<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pedant</id>
		<title>CrawlWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pedant"/>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/Special:Contributions/Pedant"/>
		<updated>2026-04-21T14:57:24Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Book_of_Debilitation&amp;diff=45602</id>
		<title>Book of Debilitation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Book_of_Debilitation&amp;diff=45602"/>
				<updated>2017-07-21T23:52:37Z</updated>
		
		<summary type="html">&lt;p&gt;Pedant: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|019}}&lt;br /&gt;
{{spellbook info}}&lt;br /&gt;
&lt;br /&gt;
The '''Book of Debilitation''' is the starting [[spell book]] for [[Arcane Marksmen]].&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{{spellbook|Book of Debilitation}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
In [[0.20]] [[Gell's Gravitas]] was replaced by [[Portal Projectile]].&lt;br /&gt;
&lt;br /&gt;
In [[0.17]] [[Enslavement]] was replaced by [[Gell's Gravitas]].&lt;br /&gt;
&lt;br /&gt;
In [[0.12]] [[Mass Confusion]] was replaced by [[Leda's Liquefaction]].&lt;br /&gt;
&lt;br /&gt;
In [[0.11]] Mass Confusion was added to this book.&lt;/div&gt;</summary>
		<author><name>Pedant</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Book_of_Spatial_Translocations&amp;diff=45601</id>
		<title>Book of Spatial Translocations</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Book_of_Spatial_Translocations&amp;diff=45601"/>
				<updated>2017-07-21T16:00:03Z</updated>
		
		<summary type="html">&lt;p&gt;Pedant: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|019}}&lt;br /&gt;
{{spellbook info}}&lt;br /&gt;
&lt;br /&gt;
The '''Book of Spatial Translocations''' is the starting book for [[Warper]]s.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{{spellbook|Book of Spatial Translocations}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.20]], this book contained [[Portal Projectile]] instead of [[Gell's Gravitas]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.19]], this book contained [[Apportation]] instead of [[Lesser Beckoning]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.12]], this book also contained [[Control Teleport]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Starting Books|{{#invoke:String|sort_key}}]]&lt;/div&gt;</summary>
		<author><name>Pedant</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Spider_Form_(spell)&amp;diff=44965</id>
		<title>Spider Form (spell)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Spider_Form_(spell)&amp;diff=44965"/>
				<updated>2017-03-02T00:13:48Z</updated>
		
		<summary type="html">&lt;p&gt;Pedant: /* Transformation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|0.19}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Spider Form''' is level 3 [[Transmutations|Transmutation]] spell that transforms the user into a spider-like creature.&lt;br /&gt;
&lt;br /&gt;
==Transformation==&lt;br /&gt;
This transformation grants the following:&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*A [[venom]]-branded [[Unarmed Combat|unarmed]] attack with base damage 5 and a [[to hit]] bonus&lt;br /&gt;
*A +5 bonus to [[dexterity]]&lt;br /&gt;
*Tiny [[size]] (improves [[EV]])&lt;br /&gt;
*Immunity to [[web]]s&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*Melds all equipment except jewellery&lt;br /&gt;
*Cannot throw weapons or use wands&lt;br /&gt;
*Natural [[AC]] is 2&lt;br /&gt;
*-10% to [[spell success]]&lt;br /&gt;
*Vulnerability to [[poison]]. Can be negated with a source of [[poison resistance]], but sources do not stack.&lt;br /&gt;
&lt;br /&gt;
The duration of the transformation is ''8 + 2d&amp;lt;power&amp;gt;'' turns, capped at 60.&lt;br /&gt;
&lt;br /&gt;
[[Mummies]] and [[ghouls]] cannot memorize this spell. [[Vampires]] can memorize this spell, but cannot cast it if they are satiated or less.&lt;br /&gt;
&lt;br /&gt;
[[The Shining One]] doesn't mind if you cast this spell, but you will incur penance if you poison a sentient, non-evil monster. Using it against animals, undead, or demons works just fine (though the latter two are immune to poison).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
This spell is quite useful for low-level [[Transmuter]]s, as it is fairly easy to cast and can be made reliably castable with only 1 or 2 levels in [[Poison Magic]] (which can be used for other low-level spells like [[Sting]] or [[Cure Poison]]). Although the base damage is low, most monsters you encounter early in the dungeon are not poison resistant. Monsters will also have a harder time hitting you because of the evasion bonuses, but be aware that when they ''do'' manage to land a hit, you'll have very low [[AC]] to reduce it. [[Octopode]] and [[felid]] transmuters won't have to worry about the AC reduction, as their natural AC is already extremely low.&lt;br /&gt;
&lt;br /&gt;
Be careful about using this spell around enemies with poisonous attacks, as it is impossible to have poison resistance while in Spider Form (and you'll be vulnerable to poison unless you've found a source of rPois). For poisonous enemies, consider upgrading to [[Ice Form]] later, if your skill progression makes it worthwhile. Other hazards to watch out for are high-accuracy effects that target AC, such as [[Fireball]] or [[Airstrike]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! Spider Form&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider transform.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.19]], Spider Form gave a large stealth bonus.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.15]], Spider Form provided above-average speed and the ability to cling to walls.&lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Pedant</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Cheibriados&amp;diff=39067</id>
		<title>Cheibriados</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Cheibriados&amp;diff=39067"/>
				<updated>2015-11-21T01:59:32Z</updated>
		
		<summary type="html">&lt;p&gt;Pedant: /* Punishments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
[[File:Cheibriados altar.png]] ''&amp;quot;Take it easy.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Cheibriados is a god of deliberation. Those following Cheibriados travel more slowly the further they progress in their faith, and are forbidden from using any means to hasten themselves. In the process of so imitating their god, they attain perfection of mind and body, and the mysteries of time unfold before them. Especially devout followers may even momentarily abandon the flow of time and its needless disturbances.&lt;br /&gt;
&lt;br /&gt;
Followers of Cheibriados move more slowly as they gain favour, and are rewarded for killing creatures who are faster than they are. Moving too quickly or using magically hastened weapons is frowned upon. Cheibriados rewards the faithful with a slowed metabolism, the power to slow other creatures, the power to distort the flow of time, the power to harm those who move more quickly than they do, and, finally, the ability to step out of the flow of time entirely.&lt;br /&gt;
&lt;br /&gt;
Cheibriados likes it when you kill fast things, relative to your speed.&lt;br /&gt;
&lt;br /&gt;
Cheibriados strongly dislikes it when you hasten yourself or others or use unnaturally quick items.}}&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*Killing creatures that are faster than you, with a chance of a large piety increase for much faster creatures and ones with high [[HD]] (&amp;quot;''Cheibriados (thoroughly) appreciates the change of pace''&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
*Increasing your speed by any means: this includes [[Haste]], going [[berserk]], [[Swiftness]], melee weapons with the [[speed (brand)|speed brand]], [[quick blade]]s, and [[boots]] or [[barding]]s with the [[running]] ego. You may not haste or [[frenzy]] enemies, either. If the item causing haste, berserk, etc. was unidentified, or you were berserked/hasted against your will (moth of wrath, berserk mutation), Cheibriados will block the haste and not punish you for it. The message will say the protection was &amp;quot;just this once,&amp;quot; but there is no actual limit on it. Do note that an identified wand of random effects will be punished by Chei if you use it and it produces one of the forbidden effects.&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety Level -]]''': &amp;quot;Sluggish Foo&amp;quot;&lt;br /&gt;
*'''Raises the support of your attributes''': Cheibriados increases your Strength, Dexterity, and Intelligence as your piety increases. Each stat increase comes with an incremental decrease in your movement speed. Further stat increases occur at higher ranks of piety. At maximum piety you receive +15 to all stats, and your movement delay is doubled.&lt;br /&gt;
*'''Bend Time''': Slows everything adjacent to you. Monsters resist based on their [[HD]] rather than their [[Magic resistance]], which means that it can affect magic immune enemies. (Costs 3 MP, 50-100 Food, and 1-2 Piety)&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level *]]''': &amp;quot;Deliberate&amp;quot;&lt;br /&gt;
*'''Slows and strengthens your metabolism''': All actions have their satiation costs reduced to 75% normal. Also, the duration of [[sickness]] is cut in half, as is the rate at which [[poison]] damages you. This effectively doubles the ''duration'' of poison, but makes it much more survivable, especially in severe cases.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level **]]''': &amp;quot;Unhurried&amp;quot;&lt;br /&gt;
*No new Abilities.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level ***]]''': &amp;quot;Contemplative&amp;quot;&lt;br /&gt;
*'''Temporal Distortion''': Moves nearby monsters forward through time, relative to you. In effect, this forces ranged opponents to move adjacent to you, but may also place them one spaces away. (Instant, 4 MP, 200-400 Food, 3-5 Piety)&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level ****]]''': &amp;quot;Epochal&amp;quot;&lt;br /&gt;
*'''Slouch''': Damages everything in [[LOS]] (including [[invisible]] enemies) that's faster than you (Damage = [Speed Difference] × 4d3 / 2). Only monsters that have detected you take damage from Slouch. (Costs 5 MP, 100-200 Food, and 8-12 Piety) Damage is based on monster movement speed. &lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level *****]]''': &amp;quot;Timeless&amp;quot;&lt;br /&gt;
*'''Step From Time''': Moves you to nowhere and lets time pass. During that time, monsters wander away and may even go to sleep. Monsters that end up in your LOS must perform a fresh check against your stealth to notice you. (Costs 10 MP, 200-400 Food, and 10-15 Piety)&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level ******]]''': &amp;quot;Foo Aeon&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
In addition, Cheibriados does the following:&lt;br /&gt;
*Dramatically reduces the monster spawn rate and map morphing rate in the [[Abyss]]. (Passive)&lt;br /&gt;
*Prevent the speed bonus from going berserk through the [[Bad mutations#Berserk|Berserk]] mutation. (Passive)&lt;br /&gt;
*Reduces the Orb run monster spawn rate.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Offenders against Cheibriados are given one last chance to take it easy. They may find themselves slowed and exhausted, or stepping from time at unexpected moments. In dangerous moments, Chei provides them with refreshing naps. And in very dangerous situations... in the full depth of time, almost anything can happen. (But for those who offend Cheibriados, probably not anything good!)}}&lt;br /&gt;
&lt;br /&gt;
Upon abandonment, Cheibriados will occasionally punish you with one of the following forms of [[divine retribution]]:&lt;br /&gt;
&lt;br /&gt;
*Random [[miscast effect]].&lt;br /&gt;
*Sleep for 4-8 turns.&lt;br /&gt;
*[[Slow]] + No berserk for 100 turns.&lt;br /&gt;
*Step out of time for 2-5 turns.&lt;br /&gt;
*Curse an item.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Unlike the other gods, successfully worshiping Cheibriados greatly magnifies the deadliness of your mistakes. Remember to always use shift-direction key or auto-explore while exploring, as that will automatically stop you when you spot an enemy. One careless step while worshiping Cheibriados could translate to two or three needless enemy attacks, which could very well be lethal.&lt;br /&gt;
*Those who worship Cheibriados should try to take advantage of their stat boosts as much as possible. Ranged combat gets a large boost from high stats; a well-enchanted [[longbow]] or [[crossbow]] in particular will deal high damage to your enemies. Devotees of Cheibriados should cast spells, can wear protective heavy armor (the penalty of which will be reduced by their high strength), and get high EV by training dodging thanks to their dexterity. If you are using [[Unarmed Combat]] and [[Transmutations]], the damage output of many forms (particularly [[Blade Hands]]) will be increased greatly from the boost in stats. &lt;br /&gt;
*All the above notwithstanding, it is worth noting that a character without Chei's stat boosts, but with access to [[Haste]], would in many cases get greater damage output per turn than a character that forgoes haste in order to worship Chei. &lt;br /&gt;
*You can use [[Transmutations]] spells that increase your movement speed (such as [[Spider Form]]) without offending Cheibriados. However, you will still be slower than the average monster, so this is not particularly useful for escapes.&lt;br /&gt;
*[[Translocations]] spells can help you get around quickly, as can [[Passwall]].&lt;br /&gt;
*Training your [[Invocations]] skill is important as well, as Cheibriados offers several excellent abilities:&lt;br /&gt;
**Bend Time can reliably slow even the strongest enemies for very little piety, reducing their attack speed while yours remains the same. Skill level 7.0 in Invocations will give 4% or lower failure for Bend Time at all relevant piety levels. &lt;br /&gt;
**Temporal distortion is an instantaneous ability that &amp;quot;jumps forward&amp;quot; in time. It has a number of powerful tactical uses which may not be obvious at first. Skill level 7.0 in Invocations will give 4% or lower failure for Temporal Distortion at all relevant piety levels. &lt;br /&gt;
***The most direct use of temporal distortion is to pull in ranged attackers so that melee characters can fight without having to walk towards monsters or take damage while waiting for an approach. It can also be used for the opposite effect: if you are resting on stairs and monsters are in melee range, distortion can be used to possibly move them away from you so that you can escape up the stairs without being followed. &lt;br /&gt;
***Temporal distortion can be used to dodge enemy orbs of destruction, which will pass through you; this is particularly helpful against orb spiders. You can use it to dissipate clouds (especially low duration clouds, such as the flames produced by [[fire crab]]s) and split up [[slime creature]]s that have merged. &lt;br /&gt;
***Temporal Distortion also works well with [[poison]]; apply a few levels of poison, then warp time forward to when your foes are more damaged. [[Sticky flame]] can also be used in this manner. &lt;br /&gt;
**Slouch's piety cost is not cheap, but it is an effective irresistible attack against everything in sight, even invisible enemies (this is a quick way to take out [[unseen horror]]s, among other things). Slouch's damage is based on the difference between your speed and the target's, so particularly fast or hasted enemies will take a high damage. Areas filled with fast enemies such as [[Spider's Nest]] are especially ripe for Slouching. Note that Invocations does not affect Slouch's damage, only its success. Around 9.0 skill in Invocations will give you 4% or less failure with Slouch at all relevant piety levels. Assuming your movement delay is 20, Slouch will deal on average 60 damage to opponents of speed 20 (killer bees) and 40 damage to opponents of speed 10 (most monsters). &lt;br /&gt;
**Don't forget you have Step From Time. It can spare you from certain-death situations; by the time you return, most enemies will have wandered off and summoned enemies will have run out of time. Enemies that haven't wandered off might not even notice your return if you have a high [[Stealth]] skill as well. &lt;br /&gt;
**Step From Time is much more effective in open levels with lots of space for monsters to redistribute themselves. In constrained areas like [[the Shoals]] or small portal levels, it is less effective, so beware. Unlike Slouch the ''strength'' of Step From Time, and not just the success chance, depends on Invocations skill. Skill level 14.0 in Invocations will give less than 4% failure in Step From Time at all relevant piety levels.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.17]], slouch damage wasn't based on monster movement speed. &lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]], '''Bend Time''' only became available at 1* piety.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.10]], Cheibriados would only give you bonus stats if you wore equipment with the [[ponderousness]] ego (and he offered an ability which allowed you to convert your gear into ponderous artifacts). He would also offer various resistances as well. These benefits increased with each equipment slot you made ponderous.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.9]], species with equipment restrictions were unable to get the full ponderous benefits from Cheibriados, and each new ponderous item gave a larger benefit than the last.&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;/div&gt;</summary>
		<author><name>Pedant</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=W&amp;diff=38877</id>
		<title>W</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=W&amp;diff=38877"/>
				<updated>2015-11-09T23:59:57Z</updated>
		
		<summary type="html">&lt;p&gt;Pedant: /* Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Commands==&lt;br /&gt;
*Pressing '''w''' is the command to [[wield]] [[weapon]]s.&lt;br /&gt;
*Pressing '''W''' is the command to wear [[armour]]. &lt;br /&gt;
*Pressing '''CTRL''' + '''w''' is the command to create a waypoint, allowing for easy travel back to that point. Waypoints can also be created by pressing '''*''' then '''w'''.&lt;br /&gt;
&lt;br /&gt;
==Symbols==&lt;br /&gt;
While playing in console mode:&lt;br /&gt;
*'''w''' represents a [[worm]]-type monster or a tentacle.&lt;br /&gt;
*'''W''' represents a [[wraith]]-type monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{alphabet}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Commands]]&lt;br /&gt;
[[Category:Symbols]]&lt;/div&gt;</summary>
		<author><name>Pedant</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Glaive_of_the_Guard&amp;diff=33559</id>
		<title>Glaive of the Guard</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Glaive_of_the_Guard&amp;diff=33559"/>
				<updated>2014-12-10T01:50:33Z</updated>
		
		<summary type="html">&lt;p&gt;Pedant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|This weapon once belonged to Gar Dogh, the guard of a king's treasures. According to legend he was lost somewhere in the Dungeon.}}&lt;br /&gt;
[[File:Glaive_of_the_guard.png]] '''''the +8 glaive of the Guard'''''&lt;br /&gt;
&lt;br /&gt;
+8 [[glaive]]&lt;br /&gt;
&lt;br /&gt;
[[Electrocution]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
+5 AC&amp;lt;br&amp;gt;&lt;br /&gt;
[[See invisible]]&amp;lt;br&amp;gt;&lt;br /&gt;
Allows [[Berserk]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
While glaives generally aren't terribly impressive end-game weapons, the '''glaive of the Guard''' has a decent enchantment level and provides you with a number of reasonably useful intrinsics, and even though electrocution is normally better on small, fast weapons, this item will still do more average damage against non-resistant targets than a [[bardiche]] of [[flaming]] or [[freezing]], especially when you're able to take advantage of its evokable berserk. Not a bad weapon overall.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Polearms]]&lt;/div&gt;</summary>
		<author><name>Pedant</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Glaive_of_the_Guard&amp;diff=33558</id>
		<title>Glaive of the Guard</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Glaive_of_the_Guard&amp;diff=33558"/>
				<updated>2014-12-10T01:48:47Z</updated>
		
		<summary type="html">&lt;p&gt;Pedant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|This weapon once belonged to Gar Dogh, the guard of a king's treasures. According to legend he was lost somewhere in the Dungeon.}}&lt;br /&gt;
[[File:Glaive_of_the_guard.png]] '''''the +8 glaive of the Guard'''''&lt;br /&gt;
&lt;br /&gt;
+8 [[glaive]]&lt;br /&gt;
&lt;br /&gt;
[[Electrocution]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
+5 AC&amp;lt;br&amp;gt;&lt;br /&gt;
[[See invisible]]&amp;lt;br&amp;gt;&lt;br /&gt;
Allows [[Berserk]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
While glaives generally aren't terribly impressive end-game weapons, the '''glaive of the Guard''' has a decent enchantment level and provides you with a number of reasonably useful intrinsics, and even though electrocution is normally better on small, fast weapons, this item will still do more average damage against non-resistant targets than a [[bardiche]] of [[flaming]] or [[freezing]], especially when you're able to take advantage of its evokable berserk. Not a bad weapon overall.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Polearms]]&lt;/div&gt;</summary>
		<author><name>Pedant</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Finisher&amp;diff=33557</id>
		<title>Finisher</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Finisher&amp;diff=33557"/>
				<updated>2014-12-10T01:46:34Z</updated>
		
		<summary type="html">&lt;p&gt;Pedant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A long and sharp scythe, specially modified for combat purposes.}}&lt;br /&gt;
[[File:Scythe_finisher.png]] ''''' the +5 scythe &amp;quot;Finisher&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
+5 [[scythe]]&lt;br /&gt;
&lt;br /&gt;
[[Speed brand|Speed]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
+3 STR&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
&lt;br /&gt;
A speed brand on a two-handed weapon might sound appealing at first, but this weapon is actually not as good as it might at first seem.  Firstly, it requires nearly maxed [[polearm]]s skill to be effective.  Secondly, a +8 [[bardiche]] of [[freezing]] will actually have better raw damage output, even before considering the effect of monster [[AC]].  By the time the player would be able to use this artefact effectively, they would quite likely have already found a good bardiche to enchant, which would ultimately be a better weapon.  In short, it is not a bad weapon, but the player is likely to always have access to something better.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Polearms]]&lt;/div&gt;</summary>
		<author><name>Pedant</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Eos&amp;diff=33556</id>
		<title>Eos</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Eos&amp;diff=33556"/>
				<updated>2014-12-10T01:40:19Z</updated>
		
		<summary type="html">&lt;p&gt;Pedant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
{{flavour|The rosy fingers of the Dawn...}}&lt;br /&gt;
[[File:Morningstar_eos.png]] '''''the +11,+11 morningstar &amp;quot;Eos&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
+11, +11 [[morningstar]]&lt;br /&gt;
&lt;br /&gt;
[[Electrocution]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
rElec&amp;lt;br&amp;gt;&lt;br /&gt;
See Invisible&amp;lt;br&amp;gt;&lt;br /&gt;
Prevents Teleportation&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
'''&amp;quot;Eos&amp;quot;''' has an excellent enchantment level, powerful [[brand]], and decent base type. The properties it provides are fairly useful as well, and the -Tele isn't a huge problem, since you can just unwield it. Do be careful not to get yourself into a situation where that extra turn costs you your life, though. Overall, it's a desirable weapon if you like 1H maces.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Maces &amp;amp; Flails]]&lt;/div&gt;</summary>
		<author><name>Pedant</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Skullcrusher&amp;diff=33555</id>
		<title>Skullcrusher</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Skullcrusher&amp;diff=33555"/>
				<updated>2014-12-10T01:39:24Z</updated>
		
		<summary type="html">&lt;p&gt;Pedant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
{{flavour|This lovely cudgel can make any ogre overjoyous - be it a bar brawl, genocide, or a mixture of both.}}&lt;br /&gt;
[[File:Giant_club_skullcrusher.png]] '''''the +3 giant club &amp;quot;Skullcrusher&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
+3 [[giant club]]&lt;br /&gt;
&lt;br /&gt;
[[Speed brand|Speed]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
+7 STR&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
'''Skullcrusher''' is a giant club of speed. If you find this and are able to wield it, it's one of the best weapons you could hope for, barring the occasional [[Trog]] gift.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Maces &amp;amp; Flails]]&lt;/div&gt;</summary>
		<author><name>Pedant</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Thin_Skeletal_Structure&amp;diff=33546</id>
		<title>Thin Skeletal Structure</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Thin_Skeletal_Structure&amp;diff=33546"/>
				<updated>2014-12-08T09:20:20Z</updated>
		
		<summary type="html">&lt;p&gt;Pedant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||+2 DEX, +25 Stealth||You have a somewhat thin skeletal structure.&lt;br /&gt;
|-&lt;br /&gt;
|2||+4 DEX, +50 Stealth||You have a moderately thin skeletal structure.&lt;br /&gt;
|-&lt;br /&gt;
|3||+6 DEX, +75 Stealth||You have an unnaturally thin skeletal structure.&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutation]], [[Demonspawn mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;br /&gt;
[[Category:Demonspawn Mutations]]&lt;/div&gt;</summary>
		<author><name>Pedant</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Thin_Skeletal_Structure&amp;diff=33545</id>
		<title>Thin Skeletal Structure</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Thin_Skeletal_Structure&amp;diff=33545"/>
				<updated>2014-12-08T09:17:04Z</updated>
		
		<summary type="html">&lt;p&gt;Pedant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||+2 DEX, +25 Stealth||You have a somewhat thin skeletal structure.&lt;br /&gt;
|-&lt;br /&gt;
|2||+4 DEX, +50 Stealth||You have a moderately thin skeletal structure.&lt;br /&gt;
|-&lt;br /&gt;
|3||+6 DEX, +75 Stealth||You have an unnaturally thin skeletal structure.&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutation]], [[Demonspawn mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;br /&gt;
[[Category:Demonspawn Mutations]]&lt;/div&gt;</summary>
		<author><name>Pedant</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Rod_of_destruction&amp;diff=33535</id>
		<title>Rod of destruction</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Rod_of_destruction&amp;diff=33535"/>
				<updated>2014-12-08T00:56:18Z</updated>
		
		<summary type="html">&lt;p&gt;Pedant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Rod&lt;br /&gt;
 |name = rod of destruction&lt;br /&gt;
 |cost = &lt;br /&gt;
}}&lt;br /&gt;
{{flavour|This rod can be evoked to release a damaging spell picked at random from a small set, all able to pierce through monsters to damage the ones behind them.}}&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! '''Spells'''&lt;br /&gt;
! '''Type'''&lt;br /&gt;
! '''Level'''&lt;br /&gt;
|-&lt;br /&gt;
| a - [[Random Bolt]]&lt;br /&gt;
| [[Evocations]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The '''rod of destruction''' is a [[rod]] which contains the [[Random Bolt]] spell. Like all [[rod]]s, its effectiveness rises with your [[Evocations]] skill.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]] there was a rod of destruction with the following spells: [[Lightning Bolt]], [[Fireball]] and [[Iron Shot]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]] there were three varieties of this rod, each with three different spells.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.12]] there was a rod of destruction with the following spells: [[Bolt of Inaccuracy]], [[Bolt of Magma]] and [[Bolt of Cold]].&lt;/div&gt;</summary>
		<author><name>Pedant</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Yredelemnul&amp;diff=33200</id>
		<title>Yredelemnul</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Yredelemnul&amp;diff=33200"/>
				<updated>2014-11-25T21:44:10Z</updated>
		
		<summary type="html">&lt;p&gt;Pedant: /* Given Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&lt;br /&gt;
[[File:Yredelemnul altar.png]] ''&amp;quot;Carry the black torch! Rouse the idle dead!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Yredelemnul the Dark is a god worshipped by those who seek powers over death and the undead. Followers, who must oppose all things holy, can raise legions of servile undead, and gain a number of other useful (if unpleasant) powers. Yredelemnul appreciates killing, but has no interest in sacrifices, preferring corpses to be put to use. Destroying artificial beings is also appreciated, as they are neither truly alive nor subject to death or undeath.&lt;br /&gt;
&lt;br /&gt;
Yredelemnul gives followers the power to raise skeletons and corpses, to recall undead followers to their vicinity, and to heal by draining the life force of living creatures. With sufficient piety, Yredelemnul can be called upon to mirror a follower's injuries onto attackers. Eventually, followers will gain the power to bind a monster's soul, and make it fight for them instead. Yredelemnul will sporadically gift followers increasingly powerful undead servants.&lt;br /&gt;
&lt;br /&gt;
Yredelemnul likes it when you or your undead slaves kill living beings, you or your undead slaves kill artificial beings and your undead slaves kill holy beings. Yredelemnul especially likes it when you kill holy beings.&lt;br /&gt;
&lt;br /&gt;
Yredelemnul strongly dislikes it when you use holy magic or items.}}&lt;br /&gt;
&lt;br /&gt;
[[Death Knight]]s begin play worshiping Yredelemnul.&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
Actions that increase your [[piety]] are:&lt;br /&gt;
*Killing a living creature: About 67% chance (more for creatures with lots of hit dice, less as your experience level increases) of +1 piety.&lt;br /&gt;
*Having an undead slave kill a living creature: About 40% chance (more for creatures with lots of hit dice, less as your experience level increases) of +1 piety.&lt;br /&gt;
*Killing a holy being: About 83% chance of +1 piety.&lt;br /&gt;
*Having an undead slave kill a holy being: About 40% chance of +1 piety.&lt;br /&gt;
*Killing or having an undead slave kill an [[artificial]] being.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
*Forgetting him. (Piety decreases on average by 1 every 340 turns)&lt;br /&gt;
*Abandoning him. (Penance)&lt;br /&gt;
*Attacking with a weapon of [[holy wrath]]. (Penance)&lt;br /&gt;
*Voluntarily reading a [[scroll of holy word]]. (Penance)&lt;br /&gt;
*Casting [[Statue Form]]. (Excommunication)&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety level -]]''': &amp;quot;Zealot&amp;quot;&lt;br /&gt;
*No abilities.&lt;br /&gt;
'''[[Piety|Piety level *]]''': &amp;quot;Exhumer&amp;quot;&lt;br /&gt;
*'''Animate Remains''': Creates a [[zombie]] slave from a [[corpse]], or a [[skeleton (monster)|skeletal]] slave from a [[skeleton]]. Becomes Animate Dead at ***... (Costs 2 MP and 100-200 Food)&lt;br /&gt;
'''[[Piety|Piety level **]]''': &amp;quot;Fey [Species Name]&amp;quot;&lt;br /&gt;
*'''Pain Mirror''': Any damage you suffer while this ability is active is mirrored upon your attacker. Note that the piety cost per reflected damage is quite high, so use this ability only when you absolutely need the boost. (Free to activate, but costs piety each time it takes effect equal to the square root of the damage done)&lt;br /&gt;
*'''Recall Undead Slaves''': Progressively [[teleport]]s your undead slaves to your current location, similar to a [[Recall]] spell. Affects your [[derived undead]] on the current floor and the undead servants gifted by Yredelemnul from any floor. Does not function in [[the Abyss]]. (Costs 2 MP and 50-100 Food)&lt;br /&gt;
'''[[Piety|Piety level ***]]''': &amp;quot;Soul Tainter&amp;quot;&lt;br /&gt;
*'''Animate Dead''': Replaces Animate Remains, functioning the same but affecting all corpses in view. (Costs 2 MP, and 100-200 Food)&lt;br /&gt;
*'''Gift: Undead servants''': If you are eligible for a gift and your Piety is &amp;gt;= 75, there's a 25% chance to receive an undead servant from Yredelemnul, which stays with you until it is destroyed. The undead servant is selected among:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|Roll&lt;br /&gt;
|'''Yredelemnul Gifts'''&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Mummy]]&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Wight]]&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Flying skull]] (2-5)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Wraith]]&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Vampire (monster)|Vampire]]&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Phantasmal warrior]]&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Skeletal warrior]]&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|[[Flayed ghost]]&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|[[Death cob]]&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[[Ghoul (monster)|Ghoul]]&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|[[Bone dragon]]&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|[[Profane servitor]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each time you are to receive a minion, the game rolls 1d(min(3+(# of previous gifts)/2, 12)). The result determines which undead servant you are gifted. As such, the faster you acquire piety, the faster the quality of Yredelemnul's gifted servants will improve.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ****]]''': &amp;quot;Sculptor of Flesh&amp;quot;&lt;br /&gt;
*'''Drain Life''': You can drain life from all living (non-demonic, undead, holy or life-protected) beings in sight. You drain 1 + 1d7 + 1d(Invocation) HP from each creature, and gain half of that damage back as healing, up to a maximum of Invocations*2. (Costs 6 MP, 200-400 Food, and 2-3 Piety)&lt;br /&gt;
'''[[Piety|Piety level *****]]''': &amp;quot;Harbinger of Death&amp;quot;&lt;br /&gt;
*'''Enslave Soul''': This ability allows you to convert a single enemy into a permanent undead slave upon its death. First, you must use the ability on a [[natural]] [[holiness]] monster of at least normal intelligence, which must have 75% or more of its health remaining. The target must also be able to leave a zombifiable corpse. Using the ability requires an unobstructed path between the caster and the target. Once this is done, the caster will have (2 + (Invocations * 0.75) turns to kill the victim. If the victim is successfully killed in time, it becomes a permanent [[spectral thing]] of its former self, allied to you and still capable of casting its spells and equipped with all of its gear. You may only have one enslaved soul at a time; enslaving a new one will destroy the old. (Costs 8 MP, 150-300 Food, and 4-6 Piety)&lt;br /&gt;
'''[[Piety|Piety level ******]]''': &amp;quot;Grim Reaper&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
If you leave or are excommunicated from Yredelemnul, all of your slaves leave you and become hostile, though none of them are worth any experience to kill. &lt;br /&gt;
&lt;br /&gt;
While under penance, Yredelemnul will sometimes punish you (about once every 2000 turns). &lt;br /&gt;
&lt;br /&gt;
Possible punishments are:&lt;br /&gt;
*Random [[Miscast effect#Necromancy|necromancy miscast]] (100% if your experience level is &amp;lt;= 4, less likely as your experience level increases)&lt;br /&gt;
*Cast (hostile) [[Animate Dead]]&lt;br /&gt;
*Some of your undead slaves leave you&lt;br /&gt;
*Hostile undead are summoned against you from the following list: [[mummy]], [[wight]], [[flying skull]], [[wraith]], [[freezing wraith]], [[phantasmal warrior]], [[flaming corpse]], [[flayed ghost]], [[skeletal warrior]], [[ghoul]], [[death cob]], [[bone dragon]], or [[profane servitor]].&lt;br /&gt;
&lt;br /&gt;
On average, it will take 25 such punishments to burn through the 50 penance you have incurred.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Yredelemnul is the god of choice for melee characters who want backup, as well as powerful panic buttons in terms of draining life force and mirror damage prayers. Characters capable of casting [[Haste]] work well with this god, as powerful minions can become considerably deadlier with hastened. Yredelemnul is also viable for &amp;quot;monstrous&amp;quot; species who might want access to undead slaves, but lack the magical aptitudes to easily learn Necromancy.&lt;br /&gt;
&lt;br /&gt;
* Yredelemnul's ability to permanently Enslave Souls enables you to get a single extremely powerful undead version of a single living humanoid. This requires a very high [[Invocations]] skill, but it can even enslave [[Tiamat]]! Also note that when used properly, the resulting spectral horror keeps its old gear on it.&lt;br /&gt;
&lt;br /&gt;
* Consider leaving powerful [[unique monster|unique]]s alive if your Enslave Soul isn't reliable yet for later enslavement. Good candidates include [[Tiamat]], [[Wiglaf]], [[Norris]], [[Frederick]], [[Margery]], [[Saint Roka]], [[Rupert]], [[Aizul]] and other powerful uniques. [[Nikola]] can be a dangerous ally, though, due to his usage of [[Chain Lightning]]. Good generic monsters to enslave include [[titan]]s, [[fire giant]]s, [[frost giant]]s, high level [[list of deep elves|deep elves]] (demonologists, master archers, blademasters), and [[orc warlord]]s. &lt;br /&gt;
&lt;br /&gt;
* Yredelemnul is perhaps the worst god to worship while tackling the extended end game content such as the [[Hell]]s, [[Pandemonium]], and the [[Tomb]]. In those areas, even [[bone dragon]]s are outmatched, there are no corpses to raise, and enemies are immune to Drain Life. Also, there is no way to gain piety as Yredelemnul does not award piety for demon and undead deaths while it constantly decays over time. In addition, Yredelemnul prohibits the use of Holy Wrath weapons which are often the best type available for those areas. On the other hand, Yredelemnul's wrath is one of the easiest to deal with, so switching late game is an option.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], there was no cap on the number of bone dragons and profane servitors you could have at once. Also, you would receive [[freezing wraith]]s in place of vampires, and desecrating [[:Category:Holy holiness|holy]] remains gave piety.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]], you could be gifted [[rotting hulk]]s and [[plague shambler]]s.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.12]], recalling undead slaves did not have any delay, but it was not able to recall any undead servants from other levels.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.10]], the undead servant gift roll's results were based on piety.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.6.0]], Yredelemnul's random undead gifts could not follow you between floors.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gods]] [[Category:Evil Gods]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Pedant</name></author>	</entry>

	</feed>