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		<updated>2026-05-06T10:28:43Z</updated>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Spell_Success&amp;diff=37469</id>
		<title>Spell Success</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Spell_Success&amp;diff=37469"/>
				<updated>2015-07-03T11:33:48Z</updated>
		
		<summary type="html">&lt;p&gt;Partial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Spell success''' is the rate at which casting a [[spell]] can be expected to succeed.&lt;br /&gt;
As of 0.16.0 spell success rate is determined by a complex combination of:&lt;br /&gt;
&lt;br /&gt;
* Spell-related skills&lt;br /&gt;
* [[Intelligence]]&lt;br /&gt;
* Spell level&lt;br /&gt;
* Armour and Shield penalty, mitigated by [[Armour (skill)|Armour skill]] and [[Shields (skill)|Shields skill]]&lt;br /&gt;
* Mutation Penalty ([[Good_mutations#Wild_Magic|Wild Magic]])&lt;br /&gt;
* Piety with [[Vehumet]] for [[Conjurations]] spells&lt;br /&gt;
* Any equipped wizardry items&lt;br /&gt;
&lt;br /&gt;
== Spell success calculations ==&lt;br /&gt;
&lt;br /&gt;
It is debatable whether the following formulae are of real use during a game. However, inflection points such when the extra armour EV penalty disappears are fairly easy to discern. Calculating this stuff on the fly is only for savants! However, one can refer example section of this page for Lv 9 magics, which requires tremendous amount of experience to be stabilized.&lt;br /&gt;
&lt;br /&gt;
=== Base chance ===&lt;br /&gt;
&lt;br /&gt;
The source code talks in terms of chance of ''failure'', not success. Therefore, we want the spellFailure chance to be as low as possible - in fact, to reach a Perfect success rate, your chance to fail has to be '''negative'''. More on that below.&lt;br /&gt;
&lt;br /&gt;
To begin with, there's a 60% chance of failure. From this, two things are subtracted - twice the caster's Intelligence, and a value calculated from the user's relevant skills. This value is similar to (but simpler than) the [[spell power]]. Note that these two factors are the only ones that '''directly''' improve spell success, while other factors described below only serve to ''mitigate'' spellcasting penalties. Therefore, focus on these areas if you want to maximize your spellcasting chances, particularly spell skills.&lt;br /&gt;
&lt;br /&gt;
Here's an overview of the basic formula, before stepdown and miscellaneous penalties and enhancers.&lt;br /&gt;
&lt;br /&gt;
  spellFailure = 60&lt;br /&gt;
               - [6 * spell skills]&lt;br /&gt;
               - [2 * Intelligence]&lt;br /&gt;
               + Spell difficulty&lt;br /&gt;
               + Armour/shield penalty&lt;br /&gt;
&lt;br /&gt;
=== Spell skills ===&lt;br /&gt;
&lt;br /&gt;
Now they use very familiar equation with spellcasting equation. The main difference is, spell skill boost effect of potion of brilliance is not counted here.&lt;br /&gt;
&lt;br /&gt;
  S_0 = [Spellcasting / 2] + [Average(SpellSkills) * 2]&lt;br /&gt;
&lt;br /&gt;
  spell skills = 50 * log_2 (1 + S_0 / 50)&lt;br /&gt;
&lt;br /&gt;
This value is naturally capped at 370, assuming 27 lv on spell skills and spellcasting.&lt;br /&gt;
&lt;br /&gt;
=== Spell difficulty ===&lt;br /&gt;
&lt;br /&gt;
A number is added, making spellcasting more difficult, dependent on the spell's level.&lt;br /&gt;
&lt;br /&gt;
  spellDifficulty =   3 (level 1)&lt;br /&gt;
                     15 (level 2)   (+12)&lt;br /&gt;
                     35 (level 3)   (+20)&lt;br /&gt;
                     70 (level 4)   (+35)&lt;br /&gt;
                    100 (level 5)   (+30)&lt;br /&gt;
                    150 (level 6)   (+50)&lt;br /&gt;
                    200 (level 7)   (+50)&lt;br /&gt;
                    260 (level 8)   (+60)&lt;br /&gt;
                    330 (level 9)   (+70)&lt;br /&gt;
&lt;br /&gt;
=== Armour and shield penalties (Under Construction) ===&lt;br /&gt;
&lt;br /&gt;
  Armour/Shield Penalty = 19 * (armour penalty) + 19 * (shield penalty)&lt;br /&gt;
&lt;br /&gt;
  armour penalty = 0.4 * (Encumbrance Rating)^2&lt;br /&gt;
                   * (45 - Armour skill Lv) / 45&lt;br /&gt;
                   / (Str + 3)&lt;br /&gt;
&lt;br /&gt;
  shield penalty = (EV Penalty) - (Shield Skill Lv) / (Player species factor)&lt;br /&gt;
&lt;br /&gt;
Player species factor is 5 for normal species, 3 for large species, and 7 for small species, respectively. Spriggans have 9, though they only can use bucklers.&lt;br /&gt;
&lt;br /&gt;
=== Step down ===&lt;br /&gt;
&lt;br /&gt;
At this point, the spell failure is put through a step down curve. If it's over 45 (just into the 'Fair' range), it's unaffected, otherwise it needs to be progressively lower to improve the overall result. This is a stepwise curve, and complex to describe. In the table is the listed native chance to reach certain points (i.e., spell success bands), although note that there are a couple of further steps performed after this.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
!Description!!Failure rate!!Needed fail chance&lt;br /&gt;
|-&lt;br /&gt;
|Fair||45%||45&lt;br /&gt;
|-&lt;br /&gt;
|Good||30%||10&lt;br /&gt;
|-&lt;br /&gt;
|Very Good||20%||−24&lt;br /&gt;
|-&lt;br /&gt;
|Great||10%||−80&lt;br /&gt;
|-&lt;br /&gt;
|Excellent||4%||−140&lt;br /&gt;
|-&lt;br /&gt;
|Perfect||0%||−180&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From −60 to −180 it's linear, with each difference of 20 giving 2% in the final spell success chance. So penalties affect bad wizards more than good ones. Penalty mitigation (for armour) applies before this, so the stepping function doesn't change that.&lt;br /&gt;
&lt;br /&gt;
=== Mutations ===&lt;br /&gt;
&lt;br /&gt;
From now on, we work with STEPPED DOWN failure rates.&lt;br /&gt;
&lt;br /&gt;
   Placid magic: Failure Rate - 7 %&lt;br /&gt;
   Wild magic:   Failure Rate + 7 %&lt;br /&gt;
   Anti-Wizadry: Failure Rate + 4 %&lt;br /&gt;
&lt;br /&gt;
The unrandart [[Hat of the High Council]] offers +7 %, not +4 %. It is noted as separate line in source spl-cast.cc file.&lt;br /&gt;
&lt;br /&gt;
=== Sap status ===&lt;br /&gt;
&lt;br /&gt;
   Failure Rate + Sap duration(in terms of turns) / 10 (%)&lt;br /&gt;
&lt;br /&gt;
=== Wizardry, Vehumet, and other factors ===&lt;br /&gt;
&lt;br /&gt;
Finally (phew!) spellcasting success boosts from items and other sources are applied. Note that these are actually calculated as a reduction in the fail chance, so in the table below, a low number is better.&lt;br /&gt;
&lt;br /&gt;
* Vehumet knocks 1/3 off the fail chance for Conjurations for disciples in good standing (piety over 70).&lt;br /&gt;
&lt;br /&gt;
* Rings of wizardry and staves of wizardry give some assistance, given by their &amp;quot;Wizardry&amp;quot; bonus in that column, but they suffer from decreasing cumulative effects. Other spell enhancers, such as rings of fire/ice or staves of various kinds, do not affect spell success chances, only their power. Wizardry effect is determined using this formula:&lt;br /&gt;
&lt;br /&gt;
  Reduced Failure rate = Failure rate * 6 / (7 + # of Wizardry Items)&lt;br /&gt;
&lt;br /&gt;
* Potion of brilliance: Failure rate / 2  (Directly to max level of reduction)&lt;br /&gt;
&lt;br /&gt;
Note that there is an hard cap of 50% for the effect of all enhancers. For Vehumet worshippers, one wizardry bonus brings a character to the 50% limit, eliminating the need for multiple Wizardry effects..&lt;br /&gt;
&lt;br /&gt;
===The final step===&lt;br /&gt;
&lt;br /&gt;
The number we have obtained isn't the final chance of failure. The game doesn't compare that number with a random number between 0 and 99, but with the sum of three numbers divided by three.&lt;br /&gt;
 (1d101 + 1d101 + 1d100 - 3)/3 &amp;lt; fail chance&lt;br /&gt;
&lt;br /&gt;
This is equivalent to applying this transformation to the chance of failure:&lt;br /&gt;
&lt;br /&gt;
[[Image:Spell_success_transformation.png]]&lt;br /&gt;
&lt;br /&gt;
This sigmoid function makes it more difficult to decrease your failure rate when it is high or low, but it will go down very quickly when it is in the middle. Up to raw failure rate of 33%, one can use this formula:&lt;br /&gt;
&lt;br /&gt;
  N                 = (raw_failure_rate) * 3&lt;br /&gt;
  Real Failure Rate = N * (N+1) * (N+2) / 6 / 101 / 101 (in unit of %)&lt;br /&gt;
&lt;br /&gt;
This can be tabulated for usefulness.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
!Raw Fail chance!!Actual fail chance&lt;br /&gt;
|-&lt;br /&gt;
|32%||14.9%&lt;br /&gt;
|-&lt;br /&gt;
|30%||12.3%&lt;br /&gt;
|-&lt;br /&gt;
|28%||10.0%&lt;br /&gt;
|-&lt;br /&gt;
|26%||8.1%&lt;br /&gt;
|-&lt;br /&gt;
|24%||6.4%&lt;br /&gt;
|-&lt;br /&gt;
|22%||4.9%&lt;br /&gt;
|-&lt;br /&gt;
|20%||3.7%&lt;br /&gt;
|-&lt;br /&gt;
|18%||2.7%&lt;br /&gt;
|-&lt;br /&gt;
|16%||1.9%&lt;br /&gt;
|-&lt;br /&gt;
|14%||1.3%&lt;br /&gt;
|-&lt;br /&gt;
|12%||0.8%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Example: Stabilizing [[Fire Storm]] within 90% success rate==&lt;br /&gt;
&lt;br /&gt;
For pure-magic build, stabilizing Fire Storm before the Vault is strictly required. In this example, required skill level for reaching is calculated. For the failure rate of 10%, raw failure rate of 28% is required. Let's set Int=32, a decent value for spellcasters but not sufficient for end-game annihilator. Assuming no armour/shield penalty. This argument can be applied with any of Lv 9 spells, if one exclude Vehumet effect.&lt;br /&gt;
&lt;br /&gt;
* Without any aid: Raw rate of 2% is stepped down to 28%, so 2% is the point that should be achieved. This is equivalent to 54.0 point of spell skills, requiring '''(school skill*2 + spellcasting*0.5) = 55.7'''. Even if the spellcasting is maxed out to 27, the average school skill value of 21.1 is required to cast Fire storm within 10% failure. &lt;br /&gt;
&lt;br /&gt;
* With an aid of a wizardry ring: A wizardry option knocks 1/4 of failure rate before sigmoid function, so the required raw fail rate is 38%. Raw rate of 32% is stepped down to 38%, and '''(school skill*2 + spellcasting*0.5) = 48.6'''. This value is quite easy to be achieved now, and average of 19.4 Lv including spellcasting is sufficient for 10% failure rate.&lt;br /&gt;
&lt;br /&gt;
* Vehumet worshipper, or two wizardry rings: These enhancements knock off 1/3 of failure rate before sigmoid. Now the raw fail rate required before stepdown is 38%, and '''(school skill*2 + spellcasting*0.5) = 47.3'''. Required average skill Lvs, including spellcasting, is 18.9. Worshipping Vehumet really offers tremendous benefits for high-level spells.&lt;br /&gt;
&lt;br /&gt;
* Vehumet with a wizardry ring: Maxed out enhancer effect. Raw fail rate of 56% can be used without stepdown, and '''(school skill*2 + spellcasting*0.5) = 43.3'''. Required average skill Lvs, including spellcasting, is 17.3. If one regulates spellcasting up to 15, then 17.9 Lv of each school level is sufficient!&lt;br /&gt;
&lt;br /&gt;
* [[Potion of brilliance]]: Maxed out enhancer effect with increased intelligence. Raw fail rate of 66% can be used without stepdown. '''(school skill*2 + spellcasting*0.5) = 41.1''' is required, and this reduction is huge if the caster is not aided by any of enhancers!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
* [[Spell power]]&lt;br /&gt;
* [[Miscast effect]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Partial</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Scimitar_of_Flaming_Death&amp;diff=37251</id>
		<title>Scimitar of Flaming Death</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Scimitar_of_Flaming_Death&amp;diff=37251"/>
				<updated>2015-06-06T19:43:37Z</updated>
		
		<summary type="html">&lt;p&gt;Partial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
{{flavour|Smokin'!}}&lt;br /&gt;
[[File:Scimitar_of_flaming_death.png]] '''''the +6 scimitar of Flaming Death'''''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+6 [[scimitar]]&lt;br /&gt;
&lt;br /&gt;
[[Flaming]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
Occasionally inflicts [[Sticky Flame]] on targets.&amp;lt;br&amp;gt;&lt;br /&gt;
rF++&amp;lt;br&amp;gt;&lt;br /&gt;
rC-&amp;lt;br&amp;gt;&lt;br /&gt;
rPois&amp;lt;br&amp;gt;&lt;br /&gt;
+40 MR&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The big brother of the [[Dagger of Chilly Death]], this weapon is quite decent in the early- to mid-game if you manage to find it. It's especially useful in the [[Lair]], since it kills [[hydra]]s with ease, protects against the numerous sources of poison, and protects you from the one ranged threat there, [[fire drake]]s.&lt;br /&gt;
&lt;br /&gt;
The chance to inflict Sticky Flame very powerful.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Long blades]]&lt;/div&gt;</summary>
		<author><name>Partial</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Spider_Form_(spell)&amp;diff=33580</id>
		<title>Spider Form (spell)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Spider_Form_(spell)&amp;diff=33580"/>
				<updated>2014-12-24T05:48:28Z</updated>
		
		<summary type="html">&lt;p&gt;Partial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Spider Form&lt;br /&gt;
|level=3&lt;br /&gt;
|school1={{Transmutations}}&lt;br /&gt;
|school2={{Poison Magic}}&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of Changes]]&lt;br /&gt;
*[[Book of Envenomations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=3&lt;br /&gt;
|spellnoise=0&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|This spell temporarily transforms the caster into a venomous, spider-like creature. Spellcasting is slightly more difficult in this form.}}&lt;br /&gt;
&lt;br /&gt;
In '''Spider Form''' you are granted:&lt;br /&gt;
*A [[venom]]-branded [[Unarmed Combat|unarmed]] attack with base damage 5&lt;br /&gt;
*A +5 bonus to [[dexterity]]&lt;br /&gt;
*Tiny [[size]] (improves [[EV]])&lt;br /&gt;
*A large bonus to [[stealth]]: the racial modifier is set to 21 (15 is normal for humans)&lt;br /&gt;
*[[AC]] of 2&lt;br /&gt;
*-10% to [[spell success]]&lt;br /&gt;
*A [[to hit]] bonus&lt;br /&gt;
*Vulnerability to [[poison]]. Any amount of poison is doubled. Can be negated with a source of [[poison resistance]], but it's impossible to be resistant to poison.&lt;br /&gt;
*Corpses cannot be butchered by hand&lt;br /&gt;
&lt;br /&gt;
In spider form, you cannot wield a weapon, throw projectiles, or use wands, and you are only allowed to wear jewelry (other worn items will meld with your new form). The duration of the transformation is 10 + random2(power) + random2(power), capped at 60 turns.&lt;br /&gt;
&lt;br /&gt;
[[Mummies]] and [[ghouls]] cannot memorize this spell. [[Vampires]] can memorize this spell, but cannot cast it if they are satiated or less.&lt;br /&gt;
&lt;br /&gt;
As with all transformations, you lose all effects from melded armour and weapons, including any helpful resistances they may have granted you. [[Octopode]]s keep their 8 ring slots.&lt;br /&gt;
&lt;br /&gt;
[[The Shining One]] doesn't seem to mind if you cast this spell, but you will incur penance if you poison a sentient, non-evil monster. Using it against animals, undead, or demons works just fine (though the latter two are immune to poison).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
This spell is quite useful for low level [[Transmuter]]s. Although the base damage is low, most monsters you encounter early in the dungeon are not poison resistant. Monsters will also have a harder time hitting you because of the evasion bonuses, but be aware that when they ''do'' manage to land a hit, you'll have very low [[AC]] to reduce it. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! Spider Form&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider transform.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]], spider form provided a boost in speed and clinging.&lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Partial</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Scramble&amp;diff=33579</id>
		<title>Scramble</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Scramble&amp;diff=33579"/>
				<updated>2014-12-24T05:42:03Z</updated>
		
		<summary type="html">&lt;p&gt;Partial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Upon falling into [[deep water]] or [[lava]], your character will attempt to '''scramble''' to safety. This will succeed if you are carrying a sufficiently light load (a random percentage of your max capacity between 50% and 100%), are adjacent to [[shallow water]] or dry land, and are not in [[Statue Form]]. Bear in mind that falling in lava will kill you outright unless you have at least one rank of [[fire]] resistance, and even then you'll still take heavy fire damage (10+2d50/(level of fire resistance)).&lt;br /&gt;
&lt;br /&gt;
While this is by no means a terribly good idea, the fact that you will always scramble so long as your load is sufficiently light makes it possible to use scrambling as a means to cross a single tile of [[deep water]] or [[lava]] you otherwise couldn't. Simply make sure you are below 50% carrying capacity, [[confuse]] yourself, blunder into the deadly terrain, and hope the [[RNG]] decides to scramble you out on the desired side. There are all sorts of reasons why this is less than ideal, particularly when lava is involved, but it can allow you to reach early areas you would otherwise need to [[fly]] to reach.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Partial</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Arga&amp;diff=33203</id>
		<title>Arga</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Arga&amp;diff=33203"/>
				<updated>2014-11-26T03:00:54Z</updated>
		
		<summary type="html">&lt;p&gt;Partial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
{{flavour|A beautiful mithril axe, probably lost by some dwarven hero.}}&lt;br /&gt;
[[File:Mithril_axe_arga.png]] '''''the +8 mithril axe &amp;quot;Arga&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
+8 [[broad axe]]&lt;br /&gt;
&lt;br /&gt;
[[Speed brand]]&amp;lt;br&amp;gt;&lt;br /&gt;
+2 [[strength]]&amp;lt;br&amp;gt;&lt;br /&gt;
+30 [[MR]]&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
With a base damage of roughly 11 (once you account for the speed brand) and a min delay of 4, &amp;quot;'''Arga'''&amp;quot; isn't capable of the raw brutality of bigger axes, but ''does'' attack marvelously fast and doesn't restrict you from using [[shields]] (making it one of the few reasons one would ever mix [[axes]] and shields). The magic resistance and strength boosts are minor, but welcome. Couple it with some solid [[slaying]] sources and this [[cleaving]] weapon can be extremely effective throughout the game.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.14]], Arga's MR property will be rescaled.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]], Arga was a [[war axe]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Axes]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Partial</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=List_of_unrands&amp;diff=33202</id>
		<title>List of unrands</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=List_of_unrands&amp;diff=33202"/>
				<updated>2014-11-26T03:00:14Z</updated>
		
		<summary type="html">&lt;p&gt;Partial: /* Axes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
An '''unrand''' (or '''unrandart''') is short for &amp;quot;unrandom artefact,&amp;quot; which is an [[artefact]] with a set appearance and properties (as opposed to a [[randart]], or &amp;quot;random artefact&amp;quot;. There's no such thing as a &amp;quot;List of Randarts&amp;quot; because they're, well, random). An unrandart that is specialized to have unique, hardcoded properties is sometimes referred to as a [[fixedart]], although this distinction has become increasingly blurred with time.&lt;br /&gt;
&lt;br /&gt;
Only one instance of any particular unrand may generate per game, even if you should accidentally destroy one by dumping it into [[lava]] or sacrificing it to [[Nemelex Xobeh]]. However, any unrand in the possession of a monster you [[banish]] to [[the Abyss]] will eventually generate in the Abyss (though this may take a very, very long time).&lt;br /&gt;
&lt;br /&gt;
Although you are almost guaranteed to find several unrands over the course of any given game, there is no guarantee that any particular unrand will generate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--'''NOTE: Before adding something to this list, go into [[wizard mode]] and use the command &amp;quot;create all unrandart items.&amp;quot; If the item you want to add is not generated by that command, then it's just a randart so don't add it.'''--&amp;gt;&lt;br /&gt;
==Rings==&lt;br /&gt;
[[File:Ring_of_the_mage.png]] [[ring of the Mage]] {Wiz MR Int+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_robustness.png]] [[ring of Robustness]] {AC+8}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_shaolin.png]] [[ring of Shaolin]] {EV+8}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_shadows.png]] [[ring of Shadows]] {+Inv EV+4 Acc-4 rN+ sInv Stealth++}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_the_octopus_king.png]] [[rings of the Octopus King]] {&amp;lt;random property&amp;gt; AC+1 EV+1 Str+1 Dex+1 Int+1}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_vitality.png]] [[ring of Vitality]] {Regen HP+15}&lt;br /&gt;
&lt;br /&gt;
==Amulets==&lt;br /&gt;
[[File:Brooch_of_shielding.png]] [[brooch of Shielding]] {Ward AC+4 EV+4}&lt;br /&gt;
&lt;br /&gt;
[[File:Necklace_of_bloodlust.png]] [[necklace of Bloodlust]] {+Rage *RAGE Str+2 Int-2 MR Dam+5 Stealth-}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet_of_the_four_winds.png]] [[amulet of the Four Winds]] {Clar rN+ MR+++}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet_of_cekugob.png]] [[amulet of Cekugob]] {Ward -TELE Hunger rElec rPois rN+ AC+1 EV+1}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet_of_the_air.png]] [[amulet of the Air]] {Inacc +Fly rElec EV+5 RMsl}&lt;br /&gt;
&lt;br /&gt;
[[File:Macabre finger necklace.png]] [[macabre finger necklace]] {Ward}&lt;br /&gt;
&lt;br /&gt;
==Short Blades==&lt;br /&gt;
[[File:Vampire's_tooth.png]] +4 [[Vampire's Tooth]] {vamp}&lt;br /&gt;
&lt;br /&gt;
[[File:Dagger_of_chilly_death.png]] +5, +7 [[dagger of Chilly Death]] {freeze, rF- rC++ rPois MR} &lt;br /&gt;
&lt;br /&gt;
[[File:Dagger_morg.png]] -1, +4 dagger &amp;quot;[[Morg]]&amp;quot; {pain, MR+ Int+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Spriggan's_knife.png]] +4, +10 [[Spriggan's Knife]] {EV+4 Dex+4 MR+ Stealth++}&lt;br /&gt;
&lt;br /&gt;
[[File:Arc blade.png]] +3, +5 [[arc blade]] {discharge, rElec}&lt;br /&gt;
&lt;br /&gt;
[[File:Captain's_cutlass.png]] +5, +10 [[Captain's cutlass]] {speed}&lt;br /&gt;
&lt;br /&gt;
==Long Blades==&lt;br /&gt;
[[File:Singing_sword.png]] +7, +7 [[Singing Sword]] {noisy}&lt;br /&gt;
&lt;br /&gt;
[[File:Autumn_katana.png]] +8, +8 [[autumn katana]] {slice, Clar}&lt;br /&gt;
&lt;br /&gt;
[[File:Scimitar_of_flaming_death.png]] +7, +5 [[scimitar of Flaming Death]] {flame, rF++ rC- rPois MR+}&lt;br /&gt;
&lt;br /&gt;
[[File:Demon_blade_bloodbane.png]] +7, +8 demon blade &amp;quot;[[Bloodbane]]&amp;quot; {slice, +Rage *RAGE Stealth-}&lt;br /&gt;
&lt;br /&gt;
[[File:Demon_blade_leech.png]] +13, +4 demon blade &amp;quot;[[Leech]]&amp;quot; {vamp, EV-1 Str-1 Int-1 Dex-1 rN+}&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_jihad.png]] +12, +10 [[sword of Jihad]] {holy, *RAGE EV+3 rN+ Stealth--}&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_zonguldrok.png]] +9, +9 [[Sword of Zonguldrok]] {reap, Curse}&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_power.png]] (0 to +27), (0 to +27) [[Sword of Power]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_the_doom_knight.png]] +13, +13 [[sword of the Doom Knight]] {pain, -CAST MR+}&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_cerebov.png]] +6, +6 [[Sword of Cerebov]] {flame}&lt;br /&gt;
&lt;br /&gt;
[[File:Plutonium_sword.png]] +14 [[plutonium sword]] {MUT+ Stealth--}&lt;br /&gt;
&lt;br /&gt;
==Staves==&lt;br /&gt;
[[File:Staff_of_dispater.png]] +4, +4 [[Staff of Dispater]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sceptre_of_asmodeus.png]] +7, +7 [[Sceptre of Asmodeus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Staff_of_olgreb.png]] +0, +0 [[Staff of Olgreb]] {venom, rPois}&lt;br /&gt;
&lt;br /&gt;
[[File:Elemental_staff.png]] +3, +3 [[Elemental Staff]] {rElec rF++ rC++ MR++ AC+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Staff_of_wucad_mu.png]] +9, +9 [[Staff of Wucad Mu]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lajatang of Order.png]] +7, +7 [[Lajatang of Order]] {silver, rMut}&lt;br /&gt;
&lt;br /&gt;
==Axes==&lt;br /&gt;
[[File:Mithril_axe_arga.png]] +8 mithril axe &amp;quot;[[Arga]]&amp;quot; {speed, MR Str+2}&lt;br /&gt;
&lt;br /&gt;
[[File:Obsidian_axe.png]] +12, +15 [[obsidian axe]] {chop, +Lev Curse SInv Str+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Axe_wrath_of_trog.png]] +3, +11 [[Wrath of Trog]] {antimagic, *RAGE}&lt;br /&gt;
&lt;br /&gt;
[[File:urand_axe_of_woe.png]] +∞, +∞ [[Axe of Woe]]&lt;br /&gt;
&lt;br /&gt;
==Polearms==&lt;br /&gt;
[[File:Spear_of_the_botono.png]] +2, +10 [[spear of the Botono]] {reap, rPois rN+ HP-6}&lt;br /&gt;
&lt;br /&gt;
[[File:Wyrmbane.png]] +9, +6 [[Wyrmbane]] {slay drac, +Rage rPois rF+ AC+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Trident_of_the_octopus_king.png]] +10, +4 [[trident of the Octopus King]] {venom, rElec rPois MR}&lt;br /&gt;
&lt;br /&gt;
[[File:Glaive_of_the_guard.png]] +5, +8 [[glaive of the Guard]] {elec, +Rage SInv AC+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Glaive_of_prune.png]] +4, +12 [[Glaive of Prune]] {chop}&lt;br /&gt;
&lt;br /&gt;
[[File:Scythe_of_curses.png]] +13, +13 [[Scythe of Curses]] {drain, Curse}&lt;br /&gt;
&lt;br /&gt;
[[File:Scythe_finisher.png]] +3, +5 scythe &amp;quot;[[Finisher]]&amp;quot; {speed, Str+3}&lt;br /&gt;
&lt;br /&gt;
==Maces &amp;amp; Flails==&lt;br /&gt;
[[File:Shillelagh_devastator.png]] +4, +8 shillelagh &amp;quot;[[Devastator]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Whip_snakebite.png]] +5, +10 whip &amp;quot;[[Snakebite]]&amp;quot; {venom, rPois}&lt;br /&gt;
&lt;br /&gt;
[[File:Mace_of_brilliance.png]] +5, +5 [[mace of Brilliance]] {holy, +5 AC Int+5 rN+ SInv Stealth-}&lt;br /&gt;
&lt;br /&gt;
[[File:Sceptre_of_torment.png]] +7, +6 [[Sceptre of Torment]]&lt;br /&gt;
&lt;br /&gt;
[[File:Morningstar_eos.png]] +11, +11 morningstar &amp;quot;[[Eos]]&amp;quot; {elec, rElec -TELE SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Spellbinder.png]] +3, +6 demon whip &amp;quot;[[Spellbinder]]&amp;quot; {antimagic, MR+}&lt;br /&gt;
&lt;br /&gt;
[[File:Great_mace_undeadhunter.png]] +7, +7 great mace &amp;quot;[[Undeadhunter]]&amp;quot; {disrupt, rN+}&lt;br /&gt;
&lt;br /&gt;
[[File:Firestarter.png]] +7, +7 great mace &amp;quot;[[Firestarter]]&amp;quot; {flame, rF++}&lt;br /&gt;
&lt;br /&gt;
[[File:Mace_of_variability.png]] (-4 to +16) [[Mace of Variability]] {chaos}&lt;br /&gt;
&lt;br /&gt;
[[File:Giant_club_skullcrusher.png]] +0, +5 giant club &amp;quot;[[Skullcrusher]]&amp;quot; {speed, Str+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Dark maul.png]] +6, +6 [[dark maul]] {crush}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
[[File:Sling_punk.png]] +9, +12 sling &amp;quot;[[Punk]]&amp;quot; {frost, rC+}&lt;br /&gt;
&lt;br /&gt;
[[File:Bow_of_krishna_sharnga.png]] +8, +8 bow of Krishna &amp;quot;[[Sharnga]]&amp;quot; {speed, Dex+3 SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Longbow_storm_bow.png]] +8, +8 [[storm bow]] {elec, rElec}&lt;br /&gt;
&lt;br /&gt;
[[File:Longbow_piercer.png]] +2, +10 longbow &amp;quot;[[Piercer]]&amp;quot; {velocity, EV-2}&lt;br /&gt;
&lt;br /&gt;
[[File:Crossbow_hellfire.png]] +6, +9 crossbow &amp;quot;[[Hellfire (unrand)|Hellfire]]&amp;quot; (flame, rF++ rC- MR}&lt;br /&gt;
&lt;br /&gt;
[[File:Crossbow_sniper.png]] +10, +0 crossbow &amp;quot;[[Sniper]]&amp;quot; {venom, SInv} &lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
[[File:Robe_of_folly.png]] +3 [[robe of Folly]] {Archmagi Int+5 Curse MR--}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_misfortune.png]] -5 [[robe of Misfortune]] {-CAST MUT+ *TELE EV-4 Str-2 Dex-2 Int-2 Stlth-- Curse}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_augmentation.png]] +4 [[robe of Augmentation]] {Str+4 Int+4 Dex+4}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_night.png]] +4 [[robe of Night]] {+Inv MR+ SInv Stlth++}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_clouds.png]] +3 [[robe of Clouds]] {+Fly rElec}&lt;br /&gt;
&lt;br /&gt;
[[File:Skin_of_zhor.png]] +4 [[skin of Zhor]] {rC+++}&lt;br /&gt;
&lt;br /&gt;
[[File:Salamander_hide_armour.png]] +3 [[salamander hide armour]] {+Rage rF++}&lt;br /&gt;
&lt;br /&gt;
[[File:Moon_troll_leather_armour.png]] +4 [[moon troll leather armour]] {Spirit, MP+5 Regen}&lt;br /&gt;
&lt;br /&gt;
[[File:Faerie_dragon_armour.png]] +X [[faerie dragon armour]] {''&amp;lt;random&amp;gt;''}&lt;br /&gt;
&lt;br /&gt;
[[File:Lear's_hauberk.png]] the +27 [[Lear's hauberk]]&lt;br /&gt;
&lt;br /&gt;
[[File:Maxwell's_patent_armour.png]] +15 [[Maxwell's patent armour]] {-CAST -TELE Cons rCorr MR+}&lt;br /&gt;
&lt;br /&gt;
[[File:Armour_of_the_dragon_king.png]] +9 [[armour of the Dragon King]] {rPois rF+ rC+ MR}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
[[File:Shield_of_resistance.png]] +5 [[shield of Resistance]] {rF+ rC+ MR+}&lt;br /&gt;
&lt;br /&gt;
[[File:Shield_of_the_Gong.png]] +27 [[shield of the gong]] {rElec rN+ MR+ EV-5}&lt;br /&gt;
&lt;br /&gt;
[[File:Shield_of_ignorance.png]] +8 [[large shield of Ignorance]] {EV+2 AC+2 Int-6 rN+ Curse}&lt;br /&gt;
&lt;br /&gt;
==Cloaks==&lt;br /&gt;
[[File:Cloak_of_the_thief.png]] +1 [[cloak of the Thief]] {+Fog Dam-3 SInv Stlth++}&lt;br /&gt;
&lt;br /&gt;
[[File:Ratskin_cloak.png]] +1 [[ratskin cloak]] {rPois rN+ Dex-1 Int-1}&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak_of_flash.png]] +3 [[cloak of Flash]] {+Fly EV+4}&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak_of_starlight.png]] +0 [[cloak of Starlight]] {rElec rC+ EV+4 Stlth--}&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonskin_cloak.png]] +4 [[dragonskin cloak]]&lt;br /&gt;
&lt;br /&gt;
==Headgear==&lt;br /&gt;
[[File:Hat_of_the_bear_spirit.png]] +2 [[hat of the Bear Spirit]] {spirit, +Rage rN+ MR++}&lt;br /&gt;
&lt;br /&gt;
[[File:Crown_of_dyrovepreva.png]] +3 [[crown of Dyrovepreva]] {SInv Hunger rElec Int+2}   &lt;br /&gt;
&lt;br /&gt;
[[File:Mask_of_the_dragon.png]] +0 [[mask of the Dragon]] {MR+ SInv Acc+3 Dam+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Hat_of_the_alchemist.png]] +2 [[hat of the Alchemist]] {rF+ rC+ rElec MR+}&lt;br /&gt;
&lt;br /&gt;
[[File:Hat_of_pondering.png]] +3 [[hat of Pondering]] {ponderous, MR+ Int+5 MP+10}&lt;br /&gt;
&lt;br /&gt;
[[File:Hat of the High Council.png]] +2 [[hat of the High Council]] {Archmagi, Wiz-, Stlth-}&lt;br /&gt;
&lt;br /&gt;
==Bardings==&lt;br /&gt;
[[File:Black_knight_barding.png]] +10 [[Black Knight's horse barding]] {ponderous, Hunger- rN+}&lt;br /&gt;
&lt;br /&gt;
[[File:Lightning_scales.png]] +6 [[lightning scales]] {sslith, rElec}&lt;br /&gt;
&lt;br /&gt;
==Gloves==&lt;br /&gt;
[[File:Gauntlets_of_war.png]] +3 [[gauntlets of War]] {Acc+5 Dam+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Fencer's_gloves.png]] +2 [[fencer's gloves]] {EV+3 Dex+3 Acc+8}&lt;br /&gt;
&lt;br /&gt;
==Boots==&lt;br /&gt;
[[File:Boots_of_the_assassin.png]] +2 pair of [[boots of the Assassin]] {Stealth++}&lt;br /&gt;
&lt;br /&gt;
[[File:Boots of the spider.png]] +3 pair of [[boots of the spider]] {+Jump, Stlth+}&lt;br /&gt;
&lt;br /&gt;
==Retired==&lt;br /&gt;
[[File:Knife_of_accuracy.png]] +27, -1 [[knife of Accuracy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lehudib's_crystal_spear_(weapon).png]] +6, +6 [[Lehudib's crystal spear (unrand)|Lehudib's crystal spear]] {return, Int+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Blowgun_of_the_assassin.png]] +6 [[blowgun of the Assassin]] {+Inv Stlth++}&lt;br /&gt;
&lt;br /&gt;
[[File:Shield_Bullseye.png]] +15 shield &amp;quot;[[Bullseye]]&amp;quot; {EV-5}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''[[0.14]]:''' Removed the [[Blowgun of the Assassin]], [[Bullseye]], and [[Lehudib's crystal spear (unrand)|Lehudib's crystal spear]]; added [[Dark maul]], [[Arc blade]], [[Spellbinder]], [[Lajatang of Order]], [[Boots of the spider]], [[Macabre finger necklace]], [[Hat of the High Council]], [[Firestarter]] and a new version of the [[Boots of the Assassin]].&lt;br /&gt;
&lt;br /&gt;
'''[[0.13]]:''' Removed [[knife of Accuracy]] and [[boots of the Assassin]]; added [[Moon troll leather armour]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Item]][[Category:Artefacts]][[Category:Unrands]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Partial</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=List_of_unrands&amp;diff=33201</id>
		<title>List of unrands</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=List_of_unrands&amp;diff=33201"/>
				<updated>2014-11-26T02:59:56Z</updated>
		
		<summary type="html">&lt;p&gt;Partial: /* Axes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
An '''unrand''' (or '''unrandart''') is short for &amp;quot;unrandom artefact,&amp;quot; which is an [[artefact]] with a set appearance and properties (as opposed to a [[randart]], or &amp;quot;random artefact&amp;quot;. There's no such thing as a &amp;quot;List of Randarts&amp;quot; because they're, well, random). An unrandart that is specialized to have unique, hardcoded properties is sometimes referred to as a [[fixedart]], although this distinction has become increasingly blurred with time.&lt;br /&gt;
&lt;br /&gt;
Only one instance of any particular unrand may generate per game, even if you should accidentally destroy one by dumping it into [[lava]] or sacrificing it to [[Nemelex Xobeh]]. However, any unrand in the possession of a monster you [[banish]] to [[the Abyss]] will eventually generate in the Abyss (though this may take a very, very long time).&lt;br /&gt;
&lt;br /&gt;
Although you are almost guaranteed to find several unrands over the course of any given game, there is no guarantee that any particular unrand will generate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--'''NOTE: Before adding something to this list, go into [[wizard mode]] and use the command &amp;quot;create all unrandart items.&amp;quot; If the item you want to add is not generated by that command, then it's just a randart so don't add it.'''--&amp;gt;&lt;br /&gt;
==Rings==&lt;br /&gt;
[[File:Ring_of_the_mage.png]] [[ring of the Mage]] {Wiz MR Int+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_robustness.png]] [[ring of Robustness]] {AC+8}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_shaolin.png]] [[ring of Shaolin]] {EV+8}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_shadows.png]] [[ring of Shadows]] {+Inv EV+4 Acc-4 rN+ sInv Stealth++}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_the_octopus_king.png]] [[rings of the Octopus King]] {&amp;lt;random property&amp;gt; AC+1 EV+1 Str+1 Dex+1 Int+1}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_vitality.png]] [[ring of Vitality]] {Regen HP+15}&lt;br /&gt;
&lt;br /&gt;
==Amulets==&lt;br /&gt;
[[File:Brooch_of_shielding.png]] [[brooch of Shielding]] {Ward AC+4 EV+4}&lt;br /&gt;
&lt;br /&gt;
[[File:Necklace_of_bloodlust.png]] [[necklace of Bloodlust]] {+Rage *RAGE Str+2 Int-2 MR Dam+5 Stealth-}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet_of_the_four_winds.png]] [[amulet of the Four Winds]] {Clar rN+ MR+++}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet_of_cekugob.png]] [[amulet of Cekugob]] {Ward -TELE Hunger rElec rPois rN+ AC+1 EV+1}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet_of_the_air.png]] [[amulet of the Air]] {Inacc +Fly rElec EV+5 RMsl}&lt;br /&gt;
&lt;br /&gt;
[[File:Macabre finger necklace.png]] [[macabre finger necklace]] {Ward}&lt;br /&gt;
&lt;br /&gt;
==Short Blades==&lt;br /&gt;
[[File:Vampire's_tooth.png]] +4 [[Vampire's Tooth]] {vamp}&lt;br /&gt;
&lt;br /&gt;
[[File:Dagger_of_chilly_death.png]] +5, +7 [[dagger of Chilly Death]] {freeze, rF- rC++ rPois MR} &lt;br /&gt;
&lt;br /&gt;
[[File:Dagger_morg.png]] -1, +4 dagger &amp;quot;[[Morg]]&amp;quot; {pain, MR+ Int+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Spriggan's_knife.png]] +4, +10 [[Spriggan's Knife]] {EV+4 Dex+4 MR+ Stealth++}&lt;br /&gt;
&lt;br /&gt;
[[File:Arc blade.png]] +3, +5 [[arc blade]] {discharge, rElec}&lt;br /&gt;
&lt;br /&gt;
[[File:Captain's_cutlass.png]] +5, +10 [[Captain's cutlass]] {speed}&lt;br /&gt;
&lt;br /&gt;
==Long Blades==&lt;br /&gt;
[[File:Singing_sword.png]] +7, +7 [[Singing Sword]] {noisy}&lt;br /&gt;
&lt;br /&gt;
[[File:Autumn_katana.png]] +8, +8 [[autumn katana]] {slice, Clar}&lt;br /&gt;
&lt;br /&gt;
[[File:Scimitar_of_flaming_death.png]] +7, +5 [[scimitar of Flaming Death]] {flame, rF++ rC- rPois MR+}&lt;br /&gt;
&lt;br /&gt;
[[File:Demon_blade_bloodbane.png]] +7, +8 demon blade &amp;quot;[[Bloodbane]]&amp;quot; {slice, +Rage *RAGE Stealth-}&lt;br /&gt;
&lt;br /&gt;
[[File:Demon_blade_leech.png]] +13, +4 demon blade &amp;quot;[[Leech]]&amp;quot; {vamp, EV-1 Str-1 Int-1 Dex-1 rN+}&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_jihad.png]] +12, +10 [[sword of Jihad]] {holy, *RAGE EV+3 rN+ Stealth--}&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_zonguldrok.png]] +9, +9 [[Sword of Zonguldrok]] {reap, Curse}&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_power.png]] (0 to +27), (0 to +27) [[Sword of Power]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_the_doom_knight.png]] +13, +13 [[sword of the Doom Knight]] {pain, -CAST MR+}&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_cerebov.png]] +6, +6 [[Sword of Cerebov]] {flame}&lt;br /&gt;
&lt;br /&gt;
[[File:Plutonium_sword.png]] +14 [[plutonium sword]] {MUT+ Stealth--}&lt;br /&gt;
&lt;br /&gt;
==Staves==&lt;br /&gt;
[[File:Staff_of_dispater.png]] +4, +4 [[Staff of Dispater]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sceptre_of_asmodeus.png]] +7, +7 [[Sceptre of Asmodeus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Staff_of_olgreb.png]] +0, +0 [[Staff of Olgreb]] {venom, rPois}&lt;br /&gt;
&lt;br /&gt;
[[File:Elemental_staff.png]] +3, +3 [[Elemental Staff]] {rElec rF++ rC++ MR++ AC+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Staff_of_wucad_mu.png]] +9, +9 [[Staff of Wucad Mu]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lajatang of Order.png]] +7, +7 [[Lajatang of Order]] {silver, rMut}&lt;br /&gt;
&lt;br /&gt;
==Axes==&lt;br /&gt;
[[File:Mithril_axe_arga.png]] +18 mithril axe &amp;quot;[[Arga]]&amp;quot; {speed, MR Str+2}&lt;br /&gt;
&lt;br /&gt;
[[File:Obsidian_axe.png]] +12, +15 [[obsidian axe]] {chop, +Lev Curse SInv Str+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Axe_wrath_of_trog.png]] +3, +11 [[Wrath of Trog]] {antimagic, *RAGE}&lt;br /&gt;
&lt;br /&gt;
[[File:urand_axe_of_woe.png]] +∞, +∞ [[Axe of Woe]]&lt;br /&gt;
&lt;br /&gt;
==Polearms==&lt;br /&gt;
[[File:Spear_of_the_botono.png]] +2, +10 [[spear of the Botono]] {reap, rPois rN+ HP-6}&lt;br /&gt;
&lt;br /&gt;
[[File:Wyrmbane.png]] +9, +6 [[Wyrmbane]] {slay drac, +Rage rPois rF+ AC+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Trident_of_the_octopus_king.png]] +10, +4 [[trident of the Octopus King]] {venom, rElec rPois MR}&lt;br /&gt;
&lt;br /&gt;
[[File:Glaive_of_the_guard.png]] +5, +8 [[glaive of the Guard]] {elec, +Rage SInv AC+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Glaive_of_prune.png]] +4, +12 [[Glaive of Prune]] {chop}&lt;br /&gt;
&lt;br /&gt;
[[File:Scythe_of_curses.png]] +13, +13 [[Scythe of Curses]] {drain, Curse}&lt;br /&gt;
&lt;br /&gt;
[[File:Scythe_finisher.png]] +3, +5 scythe &amp;quot;[[Finisher]]&amp;quot; {speed, Str+3}&lt;br /&gt;
&lt;br /&gt;
==Maces &amp;amp; Flails==&lt;br /&gt;
[[File:Shillelagh_devastator.png]] +4, +8 shillelagh &amp;quot;[[Devastator]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Whip_snakebite.png]] +5, +10 whip &amp;quot;[[Snakebite]]&amp;quot; {venom, rPois}&lt;br /&gt;
&lt;br /&gt;
[[File:Mace_of_brilliance.png]] +5, +5 [[mace of Brilliance]] {holy, +5 AC Int+5 rN+ SInv Stealth-}&lt;br /&gt;
&lt;br /&gt;
[[File:Sceptre_of_torment.png]] +7, +6 [[Sceptre of Torment]]&lt;br /&gt;
&lt;br /&gt;
[[File:Morningstar_eos.png]] +11, +11 morningstar &amp;quot;[[Eos]]&amp;quot; {elec, rElec -TELE SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Spellbinder.png]] +3, +6 demon whip &amp;quot;[[Spellbinder]]&amp;quot; {antimagic, MR+}&lt;br /&gt;
&lt;br /&gt;
[[File:Great_mace_undeadhunter.png]] +7, +7 great mace &amp;quot;[[Undeadhunter]]&amp;quot; {disrupt, rN+}&lt;br /&gt;
&lt;br /&gt;
[[File:Firestarter.png]] +7, +7 great mace &amp;quot;[[Firestarter]]&amp;quot; {flame, rF++}&lt;br /&gt;
&lt;br /&gt;
[[File:Mace_of_variability.png]] (-4 to +16) [[Mace of Variability]] {chaos}&lt;br /&gt;
&lt;br /&gt;
[[File:Giant_club_skullcrusher.png]] +0, +5 giant club &amp;quot;[[Skullcrusher]]&amp;quot; {speed, Str+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Dark maul.png]] +6, +6 [[dark maul]] {crush}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
[[File:Sling_punk.png]] +9, +12 sling &amp;quot;[[Punk]]&amp;quot; {frost, rC+}&lt;br /&gt;
&lt;br /&gt;
[[File:Bow_of_krishna_sharnga.png]] +8, +8 bow of Krishna &amp;quot;[[Sharnga]]&amp;quot; {speed, Dex+3 SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Longbow_storm_bow.png]] +8, +8 [[storm bow]] {elec, rElec}&lt;br /&gt;
&lt;br /&gt;
[[File:Longbow_piercer.png]] +2, +10 longbow &amp;quot;[[Piercer]]&amp;quot; {velocity, EV-2}&lt;br /&gt;
&lt;br /&gt;
[[File:Crossbow_hellfire.png]] +6, +9 crossbow &amp;quot;[[Hellfire (unrand)|Hellfire]]&amp;quot; (flame, rF++ rC- MR}&lt;br /&gt;
&lt;br /&gt;
[[File:Crossbow_sniper.png]] +10, +0 crossbow &amp;quot;[[Sniper]]&amp;quot; {venom, SInv} &lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
[[File:Robe_of_folly.png]] +3 [[robe of Folly]] {Archmagi Int+5 Curse MR--}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_misfortune.png]] -5 [[robe of Misfortune]] {-CAST MUT+ *TELE EV-4 Str-2 Dex-2 Int-2 Stlth-- Curse}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_augmentation.png]] +4 [[robe of Augmentation]] {Str+4 Int+4 Dex+4}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_night.png]] +4 [[robe of Night]] {+Inv MR+ SInv Stlth++}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_clouds.png]] +3 [[robe of Clouds]] {+Fly rElec}&lt;br /&gt;
&lt;br /&gt;
[[File:Skin_of_zhor.png]] +4 [[skin of Zhor]] {rC+++}&lt;br /&gt;
&lt;br /&gt;
[[File:Salamander_hide_armour.png]] +3 [[salamander hide armour]] {+Rage rF++}&lt;br /&gt;
&lt;br /&gt;
[[File:Moon_troll_leather_armour.png]] +4 [[moon troll leather armour]] {Spirit, MP+5 Regen}&lt;br /&gt;
&lt;br /&gt;
[[File:Faerie_dragon_armour.png]] +X [[faerie dragon armour]] {''&amp;lt;random&amp;gt;''}&lt;br /&gt;
&lt;br /&gt;
[[File:Lear's_hauberk.png]] the +27 [[Lear's hauberk]]&lt;br /&gt;
&lt;br /&gt;
[[File:Maxwell's_patent_armour.png]] +15 [[Maxwell's patent armour]] {-CAST -TELE Cons rCorr MR+}&lt;br /&gt;
&lt;br /&gt;
[[File:Armour_of_the_dragon_king.png]] +9 [[armour of the Dragon King]] {rPois rF+ rC+ MR}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
[[File:Shield_of_resistance.png]] +5 [[shield of Resistance]] {rF+ rC+ MR+}&lt;br /&gt;
&lt;br /&gt;
[[File:Shield_of_the_Gong.png]] +27 [[shield of the gong]] {rElec rN+ MR+ EV-5}&lt;br /&gt;
&lt;br /&gt;
[[File:Shield_of_ignorance.png]] +8 [[large shield of Ignorance]] {EV+2 AC+2 Int-6 rN+ Curse}&lt;br /&gt;
&lt;br /&gt;
==Cloaks==&lt;br /&gt;
[[File:Cloak_of_the_thief.png]] +1 [[cloak of the Thief]] {+Fog Dam-3 SInv Stlth++}&lt;br /&gt;
&lt;br /&gt;
[[File:Ratskin_cloak.png]] +1 [[ratskin cloak]] {rPois rN+ Dex-1 Int-1}&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak_of_flash.png]] +3 [[cloak of Flash]] {+Fly EV+4}&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak_of_starlight.png]] +0 [[cloak of Starlight]] {rElec rC+ EV+4 Stlth--}&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonskin_cloak.png]] +4 [[dragonskin cloak]]&lt;br /&gt;
&lt;br /&gt;
==Headgear==&lt;br /&gt;
[[File:Hat_of_the_bear_spirit.png]] +2 [[hat of the Bear Spirit]] {spirit, +Rage rN+ MR++}&lt;br /&gt;
&lt;br /&gt;
[[File:Crown_of_dyrovepreva.png]] +3 [[crown of Dyrovepreva]] {SInv Hunger rElec Int+2}   &lt;br /&gt;
&lt;br /&gt;
[[File:Mask_of_the_dragon.png]] +0 [[mask of the Dragon]] {MR+ SInv Acc+3 Dam+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Hat_of_the_alchemist.png]] +2 [[hat of the Alchemist]] {rF+ rC+ rElec MR+}&lt;br /&gt;
&lt;br /&gt;
[[File:Hat_of_pondering.png]] +3 [[hat of Pondering]] {ponderous, MR+ Int+5 MP+10}&lt;br /&gt;
&lt;br /&gt;
[[File:Hat of the High Council.png]] +2 [[hat of the High Council]] {Archmagi, Wiz-, Stlth-}&lt;br /&gt;
&lt;br /&gt;
==Bardings==&lt;br /&gt;
[[File:Black_knight_barding.png]] +10 [[Black Knight's horse barding]] {ponderous, Hunger- rN+}&lt;br /&gt;
&lt;br /&gt;
[[File:Lightning_scales.png]] +6 [[lightning scales]] {sslith, rElec}&lt;br /&gt;
&lt;br /&gt;
==Gloves==&lt;br /&gt;
[[File:Gauntlets_of_war.png]] +3 [[gauntlets of War]] {Acc+5 Dam+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Fencer's_gloves.png]] +2 [[fencer's gloves]] {EV+3 Dex+3 Acc+8}&lt;br /&gt;
&lt;br /&gt;
==Boots==&lt;br /&gt;
[[File:Boots_of_the_assassin.png]] +2 pair of [[boots of the Assassin]] {Stealth++}&lt;br /&gt;
&lt;br /&gt;
[[File:Boots of the spider.png]] +3 pair of [[boots of the spider]] {+Jump, Stlth+}&lt;br /&gt;
&lt;br /&gt;
==Retired==&lt;br /&gt;
[[File:Knife_of_accuracy.png]] +27, -1 [[knife of Accuracy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lehudib's_crystal_spear_(weapon).png]] +6, +6 [[Lehudib's crystal spear (unrand)|Lehudib's crystal spear]] {return, Int+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Blowgun_of_the_assassin.png]] +6 [[blowgun of the Assassin]] {+Inv Stlth++}&lt;br /&gt;
&lt;br /&gt;
[[File:Shield_Bullseye.png]] +15 shield &amp;quot;[[Bullseye]]&amp;quot; {EV-5}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
'''[[0.14]]:''' Removed the [[Blowgun of the Assassin]], [[Bullseye]], and [[Lehudib's crystal spear (unrand)|Lehudib's crystal spear]]; added [[Dark maul]], [[Arc blade]], [[Spellbinder]], [[Lajatang of Order]], [[Boots of the spider]], [[Macabre finger necklace]], [[Hat of the High Council]], [[Firestarter]] and a new version of the [[Boots of the Assassin]].&lt;br /&gt;
&lt;br /&gt;
'''[[0.13]]:''' Removed [[knife of Accuracy]] and [[boots of the Assassin]]; added [[Moon troll leather armour]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Item]][[Category:Artefacts]][[Category:Unrands]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Partial</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Spawn_Tentacles&amp;diff=33181</id>
		<title>Spawn Tentacles</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Spawn_Tentacles&amp;diff=33181"/>
				<updated>2014-11-09T14:53:35Z</updated>
		
		<summary type="html">&lt;p&gt;Partial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version012}}&lt;br /&gt;
'''Spawn Tentacles''' is a monsters-only spell which &amp;quot;creates&amp;quot; a number of tentacles which will chase you down, even on land. These tentacles share an [[HP]] pool with the caster itself, however, so attacking them is not a wasted effort.&lt;br /&gt;
&lt;br /&gt;
The following monsters can cast Spawn Tentacles:&lt;br /&gt;
*[[Kraken]]&lt;br /&gt;
*[[Tentacled starspawn]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Monster spells]]&lt;/div&gt;</summary>
		<author><name>Partial</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=ARCHIVED_Huggz%27s_Spriggan_Enchanter_guide&amp;diff=33180</id>
		<title>ARCHIVED Huggz's Spriggan Enchanter guide</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=ARCHIVED_Huggz%27s_Spriggan_Enchanter_guide&amp;diff=33180"/>
				<updated>2014-11-09T14:21:31Z</updated>
		
		<summary type="html">&lt;p&gt;Partial: /* Gods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character guide}}&lt;br /&gt;
{{version013}}&lt;br /&gt;
&lt;br /&gt;
Spriggan Enchanters use stealth and stabbing to ninja their way to victory. A very popular choice among ''Crawl'' players, Spriggan Enchanters are also known for being used in both time- and turn-count [[Speed running|speedruns]]. &lt;br /&gt;
&lt;br /&gt;
This guide has been updated for 0.13 and is largely based on the guide by hyperbolic. For the latest guide by hyperbolic, see [http://crawl.develz.org/info/index.php?q=hyperbolic this link].&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Approximate goals are as follows:&lt;br /&gt;
&lt;br /&gt;
# 5 Short Blades, 8 [[Stealth]].&lt;br /&gt;
# [[Invisibility]] to 6% fail. 8 Short Blades, 10 Dodging, 12 Stealth.&lt;br /&gt;
# 6 Fighting, 10 Short Blades, 15 Dodging/Stealth. &lt;br /&gt;
# 27 Stealth, 10 Fighting, and whatever spell skills you want.&lt;br /&gt;
# Other skills you may need at some point: [[Spellcasting]] to reduce hunger, some [[Evocations]], and 9 [[Shields]] to remove the shield penalty once you get a buckler.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Train Strength to about 8 for carry capacity, then train Int (spellcasting).  &lt;br /&gt;
&lt;br /&gt;
==Spells== &lt;br /&gt;
*From the starting book: [[Ensorcelled Hibernation | EH]], [[Confuse]], [[Invisibility]] (and [[Sure Blade]] to train Charms or if you want better melee). &lt;br /&gt;
*When you find them: other generally good spells like [[Haste]], [[Repel Missiles]], [[Regeneration]], [[Dispel Undead]], [[Apportation]], [[Blink]], [[Control Teleport]], [[Phase Shift]], [[Controlled Blink]], etc.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons: Any short blade will work for stabbing, but switch to a dagger when possible. Short blades, compared to other weapon schools, gain a large bonus to damage when stabbing, and daggers get an especially large bonus. For regular melee, early on look for [[electricity]] and [[venom]] weapons. Later look for a [[quick blade]] and/or [[pain brand]] a weapon with Kiku. [[Distortion]] is nice also.&lt;br /&gt;
*Buckler: Train shields to 9 to avoid penalties. If possible, one of rF+, rC+, resistance, protection, poison resistance - but rN+ and reflection are better than nothing.&lt;br /&gt;
*Rings of slaying for melee, rings of protection (or evasion), rF+ or rC+ rings if you don't have the resist, or rF++ if you go into Zot. Swaps include teleport control, protection from magic, poison resistance, life protection; anything that you may want to swap to if &amp;lt;situation&amp;gt; presented itself.&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
Quick guide: Ash, Jiyva, Kiku, Lugonu, Makhleb, and Nemelex are all great choices. &lt;br /&gt;
&lt;br /&gt;
[[Spriggan]] [[Enchanter|Enchanters]] are compatible with a wide range of gods! Here are some good choices:&lt;br /&gt;
&lt;br /&gt;
*[[Okawaru]] offers two abilities: [[Heroism]], which slightly improves your melee combat performance, and [[Finesse]], which greatly increases your attack speed. Also, you will eventually gain god gifts of branded / artifact short blades and various kinds of spriggan-suitable armour, which can really help fill your missing resistances.&lt;br /&gt;
*[[Makhleb]] offers two abilities that allow you to ignore magic skills entirely: elemental direct damage blasts and powerful demon summoning for when things get out of hand. If you use Makhleb, train Invocations to 10 before using his summons to greatly reduce their chance of arriving hostile, and always have an escape route lined up. Never use his summons as a last-ditch attempt to escape, but rather as soon as you see that a monster that is likely to be nasty. Makhleb also grants HP for kills which helps counter Spriggan's low HP totals.&lt;br /&gt;
*[[Vehumet]] can work well for an SpEn that wants to become an offensive spellcaster by the time most monsters start resisting hexes. Vehumet will gift books with Conjurations and Summoning spells, guaranteeing you actually find them; he also makes offensive spells easier, cheaper, and more powerful, all of which a Spriggan will need to overcome low aptitudes. You can train piety while still stabbing monsters.&lt;br /&gt;
*[[Nemelex Xobeh]], as his decks provide an answer to situations not covered by stealthy backstabbing. Evocations will be a major part of a SpEn of Nemelex's skillset.&lt;br /&gt;
*[[Kikubaaqudgha]] adds Necromancy, gives one of the best books in the game and brands your sabre with pain, so your spriggan can take most living things in direct melee. Keep Necromancy trained and learn Pain, Vampiric Draining, Regeneration, Dispel Undead, Agony, and Borgnjor's Revivification. You'll need to come up with some other means of killing demons, however.&lt;br /&gt;
*[[Ashenzari]] allows SpEns to radically alter their skillset once Hexes-resistant monsters become more common, by redirecting their existing Hexes, Short Blades etc. skills into offensive spell schools (melee SpEn are most likely better off with another god, as it is impossible to reskill into Fighting and Ashenzari provides no melee damage bonus). Possible choices are Poison/Conjurations, for Poison Arrow, or Air for Airstrike and Tornado, depending of course on luck with spellbook finds.&lt;br /&gt;
*[[Jiyva]] is an interesting option; although you can only access it in the late game, Jiyva's mutations can fill in a lot of your missing resistances, and the slime allies it creates can at the very least provide useful distractions for more substantial opponents. A spriggan with high dexterity and several natural weapon mutations could conceivably become a decent Unarmed Combat fighter, but that requires a lot of training outside of your strengths. Just be careful establishing your food stash; the last thing you want is for a jelly to eat all your honeycombs and bread rations. Prior to serving Jiyva, you could also serve one of the other gods with survivable wrath. Spending the early game serving Okawaru can provide you with some nice artifacts, for instance, or Kiku could pain brand your saber.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Even more than other character builds, use your stealth and do not immediately engage monsters when you first see them. Evaluate whether or not to leave the monster(s) alone for the time being. You may also explore alternatives routes to particular sleeping monsters, to minimize the number of turns that you are exposed while going in for the kill. &lt;br /&gt;
*[[Ensorcelled Hibernation]]: At level 2, get Ensorcelled Hibernation (EH) and use it on monsters when they are adjacent to you. Note that EH at low power will often take several casts to succeed. If the monster is potentially dangerous, use EH with one space between you and the monster and move in for the stab when they fall asleep. Cast EH from too far and they will wake up before you get to them. Since you are faster than most monsters you can also easily kite them until EH works. &lt;br /&gt;
*[[Confuse]]: EH does not work on cold resistant monsters and undead, as well as monsters who have recently been ensorcelled. You can tell that EH does not work at the time because you will get the message &amp;quot;&amp;lt;foo&amp;gt; is unaffected&amp;quot; instead of &amp;quot;&amp;lt;foo&amp;gt; resists&amp;quot; In this case, you can also confuse them and stab them while they are not looking.&lt;br /&gt;
*Confuse can also be combined with EH; cast Confuse on them from outside melee range and then Ensorcelled Hibernation, and wait for them to walk next to you while sleeping. &lt;br /&gt;
*[[Invisibility]]: Once you get Invisibility, use it against any monster that is hard to put back to sleep or in a group. Slime creatures and packs of orcs are perfect targets for this, as are ugly things. The orc mines and blade can be trivialised with Invisibility.&lt;br /&gt;
*In the late game, enemies with with high MR and see invisibility become more common. It will be near impossible to fight your way to some runes of Zot or the Orb of Zot relying only on the Hexes/Stabbing combo. Your choice of god may provide you with alternatives means of offense. Alternatively, the high EV and movement speed bonus of spriggans makes them excellent at stealing runes/the Orb without killing the branch end guardians.&lt;br /&gt;
&lt;br /&gt;
==Sample Characters==&lt;br /&gt;
*[http://crawl.develz.org/morgues/0.10/78291/morgue-78291-20120311-031841.txt 78291: SpEn best realtime speedrun in the 0.10 tournament (01:28:55, 19956 turns)]&lt;br /&gt;
*[http://crawl.develz.org/morgues/0.10/jeanjacques/morgue-jeanjacques-20120309-174901.txt jeanjacques: SpEn best turn-count speedrun in the 0.10 tournament (03:01:45, 18437 turns)]&lt;br /&gt;
&lt;br /&gt;
==Other Links==&lt;br /&gt;
*[http://crawl.develz.org/info/index.php?q=hyperbolic hyperbolic's 0.12 SpEn Guide]&lt;br /&gt;
*[https://crawl.develz.org/tavern/viewtopic.php?f=6&amp;amp;t=1476 SpEn Tavern Discussion]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character guides]]&lt;/div&gt;</summary>
		<author><name>Partial</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Deep_Elf&amp;diff=33179</id>
		<title>Deep Elf</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Deep_Elf&amp;diff=33179"/>
				<updated>2014-11-08T08:10:31Z</updated>
		
		<summary type="html">&lt;p&gt;Partial: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version012}}&lt;br /&gt;
''This page deals with the player race; for those deep elves met as monsters, see [[List of deep elves]].''&lt;br /&gt;
{{flavour|This is an Elven species who long ago fled the overworld to live in darkness underground. There, they developed their mental powers, evolving a natural gift for all forms of magic (including necromancy and earth magic), and adapted physically to their new environment, becoming shorter and weaker than other Elves and losing all colouration. They are poor at hand-to-hand combat, but excellent at fighting from a distance. They advance in levels as fast as High Elves.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
Deep Elves have a base [[Strength]] of 5, [[Intelligence]] of 12 and [[Dexterity]] of 10 (before Background modifiers).&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Necromancer]], [[Fire Elementalist]], [[Ice Elementalist]], [[Air Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[intelligence]] every 4th level.&lt;br /&gt;
*20% less [[HP]] than average.&lt;br /&gt;
*30% more [[MP]] than average.&lt;br /&gt;
*+4 magic resistance per level.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment and Skills==&lt;br /&gt;
Deep Elves start with the equipment and skills listed for their background, with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
&lt;br /&gt;
{{Moderate}}&lt;br /&gt;
&lt;br /&gt;
Deep Elves are a moderately difficult race to play, due to their low HP. Moreover, their low aptitudes in fighting and most weapons mean that becoming proficient in melee will require either higher experience investment or else a narrower selection of weaponry (e.g., staves). Despite these disadvantages, Deep Elves have by far the best overall aptitudes for magic, which complements their high intelligence.&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Deep Elf}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&amp;lt;!-- taken from http://www.thewholeclan.com/will/crawl/index.php/Deep_Elf --&amp;gt;&lt;br /&gt;
Deep Elves are the masters of [[spellcasting]] in ''[[Crawl]]''. They make potent spellcasters in all schools of magic. Played with care, this magical ability can compensate for their physical fragility. Experienced players may also choose to play Deep Elves as [[Fighter]]s for challenge games.&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Partial</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Deep_Elf&amp;diff=33178</id>
		<title>Deep Elf</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Deep_Elf&amp;diff=33178"/>
				<updated>2014-11-08T08:09:28Z</updated>
		
		<summary type="html">&lt;p&gt;Partial: /* Starting Equipment and Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version012}}&lt;br /&gt;
''This page deals with the player race; for those deep elves met as monsters, see [[List of deep elves]].''&lt;br /&gt;
{{flavour|This is an Elven species who long ago fled the overworld to live in darkness underground. There, they developed their mental powers, evolving a natural gift for all forms of magic (including necromancy and earth magic), and adapted physically to their new environment, becoming shorter and weaker than other Elves and losing all colouration. They are poor at hand-to-hand combat, but excellent at fighting from a distance. They advance in levels as fast as High Elves.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
Deep Elves have a base [[Strength]] of 5, [[Intelligence]] of 12 and [[Dexterity]] of 10 (before Background modifiers).&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Necromancer]], [[Fire Elementalist]], [[Ice Elementalist]], [[Air Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[intelligence]] every 4th level.&lt;br /&gt;
*20% less [[HP]] than average.&lt;br /&gt;
*30% more [[MP]] than average.&lt;br /&gt;
*+4 magic resistance per level.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment and Skills==&lt;br /&gt;
Deep Elves start with the equipment and skills listed for their background, with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
&lt;br /&gt;
{{Moderate}}&lt;br /&gt;
&lt;br /&gt;
Deep Elves are a moderately difficult race to play, due to their low HP. Moreover, their low aptitudes in fighting and most weapons mean that becoming proficient in melee will require either higher experience investment or else a narrower selection of weaponry (e.g., staves). Despite these disadvantages, Deep Elves have by far the best overall aptitudes for magic, which complements their high intelligence.&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Deep Elf}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&amp;lt;!-- taken from http://www.thewholeclan.com/will/crawl/index.php/Deep_Elf --&amp;gt;&lt;br /&gt;
Deep Elves are the masters of [[spellcasting]] in ''[[Crawl]]''. They make superlative spellcasters in all schools of magic. Played with care, this magical ability can compensate for their physical fragility. Experienced players may also choose to play Deep Elves as [[Fighter]]s for challenge games.&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Partial</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Deep_Elf&amp;diff=33177</id>
		<title>Deep Elf</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Deep_Elf&amp;diff=33177"/>
				<updated>2014-11-08T08:09:09Z</updated>
		
		<summary type="html">&lt;p&gt;Partial: /* Innate Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version012}}&lt;br /&gt;
''This page deals with the player race; for those deep elves met as monsters, see [[List of deep elves]].''&lt;br /&gt;
{{flavour|This is an Elven species who long ago fled the overworld to live in darkness underground. There, they developed their mental powers, evolving a natural gift for all forms of magic (including necromancy and earth magic), and adapted physically to their new environment, becoming shorter and weaker than other Elves and losing all colouration. They are poor at hand-to-hand combat, but excellent at fighting from a distance. They advance in levels as fast as High Elves.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
Deep Elves have a base [[Strength]] of 5, [[Intelligence]] of 12 and [[Dexterity]] of 10 (before Background modifiers).&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Necromancer]], [[Fire Elementalist]], [[Ice Elementalist]], [[Air Elementalist]], [[Earth Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[intelligence]] every 4th level.&lt;br /&gt;
*20% less [[HP]] than average.&lt;br /&gt;
*30% more [[MP]] than average.&lt;br /&gt;
*+4 magic resistance per level.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment and Skills==&lt;br /&gt;
Deep Elves start with the equipment and skills listed for their background, with the following exceptions:&lt;br /&gt;
*All equipment is of elven quality, where such variants exist.&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
&lt;br /&gt;
{{Moderate}}&lt;br /&gt;
&lt;br /&gt;
Deep Elves are a moderately difficult race to play, due to their low HP. Moreover, their low aptitudes in fighting and most weapons mean that becoming proficient in melee will require either higher experience investment or else a narrower selection of weaponry (e.g., staves). Despite these disadvantages, Deep Elves have by far the best overall aptitudes for magic, which complements their high intelligence.&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Deep Elf}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&amp;lt;!-- taken from http://www.thewholeclan.com/will/crawl/index.php/Deep_Elf --&amp;gt;&lt;br /&gt;
Deep Elves are the masters of [[spellcasting]] in ''[[Crawl]]''. They make superlative spellcasters in all schools of magic. Played with care, this magical ability can compensate for their physical fragility. Experienced players may also choose to play Deep Elves as [[Fighter]]s for challenge games.&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Partial</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Poison_Magic&amp;diff=33088</id>
		<title>Poison Magic</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Poison_Magic&amp;diff=33088"/>
				<updated>2014-10-19T15:53:19Z</updated>
		
		<summary type="html">&lt;p&gt;Partial: /* List of Poison Magic spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version012}}&lt;br /&gt;
The '''Poison Magic''' school concerns itself primarily with the [[poison]]ing of monsters, allowing skilled practitioners to deal massive amounts of damage to most [[natural]] monsters. It also offers a few less aggressive spells, such as a single [[Summonings]] option and the ability to remedy poison in your own system.&lt;br /&gt;
&lt;br /&gt;
Although Poison Magic is very effective in many of the earlier portions of the game, you will inevitably come across a wide variety of monsters that are almost completely immune to its powers. As such, practitioners are advised to eventually branch out into some other school of magic.&lt;br /&gt;
&lt;br /&gt;
==List of Poison Magic spells==&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 1'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sting.png]] || [[Sting]] || Poison Magic/[[Conjurations]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 2'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cure poison.png]] || [[Cure Poison]] || Poison Magic&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 3'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mephitic cloud.png]] || [[Mephitic Cloud]] || Poison Magic/[[Air Magic]]/[[Conjurations]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider form.png]] || [[Spider Form]] || Poison Magic/[[Transmutations]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 4'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Alistair's intoxication.png]] || [[Alistair's Intoxication]] || Poison Magic/[[Transmutations]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Olgreb's toxic radiance.png]] || [[Olgreb's Toxic Radiance]] || Poison Magic&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Summon scorpions.png]] || [[Summon Scorpions]] || Poison Magic/[[Summonings]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 5'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Venom bolt.png]] || [[Venom Bolt]] || Poison Magic/[[Conjurations]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Lvl 6'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poison arrow.png]] || [[Poison Arrow]] || Poison Magic/[[Conjurations]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poisonous cloud.png]] || [[Poisonous Cloud]] || Poison Magic/[[Air Magic]]/[[Conjurations]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sources of Poison Magic==&lt;br /&gt;
;Main Texts&lt;br /&gt;
:'''[[Young Poisoner's Handbook]]''' ([[Sting]], [[Cure Poison]], [[Mephitic Cloud]], [[Poison Weapon]], [[Olgreb's Toxic Radiance]], [[Venom Bolt]])&lt;br /&gt;
:'''[[Book of Envenomations]]''' ([[Spider Form]], [[Poison Weapon]], [[Summon Scorpions]], [[Olgreb's Toxic Radiance]], [[Poisonous Cloud]])&lt;br /&gt;
:'''[[Book of Annihilations]]''' ([[Poison Arrow]])&lt;br /&gt;
&lt;br /&gt;
;Other Texts&lt;br /&gt;
&lt;br /&gt;
:'''[[Book of Dreams]]''' ([[Alistair's Intoxication]])&lt;br /&gt;
:'''[[Book of Callings]]''' ([[Summon Scorpions]])&lt;br /&gt;
:'''[[Book of Clouds]]''' ([[Mephitic Cloud]], [[Poisonous Cloud]])&lt;br /&gt;
:'''[[Book of Conjurations]]''' ([[Mephitic Cloud]])&lt;br /&gt;
:'''[[Book of Minor Magic]]''' ([[Mephitic Cloud]])&lt;br /&gt;
:'''[[Book of Party Tricks]]''' ([[Alistair's Intoxication]])&lt;br /&gt;
:'''[[Book of Power]]''' ([[Venom Bolt]], [[Poisonous Cloud]])&lt;br /&gt;
:'''[[Book of War Chants]]''' ([[Poison Weapon]])&lt;br /&gt;
&lt;br /&gt;
==Poison Magic Aptitudes==&lt;br /&gt;
From [[Dungeon Crawl]] [[Stone Soup]] [[0.12]] in-game documentation:&lt;br /&gt;
{{#invoke:Apt|skill_table|Poison Magic}}&lt;br /&gt;
(Green [[Draconian]]s have +2.)&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Poison Magic|*]]&lt;br /&gt;
[[Category:Magic skills]]&lt;/div&gt;</summary>
		<author><name>Partial</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Poison_Weapon&amp;diff=33087</id>
		<title>Poison Weapon</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Poison_Weapon&amp;diff=33087"/>
				<updated>2014-10-19T15:52:58Z</updated>
		
		<summary type="html">&lt;p&gt;Partial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{obsolete}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Poison Weapon&lt;br /&gt;
|level=3&lt;br /&gt;
|school1={{Charms}}&lt;br /&gt;
|school2={{Poison Magic}}&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of War Chants]]&lt;br /&gt;
*[[Book of Envenomations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=2&lt;br /&gt;
|spellnoise=0&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|This spell temporarily coats any weapon or launcher with poison. It will only work on weapons without an existing enchantment.}}&lt;br /&gt;
&lt;br /&gt;
'''Poison Weapon''' was a level 3 [[Charms]]/[[Poison Magic]] spell which temporarily assigned the [[venom]] brand to the unbranded, non-[[artifact]] weapon you are currently wielding. This gives it a 75% chance per strike of [[poison]]ing the target. Multiple strikes will increase the effect, so this spell works best when cast on light, fast weapons.  Unwielding the weapon will cause the brand to be lost.&lt;br /&gt;
&lt;br /&gt;
[[The Shining One]] does not approve of his followers using poisoned weapons.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Poison Weapon was removed in [[0.15]]&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.9]], Poison Weapon would not affect blunt weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Obsolete Spells]]&lt;/div&gt;</summary>
		<author><name>Partial</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Attack_flavour&amp;diff=33086</id>
		<title>Attack flavour</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Attack_flavour&amp;diff=33086"/>
				<updated>2014-10-19T15:48:41Z</updated>
		
		<summary type="html">&lt;p&gt;Partial: updated to 15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&lt;br /&gt;
Almost all monsters are capable of dealing physical damage to you by attacking in melee, but many of them also cause elemental damage or inflict a wide variety of detrimental [[status effect]]s. What a monster's melee attacks are capable of is determined by the monster's '''[[:Category:Attack flavours|attack flavour]]'''. These modify a monster's melee attacks in many ways, and apply whether the monster is attacking unarmed or while wielding a weapon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=1 border-style=&amp;quot;solid&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Flavour&lt;br /&gt;
!Example&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Plain flavour|Plain]]&lt;br /&gt;
| {{monsterlink|Goblin}}&lt;br /&gt;
| No special effects.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Reach flavour|Reaching]]&lt;br /&gt;
| {{Monsterlink|Snapping turtle}}&lt;br /&gt;
| Inherent [[reaching]] (can melee attack from two tiles away).&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Ensnare flavour|Ensnare]]&lt;br /&gt;
| {{Monsterlink|Jumping spider}}&lt;br /&gt;
| If the attack does any damage, it has a 50% chance of trapping the defender in a [[web]].&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Constrict type|Constrict]]&lt;br /&gt;
| {{Monsterlink|Ball python}}&lt;br /&gt;
| Inflicts [[constriction]] (pins victim in place, dealing damage over time).&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Steal flavour|Steal]]&lt;br /&gt;
| {{Monsterlink|Maurice}}&lt;br /&gt;
| Each attack steals one item from [[inventory]] (affects players only).&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Shadow stab flavour|Shadow stab]]&lt;br /&gt;
| {{Monsterlink|Shadow}}&lt;br /&gt;
| When [[invisible]] and not [[Corona|back]][[Aura#Halo|lit]], the monster gains a boost to movement speed, 100% accuracy, and deals 2.5x damage for a single attack. If the victim has [[see invisible]] it negates the extra damage and accuracy, but not the added speed. After the attack, the monster's invisibility ends.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Fire flavour|Fire]]&lt;br /&gt;
| {{Monsterlink|Fire bat}}&lt;br /&gt;
| Adds [[HD]] + 1d(HD) - 1 [[fire]] damage. &lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Pure fire flavour|Pure fire]]&lt;br /&gt;
| {{Monsterlink|Fire elemental}}&lt;br /&gt;
| Deals no physical damage. Consists solely of [[HD]] + 1d(HD + 1) + (HD / 2) [[fire]] damage. &lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Firebrand flavour|Firebrand]]&lt;br /&gt;
| {{Monsterlink|Salamander firebrand}}&lt;br /&gt;
| Along with the same fire damage output as the fire attack flavour, each landed firebrand attack also surrounds the target with a ring of [[Cloud#Flame|flame clouds]]. Said clouds will not place below any other monsters.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Cold flavour|Cold]]&lt;br /&gt;
| {{Monsterlink|Ice beast}}&lt;br /&gt;
| Adds HD + 1d(HD*2) - 1 [[cold]] damage.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Drown flavour|Drown]]&lt;br /&gt;
| {{Monsterlink|Water nymph}}&lt;br /&gt;
| Attacks do a small amount of [[asphyxiation]] damage.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Engulf flavour|Engulf]]&lt;br /&gt;
| {{Monsterlink|Water elemental}}&lt;br /&gt;
| Attacks have a chance of engulfing the target, which continuously deals [[asphyxiation]] damage and mimics the effect of [[silence]]. Asphyxiation resistance negates both effects. Moving away from the attacker will break the engulf, but takes twice as long as normal, during which time the attacker cannot engulf the target again.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Electricity flavour|Electricity]]&lt;br /&gt;
| {{Monsterlink|Sky beast}}&lt;br /&gt;
| Adds HD + 1d(HD/2) - 1 [[electricity]] damage.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Poison flavour|Poison]]&lt;br /&gt;
| {{Monsterlink|Adder}}&lt;br /&gt;
| Inflicts a few points of poison damage, with a heavily reduced chance against poison-resistant targets. See [[Poison#Poison_Types|poison types]] for specifics.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Strong poison flavour|Strong poison]]&lt;br /&gt;
| {{Monsterlink|Redback}}&lt;br /&gt;
| Inflicts many points of poison damage, and partially ignores the victim's poison resistance. See [[Poison#Poison_Types|poison types]] for specifics.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Weakness poison flavour|Weakness poison]]&lt;br /&gt;
| {{Monsterlink|Orange demon}}&lt;br /&gt;
| Attacks have a chance to inflict [[weak]]ness on a target, if said target lacks poison resistance.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Paralyse flavour|Paralyse]]&lt;br /&gt;
| {{Monsterlink|Yellow wasp}}&lt;br /&gt;
| If not resistant to poison, the defender may be [[slow]]ed, or sometimes [[paralyze]]d, for 1d3 turns.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Acid flavour|Acid]]&lt;br /&gt;
| {{Monsterlink|Jelly}}&lt;br /&gt;
| The defender is hit with a level 3 [[Acid#Acid_splash|acid splash]].&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Holy flavour|Holy]]&lt;br /&gt;
| {{Monsterlink|Apis}}&lt;br /&gt;
| Does an additional 75% damage against [[evil]] and [[unholy]] targets. This is similar to the [[holy wrath]] weapon brand, but without a random component.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Pain flavour|Pain]]&lt;br /&gt;
| {{Monsterlink|Grinder}}&lt;br /&gt;
| Inherent [[pain brand]] (deals [[negative energy]] damage based on attacker HD)&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Vampiric flavour|Vampiric draining]]&lt;br /&gt;
| {{Glyph|Vampire}} [[File:Vampire_(monster).png]] [[Vampire_(monster)|Vampire]]&lt;br /&gt;
| Will [[heal]] the attacker for 1d(damage inflicted) if the defender is [[cold-blooded]] or [[warm-blooded]]. Deals normal damage, but has no healing effect, against bloodless defenders.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Drain experience flavour|Drain XP]]&lt;br /&gt;
| {{Monsterlink|Wight}}&lt;br /&gt;
| Has a 50% chance of [[draining]] the target (skill penalty vs. player, HP and HD loss vs. monsters). This only has a 3% chance of activating if the attack deals less than 6 damage, and a 33% chance if the attack normally does no damage (i.e., &amp;quot;touch&amp;quot;). In spite of the name, player experience is completely unaffected by this attack flavour.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Drain speed flavour|Drain speed]]&lt;br /&gt;
| {{Monsterlink|Wraith}}&lt;br /&gt;
| May [[slow]] the victim if it does not have [[negative energy]] resistance.&lt;br /&gt;
|-&lt;br /&gt;
! Drain [[:Category:Drain strength flavour|strength]], [[:Category:Drain dexterity flavour|dexterity]], [[:Category:Drain intelligence flavour|intelligence]], [[:Category:Drain stat flavour|stat]]&lt;br /&gt;
| {{Monsterlink|Quasit}}&lt;br /&gt;
| May deal 1 point of [[stat]] damage to the associated stat (33% chance per attack, or 5% if the attack did no damage. Each rank of [[negative energy]] resistance has a further 33% chance to negate the stat loss.).&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Hunger flavour|Hunger]]&lt;br /&gt;
| {{Monsterlink|Hungry ghost}}&lt;br /&gt;
| Each hit will reduce the defender's [[hunger|satiety]] by 25%. If the attack does no damage, the effect only has a 5% chance of happening.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Rot flavour|Rot]]&lt;br /&gt;
| {{Monsterlink|Necrophage}}&lt;br /&gt;
| The defender has a 33% chance of receiving 2-4 points of [[rot]], or a 5% chance if the attack did 2 or less damage.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Blink flavour|Blink]]&lt;br /&gt;
| {{Monsterlink|Phantom}}&lt;br /&gt;
| The attacker has a 33% chance of [[blink]]ing after a successful hit.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Chaos flavour|Chaos]]&lt;br /&gt;
| {{Monsterlink|Chaos spawn}}&lt;br /&gt;
| Changes flavour with every attack, to one of the following:&lt;br /&gt;
*[[Fire]]&lt;br /&gt;
*[[Cold]]&lt;br /&gt;
*[[Electricity]]&lt;br /&gt;
*Nasty-level [[poison]]&lt;br /&gt;
*[[Vampiric]] draining&lt;br /&gt;
*[[Confusion]]&lt;br /&gt;
*&amp;quot;Pure&amp;quot; chaos, which has many different possible effects detailed on the [[chaos]] page.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Klown flavour|Klown]]&lt;br /&gt;
| {{Monsterlink|Killer Klown}}&lt;br /&gt;
| Randomly mimics the following flavors:&lt;br /&gt;
* [[Fire]]&lt;br /&gt;
* [[Cold]]&lt;br /&gt;
* Strong-level [[poison]]&lt;br /&gt;
* Drain speed&lt;br /&gt;
* [[Pain (brand)|Pain]]&lt;br /&gt;
* [[Blink]]&lt;br /&gt;
* [[Anti-magic]]&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Mutate flavour|Mutate]]&lt;br /&gt;
| {{Monsterlink|Pulsating lump}}&lt;br /&gt;
| Each hit has a 25% chance of [[malmutating]] the victim (or [[polymorph]]ing if the defender is a monster).&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Distort flavour|Distortion]]&lt;br /&gt;
| {{Monsterlink|Spatial vortex}}&lt;br /&gt;
| Inherent [[distortion]] brand (deals heavy irresistible damage, or causes the target to [[blink]], [[teleport]], or be [[banish]]ed to [[the Abyss]]).&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Confuse flavour|Confuse]]&lt;br /&gt;
| {{Monsterlink|Tarantella}}&lt;br /&gt;
| Has a 33% chance of [[confusing]] the defender, or 10% if the attack did less than 3 damage. Duration is 1d(HD + 3) / 10 turns, rounded up, with a cumulative maximum of 4 turns.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Rage flavour|Rage]]&lt;br /&gt;
| {{Monsterlink|Moth of wrath}}&lt;br /&gt;
| The defender has a 33% chance of going [[berserk]], if it is capable of doing so.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Vuln flavour|MR Vuln]]&lt;br /&gt;
| {{Monsterlink|Phantasmal warrior}}&lt;br /&gt;
| Has a 33% chance of lowering the defender's [[magic resistance]] by a set amount. If the defender is already so afflicted, it instead increases the duration of the effect.&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Antimagic flavour|Antimagic]]&lt;br /&gt;
| {{Monsterlink|Mana viper}}&lt;br /&gt;
| Inherent [[antimagic]] brand (damages player [[MP]], or causes monsters to have a spell failure chance that rises with antimagic damage dealt and decreases with time).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[0.14]] contained many monster brand changes:&lt;br /&gt;
*The Klown attack flavour chose from the following types: Fire, Cold, Nasty poison, Drain XP, Rot, Blink, and Anti-magic.&lt;br /&gt;
*[[Harpies]] had a Steal Food brand; attacks would occasionally consume one or more food items from your inventory or on the ground, if the target was standing on any food.&lt;br /&gt;
*There were Poison (stat) attack flavours. These vaguely copied the Drain stat brand: they had a 33% chance of temporarily reducing a point of a given [[stat]] if the target was not resistant to poison.&lt;br /&gt;
*[[Poison]]'s overhaul removed the Nasty Poison and Medium Poison attack flavours, as detailed in [[poison#poison types|poison types]]. Each were moved to normal poison and strong poison as appropriate per monster.&lt;br /&gt;
&lt;br /&gt;
As of [[0.15]], the retching and sickness attack flavours were removed. Item destruction has been removed, reducing the threat from Fire and Cold attacks, as well as anything which can duplicate them (Chaos and Klown).&lt;br /&gt;
&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;br /&gt;
[[Category:Attack flavours|*]]&lt;/div&gt;</summary>
		<author><name>Partial</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Trident_of_the_Octopus_King&amp;diff=33085</id>
		<title>Trident of the Octopus King</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Trident_of_the_Octopus_King&amp;diff=33085"/>
				<updated>2014-10-19T15:42:00Z</updated>
		
		<summary type="html">&lt;p&gt;Partial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
{{flavour|This trident was stolen many years ago from the Octopus King's garden by a really unimportant and already dead man. But beware of the Octopus King's wrath!}}&lt;br /&gt;
[[File:Trident_of_the_octopus_king.png]] '''''the +8 trident of the Octopus King'''''&lt;br /&gt;
&lt;br /&gt;
+8 [[trident]]&lt;br /&gt;
&lt;br /&gt;
[[Venom]] [[brand]]&amp;lt;br&amp;gt;&lt;br /&gt;
rElec&amp;lt;br&amp;gt;&lt;br /&gt;
rPois&amp;lt;br&amp;gt;&lt;br /&gt;
+50 [[MR]]&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''trident of the Octopus King''' is an excellent weapon if you find it early on, as it carries a decent brand, three useful resistances, and solid enchantments. Unfortunately, its damage output is a little low for the late game, and its brand is useless against [[demon]]s and [[undead]]. Even so, it's a decent swap item if you suddenly find yourself suddenly in dire need of [[electricity]] or magic resistance.&lt;br /&gt;
&lt;br /&gt;
In spite of the flavour text, there is no risk involved with possession of this artefact.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
As of [[0.15]], the trident of the Octopus King had its enchantment changed to +8, and every [[ring of the Octopus King]] you wear adds +1 to this weapon's enchantment, up to a theoretical (but extraordinarily unlikely) maximum of +16.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Polearms]]&lt;/div&gt;</summary>
		<author><name>Partial</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Trident_of_the_Octopus_King&amp;diff=33084</id>
		<title>Trident of the Octopus King</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Trident_of_the_Octopus_King&amp;diff=33084"/>
				<updated>2014-10-19T15:41:22Z</updated>
		
		<summary type="html">&lt;p&gt;Partial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{flavour|This trident was stolen many years ago from the Octopus King's garden by a really unimportant and already dead man. But beware of the Octopus King's wrath!}}&lt;br /&gt;
[[File:Trident_of_the_octopus_king.png]] '''''the +8 trident of the Octopus King'''''&lt;br /&gt;
&lt;br /&gt;
+8 [[trident]]&lt;br /&gt;
&lt;br /&gt;
[[Venom]] [[brand]]&amp;lt;br&amp;gt;&lt;br /&gt;
rElec&amp;lt;br&amp;gt;&lt;br /&gt;
rPois&amp;lt;br&amp;gt;&lt;br /&gt;
+50 [[MR]]&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''trident of the Octopus King''' is an excellent weapon if you find it early on, as it carries a decent brand, three useful resistances, and solid enchantments. Unfortunately, its damage output is a little low for the late game, and its brand is useless against [[demon]]s and [[undead]]. Even so, it's a decent swap item if you suddenly find yourself suddenly in dire need of [[electricity]] or magic resistance.&lt;br /&gt;
&lt;br /&gt;
In spite of the flavour text, there is no risk involved with possession of this artefact.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
As of [[0.15]], the trident of the Octopus King had its enchantment changed to +8, and every [[ring of the Octopus King]] you wear adds +1 to this weapon's enchantment, up to a theoretical (but extraordinarily unlikely) maximum of +16.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Polearms]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Partial</name></author>	</entry>

	</feed>