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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RoGGa</id>
		<title>CrawlWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RoGGa"/>
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		<updated>2026-05-07T00:59:26Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Websites&amp;diff=41400</id>
		<title>Websites</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Websites&amp;diff=41400"/>
				<updated>2016-04-14T21:04:18Z</updated>
		
		<summary type="html">&lt;p&gt;RoGGa: /* Discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of ''Crawl''-related '''websites'''.&lt;br /&gt;
&lt;br /&gt;
==Official (Stone Soup)==&lt;br /&gt;
&lt;br /&gt;
* [http://crawl.develz.org/ Dungeon Crawl Stone Soup] - Official homepage, home of the latest Stone Soup development news, development wiki and bug tracker&lt;br /&gt;
&lt;br /&gt;
* [https://crawl.develz.org/tavern/ Tavern] - Official forum&lt;br /&gt;
&lt;br /&gt;
* [https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss Crawl-ref-discuss (CRD)] - Mailing list&lt;br /&gt;
&lt;br /&gt;
* [http://enne.walker.googlepages.com/stonesouptiles Stone Soup Tiles] - Now fully integrated into Stone Soup&lt;br /&gt;
&lt;br /&gt;
==Official (Pre-Stone-Soup)==&lt;br /&gt;
&lt;br /&gt;
* [http://www.dungeoncrawl.org/ Linley's Dungeon Crawl] - Official homepage of Linley's Dungeon Crawl 4.0&lt;br /&gt;
&lt;br /&gt;
* [http://tech.groups.yahoo.com/group/crawl-dev/ crawl-dev] - Yahoo! Group that was used as developers' forum, up to and including downloads of the 4.1 alpha&lt;br /&gt;
&lt;br /&gt;
* [http://crawlj.sourceforge.jp/down_e.html Dungeon Crawl Tile Version] - Based on 4.0 with Darshan's patches applied (see below)&lt;br /&gt;
&lt;br /&gt;
* [http://www.angelfire.com/trek/mazewest/ Darshan's Crawl Page] - (Former) Home of the travel patch, which later became one of the foundations of Dungeon Crawl Stone Soup&lt;br /&gt;
&lt;br /&gt;
==Spoilers==&lt;br /&gt;
&lt;br /&gt;
* [http://crawl.develz.org/info/ The Knowledge Bot] - Information based on the [http://git.develz.org/?p=crawl.git;a=shortlog;h=refs/heads/master master branch] and LearnDB&lt;br /&gt;
&lt;br /&gt;
* [http://crawl.akrasiac.org/learndb.html Henzell's LearnDB] - Extensive information on almost everything, albeit in a poor format&lt;br /&gt;
&lt;br /&gt;
* [http://r1gm.free.fr/Crawl/ E. Grasland's Spoilers] - Spoilers for most gameplay mechanics (0.5.2)&lt;br /&gt;
&lt;br /&gt;
* [http://www.swallowtail.org/crawl/hints.shtml Association for the Advancement of Dungeon Crawling] - Tutorial, hints and spoilers (4.0.0b26)&lt;br /&gt;
&lt;br /&gt;
* [http://www.mediafire.com/?0ymz1ajyjjz ledtim's Crawl calculator] - Calculates spell power, damage from racial abilities, spell hunger, healing pacification, god abilities, wands, cards, and rods; also has an enchantment probability calculator; and probability for some HitDice-based resistances. Instructions: Red borders/letters are where you input stuff, and green border/letters are where relevant outputs are.&lt;br /&gt;
&lt;br /&gt;
* [http://techlorebyigor.blogspot.com/search/label/dungeon%20crawl igor's dungeon crawl guides] - reviews of various aspects of DCSS.&lt;br /&gt;
&lt;br /&gt;
==Discussion==&lt;br /&gt;
&lt;br /&gt;
* [https://crawl.develz.org/tavern/ The Tavern] - Official forum on CDO.&lt;br /&gt;
&lt;br /&gt;
* [http://groups.google.com/group/rec.games.roguelike.misc rec.games.roguelike.misc] - Newsgroup, traditional place to discuss Crawl and other &amp;quot;miscellaneous&amp;quot; roguelikes&lt;br /&gt;
&lt;br /&gt;
* [https://www.reddit.com/r/dcss/ dcss on Reddit] - Subeddit similar to The Tavern&lt;br /&gt;
&lt;br /&gt;
* [http://roguelikes.reddit.com/ r/Roguelikes] - Subreddit focused on all roguelikes but DCSS in particular. &lt;br /&gt;
&lt;br /&gt;
* [irc://chat.freenode.net/##crawl ##crawl] - Freenode IRC channel, closely associated with CAO and CDO&lt;br /&gt;
&lt;br /&gt;
* [http://forums.somethingawful.com/showthread.php?threadid=3155652&amp;amp;pagenumber=1#lastpost Something Awful forums thread] - Archived thread for Dungeon Crawl Stone Soup 0.5.x&lt;br /&gt;
&lt;br /&gt;
* [http://forums.somethingawful.com/showthread.php?threadid=3285755 Something Awful forums thread] - Archived thread for Dungeon Crawl Stone Soup 0.6.x&lt;br /&gt;
&lt;br /&gt;
* [http://forums.somethingawful.com/showthread.php?threadid=3332877 Something Awful forums thread] - Old Dungeon Crawl Stone Soup 0.7.x discussion&lt;br /&gt;
&lt;br /&gt;
* [http://forums.somethingawful.com/showthread.php?threadid=3407877 Something Awful forums thread] - Active Dungeon Crawl Stone Soup 0.8.x discussion&lt;br /&gt;
&lt;br /&gt;
* [http://www.bay12games.com/forum/index.php?topic=28410.0 Bay 12 Games Forum thread] - Active Dungeon Crawl Stone Soup discussion&lt;br /&gt;
&lt;br /&gt;
* [http://boards.4chan.org/vg/catalog /vg/ Video Game Generals] - Roguelike General&lt;br /&gt;
&lt;br /&gt;
==Let's Play==&lt;br /&gt;
&lt;br /&gt;
* [http://crawl.develz.org/tavern/viewtopic.php?f=17&amp;amp;t=681 Let's Plays] - A list of Dungeon Crawl LPs&lt;br /&gt;
&lt;br /&gt;
==Articles==&lt;br /&gt;
*[https://github.com/crawl/crawl/tree/master/crawl-ref/docs Crawl docs] - online versions of all documents distributed with Crawl&lt;br /&gt;
&lt;br /&gt;
* [http://www.digital-eel.com/13steps/ 13 Steps To Crawl] - Introductory article&lt;br /&gt;
&lt;br /&gt;
* [http://crawl.dessgeega.com/ Crawling Backwards, Dungeon Crawltrough] - Tile-based tutorial&lt;br /&gt;
&lt;br /&gt;
* [http://www.gamesetwatch.com/2007/03/_play_before_learning_to_walk.php Before Learning to Walk, One Must First Crawl] - Roguelike column @Play on Dungeon Crawl&lt;br /&gt;
&lt;br /&gt;
* [http://www.gamesetwatch.com/2010/01/column_play_crawlapalooza_part.php Crawlapalooza Part 1, Skills and Advancement] - Roguelike column @Play on Crawl's experience and skill system&lt;br /&gt;
&lt;br /&gt;
* [http://www.gamesetwatch.com/2010/02/column_play_crawlapalooza_part_1.php Crawlapalooza Part 2: What's With All These Skills, Anyway?] - Roguelike column @Play on individual Crawl skills&lt;br /&gt;
&lt;br /&gt;
* [http://www.gamesetwatch.com/2010/02/column_play_crawlapalooza_part_2.php Crawlapalooza, Part 3: Beogh Liturgical School For Orcs] - Roguelike column @Play on some recommended species and job combinations&lt;br /&gt;
&lt;br /&gt;
* [http://www.gamesetwatch.com/2010/03/column_play_crawlapalooza_part_3.php Crawlapalooza, Part 4: Travel Functions &amp;amp; Play Aids] - Roguelike column @Play on Crawl's interface&lt;br /&gt;
&lt;br /&gt;
* [http://www.gamesetwatch.com/2010/10/column_play_sprinting_rapidly.php Sprinting Rapidly Through The Dungeon] - Roguelike column @Play on the Crawl variant, Dungeon Sprint&lt;br /&gt;
&lt;br /&gt;
* [http://nethackwiki.com/wiki/Linley%27s_Dungeon_Crawl NethackWiki entry] - NetHack wiki article on Dungeon Crawl, including a comparison with NetHack&lt;br /&gt;
&lt;br /&gt;
* [http://roguebasin.roguelikedevelopment.org/index.php?title=Linley%27s_Dungeon_Crawl RogueBasin] - Roguelike development wiki article, including a comparison with other roguelikes&lt;br /&gt;
&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Linley%27s_Dungeon_Crawl Wikipedia entry] - Wikipedia, the free encyclopedia, on Linley's Dungeon Crawl&lt;br /&gt;
&lt;br /&gt;
* [http://www.everything2.net/index.pl?node_id=452853&amp;amp;lastnode_id=14640 Everything2 entry] - Linley's Dungeon Crawl at Everything2.com&lt;br /&gt;
&lt;br /&gt;
* [http://www.homeoftheunderdogs.net/game.php?id=4475 Home of the Underdogs review] - Review of Linley's Dungeon Crawl at Home of the Underdogs&lt;br /&gt;
&lt;br /&gt;
* [http://www.reloaded.org/game.php?GameID=66 Abandonia Reloaded review] - Review of Linley's Dungeon Crawl at Abandonia Reloaded&lt;br /&gt;
&lt;br /&gt;
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/DungeonCrawl TvTropes article] - TvTropes article on Dungeon Crawl&lt;br /&gt;
&lt;br /&gt;
* [http://spielendprogrammieren.wordpress.com/2010/10/17/stonesoup/ spielendprogrammieren review] - Review of stone soup in the spielend-programmieren Blog (in German language)&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.ubuntuusers.de/Spiele/StoneSoup Ubuntuusers.de] - detailed installation and compile instruction for Ubuntu Linux (in German language)&lt;br /&gt;
&lt;br /&gt;
* [https://sites.google.com/site/cherrypickedbadideas/ Cherrypicked bad_ideas] - A condensed version of the infamous bad_ideas learndb entry from the ##crawl IRC channel.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
&lt;br /&gt;
* [https://sites.google.com/site/crawlvariations/ crawlvariations] - Home of Zot Defense and Dungeon Sprint&lt;br /&gt;
&lt;br /&gt;
* [http://mbays.freeshell.org/hexcrawl/ hexcrawl] - A Dungeon Crawl Stone soup variant with a hexagonal grid&lt;br /&gt;
&lt;br /&gt;
* [http://sourceforge.net/projects/axcrawl.berlios/ Ax-Crawl] - A variant of Linley's Dungeon Crawl&lt;br /&gt;
&lt;br /&gt;
* [http://www.interq.or.jp/libra/oohara/crawl-alternative/ Dungeon Crawl Alternative] - A variant of Linley's Dungeon Crawl&lt;br /&gt;
&lt;br /&gt;
* [http://wiibrew.org/wiki/DungeonCrawlStoneSoup Wii port] - Dungeon Crawl Stone Soup for the Nintendo Wii&lt;br /&gt;
&lt;br /&gt;
* [http://errabes.free.fr/pogo2/ DSCrawl] - Dungeon Crawl for the Nintendo DS&lt;br /&gt;
&lt;br /&gt;
==Related==&lt;br /&gt;
&lt;br /&gt;
* [http://users.olis.net.au/zel/ Captain Pork] - Some of Linley Henzell's other games&lt;br /&gt;
&lt;br /&gt;
* [http://www.roguetemple.com/ Temple of the Roguelike] - A roguelike news site and blog&lt;br /&gt;
&lt;br /&gt;
* [http://roguebasin.roguelikedevelopment.org/ The RogueBasin Wiki] - A roguelike development wiki&lt;br /&gt;
&lt;br /&gt;
* [http://roguelikedeveloper.blogspot.com/ Ascii Dreams] - Unangband development blog, including polls for the roguelike of the year which Dungeon Crawl Stone Soup managed to win in 2008&lt;br /&gt;
&lt;br /&gt;
* [http://anydice.com/ AnyDice] - Online calculator for various dice rolls&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>RoGGa</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Websites&amp;diff=41399</id>
		<title>Websites</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Websites&amp;diff=41399"/>
				<updated>2016-04-14T21:02:31Z</updated>
		
		<summary type="html">&lt;p&gt;RoGGa: /* Discussion */  added: https://www.reddit.com/r/dcss/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of ''Crawl''-related '''websites'''.&lt;br /&gt;
&lt;br /&gt;
==Official (Stone Soup)==&lt;br /&gt;
&lt;br /&gt;
* [http://crawl.develz.org/ Dungeon Crawl Stone Soup] - Official homepage, home of the latest Stone Soup development news, development wiki and bug tracker&lt;br /&gt;
&lt;br /&gt;
* [https://crawl.develz.org/tavern/ Tavern] - Official forum&lt;br /&gt;
&lt;br /&gt;
* [https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss Crawl-ref-discuss (CRD)] - Mailing list&lt;br /&gt;
&lt;br /&gt;
* [http://enne.walker.googlepages.com/stonesouptiles Stone Soup Tiles] - Now fully integrated into Stone Soup&lt;br /&gt;
&lt;br /&gt;
==Official (Pre-Stone-Soup)==&lt;br /&gt;
&lt;br /&gt;
* [http://www.dungeoncrawl.org/ Linley's Dungeon Crawl] - Official homepage of Linley's Dungeon Crawl 4.0&lt;br /&gt;
&lt;br /&gt;
* [http://tech.groups.yahoo.com/group/crawl-dev/ crawl-dev] - Yahoo! Group that was used as developers' forum, up to and including downloads of the 4.1 alpha&lt;br /&gt;
&lt;br /&gt;
* [http://crawlj.sourceforge.jp/down_e.html Dungeon Crawl Tile Version] - Based on 4.0 with Darshan's patches applied (see below)&lt;br /&gt;
&lt;br /&gt;
* [http://www.angelfire.com/trek/mazewest/ Darshan's Crawl Page] - (Former) Home of the travel patch, which later became one of the foundations of Dungeon Crawl Stone Soup&lt;br /&gt;
&lt;br /&gt;
==Spoilers==&lt;br /&gt;
&lt;br /&gt;
* [http://crawl.develz.org/info/ The Knowledge Bot] - Information based on the [http://git.develz.org/?p=crawl.git;a=shortlog;h=refs/heads/master master branch] and LearnDB&lt;br /&gt;
&lt;br /&gt;
* [http://crawl.akrasiac.org/learndb.html Henzell's LearnDB] - Extensive information on almost everything, albeit in a poor format&lt;br /&gt;
&lt;br /&gt;
* [http://r1gm.free.fr/Crawl/ E. Grasland's Spoilers] - Spoilers for most gameplay mechanics (0.5.2)&lt;br /&gt;
&lt;br /&gt;
* [http://www.swallowtail.org/crawl/hints.shtml Association for the Advancement of Dungeon Crawling] - Tutorial, hints and spoilers (4.0.0b26)&lt;br /&gt;
&lt;br /&gt;
* [http://www.mediafire.com/?0ymz1ajyjjz ledtim's Crawl calculator] - Calculates spell power, damage from racial abilities, spell hunger, healing pacification, god abilities, wands, cards, and rods; also has an enchantment probability calculator; and probability for some HitDice-based resistances. Instructions: Red borders/letters are where you input stuff, and green border/letters are where relevant outputs are.&lt;br /&gt;
&lt;br /&gt;
* [http://techlorebyigor.blogspot.com/search/label/dungeon%20crawl igor's dungeon crawl guides] - reviews of various aspects of DCSS.&lt;br /&gt;
&lt;br /&gt;
==Discussion==&lt;br /&gt;
&lt;br /&gt;
* [https://crawl.develz.org/tavern/ The Tavern] - Official forum on CDO.&lt;br /&gt;
&lt;br /&gt;
* [http://groups.google.com/group/rec.games.roguelike.misc rec.games.roguelike.misc] - Newsgroup, traditional place to discuss Crawl and other &amp;quot;miscellaneous&amp;quot; roguelikes&lt;br /&gt;
&lt;br /&gt;
* [https://www.reddit.com/r/dcss/] - Subeddit similar to The Tavern&lt;br /&gt;
&lt;br /&gt;
* [http://roguelikes.reddit.com/ r/Roguelikes] - Subreddit focused on all roguelikes but DCSS in particular. &lt;br /&gt;
&lt;br /&gt;
* [irc://chat.freenode.net/##crawl ##crawl] - Freenode IRC channel, closely associated with CAO and CDO&lt;br /&gt;
&lt;br /&gt;
* [http://forums.somethingawful.com/showthread.php?threadid=3155652&amp;amp;pagenumber=1#lastpost Something Awful forums thread] - Archived thread for Dungeon Crawl Stone Soup 0.5.x&lt;br /&gt;
&lt;br /&gt;
* [http://forums.somethingawful.com/showthread.php?threadid=3285755 Something Awful forums thread] - Archived thread for Dungeon Crawl Stone Soup 0.6.x&lt;br /&gt;
&lt;br /&gt;
* [http://forums.somethingawful.com/showthread.php?threadid=3332877 Something Awful forums thread] - Old Dungeon Crawl Stone Soup 0.7.x discussion&lt;br /&gt;
&lt;br /&gt;
* [http://forums.somethingawful.com/showthread.php?threadid=3407877 Something Awful forums thread] - Active Dungeon Crawl Stone Soup 0.8.x discussion&lt;br /&gt;
&lt;br /&gt;
* [http://www.bay12games.com/forum/index.php?topic=28410.0 Bay 12 Games Forum thread] - Active Dungeon Crawl Stone Soup discussion&lt;br /&gt;
&lt;br /&gt;
* [http://boards.4chan.org/vg/catalog /vg/ Video Game Generals] - Roguelike General&lt;br /&gt;
&lt;br /&gt;
==Let's Play==&lt;br /&gt;
&lt;br /&gt;
* [http://crawl.develz.org/tavern/viewtopic.php?f=17&amp;amp;t=681 Let's Plays] - A list of Dungeon Crawl LPs&lt;br /&gt;
&lt;br /&gt;
==Articles==&lt;br /&gt;
*[https://github.com/crawl/crawl/tree/master/crawl-ref/docs Crawl docs] - online versions of all documents distributed with Crawl&lt;br /&gt;
&lt;br /&gt;
* [http://www.digital-eel.com/13steps/ 13 Steps To Crawl] - Introductory article&lt;br /&gt;
&lt;br /&gt;
* [http://crawl.dessgeega.com/ Crawling Backwards, Dungeon Crawltrough] - Tile-based tutorial&lt;br /&gt;
&lt;br /&gt;
* [http://www.gamesetwatch.com/2007/03/_play_before_learning_to_walk.php Before Learning to Walk, One Must First Crawl] - Roguelike column @Play on Dungeon Crawl&lt;br /&gt;
&lt;br /&gt;
* [http://www.gamesetwatch.com/2010/01/column_play_crawlapalooza_part.php Crawlapalooza Part 1, Skills and Advancement] - Roguelike column @Play on Crawl's experience and skill system&lt;br /&gt;
&lt;br /&gt;
* [http://www.gamesetwatch.com/2010/02/column_play_crawlapalooza_part_1.php Crawlapalooza Part 2: What's With All These Skills, Anyway?] - Roguelike column @Play on individual Crawl skills&lt;br /&gt;
&lt;br /&gt;
* [http://www.gamesetwatch.com/2010/02/column_play_crawlapalooza_part_2.php Crawlapalooza, Part 3: Beogh Liturgical School For Orcs] - Roguelike column @Play on some recommended species and job combinations&lt;br /&gt;
&lt;br /&gt;
* [http://www.gamesetwatch.com/2010/03/column_play_crawlapalooza_part_3.php Crawlapalooza, Part 4: Travel Functions &amp;amp; Play Aids] - Roguelike column @Play on Crawl's interface&lt;br /&gt;
&lt;br /&gt;
* [http://www.gamesetwatch.com/2010/10/column_play_sprinting_rapidly.php Sprinting Rapidly Through The Dungeon] - Roguelike column @Play on the Crawl variant, Dungeon Sprint&lt;br /&gt;
&lt;br /&gt;
* [http://nethackwiki.com/wiki/Linley%27s_Dungeon_Crawl NethackWiki entry] - NetHack wiki article on Dungeon Crawl, including a comparison with NetHack&lt;br /&gt;
&lt;br /&gt;
* [http://roguebasin.roguelikedevelopment.org/index.php?title=Linley%27s_Dungeon_Crawl RogueBasin] - Roguelike development wiki article, including a comparison with other roguelikes&lt;br /&gt;
&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Linley%27s_Dungeon_Crawl Wikipedia entry] - Wikipedia, the free encyclopedia, on Linley's Dungeon Crawl&lt;br /&gt;
&lt;br /&gt;
* [http://www.everything2.net/index.pl?node_id=452853&amp;amp;lastnode_id=14640 Everything2 entry] - Linley's Dungeon Crawl at Everything2.com&lt;br /&gt;
&lt;br /&gt;
* [http://www.homeoftheunderdogs.net/game.php?id=4475 Home of the Underdogs review] - Review of Linley's Dungeon Crawl at Home of the Underdogs&lt;br /&gt;
&lt;br /&gt;
* [http://www.reloaded.org/game.php?GameID=66 Abandonia Reloaded review] - Review of Linley's Dungeon Crawl at Abandonia Reloaded&lt;br /&gt;
&lt;br /&gt;
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/DungeonCrawl TvTropes article] - TvTropes article on Dungeon Crawl&lt;br /&gt;
&lt;br /&gt;
* [http://spielendprogrammieren.wordpress.com/2010/10/17/stonesoup/ spielendprogrammieren review] - Review of stone soup in the spielend-programmieren Blog (in German language)&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.ubuntuusers.de/Spiele/StoneSoup Ubuntuusers.de] - detailed installation and compile instruction for Ubuntu Linux (in German language)&lt;br /&gt;
&lt;br /&gt;
* [https://sites.google.com/site/cherrypickedbadideas/ Cherrypicked bad_ideas] - A condensed version of the infamous bad_ideas learndb entry from the ##crawl IRC channel.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
&lt;br /&gt;
* [https://sites.google.com/site/crawlvariations/ crawlvariations] - Home of Zot Defense and Dungeon Sprint&lt;br /&gt;
&lt;br /&gt;
* [http://mbays.freeshell.org/hexcrawl/ hexcrawl] - A Dungeon Crawl Stone soup variant with a hexagonal grid&lt;br /&gt;
&lt;br /&gt;
* [http://sourceforge.net/projects/axcrawl.berlios/ Ax-Crawl] - A variant of Linley's Dungeon Crawl&lt;br /&gt;
&lt;br /&gt;
* [http://www.interq.or.jp/libra/oohara/crawl-alternative/ Dungeon Crawl Alternative] - A variant of Linley's Dungeon Crawl&lt;br /&gt;
&lt;br /&gt;
* [http://wiibrew.org/wiki/DungeonCrawlStoneSoup Wii port] - Dungeon Crawl Stone Soup for the Nintendo Wii&lt;br /&gt;
&lt;br /&gt;
* [http://errabes.free.fr/pogo2/ DSCrawl] - Dungeon Crawl for the Nintendo DS&lt;br /&gt;
&lt;br /&gt;
==Related==&lt;br /&gt;
&lt;br /&gt;
* [http://users.olis.net.au/zel/ Captain Pork] - Some of Linley Henzell's other games&lt;br /&gt;
&lt;br /&gt;
* [http://www.roguetemple.com/ Temple of the Roguelike] - A roguelike news site and blog&lt;br /&gt;
&lt;br /&gt;
* [http://roguebasin.roguelikedevelopment.org/ The RogueBasin Wiki] - A roguelike development wiki&lt;br /&gt;
&lt;br /&gt;
* [http://roguelikedeveloper.blogspot.com/ Ascii Dreams] - Unangband development blog, including polls for the roguelike of the year which Dungeon Crawl Stone Soup managed to win in 2008&lt;br /&gt;
&lt;br /&gt;
* [http://anydice.com/ AnyDice] - Online calculator for various dice rolls&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>RoGGa</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Status_effects&amp;diff=41381</id>
		<title>Status effects</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Status_effects&amp;diff=41381"/>
				<updated>2016-04-11T19:25:35Z</updated>
		
		<summary type="html">&lt;p&gt;RoGGa: /* Poison */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
'''Status effects''' are temporary enhancements and ailments that both you and the inhabitants of [[the Dungeon]] can benefit or suffer from. Most status effects will display a colored (often abbreviated) word in your character information for as long as they last. Unlike [[mutation]]s, status effects will run their course after enough time has passed or after you escape whatever's inflicting the effect. Many status effects can be cured or prevented in a variety of ways; see their individual pages for details.&lt;br /&gt;
&lt;br /&gt;
==Beneficial Status Effects==&lt;br /&gt;
===Agile===&lt;br /&gt;
[[Quaff]]ing a [[potion of agility]] will give you a bonus to [[dexterity]] and [[evasion]].&lt;br /&gt;
&lt;br /&gt;
===Augmentation===&lt;br /&gt;
{{Blue|Aug}} {{LightBlue|Aug}} {{White|Aug}}&lt;br /&gt;
&lt;br /&gt;
[[Demonspawn]] with the Augmentation [[demonspawn mutation]] gain [[slaying]] and [[spell power]] bonuses as their HP rises. The brighter the color of the effect, the larger the bonus.&lt;br /&gt;
&lt;br /&gt;
===Berserk===&lt;br /&gt;
{{Blue|Berserk}}&lt;br /&gt;
&lt;br /&gt;
You have gone [[berserk]], gaining a huge boost to [[HP]], [[Might|melee damage]], and [[Haste|speed]]. Just watch out for the crash afterward.&lt;br /&gt;
&lt;br /&gt;
===Breath===&lt;br /&gt;
{{Yellow|Breath}}&lt;br /&gt;
&lt;br /&gt;
You can't [[Recite]] or use any [[draconian breath attacks]] for a while.&lt;br /&gt;
&lt;br /&gt;
===Brilliant===&lt;br /&gt;
Quaffing a [[potion of brilliance]] will give you a bonus to [[intelligence]] and [[spell power]].&lt;br /&gt;
&lt;br /&gt;
===Confusing Touch===&lt;br /&gt;
{{Blue|Touch}}&lt;br /&gt;
&lt;br /&gt;
Casting [[Confusing Touch]] will imbue your hands with strange energy, causing your unarmed attacks to [[confuse]] the enemy.&lt;br /&gt;
&lt;br /&gt;
===Corona===&lt;br /&gt;
{{Yellow|Corona}}&lt;br /&gt;
&lt;br /&gt;
The [[Corona]] spell will render its target much easier to hit, reducing [[evasion]] and inducing [[glow]].&lt;br /&gt;
&lt;br /&gt;
===Darkness===&lt;br /&gt;
{{Blue|Dark}}&lt;br /&gt;
&lt;br /&gt;
Casting [[Darkness]] will reduce your [[line of sight]], making it easier to avoid detection by monsters.&lt;br /&gt;
&lt;br /&gt;
===Death Channel===&lt;br /&gt;
{{Magenta|DChan}}&lt;br /&gt;
&lt;br /&gt;
Anything you kill while under the effect of [[Death Channel]] will rise as a [[spectral thing]] to serve you.&lt;br /&gt;
&lt;br /&gt;
===Death's Door===&lt;br /&gt;
{{LightGrey|DDoor}}&lt;br /&gt;
&lt;br /&gt;
Casting [[Death's Door]] will render you temporarily invulnerable, but reduces your [[HP]] to almost nothing and leaves you [[exhausted]] afterwards.&lt;br /&gt;
&lt;br /&gt;
===Deflect Missiles===&lt;br /&gt;
{{Magenta|DMsl}}&lt;br /&gt;
&lt;br /&gt;
Casting [[Deflect Missiles]] will cause you to strongly repulse almost all ranged attacks fired at you.&lt;br /&gt;
&lt;br /&gt;
===Delayed Fireball===&lt;br /&gt;
{{LightMagenta|Fball}}&lt;br /&gt;
&lt;br /&gt;
Casting [[Delayed Fireball]] will give you this status effect until you decide to use your stored [[Fireball]].&lt;br /&gt;
&lt;br /&gt;
===Disjunction===&lt;br /&gt;
{{Blue|Disjoin}}&lt;br /&gt;
&lt;br /&gt;
Casting [[Disjunction]] causes all enemies around you to [[blink]] away, with a success rate that rises as they approach you.&lt;br /&gt;
&lt;br /&gt;
===Divine Protection===&lt;br /&gt;
{{LightGrey|Prot}}&lt;br /&gt;
&lt;br /&gt;
[[Elyvilon]]'s Divine Protection ability will render you unable to be hit by any attack that would otherwise kill you, though at a significant cost to [[piety]] each time it triggers.&lt;br /&gt;
&lt;br /&gt;
===Divine Shield===&lt;br /&gt;
[[The Shining One]] is protecting you from attacks, boosting your [[Shield stat]] for a brief time.&lt;br /&gt;
&lt;br /&gt;
===Finesse===&lt;br /&gt;
{{LightBlue|Finesse}}&lt;br /&gt;
&lt;br /&gt;
[[Okawaru]]'s Finesse ability doubles the speed of all of your physical attacks.&lt;br /&gt;
&lt;br /&gt;
===Flight===&lt;br /&gt;
{{Blue|Fly}}&lt;br /&gt;
&lt;br /&gt;
You're airborne! You can travel over impassable terrain, take less damage from certain [[electricity]] attacks and [[Shatter]], and take more damage from [[Airstrike]].&lt;br /&gt;
&lt;br /&gt;
{{LightBlue|Fly}}&lt;br /&gt;
&lt;br /&gt;
Your flight is nearly over, but can be extended.&lt;br /&gt;
&lt;br /&gt;
{{White|Fly}}&lt;br /&gt;
&lt;br /&gt;
Your flight is limitless! End it whenever you want.&lt;br /&gt;
&lt;br /&gt;
{{Magenta|Fly}}&lt;br /&gt;
&lt;br /&gt;
You're flying through a source that cannot be extended the same way it started. Beware of [[deep water]]!&lt;br /&gt;
&lt;br /&gt;
{{LightMagenta|Fly}}&lt;br /&gt;
&lt;br /&gt;
Your flight is nearly over and can't be extended! Get to land!&lt;br /&gt;
&lt;br /&gt;
===Full/Very Full===&lt;br /&gt;
{{Green|Full/Very Full}}&lt;br /&gt;
&lt;br /&gt;
You are [[comestibles and satiation|well fed]]! You won't be going hungry any time soon.&lt;br /&gt;
&lt;br /&gt;
===Haste===&lt;br /&gt;
{{Blue|Fast}}&lt;br /&gt;
&lt;br /&gt;
All actions performed by a [[haste]]d creature take 66% as long as normal to complete.&lt;br /&gt;
&lt;br /&gt;
===Heroism===&lt;br /&gt;
{{LightBlue|Hero}}&lt;br /&gt;
&lt;br /&gt;
[[Okawaru]]'s Heroism ability gives you a +5 bonus to all non-magical skills.&lt;br /&gt;
&lt;br /&gt;
===Invisibility===&lt;br /&gt;
{{Blue|Invis}}&lt;br /&gt;
&lt;br /&gt;
Invisible characters are given bonuses in combat when fighting monsters that can't [[see invisible]]. Invisible monsters are difficult to detect and gain similar bonuses when attacking you.&lt;br /&gt;
&lt;br /&gt;
{{Magenta|Invis}}&lt;br /&gt;
&lt;br /&gt;
This color is used when your invisible state can be cancelled at will.&lt;br /&gt;
&lt;br /&gt;
{{DarkGrey|Invis}}&lt;br /&gt;
&lt;br /&gt;
This color is used when your invisibility is negated due to you standing in [[shallow water]] or [[cloud]]s.&lt;br /&gt;
&lt;br /&gt;
===Leda's Liquefaction===&lt;br /&gt;
{{LightBlue|Liquid}}&lt;br /&gt;
&lt;br /&gt;
Casting [[Leda's Liquefaction]] will convert the ground all around you into a soupy mess. This reduces the movement rate and attack success rate of anything stuck in it.&lt;br /&gt;
&lt;br /&gt;
===Might===&lt;br /&gt;
Quaffing a [[potion of might]] will give you a bonus to [[strength]] and melee damage.&lt;br /&gt;
&lt;br /&gt;
===Mirror Damage===&lt;br /&gt;
{{White|Mirror}}&lt;br /&gt;
&lt;br /&gt;
[[Yredelemnul]]'s Mirror Damage ability causes anyone attacking you to take an equal amount of damage themselves. Be warned; certain monsters can also use this power!&lt;br /&gt;
&lt;br /&gt;
===Ozocubu's Armour===&lt;br /&gt;
Casting [[Ozocubu's Armour]] will cover you in a sheet of protective ice, boosting [[AC]].&lt;br /&gt;
&lt;br /&gt;
===Phase Shift===&lt;br /&gt;
Casting [[Phase Shift]] will give you a +8 bonus to [[evasion]].&lt;br /&gt;
&lt;br /&gt;
===Powered by Death===&lt;br /&gt;
{{LightMagenta|Regen+}}&lt;br /&gt;
&lt;br /&gt;
[[Demonspawn]] with the Powered by Death [[demonspawn mutation]] will recover [[HP]] faster when near [[corpse]]s.&lt;br /&gt;
&lt;br /&gt;
===Praying===&lt;br /&gt;
{{White|Pray}}&lt;br /&gt;
&lt;br /&gt;
[[Pray]]ing to [[Jiyva]] will keep its [[list of jellies|jellies]] from devouring items, giving you time to save valuables.&lt;br /&gt;
&lt;br /&gt;
===Quad Damage===&lt;br /&gt;
{{Blue|Quad}}&lt;br /&gt;
&lt;br /&gt;
Using a [[quad damage]] will multiply your damage output by 4. Only found in [[Dungeon Sprint]].&lt;br /&gt;
&lt;br /&gt;
===Recall===&lt;br /&gt;
{{White|Recall}}&lt;br /&gt;
&lt;br /&gt;
Casting the [[Recall]] spell will cause allied units to [[teleport]] to your location over time.&lt;br /&gt;
&lt;br /&gt;
===Repel Missiles===&lt;br /&gt;
{{Blue|RMsl}}&lt;br /&gt;
&lt;br /&gt;
Casting [[Repel Missiles]] will reduce the accuracy of most ranged attacks fired at you.&lt;br /&gt;
&lt;br /&gt;
{{White|RMsl}}&lt;br /&gt;
&lt;br /&gt;
The effect is permanent, usually due to wearing an [[amulet of the Air]].&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
{{LightBlue|Resist}}&lt;br /&gt;
&lt;br /&gt;
Quaffing a [[potion of resistance]] will grant you resistance to [[fire]], [[cold]], [[electricity]], and [[poison]].&lt;br /&gt;
&lt;br /&gt;
===Ring of Flames===&lt;br /&gt;
{{Blue|RoF}}&lt;br /&gt;
&lt;br /&gt;
Casting [[Ring of Flames]] will surround you with [[fire]] [[cloud]]s, boost your fire resistance, and enhance the [[spell power]] of your [[Fire Magic]], but renders you very vulnerable to [[cold]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scrying===&lt;br /&gt;
{{LightBlue|Scry}}&lt;br /&gt;
&lt;br /&gt;
[[Ashenzari]]'s Scrying power allows you to see through [[wall]]s as though they were transparent. This does not stop them from blocking your attacks and spells, however.&lt;br /&gt;
&lt;br /&gt;
===Searing Ray===&lt;br /&gt;
{{White|Ray}}&lt;br /&gt;
&lt;br /&gt;
You're casting [[Searing Ray]], and still have more turns of laser to dish out. Press . to keep it coming.&lt;br /&gt;
&lt;br /&gt;
===Shroud of Golubria===&lt;br /&gt;
{{Blue|Shroud}}&lt;br /&gt;
&lt;br /&gt;
Casting [[Shroud of Golubria]] will cover you in a sheath of distorted space that occasionally turns away melee attacks.&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
{{Blue|Sil}}&lt;br /&gt;
&lt;br /&gt;
While you are emitting a [[silence]] [[aura]], all creatures (including you) caught in its effect will be unable to cast spells, read [[scroll]]s, or use divine abilities.&lt;br /&gt;
&lt;br /&gt;
===Slimify===&lt;br /&gt;
{{Green|Slime}}&lt;br /&gt;
&lt;br /&gt;
[[Jiyva]]'s Slimify ability will give your melee attacks the power to turn your opponents into [[list of jellies|jellies]].&lt;br /&gt;
&lt;br /&gt;
===Stealthy===&lt;br /&gt;
{{Blue|Stlth}}&lt;br /&gt;
&lt;br /&gt;
Drawing a high power [[Shadow card]] will give you a boost to your [[stealth]].&lt;br /&gt;
&lt;br /&gt;
===Stoneskin===&lt;br /&gt;
The [[Stoneskin]] spell makes your skin rock hard, raising your [[AC]].&lt;br /&gt;
&lt;br /&gt;
===Sure Blade===&lt;br /&gt;
{{Blue|Blade}}&lt;br /&gt;
&lt;br /&gt;
Casting the [[Sure Blade]] spell will give you a boost to your accuracy when wielding [[Short Blades]].&lt;br /&gt;
&lt;br /&gt;
===Swiftness===&lt;br /&gt;
{{Blue|Swift}} &lt;br /&gt;
&lt;br /&gt;
The [[Swiftness]] spell causes you to move with reckless speed, increasing movement speed while reducing [[stealth]] and your ability to detect [[trap]]s.&lt;br /&gt;
&lt;br /&gt;
{{LightBlue|Swift}}&lt;br /&gt;
&lt;br /&gt;
The effect is nearly ended.&lt;br /&gt;
&lt;br /&gt;
{{DarkGrey|Swift}}&lt;br /&gt;
&lt;br /&gt;
You are knee deep in water and slow down.&lt;br /&gt;
&lt;br /&gt;
===Telepathy===&lt;br /&gt;
{{LightBlue|Emp}}&lt;br /&gt;
&lt;br /&gt;
Drawing a [[Dowsing card]] may give you the ability to detect monsters beyond your [[line of sight]], along with a general assessment of their strength and attitude (but no details beyond that).&lt;br /&gt;
&lt;br /&gt;
===Teleport===&lt;br /&gt;
{{LightBlue|Tele}}&lt;br /&gt;
&lt;br /&gt;
You are going to [[teleport]] in the next few turns. Give yourself [[teleport control]] if you want to direct where it takes you, or generate another teleport before this one goes off to negate it.&lt;br /&gt;
&lt;br /&gt;
===Teleport Control===&lt;br /&gt;
{{Magenta|cTele}}&lt;br /&gt;
&lt;br /&gt;
Any time you [[teleport]] while under this effect, you can decide where it takes you. Also has a limited effect on [[blink]]s!&lt;br /&gt;
&lt;br /&gt;
{{DarkGrey|cTele}}&lt;br /&gt;
&lt;br /&gt;
You are on a floor that prevents [[teleport control]].&lt;br /&gt;
&lt;br /&gt;
===Tornado===&lt;br /&gt;
{{LightGrey|Tornado}}&lt;br /&gt;
&lt;br /&gt;
Casting [[Tornado]] will create a raging storm around you, granting you [[flight]], penalizing your spell success rate, and brutalizing everything within its reach, damaging them and tossing them around.&lt;br /&gt;
&lt;br /&gt;
===Transmutations===&lt;br /&gt;
There are a number of useful alternative forms you can assume:&lt;br /&gt;
&lt;br /&gt;
{{Green|App}}&lt;br /&gt;
&lt;br /&gt;
[[Beastly Appendage]]&lt;br /&gt;
&lt;br /&gt;
{{Green|Blades}}&lt;br /&gt;
&lt;br /&gt;
[[Blade Hands]]&lt;br /&gt;
&lt;br /&gt;
{{Green|Bat}}&lt;br /&gt;
&lt;br /&gt;
[[Bat Form]]&lt;br /&gt;
&lt;br /&gt;
{{Green|Spider}}&lt;br /&gt;
&lt;br /&gt;
[[Spider Form]]&lt;br /&gt;
&lt;br /&gt;
{{Green|Ice}}&lt;br /&gt;
&lt;br /&gt;
[[Ice Form]]&lt;br /&gt;
&lt;br /&gt;
{{Green|Statue}}&lt;br /&gt;
&lt;br /&gt;
[[Statue Form]]&lt;br /&gt;
&lt;br /&gt;
{{Green|Dragon}}&lt;br /&gt;
&lt;br /&gt;
[[Dragon Form]]&lt;br /&gt;
&lt;br /&gt;
{{Green|Lich}}&lt;br /&gt;
&lt;br /&gt;
[[Necromutation]]&lt;br /&gt;
&lt;br /&gt;
===Vitalisation===&lt;br /&gt;
{{White|Vit}}&lt;br /&gt;
&lt;br /&gt;
[[Zin]] is filling you with divine health, protecting you from [[stat]] damage and multiple negative status effects while simultaneously boosting your stats and giving you some [[satiation]].&lt;br /&gt;
&lt;br /&gt;
==Detrimental Status Effects==&lt;br /&gt;
===Bad Forms===&lt;br /&gt;
Getting hit by an enemy's [[Polymorph Other]] spell will temporarily force you into one of several less-than-ideal forms:&lt;br /&gt;
&lt;br /&gt;
{{Green|Pig}}&lt;br /&gt;
&lt;br /&gt;
[[Pig Form]]&lt;br /&gt;
&lt;br /&gt;
{{Green|Fungus}}&lt;br /&gt;
&lt;br /&gt;
[[Fungus Form]]&lt;br /&gt;
&lt;br /&gt;
{{Green|Tree}}&lt;br /&gt;
&lt;br /&gt;
[[Tree Form]]&lt;br /&gt;
&lt;br /&gt;
{{Green|Porc}}&lt;br /&gt;
&lt;br /&gt;
[[Porcupine Form]]&lt;br /&gt;
&lt;br /&gt;
{{Green|Wisp}}&lt;br /&gt;
&lt;br /&gt;
[[Wisp Form]]&lt;br /&gt;
&lt;br /&gt;
===Bleeding===&lt;br /&gt;
A monster that begins [[bleeding]] will lose a fixed percentage of its current [[HP]] each turn, as well as splattering the area with blood splotches.&lt;br /&gt;
&lt;br /&gt;
===Blind===&lt;br /&gt;
[[Blind]] monsters will treat your character as though it were [[invisible]]. This negates any [[see invisible]] it may have.&lt;br /&gt;
&lt;br /&gt;
===Charm===&lt;br /&gt;
[[Charm]]ed monsters will ally with you and fight on your side... for a while.&lt;br /&gt;
&lt;br /&gt;
===Confusion===&lt;br /&gt;
{{Red|Conf}}&lt;br /&gt;
&lt;br /&gt;
You are so [[confused]] that you can't choose which direction you move or attack, and many actions are disabled.&lt;br /&gt;
&lt;br /&gt;
===Constriction===&lt;br /&gt;
{{Yellow|Constr}}&lt;br /&gt;
&lt;br /&gt;
Being [[constricted]] means that an enemy is crushing you each turn, dealing damage and preventing you from moving away. Kill it or break free by attempting to move away!&lt;br /&gt;
&lt;br /&gt;
===Dazed===&lt;br /&gt;
Monsters may become [[dazed]] after you recite the word of [[Zin]] at them, causing them to waste their turns as they recover their senses.&lt;br /&gt;
&lt;br /&gt;
===Drain===&lt;br /&gt;
{{Yellow|Drain}} {{LightRed|Drain}} {{Red|Drain}}&lt;br /&gt;
&lt;br /&gt;
Negative energy has withered you, reducing all of your effective skill levels. Gain XP to counter it.&lt;br /&gt;
&lt;br /&gt;
===Engorged===&lt;br /&gt;
{{LightGreen|Engorged}}&lt;br /&gt;
&lt;br /&gt;
You're so full you can't eat another bite! This prevents you from eating any [[food]] items while active.&lt;br /&gt;
&lt;br /&gt;
{{LightGreen|Alive}}&lt;br /&gt;
&lt;br /&gt;
[[Vampire]]s get &amp;quot;alive&amp;quot; status instead. This has a very different set of effects.&lt;br /&gt;
&lt;br /&gt;
===Exhaustion===&lt;br /&gt;
{{Yellow|Exh}}&lt;br /&gt;
&lt;br /&gt;
You are too tired to go [[berserk]] or cast [[Death's Door]] right now.&lt;br /&gt;
&lt;br /&gt;
===Fast+Slow===&lt;br /&gt;
{{Magenta|Fast+Slow}}&lt;br /&gt;
&lt;br /&gt;
You are both magically [[slow]]ed and [[haste]]ned, and thus act at normal speed.&lt;br /&gt;
&lt;br /&gt;
===Fear===&lt;br /&gt;
{{Red|Fear}}&lt;br /&gt;
&lt;br /&gt;
Characters suffering from [[fear]] will be unable to move toward the source of their terror (but can still attack it as normal), and will be unable to [[berserk]]. Monsters suffering from fear will flee from you until they hit a dead end or enough time passes.&lt;br /&gt;
&amp;lt;div id=&amp;quot;frozen&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flayed===&lt;br /&gt;
{{Red|Flay}}&lt;br /&gt;
&lt;br /&gt;
You're suffering from the illusory wounds of a [[flayed ghost]]. Kill the ghost or escape from its [[line of sight]] for a while to have the illusion fade and recover the HP you've &amp;quot;lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Frozen]]===&lt;br /&gt;
{{Yellow|Frozen}}&lt;br /&gt;
&lt;br /&gt;
Frozen characters are partially encased in ice, increasing their [[movement delay]] by 4 [[actions|auts]] for the duration of the effect.&lt;br /&gt;
&lt;br /&gt;
===Hungry/Very Hungry/Near Starving===&lt;br /&gt;
{{Yellow|Hungry}} {{Yellow|Very Hungry}} {{Yellow|Near Starving}}&lt;br /&gt;
&lt;br /&gt;
You're [[hunger|hungry]]! Find something to eat before you start starving!&lt;br /&gt;
&lt;br /&gt;
===Inner Flame===&lt;br /&gt;
Casting [[Inner Flame]] on an enemy will cause it to explode violently upon death.&lt;br /&gt;
&lt;br /&gt;
===Lava===&lt;br /&gt;
{{Red|Lava}}&lt;br /&gt;
&lt;br /&gt;
You're flying over [[lava]]. Try not to fall in.&lt;br /&gt;
&lt;br /&gt;
===Leda's Liquefaction===&lt;br /&gt;
{{Brown|SlowM}}&lt;br /&gt;
&lt;br /&gt;
You'll see this if you are affected by an enemy's [[Leda's Liquefaction]].&lt;br /&gt;
&lt;br /&gt;
===Magic Contamination===&lt;br /&gt;
{{DarkGrey|Contam}} {{Yellow|Contam}} {{LightRed|Contam}} {{Red|Contam}}&lt;br /&gt;
&lt;br /&gt;
Using certain beneficial status effects, miscasting spells, or stepping in [[Zot trap]]s can induce [[magic contamination]]. While a low (dark grey) dose of this is harmless, higher amounts can inflict dangerous [[miscast effect]]s and [[bad mutations]] on you. See the [[Magic contamination]] page for more details.&lt;br /&gt;
&lt;br /&gt;
===Mark===&lt;br /&gt;
{{Magenta|Mark}}&lt;br /&gt;
&lt;br /&gt;
A marked character's location is known by all conscious monsters on the floor until it wears off. This can be very dangerous on unexplored floors. You can get this effect from [[alarm trap]]s and [[vault sentinel]]s.&lt;br /&gt;
&lt;br /&gt;
===Mesmerised===&lt;br /&gt;
{{Red|Mesm}}&lt;br /&gt;
&lt;br /&gt;
When [[mesmerise]]d, you will be unable to move away from the source of your mesmerisation until you've killed it or broken the effect some other way.&lt;br /&gt;
&lt;br /&gt;
===Net===&lt;br /&gt;
{{Red|Held}}&lt;br /&gt;
&lt;br /&gt;
Anything caught in a [[throwing net]], [[net trap]], or [[web]] will be unable to move or attack with most weapons until they've broken free.&lt;br /&gt;
&lt;br /&gt;
===Paralysis===&lt;br /&gt;
{{Red|Para}}&lt;br /&gt;
&lt;br /&gt;
Anything suffering from [[paralysis]] will be unable to act for several turns, and loses almost all ability to [[Evasion|dodge]] attacks.&lt;br /&gt;
&lt;br /&gt;
===Petrifying/Petrified===&lt;br /&gt;
{{Magenta|Petr}} {{Red|Stone}}&lt;br /&gt;
&lt;br /&gt;
[[Petrification]] is a two-stage status effect. While petrifying, the victim is [[slow]]ed. Once fully petrified, the target is rendered incapable of acting or [[Evasion|dodging]] attacks, gains large bonuses to [[AC]] and [[GDR]], stops [[fly]]ing, and becomes vulnerable to [[Lee's Rapid Deconstruction]] and [[stabbing]] for several turns.&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
{{Yellow|Pois}} {{LightRed|Pois}} {{Red|Pois}}&lt;br /&gt;
&lt;br /&gt;
[[Poison]] causes you to take damage as time progresses. The darker the color, the more rapidly you'll take damage and the more you'll take overall.&lt;br /&gt;
&lt;br /&gt;
{{DarkGrey|Pois}}&lt;br /&gt;
&lt;br /&gt;
Characters who go [[lich form]] or vampire &amp;quot;bloodless&amp;quot; while poisoned will delay the progress of the poison until the transformation ends.&lt;br /&gt;
&lt;br /&gt;
===Rot===&lt;br /&gt;
{{Yellow|Rot}} {{LightRed|Rot}} {{Red|Rot}}&lt;br /&gt;
&lt;br /&gt;
[[Rot]] functions similarly to poison, except that instead of reducing your [[HP]] over time, it affects your max HP. Very dangerous, especially in strong doses.&lt;br /&gt;
&lt;br /&gt;
===Sapped Magic===&lt;br /&gt;
{{Red|Sap}} caused by [[Warmonger]]s.&lt;br /&gt;
{{Yellow|-Wiz}}&lt;br /&gt;
&lt;br /&gt;
===Sickness===&lt;br /&gt;
{{Red|Sick}}&lt;br /&gt;
&lt;br /&gt;
Sickness causes you to stop regenerating [[HP]] and may occasionally inflict [[stat]] damage on you. Certain enemy attacks inflict sickness, as does eating while nauseous.&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
{{LightMagenta|Sil}}&lt;br /&gt;
&lt;br /&gt;
Being under an enemy's [[silence]] [[aura]] renders you unable to cast spells, read [[scrolls]], or use divine abilities.&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
[[Sleep]]ing creatures are unable to act and are almost incapable of [[Evasion|dodging]] attacks. However, they will eventually wake up on their own, and may wake up early if they hear loud [[noise]]s or get injured.&lt;br /&gt;
&lt;br /&gt;
===Slow===&lt;br /&gt;
{{Red|Slow}}&lt;br /&gt;
&lt;br /&gt;
Slow creatures take 150% as long as normal to perform actions.&lt;br /&gt;
&lt;br /&gt;
===Starving===&lt;br /&gt;
{{Red|Starving}}&lt;br /&gt;
&lt;br /&gt;
You're starving to death! Eat some [[food]] soon or you'll start passing out randomly and eventually die.&lt;br /&gt;
&lt;br /&gt;
{{Red|Bloodless}}&lt;br /&gt;
&lt;br /&gt;
[[Vampire]]s get &amp;quot;bloodless&amp;quot; status instead. This has a very different set of effects.&lt;br /&gt;
&lt;br /&gt;
===Stat Zero===&lt;br /&gt;
{{Red|Collapse}} {{Red|Clumsy}} {{Red|Brainless}}&lt;br /&gt;
&lt;br /&gt;
At least one of your [[stats]] has hit [[stat zero|zero]] or less. This immediately causes 2-5 turns of [[paralysis]], inflicts you with an array of debilitating effects dependent on the stat involved, and deals HP damage each time your stat is further reduced.&lt;br /&gt;
&lt;br /&gt;
===Sticky Flame===&lt;br /&gt;
{{Red|Fire}}&lt;br /&gt;
&lt;br /&gt;
Casting [[Sticky Flame]] will cover the target in napalm, causing them to take [[fire]] damage each turn and making them [[glow]].&lt;br /&gt;
&lt;br /&gt;
===Teleport Prevention===&lt;br /&gt;
{{Red|-Tele}}&lt;br /&gt;
&lt;br /&gt;
Certain monsters can cast [[Dimension Anchor]], which will prevent you from [[blink]]ing or [[teleport]]ing for a few turns. This can also occur from high level [[Translocation]] miscasts.&lt;br /&gt;
&lt;br /&gt;
===Teleport Control Prevention===&lt;br /&gt;
{{Red|-cTele}}&lt;br /&gt;
&lt;br /&gt;
You'll be unable to benefit from [[teleport control]] as long as you're on a floor which prevents it.&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
{{Magenta|Umbra}}&lt;br /&gt;
&lt;br /&gt;
[[Profane servitor]]s emit an umbra [[aura]] which reduces the accuracy of all attacks by non-[[evil]] creatures.&lt;br /&gt;
&lt;br /&gt;
===Vulnerable===&lt;br /&gt;
{{Red|-MR}}&lt;br /&gt;
&lt;br /&gt;
Reading a [[scroll of vulnerability]] will reduce the [[magic resistance]] of everything in your [[line of sight]] by half. It also removes many other status effects and reduces [[magic contamination]].&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
{{LightBlue|Water}} {{Blue|Water}}&lt;br /&gt;
&lt;br /&gt;
You're either standing in or flying over [[shallow water]] or [[deep water]].&lt;br /&gt;
&lt;br /&gt;
===Weak===&lt;br /&gt;
{{Red|Weak}}&lt;br /&gt;
&lt;br /&gt;
Physical weakness reduces the damage of your melee attacks by 25% (or 33% for monsters).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[Corrosion]] was added in [[0.15]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>RoGGa</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Stairs&amp;diff=41373</id>
		<title>Talk:Stairs</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Stairs&amp;diff=41373"/>
				<updated>2016-04-09T16:44:15Z</updated>
		
		<summary type="html">&lt;p&gt;RoGGa: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In v0.17.1, it takes 2.3 or 2.4 AUT when using a staircase to a level that has already been visited.&lt;br /&gt;
When the level hasn't yet been visited, it takes 1.6 or 1.7 AUT.&lt;br /&gt;
I didn't update the page for Stair as I am not aware when this change occurred or if it is the same for all species. --[[User:RoGGa]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hey I was wondering: whoat are the rules for monsters to climb stairs? Sometimes they just pop out...&lt;br /&gt;
&lt;br /&gt;
: 90% of the monsters generated in a connected branch (except the ecumenical temple) after the level has been created are placed out of the player LOS. The remaining 10% are placed near the stairs (even if you can see them), and chosen from the monster set of the floor connected to the stairs. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 22:39, 13 April 2015 (CEST)&lt;/div&gt;</summary>
		<author><name>RoGGa</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Stairs&amp;diff=41372</id>
		<title>Talk:Stairs</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Stairs&amp;diff=41372"/>
				<updated>2016-04-08T18:07:07Z</updated>
		
		<summary type="html">&lt;p&gt;RoGGa: differences post v0.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In v0.17.1, it takes 2.3 or 2.4 AUT when using a staircase to a level that has already been visited.&lt;br /&gt;
When the level hasn't yet been visited, it takes 1.6 or 1.7 AUT.&lt;br /&gt;
I did update the page for Staircases as I am not aware when this change occurred or if it is the same for all species. --[[User:RoGGa]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hey I was wondering: whoat are the rules for monsters to climb stairs? Sometimes they just pop out...&lt;br /&gt;
&lt;br /&gt;
: 90% of the monsters generated in a connected branch (except the ecumenical temple) after the level has been created are placed out of the player LOS. The remaining 10% are placed near the stairs (even if you can see them), and chosen from the monster set of the floor connected to the stairs. --[[User:CommanderC|CommanderC]] ([[User talk:CommanderC|talk]]) 22:39, 13 April 2015 (CEST)&lt;/div&gt;</summary>
		<author><name>RoGGa</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Stairs&amp;diff=41371</id>
		<title>Stairs</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Stairs&amp;diff=41371"/>
				<updated>2016-04-08T14:43:21Z</updated>
		
		<summary type="html">&lt;p&gt;RoGGa: linked Stair_dancing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
[[File:Stairs up.png]] [[File:Stairs down.png]]&lt;br /&gt;
&lt;br /&gt;
'''Stairs''' are a dungeon feature which connect [[Dungeon]] floors and [[branches]]. They are the primary means of moving from one part of the Dungeon to the next. Normally only the player character uses stairs, but most non-summoned monsters will follow you if they are adjacent to you when you use them. Using an up staircase on D:1 ends your game, whether or not you have the [[Orb of Zot]].&lt;br /&gt;
&lt;br /&gt;
Creatures from adjacent floors may occasionally generate out of stairs, allowing monsters which normally don't appear in a specific branch to appear, but this is rare.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
Each floor within a branch normally contains three up staircases and three down staircases. These always lead to the next floor above or below, never farther. Traveling between branches is restricted to a single staircase.&lt;br /&gt;
&lt;br /&gt;
In addition, floors may also contain [[escape hatch]]es (which function as one-way staircases). These are a different color than normal staircases. Also of note are [[shaft]]s, a type of [[trap]] which can drop you 1-3 floors.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*If you dont think you've fully explored a floor, but can't see anywhere else to explore, use the minimap to count the number of up and down staircases you've found (normal ones, not escape hatches or branch entrances). If you see less than three of each, some hidden area of the floor is walled off from the area you're in. The best way to reach it is to exit the floor and then reenter through an unused staircase on the floor above or below.&lt;br /&gt;
**If you see ''more'' than three staircases (again, not counting escape hatches or branch entrances), one of them is probably a [[mimic]].&lt;br /&gt;
*Be aware that going up or down staircases takes time (normally 1.5 turns). Nearby [[monster]]s may still hit you or cast spells before you escape your current floor. Climbing while [[confused]] might make you trip and fall, taking damage and staying on the current floor.&lt;br /&gt;
*Most monsters will follow you if they are adjacent to you when you use a staircase. While this can make it difficult to escape a monster on your heels, it can also be used to separate hordes of monsters by &amp;quot;[[stair dancing]]&amp;quot; (luring them upstairs and slaying them a few at a time). This is especially useful for stairs placed against walls or corners, limiting the number of monsters that can follow you. Some monsters ([[player ghost]]s, [[derived undead]], [[silent spectre]]s,, [[Geryon]], and [[the royal jelly]]) cannot use stairs, trapping them on the floor they spawned on unless they step in a shaft. However, they can still attack you while you're leaving, and they may wait by the stairs for your return.&lt;br /&gt;
**Annoying [[blink]]ing monsters such as [[imp]]s can also be disposed of in this manner if you are unable (or just too impatient) to kill them. Once the monster has followed you upstairs, wait for it to blink away and then go back downstairs without it following you.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.13]], each branch connected to [[the Dungeon]] and [[the Lair]] had three exit staircases, in spite of the fact that they only had one entrance.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Features]]&lt;/div&gt;</summary>
		<author><name>RoGGa</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Wand_of_cold&amp;diff=41364</id>
		<title>Talk:Wand of cold</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Wand_of_cold&amp;diff=41364"/>
				<updated>2016-04-07T16:51:28Z</updated>
		
		<summary type="html">&lt;p&gt;RoGGa: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RoGGa</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Category_talk:Trunk_articles&amp;diff=41363</id>
		<title>Category talk:Trunk articles</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Category_talk:Trunk_articles&amp;diff=41363"/>
				<updated>2016-04-07T15:45:58Z</updated>
		
		<summary type="html">&lt;p&gt;RoGGa: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RoGGa</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=0.18&amp;diff=41362</id>
		<title>0.18</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=0.18&amp;diff=41362"/>
				<updated>2016-04-07T15:44:31Z</updated>
		
		<summary type="html">&lt;p&gt;RoGGa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version-trunk}}&lt;br /&gt;
&lt;br /&gt;
Stone Soup 0.18 (up to 0.18-a0-1126-ga2d7f46)&lt;br /&gt;
--------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Highlights&lt;br /&gt;
----------&lt;br /&gt;
* New god: Pakellas the Inventive.&lt;br /&gt;
&lt;br /&gt;
Branches, Environment&lt;br /&gt;
---------------------&lt;br /&gt;
* Ziggurat portals no longer appear in Pan.&lt;br /&gt;
* The Orcish Mines are now two levels, and only spawn plain orcs as part of bands; gold generation is doubled to account for the shorter branch.&lt;br /&gt;
* The Elven Halls now contains elementals and dancing weapons (in addition to the ones normally found in the Hall of Blades).&lt;br /&gt;
&lt;br /&gt;
Character&lt;br /&gt;
---------&lt;br /&gt;
* A new mutation: Sturdy Frame, reducing base ER by 2/4/6 and thus making heavy armour easier to wear. Can be a demonspawn mutation.&lt;br /&gt;
* The player no longer takes an accuracy penalty for fighting while invisible but without SInv (also true of monsters).&lt;br /&gt;
* Formicids now have 0 Throwing aptitude (was -2).&lt;br /&gt;
* Taking a known shaft now has a 2/3 chance of shafting one floor and 1/3 of two floors.&lt;br /&gt;
* Breath abilities are no longer mutations and are now unique to draconians and nagas.&lt;br /&gt;
* Weapon types no longer have distinct strength weights. Instead of dex and str both giving varying bonuses to damage, str now solely gives a bonus to-dam, and dex now solely gives a bonus to accuracy.&lt;br /&gt;
&lt;br /&gt;
Gods&lt;br /&gt;
----&lt;br /&gt;
* New god: Pakellas the Inventive. Pakellas is a temple god, with an altar either in Temple or on D:2-9.&lt;br /&gt;
** Grants MP on kills (at about half the rate of Vehumet) and passive wand charge identification.&lt;br /&gt;
** Blocks MP regeneration and hates channeling (staff of energy, crystal ball of energy, the Staff of Wucad Mu, and Sublimation of Blood).&lt;br /&gt;
** Piety on kills.&lt;br /&gt;
** 1*: Quick Charge: spend 2/3 your current MP pool to add some charges to a wand or rod proportional to your Evocations, your current MP pool, and the capacity of the device.&lt;br /&gt;
** At 2*, Pakellas gifts you a wand once (of any type other than heal&lt;br /&gt;
** 3*: Device Surge: on your next use of an evocable item, spends 1-9 MP to apply one to three enhancers to its power output, with maximum MP and number of enhancers dependent on piety.&lt;br /&gt;
** Starting at 4*, Pakellas occasionally gifts rods, wands, and miscellaneous evokables (always starting with a rod unless you are a felid).&lt;br /&gt;
** 6* capstone: Supercharge: sets a rod to +10 (18/18), or sets a wand's capacity to 50% above normal for that wand type (in addition to recharging it - this has the effect of improving Quick Charge's efficiency on the wand).&lt;br /&gt;
* Xom now chaos brands more weapon gifts, and can chaos brand ranged weapons again.&lt;br /&gt;
* Xom's random spell list has been adjusted slightly.&lt;br /&gt;
* Finesse is no longer blocked by stasis.&lt;br /&gt;
* Jiyva altars in Dungeon no longer appear as early in Dungeon.&lt;br /&gt;
* Cheibriados now blocks chaos effects from hasting the player.&lt;br /&gt;
* Piety given for a Ru sacrifice is more explicitly stated.&lt;br /&gt;
* Abandoning Yredelemnul now destroys your zombie minions.&lt;br /&gt;
* Followers of Elyvilon can pacify insects (again).&lt;br /&gt;
* Zin's Recite is now only interrupted if the player is silenced or incapacitated (or goes berserk).&lt;br /&gt;
* Gozag's Call Merchant now bases the shop quality on the player's level rather than on their location.&lt;br /&gt;
&lt;br /&gt;
Items&lt;br /&gt;
-----&lt;br /&gt;
* New items:&lt;br /&gt;
** The amulet of dismissal, which has a chance of teleporting away enemies that damage the player, but causes a few turns of vertigo (lowered accuracy, EV, and spell success) when first worn.&lt;br /&gt;
** The amulet of reflection, which grants a few points of shielding that act as a shield of reflection.&lt;br /&gt;
** The amulet of harm, which increases damage dealt to and by the wearer by 25%.&lt;br /&gt;
** The amulet of magic regeneration, which increases the player MP regen rate after a warmup period.&lt;br /&gt;
** The ring of resist corrosion, which has the same effect as the former amulet.&lt;br /&gt;
** A figurine of a ziggurat - evoke to create a ziggurat portal. Appears on Zig:27 of all ziggurats and in the Tomb:3 loot.&lt;br /&gt;
** Pieces from Xom's chessboard - evoke to randomly swap the positions of you and all enemies and LOS, or (on failure) to trigger a Xom effect.&lt;br /&gt;
** Unrand: The +8 frozen axe &amp;quot;Frostbite&amp;quot; {freezing cloud, *Noise +Fly rC+}, an executioner's axe with a chance of placing freezing clouds on enemies it strikes.&lt;br /&gt;
** Unrand: The +12 armour of Talos {ponderous, rF+}, a troll/ogre-sized suit of plate mail.&lt;br /&gt;
** Unrand: The +3 Warlock's Mirror {reflection}, a buckler that allows reflection of piercing effects and enchantments, among other things.&lt;br /&gt;
* The robe of vines is now +2, Regen+7.&lt;br /&gt;
* The Majin-Bo now speaks occasionally.&lt;br /&gt;
* The amulet of Cekugob is now an amulet of dismissal.&lt;br /&gt;
* The brooch of Shielding is now a +8 amulet of reflection with no AC or EV bonus.&lt;br /&gt;
* Wearing an amulet of regeneration has no effect until the next time you are at full health.&lt;br /&gt;
* A new property can now generate on random artefacts: Fragile, which destroys the item when it is removed.&lt;br /&gt;
* Amulets of faith now grant a 25% bonus to piety, not a 33% bonus.&lt;br /&gt;
* Potions of ambrosia now bypass clarity.&lt;br /&gt;
* The evocable teleport property +Tele is removed. Rings of teleportation now only have the *Tele teleportitis effect.&lt;br /&gt;
* Potions of cure mutation are slightly more common.&lt;br /&gt;
* Removed items:&lt;br /&gt;
** Amulets of resist mutation, stasis, warding, and corrosion.&lt;br /&gt;
** Ring of invisibility.&lt;br /&gt;
** Potions of degeneration.&lt;br /&gt;
&lt;br /&gt;
Monsters&lt;br /&gt;
--------&lt;br /&gt;
* New monsters:&lt;br /&gt;
** Spark wasps, lethally electric swarming insects that appear singularly in Spider and in packs in Depths.&lt;br /&gt;
** Iron giants, with all the resilience that iron implies and the ability to throw you into the pack of giants they lead.&lt;br /&gt;
** Doom hounds, demonic canines lurking in Tartarus who can howl once to create a pack of nasty creatures.&lt;br /&gt;
** Deep elf archers, who have attained a notable level of skill in both archery and hexes.&lt;br /&gt;
** Deep elf elementalists, with mastery of all of the elemental schools and the noted ability to turn rock into earth elementals to dig out entrenched foes.&lt;br /&gt;
* Chaos champions lose Chaotic Mirror and instead gain Call of Chaos, an ability which applies (usually) positive status effects to allies in its line of sight.&lt;br /&gt;
* Mnoleg gains Call of Chaos (as above), Random Bolt, and Dig.&lt;br /&gt;
* Gloorx Vloq gains Summon Executioners and Black Mark.&lt;br /&gt;
* Salamander stormcallers' chant does not need to be continuous; they now only need to try to cast Fire Storm at their target three times for it to trigger.&lt;br /&gt;
* Entropy weavers' corrosion is now instant and smite-targeted, but only applies one level of corrosion.&lt;br /&gt;
* Ice devils are now tier 4 demons, with lowered HD to match.&lt;br /&gt;
* Hellwings now have the swoop attack formerly possessed by blue devils.&lt;br /&gt;
* Orange demons have their attacks split - they now have a reaching poison sting and a melee-only weakness attack.&lt;br /&gt;
* Salamander mystics lose Localised Ignite Poison.&lt;br /&gt;
* Natasha, deep elf knights, and salamander stormcallers can no longer cast Conjure Flame.&lt;br /&gt;
* Banishment from powerful monsters can now send you deeper into the Abyss than Abyss:1.&lt;br /&gt;
* Deep elf mages are now HD 9 and have new spell sets, including spells previously cast by deep elf conjurers and summoners.&lt;br /&gt;
* The Sap Magic effect from demonspawn warmongers now has three fixed levels of success rate penalty, rather than scaling continuously. Each spell cast while under the Sap effect has a fixed chance to increase the penalty level. The penalty now expires when the &amp;quot;Sap&amp;quot; status expires.&lt;br /&gt;
* Demonspawn corruptors' Corrupt Body spell is now a single-target version of the same spell used by wretched stars. These spells both now try to apply multiple levels of a single random temporary mutation instead of giving many different kinds.&lt;br /&gt;
* Ancient champions and death knights no longer have the Haunt spell.&lt;br /&gt;
* Swamp worms are now amphibious and generate submerged, emerging to attack the player and never resubmerging.&lt;br /&gt;
* Deep elf high priests now have an Aura of Brilliance spell that affects all allies in their view, making them cast spells more frequently and with more spell power.&lt;br /&gt;
* Natasha no longer becomes weaker upon revival.&lt;br /&gt;
* Removed monsters:&lt;br /&gt;
** Octopode crushers.&lt;br /&gt;
** (Plain) spiders.&lt;br /&gt;
** Salamander firebrands.&lt;br /&gt;
** Blue devils.&lt;br /&gt;
** Brain worms.&lt;br /&gt;
** Deep elf fighters, conjurers, priests, and summoners.&lt;br /&gt;
** Trapdoor spiders.&lt;br /&gt;
&lt;br /&gt;
Spells&lt;br /&gt;
------&lt;br /&gt;
* New spell: Yara's Violent Unravelling (L5 Hexes/Transumations). Dispels all cancellable effects on the target and, if any were dispelled, causes a damaging explosion of mutagenic energy around the victim.&lt;br /&gt;
* Hydra Form now has a fixed number of heads.&lt;br /&gt;
* The Infusion spell has a lower power cap, scaling more quickly to the same damage bonus as before.&lt;br /&gt;
* Spectral Weapon now bases the strength of the summoned weapon on spell power instead of weapon skill.&lt;br /&gt;
* Alistair's Intoxication is now level 5 and gives Vertigo status instead of confusing the player or draining Int, and can sometimes affect rPois monsters.&lt;br /&gt;
* Monstrous Menagerie is now level 7.&lt;br /&gt;
* Shadow creatures is now level 6.&lt;br /&gt;
&lt;br /&gt;
Interface&lt;br /&gt;
---------&lt;br /&gt;
* Earth elementalists now have their stones start on b.&lt;br /&gt;
* Characters starting with a primary ranged weapon now have their melee weapon on b by default.&lt;br /&gt;
* An option is added to the butchering prompt to allow butchering only (e)dible corpses.&lt;br /&gt;
* Auto-eat now triggers for ghouls if they are rotted.&lt;br /&gt;
* The religion screen now shows all god powers, with currently accessible powers (per level of piety) being highlighted.&lt;br /&gt;
* Many previously hardcoded forced mores are now optional and present in the default init.txt.&lt;/div&gt;</summary>
		<author><name>RoGGa</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Category_talk:Trunk_articles&amp;diff=41361</id>
		<title>Category talk:Trunk articles</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Category_talk:Trunk_articles&amp;diff=41361"/>
				<updated>2016-04-07T14:59:57Z</updated>
		
		<summary type="html">&lt;p&gt;RoGGa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To be added:&lt;br /&gt;
&lt;br /&gt;
God: Pekellas the Inventive&lt;br /&gt;
&lt;br /&gt;
Howler Monkey&lt;br /&gt;
&lt;br /&gt;
EQUIPMENT:&lt;br /&gt;
 Shield:&lt;br /&gt;
  Artefact: Warlock's Mirror (reflect)&lt;br /&gt;
&lt;br /&gt;
 Amulet of Magic Regeneration&lt;/div&gt;</summary>
		<author><name>RoGGa</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Category_talk:Trunk_articles&amp;diff=41357</id>
		<title>Category talk:Trunk articles</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Category_talk:Trunk_articles&amp;diff=41357"/>
				<updated>2016-04-07T12:54:39Z</updated>
		
		<summary type="html">&lt;p&gt;RoGGa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To be added:&lt;br /&gt;
&lt;br /&gt;
God: Pekellas the Inventive&lt;br /&gt;
&lt;br /&gt;
Howler Monkey&lt;br /&gt;
&lt;br /&gt;
EQUIPMENT:&lt;br /&gt;
 Shield:&lt;br /&gt;
  Artefact: Warlock's Mirror (reflect)&lt;/div&gt;</summary>
		<author><name>RoGGa</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Category_talk:Trunk_articles&amp;diff=41356</id>
		<title>Category talk:Trunk articles</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Category_talk:Trunk_articles&amp;diff=41356"/>
				<updated>2016-04-07T12:51:16Z</updated>
		
		<summary type="html">&lt;p&gt;RoGGa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To be added:&lt;br /&gt;
&lt;br /&gt;
God: Pekellas the Inventive&lt;br /&gt;
&lt;br /&gt;
Howler Monkey&lt;br /&gt;
&lt;br /&gt;
EQUIPMENT:&lt;br /&gt;
 Shield:&lt;br /&gt;
  Artefact: Warlock's Mirror&lt;/div&gt;</summary>
		<author><name>RoGGa</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Ring_of_resist_corrosion&amp;diff=41355</id>
		<title>Talk:Ring of resist corrosion</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Ring_of_resist_corrosion&amp;diff=41355"/>
				<updated>2016-04-07T12:11:17Z</updated>
		
		<summary type="html">&lt;p&gt;RoGGa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;for trunk (v0.18): this amulet seems to have been replaced by a ring of resist corrosion&lt;/div&gt;</summary>
		<author><name>RoGGa</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Ring_of_resist_corrosion&amp;diff=41354</id>
		<title>Talk:Ring of resist corrosion</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Ring_of_resist_corrosion&amp;diff=41354"/>
				<updated>2016-04-07T12:10:31Z</updated>
		
		<summary type="html">&lt;p&gt;RoGGa: Created page with &amp;quot;for trunk (v0.16): this amulet seems to have been replaced by a ring&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;for trunk (v0.16): this amulet seems to have been replaced by a ring&lt;/div&gt;</summary>
		<author><name>RoGGa</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Wand_of_cold&amp;diff=41352</id>
		<title>Talk:Wand of cold</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Wand_of_cold&amp;diff=41352"/>
				<updated>2016-04-07T00:46:49Z</updated>
		
		<summary type="html">&lt;p&gt;RoGGa: Created page with &amp;quot;in trunk (v0.18), the wand of cold seems to have been renamed to Wand of IceBlast&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;in trunk (v0.18), the wand of cold seems to have been renamed to Wand of IceBlast&lt;/div&gt;</summary>
		<author><name>RoGGa</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Book_of_Frost&amp;diff=41351</id>
		<title>Talk:Book of Frost</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Book_of_Frost&amp;diff=41351"/>
				<updated>2016-04-07T00:20:43Z</updated>
		
		<summary type="html">&lt;p&gt;RoGGa: Created page with &amp;quot;for trunk (v0.18):  Condensation Shield is no longer part of the Book of Frost&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;for trunk (v0.18):&lt;br /&gt;
&lt;br /&gt;
Condensation Shield is no longer part of the Book of Frost&lt;/div&gt;</summary>
		<author><name>RoGGa</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Category_talk:Trunk_articles&amp;diff=41350</id>
		<title>Category talk:Trunk articles</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Category_talk:Trunk_articles&amp;diff=41350"/>
				<updated>2016-04-06T23:52:05Z</updated>
		
		<summary type="html">&lt;p&gt;RoGGa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To be added:&lt;br /&gt;
&lt;br /&gt;
God: Pekellas the Inventive&lt;br /&gt;
&lt;br /&gt;
Howler Monkey&lt;/div&gt;</summary>
		<author><name>RoGGa</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Category_talk:Trunk_articles&amp;diff=41349</id>
		<title>Category talk:Trunk articles</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Category_talk:Trunk_articles&amp;diff=41349"/>
				<updated>2016-04-06T23:08:36Z</updated>
		
		<summary type="html">&lt;p&gt;RoGGa: Created page with &amp;quot;To be added:  God: Pekellas the Inventive&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To be added:&lt;br /&gt;
&lt;br /&gt;
God: Pekellas the Inventive&lt;/div&gt;</summary>
		<author><name>RoGGa</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=The_Lernaean_hydra&amp;diff=38925</id>
		<title>The Lernaean hydra</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=The_Lernaean_hydra&amp;diff=38925"/>
				<updated>2015-11-11T12:29:23Z</updated>
		
		<summary type="html">&lt;p&gt;RoGGa: /* Tips &amp;amp; Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=the Lernaean hydra&lt;br /&gt;
|glyph={{Yellow|D}}&lt;br /&gt;
|tile=[[File:The Lernaean hydra.png]]&lt;br /&gt;
|flags={{Cold blood flag}}&amp;lt;br&amp;gt;{{Regenerates flag}}&amp;lt;br&amp;gt;{{Unique flag}}&lt;br /&gt;
|resistances={{Poison resistance}}, {{Drown resistance}}, &amp;lt;br&amp;gt;{{Water resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=8&lt;br /&gt;
|meat={{Poisonous corpse}}&lt;br /&gt;
|xp=5233&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=120&lt;br /&gt;
|hp_range=150&lt;br /&gt;
|avg_hp=150&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=5&lt;br /&gt;
|habitat=Amphibious&lt;br /&gt;
|speed= 10 (swim: 60%)&lt;br /&gt;
|size={{Giant}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=18 ({{Bite type}}: {{Plain flavour}}) per head&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=30&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=150&lt;br /&gt;
|intelligence={{Reptile intelligence}}&lt;br /&gt;
|genus=hydra&lt;br /&gt;
|species=hydra&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A huge beast, mightiest of hydras, infamous in myth and legend. It flows through the water faster than a human can run, swatting aside trees as though they were matchsticks. Its many heads slaver and gnash constantly as it hunts for prey to slake its bottomless appetite.&lt;br /&gt;
----&lt;br /&gt;
“The second Labour which he undertook was the slaying of the Lernaian Hydra,&amp;lt;br&amp;gt;&lt;br /&gt;
springing from whose single body were fashioned a hundred necks, each bearing&amp;lt;br&amp;gt;&lt;br /&gt;
the head of a serpent. And when one head was cut off, the place where it was&amp;lt;br&amp;gt;&lt;br /&gt;
severed put forth two others; for this reason it was considered to be&amp;lt;br&amp;gt;&lt;br /&gt;
invincible, and with good reason, since the part of it which was subdued sent&amp;lt;br&amp;gt;&lt;br /&gt;
forth a two-fold assistance in its place. Against a thing so difficult to&amp;lt;br&amp;gt;&lt;br /&gt;
manage as this Herakles devised an ingenious scheme and commanded Iolaos to&amp;lt;br&amp;gt;&lt;br /&gt;
sear with a burning brand the part which had been severed, in order to check&amp;lt;br&amp;gt;&lt;br /&gt;
the flow of the blood.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Diodorus Siculus, _Bibliotheca Historica_. [4. 11. 5.]. c. 100.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
''For a list of all dragon-like creatures, see [[list of dragons#Dragon-like creatures|list of dragons]].''&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''The Lernaean hydra''' (abbreviated as '''Lerny''') is a unique [[hydra]] with [[27]] heads (each head does up to 18 dmg - total: 486, but very strongly biased around the average of 260 or so) that appears in an alternate branch end of [[the Swamp]]. It has about twice the HP of a regular hydra, has 30 [[HD]], can knock down [[Wall#Mangrove|trees]] by simply moving through them, swims as fast as any hydra, and regenerates quickly.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
This monster ''is'' a threat, and perhaps ranks among the more dangerous monsters in the game, but to a careful, reasonably well-prepared player, it is much less dangerous than it first appears:&lt;br /&gt;
*It presents only a very modest threat to characters with very high AC. AC functions best against many small attacks, and the Lerneaen Hydra is just that. A character with high [[Armour skill]] wearing [[gold dragon armour]] or [[crystal plate armour]] can expect to take at most 20-30 damage/turn from this monster. Not trivial, but considering that most characters with high AC will likely also have high HP, this makes Lerny manageable.&lt;br /&gt;
*To an EV-based character, it presents a threat, but still less of one than might initially appear. A character with an AC of 18 and an EV of 35 can expect to evade half its attacks, and reduce the damage from the rest by about 1/2. This translates to an average of about 60-65 damage/turn. This is definitely more of a threat than against an AC character, but still unlikely to be an instadeath. Such characters will likely want to avoid engaging Lerny in melee, or at the very least soften it up with wands and spells before [[Haste|hasting]]/[[quaff]]ing a [[potion of might]] or [[berserk]]ing to attack it.&lt;br /&gt;
*It presents the greatest threat to low-HP spellcasters who have chosen not to train much in the way of defensive skills. These characters will absolutely want to avoid engaging Lerny in melee, but luckily, they are also the ones best equipped to do so. Use [[Haste]] and (careful use of) [[Swiftness]] to maintain distance, activating [[Flight]] to deal with the water, and repeatedly pelt it with your most powerful attack spells. Note that summons work rather poorly against it as it is able to redirect its remaining attacks once it kills one monster, chewing through your armies with alacrity.&lt;br /&gt;
*It also presents a threat to characters that are simply low-level. However, there is generally little reason to explore Swamp:5 before you've found [[the Vaults]] and need to pass the [[rune lock]]. It's not a horribly dangerous area, but it provides little in the way of loot and only modest XP for such a large branch. If you don't have a good suite of escape spells or good AC, you may want to delay going for the Swamp rune until you're more experienced, although Lerny doesn't actually show up that often.&lt;br /&gt;
*Lerny has several crucial weaknesses that are easily overlooked:&lt;br /&gt;
**It has no resistances other than poison. Conjurers and elementalists of all stripes will easily be able to inflict damage on it.&lt;br /&gt;
**It actually has fairly low HP for such a powerful unique. Unlike nasties such as [[Cerebov]] or [[Antaeus]], spellcasters are unlikely to need a source of channeling to kill it in one go.&lt;br /&gt;
**Its defenses are terrible. It literally has no AC, and its EV is negligible for all but the most inaccurate spells. As with the other weaknesses mentioned, this means that it generally doesn't take long to kill.&lt;br /&gt;
**It has no ranged abilities. Thus, it is technically possible to kite it to death, or at the very least take off much of its health before it gets in melee range. Just be sure not to forget that it can plow through the Swamp's many trees, making them useless for kiting around.&lt;br /&gt;
** It cannot see invisible beings.&lt;br /&gt;
*Flaming edged weapons will still burn off heads like normal, but given that Lerny has 27 heads the impact is less noticeable. It will let you take it out slowly however; if you can't stand up to it for more than a few turns, you can escape, and the next time you fight it it'll have fewer heads to start with. Just make sure you have sufficient means of escaping that you won't be wasting too many critical resources ([[scrolls of blinking]], [[potions of haste]]) doing so.&lt;br /&gt;
*A [[phantom mirror]] could help vanquish Lerny or greatly reduce its health but considering it is worth the equivalent of about 5 hydras, it might be wiser to just let it survive if you can still find a way to capture the rune.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The [https://en.wikipedia.org/wiki/Lernaean_Hydra Lernaean Hydra] was a monster in Greek mythology that was killed by [https://en.wikipedia.org/wiki/Hercules Hercules] as one of his Twelve Labors.&lt;/div&gt;</summary>
		<author><name>RoGGa</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=The_Lernaean_hydra&amp;diff=38923</id>
		<title>The Lernaean hydra</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=The_Lernaean_hydra&amp;diff=38923"/>
				<updated>2015-11-11T12:24:06Z</updated>
		
		<summary type="html">&lt;p&gt;RoGGa: /* Tips &amp;amp; Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=the Lernaean hydra&lt;br /&gt;
|glyph={{Yellow|D}}&lt;br /&gt;
|tile=[[File:The Lernaean hydra.png]]&lt;br /&gt;
|flags={{Cold blood flag}}&amp;lt;br&amp;gt;{{Regenerates flag}}&amp;lt;br&amp;gt;{{Unique flag}}&lt;br /&gt;
|resistances={{Poison resistance}}, {{Drown resistance}}, &amp;lt;br&amp;gt;{{Water resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=8&lt;br /&gt;
|meat={{Poisonous corpse}}&lt;br /&gt;
|xp=5233&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=120&lt;br /&gt;
|hp_range=150&lt;br /&gt;
|avg_hp=150&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=5&lt;br /&gt;
|habitat=Amphibious&lt;br /&gt;
|speed= 10 (swim: 60%)&lt;br /&gt;
|size={{Giant}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=18 ({{Bite type}}: {{Plain flavour}}) per head&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=30&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=150&lt;br /&gt;
|intelligence={{Reptile intelligence}}&lt;br /&gt;
|genus=hydra&lt;br /&gt;
|species=hydra&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A huge beast, mightiest of hydras, infamous in myth and legend. It flows through the water faster than a human can run, swatting aside trees as though they were matchsticks. Its many heads slaver and gnash constantly as it hunts for prey to slake its bottomless appetite.&lt;br /&gt;
----&lt;br /&gt;
“The second Labour which he undertook was the slaying of the Lernaian Hydra,&amp;lt;br&amp;gt;&lt;br /&gt;
springing from whose single body were fashioned a hundred necks, each bearing&amp;lt;br&amp;gt;&lt;br /&gt;
the head of a serpent. And when one head was cut off, the place where it was&amp;lt;br&amp;gt;&lt;br /&gt;
severed put forth two others; for this reason it was considered to be&amp;lt;br&amp;gt;&lt;br /&gt;
invincible, and with good reason, since the part of it which was subdued sent&amp;lt;br&amp;gt;&lt;br /&gt;
forth a two-fold assistance in its place. Against a thing so difficult to&amp;lt;br&amp;gt;&lt;br /&gt;
manage as this Herakles devised an ingenious scheme and commanded Iolaos to&amp;lt;br&amp;gt;&lt;br /&gt;
sear with a burning brand the part which had been severed, in order to check&amp;lt;br&amp;gt;&lt;br /&gt;
the flow of the blood.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Diodorus Siculus, _Bibliotheca Historica_. [4. 11. 5.]. c. 100.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
''For a list of all dragon-like creatures, see [[list of dragons#Dragon-like creatures|list of dragons]].''&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''The Lernaean hydra''' (abbreviated as '''Lerny''') is a unique [[hydra]] with [[27]] heads (each head does up to 18 dmg - total: 486, but very strongly biased around the average of 260 or so) that appears in an alternate branch end of [[the Swamp]]. It has about twice the HP of a regular hydra, has 30 [[HD]], can knock down [[Wall#Mangrove|trees]] by simply moving through them, swims as fast as any hydra, and regenerates quickly.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
This monster ''is'' a threat, and perhaps ranks among the more dangerous monsters in the game, but to a careful, reasonably well-prepared player, it is much less dangerous than it first appears:&lt;br /&gt;
*It presents only a very modest threat to characters with very high AC. AC functions best against many small attacks, and the Lerneaen Hydra is just that. A character with high [[Armour skill]] wearing [[gold dragon armour]] or [[crystal plate armour]] can expect to take at most 20-30 damage/turn from this monster. Not trivial, but considering that most characters with high AC will likely also have high HP, this makes Lerny manageable.&lt;br /&gt;
*To an EV-based character, it presents a threat, but still less of one than might initially appear. A character with an AC of 18 and an EV of 35 can expect to evade half its attacks, and reduce the damage from the rest by about 1/2. This translates to an average of about 60-65 damage/turn. This is definitely more of a threat than against an AC character, but still unlikely to be an instadeath. Such characters will likely want to avoid engaging Lerny in melee, or at the very least soften it up with wands and spells before [[Haste|hasting]]/[[quaff]]ing a [[potion of might]] or [[berserk]]ing to attack it.&lt;br /&gt;
*It presents the greatest threat to low-HP spellcasters who have chosen not to train much in the way of defensive skills. These characters will absolutely want to avoid engaging Lerny in melee, but luckily, they are also the ones best equipped to do so. Use [[Haste]] and (careful use of) [[Swiftness]] to maintain distance, activating [[Flight]] to deal with the water, and repeatedly pelt it with your most powerful attack spells. Note that summons work rather poorly against it as it is able to redirect its remaining attacks once it kills one monster, chewing through your armies with alacrity.&lt;br /&gt;
*It also presents a threat to characters that are simply low-level. However, there is generally little reason to explore Swamp:5 before you've found [[the Vaults]] and need to pass the [[rune lock]]. It's not a horribly dangerous area, but it provides little in the way of loot and only modest XP for such a large branch. If you don't have a good suite of escape spells or good AC, you may want to delay going for the Swamp rune until you're more experienced, although Lerny doesn't actually show up that often.&lt;br /&gt;
*Lerny has several crucial weaknesses that are easily overlooked:&lt;br /&gt;
**It has no resistances other than poison. Conjurers and elementalists of all stripes will easily be able to inflict damage on it.&lt;br /&gt;
**It actually has fairly low HP for such a powerful unique. Unlike nasties such as [[Cerebov]] or [[Antaeus]], spellcasters are unlikely to need a source of channeling to kill it in one go.&lt;br /&gt;
**Its defenses are terrible. It literally has no AC, and its EV is negligible for all but the most inaccurate spells. As with the other weaknesses mentioned, this means that it generally doesn't take long to kill.&lt;br /&gt;
**It has no ranged abilities. Thus, it is technically possible to kite it to death, or at the very least take off much of its health before it gets in melee range. Just be sure not to forget that it can plow through the Swamp's many trees, making them useless for kiting around.&lt;br /&gt;
** It cannot see invisible beings.&lt;br /&gt;
*Flaming edged weapons will still burn off heads like normal, but given that Lerny has 27 heads the impact is less noticeable. It will let you take it out slowly however; if you can't stand up to it for more than a few turns, you can escape, and the next time you fight it it'll have fewer heads to start with. Just make sure you have sufficient means of escaping that you won't be wasting too many critical resources ([[scrolls of blinking]], [[potions of haste]]) doing so.&lt;br /&gt;
*A phantom mirror could vanquish Lerny or greatly reduce its health.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The [https://en.wikipedia.org/wiki/Lernaean_Hydra Lernaean Hydra] was a monster in Greek mythology that was killed by [https://en.wikipedia.org/wiki/Hercules Hercules] as one of his Twelve Labors.&lt;/div&gt;</summary>
		<author><name>RoGGa</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=The_Lernaean_hydra&amp;diff=38922</id>
		<title>The Lernaean hydra</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=The_Lernaean_hydra&amp;diff=38922"/>
				<updated>2015-11-11T12:23:18Z</updated>
		
		<summary type="html">&lt;p&gt;RoGGa: /* Tips &amp;amp; Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version015}}&lt;br /&gt;
&amp;lt;!--monster-bot-begin--&amp;gt;&lt;br /&gt;
{{monster&lt;br /&gt;
|name=the Lernaean hydra&lt;br /&gt;
|glyph={{Yellow|D}}&lt;br /&gt;
|tile=[[File:The Lernaean hydra.png]]&lt;br /&gt;
|flags={{Cold blood flag}}&amp;lt;br&amp;gt;{{Regenerates flag}}&amp;lt;br&amp;gt;{{Unique flag}}&lt;br /&gt;
|resistances={{Poison resistance}}, {{Drown resistance}}, &amp;lt;br&amp;gt;{{Water resistance}}&lt;br /&gt;
|vulnerabilities=None&lt;br /&gt;
|max_chunks=8&lt;br /&gt;
|meat={{Poisonous corpse}}&lt;br /&gt;
|xp=5233&lt;br /&gt;
|holiness={{Natural}}&lt;br /&gt;
|magic_resistance=120&lt;br /&gt;
|hp_range=150&lt;br /&gt;
|avg_hp=150&lt;br /&gt;
|armour_class=0&lt;br /&gt;
|evasion=5&lt;br /&gt;
|habitat=Amphibious&lt;br /&gt;
|speed= 10 (swim: 60%)&lt;br /&gt;
|size={{Giant}}&lt;br /&gt;
|item_use={{Uses nothing}}&lt;br /&gt;
|attack1=18 ({{Bite type}}: {{Plain flavour}}) per head&lt;br /&gt;
|attack2=&lt;br /&gt;
|attack3=&lt;br /&gt;
|attack4=&lt;br /&gt;
|hit_dice=30&lt;br /&gt;
|base_hp=0&lt;br /&gt;
|extra_hp=0&lt;br /&gt;
|fixed_hp=150&lt;br /&gt;
|intelligence={{Reptile intelligence}}&lt;br /&gt;
|genus=hydra&lt;br /&gt;
|species=hydra&lt;br /&gt;
}}&lt;br /&gt;
{{Flavour|A huge beast, mightiest of hydras, infamous in myth and legend. It flows through the water faster than a human can run, swatting aside trees as though they were matchsticks. Its many heads slaver and gnash constantly as it hunts for prey to slake its bottomless appetite.&lt;br /&gt;
----&lt;br /&gt;
“The second Labour which he undertook was the slaying of the Lernaian Hydra,&amp;lt;br&amp;gt;&lt;br /&gt;
springing from whose single body were fashioned a hundred necks, each bearing&amp;lt;br&amp;gt;&lt;br /&gt;
the head of a serpent. And when one head was cut off, the place where it was&amp;lt;br&amp;gt;&lt;br /&gt;
severed put forth two others; for this reason it was considered to be&amp;lt;br&amp;gt;&lt;br /&gt;
invincible, and with good reason, since the part of it which was subdued sent&amp;lt;br&amp;gt;&lt;br /&gt;
forth a two-fold assistance in its place. Against a thing so difficult to&amp;lt;br&amp;gt;&lt;br /&gt;
manage as this Herakles devised an ingenious scheme and commanded Iolaos to&amp;lt;br&amp;gt;&lt;br /&gt;
sear with a burning brand the part which had been severed, in order to check&amp;lt;br&amp;gt;&lt;br /&gt;
the flow of the blood.”&amp;lt;br&amp;gt;&lt;br /&gt;
-Diodorus Siculus, _Bibliotheca Historica_. [4. 11. 5.]. c. 100.}}&lt;br /&gt;
&amp;lt;!--monster-bot-end--&amp;gt;&lt;br /&gt;
''For a list of all dragon-like creatures, see [[list of dragons#Dragon-like creatures|list of dragons]].''&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''The Lernaean hydra''' (abbreviated as '''Lerny''') is a unique [[hydra]] with [[27]] heads (each head does up to 18 dmg - total: 486, but very strongly biased around the average of 260 or so) that appears in an alternate branch end of [[the Swamp]]. It has about twice the HP of a regular hydra, has 30 [[HD]], can knock down [[Wall#Mangrove|trees]] by simply moving through them, swims as fast as any hydra, and regenerates quickly.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
This monster ''is'' a threat, and perhaps ranks among the more dangerous monsters in the game, but to a careful, reasonably well-prepared player, it is much less dangerous than it first appears:&lt;br /&gt;
*It presents only a very modest threat to characters with very high AC. AC functions best against many small attacks, and the Lerneaen Hydra is just that. A character with high [[Armour skill]] wearing [[gold dragon armour]] or [[crystal plate armour]] can expect to take at most 20-30 damage/turn from this monster. Not trivial, but considering that most characters with high AC will likely also have high HP, this makes Lerny manageable.&lt;br /&gt;
*To an EV-based character, it presents a threat, but still less of one than might initially appear. A character with an AC of 18 and an EV of 35 can expect to evade half its attacks, and reduce the damage from the rest by about 1/2. This translates to an average of about 60-65 damage/turn. This is definitely more of a threat than against an AC character, but still unlikely to be an instadeath. Such characters will likely want to avoid engaging Lerny in melee, or at the very least soften it up with wands and spells before [[Haste|hasting]]/[[quaff]]ing a [[potion of might]] or [[berserk]]ing to attack it.&lt;br /&gt;
*It presents the greatest threat to low-HP spellcasters who have chosen not to train much in the way of defensive skills. These characters will absolutely want to avoid engaging Lerny in melee, but luckily, they are also the ones best equipped to do so. Use [[Haste]] and (careful use of) [[Swiftness]] to maintain distance, activating [[Flight]] to deal with the water, and repeatedly pelt it with your most powerful attack spells. Note that summons work rather poorly against it as it is able to redirect its remaining attacks once it kills one monster, chewing through your armies with alacrity.&lt;br /&gt;
*It also presents a threat to characters that are simply low-level. However, there is generally little reason to explore Swamp:5 before you've found [[the Vaults]] and need to pass the [[rune lock]]. It's not a horribly dangerous area, but it provides little in the way of loot and only modest XP for such a large branch. If you don't have a good suite of escape spells or good AC, you may want to delay going for the Swamp rune until you're more experienced, although Lerny doesn't actually show up that often.&lt;br /&gt;
*Lerny has several crucial weaknesses that are easily overlooked:&lt;br /&gt;
**It has no resistances other than poison. Conjurers and elementalists of all stripes will easily be able to inflict damage on it.&lt;br /&gt;
**It actually has fairly low HP for such a powerful unique. Unlike nasties such as [[Cerebov]] or [[Antaeus]], spellcasters are unlikely to need a source of channeling to kill it in one go.&lt;br /&gt;
**Its defenses are terrible. It literally has no AC, and its EV is negligible for all but the most inaccurate spells. As with the other weaknesses mentioned, this means that it generally doesn't take long to kill.&lt;br /&gt;
**It has no ranged abilities. Thus, it is technically possible to kite it to death, or at the very least take off much of its health before it gets in melee range. Just be sure not to forget that it can plow through the Swamp's many trees, making them useless for kiting around.&lt;br /&gt;
** It cannot see invisibility.&lt;br /&gt;
*Flaming edged weapons will still burn off heads like normal, but given that Lerny has 27 heads the impact is less noticeable. It will let you take it out slowly however; if you can't stand up to it for more than a few turns, you can escape, and the next time you fight it it'll have fewer heads to start with. Just make sure you have sufficient means of escaping that you won't be wasting too many critical resources ([[scrolls of blinking]], [[potions of haste]]) doing so.&lt;br /&gt;
*A phantom mirror could vanquish Lerny or greatly reduce its health.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The [https://en.wikipedia.org/wiki/Lernaean_Hydra Lernaean Hydra] was a monster in Greek mythology that was killed by [https://en.wikipedia.org/wiki/Hercules Hercules] as one of his Twelve Labors.&lt;/div&gt;</summary>
		<author><name>RoGGa</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Armour_of_the_Dragon_King&amp;diff=38921</id>
		<title>Armour of the Dragon King</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Armour_of_the_Dragon_King&amp;diff=38921"/>
				<updated>2015-11-11T12:16:56Z</updated>
		
		<summary type="html">&lt;p&gt;RoGGa: spelling error: &amp;quot;encumberance&amp;quot; changed to &amp;quot;encumbrance&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version016}}&lt;br /&gt;
{{flavour|A long time ago, a mighty dragon built a kingdom of fire and blood. Titans and lesser dragons struggled with him in vain - but as with all things, even he was eventually cast down and undone. Of his life and deeds, this is all that remains.}}&lt;br /&gt;
[[File:Armour_of_the_dragon_king.png]] '''''the +9 armour of the Dragon King'''''&lt;br /&gt;
&lt;br /&gt;
+9 [[gold dragon armour]]&lt;br /&gt;
&lt;br /&gt;
rF+ (fire resistance)&amp;lt;br&amp;gt;&lt;br /&gt;
rC+ (cold resistance)&amp;lt;br&amp;gt;&lt;br /&gt;
rPois (poison resistance)&amp;lt;br&amp;gt;&lt;br /&gt;
+50 [[MR]] (magic resistance)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''armour of the Dragon King''' is a +9 [[gold dragon armour]] with +50 [[MR]]. While you can get better [[AC]] by fully enchanting a mundane gold dragon armour, this armour's MR bonus helps makes up for this, and finding the requisite [[scrolls of enchant armour]] to actually create a superior AC suit is substantial and time-consuming investment. Any character that doesn't care much about [[EV]] or [[spellcasting]], or is subject to considerable armour limitations (e.g. [[ogre]]s and [[troll]]s), will find this armour incredibly useful.  Unfortunately, such characters are often a distinct minority for most players.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.16]], this armour's flavor stated: ''&amp;quot;A long time ago, a mighty golden dragon seized the rulership of all dragons in his part of the world. Yet his reign didn't last long, stopped by a single puny human who then made this armour from the dragon's hide.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
*This armour's encumbrance rating (along with all gold dragon armour in general) has eased from -27 (prior to [[0.14]]), and -25 (prior to 0.16), to its present rating of -23.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Body armour]]&lt;/div&gt;</summary>
		<author><name>RoGGa</name></author>	</entry>

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