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		<updated>2026-04-24T02:54:05Z</updated>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Dragon-coil_talisman&amp;diff=83725</id>
		<title>Dragon-coil talisman</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Dragon-coil_talisman&amp;diff=83725"/>
				<updated>2025-07-24T09:47:55Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: Updated for 0.33, would like a check on the values (especially for the % modifier on draconian base breath damage, since I resorted to rounding for the 67% figure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
''For the spell present in [[0.30]], see [[Dragon Form (spell)]].''&lt;br /&gt;
{{flavour|An intricate carving, inlaid with dragon tooth and scale. Transforms the user into a mighty golden dragon. The user becomes resistant to fire, cold and poison, and gains a powerful breath attack that inflicts all three types of damage at once, but only recharges as you gain XP.&lt;br /&gt;
&lt;br /&gt;
For [[Draconian]]s:&lt;br /&gt;
&lt;br /&gt;
Transforms the user into a mighty dragon. The user retains their innate colour, becomes resistant to poison, and their breath weapon's power and recharge rate is greatly increased.}}&lt;br /&gt;
&lt;br /&gt;
[[File:dragon-coil talisman.png]] A '''dragon-coil talisman''' is a [[talisman]] that changes you into '''Dragon Form'''.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
When e'''V'''oked, a dragon-blood talisman turns you into Dragon Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.&lt;br /&gt;
&lt;br /&gt;
Dragon Form has the following effects:&lt;br /&gt;
&lt;br /&gt;
'''Combat Bonuses'''&lt;br /&gt;
*'''HP Bonus:''' +50% HP&lt;br /&gt;
*'''Bonus AC:''' Linearly scales from the following points, rounding down:&lt;br /&gt;
**Below minimum: -6 AC (0 skill) - +6 AC (16 skill)&lt;br /&gt;
**Above minimum: +6 AC (17 skill) - +12 AC (25 skill)&lt;br /&gt;
*'''[[Unarmed Combat]] bonus base damage:''' Linearly scales from the following points:&lt;br /&gt;
**Below minimum: +0 damage (0 skill) - +8 damage (17 skill) &lt;br /&gt;
**Above minimum: +8 damage (17 skill) - +18 damage (25 skill)&lt;br /&gt;
*Two '''[[auxiliary attacks]]''': An off-hand claw attack and Bite 5 (11 dmg)&lt;br /&gt;
*'''[[Golden Breath]]:''' Active ability. Launch a piercing, range-5 bolt of [[fire]] and [[cold]], leaving clouds of [[Cloud#Poison|poison gas]] in its trajectory. No cost, but has a [[Breath|cooldown]] and charges need to be regained through [[experience]] gain.&lt;br /&gt;
**'''Damage:''' Linearly scales from the following points:&lt;br /&gt;
**Below minimum: 3d2 damage (0 skill) - 3d18 damage (17 skill)&lt;br /&gt;
**Above minimum: 3d18 damage (17 skill) - 3d28 damage (25 skill)&lt;br /&gt;
*'''Stat Bonus:''' +10 [[strength]].&lt;br /&gt;
&lt;br /&gt;
'''Resistances'''&lt;br /&gt;
*[[Fire resistance|rF+]]&lt;br /&gt;
*[[Cold resistance|rC+]]&lt;br /&gt;
*[[Poison resistance|rPois]]&lt;br /&gt;
*Innate [[flight]].&lt;br /&gt;
&lt;br /&gt;
'''Restrictions'''&lt;br /&gt;
*'''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]]. (Can only wear [[jewellery]])&lt;br /&gt;
*You cannot [[throw]] items.&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
*Dragon Form is '''[[Size#Giant|Giant]]'''-sized. This gives a penalty to [[EV]], but you are resistant to [[trample|trampling]], [[constriction]], and [[net]]s.&lt;br /&gt;
*Suppresses anatomy [[mutation]]s. Species [[movement speed]] set to 10.&lt;br /&gt;
&lt;br /&gt;
Dragon Form has a minimum [[Shapeshifting]] skill of 17, below which you get an [[Talisman#Skill|HP penalty]], and the AC / Unarmed bonuses scale down alongside . It has a maximum skill of 25, where skill has no further impact.&lt;br /&gt;
&lt;br /&gt;
[[Bai Suzhen]] may carry a dragon-coil talisman.&lt;br /&gt;
&lt;br /&gt;
===Draconians===&lt;br /&gt;
If you are a [[Draconian]], Dragon Form has the following modifiers:&lt;br /&gt;
*You retain your natural scale colours.&lt;br /&gt;
*The AC bonus from your scales is retained.&lt;br /&gt;
*Your [[draconian breath weapon|breath weapon]] is retained instead of having [[Golden Breath]]&lt;br /&gt;
*Instead of gaining rF+ and rC+, you retain your natural elemental resistances, or lack thereof. &lt;br /&gt;
**You still get rPois, no matter your colour.&lt;br /&gt;
*Damage dealt by your breath weapon receives bonus damage that linearly scales with your [[Shapeshifting]] skill from the following points, rounded down:&lt;br /&gt;
**Below minimum: 0% (0 skill) - +40% (17 skill)&lt;br /&gt;
**Above minimum: +40% (17 skill) - +~67% (25 skill)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Dragon Form should be treated like the 'glass cannon' of talisman forms, much less durable than the +50% HP would make you think. The reduction to [[EV]] from size, lack of [[shield]], loss of all [[armour]] slots, and relatively low [[AC]] (compared to [[Statue Form]] or a heavy armour character) seriously lowers your survivability. That being said: with extra unarmed damage, plus aux attacks, added strength, and bonuses from [[Unarmed Combat]] skill, you'll hit like a truck. It's strong even without much UC skill.&lt;br /&gt;
&lt;br /&gt;
Although Dragon Form melds [[staves]] and [[int]]-raising gear, you can use magic however you please. Since you won't have armour or shield [[encumbrance]], it might even be easier for you to cast spells than in your natural form.&lt;br /&gt;
&lt;br /&gt;
Compared to other forms:&lt;br /&gt;
*[[Statue Form]]: Statue Form offers better defense: it has much better AC, does not reduce EV, and allows use of [[shield]]s. Dragon Form, meanwhile, offers much better damage/turn. Note that, due to the restricted slots, being in Dragon Form makes it hard to get additional resistances. &lt;br /&gt;
*[[Storm Form]]: In general, Storm Form offers similar damage/turn and effective defense, but with the addition of [[cleaving]]. Dragon Form takes less skill, though. Being a dragon is usually enough to handle [[orbs of fire]], and if you can do that, you can win a 3-rune game. Thus, Dragon Form allows you to invest XP into other skills (without lacking in power).&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*Support magic, like [[Ozocubu's Armour]] or [[Vhi's Electric Charge]], can be very useful to have. Since you're using Unarmed Combat, [[Manifold Assault]] only hits 1/2 targets, but it can still be worth using.&lt;br /&gt;
*Don't forget about the golden breath, a free, moderately powerful ranged attack. It creates a cloud of [[Cloud#Poison|poison gas]] on landing; aim with '''f .''' to optimize your trajectory. Enemies tend to walk through the clouds of poison so long as they continue to move towards you normally, and using golden breath at melee range usually means your enemy will be stuck inside the cloud until it dissipates.&lt;br /&gt;
*If you can manage to get Dragon Form by the [[Lair]] rune branches, the ability to fly and poison resistance are helpful there. Just watch out for [[silver]] [[javelin]]s in [[Shoals]].&lt;br /&gt;
*Dragon Form's claws are big enough to remove [[hydra]] heads. Use magic/wands/your breath, or consider using a different form in areas like the [[Swamp]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! Dragon Form / Golden || Black || Green || Grey || Pale || Purple || Red || White || Yellow || Felid || Gargoyle || Octopode&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragon form golden.png]] || [[File:Dragon form black.png]] || [[File:Dragon form green.png]] || [[File:Dragon form grey.png]] || [[File:Dragon form pale.png]] || [[File:Dragon form purple.png]] ||  [[File:Dragon form red.png]] || [[File:Dragon form white.png]] || [[File:Dragon form yellow.png]] || [[File:Dragon form felid.png]] || [[File:Dragon form gargoyle.png]] || [[File:Dragon form octopode.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.33]], this talisman was named the '''dragon-blood talisman''' and transformed non-[[draconian]]s into fire dragons instead of golden dragons. [[Draconian]]s also did not recharge their breath faster while in Dragon Form.&lt;br /&gt;
*Dragon-blood talismans were introduced in [[0.31]], along with talismans themselves. This form was previously implemented as a level 7 Transmutations spell, [[Dragon Form (spell)|Dragon Form]]. Previously, Dragon Form had 38 base damage and a flat 16 AC.&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Transformation]]&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Dragon-blood_talisman&amp;diff=83724</id>
		<title>Dragon-blood talisman</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Dragon-blood_talisman&amp;diff=83724"/>
				<updated>2025-07-24T08:50:28Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: Serenity moved page Dragon-blood talisman to Dragon-coil talisman: name of the item changed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Dragon-coil talisman]]&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Dragon-coil_talisman&amp;diff=83723</id>
		<title>Dragon-coil talisman</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Dragon-coil_talisman&amp;diff=83723"/>
				<updated>2025-07-24T08:50:27Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: Serenity moved page Dragon-blood talisman to Dragon-coil talisman: name of the item changed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
''For the spell present in [[0.30]], see [[Dragon Form (spell)]].''&lt;br /&gt;
{{flavour|A vial of pure dragon-blood, crystallized over many years. Transforms the user into a mighty fire-breathing dragon. The user becomes highly resistant to fire and resistant to poison, but vulnerable to cold. Shapeshifting skill increases damage from claws and armour from scales. While transformed, any equipped weapons and armour are melded.&lt;br /&gt;
&lt;br /&gt;
For [[Draconian]]s:&lt;br /&gt;
&lt;br /&gt;
Transforms the user into a mighty dragon, increasing the power of any innate breath attacks. The user retains their innate colour, and becomes resistant to poison.}}&lt;br /&gt;
&lt;br /&gt;
[[File:dragon-blood talisman.png]] A '''dragon-blood talisman''' is a [[talisman]] that changes you into '''Dragon Form'''.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
When e'''V'''oked, a dragon-blood talisman turns you into Dragon Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.&lt;br /&gt;
&lt;br /&gt;
Dragon Form has the following effects:&lt;br /&gt;
&lt;br /&gt;
'''Combat Bonuses'''&lt;br /&gt;
*'''HP Bonus:''' 150% HP&lt;br /&gt;
*'''Innate AC:''' Linearly scales from the following points, rounding down:&lt;br /&gt;
**Below minimum: 1 AC (0 skill) - 12 AC (16 skill)&lt;br /&gt;
**Above minimum: 12 AC (16 skill) - 18 AC (25 skill) ; +1 AC per 1.33 levels&lt;br /&gt;
*'''[[Unarmed Combat]]:''' Linearly scales from the following points (including bonus from [[Claws]]):&lt;br /&gt;
**Below minimum: 9 damage (0 skill) - 24 damage (16 skill)&lt;br /&gt;
**Above minimum: 24 damage (16 skill) - 33 damage (25 skill) ; +1 damage per level&lt;br /&gt;
*Two '''[[auxiliary attacks]]''': Bite 5 (11 dmg) &amp;amp; Tail slap 3 (6 dmg).&lt;br /&gt;
*'''[[Breathe Fire]]:''' Active ability. Launch a piercing, range-5 bolt of fire, creating a [[flame cloud]] where it lands. No cost, but has a [[Breath|cooldown]] of a few turns. Damage = &amp;lt;code&amp;gt;3d(4 + 2*[[XL]]/3)&amp;lt;/code&amp;gt;.&amp;lt;ref&amp;gt;{{source ref|0.32.1|ability.cc|820}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{source ref|0.32.1|zap-data.h|1096}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*'''Stat Bonus:''' +10 [[strength]].&lt;br /&gt;
&lt;br /&gt;
'''Resistances'''&lt;br /&gt;
*[[Fire resistance|rf++]]&lt;br /&gt;
*[[Cold resistance|rC-]]&lt;br /&gt;
*[[Poison resistance|rPois]]&lt;br /&gt;
*Innate [[flight]].&lt;br /&gt;
&lt;br /&gt;
'''Restrictions'''&lt;br /&gt;
*'''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]]. (Can only wear [[jewellery]])&lt;br /&gt;
*You cannot [[throw]] items.&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
*Dragon Form is '''[[Size#Giant|Giant]]'''-sized. This gives a penalty to [[EV]], but you are resistant to [[trample|trampling]], [[constriction]], and [[net]]s.&lt;br /&gt;
*Suppresses many [[mutation]]s. Species [[movement speed]] set to 10.&lt;br /&gt;
&lt;br /&gt;
Dragon Form has a minimum [[Shapeshifting]] skill of 16, below which you get an [[Talisman#Skill|HP penalty]], and the AC / Unarmed bonuses scale down. It has a maximum skill of 25, where skill has no further impact.&lt;br /&gt;
&lt;br /&gt;
[[Bai Suzhen]] may carry a dragon-blood talisman.&lt;br /&gt;
&lt;br /&gt;
===Draconians===&lt;br /&gt;
If you are a [[Draconian]], Dragon Form has the following modifiers:&lt;br /&gt;
*The AC bonus from your scales is retained, but Dragon Form itself grants 6 less AC.&amp;lt;ref&amp;gt;{{source ref|0.32.1|transform.cc|777}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*You retain your natural [[draconian breath weapon|breath weapon]] instead of Breathe Fire. Additionally, your breath weapon is boosted in power.&lt;br /&gt;
*Instead of gaining rF++ and rC-, you retain your natural elemental resistances, or lack thereof. Red and white draconians gain rF++/rC- and rF-/rC++, respectively. You still get rPois, no matter your colour.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Dragon Form should be treated like the 'glass cannon' of talisman forms, much less durable than the +50% HP would make you think. The reduction to [[EV]] from size, lack of [[shield]], loss of all [[armour]] slots, and relatively low [[AC]] (compared to [[Statue Form]] or a heavy armour character) seriously lowers your survivability. That being said: with 24 base damage, plus aux attacks, added strength, and bonuses from [[Unarmed Combat]] skill, you'll hit like a truck. It's strong even without much UC skill.&lt;br /&gt;
&lt;br /&gt;
Although Dragon Form melds [[staves]] and [[int]]-raising gear, you can use magic however you please. Since you won't have armour or shield [[encumbrance]], it might even be easier for you to cast spells than in your natural form.&lt;br /&gt;
&lt;br /&gt;
Compared to other forms:&lt;br /&gt;
*[[Statue Form]]: Statue Form offers better defense: it has much better AC, does not reduce EV, and allows use of [[shield]]s. Dragon Form, meanwhile, offers much better damage/turn. Note that, due to the rC- and restricted slots, being in Dragon Form makes it hard to get resistances. &lt;br /&gt;
*[[Storm Form]]: In general, Storm Form offers similar damage/turn and effective defense, but with the addition of [[cleaving]]. Dragon Form takes less skill, though. Being a dragon is usually enough to handle [[orbs of fire]], and if you can do that, you can win a 3-rune game. Thus, Dragon Form allows you to invest XP into other skills (without lacking in power).&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*Support magic, like [[Ozocubu's Armour]] or [[Vhi's Electric Charge]], can be very useful to have. Since you're using Unarmed Combat, [[Manifold Assault]] only hits 1/2 targets, but it can still be worth using.&lt;br /&gt;
*Don't forget about the fire breath, a free, moderately powerful ranged attack. It creates a [[flame cloud]] on landing; aim with '''f .''' to place the cloud on a specific enemy. Using flame breath at melee range means your enemy will be stuck inside the cloud for a while.&lt;br /&gt;
*If you can manage to get Dragon Form by the [[Lair]] rune branches, the ability to fly and poison resistance are helpful there. Just watch out for [[silver]] [[javelin]]s in [[Shoals]] (and cold attacks, like [[bog body]]'s [[Bolt of Cold]] and [[merfolk aquamancer]]'s [[Throw Icicle]], if vulnerable).&lt;br /&gt;
*Dragon Form's claws are big enough to remove [[hydra]] heads. Use magic/wands/your fire breath, or consider using a different form in areas like the [[Swamp]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
! Dragon Form / Golden || Black || Green || Grey || Pale || Purple || Red || White || Yellow || Felid || Gargoyle || Octopode&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragon form golden.png]] || [[File:Dragon form black.png]] || [[File:Dragon form green.png]] || [[File:Dragon form grey.png]] || [[File:Dragon form pale.png]] || [[File:Dragon form purple.png]] ||  [[File:Dragon form red.png]] || [[File:Dragon form white.png]] || [[File:Dragon form yellow.png]] || [[File:Dragon form felid.png]] || [[File:Dragon form gargoyle.png]] || [[File:Dragon form octopode.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.33|this talisman will be renamed '''dragon-coil talisman'''. The talisman will transform non-draconians into golden dragons instead of fire dragons, changing the corresponding resists. The form will have [[Draconian]]-style breath charges for a new tri-element breath, but will deal less melee damage. Also, draconians will recharge their breath much faster in Dragon Form.}}&lt;br /&gt;
*Dragon-blood talismans were introduced in [[0.31]], along with talismans themselves. This form was previously implemented as a level 7 Transmutations spell, [[Dragon Form (spell)|Dragon Form]]. Previously, Dragon Form had 38 base damage and a flat 16 AC.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Transformation]]&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talisman&amp;diff=83722</id>
		<title>Talisman</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talisman&amp;diff=83722"/>
				<updated>2025-07-24T08:46:34Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: /* Melded Slots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
{{flavour|Talismans allow their user to shift into a different form. Entering or leaving a form with a talisman requires a brief period of concentration, but otherwise, forms last until the user chooses to leave them.&lt;br /&gt;
&lt;br /&gt;
More powerful talismans require some amount of Shapeshifting skill, without which a user will find their maximum health reduced until they leave the form. Shapeshifting skill also increases other benefits provided by talismans' forms, though weaker talismans have a limit to how helpful skill can be.}}&lt;br /&gt;
'''Talismans''' are items used to change your [[Transformation|form]], using the [[Shapeshifting]] skill.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
A talisman, when e'''V'''oked, turns you into its respective [[transformation]] (e.g. a [[quill talisman]] turns you into [[Quill Form]]). This transformation lasts indefinitely. It can't be [[potion of cancellation|cancelled]] or [[Quicksilver Bolt|dispelled]], though you can voluntarily exit (either with '''V''' or as an [[ability|'''A'''bility]]) at any time. Entering or exiting a form takes 5 turns. The talisman doesn't need to be in your inventory to stay in or exit a form. If you are turned into a [[bad form]], when you revert, you'll go back to your talisman form. &lt;br /&gt;
&lt;br /&gt;
Talismans may spawn as [[randart]]s; any randart properties apply so long as you remain in the form. For example, the quill talisman &amp;quot;Qicrucob&amp;quot; {rF+} would give permanent [[fire resistance]] in addition to all the benefits of Quill Form.&lt;br /&gt;
&lt;br /&gt;
The [[undead]] ([[Mummies]], [[Poltergeist]]s and [[Revenant]]s) are unable to transform. [[Zin]] despises form-shifting, and will instantly excommunicate any follower who uses one.&lt;br /&gt;
&lt;br /&gt;
===Transformations===&lt;br /&gt;
Each form has its own benefits and downsides. However, talisman forms share a few things in common:&lt;br /&gt;
&lt;br /&gt;
* All talisman forms will boost [[Unarmed Combat]] in some way.&lt;br /&gt;
* Most forms will [[meld]] certain types of equipment, which cannot be used. For example, a [[blade talisman]] turns your hands into blades, melding your [[weapon]], [[shield]], and [[gloves]].&lt;br /&gt;
* Forms often negate certain [[mutation]]s, or add new ones. They can also change your [[size]].&lt;br /&gt;
&lt;br /&gt;
Being in any form will make you take +75% damage from [[silver]] weaponry.&lt;br /&gt;
&lt;br /&gt;
===Skill===&lt;br /&gt;
Each form has a minimum [[Shapeshifting]] skill. Below this skill, you will receive a penalty to max HP. Every level of skill below the minimum gives a penalty of -10% max HP (max. -90% HP), which is then multiplied by the form bonus. &amp;lt;!-- https://github.com/crawl/crawl/blob/a941d207056b69c563e2790628016430eb5d529d/crawl-ref/source/transform.cc#L306 transform.cc --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Raising Shapeshifting past this point will give you form-specific benefits. Quill Form will have increased damage on quills, Statue Form will increase your defenses further, etc. Each form also has a maximum Shapeshifting skill, where further training has no benefit.&lt;br /&gt;
&lt;br /&gt;
Talismans are not related to [[spell]]s in any way, so [[intelligence]], [[wizardry]], etc. has no effect, and [[Trog]] won't hate them. They are also unaffected by [[Ru#Sacrifices|Sacrifice Artifice]], since they are not evocables.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Talismans are found around the dungeon and in jewellery [[shop]]s. There's a 50% chance to find a [[blade talisman]], possibly an artefact one, in the Hall of Blades part of [[Elven Halls]]:2. The loot chamber in [[Crypt]]:3 has a 33% chance to contain a [[talisman of death]].&lt;br /&gt;
&lt;br /&gt;
Some [[unique]]s can drop talismans after you kill them:&lt;br /&gt;
*{{monsterlink|Rupert}}, [[maw talisman]], 50% chance&lt;br /&gt;
*{{monsterlink|Aizul}}, [[serpent talisman]], 100% chance (guaranteed to be an [[artefact]])&lt;br /&gt;
*{{monsterlink|Roxanne}}, [[granite talisman]], 100% chance&lt;br /&gt;
*{{monsterlink|Sojobo}}, [[storm talisman]], 50% chance&lt;br /&gt;
*{{monsterlink|Bai Suzhen}}, [[dragon talisman]], 50% chance&lt;br /&gt;
*{{monsterlink|Josephina}}, [[death talisman]], 50% chance&lt;br /&gt;
&lt;br /&gt;
==List of talismans==&lt;br /&gt;
Talismans are sorted by &amp;quot;tiers&amp;quot;; each tier has the same [[Shapeshifting]] skill thresholds.&lt;br /&gt;
&lt;br /&gt;
'''Untier'''&lt;br /&gt;
&lt;br /&gt;
'''Tier 1:''' (min. 0 skill, max. 7 skill)&lt;br /&gt;
*[[File:Quill talisman.png]] [[Quill talisman]] (Quill Form)&lt;br /&gt;
*[[File:Inkwell talisman.png]] [[Inkwell talisman]] (Scroll Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 1.5:''' (min. 5 skill, max. 14 skill)&lt;br /&gt;
*[[File:flux bauble.png]] [[Flux bauble]] (Flux Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 2:''' (min. 8 skill, max. 14 skill)&lt;br /&gt;
*[[File:protean talisman.png]] [[Protean talisman]] (Transforms into another Tier 2 talisman when used)&lt;br /&gt;
*[[File:maw talisman.png]] [[Maw talisman]] (Maw Form)&lt;br /&gt;
*[[File:medusa talisman.png]] [[Medusa talisman]] (Medusa Form)&lt;br /&gt;
*[[File:rimehorn talisman.png]] [[Rimehorn talisman]] (Yak Form)&lt;br /&gt;
*[[File:scarab talisman.png]] [[Scarab talisman]] (Scarab Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 3:''' (min. 12 skill, max. 20 skill)&lt;br /&gt;
*[[File:blade talisman.png]] [[Blade talisman]] (Blade Form)&lt;br /&gt;
*[[File:fortress talisman.png]] [[Fortress talisman]] (Crab Form)&lt;br /&gt;
*[[File:lupine talisman.png]] [[Lupine talisman]] (Werewolf Form)&lt;br /&gt;
*[[File:serpent talisman.png]] [[Serpent talisman]] (Serpent Form)&lt;br /&gt;
*[[File:spider talisman.png]] [[Spider talisman]] (Spider Form)&lt;br /&gt;
*[[File:wellspring talisman.png]] [[Wellspring talisman]] (Aqua Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 4:''' (min. 17 skill, max. 25 skill)&lt;br /&gt;
*[[File:dragon-coil talisman.png]] [[Dragon-coil talisman]] (Dragon Form)&lt;br /&gt;
*[[File:granite talisman.png]] [[Granite talisman]] (Statue Form)&lt;br /&gt;
*[[File:hive talisman.png]] [[Hive talisman]] (Hive Form)&lt;br /&gt;
*[[File:riddle talisman.png]] [[Riddle talisman]] (Sphinx Form)&lt;br /&gt;
*[[File:vampire talisman.png]] [[Sanguine talisman]] (Vampire Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 5:''' (min. 23 skill, max. 27 skill)&lt;br /&gt;
*[[File:talisman of death.png]] [[Talisman of death]]* (Death Form)&lt;br /&gt;
*[[File:storm talisman.png]] [[Storm talisman]] (Storm Form)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''Talismans of death have a minimum of 26 skill''&lt;br /&gt;
&lt;br /&gt;
===Melded Slots===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! '''Form''' || '''Weapon''' || '''Offhand''' || '''Body Armour''' || '''Helmet''' || '''Cloak''' || '''Gloves''' || '''Boots''' || '''Barding'''&lt;br /&gt;
|-&lt;br /&gt;
!Quill&lt;br /&gt;
| || || || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Inkwell&lt;br /&gt;
| x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Flux&lt;br /&gt;
| x || x || x || || || x || || &lt;br /&gt;
|-&lt;br /&gt;
!Maw&lt;br /&gt;
| || || -75% || || || || || &lt;br /&gt;
|-&lt;br /&gt;
!Medusa&lt;br /&gt;
| || || || x || x || || || &lt;br /&gt;
|-&lt;br /&gt;
!Yak&lt;br /&gt;
| x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Scarab&lt;br /&gt;
| x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Blade&lt;br /&gt;
| x || x || -60%~0% || || || x || || &lt;br /&gt;
|-&lt;br /&gt;
!Crab&lt;br /&gt;
| || x || +70%~+135% || x || x || x || x || x &lt;br /&gt;
|-&lt;br /&gt;
!Werewolf&lt;br /&gt;
| || || || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Serpent&lt;br /&gt;
| x || x || x || x || || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Spider&lt;br /&gt;
| x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Aqua&lt;br /&gt;
| || || x || || || || || &lt;br /&gt;
|-&lt;br /&gt;
!Dragon&lt;br /&gt;
| x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Statue&lt;br /&gt;
| || || x || || || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Hive&lt;br /&gt;
| || || x || x || || || || &lt;br /&gt;
|-&lt;br /&gt;
!Sphinx&lt;br /&gt;
| x || x || x || x || || x || x || +&lt;br /&gt;
|-&lt;br /&gt;
!Vampire&lt;br /&gt;
| || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
!Storm&lt;br /&gt;
| x || x || x || x || x || x || x || x &lt;br /&gt;
|-&lt;br /&gt;
!Death&lt;br /&gt;
| || || || || || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''''Percentages''' indicate changes in AC derived from [[body armour]].''&amp;lt;br&amp;gt;&lt;br /&gt;
'''''Ranges''' indicate values at minimum and maximum [[Shapeshifting]], in accordance to the talisman's Tier.''&amp;lt;br&amp;gt;&lt;br /&gt;
'''''+''' indicates a slot is enabled while in this form, regardless of [[species]].''&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.33|a ''dozen'' of new talismans will be added.}}&lt;br /&gt;
:Also, the skill requirements for different tiers will change:&lt;br /&gt;
:*Tier 1 will remain 0-7.&lt;br /&gt;
:*Tier 2 (ie: protean tier) will be 8-14 instead of 7-14.&lt;br /&gt;
:*Tier 3 (ie: blade tier) will be 12-20 instead of 10-19.&lt;br /&gt;
:*Tier 4 (ie: statue tier) will be 17-25 instead of 16-25.&lt;br /&gt;
:*Tier 5 (ie: storm tier) will remain 23-27, except for the [[talisman of death]].&lt;br /&gt;
*Talismans were introduced in [[0.31]], replacing [[Transmutations]] magic. Removed spells include [[Beastly Appendage]], [[Spider Form]], [[Ice Form]], [[Blade Hands]], [[Statue Form]], [[Dragon Form]], [[Storm Form]], and [[Necromutation]] (Lichform).&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talisman&amp;diff=83721</id>
		<title>Talisman</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talisman&amp;diff=83721"/>
				<updated>2025-07-24T08:44:53Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: /* Useful Info */ removed reference to beast talisman&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
{{flavour|Talismans allow their user to shift into a different form. Entering or leaving a form with a talisman requires a brief period of concentration, but otherwise, forms last until the user chooses to leave them.&lt;br /&gt;
&lt;br /&gt;
More powerful talismans require some amount of Shapeshifting skill, without which a user will find their maximum health reduced until they leave the form. Shapeshifting skill also increases other benefits provided by talismans' forms, though weaker talismans have a limit to how helpful skill can be.}}&lt;br /&gt;
'''Talismans''' are items used to change your [[Transformation|form]], using the [[Shapeshifting]] skill.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
A talisman, when e'''V'''oked, turns you into its respective [[transformation]] (e.g. a [[quill talisman]] turns you into [[Quill Form]]). This transformation lasts indefinitely. It can't be [[potion of cancellation|cancelled]] or [[Quicksilver Bolt|dispelled]], though you can voluntarily exit (either with '''V''' or as an [[ability|'''A'''bility]]) at any time. Entering or exiting a form takes 5 turns. The talisman doesn't need to be in your inventory to stay in or exit a form. If you are turned into a [[bad form]], when you revert, you'll go back to your talisman form. &lt;br /&gt;
&lt;br /&gt;
Talismans may spawn as [[randart]]s; any randart properties apply so long as you remain in the form. For example, the quill talisman &amp;quot;Qicrucob&amp;quot; {rF+} would give permanent [[fire resistance]] in addition to all the benefits of Quill Form.&lt;br /&gt;
&lt;br /&gt;
The [[undead]] ([[Mummies]], [[Poltergeist]]s and [[Revenant]]s) are unable to transform. [[Zin]] despises form-shifting, and will instantly excommunicate any follower who uses one.&lt;br /&gt;
&lt;br /&gt;
===Transformations===&lt;br /&gt;
Each form has its own benefits and downsides. However, talisman forms share a few things in common:&lt;br /&gt;
&lt;br /&gt;
* All talisman forms will boost [[Unarmed Combat]] in some way.&lt;br /&gt;
* Most forms will [[meld]] certain types of equipment, which cannot be used. For example, a [[blade talisman]] turns your hands into blades, melding your [[weapon]], [[shield]], and [[gloves]].&lt;br /&gt;
* Forms often negate certain [[mutation]]s, or add new ones. They can also change your [[size]].&lt;br /&gt;
&lt;br /&gt;
Being in any form will make you take +75% damage from [[silver]] weaponry.&lt;br /&gt;
&lt;br /&gt;
===Skill===&lt;br /&gt;
Each form has a minimum [[Shapeshifting]] skill. Below this skill, you will receive a penalty to max HP. Every level of skill below the minimum gives a penalty of -10% max HP (max. -90% HP), which is then multiplied by the form bonus. &amp;lt;!-- https://github.com/crawl/crawl/blob/a941d207056b69c563e2790628016430eb5d529d/crawl-ref/source/transform.cc#L306 transform.cc --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Raising Shapeshifting past this point will give you form-specific benefits. Quill Form will have increased damage on quills, Statue Form will increase your defenses further, etc. Each form also has a maximum Shapeshifting skill, where further training has no benefit.&lt;br /&gt;
&lt;br /&gt;
Talismans are not related to [[spell]]s in any way, so [[intelligence]], [[wizardry]], etc. has no effect, and [[Trog]] won't hate them. They are also unaffected by [[Ru#Sacrifices|Sacrifice Artifice]], since they are not evocables.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Talismans are found around the dungeon and in jewellery [[shop]]s. There's a 50% chance to find a [[blade talisman]], possibly an artefact one, in the Hall of Blades part of [[Elven Halls]]:2. The loot chamber in [[Crypt]]:3 has a 33% chance to contain a [[talisman of death]].&lt;br /&gt;
&lt;br /&gt;
Some [[unique]]s can drop talismans after you kill them:&lt;br /&gt;
*{{monsterlink|Rupert}}, [[maw talisman]], 50% chance&lt;br /&gt;
*{{monsterlink|Aizul}}, [[serpent talisman]], 100% chance (guaranteed to be an [[artefact]])&lt;br /&gt;
*{{monsterlink|Roxanne}}, [[granite talisman]], 100% chance&lt;br /&gt;
*{{monsterlink|Sojobo}}, [[storm talisman]], 50% chance&lt;br /&gt;
*{{monsterlink|Bai Suzhen}}, [[dragon talisman]], 50% chance&lt;br /&gt;
*{{monsterlink|Josephina}}, [[death talisman]], 50% chance&lt;br /&gt;
&lt;br /&gt;
==List of talismans==&lt;br /&gt;
Talismans are sorted by &amp;quot;tiers&amp;quot;; each tier has the same [[Shapeshifting]] skill thresholds.&lt;br /&gt;
&lt;br /&gt;
'''Untier'''&lt;br /&gt;
&lt;br /&gt;
'''Tier 1:''' (min. 0 skill, max. 7 skill)&lt;br /&gt;
*[[File:Quill talisman.png]] [[Quill talisman]] (Quill Form)&lt;br /&gt;
*[[File:Inkwell talisman.png]] [[Inkwell talisman]] (Scroll Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 1.5:''' (min. 5 skill, max. 14 skill)&lt;br /&gt;
*[[File:flux bauble.png]] [[Flux bauble]] (Flux Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 2:''' (min. 8 skill, max. 14 skill)&lt;br /&gt;
*[[File:protean talisman.png]] [[Protean talisman]] (Transforms into another Tier 2 talisman when used)&lt;br /&gt;
*[[File:maw talisman.png]] [[Maw talisman]] (Maw Form)&lt;br /&gt;
*[[File:medusa talisman.png]] [[Medusa talisman]] (Medusa Form)&lt;br /&gt;
*[[File:rimehorn talisman.png]] [[Rimehorn talisman]] (Yak Form)&lt;br /&gt;
*[[File:scarab talisman.png]] [[Scarab talisman]] (Scarab Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 3:''' (min. 12 skill, max. 20 skill)&lt;br /&gt;
*[[File:blade talisman.png]] [[Blade talisman]] (Blade Form)&lt;br /&gt;
*[[File:fortress talisman.png]] [[Fortress talisman]] (Crab Form)&lt;br /&gt;
*[[File:lupine talisman.png]] [[Lupine talisman]] (Werewolf Form)&lt;br /&gt;
*[[File:serpent talisman.png]] [[Serpent talisman]] (Serpent Form)&lt;br /&gt;
*[[File:spider talisman.png]] [[Spider talisman]] (Spider Form)&lt;br /&gt;
*[[File:wellspring talisman.png]] [[Wellspring talisman]] (Aqua Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 4:''' (min. 17 skill, max. 25 skill)&lt;br /&gt;
*[[File:dragon-coil talisman.png]] [[Dragon-coil talisman]] (Dragon Form)&lt;br /&gt;
*[[File:granite talisman.png]] [[Granite talisman]] (Statue Form)&lt;br /&gt;
*[[File:hive talisman.png]] [[Hive talisman]] (Hive Form)&lt;br /&gt;
*[[File:riddle talisman.png]] [[Riddle talisman]] (Sphinx Form)&lt;br /&gt;
*[[File:vampire talisman.png]] [[Sanguine talisman]] (Vampire Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 5:''' (min. 23 skill, max. 27 skill)&lt;br /&gt;
*[[File:talisman of death.png]] [[Talisman of death]]* (Death Form)&lt;br /&gt;
*[[File:storm talisman.png]] [[Storm talisman]] (Storm Form)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''Talismans of death have a minimum of 26 skill''&lt;br /&gt;
&lt;br /&gt;
===Melded Slots===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! '''Form''' || '''Weapon''' || '''Offhand''' || '''Body Armour''' || '''Helmet''' || '''Cloak''' || '''Gloves''' || '''Boots''' || '''Barding'''&lt;br /&gt;
|-&lt;br /&gt;
!Quill&lt;br /&gt;
| || || || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Inkwell&lt;br /&gt;
| x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Flux&lt;br /&gt;
| x || x || x || || || x || || &lt;br /&gt;
|-&lt;br /&gt;
!Maw&lt;br /&gt;
| || || -75% || || || || || &lt;br /&gt;
|-&lt;br /&gt;
!Medusa&lt;br /&gt;
| || || || x || x || || || &lt;br /&gt;
|-&lt;br /&gt;
!Yak&lt;br /&gt;
| x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Scarab&lt;br /&gt;
| x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Blade&lt;br /&gt;
| x || x || -60%~0% || || || x || || &lt;br /&gt;
|-&lt;br /&gt;
!Crab&lt;br /&gt;
| || x || +70%~+135% || x || x || x || x || x &lt;br /&gt;
|-&lt;br /&gt;
!Werewolf&lt;br /&gt;
| || || || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Serpent&lt;br /&gt;
| x || x || x || x || || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Spider&lt;br /&gt;
| x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Aqua&lt;br /&gt;
| || || x || || || || || &lt;br /&gt;
|-&lt;br /&gt;
!Dragon&lt;br /&gt;
| x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Statue&lt;br /&gt;
| || || x || || || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Hive&lt;br /&gt;
| || || x || x || || || || &lt;br /&gt;
|-&lt;br /&gt;
!Sphinx&lt;br /&gt;
| x || x || x || x || || x || x || +&lt;br /&gt;
|-&lt;br /&gt;
!Vampire&lt;br /&gt;
| || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
!Storm&lt;br /&gt;
| x || x || x || x || x || x || x || x &lt;br /&gt;
|-&lt;br /&gt;
!Death&lt;br /&gt;
| || || || || || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''''Percentages''' indicate changes in AC derived from [[body armour]].''&amp;lt;br&amp;gt;&lt;br /&gt;
'''''Ranges''' indicate values at minimum and maximum [[Shapeshifting]], respectively.''&amp;lt;br&amp;gt;&lt;br /&gt;
'''''+''' indicates a slot is enabled while in this form, regardless of [[species]].''&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.33|a ''dozen'' of new talismans will be added.}}&lt;br /&gt;
:Also, the skill requirements for different tiers will change:&lt;br /&gt;
:*Tier 1 will remain 0-7.&lt;br /&gt;
:*Tier 2 (ie: protean tier) will be 8-14 instead of 7-14.&lt;br /&gt;
:*Tier 3 (ie: blade tier) will be 12-20 instead of 10-19.&lt;br /&gt;
:*Tier 4 (ie: statue tier) will be 17-25 instead of 16-25.&lt;br /&gt;
:*Tier 5 (ie: storm tier) will remain 23-27, except for the [[talisman of death]].&lt;br /&gt;
*Talismans were introduced in [[0.31]], replacing [[Transmutations]] magic. Removed spells include [[Beastly Appendage]], [[Spider Form]], [[Ice Form]], [[Blade Hands]], [[Statue Form]], [[Dragon Form]], [[Storm Form]], and [[Necromutation]] (Lichform).&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talisman&amp;diff=83720</id>
		<title>Talisman</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talisman&amp;diff=83720"/>
				<updated>2025-07-24T08:43:37Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: /* Melded Slots */ updated table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
{{flavour|Talismans allow their user to shift into a different form. Entering or leaving a form with a talisman requires a brief period of concentration, but otherwise, forms last until the user chooses to leave them.&lt;br /&gt;
&lt;br /&gt;
More powerful talismans require some amount of Shapeshifting skill, without which a user will find their maximum health reduced until they leave the form. Shapeshifting skill also increases other benefits provided by talismans' forms, though weaker talismans have a limit to how helpful skill can be.}}&lt;br /&gt;
'''Talismans''' are items used to change your [[Transformation|form]], using the [[Shapeshifting]] skill.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
A talisman, when e'''V'''oked, turns you into its respective [[transformation]] (e.g. a [[beast talisman]] turns you into [[Beast Form]]). This transformation lasts indefinitely. It can't be [[potion of cancellation|cancelled]] or [[Quicksilver Bolt|dispelled]], though you can voluntarily exit (either with '''V''' or as an '''A'''bility) at any time. Entering or exiting a form takes 5 turns. The talisman doesn't need to be in your inventory to stay in or exit a form. If you are turned into a [[bad form]], when you revert, you'll go back to your talisman form. &lt;br /&gt;
&lt;br /&gt;
Talismans may spawn as [[randart]]s; any randart properties apply so long as you remain in the form. For example, the quill talisman &amp;quot;Qicrucob&amp;quot; {rF+} would give permanent [[fire resistance]] in addition to all the benefits of Quill Form.&lt;br /&gt;
&lt;br /&gt;
The [[undead]] ([[Mummies]], [[Poltergeist]]s and [[Revenant]]s) are unable to transform. [[Zin]] despises form-shifting, and will instantly excommunicate any follower who uses one.&lt;br /&gt;
&lt;br /&gt;
===Transformations===&lt;br /&gt;
Each form has its own benefits and downsides. However, talisman forms share a few things in common:&lt;br /&gt;
&lt;br /&gt;
* All talisman forms will boost [[Unarmed Combat]] in some way.&lt;br /&gt;
* Most forms will [[meld]] certain types of equipment, which cannot be used. For example, a [[blade talisman]] turns your hands into blades, melding your [[weapon]], [[shield]], and [[gloves]].&lt;br /&gt;
* Forms often negate certain [[mutation]]s, or add new ones. They can also change your [[size]].&lt;br /&gt;
&lt;br /&gt;
Being in any form will make you take +75% damage from [[silver]] weaponry.&lt;br /&gt;
&lt;br /&gt;
===Skill===&lt;br /&gt;
Each form has a minimum [[Shapeshifting]] skill. Below this skill, you will receive a penalty to max HP. Every level of skill below the minimum gives a penalty of -10% max HP (max. -90% HP), which is then multiplied by the form bonus. &amp;lt;!-- https://github.com/crawl/crawl/blob/a941d207056b69c563e2790628016430eb5d529d/crawl-ref/source/transform.cc#L306 transform.cc --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Raising Shapeshifting past this point will give you form-specific benefits. Quill Form will have increased damage on quills, Statue Form will increase your defenses further, etc. Each form also has a maximum Shapeshifting skill, where further training has no benefit.&lt;br /&gt;
&lt;br /&gt;
Talismans are not related to [[spell]]s in any way, so [[intelligence]], [[wizardry]], etc. has no effect, and [[Trog]] won't hate them. They are also unaffected by [[Ru#Sacrifices|Sacrifice Artifice]], since they are not evocables.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Talismans are found around the dungeon and in jewellery [[shop]]s. There's a 50% chance to find a [[blade talisman]], possibly an artefact one, in the Hall of Blades part of [[Elven Halls]]:2. The loot chamber in [[Crypt]]:3 has a 33% chance to contain a [[talisman of death]].&lt;br /&gt;
&lt;br /&gt;
Some [[unique]]s can drop talismans after you kill them:&lt;br /&gt;
*{{monsterlink|Rupert}}, [[maw talisman]], 50% chance&lt;br /&gt;
*{{monsterlink|Aizul}}, [[serpent talisman]], 100% chance (guaranteed to be an [[artefact]])&lt;br /&gt;
*{{monsterlink|Roxanne}}, [[granite talisman]], 100% chance&lt;br /&gt;
*{{monsterlink|Sojobo}}, [[storm talisman]], 50% chance&lt;br /&gt;
*{{monsterlink|Bai Suzhen}}, [[dragon talisman]], 50% chance&lt;br /&gt;
*{{monsterlink|Josephina}}, [[death talisman]], 50% chance&lt;br /&gt;
&lt;br /&gt;
==List of talismans==&lt;br /&gt;
Talismans are sorted by &amp;quot;tiers&amp;quot;; each tier has the same [[Shapeshifting]] skill thresholds.&lt;br /&gt;
&lt;br /&gt;
'''Untier'''&lt;br /&gt;
&lt;br /&gt;
'''Tier 1:''' (min. 0 skill, max. 7 skill)&lt;br /&gt;
*[[File:Quill talisman.png]] [[Quill talisman]] (Quill Form)&lt;br /&gt;
*[[File:Inkwell talisman.png]] [[Inkwell talisman]] (Scroll Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 1.5:''' (min. 5 skill, max. 14 skill)&lt;br /&gt;
*[[File:flux bauble.png]] [[Flux bauble]] (Flux Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 2:''' (min. 8 skill, max. 14 skill)&lt;br /&gt;
*[[File:protean talisman.png]] [[Protean talisman]] (Transforms into another Tier 2 talisman when used)&lt;br /&gt;
*[[File:maw talisman.png]] [[Maw talisman]] (Maw Form)&lt;br /&gt;
*[[File:medusa talisman.png]] [[Medusa talisman]] (Medusa Form)&lt;br /&gt;
*[[File:rimehorn talisman.png]] [[Rimehorn talisman]] (Yak Form)&lt;br /&gt;
*[[File:scarab talisman.png]] [[Scarab talisman]] (Scarab Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 3:''' (min. 12 skill, max. 20 skill)&lt;br /&gt;
*[[File:blade talisman.png]] [[Blade talisman]] (Blade Form)&lt;br /&gt;
*[[File:fortress talisman.png]] [[Fortress talisman]] (Crab Form)&lt;br /&gt;
*[[File:lupine talisman.png]] [[Lupine talisman]] (Werewolf Form)&lt;br /&gt;
*[[File:serpent talisman.png]] [[Serpent talisman]] (Serpent Form)&lt;br /&gt;
*[[File:spider talisman.png]] [[Spider talisman]] (Spider Form)&lt;br /&gt;
*[[File:wellspring talisman.png]] [[Wellspring talisman]] (Aqua Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 4:''' (min. 17 skill, max. 25 skill)&lt;br /&gt;
*[[File:dragon-coil talisman.png]] [[Dragon-coil talisman]] (Dragon Form)&lt;br /&gt;
*[[File:granite talisman.png]] [[Granite talisman]] (Statue Form)&lt;br /&gt;
*[[File:hive talisman.png]] [[Hive talisman]] (Hive Form)&lt;br /&gt;
*[[File:riddle talisman.png]] [[Riddle talisman]] (Sphinx Form)&lt;br /&gt;
*[[File:vampire talisman.png]] [[Sanguine talisman]] (Vampire Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 5:''' (min. 23 skill, max. 27 skill)&lt;br /&gt;
*[[File:talisman of death.png]] [[Talisman of death]]* (Death Form)&lt;br /&gt;
*[[File:storm talisman.png]] [[Storm talisman]] (Storm Form)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''Talismans of death have a minimum of 26 skill''&lt;br /&gt;
&lt;br /&gt;
===Melded Slots===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! '''Form''' || '''Weapon''' || '''Offhand''' || '''Body Armour''' || '''Helmet''' || '''Cloak''' || '''Gloves''' || '''Boots''' || '''Barding'''&lt;br /&gt;
|-&lt;br /&gt;
!Quill&lt;br /&gt;
| || || || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Inkwell&lt;br /&gt;
| x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Flux&lt;br /&gt;
| x || x || x || || || x || || &lt;br /&gt;
|-&lt;br /&gt;
!Maw&lt;br /&gt;
| || || -75% || || || || || &lt;br /&gt;
|-&lt;br /&gt;
!Medusa&lt;br /&gt;
| || || || x || x || || || &lt;br /&gt;
|-&lt;br /&gt;
!Yak&lt;br /&gt;
| x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Scarab&lt;br /&gt;
| x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Blade&lt;br /&gt;
| x || x || -60%~0% || || || x || || &lt;br /&gt;
|-&lt;br /&gt;
!Crab&lt;br /&gt;
| || x || +70%~+135% || x || x || x || x || x &lt;br /&gt;
|-&lt;br /&gt;
!Werewolf&lt;br /&gt;
| || || || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Serpent&lt;br /&gt;
| x || x || x || x || || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Spider&lt;br /&gt;
| x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Aqua&lt;br /&gt;
| || || x || || || || || &lt;br /&gt;
|-&lt;br /&gt;
!Dragon&lt;br /&gt;
| x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Statue&lt;br /&gt;
| || || x || || || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Hive&lt;br /&gt;
| || || x || x || || || || &lt;br /&gt;
|-&lt;br /&gt;
!Sphinx&lt;br /&gt;
| x || x || x || x || || x || x || +&lt;br /&gt;
|-&lt;br /&gt;
!Vampire&lt;br /&gt;
| || || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
!Storm&lt;br /&gt;
| x || x || x || x || x || x || x || x &lt;br /&gt;
|-&lt;br /&gt;
!Death&lt;br /&gt;
| || || || || || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''''Percentages''' indicate changes in AC derived from [[body armour]].''&amp;lt;br&amp;gt;&lt;br /&gt;
'''''Ranges''' indicate values at minimum and maximum [[Shapeshifting]], respectively.''&amp;lt;br&amp;gt;&lt;br /&gt;
'''''+''' indicates a slot is enabled while in this form, regardless of [[species]].''&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.33|a ''dozen'' of new talismans will be added.}}&lt;br /&gt;
:Also, the skill requirements for different tiers will change:&lt;br /&gt;
:*Tier 1 will remain 0-7.&lt;br /&gt;
:*Tier 2 (ie: protean tier) will be 8-14 instead of 7-14.&lt;br /&gt;
:*Tier 3 (ie: blade tier) will be 12-20 instead of 10-19.&lt;br /&gt;
:*Tier 4 (ie: statue tier) will be 17-25 instead of 16-25.&lt;br /&gt;
:*Tier 5 (ie: storm tier) will remain 23-27, except for the [[talisman of death]].&lt;br /&gt;
*Talismans were introduced in [[0.31]], replacing [[Transmutations]] magic. Removed spells include [[Beastly Appendage]], [[Spider Form]], [[Ice Form]], [[Blade Hands]], [[Statue Form]], [[Dragon Form]], [[Storm Form]], and [[Necromutation]] (Lichform).&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talisman&amp;diff=83719</id>
		<title>Talisman</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talisman&amp;diff=83719"/>
				<updated>2025-07-24T08:09:37Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: partial edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
{{flavour|Talismans allow their user to shift into a different form. Entering or leaving a form with a talisman requires a brief period of concentration, but otherwise, forms last until the user chooses to leave them.&lt;br /&gt;
&lt;br /&gt;
More powerful talismans require some amount of Shapeshifting skill, without which a user will find their maximum health reduced until they leave the form. Shapeshifting skill also increases other benefits provided by talismans' forms, though weaker talismans have a limit to how helpful skill can be.}}&lt;br /&gt;
'''Talismans''' are items used to change your [[Transformation|form]], using the [[Shapeshifting]] skill.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
A talisman, when e'''V'''oked, turns you into its respective [[transformation]] (e.g. a [[beast talisman]] turns you into [[Beast Form]]). This transformation lasts indefinitely. It can't be [[potion of cancellation|cancelled]] or [[Quicksilver Bolt|dispelled]], though you can voluntarily exit (either with '''V''' or as an '''A'''bility) at any time. Entering or exiting a form takes 5 turns. The talisman doesn't need to be in your inventory to stay in or exit a form. If you are turned into a [[bad form]], when you revert, you'll go back to your talisman form. &lt;br /&gt;
&lt;br /&gt;
Talismans may spawn as [[randart]]s; any randart properties apply so long as you remain in the form. For example, the quill talisman &amp;quot;Qicrucob&amp;quot; {rF+} would give permanent [[fire resistance]] in addition to all the benefits of Quill Form.&lt;br /&gt;
&lt;br /&gt;
The [[undead]] ([[Mummies]], [[Poltergeist]]s and [[Revenant]]s) are unable to transform. [[Zin]] despises form-shifting, and will instantly excommunicate any follower who uses one.&lt;br /&gt;
&lt;br /&gt;
===Transformations===&lt;br /&gt;
Each form has its own benefits and downsides. However, talisman forms share a few things in common:&lt;br /&gt;
&lt;br /&gt;
* All talisman forms will boost [[Unarmed Combat]] in some way.&lt;br /&gt;
* Most forms will [[meld]] certain types of equipment, which cannot be used. For example, a [[blade talisman]] turns your hands into blades, melding your [[weapon]], [[shield]], and [[gloves]].&lt;br /&gt;
* Forms often negate certain [[mutation]]s, or add new ones. They can also change your [[size]].&lt;br /&gt;
&lt;br /&gt;
Being in any form will make you take +75% damage from [[silver]] weaponry.&lt;br /&gt;
&lt;br /&gt;
===Skill===&lt;br /&gt;
Each form has a minimum [[Shapeshifting]] skill. Below this skill, you will receive a penalty to max HP. Every level of skill below the minimum gives a penalty of -10% max HP (max. -90% HP), which is then multiplied by the form bonus. &amp;lt;!-- https://github.com/crawl/crawl/blob/a941d207056b69c563e2790628016430eb5d529d/crawl-ref/source/transform.cc#L306 transform.cc --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Raising Shapeshifting past this point will give you form-specific benefits. Quill Form will have increased damage on quills, Statue Form will increase your defenses further, etc. Each form also has a maximum Shapeshifting skill, where further training has no benefit.&lt;br /&gt;
&lt;br /&gt;
Talismans are not related to [[spell]]s in any way, so [[intelligence]], [[wizardry]], etc. has no effect, and [[Trog]] won't hate them. They are also unaffected by [[Ru#Sacrifices|Sacrifice Artifice]], since they are not evocables.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Talismans are found around the dungeon and in jewellery [[shop]]s. There's a 50% chance to find a [[blade talisman]], possibly an artefact one, in the Hall of Blades part of [[Elven Halls]]:2. The loot chamber in [[Crypt]]:3 has a 33% chance to contain a [[talisman of death]].&lt;br /&gt;
&lt;br /&gt;
Some [[unique]]s can drop talismans after you kill them:&lt;br /&gt;
*{{monsterlink|Rupert}}, [[maw talisman]], 50% chance&lt;br /&gt;
*{{monsterlink|Aizul}}, [[serpent talisman]], 100% chance (guaranteed to be an [[artefact]])&lt;br /&gt;
*{{monsterlink|Roxanne}}, [[granite talisman]], 100% chance&lt;br /&gt;
*{{monsterlink|Sojobo}}, [[storm talisman]], 50% chance&lt;br /&gt;
*{{monsterlink|Bai Suzhen}}, [[dragon talisman]], 50% chance&lt;br /&gt;
*{{monsterlink|Josephina}}, [[death talisman]], 50% chance&lt;br /&gt;
&lt;br /&gt;
==List of talismans==&lt;br /&gt;
Talismans are sorted by &amp;quot;tiers&amp;quot;; each tier has the same [[Shapeshifting]] skill thresholds.&lt;br /&gt;
&lt;br /&gt;
'''Untier'''&lt;br /&gt;
&lt;br /&gt;
'''Tier 1:''' (min. 0 skill, max. 7 skill)&lt;br /&gt;
*[[File:Quill talisman.png]] [[Quill talisman]] (Quill Form)&lt;br /&gt;
*[[File:Inkwell talisman.png]] [[Inkwell talisman]] (Scroll Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 1.5:''' (min. 5 skill, max. 14 skill)&lt;br /&gt;
*[[File:flux bauble.png]] [[Flux bauble]] (Flux Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 2:''' (min. 8 skill, max. 14 skill)&lt;br /&gt;
*[[File:protean talisman.png]] [[Protean talisman]] (Transforms into another Tier 2 talisman when used)&lt;br /&gt;
*[[File:maw talisman.png]] [[Maw talisman]] (Maw Form)&lt;br /&gt;
*[[File:medusa talisman.png]] [[Medusa talisman]] (Medusa Form)&lt;br /&gt;
*[[File:rimehorn talisman.png]] [[Rimehorn talisman]] (Yak Form)&lt;br /&gt;
*[[File:scarab talisman.png]] [[Scarab talisman]] (Scarab Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 3:''' (min. 12 skill, max. 20 skill)&lt;br /&gt;
*[[File:blade talisman.png]] [[Blade talisman]] (Blade Form)&lt;br /&gt;
*[[File:fortress talisman.png]] [[Fortress talisman]] (Crab Form)&lt;br /&gt;
*[[File:lupine talisman.png]] [[Lupine talisman]] (Werewolf Form)&lt;br /&gt;
*[[File:serpent talisman.png]] [[Serpent talisman]] (Serpent Form)&lt;br /&gt;
*[[File:spider talisman.png]] [[Spider talisman]] (Spider Form)&lt;br /&gt;
*[[File:wellspring talisman.png]] [[Wellspring talisman]] (Aqua Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 4:''' (min. 17 skill, max. 25 skill)&lt;br /&gt;
*[[File:dragon-coil talisman.png]] [[Dragon-coil talisman]] (Dragon Form)&lt;br /&gt;
*[[File:granite talisman.png]] [[Granite talisman]] (Statue Form)&lt;br /&gt;
*[[File:hive talisman.png]] [[Hive talisman]] (Hive Form)&lt;br /&gt;
*[[File:riddle talisman.png]] [[Riddle talisman]] (Sphinx Form)&lt;br /&gt;
*[[File:vampire talisman.png]] [[Sanguine talisman]] (Vampire Form)&lt;br /&gt;
&lt;br /&gt;
'''Tier 5:''' (min. 23 skill, max. 27 skill)&lt;br /&gt;
*[[File:talisman of death.png]] [[Talisman of death]]* (Death Form)&lt;br /&gt;
*[[File:storm talisman.png]] [[Storm talisman]] (Storm Form)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''Talismans of death have a minimum of 26 skill''&lt;br /&gt;
&lt;br /&gt;
===Melded Slots===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! '''Form''' || '''Weapon''' || '''Shield''' || '''Body Armour''' || '''Helmet''' || '''Cloak''' || '''Gloves''' || '''Boots'''&lt;br /&gt;
|-&lt;br /&gt;
! Beast&lt;br /&gt;
| || || || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Flux&lt;br /&gt;
| x || x || x || || || ||&lt;br /&gt;
|-&lt;br /&gt;
!Blade&lt;br /&gt;
| x || x || * || || || x ||&lt;br /&gt;
|-&lt;br /&gt;
!Maw&lt;br /&gt;
| || || x || || || ||&lt;br /&gt;
|-&lt;br /&gt;
!Serpent&lt;br /&gt;
| x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Statue&lt;br /&gt;
| || || x || || || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Dragon&lt;br /&gt;
| x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Storm&lt;br /&gt;
| x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
!Death&lt;br /&gt;
| || || || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''* Blade form reduces body armour's base AC until you reach the max skill requirement.''&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.33|a ''dozen'' of new talismans will be added.}}&lt;br /&gt;
:Also, the skill requirements for different tiers will change:&lt;br /&gt;
:*Tier 1 will remain 0-7.&lt;br /&gt;
:*Tier 2 (ie: protean tier) will be 8-14 instead of 7-14.&lt;br /&gt;
:*Tier 3 (ie: blade tier) will be 12-20 instead of 10-19.&lt;br /&gt;
:*Tier 4 (ie: statue tier) will be 17-25 instead of 16-25.&lt;br /&gt;
:*Tier 5 (ie: storm tier) will remain 23-27, except for the [[talisman of death]].&lt;br /&gt;
*Talismans were introduced in [[0.31]], replacing [[Transmutations]] magic. Removed spells include [[Beastly Appendage]], [[Spider Form]], [[Ice Form]], [[Blade Hands]], [[Statue Form]], [[Dragon Form]], [[Storm Form]], and [[Necromutation]] (Lichform).&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Img-2025-07-24-05-05-45.png&amp;diff=83718</id>
		<title>File:Img-2025-07-24-05-05-45.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Img-2025-07-24-05-05-45.png&amp;diff=83718"/>
				<updated>2025-07-24T08:08:12Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: delete please; duplicate of &amp;quot;dragon-coil talisman.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;a&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Dragon-coil_talisman.png&amp;diff=83717</id>
		<title>File:Dragon-coil talisman.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Dragon-coil_talisman.png&amp;diff=83717"/>
				<updated>2025-07-24T08:07:15Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=File:Img-2025-07-24-05-05-45.png&amp;diff=83716</id>
		<title>File:Img-2025-07-24-05-05-45.png</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=File:Img-2025-07-24-05-05-45.png&amp;diff=83716"/>
				<updated>2025-07-24T08:06:01Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Shapeshifter&amp;diff=83715</id>
		<title>Shapeshifter</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Shapeshifter&amp;diff=83715"/>
				<updated>2025-07-24T05:52:02Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: would like the Strategy and Skilling sections checked by someone good at the game, otherwise just an update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
''For the monster, see [[shapeshifter (monster)]].''&lt;br /&gt;
{{flavour|Shapeshifters use talismans to shift their body into different forms, granting them uncanny power but making them unable to use some items. They enter the dungeon with a beast talisman and a potion of lignification.}}&lt;br /&gt;
&lt;br /&gt;
'''Shapeshifters''' are wanderers who specialise in [[Shapeshifting]], using [[talisman]]s to shift their physical [[form]]. &lt;br /&gt;
&lt;br /&gt;
==Preferred Species==&lt;br /&gt;
[[Naga]], [[Merfolk]], [[Draconian]], [[Troll]], [[Demonspawn]], and [[Demigod]] are the recommended species if you pick a Shapeshifter Background.&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Ghoul]]s and [[Mummies]] are forbidden from becoming Shapeshifters, as they cannot use talismans to transform themselves.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
Some [[species]] may receive different items based on their unique restrictions.&lt;br /&gt;
*+0 [[animal skin]]&lt;br /&gt;
*[[Potion of lignification]]&lt;br /&gt;
*[[Quill talisman]]&lt;br /&gt;
*[[Protean talisman]]&lt;br /&gt;
*3 [[flux bauble]]s&lt;br /&gt;
&lt;br /&gt;
Shapeshifters start the game in [[Quill Form]].&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Stats==&lt;br /&gt;
These are adjusted by your species' [[aptitude]]s.&lt;br /&gt;
*[[Fighting]]: 2&lt;br /&gt;
*[[Unarmed Combat]]: 3&lt;br /&gt;
*[[Dodging]]: 2&lt;br /&gt;
*[[Shapeshifting]]: 3&lt;br /&gt;
&lt;br /&gt;
Choosing Shapeshifter adds 6 to your starting [[Strength]], 2 to your starting [[Intelligence]], and 4 to your starting [[Dexterity]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
[[Quill Form]] is a very balanced form — it doesn't put restrictions on [[weapon]] use and helps a decent amount against melee enemies, which comprise the brunt of early game threats). [[Flux bauble]]s can be a lifesaver against early dangerous encounters, such as with threatening [[unique]]s or bands of enemies; and will last for multiple encounters afterwards (or until you use the [[ability]] End Transformation), allowing you to mostly steamroll early floors after a single use.&lt;br /&gt;
&lt;br /&gt;
Strategy may diverge significantly after you're able to stabilize your [[protean talisman]] by reaching [[Shapeshifting]] 6: [[Yak Form]] and [[Scarab Form]] give incentives to learn [[Ice Magic|Ice]] or [[Fire Magic]], respectively, meld all [[weapons]] and [[armour]], and enable new tactical options; while [[Medusa Form]] and [[Maw Form]] are less polarizing and easier to pilot as conventional melee characters, though not without their upsides. [[Skill]] investment is heavily influenced by what the [[protean talisman]] has the potential to give you, what it actually becomes once you level your [[Shapeshifting]], and what other talismans (if any) you've found in the [[Dungeon]].&lt;br /&gt;
&lt;br /&gt;
===Skilling===&lt;br /&gt;
In the very early game, Shapeshifters have more complex skill decisions than most weapon starts. What you find on D:1 - D:2 can influence the best thing to train to increase early game survival.&lt;br /&gt;
&lt;br /&gt;
*At 3 Unarmed skill, your fists will be stronger than any plain [[short sword]]s or [[spear]]s on the ground. However, weapons with a strong [[brand]] - such as short swords and [[whip]]s of [[venom]] or [[electrocution]], are better than your unbranded fists.&lt;br /&gt;
*Generally, investing [[XP]] into weapon skills is a decision with multiple possible ramifications — you're likely to outscale [[unarmed combat]] for a good while, but many forms across several tiers (including [[Yak Form]] and [[Scarab Form]] from the [[protean talisman]]) will disable weapon use, making you less effective while in these forms, while characters that invest in [[unarmed combat]] keep their options more open.&lt;br /&gt;
**Note that the first few levels of any [[skill]] are cheap. For [[Human]]s, going from 3 -&amp;gt; 4 Shapeshifting would take the same XP as 0 -&amp;gt; 3 in any other [[aptitude]] 0 skill. So once a skill becomes a lot more expensive than the others, you can train another useful skill - especially important when amassing multiple [[talisman]]s that incentivize you to train multiple disparate skills.&lt;br /&gt;
&lt;br /&gt;
Depending on what you find and what you've trained, you may want to upgrade to a different form (usually the form you get from the [[protean talisman]]), stay in Quill Form, or stay formless.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.33]], Shapeshifters started in [[beast talisman|Beast Form]], had the [[flux talisman]] instead of a stack of [[flux bauble]]s, did not have the [[protean talisman]], and their Fighting skill was 1.&lt;br /&gt;
*Shapeshifters was introduced in [[0.31]], replacing the [[Transmuter]] background.&lt;br /&gt;
&lt;br /&gt;
{{backgrounds}}&lt;br /&gt;
[[Category:Backgrounds]]&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Flux_talisman&amp;diff=83714</id>
		<title>Flux talisman</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Flux_talisman&amp;diff=83714"/>
				<updated>2025-07-24T03:27:23Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{obsolete}}&lt;br /&gt;
{{flavour|A canister holding an ominously glowing substance. Its user becomes unstable at a fundamental level, inflicting dangerous levels of magical contamination on foes with each touch. Sufficient contamination causes a highly localized meltdown, dealing enormous damage which increases with the user's Shapeshifting skill.&lt;br /&gt;
&lt;br /&gt;
However, this instability makes the user unable to use weapons, shields or body armour. They also glow, reducing stealth and preventing invisibility, and their melee damage is reduced, as their limbs sometimes destabilize mid-swing.}}&lt;br /&gt;
&lt;br /&gt;
[[File:flux talisman.png]] A '''flux talisman''' is a [[talisman]] that changes you into '''Flux Form'''.&lt;br /&gt;
&lt;br /&gt;
From [[0.31]] to [[0.32]], [[Shapeshifter]]s started with this item.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
When e'''V'''oked, a flux talisman turns you into Flux Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.&lt;br /&gt;
&lt;br /&gt;
Flux Form has the following effects:&lt;br /&gt;
&lt;br /&gt;
'''Combat Bonuses'''&lt;br /&gt;
*'''[[Unarmed Combat]]:''' 3 base damage (''no boost'').&lt;br /&gt;
*'''Contaminating attacks:''' When you hit an enemy, you contaminate them. The first hit inflicts [[Corona]]. The third hit inflicts [[malmutate]], deals heavy damage, and resets contamination. This deals (0 to 10) damage at 0 skill, (0 to 30) damage at 7 skill, (0 to 50) damage at 14 or more skill, with linear scaling in-between.&lt;br /&gt;
*'''Bonus EV:''' +4 EV.&lt;br /&gt;
*All melee damage is reduced by -33%.&lt;br /&gt;
&lt;br /&gt;
'''Restrictions'''&lt;br /&gt;
*'''[[Transformation#Useful Info|Melded Gear]]:''' [[Weapon]], [[shield]], [[body armour]].&lt;br /&gt;
*You cannot [[throw]] items.&lt;br /&gt;
*'''Glowing:''' You are revealed if [[invisible]], and your [[stealth]] is greatly reduced.&lt;br /&gt;
&lt;br /&gt;
Flux Form does not block any [[mutation]]s, does not change your [[size]], and gives no innate bonus to HP / [[AC]].&lt;br /&gt;
&lt;br /&gt;
Flux Form has a minimum of 7 [[Shapeshifting]] skill, below which you get an [[Talisman#Skill|HP penalty]], and the contamination effect scales down. It has a maximum skill of 14; further skill has no further impact.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
A form that's between [[Beast Form]] and the stronger forms. At the min. skill of 7, the contam proc is better than having [[electrocution]]. While your actual melee damage is reduced, your overall damage output is still good, and the Corona / malmutate status are very nice to have.&lt;br /&gt;
&lt;br /&gt;
The Corona effect makes Flux Form particularly useful against early enemies that can turn [[invisible]] ([[orc wizard]]s, [[sky beast]]s, etc).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.33]], flux talismans were replaced with [[flux bauble]]s.&lt;br /&gt;
*Flux talismans were introduced in [[0.31]], along with talismans themselves.&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Transformation]]&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Beast_talisman&amp;diff=83713</id>
		<title>Beast talisman</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Beast_talisman&amp;diff=83713"/>
				<updated>2025-07-24T03:06:33Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: Obsoleted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{obsolete}}&lt;br /&gt;
{{flavour|Transforms the user into a monstrous, furry were-beast, limbs pulsing with ferocious energy. Shapeshifting skill increases the killing power provided. While transformed, any gloves, cloaks, headgear and boots are melded.}}&lt;br /&gt;
[[File:beast talisman.png]] A '''beast talisman''' is a [[talisman]] that changes you into '''Beast Form''', a wild, hulking form that grants bonuses to physical combat.&lt;br /&gt;
&lt;br /&gt;
From [[0.31]] to [[0.32]], [[Shapeshifter]]s started with this item, and started the game in Beast Form.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
When e'''V'''oked, a beast talisman turns you into Beast Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.&lt;br /&gt;
&lt;br /&gt;
Beast Form has the following effects:&lt;br /&gt;
&lt;br /&gt;
'''Combat Bonuses'''&lt;br /&gt;
*'''[[Unarmed Combat]]:''' 3 base damage (''no boost'').&lt;br /&gt;
*'''[[Slaying]] Bonus:''' adds 0-4 [[slaying]], increasing your damage and accuracy with melee, ranged, and thrown weapons (including Unarmed Combat). Scales linearly with Shapeshifting skill.&amp;lt;ref&amp;gt;{{source ref|0.32.0|transform.cc|1031}}&amp;lt;/ref&amp;gt; (+0.57 slay per level)&lt;br /&gt;
&lt;br /&gt;
'''Restrictions'''&lt;br /&gt;
*'''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]] ''except'' for [[body armour]] and [[shield]]s. (This includes [[helmet]]s/[[hat]]s, [[cloak]]s, [[gloves]], and [[boots]]/[[barding]]s.)&lt;br /&gt;
&lt;br /&gt;
Beast Form does not block any [[mutation]]s, does not change your [[size]], and gives no innate bonus to [[HP]] / [[AC]].&lt;br /&gt;
&lt;br /&gt;
Beast Form has no minimum [[Shapeshifting]] skill. It has a maximum skill of 7; further skill has no further impact.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Note that Beast Form ''sets'' your base Unarmed damage to 3 - it does not boost your base damage by +3. Thus, Beast Form has identical UC damage as your base form. The only boost comes from the slaying, which applies to all melee, including weapons. Therefore, don't hesitate to use any strong weapons you find. For example, if you find a [[dagger]] of [[venom]] on D:2, it's probably worth using.&lt;br /&gt;
&lt;br /&gt;
===Skill Analysis===&lt;br /&gt;
Even [[Shapeshifter]]s might not want to train Shapeshifting skill right away. When considering Beast Form alone: each level of Shapeshifting offers less return than a level of Unarmed Combat, but more return than a level of weapon skill.&lt;br /&gt;
&lt;br /&gt;
Benefits of each skill:&lt;br /&gt;
*1 Shapeshifting skill, assuming Beast Form, gives +0.57 slay per level, equivalent to +0.57 damage and [[accuracy]].&lt;br /&gt;
*1 Unarmed Combat skill gives +1 base damage, +0.5 accuracy, and slightly faster attacks.&lt;br /&gt;
*1 weapon skill will give benefits depending on the weapon itself. Examples:&lt;br /&gt;
**A [[short sword]] gets +0.1 base damage, +0.5 accuracy, and -0.05 [[attack delay]] (5% to 10% faster) per [[Short Blades]] level (not including [[stabbing]] bonuses).&lt;br /&gt;
**A [[mace]] gets +0.16 base damage, +0.5 accuracy, and -0.05 [[attack delay]] (4% to 9% faster) per [[Maces &amp;amp; Flails|M&amp;amp;F]] level.&lt;br /&gt;
:'''N.B.''' Base damage is somewhat more effective than slaying, since the former benefits from skill and stat bonuses. However, in the early game, these bonuses are too small to matter: 0.16 base damage is not better than 0.57 slay.&lt;br /&gt;
&lt;br /&gt;
Therefore, early levels of Unarmed Combat are more important than the same levels of Shapeshifting. As levels get more expensive, eventually a level of 2 of Shapeshifting becomes more cost-effective. A similar comparison can be made with Shapeshifting and weapon skill. &lt;br /&gt;
&lt;br /&gt;
If you decide to abandon Shapeshifting, a weapon skill is the more lasting choice. But if you want to go for [[Flux Form]], Shapeshifting is obviously more important.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Beast talismans were removed in [[0.33]].&lt;br /&gt;
*Beast talismans were introduced in [[0.31]], along with talismans themselves. Beast Form is analogous to [[Beastly Appendage]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Forms}}&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Sword_of_the_Death_Knight&amp;diff=83712</id>
		<title>Sword of the Death Knight</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Sword_of_the_Death_Knight&amp;diff=83712"/>
				<updated>2025-07-23T07:33:59Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: version bump + text changed to reflect *silence change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|An adamantine great sword. Its first wielder was a worshipper of Yredelemnul who eschewed the use of magic in combat, preferring to destroy her enemies with brute force. Unfortunately for her, not all of her opponents shared her limitations.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_the_doom_knight.png]] '''''the +13 sword of the Doom Knight'''''&lt;br /&gt;
&lt;br /&gt;
+13 [[great sword]]&lt;br /&gt;
&lt;br /&gt;
Doom brand - deals up to an additional 10% of the defender's health in damage, which cannot be resisted by any means.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Will]]+&amp;lt;br&amp;gt;&lt;br /&gt;
It has a 1% chance of [[silence|silencing]] you when hit (*Silence)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Drain]]s the user on unequip (^Drain)&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''sword of the Doom Knight''' has a good enchantment level and decent base type, but is often outclassed by mundane [[triple sword]]s of [[flaming]] or [[freezing]]. The additional properties of this weapon are iffy - Will+ is alright, ^Drain is not great, and *Silence, while always potentially problematic, may be deal-breaking depending on your character's game plan. Since the Doom brand's output is unaffected by the damage of your hits (it can trigger even on hits that deal no damage), having a higher damage rating is a bad return on investment for this weapon. Against some of the beefier enemies, [[orbs of fire]] and [[juggernaut]]s, this can do up to 20 damage per hit. Against [[iron golem]]s, upwards of 40. Against [[Antaeus]], the healthiest enemy, it can do a whopping 90 damage per hit. Ultimately, it is up to the user to decide if they want to do variable (usually low) extra damage against every target, or use a weapon with a better base type and brand to do more damage that may potentially be resisted by some enemies.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.33]], the sword of the Doom Knight had -Cast, which prevented spellcasting entirely. This was replaced by *Silence.&lt;br /&gt;
*The sword of the Doom Knight was re-added in [[0.32]] with a new brand.&lt;br /&gt;
*In [[0.19]], this great sword was removed. The old version had the [[pain brand]] and lacked ^Drain.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Long blades]]&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=List_of_unrands&amp;diff=83711</id>
		<title>List of unrands</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=List_of_unrands&amp;diff=83711"/>
				<updated>2025-07-23T07:31:06Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: /* History */ capitalization compliance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
An '''unrand''' (or '''unrandart''') is short for '''&amp;quot;unrandom artefact,&amp;quot;''' an [[artefact]] with set appearance and properties. Unrands are always the same between games, as opposed to [[randart]]s (&amp;quot;random artefacts&amp;quot;, which have randomly generated properties). Unrands may have special mechanics not found anywhere else in the game, such as the [[Rift]]'s ability to attack 3 tiles away. Unrands with unique properties have historically been called '''fixedarts''', though the distinction has become increasingly blurred with time.&lt;br /&gt;
&lt;br /&gt;
Only one instance of any particular unrand may generate per game.&lt;br /&gt;
*If you don't pick up an unrand that generates in a temporary [[portal]] level, or accidentally destroy the unrand by dumping it into [[lava]], it is lost forever.&lt;br /&gt;
*Any unrand in the possession of a monster you [[banish]] to the [[Abyss]] can be found in the Abyss, though this may take a very, very long time.&lt;br /&gt;
*If an [[acquirement]] (either from a [[scroll of acquirement|scroll]] or an [[Okawaru]] gift) offers an unrand and you pick something else, it can generate elsewhere.&lt;br /&gt;
&lt;br /&gt;
Although you are almost guaranteed to find at least one unrand over the course of any given game, there is no guarantee that any particular unrand will generate, or that the unrands that ''do'' generate will be of any use to you.&lt;br /&gt;
&lt;br /&gt;
Certain unrands are more likely to spawn in the early game, where they are most useful:&amp;lt;ref&amp;gt;{{source ref|0.32.0|artefact.cc|1584}}&amp;lt;/ref&amp;gt; [[Delatra's gloves]], [[woodcutter's axe]], [[Throatcutter]], [[Hermit's pendant]], [[Devastator]], [[ratskin cloak]], [[Kryia's mail coat]], [[Lear's hauberk]], [[trident of the Octopus King]], [[robe of Augmentation]], [[staff of the Meek]], [[amulet of Elemental Vulnerability]], [[robe of Misfortune]], [[Force Lance (unrand)|Force Lance]], and toga &amp;quot;[[Victory]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--'''NOTE: Before adding something to this list, go into [[wizard mode]] and use the command &amp;quot;create all unrandart items&amp;quot; (inputting | in wizard mode console). If the item you want to add is not generated by that command, then it's just a randart so don't add it.'''--&amp;gt;&lt;br /&gt;
==Rings==&lt;br /&gt;
[[File:Ring_of_the_mage.png]] [[ring of the Mage]] {Wiz Archmagi}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_the_Tortoise.png]] [[ring of the Tortoise]] {AC+8}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_the_Hare.png]] [[ring of the Hare]] {EV+10}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_shadows.png]] [[ring of Shadows]] {Umbra +Inv Stlth+}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of the octopus king.png]] [[rings of the Octopus King]] {&amp;lt;one property&amp;gt; HP+2 AC+2 EV+2 SH+2}&lt;br /&gt;
&lt;br /&gt;
==Amulets==&lt;br /&gt;
[[File:Brooch_of_shielding.png]] [[brooch of Shielding]] {Spirit SH+8}&lt;br /&gt;
&lt;br /&gt;
[[File:Necklace_of_bloodlust.png]] [[necklace of Bloodlust]] {Fury *Rage Will++ Int-3 Slay+6}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet_of_the_four_winds.png]] [[amulet of the Four Winds]] {rN+ Will+++ Clar}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet_of_the_air.png]] [[amulet of the Air]] {Inacc Air Fly rElec RMsl}&lt;br /&gt;
&lt;br /&gt;
[[File:Macabre finger necklace.png]] [[macabre finger necklace]] {Ring+ rN+ HP+7}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet_of_vitality.png]] [[amulet of Vitality]] {RegenMP++ Regen++}&lt;br /&gt;
&lt;br /&gt;
[[File:Dreamshard necklace.png]] [[dreamshard necklace]] {Acrobat *Dream}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of elemental vulnerability.png]] [[amulet of Elemental Vulnerability]] {rPois rF-- rC-- AC+8}&lt;br /&gt;
&lt;br /&gt;
[[File:Hermit's pendant.png]] [[Hermit's pendant]] {Faith Invo=14 Evo=0 MP+5}&lt;br /&gt;
&lt;br /&gt;
==Short Blades==&lt;br /&gt;
[[File:Spriggan's_knife.png]] +7 [[Spriggan's Knife]] {stab, EV+4 Stlth+}&lt;br /&gt;
&lt;br /&gt;
[[File:Arc blade.png]] +8 [[arc blade]] {discharge, rElec}&lt;br /&gt;
&lt;br /&gt;
[[File:Captain's_cutlass.png]] +7 [[captain's cutlass]] {speed, disarm}&lt;br /&gt;
&lt;br /&gt;
[[File:Gyre and Gimble.png]] +8 pair of quick blades [[Gyre and Gimble|&amp;quot;Gyre&amp;quot; and &amp;quot;Gimble&amp;quot;]] {protect}&lt;br /&gt;
&lt;br /&gt;
[[File:Vampire's_tooth.png]] +8 [[Vampire's Tooth]] {megavamp}&lt;br /&gt;
&lt;br /&gt;
==Long Blades==&lt;br /&gt;
[[File:Throatcutter.png]] +7 [[Throatcutter]] {drain, coup de grace}&lt;br /&gt;
&lt;br /&gt;
[[File:Singing_sword.png]] +11 [[Singing Sword]] {sonic wave}&lt;br /&gt;
&lt;br /&gt;
[[File:Maxwells thermic engine.png]] +2 [[Maxwell's thermic engine]] {flame, freeze, rev}&lt;br /&gt;
&lt;br /&gt;
[[File:Autumn_katana.png]] +8 [[autumn katana]] {manifold assault}&lt;br /&gt;
&lt;br /&gt;
[[File:Demon_blade_leech.png]] +8 demon blade &amp;quot;[[Leech]]&amp;quot; {evervamp, Harm ^Drain rN+}&lt;br /&gt;
&lt;br /&gt;
[[File:Zealot's sword.png]] +10 [[zealot's sword]] {holy, Zealotry, *Rage rN+ EV+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_power.png]] +9 [[sword of Power]] {lifebolt}&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_the_doom_knight.png]] +13 [[sword of the Doom Knight]] {doom ^Drain *Silence Will+}&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_cerebov.png]] +6 [[sword of Cerebov]] {flame}&lt;br /&gt;
&lt;br /&gt;
[[File:Plutonium_sword.png]] +11 [[plutonium sword]] {^Contam Stlth-}&lt;br /&gt;
&lt;br /&gt;
==Staves==&lt;br /&gt;
[[File:Staff of olgreb.png]] +9 [[staff of Olgreb]] {rPois∞}&lt;br /&gt;
&lt;br /&gt;
[[File:Elemental staff.png]] +3 [[Elemental Staff]] {ele, rElec rF+ rC+ AC+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Majin-bo.png]] +6 [[Majin-Bo]] {spellvamp, MP+6 Int+6}&lt;br /&gt;
&lt;br /&gt;
[[File:Staff of the Meek.png]] +7 [[staff of the Meek]] {protect, meekguard}&lt;br /&gt;
&lt;br /&gt;
[[File:Lajatang of Order.png]] +7 [[lajatang of Order]] {silver, rMut}&lt;br /&gt;
&lt;br /&gt;
==Axes==&lt;br /&gt;
[[File:Mithril_axe_arga.png]] +8 mithril axe &amp;quot;[[Arga]]&amp;quot; {speed, Will+}&lt;br /&gt;
&lt;br /&gt;
[[File:Obsidian_axe.png]] +16 [[obsidian axe]] {drain, demonic, Mesm ^Drain Fly SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Consecrated labrys.png]] +4 [[consecrated labrys]] {holy, Valiant ^Fragile Fly SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Woodcutter's axe.png]] +5 [[woodcutter's axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Axe wrath of trog.png]] +8 [[Wrath of Trog]] {antimagic, *Rage Rampage}&lt;br /&gt;
&lt;br /&gt;
[[File:frostbite.png]] +8 frozen axe &amp;quot;[[Frostbite]]&amp;quot; {freeze, freezing cloud, *Noise Fly rC+}&lt;br /&gt;
&lt;br /&gt;
[[File:urand_axe_of_woe.png]] +∞ [[Axe of Woe]]&lt;br /&gt;
&lt;br /&gt;
==Polearms==&lt;br /&gt;
[[File:Force lance (unrand).png]] +5 [[Force Lance (unrand)|Force Lance]] {heavy, knockback}&lt;br /&gt;
&lt;br /&gt;
[[File:Wyrmbane.png]] +8 lance &amp;quot;[[Wyrmbane]]&amp;quot; {slay drac, rPois rF+ rC+ AC+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Trident_of_the_octopus_king.png]] +8 [[trident of the Octopus King]] {venom, rElec rPois}&lt;br /&gt;
&lt;br /&gt;
[[File:Rift.png]] +8 demon trident &amp;quot;[[Rift]]&amp;quot; {distort, reach+}&lt;br /&gt;
&lt;br /&gt;
[[File:Condemnation.png]] +8 trishula &amp;quot;[[Condemnation]]&amp;quot; {holy, anguish, *Noise Fly rN+}&lt;br /&gt;
&lt;br /&gt;
[[File:Scythe_finisher.png]] +5 scythe &amp;quot;[[Finisher]]&amp;quot; {speed, execute}&lt;br /&gt;
&lt;br /&gt;
[[File:Scythe_of_curses.png]] +13 [[scythe of Curses]] {drain, curses, ^Drain}&lt;br /&gt;
&lt;br /&gt;
[[File:Glaive_of_the_guard.png]] +5 [[glaive of the Guard]] {elec, spectral}&lt;br /&gt;
&lt;br /&gt;
[[File:Glaive_of_prune.png]] +12 [[glaive of Prune]] {freeze, Prune}&lt;br /&gt;
&lt;br /&gt;
[[File:lochaber_axe.png]] +5 [[lochaber axe]] {reach-cleave, Poleaxe ^Drain}&lt;br /&gt;
&lt;br /&gt;
==Maces &amp;amp; Flails==&lt;br /&gt;
[[File:Shillelagh_devastator.png]] +6 shillelagh &amp;quot;[[Devastator]]&amp;quot; {shatter}&lt;br /&gt;
&lt;br /&gt;
[[File:Whip_snakebite.png]] +8 whip &amp;quot;[[Snakebite]]&amp;quot; {venom, curare, rPois}&lt;br /&gt;
&lt;br /&gt;
[[File:Spellbinder.png]] +5 demon whip &amp;quot;[[Spellbinder]]&amp;quot; {antimagic, disrupt, Will+}&lt;br /&gt;
&lt;br /&gt;
[[File:Morningstar eos.png]] +10 morningstar &amp;quot;[[Eos]]&amp;quot; {elec, Halo rElec}&lt;br /&gt;
&lt;br /&gt;
[[File:Sceptre_of_torment.png]] +7 [[sceptre of Torment]] {pain, torment}&lt;br /&gt;
&lt;br /&gt;
[[File:Sceptre_of_asmodeus.png]] +13 [[sceptre of Asmodeus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Great_mace_undeadhunter.png]] +7 great mace &amp;quot;[[Undeadhunter]]&amp;quot; {deathbane, rN+}&lt;br /&gt;
&lt;br /&gt;
[[File:Firestarter.png]] +7 great mace &amp;quot;[[Firestarter]]&amp;quot; {flame, immolate, rFlCloud rF++}&lt;br /&gt;
&lt;br /&gt;
[[File:Mace_of_variability.png]] +7 [[mace of Variability]] {chaos, chaos arc}&lt;br /&gt;
&lt;br /&gt;
[[File:Dark maul.png]] +10 [[dark maul]] {heavy}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand_skullcrusher.png]] +3 giant club &amp;quot;[[Skullcrusher]]&amp;quot; {speed, Str+7}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
[[File:Urand punk.png]] +3 greatsling &amp;quot;[[Punk]]&amp;quot; {acid, rCorr} &lt;br /&gt;
&lt;br /&gt;
[[File:Bow_of_zephyr.png]] +8 longbow &amp;quot;[[Zephyr]]&amp;quot; {speed, Dex+3 SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Longbow_storm_bow.png]] +8 [[storm bow]] {elec, penet}&lt;br /&gt;
&lt;br /&gt;
[[File:Mule.png]] +7 hand cannon &amp;quot;[[Mule]]&amp;quot; {flame, backblast, rF+}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand damnation.png]] +6 arbalest &amp;quot;[[Damnation (unrand)|Damnation]]&amp;quot; {[[damnation]]}&lt;br /&gt;
&lt;br /&gt;
[[File:Crossbow sniper.png]] +27 heavy crossbow &amp;quot;[[Sniper]]&amp;quot; {heavy, Acc+∞ SInv}&lt;br /&gt;
&lt;br /&gt;
==Body Armour==&lt;br /&gt;
[[File:Victory.png]] +0 toga &amp;quot;[[Victory]]&amp;quot; {*Victory Clar}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe of vines.png]] +1 [[robe of Vines]] {NoPotionHeal Regen++++}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_clouds.png]] +3 [[robe of Clouds]] {*Thunder rCloud rElec}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_folly.png]] +4 [[robe of Folly]] {Brilliance Will-∞ Int+8}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_augmentation.png]] +4 [[robe of Augmentation]] {Str+4 Int+4 Dex+4}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_misfortune.png]] +5 [[robe of Misfortune]] {Harm *Corrode *Slow EV+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_night.png]] +5 [[robe of Night]] {Dark Will+ SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Skin_of_zhor.png]] +4 [[skin of Zhor]] {*Englaciate rC+++ SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Salamander_hide_armour.png]] +3 [[salamander hide armour]] {Flames, rFlCloud rF++ rC--}&lt;br /&gt;
&lt;br /&gt;
[[File:Cigotuvi's embrace urand.png]] +4 [[Cigotuvi's embrace]] {Corpsefed rMiasma ^Drain rN+}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand_justicars_regalia.png]] +5 [[justicar's regalia]] {Inspire Amulet+ Str+4} &lt;br /&gt;
&lt;br /&gt;
[[File:Moon_troll_leather_armour.png]] +5 [[moon troll leather armour]] {Spirit, Regen++ MP+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Kryia's mail coat.png]] +7 [[Kryia's mail coat]] {PotionHeal*2 rC+}&lt;br /&gt;
&lt;br /&gt;
[[File:Faerie_dragon_armour.png]] [[faerie dragon scales]] (rCorr, randomised properties)&lt;br /&gt;
&lt;br /&gt;
[[File:Lear's_hauberk.png]] +18 [[Lear's hauberk]]&lt;br /&gt;
&lt;br /&gt;
[[File:Maxwell's_patent_armour.png]] +15 [[Maxwell's patent armour]] {-Tele *Silence rElec Will+ rCorr}&lt;br /&gt;
&lt;br /&gt;
[[File:Armour_of_the_dragon_king.png]] +9 [[scales of the Dragon King]] {rPois rF+ rC+ Will+}&lt;br /&gt;
&lt;br /&gt;
[[File:Orange crystal plate armour.png]] +8 [[orange crystal plate armour]] {Archmagi, Int+3 Clar}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
[[File:warlock.png]] +3 [[warlock's mirror]] {omnireflect}&lt;br /&gt;
&lt;br /&gt;
[[File:Shield_of_resistance.png]] +2 [[shield of Resistance]] {rF++ rC++ Will++}&lt;br /&gt;
&lt;br /&gt;
[[File:Storm Queen's shield.png]] +5 [[Storm Queen's shield]] {shock, Fly rElec}&lt;br /&gt;
&lt;br /&gt;
[[File:Shield_of_the_Gong.png]] +18 [[shield of the Gong]] {Loud rN+ Will+ rCorr EV-5}&lt;br /&gt;
&lt;br /&gt;
[[File:Shield_of_ignorance.png]] +10 [[tower shield of Ignorance]] {rN+ Int-4}&lt;br /&gt;
&lt;br /&gt;
==Orbs==&lt;br /&gt;
[[File:Urand charlatan's orb.png]] [[Charlatan's Orb]] {orb Charlatan}&lt;br /&gt;
&lt;br /&gt;
[[File:Crystal ball of wucad mu.png]] [[crystal ball of Wucad Mu]] {*channel}&lt;br /&gt;
&lt;br /&gt;
[[File:Orb of Dispater.png]] [[orb of Dispater]] {+Damnation *Corrode AC+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand_skull_of_zonguldrok.png]] [[skull of Zonguldrok]] {Reaping Hat+ rN+ Int+4}&lt;br /&gt;
&lt;br /&gt;
[[File:Sphere of battle.png]] [[sphere of Battle]]&lt;br /&gt;
&lt;br /&gt;
==Cloaks==&lt;br /&gt;
[[File:Cloak of the thief.png]] +0 [[cloak of the Thief]] {Quiet SInv Stlth+}&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak of starlight.png ]] +1 [[cloak of Starlight]] {*Dazzle EV+4 Stlth--}&lt;br /&gt;
&lt;br /&gt;
[[File:Ratskin cloak.png]] +2 [[ratskin cloak]] {*Rats rPois rN+ Str-1 Int-1 Dex+1}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand_fungal_fisticloak.png]] +3 [[fungal fisticloak]] {Shroompunch Gloves+ HP-10 Str-2 Int-2}&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonskin cloak.png]] +4 [[dragonskin cloak]] {Aegis}&lt;br /&gt;
&lt;br /&gt;
==Headgear==&lt;br /&gt;
[[File:Hat_of_the_alchemist.png]] -2 [[hat of the Alchemist]] {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr}&lt;br /&gt;
&lt;br /&gt;
[[File:Mask_of_the_dragon.png]] +0 [[mask of the Dragon]] {Will+ Slay+3 SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Hat_of_the_bear_spirit.png]] +2 [[hat of the Bear Spirit]] {Spirit, Bear, *Rage Will++}&lt;br /&gt;
&lt;br /&gt;
[[File:Hood of the assassin.png]] +2 [[hood of the Assassin]] {Detect Stab+ Stlth++}&lt;br /&gt;
&lt;br /&gt;
[[File:Crown_of_dyrovepreva.png]] +3 [[crown of Dyrovepreva]] {rElec Int+2 SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Hat_of_pondering.png]] +3 [[hat of Pondering]] {ponderous, Will+ MP+10 Int+5}&lt;br /&gt;
&lt;br /&gt;
==Gloves==&lt;br /&gt;
[[File:Fencer's_gloves.png]] +0 [[fencer's gloves]] {Riposte Dex+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand gadgeteer.png]] +0 [[gloves of the gadgeteer]] {Gadgeteer Wandboost ^Fragile}&lt;br /&gt;
&lt;br /&gt;
[[File:Delatra's gloves.png]] +1 [[Delatra's gloves]] {ID++}&lt;br /&gt;
&lt;br /&gt;
[[File:Gauntlets_of_war.png]] +3 [[gauntlets of War]] {Slay+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Mad Mage's Maulers.png]] +3 [[Mad Mage's Maulers]] {Infuse+∞ VampMP -Cast}&lt;br /&gt;
&lt;br /&gt;
==Boots==&lt;br /&gt;
[[File:Slick slippers.png]] +2 pair of [[slick slippers]] {slick, slippery, EV+4}&lt;br /&gt;
&lt;br /&gt;
[[File:Seven-league boots.png]] +3 pair of [[seven-league boots]] {Rampage+∞}&lt;br /&gt;
&lt;br /&gt;
[[File:mountain_boots.png]] +3 pair of [[mountain boots]] {steadfast, rC+}&lt;br /&gt;
&lt;br /&gt;
==Bardings==&lt;br /&gt;
[[File:Lightning scales.png]] +6 [[lightning scales]] {swift, rElec}&lt;br /&gt;
&lt;br /&gt;
[[File:Black knight barding.png]] +10 [[Black Knight's barding]] {ponderous, rPois rN+}&lt;br /&gt;
&lt;br /&gt;
==Evocables==&lt;br /&gt;
[[File:Horn of geryon.png]] [[Horn of Geryon]]&lt;br /&gt;
&lt;br /&gt;
==Retired==&lt;br /&gt;
[[File:Knife_of_accuracy.png]] +27, -1 [[knife of Accuracy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lehudib's_crystal_spear_(weapon).png]] +6, +6 [[Lehudib's crystal spear (unrand)|Lehudib's crystal spear]] {return, Int+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Shield_Bullseye.png]] +15 shield &amp;quot;[[Bullseye]]&amp;quot; {EV-5}&lt;br /&gt;
&lt;br /&gt;
[[File:Boots of the spider.png]] +3 pair of [[boots of the spider]] {+Jump, Stlth+}&lt;br /&gt;
&lt;br /&gt;
[[File:Spear_of_the_botono.png]] +6 [[spear of the Botono]] {reap, rPois rN+ HP-6}&lt;br /&gt;
&lt;br /&gt;
[[File:Blowgun_of_the_assassin.png]] +6 [[blowgun of the Assassin]] {+Inv Stlth++}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_vitality.png]] [[ring of Vitality]] {Regen HP+15}&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak_of_flash.png]] +3 [[cloak of Flash]] {+Fly EV+4}&lt;br /&gt;
&lt;br /&gt;
[[File:Crown of eternal torment.png]] +3 [[crown of Eternal Torment]] {rTorment HP-- rN+++ SInv *Curse}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet_of_cekugob.png]] [[amulet of Cekugob]] {Dismiss -Tele rElec rPois rN++ AC+1 EV+1}&lt;br /&gt;
&lt;br /&gt;
[[File:urand_talos.png]] +12 [[Armour of Talos]] {ponderous, rF+}&lt;br /&gt;
&lt;br /&gt;
[[File:Mace_of_brilliance.png]] +1 eveningstar [[Brilliance]] {holy, rN+ AC+5 Int+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Scimitar_of_flaming_death.png]] +6 [[scimitar of Flaming Death]] {flame, rPois rF++ rC- Will+}&lt;br /&gt;
&lt;br /&gt;
[[File:Dagger_of_chilly_death.png]] +9 [[dagger of Chilly Death]] {flash freeze, rPois rF- rC++ Will+}&lt;br /&gt;
&lt;br /&gt;
[[File:Hat of the High Council.png]] +2 [[hat of the High Council]] {Archmagi, Wiz- Stlth-}&lt;br /&gt;
&lt;br /&gt;
[[File:Longbow_piercer.png]] +7 longbow &amp;quot;[[Piercer]]&amp;quot; {penet, EV-2}&lt;br /&gt;
&lt;br /&gt;
[[File:Demon_blade_bloodbane.png]] +8 demon blade &amp;quot;[[Bloodbane]]&amp;quot; {slice, *Rage +Rage Stlth-}&lt;br /&gt;
&lt;br /&gt;
[[File:Maxwell's etheric cage.png]] +0 [[Maxwell's etheric cage]] {RegenMP *Contam rElec MP+4}&lt;br /&gt;
&lt;br /&gt;
[[File:Boots of the assassin.png]] +2 pair of [[boots of the Assassin]] {Detection Stab+ Stlth++}&lt;br /&gt;
&lt;br /&gt;
[[File:Dagger_morg.png]] +4 dagger &amp;quot;[[Morg]]&amp;quot; {pain, Will+ Int+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_zonguldrok.png]] +9 [[Sword of Zonguldrok]] {reap}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*'''[[0.33]]:''' Added the [[justicar's regalia]], [[fungal fisticloak]], and the [[crown of Vainglory]]. Replaced the [[sword of Zonguldrok]] with the [[skull of Zonguldrok]]. The [[macabre finger necklace]] now gives +7 HP. -Cast on the [[sword of the Doom Knight]] and [[Maxwell's patent armour]] was replaced with *Silence.&lt;br /&gt;
*'''[[0.32]]:''' Added the [[Charlatan's Orb]] and [[gloves of the gadgeteer]]. Returned the [[sword of the Doom Knight]]. Reworked [[cloak of the Thief]].&lt;br /&gt;
*'''[[0.31]]:''' Added [[Mule]].&lt;br /&gt;
*'''[[0.30]]:''' Added [[Hermit's pendant]], [[Consecrated labrys]], [[Slick slippers]], [[Force Lance (unrand)|Force lance]], [[Storm Queen's shield]], [[Victory|toga &amp;quot;Victory&amp;quot;]]. Converted the [[staff of Dispater]], [[staff of Battle]], and [[staff of Wucad Mu]] into [[orb]]s. [[Vorpal]]-branded unrands got other [[brand]]s. Reworked [[Sniper]], [[Dark maul]], [[Mad Mage's Maulers]], [[ring of the Hare]], [[Majin-Bo]], [[sceptre of Asmodeus]], [[Elemental Staff]], [[Lochaber axe]], and removed [[Morg]].&lt;br /&gt;
*'''[[0.29]]:''' Added [[Condemnation]], [[mountain boots]], [[lochaber axe]], [[amulet of Elemental Vulnerability]]. Reworked [[amulet of Vitality]], [[rings of the Octopus King]].&lt;br /&gt;
*'''[[0.28]]:''' Added [[Delatra's gloves]], [[woodcutter's axe]], [[Throatcutter]], [[staff of the Meek]]. Reworked [[trident of the Octopus King]], [[autumn katana]], [[Leech]], [[ring of the Mage]], [[necklace of Bloodlust]], [[Lear's hauberk]], [[robe of Misfortune]], [[hat of the Bear Spirit]], [[robe of Vines]]. Certain artefacts are now weighted to spawn in the early game.&lt;br /&gt;
*'''[[0.27]]:''' Added the [[seven-league boots]]. Reworked the [[Amulet of the Air]], [[Wrath of Trog]], and [[robe of Folly]].&lt;br /&gt;
*'''[[0.26]]:''' Reworked the [[salamander hide armour]], [[ratskin cloak]], [[staff of Wucad Mu]], [[cloak of the Thief]], [[Majin-Bo]], [[glaive of the Guard]], [[shield of Resistance]], [[cloak of Starlight]], and [[sword of Power]]. The ring of Phasing is renamed to [[ring of the Hare]], and the ring of Robustness is renamed to [[ring of the Tortoise]]. Also, [[Black Knight's barding]] and [[lightning scales]] became [[barding]]s.&lt;br /&gt;
*'''[[0.25]]:''' Added [[Cigotuvi's embrace]], merged &amp;quot;[[Bloodbane]]&amp;quot; into &amp;quot;[[Leech]]&amp;quot;, reworked the [[boots of the Assassin]] into the [[hood of the Assassin]], reworked [[Scythe of Curses]] and [[brooch of Shielding]], and removed [[Maxwell's Etheric Cage]].&lt;br /&gt;
*'''[[0.24]]:''' Added the [[staff of Battle]], reworked the [[Storm Bow]] and [[Gyre and Gimble]], and removed [[Piercer]].&lt;br /&gt;
*'''[[0.23]]:''' Added the demon trident &amp;quot;[[Rift]]&amp;quot;, and reworked the [[Singing Sword]], [[Spriggan's Knife]], [[robe of Misfortune]], [[sceptre of Torment]], [[Finisher]], [[robe of Clouds]] and [[skin of Zhor]]. Tweaked the [[arc blade]] and [[storm bow]].&lt;br /&gt;
*'''[[0.22]]:''' Reworked [[mace of Variability]], [[Vampire's Tooth]], and removed the rF-, rC- properties from [[Maxwell's Thermic Engine]].&lt;br /&gt;
*'''[[0.20]]:''' Added the double sword [[Maxwell's Thermic Engine]]; removed [[scimitar of Flaming Death]], [[dagger of Chilly Death]] and [[hat of the High Council]]. Renamed sword of Jihad into [[zealot's sword]]. The ring of Shaolin is renamed to [[ring of Phasing]], and the bow of Krishna &amp;quot;Sharnga&amp;quot; is renamed to longbow &amp;quot;[[Zephyr]]&amp;quot;. The [[necklace of Bloodlust]], [[large shield of Ignorance]], [[sceptre of Torment]] and the [[ratskin cloak]] were reworked.&lt;br /&gt;
*'''[[0.19]]:''' Added new versions of [[Punk]], [[Firestarter]], [[Frostbite]], [[trident of the Octopus King]], [[staff of Olgreb]], [[sword of Zonguldrok]], [[Damnation]], [[Eos]], [[fencer's gloves]], and [[Wyrmbane]] and removed [[Brilliance]], [[amulet of Cekugob]], and [[sword of the Doom Knight]].&lt;br /&gt;
*'''[[0.18]]:''' Added the frozen axe [[Frostbite]] and the [[warlock's mirror]]. [[Hellfire (unrand)|Hellfire]] was renamed into [[Damnation (unrand)|Damnation]]. The [[armour of Talos]] was added and subsequently removed after a short time in [[trunk]].&lt;br /&gt;
*'''[[0.17]]:''' Added the [[robe of Vines]], [[Maxwell's etheric cage]], and [[Kryia's mail coat]]; removed the [[cloak of Flash]]; the [[crown of Eternal Torment]] was considered for inclusion, but discarded.&lt;br /&gt;
*'''[[0.16]]:''' Added [[Gyre and Gimble]]; replaced the [[ring of Vitality]] with the [[amulet of Vitality]]; removed the [[spear of the Botono]] and [[blowgun of the Assassin]]&lt;br /&gt;
*'''[[0.15]]:''' Removed the [[boots of the spider]]; added the [[orange crystal plate armour]], the [[Majin-Bo]], and a new version of the [[Blowgun of the Assassin]].&lt;br /&gt;
*'''[[0.14]]:''' Removed the [[blowgun of the Assassin]], [[Bullseye]], and [[Lehudib's crystal spear (unrand)|Lehudib's crystal spear]]; added [[dark maul]], [[arc blade]], [[Spellbinder]], [[lajatang of Order]], [[boots of the spider]], [[macabre finger necklace]], [[hat of the High Council]], [[Firestarter]] and a new version of the [[boots of the Assassin]].&lt;br /&gt;
*'''[[0.13]]:''' Removed [[knife of Accuracy]] and [[boots of the Assassin]]; added [[Moon troll leather armour]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Artefacts]]&lt;br /&gt;
[[Category:Unrands|!]]&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Maxwell%27s_patent_armour&amp;diff=83710</id>
		<title>Maxwell's patent armour</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Maxwell%27s_patent_armour&amp;diff=83710"/>
				<updated>2025-07-23T07:29:28Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: missing word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|A suit of armour created by the famous inventor Maxwell, providing unparalleled protective qualities at a very affordable price. His unorthodox materials left it with certain shortcomings, but he's yet to have anyone come back for a refund.}}&lt;br /&gt;
[[File:Maxwell's_patent_armour.png]] '''''the +15 Maxwell's patent armour'''''&lt;br /&gt;
&lt;br /&gt;
+15 [[plate armour]]&lt;br /&gt;
&lt;br /&gt;
[[Acid#Corrosion_Resistance|rCorr]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Electricity#Electricity_Resistance|rElec]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Will]]+&amp;lt;br&amp;gt;&lt;br /&gt;
It has a 1% chance of [[silence|silencing]] you when hit&amp;lt;br&amp;gt;&lt;br /&gt;
Prevents [[teleportation]]&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
'''Maxwell's patent armour'''&amp;lt;ref&amp;gt;{{source ref|0.30.1|art-data.txt|968}}&amp;lt;/ref&amp;gt; is great for melee [[Formicid]]s. For other characters, wearing it means losing the ability to [[blink]] or [[teleport]], two of the strongest escape options in the game. Other than -Tele, it's a very strong armour, having high enchantment, the ever-useful [[willpower]], and 2 rare resistances. For non-Formicids, it might have merit if you have great [[god]] abilities to get you out of trouble, such as [[Zin]]'s Sanctuary, though the random silences may put you at risk of being unable to use them.&lt;br /&gt;
&lt;br /&gt;
As an artefact with -Tele, it can see use in [[Zot:5]]. Getting [[sourceless malevolence|teleported]] into the Orb chamber is one of the most dangerous things that can happen in Zot:5, and -Tele prevents just that. Also, it prevents [[dispersal trap]]s from blinking you, which is a nice bonus. Remember to remove -Tele before picking up the Orb, though. If so desired, you can use it in other branch ends (like [[Elven Halls|Elf]]:3) in a similar manner. Use this armour for exploring everything outside the end vault, then switch when tackling the vault.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.33]], Maxwell's patent armour had -Cast, which prevented spellcasting entirely. This was replaced by *Silence.&lt;br /&gt;
*Prior to [[0.19]], Maxwell's patent armour came cursed.&lt;br /&gt;
*Prior to [[0.16]], Maxwell's patent armour offered resistance to [[Fire|rF+]] and [[Cold|rC+]] instead of corrosion and electricity.&lt;br /&gt;
*Prior to [[0.15]], Maxwell's patent armour offered the [[preservation]] [[ego]] instead of fire and cold resistance.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Body armour]]&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Maxwell%27s_patent_armour&amp;diff=83709</id>
		<title>Maxwell's patent armour</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Maxwell%27s_patent_armour&amp;diff=83709"/>
				<updated>2025-07-23T07:28:46Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: ver. bump; previous change regarded change from -Cast to *Tele&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|A suit of armour created by the famous inventor Maxwell, providing unparalleled protective qualities at a very affordable price. His unorthodox materials left it with certain shortcomings, but he's yet to have anyone come back for a refund.}}&lt;br /&gt;
[[File:Maxwell's_patent_armour.png]] '''''the +15 Maxwell's patent armour'''''&lt;br /&gt;
&lt;br /&gt;
+15 [[plate armour]]&lt;br /&gt;
&lt;br /&gt;
[[Acid#Corrosion_Resistance|rCorr]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Electricity#Electricity_Resistance|rElec]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Will]]+&amp;lt;br&amp;gt;&lt;br /&gt;
It has a 1% of [[silence|silencing]] you when hit&amp;lt;br&amp;gt;&lt;br /&gt;
Prevents [[teleportation]]&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
'''Maxwell's patent armour'''&amp;lt;ref&amp;gt;{{source ref|0.30.1|art-data.txt|968}}&amp;lt;/ref&amp;gt; is great for melee [[Formicid]]s. For other characters, wearing it means losing the ability to [[blink]] or [[teleport]], two of the strongest escape options in the game. Other than -Tele, it's a very strong armour, having high enchantment, the ever-useful [[willpower]], and 2 rare resistances. For non-Formicids, it might have merit if you have great [[god]] abilities to get you out of trouble, such as [[Zin]]'s Sanctuary, though the random silences may put you at risk of being unable to use them.&lt;br /&gt;
&lt;br /&gt;
As an artefact with -Tele, it can see use in [[Zot:5]]. Getting [[sourceless malevolence|teleported]] into the Orb chamber is one of the most dangerous things that can happen in Zot:5, and -Tele prevents just that. Also, it prevents [[dispersal trap]]s from blinking you, which is a nice bonus. Remember to remove -Tele before picking up the Orb, though. If so desired, you can use it in other branch ends (like [[Elven Halls|Elf]]:3) in a similar manner. Use this armour for exploring everything outside the end vault, then switch when tackling the vault.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.33]], Maxwell's patent armour had -Cast, which prevented spellcasting entirely. This was replaced by *Silence.&lt;br /&gt;
*Prior to [[0.19]], Maxwell's patent armour came cursed.&lt;br /&gt;
*Prior to [[0.16]], Maxwell's patent armour offered resistance to [[Fire|rF+]] and [[Cold|rC+]] instead of corrosion and electricity.&lt;br /&gt;
*Prior to [[0.15]], Maxwell's patent armour offered the [[preservation]] [[ego]] instead of fire and cold resistance.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Body armour]]&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Maxwell%27s_patent_armour&amp;diff=83708</id>
		<title>Maxwell's patent armour</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Maxwell%27s_patent_armour&amp;diff=83708"/>
				<updated>2025-07-23T07:28:02Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
{{flavour|A suit of armour created by the famous inventor Maxwell, providing unparalleled protective qualities at a very affordable price. His unorthodox materials left it with certain shortcomings, but he's yet to have anyone come back for a refund.}}&lt;br /&gt;
[[File:Maxwell's_patent_armour.png]] '''''the +15 Maxwell's patent armour'''''&lt;br /&gt;
&lt;br /&gt;
+15 [[plate armour]]&lt;br /&gt;
&lt;br /&gt;
[[Acid#Corrosion_Resistance|rCorr]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Electricity#Electricity_Resistance|rElec]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Will]]+&amp;lt;br&amp;gt;&lt;br /&gt;
It has a 1% of [[silence|silencing]] you when hit&amp;lt;br&amp;gt;&lt;br /&gt;
Prevents [[teleportation]]&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
'''Maxwell's patent armour'''&amp;lt;ref&amp;gt;{{source ref|0.30.1|art-data.txt|968}}&amp;lt;/ref&amp;gt; is great for melee [[Formicid]]s. For other characters, wearing it means losing the ability to [[blink]] or [[teleport]], two of the strongest escape options in the game. Other than -Tele, it's a very strong armour, having high enchantment, the ever-useful [[willpower]], and 2 rare resistances. For non-Formicids, it might have merit if you have great [[god]] abilities to get you out of trouble, such as [[Zin]]'s Sanctuary, though the random silences may put you at risk of being unable to use them.&lt;br /&gt;
&lt;br /&gt;
As an artefact with -Tele, it can see use in [[Zot:5]]. Getting [[sourceless malevolence|teleported]] into the Orb chamber is one of the most dangerous things that can happen in Zot:5, and -Tele prevents just that. Also, it prevents [[dispersal trap]]s from blinking you, which is a nice bonus. Remember to remove -Tele before picking up the Orb, though. If so desired, you can use it in other branch ends (like [[Elven Halls|Elf]]:3) in a similar manner. Use this armour for exploring everything outside the end vault, then switch when tackling the vault.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.33]], Maxwell's patent armour had -Cast, which prevented spellcasting entirely. This was replaced by *Silence.&lt;br /&gt;
*Prior to [[0.19]], Maxwell's patent armour came cursed.&lt;br /&gt;
*Prior to [[0.16]], Maxwell's patent armour offered resistance to [[Fire|rF+]] and [[Cold|rC+]] instead of corrosion and electricity.&lt;br /&gt;
*Prior to [[0.15]], Maxwell's patent armour offered the [[preservation]] [[ego]] instead of fire and cold resistance.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Body armour]]&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=List_of_unrands&amp;diff=83707</id>
		<title>List of unrands</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=List_of_unrands&amp;diff=83707"/>
				<updated>2025-07-23T07:09:50Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: Added -Cast change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
An '''unrand''' (or '''unrandart''') is short for '''&amp;quot;unrandom artefact,&amp;quot;''' an [[artefact]] with set appearance and properties. Unrands are always the same between games, as opposed to [[randart]]s (&amp;quot;random artefacts&amp;quot;, which have randomly generated properties). Unrands may have special mechanics not found anywhere else in the game, such as the [[Rift]]'s ability to attack 3 tiles away. Unrands with unique properties have historically been called '''fixedarts''', though the distinction has become increasingly blurred with time.&lt;br /&gt;
&lt;br /&gt;
Only one instance of any particular unrand may generate per game.&lt;br /&gt;
*If you don't pick up an unrand that generates in a temporary [[portal]] level, or accidentally destroy the unrand by dumping it into [[lava]], it is lost forever.&lt;br /&gt;
*Any unrand in the possession of a monster you [[banish]] to the [[Abyss]] can be found in the Abyss, though this may take a very, very long time.&lt;br /&gt;
*If an [[acquirement]] (either from a [[scroll of acquirement|scroll]] or an [[Okawaru]] gift) offers an unrand and you pick something else, it can generate elsewhere.&lt;br /&gt;
&lt;br /&gt;
Although you are almost guaranteed to find at least one unrand over the course of any given game, there is no guarantee that any particular unrand will generate, or that the unrands that ''do'' generate will be of any use to you.&lt;br /&gt;
&lt;br /&gt;
Certain unrands are more likely to spawn in the early game, where they are most useful:&amp;lt;ref&amp;gt;{{source ref|0.32.0|artefact.cc|1584}}&amp;lt;/ref&amp;gt; [[Delatra's gloves]], [[woodcutter's axe]], [[Throatcutter]], [[Hermit's pendant]], [[Devastator]], [[ratskin cloak]], [[Kryia's mail coat]], [[Lear's hauberk]], [[trident of the Octopus King]], [[robe of Augmentation]], [[staff of the Meek]], [[amulet of Elemental Vulnerability]], [[robe of Misfortune]], [[Force Lance (unrand)|Force Lance]], and toga &amp;quot;[[Victory]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--'''NOTE: Before adding something to this list, go into [[wizard mode]] and use the command &amp;quot;create all unrandart items&amp;quot; (inputting | in wizard mode console). If the item you want to add is not generated by that command, then it's just a randart so don't add it.'''--&amp;gt;&lt;br /&gt;
==Rings==&lt;br /&gt;
[[File:Ring_of_the_mage.png]] [[ring of the Mage]] {Wiz Archmagi}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_the_Tortoise.png]] [[ring of the Tortoise]] {AC+8}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_the_Hare.png]] [[ring of the Hare]] {EV+10}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_shadows.png]] [[ring of Shadows]] {Umbra +Inv Stlth+}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of the octopus king.png]] [[rings of the Octopus King]] {&amp;lt;one property&amp;gt; HP+2 AC+2 EV+2 SH+2}&lt;br /&gt;
&lt;br /&gt;
==Amulets==&lt;br /&gt;
[[File:Brooch_of_shielding.png]] [[brooch of Shielding]] {Spirit SH+8}&lt;br /&gt;
&lt;br /&gt;
[[File:Necklace_of_bloodlust.png]] [[necklace of Bloodlust]] {Fury *Rage Will++ Int-3 Slay+6}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet_of_the_four_winds.png]] [[amulet of the Four Winds]] {rN+ Will+++ Clar}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet_of_the_air.png]] [[amulet of the Air]] {Inacc Air Fly rElec RMsl}&lt;br /&gt;
&lt;br /&gt;
[[File:Macabre finger necklace.png]] [[macabre finger necklace]] {Ring+ rN+ HP+7}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet_of_vitality.png]] [[amulet of Vitality]] {RegenMP++ Regen++}&lt;br /&gt;
&lt;br /&gt;
[[File:Dreamshard necklace.png]] [[dreamshard necklace]] {Acrobat *Dream}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of elemental vulnerability.png]] [[amulet of Elemental Vulnerability]] {rPois rF-- rC-- AC+8}&lt;br /&gt;
&lt;br /&gt;
[[File:Hermit's pendant.png]] [[Hermit's pendant]] {Faith Invo=14 Evo=0 MP+5}&lt;br /&gt;
&lt;br /&gt;
==Short Blades==&lt;br /&gt;
[[File:Spriggan's_knife.png]] +7 [[Spriggan's Knife]] {stab, EV+4 Stlth+}&lt;br /&gt;
&lt;br /&gt;
[[File:Arc blade.png]] +8 [[arc blade]] {discharge, rElec}&lt;br /&gt;
&lt;br /&gt;
[[File:Captain's_cutlass.png]] +7 [[captain's cutlass]] {speed, disarm}&lt;br /&gt;
&lt;br /&gt;
[[File:Gyre and Gimble.png]] +8 pair of quick blades [[Gyre and Gimble|&amp;quot;Gyre&amp;quot; and &amp;quot;Gimble&amp;quot;]] {protect}&lt;br /&gt;
&lt;br /&gt;
[[File:Vampire's_tooth.png]] +8 [[Vampire's Tooth]] {megavamp}&lt;br /&gt;
&lt;br /&gt;
==Long Blades==&lt;br /&gt;
[[File:Throatcutter.png]] +7 [[Throatcutter]] {drain, coup de grace}&lt;br /&gt;
&lt;br /&gt;
[[File:Singing_sword.png]] +11 [[Singing Sword]] {sonic wave}&lt;br /&gt;
&lt;br /&gt;
[[File:Maxwells thermic engine.png]] +2 [[Maxwell's thermic engine]] {flame, freeze, rev}&lt;br /&gt;
&lt;br /&gt;
[[File:Autumn_katana.png]] +8 [[autumn katana]] {manifold assault}&lt;br /&gt;
&lt;br /&gt;
[[File:Demon_blade_leech.png]] +8 demon blade &amp;quot;[[Leech]]&amp;quot; {evervamp, Harm ^Drain rN+}&lt;br /&gt;
&lt;br /&gt;
[[File:Zealot's sword.png]] +10 [[zealot's sword]] {holy, Zealotry, *Rage rN+ EV+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_power.png]] +9 [[sword of Power]] {lifebolt}&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_the_doom_knight.png]] +13 [[sword of the Doom Knight]] {doom ^Drain *Silence Will+}&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_cerebov.png]] +6 [[sword of Cerebov]] {flame}&lt;br /&gt;
&lt;br /&gt;
[[File:Plutonium_sword.png]] +11 [[plutonium sword]] {^Contam Stlth-}&lt;br /&gt;
&lt;br /&gt;
==Staves==&lt;br /&gt;
[[File:Staff of olgreb.png]] +9 [[staff of Olgreb]] {rPois∞}&lt;br /&gt;
&lt;br /&gt;
[[File:Elemental staff.png]] +3 [[Elemental Staff]] {ele, rElec rF+ rC+ AC+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Majin-bo.png]] +6 [[Majin-Bo]] {spellvamp, MP+6 Int+6}&lt;br /&gt;
&lt;br /&gt;
[[File:Staff of the Meek.png]] +7 [[staff of the Meek]] {protect, meekguard}&lt;br /&gt;
&lt;br /&gt;
[[File:Lajatang of Order.png]] +7 [[lajatang of Order]] {silver, rMut}&lt;br /&gt;
&lt;br /&gt;
==Axes==&lt;br /&gt;
[[File:Mithril_axe_arga.png]] +8 mithril axe &amp;quot;[[Arga]]&amp;quot; {speed, Will+}&lt;br /&gt;
&lt;br /&gt;
[[File:Obsidian_axe.png]] +16 [[obsidian axe]] {drain, demonic, Mesm ^Drain Fly SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Consecrated labrys.png]] +4 [[consecrated labrys]] {holy, Valiant ^Fragile Fly SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Woodcutter's axe.png]] +5 [[woodcutter's axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Axe wrath of trog.png]] +8 [[Wrath of Trog]] {antimagic, *Rage Rampage}&lt;br /&gt;
&lt;br /&gt;
[[File:frostbite.png]] +8 frozen axe &amp;quot;[[Frostbite]]&amp;quot; {freeze, freezing cloud, *Noise Fly rC+}&lt;br /&gt;
&lt;br /&gt;
[[File:urand_axe_of_woe.png]] +∞ [[Axe of Woe]]&lt;br /&gt;
&lt;br /&gt;
==Polearms==&lt;br /&gt;
[[File:Force lance (unrand).png]] +5 [[Force Lance (unrand)|Force Lance]] {heavy, knockback}&lt;br /&gt;
&lt;br /&gt;
[[File:Wyrmbane.png]] +8 lance &amp;quot;[[Wyrmbane]]&amp;quot; {slay drac, rPois rF+ rC+ AC+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Trident_of_the_octopus_king.png]] +8 [[trident of the Octopus King]] {venom, rElec rPois}&lt;br /&gt;
&lt;br /&gt;
[[File:Rift.png]] +8 demon trident &amp;quot;[[Rift]]&amp;quot; {distort, reach+}&lt;br /&gt;
&lt;br /&gt;
[[File:Condemnation.png]] +8 trishula &amp;quot;[[Condemnation]]&amp;quot; {holy, anguish, *Noise Fly rN+}&lt;br /&gt;
&lt;br /&gt;
[[File:Scythe_finisher.png]] +5 scythe &amp;quot;[[Finisher]]&amp;quot; {speed, execute}&lt;br /&gt;
&lt;br /&gt;
[[File:Scythe_of_curses.png]] +13 [[scythe of Curses]] {drain, curses, ^Drain}&lt;br /&gt;
&lt;br /&gt;
[[File:Glaive_of_the_guard.png]] +5 [[glaive of the Guard]] {elec, spectral}&lt;br /&gt;
&lt;br /&gt;
[[File:Glaive_of_prune.png]] +12 [[glaive of Prune]] {freeze, Prune}&lt;br /&gt;
&lt;br /&gt;
[[File:lochaber_axe.png]] +5 [[lochaber axe]] {reach-cleave, Poleaxe ^Drain}&lt;br /&gt;
&lt;br /&gt;
==Maces &amp;amp; Flails==&lt;br /&gt;
[[File:Shillelagh_devastator.png]] +6 shillelagh &amp;quot;[[Devastator]]&amp;quot; {shatter}&lt;br /&gt;
&lt;br /&gt;
[[File:Whip_snakebite.png]] +8 whip &amp;quot;[[Snakebite]]&amp;quot; {venom, curare, rPois}&lt;br /&gt;
&lt;br /&gt;
[[File:Spellbinder.png]] +5 demon whip &amp;quot;[[Spellbinder]]&amp;quot; {antimagic, disrupt, Will+}&lt;br /&gt;
&lt;br /&gt;
[[File:Morningstar eos.png]] +10 morningstar &amp;quot;[[Eos]]&amp;quot; {elec, Halo rElec}&lt;br /&gt;
&lt;br /&gt;
[[File:Sceptre_of_torment.png]] +7 [[sceptre of Torment]] {pain, torment}&lt;br /&gt;
&lt;br /&gt;
[[File:Sceptre_of_asmodeus.png]] +13 [[sceptre of Asmodeus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Great_mace_undeadhunter.png]] +7 great mace &amp;quot;[[Undeadhunter]]&amp;quot; {deathbane, rN+}&lt;br /&gt;
&lt;br /&gt;
[[File:Firestarter.png]] +7 great mace &amp;quot;[[Firestarter]]&amp;quot; {flame, immolate, rFlCloud rF++}&lt;br /&gt;
&lt;br /&gt;
[[File:Mace_of_variability.png]] +7 [[mace of Variability]] {chaos, chaos arc}&lt;br /&gt;
&lt;br /&gt;
[[File:Dark maul.png]] +10 [[dark maul]] {heavy}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand_skullcrusher.png]] +3 giant club &amp;quot;[[Skullcrusher]]&amp;quot; {speed, Str+7}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
[[File:Urand punk.png]] +3 greatsling &amp;quot;[[Punk]]&amp;quot; {acid, rCorr} &lt;br /&gt;
&lt;br /&gt;
[[File:Bow_of_zephyr.png]] +8 longbow &amp;quot;[[Zephyr]]&amp;quot; {speed, Dex+3 SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Longbow_storm_bow.png]] +8 [[storm bow]] {elec, penet}&lt;br /&gt;
&lt;br /&gt;
[[File:Mule.png]] +7 hand cannon &amp;quot;[[Mule]]&amp;quot; {flame, backblast, rF+}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand damnation.png]] +6 arbalest &amp;quot;[[Damnation (unrand)|Damnation]]&amp;quot; {[[damnation]]}&lt;br /&gt;
&lt;br /&gt;
[[File:Crossbow sniper.png]] +27 heavy crossbow &amp;quot;[[Sniper]]&amp;quot; {heavy, Acc+∞ SInv}&lt;br /&gt;
&lt;br /&gt;
==Body Armour==&lt;br /&gt;
[[File:Victory.png]] +0 toga &amp;quot;[[Victory]]&amp;quot; {*Victory Clar}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe of vines.png]] +1 [[robe of Vines]] {NoPotionHeal Regen++++}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_clouds.png]] +3 [[robe of Clouds]] {*Thunder rCloud rElec}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_folly.png]] +4 [[robe of Folly]] {Brilliance Will-∞ Int+8}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_augmentation.png]] +4 [[robe of Augmentation]] {Str+4 Int+4 Dex+4}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_misfortune.png]] +5 [[robe of Misfortune]] {Harm *Corrode *Slow EV+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_night.png]] +5 [[robe of Night]] {Dark Will+ SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Skin_of_zhor.png]] +4 [[skin of Zhor]] {*Englaciate rC+++ SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Salamander_hide_armour.png]] +3 [[salamander hide armour]] {Flames, rFlCloud rF++ rC--}&lt;br /&gt;
&lt;br /&gt;
[[File:Cigotuvi's embrace urand.png]] +4 [[Cigotuvi's embrace]] {Corpsefed rMiasma ^Drain rN+}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand_justicars_regalia.png]] +5 [[justicar's regalia]] {Inspire Amulet+ Str+4} &lt;br /&gt;
&lt;br /&gt;
[[File:Moon_troll_leather_armour.png]] +5 [[moon troll leather armour]] {Spirit, Regen++ MP+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Kryia's mail coat.png]] +7 [[Kryia's mail coat]] {PotionHeal*2 rC+}&lt;br /&gt;
&lt;br /&gt;
[[File:Faerie_dragon_armour.png]] [[faerie dragon scales]] (rCorr, randomised properties)&lt;br /&gt;
&lt;br /&gt;
[[File:Lear's_hauberk.png]] +18 [[Lear's hauberk]]&lt;br /&gt;
&lt;br /&gt;
[[File:Maxwell's_patent_armour.png]] +15 [[Maxwell's patent armour]] {-Tele *Silence rElec Will+ rCorr}&lt;br /&gt;
&lt;br /&gt;
[[File:Armour_of_the_dragon_king.png]] +9 [[scales of the Dragon King]] {rPois rF+ rC+ Will+}&lt;br /&gt;
&lt;br /&gt;
[[File:Orange crystal plate armour.png]] +8 [[orange crystal plate armour]] {Archmagi, Int+3 Clar}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
[[File:warlock.png]] +3 [[warlock's mirror]] {omnireflect}&lt;br /&gt;
&lt;br /&gt;
[[File:Shield_of_resistance.png]] +2 [[shield of Resistance]] {rF++ rC++ Will++}&lt;br /&gt;
&lt;br /&gt;
[[File:Storm Queen's shield.png]] +5 [[Storm Queen's shield]] {shock, Fly rElec}&lt;br /&gt;
&lt;br /&gt;
[[File:Shield_of_the_Gong.png]] +18 [[shield of the Gong]] {Loud rN+ Will+ rCorr EV-5}&lt;br /&gt;
&lt;br /&gt;
[[File:Shield_of_ignorance.png]] +10 [[tower shield of Ignorance]] {rN+ Int-4}&lt;br /&gt;
&lt;br /&gt;
==Orbs==&lt;br /&gt;
[[File:Urand charlatan's orb.png]] [[Charlatan's Orb]] {orb Charlatan}&lt;br /&gt;
&lt;br /&gt;
[[File:Crystal ball of wucad mu.png]] [[crystal ball of Wucad Mu]] {*channel}&lt;br /&gt;
&lt;br /&gt;
[[File:Orb of Dispater.png]] [[orb of Dispater]] {+Damnation *Corrode AC+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand_skull_of_zonguldrok.png]] [[skull of Zonguldrok]] {Reaping Hat+ rN+ Int+4}&lt;br /&gt;
&lt;br /&gt;
[[File:Sphere of battle.png]] [[sphere of Battle]]&lt;br /&gt;
&lt;br /&gt;
==Cloaks==&lt;br /&gt;
[[File:Cloak of the thief.png]] +0 [[cloak of the Thief]] {Quiet SInv Stlth+}&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak of starlight.png ]] +1 [[cloak of Starlight]] {*Dazzle EV+4 Stlth--}&lt;br /&gt;
&lt;br /&gt;
[[File:Ratskin cloak.png]] +2 [[ratskin cloak]] {*Rats rPois rN+ Str-1 Int-1 Dex+1}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand_fungal_fisticloak.png]] +3 [[fungal fisticloak]] {Shroompunch Gloves+ HP-10 Str-2 Int-2}&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonskin cloak.png]] +4 [[dragonskin cloak]] {Aegis}&lt;br /&gt;
&lt;br /&gt;
==Headgear==&lt;br /&gt;
[[File:Hat_of_the_alchemist.png]] -2 [[hat of the Alchemist]] {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr}&lt;br /&gt;
&lt;br /&gt;
[[File:Mask_of_the_dragon.png]] +0 [[mask of the Dragon]] {Will+ Slay+3 SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Hat_of_the_bear_spirit.png]] +2 [[hat of the Bear Spirit]] {Spirit, Bear, *Rage Will++}&lt;br /&gt;
&lt;br /&gt;
[[File:Hood of the assassin.png]] +2 [[hood of the Assassin]] {Detect Stab+ Stlth++}&lt;br /&gt;
&lt;br /&gt;
[[File:Crown_of_dyrovepreva.png]] +3 [[crown of Dyrovepreva]] {rElec Int+2 SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Hat_of_pondering.png]] +3 [[hat of Pondering]] {ponderous, Will+ MP+10 Int+5}&lt;br /&gt;
&lt;br /&gt;
==Gloves==&lt;br /&gt;
[[File:Fencer's_gloves.png]] +0 [[fencer's gloves]] {Riposte Dex+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand gadgeteer.png]] +0 [[gloves of the gadgeteer]] {Gadgeteer Wandboost ^Fragile}&lt;br /&gt;
&lt;br /&gt;
[[File:Delatra's gloves.png]] +1 [[Delatra's gloves]] {ID++}&lt;br /&gt;
&lt;br /&gt;
[[File:Gauntlets_of_war.png]] +3 [[gauntlets of War]] {Slay+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Mad Mage's Maulers.png]] +3 [[Mad Mage's Maulers]] {Infuse+∞ VampMP -Cast}&lt;br /&gt;
&lt;br /&gt;
==Boots==&lt;br /&gt;
[[File:Slick slippers.png]] +2 pair of [[slick slippers]] {slick, slippery, EV+4}&lt;br /&gt;
&lt;br /&gt;
[[File:Seven-league boots.png]] +3 pair of [[seven-league boots]] {Rampage+∞}&lt;br /&gt;
&lt;br /&gt;
[[File:mountain_boots.png]] +3 pair of [[mountain boots]] {steadfast, rC+}&lt;br /&gt;
&lt;br /&gt;
==Bardings==&lt;br /&gt;
[[File:Lightning scales.png]] +6 [[lightning scales]] {swift, rElec}&lt;br /&gt;
&lt;br /&gt;
[[File:Black knight barding.png]] +10 [[Black Knight's barding]] {ponderous, rPois rN+}&lt;br /&gt;
&lt;br /&gt;
==Evocables==&lt;br /&gt;
[[File:Horn of geryon.png]] [[Horn of Geryon]]&lt;br /&gt;
&lt;br /&gt;
==Retired==&lt;br /&gt;
[[File:Knife_of_accuracy.png]] +27, -1 [[knife of Accuracy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lehudib's_crystal_spear_(weapon).png]] +6, +6 [[Lehudib's crystal spear (unrand)|Lehudib's crystal spear]] {return, Int+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Shield_Bullseye.png]] +15 shield &amp;quot;[[Bullseye]]&amp;quot; {EV-5}&lt;br /&gt;
&lt;br /&gt;
[[File:Boots of the spider.png]] +3 pair of [[boots of the spider]] {+Jump, Stlth+}&lt;br /&gt;
&lt;br /&gt;
[[File:Spear_of_the_botono.png]] +6 [[spear of the Botono]] {reap, rPois rN+ HP-6}&lt;br /&gt;
&lt;br /&gt;
[[File:Blowgun_of_the_assassin.png]] +6 [[blowgun of the Assassin]] {+Inv Stlth++}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_vitality.png]] [[ring of Vitality]] {Regen HP+15}&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak_of_flash.png]] +3 [[cloak of Flash]] {+Fly EV+4}&lt;br /&gt;
&lt;br /&gt;
[[File:Crown of eternal torment.png]] +3 [[crown of Eternal Torment]] {rTorment HP-- rN+++ SInv *Curse}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet_of_cekugob.png]] [[amulet of Cekugob]] {Dismiss -Tele rElec rPois rN++ AC+1 EV+1}&lt;br /&gt;
&lt;br /&gt;
[[File:urand_talos.png]] +12 [[Armour of Talos]] {ponderous, rF+}&lt;br /&gt;
&lt;br /&gt;
[[File:Mace_of_brilliance.png]] +1 eveningstar [[Brilliance]] {holy, rN+ AC+5 Int+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Scimitar_of_flaming_death.png]] +6 [[scimitar of Flaming Death]] {flame, rPois rF++ rC- Will+}&lt;br /&gt;
&lt;br /&gt;
[[File:Dagger_of_chilly_death.png]] +9 [[dagger of Chilly Death]] {flash freeze, rPois rF- rC++ Will+}&lt;br /&gt;
&lt;br /&gt;
[[File:Hat of the High Council.png]] +2 [[hat of the High Council]] {Archmagi, Wiz- Stlth-}&lt;br /&gt;
&lt;br /&gt;
[[File:Longbow_piercer.png]] +7 longbow &amp;quot;[[Piercer]]&amp;quot; {penet, EV-2}&lt;br /&gt;
&lt;br /&gt;
[[File:Demon_blade_bloodbane.png]] +8 demon blade &amp;quot;[[Bloodbane]]&amp;quot; {slice, *Rage +Rage Stlth-}&lt;br /&gt;
&lt;br /&gt;
[[File:Maxwell's etheric cage.png]] +0 [[Maxwell's etheric cage]] {RegenMP *Contam rElec MP+4}&lt;br /&gt;
&lt;br /&gt;
[[File:Boots of the assassin.png]] +2 pair of [[boots of the Assassin]] {Detection Stab+ Stlth++}&lt;br /&gt;
&lt;br /&gt;
[[File:Dagger_morg.png]] +4 dagger &amp;quot;[[Morg]]&amp;quot; {pain, Will+ Int+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_zonguldrok.png]] +9 [[Sword of Zonguldrok]] {reap}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*'''[[0.33]]:''' Added the [[justicar's regalia]], [[fungal fisticloak]], and the [[crown of Vainglory]]. Replaced the [[sword of Zonguldrok]] with the [[skull of Zonguldrok]]. The [[macabre finger necklace]] now gives +7 HP. -Cast on the [[Sword of the Doom Knight]] and [[Maxwell's Patent Armour]] was replaced with *Silence.&lt;br /&gt;
*'''[[0.32]]:''' Added the [[Charlatan's Orb]] and [[gloves of the gadgeteer]]. Returned the [[sword of the Doom Knight]]. Reworked [[cloak of the Thief]].&lt;br /&gt;
*'''[[0.31]]:''' Added [[Mule]].&lt;br /&gt;
*'''[[0.30]]:''' Added [[Hermit's pendant]], [[Consecrated labrys]], [[Slick slippers]], [[Force Lance (unrand)|Force lance]], [[Storm Queen's shield]], [[Victory|toga &amp;quot;Victory&amp;quot;]]. Converted the [[staff of Dispater]], [[staff of Battle]], and [[staff of Wucad Mu]] into [[orb]]s. [[Vorpal]]-branded unrands got other [[brand]]s. Reworked [[Sniper]], [[Dark maul]], [[Mad Mage's Maulers]], [[ring of the Hare]], [[Majin-Bo]], [[sceptre of Asmodeus]], [[Elemental Staff]], [[Lochaber axe]], and removed [[Morg]].&lt;br /&gt;
*'''[[0.29]]:''' Added [[Condemnation]], [[mountain boots]], [[lochaber axe]], [[amulet of Elemental Vulnerability]]. Reworked [[amulet of Vitality]], [[rings of the Octopus King]].&lt;br /&gt;
*'''[[0.28]]:''' Added [[Delatra's gloves]], [[woodcutter's axe]], [[Throatcutter]], [[staff of the Meek]]. Reworked [[trident of the Octopus King]], [[autumn katana]], [[Leech]], [[ring of the Mage]], [[necklace of Bloodlust]], [[Lear's hauberk]], [[robe of Misfortune]], [[hat of the Bear Spirit]], [[robe of Vines]]. Certain artefacts are now weighted to spawn in the early game.&lt;br /&gt;
*'''[[0.27]]:''' Added the [[seven-league boots]]. Reworked the [[Amulet of the Air]], [[Wrath of Trog]], and [[robe of Folly]].&lt;br /&gt;
*'''[[0.26]]:''' Reworked the [[salamander hide armour]], [[ratskin cloak]], [[staff of Wucad Mu]], [[cloak of the Thief]], [[Majin-Bo]], [[glaive of the Guard]], [[shield of Resistance]], [[cloak of Starlight]], and [[sword of Power]]. The ring of Phasing is renamed to [[ring of the Hare]], and the ring of Robustness is renamed to [[ring of the Tortoise]]. Also, [[Black Knight's barding]] and [[lightning scales]] became [[barding]]s.&lt;br /&gt;
*'''[[0.25]]:''' Added [[Cigotuvi's embrace]], merged &amp;quot;[[Bloodbane]]&amp;quot; into &amp;quot;[[Leech]]&amp;quot;, reworked the [[boots of the Assassin]] into the [[hood of the Assassin]], reworked [[Scythe of Curses]] and [[brooch of Shielding]], and removed [[Maxwell's Etheric Cage]].&lt;br /&gt;
*'''[[0.24]]:''' Added the [[staff of Battle]], reworked the [[Storm Bow]] and [[Gyre and Gimble]], and removed [[Piercer]].&lt;br /&gt;
*'''[[0.23]]:''' Added the demon trident &amp;quot;[[Rift]]&amp;quot;, and reworked the [[Singing Sword]], [[Spriggan's Knife]], [[robe of Misfortune]], [[sceptre of Torment]], [[Finisher]], [[robe of Clouds]] and [[skin of Zhor]]. Tweaked the [[arc blade]] and [[storm bow]].&lt;br /&gt;
*'''[[0.22]]:''' Reworked [[mace of Variability]], [[Vampire's Tooth]], and removed the rF-, rC- properties from [[Maxwell's Thermic Engine]].&lt;br /&gt;
*'''[[0.20]]:''' Added the double sword [[Maxwell's Thermic Engine]]; removed [[scimitar of Flaming Death]], [[dagger of Chilly Death]] and [[hat of the High Council]]. Renamed sword of Jihad into [[zealot's sword]]. The ring of Shaolin is renamed to [[ring of Phasing]], and the bow of Krishna &amp;quot;Sharnga&amp;quot; is renamed to longbow &amp;quot;[[Zephyr]]&amp;quot;. The [[necklace of Bloodlust]], [[large shield of Ignorance]], [[sceptre of Torment]] and the [[ratskin cloak]] were reworked.&lt;br /&gt;
*'''[[0.19]]:''' Added new versions of [[Punk]], [[Firestarter]], [[Frostbite]], [[trident of the Octopus King]], [[staff of Olgreb]], [[sword of Zonguldrok]], [[Damnation]], [[Eos]], [[fencer's gloves]], and [[Wyrmbane]] and removed [[Brilliance]], [[amulet of Cekugob]], and [[sword of the Doom Knight]].&lt;br /&gt;
*'''[[0.18]]:''' Added the frozen axe [[Frostbite]] and the [[warlock's mirror]]. [[Hellfire (unrand)|Hellfire]] was renamed into [[Damnation (unrand)|Damnation]]. The [[armour of Talos]] was added and subsequently removed after a short time in [[trunk]].&lt;br /&gt;
*'''[[0.17]]:''' Added the [[robe of Vines]], [[Maxwell's etheric cage]], and [[Kryia's mail coat]]; removed the [[cloak of Flash]]; the [[crown of Eternal Torment]] was considered for inclusion, but discarded.&lt;br /&gt;
*'''[[0.16]]:''' Added [[Gyre and Gimble]]; replaced the [[ring of Vitality]] with the [[amulet of Vitality]]; removed the [[spear of the Botono]] and [[blowgun of the Assassin]]&lt;br /&gt;
*'''[[0.15]]:''' Removed the [[boots of the spider]]; added the [[orange crystal plate armour]], the [[Majin-Bo]], and a new version of the [[Blowgun of the Assassin]].&lt;br /&gt;
*'''[[0.14]]:''' Removed the [[blowgun of the Assassin]], [[Bullseye]], and [[Lehudib's crystal spear (unrand)|Lehudib's crystal spear]]; added [[dark maul]], [[arc blade]], [[Spellbinder]], [[lajatang of Order]], [[boots of the spider]], [[macabre finger necklace]], [[hat of the High Council]], [[Firestarter]] and a new version of the [[boots of the Assassin]].&lt;br /&gt;
*'''[[0.13]]:''' Removed [[knife of Accuracy]] and [[boots of the Assassin]]; added [[Moon troll leather armour]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Artefacts]]&lt;br /&gt;
[[Category:Unrands|!]]&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Forgecraft&amp;diff=83706</id>
		<title>Forgecraft</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Forgecraft&amp;diff=83706"/>
				<updated>2025-07-23T06:58:00Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: Page doesn't seem to be a stub compared to other pages for magical schools&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
'''Forgecraft''' is the art of shaping tangible objects out of magic. Forgecraft spells can construct a wide array of mechanical creatures that will fight alongside the caster, as well as create traps and barricades and even turn the physical resilience of one's armour into a weapon.&lt;br /&gt;
&lt;br /&gt;
Being skilled in Forgecraft increases the success rate and spell power of spells in this school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill in these schools.&lt;br /&gt;
&lt;br /&gt;
{{skill aptitudes}}&lt;br /&gt;
&lt;br /&gt;
{{spell table by level|Forgecraft}}&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
{{spell sources|Forgecraft|Book of Contraptions,Handbook of Applied Construction,Book of Metalworking,Book of Power,Book of Weapons}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Forgewright]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[0.33]], this magic school was added to the game.&lt;br /&gt;
&lt;br /&gt;
{{skills}}&lt;br /&gt;
[[Category:Magic skills]] [[Category:Forgecraft Spells]]&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:Serenity&amp;diff=83701</id>
		<title>User:Serenity</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:Serenity&amp;diff=83701"/>
				<updated>2025-07-22T19:40:15Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: Created page with &amp;quot;A human being that occasionally plays (poorly), occasionally talks about the game (less poorly), and occasionally edits wiki pages (hopefully not poorly). I've been playing th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A human being that occasionally plays (poorly), occasionally talks about the game (less poorly), and occasionally edits wiki pages (hopefully not poorly). I've been playing this game since around 0.12, and I should probably edit this later once I have anything actually interesting to say about myself.&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Sprozz&amp;diff=83695</id>
		<title>Sprozz</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Sprozz&amp;diff=83695"/>
				<updated>2025-07-22T06:59:59Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: Unstub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Sprozz''' is a [[unique]] [[Coglin]] [[Forgewright]] who can construct a [[clockwork bee]] and cast Tempering. Even though he wields two weapons and can attack twice per turn, the weapons are low tier. Sprozz can spawn with a [[spear]], [[trident]], [[dagger]], [[short sword]], [[falchion]], [[mace]], or [[hand axe]].&lt;br /&gt;
&lt;br /&gt;
He has a 50% chance of dropping a book containing [[Launch Clockwork Bee]] and 1-2 other [[Forgecraft]] spells.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[Dungeon]]:7-11&lt;br /&gt;
*[[Lair]]:1&lt;br /&gt;
&lt;br /&gt;
{{monster spells}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Fighting Sprozz in one-tile corridors is greatly preferrable. You can avoid getting double-teamed by him and his bee, and it will also always spawn behind him if you are in melee range.&lt;br /&gt;
*If your character is [[Movement#Speed|quick]] or you have ways of closing the gap, do so unless you're far too weak to fight him. Sprozz will inevitably cast [[Launch Clockwork Bee]], even at melee range, and give you up to four free turns to whack him.&lt;br /&gt;
*If you see Sprozz on the edge of your [[LOS]] and you don't want to fight him, simply walk away. Whenever he decides to cast [[Launch Clockwork Bee]], the time he'll spend winding up is usually enough to escape even for [[Movement#Speed|slow]] [[species]], with the bee sometimes chasing you in worst-case scenarios.&lt;br /&gt;
**Alternatively, this gives you ample time to lure Sprozz into a corridor.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.33]], Sprozz was added to the game.&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Nobody&amp;diff=83694</id>
		<title>Nobody</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Nobody&amp;diff=83694"/>
				<updated>2025-07-22T05:30:55Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: /* Tips &amp;amp; Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Nobody''' is a [[unique]] [[revenant]] that can restore themselves to full health with a different spellset every time they suffer (what would have been) fatal damage.&lt;br /&gt;
&lt;br /&gt;
They spawn with 3 memory charges, and any time they would die while having one or more, they cast [[Pyrrhic Recollection]] instead. This restores them to full health, blinks them a short distance away, and temporarily confers them access to one of a number of possible spellsets that lasts until they are sufficiently damaged or abandoned for enough time. Nobody can only be killed while having 0 memories. &lt;br /&gt;
&lt;br /&gt;
After 30-50 turns without casting [[Pyrrhic Recollection]], Nobody will regain all three memory charges. The number of remaining memories is indicated by glowing flames on Nobody's tile, or by [[X|examining]] it.&lt;br /&gt;
&lt;br /&gt;
Nobody has a chance of igniting a memory offensively if they hit the player while having all three charges.&amp;lt;ref&amp;gt;{{source ref|0.33.1|mon-abil.cc|1213}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Depths]]&lt;br /&gt;
*[[The Vaults]]:2-5&lt;br /&gt;
*[[The Crypt]]&lt;br /&gt;
&lt;br /&gt;
{{monster spells}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*All three spellsets are guaranteed to be different amongst themselves.&amp;lt;ref&amp;gt;{{source ref|0.33.1|mon-abil.cc|1298}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
**Allowing Nobody to regain their memories will generate a new set of three different spellsets.&lt;br /&gt;
*Kill them fast! 30-50 turns is a long time, but not enough to [[kite]] Nobody leisurely. Make sure to burn their memories at a steady pace.&lt;br /&gt;
*Nobody being able to [[Blink Close]] and randomly getting access to [[haste]], [[summon|summons]] that can surround you, or [[Borgnjor's Vile Clutch]] makes them very hard to escape from. Consider this early when deciding whether to engage or flee.&lt;br /&gt;
*[[Pyrrhic Recollection]] completely prevents Nobody from being one-shot via [[stabbing]] from sleep. You'll burn a memory immediately, but don't attempt to do so unless you can deal with the ensuing battle.&lt;br /&gt;
*[[Summon|Summons]] created by Nobody will '''''not''''' disappear if they are able to revive, and will remain until they time out or Nobody dies permanently. Consider this when deciding whether to prioritize Nobody or any powerful summons they could have cast, such as [[Iskenderun's Battlesphere|battlespheres]] or [[Summon Greater Demon|greater demons]] — especially if killing Nobody would ignite another memory and empower them with a new spellset, forcing you to deal with multiple spellsets at once.&lt;br /&gt;
**Similarly, they can also retain [[haste|haste]] or [[might]] through a revival.&lt;br /&gt;
*If Nobody's current spellset is too dangerous for you, flee if possible. Even if that means working through their memories again, that particular spellset will be gone and there's a decent chance they won't have it again.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.33]], Nobody was added to the game.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Nobody&amp;diff=83693</id>
		<title>Nobody</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Nobody&amp;diff=83693"/>
				<updated>2025-07-22T05:30:14Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: removed links to player and cleaned up repeat information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Nobody''' is a [[unique]] [[revenant]] that can restore themselves to full health with a different spellset every time they suffer (what would have been) fatal damage.&lt;br /&gt;
&lt;br /&gt;
They spawn with 3 memory charges, and any time they would die while having one or more, they cast [[Pyrrhic Recollection]] instead. This restores them to full health, blinks them a short distance away, and temporarily confers them access to one of a number of possible spellsets that lasts until they are sufficiently damaged or abandoned for enough time. Nobody can only be killed while having 0 memories. &lt;br /&gt;
&lt;br /&gt;
After 30-50 turns without casting [[Pyrrhic Recollection]], Nobody will regain all three memory charges. The number of remaining memories is indicated by glowing flames on Nobody's tile, or by [[X|examining]] it.&lt;br /&gt;
&lt;br /&gt;
Nobody has a chance of igniting a memory offensively if they hit the player while having all three charges.&amp;lt;ref&amp;gt;{{source ref|0.33.1|mon-abil.cc|1213}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Depths]]&lt;br /&gt;
*[[The Vaults]]:2-5&lt;br /&gt;
*[[The Crypt]]&lt;br /&gt;
&lt;br /&gt;
{{monster spells}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*All three spellsets are guaranteed to be different amongst themselves.&amp;lt;ref&amp;gt;{{source ref|0.33.1|mon-abil.cc|1298}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
**Allowing Nobody to regain their memories will generate a new set of three different spellsets.&lt;br /&gt;
*Kill them fast! 30-50 turns is a long time, but not enough to [[kite]] Nobody leisurely. Make sure to burn their memories at a steady pace.&lt;br /&gt;
*Nobody being able to [[Blink Close]] and randomly getting access to [[haste]], [[summon|summons]] that can surround you, or [[Borgnjor's Vile Clutch]] makes them very hard to escape from. Consider this early when deciding whether to engage or flee.&lt;br /&gt;
*[[Pyrrhic Recollection]] completely prevent s Nobody from being one-shot via [[stabbing]] from sleep. You'll burn a memory immediately, but don't attempt to do so unless you can deal with the ensuing battle.&lt;br /&gt;
*[[Summon|Summons]] created by Nobody will '''''not''''' disappear if they are able to revive, and will remain until they time out or Nobody dies permanently. Consider this when deciding whether to prioritize Nobody or any powerful summons they could have cast, such as [[Iskenderun's Battlesphere|battlespheres]] or [[Summon Greater Demon|greater demons]] — especially if killing Nobody would ignite another memory and empower them with a new spellset, forcing you to deal with multiple spellsets at once.&lt;br /&gt;
**Similarly, they can also retain [[haste|haste]] or [[might]] through a revival.&lt;br /&gt;
*If Nobody's current spellset is too dangerous for you, flee if possible. Even if that means working through their memories again, that particular spellset will be gone and there's a decent chance they won't have it again.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.33]], Nobody was added to the game.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Nobody&amp;diff=83692</id>
		<title>Nobody</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Nobody&amp;diff=83692"/>
				<updated>2025-07-22T05:28:17Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: unstubbed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
'''Nobody''' is a [[unique]] [[revenant]] that can restore themselves to full health with a different spellset every time they suffer (what would have been) fatal damage.&lt;br /&gt;
&lt;br /&gt;
They spawn with 3 memory charges, and any time they would die while having one or more, they cast [[Pyrrhic Recollection]] instead. This restores them to full health, blinks them a short distance away, and temporarily confers them access to one of a number of possible spellsets that lasts until they are sufficiently damaged or abandoned for enough time. Nobody can only be killed while having 0 memories. &lt;br /&gt;
&lt;br /&gt;
After 30-50 turns without casting [[Pyrrhic Recollection]], Nobody will regain all three memory charges. The number of remaining memories is indicated by glowing flames on Nobody's tile, or by [[X|examining]] it.&lt;br /&gt;
&lt;br /&gt;
Nobody has a chance of igniting a memory offensively if they hit the [[player]] while having all three charges.&amp;lt;ref&amp;gt;{{source ref|0.33.1|mon-abil.cc|1213}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
*[[The Depths]]&lt;br /&gt;
*[[The Vaults]]:2-5&lt;br /&gt;
*[[The Crypt]]&lt;br /&gt;
&lt;br /&gt;
{{monster spells}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Nobody sometimes ignites a memory spontaneously if they have just started fighting the [[player]] and are at 3 charges.&lt;br /&gt;
*All three spellsets are guaranteed to be different amongst themselves.&amp;lt;ref&amp;gt;{{source ref|0.33.1|mon-abil.cc|1298}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
**Allowing Nobody to regain their memories will generate a new set of three different spellsets.&lt;br /&gt;
*Kill them fast! 30-50 turns is a long time, but not enough to [[kite]] Nobody leisurely. Make sure to burn their memories at a steady pace.&lt;br /&gt;
*Nobody being able to [[Blink Close]] and randomly getting access to [[haste]], [[summon|summons]] that can surround you, or [[Borgnjor's Vile Clutch]] makes them very hard to escape from. Consider this early when deciding whether to engage or flee.&lt;br /&gt;
*[[Pyrrhic Recollection]] completely prevent s Nobody from being one-shot via [[stabbing]] from sleep. You'll burn a memory immediately, but don't attempt to do so unless you can deal with the ensuing battle.&lt;br /&gt;
*[[Summon|Summons]] created by Nobody will '''''not''''' disappear if they are able to revive, and will remain until they time out or Nobody dies permanently. Consider this when deciding whether to prioritize Nobody or any powerful summons they could have cast, such as [[Iskenderun's Battlesphere|battlespheres]] or [[Summon Greater Demon|greater demons]] — especially if killing Nobody would ignite another memory and empower them with a new spellset, forcing you to deal with multiple spellsets at once.&lt;br /&gt;
**Similarly, they can also retain [[haste|haste]] or [[might]] through a revival.&lt;br /&gt;
*If Nobody's current spellset is too dangerous for you, flee if possible. Even if that means working through their memories again, that particular spellset will be gone and there's a decent chance they won't have it again.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.33]], Nobody was added to the game.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Skull_of_Zonguldrok&amp;diff=83691</id>
		<title>Skull of Zonguldrok</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Skull_of_Zonguldrok&amp;diff=83691"/>
				<updated>2025-07-22T04:19:58Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: added references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|The skull of a legendary necromancer, seemingly parted from the rest of its body. When held, it seems disinclined to explain the precise circumstances of its ending up in this state, but offers no objection to others siphoning what considerable necromantic power still remains in its ancient bones.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand skull of zonguldrok.png]] '''''the skull of Zonguldrok'''''&lt;br /&gt;
&lt;br /&gt;
[[Orb]]&amp;lt;br&amp;gt;&lt;br /&gt;
Adds the [[reaping]] brand to your weapon, which has a chance to convert slain enemies into [[spectral thing]]s.&amp;lt;br&amp;gt;&lt;br /&gt;
+1 [[hat]] slot&amp;lt;br&amp;gt;&lt;br /&gt;
[[negative energy resistance|rN+]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Intelligence]] +4&amp;lt;br&amp;gt;&lt;br /&gt;
[[Evil]]&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''skull of Zonguldrok'''&amp;lt;ref&amp;gt;{{source ref|0.33.1|art-data.txt|1855}}&amp;lt;/ref&amp;gt; is an orb that offers a few stats, an extra item slot, and a reaping passive. The lack of a negative side effect makes the [[negative energy resistance|rN+]] and [[Intelligence|Int]] +4 at least competitive with standard-quality [[orb|orbs]], and a spare [[randart]]-level [[hat]] can significantly improve the skull's viability. The reaping [[ego]] is also generally great — allies that scale with the strength of the threats you face are great, though [[spellcaster|spellcasters]] have to go out of their way to kill opponents with their weapons instead of using their [[spell|spells]], which can expose them to unnecessary danger.&lt;br /&gt;
&lt;br /&gt;
Being an offhand item means the skull has several caveats to its usefulness, however: melee characters are limited to [[handedness|one-handed]] [[weapon|weapons]] and can't use [[shield|shields]] nor [[Unarmed Combat#Offhand punch|offhand attacks]], which can gut their damage and/or defenses; while [[ranged weapons]] users are screwed out of most strong weapons outside of the slow-firing [[hand cannon|hand cannons]]. This potential loss of damage means, alongside the fact reaping will only provide value once you've already killed an enemy, that evaluating your options is important to know whether the skull is your best option or if you're giving up too much damage or utility in order to wield it.&lt;br /&gt;
&lt;br /&gt;
===Prevents===&lt;br /&gt;
*Reaping souls with the skull's effect will offend the [[good god|good gods]].&lt;br /&gt;
*[[Yredelemnul]] already reaps zombies, so the reaping brand is useless.&lt;br /&gt;
*[[Gozag]] and [[Okawaru]] prevent reaping entirely.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.33]], this unrand was added to the game, replacing the [[Sword of Zonguldrok]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Orbs]]&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Unique_monster&amp;diff=83690</id>
		<title>Unique monster</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Unique_monster&amp;diff=83690"/>
				<updated>2025-07-22T02:31:04Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: version bump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
'''Unique monsters''' are [[monster]]s that are generated at most once per game. They are usually much more powerful than normal monsters, but provide much greater [[experience]]. As such, they can be considered the &amp;quot;boss monsters&amp;quot; of ''Crawl'' (although not every unique is guaranteed to appear in every run, and by no means are you required to slay every unique you encounter).&lt;br /&gt;
&lt;br /&gt;
Certain uniques have alternate versions of themselves from earlier or later in their lives. You will only ever encounter one of these alternates in a given run.&lt;br /&gt;
&lt;br /&gt;
===Wandering Uniques===&lt;br /&gt;
*{{monsterlink|Agnes}} '''the Wanderer''' - A zippy [[spriggan (monster)|spriggan]] fighter who wields a branded [[lajatang]].&lt;br /&gt;
*{{monsterlink|Aizul}} '''the Neglectful Guardian''' - A disgraced [[guardian serpent]] who uses powerful poison magic and a nasty sleeping spell.&lt;br /&gt;
*{{monsterlink|Amaemon}} '''the Diabolical Poisoner''' - A demonspawn [[poison]] specialist capable of [[Concentrate Venom|intensifying the venom]] of his allies.&lt;br /&gt;
*{{monsterlink|Arachne}} '''the Outcast''' - Half-spider, half-woman, Arachne and her pets will quickly ensnare and poison those who stumble across her. Only appears if the [[Spider's Nest]] isn't present.&lt;br /&gt;
*{{monsterlink|Asterion}} '''the Fallen King''' - A bloodthirsty king who was turned into a [[minotaur]] and exiled. He now seeks to carve out a new kingdom with the aid of [[Makhleb]].&lt;br /&gt;
*{{monsterlink|Azrael}} '''the Boundless Flame''' - An [[efreet]] who commands a pack of fiery monsters while pelting you with high-power [[Fire Magic]] and [[Damnation]].&lt;br /&gt;
*{{monsterlink|Bai Suzhen}}, '''Madame White Snake''' - Late-game draconian that casts [[Summon Hydra]]. When severely injured, she becomes a [[storm dragon]] ringed by storm clouds. &lt;br /&gt;
*{{monsterlink|Blorkula the orcula}} - An [[List of orcs|orcish]] [[List of vampires|vampire]] who casts magic in every colour of the rainbow and can split into a swarm of [[vampire bat]]s instead of dying.&lt;br /&gt;
*{{monsterlink|Boris}}, '''Master of Life and Death''' - A [[lich]] who excels at reviving himself elsewhere after you kill him.&lt;br /&gt;
*{{monsterlink|Crazy Yiuf}} '''the Enlightened''' - An insane, cloak-wearing [[List of gnolls|gnoll]] who defends his forest hut with a [[quarterstaff]] of [[chaos]].&lt;br /&gt;
*{{monsterlink|Donald}} '''the Adventurer''' - An adventurer much like yourself, but with a propensity for both swimming and complaining. Generally comes with a [[kite shield]] of [[reflection]].&lt;br /&gt;
*{{Red|e}} [[Image:Dowan.png|32px]] {{Blue|e}} [[Image:Duvessa.png|32px]] '''[[Dowan]], Brother of Duvessa''' and '''[[Duvessa]], Sister of Dowan''' - Twin elves who are never seen apart and who complement each other's strengths. Dowan uses magic while Duvessa prefers a blade.&lt;br /&gt;
*{{monsterlink|Edmund}} '''the Younger''' - [[Sigmund]]'s obscure and less threatening younger brother. Generally comes with a good-quality [[flail]].&lt;br /&gt;
*{{monsterlink|The Enchantress}} - Queen of the [[list of spriggans|spriggans]], she is extremely difficult to hit and has a nasty set of hexes. She owns one of the last surviving sets of [[faerie dragon scales]].&lt;br /&gt;
*{{monsterlink|Erica}} '''the Fiery-Tempered''' - An [[octopode]] spellcaster who carries a [[flaming]] [[scimitar]], but prefers to use her assortment of conjurations and hexes.&lt;br /&gt;
*{{monsterlink|Erolcha}} '''the Cunning''' - An [[ogre mage]] who can potentially banish the unlucky to [[The Abyss]] well before they're ready for it.&lt;br /&gt;
*{{monsterlink|Eustachio}} '''the Magnificent''' - A mustachioed summoner who can bog his foes down in a swarm of summoned mammals and imps.&lt;br /&gt;
*{{monsterlink|Fannar}} '''the Cold-Hearted''' - An elven [[Ice Magic|Ice Mage]] who spawns with [[Ice Magic]]-enhancing equipment. Bring cold resistance!&lt;br /&gt;
*{{monsterlink|Frances}} '''the Duchess of Pandemonium''' - A powerful fighter who once bested a demon lord and thereby gained demonic powers.&lt;br /&gt;
*{{monsterlink|Frederick}} '''the Flawless''' - A [[demigod]] fighter-mage who packs several extremely powerful spells.&lt;br /&gt;
*{{monsterlink|Gastronok}} '''the Ponderous''' - An unusually intelligent [[elephant slug]] who gained his magic and his [[hat]] by eating a wizard.&lt;br /&gt;
*{{monsterlink|Grinder}} - A [[shadow imp]] who can easily [[paralyze]] and torture low-level adventurers to death.&lt;br /&gt;
*{{monsterlink|Grum}} '''the Hunter''' - A [[Gnoll_(monster)|gnoll]] armed with a [[polearm]] who leads a pack of [[wolves]] into combat. Younger version of Grunn.&lt;br /&gt;
*{{monsterlink|Grunn}} '''the Punished''' - A damned, undead gnoll that hunts the deep parts of the dungeon with a pack of [[doom hound]]s. Older version of Grum.&lt;br /&gt;
*{{monsterlink|Harold}} '''the Weathered''' - A bounty hunter on the verge of retirement. He specializes in techniques that make it difficult for targets to escape.&lt;br /&gt;
*{{monsterlink|Ijyb}} '''the Inquisitive''' - An exiled [[coglin]] who destroyed her exosuit in a catastrophic accident, she nevertheless carries a dangerous [[wand]].&lt;br /&gt;
*{{monsterlink|Jeremiah}}, '''Barachi Dreamer''' - A [[barachi]] who sleepwalks through the Dungeon at the behest of a dark god; their dreams manifest as a perpetual swarm of [[butterflies]].&lt;br /&gt;
*{{monsterlink|Jessica}} '''the Apprentice Sorceress''' - An apprentice sorceress who uses low-level spells to attack those who disturb her.&lt;br /&gt;
*{{monsterlink|Jorgrun}} '''Earthshaker''' - A dwarven [[earth elementalist]] fond of statuary (both [[Petrify|creating it]] and [[Lee's Rapid Deconstruction|blowing it up]]).&lt;br /&gt;
*{{monsterlink|Jory}} '''the Bloodstained Count''' - A wealthy [[List of vampires|vampire]] who combines [[mesmerize|mesmerization]] with devastating magical power.&lt;br /&gt;
*{{monsterlink|Joseph}}, '''a Mercenary''' - A mercenary skilled with [[throwing net]]s, a [[sling]], and a quarterstaff. Took his hat from Wiglaf.&lt;br /&gt;
*{{monsterlink|Josephine}} '''the Decaying Necromancer''' - A withered necromancer who devastates the living and supports her undead underlings by hurling [[Ghostly Fireball|ghostly fireball]]s. Younger version of Josephina.&lt;br /&gt;
*{{monsterlink|Josephina}} '''the Ice-Lich''' - A necromancer who has used powerful Ice Magic to transform herself into an icy lich; she uses her undead underlings as [[Seracfall|explosive fodder]]. Older version of Josephine.&lt;br /&gt;
*{{monsterlink|Khufu}} '''the Undying Pharaoh''' - A [[royal mummy]] that combines high durability, [[smiting]], [[torment]], and an extremely dangerous mummy and demon entourage.&lt;br /&gt;
*{{monsterlink|Kirke}}, '''Weaver of Myths''' - An enchantress who would like nothing more than for you to join her herd of [[hog]]s.&lt;br /&gt;
*{{monsterlink|Lodul}} '''the Thunderous''' - An [[ironbound thunderhulk]] who has been sent outside [[the Vaults]] on a recruiting mission amongst his ogrish kin.&lt;br /&gt;
*{{monsterlink|Louise}} '''the Corrupted''' - A spellcaster who wears surprisingly heavy armour and is capable of [[banish]]ing the unwary to the [[Abyss]].&lt;br /&gt;
*{{monsterlink|Mara}}, '''Lord of Illusions''' - An exceptionally powerful [[rakshasa]], Mara's mastery of illusions allows him to bamboozle even the strongest of foes. Adventurers may find themselves battling their double.&lt;br /&gt;
*{{monsterlink|Maggie}} '''the Vainglorious''' - An ambitious young [[Fire Elementalist]] clad in basic dragon armour. Younger version of [[Margery]].&lt;br /&gt;
*{{monsterlink|Margery}} '''the Dragonslayer''' - A seasoned Fire Elementalist with her own entourage of [[hell knight]]s. Older version of [[Maggie]].&lt;br /&gt;
*{{monsterlink|Maurice}} '''the Thief''' - An accomplished [[vine stalker]] thief who uses [[invisible|invisibility]] to rob passersby blind.&lt;br /&gt;
*{{monsterlink|Menkaure}}, '''Prince of Dust''' - The [[list of mummies|mummified]] king of a long-forgotten realm who can [[torment]] his foes.&lt;br /&gt;
*{{monsterlink|Mennas}}, '''the Voice of Zin''' - A powerful angel whose speed and aura of [[silence]] makes escape extremely difficult. Spellcasters beware!&lt;br /&gt;
*{{monsterlink|Mlioglotl}}, '''the Unformed Horror''' - A worshipper of [[Lugonu]] who has become little more than a [[thrashing horror|thrashing mass]] of corruption. His very presence can warp reality.&lt;br /&gt;
*{{monsterlink|Natasha}}, '''Servant of Life and Death''' - A wandering [[felid]] [[hedge wizard]] who has gone searching for her lost master. She has three lives.&lt;br /&gt;
*{{monsterlink|Nergalle}}, '''Lorekeeper of the Fallen''' - An [[list of orcs|orcish historian]] who can summon [[spectral thing|spectral orcs]] from ages past to fight for her.&lt;br /&gt;
*{{monsterlink|Nessos}} '''the Markscentaur''' - An armoured [[centaur]] who pelts their opponents with arrows of poisoned flame.&lt;br /&gt;
*{{monsterlink|Nobody}}, '''Grudge of the Unmourned''' - A revenant made from countless forgotten souls, able to burn the memories of their deaths to both heal and gain spellsets.&lt;br /&gt;
*{{monsterlink|Norris}} '''the Philosopher''' - A laid-back death cultist who brings the ocean (and some [[skyshark|sharks]]) with him to spread his particular brand of peace.&lt;br /&gt;
*{{monsterlink|Nikola}} '''the Mad Inventor''' - A mad scientist who is an expert with fighting using electricity of all kinds.&lt;br /&gt;
*{{monsterlink|Pargi}} '''the Meek''' - An unusually skinny [[troll (monster)|troll]] that fled from his brethren into the upper levels of the dungeon. Younger version of Parghit.&lt;br /&gt;
*{{monsterlink|Parghit}} '''the Mighty''' - A heavily armored troll making his way towards the [[Orb of Zot]]. His extensive battle experience has granted him truly ludicrous regenerative abilities. Older version of Pargi.&lt;br /&gt;
*{{monsterlink|Pikel}}, '''Merchant of Souls''' - A [[kobold brigand]] who has taken up trading souls to the Hells. Carries a branded [[whip]] and travels with a band of [[lemure]]s.&lt;br /&gt;
*{{White|p}} [[File:Player ghost.png]] '''[[Player ghost]]''' - The restless spirit of another adventurer who perished on their quest for the Orb. Their skills in life are carried over into undeath.&lt;br /&gt;
*{{monsterlink|Prince Ribbit}}- A cursed prince who is stuck in the form of a [[blink frog]].&lt;br /&gt;
*{{monsterlink|Psyche}} '''the Insane Magess''' - A maddened mage whose [[dagger]] and spells are [[chaos|equally unpredictable]].&lt;br /&gt;
*{{monsterlink|Robin}} '''of the Strong Arm''' -- A helmeted [[hobgoblin]] who inspires their [[goblin]]oid minions before literally [[Throw Ally|flinging]] them at you.&lt;br /&gt;
*{{monsterlink|Roxanne}}, '''Geomancer Emeritus''' - A powerful earth mage who turned herself into a [[statue]] when a spell went horribly wrong. She can't move, but her magic is as strong as ever.&lt;br /&gt;
*{{monsterlink|Rupert}} '''the Wild''' - A [[berserker]] whose powerful roars can disable his foes long enough for him to rush in and crush them.&lt;br /&gt;
*{{monsterlink|Saint Roka}} '''the Messiah''' - An [[orc warlord]] of [[Beogh]] who travels with a band of followers who believe they are the orcish messiah.&lt;br /&gt;
*{{monsterlink|Sigmund}} '''the Dreaded''' - The bane of low-level adventurers, Sigmund carries a couple of dangerous spells and a wicked [[scythe]].&lt;br /&gt;
*{{monsterlink|Snorg}} '''the Insatiable''' - An exceptionally fat [[troll (monster)|troll]] who will go [[berserk]] at the slightest provocation.&lt;br /&gt;
*{{monsterlink|Sojobo}}, '''Queen of Tengu''' - Queen of the [[list of tengu|tengu]], Sojobo is not only a powerful warrior but a master [[Air Magic|Air Mage]].&lt;br /&gt;
*{{monsterlink|Sonja}} '''the Graceful Assassin''' - A [[List of kobolds|kobold]] [[assassin]] who always carries [[curare]] needles and a nastily-branded short blade.&lt;br /&gt;
*{{monsterlink|Sprozz}}, '''Inventive Apiarist''' - A [[coglin]] [[forgewright]] who casts [[Launch Clockwork Bee|Clockwork Bee]] and [[Nazja's All-Purpose Tempering|Nazja’s Percussive Tempering]] and sometimes drops a [[Forgecraft]] [[spellbook]].&lt;br /&gt;
*{{monsterlink|Terence}} '''the Veteran''' - A war veteran who has chosen to live in the Dungeon for his retirement, of all places.&lt;br /&gt;
*{{monsterlink|Urug}} '''the Orcish Ballista''' - A one-eyed [[list of orcs|orc]] who carries a pack of javelins and a heavier weapon than usual.&lt;br /&gt;
*{{monsterlink|Vv}} '''the Exile''' - A strange creature of living stone, risen from realms deep beneath the Dungeon. She commands both flame and frost.&lt;br /&gt;
*{{monsterlink|Wiglaf}} '''the Gunnerdwarf''' - A dwarven cannoneer of [[Okawaru]]. Recovered his hat from Joseph, and is willing to defend it with extreme prejudice and a [[Hellfire Mortar|ludicrously oversized cannon]].&lt;br /&gt;
*{{monsterlink|Xtahua}} '''the Ancient''' - An ancient and exceptionally powerful [[fire dragon]]. They can paralyze their foes, leaving them helpless to escape the flames.&lt;br /&gt;
*{{monsterlink|Zenata}}, '''Seeker of Sheza''' - An weaponsmith who has replaced parts of herself with metal constructs. She can animate a swarm of [[dancing weapon]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Snake Pit]] Unique===&lt;br /&gt;
*{{monsterlink|Vashnia}} '''the Elite Marksnaga''' - A [[naga sharpshooter]] who possesses far more skill with both weaponry and [[Translocations]] than her underlings.&lt;br /&gt;
&lt;br /&gt;
===[[Spider's Nest]] Unique===&lt;br /&gt;
*{{monsterlink|Xak'krixis}}, '''Royal Expeditionary Alchemist''' - A [[formicid]] unusually skilled in [[Alchemy]]. Attacks using [[poison]]ous magic and exceptionally effective [[Fulminant Prism]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Swamp]] Unique===&lt;br /&gt;
*{{monsterlink|The Lernaean hydra}} - A hydra with a mind-boggling [[27]] heads. Those who allow it into biting range are swiftly devoured.&lt;br /&gt;
&lt;br /&gt;
===[[Shoals]] Uniques===&lt;br /&gt;
*{{monsterlink|Ilsuiw}}, '''Witch of the Tides''' - A skilled [[merfolk aquamancer]] who often travels with a large band of her kin.&lt;br /&gt;
*{{monsterlink|Polyphemus}} '''the Watchful Shepherd''' - A [[cyclops]] who has somehow managed to tame a herd of [[death yak]]s and [[catoblepas|catoblepi]] and will happily [[Throw Ally|fling]] them at trespassers.&lt;br /&gt;
&lt;br /&gt;
===[[Slime Pits]] Uniques===&lt;br /&gt;
*{{monsterlink|Dissolution}}, '''High Priest of Jiyva''' - An intelligent jelly that eats its way through rock walls in search of those who would oppose the Slime God.&lt;br /&gt;
*{{monsterlink|The Royal Jelly}} - [[Jiyva]]'s primary worshiper and guardian of the Slimy Rune of Zot, the Royal Jelly will quickly overwhelm interlopers with a torrent of [[List of jellies|jellies]]. Should someone manage to kill it, the Slime God will also die.&lt;br /&gt;
&lt;br /&gt;
===[[Hell]] Uniques===&lt;br /&gt;
*{{monsterlink|Geryon}}, '''Gatekeeper of Hell''' - Three-headed Geryon presides over the [[Vestibule of Hell]]. Those who wish to enter the Hells proper must first defeat him and his followers.&lt;br /&gt;
*{{monsterlink|Murray}} '''the Demonic Talking Skull''' - An exceptionally durable [[curse skull]] with a nasty bite and even nastier necromantic spells.&lt;br /&gt;
*{{Red|D}} [[Image:Serpent of Hell (Gehenna).png]][[Image:Serpent of Hell (Cocytus).png]][[Image:Serpent of Hell (Tartarus).png]][[Image:Serpent of Hell (Dis).png]] '''[[Serpent of Hell]]''' - A three-headed demon dragon that changes depending on which branch of Hell you encounter it in.&lt;br /&gt;
*{{monsterlink|Antaeus}}, '''Guardian of [[Cocytus]]''' - Guardian of the Icy Rune of Zot. Easily the beefiest enemy in the game, Antaeus eschews reliance on underlings and prefers to crush intruders himself using his massive body and powerful cold and electric magic.&lt;br /&gt;
*{{monsterlink|Asmodeus}}, '''Prince of [[Gehenna]]''' - Guardian of the Obsidian Rune of Zot. Asmodeus and his followers will quickly incinerate any interlopers with insufficient fire resistance.&lt;br /&gt;
*{{monsterlink|Dispater}}, '''Lord of the [[Iron City of Dis|Iron City]]''' - Guardian of the Iron Rune of Zot. Dispater will crush adventurers with powerful [[Earth Magic]] and legions of powerful demons.&lt;br /&gt;
*{{monsterlink|Ereshkigal}}, '''Queen of [[Tartarus]]''' - Guardian of the Bone Rune of Zot. Those who face her and her servants risk being drained of all life.&lt;br /&gt;
&lt;br /&gt;
===[[Pandemonium]] Uniques===&lt;br /&gt;
*{{monsterlink|Ignacio}}, '''Master of Excruciating Pain''' - A mortal who was rewarded with demonhood and became an [[executioner]]. He still carries his favorite [[executioner's axe]].&lt;br /&gt;
*{{monsterlink|Cerebov}}, '''Demon Lord of Fire and Steel''' - Guardian of the Fiery Rune of Zot, lord of a host of [[balrug]]s, and wielder of [[Sword of Cerebov|its signature sword]], which strips fire resistance from its targets. Quite possibly the single most dangerous foe in the entire game.&lt;br /&gt;
*{{monsterlink|Gloorx Vloq}}, '''Demon Lord of Darkness''' - Guardian of the Dark Rune of Zot and leader of a multitude of [[executioner]]s. It is exceptionally fast and extremely deadly to both the living and the undead.&lt;br /&gt;
*{{monsterlink|Lom Lobon}}, '''Demon Lord of Forbidden Knowledge''' - Guardian of the Magical Rune of Zot and head of a cabal of [[wizard (monster)|wizards]]. In addition to its followers, it has mastered extremely powerful ice and lightning magic.&lt;br /&gt;
*{{monsterlink|Mnoleg}}, '''Demon Lord of Chaos''' - Guardian of the Glowing Rune of Zot and master of everything hideous, tentacled, and mutagenic. Mnoleg and its sevants will quickly deform even the hardiest of warriors.&lt;br /&gt;
&lt;br /&gt;
===[[Realm of Zot]] Unique===&lt;br /&gt;
*{{monsterlink|Tiamat}}, '''Avatar of the Dragonlord''' - An exceptionally powerful [[List of draconians|draconian]] whose color, breath weapon, and resistances are constantly shifting. Comes with a [[dragonskin cloak]] and a large retinue of draconian followers.&lt;br /&gt;
&lt;br /&gt;
==[[Dungeon Sprint]] Uniques==&lt;br /&gt;
*{{monsterlink|Chuck}} '''the Collector''' - A [[stone giant]] armed with a [[large rock]] of returning and an anachronistically awesome cap.&lt;br /&gt;
*{{monsterlink|Nellie}}, '''Star of the Show''' - Standard [[hellephant]]s cannot compare with Nellie in terms of raw ferocity or adorableness.&lt;br /&gt;
&lt;br /&gt;
==Retired Uniques==&lt;br /&gt;
*{{LightGrey|@}} [[Image:Michael.png|32px]] '''[[Michael]]''' - A human spellcaster who had a very basic spell list.&lt;br /&gt;
*{{Yellow|@}} [[Image:Duane.png|32px]] '''[[Duane]]''' - A large-eared mercenary who had rather average abilities.&lt;br /&gt;
*{{Yellow|@}} [[Image:Francis.png|32px]] '''[[Francis]]''' - An aged wizard who had an assortment of spells.&lt;br /&gt;
*{{Brown|@}} [[Image:Norbert.png|32px]] '''[[Norbert]]''' - A human warrior who had little in the way of distinguishing characteristics.&lt;br /&gt;
*{{LightMagenta|p}} [[File:Terpsichore.png|32px]] '''[[Terpsichore]]''' - A phantom who would have been able to bring nearby weapons to life as her allies.&lt;br /&gt;
*{{LightMagenta|@}} [[Image:Jozef.png|32px]] '''[[Jozef]]''' - A mercenary who would poison and slow opponents before moving into melee or pelting them with sling bullets.&lt;br /&gt;
*{{monsterlink|Pan}}- A [[satyr]] who would have disabled wandering adventurers while his band of allies picked them off from a distance.&lt;br /&gt;
*{{monsterlink|Lamia}}- Although stunningly beautiful, this sorcerous [[list of nagas|naga]] queen was cannibalistic and mad.&lt;br /&gt;
*{{monsterlink|Maud}} '''the Forgotten''' - A warrior princess from a distant land who generally used rare weaponry.&lt;br /&gt;
&lt;br /&gt;
==Generation==&lt;br /&gt;
While every game will present a fair number of them, most uniques are not guaranteed to exist in a given game. The only ones who are guaranteed are:&lt;br /&gt;
&lt;br /&gt;
*The Royal Jelly&lt;br /&gt;
*Geryon&lt;br /&gt;
*The Serpent of Hell&lt;br /&gt;
*The four unique Hell lords: Antaeus, Asmodeus, Ereshkigal, Dispater&lt;br /&gt;
*The four unique Pandemonium lords: Cerebov, Gloorx Vloq, Lom Lobon, and Mnoleg&lt;br /&gt;
&lt;br /&gt;
==Source Code Notes==&lt;br /&gt;
From '''mon-flags.h''':&lt;br /&gt;
 /// monster is a unique&lt;br /&gt;
 M_UNIQUE = BIT(21),&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*[[0.33]] added Nobody and Sprozz.&lt;br /&gt;
*[[0.32]] added Xak'krixis, reworked Blork the orc into Blorkula the orcula, and brought back Wiglaf.&lt;br /&gt;
*[[0.31]] added Jeremiah and brought back Norris.&lt;br /&gt;
*[[0.29]] added Amaemon, Grunn, Josephina, Lodul, Vv, and Zenata.&lt;br /&gt;
*[[0.28]] added Mlioglotl.&lt;br /&gt;
*[[0.25]] added Maggie.&lt;br /&gt;
*Prior to [[0.22]], Ilsuiw was guaranteed to spawn if the Shoals were generated.&lt;br /&gt;
*[[0.19]] removed Wiglaf, Norris, and Maud, while introducing Bai Suzhen.&lt;br /&gt;
*[[0.18]] changed [[Iron giant|the Iron Giant]] from a sprint-exclusive unique to a regular monster.&lt;br /&gt;
*[[0.16]] added Robin.&lt;br /&gt;
*[[0.15]] gave special titles to most uniques, inspired by [[Dungeon Crawl 4.1 Alpha|4.1]].&lt;br /&gt;
*[[0.14]] removed Lamia and introduced Natasha, Vashnia, and Asterion.&lt;br /&gt;
*[[0.13]] added Sojobo. [[Pan (monster)|Pan]] was introduced and removed during development.&lt;br /&gt;
*[[0.12]] added Lamia and Jorgrun.&lt;br /&gt;
*[[0.11]] removed Jozef.&lt;br /&gt;
*[[0.8]] removed Francis, Duane, and Norbert. Terpsichore was considered, but ultimately rejected during development.&lt;br /&gt;
*[[0.7]] added Grinder.&lt;br /&gt;
*[[0.6]] removed Michael and added Crazy Yiuf, Purgy, Grum, Menkaure, Pikel, Maurice, Gastronok, Kirke, Aizul, and Mara. The Lernaean hydra was also enabled.&lt;br /&gt;
*[[0.5]] added Nessos and Dissolution. The Lernaean hydra was included in the code, but not yet placed anywhere.&lt;br /&gt;
*[[0.3]] added Polyphemus.&lt;br /&gt;
*[[0.2]] added Tiamat.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl]]&lt;br /&gt;
[[Category:Unique monsters]]&lt;br /&gt;
[[Category:Lists of monsters]]&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Unique_monster&amp;diff=83689</id>
		<title>Unique monster</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Unique_monster&amp;diff=83689"/>
				<updated>2025-07-22T02:04:29Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: /* History */ updated to include Nobody and Sprozz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
'''Unique monsters''' are [[monster]]s that are generated at most once per game. They are usually much more powerful than normal monsters, but provide much greater [[experience]]. As such, they can be considered the &amp;quot;boss monsters&amp;quot; of ''Crawl'' (although not every unique is guaranteed to appear in every run, and by no means are you required to slay every unique you encounter).&lt;br /&gt;
&lt;br /&gt;
Certain uniques have alternate versions of themselves from earlier or later in their lives. You will only ever encounter one of these alternates in a given run.&lt;br /&gt;
&lt;br /&gt;
===Wandering Uniques===&lt;br /&gt;
*{{monsterlink|Agnes}} '''the Wanderer''' - A zippy [[spriggan (monster)|spriggan]] fighter who wields a branded [[lajatang]].&lt;br /&gt;
*{{monsterlink|Aizul}} '''the Neglectful Guardian''' - A disgraced [[guardian serpent]] who uses powerful poison magic and a nasty sleeping spell.&lt;br /&gt;
*{{monsterlink|Amaemon}} '''the Diabolical Poisoner''' - A demonspawn [[poison]] specialist capable of [[Concentrate Venom|intensifying the venom]] of his allies.&lt;br /&gt;
*{{monsterlink|Arachne}} '''the Outcast''' - Half-spider, half-woman, Arachne and her pets will quickly ensnare and poison those who stumble across her. Only appears if the [[Spider's Nest]] isn't present.&lt;br /&gt;
*{{monsterlink|Asterion}} '''the Fallen King''' - A bloodthirsty king who was turned into a [[minotaur]] and exiled. He now seeks to carve out a new kingdom with the aid of [[Makhleb]].&lt;br /&gt;
*{{monsterlink|Azrael}} '''the Boundless Flame''' - An [[efreet]] who commands a pack of fiery monsters while pelting you with high-power [[Fire Magic]] and [[Damnation]].&lt;br /&gt;
*{{monsterlink|Bai Suzhen}}, '''Madame White Snake''' - Late-game draconian that casts [[Summon Hydra]]. When severely injured, she becomes a [[storm dragon]] ringed by storm clouds. &lt;br /&gt;
*{{monsterlink|Blorkula the orcula}} - An [[List of orcs|orcish]] [[List of vampires|vampire]] who casts magic in every colour of the rainbow and can split into a swarm of [[vampire bat]]s instead of dying.&lt;br /&gt;
*{{monsterlink|Boris}}, '''Master of Life and Death''' - A [[lich]] who excels at reviving himself elsewhere after you kill him.&lt;br /&gt;
*{{monsterlink|Crazy Yiuf}} '''the Enlightened''' - An insane, cloak-wearing [[List of gnolls|gnoll]] who defends his forest hut with a [[quarterstaff]] of [[chaos]].&lt;br /&gt;
*{{monsterlink|Donald}} '''the Adventurer''' - An adventurer much like yourself, but with a propensity for both swimming and complaining. Generally comes with a [[kite shield]] of [[reflection]].&lt;br /&gt;
*{{Red|e}} [[Image:Dowan.png|32px]] {{Blue|e}} [[Image:Duvessa.png|32px]] '''[[Dowan]], Brother of Duvessa''' and '''[[Duvessa]], Sister of Dowan''' - Twin elves who are never seen apart and who complement each other's strengths. Dowan uses magic while Duvessa prefers a blade.&lt;br /&gt;
*{{monsterlink|Edmund}} '''the Younger''' - [[Sigmund]]'s obscure and less threatening younger brother. Generally comes with a good-quality [[flail]].&lt;br /&gt;
*{{monsterlink|The Enchantress}} - Queen of the [[list of spriggans|spriggans]], she is extremely difficult to hit and has a nasty set of hexes. She owns one of the last surviving sets of [[faerie dragon scales]].&lt;br /&gt;
*{{monsterlink|Erica}} '''the Fiery-Tempered''' - An [[octopode]] spellcaster who carries a [[flaming]] [[scimitar]], but prefers to use her assortment of conjurations and hexes.&lt;br /&gt;
*{{monsterlink|Erolcha}} '''the Cunning''' - An [[ogre mage]] who can potentially banish the unlucky to [[The Abyss]] well before they're ready for it.&lt;br /&gt;
*{{monsterlink|Eustachio}} '''the Magnificent''' - A mustachioed summoner who can bog his foes down in a swarm of summoned mammals and imps.&lt;br /&gt;
*{{monsterlink|Fannar}} '''the Cold-Hearted''' - An elven [[Ice Magic|Ice Mage]] who spawns with [[Ice Magic]]-enhancing equipment. Bring cold resistance!&lt;br /&gt;
*{{monsterlink|Frances}} '''the Duchess of Pandemonium''' - A powerful fighter who once bested a demon lord and thereby gained demonic powers.&lt;br /&gt;
*{{monsterlink|Frederick}} '''the Flawless''' - A [[demigod]] fighter-mage who packs several extremely powerful spells.&lt;br /&gt;
*{{monsterlink|Gastronok}} '''the Ponderous''' - An unusually intelligent [[elephant slug]] who gained his magic and his [[hat]] by eating a wizard.&lt;br /&gt;
*{{monsterlink|Grinder}} - A [[shadow imp]] who can easily [[paralyze]] and torture low-level adventurers to death.&lt;br /&gt;
*{{monsterlink|Grum}} '''the Hunter''' - A [[Gnoll_(monster)|gnoll]] armed with a [[polearm]] who leads a pack of [[wolves]] into combat. Younger version of Grunn.&lt;br /&gt;
*{{monsterlink|Grunn}} '''the Punished''' - A damned, undead gnoll that hunts the deep parts of the dungeon with a pack of [[doom hound]]s. Older version of Grum.&lt;br /&gt;
*{{monsterlink|Harold}} '''the Weathered''' - A bounty hunter on the verge of retirement. He specializes in techniques that make it difficult for targets to escape.&lt;br /&gt;
*{{monsterlink|Ijyb}} '''the Inquisitive''' - An exiled [[coglin]] who destroyed her exosuit in a catastrophic accident, she nevertheless carries a dangerous [[wand]].&lt;br /&gt;
*{{monsterlink|Jeremiah}}, '''Barachi Dreamer''' - A [[barachi]] who sleepwalks through the Dungeon at the behest of a dark god; their dreams manifest as a perpetual swarm of [[butterflies]].&lt;br /&gt;
*{{monsterlink|Jessica}} '''the Apprentice Sorceress''' - An apprentice sorceress who uses low-level spells to attack those who disturb her.&lt;br /&gt;
*{{monsterlink|Jorgrun}} '''Earthshaker''' - A dwarven [[earth elementalist]] fond of statuary (both [[Petrify|creating it]] and [[Lee's Rapid Deconstruction|blowing it up]]).&lt;br /&gt;
*{{monsterlink|Jory}} '''the Bloodstained Count''' - A wealthy [[List of vampires|vampire]] who combines [[mesmerize|mesmerization]] with devastating magical power.&lt;br /&gt;
*{{monsterlink|Joseph}}, '''a Mercenary''' - A mercenary skilled with [[throwing net]]s, a [[sling]], and a quarterstaff. Took his hat from Wiglaf.&lt;br /&gt;
*{{monsterlink|Josephine}} '''the Decaying Necromancer''' - A withered necromancer who devastates the living and supports her undead underlings by hurling [[Ghostly Fireball|ghostly fireball]]s. Younger version of Josephina.&lt;br /&gt;
*{{monsterlink|Josephina}} '''the Ice-Lich''' - A necromancer who has used powerful Ice Magic to transform herself into an icy lich; she uses her undead underlings as [[Seracfall|explosive fodder]]. Older version of Josephine.&lt;br /&gt;
*{{monsterlink|Khufu}} '''the Undying Pharaoh''' - A [[royal mummy]] that combines high durability, [[smiting]], [[torment]], and an extremely dangerous mummy and demon entourage.&lt;br /&gt;
*{{monsterlink|Kirke}}, '''Weaver of Myths''' - An enchantress who would like nothing more than for you to join her herd of [[hog]]s.&lt;br /&gt;
*{{monsterlink|Lodul}} '''the Thunderous''' - An [[ironbound thunderhulk]] who has been sent outside [[the Vaults]] on a recruiting mission amongst his ogrish kin.&lt;br /&gt;
*{{monsterlink|Louise}} '''the Corrupted''' - A spellcaster who wears surprisingly heavy armour and is capable of [[banish]]ing the unwary to the [[Abyss]].&lt;br /&gt;
*{{monsterlink|Mara}}, '''Lord of Illusions''' - An exceptionally powerful [[rakshasa]], Mara's mastery of illusions allows him to bamboozle even the strongest of foes. Adventurers may find themselves battling their double.&lt;br /&gt;
*{{monsterlink|Maggie}} '''the Vainglorious''' - An ambitious young [[Fire Elementalist]] clad in basic dragon armour. Younger version of [[Margery]].&lt;br /&gt;
*{{monsterlink|Margery}} '''the Dragonslayer''' - A seasoned Fire Elementalist with her own entourage of [[hell knight]]s. Older version of [[Maggie]].&lt;br /&gt;
*{{monsterlink|Maurice}} '''the Thief''' - An accomplished [[vine stalker]] thief who uses [[invisible|invisibility]] to rob passersby blind.&lt;br /&gt;
*{{monsterlink|Menkaure}}, '''Prince of Dust''' - The [[list of mummies|mummified]] king of a long-forgotten realm who can [[torment]] his foes.&lt;br /&gt;
*{{monsterlink|Mennas}}, '''the Voice of Zin''' - A powerful angel whose speed and aura of [[silence]] makes escape extremely difficult. Spellcasters beware!&lt;br /&gt;
*{{monsterlink|Mlioglotl}}, '''the Unformed Horror''' - A worshipper of [[Lugonu]] who has become little more than a [[thrashing horror|thrashing mass]] of corruption. His very presence can warp reality.&lt;br /&gt;
*{{monsterlink|Natasha}}, '''Servant of Life and Death''' - A wandering [[felid]] [[hedge wizard]] who has gone searching for her lost master. She has three lives.&lt;br /&gt;
*{{monsterlink|Nergalle}}, '''Lorekeeper of the Fallen''' - An [[list of orcs|orcish historian]] who can summon [[spectral thing|spectral orcs]] from ages past to fight for her.&lt;br /&gt;
*{{monsterlink|Nessos}} '''the Markscentaur''' - An armoured [[centaur]] who pelts their opponents with arrows of poisoned flame.&lt;br /&gt;
*{{monsterlink|Nobody}}, '''Grudge of the Unmourned''' - A revenant made from countless forgotten souls, able to burn the memories of their deaths to both heal and gain spellsets.&lt;br /&gt;
*{{monsterlink|Norris}} '''the Philosopher''' - A laid-back death cultist who brings the ocean (and some [[skyshark|sharks]]) with him to spread his particular brand of peace.&lt;br /&gt;
*{{monsterlink|Nikola}} '''the Mad Inventor''' - A mad scientist who is an expert with fighting using electricity of all kinds.&lt;br /&gt;
*{{monsterlink|Pargi}} '''the Meek''' - An unusually skinny [[troll (monster)|troll]] that fled from his brethren into the upper levels of the dungeon. Younger version of Parghit.&lt;br /&gt;
*{{monsterlink|Parghit}} '''the Mighty''' - A heavily armored troll making his way towards the [[Orb of Zot]]. His extensive battle experience has granted him truly ludicrous regenerative abilities. Older version of Pargi.&lt;br /&gt;
*{{monsterlink|Pikel}}, '''Merchant of Souls''' - A [[kobold brigand]] who has taken up trading souls to the Hells. Carries a branded [[whip]] and travels with a band of [[lemure]]s.&lt;br /&gt;
*{{White|p}} [[File:Player ghost.png]] '''[[Player ghost]]''' - The restless spirit of another adventurer who perished on their quest for the Orb. Their skills in life are carried over into undeath.&lt;br /&gt;
*{{monsterlink|Prince Ribbit}}- A cursed prince who is stuck in the form of a [[blink frog]].&lt;br /&gt;
*{{monsterlink|Psyche}} '''the Insane Magess''' - A maddened mage whose [[dagger]] and spells are [[chaos|equally unpredictable]].&lt;br /&gt;
*{{monsterlink|Robin}} '''of the Strong Arm''' -- A helmeted [[hobgoblin]] who inspires their [[goblin]]oid minions before literally [[Throw Ally|flinging]] them at you.&lt;br /&gt;
*{{monsterlink|Roxanne}}, '''Geomancer Emeritus''' - A powerful earth mage who turned herself into a [[statue]] when a spell went horribly wrong. She can't move, but her magic is as strong as ever.&lt;br /&gt;
*{{monsterlink|Rupert}} '''the Wild''' - A [[berserker]] whose powerful roars can disable his foes long enough for him to rush in and crush them.&lt;br /&gt;
*{{monsterlink|Saint Roka}} '''the Messiah''' - An [[orc warlord]] of [[Beogh]] who travels with a band of followers who believe they are the orcish messiah.&lt;br /&gt;
*{{monsterlink|Sigmund}} '''the Dreaded''' - The bane of low-level adventurers, Sigmund carries a couple of dangerous spells and a wicked [[scythe]].&lt;br /&gt;
*{{monsterlink|Snorg}} '''the Insatiable''' - An exceptionally fat [[troll (monster)|troll]] who will go [[berserk]] at the slightest provocation.&lt;br /&gt;
*{{monsterlink|Sojobo}}, '''Queen of Tengu''' - Queen of the [[list of tengu|tengu]], Sojobo is not only a powerful warrior but a master [[Air Magic|Air Mage]].&lt;br /&gt;
*{{monsterlink|Sonja}} '''the Graceful Assassin''' - A [[List of kobolds|kobold]] [[assassin]] who always carries [[curare]] needles and a nastily-branded short blade.&lt;br /&gt;
*{{monsterlink|Sprozz}}, '''Inventive Apiarist''' - A [[coglin]] [[forgewright]] who casts [[Launch Clockwork Bee|Clockwork Bee]] and [[Nazja's All-Purpose Tempering|Nazja’s Percussive Tempering]] and sometimes drops a [[Forgecraft]] [[spellbook]].&lt;br /&gt;
*{{monsterlink|Terence}} '''the Veteran''' - A war veteran who has chosen to live in the Dungeon for his retirement, of all places.&lt;br /&gt;
*{{monsterlink|Urug}} '''the Orcish Ballista''' - A one-eyed [[list of orcs|orc]] who carries a pack of javelins and a heavier weapon than usual.&lt;br /&gt;
*{{monsterlink|Vv}} '''the Exile''' - A strange creature of living stone, risen from realms deep beneath the Dungeon. She commands both flame and frost.&lt;br /&gt;
*{{monsterlink|Wiglaf}} '''the Gunnerdwarf''' - A dwarven cannoneer of [[Okawaru]]. Recovered his hat from Joseph, and is willing to defend it with extreme prejudice and a [[Hellfire Mortar|ludicrously oversized cannon]].&lt;br /&gt;
*{{monsterlink|Xtahua}} '''the Ancient''' - An ancient and exceptionally powerful [[fire dragon]]. They can paralyze their foes, leaving them helpless to escape the flames.&lt;br /&gt;
*{{monsterlink|Zenata}}, '''Seeker of Sheza''' - An weaponsmith who has replaced parts of herself with metal constructs. She can animate a swarm of [[dancing weapon]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Snake Pit]] Unique===&lt;br /&gt;
*{{monsterlink|Vashnia}} '''the Elite Marksnaga''' - A [[naga sharpshooter]] who possesses far more skill with both weaponry and [[Translocations]] than her underlings.&lt;br /&gt;
&lt;br /&gt;
===[[Spider's Nest]] Unique===&lt;br /&gt;
*{{monsterlink|Xak'krixis}}, '''Royal Expeditionary Alchemist''' - A [[formicid]] unusually skilled in [[Alchemy]]. Attacks using [[poison]]ous magic and exceptionally effective [[Fulminant Prism]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Swamp]] Unique===&lt;br /&gt;
*{{monsterlink|The Lernaean hydra}} - A hydra with a mind-boggling [[27]] heads. Those who allow it into biting range are swiftly devoured.&lt;br /&gt;
&lt;br /&gt;
===[[Shoals]] Uniques===&lt;br /&gt;
*{{monsterlink|Ilsuiw}}, '''Witch of the Tides''' - A skilled [[merfolk aquamancer]] who often travels with a large band of her kin.&lt;br /&gt;
*{{monsterlink|Polyphemus}} '''the Watchful Shepherd''' - A [[cyclops]] who has somehow managed to tame a herd of [[death yak]]s and [[catoblepas|catoblepi]] and will happily [[Throw Ally|fling]] them at trespassers.&lt;br /&gt;
&lt;br /&gt;
===[[Slime Pits]] Uniques===&lt;br /&gt;
*{{monsterlink|Dissolution}}, '''High Priest of Jiyva''' - An intelligent jelly that eats its way through rock walls in search of those who would oppose the Slime God.&lt;br /&gt;
*{{monsterlink|The Royal Jelly}} - [[Jiyva]]'s primary worshiper and guardian of the Slimy Rune of Zot, the Royal Jelly will quickly overwhelm interlopers with a torrent of [[List of jellies|jellies]]. Should someone manage to kill it, the Slime God will also die.&lt;br /&gt;
&lt;br /&gt;
===[[Hell]] Uniques===&lt;br /&gt;
*{{monsterlink|Geryon}}, '''Gatekeeper of Hell''' - Three-headed Geryon presides over the [[Vestibule of Hell]]. Those who wish to enter the Hells proper must first defeat him and his followers.&lt;br /&gt;
*{{monsterlink|Murray}} '''the Demonic Talking Skull''' - An exceptionally durable [[curse skull]] with a nasty bite and even nastier necromantic spells.&lt;br /&gt;
*{{Red|D}} [[Image:Serpent of Hell (Gehenna).png]][[Image:Serpent of Hell (Cocytus).png]][[Image:Serpent of Hell (Tartarus).png]][[Image:Serpent of Hell (Dis).png]] '''[[Serpent of Hell]]''' - A three-headed demon dragon that changes depending on which branch of Hell you encounter it in.&lt;br /&gt;
*{{monsterlink|Antaeus}}, '''Guardian of [[Cocytus]]''' - Guardian of the Icy Rune of Zot. Easily the beefiest enemy in the game, Antaeus eschews reliance on underlings and prefers to crush intruders himself using his massive body and powerful cold and electric magic.&lt;br /&gt;
*{{monsterlink|Asmodeus}}, '''Prince of [[Gehenna]]''' - Guardian of the Obsidian Rune of Zot. Asmodeus and his followers will quickly incinerate any interlopers with insufficient fire resistance.&lt;br /&gt;
*{{monsterlink|Dispater}}, '''Lord of the [[Iron City of Dis|Iron City]]''' - Guardian of the Iron Rune of Zot. Dispater will crush adventurers with powerful [[Earth Magic]] and legions of powerful demons.&lt;br /&gt;
*{{monsterlink|Ereshkigal}}, '''Queen of [[Tartarus]]''' - Guardian of the Bone Rune of Zot. Those who face her and her servants risk being drained of all life.&lt;br /&gt;
&lt;br /&gt;
===[[Pandemonium]] Uniques===&lt;br /&gt;
*{{monsterlink|Ignacio}}, '''Master of Excruciating Pain''' - A mortal who was rewarded with demonhood and became an [[executioner]]. He still carries his favorite [[executioner's axe]].&lt;br /&gt;
*{{monsterlink|Cerebov}}, '''Demon Lord of Fire and Steel''' - Guardian of the Fiery Rune of Zot, lord of a host of [[balrug]]s, and wielder of [[Sword of Cerebov|its signature sword]], which strips fire resistance from its targets. Quite possibly the single most dangerous foe in the entire game.&lt;br /&gt;
*{{monsterlink|Gloorx Vloq}}, '''Demon Lord of Darkness''' - Guardian of the Dark Rune of Zot and leader of a multitude of [[executioner]]s. It is exceptionally fast and extremely deadly to both the living and the undead.&lt;br /&gt;
*{{monsterlink|Lom Lobon}}, '''Demon Lord of Forbidden Knowledge''' - Guardian of the Magical Rune of Zot and head of a cabal of [[wizard (monster)|wizards]]. In addition to its followers, it has mastered extremely powerful ice and lightning magic.&lt;br /&gt;
*{{monsterlink|Mnoleg}}, '''Demon Lord of Chaos''' - Guardian of the Glowing Rune of Zot and master of everything hideous, tentacled, and mutagenic. Mnoleg and its sevants will quickly deform even the hardiest of warriors.&lt;br /&gt;
&lt;br /&gt;
===[[Realm of Zot]] Unique===&lt;br /&gt;
*{{monsterlink|Tiamat}}, '''Avatar of the Dragonlord''' - An exceptionally powerful [[List of draconians|draconian]] whose color, breath weapon, and resistances are constantly shifting. Comes with a [[dragonskin cloak]] and a large retinue of draconian followers.&lt;br /&gt;
&lt;br /&gt;
==[[Dungeon Sprint]] Uniques==&lt;br /&gt;
*{{monsterlink|Chuck}} '''the Collector''' - A [[stone giant]] armed with a [[large rock]] of returning and an anachronistically awesome cap.&lt;br /&gt;
*{{monsterlink|Nellie}}, '''Star of the Show''' - Standard [[hellephant]]s cannot compare with Nellie in terms of raw ferocity or adorableness.&lt;br /&gt;
&lt;br /&gt;
==Retired Uniques==&lt;br /&gt;
*{{LightGrey|@}} [[Image:Michael.png|32px]] '''[[Michael]]''' - A human spellcaster who had a very basic spell list.&lt;br /&gt;
*{{Yellow|@}} [[Image:Duane.png|32px]] '''[[Duane]]''' - A large-eared mercenary who had rather average abilities.&lt;br /&gt;
*{{Yellow|@}} [[Image:Francis.png|32px]] '''[[Francis]]''' - An aged wizard who had an assortment of spells.&lt;br /&gt;
*{{Brown|@}} [[Image:Norbert.png|32px]] '''[[Norbert]]''' - A human warrior who had little in the way of distinguishing characteristics.&lt;br /&gt;
*{{LightMagenta|p}} [[File:Terpsichore.png|32px]] '''[[Terpsichore]]''' - A phantom who would have been able to bring nearby weapons to life as her allies.&lt;br /&gt;
*{{LightMagenta|@}} [[Image:Jozef.png|32px]] '''[[Jozef]]''' - A mercenary who would poison and slow opponents before moving into melee or pelting them with sling bullets.&lt;br /&gt;
*{{monsterlink|Pan}}- A [[satyr]] who would have disabled wandering adventurers while his band of allies picked them off from a distance.&lt;br /&gt;
*{{monsterlink|Lamia}}- Although stunningly beautiful, this sorcerous [[list of nagas|naga]] queen was cannibalistic and mad.&lt;br /&gt;
*{{monsterlink|Maud}} '''the Forgotten''' - A warrior princess from a distant land who generally used rare weaponry.&lt;br /&gt;
&lt;br /&gt;
==Generation==&lt;br /&gt;
While every game will present a fair number of them, most uniques are not guaranteed to exist in a given game. The only ones who are guaranteed are:&lt;br /&gt;
&lt;br /&gt;
*The Royal Jelly&lt;br /&gt;
*Geryon&lt;br /&gt;
*The Serpent of Hell&lt;br /&gt;
*The four unique Hell lords: Antaeus, Asmodeus, Ereshkigal, Dispater&lt;br /&gt;
*The four unique Pandemonium lords: Cerebov, Gloorx Vloq, Lom Lobon, and Mnoleg&lt;br /&gt;
&lt;br /&gt;
==Source Code Notes==&lt;br /&gt;
From '''mon-flags.h''':&lt;br /&gt;
 /// monster is a unique&lt;br /&gt;
 M_UNIQUE = BIT(21),&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*[[0.33]] added Nobody and Sprozz.&lt;br /&gt;
*[[0.32]] added Xak'krixis, reworked Blork the orc into Blorkula the orcula, and brought back Wiglaf.&lt;br /&gt;
*[[0.31]] added Jeremiah and brought back Norris.&lt;br /&gt;
*[[0.29]] added Amaemon, Grunn, Josephina, Lodul, Vv, and Zenata.&lt;br /&gt;
*[[0.28]] added Mlioglotl.&lt;br /&gt;
*[[0.25]] added Maggie.&lt;br /&gt;
*Prior to [[0.22]], Ilsuiw was guaranteed to spawn if the Shoals were generated.&lt;br /&gt;
*[[0.19]] removed Wiglaf, Norris, and Maud, while introducing Bai Suzhen.&lt;br /&gt;
*[[0.18]] changed [[Iron giant|the Iron Giant]] from a sprint-exclusive unique to a regular monster.&lt;br /&gt;
*[[0.16]] added Robin.&lt;br /&gt;
*[[0.15]] gave special titles to most uniques, inspired by [[Dungeon Crawl 4.1 Alpha|4.1]].&lt;br /&gt;
*[[0.14]] removed Lamia and introduced Natasha, Vashnia, and Asterion.&lt;br /&gt;
*[[0.13]] added Sojobo. [[Pan (monster)|Pan]] was introduced and removed during development.&lt;br /&gt;
*[[0.12]] added Lamia and Jorgrun.&lt;br /&gt;
*[[0.11]] removed Jozef.&lt;br /&gt;
*[[0.8]] removed Francis, Duane, and Norbert. Terpsichore was considered, but ultimately rejected during development.&lt;br /&gt;
*[[0.7]] added Grinder.&lt;br /&gt;
*[[0.6]] removed Michael and added Crazy Yiuf, Purgy, Grum, Menkaure, Pikel, Maurice, Gastronok, Kirke, Aizul, and Mara. The Lernaean hydra was also enabled.&lt;br /&gt;
*[[0.5]] added Nessos and Dissolution. The Lernaean hydra was included in the code, but not yet placed anywhere.&lt;br /&gt;
*[[0.3]] added Polyphemus.&lt;br /&gt;
*[[0.2]] added Tiamat.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl]]&lt;br /&gt;
[[Category:Unique monsters]]&lt;br /&gt;
[[Category:Lists of monsters]]&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Unique_monster&amp;diff=83688</id>
		<title>Unique monster</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Unique_monster&amp;diff=83688"/>
				<updated>2025-07-22T02:02:38Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: /* Wandering Uniques */ added Nobody and Sprozz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
'''Unique monsters''' are [[monster]]s that are generated at most once per game. They are usually much more powerful than normal monsters, but provide much greater [[experience]]. As such, they can be considered the &amp;quot;boss monsters&amp;quot; of ''Crawl'' (although not every unique is guaranteed to appear in every run, and by no means are you required to slay every unique you encounter).&lt;br /&gt;
&lt;br /&gt;
Certain uniques have alternate versions of themselves from earlier or later in their lives. You will only ever encounter one of these alternates in a given run.&lt;br /&gt;
&lt;br /&gt;
===Wandering Uniques===&lt;br /&gt;
*{{monsterlink|Agnes}} '''the Wanderer''' - A zippy [[spriggan (monster)|spriggan]] fighter who wields a branded [[lajatang]].&lt;br /&gt;
*{{monsterlink|Aizul}} '''the Neglectful Guardian''' - A disgraced [[guardian serpent]] who uses powerful poison magic and a nasty sleeping spell.&lt;br /&gt;
*{{monsterlink|Amaemon}} '''the Diabolical Poisoner''' - A demonspawn [[poison]] specialist capable of [[Concentrate Venom|intensifying the venom]] of his allies.&lt;br /&gt;
*{{monsterlink|Arachne}} '''the Outcast''' - Half-spider, half-woman, Arachne and her pets will quickly ensnare and poison those who stumble across her. Only appears if the [[Spider's Nest]] isn't present.&lt;br /&gt;
*{{monsterlink|Asterion}} '''the Fallen King''' - A bloodthirsty king who was turned into a [[minotaur]] and exiled. He now seeks to carve out a new kingdom with the aid of [[Makhleb]].&lt;br /&gt;
*{{monsterlink|Azrael}} '''the Boundless Flame''' - An [[efreet]] who commands a pack of fiery monsters while pelting you with high-power [[Fire Magic]] and [[Damnation]].&lt;br /&gt;
*{{monsterlink|Bai Suzhen}}, '''Madame White Snake''' - Late-game draconian that casts [[Summon Hydra]]. When severely injured, she becomes a [[storm dragon]] ringed by storm clouds. &lt;br /&gt;
*{{monsterlink|Blorkula the orcula}} - An [[List of orcs|orcish]] [[List of vampires|vampire]] who casts magic in every colour of the rainbow and can split into a swarm of [[vampire bat]]s instead of dying.&lt;br /&gt;
*{{monsterlink|Boris}}, '''Master of Life and Death''' - A [[lich]] who excels at reviving himself elsewhere after you kill him.&lt;br /&gt;
*{{monsterlink|Crazy Yiuf}} '''the Enlightened''' - An insane, cloak-wearing [[List of gnolls|gnoll]] who defends his forest hut with a [[quarterstaff]] of [[chaos]].&lt;br /&gt;
*{{monsterlink|Donald}} '''the Adventurer''' - An adventurer much like yourself, but with a propensity for both swimming and complaining. Generally comes with a [[kite shield]] of [[reflection]].&lt;br /&gt;
*{{Red|e}} [[Image:Dowan.png|32px]] {{Blue|e}} [[Image:Duvessa.png|32px]] '''[[Dowan]], Brother of Duvessa''' and '''[[Duvessa]], Sister of Dowan''' - Twin elves who are never seen apart and who complement each other's strengths. Dowan uses magic while Duvessa prefers a blade.&lt;br /&gt;
*{{monsterlink|Edmund}} '''the Younger''' - [[Sigmund]]'s obscure and less threatening younger brother. Generally comes with a good-quality [[flail]].&lt;br /&gt;
*{{monsterlink|The Enchantress}} - Queen of the [[list of spriggans|spriggans]], she is extremely difficult to hit and has a nasty set of hexes. She owns one of the last surviving sets of [[faerie dragon scales]].&lt;br /&gt;
*{{monsterlink|Erica}} '''the Fiery-Tempered''' - An [[octopode]] spellcaster who carries a [[flaming]] [[scimitar]], but prefers to use her assortment of conjurations and hexes.&lt;br /&gt;
*{{monsterlink|Erolcha}} '''the Cunning''' - An [[ogre mage]] who can potentially banish the unlucky to [[The Abyss]] well before they're ready for it.&lt;br /&gt;
*{{monsterlink|Eustachio}} '''the Magnificent''' - A mustachioed summoner who can bog his foes down in a swarm of summoned mammals and imps.&lt;br /&gt;
*{{monsterlink|Fannar}} '''the Cold-Hearted''' - An elven [[Ice Magic|Ice Mage]] who spawns with [[Ice Magic]]-enhancing equipment. Bring cold resistance!&lt;br /&gt;
*{{monsterlink|Frances}} '''the Duchess of Pandemonium''' - A powerful fighter who once bested a demon lord and thereby gained demonic powers.&lt;br /&gt;
*{{monsterlink|Frederick}} '''the Flawless''' - A [[demigod]] fighter-mage who packs several extremely powerful spells.&lt;br /&gt;
*{{monsterlink|Gastronok}} '''the Ponderous''' - An unusually intelligent [[elephant slug]] who gained his magic and his [[hat]] by eating a wizard.&lt;br /&gt;
*{{monsterlink|Grinder}} - A [[shadow imp]] who can easily [[paralyze]] and torture low-level adventurers to death.&lt;br /&gt;
*{{monsterlink|Grum}} '''the Hunter''' - A [[Gnoll_(monster)|gnoll]] armed with a [[polearm]] who leads a pack of [[wolves]] into combat. Younger version of Grunn.&lt;br /&gt;
*{{monsterlink|Grunn}} '''the Punished''' - A damned, undead gnoll that hunts the deep parts of the dungeon with a pack of [[doom hound]]s. Older version of Grum.&lt;br /&gt;
*{{monsterlink|Harold}} '''the Weathered''' - A bounty hunter on the verge of retirement. He specializes in techniques that make it difficult for targets to escape.&lt;br /&gt;
*{{monsterlink|Ijyb}} '''the Inquisitive''' - An exiled [[coglin]] who destroyed her exosuit in a catastrophic accident, she nevertheless carries a dangerous [[wand]].&lt;br /&gt;
*{{monsterlink|Jeremiah}}, '''Barachi Dreamer''' - A [[barachi]] who sleepwalks through the Dungeon at the behest of a dark god; their dreams manifest as a perpetual swarm of [[butterflies]].&lt;br /&gt;
*{{monsterlink|Jessica}} '''the Apprentice Sorceress''' - An apprentice sorceress who uses low-level spells to attack those who disturb her.&lt;br /&gt;
*{{monsterlink|Jorgrun}} '''Earthshaker''' - A dwarven [[earth elementalist]] fond of statuary (both [[Petrify|creating it]] and [[Lee's Rapid Deconstruction|blowing it up]]).&lt;br /&gt;
*{{monsterlink|Jory}} '''the Bloodstained Count''' - A wealthy [[List of vampires|vampire]] who combines [[mesmerize|mesmerization]] with devastating magical power.&lt;br /&gt;
*{{monsterlink|Joseph}}, '''a Mercenary''' - A mercenary skilled with [[throwing net]]s, a [[sling]], and a quarterstaff. Took his hat from Wiglaf.&lt;br /&gt;
*{{monsterlink|Josephine}} '''the Decaying Necromancer''' - A withered necromancer who devastates the living and supports her undead underlings by hurling [[Ghostly Fireball|ghostly fireball]]s. Younger version of Josephina.&lt;br /&gt;
*{{monsterlink|Josephina}} '''the Ice-Lich''' - A necromancer who has used powerful Ice Magic to transform herself into an icy lich; she uses her undead underlings as [[Seracfall|explosive fodder]]. Older version of Josephine.&lt;br /&gt;
*{{monsterlink|Khufu}} '''the Undying Pharaoh''' - A [[royal mummy]] that combines high durability, [[smiting]], [[torment]], and an extremely dangerous mummy and demon entourage.&lt;br /&gt;
*{{monsterlink|Kirke}}, '''Weaver of Myths''' - An enchantress who would like nothing more than for you to join her herd of [[hog]]s.&lt;br /&gt;
*{{monsterlink|Lodul}} '''the Thunderous''' - An [[ironbound thunderhulk]] who has been sent outside [[the Vaults]] on a recruiting mission amongst his ogrish kin.&lt;br /&gt;
*{{monsterlink|Louise}} '''the Corrupted''' - A spellcaster who wears surprisingly heavy armour and is capable of [[banish]]ing the unwary to the [[Abyss]].&lt;br /&gt;
*{{monsterlink|Mara}}, '''Lord of Illusions''' - An exceptionally powerful [[rakshasa]], Mara's mastery of illusions allows him to bamboozle even the strongest of foes. Adventurers may find themselves battling their double.&lt;br /&gt;
*{{monsterlink|Maggie}} '''the Vainglorious''' - An ambitious young [[Fire Elementalist]] clad in basic dragon armour. Younger version of [[Margery]].&lt;br /&gt;
*{{monsterlink|Margery}} '''the Dragonslayer''' - A seasoned Fire Elementalist with her own entourage of [[hell knight]]s. Older version of [[Maggie]].&lt;br /&gt;
*{{monsterlink|Maurice}} '''the Thief''' - An accomplished [[vine stalker]] thief who uses [[invisible|invisibility]] to rob passersby blind.&lt;br /&gt;
*{{monsterlink|Menkaure}}, '''Prince of Dust''' - The [[list of mummies|mummified]] king of a long-forgotten realm who can [[torment]] his foes.&lt;br /&gt;
*{{monsterlink|Mennas}}, '''the Voice of Zin''' - A powerful angel whose speed and aura of [[silence]] makes escape extremely difficult. Spellcasters beware!&lt;br /&gt;
*{{monsterlink|Mlioglotl}}, '''the Unformed Horror''' - A worshipper of [[Lugonu]] who has become little more than a [[thrashing horror|thrashing mass]] of corruption. His very presence can warp reality.&lt;br /&gt;
*{{monsterlink|Natasha}}, '''Servant of Life and Death''' - A wandering [[felid]] [[hedge wizard]] who has gone searching for her lost master. She has three lives.&lt;br /&gt;
*{{monsterlink|Nergalle}}, '''Lorekeeper of the Fallen''' - An [[list of orcs|orcish historian]] who can summon [[spectral thing|spectral orcs]] from ages past to fight for her.&lt;br /&gt;
*{{monsterlink|Nessos}} '''the Markscentaur''' - An armoured [[centaur]] who pelts their opponents with arrows of poisoned flame.&lt;br /&gt;
*{{monsterlink|Nobody}}, '''Grudge of the Unmourned''' - A revenant made from countless forgotten souls, able to burn the memories of their deaths to both heal and gain spellsets.&lt;br /&gt;
*{{monsterlink|Norris}} '''the Philosopher''' - A laid-back death cultist who brings the ocean (and some [[skyshark|sharks]]) with him to spread his particular brand of peace.&lt;br /&gt;
*{{monsterlink|Nikola}} '''the Mad Inventor''' - A mad scientist who is an expert with fighting using electricity of all kinds.&lt;br /&gt;
*{{monsterlink|Pargi}} '''the Meek''' - An unusually skinny [[troll (monster)|troll]] that fled from his brethren into the upper levels of the dungeon. Younger version of Parghit.&lt;br /&gt;
*{{monsterlink|Parghit}} '''the Mighty''' - A heavily armored troll making his way towards the [[Orb of Zot]]. His extensive battle experience has granted him truly ludicrous regenerative abilities. Older version of Pargi.&lt;br /&gt;
*{{monsterlink|Pikel}}, '''Merchant of Souls''' - A [[kobold brigand]] who has taken up trading souls to the Hells. Carries a branded [[whip]] and travels with a band of [[lemure]]s.&lt;br /&gt;
*{{White|p}} [[File:Player ghost.png]] '''[[Player ghost]]''' - The restless spirit of another adventurer who perished on their quest for the Orb. Their skills in life are carried over into undeath.&lt;br /&gt;
*{{monsterlink|Prince Ribbit}}- A cursed prince who is stuck in the form of a [[blink frog]].&lt;br /&gt;
*{{monsterlink|Psyche}} '''the Insane Magess''' - A maddened mage whose [[dagger]] and spells are [[chaos|equally unpredictable]].&lt;br /&gt;
*{{monsterlink|Robin}} '''of the Strong Arm''' -- A helmeted [[hobgoblin]] who inspires their [[goblin]]oid minions before literally [[Throw Ally|flinging]] them at you.&lt;br /&gt;
*{{monsterlink|Roxanne}}, '''Geomancer Emeritus''' - A powerful earth mage who turned herself into a [[statue]] when a spell went horribly wrong. She can't move, but her magic is as strong as ever.&lt;br /&gt;
*{{monsterlink|Rupert}} '''the Wild''' - A [[berserker]] whose powerful roars can disable his foes long enough for him to rush in and crush them.&lt;br /&gt;
*{{monsterlink|Saint Roka}} '''the Messiah''' - An [[orc warlord]] of [[Beogh]] who travels with a band of followers who believe they are the orcish messiah.&lt;br /&gt;
*{{monsterlink|Sigmund}} '''the Dreaded''' - The bane of low-level adventurers, Sigmund carries a couple of dangerous spells and a wicked [[scythe]].&lt;br /&gt;
*{{monsterlink|Snorg}} '''the Insatiable''' - An exceptionally fat [[troll (monster)|troll]] who will go [[berserk]] at the slightest provocation.&lt;br /&gt;
*{{monsterlink|Sojobo}}, '''Queen of Tengu''' - Queen of the [[list of tengu|tengu]], Sojobo is not only a powerful warrior but a master [[Air Magic|Air Mage]].&lt;br /&gt;
*{{monsterlink|Sonja}} '''the Graceful Assassin''' - A [[List of kobolds|kobold]] [[assassin]] who always carries [[curare]] needles and a nastily-branded short blade.&lt;br /&gt;
*{{monsterlink|Sprozz}}, '''Inventive Apiarist''' - A [[coglin]] [[forgewright]] who casts [[Launch Clockwork Bee|Clockwork Bee]] and [[Nazja's All-Purpose Tempering|Nazja’s Percussive Tempering]] and sometimes drops a [[Forgecraft]] [[spellbook]].&lt;br /&gt;
*{{monsterlink|Terence}} '''the Veteran''' - A war veteran who has chosen to live in the Dungeon for his retirement, of all places.&lt;br /&gt;
*{{monsterlink|Urug}} '''the Orcish Ballista''' - A one-eyed [[list of orcs|orc]] who carries a pack of javelins and a heavier weapon than usual.&lt;br /&gt;
*{{monsterlink|Vv}} '''the Exile''' - A strange creature of living stone, risen from realms deep beneath the Dungeon. She commands both flame and frost.&lt;br /&gt;
*{{monsterlink|Wiglaf}} '''the Gunnerdwarf''' - A dwarven cannoneer of [[Okawaru]]. Recovered his hat from Joseph, and is willing to defend it with extreme prejudice and a [[Hellfire Mortar|ludicrously oversized cannon]].&lt;br /&gt;
*{{monsterlink|Xtahua}} '''the Ancient''' - An ancient and exceptionally powerful [[fire dragon]]. They can paralyze their foes, leaving them helpless to escape the flames.&lt;br /&gt;
*{{monsterlink|Zenata}}, '''Seeker of Sheza''' - An weaponsmith who has replaced parts of herself with metal constructs. She can animate a swarm of [[dancing weapon]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Snake Pit]] Unique===&lt;br /&gt;
*{{monsterlink|Vashnia}} '''the Elite Marksnaga''' - A [[naga sharpshooter]] who possesses far more skill with both weaponry and [[Translocations]] than her underlings.&lt;br /&gt;
&lt;br /&gt;
===[[Spider's Nest]] Unique===&lt;br /&gt;
*{{monsterlink|Xak'krixis}}, '''Royal Expeditionary Alchemist''' - A [[formicid]] unusually skilled in [[Alchemy]]. Attacks using [[poison]]ous magic and exceptionally effective [[Fulminant Prism]]s.&lt;br /&gt;
&lt;br /&gt;
===[[Swamp]] Unique===&lt;br /&gt;
*{{monsterlink|The Lernaean hydra}} - A hydra with a mind-boggling [[27]] heads. Those who allow it into biting range are swiftly devoured.&lt;br /&gt;
&lt;br /&gt;
===[[Shoals]] Uniques===&lt;br /&gt;
*{{monsterlink|Ilsuiw}}, '''Witch of the Tides''' - A skilled [[merfolk aquamancer]] who often travels with a large band of her kin.&lt;br /&gt;
*{{monsterlink|Polyphemus}} '''the Watchful Shepherd''' - A [[cyclops]] who has somehow managed to tame a herd of [[death yak]]s and [[catoblepas|catoblepi]] and will happily [[Throw Ally|fling]] them at trespassers.&lt;br /&gt;
&lt;br /&gt;
===[[Slime Pits]] Uniques===&lt;br /&gt;
*{{monsterlink|Dissolution}}, '''High Priest of Jiyva''' - An intelligent jelly that eats its way through rock walls in search of those who would oppose the Slime God.&lt;br /&gt;
*{{monsterlink|The Royal Jelly}} - [[Jiyva]]'s primary worshiper and guardian of the Slimy Rune of Zot, the Royal Jelly will quickly overwhelm interlopers with a torrent of [[List of jellies|jellies]]. Should someone manage to kill it, the Slime God will also die.&lt;br /&gt;
&lt;br /&gt;
===[[Hell]] Uniques===&lt;br /&gt;
*{{monsterlink|Geryon}}, '''Gatekeeper of Hell''' - Three-headed Geryon presides over the [[Vestibule of Hell]]. Those who wish to enter the Hells proper must first defeat him and his followers.&lt;br /&gt;
*{{monsterlink|Murray}} '''the Demonic Talking Skull''' - An exceptionally durable [[curse skull]] with a nasty bite and even nastier necromantic spells.&lt;br /&gt;
*{{Red|D}} [[Image:Serpent of Hell (Gehenna).png]][[Image:Serpent of Hell (Cocytus).png]][[Image:Serpent of Hell (Tartarus).png]][[Image:Serpent of Hell (Dis).png]] '''[[Serpent of Hell]]''' - A three-headed demon dragon that changes depending on which branch of Hell you encounter it in.&lt;br /&gt;
*{{monsterlink|Antaeus}}, '''Guardian of [[Cocytus]]''' - Guardian of the Icy Rune of Zot. Easily the beefiest enemy in the game, Antaeus eschews reliance on underlings and prefers to crush intruders himself using his massive body and powerful cold and electric magic.&lt;br /&gt;
*{{monsterlink|Asmodeus}}, '''Prince of [[Gehenna]]''' - Guardian of the Obsidian Rune of Zot. Asmodeus and his followers will quickly incinerate any interlopers with insufficient fire resistance.&lt;br /&gt;
*{{monsterlink|Dispater}}, '''Lord of the [[Iron City of Dis|Iron City]]''' - Guardian of the Iron Rune of Zot. Dispater will crush adventurers with powerful [[Earth Magic]] and legions of powerful demons.&lt;br /&gt;
*{{monsterlink|Ereshkigal}}, '''Queen of [[Tartarus]]''' - Guardian of the Bone Rune of Zot. Those who face her and her servants risk being drained of all life.&lt;br /&gt;
&lt;br /&gt;
===[[Pandemonium]] Uniques===&lt;br /&gt;
*{{monsterlink|Ignacio}}, '''Master of Excruciating Pain''' - A mortal who was rewarded with demonhood and became an [[executioner]]. He still carries his favorite [[executioner's axe]].&lt;br /&gt;
*{{monsterlink|Cerebov}}, '''Demon Lord of Fire and Steel''' - Guardian of the Fiery Rune of Zot, lord of a host of [[balrug]]s, and wielder of [[Sword of Cerebov|its signature sword]], which strips fire resistance from its targets. Quite possibly the single most dangerous foe in the entire game.&lt;br /&gt;
*{{monsterlink|Gloorx Vloq}}, '''Demon Lord of Darkness''' - Guardian of the Dark Rune of Zot and leader of a multitude of [[executioner]]s. It is exceptionally fast and extremely deadly to both the living and the undead.&lt;br /&gt;
*{{monsterlink|Lom Lobon}}, '''Demon Lord of Forbidden Knowledge''' - Guardian of the Magical Rune of Zot and head of a cabal of [[wizard (monster)|wizards]]. In addition to its followers, it has mastered extremely powerful ice and lightning magic.&lt;br /&gt;
*{{monsterlink|Mnoleg}}, '''Demon Lord of Chaos''' - Guardian of the Glowing Rune of Zot and master of everything hideous, tentacled, and mutagenic. Mnoleg and its sevants will quickly deform even the hardiest of warriors.&lt;br /&gt;
&lt;br /&gt;
===[[Realm of Zot]] Unique===&lt;br /&gt;
*{{monsterlink|Tiamat}}, '''Avatar of the Dragonlord''' - An exceptionally powerful [[List of draconians|draconian]] whose color, breath weapon, and resistances are constantly shifting. Comes with a [[dragonskin cloak]] and a large retinue of draconian followers.&lt;br /&gt;
&lt;br /&gt;
==[[Dungeon Sprint]] Uniques==&lt;br /&gt;
*{{monsterlink|Chuck}} '''the Collector''' - A [[stone giant]] armed with a [[large rock]] of returning and an anachronistically awesome cap.&lt;br /&gt;
*{{monsterlink|Nellie}}, '''Star of the Show''' - Standard [[hellephant]]s cannot compare with Nellie in terms of raw ferocity or adorableness.&lt;br /&gt;
&lt;br /&gt;
==Retired Uniques==&lt;br /&gt;
*{{LightGrey|@}} [[Image:Michael.png|32px]] '''[[Michael]]''' - A human spellcaster who had a very basic spell list.&lt;br /&gt;
*{{Yellow|@}} [[Image:Duane.png|32px]] '''[[Duane]]''' - A large-eared mercenary who had rather average abilities.&lt;br /&gt;
*{{Yellow|@}} [[Image:Francis.png|32px]] '''[[Francis]]''' - An aged wizard who had an assortment of spells.&lt;br /&gt;
*{{Brown|@}} [[Image:Norbert.png|32px]] '''[[Norbert]]''' - A human warrior who had little in the way of distinguishing characteristics.&lt;br /&gt;
*{{LightMagenta|p}} [[File:Terpsichore.png|32px]] '''[[Terpsichore]]''' - A phantom who would have been able to bring nearby weapons to life as her allies.&lt;br /&gt;
*{{LightMagenta|@}} [[Image:Jozef.png|32px]] '''[[Jozef]]''' - A mercenary who would poison and slow opponents before moving into melee or pelting them with sling bullets.&lt;br /&gt;
*{{monsterlink|Pan}}- A [[satyr]] who would have disabled wandering adventurers while his band of allies picked them off from a distance.&lt;br /&gt;
*{{monsterlink|Lamia}}- Although stunningly beautiful, this sorcerous [[list of nagas|naga]] queen was cannibalistic and mad.&lt;br /&gt;
*{{monsterlink|Maud}} '''the Forgotten''' - A warrior princess from a distant land who generally used rare weaponry.&lt;br /&gt;
&lt;br /&gt;
==Generation==&lt;br /&gt;
While every game will present a fair number of them, most uniques are not guaranteed to exist in a given game. The only ones who are guaranteed are:&lt;br /&gt;
&lt;br /&gt;
*The Royal Jelly&lt;br /&gt;
*Geryon&lt;br /&gt;
*The Serpent of Hell&lt;br /&gt;
*The four unique Hell lords: Antaeus, Asmodeus, Ereshkigal, Dispater&lt;br /&gt;
*The four unique Pandemonium lords: Cerebov, Gloorx Vloq, Lom Lobon, and Mnoleg&lt;br /&gt;
&lt;br /&gt;
==Source Code Notes==&lt;br /&gt;
From '''mon-flags.h''':&lt;br /&gt;
 /// monster is a unique&lt;br /&gt;
 M_UNIQUE = BIT(21),&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.33|[[Nobody]] will be added.}}&lt;br /&gt;
*[[0.32]] added Xak'krixis, reworked Blork the orc into Blorkula the orcula, and brought back Wiglaf.&lt;br /&gt;
*[[0.31]] added Jeremiah and brought back Norris.&lt;br /&gt;
*[[0.29]] added Amaemon, Grunn, Josephina, Lodul, Vv, and Zenata.&lt;br /&gt;
*[[0.28]] added Mlioglotl.&lt;br /&gt;
*[[0.25]] added Maggie.&lt;br /&gt;
*Prior to [[0.22]], Ilsuiw was guaranteed to spawn if the Shoals were generated.&lt;br /&gt;
*[[0.19]] removed Wiglaf, Norris, and Maud, while introducing Bai Suzhen.&lt;br /&gt;
*[[0.18]] changed [[Iron giant|the Iron Giant]] from a sprint-exclusive unique to a regular monster.&lt;br /&gt;
*[[0.16]] added Robin.&lt;br /&gt;
*[[0.15]] gave special titles to most uniques, inspired by [[Dungeon Crawl 4.1 Alpha|4.1]].&lt;br /&gt;
*[[0.14]] removed Lamia and introduced Natasha, Vashnia, and Asterion.&lt;br /&gt;
*[[0.13]] added Sojobo. [[Pan (monster)|Pan]] was introduced and removed during development.&lt;br /&gt;
*[[0.12]] added Lamia and Jorgrun.&lt;br /&gt;
*[[0.11]] removed Jozef.&lt;br /&gt;
*[[0.8]] removed Francis, Duane, and Norbert. Terpsichore was considered, but ultimately rejected during development.&lt;br /&gt;
*[[0.7]] added Grinder.&lt;br /&gt;
*[[0.6]] removed Michael and added Crazy Yiuf, Purgy, Grum, Menkaure, Pikel, Maurice, Gastronok, Kirke, Aizul, and Mara. The Lernaean hydra was also enabled.&lt;br /&gt;
*[[0.5]] added Nessos and Dissolution. The Lernaean hydra was included in the code, but not yet placed anywhere.&lt;br /&gt;
*[[0.3]] added Polyphemus.&lt;br /&gt;
*[[0.2]] added Tiamat.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl]]&lt;br /&gt;
[[Category:Unique monsters]]&lt;br /&gt;
[[Category:Lists of monsters]]&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Shop&amp;diff=83687</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Shop&amp;diff=83687"/>
				<updated>2025-07-21T23:12:02Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: ver. bump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{Flavour|A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and is interested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods.}}&lt;br /&gt;
&lt;br /&gt;
Courageous merchants have opened '''shops''' throughout the [[Dungeon]] and its [[branch]]es. &lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
You can enter a shop by using the same keys for going up and down stairs ('''&amp;lt;''' and '''&amp;gt;'''). Shops let you buy items for [[gold]] (press the item's respective lowercase letter, then confirm your choice with '''Enter'''). Buying items is an instant action. You cannot sell items to shops, and there's no way to rob them.&lt;br /&gt;
&lt;br /&gt;
Shops naturally generate in [[Dungeon]], [[Orcish Mines]], [[Elven Halls]], [[Snake Pit]], [[Shoals]], [[the Vaults]], and [[Depths]]. Each floor has roughly a 20% chance of containing at least one shop and a 4% chance of multiple shops. Shops can (rarely) be placed in other areas as part of [[vault]] code, such as &amp;quot;Island Escapes&amp;quot; in [[Swamp]] or &amp;quot;[[Pandemonium#The_Demonic_Rune|Demonic Rune Warehouse]]&amp;quot; (along with other shops) in [[Pandemonium]].&lt;br /&gt;
&lt;br /&gt;
Shops are given a random multiplier for their prices when defined ('greed'), so prices for the same item will vary between shops. Shops at a deeper Dungeon depth tend to have better items available.&lt;br /&gt;
&lt;br /&gt;
Special locations for shops:&lt;br /&gt;
*[[Orcish Mines|Orc:2]] has 4 guaranteed shops, placed via [[vault]] code.&lt;br /&gt;
*You can find [[Bazaar]]s, which always contain a few shops, but can only be entered once.&lt;br /&gt;
*[[Gozag]] worshippers can create shops with the Call Merchant ability. These shops scale with [[XL]] rather than Dungeon depth.&lt;br /&gt;
&lt;br /&gt;
==Types of Shops==&lt;br /&gt;
Shops fall broadly into two categories. Most of the shops you'll find are randomly placed by the dungeon generator. There are also [[vault]]-defined shops; these only appear in specific vaults and usually contain an unusual or themed array of goods.&lt;br /&gt;
&lt;br /&gt;
There is some degree of overlap, in that a vault-defined shop can vary from being simply in a vault that calls for a specific type of normal shop (e.g. a bazaar that has a guaranteed armour shop, or the guaranteed random shops on Orc:2) to a shop that is of a completely new type, with mostly pre-defined items. However, for the purposes of this article, vault-defined shops are those that appear as a completely new type of shop.&lt;br /&gt;
&lt;br /&gt;
===Normal Shops===&lt;br /&gt;
'''Regular'''&lt;br /&gt;
*'''General shops''' sell a random selection of [[item]]s, all identified.&lt;br /&gt;
*'''Book shops''' sell identified [[spellbooks]] and occasionally [[manual]]s.&lt;br /&gt;
*'''Armour shops''' sell identified [[armour]] (sometimes magical or [[artefact]]s).&lt;br /&gt;
*'''Weapon shops''' sell identified [[weapon]]s (sometimes [[brand]]ed or artefacts).&lt;br /&gt;
*'''Jewellery shops''' sell identified [[ring]]s and [[amulet]]s (sometimes artefacts).&lt;br /&gt;
*'''Distilleries''' sell identified [[potions]].&lt;br /&gt;
*'''Scroll shops''' sell identified [[scroll]]s.&lt;br /&gt;
&lt;br /&gt;
'''Antique'''&lt;br /&gt;
*'''Assorted antique shops''' are similar to general shops, but their items are unidentified. To compensate, unidentified items are cheaper, and these shops are more likely to have [[brand]]ed and/or [[artefact]] equipment.&lt;br /&gt;
**For weapons, armour, and jewellery, you will see the item's base type, but their specific properties are unknown. Buying the item will identify it.&lt;br /&gt;
**For potions and scrolls, you will only see the item's descriptor (e.g. ''orange potion''), unless you have already [[identification|identified]] that item type. If you have identified the item, it becomes more expensive - even if you saw the shop's inventory before identifying the item.&lt;br /&gt;
*'''Antique armour shops''' are antique shops which only have armour.&lt;br /&gt;
*'''Antique weapon shops''' are antique shops which only have weapons.&lt;br /&gt;
&lt;br /&gt;
===Vault-Defined Shops===&lt;br /&gt;
*Alphabet shops sell items that all begin with the same letter. They have alliterative names.&lt;br /&gt;
*'''Alliterative Armaments''' sell items with alliterative names. &lt;br /&gt;
*'''Blood Bar''' sells [[vampiric]] weapons and [[Necromancy]] spell books.&lt;br /&gt;
*'''CLEARANCE SALE!''' has major discounts for the last few items left.&lt;br /&gt;
*'''Changing Room''' sells items related to [[shapeshifting]] and [[transformation]], such as [[talismans]], [[potions of mutation]], and [[wands of polymorph]].&lt;br /&gt;
*'''Demolitions Depot''' sells [[Conjurations]]-heavy books and destructive [[wand]]s.&lt;br /&gt;
*'''Dragon-Slaying Spoils''' sells dragon scales.&lt;br /&gt;
*'''Ea-nāṣir's Fine Metal Goods''' sells metal items which may or may not be damaged.  As it is an antique store, there's no way to tell for sure.&lt;br /&gt;
*'''Elemental Accessories''' sells four items, each related to one of the four elements.&lt;br /&gt;
*'''Blasphemy Boutique''' / '''Evil Emporium''' / '''Profane Products''' / '''Sacrilege Store''' / '''Wicked Wares''' sell [[Evil#Evil items|evil items]] such as weapons of [[draining]], demon weapons, and Necromancy spell books.&lt;br /&gt;
*'''Hallowed Reliquary''' sells good items such as weapons of [[holy wrath]], [[silver]] ammunition, and sources of healing.&lt;br /&gt;
*'''Fire Supplies''' sells [[fire]]-related items.&lt;br /&gt;
*'''Firing Range''' sells [[ammunition]] and [[ranged weapons]].&lt;br /&gt;
*'''Gadget Gallery''' sells wands and miscellaneous items.&lt;br /&gt;
*'''Globular Garage''' / '''Orb Outfitters''' / '''Round Resellers''' / '''Spherical Supermarket''' sells [[orb]]s (usually of artifact quality) and orb-related things.&lt;br /&gt;
*'''Granny Wiglaf's Hat Hut / Humble Haberdashery / Magnificent Millinery''' sells [[hat]]s and occasionally a spellbook containing only [[Hellfire Mortar]].&lt;br /&gt;
*'''Hydra Hut''' sells [[flaming]]-branded weapons.&lt;br /&gt;
*'''Island Escapes''' sells various items useful for fleeing from fights, such as [[scrolls of teleportation]] and [[potions of haste]].&lt;br /&gt;
*'''Magical Supplies''' sells magical items.&lt;br /&gt;
*'''Mail-Order Catalogue''' sells [[ring mail]], [[chain mail]], [[scale mail]], and the [[lajatang of Order]].&lt;br /&gt;
*'''Mass Market''' sells items that would probably be really heavy.&lt;br /&gt;
*'''Mayhem Merchandise''' sells items that damage multiple targets.&lt;br /&gt;
*'''Neck Hole''' sells [[cloak]]s, [[amulet]]s, and [[scarves]].&lt;br /&gt;
*'''Last-Chance Deals''' sells amazing [[artefact]]s for one gold piece... on [[Zot:5]].&lt;br /&gt;
*'''Lightly-Used Armory''' sells rare item types with negative enchantments for cheap.&lt;br /&gt;
*'''One-of-a-Kind Books''' sells [[randart]] books.&lt;br /&gt;
*'''One-of-a-Kind Rings''' sells [[randart]] rings and rings with different + values than usual.&lt;br /&gt;
*'''Overcharged Wands''' sells costly wands with more charges than usual.&lt;br /&gt;
*'''Pet Rocks''' sells [[stone]]s, [[Earth Magic]] books, and miscellaneous other earth-related items. &lt;br /&gt;
*'''Self-Improvement Boutique''' sells four manuals.&lt;br /&gt;
*'''Serpentskin Sales''' sells items pertaining to the infliction of and resistance to [[poison]].&lt;br /&gt;
*'''Specialty Armours''' sell [[barding]]s.&lt;br /&gt;
*'''Superior Scales''' sells [[randart]] [[scale mail]]s, and has a dragon behind it.&lt;br /&gt;
*'''The Oracle's Delphic Readings''' is a reference to the Oracle from NetHack, and sells [[book]]s and [[scroll]]s.&lt;br /&gt;
*'''Tiny Tomes''' sells [[spellbook]]s with only one [[spell]] each.&lt;br /&gt;
*'''Tremendous Tomes''' sells many [[spellbook]]s with eight [[spell]]s each.&lt;br /&gt;
*'''Vocational Training''' sells [[manual]]s of [[Invocations]] and [[Evocations]].&lt;br /&gt;
*Some shops appear near [[altar]]s:&lt;br /&gt;
**'''Cheibriados's Comfort Zone''' sells highly enchanted armour of [[ponderousness]].&lt;br /&gt;
**'''Gozag's Platinum Reserve''' sells outrageously expensive [[artefact]]s.&lt;br /&gt;
**'''Zin's Purification Station''' sells [[potions of curing]].&lt;br /&gt;
*[[Xom]] may &amp;quot;banish&amp;quot; you to a Bazaar with three special shops:&lt;br /&gt;
**'''Party Supplies''' sells risky [[potions]] and [[scrolls]], as well as some [[darts]].&lt;br /&gt;
**'''Ever-Affordable Forbidden Knowledge / Easily-Learnt Chaos Theory / Trivially-Accessible Secrets / Fathomable Mysteries''' sells a manual, wands, talismans, and Xom-themed spellbooks.&lt;br /&gt;
**'''Avant-Garde Galleria / Bespoke Boutique / Haute Couture Collection / Ready-To-Wear Runway''' sells chaotic and risky weapons, rings, orbs, and scarves.&lt;br /&gt;
*A few shops can be found in the &amp;quot;Grated Community&amp;quot; vault, which is disconnected from the rest of the map:&lt;br /&gt;
**'''Legendary Smithy''' sells artefacts with significant negative attributes.&lt;br /&gt;
**'''Miraculous Elixirs''' sells [[potions of mutation]].&lt;br /&gt;
&lt;br /&gt;
In addition, there are two things that appear to be shops, but aren't:&lt;br /&gt;
*'''Shop [[mimic]]s''' resemble shops, and disappear as soon as you step adjacent to them.&lt;br /&gt;
*[[File:Abandoned shop.png]]'''Abandoned shops''' sell no items and cannot be entered. They are very rarely generated, mostly found in [[the Abyss]] or in bazaars, but also appear when you buy out the entire stock of any other shop, or abandon [[Gozag]]. There is no way to interact with them, and they will never be restocked.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*When you buy items from a non-antique shop, they become [[identification|identified]], so you can use this to ID potions/scrolls. This saves you from having to read a [[scroll of identify]] or having to blind-use the item first.&lt;br /&gt;
**Antique shops let you buy unidentified items at a discount.&lt;br /&gt;
*If you lack the gold to buy something in a shop, you can use the menu to add it to your shopping list. The game will then remind you about the item when you've acquired enough gold. You can use the '''$''' command at any time to review your current shopping list.&lt;br /&gt;
*You can examine what's for sale at any shop you've already visited. Simply press '''CTRL'''+'''f''', search for &amp;quot;shop&amp;quot;, press '''!''' to look into descriptions, and then press the letter of the shop you're interested in.&lt;br /&gt;
*If you get messages about a &amp;quot;tolling bell&amp;quot; when exploring, that means a [[bazaar]] portal is on your level - hurry up and find it, as it will not stay open forever. It's usually best to enter immediately if you have a moderate amount of gold (around 1000-2000); this will let you buy just about any awesome item or a large number of consumables, and the potential benefit to immediate survivability is usually well worth the tiny risk of losing out on particularly awesome (un)randart because you didn't have enough gold.&lt;br /&gt;
*If you have cleared all locations where shops can spawn naturally, and you aren't worshipping (or planning to worship) [[Gozag]] or [[Zin]], feel free to spend all your gold.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.32]], untimed bazaars were removed, and Xom bazaars were added.&lt;br /&gt;
*In [[0.28]], the average number of items in a shop was reduced; from &amp;lt;code&amp;gt;4 + 3d12/3&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;4 + 3d8/3&amp;lt;/code&amp;gt;.&lt;br /&gt;
*Prior to [[0.27]], the first three floors of [[the Dungeon]] couldn't have shops. Also, gadget shops were removed in this version.&lt;br /&gt;
*In [[0.14]], wand shops were merged into gadget shops. Gadget shops could also sell rods.&lt;br /&gt;
*Gadget shops were added in [[0.13]].&lt;br /&gt;
*Prior to [[0.9]], all undesirable scrolls and potions cost 1 gold.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Features]]&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=List_of_unrands&amp;diff=83680</id>
		<title>List of unrands</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=List_of_unrands&amp;diff=83680"/>
				<updated>2025-07-15T07:59:57Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: /* Amulets */ Finger+ was renamed to Ring+ at least in 0.33 and this was edited to match the in-game name for the ego&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
An '''unrand''' (or '''unrandart''') is short for '''&amp;quot;unrandom artefact,&amp;quot;''' an [[artefact]] with set appearance and properties. Unrands are always the same between games, as opposed to [[randart]]s (&amp;quot;random artefacts&amp;quot;, which have randomly generated properties). Unrands may have special mechanics not found anywhere else in the game, such as the [[Rift]]'s ability to attack 3 tiles away. Unrands with unique properties have historically been called '''fixedarts''', though the distinction has become increasingly blurred with time.&lt;br /&gt;
&lt;br /&gt;
Only one instance of any particular unrand may generate per game.&lt;br /&gt;
*If you don't pick up an unrand that generates in a temporary [[portal]] level, or accidentally destroy the unrand by dumping it into [[lava]], it is lost forever.&lt;br /&gt;
*Any unrand in the possession of a monster you [[banish]] to the [[Abyss]] can be found in the Abyss, though this may take a very, very long time.&lt;br /&gt;
*If an [[acquirement]] (either from a [[scroll of acquirement|scroll]] or an [[Okawaru]] gift) offers an unrand and you pick something else, it can generate elsewhere.&lt;br /&gt;
&lt;br /&gt;
Although you are almost guaranteed to find at least one unrand over the course of any given game, there is no guarantee that any particular unrand will generate, or that the unrands that ''do'' generate will be of any use to you.&lt;br /&gt;
&lt;br /&gt;
Certain unrands are more likely to spawn in the early game, where they are most useful:&amp;lt;ref&amp;gt;{{source ref|0.32.0|artefact.cc|1584}}&amp;lt;/ref&amp;gt; [[Delatra's gloves]], [[woodcutter's axe]], [[Throatcutter]], [[Hermit's pendant]], [[Devastator]], [[ratskin cloak]], [[Kryia's mail coat]], [[Lear's hauberk]], [[trident of the Octopus King]], [[robe of Augmentation]], [[staff of the Meek]], [[amulet of Elemental Vulnerability]], [[robe of Misfortune]], [[Force Lance (unrand)|Force Lance]], and toga &amp;quot;[[Victory]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--'''NOTE: Before adding something to this list, go into [[wizard mode]] and use the command &amp;quot;create all unrandart items&amp;quot; (inputting | in wizard mode console). If the item you want to add is not generated by that command, then it's just a randart so don't add it.'''--&amp;gt;&lt;br /&gt;
==Rings==&lt;br /&gt;
[[File:Ring_of_the_mage.png]] [[ring of the Mage]] {Wiz Archmagi}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_the_Tortoise.png]] [[ring of the Tortoise]] {AC+8}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_the_Hare.png]] [[ring of the Hare]] {EV+10}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_shadows.png]] [[ring of Shadows]] {Umbra +Inv Stlth+}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of the octopus king.png]] [[rings of the Octopus King]] {&amp;lt;one property&amp;gt; HP+2 AC+2 EV+2 SH+2}&lt;br /&gt;
&lt;br /&gt;
==Amulets==&lt;br /&gt;
[[File:Brooch_of_shielding.png]] [[brooch of Shielding]] {Spirit SH+8}&lt;br /&gt;
&lt;br /&gt;
[[File:Necklace_of_bloodlust.png]] [[necklace of Bloodlust]] {Fury *Rage Will++ Int-3 Slay+6}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet_of_the_four_winds.png]] [[amulet of the Four Winds]] {rN+ Will+++ Clar}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet_of_the_air.png]] [[amulet of the Air]] {Inacc Air Fly rElec RMsl}&lt;br /&gt;
&lt;br /&gt;
[[File:Macabre finger necklace.png]] [[macabre finger necklace]] {Ring+ rN+ HP+7}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet_of_vitality.png]] [[amulet of Vitality]] {RegenMP++ Regen++}&lt;br /&gt;
&lt;br /&gt;
[[File:Dreamshard necklace.png]] [[dreamshard necklace]] {Acrobat *Dream}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of elemental vulnerability.png]] [[amulet of Elemental Vulnerability]] {rPois rF-- rC-- AC+8}&lt;br /&gt;
&lt;br /&gt;
[[File:Hermit's pendant.png]] [[Hermit's pendant]] {Faith Invo=14 Evo=0 MP+5}&lt;br /&gt;
&lt;br /&gt;
==Short Blades==&lt;br /&gt;
[[File:Spriggan's_knife.png]] +7 [[Spriggan's Knife]] {stab, EV+4 Stlth+}&lt;br /&gt;
&lt;br /&gt;
[[File:Arc blade.png]] +8 [[arc blade]] {discharge, rElec}&lt;br /&gt;
&lt;br /&gt;
[[File:Captain's_cutlass.png]] +7 [[captain's cutlass]] {speed, disarm}&lt;br /&gt;
&lt;br /&gt;
[[File:Gyre and Gimble.png]] +8 pair of quick blades [[Gyre and Gimble|&amp;quot;Gyre&amp;quot; and &amp;quot;Gimble&amp;quot;]] {protect}&lt;br /&gt;
&lt;br /&gt;
[[File:Vampire's_tooth.png]] +8 [[Vampire's Tooth]] {megavamp}&lt;br /&gt;
&lt;br /&gt;
==Long Blades==&lt;br /&gt;
[[File:Throatcutter.png]] +7 [[Throatcutter]] {drain, coup de grace}&lt;br /&gt;
&lt;br /&gt;
[[File:Singing_sword.png]] +11 [[Singing Sword]] {sonic wave}&lt;br /&gt;
&lt;br /&gt;
[[File:Maxwells thermic engine.png]] +2 [[Maxwell's thermic engine]] {flame, freeze, rev}&lt;br /&gt;
&lt;br /&gt;
[[File:Autumn_katana.png]] +8 [[autumn katana]] {manifold assault}&lt;br /&gt;
&lt;br /&gt;
[[File:Demon_blade_leech.png]] +8 demon blade &amp;quot;[[Leech]]&amp;quot; {evervamp, Harm ^Drain rN+}&lt;br /&gt;
&lt;br /&gt;
[[File:Zealot's sword.png]] +10 [[zealot's sword]] {holy, Zealotry, *Rage rN+ EV+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_power.png]] +9 [[sword of Power]] {lifebolt}&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_the_doom_knight.png]] +13 [[sword of the Doom Knight]] {doom, -Cast ^Drain Will+}&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_cerebov.png]] +6 [[sword of Cerebov]] {flame}&lt;br /&gt;
&lt;br /&gt;
[[File:Plutonium_sword.png]] +11 [[plutonium sword]] {^Contam Stlth-}&lt;br /&gt;
&lt;br /&gt;
==Staves==&lt;br /&gt;
[[File:Staff of olgreb.png]] +9 [[staff of Olgreb]] {rPois∞}&lt;br /&gt;
&lt;br /&gt;
[[File:Elemental staff.png]] +3 [[Elemental Staff]] {ele, rElec rF+ rC+ AC+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Majin-bo.png]] +6 [[Majin-Bo]] {spellvamp, MP+6 Int+6}&lt;br /&gt;
&lt;br /&gt;
[[File:Staff of the Meek.png]] +7 [[staff of the Meek]] {protect, meekguard}&lt;br /&gt;
&lt;br /&gt;
[[File:Lajatang of Order.png]] +7 [[lajatang of Order]] {silver, rMut}&lt;br /&gt;
&lt;br /&gt;
==Axes==&lt;br /&gt;
[[File:Mithril_axe_arga.png]] +8 mithril axe &amp;quot;[[Arga]]&amp;quot; {speed, Will+}&lt;br /&gt;
&lt;br /&gt;
[[File:Obsidian_axe.png]] +16 [[obsidian axe]] {drain, demonic, Mesm ^Drain Fly SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Consecrated labrys.png]] +4 [[consecrated labrys]] {holy, Valiant ^Fragile Fly SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Woodcutter's axe.png]] +5 [[woodcutter's axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Axe wrath of trog.png]] +8 [[Wrath of Trog]] {antimagic, *Rage Rampage}&lt;br /&gt;
&lt;br /&gt;
[[File:frostbite.png]] +8 frozen axe &amp;quot;[[Frostbite]]&amp;quot; {freeze, freezing cloud, *Noise Fly rC+}&lt;br /&gt;
&lt;br /&gt;
[[File:urand_axe_of_woe.png]] +∞ [[Axe of Woe]]&lt;br /&gt;
&lt;br /&gt;
==Polearms==&lt;br /&gt;
[[File:Force lance (unrand).png]] +5 [[Force Lance (unrand)|Force Lance]] {heavy, knockback}&lt;br /&gt;
&lt;br /&gt;
[[File:Wyrmbane.png]] +8 lance &amp;quot;[[Wyrmbane]]&amp;quot; {slay drac, rPois rF+ rC+ AC+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Trident_of_the_octopus_king.png]] +8 [[trident of the Octopus King]] {venom, rElec rPois}&lt;br /&gt;
&lt;br /&gt;
[[File:Rift.png]] +8 demon trident &amp;quot;[[Rift]]&amp;quot; {distort, reach+}&lt;br /&gt;
&lt;br /&gt;
[[File:Condemnation.png]] +8 trishula &amp;quot;[[Condemnation]]&amp;quot; {holy, anguish, *Noise Fly rN+}&lt;br /&gt;
&lt;br /&gt;
[[File:Scythe_finisher.png]] +5 scythe &amp;quot;[[Finisher]]&amp;quot; {speed, execute}&lt;br /&gt;
&lt;br /&gt;
[[File:Scythe_of_curses.png]] +13 [[scythe of Curses]] {drain, curses, ^Drain}&lt;br /&gt;
&lt;br /&gt;
[[File:Glaive_of_the_guard.png]] +5 [[glaive of the Guard]] {elec, spectral}&lt;br /&gt;
&lt;br /&gt;
[[File:Glaive_of_prune.png]] +12 [[glaive of Prune]] {freeze, Prune}&lt;br /&gt;
&lt;br /&gt;
[[File:lochaber_axe.png]] +5 [[lochaber axe]] {reach-cleave, Poleaxe ^Drain}&lt;br /&gt;
&lt;br /&gt;
==Maces &amp;amp; Flails==&lt;br /&gt;
[[File:Shillelagh_devastator.png]] +6 shillelagh &amp;quot;[[Devastator]]&amp;quot; {shatter}&lt;br /&gt;
&lt;br /&gt;
[[File:Whip_snakebite.png]] +8 whip &amp;quot;[[Snakebite]]&amp;quot; {venom, curare, rPois}&lt;br /&gt;
&lt;br /&gt;
[[File:Spellbinder.png]] +5 demon whip &amp;quot;[[Spellbinder]]&amp;quot; {antimagic, disrupt, Will+}&lt;br /&gt;
&lt;br /&gt;
[[File:Morningstar eos.png]] +10 morningstar &amp;quot;[[Eos]]&amp;quot; {elec, Halo rElec}&lt;br /&gt;
&lt;br /&gt;
[[File:Sceptre_of_torment.png]] +7 [[sceptre of Torment]] {pain, torment}&lt;br /&gt;
&lt;br /&gt;
[[File:Sceptre_of_asmodeus.png]] +13 [[sceptre of Asmodeus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Great_mace_undeadhunter.png]] +7 great mace &amp;quot;[[Undeadhunter]]&amp;quot; {deathbane, rN+}&lt;br /&gt;
&lt;br /&gt;
[[File:Firestarter.png]] +7 great mace &amp;quot;[[Firestarter]]&amp;quot; {flame, immolate, rFlCloud rF++}&lt;br /&gt;
&lt;br /&gt;
[[File:Mace_of_variability.png]] +7 [[mace of Variability]] {chaos, chaos arc}&lt;br /&gt;
&lt;br /&gt;
[[File:Dark maul.png]] +10 [[dark maul]] {heavy}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand_skullcrusher.png]] +3 giant club &amp;quot;[[Skullcrusher]]&amp;quot; {speed, Str+7}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
[[File:Urand punk.png]] +3 greatsling &amp;quot;[[Punk]]&amp;quot; {acid, rCorr} &lt;br /&gt;
&lt;br /&gt;
[[File:Bow_of_zephyr.png]] +8 longbow &amp;quot;[[Zephyr]]&amp;quot; {speed, Dex+3 SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Longbow_storm_bow.png]] +8 [[storm bow]] {elec, penet}&lt;br /&gt;
&lt;br /&gt;
[[File:Mule.png]] +7 hand cannon &amp;quot;[[Mule]]&amp;quot; {flame, backblast, rF+}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand damnation.png]] +6 arbalest &amp;quot;[[Damnation (unrand)|Damnation]]&amp;quot; {[[damnation]]}&lt;br /&gt;
&lt;br /&gt;
[[File:Crossbow sniper.png]] +27 heavy crossbow &amp;quot;[[Sniper]]&amp;quot; {heavy, Acc+∞ SInv}&lt;br /&gt;
&lt;br /&gt;
==Body Armour==&lt;br /&gt;
[[File:Victory.png]] +0 toga &amp;quot;[[Victory]]&amp;quot; {*Victory Clar}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe of vines.png]] +1 [[robe of Vines]] {NoPotionHeal Regen++++}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_clouds.png]] +3 [[robe of Clouds]] {*Thunder rCloud rElec}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_folly.png]] +4 [[robe of Folly]] {Brilliance Will-∞ Int+8}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_augmentation.png]] +4 [[robe of Augmentation]] {Str+4 Int+4 Dex+4}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_misfortune.png]] +5 [[robe of Misfortune]] {Harm *Corrode *Slow EV+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_night.png]] +5 [[robe of Night]] {Dark Will+ SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Skin_of_zhor.png]] +4 [[skin of Zhor]] {*Englaciate rC+++ SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Salamander_hide_armour.png]] +3 [[salamander hide armour]] {Flames, rFlCloud rF++ rC--}&lt;br /&gt;
&lt;br /&gt;
[[File:Cigotuvi's embrace urand.png]] +4 [[Cigotuvi's embrace]] {Corpsefed rMiasma ^Drain rN+}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand_justicars_regalia.png]] +5 [[justicar's regalia]] {Inspire Amulet+ Str+4} &lt;br /&gt;
&lt;br /&gt;
[[File:Moon_troll_leather_armour.png]] +5 [[moon troll leather armour]] {Spirit, Regen++ MP+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Kryia's mail coat.png]] +7 [[Kryia's mail coat]] {PotionHeal*2 rC+}&lt;br /&gt;
&lt;br /&gt;
[[File:Faerie_dragon_armour.png]] [[faerie dragon scales]] (rCorr, randomised properties)&lt;br /&gt;
&lt;br /&gt;
[[File:Lear's_hauberk.png]] +18 [[Lear's hauberk]]&lt;br /&gt;
&lt;br /&gt;
[[File:Maxwell's_patent_armour.png]] +15 [[Maxwell's patent armour]] {-Cast -Tele rElec Will+ rCorr}&lt;br /&gt;
&lt;br /&gt;
[[File:Armour_of_the_dragon_king.png]] +9 [[scales of the Dragon King]] {rPois rF+ rC+ Will+}&lt;br /&gt;
&lt;br /&gt;
[[File:Orange crystal plate armour.png]] +8 [[orange crystal plate armour]] {Archmagi, Int+3 Clar}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
[[File:warlock.png]] +3 [[warlock's mirror]] {omnireflect}&lt;br /&gt;
&lt;br /&gt;
[[File:Shield_of_resistance.png]] +2 [[shield of Resistance]] {rF++ rC++ Will++}&lt;br /&gt;
&lt;br /&gt;
[[File:Storm Queen's shield.png]] +5 [[Storm Queen's shield]] {shock, Fly rElec}&lt;br /&gt;
&lt;br /&gt;
[[File:Shield_of_the_Gong.png]] +18 [[shield of the Gong]] {Loud rN+ Will+ rCorr EV-5}&lt;br /&gt;
&lt;br /&gt;
[[File:Shield_of_ignorance.png]] +10 [[tower shield of Ignorance]] {rN+ Int-4}&lt;br /&gt;
&lt;br /&gt;
==Orbs==&lt;br /&gt;
[[File:Urand charlatan's orb.png]] [[Charlatan's Orb]] {orb Charlatan}&lt;br /&gt;
&lt;br /&gt;
[[File:Crystal ball of wucad mu.png]] [[crystal ball of Wucad Mu]] {*channel}&lt;br /&gt;
&lt;br /&gt;
[[File:Orb of Dispater.png]] [[orb of Dispater]] {+Damnation *Corrode AC+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand_skull_of_zonguldrok.png]] [[skull of Zonguldrok]] {Reaping Hat+ rN+ Int+4}&lt;br /&gt;
&lt;br /&gt;
[[File:Sphere of battle.png]] [[sphere of Battle]]&lt;br /&gt;
&lt;br /&gt;
==Cloaks==&lt;br /&gt;
[[File:Cloak of the thief.png]] +0 [[cloak of the Thief]] {Quiet SInv Stlth+}&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak of starlight.png ]] +1 [[cloak of Starlight]] {*Dazzle EV+4 Stlth--}&lt;br /&gt;
&lt;br /&gt;
[[File:Ratskin cloak.png]] +2 [[ratskin cloak]] {*Rats rPois rN+ Str-1 Int-1 Dex+1}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand_fungal_fisticloak.png]] +3 [[fungal fisticloak]] {Shroompunch Gloves+ HP-10 Str-2 Int-2}&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonskin cloak.png]] +4 [[dragonskin cloak]] {Aegis}&lt;br /&gt;
&lt;br /&gt;
==Headgear==&lt;br /&gt;
[[File:Hat_of_the_alchemist.png]] -2 [[hat of the Alchemist]] {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr}&lt;br /&gt;
&lt;br /&gt;
[[File:Mask_of_the_dragon.png]] +0 [[mask of the Dragon]] {Will+ Slay+3 SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Hat_of_the_bear_spirit.png]] +2 [[hat of the Bear Spirit]] {Spirit, Bear, *Rage Will++}&lt;br /&gt;
&lt;br /&gt;
[[File:Hood of the assassin.png]] +2 [[hood of the Assassin]] {Detect Stab+ Stlth++}&lt;br /&gt;
&lt;br /&gt;
[[File:Crown_of_dyrovepreva.png]] +3 [[crown of Dyrovepreva]] {rElec Int+2 SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Hat_of_pondering.png]] +3 [[hat of Pondering]] {ponderous, Will+ MP+10 Int+5}&lt;br /&gt;
&lt;br /&gt;
==Gloves==&lt;br /&gt;
[[File:Fencer's_gloves.png]] +0 [[fencer's gloves]] {Riposte Dex+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand gadgeteer.png]] +0 [[gloves of the gadgeteer]] {Gadgeteer Wandboost ^Fragile}&lt;br /&gt;
&lt;br /&gt;
[[File:Delatra's gloves.png]] +1 [[Delatra's gloves]] {ID++}&lt;br /&gt;
&lt;br /&gt;
[[File:Gauntlets_of_war.png]] +3 [[gauntlets of War]] {Slay+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Mad Mage's Maulers.png]] +3 [[Mad Mage's Maulers]] {Infuse+∞ VampMP -Cast}&lt;br /&gt;
&lt;br /&gt;
==Boots==&lt;br /&gt;
[[File:Slick slippers.png]] +2 pair of [[slick slippers]] {slick, slippery, EV+4}&lt;br /&gt;
&lt;br /&gt;
[[File:Seven-league boots.png]] +3 pair of [[seven-league boots]] {Rampage+∞}&lt;br /&gt;
&lt;br /&gt;
[[File:mountain_boots.png]] +3 pair of [[mountain boots]] {steadfast, rC+}&lt;br /&gt;
&lt;br /&gt;
==Bardings==&lt;br /&gt;
[[File:Lightning scales.png]] +6 [[lightning scales]] {swift, rElec}&lt;br /&gt;
&lt;br /&gt;
[[File:Black knight barding.png]] +10 [[Black Knight's barding]] {ponderous, rPois rN+}&lt;br /&gt;
&lt;br /&gt;
==Evocables==&lt;br /&gt;
[[File:Horn of geryon.png]] [[Horn of Geryon]]&lt;br /&gt;
&lt;br /&gt;
==Retired==&lt;br /&gt;
[[File:Knife_of_accuracy.png]] +27, -1 [[knife of Accuracy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lehudib's_crystal_spear_(weapon).png]] +6, +6 [[Lehudib's crystal spear (unrand)|Lehudib's crystal spear]] {return, Int+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Shield_Bullseye.png]] +15 shield &amp;quot;[[Bullseye]]&amp;quot; {EV-5}&lt;br /&gt;
&lt;br /&gt;
[[File:Boots of the spider.png]] +3 pair of [[boots of the spider]] {+Jump, Stlth+}&lt;br /&gt;
&lt;br /&gt;
[[File:Spear_of_the_botono.png]] +6 [[spear of the Botono]] {reap, rPois rN+ HP-6}&lt;br /&gt;
&lt;br /&gt;
[[File:Blowgun_of_the_assassin.png]] +6 [[blowgun of the Assassin]] {+Inv Stlth++}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_vitality.png]] [[ring of Vitality]] {Regen HP+15}&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak_of_flash.png]] +3 [[cloak of Flash]] {+Fly EV+4}&lt;br /&gt;
&lt;br /&gt;
[[File:Crown of eternal torment.png]] +3 [[crown of Eternal Torment]] {rTorment HP-- rN+++ SInv *Curse}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet_of_cekugob.png]] [[amulet of Cekugob]] {Dismiss -Tele rElec rPois rN++ AC+1 EV+1}&lt;br /&gt;
&lt;br /&gt;
[[File:urand_talos.png]] +12 [[Armour of Talos]] {ponderous, rF+}&lt;br /&gt;
&lt;br /&gt;
[[File:Mace_of_brilliance.png]] +1 eveningstar [[Brilliance]] {holy, rN+ AC+5 Int+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Scimitar_of_flaming_death.png]] +6 [[scimitar of Flaming Death]] {flame, rPois rF++ rC- Will+}&lt;br /&gt;
&lt;br /&gt;
[[File:Dagger_of_chilly_death.png]] +9 [[dagger of Chilly Death]] {flash freeze, rPois rF- rC++ Will+}&lt;br /&gt;
&lt;br /&gt;
[[File:Hat of the High Council.png]] +2 [[hat of the High Council]] {Archmagi, Wiz- Stlth-}&lt;br /&gt;
&lt;br /&gt;
[[File:Longbow_piercer.png]] +7 longbow &amp;quot;[[Piercer]]&amp;quot; {penet, EV-2}&lt;br /&gt;
&lt;br /&gt;
[[File:Demon_blade_bloodbane.png]] +8 demon blade &amp;quot;[[Bloodbane]]&amp;quot; {slice, *Rage +Rage Stlth-}&lt;br /&gt;
&lt;br /&gt;
[[File:Maxwell's etheric cage.png]] +0 [[Maxwell's etheric cage]] {RegenMP *Contam rElec MP+4}&lt;br /&gt;
&lt;br /&gt;
[[File:Boots of the assassin.png]] +2 pair of [[boots of the Assassin]] {Detection Stab+ Stlth++}&lt;br /&gt;
&lt;br /&gt;
[[File:Dagger_morg.png]] +4 dagger &amp;quot;[[Morg]]&amp;quot; {pain, Will+ Int+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_zonguldrok.png]] +9 [[Sword of Zonguldrok]] {reap}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*'''[[0.33]]:''' Added the [[justicar's regalia]], [[fungal fisticloak]], and the [[crown of Vainglory]]. Replaced the [[sword of Zonguldrok]] with the [[skull of Zonguldrok]]. The [[macabre finger necklace]] now gives +7 HP.&lt;br /&gt;
*'''[[0.32]]:''' Added the [[Charlatan's Orb]] and [[gloves of the gadgeteer]]. Returned the [[sword of the Doom Knight]]. Reworked [[cloak of the Thief]].&lt;br /&gt;
*'''[[0.31]]:''' Added [[Mule]].&lt;br /&gt;
*'''[[0.30]]:''' Added [[Hermit's pendant]], [[Consecrated labrys]], [[Slick slippers]], [[Force Lance (unrand)|Force lance]], [[Storm Queen's shield]], [[Victory|toga &amp;quot;Victory&amp;quot;]]. Converted the [[staff of Dispater]], [[staff of Battle]], and [[staff of Wucad Mu]] into [[orb]]s. [[Vorpal]]-branded unrands got other [[brand]]s. Reworked [[Sniper]], [[Dark maul]], [[Mad Mage's Maulers]], [[ring of the Hare]], [[Majin-Bo]], [[sceptre of Asmodeus]], [[Elemental Staff]], [[Lochaber axe]], and removed [[Morg]].&lt;br /&gt;
*'''[[0.29]]:''' Added [[Condemnation]], [[mountain boots]], [[lochaber axe]], [[amulet of Elemental Vulnerability]]. Reworked [[amulet of Vitality]], [[rings of the Octopus King]].&lt;br /&gt;
*'''[[0.28]]:''' Added [[Delatra's gloves]], [[woodcutter's axe]], [[Throatcutter]], [[staff of the Meek]]. Reworked [[trident of the Octopus King]], [[autumn katana]], [[Leech]], [[ring of the Mage]], [[necklace of Bloodlust]], [[Lear's hauberk]], [[robe of Misfortune]], [[hat of the Bear Spirit]], [[robe of Vines]]. Certain artefacts are now weighted to spawn in the early game.&lt;br /&gt;
*'''[[0.27]]:''' Added the [[seven-league boots]]. Reworked the [[Amulet of the Air]], [[Wrath of Trog]], and [[robe of Folly]].&lt;br /&gt;
*'''[[0.26]]:''' Reworked the [[salamander hide armour]], [[ratskin cloak]], [[staff of Wucad Mu]], [[cloak of the Thief]], [[Majin-Bo]], [[glaive of the Guard]], [[shield of Resistance]], [[cloak of Starlight]], and [[sword of Power]]. The ring of Phasing is renamed to [[ring of the Hare]], and the ring of Robustness is renamed to [[ring of the Tortoise]]. Also, [[Black Knight's barding]] and [[lightning scales]] became [[barding]]s.&lt;br /&gt;
*'''[[0.25]]:''' Added [[Cigotuvi's embrace]], merged &amp;quot;[[Bloodbane]]&amp;quot; into &amp;quot;[[Leech]]&amp;quot;, reworked the [[boots of the Assassin]] into the [[hood of the Assassin]], reworked [[Scythe of Curses]] and [[brooch of Shielding]], and removed [[Maxwell's Etheric Cage]].&lt;br /&gt;
*'''[[0.24]]:''' Added the [[staff of Battle]], reworked the [[Storm Bow]] and [[Gyre and Gimble]], and removed [[Piercer]].&lt;br /&gt;
*'''[[0.23]]:''' Added the demon trident &amp;quot;[[Rift]]&amp;quot;, and reworked the [[Singing Sword]], [[Spriggan's Knife]], [[robe of Misfortune]], [[sceptre of Torment]], [[Finisher]], [[robe of Clouds]] and [[skin of Zhor]]. Tweaked the [[arc blade]] and [[storm bow]].&lt;br /&gt;
*'''[[0.22]]:''' Reworked [[mace of Variability]], [[Vampire's Tooth]], and removed the rF-, rC- properties from [[Maxwell's Thermic Engine]].&lt;br /&gt;
*'''[[0.20]]:''' Added the double sword [[Maxwell's Thermic Engine]]; removed [[scimitar of Flaming Death]], [[dagger of Chilly Death]] and [[hat of the High Council]]. Renamed sword of Jihad into [[zealot's sword]]. The ring of Shaolin is renamed to [[ring of Phasing]], and the bow of Krishna &amp;quot;Sharnga&amp;quot; is renamed to longbow &amp;quot;[[Zephyr]]&amp;quot;. The [[necklace of Bloodlust]], [[large shield of Ignorance]], [[sceptre of Torment]] and the [[ratskin cloak]] were reworked.&lt;br /&gt;
*'''[[0.19]]:''' Added new versions of [[Punk]], [[Firestarter]], [[Frostbite]], [[trident of the Octopus King]], [[staff of Olgreb]], [[sword of Zonguldrok]], [[Damnation]], [[Eos]], [[fencer's gloves]], and [[Wyrmbane]] and removed [[Brilliance]], [[amulet of Cekugob]], and [[sword of the Doom Knight]].&lt;br /&gt;
*'''[[0.18]]:''' Added the frozen axe [[Frostbite]] and the [[warlock's mirror]]. [[Hellfire (unrand)|Hellfire]] was renamed into [[Damnation (unrand)|Damnation]]. The [[armour of Talos]] was added and subsequently removed after a short time in [[trunk]].&lt;br /&gt;
*'''[[0.17]]:''' Added the [[robe of Vines]], [[Maxwell's etheric cage]], and [[Kryia's mail coat]]; removed the [[cloak of Flash]]; the [[crown of Eternal Torment]] was considered for inclusion, but discarded.&lt;br /&gt;
*'''[[0.16]]:''' Added [[Gyre and Gimble]]; replaced the [[ring of Vitality]] with the [[amulet of Vitality]]; removed the [[spear of the Botono]] and [[blowgun of the Assassin]]&lt;br /&gt;
*'''[[0.15]]:''' Removed the [[boots of the spider]]; added the [[orange crystal plate armour]], the [[Majin-Bo]], and a new version of the [[Blowgun of the Assassin]].&lt;br /&gt;
*'''[[0.14]]:''' Removed the [[blowgun of the Assassin]], [[Bullseye]], and [[Lehudib's crystal spear (unrand)|Lehudib's crystal spear]]; added [[dark maul]], [[arc blade]], [[Spellbinder]], [[lajatang of Order]], [[boots of the spider]], [[macabre finger necklace]], [[hat of the High Council]], [[Firestarter]] and a new version of the [[boots of the Assassin]].&lt;br /&gt;
*'''[[0.13]]:''' Removed [[knife of Accuracy]] and [[boots of the Assassin]]; added [[Moon troll leather armour]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Artefacts]]&lt;br /&gt;
[[Category:Unrands|!]]&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Macabre_finger_necklace&amp;diff=83679</id>
		<title>Macabre finger necklace</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Macabre_finger_necklace&amp;diff=83679"/>
				<updated>2025-07-15T07:58:31Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: version update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|An ugly dangling finger on a string. Everything about it reeks of malign influences... but it's hard to avoid thinking that it would look better with a ring on it.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Macabre_finger_necklace.png]] '''''the macabre finger necklace'''''&lt;br /&gt;
&lt;br /&gt;
+1 [[ring]] slot&amp;lt;br&amp;gt;&lt;br /&gt;
[[Negative energy|rN+]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[HP]] +7&amp;lt;br&amp;gt;&lt;br /&gt;
[[Evil]]&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''macabre finger necklace'''&amp;lt;ref&amp;gt;{{source ref|0.32.1|art-data.txt|1291}}&amp;lt;/ref&amp;gt; replaces the [[amulet]] slot with rN+ and a 3rd ring slot, which can be a good deal. For example, if you'd wear an [[amulet of reflection]], consider wearing the finger necklace and a [[ring of evasion]] instead. You'll lose [[reflection]] itself, but the ring offers better defensive stats. This amulet really shines when you already have 2 great [[artefact]] rings, and need resistances (or want to wear a 3rd great ring). &lt;br /&gt;
&lt;br /&gt;
You can't remove this amulet without removing the third ring. If your third ring is [[cursed]] by [[Ashenzari]], you will not be able to remove the macabre finger necklace.&lt;br /&gt;
&lt;br /&gt;
This item is considered evil, so the [[good god]]s forbid its use.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.33]], the macabre finger necklace did not give +7 [[HP]].&lt;br /&gt;
*Prior to [[0.31]], the macabre finger necklace was not considered [[evil]].&lt;br /&gt;
*In [[0.18]], the [[warding]] ego was removed from amulets, leaving the macabre finger necklace as just an extra ring slot with rN+.&lt;br /&gt;
*The macabre finger necklace was added in [[0.14]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Amulets]]&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Macabre_finger_necklace&amp;diff=83678</id>
		<title>Macabre finger necklace</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Macabre_finger_necklace&amp;diff=83678"/>
				<updated>2025-07-15T07:58:11Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: Added +7hp buff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
{{flavour|An ugly dangling finger on a string. Everything about it reeks of malign influences... but it's hard to avoid thinking that it would look better with a ring on it.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Macabre_finger_necklace.png]] '''''the macabre finger necklace'''''&lt;br /&gt;
&lt;br /&gt;
+1 [[ring]] slot&amp;lt;br&amp;gt;&lt;br /&gt;
[[Negative energy|rN+]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[HP]] +7&amp;lt;br&amp;gt;&lt;br /&gt;
[[Evil]]&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''macabre finger necklace'''&amp;lt;ref&amp;gt;{{source ref|0.32.1|art-data.txt|1291}}&amp;lt;/ref&amp;gt; replaces the [[amulet]] slot with rN+ and a 3rd ring slot, which can be a good deal. For example, if you'd wear an [[amulet of reflection]], consider wearing the finger necklace and a [[ring of evasion]] instead. You'll lose [[reflection]] itself, but the ring offers better defensive stats. This amulet really shines when you already have 2 great [[artefact]] rings, and need resistances (or want to wear a 3rd great ring). &lt;br /&gt;
&lt;br /&gt;
You can't remove this amulet without removing the third ring. If your third ring is [[cursed]] by [[Ashenzari]], you will not be able to remove the macabre finger necklace.&lt;br /&gt;
&lt;br /&gt;
This item is considered evil, so the [[good god]]s forbid its use.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.33]], the macabre finger necklace did not give +7 [[HP]].&lt;br /&gt;
*Prior to [[0.31]], the macabre finger necklace was not considered [[evil]].&lt;br /&gt;
*In [[0.18]], the [[warding]] ego was removed from amulets, leaving the macabre finger necklace as just an extra ring slot with rN+.&lt;br /&gt;
*The macabre finger necklace was added in [[0.14]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Amulets]]&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=List_of_unrands&amp;diff=83677</id>
		<title>List of unrands</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=List_of_unrands&amp;diff=83677"/>
				<updated>2025-07-15T07:56:03Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: Added/updated the new 0.33 unrands, moved sword of Zong to the retired list and updated history accordingly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
An '''unrand''' (or '''unrandart''') is short for '''&amp;quot;unrandom artefact,&amp;quot;''' an [[artefact]] with set appearance and properties. Unrands are always the same between games, as opposed to [[randart]]s (&amp;quot;random artefacts&amp;quot;, which have randomly generated properties). Unrands may have special mechanics not found anywhere else in the game, such as the [[Rift]]'s ability to attack 3 tiles away. Unrands with unique properties have historically been called '''fixedarts''', though the distinction has become increasingly blurred with time.&lt;br /&gt;
&lt;br /&gt;
Only one instance of any particular unrand may generate per game.&lt;br /&gt;
*If you don't pick up an unrand that generates in a temporary [[portal]] level, or accidentally destroy the unrand by dumping it into [[lava]], it is lost forever.&lt;br /&gt;
*Any unrand in the possession of a monster you [[banish]] to the [[Abyss]] can be found in the Abyss, though this may take a very, very long time.&lt;br /&gt;
*If an [[acquirement]] (either from a [[scroll of acquirement|scroll]] or an [[Okawaru]] gift) offers an unrand and you pick something else, it can generate elsewhere.&lt;br /&gt;
&lt;br /&gt;
Although you are almost guaranteed to find at least one unrand over the course of any given game, there is no guarantee that any particular unrand will generate, or that the unrands that ''do'' generate will be of any use to you.&lt;br /&gt;
&lt;br /&gt;
Certain unrands are more likely to spawn in the early game, where they are most useful:&amp;lt;ref&amp;gt;{{source ref|0.32.0|artefact.cc|1584}}&amp;lt;/ref&amp;gt; [[Delatra's gloves]], [[woodcutter's axe]], [[Throatcutter]], [[Hermit's pendant]], [[Devastator]], [[ratskin cloak]], [[Kryia's mail coat]], [[Lear's hauberk]], [[trident of the Octopus King]], [[robe of Augmentation]], [[staff of the Meek]], [[amulet of Elemental Vulnerability]], [[robe of Misfortune]], [[Force Lance (unrand)|Force Lance]], and toga &amp;quot;[[Victory]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--'''NOTE: Before adding something to this list, go into [[wizard mode]] and use the command &amp;quot;create all unrandart items&amp;quot; (inputting | in wizard mode console). If the item you want to add is not generated by that command, then it's just a randart so don't add it.'''--&amp;gt;&lt;br /&gt;
==Rings==&lt;br /&gt;
[[File:Ring_of_the_mage.png]] [[ring of the Mage]] {Wiz Archmagi}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_the_Tortoise.png]] [[ring of the Tortoise]] {AC+8}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_the_Hare.png]] [[ring of the Hare]] {EV+10}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_shadows.png]] [[ring of Shadows]] {Umbra +Inv Stlth+}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring of the octopus king.png]] [[rings of the Octopus King]] {&amp;lt;one property&amp;gt; HP+2 AC+2 EV+2 SH+2}&lt;br /&gt;
&lt;br /&gt;
==Amulets==&lt;br /&gt;
[[File:Brooch_of_shielding.png]] [[brooch of Shielding]] {Spirit SH+8}&lt;br /&gt;
&lt;br /&gt;
[[File:Necklace_of_bloodlust.png]] [[necklace of Bloodlust]] {Fury *Rage Will++ Int-3 Slay+6}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet_of_the_four_winds.png]] [[amulet of the Four Winds]] {rN+ Will+++ Clar}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet_of_the_air.png]] [[amulet of the Air]] {Inacc Air Fly rElec RMsl}&lt;br /&gt;
&lt;br /&gt;
[[File:Macabre finger necklace.png]] [[macabre finger necklace]] {Finger+ rN+ HP+7}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet_of_vitality.png]] [[amulet of Vitality]] {RegenMP++ Regen++}&lt;br /&gt;
&lt;br /&gt;
[[File:Dreamshard necklace.png]] [[dreamshard necklace]] {Acrobat *Dream}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet of elemental vulnerability.png]] [[amulet of Elemental Vulnerability]] {rPois rF-- rC-- AC+8}&lt;br /&gt;
&lt;br /&gt;
[[File:Hermit's pendant.png]] [[Hermit's pendant]] {Faith Invo=14 Evo=0 MP+5}&lt;br /&gt;
&lt;br /&gt;
==Short Blades==&lt;br /&gt;
[[File:Spriggan's_knife.png]] +7 [[Spriggan's Knife]] {stab, EV+4 Stlth+}&lt;br /&gt;
&lt;br /&gt;
[[File:Arc blade.png]] +8 [[arc blade]] {discharge, rElec}&lt;br /&gt;
&lt;br /&gt;
[[File:Captain's_cutlass.png]] +7 [[captain's cutlass]] {speed, disarm}&lt;br /&gt;
&lt;br /&gt;
[[File:Gyre and Gimble.png]] +8 pair of quick blades [[Gyre and Gimble|&amp;quot;Gyre&amp;quot; and &amp;quot;Gimble&amp;quot;]] {protect}&lt;br /&gt;
&lt;br /&gt;
[[File:Vampire's_tooth.png]] +8 [[Vampire's Tooth]] {megavamp}&lt;br /&gt;
&lt;br /&gt;
==Long Blades==&lt;br /&gt;
[[File:Throatcutter.png]] +7 [[Throatcutter]] {drain, coup de grace}&lt;br /&gt;
&lt;br /&gt;
[[File:Singing_sword.png]] +11 [[Singing Sword]] {sonic wave}&lt;br /&gt;
&lt;br /&gt;
[[File:Maxwells thermic engine.png]] +2 [[Maxwell's thermic engine]] {flame, freeze, rev}&lt;br /&gt;
&lt;br /&gt;
[[File:Autumn_katana.png]] +8 [[autumn katana]] {manifold assault}&lt;br /&gt;
&lt;br /&gt;
[[File:Demon_blade_leech.png]] +8 demon blade &amp;quot;[[Leech]]&amp;quot; {evervamp, Harm ^Drain rN+}&lt;br /&gt;
&lt;br /&gt;
[[File:Zealot's sword.png]] +10 [[zealot's sword]] {holy, Zealotry, *Rage rN+ EV+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_power.png]] +9 [[sword of Power]] {lifebolt}&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_the_doom_knight.png]] +13 [[sword of the Doom Knight]] {doom, -Cast ^Drain Will+}&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_cerebov.png]] +6 [[sword of Cerebov]] {flame}&lt;br /&gt;
&lt;br /&gt;
[[File:Plutonium_sword.png]] +11 [[plutonium sword]] {^Contam Stlth-}&lt;br /&gt;
&lt;br /&gt;
==Staves==&lt;br /&gt;
[[File:Staff of olgreb.png]] +9 [[staff of Olgreb]] {rPois∞}&lt;br /&gt;
&lt;br /&gt;
[[File:Elemental staff.png]] +3 [[Elemental Staff]] {ele, rElec rF+ rC+ AC+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Majin-bo.png]] +6 [[Majin-Bo]] {spellvamp, MP+6 Int+6}&lt;br /&gt;
&lt;br /&gt;
[[File:Staff of the Meek.png]] +7 [[staff of the Meek]] {protect, meekguard}&lt;br /&gt;
&lt;br /&gt;
[[File:Lajatang of Order.png]] +7 [[lajatang of Order]] {silver, rMut}&lt;br /&gt;
&lt;br /&gt;
==Axes==&lt;br /&gt;
[[File:Mithril_axe_arga.png]] +8 mithril axe &amp;quot;[[Arga]]&amp;quot; {speed, Will+}&lt;br /&gt;
&lt;br /&gt;
[[File:Obsidian_axe.png]] +16 [[obsidian axe]] {drain, demonic, Mesm ^Drain Fly SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Consecrated labrys.png]] +4 [[consecrated labrys]] {holy, Valiant ^Fragile Fly SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Woodcutter's axe.png]] +5 [[woodcutter's axe]]&lt;br /&gt;
&lt;br /&gt;
[[File:Axe wrath of trog.png]] +8 [[Wrath of Trog]] {antimagic, *Rage Rampage}&lt;br /&gt;
&lt;br /&gt;
[[File:frostbite.png]] +8 frozen axe &amp;quot;[[Frostbite]]&amp;quot; {freeze, freezing cloud, *Noise Fly rC+}&lt;br /&gt;
&lt;br /&gt;
[[File:urand_axe_of_woe.png]] +∞ [[Axe of Woe]]&lt;br /&gt;
&lt;br /&gt;
==Polearms==&lt;br /&gt;
[[File:Force lance (unrand).png]] +5 [[Force Lance (unrand)|Force Lance]] {heavy, knockback}&lt;br /&gt;
&lt;br /&gt;
[[File:Wyrmbane.png]] +8 lance &amp;quot;[[Wyrmbane]]&amp;quot; {slay drac, rPois rF+ rC+ AC+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Trident_of_the_octopus_king.png]] +8 [[trident of the Octopus King]] {venom, rElec rPois}&lt;br /&gt;
&lt;br /&gt;
[[File:Rift.png]] +8 demon trident &amp;quot;[[Rift]]&amp;quot; {distort, reach+}&lt;br /&gt;
&lt;br /&gt;
[[File:Condemnation.png]] +8 trishula &amp;quot;[[Condemnation]]&amp;quot; {holy, anguish, *Noise Fly rN+}&lt;br /&gt;
&lt;br /&gt;
[[File:Scythe_finisher.png]] +5 scythe &amp;quot;[[Finisher]]&amp;quot; {speed, execute}&lt;br /&gt;
&lt;br /&gt;
[[File:Scythe_of_curses.png]] +13 [[scythe of Curses]] {drain, curses, ^Drain}&lt;br /&gt;
&lt;br /&gt;
[[File:Glaive_of_the_guard.png]] +5 [[glaive of the Guard]] {elec, spectral}&lt;br /&gt;
&lt;br /&gt;
[[File:Glaive_of_prune.png]] +12 [[glaive of Prune]] {freeze, Prune}&lt;br /&gt;
&lt;br /&gt;
[[File:lochaber_axe.png]] +5 [[lochaber axe]] {reach-cleave, Poleaxe ^Drain}&lt;br /&gt;
&lt;br /&gt;
==Maces &amp;amp; Flails==&lt;br /&gt;
[[File:Shillelagh_devastator.png]] +6 shillelagh &amp;quot;[[Devastator]]&amp;quot; {shatter}&lt;br /&gt;
&lt;br /&gt;
[[File:Whip_snakebite.png]] +8 whip &amp;quot;[[Snakebite]]&amp;quot; {venom, curare, rPois}&lt;br /&gt;
&lt;br /&gt;
[[File:Spellbinder.png]] +5 demon whip &amp;quot;[[Spellbinder]]&amp;quot; {antimagic, disrupt, Will+}&lt;br /&gt;
&lt;br /&gt;
[[File:Morningstar eos.png]] +10 morningstar &amp;quot;[[Eos]]&amp;quot; {elec, Halo rElec}&lt;br /&gt;
&lt;br /&gt;
[[File:Sceptre_of_torment.png]] +7 [[sceptre of Torment]] {pain, torment}&lt;br /&gt;
&lt;br /&gt;
[[File:Sceptre_of_asmodeus.png]] +13 [[sceptre of Asmodeus]]&lt;br /&gt;
&lt;br /&gt;
[[File:Great_mace_undeadhunter.png]] +7 great mace &amp;quot;[[Undeadhunter]]&amp;quot; {deathbane, rN+}&lt;br /&gt;
&lt;br /&gt;
[[File:Firestarter.png]] +7 great mace &amp;quot;[[Firestarter]]&amp;quot; {flame, immolate, rFlCloud rF++}&lt;br /&gt;
&lt;br /&gt;
[[File:Mace_of_variability.png]] +7 [[mace of Variability]] {chaos, chaos arc}&lt;br /&gt;
&lt;br /&gt;
[[File:Dark maul.png]] +10 [[dark maul]] {heavy}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand_skullcrusher.png]] +3 giant club &amp;quot;[[Skullcrusher]]&amp;quot; {speed, Str+7}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
[[File:Urand punk.png]] +3 greatsling &amp;quot;[[Punk]]&amp;quot; {acid, rCorr} &lt;br /&gt;
&lt;br /&gt;
[[File:Bow_of_zephyr.png]] +8 longbow &amp;quot;[[Zephyr]]&amp;quot; {speed, Dex+3 SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Longbow_storm_bow.png]] +8 [[storm bow]] {elec, penet}&lt;br /&gt;
&lt;br /&gt;
[[File:Mule.png]] +7 hand cannon &amp;quot;[[Mule]]&amp;quot; {flame, backblast, rF+}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand damnation.png]] +6 arbalest &amp;quot;[[Damnation (unrand)|Damnation]]&amp;quot; {[[damnation]]}&lt;br /&gt;
&lt;br /&gt;
[[File:Crossbow sniper.png]] +27 heavy crossbow &amp;quot;[[Sniper]]&amp;quot; {heavy, Acc+∞ SInv}&lt;br /&gt;
&lt;br /&gt;
==Body Armour==&lt;br /&gt;
[[File:Victory.png]] +0 toga &amp;quot;[[Victory]]&amp;quot; {*Victory Clar}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe of vines.png]] +1 [[robe of Vines]] {NoPotionHeal Regen++++}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_clouds.png]] +3 [[robe of Clouds]] {*Thunder rCloud rElec}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_folly.png]] +4 [[robe of Folly]] {Brilliance Will-∞ Int+8}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_augmentation.png]] +4 [[robe of Augmentation]] {Str+4 Int+4 Dex+4}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_misfortune.png]] +5 [[robe of Misfortune]] {Harm *Corrode *Slow EV+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Robe_of_night.png]] +5 [[robe of Night]] {Dark Will+ SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Skin_of_zhor.png]] +4 [[skin of Zhor]] {*Englaciate rC+++ SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Salamander_hide_armour.png]] +3 [[salamander hide armour]] {Flames, rFlCloud rF++ rC--}&lt;br /&gt;
&lt;br /&gt;
[[File:Cigotuvi's embrace urand.png]] +4 [[Cigotuvi's embrace]] {Corpsefed rMiasma ^Drain rN+}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand_justicars_regalia.png]] +5 [[justicar's regalia]] {Inspire Amulet+ Str+4} &lt;br /&gt;
&lt;br /&gt;
[[File:Moon_troll_leather_armour.png]] +5 [[moon troll leather armour]] {Spirit, Regen++ MP+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Kryia's mail coat.png]] +7 [[Kryia's mail coat]] {PotionHeal*2 rC+}&lt;br /&gt;
&lt;br /&gt;
[[File:Faerie_dragon_armour.png]] [[faerie dragon scales]] (rCorr, randomised properties)&lt;br /&gt;
&lt;br /&gt;
[[File:Lear's_hauberk.png]] +18 [[Lear's hauberk]]&lt;br /&gt;
&lt;br /&gt;
[[File:Maxwell's_patent_armour.png]] +15 [[Maxwell's patent armour]] {-Cast -Tele rElec Will+ rCorr}&lt;br /&gt;
&lt;br /&gt;
[[File:Armour_of_the_dragon_king.png]] +9 [[scales of the Dragon King]] {rPois rF+ rC+ Will+}&lt;br /&gt;
&lt;br /&gt;
[[File:Orange crystal plate armour.png]] +8 [[orange crystal plate armour]] {Archmagi, Int+3 Clar}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
[[File:warlock.png]] +3 [[warlock's mirror]] {omnireflect}&lt;br /&gt;
&lt;br /&gt;
[[File:Shield_of_resistance.png]] +2 [[shield of Resistance]] {rF++ rC++ Will++}&lt;br /&gt;
&lt;br /&gt;
[[File:Storm Queen's shield.png]] +5 [[Storm Queen's shield]] {shock, Fly rElec}&lt;br /&gt;
&lt;br /&gt;
[[File:Shield_of_the_Gong.png]] +18 [[shield of the Gong]] {Loud rN+ Will+ rCorr EV-5}&lt;br /&gt;
&lt;br /&gt;
[[File:Shield_of_ignorance.png]] +10 [[tower shield of Ignorance]] {rN+ Int-4}&lt;br /&gt;
&lt;br /&gt;
==Orbs==&lt;br /&gt;
[[File:Urand charlatan's orb.png]] [[Charlatan's Orb]] {orb Charlatan}&lt;br /&gt;
&lt;br /&gt;
[[File:Crystal ball of wucad mu.png]] [[crystal ball of Wucad Mu]] {*channel}&lt;br /&gt;
&lt;br /&gt;
[[File:Orb of Dispater.png]] [[orb of Dispater]] {+Damnation *Corrode AC+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand_skull_of_zonguldrok.png]] [[skull of Zonguldrok]] {Reaping Hat+ rN+ Int+4}&lt;br /&gt;
&lt;br /&gt;
[[File:Sphere of battle.png]] [[sphere of Battle]]&lt;br /&gt;
&lt;br /&gt;
==Cloaks==&lt;br /&gt;
[[File:Cloak of the thief.png]] +0 [[cloak of the Thief]] {Quiet SInv Stlth+}&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak of starlight.png ]] +1 [[cloak of Starlight]] {*Dazzle EV+4 Stlth--}&lt;br /&gt;
&lt;br /&gt;
[[File:Ratskin cloak.png]] +2 [[ratskin cloak]] {*Rats rPois rN+ Str-1 Int-1 Dex+1}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand_fungal_fisticloak.png]] +3 [[fungal fisticloak]] {Shroompunch Gloves+ HP-10 Str-2 Int-2}&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonskin cloak.png]] +4 [[dragonskin cloak]] {Aegis}&lt;br /&gt;
&lt;br /&gt;
==Headgear==&lt;br /&gt;
[[File:Hat_of_the_alchemist.png]] -2 [[hat of the Alchemist]] {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr}&lt;br /&gt;
&lt;br /&gt;
[[File:Mask_of_the_dragon.png]] +0 [[mask of the Dragon]] {Will+ Slay+3 SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Hat_of_the_bear_spirit.png]] +2 [[hat of the Bear Spirit]] {Spirit, Bear, *Rage Will++}&lt;br /&gt;
&lt;br /&gt;
[[File:Hood of the assassin.png]] +2 [[hood of the Assassin]] {Detect Stab+ Stlth++}&lt;br /&gt;
&lt;br /&gt;
[[File:Crown_of_dyrovepreva.png]] +3 [[crown of Dyrovepreva]] {rElec Int+2 SInv}&lt;br /&gt;
&lt;br /&gt;
[[File:Hat_of_pondering.png]] +3 [[hat of Pondering]] {ponderous, Will+ MP+10 Int+5}&lt;br /&gt;
&lt;br /&gt;
==Gloves==&lt;br /&gt;
[[File:Fencer's_gloves.png]] +0 [[fencer's gloves]] {Riposte Dex+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand gadgeteer.png]] +0 [[gloves of the gadgeteer]] {Gadgeteer Wandboost ^Fragile}&lt;br /&gt;
&lt;br /&gt;
[[File:Delatra's gloves.png]] +1 [[Delatra's gloves]] {ID++}&lt;br /&gt;
&lt;br /&gt;
[[File:Gauntlets_of_war.png]] +3 [[gauntlets of War]] {Slay+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Mad Mage's Maulers.png]] +3 [[Mad Mage's Maulers]] {Infuse+∞ VampMP -Cast}&lt;br /&gt;
&lt;br /&gt;
==Boots==&lt;br /&gt;
[[File:Slick slippers.png]] +2 pair of [[slick slippers]] {slick, slippery, EV+4}&lt;br /&gt;
&lt;br /&gt;
[[File:Seven-league boots.png]] +3 pair of [[seven-league boots]] {Rampage+∞}&lt;br /&gt;
&lt;br /&gt;
[[File:mountain_boots.png]] +3 pair of [[mountain boots]] {steadfast, rC+}&lt;br /&gt;
&lt;br /&gt;
==Bardings==&lt;br /&gt;
[[File:Lightning scales.png]] +6 [[lightning scales]] {swift, rElec}&lt;br /&gt;
&lt;br /&gt;
[[File:Black knight barding.png]] +10 [[Black Knight's barding]] {ponderous, rPois rN+}&lt;br /&gt;
&lt;br /&gt;
==Evocables==&lt;br /&gt;
[[File:Horn of geryon.png]] [[Horn of Geryon]]&lt;br /&gt;
&lt;br /&gt;
==Retired==&lt;br /&gt;
[[File:Knife_of_accuracy.png]] +27, -1 [[knife of Accuracy]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lehudib's_crystal_spear_(weapon).png]] +6, +6 [[Lehudib's crystal spear (unrand)|Lehudib's crystal spear]] {return, Int+3}&lt;br /&gt;
&lt;br /&gt;
[[File:Shield_Bullseye.png]] +15 shield &amp;quot;[[Bullseye]]&amp;quot; {EV-5}&lt;br /&gt;
&lt;br /&gt;
[[File:Boots of the spider.png]] +3 pair of [[boots of the spider]] {+Jump, Stlth+}&lt;br /&gt;
&lt;br /&gt;
[[File:Spear_of_the_botono.png]] +6 [[spear of the Botono]] {reap, rPois rN+ HP-6}&lt;br /&gt;
&lt;br /&gt;
[[File:Blowgun_of_the_assassin.png]] +6 [[blowgun of the Assassin]] {+Inv Stlth++}&lt;br /&gt;
&lt;br /&gt;
[[File:Ring_of_vitality.png]] [[ring of Vitality]] {Regen HP+15}&lt;br /&gt;
&lt;br /&gt;
[[File:Cloak_of_flash.png]] +3 [[cloak of Flash]] {+Fly EV+4}&lt;br /&gt;
&lt;br /&gt;
[[File:Crown of eternal torment.png]] +3 [[crown of Eternal Torment]] {rTorment HP-- rN+++ SInv *Curse}&lt;br /&gt;
&lt;br /&gt;
[[File:Amulet_of_cekugob.png]] [[amulet of Cekugob]] {Dismiss -Tele rElec rPois rN++ AC+1 EV+1}&lt;br /&gt;
&lt;br /&gt;
[[File:urand_talos.png]] +12 [[Armour of Talos]] {ponderous, rF+}&lt;br /&gt;
&lt;br /&gt;
[[File:Mace_of_brilliance.png]] +1 eveningstar [[Brilliance]] {holy, rN+ AC+5 Int+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Scimitar_of_flaming_death.png]] +6 [[scimitar of Flaming Death]] {flame, rPois rF++ rC- Will+}&lt;br /&gt;
&lt;br /&gt;
[[File:Dagger_of_chilly_death.png]] +9 [[dagger of Chilly Death]] {flash freeze, rPois rF- rC++ Will+}&lt;br /&gt;
&lt;br /&gt;
[[File:Hat of the High Council.png]] +2 [[hat of the High Council]] {Archmagi, Wiz- Stlth-}&lt;br /&gt;
&lt;br /&gt;
[[File:Longbow_piercer.png]] +7 longbow &amp;quot;[[Piercer]]&amp;quot; {penet, EV-2}&lt;br /&gt;
&lt;br /&gt;
[[File:Demon_blade_bloodbane.png]] +8 demon blade &amp;quot;[[Bloodbane]]&amp;quot; {slice, *Rage +Rage Stlth-}&lt;br /&gt;
&lt;br /&gt;
[[File:Maxwell's etheric cage.png]] +0 [[Maxwell's etheric cage]] {RegenMP *Contam rElec MP+4}&lt;br /&gt;
&lt;br /&gt;
[[File:Boots of the assassin.png]] +2 pair of [[boots of the Assassin]] {Detection Stab+ Stlth++}&lt;br /&gt;
&lt;br /&gt;
[[File:Dagger_morg.png]] +4 dagger &amp;quot;[[Morg]]&amp;quot; {pain, Will+ Int+5}&lt;br /&gt;
&lt;br /&gt;
[[File:Sword_of_zonguldrok.png]] +9 [[Sword of Zonguldrok]] {reap}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*'''[[0.33]]:''' Added the [[justicar's regalia]], [[fungal fisticloak]], and the [[crown of Vainglory]]. Replaced the [[sword of Zonguldrok]] with the [[skull of Zonguldrok]]. The [[macabre finger necklace]] now gives +7 HP.&lt;br /&gt;
*'''[[0.32]]:''' Added the [[Charlatan's Orb]] and [[gloves of the gadgeteer]]. Returned the [[sword of the Doom Knight]]. Reworked [[cloak of the Thief]].&lt;br /&gt;
*'''[[0.31]]:''' Added [[Mule]].&lt;br /&gt;
*'''[[0.30]]:''' Added [[Hermit's pendant]], [[Consecrated labrys]], [[Slick slippers]], [[Force Lance (unrand)|Force lance]], [[Storm Queen's shield]], [[Victory|toga &amp;quot;Victory&amp;quot;]]. Converted the [[staff of Dispater]], [[staff of Battle]], and [[staff of Wucad Mu]] into [[orb]]s. [[Vorpal]]-branded unrands got other [[brand]]s. Reworked [[Sniper]], [[Dark maul]], [[Mad Mage's Maulers]], [[ring of the Hare]], [[Majin-Bo]], [[sceptre of Asmodeus]], [[Elemental Staff]], [[Lochaber axe]], and removed [[Morg]].&lt;br /&gt;
*'''[[0.29]]:''' Added [[Condemnation]], [[mountain boots]], [[lochaber axe]], [[amulet of Elemental Vulnerability]]. Reworked [[amulet of Vitality]], [[rings of the Octopus King]].&lt;br /&gt;
*'''[[0.28]]:''' Added [[Delatra's gloves]], [[woodcutter's axe]], [[Throatcutter]], [[staff of the Meek]]. Reworked [[trident of the Octopus King]], [[autumn katana]], [[Leech]], [[ring of the Mage]], [[necklace of Bloodlust]], [[Lear's hauberk]], [[robe of Misfortune]], [[hat of the Bear Spirit]], [[robe of Vines]]. Certain artefacts are now weighted to spawn in the early game.&lt;br /&gt;
*'''[[0.27]]:''' Added the [[seven-league boots]]. Reworked the [[Amulet of the Air]], [[Wrath of Trog]], and [[robe of Folly]].&lt;br /&gt;
*'''[[0.26]]:''' Reworked the [[salamander hide armour]], [[ratskin cloak]], [[staff of Wucad Mu]], [[cloak of the Thief]], [[Majin-Bo]], [[glaive of the Guard]], [[shield of Resistance]], [[cloak of Starlight]], and [[sword of Power]]. The ring of Phasing is renamed to [[ring of the Hare]], and the ring of Robustness is renamed to [[ring of the Tortoise]]. Also, [[Black Knight's barding]] and [[lightning scales]] became [[barding]]s.&lt;br /&gt;
*'''[[0.25]]:''' Added [[Cigotuvi's embrace]], merged &amp;quot;[[Bloodbane]]&amp;quot; into &amp;quot;[[Leech]]&amp;quot;, reworked the [[boots of the Assassin]] into the [[hood of the Assassin]], reworked [[Scythe of Curses]] and [[brooch of Shielding]], and removed [[Maxwell's Etheric Cage]].&lt;br /&gt;
*'''[[0.24]]:''' Added the [[staff of Battle]], reworked the [[Storm Bow]] and [[Gyre and Gimble]], and removed [[Piercer]].&lt;br /&gt;
*'''[[0.23]]:''' Added the demon trident &amp;quot;[[Rift]]&amp;quot;, and reworked the [[Singing Sword]], [[Spriggan's Knife]], [[robe of Misfortune]], [[sceptre of Torment]], [[Finisher]], [[robe of Clouds]] and [[skin of Zhor]]. Tweaked the [[arc blade]] and [[storm bow]].&lt;br /&gt;
*'''[[0.22]]:''' Reworked [[mace of Variability]], [[Vampire's Tooth]], and removed the rF-, rC- properties from [[Maxwell's Thermic Engine]].&lt;br /&gt;
*'''[[0.20]]:''' Added the double sword [[Maxwell's Thermic Engine]]; removed [[scimitar of Flaming Death]], [[dagger of Chilly Death]] and [[hat of the High Council]]. Renamed sword of Jihad into [[zealot's sword]]. The ring of Shaolin is renamed to [[ring of Phasing]], and the bow of Krishna &amp;quot;Sharnga&amp;quot; is renamed to longbow &amp;quot;[[Zephyr]]&amp;quot;. The [[necklace of Bloodlust]], [[large shield of Ignorance]], [[sceptre of Torment]] and the [[ratskin cloak]] were reworked.&lt;br /&gt;
*'''[[0.19]]:''' Added new versions of [[Punk]], [[Firestarter]], [[Frostbite]], [[trident of the Octopus King]], [[staff of Olgreb]], [[sword of Zonguldrok]], [[Damnation]], [[Eos]], [[fencer's gloves]], and [[Wyrmbane]] and removed [[Brilliance]], [[amulet of Cekugob]], and [[sword of the Doom Knight]].&lt;br /&gt;
*'''[[0.18]]:''' Added the frozen axe [[Frostbite]] and the [[warlock's mirror]]. [[Hellfire (unrand)|Hellfire]] was renamed into [[Damnation (unrand)|Damnation]]. The [[armour of Talos]] was added and subsequently removed after a short time in [[trunk]].&lt;br /&gt;
*'''[[0.17]]:''' Added the [[robe of Vines]], [[Maxwell's etheric cage]], and [[Kryia's mail coat]]; removed the [[cloak of Flash]]; the [[crown of Eternal Torment]] was considered for inclusion, but discarded.&lt;br /&gt;
*'''[[0.16]]:''' Added [[Gyre and Gimble]]; replaced the [[ring of Vitality]] with the [[amulet of Vitality]]; removed the [[spear of the Botono]] and [[blowgun of the Assassin]]&lt;br /&gt;
*'''[[0.15]]:''' Removed the [[boots of the spider]]; added the [[orange crystal plate armour]], the [[Majin-Bo]], and a new version of the [[Blowgun of the Assassin]].&lt;br /&gt;
*'''[[0.14]]:''' Removed the [[blowgun of the Assassin]], [[Bullseye]], and [[Lehudib's crystal spear (unrand)|Lehudib's crystal spear]]; added [[dark maul]], [[arc blade]], [[Spellbinder]], [[lajatang of Order]], [[boots of the spider]], [[macabre finger necklace]], [[hat of the High Council]], [[Firestarter]] and a new version of the [[boots of the Assassin]].&lt;br /&gt;
*'''[[0.13]]:''' Removed [[knife of Accuracy]] and [[boots of the Assassin]]; added [[Moon troll leather armour]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Artefacts]]&lt;br /&gt;
[[Category:Unrands|!]]&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Justicar%27s_regalia&amp;diff=83676</id>
		<title>Justicar's regalia</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Justicar%27s_regalia&amp;diff=83676"/>
				<updated>2025-07-15T07:49:47Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: /* Desirability */ changed inspire to rally&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|A gleaming breastplate with a slot in its centre for a holy symbol or bejewelled coat of arms. Those who hear commands given by its wearer feel filled with the power to carry them out, no matter the adversity.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand justicars regalia.png]] '''''the +5 justicar's regalia'''''&lt;br /&gt;
&lt;br /&gt;
+5 [[Scale mail]]&amp;lt;br&amp;gt;&lt;br /&gt;
When you summon or create an ally, it gains Regeneration for 30-50 turns.&amp;lt;br&amp;gt;&lt;br /&gt;
+1 [[amulet]] slot&amp;lt;br&amp;gt;&lt;br /&gt;
[[Strength]] +4&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''justicar's regalia'''&amp;lt;ref&amp;gt;{{source ref|0.33.1|art-data.txt|1842}}&amp;lt;/ref&amp;gt; is a good mid-tier piece of [[armour]] with several [[Ego|egos]] ranging from useful to fantastic depending on your [[god]] or build. [[scale mail|Scale mails]] don't take a huge amount of training to be wearable by non-stabbers or spellcasters, and the extra +4 to [[strength]] makes it extra accessible by reducing [[EV]] and [[spell success]] penalties. The additional [[amulet]] slot can also help compensate for the scale mail's middling [[AC]] in the endgame, especially with a [[randart]] amulet. Overall, its stats alone plus the amulet slot usually make it better in the early- to mid-game than almost all body armour you can encounter by that point.&lt;br /&gt;
&lt;br /&gt;
Notably, however, it is also bestowed with the '''Inspire''' ego, which grants additional regeneration to any allies you summon or create through ''any'' means — this includes but is not limited to [[scroll of summoning|scrolls of summoning]], ally-creating [[spell|spells]] from the [[Summonings]]/[[Necromancy]]/[[Forgecraft]] schools, [[Evocable items#Summoning|summoning evocable items]], and [[Invocation]] [[Ability|abilities]]. Not all summons benefit equally from regeneration — a Fedhas [[ballistomycete]] doesn't get as much value as a [[Platinum Paragon]] — but characters that rely on powerful summons may find the justicar's regalia to be game-changingly powerful.&lt;br /&gt;
&lt;br /&gt;
Being a scale mail will eventually become more of a detriment in the endgame; as, by that point, players will have found armour that is far superior in raw [[AC]] or has more relevant [[ego|egos]]. Characters with a combination of good amulets and good Rally outlets, though, can still regard it as one of their best options even then.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.33]], this unrand was added to the game.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Skull_of_Zonguldrok&amp;diff=83675</id>
		<title>Skull of Zonguldrok</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Skull_of_Zonguldrok&amp;diff=83675"/>
				<updated>2025-07-15T07:24:31Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: Unstubbed page, unsure of the general quality of my Desirability analysis.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|The skull of a legendary necromancer, seemingly parted from the rest of its body. When held, it seems disinclined to explain the precise circumstances of its ending up in this state, but offers no objection to others siphoning what considerable necromantic power still remains in its ancient bones.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand skull of zonguldrok.png]] '''''the skull of Zonguldrok'''''&lt;br /&gt;
&lt;br /&gt;
[[Orb]]&amp;lt;br&amp;gt;&lt;br /&gt;
Adds the [[reaping]] brand to your weapon, which has a chance to convert slain enemies into [[spectral thing]]s.&amp;lt;br&amp;gt;&lt;br /&gt;
+1 [[hat]] slot&amp;lt;br&amp;gt;&lt;br /&gt;
[[negative energy resistance|rN+]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Intelligence]] +4&amp;lt;br&amp;gt;&lt;br /&gt;
[[Evil]]&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''skull of Zonguldrok'''&amp;lt;ref&amp;gt;{{source ref|0.33.1|art-data.txt|1855}}&amp;lt;/ref&amp;gt; is an orb that offers a few stats, an extra item slot, and a reaping passive. The lack of a negative side effect makes the [[negative energy resistance|rN+]] and [[Intelligence|Int]] +4 at least competitive with standard-quality [[orb|orbs]], and a spare [[randart]]-level [[hat]] can significantly improve the skull's viability. The reaping [[ego]] is also generally great — allies that scale with the strength of the threats you face are great, though [[spellcaster|spellcasters]] have to go out of their way to kill opponents with their weapons instead of using their [[spell|spells]], which can expose them to unnecessary danger.&lt;br /&gt;
&lt;br /&gt;
Being an offhand item means the skull has several caveats to its usefulness, however: melee characters are limited to [[handedness|one-handed]] [[weapon|weapons]] and can't use [[shield|shields]] nor [[Unarmed Combat#Offhand punch|offhand attacks]], which can gut their damage and/or defenses; while [[ranged weapons]] users are screwed out of most strong weapons outside of the slow-firing [[hand cannon|hand cannons]]. This potential loss of damage means, alongside the fact reaping will only provide value once you've already killed an enemy, that evaluating your options is important to know whether the skull is your best option or if you're giving up too much damage or utility in order to wield it.&lt;br /&gt;
&lt;br /&gt;
===Prevents===&lt;br /&gt;
*Reaping souls with the skull's effect will offend the [[good god|good gods]].&lt;br /&gt;
*[[Yredelemnul]] already reaps zombies, so the reaping brand is useless.&lt;br /&gt;
*[[Gozag]] and [[Okawaru]] prevent reaping entirely.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.33]], this unrand was added to the game, replacing the [[Sword of Zonguldrok]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;br /&gt;
[[Category:Orbs]]&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Justicar%27s_regalia&amp;diff=83674</id>
		<title>Justicar's regalia</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Justicar%27s_regalia&amp;diff=83674"/>
				<updated>2025-07-14T04:43:39Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: /* Desirability */ changed armor to armour for consistency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|A gleaming breastplate with a slot in its centre for a holy symbol or bejewelled coat of arms. Those who hear commands given by its wearer feel filled with the power to carry them out, no matter the adversity.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand justicars regalia.png]] '''''the +5 justicar's regalia'''''&lt;br /&gt;
&lt;br /&gt;
+5 [[Scale mail]]&amp;lt;br&amp;gt;&lt;br /&gt;
When you summon or create an ally, it gains Regeneration for 30-50 turns.&amp;lt;br&amp;gt;&lt;br /&gt;
+1 [[amulet]] slot&amp;lt;br&amp;gt;&lt;br /&gt;
[[Strength]] +4&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''justicar's regalia'''&amp;lt;ref&amp;gt;{{source ref|0.33.1|art-data.txt|1842}}&amp;lt;/ref&amp;gt; is a good mid-tier piece of [[armour]] with several [[Ego|egos]] ranging from useful to fantastic depending on your [[god]] or build. [[scale mail|Scale mails]] don't take a huge amount of training to be wearable by non-stabbers or spellcasters, and the extra +4 to [[strength]] makes it extra accessible by reducing [[EV]] and [[spell success]] penalties. The additional [[amulet]] slot can also help compensate for the scale mail's middling [[AC]] in the endgame, especially with a [[randart]] amulet. Overall, its stats alone plus the amulet slot usually make it better in the early- to mid-game than almost all body armour you can encounter by that point.&lt;br /&gt;
&lt;br /&gt;
Notably, however, it is also bestowed with the '''Rally''' ego, which grants additional regeneration to any allies you summon or create through ''any'' means — this includes but is not limited to [[scroll of summoning|scrolls of summoning]], ally-creating [[spell|spells]] from the [[Summonings]]/[[Necromancy]]/[[Forgecraft]] schools, [[Evocable items#Summoning|summoning evocable items]], and [[Invocation]] [[Ability|abilities]]. Not all summons benefit equally from regeneration — a Fedhas [[ballistomycete]] doesn't get as much value as a [[Platinum Paragon]] — but characters that rely on powerful summons may find the justicar's regalia to be game-changingly powerful.&lt;br /&gt;
&lt;br /&gt;
Being a scale mail will eventually become more of a detriment in the endgame; as, by that point, players will have found armour that is far superior in raw [[AC]] or has more relevant [[ego|egos]]. Characters with a combination of good amulets and good Rally outlets, though, can still regard it as one of their best options even then.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.33]], this unrand was added to the game.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Justicar%27s_regalia&amp;diff=83673</id>
		<title>Justicar's regalia</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Justicar%27s_regalia&amp;diff=83673"/>
				<updated>2025-07-14T04:43:00Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: unstubbed the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|A gleaming breastplate with a slot in its centre for a holy symbol or bejewelled coat of arms. Those who hear commands given by its wearer feel filled with the power to carry them out, no matter the adversity.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand justicars regalia.png]] '''''the +5 justicar's regalia'''''&lt;br /&gt;
&lt;br /&gt;
+5 [[Scale mail]]&amp;lt;br&amp;gt;&lt;br /&gt;
When you summon or create an ally, it gains Regeneration for 30-50 turns.&amp;lt;br&amp;gt;&lt;br /&gt;
+1 [[amulet]] slot&amp;lt;br&amp;gt;&lt;br /&gt;
[[Strength]] +4&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''justicar's regalia'''&amp;lt;ref&amp;gt;{{source ref|0.33.1|art-data.txt|1842}}&amp;lt;/ref&amp;gt; is a good mid-tier piece of [[armour]] with several [[Ego|egos]] ranging from useful to fantastic depending on your [[god]] or build. [[scale mail|Scale mails]] don't take a huge amount of training to be wearable by non-stabbers or spellcasters, and the extra +4 to [[strength]] makes it extra accessible by reducing [[EV]] and [[spell success]] penalties. The additional [[amulet]] slot can also help compensate for the scale mail's middling [[AC]] in the endgame, especially with a [[randart]] amulet. Overall, its stats alone plus the amulet slot usually make it better in the early- to mid-game than almost all body armor you can encounter by that point.&lt;br /&gt;
&lt;br /&gt;
Notably, however, it is also bestowed with the '''Rally''' ego, which grants additional regeneration to any allies you summon or create through ''any'' means — this includes but is not limited to [[scroll of summoning|scrolls of summoning]], ally-creating [[spell|spells]] from the [[Summonings]]/[[Necromancy]]/[[Forgecraft]] schools, [[Evocable items#Summoning|summoning evocable items]], and [[Invocation]] [[Ability|abilities]]. Not all summons benefit equally from regeneration — a Fedhas [[ballistomycete]] doesn't get as much value as a [[Platinum Paragon]] — but characters that rely on powerful summons may find the justicar's regalia to be game-changingly powerful.&lt;br /&gt;
&lt;br /&gt;
Being a scale mail will eventually become more of a detriment in the endgame; as, by that point, players will have found armor that is far superior in raw [[AC]] or has more relevant [[ego|egos]]. Characters with a combination of good amulets and good Rally outlets, though, can still regard it as one of their best options even then.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.33]], this unrand was added to the game.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Crown_of_Vainglory&amp;diff=83672</id>
		<title>Crown of Vainglory</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Crown_of_Vainglory&amp;diff=83672"/>
				<updated>2025-07-14T03:42:02Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: changed extended description of fragile in favor of ^Fragile&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|An extravagant crown of gold filigree and glittering jewels that even a king could feel immodest wearing. It grants its wearer a regal aura the match of any in heaven and also a great deal of unearned confidence.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand crown of vainglory.png]] '''''the +3 crown of vainglory'''''&lt;br /&gt;
&lt;br /&gt;
+3 [[hat]]&amp;lt;br&amp;gt;&lt;br /&gt;
You are bathed in [[Corona|light]] that prevents you from turning [[invisible]] and greatly reduces your stealth. Whenever you enter a new floor, if you see nearby enemies, you will wake them up and become unable to leave the floor for 12-22 turns.&amp;lt;br&amp;gt;&lt;br /&gt;
+2 [[ring]] slots&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fragile (ego)|^Fragile]]&amp;lt;br&amp;gt;&lt;br /&gt;
+40 [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''crown of vainglory'''&amp;lt;ref&amp;gt;{{source ref|0.33.0|art-data.txt|1886}}&amp;lt;/ref&amp;gt; is an overenchanted hat that gives you the effects of a [[ring of willpower]] plus two extra ring slots. Many characters can greatly benefit from the additional ring slots, such as [[spellcaster|spellcasters]] stacking up multiple rings of [[ring of wizardry|wizardry]] and [[ring of intelligence|intelligence]] or melee characters garnering additional [[ring of strength|strength]] and resistances, but that means the crown's usefulness is greatly reliant on having an abundance of useful rings. &lt;br /&gt;
&lt;br /&gt;
Stabbers are very likely to find the item undesirable regardless of the rings they have access to - the stealth penalty and loss of access to [[invisibility]] (and thus on-demand partial [[stabbing]]) will usually outweigh whatever upsides the crown may have for these characters.&lt;br /&gt;
&lt;br /&gt;
The inability to [[stair dance]] is also a huge liability: going downstairs to find a horde of powerful enemies or a dangerous entry [[vault]] is a common occurrence in the [[Dungeon]], and not being able to retreat easily can often result in wasted resources or unfortunate deaths. The item's [[Fragile (ego)|^Fragile]] makes this downside mostly impossible to circumvent — you can't unequip it, go down a [[staircase]], then equip it again, lest you accept you won't able to use it anymore. Its qualities do make it usable as a temporary power boost, though, and competition for the item slot (such as from other [[unrand]] headgear or from [[randart|randarts]] with good [[ego|egos]]) means it's not a bad idea to treat the crown as a temporary boon.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.33]], this unrand was added to the game.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Crown_of_Vainglory&amp;diff=83671</id>
		<title>Crown of Vainglory</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Crown_of_Vainglory&amp;diff=83671"/>
				<updated>2025-07-14T03:41:10Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: /* Desirability */ added fragile ego pothole&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|An extravagant crown of gold filigree and glittering jewels that even a king could feel immodest wearing. It grants its wearer a regal aura the match of any in heaven and also a great deal of unearned confidence.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand crown of vainglory.png]] '''''the +3 crown of vainglory'''''&lt;br /&gt;
&lt;br /&gt;
+3 [[hat]]&amp;lt;br&amp;gt;&lt;br /&gt;
You are bathed in [[Corona|light]] that prevents you from turning [[invisible]] and greatly reduces your stealth. Whenever you enter a new floor, if you see nearby enemies, you will wake them up and become unable to leave the floor for 12-22 turns.&amp;lt;br&amp;gt;&lt;br /&gt;
+2 [[ring]] slots&amp;lt;br&amp;gt;&lt;br /&gt;
The item is permanently destroyed when unequipped.&amp;lt;br&amp;gt;&lt;br /&gt;
+40 [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''crown of vainglory'''&amp;lt;ref&amp;gt;{{source ref|0.33.0|art-data.txt|1886}}&amp;lt;/ref&amp;gt; is an overenchanted hat that gives you the effects of a [[ring of willpower]] plus two extra ring slots. Many characters can greatly benefit from the additional ring slots, such as [[spellcaster|spellcasters]] stacking up multiple rings of [[ring of wizardry|wizardry]] and [[ring of intelligence|intelligence]] or melee characters garnering additional [[ring of strength|strength]] and resistances, but that means the crown's usefulness is greatly reliant on having an abundance of useful rings. &lt;br /&gt;
&lt;br /&gt;
Stabbers are very likely to find the item undesirable regardless of the rings they have access to - the stealth penalty and loss of access to [[invisibility]] (and thus on-demand partial [[stabbing]]) will usually outweigh whatever upsides the crown may have for these characters.&lt;br /&gt;
&lt;br /&gt;
The inability to [[stair dance]] is also a huge liability: going downstairs to find a horde of powerful enemies or a dangerous entry [[vault]] is a common occurrence in the [[Dungeon]], and not being able to retreat easily can often result in wasted resources or unfortunate deaths. The item's [[Fragile (ego)|^Fragile]] makes this downside mostly impossible to circumvent — you can't unequip it, go down a [[staircase]], then equip it again, lest you accept you won't able to use it anymore. Its qualities do make it usable as a temporary power boost, though, and competition for the item slot (such as from other [[unrand]] headgear or from [[randart|randarts]] with good [[ego|egos]]) means it's not a bad idea to treat the crown as a temporary boon.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.33]], this unrand was added to the game.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Crown_of_Vainglory&amp;diff=83668</id>
		<title>Crown of Vainglory</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Crown_of_Vainglory&amp;diff=83668"/>
				<updated>2025-07-14T00:10:43Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: uncapitalized vainglory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|An extravagant crown of gold filigree and glittering jewels that even a king could feel immodest wearing. It grants its wearer a regal aura the match of any in heaven and also a great deal of unearned confidence.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand crown of vainglory.png]] '''''the +3 crown of vainglory'''''&lt;br /&gt;
&lt;br /&gt;
+3 [[hat]]&amp;lt;br&amp;gt;&lt;br /&gt;
You are bathed in [[Corona|light]] that prevents you from turning [[invisible]] and greatly reduces your stealth. Whenever you enter a new floor, if you see nearby enemies, you will wake them up and become unable to leave the floor for 12-22 turns.&amp;lt;br&amp;gt;&lt;br /&gt;
+2 [[ring]] slots&amp;lt;br&amp;gt;&lt;br /&gt;
The item is permanently destroyed when unequipped.&amp;lt;br&amp;gt;&lt;br /&gt;
+40 [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''crown of vainglory'''&amp;lt;ref&amp;gt;{{source ref|0.33.0|art-data.txt|1886}}&amp;lt;/ref&amp;gt; is an overenchanted hat that gives you the effects of a [[ring of willpower]] plus two extra ring slots. Many characters can greatly benefit from the additional ring slots, such as [[spellcaster|spellcasters]] stacking up multiple rings of [[ring of wizardry|wizardry]] and [[ring of intelligence|intelligence]] or melee characters garnering additional [[ring of strength|strength]] and resistances, but that means the crown's usefulness is greatly reliant on having an abundance of useful rings. &lt;br /&gt;
&lt;br /&gt;
Stabbers are very likely to find the item undesirable regardless of the rings they have access to - the stealth penalty and loss of access to [[invisibility]] (and thus on-demand partial [[stabbing]]) will usually outweigh whatever upsides the crown may have for these characters.&lt;br /&gt;
&lt;br /&gt;
The inability to [[stair dance]] is also a huge liability: going downstairs to find a horde of powerful enemies or a dangerous entry [[vault]] is a common occurrence in the [[Dungeon]], and not being able to retreat easily can often result in wasted resources or unfortunate deaths. The item's self-destruction on unequip makes this downside mostly impossible to circumvent — you can't unequip it, go down a [[staircase]], then equip it again, lest you accept you won't able to use it anymore. Its qualities do make it usable as a temporary power boost, though, and competition for the item slot (such as from other [[unrand]] headgear or from [[randart|randarts]] with good [[ego|egos]]) means it's not a bad idea to treat the crown as a temporary boon.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.33]], this unrand was added to the game.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Crown_of_Vainglory&amp;diff=83667</id>
		<title>Crown of Vainglory</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Crown_of_Vainglory&amp;diff=83667"/>
				<updated>2025-07-14T00:09:48Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: unstubbed the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|An extravagant crown of gold filigree and glittering jewels that even a king could feel immodest wearing. It grants its wearer a regal aura the match of any in heaven and also a great deal of unearned confidence.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Urand crown of vainglory.png]] '''''the +3 crown of vainglory'''''&lt;br /&gt;
&lt;br /&gt;
+3 [[hat]]&amp;lt;br&amp;gt;&lt;br /&gt;
You are bathed in [[Corona|light]] that prevents you from turning [[invisible]] and greatly reduces your stealth. Whenever you enter a new floor, if you see nearby enemies, you will wake them up and become unable to leave the floor for 12-22 turns.&amp;lt;br&amp;gt;&lt;br /&gt;
+2 [[ring]] slots&amp;lt;br&amp;gt;&lt;br /&gt;
The item is permanently destroyed when unequipped.&amp;lt;br&amp;gt;&lt;br /&gt;
+40 [[Willpower]]&lt;br /&gt;
&lt;br /&gt;
==Desirability==&lt;br /&gt;
The '''crown of Vainglory'''&amp;lt;ref&amp;gt;{{source ref|0.33.0|art-data.txt|1886}}&amp;lt;/ref&amp;gt; is an overenchanted hat that gives you the effects of a [[ring of willpower]] plus two extra ring slots. Many characters can greatly benefit from the additional ring slots, such as [[spellcaster|spellcasters]] stacking up multiple rings of [[ring of wizardry|wizardry]] and [[ring of intelligence|intelligence]] or melee characters garnering additional [[ring of strength|strength]] and resistances, but that means the crown's usefulness is greatly reliant on having an abundance of useful rings. &lt;br /&gt;
&lt;br /&gt;
Stabbers are very likely to find the item undesirable regardless of the rings they have access to - the stealth penalty and loss of access to [[invisibility]] (and thus on-demand partial [[stabbing]]) will usually outweigh whatever upsides the crown may have for these characters.&lt;br /&gt;
&lt;br /&gt;
The inability to [[stair dance]] is also a huge liability: going downstairs to find a horde of powerful enemies or a dangerous entry [[vault]] is a common occurrence in the [[Dungeon]], and not being able to retreat easily can often result in wasted resources or unfortunate deaths. The item's self-destruction on unequip makes this downside mostly impossible to circumvent — you can't unequip it, go down a [[staircase]], then equip it again, lest you accept you won't able to use it anymore. Its qualities do make it usable as a temporary power boost, though, and competition for the item slot (such as from other [[unrand]] headgear or from [[randart|randarts]] with good [[ego|egos]]) means it's not a bad idea to treat the crown as a temporary boon.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.33]], this unrand was added to the game.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unrands]]&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Potion&amp;diff=83657</id>
		<title>Potion</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Potion&amp;diff=83657"/>
				<updated>2025-07-11T00:39:42Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|An unlabeled flask containing a single dose of unknown liquid.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then gave I her, - so tutor'd by my art, -&amp;lt;br&amp;gt;A sleeping potion, which so took effect&amp;lt;br&amp;gt;As I intended, for it wrought on her&amp;lt;br&amp;gt;The form of death: meantime I writ to Romeo&amp;lt;br&amp;gt;That he should hither come as this dire night,&amp;lt;br&amp;gt;To help to take her from her borrow'd grave,&amp;lt;br&amp;gt;Being the time the potion's force should cease.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-William Shakespeare, _Romeo and Juliet_}}&lt;br /&gt;
&lt;br /&gt;
'''Potions''' are useful consumable items represented by the &amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;'''!'''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt; character. Every potion has a specific effect (beneficial or harmful) when [[quaff]]ed. &lt;br /&gt;
&lt;br /&gt;
You can't drink potions while [[berserk]], in [[Death Form]], if you're a [[Mummy]], or during -Potion (after being damaged with the [[No Unsafe Potions]] mutation). Monsters cannot drink potions.&lt;br /&gt;
&lt;br /&gt;
==List of potions==&lt;br /&gt;
{| class=&amp;quot;prettytable sortable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Tile !! Potion of ... !! Rarity&amp;lt;ref&amp;gt;{{source ref|0.29.0|item-prop.cc|2178}}&amp;lt;/ref&amp;gt; !! class=&amp;quot;unsortable&amp;quot;|Description &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of ambrosia.png]] || [[Potion of ambrosia|ambrosia]] || data-sort-value=&amp;quot;Uz&amp;quot; | Rare || [[Confusion|Confuses]] you, but dramatically increases your health and magic regeneration for several turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of attraction.png]] || [[Potion of attraction|attraction]] || Uncommon || Pulls all monsters in [[line of sight]] towards you for several turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of berserk rage.png]] || [[Potion of berserk rage|berserk rage]] || data-sort-value=&amp;quot;Uz&amp;quot; | Rare || Makes you go [[berserk]] for several turns, increasing your speed and melee damage but inducing a period of slowness when it wears off.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of brilliance.png]] || [[Potion of brilliance|brilliance]] || Uncommon || Grants [[Brilliance]], increasing [[spell power]] and decreasing MP costs for several turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of cancellation.png]] || [[Potion of cancellation|cancellation]] || data-sort-value=&amp;quot;Uz&amp;quot; | Rare || Ends many [[status effects]] (both good and bad) and reduces [[magic contamination]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of curing.png]] || [[Potion of curing|curing]] || data-sort-value=&amp;quot;a&amp;quot; | Very Common || Removes [[poison]] and [[confusion]]; also heals 5-11 HP. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of enlightenment.png]] || [[Potion of enlightenment|enlightenment]] || Uncommon || Increases [[willpower]] and lets you [[fly]] for several dozen turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of experience.png]] || [[Potion of experience|experience]] || Very Rare || You immediately gain a level and a large amount of XP to apply to your skills.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of haste.png]] || [[Potion of haste|haste]] || Uncommon || Grants [[Haste]] for several turns, greatly speeding your actions.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of heal wounds.png]] || [[Potion of heal wounds|heal wounds]] || Common || Heals 10-37 HP.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of invisibility.png]] || [[Potion of invisibility|invisibility]] || data-sort-value=&amp;quot;Uz&amp;quot; | Rare || Makes you [[invisible]] for several turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of lignification.png]] || [[Potion of lignification|lignification]] || Uncommon || Grants you [[Tree form]] for several turns, increasing your defense but leaving you unable to move.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of magic.png]] || [[Potion of magic|magic]] || data-sort-value=&amp;quot;Uz&amp;quot; | Rare || Recovers 10-37 MP.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of might.png]] || [[Potion of might|might]] || Uncommon || Grants the Might condition for several turns, increasing your melee damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of moonshine.png]] || [[Potion of moonshine|moonshine]] || Uncommon || Inflicts [[vertigo]] for several turns, reducing your [[to-hit|accuracy]], [[evasion]], and [[Spell success|spellcasting success rate]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of mutation.png]] || [[Potion of mutation|mutation]] || Uncommon || Removes 2-3 [[mutations]], then gives 1-3 random mutations, then a 50% for one [[good mutation]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of resistance.png]] || [[Potion of resistance|resistance]] || data-sort-value=&amp;quot;Uz&amp;quot; | Rare || Provides one level each of [[fire]], [[cold]], [[electricity]], [[poison]], and [[acid]] [[resistance]] for several turns.&lt;br /&gt;
|}&lt;br /&gt;
===Rarity===&lt;br /&gt;
Rarity per individual potion, rounded to the nearest tenth.&amp;lt;ref&amp;gt;{{source ref|0.29.0|makeitem.cc|1268}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Very Common: 18.4%&lt;br /&gt;
*Common: 10.0%&lt;br /&gt;
*Uncommon: 6.4%&lt;br /&gt;
*Rare: 3.3%&lt;br /&gt;
*Very Rare: 0.2%&lt;br /&gt;
&lt;br /&gt;
==Potion Identification==&lt;br /&gt;
Apart from using a [[scroll of identify]], there are several ways to determine the identity of potions you've picked up.&lt;br /&gt;
&lt;br /&gt;
You may guess at a potion's identity by the size of the stacks in your inventory. Potions of curing and potions of heal wounds are the two most common types of potions. Therefore, if you get multiple of the same potion, it is more likely to be one of these two. Note that potions can come in batches of 2 or 3, which are treated as one item for purposes of rarity. This is, of course, nonconclusive - but may be useful to know in a dire situation.&lt;br /&gt;
 &lt;br /&gt;
Quaffing a random potion is the most obvious way to figure out its contents, but may be dangerous. You'll want to be somewhere safe with no monsters in sight, in case of a [[potion of ambrosia]], [[potion of lignification]], or [[potion of berserk rage]]. [[Potions of degeneration]] and [[potions of mutation]] are also harmful, with effects that do not wear off by simply passing turns.&lt;br /&gt;
&lt;br /&gt;
Some more notes on potion identification:&lt;br /&gt;
*Many [[background]]s begin play with an identified potion.&lt;br /&gt;
*Certain [[vault]]s may contain pre-identified items.&lt;br /&gt;
*The [[Sewer]] will often contain a [[potion of enlightenment]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Scroll]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.31]], monsters could drink potions.&lt;br /&gt;
*In [[0.28]], potion rarities were changed to be more consistent.&lt;br /&gt;
*Prior to [[0.17]], some potions could not be found in a stack of 2-3 identical potions. This could be used to narrow down potion types.&lt;br /&gt;
*Prior to [[0.15]], Thirsty [[Vampires]] did not receive full effects from potions.&lt;br /&gt;
*Prior to [[0.14]], potions provided 40 [[satiation]]. You could drink otherwise useless potions to satiate hunger.&lt;br /&gt;
*Prior to [[0.12]], the [[Evaporate]] spell could consume potions to generate [[cloud]]s. You could also identify several unpleasant potions by creating samples of them through [[Fulsome Distillation]].&lt;br /&gt;
&lt;br /&gt;
===Obsolete Potions===&lt;br /&gt;
*[[Potion of degeneration]] - [[0.31]], replaced by [[potion of moonshine]].&lt;br /&gt;
*[[Potion of flight]] - [[0.31]], renamed to [[potion of enlightenment]].&lt;br /&gt;
*[[Potion of stabbing]] - [[0.26]], replaced by [[potion of attraction]].&lt;br /&gt;
*[[Potion of agility]] - [[0.25]],  replaced by potion of stabbing.&lt;br /&gt;
*[[Potion of blood]] - [[0.24]], with removal of [[Vampire]] hunger.&lt;br /&gt;
*[[Potion of beneficial mutation]] and [[potion of cure mutation]] - [[0.20]], merged with [[potion of mutation]].&lt;br /&gt;
*[[Potion of poison]] - [[0.18]].&lt;br /&gt;
*[[Potion of decay]] - [[0.17]].&lt;br /&gt;
*[[Potion of restore abilities]], [[potion of coagulated blood]], and [[potion of porridge]] - [[0.16]].&lt;br /&gt;
*[[Potion of strong poison]] - [[0.15]].&lt;br /&gt;
*[[Potion of paralysis]] - [[0.15]].&lt;br /&gt;
*[[Potion of slowing]] - [[0.14]], replaced with [[potion of lignification]].&lt;br /&gt;
*[[Potion of gain strength]], [[potion of gain intelligence]], and [[potion of gain dexterity]] - [[0.13]], replaced by potion of beneficial mutation.&lt;br /&gt;
*[[Potion of water]] and [[potion of levitation]] - [[0.12]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Potion]]&lt;br /&gt;
&lt;br /&gt;
{{potions}}&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Potion_of_moonshine&amp;diff=83656</id>
		<title>Potion of moonshine</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Potion_of_moonshine&amp;diff=83656"/>
				<updated>2025-07-11T00:37:23Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: removed -5 ev to leave it only in the vertigo page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Potion&lt;br /&gt;
 |name = Potion of moonshine&lt;br /&gt;
 |cost = 1&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A potent alcohol, distilled in some dubious corner of the dungeon. Drinking it reduces the imbiber's accuracy, evasion, and spellcasting success for a while.&lt;br /&gt;
----&lt;br /&gt;
&amp;quot;&amp;quot;If when you say 'whiskey' you mean the devil's brew, the poison&lt;br /&gt;
scourge, the bloody monster, that defiles innocence, dethrones&lt;br /&gt;
reason, destroys the home, creates misery and poverty, yea,&lt;br /&gt;
literally takes the bread from the mouths of little children...&lt;br /&gt;
then certainly I am against it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Noah S. Sweat, Jr. &amp;quot;If By Whiskey&amp;quot;, 1952}}&lt;br /&gt;
&lt;br /&gt;
Quaffing a '''potion of moonshine''' inflicts [[vertigo]] for 10-25 turns, temporarily reducing your [[to-hit]], [[spell success]] chance, and [[evasion]]. Quaffing potions of moonshine generally has no benefit, and can be quite dangerous in dangerous situations, significantly worsening your general combat abilities. Because of that, the existence of potions of moonshine is generally a good reason to not drink unknown potions in combat unless very desperate, or at least until it has been identified alongside other potentially very negative potions (such as [[potion of mutation|mutation]]). &lt;br /&gt;
&lt;br /&gt;
Some entrance vaults for the [[Orcish Mines]] have several identified potions of moonshine scattered across them. [[Xom]] is mildly amused if you quaff an unidentified potion of moonshine, but it's hard to do intentionally.&lt;br /&gt;
&lt;br /&gt;
It is an uncommon [[potion]].&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|You feel tipsy.}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Potions of moonshine were introduced in [[0.33]], replacing [[potion of degeneration|potions of degeneration]].&lt;br /&gt;
&lt;br /&gt;
{{potions}}&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Potion_of_moonshine&amp;diff=83655</id>
		<title>Potion of moonshine</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Potion_of_moonshine&amp;diff=83655"/>
				<updated>2025-07-11T00:35:48Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: Created page with &amp;quot;{{version033}} {{item  |itemtype = Potion  |name = Potion of moonshine  |cost = 1 }} {{flavour|A potent alcohol, distilled in some dubious corner of the dungeon. Drinking it r...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Potion&lt;br /&gt;
 |name = Potion of moonshine&lt;br /&gt;
 |cost = 1&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A potent alcohol, distilled in some dubious corner of the dungeon. Drinking it reduces the imbiber's accuracy, evasion, and spellcasting success for a while.&lt;br /&gt;
----&lt;br /&gt;
&amp;quot;&amp;quot;If when you say 'whiskey' you mean the devil's brew, the poison&lt;br /&gt;
scourge, the bloody monster, that defiles innocence, dethrones&lt;br /&gt;
reason, destroys the home, creates misery and poverty, yea,&lt;br /&gt;
literally takes the bread from the mouths of little children...&lt;br /&gt;
then certainly I am against it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Noah S. Sweat, Jr. &amp;quot;If By Whiskey&amp;quot;, 1952}}&lt;br /&gt;
&lt;br /&gt;
Quaffing a '''potion of moonshine''' inflicts [[vertigo]] for 10-25 turns, temporarily reducing your [[to-hit]], [[spell success]] chance, and [[evasion]] (-5 EV). Quaffing potions of moonshine generally has no benefit, and can be quite dangerous in dangerous situations, significantly worsening your general combat abilities. Because of that, the existence of potions of moonshine is generally a good reason to not drink unknown potions in combat unless very desperate, or at least until it has been identified alongside other potentially very negative potions (such as [[potion of mutation|mutation]]). &lt;br /&gt;
&lt;br /&gt;
Some entrance vaults for the [[Orcish Mines]] have several identified potions of moonshine scattered across them. [[Xom]] is mildly amused if you quaff an unidentified potion of moonshine, but it's hard to do intentionally.&lt;br /&gt;
&lt;br /&gt;
It is an uncommon [[potion]].&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|You feel tipsy.}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Potions of moonshine were introduced in [[0.33]], replacing [[potion of degeneration|potions of degeneration]].&lt;br /&gt;
&lt;br /&gt;
{{potions}}&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Potion_of_degeneration&amp;diff=83653</id>
		<title>Potion of degeneration</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Potion_of_degeneration&amp;diff=83653"/>
				<updated>2025-07-10T23:53:09Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: Marked as obsolete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{obsolete}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Potion&lt;br /&gt;
 |name = Potion of Degeneration&lt;br /&gt;
 |cost = 1&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A noxious concotion which reduces strength, intelligence and dexterity.}}&lt;br /&gt;
&lt;br /&gt;
Quaffing a '''potion of degeneration''' temporarily reduces each stat ([[strength]], [[dexterity]], and [[intelligence]]) by 1-3 points. This can be dangerous (although not directly fatal) for [[species]] with very low stats, since reaching zero or less in a stat will cause [[stat zero]] penalties. The lost stats will recover over time as [[experience]] is gained. [[Xom]] is somewhat amused if you quaff an unidentified potion of degeneration, but this is hard to do intentionally.&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|There was something very wrong with that liquid!}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.33]], potions of degeneration were replaced by [[potions of moonshine]].&lt;br /&gt;
*Prior to [[0.18]], the potion lowered a random stat by 1-4 instead of decreasing every stat by 1-3.&lt;br /&gt;
*Prior to [[0.13]], having a stat reduced to 0 could cause [[stat death]]. This was replaced by the [[stat zero]] penalties.&lt;br /&gt;
&lt;br /&gt;
{{potions}}&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Potion_of_degeneration&amp;diff=83652</id>
		<title>Potion of degeneration</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Potion_of_degeneration&amp;diff=83652"/>
				<updated>2025-07-10T23:52:22Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: /* History */ moonshine replaced degen now that 0.33 is released&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Potion&lt;br /&gt;
 |name = Potion of Degeneration&lt;br /&gt;
 |cost = 1&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A noxious concotion which reduces strength, intelligence and dexterity.}}&lt;br /&gt;
&lt;br /&gt;
Quaffing a '''potion of degeneration''' temporarily reduces each stat ([[strength]], [[dexterity]], and [[intelligence]]) by 1-3 points. This can be dangerous (although not directly fatal) for [[species]] with very low stats, since reaching zero or less in a stat will cause [[stat zero]] penalties. The lost stats will recover over time as [[experience]] is gained. [[Xom]] is somewhat amused if you quaff an unidentified potion of degeneration, but this is hard to do intentionally.&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|There was something very wrong with that liquid!}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.33]], potions of degeneration were replaced by [[potions of moonshine]].&lt;br /&gt;
*Prior to [[0.18]], the potion lowered a random stat by 1-4 instead of decreasing every stat by 1-3.&lt;br /&gt;
*Prior to [[0.13]], having a stat reduced to 0 could cause [[stat death]]. This was replaced by the [[stat zero]] penalties.&lt;br /&gt;
&lt;br /&gt;
{{potions}}&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Potion&amp;diff=83651</id>
		<title>Potion</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Potion&amp;diff=83651"/>
				<updated>2025-07-10T23:46:35Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: /* Obsolete Potions */ Moved potions of degeneration to the obsolete potions chapter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version031}}&lt;br /&gt;
{{flavour|An unlabeled flask containing a single dose of unknown liquid.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then gave I her, - so tutor'd by my art, -&amp;lt;br&amp;gt;A sleeping potion, which so took effect&amp;lt;br&amp;gt;As I intended, for it wrought on her&amp;lt;br&amp;gt;The form of death: meantime I writ to Romeo&amp;lt;br&amp;gt;That he should hither come as this dire night,&amp;lt;br&amp;gt;To help to take her from her borrow'd grave,&amp;lt;br&amp;gt;Being the time the potion's force should cease.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-William Shakespeare, _Romeo and Juliet_}}&lt;br /&gt;
&lt;br /&gt;
'''Potions''' are useful consumable items represented by the &amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;'''!'''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt; character. Every potion has a specific effect (beneficial or harmful) when [[quaff]]ed. &lt;br /&gt;
&lt;br /&gt;
You can't drink potions while [[berserk]], in [[Death Form]], if you're a [[Mummy]], or during -Potion (after being damaged with the [[No Unsafe Potions]] mutation). Monsters cannot drink potions.&lt;br /&gt;
&lt;br /&gt;
==List of potions==&lt;br /&gt;
{| class=&amp;quot;prettytable sortable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Tile !! Potion of ... !! Rarity&amp;lt;ref&amp;gt;{{source ref|0.29.0|item-prop.cc|2178}}&amp;lt;/ref&amp;gt; !! class=&amp;quot;unsortable&amp;quot;|Description &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of ambrosia.png]] || [[Potion of ambrosia|ambrosia]] || data-sort-value=&amp;quot;Uz&amp;quot; | Rare || [[Confusion|Confuses]] you, but dramatically increases your health and magic regeneration for several turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of attraction.png]] || [[Potion of attraction|attraction]] || Uncommon || Pulls all monsters in [[line of sight]] towards you for several turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of berserk rage.png]] || [[Potion of berserk rage|berserk rage]] || data-sort-value=&amp;quot;Uz&amp;quot; | Rare || Makes you go [[berserk]] for several turns, increasing your speed and melee damage but inducing a period of slowness when it wears off.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of brilliance.png]] || [[Potion of brilliance|brilliance]] || Uncommon || Grants [[Brilliance]], increasing [[spell power]] and decreasing MP costs for several turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of cancellation.png]] || [[Potion of cancellation|cancellation]] || data-sort-value=&amp;quot;Uz&amp;quot; | Rare || Ends many [[status effects]] (both good and bad) and reduces [[magic contamination]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of curing.png]] || [[Potion of curing|curing]] || data-sort-value=&amp;quot;a&amp;quot; | Very Common || Removes [[poison]] and [[confusion]]; also heals 5-11 HP. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of enlightenment.png]] || [[Potion of enlightenment|enlightenment]] || Uncommon || Increases [[willpower]] and lets you [[fly]] for several dozen turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of experience.png]] || [[Potion of experience|experience]] || Very Rare || You immediately gain a level and a large amount of XP to apply to your skills.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of haste.png]] || [[Potion of haste|haste]] || Uncommon || Grants [[Haste]] for several turns, greatly speeding your actions.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of heal wounds.png]] || [[Potion of heal wounds|heal wounds]] || Common || Heals 10-37 HP.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of invisibility.png]] || [[Potion of invisibility|invisibility]] || data-sort-value=&amp;quot;Uz&amp;quot; | Rare || Makes you [[invisible]] for several turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of lignification.png]] || [[Potion of lignification|lignification]] || Uncommon || Grants you [[Tree form]] for several turns, increasing your defense but leaving you unable to move.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of magic.png]] || [[Potion of magic|magic]] || data-sort-value=&amp;quot;Uz&amp;quot; | Rare || Recovers 10-37 MP.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of might.png]] || [[Potion of might|might]] || Uncommon || Grants the Might condition for several turns, increasing your melee damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of moonshine.png]] || [[Potion of moonshine|moonshine]] || Uncommon || Inflicts [[vertigo]] for several turns, reducing your [[to-hit|accuracy]], [[evasion]], and [[Spell success|spellcasting success rate]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of mutation.png]] || [[Potion of mutation|mutation]] || Uncommon || Removes 2-3 [[mutations]], then gives 1-3 random mutations, then a 50% for one [[good mutation]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of resistance.png]] || [[Potion of resistance|resistance]] || data-sort-value=&amp;quot;Uz&amp;quot; | Rare || Provides one level each of [[fire]], [[cold]], [[electricity]], [[poison]], and [[acid]] [[resistance]] for several turns.&lt;br /&gt;
|}&lt;br /&gt;
===Rarity===&lt;br /&gt;
Rarity per individual potion, rounded to the nearest tenth.&amp;lt;ref&amp;gt;{{source ref|0.29.0|makeitem.cc|1268}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Very Common: 18.4%&lt;br /&gt;
*Common: 10.0%&lt;br /&gt;
*Uncommon: 6.4%&lt;br /&gt;
*Rare: 3.3%&lt;br /&gt;
*Very Rare: 0.2%&lt;br /&gt;
&lt;br /&gt;
==Potion Identification==&lt;br /&gt;
Apart from using a [[scroll of identify]], there are several ways to determine the identity of potions you've picked up.&lt;br /&gt;
&lt;br /&gt;
You may guess at a potion's identity by the size of the stacks in your inventory. Potions of curing and potions of heal wounds are the two most common types of potions. Therefore, if you get multiple of the same potion, it is more likely to be one of these two. Note that potions can come in batches of 2 or 3, which are treated as one item for purposes of rarity. This is, of course, nonconclusive - but may be useful to know in a dire situation.&lt;br /&gt;
 &lt;br /&gt;
Quaffing a random potion is the most obvious way to figure out its contents, but may be dangerous. You'll want to be somewhere safe with no monsters in sight, in case of a [[potion of ambrosia]], [[potion of lignification]], or [[potion of berserk rage]]. [[Potions of degeneration]] and [[potions of mutation]] are also harmful, with effects that do not wear off by simply passing turns.&lt;br /&gt;
&lt;br /&gt;
Some more notes on potion identification:&lt;br /&gt;
*Many [[background]]s begin play with an identified potion.&lt;br /&gt;
*Certain [[vault]]s may contain pre-identified items.&lt;br /&gt;
*The [[Sewer]] will often contain a [[potion of enlightenment]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Scroll]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.31]], monsters could drink potions.&lt;br /&gt;
*In [[0.28]], potion rarities were changed to be more consistent.&lt;br /&gt;
*Prior to [[0.17]], some potions could not be found in a stack of 2-3 identical potions. This could be used to narrow down potion types.&lt;br /&gt;
*Prior to [[0.15]], Thirsty [[Vampires]] did not receive full effects from potions.&lt;br /&gt;
*Prior to [[0.14]], potions provided 40 [[satiation]]. You could drink otherwise useless potions to satiate hunger.&lt;br /&gt;
*Prior to [[0.12]], the [[Evaporate]] spell could consume potions to generate [[cloud]]s. You could also identify several unpleasant potions by creating samples of them through [[Fulsome Distillation]].&lt;br /&gt;
&lt;br /&gt;
===Obsolete Potions===&lt;br /&gt;
*[[Potion of degeneration]] - [[0.31]], replaced by [[potion of moonshine]].&lt;br /&gt;
*[[Potion of flight]] - [[0.31]], renamed to [[potion of enlightenment]].&lt;br /&gt;
*[[Potion of stabbing]] - [[0.26]], replaced by [[potion of attraction]].&lt;br /&gt;
*[[Potion of agility]] - [[0.25]],  replaced by potion of stabbing.&lt;br /&gt;
*[[Potion of blood]] - [[0.24]], with removal of [[Vampire]] hunger.&lt;br /&gt;
*[[Potion of beneficial mutation]] and [[potion of cure mutation]] - [[0.20]], merged with [[potion of mutation]].&lt;br /&gt;
*[[Potion of poison]] - [[0.18]].&lt;br /&gt;
*[[Potion of decay]] - [[0.17]].&lt;br /&gt;
*[[Potion of restore abilities]], [[potion of coagulated blood]], and [[potion of porridge]] - [[0.16]].&lt;br /&gt;
*[[Potion of strong poison]] - [[0.15]].&lt;br /&gt;
*[[Potion of paralysis]] - [[0.15]].&lt;br /&gt;
*[[Potion of slowing]] - [[0.14]], replaced with [[potion of lignification]].&lt;br /&gt;
*[[Potion of gain strength]], [[potion of gain intelligence]], and [[potion of gain dexterity]] - [[0.13]], replaced by potion of beneficial mutation.&lt;br /&gt;
*[[Potion of water]] and [[potion of levitation]] - [[0.12]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Potion]]&lt;br /&gt;
&lt;br /&gt;
{{potions}}&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Potion&amp;diff=83650</id>
		<title>Potion</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Potion&amp;diff=83650"/>
				<updated>2025-07-10T23:44:03Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: /* List of potions */ Added potions of moonshine; removed potions of degeneration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version031}}&lt;br /&gt;
{{flavour|An unlabeled flask containing a single dose of unknown liquid.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then gave I her, - so tutor'd by my art, -&amp;lt;br&amp;gt;A sleeping potion, which so took effect&amp;lt;br&amp;gt;As I intended, for it wrought on her&amp;lt;br&amp;gt;The form of death: meantime I writ to Romeo&amp;lt;br&amp;gt;That he should hither come as this dire night,&amp;lt;br&amp;gt;To help to take her from her borrow'd grave,&amp;lt;br&amp;gt;Being the time the potion's force should cease.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-William Shakespeare, _Romeo and Juliet_}}&lt;br /&gt;
&lt;br /&gt;
'''Potions''' are useful consumable items represented by the &amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;'''!'''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt; character. Every potion has a specific effect (beneficial or harmful) when [[quaff]]ed. &lt;br /&gt;
&lt;br /&gt;
You can't drink potions while [[berserk]], in [[Death Form]], if you're a [[Mummy]], or during -Potion (after being damaged with the [[No Unsafe Potions]] mutation). Monsters cannot drink potions.&lt;br /&gt;
&lt;br /&gt;
==List of potions==&lt;br /&gt;
{| class=&amp;quot;prettytable sortable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Tile !! Potion of ... !! Rarity&amp;lt;ref&amp;gt;{{source ref|0.29.0|item-prop.cc|2178}}&amp;lt;/ref&amp;gt; !! class=&amp;quot;unsortable&amp;quot;|Description &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of ambrosia.png]] || [[Potion of ambrosia|ambrosia]] || data-sort-value=&amp;quot;Uz&amp;quot; | Rare || [[Confusion|Confuses]] you, but dramatically increases your health and magic regeneration for several turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of attraction.png]] || [[Potion of attraction|attraction]] || Uncommon || Pulls all monsters in [[line of sight]] towards you for several turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of berserk rage.png]] || [[Potion of berserk rage|berserk rage]] || data-sort-value=&amp;quot;Uz&amp;quot; | Rare || Makes you go [[berserk]] for several turns, increasing your speed and melee damage but inducing a period of slowness when it wears off.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of brilliance.png]] || [[Potion of brilliance|brilliance]] || Uncommon || Grants [[Brilliance]], increasing [[spell power]] and decreasing MP costs for several turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of cancellation.png]] || [[Potion of cancellation|cancellation]] || data-sort-value=&amp;quot;Uz&amp;quot; | Rare || Ends many [[status effects]] (both good and bad) and reduces [[magic contamination]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of curing.png]] || [[Potion of curing|curing]] || data-sort-value=&amp;quot;a&amp;quot; | Very Common || Removes [[poison]] and [[confusion]]; also heals 5-11 HP. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of enlightenment.png]] || [[Potion of enlightenment|enlightenment]] || Uncommon || Increases [[willpower]] and lets you [[fly]] for several dozen turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of experience.png]] || [[Potion of experience|experience]] || Very Rare || You immediately gain a level and a large amount of XP to apply to your skills.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of haste.png]] || [[Potion of haste|haste]] || Uncommon || Grants [[Haste]] for several turns, greatly speeding your actions.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of heal wounds.png]] || [[Potion of heal wounds|heal wounds]] || Common || Heals 10-37 HP.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of invisibility.png]] || [[Potion of invisibility|invisibility]] || data-sort-value=&amp;quot;Uz&amp;quot; | Rare || Makes you [[invisible]] for several turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of lignification.png]] || [[Potion of lignification|lignification]] || Uncommon || Grants you [[Tree form]] for several turns, increasing your defense but leaving you unable to move.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of magic.png]] || [[Potion of magic|magic]] || data-sort-value=&amp;quot;Uz&amp;quot; | Rare || Recovers 10-37 MP.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of might.png]] || [[Potion of might|might]] || Uncommon || Grants the Might condition for several turns, increasing your melee damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of moonshine.png]] || [[Potion of moonshine|moonshine]] || Uncommon || Inflicts [[vertigo]] for several turns, reducing your [[to-hit|accuracy]], [[evasion]], and [[Spell success|spellcasting success rate]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of mutation.png]] || [[Potion of mutation|mutation]] || Uncommon || Removes 2-3 [[mutations]], then gives 1-3 random mutations, then a 50% for one [[good mutation]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Potion of resistance.png]] || [[Potion of resistance|resistance]] || data-sort-value=&amp;quot;Uz&amp;quot; | Rare || Provides one level each of [[fire]], [[cold]], [[electricity]], [[poison]], and [[acid]] [[resistance]] for several turns.&lt;br /&gt;
|}&lt;br /&gt;
===Rarity===&lt;br /&gt;
Rarity per individual potion, rounded to the nearest tenth.&amp;lt;ref&amp;gt;{{source ref|0.29.0|makeitem.cc|1268}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Very Common: 18.4%&lt;br /&gt;
*Common: 10.0%&lt;br /&gt;
*Uncommon: 6.4%&lt;br /&gt;
*Rare: 3.3%&lt;br /&gt;
*Very Rare: 0.2%&lt;br /&gt;
&lt;br /&gt;
==Potion Identification==&lt;br /&gt;
Apart from using a [[scroll of identify]], there are several ways to determine the identity of potions you've picked up.&lt;br /&gt;
&lt;br /&gt;
You may guess at a potion's identity by the size of the stacks in your inventory. Potions of curing and potions of heal wounds are the two most common types of potions. Therefore, if you get multiple of the same potion, it is more likely to be one of these two. Note that potions can come in batches of 2 or 3, which are treated as one item for purposes of rarity. This is, of course, nonconclusive - but may be useful to know in a dire situation.&lt;br /&gt;
 &lt;br /&gt;
Quaffing a random potion is the most obvious way to figure out its contents, but may be dangerous. You'll want to be somewhere safe with no monsters in sight, in case of a [[potion of ambrosia]], [[potion of lignification]], or [[potion of berserk rage]]. [[Potions of degeneration]] and [[potions of mutation]] are also harmful, with effects that do not wear off by simply passing turns.&lt;br /&gt;
&lt;br /&gt;
Some more notes on potion identification:&lt;br /&gt;
*Many [[background]]s begin play with an identified potion.&lt;br /&gt;
*Certain [[vault]]s may contain pre-identified items.&lt;br /&gt;
*The [[Sewer]] will often contain a [[potion of enlightenment]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Scroll]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.31]], monsters could drink potions.&lt;br /&gt;
*In [[0.28]], potion rarities were changed to be more consistent.&lt;br /&gt;
*Prior to [[0.17]], some potions could not be found in a stack of 2-3 identical potions. This could be used to narrow down potion types.&lt;br /&gt;
*Prior to [[0.15]], Thirsty [[Vampires]] did not receive full effects from potions.&lt;br /&gt;
*Prior to [[0.14]], potions provided 40 [[satiation]]. You could drink otherwise useless potions to satiate hunger.&lt;br /&gt;
*Prior to [[0.12]], the [[Evaporate]] spell could consume potions to generate [[cloud]]s. You could also identify several unpleasant potions by creating samples of them through [[Fulsome Distillation]].&lt;br /&gt;
&lt;br /&gt;
===Obsolete Potions===&lt;br /&gt;
*[[Potion of flight]] - [[0.31]], renamed to [[potion of enlightenment]]&lt;br /&gt;
*[[Potion of stabbing]] - [[0.26]], replaced by [[potion of attraction]].&lt;br /&gt;
*[[Potion of agility]] - [[0.25]],  replaced by potion of stabbing.&lt;br /&gt;
*[[Potion of blood]] - [[0.24]], with removal of [[Vampire]] hunger.&lt;br /&gt;
*[[Potion of beneficial mutation]] and [[potion of cure mutation]] - [[0.20]], merged with [[potion of mutation]].&lt;br /&gt;
*[[Potion of poison]] - [[0.18]].&lt;br /&gt;
*[[Potion of decay]] - [[0.17]].&lt;br /&gt;
*[[Potion of restore abilities]], [[potion of coagulated blood]], and [[potion of porridge]] - [[0.16]].&lt;br /&gt;
*[[Potion of strong poison]] - [[0.15]].&lt;br /&gt;
*[[Potion of paralysis]] - [[0.15]].&lt;br /&gt;
*[[Potion of slowing]] - [[0.14]], replaced with [[potion of lignification]].&lt;br /&gt;
*[[Potion of gain strength]], [[potion of gain intelligence]], and [[potion of gain dexterity]] - [[0.13]], replaced by potion of beneficial mutation.&lt;br /&gt;
*[[Potion of water]] and [[potion of levitation]] - [[0.12]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Potion]]&lt;br /&gt;
&lt;br /&gt;
{{potions}}&lt;/div&gt;</summary>
		<author><name>Serenity</name></author>	</entry>

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				<updated>2025-07-10T22:55:42Z</updated>
		
		<summary type="html">&lt;p&gt;Serenity: &lt;/p&gt;
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		<author><name>Serenity</name></author>	</entry>

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