<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Patrick2011b</id>
		<title>CrawlWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Patrick2011b"/>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/Special:Contributions/Patrick2011b"/>
		<updated>2026-05-11T14:48:08Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Sanguine_talisman&amp;diff=85875</id>
		<title>Sanguine talisman</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Sanguine_talisman&amp;diff=85875"/>
				<updated>2026-05-10T22:59:14Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: min skill is 17&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{flavour|A vial of roiling blood that pulses with the beat of an unseen heart. Transforms the user into a fearsome vampire - a creature that straddles the border between life and undeath. They can drink the lifeblood of the living to heal themselves, and even turn those they slay stealthily into vampiric thralls, but do not heal in the presence of monsters. At great effort, they may scatter into a swarm of bats - either to flee or to assail their enemies.}}&lt;br /&gt;
&lt;br /&gt;
[[File:vampire talisman.png]] A '''sanguine talisman''' is a [[talisman]] that changes you into '''Vampire Form'''.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
When e'''V'''oked, a sanguine talisman turns you into Vampire, which lasts until you end the form. Entering or exiting a form takes 5 turns.&lt;br /&gt;
&lt;br /&gt;
Vampire Form has the following effects:&lt;br /&gt;
&lt;br /&gt;
'''Combat Bonuses'''&lt;br /&gt;
*'''[[Unarmed Combat]]:''' 3 base damage (''no boost'').&lt;br /&gt;
*[[Stab]] attacks as well as all melee attacks made at 50% hp or lower heal you (the chance scales with Shapeshifting).&lt;br /&gt;
*Killing living or demonic beings with a stab attack can turn them into '''vampiric thralls'''. Thralls are quickly decaying undead, which have a vampiric bite attack, and, if they had spells, [[Vampiric Draining]]. You can have only one thrall at a time.&lt;br /&gt;
&lt;br /&gt;
'''Resistances'''&lt;br /&gt;
*'''Part-living and part-undead''': The form gives you ''some'' undead resistances and makes you vulnerable to [[Dispel Undead]] and [[holy wrath]], but you can still be affected by [[poison]].&lt;br /&gt;
**[[Cold resistance|rC+]]&lt;br /&gt;
**[[Negative energy resistance|rN++]]&lt;br /&gt;
**[[Torment]] resistance (50% damage from torment, stacks with rN)&lt;br /&gt;
&lt;br /&gt;
'''Restrictions'''&lt;br /&gt;
*Cannot regenerate health when monsters are visible.&lt;br /&gt;
&lt;br /&gt;
'''Improved [[Bat Form]]''':&lt;br /&gt;
*You have an XP-rechargeable ability that lets you '''instantly''' turn into a bat and surrounds you in clouds of bats.&lt;br /&gt;
*The clouds deal damage to non-undead and put monsters into sleep.&lt;br /&gt;
*You get a big EV bonus, which the regular bat form doesn't have.&lt;br /&gt;
&lt;br /&gt;
Additionally, the form gives you a [[Stealth]] bonus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! Bat Swarm Form || Gargoyle&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bat swarm.png]] || [[File:Bat swarm gargoyle.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vampire Form has a minimum of 17 [[Shapeshifting]] skill, below which you get an [[Talisman#Skill|HP penalty]], and the contamination effect scales down. It has a maximum skill of 25; further skill has no further impact.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! Armataur || Djinn || Felid || Gargoyle || Humanoid || Naga || Octopode || Tengu&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vampire form armataur.png]] || [[File:Vampire form djinn.png]] || [[File:Vampire form felid.png]] || [[File:Vampire form gargoyle.png]] || [[File:Vampire form humanoid.png]] || [[File:Vampire form naga.png]] || [[File:Vampire form octopode.png]] || [[File:Vampire form tengu.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.34|vampiric thralls will get a bonus stabbing damage vs. sleeping monsters.}}&lt;br /&gt;
*Sanguine talismans were added in [[0.33]].&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Transformation]]&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Granite_talisman&amp;diff=85874</id>
		<title>Granite talisman</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Granite_talisman&amp;diff=85874"/>
				<updated>2026-05-10T22:57:41Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: min skill became 17 in 0.33&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
''For the spell present in [[0.30]], see [[Statue Form (spell)]].''&lt;br /&gt;
{{flavour|A heavy stone icon, bearing the countenance of some long-forgotten king or god. Transforms the user into a slow, stone statue. The user's stone body is immune to poison and miasma, and gains resistance to electricity, negative energy, and torment. Shapeshifting skill increases armour granted.&lt;br /&gt;
&lt;br /&gt;
While transformed, any equipped body armour, gloves and boots are melded.}}&lt;br /&gt;
[[File:granite talisman.png]] A '''granite talisman''' is a [[talisman]] that changes you into '''Statue Form''', granting you the durability (and speed) of a statue.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
When e'''V'''oked, a granite talisman turns you into Statue Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.&lt;br /&gt;
&lt;br /&gt;
Statue Form has the following effects:&lt;br /&gt;
&lt;br /&gt;
'''Combat Bonuses'''&lt;br /&gt;
*'''HP Bonus:''' 130% HP&lt;br /&gt;
*'''Innate AC:''' Linearly scales from the following points, rounding down:&lt;br /&gt;
**Below minimum: 7 AC (0 skill) - 27 AC (16 skill)&lt;br /&gt;
**Above minimum: 27 AC (16 skill) - 38 AC (25 skill) ; +1 AC per 0.81 level&lt;br /&gt;
*'''[[Unarmed Combat]]:''' 8 base damage.&lt;br /&gt;
*+7 [[Strength]]&lt;br /&gt;
*All melee damage, including from [[weapon]]s, is increased by 50% (after [[AC]] is applied).&lt;br /&gt;
&lt;br /&gt;
'''Resistances'''&lt;br /&gt;
*'''[[Non-living]]:''' Immune to [[poison]], [[sleep]], and [[miasma]]; does not have [[blood]]&lt;br /&gt;
**'''[[Unbreathing]]:''' Immune to [[asphyxiation]] and spore effects ([[sleepcap]]s, [[wandering mushroom]]s, [[ballistomycete]]s, etc)&lt;br /&gt;
*[[Electricity resistance|rElec]]&lt;br /&gt;
*[[Negative energy resistance|rN+]]&lt;br /&gt;
*[[Torment]] resistance (50% damage from torment, stacks with rN)&lt;br /&gt;
*Immune to [[petrification]]&lt;br /&gt;
*Vulnerable to [[Lee's Rapid Deconstruction]] and [[Shatter]].&lt;br /&gt;
&lt;br /&gt;
'''Restrictions'''&lt;br /&gt;
*'''[[Transformation#Useful Info|Melded Gear]]:''' [[Body armour]], [[gloves]], [[boots]].&lt;br /&gt;
*'''All''' actions slowed by +50%, as if you were [[slow]]ed. This stacks with the slow status.&lt;br /&gt;
*Species [[movement delay]] set to 1.0. It is then slowed by 50% (to 1.5 with no other factors).&lt;br /&gt;
*[[EV]] is reduced by 20%.&lt;br /&gt;
&lt;br /&gt;
Statue Form has a minimum [[Shapeshifting]] skill of 17, below which you get an [[Talisman#Skill|HP penalty]], and the AC bonus scales down. It has a maximum skill of 25, where skill has no further impact.&lt;br /&gt;
&lt;br /&gt;
[[Gargoyle]]s cannot use this item, as they are already made out of stone.&lt;br /&gt;
&lt;br /&gt;
[[Roxanne]] always carries a granite talisman.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Being permanently [[slow]]ed is always dangerous, but Statue Form is ''very'' durable. Unlike many forms, you get to keep a [[shield]]. And unlike heavy [[body armour]], you'll have 80% of your unencumbered [[EV]]. With high HP, AC, EV, and decent SH, Statue Form offers more defense than any other form. It also has some nice resistances; [[torment]] resistance in particular is valuable in [[extended]].&lt;br /&gt;
&lt;br /&gt;
Statue Form primarily boosts [[Unarmed Combat]]. Other characters can use it for its defenses or resistances, but will find it less useful.&lt;br /&gt;
*This form does not explicitly penalize spells... but all actions, including spellcasting, are slowed by 50%. Thus, direct damage spells become less effective. A Conjurations-focused caster can still appreciate Statue Form for its defenses, but bear in mind the slowness. Of course, spells are not ''useless'', as support magic can be very helpful.&lt;br /&gt;
*Statue Form boosts melee weapon damage by 50%, but it also slows melee by 50% - there's no net increase to damage.&lt;br /&gt;
*Like spells, [[Ranged Weapons]] are slowed with no damage boost.&lt;br /&gt;
&lt;br /&gt;
In a 3-rune game, these characters should generally focus on [[Fighting]] and other defensive skills before using Statue Form. In [[extended]], however, the torment resistance can give this form more merit.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*[[Translocations]] spells are great to use in this form. [[Lesser Beckoning]] and [[Vhi's Electric Charge]] help a slow-moving melee fighter approach enemies. [[Manifold Assault]] lets you swing your fists at full-screen range.&lt;br /&gt;
*Can be good for (15 rune) low turncount [[speedrun]]s. Since you act at 1.5 delay, you'll regenerate 1.5 [[decaAut]] per move, while only taking 1 &amp;quot;[[turn]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! Humanoid || Armataur || Naga || Djinni || Octopode || Felid&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Statue form humanoid.png]] || [[File:Statue form armataur.png]] || [[File:Statue form naga.png]] || [[File:Statue form djinni.png]] || [[File:Statue form octopode.png]] || [[File:Statue form felid.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.33]], Statue Form has 12 base unarmed damage, and it did not have +7 Str or -20% EV. Also, its minimum skill was 16.&lt;br /&gt;
*Prior to [[0.32]], amphibious characters could still enter deep water in statue form, but could not swim and would suffer penalties for being in water.&lt;br /&gt;
*Granite talismans were introduced in [[0.31]], along with talismans themselves. This form was previously implemented as a level 6 [[Earth Magic]]/[[Transmutations]] spell, [[Statue Form (spell)|Statue Form]]. There are no direct changes between versions, but exiting a form now takes 5 turns, which is a notable nerf for this form in particular.&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Transformation]]&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Athame&amp;diff=85773</id>
		<title>Athame</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Athame&amp;diff=85773"/>
				<updated>2026-05-02T18:33:58Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: update description per commit 2d096d4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version-trunk}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{weapon&lt;br /&gt;
 |name = Athame&lt;br /&gt;
 |cost = 150&lt;br /&gt;
 |weight = 5.0&lt;br /&gt;
 |damage = 6&lt;br /&gt;
 |size = One-handed&lt;br /&gt;
 |skill = Short Blades&lt;br /&gt;
 |accuracy = +5&lt;br /&gt;
 |basedelay = 13 (130%)&lt;br /&gt;
 |mindelay = 5 at skill 16&lt;br /&gt;
 |damtype = Stabbing&lt;br /&gt;
 |hands     = 1H&lt;br /&gt;
 |ranged    = No&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|An ornate and bewitched ritual knife. Even just wielding it will cost a small piece of your health, but blows made with it against those suffering negative statuses (other than poison) have increased base damage, up to +4 for two such baleful ailments.}}&lt;br /&gt;
{{crawlquote|This weapon falls into the '[[Short Blades]]' category. It is a one handed weapon.}}&lt;br /&gt;
&lt;br /&gt;
'''Athame''' are ritual knives that deal additional damage against debuffed enemies. Wielding an athame removes 10% of your current [[HP]] unless that would kill you.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
An athame deals +2 base damage against enemies with one debuff and +4 damage against enemies with at least two debuffs. Debuffs check the same list as [[Poltergeist|Trickster]], which means [[poison]] and [[constriction]] don't count.&lt;br /&gt;
&lt;br /&gt;
Athame cannot naturally spawn with the [[venom]] brand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! || Athame&lt;br /&gt;
|-&lt;br /&gt;
| '''Mundane''' || [[File:Athame1.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Magical''' || [[File:Athame2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Artifact''' || [[File:Athame3.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.35|athame will be added to the game.}}&lt;br /&gt;
&lt;br /&gt;
{{weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Short blades]]&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Archery&amp;diff=85754</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Archery&amp;diff=85754"/>
				<updated>2026-04-27T21:14:57Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: +CBA per commit dab2987&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|It has half the normal encumbrance for the purpose of ranged combat.}}&lt;br /&gt;
'''Archery''' is an [[ego]] found only on heavy [[body armour]] ([[scale mail]] or heavier). Its [[encumbrance]] is halved for the purpose of the [[Ranged Weapons]] attack penalty.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
There is no substitute for Archery for certain [[Ranged Weapons]] users, allowing them to benefit from heavier armour while not slowing them down. For any other character it does nothing.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.35|the Archery ego will divide encumbrance by 3 for the purpose of the [[Ranged Weapons]] attack penalty.}}&lt;br /&gt;
*Archery was reintroduced as a body armour ego in [[0.34]]. Prior to this version, it was an ego found on [[gloves]] that gave +4 [[slay]]ing to both [[throwing]] weapons and [[launcher]]s.&lt;br /&gt;
*This ego was replaced with [[Hurling]] in [[0.28]].&lt;br /&gt;
*Prior to [[0.15]], archery gave +5 to accuracy and +3 to damage, at the cost of -1 slaying in melee.&lt;br /&gt;
*Prior to [[0.14]], archery was only found on the [[bracers of archery]], a now-obsolete form of hand-slot armour.&lt;br /&gt;
&lt;br /&gt;
[[Category:Egos]]&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Josephina&amp;diff=85753</id>
		<title>Josephina</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Josephina&amp;diff=85753"/>
				<updated>2026-04-26T19:11:44Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: +CBA per commit 5722069 and bump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
''For the unique found earlier in the game, see [[Josephine]]. Also see [[Joseph]].''&lt;br /&gt;
{{list of|liches}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Josephina the Ice-Lich''' is a [[unique]] [[lich]], who comes with powerful [[simulacra]] that she can then [[Seracfall|blow up]]. She always spawns with a [[randart]] [[ring of ice]].&lt;br /&gt;
&lt;br /&gt;
Josephina is an alternate version of [[Josephine]]. If Josephine has spawned, then Josephina won't, and vice-versa.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Crypt]]&lt;br /&gt;
*[[The Depths]]: 2-4&lt;br /&gt;
*[[Realm of Zot]]: 1-4&lt;br /&gt;
&lt;br /&gt;
{{monster spells}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*[[Cold resistance]] is obviously very helpful -- get as much as you can. Simulacra hit hard, and that's before they start violently exploding in your face. Even her melee can deal high amounts of cold damage, especially if she has a [[staff of cold]].&lt;br /&gt;
**[[Negative energy resistance]] is also helpful against Ghostly Fireball, though that's of a lower priority.&lt;br /&gt;
*In order to cast her devasting [[Seracfall]] spell, Josephina needs [[line of sight]] with a simulacrum:&lt;br /&gt;
**If you can lure or otherwise separate the simulacra away from her, all the better.&lt;br /&gt;
**You can also block ''her'' [[line of sight]] (e.g. with a [[scroll of fog]]) to prevent the spell from being cast.&lt;br /&gt;
**She can't use Seracfall with a player-allied simulacra, so don't be afraid to cast the [[Sculpt Simulacrum]] spell around her.&lt;br /&gt;
**[[Lee's Rapid Deconstruction]] can be used to blow up her own simulacra in her face.&lt;br /&gt;
*Like any other lich, all of Josephina's spells are completely shut down by [[Silence]]. Unlike regular liches, however, she can deal significant melee damage (42 physical + 63 cold damage) if you don't have good cold resistance.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.35|Josephina will be able to cast [[Dominate Undead]].}}&lt;br /&gt;
*Josephina was introduced in [[0.29]].&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Slick_slippers&amp;diff=85752</id>
		<title>Slick slippers</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Slick_slippers&amp;diff=85752"/>
				<updated>2026-04-26T19:02:15Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: -move from Grave Claw immunity was added before the 0.34 release in commit b77665f&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|Crafted from the tanned, smooth hide of a Western Skyshark, these slippers are astonishingly comfortable. They lack the protective benefits of a good pair of boots, but they can get their wearers out of almost any bind.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Slick slippers.png]] '''''the +2 pair of slick slippers'''''&lt;br /&gt;
&lt;br /&gt;
+2 slippers (modified [[boots]]: 0 base AC)&amp;lt;br&amp;gt;&lt;br /&gt;
Incoming damaging melee attacks [[trample]] their wearer backward (immune when climbing [[stair]]s)&amp;lt;br&amp;gt;&lt;br /&gt;
Provides immunity to [[constriction]], [[web]]s, -Move from [[Sigil of Binding]], [[Grave Claw]], and [[Throw Bolas]], and [[throwing net]]s.&amp;lt;br&amp;gt;&lt;br /&gt;
+4 [[EV]]&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
A &amp;quot;freedom of movement&amp;quot; style effect from the '''slick slippers'''&amp;lt;ref&amp;gt;{{source ref|0.34.1|art-data.txt|1753}}&amp;lt;/ref&amp;gt; is desirable, especially in places where nets/webs or constriction are common, like [[Spider's Nest|Spider]] and [[Snake]], respectively. The +4 EV is a welcome bonus.&lt;br /&gt;
&lt;br /&gt;
However, the slippery effect is generally a negative. Being forced to move, at seemingly random intervals, can cause a lot of problems. It makes [[stair dancing]] very difficult. You can be forced onto traps or into [[shallow water]]. It often makes your positioning worse. And slippery is unreliable: since you must be ''damaged'' in order for it to proc, dodging an attack means you won't actually get pushed back.&lt;br /&gt;
&lt;br /&gt;
If you can manage your fights and positioning well, then you can negate much of the downside from the proc. For example, fighting with your back against a wall (or against another monster) will prevent you from being pushed around. It may be a positive in some situations, as it lets you back up for relatively free.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.34]], the slick slippers did not grant immunity to -Move from [[Throw Bolas]] and [[Grave Claw]].&lt;br /&gt;
*Prior to [[0.33]], the slick slippers granted immunity to [[engulf]].&lt;br /&gt;
*The slick slippers were added in [[0.30]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Boots]]&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Mountain_boots&amp;diff=85751</id>
		<title>Mountain boots</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Mountain_boots&amp;diff=85751"/>
				<updated>2026-04-26T18:55:52Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: bump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|These sturdy boots were created by an artificer who lived high up on a remote mountain peak, as protection against the mountain's near-constant avalanches, rockslides, and snowstorms. No force short of translocations magic will budge the wearer from their position.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Mountain_boots.png]] '''''The +3 mountain boots'''''&lt;br /&gt;
&lt;br /&gt;
+3 [[boots]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cold|rC]]+&amp;lt;br&amp;gt;&lt;br /&gt;
Immunity to [[shaft]]s and involuntary movement (such as [[trample]], [[Wind Blast]], or [[Harpoon Shot]]).&amp;lt;br&amp;gt;&lt;br /&gt;
No effect on translocations (e.g. [[dispersal]], [[banishment]]).&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Even as just +3 boots with rC+, the '''mountain boots'''&amp;lt;ref&amp;gt;{{source ref|0.34.1|art-data.txt|1714}}&amp;lt;/ref&amp;gt; provide more protection than any non-[[artefact]] boots. They also render the wearer immune to [[shaft]]s, one of the deadliest effects that you might encounter. The ability to [[stair dancing|stair dance]] around enemies like [[elephant]]s, [[swamp worm]]s, and [[rockslime]]s is a welcome bonus. A great pair of [[randart]] boots might be better for general use - especially in floors where you [[Shaft#Exploration Shafts|can't be shafted]]. However, these boots are still great in places where involuntary movement is common (like [[Lair]], [[Swamp]], and [[Slime Pits|Slime]]). In [[Shoals]], the boots allow you to resist [[Avatar Song]]'s pull, although they don't prevent [[mesmerisation]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*The mountain boots were introduced in [[0.29]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Boots]]&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Slick_slippers&amp;diff=85750</id>
		<title>Slick slippers</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Slick_slippers&amp;diff=85750"/>
				<updated>2026-04-26T18:54:37Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: bump ref&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|Crafted from the tanned, smooth hide of a Western Skyshark, these slippers are astonishingly comfortable. They lack the protective benefits of a good pair of boots, but they can get their wearers out of almost any bind.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Slick slippers.png]] '''''the +2 pair of slick slippers'''''&lt;br /&gt;
&lt;br /&gt;
+2 slippers (modified [[boots]]: 0 base AC)&amp;lt;br&amp;gt;&lt;br /&gt;
Incoming damaging melee attacks [[trample]] their wearer backward (immune when climbing [[stair]]s)&amp;lt;br&amp;gt;&lt;br /&gt;
Provides immunity to [[constriction]], [[web]]s, -Move from [[Sigil of Binding]] and [[Throw Bolas]], and [[throwing net]]s.&amp;lt;br&amp;gt;&lt;br /&gt;
+4 [[EV]]&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
A &amp;quot;freedom of movement&amp;quot; style effect from the '''slick slippers'''&amp;lt;ref&amp;gt;{{source ref|0.34.1|art-data.txt|1753}}&amp;lt;/ref&amp;gt; is desirable, especially in places where nets/webs or constriction are common, like [[Spider's Nest|Spider]] and [[Snake]], respectively. The +4 EV is a welcome bonus.&lt;br /&gt;
&lt;br /&gt;
However, the slippery effect is generally a negative. Being forced to move, at seemingly random intervals, can cause a lot of problems. It makes [[stair dancing]] very difficult. You can be forced onto traps or into [[shallow water]]. It often makes your positioning worse. And slippery is unreliable: since you must be ''damaged'' in order for it to proc, dodging an attack means you won't actually get pushed back.&lt;br /&gt;
&lt;br /&gt;
If you can manage your fights and positioning well, then you can negate much of the downside from the proc. For example, fighting with your back against a wall (or against another monster) will prevent you from being pushed around. It may be a positive in some situations, as it lets you back up for relatively free.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.35|the slick slippers will grant immunity to -Move from [[Grave Claw]].}}&lt;br /&gt;
*Prior to [[0.34]], the slick slippers did not grant immunity to -Move from [[Throw Bolas]].&lt;br /&gt;
*Prior to [[0.33]], the slick slippers granted immunity to [[engulf]].&lt;br /&gt;
*The slick slippers were added in [[0.30]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Boots]]&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Vex&amp;diff=85749</id>
		<title>Vex</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Vex&amp;diff=85749"/>
				<updated>2026-04-26T18:50:07Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: bump and mention Dominate Undead in strategy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|Attempts to cloud the target's mind with thoughtless frustration, forcing them to spend several turns doing nothing but attacking nearby spaces (whether those spaces are empty or even contain their allies).}}&lt;br /&gt;
&lt;br /&gt;
'''Vex''' is a monster-only spell that gives the target the '''Vexed''' status. This status effect causes the target to uncontrollably attack nearby spaces for the next 3-6 turns. Targets are 7 times more likely to attack spaces with creatures in them (but can still attack empty spaces) and do not suffer any defensive penalties during this, but cannot do anything else. Afterwards, [[stun immunity]] is granted for 3-5 turns.&lt;br /&gt;
&lt;br /&gt;
Having enough [[willpower]] makes you resistant to the spell, while having [[Clarity]] gives you immunity to the status as a whole. [[Stun immunity]] makes you temporarily immune to vexing.&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Other than the spell:&lt;br /&gt;
*[[Trog|Trog's]] wrath can inflict Vexed, depending on current [[tension]].&lt;br /&gt;
*[[Dominate Undead]] will vex an [[undead]] player.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Vexed is a ''very'' dangerous status - even if you're playing a melee character - because it prevents you from using items or [[god]] abilities for the duration. It should be treated as a [[paralysis]] that doesn't lower your [[EV]] or [[SH]].&lt;br /&gt;
&lt;br /&gt;
There are only three sources of Vex: &lt;br /&gt;
*The Vex spell can be blocked by [[willpower]] or by blocking line of fire.&lt;br /&gt;
*Trog's wrath can be avoided by not abandoning or angering Trog.&lt;br /&gt;
*Dominate Undead only works on undead and checks [[willpower]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.34]], post-Vex stun immunity only lasted 1-3 turns.&lt;br /&gt;
*In [[0.33]], this spell was added to the game.&lt;br /&gt;
&lt;br /&gt;
[[Category: Monster spells]]&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Guaranteed_damage_reduction&amp;diff=85741</id>
		<title>Guaranteed damage reduction</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Guaranteed_damage_reduction&amp;diff=85741"/>
				<updated>2026-04-20T21:40:12Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: bump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
&lt;br /&gt;
'''Guaranteed damage reduction (GDR)''' gives players a layer of protection in melee and ranged combat. Normally, each attack that hits you is reduced by a random amount up to your AC. Against regular melee and weapon attacks, your minimum AC reduction is equal to GDR% of the attack's damage, unless this would be higher than &amp;lt;code&amp;gt;1/2 * AC&amp;lt;/code&amp;gt;. In essence, GDR is a form of insurance against poor AC rolls.&lt;br /&gt;
&lt;br /&gt;
==What GDR Affects==&lt;br /&gt;
GDR only works against physical damage, either in melee, with [[reaching]], or with a ranged/throwing weapon.&lt;br /&gt;
&lt;br /&gt;
It does ''not'' apply against any sort of spell or ability, unless that ability specifically uses the weapon/melee damage formula (e.g., [[Manifold Assault]]). Therefore, GDR does not apply to a [[Conjurations]] spell that does physical damage. Neither does it apply against &amp;quot;physical&amp;quot; abilities like [[Slug Dart]] or [[Harpoon Shot]]. It also doesn't work against elemental melee damage, such as an [[ice beast]]'s additional cold damage.&lt;br /&gt;
&lt;br /&gt;
==Calculating GDR==&lt;br /&gt;
Your GDR is calculated by the following formula: &amp;lt;code&amp;gt;GDR% = AC^(1/4) * 16&amp;lt;/code&amp;gt;. Any means of obtaining AC counts towards your GDR.&lt;br /&gt;
&lt;br /&gt;
===GDR of Various AC Values===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Base AC || GDR&lt;br /&gt;
|-&lt;br /&gt;
| 2 ([[Robe]]) || 19.0%&lt;br /&gt;
|-&lt;br /&gt;
| 6 ([[Scale mail]]) || 25.0%&lt;br /&gt;
|-&lt;br /&gt;
| 10 ([[Plate armour]]) || 28.5%&lt;br /&gt;
|-&lt;br /&gt;
| 16 (+2 [[Robe]], aux) || 32%&lt;br /&gt;
|-&lt;br /&gt;
| 32 (+10 [[Plate armour]], aux) || 38.1%&lt;br /&gt;
|-&lt;br /&gt;
| 40 (+14 [[Crystal plate armour|Crystal plate]], aux) ||40.2%&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 42.5%&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 50.6%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Auxiliary slots include a +2 [[Helmet]], +2 [[Cloak]], +2 [[Gloves]], and +2 [[Boots]]. Percents on this table are rounded to the nearest tenth.&lt;br /&gt;
&lt;br /&gt;
==Damage Reduction==&lt;br /&gt;
GDR is '''not''' a form of damage reduction independent from AC. If you could have excellent GDR and terrible AC, it would do you little good. It is effectively a minimum AC roll, or a ''guaranteed'' AC roll. It is capped at &amp;lt;code&amp;gt;GDR% * damage taken&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;1/2 * AC&amp;lt;/code&amp;gt;, whichever is lower.&lt;br /&gt;
&lt;br /&gt;
Let's say you take a 50 damage attack, but have 48% GDR. First, [[AC]] rolls. If AC roll is a 1, then GDR will raise the reduction to (50 * .48) = 24, meaning you actually lose 26 HP. But if your AC roll is 36, then GDR will not do anything, as you are above the guaranteed reduction of 24. &lt;br /&gt;
&lt;br /&gt;
If you took said 50 damage attack with 16 AC and 32% GDR, then the AC/2 limit applies instead: you'll always reduce damage by at least (16 / 2) = 8 over the expected (50 * .32) = 16.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
GDR is tied to your [[AC]]; any form of extra AC will also increase GDR. This comes with the same costs and benefits; are you willing to sacrifice [[EV]] and spellcasting potential in order to become more bulky? Characters who want to avoid melee will still want to avoid melee as much as possible. However, GDR is a large reason why AC is more consistent in stopping damage.&lt;br /&gt;
&lt;br /&gt;
For most characters, GDR will slightly reduce the maximum physical damage enemies can deal.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], GDR was more complex. Each set of body [[armour]] had a defined GDR, calculated by &amp;lt;code&amp;gt;(14 * (Body Armour Base AC - 2)^(1/2))%&amp;lt;/code&amp;gt;, no matter what your actual AC was. Certain [[transmutation]]s also had a set GDR. [[Gargoyle]]s increased base GDR, while [[Draconian]]s (being unable to wear body armour) didn't have any. For more information, see [http://crawl.chaosforge.org/index.php?title=Guaranteed_damage_reduction&amp;amp;oldid=52698 this past revision].&lt;br /&gt;
*Prior to [[0.8]], GDR was equal to &amp;lt;code&amp;gt;(Body Armour Base AC) * (13 + Armour) / 17&amp;lt;/code&amp;gt;.&lt;br /&gt;
*Prior to [[0.5]], GDR was higher.&lt;br /&gt;
&lt;br /&gt;
[[Category:Defence]][[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Evil&amp;diff=85737</id>
		<title>Evil</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Evil&amp;diff=85737"/>
				<updated>2026-04-20T04:38:20Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: bump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
'''Evil''' (also &amp;quot;unholy&amp;quot;) is a label used to describe immoral deeds, objects, forces, or beings. Evil is usually contrasted with [[good]], which describes things that are beneficial and actively make the world a better place. In ''Crawl'', there are many sources of evil.&lt;br /&gt;
&lt;br /&gt;
Note that the game does not shoehorn players into a &amp;quot;good&amp;quot; role. Your character has free will and may make use of evil items, magic, or gods as you please, or be completely indifferent to issues of good or evil altogether.&lt;br /&gt;
&lt;br /&gt;
==Evil beings==&lt;br /&gt;
[[Undead]] and [[demonic]] creatures, both player and monster, are invariably evil. &lt;br /&gt;
&lt;br /&gt;
The following player [[species]] are evil:&lt;br /&gt;
*[[Demonspawn]]&lt;br /&gt;
*[[Mummies]]&lt;br /&gt;
*[[Poltergeist]]s&lt;br /&gt;
*[[Revenant]]s&lt;br /&gt;
*Any player under [[Death Form]] (worshippers of good gods are instantly excommunicated)&lt;br /&gt;
&lt;br /&gt;
Evil beings are weak to [[holy]] damage and [[holy wrath]]. Players of an evil species cannot worship [[good god]]s or benefit from holy wrath. Note that playing an evil species does not mean you automatically ''have'' to traffic in evil (perform evil deeds, worship an evil god, etc). &lt;br /&gt;
&lt;br /&gt;
==Evil deeds==&lt;br /&gt;
Good gods will punish followers for perpetrating any of the following acts.&lt;br /&gt;
&lt;br /&gt;
*[[Necromancy]] magic in any form.&lt;br /&gt;
*Casting certain other &amp;quot;[[List of spells by flag#Unholy|unholy]]&amp;quot; spells: [[Call Imp]], [[Sculpt Simulacrum]], [[Malign Gateway]], and [[Summon Horrible Things]].&lt;br /&gt;
*Harming or killing non-hostile creatures, especially [[holy]] beings.&lt;br /&gt;
*Intentionally harming your allies.&lt;br /&gt;
**Using [[Inner Flame]] or a [[scroll of immolation]] on an ally does count as harming it. Note that [[Forge Blazeheart Golem]]'s explosion will also trigger your god's wrath if it harms allies.&lt;br /&gt;
*Using evil or unholy items (see below).&lt;br /&gt;
&lt;br /&gt;
In addition, good gods may dislike other things, depending on the god:&lt;br /&gt;
&lt;br /&gt;
*[[Zin]] disapproves of followers becoming [[mutation|mutated]], [[glowing]], casting [[List of spells by flag#Chaotic|chaotic]] spells (a few [[alchemy]] and [[Summonings|summoning]] spells), using [[talisman]]s, or polymorphing monsters. Zin also disapproves of attacking enemies while inside an invoked [[Zin#Given_abilities|Sanctuary]].&lt;br /&gt;
*[[The Shining One]] doesn't like dishonorable fighting - all bonus-damage 'stab' attacks are prevented.&lt;br /&gt;
&lt;br /&gt;
Luckily, if you follow a good god, the game will prompt you before any forbidden action, asking you if you're ''sure'' you want to do that. This prevents you from accidentally violating your god's commandments (and incurring [[divine retribution]]).&lt;br /&gt;
&lt;br /&gt;
==Evil items==&lt;br /&gt;
These dreaded items are related to demons, necromancy, or other sorts of evil acts. Good gods find the use of such items to be offensive and will punish followers for intentionally using them.&lt;br /&gt;
&lt;br /&gt;
*Weapons with [[Pain (brand)|pain]], [[reaping]], [[draining]], [[distortion]], or [[vampiric]] brands.&lt;br /&gt;
*Demonic weaponry ([[demon blade]]s, [[demon trident|tridents]], and [[demon whip|whips]]). The Shining One's one-time blessing can convert these to holy, non-evil equivalents.&lt;br /&gt;
*[[Scrolls of torment]]&lt;br /&gt;
*[[Staff of death]]&lt;br /&gt;
*[[Death talisman]]&lt;br /&gt;
*Certain [[unrand]]s:&lt;br /&gt;
**[[Black Knight's barding]]&lt;br /&gt;
**[[Damnation_(unrand)|arbalest &amp;quot;Damnation&amp;quot;]]&lt;br /&gt;
**[[Macabre finger necklace]]&lt;br /&gt;
**[[Obsidian axe]]&lt;br /&gt;
**[[Orb of Dispater]]&lt;br /&gt;
**[[Sceptre of Asmodeus]]&lt;br /&gt;
**[[Sword of Cerebov]]&lt;br /&gt;
**[[Horn of Geryon]]&lt;br /&gt;
*[[Chaotic]] effects may roll an evil effect; you are punished if (and only if) one happens.&lt;br /&gt;
**Weapons with the [[chaos]] brand&lt;br /&gt;
&lt;br /&gt;
==Evil gods==&lt;br /&gt;
These gods are malevolent and require constant killing to gain their favour. They often rule over [[demon|demonic]] or [[undead]] beings, as well. Good goods will severely punish worshipers who abandon them for one of these gods. Otherwise, a god being 'evil' has no extra effect.&lt;br /&gt;
&lt;br /&gt;
*[[Beogh]], the bloodthirsty god of [[orc]]s.&lt;br /&gt;
*[[Kikubaaqudgha]], a terrible demon-god of Necromancy.&lt;br /&gt;
*[[Lugonu]], the chaotic god of [[the Abyss]].&lt;br /&gt;
*[[Makhleb]], the chaotic god of bloodshed and destruction.&lt;br /&gt;
*[[Yredelemnul]], god of death and the undead.&lt;br /&gt;
&lt;br /&gt;
==Evil places==&lt;br /&gt;
Otherworldly [[branches|realms]] of evil, home to demons or the undead. Visiting these places is not an evil act in and of itself, but you are certain to encounter much evil here. Worshippers of [[The Shining One]] or [[Zin]] can expect to rapidly accumulate piety by clearing these branches.&lt;br /&gt;
&lt;br /&gt;
*[[The Vestibule of Hell]]&lt;br /&gt;
**[[Cocytus]]&lt;br /&gt;
**[[Gehenna]]&lt;br /&gt;
**[[Tartarus]]&lt;br /&gt;
**[[The Iron City of Dis]]&lt;br /&gt;
*[[Pandemonium]]&lt;br /&gt;
*[[The Abyss]]&lt;br /&gt;
*[[The Crypt]]&lt;br /&gt;
**[[The Tomb]]&lt;br /&gt;
*[[Ossuary]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.32]], [[Dithmenos]] was evil.&lt;br /&gt;
*Prior to [[0.31]], distortion weapons and the macabre finger necklace weren't evil.&lt;br /&gt;
*In [[0.29]] and [[0.30]], [[Amulet of Vitality]] was considered evil.&lt;br /&gt;
*Prior to [[0.26]], [[cannibalism]] was possible, and was considered evil.&lt;br /&gt;
*Prior to [[0.20]], monsters with evil magic/abilities took 100% from [[holy]] damage (other non-evil creatures took 50%). Players worshipping an evil god also took this extra damage.&lt;br /&gt;
*Prior to [[0.19]], the [[amulet of harm]] was considered evil.&lt;br /&gt;
&lt;br /&gt;
==Ambiguity in the Crawl notion of 'Evil'==&lt;br /&gt;
Although the good gods in ''Crawl'' are portrayed as adhering invariably to moral absolutes, to the extent that even the unwitting use by the player's character of items tagged 'evil' is cause for divine punishment, there is a certain degree of ambiguity in the notion of evil in Stone Soup. Consider that the ordinary practice of an adventurer is to kill an entire dungeon full of living beings, many of them sapient. In other words, a player can expect, even in low-rune runs, to perform actions constitutive of genocide. Devotion to one of the good gods hardly alters this. It would not be unusual for a favored worshipper of The Shining One, for example, an ostensibly “good” god who frowns on indiscriminate slaughter, to nevertheless kill all of the elves, orcs and nagas in the entire dungeon.&lt;br /&gt;
&lt;br /&gt;
It is unclear what if anything the various societies of dungeon denizens, who, judging by the absence of intra-monster violence within the dungeon, are wholly peaceful, have done to deserve this horrific retribution. On the face of it, the adventurer is simply seeking the Orb. Since “evil”-aligned adventurers act in essentially the same way that “good” ones do in pursuit of this goal, it is unlikely that the finding of this orb is a sufficiently good act in itself to justify the avalanche of butchery.&lt;br /&gt;
&lt;br /&gt;
In the final analysis, it seems that ''Crawl'' is the story of a peaceful, multi-cultural and multi-species society falling victim to a single adventurer's avarice and quest for glory. By the time the worshiper of Zin has waded through the rivers of blood he must spill in order to claim the Orb, it is more than a little difficult to distinguish him from a devotee of Makhleb. &lt;br /&gt;
&lt;br /&gt;
Against the background of the game's overarching narrative, namely murder, genocide and theft on an industrial scale introduced to utopia, the Necromantic spell “Borgnjor's Revivification”, a spell anathematised as “evil” by the “good” gods, hardly compares.&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Gods]]&lt;br /&gt;
[[Category:Undead holiness]]&lt;br /&gt;
[[Category:Demonic holiness]]&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=God&amp;diff=85736</id>
		<title>God</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=God&amp;diff=85736"/>
				<updated>2026-04-20T04:30:19Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: update to 0.34&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
'''Gods''' are a central concept to ''[[Dungeon Crawl]]''. The game's pantheon features 26 distinct deities; each provides increasingly powerful abilities to their worshipers, but punishes followers for any violation of their individual commandments. Your character may only worship a single god at a time, and most gods punish followers for abandoning them, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
==The pantheon==&lt;br /&gt;
*'''[[Ashenzari]] the Shackled''', god of divinations and [[curse]]s.&lt;br /&gt;
*'''[[Beogh]] the Shepherd''', evil god of [[list of orcs|the orcs]].&lt;br /&gt;
*'''[[Cheibriados]] the Contemplative''', the slow god.&lt;br /&gt;
*'''[[Dithmenos]] the Shadowed''', god of darkness.&lt;br /&gt;
*'''[[Elyvilon]] the Healer''', good god of healing.&lt;br /&gt;
*'''[[Fedhas Madash]]''', god of [[plant]]s.&lt;br /&gt;
*'''[[Gozag Ym Sagoz]] the Greedy''', god of [[gold]] and mercantilism.&lt;br /&gt;
*'''[[Hepliaklqana]] the Forgotten''', god of ancestry and memory.&lt;br /&gt;
*'''[[Ignis]] the Dying Flame''', fading god of guttering flames.&lt;br /&gt;
*'''[[Jiyva]] the Shapeless''', chaotic god of [[list of jellies|slimes]].&lt;br /&gt;
*'''[[Kikubaaqudgha]]''', evil demon-god of [[necromancy]].&lt;br /&gt;
*'''[[Lugonu]] the Unformed''', chaotic evil god of [[the Abyss]].&lt;br /&gt;
*'''[[Makhleb]] the Destroyer''', chaotic evil god of slaughter and bloodshed.&lt;br /&gt;
*'''[[Nemelex Xobeh]]''', chaotic god of [[cards]].&lt;br /&gt;
*'''[[Okawaru]] the Warmaster''', god of battle and single combat.&lt;br /&gt;
*'''[[Qazlal Stormbringer]]''', god of storms.&lt;br /&gt;
*'''[[Ru]] the Awakened''', god of sacrifice and inner power.&lt;br /&gt;
*'''[[Sif Muna]] the Loreminder''', god of [[magic]] and mystical secrets.&lt;br /&gt;
*'''[[Trog]] the Wrathful''', god of [[berserk|violent rage]].&lt;br /&gt;
*'''[[Uskayaw]] the Reveler''', god of dancing and revelry.&lt;br /&gt;
*'''[[Vehumet]]''', god of [[Conjurations|destructive magic]].&lt;br /&gt;
*'''The [[Wu Jian|Wu Jian Council]]''', a council of formerly mortal martial artists.&lt;br /&gt;
*'''[[Xom]] the Unpredictable''', chaotic god of [[chaos]].&lt;br /&gt;
*'''[[Yredelemnul]] the Dark''', evil god of death and [[undead|undeath]].&lt;br /&gt;
*'''[[Zin]] the Law-Giver''', good god of law and purity.&lt;br /&gt;
*'''[[The Shining One]]''', good god of honourable crusades against evil.&lt;br /&gt;
&lt;br /&gt;
==Joining a god==&lt;br /&gt;
You may become a follower of a god in a number of ways. You can begin with one of the religious [[background]]s:&lt;br /&gt;
*[[Berserker]], worshipping Trog&lt;br /&gt;
*[[Chaos Knight]], worshipping Xom&lt;br /&gt;
*[[Cinder Acolyte]], worshipping Ignis&lt;br /&gt;
&lt;br /&gt;
Otherwise, you may pray with '&amp;lt;' or '&amp;gt;' at a god's [[altar]], where you will be shown a description of the god, their powers, and their commandments as well as given the option to convert to their religion. You can also bring up a description of every god in the game by using the key commands ''''?/G''''. A [[faded altar]] will convert you to a random god (from a pool of 3), and gives you a [[piety]] bonus. &lt;br /&gt;
&lt;br /&gt;
Conscious [[orc priest]]s, [[orc high priest]]s, and [[Saint Roka]] all offer you the opportunity to convert to [[Beogh]] so long as you are within [[line of sight]], injured, and aren't already worshipping a god. This conversion can be done by using the special ''''a''''bility ''Convert to Beogh''. All orcs within sight of the player will become neutral the first time the player uses this ability in a game.&lt;br /&gt;
&lt;br /&gt;
[[Monk]]s do not start worshipping a god, but their pious lifestyle prior to entering the Dungeon will gain them additional favor; the first time they begin worshipping a god, they gain a significant amount of bonus [[piety]].&lt;br /&gt;
&lt;br /&gt;
Some species have religious restrictions on which gods they may worship:&lt;br /&gt;
*[[Demigod]]s may not worship any god.&lt;br /&gt;
*[[Demon]]ic or [[undead]] species ([[Demonspawn]], [[Mummy|Mummies]], [[Poltergeist]]s, and [[Revenant]]s) may not worship good-aligned gods (Zin, Elyvilon, and the Shining One).&lt;br /&gt;
*[[Djinn]] may not worship the spell-granting [[Sif Muna]], [[Vehumet]], or [[Kikubaaqudgha]].&lt;br /&gt;
&lt;br /&gt;
==Changing or renouncing gods==&lt;br /&gt;
You can abandon your god for another by praying at your new god's altar, or by renouncing your faith with the &amp;quot;Renounce Religion&amp;quot; ability. The latter can be done at any time as a special ability (command '''aX'''). In addition, most gods will excommunicate you if your [[piety]] ever reaches 0, and the good gods will excommunicate you for activating a [[death talisman]].&lt;br /&gt;
&lt;br /&gt;
Abandoning a god (or being excommunicated) will always incur [[penance]] and usually results in [[divine retribution]], with a few exceptions. &lt;br /&gt;
*Ru never inflicts divine retribution for abandonment, but any sacrifices that the player makes to it are permanent.&lt;br /&gt;
*Leaving a [[good god]] (Elyvilon, Zin, or The Shining One) incurs penance, but they won't exhibit wrath upon you until you worship a disliked god. All 3 good gods dislike evil gods (Beogh, Yredelemnul, Lugonu, Kikubaaqudgha, or Makhleb). Zin will also punish you for joining chaotic gods (Jiyva, Nemelex, or Xom). This won't be forgotten over time; even if you join an evil god 100,000 turns later, wrath is still incurred.&lt;br /&gt;
:Switching between good gods will even carry over half of your piety from one god to the other. Switching back to the first god will not restore piety; the number is simply halved again.&lt;br /&gt;
&lt;br /&gt;
==Altars==&lt;br /&gt;
[[Altar]]s for most gods (all gods except [[Lugonu]], [[Jiyva]], [[Beogh]], and [[Ignis]]) are likely to appear in the [[Ecumenical Temple]], which holds anywhere from 0 to 21 altars. Any altars of &amp;quot;temple gods&amp;quot; not found in the Temple are guaranteed to appear in the main [[Dungeon]] between level 2 and level 10. Additional altars may be found in various other locations deeper into the Dungeon and its sub-branches.&lt;br /&gt;
&lt;br /&gt;
[[Lugonu]]'s altars may be found in [[the Abyss]] or in rare corrupted versions of the Ecumenical Temple. [[Jiyva]]'s altars may found at the entrance to or inside [[the Slime Pits]], in rare corrupted versions of the Temple, and occasionally in the [[Sewer]]. Altars to [[Beogh]] can appear in the [[Orcish Mines]], or more rarely in the main dungeon, most commonly near the entrance to the [[Orcish Mines]]. [[Ignis]] altars are only found in rare versions of the temple; most characters won't ever find an altar.&lt;br /&gt;
&lt;br /&gt;
Some [[transporter]] vaults are themed around various gods; in particular altars to [[Lugonu]] and [[Jiyva]] may both be found in this way.&lt;br /&gt;
&lt;br /&gt;
Players may also find one or more [[faded altar]]s in the early Dungeon. Praying at a faded altar allows the player to convert to a randomly selected god with additional [[piety]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Choosing a god]]&lt;br /&gt;
*[[Piety]]&lt;br /&gt;
*[[Divine retribution]]&lt;br /&gt;
*[[God comparison]]&lt;br /&gt;
*[[Pray]]er&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.32]], [[Dithmenos]] was evil, and [[Nemelex Xobeh]] was not chaotic. Also, only [[Hill Orc]]s could worship [[Beogh]].&lt;br /&gt;
*[[Ignis]], the Dying Flame, joined the pantheon in [[0.28]].&lt;br /&gt;
*Prior to [[0.27]], Gargoyles were unable to worship [[Yredelemnul]].&lt;br /&gt;
*Prior to [[0.24]], the undead could not worship [[Fedhas]].&lt;br /&gt;
*Prior to [[0.22]], [[Dithmenos]] was not evil.&lt;br /&gt;
*The [[Wu Jian|Wu Jian Council]] was added in [[0.21]].&lt;br /&gt;
*In 0.19, [[Uskayaw]] the Reveler and [[Hepliaklqana]] the Forgotten joined the pantheon, and Pakellas was removed.&lt;br /&gt;
*[[Pakellas]] the Inventive, the engineer god of magical devices, joined the pantheon in [[0.18]]. &lt;br /&gt;
*[[Faded altar]]s were introduced in [[0.17]].&lt;br /&gt;
*[[Gozag Ym Sagoz]] the Greedy and [[Ru]] the Awakened were added in [[0.16]].&lt;br /&gt;
*[[Qazlal Stormbringer]] was added in [[0.15]].&lt;br /&gt;
*[[Dithmenos]] was introduced in [[0.14]].&lt;br /&gt;
* Prior to version [[0.9]], one did not incur penance by switching from one good god to another. This was removed, since it allowed for Zin worshipers to safely switch to Jiyva by momentarily switching to TSO or Elyvilon.  Switching between good gods is still safe, since no wrath will be exhibited, but if you leave for an evil god you will be facing the wrath of both (or all) of your former gods.&lt;br /&gt;
*In [[0.8]] instant divine retribution was removed. You could also find altars in the main Dungeon at level 1.&lt;br /&gt;
*Prior to [[0.6]], altars were not always guaranteed to appear in the Ecumenical Temple or between Dungeon levels 2-9.&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=85735</id>
		<title>Gargoyle</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gargoyle&amp;diff=85735"/>
				<updated>2026-04-19T23:10:01Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: bump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
''This page refers to the player [[species]]. For the monster, see [[Gargoyle (monster)]]. For a list of all monstrous gargoyles, see [[List of gargoyles]].''&lt;br /&gt;
{{flavour|A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They have low health, but large amounts of innate armour which increases further as they gain levels. They eventually gain the ability to fly continuously.&lt;br /&gt;
&lt;br /&gt;
Gargoyles' partially living form grants them immunity to poison, as well as resistance to electricity, and protection from some effects of necromancy. Their natural armour makes them strong melee fighters, and they are naturally skilled with blunt weapons and in unarmed combat. They can also be exceptional earth-based conjurers.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Gargoyles are composed of '''[[nonliving]]''' stone, rather than flesh:&lt;br /&gt;
**'''[[Poison|Poison immunity]]:''' Gargoyles are immune to poison.&lt;br /&gt;
**'''[[Electricity resistance]]:''' Gargoyles are well insulated and take little damage from [[electricity]] attacks. Note that multiple sources of rElec do ''not'' stack.&lt;br /&gt;
**'''[[Negative_energy#Negative_Energy_Resistance|Life Protection 1]]:''' Gargoyles have one innate level of resistance against negative energy (rN+).&lt;br /&gt;
**'''Partial [[torment]] resistance:''' Gargoyles take 1/2 normal damage when affected by [[torment]]. This resistance ''does'' stack with other effects that reduce damage of torment.&lt;br /&gt;
**'''[[Petrification]] resistance:''' Gargoyles cannot be [[petrified]].&lt;br /&gt;
**Gargoyles are [[unbreathing]], cannot be put to [[sleep]], and do not have [[blood]], but can go [[berserk]].&lt;br /&gt;
**Gargoyles are vulnerable to [[Lee's Rapid Deconstruction]] and [[Shatter]].&lt;br /&gt;
**Gargoyles cannot enter [[Statue Form]], as they are already made of stone.&lt;br /&gt;
*'''Natural [[AC]]:''' Gargoyles receive a large innate boost to AC, which increases with XL.&lt;br /&gt;
&lt;br /&gt;
===AC Bonuses===&lt;br /&gt;
The AC bonus begins at +2.4 at XL 1. From XL 2-7, it increases by +0.4 AC per XL. From thereafter, it increases by 0.8 per XL, reaching a maximum of +20 at XL 27.&amp;lt;ref&amp;gt;{{source ref|0.34.1|player.cc|6316}}&amp;lt;/ref&amp;gt; This bonus is then rounded down. See below for a table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level || AC || Level || AC || Level || AC&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +2 || 10 || +7 || 19 || +14&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +2 || 11 || +8 || 20 || +15&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +3 || 12 || +8 || 21 || +16&lt;br /&gt;
|-&lt;br /&gt;
| 4 || +3 || 13 || +9 || 22 || +16&lt;br /&gt;
|-&lt;br /&gt;
| 5 || +4 || 14 || +10 || 23 || +17&lt;br /&gt;
|-&lt;br /&gt;
| 6 || +4 || 15 || +11 || 24 || +18&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +4 || 16 || +12 || 25 || +19&lt;br /&gt;
|-&lt;br /&gt;
| 8 || +5 || 17 || +12 || 26 || +20&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +6 || 18 || +13 || 27 || +20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gargoyles have a base [[Strength]] of 11, [[Intelligence]] of 8 and [[Dexterity]] of 5 (before Background modifiers).&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
Gargoyles are recommended for the following backgrounds: &lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]]&lt;br /&gt;
*'''Zealots:''' [[Berserker]]&lt;br /&gt;
*'''Warior-mages:''' [[Reaver]]&lt;br /&gt;
*'''Mages:''' [[Fire Elementalist]], [[Earth Elementalist]]&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% less HP than average.&lt;br /&gt;
*Average MP.&lt;br /&gt;
*+3 [[willpower]] per level.&lt;br /&gt;
*Gargoyles gain [[Big Wings]] at level 14, granting them permanent [[flight]].&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gargoyles receive the skills and equipment listed for their background. &lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
While Gargoyles may have low HP (-20%), this is compensated by many strong defensive traits, most notably their high innate [[AC]]. These usually make up for the lack of raw HP.&lt;br /&gt;
&lt;br /&gt;
Other than their AC, Gargoyles have a variety of innate resistances, which range from &amp;quot;mildly convenient&amp;quot; to &amp;quot;very helpful&amp;quot;. Poison immunity turns early [[adder]]s, [[kobold]]s with [[dart]]s, and many critters from [[the Lair]] into non-threats. It also makes Lair's branches ([[Spider's Nest|Spider]], [[Snake Pit|Snake]], [[Swamp]]) easier to manage. As stone creatures, they are immune to a variety of &amp;quot;gimmicks&amp;quot;, like [[basilisk]]'s petrification and [[dream sheep]]'s sleep. Also, Gargoyles are one of the strongest species to take on the [[extended game]]. Torment resistance is rarely helpful in a 3-rune game, but it shines in the [[Pandemonium]], [[Hell]]s, and [[Tomb]]. &lt;br /&gt;
&lt;br /&gt;
However, AC doesn't protect against everything. [[Smiting]] is a lethal threat in the early game. Later on, Gargoyles have to deal with [[damnation]], as well as certain [[attack flavour]]s (such as [[simulacra]]). In addition, they must be cautious around foes with [[Lee's Rapid Deconstruction]] (which include [[deep troll earth mage]]s and [[Jorgrun]]) or [[Shatter]].&lt;br /&gt;
&lt;br /&gt;
Otherwise, their aptitudes are fairly well balanced. Gargoyles do well in a variety of backgrounds and subsequent development strategies.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Although it may seem tempting to raise your AC as high as possible, realize that [[ev]]asion is also tremendously useful, even with a Gargoyle's unimpressive [[Dodging]] aptitude. With a Gargoyle's large boost to AC regardless of armour, a suit of light or medium armour can still provide excellent defenses without penalizing your spellcasting or evasion nearly as much as heavier armour would.&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], Gargoyles could not worship [[Yredelemnul]]. [[Flight]] was an activatable ability that could be ended and restarted. And prior to simplification of [[GDR]] in this version, Gargoyles had a special-case bonus to it, displayed [[Gargoyle/GDR|here]].&lt;br /&gt;
*Prior to its removal in [[0.26]], gargoyles were immune to [[rot]].&lt;br /&gt;
*Prior to [[0.16]], Gargoyles could cast [[Statue Form]], though they received four less AC than other species when doing so.&lt;br /&gt;
*Prior to [[0.15]], the skill aptitudes of [[Maces &amp;amp; Flails]], [[Unarmed Combat]], and [[Staves]] were +1.&lt;br /&gt;
*Prior to [[0.14]], Gargoyles had [[Fangs]] 1, [[Talons]] 1 and [[Slow Metabolism]] 1. Gargoyles got slightly less (only 5/6ths) of the GDR from their body armour, but this was more than compensated for by a large innate bonus (+24% GDR). This innate bonus was suppressed when they were transformed, except for Statue Form, in which Gargoyles had a total of 62% GDR.&lt;br /&gt;
*Gargoyles were added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{species}}&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Summon_Hydra&amp;diff=85732</id>
		<title>Summon Hydra</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Summon_Hydra&amp;diff=85732"/>
				<updated>2026-04-17T22:54:31Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: bump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
[[Summon Hydra]] is a level 7 [[Summonings|Summoning]] spell which summons a friendly [[hydra]].&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
A hydra with 4 to 12 heads is summoned. The number of heads depends on [[spell power]]; the hydra will have &amp;lt;code&amp;gt;(1d&amp;lt;power&amp;gt; - 1) / 6&amp;lt;/code&amp;gt; heads, but there is an 83% chance that its heads are capped at 8.&amp;lt;ref&amp;gt;{{source ref|0.34.1|spl-summoning.cc|466}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The duration of the summon does not depend on the spell power and is always very short, around 9 turns. &lt;br /&gt;
&lt;br /&gt;
There is a summon limit of 2; additional summons will cause the oldest to very quickly time out. &lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Summon Hydra effectively takes the role of a [[Conjurations]] spell to a summoner. Hydras offer a high damage per turn, but since they have poor durability and time out very quickly, this spell has a relatively poor MP efficiency. Useful if you want to kill something quickly.&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
Note that [[Bai Suzhen]] cannot cast this spell while in the storm dragon form.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Summon Hydra was added in [[0.8]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Mesmerise&amp;diff=85731</id>
		<title>Mesmerise</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Mesmerise&amp;diff=85731"/>
				<updated>2026-04-17T22:35:31Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: bump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|Makes a targeted creature unwilling to move away from the caster. Leaving the caster's line of sight will end the effect.}}&lt;br /&gt;
&lt;br /&gt;
'''Mesmerise''' is a status and monster-only spell which causes you to find the caster irresistibly fascinating. If the spell beats your [[willpower]], you are unable to move away from the caster, and become unable to [[berserk]]. You can still attack, make non-movement actions, and &amp;quot;uncontrolled&amp;quot; movement (e.g. the [[Blink]] spell) as normal. Mesmerise does not require line of fire to affect you.&lt;br /&gt;
&lt;br /&gt;
==Methods for Breaking Mesmerisation==&lt;br /&gt;
You can end the mesmerise status in the following ways:&lt;br /&gt;
*Killing the source of the mesmerisation.&lt;br /&gt;
*Losing [[line of sight]] to the caster ([[steam]] and [[scrolls of fog]] work well for this, as does walking behind any opaque wall)&lt;br /&gt;
*Uncontrolled [[blink]]ing or [[teleport]]ing beyond the caster's line of sight. A [[scroll of blinking]] does not work for getting away. But you can blink closer to the monster mesmerising you, which might be useful when the caster is hiding behind other enemies.&lt;br /&gt;
&lt;br /&gt;
The following methods only work if the source of mesmerisation is the spell:&lt;br /&gt;
*[[Polymorph]]ing the source of mesmerisation.&lt;br /&gt;
*Disabling the source of mesmerisation ([[confusion]], [[petrification]], [[fear]], etc.).&lt;br /&gt;
*Having enough time pass without the caster renewing the effect. Note that if you are currently mesmerised by a particular monster, you will always fail to resist any attempt at mesmerisation from that monster.&lt;br /&gt;
*Reading a [[scroll of silence]] or casting [[Silence]], provided the source of mesmerisation is within your silence radius.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
The spells [[Siren Song]] and [[Avatar Song]] can also mesmerise you, cast by the following monsters:&lt;br /&gt;
*{{monsterlink|Merfolk siren}} &lt;br /&gt;
*{{monsterlink|Merfolk avatar}}&lt;br /&gt;
&lt;br /&gt;
In addition, the [[obsidian axe]] causes you to be mesmerised against any enemy in LOS. Being in [[Maw Form]] has a 1 in 6 chance to do the same.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.34]], Maw Form could not mesmerise.&lt;br /&gt;
*Prior to [[0.27]], you could unwield the [[obsidian axe]] to get rid of all mesmerisation, including from spells.&lt;br /&gt;
*Prior to [[0.20]], you could break out of mesmerisation by creating a [[noise]] of 20 loudness or higher, such as by reading a [[scroll of noise]], casting [[Lightning Bolt]], or evoking a [[wand of lightning]]. &lt;br /&gt;
&lt;br /&gt;
[[Category:Monster spells]]&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Magic_points&amp;diff=85730</id>
		<title>Magic points</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Magic_points&amp;diff=85730"/>
				<updated>2026-04-17T04:08:39Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: bump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
'''Magic points''' or '''Mana points''' (usually abbreviated to MP) is the amount of magical energy which a given character has. It is used for spellcasting, and for invoking divine powers, mutations, and intrinsic abilities. Having your MP fall to zero is not lethal, though you won't have any MP to use on abilities.&lt;br /&gt;
&lt;br /&gt;
Every spell uses &amp;lt;code&amp;gt;(Spell Level)&amp;lt;/code&amp;gt; MP per cast. Other types of abilities can have their own cost, usually ranging from 1 to 10 MP per use.&lt;br /&gt;
&lt;br /&gt;
Your base maximum MP is a function of your experience level, your species, and the either 1. your [[Spellcasting]] skill, or 2. half of your [[Invocations]] skill (The higher of the two; Spellcasting skill is twice as effective as Invocations for MP). Some items like [[ring of magical power|rings of magical power]] or [[artefacts]] with the {MP+} property can increase a given character's reserves of magical power.&lt;br /&gt;
&lt;br /&gt;
A typical character starts with 0-7 MP (e.g. 0 for a Minotaur Fighter, 7 for Deep Elf Hedge Wizard) and eventually grows to many times that (30-40 for a typical level 20 character, or 50-60 when using extra items).&lt;br /&gt;
&lt;br /&gt;
[[Djinn]] do not use MP. Whenever they would spend MP, they spend HP instead; otherwise, they are unaffected by any mechanic that involves MP.&lt;br /&gt;
&lt;br /&gt;
==Regeneration==&lt;br /&gt;
&lt;br /&gt;
Your base magic regeneration rate (BMRR) is &amp;lt;code&amp;gt;7 + MMP/2&amp;lt;/code&amp;gt;.&amp;lt;ref&amp;gt;{{source ref|0.34.1|player.cc|1298}}&amp;lt;/ref&amp;gt; This is doubled if you have the [[Mana Regeneration]] mutation. The following modifiers are then applied to determine total magic regeneration rate (TMRR):&lt;br /&gt;
&lt;br /&gt;
*An [[amulet of magic regeneration]] gives +40 MP regen.&lt;br /&gt;
*The [[Amulet of Vitality]] gives +80 MP regen.&lt;br /&gt;
*[[Armataur]]s gain a temporary MP regen bonus when rampaging.&lt;br /&gt;
*[[Jiyva]] adds anywhere between 40 and 80, depending on piety level.&lt;br /&gt;
&lt;br /&gt;
Every turn (10 [[aut]]s) you accumulate regeneration points equal to your TMRR. When you accumulate 100 points, you restore 1 MP, and excess regeneration points are carried over to the next turn. If your action lasted longer/shorter than 10 aut, then the regeneration is scaled with time taken.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
MP is a very important stat for spellcasters. Early- or mid-game rings of magical power are extremely useful, since MP costs are low and your base mana pool is small. However, as your MP hits around the 40+ mark, the value of +9 MP decreases.&lt;br /&gt;
&lt;br /&gt;
Methods of MP restoration:&lt;br /&gt;
*Resting.&lt;br /&gt;
*Consumables: [[Potions of magic]] recover a decent amount of magic, but are rare. [[Potions of ambrosia]] offer significant HP and MP regeneration for a duration, but confuses you for the entirety of it; if you cure the confusion, the ambrosia will end too.&lt;br /&gt;
*Casting [[Sublimation of Blood]], which restores your MP at the cost of your own health. (Remember to save 2 MP for this!)&lt;br /&gt;
*Wearing an [[amulet of magic regeneration]].&lt;br /&gt;
*God abilities: [[Ru]], [[Sif Muna]], [[Gozag]], and [[Nemelex]] offer ways to actively recover your mana, with varying degrees of reliability.&lt;br /&gt;
*God passives: [[Vehumet]] lets you recover MP when killing monsters. [[The Shining One]] offers a similar power that only works against unholy and demonic enemies. Worshipers of [[Jiyva]] recover MP unusually quickly.&lt;br /&gt;
*[[Channeling]] items: An [[orb]] of [[energy]] or the [[Staff of Wucad Mu]] may refund MP you spend, but with a chance of backfiring.&lt;br /&gt;
*Biting an enemy as a [[Vine Stalker]].&lt;br /&gt;
*Being a [[demonspawn]] can grant you access to the [[Mana Shield]] mutations, which will grant you improved MP regeneration, especially when you are low on MP. The [[Powered by Pain]] mutations might replenish MP whenever you take damage. Or you could get both.&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
*Highest Skill = max(Spellcasting, Invocations/2)&lt;br /&gt;
*MP = Scale*(min(XL, 23) + Highest Skill + min(8, Highest Skill, XL)/2) + Species Modifier&lt;br /&gt;
*Sources of MP scaling:&lt;br /&gt;
**[[Good_mutations#High MP|High MP mutation]]: +10% per level&lt;br /&gt;
**[[Bad_mutations#Low_MP|Low MP mutation]]: -10% per level&lt;br /&gt;
**[[Elyvilon]]'s [[Divine vigour]]: up to +50%&lt;br /&gt;
*Sources of flat MP bonuses (applied after scaling):&lt;br /&gt;
**[[ring of magical power|rings of magical power]]: +9 MP each&lt;br /&gt;
**[[artefact]]s with the {+MP} property: usually +4-12 each -- may vary for some [[unrand]]s&lt;br /&gt;
*Wielding a weapon of [[antimagic]] divides MP by 3. This is applied after all other modifiers.&lt;br /&gt;
&lt;br /&gt;
==MP modifiers==&lt;br /&gt;
From [[Dungeon Crawl]] [[Stone Soup]] in-game documentation:&lt;br /&gt;
{{#invoke:Apt|skill_table|Magic Points}}&lt;br /&gt;
&lt;br /&gt;
[[Demigod]]s additionally start with the [[High MP]] mutation.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.32]], the MP property of [[randarts]] was always +9 or -9.&lt;br /&gt;
*Prior to [[0.26]], [[Evocations]] increased max MP.&lt;br /&gt;
*[[0.17]] simplified MP calculations. The base formula was:&lt;br /&gt;
 XL + Permanent MP + (XL*Species modifier + 1)/3 + (XL*Species modifier + 1)/3 + max(Spellcasting*XL*3/14 + Spellcasting, Invocations*XL/6.5 + Invocations/3, Evocations*XL/6)&lt;br /&gt;
:Then a stepdown function was applied and MP was capped at 50. Species aptitudes used to be multiplicative, but are now additive.&lt;br /&gt;
*Before [[0.14]], the formula was:&lt;br /&gt;
 Unscaled MP = XL + Permanent MP + (XL*Species modifier + 1)/3 +&lt;br /&gt;
 max(Spellcasting*XL/4, Invocations*XL/6, Evocations*XL/6)&lt;br /&gt;
:where ''Permanent MP '' was a constant determined by the player's background and species.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Makhleb&amp;diff=85728</id>
		<title>Makhleb</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Makhleb&amp;diff=85728"/>
				<updated>2026-04-13T23:55:29Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: update to 0.34&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
[[File:Makhleb_altar.png]] &amp;quot;Blood and souls for Makhleb!&amp;quot;''&lt;br /&gt;
{{flavour|Makhleb the Destroyer is a fearsome deity of bloodshed and mortification of the flesh. Followers are expected to cleanse others by inflicting suffering and death on them in Makhleb's name. Dedicated followers may also access the raw energies and hell-spawned servants of chaos, so that they may better break the impure world and its false laws for their evil god's glory.&lt;br /&gt;
&lt;br /&gt;
Makhleb offers followers the ability to unleash bolts of chaotic destruction at the cost of their own health as well as call in help from powerful (if sometimes uncooperative) demons. The most devoted of worshippers will eventually be gifted with knowledge of Infernal Marks, allowing them to ritually brand their own bodies in exchange for one of the Destroyer's many hellish powers.&lt;br /&gt;
&lt;br /&gt;
Makhleb's powers all come with a price in blood. However, Makhleb will grant followers renewed health in return for killing beings of all kinds.&lt;br /&gt;
&lt;br /&gt;
Makhleb likes it when you or your allies kill living beings, you or your allies kill the undead, you or your allies kill demons and you or your allies kill holy beings.}}&lt;br /&gt;
&lt;br /&gt;
'''Makhleb''' is the [[evil]] and [[chaotic]] god of the [[Hell]]s.&lt;br /&gt;
&lt;br /&gt;
==Racial Restrictions==&lt;br /&gt;
[[Demigod]]s may not worship Makhleb (or any other deity).&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*You or your allies killing living, undead, holy, or demonic beings (67% or more chance of +1 piety)&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
*Inactivity: You lose 1 piety per 340 turns, on average (1/17 chance every 20 turns).&lt;br /&gt;
*Abandonment. Your penance counter will be set to 25.&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety level -]]''': &amp;quot;Spawn of Chaos&amp;quot;&lt;br /&gt;
*No abilities.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level *]]''': &amp;quot;Disciple of Destruction&amp;quot;&lt;br /&gt;
*'''Gain Health From Killing''' - When '''you''' kill a monster, you have a piety-dependent chance of healing, with the amount healed based on the monster's [[HD]]. You have a &amp;lt;code&amp;gt;30 + (50 * (max(piety - 30, 130)/130)&amp;lt;/code&amp;gt;% chance&amp;lt;ref&amp;gt;{{source ref|0.34.1|mon-death.cc|2288}}&amp;lt;br&amp;gt;piety_breakpoint(0) = 1* piety = 30&amp;lt;br&amp;gt;piety_breakpoint(5) = 6* piety = 160&amp;lt;/ref&amp;gt; of healing &amp;lt;code&amp;gt;HD/2 + 1d(HD/2) - 0.5&amp;lt;/code&amp;gt; hit points.&amp;lt;ref&amp;gt;{{source ref|0.34.1|mon-death.cc|2294}}&amp;lt;/ref&amp;gt; At max piety, you have an 80% chance to heal an average of &amp;lt;code&amp;gt;3/4 * HD - 0.25&amp;lt;/code&amp;gt; HP. This will not trigger if your ally deals the killing blow. (Passive)&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level **]]''': &amp;quot;Fanfare of Bloodshed&amp;quot;&lt;br /&gt;
*'''Unleash Destruction''' - Hurl a non-piercing blast of random destructive energy (fire, cold, electricity or negative energy). Damage and accuracy are based on your [[Invocations]] skill: damage is &amp;lt;code&amp;gt;3d(5 + Invocations*2/3)&amp;lt;/code&amp;gt;. This ability is upgraded at 4*. (6.5% + 2 HP)&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ***]]''': &amp;quot;Fiendish&amp;quot;&lt;br /&gt;
*'''Infernal Servant''' - Summons a random demon from the table below for a short time, with Invocations skill increasing the strength. There is a 1/6 chance of additionally spawning a durably summoned hostile demon; when this happens, the friendly demon will be stronger. (8 HP, 4-6 piety)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0;&amp;quot;&lt;br /&gt;
! Demon !! Min skill !! Max skill&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Ice devil}} || 0 || 7&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Orange demon}} || 0 || 9&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Rust devil}} || 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Red devil}} || 3 || 10&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Hellwing}} || 4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Soul eater}} || 6 || 13&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Ynoxinul}} || 6 || 13&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Smoke demon}} || 6 || 15&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Sun demon}} || 8 || 15&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Sixfirhy}} || 8 || 16&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Blizzard demon}} || 10 || -&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Green death}} || 11 || -&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Cacodemon}} || 13 || -&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Balrug}} || 14 || -&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Executioner}} || 17 || -&lt;br /&gt;
|}&lt;br /&gt;
:Note that without Mark of the Tyrant, Invocations skill is effectively capped at 18 for this ability.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ****]]''': &amp;quot;Demolition [Species Name]&amp;quot;&lt;br /&gt;
*'''Upgraded destruction''' - Permanently gain a mutation which brands your Unleash Destruction ability with the flavour of a random Hell, and upgrades all blasts to piercing bolts:&lt;br /&gt;
:*[[Gehenna]]: fire (inflicting rF-), lava, lightning, negative energy&lt;br /&gt;
:*[[Cocytus]]: cold (inflicting Frozen), ice, lightning, negative energy&lt;br /&gt;
:*[[Tartarus]]: fire, cold, negative energy (with increased damage), devastation (inflicting Will/2)&lt;br /&gt;
:*[[Dis]]: fire, cold, lightning, acid, metal splinters.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level *****]]''': &amp;quot;Pandemonic&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ******]]''': &amp;quot;Champion of Chaos&amp;quot;&lt;br /&gt;
*'''Infernal Mark''' - Permanently gain one of a choice of three of the Infernal Marks below as a mutation, which remains effective as long as you worship Makhleb. (Pain: 2/3 of your current HP)&lt;br /&gt;
&lt;br /&gt;
==Infernal Marks==&lt;br /&gt;
Upon reaching 6*, Makhleb will offer you the choice of three of the following Infernal Marks:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0;&amp;quot;&lt;br /&gt;
! Mark !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mark of Annihilation || Infernal Servant is replaced with '''Globe of Annihilation''', which conjures an [[Orb of Destruction]]-like ball of destructive energy that explodes in a radius based on how far it has traveled (will explode in a 3x3 radius at a point blank collision). The damage type is modified by which type of Destruction you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mark of Atrocity || Unleash Destruction becomes more powerful as you use it consecutively, increasing in power and cost until the fourth use which causes a barrage of random bolts to shoot out at several targets.&lt;br /&gt;
|-&lt;br /&gt;
| Mark of Carnage || Summons from Infernal Servant are summoned next to a random enemy and cause a large blast (dependent on your Destruction type) which only harms enemies.&lt;br /&gt;
|-&lt;br /&gt;
| Mark of Execution || Each melee kill has a 20% chance to temporarily activate the '''Execution''' status, which gives you [[rampage]] and an aux attack that automatically retaliates for attacks that miss you. Doing anything other than attacking will quickly cause the transformation to expire.&lt;br /&gt;
|-&lt;br /&gt;
| Mark of Haemoclasm || Killed enemies have a chance of exploding into gore based on the number of adjacent enemies, which does damage proportional to how much health that enemy had. Enemies killed by this explosion always explode. Does not harm the player. If there are no other monsters around the target, then the chance is 5%. Otherwise it's &amp;lt;code&amp;gt;600 / (30 - num_monsters * 3)&amp;lt;/code&amp;gt;%:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Num of adjacent monsters !! 0 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8&lt;br /&gt;
|-&lt;br /&gt;
! Chance of explosion, %&lt;br /&gt;
| 5&lt;br /&gt;
| 22.2&lt;br /&gt;
| 25&lt;br /&gt;
| 28.6&lt;br /&gt;
| 33.3&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 66.6&lt;br /&gt;
| 100&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| Mark of the Celebrant || Falling below 50% HP will fire several blood arrows at random targets that do Invocations-based damage and always grant healing on kill. Recharges after reaching maximum health. If fewer than 8 enemies are present nearby, up to 2 arrows will be deliberately fired per target and the rest will be shot in random directions. The damage of each arrow is &amp;lt;code&amp;gt;4d(7.05 + 0.54 * Invocations)&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Mark of the Fanatic || Grants the '''Vessel of Slaughter''' ability, which transforms you into a [[demon]] (with standard demonic resistances), giving great boosts to your attacks and defensive abilities, however in exchange you will be dragged down to the Crucible of Flesh after the transformation ends and have to fight XL-dependent demons and paralyzed mortal victims to regain your freedom.&lt;br /&gt;
|-&lt;br /&gt;
| Mark of the Legion || Infernal Servant is replaced with '''Infernal Legion''', which calls in a swarm of weaker demons over time (similarly to [[Dragon's Call]]) picked from the same list but using Invocations/2. You are also able to fire Unleash Destruction through these summons without harming them. Also, these demons will never be hostile to you.&lt;br /&gt;
|-&lt;br /&gt;
| Mark of the Tyrant || Infernal Servant summons have a longer duration, and stronger demons (i.e. [[tier-1 demon]]s) can be summoned at higher invocations. Killing enemies has a chance to grant [[haste]], [[might]], [[regeneration]] or [[brilliance]] to one of your servants.&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0;&amp;quot;&lt;br /&gt;
! Demon !! Min skill&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Tzitzimitl}} || 19&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Ice Fiend}} || 21&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Brimstone Fiend}} || 22&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Hell Sentinel}} || 26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Makhleb does not appreciate abandonment, and will call down fearful punishments on disloyal followers!&lt;br /&gt;
&lt;br /&gt;
Those who invite the fury of Makhleb are buried in demons and destruction. The greatest punishments are reserved for the strongest sinners; crystal spears and Executioners are hurled with abandon only at those Makhleb finds truly deserving!&lt;br /&gt;
&lt;br /&gt;
Makhleb's wrath lasts for a relatively short duration.}}&lt;br /&gt;
&lt;br /&gt;
Upon desertion, you will occasionally experience one of the two following forms of [[divine retribution]], demons or destruction (equal chance):&lt;br /&gt;
*Makhleb rains destruction upon you, which cannot be avoided by any means. You are instantly struck with one of the following spells, depending on your XL:&lt;br /&gt;
**XL 1-8 (100%), XL 9-13 (50%):&lt;br /&gt;
***[[Throw Flame]], [[Pain]], [[Stone Arrow]], [[Shock]], or [[Spit Acid]]&lt;br /&gt;
**XL 9-13 (50%), XL 14-17 (100%), XL 18-27 (50%):&lt;br /&gt;
***[[Bolt of Fire]], [[Fireball]], [[Lightning Bolt]], [[Sticky Flame]], [[Iron Shot]], [[Bolt of Draining]], or [[Orb of Electricity]]&lt;br /&gt;
**XL 18-27 (50%):&lt;br /&gt;
***[[Fireball]], [[Lehudib's Crystal Spear]], [[Orb of Electricity]], [[Flash Freeze]], or [[Ghostly Fireball]]&lt;br /&gt;
*Makhleb sends demons to punish you. The total number of demons is &amp;lt;code&amp;gt;1dXL/5 + 0.8&amp;lt;/code&amp;gt;, capped at 6 at XL 25.&lt;br /&gt;
**Starting at XL 7, there's a chance that a Greater Servant of Makhleb will be summoned. There could be up to 6 such demons at XL 27. The rest will be Lesser Servants.&lt;br /&gt;
**Greater Servants include [[executioner]]s, [[green death]]s, [[blizzard demon]]s, [[balrug]]s, and [[cacodemon]]s.&lt;br /&gt;
**Lesser Servants are [[hellwing]]s, [[neqoxec]]s, [[orange demon]]s, [[smoke demon]], and [[ynoxinul]]s.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Makhleb offers a powerful summoning ability and a Conjurations ability that has no piety or MP cost. It also offers healing - a small amount at low piety, but significant at 6*. Melee characters appreciate these abilities the most, though all sorts of characters can benefit.&lt;br /&gt;
&lt;br /&gt;
Infernal Servants can be great allies, especially in numbers. Multiple demons are enough to take out threatening enemies, such as [[hydra]]s, in the mid-game. As your Invocations skill increases, you will start to get tier-2 demons, which are strong whether on their own or in groups. But, like with many things in Crawl, it's best to summon your demonic allies ''before'' engaging a tough enemy. If you're already in danger, summoning a hostile demon probably won't help.&lt;br /&gt;
&lt;br /&gt;
The healing is particularly appreciated by [[Djinn]], who use HP to cast their spells. You should not rely entirely on this healing, but it can help you sustain a bit longer during a fight.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Makhleb doesn't offer great panic buttons. If you're already at low HP, this god won't help much. Also, in order for Makhleb's abilities to be reliable, you'll need a fair bit of Invocations skill. &lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*Unleash Destruction can be stronger against enemies in [[water]], as the bolts can generate [[steam]] clouds (from fire) or freezing clouds (from ice).&lt;br /&gt;
*If you decide to abandon Makhleb for another [[god]], be aware that Makhleb's wrath cannot miss; [[Dodging]], [[Shields]], and [[Repel Missiles#Player sources|Repel Missiles]] won't help. An untimely [[Lehudib's Crystal Spear]] can bring your game to a sudden end, especially if you have a very low [[HP]] pool.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.33]], Mark of Execution has only a 14% activation chance, and the XL scaling of the aux attack's base damage was lower.&lt;br /&gt;
*Makhleb was overhauled in [[0.32]], with the addition of Infernal Marks. Previously, its active abilities were as follows:&lt;br /&gt;
**2* - Minor Destruction - for a fixed cost of 1 HP, cast one of [[Throw Flame]], [[Throw Frost]], [[Vitriol]], [[Stone Arrow]], and [[Pain]] at random&lt;br /&gt;
**3* - Lesser Servant of Makhleb - summon a friendly level 3-4 [[demon]]. At low Invocations, there was a chance the demon could spawn hostile.&lt;br /&gt;
**4* - Major Destruction - cast one of [[Fireball]], [[Bolt of Cold]], [[Bolt of Draining]], [[Corrosive Bolt]] or [[Lightning Bolt]] at random&lt;br /&gt;
**5* - Greater Servant of Makhleb - summon a friendly level 2 demon or [[Executioner]]. At low to moderate Invocations, the demon could spawn hostile.&lt;br /&gt;
:Also, the chance to heal on kill was &amp;lt;code&amp;gt;(piety - 30)/2&amp;lt;/code&amp;gt;%, which gave very little healing at low piety and cared about piety beyond the 6* threshold.&lt;br /&gt;
*Prior to [[0.27]], Makhleb would heal double HP on kill (&amp;lt;code&amp;gt;HD + 1d(HD) - 1&amp;lt;/code&amp;gt;). Major Destruction was weaker and could create [[Fireball]], [[Orb of Electricity]], [[Sticky Flame]], and [[Iron Shot]] instead of [[Corrosive Bolt]] and [[Bolt of Magma]].&lt;br /&gt;
*Prior to [[0.16]], the player could sacrifice fresh [[corpse]]s to increase piety.&lt;br /&gt;
*Prior to [[0.14]], Makhleb's wrath would consist only of summoning hostile demonic servants.&lt;br /&gt;
*Prior to [[0.11]], Makhleb's abilities cost MP instead of HP.&lt;br /&gt;
*Prior to [[0.10]], Makhleb's Gain Health From Killing ability could also restore your MP. &lt;br /&gt;
*Prior to [[0.8]], [[Chaos Knight]]s could select Mahkleb as a starting god.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Chaotic Gods]]&lt;br /&gt;
[[Category:Evil Gods]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Bane&amp;diff=85727</id>
		<title>Bane</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Bane&amp;diff=85727"/>
				<updated>2026-04-12T23:56:56Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: note Claustrophobia's spellpower penalty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''Banes''' are harmful modifiers applied to the player, usually after accumulating too much '''[[Doom]]'''. When a player's doom meter reaches 100% (the current amount can be seen in the top right) they will gain a single, random Bane. The player will have to gain [[experience]] to remove Banes (shown by how many levels worth of XP are required next to the Bane).&lt;br /&gt;
&lt;br /&gt;
Banes are not [[mutation]]s, and therefore can affect [[undead]] player species. They cannot be removed with a [[potion of mutation]], nor will a [[potion of cancellation]] remove any Doom.&lt;br /&gt;
&lt;br /&gt;
Undead player species require twice as much experience to remove Doom and Banes compared to non-undead species.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
&lt;br /&gt;
==List of banes==&lt;br /&gt;
&lt;br /&gt;
*'''[[Bane of Claustrophobia]]''', which lowers damage and accuracy for each wall the player is adjacent to (Slay -2 and -10% spellpower per wall).&lt;br /&gt;
&lt;br /&gt;
*'''[[Bane of the Dilettante]]''', which reduces the player's highest weapon skill by 50% as well as their two highest magic / invocation / evocation skills by 25%.&lt;br /&gt;
&lt;br /&gt;
*'''[[Bane of Electrospasm]]''', which makes suffering [[electricity|electric]] damage sometimes inflict the -Move status. (Reduced chance with electricity resistance)&lt;br /&gt;
&lt;br /&gt;
*'''[[Bane of Heatstroke]]''', which makes suffering [[fire]] damage sometimes Slow you. (Reduced chance with more fire resistance)&lt;br /&gt;
&lt;br /&gt;
*'''[[Bane of the Hunted]]''', which makes any creatures [[summon]]ed by enemies appear next to the player, last longer, and be better at tracking you. (Only summoned monsters)&lt;br /&gt;
&lt;br /&gt;
*'''[[Bane of Lethargy]]''', which slows the player's movement speed.&lt;br /&gt;
&lt;br /&gt;
*'''[[Bane of Mortality]]''', which gives a chance for reapers to appear near wounded players when no other enemies are around. (If you are low level, the reapers spawn with permanent [[slow]]ness.)&lt;br /&gt;
&lt;br /&gt;
*'''[[Bane of Multiplicity]]''', which gives a chance for any monster you fight to create fragile clones of itself.&lt;br /&gt;
&lt;br /&gt;
*'''[[Bane of Paradox]]''', which gives a small chance for each new monster you encounter to learn [[Manifold Assault]] with a chance to blink after casting it.&lt;br /&gt;
&lt;br /&gt;
*'''[[Bane of Snow-blindness]]''', which makes suffering [[cold]] damage sometimes inflict Blind and Weak. (Reduced chance with more cold resistance)&lt;br /&gt;
&lt;br /&gt;
*'''[[Bane of Stumbling]]''', which inflicts -25 EV when moving or standing still. (Reverse Acrobat!)&lt;br /&gt;
&lt;br /&gt;
*'''[[Bane of Succour]]''', which makes killing enemies heal other nearby enemies based on the slain foe's max HP.&lt;br /&gt;
&lt;br /&gt;
*'''[[Bane of Warding]]''', which gives a small chance to give groups of monsters the [[Warding]] buff when first seen, granting damage immunity from non-adjacent sources of damage. &lt;br /&gt;
==Sources of Banes==&lt;br /&gt;
*Monsters with Doom-inflicting attacks: [[drude]]s, [[raven]]s, [[cacodemon]]s, [[draugr]], and [[orb of entropy|orbs of entropy]].&lt;br /&gt;
*Doom gained from casting [[Summon Horrible Things]].&lt;br /&gt;
*[[Xom]] actions and [[Kikubaaqudgha]] wrath.&lt;br /&gt;
*Entering a [[Trove]] may come at the cost of inflicting an increased-duration Bane upon the player.&lt;br /&gt;
*Equipping a [[randart]] with the Bane property.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Doom and Banes were added in [[0.34]].&lt;br /&gt;
**One Bane, the [[Bane of the Reckless]], was cut before stable release. It set the player's [[SH]] to 0, and would only be obtained if one had any SH to begin with. It was reworked into the Reckless [[mutation]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Banes]]&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Lupine_talisman&amp;diff=85726</id>
		<title>Lupine talisman</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Lupine_talisman&amp;diff=85726"/>
				<updated>2026-04-11T20:15:37Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: update to 0.34&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|An painted eyepatch made from a scrap of wolf pelt. Transforms the user into a vicious werewolf, muscles surging with predatory instinct. Killing enemies in this form will give a stacking bonus to your damage and accuracy, and slaying enough of them in a row will cause you to unleash a vicious howl that makes any still alive cower in fear - and leaves them susceptible to a devastating leaping takedown.}}&lt;br /&gt;
&lt;br /&gt;
[[File:lupine talisman.png]] A '''lupine talisman''' is a [[talisman]] that changes you into a ferocious werewolf.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
When e'''V'''oked, a lupine talisman turns you into Werewolf Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.&lt;br /&gt;
&lt;br /&gt;
Werewolf Form has the following effects:&lt;br /&gt;
&lt;br /&gt;
'''Offensive traits'''&lt;br /&gt;
*'''[[Unarmed Combat]]:''' 9 base damage (''counting the [[Claws]] 3 mutation, which is not accounted for in the in-game inventory'')&lt;br /&gt;
**Claws 3 also boosts the offhand punch and cuts off [[hydra]] heads.&lt;br /&gt;
*Str+3&lt;br /&gt;
*Dex+3&lt;br /&gt;
*'''Werefury''': killing enemies in melee gives you a slaying bonus, which stacks up to +12. You get an extra 1.20-2.20 Slay per kill, depending on your Shapeshifting skill.&lt;br /&gt;
*'''Werehowl''': if you Werefury bonus is at least 5 slay, you may unleash a howl that freezes all nearby enemies in place with fear if it overcomes their [[willpower]]. Howl power is 80-120, depending on your Shapeshifting skill.&lt;br /&gt;
*'''Bestial Takedown''' ability, which performs a jumping attack at +(75-125)% damage against any enemy who is currently afraid (whether from you howling at them, or any other source, like a [[scroll of fear]]). Kills made by Bestial Takedown will always cause you to perform a howl afterward.&lt;br /&gt;
&lt;br /&gt;
'''Defensive traits'''&lt;br /&gt;
*Cold resistance (rC+)&lt;br /&gt;
*Willpower vulnerability (Will-)&lt;br /&gt;
*Regeneration bonus (similar to an [[amulet of regeneration]])&lt;br /&gt;
&lt;br /&gt;
'''Restrictions'''&lt;br /&gt;
*'''[[Transformation#Useful Info|Melded Gear]]:''' Gloves, boots, barding&lt;br /&gt;
*'''Suppressed [[mutations]]:''' None&lt;br /&gt;
&lt;br /&gt;
Werewolf Form has a minimum [[Shapeshifting]] skill of 12, and the maximum skill is 20.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
For melee characters, Werewolf Form can offer strong and entirely passive crowd control, without melding body armour or shield. But having to invest ~12 levels of Shapeshifting for a form that provides few initial bonuses can be tough to manage. Also watch out for Will-, which can be lethal - certain statuses ([[paralysis]], [[vex]]) can kill you before you get another turn to act.&lt;br /&gt;
&lt;br /&gt;
This form's claws will cut [[hydra]] heads, causing more to grow.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! Humanoid || Armataur || Djinni || Felid || Gargoyle || Naga || Octopode&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Werewolf form.png]] || [[File:Werewolf form armataur.png]] || [[File:Werewolf form djinni.png]] || [[File:Werewolf form felid.png]] || [[File:Werewolf form gargoyle.png]] || [[File:Werewolf form naga.png]] || [[File:Werewolf form octopode.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.34]], Werewolf Form melded helmets and cloaks.&lt;br /&gt;
*Lupine talismans were added in [[0.33]].&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wyrmbane&amp;diff=85722</id>
		<title>Wyrmbane</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wyrmbane&amp;diff=85722"/>
				<updated>2026-04-07T20:59:59Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: bump ref&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|An enchanted lance deadly to all dragonkind. It grows more powerful every time it inflicts a killing blow on a strong dragon. The more powerful it grows, the harder it will be to find a worthy opponent.}}&lt;br /&gt;
[[File:Wyrmbane.png]] '''''the +8 lance &amp;quot;Wyrmbane&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
+8 lance (modified [[spear]]: 8 base damage)&lt;br /&gt;
&lt;br /&gt;
[[Dragon slaying]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
+3 AC&amp;lt;br&amp;gt;&lt;br /&gt;
rF+&amp;lt;br&amp;gt;&lt;br /&gt;
rC+&amp;lt;br&amp;gt;&lt;br /&gt;
rPois&amp;lt;br&amp;gt;&lt;br /&gt;
Enchantment increases when used to kill dragons&lt;br /&gt;
&lt;br /&gt;
===Enchantment Mechanics===&lt;br /&gt;
If a dragon slaying-vulnerable target is killed by Wyrmbane or an [[auxiliary attack]] afterwards, it will gain +1 enchantment up to the HD of the dragon killed.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
*If you kill a [[fire dragon]] (HD 12) with the basic +8 Wyrmbane, it will become +9.&lt;br /&gt;
*If you then use Wyrmbane to kill a [[swamp dragon]] (HD 9), its enchantment will not change (the dragon was too weak to boost the enchantment).&lt;br /&gt;
&lt;br /&gt;
The maximum enchantment Wyrmbane can gain this way is +18, even though there are draconic monsters with higher HD.&lt;br /&gt;
&lt;br /&gt;
The following creatures can raise the enchantment of Wyrmbane when slain, assuming its enchantment is less than their HD. Any dragon slaying-vulnerable creature not listed here ([[steam dragon]], [[rime drake]], etc.) is too weak to affect even the base enchantment of Wyrmbane.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Glyph || Tile || Name || HD&lt;br /&gt;
|-&lt;br /&gt;
| {{LightGreen|k}} || [[File:Lindwurm.png]] || [[Lindwurm]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| {{LightGrey|k}} || [[File:Death drake.png]] || [[Death drake]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| {{Brown|D}} || [[File:Swamp dragon.png]] || [[Swamp dragon]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| {{Green|D}} || [[File:Fire dragon.png]] || [[Fire dragon]] || 12&lt;br /&gt;
|-&lt;br /&gt;
| {{White|D}} || [[File:Ice dragon.png]] || [[Ice dragon]] || 12&lt;br /&gt;
|-&lt;br /&gt;
| {{Red|d}} || [[File:Red draconian.png]] || [[List of draconians|Any adult draconian]] || 14&lt;br /&gt;
|-&lt;br /&gt;
| {{LightBlue|D}} || [[File:Storm dragon.png]] || [[Storm dragon]] || 14&lt;br /&gt;
|-&lt;br /&gt;
| {{Cyan|d}} || [[File:Draconian knight.png]] || [[List of draconians#Draconian Occupations|Any professional draconian]] || 16&lt;br /&gt;
|-&lt;br /&gt;
| {{LightCyan|D}} || [[File:Quicksilver dragon.png]] || [[Quicksilver dragon]] || 16&lt;br /&gt;
|-&lt;br /&gt;
| {{Magenta|D}} || [[File:Shadow dragon.png]] || [[Shadow dragon]] || 17&lt;br /&gt;
|-&lt;br /&gt;
| {{LightMagenta|k}} || [[File:Wyrmhole.png]] || [[Wyrmhole]] || 18&lt;br /&gt;
|-&lt;br /&gt;
| {{Cyan|D}} || [[File:Iron dragon.png]] || [[Iron dragon]] || 18&lt;br /&gt;
|-&lt;br /&gt;
| {{Yellow|D}} || [[File:Pearl dragon.png]] || [[Pearl dragon]] || 18&lt;br /&gt;
|-&lt;br /&gt;
| {{Yellow|D}} || [[File:Golden dragon.png]] || [[Golden dragon]] || 18&lt;br /&gt;
|-&lt;br /&gt;
| {{Red|D}} || [[File:Xtahua.png]] || [[Xtahua]] || 19&lt;br /&gt;
|-&lt;br /&gt;
| {{LightGrey|D}} || [[File:Bone dragon.png]] || [[Bone dragon]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Red|D}} || [[File:Serpent of Hell (Gehenna).png]] || The [[Serpent of Hell]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| {{LightBlue|d}} || [[File:Bai Suzhen.png]]  || [[Bai Suzhen]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Green|d}} || [[File:Tiamat.png]] || [[Tiamat]] || 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Very high. A fully empowered '''Wyrmbane'''&amp;lt;ref&amp;gt;{{source ref|0.34.1|art-data.txt|682}}&amp;lt;/ref&amp;gt; is a top-tier weapon, arguably ''the'' best in the game. First off, Wyrmbane has a high, irresistible damage output. It also takes little skill to reach [[mindelay]], can be wielded with a [[shield]] (for all species), and provides some very helpful resistances.&lt;br /&gt;
&lt;br /&gt;
Be aware that the [[dragon slaying]] brand has little to do with its excellent performance. Swinging a +18 or so lance at 0.5 delay works fine against any opponent. It stacks well with other slaying bonuses and [[might]]/[[berserk]].&lt;br /&gt;
&lt;br /&gt;
A +9 branded [[demon trident]] or [[partisan]] can deal more damage at sufficient strength and/or skill, and they don't require dragon kills. Still, Wyrmbane requires less skill to reach mindelay, provides resistances, and its damage cannot be resisted. It may be worth training Polearms past 12, but it is not strictly required.&lt;br /&gt;
&lt;br /&gt;
===Finding Dragons===&lt;br /&gt;
In order to make the best use of Wyrmbane, one must first kill many dragons with it. Fortunately, this is an easier task than it might seem. Getting Wyrmbane up to +12 can be accomplished by hunting [[fire dragon|fire]] and [[ice dragon]]s, which can be found throughout [[the Depths]] easily enough. [[Storm dragon|Storm]], [[shadow dragon|shadow]], and [[quicksilver dragon]]s (HD 14-17) are often found in [[Vaults]]:5. [[List of draconians|Professional draconians]] (HD 16) can be found in [[Zot]] and around its entrance.&lt;br /&gt;
&lt;br /&gt;
[[Golden dragon|Golden]] and [[bone dragon]]s are probably the easiest dragons to find that will get you all the way up to +18. You can either dip into the Realm of Zot to hunt golden dragons, or into [[The Crypt]], where bone dragons and [[skeleton (monster)|skeletal]] or [[zombie|zombified]] dragons of very high HD tend to roam. The [[Abyss]], [[Hell]]s, and [[Pandemonium]] all contain even more dragons for the particularly daring explorer to slay.&lt;br /&gt;
&lt;br /&gt;
The uniques [[Maggie]] and [[Margery]] both have a tiny chance (1%) of spawning with a slightly pre-enchanted Wyrmbane; Maggie's version is +9 while Margery has raised it to +10.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Maggie and Margery were given the ability to appear wielding a pre-enchanted Wyrmbane in [[0.25]]&lt;br /&gt;
*Prior to [[0.19]], Wyrmbane provided [[berserk|+Rage]] instead of [[cold resistance|rC+]] and had a +5 [[AC]] bonus.&lt;br /&gt;
*Prior to [[0.15]], Wyrmbane had a +9,+6 enchantment bonus, either of which could increase when slaying dragons.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Polearms]]&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wyrmbane&amp;diff=85721</id>
		<title>Wyrmbane</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wyrmbane&amp;diff=85721"/>
				<updated>2026-04-07T20:58:55Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: wyrmholes are dragon-slaying vulnerable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|An enchanted lance deadly to all dragonkind. It grows more powerful every time it inflicts a killing blow on a strong dragon. The more powerful it grows, the harder it will be to find a worthy opponent.}}&lt;br /&gt;
[[File:Wyrmbane.png]] '''''the +8 lance &amp;quot;Wyrmbane&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
+8 lance (modified [[spear]]: 8 base damage)&lt;br /&gt;
&lt;br /&gt;
[[Dragon slaying]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
+3 AC&amp;lt;br&amp;gt;&lt;br /&gt;
rF+&amp;lt;br&amp;gt;&lt;br /&gt;
rC+&amp;lt;br&amp;gt;&lt;br /&gt;
rPois&amp;lt;br&amp;gt;&lt;br /&gt;
Enchantment increases when used to kill dragons&lt;br /&gt;
&lt;br /&gt;
===Enchantment Mechanics===&lt;br /&gt;
If a dragon slaying-vulnerable target is killed by Wyrmbane or an [[auxiliary attack]] afterwards, it will gain +1 enchantment up to the HD of the dragon killed.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
*If you kill a [[fire dragon]] (HD 12) with the basic +8 Wyrmbane, it will become +9.&lt;br /&gt;
*If you then use Wyrmbane to kill a [[swamp dragon]] (HD 9), its enchantment will not change (the dragon was too weak to boost the enchantment).&lt;br /&gt;
&lt;br /&gt;
The maximum enchantment Wyrmbane can gain this way is +18, even though there are draconic monsters with higher HD.&lt;br /&gt;
&lt;br /&gt;
The following creatures can raise the enchantment of Wyrmbane when slain, assuming its enchantment is less than their HD. Any dragon slaying-vulnerable creature not listed here ([[steam dragon]], [[rime drake]], etc.) is too weak to affect even the base enchantment of Wyrmbane.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Glyph || Tile || Name || HD&lt;br /&gt;
|-&lt;br /&gt;
| {{LightGreen|k}} || [[File:Lindwurm.png]] || [[Lindwurm]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| {{LightGrey|k}} || [[File:Death drake.png]] || [[Death drake]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| {{Brown|D}} || [[File:Swamp dragon.png]] || [[Swamp dragon]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| {{Green|D}} || [[File:Fire dragon.png]] || [[Fire dragon]] || 12&lt;br /&gt;
|-&lt;br /&gt;
| {{White|D}} || [[File:Ice dragon.png]] || [[Ice dragon]] || 12&lt;br /&gt;
|-&lt;br /&gt;
| {{Red|d}} || [[File:Red draconian.png]] || [[List of draconians|Any adult draconian]] || 14&lt;br /&gt;
|-&lt;br /&gt;
| {{LightBlue|D}} || [[File:Storm dragon.png]] || [[Storm dragon]] || 14&lt;br /&gt;
|-&lt;br /&gt;
| {{Cyan|d}} || [[File:Draconian knight.png]] || [[List of draconians#Draconian Occupations|Any professional draconian]] || 16&lt;br /&gt;
|-&lt;br /&gt;
| {{LightCyan|D}} || [[File:Quicksilver dragon.png]] || [[Quicksilver dragon]] || 16&lt;br /&gt;
|-&lt;br /&gt;
| {{Magenta|D}} || [[File:Shadow dragon.png]] || [[Shadow dragon]] || 17&lt;br /&gt;
|-&lt;br /&gt;
| {{LightMagenta|k}} || [[File:Wyrmhole.png]] || [[Wyrmhole]] || 18&lt;br /&gt;
|-&lt;br /&gt;
| {{Cyan|D}} || [[File:Iron dragon.png]] || [[Iron dragon]] || 18&lt;br /&gt;
|-&lt;br /&gt;
| {{Yellow|D}} || [[File:Pearl dragon.png]] || [[Pearl dragon]] || 18&lt;br /&gt;
|-&lt;br /&gt;
| {{Yellow|D}} || [[File:Golden dragon.png]] || [[Golden dragon]] || 18&lt;br /&gt;
|-&lt;br /&gt;
| {{Red|D}} || [[File:Xtahua.png]] || [[Xtahua]] || 19&lt;br /&gt;
|-&lt;br /&gt;
| {{LightGrey|D}} || [[File:Bone dragon.png]] || [[Bone dragon]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Red|D}} || [[File:Serpent of Hell (Gehenna).png]] || The [[Serpent of Hell]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| {{LightBlue|d}} || [[File:Bai Suzhen.png]]  || [[Bai Suzhen]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Green|d}} || [[File:Tiamat.png]] || [[Tiamat]] || 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Very high. A fully empowered '''Wyrmbane'''&amp;lt;ref&amp;gt;{{source ref|0.31.0|art-data.txt|675}}&amp;lt;/ref&amp;gt; is a top-tier weapon, arguably ''the'' best in the game. First off, Wyrmbane has a high, irresistible damage output. It also takes little skill to reach [[mindelay]], can be wielded with a [[shield]] (for all species), and provides some very helpful resistances.&lt;br /&gt;
&lt;br /&gt;
Be aware that the [[dragon slaying]] brand has little to do with its excellent performance. Swinging a +18 or so lance at 0.5 delay works fine against any opponent. It stacks well with other slaying bonuses and [[might]]/[[berserk]].&lt;br /&gt;
&lt;br /&gt;
A +9 branded [[demon trident]] or [[partisan]] can deal more damage at sufficient strength and/or skill, and they don't require dragon kills. Still, Wyrmbane requires less skill to reach mindelay, provides resistances, and its damage cannot be resisted. It may be worth training Polearms past 12, but it is not strictly required.&lt;br /&gt;
&lt;br /&gt;
===Finding Dragons===&lt;br /&gt;
In order to make the best use of Wyrmbane, one must first kill many dragons with it. Fortunately, this is an easier task than it might seem. Getting Wyrmbane up to +12 can be accomplished by hunting [[fire dragon|fire]] and [[ice dragon]]s, which can be found throughout [[the Depths]] easily enough. [[Storm dragon|Storm]], [[shadow dragon|shadow]], and [[quicksilver dragon]]s (HD 14-17) are often found in [[Vaults]]:5. [[List of draconians|Professional draconians]] (HD 16) can be found in [[Zot]] and around its entrance.&lt;br /&gt;
&lt;br /&gt;
[[Golden dragon|Golden]] and [[bone dragon]]s are probably the easiest dragons to find that will get you all the way up to +18. You can either dip into the Realm of Zot to hunt golden dragons, or into [[The Crypt]], where bone dragons and [[skeleton (monster)|skeletal]] or [[zombie|zombified]] dragons of very high HD tend to roam. The [[Abyss]], [[Hell]]s, and [[Pandemonium]] all contain even more dragons for the particularly daring explorer to slay.&lt;br /&gt;
&lt;br /&gt;
The uniques [[Maggie]] and [[Margery]] both have a tiny chance (1%) of spawning with a slightly pre-enchanted Wyrmbane; Maggie's version is +9 while Margery has raised it to +10.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Maggie and Margery were given the ability to appear wielding a pre-enchanted Wyrmbane in [[0.25]]&lt;br /&gt;
*Prior to [[0.19]], Wyrmbane provided [[berserk|+Rage]] instead of [[cold resistance|rC+]] and had a +5 [[AC]] bonus.&lt;br /&gt;
*Prior to [[0.15]], Wyrmbane had a +9,+6 enchantment bonus, either of which could increase when slaying dragons.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Polearms]]&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wyrmhole&amp;diff=85720</id>
		<title>Wyrmhole</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wyrmhole&amp;diff=85720"/>
				<updated>2026-04-07T20:55:51Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: bump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
''For a list of all lesser dragons, see [[list of dragons#Lesser Dragons|list of dragons]].''&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Wyrmholes''' are [[insubstantial|intangible]], evasive, fast-moving [[drake]]s that attack with powerful [[translocations|translocational]] abilities. Their bites can cause you and themselves to blink around randomly (similarly to [[phantom]]s), and being hit by [[Sojourning Bolt]] will forcefully [[teleport]] you and the wyrmhole into dangerous areas after a few turns (as if a [[malevolent force]] caused you to step on a teleport trap). Being insubstantial and [[non-living]], they resist nearly all elements and have little weaknesses. They can be rarely found in [[the Depths]] and [[the Realm of Zot]].&lt;br /&gt;
{{monster spells}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*The hostile teleport caused by Sojourning Bolt can be cancelled by either reading a [[scroll of teleportation]], quaffing a [[potion of cancellation]], or being hit by a [[Quicksilver Bolt]]. Having [[stasis]] makes you entirely immune to the effect.&lt;br /&gt;
**Sojourning Bolt can cause ''your'' teleport to be cancelled! If you think an encounter is going to spiral out of control, leave early.&lt;br /&gt;
**The hostile teleport is affected normally by the teleport delay felt within the Realm of Zot, meaning you have much more time to dispel the status before it goes off. Just be aware that if it does teleport you in Zot, you'll likely be in an awful position.&lt;br /&gt;
*The wyrmhole that afflicted you with a hostile teleport will be brought with you to the new destination, meaning it's not an easy escape from one once you are transported.&lt;br /&gt;
*Wyrmholes won't fire off more Sojourning Bolts if you've already been afflicted with one (as that would cancel your teleport). They also have a short cooldown between each use.&lt;br /&gt;
*Wyrmholes are almost impossible to bog down - they are fast, immune to poison, nets, and hexing wands, and their most prominent attack pierces through multiple targets and cannot be suppressed. Assuming you are a normal [[speed]] species, [[potion of haste|hasting]] yourself will allow you to outrun one, and being further than 5 tiles away removes yourself from their effective range. Leading one to a cleared floor will allow you to engage without fear of being transported to a bad spot (just be careful to not get blinked off the stairs by their melee).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.33]], wyrmholes were added to the game.&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Dragon_slaying&amp;diff=85719</id>
		<title>Dragon slaying</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Dragon_slaying&amp;diff=85719"/>
				<updated>2026-04-07T20:52:20Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: bump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|It inflicts extra damage against dragons and draconians.}}&lt;br /&gt;
The '''dragon slaying''' [[brand]], exclusive to [[Wyrmbane]], does the following:&lt;br /&gt;
*Deals a flat +75% damage against any kind of [[list of dragons|dragon]], drake, or [[list of draconians|draconian]]. This includes player [[draconian]]s and those in [[Dragon Form]].&lt;br /&gt;
&lt;br /&gt;
Note that some dragon-like monsters are not vulnerable to dragon slaying, namely [[wyvern]]s and [[hydra]]s. Neither are [[komodo dragon]]s, as those are a type of real-world [[list of reptiles and amphibians|reptile]].&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Dragon slaying can only be found on [[Wyrmbane]]. It cannot be obtained in any other way.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.15]], the brand could generate on any [[polearm]].&lt;br /&gt;
*Prior to [[0.13]], this brand also reduced a susceptible enemy's chance to hit you with their breath weapons by 25%, flavoured as the dragons being averse to looking at the weapon (and therefore having difficulty lining up a shot).&lt;br /&gt;
*In [[0.12]] and [[0.13]], drakes were unaffected by the dragon slaying brand.&lt;br /&gt;
&lt;br /&gt;
{{brands}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Brands]]&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Dimensional_Bullseye&amp;diff=85718</id>
		<title>Dimensional Bullseye</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Dimensional_Bullseye&amp;diff=85718"/>
				<updated>2026-04-07T00:47:02Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: bump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
'''Dimensional Bullseye''' is a level 4 [[Hexes]]/[[Translocation]] spell which allows you to mark any monster in your line of sight. Each time you fire at a non-marked enemy, the marked enemy is hit by an identical shot.&lt;br /&gt;
&lt;br /&gt;
[[Hexslinger]]s start with this spell in their libraries.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Dimensional Bullseye is a [[smite-targeted]] spell which ''marks'' a given monster. Whenever you attack (hit or miss) with a [[ranged weapon]] or [[Throwing]] implement at ''another'' enemy, the marked target is also attacked. Projectiles land on the marked target's tile.&lt;br /&gt;
&lt;br /&gt;
This effect occurs at the end of the projectiles' normal trajectory:&lt;br /&gt;
*When using a non-penetrating weapon, it occurs after you hit any non-marked target, or after you miss every target in your path. For example, you can miss target #1, hit target #2 behind it, then attack the marked target. If you miss target #1 and target #2, you still get to attack the marked target.&lt;br /&gt;
*When using a [[penetration|penetrating]] weapon, the attack will hit all original targets and the marked target together. &lt;br /&gt;
&lt;br /&gt;
In addition, Ranged Weapon / Throwing attacks against the marked target gain a [[to-hit]] bonus of &amp;lt;code&amp;gt;power/12&amp;lt;/code&amp;gt; (even if the above effect does not trigger).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Dimensional Bullseye is useful if you rely on [[Ranged Weapons]]. It boosts your accuracy, lets you hit an additional target in combat, and allows you to snipe monsters in the backlines.&lt;br /&gt;
&lt;br /&gt;
This spell is somewhat redundant for [[Throwing]] users. [[Javelin]]s have innate penetration, so they can already hit monsters in the back (and everything in the way, too). It can still useful, though, as it lets you hit monsters outside the javelin's path.&lt;br /&gt;
&lt;br /&gt;
Because this spell relies entirely on your ranged attack, Hexslingers should not rush for this spell. Instead, get your [[Ranged Weapons]] skill to competency, then train this spell as a support option.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Dimensional Bullseye was introduced in [[0.31]], replacing [[Portal Projectile]].&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Boggart&amp;diff=85717</id>
		<title>Boggart</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Boggart&amp;diff=85717"/>
				<updated>2026-04-07T00:45:56Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: bump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Boggarts''' are weak, fragile pack creatures who rely on their mastery of illusions to destroy their enemies. Although next to harmless themselves, boggarts will quickly turn [[invisible]] and begin casting [[Shadow Creatures]] when enemies appear, flooding the screen with powerful, deadly opponents. They can be found primarily in [[the Depths]] and [[the Vaults]], though they may appear elsewhere (such as in the forest at the end of [[the Lair]]).&lt;br /&gt;
&lt;br /&gt;
{{monster spells}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*When you first encounter a boggart, expect to see others nearby as they almost always travel in a pack. Multiple boggarts can quickly turn a perfectly safe room into an overwhelmingly dangerous fight with the promise of further reinforcements as soon as you make a dent in their summons. As such, never attempt to fight your way through a boggart's summons, and always make killing them quickly a high priority. They're fairly fragile, rarely needing more than two decent hits to kill, and as soon as a boggart dies, its summons will vanish.&lt;br /&gt;
*Having a source of [[see invisible]] makes invisible boggart hunting much easier.&lt;br /&gt;
*Boggarts have only moderate [[willpower]]. Someone with a bit of [[Evocations]] or [[Hexes]] training should be able to [[paralyze]], [[polymorph]], [[Confusing Touch|confuse]], or otherwise disable a boggart to prevent them from summoning. However, killing them outright is usually the faster approach.&lt;br /&gt;
*Casters with area-of-effect spells like [[Olgreb's Toxic Radiance]], [[Fireball]], or [[Freezing Cloud]] should try to clear boggarts out quickly. Others can make use of attack [[wand]]s, such as [[wand of acid|acid]] or [[wand of iceblast|iceblast]], or evocables like a [[tin of tremorstones]] or [[condenser vane]]. They have low health and poor will, so a [[wand of mindburst]] with its long range is ideal.&lt;br /&gt;
*Once a boggart has started summoning, [[smite-targeted]] attacks are ideal for taking it out without having to fight through an army. Spells like [[Dimensional Bullseye]], [[Borgnjor's Vile Clutch]], and [[Airstrike]] or invocations such as [[Qazlal]]'s Upheaval or [[Beogh]]'s Smite are all good examples. For those without such tactics and without easy access to area-of-effect or piercing attacks, duck around a corner if possible so you only see a few creatures at a time. Eventually, the boggart will blunder into your reach.&lt;br /&gt;
*If you simply don't have the means to safely take care of boggarts after they've called up an army, run or even [[teleport]] away. Their summons will eventually despawn, giving you another shot at killing them.&lt;br /&gt;
*If you open a [[door]] and suddenly find yourself face-to-face with several boggarts, close it. They'll walk up to the door and open it instead of immediately summoning monsters, meaning at the very least you'll be able to close to melee range more quickly.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.14]], they were able to cast [[Confuse]] and [[Slow]], and were slightly less likely to cast Shadow Creatures. They were also much more fragile, almost never surviving even a single attack.&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Dissolution&amp;diff=85712</id>
		<title>Dissolution</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Dissolution&amp;diff=85712"/>
				<updated>2026-04-01T03:07:51Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: -CBA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{list of | jellies}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Dissolution, High Priest of Jiyva''' is a [[unique]], intelligent [[list of jellies|jelly]] that burrows through rock. If you hear a &amp;quot;sizzling sound&amp;quot;, then you know Dissolution is somewhere nearby.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Slime Pits]]:2-5&lt;br /&gt;
&lt;br /&gt;
{{monster spells}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*They hit as hard as [[the Royal Jelly]], although at a considerably slower speed. More dangerously, they can cast [[Summon Eyeballs]], bringing forth monsters to [[vitrify]] you, [[mutate]] you, and [[polymorph]] you. Make sure to have a means of clearing the eyes quickly if you decide to confront Dissolution ([[Yara's Violent Unravelling]], [[Ignition]], [[Fire Storm]]).&lt;br /&gt;
**The [[Vitrifying Gaze]] of [[glass eye]]s is smite-targeted and irresistible, so try not to fight too many monsters at once while fragile.&lt;br /&gt;
**Avoiding the mutations can be done by confronting Dissolution in [[Death Form]], as a follower of [[Zin]], or with summoned allies blocking the [[shining eye]]s' line of effect.&lt;br /&gt;
*Taking Dissolution out without these preparations is possible if you do it quickly enough; a [[berserk]]er that manages to get into melee quickly can often tear them apart in a few turns if all goes well. This approach definitely has potential to end badly, however. Assuming you don't encounter Dissolution on the last floor of the Slime Pits, you should minimize the time it takes to reach them with a [[scroll of blinking]].&lt;br /&gt;
*The disconnected structure of the Slime Pits means that Dissolution can often be easy to avoid. Don't explore every part of the floor, since there's no loot to be had, and if you hear a sizzling sound, try to leave the level as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Dissolution is a devout worshipper, but not a burbling mass of consciousness like [[The Royal Jelly]], and therefore unable to sustain a god alone. So when TRJ (thus, [[Jiyva]]) dies, Dissolution's Summon Eyeballs spell is replaced with a unique set of [[cantrip]]s.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.33]], Dissolution gained the [[amorphous]] flag.&lt;br /&gt;
*In [[0.28]], Dissolution received special behavior when Jiyva dies.&lt;br /&gt;
*Dissolution was considered male before version [[0.24]].&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Bane_of_Claustrophobia&amp;diff=85700</id>
		<title>Bane of Claustrophobia</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Bane_of_Claustrophobia&amp;diff=85700"/>
				<updated>2026-03-27T20:06:50Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: Claustrophobia also reduces spellpower by 10% per wall&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
The Bane of Claustrophobia, is a [[Bane]] which lowers melee damage and accuracy for each wall the player is adjacent to (Slay -2 per wall). [[Spell power]] is also reduced by 10% per wall.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Doom and Banes were added in [[0.34]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Banes]]&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Granite_talisman&amp;diff=85699</id>
		<title>Granite talisman</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Granite_talisman&amp;diff=85699"/>
				<updated>2026-03-26T19:05:45Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: update to 0.34&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
''For the spell present in [[0.30]], see [[Statue Form (spell)]].''&lt;br /&gt;
{{flavour|A heavy stone icon, bearing the countenance of some long-forgotten king or god. Transforms the user into a slow, stone statue. The user's stone body is immune to poison and miasma, and gains resistance to electricity, negative energy, and torment. Shapeshifting skill increases armour granted.&lt;br /&gt;
&lt;br /&gt;
While transformed, any equipped body armour, gloves and boots are melded.}}&lt;br /&gt;
[[File:granite talisman.png]] A '''granite talisman''' is a [[talisman]] that changes you into '''Statue Form''', granting you the durability (and speed) of a statue.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
When e'''V'''oked, a granite talisman turns you into Statue Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.&lt;br /&gt;
&lt;br /&gt;
Statue Form has the following effects:&lt;br /&gt;
&lt;br /&gt;
'''Combat Bonuses'''&lt;br /&gt;
*'''HP Bonus:''' 130% HP&lt;br /&gt;
*'''Innate AC:''' Linearly scales from the following points, rounding down:&lt;br /&gt;
**Below minimum: 7 AC (0 skill) - 27 AC (16 skill)&lt;br /&gt;
**Above minimum: 27 AC (16 skill) - 38 AC (25 skill) ; +1 AC per 0.81 level&lt;br /&gt;
*'''[[Unarmed Combat]]:''' 8 base damage.&lt;br /&gt;
*+7 [[Strength]]&lt;br /&gt;
*All melee damage, including from [[weapon]]s, is increased by 50% (after [[AC]] is applied).&lt;br /&gt;
&lt;br /&gt;
'''Resistances'''&lt;br /&gt;
*'''[[Non-living]]:''' Immune to [[poison]], [[sleep]], and [[miasma]]; does not have [[blood]]&lt;br /&gt;
**'''[[Unbreathing]]:''' Immune to [[asphyxiation]] and spore effects ([[sleepcap]]s, [[wandering mushroom]]s, [[ballistomycete]]s, etc)&lt;br /&gt;
*[[Electricity resistance|rElec]]&lt;br /&gt;
*[[Negative energy resistance|rN+]]&lt;br /&gt;
*[[Torment]] resistance (50% damage from torment, stacks with rN)&lt;br /&gt;
*Immune to [[petrification]]&lt;br /&gt;
*Vulnerable to [[Lee's Rapid Deconstruction]] and [[Shatter]].&lt;br /&gt;
&lt;br /&gt;
'''Restrictions'''&lt;br /&gt;
*'''[[Transformation#Useful Info|Melded Gear]]:''' [[Body armour]], [[gloves]], [[boots]].&lt;br /&gt;
*'''All''' actions slowed by +50%, as if you were [[slow]]ed. This stacks with the slow status.&lt;br /&gt;
*Species [[movement delay]] set to 1.0. It is then slowed by 50% (to 1.5 with no other factors).&lt;br /&gt;
*[[EV]] is reduced by 20%.&lt;br /&gt;
&lt;br /&gt;
Statue Form has a minimum [[Shapeshifting]] skill of 16, below which you get an [[Talisman#Skill|HP penalty]], and the AC bonus scales down. It has a maximum skill of 25, where skill has no further impact.&lt;br /&gt;
&lt;br /&gt;
[[Gargoyle]]s cannot use this item, as they are already made out of stone.&lt;br /&gt;
&lt;br /&gt;
[[Roxanne]] always carries a granite talisman.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Being permanently [[slow]]ed is always dangerous, but Statue Form is ''very'' durable. Unlike many forms, you get to keep a [[shield]]. And unlike heavy [[body armour]], you'll have 80% of your unencumbered [[EV]]. With high HP, AC, EV, and decent SH, Statue Form offers more defense than any other form. It also has some nice resistances; [[torment]] resistance in particular is valuable in [[extended]].&lt;br /&gt;
&lt;br /&gt;
Statue Form primarily boosts [[Unarmed Combat]]. Other characters can use it for its defenses or resistances, but will find it less useful.&lt;br /&gt;
*This form does not explicitly penalize spells... but all actions, including spellcasting, are slowed by 50%. Thus, direct damage spells become less effective. A Conjurations-focused caster can still appreciate Statue Form for its defenses, but bear in mind the slowness. Of course, spells are not ''useless'', as support magic can be very helpful.&lt;br /&gt;
*Statue Form boosts melee weapon damage by 50%, but it also slows melee by 50% - there's no net increase to damage.&lt;br /&gt;
*Like spells, [[Ranged Weapons]] are slowed with no damage boost.&lt;br /&gt;
&lt;br /&gt;
In a 3-rune game, these characters should generally focus on [[Fighting]] and other defensive skills before using Statue Form. In [[extended]], however, the torment resistance can give this form more merit.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*[[Translocations]] spells are great to use in this form. [[Lesser Beckoning]] and [[Vhi's Electric Charge]] help a slow-moving melee fighter approach enemies. [[Manifold Assault]] lets you swing your fists at full-screen range.&lt;br /&gt;
*Can be good for (15 rune) low turncount [[speedrun]]s. Since you act at 1.5 delay, you'll regenerate 1.5 [[decaAut]] per move, while only taking 1 &amp;quot;[[turn]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! Humanoid || Armataur || Naga || Djinni || Octopode || Felid&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Statue form humanoid.png]] || [[File:Statue form armataur.png]] || [[File:Statue form naga.png]] || [[File:Statue form djinni.png]] || [[File:Statue form octopode.png]] || [[File:Statue form felid.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.33]], Statue Form has 12 base unarmed damage, and it did not have +7 Str or -20% EV.&lt;br /&gt;
*Prior to [[0.32]], amphibious characters could still enter deep water in statue form, but could not swim and would suffer penalties for being in water.&lt;br /&gt;
*Granite talismans were introduced in [[0.31]], along with talismans themselves. This form was previously implemented as a level 6 [[Earth Magic]]/[[Transmutations]] spell, [[Statue Form (spell)|Statue Form]]. There are no direct changes between versions, but exiting a form now takes 5 turns, which is a notable nerf for this form in particular.&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Transformation]]&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Deterioration&amp;diff=85697</id>
		<title>Deterioration</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Deterioration&amp;diff=85697"/>
				<updated>2026-03-26T00:24:10Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: -CBA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||A small chance for stat loss whenever you take damage.||Your body sometimes deteriorates on taking damage.&lt;br /&gt;
|-&lt;br /&gt;
|2||Increased chance for stat loss.||Your body often deteriorates on taking damage.&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Bad mutations|Bad mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.33]], this mutation was replaced with [[Poor Constitution]], which has a chance to make you [[weak]] after taking damage at rank 1, and additionally get [[slow]]ed at rank 2.&lt;br /&gt;
*Prior to [[0.17]], it was a 3-rank mutation.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Bad Mutations]]&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=News&amp;diff=85689</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=News&amp;diff=85689"/>
				<updated>2026-03-25T03:28:56Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: archive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page details the news articles that have been released over time on the Crawl development blog, which can be found here: [http://crawl.develz.org/wordpress/blog]&lt;br /&gt;
&lt;br /&gt;
===2025===&lt;br /&gt;
*April 30th: [https://crawl.develz.org/wordpress/0-33-tournament-page 0.33 Tournament Page]&lt;br /&gt;
*April 18th: [https://crawl.develz.org/wordpress/trunk-update-and-0-33-tournament-announcement Trunk Update and 0.33 Tournament Announcement]&lt;br /&gt;
&lt;br /&gt;
===2024===&lt;br /&gt;
*September 25th: [https://crawl.develz.org/wordpress/0-32-tournament-results 0.32 Tournament Results]&lt;br /&gt;
*August 30th: [https://crawl.develz.org/wordpress/0-32-gods-and-makers 0.32 &amp;quot;Gods and Makers&amp;quot;]&lt;br /&gt;
*August 19th: [https://crawl.develz.org/wordpress/0-32-release-and-tournament 0.32 Release and Tournament]&lt;br /&gt;
*July 20th: [https://crawl.develz.org/wordpress/new-crawl-servers-and-a-possible-server-retirement New Crawl Servers and a Possible Server Retirement]&lt;br /&gt;
*April 7th: [https://crawl.develz.org/wordpress/cdi-is-now-official-and-cko-is-going-offline CDI is Now Official and CKO is Going Offline]&lt;br /&gt;
*February 12th: [https://crawl.develz.org/wordpress/0-31-tournament-results 0.31 Tournament Results]&lt;br /&gt;
*January 19th: [https://crawl.develz.org/wordpress/0-31-the-alchemy-of-forms 0.31 &amp;quot;The Alchemy of Forms&amp;quot;]&lt;br /&gt;
*January 17th: [https://crawl.develz.org/wordpress/0-31-tournament-page 0.31 Tournament Page]&lt;br /&gt;
&lt;br /&gt;
===2023===&lt;br /&gt;
*December 11th: [https://crawl.develz.org/wordpress/trunk-updates-11-december-2023-and-tournament-announcement Trunk Updates 11 December 2023 and Tournament Announcement]&lt;br /&gt;
*May 22nd: [https://crawl.develz.org/wordpress/0-30-tournament-results 0.30 Tournament Results]&lt;br /&gt;
*May 5th: [https://crawl.develz.org/wordpress/0-30-the-reavers-return 0.30 &amp;quot;The Reavers Return&amp;quot;]&lt;br /&gt;
*April 1st: [https://crawl.develz.org/wordpress/trunk-updates-1-april-2023-and-tournament-announcement Trunk Updates 1 April 2023 and Tournament Announcement]&lt;br /&gt;
*January 11th: [https://crawl.develz.org/wordpress/trunk-updates-11-jan-2023 Trunk Updates 11 Jan 2023]&lt;br /&gt;
&lt;br /&gt;
===2022===&lt;br /&gt;
*August 25th: [https://crawl.develz.org/wordpress/0-29-shooting-stars 0.29 &amp;quot;Shooting Stars&amp;quot;]&lt;br /&gt;
*August 14th: [https://crawl.develz.org/wordpress/trunk-updates-14-august-2022-and-tournament-announcement Trunk Updates 14 August 2022]&lt;br /&gt;
*July 18th: [https://crawl.develz.org/wordpress/trunk-updates-18-july-2022 Trunk Updates 18 July 2022]&lt;br /&gt;
*June 19th: [https://crawl.develz.org/wordpress/trunk-updates-19-june-2022 Trunk Updates 19 June 2022]&lt;br /&gt;
*March 6th: [https://crawl.develz.org/wordpress/trunk-updates-6-march-2022 Trunk Updates 6 March 2022]&lt;br /&gt;
*Feburary 21st: [https://crawl.develz.org/wordpress/0-28-%e2%80%9cthe-rise-and-fall-of-ignis-zotdust-and-the-spiders-from-hell%e2%80%9d 0.28 Tournament Results]&lt;br /&gt;
*Feburary 4th: [https://crawl.develz.org/wordpress/0-28-%e2%80%9cthe-rise-and-fall-of-ignis-zotdust-and-the-spiders-from-hell%e2%80%9d 0.28 “The Rise and Fall of Ignis Zotdust and the Spiders from Hell”]&lt;br /&gt;
*Feburary 1st: [https://crawl.develz.org/wordpress/0-28-tournament-page-and-schedule 0.28 Tournament Page and Schedule]&lt;br /&gt;
*January 18th: [https://crawl.develz.org/wordpress/trunk-updates-17-january-2022-and-tournament-announcement Trunk Updates 17 January 2022 and Tournament Announcement]&lt;br /&gt;
&lt;br /&gt;
===2021===&lt;br /&gt;
*December 28th: [https://crawl.develz.org/wordpress/trunk-updates-28-december-2021 Trunk Updates 28 December 2021]&lt;br /&gt;
*December 18th: [https://crawl.develz.org/wordpress/trunk-updates-18-december-2021 Trunk Updates 18 December 2021]&lt;br /&gt;
*December 6th: [https://crawl.develz.org/wordpress/trunk-updates-6-december-2021 Trunk Updates 6 December 2021]&lt;br /&gt;
*September 23rd: [https://crawl.develz.org/wordpress/trunk-updates-23-september-2021 Trunk Updates 23 September 2021]&lt;br /&gt;
*August 21st: [https://crawl.develz.org/wordpress/0-27-1-bugfix-release 0.27.1 Bugfix Release]&lt;br /&gt;
*August 20th: [https://crawl.develz.org/wordpress/0-27-tournament-results 0.27 Tournament Results]&lt;br /&gt;
*July 30th: [https://crawl.develz.org/wordpress/0-27-the-cursed-flame 0.27 “The Cursed Flame”]&lt;br /&gt;
*July 24th, 2021: [https://crawl.develz.org/wordpress/july-24-trunk-update-post-and-0-27-tournament-page July 24 Trunk Update Post and 0.27 Tournament Page]&lt;br /&gt;
*July 1st, 2021: [https://crawl.develz.org/wordpress/trunk-updates-1-july-2021-and-tournament-date-set Trunk Updates 1 July 2021 and Tournament Date Set]&lt;br /&gt;
*June 25th, 2021: [https://crawl.develz.org/wordpress/trunk-updates-25-june-2021 Trunk Updates 25 June 2021]&lt;br /&gt;
*June 15th, 2021: [https://crawl.develz.org/wordpress/irc-presence-moved-to-libera-chat IRC presence moved to libera.chat]&lt;br /&gt;
*April 19th, 2021: [https://crawl.develz.org/wordpress/trunk-updates-19-april-2021 Trunk Updates 19 April 2021]&lt;br /&gt;
*April 2nd, 2021: [https://crawl.develz.org/wordpress/trunk-updates-2-april-2021 Trunk Updates 2 April 2021]&lt;br /&gt;
*March 23rd, 2021: [https://crawl.develz.org/wordpress/trunk-updates-23-march-2021 Trunk Updates 23 March 2021]&lt;br /&gt;
*March 2nd, 2021: [https://crawl.develz.org/wordpress/trunk-updates-2-march-2021 Trunk Updates 2 March 2021]&lt;br /&gt;
*February 16th, 2021: [https://crawl.develz.org/wordpress/trunk-updates-16-february-2021 Trunk Updates 16 February 2021]&lt;br /&gt;
*January 8th, 2021 [https://crawl.develz.org/wordpress/0-26-roll-around-the-clock 0.26 “Roll Around the Clock”]&lt;br /&gt;
*January 5th, 2021 [https://crawl.develz.org/wordpress/0-26-tournament-page 0.26 Tournament Page]&lt;br /&gt;
&lt;br /&gt;
===2020===&lt;br /&gt;
*December 30th, 2020 [https://crawl.develz.org/wordpress/dec-30-trunk-update-and-0-26-tournament-and-release-dates Dec 30 Trunk Update and 0.26 Tournament and Release Dates]&lt;br /&gt;
*December 13th, 2020 [https://crawl.develz.org/wordpress/trunk-updates-13-december-2020 Trunk Updates 13 December 2020]&lt;br /&gt;
*November 7th, 2020 [https://crawl.develz.org/wordpress/trunk-updates-7-november-2020 Trunk Updates 7 November 2020]&lt;br /&gt;
*August 21th, 2020 [https://crawl.develz.org/wordpress/trunk-updates-21-august-2020 Trunk Updates 21 August 2020]&lt;br /&gt;
*August 13th, 2020 [https://crawl.develz.org/wordpress/trunk-updates-13-august-2020 Trunk Updates 13 August 2020]&lt;br /&gt;
*August 5th, 2020 [https://crawl.develz.org/wordpress/trunk-updates-5-august-2020 Trunk Updates 5 August 2020]&lt;br /&gt;
*July 29th, 2020 [https://crawl.develz.org/wordpress/trunk-updates-29-july-2020 Trunk Updates 29 July 2020] &lt;br /&gt;
*July 20th, 2020 [https://crawl.develz.org/wordpress/trunk-updates-20-july-2020 Trunk Updates 20 July 2020]&lt;br /&gt;
*July 17th, 2020 [https://crawl.develz.org/wordpress/0-25-1-bugfix-release 0.25.1 bugfix release]&lt;br /&gt;
*July 14th, 2020 [https://crawl.develz.org/wordpress/trunk-updates-13-july-2020 Trunk Updates 13 July 2020]&lt;br /&gt;
*July 4th, 2020 [https://crawl.develz.org/wordpress/0-25-tournament-results 0.25 Tournament Results]&lt;br /&gt;
*June 12th, 2020 [https://crawl.develz.org/wordpress/0-25-magic-surges-out-from-thin-air 0.25 “Magic Surges Out from Thin Air”]&lt;br /&gt;
*June 4th, 2020 [https://crawl.develz.org/wordpress/0-25-tournament-delayed-but-tournament-page-now-available 0.25 Tournament Delayed But Tournament Page Now Available]&lt;br /&gt;
*May 28th, 2020 [https://crawl.develz.org/wordpress/last-0-25-updates-and-releasetournament-date Last 0.25 Updates and Release/Tournament Date]&lt;br /&gt;
*May 16th, 2020 [https://crawl.develz.org/wordpress/trunk-updates-15-may-2020-and-tentative-0-25-release-tournament-info Trunk Updates 15 May 2020 and tentative 0.25 release tournament info]&lt;br /&gt;
*May 1st, 2020 [https://crawl.develz.org/wordpress/trunk-updates-1-may-2020 Trunk Updates 1 May 2020]&lt;br /&gt;
*April 1st, 2020 [https://crawl.develz.org/wordpress/trunk-updates-31-march-2020 Trunk Updates – 31 March 2020]&lt;br /&gt;
*February 22nd, 2020 [https://crawl.develz.org/wordpress/trunk-updates-21-february-2020 Trunk Updates – 21 February 2020]&lt;br /&gt;
*January 26th, 2020 [https://crawl.develz.org/wordpress/community-competitions Community Competitions]&lt;br /&gt;
*January 7th, 2020 [https://crawl.develz.org/wordpress/trunk-updates-6-january-2020 Trunk Updates 6 January 2020] &lt;br /&gt;
&lt;br /&gt;
===2019===&lt;br /&gt;
*December 10th, 2019 [https://crawl.develz.org/wordpress/trunk-updates-10-december-2019-part-ii-magic-changes Trunk Updates 10 December 2019 Part II: Magic Changes]&lt;br /&gt;
*December 10th, 2019 [https://crawl.develz.org/wordpress/trunk-updates-10-december-2019-part-i Trunk Updates 10 December 2019 Part I]&lt;br /&gt;
*December 2nd, 2019 [https://crawl.develz.org/wordpress/trunk-updates-1-december-2019 Trunk Updates 1 December 2019]&lt;br /&gt;
*November 19th, 2019 [https://crawl.develz.org/wordpress/0-24-tournament-results 0.24 Tournament Results]&lt;br /&gt;
*October 25th, 2019 [https://crawl.develz.org/wordpress/0-24-plants-vs-vampires 0.24 “Plants vs. Vampires”]&lt;br /&gt;
*October 18th, 2019 [https://crawl.develz.org/wordpress/0-24-release-and-tournament-dates-and-cxc-server-info 0.24 Release and tournament dates and CXC server info]&lt;br /&gt;
*March 31st, 2019 [https://crawl.develz.org/wordpress/0-23-2-and-0-22-2-bugfix-releases 0.23.2 and 0.22.2 bugfix releases]&lt;br /&gt;
*February 8th, 2019 [http://crawl.develz.org/wordpress/crawl-0-23-nemelex-needs-traps-badly Crawl 0.23 &amp;quot;Nemelex Needs Traps Badly!&amp;quot;]&lt;br /&gt;
*February 1st, 2019 [http://crawl.develz.org/wordpress/0-23-release-and-tournament-info 0.23 Release and Tournament Info]&lt;br /&gt;
*January 30th, 2019 [http://crawl.develz.org/wordpress/trunk-updates-and-0-23-release-and-tournament-info Trunk Updates and 0.23 Release and Tournament Info]&lt;br /&gt;
*January 24th, 2019 [http://crawl.develz.org/wordpress/23-bugs-to-fix-before-0-23 23 Bugs to fix before 0.23]&lt;br /&gt;
*January 14th, 2019 [https://crawl.develz.org/wordpress/trunk-updates-14-january-2019 Trunk Updates 14 January 2019]&lt;br /&gt;
&lt;br /&gt;
===2018===&lt;br /&gt;
*December 31st, 2018 [https://crawl.develz.org/wordpress/trunk-updates-31-december-2018 Trunk Updates 31 December 2018] &lt;br /&gt;
*December 9th, 2018 [https://crawl.develz.org/wordpress/trunk-updates-9-december-2018 Trunk Updates 9 December 2018] &lt;br /&gt;
*November 28th, 2018 [https://crawl.develz.org/wordpress/new-crawl-server-cko-and-server-cjr-taken-offline New crawl server CKO and server CJR taken offline] &lt;br /&gt;
*November 25th, 2018 [https://crawl.develz.org/wordpress/trunk-updates-25-november-2018 Trunk Updates 25 November 2018] &lt;br /&gt;
*September 18th, 2018 [https://crawl.develz.org/wordpress/0-22-1-and-0-21-2-bug-fix-releases 0.22.1 and 0.21.2 bug fix releases] &lt;br /&gt;
*August 30th, 2018 [https://crawl.develz.org/wordpress/0-22-summer-tournament-results 0.22 Summer Tournament Results] &lt;br /&gt;
*August 10th, 2018 [https://crawl.develz.org/wordpress/crawl-0-22-ghost-in-a-cell Crawl 0.22 “Ghost in a Cell”] &lt;br /&gt;
*July 14th, 2018 [http://crawl.develz.org/wordpress/0-22-release-and-tournament-info 0.22 Release and Tournament Info]&lt;br /&gt;
*July 8th, 2018 [http://crawl.develz.org/wordpress/trunk-updates-and-0-22-release-and-tournament-info Trunk Updates and 0.22 Release and Tournament Info]&lt;br /&gt;
*February 3rd, 2018 [http://crawl.develz.org/wordpress/0-21-1-bugfix-release 0.21.1 Bugfix Release]&lt;br /&gt;
*January 25th, 2018 [http://crawl.develz.org/wordpress/0-21-tournament-results 0.21 Tournament Results]&lt;br /&gt;
*January 6th, 2018 [http://crawl.develz.org/wordpress/crawl-0-21-gnoll-country-for-old-jian Crawl 0.21: &amp;quot;Gnoll Country for Old Jian&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
===2017===&lt;br /&gt;
*November 25th, 2017 [http://crawl.develz.org/wordpress/trunk-updates-and-0-21-tournament-release-info 0.21 Release Info]&lt;br /&gt;
*May 25th, 2017 [https://crawl.develz.org/wordpress/crawl-0-20-scarf-our-wanderful-fried-frogs Crawl 0.20: “Scarf Our Wanderful Fried Frogs”]&lt;br /&gt;
*May 23rd, 2017 [https://crawl.develz.org/wordpress/0-20-tournament-page-is-online 0.20 Tournament Page is Online]&lt;br /&gt;
*May 16th, 2017 [https://crawl.develz.org/wordpress/upcoming-0-20-release-and-tournament Upcoming 0.20 Release and Tournament]&lt;br /&gt;
*April 25th, 2017 [https://crawl.develz.org/wordpress/trunk-updates-24-april-2017 Trunk Updates, 24 April 2017]&lt;br /&gt;
*March 24th, 2017 [http://crawl.develz.org/wordpress/making-dcss-with-253-cooks-and-no-head-chef Making DCSS with 253 cooks and no head chef]&lt;br /&gt;
*March 1st, 2017 [http://crawl.develz.org/wordpress/0-19-5-bugfix-release 0.19.5 Bugfix Release]&lt;br /&gt;
*February 8th, 2017 [http://crawl.develz.org/wordpress/trunk-updates-8-february-2017 Trunk 0.20 updates, 8 February 2017]&lt;br /&gt;
*January 31st, 2017 [http://crawl.develz.org/wordpress/0-19-4-bugfix-release 0.19.4 Bugfix Release]&lt;br /&gt;
*January 14th, 2017 [http://crawl.develz.org/wordpress/trunk-updates-14-january-2017 Trunk 0.20 updates, 14 January 2017]&lt;br /&gt;
&lt;br /&gt;
===2016===&lt;br /&gt;
*December 24th, 2016 [http://crawl.develz.org/wordpress/trunk-updates-23-december-2016 Trunk 0.20 updates, 23 December 2016]&lt;br /&gt;
*November 30th, 2016 [http://crawl.develz.org/wordpress/trunk-updates-30-november-2016 Trunk 0.20 updates, 30 November 2016]&lt;br /&gt;
*November 24th, 2016 [https://crawl.develz.org/wordpress/0-19-1-bugfix-release 0.19.1 Bugfix Release]&lt;br /&gt;
*November 1st, 2016 [https://crawl.develz.org/wordpress/crawl-0-19-dancing-through-memory Released: Crawl 0.19 “Dancing Through Memory”]&lt;br /&gt;
*October 27th, 2016 [http://crawl.develz.org/wordpress/0-19-release-tournament Upcoming 0.19 Release and Tournament]&lt;br /&gt;
*October 17th, 2016 [http://crawl.develz.org/wordpress/trunk-updates-17-october-2016 Trunk 0.19 Updates]&lt;br /&gt;
*September 28th, 2016 [http://crawl.develz.org/wordpress/new-online-score-world-record-by-purplered New Online Score Record]&lt;br /&gt;
*September 25th, 2016 [http://crawl.develz.org/wordpress/trunk-updates-25-september-2016 Trunk 0.19 Updates]&lt;br /&gt;
*September 23rd, 2016 [http://crawl.develz.org/wordpress/xl-9-win-by-pedritolo XL 9 win]&lt;br /&gt;
*September 2nd, 2016 [http://crawl.develz.org/wordpress/trunk-updates-2-september-2016 Trunk 0.19 Updates]&lt;br /&gt;
*August 17th, 2016 [http://crawl.develz.org/wordpress/trunk-updates-17-august-2016 Trunk 0.19 Updates]&lt;br /&gt;
*July 12th, 2016 [https://crawl.develz.org/wordpress/trunk-updates-12-july-2016 Trunk 0.19 Updates]&lt;br /&gt;
*June 28th, 2016 [https://crawl.develz.org/wordpress/trunk-updates-27-june-2016 Trunk 0.19 Updates]&lt;br /&gt;
*June 13th, 2016 [https://crawl.develz.org/wordpress/trunk-updates-12-june-2016 Trunk 0.19 Updates]&lt;br /&gt;
*June 3rd, 2016 [https://crawl.develz.org/wordpress/0-18-tournament-results 0.18 Tournament Results]&lt;br /&gt;
*May 25, 2016 [https://crawl.develz.org/wordpress/trunk-updates-25-may-2016 Trunk 0.19 Updates]&lt;br /&gt;
*May 6th, 2016 [https://crawl.develz.org/wordpress/new-server-cjr-is-online-and-cao-updated-for-0-18-tournament New Server CJR is Online and CAO Updated for 0.18 Tournament]&lt;br /&gt;
*May 5th, 2016 [https://crawl.develz.org/wordpress/crawl-0-18-pakellass-packrats Crawl 0.18: “Pakellas's Packrats”]&lt;br /&gt;
*April 20th, 2016 [https://crawl.develz.org/wordpress/trunk-updates-20-april-2016 Trunk 0.18 updates]&lt;br /&gt;
*March 23rd, 2016 [https://crawl.develz.org/wordpress/trunk-updates-23-march-2016 Trunk 0.18 updates]&lt;br /&gt;
*March 6th, 2016 [https://crawl.develz.org/wordpress/trunk-updates-6-march-2016 Trunk 0.18 updates]&lt;br /&gt;
*February 24th, 2016 [https://crawl.develz.org/wordpress/a-brief-history-of-buffness A Brief History Of Buffness]&lt;br /&gt;
*February 18th, 2016 [https://crawl.develz.org/wordpress/trunk-updates-18-february-2016 Trunk 0.18 updates]&lt;br /&gt;
*January 23rd, 2016 [https://crawl.develz.org/wordpress/trunk-updates-23-january-2016 Trunk 0.18 updates]&lt;br /&gt;
&lt;br /&gt;
===2015===&lt;br /&gt;
*December 13th, 2015 [https://crawl.develz.org/wordpress/trunk-updates-13-december-2015 Trunk 0.18 updates]&lt;br /&gt;
*December 10th, 2015 [http://crawl.develz.org/wordpress/crawl-0-17-1-bugfix-release Crawl 0.17.1: Bugfix Release]&lt;br /&gt;
*November 24th, 2015 [http://crawl.develz.org/wordpress/0-17-tournament-results 0.17 Tournament Results] &lt;br /&gt;
*November 6th, 2015 [http://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle Crawl 0.17: “Squaring the Circle”] &lt;br /&gt;
*August 12th, 2015 [http://crawl.develz.org/wordpress/crawl-0-16-2-bugfix-release Crawl 0.16.2: Bugfix release]&lt;br /&gt;
*March 30th, 2015 [http://crawl.develz.org/wordpress/0-16-tournament-results 0.16 Tournament Results]&lt;br /&gt;
*March 24th, 2015 [http://crawl.develz.org/wordpress/crawl-0-16-1-bugfix-release Crawl 0.16.1: Bugfix release]&lt;br /&gt;
*March 13th, 2015 [http://crawl.develz.org/wordpress/crawl-0-16-the-great-annihilating-truth Crawl 0.16: “The Great Annihilating Truth”]&lt;br /&gt;
*March 7th, 2015 - [https://crawl.develz.org/wordpress/crawl-0-16-beta Crawl 0.16 beta]&lt;br /&gt;
*March 7th, 2015 - [https://crawl.develz.org/wordpress/0-16-tournament 0.16 tournament]&lt;br /&gt;
*March 7th, 2015 - [https://crawl.develz.org/wordpress/community-contributions Community contributions]&lt;br /&gt;
&lt;br /&gt;
===2014===&lt;br /&gt;
*October 19, 2014 - [https://crawl.develz.org/wordpress/0-15-2-bugfix-release 0.15.2 bugfix release]&lt;br /&gt;
*September 16, 2014 - [https://crawl.develz.org/wordpress/0-15-tournament-results 0.15 Tournament Results]&lt;br /&gt;
*September 16, 2014 - [https://crawl.develz.org/wordpress/0-15-1-bugfix-release 0.15.1 bugfix release]&lt;br /&gt;
*August 28, 2014 - [https://crawl.develz.org/wordpress/crawl-0-15-storm-over-zot Crawl 0.15: “Storm Over Zot”]&lt;br /&gt;
*August 23, 2014 - [https://crawl.develz.org/wordpress/0-15-tournament 0.15 Tournament]&lt;br /&gt;
*April 28, 2014 - [http://crawl.develz.org/wordpress/0-14-1-bugfix-release 0.14.1 bugfix release]&lt;br /&gt;
*April 28, 2014 - [http://crawl.develz.org/wordpress/0-14-tournament-results 0.14 Tournament Results]&lt;br /&gt;
*April 16, 2014 - [http://crawl.develz.org/wordpress/cszo-broken CSZO broken]&lt;br /&gt;
*April 9, 2014 - [https://crawl.develz.org/wordpress/crawl-0-14-the-shadowy-depths-of-madness Crawl 0.14: “The Shadowy Depths of Madness”]&lt;br /&gt;
*April 4, 2014 - [https://crawl.develz.org/wordpress/0-13-2-bugfix-release 0.13.2 Bugfix Released]&lt;br /&gt;
*April 4, 2014 - [https://crawl.develz.org/wordpress/0-14-tournament 0.14 Tournament]&lt;br /&gt;
*April 1, 2014 - [http://crawl.develz.org/wordpress/a-sneak-peek-at-future-development A sneak peek at future development]&lt;br /&gt;
*March 31, 2014 - [http://crawl.develz.org/wordpress/crawl-art-exhibition-now-open Crawl Art exhibition now open!]&lt;br /&gt;
*March 29, 2014 - [http://crawl.develz.org/wordpress/crawl-0-14-beta-and-tournament-schedule Crawl 0.14 beta and tournament schedule]&lt;br /&gt;
*February 25, 2014 - [http://crawl.develz.org/wordpress/downtime-cdo-website-bug-tracker-wiki-forum Downtime: CDO (Website, Bug Tracker, Development Wiki, Forum)]&lt;br /&gt;
*February 10, 2014 - [http://crawl.develz.org/wordpress/new-usa-server-cbro New USA webtiles/ssh server: crawl.beRotato.org]&lt;br /&gt;
&lt;br /&gt;
===2013===&lt;br /&gt;
*30th October 2013 - [http://crawl.develz.org/wordpress/0-13-tournament-results 0.13 Tournament Results]&lt;br /&gt;
*11th October 2013 - [http://crawl.develz.org/wordpress/crawl-0-13-pan-galactic-gargoyle-blasters Crawl 0.13 &amp;quot;Pan-Galactic Gargoyle Blasters&amp;quot;]&lt;br /&gt;
*8th October 2013 - [http://crawl.develz.org/wordpress/0-13-tournament-reminder 0.13 Tournament Reminder]&lt;br /&gt;
*29th September - [http://crawl.develz.org/wordpress/13-beta DCSS 0.13 beta (and Tournament schedule)]&lt;br /&gt;
*21st June 2013 - [http://crawl.develz.org/wordpress/even-more-euroservers Even more euroservers!]&lt;br /&gt;
*9th June 2013 - [http://crawl.develz.org/wordpress/new-european-webtiles-server-crawl-lantea-net New European webtiles server: crawl.lantea.net]&lt;br /&gt;
*27th May 2013 - [http://crawl.develz.org/wordpress/0-12-tournament-results 0.12 Tournament Results]&lt;br /&gt;
*2nd May 2013 - [https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage Crawl 0.12: &amp;quot;High Vaultage&amp;quot;]&lt;br /&gt;
*29th April 2013 - [http://dobrazupa.org/tournament/0.12/ 0.12 Tournament] details released! (May 11-26)&lt;br /&gt;
*9th April 2013 - [https://crawl.develz.org/wordpress/cdo-is-retiring-webtiles CDO is retiring WebTiles]&lt;br /&gt;
*9th March 2013 - [https://crawl.develz.org/wordpress/dpeg-and-rax-on-roguelike-radio dpeg and rax on Roguelike Radio]&lt;br /&gt;
&lt;br /&gt;
===2012===&lt;br /&gt;
*5th November 2012 - [http://crawl.develz.org/wordpress/0-11-tournament-results 0.11 Tournament Results!] (The wiki team came in a respectable fourth place, woo!)&lt;br /&gt;
*10th October 2012 - [http://crawl.develz.org/wordpress/0-11-tournament 0.11 Tournament]&lt;br /&gt;
*2nd October 2012 - [http://crawl.develz.org/wordpress/crawl-0-11-arachnophobia Crawl 0.11: &amp;quot;Arachnophobia&amp;quot;]&lt;br /&gt;
*21st August 2012 - New US server: [http://crawl.develz.org/wordpress/cszo-announcement crawl.s-z.org]&lt;br /&gt;
*13th August 2012 - [http://crawl.develz.org/wordpress/cao-downtime CAO Downtime]&lt;br /&gt;
*12th April 2012 - [http://crawl.develz.org/wordpress/0-10-2 0.10.2] Maintenance Update&lt;br /&gt;
*15th March 2012 - [http://crawl.develz.org/wordpress/tournament-results 0.10 Tournament] Results!&lt;br /&gt;
*23rd February 2012 - Stone Soup [http://crawl.develz.org/wordpress/survey Survey]&lt;br /&gt;
*16th February 2012 - [http://crawl.develz.org/wordpress/crawl-0-10-octopus Crawl 0.10]: “Save the Pacific Northwest Tree Octopus”&lt;br /&gt;
*11th February 2012 - [http://crawl.develz.org/wordpress/0-10-tournament 0.9.2] bugfix release and 0.10 tournament!&lt;br /&gt;
&lt;br /&gt;
===2011===&lt;br /&gt;
*4th September 2011 - [http://crawl.develz.org/wordpress/0-9-1-bugfix-release 0.9.1] bugfix release.&lt;br /&gt;
*1st September 2011 - [http://crawl.develz.org/wordpress/osx-builds-back-on-track OSX Builds] back on Track!&lt;br /&gt;
*1st September 2011 - [http://crawl.develz.org/wordpress/august-2011-tournament-summary Summary] of the August 2011 tournament.&lt;br /&gt;
*19th August 2011 - [https://crawl.develz.org/wordpress/webtiles-at-0-9-finally WebTiles] has been updated to Crawl v0.9.&lt;br /&gt;
*15th August 2011 - [https://crawl.develz.org/wordpress/crawl-0-9-victory-valedictory Crawl 0.9: Victory Valedictory has been released!] Big skill training changes.&lt;br /&gt;
*13th August 2011 - The official tournament has started! It ends on August 29, 2011 at midnight UTC. Check [http://crawl.akrasiac.org/tourney11/index.html this page] for more information.&lt;br /&gt;
*13th May 2011 - The Tiles version of Dungeon Crawl can now be played in your Internet browser! See [[Web Tiles]].&lt;br /&gt;
*12th May 2011 - An (un)official [[Tournament|Crawl 0.8 Tournament]] starts on May 14th to celebrate the release of v0.8! Plays until May 30, 2011 at midnight UTC.&lt;br /&gt;
*27th April 2011 - [http://crawl.develz.org/wordpress/faster-pussycats-kill-kill Dungeon Crawl 0.8 has been released, with felids!]&lt;br /&gt;
&lt;br /&gt;
===2010===&lt;br /&gt;
*16th December 2010 - [https://crawl.develz.org/tavern/ The Dungeon Crawl forum is now hosted on CDO.]&lt;br /&gt;
*24th November 2010 - [http://dungeoncrawlstonesoup.freeforums.org/ New Dungeon Crawl forum!]&lt;br /&gt;
*24th July 2010 - [https://crawl.develz.org/wordpress/tourney-time-again The tournament is a week away!]&lt;br /&gt;
*24th July 2010 - [https://crawl.develz.org/wordpress/stone-soup-0-7-0-pacific-pachyderm Stone Soup 0.7.0 is finished, with elephants!]&lt;br /&gt;
*21st July 2010 - [https://crawl.develz.org/wordpress/rc3-for-0-7-0 A third release candidate for 0.7 is out.]&lt;br /&gt;
*18th July 2010 - [https://crawl.develz.org/wordpress/second-release-candidate-for-0-7-0 A second release candidate for version 0.7 is out, squashing many bugs.]&lt;br /&gt;
*15th July 2010 - [https://crawl.develz.org/wordpress/first-release-candidate-for-0-7-0 0.7's first Release Candidate is here!]&lt;br /&gt;
*13th June 2010 - [https://crawl.develz.org/wordpress/0-6-1 Stone Soup 0.6.1] was released.&lt;br /&gt;
*9th June 2010 - [http://www.mediafire.com/?zmyzge3o2wd NetTiles (Windows)] - Play online with the tiles interface! Credit goes to Gorilla Codpiece for the link.&lt;br /&gt;
*7th May 2010 - Luca Barbieri has announced '''NetTiles''', a branch of 0.6 tiles that allows for play on [[CAO]]. Check out [http://sourceforge.net/mailarchive/forum.php?thread_name=q2rff13bc9a1005080027n8ce47dfdw1b532430464ccbfe%40mail.gmail.com&amp;amp;forum_name=crawl-ref-discuss this thread] on crawl-ref-discuss.&lt;br /&gt;
*27th March 2010 - [https://crawl.develz.org/wordpress/stone-soup-0-6-0-heizolruckstosabdampfung Stone Soup 0.6.0 has been released!]&lt;br /&gt;
*17th March 2010 - The second release candidate of 0.6 is out. Windows version can be downloaded [https://crawl.develz.org/trunk/ here] and the Mac tiles version can be downloaded [https://crawl.develz.org/trunk/crawl_tiles_osx-0.6.0-rc3.zip here].&lt;br /&gt;
*15th March 2010 - 0.6's release was delayed due to various bugs that needed to be fixed.&lt;br /&gt;
*3rd March 2010 - [https://crawl.develz.org/wordpress/dungeon-sprint-fast-and-furious Dungeon Sprint], a single, fixed level of Dungeon Crawl that is similar to the Tomb of Horrors, is available to play online at crawl.develz.org!&lt;br /&gt;
*1st March 2010 - The released date of 0.6 has been changed to March 15th.&lt;br /&gt;
*24th February 2010 - The 0.6 release is close! The pre-release of 0.6 can be downloaded [http://crawl.develz.org/trunk/ here].&lt;br /&gt;
*3rd February 2010 - 0.6's release date is March 1st! We are keeping track of the changes and you can read them [[0.6.0|here]]!&lt;br /&gt;
*15th January 2010 - Henzell &amp;amp; Gretell can now be accessed [https://crawl.develz.org/wordpress/?page_id=214 here]&lt;br /&gt;
*10th January 2010 - [https://crawl.develz.org/wordpress/?p=210 Playtesting: New changes]&lt;br /&gt;
*1st January 2010 - Happy New Year! A new version of the [http://crawl.develz.org/trunk trunk build] is out.&lt;br /&gt;
&lt;br /&gt;
===2009===&lt;br /&gt;
*25th November 2009 - [https://crawl.develz.org/wordpress/?p=116 Playtesting – How you can help!]&lt;br /&gt;
*15th October 2009 - ''Crawl'' switched to [http://git-scm.com/ git]&lt;br /&gt;
*13th October 2009 - [[CAO]] upgraded to 0.5.2&lt;br /&gt;
*9th October 2009 - ''Dungeon Crawl Stone Soup'' [http://crawl-ref.sourceforge.net/ 0.5.2] is released!&lt;br /&gt;
*19th September 2009 - The [http://crawl.akrasiac.org/poll_results.txt poll results] are now available.&lt;br /&gt;
*18th September 2009 - [https://crawl.develz.org/wordpress/?p=50 Happy Birthday, Stone Soup!]&lt;br /&gt;
*2nd September 2009 - The [http://crawl.akrasiac.org/tourney09/overview.html tournament] is over! Read the detailed writeup [http://crawl.akrasiac.org/tourney-09-writeup.txt here].&lt;br /&gt;
*21th August 2009 - The [[devteam]] would love it if you emailed them answers to this [http://crawl.akrasiac.org/poll.txt poll].&lt;br /&gt;
*30th July 2009 - [https://crawl.develz.org/wordpress/?p=79 Dungeon Crawl Stone Soup 0.5.1 released!]&lt;br /&gt;
*28th July 2009 - [[CAO]] '09 tournament is almost upon us! Read about the awards you can win behind [http://crawl.akrasiac.org/tourney09/ this link].&lt;br /&gt;
*16th June 2009 - You can now follow [[CAO]] as [http://twitter.com/crawlakrasiac/ @crawlakrasiac] on Twitter, if you are so inclined.&lt;br /&gt;
*10th April 2009 - 0.1 version of [https://sites.google.com/site/crawlvariations/Home Zot Defense] now playable.&lt;br /&gt;
*12th June 2009 - [https://crawl.develz.org/wordpress/?p=46 Dungeon Crawl Stone Soup 0.5 released!]&lt;br /&gt;
&lt;br /&gt;
===2008===&lt;br /&gt;
*15th July 2008 - [https://crawl.develz.org/wordpress/?p=37 Dungeon Crawl Stone Soup 0.4 released!]&lt;br /&gt;
*2nd April 2008 - [https://crawl.develz.org/wordpress/?p=33 Windows binaries of latest trunk available for ''Dungeon Crawl Stone Soup v0.4.'']&lt;br /&gt;
&lt;br /&gt;
===2007===&lt;br /&gt;
*25th September 2007 - [https://crawl.develz.org/wordpress/?p=26 New crawling Server up and running!]&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Crawl_Wiki&amp;diff=85688</id>
		<title>Crawl Wiki</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Crawl_Wiki&amp;diff=85688"/>
				<updated>2026-03-25T03:28:23Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: +CBRG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width:80%&amp;quot;;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|This is a community-edited encyclopedia for the open source [[roguelike]] game [[Dungeon Crawl]], focusing on the actively developed Stone Soup branch. To create an account, see [[How to help]]; the normal account creation method is disabled.&lt;br /&gt;
&lt;br /&gt;
Crawl may seem easier than many other roguelikes at first glance, but dig a little deeper and you'll find it's just as challenging as some of the most difficult variations out there and a good deal harder than the rest. A strong set of [https://github.com/crawl/crawl/blob/master/crawl-ref/docs/crawl_manual.rst#n-philosophy-pas-de-faq design philosophies] makes it much friendlier (and generally fairer) to the player - deaths are a learning experience instead of an exercise in frustration. Crawl also sports a number of systems and mechanics that diverge from more traditional roguelikes. For example, there's less emphasis on character classes (or [[background]]s in Crawl parlance); your character is defined more by their [[skills]], [[species]] and choice of [[God|deity]] than their background.&lt;br /&gt;
&lt;br /&gt;
While Crawl includes an in-game [[tutorial]] and [https://github.com/crawl/crawl/blob/master/crawl-ref/docs/crawl_manual.rst manual] in the name of providing something playable without the aid of a guide or wiki, the finer details and nuances are left open to discovery by the player. Since there is so much to find, we need your help to maintain this site. If you find something interesting that's missing, spot an error, or just want to help, please sign up. For those of you who have never added to or edited a wiki before, don't worry! It's not very challenging and there's a very useful [[Help:Contents|help section]] explaining how to get started. Head over to the [[CrawlWiki_talk:Community portal|Community discussion page]] to see what is going on at the moment, or take a look at some of the [[Current projects|projects]] we're working on.&lt;br /&gt;
&lt;br /&gt;
You may also wish to visit the [https://crawl.develz.org/ official homepage] of Dungeon Crawl Stone Soup, or go [https://crawl.develz.org/download.htm directly to the download] of the most recent version.&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot;|&lt;br /&gt;
{{register_header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{version list}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Left column 3 blue --&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid #abd5f5; background-color:#99FFFF;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid #abd5f5; background-color:#99CCFF; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Character Attributes&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #abd5f5; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Species]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Background]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Stats]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Skill]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Spell]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[God]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Mutation]]s&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #abd5f5; background-color:#99CCFF; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;[[Strategy guides]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #abd5f5; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Walkthrough]]&lt;br /&gt;
* [[strategy guides|General strategy guides]]&lt;br /&gt;
** [[Background and race combinations for beginners]]&lt;br /&gt;
** [[Character guides]]&lt;br /&gt;
** [[Choosing a god]]&lt;br /&gt;
* [[Monster|List of Monsters]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Dungeon branches|Dungeon Map (Branches)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Dungeon features]]&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Portal]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Vault]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[FAQs|Frequently asked questions]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Escaping from (and avoiding) trouble]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Tips and tricks|Other tips and tricks]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:0em 0.5em 0em 0.5em;&amp;quot; |&lt;br /&gt;
&amp;lt;!-- Right column 3 orange --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid #fad67d; background-color:#FFFF99;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid #fad67d; background-color:#FFCC99; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;[[Item]]s&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #fad67d; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Identification|Identifying items]]&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Inscriptions]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Shop]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Weapon]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Brand]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Missile]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Armour]]&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Ego]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Scroll]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Jewellery]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Talismans]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Potion]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Wand]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Magical staff|Magical staves]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Manual]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Spell book]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Evocable items]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Artefact]]s&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid #CC6600; background-color:#FF9966;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #CC6600; background-color:#FF6633; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;[[Playing online | Play ''Crawl'' Online Now]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #CC6600; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
'''North America Servers'''&lt;br /&gt;
*[http://crawl.akrasiac.org:8080/ CAO] - Located in Arizona. Hosts all versions from [[0.11]] to [[0.34]], and [[trunk]].&lt;br /&gt;
*[https://cbro.berotato.org/ CBR2] - Located in Ohio. Hosts all versions from [[0.24]] to [[0.34]], and [[trunk]].&lt;br /&gt;
*[https://crawl.dcss.io/ CDI] - Located in New York. Hosts all versions from [[0.30]] to [[0.34]], and [[trunk]].&lt;br /&gt;
&lt;br /&gt;
'''South America Server'''&lt;br /&gt;
*[https://crawl-br.roguelikes.gg/ CBRG] - Located in São Paulo, Brazil. Hosts all versions from [[0.30]] to [[0.34]], and [[trunk]].&lt;br /&gt;
&lt;br /&gt;
'''European Servers'''&lt;br /&gt;
*[https://crawl.develz.org/wordpress/howto CDO] - Located in Germany. Hosts [[Dungeon Crawl 4.1 Alpha|4.1.2a]], [[0.24]], [[0.25]], [[0.26]], and [[trunk]] (console only).&lt;br /&gt;
*[http://underhound.eu:8080/ CUE] - Located in Amsterdam, Netherlands. Hosts all versions from [[0.10]] to [[0.34]], and [[trunk]].&lt;br /&gt;
*[http://crawl.xtahua.com/ CXC] - Located in France. Hosts all versions from [[0.25]] to [[0.34]], and [[trunk]].&lt;br /&gt;
&lt;br /&gt;
'''Asian Servers'''&lt;br /&gt;
*[https://crawl.nemelex.cards/ CNC] - Located in South Korea. Hosts all versions from [[0.11]] to [[0.34]], and [[trunk]].&lt;br /&gt;
*[http://lazy-life.ddo.jp:8080/ LLD] - Located in Japan. Hosts all versions from [[0.13]] to [[0.34]], and [[trunk]] (WebTiles only).&lt;br /&gt;
&lt;br /&gt;
'''Australian Server'''&lt;br /&gt;
*[https://crawl.project357.org/ CPO] - Located in Sydney. Hosts all versions from [[0.16]] to [[0.34]], and [[trunk]] (WebTiles only).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid #33FF66; background-color:#99FF99;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #33FF66; background-color:#33FF66; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;News&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #33FF66; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*March 25th: [https://crawl.develz.org/wordpress/a-new-dcss-server-for-south-america A New DCSS Server for South America]&lt;br /&gt;
*February 25th: [https://crawl.develz.org/wordpress/0-34-tournament-results 0.34 Tournament Results]&lt;br /&gt;
*February 6th: [https://crawl.develz.org/wordpress/0-34-doomed-geometries 0.34 &amp;quot;Doomed Geometries&amp;quot;]&lt;br /&gt;
*January 29th: [https://crawl.develz.org/wordpress/0-34-tournament-page-and-trunk-update 0.34 Tournament Page and Trunk Update]&lt;br /&gt;
*January 11th: [https://crawl.develz.org/wordpress/0-34-trunk-update-and-tournament-announcement 0.34 Trunk Update and Tournament Announcement]&lt;br /&gt;
*June 7th: [https://crawl.develz.org/wordpress/0-33-1-bugfix-release 0.33.1 Bugfix Release]&lt;br /&gt;
*May 25th: [https://crawl.develz.org/wordpress/0-33-tournament-results 0.33 Tournament Results]&lt;br /&gt;
*May 2nd: [https://crawl.develz.org/wordpress/0-33-reforge-yourself 0.33 &amp;quot;Reforge Yourself&amp;quot;]&lt;br /&gt;
*[[News|'''Older news...''']]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:0em 0.5em 0em 0.5em;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid #FF9999; background-color:#FFCCCC;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #FF9999; background-color:#FF9999; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;[[CrawlWiki:Community portal|Community]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #FF9999; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
*[[:Category:Diary_of_a_Crawler|Diary of a Crawler]]&lt;br /&gt;
*[[Tournament]]&lt;br /&gt;
*[[Playing online]]&lt;br /&gt;
*[[Websites]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Spore_talisman&amp;diff=85682</id>
		<title>Spore talisman</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Spore_talisman&amp;diff=85682"/>
				<updated>2026-03-23T23:03:21Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|A small charm made from a still-living mushroom. Transforms one of the wearer's arms and parts of their lower body into a vibrant mass of multicoloured fungus. Melee attacks in this form may release spores that weaken their target, as well as cause mushrooms to sprout on the ground behind them which will release their own bursts of dazing spores if allowed to grow.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Spore talisman.png]] A '''spore talisman''' is a [[talisman]] that changes you into '''Spore Form''' when e'''V'''oked.&lt;br /&gt;
&lt;br /&gt;
Entering or exiting a form takes 5 turns.&lt;br /&gt;
&lt;br /&gt;
Spore Form has the following effects:&lt;br /&gt;
&lt;br /&gt;
'''Combat Bonuses'''&lt;br /&gt;
&lt;br /&gt;
*'''Unarmed Combat Bonus:''' +4 (does not increase with skill)&lt;br /&gt;
*'''Burstshrooms:''' Melee attacks cause multiple burstshrooms to begin growing on unoccupied tiles behind your target. If allowed to grow for several turns, they explode, damaging nearby enemies briefly [[daze|dazing]] them. Scales from 2d7 (8 skill) to 2d12 (at 14 skill) damage.&lt;br /&gt;
*'''Spore Ejection:''' Your melee attacks have a chance to [[weak]]en breathing enemies.&lt;br /&gt;
&lt;br /&gt;
'''Restrictions'''&lt;br /&gt;
*'''[[Transformation#Useful Info|Melded Gear]]:''' Offhand and [[boots]].&lt;br /&gt;
&lt;br /&gt;
Spore Form has a minimum [[Shapeshifting]] skill of 8, below which you get an [[Talisman#Skill|HP penalty]], and less Burstshroom damage. Maximum skill is 14.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Spore talismans were introduced in [[0.34]], along with [[Eel talisman]]s.&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ozocubu%27s_Refrigeration&amp;diff=85679</id>
		<title>Ozocubu's Refrigeration</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ozocubu%27s_Refrigeration&amp;diff=85679"/>
				<updated>2026-03-22T23:21:01Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: update to 0.34&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{spell info}}{{AttackSpell&lt;br /&gt;
|name=Ozocubu's Refrigeration&lt;br /&gt;
|formula = 4d(7.5 + power/9) [[cold]]&lt;br /&gt;
|maxdmg = 4d30&lt;br /&gt;
|maxsp =200&lt;br /&gt;
|range = LOS&lt;br /&gt;
|tohit = Never Miss&lt;br /&gt;
|target = LOS&lt;br /&gt;
|special = Damage reduced by 30% per enemy adjacent, up to 2&amp;lt;br&amp;gt;Can slow cold-blooded monsters}}&lt;br /&gt;
&lt;br /&gt;
'''Ozocubu's Refrigeration''' ('''OR''' for short) is a level 7 [[Ice Magic]] spell which deals cold damage to all targets in [[line of sight]]. This ignores [[EV]] and has a 50% chance of [[slow]]ing [[cold blooded]] targets.&lt;br /&gt;
&lt;br /&gt;
However, for each monster hurt by this spell, the damage is reduced for every creature (except for monsters allied to the caster) that is directly adjacent to said monster:&amp;lt;ref&amp;gt;{{source ref|0.34.1|spl-damage.cc|651}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*One adjacent creature to target: 70% damage&lt;br /&gt;
*Two or more adjacent creatures to target: 40% damage&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
This spell is a room-wide spell that is also decent at taking down single targets. It has full range and never misses, which are useful traits for any spell.&lt;br /&gt;
&lt;br /&gt;
Against a large, widely spaced group, you'll be doing about 30 damage to every monster in your line of sight. Teleported inside Elf:3's final vault? 4 OR casts later, it is mostly empty. A room full of [[boggart]]s? Easy. The adjacent creature penalty is harsh, but multiple casts will kill the weaker creatures.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*Casting Ozocubu's Refrigeration in quick succession takes a lot of MP. You may want to keep up the pressure with the aid of [[potions of magic]], MP restoration on kills from [[The Shining One]] or [[Vehumet]], or [[Sif Muna]]'s Channel Magic.&lt;br /&gt;
*This spell will hurt your [[allies]] if they aren't immune to cold.&lt;br /&gt;
**Note that [[lightning spire]]s, [[spellforged servitor]]s, and derived undead ([[zombie]]s, [[spectral thing]]s, [[simulacra]]) will not be dismissed when attacked.&lt;br /&gt;
*A way to move adjacent monsters away from you is helpful; spells like [[Splinterfrost Shell]] and [[Iskenderun's Mystic Blast]] make sure that you don't penalize Refrigeration's damage.&lt;br /&gt;
*This spell has an ironic synergy with a [[scroll of immolation]], which helps mitigate this spell's &amp;quot;adjacent enemies&amp;quot; penalty. The [[Inner Flame|inner flame]] enchantment creates a flame [[cloud]] on every enemy you hit. This increases damage output, allowing OR to deal more against a clump of enemies, Then, once you kill an enemy, the immolation will start a chain reaction, wiping out the rest of the pack.&lt;br /&gt;
&lt;br /&gt;
==Quality of Life improvements==&lt;br /&gt;
The screen will flash blue every time you cast OR. Over time, that may seriously reduce the joy of using this spell. Fortunately, there is a setting you can add to your .rc file that will block all player animations (not just of OR...):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;use_animations -= player&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
The version of the spell used by monsters functions similarly, but players receive less benefit from having adjacent allies:&lt;br /&gt;
*One adjacent ally: 85% damage&lt;br /&gt;
*Two adjacent allies: 75% damage&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.34]], players took less damage from enemy Refrigeration when adjacent to allies (the adjacency penalty was identical to monsters: 70% for 1 ally, 40% for 2). &lt;br /&gt;
*Prior to [[0.33]], allies counted for the adjacent creatures penalty.&lt;br /&gt;
*Prior to [[0.30]], Ozocubu's Refrigeration had harsher penalties for adjacent targets; it was reduced to 66% with 1 adjacent target, and 33% with 2.&lt;br /&gt;
*Prior to [[0.29]], Ozocubu's Refrigeration did not have a penalty when creatures were adjacent to each other, but prevented the player from drinking potions for 7-15 turns. It also dealt less damage (&amp;lt;code&amp;gt;4d(5 + power/10)&amp;lt;/code&amp;gt;), but did not check [[AC]].&lt;br /&gt;
*Prior to [[0.27]], Ozocubu's Refrigeration was a level 6 spell.&lt;br /&gt;
*Prior to [[0.25]], Ozocubu's Refrigeration dealt 25% less damage on-average and would also harm the caster.&lt;br /&gt;
*Prior to [[0.15]], this spell would not temporarily disable potions, but did have a tendency to [[item destruction|destroy]] them.&lt;br /&gt;
*Prior to [[0.14]], Ozocubu's Refrigeration did not anger allies and did not wake up [[sleep]]ing monsters.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wu_Jian&amp;diff=85678</id>
		<title>Wu Jian</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wu_Jian&amp;diff=85678"/>
				<updated>2026-03-22T04:16:47Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: update to 0.34&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
[[File:wu_jian_altar.png]] ''&amp;quot;Follow the Path!&amp;quot;''&lt;br /&gt;
{{flavour|The Wu Jian Council is a congregation of martial monks, ascended to divinity after battling their way out of the afterlife. Disciples of the Council are able to execute acrobatic martial maneuvers, such as wall jumps, spinning attacks and punishing lunges. They will eventually become able to request help in the form of a storm of heavenly clouds. Followers unlock these abilities through practice, so they do not benefit from training Invocations.&lt;br /&gt;
&lt;br /&gt;
The god revolves around three &amp;quot;martial attacks&amp;quot; and the interactions between them. The player is incentivized to use these special attacks in difficult fights, and they're designed to prevent any of the three from being overcentralizing or optimal for any particular build.}}&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship the Wu Jian Council (or any other god).&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
Wu Jian likes it when you kill living beings, you destroy the undead, you kill demons, you kill holy beings and you destroy nonliving beings.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
*Inactivity: You lose 1 piety per 340 turns, on average (1/17 chance every 20 turns).&lt;br /&gt;
*Abandonment.&lt;br /&gt;
&lt;br /&gt;
==Martial Attacks==&lt;br /&gt;
Wu Jian's first three abilities rely on [[movement]], and attack with your [[weapon]] (or [[UC|fists]]). There isn't a 1-to-1 relation between moving and attacking. Instead, movement takes the usual amount of time, and you'll swing a # of times based on how fast you attack and how much time you spend moving. If your attack delay is longer than your move delay, you will attack once for reduced damage proportional to delay.&amp;lt;ref&amp;gt;{{source ref|0.34.1|god-passive.cc|1929}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Example 1:''' If your move delay = 1.0 [[decaAut]], and attack delay = 0.7 decaAut, you'll always perform 1 attack (using 0.7 / 1.0 of the time), and have a 3/7 (0.3 remaining / 0.7) chance for a 2nd attack.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:''' If your move delay = 0.6 decaAut, and attack delay = 0.7 decaAut, you'll always perform 1 attack for 6/7 of the normal damage.&lt;br /&gt;
&lt;br /&gt;
While performing a martial attack, or if under Serpent's Lash, you are immune to [[attacks of opportunity]]. [[Axes]] do not cleave when used in martial attacks.&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''Piety level (-):''' &amp;quot;Young Dog&amp;quot;&lt;br /&gt;
*'''Lunge:''' Triggered by moving directly towards an enemy, dealing 120% the damage of a normal attack. Only the 8 normal movement directions count (ie. does not trigger on enemies a chess knight's move away).&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*):''' &amp;quot;Young Crane&amp;quot;&lt;br /&gt;
*'''Whirlwind:''' Triggered by moving from a tile adjacent to an enemy to another tile adjacent to it, dealing 80% the damage of a normal attack. If a movement has multiple targets for whirlwinds and lunges, all of them are struck.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (**):''' &amp;quot;Young Tiger&amp;quot;&lt;br /&gt;
*'''Wall Jump:''' Triggered by using the active ability while standing against a wall. If there is a clear landing site two squares in the opposite direction, you will vault over, attacking all enemies adjacent to the landing site. This movement takes twice as much time as a normal move, and inflicts twice as many attacks.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (***):''' &amp;quot;Young Dragon&amp;quot;&lt;br /&gt;
*'''Serpent's Lash:''' Instant ability. Causes your next two movement actions (or one wall jump) to be instant, and boosts your martial attacks by 40% (stacks multiplicatively) during them. In addition, martial attacks can never miss. You are considered to be moving at 10 [[aut]] for the purposes of martial attacks. [[Stairs]] don't count as movement, so you will go up/down at normal speed and not use a charge. (2-3 piety, [[exhaust]]ion)&lt;br /&gt;
&lt;br /&gt;
'''Piety level (****):''' &amp;quot;Red Sash&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*****):''' &amp;quot;Golden Sash&amp;quot;&lt;br /&gt;
*'''Heavenly Storm:''' Grants the player a two-tile [[halo]] (revealing you if [[invisible]]) and summons a storm of opaque golden [[cloud]]s that follow you around, creating loud [[noise]]s in the process. During the effect, you get a hefty [[slaying]] and [[EV]] bonus: it starts at 5, and increases by 1 for every target struck by a martial attack (to a maximum of 15). It decays by 1 every 2-3 turns. Once it reaches 0, the ability ends. (20-30 Piety)&lt;br /&gt;
:*Heavenly Storm ignores how many actual attacks you did per move, just your movement and targets hit per movement.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (******):''' &amp;quot;Sifu&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
==Penance==&lt;br /&gt;
{{flavour|Those who turn against the Council must be prepared to endure death by a thousand cuts. No hiding place is secure, no disguise perfect enough to avoid the sudden spring of traps, the flying daggers and the armies of animated weapons that will ambush the betrayer.}}&lt;br /&gt;
Being under penance while worshipping Wu Jian results in the title &amp;quot;Wooden Rat&amp;quot;.&lt;br /&gt;
Upon abandoning Wu Jian the penance counter is set at 25. &lt;br /&gt;
Punishments include summoning various branded dancing weapons &amp;amp; applying a debuff (barbs, slow, silence or stat drain &amp;amp; corrosion). Barbs debuff is accompanied by a dagger of electrocution, slow is accompanied by a quarterstaff of speed, &amp;amp; silence is accompanied by a dire flail of flaming.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Wu Jian is a positioning heavy, mostly melee god. When compared to gods like [[Okawaru]] or [[Trog]], the Council offers relatively few benefits to raw combat. Instead, the martial attacks and Serpent's Lash increase the effectiveness of movement, and it helps you avoid [[attacks of opportunity]]. Serpent's Lash should be your main go-to, as it has a cheap piety cost. You can either use it as a combat tool (2 free attacks at 140%+ power and perfect accuracy) or as a simple escape ability.&lt;br /&gt;
&lt;br /&gt;
If you want to fight multiple enemies, find ways to create gaps in their formation. [[Status effects]], [[Translocations]], [[summonings|summons]], or just killing monsters will give you spaces to perform martial attacks in. Heavy armoured characters who can use martial tactics and those abilities in conjunction will appreciate the presence of WJC.&lt;br /&gt;
&lt;br /&gt;
Heavenly Storm is a great crowd-control tool. When used correctly, it makes floors like [[Vaults]]:5 and [[Zot]]:5 ''much'' easier to deal with. The fog prevents crowds from getting too out of control, while the combat bonuses do mean a lot. Even though it costs a lot of piety, don't shy away from this ability. If you drop to 4*, you'll still have access to Serpent's Lash.&lt;br /&gt;
&lt;br /&gt;
Stabbers may find the Council an interesting choice of god; martial attacks allow a character to stab multiple enemies while moving. Lunge lets you use paralysis or [[Ensorcelled Hibernation]] from a distance and guarantee you can stab them before they wake up. Serpent's Lash combined with Lunge lets you sleep stab enemies from up to 4 tiles away. &lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*Despite resembling a [[cleaving]] attack, Wall Jump will not target invisible enemies.&lt;br /&gt;
*You do not have to perform the two instant movements of Serpent's Lash one after another; if you don't move from your spot, the game will progress as normal, and your Lash will be maintained.&lt;br /&gt;
*Using Serpent's Lash during Heavenly Storm will let you build up your slaying bonus without letting it decay.&lt;br /&gt;
*Heavenly Storm also makes for a great escape/ninjaing ability; the perpetual fog provides fantastic cover, while martial attacks and Serpent's Lash let you weave through enemy crowds with great agility.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.34]], if your attack delay was slower than your move delay, martial attacks could fail.&lt;br /&gt;
*Prior to [[0.31]], you couldn't make martial attacks if [[rampaging]] would activate.&lt;br /&gt;
*Prior to [[0.27]], Heavenly Storm did not grant bonus EV, and was a bit louder.&lt;br /&gt;
*Prior to [[0.25]], Whirlwind pinned enemies in place for one turn. Heavenly storm had no cap, but decayed faster (much faster at higher bonuses), and the bonus increased by 2 per martial attack and 1 per normal attack.&lt;br /&gt;
*The Wu Jian Council was added in [[0.21]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Rampaging&amp;diff=85677</id>
		<title>Rampaging</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Rampaging&amp;diff=85677"/>
				<updated>2026-03-22T04:06:54Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: rampage stacks up to 3 times and works differently in 0.34&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|Its wearer takes one free step when moving towards enemies.}}&lt;br /&gt;
[[File:Rampaging_tile.png|thumb|300px|right|The 8 directions you can rampage.&amp;lt;br&amp;gt;Monsters &amp;quot;a knight's move&amp;quot; away cannot be rampaged to.]]&lt;br /&gt;
'''Rampaging''' is an [[ego]] found on [[boots]] and [[artefact]]s, and innate to [[Armataur]]s. When the wearer moves directly towards an enemy (i.e. the enemy is positioned in one of the 8 directions from the wearer), rampage automatically causes an extra tile of movement. If the wearer is only one space away from an enemy, the wearer will move instantly, then make a melee attack at movement delay and ministun the enemy for 5 [[aut]].&lt;br /&gt;
&lt;br /&gt;
[[Cheibriados]] disapproves of the Rampaging ego, but doesn't mind Armataur rampaging.&lt;br /&gt;
&lt;br /&gt;
Armataurs regenerate MP (and HP, starting from XL7) faster after making a rampage move. See the [[Armataur#Heal on Rampage|Armataur]] article for more information.&lt;br /&gt;
&lt;br /&gt;
Rampaging can stack up to 3 times, giving an extra tile of free movement for each stack.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Rampaging makes it easier to approach enemies. Melee fighters will take fewer hits when attacking ranged enemies. [[Stab]]bers are more likely to stab enemies before they notice.&lt;br /&gt;
&lt;br /&gt;
However, rampaging takes control away from the player, as there's no way to turn it off. This can be a liability, e.g., it can cause you to overshoot a [[staircase]] you wanted to land on. Reckless use can also cause you to charge too deep into enemy lines, although this can be avoided by luring/retreating enemies before deciding to charge in.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*Stabbers can get guaranteed stabs against foes 1 empty square away.&lt;br /&gt;
*In the event you find yourself with a horde in front of you and a weak enemy in another direction, these boots can aid you in your escape if you move towards them.&lt;br /&gt;
*Be cautious if you move towards an enemy in fog of war; you will uncover twice as many squares with each step, and may find yourself in a much more dangerous situation than you anticipated.&lt;br /&gt;
*Be mindful if you're trying to approach a [[staircase]]. If you want to move at normal speed, try zig-zagging, or moving in alternating diagonal directions.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Seven-league boots]] - Features a more extreme version of rampaging&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.34]], Rampaging didn't stack, and free attacks were at attack delay. Also, there was no ministun when making a rampaging attack.&lt;br /&gt;
*Rampaging was added in [[0.26]], replacing the [[running]] ego on boots.&lt;br /&gt;
&lt;br /&gt;
[[Category:Movement]]&lt;br /&gt;
[[Category:Egos]]&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Potion_of_mutation&amp;diff=85672</id>
		<title>Potion of mutation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Potion_of_mutation&amp;diff=85672"/>
				<updated>2026-03-21T20:08:14Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: update to 0.34&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|A potion which mutates the drinker, removing several mutations then granting a few random mutations, which are likely (but not guaranteed) to be beneficial.}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Potion&lt;br /&gt;
 |name=Potion of Mutation&lt;br /&gt;
 |cost=70&lt;br /&gt;
 |weight=4.0&lt;br /&gt;
}}&lt;br /&gt;
A surprise in every bottle! When drunk, a '''potion of mutation''' first removes 2-3 [[mutation]]s, then adds 1-3 random mutations (each with a 60% chance of being &amp;quot;[[good mutations|good]]&amp;quot;), then has a 50% chance to add one good mutation. This potion is affected by [[mutation resistance]]. In addition, characters who are already mutated are less likely to gain further mutations.&lt;br /&gt;
&lt;br /&gt;
Followers of [[Zin]] incur [[penance]] if they knowingly drink this potion at less than ****** (160) piety. Once that piety threshold has been reached, however, Zin suppresses the mutation-adding effects of the potion, so followers can drink it to only remove mutations.&lt;br /&gt;
&lt;br /&gt;
[[Poltergeist]]s and [[Revenant]]s cannot use this potion, but drinking an unidentified potion of mutation will cause them to suffer [[drain]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Potions of mutation should generally be saved for removing bad mutations, not getting good ones, since these potions are the only source of mutation removal for most characters. There is no guarantee that a potion of mutation actually removes a desired mutation; it can take many, many potions just to get an &amp;quot;alright&amp;quot; mutation set. Plus, in ''Crawl'', the worst mutations are much more harmful than good mutations are helpful. Certain bad mutations, such as [[teleportitis]] and [[No Unsafe Scrolls]], can easily end your run.&lt;br /&gt;
&lt;br /&gt;
Still, prevention is better than the cure, since potions of mutation are reliant on [[RNG]]. You might quaff all your potions, just to end up back where you started. See the [[Malmutate#Strategy|Malmutate]] article for ways to avoid getting mutated in the first place. However, there are some cases where malmutation is practically unavoidable, so these potions are obviously helpful.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.32]], the extra good mutation was guaranteed for [[Oni]].&lt;br /&gt;
*Prior to [[0.27]], potions of mutation removed 2-4 mutations and provided a guaranteed good mutation.&lt;br /&gt;
*Prior to [[0.21]], potions of mutation removed 2-6 random mutations instead of 2-4.&lt;br /&gt;
*Prior to [[0.20]], potions of mutation just attempted to give 1-3 random mutations, with separate [[potions of beneficial mutation]] and [[potions of cure mutation]].&lt;br /&gt;
&lt;br /&gt;
{{potions}}&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Athame&amp;diff=85671</id>
		<title>Athame</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Athame&amp;diff=85671"/>
				<updated>2026-03-19T22:24:46Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: trunk weapon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version-trunk}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{weapon&lt;br /&gt;
 |name = Athame&lt;br /&gt;
 |cost = 150&lt;br /&gt;
 |weight = 5.0&lt;br /&gt;
 |damage = 6&lt;br /&gt;
 |size = One-handed&lt;br /&gt;
 |skill = Short Blades&lt;br /&gt;
 |accuracy = +5&lt;br /&gt;
 |basedelay = 13 (150%)&lt;br /&gt;
 |mindelay = 5 at skill 16&lt;br /&gt;
 |damtype = Stabbing&lt;br /&gt;
 |hands     = 1H&lt;br /&gt;
 |ranged    = No&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|An ornate and bewitched ritual dagger. Even just wielding it will cost a small piece of your health, but blows made with it against those suffering negative statuses (other than poison) have increased base damage, up to +4 for two such baleful ailments.}}&lt;br /&gt;
{{crawlquote|This weapon falls into the '[[Short Blades]]' category. It is a one handed weapon.}}&lt;br /&gt;
&lt;br /&gt;
'''Athame''' are ritual daggers that deal additional damage against debuffed enemies. Wielding an athame removes 10% of your current [[HP]] unless that would kill you.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
An athame deals +2 base damage against enemies with one debuff and +4 damage against enemies with at least two debuffs. Debuffs check the same list as [[Poltergeist|Trickster]], which means [[poison]] and [[constriction]] don't count.&lt;br /&gt;
&lt;br /&gt;
Athame cannot naturally spawn with the [[venom]] brand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! || Athame&lt;br /&gt;
|-&lt;br /&gt;
| '''Mundane''' || [[File:Athame1.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Magical''' || [[File:Athame2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Artifact''' || [[File:Athame3.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.35|athame will be added to the game.}}&lt;br /&gt;
&lt;br /&gt;
{{weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Short blades]]&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Athame3.png&amp;diff=85670</id>
		<title>File:Athame3.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Athame3.png&amp;diff=85670"/>
				<updated>2026-03-19T22:04:40Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: 0.35 tile&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;0.35 tile&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Athame2.png&amp;diff=85669</id>
		<title>File:Athame2.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Athame2.png&amp;diff=85669"/>
				<updated>2026-03-19T22:04:17Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: 0.35 tile&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;0.35 tile&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Athame1.png&amp;diff=85668</id>
		<title>File:Athame1.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Athame1.png&amp;diff=85668"/>
				<updated>2026-03-19T22:03:50Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: 0.35 tile&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;0.35 tile&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gnoll_(monster)&amp;diff=85665</id>
		<title>Gnoll (monster)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gnoll_(monster)&amp;diff=85665"/>
				<updated>2026-03-17T02:42:47Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: bump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
''This page is about the gnoll [[monster]]. For the player race, see [[Gnoll]]. For a list of all monstrous gnolls, see [[list of gnolls]].''&lt;br /&gt;
{{monster info|gnoll}}&lt;br /&gt;
&lt;br /&gt;
==Useful info==&lt;br /&gt;
'''Gnolls''' are brutish monsters found early in the game. They are usually found in groups and often wield dangerous weapons, particularly [[polearm]]s. New adventurers should be wary of them, since they can hit for much harder than most enemies at a comparable depth. Sometimes they carry [[throwing net]]s to pin you in place.&lt;br /&gt;
&lt;br /&gt;
D:1 gnolls will always generate alone, and without nets or [[halberd]]s.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Gnolls are '''the number one''' [http://crawl.akrasiac.org/scoring/killers.html killer] of player characters in the game, with more than 5% of all online deaths attributed to them. Treat them with respect!&lt;br /&gt;
*Unless you're still on the first floor, seeing one gnoll almost guarantees there are at least three more behind it. All of them could be carrying nets and spears. In the worst case scenario, you'll be poked by 4 gnolls at a time while trapped in a net.&lt;br /&gt;
*If you do see a gnoll on the first floor, then it is a highly dangerous enemy, simply because it is a very strong enemy at that level. Consider using your consumable, divine abilities, etc. to take it out.&lt;br /&gt;
Later in the game, you'll see gnolls with [[gnoll bouda]] and [[gnoll sergeant]]s.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*Divide and conquer. Gnolls are typically asleep in packs when you first meet them. Don't let them all see you at once, or you'll have to fight all of them at once, or one after the other. Both ways are dangerous. Lure them away one at a time.&lt;br /&gt;
*Using a corridor tactic with a gnoll pack can be dangerous as some spawn with polearms. Stair dancing is safe, though you may have difficulty luring the polearm-wielding ones up the stairs.&lt;br /&gt;
*If you see them wielding halberds, expect high damage in melee combat.&lt;br /&gt;
*Struggling free from nets might not be something you have time for. You can quickly free yourself from nets by [[blink]]ing or teleporting away. Alternatively, Conjurers and Elementalists can blast enemies through nets and escape once they're safe (though this does not get you out of the net any faster).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.27]], the hidden weapon penalties for monsters were removed, so all monsters now attack faster and hit harder with weapons. To compensate, gnolls' base damage was nerfed (9 -&amp;gt; 6). Also, the famed D:1 [[halberd]] gnoll was removed - they can only spawn with halberds from D:2 onwards.&lt;br /&gt;
*Prior to [[0.18]], gnolls on D:1 could spawn with [[net]]s. &lt;br /&gt;
*Prior to [[0.9]], you could find packs of gnolls in D:1.&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Stats&amp;diff=85664</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Stats&amp;diff=85664"/>
				<updated>2026-03-16T22:36:19Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: fix alphabetization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
Your character's basic '''stats''' (or '''attributes''') are [[Strength]] (Str),  [[Intelligence]] (Int) and [[Dexterity]] (Dex). These are determined by your [[species]] and [[background]], grow as you gain experience. They can be changed by equipment, abilities, and [[mutation]]s. If any stat is reduced to 0 or below, you will suffer [[Stat zero|severe penalties]].&lt;br /&gt;
&lt;br /&gt;
The three defensive stats are your [[armour class]] (AC), your [[evasion]] (EV), and your blocking ability ([[SH]]). Your character also has a limited reserve of [[hit points]] (HP) and [[magic points]] (Magic or MP).&lt;br /&gt;
&lt;br /&gt;
==Starting Stats==&lt;br /&gt;
Each of your '''starting stats''' is the sum of a contribution from your [[species]] and a contribution from your [[background]]. While they do not by any means define your character, it is easier to build your character in a way that is compatible with your stats.&lt;br /&gt;
&lt;br /&gt;
===Species Contributions===&lt;br /&gt;
Not all species have the same stat total; [[Demigod]]s have the highest stats, [[Gnoll]]s have the lowest.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;gain&amp;quot; column describes how the race automatically gains stats as they level up: a letter indicates the stat beginning with that letter can be chosen, and the number before the colon indicates the frequency of stat gains. So a Human, who would gain one Str, Int, or Dex every 4 levels, is represented by 4:SID. See [[#Gaining Attributes|Gaining Attributes]] below for further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:75%&amp;quot; border=1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Species&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Strength]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Intelligence]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Dexterity]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Gain&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Armataur&lt;br /&gt;
||13&lt;br /&gt;
||8&lt;br /&gt;
||5&lt;br /&gt;
||26&lt;br /&gt;
||4:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Barachi&lt;br /&gt;
||9&lt;br /&gt;
||8&lt;br /&gt;
||7&lt;br /&gt;
||24&lt;br /&gt;
||4:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Coglin&lt;br /&gt;
||8&lt;br /&gt;
||7&lt;br /&gt;
||9&lt;br /&gt;
||24&lt;br /&gt;
||4:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Deep Elf&lt;br /&gt;
||5&lt;br /&gt;
||12&lt;br /&gt;
||10&lt;br /&gt;
||27&lt;br /&gt;
||4:I&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Demigod&lt;br /&gt;
||9&lt;br /&gt;
||10&lt;br /&gt;
||9&lt;br /&gt;
||28&lt;br /&gt;
||''Special*''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Demonspawn&lt;br /&gt;
||8&lt;br /&gt;
||8&lt;br /&gt;
||8&lt;br /&gt;
||24&lt;br /&gt;
||4:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Djinni&lt;br /&gt;
||7&lt;br /&gt;
||9&lt;br /&gt;
||8&lt;br /&gt;
||24&lt;br /&gt;
||4:ID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Draconian&lt;br /&gt;
||10&lt;br /&gt;
||8&lt;br /&gt;
||6&lt;br /&gt;
||24&lt;br /&gt;
||4:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Felid&lt;br /&gt;
||4&lt;br /&gt;
||11&lt;br /&gt;
||11&lt;br /&gt;
||26&lt;br /&gt;
||4:ID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Formicid&lt;br /&gt;
||12&lt;br /&gt;
||7&lt;br /&gt;
||9&lt;br /&gt;
||28&lt;br /&gt;
||4:SI&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Gargoyle&lt;br /&gt;
||11&lt;br /&gt;
||8&lt;br /&gt;
||5&lt;br /&gt;
||24&lt;br /&gt;
||4:SI&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Gnoll&lt;br /&gt;
||7&lt;br /&gt;
||7&lt;br /&gt;
||7&lt;br /&gt;
||21&lt;br /&gt;
||4:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Human&lt;br /&gt;
||8&lt;br /&gt;
||8&lt;br /&gt;
||8&lt;br /&gt;
||24&lt;br /&gt;
||4:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Kobold&lt;br /&gt;
||5&lt;br /&gt;
||9&lt;br /&gt;
||10&lt;br /&gt;
||24&lt;br /&gt;
||5:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Merfolk&lt;br /&gt;
||8&lt;br /&gt;
||7&lt;br /&gt;
||9&lt;br /&gt;
||24&lt;br /&gt;
||5:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Minotaur&lt;br /&gt;
||12&lt;br /&gt;
||5&lt;br /&gt;
||5&lt;br /&gt;
||22&lt;br /&gt;
||4:SD&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Mountain Dwarf&lt;br /&gt;
||10&lt;br /&gt;
||8&lt;br /&gt;
||5&lt;br /&gt;
||23&lt;br /&gt;
||4:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Mummy&lt;br /&gt;
||11&lt;br /&gt;
||7&lt;br /&gt;
||7&lt;br /&gt;
||25&lt;br /&gt;
||5:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Naga&lt;br /&gt;
||10&lt;br /&gt;
||8&lt;br /&gt;
||6&lt;br /&gt;
||24&lt;br /&gt;
||4:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Octopode&lt;br /&gt;
||7&lt;br /&gt;
||10&lt;br /&gt;
||7&lt;br /&gt;
||24&lt;br /&gt;
||5:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Oni&lt;br /&gt;
||11&lt;br /&gt;
||9&lt;br /&gt;
||4&lt;br /&gt;
||24&lt;br /&gt;
||3:S&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Poltergeist&lt;br /&gt;
||4&lt;br /&gt;
||10&lt;br /&gt;
||9&lt;br /&gt;
||23&lt;br /&gt;
||5:ID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Revenant&lt;br /&gt;
||11&lt;br /&gt;
||7&lt;br /&gt;
||4&lt;br /&gt;
||22&lt;br /&gt;
||5:SI&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Spriggan&lt;br /&gt;
||4&lt;br /&gt;
||9&lt;br /&gt;
||10&lt;br /&gt;
||23&lt;br /&gt;
||5:ID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Tengu&lt;br /&gt;
||8&lt;br /&gt;
||8&lt;br /&gt;
||9&lt;br /&gt;
||25&lt;br /&gt;
||4:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Troll&lt;br /&gt;
||15&lt;br /&gt;
||4&lt;br /&gt;
||5&lt;br /&gt;
||24&lt;br /&gt;
||3:S&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Vine Stalker&lt;br /&gt;
||10&lt;br /&gt;
||8&lt;br /&gt;
||9&lt;br /&gt;
||27&lt;br /&gt;
||4:SD&lt;br /&gt;
|-&lt;br /&gt;
! Average !! 8.78 !! 8.15 !! 7.44 !! 24.4 !!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* &amp;lt;/nowiki&amp;gt;Demigods do not gain stats randomly. See [[#Gaining Attributes|Gaining Attributes]].&lt;br /&gt;
&lt;br /&gt;
===Background Contributions===&lt;br /&gt;
Your background also contributes to your starting stats, although to a lesser degree than your species. Unlike with species, the sum of the starting stats is the same across all backgrounds (12).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:75%&amp;quot; border=1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Background&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Strength]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Intelligence]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Dexterity]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Air Elementalist&lt;br /&gt;
||0&lt;br /&gt;
||7&lt;br /&gt;
||5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Alchemist&lt;br /&gt;
||0&lt;br /&gt;
||7&lt;br /&gt;
||5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Artificer&lt;br /&gt;
||4&lt;br /&gt;
||3&lt;br /&gt;
||5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Berserker&lt;br /&gt;
||9&lt;br /&gt;
||-1&lt;br /&gt;
||4&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Brigand&lt;br /&gt;
||3&lt;br /&gt;
||3&lt;br /&gt;
||6&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Chaos Knight&lt;br /&gt;
||4&lt;br /&gt;
||4&lt;br /&gt;
||4&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Cinder Acolyte&lt;br /&gt;
||6&lt;br /&gt;
||6&lt;br /&gt;
||0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Conjurer&lt;br /&gt;
||-1&lt;br /&gt;
||10&lt;br /&gt;
||3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Delver&lt;br /&gt;
||4&lt;br /&gt;
||2&lt;br /&gt;
||6&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Earth Elementalist&lt;br /&gt;
||0&lt;br /&gt;
||7&lt;br /&gt;
||5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Enchanter&lt;br /&gt;
||0&lt;br /&gt;
||7&lt;br /&gt;
||5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Fighter&lt;br /&gt;
||8&lt;br /&gt;
||0&lt;br /&gt;
||4&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Fire Elementalist&lt;br /&gt;
||0&lt;br /&gt;
||7&lt;br /&gt;
||5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Gladiator&lt;br /&gt;
||6&lt;br /&gt;
||0&lt;br /&gt;
||6&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Hedge Wizard&lt;br /&gt;
||2&lt;br /&gt;
||6&lt;br /&gt;
||4&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Hexslinger&lt;br /&gt;
||0&lt;br /&gt;
||5&lt;br /&gt;
||7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Hunter&lt;br /&gt;
||3&lt;br /&gt;
||1&lt;br /&gt;
||8&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Ice Elementalist&lt;br /&gt;
||0&lt;br /&gt;
||7&lt;br /&gt;
||5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Monk&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
||7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Necromancer&lt;br /&gt;
||0&lt;br /&gt;
||7&lt;br /&gt;
||5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Reaver&lt;br /&gt;
||4&lt;br /&gt;
||5&lt;br /&gt;
||3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Shapeshifter&lt;br /&gt;
||6&lt;br /&gt;
||2&lt;br /&gt;
||4&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Summoner&lt;br /&gt;
||0&lt;br /&gt;
||7&lt;br /&gt;
||5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Wanderer&lt;br /&gt;
||*&lt;br /&gt;
||*&lt;br /&gt;
||*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Warper&lt;br /&gt;
||3&lt;br /&gt;
||5&lt;br /&gt;
||4&lt;br /&gt;
|-&lt;br /&gt;
! Average !! 2.67 !! 4.54 !! 4.79&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;A wanderer's starting stats are random, weighted to benefit items received, but will also total 12. However, if a stat is greater than 17, it is less likely to be increased.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This describes behaviour which cannot currently happen in practice. It is left here in case one day it becomes relevant again.&lt;br /&gt;
Your initial strength, intelligence and dexterity cannot be less than 3. In any case where a species-background combo causes a value to be less than 3, it is increased and random other stat decreased until it reaches 3. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
125 is the absolute maximum value for strength, dexterity, and intelligence. These ability scores can never go above 125. The minimum value for stats is -128.&lt;br /&gt;
&lt;br /&gt;
===Gaining Attributes===&lt;br /&gt;
Characters will increase attributes naturally as they level, with their race determining which attributes they gain and how often they gain them. Additionally, they get to increase an attribute of their choice by two every six levels, starting at level 3.&lt;br /&gt;
&lt;br /&gt;
Demigods gain a choice of 4 stat points every three levels, but they do not gain any stats randomly from leveling.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.28]], manual attribute gain was +1 stat per 3 levels.&lt;br /&gt;
*In [[0.17]], the stat cap for [[strength]], [[intelligence]], and [[dexterity]] was increased from 72 to 125.&lt;br /&gt;
*Stats used to be randomized: there were eight stat points that would be allocated randomly, with a slight tendency to raise lower stats in preference to higher ones, but each species contribution was 2 points lower and the class contributions were 2 points lower in total, meaning the total number of stat points was unchanged.&lt;br /&gt;
**Additionally, Wanderers' stats used to total only 6, making the class considerably more difficult. Artificers' totaled 9, although that difference was less significant. As for species, numerous small changes have been made over the years, but one of the more significant ones is to Mummies: they have gone from having some of the worst starting stats (7/3/3, or 13 total) to being among the higher-stat races (though still extremely difficult to play).&lt;br /&gt;
&lt;br /&gt;
[[Category:Stats]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Stats&amp;diff=85659</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Stats&amp;diff=85659"/>
				<updated>2026-03-15T20:31:04Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: bump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
Your character's basic '''stats''' (or '''attributes''') are [[Strength]] (Str),  [[Intelligence]] (Int) and [[Dexterity]] (Dex). These are determined by your [[species]] and [[background]], grow as you gain experience. They can be changed by equipment, abilities, and [[mutation]]s. If any stat is reduced to 0 or below, you will suffer [[Stat zero|severe penalties]].&lt;br /&gt;
&lt;br /&gt;
The three defensive stats are your [[armour class]] (AC), your [[evasion]] (EV), and your blocking ability ([[SH]]). Your character also has a limited reserve of [[hit points]] (HP) and [[magic points]] (Magic or MP).&lt;br /&gt;
&lt;br /&gt;
==Starting Stats==&lt;br /&gt;
Each of your '''starting stats''' is the sum of a contribution from your [[species]] and a contribution from your [[background]]. While they do not by any means define your character, it is easier to build your character in a way that is compatible with your stats.&lt;br /&gt;
&lt;br /&gt;
===Species Contributions===&lt;br /&gt;
Not all species have the same stat total; [[Demigod]]s have the highest stats, [[Gnoll]]s have the lowest.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;gain&amp;quot; column describes how the race automatically gains stats as they level up: a letter indicates the stat beginning with that letter can be chosen, and the number before the colon indicates the frequency of stat gains. So a Human, who would gain one Str, Int, or Dex every 4 levels, is represented by 4:SID. See [[#Gaining Attributes|Gaining Attributes]] below for further details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:75%&amp;quot; border=1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Species&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Strength]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Intelligence]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Dexterity]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sum&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Gain&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Armataur&lt;br /&gt;
||13&lt;br /&gt;
||8&lt;br /&gt;
||5&lt;br /&gt;
||26&lt;br /&gt;
||4:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Barachi&lt;br /&gt;
||9&lt;br /&gt;
||8&lt;br /&gt;
||7&lt;br /&gt;
||24&lt;br /&gt;
||4:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Coglin&lt;br /&gt;
||8&lt;br /&gt;
||7&lt;br /&gt;
||9&lt;br /&gt;
||24&lt;br /&gt;
||4:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Deep Elf&lt;br /&gt;
||5&lt;br /&gt;
||12&lt;br /&gt;
||10&lt;br /&gt;
||27&lt;br /&gt;
||4:I&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Demigod&lt;br /&gt;
||9&lt;br /&gt;
||10&lt;br /&gt;
||9&lt;br /&gt;
||28&lt;br /&gt;
||''Special*''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Demonspawn&lt;br /&gt;
||8&lt;br /&gt;
||8&lt;br /&gt;
||8&lt;br /&gt;
||24&lt;br /&gt;
||4:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Djinni&lt;br /&gt;
||7&lt;br /&gt;
||9&lt;br /&gt;
||8&lt;br /&gt;
||24&lt;br /&gt;
||4:ID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Draconian&lt;br /&gt;
||10&lt;br /&gt;
||8&lt;br /&gt;
||6&lt;br /&gt;
||24&lt;br /&gt;
||4:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Felid&lt;br /&gt;
||4&lt;br /&gt;
||11&lt;br /&gt;
||11&lt;br /&gt;
||26&lt;br /&gt;
||4:ID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Formicid&lt;br /&gt;
||12&lt;br /&gt;
||7&lt;br /&gt;
||9&lt;br /&gt;
||28&lt;br /&gt;
||4:SI&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Gargoyle&lt;br /&gt;
||11&lt;br /&gt;
||8&lt;br /&gt;
||5&lt;br /&gt;
||24&lt;br /&gt;
||4:SI&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Gnoll&lt;br /&gt;
||7&lt;br /&gt;
||7&lt;br /&gt;
||7&lt;br /&gt;
||21&lt;br /&gt;
||4:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Human&lt;br /&gt;
||8&lt;br /&gt;
||8&lt;br /&gt;
||8&lt;br /&gt;
||24&lt;br /&gt;
||4:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Kobold&lt;br /&gt;
||5&lt;br /&gt;
||9&lt;br /&gt;
||10&lt;br /&gt;
||24&lt;br /&gt;
||5:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Mountain Dwarf&lt;br /&gt;
||10&lt;br /&gt;
||8&lt;br /&gt;
||5&lt;br /&gt;
||23&lt;br /&gt;
||4:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Merfolk&lt;br /&gt;
||8&lt;br /&gt;
||7&lt;br /&gt;
||9&lt;br /&gt;
||24&lt;br /&gt;
||5:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Minotaur&lt;br /&gt;
||12&lt;br /&gt;
||5&lt;br /&gt;
||5&lt;br /&gt;
||22&lt;br /&gt;
||4:SD&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Mummy&lt;br /&gt;
||11&lt;br /&gt;
||7&lt;br /&gt;
||7&lt;br /&gt;
||25&lt;br /&gt;
||5:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Naga&lt;br /&gt;
||10&lt;br /&gt;
||8&lt;br /&gt;
||6&lt;br /&gt;
||24&lt;br /&gt;
||4:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Octopode&lt;br /&gt;
||7&lt;br /&gt;
||10&lt;br /&gt;
||7&lt;br /&gt;
||24&lt;br /&gt;
||5:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Oni&lt;br /&gt;
||11&lt;br /&gt;
||9&lt;br /&gt;
||4&lt;br /&gt;
||24&lt;br /&gt;
||3:S&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Poltergeist&lt;br /&gt;
||4&lt;br /&gt;
||10&lt;br /&gt;
||9&lt;br /&gt;
||23&lt;br /&gt;
||5:ID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Revenant&lt;br /&gt;
||11&lt;br /&gt;
||7&lt;br /&gt;
||4&lt;br /&gt;
||22&lt;br /&gt;
||5:SI&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Spriggan&lt;br /&gt;
||4&lt;br /&gt;
||9&lt;br /&gt;
||10&lt;br /&gt;
||23&lt;br /&gt;
||5:ID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Tengu&lt;br /&gt;
||8&lt;br /&gt;
||8&lt;br /&gt;
||9&lt;br /&gt;
||25&lt;br /&gt;
||4:SID&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Troll&lt;br /&gt;
||15&lt;br /&gt;
||4&lt;br /&gt;
||5&lt;br /&gt;
||24&lt;br /&gt;
||3:S&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Vine Stalker&lt;br /&gt;
||10&lt;br /&gt;
||8&lt;br /&gt;
||9&lt;br /&gt;
||27&lt;br /&gt;
||4:SD&lt;br /&gt;
|-&lt;br /&gt;
! Average !! 8.78 !! 8.15 !! 7.44 !! 24.4 !!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* &amp;lt;/nowiki&amp;gt;Demigods do not gain stats randomly. See [[#Gaining Attributes|Gaining Attributes]].&lt;br /&gt;
&lt;br /&gt;
===Background Contributions===&lt;br /&gt;
Your background also contributes to your starting stats, although to a lesser degree than your species. Unlike with species, the sum of the starting stats is the same across all backgrounds (12).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:75%&amp;quot; border=1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Background&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Strength]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Intelligence]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Dexterity]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Air Elementalist&lt;br /&gt;
||0&lt;br /&gt;
||7&lt;br /&gt;
||5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Alchemist&lt;br /&gt;
||0&lt;br /&gt;
||7&lt;br /&gt;
||5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Artificer&lt;br /&gt;
||4&lt;br /&gt;
||3&lt;br /&gt;
||5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Berserker&lt;br /&gt;
||9&lt;br /&gt;
||-1&lt;br /&gt;
||4&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Brigand&lt;br /&gt;
||3&lt;br /&gt;
||3&lt;br /&gt;
||6&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Chaos Knight&lt;br /&gt;
||4&lt;br /&gt;
||4&lt;br /&gt;
||4&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Cinder Acolyte&lt;br /&gt;
||6&lt;br /&gt;
||6&lt;br /&gt;
||0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Conjurer&lt;br /&gt;
||-1&lt;br /&gt;
||10&lt;br /&gt;
||3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Delver&lt;br /&gt;
||4&lt;br /&gt;
||2&lt;br /&gt;
||6&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Earth Elementalist&lt;br /&gt;
||0&lt;br /&gt;
||7&lt;br /&gt;
||5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Enchanter&lt;br /&gt;
||0&lt;br /&gt;
||7&lt;br /&gt;
||5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Fighter&lt;br /&gt;
||8&lt;br /&gt;
||0&lt;br /&gt;
||4&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Fire Elementalist&lt;br /&gt;
||0&lt;br /&gt;
||7&lt;br /&gt;
||5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Gladiator&lt;br /&gt;
||6&lt;br /&gt;
||0&lt;br /&gt;
||6&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Hedge Wizard&lt;br /&gt;
||2&lt;br /&gt;
||6&lt;br /&gt;
||4&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Hexslinger&lt;br /&gt;
||0&lt;br /&gt;
||5&lt;br /&gt;
||7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Hunter&lt;br /&gt;
||3&lt;br /&gt;
||1&lt;br /&gt;
||8&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Ice Elementalist&lt;br /&gt;
||0&lt;br /&gt;
||7&lt;br /&gt;
||5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Monk&lt;br /&gt;
||3&lt;br /&gt;
||2&lt;br /&gt;
||7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Necromancer&lt;br /&gt;
||0&lt;br /&gt;
||7&lt;br /&gt;
||5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Reaver&lt;br /&gt;
||4&lt;br /&gt;
||5&lt;br /&gt;
||3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Shapeshifter&lt;br /&gt;
||6&lt;br /&gt;
||2&lt;br /&gt;
||4&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Summoner&lt;br /&gt;
||0&lt;br /&gt;
||7&lt;br /&gt;
||5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Wanderer&lt;br /&gt;
||*&lt;br /&gt;
||*&lt;br /&gt;
||*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;!a&amp;lt;/span&amp;gt;Warper&lt;br /&gt;
||3&lt;br /&gt;
||5&lt;br /&gt;
||4&lt;br /&gt;
|-&lt;br /&gt;
! Average !! 2.67 !! 4.54 !! 4.79&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;A wanderer's starting stats are random, weighted to benefit items received, but will also total 12. However, if a stat is greater than 17, it is less likely to be increased.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This describes behaviour which cannot currently happen in practice. It is left here in case one day it becomes relevant again.&lt;br /&gt;
Your initial strength, intelligence and dexterity cannot be less than 3. In any case where a species-background combo causes a value to be less than 3, it is increased and random other stat decreased until it reaches 3. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
125 is the absolute maximum value for strength, dexterity, and intelligence. These ability scores can never go above 125. The minimum value for stats is -128.&lt;br /&gt;
&lt;br /&gt;
===Gaining Attributes===&lt;br /&gt;
Characters will increase attributes naturally as they level, with their race determining which attributes they gain and how often they gain them. Additionally, they get to increase an attribute of their choice by two every six levels, starting at level 3.&lt;br /&gt;
&lt;br /&gt;
Demigods gain a choice of 4 stat points every three levels, but they do not gain any stats randomly from leveling.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.28]], manual attribute gain was +1 stat per 3 levels.&lt;br /&gt;
*In [[0.17]], the stat cap for [[strength]], [[intelligence]], and [[dexterity]] was increased from 72 to 125.&lt;br /&gt;
*Stats used to be randomized: there were eight stat points that would be allocated randomly, with a slight tendency to raise lower stats in preference to higher ones, but each species contribution was 2 points lower and the class contributions were 2 points lower in total, meaning the total number of stat points was unchanged.&lt;br /&gt;
**Additionally, Wanderers' stats used to total only 6, making the class considerably more difficult. Artificers' totaled 9, although that difference was less significant. As for species, numerous small changes have been made over the years, but one of the more significant ones is to Mummies: they have gone from having some of the worst starting stats (7/3/3, or 13 total) to being among the higher-stat races (though still extremely difficult to play).&lt;br /&gt;
&lt;br /&gt;
[[Category:Stats]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Stat_zero&amp;diff=85658</id>
		<title>Stat zero</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Stat_zero&amp;diff=85658"/>
				<updated>2026-03-15T20:28:25Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: bump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
&lt;br /&gt;
When one of a character's primary [[attributes]] ([[strength]], [[intelligence]], or [[dexterity]]) is lowered to 0 or below, the character is [[slow]]ed until the stat is raised above zero.&lt;br /&gt;
&lt;br /&gt;
==Causes==&lt;br /&gt;
Stats can be lowered by the following means, potentially causing stat zero:&lt;br /&gt;
*[[Mutations]] (such as from [[Malmutate]] or [[Corrupting Pulse]]) which affect attributes. This lasts until the mutation is removed [[potion of mutation|somehow]].&lt;br /&gt;
*Equipment with negative stat modifiers. You can remove the equipment to restore the stat.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.33]], hitting zero in any stat would [[paralyse]] the player immediately and apply a unique debuff for as long as you remained below zero, with the specific penalty depending on which stat was affected. See [http://crawl.chaosforge.org/index.php?title=Stat_zero&amp;amp;oldid=82086 this revision] for more information on the old stat zero system.&lt;br /&gt;
**Stat drain was removed in 0.33, meaning players can now only have their stats reduced to zero or less through [[mutation]]s or [[artefact]]s with stat penalties.&lt;br /&gt;
*Prior to [[0.28]], zero intelligence only had an 80% chance to fail reading scrolls. Zero strength's -Regen was a flat regen/4 modifier.&lt;br /&gt;
*Prior to [[0.19]], [[sustain attributes]] existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in [[0.19]].&lt;br /&gt;
*Prior to [[0.17]], taking further stat damage after a stat reached 0 would inflict HP damage.&lt;br /&gt;
*Prior to [[0.15]], items had [[aum|mass]], and strength determined your carrying capacity. Collapse seriously reduced this.&lt;br /&gt;
*Stat zero was added in [[0.13]], replacing [[stat death]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Stats]]&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Glaive_of_Prune&amp;diff=85654</id>
		<title>Glaive of Prune</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Glaive_of_Prune&amp;diff=85654"/>
				<updated>2026-03-13T03:19:58Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: +CBA per commit e17ad08 and bump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|The glaive of Prune carries a terrible and insidious curse. Unless its wielder maintains firm self-control, they are doomed to succumb, undergoing a horrifying (albeit temporary) transformation. This is normally trivial to resist, but incapacitated wielders are certain to succumb, finding themselves nightmarishly purple, squishy, and delicious. They can take comfort in learning that it's surprisingly hard to injure a giant prune.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Glaive_of_prune.png]] '''''the glaive of Prune'''''&lt;br /&gt;
&lt;br /&gt;
+12 [[glaive]]&lt;br /&gt;
&lt;br /&gt;
[[Freezing]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
[[Transformation|Transforms]] the user into a prune if they are [[paralysed]], [[petrified]], or [[asleep]], halving damage taken&amp;lt;br&amp;gt;&lt;br /&gt;
[[Chaotic]]&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
In most situations, the '''glaive of Prune'''&amp;lt;ref&amp;gt;{{source ref|0.34.0|art-data.txt|233}}&amp;lt;/ref&amp;gt; is just a +12 freezing glaive. It's around the level of a +9 [[bardiche]] of freezing (slightly weaker), but takes less skill to wield effectively. Characters who use two-handed [[Polearms]] will find it a good weapon.&lt;br /&gt;
&lt;br /&gt;
In addition, the prune &amp;quot;curse&amp;quot; reduces damage when afflicted with some of the most dangerous status conditions in the game. It takes a large amount of [[willpower]] to completely resist enemy [[Hexes]], so this glaive is quite useful as another safeguard. There are also [[hornet|some]] [[air elemental|partially]] [[chaos|irresistible]] [[formless jellyfish|ways]] to be paralyzed or [[sleepcap|put]] [[Dream Dust|to sleep]] without a [[species]]/[[form]] specific resistance.&lt;br /&gt;
&lt;br /&gt;
As it is a transformative artifact, followers of [[Zin]] will incur [[penance]] when using the glaive of Prune.&lt;br /&gt;
&lt;br /&gt;
The prune curse will also activate if and when you die, but at that point, there's no saving you.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.35|the Glaive of Prune will become a [[partisan]].}}&lt;br /&gt;
*Prior to [[0.30]], the Glaive of Prune had the [[vorpal]] brand instead of [[freezing]].&lt;br /&gt;
*Prior to [[0.28]], the prune curse had no in-game effect.&lt;br /&gt;
*Prior to [[0.15]], the glaive of Prune had a +4,+12 enchantment.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Polearms]]&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Revenant&amp;diff=85649</id>
		<title>Revenant</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Revenant&amp;diff=85649"/>
				<updated>2026-03-11T03:24:08Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: doom and banes take twice as much XP to remove for undead&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{for monster}}&lt;br /&gt;
{{flavour|Revenants are skeletal undead, created when an individual dies to violent magic without being mourned or remembered. They rise with fragmentary recollections of their former life and an all-consuming hunger to claw back that existence which the world forgot.&lt;br /&gt;
&lt;br /&gt;
So powerful is this drive which animates them that they can they can actually rip the very existence from others, tearing fragments of souls and memories and even the fundamental essence of inanimate objects and turning them into fuel for the unholy fire that forever flickers upon their form.&lt;br /&gt;
  &lt;br /&gt;
Their nature makes them uniquely skilled at wielding destructive magic; while their reserves of magical energy are poor and their aptitudes unremarkable (aside from an affinity for ice, earth, and necromantic magic), they can channel damage-dealing spells through their claws, allowing them to perform melee attacks at the same time as they cast spells. They can even burn away the memories they have collected to briefly empower their magic and allow them to cast unhindered by armour. &lt;br /&gt;
&lt;br /&gt;
Beyond this, they are sturdy and skilled at using their claws in unarmed combat, and possess the same immunity to poison, negative energy, and torment that all undead share, as well as a resistance to cold.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Revenants are '''[[undead]]''' and have the following innate traits:&lt;br /&gt;
**'''[[Cold Resistance 1]]''': Revenants are resistant to cold.&lt;br /&gt;
**'''[[Life Protection 3]]''': Revenants are resistant to [[negative energy]].&lt;br /&gt;
**'''[[Poison Resistance|Poison Immunity]]''': Revenants are immune to poison.&lt;br /&gt;
**'''[[Torment Immunity]]''': Revenants cannot be tormented.&lt;br /&gt;
**Revenants cannot gain [[mutation]]s, use [[talisman]]s, or be [[polymorph]]ed. When mutated, they [[drain|temporarily lose max HP]] instead.&lt;br /&gt;
**Revenants are [[unbreathing]], cannot be put to [[sleep]], cannot go [[berserk]], and do not have [[blood]].&lt;br /&gt;
**Revenants are vulnerable to [[Dispel Undead]], [[holy]] damage, and [[holy wrath]]-[[brand]]ed weapons. They may not worship the [[good god]]s ([[The Shining One]], [[Zin]], or [[Elyvilon]]). The holy wrath brand will not function on weapons they wield.&lt;br /&gt;
**Revenants cannot use the spells [[Borgnjor's Revivification]], [[Death's Door]], or [[Sublimation of Blood]].&lt;br /&gt;
**Revenants need twice as much XP as normal to remove [[Doom]] and [[Bane]]s.&lt;br /&gt;
*Revenants are vulnerable to [[Lee's Rapid Deconstruction]] and [[Shatter]].&lt;br /&gt;
*'''[[Claws|Claws 1]]''': Revenants have claws on their hands. They receive a +2 damage bonus to [[Unarmed Combat]], if they are not wearing [[gloves]].&lt;br /&gt;
*'''[[Low MP|Low MP 2]]''': Revenants have 20% less MP than other species.&lt;br /&gt;
*'''Spellclaws''': Revenants perform a melee attack against the highest-health enemy in range whenever they cast a damage-dealing spell. The melee attack takes no extra time, but if your melee [[attack speed]] is faster or slower than 1.0 [[decaAut]], the damage is scaled proportionally.&lt;br /&gt;
*Revenants gain ''memories'' from monsters they kill; see below for details.&lt;br /&gt;
Revenants have a base [[Strength]] of 11, [[Intelligence]] of 7, and [[Dexterity]] of 4 (before Background modifiers). They have +1 base [[magic points]], however this is affected by their Low Magic mutation.&lt;br /&gt;
&lt;br /&gt;
===Memories and Enkindle===&lt;br /&gt;
Revenants gain '''memories''' from monsters they kill, based on XP gain. Up to &amp;lt;code&amp;gt;3 + 3*XL/20&amp;lt;/code&amp;gt; memories, rounded down, can be stored. These memories may be used by the '''Enkindle''' ability (enabled from XL 3) to boost their damage dealing spells.&lt;br /&gt;
&lt;br /&gt;
During Enkindle, each ''damage-dealing'' spell is empowered, but uses up a memory in the process. For eligible spells:&lt;br /&gt;
*Spell power is increased and spell failure is decreased. &lt;br /&gt;
*Spells cost 0 MP.&lt;br /&gt;
*Body armour and shield encumbrance are ignored for casting.&lt;br /&gt;
*Spellclaws are boosted: Spellclaw attacks never miss, damage is increased depending on spell level, and attacks recover HP equal to 75% the damage dealt.&lt;br /&gt;
&lt;br /&gt;
Enkindle lasts for &amp;lt;code&amp;gt;11 + 1d9 + 3*memories&amp;lt;/code&amp;gt; turns or until you run out of memories.&amp;lt;ref&amp;gt;{{source ref|0.34.0|ability.cc|3426}}&amp;lt;/ref&amp;gt; If Enkindle's duration runs out, any spare memories are lost. You can't gain memories during Enkindle.&lt;br /&gt;
&lt;br /&gt;
The Spellclaws damage boost is nonlinear:&amp;lt;ref&amp;gt;{{source ref|0.34.0|melee-attack.cc|5291}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
!Level !! % Boost !! Level !! % Boost !! Level !! % Boost&lt;br /&gt;
|-&lt;br /&gt;
|1 || 5% || 4 || 40% || 7 || 90%&lt;br /&gt;
|-&lt;br /&gt;
|2 || 15% || 5 || 55% || 8 || 115%&lt;br /&gt;
|-&lt;br /&gt;
|3 || 25% || 6 || 70% || 9 || 150%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Warriors:''' [[Gladiator]], [[Monk]]&lt;br /&gt;
*'''Mages:''' [[Necromancer]], [[Ice Elementalist]], [[Earth Elementalist]]&lt;br /&gt;
&lt;br /&gt;
Revenants are prohibited from becoming [[Shapeshifter]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] every 5th level.&lt;br /&gt;
*10% more [[HP]] than average.&lt;br /&gt;
*+3 [[willpower]] per level.&lt;br /&gt;
*Upon reaching XL 3, gain the Enkindle ability (Mnemophage mutation) and one random damage-dealing level 1 spell, as well as a memory.&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Revenants start with the skills and equipment listed for their background.&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Moderate}}&lt;br /&gt;
&lt;br /&gt;
Revenants are a durable species with undead resistances. In particular, [[poison]] immunity helps early, while [[torment]] immunity is great in [[extended]]. With [[Claws]] and a high [[Unarmed Combat]] aptitude, they make good unarmed fighters, even without access to [[talisman]]s. They can also be played as casters, despite the low MP, with good aptitudes in a few schools and passible (-1) aptitudes in most others. Enkindle partially solves the MP issue, as it allows you to cast at 0 MP.&lt;br /&gt;
&lt;br /&gt;
However, Revenants really shine when combining melee with direct-damage spells, as their Spellclaws allow them to do both at the same time. Enkindle is a really strong ability, as it allows a Revenant to cast spells that are otherwise offline without using MP.&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Revenant}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*For heavy melee characters, damage spells can be treated like [[evocable]]s that can be activated with Enkindled. &lt;br /&gt;
*For primarily magic characters, Spellclaws can result in free attacks (especially if you're already using range-1 spells like [[Irradiate]]), and putting a few levels into melee doesn't cost much XP.&lt;br /&gt;
*Despite the name of &amp;quot;Spellclaws&amp;quot;, the melee passive doesn't get any special bonus from Unarmed Combat. Characters who are primarily casters will likely prefer to wield weapons or [[magical staves]] once past the early game. The former can benefit from [[brand]] and [[enchantment]]s, outweighing the +2 Unarmed damage boost, while the latter directly boosts spell power and has passable melee damage.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Revenants were added in [[0.33]] to replace [[Ghoul]]s.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{species}}&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Mummy&amp;diff=85648</id>
		<title>Mummy</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Mummy&amp;diff=85648"/>
				<updated>2026-03-11T03:17:39Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: doom and banes take twice as much XP to remove for undead&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
''This page covers the player [[species]]. For the monster, see [[Mummy (monster)]]. For a list of all monstrous mummies, see [[List of mummies]].''&lt;br /&gt;
{{flavour|These are undead creatures who travel into the depths in search of revenge, redemption, or just because they want to.&lt;br /&gt;
&lt;br /&gt;
Mummies progress slowly in levels, half again as slowly as Humans in all skills except fighting, spellcasting and necromancy. The sacred embalming rituals that brought them into unlife also grant them a special connection with the divine, and as they increase in levels, they become increasingly in touch with the powers of death. However, their desiccated bodies are highly flammable. They also cannot drink.&lt;br /&gt;
&lt;br /&gt;
Like other undead, mummies are naturally immune to poisons, negative energy and torment; have little warmth left to be affected by cold; and are not susceptible to mutations.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Mummies are '''[[undead]]''' creatures, and have the following innate traits:&lt;br /&gt;
**'''[[Cold Resistance 1]]''': Mummies are resistant to cold.&lt;br /&gt;
**'''[[Life Protection 3]]''': Mummies are resistant to [[negative energy]].&lt;br /&gt;
**'''[[Poison Resistance|Poison Immunity]]''': Mummies are immune to poison.&lt;br /&gt;
**'''[[Torment Immunity]]''': Mummies cannot be tormented.&lt;br /&gt;
**Mummies cannot gain [[mutation]]s, use [[talisman]]s, or be [[polymorph]]ed. When mutated, they receive [[stat]] penalties instead.&lt;br /&gt;
**Mummies are [[unbreathing]], cannot be put to [[sleep]], cannot go [[berserk]], and do not have [[blood]].&lt;br /&gt;
**Mummies are vulnerable to [[Dispel Undead]], [[holy]] damage, and [[holy wrath]]-[[brand]]ed weapons. They may not worship the [[good god]]s ([[The Shining One]], [[Zin]], or [[Elyvilon]]). The holy wrath brand will not function on weapons they wield.&lt;br /&gt;
**Mummies cannot use the spells [[Borgnjor's Revivification]], [[Death's Door]], or [[Sublimation of Blood]].&lt;br /&gt;
**Mummies need twice as much XP as normal to remove [[Doom]] and [[Bane]]s.&lt;br /&gt;
*'''[[Fire#Fire Vulnerability|Fire vulnerability]]''': Mummies take extra damage from fire.&lt;br /&gt;
*'''[[Amulet of faith|Faith]]''': Mummies gain +25% [[piety]] from gods, and will receive divine gifts 33% more often. Does not stack with the [[amulet of faith]].&lt;br /&gt;
*'''In Touch With Death 1:''' Mummies have a [[spell enhancer]] to all [[Necromancy]] spells, increasing their [[spell power]].&lt;br /&gt;
*Mummies are incapable of drinking potions of any kind.&lt;br /&gt;
&lt;br /&gt;
Mummies have a base [[Strength]] of 11, [[Intelligence]] of 7 and [[Dexterity]] of 7 (before Background modifiers).&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Zealots:''' [[Cinder Acolyte]]&lt;br /&gt;
*'''Mages:''' [[Hedge Wizard]], [[Conjurer]], [[Summoner]], [[Necromancer]], [[Ice Elementalist]]&lt;br /&gt;
&lt;br /&gt;
Mummies are prohibited from becoming [[Shapeshifter]]s, as they can't change form.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 to a random [[stat]] every 5th level.&lt;br /&gt;
*Average [[HP]].&lt;br /&gt;
*Average [[MP]].&lt;br /&gt;
*+5 [[willpower]] per level.&lt;br /&gt;
*Gain a second [[spell enhancer]] to [[Necromancy]] at level 13.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Mummies receive the skills and equipment listed for their background, with the following exceptions:&lt;br /&gt;
*Mummies start with no [[potion]]s of any kind.&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Hard}}&lt;br /&gt;
&lt;br /&gt;
Mummies are, without a doubt, a challenge species. They can't quaff [[potion]]s, which knocks out many emergency options. [[Confusion]] is a much greater threat, since they can't use [[potions of curing]] to end it. Intrinsic rF- can cause sudden and lethal spikes in damage (until its negated by rF+). In addition, mummies have poor skill aptitudes. Having undead resistances, an intrinsic [[amulet of faith]], and 2 [[Necromancy]] enhancers is more of a consolation prize than anything.&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Mummy}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Mummies are intentionally difficult, but there are ways to play to their advantages (such as they are).&lt;br /&gt;
&lt;br /&gt;
[[Necromancer]] is a decent start for Mummies, as it gives you access to allies so long as you can kill enemies. In addition to their innate spell boost, mummies are also immune to many of the miscast effects.&lt;br /&gt;
&lt;br /&gt;
Assuming you have managed to offset their rF-, high level Mummies fare well in the optional extended endgame. However, one has to survive all the non-optional parts first, during which time torment immunity barely helps, and all the disadvantages of Mummies are as salient as ever.&lt;br /&gt;
&lt;br /&gt;
===Confusion===&lt;br /&gt;
Mummies must always be careful of sources of [[confusion]]. Other than [[Ru]], Mummies have no way of curing confusion, making it (almost) as bad as [[paralysis]]. In a similar vein, [[petrification]] can't be [[potion of cancellation|cancelled]] by the potion. Therefore, Mummies should value [[willpower]] and [[clarity]] highly.&lt;br /&gt;
&lt;br /&gt;
Having willpower (and poison immunity) can stop most sources of confusion. However, a [[tarantella]]'s touch can only be prevented by clarity, which you can only get by [[Ashenzari]] or a few [[unrand]]s. This makes the [[Spider's Nest]] ''much'' more dangerous than usual. If you don't have clarity (or Ru), you can go down the stairs, get confused-locked, and die on the spot. Without a way to deal with tarantellas, you may have to skip Spider for a long time.&lt;br /&gt;
&lt;br /&gt;
===God Choice===&lt;br /&gt;
Mummies have innate faith. While it makes sense to pick gods that benefit most from it, this isn't the only thing to consider.&lt;br /&gt;
&lt;br /&gt;
Certain gods do not benefit from faith, but are great at negating the weaknesses of being a mummy:&lt;br /&gt;
*[[Ashenzari]] provides [[clarity]] (immunity to [[confusion]]) and boosts their normally poor skills. However, Ash doesn't provide any new options for dangerous situations, and does not benefit from faith.&lt;br /&gt;
*[[Gozag]]'s Potion Petition is a cheap emergency option that makes up for the lack of potions, and is often stronger than potions. Shops let you get essential resistances (rF+, willpower...), while Bribe Branch can deal with troublesome floors in the lategame. Gozag only cares about gold, not about mummy's faith.&lt;br /&gt;
*[[Ru]]'s Draw Out Power heals you while curing confusion / petrification. Both it and the passive Aura of Power are reusable tools that help make mummies stronger at general combat. Meanwhile, Apocalypse is as strong as ever. Faith increases the rate in which sacrifices are offered, but once you hit ****** piety, it is useless.&lt;br /&gt;
&lt;br /&gt;
Other gods do benefit from faith, and also synergize with mummies well:&lt;br /&gt;
*[[Kikubaaqudgha]] is a great way to access Necromancy, with faith helping you spam Unearth Wretches more often.&lt;br /&gt;
*[[Okawaru]] is a good overall melee god. Heroism, Finesse, and gifts can make up for mummy's worse aptitudes, while Duel is a nice panic button.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.31]], Mummies gained their first Necromancy boost at level 3.&lt;br /&gt;
*Prior to [[0.30]], Mummies did not have innate [[Faith]].&lt;br /&gt;
*Prior to [[0.29]], Mummies gained their Necromancy boosts at levels 13 and 26.&lt;br /&gt;
*Mummies were the species least affected by the removal of the [[hunger]] system in [[0.26]]; for most of Crawl's history, they were notable as the one species that could truly ignore the food clock in its entirety. Also, Mummies had [[rotting]] immunity.&lt;br /&gt;
*Prior to [[0.24]], [[Fedhas Madash]] did not allow Mummy worshippers.&lt;br /&gt;
*In [[0.20]], Mummies' [[Spellcasting]] aptitude was increased from -1 to +2.&lt;br /&gt;
*Prior to [[0.19]], Mummies gained an ability at level 13 called Self-restoration, allowing them to sacrifice one point of max MP permanently to restore their [[stat]]s and a bit of [[rot]]ted HP.&lt;br /&gt;
*Prior to [[0.17]], Mummies did not gain a stat every 5th level.&lt;br /&gt;
*Prior to [[0.8]], Mummies gained 3 MR every level instead of 5.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mummy]]&lt;br /&gt;
{{species}}&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Poltergeist&amp;diff=85647</id>
		<title>Poltergeist</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Poltergeist&amp;diff=85647"/>
				<updated>2026-03-11T03:15:34Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: doom and banes take twice as much XP to remove for undead&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|Poltergeists are undead spirits who delight in causing trouble for the living. Completely incorporeal, they interact with the physical world by possessing small objects and making them fly through the air. They can use this to fight with weapons as well as the living do, as well as gain the protective benefits of many different hats, boots, gloves, and cloaks at once, though body armour is too large for them to manipulate in this fashion. At higher levels of experience, they can even control these possessed objects at a distance from time to time, harassing their foes with a barrage of unruly armour.&lt;br /&gt;
&lt;br /&gt;
Their superlative aptitude for both stealth and hexes make them powerful enchanters, and they are adequate at most other forms of magic, though they struggle with conjurations. They are adept with short blades, if a little below average with heavier weapons, and their lack of a physical body makes them terrible at unarmed combat. The same power they used to possess objects makes them natural experts at throwing.&lt;br /&gt;
&lt;br /&gt;
Finally, their nature as spirits of bad luck also grants them temporary AC whenever they inflict maladies upon their enemies.}}&lt;br /&gt;
'''Poltergeists''' are an insubstantial undead species with interchangeable auxiliary armour.&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Poltergeists are '''[[undead]]''' creatures, and have the following innate traits:&lt;br /&gt;
**'''[[Cold Resistance 1]]''': Poltergeists are resistant to cold.&lt;br /&gt;
**'''[[Life Protection 3]]''': Poltergeists are resistant to [[negative energy]].&lt;br /&gt;
**'''[[Poison Resistance|Poison Immunity]]''': Poltergeists are immune to poison.&lt;br /&gt;
**'''[[Torment Immunity]]''': Poltergeists cannot be tormented.&lt;br /&gt;
**Poltergeists cannot gain [[mutation]]s, use [[talisman]]s, or be [[polymorph]]ed. When mutated, they [[drain|temporarily lose max HP]] instead.&lt;br /&gt;
**Poltergeists are [[unbreathing]], cannot be put to [[sleep]], cannot go [[berserk]], and do not have [[blood]].&lt;br /&gt;
**Poltergeists are vulnerable to [[Dispel Undead]], [[holy]] damage, and [[holy wrath]]-[[brand]]ed weapons. They may not worship the [[good god]]s ([[The Shining One]], [[Zin]], or [[Elyvilon]]). The holy wrath brand will not function on weapons they wield.&lt;br /&gt;
**Poltergeists cannot use the spells [[Borgnjor's Revivification]], [[Death's Door]], or [[Sublimation of Blood]].&lt;br /&gt;
**Poltergeists need twice as much XP as normal to remove [[Doom]] and [[Bane]]s.&lt;br /&gt;
*Poltergeists are '''[[insubstantial]]''', granting immunity to [[throwing net]]s, [[web]]s, [[constriction]], [[petrification]], the -Move from [[Throw Bolas]], and [[sticky flame]].&lt;br /&gt;
*'''[[Floating]]''': Poltergeists' insubstantial bodies float through the air, flying permanently.&lt;br /&gt;
*'''Formless 1:''' Poltergeists may equip any combination of six items of auxiliary armour ([[hat]]s, [[helmet]]s, [[gloves]], [[boots]], [[cloak]]s, and [[scarf|scarves]]). They cannot wear body armour, and cannot train the [[Armour]] skill.&lt;br /&gt;
*'''Trickster''': When inflicting debuffs on an enemy in [[LOS]] (not counting poison or constriction, but including debuffs from [[allies]]), Poltergeists gain &amp;lt;code&amp;gt;3 + XL / 6&amp;lt;/code&amp;gt; AC for the first debuffed enemy, then +1 AC for every enemy thereafter. If the bonus is already at +15 AC or more, the chance to get AC is halved. In addition, there is a cap at &amp;lt;code&amp;gt;6 + XL * 4/5&amp;lt;/code&amp;gt;. This bonus decays over time, at a rate of -1 AC per 3.0 [[decaAut]].&lt;br /&gt;
&lt;br /&gt;
Poltergeists have a base [[Strength]] of 4, [[Intelligence]] of 10 and [[Dexterity]] of 9 (before Background modifiers) and have normal base [[magic points]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Zealots:''' [[Chaos Knight]]&lt;br /&gt;
*'''Warrior-mages:''' [[Enchanter]], [[Hexslinger]]&lt;br /&gt;
*'''Mages:''' [[Necromancer]], [[Ice Elementalist]]. [[Earth Elementalist]], [[Alchemist]]&lt;br /&gt;
Poltergeists are forbidden from becoming [[Shapeshifter]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[dexterity]] or [[intelligence]] every 5th level.&lt;br /&gt;
*10% less [[hit points]] than average.&lt;br /&gt;
*+4 [[willpower]] per level.&lt;br /&gt;
*At XL 13, they gain the '''Cacophony''' ability. For each piece of armour equipped, an allied '''haunted armour''' is summoned. These allies will not stray more than 2 tiles from the player, and their attacks may [[daze]], [[drain]] or [[confuse]] their targets. For the duration you create a loud noise. The ability has an experience-based cooldown longer than most other comparable effects, and is very noisy for its full duration. (Coded as the '''Formless 2''' mutation.)&lt;br /&gt;
**This ability may be used even if worshipping [[Okawaru]].&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Poltergeists start with all the skills and equipment listed for their background, with the following exception:&lt;br /&gt;
*Body armour is replaced with a +1 [[cloak]].&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Hard}}&lt;br /&gt;
&lt;br /&gt;
While Poltergeists have a large amount of built-in resistances and immunities, their low HP and inability to wear body armour makes their base defenses bad, especially early on, when aux armour items have not been found. Thus, they'll tend to lean heavily into inflicting debuffs to benefit from the Trickster passive.&lt;br /&gt;
&lt;br /&gt;
The unlucky XL 13 grants poltergeists a strong (if infrequently-available) ability in Cacophony, which immediately surrounds them in allies that can inflict debuffs. This can help substantially with covering an escape to a staircase or to overwhelm individual foes, but should be used with a fair bit of caution on unknown floors or floors with known [[vault]]s due to being extremely loud for the entire duration.&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Poltergeist}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Ways of inflicting debuffs include:&lt;br /&gt;
*'''Spells''': [[Hexes]] are the most obvious to use due to the +4 aptitude, though they still have good +1 apts for [[Necromancy]] and [[Alchemy]] that can both debuff and either provide allies or deal direct damage. While Hexes will eventually fall off lategame due to higher will and infinite will enemies, the +4 aptitude makes it cheap to invest (and easy to switch). In addition, it can bridge into [[Summonings]], as both [[Summon Mana Viper]] and [[Sphinx Sisters]] are part Hexes.&lt;br /&gt;
*'''Weapons of [[Draining_(brand)|draining]] and [[chaos]]''' are much better on Poltergeists than other species, as both brands can both inflict status debuffs. Chaos can set up [[stab]]s, but could give an enemy a positive-for-the-defender effect.&lt;br /&gt;
*'''Evocable / throwing items''', like [[wand of acid|wands of acid]]/[[wand of light|wands of light]], a [[phial of floods]], or [[dart]]s (other than poison darts), can inflict debuffs and are relatively common.&lt;br /&gt;
*'''[[God|God choice]]''' can help out significantly when early item luck runs dry.&lt;br /&gt;
**Gods with passive debuffs: Includes [[Hepliaklqana]]'s hexer ancestor, [[Uskayaw]] Line Pass and Solo Time, [[Ru]]'s aura, and [[Gozag]]'s gold aura (daze only). [[Xom]] always presents some degree of risk, but can regularly defeat or hinder enemies for free and can provide strong chaos weapons.&lt;br /&gt;
**Cheap active ability debuffs: [[Kikubaaqudgha]] provides Sign of Ruin and helps find Necromancy spells. [[Makhleb]]'s Destruction (3 of 4 types have a 50% chance to debuff) and certain demon summons have debuffs. [[Nemelex]] has a variety of cards to inflict statuses, with the deck of destruction having many. [[Fedhas]]' Ballistomycetes can inflict confusion without checking willpower or HD, and oklobs corrode.&lt;br /&gt;
**Indirect: [[Sif Muna]] can help find relevant spells. [[Dithmenos]]' shadow mimic can copy your debuff spells.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Poltergeists were added in [[0.33]], as a replacement for [[Vampire]]s.&lt;br /&gt;
&lt;br /&gt;
{{species}}&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Amulet&amp;diff=85630</id>
		<title>Amulet</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Amulet&amp;diff=85630"/>
				<updated>2026-03-06T23:06:16Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: bump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|A talisman to be worn as jewellery around the neck, charged with arcane powers of unknown provenance.&lt;br /&gt;
----&lt;br /&gt;
“Gringoire put out his hand for the little bag, but she drew back. 'Do not touch it! It is an amulet, and either you will do mischief to the charm, or it will hurt you.'”&amp;lt;br&amp;gt;&lt;br /&gt;
-Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831.}}&lt;br /&gt;
&lt;br /&gt;
An '''amulet''' is a type of [[jewellery]]. Regardless of [[species]], all characters may wear only one amulet at a time. Some amulets require attunement to the wearer to begin functioning, but all amulets require 5 turns to put on or take off to discourage swapping mid-battle.&lt;br /&gt;
&lt;br /&gt;
There are nine base types of amulets:&lt;br /&gt;
&lt;br /&gt;
*[[File:Amulet of the acrobat.png]] '''[[Amulet of the acrobat]]''': Increases [[EV]] by 15, but only while you are moving or waiting.&lt;br /&gt;
*[[File:Amulet of chemistry.png]] '''[[Amulet of chemistry]]''': Increases power with [[Alchemy]] spells and restores [[MP]] when you quaff a potion.&lt;br /&gt;
*[[File:Amulet of dissipation.png]] '''[[Amulet of dissipation]]''': Negative status effects expire twice as quickly.&lt;br /&gt;
*[[File:Amulet of faith.png]] '''[[Amulet of faith]]''': Increases [[piety]] gain by 25% and gift drop rate by 33%, but causes you to lose 33% of your piety when unequipped.&lt;br /&gt;
*[[File:Amulet of guardian spirit.png]] '''[[Amulet of guardian spirit]]''': Grants [[spirit shield]], dividing damage taken between HP and MP.&lt;br /&gt;
*[[File:Amulet of magic regeneration.png]] '''[[Amulet of magic regeneration]]''': Increases MP regeneration rate by 0.4 per turn; requires attunement at full MP.&lt;br /&gt;
*[[File:Amulet of reflection.png]] '''[[Amulet of reflection]]''': Increases the player's [[SH]] score by 5 and grants the [[reflection]] ego.&lt;br /&gt;
*[[File:Amulet of regeneration.png]] '''[[Amulet of regeneration]]''': Increases HP [[regeneration rate]] by 0.8 per turn; requires attunement at full HP.&lt;br /&gt;
*[[File:Amulet of wildshape.png]] '''[[Amulet of wildshape]]''': Increases [[Shapeshifting]] skill by 5.&lt;br /&gt;
&lt;br /&gt;
[[randart|Random artefact]] amulets use one of these base types, but contain additonal properties. However, a few [[List of unrands#Amulets|unrand amulets]] don't have a base type.&lt;br /&gt;
&lt;br /&gt;
==Obsolete Amulets==&lt;br /&gt;
*'''[[Amulet of inaccuracy]]''' (removed in [[0.27]])&lt;br /&gt;
*'''[[Amulet of harm]]''' (removed in [[0.25]]; [[harm]] ego moved to [[scarves]] and [[randart]] armour)&lt;br /&gt;
*'''[[Amulet of the gourmand]]''' (removed in [[0.25]])&lt;br /&gt;
*'''[[Amulet of rage]]''' (removed in [[0.25]])&lt;br /&gt;
*'''[[Amulet of dismissal]]''' (removed in [[0.19]])&lt;br /&gt;
*'''[[Amulet of resist mutation]]''' (removed in [[0.18]])&lt;br /&gt;
*'''[[Amulet of resist corrosion]]''' (replaced by [[ring of resist corrosion]] in [[0.18]])&lt;br /&gt;
*'''[[Amulet of stasis]]''' (removed in [[0.18]])&lt;br /&gt;
*'''[[Amulet of warding]]''' (removed in [[0.18]])&lt;br /&gt;
*'''[[Amulet of conservation]]''' (removed in [[0.15]])&lt;br /&gt;
*'''[[Amulet of controlled flight]]''' (removed in [[0.11]])&lt;br /&gt;
*'''[[Amulet of resist slowing]]''' (replaced with [[amulet of stasis]] in [[0.6]])&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.34]], amulets of chemistry, dissipation and wildshape were added.&lt;br /&gt;
*Prior to [[0.26]], equipping an amulet required only 0.5 turns instead of 5 turns. Also, amulets of the acrobat and reflection required attunement to the wearer to begin functioning.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! || Image&lt;br /&gt;
|-&lt;br /&gt;
| '''Standard''' || [[File:Amulet amethyst.png]] [[File:Amulet beryl.png]] [[File:Amulet blue.png]] [[File:Amulet bone.png]] [[File:Amulet brass.png]] [[File:Amulet bronze.png]]&amp;lt;br&amp;gt;[[File:Amulet cabochon.png]][[File:Amulet cameo.png]] [[File:Amulet citrine.png]] [[File:Amulet copper.png]] [[File:Amulet diamond.png]] [[File:Amulet emerald.png]]&amp;lt;br&amp;gt;[[File:Amulet filigree.png]] [[File:Amulet fluorescent.png]] [[File:Amulet garnet.png]] [[File:Amulet golden.png]] [[File:Amulet jade.png]] [[File:Amulet jasper.png]]&amp;lt;br&amp;gt;[[File:Amulet lapis lazuli.png]] [[File:Amulet malachite.png]] [[File:Amulet pearl.png]] [[File:Amulet peridot.png]] [[File:Amulet platinum.png]] [[File:Amulet ruby.png]]&amp;lt;br&amp;gt;[[File:Amulet sapphire.png]] [[File:Amulet silver.png]] [[File:Amulet soapstone.png]] [[File:Amulet steel.png]] [[File:Amulet zirconium.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Artefact''' || [[File:Amulet azure.png]] [[File:Amulet cluster.png]] [[File:Amulet drop.png]] [[File:Amulet knot.png]]&amp;lt;br&amp;gt;[[File:Amulet scarab.png]] [[File:Amulet skull.png]] [[File:Amulet spider.png]] [[File:Amulet sun.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jewellery]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=News&amp;diff=85597</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=News&amp;diff=85597"/>
				<updated>2026-02-28T23:48:39Z</updated>
		
		<summary type="html">&lt;p&gt;Patrick2011b: archive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page details the news articles that have been released over time on the Crawl development blog, which can be found here: [http://crawl.develz.org/wordpress/blog]&lt;br /&gt;
&lt;br /&gt;
===2025===&lt;br /&gt;
*April 18th: [https://crawl.develz.org/wordpress/trunk-update-and-0-33-tournament-announcement Trunk Update and 0.33 Tournament Announcement]&lt;br /&gt;
&lt;br /&gt;
===2024===&lt;br /&gt;
*September 25th: [https://crawl.develz.org/wordpress/0-32-tournament-results 0.32 Tournament Results]&lt;br /&gt;
*August 30th: [https://crawl.develz.org/wordpress/0-32-gods-and-makers 0.32 &amp;quot;Gods and Makers&amp;quot;]&lt;br /&gt;
*August 19th: [https://crawl.develz.org/wordpress/0-32-release-and-tournament 0.32 Release and Tournament]&lt;br /&gt;
*July 20th: [https://crawl.develz.org/wordpress/new-crawl-servers-and-a-possible-server-retirement New Crawl Servers and a Possible Server Retirement]&lt;br /&gt;
*April 7th: [https://crawl.develz.org/wordpress/cdi-is-now-official-and-cko-is-going-offline CDI is Now Official and CKO is Going Offline]&lt;br /&gt;
*February 12th: [https://crawl.develz.org/wordpress/0-31-tournament-results 0.31 Tournament Results]&lt;br /&gt;
*January 19th: [https://crawl.develz.org/wordpress/0-31-the-alchemy-of-forms 0.31 &amp;quot;The Alchemy of Forms&amp;quot;]&lt;br /&gt;
*January 17th: [https://crawl.develz.org/wordpress/0-31-tournament-page 0.31 Tournament Page]&lt;br /&gt;
&lt;br /&gt;
===2023===&lt;br /&gt;
*December 11th: [https://crawl.develz.org/wordpress/trunk-updates-11-december-2023-and-tournament-announcement Trunk Updates 11 December 2023 and Tournament Announcement]&lt;br /&gt;
*May 22nd: [https://crawl.develz.org/wordpress/0-30-tournament-results 0.30 Tournament Results]&lt;br /&gt;
*May 5th: [https://crawl.develz.org/wordpress/0-30-the-reavers-return 0.30 &amp;quot;The Reavers Return&amp;quot;]&lt;br /&gt;
*April 1st: [https://crawl.develz.org/wordpress/trunk-updates-1-april-2023-and-tournament-announcement Trunk Updates 1 April 2023 and Tournament Announcement]&lt;br /&gt;
*January 11th: [https://crawl.develz.org/wordpress/trunk-updates-11-jan-2023 Trunk Updates 11 Jan 2023]&lt;br /&gt;
&lt;br /&gt;
===2022===&lt;br /&gt;
*August 25th: [https://crawl.develz.org/wordpress/0-29-shooting-stars 0.29 &amp;quot;Shooting Stars&amp;quot;]&lt;br /&gt;
*August 14th: [https://crawl.develz.org/wordpress/trunk-updates-14-august-2022-and-tournament-announcement Trunk Updates 14 August 2022]&lt;br /&gt;
*July 18th: [https://crawl.develz.org/wordpress/trunk-updates-18-july-2022 Trunk Updates 18 July 2022]&lt;br /&gt;
*June 19th: [https://crawl.develz.org/wordpress/trunk-updates-19-june-2022 Trunk Updates 19 June 2022]&lt;br /&gt;
*March 6th: [https://crawl.develz.org/wordpress/trunk-updates-6-march-2022 Trunk Updates 6 March 2022]&lt;br /&gt;
*Feburary 21st: [https://crawl.develz.org/wordpress/0-28-%e2%80%9cthe-rise-and-fall-of-ignis-zotdust-and-the-spiders-from-hell%e2%80%9d 0.28 Tournament Results]&lt;br /&gt;
*Feburary 4th: [https://crawl.develz.org/wordpress/0-28-%e2%80%9cthe-rise-and-fall-of-ignis-zotdust-and-the-spiders-from-hell%e2%80%9d 0.28 “The Rise and Fall of Ignis Zotdust and the Spiders from Hell”]&lt;br /&gt;
*Feburary 1st: [https://crawl.develz.org/wordpress/0-28-tournament-page-and-schedule 0.28 Tournament Page and Schedule]&lt;br /&gt;
*January 18th: [https://crawl.develz.org/wordpress/trunk-updates-17-january-2022-and-tournament-announcement Trunk Updates 17 January 2022 and Tournament Announcement]&lt;br /&gt;
&lt;br /&gt;
===2021===&lt;br /&gt;
*December 28th: [https://crawl.develz.org/wordpress/trunk-updates-28-december-2021 Trunk Updates 28 December 2021]&lt;br /&gt;
*December 18th: [https://crawl.develz.org/wordpress/trunk-updates-18-december-2021 Trunk Updates 18 December 2021]&lt;br /&gt;
*December 6th: [https://crawl.develz.org/wordpress/trunk-updates-6-december-2021 Trunk Updates 6 December 2021]&lt;br /&gt;
*September 23rd: [https://crawl.develz.org/wordpress/trunk-updates-23-september-2021 Trunk Updates 23 September 2021]&lt;br /&gt;
*August 21st: [https://crawl.develz.org/wordpress/0-27-1-bugfix-release 0.27.1 Bugfix Release]&lt;br /&gt;
*August 20th: [https://crawl.develz.org/wordpress/0-27-tournament-results 0.27 Tournament Results]&lt;br /&gt;
*July 30th: [https://crawl.develz.org/wordpress/0-27-the-cursed-flame 0.27 “The Cursed Flame”]&lt;br /&gt;
*July 24th, 2021: [https://crawl.develz.org/wordpress/july-24-trunk-update-post-and-0-27-tournament-page July 24 Trunk Update Post and 0.27 Tournament Page]&lt;br /&gt;
*July 1st, 2021: [https://crawl.develz.org/wordpress/trunk-updates-1-july-2021-and-tournament-date-set Trunk Updates 1 July 2021 and Tournament Date Set]&lt;br /&gt;
*June 25th, 2021: [https://crawl.develz.org/wordpress/trunk-updates-25-june-2021 Trunk Updates 25 June 2021]&lt;br /&gt;
*June 15th, 2021: [https://crawl.develz.org/wordpress/irc-presence-moved-to-libera-chat IRC presence moved to libera.chat]&lt;br /&gt;
*April 19th, 2021: [https://crawl.develz.org/wordpress/trunk-updates-19-april-2021 Trunk Updates 19 April 2021]&lt;br /&gt;
*April 2nd, 2021: [https://crawl.develz.org/wordpress/trunk-updates-2-april-2021 Trunk Updates 2 April 2021]&lt;br /&gt;
*March 23rd, 2021: [https://crawl.develz.org/wordpress/trunk-updates-23-march-2021 Trunk Updates 23 March 2021]&lt;br /&gt;
*March 2nd, 2021: [https://crawl.develz.org/wordpress/trunk-updates-2-march-2021 Trunk Updates 2 March 2021]&lt;br /&gt;
*February 16th, 2021: [https://crawl.develz.org/wordpress/trunk-updates-16-february-2021 Trunk Updates 16 February 2021]&lt;br /&gt;
*January 8th, 2021 [https://crawl.develz.org/wordpress/0-26-roll-around-the-clock 0.26 “Roll Around the Clock”]&lt;br /&gt;
*January 5th, 2021 [https://crawl.develz.org/wordpress/0-26-tournament-page 0.26 Tournament Page]&lt;br /&gt;
&lt;br /&gt;
===2020===&lt;br /&gt;
*December 30th, 2020 [https://crawl.develz.org/wordpress/dec-30-trunk-update-and-0-26-tournament-and-release-dates Dec 30 Trunk Update and 0.26 Tournament and Release Dates]&lt;br /&gt;
*December 13th, 2020 [https://crawl.develz.org/wordpress/trunk-updates-13-december-2020 Trunk Updates 13 December 2020]&lt;br /&gt;
*November 7th, 2020 [https://crawl.develz.org/wordpress/trunk-updates-7-november-2020 Trunk Updates 7 November 2020]&lt;br /&gt;
*August 21th, 2020 [https://crawl.develz.org/wordpress/trunk-updates-21-august-2020 Trunk Updates 21 August 2020]&lt;br /&gt;
*August 13th, 2020 [https://crawl.develz.org/wordpress/trunk-updates-13-august-2020 Trunk Updates 13 August 2020]&lt;br /&gt;
*August 5th, 2020 [https://crawl.develz.org/wordpress/trunk-updates-5-august-2020 Trunk Updates 5 August 2020]&lt;br /&gt;
*July 29th, 2020 [https://crawl.develz.org/wordpress/trunk-updates-29-july-2020 Trunk Updates 29 July 2020] &lt;br /&gt;
*July 20th, 2020 [https://crawl.develz.org/wordpress/trunk-updates-20-july-2020 Trunk Updates 20 July 2020]&lt;br /&gt;
*July 17th, 2020 [https://crawl.develz.org/wordpress/0-25-1-bugfix-release 0.25.1 bugfix release]&lt;br /&gt;
*July 14th, 2020 [https://crawl.develz.org/wordpress/trunk-updates-13-july-2020 Trunk Updates 13 July 2020]&lt;br /&gt;
*July 4th, 2020 [https://crawl.develz.org/wordpress/0-25-tournament-results 0.25 Tournament Results]&lt;br /&gt;
*June 12th, 2020 [https://crawl.develz.org/wordpress/0-25-magic-surges-out-from-thin-air 0.25 “Magic Surges Out from Thin Air”]&lt;br /&gt;
*June 4th, 2020 [https://crawl.develz.org/wordpress/0-25-tournament-delayed-but-tournament-page-now-available 0.25 Tournament Delayed But Tournament Page Now Available]&lt;br /&gt;
*May 28th, 2020 [https://crawl.develz.org/wordpress/last-0-25-updates-and-releasetournament-date Last 0.25 Updates and Release/Tournament Date]&lt;br /&gt;
*May 16th, 2020 [https://crawl.develz.org/wordpress/trunk-updates-15-may-2020-and-tentative-0-25-release-tournament-info Trunk Updates 15 May 2020 and tentative 0.25 release tournament info]&lt;br /&gt;
*May 1st, 2020 [https://crawl.develz.org/wordpress/trunk-updates-1-may-2020 Trunk Updates 1 May 2020]&lt;br /&gt;
*April 1st, 2020 [https://crawl.develz.org/wordpress/trunk-updates-31-march-2020 Trunk Updates – 31 March 2020]&lt;br /&gt;
*February 22nd, 2020 [https://crawl.develz.org/wordpress/trunk-updates-21-february-2020 Trunk Updates – 21 February 2020]&lt;br /&gt;
*January 26th, 2020 [https://crawl.develz.org/wordpress/community-competitions Community Competitions]&lt;br /&gt;
*January 7th, 2020 [https://crawl.develz.org/wordpress/trunk-updates-6-january-2020 Trunk Updates 6 January 2020] &lt;br /&gt;
&lt;br /&gt;
===2019===&lt;br /&gt;
*December 10th, 2019 [https://crawl.develz.org/wordpress/trunk-updates-10-december-2019-part-ii-magic-changes Trunk Updates 10 December 2019 Part II: Magic Changes]&lt;br /&gt;
*December 10th, 2019 [https://crawl.develz.org/wordpress/trunk-updates-10-december-2019-part-i Trunk Updates 10 December 2019 Part I]&lt;br /&gt;
*December 2nd, 2019 [https://crawl.develz.org/wordpress/trunk-updates-1-december-2019 Trunk Updates 1 December 2019]&lt;br /&gt;
*November 19th, 2019 [https://crawl.develz.org/wordpress/0-24-tournament-results 0.24 Tournament Results]&lt;br /&gt;
*October 25th, 2019 [https://crawl.develz.org/wordpress/0-24-plants-vs-vampires 0.24 “Plants vs. Vampires”]&lt;br /&gt;
*October 18th, 2019 [https://crawl.develz.org/wordpress/0-24-release-and-tournament-dates-and-cxc-server-info 0.24 Release and tournament dates and CXC server info]&lt;br /&gt;
*March 31st, 2019 [https://crawl.develz.org/wordpress/0-23-2-and-0-22-2-bugfix-releases 0.23.2 and 0.22.2 bugfix releases]&lt;br /&gt;
*February 8th, 2019 [http://crawl.develz.org/wordpress/crawl-0-23-nemelex-needs-traps-badly Crawl 0.23 &amp;quot;Nemelex Needs Traps Badly!&amp;quot;]&lt;br /&gt;
*February 1st, 2019 [http://crawl.develz.org/wordpress/0-23-release-and-tournament-info 0.23 Release and Tournament Info]&lt;br /&gt;
*January 30th, 2019 [http://crawl.develz.org/wordpress/trunk-updates-and-0-23-release-and-tournament-info Trunk Updates and 0.23 Release and Tournament Info]&lt;br /&gt;
*January 24th, 2019 [http://crawl.develz.org/wordpress/23-bugs-to-fix-before-0-23 23 Bugs to fix before 0.23]&lt;br /&gt;
*January 14th, 2019 [https://crawl.develz.org/wordpress/trunk-updates-14-january-2019 Trunk Updates 14 January 2019]&lt;br /&gt;
&lt;br /&gt;
===2018===&lt;br /&gt;
*December 31st, 2018 [https://crawl.develz.org/wordpress/trunk-updates-31-december-2018 Trunk Updates 31 December 2018] &lt;br /&gt;
*December 9th, 2018 [https://crawl.develz.org/wordpress/trunk-updates-9-december-2018 Trunk Updates 9 December 2018] &lt;br /&gt;
*November 28th, 2018 [https://crawl.develz.org/wordpress/new-crawl-server-cko-and-server-cjr-taken-offline New crawl server CKO and server CJR taken offline] &lt;br /&gt;
*November 25th, 2018 [https://crawl.develz.org/wordpress/trunk-updates-25-november-2018 Trunk Updates 25 November 2018] &lt;br /&gt;
*September 18th, 2018 [https://crawl.develz.org/wordpress/0-22-1-and-0-21-2-bug-fix-releases 0.22.1 and 0.21.2 bug fix releases] &lt;br /&gt;
*August 30th, 2018 [https://crawl.develz.org/wordpress/0-22-summer-tournament-results 0.22 Summer Tournament Results] &lt;br /&gt;
*August 10th, 2018 [https://crawl.develz.org/wordpress/crawl-0-22-ghost-in-a-cell Crawl 0.22 “Ghost in a Cell”] &lt;br /&gt;
*July 14th, 2018 [http://crawl.develz.org/wordpress/0-22-release-and-tournament-info 0.22 Release and Tournament Info]&lt;br /&gt;
*July 8th, 2018 [http://crawl.develz.org/wordpress/trunk-updates-and-0-22-release-and-tournament-info Trunk Updates and 0.22 Release and Tournament Info]&lt;br /&gt;
*February 3rd, 2018 [http://crawl.develz.org/wordpress/0-21-1-bugfix-release 0.21.1 Bugfix Release]&lt;br /&gt;
*January 25th, 2018 [http://crawl.develz.org/wordpress/0-21-tournament-results 0.21 Tournament Results]&lt;br /&gt;
*January 6th, 2018 [http://crawl.develz.org/wordpress/crawl-0-21-gnoll-country-for-old-jian Crawl 0.21: &amp;quot;Gnoll Country for Old Jian&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
===2017===&lt;br /&gt;
*November 25th, 2017 [http://crawl.develz.org/wordpress/trunk-updates-and-0-21-tournament-release-info 0.21 Release Info]&lt;br /&gt;
*May 25th, 2017 [https://crawl.develz.org/wordpress/crawl-0-20-scarf-our-wanderful-fried-frogs Crawl 0.20: “Scarf Our Wanderful Fried Frogs”]&lt;br /&gt;
*May 23rd, 2017 [https://crawl.develz.org/wordpress/0-20-tournament-page-is-online 0.20 Tournament Page is Online]&lt;br /&gt;
*May 16th, 2017 [https://crawl.develz.org/wordpress/upcoming-0-20-release-and-tournament Upcoming 0.20 Release and Tournament]&lt;br /&gt;
*April 25th, 2017 [https://crawl.develz.org/wordpress/trunk-updates-24-april-2017 Trunk Updates, 24 April 2017]&lt;br /&gt;
*March 24th, 2017 [http://crawl.develz.org/wordpress/making-dcss-with-253-cooks-and-no-head-chef Making DCSS with 253 cooks and no head chef]&lt;br /&gt;
*March 1st, 2017 [http://crawl.develz.org/wordpress/0-19-5-bugfix-release 0.19.5 Bugfix Release]&lt;br /&gt;
*February 8th, 2017 [http://crawl.develz.org/wordpress/trunk-updates-8-february-2017 Trunk 0.20 updates, 8 February 2017]&lt;br /&gt;
*January 31st, 2017 [http://crawl.develz.org/wordpress/0-19-4-bugfix-release 0.19.4 Bugfix Release]&lt;br /&gt;
*January 14th, 2017 [http://crawl.develz.org/wordpress/trunk-updates-14-january-2017 Trunk 0.20 updates, 14 January 2017]&lt;br /&gt;
&lt;br /&gt;
===2016===&lt;br /&gt;
*December 24th, 2016 [http://crawl.develz.org/wordpress/trunk-updates-23-december-2016 Trunk 0.20 updates, 23 December 2016]&lt;br /&gt;
*November 30th, 2016 [http://crawl.develz.org/wordpress/trunk-updates-30-november-2016 Trunk 0.20 updates, 30 November 2016]&lt;br /&gt;
*November 24th, 2016 [https://crawl.develz.org/wordpress/0-19-1-bugfix-release 0.19.1 Bugfix Release]&lt;br /&gt;
*November 1st, 2016 [https://crawl.develz.org/wordpress/crawl-0-19-dancing-through-memory Released: Crawl 0.19 “Dancing Through Memory”]&lt;br /&gt;
*October 27th, 2016 [http://crawl.develz.org/wordpress/0-19-release-tournament Upcoming 0.19 Release and Tournament]&lt;br /&gt;
*October 17th, 2016 [http://crawl.develz.org/wordpress/trunk-updates-17-october-2016 Trunk 0.19 Updates]&lt;br /&gt;
*September 28th, 2016 [http://crawl.develz.org/wordpress/new-online-score-world-record-by-purplered New Online Score Record]&lt;br /&gt;
*September 25th, 2016 [http://crawl.develz.org/wordpress/trunk-updates-25-september-2016 Trunk 0.19 Updates]&lt;br /&gt;
*September 23rd, 2016 [http://crawl.develz.org/wordpress/xl-9-win-by-pedritolo XL 9 win]&lt;br /&gt;
*September 2nd, 2016 [http://crawl.develz.org/wordpress/trunk-updates-2-september-2016 Trunk 0.19 Updates]&lt;br /&gt;
*August 17th, 2016 [http://crawl.develz.org/wordpress/trunk-updates-17-august-2016 Trunk 0.19 Updates]&lt;br /&gt;
*July 12th, 2016 [https://crawl.develz.org/wordpress/trunk-updates-12-july-2016 Trunk 0.19 Updates]&lt;br /&gt;
*June 28th, 2016 [https://crawl.develz.org/wordpress/trunk-updates-27-june-2016 Trunk 0.19 Updates]&lt;br /&gt;
*June 13th, 2016 [https://crawl.develz.org/wordpress/trunk-updates-12-june-2016 Trunk 0.19 Updates]&lt;br /&gt;
*June 3rd, 2016 [https://crawl.develz.org/wordpress/0-18-tournament-results 0.18 Tournament Results]&lt;br /&gt;
*May 25, 2016 [https://crawl.develz.org/wordpress/trunk-updates-25-may-2016 Trunk 0.19 Updates]&lt;br /&gt;
*May 6th, 2016 [https://crawl.develz.org/wordpress/new-server-cjr-is-online-and-cao-updated-for-0-18-tournament New Server CJR is Online and CAO Updated for 0.18 Tournament]&lt;br /&gt;
*May 5th, 2016 [https://crawl.develz.org/wordpress/crawl-0-18-pakellass-packrats Crawl 0.18: “Pakellas's Packrats”]&lt;br /&gt;
*April 20th, 2016 [https://crawl.develz.org/wordpress/trunk-updates-20-april-2016 Trunk 0.18 updates]&lt;br /&gt;
*March 23rd, 2016 [https://crawl.develz.org/wordpress/trunk-updates-23-march-2016 Trunk 0.18 updates]&lt;br /&gt;
*March 6th, 2016 [https://crawl.develz.org/wordpress/trunk-updates-6-march-2016 Trunk 0.18 updates]&lt;br /&gt;
*February 24th, 2016 [https://crawl.develz.org/wordpress/a-brief-history-of-buffness A Brief History Of Buffness]&lt;br /&gt;
*February 18th, 2016 [https://crawl.develz.org/wordpress/trunk-updates-18-february-2016 Trunk 0.18 updates]&lt;br /&gt;
*January 23rd, 2016 [https://crawl.develz.org/wordpress/trunk-updates-23-january-2016 Trunk 0.18 updates]&lt;br /&gt;
&lt;br /&gt;
===2015===&lt;br /&gt;
*December 13th, 2015 [https://crawl.develz.org/wordpress/trunk-updates-13-december-2015 Trunk 0.18 updates]&lt;br /&gt;
*December 10th, 2015 [http://crawl.develz.org/wordpress/crawl-0-17-1-bugfix-release Crawl 0.17.1: Bugfix Release]&lt;br /&gt;
*November 24th, 2015 [http://crawl.develz.org/wordpress/0-17-tournament-results 0.17 Tournament Results] &lt;br /&gt;
*November 6th, 2015 [http://crawl.develz.org/wordpress/crawl-0-17-squaring-the-circle Crawl 0.17: “Squaring the Circle”] &lt;br /&gt;
*August 12th, 2015 [http://crawl.develz.org/wordpress/crawl-0-16-2-bugfix-release Crawl 0.16.2: Bugfix release]&lt;br /&gt;
*March 30th, 2015 [http://crawl.develz.org/wordpress/0-16-tournament-results 0.16 Tournament Results]&lt;br /&gt;
*March 24th, 2015 [http://crawl.develz.org/wordpress/crawl-0-16-1-bugfix-release Crawl 0.16.1: Bugfix release]&lt;br /&gt;
*March 13th, 2015 [http://crawl.develz.org/wordpress/crawl-0-16-the-great-annihilating-truth Crawl 0.16: “The Great Annihilating Truth”]&lt;br /&gt;
*March 7th, 2015 - [https://crawl.develz.org/wordpress/crawl-0-16-beta Crawl 0.16 beta]&lt;br /&gt;
*March 7th, 2015 - [https://crawl.develz.org/wordpress/0-16-tournament 0.16 tournament]&lt;br /&gt;
*March 7th, 2015 - [https://crawl.develz.org/wordpress/community-contributions Community contributions]&lt;br /&gt;
&lt;br /&gt;
===2014===&lt;br /&gt;
*October 19, 2014 - [https://crawl.develz.org/wordpress/0-15-2-bugfix-release 0.15.2 bugfix release]&lt;br /&gt;
*September 16, 2014 - [https://crawl.develz.org/wordpress/0-15-tournament-results 0.15 Tournament Results]&lt;br /&gt;
*September 16, 2014 - [https://crawl.develz.org/wordpress/0-15-1-bugfix-release 0.15.1 bugfix release]&lt;br /&gt;
*August 28, 2014 - [https://crawl.develz.org/wordpress/crawl-0-15-storm-over-zot Crawl 0.15: “Storm Over Zot”]&lt;br /&gt;
*August 23, 2014 - [https://crawl.develz.org/wordpress/0-15-tournament 0.15 Tournament]&lt;br /&gt;
*April 28, 2014 - [http://crawl.develz.org/wordpress/0-14-1-bugfix-release 0.14.1 bugfix release]&lt;br /&gt;
*April 28, 2014 - [http://crawl.develz.org/wordpress/0-14-tournament-results 0.14 Tournament Results]&lt;br /&gt;
*April 16, 2014 - [http://crawl.develz.org/wordpress/cszo-broken CSZO broken]&lt;br /&gt;
*April 9, 2014 - [https://crawl.develz.org/wordpress/crawl-0-14-the-shadowy-depths-of-madness Crawl 0.14: “The Shadowy Depths of Madness”]&lt;br /&gt;
*April 4, 2014 - [https://crawl.develz.org/wordpress/0-13-2-bugfix-release 0.13.2 Bugfix Released]&lt;br /&gt;
*April 4, 2014 - [https://crawl.develz.org/wordpress/0-14-tournament 0.14 Tournament]&lt;br /&gt;
*April 1, 2014 - [http://crawl.develz.org/wordpress/a-sneak-peek-at-future-development A sneak peek at future development]&lt;br /&gt;
*March 31, 2014 - [http://crawl.develz.org/wordpress/crawl-art-exhibition-now-open Crawl Art exhibition now open!]&lt;br /&gt;
*March 29, 2014 - [http://crawl.develz.org/wordpress/crawl-0-14-beta-and-tournament-schedule Crawl 0.14 beta and tournament schedule]&lt;br /&gt;
*February 25, 2014 - [http://crawl.develz.org/wordpress/downtime-cdo-website-bug-tracker-wiki-forum Downtime: CDO (Website, Bug Tracker, Development Wiki, Forum)]&lt;br /&gt;
*February 10, 2014 - [http://crawl.develz.org/wordpress/new-usa-server-cbro New USA webtiles/ssh server: crawl.beRotato.org]&lt;br /&gt;
&lt;br /&gt;
===2013===&lt;br /&gt;
*30th October 2013 - [http://crawl.develz.org/wordpress/0-13-tournament-results 0.13 Tournament Results]&lt;br /&gt;
*11th October 2013 - [http://crawl.develz.org/wordpress/crawl-0-13-pan-galactic-gargoyle-blasters Crawl 0.13 &amp;quot;Pan-Galactic Gargoyle Blasters&amp;quot;]&lt;br /&gt;
*8th October 2013 - [http://crawl.develz.org/wordpress/0-13-tournament-reminder 0.13 Tournament Reminder]&lt;br /&gt;
*29th September - [http://crawl.develz.org/wordpress/13-beta DCSS 0.13 beta (and Tournament schedule)]&lt;br /&gt;
*21st June 2013 - [http://crawl.develz.org/wordpress/even-more-euroservers Even more euroservers!]&lt;br /&gt;
*9th June 2013 - [http://crawl.develz.org/wordpress/new-european-webtiles-server-crawl-lantea-net New European webtiles server: crawl.lantea.net]&lt;br /&gt;
*27th May 2013 - [http://crawl.develz.org/wordpress/0-12-tournament-results 0.12 Tournament Results]&lt;br /&gt;
*2nd May 2013 - [https://crawl.develz.org/wordpress/crawl-0-12-high-vaultage Crawl 0.12: &amp;quot;High Vaultage&amp;quot;]&lt;br /&gt;
*29th April 2013 - [http://dobrazupa.org/tournament/0.12/ 0.12 Tournament] details released! (May 11-26)&lt;br /&gt;
*9th April 2013 - [https://crawl.develz.org/wordpress/cdo-is-retiring-webtiles CDO is retiring WebTiles]&lt;br /&gt;
*9th March 2013 - [https://crawl.develz.org/wordpress/dpeg-and-rax-on-roguelike-radio dpeg and rax on Roguelike Radio]&lt;br /&gt;
&lt;br /&gt;
===2012===&lt;br /&gt;
*5th November 2012 - [http://crawl.develz.org/wordpress/0-11-tournament-results 0.11 Tournament Results!] (The wiki team came in a respectable fourth place, woo!)&lt;br /&gt;
*10th October 2012 - [http://crawl.develz.org/wordpress/0-11-tournament 0.11 Tournament]&lt;br /&gt;
*2nd October 2012 - [http://crawl.develz.org/wordpress/crawl-0-11-arachnophobia Crawl 0.11: &amp;quot;Arachnophobia&amp;quot;]&lt;br /&gt;
*21st August 2012 - New US server: [http://crawl.develz.org/wordpress/cszo-announcement crawl.s-z.org]&lt;br /&gt;
*13th August 2012 - [http://crawl.develz.org/wordpress/cao-downtime CAO Downtime]&lt;br /&gt;
*12th April 2012 - [http://crawl.develz.org/wordpress/0-10-2 0.10.2] Maintenance Update&lt;br /&gt;
*15th March 2012 - [http://crawl.develz.org/wordpress/tournament-results 0.10 Tournament] Results!&lt;br /&gt;
*23rd February 2012 - Stone Soup [http://crawl.develz.org/wordpress/survey Survey]&lt;br /&gt;
*16th February 2012 - [http://crawl.develz.org/wordpress/crawl-0-10-octopus Crawl 0.10]: “Save the Pacific Northwest Tree Octopus”&lt;br /&gt;
*11th February 2012 - [http://crawl.develz.org/wordpress/0-10-tournament 0.9.2] bugfix release and 0.10 tournament!&lt;br /&gt;
&lt;br /&gt;
===2011===&lt;br /&gt;
*4th September 2011 - [http://crawl.develz.org/wordpress/0-9-1-bugfix-release 0.9.1] bugfix release.&lt;br /&gt;
*1st September 2011 - [http://crawl.develz.org/wordpress/osx-builds-back-on-track OSX Builds] back on Track!&lt;br /&gt;
*1st September 2011 - [http://crawl.develz.org/wordpress/august-2011-tournament-summary Summary] of the August 2011 tournament.&lt;br /&gt;
*19th August 2011 - [https://crawl.develz.org/wordpress/webtiles-at-0-9-finally WebTiles] has been updated to Crawl v0.9.&lt;br /&gt;
*15th August 2011 - [https://crawl.develz.org/wordpress/crawl-0-9-victory-valedictory Crawl 0.9: Victory Valedictory has been released!] Big skill training changes.&lt;br /&gt;
*13th August 2011 - The official tournament has started! It ends on August 29, 2011 at midnight UTC. Check [http://crawl.akrasiac.org/tourney11/index.html this page] for more information.&lt;br /&gt;
*13th May 2011 - The Tiles version of Dungeon Crawl can now be played in your Internet browser! See [[Web Tiles]].&lt;br /&gt;
*12th May 2011 - An (un)official [[Tournament|Crawl 0.8 Tournament]] starts on May 14th to celebrate the release of v0.8! Plays until May 30, 2011 at midnight UTC.&lt;br /&gt;
*27th April 2011 - [http://crawl.develz.org/wordpress/faster-pussycats-kill-kill Dungeon Crawl 0.8 has been released, with felids!]&lt;br /&gt;
&lt;br /&gt;
===2010===&lt;br /&gt;
*16th December 2010 - [https://crawl.develz.org/tavern/ The Dungeon Crawl forum is now hosted on CDO.]&lt;br /&gt;
*24th November 2010 - [http://dungeoncrawlstonesoup.freeforums.org/ New Dungeon Crawl forum!]&lt;br /&gt;
*24th July 2010 - [https://crawl.develz.org/wordpress/tourney-time-again The tournament is a week away!]&lt;br /&gt;
*24th July 2010 - [https://crawl.develz.org/wordpress/stone-soup-0-7-0-pacific-pachyderm Stone Soup 0.7.0 is finished, with elephants!]&lt;br /&gt;
*21st July 2010 - [https://crawl.develz.org/wordpress/rc3-for-0-7-0 A third release candidate for 0.7 is out.]&lt;br /&gt;
*18th July 2010 - [https://crawl.develz.org/wordpress/second-release-candidate-for-0-7-0 A second release candidate for version 0.7 is out, squashing many bugs.]&lt;br /&gt;
*15th July 2010 - [https://crawl.develz.org/wordpress/first-release-candidate-for-0-7-0 0.7's first Release Candidate is here!]&lt;br /&gt;
*13th June 2010 - [https://crawl.develz.org/wordpress/0-6-1 Stone Soup 0.6.1] was released.&lt;br /&gt;
*9th June 2010 - [http://www.mediafire.com/?zmyzge3o2wd NetTiles (Windows)] - Play online with the tiles interface! Credit goes to Gorilla Codpiece for the link.&lt;br /&gt;
*7th May 2010 - Luca Barbieri has announced '''NetTiles''', a branch of 0.6 tiles that allows for play on [[CAO]]. Check out [http://sourceforge.net/mailarchive/forum.php?thread_name=q2rff13bc9a1005080027n8ce47dfdw1b532430464ccbfe%40mail.gmail.com&amp;amp;forum_name=crawl-ref-discuss this thread] on crawl-ref-discuss.&lt;br /&gt;
*27th March 2010 - [https://crawl.develz.org/wordpress/stone-soup-0-6-0-heizolruckstosabdampfung Stone Soup 0.6.0 has been released!]&lt;br /&gt;
*17th March 2010 - The second release candidate of 0.6 is out. Windows version can be downloaded [https://crawl.develz.org/trunk/ here] and the Mac tiles version can be downloaded [https://crawl.develz.org/trunk/crawl_tiles_osx-0.6.0-rc3.zip here].&lt;br /&gt;
*15th March 2010 - 0.6's release was delayed due to various bugs that needed to be fixed.&lt;br /&gt;
*3rd March 2010 - [https://crawl.develz.org/wordpress/dungeon-sprint-fast-and-furious Dungeon Sprint], a single, fixed level of Dungeon Crawl that is similar to the Tomb of Horrors, is available to play online at crawl.develz.org!&lt;br /&gt;
*1st March 2010 - The released date of 0.6 has been changed to March 15th.&lt;br /&gt;
*24th February 2010 - The 0.6 release is close! The pre-release of 0.6 can be downloaded [http://crawl.develz.org/trunk/ here].&lt;br /&gt;
*3rd February 2010 - 0.6's release date is March 1st! We are keeping track of the changes and you can read them [[0.6.0|here]]!&lt;br /&gt;
*15th January 2010 - Henzell &amp;amp; Gretell can now be accessed [https://crawl.develz.org/wordpress/?page_id=214 here]&lt;br /&gt;
*10th January 2010 - [https://crawl.develz.org/wordpress/?p=210 Playtesting: New changes]&lt;br /&gt;
*1st January 2010 - Happy New Year! A new version of the [http://crawl.develz.org/trunk trunk build] is out.&lt;br /&gt;
&lt;br /&gt;
===2009===&lt;br /&gt;
*25th November 2009 - [https://crawl.develz.org/wordpress/?p=116 Playtesting – How you can help!]&lt;br /&gt;
*15th October 2009 - ''Crawl'' switched to [http://git-scm.com/ git]&lt;br /&gt;
*13th October 2009 - [[CAO]] upgraded to 0.5.2&lt;br /&gt;
*9th October 2009 - ''Dungeon Crawl Stone Soup'' [http://crawl-ref.sourceforge.net/ 0.5.2] is released!&lt;br /&gt;
*19th September 2009 - The [http://crawl.akrasiac.org/poll_results.txt poll results] are now available.&lt;br /&gt;
*18th September 2009 - [https://crawl.develz.org/wordpress/?p=50 Happy Birthday, Stone Soup!]&lt;br /&gt;
*2nd September 2009 - The [http://crawl.akrasiac.org/tourney09/overview.html tournament] is over! Read the detailed writeup [http://crawl.akrasiac.org/tourney-09-writeup.txt here].&lt;br /&gt;
*21th August 2009 - The [[devteam]] would love it if you emailed them answers to this [http://crawl.akrasiac.org/poll.txt poll].&lt;br /&gt;
*30th July 2009 - [https://crawl.develz.org/wordpress/?p=79 Dungeon Crawl Stone Soup 0.5.1 released!]&lt;br /&gt;
*28th July 2009 - [[CAO]] '09 tournament is almost upon us! Read about the awards you can win behind [http://crawl.akrasiac.org/tourney09/ this link].&lt;br /&gt;
*16th June 2009 - You can now follow [[CAO]] as [http://twitter.com/crawlakrasiac/ @crawlakrasiac] on Twitter, if you are so inclined.&lt;br /&gt;
*10th April 2009 - 0.1 version of [https://sites.google.com/site/crawlvariations/Home Zot Defense] now playable.&lt;br /&gt;
*12th June 2009 - [https://crawl.develz.org/wordpress/?p=46 Dungeon Crawl Stone Soup 0.5 released!]&lt;br /&gt;
&lt;br /&gt;
===2008===&lt;br /&gt;
*15th July 2008 - [https://crawl.develz.org/wordpress/?p=37 Dungeon Crawl Stone Soup 0.4 released!]&lt;br /&gt;
*2nd April 2008 - [https://crawl.develz.org/wordpress/?p=33 Windows binaries of latest trunk available for ''Dungeon Crawl Stone Soup v0.4.'']&lt;br /&gt;
&lt;br /&gt;
===2007===&lt;br /&gt;
*25th September 2007 - [https://crawl.develz.org/wordpress/?p=26 New crawling Server up and running!]&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Patrick2011b</name></author>	</entry>

	</feed>