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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Salame393</id>
		<title>CrawlWiki - User contributions [en]</title>
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		<updated>2026-04-22T17:33:00Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wu_Jian&amp;diff=44930</id>
		<title>Wu Jian</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wu_Jian&amp;diff=44930"/>
				<updated>2017-02-22T22:18:26Z</updated>
		
		<summary type="html">&lt;p&gt;Salame393: /* Given Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version-trunk}}&lt;br /&gt;
[[File:Ieoh_Altar.png]] ''&amp;quot;Follow the Path!&amp;quot;''&lt;br /&gt;
{{flavour|The Wu Jian Council is a congregation of martial monks, ascended to divinity after battling their way out of the afterlife. Disciples of the Council are able to execute acrobatic martial maneuvers, such as wall jumps, spinning attacks and punishing lunges. They will eventually become able to request help in the form of a storm of heavenly clouds. Followers unlock these abilities through practice, so they do not benefit from training Invocations.&lt;br /&gt;
&lt;br /&gt;
The god revolves around three &amp;quot;martial attacks&amp;quot; and the interactions between them. The player is incentivized to use these special attacks in difficult fights, and they're designed to prevent any of the three from being overcentralizing or optimal for any particular build.}}&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship the Wu Jian (or any other god).&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
Wu Jian likes it when you kill living beings, you destroy the undead, you&lt;br /&gt;
kill demons, you kill holy beings and you destroy nonliving beings.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
* Abandonment.&lt;br /&gt;
* Inactivity(?)&amp;lt;sup&amp;gt;Need piety decay rate if it exists&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
(Note: The piety levels for these abilities may not all be correct, need someone to verify)&lt;br /&gt;
&lt;br /&gt;
'''Piety level (0):''' &amp;quot;Young Dog&amp;quot;&lt;br /&gt;
* No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*):''' &amp;quot;Young Crane&amp;quot;&lt;br /&gt;
*'''Whirlwind:''' Triggered by moving from a tile adjacent to an enemy to another tile adjacent to it. Can cause slow. Whirlwind is the most spammable of the moves, so it is assigned a non-stacking, longer duration debuff so players are incentivized to improvise once the effect triggers. The slow lasts around six turns.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (**):''' &amp;quot;Young Tiger&amp;quot;&lt;br /&gt;
*'''Wall Jump:''' Triggered by moving against a solid obstacle. It propels the character two tiles in the opposite direction, attacking in an area of effect. Can cause a brief distraction to onlookers. Wall Jump provides the most benefit in terms of positioning and escape, while being the least spammable, and as such is assigned a shorter duration, more tactical debuff (1-3 turns).&lt;br /&gt;
&lt;br /&gt;
'''Piety level (***):''' &amp;quot;Young Dragon&amp;quot;&lt;br /&gt;
*'''Lunge:''' Triggered by moving towards an enemy. Deals extra damage against slowed or distracted enemies. It is important that constantly luring and lunging against full-speed monsters isn't optimal; hence, Lunge doesn't impart any status effect, and instead exploits monsters who are already unable to kite effectively.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (****):''' &amp;quot;Red Sash&amp;quot;&lt;br /&gt;
*'''Serpent's Lash:''' Instant ability with Exhaustion and a moderate Piety cost (5-7). Causes your next two movement actions to be instant, and boosts your martial attacks during them. Serpent's Lash can be used as a simple escape, but given how the geometry of the level affects Wall Jump, it's generally more efficient to use martial attacks even when running away, which combines well with the kit.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*****):''' &amp;quot;Golden Sash&amp;quot;&lt;br /&gt;
* '''Heaven on Earth:''' Summons a storm of golden clouds. Provides a hefty Slaying bonus and constantly triggers a powerful opaque fog, reducing visibility and protecting against ranged monsters. The storm is very short lived, but continuing to use martial attacks against multiple enemies refreshes the duration and increases the slaying bonus. It can last indefinitely if the player is able to stay in combat against multiple enemies in the open. Heaven on Earth has explicit synergy with Serpent's Lash, as the latter will prevent the storm from decaying while allowing the player to build it back up quickly. Costs 21-31 Piety&lt;br /&gt;
&lt;br /&gt;
'''Piety level (******):''' &amp;quot;Sifu&amp;quot;&lt;br /&gt;
* No new abilities.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Those who turn against the Council must be prepared to endure death by a thousand cuts. No hiding place is secure, no disguise perfect enough to avoid the sudden spring of traps, the flying daggers and the armies of animated weapons that will ambush the betrayer.}}&lt;br /&gt;
Being under penance while worshipping Wu Jian results in the title &amp;quot;Wooden Rat&amp;quot;.&lt;br /&gt;
Upon abandoning Wu Jian the penance counter is set at 25. &lt;br /&gt;
Punishments include summoning various branded dancing weapons &amp;amp; applying a debuff (barbs, slow, silence or stat drain &amp;amp; corrosion). Barbs debuff is accompanied by a dagger of electrocution, slow is accompanied by a quarterstaff of speed, &amp;amp; silence is accompanied by a dire flail of flaming.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
There isn't a 1-to-1 relation between moving and attacking. Instead, moving causes the player to trigger the appropriate martial attack a number of times, that averages out to the same number of attacks per aut as normal tabbing (thanks to weighted rounding).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Added in [[0.20]].&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;/div&gt;</summary>
		<author><name>Salame393</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=God&amp;diff=44929</id>
		<title>God</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=God&amp;diff=44929"/>
				<updated>2017-02-22T22:09:30Z</updated>
		
		<summary type="html">&lt;p&gt;Salame393: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version019}}&lt;br /&gt;
'''Gods''' are a central concept to ''[[Dungeon Crawl]]''. The game's pantheon features 23 distinct deities, and they provide increasingly powerful abilities to their worshipers, but punish them for any violation of their individual commandments. Your character may only worship a single god at once, and most gods punish followers for abandoning them, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
==The pantheon==&lt;br /&gt;
&lt;br /&gt;
* [[Ashenzari]] the Shackled, god of divinations and [[curse]]s.&lt;br /&gt;
* [[Beogh]] the Brigand, evil god of the [[list of orcs|orcs]].&lt;br /&gt;
* [[Cheibriados]] the Contemplative, the slow god.&lt;br /&gt;
* [[Dithmenos]] the Shadowed, god of darkness.&lt;br /&gt;
* [[Elyvilon]] the Healer, good god of healing.&lt;br /&gt;
* [[Fedhas Madash]], god of [[plant]]s.&lt;br /&gt;
* [[Gozag Ym Sagoz]] the Greedy, god of mercantilism and gold.&lt;br /&gt;
* [[Hepliaklqana]] the Forgotten&lt;br /&gt;
* [[Jiyva]] the Shapeless, chaotic god of [[list of jellies|slimes]].&lt;br /&gt;
* [[Kikubaaqudgha]], an evil demon-god of [[Necromancy|necromantic magic]].&lt;br /&gt;
* [[Lugonu]] the Unformed, chaotic evil god of [[the Abyss]].&lt;br /&gt;
* [[Makhleb]] the Destroyer, an evil god of slaughter and bloodshed.&lt;br /&gt;
* [[Nemelex Xobeh]], the trickster god of [[card]]s.&lt;br /&gt;
* [[Okawaru]] the Warmaster, god of battle.&lt;br /&gt;
* [[Qazlal Stormbringer]], god of storms.&lt;br /&gt;
* [[Ru]] the Awakened, god of sacrifice and inner power.&lt;br /&gt;
* [[Sif Muna]] the Loreminder, god of [[magic]] and mystical secrets.&lt;br /&gt;
* [[The Shining One]], a good god of honourable crusade against evil.&lt;br /&gt;
* [[Trog]] the Wrathful, a violent god of [[berserk|rage]].&lt;br /&gt;
* [[Uskayaw]] the Reveler, a god of wild dancing.&lt;br /&gt;
* [[Vehumet]], god of destructive magic.&lt;br /&gt;
* [[Xom]] the Unpredictable, god of chaos.&lt;br /&gt;
* [[Yredelemnul]] the Dark, evil god of death.&lt;br /&gt;
* [[Zin]] the Law-Giver, a good god of law and purity.&lt;br /&gt;
* The [[Wu Jian]] Council, a council of formerly mortal monks.&amp;lt;sup&amp;gt;[0.20]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining a god==&lt;br /&gt;
You may become a follower of a god in a number of ways. You can begin with a religious [[background]] ([[Berserker]], worshiping Trog; [[Abyssal Knight]], worshiping Lugonu; or [[Chaos Knight]], worshiping Xom). Otherwise, you may [[pray]] at a god's [[altar]], where you will be shown a description of the god (and their commandments) and are given the option to worship them.&lt;br /&gt;
&lt;br /&gt;
[[Orc priest]]s, [[orc high priest]]s and [[Saint Roka]] may offer [[hill orc]]s the opportunity to convert to [[Beogh]] (guaranteed the first time they see one of these monsters). This conversion can be done by using the special 'a'bility ''Convert to Beogh''.  All orcs within sight of the player will be pacified the first time the player uses this ability in a game.&lt;br /&gt;
&lt;br /&gt;
Some species have religious restrictions on which gods they may worship.&lt;br /&gt;
&lt;br /&gt;
* [[Demigod]]s may not worship any god.&lt;br /&gt;
* Only [[Hill Orc]]s may worship Beogh.&lt;br /&gt;
* Evil or [[undead]] races ([[Demonspawn]], [[Ghoul]]s, [[Mummy|Mummies]], and [[Vampire]]s) may not worship good-aligned gods (Zin, Elyvilon, and the Shining One).&lt;br /&gt;
* Undead races also may not worship [[Fedhas Madash]].&lt;br /&gt;
* [[Gargoyle]]s may not worship [[Yredelemnul]].&lt;br /&gt;
&lt;br /&gt;
==Changing or renouncing gods==&lt;br /&gt;
You can abandon your god for another by praying at your new god's altar, or by renouncing your faith with the &amp;quot;Renounce Religion&amp;quot; ability. The latter can be done at any time as a special ability (command '''a'''). In addition, good gods will excommunicate you for casting the spell [[Necromutation]], and Yredelemnul will excommunicate you for casting [[Statue Form]].&lt;br /&gt;
&lt;br /&gt;
Abandoning a god will always incur [[penance]] and usually results in [[divine retribution]], with a few exceptions. Leaving a good gods will incur penance, but they will not exhibit wrath upon you unless you begin worshiping an evil god (Beogh, Yredelemnul, Lugonu, Kikubaaqugdgha, or Makhleb). Additionally, Zin will punish you for joining Jiyva or Xom, who are chaotic gods (along with Lugonu).  Bear in mind that the good gods never forget about you; even if you join an evil god 100,000 turns later, you will still incur their wrath for doing so.&lt;br /&gt;
&lt;br /&gt;
Switching between good gods (Zin, Elyvilon, or The Shining One) will not result in any divine retribution. In fact, half of your piety will carry over from one god to the other upon conversion. Note that switching back to the first god will not restore piety; the number is simply halved again.&lt;br /&gt;
&lt;br /&gt;
Ru will never inflict divine retribution for abandonment, but any sacrifices that the player makes are permanent.&lt;br /&gt;
&lt;br /&gt;
==Altars==&lt;br /&gt;
[[Altar]]s for most gods (except [[Lugonu]], [[Jiyva]], and [[Beogh]]) are likely to appear in the [[Ecumenical Temple]], which holds anywhere from 6 to 14 altars. Any altars not found in the Temple are guaranteed to appear in the main [[Dungeon]] between level 1 and level 9. Additional altars may be found in various other locations deeper into the Dungeon and its sub-branches.&lt;br /&gt;
&lt;br /&gt;
[[Lugonu]]'s altars may be found in [[the Abyss]] or in the rare corrupted version of the Ecumenical Temple. [[Jiyva]]'s altars may found at the entrance to or inside [[the Slime Pits]], and, very rarely, early in the main dungeon. Finally, altars to [[Beogh]] can appear in the [[Orcish Mines]], or more rarely in the main dungeon, most commonly near the entrance to the [[Orcish Mines]].&lt;br /&gt;
&lt;br /&gt;
Players may also find a [[faded altar]] in the early Dungeon. Praying at a faded altar allows the player to convert to a randomly selected god with additional [[piety]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Choosing a god]]&lt;br /&gt;
* [[Piety]]&lt;br /&gt;
* [[Divine retribution]]&lt;br /&gt;
* [[God comparison]]&lt;br /&gt;
* [[Pray]]er&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* In 0.19, [[Uskayaw]] the Reveler and [[Hepliaklqana]] the Forgotten joined the pantheon, and Pakellas the Inventive, the engineer god of magical devices, was removed.&lt;br /&gt;
&lt;br /&gt;
* [[Pakellas]] the god of magical gadgets joined the pantheon in [[0.18]]. &lt;br /&gt;
&lt;br /&gt;
* Random choice by [[faded altar]]s were introduced in [[0.17]].&lt;br /&gt;
&lt;br /&gt;
*[[Gozag Ym Sagoz]] the Greedy and [[Ru]] the Awakened were added in [[0.16]].&lt;br /&gt;
&lt;br /&gt;
*[[Qazlal Stormbringer]] was added in [[0.15]].&lt;br /&gt;
&lt;br /&gt;
*[[Dithmenos]] was introduced in [[0.14]].&lt;br /&gt;
&lt;br /&gt;
* Prior to version [[0.9]], one did not incur penance by switching from one good god to another.  This was removed, since it allowed for Zin worshipers to safely switch to Jiyva by momentarily switching to TSO or Elyvilon.  Switching between good gods is still safe, since no wrath will be exhibited, but if you leave for an evil god you will be facing the wrath of both (or all) of your former gods.&lt;br /&gt;
&lt;br /&gt;
*In [[0.8]] instant divine retribution was removed. You could also find altars in the main Dungeon at level 1.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.6]], altars were not always guaranteed to appear in the Ecumenical Temple or between Dungeon levels 2-9.&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Salame393</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=God&amp;diff=44928</id>
		<title>God</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=God&amp;diff=44928"/>
				<updated>2017-02-22T22:09:09Z</updated>
		
		<summary type="html">&lt;p&gt;Salame393: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version019}}&lt;br /&gt;
'''Gods''' are a central concept to ''[[Dungeon Crawl]]''. The game's pantheon features 23 distinct deities, and they provide increasingly powerful abilities to their worshipers, but punish them for any violation of their individual commandments. Your character may only worship a single god at once, and most gods punish followers for abandoning them, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
==The pantheon==&lt;br /&gt;
&lt;br /&gt;
* [[Ashenzari]] the Shackled, god of divinations and [[curse]]s.&lt;br /&gt;
* [[Beogh]] the Brigand, evil god of the [[list of orcs|orcs]].&lt;br /&gt;
* [[Cheibriados]] the Contemplative, the slow god.&lt;br /&gt;
* [[Dithmenos]] the Shadowed, god of darkness.&lt;br /&gt;
* [[Elyvilon]] the Healer, good god of healing.&lt;br /&gt;
* [[Fedhas Madash]], god of [[plant]]s.&lt;br /&gt;
* [[Gozag Ym Sagoz]] the Greedy, god of mercantilism and gold.&lt;br /&gt;
* [[Hepliaklqana]] the Forgotten&lt;br /&gt;
* [[Jiyva]] the Shapeless, chaotic god of [[list of jellies|slimes]].&lt;br /&gt;
* [[Kikubaaqudgha]], an evil demon-god of [[Necromancy|necromantic magic]].&lt;br /&gt;
* [[Lugonu]] the Unformed, chaotic evil god of [[the Abyss]].&lt;br /&gt;
* [[Makhleb]] the Destroyer, an evil god of slaughter and bloodshed.&lt;br /&gt;
* [[Nemelex Xobeh]], the trickster god of [[card]]s.&lt;br /&gt;
* [[Okawaru]] the Warmaster, god of battle.&lt;br /&gt;
* [[Qazlal Stormbringer]], god of storms.&lt;br /&gt;
* [[Ru]] the Awakened, god of sacrifice and inner power.&lt;br /&gt;
* [[Sif Muna]] the Loreminder, god of [[magic]] and mystical secrets.&lt;br /&gt;
* [[The Shining One]], a good god of honourable crusade against evil.&lt;br /&gt;
* [[Trog]] the Wrathful, a violent god of [[berserk|rage]].&lt;br /&gt;
* [[Uskayaw]] the Reveler, a god of wild dancing.&lt;br /&gt;
* [[Vehumet]], god of destructive magic.&lt;br /&gt;
* [[Xom]] the Unpredictable, god of chaos.&lt;br /&gt;
* [[Yredelemnul]] the Dark, evil god of death.&lt;br /&gt;
* [[Zin]] the Law-Giver, a good god of law and purity.&lt;br /&gt;
* The [[Wu Jian Council]], a council of formerly mortal monks.&amp;lt;sup&amp;gt;[0.20]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining a god==&lt;br /&gt;
You may become a follower of a god in a number of ways. You can begin with a religious [[background]] ([[Berserker]], worshiping Trog; [[Abyssal Knight]], worshiping Lugonu; or [[Chaos Knight]], worshiping Xom). Otherwise, you may [[pray]] at a god's [[altar]], where you will be shown a description of the god (and their commandments) and are given the option to worship them.&lt;br /&gt;
&lt;br /&gt;
[[Orc priest]]s, [[orc high priest]]s and [[Saint Roka]] may offer [[hill orc]]s the opportunity to convert to [[Beogh]] (guaranteed the first time they see one of these monsters). This conversion can be done by using the special 'a'bility ''Convert to Beogh''.  All orcs within sight of the player will be pacified the first time the player uses this ability in a game.&lt;br /&gt;
&lt;br /&gt;
Some species have religious restrictions on which gods they may worship.&lt;br /&gt;
&lt;br /&gt;
* [[Demigod]]s may not worship any god.&lt;br /&gt;
* Only [[Hill Orc]]s may worship Beogh.&lt;br /&gt;
* Evil or [[undead]] races ([[Demonspawn]], [[Ghoul]]s, [[Mummy|Mummies]], and [[Vampire]]s) may not worship good-aligned gods (Zin, Elyvilon, and the Shining One).&lt;br /&gt;
* Undead races also may not worship [[Fedhas Madash]].&lt;br /&gt;
* [[Gargoyle]]s may not worship [[Yredelemnul]].&lt;br /&gt;
&lt;br /&gt;
==Changing or renouncing gods==&lt;br /&gt;
You can abandon your god for another by praying at your new god's altar, or by renouncing your faith with the &amp;quot;Renounce Religion&amp;quot; ability. The latter can be done at any time as a special ability (command '''a'''). In addition, good gods will excommunicate you for casting the spell [[Necromutation]], and Yredelemnul will excommunicate you for casting [[Statue Form]].&lt;br /&gt;
&lt;br /&gt;
Abandoning a god will always incur [[penance]] and usually results in [[divine retribution]], with a few exceptions. Leaving a good gods will incur penance, but they will not exhibit wrath upon you unless you begin worshiping an evil god (Beogh, Yredelemnul, Lugonu, Kikubaaqugdgha, or Makhleb). Additionally, Zin will punish you for joining Jiyva or Xom, who are chaotic gods (along with Lugonu).  Bear in mind that the good gods never forget about you; even if you join an evil god 100,000 turns later, you will still incur their wrath for doing so.&lt;br /&gt;
&lt;br /&gt;
Switching between good gods (Zin, Elyvilon, or The Shining One) will not result in any divine retribution. In fact, half of your piety will carry over from one god to the other upon conversion. Note that switching back to the first god will not restore piety; the number is simply halved again.&lt;br /&gt;
&lt;br /&gt;
Ru will never inflict divine retribution for abandonment, but any sacrifices that the player makes are permanent.&lt;br /&gt;
&lt;br /&gt;
==Altars==&lt;br /&gt;
[[Altar]]s for most gods (except [[Lugonu]], [[Jiyva]], and [[Beogh]]) are likely to appear in the [[Ecumenical Temple]], which holds anywhere from 6 to 14 altars. Any altars not found in the Temple are guaranteed to appear in the main [[Dungeon]] between level 1 and level 9. Additional altars may be found in various other locations deeper into the Dungeon and its sub-branches.&lt;br /&gt;
&lt;br /&gt;
[[Lugonu]]'s altars may be found in [[the Abyss]] or in the rare corrupted version of the Ecumenical Temple. [[Jiyva]]'s altars may found at the entrance to or inside [[the Slime Pits]], and, very rarely, early in the main dungeon. Finally, altars to [[Beogh]] can appear in the [[Orcish Mines]], or more rarely in the main dungeon, most commonly near the entrance to the [[Orcish Mines]].&lt;br /&gt;
&lt;br /&gt;
Players may also find a [[faded altar]] in the early Dungeon. Praying at a faded altar allows the player to convert to a randomly selected god with additional [[piety]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Choosing a god]]&lt;br /&gt;
* [[Piety]]&lt;br /&gt;
* [[Divine retribution]]&lt;br /&gt;
* [[God comparison]]&lt;br /&gt;
* [[Pray]]er&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* In 0.19, [[Uskayaw]] the Reveler and [[Hepliaklqana]] the Forgotten joined the pantheon, and Pakellas the Inventive, the engineer god of magical devices, was removed.&lt;br /&gt;
&lt;br /&gt;
* [[Pakellas]] the god of magical gadgets joined the pantheon in [[0.18]]. &lt;br /&gt;
&lt;br /&gt;
* Random choice by [[faded altar]]s were introduced in [[0.17]].&lt;br /&gt;
&lt;br /&gt;
*[[Gozag Ym Sagoz]] the Greedy and [[Ru]] the Awakened were added in [[0.16]].&lt;br /&gt;
&lt;br /&gt;
*[[Qazlal Stormbringer]] was added in [[0.15]].&lt;br /&gt;
&lt;br /&gt;
*[[Dithmenos]] was introduced in [[0.14]].&lt;br /&gt;
&lt;br /&gt;
* Prior to version [[0.9]], one did not incur penance by switching from one good god to another.  This was removed, since it allowed for Zin worshipers to safely switch to Jiyva by momentarily switching to TSO or Elyvilon.  Switching between good gods is still safe, since no wrath will be exhibited, but if you leave for an evil god you will be facing the wrath of both (or all) of your former gods.&lt;br /&gt;
&lt;br /&gt;
*In [[0.8]] instant divine retribution was removed. You could also find altars in the main Dungeon at level 1.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.6]], altars were not always guaranteed to appear in the Ecumenical Temple or between Dungeon levels 2-9.&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Salame393</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=God&amp;diff=44927</id>
		<title>God</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=God&amp;diff=44927"/>
				<updated>2017-02-22T22:08:54Z</updated>
		
		<summary type="html">&lt;p&gt;Salame393: /* The pantheon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version019}}&lt;br /&gt;
'''Gods''' are a central concept to ''[[Dungeon Crawl]]''. The game's pantheon features 23 distinct deities, and they provide increasingly powerful abilities to their worshipers, but punish them for any violation of their individual commandments. Your character may only worship a single god at once, and most gods punish followers for abandoning them, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
==The pantheon==&lt;br /&gt;
&lt;br /&gt;
* [[Ashenzari]] the Shackled, god of divinations and [[curse]]s.&lt;br /&gt;
* [[Beogh]] the Brigand, evil god of the [[list of orcs|orcs]].&lt;br /&gt;
* [[Cheibriados]] the Contemplative, the slow god.&lt;br /&gt;
* [[Dithmenos]] the Shadowed, god of darkness.&lt;br /&gt;
* [[Elyvilon]] the Healer, good god of healing.&lt;br /&gt;
* [[Fedhas Madash]], god of [[plant]]s.&lt;br /&gt;
* [[Gozag Ym Sagoz]] the Greedy, god of mercantilism and gold.&lt;br /&gt;
* [[Hepliaklqana]] the Forgotten&lt;br /&gt;
* [[Jiyva]] the Shapeless, chaotic god of [[list of jellies|slimes]].&lt;br /&gt;
* [[Kikubaaqudgha]], an evil demon-god of [[Necromancy|necromantic magic]].&lt;br /&gt;
* [[Lugonu]] the Unformed, chaotic evil god of [[the Abyss]].&lt;br /&gt;
* [[Makhleb]] the Destroyer, an evil god of slaughter and bloodshed.&lt;br /&gt;
* [[Nemelex Xobeh]], the trickster god of [[card]]s.&lt;br /&gt;
* [[Okawaru]] the Warmaster, god of battle.&lt;br /&gt;
* [[Qazlal Stormbringer]], god of storms.&lt;br /&gt;
* [[Ru]] the Awakened, god of sacrifice and inner power.&lt;br /&gt;
* [[Sif Muna]] the Loreminder, god of [[magic]] and mystical secrets.&lt;br /&gt;
* [[The Shining One]], a good god of honourable crusade against evil.&lt;br /&gt;
* [[Trog]] the Wrathful, a violent god of [[berserk|rage]].&lt;br /&gt;
* [[Uskayaw]] the Reveler, a god of wild dancing.&lt;br /&gt;
* [[Vehumet]], god of destructive magic.&lt;br /&gt;
* [[Xom]] the Unpredictable, god of chaos.&lt;br /&gt;
* [[Yredelemnul]] the Dark, evil god of death.&lt;br /&gt;
* [[Zin]] the Law-Giver, a good god of law and purity.&lt;br /&gt;
* [[The Wu Jian Council]], a council of formerly mortal monks.&amp;lt;sup&amp;gt;[0.20]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining a god==&lt;br /&gt;
You may become a follower of a god in a number of ways. You can begin with a religious [[background]] ([[Berserker]], worshiping Trog; [[Abyssal Knight]], worshiping Lugonu; or [[Chaos Knight]], worshiping Xom). Otherwise, you may [[pray]] at a god's [[altar]], where you will be shown a description of the god (and their commandments) and are given the option to worship them.&lt;br /&gt;
&lt;br /&gt;
[[Orc priest]]s, [[orc high priest]]s and [[Saint Roka]] may offer [[hill orc]]s the opportunity to convert to [[Beogh]] (guaranteed the first time they see one of these monsters). This conversion can be done by using the special 'a'bility ''Convert to Beogh''.  All orcs within sight of the player will be pacified the first time the player uses this ability in a game.&lt;br /&gt;
&lt;br /&gt;
Some species have religious restrictions on which gods they may worship.&lt;br /&gt;
&lt;br /&gt;
* [[Demigod]]s may not worship any god.&lt;br /&gt;
* Only [[Hill Orc]]s may worship Beogh.&lt;br /&gt;
* Evil or [[undead]] races ([[Demonspawn]], [[Ghoul]]s, [[Mummy|Mummies]], and [[Vampire]]s) may not worship good-aligned gods (Zin, Elyvilon, and the Shining One).&lt;br /&gt;
* Undead races also may not worship [[Fedhas Madash]].&lt;br /&gt;
* [[Gargoyle]]s may not worship [[Yredelemnul]].&lt;br /&gt;
&lt;br /&gt;
==Changing or renouncing gods==&lt;br /&gt;
You can abandon your god for another by praying at your new god's altar, or by renouncing your faith with the &amp;quot;Renounce Religion&amp;quot; ability. The latter can be done at any time as a special ability (command '''a'''). In addition, good gods will excommunicate you for casting the spell [[Necromutation]], and Yredelemnul will excommunicate you for casting [[Statue Form]].&lt;br /&gt;
&lt;br /&gt;
Abandoning a god will always incur [[penance]] and usually results in [[divine retribution]], with a few exceptions. Leaving a good gods will incur penance, but they will not exhibit wrath upon you unless you begin worshiping an evil god (Beogh, Yredelemnul, Lugonu, Kikubaaqugdgha, or Makhleb). Additionally, Zin will punish you for joining Jiyva or Xom, who are chaotic gods (along with Lugonu).  Bear in mind that the good gods never forget about you; even if you join an evil god 100,000 turns later, you will still incur their wrath for doing so.&lt;br /&gt;
&lt;br /&gt;
Switching between good gods (Zin, Elyvilon, or The Shining One) will not result in any divine retribution. In fact, half of your piety will carry over from one god to the other upon conversion. Note that switching back to the first god will not restore piety; the number is simply halved again.&lt;br /&gt;
&lt;br /&gt;
Ru will never inflict divine retribution for abandonment, but any sacrifices that the player makes are permanent.&lt;br /&gt;
&lt;br /&gt;
==Altars==&lt;br /&gt;
[[Altar]]s for most gods (except [[Lugonu]], [[Jiyva]], and [[Beogh]]) are likely to appear in the [[Ecumenical Temple]], which holds anywhere from 6 to 14 altars. Any altars not found in the Temple are guaranteed to appear in the main [[Dungeon]] between level 1 and level 9. Additional altars may be found in various other locations deeper into the Dungeon and its sub-branches.&lt;br /&gt;
&lt;br /&gt;
[[Lugonu]]'s altars may be found in [[the Abyss]] or in the rare corrupted version of the Ecumenical Temple. [[Jiyva]]'s altars may found at the entrance to or inside [[the Slime Pits]], and, very rarely, early in the main dungeon. Finally, altars to [[Beogh]] can appear in the [[Orcish Mines]], or more rarely in the main dungeon, most commonly near the entrance to the [[Orcish Mines]].&lt;br /&gt;
&lt;br /&gt;
Players may also find a [[faded altar]] in the early Dungeon. Praying at a faded altar allows the player to convert to a randomly selected god with additional [[piety]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Choosing a god]]&lt;br /&gt;
* [[Piety]]&lt;br /&gt;
* [[Divine retribution]]&lt;br /&gt;
* [[God comparison]]&lt;br /&gt;
* [[Pray]]er&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* In 0.19, [[Uskayaw]] the Reveler and [[Hepliaklqana]] the Forgotten joined the pantheon, and Pakellas the Inventive, the engineer god of magical devices, was removed.&lt;br /&gt;
&lt;br /&gt;
* [[Pakellas]] the god of magical gadgets joined the pantheon in [[0.18]]. &lt;br /&gt;
&lt;br /&gt;
* Random choice by [[faded altar]]s were introduced in [[0.17]].&lt;br /&gt;
&lt;br /&gt;
*[[Gozag Ym Sagoz]] the Greedy and [[Ru]] the Awakened were added in [[0.16]].&lt;br /&gt;
&lt;br /&gt;
*[[Qazlal Stormbringer]] was added in [[0.15]].&lt;br /&gt;
&lt;br /&gt;
*[[Dithmenos]] was introduced in [[0.14]].&lt;br /&gt;
&lt;br /&gt;
* Prior to version [[0.9]], one did not incur penance by switching from one good god to another.  This was removed, since it allowed for Zin worshipers to safely switch to Jiyva by momentarily switching to TSO or Elyvilon.  Switching between good gods is still safe, since no wrath will be exhibited, but if you leave for an evil god you will be facing the wrath of both (or all) of your former gods.&lt;br /&gt;
&lt;br /&gt;
*In [[0.8]] instant divine retribution was removed. You could also find altars in the main Dungeon at level 1.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.6]], altars were not always guaranteed to appear in the Ecumenical Temple or between Dungeon levels 2-9.&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Salame393</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wu_Jian&amp;diff=44926</id>
		<title>Wu Jian</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wu_Jian&amp;diff=44926"/>
				<updated>2017-02-22T22:08:15Z</updated>
		
		<summary type="html">&lt;p&gt;Salame393: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version-trunk}}&lt;br /&gt;
[[File:Ieoh_Altar.png]] ''&amp;quot;Follow the Path!&amp;quot;''&lt;br /&gt;
{{flavour|The Wu Jian Council is a congregation of martial monks, ascended to divinity after battling their way out of the afterlife. Disciples of the Council are able to execute acrobatic martial maneuvers, such as wall jumps, spinning attacks and punishing lunges. They will eventually become able to request help in the form of a storm of heavenly clouds. Followers unlock these abilities through practice, so they do not benefit from training Invocations.&lt;br /&gt;
&lt;br /&gt;
The god revolves around three &amp;quot;martial attacks&amp;quot; and the interactions between them. The player is incentivized to use these special attacks in difficult fights, and they're designed to prevent any of the three from being overcentralizing or optimal for any particular build.}}&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship the Wu Jian (or any other god).&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
Wu Jian likes it when you kill living beings, you destroy the undead, you&lt;br /&gt;
kill demons, you kill holy beings and you destroy nonliving beings.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
* Abandonment.&lt;br /&gt;
* Inactivity(?)&amp;lt;sup&amp;gt;Need piety decay rate if it exists&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
(Note: The piety levels for these abilities may not all be correct, need someone to verify)&lt;br /&gt;
&lt;br /&gt;
'''Piety level (0):''' &amp;quot;Young Dog&amp;quot;&lt;br /&gt;
* No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*):''' &amp;quot;Young Crane&amp;quot;&lt;br /&gt;
*'''Whirlwind:''' Triggered by moving from a tile adjacent to an enemy to another tile adjacent to it. Can cause slow. Whirlwind is the most spammable of the moves, so it is assigned a non-stacking, longer duration debuff so players are incentivized to improvise once the effect triggers. The slow lasts around six turns.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (**):''' &amp;quot;Young Tiger&amp;quot;&lt;br /&gt;
*'''Wall Jump:''' Triggered by moving against a solid obstacle. It propels the character two tiles in the opposite direction, attacking in an area of effect. Can cause a brief distraction to onlookers. Wall Jump provides the most benefit in terms of positioning and escape, while being the least spammable, and as such is assigned a shorter duration, more tactical debuff (1-3 turns).&lt;br /&gt;
&lt;br /&gt;
'''Piety level (***):''' &amp;quot;Young Dragon&amp;quot;&lt;br /&gt;
*'''Lunge:''' Triggered by moving towards an enemy. Deals extra damage against slowed or distracted enemies. It is important that constantly luring and lunging against full-speed monsters isn't optimal; hence, Lunge doesn't impart any status effect, and instead exploits monsters who are already unable to kite effectively.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (****):''' &amp;quot;Red Sash&amp;quot;&lt;br /&gt;
*'''Serpent's Lash:''' Instant ability with Exhaustion and a moderate Piety cost. Causes your next two movement actions to be instant, and boosts your martial attacks during them. Serpent's Lash can be used as a simple escape, but given how the geometry of the level affects Wall Jump, it's generally more efficient to use martial attacks even when running away, which combines well with the kit.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*****):''' &amp;quot;Golden Sash&amp;quot;&lt;br /&gt;
* '''Heaven on Earth:''' Summons a storm of golden clouds. Provides a hefty Slaying bonus and constantly triggers a powerful opaque fog, reducing visibility and protecting against ranged monsters. The storm is very short lived, but continuing to use martial attacks against multiple enemies refreshes the duration and increases the slaying bonus. It can last indefinitely if the player is able to stay in combat against multiple enemies in the open. Heaven on Earth has explicit synergy with Serpent's Lash, as the latter will prevent the storm from decaying while allowing the player to build it back up quickly.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (******):''' &amp;quot;Sifu&amp;quot;&lt;br /&gt;
* No new abilities.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Those who turn against the Council must be prepared to endure death by a thousand cuts. No hiding place is secure, no disguise perfect enough to avoid the sudden spring of traps, the flying daggers and the armies of animated weapons that will ambush the betrayer.}}&lt;br /&gt;
Being under penance while worshipping Wu Jian results in the title &amp;quot;Wooden Rat&amp;quot;.&lt;br /&gt;
Upon abandoning Wu Jian the penance counter is set at 25. &lt;br /&gt;
Punishments include summoning various branded dancing weapons &amp;amp; applying a debuff (barbs, slow, silence or stat drain &amp;amp; corrosion). Barbs debuff is accompanied by a dagger of electrocution, slow is accompanied by a quarterstaff of speed, &amp;amp; silence is accompanied by a dire flail of flaming.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
There isn't a 1-to-1 relation between moving and attacking. Instead, moving causes the player to trigger the appropriate martial attack a number of times, that averages out to the same number of attacks per aut as normal tabbing (thanks to weighted rounding).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Added in [[0.20]].&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;/div&gt;</summary>
		<author><name>Salame393</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wu_Jian&amp;diff=44924</id>
		<title>Wu Jian</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wu_Jian&amp;diff=44924"/>
				<updated>2017-02-22T22:07:21Z</updated>
		
		<summary type="html">&lt;p&gt;Salame393: Salame393 moved page Ieoh Jian to Wu Jian: God was renamed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version-trunk}}&lt;br /&gt;
[[File:Ieoh_Altar.png]] ''&amp;quot;Follow the Path!&amp;quot;''&lt;br /&gt;
{{flavour|The Ieoh Jian Council is a congregation of martial monks, ascended to divinity after battling their way out of the afterlife. Disciples of the Council are able to execute acrobatic martial maneuvers, such as wall jumps, spinning attacks and punishing lunges. They will eventually become able to request help in the form of a storm of heavenly clouds. Followers unlock these abilities through practice, so they do not benefit from training Invocations.&lt;br /&gt;
&lt;br /&gt;
The god revolves around three &amp;quot;martial attacks&amp;quot; and the interactions between them. The player is incentivized to use these special attacks in difficult fights, and they're designed to prevent any of the three from being overcentralizing or optimal for any particular build.}}&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship the Ieoh Jian (or any other god).&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
Ieoh Jian likes it when you kill living beings, you destroy the undead, you&lt;br /&gt;
kill demons, you kill holy beings and you destroy nonliving beings.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
* Abandonment.&lt;br /&gt;
* Inactivity(?)&amp;lt;sup&amp;gt;Need piety decay rate if it exists&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
(Note: The piety levels for these abilities may not all be correct, need someone to verify)&lt;br /&gt;
&lt;br /&gt;
'''Piety level (0):''' &amp;quot;Young Dog&amp;quot;&lt;br /&gt;
* No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*):''' &amp;quot;Young Crane&amp;quot;&lt;br /&gt;
*'''Whirlwind:''' Triggered by moving from a tile adjacent to an enemy to another tile adjacent to it. Can cause slow. Whirlwind is the most spammable of the moves, so it is assigned a non-stacking, longer duration debuff so players are incentivized to improvise once the effect triggers. The slow lasts around six turns.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (**):''' &amp;quot;Young Tiger&amp;quot;&lt;br /&gt;
*'''Wall Jump:''' Triggered by moving against a solid obstacle. It propels the character two tiles in the opposite direction, attacking in an area of effect. Can cause a brief distraction to onlookers. Wall Jump provides the most benefit in terms of positioning and escape, while being the least spammable, and as such is assigned a shorter duration, more tactical debuff (1-3 turns).&lt;br /&gt;
&lt;br /&gt;
'''Piety level (***):''' &amp;quot;Young Dragon&amp;quot;&lt;br /&gt;
*'''Lunge:''' Triggered by moving towards an enemy. Deals extra damage against slowed or distracted enemies. It is important that constantly luring and lunging against full-speed monsters isn't optimal; hence, Lunge doesn't impart any status effect, and instead exploits monsters who are already unable to kite effectively.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (****):''' &amp;quot;Red Sash&amp;quot;&lt;br /&gt;
*'''Serpent's Lash:''' Instant ability with Exhaustion and a moderate Piety cost. Causes your next two movement actions to be instant, and boosts your martial attacks during them. Serpent's Lash can be used as a simple escape, but given how the geometry of the level affects Wall Jump, it's generally more efficient to use martial attacks even when running away, which combines well with the kit.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*****):''' &amp;quot;Golden Sash&amp;quot;&lt;br /&gt;
* '''Heaven on Earth:''' Summons a storm of golden clouds. Provides a hefty Slaying bonus and constantly triggers a powerful opaque fog, reducing visibility and protecting against ranged monsters. The storm is very short lived, but continuing to use martial attacks against multiple enemies refreshes the duration and increases the slaying bonus. It can last indefinitely if the player is able to stay in combat against multiple enemies in the open. Heaven on Earth has explicit synergy with Serpent's Lash, as the latter will prevent the storm from decaying while allowing the player to build it back up quickly.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (******):''' &amp;quot;Sifu&amp;quot;&lt;br /&gt;
* No new abilities.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Those who turn against the Council must be prepared to endure death by a thousand cuts. No hiding place is secure, no disguise perfect enough to avoid the sudden spring of traps, the flying daggers and the armies of animated weapons that will ambush the betrayer.}}&lt;br /&gt;
Being under penance while worshipping Ieoh Jian results in the title &amp;quot;Wooden Rat&amp;quot;.&lt;br /&gt;
Upon abandoning Ieoh Jian the penance counter is set at 25. &lt;br /&gt;
Punishments include summoning various branded dancing weapons &amp;amp; applying a debuff (barbs, slow, silence or stat drain &amp;amp; corrosion). Barbs debuff is accompanied by a dagger of electrocution, slow is accompanied by a quarterstaff of speed, &amp;amp; silence is accompanied by a dire flail of flaming.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
There isn't a 1-to-1 relation between moving and attacking. Instead, moving causes the player to trigger the appropriate martial attack a number of times, that averages out to the same number of attacks per aut as normal tabbing (thanks to weighted rounding).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Added in [[0.20]].&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;/div&gt;</summary>
		<author><name>Salame393</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ieoh_Jian&amp;diff=44925</id>
		<title>Ieoh Jian</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ieoh_Jian&amp;diff=44925"/>
				<updated>2017-02-22T22:07:21Z</updated>
		
		<summary type="html">&lt;p&gt;Salame393: Salame393 moved page Ieoh Jian to Wu Jian: God was renamed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Wu Jian]]&lt;/div&gt;</summary>
		<author><name>Salame393</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wu_Jian&amp;diff=44920</id>
		<title>Wu Jian</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wu_Jian&amp;diff=44920"/>
				<updated>2017-02-21T17:11:51Z</updated>
		
		<summary type="html">&lt;p&gt;Salame393: /* Deprecates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version-trunk}}&lt;br /&gt;
[[File:Ieoh_Altar.png]] ''&amp;quot;Follow the Path!&amp;quot;''&lt;br /&gt;
{{flavour|The Ieoh Jian Council is a congregation of martial monks, ascended to divinity after battling their way out of the afterlife. Disciples of the Council are able to execute acrobatic martial maneuvers, such as wall jumps, spinning attacks and punishing lunges. They will eventually become able to request help in the form of a storm of heavenly clouds. Followers unlock these abilities through practice, so they do not benefit from training Invocations.&lt;br /&gt;
&lt;br /&gt;
The god revolves around three &amp;quot;martial attacks&amp;quot; and the interactions between them. The player is incentivized to use these special attacks in difficult fights, and they're designed to prevent any of the three from being overcentralizing or optimal for any particular build.}}&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship the Ieoh Jian (or any other god).&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
Ieoh Jian likes it when you kill living beings, you destroy the undead, you&lt;br /&gt;
kill demons, you kill holy beings and you destroy nonliving beings.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
* Abandonment.&lt;br /&gt;
* Inactivity(?)&amp;lt;sup&amp;gt;Need piety decay rate if it exists&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
(Note: The piety levels for these abilities may not all be correct, need someone to verify)&lt;br /&gt;
&lt;br /&gt;
'''Piety level (0):''' &amp;quot;Young Dog&amp;quot;&lt;br /&gt;
* No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*):''' &amp;quot;Young Crane&amp;quot;&lt;br /&gt;
*'''Whirlwind:''' Triggered by moving from a tile adjacent to an enemy to another tile adjacent to it. Can cause slow. Whirlwind is the most spammable of the moves, so it is assigned a non-stacking, longer duration debuff so players are incentivized to improvise once the effect triggers. The slow lasts around six turns.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (**):''' &amp;quot;Young Tiger&amp;quot;&lt;br /&gt;
*'''Wall Jump:''' Triggered by moving against a solid obstacle. It propels the character two tiles in the opposite direction, attacking in an area of effect. Can cause a brief distraction to onlookers. Wall Jump provides the most benefit in terms of positioning and escape, while being the least spammable, and as such is assigned a shorter duration, more tactical debuff (1-3 turns).&lt;br /&gt;
&lt;br /&gt;
'''Piety level (***):''' &amp;quot;Young Dragon&amp;quot;&lt;br /&gt;
*'''Lunge:''' Triggered by moving towards an enemy. Deals extra damage against slowed or distracted enemies. It is important that constantly luring and lunging against full-speed monsters isn't optimal; hence, Lunge doesn't impart any status effect, and instead exploits monsters who are already unable to kite effectively.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (****):''' &amp;quot;Red Sash&amp;quot;&lt;br /&gt;
*'''Serpent's Lash:''' Instant ability with Exhaustion and a moderate Piety cost. Causes your next two movement actions to be instant, and boosts your martial attacks during them. Serpent's Lash can be used as a simple escape, but given how the geometry of the level affects Wall Jump, it's generally more efficient to use martial attacks even when running away, which combines well with the kit.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*****):''' &amp;quot;Golden Sash&amp;quot;&lt;br /&gt;
* '''Heaven on Earth:''' Summons a storm of golden clouds. Provides a hefty Slaying bonus and constantly triggers a powerful opaque fog, reducing visibility and protecting against ranged monsters. The storm is very short lived, but continuing to use martial attacks against multiple enemies refreshes the duration and increases the slaying bonus. It can last indefinitely if the player is able to stay in combat against multiple enemies in the open. Heaven on Earth has explicit synergy with Serpent's Lash, as the latter will prevent the storm from decaying while allowing the player to build it back up quickly.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (******):''' &amp;quot;Sifu&amp;quot;&lt;br /&gt;
* No new abilities.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Those who turn against the Council must be prepared to endure death by a thousand cuts. No hiding place is secure, no disguise perfect enough to avoid the sudden spring of traps, the flying daggers and the armies of animated weapons that will ambush the betrayer.}}&lt;br /&gt;
Being under penance while worshipping Ieoh Jian results in the title &amp;quot;Wooden Rat&amp;quot;.&lt;br /&gt;
Upon abandoning Ieoh Jian the penance counter is set at 25. &lt;br /&gt;
Punishments include summoning various branded dancing weapons &amp;amp; applying a debuff (barbs, slow, silence or stat drain &amp;amp; corrosion). Barbs debuff is accompanied by a dagger of electrocution, slow is accompanied by a quarterstaff of speed, &amp;amp; silence is accompanied by a dire flail of flaming.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
There isn't a 1-to-1 relation between moving and attacking. Instead, moving causes the player to trigger the appropriate martial attack a number of times, that averages out to the same number of attacks per aut as normal tabbing (thanks to weighted rounding).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Added in [[0.20]].&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;/div&gt;</summary>
		<author><name>Salame393</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wu_Jian&amp;diff=44919</id>
		<title>Wu Jian</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wu_Jian&amp;diff=44919"/>
				<updated>2017-02-21T17:10:24Z</updated>
		
		<summary type="html">&lt;p&gt;Salame393: /* Punishments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version-trunk}}&lt;br /&gt;
[[File:Ieoh_Altar.png]] ''&amp;quot;Follow the Path!&amp;quot;''&lt;br /&gt;
{{flavour|The Ieoh Jian Council is a congregation of martial monks, ascended to divinity after battling their way out of the afterlife. Disciples of the Council are able to execute acrobatic martial maneuvers, such as wall jumps, spinning attacks and punishing lunges. They will eventually become able to request help in the form of a storm of heavenly clouds. Followers unlock these abilities through practice, so they do not benefit from training Invocations.&lt;br /&gt;
&lt;br /&gt;
The god revolves around three &amp;quot;martial attacks&amp;quot; and the interactions between them. The player is incentivized to use these special attacks in difficult fights, and they're designed to prevent any of the three from being overcentralizing or optimal for any particular build.}}&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship the Ieoh Jian (or any other god).&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
Ieoh Jian likes it when you kill living beings, you destroy the undead, you&lt;br /&gt;
kill demons, you kill holy beings and you destroy nonliving beings.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
* Abandonment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
(Note: The piety levels for these abilities may not all be correct, need someone to verify)&lt;br /&gt;
&lt;br /&gt;
'''Piety level (0):''' &amp;quot;Young Dog&amp;quot;&lt;br /&gt;
* No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*):''' &amp;quot;Young Crane&amp;quot;&lt;br /&gt;
*'''Whirlwind:''' Triggered by moving from a tile adjacent to an enemy to another tile adjacent to it. Can cause slow. Whirlwind is the most spammable of the moves, so it is assigned a non-stacking, longer duration debuff so players are incentivized to improvise once the effect triggers. The slow lasts around six turns.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (**):''' &amp;quot;Young Tiger&amp;quot;&lt;br /&gt;
*'''Wall Jump:''' Triggered by moving against a solid obstacle. It propels the character two tiles in the opposite direction, attacking in an area of effect. Can cause a brief distraction to onlookers. Wall Jump provides the most benefit in terms of positioning and escape, while being the least spammable, and as such is assigned a shorter duration, more tactical debuff (1-3 turns).&lt;br /&gt;
&lt;br /&gt;
'''Piety level (***):''' &amp;quot;Young Dragon&amp;quot;&lt;br /&gt;
*'''Lunge:''' Triggered by moving towards an enemy. Deals extra damage against slowed or distracted enemies. It is important that constantly luring and lunging against full-speed monsters isn't optimal; hence, Lunge doesn't impart any status effect, and instead exploits monsters who are already unable to kite effectively.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (****):''' &amp;quot;Red Sash&amp;quot;&lt;br /&gt;
*'''Serpent's Lash:''' Instant ability with Exhaustion and a moderate Piety cost. Causes your next two movement actions to be instant, and boosts your martial attacks during them. Serpent's Lash can be used as a simple escape, but given how the geometry of the level affects Wall Jump, it's generally more efficient to use martial attacks even when running away, which combines well with the kit.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*****):''' &amp;quot;Golden Sash&amp;quot;&lt;br /&gt;
* '''Heaven on Earth:''' Summons a storm of golden clouds. Provides a hefty Slaying bonus and constantly triggers a powerful opaque fog, reducing visibility and protecting against ranged monsters. The storm is very short lived, but continuing to use martial attacks against multiple enemies refreshes the duration and increases the slaying bonus. It can last indefinitely if the player is able to stay in combat against multiple enemies in the open. Heaven on Earth has explicit synergy with Serpent's Lash, as the latter will prevent the storm from decaying while allowing the player to build it back up quickly.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (******):''' &amp;quot;Sifu&amp;quot;&lt;br /&gt;
* No new abilities.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Those who turn against the Council must be prepared to endure death by a thousand cuts. No hiding place is secure, no disguise perfect enough to avoid the sudden spring of traps, the flying daggers and the armies of animated weapons that will ambush the betrayer.}}&lt;br /&gt;
Being under penance while worshipping Ieoh Jian results in the title &amp;quot;Wooden Rat&amp;quot;.&lt;br /&gt;
Upon abandoning Ieoh Jian the penance counter is set at 25. &lt;br /&gt;
Punishments include summoning various branded dancing weapons &amp;amp; applying a debuff (barbs, slow, silence or stat drain &amp;amp; corrosion). Barbs debuff is accompanied by a dagger of electrocution, slow is accompanied by a quarterstaff of speed, &amp;amp; silence is accompanied by a dire flail of flaming.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
There isn't a 1-to-1 relation between moving and attacking. Instead, moving causes the player to trigger the appropriate martial attack a number of times, that averages out to the same number of attacks per aut as normal tabbing (thanks to weighted rounding).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Added in [[0.20]].&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;/div&gt;</summary>
		<author><name>Salame393</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wu_Jian&amp;diff=44918</id>
		<title>Wu Jian</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wu_Jian&amp;diff=44918"/>
				<updated>2017-02-21T17:07:51Z</updated>
		
		<summary type="html">&lt;p&gt;Salame393: /* Given Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version-trunk}}&lt;br /&gt;
[[File:Ieoh_Altar.png]] ''&amp;quot;Follow the Path!&amp;quot;''&lt;br /&gt;
{{flavour|The Ieoh Jian Council is a congregation of martial monks, ascended to divinity after battling their way out of the afterlife. Disciples of the Council are able to execute acrobatic martial maneuvers, such as wall jumps, spinning attacks and punishing lunges. They will eventually become able to request help in the form of a storm of heavenly clouds. Followers unlock these abilities through practice, so they do not benefit from training Invocations.&lt;br /&gt;
&lt;br /&gt;
The god revolves around three &amp;quot;martial attacks&amp;quot; and the interactions between them. The player is incentivized to use these special attacks in difficult fights, and they're designed to prevent any of the three from being overcentralizing or optimal for any particular build.}}&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship the Ieoh Jian (or any other god).&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
Ieoh Jian likes it when you kill living beings, you destroy the undead, you&lt;br /&gt;
kill demons, you kill holy beings and you destroy nonliving beings.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
* Abandonment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
(Note: The piety levels for these abilities may not all be correct, need someone to verify)&lt;br /&gt;
&lt;br /&gt;
'''Piety level (0):''' &amp;quot;Young Dog&amp;quot;&lt;br /&gt;
* No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*):''' &amp;quot;Young Crane&amp;quot;&lt;br /&gt;
*'''Whirlwind:''' Triggered by moving from a tile adjacent to an enemy to another tile adjacent to it. Can cause slow. Whirlwind is the most spammable of the moves, so it is assigned a non-stacking, longer duration debuff so players are incentivized to improvise once the effect triggers. The slow lasts around six turns.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (**):''' &amp;quot;Young Tiger&amp;quot;&lt;br /&gt;
*'''Wall Jump:''' Triggered by moving against a solid obstacle. It propels the character two tiles in the opposite direction, attacking in an area of effect. Can cause a brief distraction to onlookers. Wall Jump provides the most benefit in terms of positioning and escape, while being the least spammable, and as such is assigned a shorter duration, more tactical debuff (1-3 turns).&lt;br /&gt;
&lt;br /&gt;
'''Piety level (***):''' &amp;quot;Young Dragon&amp;quot;&lt;br /&gt;
*'''Lunge:''' Triggered by moving towards an enemy. Deals extra damage against slowed or distracted enemies. It is important that constantly luring and lunging against full-speed monsters isn't optimal; hence, Lunge doesn't impart any status effect, and instead exploits monsters who are already unable to kite effectively.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (****):''' &amp;quot;Red Sash&amp;quot;&lt;br /&gt;
*'''Serpent's Lash:''' Instant ability with Exhaustion and a moderate Piety cost. Causes your next two movement actions to be instant, and boosts your martial attacks during them. Serpent's Lash can be used as a simple escape, but given how the geometry of the level affects Wall Jump, it's generally more efficient to use martial attacks even when running away, which combines well with the kit.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*****):''' &amp;quot;Golden Sash&amp;quot;&lt;br /&gt;
* '''Heaven on Earth:''' Summons a storm of golden clouds. Provides a hefty Slaying bonus and constantly triggers a powerful opaque fog, reducing visibility and protecting against ranged monsters. The storm is very short lived, but continuing to use martial attacks against multiple enemies refreshes the duration and increases the slaying bonus. It can last indefinitely if the player is able to stay in combat against multiple enemies in the open. Heaven on Earth has explicit synergy with Serpent's Lash, as the latter will prevent the storm from decaying while allowing the player to build it back up quickly.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (******):''' &amp;quot;Sifu&amp;quot;&lt;br /&gt;
* No new abilities.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Those who turn against the Council must be prepared to endure death by a thousand cuts. No hiding place is secure, no disguise perfect enough to avoid the sudden spring of traps, the flying daggers and the armies of animated weapons that will ambush the betrayer.}}&lt;br /&gt;
Upon abandoning Ieoh Jian the penance counter is set at 25. Punishments include summoning various branded dancing weapons &amp;amp; applying a debuff (barbs, slow, silence or stat drain &amp;amp; corrosion). Barbs debuff is accompanied by a dagger of electrocution, slow is accompanied by a quarterstaff of speed, &amp;amp; silence is accompanied by a dire flail of flaming.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
There isn't a 1-to-1 relation between moving and attacking. Instead, moving causes the player to trigger the appropriate martial attack a number of times, that averages out to the same number of attacks per aut as normal tabbing (thanks to weighted rounding).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Added in [[0.20]].&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;/div&gt;</summary>
		<author><name>Salame393</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wu_Jian&amp;diff=44916</id>
		<title>Wu Jian</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wu_Jian&amp;diff=44916"/>
				<updated>2017-02-20T20:03:05Z</updated>
		
		<summary type="html">&lt;p&gt;Salame393: /* Given Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version-trunk}}&lt;br /&gt;
[[File:Ieoh_Altar.png]] ''&amp;quot;Follow the Path!&amp;quot;''&lt;br /&gt;
{{flavour|The Ieoh Jian Council is a congregation of martial monks, ascended to divinity after battling their way out of the afterlife. Disciples of the Council are able to execute acrobatic martial maneuvers, such as wall jumps, spinning attacks and punishing lunges. They will eventually become able to request help in the form of a storm of heavenly clouds. Followers unlock these abilities through practice, so they do not benefit from training Invocations.&lt;br /&gt;
&lt;br /&gt;
The god revolves around three &amp;quot;martial attacks&amp;quot; and the interactions between them. The player is incentivized to use these special attacks in difficult fights, and they're designed to prevent any of the three from being overcentralizing or optimal for any particular build.}}&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship the Ieoh Jian (or any other god).&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
Ieoh Jian likes it when you kill living beings, you destroy the undead, you&lt;br /&gt;
kill demons, you kill holy beings and you destroy nonliving beings.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
* Abandonment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
(Note: The piety levels for these abilities may not all be correct, need someone to verify)&lt;br /&gt;
&lt;br /&gt;
'''Piety level (0):''' &amp;quot;Young Dog&amp;quot;&lt;br /&gt;
* No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*):''' &amp;quot; &amp;quot;&lt;br /&gt;
*'''Whirlwind:''' Triggered by moving from a tile adjacent to an enemy to another tile adjacent to it. Can cause slow. Whirlwind is the most spammable of the moves, so it is assigned a non-stacking, longer duration debuff so players are incentivized to improvise once the effect triggers. The slow lasts around six turns.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (**):''' &amp;quot; &amp;quot;&lt;br /&gt;
*'''Wall Jump:''' Triggered by moving against a solid obstacle. It propels the character two tiles in the opposite direction, attacking in an area of effect. Can cause a brief distraction to onlookers. Wall Jump provides the most benefit in terms of positioning and escape, while being the least spammable, and as such is assigned a shorter duration, more tactical debuff (1-3 turns).&lt;br /&gt;
&lt;br /&gt;
'''Piety level (***):''' &amp;quot; &amp;quot;&lt;br /&gt;
*'''Lunge:''' Triggered by moving towards an enemy. Deals extra damage against slowed or distracted enemies. It is important that constantly luring and lunging against full-speed monsters isn't optimal; hence, Lunge doesn't impart any status effect, and instead exploits monsters who are already unable to kite effectively.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (****):''' &amp;quot; &amp;quot;&lt;br /&gt;
*'''Serpent's Lash:''' Instant ability with Exhaustion and a moderate Piety cost. Causes your next two movement actions to be instant, and boosts your martial attacks during them. Serpent's Lash can be used as a simple escape, but given how the geometry of the level affects Wall Jump, it's generally more efficient to use martial attacks even when running away, which combines well with the kit.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*****):''' &amp;quot; &amp;quot;&lt;br /&gt;
* '''Heaven on Earth:''' Summons a storm of golden clouds. Provides a hefty Slaying bonus and constantly triggers a powerful opaque fog, reducing visibility and protecting against ranged monsters. The storm is very short lived, but continuing to use martial attacks against multiple enemies refreshes the duration and increases the slaying bonus. It can last indefinitely if the player is able to stay in combat against multiple enemies in the open. Heaven on Earth has explicit synergy with Serpent's Lash, as the latter will prevent the storm from decaying while allowing the player to build it back up quickly.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (******):''' &amp;quot; &amp;quot;&lt;br /&gt;
* No new abilities.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Those who turn against the Council must be prepared to endure death by a thousand cuts. No hiding place is secure, no disguise perfect enough to avoid the sudden spring of traps, the flying daggers and the armies of animated weapons that will ambush the betrayer.}}&lt;br /&gt;
Upon abandoning Ieoh Jian the penance counter is set at 25. Punishments include summoning various branded dancing weapons &amp;amp; applying a debuff (barbs, slow, silence or stat drain &amp;amp; corrosion). Barbs debuff is accompanied by a dagger of electrocution, slow is accompanied by a quarterstaff of speed, &amp;amp; silence is accompanied by a dire flail of flaming.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
There isn't a 1-to-1 relation between moving and attacking. Instead, moving causes the player to trigger the appropriate martial attack a number of times, that averages out to the same number of attacks per aut as normal tabbing (thanks to weighted rounding).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Added in [[0.20]].&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;/div&gt;</summary>
		<author><name>Salame393</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wu_Jian&amp;diff=44915</id>
		<title>Wu Jian</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wu_Jian&amp;diff=44915"/>
				<updated>2017-02-20T20:02:48Z</updated>
		
		<summary type="html">&lt;p&gt;Salame393: /* Given Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version-trunk}}&lt;br /&gt;
[[File:Ieoh_Altar.png]] ''&amp;quot;Follow the Path!&amp;quot;''&lt;br /&gt;
{{flavour|The Ieoh Jian Council is a congregation of martial monks, ascended to divinity after battling their way out of the afterlife. Disciples of the Council are able to execute acrobatic martial maneuvers, such as wall jumps, spinning attacks and punishing lunges. They will eventually become able to request help in the form of a storm of heavenly clouds. Followers unlock these abilities through practice, so they do not benefit from training Invocations.&lt;br /&gt;
&lt;br /&gt;
The god revolves around three &amp;quot;martial attacks&amp;quot; and the interactions between them. The player is incentivized to use these special attacks in difficult fights, and they're designed to prevent any of the three from being overcentralizing or optimal for any particular build.}}&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship the Ieoh Jian (or any other god).&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
Ieoh Jian likes it when you kill living beings, you destroy the undead, you&lt;br /&gt;
kill demons, you kill holy beings and you destroy nonliving beings.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
* Abandonment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
(Note: The piety levels for these abilities may not all be correct, need someone to verify)&lt;br /&gt;
&lt;br /&gt;
'''Piety level (0):''' &amp;quot;Young Dog&amp;quot;&lt;br /&gt;
* No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*):''' &amp;quot; &amp;quot;&lt;br /&gt;
*'''Whirlwind:''' Triggered by moving from a tile adjacent to an enemy to another tile adjacent to it. Can cause slow. Whirlwind is the most spammable of the moves, so it is assigned a non-stacking, longer duration debuff so players are incentivized to improvise once the effect triggers. The slow lasts around six turns.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (**):''' &amp;quot; &amp;quot;&lt;br /&gt;
*'''Wall Jump:''' Triggered by moving against a solid obstacle. It propels the character two tiles in the opposite direction, attacking in an area of effect. Can cause a brief distraction to onlookers. Wall Jump provides the most benefit in terms of positioning and escape, while being the least spammable, and as such is assigned a shorter duration, more tactical debuff (1-3 turns).&lt;br /&gt;
&lt;br /&gt;
'''Piety level (***):''' &amp;quot; &amp;quot;&lt;br /&gt;
*'''Lunge:''' Triggered by moving towards an enemy. Deals extra damage against slowed or distracted enemies. It is important that constantly luring and lunging against full-speed monsters isn't optimal; hence, Lunge doesn't impart any status effect, and instead exploits monsters who are already unable to kite effectively.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (****):''' &amp;quot; &amp;quot;&lt;br /&gt;
*'''Serpent's Lash:''' Instant ability with Exhaustion and a moderate Piety cost. Causes your next two movement actions to be instant, and boosts your martial attacks during them. Serpent's Lash can be used as a simple escape, but given how the geometry of the level affects Wall Jump, it's generally more efficient to use martial attacks even when running away, which combines well with the kit.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*****):''' &amp;quot; &amp;quot;&lt;br /&gt;
* '''Heaven on Earth:;;; Summons a storm of golden clouds. Provides a hefty Slaying bonus and constantly triggers a powerful opaque fog, reducing visibility and protecting against ranged monsters. The storm is very short lived, but continuing to use martial attacks against multiple enemies refreshes the duration and increases the slaying bonus. It can last indefinitely if the player is able to stay in combat against multiple enemies in the open. Heaven on Earth has explicit synergy with Serpent's Lash, as the latter will prevent the storm from decaying while allowing the player to build it back up quickly.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (******):''' &amp;quot; &amp;quot;&lt;br /&gt;
* No new abilities.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Those who turn against the Council must be prepared to endure death by a thousand cuts. No hiding place is secure, no disguise perfect enough to avoid the sudden spring of traps, the flying daggers and the armies of animated weapons that will ambush the betrayer.}}&lt;br /&gt;
Upon abandoning Ieoh Jian the penance counter is set at 25. Punishments include summoning various branded dancing weapons &amp;amp; applying a debuff (barbs, slow, silence or stat drain &amp;amp; corrosion). Barbs debuff is accompanied by a dagger of electrocution, slow is accompanied by a quarterstaff of speed, &amp;amp; silence is accompanied by a dire flail of flaming.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
There isn't a 1-to-1 relation between moving and attacking. Instead, moving causes the player to trigger the appropriate martial attack a number of times, that averages out to the same number of attacks per aut as normal tabbing (thanks to weighted rounding).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Added in [[0.20]].&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;/div&gt;</summary>
		<author><name>Salame393</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wu_Jian&amp;diff=44913</id>
		<title>Wu Jian</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wu_Jian&amp;diff=44913"/>
				<updated>2017-02-20T20:02:16Z</updated>
		
		<summary type="html">&lt;p&gt;Salame393: Salame393 moved page The Ieoh Jian Council to Ieoh Jian: Shorter name = better&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version-trunk}}&lt;br /&gt;
[[File:Ieoh_Altar.png]] ''&amp;quot;Follow the Path!&amp;quot;''&lt;br /&gt;
{{flavour|The Ieoh Jian Council is a congregation of martial monks, ascended to divinity after battling their way out of the afterlife. Disciples of the Council are able to execute acrobatic martial maneuvers, such as wall jumps, spinning attacks and punishing lunges. They will eventually become able to request help in the form of a storm of heavenly clouds. Followers unlock these abilities through practice, so they do not benefit from training Invocations.&lt;br /&gt;
&lt;br /&gt;
The god revolves around three &amp;quot;martial attacks&amp;quot; and the interactions between them. The player is incentivized to use these special attacks in difficult fights, and they're designed to prevent any of the three from being overcentralizing or optimal for any particular build.}}&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship the Ieoh Jian (or any other god).&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
Ieoh Jian likes it when you kill living beings, you destroy the undead, you&lt;br /&gt;
kill demons, you kill holy beings and you destroy nonliving beings.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
* Abandonment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
(Note: The piety levels for these abilities may not all be correct, need someone to verify)&lt;br /&gt;
&lt;br /&gt;
'''Piety level (0):''' &amp;quot;Young Dog&amp;quot;&lt;br /&gt;
* No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*):''' &amp;quot; &amp;quot;&lt;br /&gt;
*'''Whirlwind:''' Triggered by moving from a tile adjacent to an enemy to another tile adjacent to it. Can cause slow. Whirlwind is the most spammable of the moves, so it is assigned a non-stacking, longer duration debuff so players are incentivized to improvise once the effect triggers. The slow lasts around six turns.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (**):''' &amp;quot; &amp;quot;&lt;br /&gt;
*'''Wall Jump:''' Triggered by moving against a solid obstacle. It propels the character two tiles in the opposite direction, attacking in an area of effect. Can cause a brief distraction to onlookers. Wall Jump provides the most benefit in terms of positioning and escape, while being the least spammable, and as such is assigned a shorter duration, more tactical debuff (1-3 turns).&lt;br /&gt;
&lt;br /&gt;
'''Piety level (***):''' &amp;quot; &amp;quot;&lt;br /&gt;
*'''Lunge:''' Triggered by moving towards an enemy. Deals extra damage against slowed or distracted enemies. It is important that constantly luring and lunging against full-speed monsters isn't optimal; hence, Lunge doesn't impart any status effect, and instead exploits monsters who are already unable to kite effectively.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (****):''' &amp;quot; &amp;quot;&lt;br /&gt;
*'''Serpent's Lash:''' Instant ability with Exhaustion and a moderate Piety cost. Causes your next two movement actions to be instant, and boosts your martial attacks during them. Serpent's Lash can be used as a simple escape, but given how the geometry of the level affects Wall Jump, it's generally more efficient to use martial attacks even when running away, which combines well with the kit.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*****):''' &amp;quot; &amp;quot;&lt;br /&gt;
* '''Heaven on Earth: Summons a storm of golden clouds. Provides a hefty Slaying bonus and constantly triggers a powerful opaque fog, reducing visibility and protecting against ranged monsters. The storm is very short lived, but continuing to use martial attacks against multiple enemies refreshes the duration and increases the slaying bonus. It can last indefinitely if the player is able to stay in combat against multiple enemies in the open. Heaven on Earth has explicit synergy with Serpent's Lash, as the latter will prevent the storm from decaying while allowing the player to build it back up quickly.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (******):''' &amp;quot; &amp;quot;&lt;br /&gt;
* No new abilities.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Those who turn against the Council must be prepared to endure death by a thousand cuts. No hiding place is secure, no disguise perfect enough to avoid the sudden spring of traps, the flying daggers and the armies of animated weapons that will ambush the betrayer.}}&lt;br /&gt;
Upon abandoning Ieoh Jian the penance counter is set at 25. Punishments include summoning various branded dancing weapons &amp;amp; applying a debuff (barbs, slow, silence or stat drain &amp;amp; corrosion). Barbs debuff is accompanied by a dagger of electrocution, slow is accompanied by a quarterstaff of speed, &amp;amp; silence is accompanied by a dire flail of flaming.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
There isn't a 1-to-1 relation between moving and attacking. Instead, moving causes the player to trigger the appropriate martial attack a number of times, that averages out to the same number of attacks per aut as normal tabbing (thanks to weighted rounding).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Added in [[0.20]].&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;/div&gt;</summary>
		<author><name>Salame393</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=The_Ieoh_Jian_Council&amp;diff=44914</id>
		<title>The Ieoh Jian Council</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=The_Ieoh_Jian_Council&amp;diff=44914"/>
				<updated>2017-02-20T20:02:16Z</updated>
		
		<summary type="html">&lt;p&gt;Salame393: Salame393 moved page The Ieoh Jian Council to Ieoh Jian: Shorter name = better&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ieoh Jian]]&lt;/div&gt;</summary>
		<author><name>Salame393</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wu_Jian&amp;diff=44912</id>
		<title>Wu Jian</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wu_Jian&amp;diff=44912"/>
				<updated>2017-02-20T20:01:19Z</updated>
		
		<summary type="html">&lt;p&gt;Salame393: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version-trunk}}&lt;br /&gt;
[[File:Ieoh_Altar.png]] ''&amp;quot;Follow the Path!&amp;quot;''&lt;br /&gt;
{{flavour|The Ieoh Jian Council is a congregation of martial monks, ascended to divinity after battling their way out of the afterlife. Disciples of the Council are able to execute acrobatic martial maneuvers, such as wall jumps, spinning attacks and punishing lunges. They will eventually become able to request help in the form of a storm of heavenly clouds. Followers unlock these abilities through practice, so they do not benefit from training Invocations.&lt;br /&gt;
&lt;br /&gt;
The god revolves around three &amp;quot;martial attacks&amp;quot; and the interactions between them. The player is incentivized to use these special attacks in difficult fights, and they're designed to prevent any of the three from being overcentralizing or optimal for any particular build.}}&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship the Ieoh Jian (or any other god).&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
Ieoh Jian likes it when you kill living beings, you destroy the undead, you&lt;br /&gt;
kill demons, you kill holy beings and you destroy nonliving beings.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
* Abandonment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
(Note: The piety levels for these abilities may not all be correct, need someone to verify)&lt;br /&gt;
&lt;br /&gt;
'''Piety level (0):''' &amp;quot;Young Dog&amp;quot;&lt;br /&gt;
* No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*):''' &amp;quot; &amp;quot;&lt;br /&gt;
*'''Whirlwind:''' Triggered by moving from a tile adjacent to an enemy to another tile adjacent to it. Can cause slow. Whirlwind is the most spammable of the moves, so it is assigned a non-stacking, longer duration debuff so players are incentivized to improvise once the effect triggers. The slow lasts around six turns.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (**):''' &amp;quot; &amp;quot;&lt;br /&gt;
*'''Wall Jump:''' Triggered by moving against a solid obstacle. It propels the character two tiles in the opposite direction, attacking in an area of effect. Can cause a brief distraction to onlookers. Wall Jump provides the most benefit in terms of positioning and escape, while being the least spammable, and as such is assigned a shorter duration, more tactical debuff (1-3 turns).&lt;br /&gt;
&lt;br /&gt;
'''Piety level (***):''' &amp;quot; &amp;quot;&lt;br /&gt;
*'''Lunge:''' Triggered by moving towards an enemy. Deals extra damage against slowed or distracted enemies. It is important that constantly luring and lunging against full-speed monsters isn't optimal; hence, Lunge doesn't impart any status effect, and instead exploits monsters who are already unable to kite effectively.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (****):''' &amp;quot; &amp;quot;&lt;br /&gt;
*'''Serpent's Lash:''' Instant ability with Exhaustion and a moderate Piety cost. Causes your next two movement actions to be instant, and boosts your martial attacks during them. Serpent's Lash can be used as a simple escape, but given how the geometry of the level affects Wall Jump, it's generally more efficient to use martial attacks even when running away, which combines well with the kit.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*****):''' &amp;quot; &amp;quot;&lt;br /&gt;
* '''Heaven on Earth: Summons a storm of golden clouds. Provides a hefty Slaying bonus and constantly triggers a powerful opaque fog, reducing visibility and protecting against ranged monsters. The storm is very short lived, but continuing to use martial attacks against multiple enemies refreshes the duration and increases the slaying bonus. It can last indefinitely if the player is able to stay in combat against multiple enemies in the open. Heaven on Earth has explicit synergy with Serpent's Lash, as the latter will prevent the storm from decaying while allowing the player to build it back up quickly.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (******):''' &amp;quot; &amp;quot;&lt;br /&gt;
* No new abilities.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Those who turn against the Council must be prepared to endure death by a thousand cuts. No hiding place is secure, no disguise perfect enough to avoid the sudden spring of traps, the flying daggers and the armies of animated weapons that will ambush the betrayer.}}&lt;br /&gt;
Upon abandoning Ieoh Jian the penance counter is set at 25. Punishments include summoning various branded dancing weapons &amp;amp; applying a debuff (barbs, slow, silence or stat drain &amp;amp; corrosion). Barbs debuff is accompanied by a dagger of electrocution, slow is accompanied by a quarterstaff of speed, &amp;amp; silence is accompanied by a dire flail of flaming.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
There isn't a 1-to-1 relation between moving and attacking. Instead, moving causes the player to trigger the appropriate martial attack a number of times, that averages out to the same number of attacks per aut as normal tabbing (thanks to weighted rounding).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Added in [[0.20]].&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;/div&gt;</summary>
		<author><name>Salame393</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wu_Jian&amp;diff=44911</id>
		<title>Wu Jian</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wu_Jian&amp;diff=44911"/>
				<updated>2017-02-20T20:00:40Z</updated>
		
		<summary type="html">&lt;p&gt;Salame393: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{versiontrunk}}&lt;br /&gt;
[[File:Ieoh_Altar.png]] ''&amp;quot;Follow the Path!&amp;quot;''&lt;br /&gt;
{{flavour|The Ieoh Jian Council is a congregation of martial monks, ascended to divinity after battling their way out of the afterlife. Disciples of the Council are able to execute acrobatic martial maneuvers, such as wall jumps, spinning attacks and punishing lunges. They will eventually become able to request help in the form of a storm of heavenly clouds. Followers unlock these abilities through practice, so they do not benefit from training Invocations.&lt;br /&gt;
&lt;br /&gt;
The god revolves around three &amp;quot;martial attacks&amp;quot; and the interactions between them. The player is incentivized to use these special attacks in difficult fights, and they're designed to prevent any of the three from being overcentralizing or optimal for any particular build.}}&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship the Ieoh Jian (or any other god).&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
Ieoh Jian likes it when you kill living beings, you destroy the undead, you&lt;br /&gt;
kill demons, you kill holy beings and you destroy nonliving beings.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
* Abandonment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
(Note: The piety levels for these abilities may not all be correct, need someone to verify)&lt;br /&gt;
&lt;br /&gt;
'''Piety level (0):''' &amp;quot;Young Dog&amp;quot;&lt;br /&gt;
* No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*):''' &amp;quot; &amp;quot;&lt;br /&gt;
*'''Whirlwind:''' Triggered by moving from a tile adjacent to an enemy to another tile adjacent to it. Can cause slow. Whirlwind is the most spammable of the moves, so it is assigned a non-stacking, longer duration debuff so players are incentivized to improvise once the effect triggers. The slow lasts around six turns.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (**):''' &amp;quot; &amp;quot;&lt;br /&gt;
*'''Wall Jump:''' Triggered by moving against a solid obstacle. It propels the character two tiles in the opposite direction, attacking in an area of effect. Can cause a brief distraction to onlookers. Wall Jump provides the most benefit in terms of positioning and escape, while being the least spammable, and as such is assigned a shorter duration, more tactical debuff (1-3 turns).&lt;br /&gt;
&lt;br /&gt;
'''Piety level (***):''' &amp;quot; &amp;quot;&lt;br /&gt;
*'''Lunge:''' Triggered by moving towards an enemy. Deals extra damage against slowed or distracted enemies. It is important that constantly luring and lunging against full-speed monsters isn't optimal; hence, Lunge doesn't impart any status effect, and instead exploits monsters who are already unable to kite effectively.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (****):''' &amp;quot; &amp;quot;&lt;br /&gt;
*'''Serpent's Lash:''' Instant ability with Exhaustion and a moderate Piety cost. Causes your next two movement actions to be instant, and boosts your martial attacks during them. Serpent's Lash can be used as a simple escape, but given how the geometry of the level affects Wall Jump, it's generally more efficient to use martial attacks even when running away, which combines well with the kit.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*****):''' &amp;quot; &amp;quot;&lt;br /&gt;
* '''Heaven on Earth: Summons a storm of golden clouds. Provides a hefty Slaying bonus and constantly triggers a powerful opaque fog, reducing visibility and protecting against ranged monsters. The storm is very short lived, but continuing to use martial attacks against multiple enemies refreshes the duration and increases the slaying bonus. It can last indefinitely if the player is able to stay in combat against multiple enemies in the open. Heaven on Earth has explicit synergy with Serpent's Lash, as the latter will prevent the storm from decaying while allowing the player to build it back up quickly.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (******):''' &amp;quot; &amp;quot;&lt;br /&gt;
* No new abilities.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Those who turn against the Council must be prepared to endure death by a thousand cuts. No hiding place is secure, no disguise perfect enough to avoid the sudden spring of traps, the flying daggers and the armies of animated weapons that will ambush the betrayer.}}&lt;br /&gt;
Upon abandoning Ieoh Jian the penance counter is set at 25. Punishments include summoning various branded dancing weapons &amp;amp; applying a debuff (barbs, slow, silence or stat drain &amp;amp; corrosion). Barbs debuff is accompanied by a dagger of electrocution, slow is accompanied by a quarterstaff of speed, &amp;amp; silence is accompanied by a dire flail of flaming.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
There isn't a 1-to-1 relation between moving and attacking. Instead, moving causes the player to trigger the appropriate martial attack a number of times, that averages out to the same number of attacks per aut as normal tabbing (thanks to weighted rounding).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Added in [[0.20]].&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;/div&gt;</summary>
		<author><name>Salame393</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wu_Jian&amp;diff=44910</id>
		<title>Wu Jian</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wu_Jian&amp;diff=44910"/>
				<updated>2017-02-20T20:00:25Z</updated>
		
		<summary type="html">&lt;p&gt;Salame393: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trunk}}&lt;br /&gt;
[[File:Ieoh_Altar.png]] ''&amp;quot;Follow the Path!&amp;quot;''&lt;br /&gt;
{{flavour|The Ieoh Jian Council is a congregation of martial monks, ascended to divinity after battling their way out of the afterlife. Disciples of the Council are able to execute acrobatic martial maneuvers, such as wall jumps, spinning attacks and punishing lunges. They will eventually become able to request help in the form of a storm of heavenly clouds. Followers unlock these abilities through practice, so they do not benefit from training Invocations.&lt;br /&gt;
&lt;br /&gt;
The god revolves around three &amp;quot;martial attacks&amp;quot; and the interactions between them. The player is incentivized to use these special attacks in difficult fights, and they're designed to prevent any of the three from being overcentralizing or optimal for any particular build.}}&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship the Ieoh Jian (or any other god).&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
Ieoh Jian likes it when you kill living beings, you destroy the undead, you&lt;br /&gt;
kill demons, you kill holy beings and you destroy nonliving beings.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
* Abandonment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
(Note: The piety levels for these abilities may not all be correct, need someone to verify)&lt;br /&gt;
&lt;br /&gt;
'''Piety level (0):''' &amp;quot;Young Dog&amp;quot;&lt;br /&gt;
* No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*):''' &amp;quot; &amp;quot;&lt;br /&gt;
*'''Whirlwind:''' Triggered by moving from a tile adjacent to an enemy to another tile adjacent to it. Can cause slow. Whirlwind is the most spammable of the moves, so it is assigned a non-stacking, longer duration debuff so players are incentivized to improvise once the effect triggers. The slow lasts around six turns.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (**):''' &amp;quot; &amp;quot;&lt;br /&gt;
*'''Wall Jump:''' Triggered by moving against a solid obstacle. It propels the character two tiles in the opposite direction, attacking in an area of effect. Can cause a brief distraction to onlookers. Wall Jump provides the most benefit in terms of positioning and escape, while being the least spammable, and as such is assigned a shorter duration, more tactical debuff (1-3 turns).&lt;br /&gt;
&lt;br /&gt;
'''Piety level (***):''' &amp;quot; &amp;quot;&lt;br /&gt;
*'''Lunge:''' Triggered by moving towards an enemy. Deals extra damage against slowed or distracted enemies. It is important that constantly luring and lunging against full-speed monsters isn't optimal; hence, Lunge doesn't impart any status effect, and instead exploits monsters who are already unable to kite effectively.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (****):''' &amp;quot; &amp;quot;&lt;br /&gt;
*'''Serpent's Lash:''' Instant ability with Exhaustion and a moderate Piety cost. Causes your next two movement actions to be instant, and boosts your martial attacks during them. Serpent's Lash can be used as a simple escape, but given how the geometry of the level affects Wall Jump, it's generally more efficient to use martial attacks even when running away, which combines well with the kit.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*****):''' &amp;quot; &amp;quot;&lt;br /&gt;
* '''Heaven on Earth: Summons a storm of golden clouds. Provides a hefty Slaying bonus and constantly triggers a powerful opaque fog, reducing visibility and protecting against ranged monsters. The storm is very short lived, but continuing to use martial attacks against multiple enemies refreshes the duration and increases the slaying bonus. It can last indefinitely if the player is able to stay in combat against multiple enemies in the open. Heaven on Earth has explicit synergy with Serpent's Lash, as the latter will prevent the storm from decaying while allowing the player to build it back up quickly.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (******):''' &amp;quot; &amp;quot;&lt;br /&gt;
* No new abilities.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Those who turn against the Council must be prepared to endure death by a thousand cuts. No hiding place is secure, no disguise perfect enough to avoid the sudden spring of traps, the flying daggers and the armies of animated weapons that will ambush the betrayer.}}&lt;br /&gt;
Upon abandoning Ieoh Jian the penance counter is set at 25. Punishments include summoning various branded dancing weapons &amp;amp; applying a debuff (barbs, slow, silence or stat drain &amp;amp; corrosion). Barbs debuff is accompanied by a dagger of electrocution, slow is accompanied by a quarterstaff of speed, &amp;amp; silence is accompanied by a dire flail of flaming.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
There isn't a 1-to-1 relation between moving and attacking. Instead, moving causes the player to trigger the appropriate martial attack a number of times, that averages out to the same number of attacks per aut as normal tabbing (thanks to weighted rounding).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Added in [[0.20]].&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;/div&gt;</summary>
		<author><name>Salame393</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Wu_Jian&amp;diff=44909</id>
		<title>Wu Jian</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Wu_Jian&amp;diff=44909"/>
				<updated>2017-02-20T20:00:04Z</updated>
		
		<summary type="html">&lt;p&gt;Salame393: Created page with &amp;quot;{{version020}} File:Ieoh_Altar.png ''&amp;quot;Follow the Path!&amp;quot;'' {{flavour|The Ieoh Jian Council is a congregation of martial monks, ascended to divinity after battling their way...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version020}}&lt;br /&gt;
[[File:Ieoh_Altar.png]] ''&amp;quot;Follow the Path!&amp;quot;''&lt;br /&gt;
{{flavour|The Ieoh Jian Council is a congregation of martial monks, ascended to divinity after battling their way out of the afterlife. Disciples of the Council are able to execute acrobatic martial maneuvers, such as wall jumps, spinning attacks and punishing lunges. They will eventually become able to request help in the form of a storm of heavenly clouds. Followers unlock these abilities through practice, so they do not benefit from training Invocations.&lt;br /&gt;
&lt;br /&gt;
The god revolves around three &amp;quot;martial attacks&amp;quot; and the interactions between them. The player is incentivized to use these special attacks in difficult fights, and they're designed to prevent any of the three from being overcentralizing or optimal for any particular build.}}&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship the Ieoh Jian (or any other god).&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
Ieoh Jian likes it when you kill living beings, you destroy the undead, you&lt;br /&gt;
kill demons, you kill holy beings and you destroy nonliving beings.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
* Abandonment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
(Note: The piety levels for these abilities may not all be correct, need someone to verify)&lt;br /&gt;
&lt;br /&gt;
'''Piety level (0):''' &amp;quot;Young Dog&amp;quot;&lt;br /&gt;
* No new abilities.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*):''' &amp;quot; &amp;quot;&lt;br /&gt;
*'''Whirlwind:''' Triggered by moving from a tile adjacent to an enemy to another tile adjacent to it. Can cause slow. Whirlwind is the most spammable of the moves, so it is assigned a non-stacking, longer duration debuff so players are incentivized to improvise once the effect triggers. The slow lasts around six turns.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (**):''' &amp;quot; &amp;quot;&lt;br /&gt;
*'''Wall Jump:''' Triggered by moving against a solid obstacle. It propels the character two tiles in the opposite direction, attacking in an area of effect. Can cause a brief distraction to onlookers. Wall Jump provides the most benefit in terms of positioning and escape, while being the least spammable, and as such is assigned a shorter duration, more tactical debuff (1-3 turns).&lt;br /&gt;
&lt;br /&gt;
'''Piety level (***):''' &amp;quot; &amp;quot;&lt;br /&gt;
*'''Lunge:''' Triggered by moving towards an enemy. Deals extra damage against slowed or distracted enemies. It is important that constantly luring and lunging against full-speed monsters isn't optimal; hence, Lunge doesn't impart any status effect, and instead exploits monsters who are already unable to kite effectively.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (****):''' &amp;quot; &amp;quot;&lt;br /&gt;
*'''Serpent's Lash:''' Instant ability with Exhaustion and a moderate Piety cost. Causes your next two movement actions to be instant, and boosts your martial attacks during them. Serpent's Lash can be used as a simple escape, but given how the geometry of the level affects Wall Jump, it's generally more efficient to use martial attacks even when running away, which combines well with the kit.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (*****):''' &amp;quot; &amp;quot;&lt;br /&gt;
* '''Heaven on Earth: Summons a storm of golden clouds. Provides a hefty Slaying bonus and constantly triggers a powerful opaque fog, reducing visibility and protecting against ranged monsters. The storm is very short lived, but continuing to use martial attacks against multiple enemies refreshes the duration and increases the slaying bonus. It can last indefinitely if the player is able to stay in combat against multiple enemies in the open. Heaven on Earth has explicit synergy with Serpent's Lash, as the latter will prevent the storm from decaying while allowing the player to build it back up quickly.&lt;br /&gt;
&lt;br /&gt;
'''Piety level (******):''' &amp;quot; &amp;quot;&lt;br /&gt;
* No new abilities.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Those who turn against the Council must be prepared to endure death by a thousand cuts. No hiding place is secure, no disguise perfect enough to avoid the sudden spring of traps, the flying daggers and the armies of animated weapons that will ambush the betrayer.}}&lt;br /&gt;
Upon abandoning Ieoh Jian the penance counter is set at 25. Punishments include summoning various branded dancing weapons &amp;amp; applying a debuff (barbs, slow, silence or stat drain &amp;amp; corrosion). Barbs debuff is accompanied by a dagger of electrocution, slow is accompanied by a quarterstaff of speed, &amp;amp; silence is accompanied by a dire flail of flaming.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
There isn't a 1-to-1 relation between moving and attacking. Instead, moving causes the player to trigger the appropriate martial attack a number of times, that averages out to the same number of attacks per aut as normal tabbing (thanks to weighted rounding).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Added in [[0.20]].&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;/div&gt;</summary>
		<author><name>Salame393</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Wu_jian_altar.png&amp;diff=44908</id>
		<title>File:Wu jian altar.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Wu_jian_altar.png&amp;diff=44908"/>
				<updated>2017-02-20T19:06:10Z</updated>
		
		<summary type="html">&lt;p&gt;Salame393: Ieoh Jian altar tile.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ieoh Jian altar tile.&lt;/div&gt;</summary>
		<author><name>Salame393</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=God&amp;diff=44907</id>
		<title>God</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=God&amp;diff=44907"/>
				<updated>2017-02-20T19:02:02Z</updated>
		
		<summary type="html">&lt;p&gt;Salame393: /* The pantheon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version019}}&lt;br /&gt;
'''Gods''' are a central concept to ''[[Dungeon Crawl]]''. The game's pantheon features 23 distinct deities, and they provide increasingly powerful abilities to their worshipers, but punish them for any violation of their individual commandments. Your character may only worship a single god at once, and most gods punish followers for abandoning them, so choose wisely.&lt;br /&gt;
&lt;br /&gt;
==The pantheon==&lt;br /&gt;
&lt;br /&gt;
* [[Ashenzari]] the Shackled, god of divinations and [[curse]]s.&lt;br /&gt;
* [[Beogh]] the Brigand, evil god of the [[list of orcs|orcs]].&lt;br /&gt;
* [[Cheibriados]] the Contemplative, the slow god.&lt;br /&gt;
* [[Dithmenos]] the Shadowed, god of darkness.&lt;br /&gt;
* [[Elyvilon]] the Healer, good god of healing.&lt;br /&gt;
* [[Fedhas Madash]], god of [[plant]]s.&lt;br /&gt;
* [[Gozag Ym Sagoz]] the Greedy, god of mercantilism and gold.&lt;br /&gt;
* [[Hepliaklqana]] the Forgotten&lt;br /&gt;
* [[Jiyva]] the Shapeless, chaotic god of [[list of jellies|slimes]].&lt;br /&gt;
* [[Kikubaaqudgha]], an evil demon-god of [[Necromancy|necromantic magic]].&lt;br /&gt;
* [[Lugonu]] the Unformed, chaotic evil god of [[the Abyss]].&lt;br /&gt;
* [[Makhleb]] the Destroyer, an evil god of slaughter and bloodshed.&lt;br /&gt;
* [[Nemelex Xobeh]], the trickster god of [[card]]s.&lt;br /&gt;
* [[Okawaru]] the Warmaster, god of battle.&lt;br /&gt;
* [[Qazlal Stormbringer]], god of storms.&lt;br /&gt;
* [[Ru]] the Awakened, god of sacrifice and inner power.&lt;br /&gt;
* [[Sif Muna]] the Loreminder, god of [[magic]] and mystical secrets.&lt;br /&gt;
* [[The Shining One]], a good god of honourable crusade against evil.&lt;br /&gt;
* [[Trog]] the Wrathful, a violent god of [[berserk|rage]].&lt;br /&gt;
* [[Uskayaw]] the Reveler, a god of wild dancing.&lt;br /&gt;
* [[Vehumet]], god of destructive magic.&lt;br /&gt;
* [[Xom]] the Unpredictable, god of chaos.&lt;br /&gt;
* [[Yredelemnul]] the Dark, evil god of death.&lt;br /&gt;
* [[Zin]] the Law-Giver, a good god of law and purity.&lt;br /&gt;
* [[The Ieoh Jian Council]], a council of formerly mortal monks.&amp;lt;sup&amp;gt;[0.20]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining a god==&lt;br /&gt;
You may become a follower of a god in a number of ways. You can begin with a religious [[background]] ([[Berserker]], worshiping Trog; [[Abyssal Knight]], worshiping Lugonu; or [[Chaos Knight]], worshiping Xom). Otherwise, you may [[pray]] at a god's [[altar]], where you will be shown a description of the god (and their commandments) and are given the option to worship them.&lt;br /&gt;
&lt;br /&gt;
[[Orc priest]]s, [[orc high priest]]s and [[Saint Roka]] may offer [[hill orc]]s the opportunity to convert to [[Beogh]] (guaranteed the first time they see one of these monsters). This conversion can be done by using the special 'a'bility ''Convert to Beogh''.  All orcs within sight of the player will be pacified the first time the player uses this ability in a game.&lt;br /&gt;
&lt;br /&gt;
Some species have religious restrictions on which gods they may worship.&lt;br /&gt;
&lt;br /&gt;
* [[Demigod]]s may not worship any god.&lt;br /&gt;
* Only [[Hill Orc]]s may worship Beogh.&lt;br /&gt;
* Evil or [[undead]] races ([[Demonspawn]], [[Ghoul]]s, [[Mummy|Mummies]], and [[Vampire]]s) may not worship good-aligned gods (Zin, Elyvilon, and the Shining One).&lt;br /&gt;
* Undead races also may not worship [[Fedhas Madash]].&lt;br /&gt;
* [[Gargoyle]]s may not worship [[Yredelemnul]].&lt;br /&gt;
&lt;br /&gt;
==Changing or renouncing gods==&lt;br /&gt;
You can abandon your god for another by praying at your new god's altar, or by renouncing your faith with the &amp;quot;Renounce Religion&amp;quot; ability. The latter can be done at any time as a special ability (command '''a'''). In addition, good gods will excommunicate you for casting the spell [[Necromutation]], and Yredelemnul will excommunicate you for casting [[Statue Form]].&lt;br /&gt;
&lt;br /&gt;
Abandoning a god will always incur [[penance]] and usually results in [[divine retribution]], with a few exceptions. Leaving a good gods will incur penance, but they will not exhibit wrath upon you unless you begin worshiping an evil god (Beogh, Yredelemnul, Lugonu, Kikubaaqugdgha, or Makhleb). Additionally, Zin will punish you for joining Jiyva or Xom, who are chaotic gods (along with Lugonu).  Bear in mind that the good gods never forget about you; even if you join an evil god 100,000 turns later, you will still incur their wrath for doing so.&lt;br /&gt;
&lt;br /&gt;
Switching between good gods (Zin, Elyvilon, or The Shining One) will not result in any divine retribution. In fact, half of your piety will carry over from one god to the other upon conversion. Note that switching back to the first god will not restore piety; the number is simply halved again.&lt;br /&gt;
&lt;br /&gt;
Ru will never inflict divine retribution for abandonment, but any sacrifices that the player makes are permanent.&lt;br /&gt;
&lt;br /&gt;
==Altars==&lt;br /&gt;
[[Altar]]s for most gods (except [[Lugonu]], [[Jiyva]], and [[Beogh]]) are likely to appear in the [[Ecumenical Temple]], which holds anywhere from 6 to 14 altars. Any altars not found in the Temple are guaranteed to appear in the main [[Dungeon]] between level 1 and level 9. Additional altars may be found in various other locations deeper into the Dungeon and its sub-branches.&lt;br /&gt;
&lt;br /&gt;
[[Lugonu]]'s altars may be found in [[the Abyss]] or in the rare corrupted version of the Ecumenical Temple. [[Jiyva]]'s altars may found at the entrance to or inside [[the Slime Pits]], and, very rarely, early in the main dungeon. Finally, altars to [[Beogh]] can appear in the [[Orcish Mines]], or more rarely in the main dungeon, most commonly near the entrance to the [[Orcish Mines]].&lt;br /&gt;
&lt;br /&gt;
Players may also find a [[faded altar]] in the early Dungeon. Praying at a faded altar allows the player to convert to a randomly selected god with additional [[piety]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Choosing a god]]&lt;br /&gt;
* [[Piety]]&lt;br /&gt;
* [[Divine retribution]]&lt;br /&gt;
* [[God comparison]]&lt;br /&gt;
* [[Pray]]er&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* In 0.19, [[Uskayaw]] the Reveler and [[Hepliaklqana]] the Forgotten joined the pantheon, and Pakellas the Inventive, the engineer god of magical devices, was removed.&lt;br /&gt;
&lt;br /&gt;
* [[Pakellas]] the god of magical gadgets joined the pantheon in [[0.18]]. &lt;br /&gt;
&lt;br /&gt;
* Random choice by [[faded altar]]s were introduced in [[0.17]].&lt;br /&gt;
&lt;br /&gt;
*[[Gozag Ym Sagoz]] the Greedy and [[Ru]] the Awakened were added in [[0.16]].&lt;br /&gt;
&lt;br /&gt;
*[[Qazlal Stormbringer]] was added in [[0.15]].&lt;br /&gt;
&lt;br /&gt;
*[[Dithmenos]] was introduced in [[0.14]].&lt;br /&gt;
&lt;br /&gt;
* Prior to version [[0.9]], one did not incur penance by switching from one good god to another.  This was removed, since it allowed for Zin worshipers to safely switch to Jiyva by momentarily switching to TSO or Elyvilon.  Switching between good gods is still safe, since no wrath will be exhibited, but if you leave for an evil god you will be facing the wrath of both (or all) of your former gods.&lt;br /&gt;
&lt;br /&gt;
*In [[0.8]] instant divine retribution was removed. You could also find altars in the main Dungeon at level 1.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.6]], altars were not always guaranteed to appear in the Ecumenical Temple or between Dungeon levels 2-9.&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Salame393</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Deep_Dwarf&amp;diff=44896</id>
		<title>Deep Dwarf</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Deep_Dwarf&amp;diff=44896"/>
				<updated>2017-02-16T02:56:33Z</updated>
		
		<summary type="html">&lt;p&gt;Salame393: /* Innate Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version019}}&lt;br /&gt;
''This article is about the player [[species]]. For the monster, see [[Deep Dwarf (monster)]]. For a list of all monstrous deep dwarves, see [[List of deep dwarves]].''&lt;br /&gt;
{{flavour|Deep Dwarves are short, hardy people who, unlike their extinct surface relatives, never left the underground homelands. Living there for countless generations made them turn pale and lose all ability to regenerate on their own (nor are they receptive to any effects which merely hasten regeneration), as well as all ability to recover from losses to their primary attributes over time. On the other hand, Deep Dwarves have developed the ability to instantly counteract small doses of damage. Their empathy with the earth makes them sense their surroundings; this ability increases in power as they gain experience levels.&lt;br /&gt;
&lt;br /&gt;
Given their lack of innate healing, few Deep Dwarves venture out for adventures or even combat. Those who do bring a wand of heal wounds, or rely on divine assistance.&lt;br /&gt;
&lt;br /&gt;
Naturally, Deep Dwarves are quite adept with all arts of avoiding blows and damage. Offensively, they are skilled users of axes, crossbows, and slings. Deep Dwarves are highly spiritual beings, often portrayed as actual spirits by outsiders; because of this, their skill with invocations is great. They are most at home with the magic of earth and death, eventually gaining some resistance to the dark powers of necromancy.&lt;br /&gt;
&lt;br /&gt;
Deep Dwarves can tinker with wands so as to recharge them. However, each time they do so, they lose a bit of their magical essence.}}&lt;br /&gt;
&lt;br /&gt;
==Innate Abilities==&lt;br /&gt;
*[[Bad mutations#Slow Healing|Slow Healing 3]]: Deep Dwarves cannot [[heal]] lost HP naturally, nor benefit from any non-divine form of regeneration (including the [[Regeneration]] spell).&lt;br /&gt;
**Deep Dwarves will not passively regain MP if wearing an [[amulet of guardian spirit]].&lt;br /&gt;
*[[Good_mutations#Passive Mapping|Passive Mapping 1]]: Deep Dwarves can sense parts of the layout of the dungeon around them.&lt;br /&gt;
*Damage Reduction (also known as &amp;quot;damage shaving&amp;quot;): Deep Dwarves suffer less damage from every source. This applies separately to every source of damage, every time it is dealt; thus, for instance, damage shaving generally negates the effects of all but the worst cases of being [[poison]]ed.&lt;br /&gt;
*[[File:Device recharge.png]] Device Recharging: Deep Dwarves can recharge wands and rods at the cost of 1 permanent MP.&lt;br /&gt;
{{flavour|Recharges a wand or rod, at the permanent cost of one magic point.}}&lt;br /&gt;
:In 0.20 device recharging (and the wand of heal wounds) will be removed and replaced with a healing ability that has a chance to remove 1 permanent MP (25% chance as of Feb 15th), the total expected amount of healing being similar to a 0.19 deep dwarf recharging their starting wand.&lt;br /&gt;
&lt;br /&gt;
Deep Dwarves have a base [[Strength]] of 11, [[Intelligence]] of 8 and [[Dexterity]] of 8 (before Background modifiers) and normal base [[magic points]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Backgrounds==&lt;br /&gt;
*'''Warriors:''' [[Fighter]], [[Hunter]]&lt;br /&gt;
*'''Zealots:''' [[Berserker]]&lt;br /&gt;
*'''Mages:''' [[Necromancer]], [[Earth Elementalist]]&lt;br /&gt;
&lt;br /&gt;
==Level Bonuses==&lt;br /&gt;
*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.&lt;br /&gt;
*20% more [[hit points]] than average.&lt;br /&gt;
*+6 [[magic resistance]] per level.&lt;br /&gt;
*At level 14, gain [[Life Protection|Life Protection 1]].&lt;br /&gt;
*At levels 9 and 18, your [[Good mutations#Passive Mapping|Passive Mapping]] is upgraded to ranks 2 and 3, respectively.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction===&lt;br /&gt;
The formula for Deep Dwarves' damage reduction is ''1d(1 + 1d(1 + floor(XL / 3)))''. This is applied against all damage they receive, even against attacks that are normally irresistible like [[smiting]] or [[damnation]]. It is not applied to damage from spell activation sources, such as [[Makhleb]]'s abilities. The reduction is improved every three [[experience level]]s as per table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!Level !! Maximum !! Average&lt;br /&gt;
|-&lt;br /&gt;
|1  || 2 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|3  || 3 || 1.75&lt;br /&gt;
|-&lt;br /&gt;
|6  || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
|9  || 5 || 2.25&lt;br /&gt;
|-&lt;br /&gt;
|12 || 6 || 2.5&lt;br /&gt;
|-&lt;br /&gt;
|15 || 7 || 2.75&lt;br /&gt;
|-&lt;br /&gt;
|18 || 8 || 3&lt;br /&gt;
|-&lt;br /&gt;
|21 || 9 || 3.25&lt;br /&gt;
|-&lt;br /&gt;
|24 || 10 || 3.5&lt;br /&gt;
|-&lt;br /&gt;
|27|| 11 || 3.75&lt;br /&gt;
|}&lt;br /&gt;
Minimum reduction is always 1 point of damage.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Equipment==&lt;br /&gt;
Deep Dwarves start with all the skills and equipment listed for their background, with the following exception:&lt;br /&gt;
* Additional [[wand of heal wounds]] with 5 charges (to be removed from the game in 0.20).&lt;br /&gt;
&lt;br /&gt;
==Difficulty of Play==&lt;br /&gt;
&lt;br /&gt;
{{Beginner}}&lt;br /&gt;
&lt;br /&gt;
Deep Dwarves are an easy species to play, so long as you work around their lack of natural HP regeneration. They start the game with a wand of heal wounds, one of the most powerful items in the game, and also have the ability to recharge it or any other wand or rod at the cost of 1 permanent point of their maximum magic. Deep Dwarves also have powerful damage shaving that scales up with their character level. However, one should take into account Deep Dwarves' lack of natural regeneration when choosing his or her [[god]] and background. Some strategies for how to offset this disadvantage can be found below.&lt;br /&gt;
&lt;br /&gt;
{{species_aptitudes|Deep Dwarf}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Initially, you start with a wand of healing, and the ability to recharge at the cost of one max MP. Use it. You're not going to regain that lost health naturally, so whenever your HP is at least 20 points or so below maximum, heal. Don't be afraid to use the recharging ability - it is better to end with 45 max MP instead of 50 than it is to die.  Save [[potions of curing]] for situations where you have a negative status effect, such as [[rot]] or [[confusion]] - using them to simply heal HP is wasteful. Use the wand instead, charging it if necessary.&lt;br /&gt;
&lt;br /&gt;
Later on, you will need a source of renewable healing, in addition to the usual means of non-renewable (consumable) healing. Consumable healing will quickly be exhausted if you don't find another way to heal. There are only a few ways to go about this:&lt;br /&gt;
&lt;br /&gt;
===Healing Through [[Necromancy]]===&lt;br /&gt;
Deep Dwarves cannot use the [[Regeneration]] spell, but they can use [[Vampiric Draining]]. This spell requires a living target in melee range to be effective; luckily, the game provides plenty of these. It is only found in the [[Book of Necromancy]] or in randart spellbooks. Vampiric Draining can be obtained in three ways:&lt;br /&gt;
*By starting as a [[Necromancer]]&lt;br /&gt;
*By finding it randomly &lt;br /&gt;
*While [[Kikubaaqudgha]] worshipers normally only have a 50% shot at getting Vampiric Draining, the fact that they can't cast Regeneration means that Deep Dwarves always receive it at * piety.&lt;br /&gt;
&lt;br /&gt;
Gifted necromancers can also use [[Borgnjor's Revivification]] to heal, but this is as much of an emergency spell for Deep Dwarves as it is for any other character, given its cost in max HP.&lt;br /&gt;
&lt;br /&gt;
===Passive Divine Healing===&lt;br /&gt;
Two gods passively give HP for kills: &lt;br /&gt;
*[[Makhleb]] gives HP for killing most enemies. He is by far the more common choice, since his healing is useful everywhere, and his other abilities are useful to just about any character build. &lt;br /&gt;
*[[The Shining One]] gives HP on killing &amp;quot;evil&amp;quot; enemies (namely demons, undead, and many spellcasters). This alone is not sufficient in most areas of the game, however; only in certain optional areas of the game this is likely to be a reliable, consistent source of healing. Also note that worshiping The Shining One precludes necromancy and vampiric weapons as means of healing.&lt;br /&gt;
&lt;br /&gt;
===Active Divine Healing===&lt;br /&gt;
Five gods have abilities which can heal Deep Dwarves. All of these abilities cost piety, although to varying degrees.&lt;br /&gt;
*[[Elyvilon]] gives two healing abilities, Lesser and Greater Healing. Both cost piety, but they are gained reasonably early on (at * and **** piety, respectively), so most players are unlikely to lose them. While piety is only gained through exploration, accomplishing this is aided by the Deep Dwarves [[Passive Mapping]] ability. Training [[Invocations]] skill increases the effectiveness of Lesser and Greater Healing.&lt;br /&gt;
*[[Trog]] gives a regeneration ability at ** piety, Trog's Hand. Unlike all other forms of regeneration, this works on Deep Dwarves. The ability does not require Invocations to be effective - rather, it becomes more effective with increasing piety. Moreover, because worshipers of Trog are punished for training or casting spells anyway, one can lean on the Deep Dwarves' recharge ability more liberally, as the loss of max magic points is of no concern. Training [[Evocations]] under Trog for (among other things) greater max MP, and using a combination of the wand of heal wounds as well as Trog's Hand, can be an effective means of negating Deep Dwarves' liabilities. Note that Trog does not allow any forms of healing that involve spellcasting, and that too much use of Trog's Hand may diminish how often one can use the powerful Brothers in Arms ability.&lt;br /&gt;
*[[Yredelemnul]] gives worshipers the ability to drain ambient lifeforce at **** piety. This ability is quite expensive, requires considerable Invocations investment (the max it can heal you is Invocation*2), and only works on living monsters. Taking Yred for the sole purpose of this ability is inadvisable.&lt;br /&gt;
*[[Ru]] lets you use Draw Our Power at *** piety. This ability also has a cost attached to it, giving you slight drain upon using it. In a similar vein to Yredelemnul, taking Ru solely for this ability may not be wise.&lt;br /&gt;
*[[Gozag]]'s Potion Petition ability usually offers at least one option that includes a potion of healing or curing. However, it's unreliable and expensive, so is more suited for emergencies.&lt;br /&gt;
&lt;br /&gt;
Additionally, two gods turn normally non-renewable sources of healing into renewable ones.&lt;br /&gt;
*[[Pakellas]] gives a Quick Charge ability at * piety that can recharge your wand of heal wounds. Its piety cost is fairly small, though it also costs MP, which does not regenerate normally under Pakellas.&lt;br /&gt;
*[[Nemelex]] gifts decks of [[deck of war|war]] and [[deck of escape|escape]], which contain cards that can heal you. Decks are a fairly unreliable way to heal in combat, though they can be made more reliable through judicious use of Nemelex's abilities. You may also burn through lots of useful cards looking for healing. Nemelex worshippers should try to have some other options at their disposal.&lt;br /&gt;
&lt;br /&gt;
===Vampiric Weapons===&lt;br /&gt;
Vampiric weapons heal Deep Dwarves when they hit a living target. Unfortunately, they are quite rare, and there is no way to guarantee that they will be on a useful weapon. An early vampiric weapon may give a Deep Dwarf more flexibility in god choice, however.&lt;br /&gt;
&lt;br /&gt;
===Non-Renewable Healing===&lt;br /&gt;
Deep Dwarves can also heal themselves through the following consumable means:&lt;br /&gt;
*Quaffing a [[potion of curing]] or [[potion of heal wounds]]. You can use [[potion of ambrosia|potions of ambrosia]] to heal yourself a reasonable amount between fights.&lt;br /&gt;
*Zapping a [[wand of heal wounds]].&lt;br /&gt;
*The [[Elixir card]].&lt;br /&gt;
*The [[Potion card]] has a chance for curing or heal wounds effect, depending on the power.&lt;br /&gt;
*The [[Alchemist card]] is the only card guaranteed at all power levels to give a healing effect that works on Deep Dwarves. The healing costs you [[gold]], however.&lt;br /&gt;
*Xom occasionally heals worshipers.&lt;br /&gt;
&lt;br /&gt;
===So What Does All This Mean?===&lt;br /&gt;
All of this essentially means that Deep Dwarves who wish to maximize their chances for success are fairly limited in their choice of god. Necromancers have the most flexibility; since they start with Vampiric Draining, they can do reasonably well with any &amp;quot;non-good&amp;quot; god they desire, although it may still be advisable to pick one who gives renewable healing. All others, with the exception of those who get lucky and find a Book of Necromancy early on, are strongly incentivized to choose between Makhleb, Elyvilon, Trog, Pakellas, and Kikubaaqudgha. Yredelemnul is a very iffy option, while The Shining One is only effective for the purposes of Deep Dwarf healing in specific, optional areas of the game.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Before [[0.17]], Deep Dwarfs could not regenerate back temporarily reduced [[stats]], and had to use the now-removed [[potion of restore abilities]]. Deep dwarf [[player ghost]]s also used to share the same regeneration restrictions as their living counterparts.&lt;br /&gt;
&lt;br /&gt;
[[category: Dwarf]]&lt;br /&gt;
&lt;br /&gt;
{{species}}&lt;/div&gt;</summary>
		<author><name>Salame393</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Porcupine&amp;diff=44895</id>
		<title>Porcupine</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Porcupine&amp;diff=44895"/>
				<updated>2017-02-13T22:27:21Z</updated>
		
		<summary type="html">&lt;p&gt;Salame393: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version017}}&lt;br /&gt;
{{list of|rodents}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Porcupines''' are small creatures mainly found in [[the Lair]]. They're somewhat tougher than [[quokka]]s, and they deal 3d4 physical damage any time you hit them in melee due to their [[spiny]] nature, but they are still one of the easiest opponents you'll encounter by the time they start generating.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Any attempt at [[constriction|constricting]] a porcupine immediately fails. Guess why!&lt;br /&gt;
*If you really don't want to take damage from their spines, use [[reaching]] attacks from [[polearms]].&lt;/div&gt;</summary>
		<author><name>Salame393</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Hepliaklqana&amp;diff=44894</id>
		<title>Hepliaklqana</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Hepliaklqana&amp;diff=44894"/>
				<updated>2017-02-13T22:26:24Z</updated>
		
		<summary type="html">&lt;p&gt;Salame393: /* Ancestor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version019}}&lt;br /&gt;
[[File:Hepliaklqana altar.png]]&lt;br /&gt;
{{flavour|Hepliaklqana the Forgotten accepts the worship of those who would remember their forebears, and fight alongside the greatest of them all. Hepliaklqana demands only that followers explore and form new experiences; as they advance in this service, they will find themselves able to shape and control their ancestor's memory, eventually bringing them into the ranks of the mythical heroes.&lt;br /&gt;
&lt;br /&gt;
Hepliaklqana's worshippers are served by a guardian formed from their memories of their greatest ancestor. This ancestor is at first remembered as they were at the start of their fabled adventures, but will advance in skill as their descendant does. Hepliaklqana always allows followers to recall their ancestor to their side, and, even if the ancestor is destroyed, Hepliaklqana will call it forth again not long after. Further advancement in Hepliaklqana's service allows worshippers to restore and strengthen their ancestor, to swap them with other creatures, and to choose how to remember their life's talents.}}&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Hepliaklqana (or any other god).&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
Hepliaklqana likes it when you explore the world.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
* Abandonment.&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety Level -]]:''' &amp;quot;Hazy&amp;quot;&lt;br /&gt;
*'''Recall''' - Recalls your ancestor from anywhere in the dungeon to your immediate surroundings. Takes 1 turn and costs 2 MP.&lt;br /&gt;
*'''Ancestor Identity''' - Recalls who your ancestor preferred to be known as, correcting their name and gender. This does not take any time.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level *]]:''' &amp;quot;Foo Child&amp;quot;&lt;br /&gt;
*No abilities given.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level **]]:''' &amp;quot;Storyteller&amp;quot;&lt;br /&gt;
*'''Ancestor Life: Knight''' - Choose to remember your ancestor as a knight, a strong melee combatant with superior defenses. This choice is permanent and cannot be undone.&lt;br /&gt;
&lt;br /&gt;
*'''Ancestor Life: Battlemage''' - Choose to remember your ancestor as a battlemage, a warrior equipped with powerful conjurations. This choice is permanent and cannot be undone.&lt;br /&gt;
&lt;br /&gt;
*'''Ancestor Life: Hexer''' - Choose to remember your ancestor as a hexer, a cunning rogue capable of skilled knifework and debilitating spellcasting. This choice is permanent and cannot be undone.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level ***]]:''' &amp;quot;Brooding&amp;quot;&lt;br /&gt;
*'''Transference''' - Forces a targeted creature to pass through the realms of memory and exchange places with your ancestor. &lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level ****]]:''' &amp;quot;Anamnesiscian&amp;quot;&lt;br /&gt;
*'''Idealise''' - Restores your ancestor to an idyllic vision of their best self. Their wounds are forgotten, harmful effects are wiped away, and a glow of perfection infuses them, giving them a short-lived but dramatic increase in strength, spellcasting, and armour. The quality of the healing and duration of the idealisation granted are both improved by the Invocations skill.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level *****]]:''' &amp;quot;Grand Scion&amp;quot;&lt;br /&gt;
*Those near the target of your '''Transference''' will be drained for a duration depending on Invocations skill.&lt;br /&gt;
&lt;br /&gt;
'''[[Piety|Piety Level ******]]:''' &amp;quot;Unforgettable&amp;quot;&lt;br /&gt;
*No abilities given.&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|&lt;br /&gt;
Hepliaklqana believes that the only reasonable punishment for turning one's back on the path of memory is to be denied its use. All new experience is denied to the unfortunate apostate, until Hepliaklqana decides they have been punished enough. This will not be quick: unlike some, Hepliaklqana has a long memory...}} &lt;br /&gt;
&lt;br /&gt;
Your ancestor immediately leaves, and you are unable to earn any experience until Hepliaklqana decides it's taken enough; this takes about as much XP as ending [[Ashenzari]] wrath. The XP is permanently gone.&lt;br /&gt;
&lt;br /&gt;
==Ancestor==&lt;br /&gt;
The player can choose from 3 types: battlemage, knight, and hexer. The ancestor's abilities scale of your XL and affect their HP, AC/EV, attack damage, magic resistance and spell list. Concrete formulas are as follows:&lt;br /&gt;
&lt;br /&gt;
*HD = (Xl - 1)*2/3 +1&lt;br /&gt;
*HP = HD * 5 + max(0, (HD - 12) * 5)&lt;br /&gt;
*MR = HD*HD/2&lt;br /&gt;
*Base damage = HD + 3;&lt;br /&gt;
*Base AC = HD&lt;br /&gt;
**(knight gets 5+HD/2 bonus AC)&lt;br /&gt;
&lt;br /&gt;
Ancestors do not time out, can follow you up &amp;amp; down stairs and cannot be dispelled.&lt;br /&gt;
&lt;br /&gt;
Hexer is generally considered to be stronger than the other two ancestor types since they can get [[Mass Confusion]] and [[antimagic]] [[quick blade]]. Battlemage usually tapers off in power around lair and has problems with having a clear line of sight to the target, apart from either iceblast (similar to the projectile from [[wand of iceblast]]) or [[bolt of magma]] he gets [[lajatang]] of [[freezing]] and [[Lehudib's crystal spear]] later. Knight gets a [[broad axe]] or [[demon trident]] that gets later branded with the [[speed]] ego and [[large shield]] of [[reflection]]. All ancestor types get [[haste]].&lt;br /&gt;
&lt;br /&gt;
The choices are presented as abilities upon reaching XL 15:&lt;br /&gt;
&lt;br /&gt;
*Knight: Demon Trident&lt;br /&gt;
&lt;br /&gt;
Remembers your ancestor as wielding an enchanted [[demon trident]], a weapon&lt;br /&gt;
capable of [[reaching]] past allies (such as yourself) to attack foes. This choice&lt;br /&gt;
is permanent and cannot be undone.&lt;br /&gt;
&lt;br /&gt;
*Knight: Broad Axe&lt;br /&gt;
&lt;br /&gt;
Remembers your ancestor as wielding an enchanted [[broad axe]], a weapon capable of&lt;br /&gt;
cleaving through many surrounding foes with each blow. This choice is permanent&lt;br /&gt;
and cannot be undone.&lt;br /&gt;
&lt;br /&gt;
*Battlemage: Iceblast&lt;br /&gt;
&lt;br /&gt;
Remembers your ancestor as casting Iceblast, which conjures a noisy explosion&lt;br /&gt;
of cold and physical damage. The blast radius can often hit multiple foes, but&lt;br /&gt;
may be ineffective if you are in melee yourself, since your ancestor will avoid&lt;br /&gt;
affecting you with the blast. This choice is permanent and cannot be undone.&lt;br /&gt;
&lt;br /&gt;
*Battlemage: Bolt of Magma&lt;br /&gt;
&lt;br /&gt;
Remembers your ancestor as casting [[Bolt of Magma]], which conjures a penetrating&lt;br /&gt;
beam of fire and physical damage. This choice is permanent and cannot be&lt;br /&gt;
undone.&lt;br /&gt;
&lt;br /&gt;
*Hexer: Paralyse&lt;br /&gt;
&lt;br /&gt;
Remembers your ancestor as casting [[Paralyse]], which targets single enemies and,&lt;br /&gt;
if they fail to resist, leaves them completely helpless for the next several&lt;br /&gt;
turns. This choice is permanent and cannot be undone.&lt;br /&gt;
&lt;br /&gt;
*Hexer: Englaciation&lt;br /&gt;
&lt;br /&gt;
Remembers your ancestor as casting [[Metabolic Englaciation]], which slows all&lt;br /&gt;
non-cold-resistant nearby foes for several turns. This choice is permanent and&lt;br /&gt;
cannot be undone.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The ancestor can be chosen to complement your background, e.g. wizards can choose knights to provide defense while they are casting spells from afar, but at the moment there is noticeable power different that makes this way of choosing less appealing.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Hepliaklqana was added in [[0.19]].&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;/div&gt;</summary>
		<author><name>Salame393</name></author>	</entry>

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