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		<updated>2026-04-24T11:49:23Z</updated>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Alistair%27s_Walking_Alembic&amp;diff=84779</id>
		<title>Alistair's Walking Alembic</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Alistair%27s_Walking_Alembic&amp;diff=84779"/>
				<updated>2025-12-28T05:20:27Z</updated>
		
		<summary type="html">&lt;p&gt;Sevenateyou: /* Useful Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version033}}&lt;br /&gt;
{{Spell info}}&lt;br /&gt;
&lt;br /&gt;
'''Alistair's Walking Alembic''' is a level 5 [[Alchemy]]/[[Forgecraft]] spell that constructs a [[walking alembic|golem]] that buffs the player with a [[potion]] effect after it attacks a few times.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Creatures a [[walking alembic]]. Its melee attack creates short-lived poison [[clouds]] around what it punched. After it has performed 4-6 attacks,&amp;lt;ref&amp;gt;{{source ref|0.33.1|spl-summoning.cc|4257}}&amp;lt;/ref&amp;gt; it will destroy itself, granting potion effects to allied creatures within 3 tiles. The player and up to 5 allied monsters can be affected.&lt;br /&gt;
&lt;br /&gt;
*For players, it chooses one of [[potion of haste|haste]], [[potion of magic|magic]], [[potion of heal wounds|heal wounds]], [[potion of might|might]], or [[potion of invisibility|invisibility]], at random. &lt;br /&gt;
:These effects have slightly shorter duration than drinking the potion directly, but otherwise count as a 'real' potion, meaning that [[Oni]] get to doubled healing and can activate Drunken Brawling if healed, [[Vine Stalker]]s don't heal HP, and [[Mummies]] do not benefit.&lt;br /&gt;
*For monsters, the effect is chosen randomly among haste, might, brilliance, or heal wounds (choosing only effects that could do something for the monster in question, for example no might on monsters with no attacks.).&lt;br /&gt;
    &lt;br /&gt;
The alembic cannot make potions in [[Cocytus]].&lt;br /&gt;
&lt;br /&gt;
If [[Cheibriados]] is your god, you won't be able to get haste, and it'll instead give you another effect.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Like many other Forgecraft spells, it is required to stay near the golem to receive the full benefit of the spell; staying in combat increases the chance that the golem survives long enough to spew potions.&lt;br /&gt;
&lt;br /&gt;
[[Ignite Poison]] combos well due to the many poison clouds created.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*This spell was added in [[0.33]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sevenateyou</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Background_and_race_combinations_for_beginners&amp;diff=84778</id>
		<title>Background and race combinations for beginners</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Background_and_race_combinations_for_beginners&amp;diff=84778"/>
				<updated>2025-12-27T04:06:48Z</updated>
		
		<summary type="html">&lt;p&gt;Sevenateyou: /* Ranged */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}{{Advice}}&lt;br /&gt;
Crawl allows you to play using widely different play styles, depending on your character and god choice. The wide variety of choices offered might intimidate or even overwhelm new players. These are a selection of strong combos from the main character archetypes in the game. Please keep in mind that accompanying strategy guides may be outdated.&lt;br /&gt;
&lt;br /&gt;
===Melee Brute===&lt;br /&gt;
&lt;br /&gt;
*'''[[Minotaur]] [[Fighter]] ''' ([[H%27s_Minotaur_Fighter_Guide|strategy guide]]): Melee character (but Throwing is useful). Find a big weapon and the heaviest armour, worship [[Okawaru]] or [[Trog]] and beat things to death. &lt;br /&gt;
**'''[[Berserker]]''' is another melee character, worshipping Trog from the start.&lt;br /&gt;
**'''[[Mountain Dwarf]], [[Gargoyle]], and [[Troll]]''' are similarly strong melee species.&lt;br /&gt;
&lt;br /&gt;
*'''[[Troll]] [[Gladiator]]''': Strong melee + ranged character; able to hurl a fearsome [[large rock]] from a distance (gaining more rocks later), and using deadly [[claws]] up close. [[Okawaru]] gives you more ammo to throw and a strong buff to [[unarmed combat]].&lt;br /&gt;
**'''[[Fighter]]''' ([[Repo_Troll_Guide,_TrFi%5EWu_Jian|strategy guide]]) of [[Wu Jian]] is another good choice for Troll, using martial attacks to move and attack at the same time. Later can use [[granite talisman|Statue Form]] to improve defenses.&lt;br /&gt;
&lt;br /&gt;
===Ranged===&lt;br /&gt;
&lt;br /&gt;
*'''[[Minotaur]] [[Hunter]]''': Minotaurs are really strong at all things physical, this includes ranged. Use a bow to kill things at range, while still being effective up close similarly to a melee brute.&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
&lt;br /&gt;
*'''[[Gnoll]] (Any Class)''': Gnolls are the ultimate hybrids, able to use just about anything in the dungeon, albeit without a great proficiency in any one thing. [[Reaver]] is a very fitting pick, though you can also ''start'' with melee ([[Fighter]], [[Gladiator]]) or magic [[Conjurer]], [[Ice Elementalist]]. But you can really try anything - even [[Wanderer]], to embrace something new each time. Remember that a start is a start - e.g. a Gnoll Fighter can still cast all sorts of spells.&lt;br /&gt;
&lt;br /&gt;
===Caster===&lt;br /&gt;
&lt;br /&gt;
*'''[[Djinni]] [[Fire Elementalist]]''': Removes much magical complexity; you train all magic schools equally, and you don't need to choose spells at all. [[Scorch]] carries its weight all the way to the Lair, at which point new random spells will be naturally granted. Worships [[Ashenzari]] for additional bonuses. A good choice for a first attempt as a caster.&lt;br /&gt;
&lt;br /&gt;
*'''[[Gargoyle]] [[Earth Elementalist]]''' ([[Majang's Caster Walk-Through|strategy guide]]): A durable, more standard caster with powerful destructive spells. Typically worships [[Vehumet]].&lt;br /&gt;
&lt;br /&gt;
===Stabber===&lt;br /&gt;
&lt;br /&gt;
*'''[[Spriggan]] [[Enchanter]]''': The classic stealth and stab character. Spriggans are a great stealth species for new players since their high speed lets them flee when stealth fails. [[Ensorcelled Hibernation]] makes stabbing things really easy. However, it's worth remembering no character can stab every opponent.&lt;br /&gt;
&lt;br /&gt;
*'''[[Kobold]] [[Enchanter]]''': The other classic stealth and stab character. Kobolds are able to sneak more effectively due to having reduced LoS, making it easier to evade enemies or stab them. Kobolds also have good broad aptitudes to use other things when stabbing doesn't work.&lt;br /&gt;
&lt;br /&gt;
These are just a few examples, there are lots of other combinations that are reasonably easy to play. Feel free to experiment.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy Guides]]&lt;/div&gt;</summary>
		<author><name>Sevenateyou</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Background_and_race_combinations_for_beginners&amp;diff=84772</id>
		<title>Background and race combinations for beginners</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Background_and_race_combinations_for_beginners&amp;diff=84772"/>
				<updated>2025-12-23T21:25:45Z</updated>
		
		<summary type="html">&lt;p&gt;Sevenateyou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}{{Advice}}&lt;br /&gt;
Crawl allows you to play using widely different play styles, depending on your character and god choice. The wide variety of choices offered might intimidate or even overwhelm new players. These are a selection of strong combos from the main character archetypes in the game. Please keep in mind that accompanying strategy guides may be outdated.&lt;br /&gt;
&lt;br /&gt;
===Melee Brute===&lt;br /&gt;
&lt;br /&gt;
*'''[[Minotaur]] [[Fighter]] ''' ([[H%27s_Minotaur_Fighter_Guide|strategy guide]]): Melee character (but Throwing is useful). Find a big weapon and the heaviest armour, worship [[Okawaru]] or [[Trog]] and beat things to death. &lt;br /&gt;
**'''[[Berserker]]''' is another melee character, worshipping Trog from the start.&lt;br /&gt;
**'''[[Mountain Dwarf]], [[Gargoyle]], and [[Troll]]''' are similarly strong melee species.&lt;br /&gt;
&lt;br /&gt;
*'''[[Troll]] [[Gladiator]]''': Strong melee + ranged character; able to hurl a fearsome [[large rock]] from a distance (gaining more rocks later), and using deadly [[claws]] up close. [[Okawaru]] gives you more ammo to throw and a strong buff to [[unarmed combat]].&lt;br /&gt;
**'''[[Fighter]]''' ([[Repo_Troll_Guide,_TrFi%5EWu_Jian|strategy guide]]) of [[Wu Jian]] is another good choice for Troll, using martial attacks to move and attack at the same time. Later can use [[granite talisman|Statue Form]] to improve defenses.&lt;br /&gt;
&lt;br /&gt;
===Ranged===&lt;br /&gt;
&lt;br /&gt;
*'''[[Minotaur]] [[Hunter]] ''': Minotaurs are really strong at all things physical, this includes ranged. Use a bow to kill things at range, while still being effective up close similarly to a melee brute.&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
&lt;br /&gt;
*'''[[Gnoll]] (Any Class)''': Gnolls are the ultimate hybrids, able to use just about anything in the dungeon, albeit without a great proficiency in any one thing. [[Reaver]] is a very fitting pick, though you can also ''start'' with melee ([[Fighter]], [[Gladiator]]) or magic [[Conjurer]], [[Ice Elementalist]]. But you can really try anything - even [[Wanderer]], to embrace something new each time. Remember that a start is a start - e.g. a Gnoll Fighter can still cast all sorts of spells.&lt;br /&gt;
&lt;br /&gt;
===Caster===&lt;br /&gt;
&lt;br /&gt;
*'''[[Djinni]] [[Fire Elementalist]]''': Removes much magical complexity; you train all magic schools equally, and you don't need to choose spells at all. [[Scorch]] carries its weight all the way to the Lair, at which point new random spells will be naturally granted. Worships [[Ashenzari]] for additional bonuses. A good choice for a first attempt as a caster.&lt;br /&gt;
&lt;br /&gt;
*'''[[Gargoyle]] [[Earth Elementalist]]''' ([[Majang's Caster Walk-Through|strategy guide]]): A durable, more standard caster with powerful destructive spells. Typically worships [[Vehumet]].&lt;br /&gt;
&lt;br /&gt;
===Stabber===&lt;br /&gt;
&lt;br /&gt;
*'''[[Spriggan]] [[Enchanter]]''': The classic stealth and stab character. Spriggans are a great stealth species for new players since their high speed lets them flee when stealth fails. [[Ensorcelled Hibernation]] makes stabbing things really easy. However, it's worth remembering no character can stab every opponent.&lt;br /&gt;
&lt;br /&gt;
*'''[[Kobold]] [[Enchanter]]''': The other classic stealth and stab character. Kobolds are able to sneak more effectively due to having reduced LoS, making it easier to evade enemies or stab them. Kobolds also have good broad aptitudes to use other things when stabbing doesn't work.&lt;br /&gt;
&lt;br /&gt;
These are just a few examples, there are lots of other combinations that are reasonably easy to play. Feel free to experiment.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy Guides]]&lt;/div&gt;</summary>
		<author><name>Sevenateyou</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Background_and_race_combinations_for_beginners&amp;diff=84771</id>
		<title>Background and race combinations for beginners</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Background_and_race_combinations_for_beginners&amp;diff=84771"/>
				<updated>2025-12-23T21:17:58Z</updated>
		
		<summary type="html">&lt;p&gt;Sevenateyou: /* Stabber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version032}}{{Advice}}&lt;br /&gt;
Crawl allows you to play using widely different play styles, depending on your character and god choice. The wide variety of choices offered might intimidate or even overwhelm new players. These are a selection of strong combos from the main character archetypes in the game. Please keep in mind that accompanying strategy guides may be outdated.&lt;br /&gt;
&lt;br /&gt;
===Melee Brute===&lt;br /&gt;
&lt;br /&gt;
*'''[[Minotaur]] [[Fighter]] ''' ([[H%27s_Minotaur_Fighter_Guide|strategy guide]]): Melee character (but Throwing is useful). Find a big weapon and the heaviest armour, worship [[Okawaru]] or [[Trog]] and beat things to death. &lt;br /&gt;
**'''[[Berserker]]''' is another melee character, worshipping Trog from the start.&lt;br /&gt;
**'''[[Mountain Dwarf]], [[Gargoyle]], and [[Troll]]''' are similarly strong melee species.&lt;br /&gt;
&lt;br /&gt;
*'''[[Troll]] [[Gladiator]]''': Strong melee + ranged character; able to hurl a fearsome [[large rock]] from a distance (gaining more rocks later), and using deadly [[claws]] up close. [[Okawaru]] gives you more ammo to throw and a strong buff to [[unarmed combat]].&lt;br /&gt;
**'''[[Fighter]]''' ([[Repo_Troll_Guide,_TrFi%5EWu_Jian|strategy guide]]) of [[Wu Jian]] is another good choice for Troll, using martial attacks to move and attack at the same time. Later can use [[granite talisman|Statue Form]] to improve defenses.&lt;br /&gt;
&lt;br /&gt;
===Hybrid===&lt;br /&gt;
&lt;br /&gt;
*'''[[Gnoll]] (Any Class)''': Gnolls are the ultimate hybrids, able to use just about anything in the dungeon, albeit without a great proficiency in any one thing. [[Reaver]] is a very fitting pick, though you can also ''start'' with melee ([[Fighter]], [[Gladiator]]) or magic [[Conjurer]], [[Ice Elementalist]]. But you can really try anything - even [[Wanderer]], to embrace something new each time. Remember that a start is a start - e.g. a Gnoll Fighter can still cast all sorts of spells.&lt;br /&gt;
&lt;br /&gt;
===Caster===&lt;br /&gt;
&lt;br /&gt;
*'''[[Djinni]] [[Fire Elementalist]]''': Removes much magical complexity; you train all magic schools equally, and you don't need to choose spells at all. [[Scorch]] carries its weight all the way to the Lair, at which point new random spells will be naturally granted. Worships [[Ashenzari]] for additional bonuses. A good choice for a first attempt as a caster.&lt;br /&gt;
&lt;br /&gt;
*'''[[Gargoyle]] [[Earth Elementalist]]''' ([[Majang's Caster Walk-Through|strategy guide]]): A durable, more standard caster with powerful destructive spells. Typically worships [[Vehumet]].&lt;br /&gt;
&lt;br /&gt;
===Stabber===&lt;br /&gt;
&lt;br /&gt;
*'''[[Spriggan]] [[Enchanter]]''': The classic stealth and stab character. Spriggans are a great stealth species for new players since their high speed lets them flee when stealth fails. [[Ensorcelled Hibernation]] makes stabbing things really easy. However, it's worth remembering no character can stab every opponent.&lt;br /&gt;
&lt;br /&gt;
*'''[[Kobold]] [[Enchanter]]''': The other classic stealth and stab character. Kobolds are able to sneak more effectively due to having reduced LoS, making it easier to evade enemies or stab them. Kobolds also have good broad aptitudes to use other things when stabbing doesn't work.&lt;br /&gt;
&lt;br /&gt;
These are just a few examples, there are lots of other combinations that are reasonably easy to play. Feel free to experiment.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy Guides]]&lt;/div&gt;</summary>
		<author><name>Sevenateyou</name></author>	</entry>

	</feed>