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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=O0015</id>
		<title>CrawlWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=O0015"/>
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		<updated>2026-05-08T23:12:46Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=The_Iron_City_of_Dis&amp;diff=35883</id>
		<title>The Iron City of Dis</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=The_Iron_City_of_Dis&amp;diff=35883"/>
				<updated>2015-04-12T23:43:09Z</updated>
		
		<summary type="html">&lt;p&gt;O0015: /* Useful Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version012}}&lt;br /&gt;
{{flavour|The Iron City of Dis. Who will stand the test of iron?&lt;br /&gt;
&lt;br /&gt;
Dis is seven levels deep and contains the iron rune. It can be accessed via the&lt;br /&gt;
Vestibule of Hell.}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A gateway to the Iron City of Dis. Who will stand the test of iron?}}&lt;br /&gt;
&lt;br /&gt;
[[File:Dis entry.png]] '''The Iron City of Dis''' is the iron branch of [[Hell]], accessible from [[the Vestibule of Hell]].&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Dis is 7 levels deep and populated by iron-themed monsters. The most common is the [[iron devil]], but you'll also encounter [[iron dragon]]s, [[iron troll]]s, and on the last level, [[war gargoyle]]s. All the while a mystical Hellish force will assault you, as is usual for all Hell branches, causing multiple nasty effects.&lt;br /&gt;
&lt;br /&gt;
Dis has a layout similar to [[the Vaults]]: square open levels with several smaller rooms that may contain additional monsters.&lt;br /&gt;
&lt;br /&gt;
The last level contains the iron [[rune of Zot]], guarded by [[Dispater]]. Teleport control will not work here until you pick up the rune.&lt;br /&gt;
&lt;br /&gt;
==Recommendations==&lt;br /&gt;
Dis can be one of the easier branches of Hell if played right. The open layout means it's harder to be surrounded, for one, and a lot of &amp;quot;iron&amp;quot; monsters are slow and thus easy to outrun. The demons summoned can be as dangerous as [[Tartarus]]'s set, but are often weaker. At any rate, do not attempt Dis until you've cleared almost everything else in the game, aside possibly from Zot:5, the [[Tomb]], [[Pandemonium]], and [[Ziggurat]]s.&lt;br /&gt;
&lt;br /&gt;
Some means of restoring or sustaining abilities are welcome, since the effects of Hell can cause severe stat draining, and it's wise to carry some potions of healing to prevent your body from rotting away, which may happen occasionally by the effects of Hell.&lt;br /&gt;
&lt;br /&gt;
Note that Dis:7 has guaranteed [[ice fiend]]s, so a minimum of rC++ is recommended for that floor.&lt;br /&gt;
&lt;br /&gt;
==Hell effects==&lt;br /&gt;
*[[Miscast_effect#Necromancy|Necromancy]] miscast: 16.66%&lt;br /&gt;
*[[Miscast_effect#Summoning|Summoning]] miscast: 8.33%&lt;br /&gt;
*[[Miscast_effect#Conjurations|Conjurations]] miscast: 4.16%&lt;br /&gt;
*[[Miscast_effect#Charms|Charms]] miscast: 2.08%&lt;br /&gt;
*[[Miscast_effect#Hexes|Hexes]] miscast: 2.08%&lt;br /&gt;
*[[Miscast_effect#Earth_magic|Earth magic]] miscast: 22.22%&lt;br /&gt;
*[[Demon#Tier-1_Demons|Tier-1]] or [[Demon#Tier-2_Demons|Tier-2]] demon: 14.15%&lt;br /&gt;
*Summon 1-5 Dis monsters: 9.88%&lt;br /&gt;
*Nothing happens: 19.75%&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
In Dante Alighieri's ''Divine Comedy'', [http://en.wikipedia.org/wiki/Dis_(Divine_Comedy) Dis] is the City of the Dead, and is located in the Fifth Circle of Hell. Punished within Dis are those whose lives were marked by active (rather than passive) sins, such as heretics, murderers, suicides, thieves, and traitors. In Roman mythology, [http://en.wikipedia.org/wiki/Dispater Dispater] was a god of the underworld, later subsumed by Pluto or Hades. Originally a chthonic god of riches, fertile agricultural land, and underground mineral wealth, he was later commonly equated with the Roman deities Pluto and Orcus, becoming an underworld deity.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Branches]] [[Category:Hells]]&lt;/div&gt;</summary>
		<author><name>O0015</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Xtahua&amp;diff=35879</id>
		<title>Xtahua</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Xtahua&amp;diff=35879"/>
				<updated>2015-04-12T16:11:21Z</updated>
		
		<summary type="html">&lt;p&gt;O0015: /* Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=Xtahua&lt;br /&gt;
|glyph={{Red|D}}&lt;br /&gt;
|tile=[[File:Xtahua.png]]&lt;br /&gt;
|flags={{Eats doors}}&amp;lt;br&amp;gt;{{Flying flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Unique flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances={{Fire resistance 2}}, {{Poison resistance}}, &amp;lt;br&amp;gt;{{Drown resistance}}, {{Water resistance}}&lt;br /&gt;
|vulnerabilities={{Cold vulnerability}}, {{Dragon slaying vulnerability}}&lt;br /&gt;
|max_chunks=9&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=3799&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=180&lt;br /&gt;
|hp_range=133&lt;br /&gt;
|avg_hp=133&lt;br /&gt;
|armour_class=15&lt;br /&gt;
|evasion=7&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Giant}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=35 ({{Bite type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=17 ({{Claw type}}: {{Plain flavour}})&lt;br /&gt;
|attack3=20 ({{Trample type}}: {{Trample flavour}})&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=19&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=133&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=dragon&lt;br /&gt;
|species=fire dragon&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|An ancient and mighty dragon.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{list of | dragons}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Xtahua the Ancient''' is a [[unique]] [[fire dragon]], much more durable than normal and with upscaled physical and fire attacks. Unlike standard fire dragons, he can destroy any [[door]]s in his way, and his breath attack leaves a [[cloud]] of fire at the end of its range. Butchering Xtahua's [[corpse]] may produce an inscribed [[fire dragon hide]], though it is no different from the hides of more mundane fire dragons.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Depths]]&lt;br /&gt;
*[[The Swamp]]:5&lt;br /&gt;
*[[The Snake Pit]]:5&lt;br /&gt;
*[[The Shoals]]:5&lt;br /&gt;
*The [[Spider's Nest]]:5&lt;br /&gt;
*[[The Vaults]]:2-5&lt;br /&gt;
*[[The Crypt]]&lt;br /&gt;
*The [[Hall of Blades]]&lt;br /&gt;
*[[The Tomb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster1&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Searing Breath]] (3d38)&lt;br /&gt;
|flags1={{Natural slot flag}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Xtahua can conceivably one-shot fragile, unprepared characters, and even beefier characters can't stand up to too much of his fire breath. Pile on the fire resistance (as well as [[Repel Missiles|Repel]]/[[Deflect Missiles]] to make his breath miss you entirely) and deal your damage quickly, as he's still a menace in melee range. If at all possible, use [[freezing]] weapons or [[Ice Magic]] to take advantage of his vulnerability, but avoid fire and [[poison]].&lt;br /&gt;
*Xtahua's searing breath will leave a cloud of fire at the end of its path. Try not to get backed against a wall or into a corner unless you think you can handle him while standing in the flames.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.16]], Xtahua's breath attack did not leave a fire cloud, and he only opened doors instead of destroying them.&lt;/div&gt;</summary>
		<author><name>O0015</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Octopode_crusher&amp;diff=34655</id>
		<title>Octopode crusher</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Octopode_crusher&amp;diff=34655"/>
				<updated>2015-03-21T17:32:35Z</updated>
		
		<summary type="html">&lt;p&gt;O0015: /* Useful Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=octopode crusher&lt;br /&gt;
|glyph={{Yellow|x}}&lt;br /&gt;
|tile=[[File:Octopode crusher.png]]&lt;br /&gt;
|flags={{Actual spells flag}}&amp;lt;br&amp;gt;{{Fighter flag}}&amp;lt;br&amp;gt;{{No skeleton flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Spellcaster flag}}&lt;br /&gt;
|resistances={{Drown resistance}}, {{Water resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=4&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=2345&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=64&lt;br /&gt;
|hp_range=95-128&lt;br /&gt;
|avg_hp=111&lt;br /&gt;
|armour_class=1&lt;br /&gt;
|evasion=18&lt;br /&gt;
|habitat=Amphibious&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=35 ({{Tentacle slap type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=10 ({{Constrict type}}: {{Crush flavour}})&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=16&lt;br /&gt;
|base_hp=5&lt;br /&gt;
|extra_hp=4&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=octopode&lt;br /&gt;
|species=octopode&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|This unusually strong warrior has achieved mastery over the rocks as well as the waves. Its tentacles move with uncanny grace and seem capable of sending you hurtling through the air.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Octopode crushers''' are deadlier than their common [[octopode (monster)|octopode]] brethren, both physically and magically. Along with their proficiency with [[Earth Magic]], they are capable of throwing anything they are currently [[constriction|constricting]] to a non-adjacent location for 1d64 damage (40% chance of this occurring each turn of constriction). They prefer to throw the player to a location near dangerous monsters or into open space. Octopode crushers can be found in watery portions of [[the Depths]] and rarely in [[vault]]s occurring in [[Shoals]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Iron Shot]] (3d29)&lt;br /&gt;
|slot2=[[Iron Shot]] (3d29)&lt;br /&gt;
|slot3=[[Melee spell|Melee]]&lt;br /&gt;
|slot4=[[Melee spell|Melee]]&lt;br /&gt;
|slot5=[[Melee spell|Melee]]&lt;br /&gt;
|slot6=''none''&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Getting thrown can change your position dramatically, possibly exposing you to unexplored areas and alerting further monsters. Furthermore, the potential 64 throw damage can leave you in a vulnerable state. You'll always be thrown somewhere that's safe to inhabit and that is currently within your [[line of sight]], so it's a good idea to fall back and melee a crusher from a position where most or all of the locations you can see are free of monsters and not near unexplored areas.&lt;br /&gt;
*If your surroundings are very dangerous, try to kill or severely wound them at range. Crushers have only modest durability, and they can only throw you while you're constricted.&lt;br /&gt;
*Crushers often carry [[shield]]s, so they'll occasionally block your targeted, ranged attacks; if you're a caster, it's much more effective to use unavoidable area attacks (eg, [[Fireball]], [[Freezing Cloud]]).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]], they had only 14 HD and knew [[Throw Icicle]] instead of Iron Shot.&lt;br /&gt;
&lt;br /&gt;
Octopode crushers were added in [[0.14]].&lt;/div&gt;</summary>
		<author><name>O0015</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Yredelemnul&amp;diff=34321</id>
		<title>Yredelemnul</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Yredelemnul&amp;diff=34321"/>
				<updated>2015-03-09T01:06:06Z</updated>
		
		<summary type="html">&lt;p&gt;O0015: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&lt;br /&gt;
[[File:Yredelemnul altar.png]] ''&amp;quot;Carry the black torch! Rouse the idle dead!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Yredelemnul the Dark is a god worshipped by those who seek powers over death and the undead. Followers, who must oppose all things holy, can raise legions of servile undead, and gain a number of other useful (if unpleasant) powers. Yredelemnul appreciates killing, but has no interest in sacrifices, preferring corpses to be put to use. Destroying artificial beings is also appreciated, as they are neither truly alive nor subject to death or undeath.&lt;br /&gt;
&lt;br /&gt;
Yredelemnul gives followers the power to raise skeletons and corpses, to recall undead followers to their vicinity, and to heal by draining the life force of living creatures. With sufficient piety, Yredelemnul can be called upon to mirror a follower's injuries onto attackers. Eventually, followers will gain the power to bind a monster's soul, and make it fight for them instead. Yredelemnul will sporadically gift followers increasingly powerful undead servants.&lt;br /&gt;
&lt;br /&gt;
Yredelemnul likes it when you or your undead slaves kill living beings, you or your undead slaves kill artificial beings and your undead slaves kill holy beings. Yredelemnul especially likes it when you kill holy beings.&lt;br /&gt;
&lt;br /&gt;
Yredelemnul strongly dislikes it when you use holy magic or items.}}&lt;br /&gt;
&lt;br /&gt;
[[Death Knight]]s begin play worshiping Yredelemnul.&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
Actions that increase your [[piety]] are:&lt;br /&gt;
*Killing a living creature: About 67% chance (more for creatures with lots of hit dice, less as your experience level increases) of +1 piety.&lt;br /&gt;
*Having an undead slave kill a living creature: About 40% chance (more for creatures with lots of hit dice, less as your experience level increases) of +1 piety.&lt;br /&gt;
*Killing a holy being: About 83% chance of +1 piety.&lt;br /&gt;
*Having an undead slave kill a holy being: About 40% chance of +1 piety.&lt;br /&gt;
*Killing or having an undead slave kill an [[artificial]] being.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
*Forgetting him. (Piety decreases on average by 1 every 340 turns)&lt;br /&gt;
*Abandoning him. (Penance)&lt;br /&gt;
*Attacking with a weapon of [[holy wrath]]. (Penance)&lt;br /&gt;
*Voluntarily reading a [[scroll of holy word]]. (Penance)&lt;br /&gt;
*Casting [[Statue Form]]. (Excommunication)&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety level -]]''': &amp;quot;Zealot&amp;quot;&lt;br /&gt;
*No abilities.&lt;br /&gt;
'''[[Piety|Piety level *]]''': &amp;quot;Exhumer&amp;quot;&lt;br /&gt;
*'''Animate Remains''': Creates a [[zombie]] slave from a [[corpse]], or a [[skeleton (monster)|skeletal]] slave from a [[skeleton]]. Becomes Animate Dead at ***... (Costs 2 MP and 100-200 Food)&lt;br /&gt;
'''[[Piety|Piety level **]]''': &amp;quot;Fey [Species Name]&amp;quot;&lt;br /&gt;
*'''Pain Mirror''': Any damage you suffer while this ability is active is mirrored upon your attacker. Note that the piety cost per reflected damage is quite high, so use this ability only when you absolutely need the boost. (Free to activate, but costs piety each time it takes effect equal to the square root of the damage done)&lt;br /&gt;
*'''Recall Undead Slaves''': Progressively [[teleport]]s your undead slaves to your current location, similar to a [[Recall]] spell. Affects your [[derived undead]] on the current floor and the undead servants gifted by Yredelemnul from any floor. Does not function in [[the Abyss]]. (Costs 2 MP and 50-100 Food)&lt;br /&gt;
'''[[Piety|Piety level ***]]''': &amp;quot;Soul Tainter&amp;quot;&lt;br /&gt;
*'''Animate Dead''': Replaces Animate Remains, functioning the same but affecting all corpses in view. (Costs 2 MP, and 100-200 Food)&lt;br /&gt;
*'''Gift: Undead servants''': If you are eligible for a gift and your Piety is &amp;gt;= 75, there's a 25% chance to receive an undead servant from Yredelemnul, which stays with you until it is destroyed. The undead servant is selected among:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|Roll&lt;br /&gt;
|'''Yredelemnul Gifts'''&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Mummy]]&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Wight]]&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Flying skull]] (2-5)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Wraith]]&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Vampire (monster)|Vampire]]&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Phantasmal warrior]]&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Skeletal warrior]]&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|[[Flayed ghost]]&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|[[Death cob]]&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[[Ghoul (monster)|Ghoul]]&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|[[Bone dragon]]&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|[[Profane servitor]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each time you are to receive a minion, the game rolls 1d(min(3+(# of previous gifts)/2, 12)). The result determines which undead servant you are gifted. As such, the faster you acquire piety, the faster the quality of Yredelemnul's gifted servants will improve.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ****]]''': &amp;quot;Sculptor of Flesh&amp;quot;&lt;br /&gt;
*'''Drain Life''': You can drain life from all living (non-demonic, undead, holy or life-protected) beings in sight. You drain 1 + 1d7 + 1d(Invocation) HP from each creature, and gain half of that damage back as healing, up to a maximum of Invocations*2. (Costs 6 MP, 200-400 Food, and 2-3 Piety)&lt;br /&gt;
'''[[Piety|Piety level *****]]''': &amp;quot;Harbinger of Death&amp;quot;&lt;br /&gt;
*'''Enslave Soul''': This ability allows you to convert a single enemy into a permanent undead slave upon its death. First, you must use the ability on a [[natural]] [[holiness]] monster of at least normal intelligence, which must have 75% or more of its health remaining. The target must also be able to leave a zombifiable corpse. Using the ability requires an unobstructed path between the caster and the target. Once this is done, the caster will have (2 + (Invocations * 0.75) turns to kill the victim. If the victim is successfully killed in time, it becomes a permanent [[spectral thing]] of its former self, allied to you and still capable of casting its spells and equipped with all of its gear. You may only have one enslaved soul at a time; enslaving a new one will destroy the old. (Costs 8 MP, 150-300 Food, and 4-6 Piety)&lt;br /&gt;
'''[[Piety|Piety level ******]]''': &amp;quot;Grim Reaper&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
If you leave or are excommunicated from Yredelemnul, all of your slaves leave you and become hostile, though none of them are worth any experience to kill. &lt;br /&gt;
&lt;br /&gt;
While under penance, Yredelemnul will sometimes punish you (about once every 2000 turns). &lt;br /&gt;
&lt;br /&gt;
Possible punishments are:&lt;br /&gt;
*Random [[Miscast effect#Necromancy|necromancy miscast]] (100% if your experience level is &amp;lt;= 4, less likely as your experience level increases)&lt;br /&gt;
*Cast (hostile) [[Animate Dead]]&lt;br /&gt;
*Some of your undead slaves leave you&lt;br /&gt;
*Hostile undead are summoned against you from the following list: [[mummy]], [[wight]], [[flying skull]], [[wraith]], [[freezing wraith]], [[phantasmal warrior]], [[flaming corpse]], [[flayed ghost]], [[skeletal warrior]], [[ghoul]], [[death cob]], [[bone dragon]], or [[profane servitor]].&lt;br /&gt;
&lt;br /&gt;
On average, it will take 25 such punishments to burn through the 50 penance you have incurred.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Yredelemnul is the god of choice for melee characters who want backup, as well as powerful panic buttons in terms of draining life force and mirror damage prayers. Characters capable of casting [[Haste]] work well with this god, as powerful minions can become considerably deadlier while hastened. Yredelemnul is also viable for &amp;quot;monstrous&amp;quot; species who might want access to undead slaves, but lack the magical aptitudes to easily learn Necromancy.&lt;br /&gt;
&lt;br /&gt;
* Yredelemnul's ability to permanently Enslave Souls enables you to get a single extremely powerful undead version of a single living humanoid. This requires a very high [[Invocations]] skill, but it can even enslave [[Tiamat]]! Also note that when used properly, the resulting spectral horror keeps its old gear on it.&lt;br /&gt;
&lt;br /&gt;
* Consider leaving powerful [[unique monster|unique]]s alive if your Enslave Soul isn't reliable yet for later enslavement. Good candidates include [[Tiamat]], [[Wiglaf]], [[Norris]], [[Frederick]], [[Margery]], [[Saint Roka]], [[Rupert]], [[Aizul]] and other powerful uniques. [[Nikola]] can be a dangerous ally, though, due to his usage of [[Chain Lightning]]. Good generic monsters to enslave include [[titan]]s, [[fire giant]]s, [[frost giant]]s, high level [[list of deep elves|deep elves]] (demonologists, master archers, blademasters), and [[orc warlord]]s. &lt;br /&gt;
&lt;br /&gt;
* Yredelemnul is perhaps the worst god to worship while tackling the extended end game content such as the [[Hell]]s, [[Pandemonium]], and the [[Tomb]]. In those areas, even [[bone dragon]]s are outmatched, there are no corpses to raise, and enemies are immune to Drain Life. Also, there is no way to gain piety as Yredelemnul does not award piety for demon and undead deaths while it constantly decays over time. In addition, Yredelemnul prohibits the use of Holy Wrath weapons which are often the best type available for those areas. On the other hand, Yredelemnul's wrath is one of the easiest to deal with, so switching late game is an option.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], there was no cap on the number of bone dragons and profane servitors you could have at once. Also, you would receive [[freezing wraith]]s in place of vampires, and desecrating [[:Category:Holy holiness|holy]] remains gave piety.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]], you could be gifted [[rotting hulk]]s and [[plague shambler]]s.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.12]], recalling undead slaves did not have any delay, but it was not able to recall any undead servants from other levels.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.10]], the undead servant gift roll's results were based on piety.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.6.0]], Yredelemnul's random undead gifts could not follow you between floors.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gods]] [[Category:Evil Gods]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>O0015</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Okawaru&amp;diff=34320</id>
		<title>Okawaru</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Okawaru&amp;diff=34320"/>
				<updated>2015-03-08T19:38:23Z</updated>
		
		<summary type="html">&lt;p&gt;O0015: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
[[File:Okawaru altar.png]] ''&amp;quot;Bring me glory in combat!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Okawaru is a dangerous and powerful god of battle. Followers can gain a number of powers useful in combat as well as various rewards, but must constantly prove themselves through battle and the sacrifice of corpses. Okawaru prefers heroic feats against much stronger enemies, and pays little heed to easier victories. Furthermore, while fair fights are not required, harming one's allies will incur Okawaru's wrath.&lt;br /&gt;
&lt;br /&gt;
Followers of Okawaru will gain the ability to temporarily increase their skills in combat, and, much later, to deal much faster blows. Okawaru will eventually gift followers with weapons and armour.&lt;br /&gt;
&lt;br /&gt;
Okawaru likes it when you sacrifice fresh corpses (by standing over them and praying), you kill living beings, you kill the undead, you kill demons and you kill holy beings.&lt;br /&gt;
&lt;br /&gt;
Okawaru strongly dislikes it when you attack allies.}}&lt;br /&gt;
&lt;br /&gt;
==Racial Restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Okawaru (or any other god).&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*Killing powerful living, undead or demonic beings. Very low chance of Piety for weak creatures.&lt;br /&gt;
*Sacrificing corpses of powerful creatures by standing over them and [[praying]]. Okawaru only accepts fresh corpses - they cannot be rotting, skeletons, or chunks.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
*You'll lose on average one Piety point every 280 turns, so kill often!&lt;br /&gt;
*Attacking your allies. (Penance)&lt;br /&gt;
**You must avoid using any [[ranged attack]]s in your allies' direction (thankfully there is a warning any time you attempt this).&lt;br /&gt;
**When [[confused]] and adjacent to allies, you should not attempt to attack anything or even move if you are not in immediate danger.&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''Piety level (0):''' &amp;quot;Struggler&amp;quot;&lt;br /&gt;
* No granted abilities.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*):''' &amp;quot;Combatant&amp;quot;&lt;br /&gt;
*'''Heroism''' - Increases all non-magic skills by 5. [[Evocations]] and [[Invocations]] count as magic. No skill is increased past 27. HP bonus from Fighting is not affected. (Costs 2 MP, 50-100 Food, and 1-2 Piety)&lt;br /&gt;
&lt;br /&gt;
'''Piety level (**):''' &amp;quot;Warrior&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (***):''' &amp;quot;Knight&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (****):''' &amp;quot;Warmonger&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*****):''' &amp;quot;Commander&amp;quot;&lt;br /&gt;
*'''Finesse''' - Halves the action delay of melee and ranged attacks, doubling your [[attack speed]]. Bear in mind this bonus is reduced if your action delay is already less than 0.4. (Costs 5 MP, 100-200 Food, and 4-6 Piety)&lt;br /&gt;
&lt;br /&gt;
'''Piety level (******):''' &amp;quot;Victor of a Thousand Battles&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
;Piety 81+&lt;br /&gt;
*'''Ammunition.''' If you are eligible for a gift and 1d(Piety) &amp;gt;= 72, there's a 13% chance that you will receive ammunition on a given turn. This only happens if your best missile skill ([[Slings]], [[Bows]], [[Crossbows]], or [[Throwing]]) is &amp;gt;= 8 and you have the launcher for your best missile skill (sling, (long)bow, crossbow, or blowgun respectively) in your inventory (having Throwing of 8 or more and no blowgun gets you throwing items instead). You may receive ammo for a different skill than this best skill (but always a skill you have). These missiles will often be branded. The gift timeout for each gift is 2d4 + 4.&lt;br /&gt;
&lt;br /&gt;
;Piety 130+&lt;br /&gt;
*'''Weapons and armour.''' If you are eligible for a gift and 1d(Piety) &amp;gt;= 120, there's a 25% chance that you will receive a weapon or piece of armour. The item given will always be wearable by your [[species]] and can be of any quality level. It is similar to a [[scroll of acquirement]], but the results are somewhat worse on average. The [[Gift Timeout|gift timeout]] for each gift is between 31 and 49 for weapons, and between 62 and 94 for armour.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
*While under penance, Okawaru will sometimes punish you (about once every 2000 turns) by sending 1d(experience level/5) hostile monsters to fight you. The monsters are picked among:&lt;br /&gt;
**[[Orc warrior]] (15%)&lt;br /&gt;
**[[Orc knight]] (15%)&lt;br /&gt;
**[[Naga warrior]] (10%)&lt;br /&gt;
**[[Centaur warrior]] (10%)&lt;br /&gt;
**[[Stone giant]] (10%)&lt;br /&gt;
**[[Fire giant]](10%)&lt;br /&gt;
**[[Frost giant]] (10%)&lt;br /&gt;
**[[Cyclops]] (10%)&lt;br /&gt;
**[[Hill giant]] (5%)&lt;br /&gt;
**[[Titan]] (5%)&lt;br /&gt;
&lt;br /&gt;
In general, if you can survive [[The Vaults|Vaults:5]], you can survive Okawaru's wrath. The monsters he summons are no worse than those encountered there, although there is always the possibility he will summon them at a particularly inopportune moment.&lt;br /&gt;
&lt;br /&gt;
If there is nowhere within your line of sight for these monsters to be summoned to, the message, &amp;quot;Okawaru's forces are busy with other wars,&amp;quot; will appear instead.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Okawaru is the most popular god for melee characters.&lt;br /&gt;
&lt;br /&gt;
His/her simple, straightforward effectiveness has made him/her one of the most popular yet criticized gods in the ''Crawl'' pantheon. Okawaru grants only two abilities - a [[Heroism]] effect that can be invoked at * and a [[Finesse]] effect at *****. Used in conjunction, this will allow twice as many attacks with greater offense and defense. These enhancements come with no downsides except for some minor [[glow]], so you can also use magic and abilities if you wish.&lt;br /&gt;
&lt;br /&gt;
Later on come gifts of weapons, armour, shields, and ammo biased towards usefulness. Since these behave like reduced-potency [[scrolls of acquirement]], many of them will be of little permanent use, but by the end game you will likely find yourself using at least a few pieces of god-given equipment. Okawaru is also a less restrictive means of getting this equipment than [[Trog]] (the only other god who gifts weapons). &lt;br /&gt;
&lt;br /&gt;
Players going for an all-[[rune]] win can often benefit from abandoning Okawaru in favor of [[The Shining One]] before [[the Crypt]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.16]], Okawaru will be capable of gifting ammo as soon as you put any training into a ranged weapon skill.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]], allowing your allies to die incurred piety loss and the Demonspawn [[Demonic Guardian]] mutation was suppressed.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]], Okawaru didn't care about the death of elementals.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.8]], Okawaru's granted powers were [[Might]] and [[Haste]] instead of the current [[Heroism]] and [[Finesse]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>O0015</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Amulet_of_clarity&amp;diff=34278</id>
		<title>Amulet of clarity</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Amulet_of_clarity&amp;diff=34278"/>
				<updated>2015-03-05T00:47:16Z</updated>
		
		<summary type="html">&lt;p&gt;O0015: no more amulets of conservation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Amulet of clarity&lt;br /&gt;
 |weight=1.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|This amulet protects its wearer from some forms of mental confusion, including being infuriated against one's will.}}&lt;br /&gt;
&lt;br /&gt;
The '''amulet of clarity''' grants the [[clarity]] intrinsic, protecting its wearer from unintentional [[berserk]]ing, being [[mesmerised]], and most forms of [[confusion]]. This protection has limits, however; it cannot stop confusion caused by a [[god]]'s wrath, and equipping it while confused will not immediately cure the condition (though it will stop whatever confused you from extending your confusion).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
As most of the things this amulet protects against are also blocked by high [[magic resistance]], other amulets are usually better.  However, it is good to wear in a number of situations:&lt;br /&gt;
&lt;br /&gt;
* It is highly valuable for mummies, who have absolutely no way of curing confusion.  This is particularly true in [[Hell]], where one of the the ever-present Hell effects is MR-bypassing confusion.&lt;br /&gt;
* It is good to wear for melee characters who have [[berserkitis]] and cannot afford to go berserk.&lt;br /&gt;
* In a similar vein, it makes unrands such as [[Bloodbane]] and in particular the [[Sword of Jihad]] far more usable.&lt;br /&gt;
* It is a good option against particularly nasty or OOD uniques capable of confusing you, such as [[Rupert]].&lt;br /&gt;
* It can be good switch if you find yourself next to a [[moth of wrath]] and can't kill it quickly.&lt;br /&gt;
&lt;br /&gt;
[[Category:Amulets]]&lt;/div&gt;</summary>
		<author><name>O0015</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Potion_of_mutation&amp;diff=34117</id>
		<title>Potion of mutation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Potion_of_mutation&amp;diff=34117"/>
				<updated>2015-02-22T19:02:07Z</updated>
		
		<summary type="html">&lt;p&gt;O0015: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A potion which does very strange things to you.}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Potion&lt;br /&gt;
 |name=Potion of Mutation&lt;br /&gt;
 |cost=70&lt;br /&gt;
 |weight=4.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A surprise in every bottle! '''Potions of mutation''' will attempt to inflict three random [[mutation]]s on you, with equal odds of them being [[good mutations|good]] or [[bad mutations|bad]].  Heavily mutated characters or those with any form of [[mutation resistance]] will often receive fewer than three mutations, potentially receiving zero.  Followers of [[Zin]] incur a [[piety]] loss and a [[penance]] if they knowingly drink this potion.&lt;br /&gt;
&lt;br /&gt;
Note that [[undead]] characters cannot mutate and will [[rot]] instead, reducing maximum health and possibly taking a temporary hit to stats as well.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Most players generally avoid drinking potions of mutation. Although it's possible to acquire useful resistances and abilities this way, these benefits will likely get wiped out when you need to cure bad mutations later on, and some possible results can doom a promising young character. That being said, it's advisable that you either quaff them early on, before you're really attached to your character and don't mind it dying horribly, or that you wait until you've also found a [[potion of cure mutation]] (though wasting these is never a good idea).&lt;br /&gt;
*[[Jiyva]] followers can quaff these with significantly less fear of permanent disability.&lt;br /&gt;
*Heavily malmutated characters who have no potions of cure mutation and aren't willing to switch to Zin or Jiyva might consider drinking all the potions of mutation they can find.  When you have many mutations, random mutations, such as from potions, have a good chance of removing mutations instead of adding to them.  Only do this if you're character has some crippling mutation set (e.g. [[teleportitis]] or unnerfable slowness before Zot:5), since it can sometimes leave you worse off, even if on average it will leave you better off.&lt;/div&gt;</summary>
		<author><name>O0015</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:O0015&amp;diff=34116</id>
		<title>User:O0015</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:O0015&amp;diff=34116"/>
				<updated>2015-02-22T18:47:57Z</updated>
		
		<summary type="html">&lt;p&gt;O0015: Created page with &amp;quot;Hello world.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello world.&lt;/div&gt;</summary>
		<author><name>O0015</name></author>	</entry>

	</feed>