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		<updated>2026-05-10T05:26:40Z</updated>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Bad_Ideas&amp;diff=85594</id>
		<title>Bad Ideas</title>
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				<updated>2026-02-28T22:25:43Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: I know arguably this is just direct quotation from learndb but that one makes no sense when the # numbers change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The learndb entry as it was before it was deleted can be seen at http://web.archive.org/web/20111029071901/http://crawl.akrasiac.org/learndb.html#bad_ideas. To read ortoslon's selection of ~150 favorites, visit http://sites.google.com/site/cherrypickedbadideas/.&lt;br /&gt;
&lt;br /&gt;
#A tree race, that moves super slowly but can spread roots to scout ahead. Gains different [[fruit|fruits]] it can drop from its branches as it goes up in level.&lt;br /&gt;
#Randomly replace the [[Slime Pits]] with the [[Oklob]] Farms branch!&lt;br /&gt;
#Nymphs!&lt;br /&gt;
#Nymphs who will have sex with the player!&lt;br /&gt;
#Plumber class, starts with +1 plunger, +0 pipe wrench and no pants.&lt;br /&gt;
#Rename [[orb guardian]]s to guardian robots again, and let them repair each other when damaged.&lt;br /&gt;
#Randomly determine (but don't tell) the number of [[rune]]s needed to be able to go to [[realm of Zot|Zot]] (between 3 and 6).&lt;br /&gt;
#Rune [[shop]]! At [[Geryon]]'s, sells three runes, for 3000, 9000 and 27000 [[gold]].&lt;br /&gt;
#Full colour animation cut scenes.&lt;br /&gt;
#A graphical tile interface, so players don't need to read to play Crawl! [IMPLEMENTED]&lt;br /&gt;
#More elaborate instadeaths.&lt;br /&gt;
#Keystroke combos for super moves and fatalities.&lt;br /&gt;
#The [[royal jelly]] is dead, long live the royal jelly (promote any existing [[jelly]] on the level to a new royal jelly).&lt;br /&gt;
#Spife fork.&lt;br /&gt;
#More fruits: pineapples, tangerines, passionfruit! Because dpeg loves fruit.&lt;br /&gt;
#Character is affected by scurvy if they've not eaten fruits for a long time.&lt;br /&gt;
#The pineapples should combo with [[scroll of recharging|scrolls of charging]].&lt;br /&gt;
#Crawl really needs mind flayers&lt;br /&gt;
#Ask lorimer about stuff that's really not working in NH and add it.&lt;br /&gt;
#You should get a combo multiplier for subsequent kills.&lt;br /&gt;
#And it should say &amp;quot;M-M-M-MULTI KILL&amp;quot;&lt;br /&gt;
#On the player's fiftieth ascent with the [[Orb]], a special golden-yellow [[pandemonium]] [[demon]] named Jubilex should be generated.&lt;br /&gt;
#[[wandering mushroom]]s should summon oklob plants.&lt;br /&gt;
#... and [[hydra|13-headed hydras]].&lt;br /&gt;
#There should be a spell/god/an effect that makes everything explodable. [IMPLEMENTED in 0.13, [[scrolls of immolation]]]&lt;br /&gt;
#The penance for this new god should be that he makes your inventory explode.&lt;br /&gt;
#Fire magic title should be Pyromaniac, not Pyromancer.&lt;br /&gt;
#Cocktail spell: takes a minor [[food]] item from your inventory and turns it into a grenade.&lt;br /&gt;
#If nothing else, the ability to create explosions on demand should be a [[wizmode|Wizard-mode]] ability.&lt;br /&gt;
#Burning Man festival in [[Hell]]!&lt;br /&gt;
#[[Vampire]] players should have a chance of meeting a unique named Buffy.&lt;br /&gt;
#No free pass for naming the character &amp;quot;Angel&amp;quot;.&lt;br /&gt;
#Or Spike.&lt;br /&gt;
#Hutts as a playable [[species]].&lt;br /&gt;
#[[Deck]] of [[Xom]]&lt;br /&gt;
#[[Vampire bat]]s should get echolocation!&lt;br /&gt;
#forgetting how to eat instead of how to breathe, so that the char will gradually starve&lt;br /&gt;
#[[Killer Klown]]s get a tickle attack that leaves the player helpless for d3 turns.&lt;br /&gt;
#Killer Klowns get flower and butterfly splatters instead of blood splatters&lt;br /&gt;
#sticky poison spores!&lt;br /&gt;
#Modification of the [[HP]] bar to display unicode heart symbols instead.&lt;br /&gt;
#When at full &amp;quot;hearts&amp;quot; your melee attack will shoot out across the screen.&lt;br /&gt;
#enchanted food has a chance of not being destroyed when digested and is reusable after coming out&lt;br /&gt;
#Turtles in the [[sewer]]s!&lt;br /&gt;
#A lobster god that gives the player crustacean powers with increasing [[piety]], with a claw hands [[mutation]] [[ability]].&lt;br /&gt;
#Add in Magnopterans, dpeg!&lt;br /&gt;
#[[axe]]s of [[distortion]] can play loud music&lt;br /&gt;
#Real Life(tm) Church of Xom. Church today, mosque tomorrow.&lt;br /&gt;
#Add randart traps. Beware of [[Joseph]], the electrocuting [[blade trap]]!!&lt;br /&gt;
#A mystical word that you can write on the floor that makes monsters stop attacking you. Something Elvish!&lt;br /&gt;
#A game-tracked 'illiterate' conduct, to reduce the side-effects of the previous idea on game balance.&lt;br /&gt;
#If several oklobs can see each other, they should organise themselves and be more intelligent. I demand firing patterns (Feuerwalze) and so on.&lt;br /&gt;
#let the &amp;quot;[[polymorph other]]&amp;quot; spell bounce!&lt;br /&gt;
#player-controlled [[ghost]]s! show your opponent *how* your MDFi kills!&lt;br /&gt;
#if you apply more than three different temporary [[brand]]s to a [[weapon]] it has a chance to get a permanent distortion brand&lt;br /&gt;
#[[torment]] [[statue]]: torments you every single turn that you are in its LOS.&lt;br /&gt;
#[[Ogre]] Ballerina. They lose quite a few weapon [[skill]]s, but in return they've got much higher [[evasion]] and [[stealth]] scores that really helps them survive.&lt;br /&gt;
#Sexy [[Gnoll]]s!&lt;br /&gt;
#Sharks should be able to use lasers to highlight important points in their Powerpoint presentations.&lt;br /&gt;
#Nose Piercings: Permanently wear an extra [[ring]]. Removal/wearing costs max hitpoints. See idea for fashion [[god]]. [[Minotaur]]s automatically get to wear noserings free of penalty.&lt;br /&gt;
#[[Gloves]] and [[boots]] are found as separate left and right parts. Bonuses from the items can only be obtained with two matching items. Handedness can only be identified via scroll of identify.&lt;br /&gt;
#Randart socks. One missing from each pair, can only wear the when you find other one in [[abyss]].&lt;br /&gt;
#Voice acting for crawl. [[Ijyb]] voiced by Gilbert Gottfried, [[Sigmund]] by Sean Connery.&lt;br /&gt;
#Inscribing your weapon with !x should make the game prompt when Xom tries to animate it.&lt;br /&gt;
#DWIM (Do What I Mean) key that takes the most appropriate action for your character automatically.&lt;br /&gt;
#Xom should occasionally gift -2 [[stone]]s of distortion. When thrown, you're randomly abyssed. Oh, and they're [[cursed]]. You can't change your [[quiver]].&lt;br /&gt;
#[[Wands of digging]] should be lethal to [[rock troll]]s&lt;br /&gt;
#Level with all walls replaced with oklobs&lt;br /&gt;
#PvP!&lt;br /&gt;
#An extra limb mutation: one more ring slot, allows one to wear a [[shield] and wield a 2-handed weapon, among other bonuses. But cuts evasion and doesn't allow heavy [[armour]]!&lt;br /&gt;
#when you abandon a god all his gifts explode&lt;br /&gt;
#after a set amount of your [[summoning|summon]]ed demons die a [[Pandemonium lord|pan lord]] comes up looking for them&lt;br /&gt;
#new earth ultimate spell: lcs storm!&lt;br /&gt;
#Evoke a katana to commit seppuku&lt;br /&gt;
#A farmer class which starts with an inventory full of food and a hoe (new [[polearm]]) and a straw hat and an axe, a shovel, and a bag of seeds (Crawlvest_Moon)&lt;br /&gt;
#[[Yaktaur]] Commando with Gatling [[crossbow]].&lt;br /&gt;
#a Sauna portal vault with lots of steam and ogres&lt;br /&gt;
#miniature hydrae, which CAN be decapitated with quick blades&lt;br /&gt;
#add a unique Blademaster named Tz'zird to the [[Elven Halls]]&lt;br /&gt;
#why chop off only hydra heads? let there be a chance for every monster with a head, depending on the weapon and the monster! for example, [[orc slaying]] [[randarts]] should be likely to decapitate orcs...&lt;br /&gt;
#Very low [[intelligence]] should degrade the amount of information you get about monsters and items: &amp;quot;hobgoblin&amp;quot; -&amp;gt; &amp;quot;two-legs&amp;quot;, &amp;quot;orc warrior&amp;quot; -&amp;gt; &amp;quot;hard two-legs&amp;quot;, &amp;quot;spear&amp;quot; -&amp;gt; &amp;quot;pointy thing&amp;quot;.&lt;br /&gt;
#[[dwarf|Dwarves]] should get extra nutrition from [[rat]]s.&lt;br /&gt;
#dogs that shoot bees out of their mouth when they bark&lt;br /&gt;
#invisible horrors should come in large packs&lt;br /&gt;
#Brands for [[unarmed]] fighters!&lt;br /&gt;
#Cockbras.&lt;br /&gt;
#Monsters killed with sufficient force should disperse [[chunk]]s instead of leaving corpses. Implemented as of v[[0.6]]&lt;br /&gt;
#When [[Okawaru]] walks away for a smoke, Xom should send gifts instead.&lt;br /&gt;
#[[electric eel|Eel]] golems.&lt;br /&gt;
#a new race that can see through rock (all walls turn translucent; basically, permanent vitrification card)&lt;br /&gt;
#New command for followers: Strip Tease.&lt;br /&gt;
#&amp;quot;[[scroll of acquirement]]&amp;quot; mimics should be able to acquire monsters&lt;br /&gt;
#Jelly Bees! Hive is boring, why not combine it with the Slime Pits?&lt;br /&gt;
#Pet cats of holding. Ignores t commands. Okawaru will smite you if your kitten dies, even if you're not worshiping him. Has claws that do 1 damage. To you, most of the time. Picks up things that you want, and hides them under plants, dressers, and the refrigerator.&lt;br /&gt;
#[ Danei] feature request: Reverse life protection on cursed rings, that makes normal attacks [[drain]] your EXP&lt;br /&gt;
#Peanut Butter Monster. May appear in the Slime Pits.&lt;br /&gt;
#Self-aware hydrae, intelligent enough to cut it's own heads off. Also listens to Fall Out Boy.&lt;br /&gt;
#40+ [[AC]] will cause instant death&lt;br /&gt;
#When the player is [[confuse]]d, the map rotates or flips after every move.&lt;br /&gt;
#[[Blink]] [[yak]]s.&lt;br /&gt;
#Vampires instantly die in the presence of a [[sun demon|Sun Demon]] - even a friendly one. This includes players. Especially players!&lt;br /&gt;
#Dance fighting&lt;br /&gt;
#Rap battling, too!&lt;br /&gt;
#You have to feed your followers!&lt;br /&gt;
#[[Halfling]]s get racial mutation addiction(3).&lt;br /&gt;
#You can drown if you stumble onto a [[fountain]] while confused.&lt;br /&gt;
#hydra petting zoo branch&lt;br /&gt;
#add living [[fire giant]]s to the [[tomb]]s.&lt;br /&gt;
#upon picking up a rune, sometimes [[boris]] appears and tries to take it from you&lt;br /&gt;
# sigmund keeps coming back ala boris. but this time, he's a figment of your imagination&lt;br /&gt;
#Add &amp;quot;Are you sure you want to target yourself?&amp;quot; prompt to casting [[Ozocubu's Refrigeration]].&lt;br /&gt;
#Food allergy mutations. &amp;quot;You eat the banana. You feel sick!&amp;quot;&lt;br /&gt;
#tentacle monster player race with unarmed reaching, more and more attacks with XL&lt;br /&gt;
#Is dancing wands in 'bad ideas' yet? Because it should be. As a real-life avatar of Xom, I think a dancing [[polymorph]] wand would be hilarious.&lt;br /&gt;
#Buff sigmund- replace regular Sigmund with centaur-sigmund (complete with double-attack).&lt;br /&gt;
#Xom can revive staves into Oklob Plants spitting the according damage type&lt;br /&gt;
#Ettin race. can dual wield, and worship two gods. AI controls your character every other turn.&lt;br /&gt;
#Exploding [[jackal]]s.&lt;br /&gt;
#swimming must be a skill! train by walking around in shallow [[water]], a chance to drown in deep water.&lt;br /&gt;
#The orb of zot functions as a portable pocket dungeon. Evoke it at any time to go inside a small circular room. Everything within your line of sight enters as well.&lt;br /&gt;
#runes function as a rod with a top spell of the corresponding school. though, there is a chance of getting retribution from all gods simultaneously.&lt;br /&gt;
#if you manage to get rid of the Orb (lava, deep water, [[nemelex]], anything else) - it appears in a huge castle in the abyss (defended much better than zot:5!), all portals become accessible once again.&lt;br /&gt;
#Dead wanderers turn into wandering mushrooms instead of ghosts!&lt;br /&gt;
#Remove the KoCK of Lugonu combo - i mean, isn't Lugonu female, after all?!&lt;br /&gt;
#Rename lcs to &amp;quot;Shit bricks&amp;quot;&lt;br /&gt;
#Rename HOPr to Muad'dib&lt;br /&gt;
#Fire ants. That's right, ants with flamethrowers.&lt;br /&gt;
#A severe tmig [[miscast]] - you turn into a pulsating lump of flesh.&lt;br /&gt;
#Add an [[altar]] of scientology to the [[Ecumenical Temple]].&lt;br /&gt;
#certain books in the dungeon are written by L.Ron Hubbard. Memorise-Identification will convert you to Scientology.&lt;br /&gt;
#Certain [[rod]]s in the dungeon are sex toys. Evoke-identification will change your orientation.&lt;br /&gt;
#New Unique: Smokey the Bear. Upon death, combusts like a [[scroll of immolation]]. Plants in LOS turn into Conjured Flames.&lt;br /&gt;
#When a troglodyte goes [[berserk]] and powers up, they shall shout &amp;quot;By the power of Greyskull&amp;quot;!&lt;br /&gt;
#Make only a few [[class]]/species combinations available for a new player, with unlocking of more for earned points.&lt;br /&gt;
#The &amp;quot;of double penetration&amp;quot; and &amp;quot;of triple penetration&amp;quot; brands for double and triple swords respectively.&lt;br /&gt;
#[[Vampiric]] weapons in your pack should drain [[corpse]]s and quaff [[potions of blood]]&lt;br /&gt;
#Throwing heavy things like [[plate mail]] at small creatures such as rats and [[spriggan]]s must have a chance to kill them instantly.&lt;br /&gt;
#A +MUT mutation!!!&lt;br /&gt;
#Since you can't see into [[cloud]]s of smoke, you can't see if [[lava]] is there. You know where this is going.&lt;br /&gt;
#Implement annoying notifier that your character is mortal; and more important - he is suddenly mortal&lt;br /&gt;
#a bunch of [[kobold]]s wandering the dungeon calling themselves the lollipop guild&lt;br /&gt;
#Single boots should be more common than pairs of boots. They provide half the armour benefit of a full pair of boots, and wearing one boot (or two boots from different pairs) halves your Dexterity.&lt;br /&gt;
#Centaurs and [[Naga]]s carry [[mimic]] [[barding]]s and piles of gold.&lt;br /&gt;
#Uncontrolled teleports on the same level as the Royal Jelly always brings you next to it.&lt;br /&gt;
#randart gods&lt;br /&gt;
#Wand of Random Hilarity - summons hostile dragons.&lt;br /&gt;
#Give tiles access to learndb. The catch? They have to access it through Microsoft's &amp;quot;Clippy&amp;quot; office assistant paperclip.&lt;br /&gt;
#[[Mountain dwarf|Mountain Dwarves]] are unable to drink water. If you try, they complain and demand booze.&lt;br /&gt;
#if you're good enough at earth magic you should get groovy earth mamas following you around, man. they can sell brownies, incapacitating the monsters while raising a few gold. totally righteous scenario, man.&lt;br /&gt;
#turpentine rune located on the last level of Toontown. P-p-p-p-please, Eddie!&lt;br /&gt;
#A mutation that makes your genitals shoot bees.&lt;br /&gt;
#Okawaru hating magic, Trog-style!&lt;br /&gt;
#New item: can of paint. Useful in labyrinths.&lt;br /&gt;
#Guns.&lt;br /&gt;
#that shoot smaller guns.&lt;br /&gt;
#Multiplayer crawl. Adventuring parties!&lt;br /&gt;
#Sneak up to an orange statue and squeeze it for a healthy and refreshing beverage.&lt;br /&gt;
#A charisma stat.&lt;br /&gt;
#A patch for irc that makes David Gahan the voice of henzell-bot&lt;br /&gt;
#Sigmund sometimes has a pet death yak&lt;br /&gt;
#Make [[dagger]]s [[poison]] the meat of target, making it inedible!&lt;br /&gt;
#Daggers of [[venom]], that is.&lt;br /&gt;
#[[shapeshifter (monster)|shapeshifter]]s as a playable race&lt;br /&gt;
#Two races at a time! Vampire spriggans! Merfolk centaurs! Ogre ogre-mages!&lt;br /&gt;
#[[Polyphemus]] should be blind&lt;br /&gt;
#New Spell: Bread Bolt. One of the most damaging [[translocation]] spells, it first requires the learning of [[portal projectile]], [[haste]], and a spare [[bread ration]].&lt;br /&gt;
#Armoured Llama: wears llama barding, travels with Y packs, goes berserk when it sees a Y die&lt;br /&gt;
#mutant camels&lt;br /&gt;
#Player-run fruit stand: Surely someone needs all these apples and pears. Extra income for players!&lt;br /&gt;
#Catchy tunes that play over! And over! And over!&lt;br /&gt;
#Crawl with sound. http://www.youtube.com/watch?v=2Jkorg2xnYI&lt;br /&gt;
#decaying rune should eventually dematerialize so you have to go get another one&lt;br /&gt;
#decaying rune actually decays, slimy rune slips out of your pack, serpentine rune summons snakes, fiery rune burns your scrolls, iron rune weighs a ton, etc.&lt;br /&gt;
#the abyssal rune abysses you, the pan runes summon demon lords, the golden rune acquires gold, and the silver rune quicksilver dragons.&lt;br /&gt;
#The serpentine rune has snake-level move speed and poison bite, and doesn't want to be picked up&lt;br /&gt;
#Where does the light in the dungeon come from? CatEater says, &amp;quot;all the miscasts by previous adventurers left the walls permanently contaminated with unharnessed energy.&amp;quot; I say, make it mutagenic!&lt;br /&gt;
#Drag Queen found in alternate hive end.&lt;br /&gt;
#implementing bad ideas 666&lt;br /&gt;
#zombies with bite attacks should be infectious&lt;br /&gt;
#Fighting a death cob increases your hunger level [Implemented in 0.17, then de-implemented in 0.18]&lt;br /&gt;
#eating a death cob transforms you into a lich.&lt;br /&gt;
#orange crystal statue vault&lt;br /&gt;
#chokobos&lt;br /&gt;
#Spriggan Assassins start with a shotgun.&lt;br /&gt;
#If you enter 100 bad puns into your notes, you gain a repulsion field mutation.&lt;br /&gt;
#If you butcher while confused, you butcher a chunk of flesh off yourself&lt;br /&gt;
#the &amp;quot;decaying rune&amp;quot; should decay and vanish after 20k turns&lt;br /&gt;
#even in your inventory&lt;br /&gt;
#Horned lizards, twice the size of you and complete with blood-squirting eyes and recoil-damage on unarmed, like jellies but subject to AC and gloves don't help!&lt;br /&gt;
#Pac-Man! A yellow B that makes a WAKKA WAKKA WAKKA noise when digging through rock. Drops a single Power Pellet when defeated, equivalent to a Royal Jelly with a Might effect.&lt;br /&gt;
#Miscasting Tukima's Dance makes your character dance.&lt;br /&gt;
#When you pick up the Orb of Zot, you are immediately cast into the Abyss.&lt;br /&gt;
#Special title: Ketchupist. Special feature for vampires who don't drink any blood.&lt;br /&gt;
#PIRAHNAMOOSE! http://wondermark.com/495/&lt;br /&gt;
#Candlejack as a new uni-&lt;br /&gt;
#Swiss Army Turtle Shell&lt;br /&gt;
#Sigmund trap. Or trapdoor Sigmund&lt;br /&gt;
#Trapdoor hydra!&lt;br /&gt;
#Monsters should pick up books. Leave annihilations laying around orc, and come back to find an orc wizard casting poison arrow on you.&lt;br /&gt;
#Wax elementals in the hive.&lt;br /&gt;
#Merge the RNG with GLADOS, add Summon Companion Cube&lt;br /&gt;
#Statue species: blink to get around. Start with Apportation memorized, the book of Spatial Translocations lying one tile away and scrolls of noise to attract monsters until you get to XL2.&lt;br /&gt;
#Stab damage with conjurations!&lt;br /&gt;
#Kenku cannot see transparent walls until they collide into them.&lt;br /&gt;
#Change &amp;quot;The RNG chooses: Xom.&amp;quot; to &amp;quot;Xom chooses: RNG.&amp;quot;&lt;br /&gt;
#Spell range depending on strength and dexterity---you need to launch them bolts, magic won't help you there, haha.&lt;br /&gt;
#Wand of the Gourmand: &amp;quot;The hydra looks slightly more full!&amp;quot;&lt;br /&gt;
#corpse mushrooms duplicate the acidrobin settings&lt;br /&gt;
#a klown brand!&lt;br /&gt;
#komodo dragons have poison spit, but with sickness added on&lt;br /&gt;
#A scroll only gifted by Xom or dropped by chaotic creatures which does nothing when read, but causes a random god to smite you the next time you are under 20% HP&lt;br /&gt;
#Death Sheep. Only appear as corpses.&lt;br /&gt;
#Witch class. Very vulnerable to steam.&lt;br /&gt;
#Curarrows&lt;br /&gt;
#Imps occasionally tell Yo Mama jokes.&lt;br /&gt;
#When a jelly eats a royal jelly, its new friends will be what it ate!&lt;br /&gt;
#Equally unbalanced high level spell. Summon demonic mammals: hell hounds, hell hogs, etc.&lt;br /&gt;
#Beaks interfere with spellcasting, causing a penalty equivalent to -4 ev&lt;br /&gt;
#Make Boris a god, able to be worshiped. Serve him faithfully and return to life on a different level after you die; abandon him and he'll show up on every single level.&lt;br /&gt;
#SK_RUNNING determines movement speed.&lt;br /&gt;
#Sif Mune: Gifts curses instead of spellbooks&lt;br /&gt;
#Sif Moot: Gives artifact spellbooks containing text-only RSS feeds of 4chan threads, and the occasional Mexican restaurant menu.&lt;br /&gt;
#Deep dwarves can eat scrolls of recharging to regain lost max MP.&lt;br /&gt;
#Orc non-priests can bow down to Saint Roka as their messiah. Their goal is then to ensure that he gets the Orb and gets out safely.&lt;br /&gt;
#Wishing! Pleeeease&lt;br /&gt;
#Player race: giant spore.&lt;br /&gt;
#Dying aptitude&lt;br /&gt;
#Troll skeletons and zombies randomly turn alive and regenerate their flesh.&lt;br /&gt;
#Double swords, quarterstaves, and other two-sided weapons get the chance for two brands. Triple swords get three!&lt;br /&gt;
#Delayed Mephitic Cloud&lt;br /&gt;
#Captain America's shield as a new unrandart!&lt;br /&gt;
#Boomerangs that hit multiple targets in range, pick up nice stuff in LOS, and do your laundry before returning!&lt;br /&gt;
#Letting zid make design decisions.&lt;br /&gt;
#Now playing! Crawl automatically adds a : note each time you listen to a new song. View how your musical choices changed with your character's fortunes!&lt;br /&gt;
#Swiss Army Boomerangs&lt;br /&gt;
#Pet mice that will run into crowds of hostile monsters and explode.&lt;br /&gt;
#Remote controlled spammals.&lt;br /&gt;
#Pigeons of returning&lt;br /&gt;
#Recursion traps. Rolls a random character, if you fail to win it you take 1d666 damage&lt;br /&gt;
#Cyclops should wear shades.&lt;br /&gt;
#Vials with potion effects that can be thrown to enemies&lt;br /&gt;
#... who then remove the stoppers and throw them back&lt;br /&gt;
#Tiamat as Playmate of the Month!!!&lt;br /&gt;
#1/666 chance of replacing the Orb Guardians with test spawners&lt;br /&gt;
#The Orb of Zot is your FATHER!&lt;br /&gt;
#Lich form players get death lines, a la Boris&lt;br /&gt;
#player mummies curse their enemies when they die.&lt;br /&gt;
#1/27 chance of reaching the orb chamber and finding a talking fungus. &amp;quot;Thank you, *playername*. But our Orb is in another dungeon.&lt;br /&gt;
#You ascend, only to learn that it was all a dream.&lt;br /&gt;
#Background mutagenic radiation below D:9&lt;br /&gt;
#Ice beasts should have scotch whisky for blood.&lt;br /&gt;
#and casting Alistair's only makes them *stronger*!&lt;br /&gt;
#Maprot.&lt;br /&gt;
#New race: Grue. No line of sight, can sense surroundings, including critters and items, is only harmed by light.&lt;br /&gt;
#new condition: l33t. A11 m4ss4g3s sh0w up l1|c5 th15.&lt;br /&gt;
#Levels below 10 have a 1% chance of being made of oklobs&lt;br /&gt;
#The dungeon is comprised of all of what are now branches. The branches become segments of what is now the main Dungeon.&lt;br /&gt;
#Giant panda as a monster. May know kung-fu.&lt;br /&gt;
#Choking! No, wait, never mind. Don't do it. Please.&lt;br /&gt;
#A spaceship branch, a la POWDER&lt;br /&gt;
#Trog has reformed and has supplanted Sif Muna.&lt;br /&gt;
#Chokos of chocking!&lt;br /&gt;
#New unique Lorimer. Speech &amp;quot;It's a bad idea!&amp;quot;&lt;br /&gt;
#Somewhere under D:10, one random deity retires, bequeathing all of its followers to Xom.&lt;br /&gt;
#A reality-based post-endgame zone where the monsters are human soldiers with electronic-speed hive minding and tanks and 2009 military stuff&lt;br /&gt;
#being hit with a ballistic missile instakills a MDFi-27&lt;br /&gt;
#Transmuters should be able to flow past monsters with a liquid-shape spell. Monsters caught in the transmuter's liquid form take acid damage. (Because Slash'EM is awesome!)&lt;br /&gt;
#Plate mail and ~15 skill should make a MD mostly immune to damage&lt;br /&gt;
#New branch: Cyberspace. an &amp;quot;8-bit rune&amp;quot; at the end.&lt;br /&gt;
#Ratling traders on D:3-5, which sell bread and meat rations for $1 each, with infinite stock. (Because ADOM is awesome.)&lt;br /&gt;
#Alignment based conduct that involves complicated surrender mechanics which bug the game constantly. (Because INCURSION is awesome.)&lt;br /&gt;
#Zot Effects (there were actually implemented in trunk for a while, and should be reinstated)&lt;br /&gt;
#Enforced 45 minute cooldown between save and restore, since ADVENT is awesome&lt;br /&gt;
#A wizened archmage class. You start with powerful spells... and a &amp;quot;crippled&amp;quot; mutation that makes you move more slowly.&lt;br /&gt;
#Dead canaries on the bottom of the Mines&lt;br /&gt;
#Spriggan Glade branch. Hey, it's bound to be more interesting than the Dwarf Fortress people always want...&lt;br /&gt;
#Dire Penguins&lt;br /&gt;
#Xom likes to make up names for you. These become the name shown on the HUD.&lt;br /&gt;
#In-game FR interface.&lt;br /&gt;
#Add canaries to the orcish mines, and invisible clouds of curare-gas.&lt;br /&gt;
#Lava should usually be accompanied by dwarf colonists using the lava for power generation, machinery, traps, and cool useful lava flows!&lt;br /&gt;
#Fixed chance of instant death on every turn, this allows for precise calibration of game difficulty!&lt;br /&gt;
#If the player is carrying more than 40aum of fruits, there should be a chance per turn of them being attacked by hungry swarms of fruit flies.&lt;br /&gt;
#A new area-of-effect spell &amp;quot;Caffeinated Cloud&amp;quot; that stimulates creatures caught in it, giving them movement boosts, higher attack damage and the ability to solve Sudoku problems really fast. Works best on Spammals (TM).&lt;br /&gt;
#Add a portal vault available only online. It is packed from wall to wall with monsters pulled from the last IRC alias - by would be a bat and wasp, for instance. dpeg would be dragon something something boggart&lt;br /&gt;
#Introduce randart ammunition.&lt;br /&gt;
#Make Okawaru and Trog gift randart ammunition&lt;br /&gt;
#add hidden fighting game, with 10 special moves for each unique&lt;br /&gt;
#reverse gravity. flip the switch to bring water from Swamp to Dungeon, then flip it again to flood Zot and wait until The Orb surfaces at D:27&lt;br /&gt;
#play Benny Hill theme when the player is pillar-dancing&lt;br /&gt;
#allow player to dodge missiles real-time. make a danmaku-themed branch for hardcore shmup fans&lt;br /&gt;
#Blade hands should be treated as a short-blade for stabbing purposes.&lt;br /&gt;
#new light armour: bandage. if you're killed when wearing this, you'll resurrect as a mummy&lt;br /&gt;
#accelerometer controls for iPhone Crawl port. shaking the phone will reset Abyss&lt;br /&gt;
#make bottled efreet look like other potions. &amp;quot;tastes like chilli&amp;quot;&lt;br /&gt;
#new spell: Summon Developer. summons a temporary invulnerable ally that deals super damage to bugs, however developers have a chance of summoning additional bugs on each turn.&lt;br /&gt;
#45+AC makes you a statue&lt;br /&gt;
#to make food more interesting, split 'e' into three commands: bite, chew and swallow&lt;br /&gt;
#{315} done out-of-order is fatal&lt;br /&gt;
#add spa centers that cure pissedoffitis for 2000 gold&lt;br /&gt;
#implement a psychoanalyst chatbot that will treat player for an hour after each death&lt;br /&gt;
#new misc item: Geiger counter. ticks near mutagenic monsters, ruins your stealth if you're glowing&lt;br /&gt;
#new unique: Timothy Leary. ResCorr won't save you from his acid attacks&lt;br /&gt;
#make Crawl a rhythm game. you execute critical attacks if you catch the beat&lt;br /&gt;
#scroll of Lua. lets you change settings ingame&lt;br /&gt;
#CAPTCHAs for felids&lt;br /&gt;
#when the player is hasted, ssstrreetchh aaalll mmmeessssaageesss. when the player is slowed, skp ll vwls&lt;br /&gt;
#new mutation: acrophobia. uncontrolled levitation makes you sick and confused&lt;br /&gt;
#new monster: mime. acts like it's surrounded with walls&lt;br /&gt;
#Facebook integration. the player will only meet ghosts of his friends&lt;br /&gt;
#Twitter feed for Henzell's milestone and death announcements&lt;br /&gt;
#Make rods a useful weapon, like staves.&lt;br /&gt;
#when the player quits, he may choose to retire instead (leave a shop that sells his equipment)&lt;br /&gt;
#Possible &amp;quot;Xom&amp;quot; effect for Scrolls of Random Uselessness&lt;br /&gt;
#Xom apologises for bad effects.&lt;br /&gt;
#{334} for good effects as well&lt;br /&gt;
#Xom sometimes forces you to activate a random ability, including Renounce Religion.&lt;br /&gt;
#Make stat drain permanent&lt;br /&gt;
#new weapon: paintball rifle. deals pathetic damage, but makes invisible monsters visible if hit&lt;br /&gt;
#new class 2 demon: The Executioner's Caddy&lt;br /&gt;
#sell Crawl t-shirts with all Xom speech printed on them&lt;br /&gt;
#new item: vomit bag. can be filled during sickness and evaporated for massive poisoning, confusion and Xom amusement&lt;br /&gt;
#make enslavement work better on monsters in leather&lt;br /&gt;
#Leave Ijyb on floor two like usual, turn him into a boggart though...&lt;br /&gt;
#Boring beetles should 'taste bland' when their chunks are eaten, without regard to gourmand or saprivoiousness&lt;br /&gt;
#Wearing heavy armour while in steam should give you a chance to be cooked for extra damage.&lt;br /&gt;
#explosive snozzcumbers - quiver for extra fun!&lt;br /&gt;
#thrown bananas cause monsters to slip back two tiles.&lt;br /&gt;
#daggers should be slicing weapons for Spriggans.&lt;br /&gt;
#Generate randarts based on most recent BR artifact sumbitted.&lt;br /&gt;
#Corpses of monsters that were about to teleport when you killed still teleport.&lt;br /&gt;
#Banana of returning.&lt;br /&gt;
#You can get a banana of returning by wielding it and reading scroll of vorpalize weapon.&lt;br /&gt;
#Allow Nemelex worshippers to sacrifice dungeon features.&lt;br /&gt;
#Polymoth. Like Moth of Wrath, but polymorphs instead of berserks all adjacent critters, friend and foe alike.&lt;br /&gt;
#Organic food shop: organic bread rations, organic apples, etc. (just the name and higher price); slow service.&lt;br /&gt;
#On death, players may choose an arbitrary spell for their ghost to learn.&lt;br /&gt;
#player ghosts know all spells contained in spellbooks that are lying on their floor. well, they had to do something before you came. being dead is boring.&lt;br /&gt;
#add Tmut spell which melds your golden dragon armour into your body, so you can wear another one&lt;br /&gt;
#define sexes for PCs and mosters. add potion of appeal which berserks all monsters of the same sex in sight and enslaves the opposite sex. evaporate this into an orge band to see how ogres are made&lt;br /&gt;
#spring traps. like shafts, but up and much more painful (can meld your helmet permanently)&lt;br /&gt;
#alarm clock traps, timed like bazaar entries. wake all monsters on the level if you fail to find and deactivate them&lt;br /&gt;
#Zin spams you with advertisements until you donate money&lt;br /&gt;
#Pandemonium should have a game show subwing. Three doors: behind one is an oklob, behind one is Boris, behind the third is a randart.&lt;br /&gt;
#small paralyzed monsters can be eaten alive if you're carnivorous&lt;br /&gt;
#Also, demon spectators behind a glass wall. (The imp shouts: DOOR NUMBER THREE! NUMBER THREE!)&lt;br /&gt;
#ghosts of Ely worshippers should cheer you&lt;br /&gt;
#new spell: Turtle Form. changes your controls to (turn left, turn right, step forward). each of these takes a turn&lt;br /&gt;
#Nemelex worshippers' lowest title should be Hoover&lt;br /&gt;
#High Elves which wandered into deep water and survived become Deep Elves&lt;br /&gt;
#in soviet russia, abyss escapes from you!&lt;br /&gt;
#option for text adventure-like controls. &amp;quot;THROW SPEAR AT OGRE&amp;quot; &amp;quot;What spear?&amp;quot; &amp;quot;THROW JEWELLED SPEAR AT OGRE&amp;quot; &amp;quot;What ogre?&amp;quot; &amp;quot;QUIT&amp;quot;&lt;br /&gt;
#some demons should have detailed pronunciation guides in their descriptions&lt;br /&gt;
#separate bad_ideas into bad_bad_ideas and good_bad_ideas&lt;br /&gt;
#Shmorki Shmines&lt;br /&gt;
#market Crawl as a touch typing tutor so it would be preinstalled in universities' computer classes&lt;br /&gt;
#make Tiles work in pure DOS ;-)&lt;br /&gt;
#nagas' tail extends each time they eat permafood. bumping into their own tail is fatal (&amp;quot;why would you want to do that?&amp;quot;)&lt;br /&gt;
#let damage that is absorbed by your AC heal you&lt;br /&gt;
#dissecting corpses should bring up a surgery minigame. because The Thrill of Combat is awesome&lt;br /&gt;
#lava fountains&lt;br /&gt;
#hitting a royal jelly food with a bolt spell should spawn acid blobs/azure jellies&lt;br /&gt;
#Artificer class can create artifacts.&lt;br /&gt;
#Implement the Konami Code (↑↑↓↓←→←→BA)&lt;br /&gt;
#Xom should greet players when they ascend and tell them it was all a dream.&lt;br /&gt;
#new PC species of powerful spellcasters that die when their MP runs out&lt;br /&gt;
#A new spell that temporarily turns your hp into your mp and your mp into your hp!&lt;br /&gt;
#sultanas, strawberries, grapes... small food needs more variety. add rice.&lt;br /&gt;
#sometimes use entry vaults for otherwise perfectly normal dungeon levels&lt;br /&gt;
#synchronize Crawl and Nethack releases&lt;br /&gt;
#if you line up three draconians of the same color in a row, they disappear&lt;br /&gt;
#Multiple oklobs should follow the Game of Life rules.&lt;br /&gt;
#200d4 turns after Xom's 'you feel gritty' effect, you collapse into a pile of sand.&lt;br /&gt;
#&amp;quot;Sick&amp;quot; status gives you an additional breath attack&lt;br /&gt;
#support for vi-like-keys on Dvorak keyboards&lt;br /&gt;
#Zin speaks Yiddish.&lt;br /&gt;
#blocking a distortion weapon attack with your shield causes your shield to get sent to the abyss&lt;br /&gt;
#Sticks to Snakes turns books into tentacled monstrosities&lt;br /&gt;
#evil gods piety declines over real-world time&lt;br /&gt;
#When brown oozes and azure jellies meet, they combine to form a PBJ creature.&lt;br /&gt;
#Staff of Oklob This fixedart looks exactly like the Staff of Olgreb, but wielding and unwielding it creates a nearby oklob. If evocations is high enough, can be evoked to create even more oklobs.&lt;br /&gt;
#Wield a bad potion and cast Sandblast for a spray of poisonous shards of glass!&lt;br /&gt;
#Change name (like Pizza Hut -&amp;gt; The Hut, SciFi -&amp;gt; SyFy, Xenon -&amp;gt; XBox 360)&lt;br /&gt;
#Flaming corpses should be named after players from the high score list who burned to death.&lt;br /&gt;
#Xom occasionally offers you a wish.&lt;br /&gt;
#You should be able to lick the dungeon walls for 4 nutrition.&lt;br /&gt;
#Introduce IVAN style vomit command. Entities standing in sufficient amounts of vomit take slight acid damage each turn.&lt;br /&gt;
#A ballista crossbow that shoots spears. Only ogres and trolls can wield it.&lt;br /&gt;
#A portable catapault that lets you pick up small monsters and shoot them.&lt;br /&gt;
#Ogres and trolls can wield monsters as weapons. Snakes count as a reaching brand.&lt;br /&gt;
#(extension of 407) Scrap current food system in favor of a nutrition for exploration system. Licking dungeon tiles is the only source of nutrition, and can only be done once per tile.&lt;br /&gt;
#make DC:SS an OS to compete in the Cloud with Gazelle and Chrome ...&lt;br /&gt;
#allow one player to play as Xom (control his effects, speech and gifts) while some other player worships Xom. or admit that developers have been doing that all the time&lt;br /&gt;
#Pain makes goldfishes talk&lt;br /&gt;
#When you hit a snake with a staff, you &amp;quot;whack&amp;quot; it! If you whack enough snakes before the end of Whacking Day, Xom gives you a prize.&lt;br /&gt;
#Elephant slugs are really just pregnant. They give birth to more slugs when you hit them!&lt;br /&gt;
#append &amp;quot;Sigmund will miss you.&amp;quot; to &amp;quot;Are you sure you want to quit?&amp;quot; prompt if the player is quitting early, Facebook style&lt;br /&gt;
#new lvl1 Air spell: Magic Sneeze&lt;br /&gt;
#Add demogorgon.&lt;br /&gt;
#Special Class: Dungeon Plumber. All the fountains are dry, and the dungeon guards are going crazy with thirst. You need to fix the plumbing before union monsters go on strike! You pacify a floor by finding and repairing the fountain. Reach the orb of zot to receive your paycheck!&lt;br /&gt;
#Add magic markers to the game so you can scribble elbereth over the entire dungeon.&lt;br /&gt;
#see previous item, now make a good idea. Every place you scribble elbereth gets its own panlord on the ascent&lt;br /&gt;
#Get five curse toes in one place, and they merge together to form Voltron! Whoops, I meant a curse foot!&lt;br /&gt;
#5 Unarmed Uniques, called Rangers. Come in Red, Yellow, Blue, Green, and Pink.&lt;br /&gt;
#Minotaurs should have three ring slots.&lt;br /&gt;
#Give centaur captains the haste spell.&lt;br /&gt;
#Replace scroll of acquirement with Crystal Orb Home Shopping Network.&lt;br /&gt;
#Replace crystal ball of fixation with crystal ball of infomercials.After a hundred turns are passed of doing nothing, you are finally given the chance to place your order. Meanwhile, you're entranced and vulnerable. Will cause penance if used within sight of an altar.Your item is delivered 700 turns later by a pack of hostile butterflies.&lt;br /&gt;
#A jelly player race. They don't really have problems finding food, but they can't pick anything up. I'm not sure how they'd read spellbooks either.&lt;br /&gt;
#shop prices end with 99s&lt;br /&gt;
#Monsters should die of old age after 150*HD turns.&lt;br /&gt;
#Bicycles!!&lt;br /&gt;
#rename javelins to Bolts of Wood&lt;br /&gt;
#Monsters should save their wands of confusion for when you're on a staircase. Then you fall down and die!&lt;br /&gt;
#Add pet cats to crawl (can steal from shops). You can only find them in mysterious boxes (Schrodinger). 10% chance of getting a cat. 80% chance of getting a dead cat. 10% chance of getting an executioner, pre-hasted.&lt;br /&gt;
#Xom turns you into a random food item for a dozen turns. Not fatal except over lava, deep water, and in the Slime Pits.&lt;br /&gt;
#Xom Extract: these potions have a random effect.&lt;br /&gt;
#The hound of the Baskervilles: unique h with a glowing outline, deadly bite, and a bloodcurdling howl.&lt;br /&gt;
#Frogs should have a flat 10% chance of dying when they croak.&lt;br /&gt;
#Replace electric golems with magnetic golems. Watch out, characters in plate mail!&lt;br /&gt;
#The Singing Sword should randomly make monsters sing along when it starts singing, like a musical.&lt;br /&gt;
#Below &amp;quot;Near Starving&amp;quot;, characters get a chance of one-turn confusion each turn, increasing with decreasing satiation level.&lt;br /&gt;
#A new Xom effect that has a small chance of changing the player's species once in a game.&lt;br /&gt;
#Mirrors in the dungeon! Monsters that see themselves in mirrors respond according to their intelligence. Dumb creatures will attack their mirror images.&lt;br /&gt;
#A dungeon branch with a Canadian theme! Quaff maple syrup potions and eat moose chunks!&lt;br /&gt;
#Moose bites are very painful, you know.&lt;br /&gt;
#Safari portal vault.&lt;br /&gt;
#An official tiles version.&lt;br /&gt;
#Skunks that can 'cast' mephitic cloud.&lt;br /&gt;
#Shaft traps, should just be a copy of nethacks trap doors.&lt;br /&gt;
#An orb of fire unique.&lt;br /&gt;
#Orb of lighting, It summons electric golems.&lt;br /&gt;
#Orb of hellfire&lt;br /&gt;
#Shapeshifters will imitate creatures from other Roguelikes. Hey, what's the Wizard of Yendor doing in the Vaults..?&lt;br /&gt;
#Orb of meph cloud!&lt;br /&gt;
#Level 3 Enchantment/Poison spell Meth Cloud. Anything caught in the blast is inflicted with Berserk and Rot.&lt;br /&gt;
#Hellsmite!&lt;br /&gt;
#Hell-healing&lt;br /&gt;
#HELLTORMENT&lt;br /&gt;
#torment hell!&lt;br /&gt;
#Helldying&lt;br /&gt;
#Helleportation&lt;br /&gt;
#Hellfitic cloud&lt;br /&gt;
#Hellyvilon&lt;br /&gt;
#Hell Dwarves&lt;br /&gt;
#Gnolls that smite.&lt;br /&gt;
#Prefix all terms in crawl with HELL&lt;br /&gt;
#Hellcrawl!&lt;br /&gt;
#Hellgnolls&lt;br /&gt;
#Heaven branch. No enemies, but all of your former dead allies are there to welcome you, and casting dig on the floors earns you gold.&lt;br /&gt;
#Hell butterflies&lt;br /&gt;
#Every turn a butterfly flaps around, it has a chance of creating a storm (air elemental).&lt;br /&gt;
#Trog has a high piety ability called 'burn bookstore', causing book shops to burst into flames, sending random fireballs and firestorms in the surroundings.&lt;br /&gt;
#you can play as an oklob plant! Worship a plant god!&lt;br /&gt;
#imps should have a 1/100 chance of spawning with blowguns&lt;br /&gt;
#Electric mushrooms.&lt;br /&gt;
#giant bats leave guano. So do unseen horrors.&lt;br /&gt;
#Another frog unique! Comes with a spiny frog pack. On Lair:1.&lt;br /&gt;
#wearing or removing rings when confused makes you drop them, ideally into nearby water.&lt;br /&gt;
#Chance when walking while confused with a bladed weapon to trip and fall on it, doing damage based on your stab skill&lt;br /&gt;
#reduce inventory space to 27 slots. 26 latin letters and æ&lt;br /&gt;
#red wasps and bees, lava, traps, curse skulls, statues, orange crystal statues, GODDAMN EXECUTIONERS, teleport traps, fiends&lt;br /&gt;
#orb of quicksave&lt;br /&gt;
#teach basics of the probability theory in the manual&lt;br /&gt;
#enslave 100 butterflies to get permanent levitation&lt;br /&gt;
#Make white butterflies shoot charged shots.&lt;br /&gt;
#characters in dragon form should be able to sell items&lt;br /&gt;
#vampires with an amulet of gourmand give preference to particular blood groups&lt;br /&gt;
#new misc item: magnifying glass. conjure flame on an adjacent square in 30 turns!&lt;br /&gt;
#hidden minigames: Nemelex Solitaire and Xom Minesweeper, Naga Nibbles and Abyss Pinball, Whack-a-Sigmund&lt;br /&gt;
#trapdoor spider solitaire&lt;br /&gt;
#glass vaults where monsters line up to spell a rude word (example: 1x4 room with a hill giant, a bear, a naga and a troll)&lt;br /&gt;
#rock worms are dead! add metal worms and death metal worms (draining attacks)&lt;br /&gt;
#stare contests with floating eyes. they blink if you stare long enough. also known as starve contests.&lt;br /&gt;
#A brown J called the peanut butter that appears on the same level as jellies and spits out worthless items..&lt;br /&gt;
#Enemy spellcasters sometimes miscast, with hilarious results.&lt;br /&gt;
#kamikaze casters who miscast lvl9 spells near you&lt;br /&gt;
#wizard mode commands consume mana and can be miscast&lt;br /&gt;
#when you abandon Zin, he throws donated money back at you and it scatters all over the dungeon, one coin per square&lt;br /&gt;
#Elyvilon worshippers have a random chance of pacifying themselves everytime they heal themselves. Self-pacification results in an automatic win.&lt;br /&gt;
#If zombies are in groups of 4 or more, they will randomly waste turns dancing.&lt;br /&gt;
#CAO drops connection on banishment&lt;br /&gt;
#The bad ideas section of the learndb should actually be meaningful.&lt;br /&gt;
#new resistance: resist nerf. casters with rNerf get full range for all spells&lt;br /&gt;
#scroll of vorpalise weapon turns Geryon's horn into a saxophone&lt;br /&gt;
#Xom swaps your inventory/spell letterings around and remaps stuff to letters that aren't on your keyboard&lt;br /&gt;
#Level 6 transmig spell Iron to Gold, 1 piece per aum&lt;br /&gt;
#A spell called &amp;quot;Projected Noise&amp;quot;&lt;br /&gt;
#You should be able to tenderize meat with crushing weapons.&lt;br /&gt;
#when you win while worshipping Xom, the resulting morgue file will contain only one line. &amp;quot;Oh, you're no fun anymore!&amp;quot;&lt;br /&gt;
#all mummies start with a scythe&lt;br /&gt;
#character with high divinations will get glimpses of future (short FooTV clips)&lt;br /&gt;
#make Orb of Zot invisible. place a visible orb of fixation on the same square.&lt;br /&gt;
#Add seasons to the Crawl dungeon! Extra plants in spring, more fruits in summer and autumn, frozen lakes in winter! Lots of uniques are vacationing on the beach in summer, so extra uniques in the Shoals!&lt;br /&gt;
#random uniques ala POWDER and other RLs&lt;br /&gt;
#make money with sponsored vaults&lt;br /&gt;
#&amp;quot;You die. Your possessions no longer seem so burdensome.&amp;quot;&lt;br /&gt;
#deformed armour for mutated chars&lt;br /&gt;
#female uniques get new state: changing. similar to sleeping, but they scream, drop their armor and go berserk when they notice you.&lt;br /&gt;
#enemy casters give you the finger when they're silenced&lt;br /&gt;
#delayed long-range apportation&lt;br /&gt;
#Electric eels should become whips of electrocution when you kill them.&lt;br /&gt;
#The city R'lyeh is near the coastline of the Shoals and players casting Shatter in the Shoals have a chance of waking up big C.&lt;br /&gt;
#Crawl's seasons should be Southern Hemisphere seasons, for obvious reasons.&lt;br /&gt;
#Shapeshifters which die while a dragon should be allowed to be cut up for a shapeshifter hide, which can be enchanted for mutagenic armour.&lt;br /&gt;
#shouting +5 buckler of poison resistance&lt;br /&gt;
#Playable Grid Bugs!&lt;br /&gt;
#unique giant spore which explodes in a screenful of lava, miasma and berserk red wasps&lt;br /&gt;
#LCS of returning&lt;br /&gt;
#Wandering Oklob plants!&lt;br /&gt;
#Yak unique that plays the saxamaphone&lt;br /&gt;
#Sand castles in the Shoals!&lt;br /&gt;
#Psyche should be an escaped lunatic in a straitjacket, and should have conversation along the lines of &amp;quot;Look, no hands!&amp;quot; after casting spells.&lt;br /&gt;
#An android unique that will keep functioning even after being torn in half. TORN IN HALF!&lt;br /&gt;
#A duplicate self spell that clones the player for a short period. The clone is a summoned @ under AI control, but has all the player's spells (not just 6!), skills and equipment. Monsters will be unable to distinguish the player from his clone and will attack both impartially.&lt;br /&gt;
#Cerebov should also get the Duplicate Self spell.&lt;br /&gt;
#Your duplicated self should be able to duplicate itself, and your duplicate's duplicated self should be able to duplicate itself, and your duplicate's duplicate's duplicated self should be able to duplicate itself, and so on.&lt;br /&gt;
#Quicksand in the Swamp!&lt;br /&gt;
#You should have a chance of losing your boots wading through shallow water.&lt;br /&gt;
#Sigmund competes in the tournament, one point per XL killed.&lt;br /&gt;
#blink centaurs, blink dragons, blink hydras&lt;br /&gt;
#unrandart: The +1 animal skin of Okawaru&lt;br /&gt;
#Give demigods demigodly apts&lt;br /&gt;
#telefragging&lt;br /&gt;
#toenail golems combine with fungi to get rotting attacks&lt;br /&gt;
#Characters should have allergies, which are hidden upon creation.&lt;br /&gt;
#new monster: Redneck Tree&lt;br /&gt;
#You should be able to throw poisonus corpses at enemies to poison them&lt;br /&gt;
#food acquirements summons a herd of sheep&lt;br /&gt;
#Sigmund should have intrinsic blink and regeneration, like imps do. He should also leave behind smoke where-ever he walks, and be able to see through smoke&lt;br /&gt;
#Sigmund golems&lt;br /&gt;
#Shining trapezohedrons.&lt;br /&gt;
#A vampire unique named Edward&lt;br /&gt;
#Players with the &amp;quot;executioner&amp;quot; Axe 27 title should come back not as ghosts, but as executioners.&lt;br /&gt;
#trapdoor oklob&lt;br /&gt;
#The orb of zot runs around and you have to catch it&lt;br /&gt;
#Caltrops.&lt;br /&gt;
#God gets angry if you ignore his gift.&lt;br /&gt;
#Telefrags! If you teleport onto a monster, it goes splat!&lt;br /&gt;
#On the way up with the Orb, if you miss a pan lord on one level, it should automatically go upstairs as you do and join you on the next level up.&lt;br /&gt;
#as long as trog gifts orcs weapons of orc slaying, that 'you feel suicidal' message should mean something. 1/4 of all attacks you make should hit YOU!&lt;br /&gt;
#Sometimes if you are about to escape and win with the orb, Xom will decide he's not sufficiently amused and banish you&lt;br /&gt;
#casting blade hands in lichform gives you bone claws like wolverine&lt;br /&gt;
#Void Wasps: instead of curare, inject you with a distortion venom that lasts five turns, increasing severity of effect as it stacks.&lt;br /&gt;
#Distortion Spore: Like a regular spore, except causes distortion effects on all caught in its blast, including banishment.&lt;br /&gt;
#Book of atheism. This plain, non-descript book, when read, excommunicates you.&lt;br /&gt;
#Sonja packs in Zot:5.&lt;br /&gt;
#Remember streaks of deaths: N consecutive deaths by kobolds, ...&lt;br /&gt;
#A yak god&lt;br /&gt;
#seriously it could gift ranged weapons, summon a yak/yaktaur party... The yak god should gift you animal skins! You get the max piety skill Yakform.&lt;br /&gt;
#Allow monsters to draw from decks. The orc priest draws the Crusade Card! You are now a faithful defender of the dungeon.&lt;br /&gt;
#A wealthy adventurer who sics dogs and bees on you.&lt;br /&gt;
#Blink hydrae that close in on you in Abyss, only to disappear in a puff of smoke two steps away.&lt;br /&gt;
#Put moths of wrath in the lair. The death yak does berserk!&lt;br /&gt;
#Mimic Master: Turns all items within its sight into mimics.&lt;br /&gt;
#Mummies can pillar dance so long normal monsters eventually starve and die&lt;br /&gt;
#Monsters drop pre-butchered stacks of chunks if you've already opened them like a pillowcase!!!&lt;br /&gt;
#Killer Klowns should get pedo bonuses against small player races.&lt;br /&gt;
#Sun Demon comes with Planetary Demons and a ring of Kuiper Demons.&lt;br /&gt;
#Rock Worm monsters show up around new unique. Mau'dib.&lt;br /&gt;
#Naming your character Kenny automatically enables (just) immortality. You will see your corpse dragged of by rats first, though.&lt;br /&gt;
#Portal vault &amp;quot;Plane&amp;quot;. Filled with snakes.&lt;br /&gt;
#Red-black trees, the self-balancing horror.&lt;br /&gt;
#All characters get the ability to switch to Xom at any time.&lt;br /&gt;
#advertise as &amp;quot;fastest yet&amp;quot; while having huge startup speed regression&lt;br /&gt;
#Xom says, &amp;quot;Gimme!&amp;quot; Xom slaps the Orb of Zot out of your hands when you pick it up.&lt;br /&gt;
#Give all pure melee ghosts the ability to blink directly next to you.&lt;br /&gt;
#Change snake:5 so that for every greater naga you kill, two more spawn somewhere in the vault. The goal is to just grab the rune without dying.&lt;br /&gt;
#An auction house for CAO that lets you put randarts/items you dont want up for 2-3x normal shop prices that other people can buy!&lt;br /&gt;
#Sphinxes should ask the player riddles and become neutral if the player answers correctly.&lt;br /&gt;
#Saving and quitting when confused switches your savegame with a random other savegame.&lt;br /&gt;
#Mountain dwarfs should have a 30% chance per move of tripping over their own beards when confused. Tripping over their own beards causes d10 damage and random curses in a Scots accent.&lt;br /&gt;
#Gods maintain anger at you from one game to the next.&lt;br /&gt;
#Banishing uniques sends them to the Abyss in someone else's game!&lt;br /&gt;
#When dying, you're prompted for a message for your ghost to say to those who find it.&lt;br /&gt;
#Unique kobold with weapon of draining that shows up early on D:1 if you're on a streak. This kobold is a unique unique in that it looks just like any other kobold until it kills you.&lt;br /&gt;
#When the staff of earth hits, sometimes the monster &amp;quot;feels VERY gritty&amp;quot; and flees to the nearest fountain.&lt;br /&gt;
#Golf Club Bag: When carried, staves and rods no longer use an inventory slot.&lt;br /&gt;
#Lawnmowers as mounts. Mowers are very noisy but cut down plants and fungi in one turn and ignore shallow water. Powered by potions. Allows a fairly rare auxiliary slashing attack for potentially catastrophic damage.&lt;br /&gt;
#New &amp;quot;irony&amp;quot; game option that makes sure you receive great but inappropriate weapons and armour. (Maybe the option should be to turn this off.)&lt;br /&gt;
#The Killer Rabbit of Caerbannog!&lt;br /&gt;
#Ogres are so heavy that they sometimes fall through the dungeon floor (like a shaft trap).&lt;br /&gt;
#Staying satiated gives you the Fat debuff, lowering dexterity and increasing your size modifier by 1 until you work it off.&lt;br /&gt;
#Being fat makes you fall through the floor (like a shaft trap).&lt;br /&gt;
#Shops hire friendly demons to carrier-deliver items for you across the dungeon. Sit back in your stash and relax!&lt;br /&gt;
#rename vaults 8 olympus and guarantee titans&lt;br /&gt;
#Need to wait for levitation to wear out before leaving a shop. Add option to end perma-levitation to the shop interface.&lt;br /&gt;
#Quicksand!&lt;br /&gt;
#Gods should have their own agendas they expect you fulfil, which sometimes conflict with your orb-hunting. &amp;quot;You get off the cross. Beogh seems jaded...&amp;quot;&lt;br /&gt;
#Cursed stones: you just have to kinda hit people with the one pebble stuck in your hand.&lt;br /&gt;
#Loadstones, from nethack, except disguising themselves as packs of rocks.&lt;br /&gt;
#You have to feed all your followers.&lt;br /&gt;
#Make &amp;quot;Professional Pillowcase Opener&amp;quot; an axe title.&lt;br /&gt;
#Emsee Ham'r, the elven God of Funk. 'Nuff said.&lt;br /&gt;
#Using the !send command in IRC causes Henzell to message the appropriate player in-game&lt;br /&gt;
#Xom may occasionally gift you with a long luxurious beard. 1 chance in 10, it gets caught in your mouth while eating, losing a turn.&lt;br /&gt;
#Imps have a wider variety of insults, sometimes even deriding your race or profession! Rhyming titles like &amp;quot;Biter&amp;quot; or &amp;quot;Partial Fartist&amp;quot; would be a great addition to the imps' repertoire.&lt;br /&gt;
#New Artefact: Single white glove. In addition to reversing the color of your @ it...&lt;br /&gt;
#Give transmuters a new nose-picking command, unlocked only after bladehands.&lt;br /&gt;
#Mimics hiding as trap ammunition&lt;br /&gt;
#If you fail at casting statue form, you can't more again.&lt;br /&gt;
#Centaurs can trip you with their tails.&lt;br /&gt;
#Who needs nymphs? Add zombie prostitutes. Beware, the disease may catching. http://www.youtube.com/watch?v=AiOvuO39MOQ&amp;amp;NR=1&lt;br /&gt;
#Allow starving characters to eat boot leather&lt;br /&gt;
#Need more culinary realism. Your dwarf occasionally needs to find a corner, take of his plate, and go take a dump (and not the game log kind) or else he starts suffering.&lt;br /&gt;
#Every time an imp picks up a sabre, it puts on an eyepatch, and starts reading pirate dialogue.&lt;br /&gt;
#Your hair can permanently turn into snakes.&lt;br /&gt;
#Keebler elves.&lt;br /&gt;
#Elves drop wooden toys when killed.&lt;br /&gt;
#Rename sublimation of blood to hillbilly channeling.&lt;br /&gt;
#Sticky Frost&lt;br /&gt;
#Life yaks.&lt;br /&gt;
#Every twentyseventh gate to Pandemonium should lead to Pandamonium instead.&lt;br /&gt;
#Dwarf bread. Merely thinking of eating it instantly cures your hunger, and it doubles as a handy weapon (stats comparable to a mace).&lt;br /&gt;
#Greater naga dual-wielding large shields&lt;br /&gt;
#butchering with a venom weapon should poison the meat&lt;br /&gt;
#Mass Haste spell!&lt;br /&gt;
#Wandering mushrooms should drop hallucinogenic corpses.&lt;br /&gt;
#Tax collectors that chase down the player every 3650 turns and seize 33% of carried gold.&lt;br /&gt;
#Additional rune in Zot:6 for bonus score.&lt;br /&gt;
#The way to Zot:6 opens after grabbing the orb, naturally.&lt;br /&gt;
#Lava merfolk!&lt;br /&gt;
#Some glaives are found buried beneath glaivestones.&lt;br /&gt;
#1/10 chance of a stack of stone being sandstone, which increases the effective range and power of sandblast when wielded.&lt;br /&gt;
#Crystal plate mail is broken by disintegration, cold, etc.&lt;br /&gt;
#TSO should gift his worshippers spicy chicken if they pray while starving.&lt;br /&gt;
#Runes and the Orb are edible.&lt;br /&gt;
#Toke-waru. Like okawaru, but gain piety through standing in magical smoke, not killing. Increases appetite.&lt;br /&gt;
#Instead of just poison, needle traps can also be curare. Or heroin.&lt;br /&gt;
#Heroin needles. Useable with blowgun. Causes enslavement.&lt;br /&gt;
#A hydra race, wherein each time you die you come back to life with an extra unarmed auxiliary attack.&lt;br /&gt;
#Ogres.&lt;br /&gt;
#Let phantoms regen like imps.&lt;br /&gt;
#warp zones. also, D:-1&lt;br /&gt;
#digging through empty space creates spatial vortices. that'll teach players how to use-ID wands&lt;br /&gt;
#Silence suppresses all ingame messages&lt;br /&gt;
#nondescript sling bullets. use on metal walls to summon iron golems.&lt;br /&gt;
#port Crawl to Flash, launch Evony-style ad campaign&lt;br /&gt;
#legendary Shuffle card shuffles skills instead of attributes - ortoslon&lt;br /&gt;
#mountain dwarves get inborn Elec vulnerability. please&lt;br /&gt;
#rock worms in labyrinths&lt;br /&gt;
#Kenku should get the message &amp;quot;You are feeling peckish&amp;quot; instead of &amp;quot;You are feeling hungry&amp;quot;&lt;br /&gt;
#Sokoban portal vaults.&lt;br /&gt;
#Sudoku portal vaults.&lt;br /&gt;
#Chess portal vaults.&lt;br /&gt;
#Crawl portal vaults.&lt;br /&gt;
#Portal vault portal vaults.&lt;br /&gt;
#To enter Zot, you must first fight a clone of yourself.&lt;br /&gt;
#Upon abandoning Okawaru, he, like some jilted lover, demands all his gifts back.&lt;br /&gt;
#Scrolls of Genocide.&lt;br /&gt;
#a unique that you have to beat at RftG to get a rune&lt;br /&gt;
#Balls that can be thrown to 'catch' monsters, which can then be forced to fight for you.&lt;br /&gt;
#you should be able to tenderize chunks with a quarterstaff to increase their nutrition value&lt;br /&gt;
#Add new milestone reporting for when ghosts are first spotted (not just killed or be killed). Call it... GSpot.&lt;br /&gt;
#Fish and other water creatures should leave coprses that float in deep water, but you have to apport them, as walking to them for collection will result in drowning.&lt;br /&gt;
#Berserk is addictive. If you are not frequently berserking, you begin to lose stats and everything on the screen turns gray.&lt;br /&gt;
#a pillowcase monster that is immune to weapons&lt;br /&gt;
#&amp;lt;nrook&amp;gt;kobold vaults should have kobold honey inside&lt;br /&gt;
#Similar to Xom cackling at you, uniques will taunt you and loot your corpse after you die. Ijyb doesn't loot; he just chops your head off and dances on your bones.&lt;br /&gt;
#Casting Fire Brand on a wooden weapon permanently lowers its plusses.&lt;br /&gt;
#Browse this list for ideas to actually add to crawl.&lt;br /&gt;
#Robe of the Archmagi increases the range of your spells.&lt;br /&gt;
#Ninjas, who cannot catch you when you're on fire.&lt;br /&gt;
#two-headed ogre player race&lt;br /&gt;
#Grant ogres the Attract Missiles mutation&lt;br /&gt;
#Xom can animate all chokos in your inventory, which will smite, torment, and paralyze you.&lt;br /&gt;
#Autoexplore - lvl1 Translocation spell. causes maprot on miscast&lt;br /&gt;
#Haste spell cranks up key repeat rate and does nothing else&lt;br /&gt;
#During berserk, you have one second to act per turn; too slow, and your character takes a swing at the nearest thing without your intervention.&lt;br /&gt;
#track blood pressure as an internal variable like stealth or MR. low pressure causes slowness, fatigue and lowers attributes, high pressure causes berserkitis, miscasts, heart attacks (same effect as torment) and makes spriggans 'splode&lt;br /&gt;
#statueformed characters may carry friendly rock worms in their bodies (auxiliary unarmed attack)&lt;br /&gt;
#minipax, miniluv and minitru vaults&lt;br /&gt;
#You spit the six-headed hydra like a pig!!! Six-headed hydra squeals in 5.1 Surround Sound! Two-headed orge is jealous!&lt;br /&gt;
#Silver statues summon 1s on death.&lt;br /&gt;
#Crawl porn! a video compilation of Sigmund being killed by characters of every possible combo&lt;br /&gt;
#Nice Form - lvl5 Tmut spell. monsters of your species have a chance of turning friendly each turn they see you&lt;br /&gt;
#Spoon Hands - lvl 3 Tmut spell. Like blade hands, but more bludgeony.&lt;br /&gt;
#Replace crystal ball of fixation with strange shifting cube (id's as Rubik's cube)&lt;br /&gt;
#new slime unique: Gish: made of tar, able to stick to you regardless of what you do (blink, tele)&lt;br /&gt;
#Items that allow you to turn invisible are invisible.&lt;br /&gt;
#miscasting Selective Amnesia erases one paragraph from crawl_manual&lt;br /&gt;
#steal good ideas from Spelunky. deep dwarves could save damsels to regain health&lt;br /&gt;
#Limited Offer! Enter your real mailing address into .crawlrc and Okawaru will send something special to you!&lt;br /&gt;
#IKEA shops. you pay for a lajatang and get a quarterstaff, two scimitars and sticky tape&lt;br /&gt;
#invocation miscasts&lt;br /&gt;
#light armour: swimsuit. AC:1 EV:0, lighter than a stone. reduces water movement penalty. confuses monsters if worn by ogres, trolls, kobolds. causes fear if worn by undead&lt;br /&gt;
#+0 pair of boots of Duke Nukem {Dam+8}&lt;br /&gt;
#Third level berserk mutation causes you to go berserk randomly when monsters hit you.&lt;br /&gt;
#Orb of Zig - Floor 27 of the ziggurat has a replacement, double value game-winning orb, in case you misplace the orb of zot. Dungeon starts spawning daevas.&lt;br /&gt;
#Enslaving yaktaurs allows you to milk them.&lt;br /&gt;
#All notes ogres make with the : command should be in capital letters.&lt;br /&gt;
#3-headed ogres that shout in surround sound&lt;br /&gt;
#A &amp;quot;pillowcase&amp;quot; monster. If you score a powerful hit on it with an axe, you &amp;quot;open up the pillowcase like a yaktaur!&amp;quot;&lt;br /&gt;
#allow characters to repeatedly strike their own butt to identify weapons' plusses&lt;br /&gt;
#monsters that flee should know how to pillar-dance the player&lt;br /&gt;
#Intelligent monsters on levels with shops sometimes carry receipts.&lt;br /&gt;
#amount of exclamation marks in the level description determines how much prompts you get. if there are more than three, you're asked to solve a captcha&lt;br /&gt;
#Player ogres get a terrifying GRRRRAAAAWWWRRRRRR that causes enemies to flee! RAWR! TEAM OGRE!&lt;br /&gt;
#Some highly magical item which can meld three randarts into the new one. Heavily mutates its operator with mystic magical radiance in the process.&lt;br /&gt;
#fixedart that can be destroyed after killing boris to prevent him from coming back&lt;br /&gt;
#Killer/Death Hippos to Swamp and Shoals! They kill more humans in Africa than any other mammal, so they are DANGEROUS!&lt;br /&gt;
#unique for sewers: Boogerman. spells: mephitic cloud, mephitic cloud, mephitic cloud&lt;br /&gt;
#Spells should take up inventory slots.&lt;br /&gt;
#Hives generated on April 1 should contain only butterflies. Angry butterflies.&lt;br /&gt;
#killer bee larvae of wrath. all of them.&lt;br /&gt;
#telepathy. i wanna hear those giant orange thoughts...&lt;br /&gt;
#A monster type (or a unique!!) that chases you up and down staircases.&lt;br /&gt;
#Passage through some portals is interrupted by an emergency wormhole experience like in the first Star Trek movie.&lt;br /&gt;
#Twelve-course dinner food item; gives 8000 nutrition, but takes 200 turns to consume.&lt;br /&gt;
#A guardian naga race. Like a reverse demonspawn; fantastic aptitudes, gets 6 random terrible mutations.&lt;br /&gt;
#Add Venom Margery, Stone Margery, and Smite Margery. Flavor chosen upon generation.&lt;br /&gt;
#Add, to the inventory inspection screen for randarts, random descriptions of Dwarf-Fortress-like detail. Menacing spikes optional. Recursion optional.&lt;br /&gt;
#Brand spells should work on Blade Hands, and should be made permenant by a scroll of vorpalize weapon&lt;br /&gt;
#When you hit an ogre with a long blade, instead of opening it like a pillowcase, you dice the ogre like an onion!!! [IMPLEMENTED]&lt;br /&gt;
#magic dart traps, stone arrow traps, draining bolt traps, LCS traps, BLADE HAND TRAPS&lt;br /&gt;
#ziggurat shafts&lt;br /&gt;
#Tomb cards have a chance of summoning hostile mummies&lt;br /&gt;
#Playable shapeshifter race. Your form constantlym involuntarily shifts to level appropriate forms.&lt;br /&gt;
#Engorged demon. See {bread bolt}.&lt;br /&gt;
#Acidic corpses (spiny worms) should corrode butchering weapons.&lt;br /&gt;
#totally silent branch where you're also slowed down. &amp;quot;The air is thick as butter&amp;quot;&lt;br /&gt;
#every ziggurat floor has a 1/27 chance of being Abyss&lt;br /&gt;
#if you haven't been playing Crawl for a year, Sigmund spreads his arms, runs to you and hugs you with tears in his eyes when you return. THEN he kills you with a +5,+5 scythe of pain.&lt;br /&gt;
#teleport traps teleport after they have been discovered&lt;br /&gt;
#use whips of reaching as fishing rods. attach bait (worm corpses etc) to actually catch something&lt;br /&gt;
#very strong characters should be able to separate double and triple swords and break a lajatang into two broad axes&lt;br /&gt;
#D:1 bats turn back into vampires if you don't kill them in 100 turns&lt;br /&gt;
#Blade traps don't kill jellies, just split them in half.&lt;br /&gt;
#In Slime, fake stairs that's actually a jelly!&lt;br /&gt;
#carry stairways in your inventory. when you've explored the whole level, drop a &amp;gt; and descend. you may want to stash some &amp;lt;s for Zot&lt;br /&gt;
#You open the door like a pillowcase!!!&lt;br /&gt;
#Bolt of Gold&lt;br /&gt;
#When you kill a jelly with sticky flame, it becomes a delicious creme brulee.&lt;br /&gt;
#Yellow jackets that bite onto your face and sting and sting and sting. They would take up the same space as the player while this happens, so corridors wouldn't help.&lt;br /&gt;
#Kobold Proctologists: a new monster with a special boost to unarmed damage&lt;br /&gt;
#A noisy fixedart weapon which echoes Henzell (or ##crawl generally)&lt;br /&gt;
#A herder god which gives you abilities to summon crazy amounts of sheep fodder! A name? Neu Zeulandor&lt;br /&gt;
#Change Slime God's name to Lemuel.&lt;br /&gt;
#Add a &amp;quot;Lichtown&amp;quot; that could appear on maps under D:25&lt;br /&gt;
#have a 20 headed unique Hydra (maybe something along the lines of the actual goddess?) accompanied by a band of normal, just 15 head hydras?&lt;br /&gt;
#Add a RAINBOW RAT!!! Bite would have 25-50% chance of putting AcidRobin mode on for 10 turns!! :D&lt;br /&gt;
#Lonar, the God of Loneliness. The longer you stay, the worst the effect he does. When you quit, you get 'Lonar appreciates deserters!' and get a gift depending on how long you stayed.&lt;br /&gt;
#crossbow bolts of draining for yaktaur captains&lt;br /&gt;
#Blink Zombies.&lt;br /&gt;
#Blink Eyes. You know you want to...&lt;br /&gt;
#Shorten Swamp to three floors, guarantee Boris makes an appearance.&lt;br /&gt;
#A new branch of hell - populated by the ghost of every Sigmund you've ever killed.&lt;br /&gt;
#The success rate of renounce religion is based on invocations skill.&lt;br /&gt;
#fulsome distillation on a giant mite corpse should have a small chance to give a potion of might&lt;br /&gt;
#Distortion Oklobs&lt;br /&gt;
#Yellow Draconian summoning Xtahua&lt;br /&gt;
#Kissing Prince Ribbit polymorphs him into a human. And makes him your ally.&lt;br /&gt;
#monsters can pick up your books and learn spells. You can stab them several times in a row while this happens.&lt;br /&gt;
#Killing uniques should let you throw them out of a ball so they can fight for you.&lt;br /&gt;
#if you blink at the same time you're about to teleport, you suffer a severe Translocations miscast&lt;br /&gt;
#jellies that consume amulet of gourmand start eating stones&lt;br /&gt;
#Pineapples. Delicious fruit that can also be used as throwing weapons. Xom finds throwing pineapples hilarious. Low-dex characters may injure themselves eating pineapples. Pineapples pineapples pineapples.&lt;br /&gt;
#Jellies eat shops.&lt;br /&gt;
#Shops eat jellies.&lt;br /&gt;
#Imps can wear heavy armour, including plate mail&lt;br /&gt;
#Yellow jackets. They're like killer bees but they latch on with their jaws and sting and sting and sting and sting. No paralyze or slow, just lots and lots of stinging!&lt;br /&gt;
#The Orcish Club, spinning brit-pop every thursday, punk on fridays, and electronica saturday&lt;br /&gt;
#Bogres, cross between ogres and boggarts.&lt;br /&gt;
#Acid splashes should have a chance of destroying carried runes.&lt;br /&gt;
#Unique oklob, with the ability to blink towards you and Boris-like reincarnation.&lt;br /&gt;
#A rF+++ unrandart that appears as a &amp;quot;non-smoking staff.&amp;quot;&lt;br /&gt;
#when you abandon Xom, he shoots a wide-angle disintegration beam at you, which does nothing&lt;br /&gt;
#Add an acquirement god, who does nothing but gift you free acquirement scrolls and drastically increase the oklob spawn rate.&lt;br /&gt;
#Human Jesus! Can convert humans to your side, including all those uniques.&lt;br /&gt;
#giant-centipedes are multi-tile monsters that always start at the top of the floor. Destroying a section of the centipede leaves a mushroom. Attacking the center splits the centipede in two. The centipede will grow longer over time.&lt;br /&gt;
#Banks! Now you can buy on credit!&lt;br /&gt;
#Xom will get bored if you don't use explore mode and will shove you downwards.&lt;br /&gt;
#Xom is interested when people watch your game, and disinterested when they stop doing so.&lt;br /&gt;
#rename abyssal rune to abysmal rune&lt;br /&gt;
#add LOL Cat monsters&lt;br /&gt;
#Zot's difficulty increases with the number of runes you have collected.&lt;br /&gt;
#zot's difficulty depends on how many runes you've picked up in previous games&lt;br /&gt;
#In addition to regular monsters, crib the latest oklob layout from Zot Defense for the orb chambers&lt;br /&gt;
#In one out of five games, put Roxanne on top of the Orb of Zot&lt;br /&gt;
#Instead of a slow metabolism, halflings gain a constant metabolism that can not be affected by anyting, including sustenance, regen, vampirc weapons&lt;br /&gt;
#Chopping up Sigmund's corpse leaves a Sigmund Hide. Enchanting that hide gives you a Sigmund Suit.&lt;br /&gt;
#Tiamat can cast all the spells draconians have in addition to using all their breath weapons.&lt;br /&gt;
#An oklob plant unique, and a fungus unique named Gus.&lt;br /&gt;
#Agressive trolls that, upon being struck by a confused monster, will go beserk and kill whoever punched them in the face.&lt;br /&gt;
#Oklobs are native to the abyss&lt;br /&gt;
#Eating a banana produces a banana peel which can be used to create a banana peel trap when the thief god is implemented.&lt;br /&gt;
#In one of hundred times, replace vault guards on V:8 by elven master archers.&lt;br /&gt;
#attacking while wearing amulet of inaccuracy gives a sage card-like effect to weapon skill training&lt;br /&gt;
#Huge glowing neon-highlighted sign &amp;quot;Abyssal rune here&amp;quot; so players who spent eternity scumming Abyss have some chance not to skip it.&lt;br /&gt;
#A new map for the ossuary, the &amp;quot;Tomb of Doroklohe.&amp;quot; Consists of a single square containing an exit, surrounded by rock walls.&lt;br /&gt;
#Add &amp;quot;ObamaCare&amp;quot; death panels to crawl. When you hit &amp;quot;farming&amp;quot; a panel of the gods will convene to determine your fate.&lt;br /&gt;
#Cannibalism occasionally causes 1 point of Int loss.&lt;br /&gt;
#Low Int characters gain Int by eating brains of really intelligent beings, like Elf Mages etc&lt;br /&gt;
#Player ghosts drop random piece of their equipment on kill (except orbs and runes) with XL/100 chance&lt;br /&gt;
#Player ghosts say things the player (or one !nicked to the player) has recently said in ##crawl.&lt;br /&gt;
#Winning player's ghosts participate in a special &amp;quot;King of the hill&amp;quot; tournament for ghosts. Winners are announced on ##crawl.&lt;br /&gt;
#6s and 7s! And 6s always run in fear from 7s. Because...well...you know.&lt;br /&gt;
#If you get mutated enough, you turn into a pulsating lump and instantly lose.&lt;br /&gt;
#swamp: now with lots of electrical eels&lt;br /&gt;
#New player race rhinotaur - awesome melee capablities are balanced by a combination of fast metabolism and herbivorousness.&lt;br /&gt;
#Late game re-appearance of Sigmund ala Boris - WITH CYBERNETIC IMPROVEMENTS&lt;br /&gt;
#The fog in Swamp should occasionally consist of meph clouds.&lt;br /&gt;
#you can pick up electric eel fingerlings and administer medicine electrophoresis to cure sicknesses and frailness mutations&lt;br /&gt;
#meat rations of returning. you get these from giant spore explosions&lt;br /&gt;
#cheap 9-floor minizigs in bazaars&lt;br /&gt;
#Antaeus should have silence.&lt;br /&gt;
#butterfry beasts. One out of ten times, a butterfly corpse will spawn a parasitic wasp.&lt;br /&gt;
#As revenge for slaying an innocent, neutral butterfly, the shining one will spawn a hostile dragon.&lt;br /&gt;
#Allow players to leave one last note after they die.&lt;br /&gt;
#Crawl, the musical&lt;br /&gt;
#When there are too many ghosts for a floor in CAO, some will be flushed down into the sewers&lt;br /&gt;
#Crawl needs its own Leeroy Jenkins video&lt;br /&gt;
#temporary summons leave edible corpses which disappear in your stomach and leave you starving. &amp;quot;Purple smoke pours from your ass.&amp;quot;&lt;br /&gt;
#Ceiling fan trap for people who are levitating or flying. No game is complete without that scene from Willy Wonka &amp;amp; the Chocolate Factory.&lt;br /&gt;
#nested bazaars. cheaper and cheaper!&lt;br /&gt;
#Monsters with polearms or staves know how to pole vault over water and lava tiles.&lt;br /&gt;
#Tinning kits. Make edible trophies of your enemies!&lt;br /&gt;
#Weapons of flaming should make fun of you on wield.&lt;br /&gt;
#New unique band. The whole Stargate SG-1 team. With staff weapons. And P90s. And Zats.&lt;br /&gt;
#Since grey elves are gone, add puce elves.&lt;br /&gt;
#trapdoor oklobs spawn under rations, only pop up once the @ gets within 4 tiles.&lt;br /&gt;
#Replace giant lizards with giant chameleons. Their glyph changes color to match the floor.&lt;br /&gt;
#Rename &amp;quot;Death's Door&amp;quot; to &amp;quot;Seki&amp;quot;.&lt;br /&gt;
#Collect three minirunes to assemble one normal rune!&lt;br /&gt;
#curse eye: paralyze and torment&lt;br /&gt;
#implement 1000th bad idea&lt;br /&gt;
#Bows and Crossbows allow training and crosstraining&lt;br /&gt;
#bolt of silence&lt;br /&gt;
#crosstrain Darts and Conjurations&lt;br /&gt;
#Trog sends angry pillows as a form of penance, for you to open, like a pillowcase.&lt;br /&gt;
#Branch end entry vaults (actually, could be nice if just cosmetic)&lt;br /&gt;
#Start a branch of Crawl. Implement all of the bad_ideas.&lt;br /&gt;
#Being seduced and killed by a nymph should reward the player with ASCII porn after his chardump!&lt;br /&gt;
#Convert ascii porn into ziggurat monster sets&lt;br /&gt;
#A unique with the power to make infinite mirror versions of himself. Oh, and he can also smite.&lt;br /&gt;
#rename book of ice to book of unfire, to fit in with the book of unlife.&lt;br /&gt;
#God powers (invocations) are not subject to silence. This also allows enemy priests to cast(err, pray) while silenced!&lt;br /&gt;
#Limb removal. Left arm, no weapon. Right arm, no shield. Leg, double your move delay.&lt;br /&gt;
#Centaurs should be able to slice off a slab of their body and cook it to make a meat ration.&lt;br /&gt;
#Xom's Sausage Grinder. Converts corpses into mystery sausages. Think Upton Sinclair. 1/6 rations malfuncition in a horrible way, from strong poison to mutations, to ...&lt;br /&gt;
#Three words. Army. Of. Squirrels.&lt;br /&gt;
#Zerglings! And hydralisks!&lt;br /&gt;
#two new curse skull uniques, Bim and Zob. One preaches the glory of Oklobs, the other curses their name.&lt;br /&gt;
#Unique Zombie Poet: &amp;quot;I died yesterday / my body rises again / give me brains to eat&amp;quot;&lt;br /&gt;
#Tukima's Storm: All weapons in LOS animated. They attack everyone, including you.&lt;br /&gt;
#butchering a corpse with a weapon of distortion produces sausages instead of chunks&lt;br /&gt;
#now that toadstools grow out of corpses, wandering mushrooms should grow out of mutagenic corpses&lt;br /&gt;
#Orbs of fire should be able to firestorm.&lt;br /&gt;
#Allow Merfolk to swim in fountains.&lt;br /&gt;
#Hellspawn Kittens&lt;br /&gt;
#Level 11 Transmigrations Spell: Executioner's Axe Hands&lt;br /&gt;
#Since Blade hands gives you /scythe-like/ blades, it should be dependent on polearms skill instead of unarmed.&lt;br /&gt;
#In the abyss, the rune hunts you. And you *don't* want it to find you.&lt;br /&gt;
#Fake abyssal runes that crumble into dust when you reenter the dungeon.&lt;br /&gt;
#Since the Hive will eventually become just a single floor... turn it into a portal vault&lt;br /&gt;
#Rename repel missiles to attract missiles.&lt;br /&gt;
#Lehudib's Machine Gun: Shoots all the stones in your inventory and LOS towards the target.&lt;br /&gt;
#Power 3 for card decks: epic desc of cards&lt;br /&gt;
#Crawl Choose Your Own Adventure style book. Spoiler alert: Every route leads to death!&lt;br /&gt;
#Curse Skulls can perma-summon curse skulls&lt;br /&gt;
#You can use a scroll of remove curse to uncurse curse skulls and curse toes.&lt;br /&gt;
#Detect curse also detects all curse skulls and curse toes on the level.&lt;br /&gt;
#Fixedart distortion weapon that summons hostile blink frogs.&lt;br /&gt;
#Blink frog god. Followers of the blink frog god become blink frog jesus&lt;br /&gt;
#BLOODY SWAMP! An undead mirror image of Swamp, just harder! Filled with blood! Vampire heaven!&lt;br /&gt;
#Monsters should be able to pick up and use jewellery-- e.g., amulet of rage.&lt;br /&gt;
#Orc Mines:4 is replaced with orcish woodstock. It's all peace and love, man...&lt;br /&gt;
#bat packs&lt;br /&gt;
#bat caves ... with guano&lt;br /&gt;
#bat mobiles&lt;br /&gt;
#batplanes&lt;br /&gt;
#robin&lt;br /&gt;
#shopping brand!&lt;br /&gt;
#Wands of Bottling.&lt;br /&gt;
#Vampire Hydras. Each head has a seperate vampiric bite attack :)&lt;br /&gt;
#now that spammals are capped at two (three?) rats, call them Pinky and Brain (and Elmyra?)&lt;br /&gt;
#make potions susceptible to fire. they are evaporated if it gets too hot. &amp;quot;Your potions boil! You're standing in a vile venomous cloud of miasma.&amp;quot;&lt;br /&gt;
#make scrolls susceptible to cold. ink crumlbes and falls off if it gets too cold. &amp;quot;G - 10 scrolls of paper&amp;quot;&lt;br /&gt;
#the moment you take the Orb, closing credits start rolling from the bottom of the screen, with obligatory blooper scenes (Geryon laughs because he used the wrong end of the horn)&lt;br /&gt;
#Two-headed ogres and ettins should be twice as vulnerable to mephitic/poisonous clouds.&lt;br /&gt;
#Once killed, Michael can reappear, Boris-style, on a new level - except this time around, he's a Daeva (Archangel?) with an entourage of angels.&lt;br /&gt;
#If you don't win in less than 200000 turns, the decaying rune finishes decaying down into nothingness.&lt;br /&gt;
#you can shoot poisoned needles at trapdoor spiders through cracks in the floor&lt;br /&gt;
#armour acquirements have a chance of summoning a hostile gold dragon&lt;br /&gt;
#artifact that allows to jump over one square (useful for crossing sewer streams and avoiding traps). should be named 'boots of reaching'&lt;br /&gt;
#be honest with players. rename: decks of dungeons to decks of bazaars, decks of destruction to decks of torment, decks of escape to decks of banishment&lt;br /&gt;
#cursed shops. you can't leave them unless you buy something&lt;br /&gt;
#Chopping corpses with a chaos brand weapon should make the chunks mutagenic.&lt;br /&gt;
#hydras should be capped at 27 heads, not 20&lt;br /&gt;
#Sword of Power annihilates corpses when used for butchering.&lt;br /&gt;
#Tukimancer: starts with book of Tukima&lt;br /&gt;
#A nightmare mode in which oods are generated early and everything randomly comes back from the dead (for no exp). Boris is somewhere on every level!&lt;br /&gt;
#When you chop up corpses with a weapon of distortion, the chunks should get teleported away from you.&lt;br /&gt;
#Oklob parmesan&lt;br /&gt;
#Hydra Sushi&lt;br /&gt;
#Death Ooze souffle&lt;br /&gt;
#Dungeon Chef: Your food is rated by a panel of your peers: Ijyb, Sigmund, and Boris.&lt;br /&gt;
#Necrophage steak&lt;br /&gt;
#Crawl plays Yakety Sax while pillar-dancing.&lt;br /&gt;
#Crawl plays Final Countdown upon entering Zot:5.&lt;br /&gt;
#Unique Lichform Goblin Janitor named Igor. Immortal like boris, goes around restocking traps, cleaning up loose junk.&lt;br /&gt;
#Special sales on specific types of items should be announced every now and then across the dungeon.&lt;br /&gt;
#slow god power: cause game to drasictally increase memory and CPU usage&lt;br /&gt;
#slow god power: induce brain damage in the player (needs implementation)&lt;br /&gt;
#Nerf dig spell! To much digging can cause cave-ins. Be sure to leave support columns!&lt;br /&gt;
#If you throw anything that qualifies for &amp;quot;sticks to snakes&amp;quot; you can play fetch with hounds!&lt;br /&gt;
#Crystal platemail changed to Orange Crystal platemail, grants sustain abilities and clarity when worn.&lt;br /&gt;
#Scroll of detect curse identifies any scrolls of curse weapon or curse armour in your inventory and detects mummies, curse skulls and curse toes on the level.&lt;br /&gt;
#a unique trapdoor spider that casts confusing touch, sticky flame, poison arrow and blink. call it Mr Tickles&lt;br /&gt;
#Tukima's dance for ghosts, and give them weapons to animate.&lt;br /&gt;
#Two heads mutation for ogres.&lt;br /&gt;
#flying curse skulls; curse skulls with teleportitis&lt;br /&gt;
#ghosts of characters who knew Portal spell may appear on D:1 regardless of where they died&lt;br /&gt;
#After you take the Orb, magic goes awry and everyone miscasts a lot.&lt;br /&gt;
#The leved edge shouldn't be undiggable; instead, the dungeon should collapse if you dig it. (Same goes for e.g. boulder beetles)&lt;br /&gt;
#level edge should be diggable, and levels should wrap around Pacman style&lt;br /&gt;
#rod of striking should misfire once in a while&lt;br /&gt;
#Add a hive vault on Hive:1 to encourage additional drownings.&lt;br /&gt;
#if you drown on Hive:1, you wake up on Hive:2, surrounded by curious friendly red wasps&lt;br /&gt;
#Frog skin armor, which grants you the ability to swim in deep water. Fixedart if you enchant armor prince ribbit's human skin.&lt;br /&gt;
#new unique: Atlas. doesn't move, doesn't try to attack you. if you kill him, the dungeon ceiling collapses&lt;br /&gt;
#Sigmund evaporates and reforms as Norris!&lt;br /&gt;
#Sigmund with an amulet of lifesaving&lt;br /&gt;
#Unarmed trolls can tear a monster into pieces when they hit it hard enough, producing chunks instead of a corpse.&lt;br /&gt;
#TSOites in perfect standing should not leave ghosts.&lt;br /&gt;
#A Soviet Russia dungeon branch in which, after you've tormented enough fiends, the communist rune carries you out.&lt;br /&gt;
#Elemental god: Gives you elemental resists and adds most-useful elemental damage to attacks (cold vs. fire cirtters, fire vs. cold critters, etc). Invokeable abilities to increase AC, EV, movement speed, or attack rate.&lt;br /&gt;
#negative AC while wearing heavy armour guarantees suffering increased damage&lt;br /&gt;
#Xom gives atomic wedgies.&lt;br /&gt;
#Xom says &amp;quot;Take this gift as a token of my esteem.&amp;quot; and then firestorms the player.&lt;br /&gt;
#Rename Xom &amp;quot;dpeg&amp;quot;.&lt;br /&gt;
#Rename dpeg &amp;quot;Xom&amp;quot;.&lt;br /&gt;
#Mutation that makes you glow.&lt;br /&gt;
#Add &amp;quot;of Win&amp;quot; suffix to randart item name generation. Will be hilarious when used with artifact similar to Robe of Misfortune.&lt;br /&gt;
#steal leashes from nethack and give them to hill orc priests of Beogh&lt;br /&gt;
#players should be able to carry allies in their inventory period pokemon&lt;br /&gt;
#Passwall allows you to telefrag.&lt;br /&gt;
#force_a_lenghty_uninterruptible_cutscene_message&lt;br /&gt;
#branch ends prevent autoexplore&lt;br /&gt;
#uniques leave ghosts too. Sigmund ghost: now with more poison resistance!&lt;br /&gt;
#Ogre bardings.&lt;br /&gt;
#shaft traps on Zot:5&lt;br /&gt;
#Necrophages and ghouls should rush over and steal the corpse you were going to eat.&lt;br /&gt;
#A unique shapeshifter that shapeshifts between different uniques.&lt;br /&gt;
#deep dwarves can get damage foam mutation that makes damage shaving more pleasant&lt;br /&gt;
#Stabbing a vampire with a steak (meat ration) should instantly destroy it.&lt;br /&gt;
#give every kobold darts of flame&lt;br /&gt;
#Bands stick together. (please, don't)&lt;br /&gt;
#altarrobin:worship the god at every altar you find after the ecumenical temple.&lt;br /&gt;
#Crawl shops allow buying on credit with 100% premium.&lt;br /&gt;
#Put all deaths on ktyp=stupidity.&lt;br /&gt;
#A unique jelly that demands item sacrifice in exchange for passage.&lt;br /&gt;
#Sapprovores should be able to eat animal skins (and boots and gloves).&lt;br /&gt;
#Name new races and classes so they spell things when abbreviated as a combo&lt;br /&gt;
#Executioners should wield three executioner's axes.&lt;br /&gt;
#chaingun wands&lt;br /&gt;
#rods of striking and wands of magic darts can be overloaded so they would fire all their charges in one turn&lt;br /&gt;
#monsters get different letters every time you play, so you have to identify them. &amp;quot;ώ hits you! Ouch! It really hurts! You die... (Must have been an ogre...)&amp;quot;&lt;br /&gt;
#a wand of probing to tell you who each monster is, and its hp and all that other good stuff&lt;br /&gt;
#evoke a scroll of immolation to make a flaming paper airplane and burn that sleeping ogre to death from afar&lt;br /&gt;
#Casting fire bolt on corpses should make meat rations.&lt;br /&gt;
#dip a box of beasts in lava, then evoke it to get all the meat rations - ortoslon&lt;br /&gt;
#Sniping bad_ideas[1000]. - CatEater&lt;br /&gt;
#woo 1000 bad ideas gathered! Now go and make a crawl variation with all these implemented.&lt;br /&gt;
#make inventory slots and spell slots interchangeable&lt;br /&gt;
#deep elf master archers wield two longbows&lt;br /&gt;
#Make glasses a new armour slot, eg. Frederick's monocle.&lt;br /&gt;
#Amulet of Resist Banishment.&lt;br /&gt;
#crystal meth golem&lt;br /&gt;
#Blink Slugs.&lt;br /&gt;
#Scroll of dental health care, prevents miasma breath&lt;br /&gt;
#The Deep Elf Master Archer comes into view. It is wielding a glowing AK-47.&lt;br /&gt;
#pillowcase golem&lt;br /&gt;
#Stone giants have a breath attack instead of carrying large rocks.&lt;br /&gt;
#Acid reflux mutation: you can re-use the effect of the last drank potion with the cost of some acid damage.&lt;br /&gt;
#Enable a gender prompt if the player chooses to be a HoMo.&lt;br /&gt;
#Orc priests run out of piety. And drown, if water walking.&lt;br /&gt;
#Enemy orc priests who run out of piety will have all the orcs near them turn against them.&lt;br /&gt;
#Monsters say &amp;quot;Hadouken&amp;quot; when they cast fireball.&lt;br /&gt;
#Octagon levels collapse and kill you if you dig all the pillars away.&lt;br /&gt;
#Sheep should drown in shallow water.&lt;br /&gt;
#Xom occasionally laughs when you do something stupid, even if you don't worship him.&lt;br /&gt;
#Healing spells.&lt;br /&gt;
#Artifact chokos.&lt;br /&gt;
#If you hit a jelly too hard with an axe, it should turn into two jellies.&lt;br /&gt;
#&amp;lt;Zaba_&amp;gt; Xom should be able to die from laughter&lt;br /&gt;
#A &amp;quot;giftwrapped rune&amp;quot; which can only be obtained as a miscellaneous acquirement (1 percent chance)&lt;br /&gt;
#Wanderers start with a cursed primary weapon.&lt;br /&gt;
#make melee damage be (1dX + 1dX) / 2&lt;br /&gt;
#Necromancer pghosts should be liches.&lt;br /&gt;
#Chocolate swords that heal monsters instead of hurt them, and make a tasty treat. Credit to GoblinHack for this one.&lt;br /&gt;
#A forge where you can melt down multiple rings into one randart ring.&lt;br /&gt;
#Monsters should be able to use evokable items like stone of earth elementals and disc of storms.&lt;br /&gt;
#Brand of dodging&lt;br /&gt;
#Sticky acid.&lt;br /&gt;
#New transmigration/earth spell, Black Merge; Liquidifies the floor of a given tile just enough for anyone on it to dip a little and stuck when it solidifies back, forever.&lt;br /&gt;
#Zin should ressurrect you, once, back to the temple.&lt;br /&gt;
#Give Roxanne Imp-like regeneration, and summon Oklobs&lt;br /&gt;
#Magical beards. Implement Toady One's dynamic beard system for dwarves!&lt;br /&gt;
#&amp;quot;Yakslayer&amp;quot; randart weapon name.&lt;br /&gt;
#a branch consisting of a centaur city that has a wooden rune in the end guarded by a six-armed centaur emperor with spriggan speed.&lt;br /&gt;
#two blades of a lajatang may have different brands&lt;br /&gt;
#Crystal Yaktaurs: Fire crystal spears instead of bolts.&lt;br /&gt;
#Trapdoor death drakes. Trapdoor ogres. Trapdoor Sigmund!&lt;br /&gt;
#Sigmund has 1 HP&lt;br /&gt;
#More sphinxes to the Tomb, please. And not only to first level!&lt;br /&gt;
#Distortion brand for ammo.&lt;br /&gt;
#A swimming skill, for those who prefer to fight in lakes.&lt;br /&gt;
#Ghosts earn XP similarly to how they would have if alive, and can even level up!&lt;br /&gt;
#Rename Boris to Boris of returning&lt;br /&gt;
#And brand Sigmund similarly.&lt;br /&gt;
#Ozo's armour should let you walk on lava, like levitate on water.&lt;br /&gt;
#A monster-only spell 'nerf' that temporarily reduces all of your spell ranges.&lt;br /&gt;
#Vampires should get the spell &amp;quot;blink&amp;quot;.&lt;br /&gt;
#Strong mutation - changes your race&lt;br /&gt;
#shorten the branches some more, then say it is to make the game more challenging by cutting content.&lt;br /&gt;
#Crawl banner ads which, like all the Evony banner ads, feature dungeon babes in tight, boob-revealing, improbable suits of armor&lt;br /&gt;
#Let players save their lives with quarters. This idea will eventually make the developers into millionares.&lt;br /&gt;
#new unique: Pac-Man. tries to eat all player ghosts on CAO&lt;br /&gt;
#playable race with detachable arms: left arm of returning and dancing right arm&lt;br /&gt;
#polypiling!!!11!1&lt;br /&gt;
#Draconian death knights with torment in Zot.&lt;br /&gt;
#when a dancing weapon of returning falls from the air, it apports the player to its square&lt;br /&gt;
#new light armour: socks. you can wear them on feet for cold resistance or put them on hands for confusing touch&lt;br /&gt;
#Even better, if you wear socks for long enough to get the farming title, they emit mephitic clouds.&lt;br /&gt;
#Removing item with Curse flag causes Zot trap effect to happen.&lt;br /&gt;
#uniques should be able to talk in their sleep&lt;br /&gt;
#color blindness mutation: you see everything as when wielding lantern of shadows, i.e. grey&lt;br /&gt;
#if you enter a unique's name at the start of a game, you start with their equipment, items and spells&lt;br /&gt;
#uniques' monster bands commit suicide when their leader is killed&lt;br /&gt;
#wand of Polymorph God. &amp;quot;Xom evaporates and reforms as Zin! Zin thinks this is not funny.&amp;quot;&lt;br /&gt;
#when you fire an arrow in abyss, there's a chance it'll hit your back&lt;br /&gt;
#Jellies sometimes burn through the floor and appear on the next level. Sometimes they land right on your head. Get used to your new cursed helmet. At least you make Jiyva happy.&lt;br /&gt;
#new misc item: a nondescript boombox. when you evoke it, hip hop starts playing and all dancing weapons go berserk&lt;br /&gt;
#Player draconians can be slowed by freezing attacks.&lt;br /&gt;
#Geryon can only be killed with a weapon that killed the Lernaean hydra.&lt;br /&gt;
#dip a scroll a paper into a potion of poison and make the ultimate thrown weapon: poisoned paper plane of piercing aka PPPP&lt;br /&gt;
#to eat something, you need to wield it and evoke it&lt;br /&gt;
#Every cursed item in your inventory adds a chance per turn that you will lose a random food item.&lt;br /&gt;
#When a draconian casts dragon form, it turns into the dragon corresponding to its color. For example, black draconians turn into storm dragons, pale draconians turn into steam dragons, and yellow draconians can't cast the spell at all.&lt;br /&gt;
#Zombies gain a drain intelligence attack.&lt;br /&gt;
#Sushi rations, which you get by wielding a severed kraken tentacle and reading a scroll of enchant weapon.&lt;br /&gt;
#Ice cave exit portal has a chance of taking you to Coc:7.&lt;br /&gt;
#When polymorphed, Donald should turn into a duck whose only possible actions aside from movement are to quack and peck.&lt;br /&gt;
#Some items, spells or monsters to be non-existant; decided at game start.&lt;br /&gt;
#Draconians wearing dragon armour get a &amp;quot;cannibalism&amp;quot;-esque piety penalty from the good gods.&lt;br /&gt;
#Slime creatures with a sickness attack.&lt;br /&gt;
#A command for Henzell that makes him print all segments of a topic at once.&lt;br /&gt;
#Make &amp;quot;Unemployed Unperson&amp;quot; a playable combo.&lt;br /&gt;
#Pleasure brand for whips.&lt;br /&gt;
#Diagonal steps should take 14 ticks.&lt;br /&gt;
#New monster: yak-47&lt;br /&gt;
#Cursed amulet of Insanity {rMut MUT+ Curse}&lt;br /&gt;
#Rename Menakure to King Tutankhamun.&lt;br /&gt;
#Cyberdemons.&lt;br /&gt;
#A practice mode, where you get unlimited scrolls of acquirement.&lt;br /&gt;
#A game-type-of-the-month: first one should be where you start in the Abyss at level 1 with 100 scrolls of holy word.&lt;br /&gt;
#Ratling Master Fencers.&lt;br /&gt;
#Wu Tang Killer Bees.&lt;br /&gt;
#Levels cut from the rest of the dungeon are moved to Hell.&lt;br /&gt;
#Poison kills should count, even if post-ghost-death.&lt;br /&gt;
#allow draconian callers to summon 1s.&lt;br /&gt;
#Antaeus wears Golden Dragon armour.&lt;br /&gt;
#Makhleb should get annoyed when you pray but don't sacrifice anything&lt;br /&gt;
#Blink Hydra&lt;br /&gt;
#Every head that a hydra has will have a random 'class'. Warrior heads will deal more damage, priest heads will smite you, and wizard heads will fire magic darts, throw flame/frost, and make the hydra go invisible.&lt;br /&gt;
#Left-handed items that only 1/9 of characters can use properly.&lt;br /&gt;
#Hive should be extended to 3 floors, to keep it in line with Crawl's design philosophy and theme: The number 3.&lt;br /&gt;
#Crawl should keep track of DEMAs between games, name them if they get more than n kills, and create custom artefact bows for them. The bows description should include a number of notches engraved on the bow, one per each kill.&lt;br /&gt;
#goldfish can steal your gold and/or steal gold.&lt;br /&gt;
#A lemuel themed zig level with nothing but oklobs, death drakes, and ocs.&lt;br /&gt;
#Lemuel designing levels.&lt;br /&gt;
#Pillowcase golems that always give the &amp;quot;like a pillowcase!!!&amp;quot; message no matter how hard you hit them.&lt;br /&gt;
#Banana peel golems that deal little damage, but severely drain dexterity.&lt;br /&gt;
#on zot:5, xom acts, even if you don't worship xom.&lt;br /&gt;
#If you sacrifice the orb of Zot on an altar of Nemelex, you can gamble for the chance of multiple orbs, or a game over.&lt;br /&gt;
#mimic you can wear that later animates itself and attacks&lt;br /&gt;
#Miscasts can force you to forget very own name&lt;br /&gt;
#If Blork the orc is polymorphed, his racial title changes. i.e. Blork polymorphed into a slug becomes Blork the slug.&lt;br /&gt;
#Rename sublimation of blood to &amp;quot;sublimation of flesh&amp;quot; or &amp;quot;vaporisation of blood.&amp;quot;&lt;br /&gt;
#Condense! Level 2 transmutation/ice spell that lets you bottle potions from clouds.&lt;br /&gt;
#sometimes teleport is called trelespoet.&lt;br /&gt;
#&amp;lt;hayenne&amp;gt; Casting blade hands should turn you into Wolverine&lt;br /&gt;
#Rename doors to pillowcases.&lt;br /&gt;
#Quicksand.&lt;br /&gt;
#Undead that escape with the amu^H^H^H orb die the moment they encounter the sunlight of the outside world.&lt;br /&gt;
#Bears become neutral when passing over a tile with a honeycomb.&lt;br /&gt;
#Potions shattering in your inventory should create a cloud on you, like Evaporate.&lt;br /&gt;
#Torture chambers filled with trapdoor fiends, scroll of blink mimics, and amputation traps.&lt;br /&gt;
#Vaults that run away from you.&lt;br /&gt;
#When you pick up the orb, everything on the level should immediately berserk.&lt;br /&gt;
#For Green Demons, Curarare Arrow&lt;br /&gt;
#A new unique iron golem named Bender who belches flame and occasionally passes out sober.&lt;br /&gt;
#Apporting the Orb should cast it into Abyss.&lt;br /&gt;
#Royal jelly, upon encountering fire, rapidly spawns lesser J's in a frenzy to stop, drop, and &amp;quot;roll with his peeps.&amp;quot;&lt;br /&gt;
#Give orbs of fire large shields.&lt;br /&gt;
#Sigmund should have a paralyzing stare.&lt;br /&gt;
#broad lochaber triple axe.&lt;br /&gt;
#A summoning spell that summons random uniques you've killed.&lt;br /&gt;
#if &amp;quot;distressingly furry&amp;quot; items take fire damage, they should become &amp;quot;smokey&amp;quot; instead.&lt;br /&gt;
#Acid blobs eat through the floor and make shafts when you kill them.&lt;br /&gt;
#Book of Sigmund.&lt;br /&gt;
#A new branch, the Republic of Sigmund, populated entirely by Sigmund clones. If you don't kill any Sigmunds by the time you get to the branch end, you may choose to ally with the Republic of Sigmund, and all Sigmunds in the dungeon will be neutral to you.&lt;br /&gt;
#Upon dying, the game should play the whole game over theme from Total Distortion before allowing you to play again or close the game. http://www.youtube.com/watch?v=9pPQnhhUqtU&lt;br /&gt;
#GAME OVER YEAAAAAAAAAAH&lt;br /&gt;
#Playing halflings.&lt;br /&gt;
#Halflings, in general.&lt;br /&gt;
#Halflings, in specific.&lt;br /&gt;
#Halflings, in the past, present, and future tenses.&lt;br /&gt;
#bad ideas are better than good&lt;br /&gt;
#you've got quite a treasure there in your ecumenical cube&lt;br /&gt;
#The time has come for you to destroy Boris's soulstone.&lt;br /&gt;
#Hail, outlander.&lt;br /&gt;
#I sense a soul in search of answers.&lt;br /&gt;
#playable Hydra race. gain a head for each xl&lt;br /&gt;
#Feeding jellies.&lt;br /&gt;
#The jelly dungeon.&lt;br /&gt;
#scroll of summon jelly&lt;br /&gt;
#size altering mutations&lt;br /&gt;
#While confused and on an altar, you should accidentally take on the associated religion.&lt;br /&gt;
#While confused and on an altar, you should accidentally take the nearby orc as your wife.&lt;br /&gt;
#While confused and praying, you should abandon your religion.&lt;br /&gt;
#Potions should have a chance of explosion on being shaken (ie, heavy combat, teleportation, traveling up/down stairs)&lt;br /&gt;
#Adding items to good ideas.&lt;br /&gt;
#Worshipping Zin.&lt;br /&gt;
#When intelligent monsters walk over a spellbook, they should be able to cast those spells.&lt;br /&gt;
#If you get blurry 3, you receive the option to leave the dungeon, visit an optometrist, get a perscription, and then come back.&lt;br /&gt;
#rename lichform into mummyform&lt;br /&gt;
#Mummy curse that makes you Very Hungry&lt;br /&gt;
#Mummy curse that makes mummies Very Hungry.&lt;br /&gt;
#&amp;lt;mong&amp;gt;We need a Boaris. Exactly like Boris, except a hell hog.&lt;br /&gt;
#Guns! Firearms! Shotguns and rocket-launchers!&lt;br /&gt;
#The eight spells, only found in Octavo book. Lvl 100 spells. Cast them and you win! \o/&lt;br /&gt;
#{xom ideas[161]}, but for Trog.&lt;br /&gt;
#ranged weapons of distortion&lt;br /&gt;
#new spell: create (easily destroyed) wall&lt;br /&gt;
#&amp;lt;TGW&amp;gt; lab needs giant spores&lt;br /&gt;
#sort pack items of identical type together - wand of fire next to WoF etc&lt;br /&gt;
#Ghosts using missiles should get ammo of draining&lt;br /&gt;
#Summon too many air elementals on a level and you suffocate to death&lt;br /&gt;
#summon too many earth elementals on a level and the walls literally come tumbling down.&lt;br /&gt;
#Targeting yourself with Dig should make a shaft.&lt;br /&gt;
#Player Mu should curse the enemy that kills them&lt;br /&gt;
#If a reaper gets summoned you can watch them duke it out :&amp;gt;&lt;br /&gt;
#rename bolt of iron to I-Beam&lt;br /&gt;
#Submerging ice fiends&lt;br /&gt;
#T&amp;amp;D should give a slaying bonus against trapdoor spiders.&lt;br /&gt;
#Ghosts of yred worshippers should have pain mirror.&lt;br /&gt;
#The shining one wrath should include summoning shining eyes.&lt;br /&gt;
#merge tso and jiyva&lt;br /&gt;
#Wonton soup of hellfire!&lt;br /&gt;
#A unique orange crystal statue that can't be disintegrated.&lt;br /&gt;
#A unique silver statue that summons pan lords.&lt;br /&gt;
#Replace &amp;quot;you are cast into the abyss&amp;quot; with &amp;quot;a trapdoor opens and you fall into the basement&amp;quot;&lt;br /&gt;
#Death goblins that hit like ogres.&lt;br /&gt;
#When you hit tiamat, draconians should jiggle out of her.&lt;br /&gt;
#Give moths of wrath shadow creatures.&lt;br /&gt;
#Orange crystal statues in labs.&lt;br /&gt;
#No orange crystal statues in labs.&lt;br /&gt;
#Imp race. Innate rF and regeneration, but has blinkitis.&lt;br /&gt;
#A Crawl Feature Request race. Starts with tinning kit, ring of invisibility, and a permacursed knife of venom that poisons chunks.&lt;br /&gt;
#A monotheistic god that gives you piety for desecrating other gods' altars&lt;br /&gt;
#Wasp storm: a 65% irresistable poison storm that summons friendly red wasps.&lt;br /&gt;
#another luck god that affects combat rolls, item generation, spell success etc&lt;br /&gt;
#create a player note w/ vault name when you run into a vault so people know what the heck you're talking about&lt;br /&gt;
#New god: Honey nut cheirbriados&lt;br /&gt;
#Shouting mutation gives breath attacks longer range&lt;br /&gt;
#A scroll of anagram, which allows you to rearrange the letters in any item in your inventory to make a new item. Thus you can turn pears into a spear. May have other uses too, but probably not.&lt;br /&gt;
#Unique Oklob named Bolko that can blink, has 20 speed, and can cast Portal Projectile on its acid!&lt;br /&gt;
#Add Oprah to the divine pantheon. Sure the devs may be against divine gifting, but with Oprah, everyone gets a car!&lt;br /&gt;
#Horns 2 mutation immediately gives you minotaur apts.&lt;br /&gt;
#Weapons of flame mulch 100% when thrown just like missiles of flame do.&lt;br /&gt;
#take damage when unweilding (storing) a flaming weapon as it is still hot!&lt;br /&gt;
#Cyclops and stone giant skeletons throw large skeleton rocks.&lt;br /&gt;
#I'm pretty sure that should be &amp;quot;large rock skeletons&amp;quot;.&lt;br /&gt;
#Ugly stick. A -2/-2 club, turns things you hit with it into ugly things - or very ugly things if they're already ugly things.&lt;br /&gt;
#Spiny swamp worms.&lt;br /&gt;
#Giant spiked swamp worms.&lt;br /&gt;
#A spell 'bolt of bees' that does physical damage and surrounds the target with allied bees.&lt;br /&gt;
#Balrugs dual-wield demon whips and demon blades.&lt;br /&gt;
#If a wizard is in the way, a balrug cannot pass.&lt;br /&gt;
#Balrug fly is canceled over shafts.&lt;br /&gt;
#Monsters should haste each other if they have the spell.&lt;br /&gt;
#werewolf race: as you level up you can turn into different kinds of canine&lt;br /&gt;
#The Royal Hydra: Splits when attacked, has corrosive attacks&lt;br /&gt;
#amulet of contradiction {rMut MUT+}&lt;br /&gt;
#xomform, all stats set to 72 but permanently confused&lt;br /&gt;
#Zot Defense form. The better you do in a minigame, the higher your stats!&lt;br /&gt;
#Scythe of Sigmund: this scythe gains +1 for each death caused by sigmund (carries over betwen games). It decreases by 1 each time sigmund is killed. Sigmund starts with this scythe 1 out of every 5 games.&lt;br /&gt;
#Vehumet makes your spammals explode during prayer.&lt;br /&gt;
#A speed god that rewards you for using haste.&lt;br /&gt;
#A god that gifts nothing but randart flails... eventually you'll probably get one you'd want to use.&lt;br /&gt;
#Get rid of DS's first mutation and have them start with horns instead, you know you'll get it anyway.&lt;br /&gt;
#With T&amp;amp;D, spider form should let you become a trapdoor.&lt;br /&gt;
#A spell 'exile' that's like banish but sends you to the swamp.&lt;br /&gt;
#Ghosts with apportation should be able to cast it on the player, drawing him into melee range.&lt;br /&gt;
#A brand that makes Angels out of humanoids killed with it.&lt;br /&gt;
#a spell that gives temporary brand (returning) in translocations&lt;br /&gt;
#Allow a strong enough character to break off a piece of a wall to use as a large rock of some sort.&lt;br /&gt;
#dwarven god of dungeon building. dig as an ability, create stone walls, create traps (choose the spot, trap type based on piety level), sense surroundings&lt;br /&gt;
#Summon rhesus macaques&lt;br /&gt;
#Sporeblob. A group of 9 Spores that all stay close to the middle one, and move as a pack.&lt;br /&gt;
#Scroll of pan lord summoning.&lt;br /&gt;
#Amulet of the Gourmandian Spirit. Similar to guardian spirit, but subtracts damage from hunger instead of mana.&lt;br /&gt;
#If you're undead or mutated, you can't pick up the silver rune.&lt;br /&gt;
#Glowing hydras with mutation attacks on each head.&lt;br /&gt;
#Green eye: like a hungry ghost but with smite targeting.&lt;br /&gt;
#Monsters with potions of mutation should drink them.&lt;br /&gt;
#Nets of returning&lt;br /&gt;
#NOT nets of returning&lt;br /&gt;
#anything valrus says&lt;br /&gt;
#(12:22:36 AM) valrus: how about a script that adds anything I say to bad_ideas&lt;br /&gt;
#Rename golden eyes to Golden Snitches.&lt;br /&gt;
#(10:48:26 PM) Eronarn: mikee: randomly turn stairs into abyss gates (10:48:35 PM) mikee: while you're going down them&lt;br /&gt;
#Fleeing animals that get cornered or blocked by something go berserk.&lt;br /&gt;
#If you're low on hp, animals can 'smell your blood' and go berserk.&lt;br /&gt;
#Remaining orb guardians each get stronger every time you kill one.&lt;br /&gt;
#Unique imp who spawns with darts of dispersal.&lt;br /&gt;
#crashitis mutation&lt;br /&gt;
#cursed sustain abilities should totally degenerate you instead&lt;br /&gt;
#Teleporting while confused can put you in deep water or lava.&lt;br /&gt;
#A unique slime creature that summons other slime creatures.&lt;br /&gt;
#Orc Prius&lt;br /&gt;
#Hellwings teleport you right to the Vestibule, and lock the doors.&lt;br /&gt;
#Give monster ogres giant whips of reaching&lt;br /&gt;
#Berserk traps. Oh, the vaults you'll see...&lt;br /&gt;
#Praying to trog enrages every visible monster.&lt;br /&gt;
#Trog's Brothers in Arms sends in berserking butterflies as reinforcements.&lt;br /&gt;
#Dungeon needs easily destroyed DryWall Habitat for Monstrosity.&lt;br /&gt;
#If Sigmund kills you with a scythe of reaping, the game continues with you as a zombie.&lt;br /&gt;
#Multiplayer Crawl: One player controls the @, another controls the dungeon creatures. Especially sadistic kills give extra points.&lt;br /&gt;
#Lichen liches.&lt;br /&gt;
#Broken glass in shallow water. Cigarettes buried in the sand.&lt;br /&gt;
#(4:34:40 PM) petato: @??titanic sigmund creature&lt;br /&gt;
#Sticks to snakes on a randart makes a unique.&lt;br /&gt;
#Allow people with visored helmets to raise the visor so they can bite people.&lt;br /&gt;
#Giant oklob spores, with accompanying oklobomycetes.&lt;br /&gt;
#Give the monster's confusion spell smite targeting. To make orc wizards even worse&lt;br /&gt;
#shopkeeper class&lt;br /&gt;
#Rename orc sorcerers to &amp;quot;orcerers&amp;quot;&lt;br /&gt;
#ignoring bad_ideas&lt;br /&gt;
#Trog gifts spriggans with large rocks of returning&lt;br /&gt;
#Boris drops his phylactery 1 in 10000 times you kill him. It's an amulet that keeps him from respawning, allows your ghost to recur multiple times in other people's games, and drops you in a random place in the dungeon, fully healed, if you die while wearing it in lichform.&lt;br /&gt;
#New skill: Eating. Eating foods that are too tough for you cause you to choke; especially elegant meals moreso.&lt;br /&gt;
#Blade Leg. Kind of like Blade Hands, but only one of them. Replaces aux kick attacks, but gives you ponderousness and prevents wearing boots (one boot is still ok). Pros cast Fly, and then cast it twice!&lt;br /&gt;
#deaths to disintegration should launch IVAN&lt;br /&gt;
#Ultimate cross-breed monster, breathes fire with many heads and lives in a nest (complete with a queen): fire hydrant.&lt;br /&gt;
#The more sheep that are within the line of sight, the greater the odds of one casting a sleep spell on you.&lt;br /&gt;
#Electric Sheep. All that wool can lead up to a static discharge.&lt;br /&gt;
#Curse wisps. All the fun of trying to hit insubstantial wisps, now with Torment!&lt;br /&gt;
#(9:30:50 PM) mong: xom&lt;br /&gt;
#On mummy PCs: You miscast the spell. Sparks fly from your hands! You catch fire!&lt;br /&gt;
#butterflies should turn into a moth of wrath when they level&lt;br /&gt;
#&amp;quot;deaf cob&amp;quot;, a rare death cob that casts silence&lt;br /&gt;
#Using fire on a death cob results in popped cob?&lt;br /&gt;
#One floor should have a yellow brick road going straight through it. Nothing else, no tinmen, no scarecrows, just a yellow brick road with an emerald castle at the end.&lt;br /&gt;
#staff of translocation: distortion branded, which, yes, triggers when you wield it&lt;br /&gt;
#petato: having really good traps&amp;amp;doors skill should give you the message &amp;quot;You open the door like a pillowcase!!!&amp;quot;&lt;br /&gt;
#American player race. All roles restricted except for Gladiator.&lt;br /&gt;
#Purgy drops a distressingly bulemic troll hide.&lt;br /&gt;
#Crazy Yiuf will stop to pick up and eat any scrolls or books he finds.&lt;br /&gt;
#Naga barding of walking. Centaur barding of slithering.&lt;br /&gt;
#a level 9 summon boggart spell&lt;br /&gt;
#Mutation: Breath weapon that creates butterflies&lt;br /&gt;
#not implementing [1305]&lt;br /&gt;
#Maurice steals the orb of Zot&lt;br /&gt;
#Cheibriados invocation: Heal, then sleep three turns.&lt;br /&gt;
#To resolve the vault/Vaults conflict, rename it to Volts and fill it with elec monsters.&lt;br /&gt;
#1 out of every 1000 monsters spawns in an albino variant&lt;br /&gt;
#Pokeballs.&lt;br /&gt;
#Collossal Kobolds.&lt;br /&gt;
#Koitalic.&lt;br /&gt;
#Diminuitive Kobolds&lt;br /&gt;
#Kobolds merge like trunk slime creatures do. Titanic Kobolds!&lt;br /&gt;
#skeleton as a playable race&lt;br /&gt;
#summon small mammals summons kobolds and halflings at high levels&lt;br /&gt;
#new unique edible (beige) ooze monster: the Flan&lt;br /&gt;
#a vlad_the_impaler vault for D:2, now featuring nethack vlad in his rightful place!&lt;br /&gt;
#Allow adventurers to quaff from a sealed flask, to internal combustion results&lt;br /&gt;
#A deep elf monk (DEMo) starts with explosives&lt;br /&gt;
#when a titanic slime creature is on the screen, disco mode engages ala discorobin&lt;br /&gt;
#Killing plants within the view of an altar of fedhas leads to divine wrath, whether you worship or not.&lt;br /&gt;
#If your AC, EV and SH are exactly 27 each, you enter god mode, with a quad damage multiplier&lt;br /&gt;
#Bad idea, or greatest idea? Switchblade staff of power, it slices, it dices, it even juliennes fries!&lt;br /&gt;
#To make things a little less mephitic in Hive:2, add some guardian bee-goyles (name is not under discussion) made out of rock that look like statues until you get within three tiles. And keep the generic, boring statues (now of bees) to keep the player guessing.&lt;br /&gt;
#Allow watchers to play as xom when watching a chaos knight&lt;br /&gt;
#Schrodinger's Demons - may or not be poisoned. 50% chance of dying upon entering your line of sight&lt;br /&gt;
#Give agnes a wand of haste&lt;br /&gt;
#Python, a unique anaconda that appears early. Despite being injured, it refuses to wear braces. Appears as a white space.&lt;br /&gt;
#New edible holiday monster: choklob - an oklob dipped in premium milk chocolate&lt;br /&gt;
#Flying Pizza Monster - Like a giant spore, but when you hit it, it explodes into a cloud of pizza&lt;br /&gt;
#Pinata Yak Has high dodge, when you hit it with a blunt weapon, it explodes (ala disintegrate) into candy.&lt;br /&gt;
#You can whip walls in the dungeon, and find random beating hearts.&lt;br /&gt;
#black bears go through your garbage and make a mess at low hp&lt;br /&gt;
#trapdoor wandering mushroom - follows you around out of LOS, hides underground, then pops up and confuses you&lt;br /&gt;
#trapdoor wandering orange crystal statue&lt;br /&gt;
#Tukima's dancing typos&lt;br /&gt;
#1/1000 draconians turn out rainbow, like tiamat&lt;br /&gt;
#Confuse Sigmund, he starts quoting Sigmund Freud &amp;quot;He that has eyes to see and ears to hear may convince himself that no mortal can keep a secret. If his lips are silent, he chatters with his fingertips; betrayal oozes out of him at every pore. &amp;quot;&lt;br /&gt;
#If you die to an elf wielding the sword of zonguldruk, you rise as a zombie a few turns later. Complete with no healing whatsoever.&lt;br /&gt;
#wraith of wrath&lt;br /&gt;
#Allow wands of digging to make shaft traps.&lt;br /&gt;
#s/Apportation/Yoinkinate&lt;br /&gt;
#(2:13:59 PM) valrus: money in crawl should be measured in auc&lt;br /&gt;
#Horseshoes for centaurs. You can even get ones with cleats, for extra damage!&lt;br /&gt;
#branded arrows produce new sticks to snakes. Disperal, returning, penetrating, most importantly, exploding&lt;br /&gt;
#Mountain dwarves operate at 80% capacity sober. 100% capacity buzzed, and 120% trashedbeing trashed may cause you to forget parts of the map...&lt;br /&gt;
#rename throw icicle to &amp;quot;mozilla firebird&amp;quot;&lt;br /&gt;
#rename forescry to mozilla thunderbird&lt;br /&gt;
#If you carry Cekugob on you, it rarely decides to equip itself, whether you want it or not. Of course, it does not inform you of this.&lt;br /&gt;
#Give killer bees opposable thumbs, ability to open doors.&lt;br /&gt;
#The pond on Hive 2 is shaped kind of like a toilet bowl. Players should get a chance of being flushed into Swamp instead of drowning.&lt;br /&gt;
#Deep elf blademaster with tukimas dancing quickblades of distortion&lt;br /&gt;
#Differentiate between red and green apples in inventory and stashes.&lt;br /&gt;
#Better yet, elven, dwarvish, and orcish apples. Eat five of any in succession and you become that race.&lt;br /&gt;
#Good gods like it when you summon demons in order to lure them into a hideous ambush, then slaughter them.&lt;br /&gt;
#Gods might decide to smite you for stepping on their altars. Especially Trog.&lt;br /&gt;
#orc knight yell berserks nearby orcs&lt;br /&gt;
#give executioners an irresistible slow spell&lt;br /&gt;
#Shed portal vault, that prompts the player for wall and floor colors on every entrance&lt;br /&gt;
#When death cobs are hit by a flame attack, they explode into hostile death popcorn. Popcorn that is trying to kill you. You don't want to eat that.&lt;br /&gt;
#xv tells you about a monster's taxonomy, including Latin nomenclature, and about its natural habitat, means of reproduction, etc.&lt;br /&gt;
#if you zap a glass wall with a wand of polymorph, it turns into a glass golem&lt;br /&gt;
#Oklob trees.&lt;br /&gt;
#And Oklob walls!&lt;br /&gt;
#Casting a brand spell while wielding a weapon of chaos should make the next 27 attacks have a 50% chance of being that brand and 50% chance torment everything in LOS.&lt;br /&gt;
#a unique boggart named Humphrey&lt;br /&gt;
#a unique named trogdor that starts as a man, becomes a dragon-man, then just a dragon (but he was still trogdor). Has a breath attack, &amp;quot;Trogdor burninates you!&amp;quot;&lt;br /&gt;
#switch Lair:$ and Vaults:$, and see how long it takes for people to notice&lt;br /&gt;
#10 aum of silver darts should really weigh 10.97 aum.&lt;br /&gt;
#Replace amulet of controlled flight with amulet of life preservation. Unlike other roguelikes, only prevents death by drowning. It's a rather big and bouyant amulet. If you want it to be useful, also grantsswimming.&lt;br /&gt;
#Xtahua &amp;quot;crashes&amp;quot; through doors destroying them rather than opening them. [Implemented]&lt;br /&gt;
#tie the shoals tides to lunar cycle, system timezone, and global warming&lt;br /&gt;
#Casting ice storm and fire storm next to each other should generate a tornado&lt;br /&gt;
#New transmutation spell - Choko Form. You transform into a choko. For the rest of the game.&lt;br /&gt;
#Choko form, part two. If you're eaten by a monster, you have three turns to end the transformation before you're digested.&lt;br /&gt;
#choko form, part three. Doing so causes the monster to explode in a shower of chunks, while you stand in a pool of blood. 50% current health, -2 max health.&lt;br /&gt;
#Pikel should sell his slaves to things that pick up gold.&lt;br /&gt;
#Using a crystal ball of fixation during combat grants great chei piety&lt;br /&gt;
#Watered-down potions of mutation cause watered-down mutations. 'You have a cute tiny pair of horn nublets on your head!' 'You are partially covered in acne.' 'You tend to lose your temper in slow-moving queues.'&lt;br /&gt;
#Give Agnes Haste.&lt;br /&gt;
#A copycat sort of monster that uses all spells, abilities, and forms of attack the player uses in its sight against them, effectively &amp;quot;learning&amp;quot; them until its death.&lt;br /&gt;
#Make Chei disapprove of eating the corpses of [once-]speedy creatures.&lt;br /&gt;
#Make Chei approve of eating the corpses of [once-]speedy creatures.&lt;br /&gt;
#Give blink frogs regenerative healing.&lt;br /&gt;
#make the potion which makes you go beserk always yellow. &amp;quot;This tastes like piss, you are pissed off&amp;quot;&lt;br /&gt;
#Make EH and other enchantments blockable.&lt;br /&gt;
#Sacrificing a choko to Okawaru changes your religion to worshiping his brother, Chokowaru.&lt;br /&gt;
#If Pikel becomes mutated, he turns into Pikelchu and shoots lightning.&lt;br /&gt;
#Jellies eat stairs.&lt;br /&gt;
#Jellies become hasted when they eat potions of speed.&lt;br /&gt;
#Opening a bronze flask while confused creates butterflies. Or make a multicolored canteen for that purpose alone.&lt;br /&gt;
#If Saint Roka does not join a Beoghite immediately, he becomes enraged about this false messiah and goes berserk.&lt;br /&gt;
#Cyclopses and stone giants pick up large rocks.&lt;br /&gt;
#A race that has to constantly die in order to stay alive; it gets 100% lifesaving, but game over if you don't use it often enough&lt;br /&gt;
#Push spell - to have fun seeing lava swimmers&lt;br /&gt;
#Randomly spawning test spawners.&lt;br /&gt;
#Randomly spawning /friendly/ test spawners.&lt;br /&gt;
#Display all weights in units of giant spiked clubs.&lt;br /&gt;
#separate animal skin for every large leathery animal&lt;br /&gt;
#separate leather armour for every large leathery animal&lt;br /&gt;
#Hydras should grapple.&lt;br /&gt;
#Anything should grapple, ever.&lt;br /&gt;
#Potion of suicide, made from 100% death drake extract!&lt;br /&gt;
#Titans bounce their lightnings at you, instead of firing them straight&lt;br /&gt;
#An effect that introduces typos into common commands; autoexplore becomes autoexplode, etc&lt;br /&gt;
#An artifact that occasionally recurses itself should occasionally create an artifact that creates an artifact that occasionally recurses itself, by creating an artifact that creates an artifact that... you get the idea&lt;br /&gt;
#Instead of &amp;quot;Porcupine&amp;quot;, orcish players should receive the title &amp;quot;Orcupine&amp;quot;.&lt;br /&gt;
#Brown ugly things eat items.&lt;br /&gt;
#&amp;quot;unseen horrors&amp;quot; are renamed to &amp;quot;seen horrors&amp;quot; if you have see invisible&lt;br /&gt;
#abyss exclusive unique name &amp;quot;The Thing That Should Not Be&amp;quot;&lt;br /&gt;
#If an item is cursed, you shouldn't be allowed to change its inventory letter.&lt;br /&gt;
#&amp;quot;Alive&amp;quot; vampires can join good gods, but get put in penance whenever they aren't alive.&lt;br /&gt;
#plant corpses that spriggans can eat&lt;br /&gt;
#Tukima's Polka Dance&lt;br /&gt;
#Oklob Farm portal vault. Involves Oklobs, of course. Guardian Imps, with wands of polymorph other. And at the very end, four potions of cure mutation.&lt;br /&gt;
#Oklob Farm portal vault. Involves Oklobs, of course. Guardian Imps, with wands of polymorph other. And at the very end, four potions of mutation.&lt;br /&gt;
#Blade feet&lt;br /&gt;
#Make an L Ron Hubbard themed lava portal vault&lt;br /&gt;
#New class, buttermancy. Gets spell flight, forescry, summon butterflies, blink&lt;br /&gt;
#New spell. Butterfly form. -50% hp, +20 EV, -10 str. Extremely fast movement, but you can only move in a fashion similar to a semi-controlled blink&lt;br /&gt;
#new branch of hell. Tetris&lt;br /&gt;
#Dressing and undressing yourself with blade hands or claws should damage clothing like robes and cloaks.&lt;br /&gt;
#Quickblade of polymorphing. Call it.... the dagger of many deaths.&lt;br /&gt;
#You have to take 41% of a step before attacking diagonally.&lt;br /&gt;
#Allow kobolds to poison monsters by feeding them limbs.&lt;br /&gt;
#dispersal thorn shooting trees of warp&lt;br /&gt;
#Potion of Botox&lt;br /&gt;
#Sell advertising space to GEICO insurance. How? Talking geckos, of course.&lt;br /&gt;
#a polearm that becomes damaged after some use, then turns into a staff&lt;br /&gt;
#Spammals should give a chance of producing a single tiny mouse which squeaks then runs into a hole in a nearby wall never to be seen again.&lt;br /&gt;
#Summon Small Camels&lt;br /&gt;
#A level 12 Ice spell that halts ALL Thermodynamic activity in the known universe, including the caster.&lt;br /&gt;
#An activatable orb of silence that can be dropped for a pocket of quiet. Do your LRD digging without anybody noticing!&lt;br /&gt;
#One level in Lair should be full of bears, rangers, and hefty wooden picnic tables which large races can use as a weapon, shield, or battering ram. To-Do: picnic basket miniquest, Snagglepuss unique, No Littering signs&lt;br /&gt;
#Summon Slug&lt;br /&gt;
#an option that lets the player rename spells&lt;br /&gt;
#Vault Mimics. It looks like a vault, but when you step inside, it fallls into pulsating lumps of flesh.&lt;br /&gt;
#yaktaur captain -&amp;gt; death yaktaur&lt;br /&gt;
#Custom spriggan necromancer title: La petite mort [Implemented]&lt;br /&gt;
#If a person presses ctrl-wtf in game, it sends an alert out to ##crawl that something watchable is going on.&lt;br /&gt;
#Dowan and Duvessa get fixed results if you polymorph them. Dowan turns to water elemental, Duvessa turns into a death yak.&lt;br /&gt;
#If you kill all the monsters in the dungeon long enough that they can no longer spawn, the universe suffers a heat death.&lt;br /&gt;
#Long Arms DS mutation that allows you a reaching unarmed melee attack.&lt;br /&gt;
#Goon god, inspired by something awful forum thread.&lt;br /&gt;
#golden helmets give a small halo effect&lt;br /&gt;
#Special title: Lord of the (pillar) dance, awarded to players who retread their path for over 300 turns&lt;br /&gt;
#Frederick should be renamed Frederick of Hollywood and should drop lingerie.&lt;br /&gt;
#New class: Slacker. Worships Cheibriados, starts with a bong, some darts, a scroll of magic mapping, and a stack of pizza&lt;br /&gt;
#Skeletal Chiropracter. Heals skeletal monsters&lt;br /&gt;
#Let players add monster chunks to their pizza. Mmmm...pepperoni and quokka.&lt;br /&gt;
#Yaktaurs should have their own &amp;quot;yakish&amp;quot; racial armour and weapons.&lt;br /&gt;
#Give the orb a tiny chance to be received via misc acquirement!&lt;br /&gt;
#Oklobs cast teleport self when the player is not in their LOS&lt;br /&gt;
#New class - Librarian. Starts with a robe, no weapon, no skills, no spells, but several random manuals and a random spellbook.&lt;br /&gt;
#All minotaur labyrinths include a wand of polymorph other.&lt;br /&gt;
#Shoals should have a staircase to the single level Scholl's branch. Level is full of curse toes and fungi, with the occasional J. Standing too long in shallow water on this level may ruin weaker boots.&lt;br /&gt;
#Early unique '&amp;amp;', an ufetubus wearing a rubber Cerebov mask: &amp;quot;Insincerebov&amp;quot;&lt;br /&gt;
#Mountain Dwarves are so incredibly racist they won't wear or wield non-dwarven items.&lt;br /&gt;
#Mountain Dwarves have a beard statistic. Every time they level up, their beard gets longer and provides various boosts, including strength and max health. Fire attacks may singe their beard, permanently shortening it.&lt;br /&gt;
#Only when playing Mountain Dorfs are all giant goldfish renamed to carp, and get a power/range boost.&lt;br /&gt;
#New race: Circus Dwarf.&lt;br /&gt;
#new monster: exciting beetle. Just like a boring beetle, only it makes you go berserk&lt;br /&gt;
#If you kill a deep troll with fire, it should leave a deep fried troll corpse. Butchering this may leave a deep fried troll hide accompanied by delicious deep fried troll cracklings.&lt;br /&gt;
#replace the demons in pan with satyrs and panda bears&lt;br /&gt;
#Eyeglasses as a wearable item to correct for blurry vision.&lt;br /&gt;
#buffed up berserk butterflies for the Hell branches-- &amp;quot;papillons enragees&amp;quot;&lt;br /&gt;
#Summon Horrible Things should have a 0.1% chance, cumulative on each cast, of waking Azathoth from its slumber and causing the destruction of the player, the dungeon, and the world.&lt;br /&gt;
#Boss Rush mode! You must fight all the uniques of crawl with no gear but what you scavenge from their decaying, bloated corpses.&lt;br /&gt;
#Step from time accompanied by the &amp;quot;Hokey Pokey&amp;quot; song, you stick your left foot in the timestream, you take your left foot out....&lt;br /&gt;
#hellfire.&lt;br /&gt;
#smiting&lt;br /&gt;
#Potion of devolution.&lt;br /&gt;
#&amp;lt;Kyrris&amp;gt; What happens if I evap my potion of porridge? Oat clouds?&lt;br /&gt;
#Casting airstrike on deep water causes tsunami&lt;br /&gt;
#allow players to meet each other while alive&lt;br /&gt;
#Spellbooks should explode for damage based on the number and power of unmemorized spells in them.&lt;br /&gt;
#Wands of haste should occasionally malfunction and haste everything around you instead.&lt;br /&gt;
#Eating while berzerk should make lots of noise, leave crumbs that turn into mold after awhile, and after berzerk the player should have terrible gas.&lt;br /&gt;
#Deep elves' HP should be capped at the number of total spell levels (memorized + available) they have.&lt;br /&gt;
#dapper wizard cat unique&lt;br /&gt;
#Replace confused butterflies with drunken college students. Keep the behavior the same, but slower.&lt;br /&gt;
#Dungeon Crawl Shit Stew: A variant which includes only features listed here in the bad ideas entry- preferably every last of the nearly 1,500 of them!&lt;br /&gt;
#Chokoban!&lt;br /&gt;
#Drowning guys with confusion is fun, a whale that will beach itself when confused is even better.&lt;br /&gt;
#Make fighters worship Okawary from beginning&lt;br /&gt;
#In addition to auto-explore, autofight&lt;br /&gt;
#Having stat damage should slightly increase the severity of poisoning, and being poisoned should slightly increase the probability of stat damage from sickness.&lt;br /&gt;
#make monsters respect item inscriptions&lt;br /&gt;
#overinscribed items break&lt;br /&gt;
#let giant eyeballs read player's scrolls&lt;br /&gt;
#Sigmund appears at a random level of the main dungeon, with power scaled to match the level on which he spawns.&lt;br /&gt;
#Mummies should be able to douse themselves with potions of water to temporarily nullify their fire vulnerability.&lt;br /&gt;
#Animate Dead should turn sausages into dachsunds&lt;br /&gt;
#New god: Flying Waffle Monster. Invocations: create waffle (costs piety, grants food); mire in syrup (attempts to slow all enemies in sight); waffle iron crush (crushing/fire damage in a circular area of effect).&lt;br /&gt;
#Sticky flaming the royal jelly should have a random chance, per turn, of printing a message of &amp;quot;scented candle&amp;quot; type: &amp;quot;The level is filled with the scent of anise and coriander&amp;quot; (or &amp;quot;grapefruit&amp;quot;, or &amp;quot;fresh-cut grass&amp;quot;, etc.)&lt;br /&gt;
#Force choke.&lt;br /&gt;
#Zombies can't use stairs, but they don't know they can't, so they should try to follow you, only to fall to their death.&lt;br /&gt;
#the Cloak of Conversation - grants Recite.&lt;br /&gt;
#can't see yourself when invisible&lt;br /&gt;
#Allow player ghosts in Sprint&lt;br /&gt;
#Add killer ducks to Swamp/Shoals! As a nice side effect you will be able to polymorph into Donald the duck.&lt;br /&gt;
#Xom should sometimes fill the entire level with Mephitic Cloud.&lt;br /&gt;
#Quackblade Noisy&lt;br /&gt;
#Hog unique: Boss Hogg.&lt;br /&gt;
#Quicksilver dragon hides should make armour that gives you permanent haste. Until you glow like a christmas tree.&lt;br /&gt;
#casting blade hands in spider form gives you 8(4) separate blades of attack die - courtesy of Stoats.&lt;br /&gt;
#Base a wealth god off of donald trump. Revolves around gold, hiring and firing summons. Gain revenue for each shop you've found.&lt;br /&gt;
#Gloorx Vloq in Sprint!&lt;br /&gt;
#After killing off a Kenku Necromancer, the game leaves you with the following message: &amp;quot;Oh my God, they killed KeNe! You bastards!&amp;quot;&lt;br /&gt;
#All orbs of fire are generated peaceful if your login name is turnerjer.&lt;br /&gt;
#Make swamp maps out of regular dungeon levels! Yay!&lt;br /&gt;
#ponytaurs!&lt;br /&gt;
#Dungeon Crawl Stone Soup - the D20 game!&lt;br /&gt;
#new item: a a zot trap trap, can be evoked to remove a zot trap&lt;br /&gt;
#Treating bad ideas seriously enough to revise an entry two times!&lt;br /&gt;
#Treating bad ideas seriously enough to make bad ideas that refer to bad ideas!&lt;br /&gt;
#metahumour&lt;br /&gt;
#Horns? Fucking horns, that have demolished so many a Demonspawn's dreams of so much epic-tier headgear??? I hate horns. Either let me wear an additional ring on either of those things, or gimmee tusks. TUSKS! Tusks, that let you wear headgear and make you look like you tear. You can't deny that'd be so much more badass.&lt;br /&gt;
#Altar Self spell: turns the character into an immobile altar to the god he currently worships.&lt;br /&gt;
#See, Gehenna should have this maze layout! and there should be fake towers in the middle, and an entrance to a vampire lair, and you need candles and books and bells to get out of gehenna, and...&lt;br /&gt;
#Stoned Giants&lt;br /&gt;
#New branch: Eel.&lt;br /&gt;
#Elemental hydras. With breath attacks for each head. Comes in shadow dragon flavor!&lt;br /&gt;
#Make the Orb of Zot Mara, so it replicates repeatedly and actively tries to kill you&lt;br /&gt;
#Doom Yak. A solitary upgrade to the Death Yak, with a draining attack.&lt;br /&gt;
#You can't have Doom Yaks without Doom Yaktaurs.&lt;br /&gt;
#Replace giant spores with prinnies.&lt;br /&gt;
#Add a new unique, Hello Kitty. Claws, claws, and bites, but does so incredibly annoyingly cutely.&lt;br /&gt;
#New spell: Summon Dave&lt;br /&gt;
#Love potions.&lt;br /&gt;
#New unrandart: The Ring of Idiocy (Str+3, Int-20).&lt;br /&gt;
#Switching armor and weapons on average more than 30 times per level gives you the &amp;quot;interchangable&amp;quot; title.&lt;br /&gt;
#An ice spell that works exactly like sticky flame, except cold damage instead. Also a draining and electricity version!&lt;br /&gt;
#Lehudib's Crystal Statue&lt;br /&gt;
#Deep elves, like their deep dwarf bretheren, do not regenerate.&lt;br /&gt;
#Not even their MP.&lt;br /&gt;
#Spriggans being able to wear gloves as body armor.&lt;br /&gt;
#For spriggans, short blades are long blades, and clubs are giant clubs.&lt;br /&gt;
#Mummies can curse ammunition, also... Cursed ammunition is ammunition that will sometimes fire back at the shooter!&lt;br /&gt;
#A rune at the end of Ziggurat, so people have to complete it to get all the runes!&lt;br /&gt;
#Subsequently replacing Zot so that you need the Zig rune to get in&lt;br /&gt;
#When confused by a Zot trap, there is a 50% chance of falling down on the tile, taking damage, and invoking its effect again.&lt;br /&gt;
#Distorobin. Find a distortion weapon, and NEVER LET GO.&lt;br /&gt;
#Butchering with a distortion weapon causes the resulting chunk(s) to be teleported individually to randomly chosen squares on the level.&lt;br /&gt;
#Butchering with a chaos weapon should cause mutagenic chunks.&lt;br /&gt;
#Switch Khufu and Menkaure's turning up locations.&lt;br /&gt;
#Switch Tiamat's and Ijyb's default locations.&lt;br /&gt;
#Fall damage from shaft traps&lt;br /&gt;
#Heart elementalists&lt;br /&gt;
#Targeting yourself with summon elemental produces a heart elemental, and also kills you.&lt;br /&gt;
#However, you get to be the Heart Elemental! How cool is that?&lt;br /&gt;
#Asian Hornets: taking down bumblebees 30 to 30,000&lt;br /&gt;
#Maybe Crawl will one day be like one of those calendar event-ridden MMOs- it'll generate special snow-themed levels at Christmas, for example.&lt;br /&gt;
#A unique steam dragon named Blup who always drops a runed trident&lt;br /&gt;
#Frog and Toad, peaceful twin giant frog and giant toad uniques&lt;br /&gt;
#Dante, a unique who only appears in Hell. Dual wields short swords (Florentine style), one of freezing, one of flaming. Gives pertinent quotes from the Divine Comedy; he can also, fittingly, banish you.&lt;br /&gt;
#When Death Cobs get killed by fire attacks, they explode into popcorn and will deal great damage to nearby creatures (including you!).&lt;br /&gt;
#exploding nets&lt;br /&gt;
#Poisoned spiked nets&lt;br /&gt;
#Nets of flame.&lt;br /&gt;
#Hecatoncheires- carrying up to 50 executioner's axes or triple swords.&lt;br /&gt;
#Moriasc: Maybe there should be a reaver god!!!111!!!!111!!1!11! Who buffs your magic when you whack things and your whacking when you zap things.&lt;br /&gt;
#bad ideas should be called FUCKING HILARIOUS but bad IDEAS&lt;br /&gt;
#Wizards can make Horcruxes!&lt;br /&gt;
#A CATS race! It happened, We're sorry.&lt;br /&gt;
#Cockroach player race. No, not a giant cockroach player race.&lt;br /&gt;
#Pokemon trainer class - catch monsters to collect their pokeballs!&lt;br /&gt;
#(While playing Crawl) Go to sleep after killing just Dowan or Duvessa.&lt;br /&gt;
#Not just illness, from dirty chunks. Parasites.&lt;br /&gt;
#Cross between speed and pain brand: dagger of spain. Ole!&lt;br /&gt;
#Maurice should take things out of shops when you enslave him&lt;br /&gt;
#Maurice should have a gang of Educated Rodents who follow him around. Also, he should be a cat.&lt;br /&gt;
#Combining items! Bread ration + chunk = delicious sandwich.&lt;br /&gt;
#Rename bad ideas to Awesome Ideas&lt;br /&gt;
#Chunk + Conjure Flame = cooked chunk. Or just play ADOM.&lt;br /&gt;
#ADCSSOM&lt;br /&gt;
#conjure flame + kenku = mcchicken&lt;br /&gt;
#If you're playing on your birthday, you start the game with a wand of hasting.&lt;br /&gt;
#listgame stats for sigmund, e.g. !lg Sigmund killerclass=berserker&lt;br /&gt;
#uniques-only sprint&lt;br /&gt;
#Kickishment, a new monster spell that sends you into the abyss, but on top of the gateway out. A favorite spell of curse feet.&lt;br /&gt;
#New translocation spell- reach around. A melee variant of portal projectile, it allows you a chance at a 'distracted' stab.&lt;br /&gt;
#Artefact food: twinkies&lt;br /&gt;
#Explosive barrels, a la Doom.&lt;br /&gt;
#Orbs of hellfire.&lt;br /&gt;
#the +11,+11 quadruple sword of slicing &amp;quot;Gilette&amp;quot;&lt;br /&gt;
#Demons (and Demonspawn) spill blood when hit just like living creatures, but in randart colors.&lt;br /&gt;
#New god: Vehumet's vastly more laid-back cousin Ned. Welcome message: &amp;quot;Let it end in mild discomfort!&amp;quot;&lt;br /&gt;
#When you die, Crawl should Rick-roll you.&lt;br /&gt;
#New tmut spell: Roach Form&lt;br /&gt;
#Edible thrown weapon: durian&lt;br /&gt;
#cations and anions - holy and draining variants of hellions.&lt;br /&gt;
#&amp;lt;rkd&amp;gt; wouldn't it be fun if the learnean [sic] hydra had a vampiric attack&lt;br /&gt;
#Put zot monsters on D:1 for players whose name is a zip code.&lt;br /&gt;
#Ancient technicolor mummies.&lt;br /&gt;
#Allow characters with two species and no background.&lt;br /&gt;
#Allow characters with two backgrounds and no species.&lt;br /&gt;
#after stepping on an evil god altar you have a choice either to worship this god or be sacrificed&lt;br /&gt;
#Zapping yourself with a wand of digging opens a shaft trap under you&lt;br /&gt;
#You bite the necrophage. Xom accepts your bite!&lt;br /&gt;
#Rename bush to George W. Bush.&lt;br /&gt;
#New player race - starts as a bat, then transforming into an unseen horror and eventually lorocyproca.&lt;br /&gt;
#Introduce new title for long bladers using triple swords: %race% helicopter!&lt;br /&gt;
#If you reach rF--- you burn slowly at room temperature.&lt;br /&gt;
#Boots of digging: Every step you take, a floor deeper you go.&lt;br /&gt;
#C - a scroll of abyss self&lt;br /&gt;
#An anti-drain brand which increases enemies' levels and makes them give more experience upon death.&lt;br /&gt;
#To reduce spoiler usefulness, rename snapping turtles to &amp;quot;turtles of reaching.&amp;quot;&lt;br /&gt;
#Zot traps cause you to stop playing stone soup and start playing NetHack.&lt;br /&gt;
#Change &amp;quot;floral guardian&amp;quot; title to &amp;quot;flower child&amp;quot;&lt;br /&gt;
#crawl needs meph addicts&lt;br /&gt;
#Delivery Gnolls. These special gnolls drop 12 slices of pizza when killed.&lt;br /&gt;
#miscellaneous acquirement may acquire a god for you.&lt;br /&gt;
#Arrows of double penetration.&lt;br /&gt;
#Manuals don't work for characters with low Int when silenced, because they have to read aloud to understand.&lt;br /&gt;
#Cookie Monster! A big hairy, early C.&lt;br /&gt;
#&amp;quot;You kneel at the altar of Sif Muna. Nemelex Xobeh is extremely pleased with you. The altar of Sif Muna disappears without a glow. Your prayer is over.&amp;quot;&lt;br /&gt;
#Levels with three or more uniques are thinned out using Unique Gunfights. &amp;quot;There's not room enough for the five of us on this floor!&amp;quot;&lt;br /&gt;
#Early randarts that cause mutations &amp;quot;{... MUT ...}&amp;quot;. Enjoy your -30% to mana.&lt;br /&gt;
#If you pray to fedhas near a forest, all the trees drop gold, at the cost of 10 piety a tree. Money does grow on trees, after all.&lt;br /&gt;
#Potions of meat!!!&lt;br /&gt;
#Corpses in different branches could sprout different fungi- death shrooms in the Crypt, for example, or hellshrooms in the Hells.&lt;br /&gt;
#beetaurs and wasptaurs - come with a buckler and dagger in addition to less accurate, every other turn, poison sting.&lt;br /&gt;
#Petrol Lortep, the god of oil slicks. You shall turn every tile of the dungeon black before you finish. Abilities? obvious.&lt;br /&gt;
#An invisible eye-type monster that is harmless unless you see invisible&lt;br /&gt;
#rename &amp;quot;Apportation&amp;quot; to &amp;quot;Yoink!&amp;quot;&lt;br /&gt;
#When Yoink! is cast, &amp;quot;Apportation!&amp;quot; appears.&lt;br /&gt;
#sling bullets of firestorming&lt;br /&gt;
#chocobo-shaped chokos&lt;br /&gt;
#weapons of distortion have a chance of banishing chunks when you chop corpses&lt;br /&gt;
#Jumping sharks.&lt;br /&gt;
#Butterfly Storm - lev 3 spell that showers enemies in butterflies and rainbows&lt;br /&gt;
#Golem race, can eat jewelry to gain abilities permanently a la Nethack xorn.&lt;br /&gt;
#yellow rat with electrical attack.&lt;br /&gt;
#Allow uniques to memorise spells from spellbooks, any spell, and cast them at excellent.&lt;br /&gt;
#cat; makes you act randomly once in a while, and it renames demons&lt;br /&gt;
#You hear a slurping noise. The jelly eats the staircase!&lt;br /&gt;
#rename Pan to Farm&lt;br /&gt;
#Have plants, fungus and toadstool go hostile if you eat fruits in front of them, making you unable to rest or autotravel until you kill them&lt;br /&gt;
#Barn monster. -10 to hit for ogres&lt;br /&gt;
#Catapults with kobolds for ammo. (inspired by &amp;quot;hit from afar by a kobold on D:1&amp;quot;)&lt;br /&gt;
#final fantasy mode: multiply all hp and damage rolls by 100&lt;br /&gt;
#Bear wand- spawns a hostile bear&lt;br /&gt;
#Summon small mammal vortexes that always generate them hostile.&lt;br /&gt;
#Amulet of the drunkard: drink any potion without ill effects.&lt;br /&gt;
#Monsters that are unique to shapeshifters array of forms. Something really scary!&lt;br /&gt;
#Iskenderun's Orb of Zot.&lt;br /&gt;
#Apport enemies' weapons: check power vs. str&lt;br /&gt;
#The ability to apport enemies' heads&lt;br /&gt;
#More endgame powerful uniques, specifically other questers for the Orb of Zot who were powerful enough to make it there.&lt;br /&gt;
#Penancerobin.&lt;br /&gt;
#Weaponsmithing: for instance, you should be able to staple two sabres of flaming to a staff of fire to make an enhancer lajatang of fire.&lt;br /&gt;
#New bat player race with a Vampire Form ability.&lt;br /&gt;
#Orc personnel carrier&lt;br /&gt;
#Mimics that the enemies can wield&lt;br /&gt;
#Enemies that mimics can wield&lt;br /&gt;
#Up giant bats' chunk-count to two.&lt;br /&gt;
#Launchers/ammo of returning.&lt;br /&gt;
#Make centaurs, yaktaurs, and their superiors always spawn with melee weapons. They're not deadly enough yet.&lt;br /&gt;
#Butterflies are friendly to Fedhas-worshipers.&lt;br /&gt;
#Eating a royal jelly in front of The Royal Jelly makes her go berserk&lt;br /&gt;
#Eating a royal jelly in front of The Royal Jelly acts on her like a voodoo doll, eventually resulting in her destruction.&lt;br /&gt;
#If you kill The Royal Jelly while having a royal jelly in inventory, it jjumps out and attacks you.&lt;br /&gt;
#spangels level 9 summoning spell, summons 3d5 angels in spandex at max power&lt;br /&gt;
#A new branch called the Troll Caves.&lt;br /&gt;
#Trolls of other metals. Fear the titanium troll!&lt;br /&gt;
#Crawl achievements.&lt;br /&gt;
#A new kind of liquid-proof shoes... water moccasins&lt;br /&gt;
#Small races get -2 to-hit against levitating or flying enemies(unless they player is also flying).&lt;br /&gt;
#chei worshippers can slow lab timers.&lt;br /&gt;
#colourblindness mutation - gives the player a chance to mix up their red and green potions&lt;br /&gt;
#New scroll of Cursed Teleportation. Puts you in the middle of the largest density of mobs on the level and wakes them up. If no more then two monsters would be in LOS, act as a normal teleport scroll.&lt;br /&gt;
#Potions of strong poison will still mildly poison you through rPois.&lt;br /&gt;
#Potion of Slime. Major damage when taken, chance to corrode armour and weapon, drops a jelly on your tile and displaces you. Fun to quaff ID on your stash!&lt;br /&gt;
#A new vault (or even portal?) inhabited purely by imps, phantoms, blink frogs, insubstantial wisps, and anything else that blinks! Loot includes multiple scrolls of blinking.&lt;br /&gt;
#Picking a random Chaos Knight god should always result in Chaos Knights of Xom.&lt;br /&gt;
#gnoll warriors.&lt;br /&gt;
#Dropping potions while levitating will cause them to shatter.&lt;br /&gt;
#Make Grum's war dogs have an equal chance of berserking or perpetually fleeing after their master is killed.&lt;br /&gt;
#Make Gastronok eat not only corpses, but all things possibly magical; enchanted items, potions, scrolls, wands, staves, and rods!&lt;br /&gt;
#earth bolt that goes through walls&lt;br /&gt;
#arrows of rot13: polymorph the target into a creature whose new glyph is rot13 of the old one, if possible&lt;br /&gt;
#Make kobolds like slime creatures. You see a kobold, a big kobold, a very big kobold and a very very big kobold here.&lt;br /&gt;
#Make Nagas half-cold-blooded; if they're hit with a freezing weapon or a spell of similar effect, their movement speed is halved, but not their act speed.&lt;br /&gt;
#Monsters who detect a &amp;quot;sneaky&amp;quot; character may pretend to be asleep and attack the moment the player comes too close. (Perception roll to detect an enemy feigning sleep.)&lt;br /&gt;
#Confused fish may move outside of water and die instantly.&lt;br /&gt;
#Staff of transmutations. On e'v'oking it will mutate you, contaminate you and transform your hands to blade hands for 100 + transmutations * (2d4 -1) turns, destroying the gloves you're wearing at the moment, and automatically falling out off your hands.&lt;br /&gt;
#&amp;quot;Two headed ogre-mages!&amp;quot;&lt;br /&gt;
#&amp;quot;Amulet of Xom, makes Xom act on you as though you worship him.&amp;quot;&lt;br /&gt;
#Cursed artefacts that keep showing up, stalking you in your sleep.&lt;br /&gt;
#Vodoo dolls. Permanently inscribe with the name of a unique, can wield and evoke to deal one point of damage.&lt;br /&gt;
#custom background creation&lt;br /&gt;
#Wielding food uses a hidden skill that scales with your current nutrition.&lt;br /&gt;
#Amulet of stasis keeping you in shape-shifted form. Upon removal, you suffer a system shock equal to the period of time the amulet was worn and abrupt reversal back to normal.&lt;br /&gt;
#A new endgame unique named Siegfried, a more powerful version of Sigmund! Same getup and spells, but with 30 HD, magic-immune, and poison resistant.&lt;br /&gt;
#Zin wrath: butterflies&lt;br /&gt;
#Remove orcish/elven curare needles, because having multiple stacks of curare is annoying.&lt;br /&gt;
#OgEE of Chei&lt;br /&gt;
#New monster: mini-taurs. Five small minotaurs occupying one tile and traveling/attacking as a group. Reducing health by a fifth of max health permanently kills one of the minitaurs. Can use weapons, wands.&lt;br /&gt;
#Suck-u-bus monster. It is a big yellow B (metal), that hits like a bus, and can cast blink other on you, porting you right next-door-sucking you in.&lt;br /&gt;
#Spoony Bards&lt;br /&gt;
#Rename halflings to Oompa Loompas&lt;br /&gt;
#Manualrobin - autoexplore, search, autotravel disabled&lt;br /&gt;
#extremely powerful randarts with guaranteed multiple brands and resistances - the catch: they appear as mundane grey items&lt;br /&gt;
#giant stone skeleton&lt;br /&gt;
#Fedhas' sunlight ability will turn trolls into stone. A troll player using it on himself will turn into a rock troll.&lt;br /&gt;
#Improve realism by adding drugs into the game: Speed will give you haste, Heroin will slow you, Cocaine will make you berserk and LSD will confuse you.&lt;br /&gt;
#They are unlike potions in that you can die of overdose or get addicted&lt;br /&gt;
#bardings of slithering&lt;br /&gt;
#sultana golem&lt;br /&gt;
#When Xom is BORED! he has 1 in xl *100 + number of turns passed chance to instantly kill you. Xoms power touches you for a moment. You die!&lt;br /&gt;
#Instead of Summon Small Mammals, vampires can memorize vampire summon.&lt;br /&gt;
#If you are spectating a game and someone runs into your ghost, you get to play as them and use your inventory.&lt;br /&gt;
#Give bears the ability to open doors.&lt;br /&gt;
#Interesting beetles&lt;br /&gt;
#Draconians in statue form breathe large rocks.&lt;br /&gt;
#nethack portal vault&lt;br /&gt;
#When you eat a pizza it has a chance of being Spicy Pepperoni. This gives you firebreathing for 3d10 turns.&lt;br /&gt;
#Mummies get an autosolve option for labyrinths, since they can theoretically wander infinitely and eventually find it with 100% probability.&lt;br /&gt;
#New monster idea: Unseen Tormentor&lt;br /&gt;
#abomination merging ala slime creatures&lt;br /&gt;
#Joseph band, containing Joseph, Jozef, and Josephine&lt;br /&gt;
#Francis and Frances behave like Dowan and Duvessa&lt;br /&gt;
#allow mixing and matching of boots/gloves for half the bonus of each&lt;br /&gt;
#More challenge for the endgame: The Orb of Zot is an Orb of Fire you have to lure back into D:1&lt;br /&gt;
#!rng @char always chooses chaos knights of xom&lt;br /&gt;
#deep green water in sewers should be described as &amp;quot;deep shit&amp;quot;&lt;br /&gt;
#If you put on poison resist and eat chunks, if you do not keep the poison resist on long enough to digest (3-400 turns) taking it off will instantly put you at the total poisoning from those chunks (Ugh! Your insides are on fire!)&lt;br /&gt;
#Blink centaur You mean Nessos, or disperal arrows?&lt;br /&gt;
#You see here a honeycombed rune of zot.&lt;br /&gt;
#neural controller drivers for acquirement&lt;br /&gt;
#If you have more than 3 sheep in your LoS there's a chance your character will fall asleep from counting them.&lt;br /&gt;
#Remove the 'Why would you want to do that?' message when you try walking into deep water or lava from the game. You will walk onto the square and die instantly instead.&lt;br /&gt;
#Replace scroll of remove curse with scroll of nudity&lt;br /&gt;
#BFW9000&lt;br /&gt;
#artefact wands&lt;br /&gt;
#Frederick can spawn in Lair.&lt;br /&gt;
#Yaktaur barding.&lt;br /&gt;
#Attacking with a whip is very unstealthy&lt;br /&gt;
#Make ogres pick up and throw things.&lt;br /&gt;
#Make potion-rot a Necro miscast.&lt;br /&gt;
#Make any spell causing a change in sight of a sleeping enemy have a chance to wake them, i.e. a beam passing in the LOS of a sleeping monster out of your own LOS may wake it up.&lt;br /&gt;
#Artrobin, an account for collecting fixedarts, unrandarts, and the best and worst randarts imaginable.&lt;br /&gt;
#acidrobin with 4.1.2a !&lt;br /&gt;
#derprobin.&lt;br /&gt;
#Crawl Devs [IMPLEMENTED]&lt;br /&gt;
#Monsters block LoS, not just LoF.&lt;br /&gt;
#Train T&amp;amp;D by practicing opening doors&lt;br /&gt;
#Weapons of Mass Distortion!&lt;br /&gt;
#Snails and slugs slowly die in shoals, due to all the salt.&lt;br /&gt;
#&amp;quot;Found a deep blue altar of Sif Muna. You feel Trog's vigour surge through you! You feel yourself moving faster! You feel mighty! You feel yourself speed up!&amp;quot;&lt;br /&gt;
#Godly avatars that get annoyed if you do something they dislike even if you don't worship them and come to kill you for it. A giant Trog comes into view.&lt;br /&gt;
#Another unique called Chuck who always shows up in the same area as Norris&lt;br /&gt;
#Make Henzell announce when players find fixedarts.&lt;br /&gt;
#Make all of Trog's gifted randarts have -CAST. Because fuck the unfaithful.&lt;br /&gt;
#Troll shamans or sorcerers and centaur wizards.&lt;br /&gt;
#Kills by summons of summons only give 1/4 exp.&lt;br /&gt;
#Add beer goggles - Artefacts look better than they really are, Erica looks more comely, and even Erolcha gets promoted to &amp;quot;maybe&amp;quot;.&lt;br /&gt;
#Just as Trog allows you to burn spellbooks, Chei allows you to burn bazaar entrances.&lt;br /&gt;
#Airstrike puts out sticky flame.&lt;br /&gt;
#As with the dragons of D&amp;amp;D... Evil, brutish ugly things in plain, &amp;quot;chromatic&amp;quot; colours, and benevolent allied ugly things in &amp;quot;metallic&amp;quot; colours, such as copper or silver or gold!&lt;br /&gt;
#Elyvilon should take the wearing of sufficiently awful cursed equipment as evidence of repentance enough to accept an undead or demonic worshiper.&lt;br /&gt;
#zapping draining wands at grapes turns them into raisins&lt;br /&gt;
#Kiku worshippers can pray over bread rations or fruit to halve the HP of all plants in LOS.&lt;br /&gt;
#Ogres can collect and throw doors&lt;br /&gt;
#accupuncture needles for blowgun - heal the target&lt;br /&gt;
#Potion of healing has a chance to fail.&lt;br /&gt;
#1,25 handed weapons that get 0-1-3 penalty for buckler/shields/large shields, and can be wielded by small races as a 1,5 handed weapons!&lt;br /&gt;
#Like slime creatures, orbs of fire can merge...&lt;br /&gt;
#Smile creatures =D =D =D&lt;br /&gt;
#Replace all potions of poison with potions of strong poison&lt;br /&gt;
#Butterfingers mutation! Like blurry but for potions!&lt;br /&gt;
#When you drop a potion, it's like Evaporate but on your own square.&lt;br /&gt;
#speedy eating mutation&lt;br /&gt;
#Allow monsters with sufficient size/strength to smash down doors.&lt;br /&gt;
#Bolt of fireball.&lt;br /&gt;
#ironclad ammo, a spell which gives ammo the steel brand&lt;br /&gt;
#rename ice fiends to ice friends!&lt;br /&gt;
#The +8,+8 Ring of Slaying.&lt;br /&gt;
#A fixedart -20, +8 ring of slaying&lt;br /&gt;
#a Ring of Sleighing&lt;br /&gt;
#kitten pet mutation&lt;br /&gt;
#Randomly generated embroidery, stolen from Dwarf Fortress. On this robe is an image of LordSloth the ogre and Nikolas. LordSloth is cowering. Nikolas is sparking.&lt;br /&gt;
#A portal to Xom's realm, an acidrobin-themed vault&lt;br /&gt;
#If a player casts mephitic cloud five thousand times, they get the special title Big Stinky&lt;br /&gt;
#Monarch butterfly. Hellfires, summons butterflies, shows up as soon as D:4&lt;br /&gt;
#Summon Lolcat Spell!&lt;br /&gt;
#a level ten spell that teleports you to the orb of zot, no matter how many runes you have&lt;br /&gt;
#Crawl warns you before an action would lead to an instant YASD or YAAD&lt;br /&gt;
#&amp;lt;Daze&amp;gt; There should be spiny eight-headed blink hydras in this game&lt;br /&gt;
#Jiyva, Xom, and Lugonu are allied, like Elyvilon, Zin, and The Shining One&lt;br /&gt;
#Dragon bardings for Draconians&lt;br /&gt;
#Proton Xom tea! Quaff to get a random xom effect&lt;br /&gt;
#Mutagenic corpses have a low chance of yielding a potion of cure mutation after using Fulsome Distillation.&lt;br /&gt;
#cerebov miscast firestorm! cerebov is caught in the explosion!&lt;br /&gt;
#Kyrris: FR: Lots of distortion clubs on D:1&lt;br /&gt;
#replace Ogre player race with Yaktaur player race&lt;br /&gt;
#LordSloth unique monster&lt;br /&gt;
#commenting Avada Kedevera then zapping a wand should instantly kill a monster&lt;br /&gt;
#Xom turns you into a Killer Klown!&lt;br /&gt;
#xom turns you into a death cob&lt;br /&gt;
#Navi. Hey! Listen! Look!&lt;br /&gt;
#Pan lords return through games, with a list of vanquished players in their description. Plog shall return.&lt;br /&gt;
#clubbed baby seal skin fixedart&lt;br /&gt;
#Trog can flame brand wielded books.&lt;br /&gt;
#holy brand on large rocks&lt;br /&gt;
#acid trolls&lt;br /&gt;
#necrophage trolls&lt;br /&gt;
#packrat god that rewards you for keeping a full inventory and using &amp;quot;useless&amp;quot; items such as potions of degeneration and inedible corpses.&lt;br /&gt;
#A level 3 poison miscast should be jelly creation, so that worshippers of jiyva actually don plate mail in 0.6&lt;br /&gt;
#the wand of polymorph other affects items&lt;br /&gt;
#xom finds wearing heavy armor hilarious&lt;br /&gt;
#The Shining One may occasionally gift you excalibur.&lt;br /&gt;
#Putting on a ring of fire and a ring of ice at the same time makes you explode in a cloud of steam&lt;br /&gt;
#A growling executioner's axe&lt;br /&gt;
#When Xom's highly amused there is a chance that he will turn wizard mode on for a few turns&lt;br /&gt;
#Scrolls of Wizard Mode&lt;br /&gt;
#Xom has access to wizard mode.&lt;br /&gt;
#replace zot ancient liches with ancient lichens, to go with the death cobs.&lt;br /&gt;
#Rename Shouter mutation into Tourette's Syndrome&lt;br /&gt;
#scroll of napalm&lt;br /&gt;
#Stabbing someone with a club should knock them out for a round.&lt;br /&gt;
#Rip dwarven branches straight from Dwarf Fortress, including unkillable vomit beasts&lt;br /&gt;
#Making LordSloth a dev&lt;br /&gt;
#When you stab something with a triple sword, you stab it 3 times.&lt;br /&gt;
#Casting haste on monsters should make them glow, thus making them easier to hit.&lt;br /&gt;
#Casting haste on monsters several times should eventually give them random mutations.&lt;br /&gt;
#Gnolls playing football to celebrate the world cup&lt;br /&gt;
#4 orb rooms in zot, 3 of which contain orb of zot mimics&lt;br /&gt;
#Zot traps look like the orb of zot&lt;br /&gt;
#artefact food&lt;br /&gt;
#Trog lets you screw up scrolls and lob them like a Thrown Flame&lt;br /&gt;
#Abyss exit gates in transparent stone walls&lt;br /&gt;
#Monsters should be able to escape up/down stairs&lt;br /&gt;
#monkey tennis?&lt;br /&gt;
#&amp;lt; Daze&amp;gt; Blurry vision should have a bonus effect! You see monsters wrong. &amp;quot;Is that a goblin over there?&amp;quot; The golden dragon hits! Ouch! That really hurt! You die...&lt;br /&gt;
#If you see a single dart, you know there's a dart trap there. To prevent this, give out all ammo in small piles of 1-3 darts/bolts/arrows.&lt;br /&gt;
#Casting Pain (or Haunt) on sleeping monster should cause nightmares (confusion + massive damage)&lt;br /&gt;
#Distilling the corpse of a monster with high HD who leaves clean chunks results in a potion of strong water.&lt;br /&gt;
#Oil slicks in Shoals&lt;br /&gt;
#Trog's wrath should send you elsewhere to help some berserker fight monsters&lt;br /&gt;
#Introduce a monster difficulty level, measured in Sigmunds, indicating how many Sigmunds that monster is able to defeat in arena mode. Aizul is about 10 Sigmunds. Summoners are tough to measure.&lt;br /&gt;
#Instead of just rings of hunger, let's have amulets of hunger too. And helms. And boots, gloves, shields, armour, hell anything could have it. Scrolls! Potions and spellsbooks! Dungeon tiles, stairs, shops!&lt;br /&gt;
#Veryveryquickblades: So fast, that your attacks finish before you even start them.&lt;br /&gt;
#Blood sausage for MacLeibh!&lt;br /&gt;
#You hear the tinkle of relaxing, new age music! An interdimensional beauty salon has temporarily set up shop on this level! (Come on, don't tell me your character doesn't need a good scrub and a haircut. )&lt;br /&gt;
#Scroll of random usefullness&lt;br /&gt;
#rename 'bad ideas' to 'awesome ideas'&lt;br /&gt;
#Cursed rings of invisibility turn themselves invisible rather then the wearer.&lt;br /&gt;
#Imp player race!&lt;br /&gt;
#An apportation miscast on the Orb of Zot always banishes you to the abyss&lt;br /&gt;
#All monsters within 12 squares of you are taken along for the ride and appear next to you in the abyss&lt;br /&gt;
#Centaur mages that appear along with centaurs and centaur warriors. They know slow, silence, and mass haste centaurs.&lt;br /&gt;
#rename stone giants to death yaktaurs&lt;br /&gt;
#Berserk giant bats. They're so fast any player trying to track one (attack, cast spell etc) ends up confused.&lt;br /&gt;
#Removing pillar dancing, spriggan speed bonus, MD armor bonuses, and other completely essential features.&lt;br /&gt;
#harpies in labyrinths&lt;br /&gt;
#In crawl trunk, all monsters should be a variant of elephants. Moving trees and animated luggage are also allowed.&lt;br /&gt;
#Yaks should be able to merge just like slime creatures! The titanic Yak gores you! You die!&lt;br /&gt;
#chaos knights of xom have crazy yuif spawn on dlvl1&lt;br /&gt;
#Slime should have a slimy floor, not just slimy walls.&lt;br /&gt;
#helltterflies!&lt;br /&gt;
#&amp;lt;due&amp;gt; Go Pikel! &amp;lt;due&amp;gt; Or at least, go polymorphed pikel! &amp;lt;Qui&amp;gt; make him change name to Polypikel if polymorphed!&lt;br /&gt;
#fedhas should punish you for burning forests [Implemented]&lt;br /&gt;
#trog should throw in more starting piety for spellcasting converts and burn their books right in their packs&lt;br /&gt;
#Unique butterfly dual wielding quick blades of pain&lt;br /&gt;
#A special room with pan lords&lt;br /&gt;
#Have Cerebov come down the stairs in Sprint if you wait too long in the first room&lt;br /&gt;
#When butchering a corpse, flame brands should cook the meat, freezing brands should make it last longer before rotting, and poison brands should poison the meat.&lt;br /&gt;
#Add &amp;quot;sailed to open sea&amp;quot; ending, achievable only for grey elves.&lt;br /&gt;
#Rename ugly things 'fugly things'.&lt;br /&gt;
#A new portal vault where you bet on footv fights for gold.&lt;br /&gt;
#Helligators.&lt;br /&gt;
#Rename animal monsters using binomial nomenclature.&lt;br /&gt;
#Rename /all/ monsters using binomial nomenclature&lt;br /&gt;
#Randart monsters&lt;br /&gt;
#Public bot learning&lt;br /&gt;
#Orc followers will starve if you don't feed them regularly.&lt;br /&gt;
#Ankus of Hellephant Slaying&lt;br /&gt;
#Spriggan monsters shooting LAZARS&lt;br /&gt;
#barley&lt;br /&gt;
#Yred wrath should include gifts of skeletal warrior servants.&lt;br /&gt;
#Casting Sticks to Snakes while confused should turn snakes into sticks&lt;br /&gt;
#A fake hive with the same monsters, but all of the food are mimics.&lt;br /&gt;
#Kobold Grenadier armed with scrolls of immolations and exploding darts&lt;br /&gt;
#Blogre the Ogre&lt;br /&gt;
#Add the Elbereth card to the deck of oddities, which will automatically scare every monster that isn't blind.&lt;br /&gt;
#Add a nethack god, which gives you book acquirement, healing that can raise your maximum hp, and &amp;quot;crowning&amp;quot;, which gives you all of the resistances.&lt;br /&gt;
#Grum is a moth of wrath.&lt;br /&gt;
#Have Henzell announce every kill players make&lt;br /&gt;
#Setting forests on fire should summon a unique bear.&lt;br /&gt;
#Cacti: like bushes, but do damage when you hit them.&lt;br /&gt;
#On a small chance, Henzell should respond to 'ugly thing' queries with just 'you'&lt;br /&gt;
#Spriggans should be able to use gold coins as bucklers&lt;br /&gt;
#fire breathing, blinking, elephants from hell [IMPLEMENTED]&lt;br /&gt;
#Whenever you eat a chunk of hydra flesh, two more should spawn in your inventory. Unless you have fire breath.&lt;br /&gt;
#Xom says &amp;quot;You lost the game!&amp;quot;&lt;br /&gt;
#Jelly trap&lt;br /&gt;
#Xom cries when you commit suicide.&lt;br /&gt;
#A race with all the apts of a sludge elf and all the intrinsics of a troll.&lt;br /&gt;
#A race with all the apts of a troll and all the intrinsics of a sludge elf.&lt;br /&gt;
#Shallow water should be deep to halflings, spriggans, etc.&lt;br /&gt;
#Everything in sprint is silenced, unless you stand on a square with good reception.&lt;br /&gt;
#A monster denoted by a yellow 'V', which turns corpses back into the monsters they came from.&lt;br /&gt;
#Magnetic golems that attract you based on how much metal you're wearing.&lt;br /&gt;
#All henzell requests involving cheibriados should be lagged.&lt;br /&gt;
#All henzell responses involving trog should be in all caps.&lt;br /&gt;
#see previous entry, only with Xtahua.&lt;br /&gt;
#Two-Headed Ogrehydra&lt;br /&gt;
#Followers of good gods should show up as Angels after they die.&lt;br /&gt;
#New playable race: Big Kobold&lt;br /&gt;
#A &amp;quot;Human Form&amp;quot; transmutation spell that lets equip-restricted races wear anything they want&lt;br /&gt;
#An early unique with paralyze.&lt;br /&gt;
#Jesus God: Does nothing for you until you die, then you go to an infinite level populated by angels&lt;br /&gt;
#Unless you kill another being, in which case you go to Hell(s). Each time you die in that hell you respawn as a xlvl 1 OgPa&lt;br /&gt;
#Spamming key 'p' increases piety. At ¤¤¤¤¤¤ you become an archangel and automatically ascend.&lt;br /&gt;
#New monster: a puppy. If you feed a puppy a chunk of meat it becomes your ally. After 100 xp it becomes a war dog.&lt;br /&gt;
#Followers of good gods lose piety if they kill puppies or eat their flesh. Followers of Trog gain piety boost.&lt;br /&gt;
#Wand of random uselessness&lt;br /&gt;
#x -- a golden dragon armour of random uselessness god gift --more-- Xom guffaws!&lt;br /&gt;
#Rename Henzell to Rodney!&lt;br /&gt;
#1/1000 times the sprint level, with no orb of zot, will replace Dlvl 1&lt;br /&gt;
#Make jellies leave acidic corpses and death drops, and divide when hit by an iron weapon.&lt;br /&gt;
#A &amp;lt;insert player's name here&amp;gt; unique!&lt;br /&gt;
#Casting summon butterflies with xom will flood the level with butterflies (1% chance).&lt;br /&gt;
#Make damage automatically subtract itself from the damage the player takes!&lt;br /&gt;
#Armok, the dwarf god. Gives you dwarf followers.&lt;br /&gt;
#Giant snails can fire darts, like they do in real life. [Implemented in [[dart slug]]s]&lt;br /&gt;
#A trap that makes it as if you had spent tons of turns on the level, so OODs start spawning.&lt;br /&gt;
#New spell: spider sense - tells you when a monster's next attack will kill you.&lt;br /&gt;
#Characters with low int sometimes have a hard time opening doors.&lt;br /&gt;
#D:1 entrance vaults with shaft traps.&lt;br /&gt;
#A unique yellow quokka with the same spells as Nikola.&lt;br /&gt;
#When defeated, Norris drops boots that increase your unarmed combat skill.&lt;br /&gt;
#Ghosts of players that had top piety with Jiyva should spawn liches and arch-liches when struck&lt;br /&gt;
#New Spell: Dispel Imps.&lt;br /&gt;
#BUTTERFLIESITIS, a new mutation that occassionally summons butterflies. They might be hostile.&lt;br /&gt;
#The Amulet of Yendor {-tele, hunger+, INT-5, Curse}&lt;br /&gt;
#A unique butterfly that attacks you with dualwielded quickblades of pain&lt;br /&gt;
#once in a million turns, a plant will cast ice storm&lt;br /&gt;
#telepathy spell, makes orders silent and free&lt;br /&gt;
#Level 8 summoning spell, summon unique. When all uniques are dead, it will always summon Boris.&lt;br /&gt;
#enemies should fall over if you apport things from their feet&lt;br /&gt;
#Apporting a banana that an enemy is standing on causes it to die of dex loss.&lt;br /&gt;
#New player race: High troll.&lt;br /&gt;
#Make Boris drop a corpse with the returning brand&lt;br /&gt;
#A unique executioner that casts torment instead of pain.&lt;br /&gt;
#Chei wrath has a chance to revert your game to a previous save.&lt;br /&gt;
#A unique imp with 300 hp that shows up between d:2-d:5. Appears on the next level when you go up or down stairs.&lt;br /&gt;
#Nice attacks: attack that increases the nice value of the crawl process and makes the game physically slower.&lt;br /&gt;
#Poor Motor Controls, a Luganu penance mutation in three stages that warps your keyboard controls.&lt;br /&gt;
#maps of magic scrolling: pandaemonium scrolls a square per second in a random direction&lt;br /&gt;
#glowing/runed items always get an ego. introduce bad egos to compensate&lt;br /&gt;
#New playable race: Moth of Wrath&lt;br /&gt;
#Rename all mastery titles to 'the [foo] maniac'. E.g., the enchantments maniac.&lt;br /&gt;
#Labyrinth becomes a generic puzzle portal. Sometimes it's a maze you have to do to reach the minotaur, sometimes it's a cryptic crossword puzzle or a deadly game of Living Chess.&lt;br /&gt;
#Add a casino level to Crawl.&lt;br /&gt;
#Winning in the casino level should be required in order to win the game, and should also require savescumming, like the casino in Leisure Suit Larry 1&lt;br /&gt;
#Add this as a portal vault: http://tvtropes.org/pmwiki/pmwiki.php/TroperTales/Asexuality&lt;br /&gt;
#Draconions. They give you the most terrible breath of anything in the game.&lt;br /&gt;
#When you summon an imp, how does it greet you? &amp;quot;I truckle to your vassalage, O grandiloquent and rosy-lipped voivode!&amp;quot;&lt;br /&gt;
#Flat rune: Just lies somewhere in the dungeon&lt;br /&gt;
#Redback simulacrums give you BLUE POISON&lt;br /&gt;
#Special room: unique bar. Prince Ribbit whispers something to Duvessa. Duvessa breaks a bar stool over Prince Ribbit's head!&lt;br /&gt;
#Cyborks.&lt;br /&gt;
#Within the labyrinth you'll only be able to blink away from the exit!&lt;br /&gt;
#Oklobtaurs.&lt;br /&gt;
#Slugs don't flee, silly Crawl, they curl up into a blob and spread gloop everywhere.&lt;br /&gt;
#Spinny frogs! They're spin-spinning out of control! Woah!&lt;br /&gt;
#Epic block / dodge text, to compliment the pillowcases and spit pigs. The hydra's head bounces off your shield like a child's doll in a tempest! You slip past the hydra's attack like a greased eel!&lt;br /&gt;
#In the slime pits there are RIVERS OF LIVING SLIME... and a unique berserker named Vigo.&lt;br /&gt;
#A unique named Blofeld, whom you meet after hacking your bloody path through the first three levels of the Orcish mines, and slaying uncountable mookish and ultimately useless lesser Orcs. Has a pet quokka named Tibbles.&lt;br /&gt;
#In berserk mode, all monster names and descriptions are replaced by &amp;quot;Something to KILL!!!&amp;quot;&lt;br /&gt;
#If you repeatedly ask Kiku for corpses just to eat them, Kiku should eventually get angry and send you hostile death cobs instead.&lt;br /&gt;
#Jellies should be able to eat altars&lt;br /&gt;
#portal projectiling a banana at an enemy has a chance to make them slip and become confused&lt;br /&gt;
#portal projectiling a cheese at an enemy has a chance to make them choke on the smell and become sick&lt;br /&gt;
#Scroll of Xom.&lt;br /&gt;
#Talent trees for god abilities.&lt;br /&gt;
#Kikuhuehuehuehuehue, god of carnival, samba and the tropics&lt;br /&gt;
#Difficult terrain.&lt;br /&gt;
#Free 2,000 gold for the person who contributes the 2000th bad idea.&lt;br /&gt;
#TrEE starts with bark (AC+5).&lt;br /&gt;
#Make Vaults more interesting! Have some levels... where all the vaults are triangular! Some where they're circular!&lt;br /&gt;
#plants should have vegeterian-friendly corpses&lt;br /&gt;
#ghosts in sprint&lt;br /&gt;
#rename unseen horror to grid bug if you have see invisible&lt;br /&gt;
#pythagoras, unique human mathematician who takes sqrt(2) turns to move diagonally&lt;br /&gt;
#rename purple ugly thing -&amp;gt; beautiful thing&lt;br /&gt;
#Good gods should forbid you to use decks of cards&lt;br /&gt;
#Needles of curaga.&lt;br /&gt;
#New Wizlab: Henzell's Bad Ideas Laboratory - implements a random bad idea&lt;br /&gt;
#stair god&lt;br /&gt;
#Replace uniq announcement with &amp;quot;xxx died in the dungeon level where yyy was present at the moment&amp;quot;&lt;br /&gt;
#Sigmund casts a spell. Sigmund snickers and vanishes!&lt;br /&gt;
#Sigmund comes into view, wielding a scythe of raping&lt;br /&gt;
#miscasts for uniques&lt;br /&gt;
#casting bees with ignite poison&lt;br /&gt;
#Fire in hive. Margery, balrugs and orbs of fire are just some which should be included&lt;br /&gt;
#Instead of banishment, good enemies can damn you and send you to Hell.&lt;br /&gt;
#passfloor&lt;br /&gt;
#DISPELSTORM&lt;br /&gt;
#wongs&lt;br /&gt;
#Xom occasionally makes puns based on how you've killed a monster.&lt;br /&gt;
#orc dragons&lt;br /&gt;
#The lightning bolt hits you! A wand you are carrying buzzes and dies!&lt;br /&gt;
#Make transmutations targetable. Your titan is suffused with negative energy!&lt;br /&gt;
#booties for spriggans and clown shoes for ogres&lt;br /&gt;
#Being poisoned with unided rPois on should give you fake &amp;quot;Pois&amp;quot; status&lt;br /&gt;
#telefrags&lt;br /&gt;
#A worm race- they don't move, they grow, and you can never visit the same tile twice or you bite yourself and you die!&lt;br /&gt;
#Charmed giant spores hug their charmer before returning to wandering.&lt;br /&gt;
#name all uniques &amp;quot;John&amp;quot;&lt;br /&gt;
#Buff EE.&lt;br /&gt;
#A mind worm race. You enter play not as an individual, but a mass of writhing worms, psychically coordinated. You grow slowly in mass and ability, gaining psychic powers as you do so, but after a serious hit, spawnlings bud off you, Jiyva style, and you are weakened. Beware! When you attain great size, your life cycle begins anew.&lt;br /&gt;
#antique food shops&lt;br /&gt;
#A horse race. Ooh, hoh, hoh, see what I did there?&lt;br /&gt;
#Stone Soup 2: Hypercrawl! Gameplay moves in 4 dimensions; everything is based on the number 81...&lt;br /&gt;
#Orbs of fire regen, run away when wounded, and combine with other orbs to get bigger.&lt;br /&gt;
#Telling someone to go to hell whether or not he or she actually has the ability to do so.&lt;br /&gt;
#Powered by Death should rot zombies to skeletons.&lt;br /&gt;
#One way to make heavy armour usefulL You could be able to cast portal projectile on heavy armour, not to hurl it as a missile, but to cause your enemies to wear it :D&lt;br /&gt;
#ink traps that ruin your scrolls&lt;br /&gt;
#and food&lt;br /&gt;
#and invisibility&lt;br /&gt;
#thingomancer&lt;br /&gt;
#Copyright and patent laws.&lt;br /&gt;
#robotfindskitten events should be announced&lt;br /&gt;
#Aquatic DS mutation: Flippers.&lt;br /&gt;
#Flippers allow you to only travel in water. Land travel is prohibited. Exiting water through flight or levitation results in asphyxiation.&lt;br /&gt;
#You'd better have Fedhas as a god!&lt;br /&gt;
#blade feet&lt;br /&gt;
#Bring back ogre mages as High Ogres.&lt;br /&gt;
#If you read Remove Curse in Prince Ribbit's vicinity, he stands up on two feet, says &amp;quot;Thank you&amp;quot; with a nod, and walks away.&lt;br /&gt;
#Cuckuubaakbaakbaak, dread god of getting up at an unholy hour of the morning. Grants satisfying breakfasts after diligent worship.&lt;br /&gt;
#crawl &amp;quot;drugs&amp;quot;: needles of might, hasting, agility and so on. You stab yourself with them to get the affect&lt;br /&gt;
#Nagas should have eight hands, should be able to wield eight weapons and eight rings.&lt;br /&gt;
#when you kill a sun demon, sometimes it makes a black hole demon&lt;br /&gt;
#Use Unicode for item enumeration! Ð¯ - shiny plate mail&lt;br /&gt;
#rename wizard to thaumaturge so that there's still a &amp;quot;th&amp;quot; class&lt;br /&gt;
#insubstantial wasps&lt;br /&gt;
#Crawl needs oklobtars&lt;br /&gt;
#Hydra race, which can wear XL helmets and necklaces.&lt;br /&gt;
#Mutagenic corpses should produce wandering mushrooms&lt;br /&gt;
#Shattering potions do a little physical damage. More so for demonspawn with pockets.&lt;br /&gt;
#Dancing enchantments with Berserker Rage.&lt;br /&gt;
#instead of smiting sphinxes should ask you a riddle and if you answer wrong YOU DIE&lt;br /&gt;
#Death yaktaurs.&lt;br /&gt;
#Orange Crystal Golems.&lt;br /&gt;
#The return of the amnesia trap! They'd really be okay if the amnesia were only temporary...&lt;br /&gt;
#[21:26]&amp;lt;ConCon&amp;gt;Summon Dolphins&lt;br /&gt;
#Make quickblades quiver automatically so you throw it in water on accident&lt;br /&gt;
#Polymorphed hydras should regrow heads in all forms.&lt;br /&gt;
#nerf spells. [IMPLEMENTED]&lt;br /&gt;
#+1 animals&lt;br /&gt;
#mute mutation, acts like the last turn of silence&lt;br /&gt;
#Eyes of Draining that actually drain&lt;br /&gt;
#ray of sunlight does extra damage to vampires&lt;br /&gt;
#norris should be a surfer in shoals&lt;br /&gt;
#Monster surfing, pegged to shoals tides(surfing monsters move when the tide changes)&lt;br /&gt;
#Monster surfing -- the player surfing on monsters, presumably turtles&lt;br /&gt;
#Norris surfing on a turtle&lt;br /&gt;
#turtles surfing on norris&lt;br /&gt;
#Monsters surfing on the player, you drown.&lt;br /&gt;
#mana &amp;amp; hunger should be substracted before targeting.&lt;br /&gt;
#Monsters should be able to buy stuff from shops&lt;br /&gt;
#Orb acquirement. Of course, it acquires either a cheap plastic imitation, an orb of destruction which explodes in your face or an orb of fire.&lt;br /&gt;
#Yellow dragons that breathe acid clouds like in powder&lt;br /&gt;
#Grey dragons that breathe miasma clouds like death drakes&lt;br /&gt;
#Someone should have to go through this list and prune out the duplicates.&lt;br /&gt;
#When you get 100 demonic runes, the extended extended endgame is unlocked.&lt;br /&gt;
#henzell exclaims &amp;quot;level is his!&amp;quot; whenever ijyb gets a kill&lt;br /&gt;
#ijyb charges a toll for passing through his level&lt;br /&gt;
#Make staff of energy give protection from the attacks of hungry ghosts&lt;br /&gt;
#eyes should have a wink attack, that make you blush and giggle for 2 turns instead of a boring paralyze&lt;br /&gt;
#Do you want to lock this portal for only 138 gp? (y/n) y Oops! I broke it. You will now need 12 demonic runes to enter the trove.&lt;br /&gt;
#Super-rare Crystal Draconians, or Faerie Draconians or Iron Draconians or Azure Draconians&lt;br /&gt;
#Rings of sallying. Tally ho!&lt;br /&gt;
#Slow should cause magic contamination just like haste&lt;br /&gt;
#Every so often (rarely), the game generates a Slime:7 or Zot:6 or an Elf:8 or so, just to thrill and delight you, and to fill you with a sense of wonder and oddity.&lt;br /&gt;
#Slime:7, Zot:6, Elf:8 lead to a dungeon level of danger 1, just to spite you.&lt;br /&gt;
#A banner which requires a 4.1a win.&lt;br /&gt;
#Scythes get a special hewing attack. You know they deserve it.&lt;br /&gt;
#New hydra-type draconian.&lt;br /&gt;
#crystal ball of health&lt;br /&gt;
#The Royal Jelly quivers in disapproval: &amp;quot;I'm a slime of substance, you hear me, and I refuse to square with one who fights in such a cowardly fashion!&amp;quot;&lt;br /&gt;
#A unique boulder beetle called Ringo.&lt;br /&gt;
#Kikubaaqudgha doesn't send you any more gifts unless you write her thank you letters...&lt;br /&gt;
#New book: The Nekonomicon. Spells are: Summon Kittens, Whiskered Visage, Iskenderun's Entangling Yarn Ball, Ajira's Delightful Nekomimi, and the ultimate cat magic spell: Cataclysm of Cuteness. =^-__-^= nyaan~!&lt;br /&gt;
#At high piety, Kiku (Yred?) resurrects you as ghoul or vampire&lt;br /&gt;
#casting summon elemental at slime walls makes slime elementals&lt;br /&gt;
#Diligent servants of the Slime realm, or &amp;quot;gloompa-loompas&amp;quot; who appear to repair holes in dug-out walls.&lt;br /&gt;
#The Maw: New dungeon branch where the player visits the insides of a immense, whale-like animal. Glue-spitting glands, viciously attacking tonsils, and vast, beating, living chambers abound... and best not to mention the original residents.&lt;br /&gt;
#It's not the pain of corrosion damage walls that we hate, it's the lack of choice! So mix 'em up with confusing, food-destroying spore walls, entangling tentacle walls, mutating and paralysing walls of eyes... the amusement could be endless!&lt;br /&gt;
#Ability to surrender to orc priest as orc and be converted to Beogh&lt;br /&gt;
#There should be a secondary, rubbish orc god so that orc players who are disappointed about not finding Beogh have something to worship. You know, like Jellybum the god of Orcs who can't be bothered or something. Powers include being able to walk over wet, soiled bathroom surfaces without dirtying your feet, or something...&lt;br /&gt;
#&amp;quot;Sorry, &amp;lt;player&amp;gt;, but your orb is in another dungeon!&amp;quot;&lt;br /&gt;
#You offer a prayer to MacLeibh. MacLeibh daes loue ye sae muckle! The corpse flares red and burns to a gory mulch. Ah, well done, your haggis is ready!&lt;br /&gt;
#All imp insults must be in iambic pentameter&lt;br /&gt;
#all combat messages must be in iambic pentameter&lt;br /&gt;
#every other line of your message log should rhyme&lt;br /&gt;
#The horse-man gambols / Yaks gather on distant slopes / Crash of hooves at dusk [class/race descriptions are all in haiku]&lt;br /&gt;
#When you save your game someone else should be able to come across your sleeping character and stab them in their sleep.&lt;br /&gt;
#rename dungeon crawl to 'The Dying Game'&lt;br /&gt;
#randart floor tiles&lt;br /&gt;
#rename &amp;quot;great sword&amp;quot; to &amp;quot;mediocre sword&amp;quot;.&lt;br /&gt;
#throw forest&lt;br /&gt;
#Plants should leave vegeteranian chunks&lt;br /&gt;
#Mesmerising ghosts of drowned players&lt;br /&gt;
#Teeth mutation on spriggan allows them to suck juice from plants in melee&lt;br /&gt;
#Demigods start with the Amulet of Yendor (Stealth-- Summon Hostile Demon)&lt;br /&gt;
#Fart elementals.&lt;br /&gt;
#When you play a mountain dwarf or deep dwarf, your name is automatically set to Urist.&lt;br /&gt;
#curse skulls in zig crypt levels&lt;br /&gt;
#ingame interface to learndb&lt;br /&gt;
#Kobold Master Dart Throwers&lt;br /&gt;
#transparent scales give monsters a damage bonus vs. you since they can easily target your organs&lt;br /&gt;
#Sticky flame gets a little nerf: swiftness on the enemies it affects. Hey, who wouldn't run like a headless chicken after being set on fire?&lt;br /&gt;
#Drowning traps.&lt;br /&gt;
#playername the Twitter, exclusive title for Kenkus&lt;br /&gt;
#Phantoms should sing opera music&lt;br /&gt;
#Implementing all planar graphs with sufficiently few vertices as subvaults, with vaults that place the subvaults in a way that implements basic graph operations like rooted products, one-point unions, etc.&lt;br /&gt;
#Sticky flame's such a downer when it lands on you, so why not give it some favourable elements? In addition to burning your scrolls, it should handily barbeque your raw chunks of food!&lt;br /&gt;
#A time travel portal towards the end of the game, where you revisit your early days as a level 0 commoner with a single hitpoint.&lt;br /&gt;
#kenku's auxiliaries have worm slaying brand&lt;br /&gt;
#Using a scroll of vorpalise weapon after casting Warp Weapon should work, and affect the area like a Lugonu-style Corrupt. Afterwards, Lugonu offers you a scholarship.&lt;br /&gt;
#Shaft traps in Sprint 1 that take you to Sprint 2.&lt;br /&gt;
#Multiple noisy items have conversations in your backpack&lt;br /&gt;
#acquirement scrolls should remember the price at which you bought them and always give more gold than that&lt;br /&gt;
#Greater daemon which randomly deletes files on player's computer&lt;br /&gt;
#maurice should steal your information and send it to the dev team&lt;br /&gt;
#Trog should be annoyed when berserkers enter the temple.&lt;br /&gt;
#Centaur packs in swamp!&lt;br /&gt;
#snakes should pillar dance with you&lt;br /&gt;
#apporting shops&lt;br /&gt;
#Acid walls in slime.&lt;br /&gt;
#Circular spell range. Marvel as sandblast fails to work diagonally.&lt;br /&gt;
#Vampiric Draining at full hp cures rot&lt;br /&gt;
#fix the reaver class by renaming them beavers. they start with dam building skill at 3 and sharp teeth&lt;br /&gt;
#haggling skill&lt;br /&gt;
#polar beer&lt;br /&gt;
#Get pet hydras when you kill lernaean hydra&lt;br /&gt;
#Golden dragon with acid breath&amp;lt;&lt;br /&gt;
#draconian zealots commit suicide when near death rather than let you have their experience. Martyrdom!&lt;br /&gt;
#Death cobs explode with application of flame. They're already jokes, so why not?&lt;br /&gt;
#Iron Imps play heavy metal music&lt;br /&gt;
#grapes and other fruits/vegetables can be brewed into booze (that makes you confused but boosts your damage)&lt;br /&gt;
#New god: Susyniod. God of Booze. Grants powers: 1. Boozer (gives x amount of potions of booze, depending on your alcoholic meter). 2. Drunken brawler (double damage while under the effect of alcohol). 3. Party Time! (Alistair's Intoxication). 4. Molotov's Cocktail (Hellfire boozexplosion).&lt;br /&gt;
#Picking up the fiery rune deals fire damage.&lt;br /&gt;
#vuvuzela unrandart&lt;br /&gt;
#coal mining&lt;br /&gt;
#A 99-headed chandelier of snapping skulls that from time to time populates the Ossuary.&lt;br /&gt;
#Casting sandblast when wielding the corpse should attach with chunks&lt;br /&gt;
#You can substitute your traps &amp;amp; doors skill for a rod of discovery on startup&lt;br /&gt;
#replace all titles with ticktocktomancer&lt;br /&gt;
#replace all titles with chief of staff&lt;br /&gt;
#throne room vault&lt;br /&gt;
#Eat a chunk of moth of wrath flesh to berserk!&lt;br /&gt;
#Eat a chunk of moth of wrath flesh to cancel berserk&lt;br /&gt;
#Eating eyes has a chance to give see invisible intrinsic for a while&lt;br /&gt;
#scroll of sharpen weapon&lt;br /&gt;
#Two headed ogre race, can wear two amulets.&lt;br /&gt;
#And 2 magic hats.&lt;br /&gt;
#ignite poison should remove poison from corpses and double their nutrition&lt;br /&gt;
#Selling your kidney to shop: permanent health damage, 2000 gold.&lt;br /&gt;
#nerf ogres&lt;br /&gt;
#A banner that depends on throwing the orb of zot into lava.&lt;br /&gt;
#New spell: Summon Hasted Butterflies&lt;br /&gt;
#God of 0.6ness. Abilities include adding MR to enchantments, acid wall removal, severe nerf of heavy armour and Haunt -&amp;gt; level 6.&lt;br /&gt;
#Spriggan hydra.&lt;br /&gt;
#Thrown weapon mulching, dependent on to-dam.&lt;br /&gt;
#Ring of conflict.&lt;br /&gt;
#Lorocyproca as a playable race.&lt;br /&gt;
#Trapdoor spiders can open doors.&lt;br /&gt;
#Trapstair spiders.&lt;br /&gt;
#Traptrap spiders&lt;br /&gt;
#traptrapdoor spider spiders&lt;br /&gt;
#trapdoor spiders -&amp;gt; trapfloor spiders&lt;br /&gt;
#Add trapdoor spiders, rock worms, and oklob plants to labyrinths&lt;br /&gt;
#trapstore spiders&lt;br /&gt;
#Traporb spiders&lt;br /&gt;
#knife of orb of fire slaying fixed art&lt;br /&gt;
#Trollogrebears. They berserk, swing giant spiked clubs, regenerate quickly and have secondary claw attacks.&lt;br /&gt;
#Two unique kobolds, KoBo and KoLuke. They shoot flaming arrows and drive a souped-up orange sports car with a Confederate flag on the side. 1 in 100 chance they will be replaced by KoCoy and KoVance for a given game. YEEEEEHAW!&lt;br /&gt;
#Hostile-player-ghost-summoning trap.&lt;br /&gt;
#Get rid of instant hp death&lt;br /&gt;
#Let Lemuel design the Lair ending vaults.&lt;br /&gt;
#Booze! Bottles of Booze! Drunken master fighting&lt;br /&gt;
#Booze! Bottles of Booze! Drunken master fighting&lt;br /&gt;
#TSO needs to take a chill pill&lt;br /&gt;
#make the Tomb card create slimy walls at low Evo/piety&lt;br /&gt;
#Shuffle card shuffles a random stacked deck in addition to current effect&lt;br /&gt;
#Hell jellies.&lt;br /&gt;
#Vampire extra ability for Summon Elemental: summon 96% chance friendly blood elemental from 2 bottles of blood. Same power as a water elemental.&lt;br /&gt;
#Acid (especially slime walls!) can corrode away your armour's resistances.&lt;br /&gt;
#entry vault whose only exit is a shaft&lt;br /&gt;
#elephinos&lt;br /&gt;
#reverse stat death; you die when your stats are too high. for strength you get so beefy you can't move, for intelligence your body can't pump enough blood for your brain, for dexterity, uh, you phase into another plane?&lt;br /&gt;
#making that giant eyeball/shining eye room in sprint I into a vault for real crawl&lt;br /&gt;
#making that giant eyeball/shining eye room in sprint II into a vault for real crawl&lt;br /&gt;
#Temple as unannounced portal vault.&lt;br /&gt;
#level 6 translocations spell - bolt of dispersal&lt;br /&gt;
#firing branded ammunition from a simliar-branded launcher does double brand damage&lt;br /&gt;
#kobolds, hobgoblins, goblins, giant geckos, giant cockroaches&lt;br /&gt;
#Nerf ogres, they're the best race.&lt;br /&gt;
#Acidic walls in the Abyss!&lt;br /&gt;
#used oklob salesman unique&lt;br /&gt;
#Unique bear Yogi. Steals pickanick baskets.&lt;br /&gt;
#Speed brands butcher at 2x the normal rate.&lt;br /&gt;
#new spell: Stinky Flame&lt;br /&gt;
#hard mode: 'slow' speed is the default, you have to haste to get to normal speed&lt;br /&gt;
#Give chunks of flesh flavourful descriptions according to the monster, with a different one for rotten chunks.&lt;br /&gt;
#Trying to prune bad_ideas by weeding out the duplicates.&lt;br /&gt;
#Trying to prune bad_ideas by weeding out the duplicates.&lt;br /&gt;
#Missiles of greater dispersal, which cause Tele status.&lt;br /&gt;
#Add a doorbell to Hive:2 that you can ring to instantly attract every killer bee on the level to you.&lt;br /&gt;
#pretty things&lt;br /&gt;
#New playable race: electric eelf&lt;br /&gt;
#New Tomb:3 full of deep water and kraken mummies&lt;br /&gt;
#butchering done with bladed weapons of frost should freeze the chunks, allowing them to go longer before rotting.&lt;br /&gt;
#New tmut spell: Giantsporeform&lt;br /&gt;
#IF YOUR HUNGRY YOU CAN EAT ROCKS&lt;br /&gt;
#I'm sorry, what happens if my hungry me can eat rocks?&lt;br /&gt;
#THEN YOU CAN EAT YOU'RE ROCKS&lt;br /&gt;
#Award tournament points to players who kill using their ghosts (especially for high level victims)&lt;br /&gt;
#Higher enchantments on returning missiles increase the chance of returning.&lt;br /&gt;
#Dagger of Chili Death {flaming, rC++, feeds you on a successful hit without the penalties of vampirism}. Seen as a soupy dagger. Using it too much may result in gastrointestinal problems. If there's a Wendy's on the level, watch out for fingers!&lt;br /&gt;
#Polymorphed enemies keep the original monster's HD.&lt;br /&gt;
#Maurice randomly spawns on your stash level.&lt;br /&gt;
#Iskenderun's Large Hadron Collider&lt;br /&gt;
#Alternate ending for draconians: You get to join the Zot guard when you reach Zot&lt;br /&gt;
#Alternate ending for demonspawn: You get to do nothing for ages until an ancient lich summons you on Zot:5 where you stay for a turn before you are abjured.&lt;br /&gt;
#troves that ask to convert to a certain god&lt;br /&gt;
#Mummies can cast necromutation to turn alive!&lt;br /&gt;
#crawl characters need sleep or they lose int and pass out&lt;br /&gt;
#giant spore unique&lt;br /&gt;
#Half-sized halflings called quarterlings. Basically a spriggan with none of the advantages.&lt;br /&gt;
#Double-sized halflings called wholelings. Basically a human with a stupid-ass name.&lt;br /&gt;
#characters with high strength can shake items loose from vending machines&lt;br /&gt;
#batforms and spriggans can crawl into vending machines and take things&lt;br /&gt;
#gold coins attached to strings&lt;br /&gt;
#Trolls have increased int in Cocytus.&lt;br /&gt;
#enemies of animal intelligence should lose track of you if you stand very, very still&lt;br /&gt;
#New playable race: Orb of Fire&lt;br /&gt;
#A button-bashing game to allow you to escape from paralysis!&lt;br /&gt;
#cellular automata in crawl!&lt;br /&gt;
#projected silence&lt;br /&gt;
#if you have a spell in two different books it's twice as easy to learn!&lt;br /&gt;
#Fixedart animal skin &amp;quot;fursuit&amp;quot; that causes monsters in Lair to turn friendly and yiff you&lt;br /&gt;
#Dwarf Fortress terrain&lt;br /&gt;
#randomized LOS&lt;br /&gt;
#Scattering from lava, while covered in liquid flames.&lt;br /&gt;
#ecumenical rune of Zot&lt;br /&gt;
#waste-covered rune of Zot&lt;br /&gt;
#pyrite rune of Zot (minitomb)&lt;br /&gt;
#monster breeding system that generates random hybrids&lt;br /&gt;
#Giant silence spore, ball silence, moths of silence&lt;br /&gt;
#Moth branch.&lt;br /&gt;
#Give DE blademasters silence spell.&lt;br /&gt;
#Scroll of truncation. Grants you elephant form.&lt;br /&gt;
#Class quests&lt;br /&gt;
#if you cast selective amnesia in elephant form it fails, because an elephant never forgets&lt;br /&gt;
#Moths of selective amnesia&lt;br /&gt;
#Blink orange crystal statues, orbs of orange crystal&lt;br /&gt;
#butterflies with summon butterflies&lt;br /&gt;
#summon unseen horror spell that fails with no message 1/2 the time&lt;br /&gt;
#Oklob unique.&lt;br /&gt;
#Bring &amp;quot;glamour&amp;quot; back.&lt;br /&gt;
#ghosts of killed uniques come back to haunt you&lt;br /&gt;
#New class: copromancer. Spells include s***storm, s*** tongue, sublimation of s***, iron s***, Cigotuvi's Morning Constitutional, Lee's Rapid Digestion, Eringya's Surprising Bidet, , sticky s***, and Maxwell's Silver S***&lt;br /&gt;
#Static Discharge should have a chance of causing Static Cling. Your wizard hat is stuck to your cloak!&lt;br /&gt;
#Valley orcs. &amp;quot;Like, gag me with a glaive, Beogh is so totally tubular, but like, Okawaru is pretty gnarly too, like, y'know?&amp;quot;&lt;br /&gt;
#a spell that is like regen but for mp&lt;br /&gt;
#Rock worms in a labyrinth.&lt;br /&gt;
#DSig: spell that detects Sigmund, even if Sigmund is off-level!&lt;br /&gt;
#a nethack level, like the rogue level in nethack&lt;br /&gt;
#Vampiric weapons get the spell's demonic backlash effect.&lt;br /&gt;
#Shapeshifters imitate their monster forms badly. The slime creature hisses menacingly!&lt;br /&gt;
#Shapeshifters of pan lords, appearing as early as D:6.&lt;br /&gt;
#unstable footing causes you to miscast your spell&lt;br /&gt;
#artefact wands and rods that can cast cool spells like fire storm&lt;br /&gt;
#paladins on *** piety or higher leave angels instead of ghosts&lt;br /&gt;
#If you cast Call Canine Familiar while wielding the Singing Sword it breaks out in a rendition of &amp;quot;Who Let the Dogs Out?&amp;quot;&lt;br /&gt;
#Your tormentor calls on the pizza delivery service of Hell!&lt;br /&gt;
#New playable race: &amp;quot;Vegan.&amp;quot;&lt;br /&gt;
#Jelly ghosts.&lt;br /&gt;
#tripping; characters in heavy armour need to pass a strength check before they can stand back up&lt;br /&gt;
#terence sometimes turns into nikola&lt;br /&gt;
#needle traps that shoot curare&lt;br /&gt;
#needle traps that shoot paralysis&lt;br /&gt;
#Rothes, mumaks (mumakil??), leocrottas, wumpuses, titanotheres, baluchitheriums, mastodons&lt;br /&gt;
#Ogres and trolls can wear bucklers as rings.&lt;br /&gt;
#stuff in ##crawl wed 11 aug, 08:35 server time and an hour before&lt;br /&gt;
#Summon Wraths&lt;br /&gt;
#monstrous spriggan, loses cloak/body armour/hat slots&lt;br /&gt;
#and you're forced to worship Chei&lt;br /&gt;
#New unrand: Whip of T-Pain {autotune} WHAT?!&lt;br /&gt;
#Master archers can't shoot you if you run and hide behind corners, so they should be accompanied by monsters whose job it is to lure you out into the open - master baiters.&lt;br /&gt;
#Mecha-Sigmund: Beware his eyebeams and rocket punches.&lt;br /&gt;
#Final Nemelex power: you can wield a deck and 'riffle' or 'shoot' them at one enemy. Each card left in the deck is fired in rapid succession as a magic dart, and the player is affected as though he read each card in turn. Can only be used on decks that have neither been stacked nor marked.&lt;br /&gt;
#Demon life simulator game! Hang out in Abyss and harass adventurers, be periodically summoned to help other adventurers for experience.&lt;br /&gt;
#Sleeping, you regain HP faster, but monsters can stab you&lt;br /&gt;
#and sometimes you sleepwalk&lt;br /&gt;
#into nearby lava&lt;br /&gt;
#komodo dragon's skin protects from sickness&lt;br /&gt;
#New Forest branch replaces Slime. Acidic walls got nothing on Oklob walls.&lt;br /&gt;
#Sigmund class: starts with random scythe and book with appropriate spells&lt;br /&gt;
#Fireballs, like poisonous and freezing clouds, expand farther when fired in a hallway or any space too small for them.&lt;br /&gt;
#Unique Mines. Obviously enemies would run out pretty quick so you'd just get Boris spamming you.&lt;br /&gt;
#replace the main dungeon with a kobold disco&lt;br /&gt;
#Vampires can worship good gods, but can no longer drink blood. &amp;quot;You feel guilty. All the blood oozes out of the corpse!&amp;quot;&lt;br /&gt;
#freezing, flaming, venom, electrocution brands should benefit from appropriate school skill&lt;br /&gt;
#chain lightning, fire storm, ice storm, poison arrow, crystal spear brands&lt;br /&gt;
#Insubstantial wisps also regenerate quickly, because they're not annoying enough yet.&lt;br /&gt;
#To add to the Australian flavour of the game, uniques should occasionally quote lines from Crocodile Dundee.&lt;br /&gt;
#More undead food items: undead pizza slices, pizza lich. Also pizza golem, pizza elemental, pizza spore, wandering pizza&lt;br /&gt;
#nagas can eat only poisonous food&lt;br /&gt;
#shotgun-like spells: fires at row of distant enemies, or powerful shot at point blank [Implemented]&lt;br /&gt;
#Dire bees.&lt;br /&gt;
#Dire liches.&lt;br /&gt;
#Dire wandering mushrooms.&lt;br /&gt;
#Dire Orb of Zot.&lt;br /&gt;
#unrand potions of mutation&lt;br /&gt;
#stabbing a giant spore&lt;br /&gt;
#at ******, Fedhas blesses your sword by making it wooden&lt;br /&gt;
#Steam achievements.&lt;br /&gt;
#A unique called the &amp;quot;hobgoblin of little minds.&amp;quot; He feeds on int and quotes existentialists.&lt;br /&gt;
#[2340] should be called Crazy Yiuf.&lt;br /&gt;
#TSO can bless armour. If he does you can do a full body slam to deal holy damage.&lt;br /&gt;
#ego effects on horns/claws/etc.&lt;br /&gt;
#water levels. [IMPLEMENTED]&lt;br /&gt;
#Executioner form. Gives speed 20 and torment immunity.&lt;br /&gt;
#Deep elf axemasters.&lt;br /&gt;
#Suicidal exploding sheep ala Worms&lt;br /&gt;
#Unique black mamba, always sighted with a fellow unique goblin... named Baldric.&lt;br /&gt;
#New replacement branch for Vaults: Volts. The signature monster of the Volts branch? Nikola packs.&lt;br /&gt;
#&amp;lt;Aladar&amp;gt;fr: Nikola Pits &amp;lt;OG17&amp;gt; thunderdome &amp;lt;Aladar&amp;gt; boss of nikola pits: The Royal Tesla &amp;lt;OG17&amp;gt;he's tesla but with rE&lt;br /&gt;
#&amp;lt;monky&amp;gt; the royal tesla should have a smite-targeted summoning spell a la haunt, but with ball lightnings&lt;br /&gt;
#New monster and player race: Fishtaur. Oh, wait...&lt;br /&gt;
#When your character is burned by slime walls, he or she screams in pain, ruining players' chances for stealth.&lt;br /&gt;
#Also make the walls containing the loot around the royal jelly slime walls, because Crawl doesn't hate us enough yet.&lt;br /&gt;
#chain paralysis resulting in instadeaths&lt;br /&gt;
#blade hands melds your brain&lt;br /&gt;
#mauve death&lt;br /&gt;
#zig sprint. Start with a L1 char and reach as far as possible. Orb on Zig:27.&lt;br /&gt;
#cloaca of preservation&lt;br /&gt;
#Blowguns use blowgunning skill.&lt;br /&gt;
#After determining the conversion rate between real life time and crawl turns, add an achievement for the following years' tourney : shortest RL game in turns.&lt;br /&gt;
#anyone who polymorphs ribbit into a human should get a free acquirement&lt;br /&gt;
#'Haunting song' should {haunt} you&lt;br /&gt;
#Hydras can submerge.&lt;br /&gt;
#blinking on monster's location should telefrag him&lt;br /&gt;
#Deep Elves from Elven Halls should welcome DE players, invite them to their library and assign a couple of orc bodyguards.&lt;br /&gt;
#Potion of resistance gives you permanent rF+ rC+ mutations.&lt;br /&gt;
#Murphy The Preacher: follower of a random god (except the one the player's) and will Recite to your character, successfully turning the player into a follower of Murphy's god. Follows old god's wrath.&lt;br /&gt;
#Two necronomicons can be combined to serve some awesome purpose.&lt;br /&gt;
#Combine spellbooks to get more powerful spellbooks.&lt;br /&gt;
#At high power Apportation can apport weapon from monster's hands&lt;br /&gt;
#acid floor&lt;br /&gt;
#spriggan can squeeze between trees&lt;br /&gt;
#Recall Oklobs - lvl9 Summ/Tloc spell&lt;br /&gt;
#Imp can actually fix portal to treasure trove.&lt;br /&gt;
#Monsters already have genus and species, in the source code; maybe they need kindgom, phylum, class, order, and family too&lt;br /&gt;
#arteficer&lt;br /&gt;
#a giant door vault where each monster is replaced with a door vault&lt;br /&gt;
#Portal steals an item from a random god. You enter wrath of that god, with the first effect immediately. After you've stolen an item from every god casting Portal takes you into a ziggurat.&lt;br /&gt;
#The quad damage can be used to create a quadruple sword.&lt;br /&gt;
#Moving to shallow water to investigate this interesting disturbance.&lt;br /&gt;
#Make a character called ChristmasPast and die on D:5 at lvl 10 as many times as possible.&lt;br /&gt;
#ozo's refrigeration should make corpses/chunks last longer&lt;br /&gt;
#Evaporate and portal projectile can throw potions/items up- and downstairs. Everybody - hail to the poison grenades!&lt;br /&gt;
#Unique Executioner &amp;quot;Fred&amp;quot;. Spawns during the ascent, comes back like Boris (but more frequently), and can cast silence.&lt;br /&gt;
#high latency should please chei&lt;br /&gt;
#Maurice should be able to rob shops&lt;br /&gt;
#Okawaru wrath includes yaks and the line &amp;quot;Here, have some +0 animal skins!&amp;quot;&lt;br /&gt;
#Wands of draining clear out bodies of water.&lt;br /&gt;
#Elf needs an improvement. Elliptic, for example, has long claimed to boycott the Halls for being simply too boring. So to spice it up I suggest that elves can now ride dinosaurs, and most do so.&lt;br /&gt;
#Areas of magic suppression: Fire spells are suppressed in Cocytus, ice in Gehenna, and magic of all kinds is hindered in Blade.&lt;br /&gt;
#Randomly-generated titles. &amp;lt;&amp;lt;Player1, the Metal Octopus of Deliberation&amp;gt;&amp;gt; &amp;lt;&amp;lt;ElfStab, the Dread Carpenter of Wonder and Attacks&amp;gt;&amp;gt;&lt;br /&gt;
#Sticky flame clouds.&lt;br /&gt;
#Sticky Flame Storm.&lt;br /&gt;
#Summon butterflies on a pan lord conjures moths of wrath.&lt;br /&gt;
#replace orcish caps with orcish skullcaps&lt;br /&gt;
#Hydrae with branded heads! Klown, chaos, and distortion are all good.&lt;br /&gt;
#&amp;quot;clean ears&amp;quot; button&lt;br /&gt;
#character creation should take 20 minutes&lt;br /&gt;
#Flavour eating messages. You devour bread ration like a pillowcase!&lt;br /&gt;
#Ghosts of Jiyva worshippers should keep the slimify ability&lt;br /&gt;
#level 10 transmutations transmutes you into a crawl developer where you can alter reality a la wizmode&lt;br /&gt;
#If you have level 27 invocations and you worship lugonu, lugonu may give you the **** the dungeon ability, which corrupts every dungeon and zot level.&lt;br /&gt;
#If you have level 27 invocations and worship xom, xom may (0.005% chance), give you an invocation that casts 10 random spells on you and your ideas.&lt;br /&gt;
#swords that shoot bowsx&lt;br /&gt;
#Hadoken, a level 10 conjurations spell. Obliterates every wall and dungeon feature, and does heavy damage to monsters.&lt;br /&gt;
#Black Mage, a unique that knows hadoken, fire storm, ice storm, and kills everyone with them.&lt;br /&gt;
#Fighter, a unique that sucks, unless he is near black mage, in which case you are screwed.&lt;br /&gt;
#some kind of post-dungeon challenge after you escape with the orb! perhaps some kind of plane...&lt;br /&gt;
#Multiple Z-levels are viewable. Hey, it worked in dwarf fortress, right?&lt;br /&gt;
#The silver rune does damage to you if you pick it up or wield it as undead.&lt;br /&gt;
#Put a quad damage on every up staircase&lt;br /&gt;
#In Sprint III, place Norris next to Chuck on his island.&lt;br /&gt;
#the royal kraken. damage makes it spit out more krakens&lt;br /&gt;
#Randart potions.&lt;br /&gt;
#Needles of sickness make enemies vomit.&lt;br /&gt;
#One-way doors! One-way secret doors! Revolving doors! Pet doors only spriggans, kobolds, and halflings can use! Trapped doors! Locked doors! Doors that fall over on you! Doors with or without Jim Morrison!&lt;br /&gt;
#Doing a direct http lookup of Henzell LearnDB for each query.&lt;br /&gt;
#Give Fungee credit.&lt;br /&gt;
#New unique: The nerfinator. If your character is killed by the nerfinator, it will be nerfed in the next version.&lt;br /&gt;
#New weapon: Pickaxe! Can be evoked to shape rock walls into large rocks.&lt;br /&gt;
#Make revivification's HP drain subject to deep dwarf damage shaving&lt;br /&gt;
#Make revivification's hp gain subject to deep dwarf damage shaving&lt;br /&gt;
#Orb of Zot can sometimes appear in random shop for exorbitant price&lt;br /&gt;
#This price is 25,000 gold, or 250,000 gold if your int is &amp;lt;10.&lt;br /&gt;
#disarming blade trap yields demon blade&lt;br /&gt;
#Casting projected noise at monster permanently cripples its hearing&lt;br /&gt;
#A speling issue is punishable by ood monsters.&lt;br /&gt;
#Xom acts in Abyss regardless of your worship&lt;br /&gt;
#Xom should pretend to be other gods and act accordingly with xom flavored text mocking various gods.&lt;br /&gt;
#amulet of stasis makes you not able to move&lt;br /&gt;
#zig themed zig level&lt;br /&gt;
#hydrogres&lt;br /&gt;
#high-heeled shoes; kick bonus, but you fall over when moving faster than normal speed&lt;br /&gt;
#Rename Hill Giant to Biclops&lt;br /&gt;
#Indestructible exploding darts.&lt;br /&gt;
#New monster: Strange Disturbance; is an invisible butterfly that taunts you like imps&lt;br /&gt;
#strix to strakes&lt;br /&gt;
#faq&lt;br /&gt;
#Ijyb should have a can of spray paint and be mad for graffiti.&lt;br /&gt;
#random spikes of lag in high tension so you think your character is dead&lt;br /&gt;
#Iron Knuckles - glove-type item that increases punch damage&lt;br /&gt;
#give Arcane Marksmen the Book of hinderance as their starting book .. but replace Confusing Touch w/ Corona&lt;br /&gt;
#Make Xom find ghoul rot hilarious&lt;br /&gt;
#Remove lesser gods, new amalgam god Beoxomelycheiyredfedlugozin&lt;br /&gt;
#species_glyph glyph_replace x =&amp;gt; y, and genus_glyph tags like mon_glyph in the crawlrc&lt;br /&gt;
#size giant and larger creatures block LOS&lt;br /&gt;
#Artificer class ability: relabel potions.&lt;br /&gt;
#Collecting enough dilithium crystals in NetHack should allow you to travel at warp speed and wind up in a game of Crawl.&lt;br /&gt;
#&amp;quot;Stones To Scorpions&amp;quot; spell&lt;br /&gt;
#Steel throwing nets&lt;br /&gt;
#Fulsome Smithery: Extracts weapons and armour from courpses&lt;br /&gt;
#turing completeness&lt;br /&gt;
#double sword chops off two hydra heads at once&lt;br /&gt;
#bayesian imminent splat detection&lt;br /&gt;
#Determine player's LOS fractally by feeding algebraic functions to the LOGO turtle.&lt;br /&gt;
#New body slot facets. Perhaps wand hands?&lt;br /&gt;
#Ghould can bite pieces off zombies in melee&lt;br /&gt;
#death alligator snapping dragon&lt;br /&gt;
#Burning books on Elf:7 should berserk all the elves. And pacify blademasters.&lt;br /&gt;
#Killing Khufu curses the entire level. You can't switch to a new one unless you read ?RC on the stairs.&lt;br /&gt;
#metallivore mutation!&lt;br /&gt;
#Apportation works on monsters.&lt;br /&gt;
#You can polymorph a goblin into Sigmund.&lt;br /&gt;
#Crawl already has Hell, Gehenna, Pandemonium, and the Abyss...it should have all the D&amp;amp;D aligned planes, including Valhalla, Limbo, Asgard, Elysium, Nirvana, Arcadia, Olympus, and the Happy Hunting Grounds&lt;br /&gt;
#Monsters on early levels should not have gold pieces. 10 iron tokens equals 1 copper penny, 10 copper pennies equals 1 silver nob, 10 silver nobs equals 1 electrum chancery, 20 electrum chanceries equals 1 gold royal, 5 gold royals equals 1 platinum yen. Different merchants prefer different coinage, there is a Moneychanger's Booth in the Temple.&lt;br /&gt;
#Unique Klown named Ronald. In addition to the normal Klown behavior, Ronald can steal your gold and has an attack that Slows you (but makes you Engorged). If Ronald is implemented, we'll also have to implement pants, since noone wants to see his sesame-seed buns.&lt;br /&gt;
#trog hates all spellcasting, including from scrolls&lt;br /&gt;
#rename Okawaru to Default&lt;br /&gt;
#if your 2h weapon is cursed you can't take it away from your hands to quaff potions/manipulate armor/manipulate jewelry&lt;br /&gt;
#A mutation that randomly places map exclusions on all floors of the dungeon.&lt;br /&gt;
#The royal 27-headed snapping orange crystal blink daeva master archer-mage captain of hell&lt;br /&gt;
#assless chaps&lt;br /&gt;
#minivault and branch importer from Dwarf Fortress and Minecraft&lt;br /&gt;
#add a dex based ability called leap to jump over a square.&lt;br /&gt;
#and for certain backgrounds, you can jump 2,1 squares only!&lt;br /&gt;
#if you make a perfect roll on your dex check when leaping you can fire in mid-air for free.&lt;br /&gt;
#bring back the hand crossbow and allow dual wielding them.&lt;br /&gt;
#playable frogs [Implemented]&lt;br /&gt;
#ribbit's kiss should turn you into a frog&lt;br /&gt;
#All spells cause glow, proportional to their level&lt;br /&gt;
#Sif Muna rewards you for saving book from Trog altar vault&lt;br /&gt;
#BALLS OF STEEL (Steel Boulders weighing 200 aum each)&lt;br /&gt;
#??bad ideas&lt;br /&gt;
#cursed darts&lt;br /&gt;
#add a scroll of destroy item to spice up the id minigame. spawn rate = same as id scrolls&lt;br /&gt;
#god of sokoban. ability: summon boulders to trap and crush monsters with. conduct: no terrain destruction/digging (&amp;quot;cheating!&amp;quot;)&lt;br /&gt;
#Ballistae, the giant spiked clubs of crossbows.&lt;br /&gt;
#fights between two rangers with shields of reflection are governed by the rules of tennis&lt;br /&gt;
#give 3 potions of healing to all uniques&lt;br /&gt;
#replace food clock with possibility of uniques hoovering gold and buying cool gear from shops&lt;br /&gt;
#make DCSS manual available only as an in-game manual book&lt;br /&gt;
#You can only file one bad idea per CAO/CDO win.&lt;br /&gt;
#Player snake race. Every time you eat something your tail grows more.&lt;br /&gt;
#monster 'orb of destruction' that fires orbs of fire at you&lt;br /&gt;
#Green draconians don't get their powers... unless they recycle&lt;br /&gt;
#Scroll of Amnesty - Pacify &amp;quot;Severely wounded - Almost dead&amp;quot; natural monsters in sight. Pacified monsters will then attack hostile monsters they meet on that level.&lt;br /&gt;
#Appears in Abyss after you banish Cerebov and Lom Lobon: Cerelobon (&amp;amp;) | Speed: 20 | HD: 40 | Health: 1010 | AC/EV: 40/28 | Damage: 100 | Flags: demonic, see invisible, lev, !sil | Res: magic(immune), hellfire, cold+++, elec+++, poison | XP: 20000 | Sp: hellfire icestorm (16d32). Wields: Sword of Cerepown. Drops the Unobtainium Rune of Zot.&lt;br /&gt;
#Continuation from 2494: The Unobtainium Rune blinks when you try to pick it up. Sword of Cerepown has all resists and incredible stats but vanishes when you try to wield it.&lt;br /&gt;
#add a bunch off useless bad ideas so TGWi has to spend the time deleting them&lt;br /&gt;
#make shure you spell them wrong to&lt;br /&gt;
#Ask monky about implementing bad ideas.&lt;br /&gt;
#A cap on the number of bad_ideas.&lt;br /&gt;
#Nearsightedness mutation: further than 6/4/2 squares, you can only see genera of monsters.&lt;br /&gt;
#elephants and dragons should lose trample after bleeding for a while because of losing weight&lt;br /&gt;
#Giant geckos with railguns!&lt;br /&gt;
#toads are neutral in the presence of toadstools&lt;br /&gt;
#Portal vault that takes you through time. 50% chance dinosaurs, 50% chance psychic dinosaurs.&lt;br /&gt;
#Felids cannot wear any armour... except GDA. This stacks well with their new -5 armour apt. This is so the &amp;quot;Crawl - where even the cats wear GDA&amp;quot; motto can be in widespread advertising creating millions for the franchise.&lt;br /&gt;
#TGW gets to commentate&lt;br /&gt;
#chei piety increases over real time&lt;br /&gt;
#Felids have R ghosts which self replicate.&lt;br /&gt;
#Amulet of Xom. On death, produces the message &amp;quot;You die... But wait! The medallion begins to glow! You feel contaminated by the magical energy, but it is not enough to save you.&amp;quot;&lt;br /&gt;
#Dwarf bailey where all the inhabitants are perma-confused(drunk on Baileys(sic))&lt;br /&gt;
#pushing confused monsters to deep water&lt;br /&gt;
#New monster: developer. Like a mummy, but the death curse carries over to the next version as a nerf&lt;br /&gt;
#Casting Confusing Touch causes glow, but it can only cause mutations on your hands.&lt;br /&gt;
#benign gateway: sends in a friendly tentacle monster that tickles and compliments you&lt;br /&gt;
#all crawl battles should require solution of differential equations&lt;br /&gt;
#altar mimics that sit on real altars and mimic another god's altar, tricking you into joining the wrong religion&lt;br /&gt;
#replace orcish mines with ogrish mines&lt;br /&gt;
#Getting hit by airstrike causes cards to be evoked from decks in player's inventory.&lt;br /&gt;
#negative-headed hydras&lt;br /&gt;
#Xom transmutes you into a puppy dog&lt;br /&gt;
#White Butterfly portal vaults.&lt;br /&gt;
#No eating what so ever god.&lt;br /&gt;
#pruning bad_ideas&lt;br /&gt;
#pruning bad_ideas&lt;br /&gt;
#gardening with bad_ideas at all&lt;br /&gt;
#TSO/sif muna slashfic&lt;br /&gt;
#Mispelling learn as leard&lt;br /&gt;
#allow wand of digging to dig a hole to the dungeon level below&lt;br /&gt;
#unique human Ralph Waldo Emerson that challenges you to a lecture subgame. if you win, you permanently gain 2 int, if you lose, you permanently lose 2 int.&lt;br /&gt;
#Orb of Zot mimic that randomly replaces the actual Orb of Zot when zot:5 is generated. Real orb is in the Zotbyss.&lt;br /&gt;
#unique human Waldo who summons huge masses of creatures until you kill him&lt;br /&gt;
#Xom scatters chunks of your health/magic bars around the level, reducing maximum HP/MP until you recover them.&lt;br /&gt;
#cube branch.&lt;br /&gt;
#&amp;lt;mongcat&amp;gt; great idea or greatest idea: hosting a crawl server on the company data server&lt;br /&gt;
#felid ghosts should have 9 lives too&lt;br /&gt;
#The wiki.&lt;br /&gt;
#Felids start with a humanoid pet.&lt;br /&gt;
#monsters eat food off the ground&lt;br /&gt;
#ADOM-style piety overflow.&lt;br /&gt;
#Refashion felids as 'stalkers'. Remove the extra life mechanic, give permanent invisibility instead, allow wand use.&lt;br /&gt;
#buffalo monsters, attack verb 'buffalo;' stronger version is 'Buffalo buffalo' which sometimes fight among themselves&lt;br /&gt;
#Give troll claws antimagic brand&lt;br /&gt;
#extended_extended-endgame: you travel to Mordor and cast the Orb of Zot into the fires of Mount Doom&lt;br /&gt;
#Bruce, the unique rotting hulk.&lt;br /&gt;
#humanfindsrobotfindskitten&lt;br /&gt;
#minefield card -&amp;gt; trap card&lt;br /&gt;
#spectre of torment&lt;br /&gt;
#VpAE have intrinsic aevp&lt;br /&gt;
#new god 'mu muna': like beogh, but for mummies&lt;br /&gt;
#milfs: mummies with the siren spell set&lt;br /&gt;
#zin protects you from god wraths&lt;br /&gt;
#Allow players to secretly worship a second god. But they should get mad at you if they get your sacrifice something that another god wants.&lt;br /&gt;
#potion of firebreathing&lt;br /&gt;
#Unrandart robe: Rags of Radioactivity {+3 AC, -3 EV}: Emits an aura of mutagenic radiation that mutates monsters caught in the AOE and quickly builds up Glow on you. Aura effect increased when wielding Plutonium Sword.&lt;br /&gt;
#pillowcase golem&lt;br /&gt;
#cursed boots generated in zot spawn 10 curse toes&lt;br /&gt;
#A mercy mode so that after you die 5 times in 1 day, you start with a permanant +5 AC bonus.&lt;br /&gt;
#&amp;lt; GameKnut&amp;gt; FR: dagger of inaccuracy: -1, +27 knife.&lt;br /&gt;
#Let legendary Trowel cards create Trove portals.&lt;br /&gt;
#projected portal projectile, works over every (seen) square of every level&lt;br /&gt;
#hellfire draconians&lt;br /&gt;
#rainbow draconians that breathe butterflies&lt;br /&gt;
#Ultraviolet raconians that cause skin cancer&lt;br /&gt;
#Some monsters should start out pregnant, and if you don't kill them fast enough they give birth.&lt;br /&gt;
#Ugly draconians that breathe mutagenic fog&lt;br /&gt;
#Ancient liches can crumble into dust if you wait long enough.&lt;br /&gt;
#'Adventurer' NPCs try to team up with you, only to betray you when you're low on hp.&lt;br /&gt;
#A god who worships you. You have to keep giving him helpful items, and in return he'll fight monsters for you.&lt;br /&gt;
#Getting too much xp after level 27 causes you to get old and die.&lt;br /&gt;
#Using sticky flame on an ugly thing instantly turns it into a red ugly thing&lt;br /&gt;
#Returning projectiles of penetrating; hit enemies coming and going!&lt;br /&gt;
#Give the minotaur a guaranteed wand of teleportation.&lt;br /&gt;
#level 1 summoning spell: conjure rabbit, requires an unworn wizard's hat, has a chance to charm intelligent creatures&lt;br /&gt;
#&amp;lt;casmith789&amp;gt; marvinpa's idea of geh:7 as the only ash altar should be implemented &amp;lt;Eronarn&amp;gt; that's a terrible idea&lt;br /&gt;
#sparkling fountains&lt;br /&gt;
#prismatic draconian&lt;br /&gt;
#Mimics in the abyss disguised as the gate out.&lt;br /&gt;
#summoned creatures leave corpses that can be consumed but the nutrition vanishes after a few turns (dissapears in a puff of smoke)&lt;br /&gt;
#On Christmas Wayne appears red and summons deep elves.&lt;br /&gt;
#When an intelligent monster finds a spellbook it should learn to cast the spells in it.&lt;br /&gt;
#Monsters can teach spells to other monsters in sight.&lt;br /&gt;
#Slime creatures that combine too much can fall through the floor.&lt;br /&gt;
#The Hall of Blades should sometimes generate dancing triple swords and executioner's axes.&lt;br /&gt;
#10% chance for the Hall of Blades to have blade traps instead of weapons.&lt;br /&gt;
#Zot blade traps&lt;br /&gt;
#Zot blades&lt;br /&gt;
#Zot&lt;br /&gt;
#misspell undead: level 4 summoning/necromancy spell, when cast with an undead monster on screen, mispells their name and summons a friendly grammar nazi&lt;br /&gt;
#Scroll of wounds&lt;br /&gt;
#Potion of Urban Decay&lt;br /&gt;
#Orcish loanshark.&lt;br /&gt;
#Zot traps have a 1/131 chance of summoning Sigmund&lt;br /&gt;
#A monster spell that rearranges the letters in your scroll labels so that you don't know which stack is which if the stacks are equivilant in size.&lt;br /&gt;
#elves can quiver dwarves and throw them&lt;br /&gt;
#saint choko&lt;br /&gt;
#A unique vampire with constant glow who never attacks, but has amazing stats and watches other monsters while they sleep.&lt;br /&gt;
#Entering Pan with the orb causes you to be transported to the astral plane where you're attacked by hordes of angels and quicksilver dragons the walls are made of clouds or something. Somewhere in the infinte levels is the marble rune.&lt;br /&gt;
#Pan pizza&lt;br /&gt;
#Meteor swarm, a fire/conj/earth spell.&lt;br /&gt;
#When you dig through wall in the slime pits, each square of wall destroyed turns into a jelly. This works well with the new dig flavor!&lt;br /&gt;
#Product placement. Rename spells after flavors of Gatorade (Berserker Rage -&amp;gt; Riptide Rush), and name uniques after corporate mascots (Mennas -&amp;gt; The Burger King)&lt;br /&gt;
#We have an orc god, a slime god and a plant god, what we need next is a human god!&lt;br /&gt;
#We need a Furry god, that can grant positive mutations, defile corpses to evoke fear, charm intelligent non-humanoid, and allows the player to invoke &amp;quot;Fursecution!&amp;quot; to temporarily stop attacks for 1d6 turns.&lt;br /&gt;
#Mouthpick weapons!&lt;br /&gt;
#Giant Beatles!&lt;br /&gt;
#Boring Beatles!&lt;br /&gt;
#A god that adjusts stepdown_value parameters based on piety.&lt;br /&gt;
#Deep dwarf cerebov.&lt;br /&gt;
#Incarnations of the gods. Trog hits for 300+ damage, regenerates and summons unabjurable iron trolls. Vehemut casts a meaner fire storm than Cerebov. Fedhas just kind of sits there and chills. Zin, TSO, Ely don't have incarnations because they don't exist.&lt;br /&gt;
#Okawaru is a giant holding 6 different weapons, Nemelex Xobeh is a gambler referee, and Lugonu is the Abyss itself.&lt;br /&gt;
#Sif Muna is Dumbledore, Makhleb is a beast that would destroy the world if he wasn't banished, and Jivya is the ex-husband of The Royal Jelly, so he would have the same representation.&lt;br /&gt;
#Elyvilon gives you healitis.&lt;br /&gt;
#Arsenic potions that appear as &amp;quot;a clear potion&amp;quot; until identified.&lt;br /&gt;
#Hlalfings should have a perma-charm ability&lt;br /&gt;
#Call feline familiar. Always neutral.&lt;br /&gt;
#Dog/human/cat meat rations.&lt;br /&gt;
#Pukewolves&lt;br /&gt;
#Remove EV from game. Entirely&lt;br /&gt;
#All blessed by TSO weapons should be noisy.&lt;br /&gt;
#Now that there is no divinations school, make wucad mu work like ashenzari wrath.&lt;br /&gt;
#Kenku annihilators. Casts fire storm and dies in one hit to airstrike.&lt;br /&gt;
#A tear in reality is devoured by Cerebov!&lt;br /&gt;
#Hydras in the swamp should be submerged like swamp worms.&lt;br /&gt;
#Stone Giant Ants&lt;br /&gt;
#Mara sometimes appears as a kobold.&lt;br /&gt;
#All rats are pan lords.&lt;br /&gt;
#Erolcha can be generated as part of a two-headed ogre.&lt;br /&gt;
#Two-headed ogre mages that cast two spells a turn.&lt;br /&gt;
#Samurai dwarves with five swords with different brands!&lt;br /&gt;
#If you get two plutonium swords, you explode, destroying all the dungeon.&lt;br /&gt;
#Credits sequence after you escape with the orb, showing replays of all your memorable moments and a cast list (Boris as himself).&lt;br /&gt;
#Really bad gods send your character spam trying to get him to worship them.&lt;br /&gt;
#More titles associated with turncount: Farming -&amp;gt; Scumming -&amp;gt; Boring -&amp;gt; Shitty&lt;br /&gt;
#&amp;lt;Xenobreeder&amp;gt; distortion! do it!&lt;br /&gt;
#Miscasting Tornado takes you to the land of Oz, where you have to fight the Wizard and retrieve the Amulet of Zot.&lt;br /&gt;
#Rename Kikubaaqudgha to Kikuchuahua&lt;br /&gt;
#Lava Orcs&lt;br /&gt;
#BEARHIVES.&lt;br /&gt;
#The thunderdome as a portal.&lt;br /&gt;
#Ice fiend player race.&lt;br /&gt;
#Corpses of invisible monsters are invisible too.&lt;br /&gt;
#Cockatrices.&lt;br /&gt;
#wiki&lt;br /&gt;
#Everything should run away when severely injured.&lt;br /&gt;
#Everything should run away when seeing high-level character&lt;br /&gt;
#snakes to sticks&lt;br /&gt;
#Crystal plate mail shatters if you get hit for too much damage while wearing it.&lt;br /&gt;
#Oklobov, Gloorx Vloklob, Lom Loklobon, and Mnoklob&lt;br /&gt;
#Stone Arrow is a horridly disappointing spell, and so humiliating for all those dwarven EEs to have to use... If there were a Stone Crossbow Bolt, now, that would be so much dorfier- and I can only assume better.&lt;br /&gt;
#dagger of curare&lt;br /&gt;
#Trolls should tell you inflammatory opinions as they fight you.&lt;br /&gt;
#Ugly slime things.&lt;br /&gt;
#Giant eyeball of wrath.&lt;br /&gt;
#Losing a life as a felid should affect your winrate.&lt;br /&gt;
#Felids can't move away from shiny items on the floor.&lt;br /&gt;
#Let the player blind a statue by wrapping a scroll around its head.&lt;br /&gt;
#Pokemon&lt;br /&gt;
#first player crawl. in ascii&lt;br /&gt;
#Robin Hood God. Gives you a jaunty cap, green leggings, pass plant, loads and loads of ego ammo, and some missile-related feat. Maybe also summon spriggan/elf/merry human archers,&lt;br /&gt;
#Final score should be influenced by how bad of a race/class you were playing.&lt;br /&gt;
#Anti-conservation mutation. Causes all attacks to potentially break potions and tear scrolls.&lt;br /&gt;
#Puzzles! Block-moving and slippery floors and colored switches and traps!&lt;br /&gt;
#Rock worms can hide in the floor as well as walls.&lt;br /&gt;
#A sort of antithesis to Trog who lets you cast spells more effectively, but gets extremely mad if you use physical attacks.&lt;br /&gt;
#a cannibal god&lt;br /&gt;
#as in, a god that eats gods. The only way to gain piety is to eat the royal jelly&lt;br /&gt;
#a vault where a bunch of elephants shove you into oklobs' view&lt;br /&gt;
#When hit by draining, alligators turn into baby alligators.&lt;br /&gt;
#A unique orange rat that summons vampires.&lt;br /&gt;
#make Robe of Misfortune unID'd description vary like a randart.&lt;br /&gt;
#Distortion weapons work on walls, doors, pools of water, etc. They should also corrupt altars.&lt;br /&gt;
#Triple bat's speed&lt;br /&gt;
#The Orb of Zot is available in a shop on D:1, priced 272727 gold&lt;br /&gt;
#ZChris13&amp;gt;Situationally aware music&lt;br /&gt;
#Rename executioners to &amp;quot;Hellycopters&amp;quot;&lt;br /&gt;
#zin wrath should haste and/or berserk you and make you immune to other wrath effects.&lt;br /&gt;
#A query to make henzell spit out the entirety of an entry.&lt;br /&gt;
#Replace stairs in the Crypt with more accessible ramps.&lt;br /&gt;
#Deep elf unborn.&lt;br /&gt;
#A rock worm race that deteriorates when it spends time outside of walls.&lt;br /&gt;
#sandtraps&lt;br /&gt;
#you should be able to drink water from shallow water, gaining the same nutrition as from fountains, but with a chance of sickness&lt;br /&gt;
#Xom traps&lt;br /&gt;
#water traps, you know, to occasionally blank your scrolls or whatnot. or a piranha pool trap, yeah, this sounds good. chomp chomp, no more player WHOOPEE&lt;br /&gt;
#&amp;lt;casmith789&amp;gt; FR: a bot that moves all lines starting with FR: into bad ideas&lt;br /&gt;
#zot traps send you to zot&lt;br /&gt;
#Boris should be able to spawn in Zig. Multiple times. On any level.&lt;br /&gt;
#Change flame tongue to the fire version of freeze: burn.&lt;br /&gt;
#Triangular LOS&lt;br /&gt;
#polymorph traps!&lt;br /&gt;
#Oklob/death drake branch ruled by the pandemonium lord Lemuel.&lt;br /&gt;
#Line of Sight is actually a line.&lt;br /&gt;
#LOS in an orthogonally stellated tetracontakaitetragon.&lt;br /&gt;
#more backstory on the orb. come on, what is my characters motivation here? i need to know in order to fully enjoy the roleplaying experience&lt;br /&gt;
#Like The Shining One or Elyvilon, Yrydelemnul may sometimes- and only once- intervene to save your character's life... but not, shall we say, your state of living...&lt;br /&gt;
#runey rune of zot, found on level 12 of the halls of useless ego items.&lt;br /&gt;
#mummy felid. Can't use weapons, armour, food, potions, or wands.&lt;br /&gt;
#A bodypart system like IVANs&lt;br /&gt;
#Jokester class - starts with book of party tricks, Nemelex&lt;br /&gt;
#Wanderer starts with a random god&lt;br /&gt;
#new utilities, like... like.... musical instruments to make monsters temporarily friendly, usable only once per monster or something.&lt;br /&gt;
#a) apportation should destroy the abyssal rune. b) every turn the abyssal rune is visible, there should be a 50-50 chance you get teleported away&lt;br /&gt;
#hitting a death cob with fire damage makes a bunch of death popcorn&lt;br /&gt;
#A more complex melee system; surely it is not as simple as shoving the pointy end in the monster in *real* life..&lt;br /&gt;
#A Range god!!! and a Trapping god!! And for respective god's sakes, take ammo gifting out of the other gods!&lt;br /&gt;
#Getting the 27 axes title makes you speed 20 and gives you the haste and pain spells.&lt;br /&gt;
#Recast the porcupine monster as a unique hedgehog named Sonic. Because speed 12, what the hell?&lt;br /&gt;
#A vault filled with Gs; because theres nothing like unavoidable deaths while paralyzed!&lt;br /&gt;
#with sufficiently high STR, horns and helmets coexist&lt;br /&gt;
#Long swords should get special damage/kill messages, such as &amp;quot;disembowel,&amp;quot; &amp;quot;decapitate,&amp;quot; and &amp;quot;exsanguinate&amp;quot;&lt;br /&gt;
#Monks should be able to run across lava barefoot as a test of skill and courage&lt;br /&gt;
#Bad_Ideas entries that reference other Bad_Ideas entries by number.&lt;br /&gt;
#Add grey draconians, which cannot be seen even with SInv, to zot.&lt;br /&gt;
#Radioactive floors! How much of a freak will you become before you find the stairs?&lt;br /&gt;
#Fire crab zombies should shoot miasma.&lt;br /&gt;
#Greater Liches, also known as G'liches, which summon program bugs.&lt;br /&gt;
#We have metal walls and green crystal; why not silver and orange crystal?&lt;br /&gt;
#playing 0.7.1&lt;br /&gt;
#playing 0.6.1&lt;br /&gt;
#Obligate bibliovore mutation. Because we all have enough books that it wouldnt be a problem.&lt;br /&gt;
#Amnesiac as a custom title for those who get hit by amnesia/forgetfulness effects more than 20 times in a game.&lt;br /&gt;
#wizlabs are sometimes mazes&lt;br /&gt;
#Butchering with a cursed weapon should provide already rotten meat.&lt;br /&gt;
#UC skill acts as slaying like it does for monsters&lt;br /&gt;
#everything acts as slaying like it does for monsters&lt;br /&gt;
#A unique new Uber Ettin, who's half frost giant and half fire giant.&lt;br /&gt;
#A god of fashion that occasionally smites users of polka-dotted platemails and puce axes.&lt;br /&gt;
#Xom sometimes showers you with fake Orbs of Zot.&lt;br /&gt;
#more special poisons like curare and mephitic cloud - poison could drain mp, prevent casting, slow casting, drain stats, blur vision for the duration and so on&lt;br /&gt;
#A fiery enemy with a body so hot that when you kill it, its circulation can't keep it from overheating and it EXPLODES IN A HUGE FIREBALL&lt;br /&gt;
#jellies could get the attributes from eaten items, like SInv, resists and so on&lt;br /&gt;
#A message 'Xom accepts your death' on splat-dying&lt;br /&gt;
#When killing ghosts that are sufficiently experienced, they should leave behind their artifact weapon, since they keep that weapon's power and effects (and it would be pretty cool to get a slain buddy's artifact weapon.)&lt;br /&gt;
#You can get abyssed from inside the abyss, increasing the number of gateways needed to escape.&lt;br /&gt;
#A scroll of uselessness should occasionally pretend to be acquirement, but only produce scrolls of blank paper.&lt;br /&gt;
#Like above, but Xom gifts, or items that you specifically cant use.&lt;br /&gt;
#scroll of sell item. should make id minigame more fun&lt;br /&gt;
#When you banish a monster, other players can get it in their abyss.&lt;br /&gt;
#player sirens&lt;br /&gt;
#A scroll of deportation! Sends a creature to its native branch.&lt;br /&gt;
#porcupines get bardiches of speed&lt;br /&gt;
#browsing menus takes turns&lt;br /&gt;
#animal mounts&lt;br /&gt;
#non-animal mounts&lt;br /&gt;
#Spells with a 'food' cost use up the food from your inventory instead of nutrition. You must have sultanas to cast 'sultana' hunger spells.&lt;br /&gt;
#Monsters are randomly either speed 30 or speed -10.&lt;br /&gt;
#You get 100 turns at the start of the game, then hobgoblins get 200, then you get 200, then they get 200, etc. I mean, it's fair, you get the same number of turns as the other guy in total!&lt;br /&gt;
#a potion that gives every potion effect at once.&lt;br /&gt;
#Since hammers kinda suck, and it's plausible to throw them, how about throwable hammers?&lt;br /&gt;
#ettin packs&lt;br /&gt;
#Some labyrinths should have walls like in slime.&lt;br /&gt;
#Bug Request&lt;br /&gt;
#trog is replaced with strogg, who rebuilds you as a cyborg and you lose your mind -- game over&lt;br /&gt;
#Introduce credit while shopping - and send repo reapers if you can't make the payments.&lt;br /&gt;
#Throw Evaporated potions with Portal Projectile.&lt;br /&gt;
#a gold-based school of magic that uses gold instead of mana.&lt;br /&gt;
#Ghoul corpses should not be allowed as sacrifices, since they are undead and therefore already rotten.&lt;br /&gt;
#Every time you attack in a chivalrous manner, The Screaming One saves a kitten.&lt;br /&gt;
#any projectile attack fired past a teleport trap will emerge at a random location but will act otherwise identically&lt;br /&gt;
#necromancers should be able to animate meat rations&lt;br /&gt;
#Sif Muna should punish you for turning off spellcasting skills&lt;br /&gt;
#If you confuse an aquatic monster it should have a chance of beaching itself and suffocating.&lt;br /&gt;
#Xom should save your life if you are brought from maxhp to 0 in one turn&lt;br /&gt;
#Add amulet of censorship. Renders the player mute.&lt;br /&gt;
#Ghosts should be affected by statdeath. Suggestions for int, dex, and strength? Perhaps they say &amp;quot;durr....&amp;quot;?&lt;br /&gt;
#&amp;quot;The spriggan ghost is crushed under its shadow! The hill orc berserker ghost stares at a wall (x6).&amp;quot;&lt;br /&gt;
#Gloves of Living Stone: Permanent affect of Stoneskin on the wearer, gives the gloves (only) and the player acid resistance. Does not get boosted by earth magic.&lt;br /&gt;
#MONS_STEAM_DRAGON should be a construct&lt;br /&gt;
#players that die in lichform appear as ghost-liches in the abyss; players that win in lichform become ghost-ancient-liches on zot5. same for mummies and tomb.&lt;br /&gt;
#make elf 27 levels deep&lt;br /&gt;
#add a kick command. seriously, I'm sick of having to pick up stuff blocking doorways.&lt;br /&gt;
#when a creature is affected by a teleport effect, and they die before it activates, their corpse should still teleport&lt;br /&gt;
#in wizard mode, assert dialogs should ask &amp;quot;Crash? [Y/N]&amp;quot;&lt;br /&gt;
#I need some kind of &amp;quot;throbber&amp;quot; style indicator that changes to an opposite color when the screen is updating, then changes back when it's finished.&lt;br /&gt;
#trolls can never be satiated above 'hungry'&lt;br /&gt;
#Reflavour the berserkitis mutation to tail - the longer your tail the more likely someone will step on it in combat, forcing you to rage.&lt;br /&gt;
#Fizzy or bubbling potions might spill everywhere when you try to quaff them.&lt;br /&gt;
#Give halflings invokable detect creatures.&lt;br /&gt;
#all hex spells should be level 6&lt;br /&gt;
#s/unseen horror/seen horror&lt;br /&gt;
#&amp;lt; WasJordan&amp;gt; The 5.1-headed ogre shouts in Dolby!&lt;br /&gt;
#new chunk type: slimy, dropped by slugs, worms, and the like. unless you are an ogre, troll, or kobold, you may vomit and lose satiation when eating one of these.&lt;br /&gt;
#corpse storm: like fire storm but requires a wielded corpse, which is then used up. creates miasma clouds.&lt;br /&gt;
#Combine the +3, +4 severed leg of Sigmund with a spellbook containing Portal to open a gate to the secret testudine level.&lt;br /&gt;
#trove mimics that reveal themselves and try to run away once you've paid them&lt;br /&gt;
#In spider form, you can make silk and tether any projectile to yourself (temporary returning brand).&lt;br /&gt;
#shields of refraction&lt;br /&gt;
#Shields of diffraction&lt;br /&gt;
#allow carrying non-summoned friendly small mammals in the backpack and using them as ammo! that would make slings suck less.&lt;br /&gt;
#give tomb more levels to make up for the ones lost in elf&lt;br /&gt;
#give komodo dragons sick breath&lt;br /&gt;
#Crack goblin suicide squad. &amp;quot;The goblin yells 'Aieeeeeee!' The goblin hits himself! The goblin dies!&amp;quot;&lt;br /&gt;
#buff mennas&lt;br /&gt;
#Demonspawn with the shouting mutation get imp speech.&lt;br /&gt;
#you can fumble spellcasting while in water&lt;br /&gt;
#change ranged combat ai to be annoying and just require you to close doors&lt;br /&gt;
#Halflings should be able to generate a cloud of smoke.&lt;br /&gt;
#Make all races able to be demigods, demonspawn or vampires! A Naga Demigod Venom Mage!&lt;br /&gt;
#You should be able to conjure flame where there's a cloud. I mean, come on.&lt;br /&gt;
#a ring of +Pois&lt;br /&gt;
#one unified &amp;quot;w&amp;quot;ield/&amp;quot;w&amp;quot;ear command, so you don't accidentally end up with a suit of armour cursed to your hand. Works for Angband.&lt;br /&gt;
#&amp;lt;Danei&amp;gt; Feature request: Mimics can disguise themselves as the orb of zot [Implemented]&lt;br /&gt;
#Glaive of the Prune should turn character symbol @ purple.&lt;br /&gt;
#polar bears should not be affected by fear. and they should follow you when you teleport. and cannot be killed.&lt;br /&gt;
#killed daevas/angels leave behind alabaster statues of themselves&lt;br /&gt;
#an &amp;quot;astral duplicate&amp;quot; effect (spell, card, invocation, whatever) that creates a duplicate of the player using the ghost generation code&lt;br /&gt;
#Living endgame zone: populated by pixies with tiny ac/ev and silence; different druids, different treants, and a phoenix in the end!&lt;br /&gt;
#FixedArt Rod of Perversity: If undead/demonic, the rod evokes for Holy Word. If living, it evokes torment.&lt;br /&gt;
#An engulfing jelly that acts like a throwing net!&lt;br /&gt;
#Give ranged ghosts summon-type ammo that goes poof, like stone giants hurling rocks summoned by an angry trog.&lt;br /&gt;
#Autoexplore should see a delicious giant bat corpse and run over and chop it up. [Implemented]&lt;br /&gt;
#Spider forms should be able to quaff the essential juices from corpses. Unlike vampires, it needn't be blood they drink.&lt;br /&gt;
#Fixedart armour: Glorious plate mail: rF-, randomly causes you to immolate.&lt;br /&gt;
#corpse rot damages zombies in area&lt;br /&gt;
#Allow wands of healing to cure rot, either if it's currently in progress or maybe even restore lost maxhp&lt;br /&gt;
#Change spell hunger description back to the old indicator.&lt;br /&gt;
#Make &amp;quot;artifact&amp;quot; the same as &amp;quot;artefact&amp;quot; for ctrl-F purposes :P [Implemented]&lt;br /&gt;
#Death sheep and sheeptaurs.&lt;br /&gt;
#If you are engorged and attempt to drink a potion of porridge, you fail and the potion is IDed.&lt;br /&gt;
#New unique plant with beheld ability, melee attack, vampirism - Audrey ||.&lt;br /&gt;
#Parting blow - ability? skill? allows you to deal one slightly more powerful shot to fleeing mob.&lt;br /&gt;
#also for none touch typists, allow spells to be assigned to number keys&lt;br /&gt;
#Spellcasting favorites- ascii compatible. Objective - ease things for non-touch typists. Allow to assign spells to each direction, aka 9 favorites.&lt;br /&gt;
#weapons of speed butcher faster&lt;br /&gt;
#Lloyd's Beacon&lt;br /&gt;
#A playable abomination race!&lt;br /&gt;
#Decrease the spell level of dragon form, but make it choose forms based on spellpower, going: steam, mottled, dragon, gold dragon, iron dragon, quicksilver.&lt;br /&gt;
#A new lvl 1 tmig spell - human form. Turns off all your mutations and opens all slots for the duration.&lt;br /&gt;
#New uniques: avatar of [insert god name here].&lt;br /&gt;
#poly wand should change wall types!&lt;br /&gt;
#Once a certain percentage of your maxhp has rotted away and you are not undead, your title changes to &amp;quot;$race Ghoul&amp;quot;.&lt;br /&gt;
#The Hungry Fangs: this -5,-5 fixedart double sword gains +2, +1 with each kill, up to a maximum +5/+10. Every 10 turns without injuring something it is hit with a -1,-2 penalty, back to its original stats. Gains vamprisim at +3 accuracy, vorpal at +4 damage.&lt;br /&gt;
#Adapt tiles doll system to equipment, in order to save sets of gear.&lt;br /&gt;
#Plants and fungi should occasionally leave edible chunks. Fungi chunks have a small chance of making your settings match discorobin, and a very tiny chance of matching acidrobin.&lt;br /&gt;
#whips should have a chance of confusing humanoid enemies if you wear leather&lt;br /&gt;
#Quicksilver dragon armour: AC +1 EV +5 perma-swiftness&lt;br /&gt;
#Confusion flips and rotates the map a lot.&lt;br /&gt;
#Allow levitation to be cast on enemies, most notably eels and salamanders and their gear.&lt;br /&gt;
#Remove all gods except Xom.&lt;br /&gt;
#Swap the location of the hive and the elven halls.&lt;br /&gt;
#Occasionally, demonic summons turn upon the AI caster, not just the player caster.&lt;br /&gt;
#changing your glyph to a lightmagenta X lets you walk into zot 5 and get next to the orb without challenge.&lt;br /&gt;
#level one spell - dancing skeletons - causes skeletons to rip themself out of nearby corpses, dance (no attacking) like butterflies, and then collapse. Synergy with animate skeletons and bone shards&lt;br /&gt;
#in the fight arena, the after-match listings should show how many winners remained.&lt;br /&gt;
#scary unique is dependant on race. Nothing should be announced for spriggans, all uniques should be announced for mummies, and all monsters should be announced for ogres.&lt;br /&gt;
#Trying to apport the Orb transports your equipment/inventory to the Orb.&lt;br /&gt;
#Croquet level in Crawl&lt;br /&gt;
#Instead of Oklob Farms Branch, add an Oklob farms portal vault that spawns after 200,000 turns.&lt;br /&gt;
#Xom should be a universally appealing option. i just said &amp;quot;why would i worship Xom as a DEFE?&amp;quot;, so surely Xom has something to offer casters, sometimes!&lt;br /&gt;
#Priests of Zin can raise golems.&lt;br /&gt;
#Shadows and Grues, who wouldn't want to have a chance on instadeath for no particular reason? Also, torches or other sources of light.&lt;br /&gt;
#Plants should be able to be located in control-f, so you can beeline to them to train ghetto fighting or weapons.&lt;br /&gt;
#Chaos trap: triggers just once, player only. Regenerates the entire floor, randomly placing the character on the new floor, with checks for access to stairs, although not monsters. Any loot lying around is lost when the new loot is generated.&lt;br /&gt;
#Create a butterfly portal vault. Then come up a reason for it.&lt;br /&gt;
#Ghosts of very stealthy characters should sometimes not show up on the screen.&lt;br /&gt;
#Back up ALL the ghosts created during the August tournament. Restore them all a week before Halloween.&lt;br /&gt;
#autoinscribe for artifact spellbooks&lt;br /&gt;
#New monster: ogre veteran. Found around the same time as ogre mages and two-headed ogres. Has one weapon, wears troll leather armour.&lt;br /&gt;
#Crawl should have a soundtrack, ala doomrl. Branch endings would play Yakety Sax.&lt;br /&gt;
#Different armours should differently protect you from various types of damage: piercing, slashing, ripping, etc... This could be done by rolling save dice several times if the armor provides better protection from damage taken (eg: plate mail vs. slashing=superior protection)&lt;br /&gt;
#Fire Elementalists should start with knowledge of scrolls of immolation&lt;br /&gt;
#Beogh: Excommunicate Orcs. Removes all normal orange orcs, doing 1 piety damage each.&lt;br /&gt;
#Blink Kangaroo monster&lt;br /&gt;
#dragonform should just eat corpses whole&lt;br /&gt;
#Amulets of Resist Corrosion are immune to being eaten by jellies&lt;br /&gt;
#Flesh Storm L4 Necro/Tloc - butcher and apport all corpses in sight&lt;br /&gt;
#We need dual wielding!&lt;br /&gt;
#player names can become randart names. So for instance, Foo the Human Fighter could find the Scimitar of Bar, where Bar is any player with a morgue entry.&lt;br /&gt;
#If you sticky flame an invisible monster, its tile turns bright red.&lt;br /&gt;
#Change the scroll of noises to reproduce (randomly selected) the noise of one of the monsters on the current floor.&lt;br /&gt;
#Kikubaaqudgha renaming contest. Bad idea: Something Awful Forum Kiku renaming contest.&lt;br /&gt;
#add this to Abyss description: &amp;quot;Well, in our country,&amp;quot; said Alice, still panting a little, &amp;quot;you'd generally get to somewhere else -- if you ran very fast for a long time, as we've been doing.&amp;quot; (continued on the next entry)&lt;br /&gt;
#(quote continued) &amp;quot;A slow sort of country!&amp;quot; said the Queen. &amp;quot;Now here, you see, it takes all the running you can do, to keep in the same place. If you want to get somewhere else, you must run at least twice as fast as that!&amp;quot;&lt;br /&gt;
#rename the Golden Rune The Rune of Pain.&lt;br /&gt;
#+10, +10 Battleaxe of Theoretical Chopping (chop) Dam and To-hit are calculated with Int in place of Str; has a Int/40 chance of doing damage on hit.&lt;br /&gt;
#If jellies survive a blade trap, they should be able to eat it&lt;br /&gt;
#Henzell announces whenever a player becomes freakishly mutated.&lt;br /&gt;
#Unique dancing weapon. One or rare types (quick blade, katana, eveningstar etc.).&lt;br /&gt;
#New transmutations spell: Plant form. At low levels, it merely functions as a disguise (as long as you're not in line of sight of any monsters when you transform). At maximum level, it turns you into an oklob.&lt;br /&gt;
#Amnesia via selective amnesia spell or Sif power causes moderate contamination.&lt;br /&gt;
#Altar of Zin in Temple should have a permanent sanctuary effect centered on it.&lt;br /&gt;
#Fat neck &amp;amp; swollen fingers mutations; increase the time it takes to put on and remove jewellery&lt;br /&gt;
#Quiver of endless arrows&lt;br /&gt;
#Floor mimics&lt;br /&gt;
#Amulet of hearing. Various noises (fountains, snoring goblins) are shown as ! on your map.&lt;br /&gt;
#needlessly complicated dual-natured god. Your actions could shift his mood, and his powers change with the mood.&lt;br /&gt;
#Unique imp Gobbler - Comes with dagger of chaos, shows up d:5 or later, and randomly quotes other uniques.&lt;br /&gt;
#a Henzell command that lists items recently eaten by jellies&lt;br /&gt;
#berserk-like state for spellcasters. when it's on, you can only cast and rest with wizardry and int bonus. when it ends, you're silenced for a while (and have a small chance of forgetting a spell)&lt;br /&gt;
#weapon skills affect Tukima's Dance duration&lt;br /&gt;
#a Henzell command to display a random imp line&lt;br /&gt;
#rename the game to Dungeon Crawl Axe Porridge&lt;br /&gt;
#new mutation: vindictiveness. every time an ally dies in your LOS, you have a chance of getting a buff. the chance is larger for same-species allies, smaller for temporary summons and undead slaves&lt;br /&gt;
#TSO's &amp;quot;blessed with friendliness&amp;quot; means the charmed creature will turn neutral after the charm expires.&lt;br /&gt;
#Rename either executioners or executioner axes.&lt;br /&gt;
#Add fire caves as a portal vault, eventually expand it and ice caves into branches to replace snake with in a fraction of all games, whichever doesn't make it in gets a mini-portal version&lt;br /&gt;
#Add Tukima's dance to certain unique spell set!&lt;br /&gt;
#A scroll of enchant armour used by a naga on a centaur barding should magically reform it into a naga barding. The opposite (for a centaur) should also be possible&lt;br /&gt;
#scrolls of fear are too scary to read&lt;br /&gt;
#New class Druid, starts with deity Feawn and Staves skill&lt;br /&gt;
#&amp;lt;TGW&amp;gt; there should be a monk variant that starts with confusing touch memorized and 1 spellcasting&lt;br /&gt;
#Make executioners_axe[1] the ingame description for executioner's axes.&lt;br /&gt;
#conjurers/wizards/elementalists start with knowledge of potion of magic&lt;br /&gt;
#Instead of weapon and armor gifts, okawaru gifts you +1 to your worn gear (jewellery too?) when you survive a challenge he sends your way.&lt;br /&gt;
#Lichform plus dragonform results in skeletal dragon form&lt;br /&gt;
#Standing on a scroll of fear is overpowered (guess how!).&lt;br /&gt;
#Winners should leave an aspect of themselves in the dungeon for future characters to find. A collection of their spells in a spellbook, their main weapon converted to an artifact with their name, heck, even a statue in some vault.&lt;br /&gt;
#Casino - small area - place a bet (gold), get loot or angry monsters&lt;br /&gt;
#Change Ice Cave's name to Ozocubu's Refrigerator.&lt;br /&gt;
#Owlbreath&lt;br /&gt;
#Add creatures that release a lot of fog when woken up or afraid&lt;br /&gt;
#A spell that makes the target vulnerable to a random element. So you can fire bolt orbs of fire, etc.&lt;br /&gt;
#Equipment you can't use should autoidentify.&lt;br /&gt;
#it would be neat if there was a termcast channel for handpicked games such as the ones listed in footv[4], especially if we could add to it via Henzell&lt;br /&gt;
#Ghosts should use missiles. Ranged weapons-wielders should get (unlimited) ammo, as shadow creatures do&lt;br /&gt;
#Okay, seriously, why isn't there a jabberwock?&lt;br /&gt;
#Molten brand for maces. Molten weapons may lose one point of their enchant each time they're swung (odds taken from corrosion), but cause sticky flame on a successful hit. Breaks at -5.&lt;br /&gt;
#obsidian _material_ for weapons. Immune to corrosion.&lt;br /&gt;
#Dark Butterflies that attack your available magic but cannot do actual damage.&lt;br /&gt;
#Cursed amulet of conversation. Looks identical to an amulet of conservation until worn. It talks!&lt;br /&gt;
#Occasionally, only an altar to Lugonu can be found in the ecumenical temple. All else goes to overflow&lt;br /&gt;
#Add a monarch statue - summons butteflies&lt;br /&gt;
#kobold shaman shows up around d:4 to d:7 naturally, has corona, confusing touch. regular kobold stats&lt;br /&gt;
#kobold shaman has a grow spell that polymorphs kobolds to big kobolds&lt;br /&gt;
#Flayed ghosts leave blood splatters when they move&lt;br /&gt;
#Trap Doors. Crystal Doors. Mimic doors.&lt;br /&gt;
#Replace dragonslaying brand with beeslaying brand. (Swatting, maces only)&lt;br /&gt;
#Transmutation miscasts turn you into a white &amp;quot;F&amp;quot; (a Frog), which is totally wank.&lt;br /&gt;
#New fixedart: Holy Avenger named 'Vengeance' - long sword, +3 +7 autocasting smite&lt;br /&gt;
#raising shapeshifter corpses gets pulsating lump zombie&lt;br /&gt;
#One of the 'bounty hunter' uniques, preferably a bland and unmagical one, should get a teleport to loud noise ability.&lt;br /&gt;
#If a monster is four floors out of depth, add &amp;quot;it seems slightly out of place.&amp;quot; to its description. If a monster is 8 floors OOD, add &amp;quot;it seems out of place&amp;quot;. 12 &amp;quot;you wet yourself&lt;br /&gt;
#If a monster is marked upon viewing in your notes as out of depth, some option will put a message out to the (newbie) player letting them know to panic&lt;br /&gt;
#Praying to yredelemnul ALSO prevents raising of undead. So your lunch won't be resurected by a skeletal warrior pet&lt;br /&gt;
#fixedart hammer of the broken mind: found only in crazy yiuf's hut, it is noisy, *rage, attracts xom effects (as in bored xom)&lt;br /&gt;
#Monster: BeeKeeper. Human that appears in the hive occasionally, increasing the intelligence of surrounding bees, among other boosts.&lt;br /&gt;
#Sparkling fountain should occassionally 'taste just like chicken'&lt;br /&gt;
#Collected rat ideas. Grey rats- rabid grey squirrels. Orange rats -chupacabra. Green rats? Sludge rats.&lt;br /&gt;
#Replace Okawaru's gifting with the ability to enchant even artifacts.&lt;br /&gt;
#New randart: the ring of rot. Gives you &amp;quot;Rot&amp;quot;, gives rPois, rN+++ (miasma immunity).&lt;br /&gt;
#Spiked nets.&lt;br /&gt;
#Amulets of stasis can't be apported.&lt;br /&gt;
#Replace Corona in Book of Brands with Portal Projectile&lt;br /&gt;
#New monster: corpse mite. A weak s insect (that's same as mites, right?), if it stumbles across a corpse (not a skeleton), it will reanimate the monster as a boosted zombie, but the body loses max health each turn. When the enhanced zombie 'dies', the mite is released. The corpse mite is released, slowed.&lt;br /&gt;
#Paralysis allows use of invocations and spells at a very extreme penalty. Evocations, scrolls, potions are forbidden. This would differentiate paralysis and sleep a bit more. But also increase the tedium of combat paralysis?&lt;br /&gt;
#allies catching up with you rolling for extra/less energy always get extra energy.&lt;br /&gt;
#there are two nondescript stones in the game. One that does earth elementals, the other that instantly drops you down a shaft trap and summons a hostile earth elemental next to you.&lt;br /&gt;
#A new kind of shop : the Discount Store. All items below 100 gp.&lt;br /&gt;
#Stalking Statue. Wandering mushroom AI, very slow, no attack. Very durable.&lt;br /&gt;
#Allow targeting of allies for levitation&lt;br /&gt;
#More endgame powerful uniques, specifically other questers for the Orb of Zot who were powerful enough to make it there.&lt;br /&gt;
#Steal new plant from BRogue. Blocks line of sight, can be walked on. Walking on it will crush it for a few turns, but it will spring back on its own.&lt;br /&gt;
#Smoke Demons see through clouds, bring their own cloud with them!&lt;br /&gt;
#Amulet of Atheism - Suspends all divine activity while worn except piety loss. Lose god abilities while it is worn, but regain when removed. Wrath points are saved up until you take it off. Does it allow you to break conduct, or does it track that...&lt;br /&gt;
#allow monsters to open players like pillowcases&lt;br /&gt;
#Rename guardian mummy or greater mummy so casmith789 can tell the difference.&lt;br /&gt;
#Randart ammunition with special brands (Chain Lightning, Slay dragon, True Shot &amp;lt;Chance to insta-kill&amp;gt;, yadda) that never break, cannot be eaten by slimes, but come in small stacks (3-6 maybe at most)&lt;br /&gt;
#&amp;lt;LordSloth&amp;gt; Hive is basically a grocery store &amp;lt;LordSloth&amp;gt; Now if we get curare-shooting bee-taurs...&lt;br /&gt;
#wand of shrubbery, spawns a shrub.&lt;br /&gt;
#More colourful damage descriptions. We're kinda tired of opening pillowcases&lt;br /&gt;
#gaunt spiked club. unrandart giant spiked club that is thin and bony. possibly even made of bone.&lt;br /&gt;
#Reduce passwalls delay slightly, make it happen in phases, some of which when you're like a rock worm&lt;br /&gt;
#Randart weapons consecrated to a particular deity. Somewhat more powerful than average randarts, but to wield them, you must worship the deity in question. Wielding gives you an opportunity to convert on the spot.&lt;br /&gt;
#scroll of salting - turns all the edible chunks in your possesion into salted meat permafood&lt;br /&gt;
#Scroll of Imbueing - Quivered item, if eligible, receives a random brand. 45% fire, 45% frost, 10% returning.&lt;br /&gt;
#bumblebees are fumblebees. You drop your weapon!&lt;br /&gt;
#Defeating the Pan lord in the tutorial should give the message &amp;quot;I see you have discovered Wizard mode!&amp;quot; or something similar.&lt;br /&gt;
#Injured monsters should leave blood trails&lt;br /&gt;
#Blow Flies should be weak vs fire. I just killed a pair of flies in my window IRL with a lighter - they didn't see the fire and it burned off their wings. Then they walked around confused and died.&lt;br /&gt;
#rename poison magic to poison arrow magic&lt;br /&gt;
#All zombie bees should be called zombees&lt;br /&gt;
#demonspawn mutation - immolation. like the scroll, but with a breath timer.&lt;br /&gt;
#Demigods who cast necromutations become demiliches&lt;br /&gt;
#things that die by fire, and fish always, should not taste bad eaten raw&lt;br /&gt;
#bolt of inaccuracy should be affected by accuracy&lt;br /&gt;
#Combined titles, like &amp;quot;Sneaky Bludgeoner&amp;quot; or &amp;quot;Poisonous Slicer of Death&amp;quot;&lt;br /&gt;
#Emperor's New Clothes - wearing a body armor cancels the effect. a high AC modifier that is not displayed to the user. miscasts are not discernable.&lt;br /&gt;
#Poison Arrow unrandart. +5, never mulches and treated with poison from the eponymous spell.&lt;br /&gt;
#poison attacks should have a chance to poison the corpse .. acid attacks should have a chance to cancel a corpse dropping.&lt;br /&gt;
#fire attacks should have a small chance to cook the meat, making it edible normally.&lt;br /&gt;
#(corpses 3/3) the fire effect balances against the poison effect, and global drop rates could be upped a tiny bit to balance against the acid effect&lt;br /&gt;
#assassins should get an option to start with bow and poisoned arrows instead of blowgun&lt;br /&gt;
#FR: When cast into abyss from melee range, you get to drag the caster with you!&lt;br /&gt;
#how about a priestish/caster class combination - Bishops&lt;br /&gt;
#if you make it to kiku's altar and pray before the human dies, you should get an appreciated kill when he gets zombiefied&lt;br /&gt;
#armour should not effect spell learning, only spell casting&lt;br /&gt;
#Gretell needs a ?goodeats command&lt;br /&gt;
#Random conduct for Xom! Xom likes it when you eat corpses of living beings. Xom likes when your allies kill non-hostile demon beings. Xom dislikes when you use conjurations.&lt;br /&gt;
#A delicious cumin-roasted turkey, in a tangy kumquat aioli!&lt;br /&gt;
#Marinate yak meat in an oklob-and-strawberry juice medley for six hours before broiling it. Delectable!&lt;br /&gt;
#when you gain more than one level from a kill it should announce the event (like here), and add it to notes.&lt;br /&gt;
#eating food while sick/poisoned should have a chance to abort the action (like a hangover)&lt;br /&gt;
#Summon Poisonous Spores - pois/summ - summons one or so spores that explode in a cloud of poison and seed an area with new sprouts, which grow to a size, then release new spores. can used used to seed an area to lure creatures back to.&lt;br /&gt;
#If you're selecting random characters, the screen that says 'Do you want to play this combination? (ynq) [y]' could inform you if this is a good or greyed-out/bad combo.&lt;br /&gt;
#Turn !fight into a strategy game in which you create one side and another person on the room must pick the opposing forces.&lt;br /&gt;
#Crawl should warn the player whenever he encounters a monster whose opponents have a disproportionally high chance of dying to.&lt;br /&gt;
#Friendly Mutators should give you unbiased mutations.&lt;br /&gt;
#quack blade {slay duck}&lt;br /&gt;
#terabats&lt;br /&gt;
#picobats&lt;br /&gt;
#bats&lt;br /&gt;
#megalodon&lt;br /&gt;
#megaoklob&lt;br /&gt;
#apportation can take the weapon out of an enemy's hands at high power&lt;br /&gt;
#go zigging for potions of experience and curse them with ash's special ability to cause you to go up a floor if drinking them&lt;br /&gt;
#megagecko&lt;br /&gt;
#the megaroyal jelly&lt;br /&gt;
#stonemega&lt;br /&gt;
#big bat&lt;br /&gt;
#superbat&lt;br /&gt;
#cowardice flag on items, equivalent to berserkitis but the player cannot move toward or attack creatures - only move away or perpendicularly. No Slow/Fatigue effect after, maybe even a small buff if you survive&lt;br /&gt;
#give megabats 1 million times the stats of giant bats&lt;br /&gt;
#Each turn, you have a 0.001% chance of dying of a heart attack.&lt;br /&gt;
#make hobgoblins speed 11&lt;br /&gt;
#pillar dancing with a monster can make it fall in love with you&lt;br /&gt;
#No-cTele levels have ceiling traps.&lt;br /&gt;
#L9 charm/hex spells &amp;quot;Enchant Weapon&amp;quot; and &amp;quot;Enchant Armour&amp;quot;&lt;br /&gt;
#Putting every bad_idea on the wiki.&lt;br /&gt;
#Ninjaing idea number 3000.&lt;br /&gt;
#Inserting idea number 3000.&lt;br /&gt;
#Filling in slot 2999 just so you can take slot 3000 :)&lt;br /&gt;
#Abyssal moth, with a slow-acting halo of corruption.&lt;br /&gt;
#spells that cost gold instead of mp&lt;br /&gt;
#zin shouldn't let you wear 'glowing' ego items&lt;br /&gt;
#Scroll of Blanking. Instead of allowing the player a fully controlled blink, this scroll turns itself into a scroll of paper upon being read.&lt;br /&gt;
#Mutagenic hellfire!!!&lt;br /&gt;
#harpies in labs&lt;br /&gt;
#ashenzari wrath tells monsters where your stash is&lt;br /&gt;
#okawaru dislikes it when you kill anyone wearing an animal skin&lt;br /&gt;
#Items that provide stasis or -TELE cannot be apported.&lt;br /&gt;
#zin should disapprove of killing humanoids as well as eating them&lt;br /&gt;
#Demigods may worship a god. But it's Zin.&lt;br /&gt;
#branch entrances are actually portal mimics that you have to kill&lt;br /&gt;
#hawaiian shirts&lt;br /&gt;
#Clubs have a chance to reflect thrown rocks&lt;br /&gt;
#Hex magic goes up to level 16 :3&lt;br /&gt;
#More interesting is what you want? How about randart-style damage descriptors? You exquisitely unseam the elephant like a jewelled velvety pillowcase!&lt;br /&gt;
#From 2895: Okay, seriously, why isn't there a jabberwock? &amp;lt;--- This would make the basis for a great dungeon branch in itself, complete with mome raths and slithy toves... &amp;quot;You see a rabbit hole here.&amp;quot;&lt;br /&gt;
#Jester class, who starts with a book of Party Tricks and a number of bad wands.&lt;br /&gt;
#Doctor class, who starts with nothing more than a knife, shortblades, but lots and lots of potions.&lt;br /&gt;
#Meteorologist, who starts with a book of clouds...&lt;br /&gt;
#Acolyte class, who starts with Cantrips and the patronage of Sif Muna! Or with Magic Missile memorized, and Vehumet...&lt;br /&gt;
#Tukimancer, who starts with book of Tukima and random weapons.&lt;br /&gt;
#Demonic runes weigh nothing, but only n+1 of them will be generated. n is the most demonic runes in a previous win on the server.&lt;br /&gt;
#death kobs&lt;br /&gt;
#&amp;quot;Oops, you feel deathly resistant to cold.&amp;quot;&lt;br /&gt;
#A unique that summons neutral war dogs. And then casts tame beasts.&lt;br /&gt;
#Give Mennas DMsl.&lt;br /&gt;
#team a respects elbereth&lt;br /&gt;
#a magical dog race that can't tell potions apart because it's colorblind&lt;br /&gt;
#a magical bat race that can't tell scrolls apart because it's blind&lt;br /&gt;
#food mimics that attack you after you eat them&lt;br /&gt;
#A Historian class, who starts with a book of Antiquities, which cannot be obtained by any other method. Spells include Detect Creatures, Bone Shards, Tame Beasts, Twist, Air Walk.&lt;br /&gt;
#Remove sure blade spell, replace with warp-stab, the portal-projectile of stabbers.&lt;br /&gt;
#book of miner magic&lt;br /&gt;
#&amp;lt; JamezQ&amp;gt; if you contemplate the meaning of life long enough, your character should invent it's own religion&lt;br /&gt;
#cheibriados disapproves of macros because they are too hasty&lt;br /&gt;
#rename Prince Ribbit to Kermit&lt;br /&gt;
#Imps ought to throw rotten vegetables at the player occasionally.&lt;br /&gt;
#you can hit yourself with an antimagic weapon to remove glow&lt;br /&gt;
#A command that would locate offending flora for those with irresistible OCD in attaining &amp;quot;Done exploring&amp;quot; instead of &amp;quot;Partly explored; can't reach some places&amp;quot; while in the Lair or other highly infested places.&lt;br /&gt;
#cloak of acquirement&lt;br /&gt;
#&amp;lt;nht&amp;gt; sticks to snakes on a staff of poison should summon Aizul&lt;br /&gt;
#&amp;quot;You miscast the javelin throw. You are showered with wood shavings.&amp;quot;&lt;br /&gt;
#Give vampire mosquitos spammals&lt;br /&gt;
#Telefrag spell, tloc 9. Transports caster into target monster, kills one or the other based on spell power.&lt;br /&gt;
#spriggans wearing winged helmets gain evocable flight&lt;br /&gt;
#If you have sufficiently large winding number around a wall, it turns into a jelly.&lt;br /&gt;
#poly both dowan and duvessa into slime creatures and get them to merge&lt;br /&gt;
#Oklob trees.&lt;br /&gt;
#Adding things that are already in the bad idea list&lt;br /&gt;
#adding things that are already in bad ideas&lt;br /&gt;
#adding things that are already in the game&lt;br /&gt;
#give sigmund mesmerise&lt;br /&gt;
#replace the vault guards on v:8 with boggarts&lt;br /&gt;
#you can only autofight when berserk&lt;br /&gt;
#Insanity: mutation that has a random chance of temporarily causing confusion, intelligence loss, maprot, and other assorted game disruptions.&lt;br /&gt;
#Khufu is a mummy of nemelex. He starts the fight by entombing himself and vitrification, then spamming summon and destruction decks to give him torment and greater demons. After this (and you've dug him out) he gets elixir once, and the second time uses trowel to create a zig to escape. More &amp;gt;&amp;gt;&lt;br /&gt;
#This you can enter if you go in immediately, and the game goes into a new mode, two player zig mode where you and khufu battle it out together. More &amp;gt;&amp;gt;&lt;br /&gt;
#Khufu turns on you on zig:27 exclaiming &amp;quot;THE LOOT IS MINE!&amp;quot; but he has grown much more powerful, and summons the four pandemonium lords to aid him.&lt;br /&gt;
#harpies in labs&lt;br /&gt;
#&amp;lt;nht&amp;gt; ogres and trolls should have a chance to cause fear when they are seen naked&lt;br /&gt;
#Deep elf masons, that slowly build walls of elven brick.&lt;br /&gt;
#Crawl Dungeon Keeper variant. You know you want it.&lt;br /&gt;
#zombie player race - like a mummy but with slow healing 3 instead of rF-!&lt;br /&gt;
#level 7 poison spell: olgreb's can o' pesticide, instakills all insects on screen. Has a small chance to summon a hostile Fedhasite&lt;br /&gt;
#secret learndb entries, learndb entry mimics, learndb abyss where the deleted entries are banished to&lt;br /&gt;
#long blades race, you start as a falchion and every 3 levels move 1 up the long blades chain. same restrictions as a felid, except you can brand yourself with branding spells&lt;br /&gt;
#*blink randart property&lt;br /&gt;
#&amp;lt;notthepope&amp;gt; xom should give div manuals&lt;br /&gt;
#minotaur mimics&lt;br /&gt;
#Travel exclusion shaped mimics&lt;br /&gt;
#executioners eat executioner's axes and burp up throwing axes&lt;br /&gt;
#&amp;lt;mikee_&amp;gt; kick-in-the-ball lightning&lt;br /&gt;
#A race that has multiple arms and heads. Level 3 unfitting armor, but you can wear a bunch of jewellery!&lt;br /&gt;
#acid dragon&lt;br /&gt;
#acid dragon armour&lt;br /&gt;
#Portal mimics in Abyss&lt;br /&gt;
#A minivault that thoroughly mirrors a potential situation in D&amp;amp;D: a room mimic containing a few treasure mimics, a floor mimic, a ceiling mimic, and a wall mimic (at least one of each).&lt;br /&gt;
#Countdown portal, where you have to make the longest word possible from the glyphs of 9 random monsters.&lt;br /&gt;
#give deep elf blademasters blade hands&lt;br /&gt;
#CDO Sigmund gets his own twitter feed for each kill&lt;br /&gt;
#potion of acquirement: lets you choose whether to ditch bad ones or pick some kind of good one&lt;br /&gt;
#ring of creation: evocable for acquirement, adds 1 penance with all gods per use&lt;br /&gt;
#helm/gloves/boots of acquirement: each causes an appropriate mutation forcing it to be unworn&lt;br /&gt;
#Banishment sends you to the Labyss, a labyrinth that shifts like the abyss&lt;br /&gt;
#Antaeus hole vault with worker Antaeus, soldier Antaeus and Antaeus queen.&lt;br /&gt;
#Player ghouls get 200 hp and 30/30 attacks (at level 1)&lt;br /&gt;
#Casting ensorcelled hibernation on yourself reduces hunger until you wake up.&lt;br /&gt;
#Trap-setting skill ala Diablo II Assassins. Level 27 title is The Great Master Baiter.&lt;br /&gt;
#All bad ideas must be written in battlemage format.&lt;br /&gt;
#Picking an interesting race, like a felid, should lessen xom's boredom.&lt;br /&gt;
#yaktaur barding&lt;br /&gt;
#see battlemage&lt;br /&gt;
#The header of the BATTLEMAGE section on the choosing character screen is chosen at random from entries in battlemage.&lt;br /&gt;
#Chaos Warriors of Vehumet. Just like Reavers, but with religion. Reavers are a bit underpowered anyway, at least as starting builds go.&lt;br /&gt;
#orange crystal roxanne&lt;br /&gt;
#Fulsome distillation on holy corpses creates potions of healing.&lt;br /&gt;
#you should delete a random bad_ideas entry every time you delete one of those&lt;br /&gt;
#Consuming a toadstool should have a 1 in 30 chance of making you triple in size, smashing through the roof to the floor ahead and killing anything in a one-tile radius.&lt;br /&gt;
#&amp;lt;G-Flex&amp;gt; hat of the alcoholic&lt;br /&gt;
#slings get a bonus against goliath beetles&lt;br /&gt;
#give deep elf death mages haunt&lt;br /&gt;
#someone make a script to add &amp;quot;sucks&amp;quot; to everything in the learndb. Also, Bad_Ideas sucks.&lt;br /&gt;
#New unique: synchronized shifting team of shapeshifters.&lt;br /&gt;
#make golems beep in german http://wondermark.com/715/&lt;br /&gt;
#katana acquirement&lt;br /&gt;
#Fedhas penance spawns fruit bats&lt;br /&gt;
#let elephants open doors&lt;br /&gt;
#ugly thing player race&lt;br /&gt;
#random energy player mutation&lt;br /&gt;
#The megabat needs company. Design a special vault with a petabat, so huge and fat that it can't move. It shall be described as having the strength of a thousand terabats.&lt;br /&gt;
#at 27 traps skill, you disarm zot traps by just looking at them funny&lt;br /&gt;
#If you attack jellies with your claws, and they burn, you can lose a level of the claws mutation&lt;br /&gt;
#Projected noise causes damage at high power, breaks walls&lt;br /&gt;
#An entirely invisible branch.&lt;br /&gt;
#Boris zig level. All enemy monsters are Borises.&lt;br /&gt;
#New spell only available to worshippers of Zin, CommitStorm. The awesomeness of recite with the smite/area targeting of firestorm&lt;br /&gt;
#Rename Evaporation to Explovaration&lt;br /&gt;
#Axes of chopping should take half the time to chop up a corpse into chunks&lt;br /&gt;
#Floor god: Likes it when you leave stuff on the floor. Is the source of most cursed D:1 jewellery.&lt;br /&gt;
#Gilette PowerShock Triple Katana&lt;br /&gt;
#New vault: The Isle of Wights&lt;br /&gt;
#A unique that only spawns if you wield a cursed item you picked up from the floor. S/he has unique lines that refer to having left that item there to troll you.&lt;br /&gt;
#The Abyss has levels: If you get banished in there, you go one deeper! [Implemented]&lt;br /&gt;
#Every 20th efreet should carry a scimitar of distortion.&lt;br /&gt;
#One out of 667 efreet will grant you a wish.&lt;br /&gt;
#Felids should get a hairball breath attack.&lt;br /&gt;
#We've had enough vestibules of Hell, how about a special Festival Of Hell level branch?&lt;br /&gt;
#Tie bloodsplatter rate to god choice&lt;br /&gt;
#Give hydras the ability to wear hats&lt;br /&gt;
#A new type of Bailey; a Beetle Bailey&lt;br /&gt;
#A race that is immune to unholy pain and torment but can't see its own HP meter.&lt;br /&gt;
#berserk traps&lt;br /&gt;
#Octopodes wielding 4-6 weapons&lt;br /&gt;
#A new monster that spawns based on the date of playtime. The Weekend Warrior.&lt;br /&gt;
#ziggurat level with nothing but oklob plants&lt;br /&gt;
#naga with horns 3 becomes a gorgon&lt;br /&gt;
#&amp;lt;SpaceT&amp;gt; FR: monkey race that can use &amp;quot;different ammo&amp;quot; for sandblast&lt;br /&gt;
#The absolute value of your AC is what matters for protecting you from damage.&lt;br /&gt;
#Xom's benevolent cousin, Mox - only the good side of Xom's personality&lt;br /&gt;
#&amp;lt;Raycaster&amp;gt; i think wanderer should have a chance of starting with the orb of zot&lt;br /&gt;
#Having the gauzy fan, rock and flask in your inventory and wielding the Lantern of Shadows summons Captain Zot!&lt;br /&gt;
#A temple vault covered in steam&lt;br /&gt;
#cheibriados&lt;br /&gt;
#holding the fort and working out how to murder those pesky players&lt;br /&gt;
#Trog brands your weapon with antimagic on max piety&lt;br /&gt;
#Unique vampire: Count Chocula&lt;br /&gt;
#UrsaBat&lt;br /&gt;
#Having crawl explain what cang means the first time you log in&lt;br /&gt;
#Make LOS shape a config option&lt;br /&gt;
#ash reveals all number values in the game like weapon damage and the 4000000 (well 300 after stepdowns) dice rolls&lt;br /&gt;
#Spider form gives you fewer legs at low power&lt;br /&gt;
#Wand of cloning.&lt;br /&gt;
#golden archway portal vault: contains meat rations and a killer klown&lt;br /&gt;
#Pillowcase mimics.&lt;br /&gt;
#Maurice is a Jiyva worshipper with a Jelly entourage that eat all your stolen items when he dies.&lt;br /&gt;
#A god who decreases your movement speed.&lt;br /&gt;
#elyvilon crushes you like a grape&lt;br /&gt;
#Cobra/Python/Black_Mamba type nagas&lt;br /&gt;
#Enchant armour on animal skins gives leather armour.&lt;br /&gt;
#Altar mimics.&lt;br /&gt;
#rC means resist corrosion&lt;br /&gt;
#if you have slow healing your heal wounds potions take longer to come into effect&lt;br /&gt;
#if you are a DD your heal wounds potions take forever to come into effect&lt;br /&gt;
#you worship Cheibriados and your heal wounds potions take longer to come into effect&lt;br /&gt;
#Tukima's Dance miscasts cause random items in your inventory to be animated as hostile. The banana pulverizes you! The Serpentine Rune bites you!&lt;br /&gt;
#Level 7 translocations spell: Vertical blink, sends you 1-8 levels up/down randomly&lt;br /&gt;
#banished monsters sometimes come back worshipping lugonu&lt;br /&gt;
#Flayed ghost says: &amp;quot;You'll understand me better in a second&amp;quot; _Flayed ghost flays you!&lt;br /&gt;
#Hell lions.&lt;br /&gt;
#New Scroll: Stash - gives the player a moustache&lt;br /&gt;
#Polymorph Storm&lt;br /&gt;
#Player ghosts that would generate on the same level sometimes fight each other. Televised on FooTV!&lt;br /&gt;
#hellion player race&lt;br /&gt;
#Every time the player here's a distant slurping noise there is a strong chance of going berserk&lt;br /&gt;
#The level below you and the level above you are &amp;quot;active&amp;quot;: monsters can spawn and travel freely among active levels. Noise travels across active levels.&lt;br /&gt;
#Casting Shatter causes monsters from below your level to bang on the ceiling with their polearms, yelling to keep it down.&lt;br /&gt;
#Vaultmakers get tourney points whenever someone dies in one of their vaults.&lt;br /&gt;
#beer (b) | Speed: 20 | HD:30 | Health: 100 | AC/EV: 20/20 | Flags: non-living, see invisible, spellcaster | Res: magic(immune), hellfire, cold+++, elec+++, poison++ | XP: 666 | Sp: Beer! (1d1)(confuse)&lt;br /&gt;
#spectre obscura, like silent spectre but with fog instead&lt;br /&gt;
#shark unique: Mega Shark&lt;br /&gt;
#Hubgoblins that summon hobgoblins.&lt;br /&gt;
#replace dowan/duvessa with the new Troll Twins, Purgy and Bess&lt;br /&gt;
#Zin recite book that only works on butterflies.&lt;br /&gt;
#&amp;lt;mikee_&amp;gt; give orb guardians the same effect as trj &amp;lt;mikee_&amp;gt; except they spawn moths of wrath&lt;br /&gt;
#Jiyva worshippers have a friendly Slime Pits; player mummies should have a friendly Tomb.&lt;br /&gt;
#a unique trog worshipper that casts spells; occasionally he gets attacked by neutral berserk bears and stuff&lt;br /&gt;
#Deeper dwarves that can't heal with potions or wands and deepest dwarves that can't heal in any way and stick with the hp they started with through the whole game.&lt;br /&gt;
#-100,+100 Triple Sword of Trolls {Noisy, -CAST, -TELE, *Rage, Stealth++, rC++, rF++, rN++, rPois, rElec, Speed}&lt;br /&gt;
#A spell that marks targets in a way that attracts reapers/shadows to them over a period of time.&lt;br /&gt;
#Monsters that drink brilliance can suddenly cast firestorm when they could only cast fireball before&lt;br /&gt;
#a plant with pain mirror&lt;br /&gt;
#Troves that ask for 12 unique runes.&lt;br /&gt;
#Troves that asks for uniques. (Bring me Sigmund and I shall reward you with great treasure!)&lt;br /&gt;
#Sticky elephants: trample and mesmerise.&lt;br /&gt;
#all vaults have oklobs&lt;br /&gt;
#Tsurugi of Muramasa.&lt;br /&gt;
#!addmilestone casmith789 type=orb place=d:3&lt;br /&gt;
#the more satiated you are the more you weigh and the less you can carry&lt;br /&gt;
#flavor &amp;quot;dialog&amp;quot; for dancing weapons, such as: &amp;quot;The dancing weapon does the Macarena&amp;quot;&lt;br /&gt;
#Ramps, to allow handicapped and undead to climb up stairs.&lt;br /&gt;
#Unrandart Propel Hat: Only usable by octopodes. +10 AC, Evoke Levitation&lt;br /&gt;
#since shadow wraiths are invisible and shadow demons are invisible, make shadow dragons invisible too&lt;br /&gt;
#portal vault which sends you into a previous version of crawl&lt;br /&gt;
#potion of become ogre&lt;br /&gt;
#If you only kill one of the elf twins and leave them, you can find the other hacking their way through one of the hells: duvessa hits harder then ignacio and dowan puts lom lobon to shame&lt;br /&gt;
#Make wanderers less masochistic by also allowing them to have random good mutations.&lt;br /&gt;
#Make wanderers more masochistic by also allowing them to have random bad mutations.&lt;br /&gt;
#Crawl version history trivia portal vault&lt;br /&gt;
#lady gaga portal vault&lt;br /&gt;
#imp that can corpse slap&lt;br /&gt;
#shoals vault consisting of the island from &amp;quot;lost&amp;quot;&lt;br /&gt;
#Door form.&lt;br /&gt;
#rewrite crawl in lisp so it runs natively in emacs&lt;br /&gt;
#rewrite emacs in lua so it runs natively in crawl&lt;br /&gt;
#&amp;lt; G-Flex&amp;gt; rollerblades mutation (+2 move delay, but -2 for every consecutive move, stacking up to -4)&lt;br /&gt;
#new unique: snake tree, immobile weaker lernaean hydra with reaching, poisonous attacks&lt;br /&gt;
#Death Metal Yaks&lt;br /&gt;
#Anti-Ashenzari: a god that makes you know LESS stuff, unidentifying things so all shops become antique shops&lt;br /&gt;
#but he'll uncurse your equipment!&lt;br /&gt;
#Simulate Xom's sense of humour with a neural network.&lt;br /&gt;
#&amp;lt;N78291&amp;gt; terrible vault idea: loot under deep water, the water level recedes after you drink from the fountains enough&lt;br /&gt;
#firing off lightning bolts while standing in water casts chain lightning instead&lt;br /&gt;
#bring back adolf&lt;br /&gt;
#Players that die in lichform return as antique liches&lt;br /&gt;
#bolt of colt&lt;br /&gt;
#arrows/bolts of distortion&lt;br /&gt;
#A unique that casts reverse death channel on you, raising spectral versions of everything you kill that leaves a corpse&lt;br /&gt;
#lvl 7/8 fire/conjurations bolt of sticky fireball: fires bolt that drops a fireball on every target hit, ignites all hit with sticky flame, still ignored compared to fire storm because it doesn't deal much irresistable&lt;br /&gt;
#Upon escaping with the orb: &amp;quot;Thank you &amp;lt;playername&amp;gt;! But the Amulet of Yendor is in another dungeon!&amp;quot;&lt;br /&gt;
#to make the robe of augmentation less mundane, let it have invokable brilliance, might, and agility&lt;br /&gt;
#wanderer weapons can start with brands to make life slightly easier and is balanced with the rate that people start d:1 with a mace of distortion&lt;br /&gt;
#Hundred Acre Wood Lair:8 ending with uniques from Winnie the Pooh&lt;br /&gt;
#Trog allows you to burn a bookshop and collect the insurance payout&lt;br /&gt;
#Yacub, a black draconian scientist that summons Wights and sows confusion&lt;br /&gt;
#s/demon/daemon/ in the FreeBSD port of Crawl&lt;br /&gt;
#a mutation that makes you take an additional 10%/20%/30% damage from all sources&lt;br /&gt;
#tome of destruction is instead used for destruction branding, which randomly casts said tome's spells on hit&lt;br /&gt;
#troves can ask felid transmuters for a dragon hide off of their own corpse&lt;br /&gt;
#Rename IOOD to Iskender's Orb of Deliciousness&lt;br /&gt;
#torment traps&lt;br /&gt;
#ancient insubstantial wisp&lt;br /&gt;
#in a manner similar to Beogh, Sif's wrath can summon dancing anti-magic weapons&lt;br /&gt;
#sif can grant monster spellbooks&lt;br /&gt;
#much like how dispel undead is a necromancy spell and cure poison is a poison spell, give sif an anti-magic storm invocation&lt;br /&gt;
#alternate temple map in which all altars are altar mimics&lt;br /&gt;
#except one&lt;br /&gt;
#You are too berserk to stop yourself from walking into the lava! The lava burns you to a cinder!&lt;br /&gt;
#TABLES YOU CAN FLIP TO CRUSH INSECT MONSTERS ï¼â¯Â°â¡Â°ï¼â¯ï¸µ â»ââ»&lt;br /&gt;
#the artefact ring &amp;quot;Berserkerbane&amp;quot; {int -7}&lt;br /&gt;
#&amp;lt; Elynae&amp;gt; fr: paralysis death curse&lt;br /&gt;
#bolt of hasting&lt;br /&gt;
#rename crawl yak murder simulator 2011&lt;br /&gt;
#unrandart potions that simulate both good and bad aspects of pointedly mutated races i.e. potion of sprigganness, trollishness, nagaishness&lt;br /&gt;
#potion acquirement!&lt;br /&gt;
#Dragon gloves/boots/helmets that fit on everyone! When enchanting a dragon hide it's random what you'll get.&lt;br /&gt;
#Ring of Control fixedart {cFly, cTele, Clar, +Enslavement}&lt;br /&gt;
#labyrinth full of rock worms&lt;br /&gt;
#characters who specialize in unarmed when reading enchant weapon scrolls get messages about their fists/claws/whatever glowing green/red/whatever so as to be able to distinguish them easily from fear, holy word, whatever&lt;br /&gt;
#&amp;lt; [Hanged_Man]&amp;gt; remove religion&lt;br /&gt;
#Powered by Xom Demonspawn mutation.&lt;br /&gt;
#Rename &amp;quot;Melee&amp;quot; to &amp;quot;Meh-lee&amp;quot;&lt;br /&gt;
#**su of okawaru&lt;br /&gt;
#Level 27 traps&amp;amp;doors skill lets you open a back door straight from the D:27 zot portal to the Orb Chamber&lt;br /&gt;
#&amp;lt; ion&amp;gt; FR: excretion&lt;br /&gt;
#&amp;lt; tensorpudding&amp;gt; orc priests should have hellfire&lt;br /&gt;
#misfit portal vault, with keee, ddae, dspa, dgpr, mube, and shuffle troll enemies&lt;br /&gt;
#A slime that sticky flames you and has rF+++&lt;br /&gt;
#a unique titanic slime creature that never unmerges&lt;br /&gt;
#Ridable monsters!&lt;br /&gt;
#&amp;lt; dazzle&amp;gt; FR: Plants in the Lair should have a 1 % chance per plant of being an oklob plant instead&lt;br /&gt;
#showing new people how to use the learndb by using bad_ideas as your example&lt;br /&gt;
#abyssal set ziggurats shift like abyss does&lt;br /&gt;
#abyssal set ziggurats maprot like abyss does&lt;br /&gt;
#Ring race: Tempt intelligent monsters into picking you up, and impel them to fetch the orb! Stay useful so you keep being worn, or look for a stronger bearer. Watch out for Nemelex Xobeh!&lt;br /&gt;
#zombie player race: like a mummy but with slow movement and slow healing 3&lt;br /&gt;
#in a similar manner to prince ribbit, early unseen horror unique&lt;br /&gt;
#Mottled hellfire crabocutioner&lt;br /&gt;
#nice storm&lt;br /&gt;
#ErolchaRobin&lt;br /&gt;
#&amp;lt; Wensley&amp;gt; FR: level 4 summ/tloc spell: Summon Hostile Centaur With Arrows Of Dispersal (replacement for the blink spell)&lt;br /&gt;
#Every feature of SLASH'EM.&lt;br /&gt;
#replace gloves and boots with individual 'glove' and 'boot' items&lt;br /&gt;
#An alternate orb room with a killer klown inside a tomb on top of the orb.&lt;br /&gt;
#hugeterm local tiles&lt;br /&gt;
#spiny worms&lt;br /&gt;
#place the shadow-creatures spamming zot statue from sprint III ontop of the orb&lt;br /&gt;
#lucky butterflies in labrynths: they give massive amounts of experience, but are hasted, teleport randomly, and have huge ev/ac. have fun hunting them down!&lt;br /&gt;
#Beware the terrifying hobgoblin annihilator! Spells: Sting, Shock, Sandblast.&lt;br /&gt;
#nonsensical, randomly-priced, distort/chaos themed shops in abyss&lt;br /&gt;
#Shops of distortion, apply a translocation miscast when you leave. Identified when you enter.&lt;br /&gt;
#potion of sprigganness! herbivore 2, slow metabolism 2, fast 2, dex+2, int+2, str-6, deformed 2&lt;br /&gt;
#&amp;lt;[Grinning_Darn]&amp;gt; porridge legs mutation&lt;br /&gt;
#statue form gives astounding stealth bonuses, but only when standing still&lt;br /&gt;
#Randbranches!&lt;br /&gt;
#Magic Facet as a level three mutation for demonspawn: Innate MP+9, Innate Enhancer, Innate Wizardry&lt;br /&gt;
#Earth Facet for demonspawn: Throw Rock, Throw Heavier Rock, Throw Crystal (of course earth doesn't have anything more then that)&lt;br /&gt;
#theme the undead in the hells to the hells! also add fire zombies&lt;br /&gt;
#to make up for the loss of teleport self as a spell, make dispersal have diminishing but notable chances to hit everything in los, becoming teleport everyone else&lt;br /&gt;
#+0 serpent of hell armour (11 ac -4 evap) {rF+ rC+ rN+}&lt;br /&gt;
#level 8 spell of bookcasting, only granted by sif, animates a given number of books and lets you cast spells from them in the same turn (with doubled spell hunger cost and still mp cost), but gives div miscast if a book is knocked down and each book has an mp pool like rods&lt;br /&gt;
#to make inner flame less mediocre due to distance, introduce level 4 hex/fire Heat Wave, which checks mr to lower speed, attack, ev, and sh, but check hd if the monster has inner flame, sticky flame, or is standing in conjured flame&lt;br /&gt;
#summon storm! level 9 conjurations/summonings, summon/conjures smite-style completely randomized summons surrounding of tons of enemies to surround all those concievably hit, but only last until your next action; instantly shoots up vehumet piety to 6*&lt;br /&gt;
#Deafness.&lt;br /&gt;
#Orb of fire unique!&lt;br /&gt;
#much like how piety has increasing chances to block against tso's cleansing flames on angel/daeva kills, increasing degrees of piety neutralize smiting attacks&lt;br /&gt;
#invisibility traps and haste traps! only appear in vaults, only trigger once, make everything in los (self, allies, and monsters) invisible/hasted&lt;br /&gt;
#unique with shoutitis, berserkitis, and teleportitis&lt;br /&gt;
#in late dungeon, electric eel and water open levels are boring! make them vapour and lava open levels instead&lt;br /&gt;
#maahes&lt;br /&gt;
#&amp;quot;Distressingly Furry&amp;quot; mutation that makes you should &amp;quot;Yif!&amp;quot; and &amp;quot;Kawaii!&amp;quot; at random intervals and attracts animal type monsters to your location&lt;br /&gt;
#&amp;quot;Unglued&amp;quot; branch of crawl, with many joke and bad ideas built into it.&lt;br /&gt;
#Remake dungeon crawl decades later as a first person shooter, space shooter, and another first person shooter,. Call it XCrolm&lt;br /&gt;
#Magic equivalent of the Rage potion. Spells use no hunger and half mana, but afterwards dropped to starving and given fast metabolism 3 for awhile&lt;br /&gt;
#replace porcupines with bunnies/kitties Lose tons of piety with Trog if you accidently kill one.&lt;br /&gt;
#Pan Flute, works like a staff except summons spammals, yaks, death yaks, and butterflies&lt;br /&gt;
#Make everyone hate themselves, Mandatory rune of Zot in Slime Pits&lt;br /&gt;
#replace draconian race with ugly thing race&lt;br /&gt;
#staff of enchantment lowers mr and debuffs on hit&lt;br /&gt;
#size mutations&lt;br /&gt;
#Monks can get over 9000.&lt;br /&gt;
#level 9 hex that automatically without fail stabs everything in los, but is done by stabbing yourself&lt;br /&gt;
#portal volcano: lvl 7 fire/tloc, sort of like malign gateway but a: aphysxiating los-blocking ash clouds and b: randomly throws out bolts of magma, fireballs, and said aphysxiating clouds from the portal location instead of an eldritch tentacle&lt;br /&gt;
#what's with this player/monster discrepancy? give HOPrs at 6* rHellfire, minor healing, and summon demon invocations, like orc high priests have&lt;br /&gt;
#if polymorph other fails to hit due to rMut, it stills inflicts a single pip of glow&lt;br /&gt;
#henzell and gretell report that deep dwarves got a god instead of makhleb, because they'll always be joining him anyway&lt;br /&gt;
#LRDability of a monster is determined by detecting skeletalness of its tile.&lt;br /&gt;
#since fire is currently regarded as the weakest element, take a page from earth's connection to transmutations and air's connection to charms plus take some inspiration from the most surely infamous fire unique, asmodeus, and start making fire/tloc spells&lt;br /&gt;
#allow stealing from shops, but have 9 perma-hasted perma-summoned un-abjurable speed 50 executioners spawn when one does so&lt;br /&gt;
#Nemelex Xobeh ****** ability: 52 pickup&lt;br /&gt;
#yaktaur unique, comes with a chaos crossbow and casts portal projectile. hope you've got rEverything!&lt;br /&gt;
#to respect proper folklore, monster vampires are distracted when one drops a stack of over 50 items&lt;br /&gt;
#let's take ideas from the absolutely dead serious roguelikes; combine executioners with rock worms&lt;br /&gt;
#composed body mutation: first level rSickness, second level one pip of SustAb, third level rRot&lt;br /&gt;
#sp stands for spoon, not spriggan&lt;br /&gt;
#lvl 9 hex: ghastly malnevolence: conjures a being of pure hatred that swaps all hex effects on the player to a random enemy on screen and all charms effects on monsters to the player&lt;br /&gt;
#eyes storm&lt;br /&gt;
#tukima's firing range: smite-animates ranged weapon and/or missile stack to remote-fire, damage/speed is half power, half skill. uses: avoid armour/shield/form disabilities, different angles, use large rocks and other junk laying around&lt;br /&gt;
#promising to code bad_ideas if one can come up with a really, really catchy name for them&lt;br /&gt;
#really annoying, fast unique with fire, ice, corrosion, and vampiric attacks that flees often and casts teleport other often; also follows player across d levels after first sighting&lt;br /&gt;
#unique with vampiric attacks (maybe a chupacabra?) that attacks other enemies to heal&lt;br /&gt;
#&amp;lt;valrus&amp;gt; fr: give olgreb a duration [Implemented]&lt;br /&gt;
#the unique room in sprint III with joseph and jozef or sigmund and edmund is silly when it has frances and wiglaf in it, their names don't even sound similar! put boris and norris in there instead&lt;br /&gt;
#: from the most difficult roguelike in existence, more monsters! monsters that attack you from anywhere on the floor, monsters that when dead heal other monsters, monsters that'd shoot poison arrows from across the floor, executionerrockworms, and jellies that eat egos&lt;br /&gt;
#and of course the best of monsters from that game, the monster with smite-targeted &amp;quot;make player do almost any action possible&amp;quot; spells that repeats itself for hundreds of turns at a time&lt;br /&gt;
#magic dart of dispersal&lt;br /&gt;
#ballistamyctaurs! weild hand ballistas (only otherwise weildable by ogres, trolls) that fire entire stacks of bolts at once, armed ones explode when killed into a bunch of unarmed ballistamyctaurs, slow movement&lt;br /&gt;
#mummy curses can affect your bootknife&lt;br /&gt;
#charms/conjurations spell: zelda-esque sword beams!&lt;br /&gt;
#charms/summonings spell: reverse abjuration; lengthens a given summon's duration and heals it very slightly, but lowers in effectiveness with each successive cast&lt;br /&gt;
#Being [Hanged_Man] and not coding anything&lt;br /&gt;
#trying to come up with the fastest and most efficient way to delete random bad ideas&lt;br /&gt;
#hexecutioners! cast invisibility, confuse, and sleep alongside haste and pain&lt;br /&gt;
#mandrakes! if you're not stealthy or fast enough to kill them before they wake, they scream as loud as an alarm trap, paralyze you with the volume, then teleport away as off-screen enemies come in to investigate the noise&lt;br /&gt;
#Chaos knights start with weapons of chaos&lt;br /&gt;
#exploding nets&lt;br /&gt;
#dancing crystal balls, the curse toes to orange crystal statue's curse skulls&lt;br /&gt;
#the colour from outer space unique: has completely incomprehensible attacks and resists&lt;br /&gt;
#Ammo of distortion&lt;br /&gt;
#nets of cureae&lt;br /&gt;
#nets of penetration&lt;br /&gt;
#unrandart bolt stacks of fire, frost, and venom that are both elemental-esque and penetrate like spell bolts&lt;br /&gt;
#a unique that exists solely to upgrade other uniques, by hasting and healing and teleporting both parties away and such&lt;br /&gt;
#unique that both mesmerizes and causes fear, ideally getting a player to be unable to move&lt;br /&gt;
#guard the inside of the temple with some sort of construct, like sprint III. the flavour can be that it's preventing altar desecration!&lt;br /&gt;
#if said temple has been corrupted, the construct inside is even slower then usual but has distortion-branded hits&lt;br /&gt;
#while golems can be quite the interesting aggravations with their rediculous resists and defenses, they're usually a distraction at best. replace some of them with statue-formed character races, so that they really hit like a ton of bricks and can cast some form of spells too&lt;br /&gt;
#while it's appropiate that tomb has plenty of traps, it's boring for them all to be standard traps: add in better cliche ones, like shafts that rop you to hatch-connected-only anaconda pits, use the new boulder-beetle-that-dashes-like-a-boulder in corridors, and have some statues suddenly become archer statues when the rune's picked up&lt;br /&gt;
#natural form: turns centaurs into horses, merfolk into fish, naga into snakes, kobolds into rodents, draconians into dragons, and demonspawn into demons&lt;br /&gt;
#break the new skills system code in half just so that wizmode can ramp up earth to 255 and cast floor-wide shatter over and over again, again&lt;br /&gt;
#forget messing around with hexes to make arcane marksmen more interesting, just give them a book with apportation, blink, portal projectile, swiftness, poison weapon, and control teleport&lt;br /&gt;
#to make sif more like the anti-trog, sif is pleased when you kill any intelligent monster that doesn't have spells&lt;br /&gt;
#A branch where there are no staircases, just hatches&lt;br /&gt;
#let the devs offer one free idea implementation to the person who cleans up every outdated reference to trunk or old version presumptions in the learndb&lt;br /&gt;
#adding bad_ideas specifically to annoy those who want to see bad_ideas removed&lt;br /&gt;
#removing bad_ideas specifically to annoy those who don't want bad_ideas removed&lt;br /&gt;
#adding more and more entries in reference to the current state of bad_ideas just to artifically inflate the entry count&lt;br /&gt;
#mercenary background&lt;br /&gt;
#throwing daggers at sleeping monsters causes ranged stabs!!!&lt;br /&gt;
#reading a scroll of vorpalize weapon while weilding a stack of missiles turns them into steel missiles&lt;br /&gt;
#elven, orcish, and dwarven dragons&lt;br /&gt;
#If you've gotten fifteen runes and escape with the orb, you find out that an infinite ziggurat has built itself ontop of the dungeon and may go on for as long as you like&lt;br /&gt;
#make mnoleg a demonic octopode, give him eight different attacks with eight different brands&lt;br /&gt;
#the temporary statboost potions are boring! make them potions of temporary halflingness, deep-elvishness, and trolling instead&lt;br /&gt;
#in sprint III, roxanne is randomly replaced with a diamond obelisk&lt;br /&gt;
#a unique with pointedly high resists and ac who casts borg's whenever low on health: only killable after it casts it enough times you can one-shot it safely&lt;br /&gt;
#to make the snake pits more pit like, there are tons of shafts and only hatches upwards, no staircases&lt;br /&gt;
#zot defence sprint&lt;br /&gt;
#chei is annoyed when you employ allies that are faster then normal speed&lt;br /&gt;
#A race that has permanent haste, might and mesmerise&lt;br /&gt;
#ever bringing up what &amp;quot;difficulty&amp;quot; means in relation to two differing parts of crawl&lt;br /&gt;
#ouroborus unique: always ressurects itself when killed (infinity symbol!), fast but is weak, doesn't leave the level it spawns on, only gives experience once&lt;br /&gt;
#mothman unique: fast as bats, teleports away on sight and stalks like a wandering mushroom until you reach 50% health so as to swoop in and hit hard with vampiric attacks&lt;br /&gt;
#the learnaean hydra still isn't enough; implement anata, the snake with a thousand heads&lt;br /&gt;
#chaos dragons: have chaos branded claws, seething chaos breath, randomly invisibly change resistances like tiamat, provide randart dragon armours when skinned. worshipping xom lets you summon them with summon dragon!&lt;br /&gt;
#nerf paralyze at least slightly by preserving all statuses besides paralysis at their duration at the moment of paralysis&lt;br /&gt;
#change all sources of paralyze to petrify&lt;br /&gt;
#yaktaurs and centaurs are a lot of pressure on the average earlyearly character: introduce easy, earlier ranged packs, with sheeptaurs, which have slings, rattaurs, which have darts, and newttaurs, which just throw stones&lt;br /&gt;
#since grey draconians are breathless, let them recite as long as they want!&lt;br /&gt;
#level 9 charms: lifesaving; is always on once learned and cannot be forgotten, disappears once used and can never be memorized again&lt;br /&gt;
#translocations spell: portal item to/from stash&lt;br /&gt;
#level 9 conjurations/transmutations: glowstorm&lt;br /&gt;
#level 9 charms/summonings: mass abjuration-immunity&lt;br /&gt;
#level 9 transmutations: powered by glow: gives 1 to every stat for each pip of glow, gives innate agility/brilliance/might at yellow glow, always reaches red glow by itself&lt;br /&gt;
#level 9 translocations spell: create teleportation trap&lt;br /&gt;
#level 8 translocations spell: apport stairs&lt;br /&gt;
#demonic snapping turtles in cocytus&lt;br /&gt;
#the defining feature of early basic imps is their fast regen: give fast regen to that infamous imp unique, asmodeus&lt;br /&gt;
#remove hive, up bee room spawning rate to triple of current rate&lt;br /&gt;
#Your body is rather/quite/extremely receptive to outside augmentation and detriment: increases all non-natural stat increases by 1 for each 4/3/2 outside boosts to a stat, increases all outside stat draining by 1, extends duration of both good and bad effects on self&lt;br /&gt;
#Felid deaths leave player ghosts in addition to corpses&lt;br /&gt;
#abyssal zigs, where each level is an abyss with 10x spawning rate flavoured around a given zig level and each exit out (where the loot is naturally, of course) sends you to the next abyssal zig floor&lt;br /&gt;
#tornado effects the path of missiles, making most monster shots miss you and force you to learn how to whip around your own missiles to make them hit the right enemies&lt;br /&gt;
#level 9 conjurations spell: bolt of venomous icy firey draining lightning&lt;br /&gt;
#level 6 necromancy/poison: ring of miasma&lt;br /&gt;
#level ?? charms: absorption: allows you to take in a given weapon/armour's brands/resists/whatever while using any other weapon/armour, very short duration&lt;br /&gt;
#Food and cooking god: likes it when you use special cooking invocations with potions (sauces), select chunks and permafood to make delicious perma-food consumed for plenty of long-lasting buffs. Wrath rots all of your cooked food, spams hungry ghosts, and gives the equivalent of fast metabolism 3.&lt;br /&gt;
#N78291: guess I'm off to pan with my starting spells + rmsl&lt;br /&gt;
#Add a !shoot command that simulates Russian Roulette (without the actual death part, just a kick)&lt;br /&gt;
#water on zot:5 with submerging orb guardians&lt;br /&gt;
#necromancy spell, horrorshow: smite-animates a corpse with demented spirits who disgustingly twist it into a macabre grotesquery, which casts mass confusion, fear, and paralyze through mutilating itself (doesn't effect mindless, J, G, x/X, hexes are much stronger if corpse is same genus). the fun of animated corpses, without any experience drain!&lt;br /&gt;
#wanderer buff: always starts with 1 in every skill&lt;br /&gt;
#anti-knowledge brand: makes you randomly forget things when hit&lt;br /&gt;
#replace dragon form with mythical form: draconians still become dragons, but demonspawn become demons, octopodes become krakens, and kenku become rocs!&lt;br /&gt;
#see {xom_ideas[202]}&lt;br /&gt;
#level 12 earth spell: conjure labrynth&lt;br /&gt;
#when you're poisoned by a summon, abjuration will also abjure away the poison&lt;br /&gt;
#shattering sprint III's crypt&lt;br /&gt;
#&amp;lt;jle&amp;gt; We also need vice beasts, clearly, for Hell. &amp;lt;[Hanged_Man]&amp;gt; vice beasts make you jealous &amp;lt;[Hanged_Man]&amp;gt; of other people's chars &amp;lt;ontoclasm1&amp;gt; The Hell Beast yells, &amp;quot;paplaukes's last OpHe had rF+++ by Lair&amp;quot;&lt;br /&gt;
#floating hearts wtih their arteries and veins still attached: fast and have corrosive, vampiric, and highly sickness-inducing attacks, but are weak and lose max hp on each action; also, they leave a blood trail. crawl needs more things to keep people up at night!&lt;br /&gt;
#to make feature mimics a threat, theme them like ugly things and have them teleport away when low on health: weapon shop mimics summon dancing weapons, armour shop mimics have lots of ac, book shop mimics hurl spells, and food shop mimics eat your food&lt;br /&gt;
#potion shop mimics have heal self, might, haste, and berserk; scroll shop mimics have teleport self, silence, vulnerability, and summon small abomination; jewellery shop mimics have random resists/ac/ev/regen boosts; wand shops mimics fire bolts everywhere&lt;br /&gt;
#dart of dispersal traps&lt;br /&gt;
#every potion quaff-id message starts with &amp;quot;You feel extremely strange.&amp;quot;&lt;br /&gt;
#firestorm crabs&lt;br /&gt;
#Orbs of fire cast hellfire&lt;br /&gt;
#level 9 translocations covering the rather odd lack of representation for teleporting others as opposed to one's self: dimensional transference; hit a storm-radius area with special translocation energy clouds, second cast hits another storm area and irresistably randomly dumps those hit in the second cast in the area of the first cast&lt;br /&gt;
#give statue form and dragon form rTrample&lt;br /&gt;
#charms/transmutations spell that converts polymorph spells into pips of glowtamination, gives random stat boosts with each pip of glow, gives random brilliance/might/agility at yellow glow and all three at red glow, and makes glow last longer&lt;br /&gt;
#hellyfish: have irresistable paralyzing melee, because cocytus waters are currently boring aside from bolt of cold interaction&lt;br /&gt;
#hatching down to orc:4&lt;br /&gt;
#chei ability: keep any spell in reserve as &amp;quot;delayed x&amp;quot;&lt;br /&gt;
#asmodeus is too wimpy, swap his bolt of fire for bolt of magma, give him sticky flame on hit, and explode with with inner flames on death&lt;br /&gt;
#asmodeus's staff evokes for delayed bolt of sticky inner conjured magmaball&lt;br /&gt;
#replace brain feed with divinations miscasts&lt;br /&gt;
#level 7 hexes: telekinetic extra pair of hands&lt;br /&gt;
#level 9 hexes: make xom act&lt;br /&gt;
#+Fog property&lt;br /&gt;
#give large rocks to deep troll packs&lt;br /&gt;
#summon carrier imp&lt;br /&gt;
#you can now throw spears one tile farther&lt;br /&gt;
#+1 range on lcs&lt;br /&gt;
#all abyss exits are guarded by a weakened malign gateway ontop of them&lt;br /&gt;
#&amp;lt; johnnyzero_&amp;gt; maybe if you just blew grinder you wouldn't have to kill him&lt;br /&gt;
#traps that make you lose piety, or at greater depths, give you penance&lt;br /&gt;
#Use Trog's Burn books-ability to cause a firestorm from a book shop.&lt;br /&gt;
#instead of hearing coins counted for on-level temporary portals to bazaars, you get to watch commericals&lt;br /&gt;
#unrandart The Ring of Utilty {+Inv +Rage +Blink +Lev}&lt;br /&gt;
#unrandart The One Ring {Hunger AC+1 EV+1 Str+1 Dex+1 Int+1 Acc+1 Dam+1 MP+1}&lt;br /&gt;
#chei worshippers are trampled backwards slowly&lt;br /&gt;
#chei likes sacrificing speed potions and boots of running&lt;br /&gt;
#combine staff of channeling, energy, wizardry, and power&lt;br /&gt;
#343 (L1 TrBe) became a worshipper of Cheibriados. (D:1)&lt;br /&gt;
#to make mnoleg threatening (the abjuration nerf still doesn't help very much for damage!), replace his smiting with divinations miscasts (&amp;quot;Mnoleg pantomimes from a distance clawing at your brain!&amp;quot;)&lt;br /&gt;
#mikee&lt;br /&gt;
#Spell memorization failure&lt;br /&gt;
#megabat unique with 1000 hp, 50 ac/ev, has all resistances, tracks you down when you teleport&lt;br /&gt;
#being ontop of the stairs at 15 hp with a chei worshipper in front of a fire storm pan lord and deciding to walk down the stairs&lt;br /&gt;
#&amp;lt;tensorpudding&amp;gt; sewer portal mimics have a draining attack&lt;br /&gt;
#random lore for randarts&lt;br /&gt;
#fireflies are pathetic for spriggans, they aren't even faster then spriggans; let them ride ghost moths&lt;br /&gt;
#eyes form: no melee attacks, slow, crappy ev and ac, but paralyze 'a'bility!&lt;br /&gt;
#Ash 6* ability: give the randart Curse property to a given piece of equipment/weapon/jewellery&lt;br /&gt;
#misc acquirement has its own rune&lt;br /&gt;
#(since boots only have one unrand for a given character) fixedart +2 boots of leaping: glowless cBlinks, but only within a range of three squares and requires high evocations&lt;br /&gt;
#wanderers start with a potion of mutation, for even more startscumming!&lt;br /&gt;
#A demon that turns itself into an iron shot and throws itself at you.&lt;br /&gt;
#to make the conjurations/earth spells more distinct, make there be a small chance (increasing with level) of the given arrow/shot/spear still sticking out of the target on hit, causing bleeding and impairing movement speed/evasion/shielding&lt;br /&gt;
#coc:7 vault: the hive pond vault IN HELL&lt;br /&gt;
#hellbats&lt;br /&gt;
#free idea implementation for whoever can explain ranged combat to the devs&lt;br /&gt;
#flavour messages for the int loss from malign gateway and summon horrible things includes &amp;quot;somebody tries to explain ranged combat to you&amp;quot;&lt;br /&gt;
#hydras get head trauma if they continuously fail to deal damage to heavy armour characters&lt;br /&gt;
#&amp;lt;evilmike&amp;gt; give like, metal gargoyles or some similar monster guitars and have them melt your face with wicked guitar riffs&lt;br /&gt;
#give spiny frogs the spiny mutation&lt;br /&gt;
#give antaeus blink_self_closer and constriction&lt;br /&gt;
#to make eresh scarier, replace her minor healing and greater demon with two more paralyzes&lt;br /&gt;
#change C to forCe-butcher and change O to Operate door&lt;br /&gt;
#level 9 charms: set attack delay to 0&lt;br /&gt;
#Allow octopodes to wear ring mail.&lt;br /&gt;
#ghosts who were paralyzed are paralyzed in death&lt;br /&gt;
#change blade hands to meld any given weapon onto your unarmed, let trolls be awesome with melded weilded large rock claws&lt;br /&gt;
#warp missiles; applies warp brand, based on spellpower and damage penetrates (v. hd), disperses (v. mr), and returns (based on those dispersed/penetrated), but leaves a portion proportional to stack size and spellpower useless (overly &amp;quot;warped&amp;quot;). high translocations reasons, quasi-distortion for ranged, and chaotic mass-ranged attack!&lt;br /&gt;
#replace scroll of acquirement with bejewelled mini-game. &amp;quot;match three or more weapon tiles to acquire a weapon!&amp;quot;&lt;br /&gt;
#unique who leaves around a whole bunch of terrible cursed armour randarts, then teleports in when you wear them&lt;br /&gt;
#let ignacio swim through walls&lt;br /&gt;
#pair of uniques: invulnerable, perma-reflecting (and doubling damage on anything reflected!), slow green crystal golem, and bolt-bouncing wizard who deactivates the golem upon death&lt;br /&gt;
#iron statues in dis: iron shot, lrd, really high ac and resists&lt;br /&gt;
#labyrinths say 'welcome to die' on entrance&lt;br /&gt;
#&amp;lt;jle&amp;gt; @??dire hellephant&lt;br /&gt;
#Prune form - level 1 transmutation that causes carnivorous monsters to turn away in disgust but negates movement.&lt;br /&gt;
#&amp;lt; ZRN&amp;gt; they should make paralysis last longer&lt;br /&gt;
#food should give randomized nutrition&lt;br /&gt;
#improved AI for early monsters: they gather together near all the food&lt;br /&gt;
#rename amulet of gourmand to amulet of the mildly obese&lt;br /&gt;
#MarvinPA!!&lt;br /&gt;
#blade traps of distortion&lt;br /&gt;
#A New Jersey branch&lt;br /&gt;
#Dungeon Diabetes food reform&lt;br /&gt;
#New variants of berserkitis: immolationitis, tormentitis, silencitis, tonsilitis.&lt;br /&gt;
#&amp;lt;Elynae&amp;gt; i need to make PHASEBAT some day&lt;br /&gt;
#A goblin named Harley riding a (hell)hog and dressed all in leather.&lt;br /&gt;
#A pack of unique slime creatures coming in red, yellow, blue, green and pink. They just might be known as the power rangers.&lt;br /&gt;
#Demon plate mail&lt;br /&gt;
#reading a scroll of amnesia should cause you to un-identify scrolls of amnesia&lt;br /&gt;
#3x MiSt 1x MiSu 1xMiNe as an example of the minotaur race&lt;br /&gt;
#Cooking skill! With level 27 title of Farmer - fooplayer the Farming Farmer...&lt;br /&gt;
#rC++ grants you immunity to programmers&lt;br /&gt;
#New unique: Harry Potter, Human Wizard. Has a robe and a wand of random effects, and a few spells. &lt;br /&gt;
#New item &amp;quot;Nerd Glasses&amp;quot; Gives you no AC, but +1 to INT, and the good vision mutation, and makes high intelligence monsters respect you. Anything below high intelligence is stronger though.&lt;br /&gt;
#Your character, and monsters, unless they are undead, occasionally have to use the bathroom. It takes 1-3 turns, and leaves behind a new item &amp;quot;Pile of feces&amp;quot; Walking in it will slow you and eating it will cause you to be sick and poisoned. When using the bathroom, you are vulnerable, and cannot cast spells.&lt;br /&gt;
#New effect: Constipation. Similar effect to Pain.&lt;br /&gt;
#In-game advertisements! Example: Is your name Sigmund? Do you enjoy hoes? Well, you should buy the patented -69 Hoe Of Uselessness! Despite it's name it is actually useful! For...death.&lt;br /&gt;
[[category:community]]&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Melee_weapon&amp;diff=85559</id>
		<title>Melee weapon</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Melee_weapon&amp;diff=85559"/>
				<updated>2026-02-26T17:03:40Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: Slashing is whips etc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
&lt;br /&gt;
'''Melee weapons''' refer to [[weapon]]s which can only attack adjacent to you (with a few exceptions). While [[Ranged Weapons]] have an obvious range advantage, melee weapons have better stats. Melee weapons are divided into several categories, each of which has its own associated [[skill]] and its own particular advantages.&lt;br /&gt;
&lt;br /&gt;
==Weapon attributes==&lt;br /&gt;
The following is a table of all melee weapons in ''Crawl''. Below is a short explanation of each field: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | Name&lt;br /&gt;
| The name of the item as it appears in Crawl.&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | Damage&lt;br /&gt;
| The base amount of damage the weapon does, before various bonuses and adjustments.  &lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | Hit&lt;br /&gt;
| To hit modifier for the weapon, before any other adjustments.&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | [[Weapon speed|Speed]]&lt;br /&gt;
| This is actually the attack delay in [[aut]]. Every 2 levels of weapon skill lowers the delay by 1 aut. A weapon's minimum delay is usually the lower of {half of its base delay, rounded down} or 7 aut. It is 5 aut for [[rapier]]s, and 10 aut for [[hand crossbow]]s, [[arbalest]]s, and [[triple crossbow]]s. This can be modified by [[brand]] and [[status effect]]s, to a hard minimum delay of 2 aut.&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | [[Handedness|One-handed min. size]]&lt;br /&gt;
| Minimum size required to be able to use the weapon with one hand. The order is little, small, medium, large, giant.&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | [[Handedness|Two-handed min. size]]&lt;br /&gt;
| Minimum size required to be able to use the weapon with two hands. When the player's size is equal or greater than 'Two-handed min. size', but less than 'One-handed min. size', the weapon cannot be used with a [[shield]].&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left; white-space: nowrap;&amp;quot; | Dam Type&lt;br /&gt;
| Slicing and chopping weapons will cut [[hydra]] heads. Otherwise has no effect.&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: left;&amp;quot; | Prob&lt;br /&gt;
| A larger number indicates higher probability of acquiring through scrolls of [[acquirement]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Short Blades==&lt;br /&gt;
Attacks with [[Short Blades]]&amp;lt;ref&amp;gt;{{source ref|0.30.1|item-prop.cc|543}}&amp;lt;/ref&amp;gt; tend to deal less damage, but they can attack faster. They also get a bonus to [[stab]] damage. Their damage scales with [[Dexterity]] instead of [[Strength]], and they [[cross-train]] with [[Long Blades]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dmg || Hit || Speed || One-handed min. size || Two-handed min. size || Dam Type || Prob || Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] || 4 || +6 || 10 || Little || Little || Piercing || 10 || More stab damage than other Short Blades&lt;br /&gt;
|-&lt;br /&gt;
| [[Quick blade]] || 4 || +6 || 7 || Little || Little || Piercing  || 2 || Cannot receive [[speed brand]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]] || 5 || +4 || 10 || Little || Little || Piercing  || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]] || 7 || +4 || 12 || Little || Little || Piercing  || 10 || Min delay is 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Long Blades==&lt;br /&gt;
[[Long blades]]&amp;lt;ref&amp;gt;{{source ref|0.30.1|item-prop.cc|589}}&amp;lt;/ref&amp;gt; are heavier weapons that use [[Dexterity]] instead of [[Strength]] for damage scaling. They cross-train with [[Short Blades]]. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || One-handed min. size || Two-handed min. size || Dam Type || Prob || Notes&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Falchion]] || 8 || +2 || 13 || Little || Little || Slicing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Long sword]] || 10 || +1 || 14 || Little || Little || Slicing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Scimitar]] || 12 || 0 || 14 || Little || Little || Slicing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Demon blade]] || 13 || -1 || 13 || Little || Little || Slicing || 2 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Eudemon blade]] || 14 || -2 || 12 || Little || Little || Slicing || - || A demon blade blessed by [[The Shining One]]&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Double sword]] || 15 || -1 || 15 || Medium || Little || Slicing || 2 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Great sword]] || 17 || -3 || 17 || - || Medium || Slicing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Triple sword]] || 19 || -4 || 18 || - || Medium || Slicing || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Maces &amp;amp; Flails==&lt;br /&gt;
[[Maces &amp;amp; Flails]]&amp;lt;ref&amp;gt;{{source ref|0.30.1|item-prop.cc|457}}&amp;lt;/ref&amp;gt; have no unique traits. They generally have higher damage and lower base delay (thus, lower skill to reach mindelay) than other weapons. They cross train [[Axes]] and [[Staves]]. &lt;br /&gt;
&lt;br /&gt;
[[Ogre]]s, [[Troll]]s, and [[Formicid]]s have access to [[giant club]]s and [[giant spiked club]]s, the two most powerful weapon types in the game. However, these require a lot of skill and preclude a shield.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || One-handed min. size || Two-handed min. size || Dam Type || Prob || Notes&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Whip]] || 6 || +2 || 11 || Little || Little || Slashing || 0 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Club]] || 5 || +3 || 13 || Little || Little || Crushing || 0 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Mace]] || 8 || +3 || 14 || Little || Little || Crushing || 10 || Certain vaults can spawn [[hammer]]s, which have the same stats&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Flail]] || 10 || 0 || 14 || Little || Little || Crushing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Morningstar]] || 13 || -2 || 15 || Little || Little || Crushing (Piercing) || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Demon whip]] || 11 || +1 || 11 || Little || Little || Slashing || 2 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Sacred scourge]] || 12 || 0 || 11 || Little || Little || Slashing || - || A blessed demon whip&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Dire flail]] || 13 || -3 || 13 || - || Medium || Crushing (Piercing) || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Eveningstar]] || 15 || -1 || 15 || Little || Little || Crushing (Piercing) || 2 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Great mace]] || 17 || -4 || 17 || - || Medium || Crushing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Giant club]] || 20 || -6 || 16 || - || Large || Crushing || 10 || Can be used by [[Formicid]]s using both hand-pairs&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Giant spiked club]] || 22 || -7 || 18 || - || Large || Crushing (Piercing) || 10 || Can be used by [[Formicid]]s using both hand-pairs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Axes==&lt;br /&gt;
[[Axes]]&amp;lt;ref&amp;gt;{{source ref|0.30.1|item-prop.cc|635}}&amp;lt;/ref&amp;gt; have [[cleaving]] attacks. When attacking, axes strike all other enemies adjacent to you for 70% damage. They cross-train [[Polearms]] and [[Maces &amp;amp; Flails]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || One-handed min. size || Two-handed min. size || Dam Type || Prob || Notes&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Hand axe]] || 7 || +3 || 13 || Little || Little || Chopping || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[War axe]] || 11 || 0 || 15 || Little || Little || Chopping || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Broad axe]] || 13 || -2 || 16 || Medium || Little || Chopping || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Battleaxe]] || 15 || -4 || 17 || - || Medium || Chopping || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Executioner's axe]] || 18 || -6 || 19 || - || Medium || Chopping || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Polearms==&lt;br /&gt;
[[Polearms]]&amp;lt;ref&amp;gt;{{source ref|0.30.1|item-prop.cc|652}}&amp;lt;/ref&amp;gt; have [[reaching]] - they can strike foes up to two tiles away. They cross train [[Axes]] and [[Staves]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || One-handed min. size || Two-handed min. size || Dam Type || Prob || Notes&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Spear]] || 6 || +4 || 11 || Little || Little || Piercing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Trident]] || 9 || +1 || 13 || Medium || Little || Piercing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Halberd]] || 13 || -3 || 15 || - || Medium || Chopping (Piercing) || 10 || [[Sigmund]] and [[reaper]]s spawn with [[scythe]]s, which have the same stats&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Demon trident]] || 12 || +1 || 13 || Medium || Little || Piercing || 2 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Trishula]] || 13 || 0 || 13 || Medium || Little || Piercing || - || A blessed demon trident&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Glaive]] || 15 || -3 || 17 || - || Medium || Chopping || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Bardiche]] || 18 || -6 || 19 || - || Medium || Chopping || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staves==&lt;br /&gt;
[[Staves]]&amp;lt;ref&amp;gt;{{source ref|0.30.1|item-prop.cc|690}}&amp;lt;/ref&amp;gt; are used to fight in physical combat. [[Quarterstaves]] and [[lajatang]]s offer high damage for their base delay (thus, don't require much skill), but are rarer and two-handed. [[Magical staves]] primarily boost the power of [[spell]]s, but can be used in melee too.&lt;br /&gt;
&lt;br /&gt;
Note that magical staves fight like +0 staves, though with added damage based on your magical skill and [[Evocations]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Dam || Hit || Speed || One-handed min. size || Two-handed min. size || Dam Type || Prob || Notes&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Staff]] || 5 || +5 || 12 || Medium || Little || Crushing || - || Not available in game. Used only as a base type for magical staves.&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Quarterstaff]] || 10 || +3 || 13 || - || Little || Crushing || 10 ||&lt;br /&gt;
|-style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| [[Lajatang]] || 16 || -3 || 14 || - || Little || Slicing || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Retired Weapons==&lt;br /&gt;
Over the years, several weapons have been removed from the ''Dungeon Crawl Stone Soup'' arsenal, either due to redundancy with existing weapons or simply due to flavor issues.&lt;br /&gt;
*[[Knife]]&lt;br /&gt;
*[[Sabre]]&lt;br /&gt;
*[[Cutlass]]&lt;br /&gt;
*[[Katana]]&lt;br /&gt;
*[[Bastard sword]]&lt;br /&gt;
*[[Claymore]]&lt;br /&gt;
*[[Ankus]]&lt;br /&gt;
*[[Spiked flail]]&lt;br /&gt;
*[[Staff]]&lt;br /&gt;
*The [[blessed weapon|blessed]] versions of several long blades.&lt;br /&gt;
*[[Rods]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.18]], each weapon had a strength weight percentage that determined how the weapon would benefit from your strength and dexterity.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Boundless_tesseract&amp;diff=84666</id>
		<title>Talk:Boundless tesseract</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Boundless_tesseract&amp;diff=84666"/>
				<updated>2025-11-27T03:48:05Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: /* Bold and italics */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Bold''' and ''italics'' ==&lt;br /&gt;
&lt;br /&gt;
Can I strip bold and italics from the article? They should be used sparingly, and while tesseracts are a new mechanic, every bit of tactics for them doesn't need to be shouted about. [[User:Pinkbeast|Pinkbeast]] ([[User talk:Pinkbeast|talk]]) 04:48, 27 November 2025 (CET)&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Boundless_tesseract&amp;diff=84665</id>
		<title>Boundless tesseract</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Boundless_tesseract&amp;diff=84665"/>
				<updated>2025-11-27T03:42:39Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: missing space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version-trunk}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Boundless tesseracts are paired unique enemy-spawning statues in the chambers of the [[Orb of Zot]], with one placed in either half of the [[Zot:5]] vault. '''They wake up immediately when you kill any''' {{monsterlink|Orb Guardian}} '''on the floor'''; once they wake up, both of them will be automatically detected on the map, and start slowly spawning bandless Zot out-of-depth monsters out of one's line of sight. Destroying one will destroy both and stop any further spawns.&lt;br /&gt;
&lt;br /&gt;
Once activated, the player will have a colour-coded Tesseract status, and tesseracts will start spawning monsters: while this starts out in a somewhat quick and randomized fashion, it will slow down linearly to a fixed 1 every 50 turns after making 15 monsters. The total number of tesseract spawns are capped at 60 present on Zot:5 at a time. After 80 spawns are made (requiring the player to both kill a decent number of enemies and taking thousands of turns on the floor) the Tesseract status becomes purple, and new spawns have a 25% chance to spawn in sight.&lt;br /&gt;
&lt;br /&gt;
Effective spawning time spent off-level is capped at 500 turns, so resting on Zot:4 does nothing to avoid more spawns, and [[stair dancing]] can directly lead to making little net progress against the spawn timer. The cap, however, makes it possible to do other branches in exchange for some more spawns.&lt;br /&gt;
&lt;br /&gt;
Each tesseract spawn subtracts from a initial 15000 experience pool. After emptying this pool, new tesseract spawns will be marked as unrewarding and provide no experience. Killing a tesseract both rewards any of the remaining experience in their pool and removes all unrewarding monsters made by those tesseracts. Tesseracts don't have any resists outside of those provided by being [[nonliving]], though they do also have high regeneration: a quite notable +10 HP per turn.&lt;br /&gt;
&lt;br /&gt;
{{monster spells}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
* Once tesseracts wake up, '''''don't panic'''''. Each spawn can appear anywhere on the level as long as it's not in sight, so they are unlikely to individually chase you down and interrupt destroying a tesseract- especially if you avoid [[alarm trap]]s and don't make much [[noise]].&lt;br /&gt;
** Zot:5 contains somewhat less monsters than previously, so buffing up after killing orb guardians, killing each monster on the way to the tesseracts, and then specifically trying to kill the tesseract before other monsters in its chamber will regularly result in facing less total threat inside the Zot:5 vault. There's very little else left to a regular 3-rune game past Zot:5- '''using up all your [[potion]]s for buffs''', plus spending most of your piety on flashy invocations, are entirely valid ways to win. &lt;br /&gt;
*  '''''Gearing up for [[Regeneration rate|hp regeneration]] or [[Magic_points|mp regeneration]] will signficantly reduce the time it takes to rest while tesseracts are active.''''' Likewise, using various invocations like [[Sif_Muna#Given_Abilities|Channel Magic]], [[Trog#Given_Abilities|Trog's Hand]], or [[Elyvilon#Given_Abilities|Heal Self]] even when monsters aren't present can save one or two spawns at a time, which can be worth trading piety for depending on the rest of a given character's strength.&lt;br /&gt;
* Tesseracts have a corner placement and significant regeneration, making it somewhat impractical to destroy them as soon as they wake up, but their completely indirect means of threatening the player means most characters who can make it to Zot:5 can safely destroy one once few other monsters are present.&lt;br /&gt;
* Tesseracts cannot generate [[List_of_draconians#Common_Draconians|base draconians]], [[moths of wrath]], or [[ancient lich|ancient]] and [[dread lich]]es. As such, berserk orb guardians and lich [[paralysis]], large threats to most players in Zot:5, are both reduced threats in the randomized tesseract spawns. The absence of bands also significantly reduces the threat of [[List_of_draconians#Classed_Draconians|nonbase draconians]], who otherwise come in groups.&lt;br /&gt;
* Their Planar Overlay spell isn't actually cast normally, and just provides an in-game explanation of their behaviour- [[antimagic]] will have zero effect on their spawning rate.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[https://en.wikipedia.org/wiki/Tesseract Tesseracts] are four-dimensional objects, tying into their description's portal flavour- their tiles are named `planar_tesseract` in the code.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Boundless tesseracts were added in version [[0.34]] to deal with the removal of monster spawns over time in [[0.21]] and the removal of the hunger clock in [[0.26]] - in the intervening versions, it became a recurring and popular safe strategy to repeatedly shout in place for several hundred turns to lure floor monsters to safe spots. Zot:5 also lost 4 natural random spawns at the same time to compensate for the addition of tesseracts.&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Boundless_tesseract&amp;diff=84664</id>
		<title>Boundless tesseract</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Boundless_tesseract&amp;diff=84664"/>
				<updated>2025-11-27T03:40:42Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: rephrase; shorter and (IMAO) clearer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version-trunk}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Boundless tesseracts are paired unique enemy-spawning statues in the chambers of the [[Orb of Zot]], with one placed in either half of the [[Zot:5]] vault. '''They wake up immediately when you kill any''' {{monsterlink|Orb Guardian}} '''on the floor'''; once they wake up, both of them will be automatically detected on the map, and start slowly spawning bandless Zot out-of-depth monsters out of one's line of sight. Destroying one will destroy both and stop any further spawns.&lt;br /&gt;
&lt;br /&gt;
Once activated, the player will have a colour-coded Tesseract status, and tesseracts will start spawning monsters: while this starts out in a somewhat quick and randomized fashion, it will slow down linearly to a fixed 1 every 50 turns after making 15 monsters. The total number of tesseract spawns are capped at 60 present on Zot:5 at a time. After 80 spawns are made (requiring the player to both kill a decent number of enemies and taking thousands of turns on the floor) the Tesseract status becomes purple, and new spawns have a 25% chance to spawn in sight.&lt;br /&gt;
&lt;br /&gt;
Effective spawning time spent off-level is capped at 500 turns, so resting on Zot:4 does nothing to avoid more spawns, and [[stair dancing]] can directly lead to making little net progress against the spawn timer. The cap, however, makes it possible to do other branches in exchange for some more spawns.&lt;br /&gt;
&lt;br /&gt;
Each tesseract spawn subtracts from a initial 15000 experience pool. After emptying this pool, new tesseract spawns will be marked as unrewarding and provide no experience. Killing a tesseract both rewards any of the remaining experience in their pool and removes all unrewarding monsters made by those tesseracts. Tesseracts don't have any resists outside of those provided by being [[nonliving]], though they do also have high regeneration: a quite notable +10 HP per turn.&lt;br /&gt;
&lt;br /&gt;
{{monster spells}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
* Once tesseracts wake up, '''''don't panic'''''. Each spawn can appear anywhere on the level as long as it's not in sight, so they are unlikely to individually chase you down and interrupt destroying a tesseract- especially if you avoid [[alarm trap]]s and don't make much [[noise]].&lt;br /&gt;
** Zot:5 contains somewhat less monsters than previously, so buffing up after killing orb guardians, killing each monster on the way to the tesseracts, and then specifically trying to kill the tesseract before other monsters in its chamber will regularly result in facing less total threat inside the Zot:5 vault. There's very little else left to a regular 3-rune game past Zot:5- '''using up all your [[potion]]s for buffs''', plus spending most of your piety on flashy invocations, are entirely valid ways to win. &lt;br /&gt;
*  '''''Gearing up for [[Regeneration rate|hp regeneration]] or [[Magic_points|mp regeneration]] will signficantly reduce the time it takes to rest while tesseracts are active.''''' Likewise, using various invocations like [[Sif_Muna#Given_Abilities|Channel Magic]], [[Trog#Given_Abilities|Trog's Hand]], or [[Elyvilon#Given_Abilities|Heal Self]] even when monsters aren't present can save one or two spawns at a time, which can be worth trading piety for depending on the rest of a given character's strength.&lt;br /&gt;
* Tesseracts have a corner placement and significant regeneration, making it somewhat impractical to destroy them as soon as they wake up, but their completely indirect means of threatening the player means most characters who can make it to Zot:5 can safely destroy one once few other monsters are present.&lt;br /&gt;
* Tesseracts cannot generate [[List_of_draconians#Common_Draconians|base draconians]], [[moths of wrath]], or [[ancient lich|ancient]] and [[dread lich]]es. As such, berserk orb guardians and lich [[paralysis]], large threats to most players in Zot:5, are both reduced threats in the randomized tesseract spawns. The absence of bands also significantly reduces the threat of [[List_of_draconians#Classed_Draconians|nonbase draconians]], who otherwise come in groups.&lt;br /&gt;
* Their Planar Overlay spell isn't actually cast normally, and just provides an in-game explanation of their behaviour- [[antimagic]] will have zero effect on their spawning rate.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[https://en.wikipedia.org/wiki/Tesseract Tesseracts] are four-dimensional objects, tying into their description's portal flavour- their tiles are named `planar_tesseract` in the code.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Boundless tesseracts were added in version [[0.34]] to deal with the removal of monster spawns over time in [[0.21]] and the removal of the hunger clock in [[0.26]]- in the intervening versions, it became a recurring and popular safe strategy to repeatedly shout in place for several hundred turns to lure floor monsters to safe spots. Zot:5 also lost 4 natural random spawns at the same time to compensate for the addition of tesseracts.&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wyrmbane&amp;diff=84572</id>
		<title>Wyrmbane</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wyrmbane&amp;diff=84572"/>
				<updated>2025-11-20T07:46:36Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: apostrophe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version031}}&lt;br /&gt;
{{flavour|An enchanted lance deadly to all dragonkind. It grows more powerful every time it inflicts a killing blow on a strong dragon. The more powerful it grows, the harder it will be to find a worthy opponent.}}&lt;br /&gt;
[[File:Wyrmbane.png]] '''''the +8 lance &amp;quot;Wyrmbane&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
+8 lance (modified [[spear]]: 8 base damage)&lt;br /&gt;
&lt;br /&gt;
[[Dragon slaying]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
+3 AC&amp;lt;br&amp;gt;&lt;br /&gt;
rF+&amp;lt;br&amp;gt;&lt;br /&gt;
rC+&amp;lt;br&amp;gt;&lt;br /&gt;
rPois&amp;lt;br&amp;gt;&lt;br /&gt;
Enchantment increases when used to kill dragons&lt;br /&gt;
&lt;br /&gt;
===Enchantment Mechanics===&lt;br /&gt;
If a dragon slaying-vulnerable target is killed by Wyrmbane or an [[auxiliary attack]] afterwards, it will gain +1 enchantment up to the HD of the dragon killed.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
*If you kill a [[fire dragon]] (HD 12) with the basic +8 Wyrmbane, it will become +9.&lt;br /&gt;
*If you then use Wyrmbane to kill a [[swamp dragon]] (HD 9), its enchantment will not change (the dragon was too weak to boost the enchantment).&lt;br /&gt;
&lt;br /&gt;
The maximum enchantment Wyrmbane can gain this way is +18, even though there are draconic monsters with higher HD.&lt;br /&gt;
&lt;br /&gt;
The following creatures can raise the enchantment of Wyrmbane when slain, assuming its enchantment is less than their HD. Any dragon slaying-vulnerable creature not listed here ([[steam dragon]], [[rime drake]], etc.) is too weak to affect even the base enchantment of Wyrmbane.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Glyph || Tile || Name || HD&lt;br /&gt;
|-&lt;br /&gt;
| {{LightGreen|k}} || [[File:Lindwurm.png]] || [[Lindwurm]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| {{LightGrey|k}} || [[File:Death drake.png]] || [[Death drake]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| {{Brown|D}} || [[File:Swamp dragon.png]] || [[Swamp dragon]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| {{Green|D}} || [[File:Fire dragon.png]] || [[Fire dragon]] || 12&lt;br /&gt;
|-&lt;br /&gt;
| {{White|D}} || [[File:Ice dragon.png]] || [[Ice dragon]] || 12&lt;br /&gt;
|-&lt;br /&gt;
| {{Red|d}} || [[File:Red draconian.png]] || [[List of draconians|Any adult draconian]] || 14&lt;br /&gt;
|-&lt;br /&gt;
| {{LightBlue|D}} || [[File:Storm dragon.png]] || [[Storm dragon]] || 14&lt;br /&gt;
|-&lt;br /&gt;
| {{Cyan|d}} || [[File:Draconian knight.png]] || [[List of draconians#Draconian Occupations|Any professional draconian]] || 16&lt;br /&gt;
|-&lt;br /&gt;
| {{LightCyan|D}} || [[File:Quicksilver dragon.png]] || [[Quicksilver dragon]] || 16&lt;br /&gt;
|-&lt;br /&gt;
| {{Magenta|D}} || [[File:Shadow dragon.png]] || [[Shadow dragon]] || 17&lt;br /&gt;
|-&lt;br /&gt;
| {{Cyan|D}} || [[File:Iron dragon.png]] || [[Iron dragon]] || 18&lt;br /&gt;
|-&lt;br /&gt;
| {{Yellow|D}} || [[File:Pearl dragon.png]] || [[Pearl dragon]] || 18&lt;br /&gt;
|-&lt;br /&gt;
| {{Yellow|D}} || [[File:Golden dragon.png]] || [[Golden dragon]] || 18&lt;br /&gt;
|-&lt;br /&gt;
| {{Red|D}} || [[File:Xtahua.png]] || [[Xtahua]] || 19&lt;br /&gt;
|-&lt;br /&gt;
| {{LightGrey|D}} || [[File:Bone dragon.png]] || [[Bone dragon]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Red|D}} || [[File:Serpent of Hell (Gehenna).png]] || The [[Serpent of Hell]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| {{LightBlue|d}} || [[File:Bai Suzhen.png]]  || [[Bai Suzhen]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Green|d}} || [[File:Tiamat.png]] || [[Tiamat]] || 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Very high. A fully empowered '''Wyrmbane'''&amp;lt;ref&amp;gt;{{source ref|0.31.0|art-data.txt|675}}&amp;lt;/ref&amp;gt; is a top-tier weapon, arguably ''the'' best in the game. First off, Wyrmbane has a high, irresistible damage output. It also takes little skill to reach [[mindelay]], can be wielded with a [[shield]] (for all species), and provides some very helpful resistances.&lt;br /&gt;
&lt;br /&gt;
Be aware that the [[dragon slaying]] brand has little to do with its excellent performance. Swinging a +18 or so lance at 0.5 delay works fine against any opponent. It stacks well with other slaying bonuses and [[might]]/[[berserk]].&lt;br /&gt;
&lt;br /&gt;
A +9 [[demon trident]] of [[flaming]]/[[freezing]] can be stronger at high strength and skill (~18+ skill). However, it requires more skill, can be resisted, and provides no extra resistances of its own. Wyrmbane is slightly easier to train; just 12 skill reaches mindelay, which is attainable even with an abysmal Polearms aptitude. Further training is not 100% necessary, though it obviously is helpful.&lt;br /&gt;
&lt;br /&gt;
===Finding Dragons===&lt;br /&gt;
In order to make the best use of Wyrmbane, one must first kill many dragons with it. Fortunately, this is an easier task than it might seem. Getting Wyrmbane up to +12 can be accomplished by hunting [[fire dragon|fire]] and [[ice dragon]]s, which can be found throughout [[the Depths]] easily enough. [[Storm dragon|Storm]], [[shadow dragon|shadow]], and [[quicksilver dragon]]s (HD 14-17) are often found in [[Vaults]]:5. [[List of draconians|Professional draconians]] (HD 16) can be found in [[Zot]] and around its entrance.&lt;br /&gt;
&lt;br /&gt;
[[Golden dragon|Golden]] and [[bone dragon]]s are probably the easiest dragons to find that will get you all the way up to +18. You can either dip into the Realm of Zot to hunt golden dragons, or into [[The Crypt]], where bone dragons and [[skeleton (monster)|skeletal]] or [[zombie|zombified]] dragons of very high HD tend to roam. The [[Abyss]], [[Hell]]s, and [[Pandemonium]] all contain even more dragons for the particularly daring explorer to slay.&lt;br /&gt;
&lt;br /&gt;
The uniques [[Maggie]] and [[Margery]] both have a tiny chance (1%) of spawning with a slightly pre-enchanted Wyrmbane; Maggie's version is +9 while Margery has raised it to +10.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Maggie and Margery were given the ability to appear wielding a pre-enchanted Wyrmbane in [[0.25]]&lt;br /&gt;
*Prior to [[0.19]], Wyrmbane provided [[berserk|+Rage]] instead of [[cold resistance|rC+]] and had a +5 [[AC]] bonus.&lt;br /&gt;
*Prior to [[0.15]], Wyrmbane had a +9,+6 enchantment bonus, either of which could increase when slaying dragons.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Polearms]]&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=83495</id>
		<title>Xom</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=83495"/>
				<updated>2025-05-24T14:55:01Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: Surely eg although I still don't see how that's in context&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version031}}&lt;br /&gt;
&lt;br /&gt;
''This page is about the [[Religion|god]]. For the removed [[card]], see [[Xom card]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:Xom altar.png]] ''&amp;quot;A new plaything!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Xom is a wild and unpredictable god of chaos, who seeks not worshippers but playthings with which to toy. Many choose to follow Xom in the hope of receiving fabulous rewards and mighty powers, but Xom is nothing if not capricious. There is nothing a follower can do to influence Xom's mood.&lt;br /&gt;
&lt;br /&gt;
To worship Xom is to live riskily. In a good mood Xom may shower you with gifts, while at other times this capricious god could decide to “spice things up a little” and send you to your doom. If you prove yourself the stronger, so much the better; if not, well, there'll be other playthings...}}&lt;br /&gt;
&lt;br /&gt;
[[Chaos Knight]]s begin play worshiping Xom.&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Xom (or any other [[god]]).&lt;br /&gt;
&lt;br /&gt;
==Piety==&lt;br /&gt;
Unlike other gods, there is no way to affect your piety; it is instead randomly changed.  &lt;br /&gt;
&lt;br /&gt;
For Xom, Piety's only use is to determine the niceness and strength of its actions. Xom's niceness depends on your Piety: the chance to perform a &amp;quot;good&amp;quot; action is approximately equal to Piety/2 % (this probability is increased during [[tension|dangerous situations]], like combat, up to 95%). The strength of Xom's actions will depend on how far you are from 100 Piety (in either direction).&lt;br /&gt;
&lt;br /&gt;
Piety starts at 100 and changes by 1 point roughly every 20 turns (about 49% chance to move towards 100 and 51% chance to move away). When Xom acts, there is a 20% chance that your piety will be set to a random amount. Piety can be observed in the ^ screen by watching your favour status, as well as observing the [[piety]] meter.&lt;br /&gt;
&lt;br /&gt;
Depending on your piety, it displays the following messages:&lt;br /&gt;
*0 - 20: A very special plaything of Xom.&lt;br /&gt;
*21 - 50: A special plaything of Xom.&lt;br /&gt;
*51 - 80: A plaything of Xom.&lt;br /&gt;
*81 - 120: A toy of Xom.&lt;br /&gt;
*121 - 150: A favourite toy of Xom.&lt;br /&gt;
*151 - 180: A beloved toy of Xom.&lt;br /&gt;
*181 - 200: Xom's teddy bear.&lt;br /&gt;
&lt;br /&gt;
==Amusement==&lt;br /&gt;
Another important aspect of Xom is that it really, really hates being bored. When Xom is bored, Xom will act more often, and its actions will almost always be bad. This is reflected by an &amp;quot;amusement&amp;quot; value, which ranges between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
When you start worshiping Xom, its amusement is set to between 2 and 80. Every 20 turns, there's a 50% chance that Xom's amusement will be decreased by one, until it reaches 0. When that happens, you'll get a message &amp;quot;Xom is BORED&amp;quot;, and the bad stuff will start. You'll get a warning when the amusement gets down to 1 (at least 20 turns before it reaches 0): &amp;quot;Xom is getting BORED&amp;quot;. If your interest reaches zero, your title will always be &amp;quot;A BORING thing&amp;quot;, regardless of your piety level.&lt;br /&gt;
&lt;br /&gt;
To avoid boring Xom, you should always try to keep it interested in you. Unfortunately, Xom is mostly amused by things you can't control (like being teleported away in the Abyss when the exit or a rune was in sight) or if you waste useful resources. When Xom finds something funny, its amusement may be rise to a random point depending on how much it enjoyed the event and if the new amusement is higher than its current amusement. You can guess how high the amusement was set by the message provided:&lt;br /&gt;
&lt;br /&gt;
*Xom is interested: 12 - 25   &lt;br /&gt;
*Xom is mildly amused: 26 - 50&lt;br /&gt;
*Xom is amused: 51 - 75&lt;br /&gt;
*Xom is highly amused!: 76 - 100&lt;br /&gt;
*Xom thinks this is hilarious!: 101 - 200&lt;br /&gt;
*Xom roars with laughter!: 201 - 255&lt;br /&gt;
&lt;br /&gt;
===Interest===&lt;br /&gt;
You can help make Xom more interested in you by doing or being affected by the following things:&lt;br /&gt;
&lt;br /&gt;
*Extreme (255): Using an unknown potion in dangerous combat (and you are more than [[XL]] 1)&amp;lt;ref&amp;gt;{{source ref|0.31.0|item-use.cc|3055}}&amp;lt;/ref&amp;gt; (200), randomly teleporting into a dangerous situation, being banished to [[the Abyss]], being hit by a vulnerable element (200), or being killed by falling down stairs (200).&lt;br /&gt;
*High (128): Mutating (depends on the mutation) or undead rotting. Reading a random &amp;quot;bad effect&amp;quot; scroll in dangerous combat ([[Scroll of immolation]], [[Scroll of poison]] if the player does not have poison [[Resistance|resistance]], [[Scroll of torment]] if the player does not have negative energy or torment [[Resistance|resistance]]) (100). Being killed by disintegration (100). Being significantly hurt by a monster of a far higher or far lower XL than yourself (amusement value varies). &lt;br /&gt;
*Medium (64): Drinking potions of degeneration or berserk rage, having your intellect devoured (50), using an unknown useless or good scroll with a dangerous monster nearby (50) or when hostile monsters accidentally hit each other.&lt;br /&gt;
*Low (16): Successful use of a box of beasts (14), enchanting things, gaining levels, anyone in sight fumbling in shallow water (14), or being drained (15).&lt;br /&gt;
*Minor: Spell miscasts (the level), becoming confused (duration), or sustaining serious injury (varies).&lt;br /&gt;
&lt;br /&gt;
Xom is also interested by dangerous and high '''[[tension]]''' situations and is more likely to intervene or act when these occur. Some examples include fighting many monsters at once, battling a high [[HD]] monster when your [[XL]] is low, and being [[slow]]ed or [[paralyzed]].&lt;br /&gt;
&lt;br /&gt;
==Acts==&lt;br /&gt;
Every 20 turns (for a character with normal speed), Xom will turn its attention towards you, and depending on the situation (from 7% of the time if there are no monsters in view to 33% in the middle of a big fight) may decide to perform either a &amp;quot;good&amp;quot; action or a &amp;quot;bad&amp;quot; action.&lt;br /&gt;
&lt;br /&gt;
Xom's actions will often be in context (e.g. turning you berserk if there's no one around), although nothing is guaranteed. Good actions are more likely if your Piety is high (see below).&lt;br /&gt;
&lt;br /&gt;
Below is an incomplete list of actions that Xom may perform.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Good&amp;quot; Actions===&lt;br /&gt;
*Affect you with a random potion effect&amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|899}}&amp;lt;/ref&amp;gt;:&lt;br /&gt;
**[[potion of curing|curing]], [[potion of heal wounds|heal wounds]], [[potion of magic|magic]], [[potion of haste|haste]], [[potion of might|might]], [[potion of brilliance|brilliance]], or [[potion of invisibility|invisibility]] (12.35%)&lt;br /&gt;
**[[potion of attraction|attraction]] or [[potion of berserk rage|berserk rage]] (6.17%)&lt;br /&gt;
**[[potion of experience|experience]] (1.23%)&lt;br /&gt;
:Only potions that will have an effect are picked (for example, no Magic if the player character is at max MP). These are more likely to occur during combat.&lt;br /&gt;
*Make you cast a random spell.&lt;br /&gt;
*[[Confusion|Confuse]] monsters around you. This will not occur if the monster is [[nonliving]], plant, has the [[Clarity]] intrinsic, or is already confused. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|930}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Summon one or more allies to help you. This is limited by your experience level. (If you are level 15, the maximum number of demons spawned will be 15. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|982}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Gift you an item.&lt;br /&gt;
*Polymorph a random monster around you into a weaker monster (-3 [[HD]]).&lt;br /&gt;
*Permanently transform a hostile snake enemy into a &amp;quot;stick&amp;quot; (any one of the weapons: club, spear, trident, halberd, glaive, quarterstaff, shortbow, longbow, giant club, or giant spiked club). The stick will never be branded, and is not guaranteed to be useful to the player character. The stick's rarity, type and enchantment are influenced by the [[HD]] of the snake. &lt;br /&gt;
*Swap the position of you and at least one monster near you (confuses the monster 50% of the time). &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|1173}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively safe place.&lt;br /&gt;
*Give you a random good mutation, or many random good mutations. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Throw a bolt of divine lightning, which explodes around you. There's a chance based on your HP (the lower, the better) that Xom will protect you against it. (&amp;quot;The area is suffused with divine lightning!&amp;quot;). &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|1402}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Prevent you from being banished.&lt;br /&gt;
*Provide you with vision of the current floor or detect items on the floor around you. This can only occur if less than 80% of the level has been explored. &lt;br /&gt;
*Detect monsters. Note that the location of detected monsters is fuzzed.&lt;br /&gt;
*Change the scenery around you. Fountains may begin to gush blood, or doors may randomly burst open and slam shut. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|1536}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*You start spewing a harmless trail of magical condensation behind you. This does not block [[line of sight]].&lt;br /&gt;
*Polymorph you into a &amp;quot;good&amp;quot; form, such as an [[Ice Form|ice beast]] or [[Dragon Form|dragon]].&lt;br /&gt;
*Summon friendly monsters to defend you.&lt;br /&gt;
*Cast [[Tukima's Dance]] on a random monster's weapon. (&amp;quot;[Enemy]'s [weapon] dances into the air!&amp;quot;) &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|1288}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Hurl [[Bolt spells#Bolt of Fire|fireballs]] at your foes. This skips adjacent monsters. If Xom is in a bad mood, there is a chance to hurl fireballs at allied monsters. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|1653}}&amp;lt;/ref&amp;gt; There is a 1/3 chance for the fireballs to be fake and have no effect. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|2818}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bad&amp;quot; Actions===&lt;br /&gt;
*Miscast a spell &amp;quot;through&amp;quot; the player. Nothing will occur, but this will be indicated through chat messages &amp;quot;Xom almost notices you.&amp;quot; &amp;quot;Xom's attention almost turns to you for a moment.&amp;quot; &amp;quot;Xom's power almost touches on you for a moment.&amp;quot; or &amp;quot;You almost hear Xom's maniacal laughter.&amp;quot;&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively dangerous place.&lt;br /&gt;
*Add a [[Chaos]] brand and several [[slaying]] increases to a random nearby creature's weapons and ammunition. This will not occur if the item is blessed, is a gift from another god, is branded, or is a boulder or throwing net. If the enemy is an orc priest, there is only a 50 percent chance that the priest's weapon will be chaos enchanted. If the enemy is holy (and not a gift from a chaotic god), their weapons cannot be upgraded. [[Magical staff|magical staves]] and [[unrand]]s also cannot be upgraded &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|682}}&amp;lt;/ref&amp;gt; Upon upgrading, the text &amp;quot;[enemy]'s [weapon] erupts in a glittering mayhem of colors&amp;quot; will alert the player to the chaos upgraded weapon. &lt;br /&gt;
*Give you or random/bad mutations or removes them. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Polymorph a random monster around you into a stronger monster (+2 HD).&lt;br /&gt;
*If stairs (or escape hatches) are in view, they are moved toward you or away from you. For several turns, when you move on a stair or climb up or down a stair, there's a chance that it will slide away from you. This is far more common in the [[Abyss]].&lt;br /&gt;
*Poison you.&lt;br /&gt;
*Confuse you. This will never occur if there are no monsters nearby. &lt;br /&gt;
*Make loud [[noise]]s at your location, ranging from shouting to shattering the volume (12 to 31). This cannot be affected by [[Silence]].&lt;br /&gt;
*Inflict you with either [[draining]] (25% chance), stat loss as if you drank a [[potion of degeneration]] (50% chance), or [[Symbol of Torment]] (25% chance).&lt;br /&gt;
*Summon hostile [[Zombie|zombies]], [[Demon|demons]], [[Shadow Creatures|shadow creatures]] or [[Dancing weapon|dancing weapons]] to fight you. The number of shadow creatures or dancing weapons will be between 1 and 4 &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|2452}}&amp;lt;/ref&amp;gt;, the number of demons is dependent on the intended severity of Xom's action, but limited by experience level (if you are not under penance).&amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|2475}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Banish you to the [[Abyss]]. This is internally considered the most severe action Xom can take. The level of the abyss you are banished to depends on the [[XL]] of the character. This will not occur if the player character is below the minimum experience level, and can only be a &amp;quot;fake&amp;quot; banishment. However, if Xom is &amp;quot;bored&amp;quot; or if the player character is under penance, then banishment is always allowed and never reverted. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|2514}}&amp;lt;/ref&amp;gt; If Xom is not bored and the player is not under penance, then there is a chance that Xom will immediately revert banishment to the Abyss. (Weight of 30; not an uncommon occurrence) &lt;br /&gt;
*Open a [[Malign Gateway]] near you.&lt;br /&gt;
&lt;br /&gt;
Xom's actions and gifts will often seem to be in the spirit of what Xom (with its particularly capricious sense of humor) finds funny. Xom might gift a [[gold dragon scales]] for your [[Octopode]], just to tease you.&lt;br /&gt;
&lt;br /&gt;
In any case, Xom's actions will never directly kill you unless Xom is bored or you are under penance (a mutation or effect that would reduce a stat to 0 is cancelled, HP damage that would have killed you is cancelled, etc.). However, anything Xom summons is more than capable of killing you.&lt;br /&gt;
&lt;br /&gt;
===Revival===&lt;br /&gt;
Rarely, upon death, Xom may intervene and save your life. This is affected by the [[tension]] of the situation, if Xom considers the death &amp;quot;worth saving&amp;quot;, and the current mood (piety). This will never happen if your character's max HP is 1, or your XL is 1. Deaths that cannot be considered &amp;quot;worth saving&amp;quot; from are deaths from: leaving the dungeon, winning the game, quitting, or self-aimed death. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|3235}}&amp;lt;/ref&amp;gt;. Upon being revived, your character will receive anywhere from 1 [[HP]] to &amp;lt;code&amp;gt;1 + Max HP/4&amp;lt;/code&amp;gt; HP. Xom is guaranteed to not be bored within the next 10 [[aut]]s (gift timeout is set to a minimum of 10) &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|3319}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Death Comments===&lt;br /&gt;
Xom has a chance to comment upon the character's death if it is particularly &amp;quot;funny&amp;quot; or &amp;quot;boring&amp;quot;.&amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|3210}}&amp;lt;/ref&amp;gt; These will only occur if the death is final, and Xom does not revive the character. A funny death is one where the death is unusual (not killed by a [[Monster|monster]], killed by a [[God|god]] or otherwise [[Invisible|invisible]] actor, [[List of spells by flag|beam]], [[Cloud|cloud]], [[Freezing|freezing]], [[Fire|burning]], self-aimed, or [[Trap|trap]]), having died with [[HP]] greater than -9, or having had high [[Tension|tension]] (more than 19) before the death. Xom will laugh in the post-death screen (&amp;quot;Xom roars with laughter!&amp;quot;, &amp;quot;Xom laughs nastily!&amp;quot; etcetera). A boring death is one where the dead character has down to -2 HP and the situation was of low tension (maximum of 10). Xom will remark that you were boring (&amp;quot;Xom yawns loudly!&amp;quot;, &amp;quot;Huh, did I miss anything?&amp;quot; etcetera). These comments have no effect on gameplay.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
Xom will occasionally give you gifts as one of its actions. These are delivered purely at random, not based on any Gift Timeout. Xom's gifts can be normal, useful items, but are usually chosen for maximum annoyance. Items range from excellent randarts to large piles of [[gold]] to utter trash ([[robe]] {god gift}). [[Randarts]] will sometimes have titles with Xom's name in them (e.g. leather armour of Xom's Amusement).&lt;br /&gt;
&lt;br /&gt;
==Penance==&lt;br /&gt;
{{flavour|Unfaithful ex-followers will find themselves suffering through Xom's bad moods for so long as Xom can be bothered to remember about them. Still, Xom's caprice remains; the unfaithful are rewarded just as the faithful are punished.}}&lt;br /&gt;
&lt;br /&gt;
If you leave Xom, your penance counter will be set to 50, which is quite high.&lt;br /&gt;
&lt;br /&gt;
While under penance, Xom will occasionally punish you by performing a &amp;quot;bad&amp;quot; action from the list above. As a true god of chaos, however, there is a 10% chance that Xom will do a &amp;quot;good&amp;quot; action instead. Note that Xom's wrath makes &amp;quot;bad&amp;quot; actions harsher and scarier.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*When using a QWERTY keyboard layout, the name &amp;quot;Xom&amp;quot; is simply &amp;quot;[[Zin]],&amp;quot; but with all letters mistyped one key to the right.&lt;br /&gt;
*In one of the books of [[Zin]] (through the [[Zin#Given Abilities|Recite]] ability), there is a chance for the &amp;quot;sinners&amp;quot; to be referred to as &amp;quot;bastard children of Xom&amp;quot;. &amp;lt;ref&amp;gt;{{source ref|0.31.0|god-abil.cc|487}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Xom's &amp;quot;last name&amp;quot; on its god page is usually &amp;quot;of Chaos&amp;quot; (at a 70.175 percent chance of occurring), but can more rarely be any one of 27 other options. This is unique for all gods in Crawl, as all other gods can only have one last name. &amp;lt;ref&amp;gt;{{source ref|0.31.0|dat/database/godname.txt|1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
**Most rarely are the last names &amp;quot;The Xom-Meister, Xom-a-lom-a-ding-dong&amp;quot;, &amp;quot;The Xom-Meister, Xom-o-Rama&amp;quot;, &amp;quot;The Xom-Meister, Xom-Xom-bo-Bom, Banana-Fana-fo-Fom&amp;quot;, &amp;quot;Xom of Unknown Intent&amp;quot;, &amp;quot;Xom the Fickle&amp;quot;, &amp;quot;Xom of Unknown Intention&amp;quot;, &amp;quot;Xom of Swiftly Tilting Intent&amp;quot;, &amp;quot;Xom of Fickle Intent&amp;quot;, &amp;quot;Xom of Ineffable Intent&amp;quot;, &amp;quot;Xom of Gnomic Intent&amp;quot;, each at a 0.50% chance of occurring. &amp;lt;ref&amp;gt;{{source ref|0.31.0|dat/database/godname.txt|92}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.33|Xom will get a new effect that hyperbuffs a player's ally.}}&lt;br /&gt;
*Prior to [[0.32]], Xom's demon summons didn't scale with [[XL]] and had fewer options. Also, several new effects were added in 0.32:&lt;br /&gt;
**Xom can haste, slow, or paralyse everyone, including the player&lt;br /&gt;
**Xom can summon a swarm of [[living spell]]s that cast [[Force Lance]]&lt;br /&gt;
**Xom can drain MP, sometimes summoning [[brain worm]]s, [[mana viper]]s, or even [[quicksilver elemental]]s, depending on player's XL.&lt;br /&gt;
*Prior to [[0.26]], Xom was not stimulated on worship from a [[faded altar]] (+200 amusement).&lt;br /&gt;
*Prior to [[0.25]], Xom could cause miscast effects.&lt;br /&gt;
*Prior to [[0.24]], Xom could not summon butterflies when you were [[torment]]ed.&lt;br /&gt;
*Prior to [[0.21]], eating mutagenic [[chunk]]s could grant Xom's interest.&lt;br /&gt;
*Prior to [[0.18]], Xom branded weapon gifts with [[chaos]] less often and didn't chaos brand ranged weapons. Drinking potions of poison could also award Xom's interest.&lt;br /&gt;
*Prior to [[0.17]], drinking potions of decay could award Xom's interest.&lt;br /&gt;
*In [[0.16]], Xom gained a 'mood' meter on the Crawl interface, in the same place other gods have piety meters.&lt;br /&gt;
*Prior to [[0.14]], Xom's confusion could surpass 20 turns; this has been capped to 20. Xom's abilities also did not respect [[clarity]] and [[sustain abilities]] at all, although Xom may still bypass these abilities if his mood meter is particularly low.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Chaotic Gods]]&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hepliaklqana&amp;diff=83470</id>
		<title>Hepliaklqana</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hepliaklqana&amp;diff=83470"/>
				<updated>2025-05-17T00:15:03Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: typos, clarify&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
[[File:Hepliaklqana altar.png]] &amp;quot;Through your memory, the past survives and persists.&amp;quot;&lt;br /&gt;
{{flavour|Hepliaklqana the Forgotten accepts the worship of those who would remember their forebears, and fight alongside the greatest of them all. Hepliaklqana demands only that followers explore and form new experiences; as they advance in this service, they will find themselves able to shape and control their ancestor's memory, eventually bringing them into the ranks of the mythical heroes.&lt;br /&gt;
&lt;br /&gt;
Hepliaklqana's worshippers are served by a guardian formed from their memories of their greatest ancestor. This ancestor is at first remembered as they were at the start of their fabled adventures, but will advance in skill as their descendant does. Hepliaklqana always allows followers to recall their ancestor to their side, and, even if the ancestor is destroyed, Hepliaklqana will call it forth again not long after. Further advancement in Hepliaklqana's service allows worshippers to restore and strengthen their ancestor, to swap them with other creatures, and to choose how to remember their life's talents.}}&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Hepliaklqana (or any other god). Also, characters who sacrificed love under [[Ru]] cannot join Hepliaklqana.&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
Hepliaklqana likes it when you explore the world.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
*Inactivity: You lose 1 piety per 700 turns, on average (1/35 chance every 20 turns).&lt;br /&gt;
*Abandonment.&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety Level -]]:''' &amp;quot;Hazy&amp;quot;&lt;br /&gt;
*No abilities given.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level *]]:''' &amp;quot;[Species] Child&amp;quot;&lt;br /&gt;
*'''Ancestor''' - You gain the presence of an ancestor, a permanent ally that fights alongside you. Your maximum HP is reduced by 10% in order to manifest it.&lt;br /&gt;
*'''Reduced Essence''' - Your maximum HP is reduced by 10% in order to manifest your ancestor. This is additive with mutations. (Passive)&lt;br /&gt;
*'''Recall''' - Recalls your ancestor from anywhere in the dungeon to your immediate surroundings. (2 MP)&lt;br /&gt;
*'''Ancestor Identity''' - Allows you to choose your ancestor's name and gender. This does not take any time.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level **]]:''' &amp;quot;Storyteller&amp;quot;&lt;br /&gt;
*'''Ancestor Life''' - You may choose one of three backgrounds for your ancestor. This choice is permanent, and cannot be undone; even abandoning Hepliaklqana and rejoining won't alter your choice.&lt;br /&gt;
**'''Knights''' gain increased [[AC]], a [[shield]], and eventually get the ability to [[cleave]] through foes.&lt;br /&gt;
**'''Battlemages''' gain an increase to melee damage and an assortment of damaging [[Conjurations]].&lt;br /&gt;
**'''Hexers''' gain a branded [[short blade]] and an assortment of [[Hexes]].&lt;br /&gt;
&lt;br /&gt;
:See the [[Hepliaklqana#Ancestor|Ancestor]] section below for more details.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level ***]]:''' &amp;quot;Brooding&amp;quot;&lt;br /&gt;
*'''Transference''' - Swaps one creature with your ancestor; you may target yourself. The ancestor must be in your [[LOS]] for this ability to be usable. (2 MP, small amount of piety)&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level ****]]:''' &amp;quot;Anamnesiscian&amp;quot;&lt;br /&gt;
*'''Idealise''' - Heals your ancestor for &amp;lt;code&amp;gt;25 + (2.77 * Invocations)&amp;lt;/code&amp;gt;% HP.&amp;lt;ref&amp;gt;{{source ref|0.32.1|god-abil.cc|6173}}&amp;lt;/ref&amp;gt; Then, gives Idealize status: ancestor gains &amp;lt;code&amp;gt;4 + (HD/3)&amp;lt;/code&amp;gt; AC, double damage, and double spellpower for &amp;lt;code&amp;gt;4 + 1d4 + 2d(2 * Invocations)/2&amp;lt;/code&amp;gt; turns.&amp;lt;ref&amp;gt;{{source ref|0.32.1|god-abil.cc|6184}}&amp;lt;/ref&amp;gt; (4 MP, small amount of piety)&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level *****]]:''' &amp;quot;Grand Scion&amp;quot;&lt;br /&gt;
*When using '''Transference''', creatures next to your target (i.e. next to the creature you swap your ancestor with) will be [[drain]]ed for a duration depending on Invocations skill.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level ******]]:''' &amp;quot;Unforgettable&amp;quot;&lt;br /&gt;
*No abilities given.&lt;br /&gt;
&lt;br /&gt;
==Ancestor==&lt;br /&gt;
The player can choose from 3 types: battlemage, knight, and hexer. The ancestor's abilities scale off your XL and affect their HP, AC/EV, attack damage, magic resistance and spell list. Concrete formulas are as follows:&lt;br /&gt;
&lt;br /&gt;
*'''HD:''' &amp;lt;code&amp;gt;(2 / 3) * (XL - 1) + 1&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''HP:''' &amp;lt;code&amp;gt;HD * 5&amp;lt;/code&amp;gt;, plus &amp;lt;code&amp;gt;(HD - 12) * 5&amp;lt;/code&amp;gt; if HD &amp;gt; 12.&lt;br /&gt;
*'''Will:''' &amp;lt;code&amp;gt;HD * HD / 2&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Base damage:''' &amp;lt;code&amp;gt;HD + 3&amp;lt;/code&amp;gt;, double for battlemage&lt;br /&gt;
*'''Base AC:''' &amp;lt;code&amp;gt;HD&amp;lt;/code&amp;gt;&lt;br /&gt;
**Knight gets &amp;lt;code&amp;gt;5 + HD / 2&amp;lt;/code&amp;gt; additional AC, described as [[chain mail]] to the player.&lt;br /&gt;
*'''Resistances:''' [[Fire resistance|rF+]], [[Cold resistance|rC+]], [[Negative energy]] immunity, [[Poison]] immunity&lt;br /&gt;
*[[Fly|Flies]], [[See invisible|sees invisible]], [[insubstantial]], and regenerates quickly&lt;br /&gt;
&lt;br /&gt;
Ancestors do not time out, can follow you up &amp;amp; down stairs, and cannot be dispelled. If destroyed, your ancestor will reform after a few dozen turns. Ancestor kills do not penalize XP. &lt;br /&gt;
&lt;br /&gt;
You and your ancestor can fire projectiles and [[spell]]s through one each other, without blocking the attack. Spells like [[Fireball]] won't cause harm, no matter what. Spell-created entities ([[foxfire]], [[orb of destruction]]...) are unable to pass through the ancestor, but won't damage them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+Ancestor powers&lt;br /&gt;
|-&lt;br /&gt;
!XL&lt;br /&gt;
!Knight&lt;br /&gt;
!Battlemage&lt;br /&gt;
!Hexer&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Flail]], [[kite shield]], bonus AC&amp;lt;br&amp;gt;Melee takes ×150% as long&lt;br /&gt;
|[[Quarterstaff]], [[Throw Frost]], [[Stone Arrow]]&amp;lt;br&amp;gt;Bonus melee damage&lt;br /&gt;
|[[Dagger]] of [[draining (brand)|draining]], [[Slow]], [[Confuse]]&amp;lt;br&amp;gt;Melee takes ×50% as long&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|[[Broad axe]] of [[flaming]]&lt;br /&gt;
|[[Bolt of Magma]]&lt;br /&gt;
|[[Paralyse]]&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|[[Tower shield]] of [[reflection]], haste self&lt;br /&gt;
|[[Lajatang]] of [[freezing]], haste self&lt;br /&gt;
|[[Mass Confusion]], haste self&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|[[Broad axe]] of [[speed (brand)|speed]]&lt;br /&gt;
|[[Lehudib's Crystal Spear]]&lt;br /&gt;
|[[Antimagic]] [[quick blade]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All ancestor spells have a cast frequency of 25/200; each spell has a 12.5% chance to be cast if it would do anything.&amp;lt;ref&amp;gt;{{source ref|0.32.1|mon-util.cc|5818}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Hepliaklqana believes that the only reasonable punishment for turning one's back on the path of memory is to be denied its use. All new experience is denied to the unfortunate apostate, until Hepliaklqana decides they have been punished enough. This will not be quick: unlike some, Hepliaklqana has a long memory...}} &lt;br /&gt;
&lt;br /&gt;
Your ancestor immediately leaves (though the decrease to your maximum HP remains until your punishment is over) and you are unable to earn any experience until Hepliaklqana decides it's taken enough; this takes approximately 2 experience levels worth of XP. The XP is permanently gone.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Having a separate &amp;quot;body&amp;quot; is incredibly useful; your ancestor can tank attacks, act as a distraction, and can often deal with enemies by itself -- especially with Idealize. Even if it fails to kill a monster, the ancestor will just respawn in a couple dozen turns. At the very least, retreating behind the ancestor can let you escape. Hepliaklqana complements melee, ranged, and magical characters alike, as your projectiles will pass through the ancestor and vice versa.&lt;br /&gt;
&lt;br /&gt;
Your ancestor's class can be chosen to complement your background:&lt;br /&gt;
*Characters with ranged weapons or [[Conjurations]] can use their ancestor as a shield, blocking enemy attacks while you fire through them.&lt;br /&gt;
*Melee characters can attack ''with'' their ancestor; like how monsters are more effective when they surround you, you and your ancestor are more effective surrounding monsters. Of course, this doesn't stop you from using your ancestor as a distraction to run away.&lt;br /&gt;
*Alternatively, melee characters can be the shield, giving your ancestor free turns to damage or hex your opponents.&lt;br /&gt;
&lt;br /&gt;
In relative terms, Hepliaklqana is more noticeable on weaker species. However, no matter how strong your character is, Hep is still a powerful god. While the 10% HP penalty is imposing for the ''weakest'' species ([[Spriggan]]s and [[Felid]]s), the ancestor is still useful enough to warrant worship.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*Your ancestor moves in combat at normal, 100% speed, even when your character is a [[Spriggan]]. But when you explore outside combat, your allies, including your ancestor, speed up to match your char's speed.&lt;br /&gt;
*[[Scrolls of immolation]] work well for followers of Hepliaklqana; target your ancestor, send them at your enemies, and watch them explode! They won't get angry, coming back no worse for the wear after the battle. Of course, the noise might attract monsters while your ancestor is away... (Note that the spell [[Inner Flame]] does not work.)&lt;br /&gt;
*Transference can be used in a couple of ways:&lt;br /&gt;
**You can swap your ancestor with a monster, in order to pull the monster closer.&lt;br /&gt;
**If your ancestor is a few tiles away, you can swap the ancestor with a monster to send it further, much like a &amp;quot;[[dispersal (brand)|blink away]]&amp;quot;.&lt;br /&gt;
**You can swap yourself with your ancestor, in order to get away from monsters. Create a few tiles of distance ('''t'''elling your ancestor to '''r'''etreat helps), then use the ability. This functions like a superior [[Passage of Golubria]] -- it even works on [[Formicid]]s!&lt;br /&gt;
***You can also 1. swap the ancestor with a distant monster, then 2. swap yourself with the ancestor. This can create distance in fewer turns then simply telling the ancestor to retreat.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.30]], knight ancestors attacked faster (regular speed; 1.0 decaAut/attack at base)&lt;br /&gt;
*Prior to [[0.29]], hexer ancestors attacked slower (regular speed).&lt;br /&gt;
*Prior to [[0.27]], your ancestor (and the -10% HP mutation) came on worship, rather than 1* of piety. Players and their ancestor couldn't fire through one another. In addition, all monsters attacked at &amp;lt;code&amp;gt;(weapon base delay + 1.0) / 2&amp;lt;/code&amp;gt; decaAut, so quick blade hexers attacked faster, and knights/battlemages attacked slower.&lt;br /&gt;
*Prior to [[0.23]], the [[confusion]] status was better against enemies, so the hexer ancestor was stronger.&lt;br /&gt;
*Hepliaklqana was added in [[0.19]]. Initially [[Felid]]s were banned from worshipping Hepliaklqana, but this restriction was removed before the release.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Stairs&amp;diff=83248</id>
		<title>Stairs</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Stairs&amp;diff=83248"/>
				<updated>2025-05-03T12:43:15Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: ce /* Pandemonium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version031}}&lt;br /&gt;
'[[File:Stairs up.png]] [[File:Stairs down.png]] '''Stairs''' are a dungeon feature which connect floors of the [[Dungeon]] and its assorted [[branches]]; they are the primary means of moving from one part of the Dungeon to the next. &lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Stairs take you up or down a level. An upstair on a lower floor will usually be connected to a downstair on a higher floor, and vice versa. Travel through stairs by using the '''&amp;lt;''' (up) or '''&amp;gt;''' (down) commands. Some [[branch]]es' stairs work differently (see below for detail).&lt;br /&gt;
&lt;br /&gt;
The time to travel through stairs depends on if the destination is known:&lt;br /&gt;
* Using a staircase with a known destination takes 2.5 turns; 1.0 turn in the old location, and 1.5 turns in the new location.&lt;br /&gt;
* Using a staircase with an unknown destination (stairs that display a yellow * in [[Tiles]]; stairs with a white glyph in Console) are &amp;quot;fast&amp;quot;, and take 1.75 turns; 1.0 turn in the old location, and 0.75 turns in the new location.&lt;br /&gt;
&lt;br /&gt;
When descending to a floor you haven't visited before, you'll ''always'' get a chance to act before monsters do. If you've visited the floor, monsters can have enough [[monster speed|energy]] to attack as you descend, even if the stair was unknown.&lt;br /&gt;
&lt;br /&gt;
Traveling through stairs does ''not'' count as movement. Your [[movement speed]] doesn't matter, so a [[Naga]] takes the same time to use stairs as a [[Spriggan]], and [[Cheibriados]] doesn't slow stair travel. Also, stairs don't count towards the [[amulet of the acrobat]] bonus. However, effects that prevent movement ([[constriction]], [[throwing net]]s, etc.) usually prevent stair travel as well.&lt;br /&gt;
&lt;br /&gt;
Normally, only the player character will use stairs. Most non-[[summon]]ed monsters will follow you through stairs ''if'' they are adjacent to you.&lt;br /&gt;
&lt;br /&gt;
Using the up staircase on D:1 ends your game. If you've collected the [[Orb of Zot]], you win. Otherwise, you lose, treated as if you have [[quit]] the game. If you don't have the Orb, the game will ask for a confirmation before leaving.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
Each floor within a branch normally contains three up staircases and three down staircases. Traveling between branches is restricted to a single staircase (&amp;quot;branch entrance&amp;quot; / &amp;quot;branch exit&amp;quot;). Branch entrances look different from regular stairs, but are otherwise identical.&lt;br /&gt;
&lt;br /&gt;
In addition, floors may also contain [[escape hatch]]es, which function as one-way staircases and are a different color than normal staircases. Also of note are [[shaft]]s, a type of [[trap]] which can drop you 1-3 floors.&lt;br /&gt;
&lt;br /&gt;
===Sealed Stairs===&lt;br /&gt;
[[File:Sealed stairs up.png]] [[File:Sealed stairs down.png]] [[Vault warden]]s may cast the [[Seal Doors]] spell to seal all staircases and [[door]]s within range. Such staircases are impassable until the seal is lifted, either after enough time has passed or the caster has been killed.&lt;br /&gt;
&lt;br /&gt;
===The Abyss===&lt;br /&gt;
[[File:Abyssal stair.png]] [[File:Abyss exit.png]] Instead of regular stairs, [[the Abyss]] has one-way [[Abyssal Stair]]s leading deeper into the Abyss. These are generated randomly or after the player has gained a certain amount of [[experience]]. There are no up-staircases in the Abyss -- only exits leading back out. These exits are randomly generated, becoming more common in the deeper layers of the Abyss and are much more common once you have collected the [[Rune of Zot|Abyssal Rune]]; exits may also be generated after killing enough monsters.&lt;br /&gt;
&lt;br /&gt;
===Hell===&lt;br /&gt;
[[File:Hell return stair.png]] In the [[Hell]] branches ([[Gehenna]], [[Cocytus]], [[Tartarus]], and the [[Iron City of Dis]]), there are only 1 set of stairs, except on the final level. And, instead of staircases up, there are portals out, which immediately take the player back to the [[Vestibule of Hell]]; these portals serve as the destinations for the staircases down from the previous floor.&lt;br /&gt;
&lt;br /&gt;
===Pandemonium===&lt;br /&gt;
[[File:Pandemonium transit.png]] [[File:Pandemonium exit.png]] In [[Pandemonium]], each floor can only be visited once. Each floor has at least three &amp;quot;gates to another region of Pandemonium&amp;quot; - these one-way stairs will send you to a completely random location on a new floor.&lt;br /&gt;
&lt;br /&gt;
You may find direct exits out of Pandemonium, but these are rare; each [[rune]] you collect in Pandemonium makes them more likely to spawn. More common are &amp;quot;exits through the horrors of the Abyss&amp;quot;, which lead to the Abyss and will return players to the Dungeon after they find an exit from the Abyss.&lt;br /&gt;
&lt;br /&gt;
===The Tomb===&lt;br /&gt;
[[File:Tomb stair up.png]] [[File:Tomb stair down.png]] [[The Tomb of the Ancients]] has cursed one-way staircases instead of regular stairs, which force players to locate another staircase to return to a previous area instead of simply heading back up the stairs they came down. Additionally, there are not always three stairs up and three stairs down on each floor of the Tomb. See [[The Tomb]] article for more details.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Stairs are one of the most important escape tools in ''Crawl''... so long as you can actually go up the stairs, and so long as the destination is safe. In 1 turn, an upstair lets you escape from (non-adjacent) monsters below, rest, and recover from [[status effect]]s. If you've left a dangerous enemy behind, you can enter from another downstair, which will often be in a new part of the level. [[Shaft]]s and [[teleport trap]]s are so dangerous in part because they prevent you from accessing stairs. &lt;br /&gt;
&lt;br /&gt;
They also allow for stair dancing. Since only adjacent monsters follow you up, stairs can be used to split groups of monsters. There's a huge difference between &amp;quot;fighting 2 [[orc]]s, resting, and fighting 3 orcs&amp;quot;, and &amp;quot;fighting all 5 orcs at once&amp;quot;. Also, going up to a cleared level makes it very unlikely for you to encounter new monsters during a fight. Some monsters ([[summon]]s, [[derived undead]], [[Geryon]], [[the Royal Jelly]]...) won't follow you up stairs, for better and worse.&lt;br /&gt;
&lt;br /&gt;
However, stairs are not infallible:&lt;br /&gt;
*Stairs give adjacent enemies 2.5 turns to hit you, and non-adjacent enemies get 1 turn. If you're at low HP, you can die as you go through a stairs. In addition, not all monsters are safe to stairdance. For instance, an [[ogre (monster)|ogre]] or [[hydra]] can outright kill you if you give it 2.5 turns of attacks.&lt;br /&gt;
*Certain effects can move you off the stairs, interrupting travel. For example, [[elephant]]s and [[dragon]]s can [[trample]] on attack, pushing you off. [[Dispersal trap]]s can be activated by enemies, blinking you away.&lt;br /&gt;
*Most statuses which prevent you from moving also prevent use of stairs. Being inflicted by [[sleep]], [[paralysis]], -Move, etc. will interrupt all actions, forcing you to go up again. [[Confusion]] gives a 50% chance to fail going upstairs. [[Tree Form]] prevents movement, too.&lt;br /&gt;
&lt;br /&gt;
Overall, stairs are an extremely powerful tool, but there are some situations where they are dangerous.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*Optimal exploration is, in broad terms, moving to the tile that's closest to the upstairs. Whether you are 7 or 8 tiles away from an upstair can be the difference between escaping a D:2 [[adder]] and not. (This type of exploration is not required to win the game. There are also considerations like dungeon layout and [[trap]]s.)&lt;br /&gt;
*Most levels have 3 sets of normal stairs. If you don't think you've fully explored a floor, you can use the minimap (or press '''X''' then '''&amp;gt;''' or '''&amp;lt;''' to cycle through up/down stairs respectively) to count the amount of normal up/down staircases you found. Branch entrances, portals, and escape hatches don't count towards the count of 3 stairs.&lt;br /&gt;
:If you see less than three of each, some hidden area of the floor is walled off from the area you're in. The best way to reach it is to exit the floor and then reenter through an unexplored staircase on the floor above or below.&lt;br /&gt;
*&amp;quot;Triple visitation&amp;quot; is the strategy of visiting all 3 downstairs to know their location. This makes the level safer if you are [[teleport]]ed to an unknown location, and knowing multiple stairs can be useful in a dangerous situation. However, this always poses a risk: every stair you take has a tiny, but non-zero chance of being fatal. For instance, a stair that's next to [[Sigmund]] or [[Grinder]] can kill you with almost no counterplay.&lt;br /&gt;
*Downstairs aren't much different from upstairs - they can be used to the same effect. Since the floor below is unexplored (and often more dangerous), a downstair is naturally risky. But there are situations where going down is relatively safe. For example, if you are [[shaft]]ed, when you go up, you'll know if the stair below has monsters waiting. If the floor below is unexplored, beware of [[noise]], which can attract new monsters.&lt;br /&gt;
**It is ''possible'' to visit the downstairs of a new level &amp;quot;early&amp;quot;, in order to see if the stair is safe to use. However, due to the chance of [[sourceless malevolence]], this usually isn't recommended. Being hit by a [[teleport trap]] on the floor below is even more deadly.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.29]], stairs would only be &amp;quot;fast&amp;quot; when entering a new level; not all unknown staircases were fast.&lt;br /&gt;
*Prior to [[0.28]], the Hells had the usual 3 sets of stairs on each level.&lt;br /&gt;
*Prior to [[0.22]], [[player ghost]]s couldn't use stairs.&lt;br /&gt;
*Prior to [[0.21]], monsters spawned over time on floors in the main dungeon as well as on level generation. Sometimes, these monsters could be spawned from stairs, and if the staircase was to a different branch, this could lead to monsters from other branches spawning in your current branch. (This had the potential to generate some fairly scary encounters, such as finding an [[azure jelly]] in [[the Lair]].)&lt;br /&gt;
*Prior to [[0.20]], [[The Tomb]] had normal staircases instead of one-way stairs.&lt;br /&gt;
*Prior to [[0.16]], stair [[mimic]]s could be found, which would then fight the player when discovered.&lt;br /&gt;
*Prior to [[0.13]], each branch connected to [[the Dungeon]] and [[the Lair]] had three exit staircases, in spite of the fact that they only had one entrance.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Features]]&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Vehumet&amp;diff=83052</id>
		<title>Vehumet</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Vehumet&amp;diff=83052"/>
				<updated>2025-04-20T23:10:44Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: HP are healed, but MP are not.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
[[File:Vehumet altar.png]] &amp;quot;Let it end in hellfire!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Vehumet is a god of the destructive powers of magic. Followers will gain divine assistance in commanding the hermetic arts, and the most favoured stand to gain access to some of the fearsome spells in Vehumet's library. One's devotion to Vehumet can be proven by the causing of as much carnage and destruction as possible.&lt;br /&gt;
&lt;br /&gt;
Worshippers of Vehumet will quickly be able to recover their magical energy upon killing beings. As they gain favour, they will also gain enhancements to their destructive spells — first assistance in casting such spells and then increased range for conjurations. Vehumet will offer followers the knowledge of increasingly powerful destructive spells as they gain piety.&lt;br /&gt;
&lt;br /&gt;
Vehumet likes it when you kill living beings, you destroy the undead, you kill demons, you kill holy beings and you destroy nonliving beings.}}&lt;br /&gt;
&lt;br /&gt;
==Restrictions==&lt;br /&gt;
*[[Djinn]]'s unusual approach to magic renders them unable to worship Vehumet.&lt;br /&gt;
*[[Demigod]]s may not worship Vehumet (or any other deity).&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*You killing monsters (living, [[demonic]], [[holy]], [[nonliving]], and [[undead]]).&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
*Inactivity: You lose 1 piety per 340 turns, on average (1/17 chance every 20 turns).&lt;br /&gt;
*Abandonment.&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety level -]]''': &amp;quot;Sorcerer's Apprentice&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level *]]''': &amp;quot;Scholar of Destruction&amp;quot;&lt;br /&gt;
*'''Gain power from killing''' - When you kill a monster, you have a piety-dependent chance of recovering an average of ([[HD]]/4) MP. Specifically, you have a &amp;lt;code&amp;gt;30 + (50 * (max(piety - 30, 130)/130)&amp;lt;/code&amp;gt;% chance&amp;lt;ref&amp;gt;{{source ref|0.32.1|mon-death.cc|2581}}&amp;lt;br&amp;gt;piety_breakpoint(0) = 1* piety = 30&amp;lt;br&amp;gt;piety_breakpoint(5) = 6* piety = 160&amp;lt;/ref&amp;gt; of recovering &amp;lt;code&amp;gt;1d(HD/2)&amp;lt;/code&amp;gt; MP.&amp;lt;ref&amp;gt;{{source ref|0.32.1|mon-death.cc|2601}}&amp;lt;/ref&amp;gt; HD is the [[hit dice]] of the monster killed. At 6* piety, you have an 80% chance. (Passive)&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level **]]''': &amp;quot;Caster of Ruination&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ***]]''': &amp;quot;Traumaturge&amp;quot;&lt;br /&gt;
*'''Aid to destructive magic''' - Your chance of miscasting destructive spells is significantly reduced, roughly equal to having 2 stacks of [[wizardry]].&lt;br /&gt;
:Specifically, your [[Spell Success#Modifiers|raw spell success rate]] is multiplied by x66.6%. Generally, your actual failure rates will be smaller than (previous_fail% * .666) at any practical failure rate. Note that this bonus is not considered wizardry, so having wizardry x3 is not the same as having the Vehumet bonus and wizardry x1. Instead, the Vehumet bonus and wizardry multiplicatively stack.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ****]]''': &amp;quot;Battlemage&amp;quot;&lt;br /&gt;
*'''Range increase for destructive magic''' - The range of destructive spells is increased by 1 tile. (''Exceptions'': [[Irradiate]], [[Static Discharge]], [[Arcjolt]], [[Sticky Flame]], [[Freeze]].) (Passive)&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level *****]]''': &amp;quot;Warlock&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ******]]''': &amp;quot;Luminary of Lethal Lore&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
===Destructive spells===&lt;br /&gt;
Vehumet's &amp;quot;Destructive spells&amp;quot; include all [[Conjurations]] spells, plus spells with the &amp;lt;code&amp;gt;spflag::destructive&amp;lt;/code&amp;gt; flag:&amp;lt;ref&amp;gt;{{source ref|0.32.1|spl-data.h|1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*[[Airstrike]]&lt;br /&gt;
*[[Eringya's Noxious Bog]]&lt;br /&gt;
*[[Freeze]]&lt;br /&gt;
*[[Frozen Ramparts]]&lt;br /&gt;
*[[Fulsome Fusillade]]&lt;br /&gt;
*[[Hellfire Mortar]]&lt;br /&gt;
*[[Ignite Poison]]&lt;br /&gt;
*[[Ignition]]&lt;br /&gt;
*[[Inner Flame]]&lt;br /&gt;
*[[Lee's Rapid Deconstruction]]&lt;br /&gt;
*[[Magnavolt]]&lt;br /&gt;
*[[Maxwell's Capacitive Coupling]]&lt;br /&gt;
*[[Mercury Vapours]]&lt;br /&gt;
*[[Olgreb's Toxic Radiance]]&lt;br /&gt;
*[[Ozocubu's Refrigeration]]&lt;br /&gt;
*[[Permafrost Eruption]]&lt;br /&gt;
*[[Plasma Beam]]&lt;br /&gt;
*[[Polar Vortex]]&lt;br /&gt;
*[[Rimeblight]]&lt;br /&gt;
*[[Sandblast]]&lt;br /&gt;
*[[Scorch]]&lt;br /&gt;
*[[Shatter]]&lt;br /&gt;
*[[Sticky Flame]]&lt;br /&gt;
*[[Volatile Blastmotes]]&lt;br /&gt;
*[[Yara's Violent Unravelling]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
'''[[Spell]]s.''' &lt;br /&gt;
If you are above the first piety breakpoint and eligible for a gift, there is chance that Vehumet will offer you the knowledge of a '''Destructive spell'''. Vehumet will offer up to 15 spells:&amp;lt;ref&amp;gt;{{source ref|0.32.1|religion.cc|1229}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gift !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13-15&lt;br /&gt;
|-&lt;br /&gt;
! [[List of spells by level|Spell levels]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2-3&lt;br /&gt;
| 2-3&lt;br /&gt;
| 3-4&lt;br /&gt;
| 3-5&lt;br /&gt;
| 4-7&lt;br /&gt;
| 4-7&lt;br /&gt;
| 5-7&lt;br /&gt;
| 5-7&lt;br /&gt;
| 5-7&lt;br /&gt;
| 5-7&lt;br /&gt;
| 6-8&lt;br /&gt;
| 8-9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The first gift will always happen at &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; piety. Once a new gift is offered, you lose access to the previous gift. The last three spells, which are all level 8-9, are all offered at once, and will always be available so long as you continue to worship Vehumet. Vehumet will not gift spells that are already in your library and will attempt not to gift spells that had been offered previously.&lt;br /&gt;
&lt;br /&gt;
Gifts will tend to correlate with your trained elemental skills. Investing more into specific elemental skills (Fire, Ice, Earth, Air) increases the chance of a spell of said skill. Each school starts at 100 &amp;quot;weight&amp;quot;, and every skill level adds 10 to it; the relative likelihood of a specific element is (their weight / total weight).&amp;lt;ref&amp;gt;{{source ref|0.32.1|religion.cc|1284}}&amp;lt;/ref&amp;gt; For example, if you have 10 skill in Fire Magic and 0 in other schools, Fire Magic will be twice as likely, and the others are 66% as likely.&lt;br /&gt;
&lt;br /&gt;
===Gift Breakpoints===&lt;br /&gt;
Vehumet gives spells at the following points, assuming you have gifts left:&amp;lt;ref&amp;gt;{{source ref|0.32.1|religion.cc|1551}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Gift #1: Always gift at 30 (1*) piety&lt;br /&gt;
*Gifts #2-5: Always gift by 53, 71, 89, 107 piety, respectively. These may be given a little earlier than this.&lt;br /&gt;
*Gifts #6-15: At ≥ 120 (5*) piety, uses the [[gift timeout]] system, for timeout = &amp;lt;code&amp;gt;28 + (2d30)/2&amp;lt;/code&amp;gt;.&amp;lt;ref&amp;gt;{{source ref|0.32.1|religion.cc|1587}}&amp;lt;/ref&amp;gt; When timeout = 0, there's a 5% chance to get a gift whenever you gain piety.&lt;br /&gt;
**The final four gifts (#12-15) can only be given at 6* piety.&lt;br /&gt;
&lt;br /&gt;
There is a cooldown of &amp;lt;code&amp;gt;98 + 2d50&amp;lt;/code&amp;gt; turns between gifts. If you'd reach a gift threshold during the cooldown, you don't get the gift. For gifts #2-5, you'll just get the gift the next time you gain piety. However, this cooldown could theoretically matter for the 5* -based gifts, since you'd need to roll the 5% chance again.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Vehumet does not appreciate abandonment, and will call down fearful punishments upon disloyal followers!&lt;br /&gt;
&lt;br /&gt;
Those that anger Vehumet find destruction amply heaped upon them. Novices are struck by flame and frost; archmages by crystal spears and firestorms. Their own conjurations, too, are wont to misfire at the worst possible moments.&lt;br /&gt;
&lt;br /&gt;
Vehumet's wrath lasts for a relatively short duration.}}&lt;br /&gt;
&lt;br /&gt;
Those who abandon Vehumet are periodically bombarded with a wide range of harmful Conjurations; various spells of a spell level between &amp;lt;code&amp;gt;1 + XL/5&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;1 + XL/3&amp;lt;/code&amp;gt; are cast on you.&amp;lt;ref&amp;gt;{{source ref|0.32.1|god-wrath.cc|1089}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vehumet also has a 5% chance to punish you whenever you cast a destructive spell.&amp;lt;ref&amp;gt;{{source ref|0.32.1|spl-cast.cc|2144}}&amp;lt;/ref&amp;gt; The spell still succeeds, but you get a [[miscast effect]] anyway.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Vehumet offers a nearly guaranteed &amp;quot;engine&amp;quot;, or way to kill things, up through [[Zot]]:5. However, without any active abilities, Vehumet is worse in emergency situations. In a way, you aren't worshipping Vehumet; think of your ''spells'' as the actual god.&lt;br /&gt;
&lt;br /&gt;
The curated spell gifts, starting from 1* of piety, ensure some method to kill those pesky [[orbs of fire]] (and just about everything else). Two free ranks of [[wizardry]] help get your powerful spells online faster. It makes level 9 spells (more) reasonable to cast in a 3-rune game. And the +1 range is helpful for certain spells. All this comes with zero [[Invocations]] investment. When combined with the wizardry, worshippers can afford to invest more into defensive skills, or even hybridize. &lt;br /&gt;
&lt;br /&gt;
Whether &amp;quot;having spells as a god&amp;quot; is a good thing is up to you, but it does come with a few downsides. Without active abilities, you have less ways to deal with a dangerous situation. In addition, Vehumet is one of the weaker gods for the early game. For spellcaster backgrounds, the first few spell gifts generally won't be much of an improvement compared to your own spells. Characters new to spellcasting have to take time to train up magic, which might not be all that powerful by the time you hit 1* or even 3*. Furthermore, there are ways to get an &amp;quot;engine&amp;quot; without taking up the god slot.&lt;br /&gt;
&lt;br /&gt;
Overall, using Vehumet is not as simple as it may seem. Your spells may be strong, but good general play is still necessary to make up for a lack of actives.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*The MP refund is fairly weak early on, but really shines with higher-level AOE spells that take out multiple enemies at once. Vehumet doesn't even require you to use spells; bashing them to death with a [[magical staff]] or firing a [[wand]] works just as well.&lt;br /&gt;
*Since Vehumet will try to gift spells which you haven't yet seen (picking up a book will mark all spells therein as &amp;quot;seen&amp;quot;), it may be worth buying early spell books from magic schools you don't want.&lt;br /&gt;
*Vehumet is one of the few gods you can abandon while keeping permanent benefits granted via worship (spells learned via direct gift). &lt;br /&gt;
*Vehumet is a decent god for the extended game, thanks to the strong MP regen, but a god with useful active abilities may be preferred. For example, [[The Shining One]] provides active abilities and both HP and MP restoration when killing evil monsters (which make up most of the extended game monster lists).&lt;br /&gt;
*Vehumet is actually one of the stronger [[Ziggurat]] gods, as the sheer mass of enemies you'll be killing provides a massive amount of MP.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.32]], the chance to gain MP from kills was &amp;lt;code&amp;gt;(piety-30)/2&amp;lt;/code&amp;gt;%, the second spell gift was level 1-2, and the range increase did not apply to [[Hailstorm]], [[Frozen Ramparts]], or [[Eringya's Noxious Bog]].&lt;br /&gt;
*Prior to [[0.31]], Vehumet's spell failure reduction would only stack with 1 level of wizardry.&lt;br /&gt;
*In [[0.26]], Vehumet's spell gifts were widened in level range. &lt;br /&gt;
*Prior to [[0.16]], Vehumet tried not to gift spells that could cause [[antitraining]] (Fire/Ice, Air/Earth).&lt;br /&gt;
*Vehumet underwent a complete overhaul in [[0.12]], dropping summoning support, MP cost reduction, and book gifts, instead gifting destructive spells directly. For information about Vehumet prior to 0.12, see [http://crawl.chaosforge.org/index.php?title=Vehumet&amp;amp;oldid=13070 this revision].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Pizza&amp;diff=83050</id>
		<title>Pizza</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Pizza&amp;diff=83050"/>
				<updated>2025-04-19T03:22:52Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: IDK who really cares about this but it might as well be correct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{obsolete}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Comestible&lt;br /&gt;
 |name=Pizza&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |weight=4.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A slice of pizza: a flatbread with tomato sauce, mozzarella di bufala, and basil.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;When the moon hits your eye like a big pizza pie, that's amore.&amp;quot;&amp;lt;br&amp;gt;-Jack Brooks, &amp;quot;That's Amore&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
'''Pizza''' is a [[food]] found in the dungeon which provides 1,500 [[nutrition]] and can be eaten by any [[species]] at any level of satiety except engorged. There are many different kinds of pizza hidden throughout the dungeon, but the difference is purely cosmetic. Pizza takes 20 aut to eat.&lt;br /&gt;
&lt;br /&gt;
==Toppings==&lt;br /&gt;
*Chicken.&lt;br /&gt;
*Ham and pineapple.&lt;br /&gt;
*Pepperoni.&lt;br /&gt;
*Super Supreme.&lt;br /&gt;
*Cheddar / Edam / Wensleydale / Camembert / Goat cheese / Fruit cheese / Mozzarella / Sheep cheese / Yak cheese (all cheese pizzas together have the same probability as every other individual pizza).&lt;br /&gt;
*That's the fabled [[Pandemonium]] Pizza!&lt;br /&gt;
*Mushroom.&lt;br /&gt;
*Peppers.&lt;br /&gt;
*Vegetable.&lt;br /&gt;
*Anchovies.&lt;br /&gt;
&lt;br /&gt;
The above topping names are preceded by either &amp;quot;Mmm...&amp;quot; or &amp;quot;Yeuchh!&amp;quot;, depending on what your species can normally eat. [[Carnivore]]s like chicken through Pandemonium, while [[herbivore]]s like cheese through vegetable. Everyone except [[felid]]s hates anchovies.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Pizza was removed in [[0.20]]. The exact selection of topping names had changed somewhat over time.&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Cheese&amp;diff=82881</id>
		<title>Cheese</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Cheese&amp;diff=82881"/>
				<updated>2025-04-06T20:15:19Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{obsolete}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Comestible&lt;br /&gt;
 |name=Cheese&lt;br /&gt;
 |cost= ?&lt;br /&gt;
 |weight=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A lump of cheese.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Upon Eating: Mmm... [cheese].}}&lt;br /&gt;
&lt;br /&gt;
A food which provided 1200 [[nutrition]], regardless of dietary needs. There were many different kinds of cheese hidden throughout the dungeon, but the difference was purely cosmetic.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
*Camembert&lt;br /&gt;
*Cheddar&lt;br /&gt;
*Edam&lt;br /&gt;
*Fruit cheese&lt;br /&gt;
*Goat cheese&lt;br /&gt;
*Mozzarella&lt;br /&gt;
*Sheep cheese&lt;br /&gt;
*Wensleydale&lt;br /&gt;
*Yak cheese&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Cheese was removed in [[0.15]]. However, [[pizza]] was still capable of generating with any of the cheese varieties as a topping until it was removed in [[0.20]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Comestible]]&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Background_and_race_combinations_for_beginners&amp;diff=82852</id>
		<title>Background and race combinations for beginners</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Background_and_race_combinations_for_beginners&amp;diff=82852"/>
				<updated>2025-03-30T20:33:25Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: /* Stabber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}{{Advice}}&lt;br /&gt;
Crawl allows you to play using widely different play styles, depending on your character and god choice. The wide variety of choices offered might intimidate or even overwhelm new players. These are a selection of strong combos from the main character archetypes in the game. Please keep in mind that accompanying strategy guides may be outdated.&lt;br /&gt;
&lt;br /&gt;
===Melee Brute===&lt;br /&gt;
&lt;br /&gt;
*'''[[Minotaur]] [[Fighter]] ''' ([[H%27s_Minotaur_Fighter_Guide|strategy guide]]): Melee character (but Throwing is useful). Find a big weapon and the heaviest armour, worship [[Okawaru]] or [[Trog]] and beat things to death. &lt;br /&gt;
**'''[[Berserker]]''' is another melee character, worshipping Trog from the start.&lt;br /&gt;
**'''[[Mountain Dwarf]], [[Gargoyle]], and [[Troll]]''' are similarly strong melee species.&lt;br /&gt;
&lt;br /&gt;
*'''[[Troll]] [[Gladiator]]''': Strong melee + ranged character; able to hurl a fearsome [[large rock]] from a distance (gaining more rocks later), and using deadly [[claws]] up close. [[Okawaru]] gives you more ammo to throw and a strong buff to [[unarmed combat]].&lt;br /&gt;
**'''[[Fighter]]''' ([[Repo_Troll_Guide,_TrFi%5EWu_Jian|strategy guide]]) of [[Wu Jian]] is another good choice for Troll, using martial attacks to move and attack at the same time. Later can use [[granite talisman|Statue Form]] to improve defenses.&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
&lt;br /&gt;
*'''[[Gnoll]] (Any Class)''': Gnolls are the ultimate hybrids, able to use just about anything in the dungeon, albeit without a great proficiency in any one thing. [[Reaver]] is a very fitting pick, though you can also ''start'' with melee ([[Fighter]], [[Gladiator]]) or magic [[Conjurer]], [[Ice Elementalist]]. But you can really try anything - even [[Wanderer]], to embrace something new each time. Remember that a start is a start - e.g. a Gnoll Fighter can still cast all sorts of spells.&lt;br /&gt;
&lt;br /&gt;
===Caster===&lt;br /&gt;
&lt;br /&gt;
*'''[[Djinni]] [[Fire Elementalist]]''': Removes much magical complexity; you train all magic schools equally, and you don't need to choose spells at all. [[Scorch]] carries its weight all the way to the Lair, at which point new random spells will be naturally granted. Worships [[Ashenzari]] for additional bonuses. A good choice for a first attempt as a caster.&lt;br /&gt;
&lt;br /&gt;
*'''[[Gargoyle]] [[Earth Elementalist]]''' ([[Majang's Caster Walk-Through|strategy guide]]): A durable, more standard caster with powerful destructive spells. Typically worships [[Vehumet]].&lt;br /&gt;
&lt;br /&gt;
===Stabber===&lt;br /&gt;
&lt;br /&gt;
*'''[[Spriggan]] [[Enchanter]]''': The classic stealth and stab character. Spriggans are a great stealth species for new players since their high speed lets them flee when stealth fails. [[Ensorcelled Hibernation]] makes stabbing things really easy. However, it's worth remembering no character can stab every opponent.&lt;br /&gt;
&lt;br /&gt;
These are just a few examples, there are lots of other combinations that are reasonably easy to play. Feel free to experiment.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy Guides]]&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Background_and_race_combinations_for_beginners&amp;diff=82851</id>
		<title>Background and race combinations for beginners</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Background_and_race_combinations_for_beginners&amp;diff=82851"/>
				<updated>2025-03-30T20:32:15Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: fix typo, avoid &amp;quot;build&amp;quot;, TrFi &amp;quot;later uses&amp;quot; implies you are guaranteed to find the talisman and you are not.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}{{Advice}}&lt;br /&gt;
Crawl allows you to play using widely different play styles, depending on your character and god choice. The wide variety of choices offered might intimidate or even overwhelm new players. These are a selection of strong combos from the main character archetypes in the game. Please keep in mind that accompanying strategy guides may be outdated.&lt;br /&gt;
&lt;br /&gt;
===Melee Brute===&lt;br /&gt;
&lt;br /&gt;
*'''[[Minotaur]] [[Fighter]] ''' ([[H%27s_Minotaur_Fighter_Guide|strategy guide]]): Melee character (but Throwing is useful). Find a big weapon and the heaviest armour, worship [[Okawaru]] or [[Trog]] and beat things to death. &lt;br /&gt;
**'''[[Berserker]]''' is another melee character, worshipping Trog from the start.&lt;br /&gt;
**'''[[Mountain Dwarf]], [[Gargoyle]], and [[Troll]]''' are similarly strong melee species.&lt;br /&gt;
&lt;br /&gt;
*'''[[Troll]] [[Gladiator]]''': Strong melee + ranged character; able to hurl a fearsome [[large rock]] from a distance (gaining more rocks later), and using deadly [[claws]] up close. [[Okawaru]] gives you more ammo to throw and a strong buff to [[unarmed combat]].&lt;br /&gt;
**'''[[Fighter]]''' ([[Repo_Troll_Guide,_TrFi%5EWu_Jian|strategy guide]]) of [[Wu Jian]] is another good choice for Troll, using martial attacks to move and attack at the same time. Later can use [[granite talisman|Statue Form]] to improve defenses.&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
&lt;br /&gt;
*'''[[Gnoll]] (Any Class)''': Gnolls are the ultimate hybrids, able to use just about anything in the dungeon, albeit without a great proficiency in any one thing. [[Reaver]] is a very fitting pick, though you can also ''start'' with melee ([[Fighter]], [[Gladiator]]) or magic [[Conjurer]], [[Ice Elementalist]]. But you can really try anything - even [[Wanderer]], to embrace something new each time. Remember that a start is a start - e.g. a Gnoll Fighter can still cast all sorts of spells.&lt;br /&gt;
&lt;br /&gt;
===Caster===&lt;br /&gt;
&lt;br /&gt;
*'''[[Djinni]] [[Fire Elementalist]]''': Removes much magical complexity; you train all magic schools equally, and you don't need to choose spells at all. [[Scorch]] carries its weight all the way to the Lair, at which point new random spells will be naturally granted. Worships [[Ashenzari]] for additional bonuses. A good choice for a first attempt as a caster.&lt;br /&gt;
&lt;br /&gt;
*'''[[Gargoyle]] [[Earth Elementalist]]''' ([[Majang's Caster Walk-Through|strategy guide]]): A durable, more standard caster with powerful destructive spells. Typically worships [[Vehumet]].&lt;br /&gt;
&lt;br /&gt;
===Stabber===&lt;br /&gt;
&lt;br /&gt;
*'''[[Spriggan]] [[Enchanter]]''': The classic stealth and stab build. Spriggans are a great stealth class for new players since their high speed lets them flee when stealth fails. [[Ensorcelled Hibernation]] makes stabbing things really easy. &lt;br /&gt;
&lt;br /&gt;
These are just few examples, there are lots of other combinations that are reasonably easy to play. Feel free to experiment.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy Guides]]&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Mountain_Dwarf&amp;diff=82795</id>
		<title>Mountain Dwarf</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Mountain_Dwarf&amp;diff=82795"/>
				<updated>2025-03-21T15:54:23Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: /* History */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{flavour|Mountain Dwarves are stout and hardy folk, adept at fighting with axes and blugeoning weapons, though lacking the dexterity to excel at other forms of combat. Their reserves of magic are somewhat poor, though they still make passable spellcasters, and their connection with the blood of the earth gives them a particular talent at fire and earth magics. Their spell success is significantly less encumbered by armour than other species.&lt;br /&gt;
&lt;br /&gt;
They are superlative artisans and smiths, employed in ancient times by even the gods themselves, and this spiritual history makes them exceptional at invoking divine aid. They can even use enchantment scrolls to improve artefacts that would be beyond the understanding of any other species.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*'''Runic Magic''': The [[encumbrance rating]] of all armour you wear is reduced by 1/2 for purposes of [[spell success]].&lt;br /&gt;
*'''Artefact Enchanting''': You can use [[scrolls of enchant weapon]] and [[scroll of enchant armour|armour]] upon random [[artefact]]s. This includes artefacts cursed by [[Ashenzari]]. Note that you cannot enchant [[unrand]]s, only [[randart]]s.&lt;br /&gt;
&lt;br /&gt;
Mountain Dwarves have a base [[Strength]] of 10, [[Intelligence]] of 8, and [[Dexterity]] of 5 (before [[background]] modifiers).&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Warriors''': [[Fighter]], [[Monk]]&lt;br /&gt;
*'''Zealots''': [[Berserker]], [[Cinder Acolyte]]&lt;br /&gt;
*'''Warrior-Mages''': [[Reaver]]&lt;br /&gt;
*'''Mages''': [[Fire Elementalist]]&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*10% more [[HP]] than average.&lt;br /&gt;
*+4 [[willpower]] per level.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Mountain Dwarves start with the skills and equipment listed for their background.&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Mountain Dwarves are an easy species to play, as they have high HP and good aptitudes for melee combat. They also have excellent skill in [[Invocations]], making them better at using certain [[gods]]' abilities. In addition, they can make passable and durable spellcasters.&lt;br /&gt;
&lt;br /&gt;
===Compared to Minotaur===&lt;br /&gt;
&lt;br /&gt;
Melee Mountain Dwarves are similar to Minotaurs. Their differences are listed below:&lt;br /&gt;
*Minotaurs deal somewhat more damage in combat, due to having [[Horns]]. This can make a difference, especially in the early Dungeon.&lt;br /&gt;
*Minotaurs have better defensive aptitudes ([[Armour]], [[Dodging]], [[Shields]]), while Mountain Dwarves are better at Invocations.&lt;br /&gt;
*Minotaurs are better at most weapon skills, especially the [[Dexterity]]-based ones ([[Short Blades]], [[Long Blades]], [[Ranged Weapons]]).&lt;br /&gt;
*Minotaurs are terrible at all magic schools. Mountain Dwarves not only have better magic aptitudes, but they also have an easier time casting in heavy armour.&lt;br /&gt;
*Mountain Dwarves can enchant [[randart]]s, which makes it more viable to take a randart with a good base and properties even if the enchantment is low.&lt;br /&gt;
Overall, Minotaurs are better at pure melee, but both species are strong. Games are rarely lost because you picked one over the other. (It's worth noting that Trog, one of the most popular 'melee gods', doesn't rely on the Invocations skill at all.)&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Mountain Dwarf}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.33|Mountain Dwarves will get -2 to Summoning and +2 to the newly introduced [[Forgecraft]].}}&lt;br /&gt;
*Mountain Dwarves returned in [[0.32]], replacing [[Hill Orc]]s. This had no particular explicit connection to the prior flavour desires for a Tolkien dwarf (and multiple devs didn't care for the flavour of dwarves in the first place), so much as a pressing need to revise Hill Orcs in the face of massive flavour changes to [[Beogh]] being made available to all species.&lt;br /&gt;
*Mountain Dwarves were removed in version [[0.10]], which was met with protest from quite a few ''Crawl'' players. They were removed as MD, [[Minotaur]], and [[Hill Orc]] were all very similar melee/armour species. Most discussion happened in the #crawl-dev IRC channel; a lack of transparent communication meant that players who liked roleplaying as a Tolkien dwarf were upset at the sudden removal. Ultimately, the decision to axe MD and not Minotaur was [http://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli somewhat arbitrary]. For more context, see the aforementioned announcement and the [https://crawl.develz.org/tavern/viewtopic.php?f=8&amp;amp;t=2938 Tavern discussion] about it. &lt;br /&gt;
*Prior to [[0.8]], Mountain Dwarves received only +2 [[MR]] per level.&lt;br /&gt;
*Prior to [[0.6]], Mountain Dwarves received +4 [[magic resistance]] points per level.&lt;br /&gt;
&lt;br /&gt;
{{species}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dwarf]]&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Noise&amp;diff=81457</id>
		<title>Noise</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Noise&amp;diff=81457"/>
				<updated>2024-10-19T20:29:53Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: fixup, oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
*Note: ''Severely'' outdated. Noise now spreads in a square, many branches have been changed, noise meter added&lt;br /&gt;
&lt;br /&gt;
'''Noise''' in the dungeon can wake [[sleep]]ing monsters.  Monsters that hear a sound will generally wander toward it; if you get involved in a fight, monsters can come from all different directions to see what the fuss is about, potentially overwhelming you.&lt;br /&gt;
&lt;br /&gt;
== Noise propagation ==&lt;br /&gt;
When a noisy action happens at a position, the noise will propagate to all the adjacent cells. Each time it advances a cell, the intensity suffers an attenuation. When the intensity reaches a value less than 1, the noise is inaudible and it won't propagate further.&lt;br /&gt;
&lt;br /&gt;
The attenuation depends on the following factors:&lt;br /&gt;
* The cell type:&lt;br /&gt;
    {|class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0; text-align:left&amp;quot; &lt;br /&gt;
    ! Cell type !! Attenuation&lt;br /&gt;
    |-&lt;br /&gt;
    | Empty || -0.85&lt;br /&gt;
    |-&lt;br /&gt;
    | Statue or Idol || -1.70&lt;br /&gt;
    |-&lt;br /&gt;
    | Tree or Mangrove || -2.55&lt;br /&gt;
    |-&lt;br /&gt;
    | Closed/Secret door || -6.80&lt;br /&gt;
    |-&lt;br /&gt;
    | Wall || -10.20&lt;br /&gt;
    |-&lt;br /&gt;
    | Permanent wall || -infinity&lt;br /&gt;
    |}&lt;br /&gt;
&lt;br /&gt;
This means that in open areas the radius of the area affected by a noise is: loudness/0.85 = loudness*1.176.&lt;br /&gt;
&lt;br /&gt;
The following picture was generated by compiling the game with the option DEBUG_NOISE_PROPAGATION enabled. It shows which squares are affected by a simple shout. In this case, the intensity was 12 and the ambient noise was 0.&lt;br /&gt;
&lt;br /&gt;
Beware that this picture is based on the old noise model where noise propagates less far on diagonals. Now, the area would be approximately square.&lt;br /&gt;
&lt;br /&gt;
[[ File:Noise_grid_example.png]]&lt;br /&gt;
&lt;br /&gt;
==Ambient noise==&lt;br /&gt;
Ambient noise makes sounds harder to hear. This idea is implemented in the game by adding, or subtracting, a branch-specific amount to ''loudness''. The effective loudness is:&lt;br /&gt;
 effective_loudness = loudness - sgn(ambient_noise)×{3d(abs(ambient_noise))/3 - 1}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! Branch !! Ambient noise&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dungeon]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| The [[Temple]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| The [[Orcish Mines]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| The [[Elven Halls]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[The Lair]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[The Snake Pit]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[The Swamp]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shoals]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[The Spider's Nest]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[The Slime Pits]] || -5&lt;br /&gt;
|-&lt;br /&gt;
| [[The Depths]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[The Vaults]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Hall of Blades]] || -7&lt;br /&gt;
|-&lt;br /&gt;
| [[The Crypt]] || -3&lt;br /&gt;
|-&lt;br /&gt;
| [[The Tomb]] || -10&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell|The Hells]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[The Realm of Zot]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Pandemonium]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Portals]] || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In most branches, this effect is minimal. Certain branches, however (the [[Tomb]] in particular), greatly amplify even the slightest noise. While characters in heavy armour probably won't care, stealthy characters that are used to sneaking around will find that even the noise generated by their attacks attracts attention.&lt;br /&gt;
&lt;br /&gt;
==Sources of noise==&lt;br /&gt;
&lt;br /&gt;
===Melee combat===&lt;br /&gt;
A successful stabbing is always silent, otherwise the loudness is:&lt;br /&gt;
  noise_factor * damage_done / 400&lt;br /&gt;
This value is capped at 12. Noise is generated even if you miss your attack (in that case loudness is 1). &lt;br /&gt;
&lt;br /&gt;
Other sources of noise in melee combat:&lt;br /&gt;
* [[#Auxiliary_attacks|Auxiliary attacks]]&lt;br /&gt;
* Noisy [[randart]]s: 20 (1 chance in 20)&lt;br /&gt;
* Attacking with a weapon of [[chaos]]: 15 (1 chance in 200)&lt;br /&gt;
&lt;br /&gt;
====Calculation of noise_factor====&lt;br /&gt;
The base value of noise_factor depends on the damage type of your weapon: 150 for [[unarmed combat]]; 125 for slashing or crushing; 100 for slicing or chopping; 75 for piercing or stabbing. If your weapon has multiple damage types, the game will chose one of them randomly (you can look up the damage types of any weapon [[Weapon#Weapon_details|here]]).&lt;br /&gt;
&lt;br /&gt;
====Auxiliary attacks====&lt;br /&gt;
If you get an [[auxiliary attack]], that attack also makes noise and its noise factor is:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0; width:18em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Auxiliary Attack !! noise_factor&lt;br /&gt;
|-&lt;br /&gt;
| Constriction || 10&lt;br /&gt;
|-&lt;br /&gt;
| Kick || 100&lt;br /&gt;
|-&lt;br /&gt;
| Headbutt || 100&lt;br /&gt;
|-&lt;br /&gt;
| Beak || 75&lt;br /&gt;
|-&lt;br /&gt;
| Tail Slap, Stinger || 125&lt;br /&gt;
|-&lt;br /&gt;
| Punch, Claws || 100 (75 if [[Blade Hands]] is active; 125 if you have tentacles)&lt;br /&gt;
|-&lt;br /&gt;
| Bite || 75&lt;br /&gt;
|-&lt;br /&gt;
| Pseudopods || 125&lt;br /&gt;
|-&lt;br /&gt;
| Tentacles || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ranged combat===&lt;br /&gt;
There are two sources of noise when you shoot a projectile: the launcher and the missile.&lt;br /&gt;
&lt;br /&gt;
The noise generated by the launcher is always made at your position even if you miss the shot.&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0; width:18em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Launcher !! Loudness&lt;br /&gt;
|-&lt;br /&gt;
| None (i.e. [[Throwing]])|| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Blowgun]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunting sling]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsling]] || 3&lt;br /&gt;
|- &lt;br /&gt;
| [[Shortbow]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow]] || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand crossbow]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Arbalest]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Triple crossbow]] || 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The noise generated by the missile itself depends on the base damage of the item. It is damage/3, rounded down. It is generated at the last square it reached, even if doesn't hit anything.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0; width:18em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Missile !! Loudness&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomahawk]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Javelin]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Large rock]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing net]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Needle]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Sling bullet]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Arrow]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt]] || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example: A character with a bow shoots an arrow. The destination is an empty cell.&lt;br /&gt;
(Note that this image is out of date. The arrow would make 1 more noise in recent versions.)&lt;br /&gt;
&lt;br /&gt;
[[File:Noise-grid-ranged-combat.png]]&lt;br /&gt;
&lt;br /&gt;
===Spell noise===&lt;br /&gt;
See [[spell noise]].&lt;br /&gt;
&lt;br /&gt;
===Player shouts===&lt;br /&gt;
* 12 in normal conditions.&lt;br /&gt;
* 18 in [[Dragon Form]].&lt;br /&gt;
* 8 in [[Spider Form]]&lt;br /&gt;
* 4 in [[Bat Form]]&lt;br /&gt;
* 14 if you have level 2 of the [[Bad_mutations#Scream|scream]] mutation.&lt;br /&gt;
* 16 if you have level 3 of the [[Bad_mutations#Scream|scream]] mutation.&lt;br /&gt;
&lt;br /&gt;
===Other sources===&lt;br /&gt;
*[[Qazlal]] worshipper at piety ******: 16&lt;br /&gt;
*[[Scroll of noise]]: 25&lt;br /&gt;
*The [[Singing Sword]]: 0-35 depending on [[tension]].&lt;br /&gt;
*Blocking an attack with the [[Shield of the Gong]]: 40&lt;br /&gt;
*Monster shouts&lt;br /&gt;
*Monster spells with the [[Spell slot flag|Noisy flag]]&lt;br /&gt;
*Creaking doors: 10 (1 chance in [[Dexterity]] + [[Traps]] + [[Stealth]]/2; &amp;quot;As you open/close the door, it creaks loudly!&amp;quot;)&lt;br /&gt;
*[[Alarm trap]]s: 40&lt;br /&gt;
*Using the [[Horn of Geryon]]: 15&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.19]], the Lair's ambient noise was 4, and the Orcish Mines's was 3&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]], the Crypt's ambient noise was -20.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Noise&amp;diff=81456</id>
		<title>Noise</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Noise&amp;diff=81456"/>
				<updated>2024-10-19T20:28:17Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: changed by squarelos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version010}}&lt;br /&gt;
&lt;br /&gt;
'''Noise''' in the dungeon can wake [[sleep]]ing monsters.  Monsters that hear a sound will generally [[wander]] toward it; if you get involved in a fight, monsters can come from all different directions to see what the fuss is about, potentially overwhelming you.&lt;br /&gt;
&lt;br /&gt;
== Noise propagation ==&lt;br /&gt;
When a noisy action happens at a position, the noise will propagate to all the adjacent cells. Each time it advances a cell, the intensity suffers an attenuation. When the intensity or loudness, reaches a value less than 1, the noise is inaudible and it won't propagate further.&lt;br /&gt;
&lt;br /&gt;
The attenuation depends on the following factors:&lt;br /&gt;
* The cell type:&lt;br /&gt;
    {|class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0; text-align:left&amp;quot; &lt;br /&gt;
    ! Cell type !! Attenuation&lt;br /&gt;
    |-&lt;br /&gt;
    | Empty || -0.85&lt;br /&gt;
    |-&lt;br /&gt;
    | Statue or Idol || -1.70&lt;br /&gt;
    |-&lt;br /&gt;
    | Tree or Mangrove || -2.55&lt;br /&gt;
    |-&lt;br /&gt;
    | Closed/Secret door || -6.80&lt;br /&gt;
    |-&lt;br /&gt;
    | Wall || -10.20&lt;br /&gt;
    |-&lt;br /&gt;
    | Permanent wall || -infinity&lt;br /&gt;
    |}&lt;br /&gt;
&lt;br /&gt;
This means that in open areas the radius of the area affected by a noise is: loudness/0.85 = loudness*1.176.&lt;br /&gt;
&lt;br /&gt;
==Ambient noise==&lt;br /&gt;
Ambient noise makes sounds harder to hear. This idea is implemented in the game by adding, or subtracting, a branch-specific amount to ''loudness''. The effective loudness is:&lt;br /&gt;
 effective_loudness = loudness - sgn(ambient_noise)×{3d(abs(ambient_noise))/3 - 1}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! Branch !! Ambient noise&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dungeon]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| The [[Temple]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| The [[Orcish Mines]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| The [[Elven Halls]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[The Lair]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[The Snake Pit]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[The Swamp]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shoals]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[The Spider's Nest]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[The Slime Pits]] || -5&lt;br /&gt;
|-&lt;br /&gt;
| [[The Vaults]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Hall of Blades]] || -7&lt;br /&gt;
|-&lt;br /&gt;
| [[The Crypt]] || -20&lt;br /&gt;
|-&lt;br /&gt;
| [[The Tomb]] || -10&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell|The Hells]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[The Realm of Zot]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Pandemonium]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Portals]] || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sources of noise==&lt;br /&gt;
&lt;br /&gt;
===Melee combat===&lt;br /&gt;
A successful stabbing is always silent, otherwise the loudness is:&lt;br /&gt;
  noise_factor * damage_done / 400&lt;br /&gt;
This value is capped at 12. Noise is generated even if you miss your attack (in that case loudness is 1). &lt;br /&gt;
&lt;br /&gt;
Other sources of noise in melee combat:&lt;br /&gt;
* [[#Auxiliary_attacks|Auxiliary attacks]]&lt;br /&gt;
* Attacking with a weapon of [[electrocution]] in shallow or deep water: 15 (1 chance in 3)&lt;br /&gt;
* Attacking with a weapon of [[chaos]]: 15 (1 chance in 200)&lt;br /&gt;
&lt;br /&gt;
====Calculation of noise_factor====&lt;br /&gt;
The base value of noise_factor depends on the damage type of your weapon: 150 for [[unarmed combat]]; 125 for slashing or crushing; 100 for slicing or chopping; 75 for piercing or stabbing. If your weapon has multiple damage types, the game will chose one of them randomly (you can look up the damage types of any weapon [[Weapon#Weapon_details|here]]).&lt;br /&gt;
&lt;br /&gt;
After obtaining the base value, an amount is added for some weapon brands:&lt;br /&gt;
* weapons of [[flaming]]: noise_factor is increased by 400/max(1, damage_done).&lt;br /&gt;
* weapons of [[electrocution]]: noise_factor is increased by 800/max(1, damage_done).&lt;br /&gt;
====Auxiliary attacks====&lt;br /&gt;
If you get an [[auxiliary attack]], that attack also makes noise and its noise factor is:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0; width:18em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Auxiliary Attack !! noise_factor&lt;br /&gt;
|-&lt;br /&gt;
| Constriction || 10&lt;br /&gt;
|-&lt;br /&gt;
| Kick || 100&lt;br /&gt;
|-&lt;br /&gt;
| Headbutt || 100&lt;br /&gt;
|-&lt;br /&gt;
| Beak || 75&lt;br /&gt;
|-&lt;br /&gt;
| Tail Slap, Stinger || 125&lt;br /&gt;
|-&lt;br /&gt;
| Punch, Claws || 100 (75 if [[Blade Hands]] is active; 125 if you have tentacles)&lt;br /&gt;
|-&lt;br /&gt;
| Bite || 75&lt;br /&gt;
|-&lt;br /&gt;
| Pseudopods || 125&lt;br /&gt;
|-&lt;br /&gt;
| Tentacles || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ranged combat===&lt;br /&gt;
There are two sources of noise when you shoot a projectile: the launcher and the missile.&lt;br /&gt;
&lt;br /&gt;
The noise generated by the launcher is always made at your position even if you miss the shot.&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0; width:18em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Launcher !! Loudness&lt;br /&gt;
|-&lt;br /&gt;
| None || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Blowgun]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Sling]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Bow]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow]] || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Crossbow]] || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The noise generated by the missile itself depends on the mass of the item. It is sqrt(10*mass/3)+0.5. It is generated at the destination only if you hit something.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0; width:18em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Missile !! Loudness&lt;br /&gt;
|-&lt;br /&gt;
| [[Needle]] || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Dart]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Arrow]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Large rock]] || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Sling bullet]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Javelin]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing net]] || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spell noise===&lt;br /&gt;
See [[spell noise]].&lt;br /&gt;
&lt;br /&gt;
===Player shouts===&lt;br /&gt;
* 12 in normal conditions.&lt;br /&gt;
* 18 in [[Dragon Form]].&lt;br /&gt;
* 8 in [[Spider Form]]&lt;br /&gt;
* 4 in [[Bat Form]]&lt;br /&gt;
* 14 if you have level 2 of the [[Bad_mutations#Scream|scream]] mutation.&lt;br /&gt;
* 16 if you have level 3 of the [[Bad_mutations#Scream|scream]] mutation.&lt;br /&gt;
&lt;br /&gt;
===Other sources===&lt;br /&gt;
*[[Scroll of noise]]: 25&lt;br /&gt;
*Noisy [[artefact]] weapons: 25 (5% chance each turn, only while wielding the weapon)&lt;br /&gt;
*[[List_of_unrands#.2B7.2C_.2B7_Singing_Sword|The Singing Sword]]: 0-35 depending on [[tension]].&lt;br /&gt;
*Blocking an attack with [[List_of_unrands#.2B6_Shield_of_the_Gong|the Shield of the Gong]]: 40&lt;br /&gt;
*Monster shouts&lt;br /&gt;
*Creaking doors: 10 (1 chance in Dex + Traps&amp;amp;Doors + Stealth/2; &amp;quot;As you open/close the door, it creaks loudly!&amp;quot;)&lt;br /&gt;
*[[Alarm trap]]s: 12 (30 in Zotdef)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Mountain_Dwarf&amp;diff=80615</id>
		<title>Mountain Dwarf</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Mountain_Dwarf&amp;diff=80615"/>
				<updated>2024-06-30T14:13:36Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: /* Difficulty of Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version-trunk}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{flavour|Mountain Dwarves are stout and hardy folk, adept at fighting with axes and blugeoning weapons, though lacking the dexterity to excel at other forms of combat. Their reserves of magic are somewhat poor, though they still make passable spellcasters, and their connection with the blood of the earth gives them a particular talent at fire and earth magics. Their spell success is significantly less encumbered by armour than other species.&lt;br /&gt;
&lt;br /&gt;
They are superlative artisans and smiths, employed in ancient times by even the gods themselves, and this spiritual history makes them exceptional at invoking divine aid. They can even use enchantment scrolls to improve artefacts that would be beyond the understanding of any other species.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*'''Runic Magic''': The [[encumbrance rating]] of all armour you wear is reduced by 1/2 for purposes of [[spell success]].&lt;br /&gt;
*'''Artefact Enchanting''': You can use [[scrolls of enchant weapon]] and [[scroll of enchant armour|armour]] upon random [[artefact]]s. This includes artefacts cursed by [[Ashenzari]]. Note that you cannot enchant [[unrand]]s, only [[randart]]s.&lt;br /&gt;
&lt;br /&gt;
Mountain Dwarves have a base [[Strength]] of 10, [[Intelligence]] of 8, and [[Dexterity]] of 5 (before [[background]] modifiers).&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Warriors''': [[Fighter]], [[Monk]]&lt;br /&gt;
*'''Zealots''': [[Berserker]], [[Cinder Acolyte]]&lt;br /&gt;
*'''Warrior-Mages''': [[Reaver]]&lt;br /&gt;
*'''Mages''': [[Fire Elementalist]]&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*10% more [[HP]] than average.&lt;br /&gt;
*+4 [[willpower]] per level.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Mountain Dwarves start with the skills and equipment listed for their background.&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Mountain Dwarves are an easy species to play, as they have high HP and good aptitudes for melee combat. They also have excellent skill in Invocations. In addition, they can make passable spellcasters.&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Mountain Dwarf}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.32|Mountain Dwarves will return, replacing [[Hill Orc]]s.}}&lt;br /&gt;
*Mountain Dwarves were removed in version [[0.10]], which was met with protest from quite a few ''Crawl'' players. They were removed as MD, [[Minotaur]], and [[Hill Orc]] were all very similar melee/armour species. Most discussion happened in the #crawl-dev IRC channel; a lack of transparent communication meant that players who liked roleplaying as a Tolkien dwarf were upset at the sudden removal. Ultimately, the decision to axe MD and not Minotaur was [http://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli somewhat arbitrary]. For more context, see the aforementioned announcement and the [https://crawl.develz.org/tavern/viewtopic.php?f=8&amp;amp;t=2938 Tavern discussion] about it. &lt;br /&gt;
*Prior to [[0.8]], Mountain Dwarves received only +2 [[MR]] per level.&lt;br /&gt;
*Prior to [[0.6]], Mountain Dwarves received +4 [[magic resistance]] points per level.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dwarf]]&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Petrify&amp;diff=80265</id>
		<title>Petrify</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Petrify&amp;diff=80265"/>
				<updated>2024-04-26T13:39:52Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: tyop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version031}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
'''Petrify''' is a level 4 [[Earth Magic|Earth]]/[[Alchemy]] spell that inflicts the '''Petrifying''' status, which first slows, then fully disables its target a few turns later.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Targets a creature, and up to two hostile creatures adjacent to any previous target.&lt;br /&gt;
&lt;br /&gt;
If a victim fails a [[willpower]] check, it will gain the Petrifying status, which [[slow]]s them down, reduces [[EV]], and makes monsters vulnerable to low-tier [[stab]]s. They will turn to stone ('''Petrified''') soon after. Successfully casting Petrify on a target that is already petrifying causes immediate petrification.&lt;br /&gt;
&lt;br /&gt;
Petrified victims are unable to move or act for several turns. [[EV]] and [[SH]] are set to near 0. Monsters are vulnerable to high-tier [[stab]]s. Victims, now made of stone, receive significantly less damage: -33% while petrifying, and -50% while petrified (after AC).&amp;lt;ref&amp;gt;{{source ref|0.30.0|monster.cc|4199}} - monsters&amp;lt;br&amp;gt;{{source ref|0.30.0|ouch.cc|882}} - players&amp;lt;/ref&amp;gt; Being petrified also grants immunity to [[negative energy]] and [[torment]].&lt;br /&gt;
&lt;br /&gt;
While petrifying or petrified, creatures are vulnerable to [[Lee's Rapid Deconstruction]] and [[Shatter]].&lt;br /&gt;
&lt;br /&gt;
The Petrify spell is less likely to succeed on the side targets. The main target is affected with the spell's full [[enchantment power]]; side targets are only affected by 66% of the enchantment power.&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
When a player is hit by Petrify, the petrifying status lasts for 2 [[decaAut]]. The petrified status lasts for 5 to 9 decaAut.&amp;lt;ref&amp;gt;{{source ref|0.30.1|player.cc|6927}}&amp;lt;/ref&amp;gt; However, since Petrify resolves at the end of the player's turn, monsters can usually get 6.5 - 10.5 actions in a row. (You get to act, then monsters move, then you're petrified for 9 turns, so monsters get 10 actions in a row.)&lt;br /&gt;
&lt;br /&gt;
When a monster is hit by the player's Petrify, the petrifying status lasts for 3 decaAut. The petrified status lasts for &amp;lt;code&amp;gt;150 / &amp;lt;([[HD]] + 5) * (10/[[Movement#Monster Speed|speed]]) + 1&amp;gt;&amp;lt;/code&amp;gt; decaAut, with an absolute minimum of 8 decaAut.&amp;lt;ref&amp;gt;{{source ref|0.30.1|mon-ench.cc|2263}}&amp;lt;/ref&amp;gt; For reference, monsters that are not 'fast' or 'slow' have 10 speed.&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
*Creatures with rPetrify are immune. For monsters, this includes those already made of stone ([[earth elemental]]s, [[gargoyle (monster)|gargoyle]]s, [[statue]]s), as well as [[catoblepae]]. For players, being a [[Gargoyle]], in [[Statue Form]], or under [[Zin]]'s Vitalisation grants rPetrify.&lt;br /&gt;
*[[Insubstantial]] creatures are immune, including insubstantial player forms ([[Wisp Form|Wisp]], [[Storm Form|Storm]], and [[Shadow Form]]).&lt;br /&gt;
&lt;br /&gt;
Players can cure ''petrifying'' with a [[potion of cancellation]], [[Elyvilon]]'s Purification, or [[Ru]]'s Draw Out Power. [[Yara's Violent Unravelling]] and [[Quicksilver Bolt]] are more dangerous ways to cure petrifying, and if aimed at a hostile target, they can cure petrified. Unfortunately, being completely petrified leaves you unable to act; at that point, your only recourse is to hope you survive until the status wears off.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Other than the Petrify spell, [[Clouds#Calcifying dust|calcifying dust]] (such as from the [[Petrifying Cloud]] spell) and [[chaos]] effects may cause the Petrifying effect.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Petrify is essentially a [[Hexes]] spell that is not in the Hexes school. After a few turns, a Petrified monster becomes unable to do anything, and is vulnerable to high-tier [[stab]]s. It has a number of uses:&lt;br /&gt;
&lt;br /&gt;
*It can 'frontload' a battle. If Petrify works, a monster is basically dead, given it is alone and you are good enough at stabbing. If a few Petrify attempts don't work, you can escape the fight (e.g. by retreating upstairs before the monster gets into melee) and try again. In other words, Petrify lets you &amp;quot;win&amp;quot; against a dangerous monster before losing any HP.&lt;br /&gt;
*It can make it easier to escape. Pursuers can be frozen while you run to a safe place to heal - for example, you can petrify a monster to clog up a hallway. Petrify lasts longer than a spell like [[Confusing Touch]].&lt;br /&gt;
*It can be strong against tough foes with low [[willpower]], such as [[hornet]]s and [[two-headed ogre]]s.&lt;br /&gt;
&lt;br /&gt;
Note that being petrified reduces all damage by 50%, so [[Stone Arrow]]-ing a petrified target is significantly less effective. In order to get the full use of Petrify, invest into stabbing ([[Short Blades]] and [[Stealth]]), since the bonus from stabs is so high.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*Petrified targets are vulnerable to [[Lee's Rapid Deconstruction]] and [[Shatter]]. &lt;br /&gt;
**For players, casting LRD on a wall is usually better for damage than using Petrify + LRD on a monster. But, if there are no convenient walls, then you can use Petrify to create an LRD target. &lt;br /&gt;
**For monsters, watch out for [[Jorgrun]], who has both Petrify and LRD.&lt;br /&gt;
*Casting this spell multiple times on the same target will speed the petrification process up. Two successful applications will turn most targets to stone immediately.&lt;br /&gt;
**Followers of [[Dithmenos]] can petrify a target in just one turn if their shadow successfully repeats the spell.&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
A few monsters also have access to Petrify, which works in the same way as the player version (except the changes to duration, as listed above).&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
Additionally, some monsters have other abilities that can result in petrification:&lt;br /&gt;
&lt;br /&gt;
*{{monsterlink|Catoblepas}} ([[Petrifying Cloud]])&lt;br /&gt;
*Any creature with a [[chaos]]-branded attack or weapon&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.31]], Petrify did not affect targets adjacent to the caster, but it had a full-[[LOS]] range. It was also a level 4 Earth/[[Transmutations]] spell.&lt;br /&gt;
*Prior to [[0.28]], creatures in the process of petrifying could not use [[SH]], and petrifying monsters couldn't use ranged attacks (but could use spells or melee normally). Also, being Petrified did not interrupt taking stairs; you'd be petrified, then the climbing action would complete.&lt;br /&gt;
*Prior to [[0.12]], petrifying monsters that flew using wings ([[harpy|harpies]], [[hippogriff]]s, etc.) would ground them. Petrifying such enemies over deep water or lava would kill them instantly.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Trunk&amp;diff=79967</id>
		<title>Trunk</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Trunk&amp;diff=79967"/>
				<updated>2024-03-12T14:02:03Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: Strip  / change defunct links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version-trunk}}&lt;br /&gt;
&lt;br /&gt;
Between stable releases, the bulk of Crawl development occurs in '''trunk'''. These publicly available trunk builds allow users to preview and playtest new features, balance changes, and bug fixes, but the experimental code changes may also produce bugs (which may be severe). Unlike more experimental code branches, most of the changes that meet with developer and player approval are likely to make their way into the next stable release.&lt;br /&gt;
&lt;br /&gt;
Players can follow changes via:&lt;br /&gt;
* [https://github.com/crawl/crawl/blob/master/crawl-ref/docs/changelog.txt Version development summary]&lt;br /&gt;
* [https://github.com/crawl/crawl/commits/master Git commits]&lt;br /&gt;
&lt;br /&gt;
Discuss and read about future development:&lt;br /&gt;
* [https://tavern.dcss.io/ The Tavern (official forum)]&lt;br /&gt;
* [http://crawl.develz.org/wiki/doku.php?id=start Older dev wiki on CDO] - registration disabled&lt;br /&gt;
* [https://github.com/crawl/crawl/wiki Dev wiki on GitHub]&lt;br /&gt;
* [http://sourceforge.net/mailarchive/forum.php?forum_name=crawl-ref-discuss Archive] of old development mailing list.&lt;br /&gt;
* IRC: #crawl and #crawl-dev on [ircs://irc.libera.chat:6697 Libera]&lt;br /&gt;
&lt;br /&gt;
Access trunk versions:&lt;br /&gt;
* [http://crawl.develz.org/trunk/ Download]&lt;br /&gt;
* [[Playing_online | Play online]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl Versions]]&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=0.29&amp;diff=76369</id>
		<title>0.29</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=0.29&amp;diff=76369"/>
				<updated>2023-11-26T15:58:07Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: rm floating &amp;quot;nowiki&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oldversion}}&lt;br /&gt;
0.29 is a version of Dungeon Crawl Stone Soup. It was released on August 25th, 2022.&lt;br /&gt;
&lt;br /&gt;
==Highlights==&lt;br /&gt;
* New Meteoran species - powerful, but with heavy time pressure.&lt;br /&gt;
* Ranged weapons have been extensively redesigned and streamlined.&lt;br /&gt;
* Necromancy and Kikubaaqudgha have been overhauled and powered up.&lt;br /&gt;
* Many backgrounds have extra consumables to handle early tricky situations.&lt;br /&gt;
* The Abyss is deeper and more rewarding.&lt;br /&gt;
&lt;br /&gt;
==Branches, Environment==&lt;br /&gt;
* The Abyss has been reworked.&lt;br /&gt;
**Piety and experience are once again awarded in the Abyss.&lt;br /&gt;
**When the abyssal rune generates, it's announced and appears on the map.&lt;br /&gt;
**New decorative 'runelight' features now indicate the rune is close by.&lt;br /&gt;
**The Abyss is now 7 levels deep, with the depths beyond A:5 continuously swarming the player with dangerous foes.&lt;br /&gt;
**When entering the abyss by any means, the player is sent at least as deep as their previous deepest abyss depth.&lt;br /&gt;
* Dungeon shafts try not to send the player directly into monsters' sight.&lt;br /&gt;
* All descents of new stairs and hatches are now fast, not just one per floor.&lt;br /&gt;
* The Lair is now 5 levels long (was 6).&lt;br /&gt;
* Zombies and skeletons are removed from normal Dungeon spawns.&lt;br /&gt;
* Temple sizes now range from 6 to 21 altars, with a small chance of rare temples with 0, 1, or 22 temple-god altars.&lt;br /&gt;
* The Zot clock now only instantly kills the player if they're extremely badly drained. Otherwise, it applies very heavy draining and refreshes the clock.&lt;br /&gt;
* 'Hell effect' events fire on entering floors, instead of on a timer.&lt;br /&gt;
&lt;br /&gt;
==Character==&lt;br /&gt;
* New species: Meteoran, stars fallen to earth in human form. Features:&lt;br /&gt;
**Strong attributes and very strong skill aptitudes.&lt;br /&gt;
**Exploration healing, regaining HP and MP when viewing new territory.&lt;br /&gt;
**Passive mapping of the dungeon around them.&lt;br /&gt;
**Hunted by darkness: only 600 turns per floor until Zot catches them (instead of the usual 6,000).&lt;br /&gt;
* Many backgrounds start with new consumable items:&lt;br /&gt;
**All 'mage' backgrounds now start with a potion of magic.&lt;br /&gt;
**Gladiators add a single throwing weapon (javelin, large rock, or boomerang) to their starting kit.&lt;br /&gt;
**Monks start with a potion of ambrosia.&lt;br /&gt;
**Hunters gain a scroll of immolation.&lt;br /&gt;
**Brigands get an additional poisoned &amp;amp; curare dart.&lt;br /&gt;
**Chaos Knights start with a piece from Xom's chessboard.&lt;br /&gt;
**Artificers trade their chesspiece for five iceblast charges.&lt;br /&gt;
**Wanderers get an additional random potion or scroll.&lt;br /&gt;
**Abyssal Knights start with more piety and standing on the abyss exit.&lt;br /&gt;
**Transmuters start with a potion of lignification.&lt;br /&gt;
**Warpers start with two more dispersal boomerangs (a total of 7).&lt;br /&gt;
**Enchanters start with a second potion of invisibility.&lt;br /&gt;
* Ranged weapon skills and starts are streamlined (see also &amp;quot;Items&amp;quot; below):&lt;br /&gt;
**The Bows, Crossbows, and Slings skills are combined into a single RangedCombat skill. Most species have aptitudes equal to their best previous ranged aptitude.&lt;br /&gt;
**Hunters always start with a shortbow, and no longer have a short sword. They have higher dexterity and lower strength and intelligence.&lt;br /&gt;
**Arcane Marksmen always start with a +1 sling.&lt;br /&gt;
* Necromancers start with the new spell Necrotize instead of Animate Skeleton and Pain.&lt;br /&gt;
* Some species were tweaked:&lt;br /&gt;
**Merfolk polearms aptitude is decreased to +3, and long blades aptitude increased to +2.&lt;br /&gt;
**Mummy necromancy enhancers now arrive at XL 3 and 13.&lt;br /&gt;
**Demonspawn demonic touch damage is doubled.&lt;br /&gt;
**Formicids' base dexterity is increased by 3.&lt;br /&gt;
**Formicids can again wield giant (spiked) clubs.&lt;br /&gt;
**Palentongas' base strength is increased by 2, and their roll attack noise is reduced by two-thirds.&lt;br /&gt;
**Spriggans can no longer wield triple crossbows.&lt;br /&gt;
** Some mutations were tweaked:&lt;br /&gt;
***Positive stat mutations now give +4 to the primary stat and -1 to the other two, instead of only giving +2 to the primary.&lt;br /&gt;
***The -Scroll and -Potion mutations are now regular 2-tier mutations in the bad mutation pool. The Ru sacrifice corresponds to the 2nd tier.&lt;br /&gt;
***Teleportitis and Berserkitis are reduced to 2-tier mutations&lt;br /&gt;
*Deep Dwarves are removed.&lt;br /&gt;
&lt;br /&gt;
==Gods==&lt;br /&gt;
* Kikubaaqudgha is overhauled:&lt;br /&gt;
**Corpse Delivery is removed and replaced with Unearth Wretches, which summons paralysed, 1 HP, 0 Will monsters that die in a few turns. Necromantic fodder...&lt;br /&gt;
**Torment no longer requires a corpse sacrifice.&lt;br /&gt;
**The pain brand can be applied to ranged weapons.&lt;br /&gt;
* Lugonu's Bend Space is adjusted. It no longer does damage, and makes a better effort to blink monsters away from the destination.&lt;br /&gt;
* Uskayaw grants piety for damaging enemy summons.&lt;br /&gt;
* Ru's Sacrifice Experience now only takes one XL (was two).&lt;br /&gt;
* Various Ru sacrifices (including Experience) have their piety values tweaked.&lt;br /&gt;
&lt;br /&gt;
==Interface and Options==&lt;br /&gt;
* Common menu navigation commands are mapped via `CMD_MENU_...` commands, and can be rebound by `bindkey` options (local tiles/console only)&lt;br /&gt;
* Keycodes for rebinding keys are now the same across all builds.&lt;br /&gt;
* Keybinds, macros, and keymaps now accept human-readable key names for many special keys (e.g. &amp;quot;F1&amp;quot;, &amp;quot;NP.&amp;quot; for numpad `.`, etc.)&lt;br /&gt;
* Numpad keys can now be bound separately in all builds.&lt;br /&gt;
* Improvements to specific menus:&lt;br /&gt;
**The `F`ire menu now allows selecting any item with a targeter. This includes items that don't show the targeter by default but do have a useful targeter, such as scrolls of fear.&lt;br /&gt;
**In menus for equipping and using items, a toggle allows switching between item type.&lt;br /&gt;
**In most menus that list items, or allow describing a menu entry, entries can be described without changing the menu mode by using the `'` key, or by right clicking (tiles only).&lt;br /&gt;
**Item type hotkeys in the inventory now scroll, instead of select.&lt;br /&gt;
**The `*` menu for Firing is now used to select items to toss away.&lt;br /&gt;
* The branch overview menu now shows zot clock values when they are low.&lt;br /&gt;
* `tile_sidebar_pixels` option: allows resizing local tiles sidebar icons.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
* Ranged weapons are streamlined (see also &amp;quot;Character&amp;quot; above):&lt;br /&gt;
**Launchers no longer use ammunition.&lt;br /&gt;
**Launcher attack delay is increased by armour penalties.&lt;br /&gt;
**Fustibali are removed. Hunting slings are renamed to slings.&lt;br /&gt;
**Launchers have had their stats adjusted across the board. In particular, hand crossbows are made much rarer and more powerful.&lt;br /&gt;
**Launchers all use the Ranged Combat skill.&lt;br /&gt;
* Launcher, long blade, and short blade damage scale with Dex instead of Str.&lt;br /&gt;
* New concept: &amp;quot;alternate items&amp;quot;. Some item types are grouped into 'sets', and only one type from each 'set' can generate in a game. Background starting items ignore this.&lt;br /&gt;
**New item: scroll of butterflies, which summons a large cloud of butterflies. Alternates with scrolls of fog.&lt;br /&gt;
**New wand: Light. Fires a damaging bolt of blinding light, blinding on hit. Alternates with acid and quicksilver.&lt;br /&gt;
**New wand: Quicksilver: Fires a quicksilver bolt, dispelling magical effects from targets it hits. Alternates with acid and light.&lt;br /&gt;
**New wand: Roots: Fires a 3x3 ball of roots, constricting enemies in the radius. Alternates with iceblast.&lt;br /&gt;
**Wands of paralysis now alternate with wands of charming.&lt;br /&gt;
* New item: scroll of poison. When read the scroll of poison fills every unoccupied space on the screen with poison clouds for 10-20 turns.&lt;br /&gt;
* New unrands:&lt;br /&gt;
**The +8 trishula &amp;quot;Condemnation&amp;quot; {holy, Anguish Fly rN+}. Inflicts 4-8 turns of Anguish on those hit, making them take damage when dealing it.&lt;br /&gt;
**The +3 mountain boots {steadfast, rC+}. Prevents the player from being involuntarily moved by physical means (trampling, shafts, harpoons, etc.).&lt;br /&gt;
**New unrand: the +5 lochaber axe, which cleaves through all foes in reaching range. Uses the higher of the player's Polearms and Axes skill.&lt;br /&gt;
* Items can have vault-redefined skins. Yuif now has hammers again (renamed maces). Sigmund and Reapers' scythes are now renamed halberds.&lt;br /&gt;
* +MP items remove MP when they are taken off.&lt;br /&gt;
* Stones always mulch when thrown.&lt;br /&gt;
* Unrandart tweaks:&lt;br /&gt;
**the Glaive of the Guard is reduced to +5.&lt;br /&gt;
**the arbalest &amp;quot;Damnation&amp;quot;'s explosions now do 2d14 damage (was 3d14).&lt;br /&gt;
**Gyre &amp;amp; Gimble are increased to +12.&lt;br /&gt;
**The Woodcutter's axe is now a battleaxe.&lt;br /&gt;
**the amulet of Vitality now gives two pips each of Regen and RegenMP, and is now evil.&lt;br /&gt;
* Scrolls of holy word are removed.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
* New uniques:&lt;br /&gt;
**Amaemon the Diabolical Poisoner, a poison-themed demonspawn unique appearing with a band of orange demons in mid-D, early Lair, and Orc:1.&lt;br /&gt;
**Lodul the Thundrous, an ironbound thunderhulk sent to patrol outside the Vaults. Appears in late D with a band of fellow ogres.&lt;br /&gt;
**Zenata, Seeker of Sheza. Summons dancing weapons and casts Resonance Strike, doing extra damage when constructs are adjacent to the target. Wields a valuable weapon. Appears searching Vaults:1-4, Elf, and Crypt.&lt;br /&gt;
**Parghit the Mighty, an &amp;quot;alt-timeline&amp;quot; version of Pargi with extremely high regeneration and enchanted golden dragon scales. Appears in late Depths and Zot.&lt;br /&gt;
**Josephina the Ice-Lich, an &amp;quot;alt-timeline&amp;quot; version of Josephine with Seracfall and a band of simulacra along side Ghostly Fireball. Appears in Depths, Zot, and Crypt.&lt;br /&gt;
**Grunn the Punished, an &amp;quot;alt-timeline&amp;quot; undead version of Grum, with a pack of doom hounds. Appears in Depths, Crypt, and Zot.&lt;br /&gt;
**Vv the Exile, an fire/ice spellcaster with Creeping Frost, Eruption, and Pyroclastic Surge. Appears in Depths, Crypt, and Zot.&lt;br /&gt;
* Monster move energy is no longer randomized.&lt;br /&gt;
* Monsters gain a 1/3 chance to gain a free attack on a player moving away from them. Wu Jian martial attacks &amp;amp; rampaging give immunity, and monsters that don't move fast enough to follow you can't attack.&lt;br /&gt;
* New monster: starflower, a stationary plant with harpoon shot and reaching distortion melee. Found guarding valuable places in the abyss.&lt;br /&gt;
* Gnoll shamans are renamed gnoll bouda, and have a new spell set.&lt;br /&gt;
* Animated Armour now flies.&lt;br /&gt;
* Monster wand power is reduced.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
* Necromancy reworked:&lt;br /&gt;
**New Spell: Necrotize (L1 Necromancy). Necrotize deals damage identically to the old Pain spell, but additionally gives the monster a short-lived status that causes it to animate as a skeleton on death (if it has a skeleton).&lt;br /&gt;
**Animate Dead reworked: for a duration after being cast, the dead have a power-dependent chance of rising as allied zombies. The zombies are permanent until the player leaves the level or re-casts Animate Dead.&lt;br /&gt;
**Simulacrum is now a smite-targeted spell that gives an irresistable status. Monsters that die with this status spawn a power-dependent number of simulacra.&lt;br /&gt;
**Corpse Rot is now Level 4 Necromancy/Poison/Air. For a duration after being cast, dead monsters have a chance of producing deadly miasma.&lt;br /&gt;
**Death Channel cannot be re-cast while active.&lt;br /&gt;
* Sandblast no longer uses stones as ammo. Instead, it takes half again as long to cast as a normal spell. Its range and accuracy are increased.&lt;br /&gt;
* Airstrike's damage bonus from empty space around the target is doubled.&lt;br /&gt;
* Irradiate now causes dangerous contamination in 3-4 casts (was 4-5).&lt;br /&gt;
* Flame Wave and Sticky Flame now do roughly 25% more damage.&lt;br /&gt;
* Ozocubu's Refrigeration and Freezing Ramparts now check AC, but do more damage. Refrigeration also now does reduced damage to creatures adjacent to others, but no longer applies -Potion to the caster.&lt;br /&gt;
* Hex miscasts now only slow the player, instead of also cancelling effects.&lt;br /&gt;
* Removed: Animate Skeleton, Pain, Excruciating Wounds.&lt;br /&gt;
&lt;br /&gt;
==Tiles==&lt;br /&gt;
* Some mutations now have associated art.&lt;br /&gt;
* Many more status effects (e.g. Dazed, rF-) now have associated icons.&lt;br /&gt;
* Monsters with Reflect (e.g. from a shield) now display an icon.&lt;br /&gt;
* All species now have new statue form tiles.&lt;br /&gt;
* Many new alternate tiles for Djinni and Nagas.&lt;br /&gt;
* The Lernaean Hydra now has unique tiles when skeletonized.&lt;br /&gt;
* Borgnjor's Mausoleum and Tukima's Studio have new environmental art.&lt;br /&gt;
* Runed door tiles have been reworked for greater visibility.&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Late_Game_Character_Building&amp;diff=76073</id>
		<title>Late Game Character Building</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Late_Game_Character_Building&amp;diff=76073"/>
				<updated>2023-11-06T15:23:25Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: missing space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version029}}&lt;br /&gt;
This guide covers basic character build strategy for players that already have at least one rune, and are planning to get 3-4 runes before leaving with the [[Orb of Zot]]. This guide builds off what was covered in [[Mid Game Character Building|mid-game strategy]].&lt;br /&gt;
&lt;br /&gt;
Wrapping up our skills for our characters...&lt;br /&gt;
&lt;br /&gt;
==Melee Focused==&lt;br /&gt;
Melee focused players remain heavy armour, heavy damage, melee fighters.&lt;br /&gt;
&lt;br /&gt;
===Weapon===&lt;br /&gt;
Weapon skill should go to all the way to your weapon's minimum delay, if you haven't reached it already. Most one-handers should already have reached mindelay, but the biggest weapons require more training:&lt;br /&gt;
&lt;br /&gt;
*24 for [[Executioner's axe]], [[Bardiche]], [[Giant spiked club]]&lt;br /&gt;
*22 for [[Triple sword]]&lt;br /&gt;
*20 for [[Great mace]], [[Battleaxe]], [[Glaive]], [[Great sword]]&lt;br /&gt;
&lt;br /&gt;
Even past mindelay, you can choose to keep training, or not. The fine-tuning doesn't really matter at this stage; you can keep skill at the mindelay threshold, or continue training up to the maximum of 27. However, weapons with lower mindelays (like [[demon whip]]s and [[eveningstar]]s) will want at least a little more skill in order to improve their damage.&lt;br /&gt;
&lt;br /&gt;
By now, many of the rarer weapons start to become available. Consult the [[weapon choice]] article for more details, though switching weapon schools is rarely a good idea. Regardless, Short Blades users should heavily consider swapping to Long Blades (or another weapon school). Stabbing an [[orb of fire]] is, too often, an impossible task.&lt;br /&gt;
&lt;br /&gt;
===Defense===&lt;br /&gt;
If you've been training up specific skills, your main defenses: [[Fighting]], [[Armour]], [[Dodging]], and/or [[Shields]] might be lacking. Ideally, two of Armour, Dodging, and Shields should be at least ten, while Fighting still remains an important skill to train. Well before Zot, your fighting skill should surpass even your weapon skill in importance.&lt;br /&gt;
&lt;br /&gt;
===Range===&lt;br /&gt;
[[Throwing]], assuming you have plenty of [[javelin]]s left, should be raised anywhere from 10, up to the javelin mindelay of 16. Don't throw them all the time, or they'll run out quick (unless you are worshipping [[Okawaru]]). [[Size]] matters; [[kobold]]s and [[spriggan]]s can't use javelins, while [[troll]]s and [[ogre]]s might want to train further to boost [[large rock]]s.&lt;br /&gt;
&lt;br /&gt;
The same strategy applies to [[Evocations]], but as they have no mindelay, you can choose to train them up to 27. A [[wand of acid]] and [[wand of iceblast]] remain great for the entire game, while hex wands still have plenty of weaker targets to disable. Many of the XP [[evocable]]s, such as a [[condenser vane]] or [[tin of tremorstones]], also have great effects when invested into.&lt;br /&gt;
&lt;br /&gt;
Once again, consider low-level utility spells like [[Apportation]], [[Blink]], and [[Animate Dead]]. By now, getting the skill for them should be much more realistic. Unless you plan to go beyond a 3-5 rune game, attacking spells simply won't be useful.&lt;br /&gt;
&lt;br /&gt;
==Spell Focused==&lt;br /&gt;
Spell focused characters focus their efforts on one or a few spells to do their deadly work.&lt;br /&gt;
&lt;br /&gt;
===Weapon===&lt;br /&gt;
If your character has extreme aptitudes for a weapon (+3 or +4), consider a melee focused end-game weapon. Otherwise, only bother with [[magical staves]], small one-handed weapons, or amazing [[unrand]]s.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting===&lt;br /&gt;
Spell levels start to become more of an issue as they get more complex. By now, you can also freely train spellcasting in roder to raise maximum MP.&lt;br /&gt;
&lt;br /&gt;
===Spell Schools===&lt;br /&gt;
Assuming you've found a Zot viable spell, stick with that spell school. Think [[Iron Shot]], [[Orb of Destruction]], or pretty much any level 9 spell. However, level 9 spells are difficult to cast if you don't have amazing aptitudes or some form of [[wizardry]].&lt;br /&gt;
&lt;br /&gt;
If you ''haven't'' found one, you should be planning ahead to switch foci ''somewhere'' well before you approach a second rune. Whenever it'd be melee, range, or another spell school, you know you'll have to deal with [[ancient lich]]es and [[orbs of fire]] in [[Zot:5]].&lt;br /&gt;
&lt;br /&gt;
Once you found that spell, you'll want as much spellpower as possible for your offensive spells. More reliable, more powerful, the better.&lt;br /&gt;
&lt;br /&gt;
===Defense===&lt;br /&gt;
Once you get your Zot-killing spell viable, your defenses should become a greater priority. Typically, you'll want to train [[Fighting]] and [[Dodging]], as well as enough skill to cast while wearing a [[shield]]. All two-three skills should be raised above level 12 or so.&lt;br /&gt;
&lt;br /&gt;
==Spell Choice==&lt;br /&gt;
By this point in the game, the amount of experience you have is so high that the lines between melee focused players and spell focused players gets considerably blurred. Thus, it's easiest to divide spell choice by armour level and category.&lt;br /&gt;
&lt;br /&gt;
===Choice by Armour===&lt;br /&gt;
====Light (Robe)====&lt;br /&gt;
Going with a [[robe]], [[troll leather armour]], or lighter [[dragon scales]] is the most common choice for spell-focused players. It's best for characters with no weapon or using a weapon only as emergency/clean-up. Any level of spell choice can be considered.&lt;br /&gt;
&lt;br /&gt;
However, 9th level spells are still an awkward choice for some species even in robes. Minotaurs and trolls, for example, should not even consider casting them. Other players may choose not to bother, using lesser attack spells like [[Freezing Cloud]] and taking advantage of a wider variety of utility spells with the spare spell slots.&lt;br /&gt;
&lt;br /&gt;
====Mid (Dragon Scales)====&lt;br /&gt;
Players in fire dragon armour or heavier have generally foregone the thought of 9th level spells.  Their highest level of offense is likely to be spells like [[Borgnjor's Vile Clutch]], [[Iron Shot]], and [[Orb of Destruction]].&lt;br /&gt;
&lt;br /&gt;
This is a choice best for those who either were formerly melee focused and now want some escape options, for those casters who don't wish to cast  level 9 spells, or for those severely lacking in resists. Additionally, some species may be forced into it, with a lack of equipment options.&lt;br /&gt;
&lt;br /&gt;
Furthermore, this is not a permanent decision, and heavy dragon armour may be used temporarily before learning higher level spells.&lt;br /&gt;
&lt;br /&gt;
====Heavy (Plate)====&lt;br /&gt;
[[Plate armour]], as well as [[crystal plate armour]] and [[gold dragon scales]], are the choice for those foregoing offensive magic altogether. Exceptions include worshippers of the god [[Cheibriados]], the divine [[demigod]]s, and those going past a 3-runer.&lt;br /&gt;
&lt;br /&gt;
====Natural====&lt;br /&gt;
Many [[Transmutation]]s will outright meld your armour with whatever your form provides. [[Statue Form]], [[Dragon Form]], and [[Storm Form]] all provide [[AC]], [[HP]], and/or [[EV]]. These spells, other than [[Blade Hands]], do not disrupt casting. [[Irradiate]] can fill the gap between more traditionally offensive spells -- which work just fine in your new form. However, for any character that isn't a [[Felid]] or [[Octopode]], it isn't worth getting a high level transmutation ''just'' for its defenses.&lt;br /&gt;
&lt;br /&gt;
Characters going for 15 runes might consider training for [[Necromutation]], anyways.&lt;br /&gt;
&lt;br /&gt;
===Choice by category===&lt;br /&gt;
If you choose to go with a 9th level spell, don't be picky:  they are a massive investment in experience. You must have been training the school for most of the game to consider one. And unless you worship [[Vehumet]] -- and sometimes even then -- you might not get a 9th level spell reliable until you're just finishing your last rune. Don't try to focus on them; it won't help you survive with your problems ''now''. Get your defenses and utility skill up, first.&lt;br /&gt;
&lt;br /&gt;
All players relying mostly on magic for offense should learn a high level non-elemental damage spell for Zot. [[Iron Shot]], [[Orb of Destruction]], [[Malign Gateway]], and [[Dragon's Call]] (for summoners) are all good choices. [[Spellforged Servitor]] is extremely helpful, if it can cast another high level damaging spell to begin with.&lt;br /&gt;
&lt;br /&gt;
Low level spells start to become useless; physical options are easier for picking off foes.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Strategy Guides]]&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Shaft_card&amp;diff=75315</id>
		<title>Shaft card</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Shaft_card&amp;diff=75315"/>
				<updated>2023-10-07T12:07:57Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: ce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{obsolete}}&lt;br /&gt;
{{flavour|The card depicts a traveler plummeting into a chasm that has opened beneath them.&lt;br /&gt;
Drawing this card will create a shaft beneath the user, and possibly beneath their enemies.}}&lt;br /&gt;
&lt;br /&gt;
The Shaft card creates a [[shaft]] beneath the player or a monster. The player has to stand on a floor tile, because the card  cannot create a shaft in [[water]] and beneath [[shop]]s, [[fountain]]s, or other [[dungeon features]]. The card has no effect on the final level of a branch, in single-floor branches, in the [[Abyss]], [[Hell]], [[Pandemonium]], or [[Ziggurat]]s; drawing it will only waste a turn.&lt;br /&gt;
&lt;br /&gt;
The chance to shaft a hostile monster depends on the card's power: &amp;lt;code&amp;gt;&amp;lt;power&amp;gt; / 3&amp;lt;/code&amp;gt;&amp;lt;ref&amp;gt;{{source ref|0.25.0|decks.cc|1039}}&amp;lt;/ref&amp;gt;. Note that the card can shaft all monsters in your [[line of sight]], even the [[invisible]] ones.&lt;br /&gt;
&lt;br /&gt;
It could be found in the following [[Decks|decks]]:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
![[0.15]]&lt;br /&gt;
![[0.16]]&lt;br /&gt;
![[0.17]]&lt;br /&gt;
![[0.18]]&lt;br /&gt;
![[0.19]] and beyond&lt;br /&gt;
|----&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of changes|Changes]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of escape|Escape]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of wonders|Wonders]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of escape|Escape]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of escape|Escape]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of defence|Defence]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Deck of escape|Escape]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Deck of escape|Escape]]&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*The Shaft card was removed in [[0.26]].&lt;br /&gt;
*This card was one of 23 cards to be kept in the deck simplification of [[0.19]]; however, the deck of defence was removed in this version.&lt;br /&gt;
*The Shaft card was added in [[0.15]] to replace the [[Flight card]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Cards]]&lt;br /&gt;
*[[Decks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Deck]]&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Cards&amp;diff=75314</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Cards&amp;diff=75314"/>
				<updated>2023-10-07T12:06:04Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: /* History */ tyop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version029}}&lt;br /&gt;
&lt;br /&gt;
'''Cards''' are a distinct set of abilities used by followers of [[Nemelex Xobeh]] (or invoked against you by Nemelex's [[divine retribution|wrath]]). &lt;br /&gt;
&lt;br /&gt;
==Decks==&lt;br /&gt;
There are 3 player drawn decks: the [[deck of destruction]], [[deck of escape]], and [[deck of summoning]]. While worshipping Nemelex, the god will occasionally [[gift]] you cards. You can see the deck which the cards were dealt, but not specific cards themselves (at least, without using an ability). You can store a maximum of 26 cards for the deck of destruction, and 13 cards for the other two. Nemelex draws from the [[deck of punishment]] as [[divine retribution]].&lt;br /&gt;
&lt;br /&gt;
==Power==&lt;br /&gt;
There are two aspects to the potency of a card's effect: called &amp;quot;power&amp;quot; and &amp;quot;power_level&amp;quot; in the source code.&lt;br /&gt;
&lt;br /&gt;
''Power'' is the card equivalent to [[spellpower]]. Players draw cards at &amp;lt;code&amp;gt;power = (9 × Invocations) + (1.5 × piety) + (piety × (Invocations + 25) / 27)&amp;lt;/code&amp;gt;. Cards drawn by wrath have a power of &amp;lt;code&amp;gt;18 × XL&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Most cards then translate power into ''power level'', a number ranging from 0, 1, or 2. Each level can be considered a new &amp;quot;tier&amp;quot;, and may add new effects or simply improve the card; for example, [[Orb card|the Orb]] fires multiple orbs of destruction at power level 2. Every time a card is drawn, the game rolls twice: &amp;lt;code&amp;gt;power / 900&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;power / 2700&amp;lt;/code&amp;gt; - each successful roll raises power level by 1.&lt;br /&gt;
&lt;br /&gt;
==Lists of cards==&lt;br /&gt;
===Currently available cards===&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!Destruction&lt;br /&gt;
!Escape&lt;br /&gt;
!Summoning&lt;br /&gt;
!Punishment&lt;br /&gt;
|----&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Degeneration card|Degeneration]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Orb card|the Orb]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Pain card|Pain]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Storm card|the Storm]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Wild Magic card|Wild Magic]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Vitriol card|Vitriol]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Cloud card|the Cloud]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Elixir card|the Elixir]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Exile card|Exile]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Tomb card|the Tomb]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Velocity card|Velocity]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Dance card|the Dance]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Elements card|the Elements]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Illusion card|the Illusion]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Pentagram card|the Pentagram]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Rangers card|the Rangers]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Swarm card|Swarm]]&lt;br /&gt;
!style=&amp;quot;text-align:left;vertical-align:top;font-weight:normal&amp;quot;|&lt;br /&gt;
[[Swine card|the Swine]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Torment card|Torment]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Wraith card|the Wraith]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Wrath card|Wrath]]&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Removed cards===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*[[Alchemist card|the Alchemist]]&lt;br /&gt;
*[[Banshee card|the Banshee]]&lt;br /&gt;
*[[Blade card|the Blade]]&lt;br /&gt;
*[[Bones card|the Bones]]&lt;br /&gt;
*[[Crusade card|the Crusade]]&lt;br /&gt;
*[[Curse card|the Curse]]&lt;br /&gt;
*[[Damnation card|Damnation]]&lt;br /&gt;
*[[Dowsing card|Dowsing]]&lt;br /&gt;
*[[Feast card|the Feast]]&lt;br /&gt;
*[[Famine card|Famine]]&lt;br /&gt;
*[[Focus card|Focus]]&lt;br /&gt;
*[[Fortitude card|Fortitude]]&lt;br /&gt;
*[[Hammer card|the Hammer]]&lt;br /&gt;
*[[Helix card|the Helix]]&lt;br /&gt;
*[[Helm card|the Helm]]&lt;br /&gt;
*[[Herd card|the Herd]]&lt;br /&gt;
*[[Mercenary card|the Mercenary]]&lt;br /&gt;
*[[Metamorphosis card|Metamorphosis]]&lt;br /&gt;
*[[Potion card|the Potion]]&lt;br /&gt;
*[[Repulsiveness card|Repulsiveness]]&lt;br /&gt;
*[[Shadow card|the Shadow]]&lt;br /&gt;
*[[Placid Magic card|Placid Magic]]&lt;br /&gt;
*[[Solitude card|Solitude]]&lt;br /&gt;
*[[Swap card|Swap]]&lt;br /&gt;
*[[Venom card|Venom]]&lt;br /&gt;
*[[Warpwright card|Warpwright]]&lt;br /&gt;
*[[Xom card|Xom]]&lt;br /&gt;
*[[Bargain card|the Bargain]] &lt;br /&gt;
*[[Battlelust card|Battlelust]]&lt;br /&gt;
*[[Experience card|Experience]] &lt;br /&gt;
*[[Flame card|Flame]] &lt;br /&gt;
*[[Flight card|Flight]] &lt;br /&gt;
*[[Frost card|Frost]] &lt;br /&gt;
*[[Genie card|the Genie]]&lt;br /&gt;
*[[Map card|the Map]] &lt;br /&gt;
*[[Minefield card|the Minefield]] &lt;br /&gt;
*[[Portal card|the Portal]]&lt;br /&gt;
*[[Sage card|the Sage]]&lt;br /&gt;
*[[Shaft card|the Shaft]]&lt;br /&gt;
*[[Shuffle card|Shuffle]] &lt;br /&gt;
*[[Spade card|the Spade]]&lt;br /&gt;
*[[Spark card|the Spark]] &lt;br /&gt;
*[[Summoning card|Summoning]] &lt;br /&gt;
*[[Trowel card|the Trowel]] &lt;br /&gt;
*[[Vitrification card|Vitrification]] &lt;br /&gt;
*[[Warp card|the Warp]] &lt;br /&gt;
*[[Water card|Water]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.23]], decks were evocable items with different tiers, and card power and power level depended on the quality of the deck.&lt;br /&gt;
*Prior to [[0.19]], there were many more decks, many more cards, decks could be found on the floor, and card power scaled off Evocations with and without Nemelex.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Decks]]&lt;br /&gt;
{{Cards}}&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=75163</id>
		<title>Xom</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=75163"/>
				<updated>2023-09-26T20:54:53Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: Gods are ungendered&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
&lt;br /&gt;
''This page is about the [[Religion|god]]. For the removed [[card]], see [[Xom card]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:Xom altar.png]] ''&amp;quot;A new plaything!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Xom is a wild and unpredictable god of chaos, who seeks not worshippers but playthings with which to toy. Many choose to follow Xom in the hope of receiving fabulous rewards and mighty powers, but Xom is nothing if not capricious. There is nothing a follower can do to influence Xom's mood.&lt;br /&gt;
&lt;br /&gt;
To worship Xom is to live riskily. In a good mood Xom may shower you with gifts, while at other times this capricious god could decide to “spice things up a little” and send you to your doom. If you prove yourself the stronger, so much the better; if not, well, there'll be other playthings...}}&lt;br /&gt;
&lt;br /&gt;
[[Chaos Knight]]s begin play worshiping Xom.&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Xom (or any other [[god]]).&lt;br /&gt;
&lt;br /&gt;
==Piety==&lt;br /&gt;
Unlike other gods, there is no way to affect your piety; it is instead randomly changed.  &lt;br /&gt;
&lt;br /&gt;
For Xom, Piety's only use is to determine the niceness and strength of its actions. Xom's niceness depends on your Piety: the chance to perform a &amp;quot;good&amp;quot; action is approximately equal to Piety/2 % (this probability is increased during [[tension|dangerous situations]], like combat, up to 95%). The strength of Xom's actions will depend on how far you are from 100 Piety (in either direction).&lt;br /&gt;
&lt;br /&gt;
Piety starts at 100 and changes by 1 point roughly every 20 turns (about 49% chance to move towards 100 and 51% chance to move away). When Xom acts, there is a 20% chance that your piety will be set to a random amount. Piety can be observed in the ^ screen by watching your favour status, as well as observing the [[piety]] meter.&lt;br /&gt;
&lt;br /&gt;
Depending on your piety, it displays the following messages:&lt;br /&gt;
*0 - 20: A very special plaything of Xom.&lt;br /&gt;
*21 - 50: A special plaything of Xom.&lt;br /&gt;
*51 - 80: A plaything of Xom.&lt;br /&gt;
*81 - 120: A toy of Xom.&lt;br /&gt;
*121 - 150: A favourite toy of Xom.&lt;br /&gt;
*151 - 180: A beloved toy of Xom.&lt;br /&gt;
*181 - 200: Xom's teddy bear.&lt;br /&gt;
&lt;br /&gt;
==Amusement==&lt;br /&gt;
Another important aspect of Xom is that it really, really hates being bored. When Xom is bored, Xom will act more often, and its actions will almost always be bad. This is reflected by an &amp;quot;amusement&amp;quot; value, which ranges between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
When you start worshiping Xom, its amusement is set to between 2 and 80. Every 20 turns, there's a 50% chance that Xom's amusement will be decreased by one, until it reaches 0. When that happens, you'll get a message &amp;quot;Xom is BORED&amp;quot;, and the bad stuff will start. You'll get a warning when the amusement gets down to 1 (at least 20 turns before it reaches 0): &amp;quot;Xom is getting BORED&amp;quot;. If your interest reaches zero, your title will always be &amp;quot;A BORING thing&amp;quot;, regardless of your piety level.&lt;br /&gt;
&lt;br /&gt;
To avoid boring Xom, you should always try to keep it interested in you. Unfortunately, Xom is mostly amused by things you can't control (like being teleported away in the Abyss when the exit or a rune was in sight) or if you waste useful resources. When Xom finds something funny, its amusement may be rise to a random point depending on how much it enjoyed the event and if the new amusement is higher than its current amusement. You can guess how high the amusement was set by the message provided:&lt;br /&gt;
&lt;br /&gt;
*Xom is interested: 12 - 25   &lt;br /&gt;
*Xom is mildly amused: 26 - 50&lt;br /&gt;
*Xom is amused: 51 - 75&lt;br /&gt;
*Xom is highly amused!: 76 - 100&lt;br /&gt;
*Xom thinks this is hilarious!: 101 - 200&lt;br /&gt;
*Xom roars with laughter!: 201 - 255&lt;br /&gt;
&lt;br /&gt;
===Interest===&lt;br /&gt;
You can help make Xom more interested in you by doing or being affected by the following things:&lt;br /&gt;
&lt;br /&gt;
*Extreme (255): Using an unknown potion in dangerous combat (and you are more than [[XL]] 1)&amp;lt;ref&amp;gt;{{source ref|0.30.0|item-use.cc|2999}}&amp;lt;/ref&amp;gt; (200), randomly teleporting into a dangerous situation, being banished to [[the Abyss]], being hit by a vulnerable element (200), or being killed by falling down stairs (200).&lt;br /&gt;
*High (128): Mutating (depends on the mutation) or undead rotting. Reading a random &amp;quot;bad effect&amp;quot; scroll in dangerous combat ([[Scroll of immolation]], [[Scroll of poison]] if the player does not have poison [[Resistance|resistance]], [[Scroll of torment]] if the player does not have negative energy or torment [[Resistance|resistance]]) (100). Being killed by disintegration (100). Being significantly hurt by a monster of a far higher or far lower XL than yourself (amusement value varies). &lt;br /&gt;
*Medium (64): Drinking potions of degeneration or berserk rage, having your intellect devoured (50), using an unknown useless or good scroll with a dangerous monster nearby (50) or when hostile monsters accidentally hit each other.&lt;br /&gt;
*Low (16): Successful use of a box of beasts (14), enchanting things, gaining levels, anyone in sight fumbling in shallow water (14), or being drained (15).&lt;br /&gt;
*Minor: Spell miscasts (the level), becoming confused (duration), or sustaining serious injury (varies).&lt;br /&gt;
&lt;br /&gt;
Xom is also interested by dangerous and high '''[[tension]]''' situations and is more likely to intervene or act when these occur. Some examples include fighting many monsters at once, battling a high [[HD]] monster when your [[XL]] is low, and being [[slow]]ed or [[paralyzed]].&lt;br /&gt;
&lt;br /&gt;
==Acts==&lt;br /&gt;
Every 20 turns (for a character with normal speed), Xom will turn its attention towards you, and depending on the situation (from 7% of the time if there are no monsters in view to 33% in the middle of a big fight) may decide to perform either a &amp;quot;good&amp;quot; action or a &amp;quot;bad&amp;quot; action.&lt;br /&gt;
&lt;br /&gt;
Xom's actions will often be in context (i.e. turning you berserk if there's no one around), although nothing is guaranteed. Good actions are more likely if your Piety is high (see below).&lt;br /&gt;
&lt;br /&gt;
Below is an incomplete list of actions that Xom may perform.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Good&amp;quot; Actions===&lt;br /&gt;
*Affect you with a random potion effect&amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|940}}&amp;lt;/ref&amp;gt;:&lt;br /&gt;
**[[potion of curing|curing]], [[potion of heal wounds|heal wounds]], [[potion of magic|magic]], [[potion of haste|haste]], [[potion of might|might]], [[potion of brilliance|brilliance]], or [[potion of invisibility|invisibility]] (12.35%)&lt;br /&gt;
**[[potion of attraction|attraction]] or [[potion of berserk rage|berserk rage]] (6.17%)&lt;br /&gt;
**[[potion of experience|experience]] (1.23%)&lt;br /&gt;
: Only potions that will have an effect are picked (for example, no Magic if the player character is at max MP). These are more likely to occur during combat.&lt;br /&gt;
*Make you cast a random spell.&lt;br /&gt;
*[[Confusion|Confuse]] monsters around you. This will not occur if the monster is [[nonliving]], plant, has the [[Clarity]] intrinsic, or is already confused. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|971}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Summon one or more allies to help you. This is limited by your experience level. (If you are level 15, the maximum number of demons spawned will be 15. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1023}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Gift you an item.&lt;br /&gt;
*Polymorph a random monster around you into a weaker monster (-3 [[HD]]).&lt;br /&gt;
*Permanently transform a hostile snake enemy into a &amp;quot;stick&amp;quot; (any one of the weapons: club, spear, trident, halberd, glaive, quarterstaff, shortbow, longbow, giant club, or giant spiked club). The stick will never be branded, and is not guaranteed to be useful to the player character. The stick's rarity, type and enchantment are influenced by the [[HD]] of the snake. &lt;br /&gt;
*Swap the position of you and at least one monster near you (confuses the monster 50% of the time). &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1214}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively safe place.&lt;br /&gt;
*Give you a random good mutation, or many random good mutations. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Throw a bolt of divine lightning, which explodes around you. There's a chance based on your HP (the lower, the better) that Xom will protect you against it. (&amp;quot;The area is suffused with divine lightning!&amp;quot;). &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1443}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Prevent you from being banished.&lt;br /&gt;
*Provide you with vision of the current floor or detect items on the floor around you. This can only occur if less than 80% of the level has been explored. &lt;br /&gt;
*Detect monsters.&lt;br /&gt;
*Change the scenery around you. Fountains may begin to gush blood, or doors may randomly burst open and slam shut. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1577}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*You start spewing a harmless trail of magical condensation behind you. This does not block [[line of sight]].&lt;br /&gt;
*Polymorph you into a &amp;quot;good&amp;quot; form, such as an [[Ice Form|ice beast]] or [[Dragon Form|dragon]].&lt;br /&gt;
*Summon friendly monsters to defend you.&lt;br /&gt;
*Cast [[Tukima's Dance]] on a random monster's weapon. (&amp;quot;[Enemy]'s [weapon] dances into the air!&amp;quot;) &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1329}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Hurl [[Bolt spells#Bolt of Fire|fireballs]] at your foes. This skips adjacent monsters. If Xom is in a bad mood, there is a chance to hurl fireballs at allied monsters. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1694}}&amp;lt;/ref&amp;gt; There is a 1/3 chance for the fireballs to be fake and have no effect. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|2863}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bad&amp;quot; Actions===&lt;br /&gt;
* Miscast a spell &amp;quot;through&amp;quot; the player. Nothing will occur, but this will be indicated through chat messages &amp;quot;Xom almost notices you.&amp;quot; &amp;quot;Xom's attention almost turns to you for a moment.&amp;quot; &amp;quot;Xom's power almost touches on you for a moment.&amp;quot; or &amp;quot;You almost hear Xom's maniacal laughter.&amp;quot;&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively dangerous place.&lt;br /&gt;
*Add a [[Chaos]] brand and several [[slaying]] increases to a random nearby creature's weapons and ammunition. This will not occur if the item is blessed, is a gift from another god, is branded, or is a boulder or throwing net. If the enemy is an orc priest, there is only a 50 percent chance that the priest's weapon will be chaos enchanted. If the enemy is holy (and not a gift from a chaotic god), their weapons cannot be upgraded. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|723}}&amp;lt;/ref&amp;gt; Upon upgrading, the text &amp;quot;[enemy]'s [weapon] erupts in a glittering mayhem of colors&amp;quot; will alert the player to the chaos upgraded weapon. &lt;br /&gt;
*Give you or random/bad mutations or removes them. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Polymorph a random monster around you into a stronger monster (+2 HD).&lt;br /&gt;
*If stairs (or escape hatches) are in view, they are moved toward you or away from you. For several turns, when you move on a stair or climb up or down a stair, there's a chance that it will slide away from you. This is far more common in the [[Abyss]].&lt;br /&gt;
*Poison you.&lt;br /&gt;
*Confuse you. This will never occur if there are no monsters nearby. &lt;br /&gt;
*Make loud [[noise]]s at your location, ranging from shouting to shattering the volume (12 to 31). This cannot be affected by [[Silence]].&lt;br /&gt;
*Inflict you with either [[draining]] (25% chance), stat loss as if you drank a [[potion of degeneration]] (50% chance), or [[Symbol of Torment]] (25% chance). When cast by Xom, Torment will have a severity of -6. This is greater than the Torment received upon the [[Lurking horror]]'s death (level -1), but less than the torment received through [[Agony]] (level -9) &amp;lt;ref&amp;gt;{{source ref|0.30.0|torment-source-type.h|10}}&amp;lt;/ref&amp;gt;. &lt;br /&gt;
*Summon hostile [[Zombie|zombies]], [[Demon|demons]], [[Shadow Creatures|shadow creatures]] or [[Dancing weapon|dancing weapons]] to fight you. The number of shadow creatures or dancing weapons will be between 1 and 5 &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|2497}}&amp;lt;/ref&amp;gt;, the number of demons is dependent on the intended severity of Xom's action, but limited by experience level (if you are not under penance).&amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|2520}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Banish you to the [[Abyss]]. This is internally considered the most severe action Xom can take. The level of the abyss you are banished to depends on the [[XL]] of the character. This will not occur if the player character is below the minimum experience level, and can only be a &amp;quot;fake&amp;quot; banishment. However, if Xom is &amp;quot;bored&amp;quot; or if the player character is under penance, then banishment is always allowed and never reverted. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|2559}}&amp;lt;/ref&amp;gt; If Xom is not bored and the player is not under penance, then there is a chance that Xom will immediately revert banishment to the Abyss. (Weight of 30; not an uncommon occurrence) &lt;br /&gt;
*Open a [[Malign Gateway]] near you.&lt;br /&gt;
&lt;br /&gt;
Xom's actions and gifts will often seem to be in the spirit of what Xom (with its particularly capricious sense of humor) finds funny. Xom might gift a [[gold dragon scales]] for your [[Octopode]], just to tease you.&lt;br /&gt;
&lt;br /&gt;
In any case, Xom's actions will never directly kill you unless Xom is bored or you are under penance (a mutation or effect that would reduce a stat to 0 is cancelled, HP damage that would have killed you is cancelled, etc.).  However, anything Xom summons is more than capable of killing you.&lt;br /&gt;
&lt;br /&gt;
====Revival====&lt;br /&gt;
Rarely, upon death, Xom may intervene and save your life. This is affected by the [[tension]] of the situation, if Xom considers the death &amp;quot;worth saving&amp;quot;, and the current mood (piety). This will never happen if your character's max HP is 1, or your XL is 1. Deaths that cannot be considered &amp;quot;worth saving&amp;quot; from are deaths from: leaving the dungeon, winning the game, quitting, or self-aimed death. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|3280}}&amp;lt;/ref&amp;gt;. Upon being revived, your character will receive anywhere from 1 [[HP]] to &amp;lt;code&amp;gt;1 + Max HP/4&amp;lt;/code&amp;gt; HP. Xom is guaranteed to not be bored within the next 10 [[aut]]s (gift timeout is set to a minimum of 10) &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|3364}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Death Comments====&lt;br /&gt;
Xom has a chance to comment upon the character's death if it is particularly &amp;quot;funny&amp;quot; or &amp;quot;boring&amp;quot;.&amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|3255}}&amp;lt;/ref&amp;gt; These will only occur if the death is final, and Xom does not revive the character. A funny death is one where the death is unusual (not killed by a [[Monster|monster]], killed by a [[God|god]] or otherwise [[Invisible|invisible]] actor, [[List of spells by flag|beam]], [[Cloud|cloud]], [[Freezing|freezing]], [[Fire|burning]], self-aimed, or [[Trap|trap]]), having died with [[HP]] greater than -9, or having had high [[Tension|tension]] (more than 19) before the death. Xom will laugh in the post-death screen (&amp;quot;Xom roars with laughter!&amp;quot;, &amp;quot;Xom laughs nastily!&amp;quot; etcetera). A boring death is one where the dead character has down to -2 HP and the situation was of low tension (maximum of 10). Xom will remark that you were boring (&amp;quot;Xom yawns loudly!&amp;quot;, &amp;quot;Huh, did I miss anything?&amp;quot; etcetera). These comments have no effect on gameplay.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
Xom will occasionally give you gifts as one of his actions. These are delivered purely at random, not based on any Gift Timeout. Xom's gifts can be normal, useful items, but are usually chosen for maximum annoyance. Items range from excellent randarts to large piles of [[gold]] to utter trash ([[robe]] {god gift}). [[Randarts]] will sometimes have titles with Xom's name in them (e.g. leather armour of Xom's Amusement).&lt;br /&gt;
&lt;br /&gt;
==Penance==&lt;br /&gt;
{{flavour|Unfaithful ex-followers will find themselves suffering through Xom's bad moods for so long as Xom can be bothered to remember about them. Still, Xom's caprice remains; the unfaithful are rewarded just as the faithful are punished.}}&lt;br /&gt;
&lt;br /&gt;
If you leave Xom (voluntarily or not), your penance counter will be set to 50 (quite high!).&lt;br /&gt;
&lt;br /&gt;
While under penance, Xom will occasionally punish you by performing a &amp;quot;bad&amp;quot; action from the list above. As a true god of chaos, however, there is a 10% chance that Xom will do a &amp;quot;good&amp;quot; action instead.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When using a QWERTY keyboard layout, the name &amp;quot;Xom&amp;quot; is simply &amp;quot;[[Zin]],&amp;quot; but with all letters mistyped one key to the right.&lt;br /&gt;
* In one of the books of [[Zin]] (through the [[Zin#Given Abilities|Recite]] ability), there is a chance for the &amp;quot;sinners&amp;quot; to be referred to as &amp;quot;bastard children of Xom&amp;quot;. &amp;lt;ref&amp;gt;{{source ref|0.30.0|god-abil.cc|485}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Xom's &amp;quot;last name&amp;quot; on his god page is usually &amp;quot;of Chaos&amp;quot; (at a 69.65 percent chance of occurring), but can more rarely be any one of 27 other options. This is unique for all gods in Crawl, as all other gods can only have one last name. &amp;lt;ref&amp;gt;{{source ref|0.30.0|dat/database/godname.txt|1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Most rarely are the last names &amp;quot;The Xom-Meister, Xom-a-lom-a-ding-dong&amp;quot;, &amp;quot;The Xom-Meister, Xom-o-Rama&amp;quot;, &amp;quot;The Xom-Meister, Xom-Xom-bo-Bom, Banana-Fana-fo-Fom&amp;quot;, &amp;quot;Xom of Unknown Intent&amp;quot;, &amp;quot;Xom the Fickle&amp;quot;, &amp;quot;Xom of Unknown Intention&amp;quot;, &amp;quot;Xom of Swiftly Tilting Intent&amp;quot;, &amp;quot;Xom of Fickle Intent&amp;quot;, &amp;quot;Xom of Ineffable Intent&amp;quot;, &amp;quot;Xom of Gnomic Intent&amp;quot;, each at a 0.50% chance of occurring. &amp;lt;ref&amp;gt;{{source ref|0.30.0|dat/database/godname.txt|92}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.26]], Xom was not stimulated on worship from a [[faded altar]] (+200 amusement).&lt;br /&gt;
*Prior to [[0.25]], Xom could cause miscast effects.&lt;br /&gt;
*Prior to [[0.24]], Xom could not summon butterflies when you were [[torment]]ed.&lt;br /&gt;
*Prior to [[0.21]], eating mutagenic [[chunk]]s could grant Xom's interest.&lt;br /&gt;
*Prior to [[0.18]], Xom branded weapon gifts with [[chaos]] less often and didn't chaos brand ranged weapons. Drinking potions of poison could also award Xom's interest.&lt;br /&gt;
*Prior to [[0.17]], drinking potions of decay could award Xom's interest.&lt;br /&gt;
*In [[0.16]], Xom gained a 'mood' meter on the Crawl interface, in the same place other gods have piety meters.&lt;br /&gt;
*Prior to [[0.14]], Xom's confusion could surpass 20 turns; this has been capped to 20. Xom's abilities also did not respect [[clarity]] and [[sustain abilities]] at all, although Xom may still bypass these abilities if his mood meter is particularly low.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Chaotic Gods]]&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=75162</id>
		<title>Xom</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=75162"/>
				<updated>2023-09-26T20:54:13Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: Xom vitrification removed from vanilla some time ago&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
&lt;br /&gt;
''This page is about the [[Religion|god]]. For the removed [[card]], see [[Xom card]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:Xom altar.png]] ''&amp;quot;A new plaything!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Xom is a wild and unpredictable god of chaos, who seeks not worshippers but playthings with which to toy. Many choose to follow Xom in the hope of receiving fabulous rewards and mighty powers, but Xom is nothing if not capricious. There is nothing a follower can do to influence Xom's mood.&lt;br /&gt;
&lt;br /&gt;
To worship Xom is to live riskily. In a good mood Xom may shower you with gifts, while at other times this capricious god could decide to “spice things up a little” and send you to your doom. If you prove yourself the stronger, so much the better; if not, well, there'll be other playthings...}}&lt;br /&gt;
&lt;br /&gt;
[[Chaos Knight]]s begin play worshiping Xom.&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Xom (or any other [[god]]).&lt;br /&gt;
&lt;br /&gt;
==Piety==&lt;br /&gt;
Unlike other gods, there is no way to affect your piety; it is instead randomly changed.  &lt;br /&gt;
&lt;br /&gt;
For Xom, Piety's only use is to determine the niceness and strength of its actions. Xom's niceness depends on your Piety: the chance to perform a &amp;quot;good&amp;quot; action is approximately equal to Piety/2 % (this probability is increased during [[tension|dangerous situations]], like combat, up to 95%). The strength of Xom's actions will depend on how far you are from 100 Piety (in either direction).&lt;br /&gt;
&lt;br /&gt;
Piety starts at 100 and changes by 1 point roughly every 20 turns (about 49% chance to move towards 100 and 51% chance to move away). When Xom acts, there is a 20% chance that your piety will be set to a random amount. Piety can be observed in the ^ screen by watching your favour status, as well as observing the [[piety]] meter.&lt;br /&gt;
&lt;br /&gt;
Depending on your piety, it displays the following messages:&lt;br /&gt;
*0 - 20: A very special plaything of Xom.&lt;br /&gt;
*21 - 50: A special plaything of Xom.&lt;br /&gt;
*51 - 80: A plaything of Xom.&lt;br /&gt;
*81 - 120: A toy of Xom.&lt;br /&gt;
*121 - 150: A favourite toy of Xom.&lt;br /&gt;
*151 - 180: A beloved toy of Xom.&lt;br /&gt;
*181 - 200: Xom's teddy bear.&lt;br /&gt;
&lt;br /&gt;
==Amusement==&lt;br /&gt;
Another important aspect of Xom is that it really, really hates being bored. When Xom is bored, Xom will act more often, and its actions will almost always be bad. This is reflected by an &amp;quot;amusement&amp;quot; value, which ranges between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
When you start worshiping Xom, its amusement is set to between 2 and 80. Every 20 turns, there's a 50% chance that Xom's amusement will be decreased by one, until it reaches 0. When that happens, you'll get a message &amp;quot;Xom is BORED&amp;quot;, and the bad stuff will start. You'll get a warning when the amusement gets down to 1 (at least 20 turns before it reaches 0): &amp;quot;Xom is getting BORED&amp;quot;. If your interest reaches zero, your title will always be &amp;quot;A BORING thing&amp;quot;, regardless of your piety level.&lt;br /&gt;
&lt;br /&gt;
To avoid boring Xom, you should always try to keep it interested in you. Unfortunately, Xom is mostly amused by things you can't control (like being teleported away in the Abyss when the exit or a rune was in sight) or if you waste useful resources. When Xom finds something funny, its amusement may be rise to a random point depending on how much it enjoyed the event and if the new amusement is higher than its current amusement. You can guess how high the amusement was set by the message provided:&lt;br /&gt;
&lt;br /&gt;
*Xom is interested: 12 - 25   &lt;br /&gt;
*Xom is mildly amused: 26 - 50&lt;br /&gt;
*Xom is amused: 51 - 75&lt;br /&gt;
*Xom is highly amused!: 76 - 100&lt;br /&gt;
*Xom thinks this is hilarious!: 101 - 200&lt;br /&gt;
*Xom roars with laughter!: 201 - 255&lt;br /&gt;
&lt;br /&gt;
===Interest===&lt;br /&gt;
You can help make Xom more interested in you by doing or being affected by the following things:&lt;br /&gt;
&lt;br /&gt;
*Extreme (255): Using an unknown potion in dangerous combat (and you are more than [[XL]] 1)&amp;lt;ref&amp;gt;{{source ref|0.30.0|item-use.cc|2999}}&amp;lt;/ref&amp;gt; (200), randomly teleporting into a dangerous situation, being banished to [[the Abyss]], being hit by a vulnerable element (200), or being killed by falling down stairs (200).&lt;br /&gt;
*High (128): Mutating (depends on the mutation) or undead rotting. Reading a random &amp;quot;bad effect&amp;quot; scroll in dangerous combat ([[Scroll of immolation]], [[Scroll of poison]] if the player does not have poison [[Resistance|resistance]], [[Scroll of torment]] if the player does not have negative energy or torment [[Resistance|resistance]]) (100). Being killed by disintegration (100). Being significantly hurt by a monster of a far higher or far lower XL than yourself (amusement value varies). &lt;br /&gt;
*Medium (64): Drinking potions of degeneration or berserk rage, having your intellect devoured (50), using an unknown useless or good scroll with a dangerous monster nearby (50) or when hostile monsters accidentally hit each other.&lt;br /&gt;
*Low (16): Successful use of a box of beasts (14), enchanting things, gaining levels, anyone in sight fumbling in shallow water (14), or being drained (15).&lt;br /&gt;
*Minor: Spell miscasts (the level), becoming confused (duration), or sustaining serious injury (varies).&lt;br /&gt;
&lt;br /&gt;
Xom is also interested by dangerous and high '''[[tension]]''' situations and is more likely to intervene or act when these occur. Some examples include fighting many monsters at once, battling a high [[HD]] monster when your [[XL]] is low, and being [[slow]]ed or [[paralyzed]].&lt;br /&gt;
&lt;br /&gt;
==Acts==&lt;br /&gt;
Every 20 turns (for a character with normal speed), Xom will turn its attention towards you, and depending on the situation (from 7% of the time if there are no monsters in view to 33% in the middle of a big fight) may decide to perform either a &amp;quot;good&amp;quot; action or a &amp;quot;bad&amp;quot; action.&lt;br /&gt;
&lt;br /&gt;
Xom's actions will often be in context (i.e. turning you berserk if there's no one around), although nothing is guaranteed. Good actions are more likely if your Piety is high (see below).&lt;br /&gt;
&lt;br /&gt;
Below is an incomplete list of actions that Xom may perform.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Good&amp;quot; Actions===&lt;br /&gt;
*Affect you with a random potion effect&amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|940}}&amp;lt;/ref&amp;gt;:&lt;br /&gt;
**[[potion of curing|curing]], [[potion of heal wounds|heal wounds]], [[potion of magic|magic]], [[potion of haste|haste]], [[potion of might|might]], [[potion of brilliance|brilliance]], or [[potion of invisibility|invisibility]] (12.35%)&lt;br /&gt;
**[[potion of attraction|attraction]] or [[potion of berserk rage|berserk rage]] (6.17%)&lt;br /&gt;
**[[potion of experience|experience]] (1.23%)&lt;br /&gt;
: Only potions that will have an effect are picked (for example, no Magic if the player character is at max MP). These are more likely to occur during combat.&lt;br /&gt;
*Make you cast a random spell.&lt;br /&gt;
*[[Confusion|Confuse]] monsters around you. This will not occur if the monster is [[nonliving]], plant, has the [[Clarity]] intrinsic, or is already confused. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|971}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Summon one or more allies to help you. This is limited by your experience level. (If you are level 15, the maximum number of demons spawned will be 15. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1023}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Gift you an item.&lt;br /&gt;
*Polymorph a random monster around you into a weaker monster (-3 [[HD]]).&lt;br /&gt;
*Permanently transform a hostile snake enemy into a &amp;quot;stick&amp;quot; (any one of the weapons: club, spear, trident, halberd, glaive, quarterstaff, shortbow, longbow, giant club, or giant spiked club). The stick will never be branded, and is not guaranteed to be useful to the player character. The stick's rarity, type and enchantment are influenced by the [[HD]] of the snake. &lt;br /&gt;
*Swap the position of you and at least one monster near you (confuses the monster 50% of the time). &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1214}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively safe place.&lt;br /&gt;
*Give you a random good mutation, or many random good mutations. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Throw a bolt of divine lightning, which explodes around you. There's a chance based on your HP (the lower, the better) that Xom will protect you against it. (&amp;quot;The area is suffused with divine lightning!&amp;quot;). &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1443}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Prevent you from being banished.&lt;br /&gt;
*Provide you with vision of the current floor or detect items on the floor around you. This can only occur if less than 80% of the level has been explored. &lt;br /&gt;
*Detect monsters.&lt;br /&gt;
*Change the scenery around you. Fountains may begin to gush blood, or doors may randomly burst open and slam shut. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1577}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*You start spewing a harmless trail of magical condensation behind you. This does not block [[line of sight]].&lt;br /&gt;
*Polymorph you into a &amp;quot;good&amp;quot; form, such as an [[Ice Form|ice beast]] or [[Dragon Form|dragon]].&lt;br /&gt;
*Summon friendly monsters to defend you.&lt;br /&gt;
*Cast [[Tukima's Dance]] on a random monster's weapon. (&amp;quot;[Enemy]'s [weapon] dances into the air!&amp;quot;) &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1329}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Hurl [[Bolt spells#Bolt of Fire|fireballs]] at your foes. This skips adjacent monsters. If Xom is in a bad mood, there is a chance to hurl fireballs at allied monsters. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1694}}&amp;lt;/ref&amp;gt; There is a 1/3 chance for the fireballs to be fake and have no effect. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|2863}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bad&amp;quot; Actions===&lt;br /&gt;
* Miscast a spell &amp;quot;through&amp;quot; the player. Nothing will occur, but this will be indicated through chat messages &amp;quot;Xom almost notices you.&amp;quot; &amp;quot;Xom's attention almost turns to you for a moment.&amp;quot; &amp;quot;Xom's power almost touches on you for a moment.&amp;quot; or &amp;quot;You almost hear Xom's maniacal laughter.&amp;quot;&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively dangerous place.&lt;br /&gt;
*Add a [[Chaos]] brand and several [[slaying]] increases to a random nearby creature's weapons and ammunition. This will not occur if the item is blessed, is a gift from another god, is branded, or is a boulder or throwing net. If the enemy is an orc priest, there is only a 50 percent chance that the priest's weapon will be chaos enchanted. If the enemy is holy (and not a gift from a chaotic god), their weapons cannot be upgraded. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|723}}&amp;lt;/ref&amp;gt; Upon upgrading, the text &amp;quot;[enemy]'s [weapon] erupts in a glittering mayhem of colors&amp;quot; will alert the player to the chaos upgraded weapon. &lt;br /&gt;
*Give you or random/bad mutations or removes them. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Polymorph a random monster around you into a stronger monster (+2 HD).&lt;br /&gt;
*If stairs (or escape hatches) are in view, they are moved toward you or away from you. For several turns, when you move on a stair or climb up or down a stair, there's a chance that it will slide away from you. This is far more common in the [[Abyss]].&lt;br /&gt;
*Poison you.&lt;br /&gt;
*Confuse you. This will never occur if there are no monsters nearby. &lt;br /&gt;
*Make loud [[noise]]s at your location, ranging from shouting to shattering the volume (12 to 31). This cannot be affected by [[Silence]].&lt;br /&gt;
*Inflict you with either [[draining]] (25% chance), stat loss as if you drank a [[potion of degeneration]] (50% chance), or [[Symbol of Torment]] (25% chance). When cast by Xom, Torment will have a severity of -6. This is greater than the Torment received upon the [[Lurking horror]]'s death (level -1), but less than the torment received through [[Agony]] (level -9) &amp;lt;ref&amp;gt;{{source ref|0.30.0|torment-source-type.h|10}}&amp;lt;/ref&amp;gt;. &lt;br /&gt;
*Summon hostile [[Zombie|zombies]], [[Demon|demons]], [[Shadow Creatures|shadow creatures]] or [[Dancing weapon|dancing weapons]] to fight you. The number of shadow creatures or dancing weapons will be between 1 and 5 &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|2497}}&amp;lt;/ref&amp;gt;, the number of demons is dependent on the intended severity of Xom's action, but limited by experience level (if you are not under penance).&amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|2520}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Banish you to the [[Abyss]]. This is internally considered the most severe action Xom can take. The level of the abyss you are banished to depends on the [[XL]] of the character. This will not occur if the player character is below the minimum experience level, and can only be a &amp;quot;fake&amp;quot; banishment. However, if Xom is &amp;quot;bored&amp;quot; or if the player character is under penance, then banishment is always allowed and never reverted. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|2559}}&amp;lt;/ref&amp;gt; If Xom is not bored and the player is not under penance, then there is a chance that Xom will immediately revert banishment to the Abyss. (Weight of 30; not an uncommon occurrence) &lt;br /&gt;
*Open a [[Malign Gateway]] near you.&lt;br /&gt;
&lt;br /&gt;
Xom's actions and gifts will often seem to be in the spirit of what Xom (with its particularly capricious sense of humor) finds funny. Xom might gift a [[gold dragon scales]] for your [[Octopode]], just to tease you.&lt;br /&gt;
&lt;br /&gt;
In any case, Xom's actions will never directly kill you unless Xom is bored or you are under penance (a mutation or effect that would reduce a stat to 0 is cancelled, HP damage that would have killed you is cancelled, etc.).  However, anything Xom summons is more than capable of killing you.&lt;br /&gt;
&lt;br /&gt;
====Revival====&lt;br /&gt;
Rarely, upon death, Xom may intervene and save your life. This is affected by the [[tension]] of the situation, if Xom considers the death &amp;quot;worth saving&amp;quot;, and his current mood (piety). This will never happen if your character's max HP is 1, or your XL is 1. Deaths that cannot be considered &amp;quot;worth saving&amp;quot; from are deaths from: leaving the dungeon, winning the game, quitting, or self-aimed death. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|3280}}&amp;lt;/ref&amp;gt;. Upon being revived, your character will receive anywhere from 1 [[HP]] to &amp;lt;code&amp;gt;1 + Max HP/4&amp;lt;/code&amp;gt; HP. Xom is guaranteed to not be bored within the next 10 [[aut]]s (gift timeout is set to a minimum of 10) &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|3364}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Death Comments====&lt;br /&gt;
Xom has a chance to comment upon the character's death if it is particularly &amp;quot;funny&amp;quot; or &amp;quot;boring&amp;quot;.&amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|3255}}&amp;lt;/ref&amp;gt; These will only occur if the death is final, and Xom does not revive the character. A funny death is one where the death is unusual (not killed by a [[Monster|monster]], killed by a [[God|god]] or otherwise [[Invisible|invisible]] actor, [[List of spells by flag|beam]], [[Cloud|cloud]], [[Freezing|freezing]], [[Fire|burning]], self-aimed, or [[Trap|trap]]), having died with [[HP]] greater than -9, or having had high [[Tension|tension]] (more than 19) before the death. Xom will laugh in the post-death screen (&amp;quot;Xom roars with laughter!&amp;quot;, &amp;quot;Xom laughs nastily!&amp;quot; etcetera). A boring death is one where the dead character has down to -2 HP and the situation was of low tension (maximum of 10). Xom will remark that you were boring (&amp;quot;Xom yawns loudly!&amp;quot;, &amp;quot;Huh, did I miss anything?&amp;quot; etcetera). These comments have no effect on gameplay.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
Xom will occasionally give you gifts as one of his actions. These are delivered purely at random, not based on any Gift Timeout. Xom's gifts can be normal, useful items, but are usually chosen for maximum annoyance. Items range from excellent randarts to large piles of [[gold]] to utter trash ([[robe]] {god gift}). [[Randarts]] will sometimes have titles with Xom's name in them (e.g. leather armour of Xom's Amusement).&lt;br /&gt;
&lt;br /&gt;
==Penance==&lt;br /&gt;
{{flavour|Unfaithful ex-followers will find themselves suffering through Xom's bad moods for so long as Xom can be bothered to remember about them. Still, Xom's caprice remains; the unfaithful are rewarded just as the faithful are punished.}}&lt;br /&gt;
&lt;br /&gt;
If you leave Xom (voluntarily or not), your penance counter will be set to 50 (quite high!).&lt;br /&gt;
&lt;br /&gt;
While under penance, Xom will occasionally punish you by performing a &amp;quot;bad&amp;quot; action from the list above. As a true god of chaos, however, there is a 10% chance that Xom will do a &amp;quot;good&amp;quot; action instead.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When using a QWERTY keyboard layout, the name &amp;quot;Xom&amp;quot; is simply &amp;quot;[[Zin]],&amp;quot; but with all letters mistyped one key to the right.&lt;br /&gt;
* In one of the books of [[Zin]] (through the [[Zin#Given Abilities|Recite]] ability), there is a chance for the &amp;quot;sinners&amp;quot; to be referred to as &amp;quot;bastard children of Xom&amp;quot;. &amp;lt;ref&amp;gt;{{source ref|0.30.0|god-abil.cc|485}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Xom's &amp;quot;last name&amp;quot; on his god page is usually &amp;quot;of Chaos&amp;quot; (at a 69.65 percent chance of occurring), but can more rarely be any one of 27 other options. This is unique for all gods in Crawl, as all other gods can only have one last name. &amp;lt;ref&amp;gt;{{source ref|0.30.0|dat/database/godname.txt|1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Most rarely are the last names &amp;quot;The Xom-Meister, Xom-a-lom-a-ding-dong&amp;quot;, &amp;quot;The Xom-Meister, Xom-o-Rama&amp;quot;, &amp;quot;The Xom-Meister, Xom-Xom-bo-Bom, Banana-Fana-fo-Fom&amp;quot;, &amp;quot;Xom of Unknown Intent&amp;quot;, &amp;quot;Xom the Fickle&amp;quot;, &amp;quot;Xom of Unknown Intention&amp;quot;, &amp;quot;Xom of Swiftly Tilting Intent&amp;quot;, &amp;quot;Xom of Fickle Intent&amp;quot;, &amp;quot;Xom of Ineffable Intent&amp;quot;, &amp;quot;Xom of Gnomic Intent&amp;quot;, each at a 0.50% chance of occurring. &amp;lt;ref&amp;gt;{{source ref|0.30.0|dat/database/godname.txt|92}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.26]], Xom was not stimulated on worship from a [[faded altar]] (+200 amusement).&lt;br /&gt;
*Prior to [[0.25]], Xom could cause miscast effects.&lt;br /&gt;
*Prior to [[0.24]], Xom could not summon butterflies when you were [[torment]]ed.&lt;br /&gt;
*Prior to [[0.21]], eating mutagenic [[chunk]]s could grant Xom's interest.&lt;br /&gt;
*Prior to [[0.18]], Xom branded weapon gifts with [[chaos]] less often and didn't chaos brand ranged weapons. Drinking potions of poison could also award Xom's interest.&lt;br /&gt;
*Prior to [[0.17]], drinking potions of decay could award Xom's interest.&lt;br /&gt;
*In [[0.16]], Xom gained a 'mood' meter on the Crawl interface, in the same place other gods have piety meters.&lt;br /&gt;
*Prior to [[0.14]], Xom's confusion could surpass 20 turns; this has been capped to 20. Xom's abilities also did not respect [[clarity]] and [[sustain abilities]] at all, although Xom may still bypass these abilities if his mood meter is particularly low.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Chaotic Gods]]&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=75161</id>
		<title>Xom</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=75161"/>
				<updated>2023-09-26T20:53:06Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: Gods are ungendered&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
&lt;br /&gt;
''This page is about the [[Religion|god]]. For the removed [[card]], see [[Xom card]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:Xom altar.png]] ''&amp;quot;A new plaything!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Xom is a wild and unpredictable god of chaos, who seeks not worshippers but playthings with which to toy. Many choose to follow Xom in the hope of receiving fabulous rewards and mighty powers, but Xom is nothing if not capricious. There is nothing a follower can do to influence Xom's mood.&lt;br /&gt;
&lt;br /&gt;
To worship Xom is to live riskily. In a good mood Xom may shower you with gifts, while at other times this capricious god could decide to “spice things up a little” and send you to your doom. If you prove yourself the stronger, so much the better; if not, well, there'll be other playthings...}}&lt;br /&gt;
&lt;br /&gt;
[[Chaos Knight]]s begin play worshiping Xom.&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Xom (or any other [[god]]).&lt;br /&gt;
&lt;br /&gt;
==Piety==&lt;br /&gt;
Unlike other gods, there is no way to affect your piety; it is instead randomly changed.  &lt;br /&gt;
&lt;br /&gt;
For Xom, Piety's only use is to determine the niceness and strength of its actions. Xom's niceness depends on your Piety: the chance to perform a &amp;quot;good&amp;quot; action is approximately equal to Piety/2 % (this probability is increased during [[tension|dangerous situations]], like combat, up to 95%). The strength of Xom's actions will depend on how far you are from 100 Piety (in either direction).&lt;br /&gt;
&lt;br /&gt;
Piety starts at 100 and changes by 1 point roughly every 20 turns (about 49% chance to move towards 100 and 51% chance to move away). When Xom acts, there is a 20% chance that your piety will be set to a random amount. Piety can be observed in the ^ screen by watching your favour status, as well as observing the [[piety]] meter.&lt;br /&gt;
&lt;br /&gt;
Depending on your piety, it displays the following messages:&lt;br /&gt;
*0 - 20: A very special plaything of Xom.&lt;br /&gt;
*21 - 50: A special plaything of Xom.&lt;br /&gt;
*51 - 80: A plaything of Xom.&lt;br /&gt;
*81 - 120: A toy of Xom.&lt;br /&gt;
*121 - 150: A favourite toy of Xom.&lt;br /&gt;
*151 - 180: A beloved toy of Xom.&lt;br /&gt;
*181 - 200: Xom's teddy bear.&lt;br /&gt;
&lt;br /&gt;
==Amusement==&lt;br /&gt;
Another important aspect of Xom is that it really, really hates being bored. When Xom is bored, Xom will act more often, and its actions will almost always be bad. This is reflected by an &amp;quot;amusement&amp;quot; value, which ranges between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
When you start worshiping Xom, its amusement is set to between 2 and 80. Every 20 turns, there's a 50% chance that Xom's amusement will be decreased by one, until it reaches 0. When that happens, you'll get a message &amp;quot;Xom is BORED&amp;quot;, and the bad stuff will start. You'll get a warning when the amusement gets down to 1 (at least 20 turns before it reaches 0): &amp;quot;Xom is getting BORED&amp;quot;. If your interest reaches zero, your title will always be &amp;quot;A BORING thing&amp;quot;, regardless of your piety level.&lt;br /&gt;
&lt;br /&gt;
To avoid boring Xom, you should always try to keep it interested in you. Unfortunately, Xom is mostly amused by things you can't control (like being teleported away in the Abyss when the exit or a rune was in sight) or if you waste useful resources. When Xom finds something funny, its amusement may be rise to a random point depending on how much it enjoyed the event and if the new amusement is higher than its current amusement. You can guess how high the amusement was set by the message provided:&lt;br /&gt;
&lt;br /&gt;
*Xom is interested: 12 - 25   &lt;br /&gt;
*Xom is mildly amused: 26 - 50&lt;br /&gt;
*Xom is amused: 51 - 75&lt;br /&gt;
*Xom is highly amused!: 76 - 100&lt;br /&gt;
*Xom thinks this is hilarious!: 101 - 200&lt;br /&gt;
*Xom roars with laughter!: 201 - 255&lt;br /&gt;
&lt;br /&gt;
===Interest===&lt;br /&gt;
You can help make Xom more interested in you by doing or being affected by the following things:&lt;br /&gt;
&lt;br /&gt;
*Extreme (255): Using an unknown potion in dangerous combat (and you are more than [[XL]] 1)&amp;lt;ref&amp;gt;{{source ref|0.30.0|item-use.cc|2999}}&amp;lt;/ref&amp;gt; (200), randomly teleporting into a dangerous situation, being banished to [[the Abyss]], being hit by a vulnerable element (200), or being killed by falling down stairs (200).&lt;br /&gt;
*High (128): Mutating (depends on the mutation) or undead rotting. Reading a random &amp;quot;bad effect&amp;quot; scroll in dangerous combat ([[Scroll of immolation]], [[Scroll of poison]] if the player does not have poison [[Resistance|resistance]], [[Scroll of torment]] if the player does not have negative energy or torment [[Resistance|resistance]]) (100). Being killed by disintegration (100). Being significantly hurt by a monster of a far higher or far lower XL than yourself (amusement value varies). &lt;br /&gt;
*Medium (64): Drinking potions of degeneration or berserk rage, having your intellect devoured (50), using an unknown useless or good scroll with a dangerous monster nearby (50) or when hostile monsters accidentally hit each other.&lt;br /&gt;
*Low (16): Successful use of a box of beasts (14), enchanting things, gaining levels, anyone in sight fumbling in shallow water (14), or being drained (15).&lt;br /&gt;
*Minor: Spell miscasts (the level), becoming confused (duration), or sustaining serious injury (varies).&lt;br /&gt;
&lt;br /&gt;
Xom is also interested by dangerous and high '''[[tension]]''' situations and is more likely to intervene or act when these occur. Some examples include fighting many monsters at once, battling a high [[HD]] monster when your [[XL]] is low, and being [[slow]]ed or [[paralyzed]].&lt;br /&gt;
&lt;br /&gt;
==Acts==&lt;br /&gt;
Every 20 turns (for a character with normal speed), Xom will turn its attention towards you, and depending on the situation (from 7% of the time if there are no monsters in view to 33% in the middle of a big fight) may decide to perform either a &amp;quot;good&amp;quot; action or a &amp;quot;bad&amp;quot; action.&lt;br /&gt;
&lt;br /&gt;
Xom's actions will often be in context (i.e. turning you berserk if there's no one around), although nothing is guaranteed. Good actions are more likely if your Piety is high (see below).&lt;br /&gt;
&lt;br /&gt;
Below is an incomplete list of actions that Xom may perform.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Good&amp;quot; Actions===&lt;br /&gt;
*Affect you with a random potion effect&amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|940}}&amp;lt;/ref&amp;gt;:&lt;br /&gt;
**[[potion of curing|curing]], [[potion of heal wounds|heal wounds]], [[potion of magic|magic]], [[potion of haste|haste]], [[potion of might|might]], [[potion of brilliance|brilliance]], or [[potion of invisibility|invisibility]] (12.35%)&lt;br /&gt;
**[[potion of attraction|attraction]] or [[potion of berserk rage|berserk rage]] (6.17%)&lt;br /&gt;
**[[potion of experience|experience]] (1.23%)&lt;br /&gt;
: Only potions that will have an effect are picked (for example, no Magic if the player character is at max MP). These are more likely to occur during combat.&lt;br /&gt;
*Make you cast a random spell.&lt;br /&gt;
*[[Confusion|Confuse]] monsters around you. This will not occur if the monster is [[nonliving]], plant, has the [[Clarity]] intrinsic, or is already confused. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|971}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Summon one or more allies to help you. This is limited by your experience level. (If you are level 15, the maximum number of demons spawned will be 15. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1023}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Gift you an item.&lt;br /&gt;
*Polymorph a random monster around you into a weaker monster (-3 [[HD]]).&lt;br /&gt;
*Permanently transform a hostile snake enemy into a &amp;quot;stick&amp;quot; (any one of the weapons: club, spear, trident, halberd, glaive, quarterstaff, shortbow, longbow, giant club, or giant spiked club). The stick will never be branded, and is not guaranteed to be useful to the player character. The stick's rarity, type and enchantment are influenced by the [[HD]] of the snake. &lt;br /&gt;
*Swap the position of you and at least one monster near you (confuses the monster 50% of the time). &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1214}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively safe place.&lt;br /&gt;
*Give you a random good mutation, or many random good mutations. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Throw a bolt of divine lightning, which explodes around you. There's a chance based on your HP (the lower, the better) that Xom will protect you against it. (&amp;quot;The area is suffused with divine lightning!&amp;quot;). &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1443}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Prevent you from being banished.&lt;br /&gt;
*Provide you with vision of the current floor or detect items on the floor around you. This can only occur if less than 80% of the level has been explored. &lt;br /&gt;
*Detect monsters.&lt;br /&gt;
*Change the scenery around you. Fountains may begin to gush blood, walls in your line of sight may be vitrified (allowing both you and monsters to see through), or doors may randomly burst open and slam shut. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1577}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*You start spewing a harmless trail of magical condensation behind you. This does not block [[line of sight]].&lt;br /&gt;
*Polymorph you into a &amp;quot;good&amp;quot; form, such as an [[Ice Form|ice beast]] or [[Dragon Form|dragon]].&lt;br /&gt;
*Summon friendly monsters to defend you.&lt;br /&gt;
*Cast [[Tukima's Dance]] on a random monster's weapon. (&amp;quot;[Enemy]'s [weapon] dances into the air!&amp;quot;) &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1329}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Hurl [[Bolt spells#Bolt of Fire|fireballs]] at your foes. This skips adjacent monsters. If Xom is in a bad mood, there is a chance to hurl fireballs at allied monsters. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1694}}&amp;lt;/ref&amp;gt; There is a 1/3 chance for the fireballs to be fake and have no effect. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|2863}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bad&amp;quot; Actions===&lt;br /&gt;
* Miscast a spell &amp;quot;through&amp;quot; the player. Nothing will occur, but this will be indicated through chat messages &amp;quot;Xom almost notices you.&amp;quot; &amp;quot;Xom's attention almost turns to you for a moment.&amp;quot; &amp;quot;Xom's power almost touches on you for a moment.&amp;quot; or &amp;quot;You almost hear Xom's maniacal laughter.&amp;quot;&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively dangerous place.&lt;br /&gt;
*Add a [[Chaos]] brand and several [[slaying]] increases to a random nearby creature's weapons and ammunition. This will not occur if the item is blessed, is a gift from another god, is branded, or is a boulder or throwing net. If the enemy is an orc priest, there is only a 50 percent chance that the priest's weapon will be chaos enchanted. If the enemy is holy (and not a gift from a chaotic god), their weapons cannot be upgraded. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|723}}&amp;lt;/ref&amp;gt; Upon upgrading, the text &amp;quot;[enemy]'s [weapon] erupts in a glittering mayhem of colors&amp;quot; will alert the player to the chaos upgraded weapon. &lt;br /&gt;
*Give you or random/bad mutations or removes them. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Polymorph a random monster around you into a stronger monster (+2 HD).&lt;br /&gt;
*If stairs (or escape hatches) are in view, they are moved toward you or away from you. For several turns, when you move on a stair or climb up or down a stair, there's a chance that it will slide away from you. This is far more common in the [[Abyss]].&lt;br /&gt;
*Poison you.&lt;br /&gt;
*Confuse you. This will never occur if there are no monsters nearby. &lt;br /&gt;
*Make loud [[noise]]s at your location, ranging from shouting to shattering the volume (12 to 31). This cannot be affected by [[Silence]].&lt;br /&gt;
*Inflict you with either [[draining]] (25% chance), stat loss as if you drank a [[potion of degeneration]] (50% chance), or [[Symbol of Torment]] (25% chance). When cast by Xom, Torment will have a severity of -6. This is greater than the Torment received upon the [[Lurking horror]]'s death (level -1), but less than the torment received through [[Agony]] (level -9) &amp;lt;ref&amp;gt;{{source ref|0.30.0|torment-source-type.h|10}}&amp;lt;/ref&amp;gt;. &lt;br /&gt;
*Summon hostile [[Zombie|zombies]], [[Demon|demons]], [[Shadow Creatures|shadow creatures]] or [[Dancing weapon|dancing weapons]] to fight you. The number of shadow creatures or dancing weapons will be between 1 and 5 &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|2497}}&amp;lt;/ref&amp;gt;, the number of demons is dependent on the intended severity of Xom's action, but limited by experience level (if you are not under penance).&amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|2520}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Banish you to the [[Abyss]]. This is internally considered the most severe action Xom can take. The level of the abyss you are banished to depends on the [[XL]] of the character. This will not occur if the player character is below the minimum experience level, and can only be a &amp;quot;fake&amp;quot; banishment. However, if Xom is &amp;quot;bored&amp;quot; or if the player character is under penance, then banishment is always allowed and never reverted. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|2559}}&amp;lt;/ref&amp;gt; If Xom is not bored and the player is not under penance, then there is a chance that Xom will immediately revert banishment to the Abyss. (Weight of 30; not an uncommon occurrence) &lt;br /&gt;
*Open a [[Malign Gateway]] near you.&lt;br /&gt;
&lt;br /&gt;
Xom's actions and gifts will often seem to be in the spirit of what Xom (with its particularly capricious sense of humor) finds funny. Xom might gift a [[gold dragon scales]] for your [[Octopode]], just to tease you.&lt;br /&gt;
&lt;br /&gt;
In any case, Xom's actions will never directly kill you unless Xom is bored or you are under penance (a mutation or effect that would reduce a stat to 0 is cancelled, HP damage that would have killed you is cancelled, etc.).  However, anything Xom summons is more than capable of killing you.&lt;br /&gt;
&lt;br /&gt;
====Revival====&lt;br /&gt;
Rarely, upon death, Xom may intervene and save your life. This is affected by the [[tension]] of the situation, if Xom considers the death &amp;quot;worth saving&amp;quot;, and his current mood (piety). This will never happen if your character's max HP is 1, or your XL is 1. Deaths that cannot be considered &amp;quot;worth saving&amp;quot; from are deaths from: leaving the dungeon, winning the game, quitting, or self-aimed death. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|3280}}&amp;lt;/ref&amp;gt;. Upon being revived, your character will receive anywhere from 1 [[HP]] to &amp;lt;code&amp;gt;1 + Max HP/4&amp;lt;/code&amp;gt; HP. Xom is guaranteed to not be bored within the next 10 [[aut]]s (gift timeout is set to a minimum of 10) &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|3364}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Death Comments====&lt;br /&gt;
Xom has a chance to comment upon the character's death if it is particularly &amp;quot;funny&amp;quot; or &amp;quot;boring&amp;quot;.&amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|3255}}&amp;lt;/ref&amp;gt; These will only occur if the death is final, and Xom does not revive the character. A funny death is one where the death is unusual (not killed by a [[Monster|monster]], killed by a [[God|god]] or otherwise [[Invisible|invisible]] actor, [[List of spells by flag|beam]], [[Cloud|cloud]], [[Freezing|freezing]], [[Fire|burning]], self-aimed, or [[Trap|trap]]), having died with [[HP]] greater than -9, or having had high [[Tension|tension]] (more than 19) before the death. Xom will laugh in the post-death screen (&amp;quot;Xom roars with laughter!&amp;quot;, &amp;quot;Xom laughs nastily!&amp;quot; etcetera). A boring death is one where the dead character has down to -2 HP and the situation was of low tension (maximum of 10). Xom will remark that you were boring (&amp;quot;Xom yawns loudly!&amp;quot;, &amp;quot;Huh, did I miss anything?&amp;quot; etcetera). These comments have no effect on gameplay.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
Xom will occasionally give you gifts as one of his actions. These are delivered purely at random, not based on any Gift Timeout. Xom's gifts can be normal, useful items, but are usually chosen for maximum annoyance. Items range from excellent randarts to large piles of [[gold]] to utter trash ([[robe]] {god gift}). [[Randarts]] will sometimes have titles with Xom's name in them (e.g. leather armour of Xom's Amusement).&lt;br /&gt;
&lt;br /&gt;
==Penance==&lt;br /&gt;
{{flavour|Unfaithful ex-followers will find themselves suffering through Xom's bad moods for so long as Xom can be bothered to remember about them. Still, Xom's caprice remains; the unfaithful are rewarded just as the faithful are punished.}}&lt;br /&gt;
&lt;br /&gt;
If you leave Xom (voluntarily or not), your penance counter will be set to 50 (quite high!).&lt;br /&gt;
&lt;br /&gt;
While under penance, Xom will occasionally punish you by performing a &amp;quot;bad&amp;quot; action from the list above. As a true god of chaos, however, there is a 10% chance that Xom will do a &amp;quot;good&amp;quot; action instead.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When using a QWERTY keyboard layout, the name &amp;quot;Xom&amp;quot; is simply &amp;quot;[[Zin]],&amp;quot; but with all letters mistyped one key to the right.&lt;br /&gt;
* In one of the books of [[Zin]] (through the [[Zin#Given Abilities|Recite]] ability), there is a chance for the &amp;quot;sinners&amp;quot; to be referred to as &amp;quot;bastard children of Xom&amp;quot;. &amp;lt;ref&amp;gt;{{source ref|0.30.0|god-abil.cc|485}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Xom's &amp;quot;last name&amp;quot; on his god page is usually &amp;quot;of Chaos&amp;quot; (at a 69.65 percent chance of occurring), but can more rarely be any one of 27 other options. This is unique for all gods in Crawl, as all other gods can only have one last name. &amp;lt;ref&amp;gt;{{source ref|0.30.0|dat/database/godname.txt|1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Most rarely are the last names &amp;quot;The Xom-Meister, Xom-a-lom-a-ding-dong&amp;quot;, &amp;quot;The Xom-Meister, Xom-o-Rama&amp;quot;, &amp;quot;The Xom-Meister, Xom-Xom-bo-Bom, Banana-Fana-fo-Fom&amp;quot;, &amp;quot;Xom of Unknown Intent&amp;quot;, &amp;quot;Xom the Fickle&amp;quot;, &amp;quot;Xom of Unknown Intention&amp;quot;, &amp;quot;Xom of Swiftly Tilting Intent&amp;quot;, &amp;quot;Xom of Fickle Intent&amp;quot;, &amp;quot;Xom of Ineffable Intent&amp;quot;, &amp;quot;Xom of Gnomic Intent&amp;quot;, each at a 0.50% chance of occurring. &amp;lt;ref&amp;gt;{{source ref|0.30.0|dat/database/godname.txt|92}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.26]], Xom was not stimulated on worship from a [[faded altar]] (+200 amusement).&lt;br /&gt;
*Prior to [[0.25]], Xom could cause miscast effects.&lt;br /&gt;
*Prior to [[0.24]], Xom could not summon butterflies when you were [[torment]]ed.&lt;br /&gt;
*Prior to [[0.21]], eating mutagenic [[chunk]]s could grant Xom's interest.&lt;br /&gt;
*Prior to [[0.18]], Xom branded weapon gifts with [[chaos]] less often and didn't chaos brand ranged weapons. Drinking potions of poison could also award Xom's interest.&lt;br /&gt;
*Prior to [[0.17]], drinking potions of decay could award Xom's interest.&lt;br /&gt;
*In [[0.16]], Xom gained a 'mood' meter on the Crawl interface, in the same place other gods have piety meters.&lt;br /&gt;
*Prior to [[0.14]], Xom's confusion could surpass 20 turns; this has been capped to 20. Xom's abilities also did not respect [[clarity]] and [[sustain abilities]] at all, although Xom may still bypass these abilities if his mood meter is particularly low.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Chaotic Gods]]&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Variants&amp;diff=73684</id>
		<title>Variants</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Variants&amp;diff=73684"/>
				<updated>2023-08-21T02:10:23Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: Links to XOM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Crawl'' has a number of variants changing aspects of gameplay, not the least of which is [[Dungeon Crawl Stone Soup]]. Many of them are still actively developed. This page has a list of variants (of DCSS) which are or were available for play on online servers, along with some interesting features of each. &lt;br /&gt;
&lt;br /&gt;
==BcadrenCrawl==&lt;br /&gt;
BcadrenCrawl offers dual wielding of weapons; a silent spectre species that has a silence aura it can cast through; a goblin species with low stats, high apts, and extra invocations power; some new backgrounds (including [[Demigod]]s reworked as a background); and god reworks including a feature where [[Hepliaklqana]] ancestors differ based on your own species.&lt;br /&gt;
&lt;br /&gt;
More information [https://docs.google.com/document/d/1gNrFq3TNuaUoSYYwBHJG4bprF4zrJwzvipujZh6DFHI here]. Based on [[0.22]]. Available on CPO, CKO, CXC, and [http://xom.montres.org.uk:8080 XOM].&lt;br /&gt;
&lt;br /&gt;
==bcrawl==&lt;br /&gt;
Based off the community driven X-Crawl (which remains available on [http://xom.montres.org.uk:8080 XOM]), the author of bcrawl believes that vanilla development has stagnated, so bcrawl has a number of experimental features intended to shake the game up. The Dungeon and many [[branch]]es are shortened, and instead of random [[trap]]s by exploring, going up stairs has a chance to [[teleport]] you. On the converse, it also does ''not'' include many game-changing streamlinings of current DCSS, such as the removal of [[food]] and [[curse]]s (though all items are identified if you have a [[rune]]).&lt;br /&gt;
&lt;br /&gt;
Instead of global changes, bcrawl mostly features reworks to many backgrounds, species, gods, etc., with many balance changes especially to spells. It also adds six species, an Archaeologist background, and an alternate version of Reaver.&lt;br /&gt;
&lt;br /&gt;
More information [https://github.com/b-crawl/bcrawl/ here]. Scoring [http://bcrawl.montres.org.uk here]. Based on [[0.21]], but includes many future changes. Available on CPO, CXC, CKO, CUE.&lt;br /&gt;
&lt;br /&gt;
==Bloatcrawl==&lt;br /&gt;
Bloatcrawl focuses on adding new species and backgrounds, adding over a dozen of each, including backgrounds that start worshipping [[Jiyva]], [[Vehumet]], [[Makhleb]], [[Cheibriados]], [[Qazlal]], [[Ashenzari]], and [[Nemelex]].&lt;br /&gt;
&lt;br /&gt;
More information [https://github.com/WORLD-CRAWL-ASSOCIATION/bloatcrawl here]. Based on [[0.23]].&lt;br /&gt;
&lt;br /&gt;
===Bloatcrawl2===&lt;br /&gt;
Bloatcrawl2 is the sequel of bloatcrawl, featuring even more species and backgrounds (for a total of 69! of each). Additionally, players can choose to add undead characteristics ([[Mummy]], [[Ghoul]], or [[Vampire]]) to any race, as well as alter a few other settings, before the game starts.&lt;br /&gt;
&lt;br /&gt;
More information [https://github.com/Hellmonk/bloatcrawl2 here]. Based on [[0.25]]. Available on CKO.&lt;br /&gt;
&lt;br /&gt;
==DCSS Circus Animals==&lt;br /&gt;
DCSS-CA reworks many species, and brings back some removed and experimental species such as [[Lava Orc]]s and old Djinn. It has optional new modes for getting experience, such as gaining experience levels upon reaching new floors rather than killing monsters. It restores the unfinished experimental Enchanted Forest and Dwarven Halls branches. It adds difficulty levels and a stamina system where your character can temporarily exert themselves to do more damage, have better spells, or move quickly.&lt;br /&gt;
&lt;br /&gt;
More information [https://github.com/jeremygurr/dcssca here]. Based on [[0.19]]. Available on [http://xom.montres.org.uk:8080 XOM].&lt;br /&gt;
&lt;br /&gt;
==Gnollcrawl==&lt;br /&gt;
You cannot gain any experience levels or skills, and every enemy is a [[Gnoll_(monster)|gnoll]]. Gnoll sergeants and shamen sometimes turn up in Zot, and the final boss is [[Grum]].&lt;br /&gt;
&lt;br /&gt;
More information [https://github.com/Dracunos/gnollcrawl here]. Based on [[0.19]]. Available on [http://xom.montres.org.uk:8080 XOM].&lt;br /&gt;
&lt;br /&gt;
===Other &amp;quot;all enemies are X&amp;quot; variants===&lt;br /&gt;
gnollcrawl.tk also offered [[boggart]]crawl, [[orb of fire|OOF]]crawl, and [[lich]]crawl, all of which have similar mechanics.&lt;br /&gt;
&lt;br /&gt;
==Gooncrawl==&lt;br /&gt;
Features are added to Gooncrawl based on democratic voting amongst the readers of Something Awful, a long-running Web forum. Gooncrawl undoes many removals unpopular with those readers, such as [[High Elf|High Elves]], [[Death Knight]]s, removed spells, [[wand of hasting|wands of hasting]], and mutagenic [[chunk]]s. It also reworks some species, adds some new features such as new spells, and implements a &amp;quot;permabuff&amp;quot; system where spells such as [[Regeneration]] need not be repeatedly recast.&lt;br /&gt;
&lt;br /&gt;
More information [https://crawl.develz.org/tavern/viewtopic.php?f=17&amp;amp;t=25055 here]. Scoring [http://gooncrawl.montres.org.uk here]. Based on [[0.22]]. Available on [http://xom.montres.org.uk:8080 XOM].&lt;br /&gt;
&lt;br /&gt;
==Hellcrawl==&lt;br /&gt;
Hellcrawl aims to streamline the Crawl experience. It removes things which the author feels are unnecessary, like the Lair, player ghosts, and identification. There are no stairs up; you must continue to descend through the dungeon, and once you have the Orb of Zot you attempt to escape via [[Hell]]. In turn, it reworks some species, gods, and monsters. It also turns out that many things that were removed in Hellcrawl - like physical spellbooks, food, and curses - were eventually removed from Stone Soup, too.&lt;br /&gt;
&lt;br /&gt;
More information [https://crawl.develz.org/tavern/viewtopic.php?f=17&amp;amp;t=21527 here]. Based on [[0.19]]. Available on CPO, CKO, LLD, and [http://xom.montres.org.uk:8080 XOM].&lt;br /&gt;
&lt;br /&gt;
==Kimchi==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/kimjoy2002/crawl#design-goals Design goals]: &amp;quot;Development will be focused on adding content rather than deletion. For adding content, even if a balance problem is seen, the goal is to add it first. Restoring old content is also one of the main goals while maintaining the current system.&amp;quot; The players can vote on which features they would like to see added or changed.&lt;br /&gt;
&lt;br /&gt;
This variant brings back [[Pakellas]], [[Fulsome Distillation]] and [[Evaporate]], [[Singularity]], [[rods]], [[disc of storms]], [[mutagenic corpse]]s, and top-tier [[wand]]s. Players have access to more inventory space via a new misc item, a bag. God reworks include numerous improvements for managing and levelling up [[Beogh|orcish allies]]; [[Hepliaklqana]]'s battlemage ancestor can cast [[Fireball]] and [[Fire Storm]]; [[Yredelemnul]], [[Trog]], [[Jiyva]], and [[Zin]] can [[brand]] weapons with thematically appropriate [[ego]]s. Also, there are two new gods: a god of alchemy and a god of reflections. Finally, Kimchi adds homunculus, hydra, meliai, and several other species, four new backgrounds, and a whole bunch of new spells.&lt;br /&gt;
&lt;br /&gt;
The change log can be found [https://github.com/kimjoy2002/crawl/blob/master/CHANGELOG.md here]. Based on [[0.24]]. Available on CWZ and [http://xom.montres.org.uk:8080 XOM].&lt;br /&gt;
&lt;br /&gt;
==Stoat Soup==&lt;br /&gt;
Stoat Soup was started because of dissatisfaction with the removal of [[monster generation|monster spawns]] over time in [[0.21]]; it restores these spawns. It restores the removed [[High Elf]] and [[Mountain Dwarf]] species and adds a new Faerie Dragon species intended to be a straightforward option for spellcasting. It implements an independently developed permabuff system. [[Player ghost]]s in Stoat Soup are not found in vaults, but appear to seek revenge on whatever killed them, potentially helping the current player.&lt;br /&gt;
&lt;br /&gt;
More information [http://crawl.montres.org.uk/about.html here]. Scoring [http://crawl.montres.org.uk here]. Based on [[0.23]]. Available on CPO, CKO, [http://xom.montres.org.uk:8080 XOM], and (console-only) crawl.montres.org.uk.&lt;br /&gt;
&lt;br /&gt;
==Yiufcrawl==&lt;br /&gt;
Yiuf's Home for Lost and Forgotten Species re-adds some removed species and adds one new one, the Skeleton. Some mutations are reworked, and there are some other balance changes. &lt;br /&gt;
&lt;br /&gt;
More information [https://github.com/yrmvgh/yiufcrawl here]. Based on [[0.20]].&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Variants&amp;diff=73682</id>
		<title>Variants</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Variants&amp;diff=73682"/>
				<updated>2023-08-21T02:06:58Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: /* Stoat Soup */ XOM provides many variants, edit coming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Crawl'' has a number of variants changing aspects of gameplay, not the least of which is [[Dungeon Crawl Stone Soup]]. Many of them are still actively developed. This page has a list of variants (of DCSS) which are or were available for play on online servers, along with some interesting features of each. &lt;br /&gt;
&lt;br /&gt;
==BcadrenCrawl==&lt;br /&gt;
BcadrenCrawl offers dual wielding of weapons; a silent spectre species that has a silence aura it can cast through; a goblin species with low stats, high apts, and extra invocations power; some new backgrounds (including [[Demigod]]s reworked as a background); and god reworks including a feature where [[Hepliaklqana]] ancestors differ based on your own species.&lt;br /&gt;
&lt;br /&gt;
More information [https://docs.google.com/document/d/1gNrFq3TNuaUoSYYwBHJG4bprF4zrJwzvipujZh6DFHI here]. Based on [[0.22]]. Available on CPO, CKO, and CXC.&lt;br /&gt;
&lt;br /&gt;
==bcrawl==&lt;br /&gt;
Based off the community driven X-Crawl, the author of bcrawl believes that vanilla development has stagnated, so bcrawl has a number of experimental features intended to shake the game up. The Dungeon and many [[branch]]es are shortened, and instead of random [[trap]]s by exploring, going up stairs has a chance to [[teleport]] you. On the converse, it also does ''not'' include many game-changing streamlinings of current DCSS, such as the removal of [[food]] and [[curse]]s (though all items are identified if you have a [[rune]]).&lt;br /&gt;
&lt;br /&gt;
Instead of global changes, bcrawl mostly features reworks to many backgrounds, species, gods, etc., with many balance changes especially to spells. It also adds six species, an Archaeologist background, and an alternate version of Reaver.&lt;br /&gt;
&lt;br /&gt;
More information [https://github.com/b-crawl/bcrawl/ here]. Scoring [http://bcrawl.montres.org.uk here]. Based on [[0.21]], but includes many future changes. Available on CPO, CXC, CKO, CUE.&lt;br /&gt;
&lt;br /&gt;
==Bloatcrawl==&lt;br /&gt;
Bloatcrawl focuses on adding new species and backgrounds, adding over a dozen of each, including backgrounds that start worshipping [[Jiyva]], [[Vehumet]], [[Makhleb]], [[Cheibriados]], [[Qazlal]], [[Ashenzari]], and [[Nemelex]].&lt;br /&gt;
&lt;br /&gt;
More information [https://github.com/WORLD-CRAWL-ASSOCIATION/bloatcrawl here]. Based on [[0.23]].&lt;br /&gt;
&lt;br /&gt;
===Bloatcrawl2===&lt;br /&gt;
Bloatcrawl2 is the sequel of bloatcrawl, featuring even more species and backgrounds (for a total of 69! of each). Additionally, players can choose to add undead characteristics ([[Mummy]], [[Ghoul]], or [[Vampire]]) to any race, as well as alter a few other settings, before the game starts.&lt;br /&gt;
&lt;br /&gt;
More information [https://github.com/Hellmonk/bloatcrawl2 here]. Based on [[0.25]]. Available on CKO.&lt;br /&gt;
&lt;br /&gt;
==DCSS Circus Animals==&lt;br /&gt;
DCSS-CA reworks many species, and brings back some removed and experimental species such as [[Lava Orc]]s and old Djinn. It has optional new modes for getting experience, such as gaining experience levels upon reaching new floors rather than killing monsters. It restores the unfinished experimental Enchanted Forest and Dwarven Halls branches. It adds difficulty levels and a stamina system where your character can temporarily exert themselves to do more damage, have better spells, or move quickly.&lt;br /&gt;
&lt;br /&gt;
More information [https://github.com/jeremygurr/dcssca here]. Based on [[0.19]].&lt;br /&gt;
==Gnollcrawl==&lt;br /&gt;
You cannot gain any experience levels or skills, and every enemy is a [[Gnoll_(monster)|gnoll]]. Gnoll sergeants and shamen sometimes turn up in Zot, and the final boss is [[Grum]].&lt;br /&gt;
&lt;br /&gt;
More information [https://github.com/Dracunos/gnollcrawl here]. Based on [[0.19]].&lt;br /&gt;
&lt;br /&gt;
===Other &amp;quot;all enemies are X&amp;quot; variants===&lt;br /&gt;
gnollcrawl.tk also offered [[boggart]]crawl, [[orb of fire|OOF]]crawl, and [[lich]]crawl, all of which have similar mechanics.&lt;br /&gt;
&lt;br /&gt;
==Gooncrawl==&lt;br /&gt;
Features are added to Gooncrawl based on democratic voting amongst the readers of Something Awful, a long-running Web forum. Gooncrawl undoes many removals unpopular with those readers, such as [[High Elf|High Elves]], [[Death Knight]]s, removed spells, [[wand of hasting|wands of hasting]], and mutagenic [[chunk]]s. It also reworks some species, adds some new features such as new spells, and implements a &amp;quot;permabuff&amp;quot; system where spells such as [[Regeneration]] need not be repeatedly recast.&lt;br /&gt;
&lt;br /&gt;
More information [https://crawl.develz.org/tavern/viewtopic.php?f=17&amp;amp;t=25055 here]. Scoring [http://gooncrawl.montres.org.uk here]. Based on [[0.22]].&lt;br /&gt;
&lt;br /&gt;
==Hellcrawl==&lt;br /&gt;
Hellcrawl aims to streamline the Crawl experience. It removes things which the author feels are unnecessary, like the Lair, player ghosts, and identification. There are no stairs up; you must continue to descend through the dungeon, and once you have the Orb of Zot you attempt to escape via [[Hell]]. In turn, it reworks some species, gods, and monsters. It also turns out that many things that were removed in Hellcrawl - like physical spellbooks, food, and curses - were eventually removed from Stone Soup, too.&lt;br /&gt;
&lt;br /&gt;
More information [https://crawl.develz.org/tavern/viewtopic.php?f=17&amp;amp;t=21527 here]. Based on [[0.19]]. Available on CPO, CKO, LLD.&lt;br /&gt;
&lt;br /&gt;
==Kimchi==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/kimjoy2002/crawl#design-goals Design goals]: &amp;quot;Development will be focused on adding content rather than deletion. For adding content, even if a balance problem is seen, the goal is to add it first. Restoring old content is also one of the main goals while maintaining the current system.&amp;quot; The players can vote on which features they would like to see added or changed.&lt;br /&gt;
&lt;br /&gt;
This variant brings back [[Pakellas]], [[Fulsome Distillation]] and [[Evaporate]], [[Singularity]], [[rods]], [[disc of storms]], [[mutagenic corpse]]s, and top-tier [[wand]]s. Players have access to more inventory space via a new misc item, a bag. God reworks include numerous improvements for managing and levelling up [[Beogh|orcish allies]]; [[Hepliaklqana]]'s battlemage ancestor can cast [[Fireball]] and [[Fire Storm]]; [[Yredelemnul]], [[Trog]], [[Jiyva]], and [[Zin]] can [[brand]] weapons with thematically appropriate [[ego]]s. Also, there are two new gods: a god of alchemy and a god of reflections. Finally, Kimchi adds homunculus, hydra, meliai, and several other species, four new backgrounds, and a whole bunch of new spells.&lt;br /&gt;
&lt;br /&gt;
The change log can be found [https://github.com/kimjoy2002/crawl/blob/master/CHANGELOG.md here]. Based on [[0.24]]. Available on CWZ.&lt;br /&gt;
&lt;br /&gt;
==Stoat Soup==&lt;br /&gt;
Stoat Soup was started because of dissatisfaction with the removal of [[monster generation|monster spawns]] over time in [[0.21]]; it restores these spawns. It restores the removed [[High Elf]] and [[Mountain Dwarf]] species and adds a new Faerie Dragon species intended to be a straightforward option for spellcasting. It implements an independently developed permabuff system. [[Player ghost]]s in Stoat Soup are not found in vaults, but appear to seek revenge on whatever killed them, potentially helping the current player.&lt;br /&gt;
&lt;br /&gt;
More information [http://crawl.montres.org.uk/about.html here]. Scoring [http://crawl.montres.org.uk here]. Based on [[0.23]]. Available on CPO, CKO, [http://xom.montres.org.uk:8080], and (console-only) crawl.montres.org.uk.&lt;br /&gt;
&lt;br /&gt;
==Yiufcrawl==&lt;br /&gt;
Yiuf's Home for Lost and Forgotten Species re-adds some removed species and adds one new one, the Skeleton. Some mutations are reworked, and there are some other balance changes. &lt;br /&gt;
&lt;br /&gt;
More information [https://github.com/yrmvgh/yiufcrawl here]. Based on [[0.20]].&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Variants&amp;diff=73252</id>
		<title>Variants</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Variants&amp;diff=73252"/>
				<updated>2023-08-09T15:07:47Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: /* Stoat Soup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Crawl'' has a number of variants changing aspects of gameplay, not the least of which is [[Dungeon Crawl Stone Soup]]. Many of them are still actively developed. This page has a list of variants (of DCSS) which are or were available for play on online servers, along with some interesting features of each. &lt;br /&gt;
&lt;br /&gt;
==BcadrenCrawl==&lt;br /&gt;
BcadrenCrawl offers dual wielding of weapons; a silent spectre species that has a silence aura it can cast through; a goblin species with low stats, high apts, and extra invocations power; some new backgrounds (including [[Demigod]]s reworked as a background); and god reworks including a feature where [[Hepliaklqana]] ancestors differ based on your own species.&lt;br /&gt;
&lt;br /&gt;
More information [https://docs.google.com/document/d/1gNrFq3TNuaUoSYYwBHJG4bprF4zrJwzvipujZh6DFHI here]. Based on [[0.22]]. Available on CPO, CKO, and CXC.&lt;br /&gt;
&lt;br /&gt;
==bcrawl==&lt;br /&gt;
Based off the community driven X-Crawl, the author of bcrawl believes that vanilla development has stagnated, so bcrawl has a number of experimental features intended to shake the game up. The Dungeon and many [[branch]]es are shortened, and instead of random [[trap]]s by exploring, going up stairs has a chance to [[teleport]] you. On the converse, it also does ''not'' include many game-changing streamlinings of current DCSS, such as the removal of [[food]] and [[curse]]s (though all items are identified if you have a [[rune]]).&lt;br /&gt;
&lt;br /&gt;
Instead of global changes, bcrawl mostly features reworks to many backgrounds, species, gods, etc., with many balance changes especially to spells. It also adds six species, an Archaeologist background, and an alternate version of Reaver.&lt;br /&gt;
&lt;br /&gt;
More information [https://github.com/b-crawl/bcrawl/ here]. Scoring [http://bcrawl.montres.org.uk here]. Based on [[0.21]], but includes many future changes. Available on CPO, CXC, CKO, CUE.&lt;br /&gt;
&lt;br /&gt;
==Bloatcrawl==&lt;br /&gt;
Bloatcrawl focuses on adding new species and backgrounds, adding over a dozen of each, including backgrounds that start worshipping [[Jiyva]], [[Vehumet]], [[Makhleb]], [[Cheibriados]], [[Qazlal]], [[Ashenzari]], and [[Nemelex]].&lt;br /&gt;
&lt;br /&gt;
More information [https://github.com/WORLD-CRAWL-ASSOCIATION/bloatcrawl here]. Based on [[0.23]].&lt;br /&gt;
&lt;br /&gt;
===Bloatcrawl2===&lt;br /&gt;
Bloatcrawl2 is the sequel of bloatcrawl, featuring even more species and backgrounds (for a total of 69! of each). Additionally, players can choose to add undead characteristics ([[Mummy]], [[Ghoul]], or [[Vampire]]) to any race, as well as alter a few other settings, before the game starts.&lt;br /&gt;
&lt;br /&gt;
More information [https://github.com/Hellmonk/bloatcrawl2 here]. Based on [[0.25]]. Available on CKO.&lt;br /&gt;
&lt;br /&gt;
==DCSS Circus Animals==&lt;br /&gt;
DCSS-CA reworks many species, and brings back some removed and experimental species such as [[Lava Orc]]s and old Djinn. It has optional new modes for getting experience, such as gaining experience levels upon reaching new floors rather than killing monsters. It restores the unfinished experimental Enchanted Forest and Dwarven Halls branches. It adds difficulty levels and a stamina system where your character can temporarily exert themselves to do more damage, have better spells, or move quickly.&lt;br /&gt;
&lt;br /&gt;
More information [https://github.com/jeremygurr/dcssca here]. Based on [[0.19]].&lt;br /&gt;
==Gnollcrawl==&lt;br /&gt;
You cannot gain any experience levels or skills, and every enemy is a [[Gnoll_(monster)|gnoll]]. Gnoll sergeants and shamen sometimes turn up in Zot, and the final boss is [[Grum]].&lt;br /&gt;
&lt;br /&gt;
More information [https://github.com/Dracunos/gnollcrawl here]. Based on [[0.19]].&lt;br /&gt;
&lt;br /&gt;
===Other &amp;quot;all enemies are X&amp;quot; variants===&lt;br /&gt;
gnollcrawl.tk also offered [[boggart]]crawl, [[orb of fire|OOF]]crawl, and [[lich]]crawl, all of which have similar mechanics.&lt;br /&gt;
&lt;br /&gt;
==Gooncrawl==&lt;br /&gt;
Features are added to Gooncrawl based on democratic voting amongst the readers of Something Awful, a long-running Web forum. Gooncrawl undoes many removals unpopular with those readers, such as [[High Elf|High Elves]], [[Death Knight]]s, removed spells, [[wand of hasting|wands of hasting]], and mutagenic [[chunk]]s. It also reworks some species, adds some new features such as new spells, and implements a &amp;quot;permabuff&amp;quot; system where spells such as [[Regeneration]] need not be repeatedly recast.&lt;br /&gt;
&lt;br /&gt;
More information [https://crawl.develz.org/tavern/viewtopic.php?f=17&amp;amp;t=25055 here]. Scoring [http://gooncrawl.montres.org.uk here]. Based on [[0.22]].&lt;br /&gt;
&lt;br /&gt;
==Hellcrawl==&lt;br /&gt;
Hellcrawl aims to streamline the Crawl experience. It removes things which the author feels are unnecessary, like the Lair, player ghosts, and identification. There are no stairs up; you must continue to descend through the dungeon, and once you have the Orb of Zot you attempt to escape via [[Hell]]. In turn, it reworks some species, gods, and monsters. It also turns out that many things that were removed in Hellcrawl - like physical spellbooks, food, and curses - were eventually removed from Stone Soup, too.&lt;br /&gt;
&lt;br /&gt;
More information [https://crawl.develz.org/tavern/viewtopic.php?f=17&amp;amp;t=21527 here]. Based on [[0.19]]. Available on CPO, CKO, LLD.&lt;br /&gt;
&lt;br /&gt;
==Kimchi==&lt;br /&gt;
&lt;br /&gt;
[https://github.com/kimjoy2002/crawl#design-goals Design goals]: &amp;quot;Development will be focused on adding content rather than deletion. For adding content, even if a balance problem is seen, the goal is to add it first. Restoring old content is also one of the main goals while maintaining the current system.&amp;quot; The players can vote on which features they would like to see added or changed.&lt;br /&gt;
&lt;br /&gt;
This variant brings back [[Pakellas]], [[Fulsome Distillation]] and [[Evaporate]], [[Singularity]], [[rods]], [[disc of storms]], [[mutagenic corpse]]s, and top-tier [[wand]]s. Players have access to more inventory space via a new misc item, a bag. God reworks include numerous improvements for managing and levelling up [[Beogh|orcish allies]]; [[Hepliaklqana]]'s battlemage ancestor can cast [[Fireball]] and [[Fire Storm]]; [[Yredelemnul]], [[Trog]], [[Jiyva]], and [[Zin]] can [[brand]] weapons with thematically appropriate [[ego]]s. Also, there are two new gods: a god of alchemy and a god of reflections. Finally, Kimchi adds homunculus, hydra, meliai, and several other species, four new backgrounds, and a whole bunch of new spells.&lt;br /&gt;
&lt;br /&gt;
The change log can be found [https://github.com/kimjoy2002/crawl/blob/master/CHANGELOG.md here]. Based on [[0.24]]. Available on CWZ.&lt;br /&gt;
&lt;br /&gt;
==Stoat Soup==&lt;br /&gt;
Stoat Soup was started because of dissatisfaction with the removal of [[monster generation|monster spawns]] over time in [[0.21]]; it restores these spawns. It restores the removed [[High Elf]] and [[Mountain Dwarf]] species and adds a new Faerie Dragon species intended to be a straightforward option for spellcasting. It implements an independently developed permabuff system. [[Player ghost]]s in Stoat Soup are not found in vaults, but appear to seek revenge on whatever killed them, potentially helping the current player.&lt;br /&gt;
&lt;br /&gt;
More information [http://crawl.montres.org.uk/about.html here]. Scoring [http://crawl.montres.org.uk here]. Based on [[0.23]]. Available on CPO, CKO, xom.montres.org.uk, and (console-only) crawl.montres.org.uk.&lt;br /&gt;
&lt;br /&gt;
==Yiufcrawl==&lt;br /&gt;
Yiuf's Home for Lost and Forgotten Species re-adds some removed species and adds one new one, the Skeleton. Some mutations are reworked, and there are some other balance changes. &lt;br /&gt;
&lt;br /&gt;
More information [https://github.com/yrmvgh/yiufcrawl here]. Based on [[0.20]].&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wasp&amp;diff=72630</id>
		<title>Wasp</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wasp&amp;diff=72630"/>
				<updated>2023-07-23T03:54:34Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{obsolete}}&lt;br /&gt;
{{list of | arthropods}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Wasps''' are fast, flying insects with an especially nasty [[poison]]ous sting; along with dealing damage over time, it also [[slow]]s you down until you're completely paralyzed. They are thankfully rare, only occasionally appearing in [[the Dungeon]], [[the Lair]], the [[Spider's Nest]], and [[the Swamp]] (often emerging from [[treant]]s or as [[spriggan rider]] mounts).&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*They're almost harmless if you have poison resistance, but if not, try to take them out from range. They don't have that much HP by the time you meet packs of them.&lt;br /&gt;
*Alternatively, their terrible [[magic resistance]] makes it easy to affect them with [[Hexes]] or [[status effect]]-inflicting [[wand]]s.&lt;br /&gt;
*Wasps are vulnerable to poison, so [[Mephitic Cloud]] is almost guaranteed to render them confused and easy to defeat, and poison [[needle]]s will deal heavy damage to them quickly.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Wasps were removed in [[0.19]] and replaced with [[hornet]]s.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.16]], this monster was known as ''yellow wasp''.&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Piety&amp;diff=71141</id>
		<title>Piety</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Piety&amp;diff=71141"/>
				<updated>2023-06-27T18:21:06Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: Edit for Caps Disease&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version028}}&lt;br /&gt;
&lt;br /&gt;
'''Piety''' is a measure of your standing with your chosen [[god]]. You earn piety by performing actions in accordance with your god's code of conduct. The more you have, the more rewards your god will lavish upon you in the form of special abilities and gifts.&lt;br /&gt;
&lt;br /&gt;
Piety is measured on a scale from 1-200; most characters start at 15 piety when first worshipping a god. If piety drops below 1, you are excommunicated and incur penance.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
When your piety reaches certain levels, your god may grant you a new ability. Some of these abilities must be invoked with the '''a''' command and cost [[MP]] and/or piety. Others are passive, working automatically and (usually) without cost.&lt;br /&gt;
&lt;br /&gt;
You cannot see your exact piety number in-game, but you can estimate it from the number of stars shown by your god's name on your [[HUD]]. Not coincidentally, these stars are the levels of piety required for you to receive new abilities. &lt;br /&gt;
&lt;br /&gt;
{|border=1 cellspacing=0 cellpadding=3&lt;br /&gt;
|-&lt;br /&gt;
!Ability Level!!Piety&lt;br /&gt;
|-&lt;br /&gt;
| ||1-29&lt;br /&gt;
|-&lt;br /&gt;
|*||30-49&lt;br /&gt;
|-&lt;br /&gt;
|**||50-74&lt;br /&gt;
|-&lt;br /&gt;
|***||75-99&lt;br /&gt;
|-&lt;br /&gt;
|****||100-119&lt;br /&gt;
|-&lt;br /&gt;
|*****||120-160&lt;br /&gt;
|-&lt;br /&gt;
|******||161-200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Not all gods give abilities at each level. For example, [[Okawaru]] gives the ability to invoke Heroism at *, and then nothing until Finesse at ****. Also, many gods grant powers that improve with your exact piety (not just your star level), so it is worth cultivating piety even if you think you've earned every reward on your god's chart.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
Along with abilities, many gods will grant random gifts of powerful items to a particularly pious worshiper. Usually, a sufficiently high piety is all that you need for a gift, but some gods set further conditions for certain gifts. &lt;br /&gt;
&lt;br /&gt;
If you qualify for a gift from your particular god, you have a small chance to receive it every time you gain piety.&lt;br /&gt;
&lt;br /&gt;
If you receive a gift, you undergo a period of &amp;quot;[[Gift Timeout|gift timeout]]&amp;quot;, the length of which varies by god. You cannot receive any more gifts until your gift timeout expires. It will not go down on its own; you can only decrease it with actions that raise your piety (which instead go towards reducing the gift timeout).&lt;br /&gt;
&lt;br /&gt;
==Piety Decay==&lt;br /&gt;
Your piety decreases over time. Every 10-30 turns (with uniform distribution), the game makes a roll to deplete one piety. Depending on your god, there is a 1/17 or 1/35 chance to do so; on average, you'll lose 1 piety every 340 or 700 [[decaAut]], respectively.&lt;br /&gt;
&lt;br /&gt;
Gods with fast piety decay (lose 1 piety roughly every 340 turns):&lt;br /&gt;
*[[Beogh]]&lt;br /&gt;
*[[Dithmenos]]&lt;br /&gt;
*[[Jiyva]]&lt;br /&gt;
*[[Kikubaaqudgha]]&lt;br /&gt;
*[[Lugonu]]&lt;br /&gt;
*[[Makhleb]]&lt;br /&gt;
*[[Okawaru]]&lt;br /&gt;
*[[Qazlal]]&lt;br /&gt;
*[[Sif Muna]]&lt;br /&gt;
*[[Trog]]&lt;br /&gt;
*[[Vehumet]]&lt;br /&gt;
*The [[Wu Jian Council]]&lt;br /&gt;
*[[Zin]]&lt;br /&gt;
&lt;br /&gt;
Gods with slow piety decay (lose 1 piety roughly every 700 turns):&lt;br /&gt;
*[[Cheibriados]]&lt;br /&gt;
*[[Elyvilon]]&lt;br /&gt;
*[[Fedhas]]&lt;br /&gt;
*[[Hepliaklqana]]&lt;br /&gt;
*[[Nemelex Xobeh]]&lt;br /&gt;
*[[The Shining One]]&lt;br /&gt;
&lt;br /&gt;
[[Uskayaw]] has extremely fast piety gain and decay, while [[Ignis]] has none. [[Ashenzari]], [[Ru]], [[Xom]], and [[Yredelemnul]] have their own unique piety systems, which do not use the normal decay function. And [[Gozag]] doesn't use piety at all (caring only about gold).&lt;br /&gt;
&lt;br /&gt;
==Estimating Piety==&lt;br /&gt;
You can estimate your piety by looking at the Favour description on your religion screen (command '''^''').  &lt;br /&gt;
&lt;br /&gt;
{|border=1 cellspacing=0 cellpadding=3&lt;br /&gt;
|-&lt;br /&gt;
!Favour||Piety&lt;br /&gt;
|-&lt;br /&gt;
|Beneath notice||5 or less&lt;br /&gt;
|-&lt;br /&gt;
|Noncommittal||6+&lt;br /&gt;
|-&lt;br /&gt;
|Noted your presence||21+&lt;br /&gt;
|-&lt;br /&gt;
|Most pleased||41+&lt;br /&gt;
|-&lt;br /&gt;
|Rising star||71+&lt;br /&gt;
|-&lt;br /&gt;
|Shining star||101+&lt;br /&gt;
|-&lt;br /&gt;
|Prized avatar||131+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Xom ===&lt;br /&gt;
Followers of [[Xom]] get different descriptions and a randomised piety system - see the article for details.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.19]], there were five possible piety decay speeds.&lt;br /&gt;
*Prior to [[0.16]], gods didn't treat followers' kills the same as the player's, for purposes of piety gain.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=The_Shining_One&amp;diff=71140</id>
		<title>The Shining One</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=The_Shining_One&amp;diff=71140"/>
				<updated>2023-06-27T17:40:50Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: /* Given Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
[[File:The shining one altar.png]] &amp;quot;Lead the forces of light to victory!&amp;quot;''&lt;br /&gt;
{{flavour|Followers of the Shining One are bound to the code of the honourable warrior, soldiers in their god's eternal crusade against evil. For forsaking dark magic and underhanded tactics, the Shining One rewards them and their allies with the power they need to slay demons and the undead. Especially devout warriors can even call upon angels in times of need. The Shining One's followers can convert to Elyvilon or Zin while keeping some piety.&lt;br /&gt;
&lt;br /&gt;
Followers of the Shining One are surrounded by a halo that reveals their enemies to them. Followers will gain power by killing evil beings, and with growing piety their life force will be protected. The Shining One will keep summoned and charmed allies on their side longer, should the allies prove worthy of the crusade. Followers will gain use of a divine shield to protect them in battle. Later, they can channel blasts of cleansing flame that are particularly damaging to unholy beings, and can call upon powerful divine beings as temporary allies. Highly pious followers may request the Shining One's blessing upon a weapon. The Shining One may occasionally directly intervene to save a follower's life.&lt;br /&gt;
&lt;br /&gt;
The Shining One likes it when you kill the undead, you kill demons, you kill evil beings and you encounter other hostile creatures.&lt;br /&gt;
&lt;br /&gt;
The Shining One strongly dislikes it when you use evil magic or items, you attack non-hostile holy beings, you attack neutral beings, you attack allies or you kill non-hostile holy beings.}}&lt;br /&gt;
&lt;br /&gt;
==Racial Restrictions==&lt;br /&gt;
* Like the other [[good god]]s, The Shining One does not accept [[demonspawn]] or undead species ([[ghoul]]s, [[vampire]]s, or [[mummies]]) as followers.&lt;br /&gt;
* [[Demigod]]s may not worship The Shining One (or any other god).&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*You or your allies killing the undead, demons, or evil creatures (such as followers of evil gods). Chance of +1 [[piety]], higher chance for creatures with high [[HD]].&lt;br /&gt;
*Encountering non-evil monsters you've never encountered before.&lt;br /&gt;
&lt;br /&gt;
==Prevents==&lt;br /&gt;
*The Shining One prevents you from attacking in unchivalrous manner - ie, [[stabbing]]. Your attack will still take place, but you will receive no stabbing benefit.&lt;br /&gt;
*While not a direct conduct, worshippers are given a [[halo]], which prevents the ability to go [[invisible]].&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
*Inactivity: You lose 1 piety per 700 turns, on average (1/35 chance every 20 turns).&lt;br /&gt;
&lt;br /&gt;
The Shining One strongly dislikes it (i.e. [[penance]]) when:&lt;br /&gt;
*You use [[Necromancy]]. Casting [[Necromutation]] causes instant excommunication.&lt;br /&gt;
*You use [[unholy]] magic or items.&lt;br /&gt;
*You attack neutral beings.&lt;br /&gt;
*You attack allies.&lt;br /&gt;
&lt;br /&gt;
Note that equipment that violates the Shining One's commandments will be printed in red, be labeled in its (in-game) description, and you'll receive a warning before doing a transgression. Also, the Shining One will forgive accidental transgressions (i.e. performing a forbidden action via an unidentified item).&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety level -]]''': &amp;quot;Acolyte&amp;quot;&lt;br /&gt;
*'''Protection from harm''' - If you receive lethal damage, there's a piety-based chance that the Shining One may nullify the damage (at the cost of reducing your piety). This is possible even if you're under penance. (Passive)&lt;br /&gt;
*'''Divine Halo''' - You are surrounded by a halo. It starts off only illuminating you, but it grows in size every Piety/20 tiles, extending to your full [[line of sight]]. You receive an accuracy bonus when fighting creatures inside your halo, and neither they nor you can be invisible. Monsters are twice as likely to notice you when they are inside the halo. (Passive)&lt;br /&gt;
*'''Protection from negative energy''' - The Shining One provides [[negative energy]] resistance. This improves as piety rises, up to rN+++ at full piety. (Passive)&lt;br /&gt;
In addition, the Shining One protects your allies:&lt;br /&gt;
*'''Protection against abjuration''' - When [[Abjuration]] is cast against your summoned servants, the power (duration reduction) is reduced, depending on your servant's HD. (Passive)&lt;br /&gt;
*'''Bless Allies''' - The Shining One may bless one of your allies when it kills an enemy or gains experience. The chance for this rises with your piety. The following blessings are possible:&lt;br /&gt;
**10%: Give the ally's weapon increased accuracy, damage, and the [[holy wrath]] brand OR give the ally's armour increased [[AC]] and [[negative energy resistance]].&lt;br /&gt;
**90%: Increase the duration of your ally's stay, with a 50% chance to remove [[poison]], [[sickness]], [[confusion]], [[slow]]ing, or [[exhaustion]]. If none apply, heals 25% of its HP.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level *]]''': &amp;quot;Righteous&amp;quot;&lt;br /&gt;
*'''Gain power from killing''' - You sometimes regain HP and MP whenever you kill demons, the undead, and evil creatures. You have a &amp;lt;code&amp;gt;(piety - 30)/200&amp;lt;/code&amp;gt; chance of healing &amp;lt;code&amp;gt;1d(2*HD + 1) - 1 HP&amp;lt;/code&amp;gt; HP and &amp;lt;code&amp;gt;1d(2 + HD/3) - 1 MP&amp;lt;/code&amp;gt; MP when killing valid monsters.&amp;lt;ref&amp;gt;{{source ref|0.30.0|mon-death.cc|2069}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{source ref|0.30.0|mon-death.cc|2086}}&amp;lt;/ref&amp;gt; (Passive)&lt;br /&gt;
*&amp;lt;span id=&amp;quot;divine_shield&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Divine Shield''' - Grants a divine shield, providing &amp;lt;code&amp;gt;6 + Invocations * 2/5&amp;lt;/code&amp;gt; [[SH]]. Duration is also controlled by [[Invocations]]. This shield is controlled by The Shining One, so it stacks with any other shield and does not interfere with two-handed weapons. (3 MP and 2-3 piety)&lt;br /&gt;
'''[[Piety|Piety level **]]''': &amp;quot;Unflinching&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
'''[[Piety|Piety level ***]]''': &amp;quot;Holy Warrior&amp;quot;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;cleansing_flame&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;'''Cleansing Flame''' - Creates a large burst of holy energy centered on yourself, dealing unavoidable holy damage to all monsters around you. This affects all monsters within two spaces of you. Your Invocations skill increases damage dealt and chance of success. Because this ability emits holy energy, it does double damage to demons and undead, normal damage to other creatures, and no damage to holy beings, neutral creatures, or allies; normal damage is 2d(10+Invocations*7/6). (5 MP and 2-3 piety)&lt;br /&gt;
'''[[Piety|Piety level ****]]''': &amp;quot;Exorcist&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
'''[[Piety|Piety level *****]]''': &amp;quot;Demon Slayer&amp;quot;&lt;br /&gt;
*'''Summon Divine Warrior''' - Summons a friendly [[Angel]] or [[Daeva]]. (8 MP and 6-9 piety)&lt;br /&gt;
'''[[Piety|Piety level ******]]''': &amp;quot;Bringer of Light&amp;quot;&lt;br /&gt;
*'''Brand Weapon With Holy Wrath''' - the Shining One can bless a non-artifact weapon. This will add +2 to its enchantment level and add the [[holy wrath]] brand (replacing any existing brand). [[Demon whip]]s will become [[sacred scourge]]s, [[demon blade]]s will become [[eudemon blade]]s, and [[demon trident]]s will become [[trishula]]s. [[Holy Word]] is cast when you bless a weapon. Doing this has no cost, but it can only be invoked once per game.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|The Shining One forgives followers for abandonment; however, those who later take up the worship of an evil god will be punished. (Kikubaaqudgha, Yredelemnul, Makhleb, Lugonu, Beogh and Dithmenos are evil gods.)&lt;br /&gt;
&lt;br /&gt;
The Shining One's wrath is straightforward and unmistakable. Its victims find themselves smote with holy fire and beset with holy warriors. Sinners will be silenced, and the Shining One will also shout to alert the victim's foes.&lt;br /&gt;
&lt;br /&gt;
The Shining One's wrath lasts for a relatively short duration.}}&lt;br /&gt;
&lt;br /&gt;
The Shining One will never actively punish you while you are under penance unless you convert to an evil god ([[Beogh]], [[Dithmenos]], [[Kikubaaqudgha]], [[Lugonu]], [[Makhleb]], or [[Yredelemnul]]). Switching to other gods will not result in any wrath, and converting to [[Elyvilon]] or [[Zin]] will transfer half of your piety to them.&lt;br /&gt;
&lt;br /&gt;
The possible forms of [[divine retribution]] include:&lt;br /&gt;
&lt;br /&gt;
*Summoning hostile, [[durably summoned]] [[angel]]s or [[daeva]]s.&lt;br /&gt;
*Triggering a Cleansing Flame against you.&lt;br /&gt;
*Making a loud [[noise]] at your location.&lt;br /&gt;
*[[Silence|Silencing]] you for 10-35 turns.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Extended===&lt;br /&gt;
The Shining One is most powerful in the [[extended game]], where evil monsters (demons/undead) are incredibly common. With so many evil creatures, piety gain is rapid. Your healing on kills makes it easy to recover - especially in the [[Pandemonium]], which has random areas and respawning monsters. Cleansing Flame is very powerful against demons ''if'' you have high Invocations skill. It hits a 2-radius area with 100% accuracy, ensuring monsters like [[tormentor]]s die on the next turn. The rN+++ frees up equipment slots, and ensures that you ''do''  have rN by the time it matters. Finally, the [[holy wrath]] brand is the strongest weapon brand against evil monsters.&lt;br /&gt;
&lt;br /&gt;
Players will often switch to TSO once they reach the extended part of the game; common gods to switch from include [[Okawaru]], [[Trog]], and [[Yredelemnul]]. You can deal with your old god's [[divine retribution|wrath]] by going to places like [[the Crypt]] and [[the Abyss]] (both rife with evil monsters).&lt;br /&gt;
&lt;br /&gt;
===Pre-extended===&lt;br /&gt;
The Shining One is a decent, if not the best, god for the earlier stages of the game. The halo increases accuracy - both yours and your [[allies]] - against monsters. Divine Shield and Divine Warriors are helpful active abilities, even against non-evil monsters. Summoners may appreciate TSO the most, with the halo providing significant buffs to the inaccurate early-game summons.&lt;br /&gt;
&lt;br /&gt;
However, TSO is often considered a weaker choice. Without as many evil monsters, you'll have worse piety gain, and arguably worse abilities, than comparable gods like the aforementioned [[Trog]] or [[Okawaru]]. While it is a ''passible''' god, it isn't the greatest. Keep in mind that TSO itself is safe to abandon; you won't get wrath unless you switch to an [[evil]] god later. So if you get TSO from a [[faded altar]], no need to fret.&lt;br /&gt;
&lt;br /&gt;
The other downsides of worshipping TSO are the various conducts. You won't be able to [[stab]] opponents or go [[invisible]], and the halo lowers your [[stealth]] significantly. Additionally, you are not allowed to use evil spells ([[Necromancy]], [[Call Imp]], [[Malign Gateway]], [[Summon Horrible Things]]), which can be helpful throughout the game.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
When worshipping the Shining One, keep the following in mind:&lt;br /&gt;
*Make sure you bless a weapon before taking on the [[Hells]] or [[Pandemonium]]. The best choice is usually either a [[broad axe]], [[executioner's axe]], [[bardiche]], [[demon trident]], [[demon whip]], [[eveningstar]], or [[demon blade]]. Ranged weapon users can do quite well by blessing their best ranged weapon, from [[longbow]], [[hand crossbow]], or [[triple crossbow]].&lt;br /&gt;
*Don't underestimate the Cleansing Flame ability; it can deal very respectable area-of-effect damage once you reach high Invocations. When surrounded by demons, one or two uses will quickly clear out the weaker pests, provide quick healing, pay for its own MP/piety cost, and deal significant unavoidable damage to any [[Fiend]]s or worse that are in range. A [[haste]]d TSO worshiper spamming full power Cleansing Flames can take down all but the hardiest end-game bosses.&lt;br /&gt;
*TSO's Bless Allies effect doesn't just affect the angels and daevas TSO sends your way; ''any'' ally will be protected from Abjuration and blessed when it gets kills.&lt;br /&gt;
*One of the more annoying aspects of being a worshiper of the Shining One is fighting in a chivalrous manner. Fortunately, all situations that don't outright prevent you from acting unchivalrous will warn you if you attempt them (such as trying to act while confused when it might cause you to attack an ally).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.28]], Divine Shield was available at 2* piety, and Cleaning Flame, 4* piety.&lt;br /&gt;
*Prior to [[0.27]], branding a weapon with holy wrath would un-[[curse]] it.&lt;br /&gt;
*Prior to [[0.26]], the three good gods forbid [[cannibalism]].&lt;br /&gt;
*Prior to [[0.20]], TSO disapproved of poison and stabbing [[:Category:Human intelligence|intelligent]] monsters (with stabbing not outright prevented). Cleansing Flame was also weaker and did half damage to non-evil monsters.&lt;br /&gt;
*Prior to [[0.19]], the Shining One would inflict penance if the player desecrated holy corpses or committed cannibalism; these were not outright forbidden.&lt;br /&gt;
*Prior to [[0.16]], the Shining One could create enhanced-stat versions of Long Blades with max piety (called [[blessed blade]]s). TSO's Divine Shield also used to benefit from training in the [[Shields (skill)|Shields skill]].&lt;br /&gt;
*Prior to [[0.15]], followers of the Shining One were occasionally seen as allies by [[:Category:Holy holiness|holy monsters]]. The chance of this recognition rose with piety. Also, blessing a weapon would affect it as though you'd just read a [[scroll of enchant weapon III]] rather than giving it a flat +2 enchantment level.&lt;br /&gt;
*Prior to [[0.10]], followers of the Shining One gained piety passively, up to a limit, and piety did not decay.&lt;br /&gt;
*Prior to [[0.8]], the [[paladin]] background started the game worshiping the Shining One.&lt;br /&gt;
*Prior to [[0.4]], TSO would occasionally gift permanent allies.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Good Gods]]&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Crawl_Wiki&amp;diff=69132</id>
		<title>Crawl Wiki</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Crawl_Wiki&amp;diff=69132"/>
				<updated>2023-05-14T12:43:33Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: Putting this up front and centre; ideally I'd be able to edit the special page / display of options when logged out but I don't think I have the permissions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width:80%&amp;quot;;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|This is a community-edited encyclopedia for the open source [[roguelike]] game [[Dungeon Crawl]], focusing on the actively developed Stone Soup branch. To create an account, see [[How to help]]; the normal account creation method is disabled.&lt;br /&gt;
&lt;br /&gt;
Crawl may seem easier than many other roguelikes at first glance, but dig a little deeper and you'll find it's just as challenging as some of the most difficult variations out there and a good deal harder than the rest. A strong set of [https://github.com/crawl/crawl/blob/master/crawl-ref/docs/crawl_manual.rst#n-philosophy-pas-de-faq design philosophies] makes it much friendlier (and generally fairer) to the player - deaths are a learning experience instead of an exercise in frustration. Crawl also sports a number of systems and mechanics that diverge from more traditional roguelikes. For example, there's less emphasis on character classes (or [[background]]s in Crawl parlance); your character is defined more by their [[skills]], [[species]] and choice of [[God|deity]] than their background.&lt;br /&gt;
&lt;br /&gt;
While Crawl includes an in-game [[tutorial]] and [https://github.com/crawl/crawl/blob/master/crawl-ref/docs/crawl_manual.rst manual] in the name of providing something playable without the aid of a guide or wiki, the finer details and nuances are left open to discovery by the player. Since there is so much to find, we need your help to maintain this site. If you find something interesting that's missing, spot an error, or just want to help, please sign up. For those of you who have never added to or edited a wiki before, don't worry! It's not very challenging and there's a very useful [[Help:Contents|help section]] explaining how to get started. Head over to the [[CrawlWiki_talk:Community portal|Community discussion page]] to see what is going on at the moment, or take a look at some of the [[Current projects|projects]] we're working on.&lt;br /&gt;
&lt;br /&gt;
You may also wish to visit the [https://crawl.develz.org/ official homepage] of Dungeon Crawl Stone Soup, or go [https://crawl.develz.org/download.htm directly to the download] of the most recent version.&lt;br /&gt;
| style=&amp;quot;width:20%;&amp;quot;|&lt;br /&gt;
{{register_header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{version list}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Left column 3 blue --&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid #abd5f5; background-color:#99FFFF;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid #abd5f5; background-color:#99CCFF; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;Character Attributes&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #abd5f5; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Species]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Background]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Stats]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Skill]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Spell]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[God]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Mutation]]s&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #abd5f5; background-color:#99CCFF; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;[[Strategy guides]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #abd5f5; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Walkthrough]]&lt;br /&gt;
* [[strategy guides|General strategy guides]]&lt;br /&gt;
** [[Background and race combinations for beginners]]&lt;br /&gt;
** [[Character guides]]&lt;br /&gt;
** [[Choosing a god]]&lt;br /&gt;
* [[Monster|List of Monsters]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Dungeon branches|Dungeon Map (Branches)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Dungeon features]]&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Portal]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Vault]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[FAQs|Frequently asked questions]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Escaping from (and avoiding) trouble]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Tips and tricks|Other tips and tricks]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:0em 0.5em 0em 0.5em;&amp;quot; |&lt;br /&gt;
&amp;lt;!-- Right column 3 orange --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid #fad67d; background-color:#FFFF99;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:1px solid #fad67d; background-color:#FFCC99; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;[[Item]]s&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #fad67d; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Identification|Identifying items]]&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Inscriptions]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Shop]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Weapon]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Brand]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Missile]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Armour]]&amp;lt;br /&amp;gt;&lt;br /&gt;
** [[Ego]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Scroll]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Jewellery]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Potion]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Wand]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Magical staff|Magical staves]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Manual]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Spell book]]s&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Evocable items]]&amp;lt;br /&amp;gt;&lt;br /&gt;
* [[Artefact]]s&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid #CC6600; background-color:#FF9966;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #CC6600; background-color:#FF6633; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;[[Playing online | Play ''Crawl'' Online Now]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #CC6600; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
'''North America Servers'''&lt;br /&gt;
*[http://crawl.akrasiac.org:8080/ CAO] - Located in Arizona. Hosts all versions from [[0.10]] to [[0.30]], and [[trunk]].&lt;br /&gt;
*[https://cbro.berotato.org/ CBR2] - Located in Ohio. Hosts all versions from [[0.24]] to [[0.30]], and [[trunk]].&lt;br /&gt;
*[https://crawl.kelbi.org/ CKO] - Located in New York. Hosts [[0.18]], all versions from [[0.21]] to [[0.30]], and [[trunk]].&lt;br /&gt;
&lt;br /&gt;
'''European Servers'''&lt;br /&gt;
*[https://crawl.develz.org/wordpress/howto CDO] - Located in Germany. Hosts all versions from [[0.10]] to [[0.30]], and [[trunk]] (console only).&lt;br /&gt;
*[http://underhound.eu:8080/ CUE] - Located in Amsterdam, Netherlands. Hosts all versions from [[0.10]] to [[0.30]], and [[trunk]].&lt;br /&gt;
*[http://crawl.xtahua.com/ CXC] - Located in France. Hosts all versions from [[0.14]] to [[0.30]], and [[trunk]].&lt;br /&gt;
&lt;br /&gt;
'''Asian Servers'''&lt;br /&gt;
*[http://webzook.net:8080/ CWZ] - Located in Korea. Hosts all versions from [[0.11]] to [[0.30]], and [[trunk]] (WebTiles only).&lt;br /&gt;
*[http://lazy-life.ddo.jp:8080/ LLD] - Located in Japan. Hosts all versions from [[0.13]] to [[0.30]], and [[trunk]] (WebTiles only).&lt;br /&gt;
&lt;br /&gt;
'''Australian Server'''&lt;br /&gt;
*[https://crawl.project357.org/ CPO] - Located in Sydney. Hosts all versions from [[0.16]] to [[0.30]], and [[trunk]] (WebTiles only).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin:0em 0em 1em 0em; width:100%; background-color:white&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid #33FF66; background-color:#99FF99;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #33FF66; background-color:#33FF66; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;News&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #33FF66; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* May 5th: [https://crawl.develz.org/wordpress/0-30-the-reavers-return 0.30 &amp;quot;The Reavers Return&amp;quot;]&lt;br /&gt;
* April 1st: [https://crawl.develz.org/wordpress/trunk-updates-1-april-2023-and-tournament-announcement Trunk Updates 1 April 2023 and Tournament Announcement]&lt;br /&gt;
* Janurary 11th: [https://crawl.develz.org/wordpress/trunk-updates-11-jan-2023 Trunk Updates 11 Jan 2023]&lt;br /&gt;
* August 25th: [https://crawl.develz.org/wordpress/0-29-shooting-stars 0.29 &amp;quot;Shooting Stars&amp;quot;]&lt;br /&gt;
* August 14th: [https://crawl.develz.org/wordpress/trunk-updates-14-august-2022-and-tournament-announcement Trunk Updates 14 August 2022]&lt;br /&gt;
* July 18th: [https://crawl.develz.org/wordpress/trunk-updates-18-july-2022 Trunk Updates 18 July 2022]&lt;br /&gt;
* June 19th: [https://crawl.develz.org/wordpress/trunk-updates-19-june-2022 Trunk Updates 19 June 2022]&lt;br /&gt;
&lt;br /&gt;
* [[News|'''Older news...''']]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding:0em 0.5em 0em 0.5em;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border:1px solid #FF9999; background-color:#FFCCCC;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #FF9999; background-color:#FF9999; padding:0.2em 0.5em 0.2em 0.5em; font-size:110%; font-weight:bold;&amp;quot;&amp;gt;[[CrawlWiki:Community portal|Community]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:0px solid #FF9999; padding:0.4em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[:Category:Diary_of_a_Crawler|Diary of a Crawler]]&lt;br /&gt;
* [[Tournament]]&lt;br /&gt;
* [[Playing online]]&lt;br /&gt;
* [[Websites]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Maxwell%27s_Capacitive_Coupling&amp;diff=68378</id>
		<title>Maxwell's Capacitive Coupling</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Maxwell%27s_Capacitive_Coupling&amp;diff=68378"/>
				<updated>2023-04-25T17:55:16Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: While obvious in context, that didn't say what it meant.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version029}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Maxwell's Capacitive Coupling''' is a Level 8 [[Air Magic]] spell that always kills the closest enemy, regardless of its current health, resistances, or defenses, after a few turns. &lt;br /&gt;
&lt;br /&gt;
It takes &amp;lt;code&amp;gt;30 + (1d(200 - spellpower) - 1) / 50&amp;lt;/code&amp;gt;&amp;lt;ref&amp;gt; {{source ref|0.28.0|spl-damage.cc|3998}}&amp;lt;/ref&amp;gt; [[aut]] for the spell to complete, or 3-7 normal speed turns. The spell will be interrupted if you do any action other than waiting, or if you become [[Silence|silenced]]. If two or more creatures are equally close, the target is chosen at random. &lt;br /&gt;
&lt;br /&gt;
While charging, the status light {{LightBlue|Charge-|}} cycles counterclockwise. However, the cycle starts and ends at random positions, meaning you can't tell when the spell will activate.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Autofight will automatically wait for you, assuming you are charging this spell.&lt;br /&gt;
*Summoning monsters are the bane of this spell, able to surround you with misleading targets. Fight important summoners in corridors or kill holes in order to reduce the amount of targets the spell may hit.&lt;br /&gt;
**On the other hand, this spell goes straight through your own allies, allowing you to hide behind them while you charge up your attack against whatever is slicing through them.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Maxwell's Capacitive Coupling was added in [[0.27]], replacing [[Absolute Zero]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Spider_Form_(spell)&amp;diff=67834</id>
		<title>Spider Form (spell)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Spider_Form_(spell)&amp;diff=67834"/>
				<updated>2023-02-17T00:19:33Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version028}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Spider Form''' is a level 3 [[Poison Magic|Poison]]/[[Transmutations|Transmutation]] spell that transforms the user into a spider-like creature.&lt;br /&gt;
&lt;br /&gt;
[[Transmuter]]s start with this spell available.&lt;br /&gt;
&lt;br /&gt;
==Transformation==&lt;br /&gt;
This transformation grants the following:&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*A [[venom]]-branded [[Unarmed Combat|unarmed]] attack with base damage 5 and a [[to hit]] bonus&lt;br /&gt;
*A +5 bonus to [[dexterity]]&lt;br /&gt;
*Tiny [[size]] (improves [[EV]])&lt;br /&gt;
*Immunity to [[web]]s&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*Melds all equipment except jewellery&lt;br /&gt;
*Cannot throw weapons&lt;br /&gt;
*Natural [[AC]] is 2&lt;br /&gt;
*-10% to [[spell success]]&lt;br /&gt;
*Vulnerability to [[poison]]. &lt;br /&gt;
**Can be negated with a source of [[poison resistance]]; but even with multiple sources of rPois, you won't resist it.&lt;br /&gt;
**Players immune to poison retain their immunity.&lt;br /&gt;
&lt;br /&gt;
The duration of the transformation is &amp;lt;code&amp;gt;8 + 2d&amp;lt;power&amp;gt;&amp;lt;/code&amp;gt; turns, capped at 60&amp;lt;ref&amp;gt;{{source ref|0.28.0|form-data.h|78}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[Mummies]] and [[ghouls]] cannot memorize this spell. [[Vampires]] can memorize this spell, but cannot cast it if they are bloodless.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
This spell is quite useful for low-level Transmuters, as it is fairly easy to cast. Players already into Transmutations can put 1 or 2 levels in [[Poison Magic]] to get this spell running. Spider Form gives a boost in evasion, and a minor buff in unarmed combat. What's important is the poison; it deals big damage, and few enemies in the early dungeon are resistant to it. Once enemies are extremely poisoned (3 poison drops in Tiles), you can start backing off, letting toxins do their work.&lt;br /&gt;
&lt;br /&gt;
The evasion bonus is helpful, but be aware that when monsters ''do'' manage to land a hit, you'll have very low [[AC]] to reduce it. [[Octopode]] and [[felid]] transmuters won't have to worry about the AC reduction, as their natural AC is already extremely low.&lt;br /&gt;
&lt;br /&gt;
Be careful about using this spell around enemies with poisonous attacks, as you'll be vulnerable to poison, unless you've found a source of rPois. For poisonous enemies, consider upgrading to [[Ice Form]] -- if you can afford to train it. Other hazards to watch out for are high-accuracy effects, such as [[Fireball]] or [[Airstrike]]. &lt;br /&gt;
&lt;br /&gt;
Finally, Spider Form starts to become weak during the [[Lair]] rune branches, and often well before. Three of the branches feature [[poison]] as a major threat, and the other features [[silver]] weaponry, which deals extra damage against transmutated players. In addition, venom loses its relative potency, and the lack of AC or [[SH]] becomes very noticeable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! Spider Form&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider transform.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.28]], Spider Form had a power cap of 200.&lt;br /&gt;
*Prior to [[0.22]], Spider Form prevented usage of [[wand]]s.&lt;br /&gt;
*Prior to [[0.20]], followers of [[the Shining One]] incurred penance if they poisoned sentient, non-evil monsters.&lt;br /&gt;
*Prior to [[0.19]], Spider Form gave a large stealth bonus.&lt;br /&gt;
*Prior to [[0.15]], Spider Form provided above-average speed and the ability to [[cling]] to walls.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;br /&gt;
[[Category:Poison_Spells]]&lt;br /&gt;
[[Category:Transmutation_Spells]]&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Magic_contamination&amp;diff=67813</id>
		<title>Magic contamination</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Magic_contamination&amp;diff=67813"/>
				<updated>2023-02-14T22:12:41Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: /* Dissipation */ This figure predates the 1000x multiplication of all contam arithmetic.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version029}}&lt;br /&gt;
'''Magic contamination''' is a dangerous condition caused by miscasts and some magical effects.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Various activities cause harmful magical energies to accumulate in your body. A small amount of magical contamination (a dark or light grey &amp;quot;Contam&amp;quot; status) is mostly harmless, and will dissipate over time without any further effect. Larger amounts of accumulated magic contamination (a yellow, red, or dark red &amp;quot;Contam&amp;quot; status) will make you start to [[glow]] with magical contamination.&lt;br /&gt;
&lt;br /&gt;
Contamination over 5000 points is considered severe. Being at a severe contamination level makes you easier to hit and reveals you if [[invisible]], similar to the [[Corona]] spell. It also leaves you at risk to bad [[mutation]]s and damaging explosions.&lt;br /&gt;
&lt;br /&gt;
Any amount of contamination can cause [[ugly thing]]s adjacent to you change their colour.&lt;br /&gt;
&lt;br /&gt;
==Contamination Levels==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contam&amp;lt;ref&amp;gt;{{source ref|0.29.0|player.cc|3959}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Colour&amp;lt;ref&amp;gt;{{source ref|0.29.0|status.cc|809}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Description&amp;lt;ref&amp;gt;{{source ref|0.29.0|player.cc|3995}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;0&lt;br /&gt;
| Dark grey&lt;br /&gt;
| You are very lightly contaminated with residual magic.&lt;br /&gt;
|-&lt;br /&gt;
| 3000&lt;br /&gt;
| Light grey&lt;br /&gt;
| You are lightly contaminated with residual magic.&lt;br /&gt;
|-&lt;br /&gt;
| 5000&lt;br /&gt;
| Yellow&lt;br /&gt;
| You are contaminated with residual magic.&lt;br /&gt;
|-&lt;br /&gt;
| 15000&lt;br /&gt;
| Light Red&lt;br /&gt;
| You are heavily infused with residual magic.&lt;br /&gt;
|-&lt;br /&gt;
| 25000&lt;br /&gt;
| Red&lt;br /&gt;
| You are practically glowing with residual magic!&lt;br /&gt;
|-&lt;br /&gt;
| 40000&lt;br /&gt;
| Red&lt;br /&gt;
| Your entire body has taken on an eerie glow!&lt;br /&gt;
|-&lt;br /&gt;
| 60000&lt;br /&gt;
| Red&lt;br /&gt;
| You are engulfed in a nimbus of crackling magics!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
===Spells===&lt;br /&gt;
*[[Irradiate]]: 1250 - 2000 per cast&amp;lt;ref&amp;gt;{{source ref|0.29.0|spl-cast.cc|1949}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
**When a player is hit ''by'' Irradiate: 2000-3000 &amp;lt;ref&amp;gt;{{source ref|0.29.0|spl-damage.cc|1839}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spell Miscasts===&lt;br /&gt;
*Every [[miscast]]: Depends on the miscast severity. See [[Miscast effect#Effects]] for more information.&lt;br /&gt;
*[[Transmutations]] miscast: Doubles current contam&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[[Invisibility (ego)]]: 1000-1500 per successful use &amp;lt;ref&amp;gt;{{source ref|0.29.0|ability.cc|2674}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Removing an [[artefact]] with *Contam: 7000&amp;lt;ref&amp;gt;{{source ref|0.29.0|player-equip.cc|389}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Mutagenic fog]]: 1300 - 2550&amp;lt;ref&amp;gt;{{source ref|0.29.0|cloud.cc|1165}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Zot trap]]: 7000 - 20000 (one of many possible outcomes)&amp;lt;ref&amp;gt;{{source ref|0.28.0|traps.cc|410}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*[[Jiyva]] [[penance]]: 0 - &amp;lt;code&amp;gt;500 * penance&amp;lt;/code&amp;gt; (one of many possible outcomes)&amp;lt;ref&amp;gt;{{source ref|0.29.0|god-wrath.cc|L1233}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dissipation==&lt;br /&gt;
Magic contamination is dissipated at the rate of 75 per turn.&amp;lt;ref&amp;gt;{{source ref|0.28.0|timed-effects.cc|108}}&amp;lt;/ref&amp;gt; Quaffing a [[potion of cancellation]] instantly removes 1000 - 5000 points of contamination.&lt;br /&gt;
&lt;br /&gt;
While being severely contaminated every 70 - 200 turns&amp;lt;ref&amp;gt;{{source ref|0.29.0|timed-effects.cc|257}}&amp;lt;/ref&amp;gt; there is &amp;lt;code&amp;gt;contamination / 12000&amp;lt;/code&amp;gt;&amp;lt;ref&amp;gt;{{source ref|0.29.0|timed-effects.cc|117}}&amp;lt;/ref&amp;gt; chance of a violent release of energies. Standing in [[Zin]]'s Sanctuary stops this from happening.&lt;br /&gt;
&lt;br /&gt;
One likely bad mutation (about 95% chance) is gained that bypasses [[mutation resistance]]. If contamination is higher than 10,000, there is also a damaging explosion. The damage is &amp;lt;code&amp;gt;3d(contamination / 2000)&amp;lt;/code&amp;gt;, and doubled for the non-living. Explosion size also increases with the contamination level. After the negative effects, contamination is reduced by 1000 - &amp;lt;code&amp;gt;1000 + contamination / 4&amp;lt;/code&amp;gt;&amp;lt;ref&amp;gt;{{source ref|0.29.0|timed-effects.cc|74}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
Being in lichform, by way of [[Necromutation]], prevents any contamination-related malmutations; instead, your [[stat]]s temporarily rot.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.29]], the level of contamination for the light grey warning was decreased from 3500 to 3000, to match [[Irradiate]]'s increased contamination.&lt;br /&gt;
*Prior to [[0.28]], the [[Orb of Zot]] extended contamination.&lt;br /&gt;
*Prior to [[0.26]], magic contamination decayed much slower: -25 per turn instead of -75, while the time between bad effects was also slower (200 - 600 turns).&lt;br /&gt;
*Prior to [[0.25]], [[miscast effect]]s were different, and thus had different contamination levels.&lt;br /&gt;
*Prior to [[0.19]], the light grey contamination level didn't exist.&lt;br /&gt;
*Prior to [[0.10]], this effect was simply called [[glow]], a ambiguous term that also referred to the backlight caused by [[Sticky Flame]] and [[Corona]] (and contamination itself).&lt;br /&gt;
&lt;br /&gt;
===Sources of Contamination===&lt;br /&gt;
*Prior to [[0.28]], [[invisibility]] caused contamination over time, and [[Disjunction]] had 750 - 1250 contamination on cast.&lt;br /&gt;
*Prior to [[0.26]], casting [[Controlled Blink]] or reading a [[scroll of blinking]] contaminated the player.&lt;br /&gt;
*Prior to [[0.20]], drinking a [[potion of haste]] contaminated the player, and the [[haste]] effect caused contamination over time.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Foxfire&amp;diff=67636</id>
		<title>Foxfire</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Foxfire&amp;diff=67636"/>
				<updated>2023-01-02T01:22:44Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version029}}&lt;br /&gt;
''This page refers to the spell. If you were looking for the [[card]] formerly known as Foxfire, see [[Swarm card]].''&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Foxfire''' is a Level 1 [[Conjurations]]/[[Fire Magic]] spell that conjures two [[foxfire (monster)|foxfires]] in tiles next to the caster. These foxfires will seek out nearby monsters and deal minor, [[evasion|unevadable]] [[fire]] damage to them. They will dissipate harmlessly if they spend 8 turns without impacting anything, leave your [[LOS]], or you walk into them. Foxfires are very fast, can fly, and can [[see invisible]].&lt;br /&gt;
&lt;br /&gt;
[[Fire Elementalist]]s start with Foxfire memorized.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Foxfire performs best when used in an open space with distance between you and your target; it can still work adequately when you have multiple monsters in your face, but it performs miserably when used in a corridor, as only one foxfire will be able to reach your target at best. If you run into monsters in a corridor that you need Foxfire to kill, either retreat to an open area or, failing that, stand in a corner or intersection so both foxfires have an open path to your targets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;float:right; margin-left: auto; margin-right: 0px; border:none; padding:0; width:20em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:larger;&amp;quot; | Spell Details&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Damage Formula&lt;br /&gt;
| 2 * 1d(4+ Power/5)&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Max Damage&lt;br /&gt;
| 2 * 1d9&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | [[Spell power | Max Power]]&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Range&lt;br /&gt;
| LOS&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Targeting&lt;br /&gt;
|Special&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | To-hit&lt;br /&gt;
|Never Miss&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Special&lt;br /&gt;
|Needs open space to spawn and move&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Despite their low damage, foxfires remain useful for some time, as they cannot miss their targets and they can target invisible creatures. Many threats up to and throughout the [[Lair]] can be dealt with by standing out in the open and conjuring a constant stream of foxfires. They falter against creatures with high [[AC]], as two foxfires check AC twice.&lt;br /&gt;
*Like many fire spells, Foxfire creates [[steam]] when striking creatures that are in [[water]], making it useful for fighting early swimming enemies like [[adder]]s or [[electric eel]]s. Conversely, they dissipate [[freezing cloud]]s on impact.&lt;br /&gt;
*Be wary about casting Foxfire around fire-resistant or -immune monsters, as foxfires make no effort to avoid foes they cannot harm.&lt;br /&gt;
*Because foxfires technically count as creatures, this spell can help block line of effect to monsters with dangerous spells like [[Banishment]], [[Petrify]], [[Malmutate]], or [[Orb of Destruction]]. However, this is not as effective as simply [[summon]]ing a meat shield, as foxfires move quickly and erratically and disappear once they strike something.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Foxfire was added in [[0.25]].&lt;br /&gt;
*Early developmental versions of the spell rendered you unable to pass through your conjured Foxfires.&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ignis&amp;diff=67635</id>
		<title>Ignis</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ignis&amp;diff=67635"/>
				<updated>2023-01-02T01:19:30Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: fix &amp;quot;primary and only&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version029}}&lt;br /&gt;
:''This page is about the god that was introduced in [[0.28]]. For the defunct monster, see [[Ignis (monster)]].''&lt;br /&gt;
[[File:Ignis altar.png]] ''&amp;quot;The flames of Ignis gently warm you.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Ignis the Dying Flame offers followers power over fire in many forms. All of Ignis' power is offered unconditionally to any who would deign to worship, but once used, it can never be replenished. Ignis' other worshippers deserted long ago; the divine fire burns low, and soon it will go out.&lt;br /&gt;
&lt;br /&gt;
Followers can armour themselves in flame, call a swarm of foxfires against their foes, or let Ignis' heat lift them to another level of the dungeon. However, the guttering flames of Ignis' power will only sustain a limited number of invocations before only flickering embers remain. No matter how depleted, Ignis will always grant followers resistance to fire.}}&lt;br /&gt;
&lt;br /&gt;
[[Cinder Acolyte]]s begin play worshipping Ignis. &lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Ignis, or any other god.&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*Any worship at all: Followers are immediately granted 130 piety.&lt;br /&gt;
**[[Cinder Acolyte]]s start with 150 piety, while the [[faded altar]] bonus also boosts piety to 150. Therefore, only non-[[Monk]]s converting from a rare [[Temple]] [[vault]] will actually receive the base piety of 130.&lt;br /&gt;
*There is no way to gain further piety with Ignis during regular play. Leaving and rejoining will not restore any spent piety.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
*Abandonment.&lt;br /&gt;
*Piety will not decrease over time. However, piety will be depleted by using Ignis' abilities.&lt;br /&gt;
&lt;br /&gt;
==Altar==&lt;br /&gt;
Ignis is not guaranteed to spawn in the Dungeon. There is one version of the [[Temple]] with an Ignis altar, and like all gods, Ignis is available through a [[faded altar]]. Even then, actually picking Ignis over a god that will be useful in the long term is questionable. The only guaranteed way to worship Ignis is by starting out as a Cinder Acolyte.&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety Level -]]:''' &amp;quot;Last Ember&amp;quot;&lt;br /&gt;
*'''Fire Resistance''': Gain 1 rank of [[fire resistance]]. (Passive).&lt;br /&gt;
*'''Rising Flame''': After 2-4 turns, Ignis will launch you through the ceiling to the level above you, creating a [[shaft]] underneath you after you ascend. The first floor of a branch will launch you to the floor of the branch's entrance. Does not work on the first floor of the Dungeon or in the [[Abyss]], [[Pandemonium]], or a [[portal]] level - including [[Ziggurat]]s. (Free, usable only once).&lt;br /&gt;
**The shaft functions like a normal shaft trap, dropping you randomly 1-3 floors down, agnostic of where you used Rising Flame.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level *]]:''' &amp;quot;Glowing Coal&amp;quot;&lt;br /&gt;
*'''Fiery Armour''': Gain +7 [[AC]], and deals 2d4 [[fire]] damage to creatures that attack you in melee. Lasts for around 120 turns. (12-16 piety).&lt;br /&gt;
*'''Foxfire Swarm''': Create foxfires in every empty tile within a two-tile radius from you; these act in a similar manner to the [[Foxfire]] spell. (24-32 piety).&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level **]]:''' &amp;quot;Thurifier&amp;quot;&lt;br /&gt;
*No abilities given.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level ***]]:''' &amp;quot;Hearthfire&amp;quot;&lt;br /&gt;
*No abilities given.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level ****]]:''' &amp;quot;Furnace&amp;quot;&lt;br /&gt;
*No abilities given.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level *****]]:''' &amp;quot;Raging Flame&amp;quot;&lt;br /&gt;
*No abilities given.&lt;br /&gt;
*This is the piety level ordinary worshippers start with.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level ******]]:''' &amp;quot;Inferno&amp;quot;&lt;br /&gt;
*No abilities given.&lt;br /&gt;
*This piety level can be reached only by a [[Monk]] praying at a [[faded altar]].&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|The wrath of Ignis is now weaker than that of most other gods. Apostates will find their resistance to fire stripped away completely, and will be periodically assaulted by fire elementals, find their enemies strengthened by fire, or even have the floor burned out from beneath them. Experienced and cautious adventurers will likely overmaster these assaults.&lt;br /&gt;
&lt;br /&gt;
Ignis' wrath lasts for a relatively short duration.}}&lt;br /&gt;
&lt;br /&gt;
Upon abandoning Ignis, your [[fire resistance]] will have a maximum of zero until Ignis' wrath ends. You'll then occasionally experience one of the following forms of divine retribution:&lt;br /&gt;
* [[Durable summon|Durably summons]] multiple [[fire elemental]]s to deal with you, with adjusted stats.&lt;br /&gt;
* Gives the strongest non-religious monster in your line of sight the fire champion status, granting them extra [[fire]] damage and increased movement speed.&lt;br /&gt;
* Triggers a [[shaft]] under you.&lt;br /&gt;
&lt;br /&gt;
Once Ignis' wrath ends, the god will cease to exist. All altars will be removed from the dungeon, if any were present.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
As you would expect from a starting god, Ignis is a massive boon in the early-game; just make sure to use its abilities while they are still relevant. D:3 [[orc priest]] pack giving you trouble? A Foxfire Swarm (up to 24 individual [[Foxfire]]s) is almost certainly bound to kill them. 24 Foxfires will fare somewhat worse (though are still quite effective) against a [[hydra]], but they won't do well against mid-level groups or much stronger foes. A huge portion of otherwise extremely dangerous threats in the upper dungeon can be avoided through one of Ignis' invocations. Even then, Rising Flame is a superior [[scroll of teleportation]] -- useful anywhere, with little risk of danger if you've cleared the floor above you.&lt;br /&gt;
&lt;br /&gt;
And, as you would expect from a god with finite piety, Ignis is a god designed to be abandoned. Its wrath is weak, but not so weak to be a pushover, and powerful enough to discourage switching gods as soon as you find the [[Temple]]. Consider your character's strength by the time you finish [[Lair]] or the main portion of the [[Dungeon]]. If/when you decide to switch, the fact that you're choosing a god much later gives a lot of flexibility. As usual, consider your character and what the dungeon has given you before (re)-devoting your faith.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
* An [[amulet of faith]] has no effect for followers of Ignis.&lt;br /&gt;
* Fiery Armour is meant to be used proactively; using it before a threatening fight (that you know you can win with its help) is powerful, and may save you piety from using the otherwise stronger Foxfire Swarm.&lt;br /&gt;
* Foxfire Swarm is held to the same limitations of the [[Foxfire]] spell (cannot pass through you, won't spawn if something is on the tile), though it remains tactically effective in more situations simply due to the sheer number of Foxfires.&lt;br /&gt;
**The swarm is somewhat less effective on monsters with decent [[AC]]; it checks it (up to) 24 times, after all. By corollary, it is still pretty strong against later low-AC foes like ([[Two-headed ogre|Two-headed]]) [[ogre]]s and [[hydra]]s.&lt;br /&gt;
*If you decide to abandon Ignis, keep in mind that you're in the midgame. Gods like [[Yredelemnul]], [[Zin]], and [[Uskayaw]] have unique piety systems that make it easier to catch up. Ignis also can help one survive the wait when trying to find [[Jiyva]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Ignis was added in [[0.28]].&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ignis&amp;diff=67634</id>
		<title>Ignis</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ignis&amp;diff=67634"/>
				<updated>2023-01-02T01:19:04Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: /* Altar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version029}}&lt;br /&gt;
:''This page is about the god that was introduced in [[0.28]]. For the defunct monster, see [[Ignis (monster)]].''&lt;br /&gt;
[[File:Ignis altar.png]] ''&amp;quot;The flames of Ignis gently warm you.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Ignis the Dying Flame offers followers power over fire in many forms. All of Ignis' power is offered unconditionally to any who would deign to worship, but once used, it can never be replenished. Ignis' other worshippers deserted long ago; the divine fire burns low, and soon it will go out.&lt;br /&gt;
&lt;br /&gt;
Followers can armour themselves in flame, call a swarm of foxfires against their foes, or let Ignis' heat lift them to another level of the dungeon. However, the guttering flames of Ignis' power will only sustain a limited number of invocations before only flickering embers remain. No matter how depleted, Ignis will always grant followers resistance to fire.}}&lt;br /&gt;
&lt;br /&gt;
[[Cinder Acolyte]]s begin play worshipping Ignis. &lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Ignis, or any other god.&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*Any worship at all: Followers are immediately granted 130 piety.&lt;br /&gt;
**[[Cinder Acolyte]]s start with 150 piety, while the [[faded altar]] bonus also boosts piety to 150. Therefore, only non-[[Monk]]s converting from a rare [[Temple]] [[vault]] will actually receive the base piety of 130.&lt;br /&gt;
*There is no way to gain further piety with Ignis during regular play. Leaving and rejoining will not restore any spent piety.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
*Abandonment.&lt;br /&gt;
*Piety will not decrease over time. However, piety will be depleted by using Ignis' abilities.&lt;br /&gt;
&lt;br /&gt;
==Altar==&lt;br /&gt;
Ignis is not guaranteed to spawn in the Dungeon. There is one version of the [[Temple]] with an Ignis altar, and like all gods, Ignis is available through a [[faded altar]]. Even then, actually picking Ignis over a god that will be useful in the long term is questionable. The primary and only guaranteed way to find Ignis is by starting out as a Cinder Acolyte.&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety Level -]]:''' &amp;quot;Last Ember&amp;quot;&lt;br /&gt;
*'''Fire Resistance''': Gain 1 rank of [[fire resistance]]. (Passive).&lt;br /&gt;
*'''Rising Flame''': After 2-4 turns, Ignis will launch you through the ceiling to the level above you, creating a [[shaft]] underneath you after you ascend. The first floor of a branch will launch you to the floor of the branch's entrance. Does not work on the first floor of the Dungeon or in the [[Abyss]], [[Pandemonium]], or a [[portal]] level - including [[Ziggurat]]s. (Free, usable only once).&lt;br /&gt;
**The shaft functions like a normal shaft trap, dropping you randomly 1-3 floors down, agnostic of where you used Rising Flame.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level *]]:''' &amp;quot;Glowing Coal&amp;quot;&lt;br /&gt;
*'''Fiery Armour''': Gain +7 [[AC]], and deals 2d4 [[fire]] damage to creatures that attack you in melee. Lasts for around 120 turns. (12-16 piety).&lt;br /&gt;
*'''Foxfire Swarm''': Create foxfires in every empty tile within a two-tile radius from you; these act in a similar manner to the [[Foxfire]] spell. (24-32 piety).&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level **]]:''' &amp;quot;Thurifier&amp;quot;&lt;br /&gt;
*No abilities given.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level ***]]:''' &amp;quot;Hearthfire&amp;quot;&lt;br /&gt;
*No abilities given.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level ****]]:''' &amp;quot;Furnace&amp;quot;&lt;br /&gt;
*No abilities given.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level *****]]:''' &amp;quot;Raging Flame&amp;quot;&lt;br /&gt;
*No abilities given.&lt;br /&gt;
*This is the piety level ordinary worshippers start with.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level ******]]:''' &amp;quot;Inferno&amp;quot;&lt;br /&gt;
*No abilities given.&lt;br /&gt;
*This piety level can be reached only by a [[Monk]] praying at a [[faded altar]].&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|The wrath of Ignis is now weaker than that of most other gods. Apostates will find their resistance to fire stripped away completely, and will be periodically assaulted by fire elementals, find their enemies strengthened by fire, or even have the floor burned out from beneath them. Experienced and cautious adventurers will likely overmaster these assaults.&lt;br /&gt;
&lt;br /&gt;
Ignis' wrath lasts for a relatively short duration.}}&lt;br /&gt;
&lt;br /&gt;
Upon abandoning Ignis, your [[fire resistance]] will have a maximum of zero until Ignis' wrath ends. You'll then occasionally experience one of the following forms of divine retribution:&lt;br /&gt;
* [[Durable summon|Durably summons]] multiple [[fire elemental]]s to deal with you, with adjusted stats.&lt;br /&gt;
* Gives the strongest non-religious monster in your line of sight the fire champion status, granting them extra [[fire]] damage and increased movement speed.&lt;br /&gt;
* Triggers a [[shaft]] under you.&lt;br /&gt;
&lt;br /&gt;
Once Ignis' wrath ends, the god will cease to exist. All altars will be removed from the dungeon, if any were present.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
As you would expect from a starting god, Ignis is a massive boon in the early-game; just make sure to use its abilities while they are still relevant. D:3 [[orc priest]] pack giving you trouble? A Foxfire Swarm (up to 24 individual [[Foxfire]]s) is almost certainly bound to kill them. 24 Foxfires will fare somewhat worse (though are still quite effective) against a [[hydra]], but they won't do well against mid-level groups or much stronger foes. A huge portion of otherwise extremely dangerous threats in the upper dungeon can be avoided through one of Ignis' invocations. Even then, Rising Flame is a superior [[scroll of teleportation]] -- useful anywhere, with little risk of danger if you've cleared the floor above you.&lt;br /&gt;
&lt;br /&gt;
And, as you would expect from a god with finite piety, Ignis is a god designed to be abandoned. Its wrath is weak, but not so weak to be a pushover, and powerful enough to discourage switching gods as soon as you find the [[Temple]]. Consider your character's strength by the time you finish [[Lair]] or the main portion of the [[Dungeon]]. If/when you decide to switch, the fact that you're choosing a god much later gives a lot of flexibility. As usual, consider your character and what the dungeon has given you before (re)-devoting your faith.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
* An [[amulet of faith]] has no effect for followers of Ignis.&lt;br /&gt;
* Fiery Armour is meant to be used proactively; using it before a threatening fight (that you know you can win with its help) is powerful, and may save you piety from using the otherwise stronger Foxfire Swarm.&lt;br /&gt;
* Foxfire Swarm is held to the same limitations of the [[Foxfire]] spell (cannot pass through you, won't spawn if something is on the tile), though it remains tactically effective in more situations simply due to the sheer number of Foxfires.&lt;br /&gt;
**The swarm is somewhat less effective on monsters with decent [[AC]]; it checks it (up to) 24 times, after all. By corollary, it is still pretty strong against later low-AC foes like ([[Two-headed ogre|Two-headed]]) [[ogre]]s and [[hydra]]s.&lt;br /&gt;
*If you decide to abandon Ignis, keep in mind that you're in the midgame. Gods like [[Yredelemnul]], [[Zin]], and [[Uskayaw]] have unique piety systems that make it easier to catch up. Ignis also can help one survive the wait when trying to find [[Jiyva]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Ignis was added in [[0.28]].&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Demonspawn_mutations&amp;diff=67554</id>
		<title>Demonspawn mutations</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Demonspawn_mutations&amp;diff=67554"/>
				<updated>2022-12-27T03:03:52Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: &amp;quot;History&amp;quot; is not a tier 3 facet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version028}}&lt;br /&gt;
As [[demonspawn]] characters level up, they gain useful [[mutations]] due to their demonic ancestry. [[Demonspawn mutations]] are semi-random, according to the following rules. A 'facet' is a set of three ranks in one mutation:&lt;br /&gt;
*90% of the time, they mutate as follows:&lt;br /&gt;
**They gain one body-slot facet&lt;br /&gt;
**They gain one scales facet&lt;br /&gt;
**They gain two tier 2 facets&lt;br /&gt;
**They gain one tier 3 facet&lt;br /&gt;
*10% of the time, they are &amp;quot;monstrous&amp;quot;, and instead mutate as follows:&lt;br /&gt;
**They gain three body-slot facets.&lt;br /&gt;
**They have ''no'' scales facets&lt;br /&gt;
**They gain two tier 2 facets&lt;br /&gt;
**They gain one tier 3 facet&lt;br /&gt;
&lt;br /&gt;
Here is a list of all possible demonspawn mutations. Note that many of these mutations can also be gained randomly. However, demonspawn mutations are unique in that they cannot be removed by any means. You can check your current mutations with shift-A.&lt;br /&gt;
&lt;br /&gt;
=Body-Slot Facets=&lt;br /&gt;
&lt;br /&gt;
Monstrous demonspawn develop 3 body-slot facets, while others gain 1.&lt;br /&gt;
All body-slot facets give the player some extra passive abilities, but will eventually preclude wearing some non-body armour.&lt;br /&gt;
* [[Gloves]] negate the [[Claws]] facet and are prohibited when [[Claws]] or [[Demonic Touch]] facets reach the third rank. [[Claws]] and [[Demonic Touch]] facets are mutually exclusive.&lt;br /&gt;
* [[Helmet]]s cannot be worn with any rank of [[Antennae]] or [[Horns]] facet. No headgear can be worn when these facets reach the third rank. [[Antennae]] and [[Horns]] facets are mutually exclusive.&lt;br /&gt;
* [[Cloak]]s cannot be worn when the [[Weakening Stinger]] facet reaches the third level of mutation.&lt;br /&gt;
* [[Boots]] negate the [[Hooves]] facet and are prohibited when the [[Hooves]] facet reaches the third rank.&lt;br /&gt;
Since most demonspawn only have one body-slot facet, the armour restriction is minor.&lt;br /&gt;
Monstrous demonspawn, who have three body-slot facets, suffer from many more armour restrictions. However they gain two more passive abilities than their non-monstrous brethren. This lends themselves to a more offensive play style.&lt;br /&gt;
&lt;br /&gt;
===Claws===&lt;br /&gt;
{{:Claws}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demonic Touch===&lt;br /&gt;
{{:Demonic Touch}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horns===&lt;br /&gt;
{{:Horns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Antennae===&lt;br /&gt;
{{:Antennae}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hooves===&lt;br /&gt;
{{:Hooves}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weakening Stinger===&lt;br /&gt;
{{:Weakening Stinger}}&lt;br /&gt;
&lt;br /&gt;
=Scales Facets=&lt;br /&gt;
Most demonspawn develop scales; monstrous demonspawn do not. Demonspawn may still acquire scales through random mutation, but non-monstrous demonspawn can only get ranks of a scales mutation if it matches the one they would eventually develop later.&lt;br /&gt;
&lt;br /&gt;
===Molten Scales===&lt;br /&gt;
{{:Molten Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Icy Blue Scales===&lt;br /&gt;
{{:Icy Blue Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slimy Green Scales===&lt;br /&gt;
{{:Slimy Green Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thin Metallic Scales===&lt;br /&gt;
{{:Thin Metallic Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Yellow Scales===&lt;br /&gt;
{{:Yellow Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rugged Brown Scales===&lt;br /&gt;
{{:Rugged Brown Scales}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Large Bone Plates===&lt;br /&gt;
{{:Large Bone Plates}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Repulsion Field===&lt;br /&gt;
{{:Repulsion Field}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thin Skeletal Structure===&lt;br /&gt;
{{:Thin Skeletal Structure}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sturdy Frame===&lt;br /&gt;
{{:Sturdy Frame}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sanguine Armour===&lt;br /&gt;
{{:Sanguine Armour}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Big Brain===&lt;br /&gt;
{{:Big Brain}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sharp Scales===&lt;br /&gt;
{{:Sharp Scales}}&lt;br /&gt;
&lt;br /&gt;
=Tier 2 Facets=&lt;br /&gt;
All demonspawn develop two tier 2 facets.&lt;br /&gt;
&lt;br /&gt;
===Ignite Blood===&lt;br /&gt;
{{:Ignite Blood}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Icemail===&lt;br /&gt;
{{:Icemail}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Powered by Death===&lt;br /&gt;
{{:Powered By Death}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mana Shield===&lt;br /&gt;
{{:Mana Shield}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demonic Guardian===&lt;br /&gt;
{{:Demonic Guardian}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spiny===&lt;br /&gt;
{{:Spiny (mutation)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Powered by Pain===&lt;br /&gt;
{{:Powered By Pain}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Foul Stench===&lt;br /&gt;
{{:Foul Stench}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demonic Magic===&lt;br /&gt;
{{:Demonic Magic}}&lt;br /&gt;
&lt;br /&gt;
=Tier 3 Facets=&lt;br /&gt;
All demonspawn gain one tier 3 facet.&lt;br /&gt;
&lt;br /&gt;
===Hurl Damnation===&lt;br /&gt;
{{:Hurl Damnation (mutation)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Robust===&lt;br /&gt;
{{:Robust}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Black Mark===&lt;br /&gt;
{{:Black Mark (mutation)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Augmentation===&lt;br /&gt;
{{:Augmentation}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Corrupting Presence===&lt;br /&gt;
{{:Corrupting Presence}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*In [[0.28]], [[Weakening Stinger]] and [[Demonic Touch]] were added. The [[Talons]] facet was removed.&lt;br /&gt;
*In [[0.27]], [[Passive Freeze]] and [[Iridescent Scales]] were removed, [[Corrupting Presence]] and [[Demonic Magic]] were added, and several other facets were reworked.&lt;br /&gt;
*In [[0.26]], [[Nightstalker]] facet was removed and [[Sharp Scales]] and [[Big Brain]] facets were added.&lt;br /&gt;
*Prior to [[0.19]], Powered by Death gave regeneration from nearby corpses, regeneration is now given from kills.&lt;br /&gt;
*Sanguine Armour was added in [[0.19]].&lt;br /&gt;
*Sturdy Frame was added in [[0.18]].&lt;br /&gt;
*Rough Black Scales were removed in [[0.18]].&lt;br /&gt;
*Prior to [[0.14]], the negative energy facet granted a second level of rN, instead of the [[Black Mark]] passive ability.&lt;br /&gt;
*Prior to [[0.13]], Demonic Guardian would function for Okawaru worshipers, often resulting in massive piety losses. Hellfire cost 25% of max HP instead of 15.&lt;br /&gt;
*Mana Shield was added in [[0.13]].&lt;br /&gt;
*Prior to [[0.12]], Augmentation kicked in at low HP instead of high HP.&lt;br /&gt;
*Prior to [[0.11]], [[magic resistance]] was available as a Tier 2 facet.&lt;br /&gt;
*Many mutations were added in [[0.10]].&lt;br /&gt;
*The Demonspawn mutation system was substantially overhauled in [[0.7]].  Prior to that version, they mutated in a generally more random fashion: mutations were only grouped into low power and high power, and Demonspawn would receive six total mutations (two low, four high power). Demonspawn mutations were also influenced by a character's skills and deity.  While the old Demonspawn may have had much more powerful mutations available to them, the lack of any coherence to the mutations, or any guarantee of getting useful ones, made them in general a much more difficult species under the old system.&lt;br /&gt;
**The mutation lists, which can be found on [http://r1gm.free.fr/Crawl/crawlSS_052_mutations.txt this page], were extremely varied.  For instance, &amp;quot;high power&amp;quot; mutations could be absolutely mediocre things such as 1d3 levels of negative energy resistance, or potentially game breaking, like fast movement or complete torment immunity.&lt;br /&gt;
&lt;br /&gt;
[[Category:Intrinsic]]&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ozocubu%27s_Armour&amp;diff=63441</id>
		<title>Ozocubu's Armour</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ozocubu%27s_Armour&amp;diff=63441"/>
				<updated>2022-08-16T12:02:51Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version028}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Ozocubu's Armour''' is a level 3 [[Ice Magic]] spell which can greatly increase your [[AC]], provided the player remains stationary.  &lt;br /&gt;
&lt;br /&gt;
[[Ice Elementalist]]s begin with this spell in their libraries.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
The caster gains a boost of AC for a short duration. This spell is less effective for casters wearing heavier armour, and won't work alongside [[Statue Form]]. The duration and size of this AC boost is shown below:&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|'''Normal AC Boost''': 5 + (4*Spellpower/50) AC. (Max 13)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penalty''': - (Encumbrance/2)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': 20 + 2d(Spellpower) turns.}}&lt;br /&gt;
&lt;br /&gt;
For the spell to remain in effect, the player may not move. Players can still move, but the armour will break - even during &amp;quot;involuntary&amp;quot; movement: e.g., being teleported. In addition, taking fire damage from beams greatly reduces its duration.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Ozocubu's Armour can be a very useful spell, providing a large AC boost to any character who can manage the minimal skill investment required to cast it, and who isn't wearing heavy armour. Even at its lowest spellpower, it's still on par with a [[ring of protection]]. [[Species]] with no body armour slot ([[Felid]]s, [[Octopode]]s, and [[Draconian]]s) can and should keep an eye out for this spell, while other species are given more lenience while wearing lighter pieces of armour. &lt;br /&gt;
&lt;br /&gt;
[[Frozen Ramparts]] is a natural fit; it too is a level 3 Ice Magic spell that breaks when you move.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], certain involuntary movements, such as [[Blink]], would not break the armour. Also, the spell would melt when used over [[lava]].&lt;br /&gt;
*Prior to [[0.26]], Ozocubu's Armour was an Ice/[[Charms]] spell, and did not function with heavy armour ([[encumbrance rating]] &amp;gt; 5), instead of an encumbrance penalty.&lt;br /&gt;
*Prior to [[0.22]], Ozocubu's Armour did not expire immediately upon movement and had a speed penalty instead.&lt;br /&gt;
*Prior to [[0.18]], Ozocubu's Armour did not come with a speed penalty.&lt;br /&gt;
*Prior to [[0.17]], the effects of this spell were boosted in Ice Form and used the formula was 6 + 7 * (Spellpower/50) AC. (Max 20)&lt;br /&gt;
*Prior to [[0.15]], the bonus AC calculation was link to your Ice Magic skill, not your spellpower:&lt;br /&gt;
**'''Normal AC Boost''': 4 + (Ice Magic/3)&lt;br /&gt;
**'''Ice Form AC Boost''': 5 + (Ice Magic * (7/12))&lt;br /&gt;
*Prior to [[0.14]], the encumbrance rating limit for this spell was 6, allowing it to work with [[mottled dragon armour]].&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hall_of_the_Hellbinder&amp;diff=61638</id>
		<title>Hall of the Hellbinder</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hall_of_the_Hellbinder&amp;diff=61638"/>
				<updated>2022-07-03T13:25:22Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: It's not &amp;quot;halls&amp;quot; in game, and &amp;quot;halls&amp;quot; makes for a massively clunky &amp;quot;are a&amp;quot; phrasing...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version018}}&lt;br /&gt;
{{flavour|This floor is hot to the touch. Deep below it burns a fire hotter than any other.}}&lt;br /&gt;
&lt;br /&gt;
The '''Hall of the Hellbinder''' is a [[Wizard Laboratory]] made of unnatural black walls and yellow floor sigils dedicated to control over all manner of [[demon]]s. Its map is a convoluted series of demonic summoning and containment chambers, with two small treasure rooms southeast of the entrance area, a portal out opposite of the entrance, and a wide open boss chamber at the very bottom. Expect to face almost any tier [[2]] or [[3]] demon along the way, as well as various demon summoners and gouts of flaming [[cloud]]s that fill the bottom-center of the halls.&lt;br /&gt;
&lt;br /&gt;
The treasure in the top two chambers consists of 18 squares of the following:&lt;br /&gt;
*83.33% chance: [[gold]]&lt;br /&gt;
*8.33% chance: [[scroll of torment]], [[scroll of summoning]]&lt;br /&gt;
&lt;br /&gt;
The boss chamber contains a wide spread of vaguely thematic items across 12 squares:&lt;br /&gt;
*20.27% chance: random [[spell book]]&lt;br /&gt;
*6.76% chance: [[rod of shadows]], [[ring of fire]], [[ring of protection from fire]], [[wand of fire]], [[wand of draining]], [[scroll of torment]], [[scroll of summoning]], [[staff of summoning]], [[gold]]&lt;br /&gt;
*0.68% chance: [[demon whip]], [[demon blade]], [[demon trident]]&lt;br /&gt;
*10.14% chance: a random moderate-quality item entirely&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
The sheer variety of demons you can face here make proper preparations difficult, especially since red devils and reapers will have random weapon brands. [[Fire]], [[cold]], and [[poison]] resistance will definitely help minimize the amount of damage, [[negative energy]] resistance will help with the common soul eaters and [[mutation]] resistance will help with spare cacodemons. [[Willpower]] is of immense use for said cacodemons and [[banishment]] from deep elf demonologists. [[Hellfire]] is, as always, irresistible for players.&lt;br /&gt;
&lt;br /&gt;
The placement of demons in this Wizlab is fairly consistent, though the exact demons placed can vary significantly. The following section helps explain demon placement on the map found below.&lt;br /&gt;
&lt;br /&gt;
There are two groups of '''2'''s guarding the safe path midway through the Wizlab. Each '''2''' represents one of the following:&lt;br /&gt;
*32.79% chance&lt;br /&gt;
**{{monsterlink|Soul eater}}&lt;br /&gt;
*24.59% chance&lt;br /&gt;
**{{monsterlink|Hell beast}}&lt;br /&gt;
*16.39% chance&lt;br /&gt;
**{{monsterlink|Green death}}&lt;br /&gt;
**{{monsterlink|Reaper}}&lt;br /&gt;
*8.19% chance&lt;br /&gt;
**{{monsterlink|Tormentor}}&lt;br /&gt;
*1.64% chance&lt;br /&gt;
**{{monsterlink|Lorocyproca}}&lt;br /&gt;
&lt;br /&gt;
A single '''3''' accompanies each of the groups of '''2'''s. Two groups of '''3'''s can also be found shortly after entering the Halls. Each '''3''' represents one of the following:&lt;br /&gt;
*15.38% chance&lt;br /&gt;
**{{monsterlink|Ice devil}}&lt;br /&gt;
**{{monsterlink|Orange demon}}&lt;br /&gt;
**{{monsterlink|Red devil}}&lt;br /&gt;
**{{monsterlink|Sun demon}}&lt;br /&gt;
**{{monsterlink|Ynoxinul}}&lt;br /&gt;
*7.69% chance&lt;br /&gt;
**{{monsterlink|Rust devil}}&lt;br /&gt;
&lt;br /&gt;
There is a single '''7''' and a single '''f''' found shortly before reaching the Hellbinder's chambers. There are equal odds of these being either:&lt;br /&gt;
*Another '''3'''&lt;br /&gt;
*{{monsterlink|Deep elf demonologist}}&lt;br /&gt;
 &lt;br /&gt;
The two '''6'''s found midway through the map, one to a side, are some of the most dangerous creatures found here:&lt;br /&gt;
*25% chance&lt;br /&gt;
**{{monsterlink|Balrug}}&lt;br /&gt;
**{{monsterlink|Blizzard demon}}&lt;br /&gt;
**{{monsterlink|Cacodemon}}&lt;br /&gt;
**{{monsterlink|Hellion}}&lt;br /&gt;
&lt;br /&gt;
There is a single '''4''' and a single '''d''' found after passing through the first area of the map. There are equal odds of these being either:&lt;br /&gt;
*Another '''6'''&lt;br /&gt;
*{{monsterlink|Kobold demonologist}}&lt;br /&gt;
&lt;br /&gt;
===Boss: Hellbinder===&lt;br /&gt;
In the center of the altar room at the bottom of the map (located at the '''1'''), you'll find a randomly named '''hellbinder''' worshiping at an [[altar]] to [[Makhleb]]. Although he's armed with a [[demon blade]], his melee attacks are still much less devastating than his [[hellfire]] and demon summons. Any decent combat spell specialist or ranged attacker should be able to obliterate him before he can put up much of a fight, especially if they have [[Aura of Abjuration]] prepared to take care of his summons quickly. Warding (from an [[amulet of warding]], [[macabre finger necklace]], or [[staff of summoning]]) will keep you safe from some of his summoned foes, but will do nothing against the more dangerous ranged threats; if he manages to summon something actually threatening, don't be afraid to teleport and come back once his allies time out.&lt;br /&gt;
&lt;br /&gt;
{{flavour|A mighty spellcaster, wreathed in arcane energies, and muttering the most profane incantations you might have ever heard.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Red|@}} [[Image:Hellbinder.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[HP]]''': 150&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[HD]]''': 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Spells''': [[Summon Minor Demon]], [[Summon Demon]], [[Haste]], [[Hellfire]], [[Blink Away]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Equipment''': [[Demon blade]], [[robe]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Recommendations''': Fortunately, his demon summons are mostly weak for their relative depth, lacking [[Summon Greater Demon]]. Unfortunately, he can still blast you with 3d20 hellfire, or get a lucky nasty brand on his demon blade. Take him out fast to keep things simple.&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
Nearly all of the unusual glyphs here are for specific decorative floor tiles, which are simply differently-coloured floor in console. The rest are as follows:&lt;br /&gt;
&lt;br /&gt;
'''1''' Hellbinder&lt;br /&gt;
&lt;br /&gt;
'''0''' Random tier-5 demon&lt;br /&gt;
&lt;br /&gt;
'''2 3 6''' Various demons (see above for details)&lt;br /&gt;
&lt;br /&gt;
'''4 d 7 f''' Demons or summoners&lt;br /&gt;
&lt;br /&gt;
'''h''' Fire cloud generator&lt;br /&gt;
&lt;br /&gt;
'''$ i''' Treasure&lt;br /&gt;
&lt;br /&gt;
'''A''' Entrance&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;''' Exit&lt;br /&gt;
&lt;br /&gt;
'''x''' Rock wall&lt;br /&gt;
&lt;br /&gt;
'''c''' Stone wall&lt;br /&gt;
&lt;br /&gt;
'''+''' Door&lt;br /&gt;
&lt;br /&gt;
Entrance on A, exit on &amp;lt;, stone on c, doors on +, rock on x, a fire [[cloud]] generator on h, and loot on $ and i. The 4d pair and 7f pair are both randomly a kobold demonologist and the 6 above or a deep elf demonologist and the 3 above. The 0 is a random [[Demon#Tier-5_Demons|5]] or other-such demonic weakling, a minor speed-bump before the hellbinder himself. &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MAP&lt;br /&gt;
cccccccccccccccccccccccccccccccccccccccccccccc&lt;br /&gt;
ccccccc.cccccc...................cccccc.cccccc&lt;br /&gt;
ccccc.....cccc.cc+ccccc+ccccc+cc.cccc.....cccc&lt;br /&gt;
cccc..G-H..ccc.c...cccc.cccc...c.ccc...o...ccc&lt;br /&gt;
ccc../...\..cc.+.A.ccc...ccc.&amp;lt;.+.cc..|...../cc&lt;br /&gt;
ccc.I...3.J.cc.c...cc.....cc...c.cc.-O-.3./.cc&lt;br /&gt;
cc..|..u..|....ccccc..c.c..ccccc.....|.3./...c&lt;br /&gt;
cc..|.3Y..|....cccc..cc.cc..cccc......3./....c&lt;br /&gt;
ccc.L.....M.cc.ccc.....4.....ccc.cc....K----cc&lt;br /&gt;
ccc..\.../..cc.cc..cccc.cccc..cc.cc.../.....cc&lt;br /&gt;
cccc..N-P..ccc.+.......d.......+.ccc./.....ccc&lt;br /&gt;
ccccc.....cccc.ccccccccccccccccc.cccc.....cccc&lt;br /&gt;
ccccccc.cccccc...................cccccc.cccccc&lt;br /&gt;
ccccccc.cccccc.cccccccx.xccccccc.cccccc.cccccc&lt;br /&gt;
ccccccc.ccccccx.cccccc.c.cccccc.xcccccc.cccccc&lt;br /&gt;
ccccccc.cccccccx.cccc.ccc.cccc.xccccccc.cccccc&lt;br /&gt;
ccccccc.ccccccccx.cc.ccccc.cc.xcccccccc.cccccc&lt;br /&gt;
ccccccc.cccccccccc..ccccccc..cccccccccc.cccccc&lt;br /&gt;
ccccccc.cccc.6...................6.cccc.cccccc&lt;br /&gt;
ccccccc.cccc..ccccccccc.ccccccccc..cccc.cccccc&lt;br /&gt;
ccccccc.ccccc..cccc$$$c.c$$$cccc..ccccc.cccccc&lt;br /&gt;
ccccccc.cccccc..ccc$$$+.+$$$ccc..cccccc.cccccc&lt;br /&gt;
ccccccc.cc.cccc..cc$$$c.c$$$cc..cccc.cc.cccccc&lt;br /&gt;
ccccccc......c.x..ccccc.ccccc..x.c..Z...cccccc&lt;br /&gt;
ccccccc...o...x.c..cccc.cccc..c.x../..O.cccccc&lt;br /&gt;
cccccc..\.../..ccc..ccc.ccc..ccc../..OTO.ccccc&lt;br /&gt;
cccccc...\3/...cccc..cc.cc..cccc./2.2.U..ccccc&lt;br /&gt;
ccccc..\2CXD2/..cccc.......cccc./..2.3....cccc&lt;br /&gt;
cccccc..\|2|/...ccccc.\7/.cccccS--------Zccccc&lt;br /&gt;
cccccc...Q.R....ccccc..Y..ccccc......../.ccccc&lt;br /&gt;
ccccccc..ETF....ccccc..|..ccccc......./.cccccc&lt;br /&gt;
cccccccc........ccccc..f..ccccc......S.ccccccc&lt;br /&gt;
cccccccccc......cccc..ccc..cccc......ccccccccc&lt;br /&gt;
ccccccccccc.....ccc..ccccc..ccc.....cccccccccc&lt;br /&gt;
cccccccccccc.....c...ccccc...c.....ccccccccccc&lt;br /&gt;
cccccccccccc..\./..cc.ccc.cc..\./..ccccccccccc&lt;br /&gt;
ccccccccccccc..V..cccc.c.cccc..W..cccccccccccc&lt;br /&gt;
ccccccccccccc./...ccccchccccc...\.cccccccccccc&lt;br /&gt;
cccccccccccccc.....ccc.c.ccc.....ccccccccccccc&lt;br /&gt;
ccccccccccccccc.....c.ccc.c.....cccccccccccccc&lt;br /&gt;
ccccccccccccccccc.....ccc.....cccccccccccccccc&lt;br /&gt;
ccccccccccccccccccc....0....cccccccccccccccccc&lt;br /&gt;
ccccccccccccccccccccc.....cccccccccccccccccccc&lt;br /&gt;
cccccccccccccccccccccxc+cxcccccccccccccccccccc&lt;br /&gt;
ccccccccccccccccccccc.....cccccccccccccccccccc&lt;br /&gt;
ccccccccccccccccccc...G&amp;quot;H...cccccccccccccccccc&lt;br /&gt;
ccccccccccccccccc...GP...NH...cccccccccccccccc&lt;br /&gt;
cccccccccccccccc..G[.......]H..ccccccccccccccc&lt;br /&gt;
ccccccccccccccc../..N.....P..\..cccccccccccccc&lt;br /&gt;
ccccccccccccccc.I.............J.cccccccccccccc&lt;br /&gt;
cccccccccccccc..U.....G.H.....U..ccccccccccccc&lt;br /&gt;
cccccccccccccc.I.J.../...\...I.J.ccccccccccccc&lt;br /&gt;
ccccccccccccc..|..../..1..\....|..cccccccccccc&lt;br /&gt;
ccccccccccccc..|.../\.'''./\...|..cccccccccccc&lt;br /&gt;
ccccccccccccc..|../xx\'_'/xx\..|..cccccccccccc&lt;br /&gt;
cccccccccccc...L./..xxN'Pxx..\.M...ccccccccccc&lt;br /&gt;
cccccccccccci...W..G.xxxxx.H..V...iccccccccccc&lt;br /&gt;
ccccccccccccii...NP.........NP...iiccccccccccc&lt;br /&gt;
cccccccccccciii.................iiiccccccccccc&lt;br /&gt;
cccccccccccccccccccccccccccccccccccccccccccccc&lt;br /&gt;
ENDMAP&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.22]], this WizLab had more higher-tier demons.&lt;br /&gt;
*Prior to [[0.14|0.14-9ae1ffb6]], the vault contained a significantly different demon set. Hellions, sun demons, tormentors, and blizzard demons were more common; soul eaters and hell beasts were less common; the vault had a random chance for the kobold and deep elf demonologists; and neqoxecs were present while red and blue devils were absent. The vault's danger was thus more random than now. ([[http://s-z.org/neil/git/?p=crawl.git;f=crawl-ref/source/dat/des/portals/wizlab.des;hb=7225c62f196562aaa461aaba55639fb25dfc82fc#l1883|A 0.14.1 source link.]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Branches]]&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Kobold&amp;diff=61466</id>
		<title>Kobold</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Kobold&amp;diff=61466"/>
				<updated>2022-06-24T15:05:26Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|028}}&lt;br /&gt;
{{for monster}}&lt;br /&gt;
{{flavour|Kobolds are small, mysterious creatures of unknown origin. They are well suited to lurking in the darkness of the Dungeon, and have a reduced range of vision which also reduces the range at which they can be seen by enemies.&lt;br /&gt;
&lt;br /&gt;
They are competent in combat, especially with short blades, maces or crossbows, and are comfortable with all forms of magic. They are also very adept at using magical devices. Their small size makes them unable to wield large weapons, but they are agile and stealthy, and advance in levels as quickly as Humans.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*[[Nightstalker]] 3: Kobolds' [[line of sight]] is reduced by 3, to a range of 4 squares. Their [[stealth]] is also increased by +150.&lt;br /&gt;
*Kobolds are [[Size#Player Sizes|small]] creatures, so have trouble with many items.&lt;br /&gt;
**They are unable to wield [[bardiche]]s, [[battleaxe]]s, [[dire flail]]s, [[executioner's axe]]s, [[glaive]]s, [[great mace]]s, [[great sword]]s, [[halberd]]s, [[longbow]]s, [[scythe]]s, [[triple sword]]s, [[giant club]]s, [[giant spiked club]]s, and [[javelin]]s. &lt;br /&gt;
**Normally one-handed weapons like [[magical staves]], [[broad axe]]s, [[trident]]s, [[demon trident]]s and [[double sword]]s are two-handed to them. &lt;br /&gt;
**They are also incapable of wearing [[tower shield]]s, and more encumbered by [[buckler]]s and [[kite shield]]s.&lt;br /&gt;
&lt;br /&gt;
Kobolds have a base [[Strength]] of 5, [[Intelligence]] of 9 and [[Dexterity]] of 10 (before Background modifiers).&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Warriors:''' [[Hunter]]&lt;br /&gt;
*'''Zealots:''' [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Arcane Marksman]], [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Conjurer]], [[Summoner]]&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 to a random [[stat]] every 5th level.&lt;br /&gt;
*20% less [[HP]] than average.&lt;br /&gt;
*Average [[MP]].&lt;br /&gt;
*+3 [[willpower]] per level.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Kobolds receive the skills and equipment listed for their background, with the following exceptions:&lt;br /&gt;
* [[Javelin]]s are replaced with [[boomerang]]s.&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Moderate}}&lt;br /&gt;
&lt;br /&gt;
Kobolds are a straightforward race to play because of their excellent aptitudes in many skills and their size bonus to EV. They have good magic aptitudes overall and advance quickly in experience. &lt;br /&gt;
Their small [[LOS]] makes it easier to sneak up and [[stab]] foes, while limiting the effective range of your enemies. Of course, this limits your ranged options as well. Their excellent aptitude for [[Evocations]] makes them good [[Artificer]]s.&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Kobold}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[http://en.wikipedia.org/wiki/Kobold Kobolds] were originally creatures from Germanic mythology, but they are well known to gamers due to appearing as low-level monsters in ''Dungeons &amp;amp; Dragons'' and as creatures in ''Nethack''.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.27]], Kobold backgrounds with [[kite shield]]s were replaced with [[buckler]]s. However, the [[0.28|following version]] removed kite shields from background starts.&lt;br /&gt;
*Prior to the removal of the [[food]] system in [[0.26]], kobolds were [[carnivorous]], but did not have the [[Nightstalker]] mutation.&lt;br /&gt;
*Prior to [[0.21]] and the merging of [[ration]]s, the carnivorous mutation had three levels. &lt;br /&gt;
*Kobolds' aptitudes were rebalanced in [[0.19]]. Prior to this change: [[Axes]] was -1, [[Maces &amp;amp; Flails]] was 0, [[Throwing]] was +3, [[Slings]] was +2, [[Bows]] was -1, [[Spellcasting]] was -1, [[Conjurations]] was -1, and [[Transmutations]] was -1, and [[Evocations]] was +3. Kobold base stats were also changed.&lt;br /&gt;
*Prior to [[0.15]], kobolds had 2 ranks of [[Saprovore]] and would recover from [[sickness]] faster than normal.&lt;br /&gt;
&lt;br /&gt;
{{species}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kobold]]&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Dragon%27s_Call&amp;diff=61391</id>
		<title>Dragon's Call</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Dragon%27s_Call&amp;diff=61391"/>
				<updated>2022-06-20T09:16:36Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: Apparently this was ambiguous&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|028}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Dragon's Call''' is a level 9 [[Summonings|Summoning]] spell that keeps summoning [[list of dragons|dragon]]s while active.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
When cast a dragon's call (Dragoncall) status is gained during which dragons are summoned adjacent to hostile targets in your [[line of sight]]. Higher [[spell power]] may increase the duration of the spell (not the summons) and result in stronger dragons.&lt;br /&gt;
&lt;br /&gt;
Possible summons:&lt;br /&gt;
:{{monsterlink|Fire dragon}}&lt;br /&gt;
:{{monsterlink|Ice dragon}}&lt;br /&gt;
:{{monsterlink|Shadow dragon}}&lt;br /&gt;
:{{monsterlink|Storm dragon}}&lt;br /&gt;
:{{monsterlink|Iron dragon}}&lt;br /&gt;
:{{monsterlink|Quicksilver dragon}}&lt;br /&gt;
:{{monsterlink|Golden dragon}}&lt;br /&gt;
For worshippers of [[good god]]s, [[shadow dragon]]s are replaced with [[storm dragon]]s or [[iron dragon]]s.&lt;br /&gt;
&lt;br /&gt;
Dragon's Call's duration is &amp;lt;code&amp;gt;14 + 1d15 + &amp;lt;power&amp;gt; / 5&amp;lt;/code&amp;gt; turns.&amp;lt;ref&amp;gt;{{source ref|0.28.0|spl-summoning.cc|311}}&amp;lt;/ref&amp;gt; It's not possible to recast the spell while it's active, and after the spell ends there is a duration of 16 to 26 turns&amp;lt;ref&amp;gt;{{source ref|0.28.0|duration-data.h|442}}&amp;lt;/ref&amp;gt; during which you will be unable to recast it.&lt;br /&gt;
&lt;br /&gt;
One dragon is summoned at a time. Time between summons is &amp;lt;code&amp;gt;2 + 1d5 + &amp;lt;number of summons&amp;gt; * 5&amp;lt;/code&amp;gt; turns, where number of summons only includes currently living summons from Dragon's Call.&amp;lt;ref&amp;gt;{{source ref|0.28.0|spl-summoning.cc|390}}&amp;lt;/ref&amp;gt; Each dragon summoned this way will cost 2 or 3 additional [[MP]]. Every new summon generates a loud noise at the caster's location. There is no hard summon limit. These dragons are summoned close to your enemies and don't need to be [[t]]old to attack. If there are no enemies in line of sight, or if the caster lacks the required MP, no dragon will be summoned.&lt;br /&gt;
&lt;br /&gt;
Duration of the summons is around 18 turns; it does not depend on spell power.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.20]], for followers of [[TSO]], [[Poisonous Cloud|poison]]-breathing [[golden dragon]]s were replaced with storm or iron dragons.&lt;br /&gt;
*Dragon's Call replaced [[Summon Dragon]] in [[0.14]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gauntlet&amp;diff=58436</id>
		<title>Gauntlet</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gauntlet&amp;diff=58436"/>
				<updated>2022-03-02T17:11:17Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: /* Layout */ per IRC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version026}}&lt;br /&gt;
{{flavour|An elaborate complex designed to lure foolhardy adventurers seeking riches and glory. Those who enter must choose a path through several combat arenas, each of which contains treasure guarded by dangerous and sometimes exotic creatures. At the end awaits a fearsome minotaur guarding a large hoard of loot taken from the bodies of foolish adventurers.&lt;br /&gt;
&lt;br /&gt;
Beware that powerful magic prevents long-range teleports in Gauntlets. What's worse, some of these complexes offer only one exit...in the minotaur's lair.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Gauntlet portal.png]] The '''Gauntlet''' is a [[portal]] [[branch]] consisting of a series of small arenas with monsters and various loot items linked by [[transporter]]s, where the player has a choice of some sort in which path through the arenas they would like to take. This path culminates in a fight with the [[Minotaur_(monster)|minotaur]] that guards the exit.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
There are several different gauntlets which each have a similar layout, consisting of a series of 7x7 or 9x9 arenas which are each surrounded by transparent stone and only accessible through transporters. Each arena has a very specific set of a few monsters (usually of just one to three types) and a few items of loot, ranging from consumables to generic weapons to [[artefact]]s. Arenas come in two difficulties, with the last arena in a series often being of the more difficult type, and offering better loot. There is always some choice involved in which path through the arenas you wish to take — this choice may be made before taking on the first arena in some vaults, or after each arena in others.&lt;br /&gt;
&lt;br /&gt;
All paths through the arenas eventually lead to a final area with a [[Minotaur_(monster)|minotaur]] guarding the escape hatch out of the gauntlet and another pile of loot. In addition to this exit guarded by the minotaur, there is also an exit that can be found in the starting area before taking any transporters.&lt;br /&gt;
&lt;br /&gt;
===Teleport suppression===&lt;br /&gt;
All ways of teleportating, including [[rings of teleportation]], the [[teleportitis]] mutation, [[scroll of teleportation|scrolls of teleportation]], and the [[Passage of Golubria]] spell, are suppressed in gauntlets. This is to prevent you from reaching arenas that are not on your chosen path and getting their loot, as well as to prevent you from leaving via the exit in the initial starting area after having completed one or more of the arenas. All forms of blinking, including the [[scroll of blinking|scroll]] and the [[Blink]] spell function as normal. In addition to this, some arenas may contain [[dispersal trap]]s. The [[Teleport Other]] spell still works.&lt;br /&gt;
&lt;br /&gt;
===How to break walls===&lt;br /&gt;
Even though you are supposed to choose only one path through the Gauntlet, there are ways to break the walls and get all the loot. &lt;br /&gt;
*The portal appears quite early, so having [[Shatter]] online is unlikely. But followers of [[Sif Muna]] can cast this spell via the Exegesis ability, if the spell is in their spell library.&lt;br /&gt;
*Followers of [[Fedhas]] can use Overgrow to transform walls into plants.&lt;br /&gt;
*Followers of [[Lugonu]] can corrupt the portal, which not only destroys walls, but also can kill all the monsters there.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*After entering the portal to the gauntlet, you are placed in a large outside area from which you can see all of the arenas you can choose from and make your choice as to which path you wish to take. This large outside area also contains an escape hatch out of the gauntlet, which you can take if you decide that all paths through the gauntlet will be too difficult for you.&lt;br /&gt;
*Assuming you decide to press on through the gauntlet, you will now enter a transporter to take you to your first arena. At this point, there is no way out until you fight the [[Minotaur_(monster)|minotaur]].&lt;br /&gt;
*After having competed your first arena, you will take another transporter to an intermediary area, in which you may or may not be presented with a choice as to which arena you take next.&lt;br /&gt;
*This may continue up to a total of between 2 and 4 arenas, after which you will take a transporter to a final area with the minotaur.&lt;br /&gt;
*You must then fight the minotaur, or otherwise avoid him, in order to reach the escape hatch up (where you will find another pile of loot as well).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Added in 0.23, replacing the [[Labyrinth]].&lt;br /&gt;
&lt;br /&gt;
{{Portals}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Portals]]&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=To_hit&amp;diff=58149</id>
		<title>To hit</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=To_hit&amp;diff=58149"/>
				<updated>2022-02-20T04:30:47Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: /* Other modifiers */ rmv food and the now removed armour/shield penalty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version019}}&lt;br /&gt;
'''To hit''' (short for 'chance to hit') is the probability that an attack will hit a target. It is one of the two key factors in determining the success of an attack, the other being damage.&lt;br /&gt;
&lt;br /&gt;
The to hit can be calculated for melee and ranged attacks, and is calculated differently for players and monsters.  The largest factors for players are weapon (or unarmed) skill and fighting skill - with good training on both skills and decent dexterity, it should be rare to miss most targets.&lt;br /&gt;
&lt;br /&gt;
==Player To Hit (Melee and Ranged)==&lt;br /&gt;
The player's to-hit in melee and ranged combat is determined by the following factors:&lt;br /&gt;
&lt;br /&gt;
====Base Value====&lt;br /&gt;
*Start with 15 + dexterity/2 + a random roll between 0 and your fighting skill.&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
*Add a random roll from 0 to your weapon skill (unarmed is considered a weapon skill here).&lt;br /&gt;
*Add the weapon's base accuracy; unarmed has +2, or +4 if you have claws.&lt;br /&gt;
*Add your weapon enchantment level and slaying bonuses.  &lt;br /&gt;
&lt;br /&gt;
====Other modifiers====&lt;br /&gt;
*If in wisp, fungus, pig, or non-vampire bat form, add random2(XL*100+100)/100 instead of using your weapon skill above.&lt;br /&gt;
*Subtract 5 for vertigo.&lt;br /&gt;
*If you have the eyeballs mutation, add 2*[eyeballs level]+1.&lt;br /&gt;
&lt;br /&gt;
====The Roll====&lt;br /&gt;
*Take this total and roll a random number from 0 to total - 1.&lt;br /&gt;
&lt;br /&gt;
====Post Roll====&lt;br /&gt;
*If the player is wearing an [[amulet of inaccuracy]], they get a -5 penalty.&lt;br /&gt;
*Subtract 5 if missing an eye (Ru sacrifice) or you are confused.&lt;br /&gt;
*Subtract 6 if you cannot see the target (invisibility).&lt;br /&gt;
*Add 2 + roll between 0 and 7 if the target is backlit (corona, sticky flame, or haloed and not affected by umbra).&lt;br /&gt;
*Subtract 2 + roll between 0 and 3 if the target is in umbra and you do not have night vision (Dithmenos power).&lt;br /&gt;
*If the player is bonded to their weapon with the [[Sure Blade]] spell, they get +(5 + remaining duration of Sure Blade (MAX: +15)).&lt;br /&gt;
*If the player is not wielding a weapon:&lt;br /&gt;
**The [[Confusing Touch]] spell grants +0 to +(DEX-1).&lt;br /&gt;
**Being in the following forms grant bonuses:&lt;br /&gt;
***[[Statue Form]]: 0 to +8&lt;br /&gt;
***[[Dragon Form]]: 0 to +9&lt;br /&gt;
***[[Necromutation|Lich form]]: 0 to +9&lt;br /&gt;
***[[Ice Form]]: 0 to +9&lt;br /&gt;
***[[Spider Form]]: 0 to +9&lt;br /&gt;
***[[Bat Form]]: 0 to +11&lt;br /&gt;
***[[Blade Hands]]: 0 to +11&lt;br /&gt;
***[[Fungus Form]]: 0 to +9&lt;br /&gt;
***[[Tree Form]]: 0 to +9&lt;br /&gt;
***[[Wisp Form]]: 0 to +9&lt;br /&gt;
&lt;br /&gt;
==Monster To Hit (Melee)==&lt;br /&gt;
A monster's to hit is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
===Base Value===&lt;br /&gt;
The base value is 18.&lt;br /&gt;
&lt;br /&gt;
===Hit Dice===&lt;br /&gt;
Monsters with the Fighter class flag get a bonus of +(2.5 * [[HD]]). Other monsters get +(1.5 * HD). Decimals are rounded down.&lt;br /&gt;
&lt;br /&gt;
===Situational Modifiers===&lt;br /&gt;
*An aquatic monster &amp;quot;using the terrain to its advantage&amp;quot; gets +5.&lt;br /&gt;
*A monster wielding a weapon receives that weapon's inherent and magical to hit modifiers.&lt;br /&gt;
*A [[confused]] monster gets -5.&lt;br /&gt;
*A monster attacking a [[Corona|backlit]] defender gets +2 to +9.&lt;br /&gt;
*A monster attacking an invisible target suffers a 35% penalty to its to hit number.&lt;br /&gt;
&lt;br /&gt;
==Monster To Hit (Ranged)==&lt;br /&gt;
Ranged attacks (&amp;quot;beams&amp;quot;, to use the game's internal terminology) have a to hit number, just like melee attacks do. This is modified as follows:&lt;br /&gt;
*If you are invisible and the attacker can't see invisible, the to hit number is halved.&lt;br /&gt;
*If you have [[Deflect Missiles]] running, the to hit number is reduced to a random number between 0 and 2/3 of its value.&lt;br /&gt;
*If you don't have Deflect Missiles running, but do have [[Repel Missiles]] running or the Repulsion Field mutation at level 3, the to hit number is reduced ''by'' a random number between 0 and 1/2 of its value (rounded down).&lt;br /&gt;
&lt;br /&gt;
[[Category:Game_mechanics]]&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Fedhas%27_Mad_Dash&amp;diff=56606</id>
		<title>Fedhas' Mad Dash</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Fedhas%27_Mad_Dash&amp;diff=56606"/>
				<updated>2022-01-02T05:05:15Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Fedhas' Mad Dash''' is one of the original four [[Dungeon Sprint]] modules.&lt;br /&gt;
&lt;br /&gt;
See the [[Sprint guide]] for further advice.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
NAME:   dungeon_sprint_fedhas&lt;br /&gt;
TAGS:   sprint no_item_gen no_trap_gen no_monster_gen no_pool_fixup no_rotate no_hmirror no_vmirror&lt;br /&gt;
DESC:   Sprint IV: &amp;quot;Fedhas' Mad Dash&amp;quot;&lt;br /&gt;
ORIENT: encompass&lt;br /&gt;
SUBVAULT: o : temple&lt;br /&gt;
KMONS:  A = fungus&lt;br /&gt;
KMONS:  B = spriggan hd:3&lt;br /&gt;
KMONS:  C = oklob sapling hp:7&lt;br /&gt;
KMONS:  D = oklob sapling hp:15 name:wizard n_suf spells:magic_dart;.;cantrip;magic_dart actual_spells&lt;br /&gt;
KMONS:  E = scorpion&lt;br /&gt;
KMONS:  F = wandering mushroom&lt;br /&gt;
KMONS:  G = burning bush&lt;br /&gt;
KMONS:  H = killer bee&lt;br /&gt;
KMONS:  I = queen bee&lt;br /&gt;
KMONS:  L = oklob plant&lt;br /&gt;
KMONS:  J = spriggan druid&lt;br /&gt;
KMONS:  M = oklob plant hp:30 name:conjurer n_suf spells:stone_arrow;.;.;.;iskenderun's_mystic_blast actual_spells&lt;br /&gt;
KMONS:  N = giant spore&lt;br /&gt;
KMONS:  O = oklob plant hp:30 name:summoner n_suf spells:call_imp;.;.;summon_swarm actual_spells&lt;br /&gt;
KMONS:  P = oklob plant hp:30 name:shifter n_suf spells:blink_other;blink_other actual_spells&lt;br /&gt;
KMONS:  Q = demonic crawler&lt;br /&gt;
KMONS:  R = spriggan rider&lt;br /&gt;
KMONS:  T = spriggan&lt;br /&gt;
KMONS:  U = spriggan berserker&lt;br /&gt;
KMONS:  V = Agnes&lt;br /&gt;
KMONS:  W = spriggan defender&lt;br /&gt;
KMONS:  X = spriggan rider ; bow unrand:storm_bow . arrow&lt;br /&gt;
KMONS:  Y = bush&lt;br /&gt;
KMONS:  a = yellow wasp&lt;br /&gt;
KMONS:  b = ghost moth&lt;br /&gt;
KMONS:  d = oklob plant name:meteorologist n_suf spells:sunray;.;.;airstrike actual_spells&lt;br /&gt;
KMONS:  e = oklob plant name:demonologist n_suf spells:summon_demon;.;.;summon_demon;.;malign_gateway actual_spells&lt;br /&gt;
KMONS:  f = oklob plant name:annihilator n_suf spells:poison_arrow;orb_of_destruction;.;.;bolt_of_cold actual_spells&lt;br /&gt;
KMONS:  g = the Enchantress&lt;br /&gt;
KMONS:  h = moth of wrath&lt;br /&gt;
KMONS:  m = green rat&lt;br /&gt;
KMONS:  n = worker ant&lt;br /&gt;
KMONS:  u = grey rat&lt;br /&gt;
KITEM:  j = piece of ambrosia q:3&lt;br /&gt;
KITEM:  k = honeycomb q:3&lt;br /&gt;
KITEM:  n = ring of invisibility ident:type&lt;br /&gt;
KITEM:  M = any book&lt;br /&gt;
KITEM:  # = Orb of Zot&lt;br /&gt;
KFEAT:  Z = any shop&lt;br /&gt;
&lt;br /&gt;
MAP&lt;br /&gt;
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx&lt;br /&gt;
xcccccccccccccccccccccccccccccccccccccccccccccccccccccx&lt;br /&gt;
xc{[(Ac....uc.$$$$coooooooooooooc.*+$BBc.E..ccZcc|ccccx&lt;br /&gt;
xcAA..+.%...+.c%%.+ooooooooooooo+.Dc$E$c.F.G+*|cc+ccccx&lt;br /&gt;
xcAAAAc...m.cCcn..coooooooooooooc..ccc+cc.**ccZc$$ccccx&lt;br /&gt;
xccccccccccccccc+ccoooooooooooooc.*ccZZ$+..Fccccc..R.cx&lt;br /&gt;
xcHH.t........+...coooooooooooooccccccccccccccccc...Zcx&lt;br /&gt;
xckI....t.....c$C$ccccccccccccccccccc..L.%*ccc....Tt.cx&lt;br /&gt;
xcHH...t..t..ccccccttttt..t*ccc.+.*+.....*%+Q+..Tt..Zcx&lt;br /&gt;
xcc+cccc+ccccccC|+......t..tccM.c.Nc.A....Pcccccccccccx&lt;br /&gt;
xc*.c$$$$+......Fct..ttt.tJ.ccc.cc+cc.A.O..cccccccccccx&lt;br /&gt;
xcL*cG|cccG...L..c.tt.*t.$$t+..$ct.tccccccccccccccccccx&lt;br /&gt;
xcccccccccccccccccccccccccccccccc.....ccccccccccccccccx&lt;br /&gt;
xckj....................ccccccc..t..t....cccccccccccccx&lt;br /&gt;
xcZa..N...............Y.ccccc.U.t......t...tccccccccccx&lt;br /&gt;
xcZQ..........T......XY..........t.V...Z.Z..W|ccccccccx&lt;br /&gt;
xcZb..................Y...ccccccccccccccccccccccccccccx&lt;br /&gt;
xccccccccccc+cccccccccccccccccccccccccccccccccccccccccx&lt;br /&gt;
xccccccP.........ccccc..ccccc..AZZccc...e|ccccccccccccx&lt;br /&gt;
xcccccc.......A.dccc.R..+......O.%cc...Y.U+nccccccccccx&lt;br /&gt;
xcccccccc.A....cccccaQa.cccccY....+.....f|ccccccccccccx&lt;br /&gt;
xcccccccccc...cccccc$$$$ccccccccccccccccccccccccccccccx&lt;br /&gt;
xcccccccccc....cccc$$$$$cccccZZZcL.L.L.L.L.L.cccccccccx&lt;br /&gt;
xcccccccccc........$$$$$+$$$$Z$Z+............+.......cx&lt;br /&gt;
xcccccccccc........$$$$$cccccZZZc.L.L.L.L.L.Lccccccc.cx&lt;br /&gt;
xccccccccccccccccccccccccccccccccccccccccccccccccccc.cx&lt;br /&gt;
xcc........t.Wt..t..t.Rt..t.Ut..t..t..t..t.Wt..t..t..cx&lt;br /&gt;
xcc.g..........................J.......J.............cx&lt;br /&gt;
xcc........t.Jt..t..t.Rt..t.Ut..t..t..t..t.Wt..t..t..cx&lt;br /&gt;
xccc++++ccccccccccccccccccccccccccccccccccccccccccccccx&lt;br /&gt;
xcc......cccccccccccccc.....ccccc....cccccc...h..cccccx&lt;br /&gt;
xcc......ccccccccc.......h........b................Wtcx&lt;br /&gt;
xccc.......e...............I...............ccccccc..#cx&lt;br /&gt;
xccc.Q..........a........R........U................Wtcx&lt;br /&gt;
xccc..............cccccc.....cccc....cccccc...h..cccccx&lt;br /&gt;
xccc.......f......ccccccccccccccccccccccccccccccccccccx&lt;br /&gt;
xcccccccccccccccccccccccccccccccccccccccccccccccccccccx&lt;br /&gt;
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx&lt;br /&gt;
ENDMAP&lt;br /&gt;
&lt;br /&gt;
NAME:   sprint_temple&lt;br /&gt;
TAGS:   temple no_rotate no_hmirror no_vmirror&lt;br /&gt;
KFEAT:  A = altar_cheibriados&lt;br /&gt;
KFEAT:  B = altar_zin&lt;br /&gt;
KFEAT:  C = altar_elyvilon&lt;br /&gt;
KFEAT:  D = altar_the_shining_one&lt;br /&gt;
KFEAT:  E = altar_okawaru&lt;br /&gt;
KFEAT:  F = altar_yredelemnul&lt;br /&gt;
KFEAT:  G = altar_kikubaaqudgha&lt;br /&gt;
KFEAT:  H = altar_trog&lt;br /&gt;
KFEAT:  I = altar_lugonu&lt;br /&gt;
KFEAT:  J = altar_nemelex_xobeh&lt;br /&gt;
KFEAT:  K = altar_xom&lt;br /&gt;
KFEAT:  L = altar_beogh&lt;br /&gt;
KFEAT:  M = altar_jiyva&lt;br /&gt;
KFEAT:  N = altar_vehumet&lt;br /&gt;
KFEAT:  O = altar_sif_muna&lt;br /&gt;
KFEAT:  P = altar_makhleb&lt;br /&gt;
KMONS:  X = oklob sapling name:priest n_suf spells:cantrip;.;cantrip;smiting priest_spells&lt;br /&gt;
&lt;br /&gt;
MAP&lt;br /&gt;
.T.........T.&lt;br /&gt;
.A.B.C.D.E.F.&lt;br /&gt;
..M.NXO.P.T..&lt;br /&gt;
.G.H.I.J.K.L.&lt;br /&gt;
.T.........T.&lt;br /&gt;
ENDMAP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Template:Skill_aptitudes&amp;diff=56401</id>
		<title>Template:Skill aptitudes</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Template:Skill_aptitudes&amp;diff=56401"/>
				<updated>2021-12-01T01:50:21Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: Reword for clarity, since immature draconians are brown and post-XL7-ones can be white, black, or pale&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;==Aptitudes==&lt;br /&gt;
{{#invoke:Apt|skill_table|{{{1|}}}}}&lt;br /&gt;
{{#invoke:Apt|skill_draconian_exceptions|{{{1|}}}}}&lt;br /&gt;
The average aptitude of all species, excluding [[draconian]]s after they change colour, is {{#invoke:Apt|skill_average|{{{1|}}}}}.&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;This template will generate a table of aptitudes for a given skill. For example:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{skill_aptitudes|Fire Magic}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives you:&lt;br /&gt;
{{skill_aptitudes|Fire Magic}}&lt;br /&gt;
&lt;br /&gt;
If the skill name is omitted, the page's title is used.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hepliaklqana&amp;diff=56193</id>
		<title>Hepliaklqana</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hepliaklqana&amp;diff=56193"/>
				<updated>2021-10-01T10:36:47Z</updated>
		
		<summary type="html">&lt;p&gt;Pinkbeast: Trunk has removed the LOS issues.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version027}}&lt;br /&gt;
[[File:Hepliaklqana altar.png]] &amp;quot;Through your memory, the past survives and persists.&amp;quot;&lt;br /&gt;
{{flavour|Hepliaklqana the Forgotten accepts the worship of those who would remember their forebears, and fight alongside the greatest of them all. Hepliaklqana demands only that followers explore and form new experiences; as they advance in this service, they will find themselves able to shape and control their ancestor's memory, eventually bringing them into the ranks of the mythical heroes.&lt;br /&gt;
&lt;br /&gt;
Hepliaklqana's worshippers are served by a guardian formed from their memories of their greatest ancestor. This ancestor is at first remembered as they were at the start of their fabled adventures, but will advance in skill as their descendant does. Hepliaklqana always allows followers to recall their ancestor to their side, and, even if the ancestor is destroyed, Hepliaklqana will call it forth again not long after. Further advancement in Hepliaklqana's service allows worshippers to restore and strengthen their ancestor, to swap them with other creatures, and to choose how to remember their life's talents.}}&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Hepliaklqana (or any other god).&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
Hepliaklqana likes it when you explore the world.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
* Abandonment.&lt;br /&gt;
* Inactivity (on average, you lose 1 Piety about every 500 turns).&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety Level -]]:''' &amp;quot;Hazy&amp;quot;&lt;br /&gt;
*No abilities given.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level *]]:''' &amp;quot;[Species] Child&amp;quot;&lt;br /&gt;
Once reaching 1* of piety, your maximum HP is reduced by 10%. You also gain the presence of an ancestor, a permanent ally that fights alongside you.&lt;br /&gt;
*'''Recall''' - Recalls your ancestor from anywhere in the dungeon to your immediate surroundings. Costs 2 MP.&lt;br /&gt;
*'''Ancestor Identity''' - Allows you to choose your ancestor's name and gender. This does not take any time.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level **]]:''' &amp;quot;Storyteller&amp;quot;&lt;br /&gt;
*'''Ancestor Life''' - You may choose one of three backgrounds for your ancestor. This choice is permanent, and cannot be undone; even abandoning Hepliaklqana and rejoining won't alter your choice.&lt;br /&gt;
**'''Knights''' gain increased [[AC]], a [[shield]], and eventually get the ability to [[cleave]] through foes.&lt;br /&gt;
**'''Battlemages''' gain an increase to melee damage and an assortment of damaging [[Conjurations]].&lt;br /&gt;
**'''Hexers''' gain a branded [[short blade]] and an assortment of [[Hexes]].&lt;br /&gt;
&lt;br /&gt;
See the [[Hepliaklqana#Ancestor|Ancestor]] section below for more details.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level ***]]:''' &amp;quot;Brooding&amp;quot;&lt;br /&gt;
*'''Transference''' - Swaps one creature with your ancestor (you may target yourself). Costs 2 MP and a small amount of piety.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level ****]]:''' &amp;quot;Anamnesiscian&amp;quot;&lt;br /&gt;
*'''Idealise''' - Heals your ancestor, gives them an extra 4+(HD/3) AC, and temporarily doubles their damage and spell power. The quality of the healing and duration of the idealisation granted are both improved by the [[Invocations]] skill. Costs 4 MP and a small amount of piety.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level *****]]:''' &amp;quot;Grand Scion&amp;quot;&lt;br /&gt;
*When using '''Transference''', creatures next to your target (i.e. the monster you swap your ancestor with) will be drained for a duration depending on Invocations skill.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level ******]]:''' &amp;quot;Unforgettable&amp;quot;&lt;br /&gt;
*No abilities given.&lt;br /&gt;
&lt;br /&gt;
==Ancestor==&lt;br /&gt;
The player can choose from 3 types: battlemage, knight, and hexer. The ancestor's abilities scale off your XL and affect their HP, AC/EV, attack damage, magic resistance and spell list. Concrete formulas are as follows:&lt;br /&gt;
&lt;br /&gt;
*'''HD''' (XL - 1)*2/3 +1&lt;br /&gt;
*'''HP:''' HD * 5 + max(0, (HD - 12) * 5)&lt;br /&gt;
*'''MR:''' HD*HD/2&lt;br /&gt;
*'''Base damage:''' HD + 3, * 2 for the battlemage;&lt;br /&gt;
*'''Base AC:''' HD&lt;br /&gt;
**Knight gets 5+HD/2 additional AC, described as [[chain mail]] to the player&lt;br /&gt;
*'''Resistances:''' [[Fire resistance|rF+]], [[Cold resistance|rC+]], [[Negative energy]] immunity, [[Poison]] immunity&lt;br /&gt;
*[[Fly|Flies]], [[See invisible|sees invisible]], and regenerates quickly&lt;br /&gt;
&lt;br /&gt;
Ancestors do not time out, can follow you up &amp;amp; down stairs, and cannot be dispelled. If destroyed, your ancestor will reform after a few dozen turns. The normal ally XP penalty does not apply to your ancestor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+Ancestor powers&lt;br /&gt;
|-&lt;br /&gt;
!XL&lt;br /&gt;
!Knight&lt;br /&gt;
!Battlemage&lt;br /&gt;
!Hexer&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Flail]], [[kite shield]], and [[chain mail]] (bonus AC above)&lt;br /&gt;
|[[Quarterstaff]], bonus base melee damage, [[Throw Frost]], [[Stone Arrow]]&lt;br /&gt;
|[[Dagger]] of [[draining (brand)|draining]], [[Slow]], [[Confuse]]&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|[[Broad axe]] of [[flaming]]&lt;br /&gt;
|[[Bolt of Magma]]&lt;br /&gt;
|[[Paralyse]]&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|[[Tower shield]] of [[reflection]], haste self&lt;br /&gt;
|[[Lajatang]] of [[freezing]], haste self&lt;br /&gt;
|[[Mass Confusion]], haste self&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|[[Broad axe]] of [[speed (brand)|speed]]&lt;br /&gt;
|[[Lehudib's Crystal Spear]]&lt;br /&gt;
|[[Antimagic]] [[quick blade]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Hepliaklqana believes that the only reasonable punishment for turning one's back on the path of memory is to be denied its use. All new experience is denied to the unfortunate apostate, until Hepliaklqana decides they have been punished enough. This will not be quick: unlike some, Hepliaklqana has a long memory...}} &lt;br /&gt;
&lt;br /&gt;
Your ancestor immediately leaves (though the decrease to your maximum HP remains until your punishment is over) and you are unable to earn any experience until Hepliaklqana decides it's taken enough; this takes approximately 2 experience levels worth of XP. The XP is permanently gone.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The ancestor can be chosen to complement your background, e.g. wizards can choose knights to provide defense while they are casting spells from afar.&lt;br /&gt;
&lt;br /&gt;
The hexer is arguably stronger than the other two ancestor types since they can get [[Mass Confusion]] and an [[antimagic]] [[quick blade]]. &lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*Characters with ranged weapons or [[Conjurations]] can use their ancestor as a shield, blocking enemy attacks while you fire back. If your ancestor dies, they'll come back soon enough.&lt;br /&gt;
**Melee characters can instead attack ''with'' their ancestor; like how monsters are more effective when they surround you, you and your ancestors are more effective surrounding monsters. Of course, this doesn't stop you from using your ancestor as a distraction to run away.&lt;br /&gt;
*Characters with fast movement speed ([[spriggan]]s, [[felid]]s, flying [[tengu]], swimming [[merfolk]], and any character with [[boots of running]]) should be aware that their ancestor will still move at normal speed, making it quite likely that you'll leave them behind unless you deliberately slow down (you may set your autoexplore speed to theirs by hitting '''Ctrl+e'''). The recall ability is available from the start and only takes 1 turn to bring your ancestor to you should you have need of them -- it is up to you whether that is worth either the extra hassle of slowing down or the risk of leaving your ancestor alone with possible threats.&lt;br /&gt;
*[[Inner Flame]] or [[scrolls of immolation]] work well for followers of Hepliaklqana; target your ancestor, send them at your enemies, and watch them explode! They'll even come back no worse for the wear after the battle! Of course, you might make enough noise to attract attention to you while your ancestor is out of commission...&lt;br /&gt;
*You can also use Transference to execute a swap maneuver between your ancestor and a monster -- either to pull it in close or to get away from it. As long as your ancestor is several tiles away from you, you can swap them with a monster right next to you to allow you to escape. This basically works like a &amp;quot;blink other away&amp;quot; spell if done right, but with no checks for [[willpower]] on the monster's side.&lt;br /&gt;
**The same is possible for yourself. A properly set up Transference ('''t'''elling your ancestor to '''r'''etreat helps) functions as a poor man's [[Controlled Blink]] -- it even works on [[formicid]]s!&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], your ancestor (and the -10% HP mutation) came on worship, rather than 1* of piety. Also, players and their ancestor could not fire through one another.&lt;br /&gt;
*Hepliaklqana was added in [[0.19]].&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Pinkbeast</name></author>	</entry>

	</feed>