]] spells a success chance and spellpower bonus, but makes all non-Necromancy spells cost as much HP as they cost MP.&lt;br /&gt;
| {Death}&lt;br /&gt;
| Heavy armour ([[Chain mail]] and [[Plate armour]] only)&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Resonance (ego)|Resonance]]&lt;br /&gt;
| Gives [[Forgecraft]] spells a success chance bonus and also increases the damage of the wearer's melee attacks based on their Forgecraft skill.&lt;br /&gt;
| {Resonance}&lt;br /&gt;
| Heavy armour ([[Chain mail]] and [[Plate armour]] only)&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Sniping (ego)|Sniping]]&lt;br /&gt;
| It increases your damage by an additional 50% with ranged and thrown weapons against incapacitated (asleep, paralysed, petrified, confused or netted) targets.&lt;br /&gt;
| {Snipe}&lt;br /&gt;
| [[Hats]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Ice (ego)|Ice]]&lt;br /&gt;
| It enhances your Ice magic.&lt;br /&gt;
| {Ice}&lt;br /&gt;
| [[Hats]] and [[Helmet]]s&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Air (ego)|Air]]&lt;br /&gt;
| It enhances your Air magic.&lt;br /&gt;
| {Air}&lt;br /&gt;
| [[Cloak]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Fire (ego)|Fire]]&lt;br /&gt;
| It enhances your Fire magic.&lt;br /&gt;
| {Ice}&lt;br /&gt;
| [[Gloves]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Earth (ego)|Earth]]&lt;br /&gt;
| It enhances your Earth magic.&lt;br /&gt;
| {Earth}&lt;br /&gt;
| [[Boots]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Light]]&lt;br /&gt;
| Gives you a 3-tile [[halo]], revealing invisible enemies, increasing [[to-hit]] against anyone but you, decreasing your [[stealth]].&lt;br /&gt;
| {Light}&lt;br /&gt;
| [[Helmet]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Animal skin]]s and [[crystal plate armour]] won't generate with egos outside of certain [[vault]]s. [[Dragon scales]] can never generate with egos (though they can have rF+, rC+, etc. as [[artefact]] properties).&lt;br /&gt;
&lt;br /&gt;
===Scarf egos===&lt;br /&gt;
[[Scarves]] have a unique list of egos, some only found on scarves.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect&lt;br /&gt;
!Inscription&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Harm]]&lt;br /&gt;
| Increases damage dealt and taken.&lt;br /&gt;
| {Harm}&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Invisibility (ego)|Invisibility]]&lt;br /&gt;
| Can be [[evoke]]d for [[invisibility]], but each attempt [[drain]]s the wearer.&lt;br /&gt;
| {+Inv}&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Repulsion]]&lt;br /&gt;
| Lowers [[to-hit]] of ranged attacks.&lt;br /&gt;
| {repulsion}&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Resistance (ego)|Resistance]]&lt;br /&gt;
| Gain 1 rank in [[fire resistance]] and [[cold resistance]].&lt;br /&gt;
| {rF+ rC+}&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Shadows]]&lt;br /&gt;
| Reduces [[LOS]] range by 1 tile.&lt;br /&gt;
| {shadows}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Orb egos===&lt;br /&gt;
[[Orb]]s also have a unique list of egos, these can only be found on orbs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Effect&lt;br /&gt;
!Inscription&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Attunement]]&lt;br /&gt;
| Doubles the enhancer effects of [[magical staves]], and gives magical staff melee hits a chance to recover 1-3 MP.&lt;br /&gt;
| {Attunement}&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Energy]]&lt;br /&gt;
| On successful [[spell]] cast, 20% to refund MP. On spell miscast, 100% to refund MP. Increases spell failure rate.&lt;br /&gt;
| {energy}&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Glass]]&lt;br /&gt;
| Has a chance to inflict [[Vitrify]] on enemies when damage is dealt, the chance of which scales with evocations.&lt;br /&gt;
| {Glass}&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Guile]]&lt;br /&gt;
| Reduces [[willpower]] of you and enemies by 80 (Will--).&lt;br /&gt;
| {guile}&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Light]]&lt;br /&gt;
| Gives you a 3-tile [[halo]], revealing invisible enemies, increasing [[to-hit]] against anyone but you, decreasing your [[stealth]].&lt;br /&gt;
| {light}&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Mayhem]]&lt;br /&gt;
| On kill, 50% chance to send another enemy into [[frenzy]].&lt;br /&gt;
| {mayhem}&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Mesmerism]]&lt;br /&gt;
| Inflicts [[dazed]] when hurt in melee, and recharges by standing still. Daze duration, cooldown, and effect radius scale with evocations.&lt;br /&gt;
| {Mesmerism}&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Pyromania]]&lt;br /&gt;
| Boosts [[Fire Magic]] and may cause a 3-tile explosion when an enemy is killed with a non-weapon attack (spells, wands, abilities). Trigger chance and damage scales with evocations.&lt;br /&gt;
| {Pyromania}&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|[[Stardust]]&lt;br /&gt;
| Upon spending MP for the first time in a battle, conjures several shooting stars around the player, which behave like [[foxfire]]s but knock enemies back upon contact and can be shot through. The number of shooting stars created scales with the MP used, and the damage scales with evocations. Recharges after returning to full MP and spending a few turns out of sight from enemies.&lt;br /&gt;
| {Stardust}&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.34]] various new egos were added to heavy armour, orbs and auxillary armours. The [[Preservation]] ego was simplified to be [[corrosion resistance]].&lt;br /&gt;
*Prior to [[0.28]], [[archery]] was an ego instead of [[hurling]]; also 5 new [[orb]] egos were added.&lt;br /&gt;
*Prior to [[0.27]], hats and gloves could not get the stealth ego. Running could be found on boots and bardings. Flight needed to be evoked instead of being permanent.&lt;br /&gt;
*[[0.26]] added the rampaging and shadows egos, caused the invisibility ego to [[drain]] the user, and renamed magic resistance to willpower.&lt;br /&gt;
*Prior to [[0.25]], [[spirit shield]] could be found as an ego on scarves.&lt;br /&gt;
*Prior to [[0.15]], the archery ego penalised melee (-1,-1) and gave more accuracy than damage (+5,+3).&lt;br /&gt;
*The [[preservation]] ego was removed in [[0.15]], and returned in [[0.25]].&lt;br /&gt;
*The [[jumping]] ego was added for boots in [[0.14]] and removed in [[0.16]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Egos]]&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Armour&amp;diff=85636</id>
		<title>Armour</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Armour&amp;diff=85636"/>
				<updated>2026-03-08T14:34:41Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: updated fire dragon scales encumberance to 9 (0.34 change)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
''For the skill, see [[Armour (skill)]].''&lt;br /&gt;
{{flavour|Nought can Deform the Human race&amp;lt;br&amp;gt;Like to the Armours iron brace&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-William Blake, &amp;quot;Auguries of Innocence&amp;quot;, 99-100. 1803.}}&lt;br /&gt;
&lt;br /&gt;
'''Armour''' encompasses all equipment worn to protect against attacks. Armour increases your [[armour class]] (AC), which defends against melee, ranged, and most magical attacks. It can also have [[ego]]s, which provide further benefit. &lt;br /&gt;
&lt;br /&gt;
However, [[body armour]] is [[encumbrance|encumbering]]. Wearing heavier body armour will lower your [[EV]] and [[stealth]], increase chance of [[spell failure]], and slow down [[Ranged Weapons]]. These penalties are reduced, but not eliminated, by [[strength]] and [[Armour skill]]. Only body armour and [[shield]]s have encumbrance penalties; all other armour can be worn at no cost.&lt;br /&gt;
&lt;br /&gt;
[[Shield]]s increase [[SH]] instead of AC, but are usually considered a piece of &amp;quot;armour&amp;quot; as well.&lt;br /&gt;
&lt;br /&gt;
==Armour Locations==&lt;br /&gt;
There are six armour locations in ''Crawl'', also known as '''armour slots'''. Some [[species]] have restrictions on the kinds of armour they can wear, while many [[transformation]]s will render pieces unusable.&lt;br /&gt;
&lt;br /&gt;
*'''[[Body armour]]''' is worn on a character's torso, and is the primary source of AC. Its AC bonus is penalized by the [[Deformed]] mutation. Heavier body armour imposes greater penalties.&lt;br /&gt;
*'''[[Gloves]]''' are worn on the hands, and are unusable with rank 3 of the [[Claws]] mutation.&lt;br /&gt;
*'''[[Boots]]''' are worn on the feet, and are unusable with rank 3 of either the [[Talons]] or [[Hooves]] mutations.&lt;br /&gt;
**In place of boots, [[Armataur]]s and [[Naga]]s can wear '''[[barding]]s''' on the rear portions of their bodies. They provide more AC and higher potential enchantment, but slightly reduce your [[EV]].&lt;br /&gt;
*'''[[Helmet]]s''' and '''[[hat]]s''' are worn on the head. The [[Beak]], [[Antennae]], and [[Horns]] mutations all restrict the player's headgear options.&lt;br /&gt;
*'''[[Cloak]]s''' and '''[[Scarf|scarves]]''' are worn around the shoulders, which are unusable with demonspawn's [[Weakening Stinger]].&lt;br /&gt;
*'''[[Shields]]''' and '''[[orb]]s''' are held on character's arm. They prevent the use of [[Handedness|two-handed]] weapons. Shields provide [[SH]], but impede spellcasting and EV without sufficient skill.&lt;br /&gt;
&lt;br /&gt;
All armour types, including shields, take 5 turns to remove and 5 turns to put on. If you swap from one piece of armour to another, it takes 10 turns total. If you are hurt when (un)equpping armour, the game will ask if you want to abort the action.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Rating==&lt;br /&gt;
Most [[body armour]] has an [[encumbrance rating]] proportional to its AC. [[Robe]]s and [[leather armour]], being lightweight, have little or no EV penalty; at the other end of the spectrum you can find [[plate armour]] and [[crystal plate armour]], which are cumbersome but incredibly protective.&lt;br /&gt;
&lt;br /&gt;
A higher [[encumbrance rating]]:&lt;br /&gt;
*Lowers your [[ev]]asion&lt;br /&gt;
*Makes you less [[stealth]]y&lt;br /&gt;
*Reduces your spellcasting success rate&lt;br /&gt;
*Make [[Ranged Weapons]] attack slower (not including [[Throwing]] weapons)&lt;br /&gt;
&lt;br /&gt;
Increasing your Armour skill decreases the effect of the encumbrance rating (-2.2% per level, or -60% at Armour 27) and boosts the total AC granted by those pieces. High [[strength]] will also help. Stealth is always penalized the same. See the [[encumbrance rating]] page for more details.&lt;br /&gt;
&lt;br /&gt;
[[Shield]]s have an encumbrance rating, but it works differently from body armour. See [[Shields]] for more details.&lt;br /&gt;
&lt;br /&gt;
Only body armour and shields have an encumbrance rating. [[Barding]]s have an EV penalty, but this is unrelated to ER.&lt;br /&gt;
&lt;br /&gt;
==Calculating AC Value==&lt;br /&gt;
In order of operation:&lt;br /&gt;
===Base AC ===&lt;br /&gt;
Your total &amp;quot;base AC&amp;quot; is equal to the ''sum'' of the base AC values from every worn armour. This excludes any armour [[enchant]]ments you may have.&lt;br /&gt;
&lt;br /&gt;
===Multipliers===&lt;br /&gt;
These multipliers affect the base AC from body armour only.&lt;br /&gt;
*If you have the [[Deformed]] or the [[Pseudopods]] mutation, you lose 50% AC from body armour. These mutations do not stack with each other.&lt;br /&gt;
*Certain [[form]]s can multiply body armour base AC:&lt;br /&gt;
**[[Maw Form]]: -75% body armour AC&lt;br /&gt;
**[[Blade Form]]: -60% body armour AC at 12 skill, scaling to -0% at 20 skill&lt;br /&gt;
**[[Fortress Crab Form]]: +75% body armour AC at 12 skill, scaling to +130% at 20 skill&lt;br /&gt;
&lt;br /&gt;
These modifiers stack multiplicatively (up to -100% body armour base AC).&lt;br /&gt;
&lt;br /&gt;
===Armour skill===&lt;br /&gt;
[[Armour skill]] provides a bonus to AC after the above multipliers:&amp;lt;ref&amp;gt;{{source ref|0.28.0|player.cc|5691}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   (base AC) * (1 + Armour_skill / 22)&lt;br /&gt;
&lt;br /&gt;
This is roughly equivalent to +4.5% base AC per level of Armour skill. AC is calculated to 2 decimal places, and most displays show this value rounded down. Item descriptions will, however, show your AC rounded to 1 decimal place, together with the change in AC from equipping or removing that item. &lt;br /&gt;
&lt;br /&gt;
===Bonuses===&lt;br /&gt;
All other sources of AC are flat, additive bonuses to your AC score, which are not impacted by armour or Armour skill:&amp;lt;ref&amp;gt;{{source ref|0.28.0|player.cc|5914}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Value from armour [[enchant]]ment, [[rings of protection]], and [[artefact]] bonuses&lt;br /&gt;
*[[Ozocubu's Armour]]&lt;br /&gt;
*[[Protection]] brand&lt;br /&gt;
*[[Mutation]]s&lt;br /&gt;
*Innate AC from [[transformation]]s, like [[Dragon Form]] and [[Statue Form]]&lt;br /&gt;
&lt;br /&gt;
==Tables of Armours==&lt;br /&gt;
===Body Armour===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Armour&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Base AC&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Encumbrance rating&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
|-&lt;br /&gt;
|[[Robe]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small–Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Ring mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small–Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Scale mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small–Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Chain mail]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small–Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Plate armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 18&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small–Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystal plate armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 14&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 23&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small–Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Animal skin]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Troll leather armour]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Steam dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Acid dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Quicksilver dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 9&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 7&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 9&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 9&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 15&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 11&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 15&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Golden dragon scales]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 12&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 23&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Shield&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | SH&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Encumbrance&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
|-&lt;br /&gt;
|[[Buckler]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Little–Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Kite shield]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small–Big&lt;br /&gt;
|-&lt;br /&gt;
|[[Orb]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Tower shield]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 13&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 15&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Medium–Giant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Headgear&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | AC&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Encumbrance rating&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
|-&lt;br /&gt;
|[[Helmet]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small–Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Hat]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:100%&amp;quot; border=1&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Armour&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | AC&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Encumbrance rating&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; | Wearable&lt;br /&gt;
|-&lt;br /&gt;
|[[Boots]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small–Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloak]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Scarf]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
|[[Gloves]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Small–Medium&lt;br /&gt;
|-&lt;br /&gt;
|[[Barding]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | -6&lt;br /&gt;
|align=&amp;quot;right&amp;quot; | Naga/Armataur&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Egos==&lt;br /&gt;
Enchanted armour may have an [[ego]], which gives it additional properties.&lt;br /&gt;
&lt;br /&gt;
==Restrictions and Mutations==&lt;br /&gt;
*Beaks, horns, and antennae are incompatible with helmets. Hats are allowed.&lt;br /&gt;
**Horns 3 and Antennae 3 disallow all headgear, however.&lt;br /&gt;
*Hooves 3 and talons 3 are incompatible with boots.&lt;br /&gt;
*Claws 3 is incompatible with gloves.&lt;br /&gt;
*Weakening stinger is incompatible with cloaks.&lt;br /&gt;
&lt;br /&gt;
[[Transformation]]s can affect which items are compatible - refer to that page for more details.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.33]], Armour skill ignored any multipliers to body armour base AC.&lt;br /&gt;
*Prior to [[0.32]], AC was always rounded down to an integer, meaning AC would increase at specific breakpoints in Armour skill, rather than increasing smoothly.&lt;br /&gt;
*Prior to [[0.29]], body armour encumbrance did ''not'' slow down [[Ranged Weapons]].&lt;br /&gt;
*Prior to [[0.28]], armour and shields would penalize your [[to-hit]].&lt;br /&gt;
*Prior to [[0.27]], [[GDR]] was determined based on your body armour, not from total [[AC]].&lt;br /&gt;
*Prior to [[0.17]], heavy armour slowed [[throwing]] and [[unarmed combat]] attacks.&lt;br /&gt;
*Prior to [[0.16]], light armour had no small spellcasting success penalty.&lt;br /&gt;
*Prior to [[0.15]], armour took &amp;lt;code&amp;gt;AC + 1&amp;lt;/code&amp;gt; turns to unequip or equip (instead of a flat 5 turns).&lt;br /&gt;
*Prior to [[0.14]], [[Racial equipment|racial armour types]] existed. Elven armour impeded spellcasting less, dwarven armour had more AC but impeded casting more, and orcish armour was better for [[Hill Orc]]s only.&lt;br /&gt;
*In [[0.13]], the evasion penalty system was changed. &amp;quot;Base Evasion Penalty&amp;quot; (BEVP) was changed into [[encumbrance rating]], and rescaled for all armours (see [https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:mutation:stats&amp;amp;#effect_of_strength_on_armour_evp dev wiki]). &lt;br /&gt;
*Prior to [[0.11]], you could only train Armour while wearing equipment with an EV penalty of at least -1.&lt;br /&gt;
*Prior to [[0.6]], body armour was divided into &amp;quot;Light Armour&amp;quot; and &amp;quot;Heavy Armour&amp;quot;. The former would allow you to train Dodging, while the latter trained Armour.&lt;br /&gt;
&lt;br /&gt;
===Changes to armour types===&lt;br /&gt;
*In [[0.30]], [[chain mail]] had encumbrance reduced (from 15 -&amp;gt; 14).&lt;br /&gt;
*In [[0.29]], [[shadow dragon scales]] had its AC increased (10 -&amp;gt; 11).&lt;br /&gt;
*Orbs were introduced in [[0.28]].&lt;br /&gt;
*Prior to [[0.26]], bardings were split into [[naga barding]]s and [[centaur barding]]s.&lt;br /&gt;
*Scarves were added in [[0.20]].&lt;br /&gt;
*Prior to [[0.19]], dragon scales were named dragon armours. Also, trolls/dragons only dropped hides; you had to use a [[scroll of enchant armour]] on the hide to get the armour.&lt;br /&gt;
*In [[0.16]], [[scale mail]] had encumbrance reduced (11 -&amp;gt; 10).&lt;br /&gt;
*In [[0.14]], gold dragon armour, crystal plate armour, and plate armour have had their encumbrance ratings reduced (27 -&amp;gt; 25, 24 -&amp;gt; 23, and 19 -&amp;gt; 18 respectively). Mottled dragon armour increased ER from 4 to 5.&lt;br /&gt;
*In [[0.13]], [[splint mail]] was removed.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Armours]]&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:Netpet&amp;diff=85635</id>
		<title>User:Netpet</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:Netpet&amp;diff=85635"/>
				<updated>2026-03-08T13:23:28Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hi! i'm internetpet/petracide/petra. &lt;br /&gt;
&lt;br /&gt;
my favorite species:&lt;br /&gt;
Troll&lt;br /&gt;
Coglin&lt;br /&gt;
Gnoll&lt;br /&gt;
Kobold&lt;br /&gt;
&lt;br /&gt;
my favorite backgrounds:&lt;br /&gt;
Wanderer&lt;br /&gt;
Fighter&lt;br /&gt;
Shapeshifter&lt;br /&gt;
Enchanter&lt;br /&gt;
Alchemist&lt;br /&gt;
Conjurer&lt;br /&gt;
&lt;br /&gt;
I got my first win on 02-08-26 as Coglin Hunter, but it was a daily seed run. My first random seed win was on 03-07-26, also with Coglin Hunter.&lt;br /&gt;
&lt;br /&gt;
message me at petracide on twitter or discord for any questions. i'm also in the #crawl chat on irc sometimes&lt;br /&gt;
&lt;br /&gt;
I also edit FGC[https://liquipedia.net/fighters/User:Petracide] and Smash[https://liquipedia.net/smash/User:Petracide] events on Liquipedia. I like fighting games and edit on Dustloop[https://www.dustloop.com/w/User:Internetpet] as well.&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:Netpet&amp;diff=85634</id>
		<title>User:Netpet</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:Netpet&amp;diff=85634"/>
				<updated>2026-03-08T13:22:24Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hi! i'm internetpet/petracide/petra. &lt;br /&gt;
&lt;br /&gt;
my favorite species:&lt;br /&gt;
Troll&lt;br /&gt;
Coglin&lt;br /&gt;
Gnoll&lt;br /&gt;
Kobold&lt;br /&gt;
&lt;br /&gt;
my favorite backgrounds:&lt;br /&gt;
Wanderer&lt;br /&gt;
Fighter&lt;br /&gt;
Shapeshifter&lt;br /&gt;
Enchanter&lt;br /&gt;
Alchemist&lt;br /&gt;
Conjurer&lt;br /&gt;
&lt;br /&gt;
I got my first win on 02-08-26 as Coglin Hunter, but it was a daily seed run. My first random seed win was on March 7th, also with Coglin Hunter.&lt;br /&gt;
&lt;br /&gt;
message me at petracide on twitter or discord for any questions. i'm also in the #crawl chat on irc sometimes&lt;br /&gt;
&lt;br /&gt;
I also edit FGC[https://liquipedia.net/fighters/User:Petracide] and Smash[https://liquipedia.net/smash/User:Petracide] events on Liquipedia. I like fighting games and edit on Dustloop[https://www.dustloop.com/w/User:Internetpet] as well.&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Spore_talisman&amp;diff=85633</id>
		<title>Spore talisman</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Spore_talisman&amp;diff=85633"/>
				<updated>2026-03-08T05:32:25Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: fixed offhand and gloves typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|A small charm made from a still-living mushroom. Transforms one of the wearer's arms and parts of their lower body into a vibrant mass of multicoloured fungus. Melee attacks in this form may release spores that weaken their target, as well as cause mushrooms to sprout on the ground behind them which will release their own bursts of dazing spores if allowed to grow.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Spore talisman.png]] A '''spore talisman''' is a [[talisman]] that changes you into '''Spore Form''' when e'''V'''oked.&lt;br /&gt;
&lt;br /&gt;
Entering or exiting a form takes 5 turns.&lt;br /&gt;
&lt;br /&gt;
Spore Form has the following effects:&lt;br /&gt;
&lt;br /&gt;
'''Combat Bonuses'''&lt;br /&gt;
&lt;br /&gt;
*'''Unarmed Combat Bonus:''' +4 (does not increase with skill)&lt;br /&gt;
*'''Burstshrooms:''' Melee attacks cause multiple burstshrooms to begin growing on unoccupied tiles behind your target. If allowed to grow for several turns, they explode, damaging nearby enemies briefly [[daze]]ing them. Scales from 2d7 (8 skill) to 2d12 (at 14 skill) damage.&lt;br /&gt;
*'''Spore Ejection:''' Your melee attacks have a chance to [[weak]]en breathing enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Restrictions'''&lt;br /&gt;
*'''[[Transformation#Useful Info|Melded Gear]]:''' Offhand and [[gloves]].&lt;br /&gt;
&lt;br /&gt;
Spore Form has a minimum [[Shapeshifting]] skill of 8, below which you get an [[Talisman#Skill|HP penalty]], and less Burstshroom damage. Maximum skill is 14.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Spore talismans were introduced in [[0.34]], along with [[Eel talisman]]s.&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Eel_talisman&amp;diff=85632</id>
		<title>Eel talisman</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Eel_talisman&amp;diff=85632"/>
				<updated>2026-03-08T05:30:53Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: fixed typo on gloves link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|A strange sea fossil, adorned with abalone and pearl. Causes the wearer's hands to transform into a par of wriggling electric eels that sometimes discharge arcs of electricity through connected targets when used to strike enemies. When the wearer's health becomes dangerously low, they will discharge and even more violent voltage.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:eel talisman.png]] A '''eel talisman''' is a [[talisman]] that changes you into '''Eel Form''' when e'''V'''oked.&lt;br /&gt;
&lt;br /&gt;
Entering or exiting a form takes 5 turns.&lt;br /&gt;
&lt;br /&gt;
Eel Form has the following effects:&lt;br /&gt;
&lt;br /&gt;
'''Combat Bonuses'''&lt;br /&gt;
&lt;br /&gt;
*'''Discharge:''' Your melee hits have a 50% chance of discharging an arc of electricity that travels between several connected enemies.&lt;br /&gt;
*'''Jolt Damage:''' Scaling from 1d25 (12 skill) to 1d44 (20 skill)&lt;br /&gt;
*'''Violent Discharge:''' When your health drops to 40% of your max HP, your eels violently discharge electricity, striking all connected targets within 2 tiles of yourself, for twice the damage their electricity normally does. This effect cannot activate again until you fully heal. It can also strike allies.&lt;br /&gt;
*'''Unarmed Combat Bonus:''' Scales from +3 (12 skill) to +7 (20 skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resistances'''&lt;br /&gt;
*rElec&lt;br /&gt;
&lt;br /&gt;
'''Restrictions'''&lt;br /&gt;
*'''[[Transformation#Useful Info|Melded Gear]]:''' All [[weapon]]s and [[gloves]].&lt;br /&gt;
*Suppresses hand [[mutation]]s.&lt;br /&gt;
&lt;br /&gt;
Eel Form has a minimum [[Shapeshifting]] skill of 12, below which you get an [[Talisman#Skill|HP penalty]], UC bonuses and Jolt damage scales down. Maximum skill is 20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Eel talismans were introduced in [[0.34]], along with [[Spore talisman]]s.&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Zot:5&amp;diff=85631</id>
		<title>Zot:5</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Zot:5&amp;diff=85631"/>
				<updated>2026-03-08T05:24:16Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: fixed typo on boundless tesseract&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
'''Zot:5''' is the final floor of [[the Realm of Zot]]. Part of the floor is similar to Zot:1-4, but the rest is taken over by the massive Hall of Zot (also called the orb chamber), a pre-designed [[vault]] containing the [[Orb of Zot]]. Picking up the Orb allows you to ascend the [[Dungeon]], escape, and win the game.&lt;br /&gt;
&lt;br /&gt;
The Orb chamber is one of the most dangerous places you'll have to trudge through. It is almost entirely constructed of indestructible walls and has a layout that makes monsters likely to come at you in groups. Some of the more dangerous monsters include:&lt;br /&gt;
*{{White|*}} [[File:Orb of fire.png]] [[File:Orb of winter.png]] [[File:Orb of entropy.png]] '''[[Orb of appropriateness|Orbs of approrpiateness]]''' - there are three types: the fire-themed [[orbs of fire]], the cold-themed [[orb of winter|orbs of winter]], and the negative energy and corrosion-themed [[orb of entropy|orbs of entropy]]. Each are fast, incredibly durable, powerful, and can inflict deliberating conditions. Only one type will appear in Zot per game.&lt;br /&gt;
*{{monsterlink|Ancient lich}} - Very powerful spellcasters that can cast brutal [[Conjurations]] ([[Lehudib's Crystal Spear]], [[Corrosive Bolt]])&lt;br /&gt;
*{{monsterlink|Dread lich}} - The summoning counterpart to ancient liches, Dread liches can [[paralyse]] you and summon dangerous [[Tier-1 demon|Tier-1]] and [[Tier-2 demon|-2]] demons.&lt;br /&gt;
*{{monsterlink|Orb guardian}} - Although fairly bland compared to everything else on Zot:5, these melee monsters are powerful, move quickly, and come in great numbers.&lt;br /&gt;
*{{monsterlink|Killer Klown}} - Unpredictable blinking pests whose [[Throw Klown Pie|thrown pies]] can inflict a variety of unpleasant effects.&lt;br /&gt;
*{{monsterlink|Protean progenitor}} - Hasty and durable giants that can [[irradiate]] you and split into empowered monsters on death.&lt;br /&gt;
*{{monsterlink|Curse toe}} - Rotten toes that can [[torment]] you and trap you in a circle of mushrooms.&lt;br /&gt;
*{{monsterlink|Ghost moth}} - Permanently invisible horrors that [[Draining Gaze|drain your mana]] to nothing in moments.&lt;br /&gt;
*{{monsterlink|Golden dragon}} - And all manner of [[list of dragons|dragons]] and [[list of draconians|draconians]]. Be especially weary of [[quicksilver dragon]]s and purple draconians dispelling your buffs!&lt;br /&gt;
&lt;br /&gt;
Charging in is almost certain suicide. To succeed, consider your build and plan your approach around that. The rest of the page provides helpful information and outlines common strategies.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Like the rest of Zot, [[teleportation]] is delayed, and [[scrolls of blinking]] may be fuzzed by up to two tiles.&lt;br /&gt;
&lt;br /&gt;
When at least one [[orb guardian]] is killed, the 2 [[boundless tesseract]]s on the level will activate. The tesseracts will spawn powerful enemies slowly over time, in random locations. Destroying a tesseract will destroy both.&lt;br /&gt;
&lt;br /&gt;
Using [[Apportation]] on the Orb of Zot has a 33% chance to fail, and will create a massive [[noise]] even if the spell fails.&lt;br /&gt;
&lt;br /&gt;
==Preparations==&lt;br /&gt;
The following items, abilities, and intrinsics are recommended for surviving the Orb chamber, ranked roughly by most important to least:&lt;br /&gt;
*High stats relevant to your character: HP ([[Fighting]] skill), MP ([[Spellcasting]] or [[Invocations]]), [[experience]] level, [[AC]], [[EV]], [[SH]], [[Piety]], etc.&lt;br /&gt;
*Having a resistance against the corresponding orb type. [[Orbs of fire]] and [[orb of winter|orbs of winter]] demand fire and cold resistance, respectively. [[Orb of entropy|Orbs of entropy]] demand negative energy and corrosion resistance. Having 1 rank is a must, but try to have as much as you can without sacrificing gear.&lt;br /&gt;
*High [[willpower]] for liches (Will++++ or better to reliably avoid [[paralysis]]).&lt;br /&gt;
*Ways to increase your damage output and mobility: [[potions of haste]], [[potion of might|might]] / [[potion of brilliance|brilliance]], god abilities (such as Okawaru's [[Finesse]]), you name it.&lt;br /&gt;
*[[Potions of cancellation]] to get rid of the [[Sentinel's Mark]] status, should you or an enemy trigger an [[alarm trap]] far away from the nearest stairs.&lt;br /&gt;
*[[Electricity resistance]] for [[electric golem]]s.&lt;br /&gt;
*Sources of [[regeneration]] and/or MP regeneration, so you spend less time resting once tesseracts are active. [[Potions of ambrosia]] can recover MP very quickly, and recover HP too.&lt;br /&gt;
*[[See invisible]] for liches, draconian knights and ghost moths.&lt;br /&gt;
&lt;br /&gt;
==Preliminaries==&lt;br /&gt;
*Clear Zot:1-4. This is optional, but it gives a large amount of experience and makes the orb run safer. Clearing Zot:4 in particular is advised, since if you become [[mark]]ed you'll have a guaranteed safe floor to run to.&lt;br /&gt;
*If you have one, use a [[scroll of revelation]] once you reach Zot:5 to see the layout of the chamber. Consider [[exclusion|excluding]] the entrance to the orb chamber so you don't autoexplore into it (shift-x, select the entrance, press e twice to block the spot).&lt;br /&gt;
*Clear everything outside the chamber first, before killing an orb guardian, in order to make escaping from Zot:5 safer. This section will be similar to the upper floors of Zot. Do note that [[boundless tesseract]]s can generate enemies in this area, and enemies can occasionally fall into [[teleport trap]]s, so it won't be 100% safe even if you've cleared it.&lt;br /&gt;
*If you have spare [[wand of digging]] charges, consider making a [[kill hole]] near the entrance to the Orb chamber; this can help pare down the number of dangerous monsters you'll be fighting at once. Be sure to leave an exit for yourself, as [[teleport]]ing away will be slow and potentially dangerous, as you might end up teleporting into the Orb chamber itself.&lt;br /&gt;
*Before entering the orb chamber, double check to make sure your equipment and items are in order. You don't want to have to waste time going through different levels while tessaracts are active.&lt;br /&gt;
&lt;br /&gt;
==Tesseracts==&lt;br /&gt;
A majority of characters need to be aware of, but not overly reckless around, {{magenta|I}} [[File:Boundless tesseract.png]] '''[[boundless tesseract]]s'''. As soon as an orb guardian is killed, the tessaracts will activate, putting time pressure on the player. This discourages the player from overly excessive resting, luring enemies for a long time / luring over far distances, or leaving the level to rest/re-gear. &lt;br /&gt;
&lt;br /&gt;
However, don't think it is mandatory to ''rush'' to kill the tessaracts. For most characters, charging in ASAP is unlikely to be successful, as the swarm of monsters are dangerous to handle, and the tessaracts themselves have an immense +10 HP/turn regeneration. In addition, tessaracts spawn enemies throughout the level, not around themselves, so they won't be &amp;quot;protected&amp;quot; by new monsters immediately.&lt;br /&gt;
&lt;br /&gt;
==Monster Strategies==&lt;br /&gt;
===Orbs===&lt;br /&gt;
The {{monsterlink|orb of fire}} / {{monsterlink|orb of winter}} / {{monsterlink|orb of entropy}}, whichever one has appeared in your game, will be one of the scariest monsters in Zot:5. Without their respective resistance, they can deal incredible damage very quickly, and they will almost certainly cause long-term damage unless you can deal burst damage. Each type of orb is extremely dangerous on its own - if you've attracted other threatening monsters, it's a good time to make an escape.&lt;br /&gt;
&lt;br /&gt;
The type of orb that appears can be viewed by the statues in the [[Temple]] and just outside Zot.&lt;br /&gt;
&lt;br /&gt;
*There's no safe way to deal with them, since they have very high HP and defenses, resist almost all elements, and have enough damage output to chew through most summons almost as fast as you can create them. &lt;br /&gt;
**Melee fighters should use strong [[antimagic]] weapons of your main melee type, if available, but this brand is not necessary. Failing that, heavy melee fighters will likely prefer [[flaming]]/[[freezing]]/[[heavy]]; fast attackers will prefer [[distortion]] or [[chaos]].&lt;br /&gt;
**Conjurers should cast their most powerful irresistible Conjurations, such as [[Bombard]] / [[Lehudib's Crystal Spear]], [[Orb of Destruction]], [[Maxwell's Capacitive Coupling]], or any manner of Level 9 spells.&lt;br /&gt;
**For summoners, [[Malign Gateway]] shines, as the tentacle is ''entirely immune'' to all three of the orb types and deals heavy damage back. [[Haunt]] and [[Dragon's Call]] (of course) can also be used to strong effect.&lt;br /&gt;
**Forgecraft users can rely on [[Spellspark Servitor]], [[Hellfire Mortar]], and/or [[Platinum Paragon]]. Spellspark servitor deals high damage and strongly resists Fire/Ice/Negative energy. Hellfire Mortar can deal good damage against non-fire orbs, and while they'll deal less damage against fire, hellfire mortars are immune to fire themselves.&lt;br /&gt;
*There is no such thing as overkill. Pull out all the stops -- [[potions of might]], [[potion of brilliance|brilliance]], [[potion of haste|haste]], or [[potion of resistance|resistance]], a [[wand of acid]] (''orbs of entropy are immune''), god-given abilities like [[Okawaru]]'s Finesse or [[Sif Muna]]'s Divine Exegesis... Do everything in your power to kill them as quickly as possible.&lt;br /&gt;
*Orbs of fire, but not the other orb types, are weak to [[silver]]. Silver [[javelin]]s can be brutally effective tools for those who've trained enough (16+) [[Throwing]].&lt;br /&gt;
&lt;br /&gt;
===Liches===&lt;br /&gt;
The {{monsterlink|ancient lich}} and {{monsterlink|dread lich}} are also very threatening monsters. Similar advice applies to both of them; buff yourself up and abuse their weaknesses. Ancient liches can cast Corrosive Bolt or Crystal Spear at any point for massive damage, while dread liches summon brutal demons with [[torment]] and [[damnation]].&lt;br /&gt;
*Ideally you'll be able to kill (or neuter) any dread liches before they summon too many demonic reinforcements. If they do get anything frightening out, remember that killing the summoner is the fastest method for destroying their summons. Attempting to flee by foot or random [[blink]] often results in death by torment and damnation. Don't let the liches last long enough to make this a problem!&lt;br /&gt;
*[[Silence]]d liches have no means of defense other than a weak melee attack; while fatal at low health, its rather pathetic otherwise. Just make sure that there's nothing else around you: orbs of fire are immune to silence, and you aren't. &lt;br /&gt;
*Make sure you have high [[willpower]], to resist their [[Petrify]] and [[Paralyse]] spells. Being paralysed next to an orb of fire is very likely to be fatal.&lt;br /&gt;
*Other methods of  killing them are: good weapons of [[antimagic]] or [[holy wrath]] (a [[short sword]] of antimagic is ''not'' a good weapon), [[Dispel Undead]], [[Orb of Destruction]], [[Shatter]], [[Bombard]], [[Fire Storm]], and/or [[Spellspark Servitor]].&lt;br /&gt;
&lt;br /&gt;
===Killer Klowns===&lt;br /&gt;
A {{monsterlink|Killer Klown}} isn't especially dangerous on its own, but Klowns' [[Throw Klown Pie]] can inflict a number of nasty statuses. They can [[silence]] you or inflict -Potion; these two statuses will severely limit your escape options. They can also increase the damage you'll take by +50%.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
Whenever you come across a monster, try to grab its attention and retreat to a safe place to kill it. Keep in mind that creatures with ranged attacks (Killer Klowns, dragons/draconians, electric golems) will shoot at you as they chase you, so you may have to hide behind a corner to force them to follow you.&lt;br /&gt;
*{{monsterlink|Orb Guardian}}s are fast and strong, but their main strategy is swarming you alongside other denizens of Zot:5. Avoid this as much as possible. Killing an orb guardian will activate the boundless tessaracts.&lt;br /&gt;
*A {{monsterlink|moth of wrath}} may berserk monsters or you. Try not to be there when this happens to a pack of Orb Guardians.&lt;br /&gt;
*{{monsterlink|Draconian shifter}}s can blink you to a disadvantageous position. And, as purple draconians, they can [[dispel]] most of your buffs. Very dangerous if they appear while you're fighting other enemies.&lt;br /&gt;
&lt;br /&gt;
Remember that enemies won't cast anything if they can't see a target; try not to spend too long with them in your [[line of sight]] without attending to them. Melee characters will want to retreat around corners to force them into melee range, as rushing towards them gives them several turns to hit you with a crystal spear or summon fiends, not to mention the fact that you'll likely encounter even more enemies as you enter unexplored areas.&lt;br /&gt;
&lt;br /&gt;
==Trap Strategies== &lt;br /&gt;
&lt;br /&gt;
===Stationary Traps===&lt;br /&gt;
Monsters can activate traps when they step on them, which usually harms ''you''. The best way to prevent being trapped is not to be in [[line of sight]] of it. The next best way is to prevent monsters from stepping on it. Generally, monsters won't intentionally step on traps. (If and only if a monster would move into a normal tile, they'll move into a tile with traps.)&lt;br /&gt;
&lt;br /&gt;
One of the two &amp;quot;lungs&amp;quot; will be guaranteed to not have a stationary trap block its entrance, but there will be more traps around the entrance.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[File:Alarm trap.png]] [[Alarm trap]]s emit an extremely loud noise and [[mark]]s you. Due to the layout of the orb chamber, you might not wake everything up, but you'll get many creatures to your location. &lt;br /&gt;
&lt;br /&gt;
You can set off alarm traps to your advantage, though doing this can be risky. Activate the alarm trap, optionally [[cancel]] the mark effect, get [[haste]] (so that you can outrun [[Orb Guardian]]s and the like), then run away to a desired location.&lt;br /&gt;
*''If'' your character is strong enough, you can dig a [[killhole]] and fight a huge group of enemies in relative safety.&lt;br /&gt;
*You can retreat back upstairs, rest up on Zot:4, then go down a different stair. Monsters from inside the lungs will be wandering outside of it, allowing you to lure and kill them in small chunks (instead of fighting them all at once inside the lung). If all 3 stairs are close to each other, don't do this.&lt;br /&gt;
&lt;br /&gt;
If you've cleared out the entirety of Zot:5, it's optimal to step on alarm traps before picking up the Orb, which prevents them from triggering during the [[orb run]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[File:Dispersal trap.png]] If you aren't paying astute attention, [[dispersal trap]]s can be extremely deadly:&lt;br /&gt;
*You can be dispersed into the lungs, straight into multiple [[orbs of fire]] (or any number of other threats).&lt;br /&gt;
*You can use a [[scroll of blinking]], and dispersal can send you back to your original location.&lt;br /&gt;
*You can be retreating, and dispersal sends you closer to your enemies.&lt;br /&gt;
&lt;br /&gt;
Be very careful when walking around dispersal traps. If it's in line of sight, it can make a situation ''that'' much more dangerous.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[File:Net trap.png]] [[Net trap]]s cause you to be ensnared by a [[throwing net]] (halves [[EV]]; prevents movement &amp;amp; weapon attacks). Monsters that step on it have a 33% chance to drop a net on you. You can escape nets by [[blinking]] (spell or scroll), teleporting, or struggling out over a few turns.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[File:Teleport trap.png]] Stationary [[teleport trap]]s aren't nearly as deadly as the others, but are still worth noting. You may want to keep note of any monster that happens to teleport away; worst case scenario, there'll be an orb of fire that appears behind you as you're trying to escape.&lt;br /&gt;
&lt;br /&gt;
Unlike a [[scroll of teleport]], teleport traps take effect instantly. In a pinch, you can use teleport traps to try to escape a bad situation. (You can also read a teleport scroll, then step on the teleport trap. If the trap sends you to a good location, read another teleport scroll to cancel the ongoing teleport. Otherwise, you'll get a second teleport in quick succession.).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[File:Harlequin trap.png]] [[Harlequin's trap]]s grant monsters [[chaos]], which can inflict deadly effects like [[paralysis]] and [[slow]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[File:Zot trap.png]] [[Zot trap]]s are the deadliest type of trap. It can [[paralyse]] you, and being paralysed for 4 turns next to an orb of fire or ancient lich, or multiple orbs of fire or liches, is likely to kill you. There are a lot of other nasty effects, documented in the [[Zot trap]] page. Like dispersal traps, try your hardest to prevent monsters from stepping on them.&lt;br /&gt;
&lt;br /&gt;
===Malevolence===&lt;br /&gt;
While you can't be [[shaft]]ed into Zot:5, [[sourceless malevolence]] can cause the alarm or teleport effect. Teleporting into orb chamber is the single most dangerous thing that can happen in Zot:5. Like with malevolence at any other stage in the game, there's little you can do to stop it.&lt;br /&gt;
&lt;br /&gt;
An [[artefact]] with -Tele will prevent the teleport effect, but it also prevents you from using [[scrolls of blinking]] / [[scrolls of teleportation|teleport]], and it only generates on items that take 5 turns to remove. Plus, finding an artefact with -Tele is by no means guaranteed, let alone an artefact you can use. If you do find one, a possible strategy is to clear the outside with -Tele, then enter the lungs without it.&lt;br /&gt;
&lt;br /&gt;
==General Strategies==&lt;br /&gt;
'''WARNING: The strategies below call for specific abilities and tactics, and may not apply to your character!'''&lt;br /&gt;
&lt;br /&gt;
===Clear the Chamber Gradually===&lt;br /&gt;
The most straightforward strategy is to simply walk into the chamber, wake up as few monsters as possible, retreat and kill them one by one; rinse and repeat. When exploring the two areas adjacent to the Orb's chamber, stick to the dividing wall, peek around the corner, and lure back monsters you find. Approaching too aggressively will likely pull down more threats than you can handle at once.&lt;br /&gt;
&lt;br /&gt;
This strategy can be accomplished with careful use of [[noise]] (shouting, [[scroll of noise|scrolls of noise]], and spells are the most reliable means of attracting attention). Make some noise to attract some monsters, get them chasing you, and run away. Note that due to the chamber layout and the patrolling Orb Guardians, this may be hard to do without getting swamped. Also, be wary of spending too much time once tessaracts are active.&lt;br /&gt;
&lt;br /&gt;
===Go In With an Army===&lt;br /&gt;
If you can, summon as many creatures as possible. You can then hang back as they fight the enemies. This may be accomplished in many ways:&lt;br /&gt;
*Divine companions: Angels and daevas of [[The Shining One]], [[Trog]]'s Brothers in Arms, [[Makhleb]]'s demons, [[Kikubaaqudgha]]'s undead army...&lt;br /&gt;
*[[Summonings]] spells:  Why compromise? [[Dragon's Call]]: There is no substitute. &lt;br /&gt;
**A [[scroll of summoning]] is very powerful (albeit short-lived) in Zot. Note that there is a chance of creating [[moth of wrath|moths of wrath]], which can instead make your situation worse.&lt;br /&gt;
*Followers of [[Gozag]] can bribe the denizens of Zot. With friendly orbs of fire on your side, the entire floor turns into a joke.&lt;br /&gt;
&lt;br /&gt;
===Blast Your Way Through===&lt;br /&gt;
A [[Conjurations]] specialist with a reliable means of recharging MP ([[potions of magic]], [[Sif Muna]]'s channeling, [[Sublimation of Blood]], etc.) can often simply blast their way through with high-end spells like [[Lehudib's Crystal Spear]], [[Orb of Destruction]], [[Fire Storm]], or [[Shatter]]. This is especially true when you're accompanied by a [[spellspark servitor (monster)|spellspark servitor]]. Mind the noise, don't attract more monsters than your MP can handle, and don't be afraid to fall back and recover if need be.&lt;br /&gt;
&lt;br /&gt;
===Shattering a Lung===&lt;br /&gt;
The entrance to each chamber is surrounded by stone [[wall]]s. While unbreakable for most characters, some are able to; fighting Zot:5 on their own terms. Breaking the lungs means you won't have to deal with enemies coming in both directions, allow you to avoid inconveniently placed traps, create a more direct route to the tesseracts, and/or provide a shorter path to rush the Orb.&lt;br /&gt;
&lt;br /&gt;
*[[Lugonu]] can make the Orb chamber much less daunting. Using Corrupt through the stone walls lets you break a path to the Orb room, and you'll create a huge mass of demons (who can take out many enemies). Frisky adventurers can [[haste]] up and use [[scroll of blinking|scrolls of blinking]], [[scroll of teleport|teleport]], etc. to get the Orb.&lt;br /&gt;
**If need be, banishing yourself to the Abyss can save your life and give you a chance to heal, but don't forget that you will return to the exact same spot you left from.&lt;br /&gt;
*Worshippers of [[Fedhas]] have a similar wallbreaking ability - Overgrow. While not as overtly powerful as Corruption, you can still break the wall in order to lure enemies into relative safety. After breaking the wall, [[oklob plant]]s are quite useful, as the only rCorr enemies are yellow draconins and orbs of entropy.&lt;br /&gt;
*If you can cast [[Shatter]], it can break stone walls, though you'll make a ton of [[noise]] in the process. Unfortunately, Shatter does little against orbs of fire, electric golems, or dragons (but does work against liches, klowns, etc.). [[Sif Muna]]'s Divine Exegesis can be used to call Shatter.&lt;br /&gt;
&lt;br /&gt;
===Stealth/Stabbing===&lt;br /&gt;
Walk into the Orb chamber and try to stab any sleeping monsters (Orb Guardians, ancient liches, orbs of fire, etc.). If possible, use a [[scarf|scarf of shadows]] to limit the number of opponents you have to deal with. Be sure to have a means of escape and stack as much stealth as possible if you want to try this approach. If an orb guardian wakes up, lure it outside the chamber before fighting it to avoid waking up any other monsters. When you're in sight of the Orb, grab it and teleport away.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
Note that the monsters (except [[Orb Guardian]]s and [[tesseract]]s) and [[trap]]s are randomized, and that the Orb chamber can face one of two vertical directions. The Orb always appears in the same location relative to the chamber. Monsters are not truly random; each half of the chamber will favor one of the following monsters: orbs of (type), liches, or klowns.&lt;br /&gt;
&lt;br /&gt;
[[File:Zot5 minimap.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Zot5 map large.png|600px]]&lt;br /&gt;
&lt;br /&gt;
For the full vault code, see {{source ref|0.30.1|dat/des/branches/zot.des|2719}}.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.34]], [[scrolls of blinking]] functioned normally, [[boundless tesseract]]s did not exist, orbs of fire were the only [[orb of appropriateness]] to exist, although Zot generated with a few more monsters.&lt;br /&gt;
*Prior to [[0.33]], the entrance to both lungs could be blocked by traps at the same time (although in this version there is still a small chance for this to occur due to an oversight). This was known as a &amp;quot;double trapped Zot&amp;quot;, which was difficult to deal with.&lt;br /&gt;
*Prior to [[0.31]], [[Killer Klown]]s could [[polymorph]] the player with Throw Klown Pie. This was a particularly dangerous threat, as this meant losing most/all of your equipment slots (thus losing resistances, willpower, and AC). Protean progenitors were added in this version.&lt;br /&gt;
*Prior to [[0.27]], [[ancient lich]]es had 5 possible spellbooks; with the possibility of summoning, various hexes, and a variety of powerful conjurations. In [[0.27]], their spellbook list was consolidated, and [[dread lich]]es were introduced as dedicated summoners.&lt;br /&gt;
*Prior to [[0.26]], the translocations restrictions caused by the Orb of Zot were stricter; it prevented you from controlling [[scroll of blinking|scrolls of blinking]] / [[Controlled Blink]], and fully disabled [[Passage of Golubria]].&lt;br /&gt;
*Prior to [[0.23]], the [[trap]] composition of Zot:5 was significantly different. In general, traps were hidden on the ground. [[Dispersal trap]]s did not exist. &lt;br /&gt;
: Previously, monsters could activate the [[teleport trap]]s when out of [[LOS]]. If you woke up a monster inside the lungs, they could activate a teleport trap and be sent outside the lungs. Therefore, you could stay outside and deal with a slow stream of teleported mobs (rather than the whole lung at a time).&lt;br /&gt;
: Also, [[Killer Klown]]s did not have [[Throw Klown Pie]], having a special (much less threatening) melee attack instead.&lt;br /&gt;
*Prior to [[0.19]], the translocations restrictions of the Orb of Zot did not apply to the entire Realm of Zot.&lt;br /&gt;
*Before the removal of [[teleport control]] in [[0.17]], it was disabled on Zot:5&lt;br /&gt;
*Prior to [[0.12]], digging out everything outside the Orb chamber would increase the chances of landing somewhere safe after a random teleport. Also, the orb chamber had several different layouts instead of just one.&lt;br /&gt;
*Prior to [[0.8]], the orb chamber had only one subvault.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spoilers]]&lt;br /&gt;
[[Category:Strategy_Guides]]&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talisman&amp;diff=85621</id>
		<title>Talisman</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talisman&amp;diff=85621"/>
				<updated>2026-03-03T17:35:24Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|Talismans allow their user to shift into a different form. Entering or leaving a form with a talisman requires a brief period of concentration, but otherwise, forms last until the user chooses to leave them.&lt;br /&gt;
&lt;br /&gt;
More powerful talismans require some amount of Shapeshifting skill, without which a user will find their maximum health reduced until they leave the form. Shapeshifting skill also increases other benefits provided by talismans' forms, though weaker talismans have a limit to how helpful skill can be.}}&lt;br /&gt;
'''Talismans''' are items used to change your [[Transformation|form]], using the [[Shapeshifting]] skill.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
A talisman, when e'''V'''oked, turns you into its respective [[transformation]] (e.g. a [[quill talisman]] turns you into [[Quill Form]]). This transformation lasts indefinitely. It can't be [[potion of cancellation|cancelled]] or [[Quicksilver Bolt|dispelled]], though you can voluntarily exit (either with '''V''' or as an [[ability|'''A'''bility]]) at any time. Entering or exiting a form takes 5 turns. The talisman doesn't need to be in your inventory to stay in or exit a form. If you are turned into a [[bad form]], when you revert, you'll go back to your talisman form. &lt;br /&gt;
&lt;br /&gt;
Talismans may spawn as [[randart]]s; any randart properties apply so long as you remain in the form. For example, the quill talisman &amp;quot;Qicrucob&amp;quot; {rF+} would give permanent [[fire resistance]] in addition to all the benefits of Quill Form.&lt;br /&gt;
&lt;br /&gt;
The [[undead]] ([[Mummies]], [[Poltergeist]]s and [[Revenant]]s) are unable to transform. [[Zin]] despises form-shifting, and will instantly excommunicate any follower who uses one.&lt;br /&gt;
&lt;br /&gt;
===Transformations===&lt;br /&gt;
Each form has its own benefits and downsides. However, talisman forms share a few things in common:&lt;br /&gt;
&lt;br /&gt;
* Many talisman forms boost [[Unarmed Combat]]'s base damage.&lt;br /&gt;
* Most forms will [[meld]] certain types of equipment, which cannot be used. For example, a [[blade talisman]] turns your hands into blades, melding your [[weapon]], [[shield]], and [[gloves]].&lt;br /&gt;
* Forms often negate certain [[mutation]]s, or add new ones. They can also change your [[size]].&lt;br /&gt;
&lt;br /&gt;
Being in any form will make you take +75% damage from [[silver]] weaponry.&lt;br /&gt;
&lt;br /&gt;
===Skill===&lt;br /&gt;
Each form has a minimum [[Shapeshifting]] skill. Below this skill, you will receive a penalty to max HP. Every level of skill below the minimum gives a penalty of -10% max HP (max. -90% HP), which is then multiplied by the form bonus. &amp;lt;!-- https://github.com/crawl/crawl/blob/a941d207056b69c563e2790628016430eb5d529d/crawl-ref/source/transform.cc#L306 transform.cc --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Raising Shapeshifting past this point will give you form-specific benefits. Quill Form will have increased damage on quills, Statue Form will increase your defenses further, etc. Each form also has a maximum Shapeshifting skill, where further training has no benefit.&lt;br /&gt;
&lt;br /&gt;
Talismans are not related to [[spell]]s in any way, so [[intelligence]], [[wizardry]], etc. has no effect, and [[Trog]] won't hate them. They are also unaffected by [[Ru#Sacrifices|Sacrifice Artifice]], since they are not evocables.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Talismans are found around the dungeon and in jewellery [[shop]]s. There's a 50% chance to find a [[blade talisman]], possibly an artefact one, in the Hall of Blades part of [[Elven Halls]]:2. The loot chamber in [[Crypt]]:3 has a 33% chance to contain a [[talisman of death]].&lt;br /&gt;
&lt;br /&gt;
Some [[unique]]s can drop talismans after you kill them:&lt;br /&gt;
*{{monsterlink|Rupert}}, [[maw talisman]], 50% chance&lt;br /&gt;
*{{monsterlink|Aizul}}, [[serpent talisman]], 100% chance (guaranteed to be an [[artefact]])&lt;br /&gt;
*{{monsterlink|Roxanne}}, [[granite talisman]], 100% chance&lt;br /&gt;
*{{monsterlink|Sojobo}}, [[storm talisman]], 50% chance&lt;br /&gt;
*{{monsterlink|Bai Suzhen}}, [[dragon talisman]], 50% chance&lt;br /&gt;
*{{monsterlink|Josephina}}, [[death talisman]], 50% chance&lt;br /&gt;
&lt;br /&gt;
==List of talismans==&lt;br /&gt;
Talismans are sorted by &amp;quot;tiers&amp;quot;; each tier has the same [[Shapeshifting]] skill thresholds.&lt;br /&gt;
&lt;br /&gt;
'''Tier 1:''' (min. 0 skill, max. 7 skill)&lt;br /&gt;
*[[File:Quill talisman.png]] [[Quill talisman]] (Quill Form)&lt;br /&gt;
*[[File:Inkwell talisman.png]] [[Inkwell talisman]] (Scroll Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 1.5:''' (min. 5 skill, max. 14 skill)&lt;br /&gt;
*[[File:flux bauble.png]] [[Flux bauble]] (Flux Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 2:''' (min. 8 skill, max. 14 skill)&lt;br /&gt;
*[[File:protean talisman.png]] [[Protean talisman]] (Transforms into another Tier 2 talisman when used)&lt;br /&gt;
*[[File:medusa talisman.png]] [[Medusa talisman]] (Medusa Form)&lt;br /&gt;
*[[File:rimehorn talisman.png]] [[Rimehorn talisman]] (Yak Form)&lt;br /&gt;
*[[File:scarab talisman.png]] [[Scarab talisman]] (Scarab Form)&lt;br /&gt;
*[[File:spore talisman.png]] [[Spore talisman]] (Spore Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 3:''' (min. 12 skill, max. 20 skill)&lt;br /&gt;
*[[File:maw talisman.png]] [[Maw talisman]] (Maw Form)&lt;br /&gt;
*[[File:eel talisman.png]] [[Eel talisman]] (Eel Form)&lt;br /&gt;
*[[File:fortress talisman.png]] [[Fortress talisman]] (Crab Form)&lt;br /&gt;
*[[File:lupine talisman.png]] [[Lupine talisman]] (Werewolf Form)&lt;br /&gt;
*[[File:serpent talisman.png]] [[Serpent talisman]] (Serpent Form)&lt;br /&gt;
*[[File:spider talisman.png]] [[Spider talisman]] (Spider Form)&lt;br /&gt;
*[[File:wellspring talisman.png]] [[Wellspring talisman]] (Aqua Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 4:''' (min. 17 skill, max. 25 skill)&lt;br /&gt;
*[[File:blade talisman.png]] [[Blade talisman]] (Blade Form)&lt;br /&gt;
*[[File:dragon-coil talisman.png]] [[Dragon-coil talisman]] (Dragon Form)&lt;br /&gt;
*[[File:granite talisman.png]] [[Granite talisman]] (Statue Form)&lt;br /&gt;
*[[File:hive talisman.png]] [[Hive talisman]] (Hive Form)&lt;br /&gt;
*[[File:riddle talisman.png]] [[Riddle talisman]] (Sphinx Form)&lt;br /&gt;
*[[File:vampire talisman.png]] [[Sanguine talisman]] (Vampire Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 5:''' (min. 23 skill, max. 27 skill)&lt;br /&gt;
*[[File:talisman of death.png]] [[Talisman of death]]* (Death Form)&lt;br /&gt;
*[[File:storm talisman.png]] [[Storm talisman]] (Storm Form)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''Talismans of death have a minimum of 26 skill''&lt;br /&gt;
&lt;br /&gt;
===Melded Slots===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! '''Form''' || '''Weapon''' || '''Offhand''' || '''Body Armour''' || '''Helmet''' || '''Cloak''' || '''Gloves''' || '''Boots''' || '''Barding'''&lt;br /&gt;
|-&lt;br /&gt;
!Quill&lt;br /&gt;
| || || || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Inkwell&lt;br /&gt;
| x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Flux&lt;br /&gt;
| x || x || x || || || x || || &lt;br /&gt;
|-&lt;br /&gt;
!Medusa&lt;br /&gt;
| || || || x || x || || || &lt;br /&gt;
|-&lt;br /&gt;
!Yak&lt;br /&gt;
| x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Scarab&lt;br /&gt;
| x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Maw&lt;br /&gt;
| || || -75% || || || || || &lt;br /&gt;
|-&lt;br /&gt;
!Spore&lt;br /&gt;
| || x || || || || || x || &lt;br /&gt;
|-&lt;br /&gt;
!Eel&lt;br /&gt;
| x || x || || || || x || || &lt;br /&gt;
|-&lt;br /&gt;
!Crab&lt;br /&gt;
| || x || +70%~+135% || x || x || x || x || x &lt;br /&gt;
|-&lt;br /&gt;
!Werewolf&lt;br /&gt;
| || || || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Serpent&lt;br /&gt;
| x || x || x || x || || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Spider&lt;br /&gt;
| x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Aqua&lt;br /&gt;
| || || x || || || || || &lt;br /&gt;
|-&lt;br /&gt;
!Blade&lt;br /&gt;
| || || -60%~0% || || || || || &lt;br /&gt;
|-&lt;br /&gt;
!Dragon&lt;br /&gt;
| x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Statue&lt;br /&gt;
| || || x || || || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Hive&lt;br /&gt;
| || || x || x || || || || &lt;br /&gt;
|-&lt;br /&gt;
!Sphinx&lt;br /&gt;
| x || x || x || x || || x || x || +&lt;br /&gt;
|-&lt;br /&gt;
!Vampire&lt;br /&gt;
| || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
!Storm&lt;br /&gt;
| x || x || x || x || x || x || x || x &lt;br /&gt;
|-&lt;br /&gt;
!Death&lt;br /&gt;
| || || || || || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''''Percentages''' indicate changes in AC derived from [[body armour]].''&amp;lt;br&amp;gt;&lt;br /&gt;
'''''Ranges''' indicate values at minimum and maximum [[Shapeshifting]], in accordance to the talisman's Tier.''&amp;lt;br&amp;gt;&lt;br /&gt;
'''''+''' indicates a slot is enabled while in this form, regardless of [[species]].''&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.34]], [[spore talisman]]s and [[eel talisman]]s were added. Talismans were also made to be cheaper in shops.&lt;br /&gt;
*In [[0.33]], a ''dozen'' new talismans were added, including: [[Quill talisman]], [[Inkwell talisman]], [[Protean talisman]], [[Medusa talisman]], [[Rimehorn talisman]], [[Scarab talisman]], [[Fortress talisman]], [[Lupine talisman]], [[Spider talisman]], [[Wellspring talisman]], [[Hive talisman]], [[Riddle talisman]], [[Sanguine talisman]].&lt;br /&gt;
:Also, the skill requirements for different tiers changed:&lt;br /&gt;
:*Tier 2 (ie: protean tier) is 8-14 instead of 7-14.&lt;br /&gt;
:*Tier 3 (ie: blade tier) is 12-20 instead of 10-19.&lt;br /&gt;
:*Tier 4 (ie: statue tier) is 17-25 instead of 16-25.&lt;br /&gt;
*Talismans were introduced in [[0.31]], replacing [[Transmutations]] magic. Removed spells include [[Beastly Appendage]], [[Spider Form]], [[Ice Form]], [[Blade Hands]], [[Statue Form]], [[Dragon Form]], [[Storm Form]], and [[Necromutation]] (Lichform).&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Amulet&amp;diff=85620</id>
		<title>Amulet</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Amulet&amp;diff=85620"/>
				<updated>2026-03-03T17:27:17Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: added 0.34 amulets (chemistry, wildshape and dissipation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version031}}&lt;br /&gt;
{{flavour|A talisman to be worn as jewellery around the neck, charged with arcane powers of unknown provenance.&lt;br /&gt;
----&lt;br /&gt;
“Gringoire put out his hand for the little bag, but she drew back. 'Do not touch it! It is an amulet, and either you will do mischief to the charm, or it will hurt you.'”&amp;lt;br&amp;gt;&lt;br /&gt;
-Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831.}}&lt;br /&gt;
&lt;br /&gt;
An '''amulet''' is a type of [[jewellery]]. Regardless of [[species]], all characters may wear only one amulet at a time. Some amulets require attunement to the wearer to begin functioning, but all amulets require 5 turns to put on or take off to discourage swapping mid-battle.&lt;br /&gt;
&lt;br /&gt;
There are six base types of amulets:&lt;br /&gt;
&lt;br /&gt;
*[[File:Amulet of the acrobat.png]] '''[[Amulet of the acrobat]]''': Increases [[EV]] by 15, but only while you are moving or waiting.&lt;br /&gt;
*[[File:Amulet of chemistry.png]] '''[[Amulet of chemistry]]''': Increases power with [[Alchemy]] spells and restores MP when you quaff a potion.&lt;br /&gt;
*[[File:Amulet of dissipation.png]] '''[[Amulet of dissipation]]''': Negative status effects expire twice as quickly.&lt;br /&gt;
*[[File:Amulet of faith.png]] '''[[Amulet of faith]]''': Increases [[piety]] gain by 25% and gift drop rate by 33%, but causes you to lose 33% of your piety when unequipped.&lt;br /&gt;
*[[File:Amulet of guardian spirit.png]] '''[[Amulet of guardian spirit]]''': Grants [[spirit shield]], dividing damage taken between HP and MP.&lt;br /&gt;
*[[File:Amulet of magic regeneration.png]] '''[[Amulet of magic regeneration]]''': Increases MP regeneration rate by 0.4 per turn; requires attunement at full MP.&lt;br /&gt;
*[[File:Amulet of reflection.png]] '''[[Amulet of reflection]]''': Increases the player's [[SH]] score by 5 and grants the [[reflection]] ego.&lt;br /&gt;
*[[File:Amulet of regeneration.png]] '''[[Amulet of regeneration]]''': Increases HP [[regeneration rate]] by 0.8 per turn; requires attunement at full HP.&lt;br /&gt;
*[[File:Amulet of wildshape.png]] '''[[Amulet of wildshape]]''': Increases [[Shapeshifting]] skill by 5.&lt;br /&gt;
&lt;br /&gt;
[[randart|Random artefact]] amulets use one of these base types, but contain additonal properties. However, a few [[List of unrands#Amulets|unrand amulets]] don't have a base type.&lt;br /&gt;
&lt;br /&gt;
==Obsolete Amulets==&lt;br /&gt;
*'''[[Amulet of inaccuracy]]''' (removed in [[0.27]])&lt;br /&gt;
*'''[[Amulet of harm]]''' (removed in [[0.25]]; [[harm]] ego moved to [[scarves]] and [[randart]] armour)&lt;br /&gt;
*'''[[Amulet of the gourmand]]''' (removed in [[0.25]])&lt;br /&gt;
*'''[[Amulet of rage]]''' (removed in [[0.25]])&lt;br /&gt;
*'''[[Amulet of dismissal]]''' (removed in [[0.19]])&lt;br /&gt;
*'''[[Amulet of resist mutation]]''' (removed in [[0.18]])&lt;br /&gt;
*'''[[Amulet of resist corrosion]]''' (replaced by [[ring of resist corrosion]] in [[0.18]])&lt;br /&gt;
*'''[[Amulet of stasis]]''' (removed in [[0.18]])&lt;br /&gt;
*'''[[Amulet of warding]]''' (removed in [[0.18]])&lt;br /&gt;
*'''[[Amulet of conservation]]''' (removed in [[0.15]])&lt;br /&gt;
*'''[[Amulet of controlled flight]]''' (removed in [[0.11]])&lt;br /&gt;
*'''[[Amulet of resist slowing]]''' (replaced with [[amulet of stasis]] in [[0.6]])&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.34]], amulets of chemistry, dissipation and wildshape were added.&lt;br /&gt;
*Prior to [[0.26]], equipping an amulet required only 0.5 turns instead of 5 turns. Also, amulets of the acrobat and reflection required attunement to the wearer to begin functioning.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! || Image&lt;br /&gt;
|-&lt;br /&gt;
| '''Standard''' || [[File:Amulet amethyst.png]] [[File:Amulet beryl.png]] [[File:Amulet blue.png]] [[File:Amulet bone.png]] [[File:Amulet brass.png]] [[File:Amulet bronze.png]]&amp;lt;br&amp;gt;[[File:Amulet cabochon.png]][[File:Amulet cameo.png]] [[File:Amulet citrine.png]] [[File:Amulet copper.png]] [[File:Amulet diamond.png]] [[File:Amulet emerald.png]]&amp;lt;br&amp;gt;[[File:Amulet filigree.png]] [[File:Amulet fluorescent.png]] [[File:Amulet garnet.png]] [[File:Amulet golden.png]] [[File:Amulet jade.png]] [[File:Amulet jasper.png]]&amp;lt;br&amp;gt;[[File:Amulet lapis lazuli.png]] [[File:Amulet malachite.png]] [[File:Amulet pearl.png]] [[File:Amulet peridot.png]] [[File:Amulet platinum.png]] [[File:Amulet ruby.png]]&amp;lt;br&amp;gt;[[File:Amulet sapphire.png]] [[File:Amulet silver.png]] [[File:Amulet soapstone.png]] [[File:Amulet steel.png]] [[File:Amulet zirconium.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Artefact''' || [[File:Amulet azure.png]] [[File:Amulet cluster.png]] [[File:Amulet drop.png]] [[File:Amulet knot.png]]&amp;lt;br&amp;gt;[[File:Amulet scarab.png]] [[File:Amulet skull.png]] [[File:Amulet spider.png]] [[File:Amulet sun.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jewellery]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Amulet_of_chemistry.png&amp;diff=85619</id>
		<title>File:Amulet of chemistry.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Amulet_of_chemistry.png&amp;diff=85619"/>
				<updated>2026-03-03T17:24:09Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Amulet_of_dissipation.png&amp;diff=85618</id>
		<title>File:Amulet of dissipation.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Amulet_of_dissipation.png&amp;diff=85618"/>
				<updated>2026-03-03T17:24:04Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Amulet_of_wildshape.png&amp;diff=85617</id>
		<title>File:Amulet of wildshape.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Amulet_of_wildshape.png&amp;diff=85617"/>
				<updated>2026-03-03T17:23:59Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Crawl_Wiki&amp;diff=85603</id>
		<title>Crawl Wiki</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Crawl_Wiki&amp;diff=85603"/>
				<updated>2026-03-01T16:05:29Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: added talismans to the list of items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width:80%&amp;quot;;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|This is a community-edited encyclopedia for the open source [[roguelike]] game [[Dungeon Crawl]], focusing on the actively developed Stone Soup branch. To create an account, see [[How to help]]; the normal account creation method is disabled.&lt;br /&gt;
&lt;br /&gt;
Crawl may seem easier than many other roguelikes at first glance, but dig a little deeper and you'll find it's just as challenging as some of the most difficult variations out there and a good deal harder than the rest. A strong set of [https://github.com/crawl/crawl/blob/master/crawl-ref/docs/crawl_manual.rst#n-philosophy-pas-de-faq design philosophies] makes it much friendlier (and generally fairer) to the player - deaths are a learning experience instead of an exercise in frustration. Crawl also sports a number of systems and mechanics that diverge from more traditional roguelikes. For example, there's less emphasis on character classes (or [[background]]s in Crawl parlance); your character is defined more by their [[skills]], [[species]] and choice of [[God|deity]] than their background.&lt;br /&gt;
&lt;br /&gt;
While Crawl includes an in-game [[tutorial]] and [https://github.com/crawl/crawl/blob/master/crawl-ref/docs/crawl_manual.rst manual] in the name of providing something playable without the aid of a guide or wiki, the finer details and nuances are left open to discovery by the player. Since there is so much to find, we need your help to maintain this site. If you find something interesting that's missing, spot an error, or just want to help, please sign up. For those of you who have never added to or edited a wiki before, don't worry! It's not very challenging and there's a very useful [[Help:Contents|help section]] explaining how to get started. Head over to the [[CrawlWiki_talk:Community portal|Community discussion page]] to see what is going on at the moment, or take a look at some of the [[Current projects|projects]] we're working on.&lt;br /&gt;
&lt;br /&gt;
You may also wish to visit the [https://crawl.develz.org/ official homepage] of Dungeon Crawl Stone Soup, or go [https://crawl.develz.org/download.htm directly to the download] of the most recent version.&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot;|&lt;br /&gt;
{{register_header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{version list}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Left column 3 blue --&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid #abd5f5; background-color:#99FFFF;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid #abd5f5; background-color:#99CCFF; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Character Attributes&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #abd5f5; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Species]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Background]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Stats]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Skill]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Spell]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[God]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Mutation]]s&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #abd5f5; background-color:#99CCFF; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;[[Strategy guides]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #abd5f5; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Walkthrough]]&lt;br /&gt;
* [[strategy guides|General strategy guides]]&lt;br /&gt;
** [[Background and race combinations for beginners]]&lt;br /&gt;
** [[Character guides]]&lt;br /&gt;
** [[Choosing a god]]&lt;br /&gt;
* [[Monster|List of Monsters]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Dungeon branches|Dungeon Map (Branches)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Dungeon features]]&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Portal]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Vault]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[FAQs|Frequently asked questions]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Escaping from (and avoiding) trouble]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Tips and tricks|Other tips and tricks]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:0em 0.5em 0em 0.5em;&amp;quot; |&lt;br /&gt;
&amp;lt;!-- Right column 3 orange --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid #fad67d; background-color:#FFFF99;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid #fad67d; background-color:#FFCC99; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;[[Item]]s&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #fad67d; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Identification|Identifying items]]&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Inscriptions]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Shop]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Weapon]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Brand]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Missile]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Armour]]&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Ego]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Scroll]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Jewellery]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Talismans]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Potion]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Wand]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Magical staff|Magical staves]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Manual]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Spell book]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Evocable items]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Artefact]]s&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid #CC6600; background-color:#FF9966;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #CC6600; background-color:#FF6633; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;[[Playing online | Play ''Crawl'' Online Now]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #CC6600; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
'''North America Servers'''&lt;br /&gt;
*[http://crawl.akrasiac.org:8080/ CAO] - Located in Arizona. Hosts all versions from [[0.11]] to [[0.34]], and [[trunk]].&lt;br /&gt;
*[https://cbro.berotato.org/ CBR2] - Located in Ohio. Hosts all versions from [[0.24]] to [[0.34]], and [[trunk]].&lt;br /&gt;
*[https://crawl.dcss.io/ CDI] - Located in New York. Hosts all versions from [[0.30]] to [[0.34]], and [[trunk]].&lt;br /&gt;
&lt;br /&gt;
'''European Servers'''&lt;br /&gt;
*[https://crawl.develz.org/wordpress/howto CDO] - Located in Germany. Hosts [[Dungeon Crawl 4.1 Alpha|4.1.2a]], [[0.24]], [[0.25]], [[0.26]], and [[trunk]] (console only).&lt;br /&gt;
*[http://underhound.eu:8080/ CUE] - Located in Amsterdam, Netherlands. Hosts all versions from [[0.10]] to [[0.34]], and [[trunk]].&lt;br /&gt;
*[http://crawl.xtahua.com/ CXC] - Located in France. Hosts all versions from [[0.25]] to [[0.34]], and [[trunk]].&lt;br /&gt;
&lt;br /&gt;
'''Asian Servers'''&lt;br /&gt;
*[https://crawl.nemelex.cards/ CNC] - Located in South Korea. Hosts all versions from [[0.11]] to [[0.34]], and [[trunk]].&lt;br /&gt;
*[http://lazy-life.ddo.jp:8080/ LLD] - Located in Japan. Hosts all versions from [[0.13]] to [[0.34]], and [[trunk]] (WebTiles only).&lt;br /&gt;
&lt;br /&gt;
'''Australian Server'''&lt;br /&gt;
*[https://crawl.project357.org/ CPO] - Located in Sydney. Hosts all versions from [[0.16]] to [[0.34]], and [[trunk]] (WebTiles only).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid #33FF66; background-color:#99FF99;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #33FF66; background-color:#33FF66; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;News&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #33FF66; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*February 25th: [https://crawl.develz.org/wordpress/0-34-tournament-results 0.34 Tournament Results]&lt;br /&gt;
*February 6th: [https://crawl.develz.org/wordpress/0-34-doomed-geometries 0.34 &amp;quot;Doomed Geometries&amp;quot;]&lt;br /&gt;
*January 29th: [https://crawl.develz.org/wordpress/0-34-tournament-page-and-trunk-update 0.34 Tournament Page and Trunk Update]&lt;br /&gt;
*January 11th: [https://crawl.develz.org/wordpress/0-34-trunk-update-and-tournament-announcement 0.34 Trunk Update and Tournament Announcement]&lt;br /&gt;
*June 7th: [https://crawl.develz.org/wordpress/0-33-1-bugfix-release 0.33.1 Bugfix Release]&lt;br /&gt;
*May 25th: [https://crawl.develz.org/wordpress/0-33-tournament-results 0.33 Tournament Results]&lt;br /&gt;
*May 2nd: [https://crawl.develz.org/wordpress/0-33-reforge-yourself 0.33 &amp;quot;Reforge Yourself&amp;quot;]&lt;br /&gt;
*April 30th: [https://crawl.develz.org/wordpress/0-33-tournament-page 0.33 Tournament Page]&lt;br /&gt;
*[[News|'''Older news...''']]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:0em 0.5em 0em 0.5em;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid #FF9999; background-color:#FFCCCC;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #FF9999; background-color:#FF9999; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;[[CrawlWiki:Community portal|Community]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #FF9999; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*[[:Category:Diary_of_a_Crawler|Diary of a Crawler]]&lt;br /&gt;
*[[Tournament]]&lt;br /&gt;
*[[Playing online]]&lt;br /&gt;
*[[Websites]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Template:Forms&amp;diff=85591</id>
		<title>Template:Forms</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Template:Forms&amp;diff=85591"/>
				<updated>2026-02-28T03:16:25Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: added spore and eel form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align: center; width: 60%; font-size: 85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! [[Transformation]]s&lt;br /&gt;
|-&lt;br /&gt;
! [[Talisman]]&lt;br /&gt;
| '''Tier 1:''' [[Quill Form]] • [[Walking Scroll Form]] &amp;lt;br&amp;gt;'''Tier 2:''' [[Maw Form]] • [[Scarab Form]] • [[Spore Form]] • [[Yak Form]] • [[Medusa Form]] &amp;lt;br&amp;gt;'''Tier 3:''' [[Blade Form]] • [[Eel Form]] • [[Fortress Crab Form]] • [[Werewolf Form]] • [[Serpent Form]] • [[Spider Form]] • [[Aqua Form]] &amp;lt;br&amp;gt;'''Tier 4:''' [[Dragon Form]] • [[Statue Form]] • [[Hive Form]] • [[Sphinx Form]] • [[Vampire Form]] ([[Vampire Bat Form]]) &amp;lt;br&amp;gt;'''Tier 5:''' [[Storm Form]] • [[Death Form]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Bauble]]&lt;br /&gt;
| [[Flux Form]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Bad Form]]s&lt;br /&gt;
| [[Bat Form]] • [[Fungus Form]] • [[Pig Form]] • [[Tree Form]] • [[Wisp Form]]&lt;br /&gt;
|-&lt;br /&gt;
! [[God|Divine]]&lt;br /&gt;
| [[Makhleb#Infernal Marks|Slaughter Form]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Transformation]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Spore_talisman&amp;diff=85590</id>
		<title>Spore talisman</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Spore_talisman&amp;diff=85590"/>
				<updated>2026-02-28T03:13:15Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: changed layout and links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|A small charm made from a still-living mushroom. Transforms one of the wearer's arms and parts of their lower body into a vibrant mass of multicoloured fungus. Melee attacks in this form may release spores that weaken their target, as well as cause mushrooms to sprout on the ground behind them which will release their own bursts of dazing spores if allowed to grow.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Spore talisman.png]] A '''spore talisman''' is a [[talisman]] that changes you into '''Spore Form''' when e'''V'''oked.&lt;br /&gt;
&lt;br /&gt;
Entering or exiting a form takes 5 turns.&lt;br /&gt;
&lt;br /&gt;
Spore Form has the following effects:&lt;br /&gt;
&lt;br /&gt;
'''Combat Bonuses'''&lt;br /&gt;
&lt;br /&gt;
*'''Unarmed Combat Bonus:''' +4 (does not increase with skill)&lt;br /&gt;
*'''Burstshrooms:''' Melee attacks cause multiple burstshrooms to begin growing on unoccupied tiles behind your target. If allowed to grow for several turns, they explode, damaging nearby enemies briefly [[daze]]ing them. Scales from 2d7 (8 skill) to 2d12 (at 14 skill) damage.&lt;br /&gt;
*'''Spore Ejection:''' Your melee attacks have a chance to [[weak]]en breathing enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Restrictions'''&lt;br /&gt;
*'''[[Transformation#Useful Info|Melded Gear]]:''' [[Offhand]] and [[glove]]s.&lt;br /&gt;
&lt;br /&gt;
Spore Form has a minimum [[Shapeshifting]] skill of 8, below which you get an [[Talisman#Skill|HP penalty]], and less Burstshroom damage. Maximum skill is 14.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Spore talismans were introduced in [[0.34]], along with [[Eel talisman]]s.&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Eel_talisman&amp;diff=85589</id>
		<title>Eel talisman</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Eel_talisman&amp;diff=85589"/>
				<updated>2026-02-28T03:12:26Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|A strange sea fossil, adorned with abalone and pearl. Causes the wearer's hands to transform into a par of wriggling electric eels that sometimes discharge arcs of electricity through connected targets when used to strike enemies. When the wearer's health becomes dangerously low, they will discharge and even more violent voltage.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:eel talisman.png]] A '''eel talisman''' is a [[talisman]] that changes you into '''Eel Form''' when e'''V'''oked.&lt;br /&gt;
&lt;br /&gt;
Entering or exiting a form takes 5 turns.&lt;br /&gt;
&lt;br /&gt;
Eel Form has the following effects:&lt;br /&gt;
&lt;br /&gt;
'''Combat Bonuses'''&lt;br /&gt;
&lt;br /&gt;
*'''Discharge:''' Your melee hits have a 50% chance of discharging an arc of electricity that travels between several connected enemies.&lt;br /&gt;
*'''Jolt Damage:''' Scaling from 1d25 (12 skill) to 1d44 (20 skill)&lt;br /&gt;
*'''Violent Discharge:''' When your health drops to 40% of your max HP, your eels violently discharge electricity, striking all connected targets within 2 tiles of yourself, for twice the damage their electricity normally does. This effect cannot activate again until you fully heal. It can also strike allies.&lt;br /&gt;
*'''Unarmed Combat Bonus:''' Scales from +3 (12 skill) to +7 (20 skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resistances'''&lt;br /&gt;
*rElec&lt;br /&gt;
&lt;br /&gt;
'''Restrictions'''&lt;br /&gt;
*'''[[Transformation#Useful Info|Melded Gear]]:''' All [[weapon]]s and [[glove]]s.&lt;br /&gt;
*Suppresses hand [[mutation]]s.&lt;br /&gt;
&lt;br /&gt;
Eel Form has a minimum [[Shapeshifting]] skill of 12, below which you get an [[Talisman#Skill|HP penalty]], UC bonuses and Jolt damage scales down. Maximum skill is 20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Eel talismans were introduced in [[0.34]], along with [[Spore talisman]]s.&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Spore_talisman&amp;diff=85588</id>
		<title>Spore talisman</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Spore_talisman&amp;diff=85588"/>
				<updated>2026-02-28T03:08:19Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|A small charm made from a still-living mushroom. Transforms one of the wearer's arms and parts of their lower body into a vibrant mass of multicoloured fungus. Melee attacks in this form may release spores that weaken their target, as well as cause mushrooms to sprout on the ground behind them which will release their own bursts of dazing spores if allowed to grow.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Spore talisman.png]] A '''spore talisman''' is a [[talisman]] that changes you into '''Spore Form'''.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
When e'''V'''oked, a spore talisman turns you into Spore Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.&lt;br /&gt;
&lt;br /&gt;
Spore Form has the following effects:&lt;br /&gt;
&lt;br /&gt;
'''Combat Bonuses'''&lt;br /&gt;
&lt;br /&gt;
*'''Unarmed Combat Bonus:''' +4 (does not increase with skill)&lt;br /&gt;
*'''Burstshrooms:''' Melee attacks cause multiple burstshrooms to begin growing on unoccupied tiles behind your target. If allowed to grow for several turns, they explode, damaging nearby enemies briefly [[daze]]ing them. Scales from 2d7 (8 skill) to 2d12 (at 14 skill) damage.&lt;br /&gt;
*'''Spore Ejection:''' Your melee attacks have a chance to [[weak]]en breathing enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Restrictions'''&lt;br /&gt;
*'''[[Transformation#Useful Info|Melded Gear]]:''' [[Offhand]] and [[glove]]s.&lt;br /&gt;
&lt;br /&gt;
Spore Form has a minimum [[Shapeshifting]] skill of 8, below which you get an [[Talisman#Skill|HP penalty]], and less Burstshroom damage. Maximum skill is 14.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Spore talismans were introduced in [[0.34]], along with [[Eel Talismans]].&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Eel_Form&amp;diff=85587</id>
		<title>Eel Form</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Eel_Form&amp;diff=85587"/>
				<updated>2026-02-28T02:45:40Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: Redirected page to Eel talisman&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Eel talisman]]&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Spore_Form&amp;diff=85586</id>
		<title>Spore Form</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Spore_Form&amp;diff=85586"/>
				<updated>2026-02-28T02:45:29Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: Redirected page to Spore talisman&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Spore talisman]]&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Transformation&amp;diff=85585</id>
		<title>Transformation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Transformation&amp;diff=85585"/>
				<updated>2026-02-28T02:43:21Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
'''Transformations''' are effects that completely alter the form of a creature's body. Most forms are willingly caused to help the player, but a few [[bad form]]s exist.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
There are two major types of transformations:&lt;br /&gt;
*[[Talisman]] forms: Forms that use [[Shapeshifting]] skill. These are permanent, but can be overridden by a temporary form, and manually ended at will. &lt;br /&gt;
*Temporary forms: Includes [[bad form]]s and [[Shadow Form]]. These forms end after a certain amount of time - they cannot be ended manually. However, they can be ended early by a [[potion of cancellation]] and [[Quicksilver Bolt]] (the latter leaves 1 turn left on the duration).&lt;br /&gt;
&lt;br /&gt;
Transmutations can cause the following changes, depending on the form:&lt;br /&gt;
*Modify [[Unarmed Combat]]&lt;br /&gt;
*Have innate properties, like bonus HP, AC, stats, or resistances.&lt;br /&gt;
*Have a different [[size]] or [[movement speed]] to your base form&lt;br /&gt;
*Meld certain types of equipment. Melded equipment ceases to have any effect, positive or negative. Melded items are not unequipped, rendering you safe from an [[artefact]]'s Drain and Contam.&lt;br /&gt;
*Being in any form will also make you vulnerable to [[silver]] weaponry (+75% damage from silver weapons)&lt;br /&gt;
&lt;br /&gt;
[[Undead]] creatures cannot be transformed, meaning that [[Revenant]]s, [[Poltergeist]]s, and [[Mummies]] cannot use forms.&lt;br /&gt;
&lt;br /&gt;
Monsters cannot transform; any transformation effect will instead [[polymorph]] the creature permanently.&lt;br /&gt;
&lt;br /&gt;
==Table of Transformations==&lt;br /&gt;
'''Tier 1 talisman (0-7 Skill)'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form !! Suppressed Muts!! Melded Gear !! Special&lt;br /&gt;
|-&lt;br /&gt;
|[[Quill Form]] || None || All aux || Deals damage back to melee attackers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Walking Scroll Form]] || Anatomy, Substance || Body Armour || Increases magic skills, but can only cast lv. 1-4 spells.&amp;lt;br&amp;gt;Gain MP on melee, weakened melee. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Tier 2 talisman (8-14 Skill)'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form !! Suppressed Muts !! Melded Gear !! Special&lt;br /&gt;
|-&lt;br /&gt;
|[[Maw Form]] || None || None || Bite [[auxiliary attack]]. Heal on kill.&lt;br /&gt;
|-&lt;br /&gt;
|[[Medusa Form]] || None || Helmet, Cloak || On melee, can poison enemies within 2 tiles.&amp;lt;br&amp;gt;Under 60% HP: attempt to petrify poisoned enemies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scarab Form]] || Anatomy, Bones || Weapons/Shield&amp;lt;br&amp;gt;All armour || Creates Solar ember that follows, attacks with fire if you melee.&amp;lt;br&amp;gt;Boosts success% of Fire Magic.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spore Form]] || None || Offhand, gloves || Melee attacks release spores that weaken enemies and cause mushrooms to sprout on the ground behind them, releasing bursts of dazing spores.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yak Form]] || Anatomy || Weapon/Shield&amp;lt;br&amp;gt;All armour|| Attacking near walls deals cold damage.&amp;lt;br&amp;gt;Boosts success% for Ice Magic.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Tier 3 talisman (12-20 Skill)'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form !! Suppressed Muts !! Melded Gear !! Special&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Form]] || Substance || Body Armour || Melee +2 range. Drowning ability.&amp;lt;br&amp;gt;Slowed by cold damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blade Form]] || None || Weapon/Shield&amp;lt;br&amp;gt;Gloves || Boosts Unarmed significantly.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eel Form]] || Hands || Weapon, Offhand, Gloves || Turns your hands into electric eels, boosting unarmed combat damage and jolting enemies with electricity. At low health, your eels discharge to deal extra damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fortress Crab Form]] || Anatomy, Bones || Shield&amp;lt;br&amp;gt;All aux || Boosts body armour AC. Slow movement.&lt;br /&gt;
|-&lt;br /&gt;
|[[Serpent Form]] || Anatomy, Bones || Weapon/Shield&amp;lt;br&amp;gt;All armour, -helmet || [[Constriction]]. Two head slots.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Form]] || Anatomy, Bones || Weapon/Shield&amp;lt;br&amp;gt;All armour|| Unarmed [[stab]]s. Melee can create [[web]]s.&amp;lt;br&amp;gt;[[Rampaging]]. Jump ability.&lt;br /&gt;
|-&lt;br /&gt;
|[[Werewolf Form]] || None || All aux || Slaying bonus + fear howling after killing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Tier 4 talisman (17-25 Skill)'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form !! Suppressed Muts !! Melded Gear !! Special&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Form]] || Anatomy || Weapon/Shield&amp;lt;br&amp;gt;All armour  || Dragon breath. [[Draconian]]s retain their traits.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hive Form]] || None || Weapon/Shield&amp;lt;br&amp;gt;Gloves || HP/MP Regeneration. Under 50% HP: create bees.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sphinx Form]] || Anatomy, Bones || Weapon/Shield&amp;lt;br&amp;gt;All aux, -barding/cloak || Boosts success% for [[Hexes]]. Applies Will- to enemies.&amp;lt;br&amp;gt;Melee deals extra damage with open space.&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue Form]] || Anatomy, Bones || Weapon&amp;lt;br&amp;gt;Body armour, glove, boots || [[Nonliving]]. High AC, -20% EV.&amp;lt;br&amp;gt;All actions 50% slower. Deal +50% melee dmg.&lt;br /&gt;
|-&lt;br /&gt;
|[[Vampire Form]] || None  || None || Partly [[undead]]. [[Inhibited Regeneration]], but stabs heal.&amp;lt;br&amp;gt;Create minions on kill. Bat Form ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Tier 5'''&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form !! Suppressed Muts!! Melded Gear !! Special&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm Form]] || &amp;lt;nowiki&amp;gt;?&amp;lt;/nowiki&amp;gt; | Weapon/Shield&amp;lt;br&amp;gt;All armour || 23-27 skill&amp;lt;br&amp;gt;[[Cleaving]] + [[Elec]]. Blinkbolt ability.&lt;br /&gt;
|-&lt;br /&gt;
|[[Death Form]] || Anatomy, Substance || None || 26-27 skill&amp;lt;br&amp;gt;[[Undead]]. Torment ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Bauble'''&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form !! Suppressed Muts!! Melded Gear !! Special&lt;br /&gt;
|-&lt;br /&gt;
|[[Flux Form]] || None || Weapon/Shield || Reduced damage, 3rd hit explodes+[[malmutate]]s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Divine'''&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form !! Suppressed Muts!! Melded Gear !! Special&lt;br /&gt;
|-&lt;br /&gt;
|[[Makhleb|Slaughter Form]] || None || None || [[Demonic]].&amp;lt;br&amp;gt;Sent to Crucible of Flesh after it ends&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bad Forms'''&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! Form || Suppressed Muts!! Melded Gear !! Special&lt;br /&gt;
|-&lt;br /&gt;
|[[Bat Form]] || Anatomy || Weapon/Shield&amp;lt;br&amp;gt;All armour&amp;lt;br&amp;gt;Jewellery || Fast movement. No spells.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fungus Form]] || Anatomy, Substance || Weapon/Shield&amp;lt;br&amp;gt;All armour || [[Plant]]. Confuses in melee.&amp;lt;br&amp;gt;Cannot move if enemy in LOS.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pig Form]] || Anatomy || Weapon/Shield&amp;lt;br&amp;gt;All armour&amp;lt;br&amp;gt;Rings || Fast movement. No spells.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tree Form]] || Anatomy, Substance || All armour || [[Plant]]. Cannot move, [[teleport]], or [[blink]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wisp Form]] || Anatomy, Substance || Weapon/Shield&amp;lt;br&amp;gt;All armour&amp;lt;br&amp;gt;All jewellery || No spells. Many resistances.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.34]], Spore and Eel talismans were added.&lt;br /&gt;
*In [[0.33]], a bunch of new [[talisman]]s will be added, several existing talismans will be reworked, and [[bauble]]s were added as temporary forms. Also, the interactions between mutations and forms were standardized, with certain changes (e.g., [[Spriggan]]s keep their fast movement speed; [[Barachim]] and [[Naga]] speeds are now tied to their legs/tail).&lt;br /&gt;
:*[[Silver]] weapons will do full damage to the player in any form.&lt;br /&gt;
*In [[0.32]], [[Shadow Form]] was removed.&lt;br /&gt;
*In [[0.31]], transformations were reworked. [[Transmutations]] magic was replaced by [[talisman]]s, which use [[Shapeshifting]] skill. Removed forms include [[Beastly Appendage]], [[Spider Form]], and [[Ice Form]]; the other good forms were largely overhauled.&lt;br /&gt;
*Prior to [[0.28]], plant based forms had 3 levels of [[Life Protection]].&lt;br /&gt;
*Prior to [[0.27]], many forms had dedicated [[GDR]] ratios. Also, [[Hydra Form]] was replaced with Storm Form.&lt;br /&gt;
*Prior to [[0.22]], most forms could not use wands.&lt;br /&gt;
*Prior to [[0.20]], wands of polymorph could polymorph the player into most forms, not just the five bad forms. Porcupine form was removed in 0.20.&lt;br /&gt;
*Hydra Form was added in [[0.16]].&lt;br /&gt;
*Shadow Form was added with [[Dithmenos]] in [[0.14]].&lt;br /&gt;
&lt;br /&gt;
{{forms}}&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Transformation&amp;diff=85584</id>
		<title>Transformation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Transformation&amp;diff=85584"/>
				<updated>2026-02-28T02:42:09Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: added eel and spore form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
'''Transformations''' are effects that completely alter the form of a creature's body. Most forms are willingly caused to help the player, but a few [[bad form]]s exist.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
There are two major types of transformations:&lt;br /&gt;
*[[Talisman]] forms: Forms that use [[Shapeshifting]] skill. These are permanent, but can be overridden by a temporary form, and manually ended at will. &lt;br /&gt;
*Temporary forms: Includes [[bad form]]s and [[Shadow Form]]. These forms end after a certain amount of time - they cannot be ended manually. However, they can be ended early by a [[potion of cancellation]] and [[Quicksilver Bolt]] (the latter leaves 1 turn left on the duration).&lt;br /&gt;
&lt;br /&gt;
Transmutations can cause the following changes, depending on the form:&lt;br /&gt;
*Modify [[Unarmed Combat]]&lt;br /&gt;
*Have innate properties, like bonus HP, AC, stats, or resistances.&lt;br /&gt;
*Have a different [[size]] or [[movement speed]] to your base form&lt;br /&gt;
*Meld certain types of equipment. Melded equipment ceases to have any effect, positive or negative. Melded items are not unequipped, rendering you safe from an [[artefact]]'s Drain and Contam.&lt;br /&gt;
*Being in any form will also make you vulnerable to [[silver]] weaponry (+75% damage from silver weapons)&lt;br /&gt;
&lt;br /&gt;
[[Undead]] creatures cannot be transformed, meaning that [[Revenant]]s, [[Poltergeist]]s, and [[Mummies]] cannot use forms.&lt;br /&gt;
&lt;br /&gt;
Monsters cannot transform; any transformation effect will instead [[polymorph]] the creature permanently.&lt;br /&gt;
&lt;br /&gt;
==Table of Transformations==&lt;br /&gt;
'''Tier 1 talisman (0-7 Skill)'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form !! Suppressed Muts!! Melded Gear !! Special&lt;br /&gt;
|-&lt;br /&gt;
|[[Quill Form]] || None || All aux || Deals damage back to melee attackers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Walking Scroll Form]] || Anatomy, Substance || Body Armour || Increases magic skills, but can only cast lv. 1-4 spells.&amp;lt;br&amp;gt;Gain MP on melee, weakened melee. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Tier 2 talisman (8-14 Skill)'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form !! Suppressed Muts !! Melded Gear !! Special&lt;br /&gt;
|-&lt;br /&gt;
|[[Maw Form]] || None || None || Bite [[auxiliary attack]]. Heal on kill.&lt;br /&gt;
|-&lt;br /&gt;
|[[Medusa Form]] || None || Helmet, Cloak || On melee, can poison enemies within 2 tiles.&amp;lt;br&amp;gt;Under 60% HP: attempt to petrify poisoned enemies.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scarab Form]] || Anatomy, Bones || Weapons/Shield&amp;lt;br&amp;gt;All armour || Creates Solar ember that follows, attacks with fire if you melee.&amp;lt;br&amp;gt;Boosts success% of Fire Magic.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spore Form]] || None || Offhand, gloves || Melee attacks release spores that weaken enemies and cause mushrooms to sprout on the ground behind them, releasing bursts of dazing spores.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yak Form]] || Anatomy || Weapon/Shield&amp;lt;br&amp;gt;All armour|| Attacking near walls deals cold damage.&amp;lt;br&amp;gt;Boosts success% for Ice Magic.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Tier 3 talisman (12-20 Skill)'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form !! Suppressed Muts !! Melded Gear !! Special&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqua Form]] || Substance || Body Armour || Melee +2 range. Drowning ability.&amp;lt;br&amp;gt;Slowed by cold damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blade Form]] || None || Weapon/Shield&amp;lt;br&amp;gt;Gloves || Boosts Unarmed significantly.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eel Form]] || Hands || Weapon, Offhand, Gloves || Turns your hands into electric eels, boosting unarmed combat damage and jolting enemies with electricity. At low health, your eels discharge to deal extra damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fortress Crab Form]] || Anatomy, Bones || Shield&amp;lt;br&amp;gt;All aux || Boosts body armour AC. Slow movement.&lt;br /&gt;
|-&lt;br /&gt;
|[[Serpent Form]] || Anatomy, Bones || Weapon/Shield&amp;lt;br&amp;gt;All armour, -helmet || [[Constriction]]. Two head slots.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Form]] || Anatomy, Bones || Weapon/Shield&amp;lt;br&amp;gt;All armour|| Unarmed [[stab]]s. Melee can create [[web]]s.&amp;lt;br&amp;gt;[[Rampaging]]. Jump ability.&lt;br /&gt;
|-&lt;br /&gt;
|[[Werewolf Form]] || None || All aux || Slaying bonus + fear howling after killing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Tier 4 talisman (17-25 Skill)'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form !! Suppressed Muts !! Melded Gear !! Special&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Form]] || Anatomy || Weapon/Shield&amp;lt;br&amp;gt;All armour  || Dragon breath. [[Draconian]]s retain their traits.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hive Form]] || None || Weapon/Shield&amp;lt;br&amp;gt;Gloves || HP/MP Regeneration. Under 50% HP: create bees.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sphinx Form]] || Anatomy, Bones || Weapon/Shield&amp;lt;br&amp;gt;All aux, -barding/cloak || Boosts success% for [[Hexes]]. Applies Will- to enemies.&amp;lt;br&amp;gt;Melee deals extra damage with open space.&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue Form]] || Anatomy, Bones || Weapon&amp;lt;br&amp;gt;Body armour, glove, boots || [[Nonliving]]. High AC, -20% EV.&amp;lt;br&amp;gt;All actions 50% slower. Deal +50% melee dmg.&lt;br /&gt;
|-&lt;br /&gt;
|[[Vampire Form]] || None  || None || Partly [[undead]]. [[Inhibited Regeneration]], but stabs heal.&amp;lt;br&amp;gt;Create minions on kill. Bat Form ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Tier 5'''&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form !! Suppressed Muts!! Melded Gear !! Special&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm Form]] || &amp;lt;nowiki&amp;gt;?&amp;lt;/nowiki&amp;gt; | Weapon/Shield&amp;lt;br&amp;gt;All armour || 23-27 skill&amp;lt;br&amp;gt;[[Cleaving]] + [[Elec]]. Blinkbolt ability.&lt;br /&gt;
|-&lt;br /&gt;
|[[Death Form]] || Anatomy, Substance || None || 26-27 skill&amp;lt;br&amp;gt;[[Undead]]. Torment ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Bauble'''&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form !! Suppressed Muts!! Melded Gear !! Special&lt;br /&gt;
|-&lt;br /&gt;
|[[Flux Form]] || None || Weapon/Shield || Reduced damage, 3rd hit explodes+[[malmutate]]s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Divine'''&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Form !! Suppressed Muts!! Melded Gear !! Special&lt;br /&gt;
|-&lt;br /&gt;
|[[Makhleb|Slaughter Form]] || None || None || [[Demonic]].&amp;lt;br&amp;gt;Sent to Crucible of Flesh after it ends&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bad Forms'''&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! Form || Suppressed Muts!! Melded Gear !! Special&lt;br /&gt;
|-&lt;br /&gt;
|[[Bat Form]] || Anatomy || Weapon/Shield&amp;lt;br&amp;gt;All armour&amp;lt;br&amp;gt;Jewellery || Fast movement. No spells.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fungus Form]] || Anatomy, Substance || Weapon/Shield&amp;lt;br&amp;gt;All armour || [[Plant]]. Confuses in melee.&amp;lt;br&amp;gt;Cannot move if enemy in LOS.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pig Form]] || Anatomy || Weapon/Shield&amp;lt;br&amp;gt;All armour&amp;lt;br&amp;gt;Rings || Fast movement. No spells.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tree Form]] || Anatomy, Substance || All armour || [[Plant]]. Cannot move, [[teleport]], or [[blink]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wisp Form]] || Anatomy, Substance || Weapon/Shield&amp;lt;br&amp;gt;All armour&amp;lt;br&amp;gt;All jewellery || No spells. Many resistances.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.33]], a bunch of new [[talisman]]s will be added, several existing talismans will be reworked, and [[bauble]]s were added as temporary forms. Also, the interactions between mutations and forms were standardized, with certain changes (e.g., [[Spriggan]]s keep their fast movement speed; [[Barachim]] and [[Naga]] speeds are now tied to their legs/tail).&lt;br /&gt;
:*[[Silver]] weapons will do full damage to the player in any form.&lt;br /&gt;
*In [[0.32]], [[Shadow Form]] was removed.&lt;br /&gt;
*In [[0.31]], transformations were reworked. [[Transmutations]] magic was replaced by [[talisman]]s, which use [[Shapeshifting]] skill. Removed forms include [[Beastly Appendage]], [[Spider Form]], and [[Ice Form]]; the other good forms were largely overhauled.&lt;br /&gt;
*Prior to [[0.28]], plant based forms had 3 levels of [[Life Protection]].&lt;br /&gt;
*Prior to [[0.27]], many forms had dedicated [[GDR]] ratios. Also, [[Hydra Form]] was replaced with Storm Form.&lt;br /&gt;
*Prior to [[0.22]], most forms could not use wands.&lt;br /&gt;
*Prior to [[0.20]], wands of polymorph could polymorph the player into most forms, not just the five bad forms. Porcupine form was removed in 0.20.&lt;br /&gt;
*Hydra Form was added in [[0.16]].&lt;br /&gt;
*Shadow Form was added with [[Dithmenos]] in [[0.14]].&lt;br /&gt;
&lt;br /&gt;
{{forms}}&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Eel_talisman&amp;diff=85583</id>
		<title>Eel talisman</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Eel_talisman&amp;diff=85583"/>
				<updated>2026-02-28T02:34:20Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|A strange sea fossil, adorned with abalone and pearl. Causes the wearer's hands to transform into a par of wriggling electric eels that sometimes discharge arcs of electricity through connected targets when used to strike enemies. When the wearer's health becomes dangerously low, they will discharge and even more violent voltage.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:eel talisman.png]] An '''eel talisman''' is a [[talisman]] that changes you into '''Eel Form'''.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
When e'''V'''oked, a eel talisman turns you into Eel Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.&lt;br /&gt;
&lt;br /&gt;
Storm Form has the following effects:&lt;br /&gt;
&lt;br /&gt;
'''Combat Bonuses'''&lt;br /&gt;
&lt;br /&gt;
*'''Discharge:''' Your melee hits have a 50% chance of discharging an arc of electricity that travels between several connected enemies.&lt;br /&gt;
*'''Jolt Damage:''' Scaling from 1d25 (12 skill) to 1d44 (20 skill)&lt;br /&gt;
*'''Violent Discharge:''' When your health drops to 40% of your max HP, your eels violently discharge electricity, striking all connected targets within 2 tiles of yourself, for twice the damage their electricity normally does. This effect cannot activate again until you fully heal. It can also strike allies.&lt;br /&gt;
*'''Unarmed Combat Bonus:''' Scales from +3 (12 skill) to +7 (20 skill)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resistances'''&lt;br /&gt;
*rElec&lt;br /&gt;
&lt;br /&gt;
'''Restrictions'''&lt;br /&gt;
*'''[[Transformation#Useful Info|Melded Gear]]:''' All [[weapon]]s and [[glove]]s.&lt;br /&gt;
*Suppresses hand [[mutation]]s.&lt;br /&gt;
&lt;br /&gt;
Eel Form has a minimum [[Shapeshifting]] skill of 12, below which you get an [[Talisman#Skill|HP penalty]], UC bonuses and Jolt damage scales down. Maximum skill is 20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Eel talismans were introduced in [[0.34]], along with [[Spore Talismans]].&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=ARCHIVED_Beef_Jerky%27s_Simple_3_Rune_Minotaur_Berserker_Guide_for_Beginners&amp;diff=85582</id>
		<title>ARCHIVED Beef Jerky's Simple 3 Rune Minotaur Berserker Guide for Beginners</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=ARCHIVED_Beef_Jerky%27s_Simple_3_Rune_Minotaur_Berserker_Guide_for_Beginners&amp;diff=85582"/>
				<updated>2026-02-28T02:07:39Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{character guide}}&lt;br /&gt;
{{version014}}&lt;br /&gt;
I just recently finished my first 3 rune clear with help of this wiki, but I also felt that there wasn't really a guide for complete noobies like me in the character guides. So this guide will basically introduce a Simple straight-foward MiBe for peope who have just started Dungeon crawl.&lt;br /&gt;
&lt;br /&gt;
==Why Minotaur Berserker?==&lt;br /&gt;
[[Minotaur]] is probably the best race for beginners who have just started playing dungeon crawl. Other races like [[troll]]s and [[Hill orc]]s are also a good options but I think Minotaurs are much more flexible as they excel at using most weapon types except for short blades. Also, being able to eat rotten meat is awesome, but if you are just going for the three rune clear, you will probably get enough bread rations and meat rations by the time you finish [[lair]]. Even though they are crap at doing anything magic related, this won't matter to you as your class will be a [[berserker]]. So basically, minotaur has little better weapon aptitudes than hill orcs and don't have to worry about starving to death in the late game or have trouble looking for armour like trolls, making them perfect race for the beginners going for 3 rune clear.&lt;br /&gt;
&lt;br /&gt;
In my opinion, [[berserker]] class is generally a better choice than [[fighter]] and other similar classes. Fighters do start with better equipments and a shield, but most times, you will manage to find something like chain mail and plate armour fast enough so starting with piece of animal skin and a weapon doesn't matter that much. In addition to that, you already begin with a god and an [[berserk]] ability that will pretty much get you through early games as long as you don't do something really stupid. Also, worshiping [[Okawaru]] is such pain in the ass when he gives you negatively enchanted gifts and berserk and Brother in arms is way better than hero and finesse. [[Makhleb]] I don't recommend because I got killed by demon I summoned. I'd still like to mention that Okawaru and Makhleb is a solid god for three rune clear because Okawaru will end up giving you piece of end game equipment at some point and gives you weaker version of berserk which you can almost spam without too umch piety risks and almost good as berserk ability later on and Makhleb gives you ranged attack, heal on kill and summon bro function (which sometimes go horribily wrong). With that being said, Trog does not require invocations training, you don't have to worry about finding altar and he definitely gives you some kind of weapon that will get you through mid game and probably will give you that end game weapon that you need for 3 rune clear. So if you get used to crawl quite a bit and got bored playing berserker all the time, feel free to start as gladiator or fighter to worship Okawaru or Makhleb.&lt;br /&gt;
&lt;br /&gt;
==Useful controls and commands for beginners==&lt;br /&gt;
Its a frustrating job to navigate through wall of text when you press ?? on the game screen so I'm going to introduce some useful commands so you don't have to spend hours looking for basic controls&lt;br /&gt;
&lt;br /&gt;
o: pressing this will make you explore till you come across an enemy or items&lt;br /&gt;
&lt;br /&gt;
tab: pressing this will make you kill things that you can kill. (DO NOT USE IT AGAINST STRONG ENEMIES)&lt;br /&gt;
&lt;br /&gt;
5: pressing this will make you wait, so you will heal up. (DO NOT SPAM THIS as you will still wait if there is invisible monsters nearby and it makes you hungry too)&lt;br /&gt;
&lt;br /&gt;
m: this opens up skill training menu&lt;br /&gt;
&lt;br /&gt;
%: shows stats and resistances you have&lt;br /&gt;
&lt;br /&gt;
A: shows mutations you have&lt;br /&gt;
&lt;br /&gt;
,: makes you pick up things you want to pick up&lt;br /&gt;
&lt;br /&gt;
r: reads things like scrolls or books&lt;br /&gt;
&lt;br /&gt;
q: I don't know what quaff means but it makes you drink potions   &lt;br /&gt;
&lt;br /&gt;
p: makes you pray to whatever god you worship and offers sacrifice if you are worshiping gods that accept sacrifice (so doing this on a corpse will make you get weapons faster when you are worshiping [[trog]])&lt;br /&gt;
&lt;br /&gt;
c:chops up monsters so you can eat them (You cant eat poisonous meat if you don't have poison resistance though. Eat them whenever you are hungry instead of eating valuable rations or other food)&lt;br /&gt;
&lt;br /&gt;
d: makes you drop things that you don't want. Pressing ctrl+d will ask you quantity of things you want to drop instead of dropping the whole thing&lt;br /&gt;
&lt;br /&gt;
a: makes you use ability. pressing a? will describe abilites you have ( you will be pressing aa a lot )&lt;br /&gt;
&lt;br /&gt;
z: makes you cast spells (you won't have any though)&lt;br /&gt;
&lt;br /&gt;
\: you can choose items you don't want to pick up&lt;br /&gt;
&lt;br /&gt;
&amp;gt;: makes you go down stairs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;: makes you go up stairs &lt;br /&gt;
&lt;br /&gt;
This is probably all the commands you really need to know to explore dungeon fast and efficiently&lt;br /&gt;
&lt;br /&gt;
==Useful things to know==&lt;br /&gt;
:To start with,I would like to point out that you are capable of moving diagonally. Keys for doing this is extremely confusing but you will get used to it after dying few times by moving to wrong directions. (Probably a good idea to use mouse for diagonal movements) OR looks like you can use numbpads. Use them&lt;br /&gt;
&lt;br /&gt;
:Regarding to stairs, anything except for undead and player ghosts will follow you up or downstairs if they are next to you when you are going up or downstairs. This can be used to pick off enemies so you don't have fight a whole horde.&lt;br /&gt;
&lt;br /&gt;
:Normally, You want to fight in a narrow hallway so you only have to grind one enemy at a time. However, since this game lets you attack diagonally, remember that there are times 2 or 3 enemies can hit you at the same time.&lt;br /&gt;
&lt;br /&gt;
:Chop up monsters eat them whenever you are hungry. Especially if you have gourmand. Don't worry about contaminated meat because it doesn't do anything negative accept for giving you less nutrition. Don't eat bread ration or meat ration unless you are starving.&lt;br /&gt;
&lt;br /&gt;
Oh yeah, to attack, you just gotta move towards the thing that you want to attack.&lt;br /&gt;
&lt;br /&gt;
==Starting off==&lt;br /&gt;
1.Choose minotaur berserker&lt;br /&gt;
&lt;br /&gt;
2.Choose Mace as your starting weapon&lt;br /&gt;
&lt;br /&gt;
==weapon choices==&lt;br /&gt;
Reason I choose mace as my starting weapon is because the end game weapon you will be using is either [[demon whip]] or [[eveningstar]] and both of them don't need too much skill training. This means that you have room to change your main weapon to a good lajatang or something when you find a good artefect during mid game.&lt;br /&gt;
&lt;br /&gt;
==Skill training==&lt;br /&gt;
You won't be training too much skills as you won't be learning any spells&lt;br /&gt;
You will be maxing out&lt;br /&gt;
&lt;br /&gt;
:Fighting&lt;br /&gt;
&lt;br /&gt;
:Armour&lt;br /&gt;
&lt;br /&gt;
:Dodging&lt;br /&gt;
&lt;br /&gt;
You will only put certain number of points in&lt;br /&gt;
&lt;br /&gt;
:Maces and flails (12 if you are using demon whip and 16 and more later if you are using Eveningstar)&lt;br /&gt;
&lt;br /&gt;
:Shields (20)&lt;br /&gt;
&lt;br /&gt;
Or if your main weapon is staves&lt;br /&gt;
&lt;br /&gt;
:Staves (14)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And don't be afraid to put in few points on evocations or ranged weapons later on. (I put mine in evocations when I ran out of skills because I couldn't be bothered to use ranged weapons and you always end up with plenty of attack wands during early-mid game where you actually need ranged attack)&lt;br /&gt;
&lt;br /&gt;
Remember that you don't have to invest points in staves if you aren't going to use one and vice versa for mace and shields.&lt;br /&gt;
&lt;br /&gt;
==Stat points==&lt;br /&gt;
If you desperately want to use eveningstar, put all the points in strength. Otherwise, put all the points to dexterity so your evasion increases. ( Your strength will be little but higher or equal to dex in the end)&lt;br /&gt;
&lt;br /&gt;
==[[Trog]][[File:Trog altar.png]]==&lt;br /&gt;
This is the god you will worship for the rest of the game unless you've gone nuts and accidentally abandon him for Okawaru.&lt;br /&gt;
I will briefly explain what his abilities do as they are pretty straight foward.&lt;br /&gt;
&lt;br /&gt;
:Burn spellbooks: Burns a spellbook and your piety rises. you can use it as landmines but most times you don't really need to.&lt;br /&gt;
&lt;br /&gt;
:Berserk: Reason why you worship Trog. Turns you into Chuck norris for few turns, lasts a bit longer when you kill something. Use it when you see something dangerous or your health is under half way and you really wanna do a death match with something. DO NOT USE if you are lethally poisoned or you gotta run away from something&lt;br /&gt;
&lt;br /&gt;
:Hand of Trog: Gives you some MR and heals you over time. I don't really use this as much as berserk but still pretty useful. Mainly stops Sigmund or Grinder from giving you those nasty disabled effects or saves you from dying from poison.&lt;br /&gt;
&lt;br /&gt;
:Brother in arms: Summons you a berserked bro who will pretty much kill everything. Probably use this when your piety level is ***** unless you really need it. Spam it about 3 times if you are in really really big fights than go berserk yourself or just use it once when you are fighting a horde of things that could kill you in the open. NOTE that it uses big chunk of piety and you shouldn't really use it unless you are dying or you are about to fight the battle of your life. Also note that they have pretty hefty health if the summoned bro isn't iron troll or stone giant so only use them as meatshields if you are desperate.&lt;br /&gt;
&lt;br /&gt;
Also trog gives you weapons when you kill and sacrifice bunch of things. He will probably give you something useless like ranged weapons that you don't really need or weapons that you aren't training but I guarantee you that he will give you your endgame weapon at some point.&lt;br /&gt;
&lt;br /&gt;
==Early game phase==&lt;br /&gt;
&lt;br /&gt;
So as you start the game, press m. Turn everything off except for [[Maces &amp;amp; Flails]]. Spam tab and o and clear out the first few floors of dungeon. Yeah, most times you will do something stupid and die to something that you shouldn't have tab spammed but you wouldn't really have anything good anyways.&lt;br /&gt;
Do not drink any potions till you find potion of mutation using identify scroll. Do not equip any rings or amulets before identifying them. Also, look for any type of metallic armour that happens to be lying around and put them on. Steal some [[whip]]s off [[kobold]]s and carry few of them just in case your mace gets corroded.&lt;br /&gt;
Look for flails and other dnagerous looking maces. If you happen to bump into [[Crazy Yiuf]]. You might get end game cloak and get quaterstaff of chaos. You can consider changing your main weapon to staves than.&lt;br /&gt;
Don't bother identifying enchanted armour or weapons if you happen to find one in early games. If they are really badly cursed, just press cntrl Q and restart the game unless you have whole bunch of scrolls of remove curse. NOTE that some of the branded looking weapons that normal monsters are carrying are badly cursed ones. If you happen to have more than 5 scrolls or identify or scrolls of remove curse, don't be afraid to use them. However, things like [[pikel]] and crazy yiuf will always give you non cursed branded weapons Having said that, If you happen to find something like ring of poison resistance or some good piece of equipments in the first few floors, try to be little more careful when you are spamming tab and o. At some point, your maces and flail will be around 11 so try not to put more than you need by turning on other skills you gotta train. (I generally stop at 12 because [[eveningstar]] is much more harder to find than [[demon whip]]s)&lt;br /&gt;
&lt;br /&gt;
'''Things that might kill you if you aren't careful enough'''&lt;br /&gt;
:Stop spamming tab key if you come across&lt;br /&gt;
:[[orc priest]][[File:Orc priest.png]]: These green bastards use smite, which can hurt you like hell. They can cast this on you as long as you are in their line of sight. Even worse, they hide behind bunch of orcs so you cant reach them. Best thing to do is get out of their sight, and lure them to melee but if you cant do this, use berserk and beat the hell out of his green togas but make sure your berserk dont run out before you kill all of em&lt;br /&gt;
&lt;br /&gt;
:[[orc wizard]][[file:Orc wizard.png]]: Not as bad as green togas but these purple porks turn invisible and cast confusion on you, which can probably kill you if there is a priest to snipe you with those smites. If you are so annoyed by invis, narrow pass + berserk will prob easily kill them. Also, potion of curing cures confusion (took me about 50 trys till I found that out)&lt;br /&gt;
&lt;br /&gt;
:[[orc warrior]][[File:Orc warrior.png]]: If you see him, don't ask. Just use berserk and kill him. If you are exhausted, run. He is pretty much a strong orc. That's pretty much it. If you are lucky, he will give you very early plate mail.&lt;br /&gt;
&lt;br /&gt;
:[[Gnoll (monster)|gnoll]][[File:Gnoll_(monster).png]]: For some reason, they carry lots of branded polearms and spears which hurts quite a lot in the early game. if your life is under half, consider running away if you are far away from them or just use berserk and do death match if you cant run. If you've been tab spamming and have like 5-6 life, you are probably dead even if you use berserk.&lt;br /&gt;
&lt;br /&gt;
:[[jelly]][[File:Jelly.png]]: Not really something that could kill you directly, but it corrodes your equipment. And as you Tab spam, you will end up with mace with -3 attack and good things like that. Thats why I told you to carry bunch of whips and flails you loot from kobolds and gnolls. True story, my gargoyle starved to death when I tab spammed against Queen ant with negatively enchanted mace.&lt;br /&gt;
&lt;br /&gt;
:[[Sigmund]][[File:Sigmund.png]]: Your worst nightmare in the early games. Basically a stronger version of orc wizard but that probably isn't enough to describe this ugly santa. He confuses you, turns invisible and hurts you like hell with his spells and scythe. you will probably die 50% times if you see him. Other times, you might be able to run away or beat the crap out of him with berserk. If you are going to kill him, use hand of trog so he cant confuse you than berserk so you can send him back to north pole even if he is invisible. After killing him, half of your early game threat is pretty much gone.&lt;br /&gt;
&lt;br /&gt;
:[[Grinder]][[File:grinder.png]]: Not as bad as Sigmund but still have quite high chance of killing you. He uses paralyze and teleports so be careful when you deathmatch him using berserk. Most times, you don't even need berserk to kill him but If you meet him very early on, you probably wanna be little more careful.&lt;br /&gt;
&lt;br /&gt;
:[[Prince Ribbit]][[file:Prince_Ribbit.png]]: Pretty much a blink frog. Except you have chance of seeing him pretty early. Could be really annoying cause he might blink at the same time you activated your berserk. You probably need some luck to kill him if you encounter him in early dungeons.&lt;br /&gt;
&lt;br /&gt;
Other than that, things wielding good wands might kill you but normally, berserk will save your ass most of the times. Player ghosts, you probably can easily kill them with your berserk&lt;br /&gt;
&lt;br /&gt;
'''Early game summary'''&lt;br /&gt;
:Spam Tab and O until you find something good (plate armour, Shield, good weapon, ring of poison resistance)&lt;br /&gt;
:Don't spam Tab on hard enemies&lt;br /&gt;
:Don't be afraid to use berserk any time but make sure you are not very hungry or exhausted so you CAN actually use berserk&lt;br /&gt;
:Check your weapons frequently so you don't have badly corroded weapon. Probably stick with branded weapon or flail at least. Whips are pretty crap (unless it has electric brand).&lt;br /&gt;
&lt;br /&gt;
==Mid game Phase==&lt;br /&gt;
You probably tab spammed your way infront of the entrance of [[File:Lair entry.png]]  [[lair]] or [[File:Orc entry.png]]  [[orcish mine]]s by now. This will be around dungeon7-11. You should have at least chain mail as your armour and maybe found a shield and good branded weapon in your hands. Go straight into the lair, or you may with to finish level 1 and 2 of orcish mines hoping to find a shop that might sell an end game Armour. Inside the Lair, you can probably spam tab on most of the things but those komodo dragons give you sickness that prevents you from healing. So make sure you explore with full health at all times by spamming 5 after a good fight. You will probably find enough food in here to last you throughout the game and probably it won't be too hard clearing out the lair. You might bump into few branches like [[Spider's Nest]] and [[Swamp]], but don't enter it just yet. Go all the way down to Lair8 and you will probably find something useful. If you have good enough fire resistance or cold resistance Probably good idea to enter ice cave or volcano as they will definitely give you piece of Armour that has according resistance. (Especially Fire resistance for the end game) After clearing out Lair, Finish Orc mines. DO NOT even bother going into elven halls though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Things that might kill you if you aren't careful enough'''&lt;br /&gt;
[[File:Lair entry.png]]&lt;br /&gt;
&lt;br /&gt;
'''[[Spiny frog]]'''[[File:Spiny frog.png]]: Especially if you don't have good piece of Armour and poison resistance. They just pack helluva damage and poison hurts like hell.&lt;br /&gt;
&lt;br /&gt;
'''[[Blink frog]]'''[[File:Blink frog.png]]: They always come in hordes and blink away from you as you cast Berserk. If you are wearing something like plate mail and have good weapon to kill them fast enough, they will be easy to kill. If you have poor equipments, probably summon a bro and fight ins a narrow hallway.&lt;br /&gt;
&lt;br /&gt;
'''[[Death yak]]'''[[File:Death yak.png]]: Chuck Norris of all the Yaks. Find a narrow hallway (or make one with wand of digging or disintegration) berserk, and beat the crap out of them. To be honest, they are only scary when you accidentally tab spammed into horde of them or you got turned into stone by catoblepas.&lt;br /&gt;
&lt;br /&gt;
'''[[Dire elephant]]'''[[File:Dire elephant.png]]: Basically a Death Yak version of an Elephant. Do the same thing you do with Death yaks but bear in mind that they can knock you back.&lt;br /&gt;
&lt;br /&gt;
'''[[Electric eel]] [[File:Electric eel.png]]''': They shoot electricity at you. Hurts like hell if you don't have relec. Either move out of their sight or do deathmatch with them. Don't chicken out though because you will probably end up dying anyways if you do.&lt;br /&gt;
&lt;br /&gt;
'''[[basilisk]]'''[[File:Basilisk.png]]: Turns you into stone. Very dangerous if you turn into stone while being gored by Death yaks and other things. Fight in hallway to prevent this from happening&lt;br /&gt;
&lt;br /&gt;
'''[[Catoblepas]] [[file:Catoblepas.png]]''': Probably the 2nd worst thing to see in the lair. I think it only appears on L8. It shoots random dust that turns you into stone after 2 turns if you stand in it. Move out of it. However, if you are standing in a narrow passage, you are pretty much stuffed. Alternatively, use scroll of blink or teleportation before its too late. Some horrible things like this could happen. You've gone berserk to kill hydra -&amp;gt; you turn into stone because of dust-&amp;gt; Berserk runs out -&amp;gt; Hydra kills you.&lt;br /&gt;
&lt;br /&gt;
'''[[Brain worm]] [[file:Brain worm.png]]''': Normally, wouldnt be too much of a problem for you but sometimes ther are whole bunch of them and turn you brainless. You forget to breath and die. To prevent this, potion of restore abilities or ring of sustain abilities.&lt;br /&gt;
&lt;br /&gt;
'''[[Hydra]] [[file:Hydra.png]]''': If you are using mace, wouldn't be too dangerous. Still use berserk though. If you are using anything bladed(Lajatang is bladed too) without fire brand, their number of heads will grow and it will make you feel like you are fighting 10 enemies at a time. If you happen to lack a fire brand and have bladed weapon, use  Summon a Bro (and hope you don't get a troll cause they increase number of heads too) and go berserk and kill him before he kills you. Probably one of the most dangerous things in the Lair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Things that might kill you if you aren't careful enough''' [[File:Orc entry.png]]&lt;br /&gt;
&lt;br /&gt;
'''[[Orc sorcerer]] [[File:Orc sorcerer.png]]''': Summons annoying demons like [[neqoxec]]. Kill him before demons hurt you&lt;br /&gt;
&lt;br /&gt;
'''[[Orc high priest]][[File:Orc high priest.png]]''': Smites you, summons demons and there are whole bunch of them in orc 4. If you have lots of health, summon bunch of bros and berserk and focus him down. If your health is low, just use blink scroll or something, run away to orc 3, heal up and fight him again.&lt;br /&gt;
&lt;br /&gt;
'''[[Orc warlord]][[File:Orc warlord.png]]''': Strongest orc of all except for Roka. Just make sure you don't have too much on your plate and use berserk and summon bro to kill him.&lt;br /&gt;
&lt;br /&gt;
'''[[Saint Roka]] [[File:Saint Roka.png]]''': I doubt you will see him in the orcish mines at all but if you do see him, make sure you are not fighting unending tsunami of orcs at the same time. use stair fishing to take few orcs at a time. When you clear most of the orcs, use the same way to kill orc warlord.&lt;br /&gt;
&lt;br /&gt;
'''Mid game summary'''&lt;br /&gt;
:Still tab and o spam but when you see something that looks dangerous, right click on them and if you see they are extremely dangerous, use berserk or bro summon&lt;br /&gt;
:You might end up being sent to [[abyss]]. 90% of the time, its game over but if you are lucky, you might get out if you run towards one direction and find exit.&lt;br /&gt;
:Be really careful when exploring orc 4&lt;br /&gt;
&lt;br /&gt;
==Mid game Branches==&lt;br /&gt;
'''Your way to first 2 runes'''&lt;br /&gt;
:Now that you've cleared out lair and orcish mines and explored up to D15. You probably discovered vault on the way but you can't enter it because you don't have any runes. Than, it is time for you to finish one of the branches in the lair. I wish you got something easy like spiders nest and swamp. Shoals and snakes pit is HARD.&lt;br /&gt;
&lt;br /&gt;
'''[[The Swamp]] [[File:Swamp entry.png]]'''&lt;br /&gt;
:Probably the easiest branch for you as long as you have poison resistance and relec (see invisible is good to have too). Make sure you don't fight in the water too much and summon bros when you have too much things trying to kill you. There aren't too many narrow hallways to fight monsters but generally, things in here aren't too strong to kill you except for few uniques and one helluva bastard named vapor. There are 5 levels of swamp and you will find your first (or second) rune on the 5th level which is probably full of swamp dragons and other good stuff like that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Things that might kill you if you aren't careful enough [[File:Swamp entry.png]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Alligator]] [[File:Alligator.png]]''' They are probably faster than you most of the time and pack helluva punch. Don't fight them in water&lt;br /&gt;
&lt;br /&gt;
'''[[Vapour]] [[File:Vapour.png]]''': I'm so glad they are getting rid of him in 0.15. Invisible,shoots electricity. Biggest pain in the swamps. HAVE RELEC&lt;br /&gt;
&lt;br /&gt;
'''[[Thorn lotus]] [[File:Thorn lotus.png]]''': I'm not too sure what they shoot at you but it hurts like hell. + they run away from you into deep water so you can't kill them. Use a wand of fireball or something.&lt;br /&gt;
&lt;br /&gt;
'''[[Thorn hunter]][[File:Thorn hunter.png]]''': Similar to their plant cousin but this one doesn't run away. Still packs a punch though.&lt;br /&gt;
&lt;br /&gt;
'''[[Swamp dragon]] [[File:Swamp dragon.png]]''': Reason why you need poison resistance in the swamp. They pack a punch and can knock you back so you probably wanna use summon bros and berserk if you see more than 1 of them.&lt;br /&gt;
&lt;br /&gt;
'''[[The Lernaean hydra]] [[File:The Lernaean hydra.png]]''': You unlucky bastard. Run if you hear tree breakingx27. Unless you are wearing something like crystal plate armour or something, you probably have to summon 2-3 bros and do berserk death match with him. If there are other things like swamp dragons though, forget what I said and run. You probably can't kill him unless you are 1v1 with him and have really high AC.&lt;br /&gt;
&lt;br /&gt;
'''Swamp summary'''&lt;br /&gt;
:Fight on dry lands as much as possible&lt;br /&gt;
:Don't fight more than 2 hydras or swamp dragons at same time&lt;br /&gt;
:Use stair fishing as much as possible&lt;br /&gt;
:Kill vapours Kill them all&lt;br /&gt;
:Have poison resistance and relec&lt;br /&gt;
&lt;br /&gt;
'''[[The Shoals]] [[File:Shoals entry.png]]'''&lt;br /&gt;
:I hate this place. I hate this place so much and I died here so many times. Make sure you have high AC and MR above ++++ along with cold resistance and if you have perma fly, you probably can finish this place as your first rune branch. Pretty much everything in here is able to kill you quite easily if you cant fly and there are mermaids which mesmerizes you and drags you into the water. I'd recommend clearing out shoals after you get your first rune and clear few levels of depth or vaults. Like the Swamp, rune is located in 5th level and be really careful when you explore shoals. DO NOT TAB SPAM in here unless you are strong enough to survive vaults. Also, if you happen to have potion of invisibility, things are going to be a bit easier so don't be afraid to use it all in here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Things that might kill you if you aren't careful enough [[File:Shoals entry.png]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Mermaid]] [[File:Mermaid.png]]''': Mesmerizes you and drag you into deep water. During all that, there will be merfolks poking you with tridents and cyclopses and manticores throwing rocks and barbs at you. Just kill her fast. You can just laugh at her if you do happen to have high MR though.&lt;br /&gt;
&lt;br /&gt;
'''[[Siren]] [[File:Siren.png]]''': Pretty much does what mermaid does but also summons things. Deal her like you deal with mermaids though.&lt;br /&gt;
&lt;br /&gt;
'''[[Manticore]][[File:Manticore.png]]''': Throws barbs at you. Barbs hurt you when you move. You die. I didn't know you could prevent barbs from hurting you by not moving as most of the things in shoals have reaching attack. However, being a melee, you gotta move to kill things. Hide behind the walls so he can't shoot barbs at you than melee him to death.&lt;br /&gt;
&lt;br /&gt;
'''[[Alligator snapping turtle]][[file:Alligator snapping turtle.png]]''': Packs helluva damage with really bulky amount of health. Make sure you use berserk to kill him and make sure you won't have to deal with other monsters when you are killing him. He moves really slowly so you can kite him too.&lt;br /&gt;
&lt;br /&gt;
'''[[Satyr]][[File:Satyr.png]]''': One of the reasons that makes me recommend shield. probably an inferior version of [[yaktaur]] and hurts you because they normally attack you from places you cant reach them. Fight him like you fight centaur.&lt;br /&gt;
&lt;br /&gt;
'''[[Ilsuiw]][[File:Ilsuiw.png]]''': Sees invisible and throws icicles at you. Thats why you would need a cold resistance. Will be easier if you have High MR, Shield and Cold res. Otherwise don't go into shoals 5 because there is a very good chance of bumping into her and horde of merfolks ready to poke you to death.&lt;br /&gt;
&lt;br /&gt;
'''Shoals summary'''&lt;br /&gt;
:Don't go in here without High AC, High MR and Cold resistance&lt;br /&gt;
:try to hide in some of the small rooms and fight as less number of merfolks possible&lt;br /&gt;
:Be extra careful&lt;br /&gt;
:Don't spam tab&lt;br /&gt;
:Don't move if you have barbs&lt;br /&gt;
:Use invisibility as much as you can but remember that Ilusiw can see you&lt;br /&gt;
&lt;br /&gt;
'''[[Spider's Nest]][[File:Spider entry.png]]'''&lt;br /&gt;
:Probably as easy as Swamps but make sure you have Poison resistance and See invisible. There are only few things to watch out for and you probably won't have too much problem clearing this place out. This doesn't mean you won't die here though. Watch out for Orb spiders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Things that might kill you if you aren't careful enough [[File:Spider entry.png]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Tarantella]] [[File:Tarantella.png]]''': They confuse you. Combined with orb of destruction or ghost moth, they will probably kill you if you don't have potion of curing&lt;br /&gt;
&lt;br /&gt;
'''[[Orb spider]][[File:Orb spider.png]]''':Annoying as hell spiders that shoots [[Orb of destruction]] at you. They are fast and they try to run away from you. You probably wanna tab spam them as long as there are no other spiders trying to kill you. Otherwise, use scroll of fear or invisibility so you can 1v1 them. Orb of destruction hurts like hell.&lt;br /&gt;
&lt;br /&gt;
'''[[Ghost moth]][[File:Ghost moth.png]]''': They are invisible and drain mana. Draining mana isn't a problem for you at all but being invisible and packing helluva bite is a big problem for you. &lt;br /&gt;
&lt;br /&gt;
'''Spiders nest summary'''&lt;br /&gt;
:Have Rpoison and see invis&lt;br /&gt;
:Watch out for orb spiders&lt;br /&gt;
:Have enough potion of curing to heal confusion&lt;br /&gt;
&lt;br /&gt;
'''[[Snake Pit]][[File:Snake_entry.png]]'''&lt;br /&gt;
This place is as bad as Shoals but luckily, nagas are slow and there are many narrow hallways to fight them one by one. However, You need lots of resistances like poison, fire, magic and electricity along with AC because nagas are so strong. You will also need few blink scrolls and teleport scrolls in case they are carrying distortion arrows. Also, having scrolls of immolation will immensely help out clearing the last level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Things that might kill you if you aren't careful enough [[File:Snake_entry.png]]'''&lt;br /&gt;
&lt;br /&gt;
:Basically, fighting with any non green nagas in a open is dangerous. Treat them like you are fighting a strong melee enemy and make sure &lt;br /&gt;
&lt;br /&gt;
'''[[Naga mage]][[File:Naga mage.png]]''': Teleports other things or you. If you get teleported, there is good chance of you being teleported to group of nagas in the last levels. This is why you need high MR or have blink scroll in handy&lt;br /&gt;
&lt;br /&gt;
'''[[Naga sharpshooter]][[file:Naga sharpshooter.png]]''':Basically a naga that shoots arrows at you. AND arrows hurt. wouldn't be a problem if you are fighting in a hallway but in the open, ARROWS HURT LIKE HELL.&lt;br /&gt;
&lt;br /&gt;
'''[[Greater naga]] [[File:Greater naga.png]]''':Treat him like orc warrior in early dungeons. EXCEPT he has constrict so he will pack a lot of damage if you dont have high AC&lt;br /&gt;
&lt;br /&gt;
'''[[shock serpent]][[file:shock serpent.png]]''':Land version of electric eels. Thats why you would need rElec. Still packs a punch even with resistance. Don't fight them in open&lt;br /&gt;
&lt;br /&gt;
'''Snake pit Summary'''&lt;br /&gt;
:Make sure you have high AC,rF,rM,rP and rElec&lt;br /&gt;
:Don't fight in the open&lt;br /&gt;
:If you are using scroll of immolation, make sure you have conservation and high fire resistance&lt;br /&gt;
:Carry some blink and teleport scroll in case you get teleported to unwanted places.&lt;br /&gt;
&lt;br /&gt;
'''Unique monsters that will probably still kill you or get you killed even if you are careful'''&lt;br /&gt;
&lt;br /&gt;
'''[[Mara]][[File:Mara.png]]''': Something that you wish you'd never see in your game. He pretty much clones everythng including you. For some reason, he always appears in akward places like Swamp or Vaults 5 for me. Don't even bother fighting him if he appears in those places. Just leave him there after getting a rune. If you must kill him, just make sure you lure him into a staircase or something and do 1v1 deathmatch even though its gonna be a helluva work with his illusions.&lt;br /&gt;
&lt;br /&gt;
I was planning to add some more uniques but to be honest, most of the uniques can probably be handled with berserk and summon bro combo except for those ones that could send you to abyss. But still, you can stop that from happening by having high MR or making your bros to tank for you so they cant cast banish on you. Just make sure you don't fight them with other horde of monsters.&lt;br /&gt;
&lt;br /&gt;
==[[Vaults]][[file:vaults entry.png]] Phase==&lt;br /&gt;
Now you have 2 runes in your hands (1 if you have crappy equipment and decided to clear first 4 levels of vault first). Go into depth till monsters are too hard to kill. Than go to vaults and clear out the first 4 levels of the vault (BUT do not go into crypts). You may also wish to go into hall of blades but I never really got anything good out of there. Than, you may wish to level up a bit more by wondering around depth or doing first 2 levels of elven halls (don't go into level 3 though) Once you feel ready, go into vault 5 and kill the welcome party and endless monsters that are after you. You will probably die here a LOT of times. My tip of advice is using scroll of immolation (considering that you do have high fire resistance and something to prevent your scrolls from burning or just drop all the scrolls beforehand). than use blink scroll to get yourself to a linear hallway and explode everything. Sounds lot easy but really hard to do. You might be lucky enough to survive and end up with golden dragon hide, which will be turned into your end game armour with enchant armour scroll. Once you've hacked through waves and waves of strong monsters, you will pick up the rune in the vaults .&lt;br /&gt;
&lt;br /&gt;
'''Things that might kill you if you aren't careful enough [[file:vaults entry.png]]'''&lt;br /&gt;
:Well, to be honest, pretty much everything in here is capable of killing you because there are so many enemies. At the same time, most monsters aren't really a threat to you in small numbers because you probably have good equipments by now&lt;br /&gt;
Still watch out for these&lt;br /&gt;
&lt;br /&gt;
'''[[Vault sentinel]][[File:Vault sentinel.png]]''': These things mark you so every single monster in the vaults come hunting for you. Kill them before they do that.&lt;br /&gt;
&lt;br /&gt;
'''[[Vault warden]][[file:vault warden.png]]''': They lock the doors AND stairs, preventing you to do stair fishing and kind of forces you to fight you in the open. Could be lethal in vault 5 so kill them as fast as you can.&lt;br /&gt;
&lt;br /&gt;
'''[[Flayed ghost]][[File:Flayed ghost.png]]''': You probably bumped into one of these if your health goes below half immediately.Your health will come back to normal once you kill them so kill them before other things come kill you.&lt;br /&gt;
&lt;br /&gt;
Other than that, watch out for bunch of dragons and DO NOT do the stair fishing on vaults 5.&lt;br /&gt;
&lt;br /&gt;
'''Vaults summary'''&lt;br /&gt;
:Clear out vault1-4 than get more experience before going to vault 5&lt;br /&gt;
:Use scroll of immolation for vault 5 and blink scrolls to get advantage of narrow hallway&lt;br /&gt;
:Be lucky enough to have almost all End game items by now (very important)&lt;br /&gt;
:This is probably the hardest bit for you. BE REALLY REALLY CAREFUL and don't tab spam&lt;br /&gt;
&lt;br /&gt;
==End game Phase==&lt;br /&gt;
Now that you have gained 3 runes and Finished clearing out the Depth, you are ready to go into the realm of zot. However, before that, make sure you have all of this&lt;br /&gt;
:End game weapon&lt;br /&gt;
[[demon whip]][[file:demon whip.png]] of electricity OR [[lajatang]][[File:Lajatang2.png]] of speed or electricity Or equivilant version of whatever weapon you are using (It is also good to carry one of those useless looking anit magic brands along with few other branded weapon of frost or fire to deal with some draconians and spellcastors)&lt;br /&gt;
:Full fire resistance, some cold resistance, poison and electric resistance and over ++++ Magic resistance&lt;br /&gt;
:Mutation resistance&lt;br /&gt;
:preservation equipment to stop your scrolls and potions getting destroyed&lt;br /&gt;
:High AC, and Shield if you are going with one hand weapon&lt;br /&gt;
:Enough number of scrolls of teleport, wand of teleport, wand of healing and potions of healing&lt;br /&gt;
If you checked everything out of this checklist, you are ready to enter the realm of Zot. (Good sign of you not being ready for this is when you were having hard time clearing out depths. In this case, use everything to get these equipment.)&lt;br /&gt;
So basically realm of zot consists of lots of draconians, dragons and Disgusting orb of fire which really sucks. It will probably feel easier than vault 5 to be honest. Except for those toe zombie things and when you don't have enough escape tools. (I guarantee you will have them as long as you are really unlucky) You should be able to clear out the dungeon like stroll in a park if you have well enchanted electricity weapon or speed brand weapon as most things aren't resistant to electric dmg and speed is just so good that it kills everything that easily. Now just be careful and clear everything out till you find the orb of zot. Make sure you lure bite size enemies at a time and use your bro summon to take care with them along with your berserk.&lt;br /&gt;
&lt;br /&gt;
'''Things that might kill you if you aren't careful enough [[File:Zot entry.png]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Curse toe]][[file:Curse toe.png]]''': Cuts your health down like green togas in the early game and summons mushrooms. Summon your own bros and kill them before they can do any of this to you. Also, rN helps a lot too.&lt;br /&gt;
&lt;br /&gt;
'''[[Electric golem]][[File:Electric golem.png]]''': Very fast and will be hard for electric brand bearers to kill him but as long as you have high enough AC and rElec, he wont be able to kill you either. Is probably dangerous when there are other things and when you are trying to run away though. Once again, Bro summon.&lt;br /&gt;
&lt;br /&gt;
'''[[Moth of wrath]][[File:Moth of wrath.png]]''': I hate these things. Harmless by themselves but when they berserk something like dragons, you just gotta run.&lt;br /&gt;
&lt;br /&gt;
'''[[Orb of fire]][[File:Orb of fire.png]]''': They pack lots of punch if you lack that +++ fire resistance and mutate you. They are tanky too. always only do 1v1 with these things. If there is something like curse toe or something nearby, do your best to separate them and kill them 1 by 1.&lt;br /&gt;
&lt;br /&gt;
'''End game summary'''&lt;br /&gt;
:Be careful&lt;br /&gt;
:Be even more careful&lt;br /&gt;
:Have rF+++rElec and mutation resistance&lt;br /&gt;
&lt;br /&gt;
==Get the hell out of here phase==&lt;br /&gt;
To be honest, this was the easiest bit for me. Spam that teleport scroll after grabbing the orb so you get teleported to some place near stairs. Go up the stairs as fast as you can, don't stop unless you are really badly surrounded but there aren't anything like hellions or liches to do serious damage to you. In that case, use teleport scroll or wand. If you end up getting badly wounded, use wand of healing and potion of healing to heal yourself up. Now you just gotta escape with the orb for the 3 rune victory.&lt;br /&gt;
&lt;br /&gt;
==[[Abyss]] [[file:abyss entry.png]]==&lt;br /&gt;
Well, you will probably desperately reading this because you got sent to abyss by Crazy yiuf or something. I can only say you are pretty much dead unless you got sent to abyss after you cleared out vaults. If you still haven't even got to lair yet, just press cntrl q and quit. If you got up to more than lair and have item thats so good, try running one way till you find exit. Don't stop for anything. If you have amulet of resist mutation, put that thing on. If you are really lucky, you might find your way out but most times, you will die here.&lt;br /&gt;
Things that CAN send you to abyss are&lt;br /&gt;
:Anything carrying [[chaos]] brand weapon&lt;br /&gt;
:Anything carrying [[distortion]] brand weapon&lt;br /&gt;
:Unequiping [[distortion]] brand weapon (don't even bother wearing one in the first place because it teleports things away, which is bad thing to happen when you are on berserk)&lt;br /&gt;
:Someone casting [[Banishment]] on you&lt;br /&gt;
:Stepping on a Zot trap&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Even if you do everything I tell you to do in this guide, I guarantee you that it will take 500 dead cows to actually finish the game with 3 runes. You need to be pretty lucky to find all that items I've mentioned and normally, you wouldn't be that lucky. Also, you will only learn your lesson from dying to random things that you've never seen before and try not to make the same mistake again in your next game. I've only listed really dangerous things that I died to too many times and I bet I got killed by something lame like Jessica or green rat because I was tab spamming. Every time you die to something, look it up in this wiki and you will probably find some useful piece of information and probably manage to kill it next time. I just wish you a good luck and hope you finish this damn addictive game.&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=List_of_reptiles_and_amphibians&amp;diff=85580</id>
		<title>List of reptiles and amphibians</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=List_of_reptiles_and_amphibians&amp;diff=85580"/>
				<updated>2026-02-28T02:02:46Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: /* Turtle Types */ added mountainshell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
While most adventurers dream of engaging in thrilling battle with [[list of dragons|dragons]], the many '''reptiles and amphibians''' of the [[Dungeon]] are still fierce foes for the aspiring hero. While they don't have any breath weapons, their bites are usually dangerous, and many of them are comfortable swimming through [[water]]. Fortunately, they are largely [[cold-blooded]], making [[cold]] damage particularly useful for fighting them.&lt;br /&gt;
&lt;br /&gt;
Reptiles and amphibians are most common around the [[Lair]] and its branches, being replaced by greater, more intelligent threats later in the dungeon. The [[Snake Pit]] is, unsurprisingly, full of snakes in addition to their [[list of nagas|snakemen]] masters.&lt;br /&gt;
&lt;br /&gt;
==Amphibian Types==&lt;br /&gt;
{{monsterlink|Bullfrog}} - Although fast, these oversized frogs are more often delicacies than dangers.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Cane toad}} - Slower and tougher than frogs, their powerful attacks are laced with deadly [[poison]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Blink frog}} - Interdimensional pack hunters who swarm and devour careless adventurers while [[blink]]ing incessantly.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Goliath frog}} - These [[swamp]]-dwellers lash prey from afar with their [[acid]]ic tongues.&lt;br /&gt;
&lt;br /&gt;
{{LightCyan|F}} [[File:Barachi.png]] '''[[Barachi (monster)|Barachi]]''' - Rarely-seen frog-like humanoids from days of yore. Their legs are powerful and well-suited to swimming, but slow.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Amphibians&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unique Amphibians===&lt;br /&gt;
{{monsterlink|Prince Ribbit}} - A human prince who was cursed to be a frog ...and was also cursed to blink between dimensions? Regardless, he's got a vicious bite.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Jeremiah}} - A somnambulent Barachi trapped in a waking dream that leaks into the Dungeon in the form of an endless stream of [[butterfly|butterflies]], as well as the [[Smiting|angry power]] of the dark entity guiding them.&lt;br /&gt;
&lt;br /&gt;
==Lizard Types==&lt;br /&gt;
{{monsterlink|Frilled lizard}} - One of the flimsiest opponents in the game, the only thing separating them from [[rat]]s is their ability to swim.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Iguana}} - These ill-tempered reptiles pack a bite worth keeping clear of.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Crocodile}} - Large lizards with powerful jaws capable of dragging adventurers into the murky water of the [[sewer]]s they dwell in.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Basilisk}} - Dreaded creatures of legend with a [[petrify]]ing gaze.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Komodo dragon}} - Oversized lizards with a particularly nasty bite.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Alligator}} - Larger [[swamp]]-dwelling cousins to the crocodiles that attempt to pull passersby into the water before thrashing them to pieces.&lt;br /&gt;
&lt;br /&gt;
==Snake Types==&lt;br /&gt;
{{flavour|&amp;quot;The latter lived in the country, and before his house there was an oak, in which there was a lair of snakes. His servants killed the snakes, but Melampus gathered wood and burnt the reptiles, and reared the young ones. And when the young were full grown, they stood beside him at each of his shoulders as he slept, and they purged his ears with their tongues. He started up in a great fright, but understood the voices of the birds flying overhead, and from what he learned from them he foretold to men what should come to pass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Apollodorus (apocryphal), Library and Epitome, 1.9.11. circa 150 BC. Sir James George Frazer, translator.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A snake, with mottles rare,&amp;lt;br&amp;gt;Surveyed my chamber floor,&amp;lt;br&amp;gt;In feature as the worm before,&amp;lt;br&amp;gt;But ringed with power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Emily Dickinson, &amp;quot;In Winter In My Room&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ball python}}- A small constricting predator of vermin, they pose little threat to adventurers.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Adder}}- Although fragile, these snakes carry sufficient [[venom]] to endanger low-level explorers.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Water moccasin}}- Venomous, faster and hardier than an adder, but otherwise uninteresting.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Black mamba}}- Swift and [[ev]]asive killers with potent venom.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Mana viper}}- Mystical snakes whose bites [[antimagic|drain magic]] from their victims.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Sea snake}}- A brightly coloured snake that strikes with brutal venom. Fast on land and even faster in water.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Shock serpent}}- Snakes that crackle with barely-contained electricity; they can launch bolts of lightning, but even hitting them results in a painful shock.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Anaconda}}- Enormous snakes that prefer to crush their prey to death instead of relying on venom.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Guardian serpent}}- Intelligent snakes with magical skills. Moderately dangerous alone, but can [[Blink Other Close|teleport their allies]] to surround their foes.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Lava snake}}- Unnatural magma-dwelling snakes that spit globs of molten stone at passing adventurers.&lt;br /&gt;
&lt;br /&gt;
===Unique Snake===&lt;br /&gt;
{{monsterlink|Aizul}}- A dishonoured guardian serpent who fell asleep on the job. She will happily put adventurers to sleep before blasting them with poison.&lt;br /&gt;
&lt;br /&gt;
==Turtle Types==&lt;br /&gt;
{{monsterlink|Snapping turtle}} - Found in [[the Shoals]], these sturdy creatures can stretch their necks to bite from a distance.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Alligator snapping turtle}} - A significantly deadlier and more durable version of the snapping turtle.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Mountainshell}} - A slow, powerful beast found within [[The Lair]] that rains down rocks, blocking your escape path.&lt;br /&gt;
&lt;br /&gt;
==Other Reptiles==&lt;br /&gt;
{{monsterlink|Wyvern}} - Swift, winged reptiles that resemble [[list of dragons|dragonkind]] but are not truly draconic. They rely on their powerful jaws instead of a breath weapon.&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Hydra}} - Many-headed reptilian horrors that have devoured countless incautious heroes. As the saying goes, &amp;quot;Cut off one head, two more take its place,&amp;quot; though [[flaming|fire]] is said to forestall their regrowth...&lt;br /&gt;
&lt;br /&gt;
===Unique Hydra===&lt;br /&gt;
{{monsterlink|The Lernaean hydra}} - Adventurers seeking the [[Swamp]]'s [[rune of Zot|rune]] may instead find themselves facing [[27]] heads of gnashing fury.&lt;br /&gt;
&lt;br /&gt;
==Retired Reptiles and Amphibians==&lt;br /&gt;
{{monsterlink|Leopard gecko}} - Faster, tougher, and stronger than frilled lizards, they were among the most dangerous animals found on D:1. Removed in [[0.27]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Baby alligator}} - Significantly less dangerous than their mama, though she was often found nearby. Removed in [[0.17]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Giant toad}} - Almost identical to a giant frog. Removed in [[0.10]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Viper}}- A bit sturdier than water moccasins, but a bit slower. Removed in [[0.10]].&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Gila monster}} - A large lizard with [[poison]]ous flesh. Removed in [[0.9]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists of monsters]]&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Mountainshell&amp;diff=85578</id>
		<title>Mountainshell</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Mountainshell&amp;diff=85578"/>
				<updated>2026-02-28T01:58:52Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: fixed &amp;quot;For a list of all reptiles and amphibians, see list of reptiles.&amp;quot; to reptiles and amphibians, the actual list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{list of | reptiles and amphibians}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Mountainshells''' are slow, yet powerful beasts found within the [[Lair]]. Their innate [[warding]] status makes them immune to damage at range, and their [[Landbreaker]] spell allows them to deal damage from afar while blocking your path with rubble.&lt;br /&gt;
&lt;br /&gt;
{{monster spells}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Their melee attack is deceptively weak; it deals less damage than a [[death yak]] or [[komodo dragon]] and attacks slowly. Being in melee range where you can damage them is preferable to being pelted at range with their stomps.&lt;br /&gt;
**Additionally, mountainshells have poor defenses and only moderately high HP.&lt;br /&gt;
*Running away is possible, but Landbreaker will cause your path to be blocked by rubble. Breaking [[line of sight]] is important to avoid taking unnecessary damage.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*Allies can damage mountainshells even if you are not yourself adjacent to them.&lt;br /&gt;
*Hexes can also affect the mountainshell from a distance, but they have decently high [[willpower]] for a Lair monster.&lt;br /&gt;
*Landbreaker, unlike most [[shatter]]-type damage sources, does not deal reduced damage to [[fly]]ing targets.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Mountainshells were added in [[0.34]].&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Enfeeble&amp;diff=85577</id>
		<title>Talk:Enfeeble</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Enfeeble&amp;diff=85577"/>
				<updated>2026-02-28T01:51:07Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Strategy ==&lt;br /&gt;
&lt;br /&gt;
I’m not sure I understand the new strategy section. What is meant by capstone? Why former hex specialists and not current hex specialists (by giving irresistible effects it does a good job rounding out the rest of the school, and the blind allows stabs, which complements the common enchanter play style)? Why players who swapped to a different magical means of killing, but not those who have swapped to a light armor physical build (dex weapons)?&lt;br /&gt;
&lt;br /&gt;
: Capstone means top of class (Noxious Bog for poison, Kiku's spell gift...), a universially useful &amp;quot;parting gift&amp;quot; after you swap from hexes. I don't recommend to train Hexes *just* for Enfeeble; I believe it's not nearly as good as, say, OoD, as a L7 killdudes spell. &lt;br /&gt;
&lt;br /&gt;
: So I'm not sure what Hexers can kill things with past Confusing Touch and before Enfeeble (besides Anguish, which requires summon/necro). That's why there is a bias towards Former hexes rather than current.  It is useful for players who have swapped - not that it isn't for those who haven't. I didn't consider light armour DEX dudes either. ~~&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Slymdra.png&amp;diff=85576</id>
		<title>File:Slymdra.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Slymdra.png&amp;diff=85576"/>
				<updated>2026-02-28T01:47:38Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Orb_of_entropy&amp;diff=85575</id>
		<title>Orb of entropy</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Orb_of_entropy&amp;diff=85575"/>
				<updated>2026-02-28T01:41:32Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: corrected link to ring of resist corrosion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Orbs of entropy''' (or '''OOEs''') are some of the nastiest foes to be faced in the Dungeon, capable of blasting unwitting adventurers with high-powered bursts of [[negative energy]] and [[acid]] damage. They can also rapidly inflict [[doom]] and [[banes]].&lt;br /&gt;
&lt;br /&gt;
They can be found within [[the Realm of Zot]], especially in the [[Hall of Zot]], where their presence is revealed by statues outside of the [[Temple]] and the entrance to Zot. They alternate with the [[orb of fire]] and [[orb of winter]] in each game. Regardless of which orb type you find in Zot, they can appear in negative-energy themed [[Ziggurat]] floors.&lt;br /&gt;
&lt;br /&gt;
{{monster spells}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Orbs of entropy can cause fights to spiral out of control, dealing heavy direct damage as well as inflicting long-term [[drain]]ing and banes which can complicate further encounters.&lt;br /&gt;
*Their [[Bolt of Draining]] can be fully resisted with rN+++, so strive to obtain maximum resistance.&lt;br /&gt;
**[[Undead]] species get free immunity to their bolt of draining. However, Doom from their [[Ill Omen]] will be much harder to remove, and any Banes gained will be difficult to clear up in Zot.&lt;br /&gt;
*On the other hand, [[Acidball]] can only be 66% resisted, but only requires one rCorr item. Having at least a [[ring of resist corrosion]] as a swap is advised.&lt;br /&gt;
*Ill Omen requires a line of fire to affect the player with Doom, so any sort of summon can block it. However, many summons are weak to Acidball, and Ill Omen can even afflict undead and nonliving summons with debuffs if they are Doomed enough.&lt;br /&gt;
*Orbs of entropy, despite being made of the essence of negative energy, are nonliving and not vulnerable to [[holy]] damage. They are still considered [[evil]] and will give some piety when killed while worshipping [[The Shining One]].&lt;br /&gt;
*Orbs of entropy cannot open [[door]]s.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*[[Silence]] is worthless against orbs of entropy.&lt;br /&gt;
*Compared to orbs of fire, orbs of entropy only have rF+ and rC+, but have acid immunity. Their high [[AC]] makes it difficult to damage them with low-power [[fire magic|fire]] and [[ice magic]] spells, but it is possible.&lt;br /&gt;
**Orbs of entropy are completely immune to electric, poison, and negative energy damage.&lt;br /&gt;
*Orbs of entropy can and will fire their damaging spells through one-another (Acidball requires you to be adjacent to the blocking monster). They can also fire Bolt of Draining through other negative energy-immune monsters like [[ancient lich]]es.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Orbs of entropy were added in [[0.34]]&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:Netpet&amp;diff=85572</id>
		<title>User:Netpet</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:Netpet&amp;diff=85572"/>
				<updated>2026-02-27T02:36:37Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: Created page with &amp;quot;hi! i'm internetpet/petracide/petra.   message me at petracide on twitter or discord for any questions. i'm also in the #crawl chat on irc sometimes  I also edit FGC[https://l...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hi! i'm internetpet/petracide/petra. &lt;br /&gt;
&lt;br /&gt;
message me at petracide on twitter or discord for any questions. i'm also in the #crawl chat on irc sometimes&lt;br /&gt;
&lt;br /&gt;
I also edit FGC[https://liquipedia.net/fighters/User:Petracide] and Smash[https://liquipedia.net/smash/User:Petracide] events on Liquipedia. I like fighting games and edit on Dustloop[https://www.dustloop.com/w/User:Internetpet] as well.&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Efficient_Metabolism&amp;diff=85571</id>
		<title>Efficient Metabolism</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Efficient_Metabolism&amp;diff=85571"/>
				<updated>2026-02-27T02:21:36Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||The duration of [[Potion]] status effects is doubled.||Your altered digestive system extracts additional value out of select potion types, doubling the duration of all status effects gained via potions.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutations|Good mutation]]&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
*This mutation was added in [[0.34]].&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Efficient_Metabolism&amp;diff=85570</id>
		<title>Efficient Metabolism</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Efficient_Metabolism&amp;diff=85570"/>
				<updated>2026-02-27T02:10:24Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||The duration of [[Potion] status effects is doubled.||Your altered digestive system extracts additional value out of select potion types, doubling the duration of all status effects gained via potions.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutations|Good mutation]]&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
*This mutation was added in [[0.34]].&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Efficient_Metabolism&amp;diff=85569</id>
		<title>Efficient Metabolism</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Efficient_Metabolism&amp;diff=85569"/>
				<updated>2026-02-27T02:08:59Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||Your metabolism doubles the duration of [[Potion]] status effects.||Your altered digestive system extracts additional value out of select potion types, doubling the duration of all status effects gained via potions.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutations|Good mutation]]&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
*This mutation was added in [[0.34]].&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Booming_Voice&amp;diff=85568</id>
		<title>Booming Voice</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Booming_Voice&amp;diff=85568"/>
				<updated>2026-02-27T01:33:08Z</updated>
		
		<summary type="html">&lt;p&gt;Netpet: created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||The [[Noise]] meter maxes out.||You read scrolls incredibly loudly when enemies are in sight.&lt;br /&gt;
|- &lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Bad mutations|Bad mutation]]&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
*This mutation was added in [[0.34]].&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Bad Mutations]]&lt;/div&gt;</summary>
		<author><name>Netpet</name></author>	</entry>

	</feed>