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		<id>http://crawl.chaosforge.org/index.php?title=Comestibles_and_satiation&amp;diff=41271</id>
		<title>Comestibles and satiation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Comestibles_and_satiation&amp;diff=41271"/>
				<updated>2016-03-06T01:03:07Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* Nutritional values of food items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
&lt;br /&gt;
'''Comestible''' [[item]]s are, as the name says, items that you can eat. They are very important, as almost all species need to eat, or they will grow hungry and eventually die of starvation. Luckily, there are many sources of nutrition in the [[Dungeon]] for the resourceful adventurer.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Hunger and food in Dungeon Crawl are rarely significant issues but, if ignored, can be fatal. Characters start with a satiated stomach, but grow steadily hungrier over time.  Some races require less food than others, but characters also use more food when fighting and/or casting spells.&lt;br /&gt;
&lt;br /&gt;
==Types of Food==&lt;br /&gt;
Food is provided in two main forms: temporary chunks of raw flesh that rot over time, and &amp;quot;permafood&amp;quot; that does not rot. &lt;br /&gt;
&lt;br /&gt;
===Chunks of flesh===&lt;br /&gt;
'''Chunks''' are edible pieces of meat, carved from freshly slain [[corpse]]s using the butcher ('''c''') command. The number of chunks that a corpse provides is somewhat random, but larger monsters generally provide more chunks. Most [[species]] can eat chunks only when [[hungry]], though [[carnivorous]] species can eat more often. Some species cannot eat meat at all ([[spriggan]]s, which are completely herbivorous, [[vampire]]s, which subsist solely on blood, and [[mummy|mummies]], which are completely incapable of eating). Butchering a corpse or bottling its blood always take one turn (10 [[aut]]s).&lt;br /&gt;
&lt;br /&gt;
You will most commonly encounter &amp;quot;clean&amp;quot; meat, which has no ill effects. Some creatures will instead produce inedible or mutagenic chunks of meat. Regardless of type, chunks of meat will rot away completely about 200 turns after its source corpse was slain. Each individual chunk has its own freshness and will rot away at its own interval, regardless if they are stacked together into one inventory slot.&lt;br /&gt;
&lt;br /&gt;
The [[Carnivore]] mutation or wearing an [[amulet of the gourmand]] will allow you to eat chunks even when not hungry and gain more nutrition from them. Note that ghouls, [[felid]]s, and kobolds are all carnivorous, making these species easier for players who are having trouble keeping other species well-fed. Trolls, meanwhile, start with the gourmand trait as an intrinsic. Spriggans, being herbivorous, gain no benefit from the amulet, nor do Vampires, who cannot eat food at all. The ability to easily stuff yourself to Very Full or Engorged levels of satiation allows you to ignore the hunger costs of berserking, [[spell hunger]], and god abilities to a greater degree.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chunk type&lt;br /&gt;
! Colour (ASCII)&lt;br /&gt;
! Monster&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| '''Clean'''&lt;br /&gt;
| White&lt;br /&gt;
| Most monsters&lt;br /&gt;
| No harmful side effects. Your satiation increases by 1,000, &amp;lt;!--more if you have the [[Carnivore]] mutation, --&amp;gt;less if you are an [[Herbivore]]. Ghouls will be healed (1d5 − 1) + 1d(experience level) damage and restore 1 point of rotted HP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Inedible'''&lt;br /&gt;
| Black&lt;br /&gt;
| [[Undead]], poisonous monsters, [[demons]],...&lt;br /&gt;
| You can not eat them.&lt;br /&gt;
|-&lt;br /&gt;
| '''Mutagenic'''&lt;br /&gt;
| Purple&lt;br /&gt;
| Aberrations&lt;br /&gt;
| Does not provide nutrition, but instead causes a random [[mutation]] instead of providing nutrition. Ghouls will not mutate and get the effect of a regular chunk instead. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Inventory Interaction====&lt;br /&gt;
Depending on the player's [[species]], the game will sometimes merge these chunks into one lump &amp;quot;chunk of flesh&amp;quot; in the inventory if the player is able to consume them as normal, regardless of its source (e.g. a ghoul who butchers a necrophage corpse, which normally yields putrefying chunks, will yield normal chunks instead). This is probably a mechanic intended to conserve inventory space. Interestingly, the chunks will still retain the properties of the original corpse, even when merged into a stack of chunks.&lt;br /&gt;
&lt;br /&gt;
====Religious Restrictions====&lt;br /&gt;
All of the &amp;quot;good gods&amp;quot; ([[Zin]], [[The Shining One]], [[Elyvilon]]), plus [[Beogh]], forbid followers to eat the meat of their own species (cannibalism). If this happens, you will lose 10 piety and gain 10 penance points.  In addition, [[Zin]] forbids followers from eating chunks from monsters with &amp;quot;[[:Category:Normal_intelligence|normal]]&amp;quot; or &amp;quot;[[:Category:High_intelligence|high]]&amp;quot; [[monster intelligence]]. This is not cumulative with the cannibalism penalty, and applies even to evil monsters. To prevent mistakes, chunks from &amp;quot;restricted&amp;quot; corpses are displayed in red (in ASCII mode).&lt;br /&gt;
&lt;br /&gt;
Worshipers of [[Fedhas Madash]] aren't formally limited in their diet, but many of their god's abilities can or must use fruit, so it is unwise to eat them.&lt;br /&gt;
&lt;br /&gt;
===Permafood===&lt;br /&gt;
Permafood, or permanent food, refers to the regular food found throughout the dungeon. They will never rot like chunks do, and as such can be collected and stored for future need. Permafood includes meat, vegetarian, and &amp;quot;neutral&amp;quot; options, making various items more or less useful to species with the [[Carnivore]] or [[Herbivore]] traits.&lt;br /&gt;
&lt;br /&gt;
Worshipers of [[Fedhas Madash]] can use fruits to power the god's special abilities.&lt;br /&gt;
&lt;br /&gt;
==Nutritional values of food items==&lt;br /&gt;
This list is ordered from most to least nutritious for normal eaters. Note that some foods require more [[aut|time]] to consume than others. It's worth keeping some quick snacks in your inventory for emergencies, particularly if you are a spellcaster facing high [[spell hunger]] costs! You also can view a food item in your '''i'''nventory to get an idea of the amount of time it takes to consume it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The funky &amp;lt;span&amp;gt; tags here force the sort icon to not break the second line's centering, by wrapping both lines in a solid block. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable sortable&amp;quot;&lt;br /&gt;
! Food&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Normal &amp;lt;br/&amp;gt;Nutrition&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore &amp;lt;br/&amp;gt;Level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 1&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 2&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore &amp;lt;br/&amp;gt;Level 3&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Time to eat&amp;lt;br /&amp;gt;(aut)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Meat ration]] &lt;br /&gt;
| 5,000 || 5,500 || 6,000 || 6,500 || 3,500 || 2,000 || 0     || 30 &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[Royal jelly]]&lt;br /&gt;
| 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 5,000 || 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Bread ration]]&lt;br /&gt;
| 4,400 || 3,400 || 2,400 || 0     || 4,900 || 5,400 || 5,900 || 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ddffdd&amp;quot; | [[Fruit]]&lt;br /&gt;
| 850 || 750 || 650 || 0     || 900 || 950 || 1,000 || 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffffdd&amp;quot; | [[pizza|Slice of pizza]]&lt;br /&gt;
| 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 1,500 || 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | [[Beef jerky]]&lt;br /&gt;
| 1,500 || 1,700 || 1,900 || 2,100 || 1,300 || 1,100 || 0     || 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffdddd&amp;quot; | Chunk&lt;br /&gt;
| 1,000 || 1,100 || 1,200 || 1,300 || 500   || 0   || 0     || 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[potion of blood|Potions of blood]] provide [[Vampire]]s with 1000 nutrition, and none for all other species. Vampires cannot restore hunger from any other consumables.&lt;br /&gt;
&lt;br /&gt;
==Satiation==&lt;br /&gt;
&lt;br /&gt;
Your '''satiation''' level is determined by the number of nutrition units you have remaining. Most characters will use at least three food points per turn—more if fighting. Using spells can incur [[spell hunger]], which can only be reduced by the player's [[Intelligence]] and [[Spellcasting]] ability. Some special abilities also use up nutrition. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border='1'&lt;br /&gt;
|-&lt;br /&gt;
!                           Label         !! Nutrition&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkred'   | Starving      || &amp;lt;1,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Near starving || 1,001 – 1,533&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Very hungry   || 1,534 – 2,066&lt;br /&gt;
|-&lt;br /&gt;
| style='color:gold'      | Hungry        || 2,067 – 2,600&lt;br /&gt;
|-&lt;br /&gt;
|            Satiated (nothing displayed) || 2,601 – 7,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkgreen' | Full          || 7,001 – 9,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:darkgreen' | Very full     || 9,001 – 11,000&lt;br /&gt;
|-&lt;br /&gt;
| style='color:green'     | Engorged      || 11,001 – 12,000 (max.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects of satiation===&lt;br /&gt;
*If you are at level &amp;quot;Satiated&amp;quot; or more, most characters get no special bonus or penalty, although at level &amp;quot;Engorged&amp;quot;, you cannot eat anything (with no other special penalties).&lt;br /&gt;
*You cannot wield a [[vampiric]] weapon unless you are at least &amp;quot;Full&amp;quot;.&lt;br /&gt;
*At level &amp;quot;Hungry&amp;quot; or lower, non-carnivores are allowed to eat chunks.&lt;br /&gt;
*At &amp;quot;Very Hungry&amp;quot;, you cannot go [[berserk]].&lt;br /&gt;
*At &amp;quot;Starving&amp;quot;, you suffer a −3 penalty [[to hit]] when fighting, and the damage you inflict is reduced by (1d5 − 1). You cannot cast spells or use most abilities. If you are under 500 points of satiation, there is 1/40 chance that you will lose consciousness for 1d8 + 5 turns. If you fall to 0 points, your character will die of starvation.&lt;br /&gt;
*Undead characters are handled specially:&lt;br /&gt;
**[[Mummy|Mummies]] and players under the [[Necromutation]] spell do not have a hunger clock and are not susceptible to the effects of hunger, nor can they consume food.&lt;br /&gt;
** [[Vampire]]s have a [[Vampire#Hunger-Dependent_Stats|unique hunger system]] based on the amount of blood that they have consumed, which will have different effects on the player. They cannot starve to death, but they will lose the ability to regenerate health at the &amp;quot;Bloodless&amp;quot; level of hunger, among other effects (see the [[Vampire]] page for more details). Their Bat Form ability cannot be used if they are Full or higher (be careful while drinking blood over [[deep water]] or [[lava]]!).&lt;br /&gt;
** [[Ghoul]]s cannot become Full no matter how much they eat; any food points accumulated above 6,999 are wasted. They cannot starve to death, but when Hungry or worse, they will rot much faster. Ghouls are still susceptible to [[spell hunger]], but unlike other species, they can cast spells while starving.&lt;br /&gt;
&lt;br /&gt;
===Other sources of satiation===&lt;br /&gt;
;[[Religion]]&lt;br /&gt;
:[[Zin]]'s Vitalisation ability restores a small amount of nutrition, but never past Full (costs [[piety]]). &lt;br /&gt;
&lt;br /&gt;
;[[Cards]]&lt;br /&gt;
:Drawing the &amp;quot;Feast&amp;quot; card ([[Deck of oddities]]) will set your Hunger state to 12,000 (Engorged).&lt;br /&gt;
&lt;br /&gt;
== Hunger ==&lt;br /&gt;
Hunger per turn is proportional to time taken during that turn, except if you were walking with a movement delay greater than 10 [[aut]]s; in that case, you will consume food (and regenerate) as if that delay was 10 auts. This means that fast races gain less hunger, but slow races and followers of [[Cheibriados]] do not gain extra hunger.&lt;br /&gt;
&lt;br /&gt;
Each turn, the player uses a certain amount of food. This is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
'''Base hunger: 3'''&lt;br /&gt;
&lt;br /&gt;
This is modified as follows:&lt;br /&gt;
&lt;br /&gt;
Species/mutations:&lt;br /&gt;
* [[Slow Metabolism]] −1 for level 1, −2 for level 2&lt;br /&gt;
* [[Fast Metabolism]] +1 per level&lt;br /&gt;
* [[Troll]] +3 (on top of their Fast Metabolism 3)&lt;br /&gt;
&lt;br /&gt;
If you are currently:&lt;br /&gt;
* Under the effects of the [[Regeneration]] spell +4&lt;br /&gt;
* Invisible +5&lt;br /&gt;
* Hasted (but not berserk) +5&lt;br /&gt;
* Worshiping [[Cheibriados]] with at least 30 points of [[piety]] -1&lt;br /&gt;
&lt;br /&gt;
Equipment worn:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Equipment          !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll leather armour]] || +1 or +2 (equal chance; only when injured, if you are not a [[Troll]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Amulet of regeneration]] || +2 (only when injured)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After all things are considered, '''minimum hunger is still 1.'''&lt;br /&gt;
&lt;br /&gt;
=== Base hunger rates by race ===&lt;br /&gt;
The &amp;quot;basic&amp;quot; hunger rate (taking account of racial factors and in-built mutations) that one can expect when playing a given race is listed below:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race          !! Hunger rate&lt;br /&gt;
|-&lt;br /&gt;
| [[Spriggan]]s  || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Felid]]s     || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll]]s     || 9&lt;br /&gt;
|-&lt;br /&gt;
| Everyone else || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The hunger rate of [[Vampire]]s depends on their hunger status:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status          !! Hunger rate&lt;br /&gt;
|-&lt;br /&gt;
| Bloodless, Near bloodless, Very Thirsty || 1&lt;br /&gt;
|-&lt;br /&gt;
| Thirsty || 2&lt;br /&gt;
|-&lt;br /&gt;
| Not thirsty || 3&lt;br /&gt;
|-&lt;br /&gt;
| Full || 4&lt;br /&gt;
|-&lt;br /&gt;
| Very Full || 5&lt;br /&gt;
|-&lt;br /&gt;
| Alive || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other sources of hunger===&lt;br /&gt;
Normal food consumption isn't the only way to decrease satiation: fighting, abilities, and spells eat up sustenance, as well.&lt;br /&gt;
&lt;br /&gt;
;Fighting&lt;br /&gt;
* Making a regular melee attack makes you consume an additional 3 points of satiation.&lt;br /&gt;
* Ending a [[berserk]] phase decreases your satiation level by 700 (be careful!). &lt;br /&gt;
** Vampires who are unable to berserk (because they're at Satiated or less), but drink a potion of berserk rage, will lose 100 satiation right away.  &lt;br /&gt;
* Wielding a [[Vampiricism|vampiric weapon]] takes a huge amount of satiation, perhaps 5,000 points.  It is only possible to a equip when Full or higher.&lt;br /&gt;
* Taking damage from a [[hungry ghost]] has a 50% chance of decreasing your satiation by 1/4; if it hits you but does no damage, it still has a 5% chance of decreasing your satiation by 1/4.&lt;br /&gt;
&lt;br /&gt;
;[[Spell Hunger]]&lt;br /&gt;
*Casting a spell reduces your satiation level by an amount depending on the spell level, your [[Intelligence]], and your [[Spellcasting]] skill. This can be eliminated by [[wield]]ing a [[staff of energy]], being in [[lichform]], or playing a [[Mummy]]. See [[Spell Hunger]] for more details.&lt;br /&gt;
;Abilities&lt;br /&gt;
:Several intrinsic abilities have a food cost. This cost is random in the following range, with a bias toward average value:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Ability]]&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Blink&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|-&lt;br /&gt;
| Bolt of Draining&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Fire&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Frost&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Poison Gas&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Lightning&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Power&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Sticky Flame&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Breathe Steam&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Channeling&lt;br /&gt;
| 31 – 60&lt;br /&gt;
|-&lt;br /&gt;
| Fly (Tengu)&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Fly (Gargoyle)&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Fly (Draconian)&lt;br /&gt;
| 26 – 50&lt;br /&gt;
|-&lt;br /&gt;
| Hellfire&lt;br /&gt;
| 201 – 400&lt;br /&gt;
|-&lt;br /&gt;
| Invisibility&lt;br /&gt;
| 251 – 500&lt;br /&gt;
|-&lt;br /&gt;
| Levitate&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Spit Acid&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Spit Poison&lt;br /&gt;
| 41 – 80&lt;br /&gt;
|-&lt;br /&gt;
| Teleportation&lt;br /&gt;
| 201 – 400&lt;br /&gt;
|-&lt;br /&gt;
| Throw Flame&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|-&lt;br /&gt;
| Throw Frost&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:Evoking an ability from an item has the same satiation cost as if it was your own ability.&lt;br /&gt;
&lt;br /&gt;
;Cards&lt;br /&gt;
:Drawing the 'Famine' card ([[Deck of oddities]] or [[Deck of punishment|Punishment]]) sets your satiation level to 500 (Starving).&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Chunks are the main food source of most characters. Ghastly as it may be, taking advantage of them will allow you to stretch out your permafood and avoid starvation more easily.&lt;br /&gt;
*Certain spells and effects can directly generate chunks without wasting turns butchering. Most useful is [[Animate Skeleton]], which is very easy to cast and leaves chunks from any zombifiable monster with a skeleton, i.e. most living, corpse-leaving monsters other than [[list of arthropods|insects]]. Other effects that can leave chunks include the beam from a [[wand of disintegration]], the high-level [[Conjurations]] spell [[Orb of Destruction]], and the aftereffects of [[Inner Flame]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.17]], there were poisonous chunks you could eat if you were resistant to poison. There were also putrefying chunks. They have been all merged into 'inedible chunks'.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.16]], chunks would turn into rotten chunks before rotting away completely. [[Potions of coagulated blood]] were also removed.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.15]], some monsters would produce contaminated chunks, which provided less nutrition than clean chunks. This version condensed fruits and vegetables into the universal &amp;quot;[[fruit]]&amp;quot; item, and several other food items were removed ([[ambrosia]], [[honeycomb]], [[cheese]], [[sausage]], and [[sultana]]s). [[Royal jellies]] also had their [[potion of restore abilities]] effect removed.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]], contaminated chunks occasionally caused [[nausea]] and offered less satiation.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.12]], cursed blunt weapons or blunt weapons of distortion would prevent players from butchering corpses. Players could get around this with certain spells or mutations.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.9]], characters did not have an emergency knife for butchering corpses and were required to carry an edged weapon for that purpose.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.6]] turn hunger was not proportional to you.time_taken.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Stats]]&lt;br /&gt;
[[Category:Hunger]]&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Development_team&amp;diff=41264</id>
		<title>Development team</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Development_team&amp;diff=41264"/>
				<updated>2016-03-03T13:58:03Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* The Dungeon Crawl Stone Soup Devteam */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list is up-to-date as of January 27, 2013.&lt;br /&gt;
&lt;br /&gt;
==The Dungeon Crawl Stone Soup Devteam==&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! '''Developers'''&lt;br /&gt;
! '''Aliases'''&lt;br /&gt;
! '''Information'''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;18&amp;quot; align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| '''Peter Berger'''&lt;br /&gt;
| peterb12&lt;br /&gt;
| Involved in founding but rarely seen now; registered (with Nat Lanza) crawl-ref project on Sourceforge, began the use of text databases with the BDB database for quotes.&lt;br /&gt;
|-&lt;br /&gt;
| '''Adam Borowski'''&lt;br /&gt;
| castamir, kilobyte&lt;br /&gt;
| Rewrote the save handling code to use single-file container saves. Also responsible for [[felid]]s, [[Kirke]], [[Khufu]], the Windows installer and other such perversions of nature.&lt;br /&gt;
|-&lt;br /&gt;
| '''Samuel Bronson'''&lt;br /&gt;
| SamB&lt;br /&gt;
| Build system, code clean-up, ZotDef.&lt;br /&gt;
|-&lt;br /&gt;
| '''Jude Brown'''&lt;br /&gt;
| bookofjude, due&lt;br /&gt;
| Portal vaults and Lua miracle worker. Leans toward design but less so than dpeg. Is the miscreant responsible for such diverse felonies and misdemeanours as [[wizlab]]s, tons of new uniques, [[elephant]]s, [[list of holy monsters|holy monsters]] and many other crimes too hideous to mention here.&lt;br /&gt;
|-&lt;br /&gt;
| '''Robert Burnham'''&lt;br /&gt;
| Cryp71c&lt;br /&gt;
| Melee combat rewrite, coded a lot of the new [[Demonspawn mutations]].&lt;br /&gt;
|-&lt;br /&gt;
| '''Chris Campbell'''&lt;br /&gt;
| MarvinPA&lt;br /&gt;
| Various balance-related changes, and occasionally other stuff too.&lt;br /&gt;
|-&lt;br /&gt;
| '''Matthew Cline'''&lt;br /&gt;
| zelgadis, Matthew_Cline&lt;br /&gt;
| The other member of the refactoring department; tiles &amp;lt;s&amp;gt;expert&amp;lt;/s&amp;gt; newbie, and C++ expert; the man behind CrawlHashTable, Lua triggerables, greatly expanded monster speech lookup with @variables@, and lots of other work on .des file support.&lt;br /&gt;
|-&lt;br /&gt;
| '''Florian Diebold'''&lt;br /&gt;
| edlothiol, fdiebold&lt;br /&gt;
| Webtiles, amazing name.&lt;br /&gt;
|-&lt;br /&gt;
| '''Michael Gagno'''&lt;br /&gt;
| evilmike&lt;br /&gt;
| Makes a lot of vaults, maintains old ones, and usually adds new ones submitted to the tracker. Prefers level design. Inactive in Crawl development for the foreseeable future.&lt;br /&gt;
|-&lt;br /&gt;
| '''Brendan Hickey'''&lt;br /&gt;
| bh&lt;br /&gt;
| [[Chei]], [[The Abyss|Newabyss]] and other bad ideas. Probably the worst player on the team.&lt;br /&gt;
|-&lt;br /&gt;
| '''Eino Keskitalo'''&lt;br /&gt;
| evktalo, Keskitalo&lt;br /&gt;
| Came up with [[the Sewers]] and [[Ice Cave]] portal vaults (with maps from others); former Windows trunk builds clerk; usability project member, helps with infrastructure (Mantis and Wiki). A fantasy hipster.&lt;br /&gt;
|-&lt;br /&gt;
| '''Vsevolod Kozlov'''&lt;br /&gt;
| zaba&lt;br /&gt;
| Inducted for various code cleanups; actor layer expert. Also does elaborate vaults and is extremely fond of billy goats and GNU screen.&lt;br /&gt;
|-&lt;br /&gt;
| '''Janne Lahdenperä'''&lt;br /&gt;
| felirx&lt;br /&gt;
| Drafted from the usability project, interface and tutorial code.&lt;br /&gt;
|-&lt;br /&gt;
| '''Raphaël Langella'''&lt;br /&gt;
| galehar&lt;br /&gt;
| Responsible for the [[skill]] system overhaul of [[0.9]]. Has rewritten most of the [[mimic]] code. [[Ashenzari]] transfer knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| '''Nat Lanza'''&lt;br /&gt;
| nlanza&lt;br /&gt;
| Involved in founding (registered crawl-ref on SF with Peter Berger) but rarely seen now. Used to work on the Mac build system and created the Xcode project.&lt;br /&gt;
|-&lt;br /&gt;
| '''Jesse Luehrs'''&lt;br /&gt;
| doy&lt;br /&gt;
| Mostly involved in design, with a few bugfixes here and there, familiar with Lua. Responsible for the new ruined [[Lair]] builder and dynamic colours for features among other work. Maintainer of the [[Ashenzari]] bot for ##crawl-dev.&lt;br /&gt;
|-&lt;br /&gt;
| '''Steve Melenchuk'''&lt;br /&gt;
| sgrunt/Grunt&lt;br /&gt;
| Responsible for: monsters wearing [[jewellery]]; improved explosive / bouncy spell targetter; additional Lua capabilities; lots of bugfixes; and a handful of [[vault]]s.&lt;br /&gt;
|-&lt;br /&gt;
| '''Neil Middleton'''&lt;br /&gt;
| Mu/itsmu&lt;br /&gt;
| Vault designer of great notoriety, responsible for a Sprint map filled with damnation, a lot of maps in [[Hell]], and more fleshy orifices than the author of this entry cares to contemplate.&lt;br /&gt;
|-&lt;br /&gt;
| '''Neil Moore'''&lt;br /&gt;
| \amethyst&lt;br /&gt;
| [[Twisted Resurrection (player spell)|Twisted Resurrection]] rewrite; form-mutation interaction; bursty abyss morphing; [[orb spider]] implementation; [[Nemelex Xobeh|Deal Four]]; assorted bugfixes and cleanup. Maintainer of crawl.s-z.org and the Cheibriados and Sizzell bots. Not a very good player.&lt;br /&gt;
|-&lt;br /&gt;
| '''Steven Noonan'''&lt;br /&gt;
| mozillagodzilla, neunon&lt;br /&gt;
| Build system and version control guru.&lt;br /&gt;
|-&lt;br /&gt;
| '''Charles Otto'''&lt;br /&gt;
| caotto, pointless&lt;br /&gt;
| [[Fedhas]], articulated [[kraken]], and other exploits of a decidedly tentacular nature. [http://en.wikipedia.org/wiki/Cthulhu Iä!]&lt;br /&gt;
|-&lt;br /&gt;
| '''Stefan O'Rear'''&lt;br /&gt;
| sorear, stefanor&lt;br /&gt;
| Formerly very active on IRC; C++ knowledge; stays as far away from design as he can. The author of the [[disintegration]] effect that causes [[chunk]]s and blood to spatter everywhere, but probably a very nice person otherwise. On indefinite hiatus from Crawl.&lt;br /&gt;
|-&lt;br /&gt;
| '''Aaron Pixton'''&lt;br /&gt;
| elliptic&lt;br /&gt;
| Plays a lot; codes easy stuff; in charge of the tournament scripts.&lt;br /&gt;
|-&lt;br /&gt;
| '''David Ploog'''&lt;br /&gt;
| dpeg, dploog&lt;br /&gt;
| [[God]]s.&lt;br /&gt;
|-&lt;br /&gt;
| '''David Lawrence Ramsey'''&lt;br /&gt;
| dolorous&lt;br /&gt;
| Source code cleanup department. Also, lots of the overhauled gods are coded by him.&lt;br /&gt;
|-&lt;br /&gt;
| '''Samuel Wilson'''&lt;br /&gt;
| ontoclasm&lt;br /&gt;
| Various tiles and other bad decisions.&lt;br /&gt;
|-&lt;br /&gt;
| '''Chris West'''&lt;br /&gt;
| Frog Botherer&lt;br /&gt;
| Android tiles port.&lt;br /&gt;
|-&lt;br /&gt;
| '''Corin Buchanan-Howard'''&lt;br /&gt;
| Lasty&lt;br /&gt;
| [[Ru]]. Plans to &amp;lt;strike&amp;gt;ruin&amp;lt;/strike&amp;gt;reform ranged combat.  [http://crawl.akrasiac.org/scoring/players/lasty.html Is actually good at crawl.]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Noteworthy Non-Devteam Members==&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! '''Developers'''&lt;br /&gt;
! '''Aliases'''&lt;br /&gt;
! '''Information'''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;18&amp;quot; align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| '''Rachel Elizabeth Dillon'''&lt;br /&gt;
| rax&lt;br /&gt;
| CAO sysop; tournament rules structure; currently mostly inactive but still maintaining hardware.&lt;br /&gt;
|-&lt;br /&gt;
| '''Marc H. Thoben'''&lt;br /&gt;
| Napkin&lt;br /&gt;
| CDO sysop; an all-around he&amp;lt;s&amp;gt;ro&amp;lt;/s&amp;gt;lping hand.&lt;br /&gt;
|-&lt;br /&gt;
| '''Lemuel Pitkin'''&lt;br /&gt;
| Lemuel&lt;br /&gt;
| Vault designer of such infamy that his name has become legend in Crawl circles. Responsible for such masterpieces as River_Lethe and acid_trip_lemuel.&lt;br /&gt;
|-&lt;br /&gt;
| '''Markus Maier'''&lt;br /&gt;
| Anym&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Jarmo Kielosto'''&lt;br /&gt;
| jarmok&lt;br /&gt;
| A ''[[Crawl]]'' player circa 2006; wrote a script to autogenerate monster spoilers for Crawl, wrote the [[vampire]] patch.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Denzi&lt;br /&gt;
| Japanese tiles designer, created a huge part of ''Crawl'''s tile set from scratch.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Eronarn&lt;br /&gt;
| [[Octopode]]s, new [[Zin]] Recite.&lt;br /&gt;
|-&lt;br /&gt;
| '''Henry Cipolla'''&lt;br /&gt;
| henryci&lt;br /&gt;
| updated the Ctrl-O behavior in [[0.6]].&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Chapayev&lt;br /&gt;
| Distinguished variant author; developed [[Dungeon Sprint|Sprint]] (and authored two maps), original author of [[Zot Defence|ZotDef]].&lt;br /&gt;
|-&lt;br /&gt;
| '''Mark Mackey'''&lt;br /&gt;
| atomjack&lt;br /&gt;
| Long time Crawler, DC 4.0 devteam member; brought ZotDef into [[0.7]] with much tweaking, clean-up and rebalancing. Also the author of the awesome XQuest!!&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| djnrempel, danr&lt;br /&gt;
| The DCSS forums maintainer.&lt;br /&gt;
|-&lt;br /&gt;
| '''Aaron Becker'''&lt;br /&gt;
| greatzebu&lt;br /&gt;
| OS X nightly build maintainer and occasional patch submitter.&lt;br /&gt;
|-&lt;br /&gt;
| '''Joshua'''&lt;br /&gt;
| XuaXua&lt;br /&gt;
| Playtester and frequent Mantis issue submitter who completely re-organized the development wiki in late 2011.&lt;br /&gt;
|-&lt;br /&gt;
| '''John McCartney'''&lt;br /&gt;
| Roctavian&lt;br /&gt;
| Started making tiles in late 2011. Plays terribly and has never seen most of his own tiles in-game.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Former Developers==&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! '''Developers'''&lt;br /&gt;
! '''Aliases'''&lt;br /&gt;
! '''Information'''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;18&amp;quot; align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| '''Paul Du Bois'''&lt;br /&gt;
| pauldubois&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Linley Henzell]]'''&lt;br /&gt;
| &lt;br /&gt;
| Initial author of ''Crawl''&lt;br /&gt;
|-&lt;br /&gt;
| '''Haran Pilpel'''&lt;br /&gt;
| haranp&lt;br /&gt;
| 2006; created autoinscriptions, notes, new Nemelex. Indefinite hiatus.&lt;br /&gt;
|-&lt;br /&gt;
| '''Erik Piper'''&lt;br /&gt;
| erisdiscordia&lt;br /&gt;
| Another founding developer. Designer.&lt;br /&gt;
|-&lt;br /&gt;
| '''Johanna Ploog'''&lt;br /&gt;
| jpeg&lt;br /&gt;
| 2007. Wrote the original [[tutorial]] (now hints mode), Tiles expert.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Brent Ross]]'''&lt;br /&gt;
| &lt;br /&gt;
| Another Crawl developer from before the Stone Soup project&lt;br /&gt;
|-&lt;br /&gt;
| '''Darshan Shaligram'''&lt;br /&gt;
| greensnark, dshaligram&lt;br /&gt;
| Created autotravel; automation expert, bots, !fight, tournaments; less active now. A founding developer.&lt;br /&gt;
|-&lt;br /&gt;
| '''Robert Vollmert'''&lt;br /&gt;
| rvollmert, by&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Enne Walker'''&lt;br /&gt;
| Enne, ennewalker&lt;br /&gt;
| 2007; Tiles expert: author of the DCSS tiles port. Added subvault support for .des files. Indefinite hiatus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://crawl.develz.org/wiki/doku.php?id=start Dev wiki]&lt;br /&gt;
*[http://crawl.develz.org/wordpress/blog Dev blog]&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Natasha&amp;diff=41262</id>
		<title>Talk:Natasha</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Natasha&amp;diff=41262"/>
				<updated>2016-03-03T06:45:03Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* Multi level respawn? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Multi level respawn? ==&lt;br /&gt;
&lt;br /&gt;
So that's weird, I encountered Natasha on D:2 and killed her twice, but then I couldn't find her again, and later I met and killed her a 3rd time on D:6, anyone knows the precise respawn mechanism? Is this normal? -- [[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 15:18, 2 March 2016 (CET)&lt;br /&gt;
&lt;br /&gt;
: She probably got shafted down [[User:Rast|Rast]] ([[User talk:Rast|talk]]) 07:45, 3 March 2016 (CET)&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Development_team&amp;diff=41261</id>
		<title>Development team</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Development_team&amp;diff=41261"/>
				<updated>2016-03-02T17:24:16Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* The Dungeon Crawl Stone Soup Devteam */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list is up-to-date as of January 27, 2013.&lt;br /&gt;
&lt;br /&gt;
==The Dungeon Crawl Stone Soup Devteam==&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! '''Developers'''&lt;br /&gt;
! '''Aliases'''&lt;br /&gt;
! '''Information'''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;18&amp;quot; align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| '''Peter Berger'''&lt;br /&gt;
| peterb12&lt;br /&gt;
| Involved in founding but rarely seen now; registered (with Nat Lanza) crawl-ref project on Sourceforge, began the use of text databases with the BDB database for quotes.&lt;br /&gt;
|-&lt;br /&gt;
| '''Adam Borowski'''&lt;br /&gt;
| castamir, kilobyte&lt;br /&gt;
| Rewrote the save handling code to use single-file container saves. Also responsible for [[felid]]s, [[Kirke]], [[Khufu]], the Windows installer and other such perversions of nature.&lt;br /&gt;
|-&lt;br /&gt;
| '''Samuel Bronson'''&lt;br /&gt;
| SamB&lt;br /&gt;
| Build system, code clean-up, ZotDef.&lt;br /&gt;
|-&lt;br /&gt;
| '''Jude Brown'''&lt;br /&gt;
| bookofjude, due&lt;br /&gt;
| Portal vaults and Lua miracle worker. Leans toward design but less so than dpeg. Is the miscreant responsible for such diverse felonies and misdemeanours as [[wizlab]]s, tons of new uniques, [[elephant]]s, [[list of holy monsters|holy monsters]] and many other crimes too hideous to mention here.&lt;br /&gt;
|-&lt;br /&gt;
| '''Robert Burnham'''&lt;br /&gt;
| Cryp71c&lt;br /&gt;
| Melee combat rewrite, coded a lot of the new [[Demonspawn mutations]].&lt;br /&gt;
|-&lt;br /&gt;
| '''Chris Campbell'''&lt;br /&gt;
| MarvinPA&lt;br /&gt;
| Various balance-related changes, and occasionally other stuff too.&lt;br /&gt;
|-&lt;br /&gt;
| '''Matthew Cline'''&lt;br /&gt;
| zelgadis, Matthew_Cline&lt;br /&gt;
| The other member of the refactoring department; tiles &amp;lt;s&amp;gt;expert&amp;lt;/s&amp;gt; newbie, and C++ expert; the man behind CrawlHashTable, Lua triggerables, greatly expanded monster speech lookup with @variables@, and lots of other work on .des file support.&lt;br /&gt;
|-&lt;br /&gt;
| '''Florian Diebold'''&lt;br /&gt;
| edlothiol, fdiebold&lt;br /&gt;
| Webtiles, amazing name.&lt;br /&gt;
|-&lt;br /&gt;
| '''Michael Gagno'''&lt;br /&gt;
| evilmike&lt;br /&gt;
| Makes a lot of vaults, maintains old ones, and usually adds new ones submitted to the tracker. Prefers level design. Inactive in Crawl development for the foreseeable future.&lt;br /&gt;
|-&lt;br /&gt;
| '''Brendan Hickey'''&lt;br /&gt;
| bh&lt;br /&gt;
| [[Chei]], [[The Abyss|Newabyss]] and other bad ideas. Probably the worst player on the team.&lt;br /&gt;
|-&lt;br /&gt;
| '''Eino Keskitalo'''&lt;br /&gt;
| evktalo, Keskitalo&lt;br /&gt;
| Came up with [[the Sewers]] and [[Ice Cave]] portal vaults (with maps from others); former Windows trunk builds clerk; usability project member, helps with infrastructure (Mantis and Wiki). A fantasy hipster.&lt;br /&gt;
|-&lt;br /&gt;
| '''Vsevolod Kozlov'''&lt;br /&gt;
| zaba&lt;br /&gt;
| Inducted for various code cleanups; actor layer expert. Also does elaborate vaults and is extremely fond of billy goats and GNU screen.&lt;br /&gt;
|-&lt;br /&gt;
| '''Janne Lahdenperä'''&lt;br /&gt;
| felirx&lt;br /&gt;
| Drafted from the usability project, interface and tutorial code.&lt;br /&gt;
|-&lt;br /&gt;
| '''Raphaël Langella'''&lt;br /&gt;
| galehar&lt;br /&gt;
| Responsible for the [[skill]] system overhaul of [[0.9]]. Has rewritten most of the [[mimic]] code. [[Ashenzari]] transfer knowledge.&lt;br /&gt;
|-&lt;br /&gt;
| '''Nat Lanza'''&lt;br /&gt;
| nlanza&lt;br /&gt;
| Involved in founding (registered crawl-ref on SF with Peter Berger) but rarely seen now. Used to work on the Mac build system and created the Xcode project.&lt;br /&gt;
|-&lt;br /&gt;
| '''Jesse Luehrs'''&lt;br /&gt;
| doy&lt;br /&gt;
| Mostly involved in design, with a few bugfixes here and there, familiar with Lua. Responsible for the new ruined [[Lair]] builder and dynamic colours for features among other work. Maintainer of the [[Ashenzari]] bot for ##crawl-dev.&lt;br /&gt;
|-&lt;br /&gt;
| '''Steve Melenchuk'''&lt;br /&gt;
| sgrunt/Grunt&lt;br /&gt;
| Responsible for: monsters wearing [[jewellery]]; improved explosive / bouncy spell targetter; additional Lua capabilities; lots of bugfixes; and a handful of [[vault]]s.&lt;br /&gt;
|-&lt;br /&gt;
| '''Neil Middleton'''&lt;br /&gt;
| Mu/itsmu&lt;br /&gt;
| Vault designer of great notoriety, responsible for a Sprint map filled with damnation, a lot of maps in [[Hell]], and more fleshy orifices than the author of this entry cares to contemplate.&lt;br /&gt;
|-&lt;br /&gt;
| '''Neil Moore'''&lt;br /&gt;
| \amethyst&lt;br /&gt;
| [[Twisted Resurrection (player spell)|Twisted Resurrection]] rewrite; form-mutation interaction; bursty abyss morphing; [[orb spider]] implementation; [[Nemelex Xobeh|Deal Four]]; assorted bugfixes and cleanup. Maintainer of crawl.s-z.org and the Cheibriados and Sizzell bots. Not a very good player.&lt;br /&gt;
|-&lt;br /&gt;
| '''Steven Noonan'''&lt;br /&gt;
| mozillagodzilla, neunon&lt;br /&gt;
| Build system and version control guru.&lt;br /&gt;
|-&lt;br /&gt;
| '''Charles Otto'''&lt;br /&gt;
| caotto, pointless&lt;br /&gt;
| [[Fedhas]], articulated [[kraken]], and other exploits of a decidedly tentacular nature. [http://en.wikipedia.org/wiki/Cthulhu Iä!]&lt;br /&gt;
|-&lt;br /&gt;
| '''Stefan O'Rear'''&lt;br /&gt;
| sorear, stefanor&lt;br /&gt;
| Formerly very active on IRC; C++ knowledge; stays as far away from design as he can. The author of the [[disintegration]] effect that causes [[chunk]]s and blood to spatter everywhere, but probably a very nice person otherwise. On indefinite hiatus from Crawl.&lt;br /&gt;
|-&lt;br /&gt;
| '''Aaron Pixton'''&lt;br /&gt;
| elliptic&lt;br /&gt;
| Plays a lot; codes easy stuff; in charge of the tournament scripts.&lt;br /&gt;
|-&lt;br /&gt;
| '''David Ploog'''&lt;br /&gt;
| dpeg, dploog&lt;br /&gt;
| [[God]]s.&lt;br /&gt;
|-&lt;br /&gt;
| '''David Lawrence Ramsey'''&lt;br /&gt;
| dolorous&lt;br /&gt;
| Source code cleanup department. Also, lots of the overhauled gods are coded by him.&lt;br /&gt;
|-&lt;br /&gt;
| '''Samuel Wilson'''&lt;br /&gt;
| ontoclasm&lt;br /&gt;
| Various tiles and other bad decisions.&lt;br /&gt;
|-&lt;br /&gt;
| '''Chris West'''&lt;br /&gt;
| Frog Botherer&lt;br /&gt;
| Android tiles port.&lt;br /&gt;
|-&lt;br /&gt;
| '''Corin Buchanan-Howard'''&lt;br /&gt;
| Lasty&lt;br /&gt;
| Ru. Plans to &amp;lt;strike&amp;gt;ruin&amp;lt;/strike&amp;gt;reform ranged combat.  [http://crawl.akrasiac.org/scoring/players/lasty.html Is actually good at crawl.]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Noteworthy Non-Devteam Members==&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! '''Developers'''&lt;br /&gt;
! '''Aliases'''&lt;br /&gt;
! '''Information'''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;18&amp;quot; align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| '''Rachel Elizabeth Dillon'''&lt;br /&gt;
| rax&lt;br /&gt;
| CAO sysop; tournament rules structure; currently mostly inactive but still maintaining hardware.&lt;br /&gt;
|-&lt;br /&gt;
| '''Marc H. Thoben'''&lt;br /&gt;
| Napkin&lt;br /&gt;
| CDO sysop; an all-around he&amp;lt;s&amp;gt;ro&amp;lt;/s&amp;gt;lping hand.&lt;br /&gt;
|-&lt;br /&gt;
| '''Lemuel Pitkin'''&lt;br /&gt;
| Lemuel&lt;br /&gt;
| Vault designer of such infamy that his name has become legend in Crawl circles. Responsible for such masterpieces as River_Lethe and acid_trip_lemuel.&lt;br /&gt;
|-&lt;br /&gt;
| '''Markus Maier'''&lt;br /&gt;
| Anym&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Jarmo Kielosto'''&lt;br /&gt;
| jarmok&lt;br /&gt;
| A ''[[Crawl]]'' player circa 2006; wrote a script to autogenerate monster spoilers for Crawl, wrote the [[vampire]] patch.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Denzi&lt;br /&gt;
| Japanese tiles designer, created a huge part of ''Crawl'''s tile set from scratch.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Eronarn&lt;br /&gt;
| [[Octopode]]s, new [[Zin]] Recite.&lt;br /&gt;
|-&lt;br /&gt;
| '''Henry Cipolla'''&lt;br /&gt;
| henryci&lt;br /&gt;
| updated the Ctrl-O behavior in [[0.6]].&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Chapayev&lt;br /&gt;
| Distinguished variant author; developed [[Dungeon Sprint|Sprint]] (and authored two maps), original author of [[Zot Defence|ZotDef]].&lt;br /&gt;
|-&lt;br /&gt;
| '''Mark Mackey'''&lt;br /&gt;
| atomjack&lt;br /&gt;
| Long time Crawler, DC 4.0 devteam member; brought ZotDef into [[0.7]] with much tweaking, clean-up and rebalancing. Also the author of the awesome XQuest!!&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| djnrempel, danr&lt;br /&gt;
| The DCSS forums maintainer.&lt;br /&gt;
|-&lt;br /&gt;
| '''Aaron Becker'''&lt;br /&gt;
| greatzebu&lt;br /&gt;
| OS X nightly build maintainer and occasional patch submitter.&lt;br /&gt;
|-&lt;br /&gt;
| '''Joshua'''&lt;br /&gt;
| XuaXua&lt;br /&gt;
| Playtester and frequent Mantis issue submitter who completely re-organized the development wiki in late 2011.&lt;br /&gt;
|-&lt;br /&gt;
| '''John McCartney'''&lt;br /&gt;
| Roctavian&lt;br /&gt;
| Started making tiles in late 2011. Plays terribly and has never seen most of his own tiles in-game.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Former Developers==&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! '''Developers'''&lt;br /&gt;
! '''Aliases'''&lt;br /&gt;
! '''Information'''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;18&amp;quot; align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| '''Paul Du Bois'''&lt;br /&gt;
| pauldubois&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''[[Linley Henzell]]'''&lt;br /&gt;
| &lt;br /&gt;
| Initial author of ''Crawl''&lt;br /&gt;
|-&lt;br /&gt;
| '''Haran Pilpel'''&lt;br /&gt;
| haranp&lt;br /&gt;
| 2006; created autoinscriptions, notes, new Nemelex. Indefinite hiatus.&lt;br /&gt;
|-&lt;br /&gt;
| '''Erik Piper'''&lt;br /&gt;
| erisdiscordia&lt;br /&gt;
| Another founding developer. Designer.&lt;br /&gt;
|-&lt;br /&gt;
| '''Johanna Ploog'''&lt;br /&gt;
| jpeg&lt;br /&gt;
| 2007. Wrote the original [[tutorial]] (now hints mode), Tiles expert.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Brent Ross]]'''&lt;br /&gt;
| &lt;br /&gt;
| Another Crawl developer from before the Stone Soup project&lt;br /&gt;
|-&lt;br /&gt;
| '''Darshan Shaligram'''&lt;br /&gt;
| greensnark, dshaligram&lt;br /&gt;
| Created autotravel; automation expert, bots, !fight, tournaments; less active now. A founding developer.&lt;br /&gt;
|-&lt;br /&gt;
| '''Robert Vollmert'''&lt;br /&gt;
| rvollmert, by&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Enne Walker'''&lt;br /&gt;
| Enne, ennewalker&lt;br /&gt;
| 2007; Tiles expert: author of the DCSS tiles port. Added subvault support for .des files. Indefinite hiatus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://crawl.develz.org/wiki/doku.php?id=start Dev wiki]&lt;br /&gt;
*[http://crawl.develz.org/wordpress/blog Dev blog]&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Lehudib%27s_Moon_Base&amp;diff=35868</id>
		<title>Lehudib's Moon Base</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Lehudib%27s_Moon_Base&amp;diff=35868"/>
				<updated>2015-04-11T15:16:06Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version-trunk}}&lt;br /&gt;
{{flavour|Lehudib, whose famous writings on earth magic left few personal details, is said to have studied the power of magical crystal with single-minded devotion and in the most distant location imaginable. After traveling to some forgotten Moon and carving a fortress into its very surface, the wizard somehow convinced the bizarre surface creatures there to stand guard. Who can say what other knowledge this self-described Lunar Mage learned in such isolation? Adventurers who manage to reach the remote Moon Base of Lehudib may indeed find powers beyond their comprehension.}}&lt;br /&gt;
&lt;br /&gt;
'''Lehudib's Moon Base''' is a [[Wizard Laboratory]] carved out of [[stone]] and [[Wall#Crystal|crystal]], themed as the remote hideout of the famous [[Earth Magic|earth mage]] Lehudib. You'll find earth and crystal themed monsters typically seen in [[Vaults]] or [[Depths]], as well as eye monsters found in the [[Slime Pits]] and space-themed [[Abyss]] monsters. After taking the [[passage of golubria|passage]] you find at one of four locations on the map, you'll face the legendary Moon Troll.&lt;br /&gt;
&lt;br /&gt;
You'll find random loot at the portal locations as well as a large pile near the Moon Troll together with an artefact [[spell book]] named after Lehudib with a theme of earth magic and one of [[Transmutations]], [[Conjurations]], or [[Translocations]].&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
The following can be found throughout the map:&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Eye of devastation}}&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Giant orange brain}}&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Great orb of eyes}}&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Golden eye}}&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Stone giant}}&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Tentacled starspawn}}&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Starcursed mass}}&lt;br /&gt;
&lt;br /&gt;
{{Brown|u}} [[File:Very ugly thing1.png]] Brown [[Very ugly thing]]&lt;br /&gt;
&lt;br /&gt;
===Rare Monsters===&lt;br /&gt;
&lt;br /&gt;
A [[File:Cacodemon.png]] [[Cacodemon]] together with [[File:Neqoxec.png]] [[Neqoxec]] and a portion of [[Potion of cure mutation]] or [[Potion of beneficial mutation]].&lt;br /&gt;
&lt;br /&gt;
[[file:Zot statue.png]] '''Lunar Statue''' - This is a statue enemy with [[Lehudib's Crystal Spear]] as well as [[Shadow Creatures]] but is otherwise identical to an [[orange crystal statue]]. It guards a single [[acquirement]]-level item.&lt;br /&gt;
&lt;br /&gt;
===Subguardians===&lt;br /&gt;
Any of these four monsters can be found at the possible portal locations:&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Crystal guardian}}&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Quicksilver dragon}}&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Wretched star}}&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|War gargoyle}}&lt;br /&gt;
&lt;br /&gt;
===Final Guardian: Moon Troll===&lt;br /&gt;
[[file:Moon troll.png]] This is a fast version of an [[Iron troll]], with more [[hit dice]], that can cast the [[Singularity]] spell. It always wears [[Moon troll leather armour]] if this item hasn't generated, otherwise it wears [[artefact]]-quality [[Troll leather armour]]. It's wise to be [[haste|hasted]] and use your strongest attacks as the Moon Troll has considerable [[AC]], multiple melee attacks, and has [[Smite#Smite_Targeting|smite targeted]] damage through its spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MAP&lt;br /&gt;
cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc&lt;br /&gt;
ccccccccccccccccccccccccccccbbbccccccccccccccccccccccccccccc&lt;br /&gt;
ccccccccccccccccccccccccccc*bSb*cccccccccccccccccccccccccccc&lt;br /&gt;
cccccccccccccccccccccccccc.......ccccccccccccccccccccccccccc&lt;br /&gt;
cccccccccccccccccccccccccc...7...ccccccccccccccccccccccccccc&lt;br /&gt;
cccccccccccccccccccccccccccc...ccccccccccc..cccccccccccccccc&lt;br /&gt;
cccccccc.A.cccccccccccci............ccccc.....cccccccccccccc&lt;br /&gt;
ccccccc.....cccccccci....v...v..iv.....cc......ccccccccccccc&lt;br /&gt;
cccccc.......ccccccc.....v.......v........qKK...cccccccccccc&lt;br /&gt;
cccccc...&amp;amp;...cccccccc.....iccccc......cc..KKK....ccccccccccc&lt;br /&gt;
cccccc.......cccccccc.iccccccccccccc......KKK.....cccccccccc&lt;br /&gt;
ccccccc......cccccccccccccccccccccccccc...KK..KK...ccccccccc&lt;br /&gt;
cccccccc.&amp;lt;....cccccccccccccccccccccccc......2KKK....cccccccc&lt;br /&gt;
cccccccccccc...ccccccccccccc...ccccccc..KK..KKK......ccccccc&lt;br /&gt;
ccccccccccccc...ccccccF................KKK..KK4.KKK..ccccccc&lt;br /&gt;
cccccccccccccc...ccc.kF......K.........KKK.q...KKKK...cccccc&lt;br /&gt;
ccccccccccccccc.......Fc..K.....K..c...KK......KKKq...cccccc&lt;br /&gt;
cccccccccccccccc.......cc....v....cc.......KKK.......ccccccc&lt;br /&gt;
cccvvbbbvvcccccc.......kc..vvvvv..c.......KKKK.....ccccccccc&lt;br /&gt;
ccvv*bRb*vvccccc...KK...cc..vvv2.cc...KK..KKKq...ccccccccccc&lt;br /&gt;
ccv.......vcccc....KKK...c....3..c...KKK.......ccccccccccccc&lt;br /&gt;
ccv...7...vcccck....KKK..cc.....cc..KKKq.....ccccccccccccccc&lt;br /&gt;
ccv.......vcccEEE....KK..kcccccccq..KK.......ccccccccccccccc&lt;br /&gt;
ccv.v...v.vccc..cck......ccc|Q|ccc.......cc..ccccccccc.jcccc&lt;br /&gt;
ccv..hvh..vcc....ccc....cc%%|||%%cc....ccc....ccccccc...Mccc&lt;br /&gt;
ccv..vvv..vccc.....ccckcc.%bbbbb%.ccqccc.....cc.jc......cccc&lt;br /&gt;
ccvh..v..hvccc.v...cJccc..bb...bb..cccOc...v.cM..cj.vv..cccc&lt;br /&gt;
ccvv.....vvccc....cce.bb...........bb.dcc....cc..cc.v*.ccccc&lt;br /&gt;
cccv.....vccc..v..c...b.............b...c..v..+.........bbcc&lt;br /&gt;
cccv.vhv.vccc..v..c...b......z......b...c..v..+.......7.Tbcc&lt;br /&gt;
cccv.....vccc..v..cp..b.............b..oc..v..+.........bbcc&lt;br /&gt;
ccvv.....vvccc....cc..bb...........bb..cc....cc..cc.v*.ccccc&lt;br /&gt;
ccv..hvh..vccc.v..3c...b...........b...c3..v.cM..cj.vv..cccc&lt;br /&gt;
ccv..vvv..vccc.....c...bb.........bb...c.....cc.jc......cccc&lt;br /&gt;
ccv...v...vcc2...cccc...bb.......bb...cccc...2ccccccc...Mccc&lt;br /&gt;
ccv.v...v.vccc..cc..c....bbb...bbb....c.4cc..ccNNNNNcc.jcccc&lt;br /&gt;
ccv.......vccc......cc...............cc...c++cN.....Nc++cccc&lt;br /&gt;
ccvv.....vvcccc......cc.............cc3...c..mN..6..Nm..cccc&lt;br /&gt;
ccccc....cccccc.......ccc.........ccc.....c..mN5...5Nm..cccc&lt;br /&gt;
cccccc...ccccccc..v.....cccc...cccc....s..c..ccNNNNNcc..cccc&lt;br /&gt;
ccccccc...ccccccc..........ccccc......KK..c...cmmmmmc...cccc&lt;br /&gt;
cccccccc...cccccc..vv.v...................cc...........ccccc&lt;br /&gt;
ccccccccc...ccccc..vvr.................K...ccM.......Mcccccc&lt;br /&gt;
cccccccccc...cccr.....cccccc...cccccc....Ks.ccc.....ccc'cccc&lt;br /&gt;
cccc.cccccc........v..cccccc.g.ccccccs..KK....cnLnLnc..''ccc&lt;br /&gt;
ccc...cccccc....vv...ccccccc+++ccccccc..................''cc&lt;br /&gt;
cc.....ccccc..v.vv..rccccccc...ccccccc...................'cc&lt;br /&gt;
ccc..v..cccc........cccccg.G...G.gccccc....sI..&amp;quot;&amp;quot;.&amp;quot;&amp;quot;..I..''c&lt;br /&gt;
cccc..2.......rv....cccc...........ccccs...II.&amp;quot;.....&amp;quot;.II..'c&lt;br /&gt;
ccccc..vv.v.vv.....ccccc...........ccccc...I..&amp;quot;.....&amp;quot;..I..'c&lt;br /&gt;
cccccc.vv...vv.vv.rccccg...cc.cc...gcccc...I.....y.....I..'c&lt;br /&gt;
cccccc..r......vv.ccccc...cc...cc...ccccc..I..&amp;quot;.....&amp;quot;..I..'c&lt;br /&gt;
ccccccc..v.4......cccc....c.....c....cccc..II.&amp;quot;.....&amp;quot;.II..'c&lt;br /&gt;
cccccccc...v.vv..ccccc...............ccccc..I..&amp;quot;&amp;quot;.&amp;quot;&amp;quot;..I..''c&lt;br /&gt;
ccccccccc....vv..ccccM.g.....7.....g.Mccc'..II.......II..'cc&lt;br /&gt;
ccccccccccc.....cccccc....c*...*c....cccc''..III...III..''cc&lt;br /&gt;
ccccccccccccc.rcccccccccccccbPbccccccccccc''...IIIII...''ccc&lt;br /&gt;
ccccccccccccccccccccccccccccbbbcccccccccccc'''.......'''cccc&lt;br /&gt;
ccccccccccccccccccccccccccccccccccccccccccccc''.....''cccccc&lt;br /&gt;
cccccccccccccccccccccccccccccccccccccccccccccc'''''''ccccccc&lt;br /&gt;
cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc&lt;br /&gt;
ENDMAP&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Lehudib's Moon Base will likely be added in [[0.17]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeon Branches]]&lt;br /&gt;
[[Category: Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Fire_bat&amp;diff=35386</id>
		<title>Fire bat</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Fire_bat&amp;diff=35386"/>
				<updated>2015-03-31T03:28:43Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=fire bat&lt;br /&gt;
|glyph={{LightRed|b}}&lt;br /&gt;
|tile=[[File:Fire bat.png]]&lt;br /&gt;
|flags={{Batty flag}}&amp;lt;br&amp;gt;{{Flying flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances={{Fire resistance 3}}, {{Drown resistance}}&lt;br /&gt;
|vulnerabilities={{Cold vulnerability}}, {{Water vulnerability}}&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=198&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=10&lt;br /&gt;
|hp_range=15-30&lt;br /&gt;
|avg_hp=22&lt;br /&gt;
|armour_class=1&lt;br /&gt;
|evasion=14&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 30&lt;br /&gt;
|size={{tiny}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=6 ({{Bite type}}: {{Fire flavour}}: 5-9)&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=5&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=3&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Animal intelligence}}&lt;br /&gt;
|genus=bat&lt;br /&gt;
|species=fire bat&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A bat whose leathery body burns with a hot flame.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Fire bats''' are similar to regular [[bat]]s, except that their attacks are [[fire]]-based and slightly more powerful. Although they pose little physical threat, they often appear in packs. Fire bats are seen in a few [[vault]]s, as well as occasionally appearing in [[the Abyss]] and often in the [[Volcano]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
Although [[Magic Dart]] never misses, it deals such low damage that you'll need to hit them with multiple darts each to take them down. [[Airstrike]], [[Poisonous Cloud]], or [[Freezing Cloud]] are all excellent unavoidable ways to take them out quickly.&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Mega-Zig&amp;diff=34708</id>
		<title>Talk:Mega-Zig</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Mega-Zig&amp;diff=34708"/>
				<updated>2015-03-23T20:57:25Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: Created page with &amp;quot;Nice article, makes me want to roll up a caster and try it for myself.  ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nice article, makes me want to roll up a caster and try it for myself.  [[User:Rast|Rast]] ([[User talk:Rast|talk]]) 21:57, 23 March 2015 (CET)&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ziggurat&amp;diff=34695</id>
		<title>Ziggurat</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ziggurat&amp;diff=34695"/>
				<updated>2015-03-23T05:40:24Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* Fighting Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version}}&lt;br /&gt;
{{flavour|This portal leads to a ziggurat.&lt;br /&gt;
&lt;br /&gt;
A ziggurat is a strange tower constructed of twenty seven levels ofincrementally larger combat arenas, each containing greater wealth and even greater danger than the last. Beware, for a ziggurat is not a place for the faint of heart: even the bravest and most skilled adventurers have met their ends in one. While a portal to safety will be present on every level, once left, a ziggurat cannot be re-entered.&lt;br /&gt;
&lt;br /&gt;
One ziggurat is guaranteed in the Depths, and further ones can be found in Pandemonium. These towers and their contents will react violently to those that can conquer them, and scale up according to how many ziggurats an adventurer has completed.&lt;br /&gt;
&lt;br /&gt;
It can only be entered when carrying at least two runes of Zot.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“Captain: Take off every ‘zig’!!&amp;lt;br&amp;gt;&lt;br /&gt;
Captain: For great justice.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Zero Wing}}&lt;br /&gt;
&lt;br /&gt;
'''Ziggurats''' are the most dangerous, unpredictable, and lucrative [[branch]]es in the game. Each Ziggurat has 27 oval- or cross-shaped floors, with each floor growing in size as you go down, containing increasingly more monsters of higher difficulty. The entrance to each floor closes as soon you walk through it; the only way out is at the opposite end of the floor. There, you will find large amounts of treasure, including armour, jewellery, valuable potions (many of which are [[potions of experience]]), manuals, and many other wonderful things, as well as one set of stairs going further down and two portals leading out of the Ziggurat.&lt;br /&gt;
&lt;br /&gt;
Each floor of a Ziggurat contains a number of monsters of a particular theme. On early floors, you'll face two or three, but the number of opponents rises dramatically as you descend, pitting you against massive hordes by the time you reach the deepest levels. Most are sets of monsters that would be generated in a particular branch, but some are ad-hoc. The deeper you go, the more dangerous it becomes; deeper floors will have a greater ratio of powerful monsters to weak ones, may generate all monsters awake and wandering (0% chance for Zig:1-4, 100% chance for Zig 25-27), and may block [[teleport control]] (0% chance for Zig:1-6, 100% chance for Zig:25-27).&lt;br /&gt;
&lt;br /&gt;
Each floor may also contain a central clump of dungeon features. These are often purely cosmetic, but occasionally ramp up the difficulty of the floor significantly; an [[orange crystal statue]] or [[oklob plant]] cluster is no laughing matter.&lt;br /&gt;
&lt;br /&gt;
One Ziggurat portal is guaranteed to generate somewhere in [[the Depths]], and any [[Pandemonium]] floor has an 8% chance to contain a Ziggurat entrance. A portal can also be summoned by the [[Trowel card]] of a legendary [[Deck of dungeons]] once per game. Entry is denied until the player has at least three [[runes of Zot]] in her possession. Summoned creatures cannot follow the player through a Ziggurat portal or stairway.&lt;br /&gt;
&lt;br /&gt;
Once one has left a Ziggurat, the portal turns into an empty arch and may not be reentered. Any new portal encountered or created leads to the first floor of a fresh Ziggurat. Ziggurat portals have no timers.&lt;br /&gt;
&lt;br /&gt;
==Monster Themes==&lt;br /&gt;
Unless mentioned otherwise, the chance for any given set is 5.62% for Zig:1-7, 5.32% for Zig:8-13, and 5.18% for Zig:14-27.&lt;br /&gt;
===Branches===&lt;br /&gt;
Lair, Shoals, and the [[Hells]] all have 50% chance of the normal chance to spawn.&lt;br /&gt;
*{{Magenta|Y}} [[File:Catoblepas.png]] Monsters from the '''[[Lair]]''', plus [[catoblepas]], [[dire elephant]]s, and [[hellephant]]s. To reflect some of the branch end vaults, there are also tiny chances for [[spriggan druid]]s, [[guardian serpent]]s, [[deep troll shaman]]s, [[raiju]], and [[hell beast]]s.&lt;br /&gt;
*{{LightMagenta|N}} [[File:Greater_naga.png]] Monsters from the '''[[Snake Pit]]''', with bonus [[guardian serpent]]s and [[greater naga]], plus rare [[quicksilver dragon]]s.&lt;br /&gt;
*{{Green|m}} [[File:Merfolk_aquamancer.png]] Monsters from '''[[the Shoals]]''', with bonus [[merfolk aquamancer]]s, [[merfolk javelineer]]s, [[merfolk impaler]]s, and [[water nymph]]s.&lt;br /&gt;
*{{LightGrey|l}} [[File:Death_drake.png]] Monster from the '''[[Swamp]]''' with depth-dependent priority for [[hydra]]e, [[swamp dragon]]s, and [[tentacled monstrosity|tentacled monstrosities]], plus rare [[golden dragon]]s, [[green death]]s and [[death drake]]s.&lt;br /&gt;
*{{Magenta|y}} [[File:Ghost_moth.png]] Monsters from the '''[[Spider's Nest]]''' with bonus ''[[ghost moth]]s'', [[red wasp]]s and [[tarantella]]s.&lt;br /&gt;
*{{LightCyan|J}} [[File:Acid_blob.png]] Monsters from the '''[[Slime Pits|Pits of Slime]]''' (with loot inside a level-end-dividing room behind a door). Notably, this includes [[acid blob]]s, ''[[giant eyeball]]s'', and [[eyes of draining]].&lt;br /&gt;
*{{LightCyan|o}} [[File:Orc_warlord.png]] Monsters from the '''[[Orcish Mines]]''', plus [[stone giant]]s and ''[[moths of wrath]]'', with heavy depth-dependent priority for [[orc warlord]]s, [[orc knight]]s, [[orc sorcerer]]s, and [[orc high priest]]s.&lt;br /&gt;
*{{Yellow|e}} [[File:Deep_elf_demonologist.png]] Monsters from the '''[[Elven Halls]]''', with depth-dependent priority for ''[[deep elf high priest]]s'', [[deep elf blademaster]]s, [[deep elf master archer]]s, [[deep elf annihilator]]s and [[deep elf demonologist]]s.&lt;br /&gt;
*{{White|L}} [[File:Ancient_lich.png]] Monsters from the '''[[Vaults]]''', plus ''[[titan]]s'', [[golden dragon]]s, and ''[[ancient lich]]es'' with depth-dependent priority.&lt;br /&gt;
*{{LightGrey|D}} [[File:Bone_dragon.png]] Monsters from the '''[[Crypt]]''', with bonus [[bone dragon]]s, ''[[ancient lich]]es'', [[revenant]]s, plus ''[[curse skull]]s'' and [[profane servitor]]s.&lt;br /&gt;
*{{White|M}} [[File:Greater_mummy.png]] Monsters from the '''[[Tomb]]''', with depth-dependent scaling for bonus ''[[greater mummy|greater mummies]]'' (reaching a 14.53% of spawns at Zig:27).&lt;br /&gt;
*{{Blue|X}} [[File:Starcursed_mass.png]] Monsters from the '''[[Abyss]]''', with a tiny chance of [[corrupter]]s. Notably, this includes [[starcursed mass]]es, [[lurking horror]]s, and [[wretched star]]s.&lt;br /&gt;
*{{White|1}} [[File:Ice_fiend.png]] Monsters from '''[[Cocytus]]''', with a minor bonus of ''[[ice fiend]]s'' and [[blizzard demon]]s.&lt;br /&gt;
*{{LightRed|1}} [[File:Brimstone_fiend.png]] Monsters from '''[[Gehenna]]''', with a minor bonus of ''[[brimstone fiend]]s'' and [[balrug]]s.&lt;br /&gt;
*{{Brown|1}} [[File:Hell_sentinel.png]] Monsters from the '''[[Iron City of Dis]]''', with a minor bonus of ''[[hell sentinel]]s'', [[dancing weapon]]s, and [[iron dragon]]s.&lt;br /&gt;
*{{Magenta|1}} [[File:Shadow_fiend.png]] Monsters from '''[[Tartarus]]''', with a minor bonus of ''[[shadow fiend]]s'', [[curse toe]]s, and [[shadow demon]]s.&lt;br /&gt;
*{{LightRed|2}} [[File:Hellion.png]] Starting from Zig:8, '''[[Pandemonium]]''' spawns and a single [[Pandemonium lord]], with extra ''[[greater demon]]s'' and [[List_of_demonspawn#Demonspawn_Occupations|classed demonspawn]].&lt;br /&gt;
&lt;br /&gt;
===Theme Sets===&lt;br /&gt;
Giants, dragons, archers, and conjurers have 20% of the normal chance to place, while Lair rune branches has 50% of the normal chance.&lt;br /&gt;
*{{Yellow|i}} [[File:Spriggan_defender.png]] Monsters from the defunct '''[[Enchanted Forest|Forest]]''' branch, with extra [[satyr]]s, [[tengu reaver]]s, and [[spriggan defender]]s.&lt;br /&gt;
*{{Magenta|C}} [[File:Titan.png]] '''[[List of giants|Giants]]''': [[hill giant]]s, [[cyclopes]], [[stone giant]]s, [[fire giant]]s, [[frost giant]]s, [[ettin]]s, and ''[[titan]]s''.&lt;br /&gt;
*{{LightCyan|D}} [[File:Quicksilver_dragon.png]] '''[[Dragon]]s''', [[drake]]s and [[hydra]]s.&lt;br /&gt;
*{{LightGreen|d}} [[File:Draconian_zealot.png]] '''[[Draconian]]s''' of all colors and walks of life, with classed draconians increasing by depth.&lt;br /&gt;
*{{LightGrey|e}} [[File:Deep_elf_master_archer.png]] '''Archers''': [[centaur]]s, [[yaktaur]]s, [[centaur warrior]]s, [[yaktaur captain]]s, [[cyclops|cyclopes]], [[stone giant]]s,  [[naga sharpshooter]]s, [[merfolk javelineer]]s, [[deep elf master archer]]s, and rare [[faun]]s, [[satyr]], [[thorn hunter]]s.&lt;br /&gt;
*{{LightBlue|6}} [[File:Blood_saint.png]] '''Conjurers''': [[wizard_(monster)|wizard]]s, [[necromancer_(monster)|necromancer]]s, [[ogre mage]]s, [[orc sorcerer]]s, [[naga mage]]s, [[naga ritualist]]s, [[salamander mystic]]s, [[greater naga]], [[tengu conjurer]]s, [[tengu reaver]]s, [[spriggan air mage]]s, [[merfolk aquamancer]]s, [[deep elf conjurer]]s, [[deep elf annihilator]]s, [[deep elf sorcerer]]s, [[draconian scorcher]]s, [[draconian knight]]s, ''[[draconian annihilator]]s'', [[lich]]es, ''[[ancient lich]]es'', and ''[[blood saint]]s''.&lt;br /&gt;
*{{Green|X}} [[File:Tentacled_monstrosity.png]] '''Lair rune branches''': starting from Zig:14, monsters from the [[Swamp]], the [[Snake Pit]], the [[Shoals]], and the [[Spider's Nest]], with extra [[greater naga]], [[guardian serpent]]s, [[hydra]]e, [[swamp dragon]]s, [[tentacled monstrosity|tentacled monstrosities]], [[merfolk aquamancer]]s, [[merfolk javelineer]]s, [[alligator snapping turtle]]s, ''[[ghost moth]]s'', [[emperor scorpion]]s, and [[moths of wrath]].&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
Elemental floors all have 20% of the normal chance to place, aside from Chaos.&lt;br /&gt;
*{{Red|*}} [[File:Orb_of_fire.png]] '''Fire''': [[fire elemental]]s, [[fire drake]], [[hell hound]]s, [[efreet]]s, [[dragon]]s, [[fire giant]]s, and ''[[orbs of fire]]''.&lt;br /&gt;
*{{LightBlue|2}} [[File:Blizzard_demon.png]] '''Ice''': [[ice beast]]s, [[polar bear]]s, [[freezing wraith]]s, [[ice dragon]]s, [[frost giant]]s, [[ice devil]]s, ''[[ice fiend]]s'', [[simulacra]], [[white draconian|white]] [[draconian knight]]s, and [[blizzard demon]]s.&lt;br /&gt;
*{{LightCyan|8}} [[File:Electric_golem.png]] '''Air''': [[insubstantial wisp]]s, [[air elemental]]s, [[raiju]]s, ''[[titan]]s'', [[storm dragon]]s, ''[[electric golem]]s'', [[spriggan air mage]]s, and [[shock serpent]]s.&lt;br /&gt;
*{{Red|A}} [[File:Profane_servitor.png]] '''Negative energy''': [[spectral thing]]s, [[shadow wraith]]s, [[eidolon|eidola]], [[shadow dragon]]s, [[deep elf death mage]]s, [[deep dwarf death knight]]s, [[revenant]]s, [[profane servitor]]s, [[soul eater]]s, ''[[shadow fiend]]s'', and [[black sun]]s.&lt;br /&gt;
*{{Yellow|A}} [[File:Daeva.png]] '''Holy''': ''[[daeva]]s'', [[angel]]s, [[cherub]]s, ''[[pearl dragon]]s'', [[ophan|ophanim]], and [[apis]].&lt;br /&gt;
*{{Magenta|&amp;amp;}} [[File:Pandemonium_lord.png]] '''Chaos''': heavy depth dependence for [[chaos spawn]], [[ugly thing]]s, [[very ugly thing]]s, ''[[apocalypse crab]]s'', high-hd [[shapeshifter]]s and [[glowing shapeshifter]]s, [[Killer Klown]]s, ''[[chaos champion]]s'', and a multitude of ''[[pandemonium lord]]s''.&lt;br /&gt;
&lt;br /&gt;
==Fighting Strategies==&lt;br /&gt;
You should enter a Ziggurat as the last thing in the game if you are planning to finish it, as Zig:27 can potentially be the hardest place in the game. Preparation is somewhat similar to [[Pandemonium]], but you need even more care since the enemies are much harder.&lt;br /&gt;
&lt;br /&gt;
You will '''need''' the following:&lt;br /&gt;
*High experience level and skills.&lt;br /&gt;
*For spellcasters, the ability to cast Fire Storm and/or Ice Storm and/or Tornado at Great, ideally Excellent.&lt;br /&gt;
*[[Blink]] and [[Control Teleport]] or [[Controlled Blink]] at Excellent, to avoid getting surrounded, create some distances from powerful enemies, or just escape.&lt;br /&gt;
*A [[ring of sustain abilities]] and an [[amulet of stasis]] for absorbing [[death curse]]s on mummy-themed floors.&lt;br /&gt;
*An [[amulet of resist corrosion]] for [[acid blob]]s on Slime Pit-themed floors.&lt;br /&gt;
*As many resistances as possible; at least something like rElec, rPois, rC+, and rF++. You should strive for rN+++, especially if you're susceptible to [[torment]].&lt;br /&gt;
&lt;br /&gt;
The following are ''recommended'', though not essential depending on the character:&lt;br /&gt;
*An [[amulet of resist mutation]] for mutagenic glow, [[shining eye]]s and [[neqoxec]]s. If you're a caster, these tend to die before they can even peek at your genome.&lt;br /&gt;
*Scrolls of identify to identify loot, scrolls of remove curse to remove mummy curses and remove cursed loot, scrolls of fog to block enemy sight, and scrolls of blinking as a backup to Blink/Controlled Blink. &lt;br /&gt;
*Wands of healing, hasting, and anything else you might need.&lt;br /&gt;
*Potions of curing to cure confusion (especially if you use a ball of energy), potions of heal wounds to recover lost HP, potions of porridge for instant nutrition, potions of might/agility/brilliance to enhance your battle prowess, and potions of magic to recover MP in a pinch.&lt;br /&gt;
*[[potion of restore abilities|potions of restore abilities]] to restore stats drained by mummies' curses.&lt;br /&gt;
*Some permafood depending on your metabolism and the spell hunger costs of your spells, but you may find some potions of porridge on some floors; those coupled with the ample corpses you produce should keep you fed.&lt;br /&gt;
&lt;br /&gt;
Keep in mind you're limited to 52 items; only bring what you know will be useful, else you might not be able to take all the loot you want with you. Artefacts with multiple resistances and intrinsics are your friend!&lt;br /&gt;
&lt;br /&gt;
===Conjurer Strategy===&lt;br /&gt;
====Sample Runs====&lt;br /&gt;
*hyperbolic's uber Naga, who fully cleared several Ziggurats: [[http://crawl.akrasiac.org/rawdata/hyperbolic/morgue-hyperbolic-20100508-220232.txt]]&lt;br /&gt;
*sh's Fire Storm run: [http://crawl.akrasiac.org/rawdata/sh/morgue-sh-20091014-090636.txt] with ttyrec at [http://crawl.akrasiac.org/rawdata/sh/2009-10-13.15:41:31.ttyrec.bz2]&lt;br /&gt;
*Luca's Extension + Ice Storm run: [http://crawl.akrasiac.org/rawdata/Luca/morgue-Luca-20091212-220305.txt] with ttyrec at [http://crawl.akrasiac.org/rawdata/Luca/2009-12-12.02:02:06.ttyrec.bz2]&lt;br /&gt;
*See also trucutru's run with [[Nemelex Xobeh]]: he played a Naga Fire Storm conjurer with Fighting at 27 (and thus around 320 HP!) worshiping Nemelex Xobeh.&lt;br /&gt;
&lt;br /&gt;
The basic strategy is to use [[Necromutation]], along with all relevant buff spells, and alternate between casting a Storm/Tornado and channeling MP. Depending on your god choice, you can also use Sif Muna's channel (more reliable) or Vehumet's MP gain on killing (somewhat more random, but passive). Keep in mind that you can't escape to rest for MP, so make sure to have backup in the form of a crystal ball of energy, potions of magic, Sublimation of Blood, etc...&lt;br /&gt;
&lt;br /&gt;
Note: Don't bother using [[Shatter]]. This, at [[Earth Magic]] 25 or higher, does damage to everything in LOS, and while the damage is comparable to Ice/Fire Storm for non-flying/levitating monsters (3d55 at power 150 and more for skeletons and simulacra), it is only about a third for flying/levitating ones (such as a lot of Pandemonium lords). It would take an average of 8-9 hits to kill a flying Pan lord.&lt;br /&gt;
&lt;br /&gt;
====Specific Floors====&lt;br /&gt;
On Pandemonium lord floors, be prepared to be on the receiving of the occasional [[Lehudib's Crystal Spear]] and [[Dispel Undead]]. If you use Fire Storm, try to position yourself so that non-lord monsters, Pan lord summons and your own summons create a buffer that prevent the lords from coming close to you. Then blast with Fire Storm without destroying your monster shield. If you use Ice Storm, try to get the direct path blocked by a non-lord monster, while still having an opening to shoot Ice Storm near the lords.&lt;br /&gt;
&lt;br /&gt;
On mummy floors, wear an amulet of stasis and a ring of sustain abilities. Try not to kill too many greater/guardian mummies at once since you may get 3 points of random stat drain for each kill. If one of your stats dips low, try to swap in weapons or jewellery boosting it. If a stat gets ''dangerously'' low, semi-controlled blink to a corner, surround yourself with summons, end Necromutation, eat a royal jelly or quaff a potion of restore abilities, and recast Necromutation right away. Flooding the level with powerful summons to soak as many curses as possible can also work.&lt;br /&gt;
&lt;br /&gt;
On angel/daeva floors, get out of lich form, cast [[Regeneration]], and try to overpower them. If things go badly, consider casting [[Borgnjor's Revivification]]. If you decide to escape, go as near to the exit as possible, possibly using a lantern of shadows, cast [[Death's Door]], and then alternate Storm/Tornado to scrolls of blinking/Controlled Blink and mana channeling to get to the downstairs as soon as possible. Once you are at the downstairs, apport any useful object until Death's Door runs out. Alternatively, you can escape the Ziggurat, but note that nearby angels/daevas will follow you out, so make sure you come out on a clear level and teleport away.&lt;br /&gt;
&lt;br /&gt;
On crypt floors, mages casting Fire Storm should be ''very'' wary of [[unborn]], both in and ''out'' of LOS. You will take severe self-inflicted damage if you flame even one of these while Yredelemnul's [[Mirror Damage]] ability is active. The mirrored damage ignores both your resistances and AC, unless you've cast Death's Door. If it's in your LOS, you'll have seen it &amp;quot;kneel in prayer and [be] bathed in unholy energy.&amp;quot; Thereafter, for approximately 20 turns, its glyph's colors will be alternating. You can also see if Mirror Damage is active by e'''[[x]]'''amining it to see if it is &amp;quot;reflecting injuries&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On slime floors, the treasure will always be somewhat protected, in a centered chamber rather than on the open floor.&lt;br /&gt;
&lt;br /&gt;
====Equipment====&lt;br /&gt;
In addition to the general equipment:&lt;br /&gt;
*Enhancers (e.g. rings of fire/ice, staff of conjuration/fire/cold/air, etc...) to enhance the power of Fire/Ice Storm and/or Tornado as needed. A [[robe of the Archmagi]] is amazing for this purpose.&lt;br /&gt;
*Staff/rings of wizardry to improve the success rates of Fire/Ice Storm and/or Tornado, if necessary. Also, try downgrading your shield type (large shield to a normal shield, normal shield to a buckler) if your Shields skill isn't high enough to get rid of the spellcasting penalty. Your offense is your best defense.&lt;br /&gt;
*A [[crystal ball of energy]] if you have high Evocations (you will probably find one soon in the Ziggurat) or a [[staff of energy]].&lt;br /&gt;
*Identify scrolls, as many as you have. You're going to be going through a lot of stashes.&lt;br /&gt;
&lt;br /&gt;
==== Example Spell Set ====&lt;br /&gt;
 Your Spells                       Type                          Failure   Level       &lt;br /&gt;
 a - Fire Storm                    Conjuration/Fire              1%          9&lt;br /&gt;
 b - Blink                         Translocation                 0%          2&lt;br /&gt;
 c - Flight                        Charms/Air                    0%          4&lt;br /&gt;
 e - Deflect Missiles              Charms/Air                    0%          6&lt;br /&gt;
 h - Haste                         Charms                        0%          6&lt;br /&gt;
 j - Abjuration                    Summoning                     0%          3&lt;br /&gt;
 s - Summon Butterflies            Summoning                     0%          1&lt;br /&gt;
 u - Dispel Undead                 Necromancy                    0%          5&lt;br /&gt;
 x - Sublimation of Blood          Necromancy                    0%          2&lt;br /&gt;
 B - Controlled Blink              Translocation                 1%          7&lt;br /&gt;
 Q - Swiftness                     Enchantment                   0%          2&lt;br /&gt;
 M - Mass Abjuration               Summoning                     0%          6&lt;br /&gt;
 V - Phase Shift                   Translocation                 0%          5&lt;br /&gt;
 X - Necromutation                 Transmutation/Necromancy      1%          8&lt;br /&gt;
 Y - Borgnjor's Revivification     Necromancy                    1%          7&lt;br /&gt;
&lt;br /&gt;
==== Optional Spells ====&lt;br /&gt;
You may want the following spells:&lt;br /&gt;
*[[Ring of Flames]]: to enhance [[Fire Storm]]'s power and allow you to walk in clouds of flame.&lt;br /&gt;
*[[Airstrike]]: to kill giant eyeballs, which may appear in Pan lord floors, if you lack [[Fire Storm]] and its smite-targeting.&lt;br /&gt;
*[[Sublimation of Blood]]: you can use this on potions of blood (if you're a vampire), corpse chunks, or on yourself (especially if you are a high HP race). If your floor had monsters that left corpses, consider butchering a few of them and bringing the chunks to the next floor.&lt;br /&gt;
*[[Phase Shift]] to boost your EV.&lt;br /&gt;
*[[Dispel Undead]]: to kill undead anacondas rushing at you, skeletal dragons who survive Fire Storm, or to kill mummies one by one.&lt;br /&gt;
*[[Lehudib's Crystal Spear]]: to kill dangerous monsters (especially Pan lords) who get close to you.&lt;br /&gt;
*[[Tukima's Dance]]: to get rid of any cursed weapons you identify by wielding.&lt;br /&gt;
&lt;br /&gt;
===Crusader Strategy===&lt;br /&gt;
See coolrobin's Ogre Chaos Knight of Lugonu: [http://crawl.akrasiac.org/rawdata/coolrobin/morgue-coolrobin-20091101-161113.txt morgue] and [http://crawl.akrasiac.org/rawdata/coolrobin/2009-11-01.00:42:05.ttyrec.bz2 ttyrec]&lt;br /&gt;
&lt;br /&gt;
See 78291's torment immune Demonspawn crusader/reaver of Okawaru, failed run at [http://crawl.akrasiac.org/rawdata/78291/morgue-78291-20091103-033303.txt], first ziggurat at [http://crawl.akrasiac.org/rawdata/78291/2009-11-02.01:20:34.ttyrec], and second ziggurat (with death to daevas) at [http://crawl.akrasiac.org/rawdata/78291/2009-11-02.20:29:48.ttyrec] and [http://crawl.akrasiac.org/rawdata/78291/2009-11-03.03:06:22.ttyrec].&lt;br /&gt;
&lt;br /&gt;
* First, convert to [[Lugonu]] (for corruption and self-banishment), [[The Shining One]] (for peaceful angel/daevas, divine warriors), [[Elyvilon]] (peaceful angel/daevas, healing), Okawaru (attack speed boost and skills boost), or possibly [[Nemelex Xobeh]] (see section below).&lt;br /&gt;
* Set up as many spells and enchantments as described for conjurers as you can. You probably won't have Necromutation (and can't use it anyway with the good gods) or Fire/Ice Storm and Tornado, though.&lt;br /&gt;
* The [[Silence]] spell, while counter-productive for pure conjurers, works beautifully for a crusader-type character against spellcasters. It even stops mummies from tormenting and smiting! Use a [[lantern of shadows]] along with it when needed.&lt;br /&gt;
* Bring a way to channel mana, and a staff of energy for hunger-less casting.&lt;br /&gt;
* Consider bringing a rod with Abjuration.&lt;br /&gt;
&lt;br /&gt;
Fight in melee with all buffs (Haste, Might, etc...) except for berserk: it will ''definitely'' expire before you've cleared all monsters on the harder floors, and being slowed/exhausted in the middle of a pack of demons or some such is a surefire way to die. Angel/Daeva floors can be handled by proper god choice or by escaping.&lt;br /&gt;
&lt;br /&gt;
=== Nemelex Xobeh Strategy ===&lt;br /&gt;
	&lt;br /&gt;
See trucutru's run with morgue [http://crawl.akrasiac.org/rawdata/trucutru/morgue-trucutru-20090816-084810.txt] and ttyrec [http://crawl.akrasiac.org/rawdata/trucutru/2009-08-15.23:09:41.ttyrec.bz2].&lt;br /&gt;
&lt;br /&gt;
You can convert to Nemelex Xobeh and sacrifice all the stuff in the whole dungeon. This will allow you to receive gifts of decks and stack decks to be able to use specific cards at will.&lt;br /&gt;
&lt;br /&gt;
*You will be finding many decks, and Nemelex will help you to use them effectively.&lt;br /&gt;
*You can use the ''Tomb'' card to create a temporary safe haven and then a chokepoint in the Ziggurat. This is extremely powerful, since only a few monsters will be in sight. It is probably optimal to do so in such a way that the tomb is contiguous with walls. If you dig a corner against the wall, only that square will be visible. Doing so facing a Ziggurat corner may be advisable too.	&lt;br /&gt;
* The ''Portal'', ''Elixir'' and ''Damnation'' cards are also incredibly useful (the first does instant controlled teleport, the second full HP/MP restore, and the third banishes you to the Abyss if you are the only creature in sight).&lt;br /&gt;
*Decks of all types have powerful effects: see the [[Nemelex guide]] for more details.&lt;br /&gt;
&lt;br /&gt;
=== Spell-less Strategy ===&lt;br /&gt;
&lt;br /&gt;
Do not attempt to fully clear a Ziggurat without spells of some sort. It is very likely to be fatal. Having said that, the first few floors are usually safe for many XL27 characters, although this can still be risky.&lt;br /&gt;
&lt;br /&gt;
== Strategies For Troublesome Floors ==&lt;br /&gt;
&lt;br /&gt;
=== Skip With Death's Door ===&lt;br /&gt;
&lt;br /&gt;
See &amp;quot;Conjurer strategy&amp;quot; above. Cast Death's Door after getting as close as possible to the stairs. Make a break for it.&lt;br /&gt;
	&lt;br /&gt;
=== Banishment With Lugonu ===&lt;br /&gt;
&lt;br /&gt;
Banish yourself to the Abyss, so you can recover. You'll return to the same level after leaving the Abyss.&lt;br /&gt;
&lt;br /&gt;
=== Banishment With Distortion Weapon and Amulet of Stasis ===&lt;br /&gt;
&lt;br /&gt;
You may also try to banish yourself with a distortion weapon. However, you have about the same chance of going to the Abyss as to be instantly teleported on the level, damaged and confused. An amulet of stasis or -TELE artifact will prevent this, though, and allows you to use distortion with the only downside of confusion and HP damage. Be prepared to cure numerous bad mutations - another effect of distortion unwields is to induce [[glow]], and if you're in dire enough straits to be using distortion unwields to escape, you probably don't have time to let it dissipate safely. In [[0.10]] or newer, you will return to the same level after leaving the Abyss.&lt;br /&gt;
&lt;br /&gt;
==Wizard Mode==&lt;br /&gt;
Ziggurats can be entered in [[wizard mode]] using &amp;amp;L to place a vault called &amp;quot;enter_the_ziggurat&amp;quot;, &amp;amp;{ to map the level, and XT to teleport to the portal. You may also just use &amp;amp;P to place a portal to a map called &amp;quot;ziggurat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Ziggurat portals would generate randomly in the main [[Dungeon]], and required you pay an admission fee of 2,100 to 14,000 [[gold]] to enter.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.11]], you could use [[Projected Noise]] at the bottom of the map, then walk around the top end (or vice-versa).&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.10]], it was possible to permanently leave a Ziggurat via [[Banishment]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Portals]]&lt;br /&gt;
[[Category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ziggurat&amp;diff=34694</id>
		<title>Ziggurat</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ziggurat&amp;diff=34694"/>
				<updated>2015-03-23T05:39:08Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* Fighting Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version}}&lt;br /&gt;
{{flavour|This portal leads to a ziggurat.&lt;br /&gt;
&lt;br /&gt;
A ziggurat is a strange tower constructed of twenty seven levels ofincrementally larger combat arenas, each containing greater wealth and even greater danger than the last. Beware, for a ziggurat is not a place for the faint of heart: even the bravest and most skilled adventurers have met their ends in one. While a portal to safety will be present on every level, once left, a ziggurat cannot be re-entered.&lt;br /&gt;
&lt;br /&gt;
One ziggurat is guaranteed in the Depths, and further ones can be found in Pandemonium. These towers and their contents will react violently to those that can conquer them, and scale up according to how many ziggurats an adventurer has completed.&lt;br /&gt;
&lt;br /&gt;
It can only be entered when carrying at least two runes of Zot.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“Captain: Take off every ‘zig’!!&amp;lt;br&amp;gt;&lt;br /&gt;
Captain: For great justice.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Zero Wing}}&lt;br /&gt;
&lt;br /&gt;
'''Ziggurats''' are the most dangerous, unpredictable, and lucrative [[branch]]es in the game. Each Ziggurat has 27 oval- or cross-shaped floors, with each floor growing in size as you go down, containing increasingly more monsters of higher difficulty. The entrance to each floor closes as soon you walk through it; the only way out is at the opposite end of the floor. There, you will find large amounts of treasure, including armour, jewellery, valuable potions (many of which are [[potions of experience]]), manuals, and many other wonderful things, as well as one set of stairs going further down and two portals leading out of the Ziggurat.&lt;br /&gt;
&lt;br /&gt;
Each floor of a Ziggurat contains a number of monsters of a particular theme. On early floors, you'll face two or three, but the number of opponents rises dramatically as you descend, pitting you against massive hordes by the time you reach the deepest levels. Most are sets of monsters that would be generated in a particular branch, but some are ad-hoc. The deeper you go, the more dangerous it becomes; deeper floors will have a greater ratio of powerful monsters to weak ones, may generate all monsters awake and wandering (0% chance for Zig:1-4, 100% chance for Zig 25-27), and may block [[teleport control]] (0% chance for Zig:1-6, 100% chance for Zig:25-27).&lt;br /&gt;
&lt;br /&gt;
Each floor may also contain a central clump of dungeon features. These are often purely cosmetic, but occasionally ramp up the difficulty of the floor significantly; an [[orange crystal statue]] or [[oklob plant]] cluster is no laughing matter.&lt;br /&gt;
&lt;br /&gt;
One Ziggurat portal is guaranteed to generate somewhere in [[the Depths]], and any [[Pandemonium]] floor has an 8% chance to contain a Ziggurat entrance. A portal can also be summoned by the [[Trowel card]] of a legendary [[Deck of dungeons]] once per game. Entry is denied until the player has at least three [[runes of Zot]] in her possession. Summoned creatures cannot follow the player through a Ziggurat portal or stairway.&lt;br /&gt;
&lt;br /&gt;
Once one has left a Ziggurat, the portal turns into an empty arch and may not be reentered. Any new portal encountered or created leads to the first floor of a fresh Ziggurat. Ziggurat portals have no timers.&lt;br /&gt;
&lt;br /&gt;
==Monster Themes==&lt;br /&gt;
Unless mentioned otherwise, the chance for any given set is 5.62% for Zig:1-7, 5.32% for Zig:8-13, and 5.18% for Zig:14-27.&lt;br /&gt;
===Branches===&lt;br /&gt;
Lair, Shoals, and the [[Hells]] all have 50% chance of the normal chance to spawn.&lt;br /&gt;
*{{Magenta|Y}} [[File:Catoblepas.png]] Monsters from the '''[[Lair]]''', plus [[catoblepas]], [[dire elephant]]s, and [[hellephant]]s. To reflect some of the branch end vaults, there are also tiny chances for [[spriggan druid]]s, [[guardian serpent]]s, [[deep troll shaman]]s, [[raiju]], and [[hell beast]]s.&lt;br /&gt;
*{{LightMagenta|N}} [[File:Greater_naga.png]] Monsters from the '''[[Snake Pit]]''', with bonus [[guardian serpent]]s and [[greater naga]], plus rare [[quicksilver dragon]]s.&lt;br /&gt;
*{{Green|m}} [[File:Merfolk_aquamancer.png]] Monsters from '''[[the Shoals]]''', with bonus [[merfolk aquamancer]]s, [[merfolk javelineer]]s, [[merfolk impaler]]s, and [[water nymph]]s.&lt;br /&gt;
*{{LightGrey|l}} [[File:Death_drake.png]] Monster from the '''[[Swamp]]''' with depth-dependent priority for [[hydra]]e, [[swamp dragon]]s, and [[tentacled monstrosity|tentacled monstrosities]], plus rare [[golden dragon]]s, [[green death]]s and [[death drake]]s.&lt;br /&gt;
*{{Magenta|y}} [[File:Ghost_moth.png]] Monsters from the '''[[Spider's Nest]]''' with bonus ''[[ghost moth]]s'', [[red wasp]]s and [[tarantella]]s.&lt;br /&gt;
*{{LightCyan|J}} [[File:Acid_blob.png]] Monsters from the '''[[Slime Pits|Pits of Slime]]''' (with loot inside a level-end-dividing room behind a door). Notably, this includes [[acid blob]]s, ''[[giant eyeball]]s'', and [[eyes of draining]].&lt;br /&gt;
*{{LightCyan|o}} [[File:Orc_warlord.png]] Monsters from the '''[[Orcish Mines]]''', plus [[stone giant]]s and ''[[moths of wrath]]'', with heavy depth-dependent priority for [[orc warlord]]s, [[orc knight]]s, [[orc sorcerer]]s, and [[orc high priest]]s.&lt;br /&gt;
*{{Yellow|e}} [[File:Deep_elf_demonologist.png]] Monsters from the '''[[Elven Halls]]''', with depth-dependent priority for ''[[deep elf high priest]]s'', [[deep elf blademaster]]s, [[deep elf master archer]]s, [[deep elf annihilator]]s and [[deep elf demonologist]]s.&lt;br /&gt;
*{{White|L}} [[File:Ancient_lich.png]] Monsters from the '''[[Vaults]]''', plus ''[[titan]]s'', [[golden dragon]]s, and ''[[ancient lich]]es'' with depth-dependent priority.&lt;br /&gt;
*{{LightGrey|D}} [[File:Bone_dragon.png]] Monsters from the '''[[Crypt]]''', with bonus [[bone dragon]]s, ''[[ancient lich]]es'', [[revenant]]s, plus ''[[curse skull]]s'' and [[profane servitor]]s.&lt;br /&gt;
*{{White|M}} [[File:Greater_mummy.png]] Monsters from the '''[[Tomb]]''', with depth-dependent scaling for bonus ''[[greater mummy|greater mummies]]'' (reaching a 14.53% of spawns at Zig:27).&lt;br /&gt;
*{{Blue|X}} [[File:Starcursed_mass.png]] Monsters from the '''[[Abyss]]''', with a tiny chance of [[corrupter]]s. Notably, this includes [[starcursed mass]]es, [[lurking horror]]s, and [[wretched star]]s.&lt;br /&gt;
*{{White|1}} [[File:Ice_fiend.png]] Monsters from '''[[Cocytus]]''', with a minor bonus of ''[[ice fiend]]s'' and [[blizzard demon]]s.&lt;br /&gt;
*{{LightRed|1}} [[File:Brimstone_fiend.png]] Monsters from '''[[Gehenna]]''', with a minor bonus of ''[[brimstone fiend]]s'' and [[balrug]]s.&lt;br /&gt;
*{{Brown|1}} [[File:Hell_sentinel.png]] Monsters from the '''[[Iron City of Dis]]''', with a minor bonus of ''[[hell sentinel]]s'', [[dancing weapon]]s, and [[iron dragon]]s.&lt;br /&gt;
*{{Magenta|1}} [[File:Shadow_fiend.png]] Monsters from '''[[Tartarus]]''', with a minor bonus of ''[[shadow fiend]]s'', [[curse toe]]s, and [[shadow demon]]s.&lt;br /&gt;
*{{LightRed|2}} [[File:Hellion.png]] Starting from Zig:8, '''[[Pandemonium]]''' spawns and a single [[Pandemonium lord]], with extra ''[[greater demon]]s'' and [[List_of_demonspawn#Demonspawn_Occupations|classed demonspawn]].&lt;br /&gt;
&lt;br /&gt;
===Theme Sets===&lt;br /&gt;
Giants, dragons, archers, and conjurers have 20% of the normal chance to place, while Lair rune branches has 50% of the normal chance.&lt;br /&gt;
*{{Yellow|i}} [[File:Spriggan_defender.png]] Monsters from the defunct '''[[Enchanted Forest|Forest]]''' branch, with extra [[satyr]]s, [[tengu reaver]]s, and [[spriggan defender]]s.&lt;br /&gt;
*{{Magenta|C}} [[File:Titan.png]] '''[[List of giants|Giants]]''': [[hill giant]]s, [[cyclopes]], [[stone giant]]s, [[fire giant]]s, [[frost giant]]s, [[ettin]]s, and ''[[titan]]s''.&lt;br /&gt;
*{{LightCyan|D}} [[File:Quicksilver_dragon.png]] '''[[Dragon]]s''', [[drake]]s and [[hydra]]s.&lt;br /&gt;
*{{LightGreen|d}} [[File:Draconian_zealot.png]] '''[[Draconian]]s''' of all colors and walks of life, with classed draconians increasing by depth.&lt;br /&gt;
*{{LightGrey|e}} [[File:Deep_elf_master_archer.png]] '''Archers''': [[centaur]]s, [[yaktaur]]s, [[centaur warrior]]s, [[yaktaur captain]]s, [[cyclops|cyclopes]], [[stone giant]]s,  [[naga sharpshooter]]s, [[merfolk javelineer]]s, [[deep elf master archer]]s, and rare [[faun]]s, [[satyr]], [[thorn hunter]]s.&lt;br /&gt;
*{{LightBlue|6}} [[File:Blood_saint.png]] '''Conjurers''': [[wizard_(monster)|wizard]]s, [[necromancer_(monster)|necromancer]]s, [[ogre mage]]s, [[orc sorcerer]]s, [[naga mage]]s, [[naga ritualist]]s, [[salamander mystic]]s, [[greater naga]], [[tengu conjurer]]s, [[tengu reaver]]s, [[spriggan air mage]]s, [[merfolk aquamancer]]s, [[deep elf conjurer]]s, [[deep elf annihilator]]s, [[deep elf sorcerer]]s, [[draconian scorcher]]s, [[draconian knight]]s, ''[[draconian annihilator]]s'', [[lich]]es, ''[[ancient lich]]es'', and ''[[blood saint]]s''.&lt;br /&gt;
*{{Green|X}} [[File:Tentacled_monstrosity.png]] '''Lair rune branches''': starting from Zig:14, monsters from the [[Swamp]], the [[Snake Pit]], the [[Shoals]], and the [[Spider's Nest]], with extra [[greater naga]], [[guardian serpent]]s, [[hydra]]e, [[swamp dragon]]s, [[tentacled monstrosity|tentacled monstrosities]], [[merfolk aquamancer]]s, [[merfolk javelineer]]s, [[alligator snapping turtle]]s, ''[[ghost moth]]s'', [[emperor scorpion]]s, and [[moths of wrath]].&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
Elemental floors all have 20% of the normal chance to place, aside from Chaos.&lt;br /&gt;
*{{Red|*}} [[File:Orb_of_fire.png]] '''Fire''': [[fire elemental]]s, [[fire drake]], [[hell hound]]s, [[efreet]]s, [[dragon]]s, [[fire giant]]s, and ''[[orbs of fire]]''.&lt;br /&gt;
*{{LightBlue|2}} [[File:Blizzard_demon.png]] '''Ice''': [[ice beast]]s, [[polar bear]]s, [[freezing wraith]]s, [[ice dragon]]s, [[frost giant]]s, [[ice devil]]s, ''[[ice fiend]]s'', [[simulacra]], [[white draconian|white]] [[draconian knight]]s, and [[blizzard demon]]s.&lt;br /&gt;
*{{LightCyan|8}} [[File:Electric_golem.png]] '''Air''': [[insubstantial wisp]]s, [[air elemental]]s, [[raiju]]s, ''[[titan]]s'', [[storm dragon]]s, ''[[electric golem]]s'', [[spriggan air mage]]s, and [[shock serpent]]s.&lt;br /&gt;
*{{Red|A}} [[File:Profane_servitor.png]] '''Negative energy''': [[spectral thing]]s, [[shadow wraith]]s, [[eidolon|eidola]], [[shadow dragon]]s, [[deep elf death mage]]s, [[deep dwarf death knight]]s, [[revenant]]s, [[profane servitor]]s, [[soul eater]]s, ''[[shadow fiend]]s'', and [[black sun]]s.&lt;br /&gt;
*{{Yellow|A}} [[File:Daeva.png]] '''Holy''': ''[[daeva]]s'', [[angel]]s, [[cherub]]s, ''[[pearl dragon]]s'', [[ophan|ophanim]], and [[apis]].&lt;br /&gt;
*{{Magenta|&amp;amp;}} [[File:Pandemonium_lord.png]] '''Chaos''': heavy depth dependence for [[chaos spawn]], [[ugly thing]]s, [[very ugly thing]]s, ''[[apocalypse crab]]s'', high-hd [[shapeshifter]]s and [[glowing shapeshifter]]s, [[Killer Klown]]s, ''[[chaos champion]]s'', and a multitude of ''[[pandemonium lord]]s''.&lt;br /&gt;
&lt;br /&gt;
==Fighting Strategies==&lt;br /&gt;
You should enter a Ziggurat as the last thing in the game if you are planning to finish it, as Zig:27 can potentially be the hardest place in the game. Preparation is somewhat similar to [[Pandemonium]], but you need even more care since the enemies are much harder.&lt;br /&gt;
&lt;br /&gt;
You will '''need''' the following:&lt;br /&gt;
*High experience level and skills.&lt;br /&gt;
*For spellcasters, the ability to cast Fire Storm and/or Ice Storm and/or Tornado at Great, ideally Excellent.&lt;br /&gt;
*[[Blink]] and [[Control Teleport]] or [[Controlled Blink]] at Excellent, to avoid getting surrounded, create some distances from powerful enemies, or just escape.&lt;br /&gt;
*A [[ring of sustain abilities]] and an [[amulet of stasis]] for absorbing [[death curse]]s on mummy-themed floors.&lt;br /&gt;
*An [[amulet of resist corrosion]] for [[acid blob]]s on Slime Pit-themed floors.&lt;br /&gt;
*As many resistances as possible; at least something like rElec, rPois, rC+, and rF++. You should strive for rN+++, especially if you're susceptible to [[torment]].&lt;br /&gt;
&lt;br /&gt;
The following are ''recommended'', though not essential depending on the character:&lt;br /&gt;
*An [[amulet of resist mutation]] for mutagenic glow, [[shining eye]]s and [[neqoxec]]s. If you're a caster, these tend to die before they can even peek at your genome.&lt;br /&gt;
*An [[amulet of conservation]] or [[cloak of preservation]] to avoid getting your scrolls and potions destroyed. This can also replace the amulet of resist corrosion.&lt;br /&gt;
*Scrolls of identify to identify loot, scrolls of remove curse to remove mummy curses and remove cursed loot, scrolls of fog to block enemy sight, and scrolls of blinking as a backup to Blink/Controlled Blink. Don't hoard too many as they might get burned and you will be finding some anyway.&lt;br /&gt;
*Wands of healing, hasting, and anything else you might need.&lt;br /&gt;
*Potions of curing to cure confusion (especially if you use a ball of energy), potions of heal wounds to recover lost HP, potions of porridge for instant nutrition, potions of might/agility/brilliance to enhance your battle prowess, and potions of magic to recover MP in a pinch.&lt;br /&gt;
*Royal jellies or [[potion of restore abilities|potions of restore abilities]] to restore stats drained by mummies' curses.&lt;br /&gt;
*Some permafood depending on your metabolism and the spell hunger costs of your spells, but you may find some potions of porridge on some floors; those coupled with the ample corpses you produce should keep you fed.&lt;br /&gt;
&lt;br /&gt;
Keep in mind you're limited to 52 items; only bring what you know will be useful, else you might not be able to take all the loot you want with you. Artefacts with multiple resistances and intrinsics are your friend!&lt;br /&gt;
&lt;br /&gt;
===Conjurer Strategy===&lt;br /&gt;
====Sample Runs====&lt;br /&gt;
*hyperbolic's uber Naga, who fully cleared several Ziggurats: [[http://crawl.akrasiac.org/rawdata/hyperbolic/morgue-hyperbolic-20100508-220232.txt]]&lt;br /&gt;
*sh's Fire Storm run: [http://crawl.akrasiac.org/rawdata/sh/morgue-sh-20091014-090636.txt] with ttyrec at [http://crawl.akrasiac.org/rawdata/sh/2009-10-13.15:41:31.ttyrec.bz2]&lt;br /&gt;
*Luca's Extension + Ice Storm run: [http://crawl.akrasiac.org/rawdata/Luca/morgue-Luca-20091212-220305.txt] with ttyrec at [http://crawl.akrasiac.org/rawdata/Luca/2009-12-12.02:02:06.ttyrec.bz2]&lt;br /&gt;
*See also trucutru's run with [[Nemelex Xobeh]]: he played a Naga Fire Storm conjurer with Fighting at 27 (and thus around 320 HP!) worshiping Nemelex Xobeh.&lt;br /&gt;
&lt;br /&gt;
The basic strategy is to use [[Necromutation]], along with all relevant buff spells, and alternate between casting a Storm/Tornado and channeling MP. Depending on your god choice, you can also use Sif Muna's channel (more reliable) or Vehumet's MP gain on killing (somewhat more random, but passive). Keep in mind that you can't escape to rest for MP, so make sure to have backup in the form of a crystal ball of energy, potions of magic, Sublimation of Blood, etc...&lt;br /&gt;
&lt;br /&gt;
Note: Don't bother using [[Shatter]]. This, at [[Earth Magic]] 25 or higher, does damage to everything in LOS, and while the damage is comparable to Ice/Fire Storm for non-flying/levitating monsters (3d55 at power 150 and more for skeletons and simulacra), it is only about a third for flying/levitating ones (such as a lot of Pandemonium lords). It would take an average of 8-9 hits to kill a flying Pan lord.&lt;br /&gt;
&lt;br /&gt;
====Specific Floors====&lt;br /&gt;
On Pandemonium lord floors, be prepared to be on the receiving of the occasional [[Lehudib's Crystal Spear]] and [[Dispel Undead]]. If you use Fire Storm, try to position yourself so that non-lord monsters, Pan lord summons and your own summons create a buffer that prevent the lords from coming close to you. Then blast with Fire Storm without destroying your monster shield. If you use Ice Storm, try to get the direct path blocked by a non-lord monster, while still having an opening to shoot Ice Storm near the lords.&lt;br /&gt;
&lt;br /&gt;
On mummy floors, wear an amulet of stasis and a ring of sustain abilities. Try not to kill too many greater/guardian mummies at once since you may get 3 points of random stat drain for each kill. If one of your stats dips low, try to swap in weapons or jewellery boosting it. If a stat gets ''dangerously'' low, semi-controlled blink to a corner, surround yourself with summons, end Necromutation, eat a royal jelly or quaff a potion of restore abilities, and recast Necromutation right away. Flooding the level with powerful summons to soak as many curses as possible can also work.&lt;br /&gt;
&lt;br /&gt;
On angel/daeva floors, get out of lich form, cast [[Regeneration]], and try to overpower them. If things go badly, consider casting [[Borgnjor's Revivification]]. If you decide to escape, go as near to the exit as possible, possibly using a lantern of shadows, cast [[Death's Door]], and then alternate Storm/Tornado to scrolls of blinking/Controlled Blink and mana channeling to get to the downstairs as soon as possible. Once you are at the downstairs, apport any useful object until Death's Door runs out. Alternatively, you can escape the Ziggurat, but note that nearby angels/daevas will follow you out, so make sure you come out on a clear level and teleport away.&lt;br /&gt;
&lt;br /&gt;
On crypt floors, mages casting Fire Storm should be ''very'' wary of [[unborn]], both in and ''out'' of LOS. You will take severe self-inflicted damage if you flame even one of these while Yredelemnul's [[Mirror Damage]] ability is active. The mirrored damage ignores both your resistances and AC, unless you've cast Death's Door. If it's in your LOS, you'll have seen it &amp;quot;kneel in prayer and [be] bathed in unholy energy.&amp;quot; Thereafter, for approximately 20 turns, its glyph's colors will be alternating. You can also see if Mirror Damage is active by e'''[[x]]'''amining it to see if it is &amp;quot;reflecting injuries&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On slime floors, the treasure will always be somewhat protected, in a centered chamber rather than on the open floor.&lt;br /&gt;
&lt;br /&gt;
====Equipment====&lt;br /&gt;
In addition to the general equipment:&lt;br /&gt;
*Enhancers (e.g. rings of fire/ice, staff of conjuration/fire/cold/air, etc...) to enhance the power of Fire/Ice Storm and/or Tornado as needed. A [[robe of the Archmagi]] is amazing for this purpose.&lt;br /&gt;
*Staff/rings of wizardry to improve the success rates of Fire/Ice Storm and/or Tornado, if necessary. Also, try downgrading your shield type (large shield to a normal shield, normal shield to a buckler) if your Shields skill isn't high enough to get rid of the spellcasting penalty. Your offense is your best defense.&lt;br /&gt;
*A [[crystal ball of energy]] if you have high Evocations (you will probably find one soon in the Ziggurat) or a [[staff of energy]].&lt;br /&gt;
*Identify scrolls, as many as you have. You're going to be going through a lot of stashes.&lt;br /&gt;
&lt;br /&gt;
==== Example Spell Set ====&lt;br /&gt;
 Your Spells                       Type                          Failure   Level       &lt;br /&gt;
 a - Fire Storm                    Conjuration/Fire              1%          9&lt;br /&gt;
 b - Blink                         Translocation                 0%          2&lt;br /&gt;
 c - Flight                        Charms/Air                    0%          4&lt;br /&gt;
 e - Deflect Missiles              Charms/Air                    0%          6&lt;br /&gt;
 h - Haste                         Charms                        0%          6&lt;br /&gt;
 j - Abjuration                    Summoning                     0%          3&lt;br /&gt;
 s - Summon Butterflies            Summoning                     0%          1&lt;br /&gt;
 u - Dispel Undead                 Necromancy                    0%          5&lt;br /&gt;
 x - Sublimation of Blood          Necromancy                    0%          2&lt;br /&gt;
 B - Controlled Blink              Translocation                 1%          7&lt;br /&gt;
 Q - Swiftness                     Enchantment                   0%          2&lt;br /&gt;
 M - Mass Abjuration               Summoning                     0%          6&lt;br /&gt;
 V - Phase Shift                   Translocation                 0%          5&lt;br /&gt;
 X - Necromutation                 Transmutation/Necromancy      1%          8&lt;br /&gt;
 Y - Borgnjor's Revivification     Necromancy                    1%          7&lt;br /&gt;
&lt;br /&gt;
==== Optional Spells ====&lt;br /&gt;
You may want the following spells:&lt;br /&gt;
*[[Ring of Flames]]: to enhance [[Fire Storm]]'s power and allow you to walk in clouds of flame.&lt;br /&gt;
*[[Airstrike]]: to kill giant eyeballs, which may appear in Pan lord floors, if you lack [[Fire Storm]] and its smite-targeting.&lt;br /&gt;
*[[Sublimation of Blood]]: you can use this on potions of blood (if you're a vampire), corpse chunks, or on yourself (especially if you are a high HP race). If your floor had monsters that left corpses, consider butchering a few of them and bringing the chunks to the next floor.&lt;br /&gt;
*[[Phase Shift]] to boost your EV.&lt;br /&gt;
*[[Dispel Undead]]: to kill undead anacondas rushing at you, skeletal dragons who survive Fire Storm, or to kill mummies one by one.&lt;br /&gt;
*[[Lehudib's Crystal Spear]]: to kill dangerous monsters (especially Pan lords) who get close to you.&lt;br /&gt;
*[[Tukima's Dance]]: to get rid of any cursed weapons you identify by wielding.&lt;br /&gt;
&lt;br /&gt;
===Crusader Strategy===&lt;br /&gt;
See coolrobin's Ogre Chaos Knight of Lugonu: [http://crawl.akrasiac.org/rawdata/coolrobin/morgue-coolrobin-20091101-161113.txt morgue] and [http://crawl.akrasiac.org/rawdata/coolrobin/2009-11-01.00:42:05.ttyrec.bz2 ttyrec]&lt;br /&gt;
&lt;br /&gt;
See 78291's torment immune Demonspawn crusader/reaver of Okawaru, failed run at [http://crawl.akrasiac.org/rawdata/78291/morgue-78291-20091103-033303.txt], first ziggurat at [http://crawl.akrasiac.org/rawdata/78291/2009-11-02.01:20:34.ttyrec], and second ziggurat (with death to daevas) at [http://crawl.akrasiac.org/rawdata/78291/2009-11-02.20:29:48.ttyrec] and [http://crawl.akrasiac.org/rawdata/78291/2009-11-03.03:06:22.ttyrec].&lt;br /&gt;
&lt;br /&gt;
* First, convert to [[Lugonu]] (for corruption and self-banishment), [[The Shining One]] (for peaceful angel/daevas, divine warriors), [[Elyvilon]] (peaceful angel/daevas, healing), Okawaru (attack speed boost and skills boost), or possibly [[Nemelex Xobeh]] (see section below).&lt;br /&gt;
* Set up as many spells and enchantments as described for conjurers as you can. You probably won't have Necromutation (and can't use it anyway with the good gods) or Fire/Ice Storm and Tornado, though.&lt;br /&gt;
* The [[Silence]] spell, while counter-productive for pure conjurers, works beautifully for a crusader-type character against spellcasters. It even stops mummies from tormenting and smiting! Use a [[lantern of shadows]] along with it when needed.&lt;br /&gt;
* Bring a way to channel mana, and a staff of energy for hunger-less casting.&lt;br /&gt;
* Consider bringing a rod with Abjuration.&lt;br /&gt;
&lt;br /&gt;
Fight in melee with all buffs (Haste, Might, etc...) except for berserk: it will ''definitely'' expire before you've cleared all monsters on the harder floors, and being slowed/exhausted in the middle of a pack of demons or some such is a surefire way to die. Angel/Daeva floors can be handled by proper god choice or by escaping.&lt;br /&gt;
&lt;br /&gt;
=== Nemelex Xobeh Strategy ===&lt;br /&gt;
	&lt;br /&gt;
See trucutru's run with morgue [http://crawl.akrasiac.org/rawdata/trucutru/morgue-trucutru-20090816-084810.txt] and ttyrec [http://crawl.akrasiac.org/rawdata/trucutru/2009-08-15.23:09:41.ttyrec.bz2].&lt;br /&gt;
&lt;br /&gt;
You can convert to Nemelex Xobeh and sacrifice all the stuff in the whole dungeon. This will allow you to receive gifts of decks and stack decks to be able to use specific cards at will.&lt;br /&gt;
&lt;br /&gt;
*You will be finding many decks, and Nemelex will help you to use them effectively.&lt;br /&gt;
*You can use the ''Tomb'' card to create a temporary safe haven and then a chokepoint in the Ziggurat. This is extremely powerful, since only a few monsters will be in sight. It is probably optimal to do so in such a way that the tomb is contiguous with walls. If you dig a corner against the wall, only that square will be visible. Doing so facing a Ziggurat corner may be advisable too.	&lt;br /&gt;
* The ''Portal'', ''Elixir'' and ''Damnation'' cards are also incredibly useful (the first does instant controlled teleport, the second full HP/MP restore, and the third banishes you to the Abyss if you are the only creature in sight).&lt;br /&gt;
*Decks of all types have powerful effects: see the [[Nemelex guide]] for more details.&lt;br /&gt;
&lt;br /&gt;
=== Spell-less Strategy ===&lt;br /&gt;
&lt;br /&gt;
Do not attempt to fully clear a Ziggurat without spells of some sort. It is very likely to be fatal. Having said that, the first few floors are usually safe for many XL27 characters, although this can still be risky.&lt;br /&gt;
&lt;br /&gt;
== Strategies For Troublesome Floors ==&lt;br /&gt;
&lt;br /&gt;
=== Skip With Death's Door ===&lt;br /&gt;
&lt;br /&gt;
See &amp;quot;Conjurer strategy&amp;quot; above. Cast Death's Door after getting as close as possible to the stairs. Make a break for it.&lt;br /&gt;
	&lt;br /&gt;
=== Banishment With Lugonu ===&lt;br /&gt;
&lt;br /&gt;
Banish yourself to the Abyss, so you can recover. You'll return to the same level after leaving the Abyss.&lt;br /&gt;
&lt;br /&gt;
=== Banishment With Distortion Weapon and Amulet of Stasis ===&lt;br /&gt;
&lt;br /&gt;
You may also try to banish yourself with a distortion weapon. However, you have about the same chance of going to the Abyss as to be instantly teleported on the level, damaged and confused. An amulet of stasis or -TELE artifact will prevent this, though, and allows you to use distortion with the only downside of confusion and HP damage. Be prepared to cure numerous bad mutations - another effect of distortion unwields is to induce [[glow]], and if you're in dire enough straits to be using distortion unwields to escape, you probably don't have time to let it dissipate safely. In [[0.10]] or newer, you will return to the same level after leaving the Abyss.&lt;br /&gt;
&lt;br /&gt;
==Wizard Mode==&lt;br /&gt;
Ziggurats can be entered in [[wizard mode]] using &amp;amp;L to place a vault called &amp;quot;enter_the_ziggurat&amp;quot;, &amp;amp;{ to map the level, and XT to teleport to the portal. You may also just use &amp;amp;P to place a portal to a map called &amp;quot;ziggurat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Ziggurat portals would generate randomly in the main [[Dungeon]], and required you pay an admission fee of 2,100 to 14,000 [[gold]] to enter.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.11]], you could use [[Projected Noise]] at the bottom of the map, then walk around the top end (or vice-versa).&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.10]], it was possible to permanently leave a Ziggurat via [[Banishment]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Portals]]&lt;br /&gt;
[[Category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ziggurat&amp;diff=34693</id>
		<title>Ziggurat</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ziggurat&amp;diff=34693"/>
				<updated>2015-03-23T05:37:57Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* Wizard Mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version}}&lt;br /&gt;
{{flavour|This portal leads to a ziggurat.&lt;br /&gt;
&lt;br /&gt;
A ziggurat is a strange tower constructed of twenty seven levels ofincrementally larger combat arenas, each containing greater wealth and even greater danger than the last. Beware, for a ziggurat is not a place for the faint of heart: even the bravest and most skilled adventurers have met their ends in one. While a portal to safety will be present on every level, once left, a ziggurat cannot be re-entered.&lt;br /&gt;
&lt;br /&gt;
One ziggurat is guaranteed in the Depths, and further ones can be found in Pandemonium. These towers and their contents will react violently to those that can conquer them, and scale up according to how many ziggurats an adventurer has completed.&lt;br /&gt;
&lt;br /&gt;
It can only be entered when carrying at least two runes of Zot.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
“Captain: Take off every ‘zig’!!&amp;lt;br&amp;gt;&lt;br /&gt;
Captain: For great justice.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Zero Wing}}&lt;br /&gt;
&lt;br /&gt;
'''Ziggurats''' are the most dangerous, unpredictable, and lucrative [[branch]]es in the game. Each Ziggurat has 27 oval- or cross-shaped floors, with each floor growing in size as you go down, containing increasingly more monsters of higher difficulty. The entrance to each floor closes as soon you walk through it; the only way out is at the opposite end of the floor. There, you will find large amounts of treasure, including armour, jewellery, valuable potions (many of which are [[potions of experience]]), manuals, and many other wonderful things, as well as one set of stairs going further down and two portals leading out of the Ziggurat.&lt;br /&gt;
&lt;br /&gt;
Each floor of a Ziggurat contains a number of monsters of a particular theme. On early floors, you'll face two or three, but the number of opponents rises dramatically as you descend, pitting you against massive hordes by the time you reach the deepest levels. Most are sets of monsters that would be generated in a particular branch, but some are ad-hoc. The deeper you go, the more dangerous it becomes; deeper floors will have a greater ratio of powerful monsters to weak ones, may generate all monsters awake and wandering (0% chance for Zig:1-4, 100% chance for Zig 25-27), and may block [[teleport control]] (0% chance for Zig:1-6, 100% chance for Zig:25-27).&lt;br /&gt;
&lt;br /&gt;
Each floor may also contain a central clump of dungeon features. These are often purely cosmetic, but occasionally ramp up the difficulty of the floor significantly; an [[orange crystal statue]] or [[oklob plant]] cluster is no laughing matter.&lt;br /&gt;
&lt;br /&gt;
One Ziggurat portal is guaranteed to generate somewhere in [[the Depths]], and any [[Pandemonium]] floor has an 8% chance to contain a Ziggurat entrance. A portal can also be summoned by the [[Trowel card]] of a legendary [[Deck of dungeons]] once per game. Entry is denied until the player has at least three [[runes of Zot]] in her possession. Summoned creatures cannot follow the player through a Ziggurat portal or stairway.&lt;br /&gt;
&lt;br /&gt;
Once one has left a Ziggurat, the portal turns into an empty arch and may not be reentered. Any new portal encountered or created leads to the first floor of a fresh Ziggurat. Ziggurat portals have no timers.&lt;br /&gt;
&lt;br /&gt;
==Monster Themes==&lt;br /&gt;
Unless mentioned otherwise, the chance for any given set is 5.62% for Zig:1-7, 5.32% for Zig:8-13, and 5.18% for Zig:14-27.&lt;br /&gt;
===Branches===&lt;br /&gt;
Lair, Shoals, and the [[Hells]] all have 50% chance of the normal chance to spawn.&lt;br /&gt;
*{{Magenta|Y}} [[File:Catoblepas.png]] Monsters from the '''[[Lair]]''', plus [[catoblepas]], [[dire elephant]]s, and [[hellephant]]s. To reflect some of the branch end vaults, there are also tiny chances for [[spriggan druid]]s, [[guardian serpent]]s, [[deep troll shaman]]s, [[raiju]], and [[hell beast]]s.&lt;br /&gt;
*{{LightMagenta|N}} [[File:Greater_naga.png]] Monsters from the '''[[Snake Pit]]''', with bonus [[guardian serpent]]s and [[greater naga]], plus rare [[quicksilver dragon]]s.&lt;br /&gt;
*{{Green|m}} [[File:Merfolk_aquamancer.png]] Monsters from '''[[the Shoals]]''', with bonus [[merfolk aquamancer]]s, [[merfolk javelineer]]s, [[merfolk impaler]]s, and [[water nymph]]s.&lt;br /&gt;
*{{LightGrey|l}} [[File:Death_drake.png]] Monster from the '''[[Swamp]]''' with depth-dependent priority for [[hydra]]e, [[swamp dragon]]s, and [[tentacled monstrosity|tentacled monstrosities]], plus rare [[golden dragon]]s, [[green death]]s and [[death drake]]s.&lt;br /&gt;
*{{Magenta|y}} [[File:Ghost_moth.png]] Monsters from the '''[[Spider's Nest]]''' with bonus ''[[ghost moth]]s'', [[red wasp]]s and [[tarantella]]s.&lt;br /&gt;
*{{LightCyan|J}} [[File:Acid_blob.png]] Monsters from the '''[[Slime Pits|Pits of Slime]]''' (with loot inside a level-end-dividing room behind a door). Notably, this includes [[acid blob]]s, ''[[giant eyeball]]s'', and [[eyes of draining]].&lt;br /&gt;
*{{LightCyan|o}} [[File:Orc_warlord.png]] Monsters from the '''[[Orcish Mines]]''', plus [[stone giant]]s and ''[[moths of wrath]]'', with heavy depth-dependent priority for [[orc warlord]]s, [[orc knight]]s, [[orc sorcerer]]s, and [[orc high priest]]s.&lt;br /&gt;
*{{Yellow|e}} [[File:Deep_elf_demonologist.png]] Monsters from the '''[[Elven Halls]]''', with depth-dependent priority for ''[[deep elf high priest]]s'', [[deep elf blademaster]]s, [[deep elf master archer]]s, [[deep elf annihilator]]s and [[deep elf demonologist]]s.&lt;br /&gt;
*{{White|L}} [[File:Ancient_lich.png]] Monsters from the '''[[Vaults]]''', plus ''[[titan]]s'', [[golden dragon]]s, and ''[[ancient lich]]es'' with depth-dependent priority.&lt;br /&gt;
*{{LightGrey|D}} [[File:Bone_dragon.png]] Monsters from the '''[[Crypt]]''', with bonus [[bone dragon]]s, ''[[ancient lich]]es'', [[revenant]]s, plus ''[[curse skull]]s'' and [[profane servitor]]s.&lt;br /&gt;
*{{White|M}} [[File:Greater_mummy.png]] Monsters from the '''[[Tomb]]''', with depth-dependent scaling for bonus ''[[greater mummy|greater mummies]]'' (reaching a 14.53% of spawns at Zig:27).&lt;br /&gt;
*{{Blue|X}} [[File:Starcursed_mass.png]] Monsters from the '''[[Abyss]]''', with a tiny chance of [[corrupter]]s. Notably, this includes [[starcursed mass]]es, [[lurking horror]]s, and [[wretched star]]s.&lt;br /&gt;
*{{White|1}} [[File:Ice_fiend.png]] Monsters from '''[[Cocytus]]''', with a minor bonus of ''[[ice fiend]]s'' and [[blizzard demon]]s.&lt;br /&gt;
*{{LightRed|1}} [[File:Brimstone_fiend.png]] Monsters from '''[[Gehenna]]''', with a minor bonus of ''[[brimstone fiend]]s'' and [[balrug]]s.&lt;br /&gt;
*{{Brown|1}} [[File:Hell_sentinel.png]] Monsters from the '''[[Iron City of Dis]]''', with a minor bonus of ''[[hell sentinel]]s'', [[dancing weapon]]s, and [[iron dragon]]s.&lt;br /&gt;
*{{Magenta|1}} [[File:Shadow_fiend.png]] Monsters from '''[[Tartarus]]''', with a minor bonus of ''[[shadow fiend]]s'', [[curse toe]]s, and [[shadow demon]]s.&lt;br /&gt;
*{{LightRed|2}} [[File:Hellion.png]] Starting from Zig:8, '''[[Pandemonium]]''' spawns and a single [[Pandemonium lord]], with extra ''[[greater demon]]s'' and [[List_of_demonspawn#Demonspawn_Occupations|classed demonspawn]].&lt;br /&gt;
&lt;br /&gt;
===Theme Sets===&lt;br /&gt;
Giants, dragons, archers, and conjurers have 20% of the normal chance to place, while Lair rune branches has 50% of the normal chance.&lt;br /&gt;
*{{Yellow|i}} [[File:Spriggan_defender.png]] Monsters from the defunct '''[[Enchanted Forest|Forest]]''' branch, with extra [[satyr]]s, [[tengu reaver]]s, and [[spriggan defender]]s.&lt;br /&gt;
*{{Magenta|C}} [[File:Titan.png]] '''[[List of giants|Giants]]''': [[hill giant]]s, [[cyclopes]], [[stone giant]]s, [[fire giant]]s, [[frost giant]]s, [[ettin]]s, and ''[[titan]]s''.&lt;br /&gt;
*{{LightCyan|D}} [[File:Quicksilver_dragon.png]] '''[[Dragon]]s''', [[drake]]s and [[hydra]]s.&lt;br /&gt;
*{{LightGreen|d}} [[File:Draconian_zealot.png]] '''[[Draconian]]s''' of all colors and walks of life, with classed draconians increasing by depth.&lt;br /&gt;
*{{LightGrey|e}} [[File:Deep_elf_master_archer.png]] '''Archers''': [[centaur]]s, [[yaktaur]]s, [[centaur warrior]]s, [[yaktaur captain]]s, [[cyclops|cyclopes]], [[stone giant]]s,  [[naga sharpshooter]]s, [[merfolk javelineer]]s, [[deep elf master archer]]s, and rare [[faun]]s, [[satyr]], [[thorn hunter]]s.&lt;br /&gt;
*{{LightBlue|6}} [[File:Blood_saint.png]] '''Conjurers''': [[wizard_(monster)|wizard]]s, [[necromancer_(monster)|necromancer]]s, [[ogre mage]]s, [[orc sorcerer]]s, [[naga mage]]s, [[naga ritualist]]s, [[salamander mystic]]s, [[greater naga]], [[tengu conjurer]]s, [[tengu reaver]]s, [[spriggan air mage]]s, [[merfolk aquamancer]]s, [[deep elf conjurer]]s, [[deep elf annihilator]]s, [[deep elf sorcerer]]s, [[draconian scorcher]]s, [[draconian knight]]s, ''[[draconian annihilator]]s'', [[lich]]es, ''[[ancient lich]]es'', and ''[[blood saint]]s''.&lt;br /&gt;
*{{Green|X}} [[File:Tentacled_monstrosity.png]] '''Lair rune branches''': starting from Zig:14, monsters from the [[Swamp]], the [[Snake Pit]], the [[Shoals]], and the [[Spider's Nest]], with extra [[greater naga]], [[guardian serpent]]s, [[hydra]]e, [[swamp dragon]]s, [[tentacled monstrosity|tentacled monstrosities]], [[merfolk aquamancer]]s, [[merfolk javelineer]]s, [[alligator snapping turtle]]s, ''[[ghost moth]]s'', [[emperor scorpion]]s, and [[moths of wrath]].&lt;br /&gt;
&lt;br /&gt;
===Elemental===&lt;br /&gt;
Elemental floors all have 20% of the normal chance to place, aside from Chaos.&lt;br /&gt;
*{{Red|*}} [[File:Orb_of_fire.png]] '''Fire''': [[fire elemental]]s, [[fire drake]], [[hell hound]]s, [[efreet]]s, [[dragon]]s, [[fire giant]]s, and ''[[orbs of fire]]''.&lt;br /&gt;
*{{LightBlue|2}} [[File:Blizzard_demon.png]] '''Ice''': [[ice beast]]s, [[polar bear]]s, [[freezing wraith]]s, [[ice dragon]]s, [[frost giant]]s, [[ice devil]]s, ''[[ice fiend]]s'', [[simulacra]], [[white draconian|white]] [[draconian knight]]s, and [[blizzard demon]]s.&lt;br /&gt;
*{{LightCyan|8}} [[File:Electric_golem.png]] '''Air''': [[insubstantial wisp]]s, [[air elemental]]s, [[raiju]]s, ''[[titan]]s'', [[storm dragon]]s, ''[[electric golem]]s'', [[spriggan air mage]]s, and [[shock serpent]]s.&lt;br /&gt;
*{{Red|A}} [[File:Profane_servitor.png]] '''Negative energy''': [[spectral thing]]s, [[shadow wraith]]s, [[eidolon|eidola]], [[shadow dragon]]s, [[deep elf death mage]]s, [[deep dwarf death knight]]s, [[revenant]]s, [[profane servitor]]s, [[soul eater]]s, ''[[shadow fiend]]s'', and [[black sun]]s.&lt;br /&gt;
*{{Yellow|A}} [[File:Daeva.png]] '''Holy''': ''[[daeva]]s'', [[angel]]s, [[cherub]]s, ''[[pearl dragon]]s'', [[ophan|ophanim]], and [[apis]].&lt;br /&gt;
*{{Magenta|&amp;amp;}} [[File:Pandemonium_lord.png]] '''Chaos''': heavy depth dependence for [[chaos spawn]], [[ugly thing]]s, [[very ugly thing]]s, ''[[apocalypse crab]]s'', high-hd [[shapeshifter]]s and [[glowing shapeshifter]]s, [[Killer Klown]]s, ''[[chaos champion]]s'', and a multitude of ''[[pandemonium lord]]s''.&lt;br /&gt;
&lt;br /&gt;
==Fighting Strategies==&lt;br /&gt;
You should enter a Ziggurat as the last thing in the game if you are planning to finish it, as Zig:27 can potentially be the hardest place in the game. Preparation is somewhat similar to [[Pandemonium]], but you need even more care since the enemies are much harder.&lt;br /&gt;
&lt;br /&gt;
You will '''need''' the following:&lt;br /&gt;
*High experience level and skills.&lt;br /&gt;
*For spellcasters, the ability to cast Fire Storm and/or Ice Storm and/or Tornado at Great, ideally Excellent.&lt;br /&gt;
*[[Blink]] and [[Control Teleport]] or [[Controlled Blink]] at Excellent, to avoid getting surrounded, create some distances from powerful enemies, or just escape.&lt;br /&gt;
*A [[ring of sustain abilities]] and an [[amulet of stasis]] for absorbing [[death curse]]s on mummy-themed floors.&lt;br /&gt;
*An [[amulet of resist corrosion]] for [[acid blob]]s on Slime Pit-themed floors.&lt;br /&gt;
*As many resistances as possible; at least something like rElec, rPois, rC+, and rF++. You should strive for rN+++, especially if you're susceptible to [[torment]].&lt;br /&gt;
*A charged [[wand of disintegration]] for taking out orange crystal statues.&lt;br /&gt;
&lt;br /&gt;
The following are ''recommended'', though not essential depending on the character:&lt;br /&gt;
*An [[amulet of resist mutation]] for mutagenic glow, [[shining eye]]s and [[neqoxec]]s. If you're a caster, these tend to die before they can even peek at your genome.&lt;br /&gt;
*An [[amulet of conservation]] or [[cloak of preservation]] to avoid getting your scrolls and potions destroyed. This can also replace the amulet of resist corrosion.&lt;br /&gt;
*Scrolls of identify to identify loot, scrolls of remove curse to remove mummy curses and remove cursed loot, scrolls of fog to block enemy sight, and scrolls of blinking as a backup to Blink/Controlled Blink. Don't hoard too many as they might get burned and you will be finding some anyway.&lt;br /&gt;
*Wands of healing, hasting, and anything else you might need.&lt;br /&gt;
*Potions of curing to cure confusion (especially if you use a ball of energy), potions of heal wounds to recover lost HP, potions of porridge for instant nutrition, potions of might/agility/brilliance to enhance your battle prowess, and potions of magic to recover MP in a pinch.&lt;br /&gt;
*Royal jellies or [[potion of restore abilities|potions of restore abilities]] to restore stats drained by mummies' curses.&lt;br /&gt;
*Some permafood depending on your metabolism and the spell hunger costs of your spells, but you may find some potions of porridge on some floors; those coupled with the ample corpses you produce should keep you fed.&lt;br /&gt;
&lt;br /&gt;
Keep in mind you're limited to 52 items; only bring what you know will be useful, else you might not be able to take all the loot you want with you. Artefacts with multiple resistances and intrinsics are your friend!&lt;br /&gt;
&lt;br /&gt;
===Conjurer Strategy===&lt;br /&gt;
====Sample Runs====&lt;br /&gt;
*hyperbolic's uber Naga, who fully cleared several Ziggurats: [[http://crawl.akrasiac.org/rawdata/hyperbolic/morgue-hyperbolic-20100508-220232.txt]]&lt;br /&gt;
*sh's Fire Storm run: [http://crawl.akrasiac.org/rawdata/sh/morgue-sh-20091014-090636.txt] with ttyrec at [http://crawl.akrasiac.org/rawdata/sh/2009-10-13.15:41:31.ttyrec.bz2]&lt;br /&gt;
*Luca's Extension + Ice Storm run: [http://crawl.akrasiac.org/rawdata/Luca/morgue-Luca-20091212-220305.txt] with ttyrec at [http://crawl.akrasiac.org/rawdata/Luca/2009-12-12.02:02:06.ttyrec.bz2]&lt;br /&gt;
*See also trucutru's run with [[Nemelex Xobeh]]: he played a Naga Fire Storm conjurer with Fighting at 27 (and thus around 320 HP!) worshiping Nemelex Xobeh.&lt;br /&gt;
&lt;br /&gt;
The basic strategy is to use [[Necromutation]], along with all relevant buff spells, and alternate between casting a Storm/Tornado and channeling MP. Depending on your god choice, you can also use Sif Muna's channel (more reliable) or Vehumet's MP gain on killing (somewhat more random, but passive). Keep in mind that you can't escape to rest for MP, so make sure to have backup in the form of a crystal ball of energy, potions of magic, Sublimation of Blood, etc...&lt;br /&gt;
&lt;br /&gt;
Note: Don't bother using [[Shatter]]. This, at [[Earth Magic]] 25 or higher, does damage to everything in LOS, and while the damage is comparable to Ice/Fire Storm for non-flying/levitating monsters (3d55 at power 150 and more for skeletons and simulacra), it is only about a third for flying/levitating ones (such as a lot of Pandemonium lords). It would take an average of 8-9 hits to kill a flying Pan lord.&lt;br /&gt;
&lt;br /&gt;
====Specific Floors====&lt;br /&gt;
On Pandemonium lord floors, be prepared to be on the receiving of the occasional [[Lehudib's Crystal Spear]] and [[Dispel Undead]]. If you use Fire Storm, try to position yourself so that non-lord monsters, Pan lord summons and your own summons create a buffer that prevent the lords from coming close to you. Then blast with Fire Storm without destroying your monster shield. If you use Ice Storm, try to get the direct path blocked by a non-lord monster, while still having an opening to shoot Ice Storm near the lords.&lt;br /&gt;
&lt;br /&gt;
On mummy floors, wear an amulet of stasis and a ring of sustain abilities. Try not to kill too many greater/guardian mummies at once since you may get 3 points of random stat drain for each kill. If one of your stats dips low, try to swap in weapons or jewellery boosting it. If a stat gets ''dangerously'' low, semi-controlled blink to a corner, surround yourself with summons, end Necromutation, eat a royal jelly or quaff a potion of restore abilities, and recast Necromutation right away. Flooding the level with powerful summons to soak as many curses as possible can also work.&lt;br /&gt;
&lt;br /&gt;
On angel/daeva floors, get out of lich form, cast [[Regeneration]], and try to overpower them. If things go badly, consider casting [[Borgnjor's Revivification]]. If you decide to escape, go as near to the exit as possible, possibly using a lantern of shadows, cast [[Death's Door]], and then alternate Storm/Tornado to scrolls of blinking/Controlled Blink and mana channeling to get to the downstairs as soon as possible. Once you are at the downstairs, apport any useful object until Death's Door runs out. Alternatively, you can escape the Ziggurat, but note that nearby angels/daevas will follow you out, so make sure you come out on a clear level and teleport away.&lt;br /&gt;
&lt;br /&gt;
On crypt floors, mages casting Fire Storm should be ''very'' wary of [[unborn]], both in and ''out'' of LOS. You will take severe self-inflicted damage if you flame even one of these while Yredelemnul's [[Mirror Damage]] ability is active. The mirrored damage ignores both your resistances and AC, unless you've cast Death's Door. If it's in your LOS, you'll have seen it &amp;quot;kneel in prayer and [be] bathed in unholy energy.&amp;quot; Thereafter, for approximately 20 turns, its glyph's colors will be alternating. You can also see if Mirror Damage is active by e'''[[x]]'''amining it to see if it is &amp;quot;reflecting injuries&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On slime floors, the treasure will always be somewhat protected, in a centered chamber rather than on the open floor.&lt;br /&gt;
&lt;br /&gt;
====Equipment====&lt;br /&gt;
In addition to the general equipment:&lt;br /&gt;
*Enhancers (e.g. rings of fire/ice, staff of conjuration/fire/cold/air, etc...) to enhance the power of Fire/Ice Storm and/or Tornado as needed. A [[robe of the Archmagi]] is amazing for this purpose.&lt;br /&gt;
*Staff/rings of wizardry to improve the success rates of Fire/Ice Storm and/or Tornado, if necessary. Also, try downgrading your shield type (large shield to a normal shield, normal shield to a buckler) if your Shields skill isn't high enough to get rid of the spellcasting penalty. Your offense is your best defense.&lt;br /&gt;
*A [[crystal ball of energy]] if you have high Evocations (you will probably find one soon in the Ziggurat) or a [[staff of energy]].&lt;br /&gt;
*Identify scrolls, as many as you have. You're going to be going through a lot of stashes.&lt;br /&gt;
&lt;br /&gt;
==== Example Spell Set ====&lt;br /&gt;
 Your Spells                       Type                          Failure   Level       &lt;br /&gt;
 a - Fire Storm                    Conjuration/Fire              1%          9&lt;br /&gt;
 b - Blink                         Translocation                 0%          2&lt;br /&gt;
 c - Flight                        Charms/Air                    0%          4&lt;br /&gt;
 e - Deflect Missiles              Charms/Air                    0%          6&lt;br /&gt;
 h - Haste                         Charms                        0%          6&lt;br /&gt;
 j - Abjuration                    Summoning                     0%          3&lt;br /&gt;
 s - Summon Butterflies            Summoning                     0%          1&lt;br /&gt;
 u - Dispel Undead                 Necromancy                    0%          5&lt;br /&gt;
 x - Sublimation of Blood          Necromancy                    0%          2&lt;br /&gt;
 B - Controlled Blink              Translocation                 1%          7&lt;br /&gt;
 Q - Swiftness                     Enchantment                   0%          2&lt;br /&gt;
 M - Mass Abjuration               Summoning                     0%          6&lt;br /&gt;
 V - Phase Shift                   Translocation                 0%          5&lt;br /&gt;
 X - Necromutation                 Transmutation/Necromancy      1%          8&lt;br /&gt;
 Y - Borgnjor's Revivification     Necromancy                    1%          7&lt;br /&gt;
&lt;br /&gt;
==== Optional Spells ====&lt;br /&gt;
You may want the following spells:&lt;br /&gt;
*[[Ring of Flames]]: to enhance [[Fire Storm]]'s power and allow you to walk in clouds of flame.&lt;br /&gt;
*[[Airstrike]]: to kill giant eyeballs, which may appear in Pan lord floors, if you lack [[Fire Storm]] and its smite-targeting.&lt;br /&gt;
*[[Sublimation of Blood]]: you can use this on potions of blood (if you're a vampire), corpse chunks, or on yourself (especially if you are a high HP race). If your floor had monsters that left corpses, consider butchering a few of them and bringing the chunks to the next floor.&lt;br /&gt;
*[[Phase Shift]] to boost your EV.&lt;br /&gt;
*[[Dispel Undead]]: to kill undead anacondas rushing at you, skeletal dragons who survive Fire Storm, or to kill mummies one by one.&lt;br /&gt;
*[[Lehudib's Crystal Spear]]: to kill dangerous monsters (especially Pan lords) who get close to you.&lt;br /&gt;
*[[Tukima's Dance]]: to get rid of any cursed weapons you identify by wielding.&lt;br /&gt;
&lt;br /&gt;
===Crusader Strategy===&lt;br /&gt;
See coolrobin's Ogre Chaos Knight of Lugonu: [http://crawl.akrasiac.org/rawdata/coolrobin/morgue-coolrobin-20091101-161113.txt morgue] and [http://crawl.akrasiac.org/rawdata/coolrobin/2009-11-01.00:42:05.ttyrec.bz2 ttyrec]&lt;br /&gt;
&lt;br /&gt;
See 78291's torment immune Demonspawn crusader/reaver of Okawaru, failed run at [http://crawl.akrasiac.org/rawdata/78291/morgue-78291-20091103-033303.txt], first ziggurat at [http://crawl.akrasiac.org/rawdata/78291/2009-11-02.01:20:34.ttyrec], and second ziggurat (with death to daevas) at [http://crawl.akrasiac.org/rawdata/78291/2009-11-02.20:29:48.ttyrec] and [http://crawl.akrasiac.org/rawdata/78291/2009-11-03.03:06:22.ttyrec].&lt;br /&gt;
&lt;br /&gt;
* First, convert to [[Lugonu]] (for corruption and self-banishment), [[The Shining One]] (for peaceful angel/daevas, divine warriors), [[Elyvilon]] (peaceful angel/daevas, healing), Okawaru (attack speed boost and skills boost), or possibly [[Nemelex Xobeh]] (see section below).&lt;br /&gt;
* Set up as many spells and enchantments as described for conjurers as you can. You probably won't have Necromutation (and can't use it anyway with the good gods) or Fire/Ice Storm and Tornado, though.&lt;br /&gt;
* The [[Silence]] spell, while counter-productive for pure conjurers, works beautifully for a crusader-type character against spellcasters. It even stops mummies from tormenting and smiting! Use a [[lantern of shadows]] along with it when needed.&lt;br /&gt;
* Bring a way to channel mana, and a staff of energy for hunger-less casting.&lt;br /&gt;
* Consider bringing a rod with Abjuration.&lt;br /&gt;
&lt;br /&gt;
Fight in melee with all buffs (Haste, Might, etc...) except for berserk: it will ''definitely'' expire before you've cleared all monsters on the harder floors, and being slowed/exhausted in the middle of a pack of demons or some such is a surefire way to die. Angel/Daeva floors can be handled by proper god choice or by escaping.&lt;br /&gt;
&lt;br /&gt;
=== Nemelex Xobeh Strategy ===&lt;br /&gt;
	&lt;br /&gt;
See trucutru's run with morgue [http://crawl.akrasiac.org/rawdata/trucutru/morgue-trucutru-20090816-084810.txt] and ttyrec [http://crawl.akrasiac.org/rawdata/trucutru/2009-08-15.23:09:41.ttyrec.bz2].&lt;br /&gt;
&lt;br /&gt;
You can convert to Nemelex Xobeh and sacrifice all the stuff in the whole dungeon. This will allow you to receive gifts of decks and stack decks to be able to use specific cards at will.&lt;br /&gt;
&lt;br /&gt;
*You will be finding many decks, and Nemelex will help you to use them effectively.&lt;br /&gt;
*You can use the ''Tomb'' card to create a temporary safe haven and then a chokepoint in the Ziggurat. This is extremely powerful, since only a few monsters will be in sight. It is probably optimal to do so in such a way that the tomb is contiguous with walls. If you dig a corner against the wall, only that square will be visible. Doing so facing a Ziggurat corner may be advisable too.	&lt;br /&gt;
* The ''Portal'', ''Elixir'' and ''Damnation'' cards are also incredibly useful (the first does instant controlled teleport, the second full HP/MP restore, and the third banishes you to the Abyss if you are the only creature in sight).&lt;br /&gt;
*Decks of all types have powerful effects: see the [[Nemelex guide]] for more details.&lt;br /&gt;
&lt;br /&gt;
=== Spell-less Strategy ===&lt;br /&gt;
&lt;br /&gt;
Do not attempt to fully clear a Ziggurat without spells of some sort. It is very likely to be fatal. Having said that, the first few floors are usually safe for many XL27 characters, although this can still be risky.&lt;br /&gt;
&lt;br /&gt;
== Strategies For Troublesome Floors ==&lt;br /&gt;
&lt;br /&gt;
=== Skip With Death's Door ===&lt;br /&gt;
&lt;br /&gt;
See &amp;quot;Conjurer strategy&amp;quot; above. Cast Death's Door after getting as close as possible to the stairs. Make a break for it.&lt;br /&gt;
	&lt;br /&gt;
=== Banishment With Lugonu ===&lt;br /&gt;
&lt;br /&gt;
Banish yourself to the Abyss, so you can recover. You'll return to the same level after leaving the Abyss.&lt;br /&gt;
&lt;br /&gt;
=== Banishment With Distortion Weapon and Amulet of Stasis ===&lt;br /&gt;
&lt;br /&gt;
You may also try to banish yourself with a distortion weapon. However, you have about the same chance of going to the Abyss as to be instantly teleported on the level, damaged and confused. An amulet of stasis or -TELE artifact will prevent this, though, and allows you to use distortion with the only downside of confusion and HP damage. Be prepared to cure numerous bad mutations - another effect of distortion unwields is to induce [[glow]], and if you're in dire enough straits to be using distortion unwields to escape, you probably don't have time to let it dissipate safely. In [[0.10]] or newer, you will return to the same level after leaving the Abyss.&lt;br /&gt;
&lt;br /&gt;
==Wizard Mode==&lt;br /&gt;
Ziggurats can be entered in [[wizard mode]] using &amp;amp;L to place a vault called &amp;quot;enter_the_ziggurat&amp;quot;, &amp;amp;{ to map the level, and XT to teleport to the portal. You may also just use &amp;amp;P to place a portal to a map called &amp;quot;ziggurat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.14]], Ziggurat portals would generate randomly in the main [[Dungeon]], and required you pay an admission fee of 2,100 to 14,000 [[gold]] to enter.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.11]], you could use [[Projected Noise]] at the bottom of the map, then walk around the top end (or vice-versa).&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.10]], it was possible to permanently leave a Ziggurat via [[Banishment]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Portals]]&lt;br /&gt;
[[Category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Bolt_of_Fire&amp;diff=34692</id>
		<title>Bolt of Fire</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Bolt_of_Fire&amp;diff=34692"/>
				<updated>2015-03-23T05:25:59Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Bolt of Fire&lt;br /&gt;
|level=6&lt;br /&gt;
|school1={{Conjurations}}&lt;br /&gt;
|school2={{Fire Magic}}&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of Fire]]&lt;br /&gt;
*[[Book of the Dragon]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=6&lt;br /&gt;
|spellnoise=6&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|This spell hurls a penetrating bolt of flames.}}&lt;br /&gt;
&lt;br /&gt;
{{AttackSpell&lt;br /&gt;
|name=Bolt of Fire&lt;br /&gt;
|formula = 6d(3+Power/9) [[fire]]&lt;br /&gt;
|maxdmg = 6d25&lt;br /&gt;
|maxsp = 200&lt;br /&gt;
|range = 7&lt;br /&gt;
|target = Bolt&lt;br /&gt;
|special = N/A&lt;br /&gt;
|hit_type = normal&lt;br /&gt;
|hit_adder = 10&lt;br /&gt;
|hit_num = 1&lt;br /&gt;
|hit_denom = 25&lt;br /&gt;
|dam_calculator = calcdice&lt;br /&gt;
|dam_numdice = 6&lt;br /&gt;
|dam_adder = 18&lt;br /&gt;
|dam_num = 2&lt;br /&gt;
|dam_denom = 3}}&lt;br /&gt;
&lt;br /&gt;
'''Bolt of Fire''' is a level 6 [[Conjurations]]/[[Fire Magic]] [[Bolt spell]] capable of striking multiple targets along its path, doing a considerable amount of [[fire]] damage. Damage and accuracy are both determined by [[spell power]]. It is more or less the exact analogue of [[Bolt of Cold]], with the same damage potential and accuracy, though with slightly greater range.&lt;br /&gt;
&lt;br /&gt;
You can get a similar effect through use of a [[wand of fire]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Although Bolt of Fire has excellent range, bear in mind that each target it strikes reduces its max range by 1. When attempting to snipe a distant foe, consider adjusting your aim to avoid the fodder in between.&lt;br /&gt;
&lt;br /&gt;
Along with its purely offensive uses, Bolt of Fire is useful for creating [[cloud]]s of [[steam]]. Each tile of [[shallow water]] or [[deep water]] your Bolt of Fire crosses generates 2-6 clouds, potentially blocking dangerous enemies from being able to see you. Bolts of Fire can also be used to destroy freezing clouds, though each cloud destroyed this way reduces the bolt's range by 5.&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
Several monsters have access to Bolt of Fire. This version of the spell is almost identical to the player version (the damage is slightly more variable).&lt;br /&gt;
&lt;br /&gt;
The following monsters can always cast Bolt of Fire:&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Efreet}}(3d15 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Deep elf conjurer}}(3d17 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Harold}}(3d17 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Orc sorcerer}}(3d17 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Azrael}}(3d20 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Dragon}}(3d21 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Balrug}}(3d23 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ophan}}(3d24 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Draconian scorcher}}(3d25 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Fire giant}}(3d23 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Asmodeus}}(3d26 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Golden dragon}}(3d27 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Mara}}(3d27 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Margery}}(3d32 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Orb of fire}}(3d40 damage)&lt;br /&gt;
&lt;br /&gt;
The following monsters may be able to cast Bolt of Fire, depending on their spell set:&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Erolcha}}(3d14 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Hell knight}}(3d18 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Necromancer (monster)}}(3d18 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Wizard (monster)}}(3d18 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Lich}}(3d29 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Ancient lich}}(3d37 damage)&lt;br /&gt;
&lt;br /&gt;
{{monsterlink|Pandemonium lord}}(varies by HD)&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Spudwalt&amp;diff=34651</id>
		<title>User talk:Spudwalt</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Spudwalt&amp;diff=34651"/>
				<updated>2015-03-21T01:48:49Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* wyrmbane */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;br /&gt;
&lt;br /&gt;
==zOMG BEST ENTRY VAULT EVER==&lt;br /&gt;
So, I just started up a new game, and about five seconds in, I notice that the Orb of Zot -- the magical world-changing artifact that I was going to have to fight my way through 27 floors plus sidebranches to get, the one that would force me to face incredible odds and nigh-insurmountable challenges, the one supposedly sitting in the bowels of the Realm of Zot -- is sitting practically right outside the entrance, along with three runes (gossamer, demonic, and golden, if anyone's curious). I wish I had a better way of screencapping this (PrintScreen doesn't really work on the console version), but I could at least get a textdump:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
##################&lt;br /&gt;
#................#&lt;br /&gt;
#...##########...######&lt;br /&gt;
#...# ..}....#.........&lt;br /&gt;
#.&amp;lt;.# .0&amp;lt;}...#@&amp;lt;....... &amp;lt;-- that &amp;quot;0&amp;quot; right in there&lt;br /&gt;
#...# ..}....#.........&lt;br /&gt;
#...##########...######&lt;br /&gt;
#................#&lt;br /&gt;
##################&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''What. The. Shit.''&amp;lt;br&amp;gt;&lt;br /&gt;
I mean, yeah, it's inside a stone-walled chamber, so it's not like I'm going to be able to get at it without teleport control and/or a really good Lee's Rapid Deconstruction (I can't just corrupt things because this character's a Demigod), but ''dang'', that potentially makes this the easiest run ever! It's gotta be a mimic, right? There's no way the orb would just be sitting there on D:1... [[User:Spudwalt|--spudwalt]] 23:49, 3 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:Heh, yeah, I'm afraid those are all mimics. I've seen a bunch of random &amp;quot;rune&amp;quot; vaults in the middle of the early Dungeon. Tons of out-of-depth monsters locked away behind transparent walls with a random rune in the middle, but it's always fake. --[[User:MoogleDan|MoogleDan]] 01:24, 4 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
::Yep, they were all mimics, even the staircase. The one mimicking the Orb was a &amp;quot;monstrous&amp;quot; mimic, which I'm not sure we have in the mimic article. It was a nasty little bugger, too. Good thing I blinked out of constriction. [[User:Spudwalt|--spudwalt]] 04:09, 4 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:::I THOUGHT there was a fourth mimic type... If no one gets around to making one by tomorrow, I'll slap one together when I have the time. --[[User:MoogleDan|MoogleDan]] 05:15, 4 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
::::Okay, I KNOW I've seen the monstrous mimic you're describing, but I can't seem to find any details on it anywhere. I'll keep looking... --[[User:MoogleDan|MoogleDan]] 18:26, 4 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
==Tastes like chicken==&lt;br /&gt;
So, I was eating a bunch of stuff while wearing an amulet of the gourmand and randomly got this message:&lt;br /&gt;
{{flavour|This raw flesh tastes like chicken!}}&lt;br /&gt;
&lt;br /&gt;
The Crawl devs are pretty awesome people. [[User:Spudwalt|--spudwalt]] 07:10, 6 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
==Lua error==&lt;br /&gt;
I got an error message on my latest run of crawl (console version 0.11). The message is as follows:&lt;br /&gt;
{{flavour|Lua error: C:/Games/Dungeon Crawl/dat/des/altar/grunt_ashenzari_visionary.des:41: No vault found for tag 'grunt_ashenzari_visionary_shoals'}}&lt;br /&gt;
I guess there must be an error in generating that Ashenzari vault where he previews the two variable rune branches in the Lair. Anybody know if there's something I'd be able to do about this? [[User:Spudwalt|--spudwalt]] 19:58, 20 March 2013 (CET)&lt;br /&gt;
: You can report bugs to the devs [https://crawl.develz.org/mantis/main_page.php here]. --[[User:Flun|Flun]] 20:02, 20 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== 2013 Tourney ==&lt;br /&gt;
Hey spudwalt, have you set up your .rc file with &amp;quot;#TEAMCAPTAIN Flun&amp;quot; at the top of the file? I don't seem to see it in your [http://crawl.akrasiac.org/rcfiles/crawl-0.12/spudwalt.rc CAO .rc file]. It should look something like [http://dobrazupa.org/rcfiles/crawl-0.12/MoogleDan.rc this]. --[[User:Flun|Flun]] 21:45, 7 May 2013 (CEST)&lt;br /&gt;
:Did that get it? [[User:Spudwalt|--spudwalt]] 22:26, 7 May 2013 (CEST)&lt;br /&gt;
:: Yep, you are linked now! --[[User:Flun|Flun]] 05:07, 8 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
=== [http://crawl.akrasiac.org/rawdata/spudwalt/morgue-spudwalt-20130517-183927.txt YASD HOGl] ===&lt;br /&gt;
Hey Spudwalt, too bad about that guy you lost to Agnes... I've died to her before. I just watched the recording - I'm not sure if I would have tried to engage her at that XL. I would have put your chances at around 50/50 --[[User:Flun|Flun]] 21:05, 17 May 2013 (CEST)&lt;br /&gt;
:Mmm, I probably could have managed it if I'd been a bit smarter about fighting her and/or a bit luckier with my swings. I had a scroll of blinking (but didn't use it because I was stupid), so I could have blinked away and pelted her with a wand of fireball. [[User:Spudwalt|--spudwalt]] 21:46, 17 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Online morgue files==&lt;br /&gt;
Is there a way to access my morgue files online? [[User:Spudwalt|--spudwalt]] 19:29, 14 May 2013 (CEST)&lt;br /&gt;
: http://crawl.akrasiac.org/scoring/players/spudwalt.html  --[[User:Flun|Flun]] 19:44, 14 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Wins ==&lt;br /&gt;
Grats on your latest win! How come only 4 runes? Also I find the golden rune the scariest one to get! --[[User:Flun|Flun]] 15:43, 9 July 2013 (CEST)&lt;br /&gt;
:Mostly I only went for 4 runes 'cause this is only my second win. I'll try to do more extensive rune runs in the future, but after I prove to myself that I know what I'm doing.&lt;br /&gt;
:Taking on the Tomb was kind of a spur-of-the-moment thing. I had rRot from one of my demonspawn mutations, Dispel Undead, and max life protection. I figured I could do the Tomb, so long as I was careful, and there were only a couple really dicey moments. [[User:Spudwalt|--spudwalt]] 19:07, 9 July 2013 (CEST)&lt;br /&gt;
::I was the same way at first; every game I'd stick my toe in one or two more branches just to see how horrifying they actually are : )  Congrats, and good luck on your next! --[[User:MoogleDan|MoogleDan]] 21:39, 9 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Flavour Text==&lt;br /&gt;
You have no idea how grateful I was the day I noticed someone else updating those things :P  I think the moment that broke my will to update them was when they started changing [[Wiglaf]]'s flavour text 4 or 5 times in a couple months. --[[User:MoogleDan|MoogleDan]] 15:06, 24 July 2013 (CEST)&lt;br /&gt;
:It's not that bad; basically I just double-check things as I go instead of making an entire task out of updating flavor text.&lt;br /&gt;
:Still, every now and then you go to check the flavor text of something and suddenly there's a paragraph of impenetrable German staring you in the face. [[User:Spudwalt|--spudwalt]] 19:11, 24 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Most satisfying Sigmund kill ever. ==&lt;br /&gt;
&lt;br /&gt;
So Sigmund just hit me with a wand of polymorph and turned me into a dragon. Best day ever. [[User:Spudwalt|--spudwalt]] 20:59, 26 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Weapon choice article ==&lt;br /&gt;
&lt;br /&gt;
Good sir, I just have to say that your [[Weapon choice]] article is well done and exceptionally useful. I consider myself a fairly experienced player, but since I'd discovered that article I keep finding myself going back to reference it. The shame is that it's not all that readily findable to the casual wiki browser. How would you feel about having a link to it on the main page, most likely as a sub-bullet to the weapons article? Is that something you and the other contributors here would find acceptable? I'm sure I'm not the only one who would frequently show up to reference it. :) --[[User:Buddy23Lee|Buddy23Lee]] ([[User talk:Buddy23Lee|talk]]) 23:12, 27 August 2013 (CEST)&lt;br /&gt;
:I just realized it was listed under the strategy guides section, so maybe that's good enough. I still think it should be made more prominent, but I don't mean to make things all awkward by suggesting it. Anyway, I guess the main take away here is props for creating a great article I use all the time. :) --[[User:Buddy23Lee|Buddy23Lee]] ([[User talk:Buddy23Lee|talk]]) 11:59, 28 August 2013 (CEST)&lt;br /&gt;
::I added it to the list of articles recommended for beginners in the [[Walkthrough]] page. That should get it a little more foot traffic... --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 14:29, 28 August 2013 (CEST)&lt;br /&gt;
:::Well, I can't take credit for the entire article -- I mainly cleaned things up a bit and added the section on ranged weapons -- but yeah, it sounds like the sort of thing where finding it easily would be helpful. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 15:53, 28 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Thanks, random number gods ==&lt;br /&gt;
&lt;br /&gt;
Guess whose Felid character just found a gold dragon armor on D:3? [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 23:41, 29 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Master Elementalist ==&lt;br /&gt;
&lt;br /&gt;
So, I just found a vault with a monster called a &amp;quot;master elementalist&amp;quot; at the end (four elemental chambers, one with fire elementals/clouds of fire, one with water elementals/deep water, etc.; each chamber has a door leading to the next one). The master elementalist himself looks like some sort of variant thing (maybe a variant wizard), but I don't think we have him in the wiki yet. Flavor text is as follows: ''The primal forces of the universe dance at this demented wizard's fingertips.'' I killed him before he was able to cast any spells, so I don't know what spells he had.&lt;br /&gt;
&lt;br /&gt;
I'd provide images, but unfortunately, screen captures don't seem to work well with tiles. The version is 0.12, in case anybody was wondering. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 22:44, 27 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== tiles database ==&lt;br /&gt;
Is the tiles database moving to a new server or something? I've tried checking back every so often for a while now (even after GDD and such came back up), but it's still down. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 20:06, 6 March 2014 (CET)&lt;br /&gt;
:Okay, seriously, is there a new link I have to go to or something? CommanderC's been uploading tiles, so he must have gotten them from somewhere. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 21:45, 6 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
::The easiest way to get the tiles is to download the source code for 0.14 from [http://crawl.develz.org/wordpress/downloads http://crawl.develz.org/wordpress/downloads]. The folder you want is source/rltiles. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 21:17, 10 April 2014 (CEST)&lt;br /&gt;
::I think you can also access them [https://gitorious.org/crawl/crawl/source/effbfde28b7e0fcc93d3d809aefa17a02064b7e9:crawl-ref/source/rltiles on this page] --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 21:28, 10 April 2014 (CEST)&lt;br /&gt;
:::Thanks! Now I can get on updating stuff. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 00:42, 11 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
==2014 Tournament==&lt;br /&gt;
Psssst... Do you still want in on the tournament this year? --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 16:43, 6 April 2014 (CEST)&lt;br /&gt;
:I was kinda thinking of sitting this one out, considering I didn't get any wins in any of the last few tournaments. If there's still an open slot by the time the tourney rolls around, I might just jump in anyway, but otherwise, I'll let somebody who's better at Crawl have a go. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 21:39, 6 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Adminship ==&lt;br /&gt;
&lt;br /&gt;
So, now that I'm an admin, is there anything in particular that that entails? Or should I basically keep doing what I've been doing? [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 19:51, 11 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Connection issues ==&lt;br /&gt;
&lt;br /&gt;
It's not just you. I'm not sure what's up, but if you want to talk about it, I'm usually on the [http://webchat.freenode.net/?channels=%23%23crawlwiki CrawlWiki IRC channel]. --[[User:Nabalzbhf|Nabalzbhf]] ([[User talk:Nabalzbhf|talk]]) 08:33, 7 September 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Adding new users ==&lt;br /&gt;
&lt;br /&gt;
So, a while back Flun asked me to help out with adding new users, and I just realized I don't know how to create new accounts for people. Where do I go to do that? [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 07:16, 23 September 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Getting kicked offline ==&lt;br /&gt;
&lt;br /&gt;
Is anybody else having problems with getting kicked offline while trying to edit things? [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 22:58, 28 September 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Errors uploading images ==&lt;br /&gt;
&lt;br /&gt;
Welp, looks like my updates of the various image files might have to wait a while yet. I tried uploading the tile for the Majin-Bo, and got this error message:&amp;lt;br&amp;gt;&lt;br /&gt;
 Could not create directory &amp;quot;mwstore://local-backend/local-public/f/fb&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I then tried updating the file for Leech, and got a slightly different error message:&lt;br /&gt;
 Could not create directory &amp;quot;mwstore://local-backend/local-public/f/f5&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At least now I can actually download the new image files so I have them ready to go. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 05:37, 12 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== wyrmbane ==&lt;br /&gt;
&lt;br /&gt;
The page was (and now is again) understating how great Wrymbane is.  If the wiki is going to provide strategic advice, it should be good advice.  Right now a newer player could easily read that section and conclude that the Wyrmbane he found isn't worth switching to.&lt;br /&gt;
&lt;br /&gt;
I asked the current #2 and #4 players in the tourney (Walker, Morgan) about this before editing the page and they agreed. [[User:Rast|Rast]] ([[User talk:Rast|talk]]) 15:15, 20 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
PS: Using freezing over dragonslaying vs draconians is bad advice. You don't need rElec to murder storm dragons; it's nice to have, no more.   When I asked the guys what the #1 unrand was, they said that a more interesting question was what the #2 was, because #1 isn't really a debate.  [[User:Rast|Rast]] ([[User talk:Rast|talk]]) 15:20, 20 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
: I hate to say it, Spuds, but he's right about the power level of the weapon. I was avoiding using absolutes when I wrote up Wyrmbane before, but it really is just an absurdly good item. I won a SpMo recently that decided in the late game to abandon short blades entirely so it could use Wyrmbane two-handed, and it was absolutely worth it. As for the freezing brand, that can be mentioned on the draconian page, as it's still good advice in most games (one can't guarantee Wyrmbane will show up every time); it's a little silly to argue against the weapon in an edge case like that. --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 17:55, 20 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
:: Huh. Well, if you thought using it as a ''spriggan'' with their -3 Polearms aptitude was worth it, then I guess it really is ''that'' good.&lt;br /&gt;
:: When you say &amp;quot;late game&amp;quot;, had you switched to Wyrmbane right after you found it, or had you found it earlier and waited a while before switching? Also, would it still be useful for a caster character that was going after one of the storm spells ('cause those require stupid amounts of experience to cast)? [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 18:05, 20 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
::: *checks the file for details* I bought it on turn 58400 out of 87016. Not sure how long it took me to level it up, but I basically swapped between stab kills using a +9 rapier of electrocution and standard fights with Wyrmbane. I had to sacrifice an rF+ buckler to do so and had no regrets whatsoever.&lt;br /&gt;
&lt;br /&gt;
::: As for characters who have min/maxed themselves to the point where they can Fire Storm / Singularity combo anything to death at zero risk, sure, okay, you'll probably want to use an enhancer staff rather than a very deadly spear. The vast majority of characters do hybridize themselves to some extent, however, and the damage output, resistances, AC bonus, and berserk access on Wyrmbane are just unbeatable outside of absurdly overpowered randarts (and those don't happen anymore). Besides, most of the damage it deals is from the +18 enchantment, not the base damage, and you only need 12 Polearms skill to reach mindelay. That's really not that much (even with a =3 aptitude). --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 18:19, 20 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
:::: &amp;quot;spear&amp;quot;... The game calls it a lance.  It's base damage (which matters) of 8 is closer to a trident's 9 than a spear's 6, though it has the min delay of a spear (.5) instead of the trident (.6).  If lance was a weapon type that existed outside of Wyrmbane, it would be better than either spear or trident. [[User:Rast|Rast]] ([[User talk:Rast|talk]]) 02:48, 21 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
::: The earlier you find Wyrmbane, the '''more''' you should want to switch to it.  +5 AC, rage, rPois in the early game?  Hell yes.  The fact that it will be &amp;quot;only&amp;quot; +8 through Lair and Orc is not a problem.&lt;br /&gt;
::: I can't comment on pure casters, except to say that the AC and resistances work the same for anyone, even if you have +0 in polearms.  And your other hand is still free for a nice buckler. [[User:Rast|Rast]] ([[User talk:Rast|talk]]) 02:41, 21 March 2015 (CET)&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Spudwalt&amp;diff=34650</id>
		<title>User talk:Spudwalt</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Spudwalt&amp;diff=34650"/>
				<updated>2015-03-21T01:41:17Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* wyrmbane */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;br /&gt;
&lt;br /&gt;
==zOMG BEST ENTRY VAULT EVER==&lt;br /&gt;
So, I just started up a new game, and about five seconds in, I notice that the Orb of Zot -- the magical world-changing artifact that I was going to have to fight my way through 27 floors plus sidebranches to get, the one that would force me to face incredible odds and nigh-insurmountable challenges, the one supposedly sitting in the bowels of the Realm of Zot -- is sitting practically right outside the entrance, along with three runes (gossamer, demonic, and golden, if anyone's curious). I wish I had a better way of screencapping this (PrintScreen doesn't really work on the console version), but I could at least get a textdump:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
##################&lt;br /&gt;
#................#&lt;br /&gt;
#...##########...######&lt;br /&gt;
#...# ..}....#.........&lt;br /&gt;
#.&amp;lt;.# .0&amp;lt;}...#@&amp;lt;....... &amp;lt;-- that &amp;quot;0&amp;quot; right in there&lt;br /&gt;
#...# ..}....#.........&lt;br /&gt;
#...##########...######&lt;br /&gt;
#................#&lt;br /&gt;
##################&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''What. The. Shit.''&amp;lt;br&amp;gt;&lt;br /&gt;
I mean, yeah, it's inside a stone-walled chamber, so it's not like I'm going to be able to get at it without teleport control and/or a really good Lee's Rapid Deconstruction (I can't just corrupt things because this character's a Demigod), but ''dang'', that potentially makes this the easiest run ever! It's gotta be a mimic, right? There's no way the orb would just be sitting there on D:1... [[User:Spudwalt|--spudwalt]] 23:49, 3 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:Heh, yeah, I'm afraid those are all mimics. I've seen a bunch of random &amp;quot;rune&amp;quot; vaults in the middle of the early Dungeon. Tons of out-of-depth monsters locked away behind transparent walls with a random rune in the middle, but it's always fake. --[[User:MoogleDan|MoogleDan]] 01:24, 4 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
::Yep, they were all mimics, even the staircase. The one mimicking the Orb was a &amp;quot;monstrous&amp;quot; mimic, which I'm not sure we have in the mimic article. It was a nasty little bugger, too. Good thing I blinked out of constriction. [[User:Spudwalt|--spudwalt]] 04:09, 4 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:::I THOUGHT there was a fourth mimic type... If no one gets around to making one by tomorrow, I'll slap one together when I have the time. --[[User:MoogleDan|MoogleDan]] 05:15, 4 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
::::Okay, I KNOW I've seen the monstrous mimic you're describing, but I can't seem to find any details on it anywhere. I'll keep looking... --[[User:MoogleDan|MoogleDan]] 18:26, 4 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
==Tastes like chicken==&lt;br /&gt;
So, I was eating a bunch of stuff while wearing an amulet of the gourmand and randomly got this message:&lt;br /&gt;
{{flavour|This raw flesh tastes like chicken!}}&lt;br /&gt;
&lt;br /&gt;
The Crawl devs are pretty awesome people. [[User:Spudwalt|--spudwalt]] 07:10, 6 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
==Lua error==&lt;br /&gt;
I got an error message on my latest run of crawl (console version 0.11). The message is as follows:&lt;br /&gt;
{{flavour|Lua error: C:/Games/Dungeon Crawl/dat/des/altar/grunt_ashenzari_visionary.des:41: No vault found for tag 'grunt_ashenzari_visionary_shoals'}}&lt;br /&gt;
I guess there must be an error in generating that Ashenzari vault where he previews the two variable rune branches in the Lair. Anybody know if there's something I'd be able to do about this? [[User:Spudwalt|--spudwalt]] 19:58, 20 March 2013 (CET)&lt;br /&gt;
: You can report bugs to the devs [https://crawl.develz.org/mantis/main_page.php here]. --[[User:Flun|Flun]] 20:02, 20 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== 2013 Tourney ==&lt;br /&gt;
Hey spudwalt, have you set up your .rc file with &amp;quot;#TEAMCAPTAIN Flun&amp;quot; at the top of the file? I don't seem to see it in your [http://crawl.akrasiac.org/rcfiles/crawl-0.12/spudwalt.rc CAO .rc file]. It should look something like [http://dobrazupa.org/rcfiles/crawl-0.12/MoogleDan.rc this]. --[[User:Flun|Flun]] 21:45, 7 May 2013 (CEST)&lt;br /&gt;
:Did that get it? [[User:Spudwalt|--spudwalt]] 22:26, 7 May 2013 (CEST)&lt;br /&gt;
:: Yep, you are linked now! --[[User:Flun|Flun]] 05:07, 8 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
=== [http://crawl.akrasiac.org/rawdata/spudwalt/morgue-spudwalt-20130517-183927.txt YASD HOGl] ===&lt;br /&gt;
Hey Spudwalt, too bad about that guy you lost to Agnes... I've died to her before. I just watched the recording - I'm not sure if I would have tried to engage her at that XL. I would have put your chances at around 50/50 --[[User:Flun|Flun]] 21:05, 17 May 2013 (CEST)&lt;br /&gt;
:Mmm, I probably could have managed it if I'd been a bit smarter about fighting her and/or a bit luckier with my swings. I had a scroll of blinking (but didn't use it because I was stupid), so I could have blinked away and pelted her with a wand of fireball. [[User:Spudwalt|--spudwalt]] 21:46, 17 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Online morgue files==&lt;br /&gt;
Is there a way to access my morgue files online? [[User:Spudwalt|--spudwalt]] 19:29, 14 May 2013 (CEST)&lt;br /&gt;
: http://crawl.akrasiac.org/scoring/players/spudwalt.html  --[[User:Flun|Flun]] 19:44, 14 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Wins ==&lt;br /&gt;
Grats on your latest win! How come only 4 runes? Also I find the golden rune the scariest one to get! --[[User:Flun|Flun]] 15:43, 9 July 2013 (CEST)&lt;br /&gt;
:Mostly I only went for 4 runes 'cause this is only my second win. I'll try to do more extensive rune runs in the future, but after I prove to myself that I know what I'm doing.&lt;br /&gt;
:Taking on the Tomb was kind of a spur-of-the-moment thing. I had rRot from one of my demonspawn mutations, Dispel Undead, and max life protection. I figured I could do the Tomb, so long as I was careful, and there were only a couple really dicey moments. [[User:Spudwalt|--spudwalt]] 19:07, 9 July 2013 (CEST)&lt;br /&gt;
::I was the same way at first; every game I'd stick my toe in one or two more branches just to see how horrifying they actually are : )  Congrats, and good luck on your next! --[[User:MoogleDan|MoogleDan]] 21:39, 9 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Flavour Text==&lt;br /&gt;
You have no idea how grateful I was the day I noticed someone else updating those things :P  I think the moment that broke my will to update them was when they started changing [[Wiglaf]]'s flavour text 4 or 5 times in a couple months. --[[User:MoogleDan|MoogleDan]] 15:06, 24 July 2013 (CEST)&lt;br /&gt;
:It's not that bad; basically I just double-check things as I go instead of making an entire task out of updating flavor text.&lt;br /&gt;
:Still, every now and then you go to check the flavor text of something and suddenly there's a paragraph of impenetrable German staring you in the face. [[User:Spudwalt|--spudwalt]] 19:11, 24 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Most satisfying Sigmund kill ever. ==&lt;br /&gt;
&lt;br /&gt;
So Sigmund just hit me with a wand of polymorph and turned me into a dragon. Best day ever. [[User:Spudwalt|--spudwalt]] 20:59, 26 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Weapon choice article ==&lt;br /&gt;
&lt;br /&gt;
Good sir, I just have to say that your [[Weapon choice]] article is well done and exceptionally useful. I consider myself a fairly experienced player, but since I'd discovered that article I keep finding myself going back to reference it. The shame is that it's not all that readily findable to the casual wiki browser. How would you feel about having a link to it on the main page, most likely as a sub-bullet to the weapons article? Is that something you and the other contributors here would find acceptable? I'm sure I'm not the only one who would frequently show up to reference it. :) --[[User:Buddy23Lee|Buddy23Lee]] ([[User talk:Buddy23Lee|talk]]) 23:12, 27 August 2013 (CEST)&lt;br /&gt;
:I just realized it was listed under the strategy guides section, so maybe that's good enough. I still think it should be made more prominent, but I don't mean to make things all awkward by suggesting it. Anyway, I guess the main take away here is props for creating a great article I use all the time. :) --[[User:Buddy23Lee|Buddy23Lee]] ([[User talk:Buddy23Lee|talk]]) 11:59, 28 August 2013 (CEST)&lt;br /&gt;
::I added it to the list of articles recommended for beginners in the [[Walkthrough]] page. That should get it a little more foot traffic... --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 14:29, 28 August 2013 (CEST)&lt;br /&gt;
:::Well, I can't take credit for the entire article -- I mainly cleaned things up a bit and added the section on ranged weapons -- but yeah, it sounds like the sort of thing where finding it easily would be helpful. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 15:53, 28 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Thanks, random number gods ==&lt;br /&gt;
&lt;br /&gt;
Guess whose Felid character just found a gold dragon armor on D:3? [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 23:41, 29 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Master Elementalist ==&lt;br /&gt;
&lt;br /&gt;
So, I just found a vault with a monster called a &amp;quot;master elementalist&amp;quot; at the end (four elemental chambers, one with fire elementals/clouds of fire, one with water elementals/deep water, etc.; each chamber has a door leading to the next one). The master elementalist himself looks like some sort of variant thing (maybe a variant wizard), but I don't think we have him in the wiki yet. Flavor text is as follows: ''The primal forces of the universe dance at this demented wizard's fingertips.'' I killed him before he was able to cast any spells, so I don't know what spells he had.&lt;br /&gt;
&lt;br /&gt;
I'd provide images, but unfortunately, screen captures don't seem to work well with tiles. The version is 0.12, in case anybody was wondering. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 22:44, 27 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== tiles database ==&lt;br /&gt;
Is the tiles database moving to a new server or something? I've tried checking back every so often for a while now (even after GDD and such came back up), but it's still down. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 20:06, 6 March 2014 (CET)&lt;br /&gt;
:Okay, seriously, is there a new link I have to go to or something? CommanderC's been uploading tiles, so he must have gotten them from somewhere. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 21:45, 6 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
::The easiest way to get the tiles is to download the source code for 0.14 from [http://crawl.develz.org/wordpress/downloads http://crawl.develz.org/wordpress/downloads]. The folder you want is source/rltiles. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 21:17, 10 April 2014 (CEST)&lt;br /&gt;
::I think you can also access them [https://gitorious.org/crawl/crawl/source/effbfde28b7e0fcc93d3d809aefa17a02064b7e9:crawl-ref/source/rltiles on this page] --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 21:28, 10 April 2014 (CEST)&lt;br /&gt;
:::Thanks! Now I can get on updating stuff. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 00:42, 11 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
==2014 Tournament==&lt;br /&gt;
Psssst... Do you still want in on the tournament this year? --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 16:43, 6 April 2014 (CEST)&lt;br /&gt;
:I was kinda thinking of sitting this one out, considering I didn't get any wins in any of the last few tournaments. If there's still an open slot by the time the tourney rolls around, I might just jump in anyway, but otherwise, I'll let somebody who's better at Crawl have a go. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 21:39, 6 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Adminship ==&lt;br /&gt;
&lt;br /&gt;
So, now that I'm an admin, is there anything in particular that that entails? Or should I basically keep doing what I've been doing? [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 19:51, 11 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Connection issues ==&lt;br /&gt;
&lt;br /&gt;
It's not just you. I'm not sure what's up, but if you want to talk about it, I'm usually on the [http://webchat.freenode.net/?channels=%23%23crawlwiki CrawlWiki IRC channel]. --[[User:Nabalzbhf|Nabalzbhf]] ([[User talk:Nabalzbhf|talk]]) 08:33, 7 September 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Adding new users ==&lt;br /&gt;
&lt;br /&gt;
So, a while back Flun asked me to help out with adding new users, and I just realized I don't know how to create new accounts for people. Where do I go to do that? [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 07:16, 23 September 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Getting kicked offline ==&lt;br /&gt;
&lt;br /&gt;
Is anybody else having problems with getting kicked offline while trying to edit things? [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 22:58, 28 September 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Errors uploading images ==&lt;br /&gt;
&lt;br /&gt;
Welp, looks like my updates of the various image files might have to wait a while yet. I tried uploading the tile for the Majin-Bo, and got this error message:&amp;lt;br&amp;gt;&lt;br /&gt;
 Could not create directory &amp;quot;mwstore://local-backend/local-public/f/fb&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I then tried updating the file for Leech, and got a slightly different error message:&lt;br /&gt;
 Could not create directory &amp;quot;mwstore://local-backend/local-public/f/f5&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At least now I can actually download the new image files so I have them ready to go. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 05:37, 12 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== wyrmbane ==&lt;br /&gt;
&lt;br /&gt;
The page was (and now is again) understating how great Wrymbane is.  If the wiki is going to provide strategic advice, it should be good advice.  Right now a newer player could easily read that section and conclude that the Wyrmbane he found isn't worth switching to.&lt;br /&gt;
&lt;br /&gt;
I asked the current #2 and #4 players in the tourney (Walker, Morgan) about this before editing the page and they agreed. [[User:Rast|Rast]] ([[User talk:Rast|talk]]) 15:15, 20 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
PS: Using freezing over dragonslaying vs draconians is bad advice. You don't need rElec to murder storm dragons; it's nice to have, no more.   When I asked the guys what the #1 unrand was, they said that a more interesting question was what the #2 was, because #1 isn't really a debate.  [[User:Rast|Rast]] ([[User talk:Rast|talk]]) 15:20, 20 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
: I hate to say it, Spuds, but he's right about the power level of the weapon. I was avoiding using absolutes when I wrote up Wyrmbane before, but it really is just an absurdly good item. I won a SpMo recently that decided in the late game to abandon short blades entirely so it could use Wyrmbane two-handed, and it was absolutely worth it. As for the freezing brand, that can be mentioned on the draconian page, as it's still good advice in most games (one can't guarantee Wyrmbane will show up every time); it's a little silly to argue against the weapon in an edge case like that. --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 17:55, 20 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
:: Huh. Well, if you thought using it as a ''spriggan'' with their -3 Polearms aptitude was worth it, then I guess it really is ''that'' good.&lt;br /&gt;
:: When you say &amp;quot;late game&amp;quot;, had you switched to Wyrmbane right after you found it, or had you found it earlier and waited a while before switching? Also, would it still be useful for a caster character that was going after one of the storm spells ('cause those require stupid amounts of experience to cast)? [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 18:05, 20 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
::: *checks the file for details* I bought it on turn 58400 out of 87016. Not sure how long it took me to level it up, but I basically swapped between stab kills using a +9 rapier of electrocution and standard fights with Wyrmbane. I had to sacrifice an rF+ buckler to do so and had no regrets whatsoever.&lt;br /&gt;
&lt;br /&gt;
::: As for characters who have min/maxed themselves to the point where they can Fire Storm / Singularity combo anything to death at zero risk, sure, okay, you'll probably want to use an enhancer staff rather than a very deadly spear. The vast majority of characters do hybridize themselves to some extent, however, and the damage output, resistances, AC bonus, and berserk access on Wyrmbane are just unbeatable outside of absurdly overpowered randarts (and those don't happen anymore). Besides, most of the damage it deals is from the +18 enchantment, not the base damage, and you only need 12 Polearms skill to reach mindelay. That's really not that much (even with a =3 aptitude). --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 18:19, 20 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
::: The earlier you find Wyrmbane, the '''more''' you should want to switch to it.  +5 AC, rage, rPois in the early game?  Hell yes.  The fact that it will be &amp;quot;only&amp;quot; +8 through Lair and Orc is not a problem.&lt;br /&gt;
::: I can't comment on pure casters, except to say that the AC and resistances work the same for anyone, even if you have +0 in polearms.  And your other hand is still free for a nice buckler. [[User:Rast|Rast]] ([[User talk:Rast|talk]]) 02:41, 21 March 2015 (CET)&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Dragon_slaying&amp;diff=34649</id>
		<title>Dragon slaying</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Dragon_slaying&amp;diff=34649"/>
				<updated>2015-03-21T01:29:39Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: Removing this section entirely as irrelevant now that the brand only appears on Wyrmbane.  Tip: wield Wyrmbane.  Trick: use you Tab key a lot.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
The '''dragon slaying''' [[brand]] causes a weapon to deal +75% bonus damage on attacks against any kind of [[list of dragons|dragon]], drake, [[list of draconians|draconian]], or player in [[Dragon Form]]. Wielding a dragon slaying weapon will give your character the desire to slay dragons, or, if you are a [[draconian]], make your character feel suicidal; either way, this identifies it.&lt;br /&gt;
&lt;br /&gt;
Note that some dragon-like monsters are not vulnerable to dragon slaying, namely [[wyvern]]s and [[hydra]]s. Neither are [[komodo dragon]]s, as those are a type of real-world [[list of reptiles and amphibians|reptile]].&lt;br /&gt;
&lt;br /&gt;
This brand can only be found on the artefact lance [[Wyrmbane]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]], the brand could generate on any [[polearm]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]], this brand also reduced a susceptible enemy's chance to hit you with their breath weapons by 25%, flavoured as the dragons being averse to looking at the weapon (and therefore having difficulty lining up a shot).&lt;br /&gt;
&lt;br /&gt;
In ''Crawl'' versions [[0.12]] and [[0.13]], drakes were unaffected by the dragon slaying brand.&lt;br /&gt;
&lt;br /&gt;
{{brands}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Brands]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:Rast&amp;diff=34635</id>
		<title>User:Rast</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:Rast&amp;diff=34635"/>
				<updated>2015-03-20T14:59:53Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Draconian Slow Effects Gone?==&lt;br /&gt;
Hey Rast, why did you remove that bit about the freezing brand possibly being preferable against draconians in the [[dragon slaying]] article? Do enemy draconians no longer get slowed by the freezing brand? Admittedly, [[Wyrmbane]] is a fantastic weapon, but unless that aspect of the game was changed, I don't see why removing that was necessary. --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 19:53, 19 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
Because it was bad advice.  &amp;quot;Although a weapon of freezing may be preferable.&amp;quot;  You might as well say a wand of frost may be preferable.&lt;br /&gt;
&lt;br /&gt;
Against a pack of draconians (and they are usually in packs), it's better to kill them more quickly than to slow the one you are fighing while the others beat on you at full speed.  &lt;br /&gt;
&lt;br /&gt;
Against a single draconian, there could '''maybe''' be an argument that a freezing weapon is better than a vanilla dragon slaying weapon -- except that the only dragon slaying weapon left in Crawl is Wyrmbane, which is ridiculously good.  So a mention of the effect of cold on draconians doesn't belong on the page. [[User:Rast|Rast]] ([[User talk:Rast|talk]]) 15:59, 20 March 2015 (CET)&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:Rast&amp;diff=34634</id>
		<title>User:Rast</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:Rast&amp;diff=34634"/>
				<updated>2015-03-20T14:59:43Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* Draconian Slow Effects Gone? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Draconian Slow Effects Gone?==&lt;br /&gt;
Hey Rast, why did you remove that bit about the freezing brand possibly being preferable against draconians in the [[dragon slaying]] article? Do enemy draconians no longer get slowed by the freezing brand? Admittedly, [[Wyrmbane]] is a fantastic weapon, but unless that aspect of the game was changed, I don't see why removing that was necessary. --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 19:53, 19 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
Because it was bad advice.  &amp;quot;Although a weapon of freezing may be preferable.&amp;quot;  You might as well say a wand of frost may be preferable.&lt;br /&gt;
&lt;br /&gt;
Against a pack of draconians (and they are usually in packs), it's better to kill them more quickly than to slow the one you are fighing while the others beat on you at full speed.  &lt;br /&gt;
&lt;br /&gt;
Against a single draconian, there could '''maybe''' be an argument that a freezing weapon is better than a vanilla dragon slaying weapon -- except that the only dragon slaying weapon left in Crawl is Wyrmbane, which is ridiculously good.  So a mention of the effect of cold on draconians doesn't belong on the page.&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:Rast&amp;diff=34633</id>
		<title>User:Rast</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:Rast&amp;diff=34633"/>
				<updated>2015-03-20T14:59:06Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* Draconian Slow Effects Gone? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Draconian Slow Effects Gone?==&lt;br /&gt;
Hey Rast, why did you remove that bit about the freezing brand possibly being preferable against draconians in the [[dragon slaying]] article? Do enemy draconians no longer get slowed by the freezing brand? Admittedly, [[Wyrmbane]] is a fantastic weapon, but unless that aspect of the game was changed, I don't see why removing that was necessary. --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 19:53, 19 March 2015 (CET)&lt;br /&gt;
Because it was bad advice.  &amp;quot;Although a weapon of freezing may be preferable.&amp;quot;  You might as well say a wand of frost may be preferable.&lt;br /&gt;
&lt;br /&gt;
Against a pack of draconians (and they are usually in packs), it's better to kill them more quickly than to slow the one you are fighing while the others beat on you at full speed.  &lt;br /&gt;
&lt;br /&gt;
Against a single draconian, there could '''maybe''' be an argument that a freezing weapon is better than a vanilla dragon slaying weapon -- except that the only dragon slaying weapon left in Crawl is Wyrmbane, which is ridiculously good.  So a mention of the effect of cold on draconians doesn't belong on the page.&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Spudwalt&amp;diff=34632</id>
		<title>User talk:Spudwalt</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Spudwalt&amp;diff=34632"/>
				<updated>2015-03-20T14:20:23Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* wyrmbane */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;br /&gt;
&lt;br /&gt;
==zOMG BEST ENTRY VAULT EVER==&lt;br /&gt;
So, I just started up a new game, and about five seconds in, I notice that the Orb of Zot -- the magical world-changing artifact that I was going to have to fight my way through 27 floors plus sidebranches to get, the one that would force me to face incredible odds and nigh-insurmountable challenges, the one supposedly sitting in the bowels of the Realm of Zot -- is sitting practically right outside the entrance, along with three runes (gossamer, demonic, and golden, if anyone's curious). I wish I had a better way of screencapping this (PrintScreen doesn't really work on the console version), but I could at least get a textdump:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
##################&lt;br /&gt;
#................#&lt;br /&gt;
#...##########...######&lt;br /&gt;
#...# ..}....#.........&lt;br /&gt;
#.&amp;lt;.# .0&amp;lt;}...#@&amp;lt;....... &amp;lt;-- that &amp;quot;0&amp;quot; right in there&lt;br /&gt;
#...# ..}....#.........&lt;br /&gt;
#...##########...######&lt;br /&gt;
#................#&lt;br /&gt;
##################&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''What. The. Shit.''&amp;lt;br&amp;gt;&lt;br /&gt;
I mean, yeah, it's inside a stone-walled chamber, so it's not like I'm going to be able to get at it without teleport control and/or a really good Lee's Rapid Deconstruction (I can't just corrupt things because this character's a Demigod), but ''dang'', that potentially makes this the easiest run ever! It's gotta be a mimic, right? There's no way the orb would just be sitting there on D:1... [[User:Spudwalt|--spudwalt]] 23:49, 3 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:Heh, yeah, I'm afraid those are all mimics. I've seen a bunch of random &amp;quot;rune&amp;quot; vaults in the middle of the early Dungeon. Tons of out-of-depth monsters locked away behind transparent walls with a random rune in the middle, but it's always fake. --[[User:MoogleDan|MoogleDan]] 01:24, 4 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
::Yep, they were all mimics, even the staircase. The one mimicking the Orb was a &amp;quot;monstrous&amp;quot; mimic, which I'm not sure we have in the mimic article. It was a nasty little bugger, too. Good thing I blinked out of constriction. [[User:Spudwalt|--spudwalt]] 04:09, 4 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:::I THOUGHT there was a fourth mimic type... If no one gets around to making one by tomorrow, I'll slap one together when I have the time. --[[User:MoogleDan|MoogleDan]] 05:15, 4 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
::::Okay, I KNOW I've seen the monstrous mimic you're describing, but I can't seem to find any details on it anywhere. I'll keep looking... --[[User:MoogleDan|MoogleDan]] 18:26, 4 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
==Tastes like chicken==&lt;br /&gt;
So, I was eating a bunch of stuff while wearing an amulet of the gourmand and randomly got this message:&lt;br /&gt;
{{flavour|This raw flesh tastes like chicken!}}&lt;br /&gt;
&lt;br /&gt;
The Crawl devs are pretty awesome people. [[User:Spudwalt|--spudwalt]] 07:10, 6 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
==Lua error==&lt;br /&gt;
I got an error message on my latest run of crawl (console version 0.11). The message is as follows:&lt;br /&gt;
{{flavour|Lua error: C:/Games/Dungeon Crawl/dat/des/altar/grunt_ashenzari_visionary.des:41: No vault found for tag 'grunt_ashenzari_visionary_shoals'}}&lt;br /&gt;
I guess there must be an error in generating that Ashenzari vault where he previews the two variable rune branches in the Lair. Anybody know if there's something I'd be able to do about this? [[User:Spudwalt|--spudwalt]] 19:58, 20 March 2013 (CET)&lt;br /&gt;
: You can report bugs to the devs [https://crawl.develz.org/mantis/main_page.php here]. --[[User:Flun|Flun]] 20:02, 20 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== 2013 Tourney ==&lt;br /&gt;
Hey spudwalt, have you set up your .rc file with &amp;quot;#TEAMCAPTAIN Flun&amp;quot; at the top of the file? I don't seem to see it in your [http://crawl.akrasiac.org/rcfiles/crawl-0.12/spudwalt.rc CAO .rc file]. It should look something like [http://dobrazupa.org/rcfiles/crawl-0.12/MoogleDan.rc this]. --[[User:Flun|Flun]] 21:45, 7 May 2013 (CEST)&lt;br /&gt;
:Did that get it? [[User:Spudwalt|--spudwalt]] 22:26, 7 May 2013 (CEST)&lt;br /&gt;
:: Yep, you are linked now! --[[User:Flun|Flun]] 05:07, 8 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
=== [http://crawl.akrasiac.org/rawdata/spudwalt/morgue-spudwalt-20130517-183927.txt YASD HOGl] ===&lt;br /&gt;
Hey Spudwalt, too bad about that guy you lost to Agnes... I've died to her before. I just watched the recording - I'm not sure if I would have tried to engage her at that XL. I would have put your chances at around 50/50 --[[User:Flun|Flun]] 21:05, 17 May 2013 (CEST)&lt;br /&gt;
:Mmm, I probably could have managed it if I'd been a bit smarter about fighting her and/or a bit luckier with my swings. I had a scroll of blinking (but didn't use it because I was stupid), so I could have blinked away and pelted her with a wand of fireball. [[User:Spudwalt|--spudwalt]] 21:46, 17 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Online morgue files==&lt;br /&gt;
Is there a way to access my morgue files online? [[User:Spudwalt|--spudwalt]] 19:29, 14 May 2013 (CEST)&lt;br /&gt;
: http://crawl.akrasiac.org/scoring/players/spudwalt.html  --[[User:Flun|Flun]] 19:44, 14 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Wins ==&lt;br /&gt;
Grats on your latest win! How come only 4 runes? Also I find the golden rune the scariest one to get! --[[User:Flun|Flun]] 15:43, 9 July 2013 (CEST)&lt;br /&gt;
:Mostly I only went for 4 runes 'cause this is only my second win. I'll try to do more extensive rune runs in the future, but after I prove to myself that I know what I'm doing.&lt;br /&gt;
:Taking on the Tomb was kind of a spur-of-the-moment thing. I had rRot from one of my demonspawn mutations, Dispel Undead, and max life protection. I figured I could do the Tomb, so long as I was careful, and there were only a couple really dicey moments. [[User:Spudwalt|--spudwalt]] 19:07, 9 July 2013 (CEST)&lt;br /&gt;
::I was the same way at first; every game I'd stick my toe in one or two more branches just to see how horrifying they actually are : )  Congrats, and good luck on your next! --[[User:MoogleDan|MoogleDan]] 21:39, 9 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Flavour Text==&lt;br /&gt;
You have no idea how grateful I was the day I noticed someone else updating those things :P  I think the moment that broke my will to update them was when they started changing [[Wiglaf]]'s flavour text 4 or 5 times in a couple months. --[[User:MoogleDan|MoogleDan]] 15:06, 24 July 2013 (CEST)&lt;br /&gt;
:It's not that bad; basically I just double-check things as I go instead of making an entire task out of updating flavor text.&lt;br /&gt;
:Still, every now and then you go to check the flavor text of something and suddenly there's a paragraph of impenetrable German staring you in the face. [[User:Spudwalt|--spudwalt]] 19:11, 24 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Most satisfying Sigmund kill ever. ==&lt;br /&gt;
&lt;br /&gt;
So Sigmund just hit me with a wand of polymorph and turned me into a dragon. Best day ever. [[User:Spudwalt|--spudwalt]] 20:59, 26 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Weapon choice article ==&lt;br /&gt;
&lt;br /&gt;
Good sir, I just have to say that your [[Weapon choice]] article is well done and exceptionally useful. I consider myself a fairly experienced player, but since I'd discovered that article I keep finding myself going back to reference it. The shame is that it's not all that readily findable to the casual wiki browser. How would you feel about having a link to it on the main page, most likely as a sub-bullet to the weapons article? Is that something you and the other contributors here would find acceptable? I'm sure I'm not the only one who would frequently show up to reference it. :) --[[User:Buddy23Lee|Buddy23Lee]] ([[User talk:Buddy23Lee|talk]]) 23:12, 27 August 2013 (CEST)&lt;br /&gt;
:I just realized it was listed under the strategy guides section, so maybe that's good enough. I still think it should be made more prominent, but I don't mean to make things all awkward by suggesting it. Anyway, I guess the main take away here is props for creating a great article I use all the time. :) --[[User:Buddy23Lee|Buddy23Lee]] ([[User talk:Buddy23Lee|talk]]) 11:59, 28 August 2013 (CEST)&lt;br /&gt;
::I added it to the list of articles recommended for beginners in the [[Walkthrough]] page. That should get it a little more foot traffic... --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 14:29, 28 August 2013 (CEST)&lt;br /&gt;
:::Well, I can't take credit for the entire article -- I mainly cleaned things up a bit and added the section on ranged weapons -- but yeah, it sounds like the sort of thing where finding it easily would be helpful. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 15:53, 28 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Thanks, random number gods ==&lt;br /&gt;
&lt;br /&gt;
Guess whose Felid character just found a gold dragon armor on D:3? [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 23:41, 29 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Master Elementalist ==&lt;br /&gt;
&lt;br /&gt;
So, I just found a vault with a monster called a &amp;quot;master elementalist&amp;quot; at the end (four elemental chambers, one with fire elementals/clouds of fire, one with water elementals/deep water, etc.; each chamber has a door leading to the next one). The master elementalist himself looks like some sort of variant thing (maybe a variant wizard), but I don't think we have him in the wiki yet. Flavor text is as follows: ''The primal forces of the universe dance at this demented wizard's fingertips.'' I killed him before he was able to cast any spells, so I don't know what spells he had.&lt;br /&gt;
&lt;br /&gt;
I'd provide images, but unfortunately, screen captures don't seem to work well with tiles. The version is 0.12, in case anybody was wondering. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 22:44, 27 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== tiles database ==&lt;br /&gt;
Is the tiles database moving to a new server or something? I've tried checking back every so often for a while now (even after GDD and such came back up), but it's still down. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 20:06, 6 March 2014 (CET)&lt;br /&gt;
:Okay, seriously, is there a new link I have to go to or something? CommanderC's been uploading tiles, so he must have gotten them from somewhere. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 21:45, 6 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
::The easiest way to get the tiles is to download the source code for 0.14 from [http://crawl.develz.org/wordpress/downloads http://crawl.develz.org/wordpress/downloads]. The folder you want is source/rltiles. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 21:17, 10 April 2014 (CEST)&lt;br /&gt;
::I think you can also access them [https://gitorious.org/crawl/crawl/source/effbfde28b7e0fcc93d3d809aefa17a02064b7e9:crawl-ref/source/rltiles on this page] --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 21:28, 10 April 2014 (CEST)&lt;br /&gt;
:::Thanks! Now I can get on updating stuff. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 00:42, 11 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
==2014 Tournament==&lt;br /&gt;
Psssst... Do you still want in on the tournament this year? --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 16:43, 6 April 2014 (CEST)&lt;br /&gt;
:I was kinda thinking of sitting this one out, considering I didn't get any wins in any of the last few tournaments. If there's still an open slot by the time the tourney rolls around, I might just jump in anyway, but otherwise, I'll let somebody who's better at Crawl have a go. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 21:39, 6 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Adminship ==&lt;br /&gt;
&lt;br /&gt;
So, now that I'm an admin, is there anything in particular that that entails? Or should I basically keep doing what I've been doing? [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 19:51, 11 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Connection issues ==&lt;br /&gt;
&lt;br /&gt;
It's not just you. I'm not sure what's up, but if you want to talk about it, I'm usually on the [http://webchat.freenode.net/?channels=%23%23crawlwiki CrawlWiki IRC channel]. --[[User:Nabalzbhf|Nabalzbhf]] ([[User talk:Nabalzbhf|talk]]) 08:33, 7 September 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Adding new users ==&lt;br /&gt;
&lt;br /&gt;
So, a while back Flun asked me to help out with adding new users, and I just realized I don't know how to create new accounts for people. Where do I go to do that? [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 07:16, 23 September 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Getting kicked offline ==&lt;br /&gt;
&lt;br /&gt;
Is anybody else having problems with getting kicked offline while trying to edit things? [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 22:58, 28 September 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Errors uploading images ==&lt;br /&gt;
&lt;br /&gt;
Welp, looks like my updates of the various image files might have to wait a while yet. I tried uploading the tile for the Majin-Bo, and got this error message:&amp;lt;br&amp;gt;&lt;br /&gt;
 Could not create directory &amp;quot;mwstore://local-backend/local-public/f/fb&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I then tried updating the file for Leech, and got a slightly different error message:&lt;br /&gt;
 Could not create directory &amp;quot;mwstore://local-backend/local-public/f/f5&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At least now I can actually download the new image files so I have them ready to go. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 05:37, 12 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== wyrmbane ==&lt;br /&gt;
&lt;br /&gt;
The page was (and now is again) understating how great Wrymbane is.  If the wiki is going to provide strategic advice, it should be good advice.  Right now a newer player could easily read that section and conclude that the Wyrmbane he found isn't worth switching to.&lt;br /&gt;
&lt;br /&gt;
I asked the current #2 and #4 players in the tourney (Walker, Morgan) about this before editing the page and they agreed. [[User:Rast|Rast]] ([[User talk:Rast|talk]]) 15:15, 20 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
PS: Using freezing over dragonslaying vs draconians is bad advice. You don't need rElec to murder storm dragons; it's nice to have, no more.   When I asked the guys what the #1 unrand was, they said that a more interesting question was what the #2 was, because #1 isn't really a debate.  [[User:Rast|Rast]] ([[User talk:Rast|talk]]) 15:20, 20 March 2015 (CET)&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User_talk:Spudwalt&amp;diff=34631</id>
		<title>User talk:Spudwalt</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User_talk:Spudwalt&amp;diff=34631"/>
				<updated>2015-03-20T14:15:19Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* wyrmbane */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome}}&lt;br /&gt;
&lt;br /&gt;
==zOMG BEST ENTRY VAULT EVER==&lt;br /&gt;
So, I just started up a new game, and about five seconds in, I notice that the Orb of Zot -- the magical world-changing artifact that I was going to have to fight my way through 27 floors plus sidebranches to get, the one that would force me to face incredible odds and nigh-insurmountable challenges, the one supposedly sitting in the bowels of the Realm of Zot -- is sitting practically right outside the entrance, along with three runes (gossamer, demonic, and golden, if anyone's curious). I wish I had a better way of screencapping this (PrintScreen doesn't really work on the console version), but I could at least get a textdump:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
##################&lt;br /&gt;
#................#&lt;br /&gt;
#...##########...######&lt;br /&gt;
#...# ..}....#.........&lt;br /&gt;
#.&amp;lt;.# .0&amp;lt;}...#@&amp;lt;....... &amp;lt;-- that &amp;quot;0&amp;quot; right in there&lt;br /&gt;
#...# ..}....#.........&lt;br /&gt;
#...##########...######&lt;br /&gt;
#................#&lt;br /&gt;
##################&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''What. The. Shit.''&amp;lt;br&amp;gt;&lt;br /&gt;
I mean, yeah, it's inside a stone-walled chamber, so it's not like I'm going to be able to get at it without teleport control and/or a really good Lee's Rapid Deconstruction (I can't just corrupt things because this character's a Demigod), but ''dang'', that potentially makes this the easiest run ever! It's gotta be a mimic, right? There's no way the orb would just be sitting there on D:1... [[User:Spudwalt|--spudwalt]] 23:49, 3 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:Heh, yeah, I'm afraid those are all mimics. I've seen a bunch of random &amp;quot;rune&amp;quot; vaults in the middle of the early Dungeon. Tons of out-of-depth monsters locked away behind transparent walls with a random rune in the middle, but it's always fake. --[[User:MoogleDan|MoogleDan]] 01:24, 4 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
::Yep, they were all mimics, even the staircase. The one mimicking the Orb was a &amp;quot;monstrous&amp;quot; mimic, which I'm not sure we have in the mimic article. It was a nasty little bugger, too. Good thing I blinked out of constriction. [[User:Spudwalt|--spudwalt]] 04:09, 4 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
:::I THOUGHT there was a fourth mimic type... If no one gets around to making one by tomorrow, I'll slap one together when I have the time. --[[User:MoogleDan|MoogleDan]] 05:15, 4 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
::::Okay, I KNOW I've seen the monstrous mimic you're describing, but I can't seem to find any details on it anywhere. I'll keep looking... --[[User:MoogleDan|MoogleDan]] 18:26, 4 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
==Tastes like chicken==&lt;br /&gt;
So, I was eating a bunch of stuff while wearing an amulet of the gourmand and randomly got this message:&lt;br /&gt;
{{flavour|This raw flesh tastes like chicken!}}&lt;br /&gt;
&lt;br /&gt;
The Crawl devs are pretty awesome people. [[User:Spudwalt|--spudwalt]] 07:10, 6 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
==Lua error==&lt;br /&gt;
I got an error message on my latest run of crawl (console version 0.11). The message is as follows:&lt;br /&gt;
{{flavour|Lua error: C:/Games/Dungeon Crawl/dat/des/altar/grunt_ashenzari_visionary.des:41: No vault found for tag 'grunt_ashenzari_visionary_shoals'}}&lt;br /&gt;
I guess there must be an error in generating that Ashenzari vault where he previews the two variable rune branches in the Lair. Anybody know if there's something I'd be able to do about this? [[User:Spudwalt|--spudwalt]] 19:58, 20 March 2013 (CET)&lt;br /&gt;
: You can report bugs to the devs [https://crawl.develz.org/mantis/main_page.php here]. --[[User:Flun|Flun]] 20:02, 20 March 2013 (CET)&lt;br /&gt;
&lt;br /&gt;
== 2013 Tourney ==&lt;br /&gt;
Hey spudwalt, have you set up your .rc file with &amp;quot;#TEAMCAPTAIN Flun&amp;quot; at the top of the file? I don't seem to see it in your [http://crawl.akrasiac.org/rcfiles/crawl-0.12/spudwalt.rc CAO .rc file]. It should look something like [http://dobrazupa.org/rcfiles/crawl-0.12/MoogleDan.rc this]. --[[User:Flun|Flun]] 21:45, 7 May 2013 (CEST)&lt;br /&gt;
:Did that get it? [[User:Spudwalt|--spudwalt]] 22:26, 7 May 2013 (CEST)&lt;br /&gt;
:: Yep, you are linked now! --[[User:Flun|Flun]] 05:07, 8 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
=== [http://crawl.akrasiac.org/rawdata/spudwalt/morgue-spudwalt-20130517-183927.txt YASD HOGl] ===&lt;br /&gt;
Hey Spudwalt, too bad about that guy you lost to Agnes... I've died to her before. I just watched the recording - I'm not sure if I would have tried to engage her at that XL. I would have put your chances at around 50/50 --[[User:Flun|Flun]] 21:05, 17 May 2013 (CEST)&lt;br /&gt;
:Mmm, I probably could have managed it if I'd been a bit smarter about fighting her and/or a bit luckier with my swings. I had a scroll of blinking (but didn't use it because I was stupid), so I could have blinked away and pelted her with a wand of fireball. [[User:Spudwalt|--spudwalt]] 21:46, 17 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Online morgue files==&lt;br /&gt;
Is there a way to access my morgue files online? [[User:Spudwalt|--spudwalt]] 19:29, 14 May 2013 (CEST)&lt;br /&gt;
: http://crawl.akrasiac.org/scoring/players/spudwalt.html  --[[User:Flun|Flun]] 19:44, 14 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Wins ==&lt;br /&gt;
Grats on your latest win! How come only 4 runes? Also I find the golden rune the scariest one to get! --[[User:Flun|Flun]] 15:43, 9 July 2013 (CEST)&lt;br /&gt;
:Mostly I only went for 4 runes 'cause this is only my second win. I'll try to do more extensive rune runs in the future, but after I prove to myself that I know what I'm doing.&lt;br /&gt;
:Taking on the Tomb was kind of a spur-of-the-moment thing. I had rRot from one of my demonspawn mutations, Dispel Undead, and max life protection. I figured I could do the Tomb, so long as I was careful, and there were only a couple really dicey moments. [[User:Spudwalt|--spudwalt]] 19:07, 9 July 2013 (CEST)&lt;br /&gt;
::I was the same way at first; every game I'd stick my toe in one or two more branches just to see how horrifying they actually are : )  Congrats, and good luck on your next! --[[User:MoogleDan|MoogleDan]] 21:39, 9 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Flavour Text==&lt;br /&gt;
You have no idea how grateful I was the day I noticed someone else updating those things :P  I think the moment that broke my will to update them was when they started changing [[Wiglaf]]'s flavour text 4 or 5 times in a couple months. --[[User:MoogleDan|MoogleDan]] 15:06, 24 July 2013 (CEST)&lt;br /&gt;
:It's not that bad; basically I just double-check things as I go instead of making an entire task out of updating flavor text.&lt;br /&gt;
:Still, every now and then you go to check the flavor text of something and suddenly there's a paragraph of impenetrable German staring you in the face. [[User:Spudwalt|--spudwalt]] 19:11, 24 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Most satisfying Sigmund kill ever. ==&lt;br /&gt;
&lt;br /&gt;
So Sigmund just hit me with a wand of polymorph and turned me into a dragon. Best day ever. [[User:Spudwalt|--spudwalt]] 20:59, 26 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Weapon choice article ==&lt;br /&gt;
&lt;br /&gt;
Good sir, I just have to say that your [[Weapon choice]] article is well done and exceptionally useful. I consider myself a fairly experienced player, but since I'd discovered that article I keep finding myself going back to reference it. The shame is that it's not all that readily findable to the casual wiki browser. How would you feel about having a link to it on the main page, most likely as a sub-bullet to the weapons article? Is that something you and the other contributors here would find acceptable? I'm sure I'm not the only one who would frequently show up to reference it. :) --[[User:Buddy23Lee|Buddy23Lee]] ([[User talk:Buddy23Lee|talk]]) 23:12, 27 August 2013 (CEST)&lt;br /&gt;
:I just realized it was listed under the strategy guides section, so maybe that's good enough. I still think it should be made more prominent, but I don't mean to make things all awkward by suggesting it. Anyway, I guess the main take away here is props for creating a great article I use all the time. :) --[[User:Buddy23Lee|Buddy23Lee]] ([[User talk:Buddy23Lee|talk]]) 11:59, 28 August 2013 (CEST)&lt;br /&gt;
::I added it to the list of articles recommended for beginners in the [[Walkthrough]] page. That should get it a little more foot traffic... --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 14:29, 28 August 2013 (CEST)&lt;br /&gt;
:::Well, I can't take credit for the entire article -- I mainly cleaned things up a bit and added the section on ranged weapons -- but yeah, it sounds like the sort of thing where finding it easily would be helpful. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 15:53, 28 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Thanks, random number gods ==&lt;br /&gt;
&lt;br /&gt;
Guess whose Felid character just found a gold dragon armor on D:3? [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 23:41, 29 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Master Elementalist ==&lt;br /&gt;
&lt;br /&gt;
So, I just found a vault with a monster called a &amp;quot;master elementalist&amp;quot; at the end (four elemental chambers, one with fire elementals/clouds of fire, one with water elementals/deep water, etc.; each chamber has a door leading to the next one). The master elementalist himself looks like some sort of variant thing (maybe a variant wizard), but I don't think we have him in the wiki yet. Flavor text is as follows: ''The primal forces of the universe dance at this demented wizard's fingertips.'' I killed him before he was able to cast any spells, so I don't know what spells he had.&lt;br /&gt;
&lt;br /&gt;
I'd provide images, but unfortunately, screen captures don't seem to work well with tiles. The version is 0.12, in case anybody was wondering. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 22:44, 27 September 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== tiles database ==&lt;br /&gt;
Is the tiles database moving to a new server or something? I've tried checking back every so often for a while now (even after GDD and such came back up), but it's still down. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 20:06, 6 March 2014 (CET)&lt;br /&gt;
:Okay, seriously, is there a new link I have to go to or something? CommanderC's been uploading tiles, so he must have gotten them from somewhere. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 21:45, 6 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
::The easiest way to get the tiles is to download the source code for 0.14 from [http://crawl.develz.org/wordpress/downloads http://crawl.develz.org/wordpress/downloads]. The folder you want is source/rltiles. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 21:17, 10 April 2014 (CEST)&lt;br /&gt;
::I think you can also access them [https://gitorious.org/crawl/crawl/source/effbfde28b7e0fcc93d3d809aefa17a02064b7e9:crawl-ref/source/rltiles on this page] --[[User:Flun|Flun]] ([[User talk:Flun|talk]]) 21:28, 10 April 2014 (CEST)&lt;br /&gt;
:::Thanks! Now I can get on updating stuff. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 00:42, 11 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
==2014 Tournament==&lt;br /&gt;
Psssst... Do you still want in on the tournament this year? --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 16:43, 6 April 2014 (CEST)&lt;br /&gt;
:I was kinda thinking of sitting this one out, considering I didn't get any wins in any of the last few tournaments. If there's still an open slot by the time the tourney rolls around, I might just jump in anyway, but otherwise, I'll let somebody who's better at Crawl have a go. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 21:39, 6 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Adminship ==&lt;br /&gt;
&lt;br /&gt;
So, now that I'm an admin, is there anything in particular that that entails? Or should I basically keep doing what I've been doing? [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 19:51, 11 April 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Connection issues ==&lt;br /&gt;
&lt;br /&gt;
It's not just you. I'm not sure what's up, but if you want to talk about it, I'm usually on the [http://webchat.freenode.net/?channels=%23%23crawlwiki CrawlWiki IRC channel]. --[[User:Nabalzbhf|Nabalzbhf]] ([[User talk:Nabalzbhf|talk]]) 08:33, 7 September 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Adding new users ==&lt;br /&gt;
&lt;br /&gt;
So, a while back Flun asked me to help out with adding new users, and I just realized I don't know how to create new accounts for people. Where do I go to do that? [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 07:16, 23 September 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Getting kicked offline ==&lt;br /&gt;
&lt;br /&gt;
Is anybody else having problems with getting kicked offline while trying to edit things? [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 22:58, 28 September 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Errors uploading images ==&lt;br /&gt;
&lt;br /&gt;
Welp, looks like my updates of the various image files might have to wait a while yet. I tried uploading the tile for the Majin-Bo, and got this error message:&amp;lt;br&amp;gt;&lt;br /&gt;
 Could not create directory &amp;quot;mwstore://local-backend/local-public/f/fb&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I then tried updating the file for Leech, and got a slightly different error message:&lt;br /&gt;
 Could not create directory &amp;quot;mwstore://local-backend/local-public/f/f5&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At least now I can actually download the new image files so I have them ready to go. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 05:37, 12 March 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
== wyrmbane ==&lt;br /&gt;
&lt;br /&gt;
The page was (and now is again) understating how great Wrymbane is.  If the wiki is going to provide strategic advice, it should be good advice.  Right now a newer player could easily read that section and conclude that the Wyrmbane he found isn't worth switching to.&lt;br /&gt;
&lt;br /&gt;
I asked the current #2 and #4 players in the tourney (Walker, Morgan) about this before editing the page and they agreed. [[User:Rast|Rast]] ([[User talk:Rast|talk]]) 15:15, 20 March 2015 (CET)&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wyrmbane&amp;diff=34620</id>
		<title>Wyrmbane</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wyrmbane&amp;diff=34620"/>
				<updated>2015-03-20T02:31:56Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* Desirability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
{{flavour|An enchanted lance deadly to all dragonkind. It grows more powerful every time it inflicts a killing blow on a strong dragon. The more powerful it grows, the harder it will be to find a worthy opponent.}}&lt;br /&gt;
[[File:Wyrmbane.png]] '''''the +8 lance &amp;quot;Wyrmbane&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
+8 lance (8 damage, +4 accuracy, 110% speed)&lt;br /&gt;
&lt;br /&gt;
[[Dragon slaying]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
+5 AC&amp;lt;br&amp;gt;&lt;br /&gt;
rF+&amp;lt;br&amp;gt;&lt;br /&gt;
rPois&amp;lt;br&amp;gt;&lt;br /&gt;
Allows [[berserk]]&amp;lt;br&amp;gt;&lt;br /&gt;
Enchantment level rises when you kill dragons&lt;br /&gt;
&lt;br /&gt;
===Enchantment Mechanics===&lt;br /&gt;
If a dragon slaying-vulnerable target is killed by the base damage of this weapon, it will gain +1 enchantment up to the HD of the dragon killed.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
*If you kill a [[fire dragon]] (HD 12) with the basic +8 Wyrmbane, it will become +9&lt;br /&gt;
*If you then use Wyrmbane to kill a [[swamp dragon]] (HD 9), Wyrmbane's enchantment will not change (the dragon was too weak to boost the enchantment).&lt;br /&gt;
&lt;br /&gt;
The maximum enchantment Wyrmbane can gain this way is +18, though there are draconic monsters with higher HD. Even if you manage to kill something like the [[Serpent of Hell]] (HD 20) or [[Tiamat]] (HD 22) with Wyrmbane, its enchantment won't increase past +18.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
'''Wyrmbane''' is likely the best weapon in the game, given that it provides a high amount of damage with excellent speed (5 min delay), along with four useful intrinsics which help your survivability immensely.  If you are lucky enough to find it, you should almost always switch to it.&lt;br /&gt;
&lt;br /&gt;
In terms of raw damage it will outperform a [[demon trident]] of freezing fairly well, and it isn't too far behind a branded [[bardiche]] while requiring considerably less skill investment to start using; it also allows you to use a shield.&lt;br /&gt;
&lt;br /&gt;
Getting Wyrmbane up to +12 isn't that hard, as you only need to kill [[fire dragon|fire]] or [[ice dragon]]s to get that far, and reaching +14 from fighting [[storm dragon]]s isn't too much more difficult. Past there, though, you'll have to start killing things like [[shadow dragon]]s, [[golden dragon]]s, or [[bone dragon]]s, which may put up a decent fight.&lt;br /&gt;
&lt;br /&gt;
[[The Crypt]] and the [[Hell]]s tend to send plentiful [[skeleton]] and [[zombie]] dragons at you, including some of the highest HD ones. These undead foes are much easier to slay than their living brethren, and count as dragons for the purpose of improving Wyrmbane.&lt;br /&gt;
&lt;br /&gt;
If your Wyrmbane is somehow not already +18 by the time you arrive in Zot, you will be able to max it out immediately on the [[Draconian]] packs and golden dragons there.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]], Wyrmbane had a +9,+6 enchantment bonus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Polearms]]&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wyrmbane&amp;diff=34619</id>
		<title>Wyrmbane</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wyrmbane&amp;diff=34619"/>
				<updated>2015-03-20T02:29:02Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* Desirability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
{{flavour|An enchanted lance deadly to all dragonkind. It grows more powerful every time it inflicts a killing blow on a strong dragon. The more powerful it grows, the harder it will be to find a worthy opponent.}}&lt;br /&gt;
[[File:Wyrmbane.png]] '''''the +8 lance &amp;quot;Wyrmbane&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
+8 lance (8 damage, +4 accuracy, 110% speed)&lt;br /&gt;
&lt;br /&gt;
[[Dragon slaying]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
+5 AC&amp;lt;br&amp;gt;&lt;br /&gt;
rF+&amp;lt;br&amp;gt;&lt;br /&gt;
rPois&amp;lt;br&amp;gt;&lt;br /&gt;
Allows [[berserk]]&amp;lt;br&amp;gt;&lt;br /&gt;
Enchantment level rises when you kill dragons&lt;br /&gt;
&lt;br /&gt;
===Enchantment Mechanics===&lt;br /&gt;
If a dragon slaying-vulnerable target is killed by the base damage of this weapon, it will gain +1 enchantment up to the HD of the dragon killed.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
*If you kill a [[fire dragon]] (HD 12) with the basic +8 Wyrmbane, it will become +9&lt;br /&gt;
*If you then use Wyrmbane to kill a [[swamp dragon]] (HD 9), Wyrmbane's enchantment will not change (the dragon was too weak to boost the enchantment).&lt;br /&gt;
&lt;br /&gt;
The maximum enchantment Wyrmbane can gain this way is +18, though there are draconic monsters with higher HD. Even if you manage to kill something like the [[Serpent of Hell]] (HD 20) or [[Tiamat]] (HD 22) with Wyrmbane, its enchantment won't increase past +18.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
'''Wyrmbane''' is likely the best weapon in the game, given that it provides a high amount of damage with excellent speed (5 min delay), along with four useful intrinsics which help your survivability immensely.  If you are lucky enough to find it, you should almost always switch to it.&lt;br /&gt;
&lt;br /&gt;
In terms of raw damage it will outperform a [[demon trident]] of freezing fairly well, and it isn't too far behind a branded [[bardiche]] while requiring considerably less skill investment to start using; it also allows you to use a shield.&lt;br /&gt;
&lt;br /&gt;
Getting Wyrmbane up to +12 isn't that hard, as you only need to kill [[fire dragon|fire]] or [[ice dragon]]s to get that far, and reaching +14 from fighting [[storm dragon]]s isn't too much more difficult. Past there, though, you'll have to start killing things like [[shadow dragon]]s, [[golden dragon]]s, or [[bone dragon]]s, which may put up a decent fight.&lt;br /&gt;
&lt;br /&gt;
[[The Crypt]] and the [[Hell]]s tend to send plentiful [[skeleton]] and [[zombie]] dragons at you, including some of the highest HD ones. These undead foes are much easier to slay than their living brethren, and count as dragons for the purpose of improving Wyrmbane.&lt;br /&gt;
&lt;br /&gt;
If your Wyrmbane is somehow not already +18 by the time you arrive in Zot, you will be able to max it out immediately on the [[Draconian]] packs.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]], Wyrmbane had a +9,+6 enchantment bonus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Polearms]]&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wyrmbane&amp;diff=34618</id>
		<title>Wyrmbane</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wyrmbane&amp;diff=34618"/>
				<updated>2015-03-20T02:28:41Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* Desirability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
{{flavour|An enchanted lance deadly to all dragonkind. It grows more powerful every time it inflicts a killing blow on a strong dragon. The more powerful it grows, the harder it will be to find a worthy opponent.}}&lt;br /&gt;
[[File:Wyrmbane.png]] '''''the +8 lance &amp;quot;Wyrmbane&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
+8 lance (8 damage, +4 accuracy, 110% speed)&lt;br /&gt;
&lt;br /&gt;
[[Dragon slaying]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
+5 AC&amp;lt;br&amp;gt;&lt;br /&gt;
rF+&amp;lt;br&amp;gt;&lt;br /&gt;
rPois&amp;lt;br&amp;gt;&lt;br /&gt;
Allows [[berserk]]&amp;lt;br&amp;gt;&lt;br /&gt;
Enchantment level rises when you kill dragons&lt;br /&gt;
&lt;br /&gt;
===Enchantment Mechanics===&lt;br /&gt;
If a dragon slaying-vulnerable target is killed by the base damage of this weapon, it will gain +1 enchantment up to the HD of the dragon killed.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
*If you kill a [[fire dragon]] (HD 12) with the basic +8 Wyrmbane, it will become +9&lt;br /&gt;
*If you then use Wyrmbane to kill a [[swamp dragon]] (HD 9), Wyrmbane's enchantment will not change (the dragon was too weak to boost the enchantment).&lt;br /&gt;
&lt;br /&gt;
The maximum enchantment Wyrmbane can gain this way is +18, though there are draconic monsters with higher HD. Even if you manage to kill something like the [[Serpent of Hell]] (HD 20) or [[Tiamat]] (HD 22) with Wyrmbane, its enchantment won't increase past +18.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
'''Wyrmbane''' is likely the best weapon in the game, given that it provides a high amount of damage with excellent speed (5 min delay), along with four useful intrinsics which help your survivability immensely.  If you find it, you should almost always switch to it.&lt;br /&gt;
&lt;br /&gt;
In terms of raw damage it will outperform a [[demon trident]] of freezing fairly well, and it isn't too far behind a branded [[bardiche]] while requiring considerably less skill investment to start using; it also allows you to use a shield.&lt;br /&gt;
&lt;br /&gt;
Getting Wyrmbane up to +12 isn't that hard, as you only need to kill [[fire dragon|fire]] or [[ice dragon]]s to get that far, and reaching +14 from fighting [[storm dragon]]s isn't too much more difficult. Past there, though, you'll have to start killing things like [[shadow dragon]]s, [[golden dragon]]s, or [[bone dragon]]s, which may put up a decent fight.&lt;br /&gt;
&lt;br /&gt;
[[The Crypt]] and the [[Hell]]s tend to send plentiful [[skeleton]] and [[zombie]] dragons at you, including some of the highest HD ones. These undead foes are much easier to slay than their living brethren, and count as dragons for the purpose of improving Wyrmbane.&lt;br /&gt;
&lt;br /&gt;
If your Wyrmbane is somehow not already +18 by the time you arrive in Zot, you will be able to max it out immediately on the [[Draconian]] packs.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]], Wyrmbane had a +9,+6 enchantment bonus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Polearms]]&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Dragon_slaying&amp;diff=34603</id>
		<title>Dragon slaying</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Dragon_slaying&amp;diff=34603"/>
				<updated>2015-03-19T14:50:27Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* Tips &amp;amp; Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
The '''dragon slaying''' [[brand]] causes a weapon to deal +75% bonus damage on attacks against any kind of [[list of dragons|dragon]], drake, [[list of draconians|draconian]], or player in [[Dragon Form]]. Wielding a dragon slaying weapon will give your character the desire to slay dragons, or, if you are a [[draconian]], make your character feel suicidal; either way, this identifies it.&lt;br /&gt;
&lt;br /&gt;
Note that some dragon-like monsters are not vulnerable to dragon slaying, namely [[wyvern]]s and [[hydra]]s. Neither are [[komodo dragon]]s, as those are a type of real-world [[list of reptiles and amphibians|reptile]].&lt;br /&gt;
&lt;br /&gt;
This brand can only be found on the artefact lance [[Wyrmbane]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Wyrmbane can be very useful in Zot to take down packs of draconians.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]], the brand could generate on any [[polearm]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]], this brand also reduced a susceptible enemy's chance to hit you with their breath weapons by 25%, flavoured as the dragons being averse to looking at the weapon (and therefore having difficulty lining up a shot).&lt;br /&gt;
&lt;br /&gt;
In ''Crawl'' versions [[0.12]] and [[0.13]], drakes were unaffected by the dragon slaying brand.&lt;br /&gt;
&lt;br /&gt;
{{brands}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Brands]]&lt;br /&gt;
[[Category:Crystal Ball Articles]]&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:Aule&amp;diff=34598</id>
		<title>User:Aule</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:Aule&amp;diff=34598"/>
				<updated>2015-03-19T02:29:59Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks for all your updates to the cards and decks pages! [[User:Rast|Rast]] ([[User talk:Rast|talk]]) 03:29, 19 March 2015 (CET)&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Sharnga&amp;diff=34327</id>
		<title>Sharnga</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Sharnga&amp;diff=34327"/>
				<updated>2015-03-09T04:52:13Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
{{flavour|A wonderful golden bow that once belonged to a foreign god. It works best with special arrows which are not generally available.}}&lt;br /&gt;
[[File:Bow_of_krishna_sharnga.png]] '''''the +8 bow of Krishna &amp;quot;Sharnga&amp;quot;'''''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+8 [[longbow]] (in spite of what the weapon's description says)&lt;br /&gt;
&lt;br /&gt;
[[Speed brand|Speed]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
+3 [[dexterity]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[See invisible]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;special arrows&amp;quot; do not exist in-game, but luckily this weapon is perfectly effective without them.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
'''Sharnga''' is a near-perfect weapon for anyone with a good [[Bows]] skill. Experienced archers may occasionally prefer a highly-enchanted [[longbow]] with the [[vorpal]] or [[holy wrath]] brand for dealing more damage per hit and taking out heavily armoured opponents, but a speed brand on a +8 longbow is an extremely effective combination against just about any target. Overall, a highly respectable weapon.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
In spite of the weapon's description, in Hindu mythology, the bow Sharnga (or [http://en.wikipedia.org/wiki/Sharanga_(Hindu_mythology) Sharanga]) was originally the bow of the god Vishnu. It changed hands many times to both gods and men, and was used in many great conflicts. Eventually, Krishna did come into possession of it, but its final owner was Varuna, god of the oceans.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Bows]]&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Sharnga&amp;diff=34326</id>
		<title>Sharnga</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Sharnga&amp;diff=34326"/>
				<updated>2015-03-09T04:51:30Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{flavour|A wonderful golden bow that once belonged to a foreign god. It works best with special arrows which are not generally available.}}&lt;br /&gt;
[[File:Bow_of_krishna_sharnga.png]] '''''the +8 bow of Krishna &amp;quot;Sharnga&amp;quot;'''''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+8 [[longbow]] (in spite of what the weapon's description says)&lt;br /&gt;
&lt;br /&gt;
[[Speed brand|Speed]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
+3 [[dexterity]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[See invisible]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;special arrows&amp;quot; do not exist in-game, but luckily this weapon is perfectly effective without them.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
'''Sharnga''' is a near-perfect weapon for anyone with a good [[Bows]] skill. Experienced archers may occasionally prefer a highly-enchanted [[longbow]] with the [[vorpal]] or [[holy wrath]] brand for dealing more damage per hit and taking out heavily armoured opponents, but a speed brand on a +8 longbow is an extremely effective combination against just about any target. Overall, a highly respectable weapon.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
In spite of the weapon's description, in Hindu mythology, the bow Sharnga (or [http://en.wikipedia.org/wiki/Sharanga_(Hindu_mythology) Sharanga]) was originally the bow of the god Vishnu. It changed hands many times to both gods and men, and was used in many great conflicts. Eventually, Krishna did come into possession of it, but its final owner was Varuna, god of the oceans.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Bows]]&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Punk&amp;diff=34325</id>
		<title>Punk</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Punk&amp;diff=34325"/>
				<updated>2015-03-09T04:50:01Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|A sling made of weird blue leather. Originally the weapon of a notorious mischief-maker and general scamp, it's since fallen into less savoury hands.}}&lt;br /&gt;
[[File:Sling_punk.png]] '''''the +7 greatsling &amp;quot;Punk&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
+7 [[greatsling]]&lt;br /&gt;
&lt;br /&gt;
[[Frost]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
rC+&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
'''&amp;quot;Punk&amp;quot;''' is a fairly simple artefact, a well-enchanted greatsling of frost that just happens to also grant rC+. Although you can admittedly craft a more powerful greatsling yourself, it's still a competitive option. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]], &amp;quot;Punk&amp;quot; was a +9, +12 [[sling]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Slings]]&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Storm_bow&amp;diff=34324</id>
		<title>Storm bow</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Storm_bow&amp;diff=34324"/>
				<updated>2015-03-09T04:49:30Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
{{flavour|This bow has the colour of dark rain clouds, and the smell of wet ozone.}}&lt;br /&gt;
[[File:Longbow_storm_bow.png]] '''''the +8 storm bow'''''&lt;br /&gt;
&lt;br /&gt;
+8 [[longbow]]&lt;br /&gt;
&lt;br /&gt;
[[Electrocution]] brand&amp;lt;br&amp;gt;&lt;br /&gt;
Randomly spawns rain clouds&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Based solely on its base stats, the '''storm bow''' is an excellent weapon; a +8 longbow can inflict massive damage in the right hands. On top of that, its brand is one of the most desirable possible choices for a ranged weapon. Just be mindful of the fact that it occasionally generates rain [[cloud]]s around you, which may turn dry terrain to [[shallow water]] and, eventually, [[deep water]]. This is a rare effect, however, and unlikely to have much impact on your gameplay, as the affected tiles will revert  back to their previous state in less than 100 turns. Just keep an eye out on the rain, to avoid getting slowed or blocked by the water during a critical move.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Bows]]&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Tower_shield_of_Ignorance&amp;diff=34323</id>
		<title>Tower shield of Ignorance</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Tower_shield_of_Ignorance&amp;diff=34323"/>
				<updated>2015-03-09T04:46:45Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
{{flavour|&amp;quot;An open mind is like a fortress with its gates unbarred and unguarded.&amp;quot;}}&lt;br /&gt;
[[File:Shield_of_ignorance.png]] '''''the +8 large shield of Ignorance'''''&lt;br /&gt;
&lt;br /&gt;
+8 [[large shield]]&lt;br /&gt;
&lt;br /&gt;
[[Cursed]], 33% chance to recurse itself on equip&amp;lt;br&amp;gt;&lt;br /&gt;
+2 [[AC]]&amp;lt;br&amp;gt;&lt;br /&gt;
+2 [[EV]]&amp;lt;br&amp;gt;&lt;br /&gt;
-6 [[INT]]&amp;lt;br&amp;gt;&lt;br /&gt;
rN+&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''large shield of Ignorance''' is a decent shield if you can afford the [[intelligence]] hit, but its enormous SH value is likely less appealing than the rank of [[fire]] or [[cold]] resistance you can easily find on non-artefact shields. Be aware that walking around with 2 intelligence is unwise, even if you're not a spellcaster; being crippled by every passing [[neqoxec]] is not fun. Unfortunately, those who don't care about intelligence are usually the ones who have low intelligence to begin with.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Shields]]&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Cloak_of_Starlight&amp;diff=34322</id>
		<title>Cloak of Starlight</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Cloak_of_Starlight&amp;diff=34322"/>
				<updated>2015-03-09T04:18:35Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{flavour|A phosphorescent cloak, woven of pure light beams.}}&lt;br /&gt;
[[File:Cloak_of_starlight.png]] '''''the +0 cloak of Starlight'''''&lt;br /&gt;
&lt;br /&gt;
+0 [[cloak]]&lt;br /&gt;
&lt;br /&gt;
+4 [[EV]]&amp;lt;br&amp;gt;&lt;br /&gt;
rC+&amp;lt;br&amp;gt;&lt;br /&gt;
rElec&amp;lt;br&amp;gt;&lt;br /&gt;
-30 [[stealth]]&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''cloak of Starlight''' is a good source of rElec, rC+, and EV, although at the cost of 2 potential AC. The stealth hit is generally not too terrible; usually you either have enough stealth that it doesn't matter, or you aren't using stealth at all. Only stabbers might disagree. &lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Cloaks]]&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Vampire&amp;diff=34216</id>
		<title>Vampire</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Vampire&amp;diff=34216"/>
				<updated>2015-02-27T03:43:22Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
''This article covers the player [[species]]. For the monster, see [[Vampire (monster)]]. For a list of all monstrous vampires, see [[List of vampires]].''&lt;br /&gt;
{{flavour|Vampires are another form of undead, but with a peculiarity: by consuming fresh blood, they may become alive. A bloodless Vampire has all the traits of an undead, but cannot regain lost physical attributes or regenerate from wounds over time - in particular, magical items or spells which increase the rate of regeneration will not work. On the other hand, a Vampire full with blood will regenerate very quickly, but lose all undead powers. Vampires can never starve. They can drink from fresh corpses with the 'e' command. Upon growing, they learn to transform into quick bats and, later, how to draw potions of blood from fresh corpses.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*[[Acute Vision]]: Vampires can [[see invisible]].&lt;br /&gt;
*[[Fangs|Fangs 3]]: Vampires have razor-sharp teeth, allowing a bonus auxiliary attack. Unlike other fangs, Vampires can restore a small amount of HP every time they successfully bite a living foe. &lt;br /&gt;
*Although they can drink potions normally, vampires cannot eat [[food]] of any kind. They gain nutrition by feeding (press '''[[e]]''' for eat) on appropriate [[corpse]]s, and by (q)uaffing [[potions of blood]] or [[potions of coagulated blood]]. Clean corpses and the contaminated corpses of sentient monsters can be fed upon at any time, while poisonous corpses can only be consumed if one has rPois, as usual. (Note that Vampires will always have rPois at satiation level Thirsty or lower.) Heavier corpses provide more blood than lighter ones. Your [[satiation]] level determines which [[intrinsic]]s you receive at any given time (''see chart below'').&lt;br /&gt;
*Vampires can use [[vampiricism|vampiric weapons]] more effectively; the brand always triggers and they gain twice the normal amount of HP per attack against enemies upon whom the vampiric normally works. &lt;br /&gt;
*Being undead, vampires may not worship [[Zin]], [[Elyvilon]], [[the Shining One]], or [[Fedhas Madash]].&lt;br /&gt;
*Vampires are vulnerable to holy damage, including [[holy wrath]]-branded weapons, and will be affected by [[Dispel Undead]]. They also take extra damage from [[Sunray]]. These liabilities apply regardless of satiation level; even at Alive status, vampires retain all of these vulnerabilities. &lt;br /&gt;
*Vampires can never cast [[Borgnjor's Revivification]], [[Death's Door]], or [[Necromutation]].  Nor can vampires cast the following when satiated or thirstier: [[Dragon Form]], [[Ice Form]], [[Spider Form]], [[Statue Form]], [[Stoneskin]], [[Beastly Appendage]], [[Blade Hands]], [[Sublimation of blood]], [[Cure Poison]].&lt;br /&gt;
*Vampires cannot [[berserk]] when their satiation level is thirsty or lower.&lt;br /&gt;
&lt;br /&gt;
Vampires have a base [[Strength]] of 7, [[Intelligence]] of 10 and [[Dexterity]] of 9 (before Background modifiers).&lt;br /&gt;
&lt;br /&gt;
==Hunger-Dependent Stats==&lt;br /&gt;
{| border = &amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| || '''Alive''' || '''Full''' || '''Satiated''' || '''Thirsty''' || '''Near Bloodless''' || '''Bloodless'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Metabolism''' || Very fast || Fast || Fast || Normal || Slow || None&lt;br /&gt;
|-&lt;br /&gt;
| '''Regeneration''' || Very fast || Fast || Normal || Slow || Slow || None&lt;br /&gt;
|-&lt;br /&gt;
| '''Stealth Boost''' || None (18) || None (18) || None (18) || Minor (19) || Major (20) || Large (21)&lt;br /&gt;
|-&lt;br /&gt;
| '''Spell Hunger''' || Full || Full || Full || Halved || None || None&lt;br /&gt;
|-&lt;br /&gt;
| '''Poison Resistance''' || No || No || No || Yes || Yes || Immune&lt;br /&gt;
|-&lt;br /&gt;
| '''Cold Resistance''' || None || None || None || 1 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Negative Energy Resistance''' || None || None || 1 || 2 || 3 || 3 + Torment&lt;br /&gt;
|-&lt;br /&gt;
| '''Rot Resistance''' || No || No || No || Yes || Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
| '''Mutation Chance''' || Always || Always || Always || Always || Always || Always&lt;br /&gt;
|-&lt;br /&gt;
| '''Non-Physical Mutation Effects''' || Full || Capped || Capped || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| '''Potion Effects''' || Full || Full || Full || Halved || Halved || Halved &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When Satiated or below, vampires:&lt;br /&gt;
*Cannot go [[berserk]].&lt;br /&gt;
*Cannot transform, limiting the usefulness of their +1 [[Transmutations]] aptitude.&lt;br /&gt;
&lt;br /&gt;
When Thirsty or below, vampires:&lt;br /&gt;
*Regain some [[HP]] and nutrition upon completing a successful [[stab]] against an enemy whose corpse they can drain, whether the enemy dies or not. This is one of the few ways for Bloodless vampires to heal.&lt;br /&gt;
*Can feed off poisonous corpses, although they will not drink past the lowest possible Satiated value.&lt;br /&gt;
*Can use the [[Bat Form]] ability.&lt;br /&gt;
&lt;br /&gt;
When completely Bloodless, vampires:&lt;br /&gt;
*Cannot regenerate HP, naturally or through magical means (ring or spell), though other methods of healing are available.&lt;br /&gt;
*Cannot be poisoned, and will not suffer loss of HP from any existing poison, but the poisoned status itself will not be removed.&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Warriors:''' [[Monk]], [[Assassin]]&lt;br /&gt;
*'''Warrior-mages:''' [[Enchanter]]&lt;br /&gt;
*'''Mages:''' [[Necromancer]], [[Ice Elementalist]]. [[Earth Elementalist]]&lt;br /&gt;
&lt;br /&gt;
Due to their undead nature, vampires are prohibited from becoming [[Healer]]s.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*No additional [[stat]] gain.&lt;br /&gt;
*Average [[HP]].&lt;br /&gt;
*Average [[MP]].&lt;br /&gt;
*+4 [[magic resistance]] per level.&lt;br /&gt;
*[[File:Bat Form.png]] At level 3, vampires can change to [[Bat Form]] when below full satiation. This allows faster movement, but disables most items, spellcasting, and weakens melee attacks.  While in [[Bat Form]] Dexterity is increased and Strength is reduced. Entering bat form costs 2 MP.&lt;br /&gt;
{{flavour|Turn into a speedy vampire bat. In bat form, you can neither interact with items in any form (except picking them up or dropping them), nor cast spells. Note that Bat Form will decrease your current Strength while increasing your Dexterity. Thus, you won't be able to change form if your Strength is too low. The flight is magically augmented, so you will stay in the air even if the weight of your possessions or some disability would normally drag you down.}}&lt;br /&gt;
*[[File:Bottle Blood.png]] At level 6, vampires can create potions of blood from viable corpses, allowing you to save snacks for later.&lt;br /&gt;
{{flavour|At experience level 6 and higher, Vampires can bottle the blood from non-rotten and blood-containing corpses they are standing on.}}&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Vampires start with the skills and equipment listed for their background, with the following exceptions:&lt;br /&gt;
*Vampires start with a potion of blood instead of a ration.&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Moderate}}&lt;br /&gt;
&lt;br /&gt;
Not having a real [[food clock]] allows you to play cautiously or abuse powerful spells without fear of starvation. On the other hand, being unable to use permafood can be a problem in lategame, where corpses are less frequent. As long as you play according to your aptitudes and take advantage of your special abilities, you can do very well without too much fuss. Bat Form is extremely helpful as a means of escape, especially early on, and it comes online at level 3 (but it is only available with satiation level thirsty and below). Vampires excel at Hexes and have good magic aptitudes overall. Their Hexes proficiency, coupled with their exceptional Stealth aptitude and stealth bonus when Near Bloodless or Bloodless, means that Vampires are particularly well suited to the [[Enchanter]] background. &lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Vampire}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Exactly how to use your variable hunger states will depend on a number of things. At Thirsty and Near Bloodless you suffer slow regeneration (bad) and halved potion strength (worse) in exchange for Bat Form (good), stealth (depends), and some resistances (helpful but mostly unnecessary). Usually keeping around Thirsty for bat form is a good place to be, and gives option to quaff a bottle of blood to push you into satiated for full strength potions. Near Bloodless or Bloodless have stronger drawbacks, but may be worth the trade off once your character is established, depending on your build and where you are in the game. (The Torment immunity vampries get at Bloodless is just next to worthless in a standard 3 to 5 rune game, for instance.) &lt;br /&gt;
&lt;br /&gt;
Beyond that, the lack of a food clock means that you can exploit channeling, via items or [[Sif Muna]], to refill MP. However be careful with managing your blood bottles while doing this, unless your character is at a point in the game at which it wants to stay mostly at Bloodless, and you have built your late game strategy around this fact. &lt;br /&gt;
&lt;br /&gt;
Your innate escape ability, [[Bat Form]], is usable only at Satiated or less. &lt;br /&gt;
&lt;br /&gt;
In corpseless branches you will have to work around lack of permafood for satiation. Note that all corpseless and mostly corpseless branches are completely optional; all the following advice deals with areas of the game that one shouldn't enter in a 3 to 5 rune game.  &lt;br /&gt;
&lt;br /&gt;
You can cope with no HP regeneration while Bloodless, or else get around lack of corpses, in a number of ways. &lt;br /&gt;
&lt;br /&gt;
*Reusable options available regardless of god choice include Stabbing corpse-providing enemies, casting the Vampiric Draining spell, or wielding a vampiricism branded weapon. While these can help you stay at Bloodless throughout much of the game, they will be of almost no use in corpseless areas of the game, which are dominated by unholy creatures that provide no health via the above listed means. &lt;br /&gt;
*A [[wand of healing]] is nice for emergency healing, and [[potion]]s can still be used.&lt;br /&gt;
*Worshipers of [[Kikubaaqudgha]] can get a pile of corpses delivered to easily manage your satiation level; this has the advantage of providing out-of-combat healing on demand and can help one fine-tune your satiation level regardless of the branch.  &lt;br /&gt;
*[[Makhleb]] provides the most consistent healing, as killing anything has a good chance of healing a significant amount of HP. Since you likely won't be consuming as many corpses as other characters, you can send him plenty of blood sacrifices (though if you do need to take a drink every now and then, save the larger corpses for yourself and send him the smaller ones).  One downside of this ability for Necromancers or Summoners is that, while Makhleb acknowledges allied kills through Piety gain, he does not grant HP for such kills.  &lt;br /&gt;
&lt;br /&gt;
Fun Fact: Unlike most other attack options, many combat-oriented [[Invocations]] are not disabled while in Bat Form. This has sometimes been the basis of various self-imposed challenges that center around staying in Bat Form as much as possible by, for instance, worshiping Makhleb and using his destruction and summoning abilities to dispatch enemies.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
As of [[0.13]] Vampires are able to cast [[Cure Poison]] whenever they have blood.&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Orb_of_Zot&amp;diff=34215</id>
		<title>Orb of Zot</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Orb_of_Zot&amp;diff=34215"/>
				<updated>2015-02-27T03:41:51Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* Ascension */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|Once you have escaped to the surface with this invaluable artefact, your quest is complete.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Orb_of_Zot.png]] The '''Orb of Zot''' is located in a vault on the deepest floor of [[the Realm of Zot]], guarded by very strong monsters ([[ancient lich]]es, [[Orb Guardian]]s, [[orbs of fire]], all kinds of [[list of dragons|dragons]] and [[list of draconians|draconians]]) and surrounded by indestructible walls. Acquiring the Orb and escaping back to the surface is the final step to win the game. Doing so without fighting your way past its guardians is difficult, as the floor prevents [[teleport control]], and the Orb is both fairly heavy and actively resists [[Apportation]] attempts (1 out of every 3 attempts will fail, and each attempt will create a loud [[noise]]).&lt;br /&gt;
&lt;br /&gt;
==Ascension==&lt;br /&gt;
Once the Orb is in your possession, numerous terrible things happen. [[Teleport control]] becomes disabled, and almost all teleports will take 5 to 9 turns longer to kick in ([[teleport trap]]s still function immediately, however). All floors of the Dungeon will now begin spawning a wide variety of [[Hell]]- and [[Pandemonium]]-type monsters, [[Orb Guardian]]s, and [[Pandemonium lord]]s, all at a greatly increased rate (see [[monster generation]]). Most of these will generate just beyond your [[line of sight]]. On top of all that, the Orb itself emits strange energy, reducing your [[stealth]] and causing [[magic contamination]] to last longer. &lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
*You don't need to pick up the Orb of Zot as soon as you reach it. If you want a higher score, you should definitely clear out the extended end-game and collect all 15 runes before beginning the ascent.&lt;br /&gt;
*The only enemies that matter once you have the Orb are the ones that get in your way. Ignore any enemies that aren't able to kill you or that you can simply run away from. For this reason, boots of [[running]] or other sources of fast movement speed are extremely useful at this point.&lt;br /&gt;
*Your goal after picking up the Orb is to get out of the Dungeon as quickly as possible. Use auto-travel (Shift + G) to make the game calculate the fastest route out possible.&lt;br /&gt;
*Don't be afraid to use up your consumable items at this point. [[Potions of speed]], [[scrolls of holy word]], and all manner of restoratives should be used as needed to clear a path to the exit as quickly as possible. Also, if you've got a [[wand of digging]], feel free to create impromptu tunnels if it'll get you away from nasty opponents or up a floor even faster. If you're feeling paranoid (and why shouldn't you be?), consider creating those pathways ''before'' you grab the Orb.&lt;br /&gt;
*Even with the delay on teleportation, it's worth considering as an escape option. If you find yourself cornered by enemies or a long way away from the next stair case up, activate a teleport and hold out until it kicks in. [[Teleport trap]]s still function instantly, by the way.&lt;br /&gt;
*[[The Abyss]] is unique in that its monster generation rate and makeup is unaffected once you pick up the Orb. If you're cornered and could use a chance to heal up in (relative) safety, zipping off to the Abyss will give you the time you need. Of course, unless you're a [[Lugonu]] follower, convenient access to the Abyss is rarely available...&lt;br /&gt;
*If you've already cleared the entirety of Zot:5, you can reduce the distance you have to run with the Orb by [[Apportation|apporting]] it from its chamber all the way to a staircase. This will take a while, but as Zot:5 is one of the largest, most wide-open areas you'll need to haul it through, it may be worth the effort. Bear in mind that this process is extremely loud; if you've left anything alive, it will almost certainly find you.&lt;br /&gt;
*Find ''Dungeon Crawl'' too easy? For an added challenge, try avoiding [[the Tomb]], [[Pandemonium]], or the branches of [[Hell]] until you're already on your Orb run.&lt;br /&gt;
&lt;br /&gt;
==Zot Defence==&lt;br /&gt;
In the [[Zot Defence]] mini-game, you are instead charged with guarding the Orb from wave after wave of random enemies. Only after you've fought off enough enemies to earn 15 runes are you allowed to grab the Orb and escape.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.8]], the Orb did not resist Apportation. &lt;br /&gt;
&lt;br /&gt;
Prior to [[0.9]], it did not limit controlled teleports; in fact, the player was unable to do so on Zot:5 until they collected the Orb. The Orb also only weighed 30 aum.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.10]], it did not reduce stealth or magic contamination dissipation rates.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.12]], it was possible to drop the Orb after picking it up, and the Orb refused to be apported only 1 of every 6 times.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.13]], only 50% of teleport attempts while carrying the Orb were delayed, and the variety of monsters which spawned during ascension were weaker and did not include Orb Guardians.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]], all portals to [[Pandemonium]], [[the Abyss]], and the four branches of [[Hell]] would seal up once you acquired the Orb. Also, the Orb took up an [[inventory]] slot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wizcastle.gif|right|thumb|200px|The Orb's origin.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Might&amp;diff=34214</id>
		<title>Might</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Might&amp;diff=34214"/>
				<updated>2015-02-27T03:40:28Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* Tips &amp;amp; Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
&lt;br /&gt;
'''Might''' is a [[status effect]] that adds +5 to [[strength]] and +1d10 to melee damage for its duration. There are four sources of might:&lt;br /&gt;
*[[Potions of might]]&lt;br /&gt;
*[[Berserk]]ing includes a might effect&lt;br /&gt;
*The [[Demonspawn mutation]] [[Powered by Pain]] can cause a might effect&lt;br /&gt;
*[[Chaotic Mirror]] may inflict might on the caster ''and'' the victim&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
The +1d10 damage is rolled separately from the effective enchantment roll ([[slaying]] + to-damage of your weapon), but the defender's AC reduction is still only applied to the total damage (i.e. it is not applied separately to the damage from the might effect). This means that as compared to +10 slaying, might gives a more consistent damage bonus that is also very slightly higher on average.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
Might is useful for dealing with monsters that are troublesome, but for which [[berserk]] or [[Haste]] would be overkill and/or unsafe - compared to those, might has no real drawbacks, so it's safe to use. Unfortunately, as it is only easily available through a [[potion]] or by going berserk, you may find yourself with a very limited number of uses per game.&lt;br /&gt;
&lt;br /&gt;
[[Short Blades]]-users should be sure be bring along might before engaging in combat with extremely powerful foes. The extra damage adds up quickly when you're attacking with a [[quick blade]].&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
This effect is usually far stronger for monsters: it multiplies their damage output by 1.5, instead of simply adding 1d10. For this reason, one should exercise extreme caution around monsters such as [[moths of wrath]], [[deep troll shaman]]s, [[Rupert]], and [[Wiglaf]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.12]], extending might through further quaffing of potions would inflict one point of [[magic contamination]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Unarmed_Combat&amp;diff=34213</id>
		<title>Unarmed Combat</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Unarmed_Combat&amp;diff=34213"/>
				<updated>2015-02-27T03:40:09Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* Encumbered */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
&lt;br /&gt;
The '''Unarmed Combat''' skill determines the effectiveness of all attacks made with your character's fists (or tentacles in the case of [[octopode]]s), increasing the damage, [[to-hit|accuracy]], and [[attack speed|speed]] of your unarmed attacks. Although there are many non-punch [[auxiliary attack]]s you can make with the rest of your body, these are not affected by the UC skill whatsoever. Training this skill is only advisable if you intend to engage in melee while unarmed or while leaving your off-hand empty.&lt;br /&gt;
&lt;br /&gt;
For many [[species]], fighting without a weapon is not a very appealing prospect. Leaving your weapon and/or [[shield]] slot open means that you cannot take advantage of weapon [[brand]]s, miss out on the defensive value of a shield, and have two fewer slots for wielding [[artifact]]s that may provide useful resistances or other bonuses. However, unarmed combat allows for some of the fastest attacks in the game, deals competitive damage to weapon wielders at high skill levels, and allows you to take advantage of the many [[Transmutations]] spells which grant you powerful unarmed capabilities. Also, some species have natural [[aptitude]]s or innate [[mutation]]s that make unarmed combat a much more tempting choice.&lt;br /&gt;
&lt;br /&gt;
==Attack Delay==&lt;br /&gt;
Unarmed combat specialists are capable of making some of the fastest attacks in the game, on par with the speed of most [[short blades]] wielders. Couple this with the fact that UC attacks have a much higher base damage than any short blade, and you can see why they're capable of doing very significant amounts of damage very quickly. However, it requires much more Unarmed Combat skill to reach maximum attack speed than it does for a weapon fighter to reach their maximum, and unarmed combat is penalized for wearing heavy armour or carrying too much equipment. Bear in mind that this only applies to main-hand punches; auxiliary offhand punches occur along with your main hand attacks.&lt;br /&gt;
&lt;br /&gt;
===Bonuses From Skill===&lt;br /&gt;
Weapon fighters gain a 1 point reduction to their attack delay for every 2 levels they have in their appropriate weapon skill, allowing them to reach maximum weapon speed by the mid-game in most cases. Unarmed Combat uses a different formula, however; your attack delay is reduced by 1 for roughly every 5.4 skill levels, reaching a delay of 5 at UC skill 27. Fortunately, unarmed combat is also much faster than fighting with most weapons by default, so they still enjoy fairly quick attacks throughout the game.&lt;br /&gt;
&lt;br /&gt;
===Armor and Shield Penalties===&lt;br /&gt;
Wearing a shield or armour with any EV penalty may increase your UC attack delay. Every time you throw a punch, the following die roll is made for your armor:&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|1d10 + 2d(Adjusted armour penalty) - 10}}&lt;br /&gt;
&lt;br /&gt;
Your penalty is reduced by Armour skill, and the penalty for [[shields]] is handled by its own formula (see the shields page for details).  If the result of this roll comes out positive, the attack's delay is increased by the result of the roll. While the penalties for wearing a [[buckler]] or [[leather armour]] are fairly minimal, any of the heavier armours might slow your attacks. However, this is generally not a major consideration in terms of which armour you want to wear. Having appropriate Armour skill will reduce the penalty for even very heavy armors to small delay increases. Other considerations like wanting to cast higher level spells, species [[size]] category (larger is better), and EV-favored races are more of a factor in determining how heavy of an armour you should wear. In terms of shields, having the required amount of skill (i.e., 5 for bucklers and 15 for shields for normal species) will completely remove the usual attack delay from shields. There is a separate attack delay for shields which applies only to unarmed combat, a 50% chance of a 1 aut increase, which cannot be removed through any means, but this is not that severe of a delay.&lt;br /&gt;
&lt;br /&gt;
===Other Factors===&lt;br /&gt;
Characters in [[bat form]] receive a special bonus to unarmed combat, making attacks in 60% of the normal time (though at a significant penalty to damage). Other effects that can influence attack speed (such as [[Haste]], [[Slow]], [[Statue Form]], etc.) apply as normal, with a hardcoded limit at 3 which you cannot exceed.&lt;br /&gt;
&lt;br /&gt;
===Final Calculation===&lt;br /&gt;
Finally, your attack delay can never be a fraction of an aut. If your calculated speed falls between two whole numbers, the game will round up or down based on the remainder (7.2 would have a 20% chance of being rounded to 8 and an 80% chance of being 7).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! UC !! Avg delay !! UC !! Avg delay !! UC !! Avg delay&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 10.0 || 10 || 8.1 || 20 || 6.3&lt;br /&gt;
|- &lt;br /&gt;
| 1 ||  9.8 || 11 || 8.0 || 21 || 6.1&lt;br /&gt;
|-&lt;br /&gt;
| 2 ||  9.6 || 12 || 7.8 || 22 || 5.9&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||  9.5 || 13 || 7.6 || 23 || 5.7&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  9.2 || 14 || 7.4 || 24 || 5.6&lt;br /&gt;
|-&lt;br /&gt;
| 5 ||  9.1 || 15 || 7.2 || 25 || 5.4&lt;br /&gt;
|-&lt;br /&gt;
| 6 ||  8.9 || 16 || 7.0 || 26 || 5.2&lt;br /&gt;
|-&lt;br /&gt;
| 7 ||  8.7 || 17 || 6.8 || 27 || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| 8 ||  8.5 || 18 || 6.7 ||    ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 ||  8.3 || 19 || 6.5 ||    ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base Damage==&lt;br /&gt;
The base damage of your primary unarmed combat attack is determined through the following factors:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0;&amp;quot;&lt;br /&gt;
! Condition || Damage || Special&lt;br /&gt;
|-&lt;br /&gt;
| [[Porcupine Form]] || 3 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Pig Form]] || 3 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Bat Form]] || 1 || 60% Attack Delay&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire]] Bat Form || 2 || 60% Attack delay&lt;br /&gt;
|-&lt;br /&gt;
| [[Spider Form]] || 5 || [[Venom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisp Form]] || 5 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Form]] || 12 || [[Freezing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fungus Form]] || 12 || [[Confusing Touch]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tree Form]] || 12 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Blade Hands]] || 12 + (STR + DEX) / 4 || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Statue Form]] || 9 + STR / 2 || 150% attack delay&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Form]] || 12 + (2/3) STR || Heavy [[bleeding]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lich Form]] || 5 || [[Draining (brand)|Draining]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll]] || 9 || Heavy bleeding&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghoul]], [[Felid]] || 5 || Light bleeding&lt;br /&gt;
|-&lt;br /&gt;
| [[Claws]] [[mutation]] || +2 × Claws ranks || Wearing [[gloves]] negates this&lt;br /&gt;
|-&lt;br /&gt;
| Other || 3 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your base damage is then increased by your unarmed combat skill level (divided by 5 when in Bat Form). This base damage is then further modified by your [[strength]], [[dexterity]], [[Fighting]] skill, and other factors. A value is randomly selected between 1 and the final calculated damage, and the target's AC is applied against it.&lt;br /&gt;
&lt;br /&gt;
Offhand punches are significantly less powerful, using the following calculation:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0;&amp;quot;&lt;br /&gt;
! Condition || Damage || Special&lt;br /&gt;
|-&lt;br /&gt;
| Offhand Punch || 5 + (UC / 3) +(1d3 × Claws ranks) '''or''' +(6 if Blade Hands) || Wearing any shield negates this&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Octopodes get tentacle slaps instead of offhand punches, and may still make tentacle slaps while wearing a shield, making it generally best for unarmed octopodes to use a shield.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In earlier versions of ''Crawl'', Unarmed Combat improved the performance of your non-punch auxiliary attacks, giving all melee fighters a reason to train it.&lt;br /&gt;
&lt;br /&gt;
==Unarmed Combat Aptitudes==&lt;br /&gt;
From [[Dungeon Crawl]] [[Stone Soup]] in-game documentation:&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Apt|skill_table|Unarmed Combat}}&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ghoul&amp;diff=34212</id>
		<title>Ghoul</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ghoul&amp;diff=34212"/>
				<updated>2015-02-27T03:39:06Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* Appetite and Corpses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
{{for monster}}&lt;br /&gt;
{{flavour|They are horrible undead creatures, slowly rotting away. Although Ghouls can sleep in their graves for years on end, when they rise to walk among the living, they must eat flesh to survive. Raw flesh is preferred, especially rotting or tainted meat, and Ghouls gain resilience from consuming it.&lt;br /&gt;
&lt;br /&gt;
They aren't very good at doing most things, although they make decent unarmed fighters with their claws and, due to their contact with the grave, can use ice, earth and death magic without too many difficulties.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*Ghouls have the following innate resistances and immunities: [[Cold resistance|Cold Resistance 1]], [[Life Protection 3]], [[Poison Resistance]], [[Rot Resistance]], and immunity to [[Torment]]. Ghouls will [[rot]] instead of [[mutate]]. &lt;br /&gt;
*Ghouls are vulnerable to [[Dispel Undead]] and holy damage, including [[Holy wrath]] brand.&lt;br /&gt;
*Ghouls cannot go [[berserk]], willingly or unwillingly.&lt;br /&gt;
*Ghouls cannot worship the &amp;quot;good gods,&amp;quot; [[The Shining One]], [[Elyvilon]], or [[Zin]]. Nor can Ghouls worship [[Fedhas]].  &lt;br /&gt;
*Ghouls cannot be polymorphed or change form, but they ''can'' be petrified. &lt;br /&gt;
*Ghouls cannot use or memorize the following spells: [[Dragon Form]], [[Ice Form]], [[Spider Form]], [[Statue Form]], [[Stoneskin]], [[Beastly Appendage]], [[Blade Hands]], [[Necromutation]], [[Death's Door]], [[Borgnjor's Revivification]], [[Cure Poison]].&lt;br /&gt;
*[[Claws|Claws 1]]: Ghouls have claws on their hands and receive a bonus to [[unarmed combat]] damage.&lt;br /&gt;
*[[Carnivorous|Carnivorous 3]]: Ghouls can eat [[chunk]]s at any time, but cannot eat anything but meat.&lt;br /&gt;
*[[Saprovore 3]]: Ghouls can eat rotten or contaminated meat without any problems.&lt;br /&gt;
*[[Bad mutations#Slow Healing|Slow Healing 1]]: Ghouls heal more slowly than usual.&lt;br /&gt;
*Ghouls [[rot]] randomly and continuously, but more quickly when hungry or starving. Happily, they can heal [[rot]] and [[HP]] loss by eating rotten or contaminated meat.&lt;br /&gt;
*Ghouls can eat any amount of meat without ever becoming &amp;quot;full&amp;quot; or &amp;quot;engorged&amp;quot;. However, they can only ''retain'' up to 6999 points of nutrition, as compared to the usual 12000.&lt;br /&gt;
*Ghouls do not leave [[Player ghost]]s.&lt;br /&gt;
&lt;br /&gt;
Ghouls have a base [[Strength]] of 11, [[Intelligence]] of 3 and [[Dexterity]] of 4 (before Background modifiers).&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Warriors:''' [[Gladiator]], [[Monk]]&lt;br /&gt;
*'''Warrior-Mages:''' [[Warper]]&lt;br /&gt;
*'''Mages:''' [[Necromancer]], [[Ice Elementalist]], [[Earth Elementalist]]&lt;br /&gt;
&lt;br /&gt;
Due to their undead nature, ghouls are prohibited from becoming [[Healer]]s. They are also prohibited from becoming [[Transmuter]]s.&lt;br /&gt;
&lt;br /&gt;
==Nutrition==&lt;br /&gt;
Like other undead, ghoul nutrition is a special case. Along with its nutritional value, eating chunks of meat can heal HP, and rot damage. Regardless of the kind of chunk involved, the amount healed is 1d5 - 1 + 1d(1+XP level). However, the likelihood of these restorative effects occurring varies between chunk types:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! Chunk Type || Heal HP || Heal Rot&lt;br /&gt;
|-&lt;br /&gt;
| '''Clean''' || 80% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| '''Contaminated''' || 86% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| '''Rotten''' || 100% || 75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It's worth noting that while you will never be told you're too full to eat more, you ''cannot'' accumulate a &amp;quot;life-time supply&amp;quot; of nutrition by devouring everything you come across, as a ghoul's satiation never increases beyond 7/12 of the maximum amount other species can hold. Even if you could, you'd still need to regularly eat meat to heal rotting.&lt;br /&gt;
&lt;br /&gt;
In addition to chunks, Ghouls can also eat [[meat ration]]s, [[beef jerky]], [[sausage]]s, [[cheese]], [[pizza]], [[honeycomb]]s, [[royal jelly]], and [[ambrosia]]. These foods have no healing or restorative effects, but by raising a ghoul's overall satiation level they slow the onset of rot. Royal jelly and ambrosia will also still provide their unique benefits.&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] every 5th level.&lt;br /&gt;
*10% more [[HP]] than average.&lt;br /&gt;
*10% less [[MP]] than average.&lt;br /&gt;
*+3 magic resistance per level.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Ghouls start with the skills and equipment listed for their background, with the following exceptions:&lt;br /&gt;
*Ghouls never start with food of any kind.&lt;br /&gt;
*If their background does not start with [[Unarmed Combat]] skill ''and'' offers a choice of weapon, Ghouls have the extra option of &amp;quot;claws&amp;quot; (which also gives them some starting skill in [[unarmed combat]]).&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Moderate}}&lt;br /&gt;
&lt;br /&gt;
Ghouls have a unique—and rather fiddly—relationship to food. However, if one is willing to put up with that, in Ghouls one finds a fairly durable undead species that can enjoy the full effect of potions and has decent aptitudes. Ghouls naturally tend to have very poor dexterity and intelligence, though this can eventually be offset by the chosen stat ups that one receives every three levels. &lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Ghoul}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The most obvious way to play a Ghoul is to use your claws, which give Ghouls a +2 bonus to [[unarmed combat]] damage that is helpful in the early game, when bare-handed combat struggles to keep apace of weapons. This play style is further supported by a good aptitude in unarmed combat. However, Ghouls' weapon aptitudes are reasonable, and a weapon-wielding Ghoul is perfectly viable.&lt;br /&gt;
&lt;br /&gt;
Ghouls can also make for competent casters. Their aptitudes for it are not as bad as they first appear: they are good at Ice and Earth Magic, and generally passable at most other things.  They are, however, held back by their low intelligence: those who want to make a serious Ghoul caster will want to pick a spellcasting background and devote their stat increases to nothing but Int.  However, their ability to eat any and all corpses makes hunger costs less of an issue (partially offsetting the low Int), while their good HP and unarmed abilities give them better resilience than most casters.&lt;br /&gt;
  &lt;br /&gt;
As far as gods go, [[Makhleb]] is a popular choice for Ghouls. Aside from the usual benefits, Ghouls enjoy Makhleb's HP-for-kills because this translates into less time they must spend resting, and thus helps limit the extent of their rotting. Another good option is [[Kikubaaqudgha]]: This option gives Ghouls an easy way to branch into [[Necromancy]], and they can use his receive corpses ability not only for necromantic purposes, but also to heal and restore rot (including in normally corpseless or corpse-light branches). Unarmed fighters should, as usual, consider [[Okawaru]], as his Heroism ability is even more powerful for Unarmed Combat than it is for other weapon skills. &lt;br /&gt;
&lt;br /&gt;
Any of the other typically strong gods, such as [[Nemelex]], [[Ashenzari]], [[Vehumet]] (if planning to make use of [[conjuration]]s), and so on, are likewise strong for Ghouls. Do note, however, that Ghouls cannot [[berserk]], and thus do not benefit nearly as much as most other species from worship of [[Trog]].&lt;br /&gt;
&lt;br /&gt;
==Appetite and Corpses==&lt;br /&gt;
&lt;br /&gt;
Ghouls' relationship to satiation and corpses is one of the most involved in the game ([[Vampire]]s being the only serious competition), and thus deserves some further clarification. &lt;br /&gt;
&lt;br /&gt;
Even though you can eat meat at any time, Ghouls should handle chunks differently than [[Troll]]s and [[Kobold]]s do. As a Ghoul, you should eat [[chunk]]s when you want to recover from injuries quickly ''after'' combat (when enemies are out of sight), when you have accumulated too much rot and need to restore it now, and whenever you have actually become ''hungry''. Outside of those circumstances, hold off on eating chunks until they're rotten, when they will be most nourishing and more likely to heal rot.  Also remember that while the game will let you eat all the meat you want, you don't actually ''accumulate'' nutrition beyond Satiated. Going from the top of &amp;quot;Hungry&amp;quot; to the top of &amp;quot;Satiated&amp;quot; (which is as full as Ghouls can get) requires less than five chunks. &lt;br /&gt;
&lt;br /&gt;
Until you are comfortable with how the Ghoul's hunger mechanics work, you should simply try to keep a good number of chunks on hand as often as you can, although you should not hesitate to use corpses for purposes other than eating, when appropriate (e.g., to make a good zombie via [[Necromancy]]). Some gods give piety or have other effects upon corpse sacrifices; you should not hesitate to sacrifice corpses any time you have a decent number of chunks on hand.&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_sustain_abilities&amp;diff=34180</id>
		<title>Ring of sustain abilities</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_sustain_abilities&amp;diff=34180"/>
				<updated>2015-02-25T05:20:42Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Ring of sustain abilities&lt;br /&gt;
 |cost= 175&lt;br /&gt;
 |weight=1.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Not to be confused with the [[ring of sustenance]].''&lt;br /&gt;
&lt;br /&gt;
{{flavour|This ring protects its wearer from the loss of their strength, dexterity and intelligence.}}&lt;br /&gt;
&lt;br /&gt;
The '''ring of sustain abilities''' cuts any  temporary loss of [[stats]] in half, rounding down. Note that most sources of stat loss cause you to lose a single point, so this ring completely negates those (e.g. [[sickness]] and the [[Bad mutations#Deterioration|Deterioration mutation]]).&lt;br /&gt;
&lt;br /&gt;
Note that this does not affect the ''permanent'' loss of abilities that might be incurred by [[mutation]]s.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
For a healthy character, this is not worth carrying around.  But if you happen to have in in your inventory, you could put it on if you come across a monster capable of draining your stats, or if you get sick.  Or you could just not bother.&lt;br /&gt;
&lt;br /&gt;
[[Deep dwarves]] (who do not regain stats naturally) and [[mummies]] (who can only regain stats by waiting or spending a permanent MP) might consider wearing one of these rings, and even for them, a good resistance is usually a better choice, since stat drain is rarely immediately life-threatening.&lt;br /&gt;
&lt;br /&gt;
However, the [[Bad mutations#deterioration|deterioration mutation]] makes these rings become far more useful. Level 1 of that mutation is generally just annoying, but at levels 2 and 3, it becomes almost a necessity to wear one of these rings until you can get rid of the mutation. A deep dwarf with any level of deterioration will nearly always want to be wearing a ring of sustain abilities.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]] you received a cumulative effect for wearing two rings, reducing stat loss by 75%, thus entirely negating all stat damage dealt in increments of 3 or less.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ring]]&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_sustain_abilities&amp;diff=34179</id>
		<title>Ring of sustain abilities</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_sustain_abilities&amp;diff=34179"/>
				<updated>2015-02-25T05:20:25Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Ring of sustain abilities&lt;br /&gt;
 |cost= 175&lt;br /&gt;
 |weight=1.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Not to be confused with the [[ring of sustenance]].''&lt;br /&gt;
&lt;br /&gt;
{{flavour|This ring protects its wearer from the loss of their strength, dexterity and intelligence.}}&lt;br /&gt;
&lt;br /&gt;
The '''ring of sustain abilities''' cuts any  temporary loss of [[stats]] in half, rounding down. Note that most sources of stat loss cause you to lose a single point, so this ring completely negates those (e.g. [[sickness]] and the [[Bad mutations#Deterioration|Deterioration mutation]]).&lt;br /&gt;
&lt;br /&gt;
Note that this does not affect the ''permanent'' loss of abilities that might be incurred by [[mutation]]s.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
For a healthy character, this is not worth carrying around.  But if you happen to have in in your inventory, you could put it on if you come across a monster capable of draining your stats, or if you get sick.  Or you could just not bother.&lt;br /&gt;
&lt;br /&gt;
[[Deep dwarves]] (who do not regain stats naturally) and [[mummies]] (who can only regain stats by waiting or spending a permanent MP) might consider wearing one of these rings all the time, and even for them, a good resistance is usually a better choice, since stat drain is rarely immediately life-threatening.&lt;br /&gt;
&lt;br /&gt;
However, the [[Bad mutations#deterioration|deterioration mutation]] makes these rings become far more useful. Level 1 of that mutation is generally just annoying, but at levels 2 and 3, it becomes almost a necessity to wear one of these rings until you can get rid of the mutation. A deep dwarf with any level of deterioration will nearly always want to be wearing a ring of sustain abilities.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]] you received a cumulative effect for wearing two rings, reducing stat loss by 75%, thus entirely negating all stat damage dealt in increments of 3 or less.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ring]]&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_sustain_abilities&amp;diff=34178</id>
		<title>Ring of sustain abilities</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_sustain_abilities&amp;diff=34178"/>
				<updated>2015-02-25T05:20:03Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Ring of sustain abilities&lt;br /&gt;
 |cost= 175&lt;br /&gt;
 |weight=1.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Not to be confused with the [[ring of sustenance]].''&lt;br /&gt;
&lt;br /&gt;
{{flavour|This ring protects its wearer from the loss of their strength, dexterity and intelligence.}}&lt;br /&gt;
&lt;br /&gt;
The '''ring of sustain abilities''' cuts any  temporary loss of [[stats]] in half, rounding down. Note that most sources of stat loss cause you to lose a single point, so this ring completely negates those (e.g. [[sickness]] and the [[Bad mutations#Deterioration|Deterioration mutation]]).&lt;br /&gt;
&lt;br /&gt;
Note that this does not affect the ''permanent'' loss of abilities that might be incurred by [[mutation]]s.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
For a healthy character, this is not worth carrying around.  But if you happen to have in in your inventory, you could put it on if you come across a monster capable of draining your stats, or if you get sick. &lt;br /&gt;
&lt;br /&gt;
[[deep dwarves]] (who do not regain stats naturally) and [[mummies]] (who can only regain stats by waiting or spending a permanent MP) might consider wearing one of these rings all the time, and even for them, a good resistance is usually a better choice, since stat drain is rarely immediately life-threatening.&lt;br /&gt;
&lt;br /&gt;
However, the [[Bad mutations#deterioration|deterioration mutation]] makes these rings become far more useful. Level 1 of that mutation is generally just annoying, but at levels 2 and 3, it becomes almost a necessity to wear one of these rings until you can get rid of the mutation. A deep dwarf with any level of deterioration will nearly always want to be wearing a ring of sustain abilities.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]] you received a cumulative effect for wearing two rings, reducing stat loss by 75%, thus entirely negating all stat damage dealt in increments of 3 or less.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ring]]&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_sustain_abilities&amp;diff=34177</id>
		<title>Ring of sustain abilities</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_sustain_abilities&amp;diff=34177"/>
				<updated>2015-02-25T05:16:28Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Ring of sustain abilities&lt;br /&gt;
 |cost= 175&lt;br /&gt;
 |weight=1.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Not to be confused with the [[ring of sustenance]].''&lt;br /&gt;
&lt;br /&gt;
{{flavour|This ring protects its wearer from the loss of their strength, dexterity and intelligence.}}&lt;br /&gt;
&lt;br /&gt;
The '''ring of sustain abilities''' cuts any  temporary loss of [[stats]] in half, rounding down. Note that most sources of stat loss cause you to lose a single point, so this ring completely negates those (e.g. [[sickness]] and the [[Bad mutations#Deterioration|Deterioration mutation]]).&lt;br /&gt;
&lt;br /&gt;
Note that this does not affect the ''permanent'' loss of abilities that might be incurred by [[mutation]]s.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
For a healthy character, this is a worthwhile ring to have around but not generally worth wearing all the time. Just put it on if you come across a monster capable of draining your stats, or if you get sick. Only [[deep dwarves]] (who do not regain stats naturally) and [[mummies]] (who can only regain stats by waiting or spending a permanent MP) might consider wearing one of these rings all the time, and even for them, a good resistance is usually a better choice, since stat drain is rarely immediately life-threatening.&lt;br /&gt;
&lt;br /&gt;
However, the [[Bad mutations#deterioration|deterioration mutation]] makes these rings become far more useful. Level 1 of that mutation is generally just annoying, but at levels 2 and 3, it becomes almost a necessity to wear one of these rings until you can get rid of the mutation. A deep dwarf with any level of deterioration will nearly always want to be wearing a ring of sustain abilities.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.15]] you received a cumulative effect for wearing two rings, reducing stat loss by 75%, thus entirely negating all stat damage dealt in increments of 3 or less.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ring]]&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Summon_Horrible_Things&amp;diff=34176</id>
		<title>Summon Horrible Things</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Summon_Horrible_Things&amp;diff=34176"/>
				<updated>2015-02-25T05:14:52Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Summon Horrible Things&lt;br /&gt;
|level=8&lt;br /&gt;
|school1={{Summonings}}&lt;br /&gt;
|school2=&lt;br /&gt;
|school3=&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Grand Grimoire]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|castingnoise=6&lt;br /&gt;
|spellnoise=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|This spell opens a gate to the Abyss and calls through one or more hideous abominations from that dreadful place. The powers who answer this invocation require of casters a portion of their intellect in exchange for this service.&amp;lt;br&amp;gt;You can sustain at most eight creatures summoned by this spell.}}&lt;br /&gt;
&lt;br /&gt;
'''Summon Horrible Things''' is a level 8 [[Summonings]] spell that will bring to your aid up to 8 undead [[large abomination]]s and/or up to 2 [[tentacled monstrosity|tentacled monstrosities]]. High [[spell power]] will increase the size of your horde and therefore the likelihood of receiving tentacled monstrosities. This spell is powerful, but costs more than just MP; each casting has a chance of inflicting temporary [[intelligence]] damage as well (though a [[ring of sustain abilities]] will significantly reduce this effect).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
This is one of the most powerful Summonings spells in the game, since abominations hit quite hard - up to 40 damage per hit - and the spell summons several at a time. Tentacled monstrosities can [[see invisible]], and so are one of the few summons not helpless against an invisible [[lich]]. Players colloquially refer to this spell as 'XXX'.&lt;br /&gt;
&lt;br /&gt;
Presently, the only monster in the game to cast Summon Horrible Things, apart from the occasional [[player ghost]], is [[Mnoleg]]. Unless you are an AC character, you'll want [[Abjuration]].&lt;br /&gt;
&lt;br /&gt;
==General Mechanics==&lt;br /&gt;
With each casting, there's a 20% chance of suffering 1-3 temporary intelligence damage, which eventually makes it impossible to cast the spell. To summarize the formula generating the monster horde: higher spell power confers a larger horde; no more than 8 large abominations; no more than 2 tentacled monstrosities. Remember that [[ring of sustain abilities]] no longer stack in 0.15.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 200px; height: 200px; margin: auto;&amp;quot;&lt;br /&gt;
|+ Chance of intelligence damage:&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Int lost:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | 0 &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | 1 &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Sust.Abil.&lt;br /&gt;
.&lt;br /&gt;
| 80% || 6.6% || 6.6% || 6.6%&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Sust.Abil.&lt;br /&gt;
+&lt;br /&gt;
| 86.6% || 13.3% || - || -&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hell_hound&amp;diff=34175</id>
		<title>Hell hound</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hell_hound&amp;diff=34175"/>
				<updated>2015-02-25T05:11:17Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* Tips &amp;amp; Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=hell hound&lt;br /&gt;
|glyph={{Cyan|h}}&lt;br /&gt;
|tile=[[File:Hell hound.png]]&lt;br /&gt;
|flags={{Blood scent flag}}&amp;lt;br&amp;gt;{{Sense invisible flag}}&amp;lt;br&amp;gt;{{!sil flag}}&lt;br /&gt;
|resistances={{Hellfire resistance}}, {{Poison resistance}}, &amp;lt;br&amp;gt;{{Negative energy resistance 3}}, {{Torment resistance}}, &amp;lt;br&amp;gt;{{Rot resistance}}&lt;br /&gt;
|vulnerabilities={{Cold vulnerability}}, {{Holy vulnerability 2}}, &amp;lt;br&amp;gt;{{Holy wrath vulnerability}}&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Poisonous corpse}}&lt;br /&gt;
|xp=147&lt;br /&gt;
|holiness={{Demonic}}&lt;br /&gt;
|magic_resistance=20&lt;br /&gt;
|hp_range=17-38&lt;br /&gt;
|avg_hp=27&lt;br /&gt;
|armour_class=6&lt;br /&gt;
|evasion=13&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 15&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=13 ({{Bite type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=5&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Animal intelligence}}&lt;br /&gt;
|genus=hound&lt;br /&gt;
|species=hell hound&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A huge black dog, with glowing red eyes and smoke pouring from its fanged mouth.&lt;br /&gt;
----&lt;br /&gt;
“About her middle round&amp;lt;br&amp;gt;&lt;br /&gt;
A cry of Hell-hounds never-ceasing barked&amp;lt;br&amp;gt;&lt;br /&gt;
With wide Cerberean mouths full loud, and rung&amp;lt;br&amp;gt;&lt;br /&gt;
A hideous peal; yet, when they list, would creep,&amp;lt;br&amp;gt;&lt;br /&gt;
If aught disturbed their noise, into her womb,&amp;lt;br&amp;gt;&lt;br /&gt;
And kennel there; yet there still barked and howled&amp;lt;br&amp;gt;&lt;br /&gt;
Within unseen.”&amp;lt;br&amp;gt;&lt;br /&gt;
-John Milton, _Paradise Lost_, Book II, l. 653-659. 1667.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{list of | canines}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Hell hounds''' are dangerous [[demonic]] canines, flaming beasts that arrive in packs and breathe [[fire]] (3d10). Fortunately they are almost unheard of outside of [[the Abyss]], [[Pandemonium]], and the [[Hell]]s, and by the time you get there, they're nearly harmless. However, if you see them outside of those places and they're not part of the [[Lair]]:8 vault, that's almost always a sign that [[Azrael]] is near.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
Fire resistance helps. As with many fire-themed monsters, hitting them with [[cold]] damage works particularly well.&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hell_hog&amp;diff=34174</id>
		<title>Hell hog</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hell_hog&amp;diff=34174"/>
				<updated>2015-02-25T05:11:03Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* Tips &amp;amp; Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=hell hog&lt;br /&gt;
|glyph={{LightRed|h}}&lt;br /&gt;
|tile=[[File:Hell hog.png]]&lt;br /&gt;
|flags={{Fake spells flag}}&amp;lt;br&amp;gt;{{!sil flag}}&lt;br /&gt;
|resistances={{Negative energy resistance 3}}, {{Torment resistance}}, &amp;lt;br&amp;gt;{{Rot resistance}}&lt;br /&gt;
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}&lt;br /&gt;
|max_chunks=3&lt;br /&gt;
|meat={{Poisonous corpse}}&lt;br /&gt;
|xp=833&lt;br /&gt;
|holiness={{Demonic}}&lt;br /&gt;
|magic_resistance=44&lt;br /&gt;
|hp_range=44-77&lt;br /&gt;
|avg_hp=60&lt;br /&gt;
|armour_class=2&lt;br /&gt;
|evasion=9&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 14&lt;br /&gt;
|size={{Medium}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=20 ({{Bite type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=11&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Animal intelligence}}&lt;br /&gt;
|genus=hog&lt;br /&gt;
|species=hell hog&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|An extremely large and aggressive swine, bred in Hell, whose fiery breath is capable of setting unwary adventurers alight.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Hell hogs''' are extremely irritating [[demonic]] beasts that spit [[Sticky Flame]] at you as they charge into melee. Unlike delicious mortal [[hog]]s, hell hogs are just barely edible. They appear in large bands in the depths of [[the Abyss]], [[Pandemonium]], and [[Gehenna]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Sticky Flame Splash]] (3d5)&lt;br /&gt;
|slot2=[[Sticky Flame Splash]] (3d5)&lt;br /&gt;
|slot3=''none''&lt;br /&gt;
|slot4=''none''&lt;br /&gt;
|slot5=''none''&lt;br /&gt;
|slot6=''none''&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*As irritating as they may be, keep an eye out for them while exploring the various demonic branches. So long as you have [[poison]] resistance, they're a useful source of [[food]] (particularly for [[troll]]s, who have enough else to worry about in [[Hell]] without their food clock trying to kill them).&lt;br /&gt;
*[[Mottled dragon armour]] will prevent the [[Sticky Flame]] [[status effect]].&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ballistomycete&amp;diff=34173</id>
		<title>Ballistomycete</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ballistomycete&amp;diff=34173"/>
				<updated>2015-02-25T05:10:13Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
{{no-bot-monster&lt;br /&gt;
|name=ballistomycete&lt;br /&gt;
|glyph={{Magenta|f}}&lt;br /&gt;
|tile=[[File:Ballistomycete.png]]&lt;br /&gt;
|flags={{Stationary flag}}&amp;lt;br&amp;gt;{{No exp gain flag}}&lt;br /&gt;
|resistances={{Poison resistance}}, {{Negative energy resistance 3}}, &amp;lt;br&amp;gt;{{Torment resistance}}, {{Drown resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=0&lt;br /&gt;
|holiness={{Plant}}&lt;br /&gt;
|magic_resistance=Immune&lt;br /&gt;
|hp_range=20-32&lt;br /&gt;
|avg_hp=26&lt;br /&gt;
|armour_class=1&lt;br /&gt;
|evasion=0&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 0&lt;br /&gt;
|size={{tiny}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=4&lt;br /&gt;
|base_hp=5&lt;br /&gt;
|extra_hp=3&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Plant intelligence}}&lt;br /&gt;
|genus=fungus&lt;br /&gt;
|species=ballistomycete&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Flavour|A lumpy reddish fungus covered in knobbly rhizome growths, growing well in the dank underground dungeon. When active it will occasionally produce giant spore balls, which in turn will give rise to more ballistomycetes.}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
A [[ballistomycete]] is a plant-type monster, capable of spawning [[giant spore]]s for both reproductive and combat purposes. Although seemingly harmless, they can become a serious menace if left unchecked, taking over the floor and spitting out explosive spores endlessly. They give no experience individually, but offer a large chunk for killing off the entire colony.&lt;br /&gt;
&lt;br /&gt;
===Ballistomycete Life Cycle===&lt;br /&gt;
*After wandering for 40 turns, crashing into a player, or taking damage, a spore will explode, dealing damage and confusion. This also creates a random number of new inactive ballistomycetes in the blast radius (2~3 on average)&lt;br /&gt;
*When this explosion occurs, a random ballistomycete on the level is activated. Roughly 500 turns later, it will create a new spore, continuing the cycle.&lt;br /&gt;
*If you kill an active ballistomycete, a random number of other ballistomycetes will activate.&lt;br /&gt;
*There can be up to 25 ballistomycetes on a floor at any given time. Any spore explosions beyond that will cause damage and confusion, but nothing else.&lt;br /&gt;
*Killing the entire colony will remove all moldy floor tiles.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Giant spores leave a trail of moss behind them which lights a trail when a new ballistomycete activates, giving you a good idea of where to go next.&lt;br /&gt;
*Killing inactive ballistomycetes does not cause others to immediately become active, as is the case when you kill active ballistomycetes. Because of this, it's possible to &amp;quot;prune&amp;quot; an out-of-control outbreak without dooming yourself.&lt;br /&gt;
*A [[wand of magic darts]] can reliably one-shot them.&lt;br /&gt;
*If you've killed everything attached to a particular patch of mold and it doesn't disappear, there's probably another patch (or maybe just a single spore) lurking somewhere else on the floor.&lt;br /&gt;
&lt;br /&gt;
==Hyperactive Ballistomycete==&lt;br /&gt;
{{flavour|This ballistomycete is in a state of all-out reproduction. It is constantly ravaged by explosions of spores, damaging everything around, and it is ultimately going to die to its own spores.&lt;br /&gt;
&lt;br /&gt;
Be sure to keep your distance!}}&lt;br /&gt;
&lt;br /&gt;
Followers of [[Fedhas Madash]] may use his Evolution ability to upgrade a ballistomycete to a hyperactive state. Hyperactive ballistomycetes will repeatedly cause explosions of spores similar to those of [[giant spore]]s before eventually dying, leaving more ballistomycetes in their wake. They are significantly less durable than normal ballistomycetes.&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=White_imp&amp;diff=34172</id>
		<title>White imp</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=White_imp&amp;diff=34172"/>
				<updated>2015-02-25T05:08:33Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=white imp&lt;br /&gt;
|glyph={{White|5}}&lt;br /&gt;
|tile=[[File:White imp.png]]&lt;br /&gt;
|flags={{Flying flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{!sil flag}}&lt;br /&gt;
|resistances={{Cold resistance 2}}, {{Poison resistance}}, &amp;lt;br&amp;gt;{{Negative energy resistance 3}}, {{Torment resistance}}, &amp;lt;br&amp;gt;{{Rot resistance}}, {{Drown resistance}}&lt;br /&gt;
|vulnerabilities={{Fire vulnerability}}, {{Holy vulnerability 2}}, &amp;lt;br&amp;gt;{{Holy wrath vulnerability}}&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=10&lt;br /&gt;
|holiness={{Demonic}}&lt;br /&gt;
|magic_resistance=8&lt;br /&gt;
|hp_range=6-16&lt;br /&gt;
|avg_hp=11&lt;br /&gt;
|armour_class=4&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{little}}&lt;br /&gt;
|item_use={{Open doors}}&lt;br /&gt;
|attack1=4 ({{Hit type}}: {{Cold flavour}}: 2-5)&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=2&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=white imp&lt;br /&gt;
|species=white imp&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A small and mischievous minor demon covered in frost.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''White imps''' are irritating tier-[[5]] [[demon]]s. Their melee and ranged attacks are all [[cold]]-aligned, but they aren't very strong or dangerous. They are often found in or guarding [[Ice Cave]]s, as well as in the [[Hell]]s (primarily [[Cocytus]]), [[the Abyss]], and [[Pandemonium]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Throw Frost]] (3d5)&lt;br /&gt;
|slot2=''none''&lt;br /&gt;
|slot3=''none''&lt;br /&gt;
|slot4=''none''&lt;br /&gt;
|slot5=''none''&lt;br /&gt;
|slot6=''none''&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*You can summon your own white imps with the [[Call Imp]] spell. They provide the best ranged firepower of all the possible imps.&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Golden_dragon&amp;diff=34171</id>
		<title>Golden dragon</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Golden_dragon&amp;diff=34171"/>
				<updated>2015-02-25T05:08:03Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* Tips &amp;amp; Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
{{list of | dragons}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=golden dragon&lt;br /&gt;
|glyph={{Yellow|D}}&lt;br /&gt;
|tile=[[File:Golden dragon.png]]&lt;br /&gt;
|flags={{Fake spells flag}}&amp;lt;br&amp;gt;{{Flying flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&amp;lt;br&amp;gt;{{!sil flag}}&lt;br /&gt;
|resistances={{Fire resistance}}, {{Cold resistance}}, &amp;lt;br&amp;gt;{{Electricity resistance}}, {{Poison resistance}}, &amp;lt;br&amp;gt;{{Drown resistance}}, {{Water resistance}}&lt;br /&gt;
|vulnerabilities={{Dragon slaying vulnerability}}&lt;br /&gt;
|max_chunks=10&lt;br /&gt;
|meat={{Poisonous corpse}}&lt;br /&gt;
|xp=4175&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=192&lt;br /&gt;
|hp_range=90-127&lt;br /&gt;
|avg_hp=108&lt;br /&gt;
|armour_class=15&lt;br /&gt;
|evasion=7&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Giant}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=40 ({{Bite type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=20 ({{Claw type}}: {{Plain flavour}})&lt;br /&gt;
|attack3=20 ({{Trample type}}: {{Plain flavour}})&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=18&lt;br /&gt;
|base_hp=4&lt;br /&gt;
|extra_hp=4&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Animal intelligence}}&lt;br /&gt;
|genus=dragon&lt;br /&gt;
|species=golden dragon&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A great winged dragon covered in shining golden scales. Legends say that their blood runs both hot and cold, and is venomous to boot.&lt;br /&gt;
----&lt;br /&gt;
“You do not come dramatically, with dragons&amp;lt;br&amp;gt;&lt;br /&gt;
That rear up with my life between their paws&amp;lt;br&amp;gt;&lt;br /&gt;
And dash me butchered down beside the wagons”&amp;lt;br&amp;gt;&lt;br /&gt;
-Philip Larkin, “To Failure”. 1949.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
“On the other hand, Confucius is made to say to his disciples, ‘I know how birds can fly, how fishes can swim, and how animals can run. But the runner may be snared, the swimmer may be hooked, and the flyer may be shot by the arrow. But there is the dragon. I cannot tell how he mounts on the wind through the clouds, and rises to heaven. Today I have seen Lao-tsze, and can only compare him to the dragon.’”&amp;lt;br&amp;gt;&lt;br /&gt;
-Life of Confucius&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
“This Dragon had Two furious Wings&amp;lt;br&amp;gt;&lt;br /&gt;
Each one upon each Shoulder;&amp;lt;br&amp;gt;&lt;br /&gt;
With a Sting in his Tail as long as a Flail,&amp;lt;br&amp;gt;&lt;br /&gt;
Which made him bolder and bolder.&amp;lt;br&amp;gt;&lt;br /&gt;
He had long Claws, and in his Jaws&amp;lt;br&amp;gt;&lt;br /&gt;
Four and forty Teeth of Iron;&amp;lt;br&amp;gt;&lt;br /&gt;
With a Hide as tough, as any Buff,&amp;lt;br&amp;gt;&lt;br /&gt;
Which did him round environ.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-“An Excellent Ballad of a most dreadful Combat, fought between Moore of Moore-Hall, and the Dragon of Wantley”, retold by Ambrose Philips, _A Collection of Old Ballads. Corrected from the Best and Most Ancient Copies Extant. With Introductions Historical, Critical, Or Humorous_. 1723.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Golden dragons''' are extremely powerful [[list of dragons|dragons]] that can breathe [[fire]], [[cold]], or [[poison]]ous clouds. Butchering their [[corpse]]s may leave behind [[gold dragon hide]]s which can be [[scroll of enchant armour|enchanted]], creating [[gold dragon armour]], one of the most resilient (but heaviest) armours in the game. Golden dragons appear in [[the Realm of Zot]], as well as the last floors of [[the Vaults]] and [[the Dungeon]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Bolt of Fire]] (3d27)&lt;br /&gt;
|slot2=[[Bolt of Cold]] (3d27)&lt;br /&gt;
|slot3=''none''&lt;br /&gt;
|slot4=''none''&lt;br /&gt;
|slot5=[[Poisonous Cloud]] (3d11)&lt;br /&gt;
|slot6=''none''&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*If you have low [[AC]], keep out of melee with your fire, cold, and poison resistances up.&lt;br /&gt;
*It resists all elements, but its EV and AC are low enough that you can overpower it with physical, [[negative energy]], or irresistible [[Conjurations]] ([[Orb of Destruction]], [[Lehudib's Crystal Spear]], etc.). Even elemental Conjurations can break through its resistances if they have enough power behind them.&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Fire_crab&amp;diff=34170</id>
		<title>Fire crab</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Fire_crab&amp;diff=34170"/>
				<updated>2015-02-25T05:07:44Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* Tips &amp;amp; Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=fire crab&lt;br /&gt;
|glyph={{LightRed|t}}&lt;br /&gt;
|tile=[[File:Fire crab.png]]&lt;br /&gt;
|flags={{No skeleton flag}}&amp;lt;br&amp;gt;{{!sil flag}}&lt;br /&gt;
|resistances={{Fire resistance 3}}&lt;br /&gt;
|vulnerabilities={{Poison vulnerability}}&lt;br /&gt;
|max_chunks=2&lt;br /&gt;
|meat={{Poisonous corpse}}&lt;br /&gt;
|xp=780&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=42&lt;br /&gt;
|hp_range=38-65&lt;br /&gt;
|avg_hp=51&lt;br /&gt;
|armour_class=9&lt;br /&gt;
|evasion=6&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{small}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=15 ({{Bite type}}: {{Fire flavour}}: 8-15)&lt;br /&gt;
|attack2=15 ({{Claw type}}: {{Fire flavour}}: 8-15)&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=8&lt;br /&gt;
|base_hp=4&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Insect intelligence}}&lt;br /&gt;
|genus=crab&lt;br /&gt;
|species=fire crab&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|These crabs are prized for their brilliantly jewelled shells. The rarity of these shells is only enhanced by the vicious, fiery nature of the animal, and their almost supernatural ability to expel massive quantities of flames.&lt;br /&gt;
----&lt;br /&gt;
“The planet brought forth scintillating jewelled scuttling crabs, which [they] ate, smashing their shells with iron mallets; tall aspiring trees with breathtaking slenderness and colour which [they] cut down and burned the crab meat with.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Douglas Adams, The Hitch-hiker’s Guide to the Galaxy}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{list of | arthropods}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Fire crabs''' are fairly durable crustaceans with fiery melee attacks and the ability to flood their surroundings with [[cloud]]s of flame (this is a special version of the [[Fire Breath]] ability, which creates big clouds). Fortunately, they are only found in the deeper sections of [[the Dungeon]], [[the Depths]], and [[the Vaults]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*[[Fire resistance]] can help reduce their damage output.&lt;br /&gt;
*Don't expect running away to do you much good; even if you can escape the flame clouds with a step or two, they'll likely apply a new blast on you almost immediately. Kill them quick to take the fire out at the source!&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Burning_bush&amp;diff=34169</id>
		<title>Burning bush</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Burning_bush&amp;diff=34169"/>
				<updated>2015-02-25T05:07:24Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* Tips &amp;amp; Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version012}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=burning bush&lt;br /&gt;
|glyph={{Red|P}}&lt;br /&gt;
|tile=[[File:Burning bush.png]]&lt;br /&gt;
|flags={{See invisible flag}}&amp;lt;br&amp;gt;{{Stationary flag}}&amp;lt;br&amp;gt;{{!sil flag}}&lt;br /&gt;
|resistances={{Fire resistance}}, {{Poison resistance}}, &amp;lt;br&amp;gt;{{Negative energy resistance 3}}, {{Torment resistance}}, &amp;lt;br&amp;gt;{{Drown resistance}}, {{Water resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=0&lt;br /&gt;
|meat={{No corpse}}&lt;br /&gt;
|xp=313&lt;br /&gt;
|holiness={{Plant}}&lt;br /&gt;
|magic_resistance=Immune&lt;br /&gt;
|hp_range=30-57&lt;br /&gt;
|avg_hp=43&lt;br /&gt;
|armour_class=10&lt;br /&gt;
|evasion=0&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Big}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=8&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Plant intelligence}}&lt;br /&gt;
|genus=plant&lt;br /&gt;
|species=bush&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A mass of blackened twigs wreathed in orange flames. The walls and floor surrounding it are covered in scorch marks.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Burning bushes''' are stationary plants that are perpetually on [[fire]], spitting flames at any target that comes near. They can see invisible targets and aggressively defend their territory. Fortunately, they are usually only found as summoned allies in [[Zot Defense]] or as monsters in the [[Dungeon Sprint]] map &amp;quot;Fedhas' Mad Dash,&amp;quot; so most players will never encounter them. Certain rare vaults in [[the Realm of Zot]] may contain them, however, usually along with [[lightning spire]]s and the significantly more dangerous [[oklob plant]]s; they may also appear in fire-themed vaults elsewhere in the [[Dungeon]].&lt;br /&gt;
&lt;br /&gt;
Spell: [[Throw Flame]] (3d7)&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*By the time you see one, burning bushes are barely any threat at all. Deal with the more serious threats first.&lt;br /&gt;
*[[Fire resistance]] will reduce the damage they deal to you while [[Repel Missiles]] will make it harder for them to hit you in the first place.&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Fire_giant&amp;diff=34168</id>
		<title>Fire giant</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Fire_giant&amp;diff=34168"/>
				<updated>2015-02-25T05:07:12Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* Tips &amp;amp; Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=fire giant&lt;br /&gt;
|glyph={{Red|C}}&lt;br /&gt;
|tile=[[File:Fire giant.png]]&lt;br /&gt;
|flags={{Actual spells flag}}&amp;lt;br&amp;gt;{{Fighter flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Spellcaster flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances={{Fire resistance 2}}, {{Drown resistance}}, &amp;lt;br&amp;gt;{{Water resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=8&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=1819&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=85&lt;br /&gt;
|hp_range=69-118&lt;br /&gt;
|avg_hp=93&lt;br /&gt;
|armour_class=8&lt;br /&gt;
|evasion=4&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Giant}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=30 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=16&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=6&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=giant&lt;br /&gt;
|species=fire giant&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A giant with obsidian skin and a wild mane of glowing red hair, holding aloft a fiery sword. Fire giants believe that they are destined to unite and burn the entire world to cinders, but, in the meantime, they'll settle for any adventurers foolish enough to approach them.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{list of | giants}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Fire giants''' are the fiery versions of [[frost giant]]s, massive humanoids wielding [[flaming]] [[great sword]]s and searing you with fairly powerful [[Fire Magic]]. They rarely ever appear outside of the deepest portions of [[the Dungeon]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Bolt of Fire]] (3d25)&lt;br /&gt;
|slot2=''none''&lt;br /&gt;
|slot3=''none''&lt;br /&gt;
|slot4=[[Fireball]] (3d26)&lt;br /&gt;
|slot5=''none''&lt;br /&gt;
|slot6=''none''&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Fire resistance is recommended.&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Mottled_dragon&amp;diff=34167</id>
		<title>Mottled dragon</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Mottled_dragon&amp;diff=34167"/>
				<updated>2015-02-25T05:07:05Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version014}}&lt;br /&gt;
{{list of | dragons}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=mottled dragon&lt;br /&gt;
|glyph={{LightMagenta|D}}&lt;br /&gt;
|tile=[[File:Mottled dragon.png]]&lt;br /&gt;
|flags={{Fake spells flag}}&amp;lt;br&amp;gt;{{Flying flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&amp;lt;br&amp;gt;{{!sil flag}}&lt;br /&gt;
|resistances={{Fire resistance}}, {{Poison resistance}}, &amp;lt;br&amp;gt;{{Sticky flame resistance}}, {{Drown resistance}}&lt;br /&gt;
|vulnerabilities={{Dragon slaying vulnerability}}&lt;br /&gt;
|max_chunks=6&lt;br /&gt;
|meat={{Poisonous corpse}}&lt;br /&gt;
|xp=155&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=20&lt;br /&gt;
|hp_range=17-38&lt;br /&gt;
|avg_hp=27&lt;br /&gt;
|armour_class=5&lt;br /&gt;
|evasion=10&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Big}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=15 ({{Bite type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=6 ({{Claw type}}: {{Plain flavour}})&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=5&lt;br /&gt;
|base_hp=3&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Animal intelligence}}&lt;br /&gt;
|genus=dragon&lt;br /&gt;
|species=mottled dragon&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A small purple dragon with curiously mottled scales, its mouth dripping with a strange liquid flame.&lt;br /&gt;
----&lt;br /&gt;
“On the other hand, Confucius is made to say to his disciples, ‘I know how birds can fly, how fishes can swim, and how animals can run. But the runner may be snared, the swimmer may be hooked, and the flyer may be shot by the arrow. But there is the dragon. I cannot tell how he mounts on the wind through the clouds, and rises to heaven. Today I have seen Lao-tsze, and can only compare him to the dragon.’”&amp;lt;br&amp;gt;&lt;br /&gt;
-Life of Confucius&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
“This Dragon had Two furious Wings&amp;lt;br&amp;gt;&lt;br /&gt;
Each one upon each Shoulder;&amp;lt;br&amp;gt;&lt;br /&gt;
With a Sting in his Tail as long as a Flail,&amp;lt;br&amp;gt;&lt;br /&gt;
Which made him bolder and bolder.&amp;lt;br&amp;gt;&lt;br /&gt;
He had long Claws, and in his Jaws&amp;lt;br&amp;gt;&lt;br /&gt;
Four and forty Teeth of Iron;&amp;lt;br&amp;gt;&lt;br /&gt;
With a Hide as tough, as any Buff,&amp;lt;br&amp;gt;&lt;br /&gt;
Which did him round environ.”&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-“An Excellent Ballad of a most dreadful Combat, fought between Moore of Moore-Hall, and the Dragon of Wantley”, retold by Ambrose Philips, _A Collection of Old Ballads. Corrected from the Best and Most Ancient Copies Extant. With Introductions Historical, Critical, Or Humorous_. 1723.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Mottled dragons''' are one of the easier dragons you'll encounter. They have low [[HP]], [[AC]], and [[EV]], making them easy prey for most attacks. However, they can breathe [[Sticky Flame]] at you, dealing significant [[fire]] damage over several turns.&lt;br /&gt;
&lt;br /&gt;
Butchering it may produce a [[mottled dragon hide]], which you can then [[scroll of enchant armour|enchant]] to create [[mottled dragon armour]], one of the better light armours in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Sticky Flame Splash]] (3d4)&lt;br /&gt;
|slot2=[[Sticky Flame Splash]] (3d4)&lt;br /&gt;
|slot3=''none''&lt;br /&gt;
|slot4=[[Sticky Flame Splash]] (3d4)&lt;br /&gt;
|slot5=[[Sticky Flame Splash]] (3d4)&lt;br /&gt;
|slot6=''none''&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Its Sticky Flame breath has a maximum range of 5 tiles. If you're a fast character, you can [[kite]] them fairly easily. Otherwise, try to take them out before they get into range.&lt;br /&gt;
*[[Fire resistance]] will reduce its damage. [[Mottled dragon armour]] will make the flame not &amp;quot;stick&amp;quot;.&lt;br /&gt;
*This monster used to be greatly feared for its ability to [[item destruction|destroy your scrolls]].&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Frost_giant&amp;diff=34166</id>
		<title>Frost giant</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Frost_giant&amp;diff=34166"/>
				<updated>2015-02-25T05:05:30Z</updated>
		
		<summary type="html">&lt;p&gt;Rast: /* Tips &amp;amp; Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version013}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=frost giant&lt;br /&gt;
|glyph={{LightBlue|C}}&lt;br /&gt;
|tile=[[File:Frost giant.png]]&lt;br /&gt;
|flags={{Actual spells flag}}&amp;lt;br&amp;gt;{{Fighter flag}}&amp;lt;br&amp;gt;{{See invisible flag}}&amp;lt;br&amp;gt;{{Speaks flag}}&amp;lt;br&amp;gt;{{Spellcaster flag}}&amp;lt;br&amp;gt;{{Warm blood flag}}&lt;br /&gt;
|resistances={{Cold resistance 2}}, {{Drown resistance}}, &amp;lt;br&amp;gt;{{Water resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=8&lt;br /&gt;
|meat={{Clean corpse}}&lt;br /&gt;
|xp=1755&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=85&lt;br /&gt;
|hp_range=81-124&lt;br /&gt;
|avg_hp=102&lt;br /&gt;
|armour_class=9&lt;br /&gt;
|evasion=3&lt;br /&gt;
|habitat=Land&lt;br /&gt;
|speed= 10&lt;br /&gt;
|size={{Giant}}&lt;br /&gt;
|item_use={{Weapons armour}}&amp;lt;br&amp;gt;{{Starting equipment}}&amp;lt;br&amp;gt;{{Open doors}}&lt;br /&gt;
|attack1=35 ({{Hit type}}: {{Plain flavour}})&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=16&lt;br /&gt;
|base_hp=4&lt;br /&gt;
|extra_hp=5&lt;br /&gt;
|fixed_hp=0&lt;br /&gt;
|intelligence={{Normal intelligence}}&lt;br /&gt;
|genus=giant&lt;br /&gt;
|species=frost giant&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A giant with blue skin and hair like ice and snow. Its eyes are as bleak as winter skies. It marches grimly into battle with a great, frosty axe and howling blasts of cold.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
{{list of | giants}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Frost giants''' are enormous frozen humanoids who wield [[freezing]] [[battleaxe]]s and freeze everything in their path with icy bolts. They have [[cold resistance]] and feel at home in cold-themed [[branch]]es such as the [[ice cave]], as well as the deepest portions of the [[Dungeon]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--spl-bot-begin--&amp;gt;&lt;br /&gt;
==Spells==&lt;br /&gt;
{{Spellcaster&lt;br /&gt;
|number=&lt;br /&gt;
|slot1=[[Bolt of Cold]] (3d25)&lt;br /&gt;
|slot2=[[Bolt of Cold]] (3d25)&lt;br /&gt;
|slot3=''none''&lt;br /&gt;
|slot4=''none''&lt;br /&gt;
|slot5=''none''&lt;br /&gt;
|slot6=''none''&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;!--spl-bot-end--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*[[Cold]] resistance is advised, but be aware that their physical melee damage is still very significant.&lt;/div&gt;</summary>
		<author><name>Rast</name></author>	</entry>

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