<?xml version="1.0"?>
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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Predelnik</id>
		<title>CrawlWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Predelnik"/>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/Special:Contributions/Predelnik"/>
		<updated>2026-04-22T02:48:21Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talisman&amp;diff=85667</id>
		<title>Talisman</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talisman&amp;diff=85667"/>
				<updated>2026-03-18T19:44:49Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Fixed that talismans needs to be put on instead of evoked. Also transformation delay is apparently 4, 3 in code + this wait starts on next turn.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|Talismans allow their user to shift into a different form. Entering or leaving a form with a talisman requires a brief period of concentration, but otherwise, forms last until the user chooses to leave them.&lt;br /&gt;
&lt;br /&gt;
More powerful talismans require some amount of Shapeshifting skill, without which a user will find their maximum health reduced until they leave the form. Shapeshifting skill also increases other benefits provided by talismans' forms, though weaker talismans have a limit to how helpful skill can be.}}&lt;br /&gt;
'''Talismans''' are items used to change your [[Transformation|form]], using the [[Shapeshifting]] skill.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
A talisman, when '''P'''ut on, turns you into its respective [[transformation]] (e.g. a [[quill talisman]] turns you into [[Quill Form]]). This transformation lasts indefinitely. It can't be [[potion of cancellation|cancelled]] or [[Quicksilver Bolt|dispelled]], though you can voluntarily exit by taking off the talisman at any time. Entering or exiting a form takes 4 turns&amp;lt;ref&amp;gt;{{source ref|0.34.0|delay.h|653}}&amp;lt;/ref&amp;gt;. If you are turned into a [[bad form]], when you revert, you'll go back to your talisman form.&lt;br /&gt;
&lt;br /&gt;
Talismans may spawn as [[randart]]s; any randart properties apply so long as you remain in the form. For example, the quill talisman &amp;quot;Qicrucob&amp;quot; {rF+} would give permanent [[fire resistance]] in addition to all the benefits of Quill Form.&lt;br /&gt;
&lt;br /&gt;
The [[undead]] ([[Mummies]], [[Poltergeist]]s and [[Revenant]]s) are unable to transform. [[Zin]] despises form-shifting, and will instantly excommunicate any follower who uses one.&lt;br /&gt;
&lt;br /&gt;
===Transformations===&lt;br /&gt;
Each form has its own benefits and downsides. However, talisman forms share a few things in common:&lt;br /&gt;
&lt;br /&gt;
* Many talisman forms boost [[Unarmed Combat]]'s base damage.&lt;br /&gt;
* Most forms will [[meld]] certain types of equipment, which cannot be used. For example, a [[blade talisman]] turns your hands into blades, melding your [[weapon]], [[shield]], and [[gloves]].&lt;br /&gt;
* Forms often negate certain [[mutation]]s, or add new ones. They can also change your [[size]].&lt;br /&gt;
&lt;br /&gt;
Being in any form will make you take +75% damage from [[silver]] weaponry.&lt;br /&gt;
&lt;br /&gt;
===Skill===&lt;br /&gt;
Each form has a minimum [[Shapeshifting]] skill. Below this skill, you will receive a penalty to max HP. Every level of skill below the minimum gives a penalty of -10% max HP (max. -90% HP), which is then multiplied by the form bonus. &amp;lt;!-- https://github.com/crawl/crawl/blob/a941d207056b69c563e2790628016430eb5d529d/crawl-ref/source/transform.cc#L306 transform.cc --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Raising Shapeshifting past this point will give you form-specific benefits. Quill Form will have increased damage on quills, Statue Form will increase your defenses further, etc. Each form also has a maximum Shapeshifting skill, where further training has no benefit.&lt;br /&gt;
&lt;br /&gt;
Talismans are not related to [[spell]]s in any way, so [[intelligence]], [[wizardry]], etc. has no effect, and [[Trog]] won't hate them. They are also unaffected by [[Ru#Sacrifices|Sacrifice Artifice]], since they are not evocables.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Talismans are found around the dungeon and in jewellery [[shop]]s. There's a 50% chance to find a [[blade talisman]], possibly an artefact one, in the Hall of Blades part of [[Elven Halls]]:2. The loot chamber in [[Crypt]]:3 has a 33% chance to contain a [[talisman of death]].&lt;br /&gt;
&lt;br /&gt;
Some [[unique]]s can drop talismans after you kill them:&lt;br /&gt;
*{{monsterlink|Rupert}}, [[maw talisman]], 50% chance&lt;br /&gt;
*{{monsterlink|Aizul}}, [[serpent talisman]], 100% chance (guaranteed to be an [[artefact]])&lt;br /&gt;
*{{monsterlink|Roxanne}}, [[granite talisman]], 100% chance&lt;br /&gt;
*{{monsterlink|Sojobo}}, [[storm talisman]], 50% chance&lt;br /&gt;
*{{monsterlink|Bai Suzhen}}, [[dragon talisman]], 50% chance&lt;br /&gt;
*{{monsterlink|Josephina}}, [[death talisman]], 50% chance&lt;br /&gt;
&lt;br /&gt;
==List of talismans==&lt;br /&gt;
Talismans are sorted by &amp;quot;tiers&amp;quot;; each tier has the same [[Shapeshifting]] skill thresholds.&lt;br /&gt;
&lt;br /&gt;
'''Tier 1:''' (min. 0 skill, max. 7 skill)&lt;br /&gt;
*[[File:Quill talisman.png]] [[Quill talisman]] (Quill Form)&lt;br /&gt;
*[[File:Inkwell talisman.png]] [[Inkwell talisman]] (Scroll Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 1.5:''' (min. 5 skill, max. 14 skill)&lt;br /&gt;
*[[File:flux bauble.png]] [[Flux bauble]] (Flux Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 2:''' (min. 8 skill, max. 14 skill)&lt;br /&gt;
*[[File:protean talisman.png]] [[Protean talisman]] (Transforms into another Tier 2 talisman when used)&lt;br /&gt;
*[[File:medusa talisman.png]] [[Medusa talisman]] (Medusa Form)&lt;br /&gt;
*[[File:rimehorn talisman.png]] [[Rimehorn talisman]] (Yak Form)&lt;br /&gt;
*[[File:scarab talisman.png]] [[Scarab talisman]] (Scarab Form)&lt;br /&gt;
*[[File:spore talisman.png]] [[Spore talisman]] (Spore Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 3:''' (min. 12 skill, max. 20 skill)&lt;br /&gt;
*[[File:maw talisman.png]] [[Maw talisman]] (Maw Form)&lt;br /&gt;
*[[File:eel talisman.png]] [[Eel talisman]] (Eel Form)&lt;br /&gt;
*[[File:fortress talisman.png]] [[Fortress talisman]] (Crab Form)&lt;br /&gt;
*[[File:lupine talisman.png]] [[Lupine talisman]] (Werewolf Form)&lt;br /&gt;
*[[File:serpent talisman.png]] [[Serpent talisman]] (Serpent Form)&lt;br /&gt;
*[[File:spider talisman.png]] [[Spider talisman]] (Spider Form)&lt;br /&gt;
*[[File:wellspring talisman.png]] [[Wellspring talisman]] (Aqua Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 4:''' (min. 17 skill, max. 25 skill)&lt;br /&gt;
*[[File:blade talisman.png]] [[Blade talisman]] (Blade Form)&lt;br /&gt;
*[[File:dragon-coil talisman.png]] [[Dragon-coil talisman]] (Dragon Form)&lt;br /&gt;
*[[File:granite talisman.png]] [[Granite talisman]] (Statue Form)&lt;br /&gt;
*[[File:hive talisman.png]] [[Hive talisman]] (Hive Form)&lt;br /&gt;
*[[File:riddle talisman.png]] [[Riddle talisman]] (Sphinx Form)&lt;br /&gt;
*[[File:vampire talisman.png]] [[Sanguine talisman]] (Vampire Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 5:''' (min. 23 skill, max. 27 skill)&lt;br /&gt;
*[[File:talisman of death.png]] [[Talisman of death]]* (Death Form)&lt;br /&gt;
*[[File:storm talisman.png]] [[Storm talisman]] (Storm Form)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''Talismans of death have a minimum of 26 skill''&lt;br /&gt;
&lt;br /&gt;
===Melded Slots===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! '''Form''' || '''Weapon''' || '''Offhand''' || '''Body Armour''' || '''Helmet''' || '''Cloak''' || '''Gloves''' || '''Boots''' || '''Barding'''&lt;br /&gt;
|-&lt;br /&gt;
!Quill&lt;br /&gt;
| || || || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Inkwell&lt;br /&gt;
| x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Flux&lt;br /&gt;
| x || x || x || || || x || || &lt;br /&gt;
|-&lt;br /&gt;
!Medusa&lt;br /&gt;
| || || || x || x || || || &lt;br /&gt;
|-&lt;br /&gt;
!Yak&lt;br /&gt;
| x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Scarab&lt;br /&gt;
| x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Maw&lt;br /&gt;
| || || -75% || || || || || &lt;br /&gt;
|-&lt;br /&gt;
!Spore&lt;br /&gt;
| || x || || || || || x || &lt;br /&gt;
|-&lt;br /&gt;
!Eel&lt;br /&gt;
| x || x || || || || x || || &lt;br /&gt;
|-&lt;br /&gt;
!Crab&lt;br /&gt;
| || x || +70%~+135% || x || x || x || x || x &lt;br /&gt;
|-&lt;br /&gt;
!Werewolf&lt;br /&gt;
| || || || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Serpent&lt;br /&gt;
| x || x || x || x || || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Spider&lt;br /&gt;
| x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Aqua&lt;br /&gt;
| || || x || || || || || &lt;br /&gt;
|-&lt;br /&gt;
!Blade&lt;br /&gt;
| || || -60%~0% || || || || || &lt;br /&gt;
|-&lt;br /&gt;
!Dragon&lt;br /&gt;
| x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Statue&lt;br /&gt;
| || || x || || || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Hive&lt;br /&gt;
| || || x || x || || || || &lt;br /&gt;
|-&lt;br /&gt;
!Sphinx&lt;br /&gt;
| x || x || x || x || || x || x || +&lt;br /&gt;
|-&lt;br /&gt;
!Vampire&lt;br /&gt;
| || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
!Storm&lt;br /&gt;
| x || x || x || x || x || x || x || x &lt;br /&gt;
|-&lt;br /&gt;
!Death&lt;br /&gt;
| || || || || || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''''Percentages''' indicate changes in AC derived from [[body armour]].''&amp;lt;br&amp;gt;&lt;br /&gt;
'''''Ranges''' indicate values at minimum and maximum [[Shapeshifting]], in accordance to the talisman's Tier.''&amp;lt;br&amp;gt;&lt;br /&gt;
'''''+''' indicates a slot is enabled while in this form, regardless of [[species]].''&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.34]], [[spore talisman]]s and [[eel talisman]]s were added. Talismans were also made to be cheaper in shops. Also, talismans are now considered gear and are (p)ut on instead of e(v)oked.&lt;br /&gt;
*In [[0.33]], a ''dozen'' new talismans were added, including: [[Quill talisman]], [[Inkwell talisman]], [[Protean talisman]], [[Medusa talisman]], [[Rimehorn talisman]], [[Scarab talisman]], [[Fortress talisman]], [[Lupine talisman]], [[Spider talisman]], [[Wellspring talisman]], [[Hive talisman]], [[Riddle talisman]], [[Sanguine talisman]].&lt;br /&gt;
:Also, the skill requirements for different tiers changed:&lt;br /&gt;
:*Tier 2 (ie: protean tier) is 8-14 instead of 7-14.&lt;br /&gt;
:*Tier 3 (ie: blade tier) is 12-20 instead of 10-19.&lt;br /&gt;
:*Tier 4 (ie: statue tier) is 17-25 instead of 16-25.&lt;br /&gt;
*Talismans were introduced in [[0.31]], replacing [[Transmutations]] magic. Removed spells include [[Beastly Appendage]], [[Spider Form]], [[Ice Form]], [[Blade Hands]], [[Statue Form]], [[Dragon Form]], [[Storm Form]], and [[Necromutation]] (Lichform).&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Tournament&amp;diff=66437</id>
		<title>Tournament</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Tournament&amp;diff=66437"/>
				<updated>2022-09-29T11:03:13Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Add a link to 0.29 tournament&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tournament is an event where players can join clans and compete against each other online for special banners and bragging rights. It usually starts directly after the release of a new version.&lt;br /&gt;
&lt;br /&gt;
Official tournament pages:&lt;br /&gt;
&lt;br /&gt;
* [https://crawl.develz.org/tournament/0.29/ Crawl 0.29 Tournament]&lt;br /&gt;
* [https://crawl.develz.org/tournament/0.28/ Crawl 0.28 Tournament]&lt;br /&gt;
* [https://crawl.develz.org/tournament/0.27/ Crawl 0.27 Tournament]&lt;br /&gt;
* [https://crawl.develz.org/tournament/0.26/ Crawl 0.26 Tournament]&lt;br /&gt;
* [https://crawl.develz.org/tournament/0.25/ Crawl 0.25 Tournament]&lt;br /&gt;
* [https://crawl.develz.org/tournament/0.24/ Crawl 0.24 Tournament]&lt;br /&gt;
* [https://crawl.develz.org/tournament/0.23/ Crawl 0.23 Tournament]&lt;br /&gt;
* [http://dobrazupa.org/tournament/0.21/ Crawl 0.21 Tournament]&lt;br /&gt;
* [http://dobrazupa.org/tournament/0.20/ Crawl 0.20 Tournament]&lt;br /&gt;
* [http://dobrazupa.org/tournament/0.19/ Crawl 0.19 Tournament]&lt;br /&gt;
* [http://dobrazupa.org/tournament/0.18/ Crawl 0.18 Tournament]&lt;br /&gt;
* [http://dobrazupa.org/tournament/0.17/ Crawl 0.17 Tournament]&lt;br /&gt;
* [http://dobrazupa.org/tournament/0.16/ Crawl 0.16 Tournament]&lt;br /&gt;
* [http://dobrazupa.org/tournament/0.15/ Crawl 0.15 Tournament]&lt;br /&gt;
* [http://dobrazupa.org/tournament/0.14/ Crawl 0.14 Tournament]&lt;br /&gt;
* [http://dobrazupa.org/tournament/0.13/ Crawl 0.13 Tournament]&lt;br /&gt;
* [http://dobrazupa.org/tournament/0.12/overview.html Crawl 0.12 Tournament]&lt;br /&gt;
* [http://crawl.akrasiac.org/tourney12b/ Crawl 0.11 Tournament]&lt;br /&gt;
* [http://crawl.akrasiac.org/tourney12a/ Crawl 0.10 Tournament]&lt;br /&gt;
* [http://crawl.akrasiac.org/tourney11/index.html August 2011]&lt;br /&gt;
* [http://crawl.akrasiac.org/tourney10/ August 2010]&lt;br /&gt;
* [http://crawl.akrasiac.org/tourney09/index.html August 2009]&lt;br /&gt;
* [http://crawl.akrasiac.org/tourney/index.html August 2008]&lt;br /&gt;
&lt;br /&gt;
Leaderboards:&lt;br /&gt;
&lt;br /&gt;
* [http://dobrazupa.org/tournament/0.20/overview.html May 2017]&lt;br /&gt;
* [http://dobrazupa.org/tournament/0.19/overview.html November 2016]&lt;br /&gt;
* [http://dobrazupa.org/tournament/0.18/overview.html May 2016]&lt;br /&gt;
* [http://dobrazupa.org/tournament/0.17/overview.html November 2015]&lt;br /&gt;
* [http://dobrazupa.org/tournament/0.16/overview.html March 2015]&lt;br /&gt;
* [http://dobrazupa.org/tournament/0.15/overview.html August 2014]&lt;br /&gt;
* [http://dobrazupa.org/tournament/0.14/overview.html April 2014]&lt;br /&gt;
* [http://crawl.akrasiac.org/tourney11/overview.html August 2011]&lt;br /&gt;
* [http://crawl.akrasiac.org/tourney10/overview.html August 2010]&lt;br /&gt;
* [http://crawl.akrasiac.org/tourney09/overview.html August 2009]&lt;br /&gt;
* [http://crawl.akrasiac.org/tourney/overview.html August 2008]&lt;br /&gt;
&lt;br /&gt;
Unofficial tournaments:&lt;br /&gt;
&lt;br /&gt;
* [http://crawl11.dyndns.org/ May 2011]&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Tournament]]&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Module_talk:Table_of_spells&amp;diff=66399</id>
		<title>Module talk:Table of spells</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Module_talk:Table_of_spells&amp;diff=66399"/>
				<updated>2022-09-27T20:29:34Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Spell Noise script error==&lt;br /&gt;
I don't know much about using Modules, but as far as I can tell, some templates aren't prepared to accept full text in the Spell Effect Noise field (I dunno if they only accept integers or what). For the most part, this isn't a problem, but [[Inner Flame]] and [[Fulminant Prism]] both have an initial effect noise of 0 and then make more noise afterwards when their target explodes.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[User:Ge0ff|Ge0ff]]'s last edit to this module worked well on Inner Flame's page, but (from what I can tell) broke everything based off of [[:Template:spell table]] (so also things like [[:Template:spell table by level]], [[:Template:spell table by school]], [[:Template:spell table by flag]], etc.). Given that [[:Template:spell info]] worked normally, I think the problem lies with those other templates. In any case, I went back to using the old spell template on the Inner Flame page so we at least have accurate information without breaking a whole bunch of spell lists.&amp;lt;br/&amp;gt;&lt;br /&gt;
Does anybody with more experience in coding wiki Module/Template relationships have a solution for this problem? [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 04:18, 14 September 2020 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Right, it looks like it was the &amp;lt;code&amp;gt;format_noise&amp;lt;/code&amp;gt; method, which was trying to find &amp;lt;code&amp;gt;math.max(noise.casting, noise.effect)&amp;lt;/code&amp;gt; in [[Module:Spell]]. Switched to grabbing the first consecutive block of digits instead, and it seems to be working now. -[[User:LunaeLumen|LunaeLumen]] ([[User talk:LunaeLumen|talk]]) 21:57, 14 September 2020 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Generating==&lt;br /&gt;
Currently the data is from [[0.25]], so we need to update it to [[0.28]]. To do this, https://github.com/plampila/crawl-wiki-modules speaks of a tool to generate a data table. It looks like the tool consists of the files changed at this [https://github.com/plampila/crawl/commit/1429969f80af867dfcc5431dd3ce1f7b4aae869f#diff-756f39d746a592012749140a642b24a8aa0e7f0df464c8f77a6a1edf68f50755|this commit]. So I'm thinking the process is to download the crawl 0.28 source code, make these file changes and then build and run &amp;lt;code&amp;gt;json-data-main.exe&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
One misleading thing is that [[Ice Magic]] for example says the page is for [[0.21]], but the data is from [[0.25]], so it seems like it should say that instead. Maybe the destination pages could use a different header template that reads: &amp;quot;The spell information is from 0.25 and may not be up to date for the latest stable release of Crawl&amp;quot; where the version number is read from this module.&lt;br /&gt;
--[[User:ScriptFactory|ScriptFactory]] ([[User talk:ScriptFactory|talk]]) 21:14, 8 February 2022 (CET)&lt;br /&gt;
:If you can figure out how to automate the process of updating modules like this, go ahead. I've just been updating things manually so far. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 04:20, 9 February 2022 (CET)&lt;br /&gt;
Well, that took quite a bit of effort. The C++ code and other files needed heavy revision. I put the new changes on my personal GitHub repo for now. Also I'll add instructions there so that hopefully the process will be a little smoother next time.&lt;br /&gt;
&lt;br /&gt;
In an attempt to avoid C++ compiling, I also tried a different method using only Lua scripts. The downside is that each time, several C++ files must be translated into Lua with a text editor by using search and replace. This is somewhat error-prone. If that sounds easier for other wiki editors, maybe we can move towards that in the future. To me, the important thing is that the wiki can be updated when new versions come out, even if there are errors that need to be cleaned up later.&lt;br /&gt;
--[[User:ScriptFactory|ScriptFactory]] ([[User talk:ScriptFactory|talk]]) 00:01, 12 February 2022 (CET)&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
I can see that extraction script support quotes as well but they were removed during previous regeneration. Was it intentional, if so why? --[[User:Predelnik|Predelnik]] ([[User talk:Predelnik|talk]]) 10:22, 27 September 2022 (CEST)&lt;br /&gt;
:There was an issue recently where the quotes weren’t formatted properly for lua, they may have been removed because of that. If so, all that needs to be done is add a \ before quotation marks [[User:Pisaster|Pisaster]] ([[User talk:Pisaster|talk]]) 20:44, 27 September 2022 (CEST)&lt;br /&gt;
::Seems like quotes from crawl source use unicode fancy quotation marks which seem to work fine without escaping for me, please report if there's any issue. On github page it is mentioned that there is an issue with encoding during conversion to lua but it does not happen if conversion is done in linux (wsl). Normal ascii quotation marks would be escaped during serialization to json I believe so it should be fine.--[[User:Predelnik|Predelnik]] ([[User talk:Predelnik|talk]]) 22:29, 27 September 2022 (CEST)&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Module:Table_of_spells&amp;diff=66398</id>
		<title>Module:Table of spells</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Module:Table_of_spells&amp;diff=66398"/>
				<updated>2022-09-27T20:23:13Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Add quotes using script since unicode quotation marks seem to work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Table of spells (0.29.1)&lt;br /&gt;
return {&lt;br /&gt;
  Agony = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Necromancy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Senses&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Cuts the health of an adjacent creature in half. This damage is never directly lethal.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Agony&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    quote = &amp;quot;“Unbearable, isn't it? The suffering of strangers, the agony of friends. There\n is a secret song at the center of the world, Joey, and its sound is like\n razors through flesh.”\n    -Pinhead, _Hellraiser 3: Hell on Earth_. 1992.&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Airstrike = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Air&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Storms&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes the air around a creature to twist itself into a whirling vortex of meteorological fury. It does more damage to targets surrounded by empty space.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Airstrike&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 4&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Alistair's Intoxication&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Party Tricks&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Great Wizards, Vol. II&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Converts a small portion of the brain matter of those around you into alcohol, attempting to confuse all intelligent creatures within view (although poison-resistant creatures may resist the effects). The caster will experience vertigo briefly if they successfully make contact with other minds. It is frequently used as an icebreaker at wizard parties.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Alistair's Intoxication&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 150,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Poison = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Anguish = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Dreams&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Maledictions&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Afflicts nearby foes with supernatural anguish, causing all damage they deal to rebound on them for the duration of the effect. Strong-willed foes can resist the necromantic visions of pain and suffering, and mindless creatures are unaffected.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Anguish&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Animate Armour&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Armaments&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Iron&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Call upon the spirit of your worn armour to fight alongside you. The spirit moves slowly, but draws strength from the inherent protection of your own armour. At higher power, the spirit becomes more durable.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Animate Armour&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Animate Dead&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Death&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Unlife&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;For some time after casting this, living creatures killed by the caster will rise as zombies. The chance of reanimating a monster and the duration of the effect increase with spell power. Re-casting this spell will return zombies to dust, as will leaving the floor.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      helpful = true,&lt;br /&gt;
      selfench = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Animate Dead&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    quote = &amp;quot;“Remember, I am not recording the vision of a madman. The sun does not more\n certainly shine in the heavens, than that which I now affirm is true. Some\n miracle might have produced it, yet the stages of the discovery were distinct\n and probable. After days and nights of incredible labour and fatigue, I\n succeeded in discovering the cause of generation and life; nay, more, I became\n myself capable of bestowing animation upon lifeless matter.”\n    -Mary Shelley, _Frankenstein, or the Modern Prometheus_,\n     Vol. I, Chapter 3. 1818 (1st Ed.)&amp;quot;,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Apportation = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Cantrips&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Party Tricks&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Pulls the top item or group of similar items from a distant pile to the floor near the caster. With low power, items might not be moved all the way to the caster's position.\n\nExtremely powerful magical items, such as the Orb of Zot, may actively resist the pull of this spell.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      obj = true,&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Apportation&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Beastly Appendage&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Changes&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes monstrous horns and talons to grow from the caster's body, granting them a chance of making an extra attack in melee. It is not powerful enough to enhance appendages that are already nonhuman.\n\nWhile transformed, auxiliary armour on the affected body parts is melded.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      helpful = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Beastly Appendage&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Blade Hands&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Iron&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Transfigurations&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Weapons&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes long, scythe-shaped blades to grow from the caster's hands, increasing melee damage significantly.\n\nWhile transformed, equipped weapons, shields, and gloves are melded, and casting spells becomes somewhat more difficult.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      helpful = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Blade Hands&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Blink = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Spatial Translocations&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Inescapable Atlas&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Randomly translocates the caster a short distance. Translocating in this way destabilises the caster temporarily, preventing consecutive blinks for a short period of time depending on spellpower.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      escape = true,&lt;br /&gt;
      selfench = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Blink&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Borgnjor's Revivification&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      Necronomicon = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Instantly heals any and all wounds suffered by the caster, but also permanently damages their health, to a degree dependent on (and inversely related to) power.\n\nIt is powerful enough to cancel the effects of Death's Door, although doing so will briefly paralyse the caster. It has no effect on the undead.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Borgnjor's Revivification&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Borgnjor's Vile Clutch&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Unlife&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Great Wizards, Vol. II&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth hands from corpses interred beneath the dungeon floor long ago. Enemies caught in the area will be held in place and constricted until they break free.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Borgnjor's Vile Clutch&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 4&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 6,&lt;br /&gt;
      min = 6&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Call Canine Familiar&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Callings&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Hunter&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a solitary canine to the caster's aid. Spell power increases the chance of summoning a stronger breed.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Call Canine Familiar&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    quote = &amp;quot;“There seemed a strange stillness over everything. But as I listened, I heard\n as if from down below in the valley the howling of many wolves. The Count's\n eyes gleamed, and he said.\n\n ‘Listen to them, the children of the night. What music they make!’ Seeing, I\n suppose, some expression in my face strange to him, he added, ‘Ah, sir, you\n dwellers in the city cannot enter into the feelings of the hunter.’”\n    -Bram Stoker, _Dracula_. 1897.&amp;quot;,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Call Imp&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Minor Magic&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth a minor demon from the pits of Hell. The demon will fight alongside the caster for a time depending on spell power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      selfench = true,&lt;br /&gt;
      unholy = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Call Imp&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Cause Fear&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Hexes&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Dragon&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes fear in those near to the caster, causing those affected to be unable to approach the caster, and to sometimes fail to attack them in melee. Leaving the caster's line of sight will end the effect.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Cause Fear&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“And when Miranda sang\n Everyone turned away\n Used to the noose, they obey”\n    -The Mars Volta, “Miranda That Ghost Just Isn't Holy Anymore”. 2005.&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Chain Lightning&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Annihilations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Releases a massive electrical discharge that arcs to the creature nearest the caster and then outward from it. The further it travels, the less damage it does. Secondary arcs have limited range and do little damage to the caster. The spell's damage partially bypasses armour and resistance to electricity.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Chain Lightning&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 25,&lt;br /&gt;
      effect = 10&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“The trouble ain't that there is too many fools,\n but that the lightning ain't distributed right.”\n    -traditionally attributed to Samuel Clemens.&amp;quot;,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Confusing Touch&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Debilitation&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Misfortune&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Enchants the caster's dominant hand with magical energy. This energy is released when the caster touches a monster, and may induce a state of confusion in the monster. The caster's attacks do no damage while attempting to touch a monster in this way.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      selfench = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Confusing Touch&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Conjure Ball Lightning&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Chaos&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Spheres&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Creates a pack of ball lightnings, which seek out the nearest enemy before exploding in a huge blast of electricity. Casters are advised to use caution; the lightning is not mindful of what it may hit.\n\nThe magic which keeps ball lightnings cohesive has limited range, so they may dissipate harmlessly if allowed to drift too far away from their caster before exploding.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      selfench = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Conjure Ball Lightning&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 25&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Conjure Flame&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Flames&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Everburning Encyclopedia&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures burning embers at the caster's feet, which will burst into flame soon after. Any creature (including the caster) that stands on the embers will smother them, so casters are well advised to step away immediately after casting. Re-casting the spell will also ignite the embers, burning the caster.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      neutral = true,&lt;br /&gt;
      no_ghost = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Conjure Flame&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Corpse Rot&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Decay&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Vapours&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Rapidly accelerates the decomposition of living monsters slain by the caster, and gathers the foul miasmic vapour around the caster. The clouds eat away at the life force of any creature they envelop.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      helpful = true,&lt;br /&gt;
      selfench = true,&lt;br /&gt;
      unclean = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Corpse Rot&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Necromancy = true,&lt;br /&gt;
      Poison = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Dazzling Flash&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Spectacle&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Senses&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;The caster erupts in a scintillating display of light. Any living creature nearby may be dazzled and left stumbling blindly.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      no_ghost = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Dazzling Flash&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 0,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 3,&lt;br /&gt;
      min = 2&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Death Channel&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Decay&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Unlife&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Binds the souls of slain living, demonic and holy creatures, forcing their spectres to remain and fight for the caster for as long as the channel lasts.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      helpful = true,&lt;br /&gt;
      selfench = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Death Channel&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Death's Door&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      Necronomicon = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Renders the caster nigh invulnerable to harm for a brief period, but brings them dangerously close to death in the process. So close, in fact, that the body believes itself to be dead — healing effects will do nothing.\n\nThe caster will receive one warning shortly before the spell expires. After expiry, the spell cannot immediately be recast, but with high power the caster will be left further from death when the effect ends. It has no effect on those who are already undead.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      no_ghost = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Death's Door&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Discord = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Chaos&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Hexes&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Drives nearby creatures into an insane frenzy, causing them to mercilessly attack anything and everything nearby with great strength and speed.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      hasty = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Discord&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Disjunction = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Chaos&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Warp&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Destabilizes the space in a sphere around the caster for a while, causing anyone nearby to blink away from the caster. The chance of blinking depends on the distance from the caster, being nearly certain when directly adjacent. It causes magical contamination when cast.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      escape = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Disjunction&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Dispel Undead&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Decay&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Touch&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Harms an adjacent undead creature greatly by interfering with the forces binding it together.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Dispel Undead&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Dispersal = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Warp&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;There-And-Back Book&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Teleports away any creatures within a short distance of the caster. Any creature with the Will to resist will still be irresistibly blinked a shorter distance, and any monster it affects at all has a separate Will-based chance of being confused by the warping of space.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      escape = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Dispersal&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Dragon Form&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Dragon&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Transfigurations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a mighty, fire-breathing dragon. The caster becomes highly resistant to fire and resistant to poison, but vulnerable to cold. The caster becomes able to deal incredible damage in melee combat, and they become much more robust, although their evasiveness is reduced.\n\nWhile transformed, any equipped weapons and armour are melded.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      helpful = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Dragon Form&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Dragon's Call&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Dragon&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Issues a powerful call to a draconic realm, beckoning forth dragon after dragon to engage the summoner's enemies. The spell is taxing to maintain, and each new dragon which answers the call will further drain the summoner's magical reserves. After the call ends, it cannot be issued again for a short time. The duration of the call and the species of dragons called depend on spell power.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Dragon's Call&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 7,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“This is where the dragons went.\n They lie...\n Not dead, not asleep. Not waiting, because waiting implies expectation.\n Possibly the word we're looking for here is...\n ...dormant.\n And although the space they occupy isn't like normal space, nevertheless\n   they are packed in tightly. Not a cubic inch there but is filled by a claw,\n   a talon, a scale, the tip of a tail, so the effect is like one of those\n   trick drawings and your eyeballs eventually realise that the space between\n   each dragon is, in fact, another dragon.\n They could put you in mind of a can of sardines, if you thought sardines\n   were huge and scaly and proud and arrogant.\n And presumably, somewhere, there's the key.”\n    -Terry Pratchett, “Guards! Guards!”. 1990.&amp;quot;,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Enfeeble = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Maledictions&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Misfortune&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Overwhelms an enemy with malignant energies, irresistibly weakening their melee attacks and disrupting their magic. It will additionally daze and blind any foe that fails to resist the full force of the curse.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Enfeeble&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 7,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ensorcelled Hibernation&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Burglary&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Dreams&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Lowers its target's metabolic rate, inducing hibernation. After awakening, the target will be unable to be put to sleep again for some time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Ensorcelled Hibernation&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 0,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    quote = &amp;quot;“Sweet dreams are made of this; who am I to disagree?”\n    -Eurythmics, “Sweet Dreams (Are Made of This)”. 1983.&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Eringya's Noxious Bog&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Fen Folio&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Great Wizards, Vol. II&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes the caster to release a torrent of sludge that transforms nearby areas into a toxic bog. The sludge damages and poisons all monsters, even those resistant to poison. The bog cannot form on areas adjacent to multiple solid features, nor on areas that lack solid floor, like deep water or lava. The transformation is temporary and cannot be sustained out of the caster's sight. Spellpower will increase how long the bog lingers.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      no_ghost = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Eringya's Noxious Bog&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Poison = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Fire Storm&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Annihilations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth a mighty storm of roaring flame directly onto the target, dealing damage in a large area and leaving behind short-lived fire vortices. A portion of its damage bypasses fire resistance.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Fire Storm&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 9,&lt;br /&gt;
      effect = 25&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“Some have said there is no subtlety to destruction. You know what? They're\n dead.”\n    -Jaya Ballard, task mage (Magic: the Gathering).&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Fireball = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Fire&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Spheres&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Hurls an explosive ball of fire.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Fireball&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Flame Wave&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Flames&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Scorching&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Blasts the caster's surroundings with a wave of fire. If the caster maintains focus and supplies the spell with magical power (by waiting in place and not taking any other actions), more and larger flame waves will radiate outward.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Flame Wave&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 0,&lt;br /&gt;
      effect = 12&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 3,&lt;br /&gt;
      min = 3&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Foxfire = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Flames&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures two balls of burning swamp gas adjacent to the caster. The balls will rapidly seek the nearest monster and burn them. They will dissipate harmlessly if unable to reach a target or if the caster swaps places with them.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      selfench = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Foxfire&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 1&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Freeze = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Frost&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Freezes an adjacent creature, dealing damage that bypasses any armour the target may have. This may temporarily slow cold-blooded creatures.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      not_self = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Freeze&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Freezing Cloud&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Ice&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Trismegistus Codex&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures up a large cloud of lethally cold vapour.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      cloud = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Freezing Cloud&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Frozen Ramparts&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Frost&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Rime&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Encases surrounding walls with ice for a short time. Foes that wander near the icy walls will be damaged, and this may temporarily slow cold-blooded creatures. Each victim is only ever affected by one icy wall at a time.\n\nThe ice will crack and fall away if the caster moves to a new position.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      no_ghost = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Frozen Ramparts&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 8&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 2,&lt;br /&gt;
      min = 2&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Fulminant Prism&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Blasting&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Conjurations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures a prism which unleashes a violent explosion of arcane force after a short duration. The prism is extremely fragile and any damage caused to it may result in premature detonation.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Fulminant Prism&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Gell's Gravitas&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Displacement&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;There-And-Back Book&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Briefly redirects gravity around a target point, causing 'down' to be towards that point. All nearby creatures, save the caster, fall helplessly toward that point – typically colliding with each other, or with a victim standing there.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Gell's Gravitas&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Hailstorm = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Frost&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Tundra&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures a cannonade of hail. The eye of the storm is wide enough that monsters adjacent to the caster are unaffected. Due to the strong impact and cutting edges a significant portion of its damage bypasses cold resistance.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Hailstorm&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 3,&lt;br /&gt;
      min = 3&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Haunt = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Death&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls wraiths and ghosts to haunt the caster's target. They will only attack the creature they are haunting, and will dissipate quickly once their target dies. The number of spectres summoned increases with spell power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      mons_abjure = true,&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Haunt&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ice Form&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Rime&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Tundra&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a frozen ice-creature, light enough to float on water. The caster gains a freezing melee attack, and becomes incredibly resistant to cold and resistant to poison, but vulnerable to fire. High power increases the armour granted by this form.\n\nWhile transformed, any equipped weapons and armour are melded.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      helpful = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Ice Form&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ignite Poison&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Everburning Encyclopedia&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Trismegistus Codex&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Converts all nearby poison into liquid flame, burning poisoned creatures from within. It also turns clouds of poison and mephitic gases into flame. The caster is not affected directly.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Ignite Poison&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Fire = true,&lt;br /&gt;
      Poison = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Ignition = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Fire&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;the Unrestrained Analects&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;All foes in the caster's surroundings are engulfed in balls of fire. The caster and their allies are protected from the fire and will never be harmed by this spell.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Ignition&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 8,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Infestation = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Death&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth a plague of scarabs, infesting affected creatures for a duration depending on power and causing death scarabs to grow and burst from them upon death.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      target = true,&lt;br /&gt;
      unclean = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Infestation&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 8,&lt;br /&gt;
      effect = 4&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Inner Flame&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Flames&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Hexes&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fills an enemy with an intense fire. This fire is released any time the target is hit, and explosively released upon death. The size of the explosion caused is dependent on the size of the target.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      target = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Inner Flame&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Fire = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Iron Shot&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Iron&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Power&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Hurls a large and heavy metal shot.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Iron Shot&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 6&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Irradiate = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Alchemy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Transfigurations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transmutes an ultra-thin layer of the caster's skin (or equivalent) directly into pure magical energy, blasting adjacent creatures. It heavily deforms its targets, weakening them and reducing their armour. The caster is not left entirely unaffected; some of the magic lingers, enough to leave them dangerously contaminated after a few castings.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      chaotic = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Irradiate&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“Reflex in the sky warn you you're gonna die\n Storm coming, you'd better hide from the atomic tide\n Flashes in the sky turns houses into sties\n Turns people into clay, radiation minds decay”\n    -Black Sabbath, “Electric Funeral”. 1970.&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Iskenderun's Battlesphere&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Power&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Spheres&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures a small globe of magical energy. Each time its creator casts a spell from the Conjuration school (other than Battlesphere itself or Spellforged Servitor), the battlesphere will launch its own volley of energy at a random foe. With increasing power, the battlesphere lasts longer and deals more damage per volley.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Iskenderun's Battlesphere&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    quote = &amp;quot;“Maxim 4: Close air support covereth a multitude of sins.”\n    -Howard Tayler, _The Seventy Maxims of Maximally Effective Mercenaries_,\n     in _Schlock Mercenary_. 2008.&amp;quot;,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Iskenderun's Mystic Blast&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Blasting&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Spectacle&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Detonates a crackling sphere of destructive energy. The explosion will hit all nearby monsters with physical force, knocking them back if damage is done.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Iskenderun's Mystic Blast&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 10&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 2,&lt;br /&gt;
      min = 2&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Leda's Liquefaction&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Earth&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Hunter&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Liquefies the ground around the caster, making it difficult to move through. Any movement through liquefied ground will be slowed, and creatures stuck in the liquefied ground will be unable to fly. Attempts to attack the caster in melee may fail.\n\nThe effect starts out with a radius depending on power, which will then shrink, eventually covering only the caster, before it times out. Maintaining the connection to the ground slows the caster's movement, even if they are flying.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Leda's Liquefaction&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Lee's Rapid Deconstruction&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Blasting&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Earth&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fragments a wall or a suitably brittle visible monster into an explosion of deadly shrapnel. It can be used on monsters made of ice, bone, or any wall-like substance, as well as those turned to stone by petrification. Its damage is strongly reduced by armour.\n\nTargets made from rock, stone, ice or bone will cause a small explosion. Metal targets will cause a small but more damaging explosion, and targets made from crystal will cause a large and more damaging explosion.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Lee's Rapid Deconstruction&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 20&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“Now the house was full of men and women; and all the lords of the Philistines\n were there; and there were upon the roof about three thousand men and women,\n that beheld while Samson made sport.\n\n And Samson called unto the LORD, and said, O Lord GOD, remember me, I pray\n thee, and strengthen me, I pray thee, only this once, O God, that I may be at\n once avenged of the Philistines for my two eyes.\n\n And Samson took hold of the two middle pillars upon which the house stood, and\n on which it was borne up, of the one with his right hand, and of the other\n with his left.\n\n And Samson said, Let me die with the Philistines. And he bowed himself with\n all his might; and the house fell upon the lords, and upon all the people that\n were therein. So the dead which he slew at his death were more than they which\n he slew in his life.”\n    -KJV Bible, Judges 16:27-30.&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Lehudib's Crystal Spear&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Armaments&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Moon&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Hurls a lethally sharp shard of crystal.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Lehudib's Crystal Spear&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 8,&lt;br /&gt;
      effect = 8&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 3,&lt;br /&gt;
      min = 3&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Lesser Beckoning&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Displacement&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Spatial Translocations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Beckons the target forward, attempting to place them adjacent to the caster.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      not_self = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Lesser Beckoning&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 2&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Lightning Bolt&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Lightning&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Storms&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a mighty bolt of lightning. Its damage partially bypasses armour and it can be bounced off walls to hit targets twice.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Lightning Bolt&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 25&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Magic Dart&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Conjurations&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Minor Magic&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a small bolt of magical energy which never misses.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Magic Dart&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 1&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Malign Gateway&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Grand Grimoire&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Tears a gash in reality, creating a self-sustained but temporary portal to an unknown, tainted otherworld. It requires open space to succeed. After a short time, a powerful clawed tentacle will reach through the portal, remaining bound to the caster's will for a duration depending on power. With the portal's expiry, the tentacle will be severed and turn on the caster. The duration of the portal increases with spell power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      unholy = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Malign Gateway&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true,&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Manifold Assault&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Spatial Translocations&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Inescapable Atlas&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Warps space into paradoxical configurations in order to strike many visible targets with one melee attack. The effect is too imprecise to allow stabbing unsuspecting foes. At high power, it can be used to strike more enemies at once.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      no_ghost = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Manifold Assault&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Maxwell's Capacitive Coupling&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Lightning&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Sky&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Gradually builds up electric charge in the caster, so long as they maintain focus (by waiting in place and not taking any other actions). When a threshold is reached, the charge couples with the nearest foe, vaporising them instantly. Higher spell power will allow the caster to accumulate charge more rapidly.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      no_ghost = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Maxwell's Capacitive Coupling&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 7,&lt;br /&gt;
      effect = 25&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Mephitic Cloud&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Minor Magic&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Trismegistus Codex&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures up a short-lived cloud of noxious fumes, which may cause confusion in any creature not resistant to poison. Tougher, more experienced creatures are less likely to be affected.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      cloud = true,&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Mephitic Cloud&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    quote = &amp;quot;“Seit mehreren Jahren schon hatte die indische Cholera eine verstärkte\n Neigung zur Ausbreitung und Wanderung an den Tag gelegt. Erzeugt aus\n den warmen Moraesten des Ganges-Deltas, aufgestiegen mit dem\n mephitischen Odem jener üppig-untauglichen, von Menschen gemiedenen\n Urwelt- und Inselwildnis, in deren Bambusdickichten der Tiger kauert,\n hatte die Seuche in ganz Hindustan andauernd und ungewöhnlich heftig\n gewütet, hatte östlich nach China, westlich nach Afghanistan und\n Persien übergegriffen und, den Hauptstraßen des Karawanenverkehrs\n folgend, ihre Schrecken bis Astrachan, ja selbst bis Moskau getragen.”\n    -Thomas Mann, _Der Tod in Venedig_, 1911.&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Poison = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Metabolic Englaciation&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Sloth&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Winter&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Lowers the metabolic rate of every creature in the caster's vicinity, slowing all those who are not resistant to cold. Cold-blooded creatures will be affected much more strongly, and tougher creatures will be slowed for a shorter time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Metabolic Englaciation&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Monstrous Menagerie&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Beasts&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a powerful exotic creature to the caster's aid: a manticore, a lindwurm, or, at high power, even a sphinx. Casting the spell at higher power also increases the strength of the beasts themselves.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      mons_abjure = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Monstrous Menagerie&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Necromutation = {&lt;br /&gt;
    books = {&lt;br /&gt;
      Necronomicon = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a lich — a powerful skeletal figure. The caster becomes stronger-willed, more resistant to cold and completely immune to poison, miasma, negative energy, and torment for the duration of the spell. The caster's necromancy spells are increased in power, and they gain a draining melee attack. The caster also gains some of the more dubious benefits of having an undead body, such as a vulnerability to holy damage and Dispel Undead, and an inability to consume potions.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      helpful = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Necromutation&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“Don’t sing if you want to live long\n They have no use for your song\n You’re dead, you’re dead, you’re dead\n You’re dead and outta this world\n\n You’ll never get a second chance\n Plan all your moves in advance\n Stay dead, stay dead, stay dead\n Stay dead and outta this world”\n    -Norma Tanega, “You’re Dead”. 1966&amp;quot;,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Necrotise = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Cantrips&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Necromancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Agonizingly rots away the victim's flesh. Those slain by this spell (or otherwise dying immediately afterward) may rise as skeletons to fight for the caster. Only the living can be affected.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Necrotise&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 1&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Olgreb's Toxic Radiance&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;the Unrestrained Analects&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Young Poisoner's Handbook&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes the caster to radiate toxic energy, continuously inflicting poison on everything in line of sight for as long as the spell lasts.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Olgreb's Toxic Radiance&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Poison = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Orb of Destruction&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Dangerous Friends&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Spheres&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures an orb made of pure destructive magic. Compared to most other projectiles, these orbs travel at a relatively slow pace. The orbs home onto their targets, yet because of their huge inertia, especially agile opponents may be able to outmanoeuvre them. The orbs need some time to stabilize, and a nascent orb will deal reduced damage.\n\nResidents of the dungeon are able to maintain the orb until it impacts a target, but when cast by you the orb will dissipate upon leaving your line of sight.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      not_self = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Orb of Destruction&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 7,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ozocubu's Armour&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Winter&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Ozocubu's Autobiography&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Envelops the caster's body in a protective layer of thick ice, granting a substantial bonus to armour as long as they remain in their current location. The ice will crack and fall away if the caster moves to a new position. The spell decreases in effectiveness in heavier armour, granting a lower bonus the higher the encumbrance rating of the caster's armour.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      no_ghost = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Ozocubu's Armour&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ozocubu's Refrigeration&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Ozocubu's Autobiography&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;the Unrestrained Analects&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Turns the air bitterly cold, freezing all other creatures in line of sight. This is less effective against creatures packed tightly together - those adjacent to others will be partly insulated from the cold, taking less damage.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Ozocubu's Refrigeration&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Passage of Golubria&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Moon&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Great Wizards, Vol. VII&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Opens two gateways (one always near the caster), which allow instantaneous transport to random other open gateways to any creature entering them. There is no limit to the number of gateways that can be open at one time, but a gateway will close when entered, or after a moderate amount of time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      escape = true,&lt;br /&gt;
      neutral = true,&lt;br /&gt;
      selfench = true,&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Passage of Golubria&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 8&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 2&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Passwall = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Burglary&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Geomancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Tunes the caster's body such that it can instantly pass through solid rock. It takes some time for the caster to attune to the rock, during which they will be helpless.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      escape = true,&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      target = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Passwall&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 0,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 120,&lt;br /&gt;
    quote = &amp;quot;“He says the best way out is always through.”\n    -Robert Frost, _A Servant to Servants_. 1915.&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Petrify = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Alchemy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Sloth&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Petrifies a targeted creature. If successful, the target is slowed down for a while until it is temporarily turned into stone. In this state, the target will take less damage upon being hit.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Petrify&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Poisonous Vapours&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Vapours&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Young Poisoner's Handbook&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Turns the air around a targeted creature toxic, directly inflicting poison on the target before dispersing.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Poisonous Vapours&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Poison = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Polar Vortex&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Ice&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Turns the air around the caster into a freezing vortex, doing tremendous damage to everyone caught in it that can only partially be mitigated by resistance to cold. Those affected will also be swept up into the air and tossed around. Only the eye of the storm is a safe place, and it follows the caster. The vortex is unable to follow the caster through long-distance translocations. The spell's effectiveness is greatly diminished in closed areas. After the vortex fades, it cannot be called forth again for a short time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Polar Vortex&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Portal Projectile&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Hunter&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Weapons&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Allows the caster to teleport fired or thrown missiles directly to their targets for a short duration, spending an additional small amount of magic for each missile. Teleported projectiles have their accuracy greatly increased.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Portal Projectile&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Sandblast = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Geomancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Blasts a target with high-velocity rock shards. Gathering the rock from ambient grit is slow, making this spell take half again as long to cast as most. Its damage is strongly reduced by armour.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      not_self = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Sandblast&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Scorch = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Scorching&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Scorches a random foe. Those injured by this have their resistance to fire burned away for a short time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      no_ghost = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Scorch&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 8&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 3,&lt;br /&gt;
      min = 3&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Searing Ray&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Conjurations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a continuous piercing ray of arcane energy from the caster's hands. So long as the caster maintains focus upon the spell and supplies it with magical power (by waiting in place and not taking any other actions), the ray will follow the caster's target if it should move.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Searing Ray&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Shatter = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Annihilations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes an enormous burst of concussive force around the caster, dealing severe damage to all nearby creatures. It is especially effective against those made from ice, bone, or any wall-like substance (such as rock, metal or crystal), as well as those turned to stone by petrification. It is less effective against flying, gelatinous and insubstantial creatures. It may also destroy nearby walls.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Shatter&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 7,&lt;br /&gt;
      effect = 30&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“So the people shouted when the priests blew with the trumpets: and it came to\n pass, when the people heard the sound of the trumpet, and the people shouted\n with a great shout, that the wall fell down flat, so that the people went up\n into the city, every man straight before him, and they took the city.\n\n And they utterly destroyed all that was in the city, both man and woman, young\n and old, and ox, and sheep, and ass, with the edge of the sword.”\n    -KJV Bible, Joshua 6:20-21.&amp;quot;,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Shock = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Air&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Throws a bouncing bolt of electricity. It partially bypasses armour.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Shock&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 1&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Silence = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Moon&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Senses&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Eliminates all sound near the caster. This makes reading scrolls, casting spells, invoking divine abilities, or shouting impossible in the caster's vicinity. The spell's oppressive, unnatural effect will greatly hamper stealth.\n\nCertain monsters have innate magical or special abilities which will still be usable while silenced.\n\nThe effect starts out with a radius depending on power, which will then shrink, eventually covering only the caster, before it times out.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Silence&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Simulacrum = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Ice&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Tundra&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Winter&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Grips a creature's soul in chains of ice. When it dies, its corpse freezes and splits, transforming into icy replicas which serve the caster. Simulacra cannot leave the level they were created on. The number created depends on spell power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Simulacrum&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true,&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Slow = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Debilitation&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Slows the actions of a creature.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Slow&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Spellforged Servitor&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Dangerous Friends&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Power&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons an extraplanar elemental and binds it to a durable shell forged from the caster's own magic. The servitor is capable of unleashing some of the destructive spells known to its creator, though the strongest and most volatile of magics cannot be imbued in this fashion. The strength of the servitor increases with spell power.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Spellforged Servitor&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“When you think\n Your toys have gone berserk\n It's an illusion\n You cannot shirk”\n    -Siouxsie and the Banshees, “Spellbound”&amp;quot;,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Spider Form&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Changes&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Dreams&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a venomous, spider-like creature. The caster becomes highly evasive and gains a poisonous bite, but gains vulnerability to poison.\n\nWhile transformed, any equipped weapons and armour are melded, and casting spells becomes slightly more difficult.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      helpful = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Spider Form&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Poison = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Starburst = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Fire&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Spectacle&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Releases penetrating bolts of fire from the caster in every direction.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Starburst&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 6&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Static Discharge&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Lightning&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Touch&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Releases electrical charges against those next to the caster. These may arc to other adjacent creatures, or back to the caster, before eventually grounding out. It deals reduced damage when arcing to the caster, and bypasses any armour the target may have.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Static Discharge&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Statue Form&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Sloth&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Earth&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a slow but extremely robust stone statue. The caster's melee damage, both unarmed and with weapons, is substantially increased. The caster's stone body is immune to poison and miasma, and gains resistance to electricity and negative energy. High power increases the armour granted by this form.\n\nWhile transformed, any equipped body armour, gloves and boots are melded.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      helpful = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Statue Form&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 150,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Sticky Flame&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Touch&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Everburning Encyclopedia&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures a glob of sticky flame, covering an adjacent creature with liquid fire for a short time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Sticky Flame&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 1&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    quote = &amp;quot;“Give a man a fire and he's warm for a day, but set fire to him and he's warm\n for the rest of his life.”\n    -Terry Pratchett, “Jingo”. 1997.&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Sting = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Young Poisoner's Handbook&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Briefly transforms one of the caster's limbs into a long insectoid stinger, which lashes out at the target. The stinger's impact will always poison a susceptible target. Even resistant targets have a chance to be poisoned and immune monsters will be damaged by the physical impact of the stinger.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Sting&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 1&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 3,&lt;br /&gt;
      min = 3&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Poison = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Stone Arrow&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Armaments&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Geomancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a sharp spine of rock.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Stone Arrow&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 3&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Storm Form&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Sky&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Inescapable Atlas&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Lets the caster walk through the air as a raging, lightning-filled tempest. The caster's melee attacks are strengthened, electrified, and strike all adjacent foes. The caster also flies, is more evasive, gains immunity to poison and miasma, and resists electricity. They can launch themselves as a lightning bolt, blasting through everything in their way. The damage and evasion granted by storm form are highly dependent on the power with which it was cast.\n\nWhile transformed, any equipped weapons and armour are melded.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      helpful = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Storm Form&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 15,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    quote = &amp;quot;“Stormform is said to cause\n A tempest of winds and showers,\n Beware its powers, beware its powers.\n Though its coming brings the gods their night,\n It obliges a bloodred spren.\n Beware its end, beware its end.”\n    -Brandon Sanderson, “Words of Radiance”. 2014.&amp;quot;,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Sublimation of Blood&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Alchemy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Blood&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Converts some of the caster's blood into magical energy. The process is painful but never directly lethal. The efficiency of the conversion increases with the spell's power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Sublimation of Blood&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Cactus Giant&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Scorching&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Wilderness&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a warrior from a particularly prickly tribe. Foes that strike these giants in melee are in for a painful surprise! When cast at a higher power, older, more robust warriors will answer the call.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Summon Cactus Giant&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Forest&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Wilderness&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Fen Folio&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Forcefully intersects a forested plane with this world. It requires open space to succeed. While the spell holds, a spirit of the forest will be called forth, and the trees of the forest will be awakened to deal damage to nearby enemies. Spell power increases the duration, size, and thickness of the intersected plane; as well as the strength of the spirit.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Summon Forest&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 10&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true,&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Guardian Golem&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Callings&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Dangerous Friends&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a protective golem. It redirects the injuries of its allies (but not the caster) to itself. When sufficiently damaged, it may fill with an inner flame, causing it to explode if destroyed. It gains more health at high power.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Summon Guardian Golem&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Horrible Things&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Grand Grimoire&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Opens a gate to the Abyss and calls through one or more hideous abominations from that dreadful place. The opening of the gate may drain a portion of the caster's intellect. The number of abominations summoned increases with spell power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      mons_abjure = true,&lt;br /&gt;
      unholy = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Summon Horrible Things&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Hydra&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Blood&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Fen Folio&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a many-headed hydra to fight alongside the caster for a short time. Spell power determines the number of heads.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      mons_abjure = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Summon Hydra&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Ice Beast&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Beasts&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Rime&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth a beast of ice to serve the caster. The strength of the beast depends on spell power.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Summon Ice Beast&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Lightning Spire&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Storms&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Sky&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Constructs a lightning spire in a nearby location. It can fire bouncing bolts of electricity at the caster's foes, but is completely immobile. The strength of the spire depends on spell power.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Summon Lightning Spire&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Mana Viper&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Beasts&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Wilderness&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a violet-scaled serpent whose bite can swiftly drain the magical reserves of nearly any foe. At higher power, the antimagic properties of the viper's bite grow even stronger.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      mons_abjure = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Summon Mana Viper&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Small Mammal&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Callings&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Cantrips&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a rat, bat, or quokka to the caster's aid. Spell power increases the chance of summoning a quokka.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Summon Small Mammal&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Swiftness = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Air&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Burglary&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth winds to greatly increase the caster's movement speed. After the effect ends, the caster's movements will be sluggish for a time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      hasty = true,&lt;br /&gt;
      selfench = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Swiftness&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    quote = &amp;quot;“JUST WALK OUT\n you can leave!!!\n  work\n  social thing\n  movies\n  home\n  class\n  dentist\n  clothes shoppi\n  too fancy weed store\n  cops if your quick\n  friend ships\n IF IT SUCKS... HIT DA BRICKS!!\n real winners quit” [sic]\n   -Admin, @dasharez0ne Twitter. March 30, 2018&amp;quot;,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Teleport Other&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Displacement&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;There-And-Back Book&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Randomly translocates a targeted creature.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      escape = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Teleport Other&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Tukima's Dance&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Weapons&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Great Wizards, Vol. VII&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Animates the weapon of a targeted foe, ripping it from their hands and causing it to attack them relentlessly. Once the target dies, the weapon will fall to the ground shortly thereafter.\n\nCertain powerful named artefacts cannot be animated, and any properties that require skill in evocations will not be active.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Tukima's Dance&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Vampiric Draining&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Debilitation&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Necromancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Steals the life of an adjacent living creature and grants it to the caster.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      not_self = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Vampiric Draining&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Wereblood = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Blood&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Changes&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms some of the caster's blood into that of a were-beast, causing them to occasionally howl uncontrollably. While active, each non-summoned enemy the caster slays in combat temporarily enhances their melee and ranged effectiveness, and killing adjacent enemies also provides minor healing.\n\nThe bonus only lasts for the duration of a single cast; retransforming the caster's blood calms the were-spirit and resets the bonus.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Wereblood&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 8&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    quote = &amp;quot;“I was not there for rehearsal, I don’t need it any more\n When I show up just in time to pop, you can clear the goddamn floor\n Empty out the locker room, let me find my space\n Let him who thinks he knows no fear look well upon my face\n\n Nameless bodies in unremembered rooms\n Know how a man becomes a beast when the wolfbane blooms”\n    -The Mountain Goats, “Werewolf Gimmick”. 2015&amp;quot;,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Yara's Violent Unravelling&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Misfortune&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Great Wizards, Vol. VII&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;If cast upon a creature already blessed (or cursed) with magical enchantments, those enchantments will be torn apart, transforming into a spray of destructive mutagenic radiation. The victim and anyone adjacent will be blasted and heavily deformed, weakening them and reducing their armour. Summoned creatures are particularly vulnerable, as the enchantments binding them to this plane will unravel and cause them to be dismissed immediately.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      no_ghost = true,&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Yara's Violent Unravelling&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Module:Table_of_spells&amp;diff=66397</id>
		<title>Module:Table of spells</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Module:Table_of_spells&amp;diff=66397"/>
				<updated>2022-09-27T20:20:48Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Test quote with unicode quotation marks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Table of spells (0.29.1)&lt;br /&gt;
return {&lt;br /&gt;
  Agony = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Necromancy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Senses&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Cuts the health of an adjacent creature in half. This damage is never directly lethal.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Agony&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    quote = &amp;quot;“Unbearable, isn't it? The suffering of strangers, the agony of friends. There\n is a secret song at the center of the world, Joey, and its sound is like\n razors through flesh.”\n    -Pinhead, _Hellraiser 3: Hell on Earth_. 1992.&amp;quot;,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Airstrike = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Air&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Storms&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes the air around a creature to twist itself into a whirling vortex of meteorological fury. It does more damage to targets surrounded by empty space.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Airstrike&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 4&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Alistair's Intoxication&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Party Tricks&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Great Wizards, Vol. II&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Converts a small portion of the brain matter of those around you into alcohol, attempting to confuse all intelligent creatures within view (although poison-resistant creatures may resist the effects). The caster will experience vertigo briefly if they successfully make contact with other minds. It is frequently used as an icebreaker at wizard parties.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Alistair's Intoxication&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 150,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Poison = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Anguish = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Dreams&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Maledictions&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Afflicts nearby foes with supernatural anguish, causing all damage they deal to rebound on them for the duration of the effect. Strong-willed foes can resist the necromantic visions of pain and suffering, and mindless creatures are unaffected.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Anguish&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Animate Armour&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Armaments&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Iron&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Call upon the spirit of your worn armour to fight alongside you. The spirit moves slowly, but draws strength from the inherent protection of your own armour. At higher power, the spirit becomes more durable.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Animate Armour&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Animate Dead&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Death&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Unlife&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;For some time after casting this, living creatures killed by the caster will rise as zombies. The chance of reanimating a monster and the duration of the effect increase with spell power. Re-casting this spell will return zombies to dust, as will leaving the floor.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      helpful = true,&lt;br /&gt;
      selfench = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Animate Dead&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Apportation = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Cantrips&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Party Tricks&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Pulls the top item or group of similar items from a distant pile to the floor near the caster. With low power, items might not be moved all the way to the caster's position.\n\nExtremely powerful magical items, such as the Orb of Zot, may actively resist the pull of this spell.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      obj = true,&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Apportation&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Beastly Appendage&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Changes&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes monstrous horns and talons to grow from the caster's body, granting them a chance of making an extra attack in melee. It is not powerful enough to enhance appendages that are already nonhuman.\n\nWhile transformed, auxiliary armour on the affected body parts is melded.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      helpful = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Beastly Appendage&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Blade Hands&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Iron&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Transfigurations&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Weapons&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes long, scythe-shaped blades to grow from the caster's hands, increasing melee damage significantly.\n\nWhile transformed, equipped weapons, shields, and gloves are melded, and casting spells becomes somewhat more difficult.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      helpful = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Blade Hands&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Blink = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Spatial Translocations&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Inescapable Atlas&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Randomly translocates the caster a short distance. Translocating in this way destabilises the caster temporarily, preventing consecutive blinks for a short period of time depending on spellpower.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      escape = true,&lt;br /&gt;
      selfench = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Blink&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Borgnjor's Revivification&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      Necronomicon = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Instantly heals any and all wounds suffered by the caster, but also permanently damages their health, to a degree dependent on (and inversely related to) power.\n\nIt is powerful enough to cancel the effects of Death's Door, although doing so will briefly paralyse the caster. It has no effect on the undead.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Borgnjor's Revivification&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Borgnjor's Vile Clutch&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Unlife&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Great Wizards, Vol. II&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth hands from corpses interred beneath the dungeon floor long ago. Enemies caught in the area will be held in place and constricted until they break free.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Borgnjor's Vile Clutch&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 4&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 6,&lt;br /&gt;
      min = 6&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Call Canine Familiar&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Callings&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Hunter&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a solitary canine to the caster's aid. Spell power increases the chance of summoning a stronger breed.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Call Canine Familiar&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Call Imp&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Minor Magic&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth a minor demon from the pits of Hell. The demon will fight alongside the caster for a time depending on spell power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      selfench = true,&lt;br /&gt;
      unholy = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Call Imp&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Cause Fear&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Hexes&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Dragon&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes fear in those near to the caster, causing those affected to be unable to approach the caster, and to sometimes fail to attack them in melee. Leaving the caster's line of sight will end the effect.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Cause Fear&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Chain Lightning&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Annihilations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Releases a massive electrical discharge that arcs to the creature nearest the caster and then outward from it. The further it travels, the less damage it does. Secondary arcs have limited range and do little damage to the caster. The spell's damage partially bypasses armour and resistance to electricity.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Chain Lightning&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 25,&lt;br /&gt;
      effect = 10&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Confusing Touch&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Debilitation&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Misfortune&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Enchants the caster's dominant hand with magical energy. This energy is released when the caster touches a monster, and may induce a state of confusion in the monster. The caster's attacks do no damage while attempting to touch a monster in this way.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      selfench = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Confusing Touch&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Conjure Ball Lightning&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Chaos&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Spheres&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Creates a pack of ball lightnings, which seek out the nearest enemy before exploding in a huge blast of electricity. Casters are advised to use caution; the lightning is not mindful of what it may hit.\n\nThe magic which keeps ball lightnings cohesive has limited range, so they may dissipate harmlessly if allowed to drift too far away from their caster before exploding.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      selfench = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Conjure Ball Lightning&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 25&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Conjure Flame&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Flames&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Everburning Encyclopedia&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures burning embers at the caster's feet, which will burst into flame soon after. Any creature (including the caster) that stands on the embers will smother them, so casters are well advised to step away immediately after casting. Re-casting the spell will also ignite the embers, burning the caster.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      neutral = true,&lt;br /&gt;
      no_ghost = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Conjure Flame&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Corpse Rot&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Decay&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Vapours&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Rapidly accelerates the decomposition of living monsters slain by the caster, and gathers the foul miasmic vapour around the caster. The clouds eat away at the life force of any creature they envelop.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      helpful = true,&lt;br /&gt;
      selfench = true,&lt;br /&gt;
      unclean = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Corpse Rot&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Necromancy = true,&lt;br /&gt;
      Poison = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Dazzling Flash&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Spectacle&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Senses&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;The caster erupts in a scintillating display of light. Any living creature nearby may be dazzled and left stumbling blindly.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      no_ghost = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Dazzling Flash&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 0,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 3,&lt;br /&gt;
      min = 2&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Death Channel&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Decay&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Unlife&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Binds the souls of slain living, demonic and holy creatures, forcing their spectres to remain and fight for the caster for as long as the channel lasts.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      helpful = true,&lt;br /&gt;
      selfench = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Death Channel&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Death's Door&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      Necronomicon = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Renders the caster nigh invulnerable to harm for a brief period, but brings them dangerously close to death in the process. So close, in fact, that the body believes itself to be dead — healing effects will do nothing.\n\nThe caster will receive one warning shortly before the spell expires. After expiry, the spell cannot immediately be recast, but with high power the caster will be left further from death when the effect ends. It has no effect on those who are already undead.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      no_ghost = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Death's Door&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Discord = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Chaos&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Hexes&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Drives nearby creatures into an insane frenzy, causing them to mercilessly attack anything and everything nearby with great strength and speed.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      hasty = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Discord&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Disjunction = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Chaos&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Warp&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Destabilizes the space in a sphere around the caster for a while, causing anyone nearby to blink away from the caster. The chance of blinking depends on the distance from the caster, being nearly certain when directly adjacent. It causes magical contamination when cast.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      escape = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Disjunction&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Dispel Undead&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Decay&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Touch&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Harms an adjacent undead creature greatly by interfering with the forces binding it together.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Dispel Undead&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Dispersal = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Warp&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;There-And-Back Book&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Teleports away any creatures within a short distance of the caster. Any creature with the Will to resist will still be irresistibly blinked a shorter distance, and any monster it affects at all has a separate Will-based chance of being confused by the warping of space.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      escape = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Dispersal&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Dragon Form&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Dragon&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Transfigurations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a mighty, fire-breathing dragon. The caster becomes highly resistant to fire and resistant to poison, but vulnerable to cold. The caster becomes able to deal incredible damage in melee combat, and they become much more robust, although their evasiveness is reduced.\n\nWhile transformed, any equipped weapons and armour are melded.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      helpful = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Dragon Form&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Dragon's Call&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Dragon&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Issues a powerful call to a draconic realm, beckoning forth dragon after dragon to engage the summoner's enemies. The spell is taxing to maintain, and each new dragon which answers the call will further drain the summoner's magical reserves. After the call ends, it cannot be issued again for a short time. The duration of the call and the species of dragons called depend on spell power.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Dragon's Call&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 7,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Enfeeble = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Maledictions&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Misfortune&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Overwhelms an enemy with malignant energies, irresistibly weakening their melee attacks and disrupting their magic. It will additionally daze and blind any foe that fails to resist the full force of the curse.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Enfeeble&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 7,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ensorcelled Hibernation&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Burglary&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Dreams&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Lowers its target's metabolic rate, inducing hibernation. After awakening, the target will be unable to be put to sleep again for some time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Ensorcelled Hibernation&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 0,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Eringya's Noxious Bog&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Fen Folio&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Great Wizards, Vol. II&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes the caster to release a torrent of sludge that transforms nearby areas into a toxic bog. The sludge damages and poisons all monsters, even those resistant to poison. The bog cannot form on areas adjacent to multiple solid features, nor on areas that lack solid floor, like deep water or lava. The transformation is temporary and cannot be sustained out of the caster's sight. Spellpower will increase how long the bog lingers.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      no_ghost = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Eringya's Noxious Bog&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Poison = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Fire Storm&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Annihilations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth a mighty storm of roaring flame directly onto the target, dealing damage in a large area and leaving behind short-lived fire vortices. A portion of its damage bypasses fire resistance.&amp;quot;,&lt;br /&gt;
    quote = &amp;quot;\&amp;quot;Some have said there is no subtlety to destruction. You know what? They're dead.\&amp;quot;&amp;lt;br&amp;gt;-Jaya Ballard, task mage (Magic: the Gathering)&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Fire Storm&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 9,&lt;br /&gt;
      effect = 25&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Fireball = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Fire&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Spheres&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Hurls an explosive ball of fire.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Fireball&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Flame Wave&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Flames&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Scorching&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Blasts the caster's surroundings with a wave of fire. If the caster maintains focus and supplies the spell with magical power (by waiting in place and not taking any other actions), more and larger flame waves will radiate outward.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Flame Wave&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 0,&lt;br /&gt;
      effect = 12&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 3,&lt;br /&gt;
      min = 3&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Foxfire = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Flames&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures two balls of burning swamp gas adjacent to the caster. The balls will rapidly seek the nearest monster and burn them. They will dissipate harmlessly if unable to reach a target or if the caster swaps places with them.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      selfench = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Foxfire&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 1&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Freeze = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Frost&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Freezes an adjacent creature, dealing damage that bypasses any armour the target may have. This may temporarily slow cold-blooded creatures.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      not_self = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Freeze&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Freezing Cloud&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Ice&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Trismegistus Codex&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures up a large cloud of lethally cold vapour.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      cloud = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Freezing Cloud&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Frozen Ramparts&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Frost&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Rime&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Encases surrounding walls with ice for a short time. Foes that wander near the icy walls will be damaged, and this may temporarily slow cold-blooded creatures. Each victim is only ever affected by one icy wall at a time.\n\nThe ice will crack and fall away if the caster moves to a new position.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      no_ghost = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Frozen Ramparts&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 8&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 2,&lt;br /&gt;
      min = 2&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Fulminant Prism&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Blasting&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Conjurations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures a prism which unleashes a violent explosion of arcane force after a short duration. The prism is extremely fragile and any damage caused to it may result in premature detonation.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Fulminant Prism&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Gell's Gravitas&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Displacement&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;There-And-Back Book&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Briefly redirects gravity around a target point, causing 'down' to be towards that point. All nearby creatures, save the caster, fall helplessly toward that point — typically colliding with each other, or with a victim standing there.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Gell's Gravitas&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Hailstorm = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Frost&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Tundra&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures a cannonade of hail. The eye of the storm is wide enough that monsters adjacent to the caster are unaffected. Due to the strong impact and cutting edges a significant portion of its damage bypasses cold resistance.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Hailstorm&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 3,&lt;br /&gt;
      min = 3&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Haunt = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Death&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls wraiths and ghosts to haunt the caster's target. They will only attack the creature they are haunting, and will dissipate quickly once their target dies. The number of spectres summoned increases with spell power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      mons_abjure = true,&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Haunt&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ice Form&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Rime&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Tundra&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a frozen ice-creature, light enough to float on water. The caster gains a freezing melee attack, and becomes incredibly resistant to cold and resistant to poison, but vulnerable to fire. High power increases the armour granted by this form.\n\nWhile transformed, any equipped weapons and armour are melded.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      helpful = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Ice Form&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ignite Poison&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Everburning Encyclopedia&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Trismegistus Codex&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Converts all nearby poison into liquid flame, burning poisoned creatures from within. It also turns clouds of poison and mephitic gases into flame. The caster is not affected directly.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Ignite Poison&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Fire = true,&lt;br /&gt;
      Poison = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Ignition = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Fire&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;the Unrestrained Analects&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;All foes in the caster's surroundings are engulfed in balls of fire. The caster and their allies are protected from the fire and will never be harmed by this spell.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Ignition&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 8,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Infestation = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Death&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth a plague of scarabs, infesting affected creatures for a duration depending on power and causing death scarabs to grow and burst from them upon death.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      target = true,&lt;br /&gt;
      unclean = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Infestation&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 8,&lt;br /&gt;
      effect = 4&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Inner Flame&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Flames&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Hexes&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fills an enemy with an intense fire. This fire is released any time the target is hit, and explosively released upon death. The size of the explosion caused is dependent on the size of the target.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      target = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Inner Flame&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Fire = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Iron Shot&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Iron&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Power&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Hurls a large and heavy metal shot.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Iron Shot&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 6&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Irradiate = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Alchemy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Transfigurations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transmutes an ultra-thin layer of the caster's skin (or equivalent) directly into pure magical energy, blasting adjacent creatures. It heavily deforms its targets, weakening them and reducing their armour. The caster is not left entirely unaffected; some of the magic lingers, enough to leave them dangerously contaminated after a few castings.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      chaotic = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Irradiate&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Iskenderun's Battlesphere&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Power&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Spheres&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures a small globe of magical energy. Each time its creator casts a spell from the Conjuration school (other than Battlesphere itself or Spellforged Servitor), the battlesphere will launch its own volley of energy at a random foe. With increasing power, the battlesphere lasts longer and deals more damage per volley.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Iskenderun's Battlesphere&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Iskenderun's Mystic Blast&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Blasting&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Spectacle&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Detonates a crackling sphere of destructive energy. The explosion will hit all nearby monsters with physical force, knocking them back if damage is done.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Iskenderun's Mystic Blast&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 10&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 2,&lt;br /&gt;
      min = 2&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Leda's Liquefaction&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Earth&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Hunter&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Liquefies the ground around the caster, making it difficult to move through. Any movement through liquefied ground will be slowed, and creatures stuck in the liquefied ground will be unable to fly. Attempts to attack the caster in melee may fail.\n\nThe effect starts out with a radius depending on power, which will then shrink, eventually covering only the caster, before it times out. Maintaining the connection to the ground slows the caster's movement, even if they are flying.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Leda's Liquefaction&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Lee's Rapid Deconstruction&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Blasting&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Earth&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fragments a wall or a suitably brittle visible monster into an explosion of deadly shrapnel. It can be used on monsters made of ice, bone, or any wall-like substance, as well as those turned to stone by petrification. Its damage is strongly reduced by armour.\n\nTargets made from rock, stone, ice or bone will cause a small explosion. Metal targets will cause a small but more damaging explosion, and targets made from crystal will cause a large and more damaging explosion.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Lee's Rapid Deconstruction&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 20&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Lehudib's Crystal Spear&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Armaments&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Moon&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Hurls a lethally sharp shard of crystal.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Lehudib's Crystal Spear&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 8,&lt;br /&gt;
      effect = 8&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 3,&lt;br /&gt;
      min = 3&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Lesser Beckoning&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Displacement&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Spatial Translocations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Beckons the target forward, attempting to place them adjacent to the caster.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      not_self = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Lesser Beckoning&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 2&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Lightning Bolt&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Lightning&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Storms&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a mighty bolt of lightning. Its damage partially bypasses armour and it can be bounced off walls to hit targets twice.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Lightning Bolt&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 25&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Magic Dart&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Conjurations&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Minor Magic&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a small bolt of magical energy which never misses.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Magic Dart&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 1&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Malign Gateway&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Grand Grimoire&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Tears a gash in reality, creating a self-sustained but temporary portal to an unknown, tainted otherworld. It requires open space to succeed. After a short time, a powerful clawed tentacle will reach through the portal, remaining bound to the caster's will for a duration depending on power. With the portal's expiry, the tentacle will be severed and turn on the caster. The duration of the portal increases with spell power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      unholy = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Malign Gateway&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true,&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Manifold Assault&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Spatial Translocations&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Inescapable Atlas&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Warps space into paradoxical configurations in order to strike many visible targets with one melee attack. The effect is too imprecise to allow stabbing unsuspecting foes. At high power, it can be used to strike more enemies at once.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      no_ghost = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Manifold Assault&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Maxwell's Capacitive Coupling&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Lightning&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Sky&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Gradually builds up electric charge in the caster, so long as they maintain focus (by waiting in place and not taking any other actions). When a threshold is reached, the charge couples with the nearest foe, vaporising them instantly. Higher spell power will allow the caster to accumulate charge more rapidly.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      no_ghost = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Maxwell's Capacitive Coupling&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 7,&lt;br /&gt;
      effect = 25&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Mephitic Cloud&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Minor Magic&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Trismegistus Codex&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures up a short-lived cloud of noxious fumes, which may cause confusion in any creature not resistant to poison. Tougher, more experienced creatures are less likely to be affected.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      cloud = true,&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Mephitic Cloud&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Poison = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Metabolic Englaciation&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Sloth&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Winter&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Lowers the metabolic rate of every creature in the caster's vicinity, slowing all those who are not resistant to cold. Cold-blooded creatures will be affected much more strongly, and tougher creatures will be slowed for a shorter time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Metabolic Englaciation&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Monstrous Menagerie&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Beasts&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a powerful exotic creature to the caster's aid: a manticore, a lindwurm, or, at high power, even a sphinx. Casting the spell at higher power also increases the strength of the beasts themselves.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      mons_abjure = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Monstrous Menagerie&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Necromutation = {&lt;br /&gt;
    books = {&lt;br /&gt;
      Necronomicon = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a lich — a powerful skeletal figure. The caster becomes stronger-willed, more resistant to cold and completely immune to poison, miasma, negative energy, and torment for the duration of the spell. The caster's necromancy spells are increased in power, and they gain a draining melee attack. The caster also gains some of the more dubious benefits of having an undead body, such as a vulnerability to holy damage and Dispel Undead, and an inability to consume potions.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      helpful = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Necromutation&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Necrotise = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Cantrips&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Necromancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Agonizingly rots away the victim's flesh. Those slain by this spell (or otherwise dying immediately afterward) may rise as skeletons to fight for the caster. Only the living can be affected.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Necrotise&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 1&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Olgreb's Toxic Radiance&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;the Unrestrained Analects&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Young Poisoner's Handbook&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes the caster to radiate toxic energy, continuously inflicting poison on everything in line of sight for as long as the spell lasts.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Olgreb's Toxic Radiance&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Poison = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Orb of Destruction&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Dangerous Friends&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Spheres&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures an orb made of pure destructive magic. Compared to most other projectiles, these orbs travel at a relatively slow pace. The orbs home onto their targets, yet because of their huge inertia, especially agile opponents may be able to outmanoeuvre them. The orbs need some time to stabilize, and a nascent orb will deal reduced damage.\n\nResidents of the dungeon are able to maintain the orb until it impacts a target, but when cast by you the orb will dissipate upon leaving your line of sight.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      not_self = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Orb of Destruction&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 7,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ozocubu's Armour&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Winter&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Ozocubu's Autobiography&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Envelops the caster's body in a protective layer of thick ice, granting a substantial bonus to armour as long as they remain in their current location. The ice will crack and fall away if the caster moves to a new position. The spell decreases in effectiveness in heavier armour, granting a lower bonus the higher the encumbrance rating of the caster's armour.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      no_ghost = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Ozocubu's Armour&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ozocubu's Refrigeration&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Ozocubu's Autobiography&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;the Unrestrained Analects&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Turns the air bitterly cold, freezing all other creatures in line of sight. This is less effective against creatures packed tightly together - those adjacent to others will be partly insulated from the cold, taking less damage.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Ozocubu's Refrigeration&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Passage of Golubria&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Moon&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Great Wizards, Vol. VII&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Opens two gateways (one always near the caster), which allow instantaneous transport to random other open gateways to any creature entering them. There is no limit to the number of gateways that can be open at one time, but a gateway will close when entered, or after a moderate amount of time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      escape = true,&lt;br /&gt;
      neutral = true,&lt;br /&gt;
      selfench = true,&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Passage of Golubria&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 8&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 2&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Passwall = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Burglary&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Geomancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Tunes the caster's body such that it can instantly pass through solid rock. It takes some time for the caster to attune to the rock, during which they will be helpless.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      escape = true,&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      target = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Passwall&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 0,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 120,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Petrify = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Alchemy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Sloth&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Petrifies a targeted creature. If successful, the target is slowed down for a while until it is temporarily turned into stone. In this state, the target will take less damage upon being hit.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Petrify&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Poisonous Vapours&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Vapours&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Young Poisoner's Handbook&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Turns the air around a targeted creature toxic, directly inflicting poison on the target before dispersing.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Poisonous Vapours&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Poison = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Polar Vortex&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Ice&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Turns the air around the caster into a freezing vortex, doing tremendous damage to everyone caught in it that can only partially be mitigated by resistance to cold. Those affected will also be swept up into the air and tossed around. Only the eye of the storm is a safe place, and it follows the caster. The vortex is unable to follow the caster through long-distance translocations. The spell's effectiveness is greatly diminished in closed areas. After the vortex fades, it cannot be called forth again for a short time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Polar Vortex&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Portal Projectile&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Hunter&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Weapons&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Allows the caster to teleport fired or thrown missiles directly to their targets for a short duration, spending an additional small amount of magic for each missile. Teleported projectiles have their accuracy greatly increased.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Portal Projectile&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Sandblast = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Geomancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Blasts a target with high-velocity rock shards. Gathering the rock from ambient grit is slow, making this spell take half again as long to cast as most. Its damage is strongly reduced by armour.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      not_self = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Sandblast&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Scorch = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Scorching&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Scorches a random foe. Those injured by this have their resistance to fire burned away for a short time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      no_ghost = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Scorch&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 8&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 3,&lt;br /&gt;
      min = 3&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Searing Ray&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Conjurations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a continuous piercing ray of arcane energy from the caster's hands. So long as the caster maintains focus upon the spell and supplies it with magical power (by waiting in place and not taking any other actions), the ray will follow the caster's target if it should move.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Searing Ray&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Shatter = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Annihilations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes an enormous burst of concussive force around the caster, dealing severe damage to all nearby creatures. It is especially effective against those made from ice, bone, or any wall-like substance (such as rock, metal or crystal), as well as those turned to stone by petrification. It is less effective against flying, gelatinous and insubstantial creatures. It may also destroy nearby walls.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Shatter&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 7,&lt;br /&gt;
      effect = 30&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Shock = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Air&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Throws a bouncing bolt of electricity. It partially bypasses armour.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Shock&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 1&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Silence = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Moon&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Senses&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Eliminates all sound near the caster. This makes reading scrolls, casting spells, invoking divine abilities, or shouting impossible in the caster's vicinity. The spell's oppressive, unnatural effect will greatly hamper stealth.\n\nCertain monsters have innate magical or special abilities which will still be usable while silenced.\n\nThe effect starts out with a radius depending on power, which will then shrink, eventually covering only the caster, before it times out.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Silence&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Simulacrum = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Ice&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Tundra&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Winter&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Grips a creature's soul in chains of ice. When it dies, its corpse freezes and splits, transforming into icy replicas which serve the caster. Simulacra cannot leave the level they were created on. The number created depends on spell power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Simulacrum&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true,&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Slow = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Debilitation&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Slows the actions of a creature.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Slow&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Spellforged Servitor&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Dangerous Friends&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Power&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons an extraplanar elemental and binds it to a durable shell forged from the caster's own magic. The servitor is capable of unleashing some of the destructive spells known to its creator, though the strongest and most volatile of magics cannot be imbued in this fashion. The strength of the servitor increases with spell power.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Spellforged Servitor&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Spider Form&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Changes&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Dreams&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a venomous, spider-like creature. The caster becomes highly evasive and gains a poisonous bite, but gains vulnerability to poison.\n\nWhile transformed, any equipped weapons and armour are melded, and casting spells becomes slightly more difficult.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      helpful = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Spider Form&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Poison = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Starburst = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Fire&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Spectacle&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Releases penetrating bolts of fire from the caster in every direction.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Starburst&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 6&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Static Discharge&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Lightning&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Touch&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Releases electrical charges against those next to the caster. These may arc to other adjacent creatures, or back to the caster, before eventually grounding out. It deals reduced damage when arcing to the caster, and bypasses any armour the target may have.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Static Discharge&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Statue Form&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Sloth&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Earth&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a slow but extremely robust stone statue. The caster's melee damage, both unarmed and with weapons, is substantially increased. The caster's stone body is immune to poison and miasma, and gains resistance to electricity and negative energy. High power increases the armour granted by this form.\n\nWhile transformed, any equipped body armour, gloves and boots are melded.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      helpful = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Statue Form&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 150,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Sticky Flame&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Touch&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Everburning Encyclopedia&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures a glob of sticky flame, covering an adjacent creature with liquid fire for a short time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Sticky Flame&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 1&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Sting = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Young Poisoner's Handbook&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Briefly transforms one of the caster's limbs into a long insectoid stinger, which lashes out at the target. The stinger's impact will always poison a susceptible target. Even resistant targets have a chance to be poisoned and immune monsters will be damaged by the physical impact of the stinger.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Sting&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 1&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 3,&lt;br /&gt;
      min = 3&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Poison = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Stone Arrow&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Armaments&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Geomancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a sharp spine of rock.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Stone Arrow&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 3&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Storm Form&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Sky&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Inescapable Atlas&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Lets the caster walk through the air as a raging, lightning-filled tempest. The caster's melee attacks are strengthened, electrified, and strike all adjacent foes. The caster also flies, is more evasive, gains immunity to poison and miasma, and resists electricity. They can launch themselves as a lightning bolt, blasting through everything in their way. The damage and evasion granted by storm form are highly dependent on the power with which it was cast.\n\nWhile transformed, any equipped weapons and armour are melded.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      helpful = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Storm Form&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 15,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Sublimation of Blood&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Alchemy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Blood&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Converts some of the caster's blood into magical energy. The process is painful but never directly lethal. The efficiency of the conversion increases with the spell's power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Sublimation of Blood&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Cactus Giant&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Scorching&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Wilderness&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a warrior from a particularly prickly tribe. Foes that strike these giants in melee are in for a painful surprise! When cast at a higher power, older, more robust warriors will answer the call.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Summon Cactus Giant&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Forest&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Wilderness&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Fen Folio&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Forcefully intersects a forested plane with this world. It requires open space to succeed. While the spell holds, a spirit of the forest will be called forth, and the trees of the forest will be awakened to deal damage to nearby enemies. Spell power increases the duration, size, and thickness of the intersected plane; as well as the strength of the spirit.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Summon Forest&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 10&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true,&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Guardian Golem&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Callings&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Dangerous Friends&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a protective golem. It redirects the injuries of its allies (but not the caster) to itself. When sufficiently damaged, it may fill with an inner flame, causing it to explode if destroyed. It gains more health at high power.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Summon Guardian Golem&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Horrible Things&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Grand Grimoire&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Opens a gate to the Abyss and calls through one or more hideous abominations from that dreadful place. The opening of the gate may drain a portion of the caster's intellect. The number of abominations summoned increases with spell power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      mons_abjure = true,&lt;br /&gt;
      unholy = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Summon Horrible Things&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Hydra&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Blood&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Fen Folio&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a many-headed hydra to fight alongside the caster for a short time. Spell power determines the number of heads.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      mons_abjure = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Summon Hydra&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Ice Beast&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Beasts&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Rime&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth a beast of ice to serve the caster. The strength of the beast depends on spell power.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Summon Ice Beast&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Lightning Spire&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Storms&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Sky&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Constructs a lightning spire in a nearby location. It can fire bouncing bolts of electricity at the caster's foes, but is completely immobile. The strength of the spire depends on spell power.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Summon Lightning Spire&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Mana Viper&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Beasts&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Wilderness&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a violet-scaled serpent whose bite can swiftly drain the magical reserves of nearly any foe. At higher power, the antimagic properties of the viper's bite grow even stronger.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      mons_abjure = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Summon Mana Viper&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Small Mammal&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Callings&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Cantrips&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a rat, bat, or quokka to the caster's aid. Spell power increases the chance of summoning a quokka.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Summon Small Mammal&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Swiftness = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Air&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Burglary&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth winds to greatly increase the caster's movement speed. After the effect ends, the caster's movements will be sluggish for a time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      hasty = true,&lt;br /&gt;
      selfench = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Swiftness&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Teleport Other&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Displacement&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;There-And-Back Book&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Randomly translocates a targeted creature.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      escape = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Teleport Other&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Tukima's Dance&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Weapons&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Great Wizards, Vol. VII&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Animates the weapon of a targeted foe, ripping it from their hands and causing it to attack them relentlessly. Once the target dies, the weapon will fall to the ground shortly thereafter.\n\nCertain powerful named artefacts cannot be animated, and any properties that require skill in evocations will not be active.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Tukima's Dance&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Vampiric Draining&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Debilitation&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Necromancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Steals the life of an adjacent living creature and grants it to the caster.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      not_self = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Vampiric Draining&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Wereblood = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Blood&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Changes&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms some of the caster's blood into that of a were-beast, causing them to occasionally howl uncontrollably. While active, each non-summoned enemy the caster slays in combat temporarily enhances their melee and ranged effectiveness, and killing adjacent enemies also provides minor healing.\n\nThe bonus only lasts for the duration of a single cast; retransforming the caster's blood calms the were-spirit and resets the bonus.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Wereblood&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 8&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Yara's Violent Unravelling&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Misfortune&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Great Wizards, Vol. VII&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;If cast upon a creature already blessed (or cursed) with magical enchantments, those enchantments will be torn apart, transforming into a spray of destructive mutagenic radiation. The victim and anyone adjacent will be blasted and heavily deformed, weakening them and reducing their armour. Summoned creatures are particularly vulnerable, as the enchantments binding them to this plane will unravel and cause them to be dismissed immediately.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      no_ghost = true,&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Yara's Violent Unravelling&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Book_of_Necromancy&amp;diff=66384</id>
		<title>Book of Necromancy</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Book_of_Necromancy&amp;diff=66384"/>
				<updated>2022-09-27T08:44:33Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Update to 0.29&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|029}}&lt;br /&gt;
{{spellbook info}}&lt;br /&gt;
&lt;br /&gt;
The '''Book of Necromancy''' is the starting [[spell book]] for [[Necromancer]]s.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{{spellbook|Book of Necromancy}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.29]], [[Animate Skeleton]] was replaced with [[Necrotise]]&lt;br /&gt;
*In [[0.22]], [[BVC]] was removed from this book.&lt;br /&gt;
*In [[0.21]], [[Borgnjor's Vile Clutch]] was added, for testing purposes, replacing [[Control Undead]].&lt;br /&gt;
*In [[0.15]], [[Lethal Infusion]] was removed.&lt;br /&gt;
*In [[0.10]], [[Dispel Undead]] was replaced with [[Control Undead]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Starting Books|{{#invoke:String|sort_key}}]]&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Module_talk:Table_of_spells&amp;diff=66383</id>
		<title>Module talk:Table of spells</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Module_talk:Table_of_spells&amp;diff=66383"/>
				<updated>2022-09-27T08:22:02Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Spell Noise script error==&lt;br /&gt;
I don't know much about using Modules, but as far as I can tell, some templates aren't prepared to accept full text in the Spell Effect Noise field (I dunno if they only accept integers or what). For the most part, this isn't a problem, but [[Inner Flame]] and [[Fulminant Prism]] both have an initial effect noise of 0 and then make more noise afterwards when their target explodes.&amp;lt;br/&amp;gt;&lt;br /&gt;
[[User:Ge0ff|Ge0ff]]'s last edit to this module worked well on Inner Flame's page, but (from what I can tell) broke everything based off of [[:Template:spell table]] (so also things like [[:Template:spell table by level]], [[:Template:spell table by school]], [[:Template:spell table by flag]], etc.). Given that [[:Template:spell info]] worked normally, I think the problem lies with those other templates. In any case, I went back to using the old spell template on the Inner Flame page so we at least have accurate information without breaking a whole bunch of spell lists.&amp;lt;br/&amp;gt;&lt;br /&gt;
Does anybody with more experience in coding wiki Module/Template relationships have a solution for this problem? [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 04:18, 14 September 2020 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Right, it looks like it was the &amp;lt;code&amp;gt;format_noise&amp;lt;/code&amp;gt; method, which was trying to find &amp;lt;code&amp;gt;math.max(noise.casting, noise.effect)&amp;lt;/code&amp;gt; in [[Module:Spell]]. Switched to grabbing the first consecutive block of digits instead, and it seems to be working now. -[[User:LunaeLumen|LunaeLumen]] ([[User talk:LunaeLumen|talk]]) 21:57, 14 September 2020 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Generating==&lt;br /&gt;
Currently the data is from [[0.25]], so we need to update it to [[0.28]]. To do this, https://github.com/plampila/crawl-wiki-modules speaks of a tool to generate a data table. It looks like the tool consists of the files changed at this [https://github.com/plampila/crawl/commit/1429969f80af867dfcc5431dd3ce1f7b4aae869f#diff-756f39d746a592012749140a642b24a8aa0e7f0df464c8f77a6a1edf68f50755|this commit]. So I'm thinking the process is to download the crawl 0.28 source code, make these file changes and then build and run &amp;lt;code&amp;gt;json-data-main.exe&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
One misleading thing is that [[Ice Magic]] for example says the page is for [[0.21]], but the data is from [[0.25]], so it seems like it should say that instead. Maybe the destination pages could use a different header template that reads: &amp;quot;The spell information is from 0.25 and may not be up to date for the latest stable release of Crawl&amp;quot; where the version number is read from this module.&lt;br /&gt;
--[[User:ScriptFactory|ScriptFactory]] ([[User talk:ScriptFactory|talk]]) 21:14, 8 February 2022 (CET)&lt;br /&gt;
:If you can figure out how to automate the process of updating modules like this, go ahead. I've just been updating things manually so far. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 04:20, 9 February 2022 (CET)&lt;br /&gt;
Well, that took quite a bit of effort. The C++ code and other files needed heavy revision. I put the new changes on my personal GitHub repo for now. Also I'll add instructions there so that hopefully the process will be a little smoother next time.&lt;br /&gt;
&lt;br /&gt;
In an attempt to avoid C++ compiling, I also tried a different method using only Lua scripts. The downside is that each time, several C++ files must be translated into Lua with a text editor by using search and replace. This is somewhat error-prone. If that sounds easier for other wiki editors, maybe we can move towards that in the future. To me, the important thing is that the wiki can be updated when new versions come out, even if there are errors that need to be cleaned up later.&lt;br /&gt;
--[[User:ScriptFactory|ScriptFactory]] ([[User talk:ScriptFactory|talk]]) 00:01, 12 February 2022 (CET)&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
I can see that extraction script support quotes as well but they were removed during previous regeneration. Was it intentional, if so why? --[[User:Predelnik|Predelnik]] ([[User talk:Predelnik|talk]]) 10:22, 27 September 2022 (CEST)&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=List_of_Stone_Soup_versions&amp;diff=66382</id>
		<title>List of Stone Soup versions</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=List_of_Stone_Soup_versions&amp;diff=66382"/>
				<updated>2022-09-27T06:21:46Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Add a link to 0.29 version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version029}}&lt;br /&gt;
This is a list of [[Dungeon Crawl|Dungeon Crawl Stone Soup]] versions. Major versions such as 0.25 introduce new content and balance work, while minor versions such as 0.25.1 typically contain bugfixes.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Version&lt;br /&gt;
!Release date&lt;br /&gt;
|-&lt;br /&gt;
|[[0.1]] || Sep 18, 2006&lt;br /&gt;
|-&lt;br /&gt;
|[[0.2]] || Apr 01, 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.3]] || Oct 31, 2007&lt;br /&gt;
|-&lt;br /&gt;
|[[0.4]] || Jul 14, 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[0.5]] || Jun 12, 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[0.6]] || Mar 26, 2010&lt;br /&gt;
|-&lt;br /&gt;
|[[0.7]] || Jul 24, 2010&lt;br /&gt;
|-&lt;br /&gt;
|[[0.8]] || Apr 26, 2011&lt;br /&gt;
|-&lt;br /&gt;
|[[0.9]] || Aug 12, 2011&lt;br /&gt;
|-&lt;br /&gt;
|[[0.10]] || Feb 16, 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[0.11]] || Oct 01, 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[0.12]] || May 01, 2013&lt;br /&gt;
|-&lt;br /&gt;
|[[0.13]] || Oct 11, 2013&lt;br /&gt;
|-&lt;br /&gt;
|[[0.14]] || Apr 09, 2014&lt;br /&gt;
|-&lt;br /&gt;
|[[0.15]] || Aug 28, 2014&lt;br /&gt;
|-&lt;br /&gt;
|[[0.16]] || Mar 11, 2015&lt;br /&gt;
|-&lt;br /&gt;
|[[0.17]] || Nov 06, 2015&lt;br /&gt;
|-&lt;br /&gt;
|[[0.18]] || May 04, 2016&lt;br /&gt;
|-&lt;br /&gt;
|[[0.19]] || Oct 31, 2016&lt;br /&gt;
|-&lt;br /&gt;
|[[0.20]] || May 25, 2017&lt;br /&gt;
|-&lt;br /&gt;
|[[0.21]] || Jan 05, 2018&lt;br /&gt;
|-&lt;br /&gt;
|[[0.22]] || Aug 10, 2018&lt;br /&gt;
|-&lt;br /&gt;
|[[0.23]] || Feb 07, 2019&lt;br /&gt;
|-&lt;br /&gt;
|[[0.24]] || Oct 24, 2019&lt;br /&gt;
|-&lt;br /&gt;
|[[0.25]] || Jun 12, 2020&lt;br /&gt;
|-&lt;br /&gt;
|[[0.26]] || Jan 08, 2021&lt;br /&gt;
|-&lt;br /&gt;
|[[0.27]] || Jul 30, 2021&lt;br /&gt;
|-&lt;br /&gt;
|[[0.28]] || Feb 03, 2022&lt;br /&gt;
|-&lt;br /&gt;
|[[0.29]] || Aug 25, 2022&lt;br /&gt;
|}&lt;br /&gt;
==Trunk==&lt;br /&gt;
[[Trunk]] is the version of Crawl currently in development.  It can be played as a &amp;quot;sneak peek&amp;quot; of features likely to make it into the next release, and can contain balance work or bugfixes not yet in a stable release.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* https://github.com/crawl/crawl/blob/master/crawl-ref/docs/changelog.txt - Full changelog&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl Versions]]&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Blind&amp;diff=66381</id>
		<title>Blind</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Blind&amp;diff=66381"/>
				<updated>2022-09-27T06:19:20Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Add wand of light as a source of blindness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version028}}&lt;br /&gt;
&lt;br /&gt;
'''Blind''' is a [[status effect]] which causes the victim to treat the player and all other creatures as if they were [[invisible]], whether or not they actually are. [[See invisible]] is rendered useless for the duration of the effect.&lt;br /&gt;
&lt;br /&gt;
In general, the effects of blindness are less dramatic than one might hope:&lt;br /&gt;
*Blind attackers receive a 35% penalty to their [[to-hit]] rolls.&lt;br /&gt;
*Blind ranged attackers will often target the wrong tile, potentially hitting other targets or missing entirely.&lt;br /&gt;
*Anything with animal [[intelligence]] or worse will occasionally move as though confused, rather than pursuing or attacking you. Anything of human intelligence can still track you normally, however.&lt;br /&gt;
*Blind enemies will be susceptible to [[stabbing]] attacks as though you were invisible.&lt;br /&gt;
&lt;br /&gt;
You can blind opponents in the following ways:&lt;br /&gt;
*[[Atropa]] [[dart]]s will blind enemies, if they succeed.&lt;br /&gt;
*Blindness is a possible effect of the following divine abilities:&lt;br /&gt;
**[[Ru]]'s Aura of Power and Apocalypse.&lt;br /&gt;
**[[Zin]]'s Recite (when used against heretics).&lt;br /&gt;
*[[Wand of light]]&lt;br /&gt;
&lt;br /&gt;
Players can not be blinded. Effects that would blind or dazzle players will instead cause a short [[confusion]] (no effect for the already confusing atropa).&lt;br /&gt;
&lt;br /&gt;
==Dazzled==&lt;br /&gt;
'''Dazzled''' is a similar condition which inflicts all the same penalties, but which only lasts for several turns.&lt;br /&gt;
&lt;br /&gt;
You can dazzle opponents in the following ways:&lt;br /&gt;
*The [[cloak of Starlight]] dazzles attackers in retaliation.&lt;br /&gt;
*Hitting monsters with [[Dazzling Flash]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*The cloak of Starlight gained *Dazzle in [[0.26]].&lt;br /&gt;
*Prior to [[0.16]], the [[sense invisible]] monster intrinsic would stop blindness.&lt;br /&gt;
*During the brief period in which [[jester]]s existed, you could also temporarily blind monsters by hitting them with [[pie]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Module:Table_of_spellbooks&amp;diff=66380</id>
		<title>Module:Table of spellbooks</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Module:Table_of_spellbooks&amp;diff=66380"/>
				<updated>2022-09-27T06:17:00Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Update to 0.29.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Table of spell books (0.29.1)&lt;br /&gt;
return {&lt;br /&gt;
  [&amp;quot;book of Air&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A primer on the elemental magics of Air. Particularly dedicated students have found themselves convinced of their own ability to fly, with tragic results.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Air&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Shock&amp;quot;,&lt;br /&gt;
      &amp;quot;Swiftness&amp;quot;,&lt;br /&gt;
      &amp;quot;Airstrike&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 220&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Alchemy&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book focusing on alchemical processes and their use in magic spells, collecting the wisdom of many ancient alchemists.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Alchemy&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Sublimation of Blood&amp;quot;,&lt;br /&gt;
      &amp;quot;Petrify&amp;quot;,&lt;br /&gt;
      &amp;quot;Irradiate&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 280&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Annihilations&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A tome of arcane fury, greatly sought after by sorcerers. It allows the gifted and resourceful to conjure destruction with ease.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Annihilations&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Chain Lightning&amp;quot;,&lt;br /&gt;
      &amp;quot;Fire Storm&amp;quot;,&lt;br /&gt;
      &amp;quot;Shatter&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 600&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Armaments&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book describing various magical arms and armours. It was written in the midst of a particularly bloody civil war, and the text is made substantially less helpful by its author's frequent digressions describing the crimes committed by the other side.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Armaments&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Stone Arrow&amp;quot;,&lt;br /&gt;
      &amp;quot;Animate Armour&amp;quot;,&lt;br /&gt;
      &amp;quot;Lehudib's Crystal Spear&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 360&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Beasts&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of spells focused on the summoning of beasts. Its pages nip at careless readers' fingers.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Beasts&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Summon Ice Beast&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Mana Viper&amp;quot;,&lt;br /&gt;
      &amp;quot;Monstrous Menagerie&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 380&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Blasting&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of spells used to set off powerful explosions. This edition's binder was careful to pad the cover, so that if its reader lacked sufficient caution, the book, at least, would survive.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Blasting&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Fulminant Prism&amp;quot;,&lt;br /&gt;
      &amp;quot;Iskenderun's Mystic Blast&amp;quot;,&lt;br /&gt;
      &amp;quot;Lee's Rapid Deconstruction&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 320&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Blood&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of works dedicated to the manipulation of blood, both that of the caster and of creatures with particularly unusual ichor flowing through their veins. Some claim it to have been composed by the vampire lord Jory, but it's unclear why he would deign to share his secrets with others.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Blood&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Sublimation of Blood&amp;quot;,&lt;br /&gt;
      &amp;quot;Wereblood&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Hydra&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 280&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Burglary&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book containing spells useful for theft, breaking and entering, and other miscellaneous larceny.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Burglary&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Passwall&amp;quot;,&lt;br /&gt;
      &amp;quot;Ensorcelled Hibernation&amp;quot;,&lt;br /&gt;
      &amp;quot;Swiftness&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 200&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Callings&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;An introductory text on the magical summoning of beasts and beings from other realms.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Callings&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Summon Small Mammal&amp;quot;,&lt;br /&gt;
      &amp;quot;Call Canine Familiar&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Guardian Golem&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 200&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Cantrips&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book containing a small selection of very basic magic spells, intended for beginners who wish to learn the rudiments of one of the featured magical schools.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Cantrips&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Necrotise&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Small Mammal&amp;quot;,&lt;br /&gt;
      &amp;quot;Apportation&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 120&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Changes&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A student's primer to the magic arts of Transmutations, filled with lavish illustrations of spellcasting mistakes: half-wizard-half-spiders, blade noses, beaked tentacles where legs belong. The text is full of reassurances that these almost never happen.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Changes&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Beastly Appendage&amp;quot;,&lt;br /&gt;
      &amp;quot;Wereblood&amp;quot;,&lt;br /&gt;
      &amp;quot;Spider Form&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 180&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Chaos&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of spells that leave the caster's surroundings in a state of complete disarray. It's not clear why anyone would write such a thing, but it's here.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Chaos&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Conjure Ball Lightning&amp;quot;,&lt;br /&gt;
      &amp;quot;Disjunction&amp;quot;,&lt;br /&gt;
      &amp;quot;Discord&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 500&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Conjurations&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book containing an introduction to the destructive magical arts of Conjurations.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Conjurations&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Magic Dart&amp;quot;,&lt;br /&gt;
      &amp;quot;Searing Ray&amp;quot;,&lt;br /&gt;
      &amp;quot;Fulminant Prism&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 200&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Dangerous Friends&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book describing the creation and use of magical entities best kept at arm's reach. Or, preferably, even farther.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Dangerous Friends&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Summon Guardian Golem&amp;quot;,&lt;br /&gt;
      &amp;quot;Orb of Destruction&amp;quot;,&lt;br /&gt;
      &amp;quot;Spellforged Servitor&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 400&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Death&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A manuscript containing dark spells of Necromancy. Each page is filled with grotesque art depicting scenes of disgusting decay.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Death&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Animate Dead&amp;quot;,&lt;br /&gt;
      &amp;quot;Haunt&amp;quot;,&lt;br /&gt;
      &amp;quot;Infestation&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 440&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Debilitation&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A spellbook containing spells known for having a particularly unpleasant effect on their victims. It's considered something of a faux pas in the wizarding community to be seen with this book in one's collection.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Debilitation&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Slow&amp;quot;,&lt;br /&gt;
      &amp;quot;Vampiric Draining&amp;quot;,&lt;br /&gt;
      &amp;quot;Confusing Touch&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 200&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Decay&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of necromancy, dictated by the god Kikubaaqudgha to an unfortunate apostle across the course of a nine-day fugue. The necromancer is said to have finished the dread work with their own life's blood... but of course this is just a copy, written in almost entirely normal ink.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Decay&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Corpse Rot&amp;quot;,&lt;br /&gt;
      &amp;quot;Dispel Undead&amp;quot;,&lt;br /&gt;
      &amp;quot;Death Channel&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 340&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Displacement&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of spells to bring others closer, or sometimes farther, depending on the user's whim.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Displacement&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Lesser Beckoning&amp;quot;,&lt;br /&gt;
      &amp;quot;Gell's Gravitas&amp;quot;,&lt;br /&gt;
      &amp;quot;Teleport Other&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 240&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Dreams&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;The somniloquent utterings of a famed mystic, using uniquely bizarre imagery and cryptic digressions to describe spells drawn from the mystic's visions.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Dreams&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Ensorcelled Hibernation&amp;quot;,&lt;br /&gt;
      &amp;quot;Spider Form&amp;quot;,&lt;br /&gt;
      &amp;quot;Anguish&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 240&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Fire&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book containing advanced spells in the elemental school of Fire, stolen from the secret college of the djinn.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Fire&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Fireball&amp;quot;,&lt;br /&gt;
      &amp;quot;Starburst&amp;quot;,&lt;br /&gt;
      &amp;quot;Ignition&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 440&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Flames&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;The standard text used in arcane academies by students of the elemental magic of Fire. Readers are recommended to wear a pair of insulated gloves.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Flames&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Foxfire&amp;quot;,&lt;br /&gt;
      &amp;quot;Conjure Flame&amp;quot;,&lt;br /&gt;
      &amp;quot;Inner Flame&amp;quot;,&lt;br /&gt;
      &amp;quot;Flame Wave&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 300&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Frost&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of magic spells, often used as an introduction to the elemental magics of Ice. Its pages feel unusually brittle, as if they'd crumble at a touch.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Frost&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Freeze&amp;quot;,&lt;br /&gt;
      &amp;quot;Frozen Ramparts&amp;quot;,&lt;br /&gt;
      &amp;quot;Hailstorm&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 220&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Geomancy&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book containing basic spells involving the element of Earth. Readers are recommended to wear a pair of gardening gloves.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Geomancy&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Sandblast&amp;quot;,&lt;br /&gt;
      &amp;quot;Passwall&amp;quot;,&lt;br /&gt;
      &amp;quot;Stone Arrow&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 180&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Hexes&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A spellbook containing an assortment of powerful Hexes, which sparkles and shimmers as the pages are flipped.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Hexes&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Inner Flame&amp;quot;,&lt;br /&gt;
      &amp;quot;Cause Fear&amp;quot;,&lt;br /&gt;
      &amp;quot;Discord&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 360&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Ice&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of advanced magical spells using the element of Ice. Readers are recommended to wear a pair of warm gloves.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Ice&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Freezing Cloud&amp;quot;,&lt;br /&gt;
      &amp;quot;Simulacrum&amp;quot;,&lt;br /&gt;
      &amp;quot;Polar Vortex&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 460&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Iron&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;An ancient, metal-bound spellbook, covered in dark red blotches. Are they rust stains, or..?&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Iron&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Animate Armour&amp;quot;,&lt;br /&gt;
      &amp;quot;Blade Hands&amp;quot;,&lt;br /&gt;
      &amp;quot;Iron Shot&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 360&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Lightning&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book that fairly crackles with arcane power.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Lightning&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Static Discharge&amp;quot;,&lt;br /&gt;
      &amp;quot;Lightning Bolt&amp;quot;,&lt;br /&gt;
      &amp;quot;Maxwell's Capacitive Coupling&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 360&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Maledictions&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of Hexes, describing spells to confound and befuddle.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Maledictions&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Anguish&amp;quot;,&lt;br /&gt;
      &amp;quot;Enfeeble&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 260&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Minor Magic&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A spellbook containing a variety of simple but useful magical incantations. Many prominent spellcasters used this book to begin their arcane studies.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Minor Magic&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Magic Dart&amp;quot;,&lt;br /&gt;
      &amp;quot;Call Imp&amp;quot;,&lt;br /&gt;
      &amp;quot;Mephitic Cloud&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 180&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Misfortune&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A spellbook dedicated to the art of inflicting creative calamities on one's foes. Superstitious wizards claim that the book itself actually absorbs ill fortune and carry it around as a talisman, but the effects of this seem subtle at best.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Misfortune&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Confusing Touch&amp;quot;,&lt;br /&gt;
      &amp;quot;Yara's Violent Unravelling&amp;quot;,&lt;br /&gt;
      &amp;quot;Enfeeble&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 360&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Necromancy&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A macabre book containing basic Necromancy spells. Readers are recommended to wear a pair of gloves they don't mind disposing of afterward.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Necromancy&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Necrotise&amp;quot;,&lt;br /&gt;
      &amp;quot;Vampiric Draining&amp;quot;,&lt;br /&gt;
      &amp;quot;Agony&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 240&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Party Tricks&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book containing a variety of fun spells guaranteed to liven up any wizarding party, as well as a number of toasts, jokes, and party games.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Party Tricks&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Apportation&amp;quot;,&lt;br /&gt;
      &amp;quot;Alistair's Intoxication&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 160&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Power&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of powerful and destructive magic spells, rumbling and shuddering with barely-contained energies.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Power&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Iskenderun's Battlesphere&amp;quot;,&lt;br /&gt;
      &amp;quot;Iron Shot&amp;quot;,&lt;br /&gt;
      &amp;quot;Spellforged Servitor&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 420&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Rime&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A frost-gripped tome describing icy spells, somewhat abridged. The Vaults are said to hold the full text, but the guardians of that place guard their treasures jealously.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Rime&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Frozen Ramparts&amp;quot;,&lt;br /&gt;
      &amp;quot;Ice Form&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Ice Beast&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 280&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Scorching&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A magical book, blasted and scoured by long exposure to the desert sun. Upon its badly-weathered pages lie the secrets to inflicting the desert's dangers upon the caster's foes.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Scorching&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Scorch&amp;quot;,&lt;br /&gt;
      &amp;quot;Flame Wave&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Cactus Giant&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 300&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Sloth&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A lazily written book.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Sloth&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Petrify&amp;quot;,&lt;br /&gt;
      &amp;quot;Metabolic Englaciation&amp;quot;,&lt;br /&gt;
      &amp;quot;Statue Form&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 360&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Spatial Translocations&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A basic spellbook on the magical field of Translocations. Many would-be mages have seen it disappear just as they needed it most.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Spatial Translocations&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Blink&amp;quot;,&lt;br /&gt;
      &amp;quot;Lesser Beckoning&amp;quot;,&lt;br /&gt;
      &amp;quot;Manifold Assault&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 260&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Spectacle&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book covered in glittering sequins. An impromptu lightshow bursts from every page, clearly reserving this book for only the tackiest of wizards.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Spectacle&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Dazzling Flash&amp;quot;,&lt;br /&gt;
      &amp;quot;Iskenderun's Mystic Blast&amp;quot;,&lt;br /&gt;
      &amp;quot;Starburst&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 320&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Storms&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book written by the magician Lan Shi, who was preoccupied with the study and control of natural phenomena. Most of Shi's works have been lost, but those still remaining are treasured by wizards lucky (or unscrupulous) enough to get their hands on a copy.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Storms&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Airstrike&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Lightning Spire&amp;quot;,&lt;br /&gt;
      &amp;quot;Lightning Bolt&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 320&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of the Dragon&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A magical book of spells which allow some command over dragons and their aspects.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of the Dragon&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Cause Fear&amp;quot;,&lt;br /&gt;
      &amp;quot;Dragon Form&amp;quot;,&lt;br /&gt;
      &amp;quot;Dragon's Call&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 460&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of the Earth&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A guide to drawing immense power from the depths of the earth. The original was written as a collaboration between the hill dwarves and the mountain dwarves, but its compilation was cut short when a massive wave of earthquakes plunged their civilizations into ruin.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of the Earth&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Leda's Liquefaction&amp;quot;,&lt;br /&gt;
      &amp;quot;Lee's Rapid Deconstruction&amp;quot;,&lt;br /&gt;
      &amp;quot;Statue Form&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 360&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of the Hunter&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A mundane book on hunting. Someone has gone through and covered the book in corrections and scathing criticisms, crossing out entire sections in favor of spells that accomplish the same task.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of the Hunter&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Call Canine Familiar&amp;quot;,&lt;br /&gt;
      &amp;quot;Portal Projectile&amp;quot;,&lt;br /&gt;
      &amp;quot;Leda's Liquefaction&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 260&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of the Moon&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book written by a mad wizard, who had become convinced that the moon far above was composed, not of shining light, but of rock as solid as that beneath one's feet. Many of the pages have been mangled beyond recognition, seemingly shredded by a pair of powerful claws... but what would a troll be doing with a spellbook?&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of the Moon&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Passage of Golubria&amp;quot;,&lt;br /&gt;
      &amp;quot;Silence&amp;quot;,&lt;br /&gt;
      &amp;quot;Lehudib's Crystal Spear&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 400&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of the Senses&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A scholarly work, describing the senses used by living creatures to perceive the world around them. A handful of spells are included to demonstrate the principles being described.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of the Senses&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Dazzling Flash&amp;quot;,&lt;br /&gt;
      &amp;quot;Agony&amp;quot;,&lt;br /&gt;
      &amp;quot;Silence&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 320&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of the Sky&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A magical book containing powerful elemental spells of Air. The great minotaur hero Vuxhurn, given a copy of this book while trapped atop the tower of a wizard with a particularly perverse sense of humor, used its pages to construct a rudimentary glider and soared to freedom.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of the Sky&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Summon Lightning Spire&amp;quot;,&lt;br /&gt;
      &amp;quot;Storm Form&amp;quot;,&lt;br /&gt;
      &amp;quot;Maxwell's Capacitive Coupling&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 440&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of the Spheres&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book containing a comprehensive, well-rounded collection of sphere-related spells. Its final pages begin to describe a spell titled 'Summon Orb of Zot', but sadly, the remainder of the book has been completely vaporised.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of the Spheres&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Iskenderun's Battlesphere&amp;quot;,&lt;br /&gt;
      &amp;quot;Fireball&amp;quot;,&lt;br /&gt;
      &amp;quot;Conjure Ball Lightning&amp;quot;,&lt;br /&gt;
      &amp;quot;Orb of Destruction&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 540&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of the Tundra&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book written by peoples of a cold and inhospitable realm. It's exceptionally large, but that's because many thick furs hang from its spine. Most of the remaining pages are devoted to long, proud descriptions of how those furs were taken. Some of these stories include relevant spells, generally as an aside.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of the Tundra&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Hailstorm&amp;quot;,&lt;br /&gt;
      &amp;quot;Ice Form&amp;quot;,&lt;br /&gt;
      &amp;quot;Simulacrum&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 340&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of the Warp&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of advanced Translocations spells, written by a particularly misanthropic mage. After its completion, they were never seen again, which may or may not have been the point.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of the Warp&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Dispersal&amp;quot;,&lt;br /&gt;
      &amp;quot;Disjunction&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 320&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of the Wilderness&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book holding lore ripped from distant and untamed lands, allowing their denizens to be called forth to serve the reader. It smells distressingly musty.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of the Wilderness&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Summon Forest&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Mana Viper&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Cactus Giant&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 380&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Touch&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book describing spells requiring very close proximity to their target. The author seems to have had a low opinion of their wizardly peers, and spends much of the text describing the hygiene and social etiquette needed to enter close proximity to other sentient beings.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Touch&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Static Discharge&amp;quot;,&lt;br /&gt;
      &amp;quot;Sticky Flame&amp;quot;,&lt;br /&gt;
      &amp;quot;Dispel Undead&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 260&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Transfigurations&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;An advanced book of Transmutations spells. Contrary to common wisdom, the book has no ability to move, but it does have a nasty habit of disguising itself as other nearby objects.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Transfigurations&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Irradiate&amp;quot;,&lt;br /&gt;
      &amp;quot;Blade Hands&amp;quot;,&lt;br /&gt;
      &amp;quot;Dragon Form&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 400&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Unlife&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;An unholy book describing a variety of magical methods for the creation and command of undead servants.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Unlife&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Animate Dead&amp;quot;,&lt;br /&gt;
      &amp;quot;Borgnjor's Vile Clutch&amp;quot;,&lt;br /&gt;
      &amp;quot;Death Channel&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 360&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Vapours&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of magic spells for creating an assortment of clouds, vapours and mists. It is difficult to read, as the text is frequently interrupted by descriptions of unusually-shaped clouds the author spotted while writing.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Vapours&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Poisonous Vapours&amp;quot;,&lt;br /&gt;
      &amp;quot;Corpse Rot&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 160&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Weapons&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of spells used by rebels against an ancient and evil empire. The rebels were crushed, but this book was rediscovered years later, found by paladins of the crusade that finally destroyed the empire and slew its immortal twin sovereigns.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Weapons&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Tukima's Dance&amp;quot;,&lt;br /&gt;
      &amp;quot;Portal Projectile&amp;quot;,&lt;br /&gt;
      &amp;quot;Blade Hands&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 280&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;book of Winter&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of spells written by the sorceress Ellawe, who sought to use her time productively while trapped inside by particularly harsh weather for over six months. A postscript details the bloody vengeance she took after discovering the weather mage responsible.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;book of Winter&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Ozocubu's Armour&amp;quot;,&lt;br /&gt;
      &amp;quot;Metabolic Englaciation&amp;quot;,&lt;br /&gt;
      &amp;quot;Simulacrum&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 340&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Everburning Encyclopedia&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book of magical spells, meticulously organized, dense, and almost entirely burnt black. Only a few pages are still legible, but the power within still blasts the reader with a furnace-like heat.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;Everburning Encyclopedia&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Conjure Flame&amp;quot;,&lt;br /&gt;
      &amp;quot;Ignite Poison&amp;quot;,&lt;br /&gt;
      &amp;quot;Sticky Flame&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 260&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Fen Folio&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A collection of spells once used by the great swamp civilizations.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;Fen Folio&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Summon Forest&amp;quot;,&lt;br /&gt;
      &amp;quot;Eringya's Noxious Bog&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Hydra&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 420&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Grand Grimoire&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A book describing how the mighty among summoners can bend to their will the terrible things from betwixt the planes. Many have been the unwary souls, however, who have toyed with this tome and been driven mad by unimaginable eldritch horrors.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;Grand Grimoire&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Malign Gateway&amp;quot;,&lt;br /&gt;
      &amp;quot;Summon Horrible Things&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 340&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Great Wizards, Vol. II&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A collection of spells from great wizards throughout history. The author seems to have been extremely enthusiastic, and each wizard is described in voluminous, comprehensive detail.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;Great Wizards, Vol. II&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Alistair's Intoxication&amp;quot;,&lt;br /&gt;
      &amp;quot;Borgnjor's Vile Clutch&amp;quot;,&lt;br /&gt;
      &amp;quot;Eringya's Noxious Bog&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 380&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Great Wizards, Vol. VII&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A collection of spells from great wizards throughout history. The author seems to have been quite tired of their project - the wizards' descriptions are terse and minimal, meeting the lowest requirement for completeness.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;Great Wizards, Vol. VII&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Tukima's Dance&amp;quot;,&lt;br /&gt;
      &amp;quot;Passage of Golubria&amp;quot;,&lt;br /&gt;
      &amp;quot;Yara's Violent Unravelling&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 300&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Inescapable Atlas&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A collection of maps, with accompanying descriptions of spells that can bring the user to each place. Most copies are locked up, chained down, or otherwise restrained, as the book has a habit of otherwise following its owner wherever they go.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;Inescapable Atlas&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Blink&amp;quot;,&lt;br /&gt;
      &amp;quot;Manifold Assault&amp;quot;,&lt;br /&gt;
      &amp;quot;Storm Form&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 340&lt;br /&gt;
  },&lt;br /&gt;
  Necronomicon = {&lt;br /&gt;
    description = &amp;quot;An extremely rare book, powerful and sinister. Many foolhardy magicians have tried to study this tome, only to find themselves entangled within necromantic forces they could not hope to control.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;Necronomicon&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Borgnjor's Revivification&amp;quot;,&lt;br /&gt;
      &amp;quot;Necromutation&amp;quot;,&lt;br /&gt;
      &amp;quot;Death's Door&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 560&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ozocubu's Autobiography&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;An astonishingly vain and self-aggrandizing work. The author claims credit for a wide swathe of magical inventions, but seems to have misunderstood or misrepresented most of them. Only a few of the spells described in the book actually work.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;Ozocubu's Autobiography&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Ozocubu's Armour&amp;quot;,&lt;br /&gt;
      &amp;quot;Ozocubu's Refrigeration&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 240&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;the Unrestrained Analects&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A collection of spells that assault everything in sight of the caster, unrestrained by petty limitations like 'needing a clear shot' or 'concern about collateral damage'.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;the Unrestrained Analects&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Olgreb's Toxic Radiance&amp;quot;,&lt;br /&gt;
      &amp;quot;Ozocubu's Refrigeration&amp;quot;,&lt;br /&gt;
      &amp;quot;Ignition&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 440&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;There-And-Back Book&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A compilation of children's stories about great adventures, always ending with the traveller returning to the place they started. The love infused into its pages by countless generations has granted it power, allowing a skilled mage to transport others by reciting specific passages.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;There-And-Back Book&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Gell's Gravitas&amp;quot;,&lt;br /&gt;
      &amp;quot;Teleport Other&amp;quot;,&lt;br /&gt;
      &amp;quot;Dispersal&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 300&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Trismegistus Codex&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;A magical book written by a numerologically obsessed wizard. Everything from sentence length to overall organization is structured. It's unclear whether the author thought this was helpful.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;Trismegistus Codex&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Ignite Poison&amp;quot;,&lt;br /&gt;
      &amp;quot;Mephitic Cloud&amp;quot;,&lt;br /&gt;
      &amp;quot;Freezing Cloud&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 280&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Young Poisoner's Handbook&amp;quot;] = {&lt;br /&gt;
    description = &amp;quot;An introductory book for the magic arts of poison. Readers are recommended to wear a pair of very thick, non-absorbent gloves.&amp;quot;,&lt;br /&gt;
    name = &amp;quot;Young Poisoner's Handbook&amp;quot;,&lt;br /&gt;
    spells = {&lt;br /&gt;
      &amp;quot;Sting&amp;quot;,&lt;br /&gt;
      &amp;quot;Poisonous Vapours&amp;quot;,&lt;br /&gt;
      &amp;quot;Olgreb's Toxic Radiance&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    value = 200&lt;br /&gt;
  }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Necrotise&amp;diff=66368</id>
		<title>Necrotise</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Necrotise&amp;diff=66368"/>
				<updated>2022-09-26T21:05:59Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Correct formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version029}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
{{AttackSpell&lt;br /&gt;
|name=Necrotise&lt;br /&gt;
|formula = 1d(4 + Power/5)&lt;br /&gt;
|maxdmg = 1d9 [[negative energy]]&lt;br /&gt;
|maxsp = 25&lt;br /&gt;
|range = 5&lt;br /&gt;
|tohit = Infinite&lt;br /&gt;
|target = Beam&lt;br /&gt;
|special =*Ignores [[AC]]&amp;lt;br&amp;gt;*Checks [[willpower]]}}&lt;br /&gt;
Necrotise is a level 1 [[Necromancy]] spell which fires a beam of [[negative energy]] against a single target; it must succeed against the enemy's [[willpower]] to function. If it kills the target, or the target is killed within one turn after, they will turn into a [[skeleton]] on your side.&lt;br /&gt;
&lt;br /&gt;
[[Necromancer]]s begin with this spell in their libraries. [[Kikubaaqudgha]] will also always gift this spell at 1* of piety.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Other than dealing direct damage, this spell creates [[derived undead]], in the form of skeletons. &lt;br /&gt;
&lt;br /&gt;
===Enchantment Power===&lt;br /&gt;
This spell has a special modifier to success rate:&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|Enchantment Power: 3.5 × [[spell power]]}}&lt;br /&gt;
&lt;br /&gt;
Early on, this spell is effectively 3.5 times more powerful than the &amp;quot;typical&amp;quot; Hex. However, it has such a low power cap that it becomes virtually useless against later mid-game and end-game enemies.&lt;br /&gt;
&lt;br /&gt;
===Skeletons===&lt;br /&gt;
[[HD]] of skeletons depends on the [[spellpower]]: &amp;lt;code&amp;gt;minion_hd = mons_hd * (100 + pow) / 300&amp;lt;/code&amp;gt;. This means that at the max spellpower skeletons will have 1/2 of their original HD. Skeletons will last for around 27 turns, regardless of spellpower. There is no limit to the amount of skeletons that you can create.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Note that your own skeletons can block Necrotise's line of fire.&lt;br /&gt;
&lt;br /&gt;
==Monster Spell==&lt;br /&gt;
Monsters have access to the [[Pain]] spell, which deals the same damage but doesn't create a skeleton.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Necrotise was introduced in [[0.29]], combining the effect of [[Pain]] (without the self damage) and [[Animate Skeleton]].&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Module:Table_of_spells&amp;diff=66367</id>
		<title>Module:Table of spells</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Module:Table_of_spells&amp;diff=66367"/>
				<updated>2022-09-26T21:01:13Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Update to 0.29.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Table of spells (0.29.1)&lt;br /&gt;
return {&lt;br /&gt;
  Agony = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Necromancy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Senses&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Cuts the health of an adjacent creature in half. This damage is never directly lethal.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Agony&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Airstrike = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Air&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Storms&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes the air around a creature to twist itself into a whirling vortex of meteorological fury. It does more damage to targets surrounded by empty space.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Airstrike&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 4&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Alistair's Intoxication&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Party Tricks&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Great Wizards, Vol. II&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Converts a small portion of the brain matter of those around you into alcohol, attempting to confuse all intelligent creatures within view (although poison-resistant creatures may resist the effects). The caster will experience vertigo briefly if they successfully make contact with other minds. It is frequently used as an icebreaker at wizard parties.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Alistair's Intoxication&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 150,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Poison = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Anguish = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Dreams&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Maledictions&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Afflicts nearby foes with supernatural anguish, causing all damage they deal to rebound on them for the duration of the effect. Strong-willed foes can resist the necromantic visions of pain and suffering, and mindless creatures are unaffected.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Anguish&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Animate Armour&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Armaments&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Iron&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Call upon the spirit of your worn armour to fight alongside you. The spirit moves slowly, but draws strength from the inherent protection of your own armour. At higher power, the spirit becomes more durable.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Animate Armour&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Animate Dead&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Death&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Unlife&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;For some time after casting this, living creatures killed by the caster will rise as zombies. The chance of reanimating a monster and the duration of the effect increase with spell power. Re-casting this spell will return zombies to dust, as will leaving the floor.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      helpful = true,&lt;br /&gt;
      selfench = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Animate Dead&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Apportation = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Cantrips&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Party Tricks&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Pulls the top item or group of similar items from a distant pile to the floor near the caster. With low power, items might not be moved all the way to the caster's position.\n\nExtremely powerful magical items, such as the Orb of Zot, may actively resist the pull of this spell.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      obj = true,&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Apportation&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Beastly Appendage&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Changes&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes monstrous horns and talons to grow from the caster's body, granting them a chance of making an extra attack in melee. It is not powerful enough to enhance appendages that are already nonhuman.\n\nWhile transformed, auxiliary armour on the affected body parts is melded.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      helpful = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Beastly Appendage&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Blade Hands&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Iron&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Transfigurations&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Weapons&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes long, scythe-shaped blades to grow from the caster's hands, increasing melee damage significantly.\n\nWhile transformed, equipped weapons, shields, and gloves are melded, and casting spells becomes somewhat more difficult.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      helpful = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Blade Hands&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Blink = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Spatial Translocations&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Inescapable Atlas&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Randomly translocates the caster a short distance. Translocating in this way destabilises the caster temporarily, preventing consecutive blinks for a short period of time depending on spellpower.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      escape = true,&lt;br /&gt;
      selfench = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Blink&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Borgnjor's Revivification&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      Necronomicon = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Instantly heals any and all wounds suffered by the caster, but also permanently damages their health, to a degree dependent on (and inversely related to) power.\n\nIt is powerful enough to cancel the effects of Death's Door, although doing so will briefly paralyse the caster. It has no effect on the undead.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Borgnjor's Revivification&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Borgnjor's Vile Clutch&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Unlife&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Great Wizards, Vol. II&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth hands from corpses interred beneath the dungeon floor long ago. Enemies caught in the area will be held in place and constricted until they break free.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Borgnjor's Vile Clutch&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 4&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 6,&lt;br /&gt;
      min = 6&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Call Canine Familiar&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Callings&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Hunter&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a solitary canine to the caster's aid. Spell power increases the chance of summoning a stronger breed.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Call Canine Familiar&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Call Imp&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Minor Magic&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth a minor demon from the pits of Hell. The demon will fight alongside the caster for a time depending on spell power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      selfench = true,&lt;br /&gt;
      unholy = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Call Imp&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Cause Fear&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Hexes&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Dragon&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes fear in those near to the caster, causing those affected to be unable to approach the caster, and to sometimes fail to attack them in melee. Leaving the caster's line of sight will end the effect.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Cause Fear&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Chain Lightning&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Annihilations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Releases a massive electrical discharge that arcs to the creature nearest the caster and then outward from it. The further it travels, the less damage it does. Secondary arcs have limited range and do little damage to the caster. The spell's damage partially bypasses armour and resistance to electricity.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Chain Lightning&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 25,&lt;br /&gt;
      effect = 10&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Confusing Touch&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Debilitation&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Misfortune&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Enchants the caster's dominant hand with magical energy. This energy is released when the caster touches a monster, and may induce a state of confusion in the monster. The caster's attacks do no damage while attempting to touch a monster in this way.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      selfench = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Confusing Touch&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Conjure Ball Lightning&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Chaos&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Spheres&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Creates a pack of ball lightnings, which seek out the nearest enemy before exploding in a huge blast of electricity. Casters are advised to use caution; the lightning is not mindful of what it may hit.\n\nThe magic which keeps ball lightnings cohesive has limited range, so they may dissipate harmlessly if allowed to drift too far away from their caster before exploding.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      selfench = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Conjure Ball Lightning&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 25&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Conjure Flame&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Flames&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Everburning Encyclopedia&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures burning embers at the caster's feet, which will burst into flame soon after. Any creature (including the caster) that stands on the embers will smother them, so casters are well advised to step away immediately after casting. Re-casting the spell will also ignite the embers, burning the caster.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      neutral = true,&lt;br /&gt;
      no_ghost = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Conjure Flame&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Corpse Rot&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Decay&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Vapours&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Rapidly accelerates the decomposition of living monsters slain by the caster, and gathers the foul miasmic vapour around the caster. The clouds eat away at the life force of any creature they envelop.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      helpful = true,&lt;br /&gt;
      selfench = true,&lt;br /&gt;
      unclean = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Corpse Rot&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Necromancy = true,&lt;br /&gt;
      Poison = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Dazzling Flash&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Spectacle&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Senses&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;The caster erupts in a scintillating display of light. Any living creature nearby may be dazzled and left stumbling blindly.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      no_ghost = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Dazzling Flash&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 0,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 3,&lt;br /&gt;
      min = 2&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Death Channel&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Decay&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Unlife&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Binds the souls of slain living, demonic and holy creatures, forcing their spectres to remain and fight for the caster for as long as the channel lasts.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      helpful = true,&lt;br /&gt;
      selfench = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Death Channel&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Death's Door&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      Necronomicon = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Renders the caster nigh invulnerable to harm for a brief period, but brings them dangerously close to death in the process. So close, in fact, that the body believes itself to be dead — healing effects will do nothing.\n\nThe caster will receive one warning shortly before the spell expires. After expiry, the spell cannot immediately be recast, but with high power the caster will be left further from death when the effect ends. It has no effect on those who are already undead.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      no_ghost = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Death's Door&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Discord = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Chaos&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Hexes&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Drives nearby creatures into an insane frenzy, causing them to mercilessly attack anything and everything nearby with great strength and speed.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      hasty = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Discord&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Disjunction = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Chaos&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Warp&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Destabilizes the space in a sphere around the caster for a while, causing anyone nearby to blink away from the caster. The chance of blinking depends on the distance from the caster, being nearly certain when directly adjacent. It causes magical contamination when cast.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      escape = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Disjunction&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Dispel Undead&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Decay&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Touch&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Harms an adjacent undead creature greatly by interfering with the forces binding it together.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Dispel Undead&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Dispersal = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Warp&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;There-And-Back Book&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Teleports away any creatures within a short distance of the caster. Any creature with the Will to resist will still be irresistibly blinked a shorter distance, and any monster it affects at all has a separate Will-based chance of being confused by the warping of space.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      escape = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Dispersal&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Dragon Form&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Dragon&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Transfigurations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a mighty, fire-breathing dragon. The caster becomes highly resistant to fire and resistant to poison, but vulnerable to cold. The caster becomes able to deal incredible damage in melee combat, and they become much more robust, although their evasiveness is reduced.\n\nWhile transformed, any equipped weapons and armour are melded.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      helpful = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Dragon Form&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Dragon's Call&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Dragon&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Issues a powerful call to a draconic realm, beckoning forth dragon after dragon to engage the summoner's enemies. The spell is taxing to maintain, and each new dragon which answers the call will further drain the summoner's magical reserves. After the call ends, it cannot be issued again for a short time. The duration of the call and the species of dragons called depend on spell power.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Dragon's Call&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 7,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Enfeeble = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Maledictions&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Misfortune&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Overwhelms an enemy with malignant energies, irresistibly weakening their melee attacks and disrupting their magic. It will additionally daze and blind any foe that fails to resist the full force of the curse.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Enfeeble&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 7,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ensorcelled Hibernation&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Burglary&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Dreams&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Lowers its target's metabolic rate, inducing hibernation. After awakening, the target will be unable to be put to sleep again for some time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Ensorcelled Hibernation&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 0,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Eringya's Noxious Bog&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Fen Folio&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Great Wizards, Vol. II&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes the caster to release a torrent of sludge that transforms nearby areas into a toxic bog. The sludge damages and poisons all monsters, even those resistant to poison. The bog cannot form on areas adjacent to multiple solid features, nor on areas that lack solid floor, like deep water or lava. The transformation is temporary and cannot be sustained out of the caster's sight. Spellpower will increase how long the bog lingers.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      no_ghost = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Eringya's Noxious Bog&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Poison = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Fire Storm&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Annihilations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth a mighty storm of roaring flame directly onto the target, dealing damage in a large area and leaving behind short-lived fire vortices. A portion of its damage bypasses fire resistance.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Fire Storm&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 9,&lt;br /&gt;
      effect = 25&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Fireball = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Fire&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Spheres&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Hurls an explosive ball of fire.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Fireball&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Flame Wave&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Flames&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Scorching&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Blasts the caster's surroundings with a wave of fire. If the caster maintains focus and supplies the spell with magical power (by waiting in place and not taking any other actions), more and larger flame waves will radiate outward.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Flame Wave&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 0,&lt;br /&gt;
      effect = 12&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 3,&lt;br /&gt;
      min = 3&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Foxfire = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Flames&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures two balls of burning swamp gas adjacent to the caster. The balls will rapidly seek the nearest monster and burn them. They will dissipate harmlessly if unable to reach a target or if the caster swaps places with them.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      selfench = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Foxfire&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 1&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Freeze = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Frost&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Freezes an adjacent creature, dealing damage that bypasses any armour the target may have. This may temporarily slow cold-blooded creatures.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      not_self = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Freeze&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Freezing Cloud&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Ice&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Trismegistus Codex&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures up a large cloud of lethally cold vapour.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      cloud = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Freezing Cloud&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Frozen Ramparts&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Frost&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Rime&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Encases surrounding walls with ice for a short time. Foes that wander near the icy walls will be damaged, and this may temporarily slow cold-blooded creatures. Each victim is only ever affected by one icy wall at a time.\n\nThe ice will crack and fall away if the caster moves to a new position.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      no_ghost = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Frozen Ramparts&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 8&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 2,&lt;br /&gt;
      min = 2&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Fulminant Prism&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Blasting&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Conjurations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures a prism which unleashes a violent explosion of arcane force after a short duration. The prism is extremely fragile and any damage caused to it may result in premature detonation.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Fulminant Prism&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Gell's Gravitas&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Displacement&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;There-And-Back Book&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Briefly redirects gravity around a target point, causing 'down' to be towards that point. All nearby creatures, save the caster, fall helplessly toward that point — typically colliding with each other, or with a victim standing there.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Gell's Gravitas&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Hailstorm = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Frost&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Tundra&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures a cannonade of hail. The eye of the storm is wide enough that monsters adjacent to the caster are unaffected. Due to the strong impact and cutting edges a significant portion of its damage bypasses cold resistance.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Hailstorm&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 3,&lt;br /&gt;
      min = 3&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Haunt = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Death&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls wraiths and ghosts to haunt the caster's target. They will only attack the creature they are haunting, and will dissipate quickly once their target dies. The number of spectres summoned increases with spell power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      mons_abjure = true,&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Haunt&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ice Form&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Rime&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Tundra&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a frozen ice-creature, light enough to float on water. The caster gains a freezing melee attack, and becomes incredibly resistant to cold and resistant to poison, but vulnerable to fire. High power increases the armour granted by this form.\n\nWhile transformed, any equipped weapons and armour are melded.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      helpful = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Ice Form&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ignite Poison&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Everburning Encyclopedia&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Trismegistus Codex&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Converts all nearby poison into liquid flame, burning poisoned creatures from within. It also turns clouds of poison and mephitic gases into flame. The caster is not affected directly.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Ignite Poison&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Fire = true,&lt;br /&gt;
      Poison = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Ignition = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Fire&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;the Unrestrained Analects&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;All foes in the caster's surroundings are engulfed in balls of fire. The caster and their allies are protected from the fire and will never be harmed by this spell.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Ignition&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 8,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Infestation = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Death&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth a plague of scarabs, infesting affected creatures for a duration depending on power and causing death scarabs to grow and burst from them upon death.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      target = true,&lt;br /&gt;
      unclean = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Infestation&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 8,&lt;br /&gt;
      effect = 4&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Inner Flame&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Flames&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Hexes&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fills an enemy with an intense fire. This fire is released any time the target is hit, and explosively released upon death. The size of the explosion caused is dependent on the size of the target.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      target = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Inner Flame&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Fire = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Iron Shot&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Iron&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Power&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Hurls a large and heavy metal shot.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Iron Shot&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 6&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Irradiate = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Alchemy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Transfigurations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transmutes an ultra-thin layer of the caster's skin (or equivalent) directly into pure magical energy, blasting adjacent creatures. It heavily deforms its targets, weakening them and reducing their armour. The caster is not left entirely unaffected; some of the magic lingers, enough to leave them dangerously contaminated after a few castings.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      chaotic = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Irradiate&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Iskenderun's Battlesphere&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Power&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Spheres&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures a small globe of magical energy. Each time its creator casts a spell from the Conjuration school (other than Battlesphere itself or Spellforged Servitor), the battlesphere will launch its own volley of energy at a random foe. With increasing power, the battlesphere lasts longer and deals more damage per volley.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Iskenderun's Battlesphere&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Iskenderun's Mystic Blast&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Blasting&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Spectacle&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Detonates a crackling sphere of destructive energy. The explosion will hit all nearby monsters with physical force, knocking them back if damage is done.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Iskenderun's Mystic Blast&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 10&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 2,&lt;br /&gt;
      min = 2&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Leda's Liquefaction&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Earth&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Hunter&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Liquefies the ground around the caster, making it difficult to move through. Any movement through liquefied ground will be slowed, and creatures stuck in the liquefied ground will be unable to fly. Attempts to attack the caster in melee may fail.\n\nThe effect starts out with a radius depending on power, which will then shrink, eventually covering only the caster, before it times out. Maintaining the connection to the ground slows the caster's movement, even if they are flying.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Leda's Liquefaction&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Lee's Rapid Deconstruction&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Blasting&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Earth&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fragments a wall or a suitably brittle visible monster into an explosion of deadly shrapnel. It can be used on monsters made of ice, bone, or any wall-like substance, as well as those turned to stone by petrification. Its damage is strongly reduced by armour.\n\nTargets made from rock, stone, ice or bone will cause a small explosion. Metal targets will cause a small but more damaging explosion, and targets made from crystal will cause a large and more damaging explosion.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Lee's Rapid Deconstruction&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 20&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Lehudib's Crystal Spear&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Armaments&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Moon&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Hurls a lethally sharp shard of crystal.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Lehudib's Crystal Spear&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 8,&lt;br /&gt;
      effect = 8&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 3,&lt;br /&gt;
      min = 3&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Lesser Beckoning&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Displacement&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Spatial Translocations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Beckons the target forward, attempting to place them adjacent to the caster.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      not_self = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Lesser Beckoning&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 2&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Lightning Bolt&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Lightning&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Storms&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a mighty bolt of lightning. Its damage partially bypasses armour and it can be bounced off walls to hit targets twice.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Lightning Bolt&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 25&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Magic Dart&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Conjurations&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Minor Magic&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a small bolt of magical energy which never misses.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Magic Dart&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 1&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Malign Gateway&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Grand Grimoire&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Tears a gash in reality, creating a self-sustained but temporary portal to an unknown, tainted otherworld. It requires open space to succeed. After a short time, a powerful clawed tentacle will reach through the portal, remaining bound to the caster's will for a duration depending on power. With the portal's expiry, the tentacle will be severed and turn on the caster. The duration of the portal increases with spell power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      unholy = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Malign Gateway&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true,&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Manifold Assault&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Spatial Translocations&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Inescapable Atlas&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Warps space into paradoxical configurations in order to strike many visible targets with one melee attack. The effect is too imprecise to allow stabbing unsuspecting foes. At high power, it can be used to strike more enemies at once.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      no_ghost = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Manifold Assault&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Maxwell's Capacitive Coupling&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Lightning&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Sky&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Gradually builds up electric charge in the caster, so long as they maintain focus (by waiting in place and not taking any other actions). When a threshold is reached, the charge couples with the nearest foe, vaporising them instantly. Higher spell power will allow the caster to accumulate charge more rapidly.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      no_ghost = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Maxwell's Capacitive Coupling&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 7,&lt;br /&gt;
      effect = 25&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Mephitic Cloud&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Minor Magic&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Trismegistus Codex&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures up a short-lived cloud of noxious fumes, which may cause confusion in any creature not resistant to poison. Tougher, more experienced creatures are less likely to be affected.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true,&lt;br /&gt;
      cloud = true,&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Mephitic Cloud&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Poison = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Metabolic Englaciation&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Sloth&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Winter&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Lowers the metabolic rate of every creature in the caster's vicinity, slowing all those who are not resistant to cold. Cold-blooded creatures will be affected much more strongly, and tougher creatures will be slowed for a shorter time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Metabolic Englaciation&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Monstrous Menagerie&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Beasts&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a powerful exotic creature to the caster's aid: a manticore, a lindwurm, or, at high power, even a sphinx. Casting the spell at higher power also increases the strength of the beasts themselves.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      mons_abjure = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Monstrous Menagerie&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Necromutation = {&lt;br /&gt;
    books = {&lt;br /&gt;
      Necronomicon = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a lich — a powerful skeletal figure. The caster becomes stronger-willed, more resistant to cold and completely immune to poison, miasma, negative energy, and torment for the duration of the spell. The caster's necromancy spells are increased in power, and they gain a draining melee attack. The caster also gains some of the more dubious benefits of having an undead body, such as a vulnerability to holy damage and Dispel Undead, and an inability to consume potions.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      helpful = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Necromutation&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Necrotise = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Cantrips&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Necromancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Agonizingly rots away the victim's flesh. Those slain by this spell (or otherwise dying immediately afterward) may rise as skeletons to fight for the caster. Only the living can be affected.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Necrotise&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 1&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Olgreb's Toxic Radiance&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;the Unrestrained Analects&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Young Poisoner's Handbook&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes the caster to radiate toxic energy, continuously inflicting poison on everything in line of sight for as long as the spell lasts.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Olgreb's Toxic Radiance&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Poison = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Orb of Destruction&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Dangerous Friends&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Spheres&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures an orb made of pure destructive magic. Compared to most other projectiles, these orbs travel at a relatively slow pace. The orbs home onto their targets, yet because of their huge inertia, especially agile opponents may be able to outmanoeuvre them. The orbs need some time to stabilize, and a nascent orb will deal reduced damage.\n\nResidents of the dungeon are able to maintain the orb until it impacts a target, but when cast by you the orb will dissipate upon leaving your line of sight.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      not_self = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Orb of Destruction&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 7,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ozocubu's Armour&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Winter&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Ozocubu's Autobiography&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Envelops the caster's body in a protective layer of thick ice, granting a substantial bonus to armour as long as they remain in their current location. The ice will crack and fall away if the caster moves to a new position. The spell decreases in effectiveness in heavier armour, granting a lower bonus the higher the encumbrance rating of the caster's armour.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      no_ghost = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Ozocubu's Armour&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Ozocubu's Refrigeration&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Ozocubu's Autobiography&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;the Unrestrained Analects&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Turns the air bitterly cold, freezing all other creatures in line of sight. This is less effective against creatures packed tightly together - those adjacent to others will be partly insulated from the cold, taking less damage.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Ozocubu's Refrigeration&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Passage of Golubria&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Moon&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Great Wizards, Vol. VII&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Opens two gateways (one always near the caster), which allow instantaneous transport to random other open gateways to any creature entering them. There is no limit to the number of gateways that can be open at one time, but a gateway will close when entered, or after a moderate amount of time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      escape = true,&lt;br /&gt;
      neutral = true,&lt;br /&gt;
      selfench = true,&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Passage of Golubria&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 8&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 2&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Passwall = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Burglary&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Geomancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Tunes the caster's body such that it can instantly pass through solid rock. It takes some time for the caster to attune to the rock, during which they will be helpless.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      escape = true,&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      target = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Passwall&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 0,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 120,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Petrify = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Alchemy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Sloth&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Petrifies a targeted creature. If successful, the target is slowed down for a while until it is temporarily turned into stone. In this state, the target will take less damage upon being hit.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Petrify&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Poisonous Vapours&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Vapours&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Young Poisoner's Handbook&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Turns the air around a targeted creature toxic, directly inflicting poison on the target before dispersing.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Poisonous Vapours&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Poison = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Polar Vortex&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Ice&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Turns the air around the caster into a freezing vortex, doing tremendous damage to everyone caught in it that can only partially be mitigated by resistance to cold. Those affected will also be swept up into the air and tossed around. Only the eye of the storm is a safe place, and it follows the caster. The vortex is unable to follow the caster through long-distance translocations. The spell's effectiveness is greatly diminished in closed areas. After the vortex fades, it cannot be called forth again for a short time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Polar Vortex&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Portal Projectile&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Hunter&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Weapons&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Allows the caster to teleport fired or thrown missiles directly to their targets for a short duration, spending an additional small amount of magic for each missile. Teleported projectiles have their accuracy greatly increased.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Portal Projectile&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Sandblast = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Geomancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Blasts a target with high-velocity rock shards. Gathering the rock from ambient grit is slow, making this spell take half again as long to cast as most. Its damage is strongly reduced by armour.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      not_self = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Sandblast&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Scorch = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Scorching&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Scorches a random foe. Those injured by this have their resistance to fire burned away for a short time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      no_ghost = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Scorch&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 8&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 3,&lt;br /&gt;
      min = 3&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Searing Ray&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Conjurations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a continuous piercing ray of arcane energy from the caster's hands. So long as the caster maintains focus upon the spell and supplies it with magical power (by waiting in place and not taking any other actions), the ray will follow the caster's target if it should move.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Searing Ray&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 2&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Shatter = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Annihilations&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Causes an enormous burst of concussive force around the caster, dealing severe damage to all nearby creatures. It is especially effective against those made from ice, bone, or any wall-like substance (such as rock, metal or crystal), as well as those turned to stone by petrification. It is less effective against flying, gelatinous and insubstantial creatures. It may also destroy nearby walls.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 9,&lt;br /&gt;
    name = &amp;quot;Shatter&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 7,&lt;br /&gt;
      effect = 30&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Shock = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Air&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Throws a bouncing bolt of electricity. It partially bypasses armour.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Shock&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 1&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Silence = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Moon&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Senses&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Eliminates all sound near the caster. This makes reading scrolls, casting spells, invoking divine abilities, or shouting impossible in the caster's vicinity. The spell's oppressive, unnatural effect will greatly hamper stealth.\n\nCertain monsters have innate magical or special abilities which will still be usable while silenced.\n\nThe effect starts out with a radius depending on power, which will then shrink, eventually covering only the caster, before it times out.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Silence&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Simulacrum = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Ice&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Tundra&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Winter&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Grips a creature's soul in chains of ice. When it dies, its corpse freezes and splits, transforming into icy replicas which serve the caster. Simulacra cannot leave the level they were created on. The number created depends on spell power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Simulacrum&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true,&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Slow = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Debilitation&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Slows the actions of a creature.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Slow&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Spellforged Servitor&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Dangerous Friends&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Power&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons an extraplanar elemental and binds it to a durable shell forged from the caster's own magic. The servitor is capable of unleashing some of the destructive spells known to its creator, though the strongest and most volatile of magics cannot be imbued in this fashion. The strength of the servitor increases with spell power.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Spellforged Servitor&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Spider Form&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Changes&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Dreams&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a venomous, spider-like creature. The caster becomes highly evasive and gains a poisonous bite, but gains vulnerability to poison.\n\nWhile transformed, any equipped weapons and armour are melded, and casting spells becomes slightly more difficult.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      helpful = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Spider Form&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Poison = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Starburst = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Fire&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Spectacle&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Releases penetrating bolts of fire from the caster in every direction.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Starburst&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 6&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 5,&lt;br /&gt;
      min = 5&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Static Discharge&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Lightning&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Touch&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Releases electrical charges against those next to the caster. These may arc to other adjacent creatures, or back to the caster, before eventually grounding out. It deals reduced damage when arcing to the caster, and bypasses any armour the target may have.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      area = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Static Discharge&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Conjuration = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Statue Form&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Sloth&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Earth&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms the caster into a slow but extremely robust stone statue. The caster's melee damage, both unarmed and with weapons, is substantially increased. The caster's stone body is immune to poison and miasma, and gains resistance to electricity and negative energy. High power increases the armour granted by this form.\n\nWhile transformed, any equipped body armour, gloves and boots are melded.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      helpful = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Statue Form&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 150,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Earth = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Sticky Flame&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Touch&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Everburning Encyclopedia&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Conjures a glob of sticky flame, covering an adjacent creature with liquid fire for a short time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Sticky Flame&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 1&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Fire = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Sting = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Young Poisoner's Handbook&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Briefly transforms one of the caster's limbs into a long insectoid stinger, which lashes out at the target. The stinger's impact will always poison a susceptible target. Even resistant targets have a chance to be poisoned and immune monsters will be damaged by the physical impact of the stinger.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Sting&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 1&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 3,&lt;br /&gt;
      min = 3&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Poison = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Stone Arrow&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Armaments&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Geomancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Fires a sharp spine of rock.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Stone Arrow&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 3&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 50,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 4,&lt;br /&gt;
      min = 4&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Conjuration = true,&lt;br /&gt;
      Earth = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Storm Form&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Sky&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Inescapable Atlas&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Lets the caster walk through the air as a raging, lightning-filled tempest. The caster's melee attacks are strengthened, electrified, and strike all adjacent foes. The caster also flies, is more evasive, gains immunity to poison and miasma, and resists electricity. They can launch themselves as a lightning bolt, blasting through everything in their way. The damage and evasion granted by storm form are highly dependent on the power with which it was cast.\n\nWhile transformed, any equipped weapons and armour are melded.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      helpful = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Storm Form&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 15,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Sublimation of Blood&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Alchemy&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Blood&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Converts some of the caster's blood into magical energy. The process is painful but never directly lethal. The efficiency of the conversion increases with the spell's power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Sublimation of Blood&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Cactus Giant&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Scorching&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Wilderness&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a warrior from a particularly prickly tribe. Foes that strike these giants in melee are in for a painful surprise! When cast at a higher power, older, more robust warriors will answer the call.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 6,&lt;br /&gt;
    name = &amp;quot;Summon Cactus Giant&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Forest&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of the Wilderness&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Fen Folio&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Forcefully intersects a forested plane with this world. It requires open space to succeed. While the spell holds, a spirit of the forest will be called forth, and the trees of the forest will be awakened to deal damage to nearby enemies. Spell power increases the duration, size, and thickness of the intersected plane; as well as the strength of the spirit.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Summon Forest&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 10&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true,&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Guardian Golem&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Callings&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Dangerous Friends&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a protective golem. It redirects the injuries of its allies (but not the caster) to itself. When sufficiently damaged, it may fill with an inner flame, causing it to explode if destroyed. It gains more health at high power.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Summon Guardian Golem&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Horrible Things&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;Grand Grimoire&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Opens a gate to the Abyss and calls through one or more hideous abominations from that dreadful place. The opening of the gate may drain a portion of the caster's intellect. The number of abominations summoned increases with spell power.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      mons_abjure = true,&lt;br /&gt;
      unholy = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 8,&lt;br /&gt;
    name = &amp;quot;Summon Horrible Things&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Hydra&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Blood&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Fen Folio&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a many-headed hydra to fight alongside the caster for a short time. Spell power determines the number of heads.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      mons_abjure = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 7,&lt;br /&gt;
    name = &amp;quot;Summon Hydra&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 6,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Ice Beast&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Beasts&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Rime&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth a beast of ice to serve the caster. The strength of the beast depends on spell power.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Summon Ice Beast&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Ice = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Lightning Spire&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Storms&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Sky&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Constructs a lightning spire in a nearby location. It can fire bouncing bolts of electricity at the caster's foes, but is completely immobile. The strength of the spire depends on spell power.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 4,&lt;br /&gt;
    name = &amp;quot;Summon Lightning Spire&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Mana Viper&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Beasts&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of the Wilderness&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a violet-scaled serpent whose bite can swiftly drain the magical reserves of nearly any foe. At higher power, the antimagic properties of the viper's bite grow even stronger.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      mons_abjure = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Summon Mana Viper&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 4,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Summon Small Mammal&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Callings&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Cantrips&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Summons a rat, bat, or quokka to the caster's aid. Spell power increases the chance of summoning a quokka.&amp;quot;,&lt;br /&gt;
    flags = {},&lt;br /&gt;
    level = 1,&lt;br /&gt;
    name = &amp;quot;Summon Small Mammal&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 1,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 25,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Summoning = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Swiftness = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Air&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Burglary&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Calls forth winds to greatly increase the caster's movement speed. After the effect ends, the caster's movements will be sluggish for a time.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      hasty = true,&lt;br /&gt;
      selfench = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Swiftness&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Air = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Teleport Other&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Displacement&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;There-And-Back Book&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Randomly translocates a targeted creature.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      escape = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Teleport Other&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Translocation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Tukima's Dance&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Weapons&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Great Wizards, Vol. VII&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Animates the weapon of a targeted foe, ripping it from their hands and causing it to attack them relentlessly. Once the target dies, the weapon will fall to the ground shortly thereafter.\n\nCertain powerful named artefacts cannot be animated, and any properties that require skill in evocations will not be active.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      needs_tracer = true,&lt;br /&gt;
      not_self = true,&lt;br /&gt;
      WL_check = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Tukima's Dance&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Vampiric Draining&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Debilitation&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Necromancy&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Steals the life of an adjacent living creature and grants it to the caster.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      dir_or_target = true,&lt;br /&gt;
      not_self = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 3,&lt;br /&gt;
    name = &amp;quot;Vampiric Draining&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 3,&lt;br /&gt;
      effect = 0&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 1,&lt;br /&gt;
      min = 1&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Necromancy = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  Wereblood = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Blood&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;book of Changes&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;Transforms some of the caster's blood into that of a were-beast, causing them to occasionally howl uncontrollably. While active, each non-summoned enemy the caster slays in combat temporarily enhances their melee and ranged effectiveness, and killing adjacent enemies also provides minor healing.\n\nThe bonus only lasts for the duration of a single cast; retransforming the caster's blood calms the were-spirit and resets the bonus.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      utility = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 2,&lt;br /&gt;
    name = &amp;quot;Wereblood&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 2,&lt;br /&gt;
      effect = 8&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 100,&lt;br /&gt;
    schools = {&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  [&amp;quot;Yara's Violent Unravelling&amp;quot;] = {&lt;br /&gt;
    books = {&lt;br /&gt;
      [&amp;quot;book of Misfortune&amp;quot;] = true,&lt;br /&gt;
      [&amp;quot;Great Wizards, Vol. VII&amp;quot;] = true&lt;br /&gt;
    },&lt;br /&gt;
    description = &amp;quot;If cast upon a creature already blessed (or cursed) with magical enchantments, those enchantments will be torn apart, transforming into a spray of destructive mutagenic radiation. The victim and anyone adjacent will be blasted and heavily deformed, weakening them and reducing their armour. Summoned creatures are particularly vulnerable, as the enchantments binding them to this plane will unravel and cause them to be dismissed immediately.&amp;quot;,&lt;br /&gt;
    flags = {&lt;br /&gt;
      chaotic = true,&lt;br /&gt;
      no_ghost = true,&lt;br /&gt;
      target = true&lt;br /&gt;
    },&lt;br /&gt;
    level = 5,&lt;br /&gt;
    name = &amp;quot;Yara's Violent Unravelling&amp;quot;,&lt;br /&gt;
    noise = {&lt;br /&gt;
      casting = 5,&lt;br /&gt;
      effect = 15&lt;br /&gt;
    },&lt;br /&gt;
    [&amp;quot;power cap&amp;quot;] = 200,&lt;br /&gt;
    range = {&lt;br /&gt;
      max = 7,&lt;br /&gt;
      min = 7&lt;br /&gt;
    },&lt;br /&gt;
    schools = {&lt;br /&gt;
      Hexes = true,&lt;br /&gt;
      Transmutation = true&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wand_of_light&amp;diff=66362</id>
		<title>Wand of light</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wand_of_light&amp;diff=66362"/>
				<updated>2022-09-26T12:41:11Z</updated>
		
		<summary type="html">&lt;p&gt;Predelnik: Fix erroneous copy-pasted text from wand of quicksilver&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|029}}{{stub}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Wand&lt;br /&gt;
 |name = Wand of light&lt;br /&gt;
 |cost = ?&lt;br /&gt;
}}{{flavour|A magical device which fires a ray of searing light, injuring and blinding those struck. Tougher monsters will recover their vision more quickly.}}&lt;br /&gt;
&lt;br /&gt;
The '''wand of light''' fires a powerful ray of light which [[blind]]s enemies. Players are instead [[confuse]]d for 1-2 turns.&lt;br /&gt;
&lt;br /&gt;
It functions similarly to the [[wand of acid]] and [[wand of quicksilver]] as an attack wand. Only one of these three &amp;quot;beam&amp;quot; wands may exist in any given game.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*The wand of light was added in [[0.29]]&lt;br /&gt;
&lt;br /&gt;
{{wands}}&lt;/div&gt;</summary>
		<author><name>Predelnik</name></author>	</entry>

	</feed>