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		<title>CrawlWiki - User contributions [en]</title>
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		<updated>2026-04-22T07:39:25Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hurl_Damnation_(mutation)&amp;diff=50859</id>
		<title>Hurl Damnation (mutation)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hurl_Damnation_(mutation)&amp;diff=50859"/>
				<updated>2019-09-10T22:05:36Z</updated>
		
		<summary type="html">&lt;p&gt;Rogo: Undo revision 50855 by Rogo (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Heat Resistance]] 1 (rF+)||You are resistant to fire.&lt;br /&gt;
|-&lt;br /&gt;
|2||Flaming [[Cloud]] immunity||You are immune to clouds of fire&lt;br /&gt;
|-&lt;br /&gt;
|3||Evoke [[Hellfire]] for 15% of max HP||You can hurl blasts of hellfire.&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Damage is far greater than monster hellfire: at XL27 it does 6d28 damage, compared to 3d15 or 3d20 for monsters. Ignores AC and fire resistance, but not hellfire resistance.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Prior to [[0.15]], rank 1 granted [[scroll]] [[conservation]], and rank 2 granted rF+.&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutation]], [[Demonspawn mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;br /&gt;
[[Category:Demonspawn Mutations]]&lt;/div&gt;</summary>
		<author><name>Rogo</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Damnation&amp;diff=50858</id>
		<title>Damnation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Damnation&amp;diff=50858"/>
				<updated>2019-09-10T22:05:16Z</updated>
		
		<summary type="html">&lt;p&gt;Rogo: Undo revision 50856 by Rogo (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version022}}&lt;br /&gt;
''This article is about the damage type. For the artefact crossbow by this name, see [[Damnation (unrand)]].''&lt;br /&gt;
&lt;br /&gt;
'''Damnation''' is an extremely dangerous damage type that is virtually irresistible. It is always dealt in 3×3-tile blasts that never miss and is one of the main threats in [[Pandemonium]] and the [[Hell]] branches.&lt;br /&gt;
&lt;br /&gt;
==Monster spells==&lt;br /&gt;
===Hurl Damnation===&lt;br /&gt;
This spell has a range of 7, requires a line of sight to the target, and creates an unavoidable 3×3 burst. Damage in each tile is 3d20 damnation.&lt;br /&gt;
{{monsters with spell|Hurl Damnation}}&lt;br /&gt;
&lt;br /&gt;
===Call Down Damnation===&lt;br /&gt;
This version uses [[smite]] targeting to direct a 3×3 burst of damnation against targets in LOS. Damage is 5d7 damnation (when the target is a monster) and 3d15 damnation (when the target is you). &lt;br /&gt;
{{monsters with spell|Call Down Damnation}}&lt;br /&gt;
&lt;br /&gt;
==Damnation Sources for the Player==&lt;br /&gt;
There are few methods available for players to gain access to Hurl Damnation. They are all found in the late game, and usually require a heavy cost to use. (Call Down Damnation cannot be used by players by any means.)&lt;br /&gt;
*[[File:Staff of dispater.png]] Evoking the [[Staff of Dispater]] will reliably cast Hurl Damnation ([[Spell power|Power]] = [[Evocations]]×8, max damage 3d57), but at a cost of 5-23 HP (average 14, but never fatal), 2-6 MP (average 4), and 100 food.&lt;br /&gt;
*[[File:Urand damnation.png]] Bolts fired with [[Damnation (unrand)|the arbalest &amp;quot;Damnation&amp;quot;]] cause damnation damage.&lt;br /&gt;
*The [[Hurl Hellfire]] [[Demonspawn mutation]] (tier 1, rank 3) allows you to cast Hurl Damnation (damage based on XP level, max 6d28 at level 27) but at a cost of 15% of your max HP per use.&lt;br /&gt;
&lt;br /&gt;
All player-launched sources of damnation require a line of sight and create an unavoidable 3×3 burst: &lt;br /&gt;
*Range: 7&lt;br /&gt;
*To-Hit Number: (20+(Power/10))&lt;br /&gt;
*Damage: calc_dice(3, 10 + (Power * 3) / 4)&lt;br /&gt;
&lt;br /&gt;
==Damnation Resistance==&lt;br /&gt;
Some monsters (typically [[demon]]s) possess [[:Category:Damnation resistance|damnation resistance]], rendering them immune to damage from damnation. Players cannot acquire damnation immunity; the only possible way to reduce damnation damage is the [[Deep dwarf#Damage Reduction|damage-shaving]] ability of [[deep dwarves]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.18]], damnation was known as hellfire and counted as [[fire]] damage in addition to being irresistible.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[:Category:Damnation resistance|List of damnation-resistant monsters]]&lt;/div&gt;</summary>
		<author><name>Rogo</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Damnation&amp;diff=50856</id>
		<title>Damnation</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Damnation&amp;diff=50856"/>
				<updated>2019-09-10T21:04:27Z</updated>
		
		<summary type="html">&lt;p&gt;Rogo: Corrected DS Evoke Hellfire damage according to source code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version022}}&lt;br /&gt;
''This article is about the damage type. For the artefact crossbow by this name, see [[Damnation (unrand)]].''&lt;br /&gt;
&lt;br /&gt;
'''Damnation''' is an extremely dangerous damage type that is virtually irresistible. It is always dealt in 3×3-tile blasts that never miss and is one of the main threats in [[Pandemonium]] and the [[Hell]] branches.&lt;br /&gt;
&lt;br /&gt;
==Monster spells==&lt;br /&gt;
===Hurl Damnation===&lt;br /&gt;
This spell has a range of 7, requires a line of sight to the target, and creates an unavoidable 3×3 burst. Damage in each tile is 3d20 damnation.&lt;br /&gt;
{{monsters with spell|Hurl Damnation}}&lt;br /&gt;
&lt;br /&gt;
===Call Down Damnation===&lt;br /&gt;
This version uses [[smite]] targeting to direct a 3×3 burst of damnation against targets in LOS. Damage is 5d7 damnation (when the target is a monster) and 3d15 damnation (when the target is you). &lt;br /&gt;
{{monsters with spell|Call Down Damnation}}&lt;br /&gt;
&lt;br /&gt;
==Damnation Sources for the Player==&lt;br /&gt;
There are few methods available for players to gain access to Hurl Damnation. They are all found in the late game, and usually require a heavy cost to use. (Call Down Damnation cannot be used by players by any means.)&lt;br /&gt;
*[[File:Staff of dispater.png]] Evoking the [[Staff of Dispater]] will reliably cast Hurl Damnation ([[Spell power|Power]] = [[Evocations]]×8, max damage 3d57), but at a cost of 5-23 HP (average 14, but never fatal), 2-6 MP (average 4), and 100 food.&lt;br /&gt;
*[[File:Urand damnation.png]] Bolts fired with [[Damnation (unrand)|the arbalest &amp;quot;Damnation&amp;quot;]] cause damnation damage.&lt;br /&gt;
*The [[Hurl Hellfire]] [[Demonspawn mutation]] (tier 1, rank 3) allows you to cast Hurl Damnation (damage based on XP level, max 6d50 at level 27&amp;lt;ref&amp;gt;{{source ref|0.23.2|spl-damage.cc|123}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{source ref|0.23.2|ability.cc|2092}}&amp;lt;/ref&amp;gt;) but at a cost of 15% of your max HP per use.&lt;br /&gt;
&lt;br /&gt;
All player-launched sources of damnation require a line of sight and create an unavoidable 3×3 burst: &lt;br /&gt;
*Range: 7&lt;br /&gt;
*To-Hit Number: (20+(Power/10))&lt;br /&gt;
*Damage: calc_dice(3, 10 + (Power * 3) / 4)&lt;br /&gt;
&lt;br /&gt;
==Damnation Resistance==&lt;br /&gt;
Some monsters (typically [[demon]]s) possess [[:Category:Damnation resistance|damnation resistance]], rendering them immune to damage from damnation. Players cannot acquire damnation immunity; the only possible way to reduce damnation damage is the [[Deep dwarf#Damage Reduction|damage-shaving]] ability of [[deep dwarves]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.18]], damnation was known as hellfire and counted as [[fire]] damage in addition to being irresistible.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[:Category:Damnation resistance|List of damnation-resistant monsters]]&lt;/div&gt;</summary>
		<author><name>Rogo</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hurl_Damnation_(mutation)&amp;diff=50855</id>
		<title>Hurl Damnation (mutation)</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hurl_Damnation_(mutation)&amp;diff=50855"/>
				<updated>2019-09-10T21:01:23Z</updated>
		
		<summary type="html">&lt;p&gt;Rogo: Corrected Evoke Hellfire damage according to source code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
|Rank||Effect||Flavor&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Heat Resistance]] 1 (rF+)||You are resistant to fire.&lt;br /&gt;
|-&lt;br /&gt;
|2||Flaming [[Cloud]] immunity||You are immune to clouds of fire&lt;br /&gt;
|-&lt;br /&gt;
|3||Evoke [[Hellfire]] for 15% of max HP||You can hurl blasts of hellfire.&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Damage is far greater than monster hellfire: at XL27 it does 6d50 damage, compared to 3d15 or 3d20 for monsters.&amp;lt;ref&amp;gt;{{source ref|0.23.2|spl-damage.cc|123}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{source ref|0.23.2|ability.cc|2092}}&amp;lt;/ref&amp;gt; Ignores AC and fire resistance, but not hellfire resistance.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Prior to [[0.15]], rank 1 granted [[scroll]] [[conservation]], and rank 2 granted rF+.&lt;br /&gt;
|- style=&amp;quot;font-style:italic;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
[[Good mutation]], [[Demonspawn mutation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mutations]]&lt;br /&gt;
[[Category:Good Mutations]]&lt;br /&gt;
[[Category:Demonspawn Mutations]]&lt;/div&gt;</summary>
		<author><name>Rogo</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Gyre_and_Gimble&amp;diff=50404</id>
		<title>Gyre and Gimble</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Gyre_and_Gimble&amp;diff=50404"/>
				<updated>2019-05-18T12:04:23Z</updated>
		
		<summary type="html">&lt;p&gt;Rogo: Update to version 0.23&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version023}}&lt;br /&gt;
{{flavour|Two quick blades joined by a chain. Swinging one compels the wielder to swing the other, as if they have minds of their own.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Gyre and Gimble.png]] '''''the +7 quick blades &amp;quot;Gyre&amp;quot; and &amp;quot;Gimble&amp;quot;'''''&lt;br /&gt;
&lt;br /&gt;
+7 [[quick blade]]&lt;br /&gt;
&lt;br /&gt;
[[Protection]] [[brand]]&amp;lt;br&amp;gt;&lt;br /&gt;
Each swing attacks twice&amp;lt;br&amp;gt;&lt;br /&gt;
Always [[handedness|two-handed]] (Except for [[formicid]]s)&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Gyre and Gimble is an unusual weapon - thematically two separate weapons, they are treated in game as a single two-handed weapon that just happens to get twice as many attacks as a normal quick blade would. As quick blades already attack extraordinarily fast anyway, this amounts to an absurd number of hits before the enemy can react to you. At mindelay (8 [[Short Blades]] skill), you'll essentially be getting in an attack every 1.5 auts. When [[haste]]d, this goes up to an attack every aut. In short, you'll be attacking very quickly.&lt;br /&gt;
&lt;br /&gt;
However, the actual effectiveness of these attacks depends on two things: your [[slaying]] bonuses and the enemy's [[AC]]. A quick blade doesn't deal very much damage per hit unless it has a set damage brand, like [[distortion]], [[electrocution]], or [[pain]]. The [[protection]] brand does give +7 to [[AC]] on hit and since you will hit often in a short period of time, you will almost always have this bonus, enhancing the survivability of a low-[[AC]] character considerably. This doesn't help with damage output though. This issue doesn't matter  for low-AC opponents, as you'll simply spread the damage out over several attacks, but against high-AC opponents you'll be barely scratching them. Enough slaying bonuses, liberal use of [[potions of might]], and easy access to [[berserk]]ing will overcome this issue, allowing Gyre and Gimble to be effective against armoured foes and absolutely devastating against the unarmoured. Good luck finding those slaying sources, however.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you happen to have a reliable, infinite source of [[invisibility]] (or [[Dazzling Spray|enemy blindness]]), Gyre and Gimble function as a phenomenally deadly source of [[stab]]bing damage. When invisi-stabbing your way through a pack of enemies that can't [[see invisible]], you'll be delivering lethal blows at terrifying speed, regardless of their AC. Again though, this is not tremendously more useful than invisi-stabbing with other short blades.&lt;br /&gt;
&lt;br /&gt;
Whether or not it's worth sacrificing use of your off-hand is up to you, but a well-branded, fully-enchanted quick blade and [[buckler]] of [[resistance]] may be the smarter choice in some cases. [[Formicid]]s, of course, don't have to worry about losing their shield slot.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Gyre and Gimble is a reference to the poem &amp;quot;Jabberwocky&amp;quot; by Lewis Carrol.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Gyre and Gimble were added in [[0.16]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Short blades]]&lt;br /&gt;
[[Category:Unrands]]&lt;/div&gt;</summary>
		<author><name>Rogo</name></author>	</entry>

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