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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Predelnik</id>
		<title>CrawlWiki - User contributions [en]</title>
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		<updated>2026-07-23T12:41:04Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Flux_bauble&amp;diff=86877</id>
		<title>Flux bauble</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Flux_bauble&amp;diff=86877"/>
				<updated>2026-07-22T09:00:51Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Add concrete example for usage in Death Form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|A small glass bauble containing an ominously glowing substance. Crushing it will flood you with transmutational energy, leaving your physical form unstable at a fundamental level.&lt;br /&gt;
&lt;br /&gt;
In this state of flux, your melee attacks are much weaker, but each strike will contaminate whatever you hit with transmutational energy - eventually causing significant damage to them as their body twists and deforms. The lack of certainty in your physical form also makes you much harder to hit, though you glow in a way that hinders stealth.&lt;br /&gt;
 &lt;br /&gt;
The power contained in each bauble is finite, and once it is exhausted by spreading it to enemies, you will return to your previous form.}}&lt;br /&gt;
[[File:Flux_bauble.png]]A '''flux bauble''' is a [[bauble]] that temporarily changes you into '''Flux Form'''.&lt;br /&gt;
&lt;br /&gt;
[[Shapeshifter]]s start with 3 flux baubles.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
When e'''V'''oked, a flux bauble turns you into Flux Form, which lasts until a certain number of attacks. Using this bauble takes only 1 turn, and the form can also be ended early in 1 turn.&lt;br /&gt;
&lt;br /&gt;
Flux Form has the following effects:&lt;br /&gt;
&lt;br /&gt;
'''Combat Bonuses'''&lt;br /&gt;
*[[Unarmed Combat]]: 3 base damage (''no boost'').&lt;br /&gt;
*'''Contaminating Attacks''': When you hit an enemy, you contaminate them. The first hit inflicts [[Corona]]. The third hit inflicts [[malmutate]], deals heavy damage, and resets contamination. This deals 2d5 damage at 0 skill, 2d15 damage at 5 skill, 2d33 damage at 14 or more skill, with linear scaling in-between.&lt;br /&gt;
*'''Bonus EV''': +6-16 EV (depending on skill)&lt;br /&gt;
*All melee damage is reduced by -50%.&lt;br /&gt;
&lt;br /&gt;
'''Restrictions'''&lt;br /&gt;
*'''[[Transformation#Useful Info|Melded Gear]]:''' [[Weapon]], [[shield]], [[body armour]], [[gloves]].&lt;br /&gt;
*You cannot [[throw]] items.&lt;br /&gt;
*'''Glowing:''' You are revealed if [[invisible]], and your [[stealth]] is greatly reduced.&lt;br /&gt;
&lt;br /&gt;
Flux Form does not block any [[mutation]]s, does not change your [[size]], and gives no innate bonus to HP / [[AC]].&lt;br /&gt;
&lt;br /&gt;
Flux Form has a minimum of 5 [[Shapeshifting]] skill, below which you get an [[Talisman#Skill|HP penalty]], and the contamination effect and EV bonus scale down. It has a maximum skill of 14; further skill has no further impact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! Flux form || Felid || Octopode&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flux form.png]] || [[File:Flux form felid.png]] || [[File:Flux form octopode.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Bonus EV and damage can be helpful in the early game when a fight goes poorly.&lt;br /&gt;
&lt;br /&gt;
Maybe more importantly, this acts as a 1-turn panic button if the main form you're currently using has downsides/vulnerabilities against a current threat. Use this bauble to negate the downside faster than removing your current talisman directly. For example, it can be used while in [[Death Form]] to drink a [[Potion of cancellation]] or cast [[Death's Door]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.33]], flux baubles were added to the game, replacing [[flux talisman]]s&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bauble]]&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Coglin&amp;diff=86876</id>
		<title>Coglin</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Coglin&amp;diff=86876"/>
				<updated>2026-07-22T08:55:49Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Add note about penalty for warmup strikes not applied for melee weapons currently due to a bug.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
{{flavour|Unlike most of their goblin kin, Coglins augment their tiny frames with charm-wrought steel. Their exoskeletons, capable of wielding weapons independently in each arm, are begun with hand-me-downs from their sprawling families. By the time they come of age, they are inseparable from their creations, and experienced individuals often further customize themselves with uniquely powerful additions.&lt;br /&gt;
&lt;br /&gt;
Haphazard and jerry-rigged, Coglin exoskeletons lack the flexibility of natural bodies. Though their arms can fly in a whir of destruction, it takes quite a bit of swinging to rev them up to that speed. Further, with their bodies swallowed in the controls of their machine, they cannot wear jewelry - the interference of multiple magical fields would be catastrophic!&lt;br /&gt;
&lt;br /&gt;
Even so, a true Coglin would never criticize their creation. They believe that spirits of steel and sandalwood come to rest within every thing that draws blood, slowly and carefully re-attuning their exoskeletons to those spirits whenever they wield or remove weapons. Never scorn the spirits!}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*'''Off-hand Wielding:''' Coglins can wield a second one-handed weapon instead of a [[shield]] or [[orb]]. For more details, see below.&lt;br /&gt;
*'''Slow Wielding:''' Wielding or unwielding a weapon takes 5 [[decaAut]] instead of 0.5.&lt;br /&gt;
*'''Warmup Strikes:''' Weapon damage is reduced by -33%, but this penalty is reduced when making attacks. The penalty can be eliminated by attacking for about 4 [[decaAut]] worth of time, at which point the player is considered fully revved. When not attacking, the penalty will be gradually restored, taking about 12 decaAut to go from 0% to 33%. &amp;lt;!--Valid up to 0.34 at least:--&amp;gt; Due to a bug&amp;lt;ref&amp;gt;[https://github.com/crawl/crawl/issues/5220 crawl/issues/5220] (Issue about rev not applied for melee attacks)&amp;lt;/ref&amp;gt; penalty for warmup strikes is not applied for melee attacks and affects only ranged weapons.&lt;br /&gt;
*'''No Jewelry:''' Coglins cannot wear [[ring]]s or [[amulet]]s.&lt;br /&gt;
&lt;br /&gt;
Coglins have a base [[Strength]] of 8, [[Intelligence]] of 7, and [[Dexterity]] of 9 (before background modifiers).&lt;br /&gt;
&lt;br /&gt;
===Dual wielding===&lt;br /&gt;
Coglins can wield two one-handed melee or ranged weapons and attack with both at the same time. Melee and ranged weapons cannot be mixed. There is no damage penalty beyond the one for Warmup Strikes. The attack delay is the average of the two weapon delays (e.g. with [[Long Blades]] at 14 skill, a [[demon blade]] and a [[double sword]] would attack at a &amp;lt;code&amp;gt;(0.6 + 0.8)/2&amp;lt;/code&amp;gt; delay, or 0.7). When attacking with two weapons, the order of attacks is random. Only 1 set of [[auxiliary attacks]] will trigger when attacking with two weapons.&lt;br /&gt;
&lt;br /&gt;
When acquiring weapons, for example, using [[Okawaru]]'s capstone ability, Coglins are 10x more likely to get a one-handed weapon than a two-handed one. &amp;lt;!-- TODO: add a link to _acquirement_weapon_subtype() in acquire.cc, the line with MUT_WIELD_OFFHAND --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Warriors:''' [[Gladiator]], [[Hunter]]&lt;br /&gt;
*'''Zealots:''' [[Berserker]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Warrior-mages:''' [[Warper]]&lt;br /&gt;
*'''Mages:''' [[Alchemist]]&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 to a random [[stat]] every 4th level.&lt;br /&gt;
*Average [[HP]] and [[MP]].&lt;br /&gt;
*+5 [[willpower]] per level.&lt;br /&gt;
*At XL 14, Coglins can invent a gizmo. See below for more details.&lt;br /&gt;
&lt;br /&gt;
===Invent Gizmo===&lt;br /&gt;
At XL 14, Coglins will gain the '''Invent Gizmo''' ability, which will generate 3 gizmos and allow the player to install one of them. Each gizmo is generated with 1 rare and 2 common properties. When installing a gizmo, its properties are permanently applied to your character.&lt;br /&gt;
*There are 6 common properties. They are:&lt;br /&gt;
**[[Fire#Fire Resistance|rF+]]&lt;br /&gt;
**[[Cold#Cold Resistance|rC+]]&lt;br /&gt;
**[[Poison#Poison Resistance|rPois]] and [[Acid#Corrosion Resistance|rCorr]]&lt;br /&gt;
**[[Electricity#Electricity Resistance|rElec]]&lt;br /&gt;
**[[Wizardry]] and [[MP]]+4&lt;br /&gt;
**[[Slay]]+3&lt;br /&gt;
:Each common property will appear exactly once within the three gizmos. For example, one of the three gizmos is guaranteed to have rF+, but the combination of {rF+, rElec} is not guaranteed. Likewise, if one gizmo has rF+, no other gizmo can have rF+.&lt;br /&gt;
&lt;br /&gt;
*There are 7 rare properties. They are:&lt;br /&gt;
**Regen + RegenMP: Increase HP regeneration by 0.8/turn and MP regeneration by 0.4/turn.&lt;br /&gt;
**Repel Missiles + Clarity: Gain [[Repel Missiles]] and [[clarity]].&lt;br /&gt;
**Rampage + Acrobat: Gain [[rampage]] and [[acrobat]].&lt;br /&gt;
**Gadgeteer: XP evocables recharge 30% faster, and [[wand]]s have a 30% chance to not consume a charge when used.&lt;br /&gt;
**SpellMotor: Reduce the MP cost of spells based on rev (3 at full rev). The MP cost of a spell cannot be reduced below 1. Also, casting spells will launch melee attacks against nearby enemies.&lt;br /&gt;
**RevParry: Gain AC based on rev (+5 at full rev). When fully revved, also gain a small chance to disarm enemies on striking.&lt;br /&gt;
**AutoDazzle: Gain a small chance to fire a beam of [[blind]]ing light at any enemy that misses you. This beam does no damage.&lt;br /&gt;
:Because there are 3 gizmos and 7 rare properties, not all rare properties will be available in a given game.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Coglins start with the skills and equipment listed for their background, with the following exceptions:&lt;br /&gt;
*Backgrounds that start with a one-handed melee weapon also start with a +0 [[dagger]].&lt;br /&gt;
*[[Hexslinger]]s start with an additional -2 [[sling]].&lt;br /&gt;
*[[Hunter]]s start with a +2 sling and a +0 sling instead of a [[shortbow]].&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Hard}}&lt;br /&gt;
&lt;br /&gt;
Coglins are somewhat difficult to play. Dual wielding is much better than regular two-handed combat:&lt;br /&gt;
*It deals much more damage. Even when considering the penalty from Warmup Strikes, a dual-wielding Coglin is stronger than a regular species with a two-handed weapon.&lt;br /&gt;
*It takes less skill than most two-handed weapons. If a regular species can use a one-handed weapon, a Coglin can use two of the same weapon at the same proficiency.&lt;br /&gt;
&lt;br /&gt;
However, the lack of jewellery makes it harder to gain resistances and/or stats. In addition, as dual wielding means not wearing a [[shield]], their defenses will be worse.&lt;br /&gt;
&lt;br /&gt;
XL 14 represents a major power spike for Coglins, as a gizmo is essentially equivalent to a full set of non-artefact jewelry. In general, gizmos cover some resistances and provide an interesting property, preparing the Coglin for the S-branches ([[Snake Pit|Snake]], [[Spider's Nest|Spider]], [[Swamp]], and [[Shoals]]) and beyond, where resistances become more important.&lt;br /&gt;
&lt;br /&gt;
{{species aptitudes|Coglin}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Coglins' dual wielding can be used for several purposes:&lt;br /&gt;
*Melee combat is the most straightforward, with melee one-handers being common and generally requiring low skill investments.&lt;br /&gt;
*[[Ranged Weapons]] can benefit from dual wielding, but there's only 2 types of one-handed Ranged Weapons, making the progression awkward. [[Sling]]s are starting weapons, and while great in the early game, can feel lacking later on. Meanwhile [[hand cannon]]s are rare - it can be hard to find one, let alone two.&lt;br /&gt;
*Casters can benefit from dual [[magical staves]], allowing you to get two [[spell power]] bonuses, and staves of air, fire, ice, alchemy, and death also provide one resistance, ameliorating the lack of jewelry. Coglins' magic aptitudes are a bit below average, which is still passable overall. Shields are also a reasonable choice for casters, despite the -3 aptitude.&lt;br /&gt;
&lt;br /&gt;
Note that Warmup Strikes' penalty still applies even when you aren't dual wielding. Therefore, if you're using weapons, you should probably dual wield.&lt;br /&gt;
&lt;br /&gt;
Due to their effectively doubled attack speed, Coglins benefit more from flat damage bonuses, such as [[slay]]ing, [[might]], [[Rending Blade]], and [[Detonation Catalyst]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Coglins were added in [[0.32]].&lt;br /&gt;
**Early revisions of the species were themed as 'steel elves'. They were able to wear jewelry, but enemies had a 1 in 3 chance to be [[blink]]ed towards the player upon being seen for the first time.&lt;br /&gt;
{{species}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Goblin]]&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Throw_Flame&amp;diff=86875</id>
		<title>Throw Flame</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Throw_Flame&amp;diff=86875"/>
				<updated>2026-07-21T07:00:57Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
{{monster spell info}}&lt;br /&gt;
'''Throw Flame''' is a monster-only spell that shoots a puff of flame at a single target in [[LOS]].&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
Players may duplicate the effect with a [[wand of flame]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{suppress categories|&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Throw Flame&lt;br /&gt;
|level=2&lt;br /&gt;
|school1={{Conjurations}}&lt;br /&gt;
|school2={{Fire Magic}}&lt;br /&gt;
|school3=&lt;br /&gt;
|castingnoise=2&lt;br /&gt;
|spellnoise=2&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of Flames]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{AttackSpell&lt;br /&gt;
 |name=Throw Flame&lt;br /&gt;
 |formula = 2d(4+pow/10)&lt;br /&gt;
 |maxdmg = 2d9 Fire&lt;br /&gt;
 |maxsp = 50&lt;br /&gt;
 |range = 7&lt;br /&gt;
 |target = Beam&lt;br /&gt;
 |tohit = 8+Power/10&lt;br /&gt;
 |&amp;lt;!-- hit_type = normal&lt;br /&gt;
 |hit_adder = 8&lt;br /&gt;
 |hit_num = 1&lt;br /&gt;
 |hit_denom = 10&lt;br /&gt;
 |dam_calculator = dicedef&lt;br /&gt;
 |dam_numdice = 2&lt;br /&gt;
 |dam_adder = 8&lt;br /&gt;
 |dam_num = 2&lt;br /&gt;
 |dam_denom = 10 --&amp;gt; }}&lt;br /&gt;
*Prior to [[0.25]], Throw Flame was a level 2 [[Conjurations]]/[[Fire Magic]] spell available directly to players.&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Throw_Flame&amp;diff=86874</id>
		<title>Throw Flame</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Throw_Flame&amp;diff=86874"/>
				<updated>2026-07-21T07:00:05Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Apply template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
{{monster spell info}}&lt;br /&gt;
'''Throw Flame''' is a monster-only spell that shoots a puff of flame at a single target in [[LOS]].&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
Players may duplicate the effect with a [[wand of flame]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{suppress categories&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Throw Flame&lt;br /&gt;
|level=2&lt;br /&gt;
|school1={{Conjurations}}&lt;br /&gt;
|school2={{Fire Magic}}&lt;br /&gt;
|school3=&lt;br /&gt;
|castingnoise=2&lt;br /&gt;
|spellnoise=2&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of Flames]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{AttackSpell&lt;br /&gt;
 |name=Throw Flame&lt;br /&gt;
 |formula = 2d(4+pow/10)&lt;br /&gt;
 |maxdmg = 2d9 Fire&lt;br /&gt;
 |maxsp = 50&lt;br /&gt;
 |range = 7&lt;br /&gt;
 |target = Beam&lt;br /&gt;
 |tohit = 8+Power/10&lt;br /&gt;
 |&amp;lt;!-- hit_type = normal&lt;br /&gt;
 |hit_adder = 8&lt;br /&gt;
 |hit_num = 1&lt;br /&gt;
 |hit_denom = 10&lt;br /&gt;
 |dam_calculator = dicedef&lt;br /&gt;
 |dam_numdice = 2&lt;br /&gt;
 |dam_adder = 8&lt;br /&gt;
 |dam_num = 2&lt;br /&gt;
 |dam_denom = 10 --&amp;gt; }}&lt;br /&gt;
*Prior to [[0.25]], Throw Flame was a level 2 [[Conjurations]]/[[Fire Magic]] spell available directly to players.&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Smiting.png&amp;diff=86873</id>
		<title>File:Smiting.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Smiting.png&amp;diff=86873"/>
				<updated>2026-07-21T06:59:41Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Smiting&amp;diff=86872</id>
		<title>Smiting</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Smiting&amp;diff=86872"/>
				<updated>2026-07-21T06:57:27Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Apply template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version029}}&lt;br /&gt;
:''This page is about the monster-only spell.  For the targeting mode, see [[Smite-targeted]].''&lt;br /&gt;
{{monster spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Smiting''' is a monster-only spell which instantly and unavoidably deals 7-17 damage to a single target. This spell can affect any target within the caster's [[line of sight]] regardless of obstacles in the way (except for transparent [[wall]]s), ignores [[AC]], and cannot miss its target. Its distinct targeting method has led to the term &amp;quot;smite-targeted&amp;quot; to refer to any unavoidable LOS-targetable effect.&lt;br /&gt;
&lt;br /&gt;
Smiting is also used by various [[god]]s during [[divine retribution]], while players who worship [[Beogh]] can invoke Smiting for themselves.&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
It is a notorious killer of early game characters, since [[orc priest]]s can be found as early as D:2, where 7-17 damage is quite a big deal. Mid- and late-game characters can better survive the spell, but smiters often come in great numbers, able to wear you down or finish you off. No matter how skilled or well-equipped you are, there is only one thing in the game capable of reducing the damage from Smiting: [[Death's Door]]. As such, most players consider smite-capable enemies to be high priorities, killing them quickly or fleeing behind a corner to lure them into a more manageable range.&lt;br /&gt;
&lt;br /&gt;
Note that smite targeting treats [[Wall#Transparent rock|transparent walls]] as solid for targeting, but it will ignore other [[wall|dungeon feature]]s, like [[iron grate]]s.&lt;br /&gt;
&lt;br /&gt;
==Divine Smiting==&lt;br /&gt;
Certain [[god]]s may smite those who have [[divine retribution|angered them]]. When this occurs, it deals 4 + 1d10 + 4d(your experience level) damage, which can potentially be quite devastating. However, there is a Piety/400 chance that your ''current'' god will shield you from this, negating it entirely. Whether the smite hits you or not, this event still decreases your penance counter.&lt;br /&gt;
&lt;br /&gt;
==Player Version==&lt;br /&gt;
Although you cannot learn the spell Smiting, worshipers of [[Beogh]] are given a Smite power. This functions identically, except that its damage is determined by your [[Invocations]] skill:&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|Damage &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 7 + 33 * (1d(30 + 6 * Invocations) - 1)/191}}&lt;br /&gt;
&lt;br /&gt;
At 27 Invocations, this allows for a maximum of roughly 40 damage, though low to mid 20's are much more common. Also, each use of this ability consumes some [[piety]] as well as [[MP]], making it impossible to spam for long.&lt;br /&gt;
&lt;br /&gt;
Worshipers of [[Zin]] may also occasionally call down Smiting upon their foes by using his Recite ability (Abominations, Ablutions, or Apostates).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.29]], the only other way to resist Smiting, damage shaving from playing a [[Deep Dwarf]], was removed.&lt;br /&gt;
*Prior to [[0.11]], players could gain access to smiting through a [[rod of smiting]].&lt;br /&gt;
*During [[Linley's Dungeon Crawl]], the [[holy spell school]] existed, which included the Smiting player spell.&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Quicksilver_bolt.png&amp;diff=86871</id>
		<title>File:Quicksilver bolt.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Quicksilver_bolt.png&amp;diff=86871"/>
				<updated>2026-07-21T06:56:55Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Quicksilver_Bolt&amp;diff=86870</id>
		<title>Quicksilver Bolt</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Quicksilver_Bolt&amp;diff=86870"/>
				<updated>2026-07-21T06:55:42Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Apply template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
{{monster spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Quicksilver Bolt''' is a monster-only spell which fires a blast of irresistible, piercing, magic-dispelling energy. Any target struck by it will take significant damage and have the duration of their magical enhancements drastically reduced. See [[list of dispellable effects]] for the full list.&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
Players can duplicate the effect with a [[wand of quicksilver]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.29]], the [[wand of quicksilver]] was introduced, allowing players (and more monsters) access to this spell.&lt;br /&gt;
*Prior to [[0.19]], quicksilver bolts did not pierce through enemies.&lt;br /&gt;
*Prior to [[0.18]], the spell could occasionally be cast by the player through the use of a [[Random Bolt]] spell, as evoked through a [[rod of destruction]].&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Retired_Artwork&amp;diff=86869</id>
		<title>Retired Artwork</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Retired_Artwork&amp;diff=86869"/>
				<updated>2026-07-21T06:55:11Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Undo revision 86866 by Predelnik (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Crawl Stone Soup Tiles'' has not been known for particularly pretty graphics, but its design standards have grown better and better over time. Over the course of its many versions, volunteer artists have designed and redesigned the artwork for all the game's many monsters, items, and environment. Here are all the '''retired artworks''' that have at some point or other been removed from the game.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
===Humanoids===&lt;br /&gt;
[[File:Old - Boggart.png]] - [[Boggart]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - centaur.png]] - [[Centaur]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - centaur warrior.png]] - [[Centaur warrior]]&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos champion.png]] - [[Chaos champion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Cyclops.png]] [[File:Old - Cyclops v2.png]] - [[Cyclops]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep dwarf artificer.png]] - [[Deep dwarf artificer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep dwarf berserker.png]] - [[Deep dwarf berserker]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep dwarf death knight.png]] - [[Deep dwarf death knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep dwarf necromancer.png]] - [[Deep dwarf necromancer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep dwarf scion.png]] - [[Deep dwarf scion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf annihilator v1.png]] - [[Deep elf annihilator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf archer v1.png]] - [[Deep elf archer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf blademaster.png]] - [[Deep elf blademaster]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep elf conjurer.png]] - [[Deep elf conjurer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf death mage v1.png]] - [[Deep elf death mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf demonologist v1.png]] - [[Deep elf demonologist]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf elementalist v1.png]] - [[Deep elf elementalist]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep elf fighter.png]] - [[Deep elf fighter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf high priest v1.png]] - [[Deep elf high priest]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf knight v1.png]] - [[Deep elf knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf mage v1.png]] - [[Deep elf mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf master archer v1.png]] - [[Deep elf master archer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep elf priest.png]] - [[Deep elf priest]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep elf soldier.png]] - [[Deep elf soldier]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf sorcerer v1.png]] - [[Deep elf sorcerer]] &lt;br /&gt;
&lt;br /&gt;
[[File:Deep elf summoner.png]] - [[Deep elf summoner]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep troll.png]] - [[Deep troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep troll earth mage.png]] - [[Deep troll earth mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep troll shaman.png]] - [[Deep troll shaman]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - demigod.png]] - [[Demigod (monster)|Demigod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - demonspawn.png]] - [[Demonspawn (monster)|Demonspawn]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-brown.png]] - [[Draconian (monster)|Draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-black.png]] - [[Black draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-green.png]] - [[Green draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-grey.png]] - [[Grey draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-mottle.png]] - [[Mottled draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-pale.png]] - [[Pale draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-purple.png]] - [[Purple draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-red.png]] - [[Red draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-white.png]] - [[White draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-yellow.png]] - [[Yellow draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian annihilator.png]] - [[Draconian annihilator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian caller.png]] - [[Draconian caller]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian knight.png]] - [[Draconian knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian monk.png]] - [[Draconian monk]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian scorcher.png]] - [[Draconian scorcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian shifter.png]] - [[Draconian shifter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian zealot.png]] [[File:Draconian zealot.png]] - [[Draconian zealot]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Elf.png]] - [[Elf]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - eleionoma.png]] - [[Eleionoma]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Entropy weaver v1.png]] - [[Entropy weaver]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ettin.png]] [[File:Old - Ettin v2.png]] - [[Ettin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fenstrider witch.png]] - [[Fenstrider witch]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fire giant.png]] [[File:Old - Fire giant v2.png]] - [[Fire giant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - formicid.png]] - [[Formicid (monster)|Formicid]]&lt;br /&gt;
&lt;br /&gt;
[[File:Formicid drone.png]] - [[Formicid drone]]&lt;br /&gt;
&lt;br /&gt;
[[File:Formicid venom mage.png]] - [[Formicid venom mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Frost giant.png]] [[File:Old - Frost giant v2.png]] - [[Frost giant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gnoll.png]] - [[Gnoll (monster)|Gnoll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gnoll sergeant.png]] [[File:Old - gnoll sergeant 2.png]] - [[Gnoll sergeant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gnoll shaman.png]] - [[Gnoll shaman]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gnome.png]] - [[Gnome (monster)|Gnome]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Goblin.png]] [[File:Old - goblin 2.png]] - [[Goblin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Guardian naga.png]] - [[Guardian naga]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - harpy.png]] - [[Harpy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Halfling (monster).png]] - [[Halfling (monster)|Halfling]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hell knight.png]] - [[Hell knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hill giant.png]] [[File:Old - Hill giant v2.png]] [[File:Hill giant.png]] - [[Hill giant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hobgoblin.png]] [[File:Old - hobgoblin 2.png]] - [[Hobgoblin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ironbound beastmaster.png]] - [[Ironbound beastmaster]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ironbound frostheart.png]] - [[Ironbound frostheart]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ironbound thunderhulk.png]] - [[Ironbound thunderhulk]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Iron troll.png]] - [[Iron troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Kobold.png]] [[File:Old - kobold 2.png]] - [[Kobold]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Big kobold.png]] [[File:Old - big kobold 2.png]] [[File:Big kobold.png]] - [[Kobold brigand]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Kobold demonologist.png]] [[File:Old - Kobold demonologist v2.png]] - [[Kobold demonologist]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - merfolk.png]] [[File:Old - Merfolk v2.png]] ‎  - [[Merfolk (monster)|Merfolk]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Merfolk avatar v1.png]] - [[Merfolk avatar]], formerly known as a siren&lt;br /&gt;
&lt;br /&gt;
[[File:Old - merfolk aquamancer.png]] [[File:Old - Merfolk aquamancer v2.png]] - [[Merfolk aquamancer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - merfolk impaler.png]] [[File:Old - Merfolk impaler v2.png]] - [[Merfolk impaler]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - merfolk javelineer.png]] [[File:Old - Merfolk javelineer v2.png]] - [[Merfolk javelineer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Minotaur_old.png]] - [[Minotaur (monster)|Minotaur]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Necromancer0.png]] [[File:Old - Necromancer.png]] - [[Necromancer (monster)|Necromancer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Naga v1.png]] - [[Naga (monster)|Naga]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Naga mage v1.png]] - [[Naga mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Naga ritualist v1.png]] [[File:Old - Naga ritualist v2.png]] - [[Naga ritualist]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Naga sharpshooter v2.png]] - [[Naga sharpshooter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Naga warrior oldpic.png]] - [[Naga warrior]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Greater naga v1.png]] - [[Nagaraja]], formerly known as greater naga &lt;br /&gt;
&lt;br /&gt;
[[File:Old - ogre.png]] [[File:Old - ogre2.png]] - [[Ogre (monster)|Ogre]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ogre mage.png]] - [[Ogre mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc.png]] - [[Orc]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc high priest.png]] [[File:Old - Orc high priest v2.png]] - [[Orc high priest]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc knight.png]] - [[Orc knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc priest.png]] [[File:Old - Orc priest v2.png]] - [[Orc priest]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc sorcerer.png]] [[File:Old - Orc sorcerer v2.png]] - [[Orc sorcerer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc warlord.png]] [[File:Old - Orc warlord.png]] - [[Orc warlord]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc warrior.png]] - [[Orc warrior]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc wizard.png]] - [[Orc wizard]]&lt;br /&gt;
&lt;br /&gt;
[[File:Putrid demonspawn.png]] - [[Putrid demonspawn]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rock troll.png]] - [[Rock troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - salamander.png]] [[File:Old - salamander 2.png]] - [[Salamander]]&lt;br /&gt;
&lt;br /&gt;
[[File:Salamander firebrand.png]] - [[Salamander firebrand]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - salamander mystic.png]] [[File:Old - salamander mystic 2.png]] - [[Salamander mystic]]&lt;br /&gt;
&lt;br /&gt;
[[File:Salamander stormcaller.png]] - [[Salamander stormcaller]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - satyr.png]] [[File:Old - Satyr.png]] - [[Satyr]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mermaid.png]] - [[Siren]], formerly known as a mermaid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - slave.png]] - [[Slave]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spriggan.png]] - [[Spriggan (monster)|Spriggan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spriggan air mage.png]] - [[Spriggan air mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spriggan berserker.png]] - [[Spriggan berserker]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spriggan defender.png]] - [[Spriggan defender]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spriggan druid.png]] - [[Spriggan druid]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spriggan rider.png]] [[File:Old - Spriggan rider v2.png]] [[File:Old - Spriggan rider v3.png]] - [[Spriggan rider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Stone giant.png]] [[File:Old - Stone giant v2.png]] - [[Stone giant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Titan v1.png]] - [[Titan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Troll_(monster).png]] - [[Troll (monster)|Troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - two-headed ogre.png]] - [[Two-headed ogre]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vault guard.png]] - [[Vault guard]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vault sentinel.png]] [[File:Old - Vault sentinel v2.png]] - [[Vault sentinel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wizard (monster).png]] - [[Wizard (monster)|Wizard]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - yaktaur.png]] - [[Yaktaur]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - yaktaur captain.png]] - [[Yaktaur captain]]&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
[[File:Old - adder.png]] [[File:Old - adder 2.png]] - [[Adder]]&lt;br /&gt;
&lt;br /&gt;
[[File:Agate snail.png]] [[File:Agate snail shell.png]] - [[Agate snail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - alligator.png]] - [[Alligator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - alligator snapping turtle.png]] [[File:Alligator snapping turtle shell.png]] - [[Alligator snapping turtle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - anaconda.png]] [[File:Old - anaconda2.png]] - [[Anaconda]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ant larva.png]] - [[Ant larva]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ball python.png]] [[File:Old - ball python v2.png]] - [[Ball python]]&lt;br /&gt;
&lt;br /&gt;
[[File:Big fish.png]] - [[Big fish]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - black bear.png]] [[File:Old - black bear v2.png]] [[File:Old - black bear 3.png]] - [[Black bear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - black mamba.png]] [[File:Old - black mamba v2.png]] - [[Black mamba]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - blink frog.png]] - [[Blink frog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Boring beetle.png]] - [[Boring beetle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Boulder beetle.png]] [[File:Boulder beetle rolling0.png]] [[File:Boulder beetle rolling2.png]] [[File:Boulder beetle rolling3.png]] - [[Boulder beetle]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - brain worm.png]] [[File:Brain worm.png]] - [[Brain worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bumblebee.png]] - [[Bumblebee]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bunyip.png]] - [[Bunyip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Butterfly1.png]] [[File:Butterfly2.png]] [[File:Butterfly3.png]] [[File:Butterfly4.png]] [[File:Butterfly5.png]] [[File:Butterfly6.png]] - [[Butterfly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - catoblepas.png]] [[File:Old - catoblepas 2.png]] - [[Catoblepas]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - caustic shrike.png]] - [[Caustic shrike]]&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos butterfly.png]] - [[Chaos butterfly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - crocodile.png]] [[File:Old - crocodile v2.png]] - [[Crocodile]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death drake.png]] [[File:Old - death drake 2.png]] - [[Death drake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death yak.png]] [[File:Old - death yak 2.png]] [[File:Old - death yak 3.png]] - [[Death yak]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dire elephant.png]] - [[Dire elephant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dream sheep.png]] - [[Dream sheep]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - elephant.png]] - [[Elephant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Elephant slug.png]] - [[Elephant slug]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fire crab.png]] - [[Fire crab]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fire dragon.png]] [[File:Old - fire dragon 2.png]] - [[Fire dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fire drake.png]] [[File:Old - fire drake 2.png]] - [[Fire drake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fruity bat.png]] - Fruity [[bat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant blowfly.png|32px]] - [[Giant blowfly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant centipede.png]] - [[Giant centipede]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant cockroach.png]] - [[Giant cockroach]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant firefly.png]] - [[Giant firefly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant goldfish.png]] - [[Giant goldfish]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant mite.png]] - [[Giant mite]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant newt.png]] - [[Giant newt]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant slug.png]] - [[Giant slug]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant toad.png]] - [[Giant toad]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gila monster.png|32px]] - [[Gila monster]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - golden dragon.png]] - [[Golden dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - goliath beetle.png]] [[File:Goliath beetle.png]] - [[Goliath beetle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - goliath frog.png]] - [[Goliath frog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - green rat.png]] - [[Green rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - grey rat.png]] [[File:Grey rat.png]] - [[Grey rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Griffon.png|32px]] - [[Griffon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Grizzly bear.png]] - [[Grizzly bear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Guardian serpent.png|32px]] - [[Guardian serpent]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hell hog.png]] - [[Hell hog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hell hound.png]] - [[Hell hound]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hellephant.png]] - [[Hellephant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hippogriff.png]] - [[Hippogriff]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hog.png]] - [[Hog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - holy swine.png]] - [[Holy swine]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hornet v1.png]] - [[Hornet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hound.png]] [[File:Old - hound 2.png]] [[File:Old - hound 3.png]] - [[Hound]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hydra1.png]] [[File:Hydra2.png]] [[File:Hydra3.png]] [[File:Hydra4.png]] [[File:Old - hydra 5.png]] [[File:Old - hydra1 2.png]] [[File:Old - hydra2 2.png]] [[File:Old - hydra3 2.png]] [[File:Old - hydra4 2.png]] [[File:Old - hydra5 2.png]] - [[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ice_beast.png]] - [[Ice beast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ice dragon.png]] - [[Ice dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - iron dragon.png]] - [[Iron dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Jackal.png]] [[File:Old - jackal 2.png]] - [[Jackal]]&lt;br /&gt;
&lt;br /&gt;
[[File:Jellyfish.png]] - [[Jellyfish]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - jumping spider.png]] - [[Jumping spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Killer bee v1.png]] - [[Killer bee]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ant larva.png]] - [[Killer bee larva]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - kraken.png]] - [[Kraken]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - komodo dragon.png]] - [[Komodo dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laboratory rat.png]] [[File:Laboratory rat armoured.png]] [[File:Laboratory rat beastly.png]] [[File:Laboratory rat fiery.png]] [[File:Laboratory rat gaseous.png]] [[File:Laboratory rat leeching.png]] [[File:Laboratory rat levitating.png]] [[File:Laboratory rat mutated.png]] [[File:Laboratory rat shifting.png]] [[File:Laboratory rat venomous.png]] - [[Laboratory rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lava fish.png]] - [[Lava fish]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lava snake.png]] [[File:Old - lava snake v2.png]] - [[Lava snake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lava worm.png]] [[File:Lava worm.png]] - [[Lava worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant gecko.png]] [[File:Giant gecko.png]] [[File:Leopard gecko.png]] - [[Leopard gecko]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lindwurm v1.png]] [[File:Old - Lindwurm v2.png]] - [[Lindwurm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Mana viper.png]] [[File:Old - mana viper v2.png]] - [[Mana viper]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Manticore.png]] - [[Manticore]]&lt;br /&gt;
&lt;br /&gt;
[[File:Moth of suppression.png]] - [[Moth of suppression]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mottled dragon.png]] [[File:Old - mottled dragon 2.png]] - [[Mottled dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orange rat.png]] - [[Orange rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Orb guardian.png]] - [[Orb Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orb spider.png]] - [[Orb spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - polar bear.png]] - [[Polar bear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Polymoth.png]] - [[Polymoth]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - porcupine.png]] [[File:Old - porcupine v2.png]] - [[Porcupine]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - queen ant.png]] [[File:Old - Queen ant v1.png]] - [[Queen ant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Queen bee v1.png]] - [[Queen bee]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - quicksilver dragon.png]] - [[Quicksilver dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - quokka.png]] - [[Quokka]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - rat.png]] - [[Rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - redback.png]] - [[Redback]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rock worm.png]] - [[Rock worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - scorpion.png]] - [[Scorpion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sea snake.png]] - [[Sea snake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shadow dragon.png]] - [[Shadow dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shard shrike.png]] - [[Shard shrike]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shark.png]] - [[Shark]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shock serpent.png]] [[File:Old - shock serpent v2.png]] - [[Shock serpent]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Sky beast.png]] [[File:Old - sky beast 2.png]] - [[Sky beast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Snapping turtle.png]] [[File:Old - snapping turtle.png]] - [[Snapping turtle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - soldier ant.png]] [[File:Old - Soldier ant v1.png]] - [[Soldier ant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sphinx.png]] - [[Sphinx]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spider.png]] [[File:Spider.png]] - [[Spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Spiny worm.png]] - [[Spiny worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - steam dragon.png]] [[File:Old - steam dragon 2.png]] - [[Steam dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - storm dragon.png]] - [[Storm dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - swamp dragon.png]] - [[Swamp dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - swamp drake.png]] [[File:Old - swamp drake 2.png]] - [[Swamp drake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - swamp worm.png]] - [[Swamp worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - tarantella.png]] [[File:Old - tarantella 2.png]] - [[Tarantella]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - torpor snail.png]] - [[Torpor snail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - trapdoor spider.png]] - [[Trapdoor spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant leech.png]] [[File:Old - giant leech 2.png]] - [[Tyrant leech]], formerly known as giant leech.&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vampire mosquito v1.png]] - [[Vampire mosquito]]&lt;br /&gt;
&lt;br /&gt;
[[File:Viper.png]] - [[Viper]]&lt;br /&gt;
&lt;br /&gt;
[[File:War dog.png]] - [[War dog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - warg.png]] [[File:Old - warg v2.png]] - [[Warg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wasp v1.png]] [[File:Wasp.png]] - [[Wasp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - water moccasin.png]] [[File:Old - water moccasin.png]] - [[Water moccasin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wind drake.png]] [[File:Old - wind drake 2.png]] - [[Wind drake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wolf.png]] [[File:Old - wolf 2.png]] - [[Wolf]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wolf spider.png]] - [[Wolf spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - worker ant.png]] [[File:Old - Worker ant v1.png]] - [[Worker ant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - worm.png]] [[File:Old - worm v2.png]] - [[Worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wyvern v1.png]] - [[Wyvern]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - yak1.png]] [[File:Old - yak2.png]] [[File:Old - yak3.png]] [[File:Old - yak4.png]] - [[Yak]]&lt;br /&gt;
&lt;br /&gt;
===Demons===&lt;br /&gt;
[[File:Old - balrug.png]] [[File:Old - balrug 2.png]] [[File:Old - balrug 3.png]] - [[Balrug]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Blue devil v1.png]] [[File:Blue devil.png]] - [[Blue devil]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Cacodemon v1.png]] - [[Cacodemon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos spawn1.png]] - [[Chaos spawn]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Crimson imp.png]] - [[Crimson imp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Efreet.png]] [[File:Old - Efreet v2.png]] - [[Efreet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Executioner.png]] - [[Executioner]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - green death.png]] - [[Green death]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hairy devil.png]] - [[Hairy devil]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hell beast v1.png]] - [[Hell beast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hellion.png]] [[File:Old - Hellion v2.png]] - [[Hellion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hell sentinel.png]] [[File:Old - hell sentinel v2.png]] - [[Hell sentinel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hellwing.png]] - [[Hellwing]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ice devil.png]] - [[Ice devil]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ice Fiend v2.png]] - [[Ice fiend]]&lt;br /&gt;
&lt;br /&gt;
[[File:Iron devil.png]] - [[Iron devil]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Iron imp.png]] - [[Iron imp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lemure.png]] [[File:Lemure.png]] - [[Lemure]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lorocyproca.png]] [[File:Old - lorocyproca 2.png]] - [[Lorocyproca]]&lt;br /&gt;
&lt;br /&gt;
[[File:Manes.png]] - [[Manes]]&lt;br /&gt;
&lt;br /&gt;
[[File:Midge.png]] - [[Midge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Neqoxec.png  ]] - [[Neqoxec]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orange demon.png]] [[File:Old - orange demon 2.png]] - [[Orange demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Pit fiend.png]] - [[Pit fiend]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Quasit.png]] [[File:Old - quasit 2.png]] - [[Quasit]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - reaper.png]] - [[Reaper]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - red devil.png]] - [[Red devil]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rotting devil.png]] - [[Rotting devil]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shadow demon.png]] [[File:Old - shadow demon 2.png]] - [[Shadow demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shadow fiend.png]] [[File:Shadow Fiend.png]] - [[Shadow fiend]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Shadow imp.png ]] - [[Shadow imp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Smoke demon.png]] - [[Smoke demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Soul eater.png]] [[File:Old - soul eater 2.png]] - [[Soul eater]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Sun demon.png]] - [[Sun demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Tormentor.png]] [[File:Old - tormentor 2.png]] [[File:Old - Tormentor v2.png]] - [[Tormentor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ufetubus v1.png]] - [[Ufetubus]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - White imp.png]] - [[White imp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ynoxinul.png]] - [[Ynoxinul]]&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
[[File:Old - ancient champion.png]] [[File:Old - ancient champion 2.png]] - [[Ancient champion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bloated husk.png]] - [[Bloated husk]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bog body.png]] [[File:Old - Bog body v2.png]] - [[Bog body]]&lt;br /&gt;
&lt;br /&gt;
[[File:bog mummy.png]] - [[Bog mummy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bone dragon.png]] - [[Bone dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - curse skull.png]] - [[Curse skull]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - curse toe.png]] - [[Curse toe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death scarab.png]] - [[Death scarab]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian monk ghost.png]] - [[Wucad Mu's Monastery#Monsters|Draconian monk ghost]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dread lich.png]] - [[Dread lich]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - eidolon.png]] [[Eidolon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Flaming corpse.png]] - [[Flaming corpse]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - flayed ghost.png]] - [[Flayed ghost]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Flying skull v1.png]] - [[Flying skull]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - freezing wraith.png]] [[File:Old - freezing wraith v2.png]] - [[Freezing wraith]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ghoul.png]] [[File:Old - Ghoul v2.png]] - [[Ghoul (monster)|Ghoul]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - guardian mummy.png]] [[File:Old - guardian mummy 2.png]] [[File:Old - guardian mummy 3.png]] [[File:Old - Guardian mummy v3.png]] - [[Guardian mummy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hungry ghost.png]] [[File:Hungry ghost.png]] — [[Hungry ghost]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - abomination small.png]] [[File:Old - abomination small1.png]] [[File:Old - abomination small2.png]] - [[Small abomination]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - large abomination 1.png]] [[File:Old - large abomination 2.png]] [[File:Old - large abomination 3.png]] [[File:Old - large abomination 4.png]] [[File:Old - large abomination 5.png]] [[File:Old - large abomination 6.png]] [[File:Old - large abomination 7.png]] - [[Large abomination]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lich.png]] - [[Lich]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mummy.png]] [[File:Old - mummy 2.png]] [[File:Old - mummy 3.png]] [[File:Old - Mummy v3.png]] - [[Mummy (monster)|Mummy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mummy priest.png]] [[File:Old - mummy priest 2.png]] [[File:Old - mummy priest 3.png]] [[File:Old - Mummy priest v3.png]] - [[Mummy priest]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - necrophage.png]] - [[Necrophage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - phantasmal warrior.png]] - [[Phantasmal warrior]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - phantom.png]] - [[Phantom]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - plague shambler.png]] [[File:Plague shambler.png]] - [[Plague shambler]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - profane servitor.png]] - [[Profane servitor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rotting hulk.png]] - [[Rotting hulk]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - greater mummy.png]] [[File:Old - greater mummy 2.png]] [[File:Old - greater mummy 3.png]] [[File:Old - Greater mummy v3.png]] - [[Royal mummy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Shadow.png]] [[File:Old - shadow.png]] - [[Shadow]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Silent spectre v1.png]] - [[Silent spectre]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeletal warrior.png]] [[File:Old - Skeletal warrior v2.png]] - [[Skeletal warrior]]&lt;br /&gt;
&lt;br /&gt;
[[File:Unborn.png]] - [[Unborn]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vampire.png]] [[File:Old - vampire 2.png]] - [[Vampire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vampire knight.png]] - [[Vampire knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vampire mage.png]] [[File:Old - vampire mage 2.png]] - [[Vampire mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wraith.png]] - [[Wraith]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wight.png]] [[File:Old - Wight v2.png]] - [[Wight]]&lt;br /&gt;
&lt;br /&gt;
====[[Simulacrum (monster)|Simulacra]]====&lt;br /&gt;
[[File:Ice bat.png]] - [[Bat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - simulacrum hydra 1.png]] [[File:Old - simulacrum hydra 2.png]] [[File:Old - simulacrum hydra 3.png]] [[File:Old - simulacrum hydra 4.png]] [[File:Old - simulacrum hydra 5.png]] - [[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - simulacrum large humanoid.png]] [[File:Old - simulacrum large humanoid v2.png]] - Large humanoid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - simulacrum small quadruped.png]] - Small quadruped&lt;br /&gt;
&lt;br /&gt;
[[File:Old - simulacrum snake.png]] - [[List of snakes|Snake]]&lt;br /&gt;
&lt;br /&gt;
====[[Skeleton (monster)|Skeletons]]====&lt;br /&gt;
[[File:Old - skeleton bat.png]] - [[Bat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton centaur.png]] - [[List of centaurs|Centaur]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton hydra 1.png]] [[File:Old - skeleton hydra 2.png]] [[File:Old - skeleton hydra 3.png]] [[File:Old - skeleton hydra 4.png]] [[File:Old - skeleton hydra 5.png]] - [[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton large humanoid.png]] [[File:Old - skeleton large humanoid v2.png]] - Large humanoid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton large quadruped.png]] [[File:Old - skeleton large quadruped v2.png]] - Large quadruped&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton naga.png]] - [[List of nagas|Naga]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton turtle.png]] - [[List of reptiles and amphibians|Turtle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton ugly thing.png]] - [[Ugly thing]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton winged quadruped.png]] [[File:Old - skeleton winged quadruped v2.png]] - Winged quadruped&lt;br /&gt;
&lt;br /&gt;
====[[Spectral thing]]s====&lt;br /&gt;
[[File:Old - spectral hydra 1.png]] [[File:Old - spectral hydra 2.png]] [[File:Old - spectral hydra 3.png]] [[File:Old - spectral hydra 4.png]] [[File:Old - spectral hydra 5.png]] - [[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spectral large humanoid.png]] - Large humanoid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spectral small humanoid.png]] - Small humanoid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spectral snake.png]] - [[List of snakes|Snake]]&lt;br /&gt;
&lt;br /&gt;
====[[Zombie]]s====&lt;br /&gt;
[[File:Old - zombie bat.png]] - [[Bat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie bee.png]] - [[List of arthropods#Flying insects|Bee]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie centaur.png]] - [[List of centaurs|Centaur]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie draconian.png]] - [[List of draconians|Draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie dragon.png]] - [[List of dragons|Dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Zombie fish.png]] - Fish&lt;br /&gt;
&lt;br /&gt;
[[File:Zombie griffon.png]] - [[Griffon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie harpy.png]] [[File:Old - zombie harpy v2.png]] - [[Harpy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie hydra 1.png]] [[File:Old - zombie hydra 2.png]] [[File:Old - zombie hydra 3.png]] [[File:Old - zombie hydra 4.png]] [[File:Old - zombie hydra 5.png]] - [[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie insect.png]] - [[List of arthropods|Insect]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie kraken.png]] - [[Kraken]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie large humanoid.png]] - Large humanoid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie naga.png]] - [[List of nagas|Naga]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie ogre.png]] - [[List of ogres|Ogre]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie rat.png]] - [[Rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie snake.png]] - [[List of snakes|Snake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie spriggan.png]] - [[List of spriggans|Spriggan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie troll.png]] - [[List of trolls|Troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie winged quadruped.png]] - Winged quadruped&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie worm.png]] [[File:Old - zombie worm 2.png]] - [[List of worms|Worm]]&lt;br /&gt;
&lt;br /&gt;
===Holy===&lt;br /&gt;
[[File:Blessed toe.png]] - [[Blessed toe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - daeva.png]] - [[Daeva]]&lt;br /&gt;
&lt;br /&gt;
[[File:Paladin.png]] - [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Pearl dragon.png]] [[File:Old - pearl dragon 2.png]] - [[Pearl dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Phoenix.png]] - [[Phoenix]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Shedu.png]] [[File:Shedu.png]] - [[Shedu]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - seraph.png]] - [[Seraph]]&lt;br /&gt;
&lt;br /&gt;
[[File:Silver star.png]] - [[Silver star]]&lt;br /&gt;
&lt;br /&gt;
[[File:Spirit.png]] - [[Spirit]]&lt;br /&gt;
&lt;br /&gt;
===Jellies &amp;amp; Eyeballs===&lt;br /&gt;
[[File:Old - acid blob.png]] - [[Acid blob]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - azure jelly.png]] - [[Azure jelly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - brown ooze.png]] [[File:Brown ooze.png]] - [[Brown ooze]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death ooze.png]] [[File:Death ooze.png]] - [[Death ooze]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - eye of devastation.png]] - [[Eye of devastation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - eye of draining.png]] [[File:Eye of draining.png]] - [[Eye of draining]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant amoeba.png]] [[File:Giant amoeba.png]] - [[Giant amoeba]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant orange brain.png]] - [[Glowing orange brain]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - golden eye.png]] - [[Golden eye]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - jelly.png]] - [[Jelly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ooze.png]] [[File:Ooze.png]] - [[Ooze]]&lt;br /&gt;
&lt;br /&gt;
[[File:Pulsating lump.png]] - [[Pulsating lump]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - quicksilver ooze.png]] - [[Quicksilver ooze]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - rockslime.png]] - [[Rockslime]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shining eye.png]] - [[Shining eye]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - slime creature.png]] [[File:Old - slime creature2.png]] [[File: Old - slime creature3.png]] [[File:Old - slime creature 4.png]] [[File:Old - slime creature 5.png]] [[File:Old - Slime creature v2.png]] [[File:Old - Slime creature2 v2.png]] [[File:Old - Slime creature3 v2.png]] [[File:Old - Slime creature4 v2.png]] [[File:Old - Slime creature5 v2.png]] - [[Slime creature]]&lt;br /&gt;
&lt;br /&gt;
===Horrors===&lt;br /&gt;
[[File:Old - tentacled monstrosity.png]] [[File:Old - Tentacled monstrosity.png]] - [[Tentacled monstrosity]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ugly thing.png]] [[File:Old - ugly thing 1.png]] [[File:Old - ugly thing 2.png]] [[File:Old - ugly thing 3.png]] [[File:Old - ugly thing 4.png]] [[File:Old - ugly thing 5.png]] - [[Ugly thing]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - unseen horror.png]] - [[Unseen horror]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - thrashing horror.png]] - [[Thrashing horror]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - very ugly thing.png]] [[File:Old - very ugly thing 1.png]] [[File:Old - very ugly thing 2.png]] [[File:Old - very ugly thing 3.png]] [[File:Old - very ugly thing 4.png]] [[File:Old - very ugly thing 5.png]] - [[Very ugly thing]]&lt;br /&gt;
&lt;br /&gt;
===Nonliving===&lt;br /&gt;
[[File: Old - Air elemental v1.png]] - [[Air elemental]]&lt;br /&gt;
&lt;br /&gt;
[[File:Clay golem.png]] - [[Clay golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:Crystal golem.png]] - [[Crystal golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Earth elemental.png]] [[File:Old - Earth elemental v2.png]] ‎ - [[Earth elemental]]&lt;br /&gt;
&lt;br /&gt;
[[File:Elemental wellspring.png]] - [[Elemental wellspring]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fire elemental v1.png]] [[File:Old - Fire elemental v2.png]] - [[Fire elemental]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fire vortex.png]] [[File:Old - fire vortex 2.png]] - [[Fire vortex]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gargoyle.png]] - [[Gargoyle (monster)|Gargoyle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Grand avatar (monster).png]] - [[Grand avatar (monster)|Grand avatar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - iron golem.png]] - [[Iron golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:metal gargoyle.png]] - [[Metal gargoyle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - molten gargoyle.png]] - [[Molten gargoyle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orb of fire.png]] - [[Orb of fire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spatial vortex.png]] - [[Spatial vortex]]&lt;br /&gt;
&lt;br /&gt;
[[File:Stone golem.png]] - [[Stone golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - test spawner.png]] - [[Test spawner]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - twister.png]] - [[Twister]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ushabti.png]] - [[Ushabti]]&lt;br /&gt;
&lt;br /&gt;
[[File:Vapour.png]] - [[Vapour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Water elemental.png]] [[File:Old - Water elemental v2.png]] [[File:Old - water elemental v3.png]] - [[Water elemental]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - will o the wisp.png]] - [[Will-o-the-wisp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - worldbinder.png]] - [[Worldbinder]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wood golem.png]] - [[Wood golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wretched star.png]] - [[Wretched star]]&lt;br /&gt;
&lt;br /&gt;
====Statues====&lt;br /&gt;
[[File:Old - ice statue.png|32px]] - [[Ice statue]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lightning spire.png]] - [[Lightning spire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orange crystal statue.png]] - [[Orange crystal statue]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - silver statue.png]] [[File:Silver statue.png]] - [[Silver statue]]&lt;br /&gt;
&lt;br /&gt;
[[File:Guardian-eyeopen-flame3.png]] - [[Strange machine]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - training dummy.png]] - [[Training dummy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wucad mu statue.png]] - [[Wucad Mu's Monastery#Statue of Wucad Mu|Statue of Wucad Mu]]&lt;br /&gt;
&lt;br /&gt;
===Plants===&lt;br /&gt;
[[File:Old - ballistomycete.png]] - [[Ballistomycete]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bush burning.png]] - [[Burning bush]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bush.png]] - [[Bush]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fungus.png]] - [[Fungus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant spore.png]] - [[Giant spore]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hyperactive ballistomycete.png]] - [[Ballistomycete#Hyperactive ballistomycete|Hyperactive ballistomycete]]&lt;br /&gt;
&lt;br /&gt;
[[File:Plant 01.png]] [[File:Old - plant 2.png]] [[File:Old - plant 3.png]] [[File:Old - plant 4.png]] [[File:Old - plant 5.png]] [[File:Old - plant 6.png]] [[File:Old - plant 7.png]] [[File:Old - plant 8.png]] [[File:Old - plant 9.png]] [[File:Old - plant 10.png]] [[File:Old - plant 11.png]] [[File:Old - plant crypt.png]] - [[Plant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shambling mangrove.png]] [[Shambling mangrove]]&lt;br /&gt;
&lt;br /&gt;
[[File:Thorn lotus.png]] - [[Thorn lotus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Toadstool left.png]] [[File:Toadstool right.png]] - [[Toadstool]]&lt;br /&gt;
&lt;br /&gt;
===Uniques===&lt;br /&gt;
[[File:Old - Agnes.png]] [[File:Old - Agnes2.png]] - [[Agnes]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Aizul.png]] - [[Aizul]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Azrael.png]] - [[Azrael]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Bai Suzhen.png]] [[File:Old - Bai Suzhen dragon.png]] - [[Bai Suzhen]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - blork the orc.png]] [[File:Blork the orc.png]] - [[Blork the orc]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - boris.png]] - [[Boris]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Cigotuvis monster.png]] - [[Cigotuvi's Monster]]&lt;br /&gt;
	&lt;br /&gt;
[[File:Old - Chuck.png]] [[File:Old - Chuck2.png]] - [[Chuck]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Crazy Yiuf.png]] - [[Crazy Yiuf]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Dissolution.png]] - [[Dissolution]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Donald.png]] [[File:Old - Donald1.png]] [[File:Old - Donald3.png]] - [[Donald]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dowan.png|32px]] [[File:Old - Dowan 2.png]] [[File:Old - Dowan v3.png]]- [[Dowan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Duane.png]] - [[Duane]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - duvessa.png|32px]] [[File:Old - duvessa 2.png]] [[File:Old - Duvessa 2.png]] [[File:Old - Duvessa v4.png]] - [[Duvessa]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - edmund.png|32px]] [[File:Old - edmund 2.png]] - [[Edmund]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Eustachio.png]] - [[Eustachio]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - erica.png]] [[File:Old - Erica v2.png]] [[File:Old - Erica v3.png]] - [[Erica]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - erolcha.png]] [[File:Old - erolcha 2.png]] - [[Erolcha]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fannar v1.png]] - [[Fannar]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - frances.png]] [[File:Old - Frances v2.png]] - [[Frances]]&lt;br /&gt;
&lt;br /&gt;
[[File:Francis.png]] - [[Francis]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - frederick 1.png|32px]] [[File:Old - frederick.png]] [[File:Old - frederick 2.png]] [[File:Old - Frederick 3.png]] - [[Frederick]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gastronok.png]] [[File:Old - Gastronok v2.png]] - [[Gastronok]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Grinder.png]] [[File:Old - Grinder1.png]] [[File:Old - Grinder2.png]] - [[Grinder]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Grum.png]] - [[Grum]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Harold v1.png]] - [[Harold]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hellbinder.png]] - [[Hall of the Hellbinder|Hellbinder]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ijyb.png|32px]] - [[Ijyb]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ilsuiw 1.png|32px]] [[File:Old - ilsuiw 2.png]] [[File:Old - Ilsuiw3.png]] - [[Ilsuiw]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - jessica.png]] - [[Jessica]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Jory.png]] - [[Jory]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Joseph.png]] [[File:Old - Joseph v2.png]] - [[Joseph]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Josephine.png]] - [[Josephine]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Jozef.png]] [[File:Jozef.png]] - [[Jozef]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - khufu.png]] [[File:Old - Khufu 2.png]] [[File:Old - Khufu 3.png]] [[File:Old - Khufu v3.png]] - [[Khufu]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Kirke.png]] - [[Kirke]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lamia.png]] [[File:Lamia.png]] - [[Lamia]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lernaean Hydra.png]] - [[The Lernaean hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - louise.png]] [[File:Old - Louise 2.png]] - [[Louise]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mara.png]] - [[Mara]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - margery.png]] [[File:Old - Margery v2.png]] - [[Margery]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - maud.png|32px]] [[File:Maud.png]] - [[Maud]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - maurice0.png]] [[File:Old - maurice.png]] [[File:Old - Maurice v2.png]] [[File:Old - Maurice v3.png]] - [[Maurice]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - menkaure.png]] [[File:Old - Menkaure 2.png]] [[File:Old - Menkaure 3.png]] [[File:Old - Menkaure v3.png]] - [[Menkaure]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Mennas.png]] - [[Mennas]]&lt;br /&gt;
&lt;br /&gt;
[[File:Michael.png]] - [[Michael]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - moon troll.png]] - [[Lehudib's Moon Base|Moon troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Murray.png]] - [[Murray]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - nellie.png]] - [[Nellie]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - nergalle.png]] [[File:Old - Nergalle 2.png]] - [[Nergalle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Nessos.png]] - [[Nessos]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Nikola.png]] [[File:Old - nikola 2.png]] - [[Nikola]]&lt;br /&gt;
&lt;br /&gt;
[[File:Norbert.png]] - [[Norbert]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Norris.png]] [[File:Norris.png]] - [[Norris]]&lt;br /&gt;
&lt;br /&gt;
[[File:Pan.png]] - [[Pan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - pikel.png]] - [[Pikel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Polyphemus.png]] [[File:Old - Polyphemus2.png]] - [[Polyphemus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - psyche.png]] - [[Psyche]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Roxanne.png]] [[File:Old - roxanne 2.png]] - [[Roxanne]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Rupert.png]] [[File:Old - Rupert 2.png]] - [[Rupert]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - saint roka.png]] [[File:Old - Saint Roka v2.png]] - [[Saint Roka]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sigmund.png]] - [[Sigmund]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - snorg.png]] [[File:Old - Snorg 2.png]] - [[Snorg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sojobo.png]] - [[Sojobo]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sonja.png]] - [[Sonja]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - terence.png]] - [[Terence]]&lt;br /&gt;
&lt;br /&gt;
[[File:Terpsichore.png]] - [[Terpsichore]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - The Enchantress.png]] - [[The Enchantress]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Iron giant v1.png]] [[File:The Iron Giant.png]] - [[The Iron Giant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - the royal jelly.png]] - [[The royal jelly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - urug.png]] [[File:Old - Urug.png]] - [[Urug]]&lt;br /&gt;
&lt;br /&gt;
[[File:Serpent of Hell.png]] [[File:Serpent of hell-geh.png]] [[File:Serpent of hell-coc.png]] [[File:Serpent of hell-tar.png]] [[File:Serpent of hell-dis.png]]- [[Serpent of Hell]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vashnia.png]] - [[Vashnia]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wiglaf.png]] [[File:Wiglaf.png]] - [[Wiglaf]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Xtahua v0.png]] [[File:Old - xtahua.png]] - [[Xtahua]]&lt;br /&gt;
&lt;br /&gt;
[[File:Antique lich.png]] - [[Zonguldrok's Shrine|Zonguldrok]]&lt;br /&gt;
&lt;br /&gt;
====The Lords of Pandemonium====&lt;br /&gt;
[[File:Old - Cerebov.png]] - [[Cerebov]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Gloorx Vloq.png]] - [[Gloorx Vloq]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lom Lobon.png]] [[File:Old - Lom Lobon 2.png]] - [[Lom Lobon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Mnoleg.png]] [[File:Old - Mnoleg 2.png]] - [[Mnoleg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - pandemonium lord.png]] [[File:Old - pandemonium lord 2.png]] - [[Pandemonium lord]]&lt;br /&gt;
&lt;br /&gt;
====The Lords of Hell====&lt;br /&gt;
[[File:Old - Antaeus0.png]] [[File:Old - Antaeus.png]] - [[Antaeus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Asmodeus 1.png]] [[File:Old - Asmodeus 2.png]] - [[Asmodeus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Dispater 1.png]] [[File:Old - Dispater 2.png]] - [[Dispater]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ereshkigal 1.png]] [[File:Old - Ereshkigal 2.png]] - [[Ereshkigal]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Geryon 1.png]] [[File:Old - Geryon 2.png]] [[File:Old - Geryon.png]] - [[Geryon]]&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===[[Melee weapon]]s===&lt;br /&gt;
[[File:Bastard sword.png]] [[File:Bastard sword2.png]] [[File:Bastard sword3.png]] [[File:Bastard sword blessed.png]] - [[Bastard sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Battle axe1.png]] [[File:Old - Battle axe2.png]] [[File:Old - Battle axe3.png]] - [[Battleaxe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Broad axe1.png]] [[File:Old - Broad axe2.png]] [[File:Old - Broad axe3.png]] - [[Broad axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Claymore.png]] [[File:Claymore2.png]] [[File:Claymore3.png]] - [[Claymore]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Club.png]] - [[Club]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Dagger.png]] [[File:Old - Dagger2.png]] [[File:Old - Dagger3.png]] - [[Dagger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Demon blade.png]] - [[Demon blade]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Demon trident.png]] - [[Demon trident]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Demon_whip.png]] [[File:Old - Demon_whip 2.png]] - [[Demon whip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dire flail 1.png]] [[File:Old - dire flail 2.png]] [[File:Great flail1.png]] [[File:Great flail2.png]] [[File:Dire flail 3.png]] - [[dire flail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Double sword.png]] - [[double sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Blessed blade.png]] - [[Eudemon blade]], formerly known as a blessed blade&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Eveningstar1.png]] [[File:Old - Eveningstar2.png]] [[File:Old - Eveningstar3.png]]- [[Eveningstar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Executioner_axe1.png]] [[File:Old - Executioner_axe2.png]] [[File:Old - Executioner_axe3.png]]- [[Executioner's axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - falchion 1.png]] [[File:Old - falchion 2.png]] [[File:Old - Falchion1.png]] [[File:Old - Falchion2.png]] [[File:Falchion 3.png]] - [[falchion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Flail1.png]] [[File:Old - Flail2.png]] [[File:Flail 3.png]] - [[Flail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Giant club.png]] - [[Giant club]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Giant spiked club.png]] - [[Giant spiked club]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Glaive1.png]] [[File:Old - Glaive2.png]] [[File:Old - Glaive3.png]] - [[Glaive]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Mace_large1.png]] [[File:Old - Mace_large2.png]] - [[Great mace]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Greatsword1.png]] [[File:Old - Greatsword2.png]] - [[Great sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Halberd1.png]] [[File:Old - Halberd2.png]] [[File:Old - Halberd3.png]] - [[Halberd]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hammer1.png]] [[File:Old - Hammer2.png]] [[File:Hammer1.png]] [[File:Hammer2.png]] [[File:Hammer3.png]] - [[Hammer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hand axe1.png]] [[File:Old - Hand axe2.png]] - [[Hand axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lajatang1.png]] [[File:Old - Lajatang2.png]] [[File:Old - Lajatang3.png]] - [[Lajatang]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Long sword1.png]] [[File:Old - Long sword2.png]] [[File:Long sword 3.png]] - [[Longsword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Mace1.png]] [[File:Old - Mace2.png]] [[File:Mace 3.png]] - [[Mace]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Morningstar3.png]] - [[Morningstar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Quarterstaff.png]] [[File:Old - Quarterstaff2.png]] - [[Quarterstaff]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - quickblade.png]] [[File:Old - Quickblade.png]] [[File:Quick blade2.png]] [[File:Quick blade3.png]] - [[quickblade]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sabre1.png]] [[File:Sabre2.png]] [[File:Sabre3.png]] - [[Sabre]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Sacred_scourge.png]] - [[Sacred scourge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Scimitar1.png]] [[File:Old - Scimitar2.png]] [[File:Old - Scimitar3.png]] - [[Scimitar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Scythe1.png]] [[File:Old - Scythe2.png]] - [[Scythe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Short sword1.png]] [[File:Old - Short sword2.png]] [[File:Old - Short sword3.png]] - [[Short sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spear1.png]] [[File:Old - Spear2.png]] - [[Spear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spiked flail 1.png]] [[File:Spiked flail1.png]] [[File:Old - spiked flail 2.png]] [[File:Spiked flail2.png]] [[File:Spiked flail 3.png]] - [[spiked flail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Staff.png]] - [[staff]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Trident1.png]] [[File:Old - Trident2.png]] [[File:Old - Trident3.png]] - [[Trident]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Triple sword.png]] - [[triple sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Trishula.png]] - [[Trishula]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - War axe1.png]] [[File:Old - War axe2.png]] [[File:Old - War axe3.png]] - [[War axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Bullwhip.png]] [[File:Old - Bullwhip2.png]] - [[Whip]]&lt;br /&gt;
&lt;br /&gt;
===[[Ranged weapon]]s===&lt;br /&gt;
[[File:Arrow 1.png]] [[File:Arrow 2.png]] [[File:Arrow silver 1.png]] [[File:Arrow silver 2.png]] [[File:Arrow steel 1.png]] [[File:Arrow steel 2.png]] [[File:Arrow2.png]] - [[Arrow]]&lt;br /&gt;
&lt;br /&gt;
[[File:Blowgun 1.png]] [[File:Blowgun 2.png]] - [[Blowgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bolt 1.png]] [[File:Bolt 2.png]] [[File:Bolt silver 1.png]] [[File:Bolt silver 2.png]] [[File:Bolt steel 1.png]] [[File:Bolt steel 2.png]] - [[Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bullet 2.png]] [[File:Bullet silver 1.png]] [[File:Bullet silver 2.png]] [[File:Bullet steel 1.png]] [[File:Bullet steel 2.png]] - [[Sling bullet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Dart 1.png]] [[File:Old - Dart 2.png]] [[File:Old - Dart poison.png]] [[File:Dart silver 1.png]] [[File:Dart silver 2.png]] [[File:Dart steel 1.png]] [[File:Dart steel 2.png]] - [[Dart]]&lt;br /&gt;
&lt;br /&gt;
[[File:Javelin 1.png]] [[File:Javelin 2.png]]  [[File:Javelin silver 1.png]] [[File:Javelin silver 2.png]] [[File:Javelin steel 1.png]]  [[File:Javelin steel 2.png]] [[File:Javelin2.png]] [[File:Silver javelin2.png]] [[File:Steel javelin1.png]] [[File:Steel javelin2.png]] - [[Javelin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Large rock.png]] - [[Large rock]]&lt;br /&gt;
&lt;br /&gt;
[[File:Needle - Poison.png]] [[File:Needle - Curare.png]] [[File:Needle - Hex.png]] - [[Needle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Stone.png]] - [[Stone]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Tomahawk1.png]] [[File:Old - Tomahawk2.png]] [[File:Old - Silver tomahawk.png]]  [[File:Old - Steel tomahawk.png]] [[File:Tomahawk1.png]] [[File:Tomahawk2.png]] [[File:Silver tomahawk.png]] [[File:Steel tomahawk.png]] - [[Tomahawk]]&lt;br /&gt;
&lt;br /&gt;
[[File:OldSling1.png]] [[File:OldEnchantedSling1.png]] - [[Hunting sling]]&lt;br /&gt;
&lt;br /&gt;
[[File:Crossbow 1.png]] [[File:Crossbow 2.png]] [[File:Crossbow 3.png]] - [[Arbalest]]&lt;br /&gt;
&lt;br /&gt;
====Racial weapons====&lt;br /&gt;
'''Dwarven:''' [[File:Dwarven dagger1.png]] [[File:Dwarven dagger2.png]] [[File:Dwarven short sword1.png]] [[File:Dwarven short sword2.png]] [[File:Dwarven sabre1.png]] [[File:Dwarven sabre2.png]] [[File:Dwarven falchion1.png]] [[File:Dwarven falchion2.png]] [[File:Old - dwarven hand axe1.png]] [[File:Dwarven hand axe1.png]] [[File:Old - dwarven hand axe2.png]][[File:Dwarven hand axe2.png]] [[File:Dwarven war axe1.png]] [[File:Dwarven war axe2.png]] [[File:Dwarven broad axe1.png]] [[File:Dwarven broad axe2.png]] [[File:Dwarven battle axe1.png]] [[File:Dwarven battle axe2.png]] [[File:Dwarven executioner axe1.png]] [[File:Dwarven executioner axe2.png]] [[File:Dwarven mace1.png]] [[File:Dwarven mace2.png]] [[File:Dwarven hammer1.png]] [[File:Dwarven hammer2.png]] [[File:Dwarven flail1.png]] [[File:Dwarven flail2.png]] [[File:Dwarven morningstar1.png]] [[File:Dwarven morningstar2.png]] [[File:Dwarven eveningstar1.png]] [[File:Dwarven eveningstar2.png]] [[File:Dwarven crossbow 1.png]] [[File:Dwarven crossbow 2.png]]&lt;br /&gt;
&lt;br /&gt;
'''Elven:''' [[File:Elven dagger1.png]] [[File:Elven dagger2.png]] [[File:Elven short sword1.png]] [[File:Elven short sword2.png]] [[File:Elven sabre1.png]] [[File:Elven sabre2.png]] [[File:Elven falchion1.png]] [[File:Elven falchion2.png]] [[File:Elven long sword1.png]] [[File:Elven long sword2.png]] [[File:Elven spear1.png]] [[File:Elven spear2.png]] [[File:Elven bow 1.png]] [[File:Elven bow 2.png]] [[File:Elven longbow 1.png]] [[File:Elven longbow 2.png]]&lt;br /&gt;
&lt;br /&gt;
'''Orcish:''' [[File:Orcish dagger.png]] [[File:Orcish dagger2.png]] [[File:Orcish short sword.png]] [[File:Orcish short sword2.png]] [[File:Orcish sabre1.png]] [[File:Orcish sabre2.png]] [[File:Orcish falchion1.png]] [[File:Orcish falchion2.png]] [[File:Orcish long sword1.png]] [[File:Orcish long sword2.png]] [[File:Orcish great sword1.png]] [[File:Orcish great sword2.png]] [[File:Old - orcish hand axe1.png]] [[File:Orcish hand axe1.png]] [[File:Old - orcish hand axe2.png]] [[File:Orcish hand axe2.png]] [[File:Orcish war axe1.png]] [[File:Orcish war axe2.png]] [[File:Orcish broad axe1.png]] [[File:Orcish broad axe2.png]] [[File:Orcish battle axe1.png]] [[File:Orcish battle axe2.png]] [[File:Orcish executioner axe1.png]] [[File:Orcish executioner axe2.png]] [[File:Orcish mace1.png]] [[File:Orcish mace2.png]] [[File:Orcish hammer1.png]] [[File:Orcish hammer2.png]] [[File:Orcish flail1.png]] [[File:Orcish flail2.png]] [[File:Orcish morningstar1.png]] [[File:Orcish morningstar2.png]] [[File:Orcish eveningstar1.png]] [[File:Orcish eveningstar2.png]] [[File:Orcish spear1.png]] [[File:Orcish spear2.png]] [[File:Orcish trident1.png]] [[File:Orcish trident2.png]] [[File:Orcish halberd1.png]] [[File:Orcish halberd2.png]] [[File:Orcish glaive1.png]] [[File:Orcish glaive2.png]] [[File:Orcish bardiche1.png]] [[File:Orcish bardiche2.png]] [[File:Orcish bow 1.png]] [[File:Orcish bow 2.png]] [[File:Orcish crossbow 1.png]] [[File:Orcish crossbow 2.png]]&lt;br /&gt;
&lt;br /&gt;
===[[Armour]]===&lt;br /&gt;
[[File:Old - animal skin1.png]] [[File:Old - animal skin2.png]] - [[Animal skin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Splint mail1.png]] [[File:Splint mail2.png]] [[File:Splint mail3.png]] - [[Splint mail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Green dragon scales.png]] [[File:Old - Fire dragon hide v2.png]] [[File:Fire dragon hide.png]] - [[Fire dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gold dragon hide.png]] [[File:Gold dragon hide.png]] - [[Gold dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ice dragon hide.png]] [[File:Ice dragon hide.png]] - [[Ice dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mottled dragon hide.png]] [[File:Mottled dragon hide.png]] - [[Mottled dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Silver dragon scales.png]] [[File:Steam dragon hide.png]] - [[Steam dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - storm dragon hide.png]] [[File:Storm dragon hide.png]] - [[Storm dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - swamp dragon hide.png]] [[File:Swamp dragon hide.png]] - [[Swamp dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - pearl dragon hide.png]] [[File:Pearl dragon hide.png]] - [[Pearl dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Quicksilver dragon hide.png]] - [[Quicksilver dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow dragon hide.png]] - [[Shadow dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Acid dragon armour.png]] - [[Acid dragon scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Green dragon scale mail.png]] - [[Fire dragon scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gold dragon armour.png]] - [[Gold dragon scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Silver dragon scale mail.png]] - [[Steam dragon scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mottled dragon armour.png]] - [[Mottled dragon armour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - quicksilver dragon armour.png]] - [[Quicksilver dragon scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - troll hide.png]] [[File:Troll hide.png]] - [[Troll hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - troll leather armour.png]] - [[Troll leather armour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wizard hat 1.png]] [[File:Wizard hat 2.png]] [[File:Cap 1.png]] - [[Hat]]s&lt;br /&gt;
&lt;br /&gt;
[[File:Old - helmet 1.png]] [[File:Old - helmet 2.png]] [[File:Winged helmet.png]] [[File:Horned helmet.png]] [[File:Crested helmet.png]] [[File:Plumed helmet.png]] [[File:Spiked helmet.png]] [[File: Visored helmet.png]] - [[Helmet]]s&lt;br /&gt;
&lt;br /&gt;
====Racial armour====&lt;br /&gt;
'''Dwarven:''' [[File:Dwarven ringmail.png]] [[File:Dwarven buckler 1.png]] [[File:Dwarven buckler 2.png]]&lt;br /&gt;
&lt;br /&gt;
'''Elven:''' [[File:Elven leather armor.png]] [[File:Elven leather armor2.png]] [[File:Elven ringmail.png]] [[File:Elven ringmail2.png]] [[File:Elven scalemail.png]] [[File:Elven scalemail2.png]] [[File:Elven chain mail.png]] [[File:Elven buckler 1.png]] [[File:Elven buckler 2.png]]&lt;br /&gt;
&lt;br /&gt;
'''Orcish:''' [[File:Orcish leather armor.png]] [[File:Orcish leather armor2.png]] [[File:Orcish ringmail.png]] [[File:Orcish ringmail2.png]] [[File:Orcish chain mail.png]] [[File:Orcish chain mail2.png]] [[File:Orcish plate.png]] [[File:Orcish plate2.png]] [[File:Orcish buckler 1.png]] [[File:Orcish buckler 2.png]]&lt;br /&gt;
&lt;br /&gt;
===[[Shields]]===&lt;br /&gt;
[[File:Old - Buckler 2 v1.png]] [[File:Old - Buckler 3 v1.png]] - [[Buckler]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Shield1 v1.png]] [[File:Old - Shield2 v2.png]] [[File:Old - Shield3 v1.png]] - [[Kite shield]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Large shield 1 v1.png]] [[File:Old - Large shield 2 v1.png]] [[File:Old - Large shield 3 v1.png]] - [[Tower shield]]&lt;br /&gt;
&lt;br /&gt;
===[[Jewellery]]===&lt;br /&gt;
====[[Amulet]]s====&lt;br /&gt;
[[File:Old - amulet bone gray.png]] [[File:Old - amulet cameo blue.png]] [[File:Old - amulet cameo orange.png]] [[File:Old - amulet celtic blue.png]] [[File:Old - amulet celtic red.png]] [[File:Old - amulet celtic yellow.png]] [[File:Old - amulet crystal green.png]] [[File:Old - amulet crystal red.png]] [[File:Old - amulet crystal white.png]] [[File:Old - amulet cylinder gray.png]] [[File:Old - amulet eye cyan.png]] [[File:Old - amulet eye green.png]] [[File:Old - amulet eye magenta.png]] [[File:Old - amulet face.png]] [[File:Old - amulet face gold.png]] [[File:Old - amulet penta green.png]] [[File:Old - amulet penta orange.png]] [[File:Old - amulet ring cyan.png]] [[File:Old - amulet ring green.png]] [[File:Old - amulet ring red.png]] [[File:Old - amulet stone1 cyan.png]] [[File:Old - amulet stone1 green.png]] [[File:Old - amulet stone1 pink.png]] [[File:Old - amulet stone2 blue.png]] [[File:Old - amulet stone2 green.png]] [[File:Old - amulet stone2 red.png]] [[File:Old - amulet stone3 blue.png]] [[File:Old - amulet stone3 green.png]] [[File:Old - amulet stone3 magenta.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of conservation.png]] - [[amulet of conservation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of controlled flight.png]] - [[amulet of controlled flight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of faith.png]] - [[amulet of faith]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of the gourmand.png]] - [[amulet of the gourmand]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of guardian spirit.png]] - [[amulet of guardian spirit]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of inaccuracy.png]] - [[amulet of inaccuracy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of rage.png]] - [[amulet of rage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of regeneration.png]] - [[amulet of regeneration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of resist corrosion.png]] - [[amulet of resist corrosion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of resist mutation.png]] - [[amulet of resist mutation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of stasis.png]] - [[amulet of stasis]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of warding.png]] - [[amulet of warding]]&lt;br /&gt;
&lt;br /&gt;
====[[Ring]]s====&lt;br /&gt;
[[File:Old - ring agate.png]] [[File:Old - ring brass.png]] [[File:Old - ring bronze.png]] [[File:Old - ring clay.png]] [[File:Old - ring copper.png]] [[File:Old - ring coral.png]] [[File:Old - ring diamond.png]] [[File:Old - ring emerald.png]] [[File:Old - ring glass.png]] [[File:Old - ring gold.png]] [[File:Old - ring gold blue.png]] [[File:Old - ring gold green.png]] [[File:Old - ring gold red.png]] [[File:Old - ring granite.png]] [[File:Old - ring iron.png]] [[File:Old - ring ivory.png]] [[File:Old - ring jade.png]] [[File:Old - ring moonstone.png]] [[File:Old - ring opal.png]] [[File:Old - ring pearl.png]] [[File:Old - ring plain black.png]] [[File:Old - ring plain red.png]] [[File:Old - ring plain yellow.png]] [[File:Old - ring silver.png]] [[File:Old - ring steel.png]] [[File:Old - ring tiger eye.png]] [[File:Old - ring wooden.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of hunger.png]] - [[ring of hunger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of invisibility.png]] - [[ring of invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of levitation.png]] - [[ring of levitation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of sustain attributes.png]] - [[ring of sustain attributes]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of sustenance.png]] - [[ring of sustenance]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of regeneration.png]] - [[ring of regeneration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of teleport control.png]] - [[ring of teleport control]]&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
[[File:Air elemental fan.png]] - [[Air elemental fan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bottled efreet.png]] - [[Bottled efreet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - crystal ball of energy.png]] - [[Crystal ball of energy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - deck 1.png]] [[File:Old - deck 2.png]] [[File:Old - deck 3.png]] - [[Deck]]s&lt;br /&gt;
&lt;br /&gt;
[[File:Old - disc of storms.png]] [[File:Disc of storms.png]] - [[Disc of storms]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lantern of shadows.png]] - [[Lantern of shadows]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lamp of fire.png]] - [[Lamp of fire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Phantom mirror v1.png]] - [[Phantom mirror]] &lt;br /&gt;
&lt;br /&gt;
[[File:Rod 1.png]] [[File:Rod 2.png]] [[File:Rod 3.png]] [[File:Rod 4.png]] [[File:Rod 5.png]] [[File:Rod 6.png]] [[File:Rod 7.png]] [[File:Rod 8.png]] [[File:Rod 9.png]] [[File:Rod 10.png]] - [[Rod]]s&lt;br /&gt;
&lt;br /&gt;
[[File:Stone of earth elementals.png]] - [[Stone of earth elementals]]&lt;br /&gt;
&lt;br /&gt;
[[File:Stone of tremors.png]] - [[Stone of tremors]]&lt;br /&gt;
&lt;br /&gt;
===Consumables===&lt;br /&gt;
[[File:ambrosia.png]] - [[Ambrosia]]&lt;br /&gt;
&lt;br /&gt;
[[File:cheese.png]] - [[Cheese]]&lt;br /&gt;
&lt;br /&gt;
[[File:honeycomb.png]] - [[Honeycomb]]&lt;br /&gt;
&lt;br /&gt;
[[File:sausage.png]] - [[Sausage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - strawberry.png]] - [[Strawberry]]&lt;br /&gt;
&lt;br /&gt;
[[File:Potion of heal-wounds.png]] - [[Potion of heal wounds]]&lt;br /&gt;
&lt;br /&gt;
===[[Scrolls]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of curse armour.png]] - [[Scroll of curse armour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of curse jewellery.png]] - [[Scroll of curse jewellery]] &lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of curse weapon.png]] - [[Scroll of curse weapon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of detect curse.png]] - [[Scroll of detect curse]]&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of enchant weapon 1.png]] [[File:Scroll of enchant weapon 2.png]] [[File:Scroll of enchant weapon 3.png]] - [[Scroll of enchant weapon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of paper.png]] - [[Scroll of paper]]&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of recharging.png]] - [[Scroll of recharging]]&lt;br /&gt;
&lt;br /&gt;
===[[Unrandart]]s===&lt;br /&gt;
[[File:Old - amulet of cekugob.png]] - The [[Amulet of Cekugob]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of the air.png]] - The [[Amulet of the air]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of the four winds.png]] - The [[Amulet of the Four Winds]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - arc blade.png]] - The [[Arc blade]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - arga.png]] - &amp;quot;[[Arga]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Urand talos.png]] - The [[Armour of Talos]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - autumn katana.png]] - The [[Autumn katana]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - black knight barding.png]] - The [[Black Knight's barding]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bloodbane.png]] - &amp;quot;[[Bloodbane]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Blowgun of the assassin.png]] - The [[Blowgun of the Assassin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Boots of the spider.png]] - The [[Boots of the spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mace of brilliance.png]] - &amp;quot;[[Brilliance]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - brooch of shielding.png]] - The [[Brooch of Shielding]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shield Bullseye.png]] - &amp;quot;[[Bullseye]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - captain's cutlass.png]] - The [[Captain's cutlass]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak of flash.png]] - The [[Cloak of Flash]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak_of_starlight.png]] - The [[Cloak of Starlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak_of_the_thief.png]] - The [[Cloak of the Thief]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - crown of dyrovepreva.png]] - The [[Crown of Dyrovepreva]]&lt;br /&gt;
&lt;br /&gt;
[[File:Crown of eternal torment.png]]- The [[Crown of Eternal Torment]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dagger of chilly death.png]] [[File:Dagger of chilly death.png]] - The [[Dagger of Chilly Death]]&lt;br /&gt;
&lt;br /&gt;
[[File:Crossbow_hellfire.png]] - &amp;quot;[[Damnation (unrand)|Damnation]]&amp;quot;, formerly known as &amp;quot;[[Hellfire (unrand)|Hellfire]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dark maul.png]] - The [[Dark maul]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Dragonskin_cloak.png]] - The [[Dragonskin cloak]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - elemental_staff.png]] - The [[Elemental Staff]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - morningstar_eos.png]] - &amp;quot;[[Eos]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fencer's gloves.png]] - The [[Fencer's gloves]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - firestarter.png]] - &amp;quot;[[Firestarter]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - glaive of prune.png]] - The [[Glaive of Prune]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - glaive of the guard.png]] - The [[Glaive of the guard]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hat of the High Council.png]] - The [[Hat of the High Council]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hood of the assassin.png]] [[File:Old - hood of the assassin 2.png]] - The [[Hood of the Assassin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Knife of accuracy.png]] - The [[Knife of Accuracy]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - lajatang of order.png]] - The [[Lajatang of Order]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - leech.png]] [[File:Old - Leech v2.png]] - &amp;quot;[[Leech]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lehudib's crystal spear (unrand).png]] [[File:Lehudib's crystal spear (weapon).png]] - [[Lehudib's crystal spear (unrand)|Lehudib's crystal spear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lightning scales.png]] [[File:Old - lightning scales 2.png]] - The [[lightning scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - macabre finger necklace.png]] - The [[Macabre finger necklace]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mace of variability.png]] - The [[Mace of Variability]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Majin-bo v1.png]] - [[Majin-Bo]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - moon troll leather armour.png]] - [[Moon troll leather armour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - necklace of bloodlust.png]] - The [[Necklace of Bloodlust]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - obsidian axe.png]] - The [[Obsidian Axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - piercer.png]] - &amp;quot;[[Piercer]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - plutonium sword.png]] [[File:Old - plutonium sword 2.png]] - The [[Plutonium sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sling_punk.png]] - &amp;quot;[[Punk]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ratskin_cloak.png]] - The [[Ratskin cloak]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ring of shadows.png]] - The [[Ring of Shadows]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ring of vitality.png]] [[File:Ring of vitality.png]] - The [[Ring of vitality]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ring_of_the_octopus_king.png]] - a [[Ring of the Octopus King]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - robe of night.png]] - The [[Robe of Night]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sceptre of asmodeus.png]] - The [[Sceptre of Asmodeus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sceptre of torment.png]] - The [[Sceptre of Torment]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - scimitar of flaming death.png]] [[File:Scimitar of flaming death.png]] - The [[Scimitar of Flaming Death]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sharnga.png]] - The Bow of Krishna &amp;quot;[[Sharnga]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shield of the gong.png]] - The [[Shield of the gong]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - singing sword.png]] - The [[Singing Sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant club skullcrusher.png]] - &amp;quot;[[Skullcrusher]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - snakebite.png]] - &amp;quot;[[Snakebite]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - crossbow_sniper.png]]- &amp;quot;[[Sniper]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Spear of the botono.png]] - The [[Spear of the Botono]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - spriggans knife.png]] - The [[Spriggan's Knife]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - staff of dispater.png]] - The [[Staff of Dispater]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Staff of olgreb.png]] - The [[Staff of Olgreb]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Staff of wucad mu v1.png]] [[File:Old - Staff of wucad mu v2.png]] - The [[Staff of Wucad Mu]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sword of cerebov.png]] - The [[Sword of Cerebov]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sword of power.png]] [[File:Old - sword of power 2.png]] - The [[Sword of Power]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sword of the doom knight.png]] [[File:Sword of the doom knight.png]] - The [[Sword of the Doom Knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sword of zonguldrok.png]] - The [[Sword of Zonguldrok]]&lt;br /&gt;
&lt;br /&gt;
[[File:Older - wrath of trog.png]] [[File:Old - wrath_of_trog.png]] - The [[Wrath of Trog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wyrmbane v1.png]] [[File:Old - Wyrmbane v2.png]] - [[Wyrmbane]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sword of jihad.png]] - The [[Zealot's sword]], the [[Sword of Jihad]]&lt;br /&gt;
&lt;br /&gt;
==Dungeon features==&lt;br /&gt;
[[File:Old - golubrian passage.png]] - [[Passage of Golubria|Golubrian passage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - transporter.png]] [[File:Old - transporter landing site.png]] - [[Transporter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - vaults entry.png]] - [[Vaults]] entrance&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zonguldrok's grave.png]] - [[Zonguldrok's Shrine|Zonguldrok's grave]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zot entry.png]] - [[Realm of Zot]] entrance&lt;br /&gt;
&lt;br /&gt;
===[[Altar]]s===&lt;br /&gt;
[[File:Old - ashenzari altar.png]] - [[Ashenzari]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - beogh altar.png]] - [[Beogh]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - cheibriados altar.png]] - [[Cheibriados]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Faded altar v1.png]] - [[Faded altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fedhas altar v1.png]] - [[Fedhas]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lugonu altar v1.png]] [[File:Old - Lugonu altar v2.png]] - [[Lugonu]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Makhleb altar.png]] - [[Makhleb]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Shining one altar v1.png]] - [[The Shining One]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Sif muna altar v1.png]] [[File:Old - Sif muna altar v2.png]] - [[Sif Muna]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vehumet altar v1.png]] - [[Vehumet]] atlar&lt;br /&gt;
&lt;br /&gt;
[[File:Old - yredelemnul altar.png]] - [[Yredelemnul]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Zin altar v1.png]] - [[Zin]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
===[[Shop]]s===&lt;br /&gt;
[[File:Old - Abandoned shop v1.png]] - [[Shop#Vault-Defined Shops|Abandoned shop]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Armor shop v1.png]] - [[Armor]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Book shop v1.png]] - [[Book]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Potion shop v1.png]] - Distillery/[[potion]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Food shop v1.png]] - [[Food]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - General shop v1.png]] - General store&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Jewellery shop v1.png]] - [[Jewellery]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Scroll shop v1.png]] - [[Scroll]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wand shop v1.png]] - [[Wand]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Weapon shop v1.png]] - [[Weapon]] shop&lt;br /&gt;
&lt;br /&gt;
===[[Statue]]s===&lt;br /&gt;
[[File:Granite stump.png]] [[File:Old - statue ancient hero.png]] [[File:Old - statue cat.png]] [[File:Old - statue centaur.png]] [[File:Old - statue centaur2.png]] [[File:Old - statue dragon.png]] [[File:Old - statue dwarf axe.png]] [[File:Old - statue dwarf mace.png]] [[File:Old - statue dwarf sword.png]] [[File:Old - statue elephant.png]] [[File:Old - statue eye.png]] [[File:Old - statue head.png]] [[File:Old - statue mermaid.png]] [[File:Old - statue naga.png]] [[File:Old - statue skull.png]] [[File:Old - statue snail.png]] [[File:Old - statue troll.png]] [[File:Old - orcish idol.png]]&lt;br /&gt;
&lt;br /&gt;
===[[Trap]]s===&lt;br /&gt;
[[File:Old - alarm trap.png]] - [[Alarm trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arrow_trap.png]] - [[Arrow trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Axe_trap.png]] - [[Axe trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Blade_trap.png]] - [[Blade trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bolt trap.png]] - [[Bolt trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Dart_trap.png]] - [[Dart trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dispersal trap.png]] - [[Dispersal trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gas_trap.png]] - [[Gas trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Needle_trap.png]] - [[Needle trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow_trap.png]] - [[Shadow trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Spear_trap.png]] - [[Spear trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - teleport trap.png]] - [[Teleport trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zot trap.png]] - [[Zot trap]]&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
[[File:Old - abjuration.png]] - [[Abjuration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - agony.png]] - [[Agony]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - airstrike.png]] - [[Airstrike]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - alistair's intoxication.png]] - [[Alistair's Intoxication]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - animate dead.png]] - [[Animate Dead]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - animate skeleton.png]] - [[Animate Skeleton]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - apportation.png]] - [[Apportation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mass abjuration.png]] - [[Aura of Abjuration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - beastly appendage.png]] - [[Beastly Appendage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Berserker rage.png]] - [[Berserker Rage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - blade hands.png]] - [[Blade Hands]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - blink.png]] - [[Blink]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bolt of cold.png]] - [[Bolt of Cold]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bolt of draining.png]] - [[Bolt of Draining]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bolt of fire.png]] - [[Bolt of Fire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bolt of magma.png]] - [[Bolt of Magma]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - borgnjor's revivification.png]] - [[Borgnjor's Revivification]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - call canine familiar.png]] - [[Call Canine Familiar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - call imp.png]] - [[Call Imp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - cause fear.png]] - [[Cause Fear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - chain lightning.png]] - [[Chain Lightning]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cigotuvi's degeneration.png]] - [[Cigotuvi's Degeneration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - condensation shield.png]] - [[Condensation Shield]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - confuse.png]] - [[Confuse]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - confusing touch.png]] - [[Confusing Touch]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - conjure ball lightning.png]] - [[Conjure Ball Lightning]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - conjure flame.png]] - [[Conjure Flame]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - control teleport.png]] - [[Control Teleport]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - control undead.png]] - [[Control Undead]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - controlled blink.png]] - [[Controlled Blink]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - corona.png]] - [[Corona]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - corpse rot.png]] - [[Corpse Rot]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - cure poison.png]] - [[Cure Poison]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - darkness.png]] - [[Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dazzling spray.png]] - [[Dazzling Spray]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death channel.png]] - [[Death Channel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death's door.png]] - [[Death's Door]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - deflect missiles.png]] - [[Deflect Missiles]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - delayed fireball.png]] - [[Delayed Fireball]]&lt;br /&gt;
&lt;br /&gt;
[[File:Demonic horde.png]] - [[Demonic Horde]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dig.png]] - [[Dig]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - discord.png]] - [[Discord]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - disjunction.png]] - [[Disjunction]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dispel undead.png]] - [[Dispel Undead]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dispersal.png]] - [[Dispersal]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dragon form.png]] - [[Dragon Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Summon dragon.png]] - [[Dragon's Call]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - enslavement.png]] - [[Enslavement]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ensorcelled hibernation.png]] - [[Ensorcelled Hibernation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Evaporate.png]] - [[Evaporate]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - excruciating wounds.png]] - [[Excruciating Wounds]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extension.png]] - [[Extension]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fire brand.png]] - [[Fire Brand]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fire storm.png]] - [[Fire Storm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fireball.png]] - [[Fireball]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - flame tongue.png]] - [[Flame Tongue]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - flight.png]] - [[Flight (spell)|Flight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - force lance.png]] - [[Force Lance]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - forceful dismissal.png]] [[File:Forceful dismissal.png]] - [[Forceful Dismissal]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - freeze.png]] - [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
[[File:Freezing aura.png]] - [[Freezing Aura]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - freezing cloud.png]] - [[Freezing Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fulsome distillation.png]] - [[Fulsome Distillation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fulminant prism.png]] - [[Fulminant Prism]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ice storm.png]] - [[Glaciate]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - haste.png]] - [[Haste]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - haunt.png]] - [[Haunt]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ice form.png]] - [[Ice Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ignite poison.png]] - [[Ignite Poison]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - infusion.png]] - [[Infusion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - inner flame.png]] - [[Inner Flame]]&lt;br /&gt;
&lt;br /&gt;
[[File:Insulation.png]] - [[Insulation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - invisibility.png]] - [[Invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - iron shot.png]] - [[Iron Shot]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - iskenderun's battlesphere.png]] - [[Iskenderun's Battlesphere]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - iskenderun's mystic blast.png]] - [[Iskenderun's Mystic Blast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Levitation.png]] - [[Levitation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - leda's liquefaction.png]] - [[Leda's Liquefaction]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lee's rapid deconstruction.png]] - [[Lee's Rapid Deconstruction]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lehudib's crystal spear.png]] - [[Lehudib's Crystal Spear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lethal infusion.png]] - [[Lethal Infusion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lightning bolt.png]] - [[Lightning Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - magic dart.png]] - [[Magic Dart]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - malign gateway.png]] - [[Malign Gateway]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mass abjuration.png]] - [[Mass Abjuration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mass confusion.png]] - [[Mass Confusion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mephitic cloud.png]] - [[Mephitic Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - metabolic englaciation.png]] - [[Metabolic Englaciation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - monstrous menagerie.png]] - [[Monstrous Menagerie]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - necromutation.png]] - [[Necromutation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - olgreb's toxic radiance.png]] - [[Olgreb's Toxic Radiance]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orb of destruction.png]] - [[Orb of Destruction]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ozocubu's armour.png]] - [[Ozocubu's Armour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ozocubu's refrigeration.png]] - [[Ozocubu's Refrigeration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - pain.png]] - [[Pain]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - passage of golubria.png]] - [[Passage of Golubria]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - passwall.png]] - [[Passwall]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - petrify.png]] - [[Petrify]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - phase shift.png]] - [[Phase Shift]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - poison arrow.png]] - [[Poison Arrow]]&lt;br /&gt;
&lt;br /&gt;
[[File:Poison weapon.png]] - [[Poison Weapon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - poisonous cloud.png]] - [[Poisonous Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - portal projectile.png]] - [[Portal Projectile]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - recall.png]] - [[Recall]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - regeneration.png]] - [[Regeneration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - repel missiles.png]] - [[Repel Missiles]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ring of flames.png]] - [[Ring of Flames]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sandblast.png]] - [[Sandblast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - searing ray.png]] - [[Searing Ray]]&lt;br /&gt;
&lt;br /&gt;
[[File:See invisible.png]] - [[See Invisible]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shadow creatures.png]] - [[Shadow Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shatter.png]] - [[Shatter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shock.png]] - [[Shock]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shroud of golubria.png]] - [[Shroud of Golubria]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - silence.png]] - [[Silence]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - simulacrum.png]] - [[Simulacrum]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - slow.png]] - [[Slow]]&lt;br /&gt;
&lt;br /&gt;
[[File:Song of shielding.png]] - [[Song of Shielding]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - song of slaying.png]] - [[Song of Slaying]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spectral weapon.png]] - [[Spectral Weapon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spellforged servitor.png]] - [[Spellforged Servitor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spider form.png]] - [[Spider Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - static discharge.png]] - [[Static Discharge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - statue form.png]] - [[Statue Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sticks to snakes.png]] - [[Sticks to Snakes]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sticky flame.png]] - [[Sticky Flame]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sting.png]] - [[Sting]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - stone arrow.png]] - [[Stone Arrow]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - stoneskin.png]] - [[Stoneskin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sublimation of blood.png]] - [[Sublimation of Blood]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon butterflies.png]] - [[Summon Butterflies]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon demon.png]] - [[Summon Demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Summon dragon.png]] - [[Summon Dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Summon elemental.png]] - [[Summon Elemental]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon forest.png]] - [[Summon Forest]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon greater demon.png]] - [[Summon Greater Demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon guardian golem.png]] - [[Summon Guardian Golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon horrible things.png]] - [[Summon Horrible Things]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon hydra.png]] - [[Summon Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon ice beast.png]] - [[Summon Ice Beast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon lightning spire.png]] - [[Summon Lightning Spire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon mana viper.png]] - [[Summon Mana Viper]]&lt;br /&gt;
&lt;br /&gt;
[[File:Summon scorpions.png]] - [[Summon Scorpions]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon small mammal.png]] - [[Summon Small Mammal]]&lt;br /&gt;
&lt;br /&gt;
[[File:Summon ugly thing.png]] - [[Summon Ugly Thing]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sure blade.png]] - [[Sure Blade]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - symbol of torment.png]] - [[Symbol of Torment]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - swiftness.png]] - [[Swiftness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - teleport other.png]] - [[Teleport Other]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - throw flame.png]] - [[Throw Flame]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - throw frost.png]] - [[Throw Frost]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - throw icicle.png]] - [[Throw Icicle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - tornado.png]] - [[Tornado]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - tukima's dance.png]] - [[Tukima's Dance]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - twisted resurrection.png]] [[File:Twisted resurrection (player spell).png]] - [[Twisted Resurrection (player spell)|Twisted Resurrection]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - vampiric draining.png]] - [[Vampiric Draining]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - venom bolt.png]] - [[Venom Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - warp weapon.png]] - [[Warp Weapon]]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
[[File:Bat Form.png]] - [[Bat Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Breathe Sticky Flame.png]] [[Draconian breath attacks|Breathe Sticky Flame]]&lt;br /&gt;
&lt;br /&gt;
[[File:Breathe Poison.png]] - [[Draconian breath attacks|Breathe Poison]]&lt;br /&gt;
&lt;br /&gt;
[[File:Device recharge.png]] - [[Deep Dwarf#History|Device Recharge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Self restoration.png]] - [[Mummy#History|Self-Restoration]]&lt;br /&gt;
&lt;br /&gt;
===[[Transformation]]s===&lt;br /&gt;
[[File:Dragon form standard.png]] [[File:Old - dragon form red.png]] [[File:Old - dragon form white.png]] [[File:Old - dragon form grey.png]] [[File:Old - dragon form black.png]] [[File:Old - dragon form green.png]] [[File:Old - dragon form yellow.png]] [[File:Old - dragon form purple.png]] [[File:Old - dragon form pale.png]] [[File:Dragon form mottled.png]] [[File:Old - dragon form felid.png]] - [[Dragon Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - player ice form.png]] - [[Ice Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - player pig form.png]] - [[Pig Form]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Obsolete]]&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Template:Monster_spell_info&amp;diff=86868</id>
		<title>Template:Monster spell info</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Template:Monster_spell_info&amp;diff=86868"/>
				<updated>2026-07-21T06:50:28Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{ {{{|safesubst:}}}#invoke:Spell|monster_spell_info|{{{1|}}}|image_name={{{image_name|{{{1|}}}}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;This template will generate an infobox followed by a description and quote(s) for a given monster spell. For example:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{monster spell info|Agony}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives you:&lt;br /&gt;
{{suppress categories|{{monster spell info|Agony}}}}&lt;br /&gt;
&lt;br /&gt;
If the spell name is omitted, the page's title is used.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Module:Spell&amp;diff=86867</id>
		<title>Module:Spell</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Module:Spell&amp;diff=86867"/>
				<updated>2026-07-21T06:48:01Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
local data = mw.loadData('Module: Table of spells')&lt;br /&gt;
local monster_data = mw.loadData('Module: Table of monster spells')&lt;br /&gt;
local RANGE_LOS = 8&lt;br /&gt;
&lt;br /&gt;
local function table_keys_sorted(t, f)&lt;br /&gt;
  local keys = {}&lt;br /&gt;
  for k in pairs(t) do&lt;br /&gt;
    table.insert(keys, k)&lt;br /&gt;
  end&lt;br /&gt;
  table.sort(keys, f)&lt;br /&gt;
  return keys&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function empty_table(t)&lt;br /&gt;
  for _ in pairs(t) do&lt;br /&gt;
    return false&lt;br /&gt;
  end&lt;br /&gt;
  return true&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function names_by_level()&lt;br /&gt;
  local names = table_keys_sorted(data)&lt;br /&gt;
  table.sort(names, function(a, b)&lt;br /&gt;
    if data[a].level == data[b].level then&lt;br /&gt;
      return a &amp;lt; b&lt;br /&gt;
    else&lt;br /&gt;
      return data[a].level &amp;lt; data[b].level&lt;br /&gt;
    end&lt;br /&gt;
  end)&lt;br /&gt;
  return names&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function spell_table_header()&lt;br /&gt;
  return [=[{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!|Icon&lt;br /&gt;
!|Name&lt;br /&gt;
!|Schools&lt;br /&gt;
!|Level&lt;br /&gt;
!|Power&amp;lt;br&amp;gt;cap&lt;br /&gt;
!|Range&lt;br /&gt;
!|Noise&lt;br /&gt;
!|Flags&lt;br /&gt;
!|Books&lt;br /&gt;
|----&lt;br /&gt;
]=]&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function spell_table_section(heading)&lt;br /&gt;
  return '! colspan=9 style=&amp;quot;text-align:left&amp;quot;|\n' ..&lt;br /&gt;
         '====' .. heading .. '====\n' ..&lt;br /&gt;
         '|----\n'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_schools(frame, schools, no_link_for)&lt;br /&gt;
  local ret = ''&lt;br /&gt;
  for _, school in ipairs(table_keys_sorted(schools)) do&lt;br /&gt;
    if school == no_link_for then&lt;br /&gt;
      ret = ret .. school .. '/'&lt;br /&gt;
    else&lt;br /&gt;
      ret = ret ..&lt;br /&gt;
        frame:expandTemplate{title = 'schoollink', args = {school}} .. '/'&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret:sub(1, -2)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_range(range)&lt;br /&gt;
  if range == nil then&lt;br /&gt;
    return ''&lt;br /&gt;
  elseif range.min == range.max then&lt;br /&gt;
    if range.min == RANGE_LOS then&lt;br /&gt;
      return 'LOS'&lt;br /&gt;
    else&lt;br /&gt;
      return range.min&lt;br /&gt;
    end&lt;br /&gt;
  else&lt;br /&gt;
    return range.min .. '-' .. range.max&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_noise(noise)&lt;br /&gt;
  if noise == nil then&lt;br /&gt;
    return ''&lt;br /&gt;
  else&lt;br /&gt;
    return math.max(string.match(noise.casting, &amp;quot;%d+&amp;quot;), string.match(noise.effect, &amp;quot;%d+&amp;quot;))&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_flag(flag)&lt;br /&gt;
  if flag:upper() == 'WL_CHECK' then&lt;br /&gt;
    return 'Will check'&lt;br /&gt;
  else&lt;br /&gt;
    return flag:gsub('_', ' '):lower():gsub('^%l', string.upper)&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_flags(flags)&lt;br /&gt;
  if flags == nil then&lt;br /&gt;
    return ''&lt;br /&gt;
  end&lt;br /&gt;
  local ret = ''&lt;br /&gt;
  for _, flag in ipairs(table_keys_sorted(flags)) do&lt;br /&gt;
    ret = ret .. format_flag(flag) .. ', '&lt;br /&gt;
  end&lt;br /&gt;
  return ret:sub(1, -3)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function compare_books(a, b)&lt;br /&gt;
  return a:lower():gsub('^book of ', ''):gsub('^a ', ''):gsub('^the ', '') &amp;lt;&lt;br /&gt;
    b:lower():gsub('^book of ', ''):gsub('^a ', ''):gsub('^the ', '')&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_books(books)&lt;br /&gt;
  local ret = ''&lt;br /&gt;
  for _, book in ipairs(table_keys_sorted(books, compare_books)) do&lt;br /&gt;
    ret = ret .. '[[' .. book:gsub('^%l', string.upper) .. ']]&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  return ret:sub(1, -5)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function spell_table_line(frame, name, info, no_link_for)&lt;br /&gt;
  return '|[[File:' .. name:lower() .. '.png]]\n' ..&lt;br /&gt;
         '|style=&amp;quot;padding-left:1em&amp;quot;|[[' .. name .. ']]\n' ..&lt;br /&gt;
         '|' .. format_schools(frame, info['schools'], no_link_for) .. '\n' ..&lt;br /&gt;
         '|' .. info['level'] .. '\n' ..&lt;br /&gt;
         '|' .. (info['power cap'] == 0 and 'N/A' or info['power cap']) ..&lt;br /&gt;
         '\n' ..&lt;br /&gt;
         '|' .. format_range(info['range']) .. '\n' ..&lt;br /&gt;
         '|' .. format_noise(info['noise']) .. '\n' ..&lt;br /&gt;
         '|' .. format_flags(info['flags']) .. '\n' ..&lt;br /&gt;
         '|' .. format_books(info['books']) .. '\n' ..&lt;br /&gt;
         '|----\n'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table(frame)&lt;br /&gt;
  local alphabet = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'&lt;br /&gt;
&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
  local c = nil&lt;br /&gt;
  for _, name in ipairs(table_keys_sorted(data)) do&lt;br /&gt;
    if name:sub(1, 1) ~= c then&lt;br /&gt;
      c = name:sub(1, 1)&lt;br /&gt;
      ret = ret .. spell_table_section(c)&lt;br /&gt;
    end&lt;br /&gt;
    ret = ret .. spell_table_line(frame, name, data[name])&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_level(frame)&lt;br /&gt;
  local school = frame.args[1]&lt;br /&gt;
  if school == '' then&lt;br /&gt;
    school = nil&lt;br /&gt;
  end&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
  for level=1,9 do&lt;br /&gt;
    local found = false&lt;br /&gt;
    for _, name in ipairs(table_keys_sorted(data)) do&lt;br /&gt;
      if data[name]['level'] == level then&lt;br /&gt;
        if school == nil or data[name]['schools'][school] then&lt;br /&gt;
          if not found then&lt;br /&gt;
            found = true&lt;br /&gt;
            ret = ret .. spell_table_section('Level ' .. level)&lt;br /&gt;
          end&lt;br /&gt;
          ret = ret .. spell_table_line(frame, name, data[name], school)&lt;br /&gt;
        end&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_school(frame)&lt;br /&gt;
  local schools = {}&lt;br /&gt;
  for _,spell in pairs(data) do&lt;br /&gt;
    for school in pairs(spell['schools']) do&lt;br /&gt;
      schools[school] = true&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
  for _,school in ipairs(table_keys_sorted(schools)) do&lt;br /&gt;
    ret = ret .. spell_table_section(&lt;br /&gt;
      frame:expandTemplate{title = 'schoollink', args = {school}})&lt;br /&gt;
    for _, name in ipairs(names_by_level(data)) do&lt;br /&gt;
      if data[name]['schools'][school] then&lt;br /&gt;
        ret = ret .. spell_table_line(frame, name, data[name], school)&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_book(frame)&lt;br /&gt;
  local books = {}&lt;br /&gt;
  for _,spell in pairs(data) do if spell['books'] ~= nil then&lt;br /&gt;
    for book in pairs(spell['books']) do&lt;br /&gt;
      books[book] = true&lt;br /&gt;
    end&lt;br /&gt;
  end end&lt;br /&gt;
&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
  for _,book in ipairs(table_keys_sorted(books, compare_books)) do&lt;br /&gt;
    ret = ret ..&lt;br /&gt;
      spell_table_section('[[' .. book:gsub('^%l', string.upper) .. ']]')&lt;br /&gt;
    for _, name in ipairs(names_by_level(data)) do&lt;br /&gt;
      if data[name]['books'][book] then&lt;br /&gt;
        ret = ret .. spell_table_line(frame, name, data[name])&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_flag(frame)&lt;br /&gt;
  local flags = {}&lt;br /&gt;
  for _,spell in pairs(data) do if spell['flags'] ~= nil then&lt;br /&gt;
    for flag,_ in pairs(spell['flags']) do&lt;br /&gt;
      flags[flag] = true&lt;br /&gt;
    end&lt;br /&gt;
  end end&lt;br /&gt;
&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
&lt;br /&gt;
  ret = ret .. spell_table_section('No flags')&lt;br /&gt;
  for _, name in ipairs(names_by_level(data)) do&lt;br /&gt;
    if empty_table(data[name]['flags']) then&lt;br /&gt;
      ret = ret .. spell_table_line(frame, name, data[name])&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  for _, flag in ipairs(table_keys_sorted(flags)) do&lt;br /&gt;
    ret = ret .. spell_table_section(format_flag(flag)) ..&lt;br /&gt;
      '| colspan=9 |' ..&lt;br /&gt;
      frame:expandTemplate{title = 'SpellFlagDesc ' .. format_flag(flag),&lt;br /&gt;
        args = {}} ..&lt;br /&gt;
      '\n|----\n'&lt;br /&gt;
    for _, name in ipairs(names_by_level(data)) do&lt;br /&gt;
      if data[name]['flags'][flag] then&lt;br /&gt;
        ret = ret .. spell_table_line(frame, name, data[name])&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.destructive_spell_list_alphabetical(frame)&lt;br /&gt;
   local ret = ''&lt;br /&gt;
   local names = table_keys_sorted(data)&lt;br /&gt;
   for _, name in ipairs(names) do&lt;br /&gt;
      if data[name]['flags']['destructive'] then&lt;br /&gt;
        ret = ret .. '*[[' .. name .. ']]\n'&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
    return ret&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_hated_by(spell)&lt;br /&gt;
  local output = ''&lt;br /&gt;
  if spell.flags.HASTY then&lt;br /&gt;
    output = output .. '[[Cheibriados]][[Category:Hasty Spells]]&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  if spell.flags.UNHOLY or spell.schools.Necromancy then&lt;br /&gt;
    output = output .. '[[Elyvilon]]&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  if spell.flags.UNHOLY or spell.schools.Necromancy then&lt;br /&gt;
    output = output .. '[[The Shining One]]&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  if spell.flags.CHAOTIC or spell.flags.UNCLEAN or spell.flags.UNHOLY or&lt;br /&gt;
    spell.schools.Necromancy then&lt;br /&gt;
    output = output .. '[[Zin]]'&lt;br /&gt;
    if spell.flags.UNCLEAN then&lt;br /&gt;
      output = output .. '[[Category:Unclean Spells]]'&lt;br /&gt;
    end&lt;br /&gt;
    if spell.flags.CHAOTIC then&lt;br /&gt;
      output = output .. '[[Category:Chaotic Spells]]'&lt;br /&gt;
    end&lt;br /&gt;
    if spell.flags.UNHOLY then&lt;br /&gt;
      output = output .. '[[Category:Evil Spells]]'&lt;br /&gt;
    end&lt;br /&gt;
    output = output .. '&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  return output:sub(1, -5)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_targetting(flags)&lt;br /&gt;
  local style = nil&lt;br /&gt;
  if flags.DIR then&lt;br /&gt;
    style = 'Direction'&lt;br /&gt;
  elseif flags.DIR_OR_TARGET then&lt;br /&gt;
    style = 'Target or direction'&lt;br /&gt;
  elseif flags.TARGET then&lt;br /&gt;
    style = 'Smite'&lt;br /&gt;
  end&lt;br /&gt;
  if style then&lt;br /&gt;
    if flags.OBJ and flags.NOT_SELF then&lt;br /&gt;
      return style .. ' (object, not self)'&lt;br /&gt;
    elseif flags.OBJ then&lt;br /&gt;
      return style .. ' (object)'&lt;br /&gt;
    elseif flags.NOT_SELF then&lt;br /&gt;
      return style .. ' (not self)'&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return style&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_info(frame)&lt;br /&gt;
  local name = frame.args[1]&lt;br /&gt;
  if not name or name == '' then&lt;br /&gt;
    name = mw.title.getCurrentTitle().text&lt;br /&gt;
  end&lt;br /&gt;
  local spell = data[name]&lt;br /&gt;
  if not spell then&lt;br /&gt;
    return name&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  local args = {}&lt;br /&gt;
  args.name = spell.name&lt;br /&gt;
  args.level = spell.level&lt;br /&gt;
  for i,school in ipairs(table_keys_sorted(spell.schools)) do&lt;br /&gt;
    args['school' .. i] =&lt;br /&gt;
      frame:expandTemplate{title = 'schoollink', args = {school}} ..&lt;br /&gt;
      '[[Category:' .. school .. ' Spells]]'&lt;br /&gt;
    i = i + 1&lt;br /&gt;
  end&lt;br /&gt;
  args.sources = format_books(spell.books)&lt;br /&gt;
  args.castingnoise = spell.noise.casting&lt;br /&gt;
  args.spellnoise = spell.noise.effect&lt;br /&gt;
  args['power cap'] = spell['power cap'] == 0 and 'N/A' or spell['power cap']&lt;br /&gt;
  args['summons limit'] = spell['summons limit']&lt;br /&gt;
  args.targetting = format_targetting(spell.flags)&lt;br /&gt;
  args.range = format_range(spell.range)&lt;br /&gt;
  args['hated by'] = format_hated_by(spell)&lt;br /&gt;
  args.flags = format_flags(spell.flags)&lt;br /&gt;
&lt;br /&gt;
  local infobox = frame:expandTemplate{title = 'spell', args = args}&lt;br /&gt;
&lt;br /&gt;
  local flavour = spell.description&lt;br /&gt;
  if spell.quote then&lt;br /&gt;
    flavour = flavour .. '\n----\n' .. spell.quote:gsub('\n', '&amp;lt;br&amp;gt;')&lt;br /&gt;
  end&lt;br /&gt;
  flavour = frame:expandTemplate{title = 'flavour', args = {flavour}}&lt;br /&gt;
  return infobox .. '\n' .. flavour&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.monster_spell_info(frame)&lt;br /&gt;
  local name = frame.args[1]&lt;br /&gt;
  if not name or name == '' then&lt;br /&gt;
    name = mw.title.getCurrentTitle().text&lt;br /&gt;
  end&lt;br /&gt;
  local spell = monster_data[name]&lt;br /&gt;
  if not spell then&lt;br /&gt;
    return name&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  local args = {}&lt;br /&gt;
  args.name = spell.name&lt;br /&gt;
  args.castingnoise = spell.noise.casting&lt;br /&gt;
  args.spellnoise = spell.noise.effect&lt;br /&gt;
  args['summons limit'] = spell['summons limit']&lt;br /&gt;
  args.targetting = format_targetting(spell.flags)&lt;br /&gt;
  args.range = format_range(spell.range)&lt;br /&gt;
  args.flags = format_flags(spell.flags)&lt;br /&gt;
  local image_name = frame.args[&amp;quot;image_name&amp;quot;]&lt;br /&gt;
  if image_name ~= nil and image_name ~= '' then&lt;br /&gt;
    args[&amp;quot;image_name&amp;quot;] = image_name&lt;br /&gt;
  else&lt;br /&gt;
    args[&amp;quot;image_name&amp;quot;] = name&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  local infobox = frame:expandTemplate{title = 'monster spell', args = args}&lt;br /&gt;
&lt;br /&gt;
  local flavour = spell.description&lt;br /&gt;
  if spell.quote then&lt;br /&gt;
    flavour = flavour .. '\n----\n' .. spell.quote:gsub('\n', '&amp;lt;br&amp;gt;')&lt;br /&gt;
  end&lt;br /&gt;
  flavour = frame:expandTemplate{title = 'flavour', args = {flavour}}&lt;br /&gt;
  return infobox .. '\n' .. flavour&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function names_by_noise()&lt;br /&gt;
  local names = table_keys_sorted(data)&lt;br /&gt;
  table.sort(names, function(a, b)&lt;br /&gt;
    if data[a].noise.effect == data[b].noise.effect then&lt;br /&gt;
      return a &amp;lt; b&lt;br /&gt;
    else&lt;br /&gt;
      return data[a].noise.effect &amp;lt; data[b].noise.effect&lt;br /&gt;
    end&lt;br /&gt;
  end)&lt;br /&gt;
  return names&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_noise(books)&lt;br /&gt;
  local result = [=[{|class=&amp;quot;prettytable&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spell !! Effect noise&lt;br /&gt;
]=]&lt;br /&gt;
  for _, name in ipairs(names_by_noise()) do&lt;br /&gt;
	local spell = data[name]&lt;br /&gt;
    if spell.noise.effect &amp;gt; 0 then&lt;br /&gt;
      result = result .. '|-\n| [[' .. spell.name .. ']]\n| ' .. tostring(spell.noise.effect) .. '\n'&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  result = result .. '|}\n'&lt;br /&gt;
  return result&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Retired_Artwork&amp;diff=86866</id>
		<title>Retired Artwork</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Retired_Artwork&amp;diff=86866"/>
				<updated>2026-07-21T06:45:52Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Crawl Stone Soup Tiles'' has not been known for particularly pretty graphics, but its design standards have grown better and better over time. Over the course of its many versions, volunteer artists have designed and redesigned the artwork for all the game's many monsters, items, and environment. Here are all the '''retired artworks''' that have at some point or other been removed from the game.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
===Humanoids===&lt;br /&gt;
[[File:Old - Boggart.png]] - [[Boggart]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - centaur.png]] - [[Centaur]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - centaur warrior.png]] - [[Centaur warrior]]&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos champion.png]] - [[Chaos champion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Cyclops.png]] [[File:Old - Cyclops v2.png]] - [[Cyclops]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep dwarf artificer.png]] - [[Deep dwarf artificer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep dwarf berserker.png]] - [[Deep dwarf berserker]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep dwarf death knight.png]] - [[Deep dwarf death knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep dwarf necromancer.png]] - [[Deep dwarf necromancer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep dwarf scion.png]] - [[Deep dwarf scion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf annihilator v1.png]] - [[Deep elf annihilator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf archer v1.png]] - [[Deep elf archer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf blademaster.png]] - [[Deep elf blademaster]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep elf conjurer.png]] - [[Deep elf conjurer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf death mage v1.png]] - [[Deep elf death mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf demonologist v1.png]] - [[Deep elf demonologist]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf elementalist v1.png]] - [[Deep elf elementalist]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep elf fighter.png]] - [[Deep elf fighter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf high priest v1.png]] - [[Deep elf high priest]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf knight v1.png]] - [[Deep elf knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf mage v1.png]] - [[Deep elf mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf master archer v1.png]] - [[Deep elf master archer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep elf priest.png]] - [[Deep elf priest]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep elf soldier.png]] - [[Deep elf soldier]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf sorcerer v1.png]] - [[Deep elf sorcerer]] &lt;br /&gt;
&lt;br /&gt;
[[File:Deep elf summoner.png]] - [[Deep elf summoner]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep troll.png]] - [[Deep troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep troll earth mage.png]] - [[Deep troll earth mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep troll shaman.png]] - [[Deep troll shaman]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - demigod.png]] - [[Demigod (monster)|Demigod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - demonspawn.png]] - [[Demonspawn (monster)|Demonspawn]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-brown.png]] - [[Draconian (monster)|Draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-black.png]] - [[Black draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-green.png]] - [[Green draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-grey.png]] - [[Grey draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-mottle.png]] - [[Mottled draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-pale.png]] - [[Pale draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-purple.png]] - [[Purple draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-red.png]] - [[Red draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-white.png]] - [[White draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-yellow.png]] - [[Yellow draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian annihilator.png]] - [[Draconian annihilator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian caller.png]] - [[Draconian caller]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian knight.png]] - [[Draconian knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian monk.png]] - [[Draconian monk]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian scorcher.png]] - [[Draconian scorcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian shifter.png]] - [[Draconian shifter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian zealot.png]] [[File:Draconian zealot.png]] - [[Draconian zealot]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Elf.png]] - [[Elf]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - eleionoma.png]] - [[Eleionoma]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Entropy weaver v1.png]] - [[Entropy weaver]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ettin.png]] [[File:Old - Ettin v2.png]] - [[Ettin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fenstrider witch.png]] - [[Fenstrider witch]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fire giant.png]] [[File:Old - Fire giant v2.png]] - [[Fire giant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - formicid.png]] - [[Formicid (monster)|Formicid]]&lt;br /&gt;
&lt;br /&gt;
[[File:Formicid drone.png]] - [[Formicid drone]]&lt;br /&gt;
&lt;br /&gt;
[[File:Formicid venom mage.png]] - [[Formicid venom mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Frost giant.png]] [[File:Old - Frost giant v2.png]] - [[Frost giant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gnoll.png]] - [[Gnoll (monster)|Gnoll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gnoll sergeant.png]] [[File:Old - gnoll sergeant 2.png]] - [[Gnoll sergeant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gnoll shaman.png]] - [[Gnoll shaman]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gnome.png]] - [[Gnome (monster)|Gnome]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Goblin.png]] [[File:Old - goblin 2.png]] - [[Goblin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Guardian naga.png]] - [[Guardian naga]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - harpy.png]] - [[Harpy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Halfling (monster).png]] - [[Halfling (monster)|Halfling]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hell knight.png]] - [[Hell knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hill giant.png]] [[File:Old - Hill giant v2.png]] [[File:Hill giant.png]] - [[Hill giant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hobgoblin.png]] [[File:Old - hobgoblin 2.png]] - [[Hobgoblin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ironbound beastmaster.png]] - [[Ironbound beastmaster]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ironbound frostheart.png]] - [[Ironbound frostheart]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ironbound thunderhulk.png]] - [[Ironbound thunderhulk]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Iron troll.png]] - [[Iron troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Kobold.png]] [[File:Old - kobold 2.png]] - [[Kobold]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Big kobold.png]] [[File:Old - big kobold 2.png]] [[File:Big kobold.png]] - [[Kobold brigand]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Kobold demonologist.png]] [[File:Old - Kobold demonologist v2.png]] - [[Kobold demonologist]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - merfolk.png]] [[File:Old - Merfolk v2.png]] ‎  - [[Merfolk (monster)|Merfolk]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Merfolk avatar v1.png]] - [[Merfolk avatar]], formerly known as a siren&lt;br /&gt;
&lt;br /&gt;
[[File:Old - merfolk aquamancer.png]] [[File:Old - Merfolk aquamancer v2.png]] - [[Merfolk aquamancer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - merfolk impaler.png]] [[File:Old - Merfolk impaler v2.png]] - [[Merfolk impaler]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - merfolk javelineer.png]] [[File:Old - Merfolk javelineer v2.png]] - [[Merfolk javelineer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Minotaur_old.png]] - [[Minotaur (monster)|Minotaur]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Necromancer0.png]] [[File:Old - Necromancer.png]] - [[Necromancer (monster)|Necromancer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Naga v1.png]] - [[Naga (monster)|Naga]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Naga mage v1.png]] - [[Naga mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Naga ritualist v1.png]] [[File:Old - Naga ritualist v2.png]] - [[Naga ritualist]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Naga sharpshooter v2.png]] - [[Naga sharpshooter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Naga warrior oldpic.png]] - [[Naga warrior]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Greater naga v1.png]] - [[Nagaraja]], formerly known as greater naga &lt;br /&gt;
&lt;br /&gt;
[[File:Old - ogre.png]] [[File:Old - ogre2.png]] - [[Ogre (monster)|Ogre]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ogre mage.png]] - [[Ogre mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc.png]] - [[Orc]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc high priest.png]] [[File:Old - Orc high priest v2.png]] - [[Orc high priest]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc knight.png]] - [[Orc knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc priest.png]] [[File:Old - Orc priest v2.png]] - [[Orc priest]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc sorcerer.png]] [[File:Old - Orc sorcerer v2.png]] - [[Orc sorcerer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc warlord.png]] [[File:Old - Orc warlord.png]] - [[Orc warlord]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc warrior.png]] - [[Orc warrior]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc wizard.png]] - [[Orc wizard]]&lt;br /&gt;
&lt;br /&gt;
[[File:Putrid demonspawn.png]] - [[Putrid demonspawn]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rock troll.png]] - [[Rock troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - salamander.png]] [[File:Old - salamander 2.png]] - [[Salamander]]&lt;br /&gt;
&lt;br /&gt;
[[File:Salamander firebrand.png]] - [[Salamander firebrand]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - salamander mystic.png]] [[File:Old - salamander mystic 2.png]] - [[Salamander mystic]]&lt;br /&gt;
&lt;br /&gt;
[[File:Salamander stormcaller.png]] - [[Salamander stormcaller]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - satyr.png]] [[File:Old - Satyr.png]] - [[Satyr]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mermaid.png]] - [[Siren]], formerly known as a mermaid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - slave.png]] - [[Slave]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spriggan.png]] - [[Spriggan (monster)|Spriggan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spriggan air mage.png]] - [[Spriggan air mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spriggan berserker.png]] - [[Spriggan berserker]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spriggan defender.png]] - [[Spriggan defender]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spriggan druid.png]] - [[Spriggan druid]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spriggan rider.png]] [[File:Old - Spriggan rider v2.png]] [[File:Old - Spriggan rider v3.png]] - [[Spriggan rider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Stone giant.png]] [[File:Old - Stone giant v2.png]] - [[Stone giant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Titan v1.png]] - [[Titan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Troll_(monster).png]] - [[Troll (monster)|Troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - two-headed ogre.png]] - [[Two-headed ogre]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vault guard.png]] - [[Vault guard]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vault sentinel.png]] [[File:Old - Vault sentinel v2.png]] - [[Vault sentinel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wizard (monster).png]] - [[Wizard (monster)|Wizard]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - yaktaur.png]] - [[Yaktaur]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - yaktaur captain.png]] - [[Yaktaur captain]]&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
[[File:Old - adder.png]] [[File:Old - adder 2.png]] - [[Adder]]&lt;br /&gt;
&lt;br /&gt;
[[File:Agate snail.png]] [[File:Agate snail shell.png]] - [[Agate snail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - alligator.png]] - [[Alligator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - alligator snapping turtle.png]] [[File:Alligator snapping turtle shell.png]] - [[Alligator snapping turtle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - anaconda.png]] [[File:Old - anaconda2.png]] - [[Anaconda]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ant larva.png]] - [[Ant larva]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ball python.png]] [[File:Old - ball python v2.png]] - [[Ball python]]&lt;br /&gt;
&lt;br /&gt;
[[File:Big fish.png]] - [[Big fish]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - black bear.png]] [[File:Old - black bear v2.png]] [[File:Old - black bear 3.png]] - [[Black bear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - black mamba.png]] [[File:Old - black mamba v2.png]] - [[Black mamba]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - blink frog.png]] - [[Blink frog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Boring beetle.png]] - [[Boring beetle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Boulder beetle.png]] [[File:Boulder beetle rolling0.png]] [[File:Boulder beetle rolling2.png]] [[File:Boulder beetle rolling3.png]] - [[Boulder beetle]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - brain worm.png]] [[File:Brain worm.png]] - [[Brain worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bumblebee.png]] - [[Bumblebee]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bunyip.png]] - [[Bunyip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Butterfly1.png]] [[File:Butterfly2.png]] [[File:Butterfly3.png]] [[File:Butterfly4.png]] [[File:Butterfly5.png]] [[File:Butterfly6.png]] - [[Butterfly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - catoblepas.png]] [[File:Old - catoblepas 2.png]] - [[Catoblepas]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - caustic shrike.png]] - [[Caustic shrike]]&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos butterfly.png]] - [[Chaos butterfly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - crocodile.png]] [[File:Old - crocodile v2.png]] - [[Crocodile]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death drake.png]] [[File:Old - death drake 2.png]] - [[Death drake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death yak.png]] [[File:Old - death yak 2.png]] [[File:Old - death yak 3.png]] - [[Death yak]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dire elephant.png]] - [[Dire elephant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dream sheep.png]] - [[Dream sheep]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - elephant.png]] - [[Elephant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Elephant slug.png]] - [[Elephant slug]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fire crab.png]] - [[Fire crab]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fire dragon.png]] [[File:Old - fire dragon 2.png]] - [[Fire dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fire drake.png]] [[File:Old - fire drake 2.png]] - [[Fire drake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fruity bat.png]] - Fruity [[bat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant blowfly.png|32px]] - [[Giant blowfly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant centipede.png]] - [[Giant centipede]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant cockroach.png]] - [[Giant cockroach]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant firefly.png]] - [[Giant firefly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant goldfish.png]] - [[Giant goldfish]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant mite.png]] - [[Giant mite]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant newt.png]] - [[Giant newt]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant slug.png]] - [[Giant slug]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant toad.png]] - [[Giant toad]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gila monster.png|32px]] - [[Gila monster]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - golden dragon.png]] - [[Golden dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - goliath beetle.png]] [[File:Goliath beetle.png]] - [[Goliath beetle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - goliath frog.png]] - [[Goliath frog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - green rat.png]] - [[Green rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - grey rat.png]] [[File:Grey rat.png]] - [[Grey rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Griffon.png|32px]] - [[Griffon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Grizzly bear.png]] - [[Grizzly bear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Guardian serpent.png|32px]] - [[Guardian serpent]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hell hog.png]] - [[Hell hog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hell hound.png]] - [[Hell hound]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hellephant.png]] - [[Hellephant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hippogriff.png]] - [[Hippogriff]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hog.png]] - [[Hog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - holy swine.png]] - [[Holy swine]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hornet v1.png]] - [[Hornet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hound.png]] [[File:Old - hound 2.png]] [[File:Old - hound 3.png]] - [[Hound]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hydra1.png]] [[File:Hydra2.png]] [[File:Hydra3.png]] [[File:Hydra4.png]] [[File:Old - hydra 5.png]] [[File:Old - hydra1 2.png]] [[File:Old - hydra2 2.png]] [[File:Old - hydra3 2.png]] [[File:Old - hydra4 2.png]] [[File:Old - hydra5 2.png]] - [[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ice_beast.png]] - [[Ice beast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ice dragon.png]] - [[Ice dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - iron dragon.png]] - [[Iron dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Jackal.png]] [[File:Old - jackal 2.png]] - [[Jackal]]&lt;br /&gt;
&lt;br /&gt;
[[File:Jellyfish.png]] - [[Jellyfish]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - jumping spider.png]] - [[Jumping spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Killer bee v1.png]] - [[Killer bee]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ant larva.png]] - [[Killer bee larva]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - kraken.png]] - [[Kraken]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - komodo dragon.png]] - [[Komodo dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laboratory rat.png]] [[File:Laboratory rat armoured.png]] [[File:Laboratory rat beastly.png]] [[File:Laboratory rat fiery.png]] [[File:Laboratory rat gaseous.png]] [[File:Laboratory rat leeching.png]] [[File:Laboratory rat levitating.png]] [[File:Laboratory rat mutated.png]] [[File:Laboratory rat shifting.png]] [[File:Laboratory rat venomous.png]] - [[Laboratory rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lava fish.png]] - [[Lava fish]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lava snake.png]] [[File:Old - lava snake v2.png]] - [[Lava snake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lava worm.png]] [[File:Lava worm.png]] - [[Lava worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant gecko.png]] [[File:Giant gecko.png]] [[File:Leopard gecko.png]] - [[Leopard gecko]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lindwurm v1.png]] [[File:Old - Lindwurm v2.png]] - [[Lindwurm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Mana viper.png]] [[File:Old - mana viper v2.png]] - [[Mana viper]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Manticore.png]] - [[Manticore]]&lt;br /&gt;
&lt;br /&gt;
[[File:Moth of suppression.png]] - [[Moth of suppression]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mottled dragon.png]] [[File:Old - mottled dragon 2.png]] - [[Mottled dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orange rat.png]] - [[Orange rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Orb guardian.png]] - [[Orb Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orb spider.png]] - [[Orb spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - polar bear.png]] - [[Polar bear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Polymoth.png]] - [[Polymoth]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - porcupine.png]] [[File:Old - porcupine v2.png]] - [[Porcupine]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - queen ant.png]] [[File:Old - Queen ant v1.png]] - [[Queen ant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Queen bee v1.png]] - [[Queen bee]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - quicksilver dragon.png]] - [[Quicksilver dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - quokka.png]] - [[Quokka]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - rat.png]] - [[Rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - redback.png]] - [[Redback]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rock worm.png]] - [[Rock worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - scorpion.png]] - [[Scorpion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sea snake.png]] - [[Sea snake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shadow dragon.png]] - [[Shadow dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shard shrike.png]] - [[Shard shrike]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shark.png]] - [[Shark]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shock serpent.png]] [[File:Old - shock serpent v2.png]] - [[Shock serpent]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Sky beast.png]] [[File:Old - sky beast 2.png]] - [[Sky beast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Snapping turtle.png]] [[File:Old - snapping turtle.png]] - [[Snapping turtle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - soldier ant.png]] [[File:Old - Soldier ant v1.png]] - [[Soldier ant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sphinx.png]] - [[Sphinx]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spider.png]] [[File:Spider.png]] - [[Spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Spiny worm.png]] - [[Spiny worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - steam dragon.png]] [[File:Old - steam dragon 2.png]] - [[Steam dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - storm dragon.png]] - [[Storm dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - swamp dragon.png]] - [[Swamp dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - swamp drake.png]] [[File:Old - swamp drake 2.png]] - [[Swamp drake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - swamp worm.png]] - [[Swamp worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - tarantella.png]] [[File:Old - tarantella 2.png]] - [[Tarantella]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - torpor snail.png]] - [[Torpor snail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - trapdoor spider.png]] - [[Trapdoor spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant leech.png]] [[File:Old - giant leech 2.png]] - [[Tyrant leech]], formerly known as giant leech.&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vampire mosquito v1.png]] - [[Vampire mosquito]]&lt;br /&gt;
&lt;br /&gt;
[[File:Viper.png]] - [[Viper]]&lt;br /&gt;
&lt;br /&gt;
[[File:War dog.png]] - [[War dog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - warg.png]] [[File:Old - warg v2.png]] - [[Warg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wasp v1.png]] [[File:Wasp.png]] - [[Wasp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - water moccasin.png]] [[File:Old - water moccasin.png]] - [[Water moccasin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wind drake.png]] [[File:Old - wind drake 2.png]] - [[Wind drake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wolf.png]] [[File:Old - wolf 2.png]] - [[Wolf]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wolf spider.png]] - [[Wolf spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - worker ant.png]] [[File:Old - Worker ant v1.png]] - [[Worker ant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - worm.png]] [[File:Old - worm v2.png]] - [[Worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wyvern v1.png]] - [[Wyvern]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - yak1.png]] [[File:Old - yak2.png]] [[File:Old - yak3.png]] [[File:Old - yak4.png]] - [[Yak]]&lt;br /&gt;
&lt;br /&gt;
===Demons===&lt;br /&gt;
[[File:Old - balrug.png]] [[File:Old - balrug 2.png]] [[File:Old - balrug 3.png]] - [[Balrug]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Blue devil v1.png]] [[File:Blue devil.png]] - [[Blue devil]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Cacodemon v1.png]] - [[Cacodemon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos spawn1.png]] - [[Chaos spawn]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Crimson imp.png]] - [[Crimson imp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Efreet.png]] [[File:Old - Efreet v2.png]] - [[Efreet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Executioner.png]] - [[Executioner]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - green death.png]] - [[Green death]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hairy devil.png]] - [[Hairy devil]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hell beast v1.png]] - [[Hell beast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hellion.png]] [[File:Old - Hellion v2.png]] - [[Hellion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hell sentinel.png]] [[File:Old - hell sentinel v2.png]] - [[Hell sentinel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hellwing.png]] - [[Hellwing]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ice devil.png]] - [[Ice devil]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ice Fiend v2.png]] - [[Ice fiend]]&lt;br /&gt;
&lt;br /&gt;
[[File:Iron devil.png]] - [[Iron devil]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Iron imp.png]] - [[Iron imp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lemure.png]] [[File:Lemure.png]] - [[Lemure]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lorocyproca.png]] [[File:Old - lorocyproca 2.png]] - [[Lorocyproca]]&lt;br /&gt;
&lt;br /&gt;
[[File:Manes.png]] - [[Manes]]&lt;br /&gt;
&lt;br /&gt;
[[File:Midge.png]] - [[Midge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Neqoxec.png  ]] - [[Neqoxec]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orange demon.png]] [[File:Old - orange demon 2.png]] - [[Orange demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Pit fiend.png]] - [[Pit fiend]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Quasit.png]] [[File:Old - quasit 2.png]] - [[Quasit]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - reaper.png]] - [[Reaper]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - red devil.png]] - [[Red devil]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rotting devil.png]] - [[Rotting devil]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shadow demon.png]] [[File:Old - shadow demon 2.png]] - [[Shadow demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shadow fiend.png]] [[File:Shadow Fiend.png]] - [[Shadow fiend]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Shadow imp.png ]] - [[Shadow imp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Smoke demon.png]] - [[Smoke demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Soul eater.png]] [[File:Old - soul eater 2.png]] - [[Soul eater]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Sun demon.png]] - [[Sun demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Tormentor.png]] [[File:Old - tormentor 2.png]] [[File:Old - Tormentor v2.png]] - [[Tormentor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ufetubus v1.png]] - [[Ufetubus]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - White imp.png]] - [[White imp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ynoxinul.png]] - [[Ynoxinul]]&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
[[File:Old - ancient champion.png]] [[File:Old - ancient champion 2.png]] - [[Ancient champion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bloated husk.png]] - [[Bloated husk]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bog body.png]] [[File:Old - Bog body v2.png]] - [[Bog body]]&lt;br /&gt;
&lt;br /&gt;
[[File:bog mummy.png]] - [[Bog mummy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bone dragon.png]] - [[Bone dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - curse skull.png]] - [[Curse skull]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - curse toe.png]] - [[Curse toe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death scarab.png]] - [[Death scarab]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian monk ghost.png]] - [[Wucad Mu's Monastery#Monsters|Draconian monk ghost]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dread lich.png]] - [[Dread lich]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - eidolon.png]] [[Eidolon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Flaming corpse.png]] - [[Flaming corpse]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - flayed ghost.png]] - [[Flayed ghost]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Flying skull v1.png]] - [[Flying skull]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - freezing wraith.png]] [[File:Old - freezing wraith v2.png]] - [[Freezing wraith]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ghoul.png]] [[File:Old - Ghoul v2.png]] - [[Ghoul (monster)|Ghoul]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - guardian mummy.png]] [[File:Old - guardian mummy 2.png]] [[File:Old - guardian mummy 3.png]] [[File:Old - Guardian mummy v3.png]] - [[Guardian mummy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hungry ghost.png]] [[File:Hungry ghost.png]] — [[Hungry ghost]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - abomination small.png]] [[File:Old - abomination small1.png]] [[File:Old - abomination small2.png]] - [[Small abomination]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - large abomination 1.png]] [[File:Old - large abomination 2.png]] [[File:Old - large abomination 3.png]] [[File:Old - large abomination 4.png]] [[File:Old - large abomination 5.png]] [[File:Old - large abomination 6.png]] [[File:Old - large abomination 7.png]] - [[Large abomination]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lich.png]] - [[Lich]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mummy.png]] [[File:Old - mummy 2.png]] [[File:Old - mummy 3.png]] [[File:Old - Mummy v3.png]] - [[Mummy (monster)|Mummy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mummy priest.png]] [[File:Old - mummy priest 2.png]] [[File:Old - mummy priest 3.png]] [[File:Old - Mummy priest v3.png]] - [[Mummy priest]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - necrophage.png]] - [[Necrophage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - phantasmal warrior.png]] - [[Phantasmal warrior]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - phantom.png]] - [[Phantom]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - plague shambler.png]] [[File:Plague shambler.png]] - [[Plague shambler]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - profane servitor.png]] - [[Profane servitor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rotting hulk.png]] - [[Rotting hulk]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - greater mummy.png]] [[File:Old - greater mummy 2.png]] [[File:Old - greater mummy 3.png]] [[File:Old - Greater mummy v3.png]] - [[Royal mummy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Shadow.png]] [[File:Old - shadow.png]] - [[Shadow]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Silent spectre v1.png]] - [[Silent spectre]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeletal warrior.png]] [[File:Old - Skeletal warrior v2.png]] - [[Skeletal warrior]]&lt;br /&gt;
&lt;br /&gt;
[[File:Unborn.png]] - [[Unborn]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vampire.png]] [[File:Old - vampire 2.png]] - [[Vampire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vampire knight.png]] - [[Vampire knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vampire mage.png]] [[File:Old - vampire mage 2.png]] - [[Vampire mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wraith.png]] - [[Wraith]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wight.png]] [[File:Old - Wight v2.png]] - [[Wight]]&lt;br /&gt;
&lt;br /&gt;
====[[Simulacrum (monster)|Simulacra]]====&lt;br /&gt;
[[File:Ice bat.png]] - [[Bat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - simulacrum hydra 1.png]] [[File:Old - simulacrum hydra 2.png]] [[File:Old - simulacrum hydra 3.png]] [[File:Old - simulacrum hydra 4.png]] [[File:Old - simulacrum hydra 5.png]] - [[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - simulacrum large humanoid.png]] [[File:Old - simulacrum large humanoid v2.png]] - Large humanoid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - simulacrum small quadruped.png]] - Small quadruped&lt;br /&gt;
&lt;br /&gt;
[[File:Old - simulacrum snake.png]] - [[List of snakes|Snake]]&lt;br /&gt;
&lt;br /&gt;
====[[Skeleton (monster)|Skeletons]]====&lt;br /&gt;
[[File:Old - skeleton bat.png]] - [[Bat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton centaur.png]] - [[List of centaurs|Centaur]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton hydra 1.png]] [[File:Old - skeleton hydra 2.png]] [[File:Old - skeleton hydra 3.png]] [[File:Old - skeleton hydra 4.png]] [[File:Old - skeleton hydra 5.png]] - [[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton large humanoid.png]] [[File:Old - skeleton large humanoid v2.png]] - Large humanoid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton large quadruped.png]] [[File:Old - skeleton large quadruped v2.png]] - Large quadruped&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton naga.png]] - [[List of nagas|Naga]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton turtle.png]] - [[List of reptiles and amphibians|Turtle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton ugly thing.png]] - [[Ugly thing]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton winged quadruped.png]] [[File:Old - skeleton winged quadruped v2.png]] - Winged quadruped&lt;br /&gt;
&lt;br /&gt;
====[[Spectral thing]]s====&lt;br /&gt;
[[File:Old - spectral hydra 1.png]] [[File:Old - spectral hydra 2.png]] [[File:Old - spectral hydra 3.png]] [[File:Old - spectral hydra 4.png]] [[File:Old - spectral hydra 5.png]] - [[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spectral large humanoid.png]] - Large humanoid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spectral small humanoid.png]] - Small humanoid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spectral snake.png]] - [[List of snakes|Snake]]&lt;br /&gt;
&lt;br /&gt;
====[[Zombie]]s====&lt;br /&gt;
[[File:Old - zombie bat.png]] - [[Bat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie bee.png]] - [[List of arthropods#Flying insects|Bee]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie centaur.png]] - [[List of centaurs|Centaur]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie draconian.png]] - [[List of draconians|Draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie dragon.png]] - [[List of dragons|Dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Zombie fish.png]] - Fish&lt;br /&gt;
&lt;br /&gt;
[[File:Zombie griffon.png]] - [[Griffon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie harpy.png]] [[File:Old - zombie harpy v2.png]] - [[Harpy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie hydra 1.png]] [[File:Old - zombie hydra 2.png]] [[File:Old - zombie hydra 3.png]] [[File:Old - zombie hydra 4.png]] [[File:Old - zombie hydra 5.png]] - [[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie insect.png]] - [[List of arthropods|Insect]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie kraken.png]] - [[Kraken]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie large humanoid.png]] - Large humanoid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie naga.png]] - [[List of nagas|Naga]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie ogre.png]] - [[List of ogres|Ogre]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie rat.png]] - [[Rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie snake.png]] - [[List of snakes|Snake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie spriggan.png]] - [[List of spriggans|Spriggan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie troll.png]] - [[List of trolls|Troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie winged quadruped.png]] - Winged quadruped&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie worm.png]] [[File:Old - zombie worm 2.png]] - [[List of worms|Worm]]&lt;br /&gt;
&lt;br /&gt;
===Holy===&lt;br /&gt;
[[File:Blessed toe.png]] - [[Blessed toe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - daeva.png]] - [[Daeva]]&lt;br /&gt;
&lt;br /&gt;
[[File:Paladin.png]] - [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Pearl dragon.png]] [[File:Old - pearl dragon 2.png]] - [[Pearl dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Phoenix.png]] - [[Phoenix]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Shedu.png]] [[File:Shedu.png]] - [[Shedu]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - seraph.png]] - [[Seraph]]&lt;br /&gt;
&lt;br /&gt;
[[File:Silver star.png]] - [[Silver star]]&lt;br /&gt;
&lt;br /&gt;
[[File:Spirit.png]] - [[Spirit]]&lt;br /&gt;
&lt;br /&gt;
===Jellies &amp;amp; Eyeballs===&lt;br /&gt;
[[File:Old - acid blob.png]] - [[Acid blob]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - azure jelly.png]] - [[Azure jelly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - brown ooze.png]] [[File:Brown ooze.png]] - [[Brown ooze]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death ooze.png]] [[File:Death ooze.png]] - [[Death ooze]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - eye of devastation.png]] - [[Eye of devastation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - eye of draining.png]] [[File:Eye of draining.png]] - [[Eye of draining]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant amoeba.png]] [[File:Giant amoeba.png]] - [[Giant amoeba]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant orange brain.png]] - [[Glowing orange brain]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - golden eye.png]] - [[Golden eye]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - jelly.png]] - [[Jelly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ooze.png]] [[File:Ooze.png]] - [[Ooze]]&lt;br /&gt;
&lt;br /&gt;
[[File:Pulsating lump.png]] - [[Pulsating lump]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - quicksilver ooze.png]] - [[Quicksilver ooze]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - rockslime.png]] - [[Rockslime]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shining eye.png]] - [[Shining eye]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - slime creature.png]] [[File:Old - slime creature2.png]] [[File: Old - slime creature3.png]] [[File:Old - slime creature 4.png]] [[File:Old - slime creature 5.png]] [[File:Old - Slime creature v2.png]] [[File:Old - Slime creature2 v2.png]] [[File:Old - Slime creature3 v2.png]] [[File:Old - Slime creature4 v2.png]] [[File:Old - Slime creature5 v2.png]] - [[Slime creature]]&lt;br /&gt;
&lt;br /&gt;
===Horrors===&lt;br /&gt;
[[File:Old - tentacled monstrosity.png]] [[File:Old - Tentacled monstrosity.png]] - [[Tentacled monstrosity]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ugly thing.png]] [[File:Old - ugly thing 1.png]] [[File:Old - ugly thing 2.png]] [[File:Old - ugly thing 3.png]] [[File:Old - ugly thing 4.png]] [[File:Old - ugly thing 5.png]] - [[Ugly thing]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - unseen horror.png]] - [[Unseen horror]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - thrashing horror.png]] - [[Thrashing horror]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - very ugly thing.png]] [[File:Old - very ugly thing 1.png]] [[File:Old - very ugly thing 2.png]] [[File:Old - very ugly thing 3.png]] [[File:Old - very ugly thing 4.png]] [[File:Old - very ugly thing 5.png]] - [[Very ugly thing]]&lt;br /&gt;
&lt;br /&gt;
===Nonliving===&lt;br /&gt;
[[File: Old - Air elemental v1.png]] - [[Air elemental]]&lt;br /&gt;
&lt;br /&gt;
[[File:Clay golem.png]] - [[Clay golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:Crystal golem.png]] - [[Crystal golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Earth elemental.png]] [[File:Old - Earth elemental v2.png]] ‎ - [[Earth elemental]]&lt;br /&gt;
&lt;br /&gt;
[[File:Elemental wellspring.png]] - [[Elemental wellspring]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fire elemental v1.png]] [[File:Old - Fire elemental v2.png]] - [[Fire elemental]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fire vortex.png]] [[File:Old - fire vortex 2.png]] - [[Fire vortex]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gargoyle.png]] - [[Gargoyle (monster)|Gargoyle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Grand avatar (monster).png]] - [[Grand avatar (monster)|Grand avatar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - iron golem.png]] - [[Iron golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:metal gargoyle.png]] - [[Metal gargoyle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - molten gargoyle.png]] - [[Molten gargoyle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orb of fire.png]] - [[Orb of fire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spatial vortex.png]] - [[Spatial vortex]]&lt;br /&gt;
&lt;br /&gt;
[[File:Stone golem.png]] - [[Stone golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - test spawner.png]] - [[Test spawner]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - twister.png]] - [[Twister]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ushabti.png]] - [[Ushabti]]&lt;br /&gt;
&lt;br /&gt;
[[File:Vapour.png]] - [[Vapour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Water elemental.png]] [[File:Old - Water elemental v2.png]] [[File:Old - water elemental v3.png]] - [[Water elemental]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - will o the wisp.png]] - [[Will-o-the-wisp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - worldbinder.png]] - [[Worldbinder]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wood golem.png]] - [[Wood golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wretched star.png]] - [[Wretched star]]&lt;br /&gt;
&lt;br /&gt;
====Statues====&lt;br /&gt;
[[File:Old - ice statue.png|32px]] - [[Ice statue]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lightning spire.png]] - [[Lightning spire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orange crystal statue.png]] - [[Orange crystal statue]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - silver statue.png]] [[File:Silver statue.png]] - [[Silver statue]]&lt;br /&gt;
&lt;br /&gt;
[[File:Guardian-eyeopen-flame3.png]] - [[Strange machine]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - training dummy.png]] - [[Training dummy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wucad mu statue.png]] - [[Wucad Mu's Monastery#Statue of Wucad Mu|Statue of Wucad Mu]]&lt;br /&gt;
&lt;br /&gt;
===Plants===&lt;br /&gt;
[[File:Old - ballistomycete.png]] - [[Ballistomycete]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bush burning.png]] - [[Burning bush]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bush.png]] - [[Bush]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fungus.png]] - [[Fungus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant spore.png]] - [[Giant spore]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hyperactive ballistomycete.png]] - [[Ballistomycete#Hyperactive ballistomycete|Hyperactive ballistomycete]]&lt;br /&gt;
&lt;br /&gt;
[[File:Plant 01.png]] [[File:Old - plant 2.png]] [[File:Old - plant 3.png]] [[File:Old - plant 4.png]] [[File:Old - plant 5.png]] [[File:Old - plant 6.png]] [[File:Old - plant 7.png]] [[File:Old - plant 8.png]] [[File:Old - plant 9.png]] [[File:Old - plant 10.png]] [[File:Old - plant 11.png]] [[File:Old - plant crypt.png]] - [[Plant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shambling mangrove.png]] [[Shambling mangrove]]&lt;br /&gt;
&lt;br /&gt;
[[File:Thorn lotus.png]] - [[Thorn lotus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Toadstool left.png]] [[File:Toadstool right.png]] - [[Toadstool]]&lt;br /&gt;
&lt;br /&gt;
===Uniques===&lt;br /&gt;
[[File:Old - Agnes.png]] [[File:Old - Agnes2.png]] - [[Agnes]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Aizul.png]] - [[Aizul]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Azrael.png]] - [[Azrael]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Bai Suzhen.png]] [[File:Old - Bai Suzhen dragon.png]] - [[Bai Suzhen]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - blork the orc.png]] [[File:Blork the orc.png]] - [[Blork the orc]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - boris.png]] - [[Boris]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Cigotuvis monster.png]] - [[Cigotuvi's Monster]]&lt;br /&gt;
	&lt;br /&gt;
[[File:Old - Chuck.png]] [[File:Old - Chuck2.png]] - [[Chuck]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Crazy Yiuf.png]] - [[Crazy Yiuf]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Dissolution.png]] - [[Dissolution]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Donald.png]] [[File:Old - Donald1.png]] [[File:Old - Donald3.png]] - [[Donald]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dowan.png|32px]] [[File:Old - Dowan 2.png]] [[File:Old - Dowan v3.png]]- [[Dowan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Duane.png]] - [[Duane]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - duvessa.png|32px]] [[File:Old - duvessa 2.png]] [[File:Old - Duvessa 2.png]] [[File:Old - Duvessa v4.png]] - [[Duvessa]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - edmund.png|32px]] [[File:Old - edmund 2.png]] - [[Edmund]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Eustachio.png]] - [[Eustachio]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - erica.png]] [[File:Old - Erica v2.png]] [[File:Old - Erica v3.png]] - [[Erica]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - erolcha.png]] [[File:Old - erolcha 2.png]] - [[Erolcha]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fannar v1.png]] - [[Fannar]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - frances.png]] [[File:Old - Frances v2.png]] - [[Frances]]&lt;br /&gt;
&lt;br /&gt;
[[File:Francis.png]] - [[Francis]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - frederick 1.png|32px]] [[File:Old - frederick.png]] [[File:Old - frederick 2.png]] [[File:Old - Frederick 3.png]] - [[Frederick]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gastronok.png]] [[File:Old - Gastronok v2.png]] - [[Gastronok]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Grinder.png]] [[File:Old - Grinder1.png]] [[File:Old - Grinder2.png]] - [[Grinder]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Grum.png]] - [[Grum]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Harold v1.png]] - [[Harold]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hellbinder.png]] - [[Hall of the Hellbinder|Hellbinder]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ijyb.png|32px]] - [[Ijyb]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ilsuiw 1.png|32px]] [[File:Old - ilsuiw 2.png]] [[File:Old - Ilsuiw3.png]] - [[Ilsuiw]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - jessica.png]] - [[Jessica]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Jory.png]] - [[Jory]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Joseph.png]] [[File:Old - Joseph v2.png]] - [[Joseph]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Josephine.png]] - [[Josephine]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Jozef.png]] [[File:Jozef.png]] - [[Jozef]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - khufu.png]] [[File:Old - Khufu 2.png]] [[File:Old - Khufu 3.png]] [[File:Old - Khufu v3.png]] - [[Khufu]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Kirke.png]] - [[Kirke]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lamia.png]] [[File:Lamia.png]] - [[Lamia]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lernaean Hydra.png]] - [[The Lernaean hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - louise.png]] [[File:Old - Louise 2.png]] - [[Louise]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mara.png]] - [[Mara]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - margery.png]] [[File:Old - Margery v2.png]] - [[Margery]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - maud.png|32px]] [[File:Maud.png]] - [[Maud]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - maurice0.png]] [[File:Old - maurice.png]] [[File:Old - Maurice v2.png]] [[File:Old - Maurice v3.png]] - [[Maurice]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - menkaure.png]] [[File:Old - Menkaure 2.png]] [[File:Old - Menkaure 3.png]] [[File:Old - Menkaure v3.png]] - [[Menkaure]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Mennas.png]] - [[Mennas]]&lt;br /&gt;
&lt;br /&gt;
[[File:Michael.png]] - [[Michael]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - moon troll.png]] - [[Lehudib's Moon Base|Moon troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Murray.png]] - [[Murray]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - nellie.png]] - [[Nellie]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - nergalle.png]] [[File:Old - Nergalle 2.png]] - [[Nergalle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Nessos.png]] - [[Nessos]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Nikola.png]] [[File:Old - nikola 2.png]] - [[Nikola]]&lt;br /&gt;
&lt;br /&gt;
[[File:Norbert.png]] - [[Norbert]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Norris.png]] [[File:Norris.png]] - [[Norris]]&lt;br /&gt;
&lt;br /&gt;
[[File:Pan.png]] - [[Pan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - pikel.png]] - [[Pikel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Polyphemus.png]] [[File:Old - Polyphemus2.png]] - [[Polyphemus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - psyche.png]] - [[Psyche]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Roxanne.png]] [[File:Old - roxanne 2.png]] - [[Roxanne]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Rupert.png]] [[File:Old - Rupert 2.png]] - [[Rupert]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - saint roka.png]] [[File:Old - Saint Roka v2.png]] - [[Saint Roka]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sigmund.png]] - [[Sigmund]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - snorg.png]] [[File:Old - Snorg 2.png]] - [[Snorg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sojobo.png]] - [[Sojobo]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sonja.png]] - [[Sonja]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - terence.png]] - [[Terence]]&lt;br /&gt;
&lt;br /&gt;
[[File:Terpsichore.png]] - [[Terpsichore]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - The Enchantress.png]] - [[The Enchantress]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Iron giant v1.png]] [[File:The Iron Giant.png]] - [[The Iron Giant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - the royal jelly.png]] - [[The royal jelly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - urug.png]] [[File:Old - Urug.png]] - [[Urug]]&lt;br /&gt;
&lt;br /&gt;
[[File:Serpent of Hell.png]] [[File:Serpent of hell-geh.png]] [[File:Serpent of hell-coc.png]] [[File:Serpent of hell-tar.png]] [[File:Serpent of hell-dis.png]]- [[Serpent of Hell]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vashnia.png]] - [[Vashnia]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wiglaf.png]] [[File:Wiglaf.png]] - [[Wiglaf]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Xtahua v0.png]] [[File:Old - xtahua.png]] - [[Xtahua]]&lt;br /&gt;
&lt;br /&gt;
[[File:Antique lich.png]] - [[Zonguldrok's Shrine|Zonguldrok]]&lt;br /&gt;
&lt;br /&gt;
====The Lords of Pandemonium====&lt;br /&gt;
[[File:Old - Cerebov.png]] - [[Cerebov]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Gloorx Vloq.png]] - [[Gloorx Vloq]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lom Lobon.png]] [[File:Old - Lom Lobon 2.png]] - [[Lom Lobon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Mnoleg.png]] [[File:Old - Mnoleg 2.png]] - [[Mnoleg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - pandemonium lord.png]] [[File:Old - pandemonium lord 2.png]] - [[Pandemonium lord]]&lt;br /&gt;
&lt;br /&gt;
====The Lords of Hell====&lt;br /&gt;
[[File:Old - Antaeus0.png]] [[File:Old - Antaeus.png]] - [[Antaeus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Asmodeus 1.png]] [[File:Old - Asmodeus 2.png]] - [[Asmodeus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Dispater 1.png]] [[File:Old - Dispater 2.png]] - [[Dispater]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ereshkigal 1.png]] [[File:Old - Ereshkigal 2.png]] - [[Ereshkigal]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Geryon 1.png]] [[File:Old - Geryon 2.png]] [[File:Old - Geryon.png]] - [[Geryon]]&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===[[Melee weapon]]s===&lt;br /&gt;
[[File:Bastard sword.png]] [[File:Bastard sword2.png]] [[File:Bastard sword3.png]] [[File:Bastard sword blessed.png]] - [[Bastard sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Battle axe1.png]] [[File:Old - Battle axe2.png]] [[File:Old - Battle axe3.png]] - [[Battleaxe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Broad axe1.png]] [[File:Old - Broad axe2.png]] [[File:Old - Broad axe3.png]] - [[Broad axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Claymore.png]] [[File:Claymore2.png]] [[File:Claymore3.png]] - [[Claymore]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Club.png]] - [[Club]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Dagger.png]] [[File:Old - Dagger2.png]] [[File:Old - Dagger3.png]] - [[Dagger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Demon blade.png]] - [[Demon blade]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Demon trident.png]] - [[Demon trident]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Demon_whip.png]] [[File:Old - Demon_whip 2.png]] - [[Demon whip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dire flail 1.png]] [[File:Old - dire flail 2.png]] [[File:Great flail1.png]] [[File:Great flail2.png]] [[File:Dire flail 3.png]] - [[dire flail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Double sword.png]] - [[double sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Blessed blade.png]] - [[Eudemon blade]], formerly known as a blessed blade&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Eveningstar1.png]] [[File:Old - Eveningstar2.png]] [[File:Old - Eveningstar3.png]]- [[Eveningstar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Executioner_axe1.png]] [[File:Old - Executioner_axe2.png]] [[File:Old - Executioner_axe3.png]]- [[Executioner's axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - falchion 1.png]] [[File:Old - falchion 2.png]] [[File:Old - Falchion1.png]] [[File:Old - Falchion2.png]] [[File:Falchion 3.png]] - [[falchion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Flail1.png]] [[File:Old - Flail2.png]] [[File:Flail 3.png]] - [[Flail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Giant club.png]] - [[Giant club]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Giant spiked club.png]] - [[Giant spiked club]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Glaive1.png]] [[File:Old - Glaive2.png]] [[File:Old - Glaive3.png]] - [[Glaive]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Mace_large1.png]] [[File:Old - Mace_large2.png]] - [[Great mace]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Greatsword1.png]] [[File:Old - Greatsword2.png]] - [[Great sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Halberd1.png]] [[File:Old - Halberd2.png]] [[File:Old - Halberd3.png]] - [[Halberd]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hammer1.png]] [[File:Old - Hammer2.png]] [[File:Hammer1.png]] [[File:Hammer2.png]] [[File:Hammer3.png]] - [[Hammer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hand axe1.png]] [[File:Old - Hand axe2.png]] - [[Hand axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lajatang1.png]] [[File:Old - Lajatang2.png]] [[File:Old - Lajatang3.png]] - [[Lajatang]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Long sword1.png]] [[File:Old - Long sword2.png]] [[File:Long sword 3.png]] - [[Longsword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Mace1.png]] [[File:Old - Mace2.png]] [[File:Mace 3.png]] - [[Mace]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Morningstar3.png]] - [[Morningstar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Quarterstaff.png]] [[File:Old - Quarterstaff2.png]] - [[Quarterstaff]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - quickblade.png]] [[File:Old - Quickblade.png]] [[File:Quick blade2.png]] [[File:Quick blade3.png]] - [[quickblade]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sabre1.png]] [[File:Sabre2.png]] [[File:Sabre3.png]] - [[Sabre]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Sacred_scourge.png]] - [[Sacred scourge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Scimitar1.png]] [[File:Old - Scimitar2.png]] [[File:Old - Scimitar3.png]] - [[Scimitar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Scythe1.png]] [[File:Old - Scythe2.png]] - [[Scythe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Short sword1.png]] [[File:Old - Short sword2.png]] [[File:Old - Short sword3.png]] - [[Short sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spear1.png]] [[File:Old - Spear2.png]] - [[Spear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spiked flail 1.png]] [[File:Spiked flail1.png]] [[File:Old - spiked flail 2.png]] [[File:Spiked flail2.png]] [[File:Spiked flail 3.png]] - [[spiked flail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Staff.png]] - [[staff]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Trident1.png]] [[File:Old - Trident2.png]] [[File:Old - Trident3.png]] - [[Trident]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Triple sword.png]] - [[triple sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Trishula.png]] - [[Trishula]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - War axe1.png]] [[File:Old - War axe2.png]] [[File:Old - War axe3.png]] - [[War axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Bullwhip.png]] [[File:Old - Bullwhip2.png]] - [[Whip]]&lt;br /&gt;
&lt;br /&gt;
===[[Ranged weapon]]s===&lt;br /&gt;
[[File:Arrow 1.png]] [[File:Arrow 2.png]] [[File:Arrow silver 1.png]] [[File:Arrow silver 2.png]] [[File:Arrow steel 1.png]] [[File:Arrow steel 2.png]] [[File:Arrow2.png]] - [[Arrow]]&lt;br /&gt;
&lt;br /&gt;
[[File:Blowgun 1.png]] [[File:Blowgun 2.png]] - [[Blowgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bolt 1.png]] [[File:Bolt 2.png]] [[File:Bolt silver 1.png]] [[File:Bolt silver 2.png]] [[File:Bolt steel 1.png]] [[File:Bolt steel 2.png]] - [[Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bullet 2.png]] [[File:Bullet silver 1.png]] [[File:Bullet silver 2.png]] [[File:Bullet steel 1.png]] [[File:Bullet steel 2.png]] - [[Sling bullet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Dart 1.png]] [[File:Old - Dart 2.png]] [[File:Old - Dart poison.png]] [[File:Dart silver 1.png]] [[File:Dart silver 2.png]] [[File:Dart steel 1.png]] [[File:Dart steel 2.png]] - [[Dart]]&lt;br /&gt;
&lt;br /&gt;
[[File:Javelin 1.png]] [[File:Javelin 2.png]]  [[File:Javelin silver 1.png]] [[File:Javelin silver 2.png]] [[File:Javelin steel 1.png]]  [[File:Javelin steel 2.png]] [[File:Javelin2.png]] [[File:Silver javelin2.png]] [[File:Steel javelin1.png]] [[File:Steel javelin2.png]] - [[Javelin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Large rock.png]] - [[Large rock]]&lt;br /&gt;
&lt;br /&gt;
[[File:Needle - Poison.png]] [[File:Needle - Curare.png]] [[File:Needle - Hex.png]] - [[Needle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Stone.png]] - [[Stone]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Tomahawk1.png]] [[File:Old - Tomahawk2.png]] [[File:Old - Silver tomahawk.png]]  [[File:Old - Steel tomahawk.png]] [[File:Tomahawk1.png]] [[File:Tomahawk2.png]] [[File:Silver tomahawk.png]] [[File:Steel tomahawk.png]] - [[Tomahawk]]&lt;br /&gt;
&lt;br /&gt;
[[File:OldSling1.png]] [[File:OldEnchantedSling1.png]] - [[Hunting sling]]&lt;br /&gt;
&lt;br /&gt;
[[File:Crossbow 1.png]] [[File:Crossbow 2.png]] [[File:Crossbow 3.png]] - [[Arbalest]]&lt;br /&gt;
&lt;br /&gt;
====Racial weapons====&lt;br /&gt;
'''Dwarven:''' [[File:Dwarven dagger1.png]] [[File:Dwarven dagger2.png]] [[File:Dwarven short sword1.png]] [[File:Dwarven short sword2.png]] [[File:Dwarven sabre1.png]] [[File:Dwarven sabre2.png]] [[File:Dwarven falchion1.png]] [[File:Dwarven falchion2.png]] [[File:Old - dwarven hand axe1.png]] [[File:Dwarven hand axe1.png]] [[File:Old - dwarven hand axe2.png]][[File:Dwarven hand axe2.png]] [[File:Dwarven war axe1.png]] [[File:Dwarven war axe2.png]] [[File:Dwarven broad axe1.png]] [[File:Dwarven broad axe2.png]] [[File:Dwarven battle axe1.png]] [[File:Dwarven battle axe2.png]] [[File:Dwarven executioner axe1.png]] [[File:Dwarven executioner axe2.png]] [[File:Dwarven mace1.png]] [[File:Dwarven mace2.png]] [[File:Dwarven hammer1.png]] [[File:Dwarven hammer2.png]] [[File:Dwarven flail1.png]] [[File:Dwarven flail2.png]] [[File:Dwarven morningstar1.png]] [[File:Dwarven morningstar2.png]] [[File:Dwarven eveningstar1.png]] [[File:Dwarven eveningstar2.png]] [[File:Dwarven crossbow 1.png]] [[File:Dwarven crossbow 2.png]]&lt;br /&gt;
&lt;br /&gt;
'''Elven:''' [[File:Elven dagger1.png]] [[File:Elven dagger2.png]] [[File:Elven short sword1.png]] [[File:Elven short sword2.png]] [[File:Elven sabre1.png]] [[File:Elven sabre2.png]] [[File:Elven falchion1.png]] [[File:Elven falchion2.png]] [[File:Elven long sword1.png]] [[File:Elven long sword2.png]] [[File:Elven spear1.png]] [[File:Elven spear2.png]] [[File:Elven bow 1.png]] [[File:Elven bow 2.png]] [[File:Elven longbow 1.png]] [[File:Elven longbow 2.png]]&lt;br /&gt;
&lt;br /&gt;
'''Orcish:''' [[File:Orcish dagger.png]] [[File:Orcish dagger2.png]] [[File:Orcish short sword.png]] [[File:Orcish short sword2.png]] [[File:Orcish sabre1.png]] [[File:Orcish sabre2.png]] [[File:Orcish falchion1.png]] [[File:Orcish falchion2.png]] [[File:Orcish long sword1.png]] [[File:Orcish long sword2.png]] [[File:Orcish great sword1.png]] [[File:Orcish great sword2.png]] [[File:Old - orcish hand axe1.png]] [[File:Orcish hand axe1.png]] [[File:Old - orcish hand axe2.png]] [[File:Orcish hand axe2.png]] [[File:Orcish war axe1.png]] [[File:Orcish war axe2.png]] [[File:Orcish broad axe1.png]] [[File:Orcish broad axe2.png]] [[File:Orcish battle axe1.png]] [[File:Orcish battle axe2.png]] [[File:Orcish executioner axe1.png]] [[File:Orcish executioner axe2.png]] [[File:Orcish mace1.png]] [[File:Orcish mace2.png]] [[File:Orcish hammer1.png]] [[File:Orcish hammer2.png]] [[File:Orcish flail1.png]] [[File:Orcish flail2.png]] [[File:Orcish morningstar1.png]] [[File:Orcish morningstar2.png]] [[File:Orcish eveningstar1.png]] [[File:Orcish eveningstar2.png]] [[File:Orcish spear1.png]] [[File:Orcish spear2.png]] [[File:Orcish trident1.png]] [[File:Orcish trident2.png]] [[File:Orcish halberd1.png]] [[File:Orcish halberd2.png]] [[File:Orcish glaive1.png]] [[File:Orcish glaive2.png]] [[File:Orcish bardiche1.png]] [[File:Orcish bardiche2.png]] [[File:Orcish bow 1.png]] [[File:Orcish bow 2.png]] [[File:Orcish crossbow 1.png]] [[File:Orcish crossbow 2.png]]&lt;br /&gt;
&lt;br /&gt;
===[[Armour]]===&lt;br /&gt;
[[File:Old - animal skin1.png]] [[File:Old - animal skin2.png]] - [[Animal skin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Splint mail1.png]] [[File:Splint mail2.png]] [[File:Splint mail3.png]] - [[Splint mail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Green dragon scales.png]] [[File:Old - Fire dragon hide v2.png]] [[File:Fire dragon hide.png]] - [[Fire dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gold dragon hide.png]] [[File:Gold dragon hide.png]] - [[Gold dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ice dragon hide.png]] [[File:Ice dragon hide.png]] - [[Ice dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mottled dragon hide.png]] [[File:Mottled dragon hide.png]] - [[Mottled dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Silver dragon scales.png]] [[File:Steam dragon hide.png]] - [[Steam dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - storm dragon hide.png]] [[File:Storm dragon hide.png]] - [[Storm dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - swamp dragon hide.png]] [[File:Swamp dragon hide.png]] - [[Swamp dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - pearl dragon hide.png]] [[File:Pearl dragon hide.png]] - [[Pearl dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Quicksilver dragon hide.png]] - [[Quicksilver dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow dragon hide.png]] - [[Shadow dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Acid dragon armour.png]] - [[Acid dragon scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Green dragon scale mail.png]] - [[Fire dragon scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gold dragon armour.png]] - [[Gold dragon scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Silver dragon scale mail.png]] - [[Steam dragon scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mottled dragon armour.png]] - [[Mottled dragon armour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - quicksilver dragon armour.png]] - [[Quicksilver dragon scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - troll hide.png]] [[File:Troll hide.png]] - [[Troll hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - troll leather armour.png]] - [[Troll leather armour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wizard hat 1.png]] [[File:Wizard hat 2.png]] [[File:Cap 1.png]] - [[Hat]]s&lt;br /&gt;
&lt;br /&gt;
[[File:Old - helmet 1.png]] [[File:Old - helmet 2.png]] [[File:Winged helmet.png]] [[File:Horned helmet.png]] [[File:Crested helmet.png]] [[File:Plumed helmet.png]] [[File:Spiked helmet.png]] [[File: Visored helmet.png]] - [[Helmet]]s&lt;br /&gt;
&lt;br /&gt;
====Racial armour====&lt;br /&gt;
'''Dwarven:''' [[File:Dwarven ringmail.png]] [[File:Dwarven buckler 1.png]] [[File:Dwarven buckler 2.png]]&lt;br /&gt;
&lt;br /&gt;
'''Elven:''' [[File:Elven leather armor.png]] [[File:Elven leather armor2.png]] [[File:Elven ringmail.png]] [[File:Elven ringmail2.png]] [[File:Elven scalemail.png]] [[File:Elven scalemail2.png]] [[File:Elven chain mail.png]] [[File:Elven buckler 1.png]] [[File:Elven buckler 2.png]]&lt;br /&gt;
&lt;br /&gt;
'''Orcish:''' [[File:Orcish leather armor.png]] [[File:Orcish leather armor2.png]] [[File:Orcish ringmail.png]] [[File:Orcish ringmail2.png]] [[File:Orcish chain mail.png]] [[File:Orcish chain mail2.png]] [[File:Orcish plate.png]] [[File:Orcish plate2.png]] [[File:Orcish buckler 1.png]] [[File:Orcish buckler 2.png]]&lt;br /&gt;
&lt;br /&gt;
===[[Shields]]===&lt;br /&gt;
[[File:Old - Buckler 2 v1.png]] [[File:Old - Buckler 3 v1.png]] - [[Buckler]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Shield1 v1.png]] [[File:Old - Shield2 v2.png]] [[File:Old - Shield3 v1.png]] - [[Kite shield]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Large shield 1 v1.png]] [[File:Old - Large shield 2 v1.png]] [[File:Old - Large shield 3 v1.png]] - [[Tower shield]]&lt;br /&gt;
&lt;br /&gt;
===[[Jewellery]]===&lt;br /&gt;
====[[Amulet]]s====&lt;br /&gt;
[[File:Old - amulet bone gray.png]] [[File:Old - amulet cameo blue.png]] [[File:Old - amulet cameo orange.png]] [[File:Old - amulet celtic blue.png]] [[File:Old - amulet celtic red.png]] [[File:Old - amulet celtic yellow.png]] [[File:Old - amulet crystal green.png]] [[File:Old - amulet crystal red.png]] [[File:Old - amulet crystal white.png]] [[File:Old - amulet cylinder gray.png]] [[File:Old - amulet eye cyan.png]] [[File:Old - amulet eye green.png]] [[File:Old - amulet eye magenta.png]] [[File:Old - amulet face.png]] [[File:Old - amulet face gold.png]] [[File:Old - amulet penta green.png]] [[File:Old - amulet penta orange.png]] [[File:Old - amulet ring cyan.png]] [[File:Old - amulet ring green.png]] [[File:Old - amulet ring red.png]] [[File:Old - amulet stone1 cyan.png]] [[File:Old - amulet stone1 green.png]] [[File:Old - amulet stone1 pink.png]] [[File:Old - amulet stone2 blue.png]] [[File:Old - amulet stone2 green.png]] [[File:Old - amulet stone2 red.png]] [[File:Old - amulet stone3 blue.png]] [[File:Old - amulet stone3 green.png]] [[File:Old - amulet stone3 magenta.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of conservation.png]] - [[amulet of conservation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of controlled flight.png]] - [[amulet of controlled flight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of faith.png]] - [[amulet of faith]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of the gourmand.png]] - [[amulet of the gourmand]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of guardian spirit.png]] - [[amulet of guardian spirit]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of inaccuracy.png]] - [[amulet of inaccuracy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of rage.png]] - [[amulet of rage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of regeneration.png]] - [[amulet of regeneration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of resist corrosion.png]] - [[amulet of resist corrosion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of resist mutation.png]] - [[amulet of resist mutation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of stasis.png]] - [[amulet of stasis]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of warding.png]] - [[amulet of warding]]&lt;br /&gt;
&lt;br /&gt;
====[[Ring]]s====&lt;br /&gt;
[[File:Old - ring agate.png]] [[File:Old - ring brass.png]] [[File:Old - ring bronze.png]] [[File:Old - ring clay.png]] [[File:Old - ring copper.png]] [[File:Old - ring coral.png]] [[File:Old - ring diamond.png]] [[File:Old - ring emerald.png]] [[File:Old - ring glass.png]] [[File:Old - ring gold.png]] [[File:Old - ring gold blue.png]] [[File:Old - ring gold green.png]] [[File:Old - ring gold red.png]] [[File:Old - ring granite.png]] [[File:Old - ring iron.png]] [[File:Old - ring ivory.png]] [[File:Old - ring jade.png]] [[File:Old - ring moonstone.png]] [[File:Old - ring opal.png]] [[File:Old - ring pearl.png]] [[File:Old - ring plain black.png]] [[File:Old - ring plain red.png]] [[File:Old - ring plain yellow.png]] [[File:Old - ring silver.png]] [[File:Old - ring steel.png]] [[File:Old - ring tiger eye.png]] [[File:Old - ring wooden.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of hunger.png]] - [[ring of hunger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of invisibility.png]] - [[ring of invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of levitation.png]] - [[ring of levitation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of sustain attributes.png]] - [[ring of sustain attributes]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of sustenance.png]] - [[ring of sustenance]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of regeneration.png]] - [[ring of regeneration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of teleport control.png]] - [[ring of teleport control]]&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
[[File:Air elemental fan.png]] - [[Air elemental fan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bottled efreet.png]] - [[Bottled efreet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - crystal ball of energy.png]] - [[Crystal ball of energy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - deck 1.png]] [[File:Old - deck 2.png]] [[File:Old - deck 3.png]] - [[Deck]]s&lt;br /&gt;
&lt;br /&gt;
[[File:Old - disc of storms.png]] [[File:Disc of storms.png]] - [[Disc of storms]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lantern of shadows.png]] - [[Lantern of shadows]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lamp of fire.png]] - [[Lamp of fire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Phantom mirror v1.png]] - [[Phantom mirror]] &lt;br /&gt;
&lt;br /&gt;
[[File:Rod 1.png]] [[File:Rod 2.png]] [[File:Rod 3.png]] [[File:Rod 4.png]] [[File:Rod 5.png]] [[File:Rod 6.png]] [[File:Rod 7.png]] [[File:Rod 8.png]] [[File:Rod 9.png]] [[File:Rod 10.png]] - [[Rod]]s&lt;br /&gt;
&lt;br /&gt;
[[File:Stone of earth elementals.png]] - [[Stone of earth elementals]]&lt;br /&gt;
&lt;br /&gt;
[[File:Stone of tremors.png]] - [[Stone of tremors]]&lt;br /&gt;
&lt;br /&gt;
===Consumables===&lt;br /&gt;
[[File:ambrosia.png]] - [[Ambrosia]]&lt;br /&gt;
&lt;br /&gt;
[[File:cheese.png]] - [[Cheese]]&lt;br /&gt;
&lt;br /&gt;
[[File:honeycomb.png]] - [[Honeycomb]]&lt;br /&gt;
&lt;br /&gt;
[[File:sausage.png]] - [[Sausage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - strawberry.png]] - [[Strawberry]]&lt;br /&gt;
&lt;br /&gt;
[[File:Potion of heal-wounds.png]] - [[Potion of heal wounds]]&lt;br /&gt;
&lt;br /&gt;
===[[Scrolls]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of curse armour.png]] - [[Scroll of curse armour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of curse jewellery.png]] - [[Scroll of curse jewellery]] &lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of curse weapon.png]] - [[Scroll of curse weapon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of detect curse.png]] - [[Scroll of detect curse]]&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of enchant weapon 1.png]] [[File:Scroll of enchant weapon 2.png]] [[File:Scroll of enchant weapon 3.png]] - [[Scroll of enchant weapon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of paper.png]] - [[Scroll of paper]]&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of recharging.png]] - [[Scroll of recharging]]&lt;br /&gt;
&lt;br /&gt;
===[[Unrandart]]s===&lt;br /&gt;
[[File:Old - amulet of cekugob.png]] - The [[Amulet of Cekugob]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of the air.png]] - The [[Amulet of the air]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of the four winds.png]] - The [[Amulet of the Four Winds]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - arc blade.png]] - The [[Arc blade]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - arga.png]] - &amp;quot;[[Arga]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Urand talos.png]] - The [[Armour of Talos]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - autumn katana.png]] - The [[Autumn katana]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - black knight barding.png]] - The [[Black Knight's barding]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bloodbane.png]] - &amp;quot;[[Bloodbane]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Blowgun of the assassin.png]] - The [[Blowgun of the Assassin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Boots of the spider.png]] - The [[Boots of the spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mace of brilliance.png]] - &amp;quot;[[Brilliance]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - brooch of shielding.png]] - The [[Brooch of Shielding]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shield Bullseye.png]] - &amp;quot;[[Bullseye]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - captain's cutlass.png]] - The [[Captain's cutlass]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak of flash.png]] - The [[Cloak of Flash]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak_of_starlight.png]] - The [[Cloak of Starlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak_of_the_thief.png]] - The [[Cloak of the Thief]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - crown of dyrovepreva.png]] - The [[Crown of Dyrovepreva]]&lt;br /&gt;
&lt;br /&gt;
[[File:Crown of eternal torment.png]]- The [[Crown of Eternal Torment]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dagger of chilly death.png]] [[File:Dagger of chilly death.png]] - The [[Dagger of Chilly Death]]&lt;br /&gt;
&lt;br /&gt;
[[File:Crossbow_hellfire.png]] - &amp;quot;[[Damnation (unrand)|Damnation]]&amp;quot;, formerly known as &amp;quot;[[Hellfire (unrand)|Hellfire]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dark maul.png]] - The [[Dark maul]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Dragonskin_cloak.png]] - The [[Dragonskin cloak]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - elemental_staff.png]] - The [[Elemental Staff]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - morningstar_eos.png]] - &amp;quot;[[Eos]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fencer's gloves.png]] - The [[Fencer's gloves]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - firestarter.png]] - &amp;quot;[[Firestarter]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - glaive of prune.png]] - The [[Glaive of Prune]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - glaive of the guard.png]] - The [[Glaive of the guard]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hat of the High Council.png]] - The [[Hat of the High Council]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hood of the assassin.png]] [[File:Old - hood of the assassin 2.png]] - The [[Hood of the Assassin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Knife of accuracy.png]] - The [[Knife of Accuracy]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - lajatang of order.png]] - The [[Lajatang of Order]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - leech.png]] [[File:Old - Leech v2.png]] - &amp;quot;[[Leech]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lehudib's crystal spear (unrand).png]] [[File:Lehudib's crystal spear (weapon).png]] - [[Lehudib's crystal spear (unrand)|Lehudib's crystal spear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lightning scales.png]] [[File:Old - lightning scales 2.png]] - The [[lightning scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - macabre finger necklace.png]] - The [[Macabre finger necklace]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mace of variability.png]] - The [[Mace of Variability]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Majin-bo v1.png]] - [[Majin-Bo]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - moon troll leather armour.png]] - [[Moon troll leather armour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - necklace of bloodlust.png]] - The [[Necklace of Bloodlust]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - obsidian axe.png]] - The [[Obsidian Axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - piercer.png]] - &amp;quot;[[Piercer]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - plutonium sword.png]] [[File:Old - plutonium sword 2.png]] - The [[Plutonium sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sling_punk.png]] - &amp;quot;[[Punk]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ratskin_cloak.png]] - The [[Ratskin cloak]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ring of shadows.png]] - The [[Ring of Shadows]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ring of vitality.png]] [[File:Ring of vitality.png]] - The [[Ring of vitality]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ring_of_the_octopus_king.png]] - a [[Ring of the Octopus King]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - robe of night.png]] - The [[Robe of Night]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sceptre of asmodeus.png]] - The [[Sceptre of Asmodeus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sceptre of torment.png]] - The [[Sceptre of Torment]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - scimitar of flaming death.png]] [[File:Scimitar of flaming death.png]] - The [[Scimitar of Flaming Death]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sharnga.png]] - The Bow of Krishna &amp;quot;[[Sharnga]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shield of the gong.png]] - The [[Shield of the gong]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - singing sword.png]] - The [[Singing Sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant club skullcrusher.png]] - &amp;quot;[[Skullcrusher]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - snakebite.png]] - &amp;quot;[[Snakebite]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - crossbow_sniper.png]]- &amp;quot;[[Sniper]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Spear of the botono.png]] - The [[Spear of the Botono]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - spriggans knife.png]] - The [[Spriggan's Knife]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - staff of dispater.png]] - The [[Staff of Dispater]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Staff of olgreb.png]] - The [[Staff of Olgreb]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Staff of wucad mu v1.png]] [[File:Old - Staff of wucad mu v2.png]] - The [[Staff of Wucad Mu]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sword of cerebov.png]] - The [[Sword of Cerebov]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sword of power.png]] [[File:Old - sword of power 2.png]] - The [[Sword of Power]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sword of the doom knight.png]] [[File:Sword of the doom knight.png]] - The [[Sword of the Doom Knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sword of zonguldrok.png]] - The [[Sword of Zonguldrok]]&lt;br /&gt;
&lt;br /&gt;
[[File:Older - wrath of trog.png]] [[File:Old - wrath_of_trog.png]] - The [[Wrath of Trog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wyrmbane v1.png]] [[File:Old - Wyrmbane v2.png]] - [[Wyrmbane]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sword of jihad.png]] - The [[Zealot's sword]], the [[Sword of Jihad]]&lt;br /&gt;
&lt;br /&gt;
==Dungeon features==&lt;br /&gt;
[[File:Old - golubrian passage.png]] - [[Passage of Golubria|Golubrian passage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - transporter.png]] [[File:Old - transporter landing site.png]] - [[Transporter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - vaults entry.png]] - [[Vaults]] entrance&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zonguldrok's grave.png]] - [[Zonguldrok's Shrine|Zonguldrok's grave]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zot entry.png]] - [[Realm of Zot]] entrance&lt;br /&gt;
&lt;br /&gt;
===[[Altar]]s===&lt;br /&gt;
[[File:Old - ashenzari altar.png]] - [[Ashenzari]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - beogh altar.png]] - [[Beogh]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - cheibriados altar.png]] - [[Cheibriados]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Faded altar v1.png]] - [[Faded altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fedhas altar v1.png]] - [[Fedhas]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lugonu altar v1.png]] [[File:Old - Lugonu altar v2.png]] - [[Lugonu]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Makhleb altar.png]] - [[Makhleb]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Shining one altar v1.png]] - [[The Shining One]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Sif muna altar v1.png]] [[File:Old - Sif muna altar v2.png]] - [[Sif Muna]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vehumet altar v1.png]] - [[Vehumet]] atlar&lt;br /&gt;
&lt;br /&gt;
[[File:Old - yredelemnul altar.png]] - [[Yredelemnul]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Zin altar v1.png]] - [[Zin]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
===[[Shop]]s===&lt;br /&gt;
[[File:Old - Abandoned shop v1.png]] - [[Shop#Vault-Defined Shops|Abandoned shop]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Armor shop v1.png]] - [[Armor]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Book shop v1.png]] - [[Book]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Potion shop v1.png]] - Distillery/[[potion]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Food shop v1.png]] - [[Food]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - General shop v1.png]] - General store&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Jewellery shop v1.png]] - [[Jewellery]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Scroll shop v1.png]] - [[Scroll]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wand shop v1.png]] - [[Wand]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Weapon shop v1.png]] - [[Weapon]] shop&lt;br /&gt;
&lt;br /&gt;
===[[Statue]]s===&lt;br /&gt;
[[File:Granite stump.png]] [[File:Old - statue ancient hero.png]] [[File:Old - statue cat.png]] [[File:Old - statue centaur.png]] [[File:Old - statue centaur2.png]] [[File:Old - statue dragon.png]] [[File:Old - statue dwarf axe.png]] [[File:Old - statue dwarf mace.png]] [[File:Old - statue dwarf sword.png]] [[File:Old - statue elephant.png]] [[File:Old - statue eye.png]] [[File:Old - statue head.png]] [[File:Old - statue mermaid.png]] [[File:Old - statue naga.png]] [[File:Old - statue skull.png]] [[File:Old - statue snail.png]] [[File:Old - statue troll.png]] [[File:Old - orcish idol.png]]&lt;br /&gt;
&lt;br /&gt;
===[[Trap]]s===&lt;br /&gt;
[[File:Old - alarm trap.png]] - [[Alarm trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arrow_trap.png]] - [[Arrow trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Axe_trap.png]] - [[Axe trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Blade_trap.png]] - [[Blade trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bolt trap.png]] - [[Bolt trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Dart_trap.png]] - [[Dart trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dispersal trap.png]] - [[Dispersal trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gas_trap.png]] - [[Gas trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Needle_trap.png]] - [[Needle trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow_trap.png]] - [[Shadow trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Spear_trap.png]] - [[Spear trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - teleport trap.png]] - [[Teleport trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zot trap.png]] - [[Zot trap]]&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
[[File:Old - abjuration.png]] - [[Abjuration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - agony.png]] - [[Agony]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - airstrike.png]] - [[Airstrike]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - alistair's intoxication.png]] - [[Alistair's Intoxication]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - animate dead.png]] - [[Animate Dead]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - animate skeleton.png]] - [[Animate Skeleton]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - apportation.png]] - [[Apportation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mass abjuration.png]] - [[Aura of Abjuration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - beastly appendage.png]] - [[Beastly Appendage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Berserker rage.png]] - [[Berserker Rage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - blade hands.png]] - [[Blade Hands]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - blink.png]] - [[Blink]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bolt of cold.png]] - [[Bolt of Cold]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bolt of draining.png]] - [[Bolt of Draining]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bolt of fire.png]] - [[Bolt of Fire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bolt of magma.png]] - [[Bolt of Magma]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - borgnjor's revivification.png]] - [[Borgnjor's Revivification]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - call canine familiar.png]] - [[Call Canine Familiar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - call imp.png]] - [[Call Imp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - cause fear.png]] - [[Cause Fear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - chain lightning.png]] - [[Chain Lightning]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cigotuvi's degeneration.png]] - [[Cigotuvi's Degeneration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - condensation shield.png]] - [[Condensation Shield]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - confuse.png]] - [[Confuse]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - confusing touch.png]] - [[Confusing Touch]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - conjure ball lightning.png]] - [[Conjure Ball Lightning]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - conjure flame.png]] - [[Conjure Flame]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - control teleport.png]] - [[Control Teleport]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - control undead.png]] - [[Control Undead]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - controlled blink.png]] - [[Controlled Blink]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - corona.png]] - [[Corona]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - corpse rot.png]] - [[Corpse Rot]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - cure poison.png]] - [[Cure Poison]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - darkness.png]] - [[Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dazzling spray.png]] - [[Dazzling Spray]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death channel.png]] - [[Death Channel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death's door.png]] - [[Death's Door]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - deflect missiles.png]] - [[Deflect Missiles]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - delayed fireball.png]] - [[Delayed Fireball]]&lt;br /&gt;
&lt;br /&gt;
[[File:Demonic horde.png]] - [[Demonic Horde]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dig.png]] - [[Dig]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - discord.png]] - [[Discord]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - disjunction.png]] - [[Disjunction]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dispel undead.png]] - [[Dispel Undead]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dispersal.png]] - [[Dispersal]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dragon form.png]] - [[Dragon Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Summon dragon.png]] - [[Dragon's Call]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - enslavement.png]] - [[Enslavement]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ensorcelled hibernation.png]] - [[Ensorcelled Hibernation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Evaporate.png]] - [[Evaporate]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - excruciating wounds.png]] - [[Excruciating Wounds]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extension.png]] - [[Extension]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fire brand.png]] - [[Fire Brand]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fire storm.png]] - [[Fire Storm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fireball.png]] - [[Fireball]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - flame tongue.png]] - [[Flame Tongue]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - flight.png]] - [[Flight (spell)|Flight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - force lance.png]] - [[Force Lance]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - forceful dismissal.png]] [[File:Forceful dismissal.png]] - [[Forceful Dismissal]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - freeze.png]] - [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
[[File:Freezing aura.png]] - [[Freezing Aura]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - freezing cloud.png]] - [[Freezing Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fulsome distillation.png]] - [[Fulsome Distillation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fulminant prism.png]] - [[Fulminant Prism]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ice storm.png]] - [[Glaciate]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - haste.png]] - [[Haste]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - haunt.png]] - [[Haunt]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ice form.png]] - [[Ice Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ignite poison.png]] - [[Ignite Poison]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - infusion.png]] - [[Infusion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - inner flame.png]] - [[Inner Flame]]&lt;br /&gt;
&lt;br /&gt;
[[File:Insulation.png]] - [[Insulation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - invisibility.png]] - [[Invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - iron shot.png]] - [[Iron Shot]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - iskenderun's battlesphere.png]] - [[Iskenderun's Battlesphere]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - iskenderun's mystic blast.png]] - [[Iskenderun's Mystic Blast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Levitation.png]] - [[Levitation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - leda's liquefaction.png]] - [[Leda's Liquefaction]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lee's rapid deconstruction.png]] - [[Lee's Rapid Deconstruction]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lehudib's crystal spear.png]] - [[Lehudib's Crystal Spear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lethal infusion.png]] - [[Lethal Infusion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lightning bolt.png]] - [[Lightning Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - magic dart.png]] - [[Magic Dart]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - malign gateway.png]] - [[Malign Gateway]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mass abjuration.png]] - [[Mass Abjuration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mass confusion.png]] - [[Mass Confusion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mephitic cloud.png]] - [[Mephitic Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - metabolic englaciation.png]] - [[Metabolic Englaciation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - monstrous menagerie.png]] - [[Monstrous Menagerie]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - necromutation.png]] - [[Necromutation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - olgreb's toxic radiance.png]] - [[Olgreb's Toxic Radiance]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orb of destruction.png]] - [[Orb of Destruction]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ozocubu's armour.png]] - [[Ozocubu's Armour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ozocubu's refrigeration.png]] - [[Ozocubu's Refrigeration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - pain.png]] - [[Pain]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - passage of golubria.png]] - [[Passage of Golubria]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - passwall.png]] - [[Passwall]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - petrify.png]] - [[Petrify]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - phase shift.png]] - [[Phase Shift]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - poison arrow.png]] - [[Poison Arrow]]&lt;br /&gt;
&lt;br /&gt;
[[File:Poison weapon.png]] - [[Poison Weapon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - poisonous cloud.png]] - [[Poisonous Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - polymorph.png]] - [[Polymorph]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - portal projectile.png]] - [[Portal Projectile]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - recall.png]] - [[Recall]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - regeneration.png]] - [[Regeneration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - repel missiles.png]] - [[Repel Missiles]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ring of flames.png]] - [[Ring of Flames]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sandblast.png]] - [[Sandblast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - searing ray.png]] - [[Searing Ray]]&lt;br /&gt;
&lt;br /&gt;
[[File:See invisible.png]] - [[See Invisible]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shadow creatures.png]] - [[Shadow Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shatter.png]] - [[Shatter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shock.png]] - [[Shock]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shroud of golubria.png]] - [[Shroud of Golubria]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - silence.png]] - [[Silence]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - simulacrum.png]] - [[Simulacrum]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - slow.png]] - [[Slow]]&lt;br /&gt;
&lt;br /&gt;
[[File:Song of shielding.png]] - [[Song of Shielding]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - song of slaying.png]] - [[Song of Slaying]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spectral weapon.png]] - [[Spectral Weapon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spellforged servitor.png]] - [[Spellforged Servitor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spider form.png]] - [[Spider Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - static discharge.png]] - [[Static Discharge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - statue form.png]] - [[Statue Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sticks to snakes.png]] - [[Sticks to Snakes]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sticky flame.png]] - [[Sticky Flame]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sting.png]] - [[Sting]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - stone arrow.png]] - [[Stone Arrow]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - stoneskin.png]] - [[Stoneskin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sublimation of blood.png]] - [[Sublimation of Blood]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon butterflies.png]] - [[Summon Butterflies]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon demon.png]] - [[Summon Demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Summon dragon.png]] - [[Summon Dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Summon elemental.png]] - [[Summon Elemental]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon forest.png]] - [[Summon Forest]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon greater demon.png]] - [[Summon Greater Demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon guardian golem.png]] - [[Summon Guardian Golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon horrible things.png]] - [[Summon Horrible Things]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon hydra.png]] - [[Summon Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon ice beast.png]] - [[Summon Ice Beast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon lightning spire.png]] - [[Summon Lightning Spire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon mana viper.png]] - [[Summon Mana Viper]]&lt;br /&gt;
&lt;br /&gt;
[[File:Summon scorpions.png]] - [[Summon Scorpions]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon small mammal.png]] - [[Summon Small Mammal]]&lt;br /&gt;
&lt;br /&gt;
[[File:Summon ugly thing.png]] - [[Summon Ugly Thing]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sure blade.png]] - [[Sure Blade]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - symbol of torment.png]] - [[Symbol of Torment]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - swiftness.png]] - [[Swiftness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - teleport other.png]] - [[Teleport Other]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - throw flame.png]] - [[Throw Flame]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - throw frost.png]] - [[Throw Frost]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - throw icicle.png]] - [[Throw Icicle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - tornado.png]] - [[Tornado]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - tukima's dance.png]] - [[Tukima's Dance]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - twisted resurrection.png]] [[File:Twisted resurrection (player spell).png]] - [[Twisted Resurrection (player spell)|Twisted Resurrection]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - vampiric draining.png]] - [[Vampiric Draining]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - venom bolt.png]] - [[Venom Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - warp weapon.png]] - [[Warp Weapon]]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
[[File:Bat Form.png]] - [[Bat Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Breathe Sticky Flame.png]] [[Draconian breath attacks|Breathe Sticky Flame]]&lt;br /&gt;
&lt;br /&gt;
[[File:Breathe Poison.png]] - [[Draconian breath attacks|Breathe Poison]]&lt;br /&gt;
&lt;br /&gt;
[[File:Device recharge.png]] - [[Deep Dwarf#History|Device Recharge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Self restoration.png]] - [[Mummy#History|Self-Restoration]]&lt;br /&gt;
&lt;br /&gt;
===[[Transformation]]s===&lt;br /&gt;
[[File:Dragon form standard.png]] [[File:Old - dragon form red.png]] [[File:Old - dragon form white.png]] [[File:Old - dragon form grey.png]] [[File:Old - dragon form black.png]] [[File:Old - dragon form green.png]] [[File:Old - dragon form yellow.png]] [[File:Old - dragon form purple.png]] [[File:Old - dragon form pale.png]] [[File:Dragon form mottled.png]] [[File:Old - dragon form felid.png]] - [[Dragon Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - player ice form.png]] - [[Ice Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - player pig form.png]] - [[Pig Form]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Obsolete]]&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Polymorph&amp;diff=86865</id>
		<title>Polymorph</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Polymorph&amp;diff=86865"/>
				<updated>2026-07-21T06:44:43Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Apply template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
{{monster spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Polymorph''' is a monster-only spell that inflicts different effects depending on whether its target is a player or a monster. Players are temporarily [[transformation|transformed]] into a [[bad form]], while monsters are transformed into another monster of the same [[holiness]] with similar HD. [[Mutation resistance]] provides no protection from polymorph, but [[willpower]] and worshiping [[Zin]] may protect you.&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
Players (and other monsters) may use a similar effect by zapping a [[wand of polymorph]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{suppress categories |&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Polymorph&lt;br /&gt;
|level=4&lt;br /&gt;
|school1={{Transmutations}}&lt;br /&gt;
|school2={{Hexes}}&lt;br /&gt;
|school3=&lt;br /&gt;
|castingnoise=3&lt;br /&gt;
|spellnoise=0&lt;br /&gt;
|sources=[[Book of Transfigurations]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
*Prior to [[0.14]], the Polymorph spell was available to players.&lt;br /&gt;
*Prior to [[0.12]], this spell was called [[Polymorph Other]]. When used on the player by a monster, it had the same effects as [[Malmutate]].&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:%22phantom_mirror_(spell)%22.png&amp;diff=86864</id>
		<title>File:&quot;phantom mirror (spell)&quot;.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:%22phantom_mirror_(spell)%22.png&amp;diff=86864"/>
				<updated>2026-07-21T06:43:23Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Phantom_Mirror_(spell)&amp;diff=86863</id>
		<title>Phantom Mirror (spell)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Phantom_Mirror_(spell)&amp;diff=86863"/>
				<updated>2026-07-21T06:42:25Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Separate image from item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
''This page is about the monster-only spell. For the evocable item, see [[phantom mirror]].''&lt;br /&gt;
{{monster spell info|Phantom Mirror|image_name=&amp;quot;Phantom mirror (spell)&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
'''Phantom Mirror''' is a monster-only spell which summons a copy of any monster in the caster's line of sight. This duplicate will have 35% of the original's [[HP]], but will otherwise be indistinguishable from the original. All decoys will disappear when the source creature or the caster is slain. The spell has a 50% chance to swap the position of the original with its phantom in order to prevent you from knowing which is real.&lt;br /&gt;
&lt;br /&gt;
When low on HP, a [[rakshasa]] can create two copies of itself using this spell. These emergency clones will have 50% of the original's HP.&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell|Phantom Mirror}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.24]], clones of other monsters would have 286% HP, and clones of a rakshasa would have 200% HP. This was a bug.&lt;br /&gt;
*In [[0.16]], [[phantom mirror|an item]] with the same name as this spell was added.&lt;br /&gt;
*Phantom Mirror was introduced in [[0.14]], replacing [[Rakshasa Summon]].&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Template:Monster_spell_info&amp;diff=86862</id>
		<title>Template:Monster spell info</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Template:Monster_spell_info&amp;diff=86862"/>
				<updated>2026-07-21T06:41:35Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{ {{{|safesubst:}}}#invoke:Spell|monster_spell_info|{{{1|}}}|image_name={{{image_name|{{{1}}}}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;This template will generate an infobox followed by a description and quote(s) for a given monster spell. For example:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{monster spell info|Agony}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives you:&lt;br /&gt;
{{suppress categories|{{monster spell info|Agony}}}}&lt;br /&gt;
&lt;br /&gt;
If the spell name is omitted, the page's title is used.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Module:Spell&amp;diff=86861</id>
		<title>Module:Spell</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Module:Spell&amp;diff=86861"/>
				<updated>2026-07-21T06:35:47Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Add possibility to specify custom image name for monster spell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
local data = mw.loadData('Module: Table of spells')&lt;br /&gt;
local monster_data = mw.loadData('Module: Table of monster spells')&lt;br /&gt;
local RANGE_LOS = 8&lt;br /&gt;
&lt;br /&gt;
local function table_keys_sorted(t, f)&lt;br /&gt;
  local keys = {}&lt;br /&gt;
  for k in pairs(t) do&lt;br /&gt;
    table.insert(keys, k)&lt;br /&gt;
  end&lt;br /&gt;
  table.sort(keys, f)&lt;br /&gt;
  return keys&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function empty_table(t)&lt;br /&gt;
  for _ in pairs(t) do&lt;br /&gt;
    return false&lt;br /&gt;
  end&lt;br /&gt;
  return true&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function names_by_level()&lt;br /&gt;
  local names = table_keys_sorted(data)&lt;br /&gt;
  table.sort(names, function(a, b)&lt;br /&gt;
    if data[a].level == data[b].level then&lt;br /&gt;
      return a &amp;lt; b&lt;br /&gt;
    else&lt;br /&gt;
      return data[a].level &amp;lt; data[b].level&lt;br /&gt;
    end&lt;br /&gt;
  end)&lt;br /&gt;
  return names&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function spell_table_header()&lt;br /&gt;
  return [=[{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!|Icon&lt;br /&gt;
!|Name&lt;br /&gt;
!|Schools&lt;br /&gt;
!|Level&lt;br /&gt;
!|Power&amp;lt;br&amp;gt;cap&lt;br /&gt;
!|Range&lt;br /&gt;
!|Noise&lt;br /&gt;
!|Flags&lt;br /&gt;
!|Books&lt;br /&gt;
|----&lt;br /&gt;
]=]&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function spell_table_section(heading)&lt;br /&gt;
  return '! colspan=9 style=&amp;quot;text-align:left&amp;quot;|\n' ..&lt;br /&gt;
         '====' .. heading .. '====\n' ..&lt;br /&gt;
         '|----\n'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_schools(frame, schools, no_link_for)&lt;br /&gt;
  local ret = ''&lt;br /&gt;
  for _, school in ipairs(table_keys_sorted(schools)) do&lt;br /&gt;
    if school == no_link_for then&lt;br /&gt;
      ret = ret .. school .. '/'&lt;br /&gt;
    else&lt;br /&gt;
      ret = ret ..&lt;br /&gt;
        frame:expandTemplate{title = 'schoollink', args = {school}} .. '/'&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret:sub(1, -2)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_range(range)&lt;br /&gt;
  if range == nil then&lt;br /&gt;
    return ''&lt;br /&gt;
  elseif range.min == range.max then&lt;br /&gt;
    if range.min == RANGE_LOS then&lt;br /&gt;
      return 'LOS'&lt;br /&gt;
    else&lt;br /&gt;
      return range.min&lt;br /&gt;
    end&lt;br /&gt;
  else&lt;br /&gt;
    return range.min .. '-' .. range.max&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_noise(noise)&lt;br /&gt;
  if noise == nil then&lt;br /&gt;
    return ''&lt;br /&gt;
  else&lt;br /&gt;
    return math.max(string.match(noise.casting, &amp;quot;%d+&amp;quot;), string.match(noise.effect, &amp;quot;%d+&amp;quot;))&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_flag(flag)&lt;br /&gt;
  if flag:upper() == 'WL_CHECK' then&lt;br /&gt;
    return 'Will check'&lt;br /&gt;
  else&lt;br /&gt;
    return flag:gsub('_', ' '):lower():gsub('^%l', string.upper)&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_flags(flags)&lt;br /&gt;
  if flags == nil then&lt;br /&gt;
    return ''&lt;br /&gt;
  end&lt;br /&gt;
  local ret = ''&lt;br /&gt;
  for _, flag in ipairs(table_keys_sorted(flags)) do&lt;br /&gt;
    ret = ret .. format_flag(flag) .. ', '&lt;br /&gt;
  end&lt;br /&gt;
  return ret:sub(1, -3)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function compare_books(a, b)&lt;br /&gt;
  return a:lower():gsub('^book of ', ''):gsub('^a ', ''):gsub('^the ', '') &amp;lt;&lt;br /&gt;
    b:lower():gsub('^book of ', ''):gsub('^a ', ''):gsub('^the ', '')&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_books(books)&lt;br /&gt;
  local ret = ''&lt;br /&gt;
  for _, book in ipairs(table_keys_sorted(books, compare_books)) do&lt;br /&gt;
    ret = ret .. '[[' .. book:gsub('^%l', string.upper) .. ']]&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  return ret:sub(1, -5)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function spell_table_line(frame, name, info, no_link_for)&lt;br /&gt;
  return '|[[File:' .. name:lower() .. '.png]]\n' ..&lt;br /&gt;
         '|style=&amp;quot;padding-left:1em&amp;quot;|[[' .. name .. ']]\n' ..&lt;br /&gt;
         '|' .. format_schools(frame, info['schools'], no_link_for) .. '\n' ..&lt;br /&gt;
         '|' .. info['level'] .. '\n' ..&lt;br /&gt;
         '|' .. (info['power cap'] == 0 and 'N/A' or info['power cap']) ..&lt;br /&gt;
         '\n' ..&lt;br /&gt;
         '|' .. format_range(info['range']) .. '\n' ..&lt;br /&gt;
         '|' .. format_noise(info['noise']) .. '\n' ..&lt;br /&gt;
         '|' .. format_flags(info['flags']) .. '\n' ..&lt;br /&gt;
         '|' .. format_books(info['books']) .. '\n' ..&lt;br /&gt;
         '|----\n'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table(frame)&lt;br /&gt;
  local alphabet = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'&lt;br /&gt;
&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
  local c = nil&lt;br /&gt;
  for _, name in ipairs(table_keys_sorted(data)) do&lt;br /&gt;
    if name:sub(1, 1) ~= c then&lt;br /&gt;
      c = name:sub(1, 1)&lt;br /&gt;
      ret = ret .. spell_table_section(c)&lt;br /&gt;
    end&lt;br /&gt;
    ret = ret .. spell_table_line(frame, name, data[name])&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_level(frame)&lt;br /&gt;
  local school = frame.args[1]&lt;br /&gt;
  if school == '' then&lt;br /&gt;
    school = nil&lt;br /&gt;
  end&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
  for level=1,9 do&lt;br /&gt;
    local found = false&lt;br /&gt;
    for _, name in ipairs(table_keys_sorted(data)) do&lt;br /&gt;
      if data[name]['level'] == level then&lt;br /&gt;
        if school == nil or data[name]['schools'][school] then&lt;br /&gt;
          if not found then&lt;br /&gt;
            found = true&lt;br /&gt;
            ret = ret .. spell_table_section('Level ' .. level)&lt;br /&gt;
          end&lt;br /&gt;
          ret = ret .. spell_table_line(frame, name, data[name], school)&lt;br /&gt;
        end&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_school(frame)&lt;br /&gt;
  local schools = {}&lt;br /&gt;
  for _,spell in pairs(data) do&lt;br /&gt;
    for school in pairs(spell['schools']) do&lt;br /&gt;
      schools[school] = true&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
  for _,school in ipairs(table_keys_sorted(schools)) do&lt;br /&gt;
    ret = ret .. spell_table_section(&lt;br /&gt;
      frame:expandTemplate{title = 'schoollink', args = {school}})&lt;br /&gt;
    for _, name in ipairs(names_by_level(data)) do&lt;br /&gt;
      if data[name]['schools'][school] then&lt;br /&gt;
        ret = ret .. spell_table_line(frame, name, data[name], school)&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_book(frame)&lt;br /&gt;
  local books = {}&lt;br /&gt;
  for _,spell in pairs(data) do if spell['books'] ~= nil then&lt;br /&gt;
    for book in pairs(spell['books']) do&lt;br /&gt;
      books[book] = true&lt;br /&gt;
    end&lt;br /&gt;
  end end&lt;br /&gt;
&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
  for _,book in ipairs(table_keys_sorted(books, compare_books)) do&lt;br /&gt;
    ret = ret ..&lt;br /&gt;
      spell_table_section('[[' .. book:gsub('^%l', string.upper) .. ']]')&lt;br /&gt;
    for _, name in ipairs(names_by_level(data)) do&lt;br /&gt;
      if data[name]['books'][book] then&lt;br /&gt;
        ret = ret .. spell_table_line(frame, name, data[name])&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_flag(frame)&lt;br /&gt;
  local flags = {}&lt;br /&gt;
  for _,spell in pairs(data) do if spell['flags'] ~= nil then&lt;br /&gt;
    for flag,_ in pairs(spell['flags']) do&lt;br /&gt;
      flags[flag] = true&lt;br /&gt;
    end&lt;br /&gt;
  end end&lt;br /&gt;
&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
&lt;br /&gt;
  ret = ret .. spell_table_section('No flags')&lt;br /&gt;
  for _, name in ipairs(names_by_level(data)) do&lt;br /&gt;
    if empty_table(data[name]['flags']) then&lt;br /&gt;
      ret = ret .. spell_table_line(frame, name, data[name])&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  for _, flag in ipairs(table_keys_sorted(flags)) do&lt;br /&gt;
    ret = ret .. spell_table_section(format_flag(flag)) ..&lt;br /&gt;
      '| colspan=9 |' ..&lt;br /&gt;
      frame:expandTemplate{title = 'SpellFlagDesc ' .. format_flag(flag),&lt;br /&gt;
        args = {}} ..&lt;br /&gt;
      '\n|----\n'&lt;br /&gt;
    for _, name in ipairs(names_by_level(data)) do&lt;br /&gt;
      if data[name]['flags'][flag] then&lt;br /&gt;
        ret = ret .. spell_table_line(frame, name, data[name])&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.destructive_spell_list_alphabetical(frame)&lt;br /&gt;
   local ret = ''&lt;br /&gt;
   local names = table_keys_sorted(data)&lt;br /&gt;
   for _, name in ipairs(names) do&lt;br /&gt;
      if data[name]['flags']['destructive'] then&lt;br /&gt;
        ret = ret .. '*[[' .. name .. ']]\n'&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
    return ret&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_hated_by(spell)&lt;br /&gt;
  local output = ''&lt;br /&gt;
  if spell.flags.HASTY then&lt;br /&gt;
    output = output .. '[[Cheibriados]][[Category:Hasty Spells]]&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  if spell.flags.UNHOLY or spell.schools.Necromancy then&lt;br /&gt;
    output = output .. '[[Elyvilon]]&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  if spell.flags.UNHOLY or spell.schools.Necromancy then&lt;br /&gt;
    output = output .. '[[The Shining One]]&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  if spell.flags.CHAOTIC or spell.flags.UNCLEAN or spell.flags.UNHOLY or&lt;br /&gt;
    spell.schools.Necromancy then&lt;br /&gt;
    output = output .. '[[Zin]]'&lt;br /&gt;
    if spell.flags.UNCLEAN then&lt;br /&gt;
      output = output .. '[[Category:Unclean Spells]]'&lt;br /&gt;
    end&lt;br /&gt;
    if spell.flags.CHAOTIC then&lt;br /&gt;
      output = output .. '[[Category:Chaotic Spells]]'&lt;br /&gt;
    end&lt;br /&gt;
    if spell.flags.UNHOLY then&lt;br /&gt;
      output = output .. '[[Category:Evil Spells]]'&lt;br /&gt;
    end&lt;br /&gt;
    output = output .. '&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  return output:sub(1, -5)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_targetting(flags)&lt;br /&gt;
  local style = nil&lt;br /&gt;
  if flags.DIR then&lt;br /&gt;
    style = 'Direction'&lt;br /&gt;
  elseif flags.DIR_OR_TARGET then&lt;br /&gt;
    style = 'Target or direction'&lt;br /&gt;
  elseif flags.TARGET then&lt;br /&gt;
    style = 'Smite'&lt;br /&gt;
  end&lt;br /&gt;
  if style then&lt;br /&gt;
    if flags.OBJ and flags.NOT_SELF then&lt;br /&gt;
      return style .. ' (object, not self)'&lt;br /&gt;
    elseif flags.OBJ then&lt;br /&gt;
      return style .. ' (object)'&lt;br /&gt;
    elseif flags.NOT_SELF then&lt;br /&gt;
      return style .. ' (not self)'&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return style&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_info(frame)&lt;br /&gt;
  local name = frame.args[1]&lt;br /&gt;
  if not name or name == '' then&lt;br /&gt;
    name = mw.title.getCurrentTitle().text&lt;br /&gt;
  end&lt;br /&gt;
  local spell = data[name]&lt;br /&gt;
  if not spell then&lt;br /&gt;
    return name&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  local args = {}&lt;br /&gt;
  args.name = spell.name&lt;br /&gt;
  args.level = spell.level&lt;br /&gt;
  for i,school in ipairs(table_keys_sorted(spell.schools)) do&lt;br /&gt;
    args['school' .. i] =&lt;br /&gt;
      frame:expandTemplate{title = 'schoollink', args = {school}} ..&lt;br /&gt;
      '[[Category:' .. school .. ' Spells]]'&lt;br /&gt;
    i = i + 1&lt;br /&gt;
  end&lt;br /&gt;
  args.sources = format_books(spell.books)&lt;br /&gt;
  args.castingnoise = spell.noise.casting&lt;br /&gt;
  args.spellnoise = spell.noise.effect&lt;br /&gt;
  args['power cap'] = spell['power cap'] == 0 and 'N/A' or spell['power cap']&lt;br /&gt;
  args['summons limit'] = spell['summons limit']&lt;br /&gt;
  args.targetting = format_targetting(spell.flags)&lt;br /&gt;
  args.range = format_range(spell.range)&lt;br /&gt;
  args['hated by'] = format_hated_by(spell)&lt;br /&gt;
  args.flags = format_flags(spell.flags)&lt;br /&gt;
&lt;br /&gt;
  local infobox = frame:expandTemplate{title = 'spell', args = args}&lt;br /&gt;
&lt;br /&gt;
  local flavour = spell.description&lt;br /&gt;
  if spell.quote then&lt;br /&gt;
    flavour = flavour .. '\n----\n' .. spell.quote:gsub('\n', '&amp;lt;br&amp;gt;')&lt;br /&gt;
  end&lt;br /&gt;
  flavour = frame:expandTemplate{title = 'flavour', args = {flavour}}&lt;br /&gt;
  return infobox .. '\n' .. flavour&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.monster_spell_info(frame)&lt;br /&gt;
  local name = frame.args[1]&lt;br /&gt;
  if not name or name == '' then&lt;br /&gt;
    name = mw.title.getCurrentTitle().text&lt;br /&gt;
  end&lt;br /&gt;
  local spell = monster_data[name]&lt;br /&gt;
  if not spell then&lt;br /&gt;
    return name&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  local args = {}&lt;br /&gt;
  args.name = spell.name&lt;br /&gt;
  args.castingnoise = spell.noise.casting&lt;br /&gt;
  args.spellnoise = spell.noise.effect&lt;br /&gt;
  args['summons limit'] = spell['summons limit']&lt;br /&gt;
  args.targetting = format_targetting(spell.flags)&lt;br /&gt;
  args.range = format_range(spell.range)&lt;br /&gt;
  args.flags = format_flags(spell.flags)&lt;br /&gt;
  local image_name = frame.args[&amp;quot;image_name&amp;quot;]&lt;br /&gt;
  if image_name ~= nil then&lt;br /&gt;
    args[&amp;quot;image_name&amp;quot;] = image_name&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  local infobox = frame:expandTemplate{title = 'monster spell', args = args}&lt;br /&gt;
&lt;br /&gt;
  local flavour = spell.description&lt;br /&gt;
  if spell.quote then&lt;br /&gt;
    flavour = flavour .. '\n----\n' .. spell.quote:gsub('\n', '&amp;lt;br&amp;gt;')&lt;br /&gt;
  end&lt;br /&gt;
  flavour = frame:expandTemplate{title = 'flavour', args = {flavour}}&lt;br /&gt;
  return infobox .. '\n' .. flavour&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function names_by_noise()&lt;br /&gt;
  local names = table_keys_sorted(data)&lt;br /&gt;
  table.sort(names, function(a, b)&lt;br /&gt;
    if data[a].noise.effect == data[b].noise.effect then&lt;br /&gt;
      return a &amp;lt; b&lt;br /&gt;
    else&lt;br /&gt;
      return data[a].noise.effect &amp;lt; data[b].noise.effect&lt;br /&gt;
    end&lt;br /&gt;
  end)&lt;br /&gt;
  return names&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_noise(books)&lt;br /&gt;
  local result = [=[{|class=&amp;quot;prettytable&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spell !! Effect noise&lt;br /&gt;
]=]&lt;br /&gt;
  for _, name in ipairs(names_by_noise()) do&lt;br /&gt;
	local spell = data[name]&lt;br /&gt;
    if spell.noise.effect &amp;gt; 0 then&lt;br /&gt;
      result = result .. '|-\n| [[' .. spell.name .. ']]\n| ' .. tostring(spell.noise.effect) .. '\n'&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  result = result .. '|}\n'&lt;br /&gt;
  return result&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Template:Monster_spell&amp;diff=86860</id>
		<title>Template:Monster spell</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Template:Monster_spell&amp;diff=86860"/>
				<updated>2026-07-21T06:30:00Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Allow to specify custom image name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;margin: 1.4em; margin-top:0; margin-right:0; padding: 0px; float: right; border:none;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0; width:18em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:larger;&amp;quot; | [[File:{{lc:{{{image_name|{{{name}}}}}}.png}}|32px]]&amp;amp;emsp;{{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | [[Spell noise|Casting noise]]&lt;br /&gt;
| {{{castingnoise|?}}}&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | [[Spell noise|Spell noise]]&lt;br /&gt;
| {{{spellnoise|?}}}&lt;br /&gt;
|-&lt;br /&gt;
{{if|{{{summons limit|}}}|&lt;br /&gt;
{{#!:|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Summons Limit&lt;br /&gt;
| {{{summons limit}}}&lt;br /&gt;
}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{if|{{{targetting|}}}|&lt;br /&gt;
{{#!:|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Targetting&lt;br /&gt;
| {{{targetting}}}&lt;br /&gt;
}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{if|{{{range|}}}|&lt;br /&gt;
{{#!:|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Range&lt;br /&gt;
| {{{range}}}&lt;br /&gt;
}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{if|{{{flags|}}}|&lt;br /&gt;
{{#!:|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Flags&lt;br /&gt;
| {{{flags}}}&lt;br /&gt;
}}}}&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Monster spells]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Phantom_Mirror_(spell)&amp;diff=86856</id>
		<title>Phantom Mirror (spell)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Phantom_Mirror_(spell)&amp;diff=86856"/>
				<updated>2026-07-20T19:22:00Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Apply template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
''This page is about the monster-only spell. For the evocable item, see [[phantom mirror]].''&lt;br /&gt;
{{monster spell info|Phantom Mirror}}&lt;br /&gt;
&lt;br /&gt;
'''Phantom Mirror''' is a monster-only spell which summons a copy of any monster in the caster's line of sight. This duplicate will have 35% of the original's [[HP]], but will otherwise be indistinguishable from the original. All decoys will disappear when the source creature or the caster is slain. The spell has a 50% chance to swap the position of the original with its phantom in order to prevent you from knowing which is real.&lt;br /&gt;
&lt;br /&gt;
When low on HP, a [[rakshasa]] can create two copies of itself using this spell. These emergency clones will have 50% of the original's HP.&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell|Phantom Mirror}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.24]], clones of other monsters would have 286% HP, and clones of a rakshasa would have 200% HP. This was a bug.&lt;br /&gt;
*In [[0.16]], [[phantom mirror|an item]] with the same name as this spell was added.&lt;br /&gt;
*Phantom Mirror was introduced in [[0.14]], replacing [[Rakshasa Summon]].&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Paralyse.png&amp;diff=86855</id>
		<title>File:Paralyse.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Paralyse.png&amp;diff=86855"/>
				<updated>2026-07-20T19:20:57Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Paralyse&amp;diff=86854</id>
		<title>Paralyse</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Paralyse&amp;diff=86854"/>
				<updated>2026-07-20T19:20:18Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Apply template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
{{monster spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Paralyse''' is a monster-only spell which attempts to induce [[paralysis]] for 2-5 turns, rendering you unable to act for the duration. Your [[SH]] is set to 0, and [[EV]] set to near 0. After being paralysed, the player gets a brief period of immunity to paralysis (1-3 turns).&lt;br /&gt;
&lt;br /&gt;
[[Formicid]]s are completely immune to paralysis. For other species, the spell can be resisted by [[willpower]]. &lt;br /&gt;
&lt;br /&gt;
Note that the [[Paralysis Gaze|paralytic gaze]] of [[floating eye]]s does not work the same way as this spell; their gaze does not require line of fire and does not check willpower.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
Players (and other monsters) can replicate the spell with a [[wand of paralysis]]. Your power (before stepdown) is &amp;lt;code&amp;gt;15 + 3.5 * [[Evocations]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Spellpower===&lt;br /&gt;
Like most Hexes, monsters cast Paralyse with &amp;lt;code&amp;gt;4 * [[HD]]&amp;lt;/code&amp;gt; [[spellpower]]. After applying a [[Willpower#Enchantment power|stepdown function]], it is compared to your willpower. If your willpower is 99 points greater than power, you are immune to that monster's paralyse. If your will is equal the power, there's a 50% chance of resisting.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Paralysis has the potential to be ''extremely'' dangerous; it should be treated as [[instant death]]. Many monsters can kill you - just on their own - with 5 turns of action. For example, [[orc sorcerer]]s can deal 3d17 damage per turn, or up to 270 damage over 5 turns. With a group of monsters, the chance of survival decreases exponentially.&lt;br /&gt;
&lt;br /&gt;
Paralyse works like any regular Hexes spell. The following tricks can be used against it:&lt;br /&gt;
*It requires a line of fire to hex you. Hiding behind other monsters works. Any means of obstructing [[line of sight]] also prevents the spell from being cast.&lt;br /&gt;
*Monsters can't cast spells while [[silence]]d. While expending a [[scroll of silence]] for every paralysing monster is prohibitively expensive, it can work in a pinch. A [[phial of floods]] can [[waterlog]] monsters (except [[dread lich]]es and demons) to the same effect.&lt;br /&gt;
*[[Willpower]] - though it takes high willpower to reach 0% success. Your [[XL]] and [[species]] matters - don't think you're safe because you have &amp;quot;Will+++&amp;quot;. See below table for details.&lt;br /&gt;
**In [[Tartarus]], where dread liches and [[Ereshkigal]] reside, having enough willpower is outright impossible. Tartarus halves willpower.&lt;br /&gt;
*Having other [[allies]] around. Allies can still fight while you're paralysed. Plus, monsters will often target allies over you. Of course, this isn't an infallible means of protection.&lt;br /&gt;
{{Paralysis Spell Table}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.29]], paralysis lasted for 2-7 turns.&lt;br /&gt;
*Prior to their removal in [[0.18]], you could wear an [[amulet of stasis]] to block paralysis.&lt;br /&gt;
*Prior to [[0.4]], Paralyse was available to players as a level 4 [[Enchantments]] spell. It was removed in favor of [[Petrify]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Obsolete spells]]&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Mindburst.png&amp;diff=86853</id>
		<title>File:Mindburst.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Mindburst.png&amp;diff=86853"/>
				<updated>2026-07-20T19:18:55Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Mindburst&amp;diff=86852</id>
		<title>Mindburst</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Mindburst&amp;diff=86852"/>
				<updated>2026-07-20T19:18:01Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Apply template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
{{monster spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Mindburst''' is a monster-only spell. If it overcomes a [[willpower]] check, it deals moderate physical damage. It does nothing against creatures that are [[mindless]].&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
Players (and other monsters) can replicate the spell with a [[wand of mindburst]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], this spell was known as '''Disintegration''' and it could affect mindless creatures.&lt;br /&gt;
*Prior to [[0.20]], wands of disintegration could be used to break rock [[wall]]s.&lt;br /&gt;
*Disintegrate used to be a level 6 [[Transmutations]] player spell which had the additional application of working as a miniature [[Dig]] spell or [[statue]] killer. Used against rock or wax [[wall]]s, iron grates, or many [[statue]]s (including the deadly [[orange crystal statue]]), the tile would be cleared out. Used against monsters, it would cause severe damage (unless the target's [[magic resistance]] negated the spell).&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Old_-_dig.png&amp;diff=86851</id>
		<title>File:Old - dig.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Old_-_dig.png&amp;diff=86851"/>
				<updated>2026-07-20T19:16:57Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Dig.png&amp;diff=86850</id>
		<title>File:Dig.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Dig.png&amp;diff=86850"/>
				<updated>2026-07-20T19:16:29Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Predelnik uploaded a new version of File:Dig.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Retired_Artwork&amp;diff=86849</id>
		<title>Retired Artwork</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Retired_Artwork&amp;diff=86849"/>
				<updated>2026-07-20T19:16:14Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Crawl Stone Soup Tiles'' has not been known for particularly pretty graphics, but its design standards have grown better and better over time. Over the course of its many versions, volunteer artists have designed and redesigned the artwork for all the game's many monsters, items, and environment. Here are all the '''retired artworks''' that have at some point or other been removed from the game.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
===Humanoids===&lt;br /&gt;
[[File:Old - Boggart.png]] - [[Boggart]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - centaur.png]] - [[Centaur]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - centaur warrior.png]] - [[Centaur warrior]]&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos champion.png]] - [[Chaos champion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Cyclops.png]] [[File:Old - Cyclops v2.png]] - [[Cyclops]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep dwarf artificer.png]] - [[Deep dwarf artificer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep dwarf berserker.png]] - [[Deep dwarf berserker]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep dwarf death knight.png]] - [[Deep dwarf death knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep dwarf necromancer.png]] - [[Deep dwarf necromancer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep dwarf scion.png]] - [[Deep dwarf scion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf annihilator v1.png]] - [[Deep elf annihilator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf archer v1.png]] - [[Deep elf archer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf blademaster.png]] - [[Deep elf blademaster]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep elf conjurer.png]] - [[Deep elf conjurer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf death mage v1.png]] - [[Deep elf death mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf demonologist v1.png]] - [[Deep elf demonologist]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf elementalist v1.png]] - [[Deep elf elementalist]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep elf fighter.png]] - [[Deep elf fighter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf high priest v1.png]] - [[Deep elf high priest]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf knight v1.png]] - [[Deep elf knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf mage v1.png]] - [[Deep elf mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf master archer v1.png]] - [[Deep elf master archer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep elf priest.png]] - [[Deep elf priest]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep elf soldier.png]] - [[Deep elf soldier]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf sorcerer v1.png]] - [[Deep elf sorcerer]] &lt;br /&gt;
&lt;br /&gt;
[[File:Deep elf summoner.png]] - [[Deep elf summoner]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep troll.png]] - [[Deep troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep troll earth mage.png]] - [[Deep troll earth mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep troll shaman.png]] - [[Deep troll shaman]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - demigod.png]] - [[Demigod (monster)|Demigod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - demonspawn.png]] - [[Demonspawn (monster)|Demonspawn]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-brown.png]] - [[Draconian (monster)|Draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-black.png]] - [[Black draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-green.png]] - [[Green draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-grey.png]] - [[Grey draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-mottle.png]] - [[Mottled draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-pale.png]] - [[Pale draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-purple.png]] - [[Purple draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-red.png]] - [[Red draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-white.png]] - [[White draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-yellow.png]] - [[Yellow draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian annihilator.png]] - [[Draconian annihilator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian caller.png]] - [[Draconian caller]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian knight.png]] - [[Draconian knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian monk.png]] - [[Draconian monk]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian scorcher.png]] - [[Draconian scorcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian shifter.png]] - [[Draconian shifter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian zealot.png]] [[File:Draconian zealot.png]] - [[Draconian zealot]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Elf.png]] - [[Elf]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - eleionoma.png]] - [[Eleionoma]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Entropy weaver v1.png]] - [[Entropy weaver]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ettin.png]] [[File:Old - Ettin v2.png]] - [[Ettin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fenstrider witch.png]] - [[Fenstrider witch]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fire giant.png]] [[File:Old - Fire giant v2.png]] - [[Fire giant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - formicid.png]] - [[Formicid (monster)|Formicid]]&lt;br /&gt;
&lt;br /&gt;
[[File:Formicid drone.png]] - [[Formicid drone]]&lt;br /&gt;
&lt;br /&gt;
[[File:Formicid venom mage.png]] - [[Formicid venom mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Frost giant.png]] [[File:Old - Frost giant v2.png]] - [[Frost giant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gnoll.png]] - [[Gnoll (monster)|Gnoll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gnoll sergeant.png]] [[File:Old - gnoll sergeant 2.png]] - [[Gnoll sergeant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gnoll shaman.png]] - [[Gnoll shaman]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gnome.png]] - [[Gnome (monster)|Gnome]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Goblin.png]] [[File:Old - goblin 2.png]] - [[Goblin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Guardian naga.png]] - [[Guardian naga]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - harpy.png]] - [[Harpy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Halfling (monster).png]] - [[Halfling (monster)|Halfling]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hell knight.png]] - [[Hell knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hill giant.png]] [[File:Old - Hill giant v2.png]] [[File:Hill giant.png]] - [[Hill giant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hobgoblin.png]] [[File:Old - hobgoblin 2.png]] - [[Hobgoblin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ironbound beastmaster.png]] - [[Ironbound beastmaster]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ironbound frostheart.png]] - [[Ironbound frostheart]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ironbound thunderhulk.png]] - [[Ironbound thunderhulk]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Iron troll.png]] - [[Iron troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Kobold.png]] [[File:Old - kobold 2.png]] - [[Kobold]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Big kobold.png]] [[File:Old - big kobold 2.png]] [[File:Big kobold.png]] - [[Kobold brigand]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Kobold demonologist.png]] [[File:Old - Kobold demonologist v2.png]] - [[Kobold demonologist]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - merfolk.png]] [[File:Old - Merfolk v2.png]] ‎  - [[Merfolk (monster)|Merfolk]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Merfolk avatar v1.png]] - [[Merfolk avatar]], formerly known as a siren&lt;br /&gt;
&lt;br /&gt;
[[File:Old - merfolk aquamancer.png]] [[File:Old - Merfolk aquamancer v2.png]] - [[Merfolk aquamancer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - merfolk impaler.png]] [[File:Old - Merfolk impaler v2.png]] - [[Merfolk impaler]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - merfolk javelineer.png]] [[File:Old - Merfolk javelineer v2.png]] - [[Merfolk javelineer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Minotaur_old.png]] - [[Minotaur (monster)|Minotaur]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Necromancer0.png]] [[File:Old - Necromancer.png]] - [[Necromancer (monster)|Necromancer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Naga v1.png]] - [[Naga (monster)|Naga]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Naga mage v1.png]] - [[Naga mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Naga ritualist v1.png]] [[File:Old - Naga ritualist v2.png]] - [[Naga ritualist]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Naga sharpshooter v2.png]] - [[Naga sharpshooter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Naga warrior oldpic.png]] - [[Naga warrior]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Greater naga v1.png]] - [[Nagaraja]], formerly known as greater naga &lt;br /&gt;
&lt;br /&gt;
[[File:Old - ogre.png]] [[File:Old - ogre2.png]] - [[Ogre (monster)|Ogre]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ogre mage.png]] - [[Ogre mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc.png]] - [[Orc]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc high priest.png]] [[File:Old - Orc high priest v2.png]] - [[Orc high priest]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc knight.png]] - [[Orc knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc priest.png]] [[File:Old - Orc priest v2.png]] - [[Orc priest]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc sorcerer.png]] [[File:Old - Orc sorcerer v2.png]] - [[Orc sorcerer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc warlord.png]] [[File:Old - Orc warlord.png]] - [[Orc warlord]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc warrior.png]] - [[Orc warrior]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc wizard.png]] - [[Orc wizard]]&lt;br /&gt;
&lt;br /&gt;
[[File:Putrid demonspawn.png]] - [[Putrid demonspawn]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rock troll.png]] - [[Rock troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - salamander.png]] [[File:Old - salamander 2.png]] - [[Salamander]]&lt;br /&gt;
&lt;br /&gt;
[[File:Salamander firebrand.png]] - [[Salamander firebrand]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - salamander mystic.png]] [[File:Old - salamander mystic 2.png]] - [[Salamander mystic]]&lt;br /&gt;
&lt;br /&gt;
[[File:Salamander stormcaller.png]] - [[Salamander stormcaller]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - satyr.png]] [[File:Old - Satyr.png]] - [[Satyr]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mermaid.png]] - [[Siren]], formerly known as a mermaid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - slave.png]] - [[Slave]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spriggan.png]] - [[Spriggan (monster)|Spriggan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spriggan air mage.png]] - [[Spriggan air mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spriggan berserker.png]] - [[Spriggan berserker]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spriggan defender.png]] - [[Spriggan defender]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spriggan druid.png]] - [[Spriggan druid]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spriggan rider.png]] [[File:Old - Spriggan rider v2.png]] [[File:Old - Spriggan rider v3.png]] - [[Spriggan rider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Stone giant.png]] [[File:Old - Stone giant v2.png]] - [[Stone giant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Titan v1.png]] - [[Titan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Troll_(monster).png]] - [[Troll (monster)|Troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - two-headed ogre.png]] - [[Two-headed ogre]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vault guard.png]] - [[Vault guard]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vault sentinel.png]] [[File:Old - Vault sentinel v2.png]] - [[Vault sentinel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wizard (monster).png]] - [[Wizard (monster)|Wizard]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - yaktaur.png]] - [[Yaktaur]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - yaktaur captain.png]] - [[Yaktaur captain]]&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
[[File:Old - adder.png]] [[File:Old - adder 2.png]] - [[Adder]]&lt;br /&gt;
&lt;br /&gt;
[[File:Agate snail.png]] [[File:Agate snail shell.png]] - [[Agate snail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - alligator.png]] - [[Alligator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - alligator snapping turtle.png]] [[File:Alligator snapping turtle shell.png]] - [[Alligator snapping turtle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - anaconda.png]] [[File:Old - anaconda2.png]] - [[Anaconda]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ant larva.png]] - [[Ant larva]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ball python.png]] [[File:Old - ball python v2.png]] - [[Ball python]]&lt;br /&gt;
&lt;br /&gt;
[[File:Big fish.png]] - [[Big fish]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - black bear.png]] [[File:Old - black bear v2.png]] [[File:Old - black bear 3.png]] - [[Black bear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - black mamba.png]] [[File:Old - black mamba v2.png]] - [[Black mamba]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - blink frog.png]] - [[Blink frog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Boring beetle.png]] - [[Boring beetle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Boulder beetle.png]] [[File:Boulder beetle rolling0.png]] [[File:Boulder beetle rolling2.png]] [[File:Boulder beetle rolling3.png]] - [[Boulder beetle]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - brain worm.png]] [[File:Brain worm.png]] - [[Brain worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bumblebee.png]] - [[Bumblebee]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bunyip.png]] - [[Bunyip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Butterfly1.png]] [[File:Butterfly2.png]] [[File:Butterfly3.png]] [[File:Butterfly4.png]] [[File:Butterfly5.png]] [[File:Butterfly6.png]] - [[Butterfly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - catoblepas.png]] [[File:Old - catoblepas 2.png]] - [[Catoblepas]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - caustic shrike.png]] - [[Caustic shrike]]&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos butterfly.png]] - [[Chaos butterfly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - crocodile.png]] [[File:Old - crocodile v2.png]] - [[Crocodile]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death drake.png]] [[File:Old - death drake 2.png]] - [[Death drake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death yak.png]] [[File:Old - death yak 2.png]] [[File:Old - death yak 3.png]] - [[Death yak]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dire elephant.png]] - [[Dire elephant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dream sheep.png]] - [[Dream sheep]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - elephant.png]] - [[Elephant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Elephant slug.png]] - [[Elephant slug]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fire crab.png]] - [[Fire crab]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fire dragon.png]] [[File:Old - fire dragon 2.png]] - [[Fire dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fire drake.png]] [[File:Old - fire drake 2.png]] - [[Fire drake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fruity bat.png]] - Fruity [[bat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant blowfly.png|32px]] - [[Giant blowfly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant centipede.png]] - [[Giant centipede]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant cockroach.png]] - [[Giant cockroach]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant firefly.png]] - [[Giant firefly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant goldfish.png]] - [[Giant goldfish]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant mite.png]] - [[Giant mite]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant newt.png]] - [[Giant newt]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant slug.png]] - [[Giant slug]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant toad.png]] - [[Giant toad]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gila monster.png|32px]] - [[Gila monster]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - golden dragon.png]] - [[Golden dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - goliath beetle.png]] [[File:Goliath beetle.png]] - [[Goliath beetle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - goliath frog.png]] - [[Goliath frog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - green rat.png]] - [[Green rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - grey rat.png]] [[File:Grey rat.png]] - [[Grey rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Griffon.png|32px]] - [[Griffon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Grizzly bear.png]] - [[Grizzly bear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Guardian serpent.png|32px]] - [[Guardian serpent]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hell hog.png]] - [[Hell hog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hell hound.png]] - [[Hell hound]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hellephant.png]] - [[Hellephant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hippogriff.png]] - [[Hippogriff]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hog.png]] - [[Hog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - holy swine.png]] - [[Holy swine]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hornet v1.png]] - [[Hornet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hound.png]] [[File:Old - hound 2.png]] [[File:Old - hound 3.png]] - [[Hound]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hydra1.png]] [[File:Hydra2.png]] [[File:Hydra3.png]] [[File:Hydra4.png]] [[File:Old - hydra 5.png]] [[File:Old - hydra1 2.png]] [[File:Old - hydra2 2.png]] [[File:Old - hydra3 2.png]] [[File:Old - hydra4 2.png]] [[File:Old - hydra5 2.png]] - [[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ice_beast.png]] - [[Ice beast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ice dragon.png]] - [[Ice dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - iron dragon.png]] - [[Iron dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Jackal.png]] [[File:Old - jackal 2.png]] - [[Jackal]]&lt;br /&gt;
&lt;br /&gt;
[[File:Jellyfish.png]] - [[Jellyfish]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - jumping spider.png]] - [[Jumping spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Killer bee v1.png]] - [[Killer bee]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ant larva.png]] - [[Killer bee larva]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - kraken.png]] - [[Kraken]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - komodo dragon.png]] - [[Komodo dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laboratory rat.png]] [[File:Laboratory rat armoured.png]] [[File:Laboratory rat beastly.png]] [[File:Laboratory rat fiery.png]] [[File:Laboratory rat gaseous.png]] [[File:Laboratory rat leeching.png]] [[File:Laboratory rat levitating.png]] [[File:Laboratory rat mutated.png]] [[File:Laboratory rat shifting.png]] [[File:Laboratory rat venomous.png]] - [[Laboratory rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lava fish.png]] - [[Lava fish]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lava snake.png]] [[File:Old - lava snake v2.png]] - [[Lava snake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lava worm.png]] [[File:Lava worm.png]] - [[Lava worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant gecko.png]] [[File:Giant gecko.png]] [[File:Leopard gecko.png]] - [[Leopard gecko]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lindwurm v1.png]] [[File:Old - Lindwurm v2.png]] - [[Lindwurm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Mana viper.png]] [[File:Old - mana viper v2.png]] - [[Mana viper]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Manticore.png]] - [[Manticore]]&lt;br /&gt;
&lt;br /&gt;
[[File:Moth of suppression.png]] - [[Moth of suppression]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mottled dragon.png]] [[File:Old - mottled dragon 2.png]] - [[Mottled dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orange rat.png]] - [[Orange rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Orb guardian.png]] - [[Orb Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orb spider.png]] - [[Orb spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - polar bear.png]] - [[Polar bear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Polymoth.png]] - [[Polymoth]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - porcupine.png]] [[File:Old - porcupine v2.png]] - [[Porcupine]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - queen ant.png]] [[File:Old - Queen ant v1.png]] - [[Queen ant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Queen bee v1.png]] - [[Queen bee]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - quicksilver dragon.png]] - [[Quicksilver dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - quokka.png]] - [[Quokka]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - rat.png]] - [[Rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - redback.png]] - [[Redback]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rock worm.png]] - [[Rock worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - scorpion.png]] - [[Scorpion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sea snake.png]] - [[Sea snake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shadow dragon.png]] - [[Shadow dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shard shrike.png]] - [[Shard shrike]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shark.png]] - [[Shark]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shock serpent.png]] [[File:Old - shock serpent v2.png]] - [[Shock serpent]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Sky beast.png]] [[File:Old - sky beast 2.png]] - [[Sky beast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Snapping turtle.png]] [[File:Old - snapping turtle.png]] - [[Snapping turtle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - soldier ant.png]] [[File:Old - Soldier ant v1.png]] - [[Soldier ant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sphinx.png]] - [[Sphinx]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spider.png]] [[File:Spider.png]] - [[Spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Spiny worm.png]] - [[Spiny worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - steam dragon.png]] [[File:Old - steam dragon 2.png]] - [[Steam dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - storm dragon.png]] - [[Storm dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - swamp dragon.png]] - [[Swamp dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - swamp drake.png]] [[File:Old - swamp drake 2.png]] - [[Swamp drake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - swamp worm.png]] - [[Swamp worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - tarantella.png]] [[File:Old - tarantella 2.png]] - [[Tarantella]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - torpor snail.png]] - [[Torpor snail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - trapdoor spider.png]] - [[Trapdoor spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant leech.png]] [[File:Old - giant leech 2.png]] - [[Tyrant leech]], formerly known as giant leech.&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vampire mosquito v1.png]] - [[Vampire mosquito]]&lt;br /&gt;
&lt;br /&gt;
[[File:Viper.png]] - [[Viper]]&lt;br /&gt;
&lt;br /&gt;
[[File:War dog.png]] - [[War dog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - warg.png]] [[File:Old - warg v2.png]] - [[Warg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wasp v1.png]] [[File:Wasp.png]] - [[Wasp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - water moccasin.png]] [[File:Old - water moccasin.png]] - [[Water moccasin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wind drake.png]] [[File:Old - wind drake 2.png]] - [[Wind drake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wolf.png]] [[File:Old - wolf 2.png]] - [[Wolf]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wolf spider.png]] - [[Wolf spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - worker ant.png]] [[File:Old - Worker ant v1.png]] - [[Worker ant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - worm.png]] [[File:Old - worm v2.png]] - [[Worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wyvern v1.png]] - [[Wyvern]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - yak1.png]] [[File:Old - yak2.png]] [[File:Old - yak3.png]] [[File:Old - yak4.png]] - [[Yak]]&lt;br /&gt;
&lt;br /&gt;
===Demons===&lt;br /&gt;
[[File:Old - balrug.png]] [[File:Old - balrug 2.png]] [[File:Old - balrug 3.png]] - [[Balrug]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Blue devil v1.png]] [[File:Blue devil.png]] - [[Blue devil]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Cacodemon v1.png]] - [[Cacodemon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos spawn1.png]] - [[Chaos spawn]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Crimson imp.png]] - [[Crimson imp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Efreet.png]] [[File:Old - Efreet v2.png]] - [[Efreet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Executioner.png]] - [[Executioner]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - green death.png]] - [[Green death]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hairy devil.png]] - [[Hairy devil]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hell beast v1.png]] - [[Hell beast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hellion.png]] [[File:Old - Hellion v2.png]] - [[Hellion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hell sentinel.png]] [[File:Old - hell sentinel v2.png]] - [[Hell sentinel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hellwing.png]] - [[Hellwing]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ice devil.png]] - [[Ice devil]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ice Fiend v2.png]] - [[Ice fiend]]&lt;br /&gt;
&lt;br /&gt;
[[File:Iron devil.png]] - [[Iron devil]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Iron imp.png]] - [[Iron imp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lemure.png]] [[File:Lemure.png]] - [[Lemure]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lorocyproca.png]] [[File:Old - lorocyproca 2.png]] - [[Lorocyproca]]&lt;br /&gt;
&lt;br /&gt;
[[File:Manes.png]] - [[Manes]]&lt;br /&gt;
&lt;br /&gt;
[[File:Midge.png]] - [[Midge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Neqoxec.png  ]] - [[Neqoxec]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orange demon.png]] [[File:Old - orange demon 2.png]] - [[Orange demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Pit fiend.png]] - [[Pit fiend]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Quasit.png]] [[File:Old - quasit 2.png]] - [[Quasit]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - reaper.png]] - [[Reaper]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - red devil.png]] - [[Red devil]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rotting devil.png]] - [[Rotting devil]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shadow demon.png]] [[File:Old - shadow demon 2.png]] - [[Shadow demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shadow fiend.png]] [[File:Shadow Fiend.png]] - [[Shadow fiend]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Shadow imp.png ]] - [[Shadow imp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Smoke demon.png]] - [[Smoke demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Soul eater.png]] [[File:Old - soul eater 2.png]] - [[Soul eater]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Sun demon.png]] - [[Sun demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Tormentor.png]] [[File:Old - tormentor 2.png]] [[File:Old - Tormentor v2.png]] - [[Tormentor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ufetubus v1.png]] - [[Ufetubus]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - White imp.png]] - [[White imp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ynoxinul.png]] - [[Ynoxinul]]&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
[[File:Old - ancient champion.png]] [[File:Old - ancient champion 2.png]] - [[Ancient champion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bloated husk.png]] - [[Bloated husk]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bog body.png]] [[File:Old - Bog body v2.png]] - [[Bog body]]&lt;br /&gt;
&lt;br /&gt;
[[File:bog mummy.png]] - [[Bog mummy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bone dragon.png]] - [[Bone dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - curse skull.png]] - [[Curse skull]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - curse toe.png]] - [[Curse toe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death scarab.png]] - [[Death scarab]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian monk ghost.png]] - [[Wucad Mu's Monastery#Monsters|Draconian monk ghost]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dread lich.png]] - [[Dread lich]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - eidolon.png]] [[Eidolon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Flaming corpse.png]] - [[Flaming corpse]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - flayed ghost.png]] - [[Flayed ghost]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Flying skull v1.png]] - [[Flying skull]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - freezing wraith.png]] [[File:Old - freezing wraith v2.png]] - [[Freezing wraith]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ghoul.png]] [[File:Old - Ghoul v2.png]] - [[Ghoul (monster)|Ghoul]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - guardian mummy.png]] [[File:Old - guardian mummy 2.png]] [[File:Old - guardian mummy 3.png]] [[File:Old - Guardian mummy v3.png]] - [[Guardian mummy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hungry ghost.png]] [[File:Hungry ghost.png]] — [[Hungry ghost]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - abomination small.png]] [[File:Old - abomination small1.png]] [[File:Old - abomination small2.png]] - [[Small abomination]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - large abomination 1.png]] [[File:Old - large abomination 2.png]] [[File:Old - large abomination 3.png]] [[File:Old - large abomination 4.png]] [[File:Old - large abomination 5.png]] [[File:Old - large abomination 6.png]] [[File:Old - large abomination 7.png]] - [[Large abomination]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lich.png]] - [[Lich]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mummy.png]] [[File:Old - mummy 2.png]] [[File:Old - mummy 3.png]] [[File:Old - Mummy v3.png]] - [[Mummy (monster)|Mummy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mummy priest.png]] [[File:Old - mummy priest 2.png]] [[File:Old - mummy priest 3.png]] [[File:Old - Mummy priest v3.png]] - [[Mummy priest]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - necrophage.png]] - [[Necrophage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - phantasmal warrior.png]] - [[Phantasmal warrior]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - phantom.png]] - [[Phantom]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - plague shambler.png]] [[File:Plague shambler.png]] - [[Plague shambler]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - profane servitor.png]] - [[Profane servitor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rotting hulk.png]] - [[Rotting hulk]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - greater mummy.png]] [[File:Old - greater mummy 2.png]] [[File:Old - greater mummy 3.png]] [[File:Old - Greater mummy v3.png]] - [[Royal mummy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Shadow.png]] [[File:Old - shadow.png]] - [[Shadow]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Silent spectre v1.png]] - [[Silent spectre]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeletal warrior.png]] [[File:Old - Skeletal warrior v2.png]] - [[Skeletal warrior]]&lt;br /&gt;
&lt;br /&gt;
[[File:Unborn.png]] - [[Unborn]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vampire.png]] [[File:Old - vampire 2.png]] - [[Vampire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vampire knight.png]] - [[Vampire knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vampire mage.png]] [[File:Old - vampire mage 2.png]] - [[Vampire mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wraith.png]] - [[Wraith]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wight.png]] [[File:Old - Wight v2.png]] - [[Wight]]&lt;br /&gt;
&lt;br /&gt;
====[[Simulacrum (monster)|Simulacra]]====&lt;br /&gt;
[[File:Ice bat.png]] - [[Bat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - simulacrum hydra 1.png]] [[File:Old - simulacrum hydra 2.png]] [[File:Old - simulacrum hydra 3.png]] [[File:Old - simulacrum hydra 4.png]] [[File:Old - simulacrum hydra 5.png]] - [[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - simulacrum large humanoid.png]] [[File:Old - simulacrum large humanoid v2.png]] - Large humanoid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - simulacrum small quadruped.png]] - Small quadruped&lt;br /&gt;
&lt;br /&gt;
[[File:Old - simulacrum snake.png]] - [[List of snakes|Snake]]&lt;br /&gt;
&lt;br /&gt;
====[[Skeleton (monster)|Skeletons]]====&lt;br /&gt;
[[File:Old - skeleton bat.png]] - [[Bat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton centaur.png]] - [[List of centaurs|Centaur]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton hydra 1.png]] [[File:Old - skeleton hydra 2.png]] [[File:Old - skeleton hydra 3.png]] [[File:Old - skeleton hydra 4.png]] [[File:Old - skeleton hydra 5.png]] - [[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton large humanoid.png]] [[File:Old - skeleton large humanoid v2.png]] - Large humanoid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton large quadruped.png]] [[File:Old - skeleton large quadruped v2.png]] - Large quadruped&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton naga.png]] - [[List of nagas|Naga]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton turtle.png]] - [[List of reptiles and amphibians|Turtle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton ugly thing.png]] - [[Ugly thing]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton winged quadruped.png]] [[File:Old - skeleton winged quadruped v2.png]] - Winged quadruped&lt;br /&gt;
&lt;br /&gt;
====[[Spectral thing]]s====&lt;br /&gt;
[[File:Old - spectral hydra 1.png]] [[File:Old - spectral hydra 2.png]] [[File:Old - spectral hydra 3.png]] [[File:Old - spectral hydra 4.png]] [[File:Old - spectral hydra 5.png]] - [[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spectral large humanoid.png]] - Large humanoid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spectral small humanoid.png]] - Small humanoid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spectral snake.png]] - [[List of snakes|Snake]]&lt;br /&gt;
&lt;br /&gt;
====[[Zombie]]s====&lt;br /&gt;
[[File:Old - zombie bat.png]] - [[Bat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie bee.png]] - [[List of arthropods#Flying insects|Bee]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie centaur.png]] - [[List of centaurs|Centaur]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie draconian.png]] - [[List of draconians|Draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie dragon.png]] - [[List of dragons|Dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Zombie fish.png]] - Fish&lt;br /&gt;
&lt;br /&gt;
[[File:Zombie griffon.png]] - [[Griffon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie harpy.png]] [[File:Old - zombie harpy v2.png]] - [[Harpy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie hydra 1.png]] [[File:Old - zombie hydra 2.png]] [[File:Old - zombie hydra 3.png]] [[File:Old - zombie hydra 4.png]] [[File:Old - zombie hydra 5.png]] - [[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie insect.png]] - [[List of arthropods|Insect]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie kraken.png]] - [[Kraken]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie large humanoid.png]] - Large humanoid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie naga.png]] - [[List of nagas|Naga]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie ogre.png]] - [[List of ogres|Ogre]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie rat.png]] - [[Rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie snake.png]] - [[List of snakes|Snake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie spriggan.png]] - [[List of spriggans|Spriggan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie troll.png]] - [[List of trolls|Troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie winged quadruped.png]] - Winged quadruped&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie worm.png]] [[File:Old - zombie worm 2.png]] - [[List of worms|Worm]]&lt;br /&gt;
&lt;br /&gt;
===Holy===&lt;br /&gt;
[[File:Blessed toe.png]] - [[Blessed toe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - daeva.png]] - [[Daeva]]&lt;br /&gt;
&lt;br /&gt;
[[File:Paladin.png]] - [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Pearl dragon.png]] [[File:Old - pearl dragon 2.png]] - [[Pearl dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Phoenix.png]] - [[Phoenix]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Shedu.png]] [[File:Shedu.png]] - [[Shedu]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - seraph.png]] - [[Seraph]]&lt;br /&gt;
&lt;br /&gt;
[[File:Silver star.png]] - [[Silver star]]&lt;br /&gt;
&lt;br /&gt;
[[File:Spirit.png]] - [[Spirit]]&lt;br /&gt;
&lt;br /&gt;
===Jellies &amp;amp; Eyeballs===&lt;br /&gt;
[[File:Old - acid blob.png]] - [[Acid blob]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - azure jelly.png]] - [[Azure jelly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - brown ooze.png]] [[File:Brown ooze.png]] - [[Brown ooze]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death ooze.png]] [[File:Death ooze.png]] - [[Death ooze]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - eye of devastation.png]] - [[Eye of devastation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - eye of draining.png]] [[File:Eye of draining.png]] - [[Eye of draining]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant amoeba.png]] [[File:Giant amoeba.png]] - [[Giant amoeba]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant orange brain.png]] - [[Glowing orange brain]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - golden eye.png]] - [[Golden eye]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - jelly.png]] - [[Jelly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ooze.png]] [[File:Ooze.png]] - [[Ooze]]&lt;br /&gt;
&lt;br /&gt;
[[File:Pulsating lump.png]] - [[Pulsating lump]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - quicksilver ooze.png]] - [[Quicksilver ooze]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - rockslime.png]] - [[Rockslime]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shining eye.png]] - [[Shining eye]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - slime creature.png]] [[File:Old - slime creature2.png]] [[File: Old - slime creature3.png]] [[File:Old - slime creature 4.png]] [[File:Old - slime creature 5.png]] [[File:Old - Slime creature v2.png]] [[File:Old - Slime creature2 v2.png]] [[File:Old - Slime creature3 v2.png]] [[File:Old - Slime creature4 v2.png]] [[File:Old - Slime creature5 v2.png]] - [[Slime creature]]&lt;br /&gt;
&lt;br /&gt;
===Horrors===&lt;br /&gt;
[[File:Old - tentacled monstrosity.png]] [[File:Old - Tentacled monstrosity.png]] - [[Tentacled monstrosity]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ugly thing.png]] [[File:Old - ugly thing 1.png]] [[File:Old - ugly thing 2.png]] [[File:Old - ugly thing 3.png]] [[File:Old - ugly thing 4.png]] [[File:Old - ugly thing 5.png]] - [[Ugly thing]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - unseen horror.png]] - [[Unseen horror]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - thrashing horror.png]] - [[Thrashing horror]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - very ugly thing.png]] [[File:Old - very ugly thing 1.png]] [[File:Old - very ugly thing 2.png]] [[File:Old - very ugly thing 3.png]] [[File:Old - very ugly thing 4.png]] [[File:Old - very ugly thing 5.png]] - [[Very ugly thing]]&lt;br /&gt;
&lt;br /&gt;
===Nonliving===&lt;br /&gt;
[[File: Old - Air elemental v1.png]] - [[Air elemental]]&lt;br /&gt;
&lt;br /&gt;
[[File:Clay golem.png]] - [[Clay golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:Crystal golem.png]] - [[Crystal golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Earth elemental.png]] [[File:Old - Earth elemental v2.png]] ‎ - [[Earth elemental]]&lt;br /&gt;
&lt;br /&gt;
[[File:Elemental wellspring.png]] - [[Elemental wellspring]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fire elemental v1.png]] [[File:Old - Fire elemental v2.png]] - [[Fire elemental]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fire vortex.png]] [[File:Old - fire vortex 2.png]] - [[Fire vortex]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gargoyle.png]] - [[Gargoyle (monster)|Gargoyle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Grand avatar (monster).png]] - [[Grand avatar (monster)|Grand avatar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - iron golem.png]] - [[Iron golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:metal gargoyle.png]] - [[Metal gargoyle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - molten gargoyle.png]] - [[Molten gargoyle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orb of fire.png]] - [[Orb of fire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spatial vortex.png]] - [[Spatial vortex]]&lt;br /&gt;
&lt;br /&gt;
[[File:Stone golem.png]] - [[Stone golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - test spawner.png]] - [[Test spawner]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - twister.png]] - [[Twister]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ushabti.png]] - [[Ushabti]]&lt;br /&gt;
&lt;br /&gt;
[[File:Vapour.png]] - [[Vapour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Water elemental.png]] [[File:Old - Water elemental v2.png]] [[File:Old - water elemental v3.png]] - [[Water elemental]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - will o the wisp.png]] - [[Will-o-the-wisp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - worldbinder.png]] - [[Worldbinder]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wood golem.png]] - [[Wood golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wretched star.png]] - [[Wretched star]]&lt;br /&gt;
&lt;br /&gt;
====Statues====&lt;br /&gt;
[[File:Old - ice statue.png|32px]] - [[Ice statue]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lightning spire.png]] - [[Lightning spire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orange crystal statue.png]] - [[Orange crystal statue]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - silver statue.png]] [[File:Silver statue.png]] - [[Silver statue]]&lt;br /&gt;
&lt;br /&gt;
[[File:Guardian-eyeopen-flame3.png]] - [[Strange machine]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - training dummy.png]] - [[Training dummy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wucad mu statue.png]] - [[Wucad Mu's Monastery#Statue of Wucad Mu|Statue of Wucad Mu]]&lt;br /&gt;
&lt;br /&gt;
===Plants===&lt;br /&gt;
[[File:Old - ballistomycete.png]] - [[Ballistomycete]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bush burning.png]] - [[Burning bush]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bush.png]] - [[Bush]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fungus.png]] - [[Fungus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant spore.png]] - [[Giant spore]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hyperactive ballistomycete.png]] - [[Ballistomycete#Hyperactive ballistomycete|Hyperactive ballistomycete]]&lt;br /&gt;
&lt;br /&gt;
[[File:Plant 01.png]] [[File:Old - plant 2.png]] [[File:Old - plant 3.png]] [[File:Old - plant 4.png]] [[File:Old - plant 5.png]] [[File:Old - plant 6.png]] [[File:Old - plant 7.png]] [[File:Old - plant 8.png]] [[File:Old - plant 9.png]] [[File:Old - plant 10.png]] [[File:Old - plant 11.png]] [[File:Old - plant crypt.png]] - [[Plant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shambling mangrove.png]] [[Shambling mangrove]]&lt;br /&gt;
&lt;br /&gt;
[[File:Thorn lotus.png]] - [[Thorn lotus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Toadstool left.png]] [[File:Toadstool right.png]] - [[Toadstool]]&lt;br /&gt;
&lt;br /&gt;
===Uniques===&lt;br /&gt;
[[File:Old - Agnes.png]] [[File:Old - Agnes2.png]] - [[Agnes]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Aizul.png]] - [[Aizul]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Azrael.png]] - [[Azrael]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Bai Suzhen.png]] [[File:Old - Bai Suzhen dragon.png]] - [[Bai Suzhen]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - blork the orc.png]] [[File:Blork the orc.png]] - [[Blork the orc]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - boris.png]] - [[Boris]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Cigotuvis monster.png]] - [[Cigotuvi's Monster]]&lt;br /&gt;
	&lt;br /&gt;
[[File:Old - Chuck.png]] [[File:Old - Chuck2.png]] - [[Chuck]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Crazy Yiuf.png]] - [[Crazy Yiuf]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Dissolution.png]] - [[Dissolution]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Donald.png]] [[File:Old - Donald1.png]] [[File:Old - Donald3.png]] - [[Donald]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dowan.png|32px]] [[File:Old - Dowan 2.png]] [[File:Old - Dowan v3.png]]- [[Dowan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Duane.png]] - [[Duane]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - duvessa.png|32px]] [[File:Old - duvessa 2.png]] [[File:Old - Duvessa 2.png]] [[File:Old - Duvessa v4.png]] - [[Duvessa]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - edmund.png|32px]] [[File:Old - edmund 2.png]] - [[Edmund]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Eustachio.png]] - [[Eustachio]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - erica.png]] [[File:Old - Erica v2.png]] [[File:Old - Erica v3.png]] - [[Erica]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - erolcha.png]] [[File:Old - erolcha 2.png]] - [[Erolcha]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fannar v1.png]] - [[Fannar]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - frances.png]] [[File:Old - Frances v2.png]] - [[Frances]]&lt;br /&gt;
&lt;br /&gt;
[[File:Francis.png]] - [[Francis]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - frederick 1.png|32px]] [[File:Old - frederick.png]] [[File:Old - frederick 2.png]] [[File:Old - Frederick 3.png]] - [[Frederick]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gastronok.png]] [[File:Old - Gastronok v2.png]] - [[Gastronok]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Grinder.png]] [[File:Old - Grinder1.png]] [[File:Old - Grinder2.png]] - [[Grinder]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Grum.png]] - [[Grum]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Harold v1.png]] - [[Harold]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hellbinder.png]] - [[Hall of the Hellbinder|Hellbinder]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ijyb.png|32px]] - [[Ijyb]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ilsuiw 1.png|32px]] [[File:Old - ilsuiw 2.png]] [[File:Old - Ilsuiw3.png]] - [[Ilsuiw]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - jessica.png]] - [[Jessica]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Jory.png]] - [[Jory]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Joseph.png]] [[File:Old - Joseph v2.png]] - [[Joseph]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Josephine.png]] - [[Josephine]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Jozef.png]] [[File:Jozef.png]] - [[Jozef]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - khufu.png]] [[File:Old - Khufu 2.png]] [[File:Old - Khufu 3.png]] [[File:Old - Khufu v3.png]] - [[Khufu]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Kirke.png]] - [[Kirke]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lamia.png]] [[File:Lamia.png]] - [[Lamia]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lernaean Hydra.png]] - [[The Lernaean hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - louise.png]] [[File:Old - Louise 2.png]] - [[Louise]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mara.png]] - [[Mara]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - margery.png]] [[File:Old - Margery v2.png]] - [[Margery]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - maud.png|32px]] [[File:Maud.png]] - [[Maud]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - maurice0.png]] [[File:Old - maurice.png]] [[File:Old - Maurice v2.png]] [[File:Old - Maurice v3.png]] - [[Maurice]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - menkaure.png]] [[File:Old - Menkaure 2.png]] [[File:Old - Menkaure 3.png]] [[File:Old - Menkaure v3.png]] - [[Menkaure]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Mennas.png]] - [[Mennas]]&lt;br /&gt;
&lt;br /&gt;
[[File:Michael.png]] - [[Michael]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - moon troll.png]] - [[Lehudib's Moon Base|Moon troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Murray.png]] - [[Murray]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - nellie.png]] - [[Nellie]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - nergalle.png]] [[File:Old - Nergalle 2.png]] - [[Nergalle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Nessos.png]] - [[Nessos]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Nikola.png]] [[File:Old - nikola 2.png]] - [[Nikola]]&lt;br /&gt;
&lt;br /&gt;
[[File:Norbert.png]] - [[Norbert]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Norris.png]] [[File:Norris.png]] - [[Norris]]&lt;br /&gt;
&lt;br /&gt;
[[File:Pan.png]] - [[Pan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - pikel.png]] - [[Pikel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Polyphemus.png]] [[File:Old - Polyphemus2.png]] - [[Polyphemus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - psyche.png]] - [[Psyche]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Roxanne.png]] [[File:Old - roxanne 2.png]] - [[Roxanne]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Rupert.png]] [[File:Old - Rupert 2.png]] - [[Rupert]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - saint roka.png]] [[File:Old - Saint Roka v2.png]] - [[Saint Roka]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sigmund.png]] - [[Sigmund]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - snorg.png]] [[File:Old - Snorg 2.png]] - [[Snorg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sojobo.png]] - [[Sojobo]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sonja.png]] - [[Sonja]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - terence.png]] - [[Terence]]&lt;br /&gt;
&lt;br /&gt;
[[File:Terpsichore.png]] - [[Terpsichore]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - The Enchantress.png]] - [[The Enchantress]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Iron giant v1.png]] [[File:The Iron Giant.png]] - [[The Iron Giant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - the royal jelly.png]] - [[The royal jelly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - urug.png]] [[File:Old - Urug.png]] - [[Urug]]&lt;br /&gt;
&lt;br /&gt;
[[File:Serpent of Hell.png]] [[File:Serpent of hell-geh.png]] [[File:Serpent of hell-coc.png]] [[File:Serpent of hell-tar.png]] [[File:Serpent of hell-dis.png]]- [[Serpent of Hell]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vashnia.png]] - [[Vashnia]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wiglaf.png]] [[File:Wiglaf.png]] - [[Wiglaf]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Xtahua v0.png]] [[File:Old - xtahua.png]] - [[Xtahua]]&lt;br /&gt;
&lt;br /&gt;
[[File:Antique lich.png]] - [[Zonguldrok's Shrine|Zonguldrok]]&lt;br /&gt;
&lt;br /&gt;
====The Lords of Pandemonium====&lt;br /&gt;
[[File:Old - Cerebov.png]] - [[Cerebov]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Gloorx Vloq.png]] - [[Gloorx Vloq]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lom Lobon.png]] [[File:Old - Lom Lobon 2.png]] - [[Lom Lobon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Mnoleg.png]] [[File:Old - Mnoleg 2.png]] - [[Mnoleg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - pandemonium lord.png]] [[File:Old - pandemonium lord 2.png]] - [[Pandemonium lord]]&lt;br /&gt;
&lt;br /&gt;
====The Lords of Hell====&lt;br /&gt;
[[File:Old - Antaeus0.png]] [[File:Old - Antaeus.png]] - [[Antaeus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Asmodeus 1.png]] [[File:Old - Asmodeus 2.png]] - [[Asmodeus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Dispater 1.png]] [[File:Old - Dispater 2.png]] - [[Dispater]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ereshkigal 1.png]] [[File:Old - Ereshkigal 2.png]] - [[Ereshkigal]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Geryon 1.png]] [[File:Old - Geryon 2.png]] [[File:Old - Geryon.png]] - [[Geryon]]&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===[[Melee weapon]]s===&lt;br /&gt;
[[File:Bastard sword.png]] [[File:Bastard sword2.png]] [[File:Bastard sword3.png]] [[File:Bastard sword blessed.png]] - [[Bastard sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Battle axe1.png]] [[File:Old - Battle axe2.png]] [[File:Old - Battle axe3.png]] - [[Battleaxe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Broad axe1.png]] [[File:Old - Broad axe2.png]] [[File:Old - Broad axe3.png]] - [[Broad axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Claymore.png]] [[File:Claymore2.png]] [[File:Claymore3.png]] - [[Claymore]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Club.png]] - [[Club]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Dagger.png]] [[File:Old - Dagger2.png]] [[File:Old - Dagger3.png]] - [[Dagger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Demon blade.png]] - [[Demon blade]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Demon trident.png]] - [[Demon trident]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Demon_whip.png]] [[File:Old - Demon_whip 2.png]] - [[Demon whip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dire flail 1.png]] [[File:Old - dire flail 2.png]] [[File:Great flail1.png]] [[File:Great flail2.png]] [[File:Dire flail 3.png]] - [[dire flail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Double sword.png]] - [[double sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Blessed blade.png]] - [[Eudemon blade]], formerly known as a blessed blade&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Eveningstar1.png]] [[File:Old - Eveningstar2.png]] [[File:Old - Eveningstar3.png]]- [[Eveningstar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Executioner_axe1.png]] [[File:Old - Executioner_axe2.png]] [[File:Old - Executioner_axe3.png]]- [[Executioner's axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - falchion 1.png]] [[File:Old - falchion 2.png]] [[File:Old - Falchion1.png]] [[File:Old - Falchion2.png]] [[File:Falchion 3.png]] - [[falchion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Flail1.png]] [[File:Old - Flail2.png]] [[File:Flail 3.png]] - [[Flail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Giant club.png]] - [[Giant club]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Giant spiked club.png]] - [[Giant spiked club]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Glaive1.png]] [[File:Old - Glaive2.png]] [[File:Old - Glaive3.png]] - [[Glaive]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Mace_large1.png]] [[File:Old - Mace_large2.png]] - [[Great mace]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Greatsword1.png]] [[File:Old - Greatsword2.png]] - [[Great sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Halberd1.png]] [[File:Old - Halberd2.png]] [[File:Old - Halberd3.png]] - [[Halberd]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hammer1.png]] [[File:Old - Hammer2.png]] [[File:Hammer1.png]] [[File:Hammer2.png]] [[File:Hammer3.png]] - [[Hammer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hand axe1.png]] [[File:Old - Hand axe2.png]] - [[Hand axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lajatang1.png]] [[File:Old - Lajatang2.png]] [[File:Old - Lajatang3.png]] - [[Lajatang]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Long sword1.png]] [[File:Old - Long sword2.png]] [[File:Long sword 3.png]] - [[Longsword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Mace1.png]] [[File:Old - Mace2.png]] [[File:Mace 3.png]] - [[Mace]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Morningstar3.png]] - [[Morningstar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Quarterstaff.png]] [[File:Old - Quarterstaff2.png]] - [[Quarterstaff]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - quickblade.png]] [[File:Old - Quickblade.png]] [[File:Quick blade2.png]] [[File:Quick blade3.png]] - [[quickblade]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sabre1.png]] [[File:Sabre2.png]] [[File:Sabre3.png]] - [[Sabre]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Sacred_scourge.png]] - [[Sacred scourge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Scimitar1.png]] [[File:Old - Scimitar2.png]] [[File:Old - Scimitar3.png]] - [[Scimitar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Scythe1.png]] [[File:Old - Scythe2.png]] - [[Scythe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Short sword1.png]] [[File:Old - Short sword2.png]] [[File:Old - Short sword3.png]] - [[Short sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spear1.png]] [[File:Old - Spear2.png]] - [[Spear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spiked flail 1.png]] [[File:Spiked flail1.png]] [[File:Old - spiked flail 2.png]] [[File:Spiked flail2.png]] [[File:Spiked flail 3.png]] - [[spiked flail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Staff.png]] - [[staff]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Trident1.png]] [[File:Old - Trident2.png]] [[File:Old - Trident3.png]] - [[Trident]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Triple sword.png]] - [[triple sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Trishula.png]] - [[Trishula]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - War axe1.png]] [[File:Old - War axe2.png]] [[File:Old - War axe3.png]] - [[War axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Bullwhip.png]] [[File:Old - Bullwhip2.png]] - [[Whip]]&lt;br /&gt;
&lt;br /&gt;
===[[Ranged weapon]]s===&lt;br /&gt;
[[File:Arrow 1.png]] [[File:Arrow 2.png]] [[File:Arrow silver 1.png]] [[File:Arrow silver 2.png]] [[File:Arrow steel 1.png]] [[File:Arrow steel 2.png]] [[File:Arrow2.png]] - [[Arrow]]&lt;br /&gt;
&lt;br /&gt;
[[File:Blowgun 1.png]] [[File:Blowgun 2.png]] - [[Blowgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bolt 1.png]] [[File:Bolt 2.png]] [[File:Bolt silver 1.png]] [[File:Bolt silver 2.png]] [[File:Bolt steel 1.png]] [[File:Bolt steel 2.png]] - [[Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bullet 2.png]] [[File:Bullet silver 1.png]] [[File:Bullet silver 2.png]] [[File:Bullet steel 1.png]] [[File:Bullet steel 2.png]] - [[Sling bullet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Dart 1.png]] [[File:Old - Dart 2.png]] [[File:Old - Dart poison.png]] [[File:Dart silver 1.png]] [[File:Dart silver 2.png]] [[File:Dart steel 1.png]] [[File:Dart steel 2.png]] - [[Dart]]&lt;br /&gt;
&lt;br /&gt;
[[File:Javelin 1.png]] [[File:Javelin 2.png]]  [[File:Javelin silver 1.png]] [[File:Javelin silver 2.png]] [[File:Javelin steel 1.png]]  [[File:Javelin steel 2.png]] [[File:Javelin2.png]] [[File:Silver javelin2.png]] [[File:Steel javelin1.png]] [[File:Steel javelin2.png]] - [[Javelin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Large rock.png]] - [[Large rock]]&lt;br /&gt;
&lt;br /&gt;
[[File:Needle - Poison.png]] [[File:Needle - Curare.png]] [[File:Needle - Hex.png]] - [[Needle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Stone.png]] - [[Stone]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Tomahawk1.png]] [[File:Old - Tomahawk2.png]] [[File:Old - Silver tomahawk.png]]  [[File:Old - Steel tomahawk.png]] [[File:Tomahawk1.png]] [[File:Tomahawk2.png]] [[File:Silver tomahawk.png]] [[File:Steel tomahawk.png]] - [[Tomahawk]]&lt;br /&gt;
&lt;br /&gt;
[[File:OldSling1.png]] [[File:OldEnchantedSling1.png]] - [[Hunting sling]]&lt;br /&gt;
&lt;br /&gt;
[[File:Crossbow 1.png]] [[File:Crossbow 2.png]] [[File:Crossbow 3.png]] - [[Arbalest]]&lt;br /&gt;
&lt;br /&gt;
====Racial weapons====&lt;br /&gt;
'''Dwarven:''' [[File:Dwarven dagger1.png]] [[File:Dwarven dagger2.png]] [[File:Dwarven short sword1.png]] [[File:Dwarven short sword2.png]] [[File:Dwarven sabre1.png]] [[File:Dwarven sabre2.png]] [[File:Dwarven falchion1.png]] [[File:Dwarven falchion2.png]] [[File:Old - dwarven hand axe1.png]] [[File:Dwarven hand axe1.png]] [[File:Old - dwarven hand axe2.png]][[File:Dwarven hand axe2.png]] [[File:Dwarven war axe1.png]] [[File:Dwarven war axe2.png]] [[File:Dwarven broad axe1.png]] [[File:Dwarven broad axe2.png]] [[File:Dwarven battle axe1.png]] [[File:Dwarven battle axe2.png]] [[File:Dwarven executioner axe1.png]] [[File:Dwarven executioner axe2.png]] [[File:Dwarven mace1.png]] [[File:Dwarven mace2.png]] [[File:Dwarven hammer1.png]] [[File:Dwarven hammer2.png]] [[File:Dwarven flail1.png]] [[File:Dwarven flail2.png]] [[File:Dwarven morningstar1.png]] [[File:Dwarven morningstar2.png]] [[File:Dwarven eveningstar1.png]] [[File:Dwarven eveningstar2.png]] [[File:Dwarven crossbow 1.png]] [[File:Dwarven crossbow 2.png]]&lt;br /&gt;
&lt;br /&gt;
'''Elven:''' [[File:Elven dagger1.png]] [[File:Elven dagger2.png]] [[File:Elven short sword1.png]] [[File:Elven short sword2.png]] [[File:Elven sabre1.png]] [[File:Elven sabre2.png]] [[File:Elven falchion1.png]] [[File:Elven falchion2.png]] [[File:Elven long sword1.png]] [[File:Elven long sword2.png]] [[File:Elven spear1.png]] [[File:Elven spear2.png]] [[File:Elven bow 1.png]] [[File:Elven bow 2.png]] [[File:Elven longbow 1.png]] [[File:Elven longbow 2.png]]&lt;br /&gt;
&lt;br /&gt;
'''Orcish:''' [[File:Orcish dagger.png]] [[File:Orcish dagger2.png]] [[File:Orcish short sword.png]] [[File:Orcish short sword2.png]] [[File:Orcish sabre1.png]] [[File:Orcish sabre2.png]] [[File:Orcish falchion1.png]] [[File:Orcish falchion2.png]] [[File:Orcish long sword1.png]] [[File:Orcish long sword2.png]] [[File:Orcish great sword1.png]] [[File:Orcish great sword2.png]] [[File:Old - orcish hand axe1.png]] [[File:Orcish hand axe1.png]] [[File:Old - orcish hand axe2.png]] [[File:Orcish hand axe2.png]] [[File:Orcish war axe1.png]] [[File:Orcish war axe2.png]] [[File:Orcish broad axe1.png]] [[File:Orcish broad axe2.png]] [[File:Orcish battle axe1.png]] [[File:Orcish battle axe2.png]] [[File:Orcish executioner axe1.png]] [[File:Orcish executioner axe2.png]] [[File:Orcish mace1.png]] [[File:Orcish mace2.png]] [[File:Orcish hammer1.png]] [[File:Orcish hammer2.png]] [[File:Orcish flail1.png]] [[File:Orcish flail2.png]] [[File:Orcish morningstar1.png]] [[File:Orcish morningstar2.png]] [[File:Orcish eveningstar1.png]] [[File:Orcish eveningstar2.png]] [[File:Orcish spear1.png]] [[File:Orcish spear2.png]] [[File:Orcish trident1.png]] [[File:Orcish trident2.png]] [[File:Orcish halberd1.png]] [[File:Orcish halberd2.png]] [[File:Orcish glaive1.png]] [[File:Orcish glaive2.png]] [[File:Orcish bardiche1.png]] [[File:Orcish bardiche2.png]] [[File:Orcish bow 1.png]] [[File:Orcish bow 2.png]] [[File:Orcish crossbow 1.png]] [[File:Orcish crossbow 2.png]]&lt;br /&gt;
&lt;br /&gt;
===[[Armour]]===&lt;br /&gt;
[[File:Old - animal skin1.png]] [[File:Old - animal skin2.png]] - [[Animal skin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Splint mail1.png]] [[File:Splint mail2.png]] [[File:Splint mail3.png]] - [[Splint mail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Green dragon scales.png]] [[File:Old - Fire dragon hide v2.png]] [[File:Fire dragon hide.png]] - [[Fire dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gold dragon hide.png]] [[File:Gold dragon hide.png]] - [[Gold dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ice dragon hide.png]] [[File:Ice dragon hide.png]] - [[Ice dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mottled dragon hide.png]] [[File:Mottled dragon hide.png]] - [[Mottled dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Silver dragon scales.png]] [[File:Steam dragon hide.png]] - [[Steam dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - storm dragon hide.png]] [[File:Storm dragon hide.png]] - [[Storm dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - swamp dragon hide.png]] [[File:Swamp dragon hide.png]] - [[Swamp dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - pearl dragon hide.png]] [[File:Pearl dragon hide.png]] - [[Pearl dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Quicksilver dragon hide.png]] - [[Quicksilver dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow dragon hide.png]] - [[Shadow dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Acid dragon armour.png]] - [[Acid dragon scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Green dragon scale mail.png]] - [[Fire dragon scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gold dragon armour.png]] - [[Gold dragon scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Silver dragon scale mail.png]] - [[Steam dragon scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mottled dragon armour.png]] - [[Mottled dragon armour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - quicksilver dragon armour.png]] - [[Quicksilver dragon scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - troll hide.png]] [[File:Troll hide.png]] - [[Troll hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - troll leather armour.png]] - [[Troll leather armour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wizard hat 1.png]] [[File:Wizard hat 2.png]] [[File:Cap 1.png]] - [[Hat]]s&lt;br /&gt;
&lt;br /&gt;
[[File:Old - helmet 1.png]] [[File:Old - helmet 2.png]] [[File:Winged helmet.png]] [[File:Horned helmet.png]] [[File:Crested helmet.png]] [[File:Plumed helmet.png]] [[File:Spiked helmet.png]] [[File: Visored helmet.png]] - [[Helmet]]s&lt;br /&gt;
&lt;br /&gt;
====Racial armour====&lt;br /&gt;
'''Dwarven:''' [[File:Dwarven ringmail.png]] [[File:Dwarven buckler 1.png]] [[File:Dwarven buckler 2.png]]&lt;br /&gt;
&lt;br /&gt;
'''Elven:''' [[File:Elven leather armor.png]] [[File:Elven leather armor2.png]] [[File:Elven ringmail.png]] [[File:Elven ringmail2.png]] [[File:Elven scalemail.png]] [[File:Elven scalemail2.png]] [[File:Elven chain mail.png]] [[File:Elven buckler 1.png]] [[File:Elven buckler 2.png]]&lt;br /&gt;
&lt;br /&gt;
'''Orcish:''' [[File:Orcish leather armor.png]] [[File:Orcish leather armor2.png]] [[File:Orcish ringmail.png]] [[File:Orcish ringmail2.png]] [[File:Orcish chain mail.png]] [[File:Orcish chain mail2.png]] [[File:Orcish plate.png]] [[File:Orcish plate2.png]] [[File:Orcish buckler 1.png]] [[File:Orcish buckler 2.png]]&lt;br /&gt;
&lt;br /&gt;
===[[Shields]]===&lt;br /&gt;
[[File:Old - Buckler 2 v1.png]] [[File:Old - Buckler 3 v1.png]] - [[Buckler]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Shield1 v1.png]] [[File:Old - Shield2 v2.png]] [[File:Old - Shield3 v1.png]] - [[Kite shield]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Large shield 1 v1.png]] [[File:Old - Large shield 2 v1.png]] [[File:Old - Large shield 3 v1.png]] - [[Tower shield]]&lt;br /&gt;
&lt;br /&gt;
===[[Jewellery]]===&lt;br /&gt;
====[[Amulet]]s====&lt;br /&gt;
[[File:Old - amulet bone gray.png]] [[File:Old - amulet cameo blue.png]] [[File:Old - amulet cameo orange.png]] [[File:Old - amulet celtic blue.png]] [[File:Old - amulet celtic red.png]] [[File:Old - amulet celtic yellow.png]] [[File:Old - amulet crystal green.png]] [[File:Old - amulet crystal red.png]] [[File:Old - amulet crystal white.png]] [[File:Old - amulet cylinder gray.png]] [[File:Old - amulet eye cyan.png]] [[File:Old - amulet eye green.png]] [[File:Old - amulet eye magenta.png]] [[File:Old - amulet face.png]] [[File:Old - amulet face gold.png]] [[File:Old - amulet penta green.png]] [[File:Old - amulet penta orange.png]] [[File:Old - amulet ring cyan.png]] [[File:Old - amulet ring green.png]] [[File:Old - amulet ring red.png]] [[File:Old - amulet stone1 cyan.png]] [[File:Old - amulet stone1 green.png]] [[File:Old - amulet stone1 pink.png]] [[File:Old - amulet stone2 blue.png]] [[File:Old - amulet stone2 green.png]] [[File:Old - amulet stone2 red.png]] [[File:Old - amulet stone3 blue.png]] [[File:Old - amulet stone3 green.png]] [[File:Old - amulet stone3 magenta.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of conservation.png]] - [[amulet of conservation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of controlled flight.png]] - [[amulet of controlled flight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of faith.png]] - [[amulet of faith]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of the gourmand.png]] - [[amulet of the gourmand]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of guardian spirit.png]] - [[amulet of guardian spirit]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of inaccuracy.png]] - [[amulet of inaccuracy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of rage.png]] - [[amulet of rage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of regeneration.png]] - [[amulet of regeneration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of resist corrosion.png]] - [[amulet of resist corrosion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of resist mutation.png]] - [[amulet of resist mutation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of stasis.png]] - [[amulet of stasis]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of warding.png]] - [[amulet of warding]]&lt;br /&gt;
&lt;br /&gt;
====[[Ring]]s====&lt;br /&gt;
[[File:Old - ring agate.png]] [[File:Old - ring brass.png]] [[File:Old - ring bronze.png]] [[File:Old - ring clay.png]] [[File:Old - ring copper.png]] [[File:Old - ring coral.png]] [[File:Old - ring diamond.png]] [[File:Old - ring emerald.png]] [[File:Old - ring glass.png]] [[File:Old - ring gold.png]] [[File:Old - ring gold blue.png]] [[File:Old - ring gold green.png]] [[File:Old - ring gold red.png]] [[File:Old - ring granite.png]] [[File:Old - ring iron.png]] [[File:Old - ring ivory.png]] [[File:Old - ring jade.png]] [[File:Old - ring moonstone.png]] [[File:Old - ring opal.png]] [[File:Old - ring pearl.png]] [[File:Old - ring plain black.png]] [[File:Old - ring plain red.png]] [[File:Old - ring plain yellow.png]] [[File:Old - ring silver.png]] [[File:Old - ring steel.png]] [[File:Old - ring tiger eye.png]] [[File:Old - ring wooden.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of hunger.png]] - [[ring of hunger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of invisibility.png]] - [[ring of invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of levitation.png]] - [[ring of levitation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of sustain attributes.png]] - [[ring of sustain attributes]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of sustenance.png]] - [[ring of sustenance]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of regeneration.png]] - [[ring of regeneration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of teleport control.png]] - [[ring of teleport control]]&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
[[File:Air elemental fan.png]] - [[Air elemental fan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bottled efreet.png]] - [[Bottled efreet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - crystal ball of energy.png]] - [[Crystal ball of energy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - deck 1.png]] [[File:Old - deck 2.png]] [[File:Old - deck 3.png]] - [[Deck]]s&lt;br /&gt;
&lt;br /&gt;
[[File:Old - disc of storms.png]] [[File:Disc of storms.png]] - [[Disc of storms]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lantern of shadows.png]] - [[Lantern of shadows]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lamp of fire.png]] - [[Lamp of fire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Phantom mirror v1.png]] - [[Phantom mirror]] &lt;br /&gt;
&lt;br /&gt;
[[File:Rod 1.png]] [[File:Rod 2.png]] [[File:Rod 3.png]] [[File:Rod 4.png]] [[File:Rod 5.png]] [[File:Rod 6.png]] [[File:Rod 7.png]] [[File:Rod 8.png]] [[File:Rod 9.png]] [[File:Rod 10.png]] - [[Rod]]s&lt;br /&gt;
&lt;br /&gt;
[[File:Stone of earth elementals.png]] - [[Stone of earth elementals]]&lt;br /&gt;
&lt;br /&gt;
[[File:Stone of tremors.png]] - [[Stone of tremors]]&lt;br /&gt;
&lt;br /&gt;
===Consumables===&lt;br /&gt;
[[File:ambrosia.png]] - [[Ambrosia]]&lt;br /&gt;
&lt;br /&gt;
[[File:cheese.png]] - [[Cheese]]&lt;br /&gt;
&lt;br /&gt;
[[File:honeycomb.png]] - [[Honeycomb]]&lt;br /&gt;
&lt;br /&gt;
[[File:sausage.png]] - [[Sausage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - strawberry.png]] - [[Strawberry]]&lt;br /&gt;
&lt;br /&gt;
[[File:Potion of heal-wounds.png]] - [[Potion of heal wounds]]&lt;br /&gt;
&lt;br /&gt;
===[[Scrolls]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of curse armour.png]] - [[Scroll of curse armour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of curse jewellery.png]] - [[Scroll of curse jewellery]] &lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of curse weapon.png]] - [[Scroll of curse weapon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of detect curse.png]] - [[Scroll of detect curse]]&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of enchant weapon 1.png]] [[File:Scroll of enchant weapon 2.png]] [[File:Scroll of enchant weapon 3.png]] - [[Scroll of enchant weapon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of paper.png]] - [[Scroll of paper]]&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of recharging.png]] - [[Scroll of recharging]]&lt;br /&gt;
&lt;br /&gt;
===[[Unrandart]]s===&lt;br /&gt;
[[File:Old - amulet of cekugob.png]] - The [[Amulet of Cekugob]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of the air.png]] - The [[Amulet of the air]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of the four winds.png]] - The [[Amulet of the Four Winds]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - arc blade.png]] - The [[Arc blade]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - arga.png]] - &amp;quot;[[Arga]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Urand talos.png]] - The [[Armour of Talos]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - autumn katana.png]] - The [[Autumn katana]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - black knight barding.png]] - The [[Black Knight's barding]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bloodbane.png]] - &amp;quot;[[Bloodbane]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Blowgun of the assassin.png]] - The [[Blowgun of the Assassin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Boots of the spider.png]] - The [[Boots of the spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mace of brilliance.png]] - &amp;quot;[[Brilliance]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - brooch of shielding.png]] - The [[Brooch of Shielding]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shield Bullseye.png]] - &amp;quot;[[Bullseye]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - captain's cutlass.png]] - The [[Captain's cutlass]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak of flash.png]] - The [[Cloak of Flash]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak_of_starlight.png]] - The [[Cloak of Starlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak_of_the_thief.png]] - The [[Cloak of the Thief]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - crown of dyrovepreva.png]] - The [[Crown of Dyrovepreva]]&lt;br /&gt;
&lt;br /&gt;
[[File:Crown of eternal torment.png]]- The [[Crown of Eternal Torment]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dagger of chilly death.png]] [[File:Dagger of chilly death.png]] - The [[Dagger of Chilly Death]]&lt;br /&gt;
&lt;br /&gt;
[[File:Crossbow_hellfire.png]] - &amp;quot;[[Damnation (unrand)|Damnation]]&amp;quot;, formerly known as &amp;quot;[[Hellfire (unrand)|Hellfire]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dark maul.png]] - The [[Dark maul]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Dragonskin_cloak.png]] - The [[Dragonskin cloak]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - elemental_staff.png]] - The [[Elemental Staff]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - morningstar_eos.png]] - &amp;quot;[[Eos]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fencer's gloves.png]] - The [[Fencer's gloves]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - firestarter.png]] - &amp;quot;[[Firestarter]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - glaive of prune.png]] - The [[Glaive of Prune]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - glaive of the guard.png]] - The [[Glaive of the guard]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hat of the High Council.png]] - The [[Hat of the High Council]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hood of the assassin.png]] [[File:Old - hood of the assassin 2.png]] - The [[Hood of the Assassin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Knife of accuracy.png]] - The [[Knife of Accuracy]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - lajatang of order.png]] - The [[Lajatang of Order]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - leech.png]] [[File:Old - Leech v2.png]] - &amp;quot;[[Leech]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lehudib's crystal spear (unrand).png]] [[File:Lehudib's crystal spear (weapon).png]] - [[Lehudib's crystal spear (unrand)|Lehudib's crystal spear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lightning scales.png]] [[File:Old - lightning scales 2.png]] - The [[lightning scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - macabre finger necklace.png]] - The [[Macabre finger necklace]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mace of variability.png]] - The [[Mace of Variability]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Majin-bo v1.png]] - [[Majin-Bo]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - moon troll leather armour.png]] - [[Moon troll leather armour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - necklace of bloodlust.png]] - The [[Necklace of Bloodlust]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - obsidian axe.png]] - The [[Obsidian Axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - piercer.png]] - &amp;quot;[[Piercer]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - plutonium sword.png]] [[File:Old - plutonium sword 2.png]] - The [[Plutonium sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sling_punk.png]] - &amp;quot;[[Punk]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ratskin_cloak.png]] - The [[Ratskin cloak]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ring of shadows.png]] - The [[Ring of Shadows]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ring of vitality.png]] [[File:Ring of vitality.png]] - The [[Ring of vitality]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ring_of_the_octopus_king.png]] - a [[Ring of the Octopus King]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - robe of night.png]] - The [[Robe of Night]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sceptre of asmodeus.png]] - The [[Sceptre of Asmodeus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sceptre of torment.png]] - The [[Sceptre of Torment]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - scimitar of flaming death.png]] [[File:Scimitar of flaming death.png]] - The [[Scimitar of Flaming Death]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sharnga.png]] - The Bow of Krishna &amp;quot;[[Sharnga]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shield of the gong.png]] - The [[Shield of the gong]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - singing sword.png]] - The [[Singing Sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant club skullcrusher.png]] - &amp;quot;[[Skullcrusher]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - snakebite.png]] - &amp;quot;[[Snakebite]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - crossbow_sniper.png]]- &amp;quot;[[Sniper]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Spear of the botono.png]] - The [[Spear of the Botono]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - spriggans knife.png]] - The [[Spriggan's Knife]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - staff of dispater.png]] - The [[Staff of Dispater]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Staff of olgreb.png]] - The [[Staff of Olgreb]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Staff of wucad mu v1.png]] [[File:Old - Staff of wucad mu v2.png]] - The [[Staff of Wucad Mu]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sword of cerebov.png]] - The [[Sword of Cerebov]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sword of power.png]] [[File:Old - sword of power 2.png]] - The [[Sword of Power]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sword of the doom knight.png]] [[File:Sword of the doom knight.png]] - The [[Sword of the Doom Knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sword of zonguldrok.png]] - The [[Sword of Zonguldrok]]&lt;br /&gt;
&lt;br /&gt;
[[File:Older - wrath of trog.png]] [[File:Old - wrath_of_trog.png]] - The [[Wrath of Trog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wyrmbane v1.png]] [[File:Old - Wyrmbane v2.png]] - [[Wyrmbane]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sword of jihad.png]] - The [[Zealot's sword]], the [[Sword of Jihad]]&lt;br /&gt;
&lt;br /&gt;
==Dungeon features==&lt;br /&gt;
[[File:Old - golubrian passage.png]] - [[Passage of Golubria|Golubrian passage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - transporter.png]] [[File:Old - transporter landing site.png]] - [[Transporter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - vaults entry.png]] - [[Vaults]] entrance&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zonguldrok's grave.png]] - [[Zonguldrok's Shrine|Zonguldrok's grave]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zot entry.png]] - [[Realm of Zot]] entrance&lt;br /&gt;
&lt;br /&gt;
===[[Altar]]s===&lt;br /&gt;
[[File:Old - ashenzari altar.png]] - [[Ashenzari]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - beogh altar.png]] - [[Beogh]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - cheibriados altar.png]] - [[Cheibriados]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Faded altar v1.png]] - [[Faded altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fedhas altar v1.png]] - [[Fedhas]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lugonu altar v1.png]] [[File:Old - Lugonu altar v2.png]] - [[Lugonu]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Makhleb altar.png]] - [[Makhleb]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Shining one altar v1.png]] - [[The Shining One]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Sif muna altar v1.png]] [[File:Old - Sif muna altar v2.png]] - [[Sif Muna]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vehumet altar v1.png]] - [[Vehumet]] atlar&lt;br /&gt;
&lt;br /&gt;
[[File:Old - yredelemnul altar.png]] - [[Yredelemnul]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Zin altar v1.png]] - [[Zin]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
===[[Shop]]s===&lt;br /&gt;
[[File:Old - Abandoned shop v1.png]] - [[Shop#Vault-Defined Shops|Abandoned shop]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Armor shop v1.png]] - [[Armor]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Book shop v1.png]] - [[Book]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Potion shop v1.png]] - Distillery/[[potion]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Food shop v1.png]] - [[Food]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - General shop v1.png]] - General store&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Jewellery shop v1.png]] - [[Jewellery]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Scroll shop v1.png]] - [[Scroll]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wand shop v1.png]] - [[Wand]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Weapon shop v1.png]] - [[Weapon]] shop&lt;br /&gt;
&lt;br /&gt;
===[[Statue]]s===&lt;br /&gt;
[[File:Granite stump.png]] [[File:Old - statue ancient hero.png]] [[File:Old - statue cat.png]] [[File:Old - statue centaur.png]] [[File:Old - statue centaur2.png]] [[File:Old - statue dragon.png]] [[File:Old - statue dwarf axe.png]] [[File:Old - statue dwarf mace.png]] [[File:Old - statue dwarf sword.png]] [[File:Old - statue elephant.png]] [[File:Old - statue eye.png]] [[File:Old - statue head.png]] [[File:Old - statue mermaid.png]] [[File:Old - statue naga.png]] [[File:Old - statue skull.png]] [[File:Old - statue snail.png]] [[File:Old - statue troll.png]] [[File:Old - orcish idol.png]]&lt;br /&gt;
&lt;br /&gt;
===[[Trap]]s===&lt;br /&gt;
[[File:Old - alarm trap.png]] - [[Alarm trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arrow_trap.png]] - [[Arrow trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Axe_trap.png]] - [[Axe trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Blade_trap.png]] - [[Blade trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bolt trap.png]] - [[Bolt trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Dart_trap.png]] - [[Dart trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dispersal trap.png]] - [[Dispersal trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gas_trap.png]] - [[Gas trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Needle_trap.png]] - [[Needle trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow_trap.png]] - [[Shadow trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Spear_trap.png]] - [[Spear trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - teleport trap.png]] - [[Teleport trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zot trap.png]] - [[Zot trap]]&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
[[File:Old - abjuration.png]] - [[Abjuration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - agony.png]] - [[Agony]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - airstrike.png]] - [[Airstrike]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - alistair's intoxication.png]] - [[Alistair's Intoxication]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - animate dead.png]] - [[Animate Dead]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - animate skeleton.png]] - [[Animate Skeleton]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - apportation.png]] - [[Apportation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mass abjuration.png]] - [[Aura of Abjuration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - beastly appendage.png]] - [[Beastly Appendage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Berserker rage.png]] - [[Berserker Rage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - blade hands.png]] - [[Blade Hands]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - blink.png]] - [[Blink]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bolt of cold.png]] - [[Bolt of Cold]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bolt of draining.png]] - [[Bolt of Draining]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bolt of fire.png]] - [[Bolt of Fire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bolt of magma.png]] - [[Bolt of Magma]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - borgnjor's revivification.png]] - [[Borgnjor's Revivification]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - call canine familiar.png]] - [[Call Canine Familiar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - call imp.png]] - [[Call Imp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - cause fear.png]] - [[Cause Fear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - chain lightning.png]] - [[Chain Lightning]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cigotuvi's degeneration.png]] - [[Cigotuvi's Degeneration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - condensation shield.png]] - [[Condensation Shield]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - confuse.png]] - [[Confuse]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - confusing touch.png]] - [[Confusing Touch]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - conjure ball lightning.png]] - [[Conjure Ball Lightning]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - conjure flame.png]] - [[Conjure Flame]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - control teleport.png]] - [[Control Teleport]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - control undead.png]] - [[Control Undead]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - controlled blink.png]] - [[Controlled Blink]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - corona.png]] - [[Corona]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - corpse rot.png]] - [[Corpse Rot]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - cure poison.png]] - [[Cure Poison]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - darkness.png]] - [[Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dazzling spray.png]] - [[Dazzling Spray]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death channel.png]] - [[Death Channel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death's door.png]] - [[Death's Door]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - deflect missiles.png]] - [[Deflect Missiles]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - delayed fireball.png]] - [[Delayed Fireball]]&lt;br /&gt;
&lt;br /&gt;
[[File:Demonic horde.png]] - [[Demonic Horde]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dig.png]] - [[Dig]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - discord.png]] - [[Discord]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - disjunction.png]] - [[Disjunction]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dispel undead.png]] - [[Dispel Undead]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dispersal.png]] - [[Dispersal]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dragon form.png]] - [[Dragon Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Summon dragon.png]] - [[Dragon's Call]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - enslavement.png]] - [[Enslavement]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ensorcelled hibernation.png]] - [[Ensorcelled Hibernation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Evaporate.png]] - [[Evaporate]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - excruciating wounds.png]] - [[Excruciating Wounds]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extension.png]] - [[Extension]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fire brand.png]] - [[Fire Brand]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fire storm.png]] - [[Fire Storm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fireball.png]] - [[Fireball]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - flame tongue.png]] - [[Flame Tongue]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - flight.png]] - [[Flight (spell)|Flight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - force lance.png]] - [[Force Lance]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - forceful dismissal.png]] [[File:Forceful dismissal.png]] - [[Forceful Dismissal]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - freeze.png]] - [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
[[File:Freezing aura.png]] - [[Freezing Aura]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - freezing cloud.png]] - [[Freezing Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fulsome distillation.png]] - [[Fulsome Distillation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fulminant prism.png]] - [[Fulminant Prism]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ice storm.png]] - [[Glaciate]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - haste.png]] - [[Haste]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - haunt.png]] - [[Haunt]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ice form.png]] - [[Ice Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ignite poison.png]] - [[Ignite Poison]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - infusion.png]] - [[Infusion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - inner flame.png]] - [[Inner Flame]]&lt;br /&gt;
&lt;br /&gt;
[[File:Insulation.png]] - [[Insulation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - invisibility.png]] - [[Invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - iron shot.png]] - [[Iron Shot]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - iskenderun's battlesphere.png]] - [[Iskenderun's Battlesphere]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - iskenderun's mystic blast.png]] - [[Iskenderun's Mystic Blast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Levitation.png]] - [[Levitation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - leda's liquefaction.png]] - [[Leda's Liquefaction]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lee's rapid deconstruction.png]] - [[Lee's Rapid Deconstruction]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lehudib's crystal spear.png]] - [[Lehudib's Crystal Spear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lethal infusion.png]] - [[Lethal Infusion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lightning bolt.png]] - [[Lightning Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - magic dart.png]] - [[Magic Dart]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - malign gateway.png]] - [[Malign Gateway]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mass abjuration.png]] - [[Mass Abjuration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mass confusion.png]] - [[Mass Confusion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mephitic cloud.png]] - [[Mephitic Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - metabolic englaciation.png]] - [[Metabolic Englaciation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - monstrous menagerie.png]] - [[Monstrous Menagerie]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - necromutation.png]] - [[Necromutation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - olgreb's toxic radiance.png]] - [[Olgreb's Toxic Radiance]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orb of destruction.png]] - [[Orb of Destruction]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ozocubu's armour.png]] - [[Ozocubu's Armour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ozocubu's refrigeration.png]] - [[Ozocubu's Refrigeration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - pain.png]] - [[Pain]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - passage of golubria.png]] - [[Passage of Golubria]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - passwall.png]] - [[Passwall]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - petrify.png]] - [[Petrify]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - phase shift.png]] - [[Phase Shift]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - poison arrow.png]] - [[Poison Arrow]]&lt;br /&gt;
&lt;br /&gt;
[[File:Poison weapon.png]] - [[Poison Weapon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - poisonous cloud.png]] - [[Poisonous Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - portal projectile.png]] - [[Portal Projectile]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - recall.png]] - [[Recall]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - regeneration.png]] - [[Regeneration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - repel missiles.png]] - [[Repel Missiles]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ring of flames.png]] - [[Ring of Flames]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sandblast.png]] - [[Sandblast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - searing ray.png]] - [[Searing Ray]]&lt;br /&gt;
&lt;br /&gt;
[[File:See invisible.png]] - [[See Invisible]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shadow creatures.png]] - [[Shadow Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shatter.png]] - [[Shatter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shock.png]] - [[Shock]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shroud of golubria.png]] - [[Shroud of Golubria]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - silence.png]] - [[Silence]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - simulacrum.png]] - [[Simulacrum]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - slow.png]] - [[Slow]]&lt;br /&gt;
&lt;br /&gt;
[[File:Song of shielding.png]] - [[Song of Shielding]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - song of slaying.png]] - [[Song of Slaying]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spectral weapon.png]] - [[Spectral Weapon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spellforged servitor.png]] - [[Spellforged Servitor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spider form.png]] - [[Spider Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - static discharge.png]] - [[Static Discharge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - statue form.png]] - [[Statue Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sticks to snakes.png]] - [[Sticks to Snakes]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sticky flame.png]] - [[Sticky Flame]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sting.png]] - [[Sting]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - stone arrow.png]] - [[Stone Arrow]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - stoneskin.png]] - [[Stoneskin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sublimation of blood.png]] - [[Sublimation of Blood]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon butterflies.png]] - [[Summon Butterflies]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon demon.png]] - [[Summon Demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Summon dragon.png]] - [[Summon Dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Summon elemental.png]] - [[Summon Elemental]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon forest.png]] - [[Summon Forest]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon greater demon.png]] - [[Summon Greater Demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon guardian golem.png]] - [[Summon Guardian Golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon horrible things.png]] - [[Summon Horrible Things]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon hydra.png]] - [[Summon Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon ice beast.png]] - [[Summon Ice Beast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon lightning spire.png]] - [[Summon Lightning Spire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon mana viper.png]] - [[Summon Mana Viper]]&lt;br /&gt;
&lt;br /&gt;
[[File:Summon scorpions.png]] - [[Summon Scorpions]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon small mammal.png]] - [[Summon Small Mammal]]&lt;br /&gt;
&lt;br /&gt;
[[File:Summon ugly thing.png]] - [[Summon Ugly Thing]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sure blade.png]] - [[Sure Blade]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - symbol of torment.png]] - [[Symbol of Torment]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - swiftness.png]] - [[Swiftness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - teleport other.png]] - [[Teleport Other]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - throw flame.png]] - [[Throw Flame]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - throw frost.png]] - [[Throw Frost]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - throw icicle.png]] - [[Throw Icicle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - tornado.png]] - [[Tornado]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - tukima's dance.png]] - [[Tukima's Dance]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - twisted resurrection.png]] [[File:Twisted resurrection (player spell).png]] - [[Twisted Resurrection (player spell)|Twisted Resurrection]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - vampiric draining.png]] - [[Vampiric Draining]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - venom bolt.png]] - [[Venom Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - warp weapon.png]] - [[Warp Weapon]]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
[[File:Bat Form.png]] - [[Bat Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Breathe Sticky Flame.png]] [[Draconian breath attacks|Breathe Sticky Flame]]&lt;br /&gt;
&lt;br /&gt;
[[File:Breathe Poison.png]] - [[Draconian breath attacks|Breathe Poison]]&lt;br /&gt;
&lt;br /&gt;
[[File:Device recharge.png]] - [[Deep Dwarf#History|Device Recharge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Self restoration.png]] - [[Mummy#History|Self-Restoration]]&lt;br /&gt;
&lt;br /&gt;
===[[Transformation]]s===&lt;br /&gt;
[[File:Dragon form standard.png]] [[File:Old - dragon form red.png]] [[File:Old - dragon form white.png]] [[File:Old - dragon form grey.png]] [[File:Old - dragon form black.png]] [[File:Old - dragon form green.png]] [[File:Old - dragon form yellow.png]] [[File:Old - dragon form purple.png]] [[File:Old - dragon form pale.png]] [[File:Dragon form mottled.png]] [[File:Old - dragon form felid.png]] - [[Dragon Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - player ice form.png]] - [[Ice Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - player pig form.png]] - [[Pig Form]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Obsolete]]&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Dig&amp;diff=86848</id>
		<title>Dig</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Dig&amp;diff=86848"/>
				<updated>2026-07-20T19:14:27Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Apply template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version031}}&lt;br /&gt;
{{monster spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Dig''' is a monster-only spell which permanently destroys any rock [[wall]]s, as well as other sorts of diggable terrain (slimy walls, iron grates, inanimate statues, etc.), in a straight line from the caster. It cannot affect stone, metal, green crystal, or any other kind of wall. This spell does not harm you in any way, but makes both escape and limiting the number of enemies you face at once difficult. Note that monsters can cast Dig when they are outside the player's [[line of sight]].&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
Players may duplicate this spell's effects with a [[wand of digging]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{suppress categories |&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Dig&lt;br /&gt;
|level=4&lt;br /&gt;
|school1={{Earth Magic}}&lt;br /&gt;
|school2=&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of the Earth]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=3&lt;br /&gt;
|spellnoise=3&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
*Prior to [[0.31]], monsters could use [[wands of digging]] to replicate this spell.&lt;br /&gt;
*Prior to [[0.14]], Dig was a level 4 [[Earth Magic]] spell available to the player. It functioned identically, making it easy to create [[kill hole]]s or shortcuts between staircases, as well as allowing access to certain [[vault]]s.&lt;br /&gt;
*Prior to [[0.12]], Dig was an [[Earth Magic]]/[[Transmutations]] spell.&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Corrosive_bolt.png&amp;diff=86847</id>
		<title>File:Corrosive bolt.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Corrosive_bolt.png&amp;diff=86847"/>
				<updated>2026-07-20T19:13:38Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Corrosive_Bolt&amp;diff=86846</id>
		<title>Corrosive Bolt</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Corrosive_Bolt&amp;diff=86846"/>
				<updated>2026-07-20T19:12:25Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Apply template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
{{monster spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Corrosive Bolt''' launches a piercing bolt of [[acid]] that does heavy damage and causes [[corrosion]]. It is largely used by monsters, though players may cast it using a [[wand of acid]].&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.29]], monsters now deal less damage with Corrosive Bolt. Monsters with the spell were only slightly nerfed, but monsters with a wand of acid deal much less damage.&lt;br /&gt;
*Prior to [[0.28]], Corrosive Bolt did less base damage, but had extra &amp;quot;[[acid|acid splash]]&amp;quot; damage (4d5 against players, 2d4 against monsters).&lt;br /&gt;
*Wands of acid were added in [[0.18]].&lt;br /&gt;
*This spell was added in [[0.17]].&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Module:Table_of_monster_spells&amp;diff=86845</id>
		<title>Module:Table of monster spells</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Module:Table_of_monster_spells&amp;diff=86845"/>
				<updated>2026-07-20T19:11:35Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Add some missing spells without monster flag (mostly &amp;quot;wand&amp;quot; spells)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local m = {}&lt;br /&gt;
m[&amp;quot;Abjuration&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Reduces the remaining duration of any nearby hostile summoned creatures.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Abjuration&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Acid Ball&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Hurls an explosive ball of corrosive acid.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Acid Ball&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Agonising Touch&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Cuts the health of an adjacent creature in half. This damage is never directly lethal.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Agonising Touch&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 1, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Agony&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Cuts the health of a target creature in half. This damage is never directly lethal.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Agony&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  quote = [=[“Unbearable, isn't it? The suffering of strangers, the agony of friends. There&lt;br /&gt;
 is a secret song at the center of the world, Joey, and its sound is like&lt;br /&gt;
 razors through flesh.”&lt;br /&gt;
    -Pinhead, _Hellraiser 3: Hell on Earth_. 1992.]=], &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Antimagic Gaze&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes the target's magic to leak into the air, as though they were hit by an antimagic weapon, and heals the caster for the amount of magic drained, with no direct line of fire required.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Antimagic Gaze&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Avatar Song&amp;quot;] = {&lt;br /&gt;
  description = [=[Sings a powerfully haunting song. Adventurers who fail to resist will become unable to move away from the singer (and will sometimes be drawn closer involuntarily), while other creatures will become dazed outright.&lt;br /&gt;
&lt;br /&gt;
In addition, it may call forth drowned souls from any nearby bodies of deep water.&lt;br /&gt;
&lt;br /&gt;
Leaving the caster's line of sight will end the movement-controlling effect.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Avatar Song&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Awaken Flesh&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Channels a surge of chaotic energy through each pile of flesh in the caster's sight, animating them into empowered large abominations and dealing chaos damage to any foes unfortunate enough to be standing next to them.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Awaken Flesh&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Awaken Forest&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Gives some limited motility to nearby trees, allowing them to sway their branches and shift their roots. Such enchanted trees will lash at any adjacent enemy.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Awaken Forest&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  quote = [=[• Hel: [She died to] Infection! She's mine!&lt;br /&gt;
 — Thor: From a splinter that she got bravely fighting an elm!&lt;br /&gt;
 • Hel: Trees are inanimate plants, you buffoon!&lt;br /&gt;
 — Thor: Bravery knows no limits!&lt;br /&gt;
    -Rich Burlew, _Order of the Stick_, #874.]=], &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Awaken Vines&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes vines to grow from the ground. The vines will reach out and grab interlopers, dragging them towards any nearby trees.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Awaken Vines&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Banishment&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Banishes a creature into the Abyss.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Banishment&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  quote = [=[“An immense river of oblivion is sweeping us away into a nameless abyss.”&lt;br /&gt;
    -Ernest Renan, Souvenirs]=], &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Battlecry&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Inspires nearby allies of the caster to fight more aggressively, increasing the strength of their blows.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Battlecry&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Beckoning Gale&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Twists the air around a creature to both deal damage and attempt to pull them closer to the caster.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Beckoning Gale&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Berserk Other&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes a nearby ally to fly into a berserk rage. Going berserk temporarily increases health, speed, and damage dealt in melee.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    hasty = true, &lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Berserk Other&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  range = {max = 3, min = 3}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Berserker Rage&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Sends the user into a berserk rage. Going berserk temporarily increases health, speed, and damage dealt in melee. It will time out quickly outside of combat, but may be extended by multiple kills. While berserk, almost all actions other than movement and melee combat are prevented. When the rage expires, the user will be slowed and unable to berserk again for a short time.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    hasty = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Berserker Rage&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Bestow Arms&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Temporarily grants numerous nearby allies a magical weapon from within the armoury, so long as the souls holding it together remain intact.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Bestow Arms&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Bind Souls&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Bestows an enchantment on other nearby living creatures that causes them to rise as simulacra after being slain.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Bind Souls&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Ice = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Blink Allies Away&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Blinks allies in sight of the caster away from a nearby enemy.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Blink Allies Away&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Blink Allies Encircling&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Translocates a number of allies in the caster's sight to surround a targeted enemy.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Blink Allies Encircling&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Blink Away&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Translocates the caster to a location further away from a targeted enemy.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    escape = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Blink Away&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Blink Close&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Translocates the caster a short distance towards a targeted enemy.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Blink Close&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Blink Other&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Randomly translocates a targeted enemy a short distance. It cannot be resisted by willpower.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    escape = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Blink Other&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Blink Other Close&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Translocates a targeted enemy a short distance towards the caster. It cannot be resisted by willpower.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Blink Other Close&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Blink Range&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Translocates the caster to a location further away from a targeted enemy, but still within sight of the target.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    escape = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Blink Range&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Blinkbolt&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Transforms the caster into a lightning bolt, and translocates the caster to the bolt's destination.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Blinkbolt&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Bolt of Cold&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a penetrating bolt of frost.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Bolt of Cold&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Bolt of Devastation&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a bolt of grief and heartache that cuts its victims' willpower in half.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Bolt of Devastation&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Bolt of Draining&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a penetrating bolt of negative energy which drains any living creature it strikes.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Bolt of Draining&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Bolt of Fire&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a penetrating bolt of flames.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Bolt of Fire&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Bolt of Flesh&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a barrage of conjured flesh, which will briefly remain as a pile on the ground at the end of its path.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Bolt of Flesh&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Necromancy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Bolt of Magma&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a penetrating bolt of molten rock. Half of its damage bypasses fire resistance.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Bolt of Magma&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Brain Bite&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Drains a small amount of a visible enemy's mind and a proportion of their magic, with no direct line of fire required. If the enemy has near-emptied magic reserves, they will take doubled damage.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Brain Bite&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  quote = [=[“Lister: I know what you want. It's pink and it's moist and it's in my head. And&lt;br /&gt;
         that's where it's staying.”&lt;br /&gt;
    -Red Dwarf, _Psirens_. 1993.]=], &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Brothers in Arms&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons huge angry allies to wreak havoc.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Brothers in Arms&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Call Down Damnation&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Blasts a targeted enemy with damnation, with no direct line of fire required. These unholy forces harm the victim and anyone adjacent, and are not affected by any means of protection, such as armour or resistances. However, certain creatures, usually those able to invoke damnation themselves, are entirely unscathed by damnation.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    target = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 9, &lt;br /&gt;
  name = &amp;quot;Call Down Damnation&amp;quot;, &lt;br /&gt;
  noise = {casting = 9, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Call Down Lightning&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Blasts a targeted enemy with lightning, with no direct line of fire required. The targeting magics need distance to function, so enemies that are adjacent or nearly adjacent cannot be struck by this.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Call Down Lightning&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Call Lost Souls&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons some necromantic spectres. These lost souls can enter the bodies of more powerful undead to bring them back from brink of demise, or turn dying living creatures into ghostly versions of themselves.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Call Lost Souls&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Call Tide&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Allows the caster to affect the tidal phase of all water within a large distance. Soon after calling it, the waters on the whole level will reach high tide. Waters near the caster will reach even higher levels than they would normally.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Call Tide&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Call of Chaos&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls upon the powers of chaos to empower nearby allies, granting them haste, might, doubled vigour, or improved resistances. The chaotic magic may occasionally backfire and cause allies to instead lose their willpower or be berserked, polymorphed, or filled with inner flame.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Call of Chaos&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Cantrip&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Casts one of a number of minor spells, aimed at trying to bolster the caster's morale. They have no noticeable effect.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Cantrip&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Chain of Chaos&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Creates an arc of pure chaos, striking nearby creatures with unpredictable effects. The arc can touch upon the caster without harming them.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Chain of Chaos&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Chaos Breath&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Exhales a large cloud of fumes filled with the very essence of chaos.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    cloud = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Chaos Breath&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 2}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Cleansing Flame&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Invokes a huge blast of divine fury centered on the user, severely damaging undead and demons and dealing damage to all other hostile creatures.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Cleansing Flame&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Cold Breath&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Exhales a focused blast of icy-cold air.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Cold Breath&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Concentrate Venom&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Intensifies the natural venom of the target monster. Poisonous bites and spit become intense enough to slow and asphyxiate.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Concentrate Venom&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Confuse&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Induces a state of bewilderment and confusion in a creature's mind.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Confuse&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Confusion Gaze&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Induces a state of bewilderment and confusion in a creature's mind, with no direct line of fire required.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Confusion Gaze&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Conjure Living Spells&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Conjure Living Spells&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Corona&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes a halo of glowing light to surround and effectively outline a creature. This glow offsets the dark, musty atmosphere of the dungeon, and makes the affected creature appreciably easier to hit.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Corona&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Corrosive Bolt&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a penetrating bolt of highly-corrosive acid.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Corrosive Bolt&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Corrupt&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Unleashes Abyssal energies in the immediate vicinity. This changes the appearance of the affected area and temporarily summons creatures from the Abyss. This cannot be used in the Abyss itself.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Corrupt&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Corrupting Pulse&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Instills a corruption within all visible targets, temporarily mutating their bodies in an adverse fashion. It cannot affect artificial beings, and the undead will decompose if affected.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Corrupting Pulse&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Creeping Frost&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls forth freezing cold from the walls. Any enemies of the caster standing next to the walls will be frozen and will find their movements slowed. Cold resistance will reduce damage, but not prevent the freezing effect.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Creeping Frost&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Creeping Shadow&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls forth shadows from the corners of nearby walls to strike at all of the caster's enemies standing adjacent to them.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Creeping Shadow&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Crystallising Shot&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Hurls a large and heavy shard of crystal. It may render a creature's body structure as brittle and fragile as shattered and unrefined crystal, increasing the damage they take from all sources.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Crystallising Shot&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Death Rattle&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Exhales the essence of the dying, creating clouds of noxious miasma.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Death Rattle&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Deflect Missiles&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Envelops the caster in a repulsion field, greatly increasing their evasion against all types of projectile - even while otherwise incapacitated.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Deflect Missiles&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Dig&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Digs a tunnel through unworked rock.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    aim_at_space = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    not_self = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Dig&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 4}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Dimension Anchor&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Blocks any translocations attempted by the affected target, be they voluntary or not. This includes even some cross-plane effects, although notably not Banishment.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Dimension Anchor&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Diminish Spells&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Irresistibly weakens the power of an enemy's spells for a period of time.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Diminish Spells&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 4}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Dispel Undead Range&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Harms an undead creature greatly by interfering with the forces binding it together.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Dispel Undead Range&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Divine Armament&amp;quot;] = {&lt;br /&gt;
  description = [=[Manifests the caster's faith as a spiritual weapon, which will fight and slay the caster's enemies under its own power.&lt;br /&gt;
&lt;br /&gt;
As it is a direct reflection of the caster's unique zeal, the weapon they receive from their god will be the same each time.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Divine Armament&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Dominate Undead&amp;quot;] = {&lt;br /&gt;
  description = [=[Attempts to forcibly change the allegiance of all nearby undead which are not already loyal to the caster.&lt;br /&gt;
&lt;br /&gt;
Adventurers, being famously headstrong, cannot be fully controlled by this spell. They will instead lash out randomly for the duration of its effect, attacking nearby friend and foe alike before regaining their wits.&lt;br /&gt;
&lt;br /&gt;
This spell can be broken prematurely by the death of its caster.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Dominate Undead&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Doom Bolt&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a bolt of accursed malice which inflicts Doom.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Doom Bolt&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Doomsaying&amp;quot;] = {&lt;br /&gt;
  description = [=[Foretells a terrible future, inflicting Doom equal to half of what it would take for you to reach 100%. Upon the caster's death, a sliver of this fate will come to pass in the form of an ambush; several well-hidden enemies from the floor will seek out your position unerringly and all stairs will temporarily be sealed.&lt;br /&gt;
&lt;br /&gt;
Can only be cast a single time, but even slaying the messenger in their sleep will not avoid what fate has in store for you.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Doomsaying&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Drain Life&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Drains the life force of any nearby enemies, healing the user depending on the damage dealt.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Drain Life&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Draining Gaze&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fills a living creature with negative energy, draining them for a fraction of their maximum health. This spell requires line of sight but not line of fire.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Draining Gaze&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Dream Dust&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Overwhelms the target with soporific dream dust, putting them to sleep with an enchanting visual display. Additional dream sheep will increase the strength and duration of this effect.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Dream Dust&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Druid's Call&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Recalls woodland creatures from elsewhere on the same level.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Druid's Call&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Electrical Bolt&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Throws a bolt of electricity at the target, with high accuracy.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Electrical Bolt&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ensnare&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Shoots a stream of webbing at a creature, ensnaring the target in a sticky web.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Ensnare&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Entropic Weave&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Corrodes the target, with no direct line of fire required.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Entropic Weave&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Eruption&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Splits the earth to draw up a localised, short-lived volcano under the target.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Eruption&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Fire Breath&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Breathes a blast of fire at a targeted creature.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Fire Breath&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Flaming Cloud&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Conjures up a large cloud of roaring flames.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    cloud = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Flaming Cloud&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Flash Freeze&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Freezes the air around a target, causing significant harm and slowing the target's movement for a short time. Half of its damage bypasses cold resistance.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Flash Freeze&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Flashing Balestra&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;A single soul from within the armoury leaps out, striking with their weapon and then duelling independently for a short time before returning to the maelstrom once more.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Flashing Balestra&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Flay&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Opens painful illusionary wounds on the target's body, which disappear after a short time or on the death of the caster. This cannot kill directly, and is ineffective against unnatural targets.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Flay&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Fleetfoot&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls forth winds to increase the caster's movement speed for a short duration.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    hasty = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Fleetfoot&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Force Lance&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a shaft of concussive force. If the impact deals damage, it may knock the target back. If this knockback causes the target to hit a wall or another creature, both will take additional damage.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Force Lance&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 3, min = 3}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Forceful Invitation&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons some creatures from one of the Snake Pit, the Spider Nest, the Swamp, the Shoals, the Elven Halls, the Vaults, or the Crypt; the specific branch varies with the caster.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Forceful Invitation&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Freezing Gust&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a penetrating bolt of frigid air that leaves clouds of lethally cold vapour in its wake.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    cloud = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Freezing Gust&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 2}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Funeral Dirge&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;A ritual chant that briefly rouses several nearby undead allies to move more swiftly and strike with greater might.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Funeral Dirge&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ghostly Fireball&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Hurls an exploding ball of negative energy which drains any living creature it engulfs.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Ghostly Fireball&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ghostly Sacrifice&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Uses an ally's motivating essence to create a blast of negative energy, draining any living creature it engulfs. The being used to fuel the spell, no matter whether living or construct, is consumed and unmade in the process.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Ghostly Sacrifice&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Glaciate&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Conjures forth a mighty blast of ice. Creatures within its cone-shaped area of effect take damage, with higher damage being dealt to those close to the caster. Those hit by the blast are encased in ice, slowing their movement, and those killed by the blast may be frozen into solid blocks of ice. Half of its damage bypasses cold resistance.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 9, &lt;br /&gt;
  name = &amp;quot;Glaciate&amp;quot;, &lt;br /&gt;
  noise = {casting = 9, effect = 25}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Grasping Roots&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls giant grasping roots from deep underground that hold and constrict their victim. The roots will retreat if the victim breaks free or if the caller moves out of view.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Grasping Roots&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Greater Ensnare&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Shoots a stream of webbing at a creature, ensnaring them in a sticky web and scattering additional webs nearby that dissolve after a short length of time.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Greater Ensnare&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Harpoon Shot&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a long and flexible barbed mass. The ensnared victim will either be pulled adjacent to the caster or collide with anything blocking the way.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Harpoon Shot&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Haste&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Speeds the actions of the caster.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    hasty = true, &lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Haste&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Haste Other&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Speeds the actions of a nearby ally.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    hasty = true, &lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Haste Other&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Heal Other&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Heals a nearby ally.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    recovery = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Heal Other&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Hellfire Court&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons demons of flame and damnation.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Hellfire Court&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Fire = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Hoarfrost Bullet&amp;quot;] = {&lt;br /&gt;
  description = [=[Fires a shard of ice that coats whatever it hits with a layer of brittle frost which slows their movement.&lt;br /&gt;
&lt;br /&gt;
Each shot fired will deplete the cannon's remaining durability, but if it survives to fire 5 times, the final shot will fragment to hit all enemies around the primary target for additional damage.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Hoarfrost Bullet&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Holy Breath&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Exhales a large cloud of blessed flame, shining with the glory of the good gods. These flames are especially dangerous to undead and demonic creatures, and have no effect on holy creatures.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    cloud = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Holy Breath&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 2}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Holy Flames&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Traps an enemy in a ring of blessed flame. These flames are especially dangerous to undead and demonic creatures, and have no effect on holy creatures.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Holy Flames&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Hunting Call&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Inspires nearby allies to quicken their movement.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Hunting Call&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Hurl Damnation&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Blasts a targeted enemy with damnation. These unholy forces harm the victim and anyone adjacent, and are not affected by any means of protection, such as armour or resistances. However, certain creatures, usually those able to invoke damnation themselves, are entirely unscathed by damnation.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 9, &lt;br /&gt;
  name = &amp;quot;Hurl Damnation&amp;quot;, &lt;br /&gt;
  noise = {casting = 9, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Hurl Sludge&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Conjures a focused blast of highly toxic sludge, poisoning the victim and drenching their surroundings. The sludge damages and poisons all monsters, even those resistant to poison.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Hurl Sludge&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Hurl Torchlight&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Hurls a gout of umbral torchlight which deals irresistible damage to living, demonic, and holy beings. The torchlight will also briefly empower any friendly undead caught in its blast and is harmless to those who worship Yredelemnul.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Hurl Torchlight&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ill Omen&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Bends the weave of fate against a target, inflicting significant Doom. Cannot be used if there are any obstructions between the caster and their target.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Ill Omen&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Infernal Servant&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons a major demon.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Infernal Servant&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Injury Bond&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Binds the caster to nearby allies, reducing all damage they take by half in exchange for suffering half of the prevented damage themselves.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Injury Bond&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Injury Mirror&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Reflects damage taken for a short duration, hurting attackers whenever the caster takes any damage. After the duration wears off, the caster cannot cast this spell again for a short while.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Injury Mirror&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ink Cloud&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Releases a thick cloud of ink to obscure vision.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    escape = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Ink Cloud&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Invisibility&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Turns the caster invisible.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    escape = true, &lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Invisibility&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Invisibility Other&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Turns a nearby ally invisible.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Invisibility Other&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Iron Shot&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Hurls a large and heavy metal shot.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Iron Shot&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Landbreaker&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Violently fractures the landscape, causing rubble to fall upon several nearby enemies and also the ground behind them - obstructing their path to flee the caster.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Landbreaker&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 8}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Launch Bomblet&amp;quot;] = {&lt;br /&gt;
  description = [=[Fires a bomblet on a ballistic trajectory that ignores line of fire, dealing minor damage to a single target within range and deploying the bomblet near it.&lt;br /&gt;
&lt;br /&gt;
Cannot target enemies adjacent to the caster or those with no nearby room for the bomblet to land.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Launch Bomblet&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Fire = true, &lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Launch Sporangium&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Launches a caustic sporangium which will pursue any intriguing sources of nutrients - such as yourself - and engulf them in a massive acidic explosion. Nascent plasmodia, capable of firing acid of their own, may take root on any walls this explosion touches - though none within 2 tiles of any other.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Launch Sporangium&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Legendary Destruction&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Conjures two explosive magical effects in instant succession. The effects can be any mix of Fireball, Iceblast, and Ghostly Fireball.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Legendary Destruction&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Lightning Bolt&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a mighty bolt of lightning. Its damage bypasses half of defenders' armour, and it can be bounced off walls to hit targets twice.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Lightning Bolt&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 20}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Magma Barrage&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires penetrating bolts of molten rock at up to two different enemy targets. Half of its damage bypasses fire resistance.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Magma Barrage&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Major Destruction&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Shoots a random harmful beam or explosion at the targeted creature.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Major Destruction&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Major Healing&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Heals a large amount of damage to the caster's body.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    recovery = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Major Healing&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Malign Offering&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Drains life from an enemy, healing nearby allies in the process.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Malign Offering&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Malmutate&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Bestows a mutation on a target. The mutation is almost always harmful. It cannot affect artificial beings, and the undead will decompose if affected.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Malmutate&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Mara Summon&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Weaves illusions of the caster. Such illusions have the same physical prowess as the original, and can cast the same spells.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Mara Summon&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;March of Sorrows&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Conjures a stream of stolen suffering, leaving clouds of excruciating misery in its wake and around its targets. These clouds of negative energy will rapidly drain the living of small fractions of their maximum health.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;March of Sorrows&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Marshlight&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Conjures two balls of burning swamp gas adjacent to the caster. The balls will rapidly seek the nearest monster and burn them. Wizards attempted to copy this with the spell 'Foxfire', but their version is much less powerful.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Marshlight&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Mass Confusion&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes confusion in all who gaze upon the caster.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Mass Confusion&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  quote = [=[“Go to, let us go down, and there confound their language, that they may not&lt;br /&gt;
 understand one another's speech. So the LORD scattered them abroad from thence&lt;br /&gt;
 upon the face of all the earth: and they left off to build the city.”&lt;br /&gt;
    -KJV Bible, Genesis 11:7-8.]=], &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Mass Regeneration&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes all allied monsters nearby to rapidly regenerate over a short period of time. This regeneration is proportional to each of those creature's maximum health.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    recovery = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Mass Regeneration&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Mesmerise&amp;quot;] = {&lt;br /&gt;
  description = [=[Attempts to entrance all enemies in sight. Adventurers who fail to resist will become unable to move away from the caster, while other creatures will become dazed outright.&lt;br /&gt;
&lt;br /&gt;
Leaving the caster's line of sight will end the movement-controlling effect.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Mesmerise&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Metal Splinters&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a burst of metal splinters. Its damage is strongly reduced by armour.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Metal Splinters&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Miasma Breath&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Creates a large cloud of foul pestilence, poisoning and sometimes slowing any living creatures it touches.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    cloud = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    unclean = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Miasma Breath&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 2}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Might&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Significantly increases the caster's damage in melee.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Might&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Might Other&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Significantly increases a nearby ally's damage dealt in melee.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Might Other&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Mindburst&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Launches a psychic attack. If it overcomes the victim's willpower, it 'blows their mind' in a violently literal fashion, dealing damage that bypasses their armour entirely. It is useless against mindless creatures.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    not_self = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Mindburst&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 6}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Minor Healing&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Heals a small amount of damage to the caster's body.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    recovery = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Minor Healing&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Monstrous Menagerie&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons a powerful exotic creature to the caster's aid: either a manticore, a lindwurm, or a sphinx marauder.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Monstrous Menagerie&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Mourning Wail&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Exhales a stream of forgotten grief, leaving clouds of excruciating misery in its wake but skipping past creatures that would be vulnerable to it. These clouds of negative energy will rapidly drain the living of small fractions of their maximum health.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Mourning Wail&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Mutagenic Gaze&amp;quot;] = {&lt;br /&gt;
  description = [=[Causes mutagenic energy to accumulate in a target, eventually reaching levels high enough to cause harmful mutations or explosions of unstable magical energy.&lt;br /&gt;
&lt;br /&gt;
This spell requires line of sight but not line of fire.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Mutagenic Gaze&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Nazja's All-Purpose Tempering&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Manifests a magical hammer that repairs and temporarily augments the offensive capabilities of any nearby construct - be it golem or phalanx beetle or even dancing weapon. This process results in a flurry of sparks, slag, and concussive shockwaves that do considerable damage to any enemies adjacent to the targeted construct, but it cannot be recast upon the same object until the enhancement wears off.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true, &lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Nazja's All-Purpose Tempering&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Noxious Cloud&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Creates a large cloud of noxious fumes, which may cause confusion.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    cloud = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Noxious Cloud&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 2}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Oblivion Howl&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Unleashes a piercing howl that catches and echoes in victims' minds. While those echoes linger, nightmarish creatures will hear and track them to their source. It can only be used once by a given creature.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Oblivion Howl&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 15}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Orb of Electricity&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Hurls a crackling orb of electrical energy, creating a huge explosion on impact. Its damage bypasses half of defenders' armour.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Orb of Electricity&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ostracise&amp;quot;] = {&lt;br /&gt;
  description = [=[Isolates a target from the divine - temporarily reducing their piety in the eyes of whichever god they worship and denying them access to any divine abilities that piety would allow. Being repeatedly affected by this spell will reduce the one's effective piety further and further, but can never directly lead to excommunication.&lt;br /&gt;
&lt;br /&gt;
This effect will slowly wear off as the afflicted being gains experience, eventually restoring access to the full piety they once possessed.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Ostracise&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 3, min = 3}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Pain&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Inflicts an extremely painful injury upon one living creature.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Pain&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Paralyse&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Prevents a creature from taking any action for a short time.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Paralyse&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Paralysis Gaze&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Irresistibly prevents a creature from taking any action for a short time, requiring multiple charges but not line of fire.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Paralysis Gaze&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Petrifying Cloud&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Exhales calcifying dust, which petrifies anyone affected for longer than a brief moment.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Petrifying Cloud&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 2}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Phantom Blitz&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Weaves and fires a phantom copy of the caster with great force. Such phantoms have the same martial and mystic prowess as the caster, and an impromptu night parade of illusions may overwhelm the caster's victims.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Phantom Blitz&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Phantom Mirror&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Creates a phantom copy of a creature. The copy will be somewhat fragile, but otherwise almost indistinguishable from the original.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Phantom Mirror&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Planar Overlay&amp;quot;] = {&lt;br /&gt;
  description = [=[Overlays part of an adjacent reality onto this one, causing random local monsters to appear elsewhere on the floor. The first time this is used, multiple monsters will arrive at once; afterward, they will appear at a slow, steady rate.&lt;br /&gt;
&lt;br /&gt;
After a considerable amount of time has passed, these monsters may even appear near the player.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    dummy = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Planar Overlay&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Plane Rend&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons some of the greater threats from one of the Pits of Slime, the Elven Halls, the Vaults, the Crypt, the Tomb of Ancients, or the Realm of Zot; the specific branch varies with each cast of the spell.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Plane Rend&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Poison Arrow&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a magical arrow coated with the most vile and noxious toxin. Even those resistant to poison will be poisoned by it, and a small portion of its direct damage bypasses poison resistance.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Poison Arrow&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  quote = [=[“I saw in a hall an arrow pointing the way and I thought that this inoffensive&lt;br /&gt;
 symbol had once been a thing of iron, an inescapable and fatal projectile that&lt;br /&gt;
 pierced the flesh of men and lions and clouded the sun at Thermopylae and gave&lt;br /&gt;
 Harald Sigurdarson six feet of English earth forever.”&lt;br /&gt;
    -Jorge Luis Borges, _Mutations_. 1960.&lt;br /&gt;
     trans. Mildred Boyle]=], &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Poisonous Cloud&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Conjures forth a great cloud of lethal gases.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    cloud = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Poisonous Cloud&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 2}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Polymorph&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Randomly alters the form of a creature. It is especially effective against shape-changing creatures.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Polymorph&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Porkalator&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Transforms the target into a pig. The target moves swiftly but cannot cast spells. The caster's demise will cause the transformation to end.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Porkalator&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Portal Projectile&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Teleports a fired or thrown missile at a targeted enemy.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Portal Projectile&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Prayer of Brilliance&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Empowers the magic of nearby wizard allies of the caster, allowing them to cast their magic more powerfully and more often.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Prayer of Brilliance&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Primal Wave&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Conjures a torrent of water that may knock back the target, and creates a pool of shallow water for a short duration.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Primal Wave&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 25}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Pyre Arrow&amp;quot;] = {&lt;br /&gt;
  description = [=[Launches a glob of liquid fire that clings to a targeted creature, dealing armour-ignoring fire damage over multiple turns. The victim can put the fire out much more quickly by moving.&lt;br /&gt;
&lt;br /&gt;
If the target is insubstantial, the liquid fire will fail to stick.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Pyre Arrow&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Pyroclastic Surge&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Draws searing flames from lava. Any enemies of the caster standing next to or above lava will be burned.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Pyroclastic Surge&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Pyrrhic Recollection&amp;quot;] = {&lt;br /&gt;
  description = [=[Ignites a memory from the nimbus which surrounds Nobody, temporarily granting them the knowledge of a powerful spell and healing their injuries.&lt;br /&gt;
&lt;br /&gt;
This power is fleeting and will be extinguished after taking any significant amount of damage, but so long as any other memories remain, they cannot be put to rest for good.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    dummy = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Pyrrhic Recollection&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Quicksilver Bolt&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a bolt of dispelling energy at a targeted creature, possibly removing some of its enchantments.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    not_self = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Quicksilver Bolt&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ravenous Swarm&amp;quot;] = {&lt;br /&gt;
  description = [=[Unleashes a torrent of vampire bats, filling the air around a target.&lt;br /&gt;
&lt;br /&gt;
These vampires will gnaw on anything which isn't undead with a voracious hunger, and their bites will eventually even lull their victims to sleep, leaving them easy prey.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    cloud = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Ravenous Swarm&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Rebounding Blaze&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a penetrating bolt of energetic flames that can bounce off walls to hit targets twice.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Rebounding Blaze&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Rebounding Chill&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a penetrating bolt of energetic cold that can bounce off walls to hit targets twice.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Rebounding Chill&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Regenerate Other&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes another creature to rapidly regenerate over a short period of time. This regeneration is proportional to that creature's maximum health.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    recovery = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Regenerate Other&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Resonance Strike&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls a surge of power from the earth, striking an enemy within the caster's sight. The spell cascades through nearby constructs, growing in strength with each one standing near the target.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Resonance Strike&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Roll&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Roll into a ball, granting the boulder beetle tremendous speed as well as double melee damage. The roll may only be performed when at distance from a foe, and the beetle will always unroll after an attempted roll attack.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Roll&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sap Magic&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Taints a targeted creature's ability to cast spells. Casting a spell while afflicted with this condition causes the target to lose access to their magic, briefly preventing them from casting any further spells.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Sap Magic&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Seal Doors&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Imparts seals on nearby doors and stairs, preventing those not allied with the caster from traversing them.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Seal Doors&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Searing Breath&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Breathes a blast of fire at a targeted creature, leaving a cloud of flames at the endpoint.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Searing Breath&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Seismic Stomp&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Stomps heavily upon the ground, sending out violent shockwaves that fracture the ground beneath multiple nearby enemies. Flying creatures take greatly reduced damage from this attack, but those on the ground may sometimes to lose their footing altogether, delaying their next action as they struggle to regain balance on the uneven terrain.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Seismic Stomp&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 8}, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sentinel's Mark&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Bestows a strong beacon upon a targeted creature. It announces the presence and location of the marked creature to everyone on the same level.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Sentinel's Mark&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Seracfall&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Violently collapses a nearby simulacrum into a large mass of ice, which explodes on impact. The ice affects even cold-resistant creatures somewhat, due to the strong impact and cutting edges.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Seracfall&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Beam&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a penetrating beam of shadow.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadow Beam&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Bind&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Pins several random nearby enemies to their own shadows, briefly preventing them from moving. At higher spellpower, it affects more enemies at once.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    silent = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadow Bind&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Creatures&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Creates replicas of creatures native to the caster's current location, weaving them from shadows and threads of Abyssal matter.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Shadow Creatures&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Draining&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Forcefully steals a sliver from the shadows of all nearby enemies, causing damage which bypasses the victim's armour entirely.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadow Draining&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 2, min = 2}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Prism&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Conjures a shadowy prism which will unleash a violent blast of shadows after a short duration. If destroyed prematurely, this blast will be much weaker.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    silent = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadow Prism&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Puppet&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons a servant of living shadow to harass and constrict the caster's enemies. The strength of its attacks is directly increased by spellpower.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadow Puppet&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Shard&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a shard of hardened shadow at a single enemy.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadow Shard&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Shot&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a small bullet of hardened shadow at a single enemy.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadow Shot&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Tempest&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls down shadowy lightning upon up to half of all visible enemies, dealing irresistible damage to them.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadow Tempest&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Torpor&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Saps the energy from a line of enemies, slowing them for a short while. Spellpower increases the duration of this effect, but stronger creatures may shake off their lethargy more quickly.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadow Torpor&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Turret&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Forms a stationary turret of solidified shadow that repeatedly fires upon the caster's enemies.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadow Turret&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadowball&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Hurls a ball of flickering shadows, which explodes in a small area.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadowball&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sheza's Dance&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons weapons from far and wide - a dagger newly forged, a sword long-rusted in a moldering tomb, an axe still steaming with the blood of its victim - animating them and sending them out to attack.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Sheza's Dance&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shred&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Spins in place, dealing grievous damage to adjacent enemies with its serrated body.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Shred&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  range = {max = 1, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sign of Ruin&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Inflicts the sign of ruin upon a group of enemies, condemning their bodies to inexorable decay and collapse. Whenever anything bearing this sign receives damage from a melee attack, they will suffer heavy draining and may additionally become either slow, weak, or blind.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Sign of Ruin&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Siphon Essence&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Torments nearby living foes, cutting their health in half. This damage is never directly lethal. The pain inflicted then heals the user.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Siphon Essence&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 2, min = 2}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Siren Song&amp;quot;] = {&lt;br /&gt;
  description = [=[Sings a haunting song that mesmerises nearby listeners. Adventurers who fail to resist will become unable to move away from the singer, while other creatures will become dazed outright.&lt;br /&gt;
&lt;br /&gt;
Leaving the caster's line of sight will end the movement-controlling effect.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Siren Song&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sleep&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Puts a targeted creature to sleep. Taking damage will typically wake the target, and loud sounds can potentially do so as well.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Sleep&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sleetstrike&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes the air around a creature to twist itself into a whirling vortex of frigid meteorological fury, encasing the victim in ice and slowing their movement briefly. It does more damage to targets surrounded by empty space and half of its damage bypasses cold resistance.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Sleetstrike&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 4}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Slug Dart&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a sharp dart of hardened chitin.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Slug Dart&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Smiting&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Smites any targeted enemy within sight, with no direct line of fire required.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Smiting&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sojourning Bolt&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Breathes a penetrating and unstable bijection burst. If it hits, it may teleport victims after a short delay. For particularly interesting morsels of adventurers such as yourself, this teleport will translocate those victims towards the caster's allies and bring the caster along for the ride, if possible.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Sojourning Bolt&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Spawn Tentacles&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Extends large tentacles to attack nearby enemies.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Spawn Tentacles&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Spectral Cloud&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Creates a cloud of spectral mist, dealing minor damage to all creatures other than the undead. Dangerous but short-lived spectral undead creatures will coalesce from the mist over time.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    cloud = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Spectral Cloud&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Spit Acid&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Spits acid at a targeted creature.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Spit Acid&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Spit Lava&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Spits lava at a targeted creature. Half of its damage bypasses fire resistance.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Spit Lava&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Spit Poison&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Spits poison at a targeted creature.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Spit Poison&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Splinterspray&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a burst of wooden splinters. Its damage is strongly reduced by armour.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Splinterspray&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 3, min = 3}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sporulate&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Releases a fast, gas-filled floating spore. After seeking out its foe, the spore will explode, damaging anything caught in the blast and further confusing living creatures.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Sporulate&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Steam Ball&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Throws a ball of hot steam towards a targeted creature.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Steam Ball&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sticks to Snakes&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Casts forth sticks and transforms them into snakes. Stronger casters will always create stronger snakes.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Sticks to Snakes&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Still Winds&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Brings the air into unnatural stillness across a huge area, preventing anything short of a polar vortex from breaking the calm. The effect takes concentration to maintain, and only lasts a short time; if the caster is killed, clouds will begin to form again as normal.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Still Winds&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sting&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Conjures a jagged shard of crystallised toxins. The stinger's impact will always poison a susceptible target. Even resistant targets have a chance to be poisoned and immune monsters will still be damaged by the physical impact of the stinger.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Sting&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Stoke Flames&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Adds malice to hellish fires, binding it with flame into a creeping inferno.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Stoke Flames&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Strip Willpower&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Greatly reduces the target's willpower, making them more vulnerable to a variety of magical effects.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Strip Willpower&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Stunning Burst&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a weak electrical burst which, on impact, causes very brief paralysis. Willpower is of no use against this effect, but resistance to electricity can sometimes prevent it.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Stunning Burst&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Air Elementals&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons one or more air elementals.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Summon Air Elementals&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Demon&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Opens a gate to the realm of Pandemonium and draws forth one of its inhabitants to serve the caster for a time.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Summon Demon&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  quote = [=[“'Tis now the very witching time of night,&lt;br /&gt;
 When churchyards yawn and hell itself breathes out&lt;br /&gt;
 Contagion to this world.”&lt;br /&gt;
    -William Shakespeare, _The Tragedy of Hamlet, Prince of Denmark_, III, 2.]=], &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Dragon&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons and binds a powerful dragon to perform the caster's bidding. At high power it may summon particularly deadly varieties of dragon, or multiple lesser dragons at once.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 9, &lt;br /&gt;
  name = &amp;quot;Summon Dragon&amp;quot;, &lt;br /&gt;
  noise = {casting = 9, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Drakes&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons multiple drakes and lindwurms.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    unclean = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Summon Drakes&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Earth Elementals&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons one or more earth elementals.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Summon Earth Elementals&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Emperor Scorpions&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons multiple noble and monstrous emperor scorpions.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Summon Emperor Scorpions&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Executioners&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons multiple Executioners to tear apart foes of the caster.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 9, &lt;br /&gt;
  name = &amp;quot;Summon Executioners&amp;quot;, &lt;br /&gt;
  noise = {casting = 9, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Eyeballs&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons multiple floating eyeballs that may be able to vitrify, polymorph, confuse, mutate or disintegrate.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Summon Eyeballs&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Fire Elementals&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons one or more fire elementals.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Summon Fire Elementals&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Greater Demon&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls forth one of the greater demons of Pandemonium to serve the caster.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Summon Greater Demon&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Hell Sentinel&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons a Hell Sentinel, a nightmarish edifice of animated hate.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Summon Hell Sentinel&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Holies&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls forth divine warriors to aid the caster.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Summon Holies&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Illusion&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons a temporary mirror image of an enemy. Such a copy has the same physical prowess as the original, and can cast the same spells.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Summon Illusion&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  quote = [=[“I am just a copy of a copy of a copy&lt;br /&gt;
 Everything I say has come&lt;br /&gt;
 before&lt;br /&gt;
 Assembled into something into something into something&lt;br /&gt;
 I don’t know for certain anymore&lt;br /&gt;
&lt;br /&gt;
 I am just a shadow of a shadow of a shadow&lt;br /&gt;
 Always trying to catch up with myself&lt;br /&gt;
 I am just an echo of an echo of an echo&lt;br /&gt;
 Listening to someone’s cry for help&lt;br /&gt;
&lt;br /&gt;
 Look what you had to start&lt;br /&gt;
 Why all the change of heart?&lt;br /&gt;
 You need to play your part&lt;br /&gt;
 A copy of a copy of a—”&lt;br /&gt;
    -Nine Inch Nails, “Copy Of A”. 2013]=], &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Minor Demon&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons between one and three minor (rank 5) demons.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Summon Minor Demon&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Mortal Champion&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls forth one of the mightiest and fastest mortal champions of the Shining One. In this Dungeon, spriggan defenders and deep elf blademasters will answer the call.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Summon Mortal Champion&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Mushrooms&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons wandering mushrooms and deathcaps next to a targeted creature.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Summon Mushrooms&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Scarabs&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls forth a swarm of death scarabs.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Summon Scarabs&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Scorpions&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls forth a swarm of venomous scorpions.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Summon Scorpions&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Sin Beast&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons a deadly sin beast.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Summon Sin Beast&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Spiders&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons one or more spiders.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Summon Spiders&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Tzitzimitl&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons a tzitzimitl, a demon of disease and despair.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Summon Tzitzimitl&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Ufetubus&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons multiple ufetubi; small, annoying demons.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Summon Ufetubus&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Undead&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons multiple undead monsters, creating various ghosts, vampires, wraiths and other lesser undead.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Summon Undead&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Vermin&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons multiple rats, spiders, worms, and frogs.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Summon Vermin&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Water Elementals&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons one or more water elementals.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Summon Water Elementals&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Symbol of Torment&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls on the powers of darkness to cause agonising injury to any living or holy thing in the caster's vicinity, cutting their health in half (partially resisted by negative energy resistance). This damage is never directly lethal.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Symbol of Torment&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Throw Ally&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Throws a nearby ally at the monster's foe, doing minimal damage and landing the thrown monster nearby.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Throw Ally&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Throw Barbs&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a volley of barbs at the target, skewering them and making movement painful.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Throw Barbs&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Throw Bolas&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Hurls a colossal bolas at the target, wrapping around even the largest of foes and binding them in place.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Throw Bolas&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Throw Flame&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Throws a small puff of flame.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Throw Flame&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Throw Frost&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Throws a small puff of frost.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Throw Frost&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Throw Icicle&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a shard of ice. Due to its strong impact and cutting edges, half of its damage bypasses cold resistance.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Throw Icicle&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Throw Klown Pie&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Throws a harmful yet strangely delicious pie that can inflict its victim with a number of irresistible and debilitating temporary effects. These include inducing vertigo, silence, fire vulnerability, fragility, blindness, or an aversion to drinking potions.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Throw Klown Pie&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Trog's Hand&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Invokes a powerful regeneration ability which stacks with all other sources and is effective even on those who would not otherwise be able to regenerate. It also fortifies the user's willpower, protecting against many magical effects.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    recovery = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Trog's Hand&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Upheaval&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls on the forces of nature to blast a small area with magma, ice, wind, or rubble.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Upheaval&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Vanquished Vanguard&amp;quot;] = {&lt;br /&gt;
  description = [=[Calls out to the lingering souls of orcs who died in earlier ages, and, for a brief moment, gives them purpose in battle once again.&lt;br /&gt;
&lt;br /&gt;
More anchored to their past lives than most spectrals, they wield polearms with living skill, and will encircle their quarry with cold efficiency.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Vanquished Vanguard&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Venom Bolt&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a penetrating bolt of poison.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Venom Bolt&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Vex&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Attempts to cloud the target's mind with thoughtless frustration, forcing them to spend several turns doing nothing but attacking nearby spaces (whether those spaces are empty or even contain their allies).&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Vex&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Vhi's Electrolunge&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Sends the caster hurtling at a chosen nearby enemy, launching a high-accuracy melee attack on arrival, with additional electrical damage based on spellpower. The caster is wrapped in an envelope of twisted space, allowing them to safely pass through creatures, traps, and harmful terrain, and to displace creatures at their destination.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    noisy = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Vhi's Electrolunge&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Virulence&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Makes a targeted creature more vulnerable to poison.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Virulence&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Vitrify&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Renders a creature's body structure as brittle and fragile as glass, increasing the damage they take from all sources.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Vitrify&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Vitrifying Gaze&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Irresistibly renders a creature's body structure as brittle and fragile as glass, increasing the damage they take from all sources. It requires line of sight but not line of fire.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Vitrifying Gaze&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Volley of Thorns&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Launches a small hail of sharp thorns.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Volley of Thorns&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Wall of Brambles&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes brambles to rapidly grow nearby. They have almost no structural strength, but the wicked thorns they bear make their removal difficult. Such brambles are sparse enough that almost any missile can pass through unhindered.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Wall of Brambles&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Warning Cry&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Generates a loud noise, alerting nearby enemies.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    noisy = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Warning Cry&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 25}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Warp Body&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Twists a creature's body with mutagenic corruption, doing a small amount of damage and inflicting a transient mutation. If the target is already suffering from multiple transient mutations, it will inflict Vitrify instead.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Warp Body&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Waterstrike&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes the water around or under the target to violently swirl, dealing damage. It can affect targets standing in or flying above water.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Waterstrike&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  quote = [=[“Water dissolving&lt;br /&gt;
 And water removing&lt;br /&gt;
 There is water&lt;br /&gt;
 At the bottom of the ocean&lt;br /&gt;
 Under the water&lt;br /&gt;
 Carry the water&lt;br /&gt;
 Remove the water&lt;br /&gt;
 At the bottom of the ocean”&lt;br /&gt;
    -Talking Heads, “Once in a Lifetime”. 1980.]=], &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Weakening Gaze&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Irresistibly weakens a creature's melee attacks for a period of time, requiring line of sight but not line of fire.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Weakening Gaze&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Wind Blast&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes a strong gust of wind, pushing away creatures and clouds in a cone. If this causes a creature to collide with something, it will take damage.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Wind Blast&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Woodweal&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Draws on the vitality of leaf and bark to heal a large amount of damage. Cannot be cast without a tree adjacent.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    recovery = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Woodweal&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 1, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Word of Recall&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Recalls intelligent allies from elsewhere on the same level to the caster, after a short delay.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Word of Recall&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;cocytus serpent of hell breath&amp;quot;] = {&lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;cocytus serpent of hell breath&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;dis serpent of hell breath&amp;quot;] = {&lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;dis serpent of hell breath&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;gehenna serpent of hell breath&amp;quot;] = {&lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;gehenna serpent of hell breath&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;tartarus serpent of hell breath&amp;quot;] = {&lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;tartarus serpent of hell breath&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
return m&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Vehumet&amp;diff=86840</id>
		<title>Vehumet</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Vehumet&amp;diff=86840"/>
				<updated>2026-07-19T18:11:14Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Generate list of destructive spells using template, mostly forgecraft ones were added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
[[File:Vehumet altar.png]] &amp;quot;Let it end in hellfire!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Vehumet is a god of the destructive powers of magic. Followers will gain divine assistance in commanding the hermetic arts, and the most favoured stand to gain access to some of the fearsome spells in Vehumet's library. One's devotion to Vehumet can be proven by the causing of as much carnage and destruction as possible.&lt;br /&gt;
&lt;br /&gt;
Worshippers of Vehumet will quickly be able to recover their magical energy upon killing beings. As they gain favour, they will also gain enhancements to their destructive spells — first assistance in casting such spells and then increased range for conjurations. Vehumet will offer followers the knowledge of increasingly powerful destructive spells as they gain piety.&lt;br /&gt;
&lt;br /&gt;
Vehumet likes it when you kill living beings, you destroy the undead, you kill demons, you kill holy beings and you destroy nonliving beings.}}&lt;br /&gt;
&lt;br /&gt;
==Restrictions==&lt;br /&gt;
*[[Djinn]]'s unusual approach to magic renders them unable to worship Vehumet.&lt;br /&gt;
*[[Demigod]]s may not worship Vehumet (or any other deity).&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*You killing monsters (living, [[demonic]], [[holy]], [[nonliving]], and [[undead]]).&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
*Inactivity: You lose 1 piety per 340 turns, on average (1/17 chance every 20 turns).&lt;br /&gt;
*Abandonment.&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety level -]]''': &amp;quot;Sorcerer's Apprentice&amp;quot;&lt;br /&gt;
*Vehumet offers a spell gift immediately on worship (see below for details).&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level *]]''': &amp;quot;Scholar of Destruction&amp;quot;&lt;br /&gt;
*'''Gain power from killing''' - When you kill a monster, you have a piety-dependent chance of recovering MP. There is a &amp;lt;code&amp;gt;30 + (50 * (max(piety - 30, 130)/130)&amp;lt;/code&amp;gt;% chance&amp;lt;ref&amp;gt;{{source ref|0.32.1|mon-death.cc|2581}}&amp;lt;br&amp;gt;piety_breakpoint(0) = 1* piety = 30&amp;lt;br&amp;gt;piety_breakpoint(5) = 6* piety = 160&amp;lt;/ref&amp;gt; of recovering &amp;lt;code&amp;gt;1d(HD/2)&amp;lt;/code&amp;gt; MP.&amp;lt;ref&amp;gt;{{source ref|0.32.1|mon-death.cc|2601}}&amp;lt;/ref&amp;gt; HD is the [[hit dice]] of the monster killed. At 6* piety, you have an 80% chance. (Passive)&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level **]]''': &amp;quot;Caster of Ruination&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ***]]''': &amp;quot;Traumaturge&amp;quot;&lt;br /&gt;
*'''Aid to destructive magic''' - Your chance of miscasting destructive spells is significantly reduced, roughly equal to having 2 stacks of [[wizardry]].&lt;br /&gt;
:Specifically, your [[Spell Success#Modifiers|raw spell failure rate]] is multiplied by x66.6%. Generally, your actual failure rates will be smaller than (previous_fail% * .666) at any practical failure rate. Note that this bonus is not considered wizardry, so having wizardry x3 is not the same as having the Vehumet bonus and wizardry x1. Instead, the Vehumet bonus and wizardry multiplicatively stack.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ****]]''': &amp;quot;Battlemage&amp;quot;&lt;br /&gt;
*'''Range increase for destructive magic''' - The range of destructive spells is increased by 1 tile. (''Exceptions'': [[Irradiate]], [[Static Discharge]], [[Arcjolt]], [[Sticky Flame]], [[Freeze]].) (Passive)&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level *****]]''': &amp;quot;Warlock&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ******]]''': &amp;quot;Luminary of Lethal Lore&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
===Destructive spells===&lt;br /&gt;
Vehumet's &amp;quot;Destructive spells&amp;quot; include all [[Conjurations]] spells, plus spells with the &amp;lt;code&amp;gt;spflag::destructive&amp;lt;/code&amp;gt; flag:&amp;lt;ref&amp;gt;{{source ref|0.32.1|spl-data.h|1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
{{Destructive spells}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
'''[[Spell]]s.''' &lt;br /&gt;
If you are above the respective piety breakpoint and eligible for a gift, there is chance that Vehumet will offer you the knowledge of a '''Destructive spell'''. Vehumet will offer up to 15 spells:&amp;lt;ref&amp;gt;{{source ref|0.32.1|religion.cc|1229}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gift !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13-15&lt;br /&gt;
|-&lt;br /&gt;
! [[List of spells by level|Spell levels]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2-3&lt;br /&gt;
| 2-3&lt;br /&gt;
| 3-4&lt;br /&gt;
| 3-5&lt;br /&gt;
| 4-7&lt;br /&gt;
| 4-7&lt;br /&gt;
| 5-7&lt;br /&gt;
| 5-7&lt;br /&gt;
| 5-7&lt;br /&gt;
| 5-7&lt;br /&gt;
| 6-8&lt;br /&gt;
| 8-9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The first gift will always happen on worship. Once a new gift is offered, you lose access to the previous gift. The last three spells, which are all level 8-9, are all offered at once, and will always be available so long as you continue to worship Vehumet. Vehumet will not gift spells that are already in your library and will attempt not to gift spells that had been offered previously. &lt;br /&gt;
&lt;br /&gt;
Gifts will tend to correlate with your skills; all spell schools are considered, and multi-school spells are weighted on their average skill level.&lt;br /&gt;
&lt;br /&gt;
===Gift Breakpoints===&lt;br /&gt;
Vehumet gives spells at the following points, assuming you have gifts left:&amp;lt;ref&amp;gt;{{source ref|0.32.1|religion.cc|1551}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Gift #1: Always gift immediately.&lt;br /&gt;
*Gifts #2-5: Always gift by 53, 71, 89, 107 piety, respectively. These may be given a little earlier than this.&lt;br /&gt;
*Gifts #6-15: At ≥ 120 (5*) piety, uses the [[gift timeout]] system, for timeout = &amp;lt;code&amp;gt;28 + (2d30)/2&amp;lt;/code&amp;gt;.&amp;lt;ref&amp;gt;{{source ref|0.32.1|religion.cc|1587}}&amp;lt;/ref&amp;gt; When timeout = 0, there's a 5% chance to get a gift whenever you gain piety.&lt;br /&gt;
**The final four gifts (#12-15) can only be given at 6* piety.&lt;br /&gt;
&lt;br /&gt;
There is a cooldown of &amp;lt;code&amp;gt;98 + 2d50&amp;lt;/code&amp;gt; turns between gifts. If you'd reach a gift threshold during the cooldown, you don't get the gift. For gifts #2-5, you'll just get the gift the next time you gain piety. However, this cooldown could theoretically matter for the 5* -based gifts, since you'd need to roll the 5% chance again.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Vehumet does not appreciate abandonment, and will call down fearful punishments upon disloyal followers!&lt;br /&gt;
&lt;br /&gt;
Those that anger Vehumet find destruction amply heaped upon them. Novices are struck by flame and frost; archmages by crystal spears and firestorms. Their own conjurations, too, are wont to misfire at the worst possible moments.&lt;br /&gt;
&lt;br /&gt;
Vehumet's wrath lasts for a relatively short duration.}}&lt;br /&gt;
&lt;br /&gt;
Those who abandon Vehumet are periodically bombarded with a wide range of harmful Conjurations; various spells of a spell level between &amp;lt;code&amp;gt;1 + XL/5&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;1 + XL/3&amp;lt;/code&amp;gt; are cast on you.&amp;lt;ref&amp;gt;{{source ref|0.32.1|god-wrath.cc|1089}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vehumet also has a 5% chance to punish you whenever you cast a destructive spell.&amp;lt;ref&amp;gt;{{source ref|0.32.1|spl-cast.cc|2144}}&amp;lt;/ref&amp;gt; The spell still succeeds, but you get a [[miscast effect]] anyway.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Vehumet offers a nearly guaranteed &amp;quot;engine&amp;quot;, or way to kill things, up through [[Zot]]:5. However, without any active abilities, Vehumet is worse in emergency situations. In a way, you aren't worshipping Vehumet; think of your ''spells'' as the actual god.&lt;br /&gt;
&lt;br /&gt;
The curated spell gifts, starting on worship, ensure some method to kill those pesky [[orbs of fire]] (and just about everything else). Two free ranks of [[wizardry]] help get your powerful spells online faster. It makes level 9 spells (more) reasonable to cast in a 3-rune game. And the +1 range is helpful for certain spells. All this comes with zero [[Invocations]] investment. When combined with the wizardry, worshippers can afford to invest more into defensive skills, or even hybridize. &lt;br /&gt;
&lt;br /&gt;
Whether &amp;quot;having spells as a god&amp;quot; is a good thing is up to you, but it does come with a few downsides. Without active abilities, you have less ways to deal with a dangerous situation. In addition, Vehumet is one of the weaker gods for the early game. For spellcaster backgrounds, the first few spell gifts generally won't be much of an improvement compared to your own spells. Characters new to spellcasting have to take time to train up magic, which might not be all that powerful by the time you hit 1* or even 3*. Furthermore, there are ways to get an &amp;quot;engine&amp;quot; without taking up the god slot.&lt;br /&gt;
&lt;br /&gt;
Overall, using Vehumet is not as simple as it may seem. Your spells may be strong, but good general play is still necessary to make up for a lack of actives.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*The MP refund is fairly weak early on, but really shines with higher-level AOE spells that take out multiple enemies at once. Vehumet doesn't even require you to use spells; bashing them to death with a [[magical staff]] or firing a [[wand]] works just as well.&lt;br /&gt;
*Since Vehumet will try to gift spells which you haven't yet seen, it could theoretically be worth buying 'irrelevant' spells to increase the chance of getting a spell you want.&lt;br /&gt;
*Vehumet is one of the few gods you can abandon while keeping permanent benefits granted via worship (spells learned via direct gift). &lt;br /&gt;
*Vehumet is a decent god for the extended game, thanks to the strong MP regen, but a god with useful active abilities may be preferred. For example, [[The Shining One]] provides active abilities and both HP and MP restoration when killing evil monsters (which make up most of the extended game monster lists).&lt;br /&gt;
*Vehumet is actually one of the stronger [[Ziggurat]] gods, as the sheer mass of enemies you'll be killing provides a massive amount of MP.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.34]], the first spell gift was given at 1* piety instead of on worship, and spell gifts only considered skill in elemental skills ([[Fire Magic]], [[Ice Magic]], [[Earth Magic]], and [[Air Magic]]). Also, Vehumet boosted the spell range of monsters due to a bug.&amp;lt;ref&amp;gt;https://github.com/crawl/crawl/commit/d5cd0e1a866c969c32fb65bd845d5f441ec64b9d&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Prior to [[0.32]], the chance to gain MP from kills was &amp;lt;code&amp;gt;(piety-30)/2&amp;lt;/code&amp;gt;%, the second spell gift was level 1-2, and the range increase did not apply to [[Hailstorm]], [[Frozen Ramparts]], or [[Eringya's Noxious Bog]].&lt;br /&gt;
*Prior to [[0.31]], Vehumet's spell failure reduction would only stack with 1 level of wizardry.&lt;br /&gt;
*In [[0.26]], Vehumet's spell gifts were widened in level range. &lt;br /&gt;
*Prior to [[0.16]], Vehumet tried not to gift spells that could cause [[antitraining]] (Fire/Ice, Air/Earth).&lt;br /&gt;
*Vehumet underwent a complete overhaul in [[0.12]], dropping summoning support, MP cost reduction, and book gifts, instead gifting destructive spells directly. For information about Vehumet prior to 0.12, see [http://crawl.chaosforge.org/index.php?title=Vehumet&amp;amp;oldid=13070 this revision].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Template:Destructive_spells&amp;diff=86839</id>
		<title>Template:Destructive spells</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Template:Destructive_spells&amp;diff=86839"/>
				<updated>2026-07-19T18:09:59Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;{{ {{{|safesubst:}}}#invoke:Spell|destructive_spell_list_alphabetical}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;Generates table of destructive spells for Vehumet. Category:Temp...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{ {{{|safesubst:}}}#invoke:Spell|destructive_spell_list_alphabetical}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;Generates table of destructive spells for Vehumet.&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Module:Spell&amp;diff=86838</id>
		<title>Module:Spell</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Module:Spell&amp;diff=86838"/>
				<updated>2026-07-19T18:06:58Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Add destructive_spell_list_alphabetical function for vehumet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
local data = mw.loadData('Module: Table of spells')&lt;br /&gt;
local monster_data = mw.loadData('Module: Table of monster spells')&lt;br /&gt;
local RANGE_LOS = 8&lt;br /&gt;
&lt;br /&gt;
local function table_keys_sorted(t, f)&lt;br /&gt;
  local keys = {}&lt;br /&gt;
  for k in pairs(t) do&lt;br /&gt;
    table.insert(keys, k)&lt;br /&gt;
  end&lt;br /&gt;
  table.sort(keys, f)&lt;br /&gt;
  return keys&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function empty_table(t)&lt;br /&gt;
  for _ in pairs(t) do&lt;br /&gt;
    return false&lt;br /&gt;
  end&lt;br /&gt;
  return true&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function names_by_level()&lt;br /&gt;
  local names = table_keys_sorted(data)&lt;br /&gt;
  table.sort(names, function(a, b)&lt;br /&gt;
    if data[a].level == data[b].level then&lt;br /&gt;
      return a &amp;lt; b&lt;br /&gt;
    else&lt;br /&gt;
      return data[a].level &amp;lt; data[b].level&lt;br /&gt;
    end&lt;br /&gt;
  end)&lt;br /&gt;
  return names&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function spell_table_header()&lt;br /&gt;
  return [=[{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!|Icon&lt;br /&gt;
!|Name&lt;br /&gt;
!|Schools&lt;br /&gt;
!|Level&lt;br /&gt;
!|Power&amp;lt;br&amp;gt;cap&lt;br /&gt;
!|Range&lt;br /&gt;
!|Noise&lt;br /&gt;
!|Flags&lt;br /&gt;
!|Books&lt;br /&gt;
|----&lt;br /&gt;
]=]&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function spell_table_section(heading)&lt;br /&gt;
  return '! colspan=9 style=&amp;quot;text-align:left&amp;quot;|\n' ..&lt;br /&gt;
         '====' .. heading .. '====\n' ..&lt;br /&gt;
         '|----\n'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_schools(frame, schools, no_link_for)&lt;br /&gt;
  local ret = ''&lt;br /&gt;
  for _, school in ipairs(table_keys_sorted(schools)) do&lt;br /&gt;
    if school == no_link_for then&lt;br /&gt;
      ret = ret .. school .. '/'&lt;br /&gt;
    else&lt;br /&gt;
      ret = ret ..&lt;br /&gt;
        frame:expandTemplate{title = 'schoollink', args = {school}} .. '/'&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret:sub(1, -2)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_range(range)&lt;br /&gt;
  if range == nil then&lt;br /&gt;
    return ''&lt;br /&gt;
  elseif range.min == range.max then&lt;br /&gt;
    if range.min == RANGE_LOS then&lt;br /&gt;
      return 'LOS'&lt;br /&gt;
    else&lt;br /&gt;
      return range.min&lt;br /&gt;
    end&lt;br /&gt;
  else&lt;br /&gt;
    return range.min .. '-' .. range.max&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_noise(noise)&lt;br /&gt;
  if noise == nil then&lt;br /&gt;
    return ''&lt;br /&gt;
  else&lt;br /&gt;
    return math.max(string.match(noise.casting, &amp;quot;%d+&amp;quot;), string.match(noise.effect, &amp;quot;%d+&amp;quot;))&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_flag(flag)&lt;br /&gt;
  if flag:upper() == 'WL_CHECK' then&lt;br /&gt;
    return 'Will check'&lt;br /&gt;
  else&lt;br /&gt;
    return flag:gsub('_', ' '):lower():gsub('^%l', string.upper)&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_flags(flags)&lt;br /&gt;
  if flags == nil then&lt;br /&gt;
    return ''&lt;br /&gt;
  end&lt;br /&gt;
  local ret = ''&lt;br /&gt;
  for _, flag in ipairs(table_keys_sorted(flags)) do&lt;br /&gt;
    ret = ret .. format_flag(flag) .. ', '&lt;br /&gt;
  end&lt;br /&gt;
  return ret:sub(1, -3)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function compare_books(a, b)&lt;br /&gt;
  return a:lower():gsub('^book of ', ''):gsub('^a ', ''):gsub('^the ', '') &amp;lt;&lt;br /&gt;
    b:lower():gsub('^book of ', ''):gsub('^a ', ''):gsub('^the ', '')&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_books(books)&lt;br /&gt;
  local ret = ''&lt;br /&gt;
  for _, book in ipairs(table_keys_sorted(books, compare_books)) do&lt;br /&gt;
    ret = ret .. '[[' .. book:gsub('^%l', string.upper) .. ']]&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  return ret:sub(1, -5)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function spell_table_line(frame, name, info, no_link_for)&lt;br /&gt;
  return '|[[File:' .. name:lower() .. '.png]]\n' ..&lt;br /&gt;
         '|style=&amp;quot;padding-left:1em&amp;quot;|[[' .. name .. ']]\n' ..&lt;br /&gt;
         '|' .. format_schools(frame, info['schools'], no_link_for) .. '\n' ..&lt;br /&gt;
         '|' .. info['level'] .. '\n' ..&lt;br /&gt;
         '|' .. (info['power cap'] == 0 and 'N/A' or info['power cap']) ..&lt;br /&gt;
         '\n' ..&lt;br /&gt;
         '|' .. format_range(info['range']) .. '\n' ..&lt;br /&gt;
         '|' .. format_noise(info['noise']) .. '\n' ..&lt;br /&gt;
         '|' .. format_flags(info['flags']) .. '\n' ..&lt;br /&gt;
         '|' .. format_books(info['books']) .. '\n' ..&lt;br /&gt;
         '|----\n'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table(frame)&lt;br /&gt;
  local alphabet = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'&lt;br /&gt;
&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
  local c = nil&lt;br /&gt;
  for _, name in ipairs(table_keys_sorted(data)) do&lt;br /&gt;
    if name:sub(1, 1) ~= c then&lt;br /&gt;
      c = name:sub(1, 1)&lt;br /&gt;
      ret = ret .. spell_table_section(c)&lt;br /&gt;
    end&lt;br /&gt;
    ret = ret .. spell_table_line(frame, name, data[name])&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_level(frame)&lt;br /&gt;
  local school = frame.args[1]&lt;br /&gt;
  if school == '' then&lt;br /&gt;
    school = nil&lt;br /&gt;
  end&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
  for level=1,9 do&lt;br /&gt;
    local found = false&lt;br /&gt;
    for _, name in ipairs(table_keys_sorted(data)) do&lt;br /&gt;
      if data[name]['level'] == level then&lt;br /&gt;
        if school == nil or data[name]['schools'][school] then&lt;br /&gt;
          if not found then&lt;br /&gt;
            found = true&lt;br /&gt;
            ret = ret .. spell_table_section('Level ' .. level)&lt;br /&gt;
          end&lt;br /&gt;
          ret = ret .. spell_table_line(frame, name, data[name], school)&lt;br /&gt;
        end&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_school(frame)&lt;br /&gt;
  local schools = {}&lt;br /&gt;
  for _,spell in pairs(data) do&lt;br /&gt;
    for school in pairs(spell['schools']) do&lt;br /&gt;
      schools[school] = true&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
  for _,school in ipairs(table_keys_sorted(schools)) do&lt;br /&gt;
    ret = ret .. spell_table_section(&lt;br /&gt;
      frame:expandTemplate{title = 'schoollink', args = {school}})&lt;br /&gt;
    for _, name in ipairs(names_by_level(data)) do&lt;br /&gt;
      if data[name]['schools'][school] then&lt;br /&gt;
        ret = ret .. spell_table_line(frame, name, data[name], school)&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_book(frame)&lt;br /&gt;
  local books = {}&lt;br /&gt;
  for _,spell in pairs(data) do if spell['books'] ~= nil then&lt;br /&gt;
    for book in pairs(spell['books']) do&lt;br /&gt;
      books[book] = true&lt;br /&gt;
    end&lt;br /&gt;
  end end&lt;br /&gt;
&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
  for _,book in ipairs(table_keys_sorted(books, compare_books)) do&lt;br /&gt;
    ret = ret ..&lt;br /&gt;
      spell_table_section('[[' .. book:gsub('^%l', string.upper) .. ']]')&lt;br /&gt;
    for _, name in ipairs(names_by_level(data)) do&lt;br /&gt;
      if data[name]['books'][book] then&lt;br /&gt;
        ret = ret .. spell_table_line(frame, name, data[name])&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_flag(frame)&lt;br /&gt;
  local flags = {}&lt;br /&gt;
  for _,spell in pairs(data) do if spell['flags'] ~= nil then&lt;br /&gt;
    for flag,_ in pairs(spell['flags']) do&lt;br /&gt;
      flags[flag] = true&lt;br /&gt;
    end&lt;br /&gt;
  end end&lt;br /&gt;
&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
&lt;br /&gt;
  ret = ret .. spell_table_section('No flags')&lt;br /&gt;
  for _, name in ipairs(names_by_level(data)) do&lt;br /&gt;
    if empty_table(data[name]['flags']) then&lt;br /&gt;
      ret = ret .. spell_table_line(frame, name, data[name])&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  for _, flag in ipairs(table_keys_sorted(flags)) do&lt;br /&gt;
    ret = ret .. spell_table_section(format_flag(flag)) ..&lt;br /&gt;
      '| colspan=9 |' ..&lt;br /&gt;
      frame:expandTemplate{title = 'SpellFlagDesc ' .. format_flag(flag),&lt;br /&gt;
        args = {}} ..&lt;br /&gt;
      '\n|----\n'&lt;br /&gt;
    for _, name in ipairs(names_by_level(data)) do&lt;br /&gt;
      if data[name]['flags'][flag] then&lt;br /&gt;
        ret = ret .. spell_table_line(frame, name, data[name])&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.destructive_spell_list_alphabetical(frame)&lt;br /&gt;
   local ret = ''&lt;br /&gt;
   local names = table_keys_sorted(data)&lt;br /&gt;
   for _, name in ipairs(names) do&lt;br /&gt;
      if data[name]['flags']['destructive'] then&lt;br /&gt;
        ret = ret .. '*[[' .. name .. ']]\n'&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
    return ret&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_hated_by(spell)&lt;br /&gt;
  local output = ''&lt;br /&gt;
  if spell.flags.HASTY then&lt;br /&gt;
    output = output .. '[[Cheibriados]][[Category:Hasty Spells]]&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  if spell.flags.UNHOLY or spell.schools.Necromancy then&lt;br /&gt;
    output = output .. '[[Elyvilon]]&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  if spell.flags.UNHOLY or spell.schools.Necromancy then&lt;br /&gt;
    output = output .. '[[The Shining One]]&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  if spell.flags.CHAOTIC or spell.flags.UNCLEAN or spell.flags.UNHOLY or&lt;br /&gt;
    spell.schools.Necromancy then&lt;br /&gt;
    output = output .. '[[Zin]]'&lt;br /&gt;
    if spell.flags.UNCLEAN then&lt;br /&gt;
      output = output .. '[[Category:Unclean Spells]]'&lt;br /&gt;
    end&lt;br /&gt;
    if spell.flags.CHAOTIC then&lt;br /&gt;
      output = output .. '[[Category:Chaotic Spells]]'&lt;br /&gt;
    end&lt;br /&gt;
    if spell.flags.UNHOLY then&lt;br /&gt;
      output = output .. '[[Category:Evil Spells]]'&lt;br /&gt;
    end&lt;br /&gt;
    output = output .. '&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  return output:sub(1, -5)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_targetting(flags)&lt;br /&gt;
  local style = nil&lt;br /&gt;
  if flags.DIR then&lt;br /&gt;
    style = 'Direction'&lt;br /&gt;
  elseif flags.DIR_OR_TARGET then&lt;br /&gt;
    style = 'Target or direction'&lt;br /&gt;
  elseif flags.TARGET then&lt;br /&gt;
    style = 'Smite'&lt;br /&gt;
  end&lt;br /&gt;
  if style then&lt;br /&gt;
    if flags.OBJ and flags.NOT_SELF then&lt;br /&gt;
      return style .. ' (object, not self)'&lt;br /&gt;
    elseif flags.OBJ then&lt;br /&gt;
      return style .. ' (object)'&lt;br /&gt;
    elseif flags.NOT_SELF then&lt;br /&gt;
      return style .. ' (not self)'&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return style&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_info(frame)&lt;br /&gt;
  local name = frame.args[1]&lt;br /&gt;
  if not name or name == '' then&lt;br /&gt;
    name = mw.title.getCurrentTitle().text&lt;br /&gt;
  end&lt;br /&gt;
  local spell = data[name]&lt;br /&gt;
  if not spell then&lt;br /&gt;
    return name&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  local args = {}&lt;br /&gt;
  args.name = spell.name&lt;br /&gt;
  args.level = spell.level&lt;br /&gt;
  for i,school in ipairs(table_keys_sorted(spell.schools)) do&lt;br /&gt;
    args['school' .. i] =&lt;br /&gt;
      frame:expandTemplate{title = 'schoollink', args = {school}} ..&lt;br /&gt;
      '[[Category:' .. school .. ' Spells]]'&lt;br /&gt;
    i = i + 1&lt;br /&gt;
  end&lt;br /&gt;
  args.sources = format_books(spell.books)&lt;br /&gt;
  args.castingnoise = spell.noise.casting&lt;br /&gt;
  args.spellnoise = spell.noise.effect&lt;br /&gt;
  args['power cap'] = spell['power cap'] == 0 and 'N/A' or spell['power cap']&lt;br /&gt;
  args['summons limit'] = spell['summons limit']&lt;br /&gt;
  args.targetting = format_targetting(spell.flags)&lt;br /&gt;
  args.range = format_range(spell.range)&lt;br /&gt;
  args['hated by'] = format_hated_by(spell)&lt;br /&gt;
  args.flags = format_flags(spell.flags)&lt;br /&gt;
&lt;br /&gt;
  local infobox = frame:expandTemplate{title = 'spell', args = args}&lt;br /&gt;
&lt;br /&gt;
  local flavour = spell.description&lt;br /&gt;
  if spell.quote then&lt;br /&gt;
    flavour = flavour .. '\n----\n' .. spell.quote:gsub('\n', '&amp;lt;br&amp;gt;')&lt;br /&gt;
  end&lt;br /&gt;
  flavour = frame:expandTemplate{title = 'flavour', args = {flavour}}&lt;br /&gt;
  return infobox .. '\n' .. flavour&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.monster_spell_info(frame)&lt;br /&gt;
  local name = frame.args[1]&lt;br /&gt;
  if not name or name == '' then&lt;br /&gt;
    name = mw.title.getCurrentTitle().text&lt;br /&gt;
  end&lt;br /&gt;
  local spell = monster_data[name]&lt;br /&gt;
  if not spell then&lt;br /&gt;
    return name&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  local args = {}&lt;br /&gt;
  args.name = spell.name&lt;br /&gt;
  args.castingnoise = spell.noise.casting&lt;br /&gt;
  args.spellnoise = spell.noise.effect&lt;br /&gt;
  args['summons limit'] = spell['summons limit']&lt;br /&gt;
  args.targetting = format_targetting(spell.flags)&lt;br /&gt;
  args.range = format_range(spell.range)&lt;br /&gt;
  args.flags = format_flags(spell.flags)&lt;br /&gt;
&lt;br /&gt;
  local infobox = frame:expandTemplate{title = 'monster spell', args = args}&lt;br /&gt;
&lt;br /&gt;
  local flavour = spell.description&lt;br /&gt;
  if spell.quote then&lt;br /&gt;
    flavour = flavour .. '\n----\n' .. spell.quote:gsub('\n', '&amp;lt;br&amp;gt;')&lt;br /&gt;
  end&lt;br /&gt;
  flavour = frame:expandTemplate{title = 'flavour', args = {flavour}}&lt;br /&gt;
  return infobox .. '\n' .. flavour&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function names_by_noise()&lt;br /&gt;
  local names = table_keys_sorted(data)&lt;br /&gt;
  table.sort(names, function(a, b)&lt;br /&gt;
    if data[a].noise.effect == data[b].noise.effect then&lt;br /&gt;
      return a &amp;lt; b&lt;br /&gt;
    else&lt;br /&gt;
      return data[a].noise.effect &amp;lt; data[b].noise.effect&lt;br /&gt;
    end&lt;br /&gt;
  end)&lt;br /&gt;
  return names&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_noise(books)&lt;br /&gt;
  local result = [=[{|class=&amp;quot;prettytable&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spell !! Effect noise&lt;br /&gt;
]=]&lt;br /&gt;
  for _, name in ipairs(names_by_noise()) do&lt;br /&gt;
	local spell = data[name]&lt;br /&gt;
    if spell.noise.effect &amp;gt; 0 then&lt;br /&gt;
      result = result .. '|-\n| [[' .. spell.name .. ']]\n| ' .. tostring(spell.noise.effect) .. '\n'&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  result = result .. '|}\n'&lt;br /&gt;
  return result&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Module:Table_of_spells&amp;diff=86837</id>
		<title>Module:Table of spells</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Module:Table_of_spells&amp;diff=86837"/>
				<updated>2026-07-19T17:54:34Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Remove Dazzling Flash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local m = {}&lt;br /&gt;
m[&amp;quot;Airstrike&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Air&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Storms&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Causes the air around a creature to twist itself into a whirling vortex of meteorological fury. It does more damage to targets surrounded by empty space.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true, &lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Airstrike&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 4}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Alistair's Intoxication&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Great Wizards, Vol. II&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Party Tricks&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Converts a small portion of the brain matter of those around you into alcohol, attempting to confuse all intelligent creatures within view (although poison-resistant creatures may resist the effects). The caster will experience vertigo briefly if they successfully make contact with other minds. It is frequently used as an icebreaker at wizard parties.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Alistair's Intoxication&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 150, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Alistair's Walking Alembic&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Contraptions&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Metalworking&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Constructs a mobile and combat-capable alchemical manufactory. It uses the friction of melee combat to brew a variety of useful potions, venting clouds of their toxic byproducts at whatever it punches. When it has built up enough heat to complete its synthesis, it will automatically dispense the finished potions to nearby allies before falling apart.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Alistair's Walking Alembic&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  quote = &amp;quot;Despite its unwieldy appearance, it is widely considered Alistair's most popular work; countless variations of this spell can be found in surface libraries, customised to prepare everything from floor polish to vegetable soup. In the depths of the dungeon, however, most mages favor the combat utility of the classic iteration.&amp;quot;, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Anguish&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Dreams&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Hexes&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Afflicts nearby foes with supernatural anguish, causing all damage they deal to rebound on them for the duration of the effect. Strong-willed foes can resist the necromantic visions of pain and suffering, and mindless creatures are unaffected.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    area = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Anguish&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Animate Dead&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Death&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Grave&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;For some time after casting this, living creatures killed by the caster will rise as zombies. The chance of reanimating a monster and the duration of the effect increase with spell power. Re-casting this spell will return zombies to dust, as will leaving the floor.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    helpful = true, &lt;br /&gt;
    no_ghost = true, &lt;br /&gt;
    utility = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Animate Dead&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  quote = [=[“Remember, I am not recording the vision of a madman. The sun does not more&lt;br /&gt;
 certainly shine in the heavens, than that which I now affirm is true. Some&lt;br /&gt;
 miracle might have produced it, yet the stages of the discovery were distinct&lt;br /&gt;
 and probable. After days and nights of incredible labour and fatigue, I&lt;br /&gt;
 succeeded in discovering the cause of generation and life; nay, more, I became&lt;br /&gt;
 myself capable of bestowing animation upon lifeless matter.”&lt;br /&gt;
    -Mary Shelley, _Frankenstein, or the Modern Prometheus_,&lt;br /&gt;
     Vol. I, Chapter 3. 1818 (1st Ed.)]=], &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Apportation&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Cantrips&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Party Tricks&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Pulls the top item or group of similar items from a distant pile to the floor near the caster. With low power, items might not be moved all the way to the caster's position.&lt;br /&gt;
&lt;br /&gt;
Extremely powerful magical items, such as the Orb of Zot, may actively resist the pull of this spell.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    not_self = true, &lt;br /&gt;
    obj = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Apportation&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Arcjolt&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Codex of Conductivity&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Lightning&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Sends a wave of electricity through everything adjacent or near-adjacent to the caster. The electricity continues to arc through everything in a connected chain, though the caster themself is unaffected. The damage dealt bypasses half of defenders' armour.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Arcjolt&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 10}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 2, min = 2}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Awaken Armour&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Iron&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Fortress&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Draws upon the memory of your worn armour to manifest an echo of it that fights alongside you. This echo moves slowly, but the power of its blows increases dramatically with the weight of the armour used to form it. It possesses all the defensive properties of the armour itself.&lt;br /&gt;
&lt;br /&gt;
Spellpower increases its durability.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Awaken Armour&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  quote = &amp;quot;\&amp;quot;A blacksmith shapes the heart of their steel just as much as any leader shapes the hearts of their soldiers. If this armour of mine could speak, I know it would say that we fight for the same cause.\&amp;quot;&amp;quot;, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true, &lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Blink&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Minor Magic&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Spatial Translocations&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Randomly translocates the caster a short distance. After translocating in this way, the spell cannot be cast again for a short period of time depending on spell power.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    escape = true, &lt;br /&gt;
    selfench = true, &lt;br /&gt;
    utility = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Blink&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Bombard&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Compendium of Siegecraft&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Power&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Blasts an iron ball toward a target. The force of the blast often sends the caster staggering backwards.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Bombard&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Borgnjor's Revivification&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    Necronomicon = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Instantly heals any and all wounds suffered by the caster, but also permanently damages their health, to a degree dependent on (and inversely related to) power.&lt;br /&gt;
&lt;br /&gt;
It is powerful enough to cancel the effects of Death's Door, although doing so will briefly paralyse the caster. It has no effect on the undead.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    utility = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Borgnjor's Revivification&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Borgnjor's Vile Clutch&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Great Wizards, Vol. II&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Grave&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Calls forth hands from corpses interred beneath the dungeon floor long ago. Enemies caught in the area will be held in place and constricted until they break free.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    not_self = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Borgnjor's Vile Clutch&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 5}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Brom's Barrelling Boulder&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Compendium of Siegecraft&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Spheres&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Unleashes a massive rolling boulder in a given compass direction. This boulder damages any creature it hits, rolling over those who perish beneath it and pushing any others helplessly backwards (along with anyone else unfortunate enough to be standing behind them).&lt;br /&gt;
&lt;br /&gt;
Its size and reckless locomotion make it difficult to use in confined areas; if launched down narrow passages, it will rapidly abrade against the walls and fall apart. It will also crumble if it leaves the caster's sight or strikes a wall or otherwise unmoveable creature.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Brom's Barrelling Boulder&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Call Canine Familiar&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Callings&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Hunter&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Summons an inugami to the caster's aid. These mystical canines form a bond with their summoner, strengthening them in direct proportion with the caster's spellpower.&lt;br /&gt;
&lt;br /&gt;
Recasting this spell while your familiar is nearby will imbue it with additional magic, mending some of its wounds, cleansing it of poison, and causing its next attack to strike more quickly and cleave adjacent foes.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Call Canine Familiar&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  quote = [=[“There seemed a strange stillness over everything. But as I listened, I heard&lt;br /&gt;
 as if from down below in the valley the howling of many wolves. The Count's&lt;br /&gt;
 eyes gleamed, and he said.&lt;br /&gt;
&lt;br /&gt;
 ‘Listen to them, the children of the night. What music they make!’ Seeing, I&lt;br /&gt;
 suppose, some expression in my face strange to him, he added, ‘Ah, sir, you&lt;br /&gt;
 dwellers in the city cannot enter into the feelings of the hunter.’”&lt;br /&gt;
    -Bram Stoker, _Dracula_. 1897.]=], &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Call Imp&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Callings&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Minor Magic&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Calls forth a minor demon from the pits of Hell, equipped with a spear with which to jab at the caster's enemies. The quality of the imp's weaponry rises with spell power.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Call Imp&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Cause Fear&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Hexes&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Dragon&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Causes fear in those near to the caster, causing those affected to be unable to approach the caster, and to sometimes fail to attack them in melee. Leaving the caster's line of sight will end the effect.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    area = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Cause Fear&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  quote = [=[“And when Miranda sang&lt;br /&gt;
 Everyone turned away&lt;br /&gt;
 Used to the noose, they obey”&lt;br /&gt;
    -The Mars Volta, “Miranda That Ghost Just Isn't Holy Anymore”. 2005.]=], &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Chain Lightning&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Annihilations&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Releases a massive electrical discharge that arcs to the creature nearest the caster and then outward from it. The further it travels, the less damage it does. Secondary arcs have limited range and do little damage to the caster. The spell bypasses half of defenders' armour and resistance to electricity.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 9, &lt;br /&gt;
  name = &amp;quot;Chain Lightning&amp;quot;, &lt;br /&gt;
  noise = {casting = 9, effect = 25}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  quote = [=[“The trouble ain't that there is too many fools,&lt;br /&gt;
 but that the lightning ain't distributed right.”&lt;br /&gt;
    -traditionally attributed to Samuel Clemens.]=], &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Cigotuvi's Putrefaction&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Debilitation&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Decay&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Magically accelerates the decay of damaged living tissue, causing great clouds of miasma to billow forth from a targeted victim's wounds over several turns which may slow and heavily poison any living creature who stands in them. Air currents will prevent this pestilence from forming wherever the caster is standing, but they are not otherwise protected from its effects.&lt;br /&gt;
&lt;br /&gt;
This spell may only be cast on a living creature who is at least heavily wounded, and channelling such necrotic energies will leave the caster's own health temporarily drained (though spellpower will reduce the intensity of this side-effect).]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    target = true, &lt;br /&gt;
    unclean = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Cigotuvi's Putrefaction&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Confusing Touch&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Debilitation&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Touch&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Enchants the caster's dominant hand with magical energy. This energy is released when the caster touches a monster, and may induce a state of confusion in the monster. The caster's attacks do no damage while attempting to touch a monster in this way.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Confusing Touch&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Conjure Ball Lightning&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Chaos&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Spheres&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Creates a pack of ball lightnings, which seek out the nearest enemy before exploding in a huge blast of electricity. The damage dealt bypasses half of defenders' armour. Casters are advised to use caution; the lightning is not mindful of what it may hit.&lt;br /&gt;
&lt;br /&gt;
The magic which keeps ball lightnings cohesive has limited range, so they may dissipate harmlessly if allowed to drift too far away from their caster before exploding.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Conjure Ball Lightning&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 25}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Construct Spike Launcher&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Handbook of Applied Construction&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;Treatise on Traps&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Constructs a simple mechanical trap within an adjacent wall which repeatedly skewers random adjacent enemies. Protected by the wall itself, it is invulnerable to most forms of damage, but will fall apart if the caster leaves its vicinity.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Construct Spike Launcher&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Curse of Agony&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Maladies&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Senses&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Curses a foe, halving their remaining health after each of the next two times that the caster strikes them in melee.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    not_self = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Curse of Agony&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  quote = [=[“Unbearable, isn't it? The suffering of strangers, the agony of friends. There&lt;br /&gt;
 is a secret song at the center of the world, Joey, and its sound is like&lt;br /&gt;
 razors through flesh.”&lt;br /&gt;
    -Pinhead, _Hellraiser 3: Hell on Earth_. 1992.]=], &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Death Channel&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Unlife&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Wicked Creation&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Binds the souls of slain living, demonic and holy creatures, forcing their spectres to remain and fight for the caster for as long as the channel lasts.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    helpful = true, &lt;br /&gt;
    selfench = true, &lt;br /&gt;
    utility = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Death Channel&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Death's Door&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    Necronomicon = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Renders the caster nigh invulnerable to harm for a brief period, but brings them dangerously close to death in the process. So close, in fact, that the body believes itself to be dead — healing effects will do nothing.&lt;br /&gt;
&lt;br /&gt;
The caster will receive one warning shortly before the spell expires. After expiry, the spell cannot immediately be recast, but with high power the caster will be left further from death when the effect ends. It has no effect on those who are already undead.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    no_ghost = true, &lt;br /&gt;
    utility = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 9, &lt;br /&gt;
  name = &amp;quot;Death's Door&amp;quot;, &lt;br /&gt;
  noise = {casting = 9, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Detonation Catalyst&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Battle&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Spontaneous Combustion&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Affixes a volatile catalyst to the caster's fists or melee weapon, causing each of their strikes to release a fiery explosion at its primary target. The caster and their allies are protected from the explosion's effects. The activity of the catalyst may be prolonged indefinitely as long as the caster continues to attack, but it rapidly loses potency when they take other actions. The base damage of the caster's weapon and the caster's spellpower each increase the explosion's damage.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Detonation Catalyst&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 15}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Diamond Sawblades&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Treatise on Traps&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Contraptions&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Forges up to four razor-sharp sawblades at fixed positions around the caster which shred any enemies adjacent to them over several turns.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Diamond Sawblades&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Dimensional Bullseye&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Weapons&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Hunter&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Weaves a link between the caster's weaponry and a chosen target. Whenever the caster fires or throws something at a *different* enemy, a matching projectile will be teleported at the target. Spellpower increases their accuracy.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    not_self = true, &lt;br /&gt;
    prefer_farthest = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Dimensional Bullseye&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Discord&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Chaos&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;the Unrestrained Analects&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Drives nearby creatures into an wild frenzy, causing them to mercilessly attack anything and everything nearby with great strength and speed.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    area = true, &lt;br /&gt;
    hasty = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Discord&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Disjunction&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Chaos&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Warp&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Destabilises the space in a sphere around the caster for a while, causing anyone nearby to blink away from the caster. The chance of blinking depends on the distance from the caster, being nearly certain when directly adjacent.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    escape = true, &lt;br /&gt;
    utility = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Disjunction&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Dispel Undead&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Decay&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Touch&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Harms an adjacent undead creature greatly by interfering with the forces binding it together.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Dispel Undead&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  range = {max = 1, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Dispersal&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;There-And-Back Book&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Warp&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Teleports away any creatures within a short distance of the caster. Any creature with the Will to resist will still be irresistibly blinked a shorter distance, and any monster it affects at all has a separate Will-based chance of being confused by the warping of space.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    escape = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Dispersal&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 4, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Dragon's Call&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of the Dragon&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Issues a powerful call to a draconic realm, beckoning forth dragon after dragon to engage the summoner's enemies. The spell is taxing to maintain, and each new dragon which answers the call will further drain the summoner's magical reserves. After the call ends, it cannot be issued again for a short time. The duration of the call and the species of dragons called depend on spell power.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 9, &lt;br /&gt;
  name = &amp;quot;Dragon's Call&amp;quot;, &lt;br /&gt;
  noise = {casting = 9, effect = 15}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  quote = [=[“This is where the dragons went.&lt;br /&gt;
 They lie...&lt;br /&gt;
 Not dead, not asleep. Not waiting, because waiting implies expectation.&lt;br /&gt;
 Possibly the word we're looking for here is...&lt;br /&gt;
 ...dormant.&lt;br /&gt;
 And although the space they occupy isn't like normal space, nevertheless&lt;br /&gt;
   they are packed in tightly. Not a cubic inch there but is filled by a claw,&lt;br /&gt;
   a talon, a scale, the tip of a tail, so the effect is like one of those&lt;br /&gt;
   trick drawings and your eyeballs eventually realise that the space between&lt;br /&gt;
   each dragon is, in fact, another dragon.&lt;br /&gt;
 They could put you in mind of a can of sardines, if you thought sardines&lt;br /&gt;
   were huge and scaly and proud and arrogant.&lt;br /&gt;
 And presumably, somewhere, there's the key.”&lt;br /&gt;
    -Terry Pratchett, “Guards! Guards!”. 1990.]=], &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Enfeeble&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Hexes&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Misfortune&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Overwhelms an enemy with malignant energies, irresistibly weakening their melee attacks and reducing the power of their spells. It will additionally daze and blind any foe that fails to resist the full force of the curse - even those without visual senses!&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Enfeeble&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ensorcelled Hibernation&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Burglary&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Dreams&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Lowers its target's metabolic rate, inducing hibernation. After awakening, the target will be unable to be put to sleep again for some time.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    not_self = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Ensorcelled Hibernation&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  quote = [=[“Sweet dreams are made of this; who am I to disagree?”&lt;br /&gt;
    -Eurythmics, “Sweet Dreams (Are Made of This)”. 1983.]=], &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Eringya's Noxious Bog&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Fen Folio&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;Great Wizards, Vol. II&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Causes the caster to release a torrent of sludge that transforms nearby areas into a toxic bog. The sludge damages and poisons all monsters, even those resistant to poison. The bog cannot form on areas adjacent to multiple solid features, nor on areas that lack solid floor, like deep water or lava. The transformation is temporary and cannot be sustained out of the caster's sight. Spellpower will increase how long the bog lingers.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    destructive = true, &lt;br /&gt;
    no_ghost = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Eringya's Noxious Bog&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Eringya's Surprising Crocodile&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;My Sojourn through Swampland&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Callings&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Summons a toothy crocodile to assault an adjacent enemy. The crocodile will appear beneath the caster in a surge of murky water and perform an empowered attack against the chosen target, dragging both it and the caster backward before allowing the latter to dismount safely behind it. It cannot be recast while the crocodile is still active.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Eringya's Surprising Crocodile&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  quote = &amp;quot;A popular legend states that Eringya first demonstrated this spell as the closing remark of a particularly acrimonious debate about wetlands conservation, but most modern scholars consider this apocryphal.&amp;quot;, &lt;br /&gt;
  range = {max = 1, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Fire Storm&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Annihilations&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Calls forth a mighty storm of roaring flame directly onto the target, dealing damage in a large area and leaving behind short-lived fire vortices. Half of its damage bypasses fire resistance.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 9, &lt;br /&gt;
  name = &amp;quot;Fire Storm&amp;quot;, &lt;br /&gt;
  noise = {casting = 9, effect = 25}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  quote = [=[“Some have said there is no subtlety to destruction. You know what? They're&lt;br /&gt;
 dead.”&lt;br /&gt;
    -Jaya Ballard, task mage (Magic: the Gathering).]=], &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Fireball&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of the Dragon&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Spheres&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Hurls an explosive ball of fire.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Fireball&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 15}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Flame Wave&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Flames&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Scorching&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Blasts the caster's surroundings with a wave of fire. If the caster maintains focus and supplies the spell with magical power (by waiting in place and not taking any other actions), more and larger flame waves will radiate outward.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Flame Wave&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 12}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  range = {max = 3, min = 3}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Forge Blazeheart Golem&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Handbook of Applied Construction&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Dangerous Friends&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Constructs a shell of slag iron around a volatile elemental spark. It is capable of raining down powerful blows on its creator's adversaries - so powerful that the golem itself is often damaged by their impact.&lt;br /&gt;
&lt;br /&gt;
Only tenuously independent of its creator's magic, the flames within it will rapidly go dormant if the two ever leave each other's side. If its shell is destroyed while the golem is still active, its exposed core will violently detonate a moment later.&lt;br /&gt;
&lt;br /&gt;
It gains greater explosive damage at higher power.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Forge Blazeheart Golem&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Fire = true, &lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Forge Lightning Spire&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Codex of Conductivity&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Storms&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Constructs an immobile lightning spire at a nearby location. This spire irregularly discharges bolts of electricity at the caster's foes, prioritizing whichever of them is most distant from it.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Forge Lightning Spire&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Forge Monarch Bomb&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Blasting&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Contraptions&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Constructs a flying incendiary factory, packed to the brim with cluster bomblets which it can deploy both in melee and launch at range. While the monarch's bomblets have no attack of their own, they will pursue the caster's enemies until given the signal to explode.&lt;br /&gt;
&lt;br /&gt;
Recasting this spell while anything it has created is still active will detonate the monarch bomb and all bomblets, dealing a combination of fire and physical damage to everything adjacent to them besides the caster themselves.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Forge Monarch Bomb&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Fire = true, &lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Forge Phalanx Beetle&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Metalworking&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Fortress&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Constructs a small mechanical guardian which bolsters its creator's armour class for as long as it remains adjacent to them.&lt;br /&gt;
&lt;br /&gt;
While also capable of biting foes, the phalanx beetle will never voluntarily leave its creator's side, and if forcibly separated, will prioritise returning to them over any other concern.&lt;br /&gt;
&lt;br /&gt;
Spellpower increases the magnitude of the AC increase, as well as the beetle's own durability.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Forge Phalanx Beetle&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Fortress Blast&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Power&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Fortress&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Draws upon the caster's own physical integrity to create a kinetic shockwave that damages foes in a large area. The caster is locked in place for several turns as the shockwave starts to form, and the spell will be cancelled if they are displaced during that time, but they may otherwise perform other actions freely.&lt;br /&gt;
&lt;br /&gt;
Spellpower causes the spell to complete more quickly, but the damage depends entirely upon the caster's AC.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    destructive = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Fortress Blast&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 20}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 75, &lt;br /&gt;
  range = {max = 3, min = 3}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Foxfire&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Fire&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Conjures two balls of burning swamp gas adjacent to the caster. The balls will rapidly seek the nearest monster and burn them. They will dissipate harmlessly if unable to reach a target or if the caster swaps places with them.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Foxfire&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 25, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Freeze&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Frost&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Freezes an adjacent creature, dealing damage that bypasses any armour the target may have. This may temporarily slow cold-blooded creatures.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    not_self = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Freeze&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 25, &lt;br /&gt;
  range = {max = 1, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Freezing Cloud&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Trismegistus Codex&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Ice&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Conjures up a large cloud of lethally cold vapour.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    cloud = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Freezing Cloud&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 2}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Frozen Ramparts&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Frost&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Winter&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Encases surrounding walls with ice for a short time. Foes that wander near the icy walls will be damaged, and this may temporarily slow cold-blooded creatures. Each victim is only ever affected by one icy wall at a time.&lt;br /&gt;
&lt;br /&gt;
The ice will crack and fall away if the caster moves to a new position.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    destructive = true, &lt;br /&gt;
    no_ghost = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Frozen Ramparts&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 8}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  quote = [=[”And as you cross the circle line&lt;br /&gt;
 Well, the ice wall creaks behind&lt;br /&gt;
 You're a rabbit on the run”&lt;br /&gt;
&lt;br /&gt;
    -Jethro Tull, “Skating Away (on the Thin Ice of a New Day)”.  1974.]=], &lt;br /&gt;
  range = {max = 2, min = 2}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Fugue of the Fallen&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Battle&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Dreams&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Calls out to the lingering remnants of the long dead. While active, each non-summoned enemy the caster or their allies slays attracts more vengeful souls into the caster's weapon, temporarily enhancing their melee and ranged effectiveness. When this bonus reaches its maximum, every hit will unleash a glimmer of the dead's suffering, causing pain damage to each other foe adjacent to your target.&lt;br /&gt;
&lt;br /&gt;
Recasting this spell will release your grip on the souls you've attracted, resetting any bonus you've accumulated, and the cacophonous wailing of the dead may attract unwanted attention even while you maintain it.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Fugue of the Fallen&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 8}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Fulminant Prism&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Blasting&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Conjurations&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Conjures a shining prism of an unstable soft gold alloy. This is useless as legal tender, however, as it will unfortunately violently explode with arcane force after a short duration. If destroyed prematurely, its blast will be much weaker.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    no_ghost = true, &lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Fulminant Prism&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 20}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Fulsome Fusillade&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Spectacle&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Transmutation&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[A magnum opus of reckless chemistry, this spell conjures up a surfeit of volatile reagents to rain down upon your enemies. For the next several turns, up to 3 random enemies in sight will be struck by an exploding beaker that inflicts either fire, cold, electric, or poison damage. If any of these explosions overlap each other, the resulting reaction will inflict even greater irresistible damage and sometimes apply a random deleterious status on whoever is caught in the blast.&lt;br /&gt;
&lt;br /&gt;
This spell costs a small amount of the caster's magical energy each turn to maintain, and while it will never aim an explosion where it could hurt the caster, the caster's allies (and anything else in the general vicinity) are not so fortunate.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    destructive = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Fulsome Fusillade&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Gell's Gavotte&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;There-And-Back Book&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Movement&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Briefly reorients local gravity to be in a cardinal direction of the caster's choosing, causing all creatures in sight to tumble a short distance in that direction.&lt;br /&gt;
&lt;br /&gt;
The caster is not immune to the gravitational effects of this spell, but will be cushioned so they take no collision damage. Other creatures are not so fortunate, and the abrupt impact will batter anything which was not already standing beside its new 'floor'.&lt;br /&gt;
&lt;br /&gt;
It takes a short time for gravity to stabilise enough to recast this spell, though more powerful mages are able to do so more frequently.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    aim_at_space = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Gell's Gavotte&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 1, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Gloom&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Spectacle&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Senses&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Emits a wave of pernicious gloom which attempts to smother the light around nearby creatures. Any living, demonic or holy creature caught in the effect may briefly lose their eyesight and be left stumbling blindly.&lt;br /&gt;
&lt;br /&gt;
Willpower is useless against this spell, but stronger creatures may still shrug off its effects.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Gloom&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  range = {max = 3, min = 2}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Grave Claw&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Necromancy&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Grave&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Calls forth the spite of the recently dead to skewer a targeted enemy with shards of bone. This spell never misses, and will pin its target in place for several turns, but casting it rapidly consumes the remnants of death that linger upon the caster.&lt;br /&gt;
&lt;br /&gt;
You can stockpile enough malice to cast this spell at most three times, and this can only be replenished by causing the death of a sufficient number of living beings.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Grave Claw&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Hailstorm&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Frost&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Tundra&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Conjures a cannonade of hail, battering nearby creatures that fail to dodge. The eye of the storm is wide enough that monsters adjacent to the caster are unaffected. Due to the strong impact and cutting edges, half of its damage bypasses cold resistance.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Hailstorm&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  range = {max = 3, min = 3}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Haunt&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    Necronomicon = true, &lt;br /&gt;
    [&amp;quot;book of Death&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Calls wraiths and ghosts to haunt the caster's target. They will only attack the creature they are haunting, and will dissipate quickly once their target dies. The number of spectres summoned increases with spell power.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Haunt&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Hellfire Mortar&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Compendium of Siegecraft&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;Trismegistus Codex&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Splits apart the ground in front of the caster and sculpts a terrifying weapon out of molten rock. This mortar will move slowly along the lava-filled chasm, autonomously launching gouts of magma at the caster's enemies as it does so.&lt;br /&gt;
&lt;br /&gt;
When it reaches the end of its path, or is obstructed in its movement by another creature, it will sink back into the lava, and the chasm will seal itself shut shortly thereafter.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true, &lt;br /&gt;
    dir_or_target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Hellfire Mortar&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 20}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true, &lt;br /&gt;
    Fire = true, &lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Hoarfrost Cannonade&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Compendium of Siegecraft&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Cryoformation&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Sculpts a pair of icy cannons that assail the caster's enemies from long range. The frigid shards they fire rapidly coat their targets with a layer of brittle frost which slows their movement.&lt;br /&gt;
&lt;br /&gt;
The cannons are short-lived and consume a part of themselves with every shard they fire, but if they survive to fire their final salvo without interference, it will be extra-powerful.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Hoarfrost Cannonade&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Forgecraft = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ignite Poison&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Everburning Encyclopedia&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Blood&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Converts all nearby poison into liquid flame, burning poisoned creatures from within. It also turns clouds of poison and mephitic gases into flame. The caster is not affected directly.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    destructive = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Ignite Poison&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ignition&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Everburning Encyclopedia&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Spontaneous Combustion&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;All foes in the caster's surroundings are engulfed in balls of fire. The caster and their allies are protected from the fire and will never be harmed by this spell.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    destructive = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Ignition&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 15}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Infestation&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Death&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Calls forth a plague of scarabs, infesting affected creatures for a duration depending on power and causing death scarabs to grow and burst from them upon death.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    target = true, &lt;br /&gt;
    unclean = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Infestation&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 4}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Inner Flame&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Flames&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Spontaneous Combustion&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Fills an enemy with an intense fire. This fire is released any time the target is hit, and explosively released upon death. The size of the explosion caused is dependent on the size of the target.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    destructive = true, &lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Inner Flame&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Fire = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Irradiate&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Spontaneous Combustion&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Transmutation&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Transmutes an ultra-thin layer of the caster's skin (or equivalent) directly into pure magical energy, blasting adjacent creatures. It may heavily deform its victims, weakening them and reducing their armour. The caster is not left entirely unaffected; some of the magic lingers, enough to leave them dangerously contaminated after a few castings.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    chaotic = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Irradiate&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  quote = [=[“Reflex in the sky warn you you're gonna die&lt;br /&gt;
 Storm coming, you'd better hide from the atomic tide&lt;br /&gt;
 Flashes in the sky turns houses into sties&lt;br /&gt;
 Turns people into clay, radiation minds decay”&lt;br /&gt;
    -Black Sabbath, “Electric Funeral”. 1970.]=], &lt;br /&gt;
  range = {max = 1, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Iskenderun's Battlesphere&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Power&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Spheres&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Conjures a small globe of destructive energy. Each time its creator casts a offensive spell, the battlesphere will also fire an unerring volley of energy at the most injured nearby foe it can reach.&lt;br /&gt;
&lt;br /&gt;
The battlesphere's creator can freely fire through its position without harming it.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    utility = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Iskenderun's Battlesphere&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  quote = [=[“Maxim 4: Close air support covereth a multitude of sins.”&lt;br /&gt;
    -Howard Tayler, _The Seventy Maxims of Maximally Effective Mercenaries_,&lt;br /&gt;
     in _Schlock Mercenary_. 2008.]=], &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Iskenderun's Mystic Blast&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Blasting&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Duality&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Detonates a crackling sphere of destructive energy. The explosion will hit all nearby monsters with physical force, knocking them back if damage is done. Spellpower increases damage and knockback distance.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Iskenderun's Mystic Blast&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 10}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  range = {max = 2, min = 2}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Jinxbite&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Misfortune&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Party Tricks&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Calls the attention of trickster spirits. While it holds, the spirits will follow up on the caster's attacks. If the spell overcomes victims' willpower, they will suffer minor damage and be drained by the sprites' playful malice.&lt;br /&gt;
&lt;br /&gt;
Fae assistance is fickle, however; they cannot be beckoned unless a susceptible victim is visible, and will depart rapidly once no more remain. Calling on the fae also reduces the caster's own willpower for a time.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Jinxbite&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Kinetic Grapnel&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Cantrips&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Weaves a thin kinetic filament around the caster's melee weapon and launches the other end of it at a nearby enemy. If this grapnel successfully hits and does damage, it will become lodged in them, allowing the next melee attack the caster performs against them to strike with perfect accuracy and a small slaying bonus.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Kinetic Grapnel&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 25, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Kiss of Death&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Touch&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Conjures forth a fragment of the caster's essence and twists it into a fragment of death, painfully draining the victim. The caster, too, will find their health reduced, until they gain enough experience to recover.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    not_self = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Kiss of Death&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 25, &lt;br /&gt;
  range = {max = 1, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Launch Clockwork Bee&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Handbook of Applied Construction&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;My Sojourn through Swampland&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Constructs a mechanical bee and winds its clockwork mechanisms over several turns before unleashing it against a targeted foe. The bee is swift and powerful, but its clockwork quickly winds down as it attacks, eventually leaving it helpless and unable to move.&lt;br /&gt;
&lt;br /&gt;
The caster may repair and rewind a dormant bee by attempting to move into it, at the cost of 1 MP.&lt;br /&gt;
&lt;br /&gt;
Spellpower increases the number of attacks the bee may perform before going dormant.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Launch Clockwork Bee&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Leda's Liquefaction&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Sloth&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Earth&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Liquefies the ground around the caster, making it difficult to move through. Any movement through liquefied ground will be slowed, and creatures stuck in the liquefied ground will be unable to fly. Attempts to attack the caster in melee may fail.&lt;br /&gt;
&lt;br /&gt;
The effect starts out with a radius depending on power, which will then shrink, eventually covering only the caster, before it times out. Maintaining the connection to the ground slows the caster's movement, even if they are flying.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Leda's Liquefaction&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Lee's Rapid Deconstruction&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Iron&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Earth&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Fragments a wall or a suitably brittle visible monster into an explosion of deadly shrapnel. It can be used on monsters made of ice, bone, or any wall-like substance, as well as those turned to stone by petrification. Its damage is strongly reduced by armour.&lt;br /&gt;
&lt;br /&gt;
Targets made from rock, stone, ice or bone will cause a small explosion. Metal targets will cause a small but more damaging explosion, and targets made from crystal will cause a large and more damaging explosion.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Lee's Rapid Deconstruction&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 20}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  quote = [=[“Now the house was full of men and women; and all the lords of the Philistines&lt;br /&gt;
 were there; and there were upon the roof about three thousand men and women,&lt;br /&gt;
 that beheld while Samson made sport.&lt;br /&gt;
&lt;br /&gt;
 And Samson called unto the LORD, and said, O Lord GOD, remember me, I pray&lt;br /&gt;
 thee, and strengthen me, I pray thee, only this once, O God, that I may be at&lt;br /&gt;
 once avenged of the Philistines for my two eyes.&lt;br /&gt;
&lt;br /&gt;
 And Samson took hold of the two middle pillars upon which the house stood, and&lt;br /&gt;
 on which it was borne up, of the one with his right hand, and of the other&lt;br /&gt;
 with his left.&lt;br /&gt;
&lt;br /&gt;
 And Samson said, Let me die with the Philistines. And he bowed himself with&lt;br /&gt;
 all his might; and the house fell upon the lords, and upon all the people that&lt;br /&gt;
 were therein. So the dead which he slew at his death were more than they which&lt;br /&gt;
 he slew in his life.”&lt;br /&gt;
    -KJV Bible, Judges 16:27-30.]=], &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Lehudib's Crystal Spear&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Armaments&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Moon&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Hurls a lethally sharp shard of crystal.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Lehudib's Crystal Spear&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 3, min = 3}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Lesser Beckoning&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Displacement&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Spatial Translocations&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Beckons the target forward, attempting to place them adjacent to the caster.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    not_self = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Lesser Beckoning&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  range = {max = 5, min = 3}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Magic Dart&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Conjurations&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Minor Magic&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Fires a small bolt of magical energy which never misses.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Magic Dart&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 25, &lt;br /&gt;
  quote = [=[“Wie die Mächtigen es schon seit jeher wissen,&lt;br /&gt;
 Es gibt immer einen Kniff;&lt;br /&gt;
 Denn als Guter bist du niemals so gerissen,&lt;br /&gt;
 Ein Zauberpfeil der immer trifft!&lt;br /&gt;
&lt;br /&gt;
 [As the powerful have known all along,&lt;br /&gt;
 There is always a trick;&lt;br /&gt;
 Because as a good person, you'll never be so cunning,&lt;br /&gt;
 A magic arrow that always hits!]”&lt;br /&gt;
    -ASP, &amp;quot;Verwandlungen I-III&amp;quot;. 2008]=], &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Magnavolt&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Maxwell's Memoranda&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Iron&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Envelops a target in a thin layer of magnetically charged metal fragments, then unleashes a powerful surge of electricity that arcs unerringly towards every visible target coated in these fragments - firing an additional beam at each target thus marked.&lt;br /&gt;
&lt;br /&gt;
Magnetised creatures are additionally unable to evade attacks and will be revealed if invisible. If they die while still coated, they will leave behind a short-lived cloud of electrified metal that will continue to serve as a lightning rod for this spell.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    prefer_farthest = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Magnavolt&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Malign Gateway&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Grand Grimoire&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Tears a gash in reality, creating a self-sustained but temporary portal to an unknown, tainted otherworld. It requires open space to succeed. After a short time, a powerful clawed tentacle will reach through the portal, remaining bound to the caster's will for a duration depending on power. With the portal's expiry, the tentacle will be severed and turn on the caster. The duration of the portal increases with spell power.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Malign Gateway&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 15}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Manifold Assault&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Battle&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Warp&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Warps space into paradoxical configurations to strike many visible foes with one melee attack. Power increases the number of foes attacked with one cast, though unarmed attacks strike only half as many targets at once, as additional care must be taken when warping one's own limbs.&lt;br /&gt;
&lt;br /&gt;
The time taken for the attack is exactly the same as a normal melee attack. Attacks performed this way never miss, but the exact spot struck cannot be controlled precisely, making them unable to do extra damage against unsuspecting foes.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Manifold Assault&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Martyr's Knell&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Decay&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Unlife&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Beckons forth the soul of a long-dead martyr to shield your allies for a time. This soul suffers a portion of the damage your allies would otherwise receive.&lt;br /&gt;
&lt;br /&gt;
If it is slain (again!), it will transform into a flayed ghost, inflicting illusory wounds on foes. Such wounds are fleeting, and will disappear when the ghost departs - unless you kill its victims first.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Martyr's Knell&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Maxwell's Capacitive Coupling&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Codex of Conductivity&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;Maxwell's Memoranda&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Gradually builds up electric charge in the caster, so long as they maintain focus (by waiting in place and not taking any other actions). When a threshold is reached, the charge couples with the nearest foe, vaporising them instantly. Higher spell power will allow the caster to accumulate charge more rapidly. The spell requires a visible target to begin accumulating charge, though a different foe may be targeted when the charge is released.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true, &lt;br /&gt;
    no_ghost = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Maxwell's Capacitive Coupling&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 25}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Maxwell's Portable Piledriver&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Maxwell's Memoranda&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Displacement&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Compresses an envelope of space around the caster and an adjacent enemy (or a contiguous line of enemies), then allows it to decompress abruptly, propelling everyone forward until the unfortunate being at the far end collides with something solid, inflicting damage on them proportional to the distance travelled.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Maxwell's Portable Piledriver&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  quote = &amp;quot;While originally designed for use in industrial construction, enterprising copycats were quick to discover a multitude of other problems that could be solved by moving one object into another, very, very quickly.&amp;quot;, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Mephitic Cloud&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Trismegistus Codex&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Senses&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Conjures a fragile flask that explodes into short-lived clouds of noxious fumes. These clouds may cause confusion in any creature not resistant to poison. Tougher, more experienced creatures are less likely to be affected.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    cloud = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Mephitic Cloud&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 15}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  quote = [=[“Seit mehreren Jahren schon hatte die indische Cholera eine verstärkte&lt;br /&gt;
 Neigung zur Ausbreitung und Wanderung an den Tag gelegt. Erzeugt aus&lt;br /&gt;
 den warmen Moraesten des Ganges-Deltas, aufgestiegen mit dem&lt;br /&gt;
 mephitischen Odem jener üppig-untauglichen, von Menschen gemiedenen&lt;br /&gt;
 Urwelt- und Inselwildnis, in deren Bambusdickichten der Tiger kauert,&lt;br /&gt;
 hatte die Seuche in ganz Hindustan andauernd und ungewöhnlich heftig&lt;br /&gt;
 gewütet, hatte östlich nach China, westlich nach Afghanistan und&lt;br /&gt;
 Persien übergegriffen und, den Hauptstraßen des Karawanenverkehrs&lt;br /&gt;
 folgend, ihre Schrecken bis Astrachan, ja selbst bis Moskau getragen.”&lt;br /&gt;
    -Thomas Mann, _Der Tod in Venedig_, 1911.]=], &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Mercury Arrow&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;My Sojourn through Swampland&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;Young Poisoner's Handbook&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Conjures an arrow of elemental mercury which deals direct poison damage to whatever it hits and may also weaken their melee attacks for a short while.&lt;br /&gt;
&lt;br /&gt;
The physical force of the arrow inflicts a small amount of damage even to those immune to poison, and the weakening effect can splash to adjacent targets and ignores poison resistance altogether.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Mercury Arrow&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  quote = [=[“During the course of the treatise, each element is allowed time to tout its&lt;br /&gt;
 own virtues and usefulness to mankind, but when it comes time for Mercury,&lt;br /&gt;
 he announces that he presides over all of the beings that have come before&lt;br /&gt;
 him. Mercury is mother and father. He gives other metals their splendor and&lt;br /&gt;
 makes them useful to humanity. Without Mercury, the other metals would have no&lt;br /&gt;
 (use) value. Perhaps a seat on the throne would restrict him to a fixed&lt;br /&gt;
 position of sovereignty. He reigns, but he must be mobile.”&lt;br /&gt;
    -Karen Pinkus, _Alchemical Mercury: A Theory of Ambivalance_, 2009]=], &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Metabolic Englaciation&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Sloth&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Winter&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Lowers the metabolic rate of every creature in the caster's vicinity, slowing all those who are not resistant to cold. Cold-blooded creatures will be affected much more strongly, and tougher creatures will be slowed for a shorter time.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Metabolic Englaciation&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Momentum Strike&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Spatial Translocations&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Blasts a target with energy borrowed from the caster's own future movement. For a short time afterward, the caster will be left immotile - unable to walk, fly around, slither, etc. Only motile creatures can cast this spell.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Momentum Strike&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Nazja's Percussive Tempering&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Duality&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Metalworking&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Manifests a magical hammer that repairs and temporarily augments the offensive capabilities of any construct that was created by the caster's own Forgecraft spells. This process results in a flurry of sparks, slag, and concussive shockwaves that do considerable damage to any enemies adjacent to the targeted construct, but it cannot be recast upon the same object until the enhancement wears off.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true, &lt;br /&gt;
    helpful = true, &lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Nazja's Percussive Tempering&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  quote = &amp;quot;Scholars long considered the hammer mere theatrics to mask the complex structural enhancement magics which must underpin this spell, and yet every attempt to remove it from the incantation has caused the spell to lose its effectiveness. The implications of this remain hotly debated.&amp;quot;, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Olgreb's Toxic Radiance&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Young Poisoner's Handbook&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;the Unrestrained Analects&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Causes the caster to radiate toxic energy, continuously inflicting poison on everything in line of sight for as long as the spell lasts.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    destructive = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Olgreb's Toxic Radiance&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Orb of Destruction&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Dangerous Friends&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Spheres&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Conjures an orb made of pure destructive magic. Compared to most other projectiles, these orbs travel at a relatively slow pace. The orbs home onto their targets, yet because of their huge inertia, especially agile opponents may be able to outmanoeuvre them. The orbs need some time to stabilise, and a nascent orb will deal reduced damage.&lt;br /&gt;
&lt;br /&gt;
Residents of the dungeon are able to maintain the orb until it impacts a target, but when cast by you the orb will dissipate upon leaving your line of sight.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    not_self = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Orb of Destruction&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ozocubu's Armour&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Battle&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Winter&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Envelops the caster's body in a protective layer of thick ice, granting a substantial bonus to armour as long as they remain in their current location. The ice will crack and fall away if the caster moves to a new position. The spell decreases in effectiveness in heavier armour, granting a lower bonus the higher the encumbrance rating of the caster's armour.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    no_ghost = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Ozocubu's Armour&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ozocubu's Refrigeration&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Ice&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;the Unrestrained Analects&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Turns the air bitterly cold, freezing all other creatures in line of sight. This is less effective against creatures packed tightly together - those adjacent to their allies will be partly insulated from the cold, taking less damage.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    destructive = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Ozocubu's Refrigeration&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Passage of Golubria&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Great Wizards, Vol. VII&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Moon&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Opens two gateways (one always near the caster), which allow instantaneous transport to random other open gateways to any creature entering them. There is no limit to the number of gateways that can be open at one time. However, gateways close a short time after being opened, or immediately once entered.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    aim_at_space = true, &lt;br /&gt;
    escape = true, &lt;br /&gt;
    selfench = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Passage of Golubria&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 8}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  range = {max = 8, min = 2}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Passwall&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Burglary&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Geomancy&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Allows the caster to travel a short distance through an adjacent rock wall and emerge again on the other side. This spell takes an unusally long time to cast, during which the caster will be unable to act, but also gain increased armour from their attunement to the rock.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    escape = true, &lt;br /&gt;
    not_self = true, &lt;br /&gt;
    silent = true, &lt;br /&gt;
    target = true, &lt;br /&gt;
    utility = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Passwall&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  quote = [=[“He says the best way out is always through.”&lt;br /&gt;
    -Robert Frost, _A Servant to Servants_. 1915.]=], &lt;br /&gt;
  range = {max = 3, min = 3}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Permafrost Eruption&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of the Earth&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Tundra&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Calls on the ancient cold lurking within the earth to emerge - violently. The force of its emergence blasts rock from the ceiling, smashing into the target with unavoidable force. The cold itself is brief but unbearably bitter, bypassing armour entirely as it freezes the target and their neighbours.&lt;br /&gt;
&lt;br /&gt;
It will always attempt to blast the largest concentration of foes in sight, and never explodes next to the caster.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Permafrost Eruption&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Petrify&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Sloth&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Transmutation&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Petrifies a targeted creature and up to two other foes in a chain. Those which do not muster the Will to resist are briefly slowed, and then turned to stone. Until they return to flesh, they are unable to act, but also take half damage. The spell's power is lessened against secondary targets.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Petrify&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  quote = [=[“Any pose held too long calcifies.&lt;br /&gt;
 A belief believed too long becomes dogma.&lt;br /&gt;
 Any expression held long enough will harden into a mask.&lt;br /&gt;
 And who is the _real_ us&lt;br /&gt;
 that hard exterior&lt;br /&gt;
 or the soft uncertain self we keep beneath?”&lt;br /&gt;
    -Dorothy Gambrell, _Cat and Girl_, 2011.]=], &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Plasma Beam&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Fire&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Lightning&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Fires a penetrating beam of plasma at one of the caster's most distant foes. The ionised beam bypasses half of defenders' armour, and a second beam of fire follows in its wake.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Plasma Beam&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 20}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Platinum Paragon&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Weapons&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Constructs a gleaming metal champion whose prowess rivals that of the greatest living warriors. It is resistant to all forms of magic and wields a perfect replica of any artefact melee weapon the caster chooses.&lt;br /&gt;
&lt;br /&gt;
It creates a damaging shockwave around itself when first deployed and slowly gains charge as it attacks enemies. When it has gained sufficient charge, the spell may be recast to overload the paragon, unleashing a flurry of attacks in a wide area which inflict increased damage, but destroying the paragon in the process.&lt;br /&gt;
&lt;br /&gt;
Due to the magical link it maintains with its creator, it will perform an extra attack whenever they do, and will sometimes even parry attacks directed at them, if they are close enough together.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 9, &lt;br /&gt;
  name = &amp;quot;Platinum Paragon&amp;quot;, &lt;br /&gt;
  noise = {casting = 9, effect = 15}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 3, min = 3}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Poisonous Vapours&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Young Poisoner's Handbook&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Cantrips&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Transmutes a small amount of the air around a target into toxic vapours, poisoning anyone unfortunate enough to breathe them in. The quantity of air affected is small and it will not persist beyond the turn in which it is cast.&lt;br /&gt;
&lt;br /&gt;
It cannot affect those with any resistance to poison.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true, &lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Poisonous Vapours&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 25, &lt;br /&gt;
  range = {max = 3, min = 3}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Alchemy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Polar Vortex&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Ice&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Turns the air around the caster into a freezing vortex, doing tremendous damage to everyone caught in it that can only be half-mitigated by resistance to cold. Those affected will also be swept up into the air and tossed around. Only the eye of the storm is a safe place, and it follows the caster. The vortex is unable to follow the caster through long-distance translocations. The spell's effectiveness is greatly diminished in closed areas. After the vortex fades, it cannot be called forth again for a short time.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    destructive = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 9, &lt;br /&gt;
  name = &amp;quot;Polar Vortex&amp;quot;, &lt;br /&gt;
  noise = {casting = 9, effect = 15}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Rending Blade&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Armaments&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Weapons&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Condenses the caster's magical energy into the form of a violently crackling blade. Each time the caster successfully hits with a melee attack while the spell is active, this blade will rend a path back and forth through nearby foes, dealing irresistible damage.&lt;br /&gt;
&lt;br /&gt;
Casting this spell temporarily drains *all* of the caster's remaining magical power to constitute the blade, but this energy will be returned to them as soon as the blade ceases to exist. Each point of magical power sequestered this way slightly increases the damage the blade inflicts.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    utility = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Rending Blade&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Rimeblight&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Maladies&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Wicked Creation&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Afflicts a creature (and up to two others near it) with a magical plague that slowly freezes them from the inside out. Victims take AC-ignoring cold damage each turn, and as the disease progresses, shards of crystalline ice will start erupting violently from their body, damaging nearby enemies. When they finally succumb, the plague may spread to those around them.&lt;br /&gt;
&lt;br /&gt;
In living, holy, or demonic creatures, the disease is especially virulent, feeding off the necromantic energies released by its host's suffering. As they approach the point of death, it will accelerate rapidly, devouring the last vestiges of their body and leaving nothing behind but a twisted pillar of stygian ice.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    not_self = true, &lt;br /&gt;
    unclean = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Rimeblight&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Ice = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sandblast&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Geomancy&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Blasts a target with high-velocity rock shards. Gathering the rock from ambient grit is slow, making this spell take one-and-a-half times as long to cast as most. Its damage is strongly reduced by armour.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    not_self = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Sandblast&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Scorch&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Scorching&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Scorches a random foe. Those injured by this have their resistance to fire burned away for a short time.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Scorch&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 8}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  range = {max = 3, min = 3}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sculpt Simulacrum&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Cryoformation&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Wicked Creation&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Forms icy simulacra of an adjacent living, demonic, or holy creature. These fragile doppelgangers will take shape over a short period of time, eventually gaining the ability to move and attack the caster's enemies.&lt;br /&gt;
&lt;br /&gt;
The good gods frown on this spell, as it works blood and ichor into unnatural facsimiles.&lt;br /&gt;
&lt;br /&gt;
You can maintain up to 5 simulacra simultaneously.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Sculpt Simulacrum&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 1, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Searing Ray&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Conjurations&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Fires a continuous piercing ray of arcane energy from the caster's hands. So long as the caster maintains focus upon the spell and supplies it with magical power (by waiting in place and not taking any other actions), the ray will follow the caster's target if it should move.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Searing Ray&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shatter&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Annihilations&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Causes an enormous burst of concussive force around the caster, dealing severe damage to all nearby creatures. It is especially effective against those made from ice, bone, or any wall-like substance (such as rock, metal or crystal), as well as those turned to stone by petrification. It is less effective against flying, gelatinous and insubstantial creatures. It may also destroy nearby walls.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    destructive = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 9, &lt;br /&gt;
  name = &amp;quot;Shatter&amp;quot;, &lt;br /&gt;
  noise = {casting = 9, effect = 30}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  quote = [=[“So the people shouted when the priests blew with the trumpets: and it came to&lt;br /&gt;
 pass, when the people heard the sound of the trumpet, and the people shouted&lt;br /&gt;
 with a great shout, that the wall fell down flat, so that the people went up&lt;br /&gt;
 into the city, every man straight before him, and they took the city.&lt;br /&gt;
&lt;br /&gt;
 And they utterly destroyed all that was in the city, both man and woman, young&lt;br /&gt;
 and old, and ox, and sheep, and ass, with the edge of the sword.”&lt;br /&gt;
    -KJV Bible, Joshua 6:20-21.]=], &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shock&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Air&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Throws a bouncing bolt of electricity. It bypasses half of defenders' armour.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Shock&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 25, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sigil of Binding&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Treatise on Traps&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Hunter&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Creates two sigils nearby. Anyone who passes over them will be bound, able to act and dodge normally but unable to move away. When the effect wears off, their movement speed will rebound, giving them temporary swiftness. Swiftness from any source grants immunity to binding.&lt;br /&gt;
&lt;br /&gt;
Only one set of sigils can be maintained at a time, and they will expire prematurely if they leave your sight.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Sigil of Binding&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Silence&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of the Moon&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Senses&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Eliminates all sound near the caster. This makes reading scrolls, casting spells, invoking divine abilities, or shouting impossible in the caster's vicinity.&lt;br /&gt;
&lt;br /&gt;
Certain monsters have innate magical or special abilities which will still be usable while silenced.&lt;br /&gt;
&lt;br /&gt;
The effect starts out with a radius depending on power, which will then shrink, eventually covering only the caster, before it times out.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Silence&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Slow&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Debilitation&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Slows the actions of a creature.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Slow&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 25, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Soul Splinter&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Necromancy&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Unlife&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Attempts to force a tiny fragment of a living, holy, or demonic being's soul to take leave of their body and manifest as a soul wisp. This wisp is nominally under the necromancer's control, but will focus its attacks foremost on the creature it was created from, instinctually trying to return to its proper home once more. The victim will be weakened until the wisp reverts to where it belongs.&lt;br /&gt;
&lt;br /&gt;
Wisps created from more powerful souls have more damaging attacks, but are always fragile.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    not_self = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Soul Splinter&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 25, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Spellspark Servitor&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Dangerous Friends&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Power&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Constructs a metallic servant with a spark of the caster's own arcane knowledge at its core. This spark allows the servitor to unleash some of the destructive spells known to its creator, though the strongest and most volatile of magics cannot be imbued in this fashion. The strength of the servitor increases with spell power.&lt;br /&gt;
&lt;br /&gt;
(While you know this spell, you may choose which of your eligible spells it will cast with the Imbue Servitor ability.)]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Spellspark Servitor&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  quote = [=[“When you think&lt;br /&gt;
 Your toys have gone berserk&lt;br /&gt;
 It's an illusion&lt;br /&gt;
 You cannot shirk”&lt;br /&gt;
    -Siouxsie and the Banshees, “Spellbound”]=], &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sphinx Sisters&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Beasts&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Misfortune&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Summons a pair of riddling sphinxes - one guardian and one marauder - to debilitate the caster's enemies with hexes and batter them with violent winds.&lt;br /&gt;
&lt;br /&gt;
Spell power increases the sphinxes' durability and the power of their spells.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Sphinx Sisters&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Splinterfrost Shell&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Cryoformation&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Duality&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Constructs a frangible shell of reinforced ice in a half-circle around the caster, pushing creatures out of the way to make space for it, if possible.&lt;br /&gt;
&lt;br /&gt;
This barricade is durable, and whenever a segment of it is destroyed, will fracture into a salvo of icy projectiles launched at whatever destroyed it.&lt;br /&gt;
&lt;br /&gt;
If the caster strays too far away from their barrier, it will melt rapidly.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Splinterfrost Shell&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 1, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Forgecraft = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Starburst&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Fire&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Spectacle&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Releases penetrating bolts of fire from the caster in every direction.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Starburst&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Static Discharge&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Storms&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Releases electrical charges against those next to the caster. These may arc to other adjacent creatures, or back to the caster, before eventually grounding out. It deals reduced damage when arcing to the caster, and the damage dealt bypasses half of defenders' armour.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Static Discharge&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  range = {max = 1, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sticky Flame&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Everburning Encyclopedia&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Flames&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Unleashes a short-ranged spray of incendiary goo that clings to an adjacent creature and deals armour-ignoring fire damage over several turns. If the victim is allowed to move, it will put out the fire prematurely.&lt;br /&gt;
&lt;br /&gt;
If the target is insubstantial, the liquid fire will fail to stick.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Sticky Flame&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  quote = [=[“Give a man a fire and he's warm for a day, but set fire to him and he's warm&lt;br /&gt;
 for the rest of his life.”&lt;br /&gt;
    -Terry Pratchett, “Jingo”. 1997.]=], &lt;br /&gt;
  range = {max = 1, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Stone Arrow&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Armaments&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Geomancy&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Fires a sharp spine of rock.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Stone Arrow&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sublimation of Blood&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Blood&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Maladies&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Converts some of the caster's blood into magical energy. The process is painful but never directly lethal. The efficiency of the conversion increases with the spell's power.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    utility = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Sublimation of Blood&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Cactus Giant&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Scorching&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Wilderness&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Summons a warrior from a particularly prickly tribe. Foes that strike these giants in melee are in for a painful surprise! When cast at a higher power, older, more robust warriors will answer the call.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Summon Cactus Giant&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Forest&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Fen Folio&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Wilderness&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Forcefully intersects a forested plane with this world. It requires open space to succeed. While the spell holds, a spirit of the forest will be called forth, and the trees of the forest will be awakened to deal damage to nearby enemies. Spell power increases the duration, size, and thickness of the intersected plane; as well as the strength of the spirit.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Summon Forest&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 10}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Horrible Things&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Grand Grimoire&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Opens a gate to the Abyss and calls through two or more hideous abominations from that dreadful place. While powerful, brushing one's mind against the fabric of the Abyss in this manner invites Doom upon the caster and may eventually cost them greatly.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Summon Horrible Things&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Hydra&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Fen Folio&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Blood&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Summons a many-headed hydra to fight alongside the caster for a short time. Spell power determines the number of heads.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Summon Hydra&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Ice Beast&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Beasts&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Tundra&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Calls forth a beast of ice to serve the caster. The strength of the beast depends on spell power.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Summon Ice Beast&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Ice = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Mana Viper&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Beasts&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Wilderness&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Summons a violet-scaled serpent whose bite can swiftly drain the magical reserves of nearly any foe. At higher power, the antimagic properties of the viper's bite grow even stronger.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Summon Mana Viper&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Seismosaurus Egg&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Beasts&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Wilderness&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Summons the egg of a brutish lizard, just on the verge of hatching. So long as there are foes nearby and the caster remains adjacent to the egg, it will hatch several turns after being summoned to wreak havoc upon its summoner's foes.&lt;br /&gt;
&lt;br /&gt;
Even as a juvenile, a seismosaurus is a force to be reckoned with. It is nearly as hardy as a mountain, and its footfalls are capable of creating violent seismic shockwaves. Each shockwave deals considerable damage to non-flying enemies, and may sometimes even cause them to lose their footing altogether.&lt;br /&gt;
&lt;br /&gt;
Spell power increases the egg's durability and the strength of the seismosaur within, but not the time it takes to hatch.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Summon Seismosaurus Egg&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  quote = [=[Zoologists famously considered this animal to have been extinct for centuries until copies of this spell were unearthed among the affairs of a misanthropic hermit who'd finally made the wrong noble's hair fall out.&lt;br /&gt;
&lt;br /&gt;
Several well-funded expeditions were launched in the wake of the discovery, but despite (or perhaps because of) the sometimes-violent competitiveness these naturalists had for each other, the location of the lizards' nesting grounds remains unknown to this day.]=], &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Small Mammal&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Callings&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Cantrips&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Summons a rat, bat, or quokka to the caster's aid. Spell power increases the chance of summoning a quokka.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Summon Small Mammal&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 25, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Swiftness&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Air&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Burglary&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Calls forth winds to greatly increase the caster's movement speed. After the effect ends, the caster's movements will be sluggish for a time.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    hasty = true, &lt;br /&gt;
    selfench = true, &lt;br /&gt;
    utility = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Swiftness&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  quote = [=[“JUST WALK OUT&lt;br /&gt;
 you can leave!!!&lt;br /&gt;
  work&lt;br /&gt;
  social thing&lt;br /&gt;
  movies&lt;br /&gt;
  home&lt;br /&gt;
  class&lt;br /&gt;
  dentist&lt;br /&gt;
  clothes shoppi&lt;br /&gt;
  too fancy weed store&lt;br /&gt;
  cops if your quick&lt;br /&gt;
  friend ships&lt;br /&gt;
 IF IT SUCKS... HIT DA BRICKS!!&lt;br /&gt;
 real winners quit” [sic]&lt;br /&gt;
   -Admin, @dasharez0ne Twitter. March 30, 2018]=], &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Teleport Other&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;There-And-Back Book&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Displacement&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Attempts to teleport a targeted creature out of the caster's sight, after a short delay.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    escape = true, &lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Teleport Other&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Tukima's Dance&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Great Wizards, Vol. VII&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Weapons&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Animates the weapon of a targeted foe, ripping it from their hands and causing it to attack them relentlessly. Once the target dies, the weapon will fall to the ground shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
Certain powerful named artefacts cannot be animated, and any properties that require skill in evocations will not be active.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    not_self = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Tukima's Dance&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Vampiric Draining&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Duality&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Necromancy&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Steals the life of an adjacent living creature and grants it to the caster.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    not_self = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Vampiric Draining&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  range = {max = 1, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Vhi's Electric Charge&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Lightning&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Movement&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Sends the caster hurtling at a chosen nearby enemy, launching a high-accuracy melee attack on arrival. Additional electric damage will be dealt based on the length of the charge, the power of the spell, and the physical damage of the attack. The caster is wrapped in an envelope of twisted space, allowing them to safely pass through creatures, traps, and harmful terrain, and to displace creatures at their destination. The time taken by the spell is the greater of the time normally needed to cast a spell or that needed to launch one melee attack.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Vhi's Electric Charge&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Volatile Blastmotes&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Blasting&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Movement&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Brings forth a cloud of volatile blastmotes around the caster. These explode on contact with open flame or with creatures - including any caster foolish enough to linger in them! The explosion is concussive, knocking adjacent creatures away. Damage done rises with the spell's power.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Volatile Blastmotes&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Fire = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Yara's Violent Unravelling&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Great Wizards, Vol. VII&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Misfortune&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;If cast upon a creature already blessed (or cursed) with magical enchantments, those enchantments will be torn apart, transforming into a spray of destructive mutagenic radiation. The victim and anyone adjacent will be blasted and heavily deformed, weakening them and reducing their armour. Summoned creatures are particularly vulnerable, as the enchantments binding them to this plane will unravel and cause them to be dismissed immediately.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    destructive = true, &lt;br /&gt;
    no_ghost = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Yara's Violent Unravelling&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 15}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
return m&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Module:Monster&amp;diff=86836</id>
		<title>Module:Monster</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Module:Monster&amp;diff=86836"/>
				<updated>2026-07-19T16:35:54Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Print spell range in second parentheses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
local data = mw.loadData('Module: Table of monsters')&lt;br /&gt;
local spells_table = mw.loadData('Module: Table of spells')&lt;br /&gt;
local monster_spells_table = mw.loadData('Module: Table of monster spells')&lt;br /&gt;
&lt;br /&gt;
local function name_arg(frame)&lt;br /&gt;
  local name = frame.args[1]&lt;br /&gt;
  if not name or name == &amp;quot;&amp;quot; then&lt;br /&gt;
    name = mw.title.getCurrentTitle().text&lt;br /&gt;
  end&lt;br /&gt;
  return name&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function tile_name_arg(frame)&lt;br /&gt;
  local tile_name = frame.args[2]&lt;br /&gt;
  local monster_name = frame.args[1]&lt;br /&gt;
  if not tile_name or tile_name == &amp;quot;&amp;quot; then&lt;br /&gt;
    tile_name = monster_name&lt;br /&gt;
  end&lt;br /&gt;
  if not tile_name or tile_name == &amp;quot;&amp;quot; then&lt;br /&gt;
    tile_name = mw.title.getCurrentTitle().text&lt;br /&gt;
  end&lt;br /&gt;
  return tile_name&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.glyph(frame)&lt;br /&gt;
  local name = name_arg(frame)&lt;br /&gt;
  local monster = data[name] or data[name:lower()]&lt;br /&gt;
  if monster then&lt;br /&gt;
    return frame:expandTemplate{title = monster.Colour, args = {monster.Glyph}}&lt;br /&gt;
  else&lt;br /&gt;
    -- probably obsolete monster; fall back to old templates&lt;br /&gt;
    return frame:expandTemplate{title = &amp;quot;glyph/&amp;quot; .. name}&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.monster_info(frame)&lt;br /&gt;
  local name = name_arg(frame)&lt;br /&gt;
  local monster = data[name] or data[name:lower()]&lt;br /&gt;
  if not monster then&lt;br /&gt;
    return name&lt;br /&gt;
  end&lt;br /&gt;
  local args = {}&lt;br /&gt;
  args.name = monster.Name&lt;br /&gt;
  args.tile_name = tile_name_arg(frame)&lt;br /&gt;
  args.glyph = frame:expandTemplate{title = monster.Colour, args = {monster.Glyph}}&lt;br /&gt;
&lt;br /&gt;
  local flags = {}&lt;br /&gt;
  for i, v in ipairs(monster.Flags) do&lt;br /&gt;
    flags[i] = frame:expandTemplate{title = v}&lt;br /&gt;
  end&lt;br /&gt;
  args.flags = table.concat(flags, &amp;quot;&amp;lt;br&amp;gt;&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
  local resistances = {}&lt;br /&gt;
  for i, v in ipairs(monster.Resistances) do&lt;br /&gt;
    resistances[i] = frame:expandTemplate{title = v}&lt;br /&gt;
  end&lt;br /&gt;
  if #resistances == 0 then&lt;br /&gt;
    args.resistances = &amp;quot;None&amp;quot;&lt;br /&gt;
  else&lt;br /&gt;
    args.resistances = table.concat(resistances, &amp;quot;&amp;lt;br&amp;gt;&amp;quot;)&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  local vulnerabilities = {}&lt;br /&gt;
  for i, v in ipairs(monster.Vulnerabilities) do&lt;br /&gt;
    vulnerabilities[i] = frame:expandTemplate{title = v}&lt;br /&gt;
  end&lt;br /&gt;
  if #vulnerabilities == 0 then&lt;br /&gt;
    args.vulnerabilities = &amp;quot;None&amp;quot;&lt;br /&gt;
  else&lt;br /&gt;
    args.vulnerabilities = table.concat(vulnerabilities, &amp;quot;&amp;lt;br&amp;gt;&amp;quot;)&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  args.xp = monster.XP&lt;br /&gt;
  args.holiness = frame:expandTemplate{title = monster.Holiness}&lt;br /&gt;
  args.willpower = monster.Willpower&lt;br /&gt;
&lt;br /&gt;
  local avg_hp = monster[&amp;quot;Average HP 10x&amp;quot;] / 10&lt;br /&gt;
  local hp_min = math.max(math.floor(0.66 * avg_hp), 1)&lt;br /&gt;
  local hp_max = math.ceil(1.33 * avg_hp)&lt;br /&gt;
  args.hp_range = (&amp;quot;%d-%d&amp;quot;):format(hp_min, hp_max)&lt;br /&gt;
  args.avg_hp = avg_hp&lt;br /&gt;
&lt;br /&gt;
  args.armour_class = monster.AC&lt;br /&gt;
  args.evasion = monster.EV&lt;br /&gt;
  args.habitat = monster.Habitat&lt;br /&gt;
  args.speed = monster.Speed&lt;br /&gt;
  args.size = frame:expandTemplate{title = monster.Size}&lt;br /&gt;
&lt;br /&gt;
  local item_use = {}&lt;br /&gt;
  for i, v in ipairs(monster[&amp;quot;Item Use&amp;quot;]) do&lt;br /&gt;
    item_use[i] = frame:expandTemplate{title = v}&lt;br /&gt;
  end&lt;br /&gt;
  args.item_use = table.concat(item_use, &amp;quot;&amp;lt;br&amp;gt;&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
  for i = 1, 4 do&lt;br /&gt;
    local attack = monster.Attacks[i]&lt;br /&gt;
    if attack then&lt;br /&gt;
      local typ = frame:expandTemplate{title = attack.Type .. &amp;quot; type&amp;quot;}&lt;br /&gt;
      local flavour = frame:expandTemplate{title = attack.Flavour .. &amp;quot; flavour&amp;quot;}&lt;br /&gt;
      args[&amp;quot;attack&amp;quot; .. i] = (&amp;quot;%d (%s: %s)&amp;quot;):format(attack.Damage, typ, flavour)&lt;br /&gt;
    else&lt;br /&gt;
      args[&amp;quot;attack&amp;quot; .. i] = &amp;quot;&amp;quot;&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  args.hit_dice = monster.HD&lt;br /&gt;
  args.base_hp = monster[&amp;quot;Base HP&amp;quot;]&lt;br /&gt;
  args.extra_hp = monster[&amp;quot;Rand HP&amp;quot;]&lt;br /&gt;
  args.fixed_hp = monster[&amp;quot;Fixed HP&amp;quot;]&lt;br /&gt;
  args.intelligence = frame:expandTemplate{title = monster.Intelligence .. &amp;quot; intelligence&amp;quot;}&lt;br /&gt;
  args.genus = monster.Genus&lt;br /&gt;
  args.species = monster.Species&lt;br /&gt;
&lt;br /&gt;
  local infobox = frame:expandTemplate{title = &amp;quot;monster&amp;quot;, args = args}&lt;br /&gt;
&lt;br /&gt;
  local flavour = monster.Description&lt;br /&gt;
  if monster.Quote then&lt;br /&gt;
    flavour = flavour .. &amp;quot;\n----\n&amp;quot; .. monster.Quote:gsub(&amp;quot;\n&amp;quot;, &amp;quot;&amp;lt;br&amp;gt;&amp;quot;)&lt;br /&gt;
  end&lt;br /&gt;
  flavour = frame:expandTemplate{title = &amp;quot;flavour&amp;quot;, args = {flavour}}&lt;br /&gt;
  return infobox .. &amp;quot;\n&amp;quot; .. flavour&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local spell_disambig = {&lt;br /&gt;
  [&amp;quot;Phantom Mirror&amp;quot;] = &amp;quot;Phantom Mirror (spell)&amp;quot;,&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local function spell_link(name)&lt;br /&gt;
    if spell_disambig[name] then&lt;br /&gt;
        return '[[' .. spell_disambig[name] .. '|' .. name .. ']]'&lt;br /&gt;
    else&lt;br /&gt;
        return '[[' .. name .. ']]'&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local roman = {&amp;quot;I&amp;quot;, &amp;quot;II&amp;quot;, &amp;quot;III&amp;quot;, &amp;quot;IV&amp;quot;, &amp;quot;V&amp;quot;, &amp;quot;VI&amp;quot;, &amp;quot;VII&amp;quot;, &amp;quot;VIII&amp;quot;, &amp;quot;IX&amp;quot;, &amp;quot;X&amp;quot;}&lt;br /&gt;
&lt;br /&gt;
function p.monster_spells(frame)&lt;br /&gt;
  local name = name_arg(frame)&lt;br /&gt;
  local monster = data[name] or data[name:lower()]&lt;br /&gt;
&lt;br /&gt;
  local ret = &amp;quot;==Spells==\n[[Category:Spellcaster]]&amp;quot;&lt;br /&gt;
  local cleared = false&lt;br /&gt;
  for i, spells in ipairs(monster.Spellsets) do&lt;br /&gt;
    ret = ret .. [=[&amp;lt;div style=&amp;quot;margin: 1.0em; margin-top:0; margin-right:0; padding: 0px; float: left; border:none;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0; width:28em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-size:larger;&amp;quot; | Spell set ]=] .. roman[i] .. &amp;quot;\n&amp;quot;&lt;br /&gt;
    for j, spell in ipairs(spells) do&lt;br /&gt;
      ret = ret .. '|-\n! align=&amp;quot;left&amp;quot; | Slot&amp;lt;sup&amp;gt;' .. j .. '&amp;lt;/sup&amp;gt;\n| ' .. spell_link(spell.Spell)&lt;br /&gt;
      if spell.Damage then&lt;br /&gt;
        ret = ret .. &amp;quot; (&amp;quot; .. spell.Damage .. &amp;quot;)&amp;quot;&lt;br /&gt;
      end&lt;br /&gt;
      local spell_data = spells_table[spell.Spell]&lt;br /&gt;
      if spell_data == nil then&lt;br /&gt;
        spell_data = monster_spells_table[spell.Spell]&lt;br /&gt;
      end&lt;br /&gt;
      if spell_data ~= nil then&lt;br /&gt;
        if spell_data.range ~= nil then&lt;br /&gt;
          local rng = spell_data.range.max&lt;br /&gt;
          if rng == 8 then&lt;br /&gt;
            rng = 'LOS' &lt;br /&gt;
          end&lt;br /&gt;
          ret = ret .. &amp;quot; (&amp;quot; .. rng .. &amp;quot;)&amp;quot;&lt;br /&gt;
        end&lt;br /&gt;
      end&lt;br /&gt;
      ret = ret .. '\n| '&lt;br /&gt;
      local flags = {}&lt;br /&gt;
      for i, v in ipairs(spell.Flags) do&lt;br /&gt;
        flags[i] = frame:expandTemplate{title = v .. &amp;quot; slot flag&amp;quot;}&lt;br /&gt;
      end&lt;br /&gt;
      ret = ret .. table.concat(flags, &amp;quot;,&amp;lt;br&amp;gt; &amp;quot;) .. &amp;quot;\n&amp;quot;&lt;br /&gt;
    end&lt;br /&gt;
    ret = ret .. &amp;quot;|-\n|}&amp;lt;/div&amp;gt;&amp;quot;&lt;br /&gt;
    cleared = i % 2 == 0&lt;br /&gt;
    if cleared then&lt;br /&gt;
      ret = ret .. '&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;'&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  if not cleared then&lt;br /&gt;
    ret = ret .. '&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  return ret&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local panlord_spells = {&lt;br /&gt;
-- 3.4% chance to have a particular one of these spells&lt;br /&gt;
-- (3/4 chance to be a spellcaster, then 9/10 chance to have either summon or aoe,&lt;br /&gt;
--  then 1/2 chance to choose an aoe spell, then there are 10 possible spells)&lt;br /&gt;
  [&amp;quot;Symbol of Torment&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Fire Storm&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Glaciate&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Chain Lightning&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Freezing Cloud&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Poisonous Cloud&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Metal Splinters&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Bolt of Devastation&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Orb of Electricity&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Conjure Ball Lightning&amp;quot;] = 3.4,&lt;br /&gt;
&lt;br /&gt;
-- 5.2% chance to have a particular one of these spells &lt;br /&gt;
-- (3/4 chance to be a spellcaster, then 9/10 chance to choose one of them, then there are 13 possible spells)&lt;br /&gt;
  [&amp;quot;Call Down Damnation&amp;quot;] = 5.2,&lt;br /&gt;
  [&amp;quot;Lehudib's Crystal Spear&amp;quot;] = 5.2,&lt;br /&gt;
  [&amp;quot;Corrosive Bolt&amp;quot;] = 5.2,&lt;br /&gt;
  [&amp;quot;Quicksilver Bolt&amp;quot;] = 5.2,&lt;br /&gt;
  [&amp;quot;Orb of Destruction&amp;quot;] = 5.2,&lt;br /&gt;
  [&amp;quot;Energy Bolt&amp;quot;] = 5.2,&lt;br /&gt;
  [&amp;quot;Mindburst&amp;quot;] = 5.2,&lt;br /&gt;
  [&amp;quot;Bolt of Fire&amp;quot;] = 5.2,&lt;br /&gt;
  [&amp;quot;Bolt of Cold&amp;quot;] = 5.2,&lt;br /&gt;
  [&amp;quot;Iron Shot&amp;quot;] = 5.2,&lt;br /&gt;
  [&amp;quot;Poison Arrow&amp;quot;] = 5.2,&lt;br /&gt;
  [&amp;quot;Bolt of Draining&amp;quot;] = 5.2,&lt;br /&gt;
  [&amp;quot;Lightning Bolt&amp;quot;] = 5.2,&lt;br /&gt;
&lt;br /&gt;
-- 7.5% chance to have a particular one of these spells&lt;br /&gt;
-- (3/4 chance to be a spellcaster, then 1/2 chance to choose one of them, then there are 5 possible spells)&lt;br /&gt;
  [&amp;quot;Haste&amp;quot;] = 7.5,&lt;br /&gt;
  [&amp;quot;Silence&amp;quot;] = 7.5,&lt;br /&gt;
  [&amp;quot;Invisibility&amp;quot;] = 7.5,&lt;br /&gt;
  [&amp;quot;Blink&amp;quot;] = 7.5,&lt;br /&gt;
  [&amp;quot;Blink Range&amp;quot;] = 7.5,&lt;br /&gt;
&lt;br /&gt;
-- 2.8% chance to have a particular one of these spells&lt;br /&gt;
-- (3/4 chance to be a spellcaster, then 9/10 to choose one of either summon or aoe,&lt;br /&gt;
--  then 1/4 chance to choose one of either a summon spell or a summon (greater) demon spell,&lt;br /&gt;
--  then there are 6 possible spells)&lt;br /&gt;
  [&amp;quot;Haunt&amp;quot;] = 2.8,&lt;br /&gt;
  [&amp;quot;Malign Gateway&amp;quot;] = 2.8,&lt;br /&gt;
  [&amp;quot;Summon Dragon&amp;quot;] = 2.8,&lt;br /&gt;
  [&amp;quot;Summon Horrible Things&amp;quot;] = 2.8,&lt;br /&gt;
  [&amp;quot;Summon Eyeballs&amp;quot;] = 2.8,&lt;br /&gt;
  [&amp;quot;Summon Vermin&amp;quot;] = 2.8,&lt;br /&gt;
&lt;br /&gt;
-- ... and then there's a 1/2 chance to get this spell&lt;br /&gt;
  [&amp;quot;Blink Allies Encircling&amp;quot;] = 1.4,&lt;br /&gt;
&lt;br /&gt;
-- 8.4% chance to have a particular one of these two spells&lt;br /&gt;
-- (3/4 chance to be a spellcaster, then 9/10 to choose one of either summon or aoe,&lt;br /&gt;
--  then 1/4 chance to choose one of either a summon spell or a summon (greater) demon spell,&lt;br /&gt;
--  then there are 2 possible spells)&lt;br /&gt;
  [&amp;quot;Summon Demon&amp;quot;] = 8.4,&lt;br /&gt;
  [&amp;quot;Summon Greater Demon&amp;quot;] = 8.4,&lt;br /&gt;
&lt;br /&gt;
-- 3.4% chance to have a particular one of these spells&lt;br /&gt;
-- (3/4 chance to be a spellcaster, then 1/2 chance to choose one of them, then there are 11 possible spells)&lt;br /&gt;
  [&amp;quot;Dispel Undead Range&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Paralyse&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Sleep&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Mass Confusion&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Drain Magic&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Petrify&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Polymorph&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Force Lance&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Slow&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Sentinel's Mark&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Dimension Anchor&amp;quot;] = 3.4,&lt;br /&gt;
&lt;br /&gt;
-- 2.8% chance to have one of these spells&lt;br /&gt;
-- (1/4 chance to be a non-caster, then 1/3 chance to choose one of them, then there are 3 possible spells)&lt;br /&gt;
  [&amp;quot;Blinkbolt&amp;quot;] = 2.8,&lt;br /&gt;
  [&amp;quot;Blink Close&amp;quot;] = 2.8,&lt;br /&gt;
  [&amp;quot;Harpoon Shot&amp;quot;] = 2.8,&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local function is_vault_only(monster)&lt;br /&gt;
  if monster.Name == &amp;quot;test spawner&amp;quot; then return true end -- not placed in game, nor in vaults&lt;br /&gt;
  for _, flag in ipairs(monster.Flags) do&lt;br /&gt;
    if flag == &amp;quot;Vault flag&amp;quot; then&lt;br /&gt;
      return true&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return false&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- If a monster may be able to cast the spell, returns a table. Otherwise returns nil.&lt;br /&gt;
-- The table contains the following keys:&lt;br /&gt;
-- * chance - the chance that the monster will have the spell. May be missing if the chance is too hard to calculate.&lt;br /&gt;
-- * damage - the damage that the spell does when the monster casts it (if any)&lt;br /&gt;
local function monster_spell_data(monster, spell_name)&lt;br /&gt;
  local special_table = nil&lt;br /&gt;
  if monster.Name == &amp;quot;pandemonium lord&amp;quot; then&lt;br /&gt;
    special_table = panlord_spells&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  if special_table then&lt;br /&gt;
    local chance = special_table[spell_name]&lt;br /&gt;
    if chance then&lt;br /&gt;
      if type(chance) == &amp;quot;number&amp;quot; then&lt;br /&gt;
        return {chance = chance}&lt;br /&gt;
      else&lt;br /&gt;
        return {}&lt;br /&gt;
      end&lt;br /&gt;
    else&lt;br /&gt;
      return nil&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  if not monster.Spellsets then&lt;br /&gt;
    return nil&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  local has = 0&lt;br /&gt;
  local total = 0&lt;br /&gt;
  local damage = nil&lt;br /&gt;
  for _, spellset in ipairs(monster.Spellsets) do&lt;br /&gt;
    total = total + 1&lt;br /&gt;
    for _, spell in ipairs(spellset) do&lt;br /&gt;
      if spell.Spell == spell_name then&lt;br /&gt;
        has = has + 1&lt;br /&gt;
        if not damage then&lt;br /&gt;
          damage = spell.Damage&lt;br /&gt;
        end&lt;br /&gt;
        break&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  if has &amp;gt; 0 then&lt;br /&gt;
    return {chance = has * 100 / total, damage = damage}&lt;br /&gt;
  else&lt;br /&gt;
    return nil&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function string_icmp(s1, s2)&lt;br /&gt;
  return s1:lower() &amp;lt; s2:lower()&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local disambig = {&lt;br /&gt;
  centaur = &amp;quot;Centaur (monster)&amp;quot;,&lt;br /&gt;
  [&amp;quot;death knight&amp;quot;] = &amp;quot;Death knight (monster)&amp;quot;,&lt;br /&gt;
  [&amp;quot;deep dwarf&amp;quot;] = &amp;quot;Deep dwarf (monster)&amp;quot;,&lt;br /&gt;
  demigod = &amp;quot;Demigod (monster)&amp;quot;,&lt;br /&gt;
  demonspawn = &amp;quot;Demonspawn (monster)&amp;quot;,&lt;br /&gt;
  draconian = &amp;quot;Draconian (monster)&amp;quot;,&lt;br /&gt;
  felid = &amp;quot;Felid (monster)&amp;quot;,&lt;br /&gt;
  formicid = &amp;quot;Formicid (monster)&amp;quot;,&lt;br /&gt;
  gargoyle = &amp;quot;Gargoyle (monster)&amp;quot;,&lt;br /&gt;
  ghoul = &amp;quot;Ghoul (monster)&amp;quot;,&lt;br /&gt;
  halfling = &amp;quot;Halfling (monster)&amp;quot;,&lt;br /&gt;
  [&amp;quot;hellfire mortar&amp;quot;] = &amp;quot;Hellfire mortar (monster)&amp;quot;,&lt;br /&gt;
  human = &amp;quot;Human (monster)&amp;quot;,&lt;br /&gt;
  kobold = &amp;quot;Kobold (monster)&amp;quot;,&lt;br /&gt;
  merfolk = &amp;quot;Merfolk (monster)&amp;quot;,&lt;br /&gt;
  minotaur = &amp;quot;Minotaur (monster)&amp;quot;,&lt;br /&gt;
  mummy = &amp;quot;Mummy (monster)&amp;quot;,&lt;br /&gt;
  naga = &amp;quot;Naga (monster)&amp;quot;,&lt;br /&gt;
  necromancer = &amp;quot;Necromancer (monster)&amp;quot;,&lt;br /&gt;
  octopode = &amp;quot;Octopode (monster)&amp;quot;,&lt;br /&gt;
  ogre = &amp;quot;Ogre (monster)&amp;quot;,&lt;br /&gt;
  spriggan = &amp;quot;Spriggan (monster)&amp;quot;,&lt;br /&gt;
  troll = &amp;quot;Troll (monster)&amp;quot;,&lt;br /&gt;
  tengu = &amp;quot;Tengu (monster)&amp;quot;,&lt;br /&gt;
  vampire = &amp;quot;Vampire (monster)&amp;quot;,&lt;br /&gt;
  wizard = &amp;quot;Wizard (monster)&amp;quot;,&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local function monsterlink(frame, data)&lt;br /&gt;
  local ret =  &amp;quot;* &amp;quot; .. frame:expandTemplate{title = &amp;quot;monsterlink&amp;quot;, args = {data.monster_link, data.monster}}&lt;br /&gt;
  if data.damage or data.chance and data.chance ~= 100 then&lt;br /&gt;
    ret = ret .. &amp;quot; (&amp;quot;&lt;br /&gt;
    if data.damage then&lt;br /&gt;
      ret = ret .. data.damage .. &amp;quot; damage&amp;quot;&lt;br /&gt;
      if data.chance and data.chance ~= 100 then&lt;br /&gt;
        ret = ret .. &amp;quot;, &amp;quot;&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
    if data.chance and data.chance ~= 100 then&lt;br /&gt;
      ret = ret .. (&amp;quot;%.1f%% chance&amp;quot;):format(data.chance)&lt;br /&gt;
    end&lt;br /&gt;
    ret = ret .. &amp;quot;)&amp;quot;&lt;br /&gt;
  end&lt;br /&gt;
  return ret&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.monsters_with_spell(frame)&lt;br /&gt;
  local spell_name = name_arg(frame)&lt;br /&gt;
  local always = {}&lt;br /&gt;
  local sometimes = {}&lt;br /&gt;
  for monster, monsterdata in pairs(data) do&lt;br /&gt;
    local data = not is_vault_only(monsterdata) and monster_spell_data(monsterdata, spell_name)&lt;br /&gt;
    if data then&lt;br /&gt;
      data.monster = monster:gsub(&amp;quot;^%l&amp;quot;, string.upper)&lt;br /&gt;
      data.monster_link = disambig[monster] or data.monster&lt;br /&gt;
      if data.chance and data.chance == 100 then&lt;br /&gt;
        table.insert(always, data)&lt;br /&gt;
      else&lt;br /&gt;
        table.insert(sometimes, data)&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  table.sort(always, function (m1, m2) return string_icmp(m1.monster, m2.monster) end)&lt;br /&gt;
  table.sort(sometimes, function(m1, m2) return string_icmp(m1.monster, m2.monster) end)&lt;br /&gt;
  local ret = {}&lt;br /&gt;
  if #always &amp;gt; 0 then&lt;br /&gt;
    table.insert(ret, &amp;quot;The following enemies cast &amp;quot; .. spell_name .. &amp;quot;:&amp;quot;)&lt;br /&gt;
    for _, data in ipairs(always) do&lt;br /&gt;
      table.insert(ret, monsterlink(frame, data))&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  if #sometimes &amp;gt; 0 then&lt;br /&gt;
    table.insert(ret, &amp;quot;The following enemies may be able to cast &amp;quot; .. spell_name .. &amp;quot;, depending on their spell set:&amp;quot;)&lt;br /&gt;
    for _, data in ipairs(sometimes) do&lt;br /&gt;
      table.insert(ret, monsterlink(frame, data))&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return table.concat(ret, &amp;quot;\n&amp;quot;)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.categorize_will(frame)&lt;br /&gt;
  local will = frame.args[1]&lt;br /&gt;
  if not will then&lt;br /&gt;
    return ''&lt;br /&gt;
  end&lt;br /&gt;
  if will == 'Immune' then&lt;br /&gt;
	return frame:expandTemplate{title = &amp;quot;Will Immune&amp;quot;}&lt;br /&gt;
  end&lt;br /&gt;
  local will_value = tonumber(will)&lt;br /&gt;
  if not will_value then&lt;br /&gt;
    return will&lt;br /&gt;
  end&lt;br /&gt;
  if will_value == 0 then&lt;br /&gt;
    return frame:expandTemplate{title = &amp;quot;Will None&amp;quot;}&lt;br /&gt;
  end&lt;br /&gt;
  local threshold = 0&lt;br /&gt;
  local step = 40&lt;br /&gt;
  local title = 'Will'&lt;br /&gt;
  while threshold &amp;lt; 200 do&lt;br /&gt;
	threshold = threshold + step&lt;br /&gt;
	title = title..'+'&lt;br /&gt;
	if will_value &amp;lt;= threshold then&lt;br /&gt;
		return frame:expandTemplate{title = title, args={will}}&lt;br /&gt;
	end&lt;br /&gt;
  end&lt;br /&gt;
  return frame:expandTemplate{title = 'Will+++++', args={will}}&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Discord&amp;diff=86835</id>
		<title>Discord</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Discord&amp;diff=86835"/>
				<updated>2026-07-19T10:15:44Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Add info about death curses and orb of guile/vuln scroll&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Discord''' is a level 8 [[Hexes]] spell that attempts to [[frenzy]] all monsters in your [[line of sight]].&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
All susceptible monsters who fail a [[willpower]] test will be [[frenzied]]. Frenzy turns monsters &amp;quot;neutral&amp;quot;, causing them to attack the nearest creature. Additionally, monsters will gain [[haste]] and [[might]] for the duration, and can't cast spells. Monsters are [[slow]]ed for a brief time afterwards.&lt;br /&gt;
&lt;br /&gt;
This spell can affect all monsters with low enough willpower, including [[nonliving]], [[:Category:Plant holiness|plant]], and [[Monster intelligence|mindless]] creatures. This spell will affect [[allies]], though it will not affect allies which you can never harm (such as [[Fedhas]] plants or [[Demonic Guardian]]s).&lt;br /&gt;
&lt;br /&gt;
Like other &amp;quot;mass enchantments&amp;quot;, Discord has an [[enchantment power]] multiplier of x1.5.&amp;lt;ref&amp;gt;{{source ref|0.30.0|beam.cc|1785}}&amp;lt;/ref&amp;gt; See the [[Willpower#Resisting enchantments|Willpower]] article for more details on enchantment power.&lt;br /&gt;
&lt;br /&gt;
This spell is hated by [[Cheibriados]], who will impose [[penance]] on any player casting it.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Discord is a great spell against groups of enemies. Some monsters may resist the spell, but they'll usually be torn apart by their frenzied brethren. Even in the lategame, you'll face packs of low-moderate will monsters, such as [[list of ogres|ogre]] bands, [[deep troll]] packs, and [[list of draconians|draconians]] in Zot. The [[Vaults]]:5 entry is also a great target for Discord.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; tricks===&lt;br /&gt;
* After frenzying a pack of monsters, you'll usually want to get away, fast. You don't want to be swarmed by a pack of hasted and mighted monsters.&lt;br /&gt;
* Frenzied monsters can attack others ''even if they aren't in your [[LOS]]''. For example, you can use [[Dispersal]] to teleport frenzied monsters around the whole level, causing monsters to fight each other on the other side of the floor. This is unlike a great majority of things in DCSS.&lt;br /&gt;
* Unaffected monsters do not usually target their former allies, unless they themselves get attacked by them. Coupled with the increased damage and speed, it is possible for a frenzied [[vault guard]] to walk up to several mighty dragons and slaughter them one by one.&lt;br /&gt;
* If you need to stop frenzy, you can dispel it with [[Yara's Violent Unravelling]] or a [[wand of quicksilver]].&lt;br /&gt;
* You get full XP from frenzied monsters - both when a frenzied monster dies, and when a frenzy monster kills others.&lt;br /&gt;
* [[Death curse]]s won't trigger if enemy was killed by another frenzied monster, making Discord quite useful in [[Tomb]].&lt;br /&gt;
* [[Orb of Guile]] or [[Scroll of vulnerability]] may make discord applicable to basically any non-infinite [[will]] monster.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Looking for a Discord ''server'' instead? See for example https://www.reddit.com/r/dcss/comments/6hcvwy/is_there_any_dcss_community_discord_server/.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.28]], Discord could not affect sleeping monsters, and did not haste or might creatures which weren't [[natural]] holiness. You would not get XP when a frenzied monster died. Also, gods which hated attacking neutral monsters would forbid attacking a frenzied one. In 0.28, frenzy can be dispelled again.&lt;br /&gt;
*In [[0.27]], Discord's frenzy could not be dispelled.&lt;br /&gt;
*Discord was added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Category:Will%2B%2B%2B%2B%2B_monsters&amp;diff=86834</id>
		<title>Category:Will+++++ monsters</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Category:Will%2B%2B%2B%2B%2B_monsters&amp;diff=86834"/>
				<updated>2026-07-19T10:12:59Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Monsters with [[Willpower]] 161 and greater (but not [[:Category:Infinite_will_monsters | infinite]]).&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Category:Will%2B_monsters&amp;diff=86833</id>
		<title>Category:Will+ monsters</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Category:Will%2B_monsters&amp;diff=86833"/>
				<updated>2026-07-19T10:12:24Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Monsters with [[Willpower]] of 1-40.&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Category:Will%2B%2B_monsters&amp;diff=86832</id>
		<title>Category:Will++ monsters</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Category:Will%2B%2B_monsters&amp;diff=86832"/>
				<updated>2026-07-19T10:12:09Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Monsters with [[Willpower]] of 41-80.&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Category:Will%2B%2B%2B_monsters&amp;diff=86831</id>
		<title>Category:Will+++ monsters</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Category:Will%2B%2B%2B_monsters&amp;diff=86831"/>
				<updated>2026-07-19T10:11:15Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Monsters with [[Willpower]] of 81-120.&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Category:Will%2B%2B%2B%2B_monsters&amp;diff=86830</id>
		<title>Category:Will++++ monsters</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Category:Will%2B%2B%2B%2B_monsters&amp;diff=86830"/>
				<updated>2026-07-19T10:10:34Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Monsters with [[Willpower]] of 121-160.&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=The_Tomb&amp;diff=86829</id>
		<title>The Tomb</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=The_Tomb&amp;diff=86829"/>
				<updated>2026-07-19T10:07:21Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Add info about discord usefulness, change necromutation to death form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
''This page is about the [[Dungeon branches|dungeon branch]]. For the card, see [[Tomb card]].''&lt;br /&gt;
{{flavour|The Tomb of the Ancients is a place of damnation, of horrors animated by the vilest necromancy. The list of those who have returned from this place of pure death is exceedingly short.&lt;br /&gt;
&lt;br /&gt;
This branch is unnaturally silent: sounds travel farther here.&lt;br /&gt;
&lt;br /&gt;
The entrance to this branch can be found on level 3 of the Crypt.&lt;br /&gt;
&lt;br /&gt;
This branch is 3 levels deep.&lt;br /&gt;
&lt;br /&gt;
This branch contains the golden rune of Zot.}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A way to the Tomb of Ancients, a place of damnation, of horrors animated by the vilest necromancy.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Tomb entry.png]] '''The Tomb of the Ancients''' (usually referred to only as '''the Tomb''') is a [[branch]] located under [[the Crypt]], inhabited by desiccated [[list of mummies|mummies]] of all kinds. Although mostly bare of valuables, it holds the golden [[rune of Zot]] and two massive treasure heaps for those who manage to survive all the way to the end.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Stairs to the Tomb are found on the last floor of [[the Crypt]]. It's only 3 levels deep, but don't let that lull you into a false sense of security: it's one of the most dangerous branches in the game, even for powerful characters. You'll meet a wide variety of mummies, which if not carefully dealt with can destroy you with [[torment]] and crippling [[death curse]]s. There is also a greater density of [[traps]] here than you'll find anywhere else.&lt;br /&gt;
&lt;br /&gt;
While it's not as deathly quiet as [[the Crypt]], the Tomb has very little in the way of [[Noise#Ambient noise|ambient noise]]. As a result, every sound (be it from casting a spell, hitting something with a weapon, or attracting the attention of an [[ushabti]]) will carry farther than you're used to. Be extra careful if you wish to avoid attracting attention.&lt;br /&gt;
&lt;br /&gt;
Unlike other areas of the game, the layout of the Tomb is mostly fixed, with only a few variations possible. &lt;br /&gt;
&lt;br /&gt;
You cannot be [[shaft]]ed inside the Tomb. The [[Formicid]] shaft ability still works, though.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0;&amp;quot;&lt;br /&gt;
| {{monsterlink|Mummy (monster)}} || {{monsterlink|Guardian mummy}} || {{monsterlink|Mummy priest}} || {{monsterlink|Royal mummy}}&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Death scarab}} || {{monsterlink|Ushabti}} || {{monsterlink|Bennu}} || {{monsterlink|Sphinx}}&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Skeletal warrior}} || {{monsterlink|Ancient champion}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Brown|z}} [[File:Small zombie.png]] '''[[Zombie]]''' || {{LightGrey|z}} [[File:Skeleton small humanoid.png]] '''[[Skeleton (monster)|Skeleton]]''' || {{LightBlue|z}} [[File:Simulacrum small humanoid.png]] '''[[Simulacrum (monster)|Simulacrum]]'''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Rare Monsters'''&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0;&amp;quot;&lt;br /&gt;
|{{monsterlink|Revenant}} || {{monsterlink|Orange crystal statue}} || {{monsterlink|Obsidian statue}}&lt;br /&gt;
|-&lt;br /&gt;
|{{monsterlink|Lich}} || {{monsterlink|Ancient lich}} || {{monsterlink|Dread lich}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Uniques'''&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0;&amp;quot;&lt;br /&gt;
| {{monsterlink|Boris}}&lt;br /&gt;
| {{monsterlink|Mennas}}&lt;br /&gt;
| {{monsterlink|Khufu}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following monsters deserve a special mention:&lt;br /&gt;
* {{monsterlink|Guardian mummy}} - A slightly tougher [[mummy (monster)|mummy]]. The monster itself shouldn't be much trouble, though their [[death curse]]s can [[slow]] or [[torment]] you.&lt;br /&gt;
* {{monsterlink|Mummy priest}} - Tougher than guardian mummies, they can also cast [[Torment]], [[Smite]], [[Summon Undead]], and [[Summon Demon]]. Their death curses are more likely to be unpleasant than those of the guardians.&lt;br /&gt;
* {{monsterlink|Royal mummy}} -  The biggest threat in Tomb, they are an upgraded version of mummy priests. They have a similar set of spells, but over three times the health, faster movement, and the highest chance of delivering devastating death curses. These will kill you if you are not prepared. Try not to take on more than one at a time!&lt;br /&gt;
* {{monsterlink|Death scarab}} - Extremely fast, hit hard, and their attacks slow you. They move like [[bat]]s or [[unseen horror]]s, backing away after hitting you.&lt;br /&gt;
* {{monsterlink|Revenant}} - Blinking foes which flood you with [[spectral thing]]s. They possess [[Dispel Undead]], which really hurts undead players.&lt;br /&gt;
* {{monsterlink|Ushabti}} - Creates [[miasma]] clouds, which slow and severely poison characters that are vulnerable (living characters, and those in [[Tree Form]]). Has a weaker version of Dispel Undead, too.&lt;br /&gt;
* {{monsterlink|Bennu}} - Have a holy melee attack, which is dangerous to undead characters. They can revive once after death.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
'''1.''' Upon entering Tomb:1, you'll find yourself in an open hallway, boxing in the actual &amp;quot;Tomb&amp;quot;. The hallway contains a handful of mummies, guardian mummies, and skeletons. There are rock [[wall]]s on the edges of the map, which can be used to create a [[killhole]].&lt;br /&gt;
&lt;br /&gt;
'''2.''' On the other side of the level, you'll find a massive [[statue]]-lined hallway, leading to the center of the map. It is guarded by a large pack of [[sphinx]]es and the occasional [[orange crystal statue|orange crystal]] or [[obsidian statue]]. &lt;br /&gt;
&lt;br /&gt;
You should bring enough [[willpower]] to prevent paralysis. Even though sphinxes are relatively weak, do not underestimate their smites. Multiple sphinxes smiting you every turn will hurt even the strongest of characters.&lt;br /&gt;
&lt;br /&gt;
'''3.''' Past the hallway, you'll find one of several possible interiors, each containing several [[royal mummies]] and other nasties. Somewhere, you'll find a one-way staircase leading down.&lt;br /&gt;
&lt;br /&gt;
'''4.''' As soon as you enter Tomb:2, you'll find yourself in a large open chamber. There won't be scary enemies initially, but it won't take long for mummies to close in from all directions.  There is an up-one-way-stair about 10 tiles diagonally to one corner of the square chamber (chosen randomly). As such, it is advisable to get out of the central chamber rapidly, doing one of several things:&lt;br /&gt;
* Reading a scroll of revelation, to identify the stair. Use a combination of blink scrolls, haste potions, and Passage of Golubria to get there. Once you get there, you can comfortably fight, and go upstairs if it gets too dangerous.&lt;br /&gt;
* Reading a [[scroll of teleportation]] until you end up in the outside rim of small rooms. From here, you can fight a small number of enemies at once. If you're really lucky, you'll notice that you ended up in the section of Tomb:2 with the one-way stairs down to Tomb:3. In this case you can skip to point 7.&lt;br /&gt;
* Using haste potions, Swiftness, blink, or teleport to get to the outer rim of small rooms, where you can fight a small number of enemies at once. &lt;br /&gt;
&lt;br /&gt;
'''5.''' You'll find several doors on the edges of the central chamber. These lead to a series of small rooms, enveloping half the map. These contain [[mummy priest]]s and many traps. Eventually, you'll find a staircase back up to Tomb:1.&lt;br /&gt;
&lt;br /&gt;
If you can break [[stone wall]]s, you can try to break open the wall, where it's obvious there should be a continuation of the small rooms. This lets you skip the Tomb:1 re-entry, skipping to point 7.&lt;br /&gt;
&lt;br /&gt;
'''6.''' Heading back up to Tomb:1, you'll find yourself in the only unexplored area of Tomb:1, a large horseshoe surrounding the inner courtyard. You'll encounter many royal mummies, with a few guardian mummies and priests. Traps will be scattered throughout. At the end of the horseshoe, you'll find another one-way staircase to Tomb:2.&lt;br /&gt;
&lt;br /&gt;
Handled carefully, you should only encounter one or two royal mummies at a time. Make too much [[noise]], and you may wind up with a lot more on your hands. Consider luring them back to the nearest corner before engaging them, and remember that a teleport to safety is almost guaranteed to send you back to the now-clear first area of Tomb:1. &lt;br /&gt;
&lt;br /&gt;
'''7.''' Remember the small chambers you found on Tomb:2 earlier? Now you get to clear a mirror image of those on the other side. Expect more of the same, with an even greater concentration of traps, and eventually you'll find two one-way staircases leading to Tomb:3.&lt;br /&gt;
&lt;br /&gt;
'''8.''' Both staircases leading to Tomb:3 will place you in the same area. You'll drop to the start of a short, wide hallway. There is one door on each side, with each door containing treasure and up-stairs back to safety. The rune chamber is straight ahead. You will almost immediately encounter a large number of guardian mummies and death scarabs, followed by plenty of reinforcements in the form of flying skulls, mummy priests, and royal mummies (over a dozen of each is not unusual). &lt;br /&gt;
&lt;br /&gt;
It is usually good to focus on making a path to the up-stair before fighting, because more and more mummies will turn up if you fight. If you can, grab the [[figurine of a ziggurat]], found in one of the large loot piles, on your way, to act as a 2-turn escape tool in the case of disaster. It is likely you will have to go upstairs, reset and make your way back to the upstairs several times before the entire floor is clear. Once the flood of mummies stops, you are free to check out the loot and grab the rune, but be careful of dangerous stragglers.&lt;br /&gt;
&lt;br /&gt;
==Recommendations==&lt;br /&gt;
If not done correctly, Tomb is one of the deadliest places in the game. A character facing Tomb must tackle these problems:&lt;br /&gt;
*Royal mummies and mummy priests can torment you, instantly cutting your HP by up to half. They can then [[smite]] you or simply beat you up to finish the job.&lt;br /&gt;
*Royal mummies and mummy priests can summon a ton of tough monsters, which makes it difficult to attack the summoners with melee or single-target attacks. They will also frequently [[abjuration|abjure]] your own summons.&lt;br /&gt;
*All non-regular mummies cast death curses when killed, potentially slowing, tormenting or draining you or your stats, and dealing pain damage which is not resisted by rN. Since there are so many mummies in the Tomb, these effects can quickly reach debilitating levels.&lt;br /&gt;
*Inability to stairdance. You cannot simply bring one stairload of enemies upstairs at a time and polish them off.&lt;br /&gt;
&lt;br /&gt;
Some strategies, with their specific strengths and weaknesses, are outlined below. One should mix and match them to fit your character: it is unlikely that one can do Tomb simply by being a Zin or a Kiku worshipper, or simply by having Dispel Undead, but a lichform necromancer of Kiku, or Zinnite with a holy weapon and silence, stands a very good chance of making it. The best general advice is to know your limits. If one encounter with a royal mummy nearly killed you, then the next one may very well finish you off. Just remember that completing the Tomb is by no means required to win the game.&lt;br /&gt;
&lt;br /&gt;
===Staircase Tactics===&lt;br /&gt;
Generally, the safest approaches to Tomb:2 and Tomb:3 involve getting to the up-stair back to where you started as the first priority, and killing off all the mummies in Tomb:2 and 3 as the second priority. Read scrolls of fog to limit line of sight to avoid the number of torments and smites you face, and be ready to use up your buff potions, evocables, and scrolls of blinking at any point.&lt;br /&gt;
&lt;br /&gt;
The main issue with staircases (or any place, really), are the bounty of [[trap]]s. Dispersal traps will move teleport-vulnerable players off the stairs, net traps will disable your movement, and Zot traps inflict a variety of nasty effects. If the staircase happens to not have them, great, you are in luck. Otherwise, use said line of sight manipulation, try checking the other stair, or use a [[potion of lignification]] to make you immune to both teleport and torment (but resistant to movement, too).&lt;br /&gt;
&lt;br /&gt;
Another approach is to teleport until you find a defensible spot. It may be worth reading [[Scroll of revelation|revelation]] to find if the layout has any suitable spots and to know if you are near them. This represents more of a commitment, but it avoids the scenario where the entrance points, the upstairs, and everywhere between are packed full of nasties and on returning to the level you are immediately in serious danger.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
*Gear with [[negative energy]] resistance - Reduces damage from [[torment]] and [[draining]] death curses.&lt;br /&gt;
*Gear with [[stat]] boosts - Improves your general performance and decreases the likelihood of unexpectedly reaching [[stat zero]] from death curses.&lt;br /&gt;
*Gear with [[willpower]] - Weak-willed characters will have a much worse time dealing with the sphinxes than characters with insurmountable will. You don't need it for the entire branch, but it's very useful for that one stretch (and handy when dealing with ancient liches out of the blue).&lt;br /&gt;
*Apart from the occasional summoned demon or surprising [[unique]], there are no sources of [[fire]], [[cold]], [[acid]], or [[electricity]] damage in this branch, and the only likely source of [[mutation]] is if you accidentally step into a [[Zot trap]].&lt;br /&gt;
*If you are confident in your offensive capabilities, consider bringing [[potion of lignification|potions of lignification]] with you. Fighting in [[Tree form]] will render you immune to torment, allowing you to focus on the task of reducing the hordes of mummies to dust uninterrupted.&lt;br /&gt;
*A [[scroll of immolation]] can help greatly in taking out the gigantic horde of enemies on Tomb:3, but the sheer quantity of death curses this will trigger is enough to oneshot any character. Undead characters, or characters with [[Death's Door]], in [[Death Form]] or with a stock of [[potion of lignification|potions of lignification]] can attempt this strategy.&lt;br /&gt;
*A [[Talisman of death]], if you have the skill to use it, makes you immune to torment and negative energy, eliminating the main threat of the branch. However, you will be vulnerable to [[dispel undead]]. [[Good god]]s forbid entering Death Form.&lt;br /&gt;
**[[Granite talisman|Statue Form]] makes you partially resistant to torment, but is generally not worth using due to the permanent slowness (on top of the actual slow you will receive from death curses). Requires less skill investment than Death Form and is still not permitted by [[Zin]].&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*[[Death's Door]] - Gives a long enough period of invulnerability to escape upstairs from almost anything in Tomb.&lt;br /&gt;
*[[Borgnjor's Revivification]] - For when you unexpectedly end up on 10 HP in the middle of a bunch of mummies (Does a very similar job to Death's Door).&lt;br /&gt;
*[[Silence]] - Disables the spells of all mummies within its aura. Be careful with this spell, because mummy death curses still take effect, including those that can torment you, and you lose access to scrolls and spells.&lt;br /&gt;
*[[Ignition]] - Works great in the cramped and fire-vulnerable corridors of the Tomb.&lt;br /&gt;
*[[Dispel Undead]] - Deals heavy damage to almost everything in the Tomb. Only affects one melee target at a time though.&lt;br /&gt;
*[[Discord]] - allows you to clear large groups of mummies essentially for free, frenzied mummies won't be casting any spells and death curses won't be applied to the player if mummy was slain by its frenzied allies. While not straightforward to apply to high willpower mummies, this issue can be solved with equipping [[Orb of Guile]] or [[Scroll of vulnerability|vulnerability scrolls]].&lt;br /&gt;
*[[Shatter]] - Deals heavy, unavoidable damage to the entire screen. Noisy, but also tears down walls.&lt;br /&gt;
*Most other level 9 spells - [[Dragon's Call]] creates a mass of allies, [[Polar Vortex]] mops the floor with a widespread tornado, [[Fire Storm]] roasts mummies even harder...&lt;br /&gt;
&lt;br /&gt;
===Gods===&lt;br /&gt;
*[[Kikubaaqudgha]] - Provides significant torment resistance, negates most death curses and provides access to useful Necromancy spells. &lt;br /&gt;
*[[The Shining One]] - Provides rN+++, a weapon of holy wrath, powerful [[holy]] burst attacks, HP and MP recovery on each kill, with summonable angelic warriors.&lt;br /&gt;
*[[Zin]] - Provides immunity to stat loss, temporary invulnerability, though Zin prevents use of [[Tree Form]], [[Statue Form]], or [[Death Form]].&lt;br /&gt;
*[[Ru]] - Provides tremendous area-of-effect damage through Apocalypse, but watch out for the draining.&lt;br /&gt;
*[[Makhleb]] - Provides very significant HP recovery on kill.&lt;br /&gt;
*[[Gozag]] - Bribe the tomb, easy life. Also provides potions in Lichform.&lt;br /&gt;
*[[Jiyva]] - Slimifying mummies will completely cancel their death curses. Being tormented will spawn high-end jellies very often, and regeneration helps recover the lost HP.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.30]], [[Formicid]]s could not shaft in the Tomb.&lt;br /&gt;
*In [[0.29]], several [[unique]]s were removed from the Tomb: [[Frederick]], [[Jory]], [[Josephina]], [[Mara]], [[Parghit]], [[Sojobo]], [[Vv]], and [[Zenata]].&lt;br /&gt;
*In [[0.27]], all mechanical (physical) [[trap]]s were removed.&lt;br /&gt;
*In [[0.25]], [[death curse]]s were reworked and simplified, now having only 4 total effects.&lt;br /&gt;
*In [[0.23]], the [[trap]] rework dramatically effected the Tomb. Most notably, [[Zot trap]]s became visible, but the new [[dispersal trap]]s made standing on stairs a lot more difficult.&lt;br /&gt;
*In [[0.20]], the staircases in Tomb were made one-way, similar to hatches but with set destination locations. The up one-way staircases were placed in locations not too far from the down-stairs, but far enough that walking is difficult, and in Tomb:3 some doors were added to make access to the up-stairs easier.&lt;br /&gt;
*In [[0.19]], [[Anubis guard]]s were replaced with [[ushabti]]u.&lt;br /&gt;
*In [[0.17]], the [[Unborn]] were removed.&lt;br /&gt;
*In [[0.16]], even more non-mummy opponents were added: [[Anubis guard]]s, [[bennu]], [[death scarab]]s, and [[ushabti]]u.&lt;br /&gt;
*In [[0.15]], the Tomb received a new layout of the courtyard in Tomb:1, as well as more non-mummy monsters. Also, the entrance to Tomb always appears on the last floor of the Crypt instead of appearing on Crypt:2 or Crypt:3.&lt;br /&gt;
&lt;br /&gt;
{{branches}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mummy]]&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Malmutate&amp;diff=86825</id>
		<title>Malmutate</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Malmutate&amp;diff=86825"/>
				<updated>2026-07-17T07:14:15Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Remove Mnoleg mention, malmutate attack flavour removed in 0.31&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{monster spell info}}&lt;br /&gt;
'''Malmutate''' is a monster-only spell which attempts to mutate its target.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
&lt;br /&gt;
===Against players===&lt;br /&gt;
If Malmutate is used on a player, there is an 80% chance that it will cause a [[bad mutation]], and a 20% chance it will cause a [[random mutation]]. [[Willpower]] is useless against this, but [[mutation resistance]] functions normally. These mutations are permanent until removed.&lt;br /&gt;
&lt;br /&gt;
Undead players cannot mutate, but will decompose and take HP [[drain]], which can be cured by gaining XP.&lt;br /&gt;
&lt;br /&gt;
===Against monsters===&lt;br /&gt;
When used on a monster, the victim gets the '''misshapen and mutated''' enchantment, with the following effects:&lt;br /&gt;
*-8 [[AC]]&lt;br /&gt;
*-25% [[HD]] &lt;br /&gt;
&lt;br /&gt;
HD has an effect on monster [[accuracy]], [[willpower]], and spell damage, so the HD reduction also lowers these.&lt;br /&gt;
&lt;br /&gt;
[[Undead]] and [[nonliving]] monsters are immune to this status. [[Abomination]]s change their tile, and ([[very ugly thing|very]]) [[ugly thing]]s will change their colour, but are otherwise unaffected by the status.&lt;br /&gt;
&lt;br /&gt;
==Monster Spell==&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==Player Sources==&lt;br /&gt;
Players can inflict the misshapen and mutated status on monsters via the following sources:&lt;br /&gt;
&lt;br /&gt;
* [[Irradiate]]&lt;br /&gt;
* [[Yara's Violent Unravelling]]&lt;br /&gt;
* [[Plutonium sword]]'s melee attacks&lt;br /&gt;
* [[Flux talisman|Flux form]]'s third unarmed attack on a monster&lt;br /&gt;
* [[Lugonu]]'s Banishment ability (if the target resists banishment)&lt;br /&gt;
* The [[warlock's mirror]] can reflect Malmutate - you'll avoid malmutation, and the monster is mutated instead.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The best method of dealing with Malmutate is to minimize the turns where you can be hit by it. It requires line of fire to hit you:&lt;br /&gt;
* Any method of restricting [[line of sight]] will prevent line of fire. A [[scroll of fog]] will let melee characters get close to a malmutator. Ducking behind a corner will do the same.&lt;br /&gt;
* [[Lesser Beckoning]] or [[Vhi's Electric Charge]] can be used by melee character to approach the enemy, without spending as many turns in line of fire.&lt;br /&gt;
* You can hide behind other monsters or use [[summon]]s to block enemy fire; even [[Fulminant Prism]] can block LoF. Then, you can use piercing attacks, such as bolt [[wand]]s or [[javelin]]s, or [[smite-targeted]] attacks, like [[Airstrike]], to attack through blocking monsters.&lt;br /&gt;
&lt;br /&gt;
Fortunately, neqoxecs and shining eyes are fairly fragile. Cacodemons, while difficult opponents, are manageable enough if you're ready to explore areas where they are common (the deep [[Abyss]], [[Hell]], or [[Pandemonium]]). Orbs of fire are so incredibly dangerous that it's already worth hitting them with everything you have.&lt;br /&gt;
&lt;br /&gt;
If you ''do'' end up taking some mutations, it's usually not immediately lethal. The ones to watch out for mid-combat are [[Berserk (mutation)|berserkitis]] and [[No Unsafe Scrolls]] / [[No Unsafe Potions]], which can restrict your options for escaping. If you have any [[potions of mutation]] saved up, those have a decent chance of fixing your problems (though they might leave you with a set of new ones).&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*[[Mutation resistance]] protects against mutation, but sources are rare, and complete immunity is even rarer. You can get full immunity via [[Mutation Resistance (mutation)|Mutation Resistance 3]] (as a level 3 mutation, is rare), being [[undead]] (species, or in [[Death Form]]), or by worshipping Zin at ****** piety.&lt;br /&gt;
*All malmutators are [[chaotic]], and thus vulnerable to [[silver]]. Silver javelins are particularly effective.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Corrupting Pulse]] inflicts temporary but always bad mutations.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.33]], this spell inflicted [[stat drain]] instead of HP [[drain]] against [[undead]] players&lt;br /&gt;
*This spell was added in [[0.12]], replacing the monster version of [[Polymorph Other]].&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Neqoxec&amp;diff=86824</id>
		<title>Neqoxec</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Neqoxec&amp;diff=86824"/>
				<updated>2026-07-17T06:53:24Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Update to 0.34, mutations are now transient.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
The '''neqoxec''' is a relatively dangerous tier-[[3]] [[demon]]. Although it doesn't deal much damage directly, it can give you temporary mutations with [[Warp Body]] and drain your [[MP]]. They are found in [[the Abyss]] and [[Pandemonium]] (particularly in [[Mnoleg]]'s domain), and can be summoned by other monsters with the [[Summon Demon]] spell.&lt;br /&gt;
&lt;br /&gt;
{{monster spells}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Neqoxecs require a clear line of fire to cause transient mutations, so keep other monsters or summoned allies in the way to block them.&lt;br /&gt;
**If that isn't an option, neqoxecs also cannot [[see invisible]]; a source of invisibility will provide at least some protection in a pinch.&lt;br /&gt;
**Their Brain Bite doesn't require a line of fire, however. Casters should watch out.&lt;br /&gt;
*Fortunately, they're fragile and have few resistances. Take them out first whenever possible.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.34]], neqoxecs were casting [[Malmutate]] instated of [[Warp Body]].&lt;br /&gt;
*Prior to [[0.31]], neqoxecs had [[Brain Feed]] instead of [[Brain Bite]].&lt;br /&gt;
*Prior to [[0.27]], neqoxecs had [[Summon Minor Demon]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Demon]]&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Screaming_refraction&amp;diff=86823</id>
		<title>Screaming refraction</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Screaming_refraction&amp;diff=86823"/>
				<updated>2026-07-17T06:46:30Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|034}}.&lt;br /&gt;
{{monster info}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Useful info==&lt;br /&gt;
'''Screaming refraction''' is an abyss-only flying undead monster, appearing relatively rare but wielding a tricky to deal with [[Injury Mirror]] spell and casting [[Lee's Rapid Deconstruction]] at range.&lt;br /&gt;
&lt;br /&gt;
{{monster spells}}&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*Watch out for Injury Mirror - it's often a good idea to stop attacking during Injury Mirror. Check for the status icon (or the status text in console) to make sure it ends. Also note that lasting effects, e.g. [[poison]] and [[cloud]]s, count as your damage for their duration.&lt;br /&gt;
*[[Lee's Rapid Deconstruction]] is a noisy spell that can easily attract unwanted monsters in the Abyss, which also increases the unpleasantness of dealing with this monster.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* Screaming refraction was added in [[0.34]], inheriting [[Injury Mirror]] spell from [[Death knight]]s.&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Hurl_torchlight.png&amp;diff=86822</id>
		<title>File:Hurl torchlight.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Hurl_torchlight.png&amp;diff=86822"/>
				<updated>2026-07-17T06:44:18Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hurl_Torchlight&amp;diff=86821</id>
		<title>Hurl Torchlight</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hurl_Torchlight&amp;diff=86821"/>
				<updated>2026-07-17T06:43:49Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
''This page is about the monster's spell. For the Yredelemnul's ability, see [[Yredelemnul#Given Abilities]]&lt;br /&gt;
&lt;br /&gt;
{{version034}}&lt;br /&gt;
{{monster spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Hurl Torchlight''' is a monster-only spell which acts similar to [[Yredelemnul]]'s ability of the same name, namely it creates 3x3 blast of torchlight, dealing damage to living, holy and demonic creatures. Additionally it buffs undead, allied to caster, giving them a few turns of [[might]] and some extra energy (effectively allowing them to act quicker for one turn).&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
* Hurl Torchlight as a monster spell was added in [[0.34]]&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hurl_Torchlight&amp;diff=86820</id>
		<title>Hurl Torchlight</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hurl_Torchlight&amp;diff=86820"/>
				<updated>2026-07-17T06:43:25Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
''This page is about the monster's spell. For the Yredelemnul's ability, see [[Yredelemnul#Given Abilities]]&lt;br /&gt;
&lt;br /&gt;
{{version034}}&lt;br /&gt;
{{monster spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Hurl Torchlight''' is a monster-only spell which acts similar to [[Yredelemnul]]'s ability of the same name, namely it creates 3x3 blast of torchlight, dealing damage to living, holy and demonic creatures. Additionally it buffs undead, allied to caster, giving them a few turns of [[might]] and some extra energy (effectively allowing them to act quicker for one turn).&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Hurl Torchlight as a monster spell was added in [[0.34]]&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hurl_Torchlight&amp;diff=86819</id>
		<title>Hurl Torchlight</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hurl_Torchlight&amp;diff=86819"/>
				<updated>2026-07-17T06:42:45Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Created page with &amp;quot; ''This page is about the monster's spell. For the Yredelemnul's ability, see Yredelemnul#Given Abilities  {{version034}} {{monster spell info}}  '''Hurl Torchlight''' is...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
''This page is about the monster's spell. For the Yredelemnul's ability, see [[Yredelemnul#Given Abilities]]&lt;br /&gt;
&lt;br /&gt;
{{version034}}&lt;br /&gt;
{{monster spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Hurl Torchlight''' is a monster-only spell which acts similar to [[Yredelemnul]]'s ability of the same name, namely it creates 3x3 blast of torchlight, dealing damage to living, holy and demonic creatures. Additionally it buffs undead, allied to caster, giving them a few turns of might and some extra energy (effectively allowing them to act quicker for one turn).&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Hurl Torchlight as a monster spell was added in [[0.34]]&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Module:Table_of_monster_spells&amp;diff=86818</id>
		<title>Module:Table of monster spells</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Module:Table_of_monster_spells&amp;diff=86818"/>
				<updated>2026-07-17T06:41:31Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Add hurl torchlight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local m = {}&lt;br /&gt;
m[&amp;quot;Abjuration&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Reduces the remaining duration of any nearby hostile summoned creatures.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Abjuration&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Acid Ball&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Hurls an explosive ball of corrosive acid.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Acid Ball&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Agonising Touch&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Cuts the health of an adjacent creature in half. This damage is never directly lethal.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Agonising Touch&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 1, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Agony&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Cuts the health of a target creature in half. This damage is never directly lethal.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Agony&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  quote = [=[“Unbearable, isn't it? The suffering of strangers, the agony of friends. There&lt;br /&gt;
 is a secret song at the center of the world, Joey, and its sound is like&lt;br /&gt;
 razors through flesh.”&lt;br /&gt;
    -Pinhead, _Hellraiser 3: Hell on Earth_. 1992.]=], &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Antimagic Gaze&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes the target's magic to leak into the air, as though they were hit by an antimagic weapon, and heals the caster for the amount of magic drained, with no direct line of fire required.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Antimagic Gaze&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Avatar Song&amp;quot;] = {&lt;br /&gt;
  description = [=[Sings a powerfully haunting song. Adventurers who fail to resist will become unable to move away from the singer (and will sometimes be drawn closer involuntarily), while other creatures will become dazed outright.&lt;br /&gt;
&lt;br /&gt;
In addition, it may call forth drowned souls from any nearby bodies of deep water.&lt;br /&gt;
&lt;br /&gt;
Leaving the caster's line of sight will end the movement-controlling effect.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Avatar Song&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Awaken Flesh&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Channels a surge of chaotic energy through each pile of flesh in the caster's sight, animating them into empowered large abominations and dealing chaos damage to any foes unfortunate enough to be standing next to them.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Awaken Flesh&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Awaken Forest&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Gives some limited motility to nearby trees, allowing them to sway their branches and shift their roots. Such enchanted trees will lash at any adjacent enemy.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Awaken Forest&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  quote = [=[• Hel: [She died to] Infection! She's mine!&lt;br /&gt;
 — Thor: From a splinter that she got bravely fighting an elm!&lt;br /&gt;
 • Hel: Trees are inanimate plants, you buffoon!&lt;br /&gt;
 — Thor: Bravery knows no limits!&lt;br /&gt;
    -Rich Burlew, _Order of the Stick_, #874.]=], &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Awaken Vines&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes vines to grow from the ground. The vines will reach out and grab interlopers, dragging them towards any nearby trees.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Awaken Vines&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Banishment&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Banishes a creature into the Abyss.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Banishment&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  quote = [=[“An immense river of oblivion is sweeping us away into a nameless abyss.”&lt;br /&gt;
    -Ernest Renan, Souvenirs]=], &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Battlecry&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Inspires nearby allies of the caster to fight more aggressively, increasing the strength of their blows.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Battlecry&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Beckoning Gale&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Twists the air around a creature to both deal damage and attempt to pull them closer to the caster.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Beckoning Gale&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Berserk Other&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes a nearby ally to fly into a berserk rage. Going berserk temporarily increases health, speed, and damage dealt in melee.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    hasty = true, &lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Berserk Other&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  range = {max = 3, min = 3}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Berserker Rage&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Sends the user into a berserk rage. Going berserk temporarily increases health, speed, and damage dealt in melee. It will time out quickly outside of combat, but may be extended by multiple kills. While berserk, almost all actions other than movement and melee combat are prevented. When the rage expires, the user will be slowed and unable to berserk again for a short time.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    hasty = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Berserker Rage&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Bestow Arms&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Temporarily grants numerous nearby allies a magical weapon from within the armoury, so long as the souls holding it together remain intact.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Bestow Arms&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Bind Souls&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Bestows an enchantment on other nearby living creatures that causes them to rise as simulacra after being slain.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Bind Souls&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Ice = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Blink Allies Away&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Blinks allies in sight of the caster away from a nearby enemy.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Blink Allies Away&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Blink Allies Encircling&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Translocates a number of allies in the caster's sight to surround a targeted enemy.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Blink Allies Encircling&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Blink Away&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Translocates the caster to a location further away from a targeted enemy.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    escape = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Blink Away&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Blink Close&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Translocates the caster a short distance towards a targeted enemy.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Blink Close&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Blink Other&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Randomly translocates a targeted enemy a short distance. It cannot be resisted by willpower.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    escape = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Blink Other&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Blink Other Close&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Translocates a targeted enemy a short distance towards the caster. It cannot be resisted by willpower.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Blink Other Close&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Blink Range&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Translocates the caster to a location further away from a targeted enemy, but still within sight of the target.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    escape = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Blink Range&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Blinkbolt&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Transforms the caster into a lightning bolt, and translocates the caster to the bolt's destination.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Blinkbolt&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Bolt of Cold&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a penetrating bolt of frost.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Bolt of Cold&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Bolt of Devastation&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a bolt of grief and heartache that cuts its victims' willpower in half.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Bolt of Devastation&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Bolt of Draining&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a penetrating bolt of negative energy which drains any living creature it strikes.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Bolt of Draining&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Bolt of Fire&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a penetrating bolt of flames.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Bolt of Fire&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Bolt of Flesh&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a barrage of conjured flesh, which will briefly remain as a pile on the ground at the end of its path.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Bolt of Flesh&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Necromancy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Bolt of Magma&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a penetrating bolt of molten rock. Half of its damage bypasses fire resistance.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Bolt of Magma&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Brain Bite&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Drains a small amount of a visible enemy's mind and a proportion of their magic, with no direct line of fire required. If the enemy has near-emptied magic reserves, they will take doubled damage.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Brain Bite&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  quote = [=[“Lister: I know what you want. It's pink and it's moist and it's in my head. And&lt;br /&gt;
         that's where it's staying.”&lt;br /&gt;
    -Red Dwarf, _Psirens_. 1993.]=], &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Brothers in Arms&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons huge angry allies to wreak havoc.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Brothers in Arms&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Call Down Damnation&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Blasts a targeted enemy with damnation, with no direct line of fire required. These unholy forces harm the victim and anyone adjacent, and are not affected by any means of protection, such as armour or resistances. However, certain creatures, usually those able to invoke damnation themselves, are entirely unscathed by damnation.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    target = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 9, &lt;br /&gt;
  name = &amp;quot;Call Down Damnation&amp;quot;, &lt;br /&gt;
  noise = {casting = 9, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Call Down Lightning&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Blasts a targeted enemy with lightning, with no direct line of fire required. The targeting magics need distance to function, so enemies that are adjacent or nearly adjacent cannot be struck by this.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Call Down Lightning&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Call Lost Souls&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons some necromantic spectres. These lost souls can enter the bodies of more powerful undead to bring them back from brink of demise, or turn dying living creatures into ghostly versions of themselves.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Call Lost Souls&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Call Tide&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Allows the caster to affect the tidal phase of all water within a large distance. Soon after calling it, the waters on the whole level will reach high tide. Waters near the caster will reach even higher levels than they would normally.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Call Tide&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Call of Chaos&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls upon the powers of chaos to empower nearby allies, granting them haste, might, doubled vigour, or improved resistances. The chaotic magic may occasionally backfire and cause allies to instead lose their willpower or be berserked, polymorphed, or filled with inner flame.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Call of Chaos&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Cantrip&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Casts one of a number of minor spells, aimed at trying to bolster the caster's morale. They have no noticeable effect.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Cantrip&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Chain of Chaos&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Creates an arc of pure chaos, striking nearby creatures with unpredictable effects. The arc can touch upon the caster without harming them.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Chain of Chaos&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Chaos Breath&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Exhales a large cloud of fumes filled with the very essence of chaos.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    cloud = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Chaos Breath&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 2}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Cleansing Flame&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Invokes a huge blast of divine fury centered on the user, severely damaging undead and demons and dealing damage to all other hostile creatures.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Cleansing Flame&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Cold Breath&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Exhales a focused blast of icy-cold air.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Cold Breath&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Concentrate Venom&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Intensifies the natural venom of the target monster. Poisonous bites and spit become intense enough to slow and asphyxiate.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Concentrate Venom&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Confuse&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Induces a state of bewilderment and confusion in a creature's mind.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Confuse&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Confusion Gaze&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Induces a state of bewilderment and confusion in a creature's mind, with no direct line of fire required.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Confusion Gaze&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Conjure Living Spells&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Conjure Living Spells&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Corona&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes a halo of glowing light to surround and effectively outline a creature. This glow offsets the dark, musty atmosphere of the dungeon, and makes the affected creature appreciably easier to hit.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Corona&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Corrupt&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Unleashes Abyssal energies in the immediate vicinity. This changes the appearance of the affected area and temporarily summons creatures from the Abyss. This cannot be used in the Abyss itself.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Corrupt&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Corrupting Pulse&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Instills a corruption within all visible targets, temporarily mutating their bodies in an adverse fashion. It cannot affect artificial beings, and the undead will decompose if affected.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Corrupting Pulse&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Creeping Frost&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls forth freezing cold from the walls. Any enemies of the caster standing next to the walls will be frozen and will find their movements slowed. Cold resistance will reduce damage, but not prevent the freezing effect.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Creeping Frost&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Creeping Shadow&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls forth shadows from the corners of nearby walls to strike at all of the caster's enemies standing adjacent to them.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Creeping Shadow&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Crystallising Shot&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Hurls a large and heavy shard of crystal. It may render a creature's body structure as brittle and fragile as shattered and unrefined crystal, increasing the damage they take from all sources.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Crystallising Shot&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Death Rattle&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Exhales the essence of the dying, creating clouds of noxious miasma.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Death Rattle&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Deflect Missiles&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Envelops the caster in a repulsion field, greatly increasing their evasion against all types of projectile - even while otherwise incapacitated.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Deflect Missiles&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Dimension Anchor&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Blocks any translocations attempted by the affected target, be they voluntary or not. This includes even some cross-plane effects, although notably not Banishment.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Dimension Anchor&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Diminish Spells&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Irresistibly weakens the power of an enemy's spells for a period of time.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Diminish Spells&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 4}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Dispel Undead Range&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Harms an undead creature greatly by interfering with the forces binding it together.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Dispel Undead Range&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Divine Armament&amp;quot;] = {&lt;br /&gt;
  description = [=[Manifests the caster's faith as a spiritual weapon, which will fight and slay the caster's enemies under its own power.&lt;br /&gt;
&lt;br /&gt;
As it is a direct reflection of the caster's unique zeal, the weapon they receive from their god will be the same each time.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Divine Armament&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Dominate Undead&amp;quot;] = {&lt;br /&gt;
  description = [=[Attempts to forcibly change the allegiance of all nearby undead which are not already loyal to the caster.&lt;br /&gt;
&lt;br /&gt;
Adventurers, being famously headstrong, cannot be fully controlled by this spell. They will instead lash out randomly for the duration of its effect, attacking nearby friend and foe alike before regaining their wits.&lt;br /&gt;
&lt;br /&gt;
This spell can be broken prematurely by the death of its caster.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Dominate Undead&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Doom Bolt&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a bolt of accursed malice which inflicts Doom.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Doom Bolt&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Doomsaying&amp;quot;] = {&lt;br /&gt;
  description = [=[Foretells a terrible future, inflicting Doom equal to half of what it would take for you to reach 100%. Upon the caster's death, a sliver of this fate will come to pass in the form of an ambush; several well-hidden enemies from the floor will seek out your position unerringly and all stairs will temporarily be sealed.&lt;br /&gt;
&lt;br /&gt;
Can only be cast a single time, but even slaying the messenger in their sleep will not avoid what fate has in store for you.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Doomsaying&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Drain Life&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Drains the life force of any nearby enemies, healing the user depending on the damage dealt.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Drain Life&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Draining Gaze&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fills a living creature with negative energy, draining them for a fraction of their maximum health. This spell requires line of sight but not line of fire.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Draining Gaze&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Dream Dust&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Overwhelms the target with soporific dream dust, putting them to sleep with an enchanting visual display. Additional dream sheep will increase the strength and duration of this effect.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Dream Dust&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Druid's Call&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Recalls woodland creatures from elsewhere on the same level.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Druid's Call&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Electrical Bolt&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Throws a bolt of electricity at the target, with high accuracy.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Electrical Bolt&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ensnare&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Shoots a stream of webbing at a creature, ensnaring the target in a sticky web.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Ensnare&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Entropic Weave&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Corrodes the target, with no direct line of fire required.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Entropic Weave&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Eruption&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Splits the earth to draw up a localised, short-lived volcano under the target.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Eruption&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Fire Breath&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Breathes a blast of fire at a targeted creature.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Fire Breath&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Flaming Cloud&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Conjures up a large cloud of roaring flames.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    cloud = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Flaming Cloud&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Flash Freeze&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Freezes the air around a target, causing significant harm and slowing the target's movement for a short time. Half of its damage bypasses cold resistance.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Flash Freeze&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Flashing Balestra&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;A single soul from within the armoury leaps out, striking with their weapon and then duelling independently for a short time before returning to the maelstrom once more.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Flashing Balestra&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Flay&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Opens painful illusionary wounds on the target's body, which disappear after a short time or on the death of the caster. This cannot kill directly, and is ineffective against unnatural targets.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Flay&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Fleetfoot&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls forth winds to increase the caster's movement speed for a short duration.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    hasty = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Fleetfoot&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Force Lance&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a shaft of concussive force. If the impact deals damage, it may knock the target back. If this knockback causes the target to hit a wall or another creature, both will take additional damage.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Force Lance&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 3, min = 3}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Forceful Invitation&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons some creatures from one of the Snake Pit, the Spider Nest, the Swamp, the Shoals, the Elven Halls, the Vaults, or the Crypt; the specific branch varies with the caster.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Forceful Invitation&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Freezing Gust&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a penetrating bolt of frigid air that leaves clouds of lethally cold vapour in its wake.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    cloud = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Freezing Gust&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 2}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Funeral Dirge&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;A ritual chant that briefly rouses several nearby undead allies to move more swiftly and strike with greater might.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Funeral Dirge&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ghostly Fireball&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Hurls an exploding ball of negative energy which drains any living creature it engulfs.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Ghostly Fireball&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ghostly Sacrifice&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Uses an ally's motivating essence to create a blast of negative energy, draining any living creature it engulfs. The being used to fuel the spell, no matter whether living or construct, is consumed and unmade in the process.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Ghostly Sacrifice&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Glaciate&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Conjures forth a mighty blast of ice. Creatures within its cone-shaped area of effect take damage, with higher damage being dealt to those close to the caster. Those hit by the blast are encased in ice, slowing their movement, and those killed by the blast may be frozen into solid blocks of ice. Half of its damage bypasses cold resistance.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 9, &lt;br /&gt;
  name = &amp;quot;Glaciate&amp;quot;, &lt;br /&gt;
  noise = {casting = 9, effect = 25}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Grasping Roots&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls giant grasping roots from deep underground that hold and constrict their victim. The roots will retreat if the victim breaks free or if the caller moves out of view.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Grasping Roots&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Greater Ensnare&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Shoots a stream of webbing at a creature, ensnaring them in a sticky web and scattering additional webs nearby that dissolve after a short length of time.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Greater Ensnare&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Harpoon Shot&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a long and flexible barbed mass. The ensnared victim will either be pulled adjacent to the caster or collide with anything blocking the way.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Harpoon Shot&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Haste&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Speeds the actions of the caster.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    hasty = true, &lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Haste&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Haste Other&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Speeds the actions of a nearby ally.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    hasty = true, &lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Haste Other&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Heal Other&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Heals a nearby ally.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    recovery = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Heal Other&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Hellfire Court&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons demons of flame and damnation.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Hellfire Court&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Fire = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Hoarfrost Bullet&amp;quot;] = {&lt;br /&gt;
  description = [=[Fires a shard of ice that coats whatever it hits with a layer of brittle frost which slows their movement.&lt;br /&gt;
&lt;br /&gt;
Each shot fired will deplete the cannon's remaining durability, but if it survives to fire 5 times, the final shot will fragment to hit all enemies around the primary target for additional damage.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Hoarfrost Bullet&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Holy Breath&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Exhales a large cloud of blessed flame, shining with the glory of the good gods. These flames are especially dangerous to undead and demonic creatures, and have no effect on holy creatures.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    cloud = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Holy Breath&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 2}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Holy Flames&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Traps an enemy in a ring of blessed flame. These flames are especially dangerous to undead and demonic creatures, and have no effect on holy creatures.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Holy Flames&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Hunting Call&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Inspires nearby allies to quicken their movement.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Hunting Call&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Hurl Damnation&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Blasts a targeted enemy with damnation. These unholy forces harm the victim and anyone adjacent, and are not affected by any means of protection, such as armour or resistances. However, certain creatures, usually those able to invoke damnation themselves, are entirely unscathed by damnation.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 9, &lt;br /&gt;
  name = &amp;quot;Hurl Damnation&amp;quot;, &lt;br /&gt;
  noise = {casting = 9, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Hurl Sludge&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Conjures a focused blast of highly toxic sludge, poisoning the victim and drenching their surroundings. The sludge damages and poisons all monsters, even those resistant to poison.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Hurl Sludge&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Hurl Torchlight&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Hurls a gout of umbral torchlight which deals irresistible damage to living, demonic, and holy beings. The torchlight will also briefly empower any friendly undead caught in its blast and is harmless to those who worship Yredelemnul.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Hurl Torchlight&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ill Omen&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Bends the weave of fate against a target, inflicting significant Doom. Cannot be used if there are any obstructions between the caster and their target.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Ill Omen&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Infernal Servant&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons a major demon.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Infernal Servant&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Injury Bond&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Binds the caster to nearby allies, reducing all damage they take by half in exchange for suffering half of the prevented damage themselves.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Injury Bond&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Injury Mirror&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Reflects damage taken for a short duration, hurting attackers whenever the caster takes any damage. After the duration wears off, the caster cannot cast this spell again for a short while.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Injury Mirror&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ink Cloud&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Releases a thick cloud of ink to obscure vision.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    escape = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Ink Cloud&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Invisibility&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Turns the caster invisible.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    escape = true, &lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Invisibility&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Invisibility Other&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Turns a nearby ally invisible.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Invisibility Other&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Iron Shot&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Hurls a large and heavy metal shot.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Iron Shot&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Landbreaker&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Violently fractures the landscape, causing rubble to fall upon several nearby enemies and also the ground behind them - obstructing their path to flee the caster.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Landbreaker&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 8}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Launch Bomblet&amp;quot;] = {&lt;br /&gt;
  description = [=[Fires a bomblet on a ballistic trajectory that ignores line of fire, dealing minor damage to a single target within range and deploying the bomblet near it.&lt;br /&gt;
&lt;br /&gt;
Cannot target enemies adjacent to the caster or those with no nearby room for the bomblet to land.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Launch Bomblet&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Fire = true, &lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Launch Sporangium&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Launches a caustic sporangium which will pursue any intriguing sources of nutrients - such as yourself - and engulf them in a massive acidic explosion. Nascent plasmodia, capable of firing acid of their own, may take root on any walls this explosion touches - though none within 2 tiles of any other.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Launch Sporangium&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Legendary Destruction&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Conjures two explosive magical effects in instant succession. The effects can be any mix of Fireball, Iceblast, and Ghostly Fireball.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Legendary Destruction&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Lightning Bolt&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a mighty bolt of lightning. Its damage bypasses half of defenders' armour, and it can be bounced off walls to hit targets twice.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Lightning Bolt&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 20}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Magma Barrage&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires penetrating bolts of molten rock at up to two different enemy targets. Half of its damage bypasses fire resistance.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Magma Barrage&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Major Destruction&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Shoots a random harmful beam or explosion at the targeted creature.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Major Destruction&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Major Healing&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Heals a large amount of damage to the caster's body.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    recovery = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Major Healing&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Malign Offering&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Drains life from an enemy, healing nearby allies in the process.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Malign Offering&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Malmutate&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Bestows a mutation on a target. The mutation is almost always harmful. It cannot affect artificial beings, and the undead will decompose if affected.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Malmutate&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Mara Summon&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Weaves illusions of the caster. Such illusions have the same physical prowess as the original, and can cast the same spells.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Mara Summon&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;March of Sorrows&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Conjures a stream of stolen suffering, leaving clouds of excruciating misery in its wake and around its targets. These clouds of negative energy will rapidly drain the living of small fractions of their maximum health.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;March of Sorrows&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Marshlight&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Conjures two balls of burning swamp gas adjacent to the caster. The balls will rapidly seek the nearest monster and burn them. Wizards attempted to copy this with the spell 'Foxfire', but their version is much less powerful.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Marshlight&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Mass Confusion&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes confusion in all who gaze upon the caster.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Mass Confusion&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  quote = [=[“Go to, let us go down, and there confound their language, that they may not&lt;br /&gt;
 understand one another's speech. So the LORD scattered them abroad from thence&lt;br /&gt;
 upon the face of all the earth: and they left off to build the city.”&lt;br /&gt;
    -KJV Bible, Genesis 11:7-8.]=], &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Mass Regeneration&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes all allied monsters nearby to rapidly regenerate over a short period of time. This regeneration is proportional to each of those creature's maximum health.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    recovery = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Mass Regeneration&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Mesmerise&amp;quot;] = {&lt;br /&gt;
  description = [=[Attempts to entrance all enemies in sight. Adventurers who fail to resist will become unable to move away from the caster, while other creatures will become dazed outright.&lt;br /&gt;
&lt;br /&gt;
Leaving the caster's line of sight will end the movement-controlling effect.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Mesmerise&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Metal Splinters&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a burst of metal splinters. Its damage is strongly reduced by armour.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Metal Splinters&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Miasma Breath&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Creates a large cloud of foul pestilence, poisoning and sometimes slowing any living creatures it touches.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    cloud = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    unclean = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Miasma Breath&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 2}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Might&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Significantly increases the caster's damage in melee.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Might&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Might Other&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Significantly increases a nearby ally's damage dealt in melee.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Might Other&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Minor Healing&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Heals a small amount of damage to the caster's body.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    recovery = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Minor Healing&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Monstrous Menagerie&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons a powerful exotic creature to the caster's aid: either a manticore, a lindwurm, or a sphinx marauder.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Monstrous Menagerie&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Mourning Wail&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Exhales a stream of forgotten grief, leaving clouds of excruciating misery in its wake but skipping past creatures that would be vulnerable to it. These clouds of negative energy will rapidly drain the living of small fractions of their maximum health.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Mourning Wail&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Mutagenic Gaze&amp;quot;] = {&lt;br /&gt;
  description = [=[Causes mutagenic energy to accumulate in a target, eventually reaching levels high enough to cause harmful mutations or explosions of unstable magical energy.&lt;br /&gt;
&lt;br /&gt;
This spell requires line of sight but not line of fire.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Mutagenic Gaze&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Nazja's All-Purpose Tempering&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Manifests a magical hammer that repairs and temporarily augments the offensive capabilities of any nearby construct - be it golem or phalanx beetle or even dancing weapon. This process results in a flurry of sparks, slag, and concussive shockwaves that do considerable damage to any enemies adjacent to the targeted construct, but it cannot be recast upon the same object until the enhancement wears off.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true, &lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Nazja's All-Purpose Tempering&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Noxious Cloud&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Creates a large cloud of noxious fumes, which may cause confusion.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    cloud = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Noxious Cloud&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 2}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Oblivion Howl&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Unleashes a piercing howl that catches and echoes in victims' minds. While those echoes linger, nightmarish creatures will hear and track them to their source. It can only be used once by a given creature.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Oblivion Howl&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 15}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Orb of Electricity&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Hurls a crackling orb of electrical energy, creating a huge explosion on impact. Its damage bypasses half of defenders' armour.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Orb of Electricity&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ostracise&amp;quot;] = {&lt;br /&gt;
  description = [=[Isolates a target from the divine - temporarily reducing their piety in the eyes of whichever god they worship and denying them access to any divine abilities that piety would allow. Being repeatedly affected by this spell will reduce the one's effective piety further and further, but can never directly lead to excommunication.&lt;br /&gt;
&lt;br /&gt;
This effect will slowly wear off as the afflicted being gains experience, eventually restoring access to the full piety they once possessed.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Ostracise&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 3, min = 3}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Pain&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Inflicts an extremely painful injury upon one living creature.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Pain&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Paralysis Gaze&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Irresistibly prevents a creature from taking any action for a short time, requiring multiple charges but not line of fire.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Paralysis Gaze&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Petrifying Cloud&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Exhales calcifying dust, which petrifies anyone affected for longer than a brief moment.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Petrifying Cloud&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 2}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Phantom Blitz&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Weaves and fires a phantom copy of the caster with great force. Such phantoms have the same martial and mystic prowess as the caster, and an impromptu night parade of illusions may overwhelm the caster's victims.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Phantom Blitz&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Planar Overlay&amp;quot;] = {&lt;br /&gt;
  description = [=[Overlays part of an adjacent reality onto this one, causing random local monsters to appear elsewhere on the floor. The first time this is used, multiple monsters will arrive at once; afterward, they will appear at a slow, steady rate.&lt;br /&gt;
&lt;br /&gt;
After a considerable amount of time has passed, these monsters may even appear near the player.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    dummy = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Planar Overlay&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Plane Rend&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons some of the greater threats from one of the Pits of Slime, the Elven Halls, the Vaults, the Crypt, the Tomb of Ancients, or the Realm of Zot; the specific branch varies with each cast of the spell.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Plane Rend&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Poison Arrow&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a magical arrow coated with the most vile and noxious toxin. Even those resistant to poison will be poisoned by it, and a small portion of its direct damage bypasses poison resistance.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Poison Arrow&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  quote = [=[“I saw in a hall an arrow pointing the way and I thought that this inoffensive&lt;br /&gt;
 symbol had once been a thing of iron, an inescapable and fatal projectile that&lt;br /&gt;
 pierced the flesh of men and lions and clouded the sun at Thermopylae and gave&lt;br /&gt;
 Harald Sigurdarson six feet of English earth forever.”&lt;br /&gt;
    -Jorge Luis Borges, _Mutations_. 1960.&lt;br /&gt;
     trans. Mildred Boyle]=], &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Poisonous Cloud&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Conjures forth a great cloud of lethal gases.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    cloud = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Poisonous Cloud&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 2}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Porkalator&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Transforms the target into a pig. The target moves swiftly but cannot cast spells. The caster's demise will cause the transformation to end.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Porkalator&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Portal Projectile&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Teleports a fired or thrown missile at a targeted enemy.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Portal Projectile&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Prayer of Brilliance&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Empowers the magic of nearby wizard allies of the caster, allowing them to cast their magic more powerfully and more often.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Prayer of Brilliance&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Primal Wave&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Conjures a torrent of water that may knock back the target, and creates a pool of shallow water for a short duration.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Primal Wave&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 25}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Pyre Arrow&amp;quot;] = {&lt;br /&gt;
  description = [=[Launches a glob of liquid fire that clings to a targeted creature, dealing armour-ignoring fire damage over multiple turns. The victim can put the fire out much more quickly by moving.&lt;br /&gt;
&lt;br /&gt;
If the target is insubstantial, the liquid fire will fail to stick.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Pyre Arrow&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Pyroclastic Surge&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Draws searing flames from lava. Any enemies of the caster standing next to or above lava will be burned.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Pyroclastic Surge&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Pyrrhic Recollection&amp;quot;] = {&lt;br /&gt;
  description = [=[Ignites a memory from the nimbus which surrounds Nobody, temporarily granting them the knowledge of a powerful spell and healing their injuries.&lt;br /&gt;
&lt;br /&gt;
This power is fleeting and will be extinguished after taking any significant amount of damage, but so long as any other memories remain, they cannot be put to rest for good.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    dummy = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Pyrrhic Recollection&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ravenous Swarm&amp;quot;] = {&lt;br /&gt;
  description = [=[Unleashes a torrent of vampire bats, filling the air around a target.&lt;br /&gt;
&lt;br /&gt;
These vampires will gnaw on anything which isn't undead with a voracious hunger, and their bites will eventually even lull their victims to sleep, leaving them easy prey.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    cloud = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Ravenous Swarm&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Rebounding Blaze&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a penetrating bolt of energetic flames that can bounce off walls to hit targets twice.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Rebounding Blaze&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Rebounding Chill&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a penetrating bolt of energetic cold that can bounce off walls to hit targets twice.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Rebounding Chill&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Regenerate Other&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes another creature to rapidly regenerate over a short period of time. This regeneration is proportional to that creature's maximum health.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    recovery = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Regenerate Other&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Resonance Strike&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls a surge of power from the earth, striking an enemy within the caster's sight. The spell cascades through nearby constructs, growing in strength with each one standing near the target.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Resonance Strike&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Roll&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Roll into a ball, granting the boulder beetle tremendous speed as well as double melee damage. The roll may only be performed when at distance from a foe, and the beetle will always unroll after an attempted roll attack.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Roll&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sap Magic&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Taints a targeted creature's ability to cast spells. Casting a spell while afflicted with this condition causes the target to lose access to their magic, briefly preventing them from casting any further spells.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Sap Magic&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Seal Doors&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Imparts seals on nearby doors and stairs, preventing those not allied with the caster from traversing them.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Seal Doors&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Searing Breath&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Breathes a blast of fire at a targeted creature, leaving a cloud of flames at the endpoint.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Searing Breath&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Seismic Stomp&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Stomps heavily upon the ground, sending out violent shockwaves that fracture the ground beneath multiple nearby enemies. Flying creatures take greatly reduced damage from this attack, but those on the ground may sometimes to lose their footing altogether, delaying their next action as they struggle to regain balance on the uneven terrain.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Seismic Stomp&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 8}, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sentinel's Mark&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Bestows a strong beacon upon a targeted creature. It announces the presence and location of the marked creature to everyone on the same level.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Sentinel's Mark&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Seracfall&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Violently collapses a nearby simulacrum into a large mass of ice, which explodes on impact. The ice affects even cold-resistant creatures somewhat, due to the strong impact and cutting edges.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Seracfall&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Beam&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a penetrating beam of shadow.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadow Beam&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Bind&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Pins several random nearby enemies to their own shadows, briefly preventing them from moving. At higher spellpower, it affects more enemies at once.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    silent = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadow Bind&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Creatures&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Creates replicas of creatures native to the caster's current location, weaving them from shadows and threads of Abyssal matter.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Shadow Creatures&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Draining&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Forcefully steals a sliver from the shadows of all nearby enemies, causing damage which bypasses the victim's armour entirely.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadow Draining&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 2, min = 2}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Prism&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Conjures a shadowy prism which will unleash a violent blast of shadows after a short duration. If destroyed prematurely, this blast will be much weaker.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    silent = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadow Prism&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Puppet&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons a servant of living shadow to harass and constrict the caster's enemies. The strength of its attacks is directly increased by spellpower.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadow Puppet&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Shard&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a shard of hardened shadow at a single enemy.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadow Shard&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Shot&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a small bullet of hardened shadow at a single enemy.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadow Shot&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Tempest&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls down shadowy lightning upon up to half of all visible enemies, dealing irresistible damage to them.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadow Tempest&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Torpor&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Saps the energy from a line of enemies, slowing them for a short while. Spellpower increases the duration of this effect, but stronger creatures may shake off their lethargy more quickly.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadow Torpor&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Turret&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Forms a stationary turret of solidified shadow that repeatedly fires upon the caster's enemies.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadow Turret&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadowball&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Hurls a ball of flickering shadows, which explodes in a small area.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadowball&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sheza's Dance&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons weapons from far and wide - a dagger newly forged, a sword long-rusted in a moldering tomb, an axe still steaming with the blood of its victim - animating them and sending them out to attack.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Sheza's Dance&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shred&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Spins in place, dealing grievous damage to adjacent enemies with its serrated body.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Shred&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  range = {max = 1, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sign of Ruin&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Inflicts the sign of ruin upon a group of enemies, condemning their bodies to inexorable decay and collapse. Whenever anything bearing this sign receives damage from a melee attack, they will suffer heavy draining and may additionally become either slow, weak, or blind.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Sign of Ruin&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Siphon Essence&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Torments nearby living foes, cutting their health in half. This damage is never directly lethal. The pain inflicted then heals the user.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Siphon Essence&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 2, min = 2}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Siren Song&amp;quot;] = {&lt;br /&gt;
  description = [=[Sings a haunting song that mesmerises nearby listeners. Adventurers who fail to resist will become unable to move away from the singer, while other creatures will become dazed outright.&lt;br /&gt;
&lt;br /&gt;
Leaving the caster's line of sight will end the movement-controlling effect.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Siren Song&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sleep&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Puts a targeted creature to sleep. Taking damage will typically wake the target, and loud sounds can potentially do so as well.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Sleep&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sleetstrike&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes the air around a creature to twist itself into a whirling vortex of frigid meteorological fury, encasing the victim in ice and slowing their movement briefly. It does more damage to targets surrounded by empty space and half of its damage bypasses cold resistance.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Sleetstrike&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 4}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Slug Dart&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a sharp dart of hardened chitin.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Slug Dart&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sojourning Bolt&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Breathes a penetrating and unstable bijection burst. If it hits, it may teleport victims after a short delay. For particularly interesting morsels of adventurers such as yourself, this teleport will translocate those victims towards the caster's allies and bring the caster along for the ride, if possible.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Sojourning Bolt&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Spawn Tentacles&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Extends large tentacles to attack nearby enemies.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Spawn Tentacles&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Spectral Cloud&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Creates a cloud of spectral mist, dealing minor damage to all creatures other than the undead. Dangerous but short-lived spectral undead creatures will coalesce from the mist over time.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    cloud = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Spectral Cloud&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Spit Acid&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Spits acid at a targeted creature.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Spit Acid&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Spit Lava&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Spits lava at a targeted creature. Half of its damage bypasses fire resistance.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Spit Lava&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Spit Poison&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Spits poison at a targeted creature.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Spit Poison&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Splinterspray&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a burst of wooden splinters. Its damage is strongly reduced by armour.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Splinterspray&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 3, min = 3}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sporulate&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Releases a fast, gas-filled floating spore. After seeking out its foe, the spore will explode, damaging anything caught in the blast and further confusing living creatures.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Sporulate&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Steam Ball&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Throws a ball of hot steam towards a targeted creature.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Steam Ball&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sticks to Snakes&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Casts forth sticks and transforms them into snakes. Stronger casters will always create stronger snakes.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Sticks to Snakes&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Still Winds&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Brings the air into unnatural stillness across a huge area, preventing anything short of a polar vortex from breaking the calm. The effect takes concentration to maintain, and only lasts a short time; if the caster is killed, clouds will begin to form again as normal.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Still Winds&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sting&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Conjures a jagged shard of crystallised toxins. The stinger's impact will always poison a susceptible target. Even resistant targets have a chance to be poisoned and immune monsters will still be damaged by the physical impact of the stinger.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Sting&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Stoke Flames&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Adds malice to hellish fires, binding it with flame into a creeping inferno.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Stoke Flames&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Strip Willpower&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Greatly reduces the target's willpower, making them more vulnerable to a variety of magical effects.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Strip Willpower&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Stunning Burst&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a weak electrical burst which, on impact, causes very brief paralysis. Willpower is of no use against this effect, but resistance to electricity can sometimes prevent it.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Stunning Burst&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Air Elementals&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons one or more air elementals.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Summon Air Elementals&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Demon&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Opens a gate to the realm of Pandemonium and draws forth one of its inhabitants to serve the caster for a time.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Summon Demon&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  quote = [=[“'Tis now the very witching time of night,&lt;br /&gt;
 When churchyards yawn and hell itself breathes out&lt;br /&gt;
 Contagion to this world.”&lt;br /&gt;
    -William Shakespeare, _The Tragedy of Hamlet, Prince of Denmark_, III, 2.]=], &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Dragon&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons and binds a powerful dragon to perform the caster's bidding. At high power it may summon particularly deadly varieties of dragon, or multiple lesser dragons at once.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 9, &lt;br /&gt;
  name = &amp;quot;Summon Dragon&amp;quot;, &lt;br /&gt;
  noise = {casting = 9, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Drakes&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons multiple drakes and lindwurms.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    unclean = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Summon Drakes&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Earth Elementals&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons one or more earth elementals.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Summon Earth Elementals&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Emperor Scorpions&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons multiple noble and monstrous emperor scorpions.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Summon Emperor Scorpions&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Executioners&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons multiple Executioners to tear apart foes of the caster.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 9, &lt;br /&gt;
  name = &amp;quot;Summon Executioners&amp;quot;, &lt;br /&gt;
  noise = {casting = 9, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Eyeballs&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons multiple floating eyeballs that may be able to vitrify, polymorph, confuse, mutate or disintegrate.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Summon Eyeballs&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Fire Elementals&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons one or more fire elementals.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Summon Fire Elementals&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Greater Demon&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls forth one of the greater demons of Pandemonium to serve the caster.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Summon Greater Demon&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Hell Sentinel&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons a Hell Sentinel, a nightmarish edifice of animated hate.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Summon Hell Sentinel&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Holies&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls forth divine warriors to aid the caster.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Summon Holies&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Illusion&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons a temporary mirror image of an enemy. Such a copy has the same physical prowess as the original, and can cast the same spells.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Summon Illusion&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  quote = [=[“I am just a copy of a copy of a copy&lt;br /&gt;
 Everything I say has come&lt;br /&gt;
 before&lt;br /&gt;
 Assembled into something into something into something&lt;br /&gt;
 I don’t know for certain anymore&lt;br /&gt;
&lt;br /&gt;
 I am just a shadow of a shadow of a shadow&lt;br /&gt;
 Always trying to catch up with myself&lt;br /&gt;
 I am just an echo of an echo of an echo&lt;br /&gt;
 Listening to someone’s cry for help&lt;br /&gt;
&lt;br /&gt;
 Look what you had to start&lt;br /&gt;
 Why all the change of heart?&lt;br /&gt;
 You need to play your part&lt;br /&gt;
 A copy of a copy of a—”&lt;br /&gt;
    -Nine Inch Nails, “Copy Of A”. 2013]=], &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Minor Demon&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons between one and three minor (rank 5) demons.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Summon Minor Demon&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Mortal Champion&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls forth one of the mightiest and fastest mortal champions of the Shining One. In this Dungeon, spriggan defenders and deep elf blademasters will answer the call.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Summon Mortal Champion&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Mushrooms&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons wandering mushrooms and deathcaps next to a targeted creature.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Summon Mushrooms&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Scarabs&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls forth a swarm of death scarabs.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Summon Scarabs&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Scorpions&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls forth a swarm of venomous scorpions.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Summon Scorpions&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Sin Beast&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons a deadly sin beast.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Summon Sin Beast&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Spiders&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons one or more spiders.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Summon Spiders&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Tzitzimitl&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons a tzitzimitl, a demon of disease and despair.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Summon Tzitzimitl&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Ufetubus&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons multiple ufetubi; small, annoying demons.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Summon Ufetubus&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Undead&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons multiple undead monsters, creating various ghosts, vampires, wraiths and other lesser undead.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Summon Undead&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Vermin&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons multiple rats, spiders, worms, and frogs.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Summon Vermin&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Water Elementals&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons one or more water elementals.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Summon Water Elementals&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Symbol of Torment&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls on the powers of darkness to cause agonising injury to any living or holy thing in the caster's vicinity, cutting their health in half (partially resisted by negative energy resistance). This damage is never directly lethal.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Symbol of Torment&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Throw Ally&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Throws a nearby ally at the monster's foe, doing minimal damage and landing the thrown monster nearby.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Throw Ally&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Throw Barbs&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a volley of barbs at the target, skewering them and making movement painful.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Throw Barbs&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Throw Bolas&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Hurls a colossal bolas at the target, wrapping around even the largest of foes and binding them in place.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Throw Bolas&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Throw Frost&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Throws a small puff of frost.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Throw Frost&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Throw Icicle&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a shard of ice. Due to its strong impact and cutting edges, half of its damage bypasses cold resistance.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Throw Icicle&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Throw Klown Pie&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Throws a harmful yet strangely delicious pie that can inflict its victim with a number of irresistible and debilitating temporary effects. These include inducing vertigo, silence, fire vulnerability, fragility, blindness, or an aversion to drinking potions.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Throw Klown Pie&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Trog's Hand&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Invokes a powerful regeneration ability which stacks with all other sources and is effective even on those who would not otherwise be able to regenerate. It also fortifies the user's willpower, protecting against many magical effects.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    recovery = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Trog's Hand&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Upheaval&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls on the forces of nature to blast a small area with magma, ice, wind, or rubble.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Upheaval&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Vanquished Vanguard&amp;quot;] = {&lt;br /&gt;
  description = [=[Calls out to the lingering souls of orcs who died in earlier ages, and, for a brief moment, gives them purpose in battle once again.&lt;br /&gt;
&lt;br /&gt;
More anchored to their past lives than most spectrals, they wield polearms with living skill, and will encircle their quarry with cold efficiency.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Vanquished Vanguard&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Venom Bolt&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a penetrating bolt of poison.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Venom Bolt&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Vex&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Attempts to cloud the target's mind with thoughtless frustration, forcing them to spend several turns doing nothing but attacking nearby spaces (whether those spaces are empty or even contain their allies).&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Vex&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Vhi's Electrolunge&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Sends the caster hurtling at a chosen nearby enemy, launching a high-accuracy melee attack on arrival, with additional electrical damage based on spellpower. The caster is wrapped in an envelope of twisted space, allowing them to safely pass through creatures, traps, and harmful terrain, and to displace creatures at their destination.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    noisy = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Vhi's Electrolunge&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Virulence&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Makes a targeted creature more vulnerable to poison.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Virulence&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Vitrify&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Renders a creature's body structure as brittle and fragile as glass, increasing the damage they take from all sources.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Vitrify&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Vitrifying Gaze&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Irresistibly renders a creature's body structure as brittle and fragile as glass, increasing the damage they take from all sources. It requires line of sight but not line of fire.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Vitrifying Gaze&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Volley of Thorns&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Launches a small hail of sharp thorns.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Volley of Thorns&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Wall of Brambles&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes brambles to rapidly grow nearby. They have almost no structural strength, but the wicked thorns they bear make their removal difficult. Such brambles are sparse enough that almost any missile can pass through unhindered.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Wall of Brambles&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Warning Cry&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Generates a loud noise, alerting nearby enemies.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    noisy = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Warning Cry&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 25}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Warp Body&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Twists a creature's body with mutagenic corruption, doing a small amount of damage and inflicting a transient mutation. If the target is already suffering from multiple transient mutations, it will inflict Vitrify instead.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Warp Body&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Waterstrike&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes the water around or under the target to violently swirl, dealing damage. It can affect targets standing in or flying above water.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Waterstrike&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  quote = [=[“Water dissolving&lt;br /&gt;
 And water removing&lt;br /&gt;
 There is water&lt;br /&gt;
 At the bottom of the ocean&lt;br /&gt;
 Under the water&lt;br /&gt;
 Carry the water&lt;br /&gt;
 Remove the water&lt;br /&gt;
 At the bottom of the ocean”&lt;br /&gt;
    -Talking Heads, “Once in a Lifetime”. 1980.]=], &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Weakening Gaze&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Irresistibly weakens a creature's melee attacks for a period of time, requiring line of sight but not line of fire.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Weakening Gaze&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Wind Blast&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes a strong gust of wind, pushing away creatures and clouds in a cone. If this causes a creature to collide with something, it will take damage.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Wind Blast&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Woodweal&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Draws on the vitality of leaf and bark to heal a large amount of damage. Cannot be cast without a tree adjacent.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    recovery = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Woodweal&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 1, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Word of Recall&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Recalls intelligent allies from elsewhere on the same level to the caster, after a short delay.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Word of Recall&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;cocytus serpent of hell breath&amp;quot;] = {&lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;cocytus serpent of hell breath&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;dis serpent of hell breath&amp;quot;] = {&lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;dis serpent of hell breath&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;gehenna serpent of hell breath&amp;quot;] = {&lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;gehenna serpent of hell breath&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;tartarus serpent of hell breath&amp;quot;] = {&lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;tartarus serpent of hell breath&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
return m&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

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