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		<id>http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=86424</id>
		<title>Xom</title>
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				<updated>2026-06-24T02:31:22Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Link to the old miscasts list in the History section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
&lt;br /&gt;
''This page is about the [[Religion|god]]. For the removed [[card]], see [[Xom card]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:Xom altar.png]] ''&amp;quot;A new plaything!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Xom is a wild and unpredictable god of chaos, who seeks not worshippers but playthings with which to toy. Many choose to follow Xom in the hope of receiving fabulous rewards and mighty powers, but Xom is nothing if not capricious. There is nothing a follower can do to influence Xom's mood.&lt;br /&gt;
&lt;br /&gt;
To worship Xom is to live riskily. In a good mood Xom may shower you with gifts, while at other times this capricious god could decide to “spice things up a little” and send you to your doom. If you prove yourself the stronger, so much the better; if not, well, there'll be other playthings...}}&lt;br /&gt;
&lt;br /&gt;
[[Chaos Knight]]s begin play worshiping Xom.&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Xom (or any other [[god]]).&lt;br /&gt;
&lt;br /&gt;
==Piety==&lt;br /&gt;
Unlike other gods, there is no way to affect your piety; it is instead randomly changed.  &lt;br /&gt;
&lt;br /&gt;
For Xom, Piety's only use is to determine the niceness and strength of its actions. Xom's niceness depends on your Piety: the chance to perform a &amp;quot;good&amp;quot; action is approximately equal to Piety/2 % (this probability is increased during [[tension|dangerous situations]], like combat, up to 95%). The strength of Xom's actions will depend on how far you are from 100 Piety (in either direction).&lt;br /&gt;
&lt;br /&gt;
Piety starts at 100 and changes by 1 point roughly every 20 turns (about 49% chance to move towards 100 and 51% chance to move away). When Xom acts, there is a 20% chance that your piety will be set to a random amount. Piety can be observed in the ^ screen by watching your favour status, as well as observing the [[piety]] meter.&lt;br /&gt;
&lt;br /&gt;
Depending on your piety, it displays the following messages:&lt;br /&gt;
*0 - 20: A very special plaything of Xom.&lt;br /&gt;
*21 - 50: A special plaything of Xom.&lt;br /&gt;
*51 - 80: A plaything of Xom.&lt;br /&gt;
*81 - 120: A toy of Xom.&lt;br /&gt;
*121 - 150: A favourite toy of Xom.&lt;br /&gt;
*151 - 180: A beloved toy of Xom.&lt;br /&gt;
*181 - 200: Xom's teddy bear.&lt;br /&gt;
&lt;br /&gt;
==Amusement==&lt;br /&gt;
Another important aspect of Xom is that it really, really hates being bored. When Xom is bored, Xom will act more often, and its actions will almost always be bad. This is reflected by an &amp;quot;amusement&amp;quot; value, which ranges between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
When you start worshiping Xom, its amusement is set to between 2 and 80. Every 20 turns, there's a 50% chance that Xom's amusement will be decreased by one, until it reaches 0. When that happens, you'll get a message &amp;quot;Xom is BORED&amp;quot;, and the bad stuff will start. You'll get a warning when the amusement gets down to 1 (at least 20 turns before it reaches 0): &amp;quot;Xom is getting BORED&amp;quot;. If your interest reaches zero, your title will always be &amp;quot;A BORING thing&amp;quot;, regardless of your piety level.&lt;br /&gt;
&lt;br /&gt;
To avoid boring Xom, you should always try to keep the god interested in you. Unfortunately, Xom is mostly amused by things you can't control (like being teleported away in the Abyss when the exit or a rune was in sight) or if you waste useful resources. When Xom finds something funny, the amusement may rise if the action's amusement value (which is randomized) would be higher than the current one, setting amusement to the new value. You can guess how high the amusement was set by the message provided:&lt;br /&gt;
&lt;br /&gt;
*Xom is interested: 12 - 25   &lt;br /&gt;
*Xom is mildly amused: 26 - 50&lt;br /&gt;
*Xom is amused: 51 - 75&lt;br /&gt;
*Xom is highly amused!: 76 - 100&lt;br /&gt;
*Xom thinks this is hilarious!: 101 - 200&lt;br /&gt;
*Xom roars with laughter!: 201 - 255&lt;br /&gt;
&lt;br /&gt;
===Interest===&lt;br /&gt;
You can help make Xom more interested in you by doing or being affected by the following things:&lt;br /&gt;
&lt;br /&gt;
*Extreme (255): Using an unknown potion in dangerous combat (and you are more than [[XL]] 1)&amp;lt;ref&amp;gt;{{source ref|0.31.0|item-use.cc|3055}}&amp;lt;/ref&amp;gt; (200), randomly teleporting into a dangerous situation, being banished to [[the Abyss]], being hit by a vulnerable element (200), or being killed by falling down stairs (200).&lt;br /&gt;
*High (128): Mutating (depends on the mutation) or undead rotting. Reading a random &amp;quot;bad effect&amp;quot; scroll in dangerous combat ([[Scroll of immolation]], [[Scroll of poison]] if the player does not have poison [[Resistance|resistance]], [[Scroll of torment]] if the player does not have negative energy or torment [[Resistance|resistance]]) (100). Being killed by disintegration (100). Being significantly hurt by a monster of a far higher or far lower XL than yourself (amusement value varies). &lt;br /&gt;
*Medium (64): Drinking potions of degeneration or berserk rage, having your intellect devoured (50), using an unknown useless or good scroll with a dangerous monster nearby (50) or when hostile monsters accidentally hit each other.&lt;br /&gt;
*Low (16): Successful use of a box of beasts (14), enchanting things, gaining levels, anyone in sight fumbling in shallow water (14), or being drained (15).&lt;br /&gt;
*Minor: Spell miscasts (the level), becoming confused (duration), or sustaining serious injury (varies).&lt;br /&gt;
&lt;br /&gt;
Xom is also interested by dangerous and high '''[[tension]]''' situations and is more likely to intervene or act when these occur, which will also reset the boredom timer. Some examples include fighting many monsters at once, battling a high [[HD]] monster when your [[XL]] is low, and being under many debuffs, such as being [[slow]]ed or [[paralyzed]].&lt;br /&gt;
&lt;br /&gt;
==Acts==&lt;br /&gt;
Every 20.0 [[decaAut]], Xom will turn its attention towards you, and depending on the situation (from 7% of the time if there are no monsters in view to 33% in the middle of a big fight) may decide to perform either a &amp;quot;good&amp;quot; action or a &amp;quot;bad&amp;quot; action.&lt;br /&gt;
&lt;br /&gt;
Xom's actions will often be in context (e.g. not turning you berserk if there's no one around), although nothing is guaranteed. Good actions are more likely if your Piety is high (see below).&lt;br /&gt;
&lt;br /&gt;
Below is an incomplete list of actions that Xom may perform.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Good&amp;quot; Actions==&lt;br /&gt;
=== Only combat actions ===&lt;br /&gt;
*'''Potion effect''': Affect you with a random potion effect&amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|899}}&amp;lt;/ref&amp;gt;:&lt;br /&gt;
**[[potion of curing|curing]], [[potion of heal wounds|heal wounds]], [[potion of magic|magic]], [[potion of haste|haste]], [[potion of might|might]], [[potion of brilliance|brilliance]], or [[potion of invisibility|invisibility]] (12.35%)&lt;br /&gt;
**[[potion of attraction|attraction]] or [[potion of berserk rage|berserk rage]] or [[potion of ambrosia|ambrosia]] (6.17%)&lt;br /&gt;
**[[potion of experience|experience]] (1.23%)&lt;br /&gt;
:Only potions that will have an effect are picked (for example, no Magic if the player character is at max MP).&lt;br /&gt;
*'''Cast spells''': Make you cast a random un-aimed spell for free, with spell levels correlating to present tension.&lt;br /&gt;
** This list comprises of: [[Summon Small Mammal]], [[Gloom]], [[Fugue of the Fallen]], [[Olgreb's Toxic Radiance]], [[Battlesphere]], [[Awaken Armour]], [[Martyr's Knell]], [[Leda's Liquefaction]], [[Forge Blazeheart Golem]], [[Animate Dead]], [[Alistair's Intoxication]], [[Summon Mana Viper]], [[Alistair's Walking Alembic]], [[Summon Cactus Giant]], [[Dispersal]], [[Death Channel]], [[Summon Hydra]], [[Sphinx Sisters]],  [[Diamond Sawblades]], [[Malign Gateway]], [[Discord]], [[Disjunction]], [[Summon Horrible Things]], [[Summon Dragon]], [[Fulsome Fusillade]], [[Chain of Chaos]]. &amp;lt;ref&amp;gt;{{source ref|0.33.0|xom.cc|100}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*'''Kind door ring''': Raises a massive cage of disconnected transparent doors between 4 and 7 tiles away from you, while blinking away all other hostile monsters to the outside of these doors. This can only replace rock walls, trees, fountains, and other doors, and won't happen at all if there's too many other types of terrain nearby.&lt;br /&gt;
*'''Enchant monsters (Good)''': [[Paralysis|Paralyzes]], [[vitrify|vitrifies]], [[slow]]s nearby monsters, or makes them start [[petrify|petrifying]].&lt;br /&gt;
*Prevent you from being banished.&lt;br /&gt;
===== Summons =====&lt;br /&gt;
*Summon several allies: see [[Xom#Xom_summons|Xom summons]] below.&lt;br /&gt;
*Summon one ally with several hundred turns duration and an innate [[Regeneration]] buff. This requires less than 25% of the level to be known first.&lt;br /&gt;
*'''Hyperbuff ally''': Give your weakest current ally a large list of buffs, or summon a weak ally to give all of these buffs to if none are already present. Choosing between the two depends on your current allies versus your XL. (&amp;quot;Witness the rise of a true champion!&amp;quot;)&lt;br /&gt;
**The buff list includes: Might, Haste, Invisibility, Brilliance, Deflect Missiles, [[potion of resistance|Resistance]], Regeneration, [[potion of enlightenment|Strong-Willed]], [[Olgreb's Toxic Radiance|Toxic Radiance]], [[Doubled Vigour]], [[Mirror Damage|Mirrored Damage]], and [[Swiftness]].&lt;br /&gt;
**Possible summons include [[iguana]]s, [[cerulean imp]]s, [[black bear]]s, [[hell rat]]s, [[wyvern]]s, [[hell hound]]s, [[elephant]]s, and [[toenail golem]]s.&lt;br /&gt;
*'''Flora ring''': Summons a thick garden of either [[Plant#Variant_Plants|demonic plants]] or [[toadstool]]s immediately around you. This won't be used if monsters with [[Smiting]] range attacks are present.&lt;br /&gt;
===== Statuses =====&lt;br /&gt;
*'''Mass charm''': Temporarily [[charm]]s half of all monsters in sight, always charming at least one and failing to charm another, while otherwise aiming for the lower half of the [[HD]] of monsters present.&lt;br /&gt;
*'''Animate weapon''': Cast an irresistable [[Tukima's Dance]] on a random monster's weapon, making it your ally. (&amp;quot;[Enemy]'s [weapon] dances into the air!&amp;quot;) &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|1288}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*'''Confuse monsters''': [[Confusion|Confuse]] hostile monsters around you. This will not occur if the monster is [[nonliving]], plant, has the [[Clarity]] intrinsic, or is already confused. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|930}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*'''Good polymorph''': Polymorph a random monster around you into a weaker monster (-3 [[HD]]).&lt;br /&gt;
*'''Snakes to sticks''' Permanently transform a hostile snake or naga into a &amp;quot;stick&amp;quot; (any one of the weapons: club, spear, trident, halberd, glaive, quarterstaff, shortbow, longbow, giant club, or giant spiked club). The stick will never be branded, and is not guaranteed to be useful to the player character. The stick's rarity, type and enchantment are influenced by the [[HD]] of the snake. &lt;br /&gt;
*'''Wave of despair''': Drops a large amount of harmless skeleton items, inflicts [[Vulnerability]] on both you and everything else in sight, then [[drain]]s and [[fear]]s all hostile enemies.&lt;br /&gt;
===== Destructive effects =====&lt;br /&gt;
*'''Divine lightning''': Throws a bolt of divine lightning, which explodes in a 5x5 radius around you but not actually hitting you, and then sprays additional lightning bolts around one's sight, with 33% of them being aimed towards foes and the rest aimed at random spots in sight. Lightning bolt count scales with tension levels, and all lightning power scales to XL plus having more than 3 runes. (&amp;quot;The area is suffused with divine lightning!&amp;quot;). &amp;lt;ref&amp;gt;{{source ref|0.33.0|xom.cc|2097}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*'''Destruction''': Hurl [[Bolt spells#Bolt of Fire|fireballs]] at your foes, which also applies [[Sticky Flame]]. This skips adjacent monsters. If Xom is in a bad mood, there is a chance to hurl fireballs at allied monsters. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|1653}}&amp;lt;/ref&amp;gt; There is a 1/3 chance for the fireballs to be fake and apply a backlight [[Corona]] instead. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|2818}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*'''Force Lance fleet''': Push away nearby monsters (without dealing damage), then summons friendly [[living spell]]s around you that all cast [[Force Lance]]. The power and number of Force Lances are randomized but scale to XL.&lt;br /&gt;
*'''Light up webs''': Light all [[web]]s in sight on fire, removing all clouds currently on top of webs, freeing anybody currently caught in a web, and leaving behind flame clouds. This can only happen with visible webs.&lt;br /&gt;
=== Also non-combat actions ===&lt;br /&gt;
*'''Gift''': Gift you an item. Weapons have an extra chance to become chaos branded, and Xom will rarely directly lean on [[scroll of acquirement]] choices.&lt;br /&gt;
*'''Good teleport''': Instantly teleport several times, likely up to a relatively safe place. This can only occur if less than 80% of the level has been explored. &lt;br /&gt;
*'''Good mutation''': Give you a random good mutation, or many random good mutations. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]], and do not care about one's&lt;br /&gt;
*'''Detect all''': Detects simultaneously monsters, items, and the current floor's terrain, with spottiness and distance dependent on XOm's mood. Note that the location of detected monsters is fuzzed, and will only display the genus of each monster. This can only occur if less than 80% of the level has been explored.&lt;br /&gt;
*'''Change of scenery''': Alters terrain around you. Fountains may begin to gush blood, trees may become demonic or petrified, [[teleport trap]]s or closed doors or altars to Xom may appear, caches of fruit and meat may fall from the sky....&amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|1536}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*'''Cloud trail''': You start spewing a trail of clouds behind you with every movement. Cloud types include, in decreasing likelihood, [[Cloud#Blastmotes|seething chaos]], harmless magical condensation, [[Cloud#Miasma|miasma]], [[Cloud#Calcifying_dust|calcifying dust]], [[Cloud#Mutagenic_fog|mutagenic fog]], [[Cloud#Excruciating_misery|excruciating misery]], [[Cloud#Opaque|opaque salt]], and [[Cloud#Blastmotes|blastmotes]].&lt;br /&gt;
** Calcifying dust and salt can block [[line of sight]], while the rest can't. Worshipping the good gods will prevent producing chaos, miasma, or misery, while Zin in particular will also prevent mutagenic fog.&lt;br /&gt;
*'''Bazaar banishment''': You are sent to a special [[bazaar]] containing many double-edged consumables and equipment, spells that are either double-edged or in Xom's casting list, various talismans, and chaos-branded weapons. Uniquely, this can provide a {{red|C}}{{yellow|h}}{{green|a}}{{cyan|o}}{{blue|t}}{{magenta|i}}{{white|c}} modifier ontop of unrands, which lets them hit with an additional [[chaos]] brand on top of their other properties. This is unlikely to happen multiple times a run, and depends on having sufficient amounts of gold increasing each time.&lt;br /&gt;
**Visually, this uses the banishment animation, and the resulting bazaar can use [[Abyss]] tiles. Reading the message log upon being banished is important.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bad&amp;quot; Actions==&lt;br /&gt;
=== Only combat actions ===&lt;br /&gt;
*'''Chaos gift''': Add a [[Chaos]] brand and several [[slaying]] increases to a random nearby creature's weapons and ammunition.&lt;br /&gt;
** This will not occur if the item is blessed, a wielded by a [[List of holy monsters|holy]] monster, is a gift from another god, is branded, a boulder, a throwing net, a [[Magical staff|magical staff]], or an [[unrand]]. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|682}}&amp;lt;/ref&amp;gt; Upon upgrading, the text &amp;quot;[enemy]'s [weapon] erupts in a glittering mayhem of colors&amp;quot; will alert the player to the chaos upgraded weapon. &lt;br /&gt;
*'''Bad Polymorph''': Polymorphs a random hostile monster into a stronger monster (+2 HD). This can't occur for firewood plants, avoids flying monster for the few few xls, and has a chance to apply the [[wretched]] status at lower XLs.&lt;br /&gt;
*'''Confuse players''': confuses you, and potentially other hostile monsters depending on Xom's mood. If you can't drink a [[potion of curing]] to remove this, you'll also get [[might]] for the confusion's duration.&lt;br /&gt;
**Like the good action, hostile monsters won't be confused if they're [[nonliving]], plant, have [[Clarity]] intrinsics, or are already confused. &lt;br /&gt;
*'''Time control''': Slows, hastes, or paralyzes everybody in sight (including you). This can still be applied even if you have Stasis from being a [[Formicid]].&lt;br /&gt;
*'''Clones''': Summons two hostile [[illusion]]s of yourself, and one friendly one, for a very brief duration.&lt;br /&gt;
*'''Brain drain''': Drains your mp, and produces some number of antimagic monsters scaling to XL: [[brain worm]]s, [[mana viper]]s, and at very high XL, [[quicksilver elemental]]s. These may be [[neutral]] or hostile depending on Xom's overall mood.&lt;br /&gt;
*'''Forced Word of Recall''': Makes a random hostile monster start chanting a [[Word of Recall]], even if it can't otherwise cast magic, and otherwise be unable to do any other actions. This takes 60 to 90 aut, unlike normal casts of the spell, and requires there to still be other hostile monsters out of sight on the floor, as well as the monster to not be silenced.&lt;br /&gt;
*'''Mean door ring''': Raises a massive cage of disconnected transparent doors between 4 and 7 tiles away from you, while blinking towards you an XL-limited number of hostile enemies and blinking away everything else. Like the beneficial version, this can only replace rock walls, trees, water, and lava, and won't happen at all if there's too many other types of wall nearby.&lt;br /&gt;
*'''Fiddle with doors''': Closed doors will burst open, and open doors will slam shut. ''This can open runed doors''!&lt;br /&gt;
*'''Enchant monsters (bad)''': Applies Haste, Might, Regeneration, or [[potion of resistance|Resistance]] to multiple monsters in sight.&lt;br /&gt;
*'''Chaos clouds''': Places a large amount of [[Cloud#seething chaos|seething chaos]] clouds on top of you.&lt;br /&gt;
*'''Torment''': Invoke a [[Symbol of Torment]].&lt;br /&gt;
**Xom will never do this if you're immune to torment.&lt;br /&gt;
*'''Blink monsters''': Xom blinks all hostile monsters in sight, likely ruining your positioning.&lt;br /&gt;
*'''Rearrange the pieces''': Xom swaps around the positions of you and other monsters, confusing monsters 50% of the time, and very likely extremely ruining your positioning. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|1173}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
=== Also non-combat actions ===&lt;br /&gt;
*'''Miscast''': makes a silly message from miscasting a spell &amp;quot;through&amp;quot; the player. Nothing will occur, but this will be indicated through chat messages &amp;quot;Xom almost notices you.&amp;quot; &amp;quot;Xom's attention almost turns to you for a moment.&amp;quot; &amp;quot;Xom's power almost touches on you for a moment.&amp;quot; or &amp;quot;You almost hear Xom's maniacal laughter.&amp;quot;&lt;br /&gt;
*'''Bad teleport''': Instantly teleport several times, likely up to a relatively dangerous place. The instant nature of this means one can't wake anything up mid-transport until the end.&lt;br /&gt;
*'''Summon hostiles''': see [[Xom#Xom_summons|Xom summons]] below.&lt;br /&gt;
*'''Random mutations''': Give you random mutations or removes them. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]], and are not subjected to the same hard cap of 15 other non-divine mutation sources have.&lt;br /&gt;
*'''Move stairs''': If stairs (or escape hatches) are in view, they are moved toward you or away from you. For several turns, when you move on a stair or climb up or down a stair, there's a chance that it will slide away from you. This is far more common in the [[Abyss]].&lt;br /&gt;
*'''Noise''': Make loud [[noise]]s at your location, ranging from shouting to shattering the volume (12 to 31). This cannot be affected by [[Silence]].&lt;br /&gt;
*'''Fake Shatter''': Does a fake [[Shatter]] effect, which produces a similar level of incredible noise but which does no damage, has a very low chance to destroy most non-rock walls, and frequently replaces destroyed rock walls with [[pile of debris|piles of debris]]. This can still be done while you're silenced.&lt;br /&gt;
*'''Draining''': Inflict you with [[draining]]. This is reduced if you are already drained.&lt;br /&gt;
*'''Banishment''': Banish you to the [[Abyss]]. This is internally considered the most severe action Xom can take. The level of the abyss you are banished to depends on the [[XL]] of the character. This will not occur if the player character is below the minimum experience level, and can only be a &amp;quot;fake&amp;quot; banishment. However, if Xom is &amp;quot;bored&amp;quot; or if the player character is under penance, then banishment is always allowed and never reverted. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|2514}}&amp;lt;/ref&amp;gt; If Xom is not bored and the player is not under penance, then there is a chance that Xom will immediately revert banishment to the Abyss.&lt;br /&gt;
*'''Doom''': Inflict some [[Doom]] upon you. This will never inflict a full [[Bane]] unless Xom is either bored or wrathful.&lt;br /&gt;
&lt;br /&gt;
Xom's actions and gifts will often seem to be in the spirit of what Xom (with its particularly capricious sense of humor) finds funny. Xom might gift a [[gold dragon scales]] for your [[Octopode]], just to tease you.&lt;br /&gt;
&lt;br /&gt;
In any case, Xom's actions will never directly kill you unless Xom is bored or you are under penance (a mutation or effect that would reduce a stat to 0 is cancelled, HP damage that would have killed you is cancelled, etc.). However, anything Xom summons is more than capable of killing you.&lt;br /&gt;
&lt;br /&gt;
===Xom summons===&lt;br /&gt;
Most Xom monsters are either demons (though with a limited selection of high-tier demons), summoners, debuff-inflictors, or chaotic. One can receive a long-term single ally with regeneration, multiple friendly monsters, or multiple hostile monsters. In the non-singular case, there is always a 1/4 chance that only one of these Xom-favoured summons will be chosen, and the rest will be appropriate monsters of the floor akin to [[scroll of summoning|scrolls of summoning]] and [[Shadow Creatures]]. Experience level provides a baseline loose &amp;quot;depth&amp;quot; number, which is then fuzzed further according to one's XL and the number of monsters summoned (lower for more and higher for less). As long as Xom's not bored or wrathful, the baseline variance is -4 to +3 for hostile summons, and -3 to +8 for allied summons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0;&amp;quot;&lt;br /&gt;
! Monster !! Minimum Depth !! Max Depth !! Monster !! Min Depth !! Max Depth !! Monster !! Min Depth !! Max Depth&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Butterfly}} || -4 || 26 || {{monsterlink|Quokka}} || -4 || -1 || {{monsterlink|Crimson imp}} || -3 || 6&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Iron imp}} || -3 || 6 || {{monsterlink|Shadow imp}} || 2 || 8 || {{monsterlink|Ufetubus}} || 3 || 8&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|White imp}} || 3 || 8 || {{monsterlink|Drude}} || 3 || 8 || {{monsterlink|Mummy}} || 4 || 8&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Phantom}} || 4 || 8 || {{monsterlink|Bombardier beetle}} || 5 || 10 || {{monsterlink|Weeping skull}} || 5 || 12&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Swamp drake}} || 5 || 12 || {{monsterlink|Orange demon}} || 7 || 14 || {{monsterlink|Shapeshifter}} || 7 || 15&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Ice devil}} || 8 || 14 || {{monsterlink|Red devil}} || 8 || 14 || {{monsterlink|Boggart}} || 8 || 15&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Chaos spawn}} || 8 || 20 || {{monsterlink|Hellwing}} || 9 || 14 || {{monsterlink|Toenail golem}} || 9 || 14&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Vampire}} || 8 || 14 || {{monsterlink|Ynoxinul}} || 9 || 14 || {{monsterlink|Hell rat}} || 9 || 14&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Kobold demonologist}} || 10 || 14 || {{monsterlink|Small abomination}} || 10 || 15 || {{monsterlink|Ugly thing}} || 10 || 16&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Soul eater}} || 10 || 17 || {{monsterlink|Rust devil}} || 10 || 18 || {{monsterlink|Smoke demon}} || 11 || 17&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Dream sheep}} || 11 || 17 || {{monsterlink|Worldbinder}} || 11 || 20 || {{monsterlink|Neqoxec}} || 11 || 22&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Obsidian bat}} || 12 || 16 || {{monsterlink|Demonspawn}} || 12|| 18 || {{monsterlink|Sun demon}} || 13 || 19&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Sixfirhy}} || 10 || 17 || {{monsterlink|Great orb of eyes}} || 13 || 20 || {{monsterlink|Laughing skull}} || 13 || 21&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Large abomination}} || 14 || 22 || {{monsterlink|Glowing shapeshifter}} || 14 || 22 || {{monsterlink|Hell hog}} || 15 || 22&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Obsidian statue}} || 15 || 23 || {{monsterlink|Bunyip}} || 16 || 22 || {{monsterlink|Radroach}} || 16 || 23&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Very ugly thing}} || 16 || 25 || {{monsterlink|Sphinx marauder}} || 16 || 24 || {{monsterlink|Glowing orange brain}} || 17 || 24&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Shadow demon}} || 17 || 33 || {{monsterlink|Sin beast}} || 17 || 33 || {{monsterlink|Cacodemon}} || 17 || 33&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Zykzyl}} || 17 || 33 || {{monsterlink|Guardian sphinx}} || 18 || 25 || {{monsterlink|Reaper}} || 16 || 23&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Dancing weapon}} || 18 || 24 || {{monsterlink|Orange crystal statue}} || 19 || 26 || {{monsterlink|Apocalypse crab}} || 20 || 33&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Tentacled monstrosity}} || 21 || 33 || {{monsterlink|Starflower}} || 22 || 33 || {{monsterlink|Hellephant}} || 23 || 33&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Moth of wrath}} || 24 || 24 || {{monsterlink|Nekomata}} || 25 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Butterflies, laughing skulls, and dream sheep come in twos or three, while hell rats, boggarts, ugly things, tarantella, hell hogs, and very ugly things come in twos. Reapers will always come with chaos scythes, whether allied or hostile.&lt;br /&gt;
&lt;br /&gt;
===Revival===&lt;br /&gt;
Rarely, upon death, Xom may intervene and save your life. This is affected by the [[tension]] of the situation, if Xom considers the death &amp;quot;worth saving&amp;quot;, and the current mood (piety). This will never happen if your character's max HP is 1, or your XL is 1. Deaths that cannot be considered &amp;quot;worth saving&amp;quot; from are deaths from: leaving the dungeon, winning the game, quitting, or self-aimed death. &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|3235}}&amp;lt;/ref&amp;gt;. Upon being revived, your character will receive anywhere from 1 [[HP]] to &amp;lt;code&amp;gt;1 + Max HP/4&amp;lt;/code&amp;gt; HP. Xom is guaranteed to not be bored within the next 10 [[aut]]s (gift timeout is set to a minimum of 10) &amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|3319}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Death Comments===&lt;br /&gt;
Xom has a chance to comment upon the character's death if it is particularly &amp;quot;funny&amp;quot; or &amp;quot;boring&amp;quot;.&amp;lt;ref&amp;gt;{{source ref|0.31.0|xom.cc|3210}}&amp;lt;/ref&amp;gt; These will only occur if the death is final, and Xom does not revive the character. A funny death is one where the death is unusual (not killed by a [[Monster|monster]], killed by a [[God|god]] or otherwise [[Invisible|invisible]] actor, [[List of spells by flag|beam]], [[Cloud|cloud]], [[Freezing|freezing]], [[Fire|burning]], self-aimed, or [[Trap|trap]]), having died with [[HP]] greater than -9, or having had high [[Tension|tension]] (more than 19) before the death. Xom will laugh in the post-death screen (&amp;quot;Xom roars with laughter!&amp;quot;, &amp;quot;Xom laughs nastily!&amp;quot; etcetera). A boring death is one where the dead character has down to -2 HP and the situation was of low tension (maximum of 10). Xom will remark that you were boring (&amp;quot;Xom yawns loudly!&amp;quot;, &amp;quot;Huh, did I miss anything?&amp;quot; etcetera). These comments have no effect on gameplay.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
Xom will occasionally give you gifts as one of its actions. These are delivered purely at random, not based on any Gift Timeout. Xom's gifts can be normal, useful items, but are usually chosen for maximum annoyance. Items range from excellent randarts to large piles of [[gold]] to utter trash ([[robe]] {god gift}). [[Randarts]] will sometimes have titles with Xom's name in them (e.g. leather armour of Xom's Amusement).&lt;br /&gt;
&lt;br /&gt;
==Penance==&lt;br /&gt;
{{flavour|Unfaithful ex-followers will find themselves suffering through Xom's bad moods for so long as Xom can be bothered to remember about them. Still, Xom's caprice remains; the unfaithful are rewarded just as the faithful are punished.}}&lt;br /&gt;
&lt;br /&gt;
If you leave Xom, your penance counter will be set to 50, which is quite high.&lt;br /&gt;
&lt;br /&gt;
While under penance, Xom will occasionally punish you by performing a &amp;quot;bad&amp;quot; action from the list above. As a true god of chaos, however, there is a 10% chance that Xom will do a &amp;quot;good&amp;quot; action instead. Note that Xom's wrath makes &amp;quot;bad&amp;quot; actions harsher and scarier, and harmless effects like flavour messages won't be chosen- when combined with Xom's limited number of actions outside of combat, this means one will get over a dozen bad mutations, and frequently have to deal with large numbers of hostile Xom summons.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*When using a QWERTY keyboard layout, the name &amp;quot;Xom&amp;quot; is simply &amp;quot;[[Zin]],&amp;quot; but with all letters mistyped one key to the right.&lt;br /&gt;
*In one of the books of [[Zin]] (through the [[Zin#Given Abilities|Recite]] ability), there is a chance for the &amp;quot;sinners&amp;quot; to be referred to as &amp;quot;bastard children of Xom&amp;quot;. &amp;lt;ref&amp;gt;{{source ref|0.31.0|god-abil.cc|487}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Xom's &amp;quot;last name&amp;quot; on its god page is usually &amp;quot;of Chaos&amp;quot; (at a 70.175 percent chance of occurring), but can more rarely be any one of 27 other options. This is unique for all gods in Crawl, as all other gods can only have one last name. &amp;lt;ref&amp;gt;{{source ref|0.31.0|dat/database/godname.txt|1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
**Most rarely are the last names &amp;quot;The Xom-Meister, Xom-a-lom-a-ding-dong&amp;quot;, &amp;quot;The Xom-Meister, Xom-o-Rama&amp;quot;, &amp;quot;The Xom-Meister, Xom-Xom-bo-Bom, Banana-Fana-fo-Fom&amp;quot;, &amp;quot;Xom of Unknown Intent&amp;quot;, &amp;quot;Xom the Fickle&amp;quot;, &amp;quot;Xom of Unknown Intention&amp;quot;, &amp;quot;Xom of Swiftly Tilting Intent&amp;quot;, &amp;quot;Xom of Fickle Intent&amp;quot;, &amp;quot;Xom of Ineffable Intent&amp;quot;, &amp;quot;Xom of Gnomic Intent&amp;quot;, each at a 0.50% chance of occurring. &amp;lt;ref&amp;gt;{{source ref|0.31.0|dat/database/godname.txt|92}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.33|Xom will get a new effect that inflicts [[Doom]].}}&lt;br /&gt;
*In [[0.33]], Xom got a new effect that hyperbuffs a player's ally.&lt;br /&gt;
*Prior to [[0.32]], many of Xom's effects didn't scale with [[XL]]; most notably, this included Xom's summons, which had had many fewer options. Many effects were adjusted to be more unambigiously good or bad, contain other also, several new effects were added in 0.32:&lt;br /&gt;
**The following effects were added in 0.32: time control, brain drain, flora rings, both varieties of door ring, chanting word of recall, &lt;br /&gt;
*Prior to [[0.26]], Xom was not stimulated on worship from a [[faded altar]] (+200 amusement).&lt;br /&gt;
*Prior to [[0.25]], Xom could cause [[miscast]] effects, which used to be [http://crawl.chaosforge.org/index.php?title=Miscast_effect&amp;amp;oldid=52087 much more varied].&lt;br /&gt;
*Prior to [[0.24]], Xom could not summon butterflies when you were [[torment]]ed.&lt;br /&gt;
*Prior to [[0.21]], eating mutagenic [[chunk]]s could grant Xom's interest.&lt;br /&gt;
*Prior to [[0.18]], Xom branded weapon gifts with [[chaos]] less often and didn't chaos brand ranged weapons. Drinking potions of poison could also award Xom's interest.&lt;br /&gt;
*Prior to [[0.17]], drinking potions of decay could award Xom's interest.&lt;br /&gt;
*In [[0.16]], Xom gained a 'mood' meter on the Crawl interface, in the same place other gods have piety meters.&lt;br /&gt;
*Prior to [[0.14]], Xom's confusion could surpass 20 turns; this has been capped to 20. Xom's abilities also did not respect [[clarity]] and [[sustain abilities]] at all, although Xom may still bypass these abilities if the mood meter is particularly low.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Chaotic Gods]]&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Star_jelly&amp;diff=86308</id>
		<title>Star jelly</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Star_jelly&amp;diff=86308"/>
				<updated>2026-06-05T03:33:27Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Mention some more things in this solutions list, including Fire Storm, Dispersal, and two-handed Manifold assault.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{list of|jellies}}&lt;br /&gt;
{{monster info|star jelly}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Star jellies''' are high-tier slimes found in [[the Slime Pits]]. They are fast, lightly-omniresistant, and have antimagic attacks. They also brandish a uniquely dangerous gimmick: when they are injured below 40% of their max health (i.e. becoming &amp;quot;severely wounded&amp;quot;), they will produce a flurry of three {{magenta|*}} [[File:Shooting_star.png]] '''shooting star''' projectiles, akin to those made from [[orb]]s of [[stardust]]. These are speed 20 [[foxfire]] style projectile-monsters that don't hit allies, deal 4d12 irresistable damage that can't be evaded or blocked, and which last either 20 turns (200 [[aut]]) or a maximum travel distance of 12 spaces away. They do, however, have a single turn of spawning before they can actually fly forward and injure anything.&lt;br /&gt;
&lt;br /&gt;
When a star jelly fires off its stars, it will gained a [[diminished spells]] status, and it will only get stars again after the status wears off in 50 to 65 turns. This is also indicated visually in Tiles by losing its sparkles and glow:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! Default || Diminished&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Star jelly animation.gif]] || [[File:Star jelly expended.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
With an average of four or more star jellies encountered in the dive to Slime:5 and several more coming out of [[the Royal Jelly]] as its fought, every character intending to take the [[Rune of Zot|slimy rune]] needs to have some plan to handle shooting star damage. The occasional characters with 40+ [[AC]] left at decent HP can usually take the damage head-on without particularly caring much about it if there's not a lot of other enemies present, as can characters managing fights ending with 200+ [[HP]], but most other characters should have one of several options planned in advance:&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* Mid-tier ally spells readied while damaging the jelly from afar can easily absorb multiple stars, whether in [[Summoning]] or [[Forgecraft]] or with [[Necromancy]] prepared in advance. (Cross-school spells, like [[Forge Monarch Bomb]] for [[Fire Magic]] users, are still reasonably accessible for lategame conjurers.) Endgame level 8 and 9 spells work fine for handling most of the branch in general, of course, with [[Fire Storm]] being particularly notable for making [[fire vortex|fire vortices]] to block shots.&lt;br /&gt;
** Relying on weak allies in Slime can be dangerous due to the presence of [[colossal amoeba]]s- if both are present, the threat of one versus the other depends on one's frailty versus one's damage output.&lt;br /&gt;
* God-provided allies, whether from active invocations like [[Fedhas]] and [[Makhleb]] and [[Trog]], or as a regular presence like with [[Hepliaklqana]] and [[Beogh]], can also take the shots for you if particularly needed.&lt;br /&gt;
* [[Evocable_items|Evokers]] like [[phantom mirror]]s, [[box of beasts|boxes of beasts]], and [[sack of spiders|sacks of spiders]] aren't the most repeatable with low enchantment or low [[Evocations]] skill, and most other Slime monsters have too high [[Will]] to make [[wand of charming|wands of charming]] reliable without using [[guile|orbs of guile]] or [[Sphinx Form]], but these are technically still options.&lt;br /&gt;
=== Movement ===&lt;br /&gt;
* With a maximum travel distance of 12 tiles away and the capacity to knock back their foes on hit, preparing [[Passage of Golubria]] in advance or positioning to make use of [[Gell's Gavotte]], then walking away afterwards, can help reduce the number of stars hitting to one or even zero.&lt;br /&gt;
**Most other [[Translocations]] spells and effects don't reliably provide a lot of distance, though a lucky [[Blink]] can provide a headstart, and [[Haste]] or some clever chained uses of [[Vhi's Electric Charge]] can also help provide enough distance to [[teleport]] or generally escape. Hasted [[Barachi]] can also try hopping.&lt;br /&gt;
**While shooting stars are [[Will]] immune, [[Dispersal]]'s fallback effect will blink them away right before they can hit you, allowing you to continue to run away and time them out. (If you can't run away very far, their duration also won't last multiple Dispersal casts.)&lt;br /&gt;
* If all else fails, a [[scroll of blinking]] is likely to provide sufficient distance when paired with running away.&lt;br /&gt;
=== Other Interactions ===&lt;br /&gt;
Most of these options are somewhat expensive, but may serve as one's last resort or help with the big Royal Jelly fight.&lt;br /&gt;
* [[Cheibriados]]'s Temporal Distortion requires two activations to last long enough and costs a fair bit of piety to use each time against star jellies, but works with few other issues.&lt;br /&gt;
** Step From Time provides enough time for the stars to fade away, but also for a given star jelly to recover its stars- this can save one's life, but it also doesn't permit much forward progress in terms of killing given star jellies (though it might help with killing other present monsters, like while fighting the Royal Jelly).&lt;br /&gt;
* [[Dithmenos]]'s Primordial Nightfall setting one's LOS to zero interacts strangely with projectile monsters, leaving them unable to hit until one's LOS raises back up to at least 1. Since this doesn't actually remove the stars, this mostly just helps with [[teleport]]ing out.&lt;br /&gt;
* [[Nemelex Xobeh]]'s [[Tomb card]]s can provide star cover if there's no adjacent enemies, though it will also let the star jellies recover back to full health. Using a [[wand of digging]] can open the Tomb up early, but the stars will still be present if you don't wait and count up to 20.&lt;br /&gt;
* [[Uskayaw]]'s Grand Finale and [[Maxwell's Capacitive Coupling]] are instant kill effects that don't deal damage, skipping the shooting stars entirely.&lt;br /&gt;
* [[Zin]]'s Sanctuary removes all slow projectiles, which includes shooting stars.&lt;br /&gt;
* If you have exceptionally high non-elemental damage, you can also destroy the stars themselves- they have full elemental immunities and fly, but no AC and only 100 HP. Mostly, this means deploying [[Storm Form]] or two-handed weapons with [[Manifold Assault]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
As the in-world quote alludes to, [https://en.wikipedia.org/wiki/Star_jelly star jelly] (or astromyxin, or astral jelly) is a real-world phenomenon of disappearing gelatin said in folklore to appear after meteor showers. This has a number of theorized origins, from fungi to slime molds to algae to, indeed, the spawn and oviducts of frogs and other amphibians.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Star jellies were added in [[0.34]] as part of the version's updates to [[the Slime Pits]].&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Corrupting_Presence&amp;diff=86259</id>
		<title>Corrupting Presence</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Corrupting_Presence&amp;diff=86259"/>
				<updated>2026-05-31T19:17:20Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Add multiple code references for chances and effects.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||Chance to [[corrode]] enemies you damage||Your presence sometimes corrodes those you injure.&lt;br /&gt;
|-&lt;br /&gt;
|2||Additional chance to [[malmutate]] enemies you damage||Your presence sometimes corrodes or deforms those you injure.&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Word of Chaos]] scatters and debilitates enemies for 6 MP and moderate draining||You can speak a Word of Chaos.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Odds of corrosion and malmutation are both 1 in 12&amp;lt;ref&amp;gt;{{source ref|0.34.0|monster.cc|4393}}&amp;lt;/ref&amp;gt;. Word of Chaos blinks all enemies in LOS away with a &amp;lt;code&amp;gt;40 + XL * 6 / 500&amp;lt;/code&amp;gt;&amp;lt;ref&amp;gt;{{source ref|0.34.0|ability.cc|3389}}&amp;lt;/ref&amp;gt; chance to [[ensnare]], [[slow]], or [[Cause_Fear|frighten]] them&amp;lt;ref&amp;gt;{{source ref|0.34.0|spl-transloc.cc|2002}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutation]], [[Demonspawn mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
Corrupting Presence was added in [[0.27]].&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;br /&gt;
[[Category:Demonspawn Mutations]]&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Slymdra&amp;diff=85926</id>
		<title>Slymdra</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Slymdra&amp;diff=85926"/>
				<updated>2026-05-18T04:59:08Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Do a full write-up of warnings and advice and specific numbers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{list of | jellies}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Slymdra''' are the highest-tier slimes found in [[the Slime Pits]], possessing the strongest base melee of any pre-extended monster with [[acid]] brand hits on top, and combine [[slime creature]] and [[hydra]] mechanics in distinct ways.&lt;br /&gt;
* Like slime creatures, they come in bands with other slime creatures, and skip turns to absorb nearby slime creatures to become bigger, gaining +30 hp each time. They also will have those slime creatures split off when left wandering unaware of the player.&lt;br /&gt;
**Unlike slime creatures, this process gains heads for more attacks rather than more damage on the one attack.&lt;br /&gt;
* Like hydras, they come with heads corresponding to the number of attacks they may do in a turn, and can attack additional target with their remaining heads when their original target is killed. Cutting off their heads with non-fiery blades will grow two more heads (for a net +1 head, +1 attack, and +30 hp gained). They have a cap of 20 heads, and will instantly die when their last head is cut off.&lt;br /&gt;
** Unlike hydras, they are not cold-blooded, and have very high Willpower as do most top-tier slimes. Extra heads made by players will still split off into slime creatures after forgetting about the player, but those slime creatures will always be marked as providing no experience.&lt;br /&gt;
&lt;br /&gt;
They come by default with 3 to 5 heads, and band with three or four other slime creatures by default, but tend to come by themselves on Slime:5. They can get even more than nine heads without any player intervention if they find another slime creature band on the floor. Unlike hydras, they have tiles depicting up to eight heads:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Slymdra 1.png]] || [[File:Slymdra 2.png]] || [[File:Slymdra 3.png]] || [[File:Slymdra 4.png]] || [[File:Slymdra 5.png]] || [[File:Slymdra 6.png]] || [[File:Slymdra 7.png]] || [[File:Slymdra 8.png]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
* Always be ready to reset slymdra encountersy: unlike nearly every other slime encountered in the Slime Pits, these are speed 10 monsters that frequently stop to absorb slime creatures, and you can gauge just how big they'll get with nearby slime creatures before they can start attacking at all. Using [[Translocations]] to dive to staircases or [[scroll of teleport|scrolls of teleport]] when there's a significant number of other slime creatures can prevent having to deal with their incredibly lethal melee.&lt;br /&gt;
** Try not to forget about any slymdras present when trying to stairdance the Slime:1 entrance or when going back up from Slime:5, as they can end up absolutely destroying a character still going up a staircase.&lt;br /&gt;
* Nearly every character shouldn't hit them with non-flaming edged weapons- it takes exceptional damage to outpace the health and damage gained with each added head.&lt;br /&gt;
** Melee characters with high defenses and lacking a decent flaming edged weapon can consider swapping out for mediocre cross-trained edged weapons against slymdra with &amp;lt;6 heads, as this will rapidly lower the threat with each hit.&lt;br /&gt;
* Characters with destructive spells, [[invocations]], or high [[Evocations]] can focus on using AOE or targeted effects to kill slime creatures before they merge with the main slymdra.&lt;br /&gt;
* Weaker allies without a lot of additional assistance will frequently die fairly fast to slymdra bites, so they'll need some assistance. [[Zombie|Zombified]] and [[spectral thing|spectralized]] slymdra make for very powerful allies, however.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Slymdra were added in [[0.34|0.34-3a65169]] as part of its update to [[the Slime Pits]].&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Slymdra_8.png&amp;diff=85925</id>
		<title>File:Slymdra 8.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Slymdra_8.png&amp;diff=85925"/>
				<updated>2026-05-18T04:04:34Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Eight-headed slymdra from 0.34&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eight-headed slymdra from 0.34&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Slymdra_7.png&amp;diff=85924</id>
		<title>File:Slymdra 7.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Slymdra_7.png&amp;diff=85924"/>
				<updated>2026-05-18T04:04:09Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Seven-headed slymdra from 0.34&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Seven-headed slymdra from 0.34&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Slymdra_6.png&amp;diff=85923</id>
		<title>File:Slymdra 6.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Slymdra_6.png&amp;diff=85923"/>
				<updated>2026-05-18T04:03:34Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Six-headed slymdra from 0.34&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Six-headed slymdra from 0.34&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Slymdra_5.png&amp;diff=85922</id>
		<title>File:Slymdra 5.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Slymdra_5.png&amp;diff=85922"/>
				<updated>2026-05-18T03:21:58Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Five-headed slymdra from 0.34&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Five-headed slymdra from 0.34&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Slymdra_4.png&amp;diff=85921</id>
		<title>File:Slymdra 4.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Slymdra_4.png&amp;diff=85921"/>
				<updated>2026-05-18T03:20:23Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Four-headed slymdra from 0.34&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Four-headed slymdra from 0.34&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Slymdra_3.png&amp;diff=85920</id>
		<title>File:Slymdra 3.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Slymdra_3.png&amp;diff=85920"/>
				<updated>2026-05-18T02:26:34Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Three-headed slymdra from 0.34&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Three-headed slymdra from 0.34&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Slymdra_2.png&amp;diff=85919</id>
		<title>File:Slymdra 2.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Slymdra_2.png&amp;diff=85919"/>
				<updated>2026-05-18T02:21:05Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Two-headed slymdra from 0.34&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Two-headed slymdra from 0.34&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Slymdra_1.png&amp;diff=85918</id>
		<title>File:Slymdra 1.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Slymdra_1.png&amp;diff=85918"/>
				<updated>2026-05-18T02:17:00Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: One-headed slymdra tile from 0.34&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One-headed slymdra tile from 0.34&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gozag_Ym_Sagoz&amp;diff=85873</id>
		<title>Gozag Ym Sagoz</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gozag_Ym_Sagoz&amp;diff=85873"/>
				<updated>2026-05-10T21:20:17Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Try to clarify gold aura a bit more and add more annotations about how such works.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
[[File:Gozag altar.png]] ''&amp;quot;Greed is good.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Gozag Ym Sagoz the Greedy teaches that the world belongs to the rich. Those accepting this principle may exchange their gold for divine assistance. Followers of Gozag do not earn piety; the only way to impress this god is by amassing a fortune, and worshippers may request as much assistance as they can afford. Fortunately, Gozag's worshippers are said to have the touch of gold.&lt;br /&gt;
&lt;br /&gt;
For Gozag, both flesh and spirit are inferior to wealth, and therefore all monsters are turned to gold upon death. Other monsters may then be briefly distracted by imaginings of great wealth. Stalwarts can purchase immediate help in the form of potions, and may also pay to attract shopkeepers into the dungeon. Particularly well-off adherents may bribe the inhabitants of a branch of the dungeon to turn a blind eye to their presence, or even to change their allegiance.&lt;br /&gt;
&lt;br /&gt;
Gozag likes it when you collect gold.&lt;br /&gt;
&lt;br /&gt;
Gozag's powers are not affected by the Invocations skill.}}&lt;br /&gt;
&lt;br /&gt;
==Racial Restrictions==&lt;br /&gt;
[[Demigod]]s may not worship Gozag Ym Sagoz or any other deity.&lt;br /&gt;
&lt;br /&gt;
===Additional Restrictions===&lt;br /&gt;
Gozag requires a service fee for joining; this starts at 0 [[gold]] and rises with the amount of gold generated in the game:&lt;br /&gt;
 Service fee = (Generated gold - Generated gold / log10(Generated gold + 10)) / 2&lt;br /&gt;
&lt;br /&gt;
The fee can be viewed at any time by pressing CTRL + O. Characters without enough gold receive the message, &amp;quot;Gozag does not accept service from beggars like you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Monk]]s who have not yet chosen a god are exempt from this fee, as are those who join Gozag through a [[faded altar]].&lt;br /&gt;
&lt;br /&gt;
==Appreciates/Deprecates==&lt;br /&gt;
Gozag Ym Sagoz is a reasonable businessgod, and does not allow personal feelings to affect its behavior one way or another. All interactions with Gozag Ym Sagoz revolve purely around gold. This also means that [[amulets of faith]] have no effect, since Gozag doesn't care about piety.&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
As Gozag Ym Sagoz has no piety system, all divine abilities are available upon joining. Players are notified when they have gathered enough gold to use the next given ability.&lt;br /&gt;
&lt;br /&gt;
*'''Golden touch''': Defeated enemies (anything worth [[XP]]) turn into piles of gold. The amount of gold varies; bigger, stronger monsters tend to generate more. If the monster dies over [[deep water]] or [[lava]], the gold is credited directly. (Passive)&lt;br /&gt;
: This ability turns corpses into gold, which prevents the following:&lt;br /&gt;
:*Certain [[Necromancy]] effects. [[Animate Dead]] is unable to create [[allies]]. [[Bind Souls]] is unable to create enemies. [[Cigotuvi's embrace]] does not function. However, [[Sculpt Simulacrum]], [[Infestation]], [[Death Channel]], and [[reaping]] still work normally.&amp;lt;ref&amp;gt;{{source ref|0.31.0|mon-death.cc|1573}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
:*[[Maw Form]]'s devour on kill will not function.&lt;br /&gt;
:*[[Death drop]]s will not spawn. Dragons won't drop [[dragon scales]], hostile [[dancing weapon]]s will turn into gold, and so on.&lt;br /&gt;
&lt;br /&gt;
*'''Gold distraction:''' Killing an enemy worth XP gives you a &amp;quot;gold aura&amp;quot;, which can [[Stabbing|distract]] and briefly [[daze]] enemies. The gold aura lasts for &amp;lt;code&amp;gt;5 + (2d14)/2&amp;lt;/code&amp;gt; turns. Each kill adds +1 &amp;quot;stack&amp;quot; to the gold aura, and renews the duration (if &amp;lt;code&amp;gt;5 + (2d14)/2&amp;lt;/code&amp;gt; &amp;gt; current duration, it is set to the former). Each stack you have has a 3% chance per monster turn to daze and distract, up to a maximum of 30%- this status is guaranteed to last at least one turn after a kill, and can enable stabs against nearby victims. When the gold aura ends, stacks are set back to 0. (Passive) &amp;lt;ref&amp;gt;{{source ref|0.34.0|mon-act.cc|2222}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Potion Petition''': Purchase one set of potion effects. You immediately get the effects of one of three sets of potions, each containing 1-6 random, different potions. Sets containing more and/or better potions are more expensive to purchase. Once you activate the ability, you must choose and pay for one of the sets. You need to have at least 400 gold to be able to use Potion Petition, but the actual cost varies. There's a chance up to two sets will be beyond your available funds. Gozag won't gift effects that are useless for your species. &lt;br /&gt;
**This ability does ''not'' count as an actual potion. This means that [[Vine Stalker]]s can heal, and [[Mummies]] can benefit from Potion Petition, but [[Oni]] don't get doubled healing.&lt;br /&gt;
&lt;br /&gt;
*'''Call Merchant''': Fund a merchant to set up a new [[shop]].  You choose one out of three different Merchants with different shop types. The first use of Call Merchant costs at most 800 gold, increasing by 200 gold per use (though most shops will be cheaper). The quality of the shop scales with [[XL]]. The chosen shop is placed at your feet. Shops will never be completely useless to your character. For example, a [[Felid]] will never be offered Armour or Weapon shops.&lt;br /&gt;
&lt;br /&gt;
*'''Bribe Branch''': Send money to the inhabitants of a branch to turn them temporarily neutral or incite them to join you. [[Unique]] [[Hell]] and [[Pan]] lords are unaffected. (3000 Gold)&lt;br /&gt;
**If you are inside a branch or standing on its entrance, you may add 3000 gold to its bribe fund. It must house intelligent monsters, so [[Spider's Nest|Spider]], [[Swamp]], and [[Slime Pits|Slime]] cannot be bribed.&lt;br /&gt;
**Monsters you first encounter have a chance to become [[peaceful]] or [[allied]], using gold from the bribe fund. Allied monsters cost more gold. Higher [[HD]] monsters are more likely to be bribed.&lt;br /&gt;
***Allied monsters can follow up through stairs, but they can't leave the dungeon branch where you bribed them.&lt;br /&gt;
**Attacking one of these pacified monsters will turn all pacified monsters in sight hostile.&lt;br /&gt;
**When the bribe fund ends, peaceful monsters will turn [[neutral]]. Allied monsters will eventually turn hostile, as their personal fund runs out.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Gozag does not appreciate abandonment, and will call down fearful punishments on disloyal followers!&lt;br /&gt;
&lt;br /&gt;
The first of Gozag's punishments is commercial: all shops opened through Gozag's intervention shut their doors forever. The disloyal are advised to finish their shopping before they launch their betrayal. For as long as Gozag remains angered, potions will have a chance to fail when quaffed, and any foes that are encountered may be granted potions of their own to assist them against the ex-worshipper. You may sometimes be bedazzled by the glint of coin.&lt;br /&gt;
&lt;br /&gt;
Gozag's wrath lasts for a relatively long duration.}}&lt;br /&gt;
&lt;br /&gt;
Upon leaving Gozag Ym Sagoz, any funded stores close, as they are unable to pay their debts without your funds. Any bribed monsters turn hostile. In addition, Gozag causes two passive effects:&lt;br /&gt;
*Petition for your drink to fail: When quaffing potions, there is a 33% chance that you will lose a turn (but not the potion).&lt;br /&gt;
*Incite: On encounter with an enemy, there's a chance for it to permanently be buffed. If a monster has no spells, it goes [[berserk]]. If it has spells, or if it can't go berserk, it is [[haste]]d instead.&lt;br /&gt;
*Dazzled by the glint of coin: Seeing gold on the ground may cause you to become [[blind]]ed for 10-18 turns.&lt;br /&gt;
&lt;br /&gt;
Gozag's wrath is mollified only by gaining XP; it does not matter how many effects happen.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Gozag is a very strong god, if you use its abilities early and often. The god offers Potion Petition, a fairly cheap and extremely powerful ability, and Bribe Branch, an even stronger ability that can completely destroy dangerous floors.&lt;br /&gt;
*Potion Petition is unreliable - you might not get a useful set of effects, and there's always a chance for all three sets to have [[berserk]] when you don't want to. However, the average power is quite good for the price, and the ability to grant multiple effects like [[haste]], [[invisibility]], and [[potion of heal wounds|heal wounds]] ''at the same time'' is strong. Most potions aren't immediate escape options, but many can help a situation greatly.&lt;br /&gt;
*Few things simplify the [[Realm of Zot]] like an allied [[orb of fire]], and Bribe Branch does just that. It can also make other &amp;quot;troublesome&amp;quot; floors, such as rune vaults, easier. Other than the bribe running out, the one weakness is that it won't work against monsters you've already seen. If your bribery fund begins to run low, you can put an extra 3000 gold towards it by using the ability again. &lt;br /&gt;
&lt;br /&gt;
Other than that, Gozag also offers strong &amp;quot;general&amp;quot; buffs. Gold distraction is an easy ability to underestimate: it reduces the damage you take against groups, and offers many opportunities to stab. Call Merchant allows you to get gear and items - especially good for [[book]]s, where 8+ valuable books will generate per shop. Don't go overboard; Call Merchant gets very expensive quickly, and there's no guarantee that anything is actually useful.&lt;br /&gt;
&lt;br /&gt;
These traits make Gozag an amazing god for [[Ziggurat]]s. Gold distraction has an exaggerated effect in them, and the sheer amount of gold means that you can near-permanently buff yourself ([[haste]] in particular), even for [[mummies]] or [[Death Form]] players.&lt;br /&gt;
&lt;br /&gt;
[[Necromancy]]-focused characters should stray away, as gold corpses are unsuitable for [[Animate Dead]]. The gold touch also prevents [[dragon scales]] and [[troll leather armour]] from forming, so [[Troll]]s and other oddly-[[size]]d species might want to consider another god. The [[Elven_Halls#Elf:2_-_The_Hall_of_Blades|Hall of Blades]]' weapons are also relegated to just gold.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*If you have spare funds after clearing the [[Orb of Zot]]'s guardians, you can bribe the [[Dungeon]], [[Depths]], and/or Zot ahead of time to simplify the [[orb run]].&lt;br /&gt;
*You still keep any gold and items acquired from Gozag's patronage, even after abandonment.&lt;br /&gt;
**Should you be reckless enough to abandon Gozag, consider clearing the [[Crypt]] right afterwards, as [[undead]] monsters are incapable of going [[berserk]], which is easily the most dangerous effect of Gozag’s wrath.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.34]], Gozag's gold aura did not briefly [[daze]] with a guaranteed minimum duration but inflicted a similar stun effect that wasn't visually indicated&amp;lt;ref&amp;gt;{{commit ref|ed944a3|0.34-a0}}&amp;lt;/ref&amp;gt;. Also, the gold aura could affect enemies behind transparent walls.&lt;br /&gt;
*Prior to [[0.32]], Gozag's wrath could not [[blind]] the player.&lt;br /&gt;
*Prior to [[0.31]], Gozag let worshippers detect gold. This would also detect items created via [[acquirement]] code, such as the loot inside [[Elven Halls|Elf]]:3.&lt;br /&gt;
*Prior to [[0.30]], the gold aura scaled with monster [[size]].&lt;br /&gt;
*Prior to [[0.29]], [[Tukima's Dance]] did not drop weapons with Gozag.&lt;br /&gt;
*Prior to [[0.28]], Gozag's gold aura was more complex; it did not have a hard cap, but instead, each stack reduced the next pile's chance to distract.&lt;br /&gt;
*Prior to [[0.26]], Gozag offered one free potion petition on worship. Gozag worshippers also had to deal with [[comestible]]s; corpses were edible, but gold isn't. While not often an issue, certain species, namely [[troll]]s, suffered. Call Merchant would always provide a food shop (along with the three other choices) when used.&lt;br /&gt;
*Prior to [[0.22]], Bribe Branch would work on [[summon]]s.&lt;br /&gt;
*Prior to [[0.21]], Gozag could offer haste or berserk via potion petition to species that couldn't be hasted or go berserk.&lt;br /&gt;
*Prior to [[0.18]], Call Merchant scaled with your dungeon depth rather than XL.&lt;br /&gt;
*Several aspects of Gozag were different prior to [[0.17]]:&lt;br /&gt;
**Service fee was higher.&lt;br /&gt;
**Gold distraction was centered on the generated gold, rather than the player.&lt;br /&gt;
**The cost of Potion Petition increased with use.&lt;br /&gt;
**Only monsters that normally left corpses dropped gold.&lt;br /&gt;
**Bribes only worked on humanoid and demonic enemies.&lt;br /&gt;
**Call Merchant placed shops on unexplored floors in [[Dungeon]], [[Depths]], [[Vaults]], and only at your feet when those branches were fully explored.&lt;br /&gt;
*Gozag Ym Sagoz was added in [[0.16]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Template:Commit_ref&amp;diff=85872</id>
		<title>Template:Commit ref</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Template:Commit_ref&amp;diff=85872"/>
				<updated>2026-05-10T21:12:00Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: ...This should have the version number to make the reference link look nicer, actually.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;[https://github.com/crawl/crawl/commit/{{{1}}}/ {{{2}}}-g{{{1}}}] ({{{1}}})&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;Creates a link to a specific commit from the main Crawl repository, to be used inside &amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;-tags. Parameters: commit hash, version number.[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Template:Commit_ref&amp;diff=85871</id>
		<title>Template:Commit ref</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Template:Commit_ref&amp;diff=85871"/>
				<updated>2026-05-10T21:07:51Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Trying to duplicate the Template:Source_ref arrangement to provide in-line annotations for specific commits rather than specific copies of the code.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;[https://github.com/crawl/crawl/commit/{{{1}}}/] ({{{1}}})&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;Creates a link to a specific commit from the main Crawl repository, to be used inside &amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;-tags. Parameters: commit hash.[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Vampire_bloodprince&amp;diff=85742</id>
		<title>Vampire bloodprince</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Vampire_bloodprince&amp;diff=85742"/>
				<updated>2026-04-22T23:45:47Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Mention more ways to avoid falling asleep, update the version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Vampire bloodprinces''' are terrifying top-tier vampires who can summon clouds sleep-inducing of bats and control undead. They can be found in the [[Crypt]], rarely in themed vaults for [[Depths]], and on Crypt-themed [[ziggurat]] floors.&lt;br /&gt;
&lt;br /&gt;
{{monster spells}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
* The clouds of bats made by [[Ravenous Swarm]] make living player species [[Drowsy]], which will turn into full [[Sleep]] after being inflicted enough times. Walking out of these clouds can be quite important, but isn't always possible between nearby terrain and the movement-binding of Grave Claw- deploying [[Translocations]] or [[scroll of blinking|scrolls of blinking]] can be crucial for avoiding a final rest.&lt;br /&gt;
** Other sources of sleep immunity include [[clarity]] or changing into holiness via drinking [[Potion of lignification|Potions of lignification]]. As with all hostile clouds, they also can't be made on top of other non-decorative clouds, which you can easily place ontop of yourself with [[Mephitic Cloud]], [[scroll of fog|scrolls of fog]], or [[scroll of poison|scrolls of poison]].&lt;br /&gt;
* Dominate Undead doesn't matter a lot versus [[necromancy]] casters in Crypt, but it will affect both [[Infestation]] [[death scarab]]s and allies gained through [[Yredelemnul]], and the rare appearances in Depths vaults can catch the rest of one's undead army. Leaving them behind elsewhere on the floor can be a better idea than fighting one's own charmed allies.&lt;br /&gt;
* Player undead are immune to bat cloud sleep and Drain Life both, but Dominate Undead will [[Vex|vexed]] them also with no line-of-fire required, so stacking on Willpower becomes absolutely crucial.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* Vampire bloodprinces were added in [[0.33]].&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Mesmerise&amp;diff=85733</id>
		<title>Mesmerise</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Mesmerise&amp;diff=85733"/>
				<updated>2026-04-17T22:55:24Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Update for 0.34, further clarifying the talisman and axe differences, and clarifying Silence interactions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|Makes a targeted creature unwilling to move away from the caster. Leaving the caster's line of sight will end the effect.}}&lt;br /&gt;
&lt;br /&gt;
'''Mesmerise''' is a status and monster-only spell which causes you to find the caster irresistibly fascinating. If the spell beats your [[willpower]], you are unable to move away from the caster, and become unable to [[berserk]]. You can still attack, make non-movement actions, and &amp;quot;uncontrolled&amp;quot; movement (e.g. the [[Blink]] spell) as normal. Mesmerise does not require line of fire to affect you.&lt;br /&gt;
&lt;br /&gt;
==Methods for Breaking Mesmerisation==&lt;br /&gt;
You can end the mesmerise status in the following ways:&lt;br /&gt;
*Killing the source of the mesmerisation.&lt;br /&gt;
*Losing [[line of sight]] to the caster ([[steam]] and [[scrolls of fog]] work well for this, as does walking behind any opaque wall)&lt;br /&gt;
*Uncontrolled [[blink]]ing or [[teleport]]ing beyond the caster's line of sight. A [[scroll of blinking]] does not work for getting away. But you can blink closer to the monster mesmerising you, which might be useful when the caster is hiding behind other enemies.&lt;br /&gt;
&lt;br /&gt;
The following methods only work if the source of mesmerisation is via any spell:&lt;br /&gt;
*[[Polymorph]]ing the source of mesmerisation.&lt;br /&gt;
*Disabling the source of mesmerisation ([[confusion]], [[petrification]], [[fear]], etc.).&lt;br /&gt;
*Having enough time pass without the caster renewing the effect. Note that if you are currently mesmerised by a particular monster, you will always fail to resist any attempt at mesmerisation from that monster.&lt;br /&gt;
&lt;br /&gt;
Reading a [[scroll of silence]] or casting [[Silence]], provided the source of mesmerisation is within your silence radius, will also work if the source of mesmerism is singing (in casting either  [[Siren Song]] or [[Avatar Song]].)&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
The spells [[Siren Song]] and [[Avatar Song]] can also mesmerise you, cast by the following monsters:&lt;br /&gt;
*{{monsterlink|Merfolk siren}} &lt;br /&gt;
*{{monsterlink|Merfolk avatar}}&lt;br /&gt;
&lt;br /&gt;
There are additional some other non-spell sources of this effect, which can't make you mesmerised by more than one monster at a time.&lt;br /&gt;
*The [[obsidian axe]] always causes you to be mesmerised by every monster you see, until they are dead or not visible.&lt;br /&gt;
*Transforming with a [[maw talisman]] gives you a 1/6 chance to be mesmerised with hunger on the first time you see any [[Holiness|living or hostile plant]] monster. This lasts for a much shorter 6 to 10 turns.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.34]], Maw Form could not mesmerise you.&lt;br /&gt;
*Prior to [[0.27]], you could unwield the [[obsidian axe]] to get rid of all mesmerisation, including from spells.&lt;br /&gt;
*Prior to [[0.20]], you could break out of mesmerisation by creating a [[noise]] of 20 loudness or higher, such as by reading a [[scroll of noise]], casting [[Lightning Bolt]], or evoking a [[wand of lightning]]. &lt;br /&gt;
&lt;br /&gt;
[[Category:Monster spells]]&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Star_jelly&amp;diff=85725</id>
		<title>Star jelly</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Star_jelly&amp;diff=85725"/>
				<updated>2026-04-09T19:15:24Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Mention how instant kill effects work too.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{list of|jellies}}&lt;br /&gt;
{{monster info|star jelly}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Star jellies''' are high-tier slimes found in [[the Slime Pits]]. They are fast, lightly-omniresistant, and have antimagic attacks. They also brandish a uniquely dangerous gimmick: when they are injured below 40% of their max health (i.e. becoming &amp;quot;severely wounded&amp;quot;), they will produce a flurry of three {{magenta|*}} [[File:Shooting_star.png]] '''shooting star''' projectiles, akin to those made from [[orb]]s of [[stardust]]. These are speed 20 [[foxfire]] style projectile-monsters that don't hit allies, deal 4d12 irresistable damage that can't be evaded or blocked, and which last either 20 turns (200 [[aut]]) or a maximum travel distance of 12 spaces away. They do, however, have a single turn of spawning before they can actually fly forward and injure anything.&lt;br /&gt;
&lt;br /&gt;
When a star jelly fires off its stars, it will gained a [[diminished spells]] status, and it will only get stars again after the status wears off in 50 to 65 turns. This is also indicated visually in Tiles by losing its sparkles and glow:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! Default || Diminished&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Star jelly animation.gif]] || [[File:Star jelly expended.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
With an average of four or more star jellies encountered in the dive to Slime:5 and several more coming out of [[the Royal Jelly]] as its fought, every character intending to take the [[Rune of Zot|slimy rune]] needs to have some plan to handle shooting star damage. The occasional characters with 40+ [[AC]] left at decent HP can usually take the damage head-on without particularly caring much about it if there's not a lot of other enemies present, as can characters managing fights ending with 200+ [[HP]], but most other characters should have one of several options planned in advance:&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* Mid-tier ally spells readied while damaging the jelly from afar can easily absorb multiple stars, whether in [[Summoning]] or [[Forgecraft]] or with [[Necromancy]] prepared in advance. (Cross-school spells, like [[Forge Monarch Bomb]] for [[Fire Magic]] users, are still reasonably accessible for lategame conjurers.) Endgame level 8 and 9 spells work fine for handling most of the branch in general, of course. &lt;br /&gt;
** Relying on weak allies in Slime can be dangerous due to the presence of [[colossal amoeba]]s- if both are present, the threat of one versus the other depends on one's frailty versus one's damage output.&lt;br /&gt;
* God-provided allies, whether from active invocations like [[Fedhas]] and [[Makhleb]] and [[Trog]], or as a regular presence like with [[Hepliaklqana]] and [[Beogh]], can also take the shots for you if particularly needed.&lt;br /&gt;
* [[Evocable_items|Evokers]] like [[phantom mirror]]s, [[box of beasts|boxes of beasts]], and [[sack of spiders|sacks of spiders]] aren't the most repeatable with low enchantment or low [[Evocations]] skill, and most other Slime monsters have too high [[Will]] to make [[wand of charming|wands of charming]] reliable without using [[guile|orbs of guile]] or [[Sphinx Form]], but these are technically still options.&lt;br /&gt;
=== Movement ===&lt;br /&gt;
* With a maximum travel distance of 12 tiles away and the capacity to knock back their foes on hit, preparing [[Passage of Golubria]] in advance or positioning to make use of [[Gell's Gavotte]], then walking away afterwards, can help reduce the number of stars hitting to one or even zero.&lt;br /&gt;
**Other [[Translocations]] spells and effects don't reliably provide a lot of distance, though [[Haste]] and / or some clever chained uses of [[Vhi's Electric Charge]] can also help provide enough distance to [[teleport]] or generally escape. Hasted [[Barachi]] can also try hopping.&lt;br /&gt;
* If all else fails, a [[scroll of blinking]] is likely to provide sufficient distance when paired with walking away.&lt;br /&gt;
=== Other Interactions ===&lt;br /&gt;
Most of these options are somewhat expensive, but may serve as one's last resort or help with the big Royal Jelly fight.&lt;br /&gt;
* [[Cheibriados]]'s Temporal Distortion requires two activations to last long enough and costs a fair bit of piety to use each time against star jellies, but works with few other issues.&lt;br /&gt;
** Step From Time provides enough time for the stars to fade away, but also for a given star jelly to recover its stars- this can save one's life, but it also doesn't permit much forward progress in terms of killing given star jellies (though it might help with killing other present monsters, like while fighting the Royal Jelly).&lt;br /&gt;
* [[Dithmenos]]'s Primordial Nightfall setting one's LOS to zero interacts strangely with projectile monsters, leaving them unable to hit until one's LOS raises back up to at least 1. Since this doesn't actually remove the stars, this mostly just helps with [[teleport]]ing out.&lt;br /&gt;
* [[Nemelex Xobeh]]'s [[Tomb card]]s can provide star cover if there's no adjacent enemies, though it will also let the star jellies recover back to full health. Using a [[wand of digging]] can open the Tomb up early, but the stars will still be present if you don't wait and count up to 20.&lt;br /&gt;
* [[Uskayaw]]'s Grand Finale and [[Maxwell's Capacitive Coupling]] are instant kill effects that don't deal damage, skipping the shooting stars entirely.&lt;br /&gt;
* [[Zin]]'s Sanctuary removes all slow projectiles, which includes shooting stars.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
As the in-world quote alludes to, [https://en.wikipedia.org/wiki/Star_jelly star jelly] (or astromyxin, or astral jelly) is a real-world phenomenon of disappearing gelatin said in folklore to appear after meteor showers. This has a number of theorized origins, from fungi to slime molds to algae to, indeed, the spawn and oviducts of frogs and other amphibians.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Star jellies were added in [[0.34]] as part of the version's updates to [[the Slime Pits]].&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Scale_mail&amp;diff=85645</id>
		<title>Scale mail</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Scale_mail&amp;diff=85645"/>
				<updated>2026-03-09T04:14:16Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Add the other scale mail unrand.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{armour&lt;br /&gt;
 |name = Scale Mail&lt;br /&gt;
 |cost = ?&lt;br /&gt;
 |weight = 35.0&lt;br /&gt;
 |AC = 6&lt;br /&gt;
 |SV = n/a  &lt;br /&gt;
 |EV = 10&lt;br /&gt;
 |maxenc = +6&lt;br /&gt;
 |skill = Armour&lt;br /&gt;
 |size = Small, Medium&lt;br /&gt;
 |GDR = 28%&lt;br /&gt;
}} &lt;br /&gt;
{{flavour|A leather suit covered with metal plates attached to each other in overlapping rows to provide full protection, but at the cost of reduced freedom of movement.}}&lt;br /&gt;
&lt;br /&gt;
'''Scale mail''' is a medium [[body armour]], providing moderate physical defense coupled with a significant [[encumbrance rating]]. [[Fighter]]s start with this armour, assuming their species can wear it.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Scale mail is a medium-weight armour, offering moderate defense, but at a significant cost to evasion and spellcasting success. Early on, high-[[strength]] characters will prefer this over any lighter armour. Otherwise, its stats are not impressive: high strength melee characters will prefer heavier, while [[Dodging]] and casting characters typically prefer lighter.&lt;br /&gt;
&lt;br /&gt;
Scale mail is unique as it is the lightest armour that can receive the [[archery]], [[command]], [[death (ego)|death]], and [[resonance]] [[ego]]s. Therefore, users of [[Ranged Weapons]], [[Summonings]], [[Necromancy]], and [[Forgecraft]], may prefer this armour if the appropriate ego is found. Other characters can benefit from a particularly well-enchanted set or a [[randart]] scale mail, too.&lt;br /&gt;
&lt;br /&gt;
A plain +0 scale mail is completely outclassed by [[acid dragon scales]] and [[swamp dragon scales]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! || Image&lt;br /&gt;
|-&lt;br /&gt;
| '''Mundane''' || [[File:Scale mail1.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Magical''' || [[File:Scale mail2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Artefact''' || [[File:Scale mail3.png]]&lt;br /&gt;
|-&lt;br /&gt;
! || [[Unrandart]] scale mail&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Justicar's regalia]]''' || [[File:Urand_justicars_regalia.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Kryia's mail coat]]''' || [[File:Kryia's mail coat.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.16]], scale mail had an encumbrance rating of 11.&lt;br /&gt;
&lt;br /&gt;
{{armours}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Body armour]]&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gale_Centaur&amp;diff=85627</id>
		<title>Gale Centaur</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gale_Centaur&amp;diff=85627"/>
				<updated>2026-03-03T20:33:43Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Quick template fix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version035}}&lt;br /&gt;
{{flavour|Gale Centaurs are hardy hybrids with the lower body of a horse and the torso of a human. Distant descendants of the Four Winds, they can stampede swiftly towards enemies in battle and trample entire groups of them backward. As they become more experienced, one of the Four Winds will further augment their combat prowess based on the skills they have trained the most.&lt;br /&gt;
&lt;br /&gt;
Their lineage gives them an excellent affinity for air and translocations magic as well as invocations. Their defensive aptitudes are solid, though their size impairs their evasion and unusual body shape reduces the benefit they get from heavy armour. They learn many other skills slowly, but the strength of their winds make them a force to be reckoned with nonetheless.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
&lt;br /&gt;
*Gale Centaurs are hybrids, half-horse and half-human:&lt;br /&gt;
**'''[[Deformed|Deformed Body]]''': Centaurs get -40% base AC from [[body armour]] and [[Armour]] skill, though they still get the full benefits of any armour enchantment.&lt;br /&gt;
**'''Large body, medium torso''': Gale Centaurs get a mild [[EV]] penalty, due to their [[Size#Hybrids|size]].&lt;br /&gt;
***Gale Centaurs are large enough to receive no attack penalties or movement speed penalties while standing in [[shallow water]].&lt;br /&gt;
**Gale Centaurs can equip [[barding]]s, but not [[boots]].&lt;br /&gt;
**'''[[Hooves]] 3''': Gale Centaurs have a kick [[auxiliary attack]] with base damage 10 and a trigger chance that scales from 52% at [[XL]] 1 to 96% at XL 27.&lt;br /&gt;
*'''[[Rampaging|Rampage]]''': Gale Centaurs have innate rampaging, allowing them to move two tiles at a time towards enemies, or to automatically hit one space away while moving towards them while inflicting 5 [[Energy_randomisation|energy]] of a ministun.&lt;br /&gt;
**'''Stampede 1''': After rampaging forward (with or without an enemy to hit), you get the {{LightBlue|Stampede}} status, which [[trample]]s adjacent enemies with you when you attack (pushing back a whole line of enemies if necessary). You keep this status by rampaging or stampeding (including changing directions to rampage or stampede towards other targets), and lose it when doing any other actions (except when casting spells with the East Wind), or if a stampede attack can't push back an adjacent enemy (due to e.g. walls or [[deep water]]).&lt;br /&gt;
*** To avoid trampling forward with the Stampede status up, one can use &amp;lt;code&amp;gt;ctrl-[direction]&amp;lt;/code&amp;gt; as an input to attack instead of pressing that direction key. [[Tab|Autofight]] will not trample forward by default- the &amp;lt;code&amp;gt;autofight_stampede&amp;lt;/code&amp;gt; [[Crawl_options|.rc setting file]] option can be set to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; to change this.&lt;br /&gt;
&lt;br /&gt;
Gale Centaurs have a base [[Strength]] of 9, [[Intelligence]] of 7, and [[Dexterity]] of 7 (before [[Background]] modifiers).&lt;br /&gt;
&lt;br /&gt;
===The Four Winds===&lt;br /&gt;
At XL 5, Gale Centaurs get the second level of their Stampede mutation and become the embodiment of one of the four winds, based on their current highest base skill.&lt;br /&gt;
* '''North Wind''': [[Unarmed Combat]] and all melee weapon skills besides Short Blades ([[Maces and Flails]], [[Axes]], [[Polearms]], [[Staves]], [[Long Blades]]).&lt;br /&gt;
* '''South Wind''': [[Short Blades]] or [[Stealth]] skill.&lt;br /&gt;
* '''West Wind''': [[Ranged Weapons]] skill.&lt;br /&gt;
* '''East Wind''' All magic skills besides Spellcasting ([[Conjurations]], [[Hexes]], [[Summonings]], [[Necromancy]], [[Forgecraft]], [[Translocations]], [[Alchemy]], [[Fire Magic]], [[Ice Magic]], [[Air Magic]], [[Earth Magic]]).&lt;br /&gt;
&lt;br /&gt;
([[Fighting]], [[Armour]], [[Dodging]], [[Shields]], [[Throwing]], [[Spellcasting]], [[Invocations]], and [[Evocations]] don't affect one's Wind alignment. If you have only these skills (by e.g. starting as an [[Artificer]] or rolling strangely with a [[Wanderer]]), you will get the North Wind.)&lt;br /&gt;
&lt;br /&gt;
One's wind alignment changes with whichever is the highest at any given time, and locks in at whatever tracked skill first reaches the max of 27.&lt;br /&gt;
&lt;br /&gt;
These winds each have different effects:&lt;br /&gt;
&lt;br /&gt;
* '''North Wind's Embodiment''': The &amp;quot;melee&amp;quot; wind. While have the Stampede status, 70% of the damage you take is converted into an '''Indomitable''' status (displayed as e.g. {{LightBlue|Indom (4)}}), and your regeneration increases (scaled to your max health) to recover that much lost health over the next several turns.&lt;br /&gt;
* '''South Wind's Embodiment''':  The &amp;quot;stabber&amp;quot; wind. While you rampage and have the Stampede status, you have +50% stealth, and any successful stabs gives you a {{LightBlue|Tailwind}} status for a few turns. This status makes your next rampage movement / attack (but not stampede attacks!) instant, and can be regained immediately with another stab. (Thus, you can chain between stabbing targets if they're properly spaced out.)&lt;br /&gt;
* '''East Wind's Embodiment''': The &amp;quot;caster&amp;quot; wind. Whenever you rampage or Stampede, you regain a small percent of max mp and apply the {{blue|Exposed}} debuff two spaces around your new position. (This leaves behind a rainy vfx display afterwards highlighting the affected area, which is solely visual and has no other effects). This debuff makes enemies take +35% damage from non-attack sources of damage (except poison), have -30 [[Willpower]] (after [[Vulnerability_(status_effect)|Vulnerability]] but before [[guile|orbs of guile]] apply), and increases the accuracy of non-ranged-weapon beams aimed against them. Also, casting or [[Channeling spell|channeling]] spells maintains your Stampede status (but doesn't apply any additional Exposed stacks).&lt;br /&gt;
* '''West Wind's Embodiment''': The &amp;quot;ranged&amp;quot; wind. When wielding a ranged weapon, rampaging or Stampeding towards enemies pushes those enemies in a line back 1 to 2 spaces (which makes them lose 4 to 9 [[Energy_randomisation|energy]]), and fire a penetrating +33% damage shot at movement speed. This builds up to 5 {{LightBlue|Salvo}} charges, letting ''non-rampage non-stampede'' normal shots fire at up to 5 additional targets with an unobstructed line of fire to (i.e. never in a way that would hit the same target repeatedly).&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Warriors:''' [[Gladiator]], [[Hunter]], [[Brigand]]&lt;br /&gt;
*'''Mages:''' [[Conjurer]], [[Fire Elementalist]], [[Air Elementalist]]&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 to a random stat every 4 levels.&lt;br /&gt;
*10% more [[HP]] than average.&lt;br /&gt;
*+3 [[willpower]] per level.&lt;br /&gt;
*Upon reaching XL 5, gain the second level of the Stampede mutation, getting the ability to embody one of the four winds.&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gale Centaurs start with the skills and equipment listed for their background.&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Hard}}&lt;br /&gt;
&lt;br /&gt;
Gale Centaurs are a species with passable-to-mediocre apts that encourage reckless play with entirely unique mechanics. They regularly have to play a bit cautiously before they reach XL 5, but after reaching that point, understanding when and how to Stampede with the right wind as corresponds to starting [[background]]s, early item drops, and early [[god]] finds can let them parallel or surpass many other species' gimmicks. If you don't plan for when things go wrong, however, you'll end up surrounded without any ability to escape, making them much more easy to die with than many other non-frail species.&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gale Centaur}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*At the start of the game, before getting any wind embodiment, you're somewhat mediocre compared to most species- the 10% HP somewhat makes up for the AC and EV penalty, as does Hooves 3, but your apts are otherwise mediocre and you don't have total upsides. Play somewhat cautiously, and make judicious use of [[exclusion]]s for early threats like D:1 [[jackal]] bands, D:2 [[adder]]s and [[Gnoll_(monster)|gnolls]] until you can reach XL 5.&lt;br /&gt;
*Despite starting with more Strength than Dexterity by default, most Gale Centaurs want their defenses to be from their Dodging rather than Armour, as reflects their respective +1 and +0 apts. The Deformed Body penalty is always ~40% of one's base armour AC, compared to taking an initial 25% EV penalty that decreases to about ~9% after investing into Dex and Dodging. They'll still want [[barding]]s despite the EV penalty, though, as the AC from a fully enchanted barding more than makes up for -2 EV.&lt;br /&gt;
*Stampedes can turn around varying angles and even fully pivot back and forth in place depending on the proximity and positioning of other monsters. This allows escaping despite being completely surrounded by other enemies if the Stampede is already active, or dancing back and forth between two opposite targets to only be hit by one at a time while getting Stampede wind benefits.&lt;br /&gt;
*[[Translocations]] spells are even more valuable than they are for most species, between escaping bad situations post-Stampede and helping set up new Stampedes. Other relocation effects like the [[Wu Jian Council]]'s Serpent's Lash and [[Dithmenos]]'s Shadowslip are also quite valuable for this reason.&lt;br /&gt;
** [[Vhi's Electric Charge]] and [[Gell's Gavotte]] do '''not''' set up Stampede, even if everything was lined up properly otherwise.&lt;br /&gt;
** [[Hepliaklqana]]'s provided ancestor regularly gets in the way of Stampede charges, but judicious Transference usage and micromanagement can reposition both it and yourself as needed, and one can also freely Stampede while the ancestor is on their revival cooldown.&lt;br /&gt;
===Four Winds Strategy===&lt;br /&gt;
One's wind embodiment is flexible for a reason: depending on early gear drops or [[god]] altars, one can pivot between differing builds as is needed, and shouldn't force any individual one if it feels insufficient for one's need.&lt;br /&gt;
* '''''North Wind''''': Despite the Indomitable status regenerating more one's health much higher than most other sources, most earlygame Gale Centaurs are fairly less sturdy than other melee-specialist species due to their Deformed Body penalties. Relying on the stampede effect before reaching midgame on heavy armour Gale Centaurs can be quite risky, and requires decent equipment luck (like e.g. bardings) or a large amount of unique risk-analysis experience- skilling to invest more in defenses than offenses overall is most likely safer for newcomers, and one can still somewhat rely on corridors and chokepoints once you find your barding.&lt;br /&gt;
** Due to getting higher dividends from Dodging over Armour, focusing on light armour with the [[Dexterity]] scaling of [[Long Blades]] can be much safer than relying on e.g. the cleaving of [[Axes]].&lt;br /&gt;
* '''''South Wind''''': Stampeding attacks attack significantly slower than most [[Short Blade]]s [[Weapon_speed#Useful_Info|mindelay]], so stampeding forward with this wind's effect shouldn't be prioritized outside of given [[stab]]ing situations- fortunately, Hooves 3 powers up Short Blades significantly, and the Stealth bonus + rampage can help set up more stabs. Still, as with most stabbing characters, it's not possible nor safe to always go in for sleep stabs without back-up support from Gods or spells like [[Hexes]] and [[Mephitic Cloud]]- stabbing is about randomly reducing the total number of encounters in the game to save consumables for other situations, rather than being the majority of a character's strategy.&lt;br /&gt;
** Remember that the Tailwind buff for successfully stabbing during a rampage doesn't wear off immediately, so if you need to e.g. prepare [[Confusing Touch]] or shift a square before lining up another rampage stab, it's probably safer to do so.&lt;br /&gt;
**''Stabbing god interactions'': [[Uskayaw]]'s Solo Time paralysis can set up a chain reaction of stabs, the [[Wu Jian Council]] provides both relocation and additional Whirlwind stabs, and [[Dithmenos]] allows setting the wind up constantly through Shadowslip distraction stabs. (You can push back shadow mimics behind a target while Stampeding if necessary.)&lt;br /&gt;
**''Short Blades equipment'': Investing heavily into Short Blades for a [[quick blade]] scales well off of the [[aux attack]] and provides a back-up strategy of traditional melee combat when Stabbing won't work. [[Lupine talisman]]s provide both [[Slay]]ing and stab opportunities, though Bestial Takedown doesn't count for Stampeding itself, and the form melds bardings. [[Blade talisman]]s provide two additional aux attacks and notable SH with the right equipment, though they require significant investment. &lt;br /&gt;
** Without a strong short blade to invest in, one can invest in the +2 Stealth apt over e.g. the -1 Hexes apt to preserve the wind, or pivot out of it entirely with a choice of a different god. The East Wind gained from training Hexes higher can still help Hexes anyway.&lt;br /&gt;
* '''''West Wind''''': Between the knockback's spacing and knockback's innate ministun, many melee-only enemies can be juggled with the wind plus walking back even without particularly large spaces to work with, and the penetration effect + Salvo charges can deal with groups as Ranged Weapons otherwise have to reach into spells or [[artefact]]s to manage. Remember that monsters will line up onto the nearest compass direction when walking towards you.&lt;br /&gt;
** [[Dimensional Bullseye]] combos very well with Salvo, as every additional shot will also get a free hit on whatever the spell targets.&lt;br /&gt;
** Due to always firing at movement speed, [[arbalest]]s and [[hand cannon]]s, which stop at 1.0 delay, are more attractive than usual, though [[Longbow]]s still function fine when not stampeding.&lt;br /&gt;
** ''Ranged gods interactions'': You can still stampede through plants with [[Fedhas]], who can thus provide briars to hide behind for Salvo shots, alongside the usual [[ballistomycete]] benefits. [[Dithmenos]]'s shadow mimic spawns randomly near an enemy when firing ranged weapons, so it usually won't (but sometimes will) block Stampede line-ups, and Shadowslip can provide a cheap relocation effect as Gale Centaurs heavily benefit from. [[Hepliaklqana]] '''has significant antisynergies with this build''', as Stampede won't start if the ancestor is in the way of enemies and the ancestor will usually just stand between you and your enemies- [[Okawaru]], on the other hand, is perfectly fine as a default.&lt;br /&gt;
* '''East Wind''': The short-range effect from this wind mostly benefits from leaning into short-range spells like [[Irradiate]], and the species' +2 [[Air Magic]] apt thus allows casting [[Static Discharge]] / [[Arcjolt]] / [[Chain Lightning]] up close. [[Iskenderun's Mystic Blast]] can provide space to start stampeding out of bad positioning, and mid-level Translocations like [[Gell's Gavotte]] can significantly help with both irresistable damage and escaping.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;left&amp;quot; widths=&amp;quot;425px&amp;quot; heights=&amp;quot;252px&amp;quot; mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:North Wind escape.gif|thumb|left|Stampede's extra movements and pushback can escape to staircases and split up enemies.&lt;br /&gt;
File:North Wind pivots.gif|thumb|right|You can also pivot back and forth in place to deal with multiple monsters, repeatedly ministunning both while getting the beneficial effects of your particular wind.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;left&amp;quot; widths=&amp;quot;425px&amp;quot; heights=&amp;quot;252px&amp;quot; mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:West Wind Knockback.gif|thumb|left|The West Wind allows repeatedly pushing back melee-only enemies between the spaces knocked back and the energy ministun knockback inflicts.&lt;br /&gt;
File:East Wind VFX.gif|thumb|right|The East Wind's debuff application applies both at the end of your turn and the start of your next turn, letting enemies move into its range.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[http://en.wikipedia.org/wiki/Centaur Centaurs] are originally creatures from Greek mythology, half human and half horse. Their specific association with the Four Winds connects them to the [http://en.wikipedia.org/wiki/Anemoi Anemoi] as the four Greek divine winds, which were occasionally depicted as either humans or horses, and which is alluded to in the descriptions of e.g. [[Zephyr]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.35|Gale Centaurs were added in [[0.35]] to replace [[Armataur]]s. This was done as Armataur's original gimmicks were all used elsewhere (a rolling charge becoming [[Vhi's Electric Charge]], doubled potions becoming [[Oni]] doubled potion heal and the [[double potion durations]] mutation), and due to severe lack of popularity partially attributed to their armadillo flavour.}}&lt;br /&gt;
** During development and for nine days in trunk, they were named &amp;quot;anemocentaurs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{species}}&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=GC&amp;diff=85626</id>
		<title>GC</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=GC&amp;diff=85626"/>
				<updated>2026-03-03T20:31:04Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: New redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Gale Centaur]]&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=An&amp;diff=85625</id>
		<title>An</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=An&amp;diff=85625"/>
				<updated>2026-03-03T20:27:56Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Rename's redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Gale Centaur]]&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gale_Centaur&amp;diff=85624</id>
		<title>Gale Centaur</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gale_Centaur&amp;diff=85624"/>
				<updated>2026-03-03T20:27:20Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: The trunk rename comes with a moving of the wiki page and a few other tweaks of text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version035}}&lt;br /&gt;
{{flavour|Gale Centaurs are hardy hybrids with the lower body of a horse and the torso of a human. Distant descendants of the Four Winds, they can stampede swiftly towards enemies in battle and trample entire groups of them backward. As they become more experienced, one of the Four Winds will further augment their combat prowess based on the skills they have trained the most.&lt;br /&gt;
&lt;br /&gt;
Their lineage gives them an excellent affinity for air and translocations magic as well as invocations. Their defensive aptitudes are solid, though their size impairs their evasion and unusual body shape reduces the benefit they get from heavy armour. They learn many other skills slowly, but the strength of their winds make them a force to be reckoned with nonetheless.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
&lt;br /&gt;
*Gale Centaurs are hybrids, half-horse and half-human:&lt;br /&gt;
**'''[[Deformed|Deformed Body]]''': Centaurs get -40% base AC from [[body armour]] and [[Armour]] skill, though they still get the full benefits of any armour enchantment.&lt;br /&gt;
**'''Large body, medium torso''': Gale Centaurs get a mild [[EV]] penalty, due to their [[Size#Hybrids|size]].&lt;br /&gt;
***Gale Centaurs are large enough to receive no attack penalties or movement speed penalties while standing in [[shallow water]].&lt;br /&gt;
**Gale Centaurs can equip [[barding]]s, but not [[boots]].&lt;br /&gt;
**'''[[Hooves]] 3''': Gale Centaurs have a kick [[auxiliary attack]] with base damage 10 and a trigger chance that scales from 52% at [[XL]] 1 to 96% at XL 27.&lt;br /&gt;
*'''[[Rampaging|Rampage]]''': Gale Centaurs have innate rampaging, allowing them to move two tiles at a time towards enemies, or to automatically hit one space away while moving towards them while inflicting 5 [[Energy_randomisation|energy]] of a ministun.&lt;br /&gt;
**'''Stampede 1''': After rampaging forward (with or without an enemy to hit), you get the {{LightBlue|Stampede}} status, which [[trample]]s adjacent enemies with you when you attack (pushing back a whole line of enemies if necessary). You keep this status by rampaging or stampeding (including changing directions to rampage or stampede towards other targets), and lose it when doing any other actions (except when casting spells with the East Wind), or if a stampede attack can't push back an adjacent enemy (due to e.g. walls or [[deep water]]).&lt;br /&gt;
*** To avoid trampling forward with the Stampede status up, one can use &amp;lt;code&amp;gt;ctrl-[direction]&amp;lt;/code&amp;gt; as an input to attack instead of pressing that direction key. [[Tab|Autofight]] will not trample forward by default- the &amp;lt;code&amp;gt;autofight_stampede&amp;lt;/code&amp;gt; [[Crawl_options|.rc setting file]] option can be set to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; to change this.&lt;br /&gt;
&lt;br /&gt;
Gale Centaurs have a base [[Strength]] of 9, [[Intelligence]] of 7, and [[Dexterity]] of 7 (before [[Background]] modifiers).&lt;br /&gt;
&lt;br /&gt;
===The Four Winds===&lt;br /&gt;
At XL 5, Gale Centaurs get the second level of their Stampede mutation and become the embodiment of one of the four winds, based on their current highest base skill.&lt;br /&gt;
* '''North Wind''': [[Unarmed Combat]] and all melee weapon skills besides Short Blades ([[Maces and Flails]], [[Axes]], [[Polearms]], [[Staves]], [[Long Blades]]).&lt;br /&gt;
* '''South Wind''': [[Short Blades]] or [[Stealth]] skill.&lt;br /&gt;
* '''West Wind''': [[Ranged Weapons]] skill.&lt;br /&gt;
* '''East Wind''' All magic skills besides Spellcasting ([[Conjurations]], [[Hexes]], [[Summonings]], [[Necromancy]], [[Forgecraft]], [[Translocations]], [[Alchemy]], [[Fire Magic]], [[Ice Magic]], [[Air Magic]], [[Earth Magic]]).&lt;br /&gt;
&lt;br /&gt;
([[Fighting]], [[Armour]], [[Dodging]], [[Shields]], [[Throwing]], [[Spellcasting]], [[Invocations]], and [[Evocations]] don't affect one's Wind alignment. If you have only these skills (by e.g. starting as an [[Artificer]] or rolling strangely with a [[Wanderer]]), you will get the North Wind.)&lt;br /&gt;
&lt;br /&gt;
One's wind alignment changes with whichever is the highest at any given time, and locks in at whatever tracked skill first reaches the max of 27.&lt;br /&gt;
&lt;br /&gt;
These winds each have different effects:&lt;br /&gt;
&lt;br /&gt;
* '''North Wind's Embodiment''': The &amp;quot;melee&amp;quot; wind. While have the Stampede status, 70% of the damage you take is converted into an '''Indomitable''' status (displayed as e.g. {{LightBlue|Indom (4)}}), and your regeneration increases (scaled to your max health) to recover that much lost health over the next several turns.&lt;br /&gt;
* '''South Wind's Embodiment''':  The &amp;quot;stabber&amp;quot; wind. While you rampage and have the Stampede status, you have +50% stealth, and any successful stabs gives you a {{LightBlue|Tailwind}} status for a few turns. This status makes your next rampage movement / attack (but not stampede attacks!) instant, and can be regained immediately with another stab. (Thus, you can chain between stabbing targets if they're properly spaced out.)&lt;br /&gt;
* '''East Wind's Embodiment''': The &amp;quot;caster&amp;quot; wind. Whenever you rampage or Stampede, you regain a small percent of max mp and apply the {{blue|Exposed}} debuff two spaces around your new position. (This leaves behind a rainy vfx display afterwards highlighting the affected area, which is solely visual and has no other effects). This debuff makes enemies take +35% damage from non-attack sources of damage (except poison), have -30 [[Willpower]] (after [[Vulnerability_(status_effect)|Vulnerability]] but before [[guile|orbs of guile]] apply), and increases the accuracy of non-ranged-weapon beams aimed against them. Also, casting or [[Channeling spell|channeling]] spells maintains your Stampede status (but doesn't apply any additional Exposed stacks).&lt;br /&gt;
* '''West Wind's Embodiment''': The &amp;quot;ranged&amp;quot; wind. When wielding a ranged weapon, rampaging or Stampeding towards enemies pushes those enemies in a line back 1 to 2 spaces (which makes them lose 4 to 9 [[Energy_randomisation|energy]]), and fire a penetrating +33% damage shot at movement speed. This builds up to 5 {{LightBlue|Salvo}} charges, letting ''non-rampage non-stampede'' normal shots fire at up to 5 additional targets with an unobstructed line of fire to (i.e. never in a way that would hit the same target repeatedly).&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Warriors:''' [[Gladiator]], [[Hunter]], [[Brigand]]&lt;br /&gt;
*'''Mages:''' [[Conjurer]], [[Fire Elementalist]], [[Air Elementalist]]&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 to a random stat every 4 levels.&lt;br /&gt;
*10% more [[HP]] than average.&lt;br /&gt;
*+3 [[willpower]] per level.&lt;br /&gt;
*Upon reaching XL 5, gain the second level of the Stampede mutation, getting the ability to embody one of the four winds.&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Gale Centaurs start with the skills and equipment listed for their background.&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Advanced}}&lt;br /&gt;
&lt;br /&gt;
Gale Centaurs are a species with passable-to-mediocre apts that encourage reckless play with entirely unique mechanics. They regularly have to play a bit cautiously before they reach XL 5, but after reaching that point, understanding when and how to Stampede with the right wind as corresponds to starting [[background]]s, early item drops, and early [[god]] finds can let them parallel or surpass many other species' gimmicks. If you don't plan for when things go wrong, however, you'll end up surrounded without any ability to escape, making them much more easy to die with than many other non-frail species.&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Gale Centaur}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*At the start of the game, before getting any wind embodiment, you're somewhat mediocre compared to most species- the 10% HP somewhat makes up for the AC and EV penalty, as does Hooves 3, but your apts are otherwise mediocre and you don't have total upsides. Play somewhat cautiously, and make judicious use of [[exclusion]]s for early threats like D:1 [[jackal]] bands, D:2 [[adder]]s and [[Gnoll_(monster)|gnolls]] until you can reach XL 5.&lt;br /&gt;
*Despite starting with more Strength than Dexterity by default, most Gale Centaurs want their defenses to be from their Dodging rather than Armour, as reflects their respective +1 and +0 apts. The Deformed Body penalty is always ~40% of one's base armour AC, compared to taking an initial 25% EV penalty that decreases to about ~9% after investing into Dex and Dodging. They'll still want [[barding]]s despite the EV penalty, though, as the AC from a fully enchanted barding more than makes up for -2 EV.&lt;br /&gt;
*Stampedes can turn around varying angles and even fully pivot back and forth in place depending on the proximity and positioning of other monsters. This allows escaping despite being completely surrounded by other enemies if the Stampede is already active, or dancing back and forth between two opposite targets to only be hit by one at a time while getting Stampede wind benefits.&lt;br /&gt;
*[[Translocations]] spells are even more valuable than they are for most species, between escaping bad situations post-Stampede and helping set up new Stampedes. Other relocation effects like the [[Wu Jian Council]]'s Serpent's Lash and [[Dithmenos]]'s Shadowslip are also quite valuable for this reason.&lt;br /&gt;
** [[Vhi's Electric Charge]] and [[Gell's Gavotte]] do '''not''' set up Stampede, even if everything was lined up properly otherwise.&lt;br /&gt;
** [[Hepliaklqana]]'s provided ancestor regularly gets in the way of Stampede charges, but judicious Transference usage and micromanagement can reposition both it and yourself as needed, and one can also freely Stampede while the ancestor is on their revival cooldown.&lt;br /&gt;
===Four Winds Strategy===&lt;br /&gt;
One's wind embodiment is flexible for a reason: depending on early gear drops or [[god]] altars, one can pivot between differing builds as is needed, and shouldn't force any individual one if it feels insufficient for one's need.&lt;br /&gt;
* '''''North Wind''''': Despite the Indomitable status regenerating more one's health much higher than most other sources, most earlygame Gale Centaurs are fairly less sturdy than other melee-specialist species due to their Deformed Body penalties. Relying on the stampede effect before reaching midgame on heavy armour Gale Centaurs can be quite risky, and requires decent equipment luck (like e.g. bardings) or a large amount of unique risk-analysis experience- skilling to invest more in defenses than offenses overall is most likely safer for newcomers, and one can still somewhat rely on corridors and chokepoints once you find your barding.&lt;br /&gt;
** Due to getting higher dividends from Dodging over Armour, focusing on light armour with the [[Dexterity]] scaling of [[Long Blades]] can be much safer than relying on e.g. the cleaving of [[Axes]].&lt;br /&gt;
* '''''South Wind''''': Stampeding attacks attack significantly slower than most [[Short Blade]]s [[Weapon_speed#Useful_Info|mindelay]], so stampeding forward with this wind's effect shouldn't be prioritized outside of given [[stab]]ing situations- fortunately, Hooves 3 powers up Short Blades significantly, and the Stealth bonus + rampage can help set up more stabs. Still, as with most stabbing characters, it's not possible nor safe to always go in for sleep stabs without back-up support from Gods or spells like [[Hexes]] and [[Mephitic Cloud]]- stabbing is about randomly reducing the total number of encounters in the game to save consumables for other situations, rather than being the majority of a character's strategy.&lt;br /&gt;
** Remember that the Tailwind buff for successfully stabbing during a rampage doesn't wear off immediately, so if you need to e.g. prepare [[Confusing Touch]] or shift a square before lining up another rampage stab, it's probably safer to do so.&lt;br /&gt;
**''Stabbing god interactions'': [[Uskayaw]]'s Solo Time paralysis can set up a chain reaction of stabs, the [[Wu Jian Council]] provides both relocation and additional Whirlwind stabs, and [[Dithmenos]] allows setting the wind up constantly through Shadowslip distraction stabs. (You can push back shadow mimics behind a target while Stampeding if necessary.)&lt;br /&gt;
**''Short Blades equipment'': Investing heavily into Short Blades for a [[quick blade]] scales well off of the [[aux attack]] and provides a back-up strategy of traditional melee combat when Stabbing won't work. [[Lupine talisman]]s provide both [[Slay]]ing and stab opportunities, though Bestial Takedown doesn't count for Stampeding itself, and the form melds bardings. [[Blade talisman]]s provide two additional aux attacks and notable SH with the right equipment, though they require significant investment. &lt;br /&gt;
** Without a strong short blade to invest in, one can invest in the +2 Stealth apt over e.g. the -1 Hexes apt to preserve the wind, or pivot out of it entirely with a choice of a different god. The East Wind gained from training Hexes higher can still help Hexes anyway.&lt;br /&gt;
* '''''West Wind''''': Between the knockback's spacing and knockback's innate ministun, many melee-only enemies can be juggled with the wind plus walking back even without particularly large spaces to work with, and the penetration effect + Salvo charges can deal with groups as Ranged Weapons otherwise have to reach into spells or [[artefact]]s to manage. Remember that monsters will line up onto the nearest compass direction when walking towards you.&lt;br /&gt;
** [[Dimensional Bullseye]] combos very well with Salvo, as every additional shot will also get a free hit on whatever the spell targets.&lt;br /&gt;
** Due to always firing at movement speed, [[arbalest]]s and [[hand cannon]]s, which stop at 1.0 delay, are more attractive than usual, though [[Longbow]]s still function fine when not stampeding.&lt;br /&gt;
** ''Ranged gods interactions'': You can still stampede through plants with [[Fedhas]], who can thus provide briars to hide behind for Salvo shots, alongside the usual [[ballistomycete]] benefits. [[Dithmenos]]'s shadow mimic spawns randomly near an enemy when firing ranged weapons, so it usually won't (but sometimes will) block Stampede line-ups, and Shadowslip can provide a cheap relocation effect as Gale Centaurs heavily benefit from. [[Hepliaklqana]] '''has significant antisynergies with this build''', as Stampede won't start if the ancestor is in the way of enemies and the ancestor will usually just stand between you and your enemies- [[Okawaru]], on the other hand, is perfectly fine as a default.&lt;br /&gt;
* '''East Wind''': The short-range effect from this wind mostly benefits from leaning into short-range spells like [[Irradiate]], and the species' +2 [[Air Magic]] apt thus allows casting [[Static Discharge]] / [[Arcjolt]] / [[Chain Lightning]] up close. [[Iskenderun's Mystic Blast]] can provide space to start stampeding out of bad positioning, and mid-level Translocations like [[Gell's Gavotte]] can significantly help with both irresistable damage and escaping.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;left&amp;quot; widths=&amp;quot;425px&amp;quot; heights=&amp;quot;252px&amp;quot; mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:North Wind escape.gif|thumb|left|Stampede's extra movements and pushback can escape to staircases and split up enemies.&lt;br /&gt;
File:North Wind pivots.gif|thumb|right|You can also pivot back and forth in place to deal with multiple monsters, repeatedly ministunning both while getting the beneficial effects of your particular wind.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;left&amp;quot; widths=&amp;quot;425px&amp;quot; heights=&amp;quot;252px&amp;quot; mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:West Wind Knockback.gif|thumb|left|The West Wind allows repeatedly pushing back melee-only enemies between the spaces knocked back and the energy ministun knockback inflicts.&lt;br /&gt;
File:East Wind VFX.gif|thumb|right|The East Wind's debuff application applies both at the end of your turn and the start of your next turn, letting enemies move into its range.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[http://en.wikipedia.org/wiki/Centaur Centaurs] are originally creatures from Greek mythology, half human and half horse. Their specific association with the Four Winds connects them to the [http://en.wikipedia.org/wiki/Anemoi Anemoi] as the four Greek divine winds, which were occasionally depicted as either humans or horses, and which is alluded to in the descriptions of e.g. [[Zephyr]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.35|Gale Centaurs were added in [[0.35]] to replace [[Armataur]]s. This was done as Armataur's original gimmicks were all used elsewhere (a rolling charge becoming [[Vhi's Electric Charge]], doubled potions becoming [[Oni]] doubled potion heal and the [[double potion durations]] mutation), and due to severe lack of popularity partially attributed to their armadillo flavour.}}&lt;br /&gt;
** During development and for nine days in trunk, they were named &amp;quot;anemocentaurs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{species}}&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Anemocentaur&amp;diff=85623</id>
		<title>Anemocentaur</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Anemocentaur&amp;diff=85623"/>
				<updated>2026-03-03T20:27:05Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Rename's redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Gale Centaur]]&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Module:Table_of_species&amp;diff=85622</id>
		<title>Module:Table of species</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Module:Table_of_species&amp;diff=85622"/>
				<updated>2026-03-03T20:26:46Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: The Anemocentaur -&amp;gt; Gale Centaur change in trunk, which is very unlikely to be changed any further.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local m = {}&lt;br /&gt;
m[&amp;quot;Human&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Hu&amp;quot;,&lt;br /&gt;
  Strength = 8,&lt;br /&gt;
  Dexterity = 8,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Cinder Acolyte&amp;quot;,&lt;br /&gt;
    &amp;quot;Conjurer&amp;quot;,&lt;br /&gt;
    &amp;quot;Necromancer&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 0,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = 0,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Deep Elf&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;DE&amp;quot;,&lt;br /&gt;
  Strength = 5,&lt;br /&gt;
  Dexterity = 10,&lt;br /&gt;
  Intelligence = 12,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Hedge Wizard&amp;quot;,&lt;br /&gt;
    &amp;quot;Conjurer&amp;quot;,&lt;br /&gt;
    &amp;quot;Summoner&amp;quot;,&lt;br /&gt;
    &amp;quot;Necromancer&amp;quot;,&lt;br /&gt;
    &amp;quot;Fire Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Air Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Earth Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Alchemist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 4,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Hill Orc&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;HO&amp;quot;,&lt;br /&gt;
  Strength = 10,&lt;br /&gt;
  Dexterity = 6,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 5,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Fighter&amp;quot;,&lt;br /&gt;
    &amp;quot;Monk&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Abyssal Knight&amp;quot;,&lt;br /&gt;
    &amp;quot;Cinder Acolyte&amp;quot;,&lt;br /&gt;
    &amp;quot;Fire Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 0,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
  Obsolete = true&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Kobold&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Ko&amp;quot;,&lt;br /&gt;
  Strength = 5,&lt;br /&gt;
  Dexterity = 10,&lt;br /&gt;
  Intelligence = 9,&lt;br /&gt;
  Stat = 5,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Brigand&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Arcane Marksman&amp;quot;,&lt;br /&gt;
    &amp;quot;Enchanter&amp;quot;,&lt;br /&gt;
    &amp;quot;Conjurer&amp;quot;,&lt;br /&gt;
    &amp;quot;Summoner&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = 2,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Mummy&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Mu&amp;quot;,&lt;br /&gt;
  Strength = 11,&lt;br /&gt;
  Dexterity = 7,&lt;br /&gt;
  Intelligence = 7,&lt;br /&gt;
  Stat = 5,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Cinder Acolyte&amp;quot;,&lt;br /&gt;
    &amp;quot;Hedge Wizard&amp;quot;,&lt;br /&gt;
    &amp;quot;Conjurer&amp;quot;,&lt;br /&gt;
    &amp;quot;Necromancer&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Summoner&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 5,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -2,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Naga&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Na&amp;quot;,&lt;br /&gt;
  Strength = 10,&lt;br /&gt;
  Dexterity = 6,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Shapeshifter&amp;quot;,&lt;br /&gt;
    &amp;quot;Enchanter&amp;quot;,&lt;br /&gt;
    &amp;quot;Fire Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Warper&amp;quot;,&lt;br /&gt;
    &amp;quot;Hedge Wizard&amp;quot;,&lt;br /&gt;
    &amp;quot;Venom Mage&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 5,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 0,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ogre&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Og&amp;quot;,&lt;br /&gt;
  Strength = 11,&lt;br /&gt;
  Dexterity = 4,&lt;br /&gt;
  Intelligence = 9,&lt;br /&gt;
  Stat = 3,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Gladiator&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Cinder Acolyte&amp;quot;,&lt;br /&gt;
    &amp;quot;Hedge Wizard&amp;quot;,&lt;br /&gt;
    &amp;quot;Air Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Fire Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 4,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 0,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -3,&lt;br /&gt;
  },&lt;br /&gt;
  Obsolete = true,&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Oni&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;On&amp;quot;,&lt;br /&gt;
  Strength = 11,&lt;br /&gt;
  Dexterity = 4,&lt;br /&gt;
  Intelligence = 9,&lt;br /&gt;
  Stat = 3,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Gladiator&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Cinder Acolyte&amp;quot;,&lt;br /&gt;
    &amp;quot;Hedge Wizard&amp;quot;,&lt;br /&gt;
    &amp;quot;Air Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Fire Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 4,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 0,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = -2,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Troll&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Tr&amp;quot;,&lt;br /&gt;
  Strength = 15,&lt;br /&gt;
  Dexterity = 5,&lt;br /&gt;
  Intelligence = 4,&lt;br /&gt;
  Stat = 3,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Fighter&amp;quot;,&lt;br /&gt;
    &amp;quot;Gladiator&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Warper&amp;quot;,&lt;br /&gt;
    &amp;quot;Earth Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Hedge Wizard&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -4,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = -5,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -5,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -4,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -4,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -4,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -4,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -4,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -4,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Red Draconian&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Dr&amp;quot;,&lt;br /&gt;
  Strength = 10,&lt;br /&gt;
  Dexterity = 6,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;White Draconian&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Dr&amp;quot;,&lt;br /&gt;
  Strength = 10,&lt;br /&gt;
  Dexterity = 6,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Green Draconian&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Dr&amp;quot;,&lt;br /&gt;
  Strength = 10,&lt;br /&gt;
  Dexterity = 6,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Yellow Draconian&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Dr&amp;quot;,&lt;br /&gt;
  Strength = 10,&lt;br /&gt;
  Dexterity = 6,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Grey Draconian&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Dr&amp;quot;,&lt;br /&gt;
  Strength = 10,&lt;br /&gt;
  Dexterity = 6,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Black Draconian&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Dr&amp;quot;,&lt;br /&gt;
  Strength = 10,&lt;br /&gt;
  Dexterity = 6,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Purple Draconian&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Dr&amp;quot;,&lt;br /&gt;
  Strength = 10,&lt;br /&gt;
  Dexterity = 6,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
  },&lt;br /&gt;
  MR = 6,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Mottled Draconian&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Dr&amp;quot;,&lt;br /&gt;
  Strength = 10,&lt;br /&gt;
  Dexterity = 6,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
  Obsolete = true,&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Pale Draconian&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Dr&amp;quot;,&lt;br /&gt;
  Strength = 10,&lt;br /&gt;
  Dexterity = 6,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Draconian&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Dr&amp;quot;,&lt;br /&gt;
  Strength = 10,&lt;br /&gt;
  Dexterity = 6,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Shapeshifter&amp;quot;,&lt;br /&gt;
    &amp;quot;Conjurer&amp;quot;,&lt;br /&gt;
    &amp;quot;Fire Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Air Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Earth Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Alchemist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Demigod&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Dg&amp;quot;,&lt;br /&gt;
  Strength = 9,&lt;br /&gt;
  Dexterity = 9,&lt;br /&gt;
  Intelligence = 10,&lt;br /&gt;
  Stat = 28,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Shapeshifter&amp;quot;,&lt;br /&gt;
    &amp;quot;Conjurer&amp;quot;,&lt;br /&gt;
    &amp;quot;Fire Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Air Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Earth Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 4,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -2,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Spriggan&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Sp&amp;quot;,&lt;br /&gt;
  Strength = 4,&lt;br /&gt;
  Dexterity = 10,&lt;br /&gt;
  Intelligence = 9,&lt;br /&gt;
  Stat = 5,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Brigand&amp;quot;,&lt;br /&gt;
    &amp;quot;Artificer&amp;quot;,&lt;br /&gt;
    &amp;quot;Abyssal Knight&amp;quot;,&lt;br /&gt;
    &amp;quot;Warper&amp;quot;,&lt;br /&gt;
    &amp;quot;Enchanter&amp;quot;,&lt;br /&gt;
    &amp;quot;Conjurer&amp;quot;,&lt;br /&gt;
    &amp;quot;Earth Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Alchemist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 7,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = 0,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Minotaur&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Mi&amp;quot;,&lt;br /&gt;
  Strength = 12,&lt;br /&gt;
  Dexterity = 5,&lt;br /&gt;
  Intelligence = 5,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Fighter&amp;quot;,&lt;br /&gt;
    &amp;quot;Gladiator&amp;quot;,&lt;br /&gt;
    &amp;quot;Monk&amp;quot;,&lt;br /&gt;
    &amp;quot;Hunter&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Abyssal Knight&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -4,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -4,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -4,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = 1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Demonspawn&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Ds&amp;quot;,&lt;br /&gt;
  Strength = 8,&lt;br /&gt;
  Dexterity = 8,&lt;br /&gt;
  Intelligence = 9,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Gladiator&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Abyssal Knight&amp;quot;,&lt;br /&gt;
    &amp;quot;Hedge Wizard&amp;quot;,&lt;br /&gt;
    &amp;quot;Necromancer&amp;quot;,&lt;br /&gt;
    &amp;quot;Fire Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Venom Mage&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ghoul&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Gh&amp;quot;,&lt;br /&gt;
  Strength = 11,&lt;br /&gt;
  Dexterity = 4,&lt;br /&gt;
  Intelligence = 7,&lt;br /&gt;
  Stat = 5,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Warper&amp;quot;,&lt;br /&gt;
    &amp;quot;Gladiator&amp;quot;,&lt;br /&gt;
    &amp;quot;Monk&amp;quot;,&lt;br /&gt;
    &amp;quot;Necromancer&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Earth Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 0,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
  Obsolete = true&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Tengu&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Te&amp;quot;,&lt;br /&gt;
  Strength = 8,&lt;br /&gt;
  Dexterity = 9,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Hedge Wizard&amp;quot;,&lt;br /&gt;
    &amp;quot;Conjurer&amp;quot;,&lt;br /&gt;
    &amp;quot;Summoner&amp;quot;,&lt;br /&gt;
    &amp;quot;Fire Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Air Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Venom Mage&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 0,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = 1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Merfolk&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Mf&amp;quot;,&lt;br /&gt;
  Strength = 8,&lt;br /&gt;
  Dexterity = 9,&lt;br /&gt;
  Intelligence = 7,&lt;br /&gt;
  Stat = 5,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Gladiator&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Shapeshifter&amp;quot;,&lt;br /&gt;
    &amp;quot;Summoner&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Venom Mage&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 0,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -2,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Vampire&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Vp&amp;quot;,&lt;br /&gt;
  Strength = 7,&lt;br /&gt;
  Dexterity = 9,&lt;br /&gt;
  Intelligence = 10,&lt;br /&gt;
  Stat = 5,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Gladiator&amp;quot;,&lt;br /&gt;
    &amp;quot;Brigand&amp;quot;,&lt;br /&gt;
    &amp;quot;Enchanter&amp;quot;,&lt;br /&gt;
    &amp;quot;Earth Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Necromancer&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 4,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -2,&lt;br /&gt;
  },&lt;br /&gt;
  Obsolete = true&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Deep Dwarf&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;DD&amp;quot;,&lt;br /&gt;
  Strength = 11,&lt;br /&gt;
  Dexterity = 8,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Fighter&amp;quot;,&lt;br /&gt;
    &amp;quot;Hunter&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Necromancer&amp;quot;,&lt;br /&gt;
    &amp;quot;Earth Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 6,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stabbing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Traps&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 3,&lt;br /&gt;
  },&lt;br /&gt;
  Obsolete = true,&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Felid&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Fe&amp;quot;,&lt;br /&gt;
  Strength = 4,&lt;br /&gt;
  Dexterity = 11,&lt;br /&gt;
  Intelligence = 11,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Enchanter&amp;quot;,&lt;br /&gt;
    &amp;quot;Shapeshifter&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Air Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Conjurer&amp;quot;,&lt;br /&gt;
    &amp;quot;Summoner&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 6,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = 2,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Octopode&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Op&amp;quot;,&lt;br /&gt;
  Strength = 7,&lt;br /&gt;
  Dexterity = 7,&lt;br /&gt;
  Intelligence = 10,&lt;br /&gt;
  Stat = 5,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Shapeshifter&amp;quot;,&lt;br /&gt;
    &amp;quot;Hedge Wizard&amp;quot;,&lt;br /&gt;
    &amp;quot;Conjurer&amp;quot;,&lt;br /&gt;
    &amp;quot;Brigand&amp;quot;,&lt;br /&gt;
    &amp;quot;Fire Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Earth Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Venom Mage&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 0,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = 0,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Gargoyle&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Gr&amp;quot;,&lt;br /&gt;
  Strength = 11,&lt;br /&gt;
  Dexterity = 5,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Fighter&amp;quot;,&lt;br /&gt;
    &amp;quot;Gladiator&amp;quot;,&lt;br /&gt;
    &amp;quot;Monk&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Fire Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Earth Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Venom Mage&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 0,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = 0,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Formicid&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Fo&amp;quot;,&lt;br /&gt;
  Strength = 12,&lt;br /&gt;
  Dexterity = 9,&lt;br /&gt;
  Intelligence = 7,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Fighter&amp;quot;,&lt;br /&gt;
    &amp;quot;Hunter&amp;quot;,&lt;br /&gt;
    &amp;quot;Abyssal Knight&amp;quot;,&lt;br /&gt;
    &amp;quot;Arcane Marksman&amp;quot;,&lt;br /&gt;
    &amp;quot;Earth Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Venom Mage&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 4,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = 0,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Vine Stalker&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;VS&amp;quot;,&lt;br /&gt;
  Strength = 10,&lt;br /&gt;
  Dexterity = 9,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Fighter&amp;quot;,&lt;br /&gt;
    &amp;quot;Brigand&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Enchanter&amp;quot;,&lt;br /&gt;
    &amp;quot;Conjurer&amp;quot;,&lt;br /&gt;
    &amp;quot;Necromancer&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 5,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 0,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Barachi&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Ba&amp;quot;,&lt;br /&gt;
  Strength = 9,&lt;br /&gt;
  Dexterity = 7,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Fighter&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Warper&amp;quot;,&lt;br /&gt;
    &amp;quot;Arcane Marksman&amp;quot;,&lt;br /&gt;
    &amp;quot;Summoner&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 0,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = 0,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Gnoll&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Gn&amp;quot;,&lt;br /&gt;
  Strength = 7,&lt;br /&gt;
  Dexterity = 7,&lt;br /&gt;
  Intelligence = 7,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Cinder Acolyte&amp;quot;,&lt;br /&gt;
    &amp;quot;Warper&amp;quot;,&lt;br /&gt;
    &amp;quot;Arcane Marksman&amp;quot;,&lt;br /&gt;
    &amp;quot;Shapeshifter&amp;quot;,&lt;br /&gt;
    &amp;quot;Wanderer&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 0,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = 7,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 9,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = 8,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Palentonga&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Pa&amp;quot;,&lt;br /&gt;
  Strength = 13,&lt;br /&gt;
  Dexterity = 8,&lt;br /&gt;
  Intelligence = 5,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Fighter&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Abyssal Knight&amp;quot;,&lt;br /&gt;
    &amp;quot;Warper&amp;quot;,&lt;br /&gt;
    &amp;quot;Hedge Wizard&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -2,&lt;br /&gt;
  },&lt;br /&gt;
  Obsolete = true,&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Djinni&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Dj&amp;quot;,&lt;br /&gt;
  Strength = 7,&lt;br /&gt;
  Dexterity = 8,&lt;br /&gt;
  Intelligence = 9,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Gladiator&amp;quot;,&lt;br /&gt;
    &amp;quot;Shapeshifter&amp;quot;,&lt;br /&gt;
    &amp;quot;Hedge Wizard&amp;quot;,&lt;br /&gt;
    &amp;quot;Fire Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 4,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = 11,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 11,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 11,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 11,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 11,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 11,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 11,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 11,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 11,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 11,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 11,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 11,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 11,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -2,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Meteoran&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Me&amp;quot;,&lt;br /&gt;
  Strength = 9,&lt;br /&gt;
  Dexterity = 9,&lt;br /&gt;
  Intelligence = 9,&lt;br /&gt;
  Stat = 3,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Fighter&amp;quot;,&lt;br /&gt;
    &amp;quot;Wanderer&amp;quot;,&lt;br /&gt;
    &amp;quot;Cinder Acolyte&amp;quot;,&lt;br /&gt;
    &amp;quot;Transmuter&amp;quot;,&lt;br /&gt;
    &amp;quot;Earth Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 5,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 2,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 2,&lt;br /&gt;
  },&lt;br /&gt;
  Obsolete = true,&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Armataur&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;At&amp;quot;,&lt;br /&gt;
  Strength = 13,&lt;br /&gt;
  Dexterity = 8,&lt;br /&gt;
  Intelligence = 5,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Fighter&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Warper&amp;quot;,&lt;br /&gt;
    &amp;quot;Hedge Wizard&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Halfling&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Ha&amp;quot;,&lt;br /&gt;
  Strength = 9,&lt;br /&gt;
  Dexterity = 9,&lt;br /&gt;
  Intelligence = 6,&lt;br /&gt;
  Stat = 5,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Fighter&amp;quot;,&lt;br /&gt;
    &amp;quot;Hunter&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Abyssal Knight&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Stabbing&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Traps&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = -4,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
  },&lt;br /&gt;
  Obsolete = true,&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Centaur&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Ce&amp;quot;,&lt;br /&gt;
  Strength = 10,&lt;br /&gt;
  Dexterity = 4,&lt;br /&gt;
  Intelligence = 7,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Fighter&amp;quot;,&lt;br /&gt;
    &amp;quot;Gladiator&amp;quot;,&lt;br /&gt;
    &amp;quot;Hunter&amp;quot;,&lt;br /&gt;
    &amp;quot;Warper&amp;quot;,&lt;br /&gt;
    &amp;quot;Arcane Marksman&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = -4,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Stabbing&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Traps&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
  Obsolete = true,&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;High Elf&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;HE&amp;quot;,&lt;br /&gt;
  Strength = 7,&lt;br /&gt;
  Dexterity = 10,&lt;br /&gt;
  Intelligence = 11,&lt;br /&gt;
  Stat = 3,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Hunter&amp;quot;,&lt;br /&gt;
    &amp;quot;Skald&amp;quot;,&lt;br /&gt;
    &amp;quot;Wizard&amp;quot;,&lt;br /&gt;
    &amp;quot;Conjurer&amp;quot;,&lt;br /&gt;
    &amp;quot;Fire Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Air Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 4,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Stabbing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Traps&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
  },&lt;br /&gt;
  Obsolete = true,&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sludge Elf&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;SE&amp;quot;,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Fighter&amp;quot;,&lt;br /&gt;
    &amp;quot;Hunter&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Necromancer&amp;quot;,&lt;br /&gt;
    &amp;quot;Earth Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 4,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 0,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Stabbing&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Traps&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 1,&lt;br /&gt;
  },&lt;br /&gt;
  Obsolete = true,&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Mountain Dwarf&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;MD&amp;quot;,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Fighter&amp;quot;,&lt;br /&gt;
    &amp;quot;Monk&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Cinder Acolyte&amp;quot;,&lt;br /&gt;
    &amp;quot;Reaver&amp;quot;,&lt;br /&gt;
    &amp;quot;Fire Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 4,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Coglin&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Co&amp;quot;,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Gladiator&amp;quot;,&lt;br /&gt;
    &amp;quot;Brigand&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Artificer&amp;quot;,&lt;br /&gt;
    &amp;quot;Warper&amp;quot;,&lt;br /&gt;
    &amp;quot;Alchemist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 5,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 0,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 3,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Poltergeist&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Po&amp;quot;,&lt;br /&gt;
  Strength = 4,&lt;br /&gt;
  Dexterity = 9,&lt;br /&gt;
  Intelligence = 10,&lt;br /&gt;
  Stat = 5,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Gladiator&amp;quot;,&lt;br /&gt;
    &amp;quot;Brigand&amp;quot;,&lt;br /&gt;
    &amp;quot;Enchanter&amp;quot;,&lt;br /&gt;
    &amp;quot;Earth Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Necromancer&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Alchemist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 4,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 0,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = -1,&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Revenant&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Re&amp;quot;,&lt;br /&gt;
  Strength = 11,&lt;br /&gt;
  Dexterity = 4,&lt;br /&gt;
  Intelligence = 7,&lt;br /&gt;
  Stat = 5,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Gladiator&amp;quot;,&lt;br /&gt;
    &amp;quot;Monk&amp;quot;,&lt;br /&gt;
    &amp;quot;Necromancer&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Earth Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = -1,&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Gale Centaur&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;GC&amp;quot;,&lt;br /&gt;
  Strength = 9,&lt;br /&gt;
  Dexterity = 7,&lt;br /&gt;
  Intelligence = 7,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Gladiator&amp;quot;,&lt;br /&gt;
    &amp;quot;Brigand&amp;quot;,&lt;br /&gt;
    &amp;quot;Hunter&amp;quot;,&lt;br /&gt;
    &amp;quot;Conjurer&amp;quot;,&lt;br /&gt;
    &amp;quot;Air Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Fire Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = 0,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
return m&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=The_Lair&amp;diff=85593</id>
		<title>The Lair</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=The_Lair&amp;diff=85593"/>
				<updated>2026-02-28T09:31:41Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Updating to 0.34: de-emphasize rPois, list a lot more monsters and history.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|Most adventurers find the Lair of Beasts to be an exciting change of climate. And indeed, there is something to be said about getting gored, mauled and eaten rather than sliced, burnt or stabbed.&lt;br /&gt;
&lt;br /&gt;
The Lair contains the entrances to one of the Swamp or the Shoals, one of the Snake Pit or the Spider Nest, and to the Pits of Slime.&lt;br /&gt;
&lt;br /&gt;
The entrance to this branch can be found between levels 8 and 11 of the Dungeon.&lt;br /&gt;
&lt;br /&gt;
This branch is 5 levels deep.}}&lt;br /&gt;
[[File:Lair entry.png]] '''The Lair of Beasts''' (commonly known as '''the Lair''') is a [[branch]] filled with natural beasts. While the Lair itself doesn't have a [[Rune of Zot]], it features entrances to three themed branches that do. There is one [[poison]]-themed branch ([[the Snake Pit]] or [[the Spider's Nest]]), one [[water]]-themed branch ([[the Swamp]] or [[the Shoals]]), and the [[acid]]-themed [[Slime Pits]]. &lt;br /&gt;
&lt;br /&gt;
The staircase to the Lair is located on D:8-11, and is often surrounded by [[plant]]s, [[fungi]], or occasionally an [[oklob plant]]. There may also be multiple denizens of the Lair scattered around the entrance, like [[yak]]s, [[basilisk]]s, or a [[komodo dragon]].&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
The Lair is 5 levels deep. Floor layouts vary significantly, including wide open chambers with almost no cover, series of interconnected small chambers with narrow hallways between them, and open areas dotted with either small forests or ponds. The topography of the Lair is quite irregular; while narrow passages exist, often there will be few true one-tile-wide tunnels, ensuring the various pack animals have ways to swarm passersby. In any case, there will often be pools of [[shallow water]], [[deep water]], and occasionally [[lava]] placed throughout.&lt;br /&gt;
&lt;br /&gt;
While there are very few [[altar]]s found in the Lair, those wishing to worship [[Jiyva]] can often (66%) find an altar immediately outside of the Slime Pits on Lair:4 or 5.&lt;br /&gt;
&lt;br /&gt;
===Lair:5===&lt;br /&gt;
The bottom floor of the Lair is generally fairly open, but will always contain one or two end [[vault]]s that contain both an assortment of stronger monsters and a selection of treasure. These vaults may range from a secluded set of caves to a forest containing a temple or perhaps several bands of spriggans. See the [[#Lair:5 vaults]] section below for what to expect from the different options.&lt;br /&gt;
&lt;br /&gt;
Like other branch ends, Lair:5 is usually more dangerous than the preceding floors, so explore it carefully.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
At the very least, this branch is worth doing for the XP, items, and access to 3 different [[rune]] branches. Lair is usually easier to tackle than the late  [[Dungeon]] (D:13+) and [[Orcish Mines]], as the other branches are more likely to have nasty [[out-of-depth]] monsters. Dungeon has the threat of [[banish]]ment and otherwise scary OODs (even [[storm dragon]]s at the worst). Orc can host brutish [[ettin]]s and [[stone giant]]s, and has a [[paralysis]] threat in [[orc sorcerer]]s.&lt;br /&gt;
&lt;br /&gt;
Lair is filled with animals. A good chunk of enemies ([[cane toad]]s, [[black mamba]]s, [[skyshark]]s) are fast and potentially deadly. [[Hydra]]s can be obscenely strong melee threats, depending on the number of heads. [[Raven]]s can rapidly inflict [[Doom]], [[elephant]]s can shove you off the [[stairs]], [[lindwurm]]s and [[rime drake]]s can fire elemental ranged attacks, and [[death yak]]s are tough pack enemies with high [[willpower]].&lt;br /&gt;
&lt;br /&gt;
[[Poison resistance]] can be helpful, due to the common presence of fast venomous creatures, but is very far from necessary. Most other resistances aren't necessary either, though having swappable resistances (rF+ for lindwurms, rC+ for rime drakes, rCorr for [[oklob plant]]s...) won't hurt. &lt;br /&gt;
&lt;br /&gt;
The Lair's sub-branches are significantly more difficult than Lair itself. At the ''bare'' minimum, you'll want to clear Lair:1-5 before entering any of the branches. Many players will additionally clear Dungeon and Orc before attempting any of the branches. Also, note that the [[Slime Pits]] is much more difficult than the other possible branches, so is often saved for much later in the game.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
===Common Monsters===&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0;&amp;quot;&lt;br /&gt;
| {{monsterlink|Yak}} || {{monsterlink|Death yak}} || {{monsterlink|Dream sheep}} || {{monsterlink|Elephant}} || {{monsterlink|Catoblepas}}&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Wolf}} || {{monsterlink|Black bear}}  || {{monsterlink|Polar bear}} || {{monsterlink|Blink frog}} || {{monsterlink|Cane toad}}&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Water moccasin}} || {{monsterlink|Black mamba}} || {{monsterlink|Wyvern}} || {{monsterlink|Steam dragon}} ||  {{monsterlink|Komodo dragon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Rime drake}}  || {{monsterlink|Basilisk}} || {{monsterlink|Electric eel}} || {{monsterlink|Lindwurm}} || {{monsterlink|Raven}}&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Skyshark}} || {{monsterlink|Hydra}} || {{monsterlink|Torpor snail}} ||  {{monsterlink|Boulder beetle}} || {{monsterlink|Mountainshell}} &lt;br /&gt;
|}&lt;br /&gt;
===Rare Monsters===&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0;&amp;quot;&lt;br /&gt;
| {{monsterlink|Fire crab}} || {{monsterlink|Manticore}} || {{monsterlink|Wolf spider}} || {{monsterlink|Alligator}} || {{monsterlink|Anaconda}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Monsters native to a lair branch may reside at its entrance; [[list of merfolk|merfolk]] for the [[Shoals]], [[redback]]s for the [[Spider's Nest]], etc. &lt;br /&gt;
&amp;lt;br&amp;gt;There are also many pregenerated [[vault]]s with monsters inside (ex. a [[Hive]] filled with [[killer bee]]s and a [[queen bee]]).&lt;br /&gt;
&lt;br /&gt;
===Uniques===&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0;&amp;quot;&lt;br /&gt;
| {{monsterlink|Amaemon}}&lt;br /&gt;
| {{monsterlink|Erica}}&lt;br /&gt;
| {{monsterlink|Fannar}}&lt;br /&gt;
| {{monsterlink|Gastronok}}&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Grum}}&lt;br /&gt;
| {{monsterlink|Harold}}&lt;br /&gt;
| {{monsterlink|Joseph}}&lt;br /&gt;
| {{monsterlink|Josephine}}&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Kirke}}&lt;br /&gt;
| {{monsterlink|Maggie}}&lt;br /&gt;
| {{monsterlink|Nergalle}}&lt;br /&gt;
| {{monsterlink|Nessos}}&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Prince Ribbit}}&lt;br /&gt;
| {{monsterlink|Rupert}}&lt;br /&gt;
| {{monsterlink|Snorg}}&lt;br /&gt;
| {{monsterlink|Sonja}}&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Urug}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lair:5 vaults==&lt;br /&gt;
The last level of the Lair is more difficult than the previous levels. It always includes at least one of these vaults -- either one large vault, or two small vaults.&lt;br /&gt;
&lt;br /&gt;
===Large lair end vaults===&lt;br /&gt;
*'''minmay_lair_end_enchanted_forest''': A forest populated by various wild beasts as well as several [[list of spriggans|spriggans]], some [[spriggan rider]]s, and a few [[boggart]]s.&lt;br /&gt;
*'''due_jungle_book''': A temple in the middle of a jungle. This vault contains a spectral [[anaconda]] with necromancer and [[dire elephant]] buddies. &lt;br /&gt;
*'''evil_forest''': A forest with a temple guarded by a [[wizard (monster)|wizard]], who can occasionally have very dangerous spells like [[Paralyze]], [[Lehudib's Crystal Spear]], or [[Banishment]]. Past the wizard is a room containing a gateway to the [[Vestibule of Hell]] guarded by several [[demon]]s. Entering the gate at this point is a fast way to die -- at least wait until you're ready for the [[Depths]].&lt;br /&gt;
*'''minmay_lair_end_frog_pond''': A large pond containing many frogs, [[vampire mosquito]]es, some [[electric eel]]s, and a few [[tyrant leech]]es.&lt;br /&gt;
*'''evilmike_catoblepas_cave''': A series of caves full of [[yak]]s, [[death yak]]s, and [[catoblepae]] signified by the presence of petrified plants and statues around the entrance.&lt;br /&gt;
*'''grunt_lair_end_beastmaster''': A [[deep troll shaman]] has tamed some beasts including a [[catoblepas]], a pack of [[death yak]]s, and one the following: [[hydra]], [[lindwurm]] or [[dire elephant]].&lt;br /&gt;
*'''gammafunk_lair_ancient_temple''': An open stone structure that has been flooded. Contains an assortment of aquatic monsters, some mythological beasts, and a [[merfolk avatar]].&lt;br /&gt;
*'''cheibrodos_lair_end_hotspot''': A miniature volcano full of fiery monsters. The central chamber contains a [[fire dragon]] and its hoard.&lt;br /&gt;
&lt;br /&gt;
===Small lair end vaults===&lt;br /&gt;
*'''wormcave''': A cave full of [[tyrant leech]]es, [[torpor snail]]s, [[hornet]]s, and [[lindwurm]]s. There's also a single [[fire dragon|fire]] or [[ice dragon]] guarding a room full of piles of gold, but that fight is optional (don't open the [[runed door]] if you aren't ready to face it).&lt;br /&gt;
*'''hangedman_lair_caniforms_friends''': An assortment of [[list of canines|hound]]- and [[list of bears|bear]]-type monsters. Expect fire damage from [[hell hound]]s, electricity damage from [[raiju]], and heavy physical damage from angry [[polar bear]]s.&lt;br /&gt;
*'''guppyfry_lair_end_dragon''': A grove of trees surrounded by a small lake. Full of [[list of reptiles and amphibians|lizards]] and [[list of dragons|lesser dragons]], with one proper dragon in the center.&lt;br /&gt;
*'''hangedman_lair_in_review''' (S): A series of ruined rooms. This vault is a review of the Lair's monster set: you'll be seeing a variety of different monsters found in the Lair, plus a few more dangerous creatures like [[manticore]]s.&lt;br /&gt;
*'''hangedman_lair_tendril_chambers''': A circular area cut into several wedge-shaped sections full of fast, often venomous monsters ([[wyvern]]s, [[black mamba]]s, [[cane toad]]s, etc.). One or two of the wedges lead to a central chamber that in turn leads to a stone room that contains the treasure and a more dangerous assortment of monsters like [[wolf spider]]s, [[redback]]s, and a [[guardian serpent]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.34]], [[mountainshell]]s were introduced, and [[raven]]s were brought back with new mechanics.&lt;br /&gt;
*In [[0.30]], [[skyshark]]s were introduced.&lt;br /&gt;
*Prior to [[0.29]], the Lair had 6 levels; Slime spawned from Lair:5-6, and the other branches from Lair:2-4. [[Jiyva]]'s altar near the entrance to Slime was about 50% (based on [[vault]] choice) instead of 66%.&lt;br /&gt;
*Prior to [[0.19]], the Lair had 8 levels.&lt;br /&gt;
*[[Fire drake]]s were replaced by [[rime drake]]s in [[0.18]], [[trapdoor spider]]s, [[brain worm]]s were removed.&lt;br /&gt;
*[[Raven]]s, [[giant mite]]s, [[boring beetle]]s and [[goliath beetle]]s were removed in [[0.17]].&lt;br /&gt;
*In [[0.15]], [[torpor snail]]s were introduced.&lt;br /&gt;
*Prior to [[0.14]], the Lair's entrance was located on D:8-13.&lt;br /&gt;
*In [[0.12]], the dragon-themed and deep troll shaman ending vaults on the eighth floor were added.&lt;br /&gt;
*Prior to [[0.9]], a scroll of magic mapping would reveal the secret rooms of the temple on Lair:8.&lt;br /&gt;
&lt;br /&gt;
{{branches}}&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Raven.png&amp;diff=85592</id>
		<title>File:Raven.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Raven.png&amp;diff=85592"/>
				<updated>2026-02-28T09:27:19Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Regret-index uploaded a new version of File:Raven.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Anemocentaur&amp;diff=85567</id>
		<title>Anemocentaur</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Anemocentaur&amp;diff=85567"/>
				<updated>2026-02-26T20:38:45Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Linkage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version035}}&lt;br /&gt;
{{flavour|Anemocentaurs are hardy hybrids with the lower body of a horse and the torso of a human. Distant descendants of the Four Winds, they can stampede swiftly towards enemies in battle and trample entire groups of them backward. As they become more experienced, one of the Four Winds will further augment their combat prowess based on the skills they have trained the most.&lt;br /&gt;
&lt;br /&gt;
Their lineage gives them an excellent affinity for air and translocations magic as well as invocations. Their defensive aptitudes are solid, though their size impairs their evasion and unusual body shape reduces the benefit they get from heavy armour. They learn many other skills slowly, but the strength of their winds make them a force to be reckoned with nonetheless.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
&lt;br /&gt;
*Anemocentaurs are hybrids, half-horse and half-human:&lt;br /&gt;
**'''[[Deformed|Deformed Body]]''': Centaurs get -40% base AC from [[body armour]] and [[Armour]] skill, though they still get the full benefits of any armour enchantment.&lt;br /&gt;
**'''Large body, medium torso''': Anemocentaurs get a mild [[EV]] penalty, due to their [[Size#Hybrids|size]].&lt;br /&gt;
***Anemocentaurs are large enough to receive no attack penalties or movement speed penalties while standing in [[shallow water]].&lt;br /&gt;
**Anemocentaurs can equip [[barding]]s, but not [[boots]].&lt;br /&gt;
**'''[[Hooves]] 3''': Anemocentaurs have a kick [[auxiliary attack]] with base damage 10 and a trigger chance that scales from 52% at [[XL]] 1 to 96% at XL 27.&lt;br /&gt;
*'''[[Rampaging|Rampage]]''': Anemocentaurs have innate rampaging, allowing them to move two tiles at a time towards enemies, or to automatically hit one space away while moving towards them while inflicting 5 [[Energy_randomisation|energy]] of a ministun.&lt;br /&gt;
**'''Stampede 1''': After rampaging forward (with or without an enemy to hit), you get the {{LightBlue|Stampede}} status, which [[trample]]s adjacent enemies with you when you attack (pushing back a whole line of enemies if necessary). You keep this status by rampaging or stampeding (including changing directions to rampage or stampede towards other targets), and lose it when doing any other actions (except when casting spells with the East Wind), or if a stampede attack can't push back an adjacent enemy (due to e.g. walls or [[deep water]]).&lt;br /&gt;
*** To avoid trampling forward with the Stampede status up, one can use &amp;lt;code&amp;gt;ctrl-[direction]&amp;lt;/code&amp;gt; as an input to attack. [[Tab|Autofight]] will trample forward by default- the &amp;lt;code&amp;gt;autofight_no_stampede&amp;lt;/code&amp;gt; [[Crawl_options|.rc setting file]] option can be set to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; to prevent this.&lt;br /&gt;
&lt;br /&gt;
Anemocentaurs have a base [[Strength]] of 9, [[Intelligence]] of 7, and [[Dexterity]] of 7 (before [[Background]] modifiers).&lt;br /&gt;
&lt;br /&gt;
===The Four Winds===&lt;br /&gt;
At XL 5, anemocentaurs get the second level of their Stampede mutation and become the embodiment of one of the four winds, based on their highest base skill.&lt;br /&gt;
* '''North Wind''': [[Unarmed Combat]] and all melee weapon skills besides Short Blades ([[Maces and Flails]], [[Axes]], [[Polearms]], [[Staves]], [[Long Blades]]).&lt;br /&gt;
* '''South Wind''': [[Short Blades]] or [[Stealth]] skill.&lt;br /&gt;
* '''West Wind''': [[Ranged Weapons]] skill.&lt;br /&gt;
* '''East Wind''' All magic skills besides Spellcasting ([[Conjurations]], [[Hexes]], [[Summonings]], [[Necromancy]], [[Forgecraft]], [[Translocations]], [[Alchemy]], [[Fire Magic]], [[Ice Magic]], [[Air Magic]], [[Earth Magic]]).&lt;br /&gt;
&lt;br /&gt;
([[Fighting]], [[Armour]], [[Dodging]], [[Shields]], [[Throwing]], [[Spellcasting]], [[Invocations]], and [[Evocations]] don't affect one's Wind alignment. If you have only these skills (by e.g. starting as an [[Artificer]] or rolling strangely with a [[Wanderer]]), you will get the North Wind.)&lt;br /&gt;
&lt;br /&gt;
One's wind alignment changes with whichever is the highest at any given time, and locks in at whatever tracked skill first reaches the max of 27.&lt;br /&gt;
&lt;br /&gt;
These winds each have different effects:&lt;br /&gt;
&lt;br /&gt;
* '''North Wind's Embodiment''': The &amp;quot;melee&amp;quot; wind. While have the Stampede status, 70% of the damage you take is converted into an '''Indomitable''' status (displayed as e.g. {{LightBlue|Indom (4)}}), and your regeneration increases (scaled to your max health) to recover that much lost health over the next several turns.&lt;br /&gt;
* '''South Wind's Embodiment''':  The &amp;quot;stabber&amp;quot; wind. While you rampage and have the Stampede status, you have +50% stealth, and any successful stabs gives you a {{LightBlue|Tailwind}} status for a few turns. This status makes your next rampage movement / attack (but not stampede attacks!) instant, and can be regained immediately with another stab. (Thus, you can chain between stabbing targets if they're properly spaced out.)&lt;br /&gt;
* '''East Wind's Embodiment''': The &amp;quot;caster&amp;quot; wind. Whenever you rampage or Stampede, you regain a small percent of max mp and apply the {{blue|Exposed}} debuff two spaces around your new position. (This leaves behind a rainy vfx display afterwards highlighting the affected area, which is solely visual and has no other effects). This debuff makes enemies take +35% damage from non-attack sources of damage (except poison), have -30 [[Willpower]] (after [[Vulnerability_(status_effect)|Vulnerability]] but before [[guile|orbs of guile]] apply), and increases the accuracy of non-ranged-weapon beams aimed against them. Also, casting or [[Channeling spell|channeling]] spells maintains your Stampede status (but doesn't apply any additional Exposed stacks).&lt;br /&gt;
* '''West Wind's Embodiment''': The &amp;quot;ranged&amp;quot; wind. When wielding a ranged weapon, rampaging or Stampeding towards enemies pushes those enemies in a line back 1 to 2 spaces (which makes them lose 4 to 9 [[Energy_randomisation|energy]]), and fire a penetrating +33% damage shot at movement speed. This builds up to 5 {{LightBlue|Salvo}} charges, letting ''non-rampage non-stampede'' normal shots fire at up to 5 additional targets with an unobstructed line of fire to (i.e. never in a way that would hit the same target repeatedly).&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Warriors:''' [[Gladiator]], [[Hunter]], [[Brigand]]&lt;br /&gt;
*'''Mages:''' [[Conjurer]], [[Fire Elementalist]], [[Air Elementalist]]&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 to a random stat every 4 levels.&lt;br /&gt;
*10% more [[HP]] than average.&lt;br /&gt;
*+3 [[willpower]] per level.&lt;br /&gt;
*Upon reaching XL 5, gain the second level of the Stampede mutation, getting the ability to embody one of the four winds.&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Anemocentaurs start with the skills and equipment listed for their background.&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Moderate}}&lt;br /&gt;
&lt;br /&gt;
Anemocentaurs are a species with passable-to-mediocre apts that encourage reckless play with entirely unique mechanics. They regularly have to play a bit cautiously before they reach XL 5, but after reaching that point, understanding when and how to Stampede with the right wind as corresponds to starting [[background]]s, early item drops, and early [[god]] finds can let them parallel or surpass many other species' gimmicks. If you don't plan for when things go wrong, however, you'll end up surrounded without any ability to escape, making them much more easy to die with than many other non-frail species.&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Anemocentaur}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*At the start of the game, before getting any wind embodiment, you're somewhat mediocre compared to most species- the 10% HP somewhat makes up for the AC and EV penalty, as does Hooves 3, but your apts are otherwise mediocre and you don't have total upsides. Play somewhat cautiously, and make judicious use of [[exclusion]]s for early threats like D:1 [[jackal]] bands, D:2 [[adder]]s and [[Gnoll_(monster)|gnolls]] until you can reach XL 5.&lt;br /&gt;
*Despite starting with more Strength than Dexterity by default, most Anemocentaurs want their defenses to be from their Dodging rather than Armour, as reflects their respective +1 and +0 apts. The Deformed Body penalty is always ~40% of one's base armour AC, compared to taking an initial 25% EV penalty that decreases to about ~9% after investing into Dex and Dodging. They'll still want [[barding]]s despite the EV penalty, though, as the AC from a fully enchanted barding more than makes up for -2 EV.&lt;br /&gt;
*Stampedes can turn around varying angles and even fully pivot back and forth in place depending on the proximity and positioning of other monsters. This allows escaping despite being completely surrounded by other enemies if the Stampede is already active, or dancing back and forth between two opposite targets to only be hit by one at a time while getting Stampede wind benefits.&lt;br /&gt;
*[[Translocations]] spells are even more valuable than they are for most species, between escaping bad situations post-Stampede and helping set up new Stampedes. Other relocation effects like the [[Wu Jian Council]]'s Serpent's Lash and [[Dithmenos]]'s Shadowslip are also quite valuable for this reason.&lt;br /&gt;
** [[Vhi's Electric Charge]] and [[Gell's Gavotte]] do '''not''' set up Stampede, even if they were lined up properly otherwise.&lt;br /&gt;
** [[Hepliaklqana]]'s provided ancestor regularly gets in the way of Stampede charges, but judicious Transference usage and micromanagement can reposition both it and yourself as needed, and one can also freely Stampede while the ancestor is on their revival cooldown.&lt;br /&gt;
===Four Winds Strategy===&lt;br /&gt;
One's wind embodiment is flexible for a reason: depending on early gear drops or [[god]] altars, one can pivot between differing builds as is needed, and shouldn't force any individual one if it feels insufficient for one's need.&lt;br /&gt;
* '''''North Wind''''': Despite the Indomitable status regenerating more one's health much higher than most other sources, most earlygame anemocentaurs are fairly less sturdy than other melee-specialist species due to their Deformed Body penalties. Relying on the stampede effect before reaching midgame on heavy armour Anemocentaurs can be quite risky, and requires decent equipment luck or a large amount of unique risk-analysis experience- skilling to invest more in defenses than offenses overall is most likely safer for newcomers, and one can still somewhat rely on corridors and chokepoints once you find your barding.&lt;br /&gt;
** Due to getting higher dividends from Dodging over Armour, focusing on light armour with the [[Dexterity]] scaling of [[Long Blades]] can be much safer than relying on e.g. the cleaving of [[Axes]].&lt;br /&gt;
* '''''South Wind''''': Stampeding attacks attack significantly slower than most [[Short Blade]]s [[Weapon_speed#Useful_Info|mindelay]], so stampeding forward with this wind's effect shouldn't be prioritized outside of given [[stab]]ing situations- fortunately, Hooves 3 powers up Short Blades significantly, and the Stealth bonus + rampage can help set up more stabs. Still, as with most stabbing characters, it's not possible nor safe to always go in for sleep stabs without back-up support from Gods or spells like [[Hexes]] and [[Mephitic Cloud]]- stabbing is about randomly reducing the total number of encounters in the game to save consumables for other situations, rather than being the majority of a character's strategy.&lt;br /&gt;
** Remember that the Tailwind buff for successfully stabbing during a rampage doesn't wear off immediately, so if you need to e.g. prepare [[Confusing Touch]] or shift a square before lining up another rampage stab, it's probably safer to do so.&lt;br /&gt;
**''Stabbing god interactions'': [[Uskayaw]]'s Solo Time paralysis can set up a chain reaction of stabs, the [[Wu Jian Council]] provides both relocation and additional Whirlwind stabs, and [[Dithmenos]] allows setting the wind up constantly through Shadowslip distraction stabs. (You can push back shadow mimics behind a target while Stampeding if necessary.)&lt;br /&gt;
**''Short Blades equipment'': Investing heavily into Short Blades for a [[quick blade]] scales well off of the [[aux attack]] and provides a back-up strategy of traditional melee combat when Stabbing won't work. [[Lupine talisman]]s provide both [[Slay]]ing and stab opportunities, though Bestial Takedown doesn't count for Stampeding itself, and the form melds bardings. [[Blade talisman]]s provide two additional aux attacks and notable SH with the right equipment, though they require significant investment. &lt;br /&gt;
** Without a strong short blade to invest in, one can invest in the +2 Stealth apt over e.g. the -1 Hexes apt to preserve the wind, or pivot out of it entirely with a choice of a different god. The East Wind gained from training Hexes higher can still help Hexes anyway.&lt;br /&gt;
* '''''West Wind''''': Between the knockback's spacing and knockback's innate ministun, many melee-only enemies can be juggled with the wind plus walking back even without particularly large spaces to work with, and the penetration effect + Salvo charges can deal with groups as Ranged Weapons otherwise have to reach into spells or [[artefact]]s to manage. Remember that monsters will line up onto the nearest compass direction when walking towards you.&lt;br /&gt;
** [[Dimensional Bullseye]] combos very well with Salvo, as every additional shot will also get a free hit on whatever the spell targets.&lt;br /&gt;
** Due to always firing at movement speed, [[arbalest]]s and [[hand cannon]]s, which stop at 1.0 delay, are more attractive than usual, though [[Longbow]]s still function fine when not stampeding.&lt;br /&gt;
** ''Ranged gods interactions'': You can still stampede through plants with [[Fedhas]], who can thus provide briars to hide behind for Salvo shots, alongside the usual [[ballistomycete]] benefits. [[Dithmenos]]'s shadow mimic spawns randomly near an enemy when firing ranged weapons, so it usually won't (but sometimes will) block Stampede line-ups, and Shadowslip can provide a cheap relocation effect as Anemocentaurs heavily benefit from. [[Hepliaklqana]] '''has significant antisynergies with this build''', as Stampede won't start if the ancestor is in the way of enemies and the ancestor will usually just stand between you and your enemies- [[Okawaru]], on the other hand, is perfectly fine as a default.&lt;br /&gt;
* '''East Wind''': The short-range effect from this wind mostly benefits from leaning into short-range spells like [[Irradiate]], and the species' +2 [[Air Magic]] apt to cast [[Static Discharge]] / [[Arcjolt]] / [[Chain Lightning]] up close. [[Iskenderun's Mystic Blast]] can provide space to start stampeding out of bad positioning, and mid-level Translocations like [[Gell's Gavotte]] can significantly help with both irresistable damage and escaping.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;left&amp;quot; widths=&amp;quot;425px&amp;quot; heights=&amp;quot;252px&amp;quot; mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:North Wind escape.gif|thumb|left|Stampede's extra movements and pushback can escape to staircases and split up enemies.&lt;br /&gt;
File:North Wind pivots.gif|thumb|right|You can also pivot back and forth in place to deal with multiple monsters, repeatedly ministunning both while getting the beneficial effects of your particular wind.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;left&amp;quot; widths=&amp;quot;425px&amp;quot; heights=&amp;quot;252px&amp;quot; mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:West Wind Knockback.gif|thumb|left|The West Wind allows repeatedly pushing back melee-only enemies between the spaces knocked back and the energy ministun knockback inflicts.&lt;br /&gt;
File:East Wind VFX.gif|thumb|right|The East Wind's debuff application applies both at the end of your turn and the start of your next turn, letting enemies move into its range.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The [http://en.wikipedia.org/wiki/Anemoi Anemoi] are the four Greek divine winds, occasionally depicted as either humans or horses. [http://en.wikipedia.org/wiki/Centaur Centaurs] are originally creatures from Greek mythology, half human and half horse. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.35|Anemocentaurs were added in [[0.35]] to replace [[Armataur]]s as the last [[Species]] replacement, due to repeatedly have their gimmicks replaced to use elsewhere (a rolling charge becoming [[Vhi's Electric Charge]], doubled potions becoming [[Oni]] doubled potion heal and the [[double potion durations]] mutation), and a severe lack of popularity partially attributed to their armadillo flavour.}}&lt;br /&gt;
&lt;br /&gt;
{{species}}&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Anemocentaur&amp;diff=85566</id>
		<title>Anemocentaur</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Anemocentaur&amp;diff=85566"/>
				<updated>2026-02-26T20:35:26Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Mention how to not trample when desired, and tweak some other lines.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version035}}&lt;br /&gt;
{{flavour|Anemocentaurs are hardy hybrids with the lower body of a horse and the torso of a human. Distant descendants of the Four Winds, they can stampede swiftly towards enemies in battle and trample entire groups of them backward. As they become more experienced, one of the Four Winds will further augment their combat prowess based on the skills they have trained the most.&lt;br /&gt;
&lt;br /&gt;
Their lineage gives them an excellent affinity for air and translocations magic as well as invocations. Their defensive aptitudes are solid, though their size impairs their evasion and unusual body shape reduces the benefit they get from heavy armour. They learn many other skills slowly, but the strength of their winds make them a force to be reckoned with nonetheless.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
&lt;br /&gt;
*Anemocentaurs are hybrids, half-horse and half-human:&lt;br /&gt;
**'''[[Deformed|Deformed Body]]''': Centaurs get -40% base AC from [[body armour]] and [[Armour]] skill, though they still get the full benefits of any armour enchantment.&lt;br /&gt;
**'''Large body, medium torso''': Anemocentaurs get a mild [[EV]] penalty, due to their [[Size#Hybrids|size]].&lt;br /&gt;
***Anemocentaurs are large enough to receive no attack penalties or movement speed penalties while standing in [[shallow water]].&lt;br /&gt;
**Anemocentaurs can equip [[barding]]s, but not [[boots]].&lt;br /&gt;
**'''[[Hooves]] 3''': Anemocentaurs have a kick [[auxiliary attack]] with base damage 10 and a trigger chance that scales from 52% at [[XL]] 1 to 96% at XL 27.&lt;br /&gt;
*'''[[Rampaging|Rampage]]''': Anemocentaurs have innate rampaging, allowing them to move two tiles at a time towards enemies, or to automatically hit one space away while moving towards them while inflicting 5 [[Energy_randomisation|energy]] of a ministun.&lt;br /&gt;
**'''Stampede 1''': After rampaging forward (with or without an enemy to hit), you get the {{LightBlue|Stampede}} status, which [[trample]]s adjacent enemies with you when you attack (pushing back a whole line of enemies if necessary). You keep this status by rampaging or stampeding (including changing directions to rampage or stampede towards other targets), and lose it when doing any other actions (except when casting spells with the East Wind), or if a stampede attack can't push back an adjacent enemy (due to e.g. walls or [[deep water]]).&lt;br /&gt;
*** To avoid trampling forward with the Stampede status up, one can use &amp;lt;code&amp;gt;ctrl-[direction]&amp;lt;/code&amp;gt; as an input to attack. Autofight will trample forward by default- the &amp;lt;code&amp;gt;autofight_no_stampede&amp;lt;/code&amp;gt; .rc option can be set to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; to prevent this.&lt;br /&gt;
&lt;br /&gt;
Anemocentaurs have a base [[Strength]] of 9, [[Intelligence]] of 7, and [[Dexterity]] of 7 (before [[Background]] modifiers).&lt;br /&gt;
&lt;br /&gt;
===The Four Winds===&lt;br /&gt;
At XL 5, anemocentaurs get the second level of their Stampede mutation and become the embodiment of one of the four winds, based on their highest base skill.&lt;br /&gt;
* '''North Wind''': [[Unarmed Combat]] and all melee weapon skills besides Short Blades ([[Maces and Flails]], [[Axes]], [[Polearms]], [[Staves]], [[Long Blades]]).&lt;br /&gt;
* '''South Wind''': [[Short Blades]] or [[Stealth]] skill.&lt;br /&gt;
* '''West Wind''': [[Ranged Weapons]] skill.&lt;br /&gt;
* '''East Wind''' All magic skills besides Spellcasting ([[Conjurations]], [[Hexes]], [[Summonings]], [[Necromancy]], [[Forgecraft]], [[Translocations]], [[Alchemy]], [[Fire Magic]], [[Ice Magic]], [[Air Magic]], [[Earth Magic]]).&lt;br /&gt;
&lt;br /&gt;
([[Fighting]], [[Armour]], [[Dodging]], [[Shields]], [[Throwing]], [[Spellcasting]], [[Invocations]], and [[Evocations]] don't affect one's Wind alignment. If you have only these skills (by e.g. starting as an [[Artificer]] or rolling strangely with a [[Wanderer]]), you will get the North Wind.)&lt;br /&gt;
&lt;br /&gt;
One's wind alignment changes with whichever is the highest at any given time, and locks in at whatever tracked skill first reaches the max of 27.&lt;br /&gt;
&lt;br /&gt;
These winds each have different effects:&lt;br /&gt;
&lt;br /&gt;
* '''North Wind's Embodiment''': The &amp;quot;melee&amp;quot; wind. While have the Stampede status, 70% of the damage you take is converted into an '''Indomitable''' status (displayed as e.g. {{LightBlue|Indom (4)}}), and your regeneration increases (scaled to your max health) to recover that much lost health over the next several turns.&lt;br /&gt;
* '''South Wind's Embodiment''':  The &amp;quot;stabber&amp;quot; wind. While you rampage and have the Stampede status, you have +50% stealth, and any successful stabs gives you a {{LightBlue|Tailwind}} status for a few turns. This status makes your next rampage movement / attack (but not stampede attacks!) instant, and can be regained immediately with another stab. (Thus, you can chain between stabbing targets if they're properly spaced out.)&lt;br /&gt;
* '''East Wind's Embodiment''': The &amp;quot;caster&amp;quot; wind. Whenever you rampage or Stampede, you regain a small percent of max mp and apply the {{blue|Exposed}} debuff two spaces around your new position. (This leaves behind a rainy vfx display afterwards highlighting the affected area, which is solely visual and has no other effects). This debuff makes enemies take +35% damage from non-attack sources of damage (except poison), have -30 [[Willpower]] (after [[Vulnerability_(status_effect)|Vulnerability]] but before [[guile|orbs of guile]] apply), and increases the accuracy of non-ranged-weapon beams aimed against them. Also, casting or [[Channeling spell|channeling]] spells maintains your Stampede status (but doesn't apply any additional Exposed stacks).&lt;br /&gt;
* '''West Wind's Embodiment''': The &amp;quot;ranged&amp;quot; wind. When wielding a ranged weapon, rampaging or Stampeding towards enemies pushes those enemies in a line back 1 to 2 spaces (which makes them lose 4 to 9 [[Energy_randomisation|energy]]), and fire a penetrating +33% damage shot at movement speed. This builds up to 5 {{LightBlue|Salvo}} charges, letting ''non-rampage non-stampede'' normal shots fire at up to 5 additional targets with an unobstructed line of fire to (i.e. never in a way that would hit the same target repeatedly).&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Warriors:''' [[Gladiator]], [[Hunter]], [[Brigand]]&lt;br /&gt;
*'''Mages:''' [[Conjurer]], [[Fire Elementalist]], [[Air Elementalist]]&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 to a random stat every 4 levels.&lt;br /&gt;
*10% more [[HP]] than average.&lt;br /&gt;
*+3 [[willpower]] per level.&lt;br /&gt;
*Upon reaching XL 5, gain the second level of the Stampede mutation, getting the ability to embody one of the four winds.&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Anemocentaurs start with the skills and equipment listed for their background.&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Moderate}}&lt;br /&gt;
&lt;br /&gt;
Anemocentaurs are a species with passable-to-mediocre apts that encourage reckless play with entirely unique mechanics. They regularly have to play a bit cautiously before they reach XL 5, but after reaching that point, understanding when and how to Stampede with the right wind as corresponds to starting [[background]]s, early item drops, and early [[god]] finds can let them parallel or surpass many other species' gimmicks. If you don't plan for when things go wrong, however, you'll end up surrounded without any ability to escape, making them much more easy to die with than many other non-frail species.&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Anemocentaur}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*At the start of the game, before getting any wind embodiment, you're somewhat mediocre compared to most species- the 10% HP somewhat makes up for the AC and EV penalty, as does Hooves 3, but your apts are otherwise mediocre and you don't have total upsides. Play somewhat cautiously, and make judicious use of [[exclusion]]s for early threats like D:1 [[jackal]] bands, D:2 [[adder]]s and [[Gnoll_(monster)|gnolls]] until you can reach XL 5.&lt;br /&gt;
*Despite starting with more Strength than Dexterity by default, most Anemocentaurs want their defenses to be from their Dodging rather than Armour, as reflects their respective +1 and +0 apts. The Deformed Body penalty is always ~40% of one's base armour AC, compared to taking an initial 25% EV penalty that decreases to about ~9% after investing into Dex and Dodging. They'll still want [[barding]]s despite the EV penalty, though, as the AC from a fully enchanted barding more than makes up for -2 EV.&lt;br /&gt;
*Stampedes can turn around varying angles and even fully pivot back and forth in place depending on the proximity and positioning of other monsters. This allows escaping despite being completely surrounded by other enemies if the Stampede is already active, or dancing back and forth between two opposite targets to only be hit by one at a time while getting Stampede wind benefits.&lt;br /&gt;
*[[Translocations]] spells are even more valuable than they are for most species, between escaping bad situations post-Stampede and helping set up new Stampedes. Other relocation effects like the [[Wu Jian Council]]'s Serpent's Lash and [[Dithmenos]]'s Shadowslip are also quite valuable for this reason.&lt;br /&gt;
** [[Vhi's Electric Charge]] and [[Gell's Gavotte]] do '''not''' set up Stampede, even if they were lined up properly otherwise.&lt;br /&gt;
** [[Hepliaklqana]]'s provided ancestor regularly gets in the way of Stampede charges, but judicious Transference usage and micromanagement can reposition both it and yourself as needed, and one can also freely Stampede while the ancestor is on their revival cooldown.&lt;br /&gt;
===Four Winds Strategy===&lt;br /&gt;
One's wind embodiment is flexible for a reason: depending on early gear drops or [[god]] altars, one can pivot between differing builds as is needed, and shouldn't force any individual one if it feels insufficient for one's need.&lt;br /&gt;
* '''''North Wind''''': Despite the Indomitable status regenerating more one's health much higher than most other sources, most earlygame anemocentaurs are fairly less sturdy than other melee-specialist species due to their Deformed Body penalties. Relying on the stampede effect before reaching midgame on heavy armour Anemocentaurs can be quite risky, and requires decent equipment luck or a large amount of unique risk-analysis experience- skilling to invest more in defenses than offenses overall is most likely safer for newcomers, and one can still somewhat rely on corridors and chokepoints once you find your barding.&lt;br /&gt;
** Due to getting higher dividends from Dodging over Armour, focusing on light armour with the [[Dexterity]] scaling of [[Long Blades]] can be much safer than relying on e.g. the cleaving of [[Axes]].&lt;br /&gt;
* '''''South Wind''''': Stampeding attacks attack significantly slower than most [[Short Blade]]s [[Weapon_speed#Useful_Info|mindelay]], so stampeding forward with this wind's effect shouldn't be prioritized outside of given [[stab]]ing situations- fortunately, Hooves 3 powers up Short Blades significantly, and the Stealth bonus + rampage can help set up more stabs. Still, as with most stabbing characters, it's not possible nor safe to always go in for sleep stabs without back-up support from Gods or spells like [[Hexes]] and [[Mephitic Cloud]]- stabbing is about randomly reducing the total number of encounters in the game to save consumables for other situations, rather than being the majority of a character's strategy.&lt;br /&gt;
** Remember that the Tailwind buff for successfully stabbing during a rampage doesn't wear off immediately, so if you need to e.g. prepare [[Confusing Touch]] or shift a square before lining up another rampage stab, it's probably safer to do so.&lt;br /&gt;
**''Stabbing god interactions'': [[Uskayaw]]'s Solo Time paralysis can set up a chain reaction of stabs, the [[Wu Jian Council]] provides both relocation and additional Whirlwind stabs, and [[Dithmenos]] allows setting the wind up constantly through Shadowslip distraction stabs. (You can push back shadow mimics behind a target while Stampeding if necessary.)&lt;br /&gt;
**''Short Blades equipment'': Investing heavily into Short Blades for a [[quick blade]] scales well off of the [[aux attack]] and provides a back-up strategy of traditional melee combat when Stabbing won't work. [[Lupine talisman]]s provide both [[Slay]]ing and stab opportunities, though Bestial Takedown doesn't count for Stampeding itself, and the form melds bardings. [[Blade talisman]]s provide two additional aux attacks and notable SH with the right equipment, though they require significant investment. &lt;br /&gt;
** Without a strong short blade to invest in, one can invest in the +2 Stealth apt over e.g. the -1 Hexes apt to preserve the wind, or pivot out of it entirely with a choice of a different god. The East Wind gained from training Hexes higher can still help Hexes anyway.&lt;br /&gt;
* '''''West Wind''''': Between the knockback's spacing and knockback's innate ministun, many melee-only enemies can be juggled with the wind plus walking back even without particularly large spaces to work with, and the penetration effect + Salvo charges can deal with groups as Ranged Weapons otherwise have to reach into spells or [[artefact]]s to manage. Remember that monsters will line up onto the nearest compass direction when walking towards you.&lt;br /&gt;
** [[Dimensional Bullseye]] combos very well with Salvo, as every additional shot will also get a free hit on whatever the spell targets.&lt;br /&gt;
** Due to always firing at movement speed, [[arbalest]]s and [[hand cannon]]s, which stop at 1.0 delay, are more attractive than usual, though [[Longbow]]s still function fine when not stampeding.&lt;br /&gt;
** ''Ranged gods interactions'': You can still stampede through plants with [[Fedhas]], who can thus provide briars to hide behind for Salvo shots, alongside the usual [[ballistomycete]] benefits. [[Dithmenos]]'s shadow mimic spawns randomly near an enemy when firing ranged weapons, so it usually won't (but sometimes will) block Stampede line-ups, and Shadowslip can provide a cheap relocation effect as Anemocentaurs heavily benefit from. [[Hepliaklqana]] '''has significant antisynergies with this build''', as Stampede won't start if the ancestor is in the way of enemies and the ancestor will usually just stand between you and your enemies- [[Okawaru]], on the other hand, is perfectly fine as a default.&lt;br /&gt;
* '''East Wind''': The short-range effect from this wind mostly benefits from leaning into short-range spells like [[Irradiate]], and the species' +2 [[Air Magic]] apt to cast [[Static Discharge]] / [[Arcjolt]] / [[Chain Lightning]] up close. [[Iskenderun's Mystic Blast]] can provide space to start stampeding out of bad positioning, and mid-level Translocations like [[Gell's Gavotte]] can significantly help with both irresistable damage and escaping.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;left&amp;quot; widths=&amp;quot;425px&amp;quot; heights=&amp;quot;252px&amp;quot; mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:North Wind escape.gif|thumb|left|Stampede's extra movements and pushback can escape to staircases and split up enemies.&lt;br /&gt;
File:North Wind pivots.gif|thumb|right|You can also pivot back and forth in place to deal with multiple monsters, repeatedly ministunning both while getting the beneficial effects of your particular wind.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;left&amp;quot; widths=&amp;quot;425px&amp;quot; heights=&amp;quot;252px&amp;quot; mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:West Wind Knockback.gif|thumb|left|The West Wind allows repeatedly pushing back melee-only enemies between the spaces knocked back and the energy ministun knockback inflicts.&lt;br /&gt;
File:East Wind VFX.gif|thumb|right|The East Wind's debuff application applies both at the end of your turn and the start of your next turn, letting enemies move into its range.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The [http://en.wikipedia.org/wiki/Anemoi Anemoi] are the four Greek divine winds, occasionally depicted as either humans or horses. [http://en.wikipedia.org/wiki/Centaur Centaurs] are originally creatures from Greek mythology, half human and half horse. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.35|Anemocentaurs were added in [[0.35]] to replace [[Armataur]]s as the last [[Species]] replacement, due to repeatedly have their gimmicks replaced to use elsewhere (a rolling charge becoming [[Vhi's Electric Charge]], doubled potions becoming [[Oni]] doubled potion heal and the [[double potion durations]] mutation), and a severe lack of popularity partially attributed to their armadillo flavour.}}&lt;br /&gt;
&lt;br /&gt;
{{species}}&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Anemocentaur&amp;diff=85516</id>
		<title>Anemocentaur</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Anemocentaur&amp;diff=85516"/>
				<updated>2026-02-24T21:43:20Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: More Hep mentions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version035}}&lt;br /&gt;
{{flavour|Anemocentaurs are hardy hybrids with the lower body of a horse and the torso of a human. Distant descendants of the Four Winds, they can stampede swiftly towards enemies in battle and trample entire groups of them backward. As they become more experienced, one of the Four Winds will further augment their combat prowess based on the skills they have trained the most.&lt;br /&gt;
&lt;br /&gt;
Their lineage gives them an excellent affinity for air and translocations magic as well as invocations. Their defensive aptitudes are solid, though their size impairs their evasion and unusual body shape reduces the benefit they get from heavy armour. They learn many other skills slowly, but the strength of their winds make them a force to be reckoned with nonetheless.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
&lt;br /&gt;
*Anemocentaurs are hybrids, half-horse and half-human:&lt;br /&gt;
**'''[[Deformed|Deformed Body]]''': Centaurs get -40% base AC from [[body armour]] and[[Armour]] skill, though they still get the full benefits of any armour enchantment.&lt;br /&gt;
**'''Large body, medium torso''': Anemocentaurs get a mild [[EV]] penalty, due to their [[Size#Hybrids|size]].&lt;br /&gt;
***Anemocentaurs are large enough to receive no attack penalties or movement speed penalties while standing in [[shallow water]].&lt;br /&gt;
**Anemocentaurs can equip [[barding]]s, but not [[boots]].&lt;br /&gt;
**'''[[Hooves]] 3''': Anemocentaurs have a kick [[auxiliary attack]] with base damage 10 and a trigger chance that scales from 52% at [[XL]] 1 to 96% at XL 27.&lt;br /&gt;
*'''[[Rampaging|Rampage]]''': Anemocentaurs have innate rampaging, allowing them to move two tiles at a time towards enemies, or to automatically hit one space away while moving towards them while inflicting 5 [[Energy_randomisation|energy]] of a ministun.&lt;br /&gt;
**'''Stampede 1''': After rampaging forward (with or without an enemy to hit), you get the '''Stampede''' status, which {trample}s adjacent enemies with you when you attack (pushing back a whole line of enemies if necessary). You keep this status by rampaging or stampeding (including changing directions to rampage or stampede towards other targets), and lose it when doing any other actions (except when casting spells with the East Wind), or if a stampede attack can't push back an adjacent enemy (due to e.g. walls or [[deep water]]).&lt;br /&gt;
&lt;br /&gt;
Anemocentaurs have a base [[Strength]] of 9, [[Intelligence]] of 7, and [[Dexterity]] of 7 (before [[Background]] modifiers).&lt;br /&gt;
&lt;br /&gt;
===The Four Winds===&lt;br /&gt;
At XL 5, anemocentaurs get the second level of their Stampede mutation and become the embodiment of one of the four winds, based on their highest base skill.&lt;br /&gt;
* '''North Wind''': [[Unarmed Combat]] and all melee weapon skills besides Short Blades ([[Maces and Flails]], [[Axes]], [[Polearms]], [[Staves]], [[Long Blades]]).&lt;br /&gt;
* '''South Wind''': [[Short Blades]] or [[Stealth]] skill.&lt;br /&gt;
* '''West Wind''': [[Ranged Weapons]] skill.&lt;br /&gt;
* '''East Wind''' All magic skills besides Spellcasting ([[Conjurations]], [[Hexes]], [[Summonings]], [[Necromancy]], [[Forgecraft]], [[Translocations]], [[Alchemy]], [[Fire Magic]], [[Ice Magic]], [[Air Magic]], [[Earth Magic]]).&lt;br /&gt;
&lt;br /&gt;
([[Fighting]], [[Armour]], [[Dodging]], [[Shields]], [[Throwing]], [[Spellcasting]], [[Invocations]], and [[Evocations]] don't affect one's Wind alignment. If you have only these skills (by e.g. starting as an [[Artificer]] or rolling strangely with a [[Wanderer]]), you will get the North Wind.)&lt;br /&gt;
&lt;br /&gt;
One's wind alignment changes with whichever is the highest at any given time, and locks in at whatever tracked skill first reaches the max of 27.&lt;br /&gt;
&lt;br /&gt;
These winds each have different effects:&lt;br /&gt;
&lt;br /&gt;
* '''North Wind's Embodiment''': The &amp;quot;melee&amp;quot; wind. While have the Stampede status, 70% of the damage you take is converted into an '''Indomitable''' status (displayed as e.g. {{LightBlue|Indom (4)}}), and your regeneration increases (scaled to your max health) to recover that much lost health over the next several turns.&lt;br /&gt;
* '''South Wind's Embodiment''':  The &amp;quot;stabber&amp;quot; wind. While you rampage and have the Stampede status, you have +50% stealth, and any successful stabs gives you a {{LightBlue|Tailwind}} status for a few turns. This status makes your next rampage movement / attack (but not stampede attacks!) instant, and can be regained immediately with another stab. (Thus, you can chain between stabbing targets if they're properly spaced out.)&lt;br /&gt;
* '''East Wind's Embodiment''': The &amp;quot;caster&amp;quot; wind. Whenever you rampage or Stampede, you regain a small percent of max mp and apply the {{blue|Exposed}} debuff two spaces around your new position. (This leaves behind a rainy vfx display afterwards highlighting the affected area, which is solely visual and has no other effects). This debuff makes enemies take +35% damage from non-attack sources of damage (except poison), have -30 [[Willpower]] (after [[Vulnerability_(status_effect)|Vulnerability]] but before [[guile|orbs of guile]] apply), and increases the accuracy of non-ranged-weapon beams aimed against them. Also, casting or [[Channeling spell|channeling]] spells maintains your Stampede status (but doesn't apply any additional Exposed stacks).&lt;br /&gt;
* '''West Wind's Embodiment''': The &amp;quot;ranged&amp;quot; wind. When wielding a ranged weapon, rampaging or Stampeding towards enemies pushes those enemies in a line back 1 to 2 spaces (which makes them lose 4 to 9 [[Energy_randomisation|energy]]), and fire a penetrating +33% damage shot at movement speed. This builds up to 5 {{LightBlue|Salvo}} charges, letting ''non-rampage non-stampede'' normal shots fire at up to 5 additional targets with an unobstructed line of fire to (i.e. never in a way that would hit the same target repeatedly).&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Warriors:''' [[Gladiator]], [[Hunter]], [[Brigand]]&lt;br /&gt;
*'''Mages:''' [[Conjurer]], [[Fire Elementalist]], [[Air Elementalist]]&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 to a random stat every 4 levels.&lt;br /&gt;
*10% more [[HP]] than average.&lt;br /&gt;
*+3 [[willpower]] per level.&lt;br /&gt;
*Upon reaching XL 5, gain the second level of the Stampede mutation, getting the ability to embody one of the four winds.&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Anemocentaurs start with the skills and equipment listed for their background.&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Moderate}}&lt;br /&gt;
&lt;br /&gt;
Anemocentaurs are a species with passable-to-mediocre apts that encourage reckless play with entirely unique mechanics. They regularly have to play a bit cautiously before they reach XL 5, but after reaching that point, understanding when and how to Stampede with the right wind as corresponds to starting [[background]]s, early item drops, and early [[god]] finds can let them parallel or surpass many other species' gimmicks. If you don't plan for when things go wrong, however, you'll end up surrounded without any ability to escape, making them much more easy to die with than many other non-frail species.&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Anemocentaur}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*At the start of the game, before getting any wind embodiment, you're somewhat mediocre compared to most species- the 10% HP somewhat makes up for the AC and EV penalty, as does Hooves 3, but your apts are otherwise mediocre and you don't have total upsides. Play somewhat cautiously, and make judicious use of [[exclusion]]s for early threats like D:1 [[jackal]] bands, D:2 [[adder]]s and [[Gnoll_(monster)|gnolls]] until you can reach XL 5.&lt;br /&gt;
*Despite starting with more Strength than Dexterity by default, most Anemocentaurs want their defenses to be from their Dodging rather than Armour, as reflects their respective +1 and +0 apts. The Deformed Body penalty is always ~40% of one's base armour AC, compared to taking an initial 25% EV penalty that decreases to about ~9% after investing into Dex and Dodging. They'll still want [[barding]]s despite the EV penalty, though, as the AC from a fully enchanted barding more than makes up for -2 EV.&lt;br /&gt;
*Stampedes can turn around varying angles and even fully pivot back and forth in place depending on the proximity and positioning of other monsters. This allows escaping despite being completely surrounded by other enemies if the Stampede is already active, or dancing back and forth between two opposite targets to only be hit by one at a time while getting Stampede wind benefits.&lt;br /&gt;
*[[Translocations]] spells are even more valuable than they are for most species, between escaping bad situations post-Stampede and helping set up new Stampedes. Other relocation effects like the [[Wu Jian Council]]'s Serpent's Lash and [[Dithmenos]]'s Shadowslip are also quite valuable for this reason.&lt;br /&gt;
** [[Vhi's Electric Charge]] and [[Gell's Gavotte]] do '''not''' set up Stampede, even if they were lined up properly otherwise.&lt;br /&gt;
** [[Hepliaklqana]]'s provided ancestor regularly gets in the way of Stampede charges, but judicious Transference usage and micromanagement can reposition both it and yourself as needed, and one can also freely Stampede while the ancestor is on their revival cooldown.&lt;br /&gt;
===Four Winds Strategy===&lt;br /&gt;
One's wind embodiment is flexible for a reason: depending on early gear drops or [[god]] altars, one can pivot between differing builds as is needed, and shouldn't force any individual one if it feels insufficient for one's need.&lt;br /&gt;
* '''''North Wind''''': Despite the Indomitable status regenerating more one's health much higher than most other sources, most earlygame anemocentaurs are fairly less sturdy than other melee-specialist species due to their Deformed Body penalties. Relying on the stampede effect before reaching midgame on heavy armour Anemocentaurs can be quite risky, and requires decent equipment luck or a large amount of unique risk-analysis experience- skilling to invest more in defenses than offenses overall is most likely safer for newcomers, and one can still somewhat rely on corridors and chokepoints once you find your barding.&lt;br /&gt;
** Due to getting higher dividends from Dodging over Armour, focusing on light armour with the [[Dexterity]] scaling of [[Long Blades]] can be much safer than relying on e.g. the cleaving of [[Axes]].&lt;br /&gt;
* '''''South Wind''''': Stampeding attacks attack significantly slower than most [[Short Blade]]s [[Weapon_speed#Useful_Info|mindelay]], so stampeding forward with this wind's effect shouldn't be prioritized outside of given [[stab]]ing situations- fortunately, Hooves 3 powers up Short Blades significantly, and the Stealth bonus + rampage can help set up more stabs. Still, as with most stabbing characters, it's not possible nor safe to always go in for sleep stabs without back-up support from Gods or spells like [[Hexes]] and [[Mephitic Cloud]]- stabbing is about randomly reducing the total number of encounters in the game to save consumables for other situations, rather than being the majority of a character's strategy.&lt;br /&gt;
** Remember that the Tailwind buff for successfully stabbing during a rampage doesn't wear off immediately, so if you need to e.g. prepare [[Confusing Touch]] or shift a square before lining up another rampage stab, it's probably safer to do so.&lt;br /&gt;
**''Stabbing god interactions'': [[Uskayaw]]'s Solo Time paralysis can set up a chain reaction of stabs, the [[Wu Jian Council]] provides both relocation and additional Whirlwind stabs, and [[Dithmenos]] allows setting the wind up constantly through Shadowslip distraction stabs. (You can push back shadow mimics behind a target while Stampeding if necessary.)&lt;br /&gt;
**''Short Blades equipment'': Investing heavily into Short Blades for a [[quick blade]] scales well off of the [[aux attack]] and provides a back-up strategy of traditional melee combat when Stabbing won't work. [[Lupine talisman]]s provide both [[Slay]]ing and stab opportunities, though Bestial Takedown doesn't count for Stampeding itself, and the form melds bardings. [[Blade talisman]]s provide two additional aux attacks and notable SH with the right equipment, though they require significant investment. &lt;br /&gt;
** Without a strong short blade to invest in, one can invest in the +2 Stealth apt over e.g. the -1 Hexes apt to preserve the wind, or pivot out of it entirely with a choice of a different god. The East Wind gained from training Hexes higher can still help Hexes anyway.&lt;br /&gt;
* '''''West Wind''''': Between the knockback's spacing and knockback's innate ministun, many melee-only enemies can be juggled with the wind plus walking back even without particularly large spaces to work with, and the penetration effect + Salvo charges can deal with groups as Ranged Weapons otherwise have to reach into spells or [[artefact]]s to manage. Remember that monsters will line up onto the nearest compass direction when walking towards you.&lt;br /&gt;
** [[Dimensional Bullseye]] combos very well with Salvo, as every additional shot will also get a free hit on whatever the spell targets.&lt;br /&gt;
** Due to always firing at movement speed, [[arbalest]]s and [[hand cannon]]s, which stop at 1.0 delay, are more attractive than usual, though [[Longbow]]s still function fine when not stampeding.&lt;br /&gt;
** ''Ranged gods interactions'': You can still stampede through plants with [[Fedhas]], who can thus provide briars to hide behind for Salvo shots, alongside the usual [[ballistomycete]] benefits. [[Dithmenos]]'s shadow mimic spawns randomly near an enemy when firing ranged weapons, so it usually won't (but sometimes will) block Stampede line-ups, and Shadowslip can provide a cheap relocation effect as Anemocentaurs heavily benefit from. [[Hepliaklqana]] '''has significant antisynergies with this build'', as Stampede won't start if the ancestor is in the way of enemies and the ancestor will usually just stand between you and your enemies- [[Okawaru]], on the other hand, is perfectly fine as a default.&lt;br /&gt;
* '''East Wind''': The short-range effect from this wind mostly benefits from leaning into short-range spells like [[Irradiate]], and the species' +2 [[Air Magic]] apt to cast [[Static Discharge]] / [[Arcjolt]] / [[Chain Lightning]] up close. [[Iskenderun's Mystic Blast]] can provide space to start stampeding out of bad positioning, and mid-level Translocations like [[Gell's Gavotte]] can significantly help with both irresistable damage and escaping.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;left&amp;quot; widths=&amp;quot;425px&amp;quot; heights=&amp;quot;252px&amp;quot; mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:North Wind escape.gif|thumb|left|Stampede's extra movements and pushback can escape to staircases and split up enemies.&lt;br /&gt;
File:North Wind pivots.gif|thumb|right|You can also pivot back and forth in place to deal with multiple monsters, repeatedly ministunning both while getting the beneficial effects of your particular wind.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;left&amp;quot; widths=&amp;quot;425px&amp;quot; heights=&amp;quot;252px&amp;quot; mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:West Wind Knockback.gif|thumb|left|The West Wind allows repeatedly pushing back melee-only enemies between the spaces knocked back and the energy ministun knockback inflicts.&lt;br /&gt;
File:East Wind VFX.gif|thumb|right|The East Wind's debuff application applies both at the end of your turn and the start of your next turn, letting enemies move into range.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The [http://en.wikipedia.org/wiki/Anemoi Anemoi] are the four Greek divine winds, occasionally depicted as either humans or horses. [http://en.wikipedia.org/wiki/Centaur Centaurs] are originally creatures from Greek mythology, half human and half horse. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.35|Anemocentaurs were added in [[0.35]] to replace [[Armataur]]s as the last [[Species]] replacement, due to repeatedly have their gimmicks replaced to use elsewhere (a rolling charge becoming [[Vhi's Electric Charge]], doubled potions becoming [[Oni]] doubled potion heal and the [[double potion durations]] mutation), and a severe lack of popularity partially attributed to their armadillo flavour.}}&lt;br /&gt;
&lt;br /&gt;
{{species}}&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Anemocentaur&amp;diff=85515</id>
		<title>Anemocentaur</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Anemocentaur&amp;diff=85515"/>
				<updated>2026-02-24T21:38:54Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Quick hooves description adjustment and some ranged god tweaks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version035}}&lt;br /&gt;
{{flavour|Anemocentaurs are hardy hybrids with the lower body of a horse and the torso of a human. Distant descendants of the Four Winds, they can stampede swiftly towards enemies in battle and trample entire groups of them backward. As they become more experienced, one of the Four Winds will further augment their combat prowess based on the skills they have trained the most.&lt;br /&gt;
&lt;br /&gt;
Their lineage gives them an excellent affinity for air and translocations magic as well as invocations. Their defensive aptitudes are solid, though their size impairs their evasion and unusual body shape reduces the benefit they get from heavy armour. They learn many other skills slowly, but the strength of their winds make them a force to be reckoned with nonetheless.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
&lt;br /&gt;
*Anemocentaurs are hybrids, half-horse and half-human:&lt;br /&gt;
**'''[[Deformed|Deformed Body]]''': Centaurs get -40% base AC from [[body armour]] and[[Armour]] skill, though they still get the full benefits of any armour enchantment.&lt;br /&gt;
**'''Large body, medium torso''': Anemocentaurs get a mild [[EV]] penalty, due to their [[Size#Hybrids|size]].&lt;br /&gt;
***Anemocentaurs are large enough to receive no attack penalties or movement speed penalties while standing in [[shallow water]].&lt;br /&gt;
**Anemocentaurs can equip [[barding]]s, but not [[boots]].&lt;br /&gt;
**'''[[Hooves]] 3''': Anemocentaurs have a kick [[auxiliary attack]] with base damage 10 and a trigger chance that scales from 52% at [[XL]] 1 to 96% at XL 27.&lt;br /&gt;
*'''[[Rampaging|Rampage]]''': Anemocentaurs have innate rampaging, allowing them to move two tiles at a time towards enemies, or to automatically hit one space away while moving towards them while inflicting 5 [[Energy_randomisation|energy]] of a ministun.&lt;br /&gt;
**'''Stampede 1''': After rampaging forward (with or without an enemy to hit), you get the '''Stampede''' status, which {trample}s adjacent enemies with you when you attack (pushing back a whole line of enemies if necessary). You keep this status by rampaging or stampeding (including changing directions to rampage or stampede towards other targets), and lose it when doing any other actions (except when casting spells with the East Wind), or if a stampede attack can't push back an adjacent enemy (due to e.g. walls or [[deep water]]).&lt;br /&gt;
&lt;br /&gt;
Anemocentaurs have a base [[Strength]] of 9, [[Intelligence]] of 7, and [[Dexterity]] of 7 (before [[Background]] modifiers).&lt;br /&gt;
&lt;br /&gt;
===The Four Winds===&lt;br /&gt;
At XL 5, anemocentaurs get the second level of their Stampede mutation and become the embodiment of one of the four winds, based on their highest base skill.&lt;br /&gt;
* '''North Wind''': [[Unarmed Combat]] and all melee weapon skills besides Short Blades ([[Maces and Flails]], [[Axes]], [[Polearms]], [[Staves]], [[Long Blades]]).&lt;br /&gt;
* '''South Wind''': [[Short Blades]] or [[Stealth]] skill.&lt;br /&gt;
* '''West Wind''': [[Ranged Weapons]] skill.&lt;br /&gt;
* '''East Wind''' All magic skills besides Spellcasting ([[Conjurations]], [[Hexes]], [[Summonings]], [[Necromancy]], [[Forgecraft]], [[Translocations]], [[Alchemy]], [[Fire Magic]], [[Ice Magic]], [[Air Magic]], [[Earth Magic]]).&lt;br /&gt;
&lt;br /&gt;
([[Fighting]], [[Armour]], [[Dodging]], [[Shields]], [[Throwing]], [[Spellcasting]], [[Invocations]], and [[Evocations]] don't affect one's Wind alignment. If you have only these skills (by e.g. starting as an [[Artificer]] or rolling strangely with a [[Wanderer]]), you will get the North Wind.)&lt;br /&gt;
&lt;br /&gt;
One's wind alignment changes with whichever is the highest at any given time, and locks in at whatever tracked skill first reaches the max of 27.&lt;br /&gt;
&lt;br /&gt;
These winds each have different effects:&lt;br /&gt;
&lt;br /&gt;
* '''North Wind's Embodiment''': The &amp;quot;melee&amp;quot; wind. While have the Stampede status, 70% of the damage you take is converted into an '''Indomitable''' status (displayed as e.g. {{LightBlue|Indom (4)}}), and your regeneration increases (scaled to your max health) to recover that much lost health over the next several turns.&lt;br /&gt;
* '''South Wind's Embodiment''':  The &amp;quot;stabber&amp;quot; wind. While you rampage and have the Stampede status, you have +50% stealth, and any successful stabs gives you a {{LightBlue|Tailwind}} status for a few turns. This status makes your next rampage movement / attack (but not stampede attacks!) instant, and can be regained immediately with another stab. (Thus, you can chain between stabbing targets if they're properly spaced out.)&lt;br /&gt;
* '''East Wind's Embodiment''': The &amp;quot;caster&amp;quot; wind. Whenever you rampage or Stampede, you regain a small percent of max mp and apply the {{blue|Exposed}} debuff two spaces around your new position. (This leaves behind a rainy vfx display afterwards highlighting the affected area, which is solely visual and has no other effects). This debuff makes enemies take +35% damage from non-attack sources of damage (except poison), have -30 [[Willpower]] (after [[Vulnerability_(status_effect)|Vulnerability]] but before [[guile|orbs of guile]] apply), and increases the accuracy of non-ranged-weapon beams aimed against them. Also, casting or [[Channeling spell|channeling]] spells maintains your Stampede status (but doesn't apply any additional Exposed stacks).&lt;br /&gt;
* '''West Wind's Embodiment''': The &amp;quot;ranged&amp;quot; wind. When wielding a ranged weapon, rampaging or Stampeding towards enemies pushes those enemies in a line back 1 to 2 spaces (which makes them lose 4 to 9 [[Energy_randomisation|energy]]), and fire a penetrating +33% damage shot at movement speed. This builds up to 5 {{LightBlue|Salvo}} charges, letting ''non-rampage non-stampede'' normal shots fire at up to 5 additional targets with an unobstructed line of fire to (i.e. never in a way that would hit the same target repeatedly).&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Warriors:''' [[Gladiator]], [[Hunter]], [[Brigand]]&lt;br /&gt;
*'''Mages:''' [[Conjurer]], [[Fire Elementalist]], [[Air Elementalist]]&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 to a random stat every 4 levels.&lt;br /&gt;
*10% more [[HP]] than average.&lt;br /&gt;
*+3 [[willpower]] per level.&lt;br /&gt;
*Upon reaching XL 5, gain the second level of the Stampede mutation, getting the ability to embody one of the four winds.&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Anemocentaurs start with the skills and equipment listed for their background.&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Moderate}}&lt;br /&gt;
&lt;br /&gt;
Anemocentaurs are a species with passable-to-mediocre apts that encourage reckless play with entirely unique mechanics. They regularly have to play a bit cautiously before they reach XL 5, but after reaching that point, understanding when and how to Stampede with the right wind as corresponds to starting [[background]]s, early item drops, and early [[god]] finds can let them parallel or surpass many other species' gimmicks. If you don't plan for when things go wrong, however, you'll end up surrounded without any ability to escape, making them much more easy to die with than many other non-frail species.&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Anemocentaur}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*At the start of the game, before getting any wind embodiment, you're somewhat mediocre compared to most species- the 10% HP somewhat makes up for the AC and EV penalty, as does Hooves 3, but your apts are otherwise mediocre and you don't have total upsides. Play somewhat cautiously, and make judicious use of [[exclusion]]s for early threats like D:1 [[jackal]] bands, D:2 [[adder]]s and [[Gnoll_(monster)|gnolls]] until you can reach XL 5.&lt;br /&gt;
*Despite starting with more Strength than Dexterity by default, most Anemocentaurs want their defenses to be from their Dodging rather than Armour, as reflects their respective +1 and +0 apts. The Deformed Body penalty is always ~40% of one's base armour AC, compared to taking an initial 25% EV penalty that decreases to about ~9% after investing into Dex and Dodging. They'll still want [[barding]]s despite the EV penalty, though, as the AC from a fully enchanted barding more than makes up for -2 EV.&lt;br /&gt;
*Stampedes can turn around varying angles and even fully pivot back and forth in place depending on the proximity and positioning of other monsters. This allows escaping despite being completely surrounded by other enemies if the Stampede is already active, or dancing back and forth between two opposite targets to only be hit by one at a time while getting Stampede wind benefits.&lt;br /&gt;
*[[Translocations]] spells are even more valuable than they are for most species, between escaping bad situations post-Stampede and helping set up new Stampedes. Other relocation effects like the [[Wu Jian Council]]'s Serpent's Lash and [[Dithmenos]]'s Shadowslip are also quite valuable for this reason.&lt;br /&gt;
** [[Vhi's Electric Charge]] and [[Gell's Gavotte]] do '''not''' set up Stampede, even if they were lined up properly otherwise.&lt;br /&gt;
&lt;br /&gt;
===Four Winds Strategy===&lt;br /&gt;
One's wind embodiment is flexible for a reason: depending on early gear drops or [[god]] altars, one can pivot between differing builds as is needed, and shouldn't force any individual one if it feels insufficient for one's need.&lt;br /&gt;
* '''''North Wind''''': Despite the Indomitable status regenerating more one's health much higher than most other sources, most earlygame anemocentaurs are fairly less sturdy than other melee-specialist species due to their Deformed Body penalties. Relying on the stampede effect before reaching midgame on heavy armour Anemocentaurs can be quite risky, and requires decent equipment luck or a large amount of unique risk-analysis experience- skilling to invest more in defenses than offenses overall is most likely safer for newcomers, and one can still somewhat rely on corridors and chokepoints once you find your barding.&lt;br /&gt;
** Due to getting higher dividends from Dodging over Armour, focusing on light armour with the [[Dexterity]] scaling of [[Long Blades]] can be much safer than relying on e.g. the cleaving of [[Axes]].&lt;br /&gt;
* '''''South Wind''''': Stampeding attacks attack significantly slower than most [[Short Blade]]s [[Weapon_speed#Useful_Info|mindelay]], so stampeding forward with this wind's effect shouldn't be prioritized outside of given [[stab]]ing situations- fortunately, Hooves 3 powers up Short Blades significantly, and the Stealth bonus + rampage can help set up more stabs. Still, as with most stabbing characters, it's not possible nor safe to always go in for sleep stabs without back-up support from Gods or spells like [[Hexes]] and [[Mephitic Cloud]]- stabbing is about randomly reducing the total number of encounters in the game to save consumables for other situations, rather than being the majority of a character's strategy.&lt;br /&gt;
** Remember that the Tailwind buff for successfully stabbing during a rampage doesn't wear off immediately, so if you need to e.g. prepare [[Confusing Touch]] or shift a square before lining up another rampage stab, it's probably safer to do so.&lt;br /&gt;
**''Stabbing god interactions'': [[Uskayaw]]'s Solo Time paralysis can set up a chain reaction of stabs, the [[Wu Jian Council]] provides both relocation and additional Whirlwind stabs, and [[Dithmenos]] allows setting the wind up constantly through Shadowslip distraction stabs. (You can push back shadow mimics behind a target while Stampeding if necessary.)&lt;br /&gt;
**''Short Blades equipment'': Investing heavily into Short Blades for a [[quick blade]] scales well off of the [[aux attack]] and provides a back-up strategy of traditional melee combat when Stabbing won't work. [[Lupine talisman]]s provide both [[Slay]]ing and stab opportunities, though Bestial Takedown doesn't count for Stampeding itself, and the form melds bardings. [[Blade talisman]]s provide two additional aux attacks and notable SH with the right equipment, though they require significant investment. &lt;br /&gt;
** Without a strong short blade to invest in, one can invest in the +2 Stealth apt over e.g. the -1 Hexes apt to preserve the wind, or pivot out of it entirely with a choice of a different god. The East Wind gained from training Hexes higher can still help Hexes anyway.&lt;br /&gt;
* '''''West Wind''''': Between the knockback's spacing and knockback's innate ministun, many melee-only enemies can be juggled with the wind plus walking back even without particularly large spaces to work with, and the penetration effect + Salvo charges can deal with groups as Ranged Weapons otherwise have to reach into spells or [[artefact]]s to manage. Remember that monsters will line up onto the nearest compass direction when walking towards you.&lt;br /&gt;
** [[Dimensional Bullseye]] combos very well with Salvo, as every additional shot will also get a free hit on whatever the spell targets.&lt;br /&gt;
** Due to always firing at movement speed, [[arbalest]]s and [[hand cannon]]s, which stop at 1.0 delay, are more attractive than usual, though [[Longbow]]s still function fine when not stampeding.&lt;br /&gt;
** ''Ranged gods interactions'': You can still stampede through plants with [[Fedhas]], who can thus provide briars to hide behind for Salvo shots, alongside the usual [[ballistomycete]] benefits. [[Dithmenos]]'s shadow mimic spawns randomly near an enemy when firing ranged weapons, so it usually won't (but sometimes will) block Stampede line-ups, and Shadowslip can provide a cheap relocation effect as Anemocentaurs heavily benefit from. [[Hepliaklqana]] '''has significant antisynergies with this build'', as Stampede won't start if the ancestor is in the way of enemies and the ancestor will usually just stand between you and your enemies- [[Okawaru]], on the other hand, is perfectly fine as a default.&lt;br /&gt;
* '''East Wind''': The short-range effect from this wind mostly benefits from leaning into short-range spells like [[Irradiate]], and the species' +2 [[Air Magic]] apt to cast [[Static Discharge]] / [[Arcjolt]] / [[Chain Lightning]] up close. [[Iskenderun's Mystic Blast]] can provide space to start stampeding out of bad positioning, and mid-level Translocations like [[Gell's Gavotte]] can significantly help with both irresistable damage and escaping.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;left&amp;quot; widths=&amp;quot;425px&amp;quot; heights=&amp;quot;252px&amp;quot; mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:North Wind escape.gif|thumb|left|Stampede's extra movements and pushback can escape to staircases and split up enemies.&lt;br /&gt;
File:North Wind pivots.gif|thumb|right|You can also pivot back and forth in place to deal with multiple monsters, repeatedly ministunning both while getting the beneficial effects of your particular wind.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;left&amp;quot; widths=&amp;quot;425px&amp;quot; heights=&amp;quot;252px&amp;quot; mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:West Wind Knockback.gif|thumb|left|The West Wind allows repeatedly pushing back melee-only enemies between the spaces knocked back and the energy ministun knockback inflicts.&lt;br /&gt;
File:East Wind VFX.gif|thumb|right|The East Wind's debuff application applies both at the end of your turn and the start of your next turn, letting enemies move into range.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The [http://en.wikipedia.org/wiki/Anemoi Anemoi] are the four Greek divine winds, occasionally depicted as either humans or horses. [http://en.wikipedia.org/wiki/Centaur Centaurs] are originally creatures from Greek mythology, half human and half horse. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.35|Anemocentaurs were added in [[0.35]] to replace [[Armataur]]s as the last [[Species]] replacement, due to repeatedly have their gimmicks replaced to use elsewhere (a rolling charge becoming [[Vhi's Electric Charge]], doubled potions becoming [[Oni]] doubled potion heal and the [[double potion durations]] mutation), and a severe lack of popularity partially attributed to their armadillo flavour.}}&lt;br /&gt;
&lt;br /&gt;
{{species}}&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Anemocentaur&amp;diff=85514</id>
		<title>Anemocentaur</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Anemocentaur&amp;diff=85514"/>
				<updated>2026-02-24T21:26:09Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Anemocentaur page written up. This is a lot more editorializing than most species pages in providing more strategy components, but people clearly would benefit from some advice, so...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version035}}&lt;br /&gt;
{{flavour|Anemocentaurs are hardy hybrids with the lower body of a horse and the torso of a human. Distant descendants of the Four Winds, they can stampede swiftly towards enemies in battle and trample entire groups of them backward. As they become more experienced, one of the Four Winds will further augment their combat prowess based on the skills they have trained the most.&lt;br /&gt;
&lt;br /&gt;
Their lineage gives them an excellent affinity for air and translocations magic as well as invocations. Their defensive aptitudes are solid, though their size impairs their evasion and unusual body shape reduces the benefit they get from heavy armour. They learn many other skills slowly, but the strength of their winds make them a force to be reckoned with nonetheless.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
&lt;br /&gt;
*Anemocentaurs are hybrids, half-horse and half-human:&lt;br /&gt;
**'''[[Deformed|Deformed Body]]''': Centaurs get -40% base AC from [[body armour]] and[[Armour]] skill, though they still get the full benefits of any armour enchantment.&lt;br /&gt;
**'''Large body, medium torso''': Anemocentaurs get a mild [[EV]] penalty, due to their [[Size#Hybrids|size]].&lt;br /&gt;
***Anemocentaurs are large enough to receive no attack penalties or movement speed penalties while standing in [[shallow water]].&lt;br /&gt;
**Anemocentaurs can equip [[barding]]s, but not [[boots]].&lt;br /&gt;
**'''[[Hooves]] 3''': Anemocentaurs have a kick [[auxiliary attack]] with base damage 10 and a trigger chance that goes from 52% to 96% with one's [[XL]].&lt;br /&gt;
*'''[[Rampaging|Rampage]]''': Anemocentaurs have innate rampaging, allowing them to move two tiles at a time towards enemies, or to automatically hit one space away while moving towards them while inflicting 5 [[Energy_randomisation|energy]] of a ministun.&lt;br /&gt;
**'''Stampede 1''': After rampaging forward (with or without an enemy to hit), you get the '''Stampede''' status, which {trample}s adjacent enemies with you when you attack (pushing back a whole line of enemies if necessary). You keep this status by rampaging or stampeding (including changing directions to rampage or stampede towards other targets), and lose it when doing any other actions (except when casting spells with the East Wind), or if a stampede attack can't push back an adjacent enemy (due to e.g. walls or [[deep water]]).&lt;br /&gt;
&lt;br /&gt;
Anemocentaurs have a base [[Strength]] of 9, [[Intelligence]] of 7, and [[Dexterity]] of 7 (before [[Background]] modifiers).&lt;br /&gt;
&lt;br /&gt;
===The Four Winds===&lt;br /&gt;
At XL 5, anemocentaurs get the second level of their Stampede mutation and become the embodiment of one of the four winds, based on their highest base skill.&lt;br /&gt;
* '''North Wind''': [[Unarmed Combat]] and all melee weapon skills besides Short Blades ([[Maces and Flails]], [[Axes]], [[Polearms]], [[Staves]], [[Long Blades]]).&lt;br /&gt;
* '''South Wind''': [[Short Blades]] or [[Stealth]] skill.&lt;br /&gt;
* '''West Wind''': [[Ranged Weapons]] skill.&lt;br /&gt;
* '''East Wind''' All magic skills besides Spellcasting ([[Conjurations]], [[Hexes]], [[Summonings]], [[Necromancy]], [[Forgecraft]], [[Translocations]], [[Alchemy]], [[Fire Magic]], [[Ice Magic]], [[Air Magic]], [[Earth Magic]]).&lt;br /&gt;
&lt;br /&gt;
([[Fighting]], [[Armour]], [[Dodging]], [[Shields]], [[Throwing]], [[Spellcasting]], [[Invocations]], and [[Evocations]] don't affect one's Wind alignment. If you have only these skills (by e.g. starting as an [[Artificer]] or rolling strangely with a [[Wanderer]]), you will get the North Wind.)&lt;br /&gt;
&lt;br /&gt;
One's wind alignment changes with whichever is the highest at any given time, and locks in at whatever tracked skill first reaches the max of 27.&lt;br /&gt;
&lt;br /&gt;
These winds each have different effects:&lt;br /&gt;
&lt;br /&gt;
* '''North Wind's Embodiment''': The &amp;quot;melee&amp;quot; wind. While have the Stampede status, 70% of the damage you take is converted into an '''Indomitable''' status (displayed as e.g. {{LightBlue|Indom (4)}}), and your regeneration increases (scaled to your max health) to recover that much lost health over the next several turns.&lt;br /&gt;
* '''South Wind's Embodiment''':  The &amp;quot;stabber&amp;quot; wind. While you rampage and have the Stampede status, you have +50% stealth, and any successful stabs gives you a {{LightBlue|Tailwind}} status for a few turns. This status makes your next rampage movement / attack (but not stampede attacks!) instant, and can be regained immediately with another stab. (Thus, you can chain between stabbing targets if they're properly spaced out.)&lt;br /&gt;
* '''East Wind's Embodiment''': The &amp;quot;caster&amp;quot; wind. Whenever you rampage or Stampede, you regain a small percent of max mp and apply the {{blue|Exposed}} debuff two spaces around your new position. (This leaves behind a rainy vfx display afterwards highlighting the affected area, which is solely visual and has no other effects). This debuff makes enemies take +35% damage from non-attack sources of damage (except poison), have -30 [[Willpower]] (after [[Vulnerability_(status_effect)|Vulnerability]] but before [[guile|orbs of guile]] apply), and increases the accuracy of non-ranged-weapon beams aimed against them. Also, casting or [[Channeling spell|channeling]] spells maintains your Stampede status (but doesn't apply any additional Exposed stacks).&lt;br /&gt;
* '''West Wind's Embodiment''': The &amp;quot;ranged&amp;quot; wind. When wielding a ranged weapon, rampaging or Stampeding towards enemies pushes those enemies in a line back 1 to 2 spaces (which makes them lose 4 to 9 [[Energy_randomisation|energy]]), and fire a penetrating +33% damage shot at movement speed. This builds up to 5 {{LightBlue|Salvo}} charges, letting ''non-rampage non-stampede'' normal shots fire at up to 5 additional targets with an unobstructed line of fire to (i.e. never in a way that would hit the same target repeatedly).&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Warriors:''' [[Gladiator]], [[Hunter]], [[Brigand]]&lt;br /&gt;
*'''Mages:''' [[Conjurer]], [[Fire Elementalist]], [[Air Elementalist]]&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 to a random stat every 4 levels.&lt;br /&gt;
*10% more [[HP]] than average.&lt;br /&gt;
*+3 [[willpower]] per level.&lt;br /&gt;
*Upon reaching XL 5, gain the second level of the Stampede mutation, getting the ability to embody one of the four winds.&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Anemocentaurs start with the skills and equipment listed for their background.&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
{{Moderate}}&lt;br /&gt;
&lt;br /&gt;
Anemocentaurs are a species with passable-to-mediocre apts that encourage reckless play with entirely unique mechanics. They regularly have to play a bit cautiously before they reach XL 5, but after reaching that point, understanding when and how to Stampede with the right wind as corresponds to starting [[background]]s, early item drops, and early [[god]] finds can let them parallel or surpass many other species' gimmicks. If you don't plan for when things go wrong, however, you'll end up surrounded without any ability to escape, making them much more easy to die with than many other non-frail species.&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Anemocentaur}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*At the start of the game, before getting any wind embodiment, you're somewhat mediocre compared to most species- the 10% HP somewhat makes up for the AC and EV penalty, as does Hooves 3, but your apts are otherwise mediocre and you don't have total upsides. Play somewhat cautiously, and make judicious use of [[exclusion]]s for early threats like D:1 [[jackal]] bands, D:2 [[adder]]s and [[Gnoll_(monster)|gnolls]] until you can reach XL 5.&lt;br /&gt;
*Despite starting with more Strength than Dexterity by default, most Anemocentaurs want their defenses to be from their Dodging rather than Armour, as reflects their respective +1 and +0 apts. The Deformed Body penalty is always ~40% of one's base armour AC, compared to taking an initial 25% EV penalty that decreases to about ~9% after investing into Dex and Dodging. They'll still want [[barding]]s despite the EV penalty, though, as the AC from a fully enchanted barding more than makes up for -2 EV.&lt;br /&gt;
*Stampedes can turn around varying angles and even fully pivot back and forth in place depending on the proximity and positioning of other monsters. This allows escaping despite being completely surrounded by other enemies if the Stampede is already active, or dancing back and forth between two opposite targets to only be hit by one at a time while getting Stampede wind benefits.&lt;br /&gt;
*[[Translocations]] spells are even more valuable than they are for most species, between escaping bad situations post-Stampede and helping set up new Stampedes. Other relocation effects like the [[Wu Jian Council]]'s Serpent's Lash and [[Dithmenos]]'s Shadowslip are also quite valuable for this reason.&lt;br /&gt;
** [[Vhi's Electric Charge]] and [[Gell's Gavotte]] do '''not''' set up Stampede, even if they were lined up properly otherwise.&lt;br /&gt;
&lt;br /&gt;
===Four Winds Strategy===&lt;br /&gt;
One's wind embodiment is flexible for a reason: depending on early gear drops or [[god]] altars, one can pivot between differing builds as is needed, and shouldn't force any individual one if it feels insufficient for one's need.&lt;br /&gt;
* '''''North Wind''''': Despite the Indomitable status regenerating more one's health much higher than most other sources, most earlygame anemocentaurs are fairly less sturdy than other melee-specialist species due to their Deformed Body penalties. Relying on the stampede effect before reaching midgame on heavy armour Anemocentaurs can be quite risky, and requires decent equipment luck or a large amount of unique risk-analysis experience- skilling to invest more in defenses than offenses overall is most likely safer for newcomers, and one can still somewhat rely on corridors and chokepoints once you find your barding.&lt;br /&gt;
** Due to getting higher dividends from Dodging over Armour, focusing on light armour with the [[Dexterity]] scaling of [[Long Blades]] can be much safer than relying on e.g. the cleaving of [[Axes]].&lt;br /&gt;
* '''''South Wind''''': Stampeding attacks attack significantly slower than most [[Short Blade]]s [[Weapon_speed#Useful_Info|mindelay]], so stampeding forward with this wind's effect shouldn't be prioritized outside of given [[stab]]ing situations- fortunately, Hooves 3 powers up Short Blades significantly, and the Stealth bonus + rampage can help set up more stabs. Still, as with most stabbing characters, it's not possible nor safe to always go in for sleep stabs without back-up support from Gods or spells like [[Hexes]] and [[Mephitic Cloud]]- stabbing is about randomly reducing the total number of encounters in the game to save consumables for other situations, rather than being the majority of a character's strategy.&lt;br /&gt;
** Remember that the Tailwind buff for successfully stabbing during a rampage doesn't wear off immediately, so if you need to e.g. prepare [[Confusing Touch]] or shift a square before lining up another rampage stab, it's probably safer to do so.&lt;br /&gt;
**''Stabbing god interactions'': [[Uskayaw]]'s Solo Time paralysis can set up a chain reaction of stabs, the [[Wu Jian Council]] provides both relocation and additional Whirlwind stabs, and [[Dithmenos]] allows setting the wind up constantly through Shadowslip distraction stabs. (You can push back shadow mimics behind a target while Stampeding if necessary.)&lt;br /&gt;
**''Short Blades equipment'': Investing heavily into Short Blades for a [[quick blade]] scales well off of the [[aux attack]] and provides a back-up strategy of traditional melee combat when Stabbing won't work. [[Lupine talisman]]s provide both [[Slay]]ing and stab opportunities, though Bestial Takedown doesn't count for Stampeding itself, and the form melds bardings. [[Blade talisman]]s provide two additional aux attacks and notable SH with the right equipment, though they require significant investment. &lt;br /&gt;
** Without a strong short blade to invest in, one can invest in the +2 Stealth apt over e.g. the -1 Hexes apt to preserve the wind, or pivot out of it entirely with a choice of a different god. The East Wind gained from training Hexes higher can still help Hexes anyway.&lt;br /&gt;
* '''''West Wind''''': Between the knockback's spacing and knockback's innate ministun, many melee-only enemies can be juggled with the wind plus walking back even without particularly large spaces to work with, and the penetration effect + Salvo charges can deal with groups as Ranged Weapons otherwise have to reach into spells or [[artefact]]s to manage. Remember that monsters will line up onto the nearest compass direction when walking towards you.&lt;br /&gt;
** [[Dimensional Bullseye]] combos very well with Salvo, as every additional shot will also get a free hit on whatever the spell targets.&lt;br /&gt;
** Due to always firing at movement speed, [[arbalest]]s and [[hand cannon]]s, which stop at 1.0 delay, are more attractive than usual, though [[Longbow]]s still function fine when not stampeding.&lt;br /&gt;
** ''Ranged gods interactions'': You can still stampede through plants with [[Fedhas]], who can thus provide briars to hide behind for Salvo shots, alongside the usual [[ballistomycete]] benefits. [[Dithmenos]]'s shadow mimic spawns to the side of enemies when firing ranged weapons, so it won't block most Stampede effects, and Shadowslip can provide a cheap relocation effect as Anemocentaurs heavily benefit from. [[Hepliaklqana]] '''has significant antisynergies with this build'', as Stampede won't start if the ancestor is in the way of enemies- [[Okawaru]], on the other hand, is perfectly fine as a default.&lt;br /&gt;
* '''East Wind''': The short-range effect from this wind mostly benefits from leaning into short-range spells like [[Irradiate]], and the species' +2 [[Air Magic]] apt to cast [[Static Discharge]] / [[Arcjolt]] / [[Chain Lightning]] up close. [[Iskenderun's Mystic Blast]] can provide space to start stampeding out of bad positioning, and mid-level Translocations like [[Gell's Gavotte]] can significantly help with both irresistable damage and escaping.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;left&amp;quot; widths=&amp;quot;425px&amp;quot; heights=&amp;quot;252px&amp;quot; mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:North Wind escape.gif|thumb|left|Stampede's extra movements and pushback can escape to staircases and split up enemies.&lt;br /&gt;
File:North Wind pivots.gif|thumb|right|You can also pivot back and forth in place to deal with multiple monsters, repeatedly ministunning both while getting the beneficial effects of your particular wind.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;left&amp;quot; widths=&amp;quot;425px&amp;quot; heights=&amp;quot;252px&amp;quot; mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:West Wind Knockback.gif|thumb|left|The West Wind allows repeatedly pushing back melee-only enemies between the spaces knocked back and the energy ministun knockback inflicts.&lt;br /&gt;
File:East Wind VFX.gif|thumb|right|The East Wind's debuff application applies both at the end of your turn and the start of your next turn, letting enemies move into range.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The [http://en.wikipedia.org/wiki/Anemoi Anemoi] are the four Greek divine winds, occasionally depicted as either humans or horses. [http://en.wikipedia.org/wiki/Centaur Centaurs] are originally creatures from Greek mythology, half human and half horse. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.35|Anemocentaurs were added in [[0.35]] to replace [[Armataur]]s as the last [[Species]] replacement, due to repeatedly have their gimmicks replaced to use elsewhere (a rolling charge becoming [[Vhi's Electric Charge]], doubled potions becoming [[Oni]] doubled potion heal and the [[double potion durations]] mutation), and a severe lack of popularity partially attributed to their armadillo flavour.}}&lt;br /&gt;
&lt;br /&gt;
{{species}}&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:North_Wind_pivots.gif&amp;diff=85513</id>
		<title>File:North Wind pivots.gif</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:North_Wind_pivots.gif&amp;diff=85513"/>
				<updated>2026-02-24T21:20:19Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: A .gif of pivoting back and forth with Anemocentaur stampede to demonstrate maintaining given wind benefits while fighting two foes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A .gif of pivoting back and forth with Anemocentaur stampede to demonstrate maintaining given wind benefits while fighting two foes.&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:North_Wind_escape.gif&amp;diff=85512</id>
		<title>File:North Wind escape.gif</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:North_Wind_escape.gif&amp;diff=85512"/>
				<updated>2026-02-24T21:17:50Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: A .gif of using Stampede to escape to a staircase quickly, then turning around to kill the other monster anyway.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A .gif of using Stampede to escape to a staircase quickly, then turning around to kill the other monster anyway.&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:East_Wind_VFX.gif&amp;diff=85511</id>
		<title>File:East Wind VFX.gif</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:East_Wind_VFX.gif&amp;diff=85511"/>
				<updated>2026-02-24T20:56:44Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: A gif of the Anemocentaur east wind showing how it applies to enemies at end of your turn and the start of the next.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A gif of the Anemocentaur east wind showing how it applies to enemies at end of your turn and the start of the next.&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Template:Version035&amp;diff=85510</id>
		<title>Template:Version035</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Template:Version035&amp;diff=85510"/>
				<updated>2026-02-24T10:37:07Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Added according to the other templates.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|035}}&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:West_Wind_Knockback.gif&amp;diff=85509</id>
		<title>File:West Wind Knockback.gif</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:West_Wind_Knockback.gif&amp;diff=85509"/>
				<updated>2026-02-24T10:24:05Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: An example of knocking back even a fast moving melee monster early with Anemocentaur's West Wind.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An example of knocking back even a fast moving melee monster early with Anemocentaur's West Wind.&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Module:Table_of_species&amp;diff=85506</id>
		<title>Module:Table of species</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Module:Table_of_species&amp;diff=85506"/>
				<updated>2026-02-23T21:53:40Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Anemocentaur added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local m = {}&lt;br /&gt;
m[&amp;quot;Human&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Hu&amp;quot;,&lt;br /&gt;
  Strength = 8,&lt;br /&gt;
  Dexterity = 8,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Cinder Acolyte&amp;quot;,&lt;br /&gt;
    &amp;quot;Conjurer&amp;quot;,&lt;br /&gt;
    &amp;quot;Necromancer&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 0,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = 0,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Deep Elf&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;DE&amp;quot;,&lt;br /&gt;
  Strength = 5,&lt;br /&gt;
  Dexterity = 10,&lt;br /&gt;
  Intelligence = 12,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Hedge Wizard&amp;quot;,&lt;br /&gt;
    &amp;quot;Conjurer&amp;quot;,&lt;br /&gt;
    &amp;quot;Summoner&amp;quot;,&lt;br /&gt;
    &amp;quot;Necromancer&amp;quot;,&lt;br /&gt;
    &amp;quot;Fire Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Air Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Earth Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Alchemist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 4,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Hill Orc&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;HO&amp;quot;,&lt;br /&gt;
  Strength = 10,&lt;br /&gt;
  Dexterity = 6,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 5,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Fighter&amp;quot;,&lt;br /&gt;
    &amp;quot;Monk&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Abyssal Knight&amp;quot;,&lt;br /&gt;
    &amp;quot;Cinder Acolyte&amp;quot;,&lt;br /&gt;
    &amp;quot;Fire Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 0,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
  Obsolete = true&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Kobold&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Ko&amp;quot;,&lt;br /&gt;
  Strength = 5,&lt;br /&gt;
  Dexterity = 10,&lt;br /&gt;
  Intelligence = 9,&lt;br /&gt;
  Stat = 5,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Brigand&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Arcane Marksman&amp;quot;,&lt;br /&gt;
    &amp;quot;Enchanter&amp;quot;,&lt;br /&gt;
    &amp;quot;Conjurer&amp;quot;,&lt;br /&gt;
    &amp;quot;Summoner&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = 2,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Mummy&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Mu&amp;quot;,&lt;br /&gt;
  Strength = 11,&lt;br /&gt;
  Dexterity = 7,&lt;br /&gt;
  Intelligence = 7,&lt;br /&gt;
  Stat = 5,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Cinder Acolyte&amp;quot;,&lt;br /&gt;
    &amp;quot;Hedge Wizard&amp;quot;,&lt;br /&gt;
    &amp;quot;Conjurer&amp;quot;,&lt;br /&gt;
    &amp;quot;Necromancer&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Summoner&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 5,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -2,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Naga&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Na&amp;quot;,&lt;br /&gt;
  Strength = 10,&lt;br /&gt;
  Dexterity = 6,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Shapeshifter&amp;quot;,&lt;br /&gt;
    &amp;quot;Enchanter&amp;quot;,&lt;br /&gt;
    &amp;quot;Fire Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Warper&amp;quot;,&lt;br /&gt;
    &amp;quot;Hedge Wizard&amp;quot;,&lt;br /&gt;
    &amp;quot;Venom Mage&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 5,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 0,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ogre&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Og&amp;quot;,&lt;br /&gt;
  Strength = 11,&lt;br /&gt;
  Dexterity = 4,&lt;br /&gt;
  Intelligence = 9,&lt;br /&gt;
  Stat = 3,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Gladiator&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Cinder Acolyte&amp;quot;,&lt;br /&gt;
    &amp;quot;Hedge Wizard&amp;quot;,&lt;br /&gt;
    &amp;quot;Air Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Fire Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 4,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 0,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -3,&lt;br /&gt;
  },&lt;br /&gt;
  Obsolete = true,&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Oni&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;On&amp;quot;,&lt;br /&gt;
  Strength = 11,&lt;br /&gt;
  Dexterity = 4,&lt;br /&gt;
  Intelligence = 9,&lt;br /&gt;
  Stat = 3,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Gladiator&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Cinder Acolyte&amp;quot;,&lt;br /&gt;
    &amp;quot;Hedge Wizard&amp;quot;,&lt;br /&gt;
    &amp;quot;Air Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Fire Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 4,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 0,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = -2,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Troll&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Tr&amp;quot;,&lt;br /&gt;
  Strength = 15,&lt;br /&gt;
  Dexterity = 5,&lt;br /&gt;
  Intelligence = 4,&lt;br /&gt;
  Stat = 3,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Fighter&amp;quot;,&lt;br /&gt;
    &amp;quot;Gladiator&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Warper&amp;quot;,&lt;br /&gt;
    &amp;quot;Earth Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Hedge Wizard&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -4,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = -5,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -5,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -4,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -4,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -4,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -4,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -4,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -4,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Red Draconian&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Dr&amp;quot;,&lt;br /&gt;
  Strength = 10,&lt;br /&gt;
  Dexterity = 6,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;White Draconian&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Dr&amp;quot;,&lt;br /&gt;
  Strength = 10,&lt;br /&gt;
  Dexterity = 6,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Green Draconian&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Dr&amp;quot;,&lt;br /&gt;
  Strength = 10,&lt;br /&gt;
  Dexterity = 6,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Yellow Draconian&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Dr&amp;quot;,&lt;br /&gt;
  Strength = 10,&lt;br /&gt;
  Dexterity = 6,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Grey Draconian&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Dr&amp;quot;,&lt;br /&gt;
  Strength = 10,&lt;br /&gt;
  Dexterity = 6,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Black Draconian&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Dr&amp;quot;,&lt;br /&gt;
  Strength = 10,&lt;br /&gt;
  Dexterity = 6,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Purple Draconian&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Dr&amp;quot;,&lt;br /&gt;
  Strength = 10,&lt;br /&gt;
  Dexterity = 6,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
  },&lt;br /&gt;
  MR = 6,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Mottled Draconian&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Dr&amp;quot;,&lt;br /&gt;
  Strength = 10,&lt;br /&gt;
  Dexterity = 6,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
  Obsolete = true,&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Pale Draconian&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Dr&amp;quot;,&lt;br /&gt;
  Strength = 10,&lt;br /&gt;
  Dexterity = 6,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Draconian&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Dr&amp;quot;,&lt;br /&gt;
  Strength = 10,&lt;br /&gt;
  Dexterity = 6,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Shapeshifter&amp;quot;,&lt;br /&gt;
    &amp;quot;Conjurer&amp;quot;,&lt;br /&gt;
    &amp;quot;Fire Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Air Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Earth Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Alchemist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Demigod&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Dg&amp;quot;,&lt;br /&gt;
  Strength = 9,&lt;br /&gt;
  Dexterity = 9,&lt;br /&gt;
  Intelligence = 10,&lt;br /&gt;
  Stat = 28,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Shapeshifter&amp;quot;,&lt;br /&gt;
    &amp;quot;Conjurer&amp;quot;,&lt;br /&gt;
    &amp;quot;Fire Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Air Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Earth Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 4,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -2,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Spriggan&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Sp&amp;quot;,&lt;br /&gt;
  Strength = 4,&lt;br /&gt;
  Dexterity = 10,&lt;br /&gt;
  Intelligence = 9,&lt;br /&gt;
  Stat = 5,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Brigand&amp;quot;,&lt;br /&gt;
    &amp;quot;Artificer&amp;quot;,&lt;br /&gt;
    &amp;quot;Abyssal Knight&amp;quot;,&lt;br /&gt;
    &amp;quot;Warper&amp;quot;,&lt;br /&gt;
    &amp;quot;Enchanter&amp;quot;,&lt;br /&gt;
    &amp;quot;Conjurer&amp;quot;,&lt;br /&gt;
    &amp;quot;Earth Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Alchemist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 7,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = 0,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Minotaur&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Mi&amp;quot;,&lt;br /&gt;
  Strength = 12,&lt;br /&gt;
  Dexterity = 5,&lt;br /&gt;
  Intelligence = 5,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Fighter&amp;quot;,&lt;br /&gt;
    &amp;quot;Gladiator&amp;quot;,&lt;br /&gt;
    &amp;quot;Monk&amp;quot;,&lt;br /&gt;
    &amp;quot;Hunter&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Abyssal Knight&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -4,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -4,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -4,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = 1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Demonspawn&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Ds&amp;quot;,&lt;br /&gt;
  Strength = 8,&lt;br /&gt;
  Dexterity = 8,&lt;br /&gt;
  Intelligence = 9,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Gladiator&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Abyssal Knight&amp;quot;,&lt;br /&gt;
    &amp;quot;Hedge Wizard&amp;quot;,&lt;br /&gt;
    &amp;quot;Necromancer&amp;quot;,&lt;br /&gt;
    &amp;quot;Fire Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Venom Mage&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Ghoul&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Gh&amp;quot;,&lt;br /&gt;
  Strength = 11,&lt;br /&gt;
  Dexterity = 4,&lt;br /&gt;
  Intelligence = 7,&lt;br /&gt;
  Stat = 5,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Warper&amp;quot;,&lt;br /&gt;
    &amp;quot;Gladiator&amp;quot;,&lt;br /&gt;
    &amp;quot;Monk&amp;quot;,&lt;br /&gt;
    &amp;quot;Necromancer&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Earth Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 0,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
  Obsolete = true&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Tengu&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Te&amp;quot;,&lt;br /&gt;
  Strength = 8,&lt;br /&gt;
  Dexterity = 9,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Hedge Wizard&amp;quot;,&lt;br /&gt;
    &amp;quot;Conjurer&amp;quot;,&lt;br /&gt;
    &amp;quot;Summoner&amp;quot;,&lt;br /&gt;
    &amp;quot;Fire Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Air Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Venom Mage&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 0,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = 1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Merfolk&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Mf&amp;quot;,&lt;br /&gt;
  Strength = 8,&lt;br /&gt;
  Dexterity = 9,&lt;br /&gt;
  Intelligence = 7,&lt;br /&gt;
  Stat = 5,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Gladiator&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Shapeshifter&amp;quot;,&lt;br /&gt;
    &amp;quot;Summoner&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Venom Mage&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 0,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -2,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Vampire&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Vp&amp;quot;,&lt;br /&gt;
  Strength = 7,&lt;br /&gt;
  Dexterity = 9,&lt;br /&gt;
  Intelligence = 10,&lt;br /&gt;
  Stat = 5,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Gladiator&amp;quot;,&lt;br /&gt;
    &amp;quot;Brigand&amp;quot;,&lt;br /&gt;
    &amp;quot;Enchanter&amp;quot;,&lt;br /&gt;
    &amp;quot;Earth Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Necromancer&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 4,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -2,&lt;br /&gt;
  },&lt;br /&gt;
  Obsolete = true&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Deep Dwarf&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;DD&amp;quot;,&lt;br /&gt;
  Strength = 11,&lt;br /&gt;
  Dexterity = 8,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Fighter&amp;quot;,&lt;br /&gt;
    &amp;quot;Hunter&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Necromancer&amp;quot;,&lt;br /&gt;
    &amp;quot;Earth Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 6,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stabbing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Traps&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 3,&lt;br /&gt;
  },&lt;br /&gt;
  Obsolete = true,&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Felid&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Fe&amp;quot;,&lt;br /&gt;
  Strength = 4,&lt;br /&gt;
  Dexterity = 11,&lt;br /&gt;
  Intelligence = 11,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Enchanter&amp;quot;,&lt;br /&gt;
    &amp;quot;Shapeshifter&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Air Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Conjurer&amp;quot;,&lt;br /&gt;
    &amp;quot;Summoner&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 6,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = 2,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Octopode&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Op&amp;quot;,&lt;br /&gt;
  Strength = 7,&lt;br /&gt;
  Dexterity = 7,&lt;br /&gt;
  Intelligence = 10,&lt;br /&gt;
  Stat = 5,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Shapeshifter&amp;quot;,&lt;br /&gt;
    &amp;quot;Hedge Wizard&amp;quot;,&lt;br /&gt;
    &amp;quot;Conjurer&amp;quot;,&lt;br /&gt;
    &amp;quot;Brigand&amp;quot;,&lt;br /&gt;
    &amp;quot;Fire Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Earth Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Venom Mage&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 0,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = 0,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Gargoyle&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Gr&amp;quot;,&lt;br /&gt;
  Strength = 11,&lt;br /&gt;
  Dexterity = 5,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Fighter&amp;quot;,&lt;br /&gt;
    &amp;quot;Gladiator&amp;quot;,&lt;br /&gt;
    &amp;quot;Monk&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Fire Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Earth Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Venom Mage&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 0,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = 0,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Formicid&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Fo&amp;quot;,&lt;br /&gt;
  Strength = 12,&lt;br /&gt;
  Dexterity = 9,&lt;br /&gt;
  Intelligence = 7,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Fighter&amp;quot;,&lt;br /&gt;
    &amp;quot;Hunter&amp;quot;,&lt;br /&gt;
    &amp;quot;Abyssal Knight&amp;quot;,&lt;br /&gt;
    &amp;quot;Arcane Marksman&amp;quot;,&lt;br /&gt;
    &amp;quot;Earth Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Venom Mage&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 4,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = 0,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Vine Stalker&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;VS&amp;quot;,&lt;br /&gt;
  Strength = 10,&lt;br /&gt;
  Dexterity = 9,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Fighter&amp;quot;,&lt;br /&gt;
    &amp;quot;Brigand&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Enchanter&amp;quot;,&lt;br /&gt;
    &amp;quot;Conjurer&amp;quot;,&lt;br /&gt;
    &amp;quot;Necromancer&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 5,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 0,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Barachi&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Ba&amp;quot;,&lt;br /&gt;
  Strength = 9,&lt;br /&gt;
  Dexterity = 7,&lt;br /&gt;
  Intelligence = 8,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Fighter&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Warper&amp;quot;,&lt;br /&gt;
    &amp;quot;Arcane Marksman&amp;quot;,&lt;br /&gt;
    &amp;quot;Summoner&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 0,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = 0,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Gnoll&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Gn&amp;quot;,&lt;br /&gt;
  Strength = 7,&lt;br /&gt;
  Dexterity = 7,&lt;br /&gt;
  Intelligence = 7,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Cinder Acolyte&amp;quot;,&lt;br /&gt;
    &amp;quot;Warper&amp;quot;,&lt;br /&gt;
    &amp;quot;Arcane Marksman&amp;quot;,&lt;br /&gt;
    &amp;quot;Shapeshifter&amp;quot;,&lt;br /&gt;
    &amp;quot;Wanderer&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 0,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = 7,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 9,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = 8,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Palentonga&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Pa&amp;quot;,&lt;br /&gt;
  Strength = 13,&lt;br /&gt;
  Dexterity = 8,&lt;br /&gt;
  Intelligence = 5,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Fighter&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Abyssal Knight&amp;quot;,&lt;br /&gt;
    &amp;quot;Warper&amp;quot;,&lt;br /&gt;
    &amp;quot;Hedge Wizard&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -2,&lt;br /&gt;
  },&lt;br /&gt;
  Obsolete = true,&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Djinni&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Dj&amp;quot;,&lt;br /&gt;
  Strength = 7,&lt;br /&gt;
  Dexterity = 8,&lt;br /&gt;
  Intelligence = 9,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Gladiator&amp;quot;,&lt;br /&gt;
    &amp;quot;Shapeshifter&amp;quot;,&lt;br /&gt;
    &amp;quot;Hedge Wizard&amp;quot;,&lt;br /&gt;
    &amp;quot;Fire Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 4,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = 11,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 11,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 11,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 11,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 11,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 11,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 11,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 11,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 11,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 11,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 11,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 11,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 11,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = -2,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Meteoran&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Me&amp;quot;,&lt;br /&gt;
  Strength = 9,&lt;br /&gt;
  Dexterity = 9,&lt;br /&gt;
  Intelligence = 9,&lt;br /&gt;
  Stat = 3,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Fighter&amp;quot;,&lt;br /&gt;
    &amp;quot;Wanderer&amp;quot;,&lt;br /&gt;
    &amp;quot;Cinder Acolyte&amp;quot;,&lt;br /&gt;
    &amp;quot;Transmuter&amp;quot;,&lt;br /&gt;
    &amp;quot;Earth Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 5,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 2,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 2,&lt;br /&gt;
  },&lt;br /&gt;
  Obsolete = true,&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Armataur&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;At&amp;quot;,&lt;br /&gt;
  Strength = 13,&lt;br /&gt;
  Dexterity = 8,&lt;br /&gt;
  Intelligence = 5,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Fighter&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Warper&amp;quot;,&lt;br /&gt;
    &amp;quot;Hedge Wizard&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Halfling&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Ha&amp;quot;,&lt;br /&gt;
  Strength = 9,&lt;br /&gt;
  Dexterity = 9,&lt;br /&gt;
  Intelligence = 6,&lt;br /&gt;
  Stat = 5,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Fighter&amp;quot;,&lt;br /&gt;
    &amp;quot;Hunter&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Abyssal Knight&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Stabbing&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Traps&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = -4,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
  },&lt;br /&gt;
  Obsolete = true,&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Centaur&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Ce&amp;quot;,&lt;br /&gt;
  Strength = 10,&lt;br /&gt;
  Dexterity = 4,&lt;br /&gt;
  Intelligence = 7,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Fighter&amp;quot;,&lt;br /&gt;
    &amp;quot;Gladiator&amp;quot;,&lt;br /&gt;
    &amp;quot;Hunter&amp;quot;,&lt;br /&gt;
    &amp;quot;Warper&amp;quot;,&lt;br /&gt;
    &amp;quot;Arcane Marksman&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = -4,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Stabbing&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Traps&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = -1,&lt;br /&gt;
  },&lt;br /&gt;
  Obsolete = true,&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;High Elf&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;HE&amp;quot;,&lt;br /&gt;
  Strength = 7,&lt;br /&gt;
  Dexterity = 10,&lt;br /&gt;
  Intelligence = 11,&lt;br /&gt;
  Stat = 3,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Hunter&amp;quot;,&lt;br /&gt;
    &amp;quot;Skald&amp;quot;,&lt;br /&gt;
    &amp;quot;Wizard&amp;quot;,&lt;br /&gt;
    &amp;quot;Conjurer&amp;quot;,&lt;br /&gt;
    &amp;quot;Fire Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Air Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 4,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Stabbing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Traps&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 0,&lt;br /&gt;
  },&lt;br /&gt;
  Obsolete = true,&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Sludge Elf&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;SE&amp;quot;,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Fighter&amp;quot;,&lt;br /&gt;
    &amp;quot;Hunter&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Necromancer&amp;quot;,&lt;br /&gt;
    &amp;quot;Earth Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 4,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 0,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Stabbing&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Traps&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 1,&lt;br /&gt;
  },&lt;br /&gt;
  Obsolete = true,&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Mountain Dwarf&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;MD&amp;quot;,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Fighter&amp;quot;,&lt;br /&gt;
    &amp;quot;Monk&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Cinder Acolyte&amp;quot;,&lt;br /&gt;
    &amp;quot;Reaver&amp;quot;,&lt;br /&gt;
    &amp;quot;Fire Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 4,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 1,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Coglin&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Co&amp;quot;,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Gladiator&amp;quot;,&lt;br /&gt;
    &amp;quot;Brigand&amp;quot;,&lt;br /&gt;
    &amp;quot;Berserker&amp;quot;,&lt;br /&gt;
    &amp;quot;Artificer&amp;quot;,&lt;br /&gt;
    &amp;quot;Warper&amp;quot;,&lt;br /&gt;
    &amp;quot;Alchemist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 5,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 0,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = 3,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Poltergeist&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Po&amp;quot;,&lt;br /&gt;
  Strength = 4,&lt;br /&gt;
  Dexterity = 9,&lt;br /&gt;
  Intelligence = 10,&lt;br /&gt;
  Stat = 5,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Gladiator&amp;quot;,&lt;br /&gt;
    &amp;quot;Brigand&amp;quot;,&lt;br /&gt;
    &amp;quot;Enchanter&amp;quot;,&lt;br /&gt;
    &amp;quot;Earth Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Necromancer&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Alchemist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 4,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = 0,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = -1,&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Revenant&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;Re&amp;quot;,&lt;br /&gt;
  Strength = 11,&lt;br /&gt;
  Dexterity = 4,&lt;br /&gt;
  Intelligence = 7,&lt;br /&gt;
  Stat = 5,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Gladiator&amp;quot;,&lt;br /&gt;
    &amp;quot;Monk&amp;quot;,&lt;br /&gt;
    &amp;quot;Necromancer&amp;quot;,&lt;br /&gt;
    &amp;quot;Ice Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Earth Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = -3,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = -1,&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
m[&amp;quot;Anemocentaur&amp;quot;] = {&lt;br /&gt;
  Abbrev = &amp;quot;An&amp;quot;,&lt;br /&gt;
  Strength = 9,&lt;br /&gt;
  Dexterity = 7,&lt;br /&gt;
  Intelligence = 7,&lt;br /&gt;
  Stat = 4,&lt;br /&gt;
  Backgrounds = {&lt;br /&gt;
    &amp;quot;Gladiator&amp;quot;,&lt;br /&gt;
    &amp;quot;Brigand&amp;quot;,&lt;br /&gt;
    &amp;quot;Hunter&amp;quot;,&lt;br /&gt;
    &amp;quot;Conjurer&amp;quot;,&lt;br /&gt;
    &amp;quot;Air Elementalist&amp;quot;,&lt;br /&gt;
    &amp;quot;Fire Elementalist&amp;quot;,&lt;br /&gt;
  },&lt;br /&gt;
  MR = 3,&lt;br /&gt;
  Aptitudes = {&lt;br /&gt;
    Experience = -1,&lt;br /&gt;
    [&amp;quot;Hit Points&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Magic Points&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Fighting&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Short Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Long Blades&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Axes&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Maces &amp;amp; Flails&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Polearms&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Staves&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ranged Weapons&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Throwing&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Armour&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Dodging&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Stealth&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Shields&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Unarmed Combat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Spellcasting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Conjurations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Hexes&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Summonings&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Necromancy&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Forgecraft&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Translocations&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Transmutations&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shapeshifting&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Fire Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Ice Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Air Magic&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Earth Magic&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Poison Magic&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Alchemy&amp;quot;] = -2,&lt;br /&gt;
    [&amp;quot;Invocations&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Evocations&amp;quot;] = -1,&lt;br /&gt;
    [&amp;quot;Charms&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Slings&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Bows&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Crossbows&amp;quot;] = 0,&lt;br /&gt;
  },&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
return m&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=0.34&amp;diff=85505</id>
		<title>0.34</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=0.34&amp;diff=85505"/>
				<updated>2026-02-23T21:12:47Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Changelog conversion done to fill this page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
&lt;br /&gt;
Version '''0.34''' was released on February 6th, 2026.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
&lt;br /&gt;
===Highlights===&lt;br /&gt;
* Players can now carry an unlimited number of consumables.&lt;br /&gt;
* Big overhauls to strategic damage, adding new types and reducing mutation.&lt;br /&gt;
* Dozens more new monsters have been spread throughout the Dungeon.&lt;br /&gt;
* Many new egos have been added for weapons, armour, amulets, and orbs.&lt;br /&gt;
* Troves, the Slime Pits, and the Halls of Zot have received major updates.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
* The faerie dragon scales now has a higher average enchantment, can sometimes come with evokable invisibility, and is a Hexes enhancer.&lt;br /&gt;
* The Mask of the Dragon loses its Will+ and Slay+3 modifiers to gain +2 enchantment and the ability to rarely summon dragons when using invocations, with dragon choices scaling to one's XL.&lt;br /&gt;
* The Orb of Wucad Mu is no longer twice as likely to trigger as other orbs of energy, but now has a chance to apply antimagic to monsters after channelling mp for successful spells casts.&lt;br /&gt;
* The Scales of the Dragon King no longer has Will+, and instead has the new Command ego.&lt;br /&gt;
* The Sword of the Doom Knight has been renamed to the Sword of the Dread Knight.&lt;br /&gt;
* Randarts can now come with a Bane property, which inflicts a Bane on the player when equipped. Randarts with this property have higher enchantment.&lt;br /&gt;
* Armour egos that are not otherwise in the regular randart property pool can now occasionally appear once per randart as the randart's base ego.&lt;br /&gt;
* Removed unrands: the Sword of Power.&lt;br /&gt;
&lt;br /&gt;
===Branches, Environment===&lt;br /&gt;
* The Lair of Beasts now contains more decorative vaults as well as increased chances to see decorative vaults each game.&lt;br /&gt;
* The staircases to and from Vaults:5 now have unique tiles and descriptions.&lt;br /&gt;
* The Crypt end vault's old thematic item rewards have been moved into a unique, guaranteed shop containing a larger quantity of the prior options at high prices.&lt;br /&gt;
* The Slime Pits has received layout changes:&lt;br /&gt;
** All staircases in the branch are now slimy and can no longer be climbed back up until The Royal Jelly is dead (or the player worships Jiyva).&lt;br /&gt;
** Going down on a slimy staircase confers a status that greatly increases HP and MP regen for a short while.&lt;br /&gt;
** All floors are now fully connected and up and down stairs are placed further apart.&lt;br /&gt;
** Altars to Jiyva are guaranteed on Slime:2-4 with a 50% chance for one on Slime:1.&lt;br /&gt;
* The Depths now more consistently contains threatening minivaults.&lt;br /&gt;
* The Halls of Zot will now contain one of three types of orb monster each game, each wielding a different element and form of strategic damage.&lt;br /&gt;
** The orb type one will encounter that game is indicated via statues placed by the Temple entrance in the Dungeon and the Zot entrance in the Depths. This can also be viewed from the Dungeon overview screen (ctrl+O) once seen.&lt;br /&gt;
* The last floor of Zot contains now contains two Boundless Tesseracts, immobile enemy spawners with fast regeneration.&lt;br /&gt;
** Tesseracts wake up the first time one kills an Orb Guardian. Once a tesseract wakes up, both are automatically detected, and 4 to 7 new monsters will appear outside of the Orb vault. Further monsters will spawn at random locations across the entire floor on average of once every 50 turns. These will always be outside of the player's sight until at least 50 monsters have been created this way. These spawns reward no XP, are marked as originating from the tesseracts, are capped to 60 on the floor at a time, and will continue to spawn in a limited capacity when on other floors.&lt;br /&gt;
** Destroying one tesseract will destroy both, dismiss all tesseract-created monsters, and daze all other monsters in sight of the tesseract for ~9 turns.&lt;br /&gt;
* The Orb status from being in Zot or having picked up the Orb of Zot now also fuzzes the destination of scrolls of blinking by up to two spaces.&lt;br /&gt;
* The depth at which the player enters the Abyss is now based upon their XL, regardless of whether they arrive by banishment or entering a gateway themselves.&lt;br /&gt;
** Abyss shifts can no longer pull the player deeper than they otherwise would have entered it (unless they spend a while there at max XL), and the Abyss will no longer 'remember' the deepest depth a player previously reached.&lt;br /&gt;
** Finding the rune on Abyss:4-5 takes longer on average than before.&lt;br /&gt;
* Hell effects can now inflict a small amount of Doom instead of inflicting transient mutations.&lt;br /&gt;
* Troves' prices and contents have been heavily revised:&lt;br /&gt;
** Troves will no longer ask for any consumables besides scrolls of acquirement and will no longer ask for specific named items from shops.&lt;br /&gt;
** Equipment costs are less common. Demon weapons are all interchangeable and heavier dragon scales are rarer.&lt;br /&gt;
** The Slimy / Abyssal rune troves and Horn of Geryon troves are more common.&lt;br /&gt;
** Piety troves now use a new debuff that temporarily caps one's piety at 0 until XP is gained instead of permanently draining it, allowing them to function with more gods than before.&lt;br /&gt;
** New trove costs include accepting pre-announced Banes and being extremely drained.&lt;br /&gt;
** Trove contents are no longer grouped by item category, and contain a slightly lower amount of higher-quality items themed after spell namesakes or unrand items. These items are also far less likely to be useless according to god restrictions or species limits.&lt;br /&gt;
** Potential troves to discover include The Dread Knight's Derelict Chapel, Eringya's Secret Bog, The First Justicar's Armoury, Leda's Sunken Stockpile, The Lost Hoard of Erebora, The Name-Rending Infernalists' Reservoir, The Octopus King's Forgotten Garden, Ozocubu's Refrigerator, Rutra's Hidden Sanctum, The Storm Queen's Palace Crash Site, a devouring Rift, and an orange crystal hatchery.&lt;br /&gt;
* Dispersal traps now have a short cooldown after triggering before they can trigger again.&lt;br /&gt;
* Harlequin's traps' chaos lace buff now stacks on top of any other attack brands a monster previously had.&lt;br /&gt;
&lt;br /&gt;
=== Character ===&lt;br /&gt;
* Players can now accumulate Doom from enemies and other hostile effects, a new form of medium-term damage displayed as a percentage. Doom has no effect on its own and disappears with gaining experience, but at 100% causes one to gain a random Bane, which itself only disappears with gaining significantly more experience differing between Bane types. Banes include:&lt;br /&gt;
** Bane of Claustrophobia, which lowers melee damage and accuracy for each wall the player is adjacent to.&lt;br /&gt;
** Bane of the Dilettante, which reduces the player's highest weapon skill as well as their two highest magic / invocation / evocation skills.&lt;br /&gt;
** Bane of Electrospasm, which makes suffering electric damage sometimes inflict the -Move status.&lt;br /&gt;
** Bane of Heatstroke, which makes suffering fire damage sometimes Slow you.&lt;br /&gt;
** Bane of the Hunted, which makes any creatures summoned by enemy appear next to the player, last longer, and be better at tracking you.&lt;br /&gt;
** Bane of Lethargy, which slows the player's movement speed.&lt;br /&gt;
** Bane of Mortality, which gives a chance for reapers to appear near wounded players when no other enemies are around.&lt;br /&gt;
** Bane of Multiplicity, which gives a chance for any monster you fight to create fragile clones of itself.&lt;br /&gt;
** Bane of Paradox, which gives a small chance for each new monster you encounter to learn Manifold Assault with a chance to blink after casting it.&lt;br /&gt;
** Bane of Snow-blindness, which makes suffering cold damage something inflict Blind and Weak.&lt;br /&gt;
** Bane of Stumbling, which inflicts -25 EV when moving or standing still.&lt;br /&gt;
** Bane of Succour, which makes killing enemies heal other nearby enemies based on the slain foe's max HP.&lt;br /&gt;
** Bane of Warding, which gives a small chance to give groups of monster the Warding buff when first seen, which grants damage immunity from non-adjacent sources of damage.&lt;br /&gt;
* Undead species and forms lose Doom and Banes half as quickly as other species.&lt;br /&gt;
* Player contamination has been heavily adjusted.&lt;br /&gt;
** The exact amount one is contaminated is now indicated as a percentage in the sidebar. Harmful effects begin at 100% and cap at 300%.&lt;br /&gt;
** Crossing the 100% threshold is more likely to result in a bad mutation than before (but very high amounts are less dangerous). Mutations gained this way no longer ignore rMut.&lt;br /&gt;
** Explosions from contamination are now possible at a lower threshold, ignore AC, and are more damaging. Their potential damage can be seen on the % screen.&lt;br /&gt;
** Many existing effects have been rescaled to be similarly dangerous as before this change.&lt;br /&gt;
* New mutations:&lt;br /&gt;
** Booming Voice, which makes reading scrolls in sight of enemies incredibly loud.&lt;br /&gt;
** Efficient Metabolism, which doubles the duration of potion status effects.&lt;br /&gt;
** Feed Off Suffering, which restores HP and MP after killing poisoned or drained foes.&lt;br /&gt;
** Initially attractive, which sometimes pulls monsters close to the player when first seen (and then sometimes wakes them up).&lt;br /&gt;
** Lucky, which gives a small chance for floor items the player encounters to be randarts.&lt;br /&gt;
** Meek, which provides negative Slaying.&lt;br /&gt;
** Potion Fungus, which sometimes spreads the beneficial effects of potions the player drinks to random enemies and allies in sight.&lt;br /&gt;
** Protean Grace, which gives +Slay and +EV based on how mutated you are.&lt;br /&gt;
** Reckless, which cuts your SH in half but gives +15% damage with two-handed weapons.&lt;br /&gt;
** Spatial Entanglement, which gives a chance of dragging along another hostile monster whenever the player translocates.&lt;br /&gt;
** Spiteful Blood, which may spawn hostile XL-scaling erythrospites when the player is injured below 50% of their max HP.&lt;br /&gt;
* Other individual mutation changes:&lt;br /&gt;
** Electricity Vulnerability is now in the normal mutation pool.&lt;br /&gt;
** Screaming now gives a small chance to shout loudly whenever the player is damaged, rather than when first seeing monsters.&lt;br /&gt;
** Sense Surroundings is now stronger and only has two levels.&lt;br /&gt;
** Teleportitis now gives the player a few turns of a cancellable !Tele! status before they will be teleported towards monsters.&lt;br /&gt;
** Thick Fur can now only be mutated by Trolls and Felids.&lt;br /&gt;
** Weak, Dopey, and Clumsy mutations lower their respective stats by one more (from -2 to -3.)&lt;br /&gt;
** The unsafe potion and scroll mutations are no longer in the regular bad mutation pool.&lt;br /&gt;
* Removed mutations: Berserkitis.&lt;br /&gt;
* Transient mutations are now only removed by slaying a sufficient number of non-trivial monsters, and can no longer roll the three stat loss mutations.&lt;br /&gt;
* Players can no longer instantly become Petrified after being affected with another source of petrification while mid-petrifying. (Petrification and  calcifying clouds have become more difficult to resist in kind.)&lt;br /&gt;
* Players have a longer stun immunity after being Vexed, and attack as quickly as their default attack speed would be.&lt;br /&gt;
* Players can now negate intrinsic rPois- with two sources of rPois.&lt;br /&gt;
* Players can stack up to 3 sources of rampage.&lt;br /&gt;
* Performing an attack while rampaging no longer affects the time that movement took. Instead, rampage attacks inflict a half-turn ministun on the target and inflict reduced damage if the player's attack speed is slower than their movement speed.&lt;br /&gt;
* Players succeeding at certain optional challenges can now obtain unique titles proclaiming their triumph (or madness).&lt;br /&gt;
&lt;br /&gt;
=== Gods ===&lt;br /&gt;
* Dithmenos's shadow mimic no longer fully heals every time it acts while Shadowslip is active. Shadowslip costs more piety, but gives the shadow slightly more max HP.&lt;br /&gt;
* Gozag's Gold Lust passive now properly displays when monsters are affected by it (instead of regularly losing its visual indication before its effects ended).&lt;br /&gt;
* Jiyva's jellies can no longer eat spellbooks.&lt;br /&gt;
* Nemelex's Orb card now consistently provides more orbs with spellpower, always aims one orb to the aimed target, and home into targets with fairly higher precision than previously.&lt;br /&gt;
* Ru's Draw Out Power now also cures mesmerism and fear.&lt;br /&gt;
* Ru's Sacrifice Drink and Sacrifice Words passives have been revised: they now both prevent using potions or scrolls with monsters in sight while your HP is high (and have no effect when badly injured).&lt;br /&gt;
* Vehumet's first level 1 spell gift is now given immediately upon worship.&lt;br /&gt;
* Vehumet's spell gift choices now account for Conjurations and Alchemy skill, and skew more to average spell skill levels instead of their sums.&lt;br /&gt;
* Wu Jian martial attacks can no longer fail if the player's attack speed is slower than their movement speed, but will perform a lower damage attack instead.&lt;br /&gt;
* Xom has a new action: slightly Dooming the player.&lt;br /&gt;
* All gods besides the good gods no longer allow rejoining them if one is undergoing their wrath.&lt;br /&gt;
* Several wrath adjustments:&lt;br /&gt;
** Fedhas and Jiyva wraths have been simplified.&lt;br /&gt;
** Ignis's Fire Champion effect now gives a monster rF+, 7 AC, adds fire damage to their attacks (rather than overwriting their normal effect). It can be applied to a wider range of monsters and sometimes multiple at once.&lt;br /&gt;
** Kiku wrath applies the Sign of Ruin instead of tormenting, has a hard cap on draining for lower amounts that can no longer be resisted by rN+, and  also now applies Doom.&lt;br /&gt;
** Okawaru wrath summons are more varied and scale more smoothly to player XL.&lt;br /&gt;
** Qazlal wrath now applies the Banes of Heatstroke, Snow-blindness, and  Electrospasm instead of transient mutations of rF-, rC-, or rElec-.&lt;br /&gt;
&lt;br /&gt;
=== Interface and Options ===&lt;br /&gt;
* Inventory revamp related changes:&lt;br /&gt;
** The (d)rop menu is now split into 4 different pages for each inventory category: gear, potions, scrolls, and evocable items. The current page can be changed using either left and right arrow keys or Tab and Shift-Tab.&lt;br /&gt;
** New show_paged_inventory option: disables this page behaviour for the  (i)nventory screen.&lt;br /&gt;
** Talismans are now considered gear and are (p)ut on instead of e(v)oked.&lt;br /&gt;
** Jewellery autopickup no longer picks up extra copies of non-artifact jewellery past the max amount one can wear at a time.&lt;br /&gt;
** Dropping consumables now disables them from autopickup by default.&lt;br /&gt;
** The item_slot option has been replaced with gear_slot and consumable_shortcut options.&lt;br /&gt;
* Scrolls of fear, silence, vulnerability, immolation, torment, and all sources of invisibility now have targetting prompts that highlight which monsters will be affected (as well as the chance of affecting them).&lt;br /&gt;
** New force_scroll_targeter option: allows disabling these prompts from scrolls (or adding them for several others).&lt;br /&gt;
** New show_invis_targeter option: disables the prompt for sources of invisibility.&lt;br /&gt;
* Resting now waits by default for all negative effects and transformations, all time-based cooldowns, and all magical contamination to wear off.&lt;br /&gt;
** explore_auto_rest_status option: allows adding or changing this list.&lt;br /&gt;
* The character overview screen (%) now displays how much damage is prevented by each pip of resistance the player has.&lt;br /&gt;
** show_resist_percent option: can be used to hide these numbers.&lt;br /&gt;
* Temporary maluses to player AC / EV / SH now always consistently colour those values in the status bar as red.&lt;br /&gt;
* Sighting monsters is now described as &amp;quot;You encounter an X&amp;quot; rather than &amp;quot;An X comes into view.&amp;quot;&lt;br /&gt;
** All uniques now cause a --More-- when first encountered.&lt;br /&gt;
** New monster_alert option: allows setting specific monsters or monster threat tiers to make a --More-- appear when encountered.&lt;br /&gt;
* When monsters move out of the player's sight to a known location, the direction they left will be indicated.&lt;br /&gt;
* Monsters with any status effects now list the mechanics of those status effects on a new tab when examined (xv).&lt;br /&gt;
* Sleeping and wandering monsters now display their chance of noticing the player each turn when examined (xv).&lt;br /&gt;
* The &amp;quot;Trivial&amp;quot; monster threat level threshold is now a little higher.&lt;br /&gt;
* Monsters with holy wrath weapons are highlighted by default as having unusual items if one is vulnerable to them by being undead or demonic.&lt;br /&gt;
* The unusual_monster_items option now has new &amp;quot;vulnerable&amp;quot; syntax that allows marking a brand as unusual as long as one has no matching resistance to that brand, and can also stop displaying this at a selected XL.&lt;br /&gt;
* Vault randarts with specified armour egos rolling randarts will no longer show redundant inscriptions (e.g. plate armour of {rF+, rF+}).&lt;br /&gt;
* Examining throwable missiles now displays their mulch chance in-game.&lt;br /&gt;
* New warn_contam_cost option: warns the player before casting Irradiate if it could potentially result in going over 100% contamination.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
* Players now have four separate inventories: 52 pieces of gear (including throwing weapons, and unlimited potions, scrolls, and evokable items.&lt;br /&gt;
** Each inventory uses a separate 52 letters (ie: both a scroll and a potion may be mapped to the same letter at the same time), and most consumables now have default letter assignments when identified.&lt;br /&gt;
* Parchments now replace the majority of spellbooks found in game, each granting knowledge of a single spell.&lt;br /&gt;
** Parchments are much more common than spellbooks used to be, making the total number of spells found in the game roughly equal to previous versions.&lt;br /&gt;
** Floors with shops past the Dungeon and Lair have increasing likelihood to contain an additional parchment shop.&lt;br /&gt;
** Randbooks now only appear in select vaults or via acquirement and Sif Muna gifts.&lt;br /&gt;
** Higher-spell-level are now somewhat rarer early in the game and more common later.&lt;br /&gt;
* New talismans:&lt;br /&gt;
** Spore talismans, tier 2 talismans providing Spore Form. This melds one's offhand and feet into sporulating fungi, allowing attacks to weaken enemies and creating rows of burstshrooms behind them. These burstshrooms explode after a short delay and sometimes daze those hit.&lt;br /&gt;
** Eel talismans, tier 3 talismans providing Eel Hands Form. This melds one's gloves, weapon, and offhand slots into twin eels, which provide rElec, and also make one's melee attacks sometimes produce short-range electric jolts. When one falls below 50%, a stronger jolt will trigger immediately.&lt;br /&gt;
* New amulets:&lt;br /&gt;
** Amulets of Chemistry, which give an Alchemy enhancer and also grant players a small amount of mp whenever they drink non-useless potions.&lt;br /&gt;
** Amulets of Dissipation, which cause time-based negative status effects to expire twice as quickly.&lt;br /&gt;
** Amulets of Wildshape, which give +5 Shapeshifting skill.&lt;br /&gt;
* New orbs:&lt;br /&gt;
** Orbs of attunement, which double the enhancers provided by wielded magical staves and also make melee attacks performed with them restore a small amount of MP.&lt;br /&gt;
** Orbs of glass, which may inflict Fragility on nearby enemies whenever they're injured, scaling with Evocations skill.&lt;br /&gt;
** Orbs of mesmerism, which inflict Daze on nearby enemies when one is injured by melee attacks, are recharged by not moving, and scaled heavily with Evocations skill.&lt;br /&gt;
** Orbs of pyromania, which give a Fire enhancer and also produce explosions around the wielder whenever they directly kill a monster without using attacks, scaling with Evocations skill.&lt;br /&gt;
** Orbs of stardust, which conjure fast-moving shooting star projectiles whenever the player first spends MP each combat, scaling with Evocations, MP spent, and the number of visible monsters.&lt;br /&gt;
* New weapon egos, each exclusive to a given weapon class:&lt;br /&gt;
** Axes of Sundering, which make every sixth consecutive attack strike for triple damage and cleave with +1 range.&lt;br /&gt;
** Long blades of Valour, which fire short-ranged penetrating beams of energy while their wielders is above 80% of their max hp.&lt;br /&gt;
** Maces of Concussion, which allow their wielders to trample forward whenever they hit, briefly stunning pushed foes and dealing +25% damage if the foe's back is to a wall.&lt;br /&gt;
** Polearms of Entangling, which may constrict foes they strike.&lt;br /&gt;
** Short blades of Deviousness, which provide temporary Slay and EV after stabbing an enemy and make it easier to do so.&lt;br /&gt;
** Staves of Rebuke, which give +10 SH while attacking and redirect blocked melee attacks to other adjacent foes.&lt;br /&gt;
* New heavy armour egos:&lt;br /&gt;
** Armour of archery, which have halved armour encumbrance penalties for ranged weapons.&lt;br /&gt;
** Armour of command, which gives Summoning spells a success chance and spellpower bonuses based on one's Armour skill.&lt;br /&gt;
** Armour of death, which gives Necromancy spells a success chance and spellpower bonus, but makes all non-Necromancy spells cost as much HP as they cost MP.&lt;br /&gt;
** Armour of resonance, which gives Forgecraft spells a success rate bonus and also increases the damage of the wearer's melee attacks based on their Forgecraft skill.&lt;br /&gt;
* New other armour egos:&lt;br /&gt;
** Hats of sniping, which increase ranged weapon and thrown item damage against incapacitated foes.&lt;br /&gt;
** Hats and helmets of ice, which give Ice Magic enhancers.&lt;br /&gt;
** Cloaks of air, which give an Air Magic enhancer.&lt;br /&gt;
** Gloves of fire, which give a Fire Magic enhancer.&lt;br /&gt;
** Gloves of parrying, which give SH when using melee attacks, doubled if wielding a two-handed weapon.&lt;br /&gt;
** Boots of earth, which give an Earth Magic enhancer.&lt;br /&gt;
* Hats are now more likely to get egos.&lt;br /&gt;
* Helmets can now get the Light ego, which was previously exclusive to orbs.&lt;br /&gt;
* Shields can now get the corrosion resistance ego, and Tower Shields may be Ponderous.&lt;br /&gt;
* Cloaks of preservation are now renamed to be of corrosion resistance.&lt;br /&gt;
* Fire dragon scales encumbrance rating has decreased, from 11 to 9.&lt;br /&gt;
* Further talisman changes:&lt;br /&gt;
** Blade Form has been reworked. It is now tier 4, melds nothing, and provides two melee auxiliary attacks instead of an unarmed combat bonus. In addition, it provides SH while attacking based on your Slaying.&lt;br /&gt;
** Fortress Crab Form now doubles most egos and artifact properties on the body armour equipped. It also provides a slightly higher multiplier to body armour AC (from +135% at max skill to +150%) and Breathe Rust costs slightly less HP.&lt;br /&gt;
** Maw Form is now tier 3. Its bite attack triggers less often with fast weapons, but gets additional bonus damage from strength. Kills now heal more in total (especially at high skill), but over several turns. It can now briefly mesmerise the player when an edible monster is first encountered.&lt;br /&gt;
** Protean talismans can no longer become maw talismans, but can become spore talismans instead.&lt;br /&gt;
** Sphinx Form and Vampire Form now see invisible.&lt;br /&gt;
** Vampire Form has a high chance to briefly daze living / demonic / holy monsters when they first notice the player, preventing them from shouting. The Bat Swarm ability can now be manually cancelled, and its cooldown is now shortened by Shapeshifting skill.&lt;br /&gt;
** Werewolf Form now can wear helmets and cloaks.&lt;br /&gt;
* Further general orb changes:&lt;br /&gt;
** Orbs of energy and orbs of guile now scale their effects with the wielder's Evocations skill.&lt;br /&gt;
** Orbs of light no longer spawn naturally, but are still given to Monks on starting the game.&lt;br /&gt;
** Orbs are now more common, and more expensive in shops.&lt;br /&gt;
* Talismans are cheaper in shops.&lt;br /&gt;
* Stones are now much less common.&lt;br /&gt;
* Removed items: rings of fire, rings of ice, orbs of wrath.&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
* Monster staircase behaviour has been heavily adjusted:&lt;br /&gt;
** All monsters now instantly return to the floor they spawned on if they are lured more than three floors away from their floor of origin.&lt;br /&gt;
** Monsters left behind on other floors are now more consistent about approaching and encircling the last staircase they saw the player use.&lt;br /&gt;
** After travelling through any stairs, known or not, monsters the player hasn't seen before will always skip their first turn.&lt;br /&gt;
* Wandering monsters no longer automatically notice the player whenever you perform attacks, cast spells, or zap wands. In exchange, they are somewhat more likely to notice the player each turn (especially strong monsters).&lt;br /&gt;
* The Slime Pits have many new and returning monsters:&lt;br /&gt;
** Colossal amoebae, which create copies of themselves when they hit foes.&lt;br /&gt;
** Creeping plasmodia, which launch explosive acid spores that can spread weaker plasmodia to other walls.&lt;br /&gt;
** Eyes of draining, rare sights that rapidly drain the player's maximum HP.&lt;br /&gt;
** Morphogenic oozes, whose melee attacks can temporarily turn players into jellies.&lt;br /&gt;
** Slymdras, lethally acidic combinations of hydras and slime creatures.&lt;br /&gt;
** Star jellies, which launch shooting stars when seriously injured.&lt;br /&gt;
* Two new orb types rotate with orbs of fire in Zot each game:&lt;br /&gt;
** Orbs of Winter, which cast Flash Freeze, Ozocubu's Refrigeration, and inflict a new Ostracism debuff that temporarily reduces one's piety.&lt;br /&gt;
** Orbs of Entropy, which cast Bolt of Draining, Acid Ball, and inflict Doom upon their foes.&lt;br /&gt;
* New unique: Cassandra, an oracle of Ashenzari who foresees great Doom in your future.&lt;br /&gt;
* Other new and returning monsters:&lt;br /&gt;
** Bes kemwar, magic-weakening maggot spirits for D.&lt;br /&gt;
** Chonchon, chaotic flying heads for Depths.&lt;br /&gt;
** Clockroaches, time-bending warded insects for D.&lt;br /&gt;
** Cognitogaunts, antimagic starghouls for Crypt and Abyss.&lt;br /&gt;
** Crawling flesh cages, augmented ugly things for Vaults.&lt;br /&gt;
** Drudes, new weak Doom-inflicting tier-5 demons for D and the Abyss.&lt;br /&gt;
** Kobold fleshcrafters, abomination makers for Depths.&lt;br /&gt;
** Kobold geomancers, deconstructing earth mages for D.&lt;br /&gt;
** Mountainshells, warded earthshaking tortoises for Lair.&lt;br /&gt;
** Ravens, Doom-inflicting birds for Lair.&lt;br /&gt;
** Rock fish, wall-swimming fish for D.&lt;br /&gt;
** Screaming refractions, crystal injury-mirroring undead for the Abyss.&lt;br /&gt;
** Undertakers, wall-swimming constructs for Tartarus.&lt;br /&gt;
** Zykzyls, the new malmutating tier-2 demon, now focused on hexes.&lt;br /&gt;
* Antaeus trades Flash Freeze for Sleetstrike, a variant of Airstrike that inflicts the Frozen status and deals more damage partially resistible with rC.&lt;br /&gt;
* Blizzard demons trade out Airstrike and Bolt of Cold for Sleetstrike and Deflect Missiles.&lt;br /&gt;
* Bone dragons now breathe clouds of excruciating misery, and now have less health. They no longer appear in Tartarus, and are now more common in Crypt.&lt;br /&gt;
* Cacodemons no longer know Malmutate or Bolt of Devastation, but can cut willpower in half with their melee and cast Doom Bolt: a penetrating bolt that inflicts Doom on hit.&lt;br /&gt;
* Dancing weapons are now explicitly referred to as dancing weapons in-game.&lt;br /&gt;
* Death knights trade Injury Mirror for higher stats, an umbra, and Hurl Torchlight (like the Yred ability), and now place in the Vaults with draugr instead of in late D.&lt;br /&gt;
* Doom hounds have been renamed to oblivion hounds.&lt;br /&gt;
* Draugr replace skeletons as derived undead monsters, losing health for more AC, no speed penalty, an ability to wield weapons regardless of their original form, and Doom-inflicting melee. They are rarer than the previous skeletons.&lt;br /&gt;
* Earth elementals can now move through walls and statues (which grants no innate additional protection beyond cloud immunity), are somewhat faster, and hit slightly less hard.&lt;br /&gt;
* Eyes of devastation are stronger and can come with a single golden eye.&lt;br /&gt;
* Fire bats can no longer rarely spawn over Depths lava and can now rarely spawn over late D lava instead.&lt;br /&gt;
* Glowing orange brains no longer have Brain Bite.&lt;br /&gt;
* Mara now dual-wields demon weapons and has somewhat better body armour.&lt;br /&gt;
* The moon troll now is warded from damage from non-adjacent foes, and loses Dazzling Flash in exchange for Lee's Rapid Deconstruction.&lt;br /&gt;
* Nekomata no longer have Repel Missiles.&lt;br /&gt;
* Neqoxecs no longer can inflict permanent mutations, but have a new Warp Body spell that deals minor damage and inflicts transient mutations (or Vitrify, if the player has already been repeatedly Warped).&lt;br /&gt;
* Orb Guardians no longer follow stair-using players off of Zot:5 until the Orb of Zot is picked up.&lt;br /&gt;
* Oni incarcerators deal less damage and cast Manifold Assault less often.&lt;br /&gt;
* Purple very / ugly things now have extra Will and antimagic attacks.&lt;br /&gt;
* Reapers have a new non-skeletal flavour and now fly.&lt;br /&gt;
* The Royal Jelly can no longer be banished and can produce star jellies when injured (in addition to the other types of monsters it could already create).&lt;br /&gt;
* Shining eyes trade Malmutate for Mutagenic Gaze, which inflicts contamination over time (but is usable anywhere in line of sight).&lt;br /&gt;
* Sphinx marauders do less damage on average with their airstrike attacks.&lt;br /&gt;
* Sojobo and spriggan air mages now have less EV.&lt;br /&gt;
* Vampire bloodprinces now fly.&lt;br /&gt;
* Void oozes lose their antimagic attack brand for a new Diminish Spells brand, which ignores AC.&lt;br /&gt;
* Void ooze and water elemental Engulfing has been revised entirely. They now inflict a few turns of Flooded status on hit, which deals a low amount of asphyxiation damage each turn and Silences anything that needs to breathe air.&lt;br /&gt;
* Monster purple draconians have slightly less Willpower, and classed draconians have more Willpower.&lt;br /&gt;
* Monster allies should no longer be able to injure the player with explosion spells.&lt;br /&gt;
* Mummy death curses now inflict more Draining, less Torment and Slow, and have a chance to inflict Doom.&lt;br /&gt;
* Monster miniparalysis now consistently lasts 15 aut and is no longer affected by how fast or slow one's pre-paralysis action was.&lt;br /&gt;
* Monsters with necromancy spells deal more damage with pain brand weapons.&lt;br /&gt;
* Monsters that know Blink and its variations will more consistently cast it to escape nets.&lt;br /&gt;
* Monster Corrosive Bolt now has a higher chance to corrode for higher amounts and does slightly more damage.&lt;br /&gt;
* Monster Bolts of Draining are more accurate.&lt;br /&gt;
* Monster Flash Freeze accuracy is greatly reduced and damage somewhat reduced.&lt;br /&gt;
* Monster Injury Bond's damage redistribution now removes some damage entirely - those protected still take 50% of the original damage, but the caster now only takes 25%.&lt;br /&gt;
* Monster Lee's Rapid Deconstruction now more consistently targets brittle players directly (i.e. gargoyles, revenants, and all species in statue-form) and is smarter about using more damaging wall types, when available.&lt;br /&gt;
* Monster mesmerisation effects (including merfolk siren and merfolk avatar songs) now also daze all opposing monsters.&lt;br /&gt;
* Monster Repel Missiles has been replaced with Deflect Missiles, which increases their effective EV against missiles by 24 (previously 15).&lt;br /&gt;
* Monsters' blindness resistance has been refactored: all sources of Blind outside of light effects, Enfeeble, and divine powers are limited to natural / demonic / holy monsters, while light can also work on undead and Enfeeble / most divine Blind effects ignore Blind resistance entirely.&lt;br /&gt;
* All jelly and eye-type monsters are now immune to acid.&lt;br /&gt;
* Daze now makes monsters skip their actions until they take any damage, instead of giving them a 1-in-4 chance to skip each action (but last less time).&lt;br /&gt;
* Removed monsters: giant cockroaches, Psyche.&lt;br /&gt;
&lt;br /&gt;
Spells&lt;br /&gt;
------&lt;br /&gt;
* Curse of Agony's range has been increased by 1.&lt;br /&gt;
* Dazzling Flash has been renamed Gloom and moved from Hexes / Fire to Hexes / Necromancy. It is now silent.&lt;br /&gt;
* Enfeeble now inflicts a new Diminished Spells debuff that lowers the target's spellpower rather than inflicting antimagic.&lt;br /&gt;
* Fortress Blast's explosion radius has been increased from 5x5 to 7x7.&lt;br /&gt;
* Hellfire Mortar can no longer be recast until the lava from a previous cast has expired, but this lava now disappears more quickly.&lt;br /&gt;
* Martyr's Knell's shade now has lower max HP and regeneration (to account for the improvement to Injury Bond), but higher AC and EV.&lt;br /&gt;
* Both players and monsters failing to resist Petrification while already petrifying no longer instantly completes the Petrification, but Petrification is slightly more difficult to resist in exchange.&lt;br /&gt;
* Silence no longer has an innate Stealth penalty.&lt;br /&gt;
* Sphinx Sisters' summons are now slightly weaker and have a shorter duration.&lt;br /&gt;
* Summon Horrible Things now increases the caster's Doom rather than sometimes  inflicting temporary Will- mutations.&lt;br /&gt;
&lt;br /&gt;
=== Tiles===&lt;br /&gt;
* New tiles for existing game elements:&lt;br /&gt;
** Monsters: juggernaut simulacra, Maggie, Mara, Polyphemus, sky beast zombies.&lt;br /&gt;
*** Sprint specialties: flame-cult kobolds, witches, orb golems.&lt;br /&gt;
** Spells: Confusion Gaze, Mass Regeneration, Vitrifying Gaze, Weakening Gaze.&lt;br /&gt;
** Icons: light egos, frenzied, magnetized, sentinel's mark.&lt;br /&gt;
** Traps: Archmage's trap, devourer's trap, tyrant's trap.&lt;br /&gt;
** Features: exits out of Sewers + Bailies + the Desolation of Salt + the Crucible of Flesh, stairs to and from Zot:5.&lt;br /&gt;
*** Walls: Lair + Gloorx Vloq's rock walls, Lair + Orc + Elf + Depths entry + Zot:5 + Ossuary + Zonguldrok's Shrine stone walls, Vaults +  Maxwell's Workshop metal walls, Vaults + Depths crystal walls.&lt;br /&gt;
*** Floors: Lair, Elf's Hall of Blades, Vaults hard vaults, Vaults:$, Zot entry vaults, Cerebov's fortress, grassy vaults, crystal vaults.&lt;br /&gt;
** GUI: exclusions.&lt;br /&gt;
* New wall and floor tiles for vaults: stone magic shelves, magic crackling stone, vine-coated stone and tile floor, mystic pit floors.&lt;br /&gt;
* New Formicid and caustic shrikes splash screen by YLam.&lt;br /&gt;
* New Gozag and Vaults splash screen by LemurRobot.&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Barding&amp;diff=85504</id>
		<title>Barding</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Barding&amp;diff=85504"/>
				<updated>2026-02-23T20:26:45Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: CBA the new barding species, tweak the boot slot versus barding slot messaging.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{armour&lt;br /&gt;
 |name        = Barding&lt;br /&gt;
 |cost        = &lt;br /&gt;
 |weight      = 10&lt;br /&gt;
 |skill       = &lt;br /&gt;
 |skill2      = &lt;br /&gt;
 |AC          = 4&lt;br /&gt;
 |EV          = 0&lt;br /&gt;
 |SV          =  &lt;br /&gt;
 |maxenc      = +4&lt;br /&gt;
 |size        = Special&lt;br /&gt;
 |acquirement =&lt;br /&gt;
 |weartime = 5&lt;br /&gt;
 |GDR = 0%&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|Armour made for the scaly midsections of nagas and armataurs.}}&lt;br /&gt;
&lt;br /&gt;
A '''barding''' is a special type of armour designed to cover the lower half of [[Armataur]]s, [[Naga]]s, and any character in [[Sphinx Form]] (except [[Felid]]s). These species have a barding slot instead of the default [[boots]] slot for many species, which these species cannot wear. &lt;br /&gt;
&lt;br /&gt;
While they give significantly more AC than normal boots, bardings give a flat penalty of -2 [[EV]]. This cannot be reduced by strength or Armour skill. This will not penalize spellcasting, stealth, etc.&lt;br /&gt;
&lt;br /&gt;
Bardings can be maximally enchanted to +4 using [[scrolls of enchant armour]].&lt;br /&gt;
&lt;br /&gt;
===Egos===&lt;br /&gt;
Bardings can carry the following [[ego]]s:&lt;br /&gt;
*[[Fire resistance]]&lt;br /&gt;
*[[Cold resistance]]&lt;br /&gt;
*[[Flight (ego)|Flight]]&lt;br /&gt;
*[[Stealth]]&lt;br /&gt;
&lt;br /&gt;
[[Artefact]] bardings can also spawn with these egos:&lt;br /&gt;
*[[See invisible]]&lt;br /&gt;
*[[Rampaging]]&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Bardings are moderately rare items:&lt;br /&gt;
*The [[unique]]s [[Nessos]] and [[Vashnia]] always wear bardings.&lt;br /&gt;
*A [[scroll of acquirement]] is likely to give bardings to Armataurs and Nagas if you haven't found one yet. &lt;br /&gt;
*[[Okawaru]] gifts a choice of armour, which is very likely to have a barding available for Armataurs and Nagas.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.35| Armataurs will be replaced with [[anemocentaur]]s, which can also wear bardings.}}&lt;br /&gt;
*In [[0.33]], [[Sphinx Form]] was introduced, giving any non-Felid species a use for bardings.&lt;br /&gt;
*Prior to [[0.30]], artefact bardings couldn't spawn with the [[see invisible]] or [[rampaging]] egos.&lt;br /&gt;
*Prior to [[0.26]], there were two types of barding: [[centaur barding]] and [[naga barding]]. Each species could only wear one of the two types.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! || Image&lt;br /&gt;
|-&lt;br /&gt;
| '''Mundane''' || [[Image:Barding 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Magical''' || [[Image:Barding 2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Artifact''' || [[Image:Barding 4.png]]&lt;br /&gt;
|-&lt;br /&gt;
! || [[Unrandart]] barding&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Black Knight's barding]]''' || [[File:Black knight barding.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Lightning scales]]''' || [[File:Lightning scales.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{armours}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Barding]]&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Polyphemus.png&amp;diff=85496</id>
		<title>File:Polyphemus.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Polyphemus.png&amp;diff=85496"/>
				<updated>2026-02-21T09:01:28Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Regret-index uploaded a new version of File:Polyphemus.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Star_jelly&amp;diff=85324</id>
		<title>Star jelly</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Star_jelly&amp;diff=85324"/>
				<updated>2026-02-11T19:35:17Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Mention Tomb card, tweak some lines and links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{list of|jellies}}&lt;br /&gt;
{{monster info|star jelly}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Star jellies''' are high-tier slimes found in [[the Slime Pits]]. They are fast, lightly-omniresistant, and have antimagic attacks. They also brandish a uniquely dangerous gimmick: when they are injured below 40% of their max health (i.e. becoming &amp;quot;severely wounded&amp;quot;), they will produce a flurry of three {{magenta|*}} [[File:Shooting_star.png]] '''shooting star''' projectiles, akin to those made from [[orb]]s of [[stardust]]. These are speed 20 [[foxfire]] style projectile-monsters that don't hit allies, deal 4d12 irresistable damage that can't be evaded or blocked, and which last either 20 turns (200 [[aut]]) or a maximum travel distance of 12 spaces away. They do, however, have a single turn of spawning before they can actually fly forward and injure anything.&lt;br /&gt;
&lt;br /&gt;
When a star jelly fires off its stars, it will gained a [[diminished spells]] status, and it will only get stars again after the status wears off in 50 to 65 turns. This is also indicated visually in Tiles by losing its sparkles and glow:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! Default || Diminished&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Star jelly animation.gif]] || [[File:Star jelly expended.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
With an average of four or more star jellies encountered in the dive to Slime:5 and several more coming out of [[the Royal Jelly]] as its fought, every character intending to take the [[Rune of Zot|slimy rune]] needs to have some plan to handle shooting star damage. The occasional characters with 40+ [[AC]] left at decent HP can usually take the damage head-on without particularly caring much about it if there's not a lot of other enemies present, as can characters managing fights ending with 200+ [[HP]], but most other characters should have one of several options planned in advance:&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* Mid-tier ally spells readied while damaging the jelly from afar can easily absorb multiple stars, whether in [[Summoning]] or [[Forgecraft]] or with [[Necromancy]] prepared in advance. (Cross-school spells, like [[Forge Monarch Bomb]] for [[Fire Magic]] users, are still reasonably accessible for lategame conjurers.) Endgame level 8 and 9 spells work fine for handling most of the branch in general, of course. &lt;br /&gt;
** Relying on weak allies in Slime can be dangerous due to the presence of [[colossal amoeba]]s- if both are present, the threat of one versus the other depends on one's frailty versus one's damage output.&lt;br /&gt;
* God-provided allies, whether from active invocations like [[Fedhas]] and [[Makhleb]] and [[Trog]], or as a regular presence like with [[Hepliaklqana]] and [[Beogh]], can also take the shots for you if particularly needed.&lt;br /&gt;
* [[Evocable_items|Evokers]] like [[phantom mirror]]s, [[box of beasts|boxes of beasts]], and [[sack of spiders|sacks of spiders]] aren't the most repeatable with low enchantment or low [[Evocations]] skill, and most other Slime monsters have too high [[Will]] to make [[wand of charming|wands of charming]] reliable without using [[guile|orbs of guile]] or [[Sphinx Form]], but these are technically still options.&lt;br /&gt;
=== Movement ===&lt;br /&gt;
* With a maximum travel distance of 12 tiles away and the capacity to knock back their foes on hit, preparing [[Passage of Golubria]] in advance or positioning to make use of [[Gell's Gavotte]], then walking away afterwards, can help reduce the number of stars hitting to one or even zero.&lt;br /&gt;
**Other [[Translocations]] spells and effects don't reliably provide a lot of distance, though [[Haste]] and / or some clever chained uses of [[Vhi's Electric Charge]] can also help provide enough distance to [[teleport]] or generally escape. Hasted [[Barachi]] can also try hopping.&lt;br /&gt;
* If all else fails, a [[scroll of blinking]] is likely to provide sufficient distance when paired with walking away.&lt;br /&gt;
=== Other Interactions ===&lt;br /&gt;
Most of these options are somewhat expensive, but may serve as one's last resort or help with the big Royal Jelly fight.&lt;br /&gt;
* [[Cheibriados]]'s Temporal Distortion requires two activations to last long enough and costs a fair bit of piety to use each time against star jellies, but works with few other issues.&lt;br /&gt;
** Step From Time provides enough time for the stars to fade away, but also for a given star jelly to recover its stars- this can save one's life, but it also doesn't permit much forward progress in terms of killing given star jellies (though it might help with killing other present monsters, like while fighting the Royal Jelly).&lt;br /&gt;
* [[Dithmenos]]'s Primordial Nightfall setting one's LOS to zero interacts strangely with projectile monsters, leaving them unable to hit until one's LOS raises back up to at least 1. Since this doesn't actually remove the stars, this mostly just helps with [[teleport]]ing out.&lt;br /&gt;
* [[Nemelex Xobeh]]'s [[Tomb card]]s can provide star cover if there's no adjacent enemies, though it will also let the star jellies recover back to full health. Using a [[wand of digging]] can open the Tomb up early, but the stars will still be present if you don't wait and count up to 20.&lt;br /&gt;
* [[Zin]]'s Sanctuary removes all slow projectiles, which includes shooting stars.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
As the in-world quote alludes to, [https://en.wikipedia.org/wiki/Star_jelly star jelly] (or astromyxin, or astral jelly) is a real-world phenomenon of disappearing gelatin said in folklore to appear after meteor showers. This has a number of theorized origins, from fungi to slime molds to algae to, indeed, the spawn and oviducts of frogs and other amphibians.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Star jellies were added in [[0.34]] as part of the version's updates to [[the Slime Pits]].&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talisman&amp;diff=85273</id>
		<title>Talisman</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talisman&amp;diff=85273"/>
				<updated>2026-02-08T19:37:40Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: 0.34 new talismans and blade changes added in.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|Talismans allow their user to shift into a different form. Entering or leaving a form with a talisman requires a brief period of concentration, but otherwise, forms last until the user chooses to leave them.&lt;br /&gt;
&lt;br /&gt;
More powerful talismans require some amount of Shapeshifting skill, without which a user will find their maximum health reduced until they leave the form. Shapeshifting skill also increases other benefits provided by talismans' forms, though weaker talismans have a limit to how helpful skill can be.}}&lt;br /&gt;
'''Talismans''' are items used to change your [[Transformation|form]], using the [[Shapeshifting]] skill.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
A talisman, when e'''V'''oked, turns you into its respective [[transformation]] (e.g. a [[quill talisman]] turns you into [[Quill Form]]). This transformation lasts indefinitely. It can't be [[potion of cancellation|cancelled]] or [[Quicksilver Bolt|dispelled]], though you can voluntarily exit (either with '''V''' or as an [[ability|'''A'''bility]]) at any time. Entering or exiting a form takes 5 turns. The talisman doesn't need to be in your inventory to stay in or exit a form. If you are turned into a [[bad form]], when you revert, you'll go back to your talisman form. &lt;br /&gt;
&lt;br /&gt;
Talismans may spawn as [[randart]]s; any randart properties apply so long as you remain in the form. For example, the quill talisman &amp;quot;Qicrucob&amp;quot; {rF+} would give permanent [[fire resistance]] in addition to all the benefits of Quill Form.&lt;br /&gt;
&lt;br /&gt;
The [[undead]] ([[Mummies]], [[Poltergeist]]s and [[Revenant]]s) are unable to transform. [[Zin]] despises form-shifting, and will instantly excommunicate any follower who uses one.&lt;br /&gt;
&lt;br /&gt;
===Transformations===&lt;br /&gt;
Each form has its own benefits and downsides. However, talisman forms share a few things in common:&lt;br /&gt;
&lt;br /&gt;
* Many talisman forms boost [[Unarmed Combat]]'s base damage.&lt;br /&gt;
* Most forms will [[meld]] certain types of equipment, which cannot be used. For example, a [[blade talisman]] turns your hands into blades, melding your [[weapon]], [[shield]], and [[gloves]].&lt;br /&gt;
* Forms often negate certain [[mutation]]s, or add new ones. They can also change your [[size]].&lt;br /&gt;
&lt;br /&gt;
Being in any form will make you take +75% damage from [[silver]] weaponry.&lt;br /&gt;
&lt;br /&gt;
===Skill===&lt;br /&gt;
Each form has a minimum [[Shapeshifting]] skill. Below this skill, you will receive a penalty to max HP. Every level of skill below the minimum gives a penalty of -10% max HP (max. -90% HP), which is then multiplied by the form bonus. &amp;lt;!-- https://github.com/crawl/crawl/blob/a941d207056b69c563e2790628016430eb5d529d/crawl-ref/source/transform.cc#L306 transform.cc --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Raising Shapeshifting past this point will give you form-specific benefits. Quill Form will have increased damage on quills, Statue Form will increase your defenses further, etc. Each form also has a maximum Shapeshifting skill, where further training has no benefit.&lt;br /&gt;
&lt;br /&gt;
Talismans are not related to [[spell]]s in any way, so [[intelligence]], [[wizardry]], etc. has no effect, and [[Trog]] won't hate them. They are also unaffected by [[Ru#Sacrifices|Sacrifice Artifice]], since they are not evocables.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Talismans are found around the dungeon and in jewellery [[shop]]s. There's a 50% chance to find a [[blade talisman]], possibly an artefact one, in the Hall of Blades part of [[Elven Halls]]:2. The loot chamber in [[Crypt]]:3 has a 33% chance to contain a [[talisman of death]].&lt;br /&gt;
&lt;br /&gt;
Some [[unique]]s can drop talismans after you kill them:&lt;br /&gt;
*{{monsterlink|Rupert}}, [[maw talisman]], 50% chance&lt;br /&gt;
*{{monsterlink|Aizul}}, [[serpent talisman]], 100% chance (guaranteed to be an [[artefact]])&lt;br /&gt;
*{{monsterlink|Roxanne}}, [[granite talisman]], 100% chance&lt;br /&gt;
*{{monsterlink|Sojobo}}, [[storm talisman]], 50% chance&lt;br /&gt;
*{{monsterlink|Bai Suzhen}}, [[dragon talisman]], 50% chance&lt;br /&gt;
*{{monsterlink|Josephina}}, [[death talisman]], 50% chance&lt;br /&gt;
&lt;br /&gt;
==List of talismans==&lt;br /&gt;
Talismans are sorted by &amp;quot;tiers&amp;quot;; each tier has the same [[Shapeshifting]] skill thresholds.&lt;br /&gt;
&lt;br /&gt;
'''Tier 1:''' (min. 0 skill, max. 7 skill)&lt;br /&gt;
*[[File:Quill talisman.png]] [[Quill talisman]] (Quill Form)&lt;br /&gt;
*[[File:Inkwell talisman.png]] [[Inkwell talisman]] (Scroll Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 1.5:''' (min. 5 skill, max. 14 skill)&lt;br /&gt;
*[[File:flux bauble.png]] [[Flux bauble]] (Flux Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 2:''' (min. 8 skill, max. 14 skill)&lt;br /&gt;
*[[File:protean talisman.png]] [[Protean talisman]] (Transforms into another Tier 2 talisman when used)&lt;br /&gt;
*[[File:medusa talisman.png]] [[Medusa talisman]] (Medusa Form)&lt;br /&gt;
*[[File:rimehorn talisman.png]] [[Rimehorn talisman]] (Yak Form)&lt;br /&gt;
*[[File:scarab talisman.png]] [[Scarab talisman]] (Scarab Form)&lt;br /&gt;
*[[File:spore talisman.png]] [[Spore talisman]] (Spore Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 3:''' (min. 12 skill, max. 20 skill)&lt;br /&gt;
*[[File:maw talisman.png]] [[Maw talisman]] (Maw Form)&lt;br /&gt;
*[[File:eel talisman.png]] [[Eel talisman]] (Eel Form)&lt;br /&gt;
*[[File:fortress talisman.png]] [[Fortress talisman]] (Crab Form)&lt;br /&gt;
*[[File:lupine talisman.png]] [[Lupine talisman]] (Werewolf Form)&lt;br /&gt;
*[[File:serpent talisman.png]] [[Serpent talisman]] (Serpent Form)&lt;br /&gt;
*[[File:spider talisman.png]] [[Spider talisman]] (Spider Form)&lt;br /&gt;
*[[File:wellspring talisman.png]] [[Wellspring talisman]] (Aqua Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 4:''' (min. 17 skill, max. 25 skill)&lt;br /&gt;
*[[File:blade talisman.png]] [[Blade talisman]] (Blade Form)&lt;br /&gt;
*[[File:dragon-coil talisman.png]] [[Dragon-coil talisman]] (Dragon Form)&lt;br /&gt;
*[[File:granite talisman.png]] [[Granite talisman]] (Statue Form)&lt;br /&gt;
*[[File:hive talisman.png]] [[Hive talisman]] (Hive Form)&lt;br /&gt;
*[[File:riddle talisman.png]] [[Riddle talisman]] (Sphinx Form)&lt;br /&gt;
*[[File:vampire talisman.png]] [[Sanguine talisman]] (Vampire Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 5:''' (min. 23 skill, max. 27 skill)&lt;br /&gt;
*[[File:talisman of death.png]] [[Talisman of death]]* (Death Form)&lt;br /&gt;
*[[File:storm talisman.png]] [[Storm talisman]] (Storm Form)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''Talismans of death have a minimum of 26 skill''&lt;br /&gt;
&lt;br /&gt;
===Melded Slots===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! '''Form''' || '''Weapon''' || '''Offhand''' || '''Body Armour''' || '''Helmet''' || '''Cloak''' || '''Gloves''' || '''Boots''' || '''Barding'''&lt;br /&gt;
|-&lt;br /&gt;
!Quill&lt;br /&gt;
| || || || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Inkwell&lt;br /&gt;
| x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Flux&lt;br /&gt;
| x || x || x || || || x || || &lt;br /&gt;
|-&lt;br /&gt;
!Medusa&lt;br /&gt;
| || || || x || x || || || &lt;br /&gt;
|-&lt;br /&gt;
!Yak&lt;br /&gt;
| x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Scarab&lt;br /&gt;
| x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Maw&lt;br /&gt;
| || || -75% || || || || || &lt;br /&gt;
|-&lt;br /&gt;
!Spore&lt;br /&gt;
| || x || || || || || x || &lt;br /&gt;
|-&lt;br /&gt;
!Eel&lt;br /&gt;
| x || x || || || || x || || &lt;br /&gt;
|-&lt;br /&gt;
!Crab&lt;br /&gt;
| || x || +70%~+135% || x || x || x || x || x &lt;br /&gt;
|-&lt;br /&gt;
!Werewolf&lt;br /&gt;
| || || || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Serpent&lt;br /&gt;
| x || x || x || x || || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Spider&lt;br /&gt;
| x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Aqua&lt;br /&gt;
| || || x || || || || || &lt;br /&gt;
|-&lt;br /&gt;
!Blade&lt;br /&gt;
| || || -60%~0% || || || || || &lt;br /&gt;
|-&lt;br /&gt;
!Dragon&lt;br /&gt;
| x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Statue&lt;br /&gt;
| || || x || || || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Hive&lt;br /&gt;
| || || x || x || || || || &lt;br /&gt;
|-&lt;br /&gt;
!Sphinx&lt;br /&gt;
| x || x || x || x || || x || x || +&lt;br /&gt;
|-&lt;br /&gt;
!Vampire&lt;br /&gt;
| || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
!Storm&lt;br /&gt;
| x || x || x || x || x || x || x || x &lt;br /&gt;
|-&lt;br /&gt;
!Death&lt;br /&gt;
| || || || || || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''''Percentages''' indicate changes in AC derived from [[body armour]].''&amp;lt;br&amp;gt;&lt;br /&gt;
'''''Ranges''' indicate values at minimum and maximum [[Shapeshifting]], in accordance to the talisman's Tier.''&amp;lt;br&amp;gt;&lt;br /&gt;
'''''+''' indicates a slot is enabled while in this form, regardless of [[species]].''&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.34]], [[spore talisman]]s and [[eel talisman]]s were added.&lt;br /&gt;
*In [[0.33]], a ''dozen'' new talismans were added, including: [[Quill talisman]], [[Inkwell talisman]], [[Protean talisman]], [[Medusa talisman]], [[Rimehorn talisman]], [[Scarab talisman]], [[Fortress talisman]], [[Lupine talisman]], [[Spider talisman]], [[Wellspring talisman]], [[Hive talisman]], [[Riddle talisman]], [[Sanguine talisman]].&lt;br /&gt;
:Also, the skill requirements for different tiers changed:&lt;br /&gt;
:*Tier 2 (ie: protean tier) is 8-14 instead of 7-14.&lt;br /&gt;
:*Tier 3 (ie: blade tier) is 12-20 instead of 10-19.&lt;br /&gt;
:*Tier 4 (ie: statue tier) is 17-25 instead of 16-25.&lt;br /&gt;
*Talismans were introduced in [[0.31]], replacing [[Transmutations]] magic. Removed spells include [[Beastly Appendage]], [[Spider Form]], [[Ice Form]], [[Blade Hands]], [[Statue Form]], [[Dragon Form]], [[Storm Form]], and [[Necromutation]] (Lichform).&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Eel_talisman.png&amp;diff=85271</id>
		<title>File:Eel talisman.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Eel_talisman.png&amp;diff=85271"/>
				<updated>2026-02-08T19:13:51Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: 0.34 tile&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;0.34 tile&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Blade_talisman.png&amp;diff=85270</id>
		<title>File:Blade talisman.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Blade_talisman.png&amp;diff=85270"/>
				<updated>2026-02-08T19:12:49Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Regret-index uploaded a new version of File:Blade talisman.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;0.31 tile&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Spore_talisman.png&amp;diff=85269</id>
		<title>File:Spore talisman.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Spore_talisman.png&amp;diff=85269"/>
				<updated>2026-02-08T18:38:29Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: 0.34 tile&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;0.34 tile&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Fighter_flag&amp;diff=85205</id>
		<title>Fighter flag</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Fighter_flag&amp;diff=85205"/>
				<updated>2026-02-06T03:06:34Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Note the accuracy bonus... try to describe the monster behaviour with more words.... and also provide in-line citations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Monsters with this flag are considered to be skilled fighters. This monster flag is used to both characterize monster behaviour and increase their accuracy.&lt;br /&gt;
* Monsters with this flag have higher accuracy with their melee attacks, scaling to their [[HD]]. &amp;lt;ref&amp;gt;{{source ref|0.34.0|fight.cc|225}})&amp;lt;/ref&amp;gt;  &lt;br /&gt;
* Monsters with this flag also act differently when losing [[line of sight]] with players. While normally [[Monster_intelligence|human-level intelligence]] monsters with ranged attacks prioritize having the further distance away for regaining line of sight, monsters with the Fighter flag will instead prioritize closing in fastest to attack the player in melee, heavily affecting corner behaviours. (Exceptions are granted to [[centaur warrior]]s and [[yaktaur captain]]s.) &amp;lt;ref&amp;gt;{{source ref|0.34.0|mon-behv.cc|91}})&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fighter]]&lt;br /&gt;
[[Category:Monster attributes]]&lt;br /&gt;
[[Category:Monster flags]]&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Dragon-coil_talisman.png&amp;diff=85103</id>
		<title>File:Dragon-coil talisman.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Dragon-coil_talisman.png&amp;diff=85103"/>
				<updated>2026-02-03T00:35:38Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Regret-index uploaded a new version of File:Dragon-coil talisman.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Regret-index</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Brom%27s_Barrelling_Boulder&amp;diff=85098</id>
		<title>Brom's Barrelling Boulder</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Brom%27s_Barrelling_Boulder&amp;diff=85098"/>
				<updated>2026-02-02T16:41:20Z</updated>
		
		<summary type="html">&lt;p&gt;Regret-index: Expand Strategy a little.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{spell info}}{{AttackSpell&lt;br /&gt;
|name=Brom's Barrelling Boulder&lt;br /&gt;
|formula = 2d(4 + power/10)&lt;br /&gt;
|maxdmg = 2d14&lt;br /&gt;
|maxsp = 100&lt;br /&gt;
|range = LOS&lt;br /&gt;
|target = Special&lt;br /&gt;
|tohit = Never misses&lt;br /&gt;
|special = Creates boulder on adjacent square;&amp;lt;br&amp;gt;Can hit multiple times}}&lt;br /&gt;
&lt;br /&gt;
'''Brom's Barrelling Boulder''' is a level 4 [[Earth]]/[[Conjurations]] spell which creates a damaging boulder to hurl at your enemies.&lt;br /&gt;
&lt;br /&gt;
[[Earth Elementalist]]s start with this spell in their libraries.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Creates a boulder in a chosen adjacent tile, which moves 1 tile on the turn it's cast. You cannot cast this spell on a monster. This boulder rolls in a straight line away from you and can only be aimed in a straight direction.&lt;br /&gt;
&lt;br /&gt;
Whenever the boulder collides with a monster, it takes damage and is knocked back. If there are other monsters behind the victim, all the monsters are pushed back in a chain. If a monster is pushed into a wall or impassible terrain (e.g. deep water, [[lava]]), it takes extra knockback damage (2d11 at max power), but the boulder is destroyed.&lt;br /&gt;
&lt;br /&gt;
The boulder takes 1d5 damage for every wall (or other solid feature) it is adjacent to when moving.&amp;lt;ref&amp;gt;{{source ref|0.33.1|mon-act.cc|1087}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{source ref|0.33.1|spl-summoning.h|36}}&amp;lt;/ref&amp;gt; The spell targeter will account for this, showing the range the boulder will move if it takes maximum abrasion damage.&lt;br /&gt;
&lt;br /&gt;
The boulder is treated as a monster: you cannot move into its tile, and it can be destroyed by attacks. It moves at [[Movement#Monster Speed|speed]] 20 and has base HP of &amp;lt;code&amp;gt;15 + power/3&amp;lt;/code&amp;gt;.&amp;lt;ref&amp;gt;{{source ref|0.33.1|spl-summoning.cc|3125}}&amp;lt;/ref&amp;gt; It can travel through deep water without being slowed down. It disappears after it leaves your [[line of sight]], hits a wall, or hits an unpushable monster.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*While its damage is lower than [[Stone Arrow]], the boulder can hit the same enemy multiple times and can't miss.&lt;br /&gt;
*Importantly, especially in early-game, this spell can be used to escape given threats or even [[kite]]. Monsters already try to line up on cardinal directions with you, so lining up with them in a sufficiently open space and spamming boulders can prevent melee-only monsters like [[Dungeon]] [[two-headed ogre]]s and [[Lair]] [[death yak]]s from ever having a chance to attack you, while later on it might just give you enough space to get away from that [[ettin]] when you need to leave.&lt;br /&gt;
*It also serves as an obstacle to block shots with, so enemies with non-piercing projectiles like [[gargoyle_(monster)|gargoyles]] can also be dealt with.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.32]]:&lt;br /&gt;
**Boulders did not take damage when adjacent to walls. Instead, they took damage from hitting monsters, and had a 20% chance to veer off course per tile moved. &lt;br /&gt;
**They inflicted a small stun on monsters (3-5 [[aut]]).&lt;br /&gt;
**They dealt less damage (&amp;lt;code&amp;gt;2d(4 + pow/12)&amp;lt;/code&amp;gt;), but dealt a 3x3 explosion upon being destroyed by wall collision. &lt;br /&gt;
**The boulder didn't move immediately on cast.&lt;br /&gt;
**The spell could not be cast on deep water.&lt;br /&gt;
**Brom's Barelling Boulder was introduced in 0.31.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
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		<author><name>Regret-index</name></author>	</entry>

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