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		<title>CrawlWiki - User contributions [en]</title>
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		<updated>2026-09-06T15:15:32Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Zin&amp;diff=86908</id>
		<title>Zin</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Zin&amp;diff=86908"/>
				<updated>2026-08-21T12:32:13Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Update CBA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version031}}&lt;br /&gt;
[[File:Zin altar.png]] ''&amp;quot;Spread the light, my child.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Zin is a god of discipline. Followers must remain pure of body and soul, refraining from dark magic and chaotic acts. They must also tithe a fraction of all gold gained, preferably followed by donations of more. In exchange, worshippers may invoke Zin's wrath upon sinners, and eventually gain various divine protections. Zin's followers can convert to Elyvilon or the Shining One while keeping some piety.&lt;br /&gt;
&lt;br /&gt;
Zin grants followers the ability to preach to the unenlightened masses, and powers to vitalise their bodies and gain divine stamina, protecting them from various afflictions. Later, followers gain the ability to imprison their foes temporarily. Followers can eventually find temporary safety in a divine refuge. As piety grows, followers will be protected from mutation, and Zin may even occasionally directly intervene to save a follower's life.&lt;br /&gt;
&lt;br /&gt;
Zin likes it when you donate money and you or your allies kill unclean or chaotic beings.&lt;br /&gt;
&lt;br /&gt;
Zin dislikes it when you attack monsters in a sanctuary.  Zin strongly dislikes it when you use evil magic or items, you attack non-hostile holy beings, you attack allies, you transform yourself, you or your allies kill non-hostile holy beings, you deliberately mutate or transform yourself, you use unclean or chaotic magic or items or you polymorph monsters.}}&lt;br /&gt;
&lt;br /&gt;
==Racial Restrictions==&lt;br /&gt;
*Zin does not accept [[Demonspawn]] or undead species ([[Ghoul]]s, [[Vampire]]s, or [[Mummies]]) as followers.&lt;br /&gt;
*[[Demigod]]s may not worship Zin (or any other god).&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
Zin appreciates donations of gold.&lt;br /&gt;
*On worship, and every time you pick up gold, Zin takes a 10% tithe. Zin counts remainders: if you pick up two piles of 15 gold one after the other, Zin will take 1 gold piece from the first and 2 from the second. Also, if you are at maximum piety (200), there is no tithe.&lt;br /&gt;
:For tithes, base piety gain = &amp;lt;code&amp;gt;gold_taken * 141 / (40 + 2 * absolute_depth)&amp;lt;/code&amp;gt;,&amp;lt;ref&amp;gt;{{source ref|0.30.1|god-prayer.cc|219}}&amp;lt;/ref&amp;gt; but this can be modified:&lt;br /&gt;
:*If the gold was obtained from the [[Orcish Mines]], the piety is halved.&lt;br /&gt;
:*For the gold taken upon worship, and any gold from a [[scroll of acquirement]], the tithe's effect is reduced. Gold from these sources is instead worth &amp;lt;code&amp;gt;30 * log2(gold_taken / 10)&amp;lt;/code&amp;gt; piety (max. 150 piety). If the tithe was reduced this way, ignore the Orcish Mines penalty entirely.&lt;br /&gt;
:*Zin knows if you try to save gold piles before worship (&amp;quot;Zin ignores your late donation.&amp;quot;).&lt;br /&gt;
*You may also donate half your current gold. The piety from donations = &amp;lt;code&amp;gt;(gold) * ln(gold) / 200&amp;lt;/code&amp;gt;, which always gives less piety than a tithe of the same amount.&amp;lt;ref&amp;gt;{{source ref|0.30.1|god-abil.cc|238}}&amp;lt;/ref&amp;gt; Piety is not given right away; it is distributed over a lengthy period of time. You'll receive an indication of what Zin's opinion towards you will be once the piety is fully distributed.&lt;br /&gt;
**One time big donations are more efficient than multiple small ones. For example, five donations of 100 gold would give 8-12 piety, but one donation of 500 gold would give 15-16 piety. &lt;br /&gt;
**Late-game converts can buy their way from 0* to 6* for ~3600 gold donated.&lt;br /&gt;
**If you are at 200 piety, any piety from donations is saved until you drop below 200 piety.&lt;br /&gt;
&lt;br /&gt;
Zin also appreciates killing unclean or [[chaotic]] creatures, which has a chance to grant piety.&amp;lt;ref&amp;gt;{{source ref|0.33.1|god-conduct.cc|697}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
Your piety will decay by 1 every 340 turns, on average (1/17 chance every 20 turns).&lt;br /&gt;
&lt;br /&gt;
Zin dislikes it (i.e. [[piety]] loss) when:&lt;br /&gt;
*You attack neutral monsters.&lt;br /&gt;
*You deliberately mutate yourself. This includes deliberately making yourself [[glow]] and drinking [[potions of mutation]] when not at 6*. &lt;br /&gt;
*You or your allies attack monsters in a sanctuary.&lt;br /&gt;
&lt;br /&gt;
Zin strongly dislikes it (i.e. [[penance]]) when:&lt;br /&gt;
*You use [[Necromancy]].&lt;br /&gt;
*You use [[unholy]] magic or items.&lt;br /&gt;
*You attack non-hostile holy beings.&lt;br /&gt;
*You or your allies kill non-hostile holy beings.&lt;br /&gt;
*You attack allies.&lt;br /&gt;
*You [[polymorph]] monsters.&lt;br /&gt;
*You use unclean or [[chaotic]] magic or items.&lt;br /&gt;
&lt;br /&gt;
If you use any [[talisman]], you will be excommunicated. Also, Zin won't let you join while you're transformed.&lt;br /&gt;
&lt;br /&gt;
Zin will forgive accidental transgressions, i.e. performing a forbidden action via an unidentified item.&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety level -]]''': &amp;quot;Anchorite&amp;quot;&lt;br /&gt;
*Zin may protect you from a fatal instance of damage. The chance increases linearly from 10% at 0 piety to 28% at maximum. (Passive, no cost)&lt;br /&gt;
*Zin may protect you from the effects of [[Hell]]'s mystical force. The chance increases with piety, up to 50% at maximum. (Passive)&lt;br /&gt;
*Zin may protect you from mutation at a &amp;lt;code&amp;gt;(piety/1.6)&amp;lt;/code&amp;gt;% chance, increasing up to 100% at 160 piety (******). (Passive) &lt;br /&gt;
*'''Donate Gold''' - You may donate half your gold to increase your piety.&lt;br /&gt;
&lt;br /&gt;
Also, Zin will identify if a monster is a [[shapeshifter (monster)|shapeshifter]] (&amp;quot;Zin warns you: The &amp;lt;monster&amp;gt; is a foul &amp;lt;glowing&amp;gt; shapeshifter.&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level *]]''': &amp;quot;Apologist&amp;quot;&lt;br /&gt;
*'''Recite''' - Preaches a verse from the Axioms of Law. Each monster which can be affected at all has an effect selected from the following, in order of priority:&amp;lt;ref&amp;gt;{{source ref|0.30.1|god-abil.cc|850}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
**'''Demons, [[insubstantial]] undead:''' dazed, confused, [[Corona|illuminated]], affected by [[holy word]], or turned into [[pillar of salt|pillars of salt]].&lt;br /&gt;
**'''Unclean monsters:''' [[smite|smitten]], [[Corona|illuminated]], affected by [[holy word]], or turned into [[pillar of salt|pillars of salt]].&lt;br /&gt;
***Includes the following: substantial [[undead]]; mutagenic monsters who are not chaotic; monsters with [[vampiric]] or [[draining]] effects; monsters with unclean spell effects; monsters that [[Spell_slot_flags#Wizard_flag|cast]] chaotic spells. Also includes [[ancient zyme]], [[Maurice]], [[Crazy Yiuf]], [[Louise]], [[Gastronok]].&lt;br /&gt;
**'''[[Chaotic]] monsters:''' [[smite|smitten]], [[Corona|illuminate]]d, have their flesh melted away (pure damage), or turned into [[pillar of salt|pillars of salt]].&lt;br /&gt;
***Everything weak to [[silver]] (&amp;quot;it is vulnerable to silver and hated by Zin&amp;quot;) is chaotic. See [[:Category:Silver_vulnerability|List of silver vulnerable monsters]].&lt;br /&gt;
**'''Intelligent non-[[holy]] monsters:''' dazed, confused, or paralysed. If they were followers of evil or chaotic gods, they can also be [[smite|smitten]], blinded, affected by [[antimagic]], [[Corona|illuminate]]d, struck [[silence|mute]], sent mad (permanently [[confused]]), or rendered permanently stupid.&lt;br /&gt;
:You Recite for three turns; each turn has a chance to affect enemies, but no enemy can be affected more than once per recite. You can move, fight, cast spells, read scrolls, etc. during this time. Being [[silence]]d, [[berserk]]ed, or disabled, e.g. [[paralysis]], will end the effect. Recite is more powerful with higher [[piety]] and [[Invocations]], though there's always a 50% chance (calculated for each individual monster, each turn) of nothing happening, and monsters can resist based on their [[HD]] ([[orb of fire|orbs of fire]] are immune). (1-39 turn -recite cooldown)&lt;br /&gt;
'''[[Piety|Piety level **]]''': &amp;quot;Pious&amp;quot;&lt;br /&gt;
*'''Vitalisation''' - Temporarily gives you the Vit status. While active, it gives full poison immunity, protects you from sickness, confusion, petrification, and stat drain, and boosts all your stats by &amp;lt;code&amp;gt;[[Invocations]]/3&amp;lt;/code&amp;gt;. Lasts for &amp;lt;code&amp;gt;60 + 2d10&amp;lt;/code&amp;gt; turns, regardless of skill.&amp;lt;ref&amp;gt;{{source ref|0.30.1|god-abil.cc|1240}}&amp;lt;/ref&amp;gt; (1-2 Piety)&lt;br /&gt;
'''[[Piety|Piety level ***]]''': &amp;quot;Devout&amp;quot;&lt;br /&gt;
*'''Imprison''' - Temporarily creates a silver-walled prison around an enemy, pushing away monsters adjacent to the target. It will fail if there is no space to push an adjacent monster to, or if you are adjacent to the monster. Duration depends on [[Invocations]] skill. Strong monsters may break themselves out before the effect ends on its own (chance of doing so depends on monster's [[HD]]). (5 MP, 4-6 Piety)&lt;br /&gt;
'''[[Piety|Piety level ****]]''': &amp;quot;Orthodox&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
'''[[Piety|Piety level *****]]''': &amp;quot;Immaculate&amp;quot;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sanctuary&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Sanctuary''' - Creates a stationary Sanctuary centered on yourself, with a radius and duration dependent on your [[Invocations]] skill. Its radius will decrease as its duration runs out. So long as you remain within the radius of Sanctuary, no enemies can attack you (this protection extends to your allies, as well). If you or one of your allies attacks, Sanctuary is instantly dispelled and Zin considers it an evil act. (7 MP, 15-23 Piety)&lt;br /&gt;
In addition to preventing enemy attacks, you enjoy the following effects from Sanctuary:  &lt;br /&gt;
*[[Cloud]]s dissipate.&lt;br /&gt;
*Your allies are recalled and protected against [[Abjuration]].&lt;br /&gt;
*Monsters inside are scared away.&lt;br /&gt;
*Magical contamination discharges are greatly reduced.&lt;br /&gt;
'''[[Piety|Piety level ******]]''': &amp;quot;Bringer of Law&amp;quot;&lt;br /&gt;
*Zin will cleanse [[potions of mutation]]. This means you will no longer lose piety from quaffing potions of mutation, and potions of mutation will only remove [[mutations]], not add them.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Zin does not punish followers who leave Zin's service; however, those who take up the worship of evil or chaotic gods will be scourged. (Kikubaaqudgha, Yredelemnul, Makhleb, Lugonu, and Beogh are evil, and Xom and Jiyva are chaotic.)&lt;br /&gt;
&lt;br /&gt;
Those under Zin's wrath will find their beneficial mutations stripped away, their enemies alerted, and their senses confounded by the axioms of Law; confusion, fainting and complete paralysis will be their lot.}}&lt;br /&gt;
&lt;br /&gt;
Zin will only dispense [[divine retribution|punishments]] to those who enter the service of an [[evil gods|evil]] or [[chaotic]] god. Switching to other gods or breaking Zin's conduct will not result in any wrath. Switching to [[Elyvilon]] or [[The Shining One]] will transfer half of your piety to them. &lt;br /&gt;
&lt;br /&gt;
*1/3 chance: If possible, remove 1-7 random good mutations. Otherwise, reroll from the remaining options.&lt;br /&gt;
*1/2 chance: Recites the Axioms of Law at you, inflicting blindness, confusion, sleep, or paralysis (equal chance of each).&lt;br /&gt;
*1/6 chance: Makes an extremely loud noise at your current position.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Zin is more subtle than most gods. Instead of killing enemies directly, Zin offers a variety of defensive abilities and buffs. From trapping enemies with Imprison, or debuffing them with Recite, Zin is great for strong characters (and/or strong players) who don't need more combat power, but appreciate tools that can handle the toughest of situations.&lt;br /&gt;
&lt;br /&gt;
Zin is also useful for the [[extended]] game. With so many unclean and [[chaotic]] monsters, piety is gained quickly. Defensive tools are useful when [[torment]] can make any situation nasty. Zin also blocks [[mutation]]s and [[Hell's mystical force]], which is a nice benefit.&lt;br /&gt;
&lt;br /&gt;
In terms of overall god strategy, remember that you can switch amongst Zin, [[Elyvilon]], and [[the Shining One]] without incurring wrath, and you even get some starting piety with your new god choice. And as long as you do not worship an evil or chaotic god at any point later on in the game, you will not incur wrath if you leave any of these three gods. Note that Zin isn't &amp;quot;free&amp;quot; to worship before you find other gods, since Zin takes a tithe. &lt;br /&gt;
&lt;br /&gt;
===Ability Strategy===&lt;br /&gt;
*In spite of the fact that Zin abhors chaos, Recite produces a variety of random effects. Weak effects are always possible, but since Recite is a practically free ability, you might as well use it. It lasts for 3 turns, each turn can produce an effect, and you can do anything (including spells, scrolls, and other &amp;quot;spoken&amp;quot; abilities) during the time.&lt;br /&gt;
*Vitalisation is fairly cheap. It offers a stat boost, poison immunity, and blocks a few statuses. It won't ''cure'' statuses, however, so be proactive and know what inflicts what status. The poison immunity blocks the effects of [[curare]] and the paralytic poison of [[hornet]]s / [[jorogumo]].&lt;br /&gt;
*Imprison is a strong ability whenever you need to get away from a scary monster. Whether it'd be a [[unique]] or just an out of depth monster, the silver walls will allow you to avoid them. Then, you can explore a different area, skip the floor, or even swap branches. Keep in mind that Imprison won't work if you are adjacent to your target. It tries to displace monsters adjacent to your target - if there's no space, it will also fail.&lt;br /&gt;
*Sanctuary is one of the most powerful emergency abilities in the game. Use it when you're surrounded and/or the situation is quickly going pear-shaped. Make sure you have an actual way to escape, lest Sanctuary only delay your death. Note that you can't recast Sanctuary while you already have one still active, and that it costs a hefty 15 piety to invoke.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
There are 4 volumes of the Axioms of Law: ''Abominations'', ''Ablutions'', ''Anathema'', and ''Apostates''.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.32]], Axioms of Law during Zin's wrath could not inflict [[blind]]nes.&lt;br /&gt;
*Prior to [[0.27]], Sanctuary provided a [[holy word]] effect inside it.&lt;br /&gt;
*Prior to the removal of the [[food]] system in [[0.26]], Zin forbid eating the flesh of monsters with [[Monster intelligence|human intelligence]], [[holy]] beings, and cannibalism. Species with high hunger costs, namely [[Troll]]s, were more difficult to play as a result.&lt;br /&gt;
*Prior to [[0.21]], Zin had a one-time ability at 6* which would remove all mutations, instead of cleansing mutation potions. Also, Zin's [[mutation resistance|mutation protection]] was 100% at max piety instead of 6* (200 piety instead of 160).&lt;br /&gt;
*Prior to [[0.20]], [[potions of cure mutation]] existed, which Zin allowed the use of.&lt;br /&gt;
*Prior to [[0.18]], Recite would be interrupted by many things that &amp;quot;prevent you from speaking&amp;quot;, including: casting spells, reading scrolls, drinking potions, using god abilities, eating, and using [[breath]] weapons.&lt;br /&gt;
*Prior to [[0.17]], Vitalisation also gave a small amount of [[nutrition]], though never enough to go past Full. &lt;br /&gt;
*Prior to [[0.16]], Zin would completely protect followers from [[Hell]]'s effects at maximum piety.&lt;br /&gt;
*Prior to [[0.15]], followers of Zin would on occasion be seen as allies by [[:Category:Holy holiness|holy monsters]]. The chance of this occurring rose with piety. Also, Recite prompted you to choose a book - each book had different effects (e.g. one book only affected &amp;quot;demonic &amp;amp; undead&amp;quot;, one only affected &amp;quot;chaotic&amp;quot;).&lt;br /&gt;
*Prior to [[0.14]], Vitalisation simply blocked the poison status effect, without resisting poison; it didn't protect from impact damage from spells like [[Venom Bolt]] or [[Poison Arrow]]. Also, Zin was displeased when your sentient allies were allowed to die.&lt;br /&gt;
*Prior to [[0.13]], Recite had a 3-turn delay instead of a 3-turn duration, essentially paralyzing the player while they hoped Zin did something. Also, the [[Priest]] background was removed, making it impossible to begin play worshiping Zin.&lt;br /&gt;
*Prior to [[0.12]], Vitalisation did not protect from the paralysing sting of [[yellow wasp]]s and [[red wasp]]s.&lt;br /&gt;
*Prior to [[0.6]], Zin's wrath could summon [[Summon Swarm|insect plagues]] and [[list of eyeballs|eyes]].&lt;br /&gt;
*In older versions, Zin's wrath could summon several hostile [[angel]]s.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Good Gods]]&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Death_drake&amp;diff=86900</id>
		<title>Death drake</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Death_drake&amp;diff=86900"/>
				<updated>2026-08-01T10:27:27Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Remove link to shadow form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
{{list of|dragons}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful info==&lt;br /&gt;
'''Death drakes''' are small, extremely unpleasant members of dragonkind. Although not very threatening physically, their [[miasma]] breath attack creates clouds of [[poison]]ous, [[slow]]-inducing corruption that can weaken your character if not kill them outright. They can be found naturally in [[Tartarus]] and the [[the Abyss]] as well as in some [[vault]]s, most notably the 'undead' [[Swamp]]:4 ending.  However, by far the most common place to see death drakes is in [[the Realm of Zot]], where [[draconian stormcaller]]s will summon hordes of them.&lt;br /&gt;
&lt;br /&gt;
{{monster spells}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Read the article on [[miasma]].&lt;br /&gt;
*If you have miasma resistance ([[undead]] or [[Necromutation]], [[Gargoyle]], [[Demonspawn]] with [[Foul Stench]], [[Statue Form]], or [[Zin]]'s Vitalisation), then death drakes are nothing more than a smelly and unusually durable [[wyvern]]. If you don't have miasma resistance, then make killing or avoiding death drakes a priority.&lt;br /&gt;
*In their &amp;quot;real&amp;quot; form, these monsters are quite rare, only appearing naturally in [[Tartarus]] and the [[Abyss]]. If you see one outside these areas, it is either a [[vault]] monster, a [[shapeshifter (monster)|shapeshifter]], or [[summon]]ed. In the latter two cases, the best option is often to simply escape the area and wait for the drake to unsummon/shift, since it is not worth risking the slowing and poison for a threat that can simply be avoided.. Even &amp;quot;real&amp;quot; death drakes are often best avoided unless they are blocking an area you need to get to. However, since drakes are fast, avoiding them is not always trivial.&lt;br /&gt;
*Despite their name and breath weapon, they are not [[undead]] or even considered unholy or evil. This means weapons of [[holy wrath]] are not especially effective against them, but it also means they have no resistances other than poison and miasma.&lt;br /&gt;
*Unfortunately, killing them quickly may be easier said than done: they have good EV, non-trivial AC, and almost twice as much HP as most HD 9 monsters. If the drake came from a [[draconian stormcaller]], it is usually better to run away, wait for the drakes to unsummon, and try to catch the caller in melee before he fills the area with allies. If it is a real death drake, use your best weapons and/or spells to dispatch them quickly.&lt;br /&gt;
**Note that their low [[willpower]] means [[Hexes]] can often disable them if you have them at a decent power. Be aware that a [[confusion|confused]] death drake may still breathe clouds of miasma everywhere.&lt;br /&gt;
**Their low will and [[HD]] also make them a good candidate for a [[wand of polymorph]].&lt;br /&gt;
**In an emergency, you can partially protect yourself from the miasma by reading a [[scroll of fog]]. You'll still take impact damage and may be slowed and poisoned, but at least the fog will prevent any miasma clouds from forming for as long as it lasts.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to version [[0.26]], death drakes were somewhat more dangerous as miasma inflicted [[rot]].&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Apportation&amp;diff=86893</id>
		<title>Apportation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Apportation&amp;diff=86893"/>
				<updated>2026-07-31T18:37:24Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Add CBA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Apportation&lt;br /&gt;
|level=1&lt;br /&gt;
|school1={{Translocations}}&lt;br /&gt;
|school2=&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;!-- *[[Book of Burglary]] --&amp;gt;&lt;br /&gt;
*[[Book of Cantrips]]&lt;br /&gt;
*[[Book of Party Tricks]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=1&lt;br /&gt;
|spellnoise=0 (30 when apporting the Orb of Zot)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|Pulls the top item or group of similar items from a distant pile to the floor near the caster. With low power, items might not be moved all the way to the caster's position.&lt;br /&gt;
&lt;br /&gt;
Extremely powerful magical items, such as the Orb of Zot, may actively resist the pull of this spell.}}&lt;br /&gt;
&lt;br /&gt;
'''Apportation''' is a level 1 [[Translocations]] spell which moves a targeted item in your [[line of sight]] toward your character. &lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Apportation pulls an item towards you; the distance is determined by [[spell power]]. It always drags the top set of items in the pile (the one assigned to the '''a''' slot). Monsters will not block Apportation, however [[iron grate]]s, translucent walls, and other solid features do. It can pull items past [[deep water]] and [[lava]], but if the item would fall in, this spell fails (wasting a turn).&lt;br /&gt;
&lt;br /&gt;
The [[Orb of Zot]] resists 1/3 of Apportation attempts. Successfully apporting the Orb - even if you don't pick it up - will create a massive [[noise]] and immediately begin the [[orb run]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Apportation is a very useful level 1 spell, and almost any non-[[Trog]] worshipper can reliably use this spell with little effort. While a [[Minotaur]] is unlikely to reach max power, even a moderate power Apportation can be useful for the following:&lt;br /&gt;
&lt;br /&gt;
*Stealing [[rune]]s without having to deal with all those inconveniently placed monsters. Especially helpful in [[the Abyss]].&lt;br /&gt;
*Retrieving [[Throwing]] weapons.&lt;br /&gt;
*Minimizing your turn count, for turncount [[speedrun]]s. The less time walking to an item, the less turns you use. If you find an item in a suspected dead-end, no need to walk to it. In addition, picking up 3 items in 3 separate tiles takes 3 turns, but picking up 3 items in 1 tile only takes 1 turn.&lt;br /&gt;
&lt;br /&gt;
Apportation is ''technically'' optimal for picking up any item, since it lets you pick up items without revealing tiles. Not revealing tiles means you won't inadvertently reveal monsters. It also means that you'll avoid traps from [[sourceless malevolence]]. E.g. if you see a [[wand]], you could be [[shaft]]ed before you grab the wand. If you use Apportation, you'll be shafted after getting the wand.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.35|Apportation will pull all the items in a stack.}}&lt;br /&gt;
*Prior to [[0.20]], Apportation had an effective power cap of 18.&lt;br /&gt;
*Prior to [[0.19]], Apportation was available in the [[Book of Spatial Translocations]], the starting book for the Warper background.&lt;br /&gt;
*Prior to [[0.17]], the act of apporting the Orb of Zot did not start the orb run. This allowed the player to apport the Orb to the nearest staircase before picking it up.&lt;br /&gt;
*Prior to [[0.12]], the Orb only caused Apportation to fail 1-in-6 times.&lt;br /&gt;
*Prior to [[0.8]], the Orb did not resist Apportation at all.&lt;br /&gt;
*In earlier versions, apporting only part of a pile of similar items would cause the remaining items to be destroyed.&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Kikubaaqudgha&amp;diff=86892</id>
		<title>Kikubaaqudgha</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Kikubaaqudgha&amp;diff=86892"/>
				<updated>2026-07-31T18:34:15Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Fix CBA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
[[File:Kikubaaqudgha altar.png]] &amp;quot;Spread unending torment and darkness!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Kikubaaqudgha is a terrible Demon-God, served by those who wish to indulge in the powers of death. An evil god, Kikubaaqudgha requires worshippers to cause the death and destruction of as many creatures as possible. In exchange, Kikubaaqudgha offers great assistance to the aspiring necromancer: a supply of useful bodies, knowledge of dark magic, and protection against necromantic backlash.&lt;br /&gt;
&lt;br /&gt;
Kikubaaqudgha will enhance servants' necromantic prowess with gifts of Necromancy spells. Kikubaaqudgha will protect followers from the effects of necromantic miscasts, death curses, and may even shield them from unholy torment. Followers can unearth dying wretches as necromantic fodder, and may invoke the sign of ruin to harm their enemies. Kikubaaqudgha will eventually allow followers to either receive knowledge of the most forbidden necromantic magic, or to have their weapon imbued with pain.&lt;br /&gt;
&lt;br /&gt;
Kikubaaqudgha likes it when you kill living beings, you destroy the undead, you kill demons, you kill holy beings and you destroy nonliving beings.&lt;br /&gt;
&lt;br /&gt;
Kikubaaqudgha's powers are based on Necromancy instead of Invocations skill.}}&lt;br /&gt;
&lt;br /&gt;
==Restrictions==&lt;br /&gt;
*[[Djinn]]'s unusual approach to magic renders them unable to worship Kikubaaqudgha.&lt;br /&gt;
*[[Demigod]]s may not worship Kikubaaqudgha (or any other deity).&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*You or your undead slaves killing living, nonliving, holy, undead, or demonic creatures. (Chance of +1 [[Piety]], chance increases with the victim's [[HD]], but decreases with your level.)&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
*Inactivity: You lose 1 piety per 340 turns, on average (1/17 chance every 20 turns).&lt;br /&gt;
*Abandonment. (Penance)&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety level -]]''': &amp;quot;Purveyor of Pain&amp;quot;&lt;br /&gt;
*No abilities.&lt;br /&gt;
'''[[Piety|Piety level *]]''': &amp;quot;Pupil of Sorrows&amp;quot;&lt;br /&gt;
*'''Unearth Wretches''': Creates &amp;lt;code&amp;gt;1d(2 + [[Necromancy]] * 5/27) &amp;lt;/code&amp;gt; (1-7) wretches, random Necromancy- and branch- dependent monsters. They are considered hostile, but are unable to act, have 1 HP, 0 [[willpower]], do not give XP, and will die in 2-3 turns. These monsters can be used to raise the dead. (3 MP, 5 piety)&lt;br /&gt;
**When these monsters die &amp;quot;wretchedly&amp;quot;, they will activate passive Necromancy effects (those of [[Fugue of the Fallen]], [[Animate Dead]] and [[Death Channel]]) even if you didn't attack them.&lt;br /&gt;
'''[[Piety|Piety level **]]''': &amp;quot;Merchant of Misery&amp;quot;&lt;br /&gt;
*You have a &amp;lt;code&amp;gt;piety/160&amp;lt;/code&amp;gt; chance to block Necromancy [[miscast effect#Necromancy|miscast effects]]. Spells that qualify for protection will have &amp;quot;Kikubaaqudgha supports the use of this spell.&amp;quot; in the description.&lt;br /&gt;
* Kikubaaqudgha will either completely protect you from [[mummy (monster)|mummy]] [[death curse]]s or reduce their severity by 50%. Complete protection or 50% reduction are equally likely.&lt;br /&gt;
'''[[Piety|Piety level ***]]''': &amp;quot;Scholar of Souls&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
'''[[Piety|Piety level ****]]''': &amp;quot;Artisan of Death&amp;quot;&lt;br /&gt;
*'''Protection From Torment''': You sometimes take reduced damage from [[torment]] and [[agony]]; there is a piety/480 chance of taking no damage, and failing that, a piety/200 chance to reduce a random amount of damage (at least 1). The average damage is shown below.&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Piety&lt;br /&gt;
! Unprotected&lt;br /&gt;
! Kiku Protection&lt;br /&gt;
! Kiku Protection &amp;amp; rN+++&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
|rowspan=5| 50%&lt;br /&gt;
| 35%&lt;br /&gt;
| 24.5%&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| 32.3%&lt;br /&gt;
| 22.6%&lt;br /&gt;
|-&lt;br /&gt;
| 160&lt;br /&gt;
| 20%&lt;br /&gt;
| 16%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''[[Piety|Piety level *****]]''': &amp;quot;Demagogue of Despair&amp;quot;&lt;br /&gt;
*'''Sign of Ruin''' - Mark a 5x5 square of monsters with Sign of Ruin. Whenever anything bearing this sign receives damage from a melee attack, they will suffer heavy [[draining]] and may additionally become either [[slow]], [[weak]], or [[blind]]. (5 MP, 4 piety)&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ******]]''': &amp;quot;Lord of Darkness&amp;quot;&lt;br /&gt;
*Once per game, you may choose to either: &lt;br /&gt;
**'''Receive Forbidden Knowledge''': Kikubaaqudgha will grant you [[Haunt]], [[Borgnjor's Revivification]], [[Infestation]], and [[Death's Door]].&lt;br /&gt;
**'''Brand Weapon With Pain''': Give a non-[[artefact]] melee or ranged weapon of your choice a permanent [[Pain (brand)|Pain brand]] and increase its enchantment level by 2. This splatters blood over the area, invokes torment, and overwrites the current brand on the weapon.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
Kikubaaqudgha grants a semi-random assortment of spells upon reaching 1* and 3* piety. Kikubaaqudgha will never grant spells your species cannot cast. The first set guarantees the player at least one spell to complement the Unearth Wretches ability.&amp;lt;ref&amp;gt;{{source ref|0.33.0|religion.cc|1509}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At 1* piety, Kiku will gift one of [[Animate Dead]] or [[Fugue of the Fallen]], then three randomly selected low-level [[Necromancy]] spells:&lt;br /&gt;
*[[Soul Splinter]]&lt;br /&gt;
*[[Kiss of Death]]&lt;br /&gt;
*[[Sublimation of Blood]]&lt;br /&gt;
*[[Grave Claw]]&lt;br /&gt;
*[[Vampiric Draining]]&lt;br /&gt;
&lt;br /&gt;
At 3* piety, Kiku will gift four randomly selected mid-level Necromancy spells:&lt;br /&gt;
*[[Anguish]]&lt;br /&gt;
*[[Martyr's Knell]]&lt;br /&gt;
*[[Dispel Undead]]&lt;br /&gt;
*[[Cigotuvi's Putrefaction]]&lt;br /&gt;
*[[Curse of Agony]]&lt;br /&gt;
*[[Borgnjor's Vile Clutch]]&lt;br /&gt;
*[[Death Channel]]&lt;br /&gt;
*[[Rimeblight]]&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Kikubaaqudgha does not appreciate abandonment, and will call down fearful punishments on disloyal followers!&lt;br /&gt;
&lt;br /&gt;
Kikubaaqudgha's wrath brings forth all the dread powers of necromancy. Victims may witness the devastating Sign of Ruin form upon themselves, or both doomed and drained without any respect for their negative energy resistance. Furthermore, Kikubaaqudgha's gifts become tainted: the dead rise again as foes, and those that attempt to use necromantic magic to fend off wrath will find it backfiring on them when least expected.&lt;br /&gt;
&lt;br /&gt;
Kikubaaqudgha's wrath lasts for a relatively short duration.}}&lt;br /&gt;
&lt;br /&gt;
When you abandon Kikubaaqudgha, all living, demonic or holy foes you slay will occasionally be reanimated as a hostile zombie, spectre or simulacrum. This does not increment the [[penance]] counter. Additionally, the following actions will occasionally be taken:&lt;br /&gt;
*Sign of Ruin is cast upon you, making you gain debuffs upon being hit by melee attacks.&lt;br /&gt;
*[[Drain]]s you for 16.7-26.7% of your max HP, and inflict 35-50% [[Doom]]. The draining ignores [[negative energy resistance]] entirely.&lt;br /&gt;
**If you are already drained below 50% of your max HP, the draining is skipped.&lt;br /&gt;
&lt;br /&gt;
Kiku may also punish you for casting Necromancy spells (5% probability). The spell succeeds, but you'll get a miscast effect anyways. This does not increment the [[penance]] counter.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Kikubaaqudgha offers three main features: a massive supply of undead allies, protection from torment and mummy death curses, and knowledge of Necromancy. Kiku's quick spell gifts are useful to [[Necromancer]]s and characters learning Necromancy from scratch alike. Torment Protection and the potential for [[Death's Door]] make Kiku good for the extended game, too.&lt;br /&gt;
&lt;br /&gt;
Because you'll need skill levels in order to use Necromancy, and since Kiku tends to grant spells before they can be used reliably, the location of Kiku's altar doesn't matter as much. A lucky D:1 [[faded altar]] isn't as good, and waiting for a deep overflow altar is less punishing. By corollary, this makes Kiku less ''immediately'' helpful than other gods, especially if you didn't start out as a Necromancer.&lt;br /&gt;
&lt;br /&gt;
===Final Gift===&lt;br /&gt;
At 6*, you get the choice between a pain-branded weapon and the capstone Necromancy spells. This typically happens around the mid-game, and it can be a tricky decision. Pain deals devastating flat damage that ignores [[AC]], with fast weapons like [[quick blade]]s and [[demon whip]]s benefiting the most. The spells offer a way to kill enemies that are negative immune and powerful escape tools.&lt;br /&gt;
&lt;br /&gt;
The first consideration when deciding between the gifts should be &amp;quot;is the gift actually useful to me?&amp;quot;:&lt;br /&gt;
*The pain brand is redundant if you already have a good weapon of pain or a strong [[artefact]] weapon. In addition, using a pain weapon requires using weapon combat, with melee combat being more dangerous, and ranged combat requiring more skill (and with many ranged weapons excluding use of a shield).&lt;br /&gt;
*The spell gift is redundant if you already have access to most/all of the spells.&lt;br /&gt;
&lt;br /&gt;
Assuming both are sufficiently useful, the next consideration should be &amp;quot;Would I rather have something that will help me much later, or something that will help me survive right now?&amp;quot;:&lt;br /&gt;
*The pain brand is useful ''immediately''. However, it only works on creatures without rN+, making it iffy in [[Zot]] and useless in the demon and undead-infested extended game.&lt;br /&gt;
*The spells won't help one bit if you can't cast them, but they are great once you can. Haunt and Infestation can affect every enemy in the game, ignoring rN and [[holiness]]. Revivification and Death's Door are very strong emergency spells, though they can be a bit difficult to train in a 3 rune game.&lt;br /&gt;
&lt;br /&gt;
There are other things to consider, depending on the character. For example, a character who primarily focuses on melee combat or Earth Magic may not want the spells, as they can rely on those to take out nonliving foes.&lt;br /&gt;
 &lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*Unearth Wretches is incredibly powerful: it can create a swarm of allies after a few turns. There's no limit (beyond MP), so don't be afraid to use Wretches multiple times in a fight. And since it costs little piety, use it early and often. Note that UW requires quite a bit of MP and ''at least'' 2 turns of prep time, so it isn't great as an emergency button.&lt;br /&gt;
**[[Death Channel]]'s spectres can be used with any other spell; however [[Animate Dead]] and [[Infestation]] do not stack.&lt;br /&gt;
**Wretches spawn within a 5x5 area of yourself, last for min. 2 turns, and activate any of your Necromancy effects on death.&lt;br /&gt;
***If using Animate Dead, you can cast the spell before or after you summon Wretches.&lt;br /&gt;
***If using Infestation, you can do the following: have Death Channel up, use Wretches twice, cast Infestation on your tile (covering the 5x5 area), then repeat if desired. You don't want to cast Wretches more than twice in a row, or the 1st set can die before you can infest them.&lt;br /&gt;
***Their deaths will also count towards [[Fugue of the Fallen]]'s slaying bonus.&lt;br /&gt;
**Wretches are seen as hostile monsters, so other hostile monsters will usually avoid harming them. They can used as a (short-lived) blocker. Be wary of dangerous interactions, however, such as a [[necromancer (monster)|necromancer]] using your own Wretches against you with their [[Bind Souls]] spell.&lt;br /&gt;
*Kiku has no objection towards weapons of [[holy wrath]].&lt;br /&gt;
*Undead minions do not turn hostile when you attack or [[scroll of immolation|immolate]] them.&lt;br /&gt;
&lt;br /&gt;
===Branch Strategy===&lt;br /&gt;
Worshippers are equipped with particularly effective tools for clearing a few branches in the game. The sole fact of worshipping Kikubaaqudgha is no reason to venture into these places without the proper resistances or XL, but it certainly helps.&lt;br /&gt;
&lt;br /&gt;
*'''[[Slime Pits]]''': While [[Borgnjor's Vile Clutch]] is ineffective against its gooey horrors, it's easy to create undead due to how many slimes there are. Using a [[scroll of immolation]] when combined with the sheer mass of your non-spectre allies and [[The Royal Jelly]]'s allies (potentially after a [[scroll of torment]]) is strikingly effective.&lt;br /&gt;
&lt;br /&gt;
*'''[[Crypt]] and [[Tomb]]''': Kikubaaqudgha followers will find the torment and death curse protection to be immensely helpful. [[Haunt]] and [[Infestation]] still work against undead enemies, while [[Dispel Undead]] is effective against single undead targets in the Crypt.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.34]], Kiku's wrath included Torment instead of Sign of Ruin. Also, the drain effect was weaker, but was lowered by rN.&lt;br /&gt;
*Prior to [[0.33]], stat drain was a possible effect of Kiku's wrath. Also, the chance of torment protection was maxed out at 200 piety instead of 160, and scaled slower.&lt;br /&gt;
*Prior to [[0.32]], Kiku gave [[Torment]] instead of [[Sign of Ruin]] at 5*, with the same effect as a [[scroll of torment]].&lt;br /&gt;
*Prior to [[0.31]], Kiku's wrath had [[death curse]]s instead of [[drain]]ing the player. Also, the gift list was different.&lt;br /&gt;
*Prior to [[0.30]], Kiku's Undead Wretches was stronger (&amp;lt;code&amp;gt;2 + (Necro * 6/27)&amp;lt;/code&amp;gt; wretches) and cost less piety, while Torment cost more piety. Also, spell gifts were different; most notably, the second spell gift had 5 spells.&lt;br /&gt;
*In [[0.29]], Kiku was changed to accommodate the Necromancy overhaul and removal of useful [[corpse]]s. Prior to this version:&lt;br /&gt;
**Receive Corpses was the 1* ability instead of Unearth Wretches, which created 1-9 corpses rather than &amp;quot;live&amp;quot; monsters.&lt;br /&gt;
**The Torment ability required a corpse to use.&lt;br /&gt;
**Kiku gifted [[Animate Skeleton]] instead of Necrotise at 1*, and could gift [[Pain]] (1*) and [[Excruciating Wounds]] (3*). Gifting logic was changed overall. Most notably, [[Animate Dead]] was guaranteed at 3* to make use of Receive Corpses.&lt;br /&gt;
**The [[pain (brand)]] gift did not work with ranged weapons.&lt;br /&gt;
**If you received partial torment protection, the minimum reduction was 0 instead of 1.&lt;br /&gt;
*Prior to [[0.28]], Kiku's 1* and 3* spell gifts guaranteed a corpse ''using'' spell instead of Animate Skeleton and Animate Dead; book logic was also different.&lt;br /&gt;
*Prior to [[0.27]], Kiku would gift randart spellbooks and the [[Necronomicon]], instead of gifting spells directly.&lt;br /&gt;
*Prior to [[0.25]], Kiku's wrath included [[Necromancy]] [[miscast effect#Necromancy|miscast effects]] instead of [[death curse]]s.&lt;br /&gt;
*Prior to [[0.20]], Kiku's 1* spellbook gift had a guaranteed [[Corpse Rot]] rather than a guaranteed [[Pain]] spell.&lt;br /&gt;
*Prior to [[0.19]], Kiku gave a piety-dependent bonus to final HP when casting [[Death's Door]]. Also, Kiku did not grant piety for killing undead creatures, and the torment protection did not reduce damage from [[agony]]. In addition, Kiku worshippers had to [[pray]] over a corpse to invoke the [[Torment]] ability. &lt;br /&gt;
*Prior to [[0.17]], Kiku helped at [[Piety]] level **** to resist the [[Haunt]] inflicted [[sickness]] on the caster (resist rate rose with piety). Kiku worshippers also had to [[pray]] at an [[altar]] to receive the Necronomicon/Pain brand gifts.&lt;br /&gt;
*Prior to [[0.8]], Kiku used Invocations instead of Necromancy;  [[victory dancing]] was required to train the former.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Evil Gods]]&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hedge_Wizard&amp;diff=86891</id>
		<title>Hedge Wizard</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hedge_Wizard&amp;diff=86891"/>
				<updated>2026-07-30T08:18:53Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: school: Poison -&amp;gt; Alchemy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
:''This page is about the player [[background]] formerly known as Wizard. For the monster, see [[wizard (monster)]]. For the playing mode, see [[wizard mode]].''&lt;br /&gt;
{{flavour|A Hedge Wizard is a magician who does not specialise in any area of magic. Hedge Wizards start with a variety of magical skills and with Magic Dart memorised, from a large library of varied low-level spells. They also get a wizard hat.}}&lt;br /&gt;
&lt;br /&gt;
'''Hedge Wizards''' are magicians who do not specialize in any area of magic, making them a jack of all trades, master of none when compared to more focused spellcasters.&lt;br /&gt;
&lt;br /&gt;
==Preferred Species==&lt;br /&gt;
[[Human]], [[Deep Elf]], [[Naga]], [[Draconian]], [[Djinni]], and [[Octopode]] are the recommended species if you pick a Hedge Wizard Background.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
Some [[species]] may receive different items based on their unique restrictions.&lt;br /&gt;
*+0 [[robe]]&lt;br /&gt;
*+0 [[hat]]&lt;br /&gt;
*+0 [[dagger]]&lt;br /&gt;
*[[Potion of magic]]&lt;br /&gt;
&lt;br /&gt;
'''Available Spells:'''&lt;br /&gt;
*[[Magic Dart]]&lt;br /&gt;
*[[Blink]]&lt;br /&gt;
*[[Call Imp]]&lt;br /&gt;
*[[Grave Claw]]&lt;br /&gt;
*[[Mephitic Cloud]]&lt;br /&gt;
&lt;br /&gt;
Hedge Wizards start with the [[Magic Dart]] spell already memorised.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Stats==&lt;br /&gt;
These are adjusted by your species' [[aptitude]]s.&lt;br /&gt;
*[[Dodging]]: 2&lt;br /&gt;
*[[Stealth]]: 2&lt;br /&gt;
*[[Spellcasting]]: 3&lt;br /&gt;
*[[Conjurations]]: 2&lt;br /&gt;
*[[Necromancy]]: 1&lt;br /&gt;
*[[Summonings]]: 1&lt;br /&gt;
*[[Translocations]]: 1&lt;br /&gt;
&lt;br /&gt;
Choosing Hedge Wizard adds 2 to your starting [[Strength]], 6 to [[Intelligence]], and 4 to [[Dexterity]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Hedge Wizard is one of the most versatile spellcaster backgrounds. What they lack in initial firepower, they more than make up for with their extensive spell library (5 - tied for the most of any background), with access to some very good utility spells. As a downside, Hedge Wizards don't have much focus in any one school. Players looking to simply pulverize things with spells should pick a different background. Perhaps ironically, these utility spells make wizards the most well suited to transition into melee combat.&lt;br /&gt;
&lt;br /&gt;
===Spell Details===&lt;br /&gt;
[[Magic Dart]] is an unimpressive spell; &amp;quot;unimpressive&amp;quot; means that you'll have a somewhat rougher time than other mage starts. At least it has great range and never misses.&lt;br /&gt;
&lt;br /&gt;
The big highlights of Hedge Wizard's book are [[Call Imp]] and [[Mephitic Cloud]]:&lt;br /&gt;
*Call Imp creates a cerulean imp, which fights for you. Since it always wields a [[spear]], it can reach over you to attack from behind. It also does fine on the front lines, too. You can swap places with an imp to avoid [[attacks of opportunity]]. And you can take out all sorts of D:1-4 enemies by continuously re-summoning imps. (You can only have 1 imp on the field at a time.)&lt;br /&gt;
*Mephitic Cloud inflicts [[confusion]] - this prevents enemies from using spells, and gives a 66% chance for enemies to move randomly instead of their normal action. A confused enemy is easy pickings. Imps (and other [[poison]] resistant monsters) are completely immune to the effects of Mephitic Cloud. Note that this spell is very [[noise|loud]], so using it will attract other enemies in the vicinity.&lt;br /&gt;
:Depending on your Intelligence, you'll need ~3-5 levels in each of its three skills (Alchemy, Air, Conjurations) to have a reasonable failure rate.&lt;br /&gt;
&lt;br /&gt;
The other spells shouldn't be sneezed at, either. [[Grave Claw]] deals irresistible smite-targeted damage and prevents the target from moving (though you can't use it every fight). [[Blink]] teleports you to a random location in the [[line of sight]], allowing you to escape from melee range.&lt;br /&gt;
&lt;br /&gt;
While you initially won't have the spell levels (or casting prowess) to memorize every one of these spells, they are all useful in their own right. Typically, Blink is saved until later -- it isn't as effective in a mundane situation.&lt;br /&gt;
&lt;br /&gt;
It's best to train spells one at a time: get a spell to reasonable failure rate, then switch to the next spell/skill you have available. Bonus if said skill helps train up other spells that you've found (and want to use).&lt;br /&gt;
&lt;br /&gt;
===Tips and Tricks===&lt;br /&gt;
*The [[Spellcasting]] skill boosts success rates of all of your spells, though at 1/4 effectiveness. It's still worth training for the MP and spell levels, but it's not a substitute for investing in spell schools (in the early game).&lt;br /&gt;
*If you come upon an awesome melee weapon early in the dungeon, there's nothing to stop you from becoming a hybrid (a warrior-mage) character, despite your wizardly background.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.ultraviolent4.com/characters/opwz.html 0.21 guide for playing an Octopode Wizard by Ultraviolent4]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.32]], Hedge Wizards did not have 1 in [[Necromancy]] and has 1 in [[Conjurations]] instead of 2. They also had [[Slow]] and [[Cigotuvi's Dreadful Rot]] instead of [[Grave Claw]].&lt;br /&gt;
*Prior to [[0.30]], Hedge Wizards started with [[Conjure Flame]] instead of [[Cigotuvi's Dreadful Rot]].&lt;br /&gt;
*In [[0.29]], Wizard's abbreviation was changed from Wz to HW. Also, most backgrounds were buffed; all Mage backgrounds gained a [[potion of magic]].&lt;br /&gt;
*Prior to [[0.27]], Hedge Wizards started with the [[Book of Minor Magic]]. Wizards received no changes in their starting spells.&lt;br /&gt;
*Prior to [[0.26]], Hedge Wizards were called '''Wizards'''. They had the highest starting [[intelligence]] bonus and didn't start with a [[dagger]]. Their starting [[intelligence]] was reduced from +10 to +6, [[strength]] was increased from -1 to +2, [[dexterity]] was increased from +3 to +4. &lt;br /&gt;
*Prior to [[0.14]], wizards started with 20 [[gold]].&lt;br /&gt;
&lt;br /&gt;
{{backgrounds}}&lt;br /&gt;
[[Category:Backgrounds]]&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Tengu&amp;diff=86889</id>
		<title>Tengu</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Tengu&amp;diff=86889"/>
				<updated>2026-07-28T09:07:00Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Add comment for 0.35&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
''This page is about the player [[species]]. For the monster, see [[Tengu (monster)]]. For a list of all monstrous tengu, see [[List of tengu]].''&lt;br /&gt;
{{flavour|The Tengu are an ancient and feared species of bird-people with a legendary propensity for violence. Basically humanoid with bird-like heads and clawed feet, the Tengu can wear all types of armour except helmets and boots. Their magical nature helps them evade attacks while in motion, and despite their lack of wings, more experienced Tengu can magically fly.&lt;br /&gt;
&lt;br /&gt;
They are experts at all forms of fighting, including the magical arts of combat (conjurations, summonings and, to a lesser extent, necromancy). They are good at air and fire elemental magic, but poor at ice and earth magic. Tengu do not appreciate any form of servitude, and so are poor at using invocations. Their light avian bodies cannot sustain a great deal of injury.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*'''[[Beak]]''' and '''[[Talons|Talons 3]]''': Tengu have beaks and talons, which give them two [[auxiliary attack]]s in melee combat.&lt;br /&gt;
**Tengu cannot wear [[boots]] or [[helmet]]s, but can wear [[hat]]s.&lt;br /&gt;
*'''[[Acrobat]]ic''': While moving or [[wait]]ing (not including [[stair]] travel), Tengu gain +15 EV, as with an [[amulet of the acrobat]]. Does not stack with the amulet.&lt;br /&gt;
**Note that when recasting [[channeling spell]]s (like [[Searing Ray]] and [[Flame Wave]]), you still get the Acrobat bonus&lt;br /&gt;
&lt;br /&gt;
Tengu have a base [[Strength]] of 8, [[Intelligence]] of 8 and [[Dexterity]] of 9 (before Background modifiers). They have +1 to base [[magic points]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Zealots:''' [[Berserker]]&lt;br /&gt;
*'''Warrior-mages:''' [[Reaver]]&lt;br /&gt;
*'''Mages:''' [[Hedge Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Air Elementalist]], [[Venom Mage]]&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 to a random [[stat]] every 4th level.&lt;br /&gt;
*20% less [[HP]] than average.&lt;br /&gt;
*+3 [[willpower]] per level.&lt;br /&gt;
*At XL 7, gain permanent [[flight]] and +4 EV ('''Agile Flight''').&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Moderate}}&lt;br /&gt;
&lt;br /&gt;
Tengu are a versatile but frail species. Their aptitudes are mostly good across the board, with impeccably good skill in [[Conjurations]], [[Air Magic]], and [[Summoning]], but weaker aptitudes for several less-than &amp;quot;lofty&amp;quot; spell schools. And with 2 [[auxiliary attack]]s, melee is also reasonable. However, Tengu are among the most fragile species in the game: they have low HP and can't wear helmets or boots.&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Tengu}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Note that, despite being described as &amp;quot;agile&amp;quot; and &amp;quot;light&amp;quot;, Tengu do not get any special bonus from the [[Dodging]] skill, nor is there a direct synergy for playing an EV-reliant build. It is true that [[Acrobat]]ic and Evasive Flight grant a large amount of [[EV]]; however, these bonuses are unaffected by skill, [[Armour encumbrance]], or [[Dexterity]]. Therefore, wearing heavy armour is not out of the question. [[Wu Jian Council]] makes for a natural pairing with Tengu's multiple auxiliary attacks that will trigger during Wu's martial combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Needs to be removed or re-formulated after 0.35 release as Sif Muna's abilities will be base on spellcasting there instead:--&amp;gt;&lt;br /&gt;
Caster Tengu have the best reasons to choose [[Vehumet]] over [[Sif Muna]], as they have a strong aptitude for [[Conjurations]], and Vehumet's entirely passive suite of abilities means they don't have to rely on their poor [[Invocations]] aptitude. &lt;br /&gt;
&lt;br /&gt;
Tengu also make for one of the best Summoners with their better-than-average aptitude and the bonus EV while waiting (something summoners often do). This synergy combines especially well with [[Summon Seismosaurus Egg]], a spell that most other species can find difficult to &amp;quot;hatch&amp;quot;. Dancing around the egg while your other summons do damage and body block makes this otherwise clunky spell shine.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[http://en.wikipedia.org/wiki/Tengu Tengu] are a type of legendary creature in Japanese folk religion traditionally depicted with both human and avian characteristics.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.31]], Tengu did not have Acrobat and didn't get +4 EV at XL 7. Instead, Tengu gained +20% EV and moved faster (-0.1 [[movement delay]]) when flying at all, and gained permanent flight at XL 5.&lt;br /&gt;
*Prior to [[0.27]], Tengu flight was an [[ability]]; you could turn it on or off.&lt;br /&gt;
*Prior to [[0.23]], Tengu gained temporary flight (about 40 turns) at XL 5, and only got permanent flight at XL 14.&lt;br /&gt;
*Prior to [[0.17]], the [[evasion]] bonus for flying Tengu was capped at +9 EV.&lt;br /&gt;
*Prior to [[0.15]], Tengu gained permanent flight at XL 15. &lt;br /&gt;
*Prior to [[0.12]], Tengu received the speed bonus while flying only with less than 70% of their unencumbered burden (though flight itself granted a considerable bonus to carrying capacity, a property also removed in 0.12). They also gained experience somewhat more slowly.&lt;br /&gt;
*Prior to [[0.11]], Tengu lost the ability to fly when not in their natural form.&lt;br /&gt;
*The species was renamed from Kenku to Tengu in [[0.10]], to avoid the direct association with the race from ''Dungeons &amp;amp; Dragons''.&lt;br /&gt;
&lt;br /&gt;
{{species}}&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Mutation&amp;diff=86888</id>
		<title>Mutation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Mutation&amp;diff=86888"/>
				<updated>2026-07-28T07:51:39Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Fix contamination value for mutations, remove info about rMut ignore as it was removed in 0.34, update link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|The Dungeon contains many sources of mutagenic radiation and magical contamination, which may cause your character to gain semi-permanent mutations if affected. You can use the 'A' command to view a list of any mutations that you have acquired. Individual mutations can be examined in further detail by pressing the letter they are labelled with.&lt;br /&gt;
&lt;br /&gt;
Many mutations are actually beneficial to your character, but there are plenty of nasty ones as well. Some mutations have multiple levels, each of which counts as a single mutation.&lt;br /&gt;
&lt;br /&gt;
It is more difficult to get rid of bad mutations than to get one. Using potions of mutation will remove a number of your current mutations, but will give you more mutations. These might be better to your taste. However, the only sure-fire ways is to join the gods Zin or Jiyva, each of whom provides some remedy against mutations.}}&lt;br /&gt;
&lt;br /&gt;
'''Mutations''' are genetic oddities you may receive during your travels in the dungeon. Often acquired at random, they may be helpful or debilitating. To learn specifics about each mutation, see the '''[[:Category:Mutations|full list of mutations]]''' or read:&lt;br /&gt;
*[[Good mutations]]&lt;br /&gt;
*[[Bad mutations]]&lt;br /&gt;
*[[Demonspawn mutations]]&lt;br /&gt;
*[[Jiyva mutations]]&lt;br /&gt;
*[[Bane mutations]]&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Mutations induce various properties to your character, good or bad. [[Robust]] increases your max HP, [[Frail]] reduces it. Most species' gimmicks are defined by their mutations. Some mutations are transient (temporary), and are cured by gaining XP. Otherwise, mutations are permanent - they'll last until you have a way to remove mutations, usually [[potions of mutation]].&lt;br /&gt;
&lt;br /&gt;
[[Undead]] characters cannot mutate. In situations where a living character would gain a mutation, the undead suffer max HP [[drain]], which can be cured by gaining XP.&lt;br /&gt;
&lt;br /&gt;
===Innate===&lt;br /&gt;
Mutations from your [[species]], whether on start or by level up, are considered &amp;quot;innate&amp;quot;. These mutations can never be reduced or removed, though they may be improved (e.g. [[Minotaur]]'s [[Horns]] 2 may lengthen into Horns 3). All other sorts of mutation you'll get can be removed freely.&lt;br /&gt;
&lt;br /&gt;
Unless you are a [[Demonspawn]], innate mutations do not contribute towards [[silver]]'s damage bonus. For each &amp;quot;acquired&amp;quot; or demonspawn mutation you have, you take +5% damage from silver weapons (max. +75%).&lt;br /&gt;
&lt;br /&gt;
===Conflicting mutations===&lt;br /&gt;
Certain mutations conflict, so you can't have Fire Resistance and Fire Vulnerability at the same time. Also, mutations may conflict with [[species]] physiology: e.g. [[Octopodes]] can't get [[Claws]] or [[Horns]], and [[Merfolk]]'s tails don't support [[Talons]] or [[Hooves]].&lt;br /&gt;
&lt;br /&gt;
==Viewing Mutations==  &lt;br /&gt;
You can view all of your current mutations by pressing '''[[A]]'''. In the default settings for the A screen, mutations are displayed in different colors according to type:&lt;br /&gt;
*Innate mutations (from your [[species]]), good or bad, are blue. They can never be permanently removed.&lt;br /&gt;
**Mutations that are a combination of innate and acquired are displayed in cyan (good) or magenta (bad).&lt;br /&gt;
*Acquired good mutations are light grey.&lt;br /&gt;
*Acquired bad mutations are red.&lt;br /&gt;
*Transient mutations (temporary) are light magenta and between brackets.&lt;br /&gt;
*Mutations that are currently suppressed due to a [[transformation]] are dark grey.&lt;br /&gt;
&lt;br /&gt;
==Gaining Mutations==&lt;br /&gt;
There are many ways to gain external mutations - most are weighted towards the negative.&lt;br /&gt;
&lt;br /&gt;
===Good mutations===&lt;br /&gt;
*[[Jiyva]] offers mutation gifts as you gain [[piety]], including its own [[Jiyva mutations|selection of mutations]] to followers.&lt;br /&gt;
&lt;br /&gt;
===Random mutations===&lt;br /&gt;
*[[Xom]] can mutate you - depending on the action, it can be good, bad, or purely random.&lt;br /&gt;
*[[Potions of mutation]] removes 2-3 mutations, then gives 1-3. Each added mutation has a 60% chance to be good, and 40% chance to be random.&lt;br /&gt;
&lt;br /&gt;
===Bad mutations===&lt;br /&gt;
These sources (&amp;quot;malmutations&amp;quot;) have an 80% chance to give you a [[bad mutation]], and a 20% chance for a random one.&lt;br /&gt;
&lt;br /&gt;
*The [[Malmutate]] spell is most common source of malmutation, cast by a small variety of monsters ([[zykzyl]], [[orb of fire]]).&lt;br /&gt;
*Any [[magic contamination]] over 1000 (yellow level) has a chance to malmutate you.&amp;lt;ref&amp;gt;{{source ref|0.34.1|timed-effects.cc|123}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, [[Jiyva]]'s [[divine retribution|wrath]] can inflict bad mutations 100% of the time (no chance for random mutation).&lt;br /&gt;
&lt;br /&gt;
===Transient Mutations===&lt;br /&gt;
These mutations are always bad, but are temporary, and will be cured by gaining XP.&lt;br /&gt;
&lt;br /&gt;
*[[Hell's mystical force]] - Whenever you go downstairs in any of the 4 [[Hell]] branches, you have a 25% chance to get a transient mutation.&lt;br /&gt;
*[[Corrupting Pulse]] inflicts 1-2 transient mutations per use. Most often seen from [[wretched star]]s.&lt;br /&gt;
&lt;br /&gt;
==Removing Mutations==&lt;br /&gt;
There are only a few ways to remove permanent mutations:&lt;br /&gt;
&lt;br /&gt;
*A [[potion of mutation]] removes 2-3 mutations, then gives 1-3.&lt;br /&gt;
**Followers of [[Zin]] at 6* piety can drink potions to remove mutations. There's no chance to gain mutations, so there's no hit to piety.&lt;br /&gt;
*[[Jiyva]] has a 25% chance to remove a mutation level for each existing mutation, doubled if its a bad mutation, whenever it gifts new ones.&lt;br /&gt;
*One possible effect of Zin's wrath is to remove all of your good mutations.&lt;br /&gt;
&lt;br /&gt;
If you get a conflicting mutation (e.g. getting [[Frail]] when you have non-innate [[Robust]]), they'll generally cancel each other out. Also, when you gain a random mutation, you may lose a mutation instead - see below for details.&lt;br /&gt;
&lt;br /&gt;
==Mutation Resistance==&lt;br /&gt;
Sources of mutation resistance stack multiplicatively:&lt;br /&gt;
*The rMut item property (found only on [[Hat of the Alchemist]] and [[lajatang of Order]]) gives a 66% chance to block bad mutations and a 50% chance to block transient mutations. The item property does not stack with itself.&lt;br /&gt;
*The [[Good mutations#Mutation Resistance|Mutation Resistance]] mutation can block mutations based on its level. Level 1 gives a 66% chance to block permanent mutations and a 50% chance to block transient mutations. Level 2 also gives a 50% chance to block mutations from being removed. Level 3 gives a 100% chance to block incoming mutations and their removal (except from gods and contamination).&lt;br /&gt;
*[[Zin]] provides a &amp;lt;code&amp;gt;piety / 1.6&amp;lt;/code&amp;gt;% chance to block mutations. At 6* piety, this is 100% immunity (except for contamination).&lt;br /&gt;
*[[Ashenzari]] provides immunity to mutations that would shatter a [[curse]]d item, like [[Horns]] with a cursed [[helmet]]. This applies 100% of the time to non-innate mutations, even from contamination.&lt;br /&gt;
*Being [[undead]] ([[Poltergeist]], [[Revenant]], [[Mummy]], [[Death Form]]) provides full, absolute immunity to mutation. Instead, you &amp;quot;rot&amp;quot; when mutating, causing [[drain]].&lt;br /&gt;
&lt;br /&gt;
When affected by &amp;quot;random&amp;quot; mutation (not &amp;quot;good&amp;quot; or &amp;quot;bad&amp;quot;), you have a &amp;lt;code&amp;gt;6.5% * non_innate_muts&amp;lt;/code&amp;gt; chance to prevent it. Each time you resist this way, you have 33% chance to lose a mutation. [[Xom]] ignores this 67% of the time.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The mutation system in ''Crawl'' can be quite punishing:&lt;br /&gt;
*Generally, the bad mutations are more bad than good mutations are good. [[Teleportitis]] randomly teleports you towards monsters, like you're hit by constant [[sourceless malevolence]]. [[No Unsafe Scrolls]]/[[No Unsafe Potions|Potions]] prevents using life-saving consumables. The best good mutations are the likes of resistances &amp;amp; extra HP, which come nowhere close to compensating the potentially lethal effects of the worst mutations.&lt;br /&gt;
*Unless you worship [[Jiyva]], the only reliable way to remove mutations are [[potions of mutation]], which are finite and random. If you're using potions to remove a specific mutation, you can fail to remove that mutation, or introduce even worse ones in the process.&lt;br /&gt;
&lt;br /&gt;
Therefore, you should treat potions of mutation as a 'semi-permanent' resource, and bad mutations as a 'semi-permanent' cost. Try to avoid malmutation at all possible - see the [[Malmutate#Strategy|Malmutate]] article for more details how. Also, it is unadvised to drink potions in hopes of a good mutation: they are your ''only'' way of curing bad mutations, and it often takes multiple potions to get a tolerable mutation set.&lt;br /&gt;
&lt;br /&gt;
Your [[species]]' innate mutations are often ''the'' defining aspect of your species. See the [[Species#Species List|individual species pages]] for more information.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.33]], the undead suffered [[stat drain]] instead of HP drain.&lt;br /&gt;
*Prior to [[0.29]], [[Ashenzari]] did not provide protection against mutations.&lt;br /&gt;
*Prior to [[0.28]], [[Jiyva]] had the ability to Cure Bad Mutations. Its mutation gifting logic was also changed between versions.&lt;br /&gt;
*Prior to their removal in [[0.27]], [[Halfling]]s started with a level of mutation resistance.&lt;br /&gt;
*Prior to [[0.21]], random mutations could be obtained by eating [[mutagenic corpse|mutagenic]] [[chunk]]s. Also, [[Zin]]'s mutation protection was 100% at 200 piety instead of 160 piety.&lt;br /&gt;
*Prior to [[0.20]], there were [[potions of cure mutation]] and [[potions of beneficial mutation]]; regular [[potions of mutation]] gave random mutations and didn't remove any. Also, Zin offered a 1-time ability at 6* to cure every mutation you had (instead of cleansing mutation potions).&lt;br /&gt;
*Prior to [[0.20]], undead would sometimes rot instead of taking stat damage in place of mutations, and [[Mummies]] had a self-restoration ability.&lt;br /&gt;
*Prior to [[0.18]], there was an [[amulet of resist mutation]], and rMut from the amulet or from artifacts gave a 90% chance to resist.&lt;br /&gt;
*Prior to [[0.16]], the [[Hat of the Alchemist]] did not grant mutation resistance.&lt;br /&gt;
*Prior to [[0.15]], vampires had differing responses to mutations at different satiation levels.&lt;br /&gt;
*Prior to [[0.13]], there were [[potions of gain strength]], [[potions of gain dexterity|dexterity]], and [[potions of gain intelligence|intelligence]] in place of the [[potion of beneficial mutation]].&lt;br /&gt;
*Prior to [[0.12]], [[Polymorph Other]] (whether from a wand or the monster version of the spell) could inflict bad mutations on you. It was replaced by Malmutate.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=86886</id>
		<title>Xom</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=86886"/>
				<updated>2026-07-27T17:20:56Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: degeneration -&amp;gt; moonshine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
&lt;br /&gt;
''This page is about the [[Religion|god]]. For the removed [[card]], see [[Xom card]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:Xom altar.png]] ''&amp;quot;A new plaything!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Xom is a wild and unpredictable god of chaos, who seeks not worshippers but playthings with which to toy. Many choose to follow Xom in the hope of receiving fabulous rewards and mighty powers, but Xom is nothing if not capricious. There is nothing a follower can do to influence Xom's mood.&lt;br /&gt;
&lt;br /&gt;
To worship Xom is to live riskily. In a good mood Xom may shower you with gifts, while at other times this capricious god could decide to “spice things up a little” and send you to your doom. If you prove yourself the stronger, so much the better; if not, well, there'll be other playthings...}}&lt;br /&gt;
&lt;br /&gt;
[[Chaos Knight]]s begin play worshiping Xom.&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Xom (or any other [[god]]).&lt;br /&gt;
&lt;br /&gt;
==Piety==&lt;br /&gt;
Unlike other gods, there is no way to affect your piety; it is instead randomly changed.  &lt;br /&gt;
&lt;br /&gt;
For Xom, Piety's only use is to determine the niceness and strength of its actions. Xom's niceness depends on your Piety: the chance to perform a &amp;quot;good&amp;quot; action is approximately equal to Piety/2 % (this probability is increased during [[tension|dangerous situations]], like combat, up to 95%). The strength of Xom's actions will depend on how far you are from 100 Piety (in either direction).&lt;br /&gt;
&lt;br /&gt;
Piety starts at 100 and changes by 1 point roughly every 20 turns (about 49% chance to move towards 100 and 51% chance to move away). When Xom acts, there is a 20% chance that your piety will be set to a random amount. Piety can be observed in the ^ screen by watching your favour status, as well as observing the [[piety]] meter.&lt;br /&gt;
&lt;br /&gt;
Depending on your piety, it displays the following messages:&lt;br /&gt;
*0 - 20: A very special plaything of Xom.&lt;br /&gt;
*21 - 50: A special plaything of Xom.&lt;br /&gt;
*51 - 80: A plaything of Xom.&lt;br /&gt;
*81 - 120: A toy of Xom.&lt;br /&gt;
*121 - 150: A favourite toy of Xom.&lt;br /&gt;
*151 - 180: A beloved toy of Xom.&lt;br /&gt;
*181 - 200: Xom's teddy bear.&lt;br /&gt;
&lt;br /&gt;
==Amusement==&lt;br /&gt;
Another important aspect of Xom is that it really, really hates being bored. When Xom is bored, Xom will act more often, and its actions will almost always be bad. This is reflected by an &amp;quot;amusement&amp;quot; value, which ranges between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
When you start worshiping Xom, its amusement is set to between 2 and 80. Every 20 turns, there's a 50% chance that Xom's amusement will be decreased by one, until it reaches 0. When that happens, you'll get a message &amp;quot;Xom is BORED&amp;quot;, and the bad stuff will start. You'll get a warning when the amusement gets down to 1 (at least 20 turns before it reaches 0): &amp;quot;Xom is getting BORED&amp;quot;. If your interest reaches zero, your title will always be &amp;quot;A BORING thing&amp;quot;, regardless of your piety level.&lt;br /&gt;
&lt;br /&gt;
To avoid boring Xom, you should always try to keep the god interested in you. Unfortunately, Xom is mostly amused by things you can't control (like being teleported away in the Abyss when the exit or a rune was in sight) or if you waste useful resources. When Xom finds something funny, the amusement may rise if the action's amusement value (which is randomized) would be higher than the current one, setting amusement to the new value. You can guess how high the amusement was set by the message provided:&lt;br /&gt;
&lt;br /&gt;
*Xom is interested: 12 - 25   &lt;br /&gt;
*Xom is mildly amused: 26 - 50&lt;br /&gt;
*Xom is amused: 51 - 75&lt;br /&gt;
*Xom is highly amused!: 76 - 100&lt;br /&gt;
*Xom thinks this is hilarious!: 101 - 200&lt;br /&gt;
*Xom roars with laughter!: 201 - 255&lt;br /&gt;
&lt;br /&gt;
===Interest===&lt;br /&gt;
You can help make Xom more interested in you by doing or being affected by the following things:&lt;br /&gt;
&lt;br /&gt;
*Extreme (255): Using an unknown potion in dangerous combat (and you are more than [[XL]] 1)&amp;lt;ref&amp;gt;{{source ref|0.31.0|item-use.cc|3055}}&amp;lt;/ref&amp;gt; (200), randomly teleporting into a dangerous situation, being banished to [[the Abyss]], being hit by a vulnerable element (200), or being killed by falling down stairs (200).&lt;br /&gt;
*High (128): Mutating (depends on the mutation) or undead rotting. Reading a random &amp;quot;bad effect&amp;quot; scroll in dangerous combat ([[Scroll of immolation]], [[Scroll of poison]] if the player does not have poison [[Resistance|resistance]], [[Scroll of torment]] if the player does not have negative energy or torment [[Resistance|resistance]]) (100). Being killed by disintegration (100). Being significantly hurt by a monster of a far higher or far lower XL than yourself (amusement value varies). &lt;br /&gt;
*Medium (64): Drinking potions of moonshine or berserk rage, having your intellect devoured (50), using an unknown useless or good scroll with a dangerous monster nearby (50) or when hostile monsters accidentally hit each other.&lt;br /&gt;
*Low (16): Successful use of a box of beasts (14), enchanting things, gaining levels, anyone in sight fumbling in shallow water (14), or being drained (15).&lt;br /&gt;
*Minor: Spell miscasts (the level), becoming confused (duration), or sustaining serious injury (varies).&lt;br /&gt;
&lt;br /&gt;
Xom is also interested by dangerous and high '''[[tension]]''' situations and is more likely to intervene or act when these occur, which will also reset the boredom timer. Some examples include fighting many monsters at once, battling a high [[HD]] monster when your [[XL]] is low, and being under many debuffs, such as being [[slow]]ed or [[paralyzed]].&lt;br /&gt;
&lt;br /&gt;
==Acts==&lt;br /&gt;
Every 20.0 [[decaAut]], Xom will turn its attention towards you, and depending on the situation (from 7% of the time if there are no monsters in view to 33% in the middle of a big fight) may decide to perform either a &amp;quot;good&amp;quot; action or a &amp;quot;bad&amp;quot; action.&lt;br /&gt;
&lt;br /&gt;
Xom's actions will often be in context (e.g. not turning you berserk if there's no one around), although nothing is guaranteed. Good actions are more likely if your Piety is high (see below).&lt;br /&gt;
&lt;br /&gt;
Below is an incomplete list of actions that Xom may perform.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Good&amp;quot; Actions==&lt;br /&gt;
=== Only combat actions ===&lt;br /&gt;
*'''Potion effect''': Affect you with a random potion effect&amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|899}}&amp;lt;/ref&amp;gt;:&lt;br /&gt;
**[[potion of curing|curing]], [[potion of heal wounds|heal wounds]], [[potion of magic|magic]], [[potion of haste|haste]], [[potion of might|might]], [[potion of brilliance|brilliance]], or [[potion of invisibility|invisibility]] (12.35%)&lt;br /&gt;
**[[potion of attraction|attraction]] or [[potion of berserk rage|berserk rage]] or [[potion of ambrosia|ambrosia]] (6.17%)&lt;br /&gt;
**[[potion of experience|experience]] (1.23%)&lt;br /&gt;
:Only potions that will have an effect are picked (for example, no Magic if the player character is at max MP).&lt;br /&gt;
*'''Cast spells''': Make you cast a random un-aimed spell for free, with spell levels correlating to present tension.&lt;br /&gt;
** This list comprises of: [[Summon Small Mammal]], [[Gloom]], [[Fugue of the Fallen]], [[Olgreb's Toxic Radiance]], [[Battlesphere]], [[Awaken Armour]], [[Martyr's Knell]], [[Leda's Liquefaction]], [[Forge Blazeheart Golem]], [[Animate Dead]], [[Alistair's Intoxication]], [[Summon Mana Viper]], [[Alistair's Walking Alembic]], [[Summon Cactus Giant]], [[Dispersal]], [[Death Channel]], [[Summon Hydra]], [[Sphinx Sisters]],  [[Diamond Sawblades]], [[Malign Gateway]], [[Discord]], [[Disjunction]], [[Summon Horrible Things]], [[Summon Dragon]], [[Fulsome Fusillade]], [[Chain of Chaos]]. &amp;lt;ref&amp;gt;{{source ref|0.33.0|xom.cc|100}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*'''Kind door ring''': Raises a massive cage of disconnected transparent doors between 4 and 7 tiles away from you, while blinking away all other hostile monsters to the outside of these doors. This can only replace rock walls, trees, fountains, and other doors, and won't happen at all if there's too many other types of terrain nearby.&lt;br /&gt;
*'''Enchant monsters (Good)''': [[Paralysis|Paralyzes]], [[vitrify|vitrifies]], [[slow]]s nearby monsters, or makes them start [[petrify|petrifying]].&lt;br /&gt;
*Prevent you from being banished.&lt;br /&gt;
===== Summons =====&lt;br /&gt;
*Summon several allies: see [[Xom#Xom_summons|Xom summons]] below.&lt;br /&gt;
*Summon one ally with several hundred turns duration and an innate [[Regeneration]] buff. This requires less than 25% of the level to be known first.&lt;br /&gt;
*'''Hyperbuff ally''': Give your weakest current ally a large list of buffs, or summon a weak ally to give all of these buffs to if none are already present. Choosing between the two depends on your current allies versus your XL. (&amp;quot;Witness the rise of a true champion!&amp;quot;)&lt;br /&gt;
**The buff list includes: Might, Haste, Invisibility, Brilliance, Deflect Missiles, [[potion of resistance|Resistance]], Regeneration, [[potion of enlightenment|Strong-Willed]], [[Olgreb's Toxic Radiance|Toxic Radiance]], [[Doubled Vigour]], [[Mirror Damage|Mirrored Damage]], and [[Swiftness]].&lt;br /&gt;
**Possible summons include [[iguana]]s, [[cerulean imp]]s, [[black bear]]s, [[hell rat]]s, [[wyvern]]s, [[hell hound]]s, [[elephant]]s, and [[toenail golem]]s.&lt;br /&gt;
*'''Flora ring''': Summons a thick garden of either [[Plant#Variant_Plants|demonic plants]] or [[toadstool]]s immediately around you. This won't be used if monsters with [[Smiting]] range attacks are present.&lt;br /&gt;
===== Statuses =====&lt;br /&gt;
*'''Mass charm''': Temporarily [[charm]]s half of all monsters in sight, always charming at least one and failing to charm another, while otherwise aiming for the lower half of the [[HD]] of monsters present.&lt;br /&gt;
*'''Animate weapon''': Cast an irresistable [[Tukima's Dance]] on a random monster's weapon, making it your ally. (&amp;quot;[Enemy]'s [weapon] dances into the air!&amp;quot;) &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|1288}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*'''Confuse monsters''': [[Confusion|Confuse]] hostile monsters around you. This will not occur if the monster is [[nonliving]], plant, has the [[Clarity]] intrinsic, or is already confused. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|930}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*'''Good polymorph''': Polymorph a random monster around you into a weaker monster (-3 [[HD]]).&lt;br /&gt;
*'''Snakes to sticks''' Permanently transform a hostile snake or naga into a &amp;quot;stick&amp;quot; (any one of the weapons: club, spear, trident, halberd, glaive, quarterstaff, shortbow, longbow, giant club, or giant spiked club). The stick will never be branded, and is not guaranteed to be useful to the player character. The stick's rarity, type and enchantment are influenced by the [[HD]] of the snake. &lt;br /&gt;
*'''Wave of despair''': Drops a large amount of harmless skeleton items, inflicts [[Vulnerability]] on both you and everything else in sight, then [[drain]]s and [[fear]]s all hostile enemies.&lt;br /&gt;
===== Destructive effects =====&lt;br /&gt;
*'''Divine lightning''': Throws a bolt of divine lightning, which explodes in a 5x5 radius around you but not actually hitting you, and then sprays additional lightning bolts around one's sight, with 33% of them being aimed towards foes and the rest aimed at random spots in sight. Lightning bolt count scales with tension levels, and all lightning power scales to XL plus having more than 3 runes. (&amp;quot;The area is suffused with divine lightning!&amp;quot;). &amp;lt;ref&amp;gt;{{source ref|0.33.0|xom.cc|2097}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*'''Destruction''': Hurl [[Bolt spells#Bolt of Fire|fireballs]] at your foes, which also applies [[Sticky Flame]]. This skips adjacent monsters. If Xom is in a bad mood, there is a chance to hurl fireballs at allied monsters. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|1653}}&amp;lt;/ref&amp;gt; There is a 1/3 chance for the fireballs to be fake and apply a backlight [[Corona]] instead. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|2818}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*'''Force Lance fleet''': Push away nearby monsters (without dealing damage), then summons friendly [[living spell]]s around you that all cast [[Force Lance]]. The power and number of Force Lances are randomized but scale to XL.&lt;br /&gt;
*'''Light up webs''': Light all [[web]]s in sight on fire, removing all clouds currently on top of webs, freeing anybody currently caught in a web, and leaving behind flame clouds. This can only happen with visible webs.&lt;br /&gt;
=== Also non-combat actions ===&lt;br /&gt;
*'''Gift''': Gift you an item. Weapons have an extra chance to become chaos branded, and Xom will rarely directly lean on [[scroll of acquirement]] choices.&lt;br /&gt;
*'''Good teleport''': Instantly teleport several times, likely up to a relatively safe place. This can only occur if less than 80% of the level has been explored. &lt;br /&gt;
*'''Good mutation''': Give you a random good mutation, or many random good mutations. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]], and do not care about one's&lt;br /&gt;
*'''Detect all''': Detects simultaneously monsters, items, and the current floor's terrain, with spottiness and distance dependent on XOm's mood. Note that the location of detected monsters is fuzzed, and will only display the genus of each monster. This can only occur if less than 80% of the level has been explored.&lt;br /&gt;
*'''Change of scenery''': Alters terrain around you. Fountains may begin to gush blood, trees may become demonic or petrified, [[teleport trap]]s or closed doors or altars to Xom may appear, caches of fruit and meat may fall from the sky....&amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|1536}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*'''Cloud trail''': You start spewing a trail of clouds behind you with every movement. Cloud types include, in decreasing likelihood, [[Cloud#Blastmotes|seething chaos]], harmless magical condensation, [[Cloud#Miasma|miasma]], [[Cloud#Calcifying_dust|calcifying dust]], [[Cloud#Mutagenic_fog|mutagenic fog]], [[Cloud#Excruciating_misery|excruciating misery]], [[Cloud#Opaque|opaque salt]], and [[Cloud#Blastmotes|blastmotes]].&lt;br /&gt;
** Calcifying dust and salt can block [[line of sight]], while the rest can't. Worshipping the good gods will prevent producing chaos, miasma, or misery, while Zin in particular will also prevent mutagenic fog.&lt;br /&gt;
*'''Bazaar banishment''': You are sent to a special [[bazaar]] containing many double-edged consumables and equipment, spells that are either double-edged or in Xom's casting list, various talismans, and chaos-branded weapons. Uniquely, this can provide a {{red|C}}{{yellow|h}}{{green|a}}{{cyan|o}}{{blue|t}}{{magenta|i}}{{white|c}} modifier ontop of unrands, which lets them hit with an additional [[chaos]] brand on top of their other properties. This is unlikely to happen multiple times a run, and depends on having sufficient amounts of gold increasing each time.&lt;br /&gt;
**Visually, this uses the banishment animation, and the resulting bazaar can use [[Abyss]] tiles. Reading the message log upon being banished is important.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bad&amp;quot; Actions==&lt;br /&gt;
=== Only combat actions ===&lt;br /&gt;
*'''Chaos gift''': Add a [[Chaos]] brand and several [[slaying]] increases to a random nearby creature's weapons and ammunition.&lt;br /&gt;
** This will not occur if the item is blessed, a wielded by a [[List of holy monsters|holy]] monster, is a gift from another god, is branded, a boulder, a throwing net, a [[Magical staff|magical staff]], or an [[unrand]]. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|682}}&amp;lt;/ref&amp;gt; Upon upgrading, the text &amp;quot;[enemy]'s [weapon] erupts in a glittering mayhem of colors&amp;quot; will alert the player to the chaos upgraded weapon. &lt;br /&gt;
*'''Bad Polymorph''': Polymorphs a random hostile monster into a stronger monster (+2 HD). This can't occur for firewood plants, avoids flying monster for the few few xls, and has a chance to apply the [[wretched]] status at lower XLs.&lt;br /&gt;
*'''Confuse players''': confuses you, and potentially other hostile monsters depending on Xom's mood. If you can't drink a [[potion of curing]] to remove this, you'll also get [[might]] for the confusion's duration.&lt;br /&gt;
**Like the good action, hostile monsters won't be confused if they're [[nonliving]], plant, have [[Clarity]] intrinsics, or are already confused. &lt;br /&gt;
*'''Time control''': Slows, hastes, or paralyzes everybody in sight (including you). This can still be applied even if you have Stasis from being a [[Formicid]].&lt;br /&gt;
*'''Clones''': Summons two hostile [[illusion]]s of yourself, and one friendly one, for a very brief duration.&lt;br /&gt;
*'''Brain drain''': Drains your mp, and produces some number of antimagic monsters scaling to XL: [[brain worm]]s, [[mana viper]]s, and at very high XL, [[quicksilver elemental]]s. These may be [[neutral]] or hostile depending on Xom's overall mood.&lt;br /&gt;
*'''Forced Word of Recall''': Makes a random hostile monster start chanting a [[Word of Recall]], even if it can't otherwise cast magic, and otherwise be unable to do any other actions. This takes 60 to 90 aut, unlike normal casts of the spell, and requires there to still be other hostile monsters out of sight on the floor, as well as the monster to not be silenced.&lt;br /&gt;
*'''Mean door ring''': Raises a massive cage of disconnected transparent doors between 4 and 7 tiles away from you, while blinking towards you an XL-limited number of hostile enemies and blinking away everything else. Like the beneficial version, this can only replace rock walls, trees, water, and lava, and won't happen at all if there's too many other types of wall nearby.&lt;br /&gt;
*'''Fiddle with doors''': Closed doors will burst open, and open doors will slam shut. ''This can open runed doors''!&lt;br /&gt;
*'''Enchant monsters (bad)''': Applies Haste, Might, Regeneration, or [[potion of resistance|Resistance]] to multiple monsters in sight.&lt;br /&gt;
*'''Chaos clouds''': Places a large amount of [[Cloud#seething chaos|seething chaos]] clouds on top of you.&lt;br /&gt;
*'''Torment''': Invoke a [[Symbol of Torment]].&lt;br /&gt;
**Xom will never do this if you're immune to torment.&lt;br /&gt;
*'''Blink monsters''': Xom blinks all hostile monsters in sight, likely ruining your positioning.&lt;br /&gt;
*'''Rearrange the pieces''': Xom swaps around the positions of you and other monsters, confusing monsters 50% of the time, and very likely extremely ruining your positioning. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|1173}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
=== Also non-combat actions ===&lt;br /&gt;
*'''Miscast''': makes a silly message from miscasting a spell &amp;quot;through&amp;quot; the player. Nothing will occur, but this will be indicated through chat messages &amp;quot;Xom almost notices you.&amp;quot; &amp;quot;Xom's attention almost turns to you for a moment.&amp;quot; &amp;quot;Xom's power almost touches on you for a moment.&amp;quot; or &amp;quot;You almost hear Xom's maniacal laughter.&amp;quot;&lt;br /&gt;
*'''Bad teleport''': Instantly teleport several times, likely up to a relatively dangerous place. The instant nature of this means one can't wake anything up mid-transport until the end.&lt;br /&gt;
*'''Summon hostiles''': see [[Xom#Xom_summons|Xom summons]] below.&lt;br /&gt;
*'''Random mutations''': Give you random mutations or removes them. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]], and are not subjected to the same hard cap of 15 other non-divine mutation sources have.&lt;br /&gt;
*'''Move stairs''': If stairs (or escape hatches) are in view, they are moved toward you or away from you. For several turns, when you move on a stair or climb up or down a stair, there's a chance that it will slide away from you. This is far more common in the [[Abyss]].&lt;br /&gt;
*'''Noise''': Make loud [[noise]]s at your location, ranging from shouting to shattering the volume (12 to 31). This cannot be affected by [[Silence]].&lt;br /&gt;
*'''Fake Shatter''': Does a fake [[Shatter]] effect, which produces a similar level of incredible noise but which does no damage, has a very low chance to destroy most non-rock walls, and frequently replaces destroyed rock walls with [[pile of debris|piles of debris]]. This can still be done while you're silenced.&lt;br /&gt;
*'''Draining''': Inflict you with [[draining]]. This is reduced if you are already drained.&lt;br /&gt;
*'''Banishment''': Banish you to the [[Abyss]]. This is internally considered the most severe action Xom can take. The level of the abyss you are banished to depends on the [[XL]] of the character. This will not occur if the player character is below the minimum experience level, and can only be a &amp;quot;fake&amp;quot; banishment. However, if Xom is &amp;quot;bored&amp;quot; or if the player character is under penance, then banishment is always allowed and never reverted. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|2514}}&amp;lt;/ref&amp;gt; If Xom is not bored and the player is not under penance, then there is a chance that Xom will immediately revert banishment to the Abyss.&lt;br /&gt;
*'''Doom''': Inflict some [[Doom]] upon you. This will never inflict a full [[Bane]] unless Xom is either bored or wrathful.&lt;br /&gt;
&lt;br /&gt;
Xom's actions and gifts will often seem to be in the spirit of what Xom (with its particularly capricious sense of humor) finds funny. Xom might gift a [[gold dragon scales]] for your [[Octopode]], just to tease you.&lt;br /&gt;
&lt;br /&gt;
In any case, Xom's actions will never directly kill you unless Xom is bored or you are under penance (a mutation or effect that would reduce a stat to 0 is cancelled, HP damage that would have killed you is cancelled, etc.). However, anything Xom summons is more than capable of killing you.&lt;br /&gt;
&lt;br /&gt;
===Xom summons===&lt;br /&gt;
Most Xom monsters are either demons (though with a limited selection of high-tier demons), summoners, debuff-inflictors, or chaotic. One can receive a long-term single ally with regeneration, multiple friendly monsters, or multiple hostile monsters. In the non-singular case, there is always a 1/4 chance that only one of these Xom-favoured summons will be chosen, and the rest will be appropriate monsters of the floor akin to [[scroll of summoning|scrolls of summoning]] and [[Shadow Creatures]]. Experience level provides a baseline loose &amp;quot;depth&amp;quot; number, which is then fuzzed further according to one's XL and the number of monsters summoned (lower for more and higher for less). As long as Xom's not bored or wrathful, the baseline variance is -4 to +3 for hostile summons, and -3 to +8 for allied summons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0;&amp;quot;&lt;br /&gt;
! Monster !! Minimum Depth !! Max Depth !! Monster !! Min Depth !! Max Depth !! Monster !! Min Depth !! Max Depth&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Butterfly}} || -4 || 26 || {{monsterlink|Quokka}} || -4 || -1 || {{monsterlink|Crimson imp}} || -3 || 6&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Iron imp}} || -3 || 6 || {{monsterlink|Shadow imp}} || 2 || 8 || {{monsterlink|Ufetubus}} || 3 || 8&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|White imp}} || 3 || 8 || {{monsterlink|Drude}} || 3 || 8 || {{monsterlink|Mummy}} || 4 || 8&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Phantom}} || 4 || 8 || {{monsterlink|Bombardier beetle}} || 5 || 10 || {{monsterlink|Weeping skull}} || 5 || 12&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Swamp drake}} || 5 || 12 || {{monsterlink|Orange demon}} || 7 || 14 || {{monsterlink|Shapeshifter}} || 7 || 15&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Ice devil}} || 8 || 14 || {{monsterlink|Red devil}} || 8 || 14 || {{monsterlink|Boggart}} || 8 || 15&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Chaos spawn}} || 8 || 20 || {{monsterlink|Hellwing}} || 9 || 14 || {{monsterlink|Toenail golem}} || 9 || 14&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Vampire}} || 8 || 14 || {{monsterlink|Ynoxinul}} || 9 || 14 || {{monsterlink|Hell rat}} || 9 || 14&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Kobold demonologist}} || 10 || 14 || {{monsterlink|Small abomination}} || 10 || 15 || {{monsterlink|Ugly thing}} || 10 || 16&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Soul eater}} || 10 || 17 || {{monsterlink|Rust devil}} || 10 || 18 || {{monsterlink|Smoke demon}} || 11 || 17&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Dream sheep}} || 11 || 17 || {{monsterlink|Worldbinder}} || 11 || 20 || {{monsterlink|Neqoxec}} || 11 || 22&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Obsidian bat}} || 12 || 16 || {{monsterlink|Demonspawn}} || 12|| 18 || {{monsterlink|Sun demon}} || 13 || 19&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Sixfirhy}} || 10 || 17 || {{monsterlink|Great orb of eyes}} || 13 || 20 || {{monsterlink|Laughing skull}} || 13 || 21&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Large abomination}} || 14 || 22 || {{monsterlink|Glowing shapeshifter}} || 14 || 22 || {{monsterlink|Hell hog}} || 15 || 22&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Obsidian statue}} || 15 || 23 || {{monsterlink|Bunyip}} || 16 || 22 || {{monsterlink|Radroach}} || 16 || 23&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Very ugly thing}} || 16 || 25 || {{monsterlink|Sphinx marauder}} || 16 || 24 || {{monsterlink|Glowing orange brain}} || 17 || 24&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Shadow demon}} || 17 || 33 || {{monsterlink|Sin beast}} || 17 || 33 || {{monsterlink|Cacodemon}} || 17 || 33&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Zykzyl}} || 17 || 33 || {{monsterlink|Guardian sphinx}} || 18 || 25 || {{monsterlink|Reaper}} || 16 || 23&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Dancing weapon}} || 18 || 24 || {{monsterlink|Orange crystal statue}} || 19 || 26 || {{monsterlink|Apocalypse crab}} || 20 || 33&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Tentacled monstrosity}} || 21 || 33 || {{monsterlink|Starflower}} || 22 || 33 || {{monsterlink|Hellephant}} || 23 || 33&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Moth of wrath}} || 24 || 24 || {{monsterlink|Nekomata}} || 25 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Butterflies, laughing skulls, and dream sheep come in twos or three, while hell rats, boggarts, ugly things, tarantella, hell hogs, and very ugly things come in twos. Reapers will always come with chaos scythes, whether allied or hostile.&lt;br /&gt;
&lt;br /&gt;
===Revival===&lt;br /&gt;
Rarely, upon death, Xom may intervene and save your life. This is affected by the [[tension]] of the situation, if Xom considers the death &amp;quot;worth saving&amp;quot;, and the current mood (piety). This will never happen if your character's max HP is 1, or your XL is 1. Deaths that cannot be considered &amp;quot;worth saving&amp;quot; from are deaths from: leaving the dungeon, winning the game, quitting, or self-aimed death. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|3235}}&amp;lt;/ref&amp;gt;. Upon being revived, your character will receive anywhere from 1 [[HP]] to &amp;lt;code&amp;gt;1 + Max HP/4&amp;lt;/code&amp;gt; HP. Xom is guaranteed to not be bored within the next 10 [[aut]]s (gift timeout is set to a minimum of 10) &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|3319}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Death Comments===&lt;br /&gt;
Xom has a chance to comment upon the character's death if it is particularly &amp;quot;funny&amp;quot; or &amp;quot;boring&amp;quot;.&amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|3210}}&amp;lt;/ref&amp;gt; These will only occur if the death is final, and Xom does not revive the character. A funny death is one where the death is unusual (not killed by a [[Monster|monster]], killed by a [[God|god]] or otherwise [[Invisible|invisible]] actor, [[List of spells by flag|beam]], [[Cloud|cloud]], [[Freezing|freezing]], [[Fire|burning]], self-aimed, or [[Trap|trap]]), having died with [[HP]] greater than -9, or having had high [[Tension|tension]] (more than 19) before the death. Xom will laugh in the post-death screen (&amp;quot;Xom roars with laughter!&amp;quot;, &amp;quot;Xom laughs nastily!&amp;quot; etcetera). A boring death is one where the dead character has down to -2 HP and the situation was of low tension (maximum of 10). Xom will remark that you were boring (&amp;quot;Xom yawns loudly!&amp;quot;, &amp;quot;Huh, did I miss anything?&amp;quot; etcetera). These comments have no effect on gameplay.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
Xom will occasionally give you gifts as one of its actions. These are delivered purely at random, not based on any Gift Timeout. Xom's gifts can be normal, useful items, but are usually chosen for maximum annoyance. Items range from excellent randarts to large piles of [[gold]] to utter trash ([[robe]] {god gift}). [[Randarts]] will sometimes have titles with Xom's name in them (e.g. leather armour of Xom's Amusement).&lt;br /&gt;
&lt;br /&gt;
==Penance==&lt;br /&gt;
{{flavour|Unfaithful ex-followers will find themselves suffering through Xom's bad moods for so long as Xom can be bothered to remember about them. Still, Xom's caprice remains; the unfaithful are rewarded just as the faithful are punished.}}&lt;br /&gt;
&lt;br /&gt;
If you leave Xom, your penance counter will be set to 50, which is quite high.&lt;br /&gt;
&lt;br /&gt;
While under penance, Xom will occasionally punish you by performing a &amp;quot;bad&amp;quot; action from the list above. As a true god of chaos, however, there is a 10% chance that Xom will do a &amp;quot;good&amp;quot; action instead. Note that Xom's wrath makes &amp;quot;bad&amp;quot; actions harsher and scarier, and harmless effects like flavour messages won't be chosen- when combined with Xom's limited number of actions outside of combat, this means one will get over a dozen bad mutations, and frequently have to deal with large numbers of hostile Xom summons.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*When using a QWERTY keyboard layout, the name &amp;quot;Xom&amp;quot; is simply &amp;quot;[[Zin]],&amp;quot; but with all letters mistyped one key to the right.&lt;br /&gt;
*In one of the books of [[Zin]] (through the [[Zin#Given Abilities|Recite]] ability), there is a chance for the &amp;quot;sinners&amp;quot; to be referred to as &amp;quot;bastard children of Xom&amp;quot;. &amp;lt;ref&amp;gt;{{source ref|0.31.0|god-abil.cc|487}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Xom's &amp;quot;last name&amp;quot; on its god page is usually &amp;quot;of Chaos&amp;quot; (at a 70.175 percent chance of occurring), but can more rarely be any one of 27 other options. This is unique for all gods in Crawl, as all other gods can only have one last name. &amp;lt;ref&amp;gt;{{source ref|0.31.0|dat/database/godname.txt|1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
**Most rarely are the last names &amp;quot;The Xom-Meister, Xom-a-lom-a-ding-dong&amp;quot;, &amp;quot;The Xom-Meister, Xom-o-Rama&amp;quot;, &amp;quot;The Xom-Meister, Xom-Xom-bo-Bom, Banana-Fana-fo-Fom&amp;quot;, &amp;quot;Xom of Unknown Intent&amp;quot;, &amp;quot;Xom the Fickle&amp;quot;, &amp;quot;Xom of Unknown Intention&amp;quot;, &amp;quot;Xom of Swiftly Tilting Intent&amp;quot;, &amp;quot;Xom of Fickle Intent&amp;quot;, &amp;quot;Xom of Ineffable Intent&amp;quot;, &amp;quot;Xom of Gnomic Intent&amp;quot;, each at a 0.50% chance of occurring. &amp;lt;ref&amp;gt;{{source ref|0.31.0|dat/database/godname.txt|92}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.33]], Xom got a new effect that hyperbuffs a player's ally and the effect where it inflicts [[Doom]] on a player.&lt;br /&gt;
*Prior to [[0.32]], many of Xom's effects didn't scale with [[XL]]; most notably, this included Xom's summons, which had had many fewer options. Many effects were adjusted to be more unambigiously good or bad, contain other also, several new effects were added in 0.32:&lt;br /&gt;
**The following effects were added in 0.32: time control, brain drain, flora rings, both varieties of door ring, chanting word of recall, &lt;br /&gt;
*Prior to [[0.26]], Xom was not stimulated on worship from a [[faded altar]] (+200 amusement).&lt;br /&gt;
*Prior to [[0.25]], Xom could cause [[miscast]] effects, which used to be [http://crawl.chaosforge.org/index.php?title=Miscast_effect&amp;amp;oldid=52087 much more varied].&lt;br /&gt;
*Prior to [[0.24]], Xom could not summon butterflies when you were [[torment]]ed.&lt;br /&gt;
*Prior to [[0.21]], eating mutagenic [[chunk]]s could grant Xom's interest.&lt;br /&gt;
*Prior to [[0.18]], Xom branded weapon gifts with [[chaos]] less often and didn't chaos brand ranged weapons. Drinking potions of poison could also award Xom's interest.&lt;br /&gt;
*Prior to [[0.17]], drinking potions of decay could award Xom's interest.&lt;br /&gt;
*In [[0.16]], Xom gained a 'mood' meter on the Crawl interface, in the same place other gods have piety meters.&lt;br /&gt;
*Prior to [[0.14]], Xom's confusion could surpass 20 turns; this has been capped to 20. Xom's abilities also did not respect [[clarity]] and [[sustain abilities]] at all, although Xom may still bypass these abilities if the mood meter is particularly low.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Chaotic Gods]]&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Torment&amp;diff=86885</id>
		<title>Torment</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Torment&amp;diff=86885"/>
				<updated>2026-07-27T12:35:19Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Update species/forms list with immunity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version031}} &lt;br /&gt;
'''Torment''' is a difficult-to-resist effect that cuts the [[HP]] of its targets by half.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Torment deals damage equal to &amp;lt;code&amp;gt;50% * current HP - 1&amp;lt;/code&amp;gt;, rounded down, thus approximately halving the target's health (the target is left at 1-2 points above half health).&amp;lt;ref&amp;gt;{{source ref|0.30.1|spl-goditem.cc|1068}}&amp;lt;/ref&amp;gt; It can never bring targets below 3 HP. This damage can be reduced by various means, and a few ways make you entirely immune.&lt;br /&gt;
&lt;br /&gt;
Torment's damage does not consider your MP if you have [[spirit shield]], although spirit shield works as normal after the &amp;quot;50% current HP&amp;quot; is calculated. For example, if you have 200 HP and 20 MP, torment would deal 99 damage, bringing you to 110 HP and 11 MP.&lt;br /&gt;
&lt;br /&gt;
==Sources (Player)==&lt;br /&gt;
You can torment all creatures in [[LOS]], both yourself and monsters, with:&lt;br /&gt;
*Reading a [[scroll of torment]]&lt;br /&gt;
*Using [[Kikubaaqudgha]]'s Torment ability. &lt;br /&gt;
*Incurring Kikubaaqudgha's wrath.&lt;br /&gt;
&lt;br /&gt;
You can torment only monsters in LOS by:&lt;br /&gt;
*Drawing a [[Pain card|Pain]] card from the [[deck of destruction]] (at [[Cards#Power_level|power level]] 2)&lt;br /&gt;
*Attacking with the [[Sceptre of Torment]], 20% chance&lt;br /&gt;
&lt;br /&gt;
You can face torment against only yourself in the following ways:&lt;br /&gt;
*[[Xom]] will occasionally torment its followers&lt;br /&gt;
*[[Nemelex Xobeh]]'s wrath may invoke the [[Torment card|Torment]] card against you&lt;br /&gt;
*Suffering the [[death curse]] of a mummy&lt;br /&gt;
&lt;br /&gt;
The spells [[Agony]] and [[Agony Range]] (monster only) also halve HP, just like torment, but only against a single target. These spells can be resisted entirely with high [[willpower]].&lt;br /&gt;
&lt;br /&gt;
==Sources (Monster)==&lt;br /&gt;
{{monsters with spell|Symbol of Torment}}&lt;br /&gt;
&lt;br /&gt;
This monster invokes torment upon its death:&lt;br /&gt;
*{{monsterlink|Lurking horror}}&lt;br /&gt;
&lt;br /&gt;
Monsters won't cast [[Symbol of Torment]] if their target is immune to it. Friendly monsters, such as those summoned from the [[sceptre of Asmodeus]], won't cast Symbol of Torment while you are in their LOS.&lt;br /&gt;
&lt;br /&gt;
If a monster invokes torment, you will see the message&lt;br /&gt;
{{crawlquote|&amp;quot;The &amp;lt;monster&amp;gt; calls on the powers of darkness!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Resistance==&lt;br /&gt;
There are only a few sources of torment resistance, which all stack:&lt;br /&gt;
*[[Negative energy resistance]]. Each rN+ reduces damage by 10% (i.e. you'll be left with an extra 5% of your current HP). That's -45% current HP at rN+, -40% HP at rN++, and -35% HP at rN+++.&lt;br /&gt;
*[[Kikubaaqudgha]] can shield you from torment. At max piety, there's a 33% chance to block torment entirely, and an 80% chance to reduce it by a random number (from 1 to damage dealt).&lt;br /&gt;
*Being a [[Gargoyle]] or in [[Statue Form]] halves torment damage.&lt;br /&gt;
*The second rank of the [[demonspawn mutation]], [[Hurl Damnation (mutation)|Hurl Damnation]] halves torment damage.&lt;br /&gt;
&lt;br /&gt;
'''Torment immunity:'''&lt;br /&gt;
*Being [[undead]] ([[Revenant]], [[Mummy]], [[Poltergeist]], other species in [[Vampire Form]] or in [[Death Form]]).&lt;br /&gt;
*The following [[form]]s:&lt;br /&gt;
**[[Tree Form]]&lt;br /&gt;
**[[Wisp Form]]&lt;br /&gt;
*Being [[Petrified]] (though this prevents you from acting at all).&lt;br /&gt;
&lt;br /&gt;
Also, [[Death's Door]] makes you immune to all damage, including torment.&lt;br /&gt;
&lt;br /&gt;
Monsters with rN+++ (including all [[undead]], [[demonic]], [[nonliving]], and [[holy]] monsters) are immune to torment.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Torment is an extremely deadly effect: no matter how strong your character is, losing half your HP stings. It is one of the main threats in the [[extended]], though you'll find torment in a few earlier places as well.&lt;br /&gt;
&lt;br /&gt;
Beyond being immune to it, there are a few 'common sense' methods to avoiding torment:&lt;br /&gt;
*Blocking [[LOS]] from monsters. If they can't see you, they can't torment you! A [[scroll of fog]], simply closing a door, retreating at speed, or teleporting away can be the wisest option if unprepared to deal with multiple torment-capable enemies, especially if there are [[smiting]]- or [[damnation]]-capable monsters around.&lt;br /&gt;
*Fighting torment-capable monsters one at a time. Usually, you can't kill everything in one turn. Fighting monsters alone gives monsters less time to torment you. Use [[kill hole]]s if possible.&lt;br /&gt;
*Prioritizing torment-capable monsters. If you are around full HP, torment is likely to deal more damage than any regular attack, so it makes sense to kill users of torment first.&lt;br /&gt;
*Monster specific vulnerabilities:&lt;br /&gt;
**Most users of torment are immune to [[silence]]. However, [[mummy priest]]s, [[royal mummies]], [[Menkaure]], and [[Khufu]] ''are'' affected by silence. Be careful when in [[Tomb]], as more tormentors can show up outside the silence radius. Take advantage of terrain to prevent this.&lt;br /&gt;
**The &amp;quot;[[tormentor]]&amp;quot; monster cannot see [[invisible]]. Being invisible won't grant immunity, but if a tormentor can't see any enemies, it's much less likely to cast torment. (Note that if a torment-vulnerable [[summon]] is in sight, the tormentor will cast as normal.)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], the second rank of the [[Black Mark (mutation)|Black Mark]] [[demonspawn mutation]] had a 50% chance to completely negate any instance of torment, and the [[Hurl Damnation (mutation)|Hurl Damnation]] mutation had no torment resistance.&lt;br /&gt;
*Prior to [[0.25]], the [[Pain card]] did not have a torment effect.&lt;br /&gt;
*Prior to [[0.23]], the [[Sceptre of Torment]] did not protect the wielder from its torment.&lt;br /&gt;
*Prior to [[0.13]], stepping on a [[Zot trap]] could also invoke torment as a random miscast.  When Zot traps were given their own special set of effects in 0.13, torment was not included.&lt;br /&gt;
*Prior to [[0.8]], players could also cast [[Symbol of Torment]] as a L6 Necromancy spell.  The spell would not work for players immune to torment.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Torment&amp;diff=86884</id>
		<title>Torment</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Torment&amp;diff=86884"/>
				<updated>2026-07-27T12:28:41Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Remove shadow form as outdated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version031}} &lt;br /&gt;
'''Torment''' is a difficult-to-resist effect that cuts the [[HP]] of its targets by half.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Torment deals damage equal to &amp;lt;code&amp;gt;50% * current HP - 1&amp;lt;/code&amp;gt;, rounded down, thus approximately halving the target's health (the target is left at 1-2 points above half health).&amp;lt;ref&amp;gt;{{source ref|0.30.1|spl-goditem.cc|1068}}&amp;lt;/ref&amp;gt; It can never bring targets below 3 HP. This damage can be reduced by various means, and a few ways make you entirely immune.&lt;br /&gt;
&lt;br /&gt;
Torment's damage does not consider your MP if you have [[spirit shield]], although spirit shield works as normal after the &amp;quot;50% current HP&amp;quot; is calculated. For example, if you have 200 HP and 20 MP, torment would deal 99 damage, bringing you to 110 HP and 11 MP.&lt;br /&gt;
&lt;br /&gt;
==Sources (Player)==&lt;br /&gt;
You can torment all creatures in [[LOS]], both yourself and monsters, with:&lt;br /&gt;
*Reading a [[scroll of torment]]&lt;br /&gt;
*Using [[Kikubaaqudgha]]'s Torment ability. &lt;br /&gt;
*Incurring Kikubaaqudgha's wrath.&lt;br /&gt;
&lt;br /&gt;
You can torment only monsters in LOS by:&lt;br /&gt;
*Drawing a [[Pain card|Pain]] card from the [[deck of destruction]] (at [[Cards#Power_level|power level]] 2)&lt;br /&gt;
*Attacking with the [[Sceptre of Torment]], 20% chance&lt;br /&gt;
&lt;br /&gt;
You can face torment against only yourself in the following ways:&lt;br /&gt;
*[[Xom]] will occasionally torment its followers&lt;br /&gt;
*[[Nemelex Xobeh]]'s wrath may invoke the [[Torment card|Torment]] card against you&lt;br /&gt;
*Suffering the [[death curse]] of a mummy&lt;br /&gt;
&lt;br /&gt;
The spells [[Agony]] and [[Agony Range]] (monster only) also halve HP, just like torment, but only against a single target. These spells can be resisted entirely with high [[willpower]].&lt;br /&gt;
&lt;br /&gt;
==Sources (Monster)==&lt;br /&gt;
{{monsters with spell|Symbol of Torment}}&lt;br /&gt;
&lt;br /&gt;
This monster invokes torment upon its death:&lt;br /&gt;
*{{monsterlink|Lurking horror}}&lt;br /&gt;
&lt;br /&gt;
Monsters won't cast [[Symbol of Torment]] if their target is immune to it. Friendly monsters, such as those summoned from the [[sceptre of Asmodeus]], won't cast Symbol of Torment while you are in their LOS.&lt;br /&gt;
&lt;br /&gt;
If a monster invokes torment, you will see the message&lt;br /&gt;
{{crawlquote|&amp;quot;The &amp;lt;monster&amp;gt; calls on the powers of darkness!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Resistance==&lt;br /&gt;
There are only a few sources of torment resistance, which all stack:&lt;br /&gt;
*[[Negative energy resistance]]. Each rN+ reduces damage by 10% (i.e. you'll be left with an extra 5% of your current HP). That's -45% current HP at rN+, -40% HP at rN++, and -35% HP at rN+++.&lt;br /&gt;
*[[Kikubaaqudgha]] can shield you from torment. At max piety, there's a 33% chance to block torment entirely, and an 80% chance to reduce it by a random number (from 1 to damage dealt).&lt;br /&gt;
*Being a [[Gargoyle]] or in [[Statue Form]] halves torment damage.&lt;br /&gt;
*The second rank of the [[demonspawn mutation]], [[Hurl Damnation (mutation)|Hurl Damnation]] halves torment damage.&lt;br /&gt;
&lt;br /&gt;
'''Torment immunity:'''&lt;br /&gt;
*Being [[undead]] ([[Ghoul]], [[Mummy]], bloodless [[Vampire]], or through [[Death Form]]).&lt;br /&gt;
*The following [[form]]s:&lt;br /&gt;
**[[Tree Form]]&lt;br /&gt;
**[[Wisp Form]]&lt;br /&gt;
*Being [[Petrified]] (though this prevents you from acting at all).&lt;br /&gt;
&lt;br /&gt;
Also, [[Death's Door]] makes you immune to all damage, including torment.&lt;br /&gt;
&lt;br /&gt;
Monsters with rN+++ (including all [[undead]], [[demonic]], [[nonliving]], and [[holy]] monsters) are immune to torment.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Torment is an extremely deadly effect: no matter how strong your character is, losing half your HP stings. It is one of the main threats in the [[extended]], though you'll find torment in a few earlier places as well.&lt;br /&gt;
&lt;br /&gt;
Beyond being immune to it, there are a few 'common sense' methods to avoiding torment:&lt;br /&gt;
*Blocking [[LOS]] from monsters. If they can't see you, they can't torment you! A [[scroll of fog]], simply closing a door, retreating at speed, or teleporting away can be the wisest option if unprepared to deal with multiple torment-capable enemies, especially if there are [[smiting]]- or [[damnation]]-capable monsters around.&lt;br /&gt;
*Fighting torment-capable monsters one at a time. Usually, you can't kill everything in one turn. Fighting monsters alone gives monsters less time to torment you. Use [[kill hole]]s if possible.&lt;br /&gt;
*Prioritizing torment-capable monsters. If you are around full HP, torment is likely to deal more damage than any regular attack, so it makes sense to kill users of torment first.&lt;br /&gt;
*Monster specific vulnerabilities:&lt;br /&gt;
**Most users of torment are immune to [[silence]]. However, [[mummy priest]]s, [[royal mummies]], [[Menkaure]], and [[Khufu]] ''are'' affected by silence. Be careful when in [[Tomb]], as more tormentors can show up outside the silence radius. Take advantage of terrain to prevent this.&lt;br /&gt;
**The &amp;quot;[[tormentor]]&amp;quot; monster cannot see [[invisible]]. Being invisible won't grant immunity, but if a tormentor can't see any enemies, it's much less likely to cast torment. (Note that if a torment-vulnerable [[summon]] is in sight, the tormentor will cast as normal.)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], the second rank of the [[Black Mark (mutation)|Black Mark]] [[demonspawn mutation]] had a 50% chance to completely negate any instance of torment, and the [[Hurl Damnation (mutation)|Hurl Damnation]] mutation had no torment resistance.&lt;br /&gt;
*Prior to [[0.25]], the [[Pain card]] did not have a torment effect.&lt;br /&gt;
*Prior to [[0.23]], the [[Sceptre of Torment]] did not protect the wielder from its torment.&lt;br /&gt;
*Prior to [[0.13]], stepping on a [[Zot trap]] could also invoke torment as a random miscast.  When Zot traps were given their own special set of effects in 0.13, torment was not included.&lt;br /&gt;
*Prior to [[0.8]], players could also cast [[Symbol of Torment]] as a L6 Necromancy spell.  The spell would not work for players immune to torment.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Mutation&amp;diff=86883</id>
		<title>Mutation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Mutation&amp;diff=86883"/>
				<updated>2026-07-27T12:25:13Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Update malmutate caster list, remove Mnoleg from sources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|The Dungeon contains many sources of mutagenic radiation and magical contamination, which may cause your character to gain semi-permanent mutations if affected. You can use the 'A' command to view a list of any mutations that you have acquired. Individual mutations can be examined in further detail by pressing the letter they are labelled with.&lt;br /&gt;
&lt;br /&gt;
Many mutations are actually beneficial to your character, but there are plenty of nasty ones as well. Some mutations have multiple levels, each of which counts as a single mutation.&lt;br /&gt;
&lt;br /&gt;
It is more difficult to get rid of bad mutations than to get one. Using potions of mutation will remove a number of your current mutations, but will give you more mutations. These might be better to your taste. However, the only sure-fire ways is to join the gods Zin or Jiyva, each of whom provides some remedy against mutations.}}&lt;br /&gt;
&lt;br /&gt;
'''Mutations''' are genetic oddities you may receive during your travels in the dungeon. Often acquired at random, they may be helpful or debilitating. To learn specifics about each mutation, see the '''[[:Category:Mutations|full list of mutations]]''' or read:&lt;br /&gt;
*[[Good mutations]]&lt;br /&gt;
*[[Bad mutations]]&lt;br /&gt;
*[[Demonspawn mutations]]&lt;br /&gt;
*[[Jiyva mutations]]&lt;br /&gt;
*[[Bane mutations]]&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Mutations induce various properties to your character, good or bad. [[Robust]] increases your max HP, [[Frail]] reduces it. Most species' gimmicks are defined by their mutations. Some mutations are transient (temporary), and are cured by gaining XP. Otherwise, mutations are permanent - they'll last until you have a way to remove mutations, usually [[potions of mutation]].&lt;br /&gt;
&lt;br /&gt;
[[Undead]] characters cannot mutate. In situations where a living character would gain a mutation, the undead suffer max HP [[drain]], which can be cured by gaining XP.&lt;br /&gt;
&lt;br /&gt;
===Innate===&lt;br /&gt;
Mutations from your [[species]], whether on start or by level up, are considered &amp;quot;innate&amp;quot;. These mutations can never be reduced or removed, though they may be improved (e.g. [[Minotaur]]'s [[Horns]] 2 may lengthen into Horns 3). All other sorts of mutation you'll get can be removed freely.&lt;br /&gt;
&lt;br /&gt;
Unless you are a [[Demonspawn]], innate mutations do not contribute towards [[silver]]'s damage bonus. For each &amp;quot;acquired&amp;quot; or demonspawn mutation you have, you take +5% damage from silver weapons (max. +75%).&lt;br /&gt;
&lt;br /&gt;
===Conflicting mutations===&lt;br /&gt;
Certain mutations conflict, so you can't have Fire Resistance and Fire Vulnerability at the same time. Also, mutations may conflict with [[species]] physiology: e.g. [[Octopodes]] can't get [[Claws]] or [[Horns]], and [[Merfolk]]'s tails don't support [[Talons]] or [[Hooves]].&lt;br /&gt;
&lt;br /&gt;
==Viewing Mutations==  &lt;br /&gt;
You can view all of your current mutations by pressing '''[[A]]'''. In the default settings for the A screen, mutations are displayed in different colors according to type:&lt;br /&gt;
*Innate mutations (from your [[species]]), good or bad, are blue. They can never be permanently removed.&lt;br /&gt;
**Mutations that are a combination of innate and acquired are displayed in cyan (good) or magenta (bad).&lt;br /&gt;
*Acquired good mutations are light grey.&lt;br /&gt;
*Acquired bad mutations are red.&lt;br /&gt;
*Transient mutations (temporary) are light magenta and between brackets.&lt;br /&gt;
*Mutations that are currently suppressed due to a [[transformation]] are dark grey.&lt;br /&gt;
&lt;br /&gt;
==Gaining Mutations==&lt;br /&gt;
There are many ways to gain external mutations - most are weighted towards the negative.&lt;br /&gt;
&lt;br /&gt;
===Good mutations===&lt;br /&gt;
*[[Jiyva]] offers mutation gifts as you gain [[piety]], including its own [[Jiyva mutations|selection of mutations]] to followers.&lt;br /&gt;
&lt;br /&gt;
===Random mutations===&lt;br /&gt;
*[[Xom]] can mutate you - depending on the action, it can be good, bad, or purely random.&lt;br /&gt;
*[[Potions of mutation]] removes 2-3 mutations, then gives 1-3. Each added mutation has a 60% chance to be good, and 40% chance to be random.&lt;br /&gt;
&lt;br /&gt;
===Bad mutations===&lt;br /&gt;
These sources (&amp;quot;malmutations&amp;quot;) have an 80% chance to give you a [[bad mutation]], and a 20% chance for a random one.&lt;br /&gt;
&lt;br /&gt;
*The [[Malmutate]] spell is most common source of malmutation, cast by a small variety of monsters ([[zykzyl]], [[orb of fire]]).&lt;br /&gt;
*Any [[magic contamination]] over 5000 has a chance to malmutate you. Mutations induced this way will ignore mutation resistance 50% of the time (even bypassing [[Zin]]'s protection).&amp;lt;ref&amp;gt;{{source ref|0.31.0|timed-effects.cc|105}}&amp;lt;br&amp;gt;The 4th property, &amp;quot;force_mutation&amp;quot;, has its value set to coinflip - so it's a 50% chance to ignore all resistances.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, [[Jiyva]]'s [[divine retribution|wrath]] can inflict bad mutations 100% of the time (no chance for random mutation).&lt;br /&gt;
&lt;br /&gt;
===Transient Mutations===&lt;br /&gt;
These mutations are always bad, but are temporary, and will be cured by gaining XP.&lt;br /&gt;
&lt;br /&gt;
*[[Hell's mystical force]] - Whenever you go downstairs in any of the 4 [[Hell]] branches, you have a 25% chance to get a transient mutation.&lt;br /&gt;
*[[Corrupting Pulse]] inflicts 1-2 transient mutations per use. Most often seen from [[wretched star]]s.&lt;br /&gt;
&lt;br /&gt;
==Removing Mutations==&lt;br /&gt;
There are only a few ways to remove permanent mutations:&lt;br /&gt;
&lt;br /&gt;
*A [[potion of mutation]] removes 2-3 mutations, then gives 1-3.&lt;br /&gt;
**Followers of [[Zin]] at 6* piety can drink potions to remove mutations. There's no chance to gain mutations, so there's no hit to piety.&lt;br /&gt;
*[[Jiyva]] has a 25% chance to remove a mutation level for each existing mutation, doubled if its a bad mutation, whenever it gifts new ones.&lt;br /&gt;
*One possible effect of Zin's wrath is to remove all of your good mutations.&lt;br /&gt;
&lt;br /&gt;
If you get a conflicting mutation (e.g. getting [[Frail]] when you have non-innate [[Robust]]), they'll generally cancel each other out. Also, when you gain a random mutation, you may lose a mutation instead - see below for details.&lt;br /&gt;
&lt;br /&gt;
==Mutation Resistance==&lt;br /&gt;
Sources of mutation resistance stack multiplicatively:&lt;br /&gt;
*The rMut item property (found only on [[Hat of the Alchemist]] and [[lajatang of Order]]) gives a 66% chance to block bad mutations and a 50% chance to block transient mutations. The item property does not stack with itself.&lt;br /&gt;
*The [[Good mutations#Mutation Resistance|Mutation Resistance]] mutation can block mutations based on its level. Level 1 gives a 66% chance to block permanent mutations and a 50% chance to block transient mutations. Level 2 also gives a 50% chance to block mutations from being removed. Level 3 gives a 100% chance to block incoming mutations and their removal (except from gods and contamination).&lt;br /&gt;
*[[Zin]] provides a &amp;lt;code&amp;gt;piety / 1.6&amp;lt;/code&amp;gt;% chance to block mutations. At 6* piety, this is 100% immunity (except for contamination).&lt;br /&gt;
*[[Ashenzari]] provides immunity to mutations that would shatter a [[curse]]d item, like [[Horns]] with a cursed [[helmet]]. This applies 100% of the time to non-innate mutations, even from contamination.&lt;br /&gt;
*Being [[undead]] ([[Poltergeist]], [[Revenant]], [[Mummy]], [[Death Form]]) provides full, absolute immunity to mutation. Instead, you &amp;quot;rot&amp;quot; when mutating, causing [[drain]].&lt;br /&gt;
&lt;br /&gt;
When affected by &amp;quot;random&amp;quot; mutation (not &amp;quot;good&amp;quot; or &amp;quot;bad&amp;quot;), you have a &amp;lt;code&amp;gt;6.5% * non_innate_muts&amp;lt;/code&amp;gt; chance to prevent it. Each time you resist this way, you have 33% chance to lose a mutation. [[Xom]] ignores this 67% of the time.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The mutation system in ''Crawl'' can be quite punishing:&lt;br /&gt;
*Generally, the bad mutations are more bad than good mutations are good. [[Teleportitis]] randomly teleports you towards monsters, like you're hit by constant [[sourceless malevolence]]. [[No Unsafe Scrolls]]/[[No Unsafe Potions|Potions]] prevents using life-saving consumables. The best good mutations are the likes of resistances &amp;amp; extra HP, which come nowhere close to compensating the potentially lethal effects of the worst mutations.&lt;br /&gt;
*Unless you worship [[Jiyva]], the only reliable way to remove mutations are [[potions of mutation]], which are finite and random. If you're using potions to remove a specific mutation, you can fail to remove that mutation, or introduce even worse ones in the process.&lt;br /&gt;
&lt;br /&gt;
Therefore, you should treat potions of mutation as a 'semi-permanent' resource, and bad mutations as a 'semi-permanent' cost. Try to avoid malmutation at all possible - see the [[Malmutate#Strategy|Malmutate]] article for more details how. Also, it is unadvised to drink potions in hopes of a good mutation: they are your ''only'' way of curing bad mutations, and it often takes multiple potions to get a tolerable mutation set.&lt;br /&gt;
&lt;br /&gt;
Your [[species]]' innate mutations are often ''the'' defining aspect of your species. See the [[Species#Species List|individual species pages]] for more information.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.33]], the undead suffered [[stat drain]] instead of HP drain.&lt;br /&gt;
*Prior to [[0.29]], [[Ashenzari]] did not provide protection against mutations.&lt;br /&gt;
*Prior to [[0.28]], [[Jiyva]] had the ability to Cure Bad Mutations. Its mutation gifting logic was also changed between versions.&lt;br /&gt;
*Prior to their removal in [[0.27]], [[Halfling]]s started with a level of mutation resistance.&lt;br /&gt;
*Prior to [[0.21]], random mutations could be obtained by eating [[mutagenic corpse|mutagenic]] [[chunk]]s. Also, [[Zin]]'s mutation protection was 100% at 200 piety instead of 160 piety.&lt;br /&gt;
*Prior to [[0.20]], there were [[potions of cure mutation]] and [[potions of beneficial mutation]]; regular [[potions of mutation]] gave random mutations and didn't remove any. Also, Zin offered a 1-time ability at 6* to cure every mutation you had (instead of cleansing mutation potions).&lt;br /&gt;
*Prior to [[0.20]], undead would sometimes rot instead of taking stat damage in place of mutations, and [[Mummies]] had a self-restoration ability.&lt;br /&gt;
*Prior to [[0.18]], there was an [[amulet of resist mutation]], and rMut from the amulet or from artifacts gave a 90% chance to resist.&lt;br /&gt;
*Prior to [[0.16]], the [[Hat of the Alchemist]] did not grant mutation resistance.&lt;br /&gt;
*Prior to [[0.15]], vampires had differing responses to mutations at different satiation levels.&lt;br /&gt;
*Prior to [[0.13]], there were [[potions of gain strength]], [[potions of gain dexterity|dexterity]], and [[potions of gain intelligence|intelligence]] in place of the [[potion of beneficial mutation]].&lt;br /&gt;
*Prior to [[0.12]], [[Polymorph Other]] (whether from a wand or the monster version of the spell) could inflict bad mutations on you. It was replaced by Malmutate.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Flux_bauble&amp;diff=86877</id>
		<title>Flux bauble</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Flux_bauble&amp;diff=86877"/>
				<updated>2026-07-22T09:00:51Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Add concrete example for usage in Death Form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|A small glass bauble containing an ominously glowing substance. Crushing it will flood you with transmutational energy, leaving your physical form unstable at a fundamental level.&lt;br /&gt;
&lt;br /&gt;
In this state of flux, your melee attacks are much weaker, but each strike will contaminate whatever you hit with transmutational energy - eventually causing significant damage to them as their body twists and deforms. The lack of certainty in your physical form also makes you much harder to hit, though you glow in a way that hinders stealth.&lt;br /&gt;
 &lt;br /&gt;
The power contained in each bauble is finite, and once it is exhausted by spreading it to enemies, you will return to your previous form.}}&lt;br /&gt;
[[File:Flux_bauble.png]]A '''flux bauble''' is a [[bauble]] that temporarily changes you into '''Flux Form'''.&lt;br /&gt;
&lt;br /&gt;
[[Shapeshifter]]s start with 3 flux baubles.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
When e'''V'''oked, a flux bauble turns you into Flux Form, which lasts until a certain number of attacks. Using this bauble takes only 1 turn, and the form can also be ended early in 1 turn.&lt;br /&gt;
&lt;br /&gt;
Flux Form has the following effects:&lt;br /&gt;
&lt;br /&gt;
'''Combat Bonuses'''&lt;br /&gt;
*[[Unarmed Combat]]: 3 base damage (''no boost'').&lt;br /&gt;
*'''Contaminating Attacks''': When you hit an enemy, you contaminate them. The first hit inflicts [[Corona]]. The third hit inflicts [[malmutate]], deals heavy damage, and resets contamination. This deals 2d5 damage at 0 skill, 2d15 damage at 5 skill, 2d33 damage at 14 or more skill, with linear scaling in-between.&lt;br /&gt;
*'''Bonus EV''': +6-16 EV (depending on skill)&lt;br /&gt;
*All melee damage is reduced by -50%.&lt;br /&gt;
&lt;br /&gt;
'''Restrictions'''&lt;br /&gt;
*'''[[Transformation#Useful Info|Melded Gear]]:''' [[Weapon]], [[shield]], [[body armour]], [[gloves]].&lt;br /&gt;
*You cannot [[throw]] items.&lt;br /&gt;
*'''Glowing:''' You are revealed if [[invisible]], and your [[stealth]] is greatly reduced.&lt;br /&gt;
&lt;br /&gt;
Flux Form does not block any [[mutation]]s, does not change your [[size]], and gives no innate bonus to HP / [[AC]].&lt;br /&gt;
&lt;br /&gt;
Flux Form has a minimum of 5 [[Shapeshifting]] skill, below which you get an [[Talisman#Skill|HP penalty]], and the contamination effect and EV bonus scale down. It has a maximum skill of 14; further skill has no further impact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! Flux form || Felid || Octopode&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Flux form.png]] || [[File:Flux form felid.png]] || [[File:Flux form octopode.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Bonus EV and damage can be helpful in the early game when a fight goes poorly.&lt;br /&gt;
&lt;br /&gt;
Maybe more importantly, this acts as a 1-turn panic button if the main form you're currently using has downsides/vulnerabilities against a current threat. Use this bauble to negate the downside faster than removing your current talisman directly. For example, it can be used while in [[Death Form]] to drink a [[Potion of cancellation]] or cast [[Death's Door]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.33]], flux baubles were added to the game, replacing [[flux talisman]]s&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bauble]]&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Coglin&amp;diff=86876</id>
		<title>Coglin</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Coglin&amp;diff=86876"/>
				<updated>2026-07-22T08:55:49Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Add note about penalty for warmup strikes not applied for melee weapons currently due to a bug.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
{{flavour|Unlike most of their goblin kin, Coglins augment their tiny frames with charm-wrought steel. Their exoskeletons, capable of wielding weapons independently in each arm, are begun with hand-me-downs from their sprawling families. By the time they come of age, they are inseparable from their creations, and experienced individuals often further customize themselves with uniquely powerful additions.&lt;br /&gt;
&lt;br /&gt;
Haphazard and jerry-rigged, Coglin exoskeletons lack the flexibility of natural bodies. Though their arms can fly in a whir of destruction, it takes quite a bit of swinging to rev them up to that speed. Further, with their bodies swallowed in the controls of their machine, they cannot wear jewelry - the interference of multiple magical fields would be catastrophic!&lt;br /&gt;
&lt;br /&gt;
Even so, a true Coglin would never criticize their creation. They believe that spirits of steel and sandalwood come to rest within every thing that draws blood, slowly and carefully re-attuning their exoskeletons to those spirits whenever they wield or remove weapons. Never scorn the spirits!}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*'''Off-hand Wielding:''' Coglins can wield a second one-handed weapon instead of a [[shield]] or [[orb]]. For more details, see below.&lt;br /&gt;
*'''Slow Wielding:''' Wielding or unwielding a weapon takes 5 [[decaAut]] instead of 0.5.&lt;br /&gt;
*'''Warmup Strikes:''' Weapon damage is reduced by -33%, but this penalty is reduced when making attacks. The penalty can be eliminated by attacking for about 4 [[decaAut]] worth of time, at which point the player is considered fully revved. When not attacking, the penalty will be gradually restored, taking about 12 decaAut to go from 0% to 33%. &amp;lt;!--Valid up to 0.34 at least:--&amp;gt; Due to a bug&amp;lt;ref&amp;gt;[https://github.com/crawl/crawl/issues/5220 crawl/issues/5220] (Issue about rev not applied for melee attacks)&amp;lt;/ref&amp;gt; penalty for warmup strikes is not applied for melee attacks and affects only ranged weapons.&lt;br /&gt;
*'''No Jewelry:''' Coglins cannot wear [[ring]]s or [[amulet]]s.&lt;br /&gt;
&lt;br /&gt;
Coglins have a base [[Strength]] of 8, [[Intelligence]] of 7, and [[Dexterity]] of 9 (before background modifiers).&lt;br /&gt;
&lt;br /&gt;
===Dual wielding===&lt;br /&gt;
Coglins can wield two one-handed melee or ranged weapons and attack with both at the same time. Melee and ranged weapons cannot be mixed. There is no damage penalty beyond the one for Warmup Strikes. The attack delay is the average of the two weapon delays (e.g. with [[Long Blades]] at 14 skill, a [[demon blade]] and a [[double sword]] would attack at a &amp;lt;code&amp;gt;(0.6 + 0.8)/2&amp;lt;/code&amp;gt; delay, or 0.7). When attacking with two weapons, the order of attacks is random. Only 1 set of [[auxiliary attacks]] will trigger when attacking with two weapons.&lt;br /&gt;
&lt;br /&gt;
When acquiring weapons, for example, using [[Okawaru]]'s capstone ability, Coglins are 10x more likely to get a one-handed weapon than a two-handed one. &amp;lt;!-- TODO: add a link to _acquirement_weapon_subtype() in acquire.cc, the line with MUT_WIELD_OFFHAND --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Warriors:''' [[Gladiator]], [[Hunter]]&lt;br /&gt;
*'''Zealots:''' [[Berserker]]&lt;br /&gt;
*'''Adventurers:''' [[Artificer]]&lt;br /&gt;
*'''Warrior-mages:''' [[Warper]]&lt;br /&gt;
*'''Mages:''' [[Alchemist]]&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 to a random [[stat]] every 4th level.&lt;br /&gt;
*Average [[HP]] and [[MP]].&lt;br /&gt;
*+5 [[willpower]] per level.&lt;br /&gt;
*At XL 14, Coglins can invent a gizmo. See below for more details.&lt;br /&gt;
&lt;br /&gt;
===Invent Gizmo===&lt;br /&gt;
At XL 14, Coglins will gain the '''Invent Gizmo''' ability, which will generate 3 gizmos and allow the player to install one of them. Each gizmo is generated with 1 rare and 2 common properties. When installing a gizmo, its properties are permanently applied to your character.&lt;br /&gt;
*There are 6 common properties. They are:&lt;br /&gt;
**[[Fire#Fire Resistance|rF+]]&lt;br /&gt;
**[[Cold#Cold Resistance|rC+]]&lt;br /&gt;
**[[Poison#Poison Resistance|rPois]] and [[Acid#Corrosion Resistance|rCorr]]&lt;br /&gt;
**[[Electricity#Electricity Resistance|rElec]]&lt;br /&gt;
**[[Wizardry]] and [[MP]]+4&lt;br /&gt;
**[[Slay]]+3&lt;br /&gt;
:Each common property will appear exactly once within the three gizmos. For example, one of the three gizmos is guaranteed to have rF+, but the combination of {rF+, rElec} is not guaranteed. Likewise, if one gizmo has rF+, no other gizmo can have rF+.&lt;br /&gt;
&lt;br /&gt;
*There are 7 rare properties. They are:&lt;br /&gt;
**Regen + RegenMP: Increase HP regeneration by 0.8/turn and MP regeneration by 0.4/turn.&lt;br /&gt;
**Repel Missiles + Clarity: Gain [[Repel Missiles]] and [[clarity]].&lt;br /&gt;
**Rampage + Acrobat: Gain [[rampage]] and [[acrobat]].&lt;br /&gt;
**Gadgeteer: XP evocables recharge 30% faster, and [[wand]]s have a 30% chance to not consume a charge when used.&lt;br /&gt;
**SpellMotor: Reduce the MP cost of spells based on rev (3 at full rev). The MP cost of a spell cannot be reduced below 1. Also, casting spells will launch melee attacks against nearby enemies.&lt;br /&gt;
**RevParry: Gain AC based on rev (+5 at full rev). When fully revved, also gain a small chance to disarm enemies on striking.&lt;br /&gt;
**AutoDazzle: Gain a small chance to fire a beam of [[blind]]ing light at any enemy that misses you. This beam does no damage.&lt;br /&gt;
:Because there are 3 gizmos and 7 rare properties, not all rare properties will be available in a given game.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Coglins start with the skills and equipment listed for their background, with the following exceptions:&lt;br /&gt;
*Backgrounds that start with a one-handed melee weapon also start with a +0 [[dagger]].&lt;br /&gt;
*[[Hexslinger]]s start with an additional -2 [[sling]].&lt;br /&gt;
*[[Hunter]]s start with a +2 sling and a +0 sling instead of a [[shortbow]].&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Hard}}&lt;br /&gt;
&lt;br /&gt;
Coglins are somewhat difficult to play. Dual wielding is much better than regular two-handed combat:&lt;br /&gt;
*It deals much more damage. Even when considering the penalty from Warmup Strikes, a dual-wielding Coglin is stronger than a regular species with a two-handed weapon.&lt;br /&gt;
*It takes less skill than most two-handed weapons. If a regular species can use a one-handed weapon, a Coglin can use two of the same weapon at the same proficiency.&lt;br /&gt;
&lt;br /&gt;
However, the lack of jewellery makes it harder to gain resistances and/or stats. In addition, as dual wielding means not wearing a [[shield]], their defenses will be worse.&lt;br /&gt;
&lt;br /&gt;
XL 14 represents a major power spike for Coglins, as a gizmo is essentially equivalent to a full set of non-artefact jewelry. In general, gizmos cover some resistances and provide an interesting property, preparing the Coglin for the S-branches ([[Snake Pit|Snake]], [[Spider's Nest|Spider]], [[Swamp]], and [[Shoals]]) and beyond, where resistances become more important.&lt;br /&gt;
&lt;br /&gt;
{{species aptitudes|Coglin}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Coglins' dual wielding can be used for several purposes:&lt;br /&gt;
*Melee combat is the most straightforward, with melee one-handers being common and generally requiring low skill investments.&lt;br /&gt;
*[[Ranged Weapons]] can benefit from dual wielding, but there's only 2 types of one-handed Ranged Weapons, making the progression awkward. [[Sling]]s are starting weapons, and while great in the early game, can feel lacking later on. Meanwhile [[hand cannon]]s are rare - it can be hard to find one, let alone two.&lt;br /&gt;
*Casters can benefit from dual [[magical staves]], allowing you to get two [[spell power]] bonuses, and staves of air, fire, ice, alchemy, and death also provide one resistance, ameliorating the lack of jewelry. Coglins' magic aptitudes are a bit below average, which is still passable overall. Shields are also a reasonable choice for casters, despite the -3 aptitude.&lt;br /&gt;
&lt;br /&gt;
Note that Warmup Strikes' penalty still applies even when you aren't dual wielding. Therefore, if you're using weapons, you should probably dual wield.&lt;br /&gt;
&lt;br /&gt;
Due to their effectively doubled attack speed, Coglins benefit more from flat damage bonuses, such as [[slay]]ing, [[might]], [[Rending Blade]], and [[Detonation Catalyst]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Coglins were added in [[0.32]].&lt;br /&gt;
**Early revisions of the species were themed as 'steel elves'. They were able to wear jewelry, but enemies had a 1 in 3 chance to be [[blink]]ed towards the player upon being seen for the first time.&lt;br /&gt;
{{species}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Goblin]]&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Throw_Flame&amp;diff=86875</id>
		<title>Throw Flame</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Throw_Flame&amp;diff=86875"/>
				<updated>2026-07-21T07:00:57Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
{{monster spell info}}&lt;br /&gt;
'''Throw Flame''' is a monster-only spell that shoots a puff of flame at a single target in [[LOS]].&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
Players may duplicate the effect with a [[wand of flame]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{suppress categories|&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Throw Flame&lt;br /&gt;
|level=2&lt;br /&gt;
|school1={{Conjurations}}&lt;br /&gt;
|school2={{Fire Magic}}&lt;br /&gt;
|school3=&lt;br /&gt;
|castingnoise=2&lt;br /&gt;
|spellnoise=2&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of Flames]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{AttackSpell&lt;br /&gt;
 |name=Throw Flame&lt;br /&gt;
 |formula = 2d(4+pow/10)&lt;br /&gt;
 |maxdmg = 2d9 Fire&lt;br /&gt;
 |maxsp = 50&lt;br /&gt;
 |range = 7&lt;br /&gt;
 |target = Beam&lt;br /&gt;
 |tohit = 8+Power/10&lt;br /&gt;
 |&amp;lt;!-- hit_type = normal&lt;br /&gt;
 |hit_adder = 8&lt;br /&gt;
 |hit_num = 1&lt;br /&gt;
 |hit_denom = 10&lt;br /&gt;
 |dam_calculator = dicedef&lt;br /&gt;
 |dam_numdice = 2&lt;br /&gt;
 |dam_adder = 8&lt;br /&gt;
 |dam_num = 2&lt;br /&gt;
 |dam_denom = 10 --&amp;gt; }}&lt;br /&gt;
*Prior to [[0.25]], Throw Flame was a level 2 [[Conjurations]]/[[Fire Magic]] spell available directly to players.&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Throw_Flame&amp;diff=86874</id>
		<title>Throw Flame</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Throw_Flame&amp;diff=86874"/>
				<updated>2026-07-21T07:00:05Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Apply template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
{{monster spell info}}&lt;br /&gt;
'''Throw Flame''' is a monster-only spell that shoots a puff of flame at a single target in [[LOS]].&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
Players may duplicate the effect with a [[wand of flame]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{suppress categories&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Throw Flame&lt;br /&gt;
|level=2&lt;br /&gt;
|school1={{Conjurations}}&lt;br /&gt;
|school2={{Fire Magic}}&lt;br /&gt;
|school3=&lt;br /&gt;
|castingnoise=2&lt;br /&gt;
|spellnoise=2&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of Flames]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{AttackSpell&lt;br /&gt;
 |name=Throw Flame&lt;br /&gt;
 |formula = 2d(4+pow/10)&lt;br /&gt;
 |maxdmg = 2d9 Fire&lt;br /&gt;
 |maxsp = 50&lt;br /&gt;
 |range = 7&lt;br /&gt;
 |target = Beam&lt;br /&gt;
 |tohit = 8+Power/10&lt;br /&gt;
 |&amp;lt;!-- hit_type = normal&lt;br /&gt;
 |hit_adder = 8&lt;br /&gt;
 |hit_num = 1&lt;br /&gt;
 |hit_denom = 10&lt;br /&gt;
 |dam_calculator = dicedef&lt;br /&gt;
 |dam_numdice = 2&lt;br /&gt;
 |dam_adder = 8&lt;br /&gt;
 |dam_num = 2&lt;br /&gt;
 |dam_denom = 10 --&amp;gt; }}&lt;br /&gt;
*Prior to [[0.25]], Throw Flame was a level 2 [[Conjurations]]/[[Fire Magic]] spell available directly to players.&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Smiting.png&amp;diff=86873</id>
		<title>File:Smiting.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Smiting.png&amp;diff=86873"/>
				<updated>2026-07-21T06:59:41Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Smiting&amp;diff=86872</id>
		<title>Smiting</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Smiting&amp;diff=86872"/>
				<updated>2026-07-21T06:57:27Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Apply template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version029}}&lt;br /&gt;
:''This page is about the monster-only spell.  For the targeting mode, see [[Smite-targeted]].''&lt;br /&gt;
{{monster spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Smiting''' is a monster-only spell which instantly and unavoidably deals 7-17 damage to a single target. This spell can affect any target within the caster's [[line of sight]] regardless of obstacles in the way (except for transparent [[wall]]s), ignores [[AC]], and cannot miss its target. Its distinct targeting method has led to the term &amp;quot;smite-targeted&amp;quot; to refer to any unavoidable LOS-targetable effect.&lt;br /&gt;
&lt;br /&gt;
Smiting is also used by various [[god]]s during [[divine retribution]], while players who worship [[Beogh]] can invoke Smiting for themselves.&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
It is a notorious killer of early game characters, since [[orc priest]]s can be found as early as D:2, where 7-17 damage is quite a big deal. Mid- and late-game characters can better survive the spell, but smiters often come in great numbers, able to wear you down or finish you off. No matter how skilled or well-equipped you are, there is only one thing in the game capable of reducing the damage from Smiting: [[Death's Door]]. As such, most players consider smite-capable enemies to be high priorities, killing them quickly or fleeing behind a corner to lure them into a more manageable range.&lt;br /&gt;
&lt;br /&gt;
Note that smite targeting treats [[Wall#Transparent rock|transparent walls]] as solid for targeting, but it will ignore other [[wall|dungeon feature]]s, like [[iron grate]]s.&lt;br /&gt;
&lt;br /&gt;
==Divine Smiting==&lt;br /&gt;
Certain [[god]]s may smite those who have [[divine retribution|angered them]]. When this occurs, it deals 4 + 1d10 + 4d(your experience level) damage, which can potentially be quite devastating. However, there is a Piety/400 chance that your ''current'' god will shield you from this, negating it entirely. Whether the smite hits you or not, this event still decreases your penance counter.&lt;br /&gt;
&lt;br /&gt;
==Player Version==&lt;br /&gt;
Although you cannot learn the spell Smiting, worshipers of [[Beogh]] are given a Smite power. This functions identically, except that its damage is determined by your [[Invocations]] skill:&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|Damage &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 7 + 33 * (1d(30 + 6 * Invocations) - 1)/191}}&lt;br /&gt;
&lt;br /&gt;
At 27 Invocations, this allows for a maximum of roughly 40 damage, though low to mid 20's are much more common. Also, each use of this ability consumes some [[piety]] as well as [[MP]], making it impossible to spam for long.&lt;br /&gt;
&lt;br /&gt;
Worshipers of [[Zin]] may also occasionally call down Smiting upon their foes by using his Recite ability (Abominations, Ablutions, or Apostates).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.29]], the only other way to resist Smiting, damage shaving from playing a [[Deep Dwarf]], was removed.&lt;br /&gt;
*Prior to [[0.11]], players could gain access to smiting through a [[rod of smiting]].&lt;br /&gt;
*During [[Linley's Dungeon Crawl]], the [[holy spell school]] existed, which included the Smiting player spell.&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Quicksilver_bolt.png&amp;diff=86871</id>
		<title>File:Quicksilver bolt.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Quicksilver_bolt.png&amp;diff=86871"/>
				<updated>2026-07-21T06:56:55Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Quicksilver_Bolt&amp;diff=86870</id>
		<title>Quicksilver Bolt</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Quicksilver_Bolt&amp;diff=86870"/>
				<updated>2026-07-21T06:55:42Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Apply template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
{{monster spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Quicksilver Bolt''' is a monster-only spell which fires a blast of irresistible, piercing, magic-dispelling energy. Any target struck by it will take significant damage and have the duration of their magical enhancements drastically reduced. See [[list of dispellable effects]] for the full list.&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
Players can duplicate the effect with a [[wand of quicksilver]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.29]], the [[wand of quicksilver]] was introduced, allowing players (and more monsters) access to this spell.&lt;br /&gt;
*Prior to [[0.19]], quicksilver bolts did not pierce through enemies.&lt;br /&gt;
*Prior to [[0.18]], the spell could occasionally be cast by the player through the use of a [[Random Bolt]] spell, as evoked through a [[rod of destruction]].&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Retired_Artwork&amp;diff=86869</id>
		<title>Retired Artwork</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Retired_Artwork&amp;diff=86869"/>
				<updated>2026-07-21T06:55:11Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Undo revision 86866 by Predelnik (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Crawl Stone Soup Tiles'' has not been known for particularly pretty graphics, but its design standards have grown better and better over time. Over the course of its many versions, volunteer artists have designed and redesigned the artwork for all the game's many monsters, items, and environment. Here are all the '''retired artworks''' that have at some point or other been removed from the game.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
===Humanoids===&lt;br /&gt;
[[File:Old - Boggart.png]] - [[Boggart]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - centaur.png]] - [[Centaur]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - centaur warrior.png]] - [[Centaur warrior]]&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos champion.png]] - [[Chaos champion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Cyclops.png]] [[File:Old - Cyclops v2.png]] - [[Cyclops]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep dwarf artificer.png]] - [[Deep dwarf artificer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep dwarf berserker.png]] - [[Deep dwarf berserker]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep dwarf death knight.png]] - [[Deep dwarf death knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep dwarf necromancer.png]] - [[Deep dwarf necromancer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep dwarf scion.png]] - [[Deep dwarf scion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf annihilator v1.png]] - [[Deep elf annihilator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf archer v1.png]] - [[Deep elf archer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf blademaster.png]] - [[Deep elf blademaster]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep elf conjurer.png]] - [[Deep elf conjurer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf death mage v1.png]] - [[Deep elf death mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf demonologist v1.png]] - [[Deep elf demonologist]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf elementalist v1.png]] - [[Deep elf elementalist]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep elf fighter.png]] - [[Deep elf fighter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf high priest v1.png]] - [[Deep elf high priest]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf knight v1.png]] - [[Deep elf knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf mage v1.png]] - [[Deep elf mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf master archer v1.png]] - [[Deep elf master archer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep elf priest.png]] - [[Deep elf priest]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep elf soldier.png]] - [[Deep elf soldier]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf sorcerer v1.png]] - [[Deep elf sorcerer]] &lt;br /&gt;
&lt;br /&gt;
[[File:Deep elf summoner.png]] - [[Deep elf summoner]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep troll.png]] - [[Deep troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep troll earth mage.png]] - [[Deep troll earth mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep troll shaman.png]] - [[Deep troll shaman]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - demigod.png]] - [[Demigod (monster)|Demigod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - demonspawn.png]] - [[Demonspawn (monster)|Demonspawn]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-brown.png]] - [[Draconian (monster)|Draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-black.png]] - [[Black draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-green.png]] - [[Green draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-grey.png]] - [[Grey draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-mottle.png]] - [[Mottled draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-pale.png]] - [[Pale draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-purple.png]] - [[Purple draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-red.png]] - [[Red draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-white.png]] - [[White draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-yellow.png]] - [[Yellow draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian annihilator.png]] - [[Draconian annihilator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian caller.png]] - [[Draconian caller]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian knight.png]] - [[Draconian knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian monk.png]] - [[Draconian monk]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian scorcher.png]] - [[Draconian scorcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian shifter.png]] - [[Draconian shifter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian zealot.png]] [[File:Draconian zealot.png]] - [[Draconian zealot]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Elf.png]] - [[Elf]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - eleionoma.png]] - [[Eleionoma]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Entropy weaver v1.png]] - [[Entropy weaver]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ettin.png]] [[File:Old - Ettin v2.png]] - [[Ettin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fenstrider witch.png]] - [[Fenstrider witch]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fire giant.png]] [[File:Old - Fire giant v2.png]] - [[Fire giant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - formicid.png]] - [[Formicid (monster)|Formicid]]&lt;br /&gt;
&lt;br /&gt;
[[File:Formicid drone.png]] - [[Formicid drone]]&lt;br /&gt;
&lt;br /&gt;
[[File:Formicid venom mage.png]] - [[Formicid venom mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Frost giant.png]] [[File:Old - Frost giant v2.png]] - [[Frost giant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gnoll.png]] - [[Gnoll (monster)|Gnoll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gnoll sergeant.png]] [[File:Old - gnoll sergeant 2.png]] - [[Gnoll sergeant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gnoll shaman.png]] - [[Gnoll shaman]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gnome.png]] - [[Gnome (monster)|Gnome]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Goblin.png]] [[File:Old - goblin 2.png]] - [[Goblin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Guardian naga.png]] - [[Guardian naga]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - harpy.png]] - [[Harpy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Halfling (monster).png]] - [[Halfling (monster)|Halfling]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hell knight.png]] - [[Hell knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hill giant.png]] [[File:Old - Hill giant v2.png]] [[File:Hill giant.png]] - [[Hill giant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hobgoblin.png]] [[File:Old - hobgoblin 2.png]] - [[Hobgoblin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ironbound beastmaster.png]] - [[Ironbound beastmaster]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ironbound frostheart.png]] - [[Ironbound frostheart]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ironbound thunderhulk.png]] - [[Ironbound thunderhulk]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Iron troll.png]] - [[Iron troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Kobold.png]] [[File:Old - kobold 2.png]] - [[Kobold]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Big kobold.png]] [[File:Old - big kobold 2.png]] [[File:Big kobold.png]] - [[Kobold brigand]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Kobold demonologist.png]] [[File:Old - Kobold demonologist v2.png]] - [[Kobold demonologist]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - merfolk.png]] [[File:Old - Merfolk v2.png]] ‎  - [[Merfolk (monster)|Merfolk]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Merfolk avatar v1.png]] - [[Merfolk avatar]], formerly known as a siren&lt;br /&gt;
&lt;br /&gt;
[[File:Old - merfolk aquamancer.png]] [[File:Old - Merfolk aquamancer v2.png]] - [[Merfolk aquamancer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - merfolk impaler.png]] [[File:Old - Merfolk impaler v2.png]] - [[Merfolk impaler]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - merfolk javelineer.png]] [[File:Old - Merfolk javelineer v2.png]] - [[Merfolk javelineer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Minotaur_old.png]] - [[Minotaur (monster)|Minotaur]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Necromancer0.png]] [[File:Old - Necromancer.png]] - [[Necromancer (monster)|Necromancer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Naga v1.png]] - [[Naga (monster)|Naga]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Naga mage v1.png]] - [[Naga mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Naga ritualist v1.png]] [[File:Old - Naga ritualist v2.png]] - [[Naga ritualist]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Naga sharpshooter v2.png]] - [[Naga sharpshooter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Naga warrior oldpic.png]] - [[Naga warrior]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Greater naga v1.png]] - [[Nagaraja]], formerly known as greater naga &lt;br /&gt;
&lt;br /&gt;
[[File:Old - ogre.png]] [[File:Old - ogre2.png]] - [[Ogre (monster)|Ogre]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ogre mage.png]] - [[Ogre mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc.png]] - [[Orc]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc high priest.png]] [[File:Old - Orc high priest v2.png]] - [[Orc high priest]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc knight.png]] - [[Orc knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc priest.png]] [[File:Old - Orc priest v2.png]] - [[Orc priest]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc sorcerer.png]] [[File:Old - Orc sorcerer v2.png]] - [[Orc sorcerer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc warlord.png]] [[File:Old - Orc warlord.png]] - [[Orc warlord]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc warrior.png]] - [[Orc warrior]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc wizard.png]] - [[Orc wizard]]&lt;br /&gt;
&lt;br /&gt;
[[File:Putrid demonspawn.png]] - [[Putrid demonspawn]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rock troll.png]] - [[Rock troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - salamander.png]] [[File:Old - salamander 2.png]] - [[Salamander]]&lt;br /&gt;
&lt;br /&gt;
[[File:Salamander firebrand.png]] - [[Salamander firebrand]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - salamander mystic.png]] [[File:Old - salamander mystic 2.png]] - [[Salamander mystic]]&lt;br /&gt;
&lt;br /&gt;
[[File:Salamander stormcaller.png]] - [[Salamander stormcaller]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - satyr.png]] [[File:Old - Satyr.png]] - [[Satyr]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mermaid.png]] - [[Siren]], formerly known as a mermaid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - slave.png]] - [[Slave]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spriggan.png]] - [[Spriggan (monster)|Spriggan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spriggan air mage.png]] - [[Spriggan air mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spriggan berserker.png]] - [[Spriggan berserker]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spriggan defender.png]] - [[Spriggan defender]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spriggan druid.png]] - [[Spriggan druid]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spriggan rider.png]] [[File:Old - Spriggan rider v2.png]] [[File:Old - Spriggan rider v3.png]] - [[Spriggan rider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Stone giant.png]] [[File:Old - Stone giant v2.png]] - [[Stone giant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Titan v1.png]] - [[Titan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Troll_(monster).png]] - [[Troll (monster)|Troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - two-headed ogre.png]] - [[Two-headed ogre]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vault guard.png]] - [[Vault guard]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vault sentinel.png]] [[File:Old - Vault sentinel v2.png]] - [[Vault sentinel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wizard (monster).png]] - [[Wizard (monster)|Wizard]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - yaktaur.png]] - [[Yaktaur]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - yaktaur captain.png]] - [[Yaktaur captain]]&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
[[File:Old - adder.png]] [[File:Old - adder 2.png]] - [[Adder]]&lt;br /&gt;
&lt;br /&gt;
[[File:Agate snail.png]] [[File:Agate snail shell.png]] - [[Agate snail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - alligator.png]] - [[Alligator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - alligator snapping turtle.png]] [[File:Alligator snapping turtle shell.png]] - [[Alligator snapping turtle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - anaconda.png]] [[File:Old - anaconda2.png]] - [[Anaconda]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ant larva.png]] - [[Ant larva]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ball python.png]] [[File:Old - ball python v2.png]] - [[Ball python]]&lt;br /&gt;
&lt;br /&gt;
[[File:Big fish.png]] - [[Big fish]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - black bear.png]] [[File:Old - black bear v2.png]] [[File:Old - black bear 3.png]] - [[Black bear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - black mamba.png]] [[File:Old - black mamba v2.png]] - [[Black mamba]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - blink frog.png]] - [[Blink frog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Boring beetle.png]] - [[Boring beetle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Boulder beetle.png]] [[File:Boulder beetle rolling0.png]] [[File:Boulder beetle rolling2.png]] [[File:Boulder beetle rolling3.png]] - [[Boulder beetle]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - brain worm.png]] [[File:Brain worm.png]] - [[Brain worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bumblebee.png]] - [[Bumblebee]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bunyip.png]] - [[Bunyip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Butterfly1.png]] [[File:Butterfly2.png]] [[File:Butterfly3.png]] [[File:Butterfly4.png]] [[File:Butterfly5.png]] [[File:Butterfly6.png]] - [[Butterfly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - catoblepas.png]] [[File:Old - catoblepas 2.png]] - [[Catoblepas]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - caustic shrike.png]] - [[Caustic shrike]]&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos butterfly.png]] - [[Chaos butterfly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - crocodile.png]] [[File:Old - crocodile v2.png]] - [[Crocodile]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death drake.png]] [[File:Old - death drake 2.png]] - [[Death drake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death yak.png]] [[File:Old - death yak 2.png]] [[File:Old - death yak 3.png]] - [[Death yak]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dire elephant.png]] - [[Dire elephant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dream sheep.png]] - [[Dream sheep]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - elephant.png]] - [[Elephant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Elephant slug.png]] - [[Elephant slug]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fire crab.png]] - [[Fire crab]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fire dragon.png]] [[File:Old - fire dragon 2.png]] - [[Fire dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fire drake.png]] [[File:Old - fire drake 2.png]] - [[Fire drake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fruity bat.png]] - Fruity [[bat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant blowfly.png|32px]] - [[Giant blowfly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant centipede.png]] - [[Giant centipede]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant cockroach.png]] - [[Giant cockroach]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant firefly.png]] - [[Giant firefly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant goldfish.png]] - [[Giant goldfish]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant mite.png]] - [[Giant mite]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant newt.png]] - [[Giant newt]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant slug.png]] - [[Giant slug]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant toad.png]] - [[Giant toad]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gila monster.png|32px]] - [[Gila monster]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - golden dragon.png]] - [[Golden dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - goliath beetle.png]] [[File:Goliath beetle.png]] - [[Goliath beetle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - goliath frog.png]] - [[Goliath frog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - green rat.png]] - [[Green rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - grey rat.png]] [[File:Grey rat.png]] - [[Grey rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Griffon.png|32px]] - [[Griffon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Grizzly bear.png]] - [[Grizzly bear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Guardian serpent.png|32px]] - [[Guardian serpent]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hell hog.png]] - [[Hell hog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hell hound.png]] - [[Hell hound]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hellephant.png]] - [[Hellephant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hippogriff.png]] - [[Hippogriff]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hog.png]] - [[Hog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - holy swine.png]] - [[Holy swine]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hornet v1.png]] - [[Hornet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hound.png]] [[File:Old - hound 2.png]] [[File:Old - hound 3.png]] - [[Hound]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hydra1.png]] [[File:Hydra2.png]] [[File:Hydra3.png]] [[File:Hydra4.png]] [[File:Old - hydra 5.png]] [[File:Old - hydra1 2.png]] [[File:Old - hydra2 2.png]] [[File:Old - hydra3 2.png]] [[File:Old - hydra4 2.png]] [[File:Old - hydra5 2.png]] - [[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ice_beast.png]] - [[Ice beast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ice dragon.png]] - [[Ice dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - iron dragon.png]] - [[Iron dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Jackal.png]] [[File:Old - jackal 2.png]] - [[Jackal]]&lt;br /&gt;
&lt;br /&gt;
[[File:Jellyfish.png]] - [[Jellyfish]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - jumping spider.png]] - [[Jumping spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Killer bee v1.png]] - [[Killer bee]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ant larva.png]] - [[Killer bee larva]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - kraken.png]] - [[Kraken]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - komodo dragon.png]] - [[Komodo dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laboratory rat.png]] [[File:Laboratory rat armoured.png]] [[File:Laboratory rat beastly.png]] [[File:Laboratory rat fiery.png]] [[File:Laboratory rat gaseous.png]] [[File:Laboratory rat leeching.png]] [[File:Laboratory rat levitating.png]] [[File:Laboratory rat mutated.png]] [[File:Laboratory rat shifting.png]] [[File:Laboratory rat venomous.png]] - [[Laboratory rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lava fish.png]] - [[Lava fish]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lava snake.png]] [[File:Old - lava snake v2.png]] - [[Lava snake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lava worm.png]] [[File:Lava worm.png]] - [[Lava worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant gecko.png]] [[File:Giant gecko.png]] [[File:Leopard gecko.png]] - [[Leopard gecko]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lindwurm v1.png]] [[File:Old - Lindwurm v2.png]] - [[Lindwurm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Mana viper.png]] [[File:Old - mana viper v2.png]] - [[Mana viper]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Manticore.png]] - [[Manticore]]&lt;br /&gt;
&lt;br /&gt;
[[File:Moth of suppression.png]] - [[Moth of suppression]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mottled dragon.png]] [[File:Old - mottled dragon 2.png]] - [[Mottled dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orange rat.png]] - [[Orange rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Orb guardian.png]] - [[Orb Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orb spider.png]] - [[Orb spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - polar bear.png]] - [[Polar bear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Polymoth.png]] - [[Polymoth]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - porcupine.png]] [[File:Old - porcupine v2.png]] - [[Porcupine]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - queen ant.png]] [[File:Old - Queen ant v1.png]] - [[Queen ant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Queen bee v1.png]] - [[Queen bee]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - quicksilver dragon.png]] - [[Quicksilver dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - quokka.png]] - [[Quokka]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - rat.png]] - [[Rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - redback.png]] - [[Redback]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rock worm.png]] - [[Rock worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - scorpion.png]] - [[Scorpion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sea snake.png]] - [[Sea snake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shadow dragon.png]] - [[Shadow dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shard shrike.png]] - [[Shard shrike]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shark.png]] - [[Shark]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shock serpent.png]] [[File:Old - shock serpent v2.png]] - [[Shock serpent]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Sky beast.png]] [[File:Old - sky beast 2.png]] - [[Sky beast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Snapping turtle.png]] [[File:Old - snapping turtle.png]] - [[Snapping turtle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - soldier ant.png]] [[File:Old - Soldier ant v1.png]] - [[Soldier ant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sphinx.png]] - [[Sphinx]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spider.png]] [[File:Spider.png]] - [[Spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Spiny worm.png]] - [[Spiny worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - steam dragon.png]] [[File:Old - steam dragon 2.png]] - [[Steam dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - storm dragon.png]] - [[Storm dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - swamp dragon.png]] - [[Swamp dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - swamp drake.png]] [[File:Old - swamp drake 2.png]] - [[Swamp drake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - swamp worm.png]] - [[Swamp worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - tarantella.png]] [[File:Old - tarantella 2.png]] - [[Tarantella]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - torpor snail.png]] - [[Torpor snail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - trapdoor spider.png]] - [[Trapdoor spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant leech.png]] [[File:Old - giant leech 2.png]] - [[Tyrant leech]], formerly known as giant leech.&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vampire mosquito v1.png]] - [[Vampire mosquito]]&lt;br /&gt;
&lt;br /&gt;
[[File:Viper.png]] - [[Viper]]&lt;br /&gt;
&lt;br /&gt;
[[File:War dog.png]] - [[War dog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - warg.png]] [[File:Old - warg v2.png]] - [[Warg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wasp v1.png]] [[File:Wasp.png]] - [[Wasp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - water moccasin.png]] [[File:Old - water moccasin.png]] - [[Water moccasin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wind drake.png]] [[File:Old - wind drake 2.png]] - [[Wind drake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wolf.png]] [[File:Old - wolf 2.png]] - [[Wolf]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wolf spider.png]] - [[Wolf spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - worker ant.png]] [[File:Old - Worker ant v1.png]] - [[Worker ant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - worm.png]] [[File:Old - worm v2.png]] - [[Worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wyvern v1.png]] - [[Wyvern]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - yak1.png]] [[File:Old - yak2.png]] [[File:Old - yak3.png]] [[File:Old - yak4.png]] - [[Yak]]&lt;br /&gt;
&lt;br /&gt;
===Demons===&lt;br /&gt;
[[File:Old - balrug.png]] [[File:Old - balrug 2.png]] [[File:Old - balrug 3.png]] - [[Balrug]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Blue devil v1.png]] [[File:Blue devil.png]] - [[Blue devil]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Cacodemon v1.png]] - [[Cacodemon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos spawn1.png]] - [[Chaos spawn]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Crimson imp.png]] - [[Crimson imp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Efreet.png]] [[File:Old - Efreet v2.png]] - [[Efreet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Executioner.png]] - [[Executioner]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - green death.png]] - [[Green death]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hairy devil.png]] - [[Hairy devil]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hell beast v1.png]] - [[Hell beast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hellion.png]] [[File:Old - Hellion v2.png]] - [[Hellion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hell sentinel.png]] [[File:Old - hell sentinel v2.png]] - [[Hell sentinel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hellwing.png]] - [[Hellwing]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ice devil.png]] - [[Ice devil]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ice Fiend v2.png]] - [[Ice fiend]]&lt;br /&gt;
&lt;br /&gt;
[[File:Iron devil.png]] - [[Iron devil]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Iron imp.png]] - [[Iron imp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lemure.png]] [[File:Lemure.png]] - [[Lemure]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lorocyproca.png]] [[File:Old - lorocyproca 2.png]] - [[Lorocyproca]]&lt;br /&gt;
&lt;br /&gt;
[[File:Manes.png]] - [[Manes]]&lt;br /&gt;
&lt;br /&gt;
[[File:Midge.png]] - [[Midge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Neqoxec.png  ]] - [[Neqoxec]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orange demon.png]] [[File:Old - orange demon 2.png]] - [[Orange demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Pit fiend.png]] - [[Pit fiend]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Quasit.png]] [[File:Old - quasit 2.png]] - [[Quasit]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - reaper.png]] - [[Reaper]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - red devil.png]] - [[Red devil]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rotting devil.png]] - [[Rotting devil]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shadow demon.png]] [[File:Old - shadow demon 2.png]] - [[Shadow demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shadow fiend.png]] [[File:Shadow Fiend.png]] - [[Shadow fiend]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Shadow imp.png ]] - [[Shadow imp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Smoke demon.png]] - [[Smoke demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Soul eater.png]] [[File:Old - soul eater 2.png]] - [[Soul eater]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Sun demon.png]] - [[Sun demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Tormentor.png]] [[File:Old - tormentor 2.png]] [[File:Old - Tormentor v2.png]] - [[Tormentor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ufetubus v1.png]] - [[Ufetubus]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - White imp.png]] - [[White imp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ynoxinul.png]] - [[Ynoxinul]]&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
[[File:Old - ancient champion.png]] [[File:Old - ancient champion 2.png]] - [[Ancient champion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bloated husk.png]] - [[Bloated husk]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bog body.png]] [[File:Old - Bog body v2.png]] - [[Bog body]]&lt;br /&gt;
&lt;br /&gt;
[[File:bog mummy.png]] - [[Bog mummy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bone dragon.png]] - [[Bone dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - curse skull.png]] - [[Curse skull]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - curse toe.png]] - [[Curse toe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death scarab.png]] - [[Death scarab]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian monk ghost.png]] - [[Wucad Mu's Monastery#Monsters|Draconian monk ghost]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dread lich.png]] - [[Dread lich]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - eidolon.png]] [[Eidolon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Flaming corpse.png]] - [[Flaming corpse]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - flayed ghost.png]] - [[Flayed ghost]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Flying skull v1.png]] - [[Flying skull]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - freezing wraith.png]] [[File:Old - freezing wraith v2.png]] - [[Freezing wraith]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ghoul.png]] [[File:Old - Ghoul v2.png]] - [[Ghoul (monster)|Ghoul]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - guardian mummy.png]] [[File:Old - guardian mummy 2.png]] [[File:Old - guardian mummy 3.png]] [[File:Old - Guardian mummy v3.png]] - [[Guardian mummy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hungry ghost.png]] [[File:Hungry ghost.png]] — [[Hungry ghost]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - abomination small.png]] [[File:Old - abomination small1.png]] [[File:Old - abomination small2.png]] - [[Small abomination]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - large abomination 1.png]] [[File:Old - large abomination 2.png]] [[File:Old - large abomination 3.png]] [[File:Old - large abomination 4.png]] [[File:Old - large abomination 5.png]] [[File:Old - large abomination 6.png]] [[File:Old - large abomination 7.png]] - [[Large abomination]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lich.png]] - [[Lich]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mummy.png]] [[File:Old - mummy 2.png]] [[File:Old - mummy 3.png]] [[File:Old - Mummy v3.png]] - [[Mummy (monster)|Mummy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mummy priest.png]] [[File:Old - mummy priest 2.png]] [[File:Old - mummy priest 3.png]] [[File:Old - Mummy priest v3.png]] - [[Mummy priest]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - necrophage.png]] - [[Necrophage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - phantasmal warrior.png]] - [[Phantasmal warrior]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - phantom.png]] - [[Phantom]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - plague shambler.png]] [[File:Plague shambler.png]] - [[Plague shambler]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - profane servitor.png]] - [[Profane servitor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rotting hulk.png]] - [[Rotting hulk]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - greater mummy.png]] [[File:Old - greater mummy 2.png]] [[File:Old - greater mummy 3.png]] [[File:Old - Greater mummy v3.png]] - [[Royal mummy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Shadow.png]] [[File:Old - shadow.png]] - [[Shadow]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Silent spectre v1.png]] - [[Silent spectre]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeletal warrior.png]] [[File:Old - Skeletal warrior v2.png]] - [[Skeletal warrior]]&lt;br /&gt;
&lt;br /&gt;
[[File:Unborn.png]] - [[Unborn]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vampire.png]] [[File:Old - vampire 2.png]] - [[Vampire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vampire knight.png]] - [[Vampire knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vampire mage.png]] [[File:Old - vampire mage 2.png]] - [[Vampire mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wraith.png]] - [[Wraith]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wight.png]] [[File:Old - Wight v2.png]] - [[Wight]]&lt;br /&gt;
&lt;br /&gt;
====[[Simulacrum (monster)|Simulacra]]====&lt;br /&gt;
[[File:Ice bat.png]] - [[Bat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - simulacrum hydra 1.png]] [[File:Old - simulacrum hydra 2.png]] [[File:Old - simulacrum hydra 3.png]] [[File:Old - simulacrum hydra 4.png]] [[File:Old - simulacrum hydra 5.png]] - [[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - simulacrum large humanoid.png]] [[File:Old - simulacrum large humanoid v2.png]] - Large humanoid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - simulacrum small quadruped.png]] - Small quadruped&lt;br /&gt;
&lt;br /&gt;
[[File:Old - simulacrum snake.png]] - [[List of snakes|Snake]]&lt;br /&gt;
&lt;br /&gt;
====[[Skeleton (monster)|Skeletons]]====&lt;br /&gt;
[[File:Old - skeleton bat.png]] - [[Bat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton centaur.png]] - [[List of centaurs|Centaur]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton hydra 1.png]] [[File:Old - skeleton hydra 2.png]] [[File:Old - skeleton hydra 3.png]] [[File:Old - skeleton hydra 4.png]] [[File:Old - skeleton hydra 5.png]] - [[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton large humanoid.png]] [[File:Old - skeleton large humanoid v2.png]] - Large humanoid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton large quadruped.png]] [[File:Old - skeleton large quadruped v2.png]] - Large quadruped&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton naga.png]] - [[List of nagas|Naga]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton turtle.png]] - [[List of reptiles and amphibians|Turtle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton ugly thing.png]] - [[Ugly thing]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton winged quadruped.png]] [[File:Old - skeleton winged quadruped v2.png]] - Winged quadruped&lt;br /&gt;
&lt;br /&gt;
====[[Spectral thing]]s====&lt;br /&gt;
[[File:Old - spectral hydra 1.png]] [[File:Old - spectral hydra 2.png]] [[File:Old - spectral hydra 3.png]] [[File:Old - spectral hydra 4.png]] [[File:Old - spectral hydra 5.png]] - [[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spectral large humanoid.png]] - Large humanoid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spectral small humanoid.png]] - Small humanoid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spectral snake.png]] - [[List of snakes|Snake]]&lt;br /&gt;
&lt;br /&gt;
====[[Zombie]]s====&lt;br /&gt;
[[File:Old - zombie bat.png]] - [[Bat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie bee.png]] - [[List of arthropods#Flying insects|Bee]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie centaur.png]] - [[List of centaurs|Centaur]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie draconian.png]] - [[List of draconians|Draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie dragon.png]] - [[List of dragons|Dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Zombie fish.png]] - Fish&lt;br /&gt;
&lt;br /&gt;
[[File:Zombie griffon.png]] - [[Griffon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie harpy.png]] [[File:Old - zombie harpy v2.png]] - [[Harpy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie hydra 1.png]] [[File:Old - zombie hydra 2.png]] [[File:Old - zombie hydra 3.png]] [[File:Old - zombie hydra 4.png]] [[File:Old - zombie hydra 5.png]] - [[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie insect.png]] - [[List of arthropods|Insect]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie kraken.png]] - [[Kraken]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie large humanoid.png]] - Large humanoid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie naga.png]] - [[List of nagas|Naga]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie ogre.png]] - [[List of ogres|Ogre]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie rat.png]] - [[Rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie snake.png]] - [[List of snakes|Snake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie spriggan.png]] - [[List of spriggans|Spriggan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie troll.png]] - [[List of trolls|Troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie winged quadruped.png]] - Winged quadruped&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie worm.png]] [[File:Old - zombie worm 2.png]] - [[List of worms|Worm]]&lt;br /&gt;
&lt;br /&gt;
===Holy===&lt;br /&gt;
[[File:Blessed toe.png]] - [[Blessed toe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - daeva.png]] - [[Daeva]]&lt;br /&gt;
&lt;br /&gt;
[[File:Paladin.png]] - [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Pearl dragon.png]] [[File:Old - pearl dragon 2.png]] - [[Pearl dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Phoenix.png]] - [[Phoenix]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Shedu.png]] [[File:Shedu.png]] - [[Shedu]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - seraph.png]] - [[Seraph]]&lt;br /&gt;
&lt;br /&gt;
[[File:Silver star.png]] - [[Silver star]]&lt;br /&gt;
&lt;br /&gt;
[[File:Spirit.png]] - [[Spirit]]&lt;br /&gt;
&lt;br /&gt;
===Jellies &amp;amp; Eyeballs===&lt;br /&gt;
[[File:Old - acid blob.png]] - [[Acid blob]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - azure jelly.png]] - [[Azure jelly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - brown ooze.png]] [[File:Brown ooze.png]] - [[Brown ooze]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death ooze.png]] [[File:Death ooze.png]] - [[Death ooze]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - eye of devastation.png]] - [[Eye of devastation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - eye of draining.png]] [[File:Eye of draining.png]] - [[Eye of draining]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant amoeba.png]] [[File:Giant amoeba.png]] - [[Giant amoeba]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant orange brain.png]] - [[Glowing orange brain]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - golden eye.png]] - [[Golden eye]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - jelly.png]] - [[Jelly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ooze.png]] [[File:Ooze.png]] - [[Ooze]]&lt;br /&gt;
&lt;br /&gt;
[[File:Pulsating lump.png]] - [[Pulsating lump]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - quicksilver ooze.png]] - [[Quicksilver ooze]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - rockslime.png]] - [[Rockslime]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shining eye.png]] - [[Shining eye]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - slime creature.png]] [[File:Old - slime creature2.png]] [[File: Old - slime creature3.png]] [[File:Old - slime creature 4.png]] [[File:Old - slime creature 5.png]] [[File:Old - Slime creature v2.png]] [[File:Old - Slime creature2 v2.png]] [[File:Old - Slime creature3 v2.png]] [[File:Old - Slime creature4 v2.png]] [[File:Old - Slime creature5 v2.png]] - [[Slime creature]]&lt;br /&gt;
&lt;br /&gt;
===Horrors===&lt;br /&gt;
[[File:Old - tentacled monstrosity.png]] [[File:Old - Tentacled monstrosity.png]] - [[Tentacled monstrosity]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ugly thing.png]] [[File:Old - ugly thing 1.png]] [[File:Old - ugly thing 2.png]] [[File:Old - ugly thing 3.png]] [[File:Old - ugly thing 4.png]] [[File:Old - ugly thing 5.png]] - [[Ugly thing]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - unseen horror.png]] - [[Unseen horror]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - thrashing horror.png]] - [[Thrashing horror]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - very ugly thing.png]] [[File:Old - very ugly thing 1.png]] [[File:Old - very ugly thing 2.png]] [[File:Old - very ugly thing 3.png]] [[File:Old - very ugly thing 4.png]] [[File:Old - very ugly thing 5.png]] - [[Very ugly thing]]&lt;br /&gt;
&lt;br /&gt;
===Nonliving===&lt;br /&gt;
[[File: Old - Air elemental v1.png]] - [[Air elemental]]&lt;br /&gt;
&lt;br /&gt;
[[File:Clay golem.png]] - [[Clay golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:Crystal golem.png]] - [[Crystal golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Earth elemental.png]] [[File:Old - Earth elemental v2.png]] ‎ - [[Earth elemental]]&lt;br /&gt;
&lt;br /&gt;
[[File:Elemental wellspring.png]] - [[Elemental wellspring]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fire elemental v1.png]] [[File:Old - Fire elemental v2.png]] - [[Fire elemental]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fire vortex.png]] [[File:Old - fire vortex 2.png]] - [[Fire vortex]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gargoyle.png]] - [[Gargoyle (monster)|Gargoyle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Grand avatar (monster).png]] - [[Grand avatar (monster)|Grand avatar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - iron golem.png]] - [[Iron golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:metal gargoyle.png]] - [[Metal gargoyle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - molten gargoyle.png]] - [[Molten gargoyle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orb of fire.png]] - [[Orb of fire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spatial vortex.png]] - [[Spatial vortex]]&lt;br /&gt;
&lt;br /&gt;
[[File:Stone golem.png]] - [[Stone golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - test spawner.png]] - [[Test spawner]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - twister.png]] - [[Twister]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ushabti.png]] - [[Ushabti]]&lt;br /&gt;
&lt;br /&gt;
[[File:Vapour.png]] - [[Vapour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Water elemental.png]] [[File:Old - Water elemental v2.png]] [[File:Old - water elemental v3.png]] - [[Water elemental]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - will o the wisp.png]] - [[Will-o-the-wisp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - worldbinder.png]] - [[Worldbinder]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wood golem.png]] - [[Wood golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wretched star.png]] - [[Wretched star]]&lt;br /&gt;
&lt;br /&gt;
====Statues====&lt;br /&gt;
[[File:Old - ice statue.png|32px]] - [[Ice statue]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lightning spire.png]] - [[Lightning spire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orange crystal statue.png]] - [[Orange crystal statue]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - silver statue.png]] [[File:Silver statue.png]] - [[Silver statue]]&lt;br /&gt;
&lt;br /&gt;
[[File:Guardian-eyeopen-flame3.png]] - [[Strange machine]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - training dummy.png]] - [[Training dummy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wucad mu statue.png]] - [[Wucad Mu's Monastery#Statue of Wucad Mu|Statue of Wucad Mu]]&lt;br /&gt;
&lt;br /&gt;
===Plants===&lt;br /&gt;
[[File:Old - ballistomycete.png]] - [[Ballistomycete]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bush burning.png]] - [[Burning bush]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bush.png]] - [[Bush]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fungus.png]] - [[Fungus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant spore.png]] - [[Giant spore]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hyperactive ballistomycete.png]] - [[Ballistomycete#Hyperactive ballistomycete|Hyperactive ballistomycete]]&lt;br /&gt;
&lt;br /&gt;
[[File:Plant 01.png]] [[File:Old - plant 2.png]] [[File:Old - plant 3.png]] [[File:Old - plant 4.png]] [[File:Old - plant 5.png]] [[File:Old - plant 6.png]] [[File:Old - plant 7.png]] [[File:Old - plant 8.png]] [[File:Old - plant 9.png]] [[File:Old - plant 10.png]] [[File:Old - plant 11.png]] [[File:Old - plant crypt.png]] - [[Plant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shambling mangrove.png]] [[Shambling mangrove]]&lt;br /&gt;
&lt;br /&gt;
[[File:Thorn lotus.png]] - [[Thorn lotus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Toadstool left.png]] [[File:Toadstool right.png]] - [[Toadstool]]&lt;br /&gt;
&lt;br /&gt;
===Uniques===&lt;br /&gt;
[[File:Old - Agnes.png]] [[File:Old - Agnes2.png]] - [[Agnes]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Aizul.png]] - [[Aizul]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Azrael.png]] - [[Azrael]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Bai Suzhen.png]] [[File:Old - Bai Suzhen dragon.png]] - [[Bai Suzhen]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - blork the orc.png]] [[File:Blork the orc.png]] - [[Blork the orc]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - boris.png]] - [[Boris]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Cigotuvis monster.png]] - [[Cigotuvi's Monster]]&lt;br /&gt;
	&lt;br /&gt;
[[File:Old - Chuck.png]] [[File:Old - Chuck2.png]] - [[Chuck]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Crazy Yiuf.png]] - [[Crazy Yiuf]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Dissolution.png]] - [[Dissolution]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Donald.png]] [[File:Old - Donald1.png]] [[File:Old - Donald3.png]] - [[Donald]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dowan.png|32px]] [[File:Old - Dowan 2.png]] [[File:Old - Dowan v3.png]]- [[Dowan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Duane.png]] - [[Duane]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - duvessa.png|32px]] [[File:Old - duvessa 2.png]] [[File:Old - Duvessa 2.png]] [[File:Old - Duvessa v4.png]] - [[Duvessa]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - edmund.png|32px]] [[File:Old - edmund 2.png]] - [[Edmund]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Eustachio.png]] - [[Eustachio]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - erica.png]] [[File:Old - Erica v2.png]] [[File:Old - Erica v3.png]] - [[Erica]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - erolcha.png]] [[File:Old - erolcha 2.png]] - [[Erolcha]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fannar v1.png]] - [[Fannar]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - frances.png]] [[File:Old - Frances v2.png]] - [[Frances]]&lt;br /&gt;
&lt;br /&gt;
[[File:Francis.png]] - [[Francis]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - frederick 1.png|32px]] [[File:Old - frederick.png]] [[File:Old - frederick 2.png]] [[File:Old - Frederick 3.png]] - [[Frederick]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gastronok.png]] [[File:Old - Gastronok v2.png]] - [[Gastronok]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Grinder.png]] [[File:Old - Grinder1.png]] [[File:Old - Grinder2.png]] - [[Grinder]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Grum.png]] - [[Grum]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Harold v1.png]] - [[Harold]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hellbinder.png]] - [[Hall of the Hellbinder|Hellbinder]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ijyb.png|32px]] - [[Ijyb]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ilsuiw 1.png|32px]] [[File:Old - ilsuiw 2.png]] [[File:Old - Ilsuiw3.png]] - [[Ilsuiw]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - jessica.png]] - [[Jessica]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Jory.png]] - [[Jory]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Joseph.png]] [[File:Old - Joseph v2.png]] - [[Joseph]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Josephine.png]] - [[Josephine]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Jozef.png]] [[File:Jozef.png]] - [[Jozef]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - khufu.png]] [[File:Old - Khufu 2.png]] [[File:Old - Khufu 3.png]] [[File:Old - Khufu v3.png]] - [[Khufu]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Kirke.png]] - [[Kirke]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lamia.png]] [[File:Lamia.png]] - [[Lamia]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lernaean Hydra.png]] - [[The Lernaean hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - louise.png]] [[File:Old - Louise 2.png]] - [[Louise]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mara.png]] - [[Mara]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - margery.png]] [[File:Old - Margery v2.png]] - [[Margery]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - maud.png|32px]] [[File:Maud.png]] - [[Maud]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - maurice0.png]] [[File:Old - maurice.png]] [[File:Old - Maurice v2.png]] [[File:Old - Maurice v3.png]] - [[Maurice]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - menkaure.png]] [[File:Old - Menkaure 2.png]] [[File:Old - Menkaure 3.png]] [[File:Old - Menkaure v3.png]] - [[Menkaure]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Mennas.png]] - [[Mennas]]&lt;br /&gt;
&lt;br /&gt;
[[File:Michael.png]] - [[Michael]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - moon troll.png]] - [[Lehudib's Moon Base|Moon troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Murray.png]] - [[Murray]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - nellie.png]] - [[Nellie]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - nergalle.png]] [[File:Old - Nergalle 2.png]] - [[Nergalle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Nessos.png]] - [[Nessos]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Nikola.png]] [[File:Old - nikola 2.png]] - [[Nikola]]&lt;br /&gt;
&lt;br /&gt;
[[File:Norbert.png]] - [[Norbert]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Norris.png]] [[File:Norris.png]] - [[Norris]]&lt;br /&gt;
&lt;br /&gt;
[[File:Pan.png]] - [[Pan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - pikel.png]] - [[Pikel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Polyphemus.png]] [[File:Old - Polyphemus2.png]] - [[Polyphemus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - psyche.png]] - [[Psyche]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Roxanne.png]] [[File:Old - roxanne 2.png]] - [[Roxanne]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Rupert.png]] [[File:Old - Rupert 2.png]] - [[Rupert]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - saint roka.png]] [[File:Old - Saint Roka v2.png]] - [[Saint Roka]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sigmund.png]] - [[Sigmund]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - snorg.png]] [[File:Old - Snorg 2.png]] - [[Snorg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sojobo.png]] - [[Sojobo]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sonja.png]] - [[Sonja]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - terence.png]] - [[Terence]]&lt;br /&gt;
&lt;br /&gt;
[[File:Terpsichore.png]] - [[Terpsichore]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - The Enchantress.png]] - [[The Enchantress]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Iron giant v1.png]] [[File:The Iron Giant.png]] - [[The Iron Giant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - the royal jelly.png]] - [[The royal jelly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - urug.png]] [[File:Old - Urug.png]] - [[Urug]]&lt;br /&gt;
&lt;br /&gt;
[[File:Serpent of Hell.png]] [[File:Serpent of hell-geh.png]] [[File:Serpent of hell-coc.png]] [[File:Serpent of hell-tar.png]] [[File:Serpent of hell-dis.png]]- [[Serpent of Hell]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vashnia.png]] - [[Vashnia]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wiglaf.png]] [[File:Wiglaf.png]] - [[Wiglaf]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Xtahua v0.png]] [[File:Old - xtahua.png]] - [[Xtahua]]&lt;br /&gt;
&lt;br /&gt;
[[File:Antique lich.png]] - [[Zonguldrok's Shrine|Zonguldrok]]&lt;br /&gt;
&lt;br /&gt;
====The Lords of Pandemonium====&lt;br /&gt;
[[File:Old - Cerebov.png]] - [[Cerebov]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Gloorx Vloq.png]] - [[Gloorx Vloq]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lom Lobon.png]] [[File:Old - Lom Lobon 2.png]] - [[Lom Lobon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Mnoleg.png]] [[File:Old - Mnoleg 2.png]] - [[Mnoleg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - pandemonium lord.png]] [[File:Old - pandemonium lord 2.png]] - [[Pandemonium lord]]&lt;br /&gt;
&lt;br /&gt;
====The Lords of Hell====&lt;br /&gt;
[[File:Old - Antaeus0.png]] [[File:Old - Antaeus.png]] - [[Antaeus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Asmodeus 1.png]] [[File:Old - Asmodeus 2.png]] - [[Asmodeus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Dispater 1.png]] [[File:Old - Dispater 2.png]] - [[Dispater]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ereshkigal 1.png]] [[File:Old - Ereshkigal 2.png]] - [[Ereshkigal]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Geryon 1.png]] [[File:Old - Geryon 2.png]] [[File:Old - Geryon.png]] - [[Geryon]]&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===[[Melee weapon]]s===&lt;br /&gt;
[[File:Bastard sword.png]] [[File:Bastard sword2.png]] [[File:Bastard sword3.png]] [[File:Bastard sword blessed.png]] - [[Bastard sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Battle axe1.png]] [[File:Old - Battle axe2.png]] [[File:Old - Battle axe3.png]] - [[Battleaxe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Broad axe1.png]] [[File:Old - Broad axe2.png]] [[File:Old - Broad axe3.png]] - [[Broad axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Claymore.png]] [[File:Claymore2.png]] [[File:Claymore3.png]] - [[Claymore]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Club.png]] - [[Club]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Dagger.png]] [[File:Old - Dagger2.png]] [[File:Old - Dagger3.png]] - [[Dagger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Demon blade.png]] - [[Demon blade]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Demon trident.png]] - [[Demon trident]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Demon_whip.png]] [[File:Old - Demon_whip 2.png]] - [[Demon whip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dire flail 1.png]] [[File:Old - dire flail 2.png]] [[File:Great flail1.png]] [[File:Great flail2.png]] [[File:Dire flail 3.png]] - [[dire flail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Double sword.png]] - [[double sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Blessed blade.png]] - [[Eudemon blade]], formerly known as a blessed blade&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Eveningstar1.png]] [[File:Old - Eveningstar2.png]] [[File:Old - Eveningstar3.png]]- [[Eveningstar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Executioner_axe1.png]] [[File:Old - Executioner_axe2.png]] [[File:Old - Executioner_axe3.png]]- [[Executioner's axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - falchion 1.png]] [[File:Old - falchion 2.png]] [[File:Old - Falchion1.png]] [[File:Old - Falchion2.png]] [[File:Falchion 3.png]] - [[falchion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Flail1.png]] [[File:Old - Flail2.png]] [[File:Flail 3.png]] - [[Flail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Giant club.png]] - [[Giant club]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Giant spiked club.png]] - [[Giant spiked club]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Glaive1.png]] [[File:Old - Glaive2.png]] [[File:Old - Glaive3.png]] - [[Glaive]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Mace_large1.png]] [[File:Old - Mace_large2.png]] - [[Great mace]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Greatsword1.png]] [[File:Old - Greatsword2.png]] - [[Great sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Halberd1.png]] [[File:Old - Halberd2.png]] [[File:Old - Halberd3.png]] - [[Halberd]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hammer1.png]] [[File:Old - Hammer2.png]] [[File:Hammer1.png]] [[File:Hammer2.png]] [[File:Hammer3.png]] - [[Hammer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hand axe1.png]] [[File:Old - Hand axe2.png]] - [[Hand axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lajatang1.png]] [[File:Old - Lajatang2.png]] [[File:Old - Lajatang3.png]] - [[Lajatang]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Long sword1.png]] [[File:Old - Long sword2.png]] [[File:Long sword 3.png]] - [[Longsword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Mace1.png]] [[File:Old - Mace2.png]] [[File:Mace 3.png]] - [[Mace]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Morningstar3.png]] - [[Morningstar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Quarterstaff.png]] [[File:Old - Quarterstaff2.png]] - [[Quarterstaff]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - quickblade.png]] [[File:Old - Quickblade.png]] [[File:Quick blade2.png]] [[File:Quick blade3.png]] - [[quickblade]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sabre1.png]] [[File:Sabre2.png]] [[File:Sabre3.png]] - [[Sabre]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Sacred_scourge.png]] - [[Sacred scourge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Scimitar1.png]] [[File:Old - Scimitar2.png]] [[File:Old - Scimitar3.png]] - [[Scimitar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Scythe1.png]] [[File:Old - Scythe2.png]] - [[Scythe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Short sword1.png]] [[File:Old - Short sword2.png]] [[File:Old - Short sword3.png]] - [[Short sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spear1.png]] [[File:Old - Spear2.png]] - [[Spear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spiked flail 1.png]] [[File:Spiked flail1.png]] [[File:Old - spiked flail 2.png]] [[File:Spiked flail2.png]] [[File:Spiked flail 3.png]] - [[spiked flail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Staff.png]] - [[staff]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Trident1.png]] [[File:Old - Trident2.png]] [[File:Old - Trident3.png]] - [[Trident]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Triple sword.png]] - [[triple sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Trishula.png]] - [[Trishula]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - War axe1.png]] [[File:Old - War axe2.png]] [[File:Old - War axe3.png]] - [[War axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Bullwhip.png]] [[File:Old - Bullwhip2.png]] - [[Whip]]&lt;br /&gt;
&lt;br /&gt;
===[[Ranged weapon]]s===&lt;br /&gt;
[[File:Arrow 1.png]] [[File:Arrow 2.png]] [[File:Arrow silver 1.png]] [[File:Arrow silver 2.png]] [[File:Arrow steel 1.png]] [[File:Arrow steel 2.png]] [[File:Arrow2.png]] - [[Arrow]]&lt;br /&gt;
&lt;br /&gt;
[[File:Blowgun 1.png]] [[File:Blowgun 2.png]] - [[Blowgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bolt 1.png]] [[File:Bolt 2.png]] [[File:Bolt silver 1.png]] [[File:Bolt silver 2.png]] [[File:Bolt steel 1.png]] [[File:Bolt steel 2.png]] - [[Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bullet 2.png]] [[File:Bullet silver 1.png]] [[File:Bullet silver 2.png]] [[File:Bullet steel 1.png]] [[File:Bullet steel 2.png]] - [[Sling bullet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Dart 1.png]] [[File:Old - Dart 2.png]] [[File:Old - Dart poison.png]] [[File:Dart silver 1.png]] [[File:Dart silver 2.png]] [[File:Dart steel 1.png]] [[File:Dart steel 2.png]] - [[Dart]]&lt;br /&gt;
&lt;br /&gt;
[[File:Javelin 1.png]] [[File:Javelin 2.png]]  [[File:Javelin silver 1.png]] [[File:Javelin silver 2.png]] [[File:Javelin steel 1.png]]  [[File:Javelin steel 2.png]] [[File:Javelin2.png]] [[File:Silver javelin2.png]] [[File:Steel javelin1.png]] [[File:Steel javelin2.png]] - [[Javelin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Large rock.png]] - [[Large rock]]&lt;br /&gt;
&lt;br /&gt;
[[File:Needle - Poison.png]] [[File:Needle - Curare.png]] [[File:Needle - Hex.png]] - [[Needle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Stone.png]] - [[Stone]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Tomahawk1.png]] [[File:Old - Tomahawk2.png]] [[File:Old - Silver tomahawk.png]]  [[File:Old - Steel tomahawk.png]] [[File:Tomahawk1.png]] [[File:Tomahawk2.png]] [[File:Silver tomahawk.png]] [[File:Steel tomahawk.png]] - [[Tomahawk]]&lt;br /&gt;
&lt;br /&gt;
[[File:OldSling1.png]] [[File:OldEnchantedSling1.png]] - [[Hunting sling]]&lt;br /&gt;
&lt;br /&gt;
[[File:Crossbow 1.png]] [[File:Crossbow 2.png]] [[File:Crossbow 3.png]] - [[Arbalest]]&lt;br /&gt;
&lt;br /&gt;
====Racial weapons====&lt;br /&gt;
'''Dwarven:''' [[File:Dwarven dagger1.png]] [[File:Dwarven dagger2.png]] [[File:Dwarven short sword1.png]] [[File:Dwarven short sword2.png]] [[File:Dwarven sabre1.png]] [[File:Dwarven sabre2.png]] [[File:Dwarven falchion1.png]] [[File:Dwarven falchion2.png]] [[File:Old - dwarven hand axe1.png]] [[File:Dwarven hand axe1.png]] [[File:Old - dwarven hand axe2.png]][[File:Dwarven hand axe2.png]] [[File:Dwarven war axe1.png]] [[File:Dwarven war axe2.png]] [[File:Dwarven broad axe1.png]] [[File:Dwarven broad axe2.png]] [[File:Dwarven battle axe1.png]] [[File:Dwarven battle axe2.png]] [[File:Dwarven executioner axe1.png]] [[File:Dwarven executioner axe2.png]] [[File:Dwarven mace1.png]] [[File:Dwarven mace2.png]] [[File:Dwarven hammer1.png]] [[File:Dwarven hammer2.png]] [[File:Dwarven flail1.png]] [[File:Dwarven flail2.png]] [[File:Dwarven morningstar1.png]] [[File:Dwarven morningstar2.png]] [[File:Dwarven eveningstar1.png]] [[File:Dwarven eveningstar2.png]] [[File:Dwarven crossbow 1.png]] [[File:Dwarven crossbow 2.png]]&lt;br /&gt;
&lt;br /&gt;
'''Elven:''' [[File:Elven dagger1.png]] [[File:Elven dagger2.png]] [[File:Elven short sword1.png]] [[File:Elven short sword2.png]] [[File:Elven sabre1.png]] [[File:Elven sabre2.png]] [[File:Elven falchion1.png]] [[File:Elven falchion2.png]] [[File:Elven long sword1.png]] [[File:Elven long sword2.png]] [[File:Elven spear1.png]] [[File:Elven spear2.png]] [[File:Elven bow 1.png]] [[File:Elven bow 2.png]] [[File:Elven longbow 1.png]] [[File:Elven longbow 2.png]]&lt;br /&gt;
&lt;br /&gt;
'''Orcish:''' [[File:Orcish dagger.png]] [[File:Orcish dagger2.png]] [[File:Orcish short sword.png]] [[File:Orcish short sword2.png]] [[File:Orcish sabre1.png]] [[File:Orcish sabre2.png]] [[File:Orcish falchion1.png]] [[File:Orcish falchion2.png]] [[File:Orcish long sword1.png]] [[File:Orcish long sword2.png]] [[File:Orcish great sword1.png]] [[File:Orcish great sword2.png]] [[File:Old - orcish hand axe1.png]] [[File:Orcish hand axe1.png]] [[File:Old - orcish hand axe2.png]] [[File:Orcish hand axe2.png]] [[File:Orcish war axe1.png]] [[File:Orcish war axe2.png]] [[File:Orcish broad axe1.png]] [[File:Orcish broad axe2.png]] [[File:Orcish battle axe1.png]] [[File:Orcish battle axe2.png]] [[File:Orcish executioner axe1.png]] [[File:Orcish executioner axe2.png]] [[File:Orcish mace1.png]] [[File:Orcish mace2.png]] [[File:Orcish hammer1.png]] [[File:Orcish hammer2.png]] [[File:Orcish flail1.png]] [[File:Orcish flail2.png]] [[File:Orcish morningstar1.png]] [[File:Orcish morningstar2.png]] [[File:Orcish eveningstar1.png]] [[File:Orcish eveningstar2.png]] [[File:Orcish spear1.png]] [[File:Orcish spear2.png]] [[File:Orcish trident1.png]] [[File:Orcish trident2.png]] [[File:Orcish halberd1.png]] [[File:Orcish halberd2.png]] [[File:Orcish glaive1.png]] [[File:Orcish glaive2.png]] [[File:Orcish bardiche1.png]] [[File:Orcish bardiche2.png]] [[File:Orcish bow 1.png]] [[File:Orcish bow 2.png]] [[File:Orcish crossbow 1.png]] [[File:Orcish crossbow 2.png]]&lt;br /&gt;
&lt;br /&gt;
===[[Armour]]===&lt;br /&gt;
[[File:Old - animal skin1.png]] [[File:Old - animal skin2.png]] - [[Animal skin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Splint mail1.png]] [[File:Splint mail2.png]] [[File:Splint mail3.png]] - [[Splint mail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Green dragon scales.png]] [[File:Old - Fire dragon hide v2.png]] [[File:Fire dragon hide.png]] - [[Fire dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gold dragon hide.png]] [[File:Gold dragon hide.png]] - [[Gold dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ice dragon hide.png]] [[File:Ice dragon hide.png]] - [[Ice dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mottled dragon hide.png]] [[File:Mottled dragon hide.png]] - [[Mottled dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Silver dragon scales.png]] [[File:Steam dragon hide.png]] - [[Steam dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - storm dragon hide.png]] [[File:Storm dragon hide.png]] - [[Storm dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - swamp dragon hide.png]] [[File:Swamp dragon hide.png]] - [[Swamp dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - pearl dragon hide.png]] [[File:Pearl dragon hide.png]] - [[Pearl dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Quicksilver dragon hide.png]] - [[Quicksilver dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow dragon hide.png]] - [[Shadow dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Acid dragon armour.png]] - [[Acid dragon scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Green dragon scale mail.png]] - [[Fire dragon scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gold dragon armour.png]] - [[Gold dragon scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Silver dragon scale mail.png]] - [[Steam dragon scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mottled dragon armour.png]] - [[Mottled dragon armour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - quicksilver dragon armour.png]] - [[Quicksilver dragon scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - troll hide.png]] [[File:Troll hide.png]] - [[Troll hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - troll leather armour.png]] - [[Troll leather armour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wizard hat 1.png]] [[File:Wizard hat 2.png]] [[File:Cap 1.png]] - [[Hat]]s&lt;br /&gt;
&lt;br /&gt;
[[File:Old - helmet 1.png]] [[File:Old - helmet 2.png]] [[File:Winged helmet.png]] [[File:Horned helmet.png]] [[File:Crested helmet.png]] [[File:Plumed helmet.png]] [[File:Spiked helmet.png]] [[File: Visored helmet.png]] - [[Helmet]]s&lt;br /&gt;
&lt;br /&gt;
====Racial armour====&lt;br /&gt;
'''Dwarven:''' [[File:Dwarven ringmail.png]] [[File:Dwarven buckler 1.png]] [[File:Dwarven buckler 2.png]]&lt;br /&gt;
&lt;br /&gt;
'''Elven:''' [[File:Elven leather armor.png]] [[File:Elven leather armor2.png]] [[File:Elven ringmail.png]] [[File:Elven ringmail2.png]] [[File:Elven scalemail.png]] [[File:Elven scalemail2.png]] [[File:Elven chain mail.png]] [[File:Elven buckler 1.png]] [[File:Elven buckler 2.png]]&lt;br /&gt;
&lt;br /&gt;
'''Orcish:''' [[File:Orcish leather armor.png]] [[File:Orcish leather armor2.png]] [[File:Orcish ringmail.png]] [[File:Orcish ringmail2.png]] [[File:Orcish chain mail.png]] [[File:Orcish chain mail2.png]] [[File:Orcish plate.png]] [[File:Orcish plate2.png]] [[File:Orcish buckler 1.png]] [[File:Orcish buckler 2.png]]&lt;br /&gt;
&lt;br /&gt;
===[[Shields]]===&lt;br /&gt;
[[File:Old - Buckler 2 v1.png]] [[File:Old - Buckler 3 v1.png]] - [[Buckler]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Shield1 v1.png]] [[File:Old - Shield2 v2.png]] [[File:Old - Shield3 v1.png]] - [[Kite shield]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Large shield 1 v1.png]] [[File:Old - Large shield 2 v1.png]] [[File:Old - Large shield 3 v1.png]] - [[Tower shield]]&lt;br /&gt;
&lt;br /&gt;
===[[Jewellery]]===&lt;br /&gt;
====[[Amulet]]s====&lt;br /&gt;
[[File:Old - amulet bone gray.png]] [[File:Old - amulet cameo blue.png]] [[File:Old - amulet cameo orange.png]] [[File:Old - amulet celtic blue.png]] [[File:Old - amulet celtic red.png]] [[File:Old - amulet celtic yellow.png]] [[File:Old - amulet crystal green.png]] [[File:Old - amulet crystal red.png]] [[File:Old - amulet crystal white.png]] [[File:Old - amulet cylinder gray.png]] [[File:Old - amulet eye cyan.png]] [[File:Old - amulet eye green.png]] [[File:Old - amulet eye magenta.png]] [[File:Old - amulet face.png]] [[File:Old - amulet face gold.png]] [[File:Old - amulet penta green.png]] [[File:Old - amulet penta orange.png]] [[File:Old - amulet ring cyan.png]] [[File:Old - amulet ring green.png]] [[File:Old - amulet ring red.png]] [[File:Old - amulet stone1 cyan.png]] [[File:Old - amulet stone1 green.png]] [[File:Old - amulet stone1 pink.png]] [[File:Old - amulet stone2 blue.png]] [[File:Old - amulet stone2 green.png]] [[File:Old - amulet stone2 red.png]] [[File:Old - amulet stone3 blue.png]] [[File:Old - amulet stone3 green.png]] [[File:Old - amulet stone3 magenta.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of conservation.png]] - [[amulet of conservation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of controlled flight.png]] - [[amulet of controlled flight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of faith.png]] - [[amulet of faith]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of the gourmand.png]] - [[amulet of the gourmand]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of guardian spirit.png]] - [[amulet of guardian spirit]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of inaccuracy.png]] - [[amulet of inaccuracy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of rage.png]] - [[amulet of rage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of regeneration.png]] - [[amulet of regeneration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of resist corrosion.png]] - [[amulet of resist corrosion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of resist mutation.png]] - [[amulet of resist mutation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of stasis.png]] - [[amulet of stasis]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of warding.png]] - [[amulet of warding]]&lt;br /&gt;
&lt;br /&gt;
====[[Ring]]s====&lt;br /&gt;
[[File:Old - ring agate.png]] [[File:Old - ring brass.png]] [[File:Old - ring bronze.png]] [[File:Old - ring clay.png]] [[File:Old - ring copper.png]] [[File:Old - ring coral.png]] [[File:Old - ring diamond.png]] [[File:Old - ring emerald.png]] [[File:Old - ring glass.png]] [[File:Old - ring gold.png]] [[File:Old - ring gold blue.png]] [[File:Old - ring gold green.png]] [[File:Old - ring gold red.png]] [[File:Old - ring granite.png]] [[File:Old - ring iron.png]] [[File:Old - ring ivory.png]] [[File:Old - ring jade.png]] [[File:Old - ring moonstone.png]] [[File:Old - ring opal.png]] [[File:Old - ring pearl.png]] [[File:Old - ring plain black.png]] [[File:Old - ring plain red.png]] [[File:Old - ring plain yellow.png]] [[File:Old - ring silver.png]] [[File:Old - ring steel.png]] [[File:Old - ring tiger eye.png]] [[File:Old - ring wooden.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of hunger.png]] - [[ring of hunger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of invisibility.png]] - [[ring of invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of levitation.png]] - [[ring of levitation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of sustain attributes.png]] - [[ring of sustain attributes]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of sustenance.png]] - [[ring of sustenance]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of regeneration.png]] - [[ring of regeneration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of teleport control.png]] - [[ring of teleport control]]&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
[[File:Air elemental fan.png]] - [[Air elemental fan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bottled efreet.png]] - [[Bottled efreet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - crystal ball of energy.png]] - [[Crystal ball of energy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - deck 1.png]] [[File:Old - deck 2.png]] [[File:Old - deck 3.png]] - [[Deck]]s&lt;br /&gt;
&lt;br /&gt;
[[File:Old - disc of storms.png]] [[File:Disc of storms.png]] - [[Disc of storms]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lantern of shadows.png]] - [[Lantern of shadows]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lamp of fire.png]] - [[Lamp of fire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Phantom mirror v1.png]] - [[Phantom mirror]] &lt;br /&gt;
&lt;br /&gt;
[[File:Rod 1.png]] [[File:Rod 2.png]] [[File:Rod 3.png]] [[File:Rod 4.png]] [[File:Rod 5.png]] [[File:Rod 6.png]] [[File:Rod 7.png]] [[File:Rod 8.png]] [[File:Rod 9.png]] [[File:Rod 10.png]] - [[Rod]]s&lt;br /&gt;
&lt;br /&gt;
[[File:Stone of earth elementals.png]] - [[Stone of earth elementals]]&lt;br /&gt;
&lt;br /&gt;
[[File:Stone of tremors.png]] - [[Stone of tremors]]&lt;br /&gt;
&lt;br /&gt;
===Consumables===&lt;br /&gt;
[[File:ambrosia.png]] - [[Ambrosia]]&lt;br /&gt;
&lt;br /&gt;
[[File:cheese.png]] - [[Cheese]]&lt;br /&gt;
&lt;br /&gt;
[[File:honeycomb.png]] - [[Honeycomb]]&lt;br /&gt;
&lt;br /&gt;
[[File:sausage.png]] - [[Sausage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - strawberry.png]] - [[Strawberry]]&lt;br /&gt;
&lt;br /&gt;
[[File:Potion of heal-wounds.png]] - [[Potion of heal wounds]]&lt;br /&gt;
&lt;br /&gt;
===[[Scrolls]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of curse armour.png]] - [[Scroll of curse armour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of curse jewellery.png]] - [[Scroll of curse jewellery]] &lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of curse weapon.png]] - [[Scroll of curse weapon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of detect curse.png]] - [[Scroll of detect curse]]&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of enchant weapon 1.png]] [[File:Scroll of enchant weapon 2.png]] [[File:Scroll of enchant weapon 3.png]] - [[Scroll of enchant weapon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of paper.png]] - [[Scroll of paper]]&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of recharging.png]] - [[Scroll of recharging]]&lt;br /&gt;
&lt;br /&gt;
===[[Unrandart]]s===&lt;br /&gt;
[[File:Old - amulet of cekugob.png]] - The [[Amulet of Cekugob]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of the air.png]] - The [[Amulet of the air]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of the four winds.png]] - The [[Amulet of the Four Winds]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - arc blade.png]] - The [[Arc blade]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - arga.png]] - &amp;quot;[[Arga]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Urand talos.png]] - The [[Armour of Talos]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - autumn katana.png]] - The [[Autumn katana]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - black knight barding.png]] - The [[Black Knight's barding]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bloodbane.png]] - &amp;quot;[[Bloodbane]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Blowgun of the assassin.png]] - The [[Blowgun of the Assassin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Boots of the spider.png]] - The [[Boots of the spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mace of brilliance.png]] - &amp;quot;[[Brilliance]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - brooch of shielding.png]] - The [[Brooch of Shielding]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shield Bullseye.png]] - &amp;quot;[[Bullseye]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - captain's cutlass.png]] - The [[Captain's cutlass]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak of flash.png]] - The [[Cloak of Flash]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak_of_starlight.png]] - The [[Cloak of Starlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak_of_the_thief.png]] - The [[Cloak of the Thief]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - crown of dyrovepreva.png]] - The [[Crown of Dyrovepreva]]&lt;br /&gt;
&lt;br /&gt;
[[File:Crown of eternal torment.png]]- The [[Crown of Eternal Torment]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dagger of chilly death.png]] [[File:Dagger of chilly death.png]] - The [[Dagger of Chilly Death]]&lt;br /&gt;
&lt;br /&gt;
[[File:Crossbow_hellfire.png]] - &amp;quot;[[Damnation (unrand)|Damnation]]&amp;quot;, formerly known as &amp;quot;[[Hellfire (unrand)|Hellfire]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dark maul.png]] - The [[Dark maul]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Dragonskin_cloak.png]] - The [[Dragonskin cloak]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - elemental_staff.png]] - The [[Elemental Staff]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - morningstar_eos.png]] - &amp;quot;[[Eos]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fencer's gloves.png]] - The [[Fencer's gloves]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - firestarter.png]] - &amp;quot;[[Firestarter]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - glaive of prune.png]] - The [[Glaive of Prune]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - glaive of the guard.png]] - The [[Glaive of the guard]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hat of the High Council.png]] - The [[Hat of the High Council]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hood of the assassin.png]] [[File:Old - hood of the assassin 2.png]] - The [[Hood of the Assassin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Knife of accuracy.png]] - The [[Knife of Accuracy]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - lajatang of order.png]] - The [[Lajatang of Order]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - leech.png]] [[File:Old - Leech v2.png]] - &amp;quot;[[Leech]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lehudib's crystal spear (unrand).png]] [[File:Lehudib's crystal spear (weapon).png]] - [[Lehudib's crystal spear (unrand)|Lehudib's crystal spear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lightning scales.png]] [[File:Old - lightning scales 2.png]] - The [[lightning scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - macabre finger necklace.png]] - The [[Macabre finger necklace]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mace of variability.png]] - The [[Mace of Variability]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Majin-bo v1.png]] - [[Majin-Bo]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - moon troll leather armour.png]] - [[Moon troll leather armour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - necklace of bloodlust.png]] - The [[Necklace of Bloodlust]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - obsidian axe.png]] - The [[Obsidian Axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - piercer.png]] - &amp;quot;[[Piercer]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - plutonium sword.png]] [[File:Old - plutonium sword 2.png]] - The [[Plutonium sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sling_punk.png]] - &amp;quot;[[Punk]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ratskin_cloak.png]] - The [[Ratskin cloak]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ring of shadows.png]] - The [[Ring of Shadows]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ring of vitality.png]] [[File:Ring of vitality.png]] - The [[Ring of vitality]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ring_of_the_octopus_king.png]] - a [[Ring of the Octopus King]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - robe of night.png]] - The [[Robe of Night]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sceptre of asmodeus.png]] - The [[Sceptre of Asmodeus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sceptre of torment.png]] - The [[Sceptre of Torment]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - scimitar of flaming death.png]] [[File:Scimitar of flaming death.png]] - The [[Scimitar of Flaming Death]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sharnga.png]] - The Bow of Krishna &amp;quot;[[Sharnga]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shield of the gong.png]] - The [[Shield of the gong]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - singing sword.png]] - The [[Singing Sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant club skullcrusher.png]] - &amp;quot;[[Skullcrusher]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - snakebite.png]] - &amp;quot;[[Snakebite]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - crossbow_sniper.png]]- &amp;quot;[[Sniper]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Spear of the botono.png]] - The [[Spear of the Botono]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - spriggans knife.png]] - The [[Spriggan's Knife]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - staff of dispater.png]] - The [[Staff of Dispater]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Staff of olgreb.png]] - The [[Staff of Olgreb]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Staff of wucad mu v1.png]] [[File:Old - Staff of wucad mu v2.png]] - The [[Staff of Wucad Mu]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sword of cerebov.png]] - The [[Sword of Cerebov]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sword of power.png]] [[File:Old - sword of power 2.png]] - The [[Sword of Power]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sword of the doom knight.png]] [[File:Sword of the doom knight.png]] - The [[Sword of the Doom Knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sword of zonguldrok.png]] - The [[Sword of Zonguldrok]]&lt;br /&gt;
&lt;br /&gt;
[[File:Older - wrath of trog.png]] [[File:Old - wrath_of_trog.png]] - The [[Wrath of Trog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wyrmbane v1.png]] [[File:Old - Wyrmbane v2.png]] - [[Wyrmbane]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sword of jihad.png]] - The [[Zealot's sword]], the [[Sword of Jihad]]&lt;br /&gt;
&lt;br /&gt;
==Dungeon features==&lt;br /&gt;
[[File:Old - golubrian passage.png]] - [[Passage of Golubria|Golubrian passage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - transporter.png]] [[File:Old - transporter landing site.png]] - [[Transporter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - vaults entry.png]] - [[Vaults]] entrance&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zonguldrok's grave.png]] - [[Zonguldrok's Shrine|Zonguldrok's grave]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zot entry.png]] - [[Realm of Zot]] entrance&lt;br /&gt;
&lt;br /&gt;
===[[Altar]]s===&lt;br /&gt;
[[File:Old - ashenzari altar.png]] - [[Ashenzari]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - beogh altar.png]] - [[Beogh]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - cheibriados altar.png]] - [[Cheibriados]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Faded altar v1.png]] - [[Faded altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fedhas altar v1.png]] - [[Fedhas]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lugonu altar v1.png]] [[File:Old - Lugonu altar v2.png]] - [[Lugonu]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Makhleb altar.png]] - [[Makhleb]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Shining one altar v1.png]] - [[The Shining One]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Sif muna altar v1.png]] [[File:Old - Sif muna altar v2.png]] - [[Sif Muna]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vehumet altar v1.png]] - [[Vehumet]] atlar&lt;br /&gt;
&lt;br /&gt;
[[File:Old - yredelemnul altar.png]] - [[Yredelemnul]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Zin altar v1.png]] - [[Zin]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
===[[Shop]]s===&lt;br /&gt;
[[File:Old - Abandoned shop v1.png]] - [[Shop#Vault-Defined Shops|Abandoned shop]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Armor shop v1.png]] - [[Armor]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Book shop v1.png]] - [[Book]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Potion shop v1.png]] - Distillery/[[potion]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Food shop v1.png]] - [[Food]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - General shop v1.png]] - General store&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Jewellery shop v1.png]] - [[Jewellery]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Scroll shop v1.png]] - [[Scroll]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wand shop v1.png]] - [[Wand]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Weapon shop v1.png]] - [[Weapon]] shop&lt;br /&gt;
&lt;br /&gt;
===[[Statue]]s===&lt;br /&gt;
[[File:Granite stump.png]] [[File:Old - statue ancient hero.png]] [[File:Old - statue cat.png]] [[File:Old - statue centaur.png]] [[File:Old - statue centaur2.png]] [[File:Old - statue dragon.png]] [[File:Old - statue dwarf axe.png]] [[File:Old - statue dwarf mace.png]] [[File:Old - statue dwarf sword.png]] [[File:Old - statue elephant.png]] [[File:Old - statue eye.png]] [[File:Old - statue head.png]] [[File:Old - statue mermaid.png]] [[File:Old - statue naga.png]] [[File:Old - statue skull.png]] [[File:Old - statue snail.png]] [[File:Old - statue troll.png]] [[File:Old - orcish idol.png]]&lt;br /&gt;
&lt;br /&gt;
===[[Trap]]s===&lt;br /&gt;
[[File:Old - alarm trap.png]] - [[Alarm trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arrow_trap.png]] - [[Arrow trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Axe_trap.png]] - [[Axe trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Blade_trap.png]] - [[Blade trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bolt trap.png]] - [[Bolt trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Dart_trap.png]] - [[Dart trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dispersal trap.png]] - [[Dispersal trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gas_trap.png]] - [[Gas trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Needle_trap.png]] - [[Needle trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow_trap.png]] - [[Shadow trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Spear_trap.png]] - [[Spear trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - teleport trap.png]] - [[Teleport trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zot trap.png]] - [[Zot trap]]&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
[[File:Old - abjuration.png]] - [[Abjuration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - agony.png]] - [[Agony]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - airstrike.png]] - [[Airstrike]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - alistair's intoxication.png]] - [[Alistair's Intoxication]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - animate dead.png]] - [[Animate Dead]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - animate skeleton.png]] - [[Animate Skeleton]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - apportation.png]] - [[Apportation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mass abjuration.png]] - [[Aura of Abjuration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - beastly appendage.png]] - [[Beastly Appendage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Berserker rage.png]] - [[Berserker Rage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - blade hands.png]] - [[Blade Hands]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - blink.png]] - [[Blink]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bolt of cold.png]] - [[Bolt of Cold]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bolt of draining.png]] - [[Bolt of Draining]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bolt of fire.png]] - [[Bolt of Fire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bolt of magma.png]] - [[Bolt of Magma]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - borgnjor's revivification.png]] - [[Borgnjor's Revivification]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - call canine familiar.png]] - [[Call Canine Familiar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - call imp.png]] - [[Call Imp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - cause fear.png]] - [[Cause Fear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - chain lightning.png]] - [[Chain Lightning]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cigotuvi's degeneration.png]] - [[Cigotuvi's Degeneration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - condensation shield.png]] - [[Condensation Shield]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - confuse.png]] - [[Confuse]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - confusing touch.png]] - [[Confusing Touch]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - conjure ball lightning.png]] - [[Conjure Ball Lightning]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - conjure flame.png]] - [[Conjure Flame]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - control teleport.png]] - [[Control Teleport]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - control undead.png]] - [[Control Undead]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - controlled blink.png]] - [[Controlled Blink]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - corona.png]] - [[Corona]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - corpse rot.png]] - [[Corpse Rot]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - cure poison.png]] - [[Cure Poison]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - darkness.png]] - [[Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dazzling spray.png]] - [[Dazzling Spray]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death channel.png]] - [[Death Channel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death's door.png]] - [[Death's Door]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - deflect missiles.png]] - [[Deflect Missiles]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - delayed fireball.png]] - [[Delayed Fireball]]&lt;br /&gt;
&lt;br /&gt;
[[File:Demonic horde.png]] - [[Demonic Horde]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dig.png]] - [[Dig]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - discord.png]] - [[Discord]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - disjunction.png]] - [[Disjunction]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dispel undead.png]] - [[Dispel Undead]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dispersal.png]] - [[Dispersal]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dragon form.png]] - [[Dragon Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Summon dragon.png]] - [[Dragon's Call]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - enslavement.png]] - [[Enslavement]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ensorcelled hibernation.png]] - [[Ensorcelled Hibernation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Evaporate.png]] - [[Evaporate]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - excruciating wounds.png]] - [[Excruciating Wounds]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extension.png]] - [[Extension]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fire brand.png]] - [[Fire Brand]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fire storm.png]] - [[Fire Storm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fireball.png]] - [[Fireball]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - flame tongue.png]] - [[Flame Tongue]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - flight.png]] - [[Flight (spell)|Flight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - force lance.png]] - [[Force Lance]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - forceful dismissal.png]] [[File:Forceful dismissal.png]] - [[Forceful Dismissal]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - freeze.png]] - [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
[[File:Freezing aura.png]] - [[Freezing Aura]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - freezing cloud.png]] - [[Freezing Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fulsome distillation.png]] - [[Fulsome Distillation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fulminant prism.png]] - [[Fulminant Prism]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ice storm.png]] - [[Glaciate]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - haste.png]] - [[Haste]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - haunt.png]] - [[Haunt]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ice form.png]] - [[Ice Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ignite poison.png]] - [[Ignite Poison]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - infusion.png]] - [[Infusion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - inner flame.png]] - [[Inner Flame]]&lt;br /&gt;
&lt;br /&gt;
[[File:Insulation.png]] - [[Insulation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - invisibility.png]] - [[Invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - iron shot.png]] - [[Iron Shot]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - iskenderun's battlesphere.png]] - [[Iskenderun's Battlesphere]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - iskenderun's mystic blast.png]] - [[Iskenderun's Mystic Blast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Levitation.png]] - [[Levitation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - leda's liquefaction.png]] - [[Leda's Liquefaction]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lee's rapid deconstruction.png]] - [[Lee's Rapid Deconstruction]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lehudib's crystal spear.png]] - [[Lehudib's Crystal Spear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lethal infusion.png]] - [[Lethal Infusion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lightning bolt.png]] - [[Lightning Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - magic dart.png]] - [[Magic Dart]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - malign gateway.png]] - [[Malign Gateway]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mass abjuration.png]] - [[Mass Abjuration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mass confusion.png]] - [[Mass Confusion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mephitic cloud.png]] - [[Mephitic Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - metabolic englaciation.png]] - [[Metabolic Englaciation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - monstrous menagerie.png]] - [[Monstrous Menagerie]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - necromutation.png]] - [[Necromutation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - olgreb's toxic radiance.png]] - [[Olgreb's Toxic Radiance]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orb of destruction.png]] - [[Orb of Destruction]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ozocubu's armour.png]] - [[Ozocubu's Armour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ozocubu's refrigeration.png]] - [[Ozocubu's Refrigeration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - pain.png]] - [[Pain]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - passage of golubria.png]] - [[Passage of Golubria]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - passwall.png]] - [[Passwall]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - petrify.png]] - [[Petrify]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - phase shift.png]] - [[Phase Shift]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - poison arrow.png]] - [[Poison Arrow]]&lt;br /&gt;
&lt;br /&gt;
[[File:Poison weapon.png]] - [[Poison Weapon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - poisonous cloud.png]] - [[Poisonous Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - portal projectile.png]] - [[Portal Projectile]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - recall.png]] - [[Recall]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - regeneration.png]] - [[Regeneration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - repel missiles.png]] - [[Repel Missiles]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ring of flames.png]] - [[Ring of Flames]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sandblast.png]] - [[Sandblast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - searing ray.png]] - [[Searing Ray]]&lt;br /&gt;
&lt;br /&gt;
[[File:See invisible.png]] - [[See Invisible]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shadow creatures.png]] - [[Shadow Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shatter.png]] - [[Shatter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shock.png]] - [[Shock]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shroud of golubria.png]] - [[Shroud of Golubria]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - silence.png]] - [[Silence]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - simulacrum.png]] - [[Simulacrum]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - slow.png]] - [[Slow]]&lt;br /&gt;
&lt;br /&gt;
[[File:Song of shielding.png]] - [[Song of Shielding]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - song of slaying.png]] - [[Song of Slaying]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spectral weapon.png]] - [[Spectral Weapon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spellforged servitor.png]] - [[Spellforged Servitor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spider form.png]] - [[Spider Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - static discharge.png]] - [[Static Discharge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - statue form.png]] - [[Statue Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sticks to snakes.png]] - [[Sticks to Snakes]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sticky flame.png]] - [[Sticky Flame]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sting.png]] - [[Sting]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - stone arrow.png]] - [[Stone Arrow]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - stoneskin.png]] - [[Stoneskin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sublimation of blood.png]] - [[Sublimation of Blood]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon butterflies.png]] - [[Summon Butterflies]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon demon.png]] - [[Summon Demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Summon dragon.png]] - [[Summon Dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Summon elemental.png]] - [[Summon Elemental]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon forest.png]] - [[Summon Forest]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon greater demon.png]] - [[Summon Greater Demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon guardian golem.png]] - [[Summon Guardian Golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon horrible things.png]] - [[Summon Horrible Things]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon hydra.png]] - [[Summon Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon ice beast.png]] - [[Summon Ice Beast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon lightning spire.png]] - [[Summon Lightning Spire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon mana viper.png]] - [[Summon Mana Viper]]&lt;br /&gt;
&lt;br /&gt;
[[File:Summon scorpions.png]] - [[Summon Scorpions]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon small mammal.png]] - [[Summon Small Mammal]]&lt;br /&gt;
&lt;br /&gt;
[[File:Summon ugly thing.png]] - [[Summon Ugly Thing]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sure blade.png]] - [[Sure Blade]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - symbol of torment.png]] - [[Symbol of Torment]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - swiftness.png]] - [[Swiftness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - teleport other.png]] - [[Teleport Other]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - throw flame.png]] - [[Throw Flame]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - throw frost.png]] - [[Throw Frost]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - throw icicle.png]] - [[Throw Icicle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - tornado.png]] - [[Tornado]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - tukima's dance.png]] - [[Tukima's Dance]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - twisted resurrection.png]] [[File:Twisted resurrection (player spell).png]] - [[Twisted Resurrection (player spell)|Twisted Resurrection]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - vampiric draining.png]] - [[Vampiric Draining]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - venom bolt.png]] - [[Venom Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - warp weapon.png]] - [[Warp Weapon]]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
[[File:Bat Form.png]] - [[Bat Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Breathe Sticky Flame.png]] [[Draconian breath attacks|Breathe Sticky Flame]]&lt;br /&gt;
&lt;br /&gt;
[[File:Breathe Poison.png]] - [[Draconian breath attacks|Breathe Poison]]&lt;br /&gt;
&lt;br /&gt;
[[File:Device recharge.png]] - [[Deep Dwarf#History|Device Recharge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Self restoration.png]] - [[Mummy#History|Self-Restoration]]&lt;br /&gt;
&lt;br /&gt;
===[[Transformation]]s===&lt;br /&gt;
[[File:Dragon form standard.png]] [[File:Old - dragon form red.png]] [[File:Old - dragon form white.png]] [[File:Old - dragon form grey.png]] [[File:Old - dragon form black.png]] [[File:Old - dragon form green.png]] [[File:Old - dragon form yellow.png]] [[File:Old - dragon form purple.png]] [[File:Old - dragon form pale.png]] [[File:Dragon form mottled.png]] [[File:Old - dragon form felid.png]] - [[Dragon Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - player ice form.png]] - [[Ice Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - player pig form.png]] - [[Pig Form]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Obsolete]]&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Template:Monster_spell_info&amp;diff=86868</id>
		<title>Template:Monster spell info</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Template:Monster_spell_info&amp;diff=86868"/>
				<updated>2026-07-21T06:50:28Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{ {{{|safesubst:}}}#invoke:Spell|monster_spell_info|{{{1|}}}|image_name={{{image_name|{{{1|}}}}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;This template will generate an infobox followed by a description and quote(s) for a given monster spell. For example:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{monster spell info|Agony}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives you:&lt;br /&gt;
{{suppress categories|{{monster spell info|Agony}}}}&lt;br /&gt;
&lt;br /&gt;
If the spell name is omitted, the page's title is used.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Module:Spell&amp;diff=86867</id>
		<title>Module:Spell</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Module:Spell&amp;diff=86867"/>
				<updated>2026-07-21T06:48:01Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
local data = mw.loadData('Module: Table of spells')&lt;br /&gt;
local monster_data = mw.loadData('Module: Table of monster spells')&lt;br /&gt;
local RANGE_LOS = 8&lt;br /&gt;
&lt;br /&gt;
local function table_keys_sorted(t, f)&lt;br /&gt;
  local keys = {}&lt;br /&gt;
  for k in pairs(t) do&lt;br /&gt;
    table.insert(keys, k)&lt;br /&gt;
  end&lt;br /&gt;
  table.sort(keys, f)&lt;br /&gt;
  return keys&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function empty_table(t)&lt;br /&gt;
  for _ in pairs(t) do&lt;br /&gt;
    return false&lt;br /&gt;
  end&lt;br /&gt;
  return true&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function names_by_level()&lt;br /&gt;
  local names = table_keys_sorted(data)&lt;br /&gt;
  table.sort(names, function(a, b)&lt;br /&gt;
    if data[a].level == data[b].level then&lt;br /&gt;
      return a &amp;lt; b&lt;br /&gt;
    else&lt;br /&gt;
      return data[a].level &amp;lt; data[b].level&lt;br /&gt;
    end&lt;br /&gt;
  end)&lt;br /&gt;
  return names&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function spell_table_header()&lt;br /&gt;
  return [=[{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!|Icon&lt;br /&gt;
!|Name&lt;br /&gt;
!|Schools&lt;br /&gt;
!|Level&lt;br /&gt;
!|Power&amp;lt;br&amp;gt;cap&lt;br /&gt;
!|Range&lt;br /&gt;
!|Noise&lt;br /&gt;
!|Flags&lt;br /&gt;
!|Books&lt;br /&gt;
|----&lt;br /&gt;
]=]&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function spell_table_section(heading)&lt;br /&gt;
  return '! colspan=9 style=&amp;quot;text-align:left&amp;quot;|\n' ..&lt;br /&gt;
         '====' .. heading .. '====\n' ..&lt;br /&gt;
         '|----\n'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_schools(frame, schools, no_link_for)&lt;br /&gt;
  local ret = ''&lt;br /&gt;
  for _, school in ipairs(table_keys_sorted(schools)) do&lt;br /&gt;
    if school == no_link_for then&lt;br /&gt;
      ret = ret .. school .. '/'&lt;br /&gt;
    else&lt;br /&gt;
      ret = ret ..&lt;br /&gt;
        frame:expandTemplate{title = 'schoollink', args = {school}} .. '/'&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret:sub(1, -2)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_range(range)&lt;br /&gt;
  if range == nil then&lt;br /&gt;
    return ''&lt;br /&gt;
  elseif range.min == range.max then&lt;br /&gt;
    if range.min == RANGE_LOS then&lt;br /&gt;
      return 'LOS'&lt;br /&gt;
    else&lt;br /&gt;
      return range.min&lt;br /&gt;
    end&lt;br /&gt;
  else&lt;br /&gt;
    return range.min .. '-' .. range.max&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_noise(noise)&lt;br /&gt;
  if noise == nil then&lt;br /&gt;
    return ''&lt;br /&gt;
  else&lt;br /&gt;
    return math.max(string.match(noise.casting, &amp;quot;%d+&amp;quot;), string.match(noise.effect, &amp;quot;%d+&amp;quot;))&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_flag(flag)&lt;br /&gt;
  if flag:upper() == 'WL_CHECK' then&lt;br /&gt;
    return 'Will check'&lt;br /&gt;
  else&lt;br /&gt;
    return flag:gsub('_', ' '):lower():gsub('^%l', string.upper)&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_flags(flags)&lt;br /&gt;
  if flags == nil then&lt;br /&gt;
    return ''&lt;br /&gt;
  end&lt;br /&gt;
  local ret = ''&lt;br /&gt;
  for _, flag in ipairs(table_keys_sorted(flags)) do&lt;br /&gt;
    ret = ret .. format_flag(flag) .. ', '&lt;br /&gt;
  end&lt;br /&gt;
  return ret:sub(1, -3)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function compare_books(a, b)&lt;br /&gt;
  return a:lower():gsub('^book of ', ''):gsub('^a ', ''):gsub('^the ', '') &amp;lt;&lt;br /&gt;
    b:lower():gsub('^book of ', ''):gsub('^a ', ''):gsub('^the ', '')&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_books(books)&lt;br /&gt;
  local ret = ''&lt;br /&gt;
  for _, book in ipairs(table_keys_sorted(books, compare_books)) do&lt;br /&gt;
    ret = ret .. '[[' .. book:gsub('^%l', string.upper) .. ']]&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  return ret:sub(1, -5)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function spell_table_line(frame, name, info, no_link_for)&lt;br /&gt;
  return '|[[File:' .. name:lower() .. '.png]]\n' ..&lt;br /&gt;
         '|style=&amp;quot;padding-left:1em&amp;quot;|[[' .. name .. ']]\n' ..&lt;br /&gt;
         '|' .. format_schools(frame, info['schools'], no_link_for) .. '\n' ..&lt;br /&gt;
         '|' .. info['level'] .. '\n' ..&lt;br /&gt;
         '|' .. (info['power cap'] == 0 and 'N/A' or info['power cap']) ..&lt;br /&gt;
         '\n' ..&lt;br /&gt;
         '|' .. format_range(info['range']) .. '\n' ..&lt;br /&gt;
         '|' .. format_noise(info['noise']) .. '\n' ..&lt;br /&gt;
         '|' .. format_flags(info['flags']) .. '\n' ..&lt;br /&gt;
         '|' .. format_books(info['books']) .. '\n' ..&lt;br /&gt;
         '|----\n'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table(frame)&lt;br /&gt;
  local alphabet = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'&lt;br /&gt;
&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
  local c = nil&lt;br /&gt;
  for _, name in ipairs(table_keys_sorted(data)) do&lt;br /&gt;
    if name:sub(1, 1) ~= c then&lt;br /&gt;
      c = name:sub(1, 1)&lt;br /&gt;
      ret = ret .. spell_table_section(c)&lt;br /&gt;
    end&lt;br /&gt;
    ret = ret .. spell_table_line(frame, name, data[name])&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_level(frame)&lt;br /&gt;
  local school = frame.args[1]&lt;br /&gt;
  if school == '' then&lt;br /&gt;
    school = nil&lt;br /&gt;
  end&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
  for level=1,9 do&lt;br /&gt;
    local found = false&lt;br /&gt;
    for _, name in ipairs(table_keys_sorted(data)) do&lt;br /&gt;
      if data[name]['level'] == level then&lt;br /&gt;
        if school == nil or data[name]['schools'][school] then&lt;br /&gt;
          if not found then&lt;br /&gt;
            found = true&lt;br /&gt;
            ret = ret .. spell_table_section('Level ' .. level)&lt;br /&gt;
          end&lt;br /&gt;
          ret = ret .. spell_table_line(frame, name, data[name], school)&lt;br /&gt;
        end&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_school(frame)&lt;br /&gt;
  local schools = {}&lt;br /&gt;
  for _,spell in pairs(data) do&lt;br /&gt;
    for school in pairs(spell['schools']) do&lt;br /&gt;
      schools[school] = true&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
  for _,school in ipairs(table_keys_sorted(schools)) do&lt;br /&gt;
    ret = ret .. spell_table_section(&lt;br /&gt;
      frame:expandTemplate{title = 'schoollink', args = {school}})&lt;br /&gt;
    for _, name in ipairs(names_by_level(data)) do&lt;br /&gt;
      if data[name]['schools'][school] then&lt;br /&gt;
        ret = ret .. spell_table_line(frame, name, data[name], school)&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_book(frame)&lt;br /&gt;
  local books = {}&lt;br /&gt;
  for _,spell in pairs(data) do if spell['books'] ~= nil then&lt;br /&gt;
    for book in pairs(spell['books']) do&lt;br /&gt;
      books[book] = true&lt;br /&gt;
    end&lt;br /&gt;
  end end&lt;br /&gt;
&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
  for _,book in ipairs(table_keys_sorted(books, compare_books)) do&lt;br /&gt;
    ret = ret ..&lt;br /&gt;
      spell_table_section('[[' .. book:gsub('^%l', string.upper) .. ']]')&lt;br /&gt;
    for _, name in ipairs(names_by_level(data)) do&lt;br /&gt;
      if data[name]['books'][book] then&lt;br /&gt;
        ret = ret .. spell_table_line(frame, name, data[name])&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_flag(frame)&lt;br /&gt;
  local flags = {}&lt;br /&gt;
  for _,spell in pairs(data) do if spell['flags'] ~= nil then&lt;br /&gt;
    for flag,_ in pairs(spell['flags']) do&lt;br /&gt;
      flags[flag] = true&lt;br /&gt;
    end&lt;br /&gt;
  end end&lt;br /&gt;
&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
&lt;br /&gt;
  ret = ret .. spell_table_section('No flags')&lt;br /&gt;
  for _, name in ipairs(names_by_level(data)) do&lt;br /&gt;
    if empty_table(data[name]['flags']) then&lt;br /&gt;
      ret = ret .. spell_table_line(frame, name, data[name])&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  for _, flag in ipairs(table_keys_sorted(flags)) do&lt;br /&gt;
    ret = ret .. spell_table_section(format_flag(flag)) ..&lt;br /&gt;
      '| colspan=9 |' ..&lt;br /&gt;
      frame:expandTemplate{title = 'SpellFlagDesc ' .. format_flag(flag),&lt;br /&gt;
        args = {}} ..&lt;br /&gt;
      '\n|----\n'&lt;br /&gt;
    for _, name in ipairs(names_by_level(data)) do&lt;br /&gt;
      if data[name]['flags'][flag] then&lt;br /&gt;
        ret = ret .. spell_table_line(frame, name, data[name])&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.destructive_spell_list_alphabetical(frame)&lt;br /&gt;
   local ret = ''&lt;br /&gt;
   local names = table_keys_sorted(data)&lt;br /&gt;
   for _, name in ipairs(names) do&lt;br /&gt;
      if data[name]['flags']['destructive'] then&lt;br /&gt;
        ret = ret .. '*[[' .. name .. ']]\n'&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
    return ret&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_hated_by(spell)&lt;br /&gt;
  local output = ''&lt;br /&gt;
  if spell.flags.HASTY then&lt;br /&gt;
    output = output .. '[[Cheibriados]][[Category:Hasty Spells]]&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  if spell.flags.UNHOLY or spell.schools.Necromancy then&lt;br /&gt;
    output = output .. '[[Elyvilon]]&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  if spell.flags.UNHOLY or spell.schools.Necromancy then&lt;br /&gt;
    output = output .. '[[The Shining One]]&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  if spell.flags.CHAOTIC or spell.flags.UNCLEAN or spell.flags.UNHOLY or&lt;br /&gt;
    spell.schools.Necromancy then&lt;br /&gt;
    output = output .. '[[Zin]]'&lt;br /&gt;
    if spell.flags.UNCLEAN then&lt;br /&gt;
      output = output .. '[[Category:Unclean Spells]]'&lt;br /&gt;
    end&lt;br /&gt;
    if spell.flags.CHAOTIC then&lt;br /&gt;
      output = output .. '[[Category:Chaotic Spells]]'&lt;br /&gt;
    end&lt;br /&gt;
    if spell.flags.UNHOLY then&lt;br /&gt;
      output = output .. '[[Category:Evil Spells]]'&lt;br /&gt;
    end&lt;br /&gt;
    output = output .. '&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  return output:sub(1, -5)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_targetting(flags)&lt;br /&gt;
  local style = nil&lt;br /&gt;
  if flags.DIR then&lt;br /&gt;
    style = 'Direction'&lt;br /&gt;
  elseif flags.DIR_OR_TARGET then&lt;br /&gt;
    style = 'Target or direction'&lt;br /&gt;
  elseif flags.TARGET then&lt;br /&gt;
    style = 'Smite'&lt;br /&gt;
  end&lt;br /&gt;
  if style then&lt;br /&gt;
    if flags.OBJ and flags.NOT_SELF then&lt;br /&gt;
      return style .. ' (object, not self)'&lt;br /&gt;
    elseif flags.OBJ then&lt;br /&gt;
      return style .. ' (object)'&lt;br /&gt;
    elseif flags.NOT_SELF then&lt;br /&gt;
      return style .. ' (not self)'&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return style&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_info(frame)&lt;br /&gt;
  local name = frame.args[1]&lt;br /&gt;
  if not name or name == '' then&lt;br /&gt;
    name = mw.title.getCurrentTitle().text&lt;br /&gt;
  end&lt;br /&gt;
  local spell = data[name]&lt;br /&gt;
  if not spell then&lt;br /&gt;
    return name&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  local args = {}&lt;br /&gt;
  args.name = spell.name&lt;br /&gt;
  args.level = spell.level&lt;br /&gt;
  for i,school in ipairs(table_keys_sorted(spell.schools)) do&lt;br /&gt;
    args['school' .. i] =&lt;br /&gt;
      frame:expandTemplate{title = 'schoollink', args = {school}} ..&lt;br /&gt;
      '[[Category:' .. school .. ' Spells]]'&lt;br /&gt;
    i = i + 1&lt;br /&gt;
  end&lt;br /&gt;
  args.sources = format_books(spell.books)&lt;br /&gt;
  args.castingnoise = spell.noise.casting&lt;br /&gt;
  args.spellnoise = spell.noise.effect&lt;br /&gt;
  args['power cap'] = spell['power cap'] == 0 and 'N/A' or spell['power cap']&lt;br /&gt;
  args['summons limit'] = spell['summons limit']&lt;br /&gt;
  args.targetting = format_targetting(spell.flags)&lt;br /&gt;
  args.range = format_range(spell.range)&lt;br /&gt;
  args['hated by'] = format_hated_by(spell)&lt;br /&gt;
  args.flags = format_flags(spell.flags)&lt;br /&gt;
&lt;br /&gt;
  local infobox = frame:expandTemplate{title = 'spell', args = args}&lt;br /&gt;
&lt;br /&gt;
  local flavour = spell.description&lt;br /&gt;
  if spell.quote then&lt;br /&gt;
    flavour = flavour .. '\n----\n' .. spell.quote:gsub('\n', '&amp;lt;br&amp;gt;')&lt;br /&gt;
  end&lt;br /&gt;
  flavour = frame:expandTemplate{title = 'flavour', args = {flavour}}&lt;br /&gt;
  return infobox .. '\n' .. flavour&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.monster_spell_info(frame)&lt;br /&gt;
  local name = frame.args[1]&lt;br /&gt;
  if not name or name == '' then&lt;br /&gt;
    name = mw.title.getCurrentTitle().text&lt;br /&gt;
  end&lt;br /&gt;
  local spell = monster_data[name]&lt;br /&gt;
  if not spell then&lt;br /&gt;
    return name&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  local args = {}&lt;br /&gt;
  args.name = spell.name&lt;br /&gt;
  args.castingnoise = spell.noise.casting&lt;br /&gt;
  args.spellnoise = spell.noise.effect&lt;br /&gt;
  args['summons limit'] = spell['summons limit']&lt;br /&gt;
  args.targetting = format_targetting(spell.flags)&lt;br /&gt;
  args.range = format_range(spell.range)&lt;br /&gt;
  args.flags = format_flags(spell.flags)&lt;br /&gt;
  local image_name = frame.args[&amp;quot;image_name&amp;quot;]&lt;br /&gt;
  if image_name ~= nil and image_name ~= '' then&lt;br /&gt;
    args[&amp;quot;image_name&amp;quot;] = image_name&lt;br /&gt;
  else&lt;br /&gt;
    args[&amp;quot;image_name&amp;quot;] = name&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  local infobox = frame:expandTemplate{title = 'monster spell', args = args}&lt;br /&gt;
&lt;br /&gt;
  local flavour = spell.description&lt;br /&gt;
  if spell.quote then&lt;br /&gt;
    flavour = flavour .. '\n----\n' .. spell.quote:gsub('\n', '&amp;lt;br&amp;gt;')&lt;br /&gt;
  end&lt;br /&gt;
  flavour = frame:expandTemplate{title = 'flavour', args = {flavour}}&lt;br /&gt;
  return infobox .. '\n' .. flavour&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function names_by_noise()&lt;br /&gt;
  local names = table_keys_sorted(data)&lt;br /&gt;
  table.sort(names, function(a, b)&lt;br /&gt;
    if data[a].noise.effect == data[b].noise.effect then&lt;br /&gt;
      return a &amp;lt; b&lt;br /&gt;
    else&lt;br /&gt;
      return data[a].noise.effect &amp;lt; data[b].noise.effect&lt;br /&gt;
    end&lt;br /&gt;
  end)&lt;br /&gt;
  return names&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_noise(books)&lt;br /&gt;
  local result = [=[{|class=&amp;quot;prettytable&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spell !! Effect noise&lt;br /&gt;
]=]&lt;br /&gt;
  for _, name in ipairs(names_by_noise()) do&lt;br /&gt;
	local spell = data[name]&lt;br /&gt;
    if spell.noise.effect &amp;gt; 0 then&lt;br /&gt;
      result = result .. '|-\n| [[' .. spell.name .. ']]\n| ' .. tostring(spell.noise.effect) .. '\n'&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  result = result .. '|}\n'&lt;br /&gt;
  return result&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Retired_Artwork&amp;diff=86866</id>
		<title>Retired Artwork</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Retired_Artwork&amp;diff=86866"/>
				<updated>2026-07-21T06:45:52Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Crawl Stone Soup Tiles'' has not been known for particularly pretty graphics, but its design standards have grown better and better over time. Over the course of its many versions, volunteer artists have designed and redesigned the artwork for all the game's many monsters, items, and environment. Here are all the '''retired artworks''' that have at some point or other been removed from the game.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
===Humanoids===&lt;br /&gt;
[[File:Old - Boggart.png]] - [[Boggart]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - centaur.png]] - [[Centaur]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - centaur warrior.png]] - [[Centaur warrior]]&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos champion.png]] - [[Chaos champion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Cyclops.png]] [[File:Old - Cyclops v2.png]] - [[Cyclops]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep dwarf artificer.png]] - [[Deep dwarf artificer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep dwarf berserker.png]] - [[Deep dwarf berserker]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep dwarf death knight.png]] - [[Deep dwarf death knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep dwarf necromancer.png]] - [[Deep dwarf necromancer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep dwarf scion.png]] - [[Deep dwarf scion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf annihilator v1.png]] - [[Deep elf annihilator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf archer v1.png]] - [[Deep elf archer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf blademaster.png]] - [[Deep elf blademaster]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep elf conjurer.png]] - [[Deep elf conjurer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf death mage v1.png]] - [[Deep elf death mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf demonologist v1.png]] - [[Deep elf demonologist]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf elementalist v1.png]] - [[Deep elf elementalist]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep elf fighter.png]] - [[Deep elf fighter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf high priest v1.png]] - [[Deep elf high priest]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf knight v1.png]] - [[Deep elf knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf mage v1.png]] - [[Deep elf mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf master archer v1.png]] - [[Deep elf master archer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep elf priest.png]] - [[Deep elf priest]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep elf soldier.png]] - [[Deep elf soldier]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf sorcerer v1.png]] - [[Deep elf sorcerer]] &lt;br /&gt;
&lt;br /&gt;
[[File:Deep elf summoner.png]] - [[Deep elf summoner]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep troll.png]] - [[Deep troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep troll earth mage.png]] - [[Deep troll earth mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep troll shaman.png]] - [[Deep troll shaman]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - demigod.png]] - [[Demigod (monster)|Demigod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - demonspawn.png]] - [[Demonspawn (monster)|Demonspawn]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-brown.png]] - [[Draconian (monster)|Draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-black.png]] - [[Black draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-green.png]] - [[Green draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-grey.png]] - [[Grey draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-mottle.png]] - [[Mottled draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-pale.png]] - [[Pale draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-purple.png]] - [[Purple draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-red.png]] - [[Red draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-white.png]] - [[White draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-yellow.png]] - [[Yellow draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian annihilator.png]] - [[Draconian annihilator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian caller.png]] - [[Draconian caller]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian knight.png]] - [[Draconian knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian monk.png]] - [[Draconian monk]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian scorcher.png]] - [[Draconian scorcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian shifter.png]] - [[Draconian shifter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian zealot.png]] [[File:Draconian zealot.png]] - [[Draconian zealot]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Elf.png]] - [[Elf]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - eleionoma.png]] - [[Eleionoma]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Entropy weaver v1.png]] - [[Entropy weaver]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ettin.png]] [[File:Old - Ettin v2.png]] - [[Ettin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fenstrider witch.png]] - [[Fenstrider witch]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fire giant.png]] [[File:Old - Fire giant v2.png]] - [[Fire giant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - formicid.png]] - [[Formicid (monster)|Formicid]]&lt;br /&gt;
&lt;br /&gt;
[[File:Formicid drone.png]] - [[Formicid drone]]&lt;br /&gt;
&lt;br /&gt;
[[File:Formicid venom mage.png]] - [[Formicid venom mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Frost giant.png]] [[File:Old - Frost giant v2.png]] - [[Frost giant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gnoll.png]] - [[Gnoll (monster)|Gnoll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gnoll sergeant.png]] [[File:Old - gnoll sergeant 2.png]] - [[Gnoll sergeant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gnoll shaman.png]] - [[Gnoll shaman]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gnome.png]] - [[Gnome (monster)|Gnome]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Goblin.png]] [[File:Old - goblin 2.png]] - [[Goblin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Guardian naga.png]] - [[Guardian naga]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - harpy.png]] - [[Harpy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Halfling (monster).png]] - [[Halfling (monster)|Halfling]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hell knight.png]] - [[Hell knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hill giant.png]] [[File:Old - Hill giant v2.png]] [[File:Hill giant.png]] - [[Hill giant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hobgoblin.png]] [[File:Old - hobgoblin 2.png]] - [[Hobgoblin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ironbound beastmaster.png]] - [[Ironbound beastmaster]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ironbound frostheart.png]] - [[Ironbound frostheart]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ironbound thunderhulk.png]] - [[Ironbound thunderhulk]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Iron troll.png]] - [[Iron troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Kobold.png]] [[File:Old - kobold 2.png]] - [[Kobold]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Big kobold.png]] [[File:Old - big kobold 2.png]] [[File:Big kobold.png]] - [[Kobold brigand]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Kobold demonologist.png]] [[File:Old - Kobold demonologist v2.png]] - [[Kobold demonologist]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - merfolk.png]] [[File:Old - Merfolk v2.png]] ‎  - [[Merfolk (monster)|Merfolk]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Merfolk avatar v1.png]] - [[Merfolk avatar]], formerly known as a siren&lt;br /&gt;
&lt;br /&gt;
[[File:Old - merfolk aquamancer.png]] [[File:Old - Merfolk aquamancer v2.png]] - [[Merfolk aquamancer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - merfolk impaler.png]] [[File:Old - Merfolk impaler v2.png]] - [[Merfolk impaler]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - merfolk javelineer.png]] [[File:Old - Merfolk javelineer v2.png]] - [[Merfolk javelineer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Minotaur_old.png]] - [[Minotaur (monster)|Minotaur]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Necromancer0.png]] [[File:Old - Necromancer.png]] - [[Necromancer (monster)|Necromancer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Naga v1.png]] - [[Naga (monster)|Naga]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Naga mage v1.png]] - [[Naga mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Naga ritualist v1.png]] [[File:Old - Naga ritualist v2.png]] - [[Naga ritualist]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Naga sharpshooter v2.png]] - [[Naga sharpshooter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Naga warrior oldpic.png]] - [[Naga warrior]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Greater naga v1.png]] - [[Nagaraja]], formerly known as greater naga &lt;br /&gt;
&lt;br /&gt;
[[File:Old - ogre.png]] [[File:Old - ogre2.png]] - [[Ogre (monster)|Ogre]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ogre mage.png]] - [[Ogre mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc.png]] - [[Orc]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc high priest.png]] [[File:Old - Orc high priest v2.png]] - [[Orc high priest]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc knight.png]] - [[Orc knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc priest.png]] [[File:Old - Orc priest v2.png]] - [[Orc priest]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc sorcerer.png]] [[File:Old - Orc sorcerer v2.png]] - [[Orc sorcerer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc warlord.png]] [[File:Old - Orc warlord.png]] - [[Orc warlord]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc warrior.png]] - [[Orc warrior]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc wizard.png]] - [[Orc wizard]]&lt;br /&gt;
&lt;br /&gt;
[[File:Putrid demonspawn.png]] - [[Putrid demonspawn]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rock troll.png]] - [[Rock troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - salamander.png]] [[File:Old - salamander 2.png]] - [[Salamander]]&lt;br /&gt;
&lt;br /&gt;
[[File:Salamander firebrand.png]] - [[Salamander firebrand]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - salamander mystic.png]] [[File:Old - salamander mystic 2.png]] - [[Salamander mystic]]&lt;br /&gt;
&lt;br /&gt;
[[File:Salamander stormcaller.png]] - [[Salamander stormcaller]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - satyr.png]] [[File:Old - Satyr.png]] - [[Satyr]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mermaid.png]] - [[Siren]], formerly known as a mermaid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - slave.png]] - [[Slave]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spriggan.png]] - [[Spriggan (monster)|Spriggan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spriggan air mage.png]] - [[Spriggan air mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spriggan berserker.png]] - [[Spriggan berserker]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spriggan defender.png]] - [[Spriggan defender]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spriggan druid.png]] - [[Spriggan druid]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spriggan rider.png]] [[File:Old - Spriggan rider v2.png]] [[File:Old - Spriggan rider v3.png]] - [[Spriggan rider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Stone giant.png]] [[File:Old - Stone giant v2.png]] - [[Stone giant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Titan v1.png]] - [[Titan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Troll_(monster).png]] - [[Troll (monster)|Troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - two-headed ogre.png]] - [[Two-headed ogre]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vault guard.png]] - [[Vault guard]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vault sentinel.png]] [[File:Old - Vault sentinel v2.png]] - [[Vault sentinel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wizard (monster).png]] - [[Wizard (monster)|Wizard]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - yaktaur.png]] - [[Yaktaur]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - yaktaur captain.png]] - [[Yaktaur captain]]&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
[[File:Old - adder.png]] [[File:Old - adder 2.png]] - [[Adder]]&lt;br /&gt;
&lt;br /&gt;
[[File:Agate snail.png]] [[File:Agate snail shell.png]] - [[Agate snail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - alligator.png]] - [[Alligator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - alligator snapping turtle.png]] [[File:Alligator snapping turtle shell.png]] - [[Alligator snapping turtle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - anaconda.png]] [[File:Old - anaconda2.png]] - [[Anaconda]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ant larva.png]] - [[Ant larva]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ball python.png]] [[File:Old - ball python v2.png]] - [[Ball python]]&lt;br /&gt;
&lt;br /&gt;
[[File:Big fish.png]] - [[Big fish]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - black bear.png]] [[File:Old - black bear v2.png]] [[File:Old - black bear 3.png]] - [[Black bear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - black mamba.png]] [[File:Old - black mamba v2.png]] - [[Black mamba]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - blink frog.png]] - [[Blink frog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Boring beetle.png]] - [[Boring beetle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Boulder beetle.png]] [[File:Boulder beetle rolling0.png]] [[File:Boulder beetle rolling2.png]] [[File:Boulder beetle rolling3.png]] - [[Boulder beetle]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - brain worm.png]] [[File:Brain worm.png]] - [[Brain worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bumblebee.png]] - [[Bumblebee]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bunyip.png]] - [[Bunyip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Butterfly1.png]] [[File:Butterfly2.png]] [[File:Butterfly3.png]] [[File:Butterfly4.png]] [[File:Butterfly5.png]] [[File:Butterfly6.png]] - [[Butterfly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - catoblepas.png]] [[File:Old - catoblepas 2.png]] - [[Catoblepas]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - caustic shrike.png]] - [[Caustic shrike]]&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos butterfly.png]] - [[Chaos butterfly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - crocodile.png]] [[File:Old - crocodile v2.png]] - [[Crocodile]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death drake.png]] [[File:Old - death drake 2.png]] - [[Death drake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death yak.png]] [[File:Old - death yak 2.png]] [[File:Old - death yak 3.png]] - [[Death yak]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dire elephant.png]] - [[Dire elephant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dream sheep.png]] - [[Dream sheep]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - elephant.png]] - [[Elephant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Elephant slug.png]] - [[Elephant slug]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fire crab.png]] - [[Fire crab]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fire dragon.png]] [[File:Old - fire dragon 2.png]] - [[Fire dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fire drake.png]] [[File:Old - fire drake 2.png]] - [[Fire drake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fruity bat.png]] - Fruity [[bat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant blowfly.png|32px]] - [[Giant blowfly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant centipede.png]] - [[Giant centipede]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant cockroach.png]] - [[Giant cockroach]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant firefly.png]] - [[Giant firefly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant goldfish.png]] - [[Giant goldfish]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant mite.png]] - [[Giant mite]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant newt.png]] - [[Giant newt]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant slug.png]] - [[Giant slug]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant toad.png]] - [[Giant toad]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gila monster.png|32px]] - [[Gila monster]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - golden dragon.png]] - [[Golden dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - goliath beetle.png]] [[File:Goliath beetle.png]] - [[Goliath beetle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - goliath frog.png]] - [[Goliath frog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - green rat.png]] - [[Green rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - grey rat.png]] [[File:Grey rat.png]] - [[Grey rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Griffon.png|32px]] - [[Griffon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Grizzly bear.png]] - [[Grizzly bear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Guardian serpent.png|32px]] - [[Guardian serpent]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hell hog.png]] - [[Hell hog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hell hound.png]] - [[Hell hound]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hellephant.png]] - [[Hellephant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hippogriff.png]] - [[Hippogriff]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hog.png]] - [[Hog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - holy swine.png]] - [[Holy swine]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hornet v1.png]] - [[Hornet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hound.png]] [[File:Old - hound 2.png]] [[File:Old - hound 3.png]] - [[Hound]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hydra1.png]] [[File:Hydra2.png]] [[File:Hydra3.png]] [[File:Hydra4.png]] [[File:Old - hydra 5.png]] [[File:Old - hydra1 2.png]] [[File:Old - hydra2 2.png]] [[File:Old - hydra3 2.png]] [[File:Old - hydra4 2.png]] [[File:Old - hydra5 2.png]] - [[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ice_beast.png]] - [[Ice beast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ice dragon.png]] - [[Ice dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - iron dragon.png]] - [[Iron dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Jackal.png]] [[File:Old - jackal 2.png]] - [[Jackal]]&lt;br /&gt;
&lt;br /&gt;
[[File:Jellyfish.png]] - [[Jellyfish]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - jumping spider.png]] - [[Jumping spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Killer bee v1.png]] - [[Killer bee]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ant larva.png]] - [[Killer bee larva]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - kraken.png]] - [[Kraken]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - komodo dragon.png]] - [[Komodo dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laboratory rat.png]] [[File:Laboratory rat armoured.png]] [[File:Laboratory rat beastly.png]] [[File:Laboratory rat fiery.png]] [[File:Laboratory rat gaseous.png]] [[File:Laboratory rat leeching.png]] [[File:Laboratory rat levitating.png]] [[File:Laboratory rat mutated.png]] [[File:Laboratory rat shifting.png]] [[File:Laboratory rat venomous.png]] - [[Laboratory rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lava fish.png]] - [[Lava fish]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lava snake.png]] [[File:Old - lava snake v2.png]] - [[Lava snake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lava worm.png]] [[File:Lava worm.png]] - [[Lava worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant gecko.png]] [[File:Giant gecko.png]] [[File:Leopard gecko.png]] - [[Leopard gecko]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lindwurm v1.png]] [[File:Old - Lindwurm v2.png]] - [[Lindwurm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Mana viper.png]] [[File:Old - mana viper v2.png]] - [[Mana viper]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Manticore.png]] - [[Manticore]]&lt;br /&gt;
&lt;br /&gt;
[[File:Moth of suppression.png]] - [[Moth of suppression]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mottled dragon.png]] [[File:Old - mottled dragon 2.png]] - [[Mottled dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orange rat.png]] - [[Orange rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Orb guardian.png]] - [[Orb Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orb spider.png]] - [[Orb spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - polar bear.png]] - [[Polar bear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Polymoth.png]] - [[Polymoth]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - porcupine.png]] [[File:Old - porcupine v2.png]] - [[Porcupine]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - queen ant.png]] [[File:Old - Queen ant v1.png]] - [[Queen ant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Queen bee v1.png]] - [[Queen bee]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - quicksilver dragon.png]] - [[Quicksilver dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - quokka.png]] - [[Quokka]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - rat.png]] - [[Rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - redback.png]] - [[Redback]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rock worm.png]] - [[Rock worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - scorpion.png]] - [[Scorpion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sea snake.png]] - [[Sea snake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shadow dragon.png]] - [[Shadow dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shard shrike.png]] - [[Shard shrike]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shark.png]] - [[Shark]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shock serpent.png]] [[File:Old - shock serpent v2.png]] - [[Shock serpent]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Sky beast.png]] [[File:Old - sky beast 2.png]] - [[Sky beast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Snapping turtle.png]] [[File:Old - snapping turtle.png]] - [[Snapping turtle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - soldier ant.png]] [[File:Old - Soldier ant v1.png]] - [[Soldier ant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sphinx.png]] - [[Sphinx]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spider.png]] [[File:Spider.png]] - [[Spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Spiny worm.png]] - [[Spiny worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - steam dragon.png]] [[File:Old - steam dragon 2.png]] - [[Steam dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - storm dragon.png]] - [[Storm dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - swamp dragon.png]] - [[Swamp dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - swamp drake.png]] [[File:Old - swamp drake 2.png]] - [[Swamp drake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - swamp worm.png]] - [[Swamp worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - tarantella.png]] [[File:Old - tarantella 2.png]] - [[Tarantella]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - torpor snail.png]] - [[Torpor snail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - trapdoor spider.png]] - [[Trapdoor spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant leech.png]] [[File:Old - giant leech 2.png]] - [[Tyrant leech]], formerly known as giant leech.&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vampire mosquito v1.png]] - [[Vampire mosquito]]&lt;br /&gt;
&lt;br /&gt;
[[File:Viper.png]] - [[Viper]]&lt;br /&gt;
&lt;br /&gt;
[[File:War dog.png]] - [[War dog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - warg.png]] [[File:Old - warg v2.png]] - [[Warg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wasp v1.png]] [[File:Wasp.png]] - [[Wasp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - water moccasin.png]] [[File:Old - water moccasin.png]] - [[Water moccasin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wind drake.png]] [[File:Old - wind drake 2.png]] - [[Wind drake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wolf.png]] [[File:Old - wolf 2.png]] - [[Wolf]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wolf spider.png]] - [[Wolf spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - worker ant.png]] [[File:Old - Worker ant v1.png]] - [[Worker ant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - worm.png]] [[File:Old - worm v2.png]] - [[Worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wyvern v1.png]] - [[Wyvern]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - yak1.png]] [[File:Old - yak2.png]] [[File:Old - yak3.png]] [[File:Old - yak4.png]] - [[Yak]]&lt;br /&gt;
&lt;br /&gt;
===Demons===&lt;br /&gt;
[[File:Old - balrug.png]] [[File:Old - balrug 2.png]] [[File:Old - balrug 3.png]] - [[Balrug]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Blue devil v1.png]] [[File:Blue devil.png]] - [[Blue devil]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Cacodemon v1.png]] - [[Cacodemon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos spawn1.png]] - [[Chaos spawn]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Crimson imp.png]] - [[Crimson imp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Efreet.png]] [[File:Old - Efreet v2.png]] - [[Efreet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Executioner.png]] - [[Executioner]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - green death.png]] - [[Green death]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hairy devil.png]] - [[Hairy devil]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hell beast v1.png]] - [[Hell beast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hellion.png]] [[File:Old - Hellion v2.png]] - [[Hellion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hell sentinel.png]] [[File:Old - hell sentinel v2.png]] - [[Hell sentinel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hellwing.png]] - [[Hellwing]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ice devil.png]] - [[Ice devil]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ice Fiend v2.png]] - [[Ice fiend]]&lt;br /&gt;
&lt;br /&gt;
[[File:Iron devil.png]] - [[Iron devil]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Iron imp.png]] - [[Iron imp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lemure.png]] [[File:Lemure.png]] - [[Lemure]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lorocyproca.png]] [[File:Old - lorocyproca 2.png]] - [[Lorocyproca]]&lt;br /&gt;
&lt;br /&gt;
[[File:Manes.png]] - [[Manes]]&lt;br /&gt;
&lt;br /&gt;
[[File:Midge.png]] - [[Midge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Neqoxec.png  ]] - [[Neqoxec]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orange demon.png]] [[File:Old - orange demon 2.png]] - [[Orange demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Pit fiend.png]] - [[Pit fiend]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Quasit.png]] [[File:Old - quasit 2.png]] - [[Quasit]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - reaper.png]] - [[Reaper]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - red devil.png]] - [[Red devil]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rotting devil.png]] - [[Rotting devil]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shadow demon.png]] [[File:Old - shadow demon 2.png]] - [[Shadow demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shadow fiend.png]] [[File:Shadow Fiend.png]] - [[Shadow fiend]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Shadow imp.png ]] - [[Shadow imp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Smoke demon.png]] - [[Smoke demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Soul eater.png]] [[File:Old - soul eater 2.png]] - [[Soul eater]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Sun demon.png]] - [[Sun demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Tormentor.png]] [[File:Old - tormentor 2.png]] [[File:Old - Tormentor v2.png]] - [[Tormentor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ufetubus v1.png]] - [[Ufetubus]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - White imp.png]] - [[White imp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ynoxinul.png]] - [[Ynoxinul]]&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
[[File:Old - ancient champion.png]] [[File:Old - ancient champion 2.png]] - [[Ancient champion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bloated husk.png]] - [[Bloated husk]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bog body.png]] [[File:Old - Bog body v2.png]] - [[Bog body]]&lt;br /&gt;
&lt;br /&gt;
[[File:bog mummy.png]] - [[Bog mummy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bone dragon.png]] - [[Bone dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - curse skull.png]] - [[Curse skull]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - curse toe.png]] - [[Curse toe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death scarab.png]] - [[Death scarab]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian monk ghost.png]] - [[Wucad Mu's Monastery#Monsters|Draconian monk ghost]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dread lich.png]] - [[Dread lich]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - eidolon.png]] [[Eidolon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Flaming corpse.png]] - [[Flaming corpse]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - flayed ghost.png]] - [[Flayed ghost]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Flying skull v1.png]] - [[Flying skull]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - freezing wraith.png]] [[File:Old - freezing wraith v2.png]] - [[Freezing wraith]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ghoul.png]] [[File:Old - Ghoul v2.png]] - [[Ghoul (monster)|Ghoul]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - guardian mummy.png]] [[File:Old - guardian mummy 2.png]] [[File:Old - guardian mummy 3.png]] [[File:Old - Guardian mummy v3.png]] - [[Guardian mummy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hungry ghost.png]] [[File:Hungry ghost.png]] — [[Hungry ghost]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - abomination small.png]] [[File:Old - abomination small1.png]] [[File:Old - abomination small2.png]] - [[Small abomination]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - large abomination 1.png]] [[File:Old - large abomination 2.png]] [[File:Old - large abomination 3.png]] [[File:Old - large abomination 4.png]] [[File:Old - large abomination 5.png]] [[File:Old - large abomination 6.png]] [[File:Old - large abomination 7.png]] - [[Large abomination]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lich.png]] - [[Lich]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mummy.png]] [[File:Old - mummy 2.png]] [[File:Old - mummy 3.png]] [[File:Old - Mummy v3.png]] - [[Mummy (monster)|Mummy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mummy priest.png]] [[File:Old - mummy priest 2.png]] [[File:Old - mummy priest 3.png]] [[File:Old - Mummy priest v3.png]] - [[Mummy priest]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - necrophage.png]] - [[Necrophage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - phantasmal warrior.png]] - [[Phantasmal warrior]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - phantom.png]] - [[Phantom]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - plague shambler.png]] [[File:Plague shambler.png]] - [[Plague shambler]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - profane servitor.png]] - [[Profane servitor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rotting hulk.png]] - [[Rotting hulk]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - greater mummy.png]] [[File:Old - greater mummy 2.png]] [[File:Old - greater mummy 3.png]] [[File:Old - Greater mummy v3.png]] - [[Royal mummy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Shadow.png]] [[File:Old - shadow.png]] - [[Shadow]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Silent spectre v1.png]] - [[Silent spectre]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeletal warrior.png]] [[File:Old - Skeletal warrior v2.png]] - [[Skeletal warrior]]&lt;br /&gt;
&lt;br /&gt;
[[File:Unborn.png]] - [[Unborn]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vampire.png]] [[File:Old - vampire 2.png]] - [[Vampire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vampire knight.png]] - [[Vampire knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vampire mage.png]] [[File:Old - vampire mage 2.png]] - [[Vampire mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wraith.png]] - [[Wraith]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wight.png]] [[File:Old - Wight v2.png]] - [[Wight]]&lt;br /&gt;
&lt;br /&gt;
====[[Simulacrum (monster)|Simulacra]]====&lt;br /&gt;
[[File:Ice bat.png]] - [[Bat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - simulacrum hydra 1.png]] [[File:Old - simulacrum hydra 2.png]] [[File:Old - simulacrum hydra 3.png]] [[File:Old - simulacrum hydra 4.png]] [[File:Old - simulacrum hydra 5.png]] - [[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - simulacrum large humanoid.png]] [[File:Old - simulacrum large humanoid v2.png]] - Large humanoid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - simulacrum small quadruped.png]] - Small quadruped&lt;br /&gt;
&lt;br /&gt;
[[File:Old - simulacrum snake.png]] - [[List of snakes|Snake]]&lt;br /&gt;
&lt;br /&gt;
====[[Skeleton (monster)|Skeletons]]====&lt;br /&gt;
[[File:Old - skeleton bat.png]] - [[Bat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton centaur.png]] - [[List of centaurs|Centaur]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton hydra 1.png]] [[File:Old - skeleton hydra 2.png]] [[File:Old - skeleton hydra 3.png]] [[File:Old - skeleton hydra 4.png]] [[File:Old - skeleton hydra 5.png]] - [[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton large humanoid.png]] [[File:Old - skeleton large humanoid v2.png]] - Large humanoid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton large quadruped.png]] [[File:Old - skeleton large quadruped v2.png]] - Large quadruped&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton naga.png]] - [[List of nagas|Naga]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton turtle.png]] - [[List of reptiles and amphibians|Turtle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton ugly thing.png]] - [[Ugly thing]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton winged quadruped.png]] [[File:Old - skeleton winged quadruped v2.png]] - Winged quadruped&lt;br /&gt;
&lt;br /&gt;
====[[Spectral thing]]s====&lt;br /&gt;
[[File:Old - spectral hydra 1.png]] [[File:Old - spectral hydra 2.png]] [[File:Old - spectral hydra 3.png]] [[File:Old - spectral hydra 4.png]] [[File:Old - spectral hydra 5.png]] - [[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spectral large humanoid.png]] - Large humanoid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spectral small humanoid.png]] - Small humanoid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spectral snake.png]] - [[List of snakes|Snake]]&lt;br /&gt;
&lt;br /&gt;
====[[Zombie]]s====&lt;br /&gt;
[[File:Old - zombie bat.png]] - [[Bat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie bee.png]] - [[List of arthropods#Flying insects|Bee]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie centaur.png]] - [[List of centaurs|Centaur]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie draconian.png]] - [[List of draconians|Draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie dragon.png]] - [[List of dragons|Dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Zombie fish.png]] - Fish&lt;br /&gt;
&lt;br /&gt;
[[File:Zombie griffon.png]] - [[Griffon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie harpy.png]] [[File:Old - zombie harpy v2.png]] - [[Harpy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie hydra 1.png]] [[File:Old - zombie hydra 2.png]] [[File:Old - zombie hydra 3.png]] [[File:Old - zombie hydra 4.png]] [[File:Old - zombie hydra 5.png]] - [[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie insect.png]] - [[List of arthropods|Insect]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie kraken.png]] - [[Kraken]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie large humanoid.png]] - Large humanoid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie naga.png]] - [[List of nagas|Naga]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie ogre.png]] - [[List of ogres|Ogre]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie rat.png]] - [[Rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie snake.png]] - [[List of snakes|Snake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie spriggan.png]] - [[List of spriggans|Spriggan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie troll.png]] - [[List of trolls|Troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie winged quadruped.png]] - Winged quadruped&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie worm.png]] [[File:Old - zombie worm 2.png]] - [[List of worms|Worm]]&lt;br /&gt;
&lt;br /&gt;
===Holy===&lt;br /&gt;
[[File:Blessed toe.png]] - [[Blessed toe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - daeva.png]] - [[Daeva]]&lt;br /&gt;
&lt;br /&gt;
[[File:Paladin.png]] - [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Pearl dragon.png]] [[File:Old - pearl dragon 2.png]] - [[Pearl dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Phoenix.png]] - [[Phoenix]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Shedu.png]] [[File:Shedu.png]] - [[Shedu]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - seraph.png]] - [[Seraph]]&lt;br /&gt;
&lt;br /&gt;
[[File:Silver star.png]] - [[Silver star]]&lt;br /&gt;
&lt;br /&gt;
[[File:Spirit.png]] - [[Spirit]]&lt;br /&gt;
&lt;br /&gt;
===Jellies &amp;amp; Eyeballs===&lt;br /&gt;
[[File:Old - acid blob.png]] - [[Acid blob]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - azure jelly.png]] - [[Azure jelly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - brown ooze.png]] [[File:Brown ooze.png]] - [[Brown ooze]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death ooze.png]] [[File:Death ooze.png]] - [[Death ooze]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - eye of devastation.png]] - [[Eye of devastation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - eye of draining.png]] [[File:Eye of draining.png]] - [[Eye of draining]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant amoeba.png]] [[File:Giant amoeba.png]] - [[Giant amoeba]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant orange brain.png]] - [[Glowing orange brain]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - golden eye.png]] - [[Golden eye]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - jelly.png]] - [[Jelly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ooze.png]] [[File:Ooze.png]] - [[Ooze]]&lt;br /&gt;
&lt;br /&gt;
[[File:Pulsating lump.png]] - [[Pulsating lump]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - quicksilver ooze.png]] - [[Quicksilver ooze]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - rockslime.png]] - [[Rockslime]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shining eye.png]] - [[Shining eye]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - slime creature.png]] [[File:Old - slime creature2.png]] [[File: Old - slime creature3.png]] [[File:Old - slime creature 4.png]] [[File:Old - slime creature 5.png]] [[File:Old - Slime creature v2.png]] [[File:Old - Slime creature2 v2.png]] [[File:Old - Slime creature3 v2.png]] [[File:Old - Slime creature4 v2.png]] [[File:Old - Slime creature5 v2.png]] - [[Slime creature]]&lt;br /&gt;
&lt;br /&gt;
===Horrors===&lt;br /&gt;
[[File:Old - tentacled monstrosity.png]] [[File:Old - Tentacled monstrosity.png]] - [[Tentacled monstrosity]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ugly thing.png]] [[File:Old - ugly thing 1.png]] [[File:Old - ugly thing 2.png]] [[File:Old - ugly thing 3.png]] [[File:Old - ugly thing 4.png]] [[File:Old - ugly thing 5.png]] - [[Ugly thing]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - unseen horror.png]] - [[Unseen horror]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - thrashing horror.png]] - [[Thrashing horror]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - very ugly thing.png]] [[File:Old - very ugly thing 1.png]] [[File:Old - very ugly thing 2.png]] [[File:Old - very ugly thing 3.png]] [[File:Old - very ugly thing 4.png]] [[File:Old - very ugly thing 5.png]] - [[Very ugly thing]]&lt;br /&gt;
&lt;br /&gt;
===Nonliving===&lt;br /&gt;
[[File: Old - Air elemental v1.png]] - [[Air elemental]]&lt;br /&gt;
&lt;br /&gt;
[[File:Clay golem.png]] - [[Clay golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:Crystal golem.png]] - [[Crystal golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Earth elemental.png]] [[File:Old - Earth elemental v2.png]] ‎ - [[Earth elemental]]&lt;br /&gt;
&lt;br /&gt;
[[File:Elemental wellspring.png]] - [[Elemental wellspring]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fire elemental v1.png]] [[File:Old - Fire elemental v2.png]] - [[Fire elemental]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fire vortex.png]] [[File:Old - fire vortex 2.png]] - [[Fire vortex]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gargoyle.png]] - [[Gargoyle (monster)|Gargoyle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Grand avatar (monster).png]] - [[Grand avatar (monster)|Grand avatar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - iron golem.png]] - [[Iron golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:metal gargoyle.png]] - [[Metal gargoyle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - molten gargoyle.png]] - [[Molten gargoyle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orb of fire.png]] - [[Orb of fire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spatial vortex.png]] - [[Spatial vortex]]&lt;br /&gt;
&lt;br /&gt;
[[File:Stone golem.png]] - [[Stone golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - test spawner.png]] - [[Test spawner]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - twister.png]] - [[Twister]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ushabti.png]] - [[Ushabti]]&lt;br /&gt;
&lt;br /&gt;
[[File:Vapour.png]] - [[Vapour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Water elemental.png]] [[File:Old - Water elemental v2.png]] [[File:Old - water elemental v3.png]] - [[Water elemental]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - will o the wisp.png]] - [[Will-o-the-wisp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - worldbinder.png]] - [[Worldbinder]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wood golem.png]] - [[Wood golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wretched star.png]] - [[Wretched star]]&lt;br /&gt;
&lt;br /&gt;
====Statues====&lt;br /&gt;
[[File:Old - ice statue.png|32px]] - [[Ice statue]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lightning spire.png]] - [[Lightning spire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orange crystal statue.png]] - [[Orange crystal statue]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - silver statue.png]] [[File:Silver statue.png]] - [[Silver statue]]&lt;br /&gt;
&lt;br /&gt;
[[File:Guardian-eyeopen-flame3.png]] - [[Strange machine]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - training dummy.png]] - [[Training dummy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wucad mu statue.png]] - [[Wucad Mu's Monastery#Statue of Wucad Mu|Statue of Wucad Mu]]&lt;br /&gt;
&lt;br /&gt;
===Plants===&lt;br /&gt;
[[File:Old - ballistomycete.png]] - [[Ballistomycete]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bush burning.png]] - [[Burning bush]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bush.png]] - [[Bush]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fungus.png]] - [[Fungus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant spore.png]] - [[Giant spore]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hyperactive ballistomycete.png]] - [[Ballistomycete#Hyperactive ballistomycete|Hyperactive ballistomycete]]&lt;br /&gt;
&lt;br /&gt;
[[File:Plant 01.png]] [[File:Old - plant 2.png]] [[File:Old - plant 3.png]] [[File:Old - plant 4.png]] [[File:Old - plant 5.png]] [[File:Old - plant 6.png]] [[File:Old - plant 7.png]] [[File:Old - plant 8.png]] [[File:Old - plant 9.png]] [[File:Old - plant 10.png]] [[File:Old - plant 11.png]] [[File:Old - plant crypt.png]] - [[Plant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shambling mangrove.png]] [[Shambling mangrove]]&lt;br /&gt;
&lt;br /&gt;
[[File:Thorn lotus.png]] - [[Thorn lotus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Toadstool left.png]] [[File:Toadstool right.png]] - [[Toadstool]]&lt;br /&gt;
&lt;br /&gt;
===Uniques===&lt;br /&gt;
[[File:Old - Agnes.png]] [[File:Old - Agnes2.png]] - [[Agnes]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Aizul.png]] - [[Aizul]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Azrael.png]] - [[Azrael]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Bai Suzhen.png]] [[File:Old - Bai Suzhen dragon.png]] - [[Bai Suzhen]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - blork the orc.png]] [[File:Blork the orc.png]] - [[Blork the orc]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - boris.png]] - [[Boris]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Cigotuvis monster.png]] - [[Cigotuvi's Monster]]&lt;br /&gt;
	&lt;br /&gt;
[[File:Old - Chuck.png]] [[File:Old - Chuck2.png]] - [[Chuck]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Crazy Yiuf.png]] - [[Crazy Yiuf]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Dissolution.png]] - [[Dissolution]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Donald.png]] [[File:Old - Donald1.png]] [[File:Old - Donald3.png]] - [[Donald]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dowan.png|32px]] [[File:Old - Dowan 2.png]] [[File:Old - Dowan v3.png]]- [[Dowan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Duane.png]] - [[Duane]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - duvessa.png|32px]] [[File:Old - duvessa 2.png]] [[File:Old - Duvessa 2.png]] [[File:Old - Duvessa v4.png]] - [[Duvessa]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - edmund.png|32px]] [[File:Old - edmund 2.png]] - [[Edmund]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Eustachio.png]] - [[Eustachio]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - erica.png]] [[File:Old - Erica v2.png]] [[File:Old - Erica v3.png]] - [[Erica]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - erolcha.png]] [[File:Old - erolcha 2.png]] - [[Erolcha]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fannar v1.png]] - [[Fannar]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - frances.png]] [[File:Old - Frances v2.png]] - [[Frances]]&lt;br /&gt;
&lt;br /&gt;
[[File:Francis.png]] - [[Francis]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - frederick 1.png|32px]] [[File:Old - frederick.png]] [[File:Old - frederick 2.png]] [[File:Old - Frederick 3.png]] - [[Frederick]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gastronok.png]] [[File:Old - Gastronok v2.png]] - [[Gastronok]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Grinder.png]] [[File:Old - Grinder1.png]] [[File:Old - Grinder2.png]] - [[Grinder]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Grum.png]] - [[Grum]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Harold v1.png]] - [[Harold]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hellbinder.png]] - [[Hall of the Hellbinder|Hellbinder]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ijyb.png|32px]] - [[Ijyb]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ilsuiw 1.png|32px]] [[File:Old - ilsuiw 2.png]] [[File:Old - Ilsuiw3.png]] - [[Ilsuiw]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - jessica.png]] - [[Jessica]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Jory.png]] - [[Jory]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Joseph.png]] [[File:Old - Joseph v2.png]] - [[Joseph]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Josephine.png]] - [[Josephine]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Jozef.png]] [[File:Jozef.png]] - [[Jozef]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - khufu.png]] [[File:Old - Khufu 2.png]] [[File:Old - Khufu 3.png]] [[File:Old - Khufu v3.png]] - [[Khufu]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Kirke.png]] - [[Kirke]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lamia.png]] [[File:Lamia.png]] - [[Lamia]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lernaean Hydra.png]] - [[The Lernaean hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - louise.png]] [[File:Old - Louise 2.png]] - [[Louise]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mara.png]] - [[Mara]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - margery.png]] [[File:Old - Margery v2.png]] - [[Margery]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - maud.png|32px]] [[File:Maud.png]] - [[Maud]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - maurice0.png]] [[File:Old - maurice.png]] [[File:Old - Maurice v2.png]] [[File:Old - Maurice v3.png]] - [[Maurice]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - menkaure.png]] [[File:Old - Menkaure 2.png]] [[File:Old - Menkaure 3.png]] [[File:Old - Menkaure v3.png]] - [[Menkaure]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Mennas.png]] - [[Mennas]]&lt;br /&gt;
&lt;br /&gt;
[[File:Michael.png]] - [[Michael]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - moon troll.png]] - [[Lehudib's Moon Base|Moon troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Murray.png]] - [[Murray]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - nellie.png]] - [[Nellie]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - nergalle.png]] [[File:Old - Nergalle 2.png]] - [[Nergalle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Nessos.png]] - [[Nessos]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Nikola.png]] [[File:Old - nikola 2.png]] - [[Nikola]]&lt;br /&gt;
&lt;br /&gt;
[[File:Norbert.png]] - [[Norbert]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Norris.png]] [[File:Norris.png]] - [[Norris]]&lt;br /&gt;
&lt;br /&gt;
[[File:Pan.png]] - [[Pan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - pikel.png]] - [[Pikel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Polyphemus.png]] [[File:Old - Polyphemus2.png]] - [[Polyphemus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - psyche.png]] - [[Psyche]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Roxanne.png]] [[File:Old - roxanne 2.png]] - [[Roxanne]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Rupert.png]] [[File:Old - Rupert 2.png]] - [[Rupert]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - saint roka.png]] [[File:Old - Saint Roka v2.png]] - [[Saint Roka]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sigmund.png]] - [[Sigmund]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - snorg.png]] [[File:Old - Snorg 2.png]] - [[Snorg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sojobo.png]] - [[Sojobo]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sonja.png]] - [[Sonja]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - terence.png]] - [[Terence]]&lt;br /&gt;
&lt;br /&gt;
[[File:Terpsichore.png]] - [[Terpsichore]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - The Enchantress.png]] - [[The Enchantress]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Iron giant v1.png]] [[File:The Iron Giant.png]] - [[The Iron Giant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - the royal jelly.png]] - [[The royal jelly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - urug.png]] [[File:Old - Urug.png]] - [[Urug]]&lt;br /&gt;
&lt;br /&gt;
[[File:Serpent of Hell.png]] [[File:Serpent of hell-geh.png]] [[File:Serpent of hell-coc.png]] [[File:Serpent of hell-tar.png]] [[File:Serpent of hell-dis.png]]- [[Serpent of Hell]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vashnia.png]] - [[Vashnia]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wiglaf.png]] [[File:Wiglaf.png]] - [[Wiglaf]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Xtahua v0.png]] [[File:Old - xtahua.png]] - [[Xtahua]]&lt;br /&gt;
&lt;br /&gt;
[[File:Antique lich.png]] - [[Zonguldrok's Shrine|Zonguldrok]]&lt;br /&gt;
&lt;br /&gt;
====The Lords of Pandemonium====&lt;br /&gt;
[[File:Old - Cerebov.png]] - [[Cerebov]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Gloorx Vloq.png]] - [[Gloorx Vloq]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lom Lobon.png]] [[File:Old - Lom Lobon 2.png]] - [[Lom Lobon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Mnoleg.png]] [[File:Old - Mnoleg 2.png]] - [[Mnoleg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - pandemonium lord.png]] [[File:Old - pandemonium lord 2.png]] - [[Pandemonium lord]]&lt;br /&gt;
&lt;br /&gt;
====The Lords of Hell====&lt;br /&gt;
[[File:Old - Antaeus0.png]] [[File:Old - Antaeus.png]] - [[Antaeus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Asmodeus 1.png]] [[File:Old - Asmodeus 2.png]] - [[Asmodeus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Dispater 1.png]] [[File:Old - Dispater 2.png]] - [[Dispater]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ereshkigal 1.png]] [[File:Old - Ereshkigal 2.png]] - [[Ereshkigal]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Geryon 1.png]] [[File:Old - Geryon 2.png]] [[File:Old - Geryon.png]] - [[Geryon]]&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===[[Melee weapon]]s===&lt;br /&gt;
[[File:Bastard sword.png]] [[File:Bastard sword2.png]] [[File:Bastard sword3.png]] [[File:Bastard sword blessed.png]] - [[Bastard sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Battle axe1.png]] [[File:Old - Battle axe2.png]] [[File:Old - Battle axe3.png]] - [[Battleaxe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Broad axe1.png]] [[File:Old - Broad axe2.png]] [[File:Old - Broad axe3.png]] - [[Broad axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Claymore.png]] [[File:Claymore2.png]] [[File:Claymore3.png]] - [[Claymore]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Club.png]] - [[Club]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Dagger.png]] [[File:Old - Dagger2.png]] [[File:Old - Dagger3.png]] - [[Dagger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Demon blade.png]] - [[Demon blade]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Demon trident.png]] - [[Demon trident]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Demon_whip.png]] [[File:Old - Demon_whip 2.png]] - [[Demon whip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dire flail 1.png]] [[File:Old - dire flail 2.png]] [[File:Great flail1.png]] [[File:Great flail2.png]] [[File:Dire flail 3.png]] - [[dire flail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Double sword.png]] - [[double sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Blessed blade.png]] - [[Eudemon blade]], formerly known as a blessed blade&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Eveningstar1.png]] [[File:Old - Eveningstar2.png]] [[File:Old - Eveningstar3.png]]- [[Eveningstar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Executioner_axe1.png]] [[File:Old - Executioner_axe2.png]] [[File:Old - Executioner_axe3.png]]- [[Executioner's axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - falchion 1.png]] [[File:Old - falchion 2.png]] [[File:Old - Falchion1.png]] [[File:Old - Falchion2.png]] [[File:Falchion 3.png]] - [[falchion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Flail1.png]] [[File:Old - Flail2.png]] [[File:Flail 3.png]] - [[Flail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Giant club.png]] - [[Giant club]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Giant spiked club.png]] - [[Giant spiked club]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Glaive1.png]] [[File:Old - Glaive2.png]] [[File:Old - Glaive3.png]] - [[Glaive]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Mace_large1.png]] [[File:Old - Mace_large2.png]] - [[Great mace]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Greatsword1.png]] [[File:Old - Greatsword2.png]] - [[Great sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Halberd1.png]] [[File:Old - Halberd2.png]] [[File:Old - Halberd3.png]] - [[Halberd]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hammer1.png]] [[File:Old - Hammer2.png]] [[File:Hammer1.png]] [[File:Hammer2.png]] [[File:Hammer3.png]] - [[Hammer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hand axe1.png]] [[File:Old - Hand axe2.png]] - [[Hand axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lajatang1.png]] [[File:Old - Lajatang2.png]] [[File:Old - Lajatang3.png]] - [[Lajatang]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Long sword1.png]] [[File:Old - Long sword2.png]] [[File:Long sword 3.png]] - [[Longsword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Mace1.png]] [[File:Old - Mace2.png]] [[File:Mace 3.png]] - [[Mace]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Morningstar3.png]] - [[Morningstar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Quarterstaff.png]] [[File:Old - Quarterstaff2.png]] - [[Quarterstaff]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - quickblade.png]] [[File:Old - Quickblade.png]] [[File:Quick blade2.png]] [[File:Quick blade3.png]] - [[quickblade]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sabre1.png]] [[File:Sabre2.png]] [[File:Sabre3.png]] - [[Sabre]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Sacred_scourge.png]] - [[Sacred scourge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Scimitar1.png]] [[File:Old - Scimitar2.png]] [[File:Old - Scimitar3.png]] - [[Scimitar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Scythe1.png]] [[File:Old - Scythe2.png]] - [[Scythe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Short sword1.png]] [[File:Old - Short sword2.png]] [[File:Old - Short sword3.png]] - [[Short sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spear1.png]] [[File:Old - Spear2.png]] - [[Spear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spiked flail 1.png]] [[File:Spiked flail1.png]] [[File:Old - spiked flail 2.png]] [[File:Spiked flail2.png]] [[File:Spiked flail 3.png]] - [[spiked flail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Staff.png]] - [[staff]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Trident1.png]] [[File:Old - Trident2.png]] [[File:Old - Trident3.png]] - [[Trident]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Triple sword.png]] - [[triple sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Trishula.png]] - [[Trishula]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - War axe1.png]] [[File:Old - War axe2.png]] [[File:Old - War axe3.png]] - [[War axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Bullwhip.png]] [[File:Old - Bullwhip2.png]] - [[Whip]]&lt;br /&gt;
&lt;br /&gt;
===[[Ranged weapon]]s===&lt;br /&gt;
[[File:Arrow 1.png]] [[File:Arrow 2.png]] [[File:Arrow silver 1.png]] [[File:Arrow silver 2.png]] [[File:Arrow steel 1.png]] [[File:Arrow steel 2.png]] [[File:Arrow2.png]] - [[Arrow]]&lt;br /&gt;
&lt;br /&gt;
[[File:Blowgun 1.png]] [[File:Blowgun 2.png]] - [[Blowgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bolt 1.png]] [[File:Bolt 2.png]] [[File:Bolt silver 1.png]] [[File:Bolt silver 2.png]] [[File:Bolt steel 1.png]] [[File:Bolt steel 2.png]] - [[Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bullet 2.png]] [[File:Bullet silver 1.png]] [[File:Bullet silver 2.png]] [[File:Bullet steel 1.png]] [[File:Bullet steel 2.png]] - [[Sling bullet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Dart 1.png]] [[File:Old - Dart 2.png]] [[File:Old - Dart poison.png]] [[File:Dart silver 1.png]] [[File:Dart silver 2.png]] [[File:Dart steel 1.png]] [[File:Dart steel 2.png]] - [[Dart]]&lt;br /&gt;
&lt;br /&gt;
[[File:Javelin 1.png]] [[File:Javelin 2.png]]  [[File:Javelin silver 1.png]] [[File:Javelin silver 2.png]] [[File:Javelin steel 1.png]]  [[File:Javelin steel 2.png]] [[File:Javelin2.png]] [[File:Silver javelin2.png]] [[File:Steel javelin1.png]] [[File:Steel javelin2.png]] - [[Javelin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Large rock.png]] - [[Large rock]]&lt;br /&gt;
&lt;br /&gt;
[[File:Needle - Poison.png]] [[File:Needle - Curare.png]] [[File:Needle - Hex.png]] - [[Needle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Stone.png]] - [[Stone]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Tomahawk1.png]] [[File:Old - Tomahawk2.png]] [[File:Old - Silver tomahawk.png]]  [[File:Old - Steel tomahawk.png]] [[File:Tomahawk1.png]] [[File:Tomahawk2.png]] [[File:Silver tomahawk.png]] [[File:Steel tomahawk.png]] - [[Tomahawk]]&lt;br /&gt;
&lt;br /&gt;
[[File:OldSling1.png]] [[File:OldEnchantedSling1.png]] - [[Hunting sling]]&lt;br /&gt;
&lt;br /&gt;
[[File:Crossbow 1.png]] [[File:Crossbow 2.png]] [[File:Crossbow 3.png]] - [[Arbalest]]&lt;br /&gt;
&lt;br /&gt;
====Racial weapons====&lt;br /&gt;
'''Dwarven:''' [[File:Dwarven dagger1.png]] [[File:Dwarven dagger2.png]] [[File:Dwarven short sword1.png]] [[File:Dwarven short sword2.png]] [[File:Dwarven sabre1.png]] [[File:Dwarven sabre2.png]] [[File:Dwarven falchion1.png]] [[File:Dwarven falchion2.png]] [[File:Old - dwarven hand axe1.png]] [[File:Dwarven hand axe1.png]] [[File:Old - dwarven hand axe2.png]][[File:Dwarven hand axe2.png]] [[File:Dwarven war axe1.png]] [[File:Dwarven war axe2.png]] [[File:Dwarven broad axe1.png]] [[File:Dwarven broad axe2.png]] [[File:Dwarven battle axe1.png]] [[File:Dwarven battle axe2.png]] [[File:Dwarven executioner axe1.png]] [[File:Dwarven executioner axe2.png]] [[File:Dwarven mace1.png]] [[File:Dwarven mace2.png]] [[File:Dwarven hammer1.png]] [[File:Dwarven hammer2.png]] [[File:Dwarven flail1.png]] [[File:Dwarven flail2.png]] [[File:Dwarven morningstar1.png]] [[File:Dwarven morningstar2.png]] [[File:Dwarven eveningstar1.png]] [[File:Dwarven eveningstar2.png]] [[File:Dwarven crossbow 1.png]] [[File:Dwarven crossbow 2.png]]&lt;br /&gt;
&lt;br /&gt;
'''Elven:''' [[File:Elven dagger1.png]] [[File:Elven dagger2.png]] [[File:Elven short sword1.png]] [[File:Elven short sword2.png]] [[File:Elven sabre1.png]] [[File:Elven sabre2.png]] [[File:Elven falchion1.png]] [[File:Elven falchion2.png]] [[File:Elven long sword1.png]] [[File:Elven long sword2.png]] [[File:Elven spear1.png]] [[File:Elven spear2.png]] [[File:Elven bow 1.png]] [[File:Elven bow 2.png]] [[File:Elven longbow 1.png]] [[File:Elven longbow 2.png]]&lt;br /&gt;
&lt;br /&gt;
'''Orcish:''' [[File:Orcish dagger.png]] [[File:Orcish dagger2.png]] [[File:Orcish short sword.png]] [[File:Orcish short sword2.png]] [[File:Orcish sabre1.png]] [[File:Orcish sabre2.png]] [[File:Orcish falchion1.png]] [[File:Orcish falchion2.png]] [[File:Orcish long sword1.png]] [[File:Orcish long sword2.png]] [[File:Orcish great sword1.png]] [[File:Orcish great sword2.png]] [[File:Old - orcish hand axe1.png]] [[File:Orcish hand axe1.png]] [[File:Old - orcish hand axe2.png]] [[File:Orcish hand axe2.png]] [[File:Orcish war axe1.png]] [[File:Orcish war axe2.png]] [[File:Orcish broad axe1.png]] [[File:Orcish broad axe2.png]] [[File:Orcish battle axe1.png]] [[File:Orcish battle axe2.png]] [[File:Orcish executioner axe1.png]] [[File:Orcish executioner axe2.png]] [[File:Orcish mace1.png]] [[File:Orcish mace2.png]] [[File:Orcish hammer1.png]] [[File:Orcish hammer2.png]] [[File:Orcish flail1.png]] [[File:Orcish flail2.png]] [[File:Orcish morningstar1.png]] [[File:Orcish morningstar2.png]] [[File:Orcish eveningstar1.png]] [[File:Orcish eveningstar2.png]] [[File:Orcish spear1.png]] [[File:Orcish spear2.png]] [[File:Orcish trident1.png]] [[File:Orcish trident2.png]] [[File:Orcish halberd1.png]] [[File:Orcish halberd2.png]] [[File:Orcish glaive1.png]] [[File:Orcish glaive2.png]] [[File:Orcish bardiche1.png]] [[File:Orcish bardiche2.png]] [[File:Orcish bow 1.png]] [[File:Orcish bow 2.png]] [[File:Orcish crossbow 1.png]] [[File:Orcish crossbow 2.png]]&lt;br /&gt;
&lt;br /&gt;
===[[Armour]]===&lt;br /&gt;
[[File:Old - animal skin1.png]] [[File:Old - animal skin2.png]] - [[Animal skin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Splint mail1.png]] [[File:Splint mail2.png]] [[File:Splint mail3.png]] - [[Splint mail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Green dragon scales.png]] [[File:Old - Fire dragon hide v2.png]] [[File:Fire dragon hide.png]] - [[Fire dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gold dragon hide.png]] [[File:Gold dragon hide.png]] - [[Gold dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ice dragon hide.png]] [[File:Ice dragon hide.png]] - [[Ice dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mottled dragon hide.png]] [[File:Mottled dragon hide.png]] - [[Mottled dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Silver dragon scales.png]] [[File:Steam dragon hide.png]] - [[Steam dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - storm dragon hide.png]] [[File:Storm dragon hide.png]] - [[Storm dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - swamp dragon hide.png]] [[File:Swamp dragon hide.png]] - [[Swamp dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - pearl dragon hide.png]] [[File:Pearl dragon hide.png]] - [[Pearl dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Quicksilver dragon hide.png]] - [[Quicksilver dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow dragon hide.png]] - [[Shadow dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Acid dragon armour.png]] - [[Acid dragon scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Green dragon scale mail.png]] - [[Fire dragon scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gold dragon armour.png]] - [[Gold dragon scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Silver dragon scale mail.png]] - [[Steam dragon scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mottled dragon armour.png]] - [[Mottled dragon armour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - quicksilver dragon armour.png]] - [[Quicksilver dragon scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - troll hide.png]] [[File:Troll hide.png]] - [[Troll hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - troll leather armour.png]] - [[Troll leather armour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wizard hat 1.png]] [[File:Wizard hat 2.png]] [[File:Cap 1.png]] - [[Hat]]s&lt;br /&gt;
&lt;br /&gt;
[[File:Old - helmet 1.png]] [[File:Old - helmet 2.png]] [[File:Winged helmet.png]] [[File:Horned helmet.png]] [[File:Crested helmet.png]] [[File:Plumed helmet.png]] [[File:Spiked helmet.png]] [[File: Visored helmet.png]] - [[Helmet]]s&lt;br /&gt;
&lt;br /&gt;
====Racial armour====&lt;br /&gt;
'''Dwarven:''' [[File:Dwarven ringmail.png]] [[File:Dwarven buckler 1.png]] [[File:Dwarven buckler 2.png]]&lt;br /&gt;
&lt;br /&gt;
'''Elven:''' [[File:Elven leather armor.png]] [[File:Elven leather armor2.png]] [[File:Elven ringmail.png]] [[File:Elven ringmail2.png]] [[File:Elven scalemail.png]] [[File:Elven scalemail2.png]] [[File:Elven chain mail.png]] [[File:Elven buckler 1.png]] [[File:Elven buckler 2.png]]&lt;br /&gt;
&lt;br /&gt;
'''Orcish:''' [[File:Orcish leather armor.png]] [[File:Orcish leather armor2.png]] [[File:Orcish ringmail.png]] [[File:Orcish ringmail2.png]] [[File:Orcish chain mail.png]] [[File:Orcish chain mail2.png]] [[File:Orcish plate.png]] [[File:Orcish plate2.png]] [[File:Orcish buckler 1.png]] [[File:Orcish buckler 2.png]]&lt;br /&gt;
&lt;br /&gt;
===[[Shields]]===&lt;br /&gt;
[[File:Old - Buckler 2 v1.png]] [[File:Old - Buckler 3 v1.png]] - [[Buckler]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Shield1 v1.png]] [[File:Old - Shield2 v2.png]] [[File:Old - Shield3 v1.png]] - [[Kite shield]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Large shield 1 v1.png]] [[File:Old - Large shield 2 v1.png]] [[File:Old - Large shield 3 v1.png]] - [[Tower shield]]&lt;br /&gt;
&lt;br /&gt;
===[[Jewellery]]===&lt;br /&gt;
====[[Amulet]]s====&lt;br /&gt;
[[File:Old - amulet bone gray.png]] [[File:Old - amulet cameo blue.png]] [[File:Old - amulet cameo orange.png]] [[File:Old - amulet celtic blue.png]] [[File:Old - amulet celtic red.png]] [[File:Old - amulet celtic yellow.png]] [[File:Old - amulet crystal green.png]] [[File:Old - amulet crystal red.png]] [[File:Old - amulet crystal white.png]] [[File:Old - amulet cylinder gray.png]] [[File:Old - amulet eye cyan.png]] [[File:Old - amulet eye green.png]] [[File:Old - amulet eye magenta.png]] [[File:Old - amulet face.png]] [[File:Old - amulet face gold.png]] [[File:Old - amulet penta green.png]] [[File:Old - amulet penta orange.png]] [[File:Old - amulet ring cyan.png]] [[File:Old - amulet ring green.png]] [[File:Old - amulet ring red.png]] [[File:Old - amulet stone1 cyan.png]] [[File:Old - amulet stone1 green.png]] [[File:Old - amulet stone1 pink.png]] [[File:Old - amulet stone2 blue.png]] [[File:Old - amulet stone2 green.png]] [[File:Old - amulet stone2 red.png]] [[File:Old - amulet stone3 blue.png]] [[File:Old - amulet stone3 green.png]] [[File:Old - amulet stone3 magenta.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of conservation.png]] - [[amulet of conservation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of controlled flight.png]] - [[amulet of controlled flight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of faith.png]] - [[amulet of faith]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of the gourmand.png]] - [[amulet of the gourmand]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of guardian spirit.png]] - [[amulet of guardian spirit]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of inaccuracy.png]] - [[amulet of inaccuracy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of rage.png]] - [[amulet of rage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of regeneration.png]] - [[amulet of regeneration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of resist corrosion.png]] - [[amulet of resist corrosion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of resist mutation.png]] - [[amulet of resist mutation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of stasis.png]] - [[amulet of stasis]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of warding.png]] - [[amulet of warding]]&lt;br /&gt;
&lt;br /&gt;
====[[Ring]]s====&lt;br /&gt;
[[File:Old - ring agate.png]] [[File:Old - ring brass.png]] [[File:Old - ring bronze.png]] [[File:Old - ring clay.png]] [[File:Old - ring copper.png]] [[File:Old - ring coral.png]] [[File:Old - ring diamond.png]] [[File:Old - ring emerald.png]] [[File:Old - ring glass.png]] [[File:Old - ring gold.png]] [[File:Old - ring gold blue.png]] [[File:Old - ring gold green.png]] [[File:Old - ring gold red.png]] [[File:Old - ring granite.png]] [[File:Old - ring iron.png]] [[File:Old - ring ivory.png]] [[File:Old - ring jade.png]] [[File:Old - ring moonstone.png]] [[File:Old - ring opal.png]] [[File:Old - ring pearl.png]] [[File:Old - ring plain black.png]] [[File:Old - ring plain red.png]] [[File:Old - ring plain yellow.png]] [[File:Old - ring silver.png]] [[File:Old - ring steel.png]] [[File:Old - ring tiger eye.png]] [[File:Old - ring wooden.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of hunger.png]] - [[ring of hunger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of invisibility.png]] - [[ring of invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of levitation.png]] - [[ring of levitation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of sustain attributes.png]] - [[ring of sustain attributes]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of sustenance.png]] - [[ring of sustenance]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of regeneration.png]] - [[ring of regeneration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of teleport control.png]] - [[ring of teleport control]]&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
[[File:Air elemental fan.png]] - [[Air elemental fan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bottled efreet.png]] - [[Bottled efreet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - crystal ball of energy.png]] - [[Crystal ball of energy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - deck 1.png]] [[File:Old - deck 2.png]] [[File:Old - deck 3.png]] - [[Deck]]s&lt;br /&gt;
&lt;br /&gt;
[[File:Old - disc of storms.png]] [[File:Disc of storms.png]] - [[Disc of storms]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lantern of shadows.png]] - [[Lantern of shadows]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lamp of fire.png]] - [[Lamp of fire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Phantom mirror v1.png]] - [[Phantom mirror]] &lt;br /&gt;
&lt;br /&gt;
[[File:Rod 1.png]] [[File:Rod 2.png]] [[File:Rod 3.png]] [[File:Rod 4.png]] [[File:Rod 5.png]] [[File:Rod 6.png]] [[File:Rod 7.png]] [[File:Rod 8.png]] [[File:Rod 9.png]] [[File:Rod 10.png]] - [[Rod]]s&lt;br /&gt;
&lt;br /&gt;
[[File:Stone of earth elementals.png]] - [[Stone of earth elementals]]&lt;br /&gt;
&lt;br /&gt;
[[File:Stone of tremors.png]] - [[Stone of tremors]]&lt;br /&gt;
&lt;br /&gt;
===Consumables===&lt;br /&gt;
[[File:ambrosia.png]] - [[Ambrosia]]&lt;br /&gt;
&lt;br /&gt;
[[File:cheese.png]] - [[Cheese]]&lt;br /&gt;
&lt;br /&gt;
[[File:honeycomb.png]] - [[Honeycomb]]&lt;br /&gt;
&lt;br /&gt;
[[File:sausage.png]] - [[Sausage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - strawberry.png]] - [[Strawberry]]&lt;br /&gt;
&lt;br /&gt;
[[File:Potion of heal-wounds.png]] - [[Potion of heal wounds]]&lt;br /&gt;
&lt;br /&gt;
===[[Scrolls]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of curse armour.png]] - [[Scroll of curse armour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of curse jewellery.png]] - [[Scroll of curse jewellery]] &lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of curse weapon.png]] - [[Scroll of curse weapon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of detect curse.png]] - [[Scroll of detect curse]]&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of enchant weapon 1.png]] [[File:Scroll of enchant weapon 2.png]] [[File:Scroll of enchant weapon 3.png]] - [[Scroll of enchant weapon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of paper.png]] - [[Scroll of paper]]&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of recharging.png]] - [[Scroll of recharging]]&lt;br /&gt;
&lt;br /&gt;
===[[Unrandart]]s===&lt;br /&gt;
[[File:Old - amulet of cekugob.png]] - The [[Amulet of Cekugob]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of the air.png]] - The [[Amulet of the air]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of the four winds.png]] - The [[Amulet of the Four Winds]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - arc blade.png]] - The [[Arc blade]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - arga.png]] - &amp;quot;[[Arga]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Urand talos.png]] - The [[Armour of Talos]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - autumn katana.png]] - The [[Autumn katana]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - black knight barding.png]] - The [[Black Knight's barding]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bloodbane.png]] - &amp;quot;[[Bloodbane]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Blowgun of the assassin.png]] - The [[Blowgun of the Assassin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Boots of the spider.png]] - The [[Boots of the spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mace of brilliance.png]] - &amp;quot;[[Brilliance]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - brooch of shielding.png]] - The [[Brooch of Shielding]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shield Bullseye.png]] - &amp;quot;[[Bullseye]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - captain's cutlass.png]] - The [[Captain's cutlass]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak of flash.png]] - The [[Cloak of Flash]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak_of_starlight.png]] - The [[Cloak of Starlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak_of_the_thief.png]] - The [[Cloak of the Thief]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - crown of dyrovepreva.png]] - The [[Crown of Dyrovepreva]]&lt;br /&gt;
&lt;br /&gt;
[[File:Crown of eternal torment.png]]- The [[Crown of Eternal Torment]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dagger of chilly death.png]] [[File:Dagger of chilly death.png]] - The [[Dagger of Chilly Death]]&lt;br /&gt;
&lt;br /&gt;
[[File:Crossbow_hellfire.png]] - &amp;quot;[[Damnation (unrand)|Damnation]]&amp;quot;, formerly known as &amp;quot;[[Hellfire (unrand)|Hellfire]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dark maul.png]] - The [[Dark maul]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Dragonskin_cloak.png]] - The [[Dragonskin cloak]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - elemental_staff.png]] - The [[Elemental Staff]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - morningstar_eos.png]] - &amp;quot;[[Eos]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fencer's gloves.png]] - The [[Fencer's gloves]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - firestarter.png]] - &amp;quot;[[Firestarter]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - glaive of prune.png]] - The [[Glaive of Prune]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - glaive of the guard.png]] - The [[Glaive of the guard]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hat of the High Council.png]] - The [[Hat of the High Council]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hood of the assassin.png]] [[File:Old - hood of the assassin 2.png]] - The [[Hood of the Assassin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Knife of accuracy.png]] - The [[Knife of Accuracy]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - lajatang of order.png]] - The [[Lajatang of Order]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - leech.png]] [[File:Old - Leech v2.png]] - &amp;quot;[[Leech]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lehudib's crystal spear (unrand).png]] [[File:Lehudib's crystal spear (weapon).png]] - [[Lehudib's crystal spear (unrand)|Lehudib's crystal spear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lightning scales.png]] [[File:Old - lightning scales 2.png]] - The [[lightning scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - macabre finger necklace.png]] - The [[Macabre finger necklace]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mace of variability.png]] - The [[Mace of Variability]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Majin-bo v1.png]] - [[Majin-Bo]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - moon troll leather armour.png]] - [[Moon troll leather armour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - necklace of bloodlust.png]] - The [[Necklace of Bloodlust]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - obsidian axe.png]] - The [[Obsidian Axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - piercer.png]] - &amp;quot;[[Piercer]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - plutonium sword.png]] [[File:Old - plutonium sword 2.png]] - The [[Plutonium sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sling_punk.png]] - &amp;quot;[[Punk]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ratskin_cloak.png]] - The [[Ratskin cloak]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ring of shadows.png]] - The [[Ring of Shadows]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ring of vitality.png]] [[File:Ring of vitality.png]] - The [[Ring of vitality]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ring_of_the_octopus_king.png]] - a [[Ring of the Octopus King]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - robe of night.png]] - The [[Robe of Night]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sceptre of asmodeus.png]] - The [[Sceptre of Asmodeus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sceptre of torment.png]] - The [[Sceptre of Torment]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - scimitar of flaming death.png]] [[File:Scimitar of flaming death.png]] - The [[Scimitar of Flaming Death]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sharnga.png]] - The Bow of Krishna &amp;quot;[[Sharnga]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shield of the gong.png]] - The [[Shield of the gong]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - singing sword.png]] - The [[Singing Sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant club skullcrusher.png]] - &amp;quot;[[Skullcrusher]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - snakebite.png]] - &amp;quot;[[Snakebite]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - crossbow_sniper.png]]- &amp;quot;[[Sniper]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Spear of the botono.png]] - The [[Spear of the Botono]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - spriggans knife.png]] - The [[Spriggan's Knife]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - staff of dispater.png]] - The [[Staff of Dispater]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Staff of olgreb.png]] - The [[Staff of Olgreb]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Staff of wucad mu v1.png]] [[File:Old - Staff of wucad mu v2.png]] - The [[Staff of Wucad Mu]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sword of cerebov.png]] - The [[Sword of Cerebov]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sword of power.png]] [[File:Old - sword of power 2.png]] - The [[Sword of Power]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sword of the doom knight.png]] [[File:Sword of the doom knight.png]] - The [[Sword of the Doom Knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sword of zonguldrok.png]] - The [[Sword of Zonguldrok]]&lt;br /&gt;
&lt;br /&gt;
[[File:Older - wrath of trog.png]] [[File:Old - wrath_of_trog.png]] - The [[Wrath of Trog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wyrmbane v1.png]] [[File:Old - Wyrmbane v2.png]] - [[Wyrmbane]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sword of jihad.png]] - The [[Zealot's sword]], the [[Sword of Jihad]]&lt;br /&gt;
&lt;br /&gt;
==Dungeon features==&lt;br /&gt;
[[File:Old - golubrian passage.png]] - [[Passage of Golubria|Golubrian passage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - transporter.png]] [[File:Old - transporter landing site.png]] - [[Transporter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - vaults entry.png]] - [[Vaults]] entrance&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zonguldrok's grave.png]] - [[Zonguldrok's Shrine|Zonguldrok's grave]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zot entry.png]] - [[Realm of Zot]] entrance&lt;br /&gt;
&lt;br /&gt;
===[[Altar]]s===&lt;br /&gt;
[[File:Old - ashenzari altar.png]] - [[Ashenzari]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - beogh altar.png]] - [[Beogh]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - cheibriados altar.png]] - [[Cheibriados]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Faded altar v1.png]] - [[Faded altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fedhas altar v1.png]] - [[Fedhas]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lugonu altar v1.png]] [[File:Old - Lugonu altar v2.png]] - [[Lugonu]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Makhleb altar.png]] - [[Makhleb]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Shining one altar v1.png]] - [[The Shining One]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Sif muna altar v1.png]] [[File:Old - Sif muna altar v2.png]] - [[Sif Muna]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vehumet altar v1.png]] - [[Vehumet]] atlar&lt;br /&gt;
&lt;br /&gt;
[[File:Old - yredelemnul altar.png]] - [[Yredelemnul]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Zin altar v1.png]] - [[Zin]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
===[[Shop]]s===&lt;br /&gt;
[[File:Old - Abandoned shop v1.png]] - [[Shop#Vault-Defined Shops|Abandoned shop]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Armor shop v1.png]] - [[Armor]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Book shop v1.png]] - [[Book]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Potion shop v1.png]] - Distillery/[[potion]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Food shop v1.png]] - [[Food]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - General shop v1.png]] - General store&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Jewellery shop v1.png]] - [[Jewellery]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Scroll shop v1.png]] - [[Scroll]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wand shop v1.png]] - [[Wand]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Weapon shop v1.png]] - [[Weapon]] shop&lt;br /&gt;
&lt;br /&gt;
===[[Statue]]s===&lt;br /&gt;
[[File:Granite stump.png]] [[File:Old - statue ancient hero.png]] [[File:Old - statue cat.png]] [[File:Old - statue centaur.png]] [[File:Old - statue centaur2.png]] [[File:Old - statue dragon.png]] [[File:Old - statue dwarf axe.png]] [[File:Old - statue dwarf mace.png]] [[File:Old - statue dwarf sword.png]] [[File:Old - statue elephant.png]] [[File:Old - statue eye.png]] [[File:Old - statue head.png]] [[File:Old - statue mermaid.png]] [[File:Old - statue naga.png]] [[File:Old - statue skull.png]] [[File:Old - statue snail.png]] [[File:Old - statue troll.png]] [[File:Old - orcish idol.png]]&lt;br /&gt;
&lt;br /&gt;
===[[Trap]]s===&lt;br /&gt;
[[File:Old - alarm trap.png]] - [[Alarm trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arrow_trap.png]] - [[Arrow trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Axe_trap.png]] - [[Axe trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Blade_trap.png]] - [[Blade trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bolt trap.png]] - [[Bolt trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Dart_trap.png]] - [[Dart trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dispersal trap.png]] - [[Dispersal trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gas_trap.png]] - [[Gas trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Needle_trap.png]] - [[Needle trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow_trap.png]] - [[Shadow trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Spear_trap.png]] - [[Spear trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - teleport trap.png]] - [[Teleport trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zot trap.png]] - [[Zot trap]]&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
[[File:Old - abjuration.png]] - [[Abjuration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - agony.png]] - [[Agony]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - airstrike.png]] - [[Airstrike]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - alistair's intoxication.png]] - [[Alistair's Intoxication]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - animate dead.png]] - [[Animate Dead]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - animate skeleton.png]] - [[Animate Skeleton]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - apportation.png]] - [[Apportation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mass abjuration.png]] - [[Aura of Abjuration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - beastly appendage.png]] - [[Beastly Appendage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Berserker rage.png]] - [[Berserker Rage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - blade hands.png]] - [[Blade Hands]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - blink.png]] - [[Blink]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bolt of cold.png]] - [[Bolt of Cold]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bolt of draining.png]] - [[Bolt of Draining]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bolt of fire.png]] - [[Bolt of Fire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bolt of magma.png]] - [[Bolt of Magma]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - borgnjor's revivification.png]] - [[Borgnjor's Revivification]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - call canine familiar.png]] - [[Call Canine Familiar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - call imp.png]] - [[Call Imp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - cause fear.png]] - [[Cause Fear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - chain lightning.png]] - [[Chain Lightning]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cigotuvi's degeneration.png]] - [[Cigotuvi's Degeneration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - condensation shield.png]] - [[Condensation Shield]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - confuse.png]] - [[Confuse]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - confusing touch.png]] - [[Confusing Touch]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - conjure ball lightning.png]] - [[Conjure Ball Lightning]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - conjure flame.png]] - [[Conjure Flame]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - control teleport.png]] - [[Control Teleport]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - control undead.png]] - [[Control Undead]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - controlled blink.png]] - [[Controlled Blink]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - corona.png]] - [[Corona]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - corpse rot.png]] - [[Corpse Rot]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - cure poison.png]] - [[Cure Poison]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - darkness.png]] - [[Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dazzling spray.png]] - [[Dazzling Spray]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death channel.png]] - [[Death Channel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death's door.png]] - [[Death's Door]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - deflect missiles.png]] - [[Deflect Missiles]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - delayed fireball.png]] - [[Delayed Fireball]]&lt;br /&gt;
&lt;br /&gt;
[[File:Demonic horde.png]] - [[Demonic Horde]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dig.png]] - [[Dig]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - discord.png]] - [[Discord]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - disjunction.png]] - [[Disjunction]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dispel undead.png]] - [[Dispel Undead]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dispersal.png]] - [[Dispersal]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dragon form.png]] - [[Dragon Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Summon dragon.png]] - [[Dragon's Call]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - enslavement.png]] - [[Enslavement]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ensorcelled hibernation.png]] - [[Ensorcelled Hibernation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Evaporate.png]] - [[Evaporate]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - excruciating wounds.png]] - [[Excruciating Wounds]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extension.png]] - [[Extension]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fire brand.png]] - [[Fire Brand]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fire storm.png]] - [[Fire Storm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fireball.png]] - [[Fireball]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - flame tongue.png]] - [[Flame Tongue]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - flight.png]] - [[Flight (spell)|Flight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - force lance.png]] - [[Force Lance]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - forceful dismissal.png]] [[File:Forceful dismissal.png]] - [[Forceful Dismissal]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - freeze.png]] - [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
[[File:Freezing aura.png]] - [[Freezing Aura]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - freezing cloud.png]] - [[Freezing Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fulsome distillation.png]] - [[Fulsome Distillation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fulminant prism.png]] - [[Fulminant Prism]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ice storm.png]] - [[Glaciate]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - haste.png]] - [[Haste]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - haunt.png]] - [[Haunt]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ice form.png]] - [[Ice Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ignite poison.png]] - [[Ignite Poison]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - infusion.png]] - [[Infusion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - inner flame.png]] - [[Inner Flame]]&lt;br /&gt;
&lt;br /&gt;
[[File:Insulation.png]] - [[Insulation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - invisibility.png]] - [[Invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - iron shot.png]] - [[Iron Shot]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - iskenderun's battlesphere.png]] - [[Iskenderun's Battlesphere]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - iskenderun's mystic blast.png]] - [[Iskenderun's Mystic Blast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Levitation.png]] - [[Levitation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - leda's liquefaction.png]] - [[Leda's Liquefaction]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lee's rapid deconstruction.png]] - [[Lee's Rapid Deconstruction]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lehudib's crystal spear.png]] - [[Lehudib's Crystal Spear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lethal infusion.png]] - [[Lethal Infusion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lightning bolt.png]] - [[Lightning Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - magic dart.png]] - [[Magic Dart]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - malign gateway.png]] - [[Malign Gateway]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mass abjuration.png]] - [[Mass Abjuration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mass confusion.png]] - [[Mass Confusion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mephitic cloud.png]] - [[Mephitic Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - metabolic englaciation.png]] - [[Metabolic Englaciation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - monstrous menagerie.png]] - [[Monstrous Menagerie]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - necromutation.png]] - [[Necromutation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - olgreb's toxic radiance.png]] - [[Olgreb's Toxic Radiance]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orb of destruction.png]] - [[Orb of Destruction]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ozocubu's armour.png]] - [[Ozocubu's Armour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ozocubu's refrigeration.png]] - [[Ozocubu's Refrigeration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - pain.png]] - [[Pain]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - passage of golubria.png]] - [[Passage of Golubria]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - passwall.png]] - [[Passwall]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - petrify.png]] - [[Petrify]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - phase shift.png]] - [[Phase Shift]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - poison arrow.png]] - [[Poison Arrow]]&lt;br /&gt;
&lt;br /&gt;
[[File:Poison weapon.png]] - [[Poison Weapon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - poisonous cloud.png]] - [[Poisonous Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - polymorph.png]] - [[Polymorph]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - portal projectile.png]] - [[Portal Projectile]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - recall.png]] - [[Recall]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - regeneration.png]] - [[Regeneration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - repel missiles.png]] - [[Repel Missiles]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ring of flames.png]] - [[Ring of Flames]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sandblast.png]] - [[Sandblast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - searing ray.png]] - [[Searing Ray]]&lt;br /&gt;
&lt;br /&gt;
[[File:See invisible.png]] - [[See Invisible]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shadow creatures.png]] - [[Shadow Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shatter.png]] - [[Shatter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shock.png]] - [[Shock]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shroud of golubria.png]] - [[Shroud of Golubria]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - silence.png]] - [[Silence]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - simulacrum.png]] - [[Simulacrum]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - slow.png]] - [[Slow]]&lt;br /&gt;
&lt;br /&gt;
[[File:Song of shielding.png]] - [[Song of Shielding]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - song of slaying.png]] - [[Song of Slaying]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spectral weapon.png]] - [[Spectral Weapon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spellforged servitor.png]] - [[Spellforged Servitor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spider form.png]] - [[Spider Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - static discharge.png]] - [[Static Discharge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - statue form.png]] - [[Statue Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sticks to snakes.png]] - [[Sticks to Snakes]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sticky flame.png]] - [[Sticky Flame]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sting.png]] - [[Sting]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - stone arrow.png]] - [[Stone Arrow]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - stoneskin.png]] - [[Stoneskin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sublimation of blood.png]] - [[Sublimation of Blood]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon butterflies.png]] - [[Summon Butterflies]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon demon.png]] - [[Summon Demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Summon dragon.png]] - [[Summon Dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Summon elemental.png]] - [[Summon Elemental]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon forest.png]] - [[Summon Forest]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon greater demon.png]] - [[Summon Greater Demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon guardian golem.png]] - [[Summon Guardian Golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon horrible things.png]] - [[Summon Horrible Things]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon hydra.png]] - [[Summon Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon ice beast.png]] - [[Summon Ice Beast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon lightning spire.png]] - [[Summon Lightning Spire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon mana viper.png]] - [[Summon Mana Viper]]&lt;br /&gt;
&lt;br /&gt;
[[File:Summon scorpions.png]] - [[Summon Scorpions]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon small mammal.png]] - [[Summon Small Mammal]]&lt;br /&gt;
&lt;br /&gt;
[[File:Summon ugly thing.png]] - [[Summon Ugly Thing]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sure blade.png]] - [[Sure Blade]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - symbol of torment.png]] - [[Symbol of Torment]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - swiftness.png]] - [[Swiftness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - teleport other.png]] - [[Teleport Other]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - throw flame.png]] - [[Throw Flame]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - throw frost.png]] - [[Throw Frost]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - throw icicle.png]] - [[Throw Icicle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - tornado.png]] - [[Tornado]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - tukima's dance.png]] - [[Tukima's Dance]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - twisted resurrection.png]] [[File:Twisted resurrection (player spell).png]] - [[Twisted Resurrection (player spell)|Twisted Resurrection]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - vampiric draining.png]] - [[Vampiric Draining]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - venom bolt.png]] - [[Venom Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - warp weapon.png]] - [[Warp Weapon]]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
[[File:Bat Form.png]] - [[Bat Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Breathe Sticky Flame.png]] [[Draconian breath attacks|Breathe Sticky Flame]]&lt;br /&gt;
&lt;br /&gt;
[[File:Breathe Poison.png]] - [[Draconian breath attacks|Breathe Poison]]&lt;br /&gt;
&lt;br /&gt;
[[File:Device recharge.png]] - [[Deep Dwarf#History|Device Recharge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Self restoration.png]] - [[Mummy#History|Self-Restoration]]&lt;br /&gt;
&lt;br /&gt;
===[[Transformation]]s===&lt;br /&gt;
[[File:Dragon form standard.png]] [[File:Old - dragon form red.png]] [[File:Old - dragon form white.png]] [[File:Old - dragon form grey.png]] [[File:Old - dragon form black.png]] [[File:Old - dragon form green.png]] [[File:Old - dragon form yellow.png]] [[File:Old - dragon form purple.png]] [[File:Old - dragon form pale.png]] [[File:Dragon form mottled.png]] [[File:Old - dragon form felid.png]] - [[Dragon Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - player ice form.png]] - [[Ice Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - player pig form.png]] - [[Pig Form]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Obsolete]]&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Polymorph&amp;diff=86865</id>
		<title>Polymorph</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Polymorph&amp;diff=86865"/>
				<updated>2026-07-21T06:44:43Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Apply template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
{{monster spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Polymorph''' is a monster-only spell that inflicts different effects depending on whether its target is a player or a monster. Players are temporarily [[transformation|transformed]] into a [[bad form]], while monsters are transformed into another monster of the same [[holiness]] with similar HD. [[Mutation resistance]] provides no protection from polymorph, but [[willpower]] and worshiping [[Zin]] may protect you.&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
Players (and other monsters) may use a similar effect by zapping a [[wand of polymorph]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{suppress categories |&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Polymorph&lt;br /&gt;
|level=4&lt;br /&gt;
|school1={{Transmutations}}&lt;br /&gt;
|school2={{Hexes}}&lt;br /&gt;
|school3=&lt;br /&gt;
|castingnoise=3&lt;br /&gt;
|spellnoise=0&lt;br /&gt;
|sources=[[Book of Transfigurations]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
*Prior to [[0.14]], the Polymorph spell was available to players.&lt;br /&gt;
*Prior to [[0.12]], this spell was called [[Polymorph Other]]. When used on the player by a monster, it had the same effects as [[Malmutate]].&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:%22phantom_mirror_(spell)%22.png&amp;diff=86864</id>
		<title>File:&quot;phantom mirror (spell)&quot;.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:%22phantom_mirror_(spell)%22.png&amp;diff=86864"/>
				<updated>2026-07-21T06:43:23Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Phantom_Mirror_(spell)&amp;diff=86863</id>
		<title>Phantom Mirror (spell)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Phantom_Mirror_(spell)&amp;diff=86863"/>
				<updated>2026-07-21T06:42:25Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Separate image from item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
''This page is about the monster-only spell. For the evocable item, see [[phantom mirror]].''&lt;br /&gt;
{{monster spell info|Phantom Mirror|image_name=&amp;quot;Phantom mirror (spell)&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
'''Phantom Mirror''' is a monster-only spell which summons a copy of any monster in the caster's line of sight. This duplicate will have 35% of the original's [[HP]], but will otherwise be indistinguishable from the original. All decoys will disappear when the source creature or the caster is slain. The spell has a 50% chance to swap the position of the original with its phantom in order to prevent you from knowing which is real.&lt;br /&gt;
&lt;br /&gt;
When low on HP, a [[rakshasa]] can create two copies of itself using this spell. These emergency clones will have 50% of the original's HP.&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell|Phantom Mirror}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.24]], clones of other monsters would have 286% HP, and clones of a rakshasa would have 200% HP. This was a bug.&lt;br /&gt;
*In [[0.16]], [[phantom mirror|an item]] with the same name as this spell was added.&lt;br /&gt;
*Phantom Mirror was introduced in [[0.14]], replacing [[Rakshasa Summon]].&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Template:Monster_spell_info&amp;diff=86862</id>
		<title>Template:Monster spell info</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Template:Monster_spell_info&amp;diff=86862"/>
				<updated>2026-07-21T06:41:35Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{ {{{|safesubst:}}}#invoke:Spell|monster_spell_info|{{{1|}}}|image_name={{{image_name|{{{1}}}}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;This template will generate an infobox followed by a description and quote(s) for a given monster spell. For example:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{monster spell info|Agony}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives you:&lt;br /&gt;
{{suppress categories|{{monster spell info|Agony}}}}&lt;br /&gt;
&lt;br /&gt;
If the spell name is omitted, the page's title is used.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Module:Spell&amp;diff=86861</id>
		<title>Module:Spell</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Module:Spell&amp;diff=86861"/>
				<updated>2026-07-21T06:35:47Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Add possibility to specify custom image name for monster spell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
local data = mw.loadData('Module: Table of spells')&lt;br /&gt;
local monster_data = mw.loadData('Module: Table of monster spells')&lt;br /&gt;
local RANGE_LOS = 8&lt;br /&gt;
&lt;br /&gt;
local function table_keys_sorted(t, f)&lt;br /&gt;
  local keys = {}&lt;br /&gt;
  for k in pairs(t) do&lt;br /&gt;
    table.insert(keys, k)&lt;br /&gt;
  end&lt;br /&gt;
  table.sort(keys, f)&lt;br /&gt;
  return keys&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function empty_table(t)&lt;br /&gt;
  for _ in pairs(t) do&lt;br /&gt;
    return false&lt;br /&gt;
  end&lt;br /&gt;
  return true&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function names_by_level()&lt;br /&gt;
  local names = table_keys_sorted(data)&lt;br /&gt;
  table.sort(names, function(a, b)&lt;br /&gt;
    if data[a].level == data[b].level then&lt;br /&gt;
      return a &amp;lt; b&lt;br /&gt;
    else&lt;br /&gt;
      return data[a].level &amp;lt; data[b].level&lt;br /&gt;
    end&lt;br /&gt;
  end)&lt;br /&gt;
  return names&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function spell_table_header()&lt;br /&gt;
  return [=[{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!|Icon&lt;br /&gt;
!|Name&lt;br /&gt;
!|Schools&lt;br /&gt;
!|Level&lt;br /&gt;
!|Power&amp;lt;br&amp;gt;cap&lt;br /&gt;
!|Range&lt;br /&gt;
!|Noise&lt;br /&gt;
!|Flags&lt;br /&gt;
!|Books&lt;br /&gt;
|----&lt;br /&gt;
]=]&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function spell_table_section(heading)&lt;br /&gt;
  return '! colspan=9 style=&amp;quot;text-align:left&amp;quot;|\n' ..&lt;br /&gt;
         '====' .. heading .. '====\n' ..&lt;br /&gt;
         '|----\n'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_schools(frame, schools, no_link_for)&lt;br /&gt;
  local ret = ''&lt;br /&gt;
  for _, school in ipairs(table_keys_sorted(schools)) do&lt;br /&gt;
    if school == no_link_for then&lt;br /&gt;
      ret = ret .. school .. '/'&lt;br /&gt;
    else&lt;br /&gt;
      ret = ret ..&lt;br /&gt;
        frame:expandTemplate{title = 'schoollink', args = {school}} .. '/'&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret:sub(1, -2)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_range(range)&lt;br /&gt;
  if range == nil then&lt;br /&gt;
    return ''&lt;br /&gt;
  elseif range.min == range.max then&lt;br /&gt;
    if range.min == RANGE_LOS then&lt;br /&gt;
      return 'LOS'&lt;br /&gt;
    else&lt;br /&gt;
      return range.min&lt;br /&gt;
    end&lt;br /&gt;
  else&lt;br /&gt;
    return range.min .. '-' .. range.max&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_noise(noise)&lt;br /&gt;
  if noise == nil then&lt;br /&gt;
    return ''&lt;br /&gt;
  else&lt;br /&gt;
    return math.max(string.match(noise.casting, &amp;quot;%d+&amp;quot;), string.match(noise.effect, &amp;quot;%d+&amp;quot;))&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_flag(flag)&lt;br /&gt;
  if flag:upper() == 'WL_CHECK' then&lt;br /&gt;
    return 'Will check'&lt;br /&gt;
  else&lt;br /&gt;
    return flag:gsub('_', ' '):lower():gsub('^%l', string.upper)&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_flags(flags)&lt;br /&gt;
  if flags == nil then&lt;br /&gt;
    return ''&lt;br /&gt;
  end&lt;br /&gt;
  local ret = ''&lt;br /&gt;
  for _, flag in ipairs(table_keys_sorted(flags)) do&lt;br /&gt;
    ret = ret .. format_flag(flag) .. ', '&lt;br /&gt;
  end&lt;br /&gt;
  return ret:sub(1, -3)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function compare_books(a, b)&lt;br /&gt;
  return a:lower():gsub('^book of ', ''):gsub('^a ', ''):gsub('^the ', '') &amp;lt;&lt;br /&gt;
    b:lower():gsub('^book of ', ''):gsub('^a ', ''):gsub('^the ', '')&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_books(books)&lt;br /&gt;
  local ret = ''&lt;br /&gt;
  for _, book in ipairs(table_keys_sorted(books, compare_books)) do&lt;br /&gt;
    ret = ret .. '[[' .. book:gsub('^%l', string.upper) .. ']]&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  return ret:sub(1, -5)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function spell_table_line(frame, name, info, no_link_for)&lt;br /&gt;
  return '|[[File:' .. name:lower() .. '.png]]\n' ..&lt;br /&gt;
         '|style=&amp;quot;padding-left:1em&amp;quot;|[[' .. name .. ']]\n' ..&lt;br /&gt;
         '|' .. format_schools(frame, info['schools'], no_link_for) .. '\n' ..&lt;br /&gt;
         '|' .. info['level'] .. '\n' ..&lt;br /&gt;
         '|' .. (info['power cap'] == 0 and 'N/A' or info['power cap']) ..&lt;br /&gt;
         '\n' ..&lt;br /&gt;
         '|' .. format_range(info['range']) .. '\n' ..&lt;br /&gt;
         '|' .. format_noise(info['noise']) .. '\n' ..&lt;br /&gt;
         '|' .. format_flags(info['flags']) .. '\n' ..&lt;br /&gt;
         '|' .. format_books(info['books']) .. '\n' ..&lt;br /&gt;
         '|----\n'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table(frame)&lt;br /&gt;
  local alphabet = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'&lt;br /&gt;
&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
  local c = nil&lt;br /&gt;
  for _, name in ipairs(table_keys_sorted(data)) do&lt;br /&gt;
    if name:sub(1, 1) ~= c then&lt;br /&gt;
      c = name:sub(1, 1)&lt;br /&gt;
      ret = ret .. spell_table_section(c)&lt;br /&gt;
    end&lt;br /&gt;
    ret = ret .. spell_table_line(frame, name, data[name])&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_level(frame)&lt;br /&gt;
  local school = frame.args[1]&lt;br /&gt;
  if school == '' then&lt;br /&gt;
    school = nil&lt;br /&gt;
  end&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
  for level=1,9 do&lt;br /&gt;
    local found = false&lt;br /&gt;
    for _, name in ipairs(table_keys_sorted(data)) do&lt;br /&gt;
      if data[name]['level'] == level then&lt;br /&gt;
        if school == nil or data[name]['schools'][school] then&lt;br /&gt;
          if not found then&lt;br /&gt;
            found = true&lt;br /&gt;
            ret = ret .. spell_table_section('Level ' .. level)&lt;br /&gt;
          end&lt;br /&gt;
          ret = ret .. spell_table_line(frame, name, data[name], school)&lt;br /&gt;
        end&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_school(frame)&lt;br /&gt;
  local schools = {}&lt;br /&gt;
  for _,spell in pairs(data) do&lt;br /&gt;
    for school in pairs(spell['schools']) do&lt;br /&gt;
      schools[school] = true&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
  for _,school in ipairs(table_keys_sorted(schools)) do&lt;br /&gt;
    ret = ret .. spell_table_section(&lt;br /&gt;
      frame:expandTemplate{title = 'schoollink', args = {school}})&lt;br /&gt;
    for _, name in ipairs(names_by_level(data)) do&lt;br /&gt;
      if data[name]['schools'][school] then&lt;br /&gt;
        ret = ret .. spell_table_line(frame, name, data[name], school)&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_book(frame)&lt;br /&gt;
  local books = {}&lt;br /&gt;
  for _,spell in pairs(data) do if spell['books'] ~= nil then&lt;br /&gt;
    for book in pairs(spell['books']) do&lt;br /&gt;
      books[book] = true&lt;br /&gt;
    end&lt;br /&gt;
  end end&lt;br /&gt;
&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
  for _,book in ipairs(table_keys_sorted(books, compare_books)) do&lt;br /&gt;
    ret = ret ..&lt;br /&gt;
      spell_table_section('[[' .. book:gsub('^%l', string.upper) .. ']]')&lt;br /&gt;
    for _, name in ipairs(names_by_level(data)) do&lt;br /&gt;
      if data[name]['books'][book] then&lt;br /&gt;
        ret = ret .. spell_table_line(frame, name, data[name])&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_flag(frame)&lt;br /&gt;
  local flags = {}&lt;br /&gt;
  for _,spell in pairs(data) do if spell['flags'] ~= nil then&lt;br /&gt;
    for flag,_ in pairs(spell['flags']) do&lt;br /&gt;
      flags[flag] = true&lt;br /&gt;
    end&lt;br /&gt;
  end end&lt;br /&gt;
&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
&lt;br /&gt;
  ret = ret .. spell_table_section('No flags')&lt;br /&gt;
  for _, name in ipairs(names_by_level(data)) do&lt;br /&gt;
    if empty_table(data[name]['flags']) then&lt;br /&gt;
      ret = ret .. spell_table_line(frame, name, data[name])&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  for _, flag in ipairs(table_keys_sorted(flags)) do&lt;br /&gt;
    ret = ret .. spell_table_section(format_flag(flag)) ..&lt;br /&gt;
      '| colspan=9 |' ..&lt;br /&gt;
      frame:expandTemplate{title = 'SpellFlagDesc ' .. format_flag(flag),&lt;br /&gt;
        args = {}} ..&lt;br /&gt;
      '\n|----\n'&lt;br /&gt;
    for _, name in ipairs(names_by_level(data)) do&lt;br /&gt;
      if data[name]['flags'][flag] then&lt;br /&gt;
        ret = ret .. spell_table_line(frame, name, data[name])&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.destructive_spell_list_alphabetical(frame)&lt;br /&gt;
   local ret = ''&lt;br /&gt;
   local names = table_keys_sorted(data)&lt;br /&gt;
   for _, name in ipairs(names) do&lt;br /&gt;
      if data[name]['flags']['destructive'] then&lt;br /&gt;
        ret = ret .. '*[[' .. name .. ']]\n'&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
    return ret&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_hated_by(spell)&lt;br /&gt;
  local output = ''&lt;br /&gt;
  if spell.flags.HASTY then&lt;br /&gt;
    output = output .. '[[Cheibriados]][[Category:Hasty Spells]]&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  if spell.flags.UNHOLY or spell.schools.Necromancy then&lt;br /&gt;
    output = output .. '[[Elyvilon]]&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  if spell.flags.UNHOLY or spell.schools.Necromancy then&lt;br /&gt;
    output = output .. '[[The Shining One]]&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  if spell.flags.CHAOTIC or spell.flags.UNCLEAN or spell.flags.UNHOLY or&lt;br /&gt;
    spell.schools.Necromancy then&lt;br /&gt;
    output = output .. '[[Zin]]'&lt;br /&gt;
    if spell.flags.UNCLEAN then&lt;br /&gt;
      output = output .. '[[Category:Unclean Spells]]'&lt;br /&gt;
    end&lt;br /&gt;
    if spell.flags.CHAOTIC then&lt;br /&gt;
      output = output .. '[[Category:Chaotic Spells]]'&lt;br /&gt;
    end&lt;br /&gt;
    if spell.flags.UNHOLY then&lt;br /&gt;
      output = output .. '[[Category:Evil Spells]]'&lt;br /&gt;
    end&lt;br /&gt;
    output = output .. '&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  return output:sub(1, -5)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_targetting(flags)&lt;br /&gt;
  local style = nil&lt;br /&gt;
  if flags.DIR then&lt;br /&gt;
    style = 'Direction'&lt;br /&gt;
  elseif flags.DIR_OR_TARGET then&lt;br /&gt;
    style = 'Target or direction'&lt;br /&gt;
  elseif flags.TARGET then&lt;br /&gt;
    style = 'Smite'&lt;br /&gt;
  end&lt;br /&gt;
  if style then&lt;br /&gt;
    if flags.OBJ and flags.NOT_SELF then&lt;br /&gt;
      return style .. ' (object, not self)'&lt;br /&gt;
    elseif flags.OBJ then&lt;br /&gt;
      return style .. ' (object)'&lt;br /&gt;
    elseif flags.NOT_SELF then&lt;br /&gt;
      return style .. ' (not self)'&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return style&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_info(frame)&lt;br /&gt;
  local name = frame.args[1]&lt;br /&gt;
  if not name or name == '' then&lt;br /&gt;
    name = mw.title.getCurrentTitle().text&lt;br /&gt;
  end&lt;br /&gt;
  local spell = data[name]&lt;br /&gt;
  if not spell then&lt;br /&gt;
    return name&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  local args = {}&lt;br /&gt;
  args.name = spell.name&lt;br /&gt;
  args.level = spell.level&lt;br /&gt;
  for i,school in ipairs(table_keys_sorted(spell.schools)) do&lt;br /&gt;
    args['school' .. i] =&lt;br /&gt;
      frame:expandTemplate{title = 'schoollink', args = {school}} ..&lt;br /&gt;
      '[[Category:' .. school .. ' Spells]]'&lt;br /&gt;
    i = i + 1&lt;br /&gt;
  end&lt;br /&gt;
  args.sources = format_books(spell.books)&lt;br /&gt;
  args.castingnoise = spell.noise.casting&lt;br /&gt;
  args.spellnoise = spell.noise.effect&lt;br /&gt;
  args['power cap'] = spell['power cap'] == 0 and 'N/A' or spell['power cap']&lt;br /&gt;
  args['summons limit'] = spell['summons limit']&lt;br /&gt;
  args.targetting = format_targetting(spell.flags)&lt;br /&gt;
  args.range = format_range(spell.range)&lt;br /&gt;
  args['hated by'] = format_hated_by(spell)&lt;br /&gt;
  args.flags = format_flags(spell.flags)&lt;br /&gt;
&lt;br /&gt;
  local infobox = frame:expandTemplate{title = 'spell', args = args}&lt;br /&gt;
&lt;br /&gt;
  local flavour = spell.description&lt;br /&gt;
  if spell.quote then&lt;br /&gt;
    flavour = flavour .. '\n----\n' .. spell.quote:gsub('\n', '&amp;lt;br&amp;gt;')&lt;br /&gt;
  end&lt;br /&gt;
  flavour = frame:expandTemplate{title = 'flavour', args = {flavour}}&lt;br /&gt;
  return infobox .. '\n' .. flavour&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.monster_spell_info(frame)&lt;br /&gt;
  local name = frame.args[1]&lt;br /&gt;
  if not name or name == '' then&lt;br /&gt;
    name = mw.title.getCurrentTitle().text&lt;br /&gt;
  end&lt;br /&gt;
  local spell = monster_data[name]&lt;br /&gt;
  if not spell then&lt;br /&gt;
    return name&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  local args = {}&lt;br /&gt;
  args.name = spell.name&lt;br /&gt;
  args.castingnoise = spell.noise.casting&lt;br /&gt;
  args.spellnoise = spell.noise.effect&lt;br /&gt;
  args['summons limit'] = spell['summons limit']&lt;br /&gt;
  args.targetting = format_targetting(spell.flags)&lt;br /&gt;
  args.range = format_range(spell.range)&lt;br /&gt;
  args.flags = format_flags(spell.flags)&lt;br /&gt;
  local image_name = frame.args[&amp;quot;image_name&amp;quot;]&lt;br /&gt;
  if image_name ~= nil then&lt;br /&gt;
    args[&amp;quot;image_name&amp;quot;] = image_name&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  local infobox = frame:expandTemplate{title = 'monster spell', args = args}&lt;br /&gt;
&lt;br /&gt;
  local flavour = spell.description&lt;br /&gt;
  if spell.quote then&lt;br /&gt;
    flavour = flavour .. '\n----\n' .. spell.quote:gsub('\n', '&amp;lt;br&amp;gt;')&lt;br /&gt;
  end&lt;br /&gt;
  flavour = frame:expandTemplate{title = 'flavour', args = {flavour}}&lt;br /&gt;
  return infobox .. '\n' .. flavour&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function names_by_noise()&lt;br /&gt;
  local names = table_keys_sorted(data)&lt;br /&gt;
  table.sort(names, function(a, b)&lt;br /&gt;
    if data[a].noise.effect == data[b].noise.effect then&lt;br /&gt;
      return a &amp;lt; b&lt;br /&gt;
    else&lt;br /&gt;
      return data[a].noise.effect &amp;lt; data[b].noise.effect&lt;br /&gt;
    end&lt;br /&gt;
  end)&lt;br /&gt;
  return names&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_noise(books)&lt;br /&gt;
  local result = [=[{|class=&amp;quot;prettytable&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spell !! Effect noise&lt;br /&gt;
]=]&lt;br /&gt;
  for _, name in ipairs(names_by_noise()) do&lt;br /&gt;
	local spell = data[name]&lt;br /&gt;
    if spell.noise.effect &amp;gt; 0 then&lt;br /&gt;
      result = result .. '|-\n| [[' .. spell.name .. ']]\n| ' .. tostring(spell.noise.effect) .. '\n'&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  result = result .. '|}\n'&lt;br /&gt;
  return result&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Template:Monster_spell&amp;diff=86860</id>
		<title>Template:Monster spell</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Template:Monster_spell&amp;diff=86860"/>
				<updated>2026-07-21T06:30:00Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Allow to specify custom image name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;margin: 1.4em; margin-top:0; margin-right:0; padding: 0px; float: right; border:none;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0; width:18em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:larger;&amp;quot; | [[File:{{lc:{{{image_name|{{{name}}}}}}.png}}|32px]]&amp;amp;emsp;{{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | [[Spell noise|Casting noise]]&lt;br /&gt;
| {{{castingnoise|?}}}&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | [[Spell noise|Spell noise]]&lt;br /&gt;
| {{{spellnoise|?}}}&lt;br /&gt;
|-&lt;br /&gt;
{{if|{{{summons limit|}}}|&lt;br /&gt;
{{#!:|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Summons Limit&lt;br /&gt;
| {{{summons limit}}}&lt;br /&gt;
}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{if|{{{targetting|}}}|&lt;br /&gt;
{{#!:|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Targetting&lt;br /&gt;
| {{{targetting}}}&lt;br /&gt;
}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{if|{{{range|}}}|&lt;br /&gt;
{{#!:|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Range&lt;br /&gt;
| {{{range}}}&lt;br /&gt;
}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{if|{{{flags|}}}|&lt;br /&gt;
{{#!:|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Flags&lt;br /&gt;
| {{{flags}}}&lt;br /&gt;
}}}}&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Monster spells]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Phantom_Mirror_(spell)&amp;diff=86856</id>
		<title>Phantom Mirror (spell)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Phantom_Mirror_(spell)&amp;diff=86856"/>
				<updated>2026-07-20T19:22:00Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Apply template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
''This page is about the monster-only spell. For the evocable item, see [[phantom mirror]].''&lt;br /&gt;
{{monster spell info|Phantom Mirror}}&lt;br /&gt;
&lt;br /&gt;
'''Phantom Mirror''' is a monster-only spell which summons a copy of any monster in the caster's line of sight. This duplicate will have 35% of the original's [[HP]], but will otherwise be indistinguishable from the original. All decoys will disappear when the source creature or the caster is slain. The spell has a 50% chance to swap the position of the original with its phantom in order to prevent you from knowing which is real.&lt;br /&gt;
&lt;br /&gt;
When low on HP, a [[rakshasa]] can create two copies of itself using this spell. These emergency clones will have 50% of the original's HP.&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell|Phantom Mirror}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.24]], clones of other monsters would have 286% HP, and clones of a rakshasa would have 200% HP. This was a bug.&lt;br /&gt;
*In [[0.16]], [[phantom mirror|an item]] with the same name as this spell was added.&lt;br /&gt;
*Phantom Mirror was introduced in [[0.14]], replacing [[Rakshasa Summon]].&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Paralyse.png&amp;diff=86855</id>
		<title>File:Paralyse.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Paralyse.png&amp;diff=86855"/>
				<updated>2026-07-20T19:20:57Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Paralyse&amp;diff=86854</id>
		<title>Paralyse</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Paralyse&amp;diff=86854"/>
				<updated>2026-07-20T19:20:18Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Apply template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
{{monster spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Paralyse''' is a monster-only spell which attempts to induce [[paralysis]] for 2-5 turns, rendering you unable to act for the duration. Your [[SH]] is set to 0, and [[EV]] set to near 0. After being paralysed, the player gets a brief period of immunity to paralysis (1-3 turns).&lt;br /&gt;
&lt;br /&gt;
[[Formicid]]s are completely immune to paralysis. For other species, the spell can be resisted by [[willpower]]. &lt;br /&gt;
&lt;br /&gt;
Note that the [[Paralysis Gaze|paralytic gaze]] of [[floating eye]]s does not work the same way as this spell; their gaze does not require line of fire and does not check willpower.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
Players (and other monsters) can replicate the spell with a [[wand of paralysis]]. Your power (before stepdown) is &amp;lt;code&amp;gt;15 + 3.5 * [[Evocations]]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Spellpower===&lt;br /&gt;
Like most Hexes, monsters cast Paralyse with &amp;lt;code&amp;gt;4 * [[HD]]&amp;lt;/code&amp;gt; [[spellpower]]. After applying a [[Willpower#Enchantment power|stepdown function]], it is compared to your willpower. If your willpower is 99 points greater than power, you are immune to that monster's paralyse. If your will is equal the power, there's a 50% chance of resisting.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Paralysis has the potential to be ''extremely'' dangerous; it should be treated as [[instant death]]. Many monsters can kill you - just on their own - with 5 turns of action. For example, [[orc sorcerer]]s can deal 3d17 damage per turn, or up to 270 damage over 5 turns. With a group of monsters, the chance of survival decreases exponentially.&lt;br /&gt;
&lt;br /&gt;
Paralyse works like any regular Hexes spell. The following tricks can be used against it:&lt;br /&gt;
*It requires a line of fire to hex you. Hiding behind other monsters works. Any means of obstructing [[line of sight]] also prevents the spell from being cast.&lt;br /&gt;
*Monsters can't cast spells while [[silence]]d. While expending a [[scroll of silence]] for every paralysing monster is prohibitively expensive, it can work in a pinch. A [[phial of floods]] can [[waterlog]] monsters (except [[dread lich]]es and demons) to the same effect.&lt;br /&gt;
*[[Willpower]] - though it takes high willpower to reach 0% success. Your [[XL]] and [[species]] matters - don't think you're safe because you have &amp;quot;Will+++&amp;quot;. See below table for details.&lt;br /&gt;
**In [[Tartarus]], where dread liches and [[Ereshkigal]] reside, having enough willpower is outright impossible. Tartarus halves willpower.&lt;br /&gt;
*Having other [[allies]] around. Allies can still fight while you're paralysed. Plus, monsters will often target allies over you. Of course, this isn't an infallible means of protection.&lt;br /&gt;
{{Paralysis Spell Table}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.29]], paralysis lasted for 2-7 turns.&lt;br /&gt;
*Prior to their removal in [[0.18]], you could wear an [[amulet of stasis]] to block paralysis.&lt;br /&gt;
*Prior to [[0.4]], Paralyse was available to players as a level 4 [[Enchantments]] spell. It was removed in favor of [[Petrify]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Obsolete spells]]&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Mindburst.png&amp;diff=86853</id>
		<title>File:Mindburst.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Mindburst.png&amp;diff=86853"/>
				<updated>2026-07-20T19:18:55Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Mindburst&amp;diff=86852</id>
		<title>Mindburst</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Mindburst&amp;diff=86852"/>
				<updated>2026-07-20T19:18:01Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Apply template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
{{monster spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Mindburst''' is a monster-only spell. If it overcomes a [[willpower]] check, it deals moderate physical damage. It does nothing against creatures that are [[mindless]].&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
Players (and other monsters) can replicate the spell with a [[wand of mindburst]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], this spell was known as '''Disintegration''' and it could affect mindless creatures.&lt;br /&gt;
*Prior to [[0.20]], wands of disintegration could be used to break rock [[wall]]s.&lt;br /&gt;
*Disintegrate used to be a level 6 [[Transmutations]] player spell which had the additional application of working as a miniature [[Dig]] spell or [[statue]] killer. Used against rock or wax [[wall]]s, iron grates, or many [[statue]]s (including the deadly [[orange crystal statue]]), the tile would be cleared out. Used against monsters, it would cause severe damage (unless the target's [[magic resistance]] negated the spell).&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Old_-_dig.png&amp;diff=86851</id>
		<title>File:Old - dig.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Old_-_dig.png&amp;diff=86851"/>
				<updated>2026-07-20T19:16:57Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Dig.png&amp;diff=86850</id>
		<title>File:Dig.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Dig.png&amp;diff=86850"/>
				<updated>2026-07-20T19:16:29Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Predelnik uploaded a new version of File:Dig.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Retired_Artwork&amp;diff=86849</id>
		<title>Retired Artwork</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Retired_Artwork&amp;diff=86849"/>
				<updated>2026-07-20T19:16:14Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Crawl Stone Soup Tiles'' has not been known for particularly pretty graphics, but its design standards have grown better and better over time. Over the course of its many versions, volunteer artists have designed and redesigned the artwork for all the game's many monsters, items, and environment. Here are all the '''retired artworks''' that have at some point or other been removed from the game.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
===Humanoids===&lt;br /&gt;
[[File:Old - Boggart.png]] - [[Boggart]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - centaur.png]] - [[Centaur]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - centaur warrior.png]] - [[Centaur warrior]]&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos champion.png]] - [[Chaos champion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Cyclops.png]] [[File:Old - Cyclops v2.png]] - [[Cyclops]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep dwarf artificer.png]] - [[Deep dwarf artificer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep dwarf berserker.png]] - [[Deep dwarf berserker]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep dwarf death knight.png]] - [[Deep dwarf death knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep dwarf necromancer.png]] - [[Deep dwarf necromancer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep dwarf scion.png]] - [[Deep dwarf scion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf annihilator v1.png]] - [[Deep elf annihilator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf archer v1.png]] - [[Deep elf archer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf blademaster.png]] - [[Deep elf blademaster]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep elf conjurer.png]] - [[Deep elf conjurer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf death mage v1.png]] - [[Deep elf death mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf demonologist v1.png]] - [[Deep elf demonologist]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf elementalist v1.png]] - [[Deep elf elementalist]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep elf fighter.png]] - [[Deep elf fighter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf high priest v1.png]] - [[Deep elf high priest]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf knight v1.png]] - [[Deep elf knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf mage v1.png]] - [[Deep elf mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf master archer v1.png]] - [[Deep elf master archer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep elf priest.png]] - [[Deep elf priest]]&lt;br /&gt;
&lt;br /&gt;
[[File:Deep elf soldier.png]] - [[Deep elf soldier]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep elf sorcerer v1.png]] - [[Deep elf sorcerer]] &lt;br /&gt;
&lt;br /&gt;
[[File:Deep elf summoner.png]] - [[Deep elf summoner]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep troll.png]] - [[Deep troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep troll earth mage.png]] - [[Deep troll earth mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Deep troll shaman.png]] - [[Deep troll shaman]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - demigod.png]] - [[Demigod (monster)|Demigod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - demonspawn.png]] - [[Demonspawn (monster)|Demonspawn]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-brown.png]] - [[Draconian (monster)|Draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-black.png]] - [[Black draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-green.png]] - [[Green draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-grey.png]] - [[Grey draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-mottle.png]] - [[Mottled draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-pale.png]] - [[Pale draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-purple.png]] - [[Purple draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-red.png]] - [[Red draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-white.png]] - [[White draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Draco-base-yellow.png]] - [[Yellow draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian annihilator.png]] - [[Draconian annihilator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian caller.png]] - [[Draconian caller]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian knight.png]] - [[Draconian knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian monk.png]] - [[Draconian monk]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian scorcher.png]] - [[Draconian scorcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian shifter.png]] - [[Draconian shifter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian zealot.png]] [[File:Draconian zealot.png]] - [[Draconian zealot]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Elf.png]] - [[Elf]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - eleionoma.png]] - [[Eleionoma]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Entropy weaver v1.png]] - [[Entropy weaver]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ettin.png]] [[File:Old - Ettin v2.png]] - [[Ettin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fenstrider witch.png]] - [[Fenstrider witch]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fire giant.png]] [[File:Old - Fire giant v2.png]] - [[Fire giant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - formicid.png]] - [[Formicid (monster)|Formicid]]&lt;br /&gt;
&lt;br /&gt;
[[File:Formicid drone.png]] - [[Formicid drone]]&lt;br /&gt;
&lt;br /&gt;
[[File:Formicid venom mage.png]] - [[Formicid venom mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Frost giant.png]] [[File:Old - Frost giant v2.png]] - [[Frost giant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gnoll.png]] - [[Gnoll (monster)|Gnoll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gnoll sergeant.png]] [[File:Old - gnoll sergeant 2.png]] - [[Gnoll sergeant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gnoll shaman.png]] - [[Gnoll shaman]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gnome.png]] - [[Gnome (monster)|Gnome]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Goblin.png]] [[File:Old - goblin 2.png]] - [[Goblin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Guardian naga.png]] - [[Guardian naga]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - harpy.png]] - [[Harpy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Halfling (monster).png]] - [[Halfling (monster)|Halfling]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hell knight.png]] - [[Hell knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hill giant.png]] [[File:Old - Hill giant v2.png]] [[File:Hill giant.png]] - [[Hill giant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hobgoblin.png]] [[File:Old - hobgoblin 2.png]] - [[Hobgoblin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ironbound beastmaster.png]] - [[Ironbound beastmaster]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ironbound frostheart.png]] - [[Ironbound frostheart]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ironbound thunderhulk.png]] - [[Ironbound thunderhulk]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Iron troll.png]] - [[Iron troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Kobold.png]] [[File:Old - kobold 2.png]] - [[Kobold]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Big kobold.png]] [[File:Old - big kobold 2.png]] [[File:Big kobold.png]] - [[Kobold brigand]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Kobold demonologist.png]] [[File:Old - Kobold demonologist v2.png]] - [[Kobold demonologist]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - merfolk.png]] [[File:Old - Merfolk v2.png]] ‎  - [[Merfolk (monster)|Merfolk]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Merfolk avatar v1.png]] - [[Merfolk avatar]], formerly known as a siren&lt;br /&gt;
&lt;br /&gt;
[[File:Old - merfolk aquamancer.png]] [[File:Old - Merfolk aquamancer v2.png]] - [[Merfolk aquamancer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - merfolk impaler.png]] [[File:Old - Merfolk impaler v2.png]] - [[Merfolk impaler]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - merfolk javelineer.png]] [[File:Old - Merfolk javelineer v2.png]] - [[Merfolk javelineer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Minotaur_old.png]] - [[Minotaur (monster)|Minotaur]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Necromancer0.png]] [[File:Old - Necromancer.png]] - [[Necromancer (monster)|Necromancer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Naga v1.png]] - [[Naga (monster)|Naga]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Naga mage v1.png]] - [[Naga mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Naga ritualist v1.png]] [[File:Old - Naga ritualist v2.png]] - [[Naga ritualist]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Naga sharpshooter v2.png]] - [[Naga sharpshooter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Naga warrior oldpic.png]] - [[Naga warrior]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Greater naga v1.png]] - [[Nagaraja]], formerly known as greater naga &lt;br /&gt;
&lt;br /&gt;
[[File:Old - ogre.png]] [[File:Old - ogre2.png]] - [[Ogre (monster)|Ogre]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ogre mage.png]] - [[Ogre mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc.png]] - [[Orc]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc high priest.png]] [[File:Old - Orc high priest v2.png]] - [[Orc high priest]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc knight.png]] - [[Orc knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc priest.png]] [[File:Old - Orc priest v2.png]] - [[Orc priest]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc sorcerer.png]] [[File:Old - Orc sorcerer v2.png]] - [[Orc sorcerer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc warlord.png]] [[File:Old - Orc warlord.png]] - [[Orc warlord]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc warrior.png]] - [[Orc warrior]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orc wizard.png]] - [[Orc wizard]]&lt;br /&gt;
&lt;br /&gt;
[[File:Putrid demonspawn.png]] - [[Putrid demonspawn]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rock troll.png]] - [[Rock troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - salamander.png]] [[File:Old - salamander 2.png]] - [[Salamander]]&lt;br /&gt;
&lt;br /&gt;
[[File:Salamander firebrand.png]] - [[Salamander firebrand]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - salamander mystic.png]] [[File:Old - salamander mystic 2.png]] - [[Salamander mystic]]&lt;br /&gt;
&lt;br /&gt;
[[File:Salamander stormcaller.png]] - [[Salamander stormcaller]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - satyr.png]] [[File:Old - Satyr.png]] - [[Satyr]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mermaid.png]] - [[Siren]], formerly known as a mermaid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - slave.png]] - [[Slave]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spriggan.png]] - [[Spriggan (monster)|Spriggan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spriggan air mage.png]] - [[Spriggan air mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spriggan berserker.png]] - [[Spriggan berserker]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spriggan defender.png]] - [[Spriggan defender]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spriggan druid.png]] - [[Spriggan druid]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spriggan rider.png]] [[File:Old - Spriggan rider v2.png]] [[File:Old - Spriggan rider v3.png]] - [[Spriggan rider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Stone giant.png]] [[File:Old - Stone giant v2.png]] - [[Stone giant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Titan v1.png]] - [[Titan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Troll_(monster).png]] - [[Troll (monster)|Troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - two-headed ogre.png]] - [[Two-headed ogre]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vault guard.png]] - [[Vault guard]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vault sentinel.png]] [[File:Old - Vault sentinel v2.png]] - [[Vault sentinel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wizard (monster).png]] - [[Wizard (monster)|Wizard]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - yaktaur.png]] - [[Yaktaur]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - yaktaur captain.png]] - [[Yaktaur captain]]&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
[[File:Old - adder.png]] [[File:Old - adder 2.png]] - [[Adder]]&lt;br /&gt;
&lt;br /&gt;
[[File:Agate snail.png]] [[File:Agate snail shell.png]] - [[Agate snail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - alligator.png]] - [[Alligator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - alligator snapping turtle.png]] [[File:Alligator snapping turtle shell.png]] - [[Alligator snapping turtle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - anaconda.png]] [[File:Old - anaconda2.png]] - [[Anaconda]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ant larva.png]] - [[Ant larva]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ball python.png]] [[File:Old - ball python v2.png]] - [[Ball python]]&lt;br /&gt;
&lt;br /&gt;
[[File:Big fish.png]] - [[Big fish]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - black bear.png]] [[File:Old - black bear v2.png]] [[File:Old - black bear 3.png]] - [[Black bear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - black mamba.png]] [[File:Old - black mamba v2.png]] - [[Black mamba]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - blink frog.png]] - [[Blink frog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Boring beetle.png]] - [[Boring beetle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Boulder beetle.png]] [[File:Boulder beetle rolling0.png]] [[File:Boulder beetle rolling2.png]] [[File:Boulder beetle rolling3.png]] - [[Boulder beetle]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - brain worm.png]] [[File:Brain worm.png]] - [[Brain worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bumblebee.png]] - [[Bumblebee]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bunyip.png]] - [[Bunyip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Butterfly1.png]] [[File:Butterfly2.png]] [[File:Butterfly3.png]] [[File:Butterfly4.png]] [[File:Butterfly5.png]] [[File:Butterfly6.png]] - [[Butterfly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - catoblepas.png]] [[File:Old - catoblepas 2.png]] - [[Catoblepas]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - caustic shrike.png]] - [[Caustic shrike]]&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos butterfly.png]] - [[Chaos butterfly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - crocodile.png]] [[File:Old - crocodile v2.png]] - [[Crocodile]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death drake.png]] [[File:Old - death drake 2.png]] - [[Death drake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death yak.png]] [[File:Old - death yak 2.png]] [[File:Old - death yak 3.png]] - [[Death yak]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dire elephant.png]] - [[Dire elephant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dream sheep.png]] - [[Dream sheep]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - elephant.png]] - [[Elephant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Elephant slug.png]] - [[Elephant slug]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fire crab.png]] - [[Fire crab]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fire dragon.png]] [[File:Old - fire dragon 2.png]] - [[Fire dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fire drake.png]] [[File:Old - fire drake 2.png]] - [[Fire drake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fruity bat.png]] - Fruity [[bat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant blowfly.png|32px]] - [[Giant blowfly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant centipede.png]] - [[Giant centipede]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant cockroach.png]] - [[Giant cockroach]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant firefly.png]] - [[Giant firefly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant goldfish.png]] - [[Giant goldfish]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant mite.png]] - [[Giant mite]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant newt.png]] - [[Giant newt]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant slug.png]] - [[Giant slug]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant toad.png]] - [[Giant toad]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gila monster.png|32px]] - [[Gila monster]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - golden dragon.png]] - [[Golden dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - goliath beetle.png]] [[File:Goliath beetle.png]] - [[Goliath beetle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - goliath frog.png]] - [[Goliath frog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - green rat.png]] - [[Green rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - grey rat.png]] [[File:Grey rat.png]] - [[Grey rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Griffon.png|32px]] - [[Griffon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Grizzly bear.png]] - [[Grizzly bear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Guardian serpent.png|32px]] - [[Guardian serpent]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hell hog.png]] - [[Hell hog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hell hound.png]] - [[Hell hound]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hellephant.png]] - [[Hellephant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hippogriff.png]] - [[Hippogriff]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hog.png]] - [[Hog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - holy swine.png]] - [[Holy swine]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hornet v1.png]] - [[Hornet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hound.png]] [[File:Old - hound 2.png]] [[File:Old - hound 3.png]] - [[Hound]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hydra1.png]] [[File:Hydra2.png]] [[File:Hydra3.png]] [[File:Hydra4.png]] [[File:Old - hydra 5.png]] [[File:Old - hydra1 2.png]] [[File:Old - hydra2 2.png]] [[File:Old - hydra3 2.png]] [[File:Old - hydra4 2.png]] [[File:Old - hydra5 2.png]] - [[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ice_beast.png]] - [[Ice beast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ice dragon.png]] - [[Ice dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - iron dragon.png]] - [[Iron dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Jackal.png]] [[File:Old - jackal 2.png]] - [[Jackal]]&lt;br /&gt;
&lt;br /&gt;
[[File:Jellyfish.png]] - [[Jellyfish]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - jumping spider.png]] - [[Jumping spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Killer bee v1.png]] - [[Killer bee]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ant larva.png]] - [[Killer bee larva]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - kraken.png]] - [[Kraken]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - komodo dragon.png]] - [[Komodo dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laboratory rat.png]] [[File:Laboratory rat armoured.png]] [[File:Laboratory rat beastly.png]] [[File:Laboratory rat fiery.png]] [[File:Laboratory rat gaseous.png]] [[File:Laboratory rat leeching.png]] [[File:Laboratory rat levitating.png]] [[File:Laboratory rat mutated.png]] [[File:Laboratory rat shifting.png]] [[File:Laboratory rat venomous.png]] - [[Laboratory rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lava fish.png]] - [[Lava fish]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lava snake.png]] [[File:Old - lava snake v2.png]] - [[Lava snake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lava worm.png]] [[File:Lava worm.png]] - [[Lava worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant gecko.png]] [[File:Giant gecko.png]] [[File:Leopard gecko.png]] - [[Leopard gecko]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lindwurm v1.png]] [[File:Old - Lindwurm v2.png]] - [[Lindwurm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Mana viper.png]] [[File:Old - mana viper v2.png]] - [[Mana viper]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Manticore.png]] - [[Manticore]]&lt;br /&gt;
&lt;br /&gt;
[[File:Moth of suppression.png]] - [[Moth of suppression]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mottled dragon.png]] [[File:Old - mottled dragon 2.png]] - [[Mottled dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orange rat.png]] - [[Orange rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Orb guardian.png]] - [[Orb Guardian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orb spider.png]] - [[Orb spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - polar bear.png]] - [[Polar bear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Polymoth.png]] - [[Polymoth]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - porcupine.png]] [[File:Old - porcupine v2.png]] - [[Porcupine]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - queen ant.png]] [[File:Old - Queen ant v1.png]] - [[Queen ant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Queen bee v1.png]] - [[Queen bee]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - quicksilver dragon.png]] - [[Quicksilver dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - quokka.png]] - [[Quokka]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - rat.png]] - [[Rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - redback.png]] - [[Redback]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rock worm.png]] - [[Rock worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - scorpion.png]] - [[Scorpion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sea snake.png]] - [[Sea snake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shadow dragon.png]] - [[Shadow dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shard shrike.png]] - [[Shard shrike]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shark.png]] - [[Shark]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shock serpent.png]] [[File:Old - shock serpent v2.png]] - [[Shock serpent]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Sky beast.png]] [[File:Old - sky beast 2.png]] - [[Sky beast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Snapping turtle.png]] [[File:Old - snapping turtle.png]] - [[Snapping turtle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - soldier ant.png]] [[File:Old - Soldier ant v1.png]] - [[Soldier ant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sphinx.png]] - [[Sphinx]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spider.png]] [[File:Spider.png]] - [[Spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Spiny worm.png]] - [[Spiny worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - steam dragon.png]] [[File:Old - steam dragon 2.png]] - [[Steam dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - storm dragon.png]] - [[Storm dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - swamp dragon.png]] - [[Swamp dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - swamp drake.png]] [[File:Old - swamp drake 2.png]] - [[Swamp drake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - swamp worm.png]] - [[Swamp worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - tarantella.png]] [[File:Old - tarantella 2.png]] - [[Tarantella]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - torpor snail.png]] - [[Torpor snail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - trapdoor spider.png]] - [[Trapdoor spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant leech.png]] [[File:Old - giant leech 2.png]] - [[Tyrant leech]], formerly known as giant leech.&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vampire mosquito v1.png]] - [[Vampire mosquito]]&lt;br /&gt;
&lt;br /&gt;
[[File:Viper.png]] - [[Viper]]&lt;br /&gt;
&lt;br /&gt;
[[File:War dog.png]] - [[War dog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - warg.png]] [[File:Old - warg v2.png]] - [[Warg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wasp v1.png]] [[File:Wasp.png]] - [[Wasp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - water moccasin.png]] [[File:Old - water moccasin.png]] - [[Water moccasin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wind drake.png]] [[File:Old - wind drake 2.png]] - [[Wind drake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wolf.png]] [[File:Old - wolf 2.png]] - [[Wolf]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wolf spider.png]] - [[Wolf spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - worker ant.png]] [[File:Old - Worker ant v1.png]] - [[Worker ant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - worm.png]] [[File:Old - worm v2.png]] - [[Worm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wyvern v1.png]] - [[Wyvern]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - yak1.png]] [[File:Old - yak2.png]] [[File:Old - yak3.png]] [[File:Old - yak4.png]] - [[Yak]]&lt;br /&gt;
&lt;br /&gt;
===Demons===&lt;br /&gt;
[[File:Old - balrug.png]] [[File:Old - balrug 2.png]] [[File:Old - balrug 3.png]] - [[Balrug]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Blue devil v1.png]] [[File:Blue devil.png]] - [[Blue devil]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Cacodemon v1.png]] - [[Cacodemon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos spawn1.png]] - [[Chaos spawn]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Crimson imp.png]] - [[Crimson imp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Efreet.png]] [[File:Old - Efreet v2.png]] - [[Efreet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Executioner.png]] - [[Executioner]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - green death.png]] - [[Green death]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hairy devil.png]] - [[Hairy devil]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hell beast v1.png]] - [[Hell beast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hellion.png]] [[File:Old - Hellion v2.png]] - [[Hellion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hell sentinel.png]] [[File:Old - hell sentinel v2.png]] - [[Hell sentinel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hellwing.png]] - [[Hellwing]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ice devil.png]] - [[Ice devil]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ice Fiend v2.png]] - [[Ice fiend]]&lt;br /&gt;
&lt;br /&gt;
[[File:Iron devil.png]] - [[Iron devil]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Iron imp.png]] - [[Iron imp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lemure.png]] [[File:Lemure.png]] - [[Lemure]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lorocyproca.png]] [[File:Old - lorocyproca 2.png]] - [[Lorocyproca]]&lt;br /&gt;
&lt;br /&gt;
[[File:Manes.png]] - [[Manes]]&lt;br /&gt;
&lt;br /&gt;
[[File:Midge.png]] - [[Midge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Neqoxec.png  ]] - [[Neqoxec]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orange demon.png]] [[File:Old - orange demon 2.png]] - [[Orange demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Pit fiend.png]] - [[Pit fiend]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Quasit.png]] [[File:Old - quasit 2.png]] - [[Quasit]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - reaper.png]] - [[Reaper]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - red devil.png]] - [[Red devil]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rotting devil.png]] - [[Rotting devil]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shadow demon.png]] [[File:Old - shadow demon 2.png]] - [[Shadow demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shadow fiend.png]] [[File:Shadow Fiend.png]] - [[Shadow fiend]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Shadow imp.png ]] - [[Shadow imp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Smoke demon.png]] - [[Smoke demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Soul eater.png]] [[File:Old - soul eater 2.png]] - [[Soul eater]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Sun demon.png]] - [[Sun demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Tormentor.png]] [[File:Old - tormentor 2.png]] [[File:Old - Tormentor v2.png]] - [[Tormentor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ufetubus v1.png]] - [[Ufetubus]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - White imp.png]] - [[White imp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ynoxinul.png]] - [[Ynoxinul]]&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
[[File:Old - ancient champion.png]] [[File:Old - ancient champion 2.png]] - [[Ancient champion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bloated husk.png]] - [[Bloated husk]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bog body.png]] [[File:Old - Bog body v2.png]] - [[Bog body]]&lt;br /&gt;
&lt;br /&gt;
[[File:bog mummy.png]] - [[Bog mummy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bone dragon.png]] - [[Bone dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - curse skull.png]] - [[Curse skull]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - curse toe.png]] - [[Curse toe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death scarab.png]] - [[Death scarab]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - draconian monk ghost.png]] - [[Wucad Mu's Monastery#Monsters|Draconian monk ghost]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dread lich.png]] - [[Dread lich]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - eidolon.png]] [[Eidolon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Flaming corpse.png]] - [[Flaming corpse]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - flayed ghost.png]] - [[Flayed ghost]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Flying skull v1.png]] - [[Flying skull]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - freezing wraith.png]] [[File:Old - freezing wraith v2.png]] - [[Freezing wraith]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ghoul.png]] [[File:Old - Ghoul v2.png]] - [[Ghoul (monster)|Ghoul]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - guardian mummy.png]] [[File:Old - guardian mummy 2.png]] [[File:Old - guardian mummy 3.png]] [[File:Old - Guardian mummy v3.png]] - [[Guardian mummy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hungry ghost.png]] [[File:Hungry ghost.png]] — [[Hungry ghost]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - abomination small.png]] [[File:Old - abomination small1.png]] [[File:Old - abomination small2.png]] - [[Small abomination]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - large abomination 1.png]] [[File:Old - large abomination 2.png]] [[File:Old - large abomination 3.png]] [[File:Old - large abomination 4.png]] [[File:Old - large abomination 5.png]] [[File:Old - large abomination 6.png]] [[File:Old - large abomination 7.png]] - [[Large abomination]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lich.png]] - [[Lich]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mummy.png]] [[File:Old - mummy 2.png]] [[File:Old - mummy 3.png]] [[File:Old - Mummy v3.png]] - [[Mummy (monster)|Mummy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mummy priest.png]] [[File:Old - mummy priest 2.png]] [[File:Old - mummy priest 3.png]] [[File:Old - Mummy priest v3.png]] - [[Mummy priest]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - necrophage.png]] - [[Necrophage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - phantasmal warrior.png]] - [[Phantasmal warrior]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - phantom.png]] - [[Phantom]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - plague shambler.png]] [[File:Plague shambler.png]] - [[Plague shambler]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - profane servitor.png]] - [[Profane servitor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rotting hulk.png]] - [[Rotting hulk]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - greater mummy.png]] [[File:Old - greater mummy 2.png]] [[File:Old - greater mummy 3.png]] [[File:Old - Greater mummy v3.png]] - [[Royal mummy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Shadow.png]] [[File:Old - shadow.png]] - [[Shadow]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Silent spectre v1.png]] - [[Silent spectre]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeletal warrior.png]] [[File:Old - Skeletal warrior v2.png]] - [[Skeletal warrior]]&lt;br /&gt;
&lt;br /&gt;
[[File:Unborn.png]] - [[Unborn]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vampire.png]] [[File:Old - vampire 2.png]] - [[Vampire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vampire knight.png]] - [[Vampire knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vampire mage.png]] [[File:Old - vampire mage 2.png]] - [[Vampire mage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wraith.png]] - [[Wraith]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wight.png]] [[File:Old - Wight v2.png]] - [[Wight]]&lt;br /&gt;
&lt;br /&gt;
====[[Simulacrum (monster)|Simulacra]]====&lt;br /&gt;
[[File:Ice bat.png]] - [[Bat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - simulacrum hydra 1.png]] [[File:Old - simulacrum hydra 2.png]] [[File:Old - simulacrum hydra 3.png]] [[File:Old - simulacrum hydra 4.png]] [[File:Old - simulacrum hydra 5.png]] - [[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - simulacrum large humanoid.png]] [[File:Old - simulacrum large humanoid v2.png]] - Large humanoid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - simulacrum small quadruped.png]] - Small quadruped&lt;br /&gt;
&lt;br /&gt;
[[File:Old - simulacrum snake.png]] - [[List of snakes|Snake]]&lt;br /&gt;
&lt;br /&gt;
====[[Skeleton (monster)|Skeletons]]====&lt;br /&gt;
[[File:Old - skeleton bat.png]] - [[Bat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton centaur.png]] - [[List of centaurs|Centaur]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton hydra 1.png]] [[File:Old - skeleton hydra 2.png]] [[File:Old - skeleton hydra 3.png]] [[File:Old - skeleton hydra 4.png]] [[File:Old - skeleton hydra 5.png]] - [[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton large humanoid.png]] [[File:Old - skeleton large humanoid v2.png]] - Large humanoid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton large quadruped.png]] [[File:Old - skeleton large quadruped v2.png]] - Large quadruped&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton naga.png]] - [[List of nagas|Naga]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton turtle.png]] - [[List of reptiles and amphibians|Turtle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton ugly thing.png]] - [[Ugly thing]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - skeleton winged quadruped.png]] [[File:Old - skeleton winged quadruped v2.png]] - Winged quadruped&lt;br /&gt;
&lt;br /&gt;
====[[Spectral thing]]s====&lt;br /&gt;
[[File:Old - spectral hydra 1.png]] [[File:Old - spectral hydra 2.png]] [[File:Old - spectral hydra 3.png]] [[File:Old - spectral hydra 4.png]] [[File:Old - spectral hydra 5.png]] - [[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spectral large humanoid.png]] - Large humanoid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spectral small humanoid.png]] - Small humanoid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spectral snake.png]] - [[List of snakes|Snake]]&lt;br /&gt;
&lt;br /&gt;
====[[Zombie]]s====&lt;br /&gt;
[[File:Old - zombie bat.png]] - [[Bat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie bee.png]] - [[List of arthropods#Flying insects|Bee]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie centaur.png]] - [[List of centaurs|Centaur]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie draconian.png]] - [[List of draconians|Draconian]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie dragon.png]] - [[List of dragons|Dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Zombie fish.png]] - Fish&lt;br /&gt;
&lt;br /&gt;
[[File:Zombie griffon.png]] - [[Griffon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie harpy.png]] [[File:Old - zombie harpy v2.png]] - [[Harpy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie hydra 1.png]] [[File:Old - zombie hydra 2.png]] [[File:Old - zombie hydra 3.png]] [[File:Old - zombie hydra 4.png]] [[File:Old - zombie hydra 5.png]] - [[Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie insect.png]] - [[List of arthropods|Insect]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie kraken.png]] - [[Kraken]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie large humanoid.png]] - Large humanoid&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie naga.png]] - [[List of nagas|Naga]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie ogre.png]] - [[List of ogres|Ogre]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie rat.png]] - [[Rat]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie snake.png]] - [[List of snakes|Snake]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie spriggan.png]] - [[List of spriggans|Spriggan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie troll.png]] - [[List of trolls|Troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie winged quadruped.png]] - Winged quadruped&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zombie worm.png]] [[File:Old - zombie worm 2.png]] - [[List of worms|Worm]]&lt;br /&gt;
&lt;br /&gt;
===Holy===&lt;br /&gt;
[[File:Blessed toe.png]] - [[Blessed toe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - daeva.png]] - [[Daeva]]&lt;br /&gt;
&lt;br /&gt;
[[File:Paladin.png]] - [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Pearl dragon.png]] [[File:Old - pearl dragon 2.png]] - [[Pearl dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Phoenix.png]] - [[Phoenix]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Shedu.png]] [[File:Shedu.png]] - [[Shedu]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - seraph.png]] - [[Seraph]]&lt;br /&gt;
&lt;br /&gt;
[[File:Silver star.png]] - [[Silver star]]&lt;br /&gt;
&lt;br /&gt;
[[File:Spirit.png]] - [[Spirit]]&lt;br /&gt;
&lt;br /&gt;
===Jellies &amp;amp; Eyeballs===&lt;br /&gt;
[[File:Old - acid blob.png]] - [[Acid blob]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - azure jelly.png]] - [[Azure jelly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - brown ooze.png]] [[File:Brown ooze.png]] - [[Brown ooze]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death ooze.png]] [[File:Death ooze.png]] - [[Death ooze]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - eye of devastation.png]] - [[Eye of devastation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - eye of draining.png]] [[File:Eye of draining.png]] - [[Eye of draining]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant amoeba.png]] [[File:Giant amoeba.png]] - [[Giant amoeba]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant orange brain.png]] - [[Glowing orange brain]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - golden eye.png]] - [[Golden eye]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - jelly.png]] - [[Jelly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ooze.png]] [[File:Ooze.png]] - [[Ooze]]&lt;br /&gt;
&lt;br /&gt;
[[File:Pulsating lump.png]] - [[Pulsating lump]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - quicksilver ooze.png]] - [[Quicksilver ooze]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - rockslime.png]] - [[Rockslime]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shining eye.png]] - [[Shining eye]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - slime creature.png]] [[File:Old - slime creature2.png]] [[File: Old - slime creature3.png]] [[File:Old - slime creature 4.png]] [[File:Old - slime creature 5.png]] [[File:Old - Slime creature v2.png]] [[File:Old - Slime creature2 v2.png]] [[File:Old - Slime creature3 v2.png]] [[File:Old - Slime creature4 v2.png]] [[File:Old - Slime creature5 v2.png]] - [[Slime creature]]&lt;br /&gt;
&lt;br /&gt;
===Horrors===&lt;br /&gt;
[[File:Old - tentacled monstrosity.png]] [[File:Old - Tentacled monstrosity.png]] - [[Tentacled monstrosity]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ugly thing.png]] [[File:Old - ugly thing 1.png]] [[File:Old - ugly thing 2.png]] [[File:Old - ugly thing 3.png]] [[File:Old - ugly thing 4.png]] [[File:Old - ugly thing 5.png]] - [[Ugly thing]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - unseen horror.png]] - [[Unseen horror]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - thrashing horror.png]] - [[Thrashing horror]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - very ugly thing.png]] [[File:Old - very ugly thing 1.png]] [[File:Old - very ugly thing 2.png]] [[File:Old - very ugly thing 3.png]] [[File:Old - very ugly thing 4.png]] [[File:Old - very ugly thing 5.png]] - [[Very ugly thing]]&lt;br /&gt;
&lt;br /&gt;
===Nonliving===&lt;br /&gt;
[[File: Old - Air elemental v1.png]] - [[Air elemental]]&lt;br /&gt;
&lt;br /&gt;
[[File:Clay golem.png]] - [[Clay golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:Crystal golem.png]] - [[Crystal golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Earth elemental.png]] [[File:Old - Earth elemental v2.png]] ‎ - [[Earth elemental]]&lt;br /&gt;
&lt;br /&gt;
[[File:Elemental wellspring.png]] - [[Elemental wellspring]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fire elemental v1.png]] [[File:Old - Fire elemental v2.png]] - [[Fire elemental]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fire vortex.png]] [[File:Old - fire vortex 2.png]] - [[Fire vortex]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gargoyle.png]] - [[Gargoyle (monster)|Gargoyle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Grand avatar (monster).png]] - [[Grand avatar (monster)|Grand avatar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - iron golem.png]] - [[Iron golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:metal gargoyle.png]] - [[Metal gargoyle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - molten gargoyle.png]] - [[Molten gargoyle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orb of fire.png]] - [[Orb of fire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spatial vortex.png]] - [[Spatial vortex]]&lt;br /&gt;
&lt;br /&gt;
[[File:Stone golem.png]] - [[Stone golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - test spawner.png]] - [[Test spawner]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - twister.png]] - [[Twister]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ushabti.png]] - [[Ushabti]]&lt;br /&gt;
&lt;br /&gt;
[[File:Vapour.png]] - [[Vapour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Water elemental.png]] [[File:Old - Water elemental v2.png]] [[File:Old - water elemental v3.png]] - [[Water elemental]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - will o the wisp.png]] - [[Will-o-the-wisp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - worldbinder.png]] - [[Worldbinder]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wood golem.png]] - [[Wood golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wretched star.png]] - [[Wretched star]]&lt;br /&gt;
&lt;br /&gt;
====Statues====&lt;br /&gt;
[[File:Old - ice statue.png|32px]] - [[Ice statue]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lightning spire.png]] - [[Lightning spire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orange crystal statue.png]] - [[Orange crystal statue]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - silver statue.png]] [[File:Silver statue.png]] - [[Silver statue]]&lt;br /&gt;
&lt;br /&gt;
[[File:Guardian-eyeopen-flame3.png]] - [[Strange machine]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - training dummy.png]] - [[Training dummy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wucad mu statue.png]] - [[Wucad Mu's Monastery#Statue of Wucad Mu|Statue of Wucad Mu]]&lt;br /&gt;
&lt;br /&gt;
===Plants===&lt;br /&gt;
[[File:Old - ballistomycete.png]] - [[Ballistomycete]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bush burning.png]] - [[Burning bush]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bush.png]] - [[Bush]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fungus.png]] - [[Fungus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - giant spore.png]] - [[Giant spore]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hyperactive ballistomycete.png]] - [[Ballistomycete#Hyperactive ballistomycete|Hyperactive ballistomycete]]&lt;br /&gt;
&lt;br /&gt;
[[File:Plant 01.png]] [[File:Old - plant 2.png]] [[File:Old - plant 3.png]] [[File:Old - plant 4.png]] [[File:Old - plant 5.png]] [[File:Old - plant 6.png]] [[File:Old - plant 7.png]] [[File:Old - plant 8.png]] [[File:Old - plant 9.png]] [[File:Old - plant 10.png]] [[File:Old - plant 11.png]] [[File:Old - plant crypt.png]] - [[Plant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shambling mangrove.png]] [[Shambling mangrove]]&lt;br /&gt;
&lt;br /&gt;
[[File:Thorn lotus.png]] - [[Thorn lotus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Toadstool left.png]] [[File:Toadstool right.png]] - [[Toadstool]]&lt;br /&gt;
&lt;br /&gt;
===Uniques===&lt;br /&gt;
[[File:Old - Agnes.png]] [[File:Old - Agnes2.png]] - [[Agnes]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Aizul.png]] - [[Aizul]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Azrael.png]] - [[Azrael]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Bai Suzhen.png]] [[File:Old - Bai Suzhen dragon.png]] - [[Bai Suzhen]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - blork the orc.png]] [[File:Blork the orc.png]] - [[Blork the orc]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - boris.png]] - [[Boris]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Cigotuvis monster.png]] - [[Cigotuvi's Monster]]&lt;br /&gt;
	&lt;br /&gt;
[[File:Old - Chuck.png]] [[File:Old - Chuck2.png]] - [[Chuck]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Crazy Yiuf.png]] - [[Crazy Yiuf]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Dissolution.png]] - [[Dissolution]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Donald.png]] [[File:Old - Donald1.png]] [[File:Old - Donald3.png]] - [[Donald]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dowan.png|32px]] [[File:Old - Dowan 2.png]] [[File:Old - Dowan v3.png]]- [[Dowan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Duane.png]] - [[Duane]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - duvessa.png|32px]] [[File:Old - duvessa 2.png]] [[File:Old - Duvessa 2.png]] [[File:Old - Duvessa v4.png]] - [[Duvessa]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - edmund.png|32px]] [[File:Old - edmund 2.png]] - [[Edmund]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Eustachio.png]] - [[Eustachio]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - erica.png]] [[File:Old - Erica v2.png]] [[File:Old - Erica v3.png]] - [[Erica]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - erolcha.png]] [[File:Old - erolcha 2.png]] - [[Erolcha]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fannar v1.png]] - [[Fannar]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - frances.png]] [[File:Old - Frances v2.png]] - [[Frances]]&lt;br /&gt;
&lt;br /&gt;
[[File:Francis.png]] - [[Francis]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - frederick 1.png|32px]] [[File:Old - frederick.png]] [[File:Old - frederick 2.png]] [[File:Old - Frederick 3.png]] - [[Frederick]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gastronok.png]] [[File:Old - Gastronok v2.png]] - [[Gastronok]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Grinder.png]] [[File:Old - Grinder1.png]] [[File:Old - Grinder2.png]] - [[Grinder]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Grum.png]] - [[Grum]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Harold v1.png]] - [[Harold]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hellbinder.png]] - [[Hall of the Hellbinder|Hellbinder]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ijyb.png|32px]] - [[Ijyb]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ilsuiw 1.png|32px]] [[File:Old - ilsuiw 2.png]] [[File:Old - Ilsuiw3.png]] - [[Ilsuiw]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - jessica.png]] - [[Jessica]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Jory.png]] - [[Jory]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Joseph.png]] [[File:Old - Joseph v2.png]] - [[Joseph]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Josephine.png]] - [[Josephine]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Jozef.png]] [[File:Jozef.png]] - [[Jozef]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - khufu.png]] [[File:Old - Khufu 2.png]] [[File:Old - Khufu 3.png]] [[File:Old - Khufu v3.png]] - [[Khufu]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Kirke.png]] - [[Kirke]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lamia.png]] [[File:Lamia.png]] - [[Lamia]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lernaean Hydra.png]] - [[The Lernaean hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - louise.png]] [[File:Old - Louise 2.png]] - [[Louise]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mara.png]] - [[Mara]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - margery.png]] [[File:Old - Margery v2.png]] - [[Margery]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - maud.png|32px]] [[File:Maud.png]] - [[Maud]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - maurice0.png]] [[File:Old - maurice.png]] [[File:Old - Maurice v2.png]] [[File:Old - Maurice v3.png]] - [[Maurice]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - menkaure.png]] [[File:Old - Menkaure 2.png]] [[File:Old - Menkaure 3.png]] [[File:Old - Menkaure v3.png]] - [[Menkaure]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Mennas.png]] - [[Mennas]]&lt;br /&gt;
&lt;br /&gt;
[[File:Michael.png]] - [[Michael]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - moon troll.png]] - [[Lehudib's Moon Base|Moon troll]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Murray.png]] - [[Murray]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - nellie.png]] - [[Nellie]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - nergalle.png]] [[File:Old - Nergalle 2.png]] - [[Nergalle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Nessos.png]] - [[Nessos]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Nikola.png]] [[File:Old - nikola 2.png]] - [[Nikola]]&lt;br /&gt;
&lt;br /&gt;
[[File:Norbert.png]] - [[Norbert]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Norris.png]] [[File:Norris.png]] - [[Norris]]&lt;br /&gt;
&lt;br /&gt;
[[File:Pan.png]] - [[Pan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - pikel.png]] - [[Pikel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Polyphemus.png]] [[File:Old - Polyphemus2.png]] - [[Polyphemus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - psyche.png]] - [[Psyche]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Roxanne.png]] [[File:Old - roxanne 2.png]] - [[Roxanne]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Rupert.png]] [[File:Old - Rupert 2.png]] - [[Rupert]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - saint roka.png]] [[File:Old - Saint Roka v2.png]] - [[Saint Roka]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sigmund.png]] - [[Sigmund]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - snorg.png]] [[File:Old - Snorg 2.png]] - [[Snorg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sojobo.png]] - [[Sojobo]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sonja.png]] - [[Sonja]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - terence.png]] - [[Terence]]&lt;br /&gt;
&lt;br /&gt;
[[File:Terpsichore.png]] - [[Terpsichore]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - The Enchantress.png]] - [[The Enchantress]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Iron giant v1.png]] [[File:The Iron Giant.png]] - [[The Iron Giant]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - the royal jelly.png]] - [[The royal jelly]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - urug.png]] [[File:Old - Urug.png]] - [[Urug]]&lt;br /&gt;
&lt;br /&gt;
[[File:Serpent of Hell.png]] [[File:Serpent of hell-geh.png]] [[File:Serpent of hell-coc.png]] [[File:Serpent of hell-tar.png]] [[File:Serpent of hell-dis.png]]- [[Serpent of Hell]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vashnia.png]] - [[Vashnia]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - wiglaf.png]] [[File:Wiglaf.png]] - [[Wiglaf]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Xtahua v0.png]] [[File:Old - xtahua.png]] - [[Xtahua]]&lt;br /&gt;
&lt;br /&gt;
[[File:Antique lich.png]] - [[Zonguldrok's Shrine|Zonguldrok]]&lt;br /&gt;
&lt;br /&gt;
====The Lords of Pandemonium====&lt;br /&gt;
[[File:Old - Cerebov.png]] - [[Cerebov]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Gloorx Vloq.png]] - [[Gloorx Vloq]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lom Lobon.png]] [[File:Old - Lom Lobon 2.png]] - [[Lom Lobon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Mnoleg.png]] [[File:Old - Mnoleg 2.png]] - [[Mnoleg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - pandemonium lord.png]] [[File:Old - pandemonium lord 2.png]] - [[Pandemonium lord]]&lt;br /&gt;
&lt;br /&gt;
====The Lords of Hell====&lt;br /&gt;
[[File:Old - Antaeus0.png]] [[File:Old - Antaeus.png]] - [[Antaeus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Asmodeus 1.png]] [[File:Old - Asmodeus 2.png]] - [[Asmodeus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Dispater 1.png]] [[File:Old - Dispater 2.png]] - [[Dispater]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ereshkigal 1.png]] [[File:Old - Ereshkigal 2.png]] - [[Ereshkigal]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Geryon 1.png]] [[File:Old - Geryon 2.png]] [[File:Old - Geryon.png]] - [[Geryon]]&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===[[Melee weapon]]s===&lt;br /&gt;
[[File:Bastard sword.png]] [[File:Bastard sword2.png]] [[File:Bastard sword3.png]] [[File:Bastard sword blessed.png]] - [[Bastard sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Battle axe1.png]] [[File:Old - Battle axe2.png]] [[File:Old - Battle axe3.png]] - [[Battleaxe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Broad axe1.png]] [[File:Old - Broad axe2.png]] [[File:Old - Broad axe3.png]] - [[Broad axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Claymore.png]] [[File:Claymore2.png]] [[File:Claymore3.png]] - [[Claymore]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Club.png]] - [[Club]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Dagger.png]] [[File:Old - Dagger2.png]] [[File:Old - Dagger3.png]] - [[Dagger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Demon blade.png]] - [[Demon blade]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Demon trident.png]] - [[Demon trident]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Demon_whip.png]] [[File:Old - Demon_whip 2.png]] - [[Demon whip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dire flail 1.png]] [[File:Old - dire flail 2.png]] [[File:Great flail1.png]] [[File:Great flail2.png]] [[File:Dire flail 3.png]] - [[dire flail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Double sword.png]] - [[double sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Blessed blade.png]] - [[Eudemon blade]], formerly known as a blessed blade&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Eveningstar1.png]] [[File:Old - Eveningstar2.png]] [[File:Old - Eveningstar3.png]]- [[Eveningstar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Executioner_axe1.png]] [[File:Old - Executioner_axe2.png]] [[File:Old - Executioner_axe3.png]]- [[Executioner's axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - falchion 1.png]] [[File:Old - falchion 2.png]] [[File:Old - Falchion1.png]] [[File:Old - Falchion2.png]] [[File:Falchion 3.png]] - [[falchion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Flail1.png]] [[File:Old - Flail2.png]] [[File:Flail 3.png]] - [[Flail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Giant club.png]] - [[Giant club]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Giant spiked club.png]] - [[Giant spiked club]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Glaive1.png]] [[File:Old - Glaive2.png]] [[File:Old - Glaive3.png]] - [[Glaive]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Mace_large1.png]] [[File:Old - Mace_large2.png]] - [[Great mace]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Greatsword1.png]] [[File:Old - Greatsword2.png]] - [[Great sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Halberd1.png]] [[File:Old - Halberd2.png]] [[File:Old - Halberd3.png]] - [[Halberd]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hammer1.png]] [[File:Old - Hammer2.png]] [[File:Hammer1.png]] [[File:Hammer2.png]] [[File:Hammer3.png]] - [[Hammer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Hand axe1.png]] [[File:Old - Hand axe2.png]] - [[Hand axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lajatang1.png]] [[File:Old - Lajatang2.png]] [[File:Old - Lajatang3.png]] - [[Lajatang]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Long sword1.png]] [[File:Old - Long sword2.png]] [[File:Long sword 3.png]] - [[Longsword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Mace1.png]] [[File:Old - Mace2.png]] [[File:Mace 3.png]] - [[Mace]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Morningstar3.png]] - [[Morningstar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Quarterstaff.png]] [[File:Old - Quarterstaff2.png]] - [[Quarterstaff]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - quickblade.png]] [[File:Old - Quickblade.png]] [[File:Quick blade2.png]] [[File:Quick blade3.png]] - [[quickblade]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sabre1.png]] [[File:Sabre2.png]] [[File:Sabre3.png]] - [[Sabre]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Sacred_scourge.png]] - [[Sacred scourge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Scimitar1.png]] [[File:Old - Scimitar2.png]] [[File:Old - Scimitar3.png]] - [[Scimitar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Scythe1.png]] [[File:Old - Scythe2.png]] - [[Scythe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Short sword1.png]] [[File:Old - Short sword2.png]] [[File:Old - Short sword3.png]] - [[Short sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Spear1.png]] [[File:Old - Spear2.png]] - [[Spear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spiked flail 1.png]] [[File:Spiked flail1.png]] [[File:Old - spiked flail 2.png]] [[File:Spiked flail2.png]] [[File:Spiked flail 3.png]] - [[spiked flail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Staff.png]] - [[staff]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Trident1.png]] [[File:Old - Trident2.png]] [[File:Old - Trident3.png]] - [[Trident]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Triple sword.png]] - [[triple sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Trishula.png]] - [[Trishula]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - War axe1.png]] [[File:Old - War axe2.png]] [[File:Old - War axe3.png]] - [[War axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Bullwhip.png]] [[File:Old - Bullwhip2.png]] - [[Whip]]&lt;br /&gt;
&lt;br /&gt;
===[[Ranged weapon]]s===&lt;br /&gt;
[[File:Arrow 1.png]] [[File:Arrow 2.png]] [[File:Arrow silver 1.png]] [[File:Arrow silver 2.png]] [[File:Arrow steel 1.png]] [[File:Arrow steel 2.png]] [[File:Arrow2.png]] - [[Arrow]]&lt;br /&gt;
&lt;br /&gt;
[[File:Blowgun 1.png]] [[File:Blowgun 2.png]] - [[Blowgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bolt 1.png]] [[File:Bolt 2.png]] [[File:Bolt silver 1.png]] [[File:Bolt silver 2.png]] [[File:Bolt steel 1.png]] [[File:Bolt steel 2.png]] - [[Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bullet 2.png]] [[File:Bullet silver 1.png]] [[File:Bullet silver 2.png]] [[File:Bullet steel 1.png]] [[File:Bullet steel 2.png]] - [[Sling bullet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Dart 1.png]] [[File:Old - Dart 2.png]] [[File:Old - Dart poison.png]] [[File:Dart silver 1.png]] [[File:Dart silver 2.png]] [[File:Dart steel 1.png]] [[File:Dart steel 2.png]] - [[Dart]]&lt;br /&gt;
&lt;br /&gt;
[[File:Javelin 1.png]] [[File:Javelin 2.png]]  [[File:Javelin silver 1.png]] [[File:Javelin silver 2.png]] [[File:Javelin steel 1.png]]  [[File:Javelin steel 2.png]] [[File:Javelin2.png]] [[File:Silver javelin2.png]] [[File:Steel javelin1.png]] [[File:Steel javelin2.png]] - [[Javelin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Large rock.png]] - [[Large rock]]&lt;br /&gt;
&lt;br /&gt;
[[File:Needle - Poison.png]] [[File:Needle - Curare.png]] [[File:Needle - Hex.png]] - [[Needle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Stone.png]] - [[Stone]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Tomahawk1.png]] [[File:Old - Tomahawk2.png]] [[File:Old - Silver tomahawk.png]]  [[File:Old - Steel tomahawk.png]] [[File:Tomahawk1.png]] [[File:Tomahawk2.png]] [[File:Silver tomahawk.png]] [[File:Steel tomahawk.png]] - [[Tomahawk]]&lt;br /&gt;
&lt;br /&gt;
[[File:OldSling1.png]] [[File:OldEnchantedSling1.png]] - [[Hunting sling]]&lt;br /&gt;
&lt;br /&gt;
[[File:Crossbow 1.png]] [[File:Crossbow 2.png]] [[File:Crossbow 3.png]] - [[Arbalest]]&lt;br /&gt;
&lt;br /&gt;
====Racial weapons====&lt;br /&gt;
'''Dwarven:''' [[File:Dwarven dagger1.png]] [[File:Dwarven dagger2.png]] [[File:Dwarven short sword1.png]] [[File:Dwarven short sword2.png]] [[File:Dwarven sabre1.png]] [[File:Dwarven sabre2.png]] [[File:Dwarven falchion1.png]] [[File:Dwarven falchion2.png]] [[File:Old - dwarven hand axe1.png]] [[File:Dwarven hand axe1.png]] [[File:Old - dwarven hand axe2.png]][[File:Dwarven hand axe2.png]] [[File:Dwarven war axe1.png]] [[File:Dwarven war axe2.png]] [[File:Dwarven broad axe1.png]] [[File:Dwarven broad axe2.png]] [[File:Dwarven battle axe1.png]] [[File:Dwarven battle axe2.png]] [[File:Dwarven executioner axe1.png]] [[File:Dwarven executioner axe2.png]] [[File:Dwarven mace1.png]] [[File:Dwarven mace2.png]] [[File:Dwarven hammer1.png]] [[File:Dwarven hammer2.png]] [[File:Dwarven flail1.png]] [[File:Dwarven flail2.png]] [[File:Dwarven morningstar1.png]] [[File:Dwarven morningstar2.png]] [[File:Dwarven eveningstar1.png]] [[File:Dwarven eveningstar2.png]] [[File:Dwarven crossbow 1.png]] [[File:Dwarven crossbow 2.png]]&lt;br /&gt;
&lt;br /&gt;
'''Elven:''' [[File:Elven dagger1.png]] [[File:Elven dagger2.png]] [[File:Elven short sword1.png]] [[File:Elven short sword2.png]] [[File:Elven sabre1.png]] [[File:Elven sabre2.png]] [[File:Elven falchion1.png]] [[File:Elven falchion2.png]] [[File:Elven long sword1.png]] [[File:Elven long sword2.png]] [[File:Elven spear1.png]] [[File:Elven spear2.png]] [[File:Elven bow 1.png]] [[File:Elven bow 2.png]] [[File:Elven longbow 1.png]] [[File:Elven longbow 2.png]]&lt;br /&gt;
&lt;br /&gt;
'''Orcish:''' [[File:Orcish dagger.png]] [[File:Orcish dagger2.png]] [[File:Orcish short sword.png]] [[File:Orcish short sword2.png]] [[File:Orcish sabre1.png]] [[File:Orcish sabre2.png]] [[File:Orcish falchion1.png]] [[File:Orcish falchion2.png]] [[File:Orcish long sword1.png]] [[File:Orcish long sword2.png]] [[File:Orcish great sword1.png]] [[File:Orcish great sword2.png]] [[File:Old - orcish hand axe1.png]] [[File:Orcish hand axe1.png]] [[File:Old - orcish hand axe2.png]] [[File:Orcish hand axe2.png]] [[File:Orcish war axe1.png]] [[File:Orcish war axe2.png]] [[File:Orcish broad axe1.png]] [[File:Orcish broad axe2.png]] [[File:Orcish battle axe1.png]] [[File:Orcish battle axe2.png]] [[File:Orcish executioner axe1.png]] [[File:Orcish executioner axe2.png]] [[File:Orcish mace1.png]] [[File:Orcish mace2.png]] [[File:Orcish hammer1.png]] [[File:Orcish hammer2.png]] [[File:Orcish flail1.png]] [[File:Orcish flail2.png]] [[File:Orcish morningstar1.png]] [[File:Orcish morningstar2.png]] [[File:Orcish eveningstar1.png]] [[File:Orcish eveningstar2.png]] [[File:Orcish spear1.png]] [[File:Orcish spear2.png]] [[File:Orcish trident1.png]] [[File:Orcish trident2.png]] [[File:Orcish halberd1.png]] [[File:Orcish halberd2.png]] [[File:Orcish glaive1.png]] [[File:Orcish glaive2.png]] [[File:Orcish bardiche1.png]] [[File:Orcish bardiche2.png]] [[File:Orcish bow 1.png]] [[File:Orcish bow 2.png]] [[File:Orcish crossbow 1.png]] [[File:Orcish crossbow 2.png]]&lt;br /&gt;
&lt;br /&gt;
===[[Armour]]===&lt;br /&gt;
[[File:Old - animal skin1.png]] [[File:Old - animal skin2.png]] - [[Animal skin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Splint mail1.png]] [[File:Splint mail2.png]] [[File:Splint mail3.png]] - [[Splint mail]]&lt;br /&gt;
&lt;br /&gt;
[[File:Green dragon scales.png]] [[File:Old - Fire dragon hide v2.png]] [[File:Fire dragon hide.png]] - [[Fire dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gold dragon hide.png]] [[File:Gold dragon hide.png]] - [[Gold dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ice dragon hide.png]] [[File:Ice dragon hide.png]] - [[Ice dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mottled dragon hide.png]] [[File:Mottled dragon hide.png]] - [[Mottled dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Silver dragon scales.png]] [[File:Steam dragon hide.png]] - [[Steam dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - storm dragon hide.png]] [[File:Storm dragon hide.png]] - [[Storm dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - swamp dragon hide.png]] [[File:Swamp dragon hide.png]] - [[Swamp dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - pearl dragon hide.png]] [[File:Pearl dragon hide.png]] - [[Pearl dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Quicksilver dragon hide.png]] - [[Quicksilver dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow dragon hide.png]] - [[Shadow dragon hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Acid dragon armour.png]] - [[Acid dragon scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Green dragon scale mail.png]] - [[Fire dragon scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - gold dragon armour.png]] - [[Gold dragon scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Silver dragon scale mail.png]] - [[Steam dragon scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mottled dragon armour.png]] - [[Mottled dragon armour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - quicksilver dragon armour.png]] - [[Quicksilver dragon scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - troll hide.png]] [[File:Troll hide.png]] - [[Troll hide]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - troll leather armour.png]] - [[Troll leather armour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wizard hat 1.png]] [[File:Wizard hat 2.png]] [[File:Cap 1.png]] - [[Hat]]s&lt;br /&gt;
&lt;br /&gt;
[[File:Old - helmet 1.png]] [[File:Old - helmet 2.png]] [[File:Winged helmet.png]] [[File:Horned helmet.png]] [[File:Crested helmet.png]] [[File:Plumed helmet.png]] [[File:Spiked helmet.png]] [[File: Visored helmet.png]] - [[Helmet]]s&lt;br /&gt;
&lt;br /&gt;
====Racial armour====&lt;br /&gt;
'''Dwarven:''' [[File:Dwarven ringmail.png]] [[File:Dwarven buckler 1.png]] [[File:Dwarven buckler 2.png]]&lt;br /&gt;
&lt;br /&gt;
'''Elven:''' [[File:Elven leather armor.png]] [[File:Elven leather armor2.png]] [[File:Elven ringmail.png]] [[File:Elven ringmail2.png]] [[File:Elven scalemail.png]] [[File:Elven scalemail2.png]] [[File:Elven chain mail.png]] [[File:Elven buckler 1.png]] [[File:Elven buckler 2.png]]&lt;br /&gt;
&lt;br /&gt;
'''Orcish:''' [[File:Orcish leather armor.png]] [[File:Orcish leather armor2.png]] [[File:Orcish ringmail.png]] [[File:Orcish ringmail2.png]] [[File:Orcish chain mail.png]] [[File:Orcish chain mail2.png]] [[File:Orcish plate.png]] [[File:Orcish plate2.png]] [[File:Orcish buckler 1.png]] [[File:Orcish buckler 2.png]]&lt;br /&gt;
&lt;br /&gt;
===[[Shields]]===&lt;br /&gt;
[[File:Old - Buckler 2 v1.png]] [[File:Old - Buckler 3 v1.png]] - [[Buckler]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - Shield1 v1.png]] [[File:Old - Shield2 v2.png]] [[File:Old - Shield3 v1.png]] - [[Kite shield]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Large shield 1 v1.png]] [[File:Old - Large shield 2 v1.png]] [[File:Old - Large shield 3 v1.png]] - [[Tower shield]]&lt;br /&gt;
&lt;br /&gt;
===[[Jewellery]]===&lt;br /&gt;
====[[Amulet]]s====&lt;br /&gt;
[[File:Old - amulet bone gray.png]] [[File:Old - amulet cameo blue.png]] [[File:Old - amulet cameo orange.png]] [[File:Old - amulet celtic blue.png]] [[File:Old - amulet celtic red.png]] [[File:Old - amulet celtic yellow.png]] [[File:Old - amulet crystal green.png]] [[File:Old - amulet crystal red.png]] [[File:Old - amulet crystal white.png]] [[File:Old - amulet cylinder gray.png]] [[File:Old - amulet eye cyan.png]] [[File:Old - amulet eye green.png]] [[File:Old - amulet eye magenta.png]] [[File:Old - amulet face.png]] [[File:Old - amulet face gold.png]] [[File:Old - amulet penta green.png]] [[File:Old - amulet penta orange.png]] [[File:Old - amulet ring cyan.png]] [[File:Old - amulet ring green.png]] [[File:Old - amulet ring red.png]] [[File:Old - amulet stone1 cyan.png]] [[File:Old - amulet stone1 green.png]] [[File:Old - amulet stone1 pink.png]] [[File:Old - amulet stone2 blue.png]] [[File:Old - amulet stone2 green.png]] [[File:Old - amulet stone2 red.png]] [[File:Old - amulet stone3 blue.png]] [[File:Old - amulet stone3 green.png]] [[File:Old - amulet stone3 magenta.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of conservation.png]] - [[amulet of conservation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of controlled flight.png]] - [[amulet of controlled flight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of faith.png]] - [[amulet of faith]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of the gourmand.png]] - [[amulet of the gourmand]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of guardian spirit.png]] - [[amulet of guardian spirit]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of inaccuracy.png]] - [[amulet of inaccuracy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of rage.png]] - [[amulet of rage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of regeneration.png]] - [[amulet of regeneration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of resist corrosion.png]] - [[amulet of resist corrosion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of resist mutation.png]] - [[amulet of resist mutation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of stasis.png]] - [[amulet of stasis]]&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of warding.png]] - [[amulet of warding]]&lt;br /&gt;
&lt;br /&gt;
====[[Ring]]s====&lt;br /&gt;
[[File:Old - ring agate.png]] [[File:Old - ring brass.png]] [[File:Old - ring bronze.png]] [[File:Old - ring clay.png]] [[File:Old - ring copper.png]] [[File:Old - ring coral.png]] [[File:Old - ring diamond.png]] [[File:Old - ring emerald.png]] [[File:Old - ring glass.png]] [[File:Old - ring gold.png]] [[File:Old - ring gold blue.png]] [[File:Old - ring gold green.png]] [[File:Old - ring gold red.png]] [[File:Old - ring granite.png]] [[File:Old - ring iron.png]] [[File:Old - ring ivory.png]] [[File:Old - ring jade.png]] [[File:Old - ring moonstone.png]] [[File:Old - ring opal.png]] [[File:Old - ring pearl.png]] [[File:Old - ring plain black.png]] [[File:Old - ring plain red.png]] [[File:Old - ring plain yellow.png]] [[File:Old - ring silver.png]] [[File:Old - ring steel.png]] [[File:Old - ring tiger eye.png]] [[File:Old - ring wooden.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of hunger.png]] - [[ring of hunger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of invisibility.png]] - [[ring of invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of levitation.png]] - [[ring of levitation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of sustain attributes.png]] - [[ring of sustain attributes]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of sustenance.png]] - [[ring of sustenance]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of regeneration.png]] - [[ring of regeneration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of teleport control.png]] - [[ring of teleport control]]&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
[[File:Air elemental fan.png]] - [[Air elemental fan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bottled efreet.png]] - [[Bottled efreet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - crystal ball of energy.png]] - [[Crystal ball of energy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - deck 1.png]] [[File:Old - deck 2.png]] [[File:Old - deck 3.png]] - [[Deck]]s&lt;br /&gt;
&lt;br /&gt;
[[File:Old - disc of storms.png]] [[File:Disc of storms.png]] - [[Disc of storms]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lantern of shadows.png]] - [[Lantern of shadows]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lamp of fire.png]] - [[Lamp of fire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Phantom mirror v1.png]] - [[Phantom mirror]] &lt;br /&gt;
&lt;br /&gt;
[[File:Rod 1.png]] [[File:Rod 2.png]] [[File:Rod 3.png]] [[File:Rod 4.png]] [[File:Rod 5.png]] [[File:Rod 6.png]] [[File:Rod 7.png]] [[File:Rod 8.png]] [[File:Rod 9.png]] [[File:Rod 10.png]] - [[Rod]]s&lt;br /&gt;
&lt;br /&gt;
[[File:Stone of earth elementals.png]] - [[Stone of earth elementals]]&lt;br /&gt;
&lt;br /&gt;
[[File:Stone of tremors.png]] - [[Stone of tremors]]&lt;br /&gt;
&lt;br /&gt;
===Consumables===&lt;br /&gt;
[[File:ambrosia.png]] - [[Ambrosia]]&lt;br /&gt;
&lt;br /&gt;
[[File:cheese.png]] - [[Cheese]]&lt;br /&gt;
&lt;br /&gt;
[[File:honeycomb.png]] - [[Honeycomb]]&lt;br /&gt;
&lt;br /&gt;
[[File:sausage.png]] - [[Sausage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - strawberry.png]] - [[Strawberry]]&lt;br /&gt;
&lt;br /&gt;
[[File:Potion of heal-wounds.png]] - [[Potion of heal wounds]]&lt;br /&gt;
&lt;br /&gt;
===[[Scrolls]]===&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of curse armour.png]] - [[Scroll of curse armour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of curse jewellery.png]] - [[Scroll of curse jewellery]] &lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of curse weapon.png]] - [[Scroll of curse weapon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of detect curse.png]] - [[Scroll of detect curse]]&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of enchant weapon 1.png]] [[File:Scroll of enchant weapon 2.png]] [[File:Scroll of enchant weapon 3.png]] - [[Scroll of enchant weapon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of paper.png]] - [[Scroll of paper]]&lt;br /&gt;
&lt;br /&gt;
[[File:Scroll of recharging.png]] - [[Scroll of recharging]]&lt;br /&gt;
&lt;br /&gt;
===[[Unrandart]]s===&lt;br /&gt;
[[File:Old - amulet of cekugob.png]] - The [[Amulet of Cekugob]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of the air.png]] - The [[Amulet of the air]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - amulet of the four winds.png]] - The [[Amulet of the Four Winds]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - arc blade.png]] - The [[Arc blade]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - arga.png]] - &amp;quot;[[Arga]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Urand talos.png]] - The [[Armour of Talos]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - autumn katana.png]] - The [[Autumn katana]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - black knight barding.png]] - The [[Black Knight's barding]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bloodbane.png]] - &amp;quot;[[Bloodbane]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Blowgun of the assassin.png]] - The [[Blowgun of the Assassin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Boots of the spider.png]] - The [[Boots of the spider]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mace of brilliance.png]] - &amp;quot;[[Brilliance]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - brooch of shielding.png]] - The [[Brooch of Shielding]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shield Bullseye.png]] - &amp;quot;[[Bullseye]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - captain's cutlass.png]] - The [[Captain's cutlass]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak of flash.png]] - The [[Cloak of Flash]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak_of_starlight.png]] - The [[Cloak of Starlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak_of_the_thief.png]] - The [[Cloak of the Thief]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - crown of dyrovepreva.png]] - The [[Crown of Dyrovepreva]]&lt;br /&gt;
&lt;br /&gt;
[[File:Crown of eternal torment.png]]- The [[Crown of Eternal Torment]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dagger of chilly death.png]] [[File:Dagger of chilly death.png]] - The [[Dagger of Chilly Death]]&lt;br /&gt;
&lt;br /&gt;
[[File:Crossbow_hellfire.png]] - &amp;quot;[[Damnation (unrand)|Damnation]]&amp;quot;, formerly known as &amp;quot;[[Hellfire (unrand)|Hellfire]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dark maul.png]] - The [[Dark maul]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Dragonskin_cloak.png]] - The [[Dragonskin cloak]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - elemental_staff.png]] - The [[Elemental Staff]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - morningstar_eos.png]] - &amp;quot;[[Eos]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fencer's gloves.png]] - The [[Fencer's gloves]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - firestarter.png]] - &amp;quot;[[Firestarter]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - glaive of prune.png]] - The [[Glaive of Prune]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - glaive of the guard.png]] - The [[Glaive of the guard]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hat of the High Council.png]] - The [[Hat of the High Council]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - hood of the assassin.png]] [[File:Old - hood of the assassin 2.png]] - The [[Hood of the Assassin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Knife of accuracy.png]] - The [[Knife of Accuracy]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - lajatang of order.png]] - The [[Lajatang of Order]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - leech.png]] [[File:Old - Leech v2.png]] - &amp;quot;[[Leech]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lehudib's crystal spear (unrand).png]] [[File:Lehudib's crystal spear (weapon).png]] - [[Lehudib's crystal spear (unrand)|Lehudib's crystal spear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lightning scales.png]] [[File:Old - lightning scales 2.png]] - The [[lightning scales]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - macabre finger necklace.png]] - The [[Macabre finger necklace]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mace of variability.png]] - The [[Mace of Variability]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Majin-bo v1.png]] - [[Majin-Bo]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - moon troll leather armour.png]] - [[Moon troll leather armour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - necklace of bloodlust.png]] - The [[Necklace of Bloodlust]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - obsidian axe.png]] - The [[Obsidian Axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - piercer.png]] - &amp;quot;[[Piercer]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - plutonium sword.png]] [[File:Old - plutonium sword 2.png]] - The [[Plutonium sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sling_punk.png]] - &amp;quot;[[Punk]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ratskin_cloak.png]] - The [[Ratskin cloak]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ring of shadows.png]] - The [[Ring of Shadows]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ring of vitality.png]] [[File:Ring of vitality.png]] - The [[Ring of vitality]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Ring_of_the_octopus_king.png]] - a [[Ring of the Octopus King]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - robe of night.png]] - The [[Robe of Night]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sceptre of asmodeus.png]] - The [[Sceptre of Asmodeus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sceptre of torment.png]] - The [[Sceptre of Torment]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - scimitar of flaming death.png]] [[File:Scimitar of flaming death.png]] - The [[Scimitar of Flaming Death]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sharnga.png]] - The Bow of Krishna &amp;quot;[[Sharnga]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shield of the gong.png]] - The [[Shield of the gong]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - singing sword.png]] - The [[Singing Sword]]&lt;br /&gt;
&lt;br /&gt;
[[File:Giant club skullcrusher.png]] - &amp;quot;[[Skullcrusher]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - snakebite.png]] - &amp;quot;[[Snakebite]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Old - crossbow_sniper.png]]- &amp;quot;[[Sniper]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Spear of the botono.png]] - The [[Spear of the Botono]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - spriggans knife.png]] - The [[Spriggan's Knife]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - staff of dispater.png]] - The [[Staff of Dispater]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Staff of olgreb.png]] - The [[Staff of Olgreb]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Staff of wucad mu v1.png]] [[File:Old - Staff of wucad mu v2.png]] - The [[Staff of Wucad Mu]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sword of cerebov.png]] - The [[Sword of Cerebov]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sword of power.png]] [[File:Old - sword of power 2.png]] - The [[Sword of Power]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sword of the doom knight.png]] [[File:Sword of the doom knight.png]] - The [[Sword of the Doom Knight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sword of zonguldrok.png]] - The [[Sword of Zonguldrok]]&lt;br /&gt;
&lt;br /&gt;
[[File:Older - wrath of trog.png]] [[File:Old - wrath_of_trog.png]] - The [[Wrath of Trog]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wyrmbane v1.png]] [[File:Old - Wyrmbane v2.png]] - [[Wyrmbane]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sword of jihad.png]] - The [[Zealot's sword]], the [[Sword of Jihad]]&lt;br /&gt;
&lt;br /&gt;
==Dungeon features==&lt;br /&gt;
[[File:Old - golubrian passage.png]] - [[Passage of Golubria|Golubrian passage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - transporter.png]] [[File:Old - transporter landing site.png]] - [[Transporter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - vaults entry.png]] - [[Vaults]] entrance&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zonguldrok's grave.png]] - [[Zonguldrok's Shrine|Zonguldrok's grave]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zot entry.png]] - [[Realm of Zot]] entrance&lt;br /&gt;
&lt;br /&gt;
===[[Altar]]s===&lt;br /&gt;
[[File:Old - ashenzari altar.png]] - [[Ashenzari]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - beogh altar.png]] - [[Beogh]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - cheibriados altar.png]] - [[Cheibriados]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Faded altar v1.png]] - [[Faded altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Fedhas altar v1.png]] - [[Fedhas]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Lugonu altar v1.png]] [[File:Old - Lugonu altar v2.png]] - [[Lugonu]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Makhleb altar.png]] - [[Makhleb]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Shining one altar v1.png]] - [[The Shining One]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Sif muna altar v1.png]] [[File:Old - Sif muna altar v2.png]] - [[Sif Muna]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Vehumet altar v1.png]] - [[Vehumet]] atlar&lt;br /&gt;
&lt;br /&gt;
[[File:Old - yredelemnul altar.png]] - [[Yredelemnul]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Zin altar v1.png]] - [[Zin]] [[altar]]&lt;br /&gt;
&lt;br /&gt;
===[[Shop]]s===&lt;br /&gt;
[[File:Old - Abandoned shop v1.png]] - [[Shop#Vault-Defined Shops|Abandoned shop]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Armor shop v1.png]] - [[Armor]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Book shop v1.png]] - [[Book]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Potion shop v1.png]] - Distillery/[[potion]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Food shop v1.png]] - [[Food]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - General shop v1.png]] - General store&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Jewellery shop v1.png]] - [[Jewellery]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Scroll shop v1.png]] - [[Scroll]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Wand shop v1.png]] - [[Wand]] shop&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Weapon shop v1.png]] - [[Weapon]] shop&lt;br /&gt;
&lt;br /&gt;
===[[Statue]]s===&lt;br /&gt;
[[File:Granite stump.png]] [[File:Old - statue ancient hero.png]] [[File:Old - statue cat.png]] [[File:Old - statue centaur.png]] [[File:Old - statue centaur2.png]] [[File:Old - statue dragon.png]] [[File:Old - statue dwarf axe.png]] [[File:Old - statue dwarf mace.png]] [[File:Old - statue dwarf sword.png]] [[File:Old - statue elephant.png]] [[File:Old - statue eye.png]] [[File:Old - statue head.png]] [[File:Old - statue mermaid.png]] [[File:Old - statue naga.png]] [[File:Old - statue skull.png]] [[File:Old - statue snail.png]] [[File:Old - statue troll.png]] [[File:Old - orcish idol.png]]&lt;br /&gt;
&lt;br /&gt;
===[[Trap]]s===&lt;br /&gt;
[[File:Old - alarm trap.png]] - [[Alarm trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arrow_trap.png]] - [[Arrow trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Axe_trap.png]] - [[Axe trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Blade_trap.png]] - [[Blade trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bolt trap.png]] - [[Bolt trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Dart_trap.png]] - [[Dart trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dispersal trap.png]] - [[Dispersal trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gas_trap.png]] - [[Gas trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Needle_trap.png]] - [[Needle trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow_trap.png]] - [[Shadow trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Spear_trap.png]] - [[Spear trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - teleport trap.png]] - [[Teleport trap]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - zot trap.png]] - [[Zot trap]]&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
[[File:Old - abjuration.png]] - [[Abjuration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - agony.png]] - [[Agony]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - airstrike.png]] - [[Airstrike]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - alistair's intoxication.png]] - [[Alistair's Intoxication]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - animate dead.png]] - [[Animate Dead]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - animate skeleton.png]] - [[Animate Skeleton]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - apportation.png]] - [[Apportation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mass abjuration.png]] - [[Aura of Abjuration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - beastly appendage.png]] - [[Beastly Appendage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Berserker rage.png]] - [[Berserker Rage]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - blade hands.png]] - [[Blade Hands]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - blink.png]] - [[Blink]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bolt of cold.png]] - [[Bolt of Cold]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bolt of draining.png]] - [[Bolt of Draining]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bolt of fire.png]] - [[Bolt of Fire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - bolt of magma.png]] - [[Bolt of Magma]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - borgnjor's revivification.png]] - [[Borgnjor's Revivification]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - call canine familiar.png]] - [[Call Canine Familiar]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - call imp.png]] - [[Call Imp]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - cause fear.png]] - [[Cause Fear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - chain lightning.png]] - [[Chain Lightning]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cigotuvi's degeneration.png]] - [[Cigotuvi's Degeneration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - condensation shield.png]] - [[Condensation Shield]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - confuse.png]] - [[Confuse]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - confusing touch.png]] - [[Confusing Touch]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - conjure ball lightning.png]] - [[Conjure Ball Lightning]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - conjure flame.png]] - [[Conjure Flame]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - control teleport.png]] - [[Control Teleport]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - control undead.png]] - [[Control Undead]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - controlled blink.png]] - [[Controlled Blink]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - corona.png]] - [[Corona]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - corpse rot.png]] - [[Corpse Rot]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - cure poison.png]] - [[Cure Poison]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - darkness.png]] - [[Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dazzling spray.png]] - [[Dazzling Spray]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death channel.png]] - [[Death Channel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - death's door.png]] - [[Death's Door]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - deflect missiles.png]] - [[Deflect Missiles]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - delayed fireball.png]] - [[Delayed Fireball]]&lt;br /&gt;
&lt;br /&gt;
[[File:Demonic horde.png]] - [[Demonic Horde]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dig.png]] - [[Dig]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - discord.png]] - [[Discord]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - disjunction.png]] - [[Disjunction]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dispel undead.png]] - [[Dispel Undead]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dispersal.png]] - [[Dispersal]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - dragon form.png]] - [[Dragon Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Summon dragon.png]] - [[Dragon's Call]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - enslavement.png]] - [[Enslavement]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ensorcelled hibernation.png]] - [[Ensorcelled Hibernation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Evaporate.png]] - [[Evaporate]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - excruciating wounds.png]] - [[Excruciating Wounds]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extension.png]] - [[Extension]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fire brand.png]] - [[Fire Brand]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fire storm.png]] - [[Fire Storm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fireball.png]] - [[Fireball]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - flame tongue.png]] - [[Flame Tongue]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - flight.png]] - [[Flight (spell)|Flight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - force lance.png]] - [[Force Lance]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - forceful dismissal.png]] [[File:Forceful dismissal.png]] - [[Forceful Dismissal]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - freeze.png]] - [[Freeze]]&lt;br /&gt;
&lt;br /&gt;
[[File:Freezing aura.png]] - [[Freezing Aura]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - freezing cloud.png]] - [[Freezing Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fulsome distillation.png]] - [[Fulsome Distillation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - fulminant prism.png]] - [[Fulminant Prism]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ice storm.png]] - [[Glaciate]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - haste.png]] - [[Haste]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - haunt.png]] - [[Haunt]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ice form.png]] - [[Ice Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ignite poison.png]] - [[Ignite Poison]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - infusion.png]] - [[Infusion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - inner flame.png]] - [[Inner Flame]]&lt;br /&gt;
&lt;br /&gt;
[[File:Insulation.png]] - [[Insulation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - invisibility.png]] - [[Invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - iron shot.png]] - [[Iron Shot]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - iskenderun's battlesphere.png]] - [[Iskenderun's Battlesphere]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - iskenderun's mystic blast.png]] - [[Iskenderun's Mystic Blast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Levitation.png]] - [[Levitation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - leda's liquefaction.png]] - [[Leda's Liquefaction]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lee's rapid deconstruction.png]] - [[Lee's Rapid Deconstruction]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lehudib's crystal spear.png]] - [[Lehudib's Crystal Spear]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lethal infusion.png]] - [[Lethal Infusion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - lightning bolt.png]] - [[Lightning Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - magic dart.png]] - [[Magic Dart]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - malign gateway.png]] - [[Malign Gateway]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mass abjuration.png]] - [[Mass Abjuration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mass confusion.png]] - [[Mass Confusion]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - mephitic cloud.png]] - [[Mephitic Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - metabolic englaciation.png]] - [[Metabolic Englaciation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - monstrous menagerie.png]] - [[Monstrous Menagerie]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - necromutation.png]] - [[Necromutation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - olgreb's toxic radiance.png]] - [[Olgreb's Toxic Radiance]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - orb of destruction.png]] - [[Orb of Destruction]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ozocubu's armour.png]] - [[Ozocubu's Armour]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ozocubu's refrigeration.png]] - [[Ozocubu's Refrigeration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - pain.png]] - [[Pain]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - passage of golubria.png]] - [[Passage of Golubria]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - passwall.png]] - [[Passwall]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - petrify.png]] - [[Petrify]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - phase shift.png]] - [[Phase Shift]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - poison arrow.png]] - [[Poison Arrow]]&lt;br /&gt;
&lt;br /&gt;
[[File:Poison weapon.png]] - [[Poison Weapon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - poisonous cloud.png]] - [[Poisonous Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - portal projectile.png]] - [[Portal Projectile]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - recall.png]] - [[Recall]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - regeneration.png]] - [[Regeneration]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - repel missiles.png]] - [[Repel Missiles]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - ring of flames.png]] - [[Ring of Flames]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sandblast.png]] - [[Sandblast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - searing ray.png]] - [[Searing Ray]]&lt;br /&gt;
&lt;br /&gt;
[[File:See invisible.png]] - [[See Invisible]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shadow creatures.png]] - [[Shadow Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shatter.png]] - [[Shatter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shock.png]] - [[Shock]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - shroud of golubria.png]] - [[Shroud of Golubria]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - silence.png]] - [[Silence]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - simulacrum.png]] - [[Simulacrum]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - slow.png]] - [[Slow]]&lt;br /&gt;
&lt;br /&gt;
[[File:Song of shielding.png]] - [[Song of Shielding]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - song of slaying.png]] - [[Song of Slaying]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spectral weapon.png]] - [[Spectral Weapon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spellforged servitor.png]] - [[Spellforged Servitor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - spider form.png]] - [[Spider Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - static discharge.png]] - [[Static Discharge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - statue form.png]] - [[Statue Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sticks to snakes.png]] - [[Sticks to Snakes]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sticky flame.png]] - [[Sticky Flame]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sting.png]] - [[Sting]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - stone arrow.png]] - [[Stone Arrow]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - stoneskin.png]] - [[Stoneskin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sublimation of blood.png]] - [[Sublimation of Blood]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon butterflies.png]] - [[Summon Butterflies]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon demon.png]] - [[Summon Demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - Summon dragon.png]] - [[Summon Dragon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Summon elemental.png]] - [[Summon Elemental]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon forest.png]] - [[Summon Forest]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon greater demon.png]] - [[Summon Greater Demon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon guardian golem.png]] - [[Summon Guardian Golem]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon horrible things.png]] - [[Summon Horrible Things]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon hydra.png]] - [[Summon Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon ice beast.png]] - [[Summon Ice Beast]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon lightning spire.png]] - [[Summon Lightning Spire]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon mana viper.png]] - [[Summon Mana Viper]]&lt;br /&gt;
&lt;br /&gt;
[[File:Summon scorpions.png]] - [[Summon Scorpions]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - summon small mammal.png]] - [[Summon Small Mammal]]&lt;br /&gt;
&lt;br /&gt;
[[File:Summon ugly thing.png]] - [[Summon Ugly Thing]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - sure blade.png]] - [[Sure Blade]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - symbol of torment.png]] - [[Symbol of Torment]] &lt;br /&gt;
&lt;br /&gt;
[[File:Old - swiftness.png]] - [[Swiftness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - teleport other.png]] - [[Teleport Other]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - throw flame.png]] - [[Throw Flame]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - throw frost.png]] - [[Throw Frost]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - throw icicle.png]] - [[Throw Icicle]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - tornado.png]] - [[Tornado]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - tukima's dance.png]] - [[Tukima's Dance]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - twisted resurrection.png]] [[File:Twisted resurrection (player spell).png]] - [[Twisted Resurrection (player spell)|Twisted Resurrection]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - vampiric draining.png]] - [[Vampiric Draining]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - venom bolt.png]] - [[Venom Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - warp weapon.png]] - [[Warp Weapon]]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
[[File:Bat Form.png]] - [[Bat Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Breathe Sticky Flame.png]] [[Draconian breath attacks|Breathe Sticky Flame]]&lt;br /&gt;
&lt;br /&gt;
[[File:Breathe Poison.png]] - [[Draconian breath attacks|Breathe Poison]]&lt;br /&gt;
&lt;br /&gt;
[[File:Device recharge.png]] - [[Deep Dwarf#History|Device Recharge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Self restoration.png]] - [[Mummy#History|Self-Restoration]]&lt;br /&gt;
&lt;br /&gt;
===[[Transformation]]s===&lt;br /&gt;
[[File:Dragon form standard.png]] [[File:Old - dragon form red.png]] [[File:Old - dragon form white.png]] [[File:Old - dragon form grey.png]] [[File:Old - dragon form black.png]] [[File:Old - dragon form green.png]] [[File:Old - dragon form yellow.png]] [[File:Old - dragon form purple.png]] [[File:Old - dragon form pale.png]] [[File:Dragon form mottled.png]] [[File:Old - dragon form felid.png]] - [[Dragon Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - player ice form.png]] - [[Ice Form]]&lt;br /&gt;
&lt;br /&gt;
[[File:Old - player pig form.png]] - [[Pig Form]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Obsolete]]&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Dig&amp;diff=86848</id>
		<title>Dig</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Dig&amp;diff=86848"/>
				<updated>2026-07-20T19:14:27Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Apply template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version031}}&lt;br /&gt;
{{monster spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Dig''' is a monster-only spell which permanently destroys any rock [[wall]]s, as well as other sorts of diggable terrain (slimy walls, iron grates, inanimate statues, etc.), in a straight line from the caster. It cannot affect stone, metal, green crystal, or any other kind of wall. This spell does not harm you in any way, but makes both escape and limiting the number of enemies you face at once difficult. Note that monsters can cast Dig when they are outside the player's [[line of sight]].&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
Players may duplicate this spell's effects with a [[wand of digging]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{suppress categories |&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Dig&lt;br /&gt;
|level=4&lt;br /&gt;
|school1={{Earth Magic}}&lt;br /&gt;
|school2=&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of the Earth]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=3&lt;br /&gt;
|spellnoise=3&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
*Prior to [[0.31]], monsters could use [[wands of digging]] to replicate this spell.&lt;br /&gt;
*Prior to [[0.14]], Dig was a level 4 [[Earth Magic]] spell available to the player. It functioned identically, making it easy to create [[kill hole]]s or shortcuts between staircases, as well as allowing access to certain [[vault]]s.&lt;br /&gt;
*Prior to [[0.12]], Dig was an [[Earth Magic]]/[[Transmutations]] spell.&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Corrosive_bolt.png&amp;diff=86847</id>
		<title>File:Corrosive bolt.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Corrosive_bolt.png&amp;diff=86847"/>
				<updated>2026-07-20T19:13:38Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Corrosive_Bolt&amp;diff=86846</id>
		<title>Corrosive Bolt</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Corrosive_Bolt&amp;diff=86846"/>
				<updated>2026-07-20T19:12:25Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Apply template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
{{monster spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Corrosive Bolt''' launches a piercing bolt of [[acid]] that does heavy damage and causes [[corrosion]]. It is largely used by monsters, though players may cast it using a [[wand of acid]].&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.29]], monsters now deal less damage with Corrosive Bolt. Monsters with the spell were only slightly nerfed, but monsters with a wand of acid deal much less damage.&lt;br /&gt;
*Prior to [[0.28]], Corrosive Bolt did less base damage, but had extra &amp;quot;[[acid|acid splash]]&amp;quot; damage (4d5 against players, 2d4 against monsters).&lt;br /&gt;
*Wands of acid were added in [[0.18]].&lt;br /&gt;
*This spell was added in [[0.17]].&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Module:Table_of_monster_spells&amp;diff=86845</id>
		<title>Module:Table of monster spells</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Module:Table_of_monster_spells&amp;diff=86845"/>
				<updated>2026-07-20T19:11:35Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Add some missing spells without monster flag (mostly &amp;quot;wand&amp;quot; spells)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local m = {}&lt;br /&gt;
m[&amp;quot;Abjuration&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Reduces the remaining duration of any nearby hostile summoned creatures.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Abjuration&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Acid Ball&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Hurls an explosive ball of corrosive acid.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Acid Ball&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Agonising Touch&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Cuts the health of an adjacent creature in half. This damage is never directly lethal.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Agonising Touch&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 1, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Agony&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Cuts the health of a target creature in half. This damage is never directly lethal.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Agony&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  quote = [=[“Unbearable, isn't it? The suffering of strangers, the agony of friends. There&lt;br /&gt;
 is a secret song at the center of the world, Joey, and its sound is like&lt;br /&gt;
 razors through flesh.”&lt;br /&gt;
    -Pinhead, _Hellraiser 3: Hell on Earth_. 1992.]=], &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Antimagic Gaze&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes the target's magic to leak into the air, as though they were hit by an antimagic weapon, and heals the caster for the amount of magic drained, with no direct line of fire required.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Antimagic Gaze&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Avatar Song&amp;quot;] = {&lt;br /&gt;
  description = [=[Sings a powerfully haunting song. Adventurers who fail to resist will become unable to move away from the singer (and will sometimes be drawn closer involuntarily), while other creatures will become dazed outright.&lt;br /&gt;
&lt;br /&gt;
In addition, it may call forth drowned souls from any nearby bodies of deep water.&lt;br /&gt;
&lt;br /&gt;
Leaving the caster's line of sight will end the movement-controlling effect.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Avatar Song&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Awaken Flesh&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Channels a surge of chaotic energy through each pile of flesh in the caster's sight, animating them into empowered large abominations and dealing chaos damage to any foes unfortunate enough to be standing next to them.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Awaken Flesh&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Awaken Forest&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Gives some limited motility to nearby trees, allowing them to sway their branches and shift their roots. Such enchanted trees will lash at any adjacent enemy.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Awaken Forest&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  quote = [=[• Hel: [She died to] Infection! She's mine!&lt;br /&gt;
 — Thor: From a splinter that she got bravely fighting an elm!&lt;br /&gt;
 • Hel: Trees are inanimate plants, you buffoon!&lt;br /&gt;
 — Thor: Bravery knows no limits!&lt;br /&gt;
    -Rich Burlew, _Order of the Stick_, #874.]=], &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Awaken Vines&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes vines to grow from the ground. The vines will reach out and grab interlopers, dragging them towards any nearby trees.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Awaken Vines&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Banishment&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Banishes a creature into the Abyss.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Banishment&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  quote = [=[“An immense river of oblivion is sweeping us away into a nameless abyss.”&lt;br /&gt;
    -Ernest Renan, Souvenirs]=], &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Battlecry&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Inspires nearby allies of the caster to fight more aggressively, increasing the strength of their blows.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Battlecry&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Beckoning Gale&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Twists the air around a creature to both deal damage and attempt to pull them closer to the caster.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Beckoning Gale&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Berserk Other&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes a nearby ally to fly into a berserk rage. Going berserk temporarily increases health, speed, and damage dealt in melee.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    hasty = true, &lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Berserk Other&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  range = {max = 3, min = 3}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Berserker Rage&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Sends the user into a berserk rage. Going berserk temporarily increases health, speed, and damage dealt in melee. It will time out quickly outside of combat, but may be extended by multiple kills. While berserk, almost all actions other than movement and melee combat are prevented. When the rage expires, the user will be slowed and unable to berserk again for a short time.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    hasty = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Berserker Rage&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Bestow Arms&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Temporarily grants numerous nearby allies a magical weapon from within the armoury, so long as the souls holding it together remain intact.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Bestow Arms&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Bind Souls&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Bestows an enchantment on other nearby living creatures that causes them to rise as simulacra after being slain.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Bind Souls&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Ice = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Blink Allies Away&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Blinks allies in sight of the caster away from a nearby enemy.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Blink Allies Away&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Blink Allies Encircling&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Translocates a number of allies in the caster's sight to surround a targeted enemy.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Blink Allies Encircling&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Blink Away&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Translocates the caster to a location further away from a targeted enemy.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    escape = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Blink Away&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Blink Close&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Translocates the caster a short distance towards a targeted enemy.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Blink Close&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Blink Other&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Randomly translocates a targeted enemy a short distance. It cannot be resisted by willpower.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    escape = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Blink Other&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Blink Other Close&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Translocates a targeted enemy a short distance towards the caster. It cannot be resisted by willpower.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Blink Other Close&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Blink Range&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Translocates the caster to a location further away from a targeted enemy, but still within sight of the target.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    escape = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Blink Range&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Blinkbolt&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Transforms the caster into a lightning bolt, and translocates the caster to the bolt's destination.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Blinkbolt&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Bolt of Cold&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a penetrating bolt of frost.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Bolt of Cold&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Bolt of Devastation&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a bolt of grief and heartache that cuts its victims' willpower in half.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Bolt of Devastation&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Bolt of Draining&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a penetrating bolt of negative energy which drains any living creature it strikes.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Bolt of Draining&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Bolt of Fire&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a penetrating bolt of flames.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Bolt of Fire&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Bolt of Flesh&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a barrage of conjured flesh, which will briefly remain as a pile on the ground at the end of its path.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Bolt of Flesh&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Necromancy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Bolt of Magma&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a penetrating bolt of molten rock. Half of its damage bypasses fire resistance.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Bolt of Magma&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Brain Bite&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Drains a small amount of a visible enemy's mind and a proportion of their magic, with no direct line of fire required. If the enemy has near-emptied magic reserves, they will take doubled damage.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Brain Bite&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  quote = [=[“Lister: I know what you want. It's pink and it's moist and it's in my head. And&lt;br /&gt;
         that's where it's staying.”&lt;br /&gt;
    -Red Dwarf, _Psirens_. 1993.]=], &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Brothers in Arms&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons huge angry allies to wreak havoc.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Brothers in Arms&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Call Down Damnation&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Blasts a targeted enemy with damnation, with no direct line of fire required. These unholy forces harm the victim and anyone adjacent, and are not affected by any means of protection, such as armour or resistances. However, certain creatures, usually those able to invoke damnation themselves, are entirely unscathed by damnation.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    target = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 9, &lt;br /&gt;
  name = &amp;quot;Call Down Damnation&amp;quot;, &lt;br /&gt;
  noise = {casting = 9, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Call Down Lightning&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Blasts a targeted enemy with lightning, with no direct line of fire required. The targeting magics need distance to function, so enemies that are adjacent or nearly adjacent cannot be struck by this.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Call Down Lightning&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Call Lost Souls&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons some necromantic spectres. These lost souls can enter the bodies of more powerful undead to bring them back from brink of demise, or turn dying living creatures into ghostly versions of themselves.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Call Lost Souls&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Call Tide&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Allows the caster to affect the tidal phase of all water within a large distance. Soon after calling it, the waters on the whole level will reach high tide. Waters near the caster will reach even higher levels than they would normally.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Call Tide&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Call of Chaos&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls upon the powers of chaos to empower nearby allies, granting them haste, might, doubled vigour, or improved resistances. The chaotic magic may occasionally backfire and cause allies to instead lose their willpower or be berserked, polymorphed, or filled with inner flame.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Call of Chaos&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Cantrip&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Casts one of a number of minor spells, aimed at trying to bolster the caster's morale. They have no noticeable effect.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Cantrip&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Chain of Chaos&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Creates an arc of pure chaos, striking nearby creatures with unpredictable effects. The arc can touch upon the caster without harming them.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Chain of Chaos&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Chaos Breath&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Exhales a large cloud of fumes filled with the very essence of chaos.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    cloud = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Chaos Breath&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 2}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Cleansing Flame&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Invokes a huge blast of divine fury centered on the user, severely damaging undead and demons and dealing damage to all other hostile creatures.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Cleansing Flame&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Cold Breath&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Exhales a focused blast of icy-cold air.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Cold Breath&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Concentrate Venom&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Intensifies the natural venom of the target monster. Poisonous bites and spit become intense enough to slow and asphyxiate.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Concentrate Venom&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Confuse&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Induces a state of bewilderment and confusion in a creature's mind.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Confuse&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Confusion Gaze&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Induces a state of bewilderment and confusion in a creature's mind, with no direct line of fire required.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Confusion Gaze&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Conjure Living Spells&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Conjure Living Spells&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Corona&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes a halo of glowing light to surround and effectively outline a creature. This glow offsets the dark, musty atmosphere of the dungeon, and makes the affected creature appreciably easier to hit.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Corona&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Corrosive Bolt&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a penetrating bolt of highly-corrosive acid.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Corrosive Bolt&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Corrupt&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Unleashes Abyssal energies in the immediate vicinity. This changes the appearance of the affected area and temporarily summons creatures from the Abyss. This cannot be used in the Abyss itself.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Corrupt&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Corrupting Pulse&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Instills a corruption within all visible targets, temporarily mutating their bodies in an adverse fashion. It cannot affect artificial beings, and the undead will decompose if affected.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Corrupting Pulse&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Creeping Frost&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls forth freezing cold from the walls. Any enemies of the caster standing next to the walls will be frozen and will find their movements slowed. Cold resistance will reduce damage, but not prevent the freezing effect.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Creeping Frost&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Creeping Shadow&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls forth shadows from the corners of nearby walls to strike at all of the caster's enemies standing adjacent to them.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Creeping Shadow&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Crystallising Shot&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Hurls a large and heavy shard of crystal. It may render a creature's body structure as brittle and fragile as shattered and unrefined crystal, increasing the damage they take from all sources.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Crystallising Shot&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Death Rattle&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Exhales the essence of the dying, creating clouds of noxious miasma.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Death Rattle&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Deflect Missiles&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Envelops the caster in a repulsion field, greatly increasing their evasion against all types of projectile - even while otherwise incapacitated.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Deflect Missiles&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Dig&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Digs a tunnel through unworked rock.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    aim_at_space = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    not_self = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Dig&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 4}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Dimension Anchor&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Blocks any translocations attempted by the affected target, be they voluntary or not. This includes even some cross-plane effects, although notably not Banishment.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Dimension Anchor&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Diminish Spells&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Irresistibly weakens the power of an enemy's spells for a period of time.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Diminish Spells&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 4}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Dispel Undead Range&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Harms an undead creature greatly by interfering with the forces binding it together.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Dispel Undead Range&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Divine Armament&amp;quot;] = {&lt;br /&gt;
  description = [=[Manifests the caster's faith as a spiritual weapon, which will fight and slay the caster's enemies under its own power.&lt;br /&gt;
&lt;br /&gt;
As it is a direct reflection of the caster's unique zeal, the weapon they receive from their god will be the same each time.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Divine Armament&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Dominate Undead&amp;quot;] = {&lt;br /&gt;
  description = [=[Attempts to forcibly change the allegiance of all nearby undead which are not already loyal to the caster.&lt;br /&gt;
&lt;br /&gt;
Adventurers, being famously headstrong, cannot be fully controlled by this spell. They will instead lash out randomly for the duration of its effect, attacking nearby friend and foe alike before regaining their wits.&lt;br /&gt;
&lt;br /&gt;
This spell can be broken prematurely by the death of its caster.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Dominate Undead&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Doom Bolt&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a bolt of accursed malice which inflicts Doom.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Doom Bolt&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Doomsaying&amp;quot;] = {&lt;br /&gt;
  description = [=[Foretells a terrible future, inflicting Doom equal to half of what it would take for you to reach 100%. Upon the caster's death, a sliver of this fate will come to pass in the form of an ambush; several well-hidden enemies from the floor will seek out your position unerringly and all stairs will temporarily be sealed.&lt;br /&gt;
&lt;br /&gt;
Can only be cast a single time, but even slaying the messenger in their sleep will not avoid what fate has in store for you.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Doomsaying&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Drain Life&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Drains the life force of any nearby enemies, healing the user depending on the damage dealt.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Drain Life&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Draining Gaze&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fills a living creature with negative energy, draining them for a fraction of their maximum health. This spell requires line of sight but not line of fire.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Draining Gaze&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Dream Dust&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Overwhelms the target with soporific dream dust, putting them to sleep with an enchanting visual display. Additional dream sheep will increase the strength and duration of this effect.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Dream Dust&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Druid's Call&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Recalls woodland creatures from elsewhere on the same level.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Druid's Call&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Electrical Bolt&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Throws a bolt of electricity at the target, with high accuracy.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Electrical Bolt&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ensnare&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Shoots a stream of webbing at a creature, ensnaring the target in a sticky web.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Ensnare&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Entropic Weave&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Corrodes the target, with no direct line of fire required.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Entropic Weave&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Eruption&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Splits the earth to draw up a localised, short-lived volcano under the target.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Eruption&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Fire Breath&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Breathes a blast of fire at a targeted creature.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Fire Breath&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Flaming Cloud&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Conjures up a large cloud of roaring flames.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    cloud = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Flaming Cloud&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Flash Freeze&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Freezes the air around a target, causing significant harm and slowing the target's movement for a short time. Half of its damage bypasses cold resistance.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Flash Freeze&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Flashing Balestra&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;A single soul from within the armoury leaps out, striking with their weapon and then duelling independently for a short time before returning to the maelstrom once more.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Flashing Balestra&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Flay&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Opens painful illusionary wounds on the target's body, which disappear after a short time or on the death of the caster. This cannot kill directly, and is ineffective against unnatural targets.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Flay&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Fleetfoot&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls forth winds to increase the caster's movement speed for a short duration.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    hasty = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Fleetfoot&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Force Lance&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a shaft of concussive force. If the impact deals damage, it may knock the target back. If this knockback causes the target to hit a wall or another creature, both will take additional damage.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Force Lance&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 3, min = 3}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Forceful Invitation&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons some creatures from one of the Snake Pit, the Spider Nest, the Swamp, the Shoals, the Elven Halls, the Vaults, or the Crypt; the specific branch varies with the caster.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Forceful Invitation&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Freezing Gust&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a penetrating bolt of frigid air that leaves clouds of lethally cold vapour in its wake.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    cloud = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Freezing Gust&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 2}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Funeral Dirge&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;A ritual chant that briefly rouses several nearby undead allies to move more swiftly and strike with greater might.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Funeral Dirge&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ghostly Fireball&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Hurls an exploding ball of negative energy which drains any living creature it engulfs.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Ghostly Fireball&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ghostly Sacrifice&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Uses an ally's motivating essence to create a blast of negative energy, draining any living creature it engulfs. The being used to fuel the spell, no matter whether living or construct, is consumed and unmade in the process.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Ghostly Sacrifice&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Glaciate&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Conjures forth a mighty blast of ice. Creatures within its cone-shaped area of effect take damage, with higher damage being dealt to those close to the caster. Those hit by the blast are encased in ice, slowing their movement, and those killed by the blast may be frozen into solid blocks of ice. Half of its damage bypasses cold resistance.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 9, &lt;br /&gt;
  name = &amp;quot;Glaciate&amp;quot;, &lt;br /&gt;
  noise = {casting = 9, effect = 25}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Grasping Roots&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls giant grasping roots from deep underground that hold and constrict their victim. The roots will retreat if the victim breaks free or if the caller moves out of view.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Grasping Roots&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Greater Ensnare&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Shoots a stream of webbing at a creature, ensnaring them in a sticky web and scattering additional webs nearby that dissolve after a short length of time.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Greater Ensnare&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Harpoon Shot&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a long and flexible barbed mass. The ensnared victim will either be pulled adjacent to the caster or collide with anything blocking the way.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Harpoon Shot&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Haste&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Speeds the actions of the caster.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    hasty = true, &lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Haste&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Haste Other&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Speeds the actions of a nearby ally.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    hasty = true, &lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Haste Other&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Heal Other&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Heals a nearby ally.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    recovery = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Heal Other&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Hellfire Court&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons demons of flame and damnation.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Hellfire Court&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Fire = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Hoarfrost Bullet&amp;quot;] = {&lt;br /&gt;
  description = [=[Fires a shard of ice that coats whatever it hits with a layer of brittle frost which slows their movement.&lt;br /&gt;
&lt;br /&gt;
Each shot fired will deplete the cannon's remaining durability, but if it survives to fire 5 times, the final shot will fragment to hit all enemies around the primary target for additional damage.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Hoarfrost Bullet&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Holy Breath&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Exhales a large cloud of blessed flame, shining with the glory of the good gods. These flames are especially dangerous to undead and demonic creatures, and have no effect on holy creatures.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    cloud = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Holy Breath&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 2}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Holy Flames&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Traps an enemy in a ring of blessed flame. These flames are especially dangerous to undead and demonic creatures, and have no effect on holy creatures.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Holy Flames&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Hunting Call&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Inspires nearby allies to quicken their movement.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Hunting Call&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Hurl Damnation&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Blasts a targeted enemy with damnation. These unholy forces harm the victim and anyone adjacent, and are not affected by any means of protection, such as armour or resistances. However, certain creatures, usually those able to invoke damnation themselves, are entirely unscathed by damnation.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 9, &lt;br /&gt;
  name = &amp;quot;Hurl Damnation&amp;quot;, &lt;br /&gt;
  noise = {casting = 9, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Hurl Sludge&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Conjures a focused blast of highly toxic sludge, poisoning the victim and drenching their surroundings. The sludge damages and poisons all monsters, even those resistant to poison.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Hurl Sludge&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Hurl Torchlight&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Hurls a gout of umbral torchlight which deals irresistible damage to living, demonic, and holy beings. The torchlight will also briefly empower any friendly undead caught in its blast and is harmless to those who worship Yredelemnul.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Hurl Torchlight&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ill Omen&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Bends the weave of fate against a target, inflicting significant Doom. Cannot be used if there are any obstructions between the caster and their target.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Ill Omen&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Infernal Servant&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons a major demon.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Infernal Servant&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Injury Bond&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Binds the caster to nearby allies, reducing all damage they take by half in exchange for suffering half of the prevented damage themselves.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Injury Bond&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Injury Mirror&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Reflects damage taken for a short duration, hurting attackers whenever the caster takes any damage. After the duration wears off, the caster cannot cast this spell again for a short while.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Injury Mirror&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ink Cloud&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Releases a thick cloud of ink to obscure vision.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    escape = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Ink Cloud&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Invisibility&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Turns the caster invisible.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    escape = true, &lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Invisibility&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Invisibility Other&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Turns a nearby ally invisible.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Invisibility Other&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Iron Shot&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Hurls a large and heavy metal shot.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Iron Shot&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Landbreaker&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Violently fractures the landscape, causing rubble to fall upon several nearby enemies and also the ground behind them - obstructing their path to flee the caster.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Landbreaker&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 8}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Launch Bomblet&amp;quot;] = {&lt;br /&gt;
  description = [=[Fires a bomblet on a ballistic trajectory that ignores line of fire, dealing minor damage to a single target within range and deploying the bomblet near it.&lt;br /&gt;
&lt;br /&gt;
Cannot target enemies adjacent to the caster or those with no nearby room for the bomblet to land.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Launch Bomblet&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Fire = true, &lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Launch Sporangium&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Launches a caustic sporangium which will pursue any intriguing sources of nutrients - such as yourself - and engulf them in a massive acidic explosion. Nascent plasmodia, capable of firing acid of their own, may take root on any walls this explosion touches - though none within 2 tiles of any other.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Launch Sporangium&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Legendary Destruction&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Conjures two explosive magical effects in instant succession. The effects can be any mix of Fireball, Iceblast, and Ghostly Fireball.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Legendary Destruction&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Lightning Bolt&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a mighty bolt of lightning. Its damage bypasses half of defenders' armour, and it can be bounced off walls to hit targets twice.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Lightning Bolt&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 20}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Magma Barrage&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires penetrating bolts of molten rock at up to two different enemy targets. Half of its damage bypasses fire resistance.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Magma Barrage&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Major Destruction&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Shoots a random harmful beam or explosion at the targeted creature.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Major Destruction&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Major Healing&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Heals a large amount of damage to the caster's body.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    recovery = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Major Healing&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Malign Offering&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Drains life from an enemy, healing nearby allies in the process.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Malign Offering&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Malmutate&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Bestows a mutation on a target. The mutation is almost always harmful. It cannot affect artificial beings, and the undead will decompose if affected.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Malmutate&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Mara Summon&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Weaves illusions of the caster. Such illusions have the same physical prowess as the original, and can cast the same spells.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Mara Summon&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;March of Sorrows&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Conjures a stream of stolen suffering, leaving clouds of excruciating misery in its wake and around its targets. These clouds of negative energy will rapidly drain the living of small fractions of their maximum health.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;March of Sorrows&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Marshlight&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Conjures two balls of burning swamp gas adjacent to the caster. The balls will rapidly seek the nearest monster and burn them. Wizards attempted to copy this with the spell 'Foxfire', but their version is much less powerful.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Marshlight&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Mass Confusion&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes confusion in all who gaze upon the caster.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Mass Confusion&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  quote = [=[“Go to, let us go down, and there confound their language, that they may not&lt;br /&gt;
 understand one another's speech. So the LORD scattered them abroad from thence&lt;br /&gt;
 upon the face of all the earth: and they left off to build the city.”&lt;br /&gt;
    -KJV Bible, Genesis 11:7-8.]=], &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Mass Regeneration&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes all allied monsters nearby to rapidly regenerate over a short period of time. This regeneration is proportional to each of those creature's maximum health.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    recovery = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Mass Regeneration&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Mesmerise&amp;quot;] = {&lt;br /&gt;
  description = [=[Attempts to entrance all enemies in sight. Adventurers who fail to resist will become unable to move away from the caster, while other creatures will become dazed outright.&lt;br /&gt;
&lt;br /&gt;
Leaving the caster's line of sight will end the movement-controlling effect.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Mesmerise&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Metal Splinters&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a burst of metal splinters. Its damage is strongly reduced by armour.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Metal Splinters&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Miasma Breath&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Creates a large cloud of foul pestilence, poisoning and sometimes slowing any living creatures it touches.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    cloud = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    unclean = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Miasma Breath&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 2}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Might&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Significantly increases the caster's damage in melee.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Might&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Might Other&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Significantly increases a nearby ally's damage dealt in melee.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Might Other&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Mindburst&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Launches a psychic attack. If it overcomes the victim's willpower, it 'blows their mind' in a violently literal fashion, dealing damage that bypasses their armour entirely. It is useless against mindless creatures.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    not_self = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Mindburst&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 6}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Minor Healing&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Heals a small amount of damage to the caster's body.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    recovery = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Minor Healing&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Monstrous Menagerie&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons a powerful exotic creature to the caster's aid: either a manticore, a lindwurm, or a sphinx marauder.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Monstrous Menagerie&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Mourning Wail&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Exhales a stream of forgotten grief, leaving clouds of excruciating misery in its wake but skipping past creatures that would be vulnerable to it. These clouds of negative energy will rapidly drain the living of small fractions of their maximum health.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Mourning Wail&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Mutagenic Gaze&amp;quot;] = {&lt;br /&gt;
  description = [=[Causes mutagenic energy to accumulate in a target, eventually reaching levels high enough to cause harmful mutations or explosions of unstable magical energy.&lt;br /&gt;
&lt;br /&gt;
This spell requires line of sight but not line of fire.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Mutagenic Gaze&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Nazja's All-Purpose Tempering&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Manifests a magical hammer that repairs and temporarily augments the offensive capabilities of any nearby construct - be it golem or phalanx beetle or even dancing weapon. This process results in a flurry of sparks, slag, and concussive shockwaves that do considerable damage to any enemies adjacent to the targeted construct, but it cannot be recast upon the same object until the enhancement wears off.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true, &lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Nazja's All-Purpose Tempering&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Noxious Cloud&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Creates a large cloud of noxious fumes, which may cause confusion.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    cloud = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Noxious Cloud&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 2}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Oblivion Howl&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Unleashes a piercing howl that catches and echoes in victims' minds. While those echoes linger, nightmarish creatures will hear and track them to their source. It can only be used once by a given creature.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Oblivion Howl&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 15}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Orb of Electricity&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Hurls a crackling orb of electrical energy, creating a huge explosion on impact. Its damage bypasses half of defenders' armour.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Orb of Electricity&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ostracise&amp;quot;] = {&lt;br /&gt;
  description = [=[Isolates a target from the divine - temporarily reducing their piety in the eyes of whichever god they worship and denying them access to any divine abilities that piety would allow. Being repeatedly affected by this spell will reduce the one's effective piety further and further, but can never directly lead to excommunication.&lt;br /&gt;
&lt;br /&gt;
This effect will slowly wear off as the afflicted being gains experience, eventually restoring access to the full piety they once possessed.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Ostracise&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 3, min = 3}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Pain&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Inflicts an extremely painful injury upon one living creature.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Pain&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Paralyse&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Prevents a creature from taking any action for a short time.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Paralyse&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Paralysis Gaze&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Irresistibly prevents a creature from taking any action for a short time, requiring multiple charges but not line of fire.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Paralysis Gaze&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Petrifying Cloud&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Exhales calcifying dust, which petrifies anyone affected for longer than a brief moment.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Petrifying Cloud&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 2}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Phantom Blitz&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Weaves and fires a phantom copy of the caster with great force. Such phantoms have the same martial and mystic prowess as the caster, and an impromptu night parade of illusions may overwhelm the caster's victims.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Phantom Blitz&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Phantom Mirror&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Creates a phantom copy of a creature. The copy will be somewhat fragile, but otherwise almost indistinguishable from the original.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Phantom Mirror&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Planar Overlay&amp;quot;] = {&lt;br /&gt;
  description = [=[Overlays part of an adjacent reality onto this one, causing random local monsters to appear elsewhere on the floor. The first time this is used, multiple monsters will arrive at once; afterward, they will appear at a slow, steady rate.&lt;br /&gt;
&lt;br /&gt;
After a considerable amount of time has passed, these monsters may even appear near the player.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    dummy = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Planar Overlay&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Plane Rend&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons some of the greater threats from one of the Pits of Slime, the Elven Halls, the Vaults, the Crypt, the Tomb of Ancients, or the Realm of Zot; the specific branch varies with each cast of the spell.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Plane Rend&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Poison Arrow&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a magical arrow coated with the most vile and noxious toxin. Even those resistant to poison will be poisoned by it, and a small portion of its direct damage bypasses poison resistance.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Poison Arrow&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  quote = [=[“I saw in a hall an arrow pointing the way and I thought that this inoffensive&lt;br /&gt;
 symbol had once been a thing of iron, an inescapable and fatal projectile that&lt;br /&gt;
 pierced the flesh of men and lions and clouded the sun at Thermopylae and gave&lt;br /&gt;
 Harald Sigurdarson six feet of English earth forever.”&lt;br /&gt;
    -Jorge Luis Borges, _Mutations_. 1960.&lt;br /&gt;
     trans. Mildred Boyle]=], &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Poisonous Cloud&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Conjures forth a great cloud of lethal gases.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    cloud = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Poisonous Cloud&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 2}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Polymorph&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Randomly alters the form of a creature. It is especially effective against shape-changing creatures.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Polymorph&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Porkalator&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Transforms the target into a pig. The target moves swiftly but cannot cast spells. The caster's demise will cause the transformation to end.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Porkalator&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Portal Projectile&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Teleports a fired or thrown missile at a targeted enemy.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Portal Projectile&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Prayer of Brilliance&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Empowers the magic of nearby wizard allies of the caster, allowing them to cast their magic more powerfully and more often.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Prayer of Brilliance&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Primal Wave&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Conjures a torrent of water that may knock back the target, and creates a pool of shallow water for a short duration.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Primal Wave&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 25}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Pyre Arrow&amp;quot;] = {&lt;br /&gt;
  description = [=[Launches a glob of liquid fire that clings to a targeted creature, dealing armour-ignoring fire damage over multiple turns. The victim can put the fire out much more quickly by moving.&lt;br /&gt;
&lt;br /&gt;
If the target is insubstantial, the liquid fire will fail to stick.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Pyre Arrow&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Pyroclastic Surge&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Draws searing flames from lava. Any enemies of the caster standing next to or above lava will be burned.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Pyroclastic Surge&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Pyrrhic Recollection&amp;quot;] = {&lt;br /&gt;
  description = [=[Ignites a memory from the nimbus which surrounds Nobody, temporarily granting them the knowledge of a powerful spell and healing their injuries.&lt;br /&gt;
&lt;br /&gt;
This power is fleeting and will be extinguished after taking any significant amount of damage, but so long as any other memories remain, they cannot be put to rest for good.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    dummy = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Pyrrhic Recollection&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Quicksilver Bolt&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a bolt of dispelling energy at a targeted creature, possibly removing some of its enchantments.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    not_self = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Quicksilver Bolt&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ravenous Swarm&amp;quot;] = {&lt;br /&gt;
  description = [=[Unleashes a torrent of vampire bats, filling the air around a target.&lt;br /&gt;
&lt;br /&gt;
These vampires will gnaw on anything which isn't undead with a voracious hunger, and their bites will eventually even lull their victims to sleep, leaving them easy prey.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    cloud = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Ravenous Swarm&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Rebounding Blaze&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a penetrating bolt of energetic flames that can bounce off walls to hit targets twice.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Rebounding Blaze&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Rebounding Chill&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a penetrating bolt of energetic cold that can bounce off walls to hit targets twice.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Rebounding Chill&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Regenerate Other&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes another creature to rapidly regenerate over a short period of time. This regeneration is proportional to that creature's maximum health.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    recovery = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Regenerate Other&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Resonance Strike&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls a surge of power from the earth, striking an enemy within the caster's sight. The spell cascades through nearby constructs, growing in strength with each one standing near the target.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Resonance Strike&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Roll&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Roll into a ball, granting the boulder beetle tremendous speed as well as double melee damage. The roll may only be performed when at distance from a foe, and the beetle will always unroll after an attempted roll attack.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Roll&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sap Magic&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Taints a targeted creature's ability to cast spells. Casting a spell while afflicted with this condition causes the target to lose access to their magic, briefly preventing them from casting any further spells.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Sap Magic&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Seal Doors&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Imparts seals on nearby doors and stairs, preventing those not allied with the caster from traversing them.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Seal Doors&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Searing Breath&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Breathes a blast of fire at a targeted creature, leaving a cloud of flames at the endpoint.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Searing Breath&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Seismic Stomp&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Stomps heavily upon the ground, sending out violent shockwaves that fracture the ground beneath multiple nearby enemies. Flying creatures take greatly reduced damage from this attack, but those on the ground may sometimes to lose their footing altogether, delaying their next action as they struggle to regain balance on the uneven terrain.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Seismic Stomp&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 8}, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sentinel's Mark&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Bestows a strong beacon upon a targeted creature. It announces the presence and location of the marked creature to everyone on the same level.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Sentinel's Mark&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Seracfall&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Violently collapses a nearby simulacrum into a large mass of ice, which explodes on impact. The ice affects even cold-resistant creatures somewhat, due to the strong impact and cutting edges.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Seracfall&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Beam&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a penetrating beam of shadow.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadow Beam&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Bind&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Pins several random nearby enemies to their own shadows, briefly preventing them from moving. At higher spellpower, it affects more enemies at once.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    silent = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadow Bind&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Creatures&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Creates replicas of creatures native to the caster's current location, weaving them from shadows and threads of Abyssal matter.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Shadow Creatures&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Draining&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Forcefully steals a sliver from the shadows of all nearby enemies, causing damage which bypasses the victim's armour entirely.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadow Draining&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 2, min = 2}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Prism&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Conjures a shadowy prism which will unleash a violent blast of shadows after a short duration. If destroyed prematurely, this blast will be much weaker.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    silent = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadow Prism&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Puppet&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons a servant of living shadow to harass and constrict the caster's enemies. The strength of its attacks is directly increased by spellpower.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadow Puppet&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Shard&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a shard of hardened shadow at a single enemy.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadow Shard&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Shot&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a small bullet of hardened shadow at a single enemy.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadow Shot&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Tempest&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls down shadowy lightning upon up to half of all visible enemies, dealing irresistible damage to them.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadow Tempest&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Torpor&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Saps the energy from a line of enemies, slowing them for a short while. Spellpower increases the duration of this effect, but stronger creatures may shake off their lethargy more quickly.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadow Torpor&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadow Turret&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Forms a stationary turret of solidified shadow that repeatedly fires upon the caster's enemies.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadow Turret&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shadowball&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Hurls a ball of flickering shadows, which explodes in a small area.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Shadowball&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sheza's Dance&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons weapons from far and wide - a dagger newly forged, a sword long-rusted in a moldering tomb, an axe still steaming with the blood of its victim - animating them and sending them out to attack.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Sheza's Dance&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shred&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Spins in place, dealing grievous damage to adjacent enemies with its serrated body.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Shred&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  range = {max = 1, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sign of Ruin&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Inflicts the sign of ruin upon a group of enemies, condemning their bodies to inexorable decay and collapse. Whenever anything bearing this sign receives damage from a melee attack, they will suffer heavy draining and may additionally become either slow, weak, or blind.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Sign of Ruin&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Siphon Essence&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Torments nearby living foes, cutting their health in half. This damage is never directly lethal. The pain inflicted then heals the user.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Siphon Essence&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  range = {max = 2, min = 2}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Siren Song&amp;quot;] = {&lt;br /&gt;
  description = [=[Sings a haunting song that mesmerises nearby listeners. Adventurers who fail to resist will become unable to move away from the singer, while other creatures will become dazed outright.&lt;br /&gt;
&lt;br /&gt;
Leaving the caster's line of sight will end the movement-controlling effect.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Siren Song&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sleep&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Puts a targeted creature to sleep. Taking damage will typically wake the target, and loud sounds can potentially do so as well.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Sleep&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sleetstrike&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes the air around a creature to twist itself into a whirling vortex of frigid meteorological fury, encasing the victim in ice and slowing their movement briefly. It does more damage to targets surrounded by empty space and half of its damage bypasses cold resistance.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Sleetstrike&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 4}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Slug Dart&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a sharp dart of hardened chitin.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Slug Dart&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Smiting&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Smites any targeted enemy within sight, with no direct line of fire required.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Smiting&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sojourning Bolt&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Breathes a penetrating and unstable bijection burst. If it hits, it may teleport victims after a short delay. For particularly interesting morsels of adventurers such as yourself, this teleport will translocate those victims towards the caster's allies and bring the caster along for the ride, if possible.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Sojourning Bolt&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Spawn Tentacles&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Extends large tentacles to attack nearby enemies.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Spawn Tentacles&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Spectral Cloud&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Creates a cloud of spectral mist, dealing minor damage to all creatures other than the undead. Dangerous but short-lived spectral undead creatures will coalesce from the mist over time.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    cloud = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Spectral Cloud&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Spit Acid&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Spits acid at a targeted creature.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Spit Acid&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Spit Lava&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Spits lava at a targeted creature. Half of its damage bypasses fire resistance.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Spit Lava&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Spit Poison&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Spits poison at a targeted creature.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Spit Poison&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Splinterspray&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a burst of wooden splinters. Its damage is strongly reduced by armour.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Splinterspray&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 3, min = 3}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sporulate&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Releases a fast, gas-filled floating spore. After seeking out its foe, the spore will explode, damaging anything caught in the blast and further confusing living creatures.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Sporulate&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Steam Ball&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Throws a ball of hot steam towards a targeted creature.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Steam Ball&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sticks to Snakes&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Casts forth sticks and transforms them into snakes. Stronger casters will always create stronger snakes.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Sticks to Snakes&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Still Winds&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Brings the air into unnatural stillness across a huge area, preventing anything short of a polar vortex from breaking the calm. The effect takes concentration to maintain, and only lasts a short time; if the caster is killed, clouds will begin to form again as normal.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Still Winds&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sting&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Conjures a jagged shard of crystallised toxins. The stinger's impact will always poison a susceptible target. Even resistant targets have a chance to be poisoned and immune monsters will still be damaged by the physical impact of the stinger.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Sting&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Stoke Flames&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Adds malice to hellish fires, binding it with flame into a creeping inferno.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Stoke Flames&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Strip Willpower&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Greatly reduces the target's willpower, making them more vulnerable to a variety of magical effects.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Strip Willpower&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Stunning Burst&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a weak electrical burst which, on impact, causes very brief paralysis. Willpower is of no use against this effect, but resistance to electricity can sometimes prevent it.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Stunning Burst&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Air Elementals&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons one or more air elementals.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Summon Air Elementals&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Demon&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Opens a gate to the realm of Pandemonium and draws forth one of its inhabitants to serve the caster for a time.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Summon Demon&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  quote = [=[“'Tis now the very witching time of night,&lt;br /&gt;
 When churchyards yawn and hell itself breathes out&lt;br /&gt;
 Contagion to this world.”&lt;br /&gt;
    -William Shakespeare, _The Tragedy of Hamlet, Prince of Denmark_, III, 2.]=], &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Dragon&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons and binds a powerful dragon to perform the caster's bidding. At high power it may summon particularly deadly varieties of dragon, or multiple lesser dragons at once.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 9, &lt;br /&gt;
  name = &amp;quot;Summon Dragon&amp;quot;, &lt;br /&gt;
  noise = {casting = 9, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Drakes&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons multiple drakes and lindwurms.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    unclean = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Summon Drakes&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Earth Elementals&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons one or more earth elementals.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Summon Earth Elementals&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Emperor Scorpions&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons multiple noble and monstrous emperor scorpions.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Summon Emperor Scorpions&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Executioners&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons multiple Executioners to tear apart foes of the caster.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 9, &lt;br /&gt;
  name = &amp;quot;Summon Executioners&amp;quot;, &lt;br /&gt;
  noise = {casting = 9, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Eyeballs&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons multiple floating eyeballs that may be able to vitrify, polymorph, confuse, mutate or disintegrate.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Summon Eyeballs&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Fire Elementals&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons one or more fire elementals.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Summon Fire Elementals&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Greater Demon&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls forth one of the greater demons of Pandemonium to serve the caster.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Summon Greater Demon&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Hell Sentinel&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons a Hell Sentinel, a nightmarish edifice of animated hate.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Summon Hell Sentinel&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Holies&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls forth divine warriors to aid the caster.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Summon Holies&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Illusion&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons a temporary mirror image of an enemy. Such a copy has the same physical prowess as the original, and can cast the same spells.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Summon Illusion&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  quote = [=[“I am just a copy of a copy of a copy&lt;br /&gt;
 Everything I say has come&lt;br /&gt;
 before&lt;br /&gt;
 Assembled into something into something into something&lt;br /&gt;
 I don’t know for certain anymore&lt;br /&gt;
&lt;br /&gt;
 I am just a shadow of a shadow of a shadow&lt;br /&gt;
 Always trying to catch up with myself&lt;br /&gt;
 I am just an echo of an echo of an echo&lt;br /&gt;
 Listening to someone’s cry for help&lt;br /&gt;
&lt;br /&gt;
 Look what you had to start&lt;br /&gt;
 Why all the change of heart?&lt;br /&gt;
 You need to play your part&lt;br /&gt;
 A copy of a copy of a—”&lt;br /&gt;
    -Nine Inch Nails, “Copy Of A”. 2013]=], &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Minor Demon&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons between one and three minor (rank 5) demons.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Summon Minor Demon&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Mortal Champion&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls forth one of the mightiest and fastest mortal champions of the Shining One. In this Dungeon, spriggan defenders and deep elf blademasters will answer the call.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Summon Mortal Champion&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Mushrooms&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons wandering mushrooms and deathcaps next to a targeted creature.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Summon Mushrooms&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Scarabs&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls forth a swarm of death scarabs.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Summon Scarabs&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Scorpions&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls forth a swarm of venomous scorpions.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Summon Scorpions&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Sin Beast&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons a deadly sin beast.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Summon Sin Beast&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Spiders&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons one or more spiders.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Summon Spiders&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Tzitzimitl&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons a tzitzimitl, a demon of disease and despair.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Summon Tzitzimitl&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Ufetubus&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons multiple ufetubi; small, annoying demons.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Summon Ufetubus&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Undead&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons multiple undead monsters, creating various ghosts, vampires, wraiths and other lesser undead.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Summon Undead&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Vermin&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons multiple rats, spiders, worms, and frogs.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Summon Vermin&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Water Elementals&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Summons one or more water elementals.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Summon Water Elementals&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Symbol of Torment&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls on the powers of darkness to cause agonising injury to any living or holy thing in the caster's vicinity, cutting their health in half (partially resisted by negative energy resistance). This damage is never directly lethal.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Symbol of Torment&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Throw Ally&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Throws a nearby ally at the monster's foe, doing minimal damage and landing the thrown monster nearby.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Throw Ally&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Throw Barbs&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a volley of barbs at the target, skewering them and making movement painful.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Throw Barbs&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Throw Bolas&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Hurls a colossal bolas at the target, wrapping around even the largest of foes and binding them in place.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Throw Bolas&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Throw Flame&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Throws a small puff of flame.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Throw Flame&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Throw Frost&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Throws a small puff of frost.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Throw Frost&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Throw Icicle&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a shard of ice. Due to its strong impact and cutting edges, half of its damage bypasses cold resistance.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Throw Icicle&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Throw Klown Pie&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Throws a harmful yet strangely delicious pie that can inflict its victim with a number of irresistible and debilitating temporary effects. These include inducing vertigo, silence, fire vulnerability, fragility, blindness, or an aversion to drinking potions.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Throw Klown Pie&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Trog's Hand&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Invokes a powerful regeneration ability which stacks with all other sources and is effective even on those who would not otherwise be able to regenerate. It also fortifies the user's willpower, protecting against many magical effects.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    recovery = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Trog's Hand&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Upheaval&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Calls on the forces of nature to blast a small area with magma, ice, wind, or rubble.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Upheaval&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Vanquished Vanguard&amp;quot;] = {&lt;br /&gt;
  description = [=[Calls out to the lingering souls of orcs who died in earlier ages, and, for a brief moment, gives them purpose in battle once again.&lt;br /&gt;
&lt;br /&gt;
More anchored to their past lives than most spectrals, they wield polearms with living skill, and will encircle their quarry with cold efficiency.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Vanquished Vanguard&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Venom Bolt&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Fires a penetrating bolt of poison.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Venom Bolt&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Vex&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Attempts to cloud the target's mind with thoughtless frustration, forcing them to spend several turns doing nothing but attacking nearby spaces (whether those spaces are empty or even contain their allies).&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Vex&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Vhi's Electrolunge&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Sends the caster hurtling at a chosen nearby enemy, launching a high-accuracy melee attack on arrival, with additional electrical damage based on spellpower. The caster is wrapped in an envelope of twisted space, allowing them to safely pass through creatures, traps, and harmful terrain, and to displace creatures at their destination.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    noisy = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Vhi's Electrolunge&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Virulence&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Makes a targeted creature more vulnerable to poison.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Virulence&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Vitrify&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Renders a creature's body structure as brittle and fragile as glass, increasing the damage they take from all sources.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Vitrify&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Vitrifying Gaze&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Irresistibly renders a creature's body structure as brittle and fragile as glass, increasing the damage they take from all sources. It requires line of sight but not line of fire.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Vitrifying Gaze&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Volley of Thorns&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Launches a small hail of sharp thorns.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Volley of Thorns&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Wall of Brambles&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes brambles to rapidly grow nearby. They have almost no structural strength, but the wicked thorns they bear make their removal difficult. Such brambles are sparse enough that almost any missile can pass through unhindered.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Wall of Brambles&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Warning Cry&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Generates a loud noise, alerting nearby enemies.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    noisy = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Warning Cry&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 25}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Warp Body&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Twists a creature's body with mutagenic corruption, doing a small amount of damage and inflicting a transient mutation. If the target is already suffering from multiple transient mutations, it will inflict Vitrify instead.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Warp Body&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Waterstrike&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes the water around or under the target to violently swirl, dealing damage. It can affect targets standing in or flying above water.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Waterstrike&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  quote = [=[“Water dissolving&lt;br /&gt;
 And water removing&lt;br /&gt;
 There is water&lt;br /&gt;
 At the bottom of the ocean&lt;br /&gt;
 Under the water&lt;br /&gt;
 Carry the water&lt;br /&gt;
 Remove the water&lt;br /&gt;
 At the bottom of the ocean”&lt;br /&gt;
    -Talking Heads, “Once in a Lifetime”. 1980.]=], &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Weakening Gaze&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Irresistibly weakens a creature's melee attacks for a period of time, requiring line of sight but not line of fire.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Weakening Gaze&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Wind Blast&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Causes a strong gust of wind, pushing away creatures and clouds in a cone. If this causes a creature to collide with something, it will take damage.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Wind Blast&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Woodweal&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Draws on the vitality of leaf and bark to heal a large amount of damage. Cannot be cast without a tree adjacent.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    helpful = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    recovery = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Woodweal&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  range = {max = 1, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Word of Recall&amp;quot;] = {&lt;br /&gt;
  description = &amp;quot;Recalls intelligent allies from elsewhere on the same level to the caster, after a short delay.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    monster = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Word of Recall&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;cocytus serpent of hell breath&amp;quot;] = {&lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;cocytus serpent of hell breath&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;dis serpent of hell breath&amp;quot;] = {&lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;dis serpent of hell breath&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;gehenna serpent of hell breath&amp;quot;] = {&lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;gehenna serpent of hell breath&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;tartarus serpent of hell breath&amp;quot;] = {&lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    monster = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;tartarus serpent of hell breath&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
return m&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Vehumet&amp;diff=86840</id>
		<title>Vehumet</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Vehumet&amp;diff=86840"/>
				<updated>2026-07-19T18:11:14Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Generate list of destructive spells using template, mostly forgecraft ones were added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
[[File:Vehumet altar.png]] &amp;quot;Let it end in hellfire!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Vehumet is a god of the destructive powers of magic. Followers will gain divine assistance in commanding the hermetic arts, and the most favoured stand to gain access to some of the fearsome spells in Vehumet's library. One's devotion to Vehumet can be proven by the causing of as much carnage and destruction as possible.&lt;br /&gt;
&lt;br /&gt;
Worshippers of Vehumet will quickly be able to recover their magical energy upon killing beings. As they gain favour, they will also gain enhancements to their destructive spells — first assistance in casting such spells and then increased range for conjurations. Vehumet will offer followers the knowledge of increasingly powerful destructive spells as they gain piety.&lt;br /&gt;
&lt;br /&gt;
Vehumet likes it when you kill living beings, you destroy the undead, you kill demons, you kill holy beings and you destroy nonliving beings.}}&lt;br /&gt;
&lt;br /&gt;
==Restrictions==&lt;br /&gt;
*[[Djinn]]'s unusual approach to magic renders them unable to worship Vehumet.&lt;br /&gt;
*[[Demigod]]s may not worship Vehumet (or any other deity).&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*You killing monsters (living, [[demonic]], [[holy]], [[nonliving]], and [[undead]]).&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
*Inactivity: You lose 1 piety per 340 turns, on average (1/17 chance every 20 turns).&lt;br /&gt;
*Abandonment.&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety level -]]''': &amp;quot;Sorcerer's Apprentice&amp;quot;&lt;br /&gt;
*Vehumet offers a spell gift immediately on worship (see below for details).&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level *]]''': &amp;quot;Scholar of Destruction&amp;quot;&lt;br /&gt;
*'''Gain power from killing''' - When you kill a monster, you have a piety-dependent chance of recovering MP. There is a &amp;lt;code&amp;gt;30 + (50 * (max(piety - 30, 130)/130)&amp;lt;/code&amp;gt;% chance&amp;lt;ref&amp;gt;{{source ref|0.32.1|mon-death.cc|2581}}&amp;lt;br&amp;gt;piety_breakpoint(0) = 1* piety = 30&amp;lt;br&amp;gt;piety_breakpoint(5) = 6* piety = 160&amp;lt;/ref&amp;gt; of recovering &amp;lt;code&amp;gt;1d(HD/2)&amp;lt;/code&amp;gt; MP.&amp;lt;ref&amp;gt;{{source ref|0.32.1|mon-death.cc|2601}}&amp;lt;/ref&amp;gt; HD is the [[hit dice]] of the monster killed. At 6* piety, you have an 80% chance. (Passive)&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level **]]''': &amp;quot;Caster of Ruination&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ***]]''': &amp;quot;Traumaturge&amp;quot;&lt;br /&gt;
*'''Aid to destructive magic''' - Your chance of miscasting destructive spells is significantly reduced, roughly equal to having 2 stacks of [[wizardry]].&lt;br /&gt;
:Specifically, your [[Spell Success#Modifiers|raw spell failure rate]] is multiplied by x66.6%. Generally, your actual failure rates will be smaller than (previous_fail% * .666) at any practical failure rate. Note that this bonus is not considered wizardry, so having wizardry x3 is not the same as having the Vehumet bonus and wizardry x1. Instead, the Vehumet bonus and wizardry multiplicatively stack.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ****]]''': &amp;quot;Battlemage&amp;quot;&lt;br /&gt;
*'''Range increase for destructive magic''' - The range of destructive spells is increased by 1 tile. (''Exceptions'': [[Irradiate]], [[Static Discharge]], [[Arcjolt]], [[Sticky Flame]], [[Freeze]].) (Passive)&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level *****]]''': &amp;quot;Warlock&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety level ******]]''': &amp;quot;Luminary of Lethal Lore&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
&lt;br /&gt;
===Destructive spells===&lt;br /&gt;
Vehumet's &amp;quot;Destructive spells&amp;quot; include all [[Conjurations]] spells, plus spells with the &amp;lt;code&amp;gt;spflag::destructive&amp;lt;/code&amp;gt; flag:&amp;lt;ref&amp;gt;{{source ref|0.32.1|spl-data.h|1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
{{Destructive spells}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
'''[[Spell]]s.''' &lt;br /&gt;
If you are above the respective piety breakpoint and eligible for a gift, there is chance that Vehumet will offer you the knowledge of a '''Destructive spell'''. Vehumet will offer up to 15 spells:&amp;lt;ref&amp;gt;{{source ref|0.32.1|religion.cc|1229}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gift !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13-15&lt;br /&gt;
|-&lt;br /&gt;
! [[List of spells by level|Spell levels]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2-3&lt;br /&gt;
| 2-3&lt;br /&gt;
| 3-4&lt;br /&gt;
| 3-5&lt;br /&gt;
| 4-7&lt;br /&gt;
| 4-7&lt;br /&gt;
| 5-7&lt;br /&gt;
| 5-7&lt;br /&gt;
| 5-7&lt;br /&gt;
| 5-7&lt;br /&gt;
| 6-8&lt;br /&gt;
| 8-9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The first gift will always happen on worship. Once a new gift is offered, you lose access to the previous gift. The last three spells, which are all level 8-9, are all offered at once, and will always be available so long as you continue to worship Vehumet. Vehumet will not gift spells that are already in your library and will attempt not to gift spells that had been offered previously. &lt;br /&gt;
&lt;br /&gt;
Gifts will tend to correlate with your skills; all spell schools are considered, and multi-school spells are weighted on their average skill level.&lt;br /&gt;
&lt;br /&gt;
===Gift Breakpoints===&lt;br /&gt;
Vehumet gives spells at the following points, assuming you have gifts left:&amp;lt;ref&amp;gt;{{source ref|0.32.1|religion.cc|1551}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Gift #1: Always gift immediately.&lt;br /&gt;
*Gifts #2-5: Always gift by 53, 71, 89, 107 piety, respectively. These may be given a little earlier than this.&lt;br /&gt;
*Gifts #6-15: At ≥ 120 (5*) piety, uses the [[gift timeout]] system, for timeout = &amp;lt;code&amp;gt;28 + (2d30)/2&amp;lt;/code&amp;gt;.&amp;lt;ref&amp;gt;{{source ref|0.32.1|religion.cc|1587}}&amp;lt;/ref&amp;gt; When timeout = 0, there's a 5% chance to get a gift whenever you gain piety.&lt;br /&gt;
**The final four gifts (#12-15) can only be given at 6* piety.&lt;br /&gt;
&lt;br /&gt;
There is a cooldown of &amp;lt;code&amp;gt;98 + 2d50&amp;lt;/code&amp;gt; turns between gifts. If you'd reach a gift threshold during the cooldown, you don't get the gift. For gifts #2-5, you'll just get the gift the next time you gain piety. However, this cooldown could theoretically matter for the 5* -based gifts, since you'd need to roll the 5% chance again.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Vehumet does not appreciate abandonment, and will call down fearful punishments upon disloyal followers!&lt;br /&gt;
&lt;br /&gt;
Those that anger Vehumet find destruction amply heaped upon them. Novices are struck by flame and frost; archmages by crystal spears and firestorms. Their own conjurations, too, are wont to misfire at the worst possible moments.&lt;br /&gt;
&lt;br /&gt;
Vehumet's wrath lasts for a relatively short duration.}}&lt;br /&gt;
&lt;br /&gt;
Those who abandon Vehumet are periodically bombarded with a wide range of harmful Conjurations; various spells of a spell level between &amp;lt;code&amp;gt;1 + XL/5&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;1 + XL/3&amp;lt;/code&amp;gt; are cast on you.&amp;lt;ref&amp;gt;{{source ref|0.32.1|god-wrath.cc|1089}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vehumet also has a 5% chance to punish you whenever you cast a destructive spell.&amp;lt;ref&amp;gt;{{source ref|0.32.1|spl-cast.cc|2144}}&amp;lt;/ref&amp;gt; The spell still succeeds, but you get a [[miscast effect]] anyway.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Vehumet offers a nearly guaranteed &amp;quot;engine&amp;quot;, or way to kill things, up through [[Zot]]:5. However, without any active abilities, Vehumet is worse in emergency situations. In a way, you aren't worshipping Vehumet; think of your ''spells'' as the actual god.&lt;br /&gt;
&lt;br /&gt;
The curated spell gifts, starting on worship, ensure some method to kill those pesky [[orbs of fire]] (and just about everything else). Two free ranks of [[wizardry]] help get your powerful spells online faster. It makes level 9 spells (more) reasonable to cast in a 3-rune game. And the +1 range is helpful for certain spells. All this comes with zero [[Invocations]] investment. When combined with the wizardry, worshippers can afford to invest more into defensive skills, or even hybridize. &lt;br /&gt;
&lt;br /&gt;
Whether &amp;quot;having spells as a god&amp;quot; is a good thing is up to you, but it does come with a few downsides. Without active abilities, you have less ways to deal with a dangerous situation. In addition, Vehumet is one of the weaker gods for the early game. For spellcaster backgrounds, the first few spell gifts generally won't be much of an improvement compared to your own spells. Characters new to spellcasting have to take time to train up magic, which might not be all that powerful by the time you hit 1* or even 3*. Furthermore, there are ways to get an &amp;quot;engine&amp;quot; without taking up the god slot.&lt;br /&gt;
&lt;br /&gt;
Overall, using Vehumet is not as simple as it may seem. Your spells may be strong, but good general play is still necessary to make up for a lack of actives.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*The MP refund is fairly weak early on, but really shines with higher-level AOE spells that take out multiple enemies at once. Vehumet doesn't even require you to use spells; bashing them to death with a [[magical staff]] or firing a [[wand]] works just as well.&lt;br /&gt;
*Since Vehumet will try to gift spells which you haven't yet seen, it could theoretically be worth buying 'irrelevant' spells to increase the chance of getting a spell you want.&lt;br /&gt;
*Vehumet is one of the few gods you can abandon while keeping permanent benefits granted via worship (spells learned via direct gift). &lt;br /&gt;
*Vehumet is a decent god for the extended game, thanks to the strong MP regen, but a god with useful active abilities may be preferred. For example, [[The Shining One]] provides active abilities and both HP and MP restoration when killing evil monsters (which make up most of the extended game monster lists).&lt;br /&gt;
*Vehumet is actually one of the stronger [[Ziggurat]] gods, as the sheer mass of enemies you'll be killing provides a massive amount of MP.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.34]], the first spell gift was given at 1* piety instead of on worship, and spell gifts only considered skill in elemental skills ([[Fire Magic]], [[Ice Magic]], [[Earth Magic]], and [[Air Magic]]). Also, Vehumet boosted the spell range of monsters due to a bug.&amp;lt;ref&amp;gt;https://github.com/crawl/crawl/commit/d5cd0e1a866c969c32fb65bd845d5f441ec64b9d&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Prior to [[0.32]], the chance to gain MP from kills was &amp;lt;code&amp;gt;(piety-30)/2&amp;lt;/code&amp;gt;%, the second spell gift was level 1-2, and the range increase did not apply to [[Hailstorm]], [[Frozen Ramparts]], or [[Eringya's Noxious Bog]].&lt;br /&gt;
*Prior to [[0.31]], Vehumet's spell failure reduction would only stack with 1 level of wizardry.&lt;br /&gt;
*In [[0.26]], Vehumet's spell gifts were widened in level range. &lt;br /&gt;
*Prior to [[0.16]], Vehumet tried not to gift spells that could cause [[antitraining]] (Fire/Ice, Air/Earth).&lt;br /&gt;
*Vehumet underwent a complete overhaul in [[0.12]], dropping summoning support, MP cost reduction, and book gifts, instead gifting destructive spells directly. For information about Vehumet prior to 0.12, see [http://crawl.chaosforge.org/index.php?title=Vehumet&amp;amp;oldid=13070 this revision].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Template:Destructive_spells&amp;diff=86839</id>
		<title>Template:Destructive spells</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Template:Destructive_spells&amp;diff=86839"/>
				<updated>2026-07-19T18:09:59Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;{{ {{{|safesubst:}}}#invoke:Spell|destructive_spell_list_alphabetical}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;Generates table of destructive spells for Vehumet. Category:Temp...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{ {{{|safesubst:}}}#invoke:Spell|destructive_spell_list_alphabetical}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;Generates table of destructive spells for Vehumet.&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Module:Spell&amp;diff=86838</id>
		<title>Module:Spell</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Module:Spell&amp;diff=86838"/>
				<updated>2026-07-19T18:06:58Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Add destructive_spell_list_alphabetical function for vehumet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
local data = mw.loadData('Module: Table of spells')&lt;br /&gt;
local monster_data = mw.loadData('Module: Table of monster spells')&lt;br /&gt;
local RANGE_LOS = 8&lt;br /&gt;
&lt;br /&gt;
local function table_keys_sorted(t, f)&lt;br /&gt;
  local keys = {}&lt;br /&gt;
  for k in pairs(t) do&lt;br /&gt;
    table.insert(keys, k)&lt;br /&gt;
  end&lt;br /&gt;
  table.sort(keys, f)&lt;br /&gt;
  return keys&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function empty_table(t)&lt;br /&gt;
  for _ in pairs(t) do&lt;br /&gt;
    return false&lt;br /&gt;
  end&lt;br /&gt;
  return true&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function names_by_level()&lt;br /&gt;
  local names = table_keys_sorted(data)&lt;br /&gt;
  table.sort(names, function(a, b)&lt;br /&gt;
    if data[a].level == data[b].level then&lt;br /&gt;
      return a &amp;lt; b&lt;br /&gt;
    else&lt;br /&gt;
      return data[a].level &amp;lt; data[b].level&lt;br /&gt;
    end&lt;br /&gt;
  end)&lt;br /&gt;
  return names&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function spell_table_header()&lt;br /&gt;
  return [=[{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!|Icon&lt;br /&gt;
!|Name&lt;br /&gt;
!|Schools&lt;br /&gt;
!|Level&lt;br /&gt;
!|Power&amp;lt;br&amp;gt;cap&lt;br /&gt;
!|Range&lt;br /&gt;
!|Noise&lt;br /&gt;
!|Flags&lt;br /&gt;
!|Books&lt;br /&gt;
|----&lt;br /&gt;
]=]&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function spell_table_section(heading)&lt;br /&gt;
  return '! colspan=9 style=&amp;quot;text-align:left&amp;quot;|\n' ..&lt;br /&gt;
         '====' .. heading .. '====\n' ..&lt;br /&gt;
         '|----\n'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_schools(frame, schools, no_link_for)&lt;br /&gt;
  local ret = ''&lt;br /&gt;
  for _, school in ipairs(table_keys_sorted(schools)) do&lt;br /&gt;
    if school == no_link_for then&lt;br /&gt;
      ret = ret .. school .. '/'&lt;br /&gt;
    else&lt;br /&gt;
      ret = ret ..&lt;br /&gt;
        frame:expandTemplate{title = 'schoollink', args = {school}} .. '/'&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret:sub(1, -2)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_range(range)&lt;br /&gt;
  if range == nil then&lt;br /&gt;
    return ''&lt;br /&gt;
  elseif range.min == range.max then&lt;br /&gt;
    if range.min == RANGE_LOS then&lt;br /&gt;
      return 'LOS'&lt;br /&gt;
    else&lt;br /&gt;
      return range.min&lt;br /&gt;
    end&lt;br /&gt;
  else&lt;br /&gt;
    return range.min .. '-' .. range.max&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_noise(noise)&lt;br /&gt;
  if noise == nil then&lt;br /&gt;
    return ''&lt;br /&gt;
  else&lt;br /&gt;
    return math.max(string.match(noise.casting, &amp;quot;%d+&amp;quot;), string.match(noise.effect, &amp;quot;%d+&amp;quot;))&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_flag(flag)&lt;br /&gt;
  if flag:upper() == 'WL_CHECK' then&lt;br /&gt;
    return 'Will check'&lt;br /&gt;
  else&lt;br /&gt;
    return flag:gsub('_', ' '):lower():gsub('^%l', string.upper)&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_flags(flags)&lt;br /&gt;
  if flags == nil then&lt;br /&gt;
    return ''&lt;br /&gt;
  end&lt;br /&gt;
  local ret = ''&lt;br /&gt;
  for _, flag in ipairs(table_keys_sorted(flags)) do&lt;br /&gt;
    ret = ret .. format_flag(flag) .. ', '&lt;br /&gt;
  end&lt;br /&gt;
  return ret:sub(1, -3)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function compare_books(a, b)&lt;br /&gt;
  return a:lower():gsub('^book of ', ''):gsub('^a ', ''):gsub('^the ', '') &amp;lt;&lt;br /&gt;
    b:lower():gsub('^book of ', ''):gsub('^a ', ''):gsub('^the ', '')&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_books(books)&lt;br /&gt;
  local ret = ''&lt;br /&gt;
  for _, book in ipairs(table_keys_sorted(books, compare_books)) do&lt;br /&gt;
    ret = ret .. '[[' .. book:gsub('^%l', string.upper) .. ']]&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  return ret:sub(1, -5)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function spell_table_line(frame, name, info, no_link_for)&lt;br /&gt;
  return '|[[File:' .. name:lower() .. '.png]]\n' ..&lt;br /&gt;
         '|style=&amp;quot;padding-left:1em&amp;quot;|[[' .. name .. ']]\n' ..&lt;br /&gt;
         '|' .. format_schools(frame, info['schools'], no_link_for) .. '\n' ..&lt;br /&gt;
         '|' .. info['level'] .. '\n' ..&lt;br /&gt;
         '|' .. (info['power cap'] == 0 and 'N/A' or info['power cap']) ..&lt;br /&gt;
         '\n' ..&lt;br /&gt;
         '|' .. format_range(info['range']) .. '\n' ..&lt;br /&gt;
         '|' .. format_noise(info['noise']) .. '\n' ..&lt;br /&gt;
         '|' .. format_flags(info['flags']) .. '\n' ..&lt;br /&gt;
         '|' .. format_books(info['books']) .. '\n' ..&lt;br /&gt;
         '|----\n'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table(frame)&lt;br /&gt;
  local alphabet = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'&lt;br /&gt;
&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
  local c = nil&lt;br /&gt;
  for _, name in ipairs(table_keys_sorted(data)) do&lt;br /&gt;
    if name:sub(1, 1) ~= c then&lt;br /&gt;
      c = name:sub(1, 1)&lt;br /&gt;
      ret = ret .. spell_table_section(c)&lt;br /&gt;
    end&lt;br /&gt;
    ret = ret .. spell_table_line(frame, name, data[name])&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_level(frame)&lt;br /&gt;
  local school = frame.args[1]&lt;br /&gt;
  if school == '' then&lt;br /&gt;
    school = nil&lt;br /&gt;
  end&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
  for level=1,9 do&lt;br /&gt;
    local found = false&lt;br /&gt;
    for _, name in ipairs(table_keys_sorted(data)) do&lt;br /&gt;
      if data[name]['level'] == level then&lt;br /&gt;
        if school == nil or data[name]['schools'][school] then&lt;br /&gt;
          if not found then&lt;br /&gt;
            found = true&lt;br /&gt;
            ret = ret .. spell_table_section('Level ' .. level)&lt;br /&gt;
          end&lt;br /&gt;
          ret = ret .. spell_table_line(frame, name, data[name], school)&lt;br /&gt;
        end&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_school(frame)&lt;br /&gt;
  local schools = {}&lt;br /&gt;
  for _,spell in pairs(data) do&lt;br /&gt;
    for school in pairs(spell['schools']) do&lt;br /&gt;
      schools[school] = true&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
  for _,school in ipairs(table_keys_sorted(schools)) do&lt;br /&gt;
    ret = ret .. spell_table_section(&lt;br /&gt;
      frame:expandTemplate{title = 'schoollink', args = {school}})&lt;br /&gt;
    for _, name in ipairs(names_by_level(data)) do&lt;br /&gt;
      if data[name]['schools'][school] then&lt;br /&gt;
        ret = ret .. spell_table_line(frame, name, data[name], school)&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_book(frame)&lt;br /&gt;
  local books = {}&lt;br /&gt;
  for _,spell in pairs(data) do if spell['books'] ~= nil then&lt;br /&gt;
    for book in pairs(spell['books']) do&lt;br /&gt;
      books[book] = true&lt;br /&gt;
    end&lt;br /&gt;
  end end&lt;br /&gt;
&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
  for _,book in ipairs(table_keys_sorted(books, compare_books)) do&lt;br /&gt;
    ret = ret ..&lt;br /&gt;
      spell_table_section('[[' .. book:gsub('^%l', string.upper) .. ']]')&lt;br /&gt;
    for _, name in ipairs(names_by_level(data)) do&lt;br /&gt;
      if data[name]['books'][book] then&lt;br /&gt;
        ret = ret .. spell_table_line(frame, name, data[name])&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_flag(frame)&lt;br /&gt;
  local flags = {}&lt;br /&gt;
  for _,spell in pairs(data) do if spell['flags'] ~= nil then&lt;br /&gt;
    for flag,_ in pairs(spell['flags']) do&lt;br /&gt;
      flags[flag] = true&lt;br /&gt;
    end&lt;br /&gt;
  end end&lt;br /&gt;
&lt;br /&gt;
  local ret = '==Spells==\n' .. spell_table_header()&lt;br /&gt;
&lt;br /&gt;
  ret = ret .. spell_table_section('No flags')&lt;br /&gt;
  for _, name in ipairs(names_by_level(data)) do&lt;br /&gt;
    if empty_table(data[name]['flags']) then&lt;br /&gt;
      ret = ret .. spell_table_line(frame, name, data[name])&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  for _, flag in ipairs(table_keys_sorted(flags)) do&lt;br /&gt;
    ret = ret .. spell_table_section(format_flag(flag)) ..&lt;br /&gt;
      '| colspan=9 |' ..&lt;br /&gt;
      frame:expandTemplate{title = 'SpellFlagDesc ' .. format_flag(flag),&lt;br /&gt;
        args = {}} ..&lt;br /&gt;
      '\n|----\n'&lt;br /&gt;
    for _, name in ipairs(names_by_level(data)) do&lt;br /&gt;
      if data[name]['flags'][flag] then&lt;br /&gt;
        ret = ret .. spell_table_line(frame, name, data[name])&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return ret .. '|}'&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.destructive_spell_list_alphabetical(frame)&lt;br /&gt;
   local ret = ''&lt;br /&gt;
   local names = table_keys_sorted(data)&lt;br /&gt;
   for _, name in ipairs(names) do&lt;br /&gt;
      if data[name]['flags']['destructive'] then&lt;br /&gt;
        ret = ret .. '*[[' .. name .. ']]\n'&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
    return ret&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_hated_by(spell)&lt;br /&gt;
  local output = ''&lt;br /&gt;
  if spell.flags.HASTY then&lt;br /&gt;
    output = output .. '[[Cheibriados]][[Category:Hasty Spells]]&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  if spell.flags.UNHOLY or spell.schools.Necromancy then&lt;br /&gt;
    output = output .. '[[Elyvilon]]&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  if spell.flags.UNHOLY or spell.schools.Necromancy then&lt;br /&gt;
    output = output .. '[[The Shining One]]&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  if spell.flags.CHAOTIC or spell.flags.UNCLEAN or spell.flags.UNHOLY or&lt;br /&gt;
    spell.schools.Necromancy then&lt;br /&gt;
    output = output .. '[[Zin]]'&lt;br /&gt;
    if spell.flags.UNCLEAN then&lt;br /&gt;
      output = output .. '[[Category:Unclean Spells]]'&lt;br /&gt;
    end&lt;br /&gt;
    if spell.flags.CHAOTIC then&lt;br /&gt;
      output = output .. '[[Category:Chaotic Spells]]'&lt;br /&gt;
    end&lt;br /&gt;
    if spell.flags.UNHOLY then&lt;br /&gt;
      output = output .. '[[Category:Evil Spells]]'&lt;br /&gt;
    end&lt;br /&gt;
    output = output .. '&amp;lt;br&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  return output:sub(1, -5)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function format_targetting(flags)&lt;br /&gt;
  local style = nil&lt;br /&gt;
  if flags.DIR then&lt;br /&gt;
    style = 'Direction'&lt;br /&gt;
  elseif flags.DIR_OR_TARGET then&lt;br /&gt;
    style = 'Target or direction'&lt;br /&gt;
  elseif flags.TARGET then&lt;br /&gt;
    style = 'Smite'&lt;br /&gt;
  end&lt;br /&gt;
  if style then&lt;br /&gt;
    if flags.OBJ and flags.NOT_SELF then&lt;br /&gt;
      return style .. ' (object, not self)'&lt;br /&gt;
    elseif flags.OBJ then&lt;br /&gt;
      return style .. ' (object)'&lt;br /&gt;
    elseif flags.NOT_SELF then&lt;br /&gt;
      return style .. ' (not self)'&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return style&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_info(frame)&lt;br /&gt;
  local name = frame.args[1]&lt;br /&gt;
  if not name or name == '' then&lt;br /&gt;
    name = mw.title.getCurrentTitle().text&lt;br /&gt;
  end&lt;br /&gt;
  local spell = data[name]&lt;br /&gt;
  if not spell then&lt;br /&gt;
    return name&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  local args = {}&lt;br /&gt;
  args.name = spell.name&lt;br /&gt;
  args.level = spell.level&lt;br /&gt;
  for i,school in ipairs(table_keys_sorted(spell.schools)) do&lt;br /&gt;
    args['school' .. i] =&lt;br /&gt;
      frame:expandTemplate{title = 'schoollink', args = {school}} ..&lt;br /&gt;
      '[[Category:' .. school .. ' Spells]]'&lt;br /&gt;
    i = i + 1&lt;br /&gt;
  end&lt;br /&gt;
  args.sources = format_books(spell.books)&lt;br /&gt;
  args.castingnoise = spell.noise.casting&lt;br /&gt;
  args.spellnoise = spell.noise.effect&lt;br /&gt;
  args['power cap'] = spell['power cap'] == 0 and 'N/A' or spell['power cap']&lt;br /&gt;
  args['summons limit'] = spell['summons limit']&lt;br /&gt;
  args.targetting = format_targetting(spell.flags)&lt;br /&gt;
  args.range = format_range(spell.range)&lt;br /&gt;
  args['hated by'] = format_hated_by(spell)&lt;br /&gt;
  args.flags = format_flags(spell.flags)&lt;br /&gt;
&lt;br /&gt;
  local infobox = frame:expandTemplate{title = 'spell', args = args}&lt;br /&gt;
&lt;br /&gt;
  local flavour = spell.description&lt;br /&gt;
  if spell.quote then&lt;br /&gt;
    flavour = flavour .. '\n----\n' .. spell.quote:gsub('\n', '&amp;lt;br&amp;gt;')&lt;br /&gt;
  end&lt;br /&gt;
  flavour = frame:expandTemplate{title = 'flavour', args = {flavour}}&lt;br /&gt;
  return infobox .. '\n' .. flavour&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.monster_spell_info(frame)&lt;br /&gt;
  local name = frame.args[1]&lt;br /&gt;
  if not name or name == '' then&lt;br /&gt;
    name = mw.title.getCurrentTitle().text&lt;br /&gt;
  end&lt;br /&gt;
  local spell = monster_data[name]&lt;br /&gt;
  if not spell then&lt;br /&gt;
    return name&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  local args = {}&lt;br /&gt;
  args.name = spell.name&lt;br /&gt;
  args.castingnoise = spell.noise.casting&lt;br /&gt;
  args.spellnoise = spell.noise.effect&lt;br /&gt;
  args['summons limit'] = spell['summons limit']&lt;br /&gt;
  args.targetting = format_targetting(spell.flags)&lt;br /&gt;
  args.range = format_range(spell.range)&lt;br /&gt;
  args.flags = format_flags(spell.flags)&lt;br /&gt;
&lt;br /&gt;
  local infobox = frame:expandTemplate{title = 'monster spell', args = args}&lt;br /&gt;
&lt;br /&gt;
  local flavour = spell.description&lt;br /&gt;
  if spell.quote then&lt;br /&gt;
    flavour = flavour .. '\n----\n' .. spell.quote:gsub('\n', '&amp;lt;br&amp;gt;')&lt;br /&gt;
  end&lt;br /&gt;
  flavour = frame:expandTemplate{title = 'flavour', args = {flavour}}&lt;br /&gt;
  return infobox .. '\n' .. flavour&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function names_by_noise()&lt;br /&gt;
  local names = table_keys_sorted(data)&lt;br /&gt;
  table.sort(names, function(a, b)&lt;br /&gt;
    if data[a].noise.effect == data[b].noise.effect then&lt;br /&gt;
      return a &amp;lt; b&lt;br /&gt;
    else&lt;br /&gt;
      return data[a].noise.effect &amp;lt; data[b].noise.effect&lt;br /&gt;
    end&lt;br /&gt;
  end)&lt;br /&gt;
  return names&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.spell_table_by_noise(books)&lt;br /&gt;
  local result = [=[{|class=&amp;quot;prettytable&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Spell !! Effect noise&lt;br /&gt;
]=]&lt;br /&gt;
  for _, name in ipairs(names_by_noise()) do&lt;br /&gt;
	local spell = data[name]&lt;br /&gt;
    if spell.noise.effect &amp;gt; 0 then&lt;br /&gt;
      result = result .. '|-\n| [[' .. spell.name .. ']]\n| ' .. tostring(spell.noise.effect) .. '\n'&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  result = result .. '|}\n'&lt;br /&gt;
  return result&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Module:Table_of_spells&amp;diff=86837</id>
		<title>Module:Table of spells</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Module:Table_of_spells&amp;diff=86837"/>
				<updated>2026-07-19T17:54:34Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Remove Dazzling Flash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local m = {}&lt;br /&gt;
m[&amp;quot;Airstrike&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Air&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Storms&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Causes the air around a creature to twist itself into a whirling vortex of meteorological fury. It does more damage to targets surrounded by empty space.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true, &lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Airstrike&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 4}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Alistair's Intoxication&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Great Wizards, Vol. II&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Party Tricks&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Converts a small portion of the brain matter of those around you into alcohol, attempting to confuse all intelligent creatures within view (although poison-resistant creatures may resist the effects). The caster will experience vertigo briefly if they successfully make contact with other minds. It is frequently used as an icebreaker at wizard parties.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Alistair's Intoxication&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 150, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Alistair's Walking Alembic&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Contraptions&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Metalworking&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Constructs a mobile and combat-capable alchemical manufactory. It uses the friction of melee combat to brew a variety of useful potions, venting clouds of their toxic byproducts at whatever it punches. When it has built up enough heat to complete its synthesis, it will automatically dispense the finished potions to nearby allies before falling apart.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Alistair's Walking Alembic&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  quote = &amp;quot;Despite its unwieldy appearance, it is widely considered Alistair's most popular work; countless variations of this spell can be found in surface libraries, customised to prepare everything from floor polish to vegetable soup. In the depths of the dungeon, however, most mages favor the combat utility of the classic iteration.&amp;quot;, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Anguish&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Dreams&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Hexes&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Afflicts nearby foes with supernatural anguish, causing all damage they deal to rebound on them for the duration of the effect. Strong-willed foes can resist the necromantic visions of pain and suffering, and mindless creatures are unaffected.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    area = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Anguish&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Animate Dead&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Death&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Grave&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;For some time after casting this, living creatures killed by the caster will rise as zombies. The chance of reanimating a monster and the duration of the effect increase with spell power. Re-casting this spell will return zombies to dust, as will leaving the floor.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    helpful = true, &lt;br /&gt;
    no_ghost = true, &lt;br /&gt;
    utility = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Animate Dead&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  quote = [=[“Remember, I am not recording the vision of a madman. The sun does not more&lt;br /&gt;
 certainly shine in the heavens, than that which I now affirm is true. Some&lt;br /&gt;
 miracle might have produced it, yet the stages of the discovery were distinct&lt;br /&gt;
 and probable. After days and nights of incredible labour and fatigue, I&lt;br /&gt;
 succeeded in discovering the cause of generation and life; nay, more, I became&lt;br /&gt;
 myself capable of bestowing animation upon lifeless matter.”&lt;br /&gt;
    -Mary Shelley, _Frankenstein, or the Modern Prometheus_,&lt;br /&gt;
     Vol. I, Chapter 3. 1818 (1st Ed.)]=], &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Apportation&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Cantrips&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Party Tricks&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Pulls the top item or group of similar items from a distant pile to the floor near the caster. With low power, items might not be moved all the way to the caster's position.&lt;br /&gt;
&lt;br /&gt;
Extremely powerful magical items, such as the Orb of Zot, may actively resist the pull of this spell.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    not_self = true, &lt;br /&gt;
    obj = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Apportation&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Arcjolt&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Codex of Conductivity&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Lightning&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Sends a wave of electricity through everything adjacent or near-adjacent to the caster. The electricity continues to arc through everything in a connected chain, though the caster themself is unaffected. The damage dealt bypasses half of defenders' armour.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Arcjolt&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 10}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 2, min = 2}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Awaken Armour&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Iron&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Fortress&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Draws upon the memory of your worn armour to manifest an echo of it that fights alongside you. This echo moves slowly, but the power of its blows increases dramatically with the weight of the armour used to form it. It possesses all the defensive properties of the armour itself.&lt;br /&gt;
&lt;br /&gt;
Spellpower increases its durability.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Awaken Armour&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  quote = &amp;quot;\&amp;quot;A blacksmith shapes the heart of their steel just as much as any leader shapes the hearts of their soldiers. If this armour of mine could speak, I know it would say that we fight for the same cause.\&amp;quot;&amp;quot;, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true, &lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Blink&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Minor Magic&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Spatial Translocations&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Randomly translocates the caster a short distance. After translocating in this way, the spell cannot be cast again for a short period of time depending on spell power.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    escape = true, &lt;br /&gt;
    selfench = true, &lt;br /&gt;
    utility = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Blink&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Bombard&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Compendium of Siegecraft&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Power&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Blasts an iron ball toward a target. The force of the blast often sends the caster staggering backwards.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Bombard&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Borgnjor's Revivification&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    Necronomicon = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Instantly heals any and all wounds suffered by the caster, but also permanently damages their health, to a degree dependent on (and inversely related to) power.&lt;br /&gt;
&lt;br /&gt;
It is powerful enough to cancel the effects of Death's Door, although doing so will briefly paralyse the caster. It has no effect on the undead.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    utility = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Borgnjor's Revivification&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Borgnjor's Vile Clutch&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Great Wizards, Vol. II&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Grave&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Calls forth hands from corpses interred beneath the dungeon floor long ago. Enemies caught in the area will be held in place and constricted until they break free.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    not_self = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Borgnjor's Vile Clutch&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 5}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Brom's Barrelling Boulder&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Compendium of Siegecraft&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Spheres&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Unleashes a massive rolling boulder in a given compass direction. This boulder damages any creature it hits, rolling over those who perish beneath it and pushing any others helplessly backwards (along with anyone else unfortunate enough to be standing behind them).&lt;br /&gt;
&lt;br /&gt;
Its size and reckless locomotion make it difficult to use in confined areas; if launched down narrow passages, it will rapidly abrade against the walls and fall apart. It will also crumble if it leaves the caster's sight or strikes a wall or otherwise unmoveable creature.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Brom's Barrelling Boulder&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Call Canine Familiar&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Callings&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Hunter&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Summons an inugami to the caster's aid. These mystical canines form a bond with their summoner, strengthening them in direct proportion with the caster's spellpower.&lt;br /&gt;
&lt;br /&gt;
Recasting this spell while your familiar is nearby will imbue it with additional magic, mending some of its wounds, cleansing it of poison, and causing its next attack to strike more quickly and cleave adjacent foes.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Call Canine Familiar&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  quote = [=[“There seemed a strange stillness over everything. But as I listened, I heard&lt;br /&gt;
 as if from down below in the valley the howling of many wolves. The Count's&lt;br /&gt;
 eyes gleamed, and he said.&lt;br /&gt;
&lt;br /&gt;
 ‘Listen to them, the children of the night. What music they make!’ Seeing, I&lt;br /&gt;
 suppose, some expression in my face strange to him, he added, ‘Ah, sir, you&lt;br /&gt;
 dwellers in the city cannot enter into the feelings of the hunter.’”&lt;br /&gt;
    -Bram Stoker, _Dracula_. 1897.]=], &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Call Imp&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Callings&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Minor Magic&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Calls forth a minor demon from the pits of Hell, equipped with a spear with which to jab at the caster's enemies. The quality of the imp's weaponry rises with spell power.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Call Imp&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Cause Fear&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Hexes&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Dragon&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Causes fear in those near to the caster, causing those affected to be unable to approach the caster, and to sometimes fail to attack them in melee. Leaving the caster's line of sight will end the effect.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    area = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Cause Fear&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  quote = [=[“And when Miranda sang&lt;br /&gt;
 Everyone turned away&lt;br /&gt;
 Used to the noose, they obey”&lt;br /&gt;
    -The Mars Volta, “Miranda That Ghost Just Isn't Holy Anymore”. 2005.]=], &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Chain Lightning&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Annihilations&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Releases a massive electrical discharge that arcs to the creature nearest the caster and then outward from it. The further it travels, the less damage it does. Secondary arcs have limited range and do little damage to the caster. The spell bypasses half of defenders' armour and resistance to electricity.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 9, &lt;br /&gt;
  name = &amp;quot;Chain Lightning&amp;quot;, &lt;br /&gt;
  noise = {casting = 9, effect = 25}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  quote = [=[“The trouble ain't that there is too many fools,&lt;br /&gt;
 but that the lightning ain't distributed right.”&lt;br /&gt;
    -traditionally attributed to Samuel Clemens.]=], &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Cigotuvi's Putrefaction&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Debilitation&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Decay&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Magically accelerates the decay of damaged living tissue, causing great clouds of miasma to billow forth from a targeted victim's wounds over several turns which may slow and heavily poison any living creature who stands in them. Air currents will prevent this pestilence from forming wherever the caster is standing, but they are not otherwise protected from its effects.&lt;br /&gt;
&lt;br /&gt;
This spell may only be cast on a living creature who is at least heavily wounded, and channelling such necrotic energies will leave the caster's own health temporarily drained (though spellpower will reduce the intensity of this side-effect).]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    target = true, &lt;br /&gt;
    unclean = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Cigotuvi's Putrefaction&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Confusing Touch&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Debilitation&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Touch&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Enchants the caster's dominant hand with magical energy. This energy is released when the caster touches a monster, and may induce a state of confusion in the monster. The caster's attacks do no damage while attempting to touch a monster in this way.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Confusing Touch&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Conjure Ball Lightning&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Chaos&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Spheres&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Creates a pack of ball lightnings, which seek out the nearest enemy before exploding in a huge blast of electricity. The damage dealt bypasses half of defenders' armour. Casters are advised to use caution; the lightning is not mindful of what it may hit.&lt;br /&gt;
&lt;br /&gt;
The magic which keeps ball lightnings cohesive has limited range, so they may dissipate harmlessly if allowed to drift too far away from their caster before exploding.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Conjure Ball Lightning&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 25}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Construct Spike Launcher&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Handbook of Applied Construction&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;Treatise on Traps&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Constructs a simple mechanical trap within an adjacent wall which repeatedly skewers random adjacent enemies. Protected by the wall itself, it is invulnerable to most forms of damage, but will fall apart if the caster leaves its vicinity.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Construct Spike Launcher&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Curse of Agony&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Maladies&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Senses&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Curses a foe, halving their remaining health after each of the next two times that the caster strikes them in melee.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    not_self = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Curse of Agony&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  quote = [=[“Unbearable, isn't it? The suffering of strangers, the agony of friends. There&lt;br /&gt;
 is a secret song at the center of the world, Joey, and its sound is like&lt;br /&gt;
 razors through flesh.”&lt;br /&gt;
    -Pinhead, _Hellraiser 3: Hell on Earth_. 1992.]=], &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Death Channel&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Unlife&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Wicked Creation&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Binds the souls of slain living, demonic and holy creatures, forcing their spectres to remain and fight for the caster for as long as the channel lasts.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    helpful = true, &lt;br /&gt;
    selfench = true, &lt;br /&gt;
    utility = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Death Channel&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Death's Door&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    Necronomicon = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Renders the caster nigh invulnerable to harm for a brief period, but brings them dangerously close to death in the process. So close, in fact, that the body believes itself to be dead — healing effects will do nothing.&lt;br /&gt;
&lt;br /&gt;
The caster will receive one warning shortly before the spell expires. After expiry, the spell cannot immediately be recast, but with high power the caster will be left further from death when the effect ends. It has no effect on those who are already undead.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    no_ghost = true, &lt;br /&gt;
    utility = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 9, &lt;br /&gt;
  name = &amp;quot;Death's Door&amp;quot;, &lt;br /&gt;
  noise = {casting = 9, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Detonation Catalyst&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Battle&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Spontaneous Combustion&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Affixes a volatile catalyst to the caster's fists or melee weapon, causing each of their strikes to release a fiery explosion at its primary target. The caster and their allies are protected from the explosion's effects. The activity of the catalyst may be prolonged indefinitely as long as the caster continues to attack, but it rapidly loses potency when they take other actions. The base damage of the caster's weapon and the caster's spellpower each increase the explosion's damage.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Detonation Catalyst&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 15}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Diamond Sawblades&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Treatise on Traps&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Contraptions&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Forges up to four razor-sharp sawblades at fixed positions around the caster which shred any enemies adjacent to them over several turns.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Diamond Sawblades&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Dimensional Bullseye&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Weapons&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Hunter&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Weaves a link between the caster's weaponry and a chosen target. Whenever the caster fires or throws something at a *different* enemy, a matching projectile will be teleported at the target. Spellpower increases their accuracy.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    not_self = true, &lt;br /&gt;
    prefer_farthest = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Dimensional Bullseye&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Discord&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Chaos&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;the Unrestrained Analects&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Drives nearby creatures into an wild frenzy, causing them to mercilessly attack anything and everything nearby with great strength and speed.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    area = true, &lt;br /&gt;
    hasty = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Discord&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Disjunction&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Chaos&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Warp&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Destabilises the space in a sphere around the caster for a while, causing anyone nearby to blink away from the caster. The chance of blinking depends on the distance from the caster, being nearly certain when directly adjacent.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    escape = true, &lt;br /&gt;
    utility = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Disjunction&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Dispel Undead&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Decay&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Touch&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Harms an adjacent undead creature greatly by interfering with the forces binding it together.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Dispel Undead&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  range = {max = 1, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Dispersal&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;There-And-Back Book&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Warp&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Teleports away any creatures within a short distance of the caster. Any creature with the Will to resist will still be irresistibly blinked a shorter distance, and any monster it affects at all has a separate Will-based chance of being confused by the warping of space.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    escape = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Dispersal&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 4, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Dragon's Call&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of the Dragon&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Issues a powerful call to a draconic realm, beckoning forth dragon after dragon to engage the summoner's enemies. The spell is taxing to maintain, and each new dragon which answers the call will further drain the summoner's magical reserves. After the call ends, it cannot be issued again for a short time. The duration of the call and the species of dragons called depend on spell power.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 9, &lt;br /&gt;
  name = &amp;quot;Dragon's Call&amp;quot;, &lt;br /&gt;
  noise = {casting = 9, effect = 15}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  quote = [=[“This is where the dragons went.&lt;br /&gt;
 They lie...&lt;br /&gt;
 Not dead, not asleep. Not waiting, because waiting implies expectation.&lt;br /&gt;
 Possibly the word we're looking for here is...&lt;br /&gt;
 ...dormant.&lt;br /&gt;
 And although the space they occupy isn't like normal space, nevertheless&lt;br /&gt;
   they are packed in tightly. Not a cubic inch there but is filled by a claw,&lt;br /&gt;
   a talon, a scale, the tip of a tail, so the effect is like one of those&lt;br /&gt;
   trick drawings and your eyeballs eventually realise that the space between&lt;br /&gt;
   each dragon is, in fact, another dragon.&lt;br /&gt;
 They could put you in mind of a can of sardines, if you thought sardines&lt;br /&gt;
   were huge and scaly and proud and arrogant.&lt;br /&gt;
 And presumably, somewhere, there's the key.”&lt;br /&gt;
    -Terry Pratchett, “Guards! Guards!”. 1990.]=], &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Enfeeble&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Hexes&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Misfortune&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Overwhelms an enemy with malignant energies, irresistibly weakening their melee attacks and reducing the power of their spells. It will additionally daze and blind any foe that fails to resist the full force of the curse - even those without visual senses!&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Enfeeble&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ensorcelled Hibernation&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Burglary&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Dreams&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Lowers its target's metabolic rate, inducing hibernation. After awakening, the target will be unable to be put to sleep again for some time.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    not_self = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Ensorcelled Hibernation&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  quote = [=[“Sweet dreams are made of this; who am I to disagree?”&lt;br /&gt;
    -Eurythmics, “Sweet Dreams (Are Made of This)”. 1983.]=], &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Eringya's Noxious Bog&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Fen Folio&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;Great Wizards, Vol. II&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Causes the caster to release a torrent of sludge that transforms nearby areas into a toxic bog. The sludge damages and poisons all monsters, even those resistant to poison. The bog cannot form on areas adjacent to multiple solid features, nor on areas that lack solid floor, like deep water or lava. The transformation is temporary and cannot be sustained out of the caster's sight. Spellpower will increase how long the bog lingers.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    destructive = true, &lt;br /&gt;
    no_ghost = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Eringya's Noxious Bog&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Eringya's Surprising Crocodile&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;My Sojourn through Swampland&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Callings&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Summons a toothy crocodile to assault an adjacent enemy. The crocodile will appear beneath the caster in a surge of murky water and perform an empowered attack against the chosen target, dragging both it and the caster backward before allowing the latter to dismount safely behind it. It cannot be recast while the crocodile is still active.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Eringya's Surprising Crocodile&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  quote = &amp;quot;A popular legend states that Eringya first demonstrated this spell as the closing remark of a particularly acrimonious debate about wetlands conservation, but most modern scholars consider this apocryphal.&amp;quot;, &lt;br /&gt;
  range = {max = 1, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Fire Storm&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Annihilations&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Calls forth a mighty storm of roaring flame directly onto the target, dealing damage in a large area and leaving behind short-lived fire vortices. Half of its damage bypasses fire resistance.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 9, &lt;br /&gt;
  name = &amp;quot;Fire Storm&amp;quot;, &lt;br /&gt;
  noise = {casting = 9, effect = 25}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  quote = [=[“Some have said there is no subtlety to destruction. You know what? They're&lt;br /&gt;
 dead.”&lt;br /&gt;
    -Jaya Ballard, task mage (Magic: the Gathering).]=], &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Fireball&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of the Dragon&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Spheres&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Hurls an explosive ball of fire.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Fireball&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 15}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Flame Wave&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Flames&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Scorching&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Blasts the caster's surroundings with a wave of fire. If the caster maintains focus and supplies the spell with magical power (by waiting in place and not taking any other actions), more and larger flame waves will radiate outward.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Flame Wave&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 12}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  range = {max = 3, min = 3}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Forge Blazeheart Golem&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Handbook of Applied Construction&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Dangerous Friends&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Constructs a shell of slag iron around a volatile elemental spark. It is capable of raining down powerful blows on its creator's adversaries - so powerful that the golem itself is often damaged by their impact.&lt;br /&gt;
&lt;br /&gt;
Only tenuously independent of its creator's magic, the flames within it will rapidly go dormant if the two ever leave each other's side. If its shell is destroyed while the golem is still active, its exposed core will violently detonate a moment later.&lt;br /&gt;
&lt;br /&gt;
It gains greater explosive damage at higher power.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Forge Blazeheart Golem&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Fire = true, &lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Forge Lightning Spire&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Codex of Conductivity&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Storms&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Constructs an immobile lightning spire at a nearby location. This spire irregularly discharges bolts of electricity at the caster's foes, prioritizing whichever of them is most distant from it.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Forge Lightning Spire&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Forge Monarch Bomb&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Blasting&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Contraptions&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Constructs a flying incendiary factory, packed to the brim with cluster bomblets which it can deploy both in melee and launch at range. While the monarch's bomblets have no attack of their own, they will pursue the caster's enemies until given the signal to explode.&lt;br /&gt;
&lt;br /&gt;
Recasting this spell while anything it has created is still active will detonate the monarch bomb and all bomblets, dealing a combination of fire and physical damage to everything adjacent to them besides the caster themselves.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Forge Monarch Bomb&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Fire = true, &lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Forge Phalanx Beetle&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Metalworking&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Fortress&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Constructs a small mechanical guardian which bolsters its creator's armour class for as long as it remains adjacent to them.&lt;br /&gt;
&lt;br /&gt;
While also capable of biting foes, the phalanx beetle will never voluntarily leave its creator's side, and if forcibly separated, will prioritise returning to them over any other concern.&lt;br /&gt;
&lt;br /&gt;
Spellpower increases the magnitude of the AC increase, as well as the beetle's own durability.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Forge Phalanx Beetle&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Fortress Blast&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Power&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Fortress&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Draws upon the caster's own physical integrity to create a kinetic shockwave that damages foes in a large area. The caster is locked in place for several turns as the shockwave starts to form, and the spell will be cancelled if they are displaced during that time, but they may otherwise perform other actions freely.&lt;br /&gt;
&lt;br /&gt;
Spellpower causes the spell to complete more quickly, but the damage depends entirely upon the caster's AC.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    destructive = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Fortress Blast&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 20}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 75, &lt;br /&gt;
  range = {max = 3, min = 3}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Foxfire&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Fire&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Conjures two balls of burning swamp gas adjacent to the caster. The balls will rapidly seek the nearest monster and burn them. They will dissipate harmlessly if unable to reach a target or if the caster swaps places with them.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Foxfire&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 25, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Freeze&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Frost&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Freezes an adjacent creature, dealing damage that bypasses any armour the target may have. This may temporarily slow cold-blooded creatures.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    not_self = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Freeze&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 25, &lt;br /&gt;
  range = {max = 1, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Freezing Cloud&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Trismegistus Codex&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Ice&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Conjures up a large cloud of lethally cold vapour.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    cloud = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Freezing Cloud&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 2}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Frozen Ramparts&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Frost&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Winter&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Encases surrounding walls with ice for a short time. Foes that wander near the icy walls will be damaged, and this may temporarily slow cold-blooded creatures. Each victim is only ever affected by one icy wall at a time.&lt;br /&gt;
&lt;br /&gt;
The ice will crack and fall away if the caster moves to a new position.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    destructive = true, &lt;br /&gt;
    no_ghost = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Frozen Ramparts&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 8}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  quote = [=[”And as you cross the circle line&lt;br /&gt;
 Well, the ice wall creaks behind&lt;br /&gt;
 You're a rabbit on the run”&lt;br /&gt;
&lt;br /&gt;
    -Jethro Tull, “Skating Away (on the Thin Ice of a New Day)”.  1974.]=], &lt;br /&gt;
  range = {max = 2, min = 2}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Fugue of the Fallen&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Battle&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Dreams&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Calls out to the lingering remnants of the long dead. While active, each non-summoned enemy the caster or their allies slays attracts more vengeful souls into the caster's weapon, temporarily enhancing their melee and ranged effectiveness. When this bonus reaches its maximum, every hit will unleash a glimmer of the dead's suffering, causing pain damage to each other foe adjacent to your target.&lt;br /&gt;
&lt;br /&gt;
Recasting this spell will release your grip on the souls you've attracted, resetting any bonus you've accumulated, and the cacophonous wailing of the dead may attract unwanted attention even while you maintain it.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Fugue of the Fallen&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 8}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Fulminant Prism&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Blasting&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Conjurations&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Conjures a shining prism of an unstable soft gold alloy. This is useless as legal tender, however, as it will unfortunately violently explode with arcane force after a short duration. If destroyed prematurely, its blast will be much weaker.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    no_ghost = true, &lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Fulminant Prism&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 20}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Fulsome Fusillade&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Spectacle&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Transmutation&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[A magnum opus of reckless chemistry, this spell conjures up a surfeit of volatile reagents to rain down upon your enemies. For the next several turns, up to 3 random enemies in sight will be struck by an exploding beaker that inflicts either fire, cold, electric, or poison damage. If any of these explosions overlap each other, the resulting reaction will inflict even greater irresistible damage and sometimes apply a random deleterious status on whoever is caught in the blast.&lt;br /&gt;
&lt;br /&gt;
This spell costs a small amount of the caster's magical energy each turn to maintain, and while it will never aim an explosion where it could hurt the caster, the caster's allies (and anything else in the general vicinity) are not so fortunate.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    destructive = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Fulsome Fusillade&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Gell's Gavotte&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;There-And-Back Book&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Movement&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Briefly reorients local gravity to be in a cardinal direction of the caster's choosing, causing all creatures in sight to tumble a short distance in that direction.&lt;br /&gt;
&lt;br /&gt;
The caster is not immune to the gravitational effects of this spell, but will be cushioned so they take no collision damage. Other creatures are not so fortunate, and the abrupt impact will batter anything which was not already standing beside its new 'floor'.&lt;br /&gt;
&lt;br /&gt;
It takes a short time for gravity to stabilise enough to recast this spell, though more powerful mages are able to do so more frequently.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    aim_at_space = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Gell's Gavotte&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 1, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Gloom&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Spectacle&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Senses&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Emits a wave of pernicious gloom which attempts to smother the light around nearby creatures. Any living, demonic or holy creature caught in the effect may briefly lose their eyesight and be left stumbling blindly.&lt;br /&gt;
&lt;br /&gt;
Willpower is useless against this spell, but stronger creatures may still shrug off its effects.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Gloom&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  range = {max = 3, min = 2}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Grave Claw&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Necromancy&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Grave&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Calls forth the spite of the recently dead to skewer a targeted enemy with shards of bone. This spell never misses, and will pin its target in place for several turns, but casting it rapidly consumes the remnants of death that linger upon the caster.&lt;br /&gt;
&lt;br /&gt;
You can stockpile enough malice to cast this spell at most three times, and this can only be replenished by causing the death of a sufficient number of living beings.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Grave Claw&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Hailstorm&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Frost&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Tundra&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Conjures a cannonade of hail, battering nearby creatures that fail to dodge. The eye of the storm is wide enough that monsters adjacent to the caster are unaffected. Due to the strong impact and cutting edges, half of its damage bypasses cold resistance.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Hailstorm&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  range = {max = 3, min = 3}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Haunt&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    Necronomicon = true, &lt;br /&gt;
    [&amp;quot;book of Death&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Calls wraiths and ghosts to haunt the caster's target. They will only attack the creature they are haunting, and will dissipate quickly once their target dies. The number of spectres summoned increases with spell power.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Haunt&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Hellfire Mortar&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Compendium of Siegecraft&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;Trismegistus Codex&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Splits apart the ground in front of the caster and sculpts a terrifying weapon out of molten rock. This mortar will move slowly along the lava-filled chasm, autonomously launching gouts of magma at the caster's enemies as it does so.&lt;br /&gt;
&lt;br /&gt;
When it reaches the end of its path, or is obstructed in its movement by another creature, it will sink back into the lava, and the chasm will seal itself shut shortly thereafter.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true, &lt;br /&gt;
    dir_or_target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Hellfire Mortar&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 20}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true, &lt;br /&gt;
    Fire = true, &lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Hoarfrost Cannonade&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Compendium of Siegecraft&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Cryoformation&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Sculpts a pair of icy cannons that assail the caster's enemies from long range. The frigid shards they fire rapidly coat their targets with a layer of brittle frost which slows their movement.&lt;br /&gt;
&lt;br /&gt;
The cannons are short-lived and consume a part of themselves with every shard they fire, but if they survive to fire their final salvo without interference, it will be extra-powerful.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Hoarfrost Cannonade&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Forgecraft = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ignite Poison&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Everburning Encyclopedia&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Blood&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Converts all nearby poison into liquid flame, burning poisoned creatures from within. It also turns clouds of poison and mephitic gases into flame. The caster is not affected directly.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    destructive = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Ignite Poison&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ignition&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Everburning Encyclopedia&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Spontaneous Combustion&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;All foes in the caster's surroundings are engulfed in balls of fire. The caster and their allies are protected from the fire and will never be harmed by this spell.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    destructive = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Ignition&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 15}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Infestation&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Death&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Calls forth a plague of scarabs, infesting affected creatures for a duration depending on power and causing death scarabs to grow and burst from them upon death.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    target = true, &lt;br /&gt;
    unclean = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Infestation&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 4}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Inner Flame&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Flames&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Spontaneous Combustion&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Fills an enemy with an intense fire. This fire is released any time the target is hit, and explosively released upon death. The size of the explosion caused is dependent on the size of the target.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    destructive = true, &lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Inner Flame&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Fire = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Irradiate&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Spontaneous Combustion&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Transmutation&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Transmutes an ultra-thin layer of the caster's skin (or equivalent) directly into pure magical energy, blasting adjacent creatures. It may heavily deform its victims, weakening them and reducing their armour. The caster is not left entirely unaffected; some of the magic lingers, enough to leave them dangerously contaminated after a few castings.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    chaotic = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Irradiate&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  quote = [=[“Reflex in the sky warn you you're gonna die&lt;br /&gt;
 Storm coming, you'd better hide from the atomic tide&lt;br /&gt;
 Flashes in the sky turns houses into sties&lt;br /&gt;
 Turns people into clay, radiation minds decay”&lt;br /&gt;
    -Black Sabbath, “Electric Funeral”. 1970.]=], &lt;br /&gt;
  range = {max = 1, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Iskenderun's Battlesphere&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Power&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Spheres&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Conjures a small globe of destructive energy. Each time its creator casts a offensive spell, the battlesphere will also fire an unerring volley of energy at the most injured nearby foe it can reach.&lt;br /&gt;
&lt;br /&gt;
The battlesphere's creator can freely fire through its position without harming it.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    utility = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Iskenderun's Battlesphere&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  quote = [=[“Maxim 4: Close air support covereth a multitude of sins.”&lt;br /&gt;
    -Howard Tayler, _The Seventy Maxims of Maximally Effective Mercenaries_,&lt;br /&gt;
     in _Schlock Mercenary_. 2008.]=], &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Iskenderun's Mystic Blast&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Blasting&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Duality&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Detonates a crackling sphere of destructive energy. The explosion will hit all nearby monsters with physical force, knocking them back if damage is done. Spellpower increases damage and knockback distance.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Iskenderun's Mystic Blast&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 10}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  range = {max = 2, min = 2}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Jinxbite&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Misfortune&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Party Tricks&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Calls the attention of trickster spirits. While it holds, the spirits will follow up on the caster's attacks. If the spell overcomes victims' willpower, they will suffer minor damage and be drained by the sprites' playful malice.&lt;br /&gt;
&lt;br /&gt;
Fae assistance is fickle, however; they cannot be beckoned unless a susceptible victim is visible, and will depart rapidly once no more remain. Calling on the fae also reduces the caster's own willpower for a time.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    selfench = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Jinxbite&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Kinetic Grapnel&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Cantrips&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Weaves a thin kinetic filament around the caster's melee weapon and launches the other end of it at a nearby enemy. If this grapnel successfully hits and does damage, it will become lodged in them, allowing the next melee attack the caster performs against them to strike with perfect accuracy and a small slaying bonus.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Kinetic Grapnel&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 25, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Kiss of Death&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Touch&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Conjures forth a fragment of the caster's essence and twists it into a fragment of death, painfully draining the victim. The caster, too, will find their health reduced, until they gain enough experience to recover.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    not_self = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Kiss of Death&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 25, &lt;br /&gt;
  range = {max = 1, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Launch Clockwork Bee&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Handbook of Applied Construction&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;My Sojourn through Swampland&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Constructs a mechanical bee and winds its clockwork mechanisms over several turns before unleashing it against a targeted foe. The bee is swift and powerful, but its clockwork quickly winds down as it attacks, eventually leaving it helpless and unable to move.&lt;br /&gt;
&lt;br /&gt;
The caster may repair and rewind a dormant bee by attempting to move into it, at the cost of 1 MP.&lt;br /&gt;
&lt;br /&gt;
Spellpower increases the number of attacks the bee may perform before going dormant.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Launch Clockwork Bee&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Leda's Liquefaction&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Sloth&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Earth&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Liquefies the ground around the caster, making it difficult to move through. Any movement through liquefied ground will be slowed, and creatures stuck in the liquefied ground will be unable to fly. Attempts to attack the caster in melee may fail.&lt;br /&gt;
&lt;br /&gt;
The effect starts out with a radius depending on power, which will then shrink, eventually covering only the caster, before it times out. Maintaining the connection to the ground slows the caster's movement, even if they are flying.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Leda's Liquefaction&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Lee's Rapid Deconstruction&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Iron&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Earth&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Fragments a wall or a suitably brittle visible monster into an explosion of deadly shrapnel. It can be used on monsters made of ice, bone, or any wall-like substance, as well as those turned to stone by petrification. Its damage is strongly reduced by armour.&lt;br /&gt;
&lt;br /&gt;
Targets made from rock, stone, ice or bone will cause a small explosion. Metal targets will cause a small but more damaging explosion, and targets made from crystal will cause a large and more damaging explosion.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Lee's Rapid Deconstruction&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 20}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  quote = [=[“Now the house was full of men and women; and all the lords of the Philistines&lt;br /&gt;
 were there; and there were upon the roof about three thousand men and women,&lt;br /&gt;
 that beheld while Samson made sport.&lt;br /&gt;
&lt;br /&gt;
 And Samson called unto the LORD, and said, O Lord GOD, remember me, I pray&lt;br /&gt;
 thee, and strengthen me, I pray thee, only this once, O God, that I may be at&lt;br /&gt;
 once avenged of the Philistines for my two eyes.&lt;br /&gt;
&lt;br /&gt;
 And Samson took hold of the two middle pillars upon which the house stood, and&lt;br /&gt;
 on which it was borne up, of the one with his right hand, and of the other&lt;br /&gt;
 with his left.&lt;br /&gt;
&lt;br /&gt;
 And Samson said, Let me die with the Philistines. And he bowed himself with&lt;br /&gt;
 all his might; and the house fell upon the lords, and upon all the people that&lt;br /&gt;
 were therein. So the dead which he slew at his death were more than they which&lt;br /&gt;
 he slew in his life.”&lt;br /&gt;
    -KJV Bible, Judges 16:27-30.]=], &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Lehudib's Crystal Spear&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Armaments&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Moon&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Hurls a lethally sharp shard of crystal.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Lehudib's Crystal Spear&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 3, min = 3}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Lesser Beckoning&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Displacement&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Spatial Translocations&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Beckons the target forward, attempting to place them adjacent to the caster.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    not_self = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Lesser Beckoning&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  range = {max = 5, min = 3}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Magic Dart&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Conjurations&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Minor Magic&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Fires a small bolt of magical energy which never misses.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Magic Dart&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 25, &lt;br /&gt;
  quote = [=[“Wie die Mächtigen es schon seit jeher wissen,&lt;br /&gt;
 Es gibt immer einen Kniff;&lt;br /&gt;
 Denn als Guter bist du niemals so gerissen,&lt;br /&gt;
 Ein Zauberpfeil der immer trifft!&lt;br /&gt;
&lt;br /&gt;
 [As the powerful have known all along,&lt;br /&gt;
 There is always a trick;&lt;br /&gt;
 Because as a good person, you'll never be so cunning,&lt;br /&gt;
 A magic arrow that always hits!]”&lt;br /&gt;
    -ASP, &amp;quot;Verwandlungen I-III&amp;quot;. 2008]=], &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Magnavolt&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Maxwell's Memoranda&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Iron&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Envelops a target in a thin layer of magnetically charged metal fragments, then unleashes a powerful surge of electricity that arcs unerringly towards every visible target coated in these fragments - firing an additional beam at each target thus marked.&lt;br /&gt;
&lt;br /&gt;
Magnetised creatures are additionally unable to evade attacks and will be revealed if invisible. If they die while still coated, they will leave behind a short-lived cloud of electrified metal that will continue to serve as a lightning rod for this spell.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    prefer_farthest = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Magnavolt&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Malign Gateway&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Grand Grimoire&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Tears a gash in reality, creating a self-sustained but temporary portal to an unknown, tainted otherworld. It requires open space to succeed. After a short time, a powerful clawed tentacle will reach through the portal, remaining bound to the caster's will for a duration depending on power. With the portal's expiry, the tentacle will be severed and turn on the caster. The duration of the portal increases with spell power.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Malign Gateway&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 15}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Manifold Assault&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Battle&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Warp&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Warps space into paradoxical configurations to strike many visible foes with one melee attack. Power increases the number of foes attacked with one cast, though unarmed attacks strike only half as many targets at once, as additional care must be taken when warping one's own limbs.&lt;br /&gt;
&lt;br /&gt;
The time taken for the attack is exactly the same as a normal melee attack. Attacks performed this way never miss, but the exact spot struck cannot be controlled precisely, making them unable to do extra damage against unsuspecting foes.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Manifold Assault&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Martyr's Knell&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Decay&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Unlife&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Beckons forth the soul of a long-dead martyr to shield your allies for a time. This soul suffers a portion of the damage your allies would otherwise receive.&lt;br /&gt;
&lt;br /&gt;
If it is slain (again!), it will transform into a flayed ghost, inflicting illusory wounds on foes. Such wounds are fleeting, and will disappear when the ghost departs - unless you kill its victims first.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Martyr's Knell&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Maxwell's Capacitive Coupling&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Codex of Conductivity&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;Maxwell's Memoranda&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Gradually builds up electric charge in the caster, so long as they maintain focus (by waiting in place and not taking any other actions). When a threshold is reached, the charge couples with the nearest foe, vaporising them instantly. Higher spell power will allow the caster to accumulate charge more rapidly. The spell requires a visible target to begin accumulating charge, though a different foe may be targeted when the charge is released.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true, &lt;br /&gt;
    no_ghost = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Maxwell's Capacitive Coupling&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 25}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Maxwell's Portable Piledriver&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Maxwell's Memoranda&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Displacement&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Compresses an envelope of space around the caster and an adjacent enemy (or a contiguous line of enemies), then allows it to decompress abruptly, propelling everyone forward until the unfortunate being at the far end collides with something solid, inflicting damage on them proportional to the distance travelled.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Maxwell's Portable Piledriver&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  quote = &amp;quot;While originally designed for use in industrial construction, enterprising copycats were quick to discover a multitude of other problems that could be solved by moving one object into another, very, very quickly.&amp;quot;, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Mephitic Cloud&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Trismegistus Codex&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Senses&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Conjures a fragile flask that explodes into short-lived clouds of noxious fumes. These clouds may cause confusion in any creature not resistant to poison. Tougher, more experienced creatures are less likely to be affected.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    cloud = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Mephitic Cloud&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 15}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  quote = [=[“Seit mehreren Jahren schon hatte die indische Cholera eine verstärkte&lt;br /&gt;
 Neigung zur Ausbreitung und Wanderung an den Tag gelegt. Erzeugt aus&lt;br /&gt;
 den warmen Moraesten des Ganges-Deltas, aufgestiegen mit dem&lt;br /&gt;
 mephitischen Odem jener üppig-untauglichen, von Menschen gemiedenen&lt;br /&gt;
 Urwelt- und Inselwildnis, in deren Bambusdickichten der Tiger kauert,&lt;br /&gt;
 hatte die Seuche in ganz Hindustan andauernd und ungewöhnlich heftig&lt;br /&gt;
 gewütet, hatte östlich nach China, westlich nach Afghanistan und&lt;br /&gt;
 Persien übergegriffen und, den Hauptstraßen des Karawanenverkehrs&lt;br /&gt;
 folgend, ihre Schrecken bis Astrachan, ja selbst bis Moskau getragen.”&lt;br /&gt;
    -Thomas Mann, _Der Tod in Venedig_, 1911.]=], &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Mercury Arrow&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;My Sojourn through Swampland&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;Young Poisoner's Handbook&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Conjures an arrow of elemental mercury which deals direct poison damage to whatever it hits and may also weaken their melee attacks for a short while.&lt;br /&gt;
&lt;br /&gt;
The physical force of the arrow inflicts a small amount of damage even to those immune to poison, and the weakening effect can splash to adjacent targets and ignores poison resistance altogether.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Mercury Arrow&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  quote = [=[“During the course of the treatise, each element is allowed time to tout its&lt;br /&gt;
 own virtues and usefulness to mankind, but when it comes time for Mercury,&lt;br /&gt;
 he announces that he presides over all of the beings that have come before&lt;br /&gt;
 him. Mercury is mother and father. He gives other metals their splendor and&lt;br /&gt;
 makes them useful to humanity. Without Mercury, the other metals would have no&lt;br /&gt;
 (use) value. Perhaps a seat on the throne would restrict him to a fixed&lt;br /&gt;
 position of sovereignty. He reigns, but he must be mobile.”&lt;br /&gt;
    -Karen Pinkus, _Alchemical Mercury: A Theory of Ambivalance_, 2009]=], &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Metabolic Englaciation&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Sloth&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Winter&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Lowers the metabolic rate of every creature in the caster's vicinity, slowing all those who are not resistant to cold. Cold-blooded creatures will be affected much more strongly, and tougher creatures will be slowed for a shorter time.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Metabolic Englaciation&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Momentum Strike&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Spatial Translocations&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Blasts a target with energy borrowed from the caster's own future movement. For a short time afterward, the caster will be left immotile - unable to walk, fly around, slither, etc. Only motile creatures can cast this spell.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Momentum Strike&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Nazja's Percussive Tempering&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Duality&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Metalworking&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Manifests a magical hammer that repairs and temporarily augments the offensive capabilities of any construct that was created by the caster's own Forgecraft spells. This process results in a flurry of sparks, slag, and concussive shockwaves that do considerable damage to any enemies adjacent to the targeted construct, but it cannot be recast upon the same object until the enhancement wears off.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true, &lt;br /&gt;
    helpful = true, &lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Nazja's Percussive Tempering&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  quote = &amp;quot;Scholars long considered the hammer mere theatrics to mask the complex structural enhancement magics which must underpin this spell, and yet every attempt to remove it from the incantation has caused the spell to lose its effectiveness. The implications of this remain hotly debated.&amp;quot;, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Olgreb's Toxic Radiance&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Young Poisoner's Handbook&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;the Unrestrained Analects&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Causes the caster to radiate toxic energy, continuously inflicting poison on everything in line of sight for as long as the spell lasts.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    destructive = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Olgreb's Toxic Radiance&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Orb of Destruction&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Dangerous Friends&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Spheres&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Conjures an orb made of pure destructive magic. Compared to most other projectiles, these orbs travel at a relatively slow pace. The orbs home onto their targets, yet because of their huge inertia, especially agile opponents may be able to outmanoeuvre them. The orbs need some time to stabilise, and a nascent orb will deal reduced damage.&lt;br /&gt;
&lt;br /&gt;
Residents of the dungeon are able to maintain the orb until it impacts a target, but when cast by you the orb will dissipate upon leaving your line of sight.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    not_self = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Orb of Destruction&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ozocubu's Armour&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Battle&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Winter&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Envelops the caster's body in a protective layer of thick ice, granting a substantial bonus to armour as long as they remain in their current location. The ice will crack and fall away if the caster moves to a new position. The spell decreases in effectiveness in heavier armour, granting a lower bonus the higher the encumbrance rating of the caster's armour.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    no_ghost = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Ozocubu's Armour&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ozocubu's Refrigeration&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Ice&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;the Unrestrained Analects&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Turns the air bitterly cold, freezing all other creatures in line of sight. This is less effective against creatures packed tightly together - those adjacent to their allies will be partly insulated from the cold, taking less damage.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    destructive = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Ozocubu's Refrigeration&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Passage of Golubria&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Great Wizards, Vol. VII&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Moon&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Opens two gateways (one always near the caster), which allow instantaneous transport to random other open gateways to any creature entering them. There is no limit to the number of gateways that can be open at one time. However, gateways close a short time after being opened, or immediately once entered.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    aim_at_space = true, &lt;br /&gt;
    escape = true, &lt;br /&gt;
    selfench = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Passage of Golubria&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 8}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  range = {max = 8, min = 2}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Passwall&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Burglary&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Geomancy&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Allows the caster to travel a short distance through an adjacent rock wall and emerge again on the other side. This spell takes an unusally long time to cast, during which the caster will be unable to act, but also gain increased armour from their attunement to the rock.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    escape = true, &lt;br /&gt;
    not_self = true, &lt;br /&gt;
    silent = true, &lt;br /&gt;
    target = true, &lt;br /&gt;
    utility = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Passwall&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  quote = [=[“He says the best way out is always through.”&lt;br /&gt;
    -Robert Frost, _A Servant to Servants_. 1915.]=], &lt;br /&gt;
  range = {max = 3, min = 3}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Permafrost Eruption&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of the Earth&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Tundra&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Calls on the ancient cold lurking within the earth to emerge - violently. The force of its emergence blasts rock from the ceiling, smashing into the target with unavoidable force. The cold itself is brief but unbearably bitter, bypassing armour entirely as it freezes the target and their neighbours.&lt;br /&gt;
&lt;br /&gt;
It will always attempt to blast the largest concentration of foes in sight, and never explodes next to the caster.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Permafrost Eruption&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Petrify&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Sloth&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Transmutation&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Petrifies a targeted creature and up to two other foes in a chain. Those which do not muster the Will to resist are briefly slowed, and then turned to stone. Until they return to flesh, they are unable to act, but also take half damage. The spell's power is lessened against secondary targets.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Petrify&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  quote = [=[“Any pose held too long calcifies.&lt;br /&gt;
 A belief believed too long becomes dogma.&lt;br /&gt;
 Any expression held long enough will harden into a mask.&lt;br /&gt;
 And who is the _real_ us&lt;br /&gt;
 that hard exterior&lt;br /&gt;
 or the soft uncertain self we keep beneath?”&lt;br /&gt;
    -Dorothy Gambrell, _Cat and Girl_, 2011.]=], &lt;br /&gt;
  range = {max = 6, min = 6}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Plasma Beam&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Fire&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Lightning&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Fires a penetrating beam of plasma at one of the caster's most distant foes. The ionised beam bypasses half of defenders' armour, and a second beam of fire follows in its wake.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Plasma Beam&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 20}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Platinum Paragon&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Weapons&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Constructs a gleaming metal champion whose prowess rivals that of the greatest living warriors. It is resistant to all forms of magic and wields a perfect replica of any artefact melee weapon the caster chooses.&lt;br /&gt;
&lt;br /&gt;
It creates a damaging shockwave around itself when first deployed and slowly gains charge as it attacks enemies. When it has gained sufficient charge, the spell may be recast to overload the paragon, unleashing a flurry of attacks in a wide area which inflict increased damage, but destroying the paragon in the process.&lt;br /&gt;
&lt;br /&gt;
Due to the magical link it maintains with its creator, it will perform an extra attack whenever they do, and will sometimes even parry attacks directed at them, if they are close enough together.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 9, &lt;br /&gt;
  name = &amp;quot;Platinum Paragon&amp;quot;, &lt;br /&gt;
  noise = {casting = 9, effect = 15}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 3, min = 3}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Poisonous Vapours&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Young Poisoner's Handbook&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Cantrips&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Transmutes a small amount of the air around a target into toxic vapours, poisoning anyone unfortunate enough to breathe them in. The quantity of air affected is small and it will not persist beyond the turn in which it is cast.&lt;br /&gt;
&lt;br /&gt;
It cannot affect those with any resistance to poison.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true, &lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Poisonous Vapours&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 25, &lt;br /&gt;
  range = {max = 3, min = 3}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Alchemy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Polar Vortex&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Ice&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Turns the air around the caster into a freezing vortex, doing tremendous damage to everyone caught in it that can only be half-mitigated by resistance to cold. Those affected will also be swept up into the air and tossed around. Only the eye of the storm is a safe place, and it follows the caster. The vortex is unable to follow the caster through long-distance translocations. The spell's effectiveness is greatly diminished in closed areas. After the vortex fades, it cannot be called forth again for a short time.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    destructive = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 9, &lt;br /&gt;
  name = &amp;quot;Polar Vortex&amp;quot;, &lt;br /&gt;
  noise = {casting = 9, effect = 15}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Rending Blade&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Armaments&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Weapons&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Condenses the caster's magical energy into the form of a violently crackling blade. Each time the caster successfully hits with a melee attack while the spell is active, this blade will rend a path back and forth through nearby foes, dealing irresistible damage.&lt;br /&gt;
&lt;br /&gt;
Casting this spell temporarily drains *all* of the caster's remaining magical power to constitute the blade, but this energy will be returned to them as soon as the blade ceases to exist. Each point of magical power sequestered this way slightly increases the damage the blade inflicts.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    utility = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Rending Blade&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Rimeblight&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Maladies&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Wicked Creation&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Afflicts a creature (and up to two others near it) with a magical plague that slowly freezes them from the inside out. Victims take AC-ignoring cold damage each turn, and as the disease progresses, shards of crystalline ice will start erupting violently from their body, damaging nearby enemies. When they finally succumb, the plague may spread to those around them.&lt;br /&gt;
&lt;br /&gt;
In living, holy, or demonic creatures, the disease is especially virulent, feeding off the necromantic energies released by its host's suffering. As they approach the point of death, it will accelerate rapidly, devouring the last vestiges of their body and leaving nothing behind but a twisted pillar of stygian ice.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    not_self = true, &lt;br /&gt;
    unclean = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Rimeblight&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Ice = true, &lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sandblast&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Geomancy&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Blasts a target with high-velocity rock shards. Gathering the rock from ambient grit is slow, making this spell take one-and-a-half times as long to cast as most. Its damage is strongly reduced by armour.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    not_self = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Sandblast&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Scorch&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Scorching&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Scorches a random foe. Those injured by this have their resistance to fire burned away for a short time.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Scorch&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 8}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  range = {max = 3, min = 3}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sculpt Simulacrum&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Cryoformation&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Wicked Creation&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Forms icy simulacra of an adjacent living, demonic, or holy creature. These fragile doppelgangers will take shape over a short period of time, eventually gaining the ability to move and attack the caster's enemies.&lt;br /&gt;
&lt;br /&gt;
The good gods frown on this spell, as it works blood and ichor into unnatural facsimiles.&lt;br /&gt;
&lt;br /&gt;
You can maintain up to 5 simulacra simultaneously.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Sculpt Simulacrum&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 1, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Searing Ray&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Conjurations&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Fires a continuous piercing ray of arcane energy from the caster's hands. So long as the caster maintains focus upon the spell and supplies it with magical power (by waiting in place and not taking any other actions), the ray will follow the caster's target if it should move.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Searing Ray&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shatter&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Annihilations&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Causes an enormous burst of concussive force around the caster, dealing severe damage to all nearby creatures. It is especially effective against those made from ice, bone, or any wall-like substance (such as rock, metal or crystal), as well as those turned to stone by petrification. It is less effective against flying, gelatinous and insubstantial creatures. It may also destroy nearby walls.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    destructive = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 9, &lt;br /&gt;
  name = &amp;quot;Shatter&amp;quot;, &lt;br /&gt;
  noise = {casting = 9, effect = 30}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  quote = [=[“So the people shouted when the priests blew with the trumpets: and it came to&lt;br /&gt;
 pass, when the people heard the sound of the trumpet, and the people shouted&lt;br /&gt;
 with a great shout, that the wall fell down flat, so that the people went up&lt;br /&gt;
 into the city, every man straight before him, and they took the city.&lt;br /&gt;
&lt;br /&gt;
 And they utterly destroyed all that was in the city, both man and woman, young&lt;br /&gt;
 and old, and ox, and sheep, and ass, with the edge of the sword.”&lt;br /&gt;
    -KJV Bible, Joshua 6:20-21.]=], &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Shock&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Air&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Throws a bouncing bolt of electricity. It bypasses half of defenders' armour.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Shock&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 25, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sigil of Binding&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Treatise on Traps&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Hunter&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Creates two sigils nearby. Anyone who passes over them will be bound, able to act and dodge normally but unable to move away. When the effect wears off, their movement speed will rebound, giving them temporary swiftness. Swiftness from any source grants immunity to binding.&lt;br /&gt;
&lt;br /&gt;
Only one set of sigils can be maintained at a time, and they will expire prematurely if they leave your sight.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Sigil of Binding&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Silence&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of the Moon&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Senses&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Eliminates all sound near the caster. This makes reading scrolls, casting spells, invoking divine abilities, or shouting impossible in the caster's vicinity.&lt;br /&gt;
&lt;br /&gt;
Certain monsters have innate magical or special abilities which will still be usable while silenced.&lt;br /&gt;
&lt;br /&gt;
The effect starts out with a radius depending on power, which will then shrink, eventually covering only the caster, before it times out.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true, &lt;br /&gt;
    silent = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Silence&amp;quot;, &lt;br /&gt;
  noise = {casting = 0, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Slow&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Debilitation&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Slows the actions of a creature.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Slow&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 25, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Soul Splinter&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Necromancy&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Unlife&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Attempts to force a tiny fragment of a living, holy, or demonic being's soul to take leave of their body and manifest as a soul wisp. This wisp is nominally under the necromancer's control, but will focus its attacks foremost on the creature it was created from, instinctually trying to return to its proper home once more. The victim will be weakened until the wisp reverts to where it belongs.&lt;br /&gt;
&lt;br /&gt;
Wisps created from more powerful souls have more damaging attacks, but are always fragile.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    not_self = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Soul Splinter&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 25, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Spellspark Servitor&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Dangerous Friends&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Power&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Constructs a metallic servant with a spark of the caster's own arcane knowledge at its core. This spark allows the servitor to unleash some of the destructive spells known to its creator, though the strongest and most volatile of magics cannot be imbued in this fashion. The strength of the servitor increases with spell power.&lt;br /&gt;
&lt;br /&gt;
(While you know this spell, you may choose which of your eligible spells it will cast with the Imbue Servitor ability.)]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Spellspark Servitor&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  quote = [=[“When you think&lt;br /&gt;
 Your toys have gone berserk&lt;br /&gt;
 It's an illusion&lt;br /&gt;
 You cannot shirk”&lt;br /&gt;
    -Siouxsie and the Banshees, “Spellbound”]=], &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Forgecraft = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sphinx Sisters&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Beasts&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Misfortune&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Summons a pair of riddling sphinxes - one guardian and one marauder - to debilitate the caster's enemies with hexes and batter them with violent winds.&lt;br /&gt;
&lt;br /&gt;
Spell power increases the sphinxes' durability and the power of their spells.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Sphinx Sisters&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Splinterfrost Shell&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Cryoformation&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Duality&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Constructs a frangible shell of reinforced ice in a half-circle around the caster, pushing creatures out of the way to make space for it, if possible.&lt;br /&gt;
&lt;br /&gt;
This barricade is durable, and whenever a segment of it is destroyed, will fracture into a salvo of icy projectiles launched at whatever destroyed it.&lt;br /&gt;
&lt;br /&gt;
If the caster strays too far away from their barrier, it will melt rapidly.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Splinterfrost Shell&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 1, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Forgecraft = true, &lt;br /&gt;
    Ice = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Starburst&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Fire&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Spectacle&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Releases penetrating bolts of fire from the caster in every direction.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Starburst&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 5, min = 5}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Static Discharge&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Storms&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Releases electrical charges against those next to the caster. These may arc to other adjacent creatures, or back to the caster, before eventually grounding out. It deals reduced damage when arcing to the caster, and the damage dealt bypasses half of defenders' armour.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    area = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Static Discharge&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  range = {max = 1, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Conjuration = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sticky Flame&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Everburning Encyclopedia&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Flames&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Unleashes a short-ranged spray of incendiary goo that clings to an adjacent creature and deals armour-ignoring fire damage over several turns. If the victim is allowed to move, it will put out the fire prematurely.&lt;br /&gt;
&lt;br /&gt;
If the target is insubstantial, the liquid fire will fail to stick.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Sticky Flame&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  quote = [=[“Give a man a fire and he's warm for a day, but set fire to him and he's warm&lt;br /&gt;
 for the rest of his life.”&lt;br /&gt;
    -Terry Pratchett, “Jingo”. 1997.]=], &lt;br /&gt;
  range = {max = 1, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Fire = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Stone Arrow&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Armaments&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Geomancy&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Fires a sharp spine of rock.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Stone Arrow&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Conjuration = true, &lt;br /&gt;
    Earth = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sublimation of Blood&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Blood&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Maladies&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Converts some of the caster's blood into magical energy. The process is painful but never directly lethal. The efficiency of the conversion increases with the spell's power.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    utility = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 2, &lt;br /&gt;
  name = &amp;quot;Sublimation of Blood&amp;quot;, &lt;br /&gt;
  noise = {casting = 2, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Cactus Giant&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Scorching&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Wilderness&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Summons a warrior from a particularly prickly tribe. Foes that strike these giants in melee are in for a painful surprise! When cast at a higher power, older, more robust warriors will answer the call.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 6, &lt;br /&gt;
  name = &amp;quot;Summon Cactus Giant&amp;quot;, &lt;br /&gt;
  noise = {casting = 6, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Forest&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Fen Folio&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Wilderness&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Forcefully intersects a forested plane with this world. It requires open space to succeed. While the spell holds, a spirit of the forest will be called forth, and the trees of the forest will be awakened to deal damage to nearby enemies. Spell power increases the duration, size, and thickness of the intersected plane; as well as the strength of the spirit.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Summon Forest&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 10}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Horrible Things&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Grand Grimoire&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Opens a gate to the Abyss and calls through two or more hideous abominations from that dreadful place. While powerful, brushing one's mind against the fabric of the Abyss in this manner invites Doom upon the caster and may eventually cost them greatly.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    mons_abjure = true, &lt;br /&gt;
    unholy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 8, &lt;br /&gt;
  name = &amp;quot;Summon Horrible Things&amp;quot;, &lt;br /&gt;
  noise = {casting = 8, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Hydra&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Fen Folio&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Blood&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Summons a many-headed hydra to fight alongside the caster for a short time. Spell power determines the number of heads.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 7, &lt;br /&gt;
  name = &amp;quot;Summon Hydra&amp;quot;, &lt;br /&gt;
  noise = {casting = 7, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Ice Beast&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Beasts&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Tundra&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Calls forth a beast of ice to serve the caster. The strength of the beast depends on spell power.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Summon Ice Beast&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Ice = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Mana Viper&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Beasts&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Wilderness&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Summons a violet-scaled serpent whose bite can swiftly drain the magical reserves of nearly any foe. At higher power, the antimagic properties of the viper's bite grow even stronger.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    mons_abjure = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Summon Mana Viper&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Seismosaurus Egg&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Beasts&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of the Wilderness&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Summons the egg of a brutish lizard, just on the verge of hatching. So long as there are foes nearby and the caster remains adjacent to the egg, it will hatch several turns after being summoned to wreak havoc upon its summoner's foes.&lt;br /&gt;
&lt;br /&gt;
Even as a juvenile, a seismosaurus is a force to be reckoned with. It is nearly as hardy as a mountain, and its footfalls are capable of creating violent seismic shockwaves. Each shockwave deals considerable damage to non-flying enemies, and may sometimes even cause them to lose their footing altogether.&lt;br /&gt;
&lt;br /&gt;
Spell power increases the egg's durability and the strength of the seismosaur within, but not the time it takes to hatch.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Summon Seismosaurus Egg&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  quote = [=[Zoologists famously considered this animal to have been extinct for centuries until copies of this spell were unearthed among the affairs of a misanthropic hermit who'd finally made the wrong noble's hair fall out.&lt;br /&gt;
&lt;br /&gt;
Several well-funded expeditions were launched in the wake of the discovery, but despite (or perhaps because of) the sometimes-violent competitiveness these naturalists had for each other, the location of the lizards' nesting grounds remains unknown to this day.]=], &lt;br /&gt;
  schools = {&lt;br /&gt;
    Earth = true, &lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Summon Small Mammal&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Callings&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Cantrips&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Summons a rat, bat, or quokka to the caster's aid. Spell power increases the chance of summoning a quokka.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
  }, &lt;br /&gt;
  level = 1, &lt;br /&gt;
  name = &amp;quot;Summon Small Mammal&amp;quot;, &lt;br /&gt;
  noise = {casting = 1, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 25, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Summoning = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Swiftness&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Air&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Burglary&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Calls forth winds to greatly increase the caster's movement speed. After the effect ends, the caster's movements will be sluggish for a time.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    hasty = true, &lt;br /&gt;
    selfench = true, &lt;br /&gt;
    utility = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Swiftness&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  quote = [=[“JUST WALK OUT&lt;br /&gt;
 you can leave!!!&lt;br /&gt;
  work&lt;br /&gt;
  social thing&lt;br /&gt;
  movies&lt;br /&gt;
  home&lt;br /&gt;
  class&lt;br /&gt;
  dentist&lt;br /&gt;
  clothes shoppi&lt;br /&gt;
  too fancy weed store&lt;br /&gt;
  cops if your quick&lt;br /&gt;
  friend ships&lt;br /&gt;
 IF IT SUCKS... HIT DA BRICKS!!&lt;br /&gt;
 real winners quit” [sic]&lt;br /&gt;
   -Admin, @dasharez0ne Twitter. March 30, 2018]=], &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Teleport Other&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;There-And-Back Book&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Displacement&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Attempts to teleport a targeted creature out of the caster's sight, after a short delay.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    escape = true, &lt;br /&gt;
    not_self = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Teleport Other&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Tukima's Dance&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Great Wizards, Vol. VII&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Weapons&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = [=[Animates the weapon of a targeted foe, ripping it from their hands and causing it to attack them relentlessly. Once the target dies, the weapon will fall to the ground shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
Certain powerful named artefacts cannot be animated, and any properties that require skill in evocations will not be active.]=], &lt;br /&gt;
  flags = {&lt;br /&gt;
    WL_check = true, &lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    needs_tracer = true, &lt;br /&gt;
    not_self = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Tukima's Dance&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Vampiric Draining&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Duality&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Necromancy&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Steals the life of an adjacent living creature and grants it to the caster.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    not_self = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Vampiric Draining&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 100, &lt;br /&gt;
  range = {max = 1, min = 1}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Necromancy = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Vhi's Electric Charge&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Lightning&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Movement&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Sends the caster hurtling at a chosen nearby enemy, launching a high-accuracy melee attack on arrival. Additional electric damage will be dealt based on the length of the charge, the power of the spell, and the physical damage of the attack. The caster is wrapped in an envelope of twisted space, allowing them to safely pass through creatures, traps, and harmful terrain, and to displace creatures at their destination. The time taken by the spell is the greater of the time normally needed to cast a spell or that needed to launch one melee attack.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    dir_or_target = true, &lt;br /&gt;
    noisy = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 4, &lt;br /&gt;
  name = &amp;quot;Vhi's Electric Charge&amp;quot;, &lt;br /&gt;
  noise = {casting = 4, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  range = {max = 4, min = 4}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Air = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Volatile Blastmotes&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;book of Blasting&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Movement&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;Brings forth a cloud of volatile blastmotes around the caster. These explode on contact with open flame or with creatures - including any caster foolish enough to linger in them! The explosion is concussive, knocking adjacent creatures away. Damage done rises with the spell's power.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    destructive = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 3, &lt;br /&gt;
  name = &amp;quot;Volatile Blastmotes&amp;quot;, &lt;br /&gt;
  noise = {casting = 3, effect = 0}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 50, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Fire = true, &lt;br /&gt;
    Translocation = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Yara's Violent Unravelling&amp;quot;] = {&lt;br /&gt;
  books = {&lt;br /&gt;
    [&amp;quot;Great Wizards, Vol. VII&amp;quot;] = true, &lt;br /&gt;
    [&amp;quot;book of Misfortune&amp;quot;] = true,&lt;br /&gt;
  }, &lt;br /&gt;
  description = &amp;quot;If cast upon a creature already blessed (or cursed) with magical enchantments, those enchantments will be torn apart, transforming into a spray of destructive mutagenic radiation. The victim and anyone adjacent will be blasted and heavily deformed, weakening them and reducing their armour. Summoned creatures are particularly vulnerable, as the enchantments binding them to this plane will unravel and cause them to be dismissed immediately.&amp;quot;, &lt;br /&gt;
  flags = {&lt;br /&gt;
    chaotic = true, &lt;br /&gt;
    destructive = true, &lt;br /&gt;
    no_ghost = true, &lt;br /&gt;
    target = true,&lt;br /&gt;
  }, &lt;br /&gt;
  level = 5, &lt;br /&gt;
  name = &amp;quot;Yara's Violent Unravelling&amp;quot;, &lt;br /&gt;
  noise = {casting = 5, effect = 15}, &lt;br /&gt;
  [&amp;quot;power cap&amp;quot;] = 200, &lt;br /&gt;
  range = {max = 8, min = 8}, &lt;br /&gt;
  schools = {&lt;br /&gt;
    Alchemy = true, &lt;br /&gt;
    Hexes = true,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
return m&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Module:Monster&amp;diff=86836</id>
		<title>Module:Monster</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Module:Monster&amp;diff=86836"/>
				<updated>2026-07-19T16:35:54Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Print spell range in second parentheses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
local data = mw.loadData('Module: Table of monsters')&lt;br /&gt;
local spells_table = mw.loadData('Module: Table of spells')&lt;br /&gt;
local monster_spells_table = mw.loadData('Module: Table of monster spells')&lt;br /&gt;
&lt;br /&gt;
local function name_arg(frame)&lt;br /&gt;
  local name = frame.args[1]&lt;br /&gt;
  if not name or name == &amp;quot;&amp;quot; then&lt;br /&gt;
    name = mw.title.getCurrentTitle().text&lt;br /&gt;
  end&lt;br /&gt;
  return name&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function tile_name_arg(frame)&lt;br /&gt;
  local tile_name = frame.args[2]&lt;br /&gt;
  local monster_name = frame.args[1]&lt;br /&gt;
  if not tile_name or tile_name == &amp;quot;&amp;quot; then&lt;br /&gt;
    tile_name = monster_name&lt;br /&gt;
  end&lt;br /&gt;
  if not tile_name or tile_name == &amp;quot;&amp;quot; then&lt;br /&gt;
    tile_name = mw.title.getCurrentTitle().text&lt;br /&gt;
  end&lt;br /&gt;
  return tile_name&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.glyph(frame)&lt;br /&gt;
  local name = name_arg(frame)&lt;br /&gt;
  local monster = data[name] or data[name:lower()]&lt;br /&gt;
  if monster then&lt;br /&gt;
    return frame:expandTemplate{title = monster.Colour, args = {monster.Glyph}}&lt;br /&gt;
  else&lt;br /&gt;
    -- probably obsolete monster; fall back to old templates&lt;br /&gt;
    return frame:expandTemplate{title = &amp;quot;glyph/&amp;quot; .. name}&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.monster_info(frame)&lt;br /&gt;
  local name = name_arg(frame)&lt;br /&gt;
  local monster = data[name] or data[name:lower()]&lt;br /&gt;
  if not monster then&lt;br /&gt;
    return name&lt;br /&gt;
  end&lt;br /&gt;
  local args = {}&lt;br /&gt;
  args.name = monster.Name&lt;br /&gt;
  args.tile_name = tile_name_arg(frame)&lt;br /&gt;
  args.glyph = frame:expandTemplate{title = monster.Colour, args = {monster.Glyph}}&lt;br /&gt;
&lt;br /&gt;
  local flags = {}&lt;br /&gt;
  for i, v in ipairs(monster.Flags) do&lt;br /&gt;
    flags[i] = frame:expandTemplate{title = v}&lt;br /&gt;
  end&lt;br /&gt;
  args.flags = table.concat(flags, &amp;quot;&amp;lt;br&amp;gt;&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
  local resistances = {}&lt;br /&gt;
  for i, v in ipairs(monster.Resistances) do&lt;br /&gt;
    resistances[i] = frame:expandTemplate{title = v}&lt;br /&gt;
  end&lt;br /&gt;
  if #resistances == 0 then&lt;br /&gt;
    args.resistances = &amp;quot;None&amp;quot;&lt;br /&gt;
  else&lt;br /&gt;
    args.resistances = table.concat(resistances, &amp;quot;&amp;lt;br&amp;gt;&amp;quot;)&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  local vulnerabilities = {}&lt;br /&gt;
  for i, v in ipairs(monster.Vulnerabilities) do&lt;br /&gt;
    vulnerabilities[i] = frame:expandTemplate{title = v}&lt;br /&gt;
  end&lt;br /&gt;
  if #vulnerabilities == 0 then&lt;br /&gt;
    args.vulnerabilities = &amp;quot;None&amp;quot;&lt;br /&gt;
  else&lt;br /&gt;
    args.vulnerabilities = table.concat(vulnerabilities, &amp;quot;&amp;lt;br&amp;gt;&amp;quot;)&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  args.xp = monster.XP&lt;br /&gt;
  args.holiness = frame:expandTemplate{title = monster.Holiness}&lt;br /&gt;
  args.willpower = monster.Willpower&lt;br /&gt;
&lt;br /&gt;
  local avg_hp = monster[&amp;quot;Average HP 10x&amp;quot;] / 10&lt;br /&gt;
  local hp_min = math.max(math.floor(0.66 * avg_hp), 1)&lt;br /&gt;
  local hp_max = math.ceil(1.33 * avg_hp)&lt;br /&gt;
  args.hp_range = (&amp;quot;%d-%d&amp;quot;):format(hp_min, hp_max)&lt;br /&gt;
  args.avg_hp = avg_hp&lt;br /&gt;
&lt;br /&gt;
  args.armour_class = monster.AC&lt;br /&gt;
  args.evasion = monster.EV&lt;br /&gt;
  args.habitat = monster.Habitat&lt;br /&gt;
  args.speed = monster.Speed&lt;br /&gt;
  args.size = frame:expandTemplate{title = monster.Size}&lt;br /&gt;
&lt;br /&gt;
  local item_use = {}&lt;br /&gt;
  for i, v in ipairs(monster[&amp;quot;Item Use&amp;quot;]) do&lt;br /&gt;
    item_use[i] = frame:expandTemplate{title = v}&lt;br /&gt;
  end&lt;br /&gt;
  args.item_use = table.concat(item_use, &amp;quot;&amp;lt;br&amp;gt;&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
  for i = 1, 4 do&lt;br /&gt;
    local attack = monster.Attacks[i]&lt;br /&gt;
    if attack then&lt;br /&gt;
      local typ = frame:expandTemplate{title = attack.Type .. &amp;quot; type&amp;quot;}&lt;br /&gt;
      local flavour = frame:expandTemplate{title = attack.Flavour .. &amp;quot; flavour&amp;quot;}&lt;br /&gt;
      args[&amp;quot;attack&amp;quot; .. i] = (&amp;quot;%d (%s: %s)&amp;quot;):format(attack.Damage, typ, flavour)&lt;br /&gt;
    else&lt;br /&gt;
      args[&amp;quot;attack&amp;quot; .. i] = &amp;quot;&amp;quot;&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  args.hit_dice = monster.HD&lt;br /&gt;
  args.base_hp = monster[&amp;quot;Base HP&amp;quot;]&lt;br /&gt;
  args.extra_hp = monster[&amp;quot;Rand HP&amp;quot;]&lt;br /&gt;
  args.fixed_hp = monster[&amp;quot;Fixed HP&amp;quot;]&lt;br /&gt;
  args.intelligence = frame:expandTemplate{title = monster.Intelligence .. &amp;quot; intelligence&amp;quot;}&lt;br /&gt;
  args.genus = monster.Genus&lt;br /&gt;
  args.species = monster.Species&lt;br /&gt;
&lt;br /&gt;
  local infobox = frame:expandTemplate{title = &amp;quot;monster&amp;quot;, args = args}&lt;br /&gt;
&lt;br /&gt;
  local flavour = monster.Description&lt;br /&gt;
  if monster.Quote then&lt;br /&gt;
    flavour = flavour .. &amp;quot;\n----\n&amp;quot; .. monster.Quote:gsub(&amp;quot;\n&amp;quot;, &amp;quot;&amp;lt;br&amp;gt;&amp;quot;)&lt;br /&gt;
  end&lt;br /&gt;
  flavour = frame:expandTemplate{title = &amp;quot;flavour&amp;quot;, args = {flavour}}&lt;br /&gt;
  return infobox .. &amp;quot;\n&amp;quot; .. flavour&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local spell_disambig = {&lt;br /&gt;
  [&amp;quot;Phantom Mirror&amp;quot;] = &amp;quot;Phantom Mirror (spell)&amp;quot;,&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local function spell_link(name)&lt;br /&gt;
    if spell_disambig[name] then&lt;br /&gt;
        return '[[' .. spell_disambig[name] .. '|' .. name .. ']]'&lt;br /&gt;
    else&lt;br /&gt;
        return '[[' .. name .. ']]'&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local roman = {&amp;quot;I&amp;quot;, &amp;quot;II&amp;quot;, &amp;quot;III&amp;quot;, &amp;quot;IV&amp;quot;, &amp;quot;V&amp;quot;, &amp;quot;VI&amp;quot;, &amp;quot;VII&amp;quot;, &amp;quot;VIII&amp;quot;, &amp;quot;IX&amp;quot;, &amp;quot;X&amp;quot;}&lt;br /&gt;
&lt;br /&gt;
function p.monster_spells(frame)&lt;br /&gt;
  local name = name_arg(frame)&lt;br /&gt;
  local monster = data[name] or data[name:lower()]&lt;br /&gt;
&lt;br /&gt;
  local ret = &amp;quot;==Spells==\n[[Category:Spellcaster]]&amp;quot;&lt;br /&gt;
  local cleared = false&lt;br /&gt;
  for i, spells in ipairs(monster.Spellsets) do&lt;br /&gt;
    ret = ret .. [=[&amp;lt;div style=&amp;quot;margin: 1.0em; margin-top:0; margin-right:0; padding: 0px; float: left; border:none;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0; width:28em;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-size:larger;&amp;quot; | Spell set ]=] .. roman[i] .. &amp;quot;\n&amp;quot;&lt;br /&gt;
    for j, spell in ipairs(spells) do&lt;br /&gt;
      ret = ret .. '|-\n! align=&amp;quot;left&amp;quot; | Slot&amp;lt;sup&amp;gt;' .. j .. '&amp;lt;/sup&amp;gt;\n| ' .. spell_link(spell.Spell)&lt;br /&gt;
      if spell.Damage then&lt;br /&gt;
        ret = ret .. &amp;quot; (&amp;quot; .. spell.Damage .. &amp;quot;)&amp;quot;&lt;br /&gt;
      end&lt;br /&gt;
      local spell_data = spells_table[spell.Spell]&lt;br /&gt;
      if spell_data == nil then&lt;br /&gt;
        spell_data = monster_spells_table[spell.Spell]&lt;br /&gt;
      end&lt;br /&gt;
      if spell_data ~= nil then&lt;br /&gt;
        if spell_data.range ~= nil then&lt;br /&gt;
          local rng = spell_data.range.max&lt;br /&gt;
          if rng == 8 then&lt;br /&gt;
            rng = 'LOS' &lt;br /&gt;
          end&lt;br /&gt;
          ret = ret .. &amp;quot; (&amp;quot; .. rng .. &amp;quot;)&amp;quot;&lt;br /&gt;
        end&lt;br /&gt;
      end&lt;br /&gt;
      ret = ret .. '\n| '&lt;br /&gt;
      local flags = {}&lt;br /&gt;
      for i, v in ipairs(spell.Flags) do&lt;br /&gt;
        flags[i] = frame:expandTemplate{title = v .. &amp;quot; slot flag&amp;quot;}&lt;br /&gt;
      end&lt;br /&gt;
      ret = ret .. table.concat(flags, &amp;quot;,&amp;lt;br&amp;gt; &amp;quot;) .. &amp;quot;\n&amp;quot;&lt;br /&gt;
    end&lt;br /&gt;
    ret = ret .. &amp;quot;|-\n|}&amp;lt;/div&amp;gt;&amp;quot;&lt;br /&gt;
    cleared = i % 2 == 0&lt;br /&gt;
    if cleared then&lt;br /&gt;
      ret = ret .. '&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;'&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  if not cleared then&lt;br /&gt;
    ret = ret .. '&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;'&lt;br /&gt;
  end&lt;br /&gt;
  return ret&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local panlord_spells = {&lt;br /&gt;
-- 3.4% chance to have a particular one of these spells&lt;br /&gt;
-- (3/4 chance to be a spellcaster, then 9/10 chance to have either summon or aoe,&lt;br /&gt;
--  then 1/2 chance to choose an aoe spell, then there are 10 possible spells)&lt;br /&gt;
  [&amp;quot;Symbol of Torment&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Fire Storm&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Glaciate&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Chain Lightning&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Freezing Cloud&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Poisonous Cloud&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Metal Splinters&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Bolt of Devastation&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Orb of Electricity&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Conjure Ball Lightning&amp;quot;] = 3.4,&lt;br /&gt;
&lt;br /&gt;
-- 5.2% chance to have a particular one of these spells &lt;br /&gt;
-- (3/4 chance to be a spellcaster, then 9/10 chance to choose one of them, then there are 13 possible spells)&lt;br /&gt;
  [&amp;quot;Call Down Damnation&amp;quot;] = 5.2,&lt;br /&gt;
  [&amp;quot;Lehudib's Crystal Spear&amp;quot;] = 5.2,&lt;br /&gt;
  [&amp;quot;Corrosive Bolt&amp;quot;] = 5.2,&lt;br /&gt;
  [&amp;quot;Quicksilver Bolt&amp;quot;] = 5.2,&lt;br /&gt;
  [&amp;quot;Orb of Destruction&amp;quot;] = 5.2,&lt;br /&gt;
  [&amp;quot;Energy Bolt&amp;quot;] = 5.2,&lt;br /&gt;
  [&amp;quot;Mindburst&amp;quot;] = 5.2,&lt;br /&gt;
  [&amp;quot;Bolt of Fire&amp;quot;] = 5.2,&lt;br /&gt;
  [&amp;quot;Bolt of Cold&amp;quot;] = 5.2,&lt;br /&gt;
  [&amp;quot;Iron Shot&amp;quot;] = 5.2,&lt;br /&gt;
  [&amp;quot;Poison Arrow&amp;quot;] = 5.2,&lt;br /&gt;
  [&amp;quot;Bolt of Draining&amp;quot;] = 5.2,&lt;br /&gt;
  [&amp;quot;Lightning Bolt&amp;quot;] = 5.2,&lt;br /&gt;
&lt;br /&gt;
-- 7.5% chance to have a particular one of these spells&lt;br /&gt;
-- (3/4 chance to be a spellcaster, then 1/2 chance to choose one of them, then there are 5 possible spells)&lt;br /&gt;
  [&amp;quot;Haste&amp;quot;] = 7.5,&lt;br /&gt;
  [&amp;quot;Silence&amp;quot;] = 7.5,&lt;br /&gt;
  [&amp;quot;Invisibility&amp;quot;] = 7.5,&lt;br /&gt;
  [&amp;quot;Blink&amp;quot;] = 7.5,&lt;br /&gt;
  [&amp;quot;Blink Range&amp;quot;] = 7.5,&lt;br /&gt;
&lt;br /&gt;
-- 2.8% chance to have a particular one of these spells&lt;br /&gt;
-- (3/4 chance to be a spellcaster, then 9/10 to choose one of either summon or aoe,&lt;br /&gt;
--  then 1/4 chance to choose one of either a summon spell or a summon (greater) demon spell,&lt;br /&gt;
--  then there are 6 possible spells)&lt;br /&gt;
  [&amp;quot;Haunt&amp;quot;] = 2.8,&lt;br /&gt;
  [&amp;quot;Malign Gateway&amp;quot;] = 2.8,&lt;br /&gt;
  [&amp;quot;Summon Dragon&amp;quot;] = 2.8,&lt;br /&gt;
  [&amp;quot;Summon Horrible Things&amp;quot;] = 2.8,&lt;br /&gt;
  [&amp;quot;Summon Eyeballs&amp;quot;] = 2.8,&lt;br /&gt;
  [&amp;quot;Summon Vermin&amp;quot;] = 2.8,&lt;br /&gt;
&lt;br /&gt;
-- ... and then there's a 1/2 chance to get this spell&lt;br /&gt;
  [&amp;quot;Blink Allies Encircling&amp;quot;] = 1.4,&lt;br /&gt;
&lt;br /&gt;
-- 8.4% chance to have a particular one of these two spells&lt;br /&gt;
-- (3/4 chance to be a spellcaster, then 9/10 to choose one of either summon or aoe,&lt;br /&gt;
--  then 1/4 chance to choose one of either a summon spell or a summon (greater) demon spell,&lt;br /&gt;
--  then there are 2 possible spells)&lt;br /&gt;
  [&amp;quot;Summon Demon&amp;quot;] = 8.4,&lt;br /&gt;
  [&amp;quot;Summon Greater Demon&amp;quot;] = 8.4,&lt;br /&gt;
&lt;br /&gt;
-- 3.4% chance to have a particular one of these spells&lt;br /&gt;
-- (3/4 chance to be a spellcaster, then 1/2 chance to choose one of them, then there are 11 possible spells)&lt;br /&gt;
  [&amp;quot;Dispel Undead Range&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Paralyse&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Sleep&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Mass Confusion&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Drain Magic&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Petrify&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Polymorph&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Force Lance&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Slow&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Sentinel's Mark&amp;quot;] = 3.4,&lt;br /&gt;
  [&amp;quot;Dimension Anchor&amp;quot;] = 3.4,&lt;br /&gt;
&lt;br /&gt;
-- 2.8% chance to have one of these spells&lt;br /&gt;
-- (1/4 chance to be a non-caster, then 1/3 chance to choose one of them, then there are 3 possible spells)&lt;br /&gt;
  [&amp;quot;Blinkbolt&amp;quot;] = 2.8,&lt;br /&gt;
  [&amp;quot;Blink Close&amp;quot;] = 2.8,&lt;br /&gt;
  [&amp;quot;Harpoon Shot&amp;quot;] = 2.8,&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local function is_vault_only(monster)&lt;br /&gt;
  if monster.Name == &amp;quot;test spawner&amp;quot; then return true end -- not placed in game, nor in vaults&lt;br /&gt;
  for _, flag in ipairs(monster.Flags) do&lt;br /&gt;
    if flag == &amp;quot;Vault flag&amp;quot; then&lt;br /&gt;
      return true&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return false&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- If a monster may be able to cast the spell, returns a table. Otherwise returns nil.&lt;br /&gt;
-- The table contains the following keys:&lt;br /&gt;
-- * chance - the chance that the monster will have the spell. May be missing if the chance is too hard to calculate.&lt;br /&gt;
-- * damage - the damage that the spell does when the monster casts it (if any)&lt;br /&gt;
local function monster_spell_data(monster, spell_name)&lt;br /&gt;
  local special_table = nil&lt;br /&gt;
  if monster.Name == &amp;quot;pandemonium lord&amp;quot; then&lt;br /&gt;
    special_table = panlord_spells&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  if special_table then&lt;br /&gt;
    local chance = special_table[spell_name]&lt;br /&gt;
    if chance then&lt;br /&gt;
      if type(chance) == &amp;quot;number&amp;quot; then&lt;br /&gt;
        return {chance = chance}&lt;br /&gt;
      else&lt;br /&gt;
        return {}&lt;br /&gt;
      end&lt;br /&gt;
    else&lt;br /&gt;
      return nil&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  if not monster.Spellsets then&lt;br /&gt;
    return nil&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
  local has = 0&lt;br /&gt;
  local total = 0&lt;br /&gt;
  local damage = nil&lt;br /&gt;
  for _, spellset in ipairs(monster.Spellsets) do&lt;br /&gt;
    total = total + 1&lt;br /&gt;
    for _, spell in ipairs(spellset) do&lt;br /&gt;
      if spell.Spell == spell_name then&lt;br /&gt;
        has = has + 1&lt;br /&gt;
        if not damage then&lt;br /&gt;
          damage = spell.Damage&lt;br /&gt;
        end&lt;br /&gt;
        break&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  if has &amp;gt; 0 then&lt;br /&gt;
    return {chance = has * 100 / total, damage = damage}&lt;br /&gt;
  else&lt;br /&gt;
    return nil&lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function string_icmp(s1, s2)&lt;br /&gt;
  return s1:lower() &amp;lt; s2:lower()&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local disambig = {&lt;br /&gt;
  centaur = &amp;quot;Centaur (monster)&amp;quot;,&lt;br /&gt;
  [&amp;quot;death knight&amp;quot;] = &amp;quot;Death knight (monster)&amp;quot;,&lt;br /&gt;
  [&amp;quot;deep dwarf&amp;quot;] = &amp;quot;Deep dwarf (monster)&amp;quot;,&lt;br /&gt;
  demigod = &amp;quot;Demigod (monster)&amp;quot;,&lt;br /&gt;
  demonspawn = &amp;quot;Demonspawn (monster)&amp;quot;,&lt;br /&gt;
  draconian = &amp;quot;Draconian (monster)&amp;quot;,&lt;br /&gt;
  felid = &amp;quot;Felid (monster)&amp;quot;,&lt;br /&gt;
  formicid = &amp;quot;Formicid (monster)&amp;quot;,&lt;br /&gt;
  gargoyle = &amp;quot;Gargoyle (monster)&amp;quot;,&lt;br /&gt;
  ghoul = &amp;quot;Ghoul (monster)&amp;quot;,&lt;br /&gt;
  halfling = &amp;quot;Halfling (monster)&amp;quot;,&lt;br /&gt;
  [&amp;quot;hellfire mortar&amp;quot;] = &amp;quot;Hellfire mortar (monster)&amp;quot;,&lt;br /&gt;
  human = &amp;quot;Human (monster)&amp;quot;,&lt;br /&gt;
  kobold = &amp;quot;Kobold (monster)&amp;quot;,&lt;br /&gt;
  merfolk = &amp;quot;Merfolk (monster)&amp;quot;,&lt;br /&gt;
  minotaur = &amp;quot;Minotaur (monster)&amp;quot;,&lt;br /&gt;
  mummy = &amp;quot;Mummy (monster)&amp;quot;,&lt;br /&gt;
  naga = &amp;quot;Naga (monster)&amp;quot;,&lt;br /&gt;
  necromancer = &amp;quot;Necromancer (monster)&amp;quot;,&lt;br /&gt;
  octopode = &amp;quot;Octopode (monster)&amp;quot;,&lt;br /&gt;
  ogre = &amp;quot;Ogre (monster)&amp;quot;,&lt;br /&gt;
  spriggan = &amp;quot;Spriggan (monster)&amp;quot;,&lt;br /&gt;
  troll = &amp;quot;Troll (monster)&amp;quot;,&lt;br /&gt;
  tengu = &amp;quot;Tengu (monster)&amp;quot;,&lt;br /&gt;
  vampire = &amp;quot;Vampire (monster)&amp;quot;,&lt;br /&gt;
  wizard = &amp;quot;Wizard (monster)&amp;quot;,&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local function monsterlink(frame, data)&lt;br /&gt;
  local ret =  &amp;quot;* &amp;quot; .. frame:expandTemplate{title = &amp;quot;monsterlink&amp;quot;, args = {data.monster_link, data.monster}}&lt;br /&gt;
  if data.damage or data.chance and data.chance ~= 100 then&lt;br /&gt;
    ret = ret .. &amp;quot; (&amp;quot;&lt;br /&gt;
    if data.damage then&lt;br /&gt;
      ret = ret .. data.damage .. &amp;quot; damage&amp;quot;&lt;br /&gt;
      if data.chance and data.chance ~= 100 then&lt;br /&gt;
        ret = ret .. &amp;quot;, &amp;quot;&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
    if data.chance and data.chance ~= 100 then&lt;br /&gt;
      ret = ret .. (&amp;quot;%.1f%% chance&amp;quot;):format(data.chance)&lt;br /&gt;
    end&lt;br /&gt;
    ret = ret .. &amp;quot;)&amp;quot;&lt;br /&gt;
  end&lt;br /&gt;
  return ret&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.monsters_with_spell(frame)&lt;br /&gt;
  local spell_name = name_arg(frame)&lt;br /&gt;
  local always = {}&lt;br /&gt;
  local sometimes = {}&lt;br /&gt;
  for monster, monsterdata in pairs(data) do&lt;br /&gt;
    local data = not is_vault_only(monsterdata) and monster_spell_data(monsterdata, spell_name)&lt;br /&gt;
    if data then&lt;br /&gt;
      data.monster = monster:gsub(&amp;quot;^%l&amp;quot;, string.upper)&lt;br /&gt;
      data.monster_link = disambig[monster] or data.monster&lt;br /&gt;
      if data.chance and data.chance == 100 then&lt;br /&gt;
        table.insert(always, data)&lt;br /&gt;
      else&lt;br /&gt;
        table.insert(sometimes, data)&lt;br /&gt;
      end&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  table.sort(always, function (m1, m2) return string_icmp(m1.monster, m2.monster) end)&lt;br /&gt;
  table.sort(sometimes, function(m1, m2) return string_icmp(m1.monster, m2.monster) end)&lt;br /&gt;
  local ret = {}&lt;br /&gt;
  if #always &amp;gt; 0 then&lt;br /&gt;
    table.insert(ret, &amp;quot;The following enemies cast &amp;quot; .. spell_name .. &amp;quot;:&amp;quot;)&lt;br /&gt;
    for _, data in ipairs(always) do&lt;br /&gt;
      table.insert(ret, monsterlink(frame, data))&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  if #sometimes &amp;gt; 0 then&lt;br /&gt;
    table.insert(ret, &amp;quot;The following enemies may be able to cast &amp;quot; .. spell_name .. &amp;quot;, depending on their spell set:&amp;quot;)&lt;br /&gt;
    for _, data in ipairs(sometimes) do&lt;br /&gt;
      table.insert(ret, monsterlink(frame, data))&lt;br /&gt;
    end&lt;br /&gt;
  end&lt;br /&gt;
  return table.concat(ret, &amp;quot;\n&amp;quot;)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.categorize_will(frame)&lt;br /&gt;
  local will = frame.args[1]&lt;br /&gt;
  if not will then&lt;br /&gt;
    return ''&lt;br /&gt;
  end&lt;br /&gt;
  if will == 'Immune' then&lt;br /&gt;
	return frame:expandTemplate{title = &amp;quot;Will Immune&amp;quot;}&lt;br /&gt;
  end&lt;br /&gt;
  local will_value = tonumber(will)&lt;br /&gt;
  if not will_value then&lt;br /&gt;
    return will&lt;br /&gt;
  end&lt;br /&gt;
  if will_value == 0 then&lt;br /&gt;
    return frame:expandTemplate{title = &amp;quot;Will None&amp;quot;}&lt;br /&gt;
  end&lt;br /&gt;
  local threshold = 0&lt;br /&gt;
  local step = 40&lt;br /&gt;
  local title = 'Will'&lt;br /&gt;
  while threshold &amp;lt; 200 do&lt;br /&gt;
	threshold = threshold + step&lt;br /&gt;
	title = title..'+'&lt;br /&gt;
	if will_value &amp;lt;= threshold then&lt;br /&gt;
		return frame:expandTemplate{title = title, args={will}}&lt;br /&gt;
	end&lt;br /&gt;
  end&lt;br /&gt;
  return frame:expandTemplate{title = 'Will+++++', args={will}}&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Discord&amp;diff=86835</id>
		<title>Discord</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Discord&amp;diff=86835"/>
				<updated>2026-07-19T10:15:44Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Add info about death curses and orb of guile/vuln scroll&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Discord''' is a level 8 [[Hexes]] spell that attempts to [[frenzy]] all monsters in your [[line of sight]].&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
All susceptible monsters who fail a [[willpower]] test will be [[frenzied]]. Frenzy turns monsters &amp;quot;neutral&amp;quot;, causing them to attack the nearest creature. Additionally, monsters will gain [[haste]] and [[might]] for the duration, and can't cast spells. Monsters are [[slow]]ed for a brief time afterwards.&lt;br /&gt;
&lt;br /&gt;
This spell can affect all monsters with low enough willpower, including [[nonliving]], [[:Category:Plant holiness|plant]], and [[Monster intelligence|mindless]] creatures. This spell will affect [[allies]], though it will not affect allies which you can never harm (such as [[Fedhas]] plants or [[Demonic Guardian]]s).&lt;br /&gt;
&lt;br /&gt;
Like other &amp;quot;mass enchantments&amp;quot;, Discord has an [[enchantment power]] multiplier of x1.5.&amp;lt;ref&amp;gt;{{source ref|0.30.0|beam.cc|1785}}&amp;lt;/ref&amp;gt; See the [[Willpower#Resisting enchantments|Willpower]] article for more details on enchantment power.&lt;br /&gt;
&lt;br /&gt;
This spell is hated by [[Cheibriados]], who will impose [[penance]] on any player casting it.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Discord is a great spell against groups of enemies. Some monsters may resist the spell, but they'll usually be torn apart by their frenzied brethren. Even in the lategame, you'll face packs of low-moderate will monsters, such as [[list of ogres|ogre]] bands, [[deep troll]] packs, and [[list of draconians|draconians]] in Zot. The [[Vaults]]:5 entry is also a great target for Discord.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; tricks===&lt;br /&gt;
* After frenzying a pack of monsters, you'll usually want to get away, fast. You don't want to be swarmed by a pack of hasted and mighted monsters.&lt;br /&gt;
* Frenzied monsters can attack others ''even if they aren't in your [[LOS]]''. For example, you can use [[Dispersal]] to teleport frenzied monsters around the whole level, causing monsters to fight each other on the other side of the floor. This is unlike a great majority of things in DCSS.&lt;br /&gt;
* Unaffected monsters do not usually target their former allies, unless they themselves get attacked by them. Coupled with the increased damage and speed, it is possible for a frenzied [[vault guard]] to walk up to several mighty dragons and slaughter them one by one.&lt;br /&gt;
* If you need to stop frenzy, you can dispel it with [[Yara's Violent Unravelling]] or a [[wand of quicksilver]].&lt;br /&gt;
* You get full XP from frenzied monsters - both when a frenzied monster dies, and when a frenzy monster kills others.&lt;br /&gt;
* [[Death curse]]s won't trigger if enemy was killed by another frenzied monster, making Discord quite useful in [[Tomb]].&lt;br /&gt;
* [[Orb of Guile]] or [[Scroll of vulnerability]] may make discord applicable to basically any non-infinite [[will]] monster.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Looking for a Discord ''server'' instead? See for example https://www.reddit.com/r/dcss/comments/6hcvwy/is_there_any_dcss_community_discord_server/.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.28]], Discord could not affect sleeping monsters, and did not haste or might creatures which weren't [[natural]] holiness. You would not get XP when a frenzied monster died. Also, gods which hated attacking neutral monsters would forbid attacking a frenzied one. In 0.28, frenzy can be dispelled again.&lt;br /&gt;
*In [[0.27]], Discord's frenzy could not be dispelled.&lt;br /&gt;
*Discord was added in [[0.13]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Category:Will%2B%2B%2B%2B%2B_monsters&amp;diff=86834</id>
		<title>Category:Will+++++ monsters</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Category:Will%2B%2B%2B%2B%2B_monsters&amp;diff=86834"/>
				<updated>2026-07-19T10:12:59Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Monsters with [[Willpower]] 161 and greater (but not [[:Category:Infinite_will_monsters | infinite]]).&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Category:Will%2B_monsters&amp;diff=86833</id>
		<title>Category:Will+ monsters</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Category:Will%2B_monsters&amp;diff=86833"/>
				<updated>2026-07-19T10:12:24Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Monsters with [[Willpower]] of 1-40.&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Category:Will%2B%2B_monsters&amp;diff=86832</id>
		<title>Category:Will++ monsters</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Category:Will%2B%2B_monsters&amp;diff=86832"/>
				<updated>2026-07-19T10:12:09Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Monsters with [[Willpower]] of 41-80.&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	</feed>