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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sauken</id>
		<title>CrawlWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sauken"/>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/Special:Contributions/Sauken"/>
		<updated>2026-05-07T22:22:22Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Amulet_of_reflection&amp;diff=56687</id>
		<title>Amulet of reflection</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Amulet_of_reflection&amp;diff=56687"/>
				<updated>2022-01-14T03:05:04Z</updated>
		
		<summary type="html">&lt;p&gt;Sauken: Old sentence implied amulet of reflections were guaranteed to generate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version026}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Amulet of reflection&lt;br /&gt;
 |cost= ?&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|An amulet which exerts a force that blocks some incoming attacks, and can even reflect any blocked ranged attacks back towards the attacker.}}&lt;br /&gt;
&lt;br /&gt;
Wearing an [[amulet of reflection]] provides 5 [[SH]] and the [[reflection]] ego. When projectiles (either ranged weapons or certain types of spells like [[Stone Arrow]]) are blocked, they are reflected back at the attacker.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Players with high [[SH]] from [[shield]]s and some uncommon [[mutation]]s benefit the most, but these amulets are surprisingly helpful for anyone. They can make packs of [[centaur]]s and [[yaktaur]]s much less threatening, and can potentially cause significant reciprocal harm by reflecting missiles back at their sources.&lt;br /&gt;
&lt;br /&gt;
The [[unrandart]] [[Brooch of Shielding]] provides even more [[SH]] than an amulet of reflection, but has the [[spirit shield]] ego instead and is much harder to find.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.26]], in order to function, the amulet had to attune itself to the wearer at full health.&lt;br /&gt;
*Prior to [[0.25]], amulets of reflection provided 2 to 6 SH and did not require attunement at full HP.&lt;br /&gt;
*The amulet of reflection was added in [[0.18]].&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Sauken</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Amulet_of_magic_regeneration&amp;diff=56686</id>
		<title>Amulet of magic regeneration</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Amulet_of_magic_regeneration&amp;diff=56686"/>
				<updated>2022-01-14T03:03:15Z</updated>
		
		<summary type="html">&lt;p&gt;Sauken: Make paragraph more idiomatic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version026}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype=Jewellery&lt;br /&gt;
 |name=Amulet of magic regeneration&lt;br /&gt;
 |cost= ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|An amulet that substantially increases the wearer's normal rate of magic regeneration. In order to function, it must first attune itself to the wearer's body with full reserves of magic.}}&lt;br /&gt;
&lt;br /&gt;
An '''amulet of magic regeneration''' increases its wearer's [[MP]] regeneration rate by a flat 0.2 MP/turn, hastening the MP recovery rate of your character. This benefit becomes less pronounced as your base MP regeneration rate rises (as a result of having more maximum [[MP]]), but its effect is always substantial. The amulet will not work immediately if the user puts it on when their MP isn't full. However, after their MP recovers fully, the amulet will attune itself and will begin to regenerate MP.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
An amulet of magic regeneration is quite welcome for spellcasters, especially ones who don't have access to some type of [[Sif Muna|channeling]] or [[Vehumet]]'s MP recovery. Characters with [[spirit shield]] by some means other than an [[amulet of guardian spirit]] may also find it useful.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*The amulet of magic regeneration was added in [[0.18]]. This amulet was useless for followers of [[Pakellas]], who don't regenerate MP.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Sauken</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56682</id>
		<title>Jewellery</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56682"/>
				<updated>2022-01-13T18:10:58Z</updated>
		
		<summary type="html">&lt;p&gt;Sauken: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|027}}&lt;br /&gt;
'''Jewellery''' is a category of equipment that consists of [[ring]]s and [[amulet]]s. They are always magical, and beneficial in some way.&lt;br /&gt;
&lt;br /&gt;
Most [[species]] can equip one amulet and two rings, although [[octopode]]s are able to wear eight rings at a time. Wearers of the [[unrandart]] [[macabre finger necklace]] can wear an extra ring. Worshippers of [[Ru]] who have sacrificed a hand have one less ring slot than normal. Some [[bad form]]s restrict your jewellery options. Rings and amulets are equipped with the '''P''' key and removed with the '''R''' key. You cannot change your jewellery while [[berserk]].&lt;br /&gt;
&lt;br /&gt;
Rings can increase stats, such as the [[Ring of strength]], [[Ring of intelligence]], and [[Ring of dexterity]], as well as defenses such as the [[Ring of evasion]] and [[Ring of protection]], or even your damage such as the [[Ring of slaying]]. You can also find rings that increase your ability to cast spells ([[Ring of wizardry]]) or elemental defenses ([[Ring of protection from fire]]) as well as your mental defenses ([[Ring of willpower]]).&lt;br /&gt;
&lt;br /&gt;
Amulets are typically more defensively oriented and can increase your regenerative abilities ([[Amulet of regeneration]]), or increase your ability to block projectiles and even reflect them ([[Amulet of reflection]]). The [[Amulet of the acrobat]] makes you more evasive when moving and the [[Amulet of guardian spirit]] uses your MP to decrease damage taken.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
One important quality of jewellery is that rings can be changed very quickly. It only requires 1 turn to remove a ring and equip another (specifically, 0.5 turns for each individual action). However, take note that amulets take as long to remove and equip as armor. They both require 10 turns to swap (or 5 turns each for removal and equip), making amulets far less versatile than rings.&lt;br /&gt;
&lt;br /&gt;
It is wise to keep extra rings in your inventory for situational encounters, such as a [[ring of resist corrosion]] for a monster with [[acid]]ic attacks, or a ring that offers an elemental resistance versus a specific monster.&lt;br /&gt;
&lt;br /&gt;
Some amulets also have properties that should make you think twice before swapping:&lt;br /&gt;
&lt;br /&gt;
* An [[amulet of faith]] decreases your [[piety]] by one third when removed.&lt;br /&gt;
* An [[amulet of regeneration]] only activates once your HP is full, meaning that you can't swap it on between or during fights to gain its benefit.&lt;br /&gt;
** Similarly, an [[amulet of magic regeneration]] only activates when your MP is full.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]] you could find amulets of inaccuracy, rings of teleportation, and rings of attention which were always cursed.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.27]] ring enchantments could be negative or positive, so you could find a -4 ring of slaying or a -6 ring of strength.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.26]] Amulets could be removed as quickly as rings.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.25]] ring enchantments were random values between 1 and 6 (positive and negative).&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Sauken</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56681</id>
		<title>Jewellery</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56681"/>
				<updated>2022-01-13T18:03:46Z</updated>
		
		<summary type="html">&lt;p&gt;Sauken: consistency (mana to MP)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|027}}&lt;br /&gt;
'''Jewellery''' is a category of equipment that consists of [[ring]]s and [[amulet]]s. They are always magical, and beneficial in some way.&lt;br /&gt;
&lt;br /&gt;
Most [[species]] can equip one amulet and two rings, although [[octopode]]s are able to wear eight rings at a time. Wearers of the [[unrandart]] [[macabre finger necklace]] can wear an extra ring. Worshippers of [[Ru]] who have sacrificed a hand have one less ring slot than normal. Some [[bad form]]s restrict your jewellery options. Rings and amulets are equipped with the '''P''' key and removed with the '''R''' key. You cannot change your jewellery while [[berserk]].&lt;br /&gt;
&lt;br /&gt;
Rings can increase stats, such as the [[Ring of strength]], [[Ring of intelligence]], and [[Ring of dexterity]], as well as defenses such as the [[Ring of evasion]] and [[Ring of protection]], or even your damage such as the [[Ring of slaying]]. You can also find rings that increase your ability to cast spells ([[Ring of wizardry]]) or elemental defenses ([[Ring of protection from fire]]) as well as your mental defenses ([[Ring of willpower]]).&lt;br /&gt;
&lt;br /&gt;
Amulets are typically more defensively oriented and can increase your regenerative abilities ([[Amulet of regeneration]]), or increase your ability to block projectiles and even reflect them ([[Amulet of reflection]]). The [[Amulet of the acrobat]] makes you more evasive when moving and the [[Amulet of guardian spirit]] uses your MP to decrease damage taken.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
One important quality of jewellery is that rings can be changed very quickly. It only requires 1 turn to remove a ring and equip another (specifically, 0.5 turns for each individual action). However, take note that amulets take as long to remove and equip as armor. They both require 10 turns to swap (or 5 turns each for removal and equip), making amulets far less versatile than rings.&lt;br /&gt;
&lt;br /&gt;
It is wise to keep extra rings in your inventory for situational encounters, such as a [[ring of resist corrosion]] for a monster with [[acid]]ic attacks, or a ring that offers an elemental resistance versus a specific monster.&lt;br /&gt;
&lt;br /&gt;
Some amulets also have properties that should make you think twice before swapping:&lt;br /&gt;
&lt;br /&gt;
* An [[amulet of faith]] decreases your [[piety]] by one third when removed.&lt;br /&gt;
* An [[amulet of regeneration]] only activates once your HP is full, meaning that you can't swap it on between or during fights to gain its benefit.&lt;br /&gt;
** Similarly, an [[amulet of magic regeneration]] only activates when your MP is full.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]] You could find amulets of inaccuracy, rings of teleportation, and rings of attention which were always cursed.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.27]] ring enchantments could be negative or positive, so you could find a -4 ring of slaying or a -6 ring of strength.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.26]] Amulets could be removed as quickly as rings.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.25]] ring enchantments were random values between 1 and 6 (positive and negative).&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Sauken</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56680</id>
		<title>Jewellery</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56680"/>
				<updated>2022-01-13T18:02:58Z</updated>
		
		<summary type="html">&lt;p&gt;Sauken: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|027}}&lt;br /&gt;
'''Jewellery''' is a category of equipment that consists of [[ring]]s and [[amulet]]s. They are always magical, and beneficial in some way.&lt;br /&gt;
&lt;br /&gt;
Most [[species]] can equip one amulet and two rings, although [[octopode]]s are able to wear eight rings at a time. Wearers of the [[unrandart]] [[macabre finger necklace]] can wear an extra ring. Worshippers of [[Ru]] who have sacrificed a hand have one less ring slot than normal. Some [[bad form]]s restrict your jewellery options. Rings and amulets are equipped with the '''P''' key and removed with the '''R''' key. You cannot change your jewellery while [[berserk]].&lt;br /&gt;
&lt;br /&gt;
Rings can increase stats, such as the [[Ring of strength]], [[Ring of intelligence]], and [[Ring of dexterity]], as well as defenses such as the [[Ring of evasion]] and [[Ring of protection]], or even your damage such as the [[Ring of slaying]]. You can also find rings that increase your ability to cast spells ([[Ring of wizardry]]) or elemental defenses ([[Ring of protection from fire]]) as well as your mental defenses ([[Ring of willpower]]).&lt;br /&gt;
&lt;br /&gt;
Amulets are typically more defensively oriented and can increase your regenerative abilities ([[Amulet of regeneration]]), or increase your ability to block projectiles and even reflect them ([[Amulet of reflection]]). The [[Amulet of the acrobat]] makes you more evasive when moving and the [[Amulet of guardian spirit]] uses your mana to decrease damage taken.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
One important quality of jewellery is that rings can be changed very quickly. It only requires 1 turn to remove a ring and equip another (specifically, 0.5 turns for each individual action). However, take note that amulets take as long to remove and equip as armor. They both require 10 turns to swap (or 5 turns each for removal and equip), making amulets far less versatile than rings.&lt;br /&gt;
&lt;br /&gt;
It is wise to keep extra rings in your inventory for situational encounters, such as a [[ring of resist corrosion]] for a monster with [[acid]]ic attacks, or a ring that offers an elemental resistance versus a specific monster.&lt;br /&gt;
&lt;br /&gt;
Some amulets also have properties that should make you think twice before swapping:&lt;br /&gt;
&lt;br /&gt;
* An [[amulet of faith]] decreases your [[piety]] by one third when removed.&lt;br /&gt;
* An [[amulet of regeneration]] only activates once your HP is full, meaning that you can't swap it on between or during fights to gain its benefit.&lt;br /&gt;
** Similarly, an [[amulet of magic regeneration]] only activates when your MP is full.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]] You could find amulets of inaccuracy, rings of teleportation, and rings of attention which were always cursed.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.27]] ring enchantments could be negative or positive, so you could find a -4 ring of slaying or a -6 ring of strength.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.26]] Amulets could be removed as quickly as rings.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.25]] ring enchantments were random values between 1 and 6 (positive and negative).&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Sauken</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56679</id>
		<title>Jewellery</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56679"/>
				<updated>2022-01-13T18:02:27Z</updated>
		
		<summary type="html">&lt;p&gt;Sauken: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|027}}&lt;br /&gt;
'''Jewellery''' is a category of equipment that consists of [[ring]]s and [[amulet]]s. They are always magical, and beneficial in some way.&lt;br /&gt;
&lt;br /&gt;
Most [[species]] can equip one amulet and two rings, although [[octopode]]s are able to wear eight rings at a time. Wearers of the [[unrandart]] [[macabre finger necklace]] can wear an extra ring. Worshippers of [[Ru]] who have sacrificed a hand have one less ring slot than normal. Some [[bad form]]s restrict your jewellery options. Rings and amulets are equipped with the '''P''' key and removed with the '''R''' key. You cannot change your jewellery while [[berserk]].&lt;br /&gt;
&lt;br /&gt;
Rings can increase stats, such as the [[Ring of strength]], [[Ring of intelligence]], and [[Ring of dexterity]], as well as defenses such as the [[Ring of evasion]] and [[Ring of protection]], or even your damage such as the [[Ring of slaying]]. You can also find rings that increase your ability to cast spells ([[Ring of wizardry]]) or elemental defenses ([[Ring of protection from fire]]) as well as your mental defenses ([[Ring of willpower]]).&lt;br /&gt;
&lt;br /&gt;
Amulets are typically more defensively oriented and can increase your regenerative abilities ([[Amulet of regeneration]]), or increase your ability to block projectiles and even reflecting them ([[Amulet of reflection]]). The [[Amulet of the acrobat]] makes you more evasive when moving and the [[Amulet of guardian spirit]] uses your mana to decrease damage taken.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
One important quality of jewellery is that rings can be changed very quickly. It only requires 1 turn to remove a ring and equip another (specifically, 0.5 turns for each individual action). However, take note that amulets take as long to remove and equip as armor. They both require 10 turns to swap (or 5 turns each for removal and equip), making amulets far less versatile than rings.&lt;br /&gt;
&lt;br /&gt;
It is wise to keep extra rings in your inventory for situational encounters, such as a [[ring of resist corrosion]] for a monster with [[acid]]ic attacks, or a ring that offers an elemental resistance versus a specific monster.&lt;br /&gt;
&lt;br /&gt;
Some amulets also have properties that should make you think twice before swapping:&lt;br /&gt;
&lt;br /&gt;
* An [[amulet of faith]] decreases your [[piety]] by one third when removed.&lt;br /&gt;
* An [[amulet of regeneration]] only activates once your HP is full, meaning that you can't swap it on between or during fights to gain its benefit.&lt;br /&gt;
** Similarly, an [[amulet of magic regeneration]] only activates when your MP is full.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]] You could find amulets of inaccuracy, rings of teleportation, and rings of attention which were always cursed.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.27]] ring enchantments could be negative or positive, so you could find a -4 ring of slaying or a -6 ring of strength.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.26]] Amulets could be removed as quickly as rings.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.25]] ring enchantments were random values between 1 and 6 (positive and negative).&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Sauken</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56678</id>
		<title>Jewellery</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56678"/>
				<updated>2022-01-13T18:02:08Z</updated>
		
		<summary type="html">&lt;p&gt;Sauken: Add some detals about amulets.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|027}}&lt;br /&gt;
'''Jewellery''' is a category of equipment that consists of [[ring]]s and [[amulet]]s. They are always magical, and beneficial in some way.&lt;br /&gt;
&lt;br /&gt;
Most [[species]] can equip one amulet and two rings, although [[octopode]]s are able to wear eight rings at a time. Wearers of the [[unrandart]] [[macabre finger necklace]] can wear an extra ring. Worshippers of [[Ru]] who have sacrificed a hand have one less ring slot than normal. Some [[bad form]]s restrict your jewellery options. Rings and amulets are equipped with the '''P''' key and removed with the '''R''' key. You cannot change your jewellery while [[berserk]].&lt;br /&gt;
&lt;br /&gt;
Rings can increase stats, such as the [[Ring of strength]], [[Ring of intelligence]], and [[Ring of dexterity]], as well as defenses such as the [[Ring of evasion]] and [[Ring of protection]], or even your damage such as the [[Ring of slaying]]. You can also find rings that increase your ability to cast spells ([[Ring of wizardry]]) or elemental defenses ([[Ring of protection from fire]]) as well as your mental defenses ([[Ring of willpower]]).&lt;br /&gt;
&lt;br /&gt;
Amulets are typically more defensively oriented and can increase your regenerative abilities ([[Amulet of Regeneration]]), or increase your ability to block projectiles and even reflecting them ([[Amulet of reflection]]). The [[Amulet of the acrobat]] makes you more evasive when moving and the [[Amulet of guardian spirit]] uses your mana to decrease damage taken.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
One important quality of jewellery is that rings can be changed very quickly. It only requires 1 turn to remove a ring and equip another (specifically, 0.5 turns for each individual action). However, take note that amulets take as long to remove and equip as armor. They both require 10 turns to swap (or 5 turns each for removal and equip), making amulets far less versatile than rings.&lt;br /&gt;
&lt;br /&gt;
It is wise to keep extra rings in your inventory for situational encounters, such as a [[ring of resist corrosion]] for a monster with [[acid]]ic attacks, or a ring that offers an elemental resistance versus a specific monster.&lt;br /&gt;
&lt;br /&gt;
Some amulets also have properties that should make you think twice before swapping:&lt;br /&gt;
&lt;br /&gt;
* An [[amulet of faith]] decreases your [[piety]] by one third when removed.&lt;br /&gt;
* An [[amulet of regeneration]] only activates once your HP is full, meaning that you can't swap it on between or during fights to gain its benefit.&lt;br /&gt;
** Similarly, an [[amulet of magic regeneration]] only activates when your MP is full.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]] You could find amulets of inaccuracy, rings of teleportation, and rings of attention which were always cursed.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.27]] ring enchantments could be negative or positive, so you could find a -4 ring of slaying or a -6 ring of strength.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.26]] Amulets could be removed as quickly as rings.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.25]] ring enchantments were random values between 1 and 6 (positive and negative).&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Sauken</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56677</id>
		<title>Jewellery</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56677"/>
				<updated>2022-01-13T17:57:51Z</updated>
		
		<summary type="html">&lt;p&gt;Sauken: Mention some more rings.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|027}}&lt;br /&gt;
'''Jewellery''' is a category of equipment that consists of [[ring]]s and [[amulet]]s. They are always magical, and beneficial in some way.&lt;br /&gt;
&lt;br /&gt;
Most [[species]] can equip one amulet and two rings, although [[octopode]]s are able to wear eight rings at a time. Wearers of the [[unrandart]] [[macabre finger necklace]] can wear an extra ring. Worshippers of [[Ru]] who have sacrificed a hand have one less ring slot than normal. Some [[bad form]]s restrict your jewellery options. Rings and amulets are equipped with the '''P''' key and removed with the '''R''' key. You cannot change your jewellery while [[berserk]].&lt;br /&gt;
&lt;br /&gt;
Rings can increase stats, such as the [[Ring of strength]], [[Ring of intelligence]], and [[Ring of dexterity]], as well as defenses such as the [[Ring of evasion]] and [[Ring of protection]], or even your damage such as the [[Ring of slaying]]. You can also find rings that increase your ability to cast spells ([[Ring of wizardry]]) or elemental defenses ([[Ring of protection from fire]]) as well as your mental defenses ([[Ring of willpower]]).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
One important quality of jewellery is that rings can be changed very quickly. It only requires 1 turn to remove a ring and equip another (specifically, 0.5 turns for each individual action). However, take note that amulets take as long to remove and equip as armor. They both require 10 turns to swap (or 5 turns each for removal and equip), making amulets far less versatile than rings.&lt;br /&gt;
&lt;br /&gt;
It is wise to keep extra rings in your inventory for situational encounters, such as a [[ring of resist corrosion]] for a monster with [[acid]]ic attacks, or a ring that offers an elemental resistance versus a specific monster.&lt;br /&gt;
&lt;br /&gt;
Some amulets also have properties that should make you think twice before swapping:&lt;br /&gt;
&lt;br /&gt;
* An [[amulet of faith]] decreases your [[piety]] by one third when removed.&lt;br /&gt;
* An [[amulet of regeneration]] only activates once your HP is full, meaning that you can't swap it on between or during fights to gain its benefit.&lt;br /&gt;
** Similarly, an [[amulet of magic regeneration]] only activates when your MP is full.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]] You could find amulets of inaccuracy, rings of teleportation, and rings of attention which were always cursed.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.27]] ring enchantments could be negative or positive, so you could find a -4 ring of slaying or a -6 ring of strength.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.26]] Amulets could be removed as quickly as rings.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.25]] ring enchantments were random values between 1 and 6 (positive and negative).&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Sauken</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_slaying&amp;diff=56676</id>
		<title>Ring of slaying</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_slaying&amp;diff=56676"/>
				<updated>2022-01-13T17:55:39Z</updated>
		
		<summary type="html">&lt;p&gt;Sauken: Update version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version027}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Jewellery&lt;br /&gt;
 |name = Ring of slaying&lt;br /&gt;
 |cost = ?&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A ring that increases or decreases the wearer's effectiveness with ranged weapons and melee attacks, depending on its degree of enchantment.}}&lt;br /&gt;
&lt;br /&gt;
A '''+4 ring of slaying''' affects the [[accuracy]] and [[damage]] of your melee (including unarmed), ranged, and auxiliary attacks.&lt;br /&gt;
&lt;br /&gt;
A functionally identical effect occasionally appears on [[artefact]] jewellery and armour, denoted as &amp;quot;Slay ±X&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Very high; more damage and accuracy means killing enemies faster, which means less exposure to their attacks. Characters with fast weapons and/or auxiliary attacks benefit the most from slaying, as the bonus is applied with each attack; users of [[unarmed combat]] and [[throwing]] weapons will also appreciate a ring of slaying, as neither method is subject to weapon enchantments.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], you could find rings of slaying with a -4 enchantment.&lt;br /&gt;
*Prior to [[0.25]], enchantments were random values between 1 and 6 (positive and negative).&lt;br /&gt;
*Before the weapon enchantment merge in [[0.15]], rings of slaying had two distinct bonuses--one for accuracy, and one for damage.&lt;br /&gt;
*Prior to [[0.10]], slaying was more powerful, as it was included before the weapon skill multiplier. &lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Sauken</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Ring_of_slaying&amp;diff=56675</id>
		<title>Ring of slaying</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Ring_of_slaying&amp;diff=56675"/>
				<updated>2022-01-13T17:54:52Z</updated>
		
		<summary type="html">&lt;p&gt;Sauken: no more negative enchantments as of commit : https://github.com/crawl/crawl/commit/c22e62d8df16b4510bc986c2b6532a3ad508cf21&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version025}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Jewellery&lt;br /&gt;
 |name = Ring of slaying&lt;br /&gt;
 |cost = ?&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A ring that increases or decreases the wearer's effectiveness with ranged weapons and melee attacks, depending on its degree of enchantment.}}&lt;br /&gt;
&lt;br /&gt;
A '''+4''' affects the [[accuracy]] and [[damage]] of your melee (including unarmed), ranged, and auxiliary attacks.&lt;br /&gt;
&lt;br /&gt;
A functionally identical effect occasionally appears on [[artefact]] jewellery and armour, denoted as &amp;quot;Slay ±X&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
Very high; more damage and accuracy means killing enemies faster, which means less exposure to their attacks. Characters with fast weapons and/or auxiliary attacks benefit the most from slaying, as the bonus is applied with each attack; users of [[unarmed combat]] and [[throwing]] weapons will also appreciate a ring of slaying, as neither method is subject to weapon enchantments.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], you could find rings of slaying with a -4 enchantment.&lt;br /&gt;
*Prior to [[0.25]], enchantments were random values between 1 and 6 (positive and negative).&lt;br /&gt;
*Before the weapon enchantment merge in [[0.15]], rings of slaying had two distinct bonuses--one for accuracy, and one for damage.&lt;br /&gt;
*Prior to [[0.10]], slaying was more powerful, as it was included before the weapon skill multiplier. &lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;/div&gt;</summary>
		<author><name>Sauken</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56674</id>
		<title>Jewellery</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56674"/>
				<updated>2022-01-13T17:52:32Z</updated>
		
		<summary type="html">&lt;p&gt;Sauken: Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|027}}&lt;br /&gt;
'''Jewellery''' is a category of equipment that consists of [[ring]]s and [[amulet]]s. They are always magical, and beneficial in some way.&lt;br /&gt;
&lt;br /&gt;
Most [[species]] can equip one amulet and two rings, although [[octopode]]s are able to wear eight rings at a time. Wearers of the [[unrandart]] [[macabre finger necklace]] can wear an extra ring. Worshippers of [[Ru]] who have sacrificed a hand have one less ring slot than normal. Some [[bad form]]s restrict your jewellery options. Rings and amulets are equipped with the '''P''' key and removed with the '''R''' key. You cannot change your jewellery while [[berserk]].&lt;br /&gt;
&lt;br /&gt;
Rings can increase stats, such as the [[Ring of strength]], [[Ring of intelligence]], and [[Ring of dexterity]], as well as defenses such as the [[Ring of evasion]] and [[Ring of protection]], or even your damage such as the [[Ring of slaying]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
One important quality of jewellery is that rings can be changed very quickly. It only requires 1 turn to remove a ring and equip another (specifically, 0.5 turns for each individual action). However, take note that amulets take as long to remove and equip as armor. They both require 10 turns to swap (or 5 turns each for removal and equip), making amulets far less versatile than rings.&lt;br /&gt;
&lt;br /&gt;
It is wise to keep extra rings in your inventory for situational encounters, such as a [[ring of resist corrosion]] for a monster with [[acid]]ic attacks, or a ring that offers an elemental resistance versus a specific monster.&lt;br /&gt;
&lt;br /&gt;
Some amulets also have properties that should make you think twice before swapping:&lt;br /&gt;
&lt;br /&gt;
* An [[amulet of faith]] decreases your [[piety]] by one third when removed.&lt;br /&gt;
* An [[amulet of regeneration]] only activates once your HP is full, meaning that you can't swap it on between or during fights to gain its benefit.&lt;br /&gt;
** Similarly, an [[amulet of magic regeneration]] only activates when your MP is full.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]] You could find amulets of inaccuracy, rings of teleportation, and rings of attention which were always cursed.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.27]] ring enchantments could be negative or positive, so you could find a -4 ring of slaying or a -6 ring of strength.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.26]] Amulets could be removed as quickly as rings.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.25]] ring enchantments were random values between 1 and 6 (positive and negative).&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Sauken</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56673</id>
		<title>Jewellery</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56673"/>
				<updated>2022-01-13T17:51:53Z</updated>
		
		<summary type="html">&lt;p&gt;Sauken: Make sentence more idiomatic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|027}}&lt;br /&gt;
'''Jewellery''' is a category of equipment that consists of [[ring]]s and [[amulet]]s. They are always magical, and beneficial in some way.&lt;br /&gt;
&lt;br /&gt;
Most [[species]] can equip one amulet and two rings, although [[octopode]]s are able to wear eight rings at a time. Wearers of the [[unrandart]] [[macabre finger necklace]] can wear an extra ring. Worshippers of [[Ru]] who have sacrificed a hand have one less ring slot than normal. Some [[bad form]]s restrict your jewellery options. Rings and amulets are equipped with the '''P''' key and removed with the '''R''' key. You cannot change your jewellery while [[berserk]].&lt;br /&gt;
&lt;br /&gt;
Rings can increase stats, such as the [[Ring of strength]], [[Ring of intelligence]], and [[Ring of dexterity]], as well as defenses such as the [[Ring of evasion]] and [[Ring of protection]], or even your damage such as the[[Ring of slaying]]. Stat rings increase their respective stat by six, while protection and evasion increase AC and EV by four. Rings of slaying increase accuracy and damage by four as well.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
One important quality of jewellery is that rings can be changed very quickly. It only requires 1 turn to remove a ring and equip another (specifically, 0.5 turns for each individual action). However, take note that amulets take as long to remove and equip as armor. They both require 10 turns to swap (or 5 turns each for removal and equip), making amulets far less versatile than rings.&lt;br /&gt;
&lt;br /&gt;
It is wise to keep extra rings in your inventory for situational encounters, such as a [[ring of resist corrosion]] for a monster with [[acid]]ic attacks, or a ring that offers an elemental resistance versus a specific monster.&lt;br /&gt;
&lt;br /&gt;
Some amulets also have properties that should make you think twice before swapping:&lt;br /&gt;
&lt;br /&gt;
* An [[amulet of faith]] decreases your [[piety]] by one third when removed.&lt;br /&gt;
* An [[amulet of regeneration]] only activates once your HP is full, meaning that you can't swap it on between or during fights to gain its benefit.&lt;br /&gt;
** Similarly, an [[amulet of magic regeneration]] only activates when your MP is full.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]] You could find amulets of inaccuracy, rings of teleportation, and rings of attention which were always cursed.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.27]] ring enchantments could be negative or positive, so you could find a -4 ring of slaying or a -6 ring of strength.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.26]] Amulets could be removed as quickly as rings.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.25]] ring enchantments were random values between 1 and 6 (positive and negative).&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Sauken</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56672</id>
		<title>Jewellery</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56672"/>
				<updated>2022-01-13T17:50:05Z</updated>
		
		<summary type="html">&lt;p&gt;Sauken: Clarify stat ranges for rings.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|027}}&lt;br /&gt;
'''Jewellery''' is a category of equipment that consists of [[ring]]s and [[amulet]]s. They are always magical, and beneficial in some way.&lt;br /&gt;
&lt;br /&gt;
Most [[species]] can equip one amulet and two rings, although [[octopode]]s are able to wear eight rings at a time. Wearers of the [[unrandart]] [[macabre finger necklace]] can wear an extra ring. Worshippers of [[Ru]] who have sacrificed a hand have one less ring slot than normal. Some [[bad form]]s restrict your jewellery options. Rings and amulets are equipped with the '''P''' key and removed with the '''R''' key. You cannot change your jewellery while [[berserk]].&lt;br /&gt;
&lt;br /&gt;
Rings the increase stats are always good, such as the [[Ring of strength]], [[Ring of intelligence]], [[Ring of dexterity]], [[Ring of evasion]], [[Ring of slaying]], and [[Ring of Protection]]. Stat rings increase their respective stat by six, while protection and evasion increase AC and EV by four. Rings of slaying increase accuracy and damage by four as well.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
One important quality of jewellery is that rings can be changed very quickly. It only requires 1 turn to remove a ring and equip another (specifically, 0.5 turns for each individual action). However, take note that amulets take as long to remove and equip as armor. They both require 10 turns to swap (or 5 turns each for removal and equip), making amulets far less versatile than rings.&lt;br /&gt;
&lt;br /&gt;
It is wise to keep extra rings in your inventory for situational encounters, such as a [[ring of resist corrosion]] for a monster with [[acid]]ic attacks, or a ring that offers an elemental resistance versus a specific monster.&lt;br /&gt;
&lt;br /&gt;
Some amulets also have properties that should make you think twice before swapping:&lt;br /&gt;
&lt;br /&gt;
* An [[amulet of faith]] decreases your [[piety]] by one third when removed.&lt;br /&gt;
* An [[amulet of regeneration]] only activates once your HP is full, meaning that you can't swap it on between or during fights to gain its benefit.&lt;br /&gt;
** Similarly, an [[amulet of magic regeneration]] only activates when your MP is full.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]] You could find amulets of inaccuracy, rings of teleportation, and rings of attention which were always cursed.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.27]] ring enchantments could be negative or positive, so you could find a -4 ring of slaying or a -6 ring of strength.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.26]] Amulets could be removed as quickly as rings.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.25]] ring enchantments were random values between 1 and 6 (positive and negative).&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Sauken</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56671</id>
		<title>Jewellery</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56671"/>
				<updated>2022-01-13T17:31:52Z</updated>
		
		<summary type="html">&lt;p&gt;Sauken: Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|027}}&lt;br /&gt;
'''Jewellery''' is a category of equipment that consists of [[ring]]s and [[amulet]]s. They are always magical, and beneficial in some way.&lt;br /&gt;
&lt;br /&gt;
Most [[species]] can equip one amulet and two rings, although [[octopode]]s are able to wear eight rings at a time. Wearers of the [[unrandart]] [[macabre finger necklace]] can wear an extra ring. Worshippers of [[Ru]] who have sacrificed a hand have one less ring slot than normal. Some [[bad form]]s restrict your jewellery options. Rings and amulets are equipped with the '''P''' key and removed with the '''R''' key. You cannot change your jewellery while [[berserk]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
One important quality of jewellery is that rings can be changed very quickly. It only requires 1 turn to remove a ring and equip another (specifically, 0.5 turns for each individual action). However, take note that amulets take as long to remove and equip as armor. They both require 10 turns to swap (or 5 turns each for removal and equip), making amulets far less versatile than rings.&lt;br /&gt;
&lt;br /&gt;
It is wise to keep extra rings in your inventory for situational encounters, such as a [[ring of resist corrosion]] for a monster with [[acid]]ic attacks, or a ring that offers an elemental resistance versus a specific monster.&lt;br /&gt;
&lt;br /&gt;
Some amulets also have properties that should make you think twice before swapping:&lt;br /&gt;
&lt;br /&gt;
* An [[amulet of faith]] decreases your [[piety]] by one third when removed.&lt;br /&gt;
* An [[amulet of regeneration]] only activates once your HP is full, meaning that you can't swap it on between or during fights to gain its benefit.&lt;br /&gt;
** Similarly, an [[amulet of magic regeneration]] only activates when your MP is full.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]] You could find amulets of inaccuracy, rings of teleportation, and rings of attention which were always cursed.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.26]] Amulets could be removed as quickly as rings.&lt;br /&gt;
&lt;br /&gt;
*Prior to [[0.25]] Rings could be decrease stats as well, and were cursed if this was the case.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Sauken</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56670</id>
		<title>Jewellery</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56670"/>
				<updated>2022-01-13T17:30:57Z</updated>
		
		<summary type="html">&lt;p&gt;Sauken: Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|027}}&lt;br /&gt;
'''Jewellery''' is a category of equipment that consists of [[ring]]s and [[amulet]]s. They are always magical, and beneficial in some way.&lt;br /&gt;
&lt;br /&gt;
Most [[species]] can equip one amulet and two rings, although [[octopode]]s are able to wear eight rings at a time. Wearers of the [[unrandart]] [[macabre finger necklace]] can wear an extra ring. Worshippers of [[Ru]] who have sacrificed a hand have one less ring slot than normal. Some [[bad form]]s restrict your jewellery options. Rings and amulets are equipped with the '''P''' key and removed with the '''R''' key. You cannot change your jewellery while [[berserk]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
One important quality of jewellery is that rings can be changed very quickly. It only requires 1 turn to remove a ring and equip another (specifically, 0.5 turns for each individual action). However, take note that amulets take as long to remove and equip as armor. They both require 10 turns to swap (or 5 turns each for removal and equip), making amulets far less versatile than rings.&lt;br /&gt;
&lt;br /&gt;
It is wise to keep extra rings in your inventory for situational encounters, such as a [[ring of resist corrosion]] for a monster with [[acid]]ic attacks, or a ring that offers an elemental resistance versus a specific monster.&lt;br /&gt;
&lt;br /&gt;
Some amulets also have properties that should make you think twice before swapping:&lt;br /&gt;
&lt;br /&gt;
* An [[amulet of faith]] decreases your [[piety]] by one third when removed.&lt;br /&gt;
* An [[amulet of regeneration]] only activates once your HP is full, meaning that you can't swap it on between or during fights to gain its benefit.&lt;br /&gt;
** Similarly, an [[amulet of magic regeneration]] only activates when your MP is full.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.27]] You could find amulets of inaccuracy, rings of teleportation, and rings of attention which were always cursed.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.26]] Amulets could be removed as quickly as rings.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.25]] Rings could be decrease stats as well, and were cursed if this was the case.&lt;/div&gt;</summary>
		<author><name>Sauken</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56669</id>
		<title>Jewellery</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56669"/>
				<updated>2022-01-13T17:30:24Z</updated>
		
		<summary type="html">&lt;p&gt;Sauken: Removed pronoun for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|027}}&lt;br /&gt;
'''Jewellery''' is a category of equipment that consists of [[ring]]s and [[amulet]]s. They are always magical, and beneficial in some way.&lt;br /&gt;
&lt;br /&gt;
Most [[species]] can equip one amulet and two rings, although [[octopode]]s are able to wear eight rings at a time. Wearers of the [[unrandart]] [[macabre finger necklace]] can wear an extra ring. Worshippers of [[Ru]] who have sacrificed a hand have one less ring slot than normal. Some [[bad form]]s restrict your jewellery options. Rings and amulets are equipped with the '''P''' key and removed with the '''R''' key. You cannot change your jewellery while [[berserk]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
One important quality of jewellery is that rings can be changed very quickly. It only requires 1 turn to remove a ring and equip another (specifically, 0.5 turns for each individual action). However, take note that amulets take as long to remove and equip as armor. They both require 10 turns to swap (or 5 turns each for removal and equip), making amulets far less versatile than rings.&lt;br /&gt;
&lt;br /&gt;
It is wise to keep extra rings in your inventory for situational encounters, such as a [[ring of resist corrosion]] for a monster with [[acid]]ic attacks, or a ring that offers an elemental resistance versus a specific monster.&lt;br /&gt;
&lt;br /&gt;
Some amulets also have properties that should make you think twice before swapping:&lt;br /&gt;
&lt;br /&gt;
* An [[amulet of faith]] decreases your [[piety]] by one third when removed.&lt;br /&gt;
* An [[amulet of regeneration]] only activates once your HP is full, meaning that you can't swap it on between or during fights to gain its benefit.&lt;br /&gt;
** Similarly, an [[amulet of magic regeneration]] only activates when your MP is full.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.27]] You could find amulets of inaccuracy, rings of teleportation, and rings of attention which were always cursed.&lt;br /&gt;
Prior to [[0.26]] Amulets could be removed as quickly as rings.&lt;br /&gt;
Prior to [[0.25]] Rings could be decrease stats as well, and were cursed if this was the case.&lt;/div&gt;</summary>
		<author><name>Sauken</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56668</id>
		<title>Jewellery</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56668"/>
				<updated>2022-01-13T17:29:38Z</updated>
		
		<summary type="html">&lt;p&gt;Sauken: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|027}}&lt;br /&gt;
'''Jewellery''' is a category of equipment that consists of [[ring]]s and [[amulet]]s. They are always magical, and beneficial in some way.&lt;br /&gt;
&lt;br /&gt;
Most [[species]] can equip one amulet and two rings, although [[octopode]]s are able to wear eight rings at a time. Wearers of the [[unrandart]] [[macabre finger necklace]] can wear an extra ring. Worshippers of [[Ru]] who have sacrificed a hand have one less ring slot than normal. Some [[bad form]]s restrict your jewellery options. Rings and amulets are equipped with the '''P''' key and removed with the '''R''' key. You cannot change your jewellery while [[berserk]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
One important quality of jewellery is that rings can be changed very quickly. It only requires 1 turn to remove a ring and equip another (specifically, 0.5 turns for each individual action). However, take note that amulets take as long to remove and equip as armor. They both require 10 turns to swap (or 5 turns each for removal and equip), making them far less versatile.&lt;br /&gt;
&lt;br /&gt;
It is wise to keep extra rings in your inventory for situational encounters, such as a [[ring of resist corrosion]] for a monster with [[acid]]ic attacks, or a ring that offers an elemental resistance versus a specific monster.&lt;br /&gt;
&lt;br /&gt;
Some amulets also have properties that should make you think twice before swapping:&lt;br /&gt;
&lt;br /&gt;
* An [[amulet of faith]] decreases your [[piety]] by one third when removed.&lt;br /&gt;
* An [[amulet of regeneration]] only activates once your HP is full, meaning that you can't swap it on between or during fights to gain its benefit.&lt;br /&gt;
** Similarly, an [[amulet of magic regeneration]] only activates when your MP is full.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.27]] You could find amulets of inaccuracy, rings of teleportation, and rings of attention which were always cursed.&lt;br /&gt;
Prior to [[0.26]] Amulets could be removed as quickly as rings.&lt;br /&gt;
Prior to [[0.25]] Rings could be decrease stats as well, and were cursed if this was the case.&lt;/div&gt;</summary>
		<author><name>Sauken</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56667</id>
		<title>Jewellery</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56667"/>
				<updated>2022-01-13T17:28:46Z</updated>
		
		<summary type="html">&lt;p&gt;Sauken: Clarify swap times.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|027}}&lt;br /&gt;
'''Jewellery''' is a category of equipment that consists of [[ring]]s and [[amulet]]s. They are always magical, and beneficial in some way.&lt;br /&gt;
&lt;br /&gt;
Most [[species]] can equip one amulet and two rings, although [[octopode]]s are able to wear eight rings at a time. Wearers of the [[unrandart]] [[macabre finger necklace]] can wear an extra ring. Worshippers of [[Ru]] who have sacrificed a hand have one less ring slot than normal. Some [[bad form]]s restrict your jewellery options. Rings and amulets are equipped with the '''P''' key and removed with the '''R''' key. You cannot change your jewellery while [[berserk]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
One important quality of jewellery is that rings can be changed very quickly. It only requires 1 turn to remove a ring and equip another (specifically, 0.5 turns for each individual action). However, take note that amulets take as long to remove and equip as armor. They both require 10 turns to swap(or 5 turns each for removal and equip), making them far less versatile.&lt;br /&gt;
&lt;br /&gt;
It is wise to keep extra rings in your inventory for situational encounters, such as a [[ring of resist corrosion]] for a monster with [[acid]]ic attacks, or a ring that offers an elemental resistance versus a specific monster.&lt;br /&gt;
&lt;br /&gt;
Some amulets also have properties that should make you think twice before swapping:&lt;br /&gt;
&lt;br /&gt;
* An [[amulet of faith]] decreases your [[piety]] by one third when removed.&lt;br /&gt;
* An [[amulet of regeneration]] only activates once your HP is full, meaning that you can't swap it on between or during fights to gain its benefit.&lt;br /&gt;
** Similarly, an [[amulet of magic regeneration]] only activates when your MP is full.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.27]] You could find amulets of inaccuracy, rings of teleportation, and rings of attention which were always cursed.&lt;br /&gt;
Prior to [[0.26]] Amulets could be removed as quickly as rings.&lt;br /&gt;
Prior to [[0.25]] Rings could be decrease stats as well, and were cursed if this was the case.&lt;/div&gt;</summary>
		<author><name>Sauken</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56666</id>
		<title>Jewellery</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56666"/>
				<updated>2022-01-13T17:26:55Z</updated>
		
		<summary type="html">&lt;p&gt;Sauken: Remove references to old cursed jewellery that no longer exists. Update article to 0.27&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|027}}&lt;br /&gt;
'''Jewellery''' is a category of equipment that consists of [[ring]]s and [[amulet]]s. They are always magical, and beneficial in some way.&lt;br /&gt;
&lt;br /&gt;
Most [[species]] can equip one amulet and two rings, although [[octopode]]s are able to wear eight rings at a time. Wearers of the [[unrandart]] [[macabre finger necklace]] can wear an extra ring. Worshippers of [[Ru]] who have sacrificed a hand have one less ring slot than normal. Some [[bad form]]s restrict your jewellery options. Rings and amulets are equipped with the '''P''' key and removed with the '''R''' key. You cannot change your jewellery while [[berserk]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
One important quality of jewellery is that rings can be changed very quickly. It only requires 1 turn to remove a ring and equip another (specifically, 0.5 turns for each individual action). However, take note that amulets take as long to remove and equip as armor. They both require 10 turns (or 5 turns for each individual action), making them far less versatile.&lt;br /&gt;
&lt;br /&gt;
That being said, it is wise to keep extra pieces of jewellery in your inventory for situational encounters, such as a [[ring of resist corrosion]] for a monster with [[acid]]ic attacks, or a ring that offers an elemental resistance versus a specific monster.&lt;br /&gt;
&lt;br /&gt;
Some amulets also have properties that should make you think twice before swapping:&lt;br /&gt;
&lt;br /&gt;
* An [[amulet of faith]] decreases your [[piety]] by one third when removed.&lt;br /&gt;
* An [[amulet of regeneration]] only activates once your HP is full, meaning that you can't swap it on between or during fights to gain its benefit.&lt;br /&gt;
** Similarly, an [[amulet of magic regeneration]] only activates when your MP is full.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.27]] You could find amulets of inaccuracy, rings of teleportation, and rings of attention which were always cursed.&lt;br /&gt;
Prior to [[0.26]] Amulets could be removed as quickly as rings.&lt;br /&gt;
Prior to [[0.25]] Rings could be decrease stats as well, and were cursed if this was the case.&lt;/div&gt;</summary>
		<author><name>Sauken</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56652</id>
		<title>Jewellery</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56652"/>
				<updated>2022-01-13T00:34:33Z</updated>
		
		<summary type="html">&lt;p&gt;Sauken: Remove reference to amulet of harm which has been removed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|022}}&lt;br /&gt;
'''Jewellery''' is a category of equipment that consists of [[ring]]s and [[amulet]]s. They are always magical, but not necessarily in a beneficial way.&lt;br /&gt;
&lt;br /&gt;
Most [[species]] can equip one amulet and two rings, although [[octopode]]s are able to wear eight rings at a time. Wearers of the [[unrandart]] [[macabre finger necklace]] can wear an extra ring. Worshippers of [[Ru]] who have sacrificed a hand have one less ring slot than normal. Some [[bad form]]s restrict your jewellery options. Rings and amulets are equipped with the '''P''' key and removed with the '''R''' key. You cannot change your jewellery while [[berserk]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
One important quality of jewellery is that rings can be changed very quickly. It only requires 1 turn to remove a ring and equip another (specifically, 0.5 turns for each individual action). However, take note that amulets take as long to remove and equip as armor. They both require 10 turns (or 5 turns for each individual action), making them far less versatile.&lt;br /&gt;
&lt;br /&gt;
That being said, it is wise to keep extra pieces of jewellery in your inventory for situational encounters, such as a [[ring of resist corrosion]] for a monster with [[acid]]ic attacks, or a ring that offers an elemental resistance versus a specific monster.&lt;br /&gt;
&lt;br /&gt;
Some amulets also have properties that should make you think twice before swapping:&lt;br /&gt;
&lt;br /&gt;
* An [[amulet of faith]] decreases your [[piety]] by one third when removed.&lt;br /&gt;
* An [[amulet of regeneration]] only activates once your HP is full, meaning that you can't swap it on between or during fights to gain its benefit.&lt;br /&gt;
** Similarly, an [[amulet of magic regeneration]] only activates when your MP is full.&lt;br /&gt;
&lt;br /&gt;
==Curses==&lt;br /&gt;
Jewellery is sometimes cursed, most often when it has a negative effect. This makes trying on unidentified jewellery without a [[scroll of remove curse]] somewhat risky.&lt;br /&gt;
&lt;br /&gt;
[[Rings of slaying]], [[ring of evasion|evasion]], [[ring of protection|protection]], [[ring of strength|strength]], [[ring of dexterity|dexterity]], and [[ring of intelligence|intelligence]] are always cursed when they have a negative modifier, which happens 20% of the time.&lt;br /&gt;
&lt;br /&gt;
[[Rings of teleportation]], [[ring of attention|attention]], and [[amulets of inaccuracy]] are always cursed.&lt;br /&gt;
&lt;br /&gt;
Otherwise unidentified jewellery has a 2% chance of being cursed.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.26]] Amulets could be removed as quickly as rings.&lt;/div&gt;</summary>
		<author><name>Sauken</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56651</id>
		<title>Jewellery</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56651"/>
				<updated>2022-01-13T00:26:53Z</updated>
		
		<summary type="html">&lt;p&gt;Sauken: Remove some old references amulet attunement penalties that were removed in 0.26&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|022}}&lt;br /&gt;
'''Jewellery''' is a category of equipment that consists of [[ring]]s and [[amulet]]s. They are always magical, but not necessarily in a beneficial way.&lt;br /&gt;
&lt;br /&gt;
Most [[species]] can equip one amulet and two rings, although [[octopode]]s are able to wear eight rings at a time. Wearers of the [[unrandart]] [[macabre finger necklace]] can wear an extra ring. Worshippers of [[Ru]] who have sacrificed a hand have one less ring slot than normal. Some [[bad form]]s restrict your jewellery options. Rings and amulets are equipped with the '''P''' key and removed with the '''R''' key. You cannot change your jewellery while [[berserk]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
One important quality of jewellery is that rings can be changed very quickly. It only requires 1 turn to remove a ring and equip another (specifically, 0.5 turns for each individual action). However, take note that amulets take as long to remove and equip as armor. They both require 10 turns (or 5 turns for each individual action), making them far less versatile.&lt;br /&gt;
&lt;br /&gt;
That being said, it is wise to keep extra pieces of jewellery in your inventory for situational encounters, such as a [[ring of resist corrosion]] for a monster with [[acid]]ic attacks, or a ring that offers an elemental resistance versus a specific monster.&lt;br /&gt;
&lt;br /&gt;
Many amulets also have properties that should make you think twice before swapping:&lt;br /&gt;
&lt;br /&gt;
* An [[amulet of faith]] decreases your [[piety]] by one third when removed.&lt;br /&gt;
* An [[amulet of harm]] [[drain]]s you when removed.&lt;br /&gt;
* An [[amulet of regeneration]] only activates once your HP is full, meaning that you can't swap it on between or during fights to gain its benefit.&lt;br /&gt;
** Similarly, an [[amulet of magic regeneration]] only activates when your MP is full.&lt;br /&gt;
&lt;br /&gt;
==Curses==&lt;br /&gt;
Jewellery is sometimes cursed, most often when it has a negative effect. This makes trying on unidentified jewellery without a [[scroll of remove curse]] somewhat risky.&lt;br /&gt;
&lt;br /&gt;
[[Rings of slaying]], [[ring of evasion|evasion]], [[ring of protection|protection]], [[ring of strength|strength]], [[ring of dexterity|dexterity]], and [[ring of intelligence|intelligence]] are always cursed when they have a negative modifier, which happens 20% of the time.&lt;br /&gt;
&lt;br /&gt;
[[Rings of teleportation]], [[ring of attention|attention]], and [[amulets of inaccuracy]] are always cursed.&lt;br /&gt;
&lt;br /&gt;
Otherwise unidentified jewellery has a 2% chance of being cursed.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.26]] Amulets could be removed as quickly as rings.&lt;/div&gt;</summary>
		<author><name>Sauken</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56650</id>
		<title>Jewellery</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Jewellery&amp;diff=56650"/>
				<updated>2022-01-13T00:24:09Z</updated>
		
		<summary type="html">&lt;p&gt;Sauken: Update amulets - they take 5 turns to equip/unequip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|022}}&lt;br /&gt;
'''Jewellery''' is a category of equipment that consists of [[ring]]s and [[amulet]]s. They are always magical, but not necessarily in a beneficial way.&lt;br /&gt;
&lt;br /&gt;
Most [[species]] can equip one amulet and two rings, although [[octopode]]s are able to wear eight rings at a time. Wearers of the [[unrandart]] [[macabre finger necklace]] can wear an extra ring. Worshippers of [[Ru]] who have sacrificed a hand have one less ring slot than normal. Some [[bad form]]s restrict your jewellery options. Rings and amulets are equipped with the '''P''' key and removed with the '''R''' key. You cannot change your jewellery while [[berserk]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
One important quality of jewellery is that rings can be changed very quickly. It only requires 1 turn to remove a ring and equip another (specifically, 0.5 turns for each individual action). However, take note that amulets take as long to remove and equip as armor. They both require 10 turns (or 5 turns for each individual action), making them far less versatile.&lt;br /&gt;
&lt;br /&gt;
That being said, it is wise to keep extra pieces of jewellery in your inventory for situational encounters, such as a [[ring of resist corrosion]] for a monster with [[acid]]ic attacks, or a ring that offers an elemental resistance versus a specific monster.&lt;br /&gt;
&lt;br /&gt;
Many amulets also have properties that should make you think twice before swapping:&lt;br /&gt;
&lt;br /&gt;
* An [[amulet of faith]] decreases your [[piety]] by one third when removed.&lt;br /&gt;
* An [[amulet of guardian spirit]] depletes all your MP when put on.&lt;br /&gt;
* The effect from an [[amulet of the gourmand]] increases gradually over time.&lt;br /&gt;
* An [[amulet of harm]] [[drain]]s you when removed.&lt;br /&gt;
* An [[amulet of regeneration]] or [[amulet of the acrobat]] only activates once your HP is full, meaning that you can't swap them on between or during fights to gain their benefits.&lt;br /&gt;
** Similarly, an [[amulet of magic regeneration]] only activates when your MP is full.&lt;br /&gt;
&lt;br /&gt;
==Curses==&lt;br /&gt;
Jewellery is sometimes cursed, most often when it has a negative effect. This makes trying on unidentified jewellery without a [[scroll of remove curse]] somewhat risky.&lt;br /&gt;
&lt;br /&gt;
[[Rings of slaying]], [[ring of evasion|evasion]], [[ring of protection|protection]], [[ring of strength|strength]], [[ring of dexterity|dexterity]], and [[ring of intelligence|intelligence]] are always cursed when they have a negative modifier, which happens 20% of the time.&lt;br /&gt;
&lt;br /&gt;
[[Rings of teleportation]], [[ring of attention|attention]], and [[amulets of inaccuracy]] are always cursed.&lt;br /&gt;
&lt;br /&gt;
Otherwise unidentified jewellery has a 2% chance of being cursed.&lt;br /&gt;
&lt;br /&gt;
{{jewellery}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.26]] Amulets could be removed as quickly as rings.&lt;/div&gt;</summary>
		<author><name>Sauken</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Eleionoma&amp;diff=56649</id>
		<title>Eleionoma</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Eleionoma&amp;diff=56649"/>
				<updated>2022-01-13T00:08:24Z</updated>
		
		<summary type="html">&lt;p&gt;Sauken: Add splinterspray is reduced by ac three times as much as normal spells. From Cerebot ??splinterspray&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version027}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Eleionomae''' are tree-hugging nymphs found in the [[Swamp]]. They can fire bolts at you, and when adjacent to a tree, can cast Woodweal to heal themselves.&lt;br /&gt;
&lt;br /&gt;
{{monster spells}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Although Splinterspray can deal up to 72 damage, its damage is lowered by AC three times as much as normal spells.&lt;br /&gt;
*Try not to fight them next to trees - they can heal themselves back up to full when almost dead.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], Eleionmae destroyed trees whenever they used Woodweal.&lt;br /&gt;
*Eleionomae were added in [[0.26]].&lt;/div&gt;</summary>
		<author><name>Sauken</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Eleionoma&amp;diff=56648</id>
		<title>Eleionoma</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Eleionoma&amp;diff=56648"/>
				<updated>2022-01-12T23:59:37Z</updated>
		
		<summary type="html">&lt;p&gt;Sauken: Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version027}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Eleionomae''' are tree-hugging nymphs found in the [[Swamp]]. They can fire bolts at you, and when adjacent to a tree, can cast Woodweal to heal themselves.&lt;br /&gt;
&lt;br /&gt;
{{monster spells}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Although Splinterspray can deal up to 72 damage, its damage is strong lowered by AC.&lt;br /&gt;
*Try not to fight them next to trees - they can heal themselves back up to full when almost dead.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], Eleionmae destroyed trees whenever they used Woodweal.&lt;br /&gt;
*Eleionomae were added in [[0.26]].&lt;/div&gt;</summary>
		<author><name>Sauken</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Eleionoma&amp;diff=56647</id>
		<title>Eleionoma</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Eleionoma&amp;diff=56647"/>
				<updated>2022-01-12T23:59:00Z</updated>
		
		<summary type="html">&lt;p&gt;Sauken: Added more detail to abilties.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version027}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Eleionomae''' are tree-hugging nymphs found in the [[Swamp]]. They can fire bolts at you, and when adjacent to a tree, can cast Woodweal to heal themselves.&lt;br /&gt;
&lt;br /&gt;
{{monster spells}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
Although Splinterspray can deal up to 72 damage, its damage is strong lowered by AC.&lt;br /&gt;
Try not to fight them next to trees - they can heal themselves back up to full when almost dead.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], Eleionmae destroyed trees whenever they used Woodweal.&lt;br /&gt;
*Eleionomae were added in [[0.26]].&lt;/div&gt;</summary>
		<author><name>Sauken</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Borgnjor%27s_Revivification&amp;diff=56646</id>
		<title>Borgnjor's Revivification</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Borgnjor%27s_Revivification&amp;diff=56646"/>
				<updated>2022-01-12T23:27:26Z</updated>
		
		<summary type="html">&lt;p&gt;Sauken: Page is now up to date.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|027}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
[[Borgnjor's Revivification]] is a level 8 [[Necromancy]] spell which fully heals your [[HP]], but reduces your max HP.&lt;br /&gt;
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==Effect==&lt;br /&gt;
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Higher [[spell power]] may reduce the max HP loss this spell inflicts. With every casting, the game makes nine checks with an 8/Spell Power chance of failure. Your lost max HP equals the number of failed checks +2, meaning you are guaranteed to lose somewhere between 6 and 15 percent of your max HP. Your current HP will then be set to your new max.&lt;br /&gt;
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This spell will have no effect if you are already at max HP or if you have less than 20 max HP. The [[undead]] and characters in [[lich form]] cannot cast this spell, as they are beyond the realm of normal life and death. Casting it while under the effect of [[Death's Door]] works, but you will be paralyzed (5-9 turns) and confused (10-19 turns). A source of [[clarity]] will prevent the confusion, but only [[Formicid]]s can avoid the paralysis.&lt;br /&gt;
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==History==&lt;br /&gt;
Prior to [[0.18]], any race could avoid paralysis by wearing the now-removed [[amulet of stasis]], allowing them to safely cast Borgnjor's while under Death's Door.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.15]] Borgnjor's Revivification only reduced the caster's max HP between 2 to 11 percent.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]] it was a level 7 spell.&lt;/div&gt;</summary>
		<author><name>Sauken</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Borgnjor%27s_Revivification&amp;diff=56645</id>
		<title>Borgnjor's Revivification</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Borgnjor%27s_Revivification&amp;diff=56645"/>
				<updated>2022-01-12T23:24:27Z</updated>
		
		<summary type="html">&lt;p&gt;Sauken: Corrected hp lost from Borg's revive. Relevant commit : https://github.com/crawl/crawl/commit/4c823bc987d543ec733f1a0ad4a6c450070072fa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|024}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
[[Borgnjor's Revivification]] is a level 8 [[Necromancy]] spell which fully heals your [[HP]], but reduces your max HP.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
&lt;br /&gt;
Higher [[spell power]] may reduce the max HP loss this spell inflicts. With every casting, the game makes nine checks with an 8/Spell Power chance of failure. Your lost max HP equals the number of failed checks +2, meaning you are guaranteed to lose somewhere between 6 and 15 percent of your max HP. Your current HP will then be set to your new max.&lt;br /&gt;
&lt;br /&gt;
This spell will have no effect if you are already at max HP or if you have less than 20 max HP. The [[undead]] and characters in [[lich form]] cannot cast this spell, as they are beyond the realm of normal life and death. Casting it while under the effect of [[Death's Door]] works, but you will be paralyzed (5-9 turns) and confused (10-19 turns). A source of [[clarity]] will prevent the confusion, but only [[Formicid]]s can avoid the paralysis.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[0.18]], any race could avoid paralysis by wearing the now-removed [[amulet of stasis]], allowing them to safely cast Borgnjor's while under Death's Door.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.15]] Borgnjor's Revivification only reduced the caster's max HP between 2 to 11 percent.&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.14]] it was a level 7 spell.&lt;/div&gt;</summary>
		<author><name>Sauken</name></author>	</entry>

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