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		<id>http://crawl.chaosforge.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sinchyon</id>
		<title>CrawlWiki - User contributions [en]</title>
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		<updated>2026-06-21T08:47:27Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Book_of_Cantrips&amp;diff=70136</id>
		<title>Book of Cantrips</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Book_of_Cantrips&amp;diff=70136"/>
				<updated>2023-06-15T01:25:48Z</updated>
		
		<summary type="html">&lt;p&gt;Sinchyon: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
{{spellbook info}}&lt;br /&gt;
&lt;br /&gt;
The '''Book of Cantrips''' contains only level 1 spells.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{{spellbook|Book of Cantrips}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.28]], [[Corona]] was made monster-only and removed from all books, including Book of Cantrips. &lt;br /&gt;
*In [[0.25]], [[Confusing Touch]] was replaced by [[Corona]].&lt;br /&gt;
*In [[0.19]], [[Corona]] was replaced by [[Confusing Touch]] again and moved back to level 1 from level 2.&lt;br /&gt;
*In [[0.15]], [[Confusing Touch]] was replaced by [[Corona]].&lt;/div&gt;</summary>
		<author><name>Sinchyon</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Book_of_Cantrips&amp;diff=70135</id>
		<title>Book of Cantrips</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Book_of_Cantrips&amp;diff=70135"/>
				<updated>2023-06-15T01:18:07Z</updated>
		
		<summary type="html">&lt;p&gt;Sinchyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
{{spellbook info}}&lt;br /&gt;
&lt;br /&gt;
The '''Book of Cantrips''' contains only level 1 spells.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{{spellbook|Book of Cantrips}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.19]], [[Corona]] was replaced by [[Confusing Touch]].&lt;br /&gt;
*In [[0.15]], [[Confusing Touch]] was replaced by [[Corona]].&lt;/div&gt;</summary>
		<author><name>Sinchyon</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Alistair%27s_Party_Mansion&amp;diff=70134</id>
		<title>Alistair's Party Mansion</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Alistair%27s_Party_Mansion&amp;diff=70134"/>
				<updated>2023-06-15T01:16:27Z</updated>
		
		<summary type="html">&lt;p&gt;Sinchyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}{{stub}}&lt;br /&gt;
'''Alistair's Party Mansion''' is a [[wizlab|Wizard Laboratory]] thematically related to parties and the degeneration effect with rooms  colored in gray, green, and white. Inside the rooms are degeneration clouds, (permanently confused) wizards, invited guests, and demonspawn corruptor bosses. The loot consists of consumables, gold, any magical staff, potions of degeneration, books, and a condenser vane.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Alistair's Party Mansion has many wizards, but also many &amp;quot;degenerate&amp;quot; monsters. [[Potions of degeneration]] are scattered about, and [[cloud]]s of degeneration spawn indoors.&lt;br /&gt;
&lt;br /&gt;
[[Spellbook]]s, especially those of [[Transmutations]], can be found here. There is also a [[scroll of acquirement]] and a [[condenser vane]].&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0;&amp;quot;&lt;br /&gt;
| {{monsterlink|Wizard (monster)}}&lt;br /&gt;
| {{monsterlink|Necromancer (monster)}}&lt;br /&gt;
| {{monsterlink|Boggart}}&lt;br /&gt;
| {{monsterlink|Very ugly thing}}&lt;br /&gt;
| {{monsterlink|Spriggan druid}}&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Deep elf zephyrmancer}}&lt;br /&gt;
| {{monsterlink|Deep elf pyromancer}}&lt;br /&gt;
| {{monsterlink|Deep elf high priest}}&lt;br /&gt;
| {{monsterlink|Deep elf sorcerer}}&lt;br /&gt;
| {{monsterlink|Tentacled starspawn}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Great orb of eyes}}&lt;br /&gt;
| {{monsterlink|Glowing orange brain}}&lt;br /&gt;
| {{monsterlink|Glowing shapeshifter}}&lt;br /&gt;
| {{monsterlink|Entropy weaver}}&lt;br /&gt;
| {{monsterlink|Sphinx}}&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Cacodemon}}&lt;br /&gt;
| {{monsterlink|Green death}}&lt;br /&gt;
| {{monsterlink|Tentacled starspawn}}&lt;br /&gt;
| {{monsterlink|Worldbinder}}&lt;br /&gt;
| {{monsterlink|Corrupter}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Two [[demonspawn corrupter]]s wait at the end of the wizlab, at the toprightmost room.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:Alistair minimap 029.png]]&lt;br /&gt;
&lt;br /&gt;
See {{source ref|0.29.0|/dat/des/portals/wizlab.des|2452}} for full map.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* Alistair's Party Mansion was introduced in [[0.28]].&lt;br /&gt;
* This wizlab was designed by [https://github.com/Hellmonk Hellmonk].&lt;/div&gt;</summary>
		<author><name>Sinchyon</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Alistair%27s_Party_Mansion&amp;diff=70133</id>
		<title>Alistair's Party Mansion</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Alistair%27s_Party_Mansion&amp;diff=70133"/>
				<updated>2023-06-15T01:01:57Z</updated>
		
		<summary type="html">&lt;p&gt;Sinchyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version029}}{{stub}}&lt;br /&gt;
'''Alistair's Party Mansion''' is a [[wizlab]].&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Alistair's Party Mansion has many wizards, but also many &amp;quot;degenerate&amp;quot; monsters. [[Potions of degeneration]] are scattered about, and [[cloud]]s of degeneration spawn indoors.&lt;br /&gt;
&lt;br /&gt;
[[Spellbook]]s, especially those of [[Transmutations]], can be found here. There is also a [[scroll of acquirement]] and a [[condenser vane]].&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0;&amp;quot;&lt;br /&gt;
| {{monsterlink|Wizard (monster)}}&lt;br /&gt;
| {{monsterlink|Necromancer (monster)}}&lt;br /&gt;
| {{monsterlink|Boggart}}&lt;br /&gt;
| {{monsterlink|Very ugly thing}}&lt;br /&gt;
| {{monsterlink|Spriggan druid}}&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Deep elf zephyrmancer}}&lt;br /&gt;
| {{monsterlink|Deep elf pyromancer}}&lt;br /&gt;
| {{monsterlink|Deep elf high priest}}&lt;br /&gt;
| {{monsterlink|Deep elf sorcerer}}&lt;br /&gt;
| {{monsterlink|Tentacled starspawn}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Great orb of eyes}}&lt;br /&gt;
| {{monsterlink|Glowing orange brain}}&lt;br /&gt;
| {{monsterlink|Glowing shapeshifter}}&lt;br /&gt;
| {{monsterlink|Entropy weaver}}&lt;br /&gt;
| {{monsterlink|Sphinx}}&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Cacodemon}}&lt;br /&gt;
| {{monsterlink|Green death}}&lt;br /&gt;
| {{monsterlink|Tentacled starspawn}}&lt;br /&gt;
| {{monsterlink|Worldbinder}}&lt;br /&gt;
| {{monsterlink|Corrupter}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Two [[demonspawn corrupter]]s wait at the end of the wizlab, at the toprightmost room.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:Alistair minimap 029.png]]&lt;br /&gt;
&lt;br /&gt;
See {{source ref|0.29.0|/dat/des/portals/wizlab.des|2452}} for full map.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Alistair's Party Mansion was introduced in [[0.28]].&lt;/div&gt;</summary>
		<author><name>Sinchyon</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=70132</id>
		<title>Xom</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=70132"/>
				<updated>2023-06-15T00:52:55Z</updated>
		
		<summary type="html">&lt;p&gt;Sinchyon: /* Revival */ what deaths are worth saving; funny deaths&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
&lt;br /&gt;
''This page is about the [[Religion|god]]. For the removed [[card]], see [[Xom card]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:Xom altar.png]] ''&amp;quot;A new plaything!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Xom is a wild and unpredictable god of chaos, who seeks not worshippers but playthings with which to toy. Many choose to follow Xom in the hope of receiving fabulous rewards and mighty powers, but Xom is nothing if not capricious. There is nothing a follower can do to influence Xom's mood.&lt;br /&gt;
&lt;br /&gt;
To worship Xom is to live riskily. In a good mood Xom may shower you with gifts, while at other times this capricious god could decide to “spice things up a little” and send you to your doom. If you prove yourself the stronger, so much the better; if not, well, there'll be other playthings...}}&lt;br /&gt;
&lt;br /&gt;
[[Chaos Knight]]s begin play worshiping Xom.&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Xom (or any other [[god]]).&lt;br /&gt;
&lt;br /&gt;
==Piety==&lt;br /&gt;
Unlike other gods, there is no way to affect your piety; it is instead randomly changed.  &lt;br /&gt;
&lt;br /&gt;
For Xom, Piety's only use is to determine the niceness and strength of its actions. Xom's niceness depends on your Piety: the chance to perform a &amp;quot;good&amp;quot; action is approximately equal to Piety/2 % (this probability is increased during [[tension|dangerous situations]], like combat, up to 95%). The strength of Xom's actions will depend on how far you are from 100 Piety (in either direction).&lt;br /&gt;
&lt;br /&gt;
Piety starts at 100 and changes by 1 point roughly every 20 turns (about 49% chance to move towards 100 and 51% chance to move away). When Xom acts, there is a 20% chance that your piety will be set to a random amount. Piety can be observed in the ^ screen by watching your favour status, as well as observing the [[piety]] meter.&lt;br /&gt;
&lt;br /&gt;
Depending on your piety, it displays the following messages:&lt;br /&gt;
*0 - 20: A very special plaything of Xom.&lt;br /&gt;
*21 - 50: A special plaything of Xom.&lt;br /&gt;
*51 - 80: A plaything of Xom.&lt;br /&gt;
*81 - 120: A toy of Xom.&lt;br /&gt;
*121 - 150: A favourite toy of Xom.&lt;br /&gt;
*151 - 180: A beloved toy of Xom.&lt;br /&gt;
*181 - 200: Xom's teddy bear.&lt;br /&gt;
&lt;br /&gt;
==Amusement==&lt;br /&gt;
Another important aspect of Xom is that it really, really hates being bored. When Xom is bored, Xom will act more often, and its actions will almost always be bad. This is reflected by an &amp;quot;amusement&amp;quot; value, which ranges between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
When you start worshiping Xom, its amusement is set to between 2 and 80. Every 20 turns, there's a 50% chance that Xom's amusement will be decreased by one, until it reaches 0. When that happens, you'll get a message &amp;quot;Xom is BORED&amp;quot;, and the bad stuff will start. You'll get a warning when the amusement gets down to 1 (at least 20 turns before it reaches 0): &amp;quot;Xom is getting BORED&amp;quot;. If your interest reaches zero, your title will always be &amp;quot;A BORING thing&amp;quot;, regardless of your piety level.&lt;br /&gt;
&lt;br /&gt;
To avoid boring Xom, you should always try to keep it interested in you. Unfortunately, Xom is mostly amused by things you can't control (like being teleported away in the Abyss when the exit or a rune was in sight) or if you waste useful resources. When Xom finds something funny, its amusement may be rise to a random point depending on how much it enjoyed the event and if the new amusement is higher than its current amusement. You can guess how high the amusement was set by the message provided:&lt;br /&gt;
&lt;br /&gt;
*Xom is interested: 12 - 25   &lt;br /&gt;
*Xom is mildly amused: 26 - 50&lt;br /&gt;
*Xom is amused: 51 - 75&lt;br /&gt;
*Xom is highly amused!: 76 - 100&lt;br /&gt;
*Xom thinks this is hilarious!: 101 - 200&lt;br /&gt;
*Xom roars with laughter!: 201 - 255&lt;br /&gt;
&lt;br /&gt;
===Interest===&lt;br /&gt;
You can help make Xom more interested in you by doing or being affected by the following things:&lt;br /&gt;
&lt;br /&gt;
*Extreme (255): Using an unknown potion in dangerous combat (and you are more than [[XL]] 1)&amp;lt;ref&amp;gt;{{source ref|0.30.0|item-use.cc|2999}}&amp;lt;/ref&amp;gt; (200), randomly teleporting into a dangerous situation, being banished to [[the Abyss]], being hit by a vulnerable element (200), or being killed by falling down stairs (200).&lt;br /&gt;
*High (128): Mutating (depends on the mutation) or undead rotting. Reading a random &amp;quot;bad effect&amp;quot; scroll in dangerous combat ([[Scroll of immolation]], [[Scroll of poison]] if the player does not have poison [[Resistance|resistance]], [[Scroll of torment]] if the player does not have negative energy or torment [[Resistance|resistance]]) (100). Being killed by disintegration (100). Being significantly hurt by a monster of a far higher or far lower XL than yourself (amusement value varies). &lt;br /&gt;
*Medium (64): Drinking potions of degeneration or berserk rage, having your intellect devoured (50), using an unknown useless or good scroll with a dangerous monster nearby (50) or when hostile monsters accidentally hit each other.&lt;br /&gt;
*Low (16): Successful use of a box of beasts (14), enchanting things, gaining levels, anyone in sight fumbling in shallow water (14), or being drained (15).&lt;br /&gt;
*Minor: Spell miscasts (the level), becoming confused (duration), or sustaining serious injury (varies).&lt;br /&gt;
&lt;br /&gt;
Xom is also interested by dangerous and high '''[[tension]]''' situations and is more likely to intervene or act when these occur. Some examples include fighting many monsters at once, battling a high [[HD]] monster when your [[XL]] is low, and being [[slow]]ed or [[paralyzed]].&lt;br /&gt;
&lt;br /&gt;
==Acts==&lt;br /&gt;
Every 20 turns (for a character with normal speed), Xom will turn its attention towards you, and depending on the situation (from 7% of the time if there are no monsters in view to 33% in the middle of a big fight) may decide to perform either a &amp;quot;good&amp;quot; action or a &amp;quot;bad&amp;quot; action.&lt;br /&gt;
&lt;br /&gt;
Xom's actions will often be in context (i.e. turning you berserk if there's no one around), although nothing is guaranteed. Good actions are more likely if your Piety is high (see below).&lt;br /&gt;
&lt;br /&gt;
Below is an incomplete list of actions that Xom may perform.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Good&amp;quot; Actions===&lt;br /&gt;
*Affect you with a random potion effect&amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|940}}&amp;lt;/ref&amp;gt;:&lt;br /&gt;
**[[potion of curing|curing]], [[potion of heal wounds|heal wounds]], [[potion of magic|magic]], [[potion of haste|haste]], [[potion of might|might]], [[potion of brilliance|brilliance]], or [[potion of invisibility|invisibility]] (12.35%)&lt;br /&gt;
**[[potion of attraction|attraction]] or [[potion of berserk rage|berserk rage]] (6.17%)&lt;br /&gt;
**[[potion of experience|experience]] (1.23%)&lt;br /&gt;
: Only potions that will have an effect are picked (for example, no Magic if the player character is at max MP). These are more likely to occur during combat.&lt;br /&gt;
*Make you cast a random spell.&lt;br /&gt;
*[[Confusion|Confuse]] monsters around you. This will not occur if the monster is [[nonliving]], plant, has the [[Clarity]] intrinsic, or is already confused. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|971}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Summon one or more allies to help you. This is limited by your experience level. (If you are level 15, the maximum number of demons spawned will be 15. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1023}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Gift you an item.&lt;br /&gt;
*Polymorph a random monster around you into a weaker monster (-3 [[HD]]).&lt;br /&gt;
*Permanently transform a hostile snake enemy into a &amp;quot;stick&amp;quot; (any one of the weapons: club, spear, trident, halberd, glaive, quarterstaff, shortbow, longbow, giant club, or giant spiked club). The stick will never be branded, and is not guaranteed to be useful to the player character. The stick's rarity, type and enchantment are influenced by the [[HD]] of the snake. &lt;br /&gt;
*Swap the position of you and at least one monster near you (confuses the monster 50% of the time). &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1214}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively safe place.&lt;br /&gt;
*Give you a random good mutation, or many random good mutations. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Throw a bolt of divine lightning, which explodes around you. There's a chance based on your HP (the lower, the better) that Xom will protect you against it. (&amp;quot;The area is suffused with divine lightning!&amp;quot;). &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1443}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Prevent you from being banished.&lt;br /&gt;
*Provide you with vision of the current floor or detect items on the floor around you. This can only occur if less than 80% of the level has been explored. &lt;br /&gt;
*Detect monsters.&lt;br /&gt;
*Change the scenery around you. Fountains may begin to gush blood, walls in your line of sight may be vitrified (allowing both you and monsters to see through), or doors may randomly burst open and slam shut. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1577}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*You start spewing a harmless trail of magical condensation behind you. This does not block [[line of sight]].&lt;br /&gt;
*Polymorph you into a &amp;quot;good&amp;quot; form, such as an [[Ice Form|ice beast]] or [[Dragon Form|dragon]].&lt;br /&gt;
*Summon friendly monsters to defend you.&lt;br /&gt;
*Cast [[Tukima's Dance]] on a random monster's weapon. (&amp;quot;[Enemy]'s [weapon] dances into the air!&amp;quot;) &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1329}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Hurl [[Bolt spells#Bolt of Fire|fireballs]] at your foes. This skips adjacent monsters. If Xom is in a bad mood, there is a chance for him to hurl fireballs at allied monsters. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1694}}&amp;lt;/ref&amp;gt; There is a 1/3 chance for the fireballs to be fake and have no effect. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|2863}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bad&amp;quot; Actions===&lt;br /&gt;
* Miscast a spell &amp;quot;through&amp;quot; the player. Nothing will occur, but this will be indicated through chat messages &amp;quot;Xom almost notices you.&amp;quot; &amp;quot;Xom's attention almost turns to you for a moment.&amp;quot; &amp;quot;Xom's power almost touches on you for a moment.&amp;quot; or &amp;quot;You almost hear Xom's maniacal laughter.&amp;quot;&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively dangerous place.&lt;br /&gt;
*Add a [[Chaos]] brand and several [[slaying]] increases to a random nearby creature's weapons and ammunitions. This will not occur if the item is blessed, is a gift from another god, is branded, or is a boulder or throwing net. If the enemy is an orc priest, there is only a 50 percent chance that the priest's weapon will be chaos enchanted. If the enemy is holy (and not a gift from a chaotic god), their weapons cannot be upgraded. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|723}}&amp;lt;/ref&amp;gt; Upon upgrading, the text &amp;quot;[enemy]'s [weapon] erupts in a glittering mayhem of colors&amp;quot; will alert the player to the chaos upgraded weapon. &lt;br /&gt;
*Give you or random/bad mutations or removes them. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Polymorph a random monster around you into a stronger monster (+2 HD).&lt;br /&gt;
*If stairs (or escape hatches) are in view, they are moved toward you or away from you. For several turns, when you move on a stair or climb up or down a stair, there's a chance that it will slide away from you. This is far more common in the [[Abyss]].&lt;br /&gt;
*Poison you.&lt;br /&gt;
*Confuse you. This will never occur if there are no monsters nearby. &lt;br /&gt;
*Make loud [[noise]]s at your location, ranging from shouting to shattering the volume (12 to 31). This cannot be affected by [[Silence]].&lt;br /&gt;
*Inflict you with either [[draining]] (25% chance), stat loss as if you drank a [[potion of degeneration]] (50% chance), or [[Symbol of Torment]] (25% chance). When cast by Xom, Torment will have a severity of -6. This is greater than the Torment received upon the [[Lurking horror]]'s death (level -1), but less than the torment received through [[Agony]] (level -9) &amp;lt;ref&amp;gt;{{source ref|0.30.0|torment-source-type.h|10}}&amp;lt;/ref&amp;gt;. &lt;br /&gt;
*Summon hostile [[Zombie|zombies]], [[Demon|demons]], [[Shadow Creatures|shadow creatures]] or [[Dancing weapon|dancing weapons]] to fight you. The number of shadow creatures or dancing weapons will be between 1 and 5 &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|2497}}&amp;lt;/ref&amp;gt;, the number of demons is dependent on the intended severity of Xom's action, but limited by experience level (if you are not under penance).&amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|2520}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Banish you to the [[Abyss]]. This is internally considered the most severe action Xom can take. The level of the abyss you are banished to depends on the [[XL]] of the character. This will not occur if the player character is below the minimum experience level, and can only be a &amp;quot;fake&amp;quot; banishment. However, if Xom is &amp;quot;bored&amp;quot; or if the player character is under penance, then banishment is always allowed and never reverted. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|2559}}&amp;lt;/ref&amp;gt; If Xom is not bored and the player is not under penance, then there is a chance that Xom will immediately revert banishment to the Abyss. (Weight of 30; not an uncommon occurrence) &lt;br /&gt;
*Open a [[Malign Gateway]] near you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Xom's actions and gifts will often seem to be in the spirit of what Xom (with its particularly capricious sense of humor) finds funny: if you are training one specific type of weapon, Xom will probably give you a different kind. (There's about a 6/7 chance, since there are 7 weapon types)&lt;br /&gt;
&lt;br /&gt;
In any case, Xom's actions will never directly kill you unless Xom is bored or you are under penance (a mutation or effect that would reduce a stat to 0 is cancelled, HP damage that would have killed you is cancelled, etc.).  However, anything Xom summons is more than capable of killing you.&lt;br /&gt;
&lt;br /&gt;
====Revival====&lt;br /&gt;
Rarely, upon death, Xom may intervene and save your life. This is affected by the [[tension]] of the situation, if Xom considers the death &amp;quot;worth saving&amp;quot;, and his current mood (piety). This will never happen if your character's max HP is 1, or your XL is 1. Deaths that cannot be considered &amp;quot;worth saving&amp;quot; from are deaths from: leaving the dungeon, winning the game, or quitting, lava, water, draining, Zot, or rotting, self aimed or targeted death. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|3820}}&amp;lt;/ref&amp;gt;. Upon being revived, your character will receive anywhere from 1 [[HP]] to 1 + Max HP/4 HP. Xom is guaranteed to not be bored within the next 10 [[aut]]s (gift timeout is set to a minimum of 10) &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|3364}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Death Comments====&lt;br /&gt;
Xom has a chance to comment upon the character's death if it is particularly &amp;quot;funny&amp;quot; or &amp;quot;boring&amp;quot;.&amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|3255}}&amp;lt;/ref&amp;gt; These will only occur if the death is final, and Xom does not revive the character. A funny death is one where the death is unusual (not killed by a [[Monster|monster]], killed by a [[God|god]] or otherwise [[Invisible|invisible]] actor, [[List of spells by flag|beam]], [[Cloud|cloud]], [[Freezing|freezing]], [[Fire|burning]], self-aimed, or [[Trap|trap]]), having died with [[HP]] greater than -9, or having had high [[Tension|tension]] (more than 19) before the death. Xom will laugh in the post-death screen (&amp;quot;Xom roars with laughter!&amp;quot;, &amp;quot;Xom laughs nastily!&amp;quot; etcetera). A boring death is one where the dead character has down to -2 HP and the situation was of low tension (maximum of 10). Xom will remark that you were boring (&amp;quot;Xom yawns loudly!&amp;quot;, &amp;quot;Huh, did I miss anything?&amp;quot; etcetera). These comments have no effect on gameplay.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
Xom will occasionally give you gifts as one of his actions. These are delivered purely at random, not based on any Gift Timeout. Xom's gifts can be normal, useful items, but are usually chosen for maximum annoyance. Items range from excellent randarts to large piles of [[gold]] to utter trash ([[robe]] {god gift}). [[Randarts]] will sometimes have titles with Xom's name in them (e.g. leather armour of Xom's Amusement).&lt;br /&gt;
&lt;br /&gt;
==Penance==&lt;br /&gt;
{{flavour|Unfaithful ex-followers will find themselves suffering through Xom's bad moods for so long as Xom can be bothered to remember about them. Still, Xom's caprice remains; the unfaithful are rewarded just as the faithful are punished.}}&lt;br /&gt;
&lt;br /&gt;
If you leave Xom (voluntarily or not), your penance counter will be set to 50 (quite high!).&lt;br /&gt;
&lt;br /&gt;
While under penance, Xom will occasionally punish you by performing a &amp;quot;bad&amp;quot; action from the list above. As a true god of chaos, however, there is a 10% chance that Xom will do a &amp;quot;good&amp;quot; action instead.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When using a QWERTY keyboard layout, the name &amp;quot;Xom&amp;quot; is simply &amp;quot;[[Zin]],&amp;quot; but with all letters mistyped one key to the right.&lt;br /&gt;
* In one of the books of [[Zin]] (through the [[Zin#Given Abilities|Recite]] ability), there is a chance for the &amp;quot;sinners&amp;quot; to be referred to as &amp;quot;bastard children of Xom&amp;quot;. &amp;lt;ref&amp;gt;{{source ref|0.30.0|god-abil.cc|485}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Xom's &amp;quot;last name&amp;quot; on his god page is usually &amp;quot;of Chaos&amp;quot; (at a 69.65 percent chance of occurring), but can more rarely be any one of 27 other options. This is unique for all gods in Crawl, as all other gods can only have one last name. &amp;lt;ref&amp;gt;{{source ref|0.30.0|dat/database/godname.txt|1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Most rarely are the last names &amp;quot;The Xom-Meister, Xom-a-lom-a-ding-dong&amp;quot;, &amp;quot;The Xom-Meister, Xom-o-Rama&amp;quot;, &amp;quot;The Xom-Meister, Xom-Xom-bo-Bom, Banana-Fana-fo-Fom&amp;quot;, &amp;quot;Xom of Unknown Intent&amp;quot;, &amp;quot;Xom the Fickle&amp;quot;, &amp;quot;Xom of Unknown Intention&amp;quot;, &amp;quot;Xom of Swiftly Tilting Intent&amp;quot;, &amp;quot;Xom of Fickle Intent&amp;quot;, &amp;quot;Xom of Ineffable Intent&amp;quot;, &amp;quot;Xom of Gnomic Intent&amp;quot;, each at a 0.50% chance of occurring. &amp;lt;ref&amp;gt;{{source ref|0.30.0|dat/database/godname.txt|92}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.26]], Xom was not stimulated on worship from a [[faded altar]] (+200 amusement).&lt;br /&gt;
*Prior to [[0.25]], Xom could cause miscast effects.&lt;br /&gt;
*Prior to [[0.24]], Xom could not summon butterflies when you were [[torment]]ed.&lt;br /&gt;
*Prior to [[0.21]], eating mutagenic [[chunk]]s could grant Xom's interest.&lt;br /&gt;
*Prior to [[0.18]], Xom branded weapon gifts with [[chaos]] less often and didn't chaos brand ranged weapons. Drinking potions of poison could also award Xom's interest.&lt;br /&gt;
*Prior to [[0.17]], drinking potions of decay could award Xom's interest.&lt;br /&gt;
*In [[0.16]], Xom gained a 'mood' meter on the Crawl interface, in the same place other gods have piety meters.&lt;br /&gt;
*Prior to [[0.14]], Xom's confusion could surpass 20 turns; this has been capped to 20. Xom's abilities also did not respect [[clarity]] and [[sustain abilities]] at all, although Xom may still bypass these abilities if his mood meter is particularly low.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Chaotic Gods]]&lt;/div&gt;</summary>
		<author><name>Sinchyon</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:List_of_spells_by_flag&amp;diff=70131</id>
		<title>Talk:List of spells by flag</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:List_of_spells_by_flag&amp;diff=70131"/>
				<updated>2023-06-15T00:48:43Z</updated>
		
		<summary type="html">&lt;p&gt;Sinchyon: /* List of Spells by Flag */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== List of Spells by Flag ==&lt;br /&gt;
&lt;br /&gt;
Why is this broken, and how could it be fixed? [[User:Sinchyon|Sinchyon]] ([[User talk:Sinchyon|talk]]) 02:48, 15 June 2023 (CEST)&lt;/div&gt;</summary>
		<author><name>Sinchyon</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:List_of_spells_by_flag&amp;diff=70130</id>
		<title>Talk:List of spells by flag</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:List_of_spells_by_flag&amp;diff=70130"/>
				<updated>2023-06-15T00:48:32Z</updated>
		
		<summary type="html">&lt;p&gt;Sinchyon: /* List of Spells by Flag */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== List of Spells by Flag ==&lt;br /&gt;
&lt;br /&gt;
Why is this broken, and how could it be fixed?&lt;/div&gt;</summary>
		<author><name>Sinchyon</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:Sinchyon&amp;diff=69950</id>
		<title>User:Sinchyon</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:Sinchyon&amp;diff=69950"/>
				<updated>2023-06-11T20:44:51Z</updated>
		
		<summary type="html">&lt;p&gt;Sinchyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;i am the biggest [[Xom|xom]] fan to ever exist. no one is a bigger xom-head than me. -sinch 2023&lt;/div&gt;</summary>
		<author><name>Sinchyon</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=69949</id>
		<title>Xom</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=69949"/>
				<updated>2023-06-11T20:43:52Z</updated>
		
		<summary type="html">&lt;p&gt;Sinchyon: /* Interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
&lt;br /&gt;
''This page is about the [[Religion|god]]. For the card, see [[Xom card]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:Xom altar.png]] ''&amp;quot;A new plaything!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Xom is a wild and unpredictable god of chaos, who seeks not worshippers but playthings with which to toy. Many choose to follow Xom in the hope of receiving fabulous rewards and mighty powers, but Xom is nothing if not capricious. There is nothing a follower can do to influence Xom's mood.&lt;br /&gt;
&lt;br /&gt;
To worship Xom is to live riskily. In a good mood Xom may shower you with gifts, while at other times this capricious god could decide to “spice things up a little” and send you to your doom. If you prove yourself the stronger, so much the better; if not, well, there'll be other playthings...}}&lt;br /&gt;
&lt;br /&gt;
[[Chaos Knight]]s begin play worshiping Xom.&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Xom (or any other [[god]]).&lt;br /&gt;
&lt;br /&gt;
==Piety==&lt;br /&gt;
Unlike other gods, there is no way to affect your piety; it is instead randomly changed.  &lt;br /&gt;
&lt;br /&gt;
For Xom, Piety's only use is to determine the niceness and strength of its actions. Xom's niceness depends on your Piety: the chance to perform a &amp;quot;good&amp;quot; action is approximately equal to Piety/2 % (this probability is increased during [[tension|dangerous situations]], like combat, up to 95%). The strength of Xom's actions will depend on how far you are from 100 Piety (in either direction).&lt;br /&gt;
&lt;br /&gt;
Piety starts at 100 and changes by 1 point roughly every 20 turns (about 49% chance to move towards 100 and 51% chance to move away). When Xom acts, there is a 20% chance that your piety will be set to a random amount. Piety can be observed in the ^ screen by watching your favour status, as well as observing the [[piety]] meter.&lt;br /&gt;
&lt;br /&gt;
Depending on your piety, it displays the following messages:&lt;br /&gt;
*0 - 20: A very special plaything of Xom.&lt;br /&gt;
*21 - 50: A special plaything of Xom.&lt;br /&gt;
*51 - 80: A plaything of Xom.&lt;br /&gt;
*81 - 120: A toy of Xom.&lt;br /&gt;
*121 - 150: A favourite toy of Xom.&lt;br /&gt;
*151 - 180: A beloved toy of Xom.&lt;br /&gt;
*181 - 200: Xom's teddy bear.&lt;br /&gt;
&lt;br /&gt;
==Amusement==&lt;br /&gt;
Another important aspect of Xom is that it really, really hates being bored. When Xom is bored, Xom will act more often, and its actions will almost always be bad. This is reflected by an &amp;quot;amusement&amp;quot; value, which ranges between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
When you start worshiping Xom, its amusement is set to between 2 and 80. Every 20 turns, there's a 50% chance that Xom's amusement will be decreased by one, until it reaches 0. When that happens, you'll get a message &amp;quot;Xom is BORED&amp;quot;, and the bad stuff will start. You'll get a warning when the amusement gets down to 1 (at least 20 turns before it reaches 0): &amp;quot;Xom is getting BORED&amp;quot;. If your interest reaches zero, your title will always be &amp;quot;A BORING thing&amp;quot;, regardless of your piety level.&lt;br /&gt;
&lt;br /&gt;
To avoid boring Xom, you should always try to keep it interested in you. Unfortunately, Xom is mostly amused by things you can't control (like being teleported away in the Abyss when the exit or a rune was in sight) or if you waste useful resources. When Xom finds something funny, its amusement may be rise to a random point depending on how much it enjoyed the event and if the new amusement is higher than its current amusement. You can guess how high the amusement was set by the message provided:&lt;br /&gt;
&lt;br /&gt;
*Xom is interested: 12 - 25   &lt;br /&gt;
*Xom is mildly amused: 26 - 50&lt;br /&gt;
*Xom is amused: 51 - 75&lt;br /&gt;
*Xom is highly amused!: 76 - 100&lt;br /&gt;
*Xom thinks this is hilarious!: 101 - 200&lt;br /&gt;
*Xom roars with laughter!: 201 - 255&lt;br /&gt;
&lt;br /&gt;
===Interest===&lt;br /&gt;
You can help make Xom more interested in you by doing or being affected by the following things:&lt;br /&gt;
&lt;br /&gt;
*Extreme (255): Using an unknown potion in dangerous combat (and you are more than [[XL]] 1)&amp;lt;ref&amp;gt;{{source ref|0.30.0|item-use.cc|2999}}&amp;lt;/ref&amp;gt; (200), randomly teleporting into a dangerous situation, being banished to [[the Abyss]], being hit by a vulnerable element (200), or being killed by falling down stairs (200).&lt;br /&gt;
*High (128): Mutating (depends on the mutation) or undead rotting. Reading a random &amp;quot;bad effect&amp;quot; scroll in dangerous combat ([[Scroll of immolation]], [[Scroll of poison]] if the player does not have poison [[Resistance|resistance]], [[Scroll of torment]] if the player does not have negative energy or torment [[Resistance|resistance]]) (100). Being killed by disintegration (100). Being significantly hurt by a monster of a far higher or far lower XL than yourself (amusement value varies). &lt;br /&gt;
*Medium (64): Drinking potions of degeneration or berserk rage, having your intellect devoured (50), using an unknown useless or good scroll with a dangerous monster nearby (50) or when hostile monsters accidentally hit each other.&lt;br /&gt;
*Low (16): Successful use of a box of beasts (14), enchanting things, gaining levels, anyone in sight fumbling in shallow water (14), or being drained (15).&lt;br /&gt;
*Minor: Spell miscasts (the level), becoming confused (duration), or sustaining serious injury (varies).&lt;br /&gt;
&lt;br /&gt;
Xom is also interested by dangerous and high '''[[tension]]''' situations and is more likely to intervene or act when these occur. Some examples include fighting many monsters at once, battling a high [[HD]] monster when your [[XL]] is low, and being [[slow]]ed or [[paralyzed]].&lt;br /&gt;
&lt;br /&gt;
==Acts==&lt;br /&gt;
Every 20 turns (for a character with normal speed), Xom will turn its attention towards you, and depending on the situation (from 7% of the time if there are no monsters in view to 33% in the middle of a big fight) may decide to perform either a &amp;quot;good&amp;quot; action or a &amp;quot;bad&amp;quot; action.&lt;br /&gt;
&lt;br /&gt;
Xom's actions will often be in context (i.e. turning you berserk if there's no one around), although nothing is guaranteed. Good actions are more likely if your Piety is high (see below).&lt;br /&gt;
&lt;br /&gt;
Below is an incomplete list of actions that Xom may perform.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Good&amp;quot; Actions===&lt;br /&gt;
*Affect you with a random potion effect among [[Potion of curing|Curing]] (12.35%), [[potion of heal wounds|Heal Wounds]] (12.35%), [[potion of magic|Magic]] (12.35%), [[potion of haste|Haste]] (12.35%), [[potion of might|Might]] (12.35%), [[potion of brilliance|Brilliance]] (12.35%), [[potion of attraction|Attraction]] (6.17%), [[potion of invisibility|Invisibility]] (12.35%), [[potion of berserk rage|Berserk Rage]] (6.17%), and [[potion of experience|Experience]] (1.23%). &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|940}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
: Only potions that will have an effect are picked (for example, no Magic if the player character is at max MP). These are more likely to occur during combat.&lt;br /&gt;
*Make you cast a random spell.&lt;br /&gt;
*[[Confusion|Confuse]] monsters around you. This will not occur if the monster is [[nonliving]], plant, has the [[Clarity]] intrinsic, or is already confused. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|971}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Summon one or more allies to help you. This is limited by your experience level. (If you are level 15, the maximum number of demons spawned will be 15. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1023}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Gift you an item.&lt;br /&gt;
*Polymorph a random monster around you into a weaker monster (-3 [[HD]]).&lt;br /&gt;
*Permanently transform a hostile snake enemy into a &amp;quot;stick&amp;quot; (any one of the weapons: club, spear, trident, halberd, glaive, quarterstaff, shortbow, longbow, giant club, or giant spiked club). The stick will never be branded, and is not guaranteed to be useful to the player character. The stick's rarity, type and enchantment are influenced by the [[HD]] of the snake. &lt;br /&gt;
*Swap the position of you and at least one monster near you (confuses the monster 50% of the time). &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1214}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively safe place.&lt;br /&gt;
*Give you a random good mutation, or many random good mutations. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Throw a bolt of divine lightning, which explodes around you. There's a chance based on your HP (the lower, the better) that Xom will protect you against it. (&amp;quot;The area is suffused with divine lightning!&amp;quot;). &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1443}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Prevent you from being banished.&lt;br /&gt;
*Provide you with vision of the current floor or detect items on the floor around you. This can only occur if less than 80% of the level has been explored. &lt;br /&gt;
*Detect monsters.&lt;br /&gt;
*Change the scenery around you. Fountains may begin to gush blood, walls in your line of sight may be vitrified (allowing both you and monsters to see through), or doors may randomly burst open and slam shut. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1577}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*You start spewing a harmless trail of magical condensation behind you. This does not block [[line of sight]].&lt;br /&gt;
*Polymorph you into a &amp;quot;good&amp;quot; form, such as an [[Ice Form|ice beast]] or [[Dragon Form|dragon]].&lt;br /&gt;
*Summon friendly monsters to defend you.&lt;br /&gt;
*Cast [[Tukima's Dance]] on a random monster's weapon. (&amp;quot;[Enemy]'s [weapon] dances into the air!&amp;quot;) &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1329}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Hurl [[Bolt spells#Bolt of Fire|fireballs]] at your foes. This skips adjacent monsters. If Xom is in a bad mood, there is a chance for him to hurl fireballs at allied monsters. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1694}}&amp;lt;/ref&amp;gt; There is a 1/3 chance for the fireballs to be fake and have no effect. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|2863}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bad&amp;quot; Actions===&lt;br /&gt;
* Miscast a spell &amp;quot;through&amp;quot; the player. Nothing will occur, but this will be indicated through chat messages &amp;quot;Xom almost notices you.&amp;quot; &amp;quot;Xom's attention almost turns to you for a moment.&amp;quot; &amp;quot;Xom's power almost touches on you for a moment.&amp;quot; or &amp;quot;You almost hear Xom's maniacal laughter.&amp;quot;&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively dangerous place.&lt;br /&gt;
*Add a [[Chaos]] brand and several [[slaying]] increases to a random nearby creature's weapons and ammunitions. This will not occur if the item is blessed, is a gift from another god, is branded, or is a boulder or throwing net. If the enemy is an orc priest, there is only a 50 percent chance that the priest's weapon will be chaos enchanted. If the enemy is holy (and not a gift from a chaotic god), their weapons cannot be upgraded. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|723}}&amp;lt;/ref&amp;gt; Upon upgrading, the text &amp;quot;[enemy]'s [weapon] erupts in a glittering mayhem of colors&amp;quot; will alert the player to the chaos upgraded weapon. &lt;br /&gt;
*Give you or random/bad mutations or removes them. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Polymorph a random monster around you into a stronger monster (+2 HD).&lt;br /&gt;
*If stairs (or escape hatches) are in view, they are moved toward you or away from you. For several turns, when you move on a stair or climb up or down a stair, there's a chance that it will slide away from you. This is far more common in the [[Abyss]].&lt;br /&gt;
*Poison you.&lt;br /&gt;
*Confuse you. This will never occur if there are no monsters nearby. &lt;br /&gt;
*Make loud [[noise]]s at your location, ranging from shouting to shattering the volume (12 to 31). This cannot be affected by [[Silence]].&lt;br /&gt;
*Inflict you with either [[draining]] (25% chance), stat loss as if you drank a [[potion of degeneration]] (50% chance), or [[Symbol of Torment]] (25% chance). When cast by Xom, Torment will have a severity of -6. This is greater than the Torment received upon the [[Lurking horror]]'s death (level -1), but less than the torment received through [[Agony]] (level -9) &amp;lt;ref&amp;gt;{{source ref|0.30.0|torment-source-type.h|10}}&amp;lt;/ref&amp;gt;. &lt;br /&gt;
*Summon hostile [[Zombie|zombies]], [[Demon|demons]], [[Shadow Creatures|shadow creatures]] or [[Dancing weapon|dancing weapons]] to fight you. The number of shadow creatures or dancing weapons will be between 1 and 5 &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|2497}}&amp;lt;/ref&amp;gt;, the number of demons is dependent on the intended severity of Xom's action, but limited by experience level (if you are not under penance).&amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|2520}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Banish you to the [[Abyss]]. This is internally considered the most severe action Xom can take. The level of the abyss you are banished to depends on the [[XL]] of the character. This will not occur if the player character is below the minimum experience level, and can only be a &amp;quot;fake&amp;quot; banishment. However, if Xom is &amp;quot;bored&amp;quot; or if the player character is under penance, then banishment is always allowed and never reverted. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|2559}}&amp;lt;/ref&amp;gt; If Xom is not bored and the player is not under penance, then there is a chance that Xom will immediately revert banishment to the Abyss. (Weight of 30; not an uncommon occurrence) &lt;br /&gt;
*Open a [[Malign Gateway]] near you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Xom's actions and gifts will often seem to be in the spirit of what Xom (with its particularly capricious sense of humor) finds funny: if you are training one specific type of weapon, Xom will probably give you a different kind. (Xom's gifts and weapons are random, and there is a 6/7 chance you won't get what weapon type you are training for). &lt;br /&gt;
&lt;br /&gt;
In any case, Xom's actions will never directly kill you unless Xom is bored or you are under penance (a mutation or effect that would reduce a stat to 0 is cancelled, HP damage that would have killed you is cancelled, etc.).  However, anything Xom summons is more than capable of killing you.&lt;br /&gt;
&lt;br /&gt;
====Revival====&lt;br /&gt;
Rarely, upon death, Xom may intervene and save your life. This is affected by the [[tension]] of the situation, if Xom considers the death &amp;quot;worth saving&amp;quot;, and his current mood (piety). This will never happen if your character's max HP is 1, or your XL is 1. Upon being revived, your character will receive anywhere from 1 [[HP]] to 1 + Max HP/4 HP. Xom is guaranteed to not be bored within the next 10 [[aut]]s (gift timeout is set to a minimum of 10) &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|3364}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
Xom will occasionally give you gifts as one of his actions. These are delivered purely at random, not based on any Gift Timeout. Xom's gifts can be normal, useful items, but are usually chosen for maximum annoyance. Items range from excellent randarts to large piles of [[gold]] to utter trash ([[robe]] {god gift}). [[Randarts]] will sometimes have titles with Xom's name in them (e.g. leather armour of Xom's Amusement).&lt;br /&gt;
&lt;br /&gt;
==Penance==&lt;br /&gt;
{{flavour|Unfaithful ex-followers will find themselves suffering through Xom's bad moods for so long as Xom can be bothered to remember about them. Still, Xom's caprice remains; the unfaithful are rewarded just as the faithful are punished.}}&lt;br /&gt;
&lt;br /&gt;
If you leave Xom (voluntarily or not), your penance counter will be set to 50 (quite high!).&lt;br /&gt;
&lt;br /&gt;
While under penance, Xom will occasionally punish you by performing a &amp;quot;bad&amp;quot; action from the list above. As a true god of chaos, however, there is a 10% chance that Xom will do a &amp;quot;good&amp;quot; action instead.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When using a QWERTY keyboard layout, the name &amp;quot;Xom&amp;quot; is simply &amp;quot;[[Zin]],&amp;quot; but with all letters mistyped one key to the right.&lt;br /&gt;
* In one of the books of [[Zin]] (through the [[Zin#Given Abilities|Recite]] ability), there is a chance for the &amp;quot;sinners&amp;quot; to be referred to as &amp;quot;bastard children of Xom&amp;quot;. &amp;lt;ref&amp;gt;{{source ref|0.30.0|god-abil.cc|485}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Xom's &amp;quot;last name&amp;quot; on his god page is usually &amp;quot;of Chaos&amp;quot; (at a 69.65 percent chance of occurring), but can more rarely be any one of 27 other options. This is unique for all gods in Crawl, as all other gods can only have one last name. &amp;lt;ref&amp;gt;{{source ref|0.30.0|godname.txt|1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Most rarely are the last names &amp;quot;The Xom-Meister, Xom-a-lom-a-ding-dong&amp;quot;, &amp;quot;The Xom-Meister, Xom-o-Rama&amp;quot;, &amp;quot;The Xom-Meister, Xom-Xom-bo-Bom, Banana-Fana-fo-Fom&amp;quot;, &amp;quot;Xom of Unknown Intent&amp;quot;, &amp;quot;Xom the Fickle&amp;quot;, &amp;quot;Xom of Unknown Intention&amp;quot;, &amp;quot;Xom of Swiftly Tilting Intent&amp;quot;, &amp;quot;Xom of Fickle Intent&amp;quot;, &amp;quot;Xom of Ineffable Intent&amp;quot;, &amp;quot;Xom of Gnomic Intent&amp;quot;, each at a 0.50% chance of occurring. &amp;lt;ref&amp;gt;{{source ref|0.30.0|godname.txt|92}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.26]], Xom is stimulated on worship from a [[faded altar]] (+200 amusement).&lt;br /&gt;
*Prior to [[0.25]], Xom could cause miscast effects.&lt;br /&gt;
*Prior to [[0.24]], Xom could not summon butterflies when you were [[torment]]ed.&lt;br /&gt;
*Prior to [[0.21]], eating mutagenic [[chunk]]s could grant Xom's interest.&lt;br /&gt;
*Prior to [[0.18]], Xom branded weapon gifts with [[chaos]] less often and didn't chaos brand ranged weapons. Drinking potions of poison could also award Xom's interest.&lt;br /&gt;
*Prior to [[0.17]], drinking potions of decay could award Xom's interest.&lt;br /&gt;
*In [[0.16]], Xom gained a 'mood' meter on the Crawl interface, in the same place other gods have piety meters.&lt;br /&gt;
*Prior to [[0.14]], Xom's confusion could surpass 20 turns; this has been capped to 20. Xom's abilities also did not respect [[clarity]] and [[sustain abilities]] at all, although Xom may still bypass these abilities if his mood meter is particularly low.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Chaotic Gods]]&lt;/div&gt;</summary>
		<author><name>Sinchyon</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=69948</id>
		<title>Xom</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=69948"/>
				<updated>2023-06-11T20:21:40Z</updated>
		
		<summary type="html">&lt;p&gt;Sinchyon: /* Trivia */  bastard children of xom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
&lt;br /&gt;
''This page is about the [[Religion|god]]. For the card, see [[Xom card]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:Xom altar.png]] ''&amp;quot;A new plaything!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Xom is a wild and unpredictable god of chaos, who seeks not worshippers but playthings with which to toy. Many choose to follow Xom in the hope of receiving fabulous rewards and mighty powers, but Xom is nothing if not capricious. There is nothing a follower can do to influence Xom's mood.&lt;br /&gt;
&lt;br /&gt;
To worship Xom is to live riskily. In a good mood Xom may shower you with gifts, while at other times this capricious god could decide to “spice things up a little” and send you to your doom. If you prove yourself the stronger, so much the better; if not, well, there'll be other playthings...}}&lt;br /&gt;
&lt;br /&gt;
[[Chaos Knight]]s begin play worshiping Xom.&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Xom (or any other [[god]]).&lt;br /&gt;
&lt;br /&gt;
==Piety==&lt;br /&gt;
Unlike other gods, there is no way to affect your piety; it is instead randomly changed.  &lt;br /&gt;
&lt;br /&gt;
For Xom, Piety's only use is to determine the niceness and strength of its actions. Xom's niceness depends on your Piety: the chance to perform a &amp;quot;good&amp;quot; action is approximately equal to Piety/2 % (this probability is increased during [[tension|dangerous situations]], like combat, up to 95%). The strength of Xom's actions will depend on how far you are from 100 Piety (in either direction).&lt;br /&gt;
&lt;br /&gt;
Piety starts at 100 and changes by 1 point roughly every 20 turns (about 49% chance to move towards 100 and 51% chance to move away). When Xom acts, there is a 20% chance that your piety will be set to a random amount. Piety can be observed in the ^ screen by watching your favour status, as well as observing the [[piety]] meter.&lt;br /&gt;
&lt;br /&gt;
Depending on your piety, it displays the following messages:&lt;br /&gt;
*0 - 20: A very special plaything of Xom.&lt;br /&gt;
*21 - 50: A special plaything of Xom.&lt;br /&gt;
*51 - 80: A plaything of Xom.&lt;br /&gt;
*81 - 120: A toy of Xom.&lt;br /&gt;
*121 - 150: A favourite toy of Xom.&lt;br /&gt;
*151 - 180: A beloved toy of Xom.&lt;br /&gt;
*181 - 200: Xom's teddy bear.&lt;br /&gt;
&lt;br /&gt;
==Amusement==&lt;br /&gt;
Another important aspect of Xom is that it really, really hates being bored. When Xom is bored, Xom will act more often, and its actions will almost always be bad. This is reflected by an &amp;quot;amusement&amp;quot; value, which ranges between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
When you start worshiping Xom, its amusement is set to between 2 and 80. Every 20 turns, there's a 50% chance that Xom's amusement will be decreased by one, until it reaches 0. When that happens, you'll get a message &amp;quot;Xom is BORED&amp;quot;, and the bad stuff will start. You'll get a warning when the amusement gets down to 1 (at least 20 turns before it reaches 0): &amp;quot;Xom is getting BORED&amp;quot;. If your interest reaches zero, your title will always be &amp;quot;A BORING thing&amp;quot;, regardless of your piety level.&lt;br /&gt;
&lt;br /&gt;
To avoid boring Xom, you should always try to keep it interested in you. Unfortunately, Xom is mostly amused by things you can't control (like being teleported away in the Abyss when the exit or a rune was in sight) or if you waste useful resources. When Xom finds something funny, its amusement may be rise to a random point depending on how much it enjoyed the event and if the new amusement is higher than its current amusement. You can guess how high the amusement was set by the message provided:&lt;br /&gt;
&lt;br /&gt;
*Xom is interested: 12 - 25   &lt;br /&gt;
*Xom is mildly amused: 26 - 50&lt;br /&gt;
*Xom is amused: 51 - 75&lt;br /&gt;
*Xom is highly amused!: 76 - 100&lt;br /&gt;
*Xom thinks this is hilarious!: 101 - 200&lt;br /&gt;
*Xom roars with laughter!: 201 - 255&lt;br /&gt;
&lt;br /&gt;
===Interest===&lt;br /&gt;
You can help make Xom more interested in you by doing or being affected by the following things:&lt;br /&gt;
&lt;br /&gt;
*Extreme (255): Using random effects in dangerous combat, randomly teleporting into a dangerous situation, being banished to [[the Abyss]], or being hit by a vulnerable element (200).&lt;br /&gt;
*High (128): Mutating (depends on the mutation) or undead rotting.&lt;br /&gt;
*Medium (64): Drinking potions of degeneration or berserk rage, having your intellect devoured (50), or when hostile monsters accidentally hit each other.&lt;br /&gt;
*Low (16): Successful use of a box of beasts (14), enchanting things, gaining levels, anyone in sight fumbling in shallow water (14), or being drained (20).&lt;br /&gt;
*Minor: Spell miscasts (the level), becoming confused (duration), or sustaining serious injury (varies).&lt;br /&gt;
&lt;br /&gt;
Xom is also interested by dangerous and high '''[[tension]]''' situations and is more likely to intervene or act when these occur. Some examples include fighting many monsters at once, battling a high [[HD]] monster when your [[XL]] is low, and being [[slow]]ed or [[paralyzed]].&lt;br /&gt;
&lt;br /&gt;
==Acts==&lt;br /&gt;
Every 20 turns (for a character with normal speed), Xom will turn its attention towards you, and depending on the situation (from 7% of the time if there are no monsters in view to 33% in the middle of a big fight) may decide to perform either a &amp;quot;good&amp;quot; action or a &amp;quot;bad&amp;quot; action.&lt;br /&gt;
&lt;br /&gt;
Xom's actions will often be in context (i.e. turning you berserk if there's no one around), although nothing is guaranteed. Good actions are more likely if your Piety is high (see below).&lt;br /&gt;
&lt;br /&gt;
Below is an incomplete list of actions that Xom may perform.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Good&amp;quot; Actions===&lt;br /&gt;
*Affect you with a random potion effect among [[Potion of curing|Curing]] (12.35%), [[potion of heal wounds|Heal Wounds]] (12.35%), [[potion of magic|Magic]] (12.35%), [[potion of haste|Haste]] (12.35%), [[potion of might|Might]] (12.35%), [[potion of brilliance|Brilliance]] (12.35%), [[potion of attraction|Attraction]] (6.17%), [[potion of invisibility|Invisibility]] (12.35%), [[potion of berserk rage|Berserk Rage]] (6.17%), and [[potion of experience|Experience]] (1.23%). &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|940}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
: Only potions that will have an effect are picked (for example, no Magic if the player character is at max MP). These are more likely to occur during combat.&lt;br /&gt;
*Make you cast a random spell.&lt;br /&gt;
*[[Confusion|Confuse]] monsters around you. This will not occur if the monster is [[nonliving]], plant, has the [[Clarity]] intrinsic, or is already confused. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|971}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Summon one or more allies to help you. This is limited by your experience level. (If you are level 15, the maximum number of demons spawned will be 15. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1023}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Gift you an item.&lt;br /&gt;
*Polymorph a random monster around you into a weaker monster (-3 [[HD]]).&lt;br /&gt;
*Permanently transform a hostile snake enemy into a &amp;quot;stick&amp;quot; (any one of the weapons: club, spear, trident, halberd, glaive, quarterstaff, shortbow, longbow, giant club, or giant spiked club). The stick will never be branded, and is not guaranteed to be useful to the player character. The stick's rarity, type and enchantment are influenced by the [[HD]] of the snake. &lt;br /&gt;
*Swap the position of you and at least one monster near you (confuses the monster 50% of the time). &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1214}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively safe place.&lt;br /&gt;
*Give you a random good mutation, or many random good mutations. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Throw a bolt of divine lightning, which explodes around you. There's a chance based on your HP (the lower, the better) that Xom will protect you against it. (&amp;quot;The area is suffused with divine lightning!&amp;quot;). &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1443}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Prevent you from being banished.&lt;br /&gt;
*Provide you with vision of the current floor or detect items on the floor around you. This can only occur if less than 80% of the level has been explored. &lt;br /&gt;
*Detect monsters.&lt;br /&gt;
*Change the scenery around you. Fountains may begin to gush blood, walls in your line of sight may be vitrified (allowing both you and monsters to see through), or doors may randomly burst open and slam shut. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1577}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*You start spewing a harmless trail of magical condensation behind you. This does not block [[line of sight]].&lt;br /&gt;
*Polymorph you into a &amp;quot;good&amp;quot; form, such as an [[Ice Form|ice beast]] or [[Dragon Form|dragon]].&lt;br /&gt;
*Summon friendly monsters to defend you.&lt;br /&gt;
*Cast [[Tukima's Dance]] on a random monster's weapon. (&amp;quot;[Enemy]'s [weapon] dances into the air!&amp;quot;) &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1329}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Hurl [[Bolt spells#Bolt of Fire|fireballs]] at your foes. This skips adjacent monsters. If Xom is in a bad mood, there is a chance for him to hurl fireballs at allied monsters. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1694}}&amp;lt;/ref&amp;gt; There is a 1/3 chance for the fireballs to be fake and have no effect. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|2863}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bad&amp;quot; Actions===&lt;br /&gt;
* Miscast a spell &amp;quot;through&amp;quot; the player. Nothing will occur, but this will be indicated through chat messages &amp;quot;Xom almost notices you.&amp;quot; &amp;quot;Xom's attention almost turns to you for a moment.&amp;quot; &amp;quot;Xom's power almost touches on you for a moment.&amp;quot; or &amp;quot;You almost hear Xom's maniacal laughter.&amp;quot;&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively dangerous place.&lt;br /&gt;
*Add a [[Chaos]] brand and several [[slaying]] increases to a random nearby creature's weapons and ammunitions. This will not occur if the item is blessed, is a gift from another god, is branded, or is a boulder or throwing net. If the enemy is an orc priest, there is only a 50 percent chance that the priest's weapon will be chaos enchanted. If the enemy is holy (and not a gift from a chaotic god), their weapons cannot be upgraded. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|723}}&amp;lt;/ref&amp;gt; Upon upgrading, the text &amp;quot;[enemy]'s [weapon] erupts in a glittering mayhem of colors&amp;quot; will alert the player to the chaos upgraded weapon. &lt;br /&gt;
*Give you or random/bad mutations or removes them. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Polymorph a random monster around you into a stronger monster (+2 HD).&lt;br /&gt;
*If stairs (or escape hatches) are in view, they are moved toward you or away from you. For several turns, when you move on a stair or climb up or down a stair, there's a chance that it will slide away from you. This is far more common in the [[Abyss]].&lt;br /&gt;
*Poison you.&lt;br /&gt;
*Confuse you. This will never occur if there are no monsters nearby. &lt;br /&gt;
*Make loud [[noise]]s at your location, ranging from shouting to shattering the volume (12 to 31). This cannot be affected by [[Silence]].&lt;br /&gt;
*Inflict you with either [[draining]] (25% chance), stat loss as if you drank a [[potion of degeneration]] (50% chance), or [[Symbol of Torment]] (25% chance). When cast by Xom, Torment will have a severity of -6. This is greater than the Torment received upon the [[Lurking horror]]'s death (level -1), but less than the torment received through [[Agony]] (level -9) &amp;lt;ref&amp;gt;{{source ref|0.30.0|torment-source-type.h|10}}&amp;lt;/ref&amp;gt;. &lt;br /&gt;
*Summon hostile [[Zombie|zombies]], [[Demon|demons]], [[Shadow Creatures|shadow creatures]] or [[Dancing weapon|dancing weapons]] to fight you. The number of shadow creatures or dancing weapons will be between 1 and 5 &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|2497}}&amp;lt;/ref&amp;gt;, the number of demons is dependent on the intended severity of Xom's action, but limited by experience level (if you are not under penance).&amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|2520}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Banish you to the [[Abyss]]. This is internally considered the most severe action Xom can take. The level of the abyss you are banished to depends on the [[XL]] of the character. This will not occur if the player character is below the minimum experience level, and can only be a &amp;quot;fake&amp;quot; banishment. However, if Xom is &amp;quot;bored&amp;quot; or if the player character is under penance, then banishment is always allowed and never reverted. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|2559}}&amp;lt;/ref&amp;gt; If Xom is not bored and the player is not under penance, then there is a chance that Xom will immediately revert banishment to the Abyss. (Weight of 30; not an uncommon occurrence) &lt;br /&gt;
*Open a [[Malign Gateway]] near you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Xom's actions and gifts will often seem to be in the spirit of what Xom (with its particularly capricious sense of humor) finds funny: if you are training one specific type of weapon, Xom will probably give you a different kind. (Xom's gifts and weapons are random, and there is a 6/7 chance you won't get what weapon type you are training for). &lt;br /&gt;
&lt;br /&gt;
In any case, Xom's actions will never directly kill you unless Xom is bored or you are under penance (a mutation or effect that would reduce a stat to 0 is cancelled, HP damage that would have killed you is cancelled, etc.).  However, anything Xom summons is more than capable of killing you.&lt;br /&gt;
&lt;br /&gt;
====Revival====&lt;br /&gt;
Rarely, upon death, Xom may intervene and save your life. This is affected by the [[tension]] of the situation, if Xom considers the death &amp;quot;worth saving&amp;quot;, and his current mood (piety). This will never happen if your character's max HP is 1, or your XL is 1. Upon being revived, your character will receive anywhere from 1 [[HP]] to 1 + Max HP/4 HP. Xom is guaranteed to not be bored within the next 10 [[aut]]s (gift timeout is set to a minimum of 10) &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|3364}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
Xom will occasionally give you gifts as one of his actions. These are delivered purely at random, not based on any Gift Timeout. Xom's gifts can be normal, useful items, but are usually chosen for maximum annoyance. Items range from excellent randarts to large piles of [[gold]] to utter trash ([[robe]] {god gift}). [[Randarts]] will sometimes have titles with Xom's name in them (e.g. leather armour of Xom's Amusement).&lt;br /&gt;
&lt;br /&gt;
==Penance==&lt;br /&gt;
{{flavour|Unfaithful ex-followers will find themselves suffering through Xom's bad moods for so long as Xom can be bothered to remember about them. Still, Xom's caprice remains; the unfaithful are rewarded just as the faithful are punished.}}&lt;br /&gt;
&lt;br /&gt;
If you leave Xom (voluntarily or not), your penance counter will be set to 50 (quite high!).&lt;br /&gt;
&lt;br /&gt;
While under penance, Xom will occasionally punish you by performing a &amp;quot;bad&amp;quot; action from the list above. As a true god of chaos, however, there is a 10% chance that Xom will do a &amp;quot;good&amp;quot; action instead.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When using a QWERTY keyboard layout, the name &amp;quot;Xom&amp;quot; is simply &amp;quot;[[Zin]],&amp;quot; but with all letters mistyped one key to the right.&lt;br /&gt;
* In one of the books of [[Zin]] (through the [[Zin#Given Abilities|Recite]] ability), there is a chance for the &amp;quot;sinners&amp;quot; to be referred to as &amp;quot;bastard children of Xom&amp;quot;. &amp;lt;ref&amp;gt;{{source ref|0.30.0|god-abil.cc|485}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Xom's &amp;quot;last name&amp;quot; on his god page is usually &amp;quot;of Chaos&amp;quot; (at a 69.65 percent chance of occurring), but can more rarely be any one of 27 other options. This is unique for all gods in Crawl, as all other gods can only have one last name. &amp;lt;ref&amp;gt;{{source ref|0.30.0|godname.txt|1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Most rarely are the last names &amp;quot;The Xom-Meister, Xom-a-lom-a-ding-dong&amp;quot;, &amp;quot;The Xom-Meister, Xom-o-Rama&amp;quot;, &amp;quot;The Xom-Meister, Xom-Xom-bo-Bom, Banana-Fana-fo-Fom&amp;quot;, &amp;quot;Xom of Unknown Intent&amp;quot;, &amp;quot;Xom the Fickle&amp;quot;, &amp;quot;Xom of Unknown Intention&amp;quot;, &amp;quot;Xom of Swiftly Tilting Intent&amp;quot;, &amp;quot;Xom of Fickle Intent&amp;quot;, &amp;quot;Xom of Ineffable Intent&amp;quot;, &amp;quot;Xom of Gnomic Intent&amp;quot;, each at a 0.50% chance of occurring. &amp;lt;ref&amp;gt;{{source ref|0.30.0|godname.txt|92}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.26]], Xom is stimulated on worship from a [[faded altar]] (+200 amusement).&lt;br /&gt;
*Prior to [[0.25]], Xom could cause miscast effects.&lt;br /&gt;
*Prior to [[0.24]], Xom could not summon butterflies when you were [[torment]]ed.&lt;br /&gt;
*Prior to [[0.21]], eating mutagenic [[chunk]]s could grant Xom's interest.&lt;br /&gt;
*Prior to [[0.18]], Xom branded weapon gifts with [[chaos]] less often and didn't chaos brand ranged weapons. Drinking potions of poison could also award Xom's interest.&lt;br /&gt;
*Prior to [[0.17]], drinking potions of decay could award Xom's interest.&lt;br /&gt;
*In [[0.16]], Xom gained a 'mood' meter on the Crawl interface, in the same place other gods have piety meters.&lt;br /&gt;
*Prior to [[0.14]], Xom's confusion could surpass 20 turns; this has been capped to 20. Xom's abilities also did not respect [[clarity]] and [[sustain abilities]] at all, although Xom may still bypass these abilities if his mood meter is particularly low.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Chaotic Gods]]&lt;/div&gt;</summary>
		<author><name>Sinchyon</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Xom&amp;diff=69947</id>
		<title>Talk:Xom</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Xom&amp;diff=69947"/>
				<updated>2023-06-11T20:12:12Z</updated>
		
		<summary type="html">&lt;p&gt;Sinchyon: /* &amp;quot;Bad&amp;quot; Effects */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wait... what's the difference between interest and amusement? --[[User:Lokkij|Lokkij]] 18:00, 13 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
Apparently the latter is a basic description of the mechanic (I assume it's called amusement), while the first explains how we can get/lose interest, thus also changing Xom's amusement. Granted, there is some double-mentioning, but I feel too much of a noob to merge those articles just by my hearsay.&lt;br /&gt;
Secondly, in the interest-part there are tomes mentioned - I guess it's meaning this old stuff which was there for some versions but can now be found only as obsolete articles? If so, we can remove them from the list (seems vaguely outdated anyway)--[[User:Aargxl|Aargxl]] ([[User talk:Aargxl|talk]]) 01:45, 20 July 2019 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Not sure if this code [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L971] means Xom can't confuse monsters who are holy AND nonliving or plants, or Xom cannot confuse monsters who are holy or nonliving or plants. Also i cannot find a source for this within the code &amp;quot;if you are training one specific type of weapon, Xom will probably give you a different kind.&amp;quot; There is nothing in the code to account for what you are training afaik; he just gives you a random weapon and it probably won't be what you're training given the nature of probability??? -- [[User:sinchyon|sinchyon]] 01:12, 11 June 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;[[Holiness]]&amp;quot; is the monster's state of being. So &amp;quot;natural&amp;quot; &amp;quot;demonic&amp;quot; and &amp;quot;holy&amp;quot; are each considered a holiness, as is &amp;quot;plant&amp;quot; and &amp;quot;nonliving&amp;quot;. Therefore, the code means that Xom can't confuse plants or non-living beings.&lt;br /&gt;
&lt;br /&gt;
: I also believe you are correct about the weapons. Since Xom gives you a random weapon, it has a 6/7ish chance of not being something you trained for. [[User:Hordes|Hordes]] ([[User talk:Hordes|talk]]) 12:23, 11 June 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: Thanks for clarification + edits to main page! [[User:sinchyon|sinchyon]] ([[User talk:sinchyon|talk]]) 15:13, 11 June 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Bad&amp;quot; Effects ==&lt;br /&gt;
&lt;br /&gt;
I can't find a source for Xom poisoning the player or opening Malign Gateways near them in xom.cc or xom.h. If someone could find one that would be greatly appreciated. [[User:Sinchyon|Sinchyon]] ([[User talk:Sinchyon|talk]]) 22:12, 11 June 2023 (CEST)&lt;/div&gt;</summary>
		<author><name>Sinchyon</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=69946</id>
		<title>Xom</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=69946"/>
				<updated>2023-06-11T20:09:35Z</updated>
		
		<summary type="html">&lt;p&gt;Sinchyon: /* &amp;quot;Bad&amp;quot; Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
&lt;br /&gt;
''This page is about the [[Religion|god]]. For the card, see [[Xom card]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:Xom altar.png]] ''&amp;quot;A new plaything!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Xom is a wild and unpredictable god of chaos, who seeks not worshippers but playthings with which to toy. Many choose to follow Xom in the hope of receiving fabulous rewards and mighty powers, but Xom is nothing if not capricious. There is nothing a follower can do to influence Xom's mood.&lt;br /&gt;
&lt;br /&gt;
To worship Xom is to live riskily. In a good mood Xom may shower you with gifts, while at other times this capricious god could decide to “spice things up a little” and send you to your doom. If you prove yourself the stronger, so much the better; if not, well, there'll be other playthings...}}&lt;br /&gt;
&lt;br /&gt;
[[Chaos Knight]]s begin play worshiping Xom.&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Xom (or any other [[god]]).&lt;br /&gt;
&lt;br /&gt;
==Piety==&lt;br /&gt;
Unlike other gods, there is no way to affect your piety; it is instead randomly changed.  &lt;br /&gt;
&lt;br /&gt;
For Xom, Piety's only use is to determine the niceness and strength of its actions. Xom's niceness depends on your Piety: the chance to perform a &amp;quot;good&amp;quot; action is approximately equal to Piety/2 % (this probability is increased during [[tension|dangerous situations]], like combat, up to 95%). The strength of Xom's actions will depend on how far you are from 100 Piety (in either direction).&lt;br /&gt;
&lt;br /&gt;
Piety starts at 100 and changes by 1 point roughly every 20 turns (about 49% chance to move towards 100 and 51% chance to move away). When Xom acts, there is a 20% chance that your piety will be set to a random amount. Piety can be observed in the ^ screen by watching your favour status, as well as observing the [[piety]] meter.&lt;br /&gt;
&lt;br /&gt;
Depending on your piety, it displays the following messages:&lt;br /&gt;
*0 - 20: A very special plaything of Xom.&lt;br /&gt;
*21 - 50: A special plaything of Xom.&lt;br /&gt;
*51 - 80: A plaything of Xom.&lt;br /&gt;
*81 - 120: A toy of Xom.&lt;br /&gt;
*121 - 150: A favourite toy of Xom.&lt;br /&gt;
*151 - 180: A beloved toy of Xom.&lt;br /&gt;
*181 - 200: Xom's teddy bear.&lt;br /&gt;
&lt;br /&gt;
==Amusement==&lt;br /&gt;
Another important aspect of Xom is that it really, really hates being bored. When Xom is bored, Xom will act more often, and its actions will almost always be bad. This is reflected by an &amp;quot;amusement&amp;quot; value, which ranges between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
When you start worshiping Xom, its amusement is set to between 2 and 80. Every 20 turns, there's a 50% chance that Xom's amusement will be decreased by one, until it reaches 0. When that happens, you'll get a message &amp;quot;Xom is BORED&amp;quot;, and the bad stuff will start. You'll get a warning when the amusement gets down to 1 (at least 20 turns before it reaches 0): &amp;quot;Xom is getting BORED&amp;quot;. If your interest reaches zero, your title will always be &amp;quot;A BORING thing&amp;quot;, regardless of your piety level.&lt;br /&gt;
&lt;br /&gt;
To avoid boring Xom, you should always try to keep it interested in you. Unfortunately, Xom is mostly amused by things you can't control (like being teleported away in the Abyss when the exit or a rune was in sight) or if you waste useful resources. When Xom finds something funny, its amusement may be rise to a random point depending on how much it enjoyed the event and if the new amusement is higher than its current amusement. You can guess how high the amusement was set by the message provided:&lt;br /&gt;
&lt;br /&gt;
*Xom is interested: 12 - 25   &lt;br /&gt;
*Xom is mildly amused: 26 - 50&lt;br /&gt;
*Xom is amused: 51 - 75&lt;br /&gt;
*Xom is highly amused!: 76 - 100&lt;br /&gt;
*Xom thinks this is hilarious!: 101 - 200&lt;br /&gt;
*Xom roars with laughter!: 201 - 255&lt;br /&gt;
&lt;br /&gt;
===Interest===&lt;br /&gt;
You can help make Xom more interested in you by doing or being affected by the following things:&lt;br /&gt;
&lt;br /&gt;
*Extreme (255): Using random effects in dangerous combat, randomly teleporting into a dangerous situation, being banished to [[the Abyss]], or being hit by a vulnerable element (200).&lt;br /&gt;
*High (128): Mutating (depends on the mutation) or undead rotting.&lt;br /&gt;
*Medium (64): Drinking potions of degeneration or berserk rage, having your intellect devoured (50), or when hostile monsters accidentally hit each other.&lt;br /&gt;
*Low (16): Successful use of a box of beasts (14), enchanting things, gaining levels, anyone in sight fumbling in shallow water (14), or being drained (20).&lt;br /&gt;
*Minor: Spell miscasts (the level), becoming confused (duration), or sustaining serious injury (varies).&lt;br /&gt;
&lt;br /&gt;
Xom is also interested by dangerous and high '''[[tension]]''' situations and is more likely to intervene or act when these occur. Some examples include fighting many monsters at once, battling a high [[HD]] monster when your [[XL]] is low, and being [[slow]]ed or [[paralyzed]].&lt;br /&gt;
&lt;br /&gt;
==Acts==&lt;br /&gt;
Every 20 turns (for a character with normal speed), Xom will turn its attention towards you, and depending on the situation (from 7% of the time if there are no monsters in view to 33% in the middle of a big fight) may decide to perform either a &amp;quot;good&amp;quot; action or a &amp;quot;bad&amp;quot; action.&lt;br /&gt;
&lt;br /&gt;
Xom's actions will often be in context (i.e. turning you berserk if there's no one around), although nothing is guaranteed. Good actions are more likely if your Piety is high (see below).&lt;br /&gt;
&lt;br /&gt;
Below is an incomplete list of actions that Xom may perform.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Good&amp;quot; Actions===&lt;br /&gt;
*Affect you with a random potion effect among [[Potion of curing|Curing]] (12.35%), [[potion of heal wounds|Heal Wounds]] (12.35%), [[potion of magic|Magic]] (12.35%), [[potion of haste|Haste]] (12.35%), [[potion of might|Might]] (12.35%), [[potion of brilliance|Brilliance]] (12.35%), [[potion of attraction|Attraction]] (6.17%), [[potion of invisibility|Invisibility]] (12.35%), [[potion of berserk rage|Berserk Rage]] (6.17%), and [[potion of experience|Experience]] (1.23%). &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|940}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
: Only potions that will have an effect are picked (for example, no Magic if the player character is at max MP). These are more likely to occur during combat.&lt;br /&gt;
*Make you cast a random spell.&lt;br /&gt;
*[[Confusion|Confuse]] monsters around you. This will not occur if the monster is [[nonliving]], plant, has the [[Clarity]] intrinsic, or is already confused. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|971}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Summon one or more allies to help you. This is limited by your experience level. (If you are level 15, the maximum number of demons spawned will be 15. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1023}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Gift you an item.&lt;br /&gt;
*Polymorph a random monster around you into a weaker monster (-3 [[HD]]).&lt;br /&gt;
*Permanently transform a hostile snake enemy into a &amp;quot;stick&amp;quot; (any one of the weapons: club, spear, trident, halberd, glaive, quarterstaff, shortbow, longbow, giant club, or giant spiked club). The stick will never be branded, and is not guaranteed to be useful to the player character. The stick's rarity, type and enchantment are influenced by the [[HD]] of the snake. &lt;br /&gt;
*Swap the position of you and at least one monster near you (confuses the monster 50% of the time). &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1214}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively safe place.&lt;br /&gt;
*Give you a random good mutation, or many random good mutations. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Throw a bolt of divine lightning, which explodes around you. There's a chance based on your HP (the lower, the better) that Xom will protect you against it. (&amp;quot;The area is suffused with divine lightning!&amp;quot;). &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1443}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Prevent you from being banished.&lt;br /&gt;
*Provide you with vision of the current floor or detect items on the floor around you. This can only occur if less than 80% of the level has been explored. &lt;br /&gt;
*Detect monsters.&lt;br /&gt;
*Change the scenery around you. Fountains may begin to gush blood, walls in your line of sight may be vitrified (allowing both you and monsters to see through), or doors may randomly burst open and slam shut. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1577}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*You start spewing a harmless trail of magical condensation behind you. This does not block [[line of sight]].&lt;br /&gt;
*Polymorph you into a &amp;quot;good&amp;quot; form, such as an [[Ice Form|ice beast]] or [[Dragon Form|dragon]].&lt;br /&gt;
*Summon friendly monsters to defend you.&lt;br /&gt;
*Cast [[Tukima's Dance]] on a random monster's weapon. (&amp;quot;[Enemy]'s [weapon] dances into the air!&amp;quot;) &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1329}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Hurl [[Bolt spells#Bolt of Fire|fireballs]] at your foes. This skips adjacent monsters. If Xom is in a bad mood, there is a chance for him to hurl fireballs at allied monsters. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1694}}&amp;lt;/ref&amp;gt; There is a 1/3 chance for the fireballs to be fake and have no effect. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|2863}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bad&amp;quot; Actions===&lt;br /&gt;
* Miscast a spell &amp;quot;through&amp;quot; the player. Nothing will occur, but this will be indicated through chat messages &amp;quot;Xom almost notices you.&amp;quot; &amp;quot;Xom's attention almost turns to you for a moment.&amp;quot; &amp;quot;Xom's power almost touches on you for a moment.&amp;quot; or &amp;quot;You almost hear Xom's maniacal laughter.&amp;quot;&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively dangerous place.&lt;br /&gt;
*Add a [[Chaos]] brand and several [[slaying]] increases to a random nearby creature's weapons and ammunitions. This will not occur if the item is blessed, is a gift from another god, is branded, or is a boulder or throwing net. If the enemy is an orc priest, there is only a 50 percent chance that the priest's weapon will be chaos enchanted. If the enemy is holy (and not a gift from a chaotic god), their weapons cannot be upgraded. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|723}}&amp;lt;/ref&amp;gt; Upon upgrading, the text &amp;quot;[enemy]'s [weapon] erupts in a glittering mayhem of colors&amp;quot; will alert the player to the chaos upgraded weapon. &lt;br /&gt;
*Give you or random/bad mutations or removes them. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Polymorph a random monster around you into a stronger monster (+2 HD).&lt;br /&gt;
*If stairs (or escape hatches) are in view, they are moved toward you or away from you. For several turns, when you move on a stair or climb up or down a stair, there's a chance that it will slide away from you. This is far more common in the [[Abyss]].&lt;br /&gt;
*Poison you.&lt;br /&gt;
*Confuse you. This will never occur if there are no monsters nearby. &lt;br /&gt;
*Make loud [[noise]]s at your location, ranging from shouting to shattering the volume (12 to 31). This cannot be affected by [[Silence]].&lt;br /&gt;
*Inflict you with either [[draining]] (25% chance), stat loss as if you drank a [[potion of degeneration]] (50% chance), or [[Symbol of Torment]] (25% chance). When cast by Xom, Torment will have a severity of -6. This is greater than the Torment received upon the [[Lurking horror]]'s death (level -1), but less than the torment received through [[Agony]] (level -9) &amp;lt;ref&amp;gt;{{source ref|0.30.0|torment-source-type.h|10}}&amp;lt;/ref&amp;gt;. &lt;br /&gt;
*Summon hostile [[Zombie|zombies]], [[Demon|demons]], [[Shadow Creatures|shadow creatures]] or [[Dancing weapon|dancing weapons]] to fight you. The number of shadow creatures or dancing weapons will be between 1 and 5 &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|2497}}&amp;lt;/ref&amp;gt;, the number of demons is dependent on the intended severity of Xom's action, but limited by experience level (if you are not under penance).&amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|2520}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Banish you to the [[Abyss]]. This is internally considered the most severe action Xom can take. The level of the abyss you are banished to depends on the [[XL]] of the character. This will not occur if the player character is below the minimum experience level, and can only be a &amp;quot;fake&amp;quot; banishment. However, if Xom is &amp;quot;bored&amp;quot; or if the player character is under penance, then banishment is always allowed and never reverted. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|2559}}&amp;lt;/ref&amp;gt; If Xom is not bored and the player is not under penance, then there is a chance that Xom will immediately revert banishment to the Abyss. (Weight of 30; not an uncommon occurrence) &lt;br /&gt;
*Open a [[Malign Gateway]] near you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Xom's actions and gifts will often seem to be in the spirit of what Xom (with its particularly capricious sense of humor) finds funny: if you are training one specific type of weapon, Xom will probably give you a different kind. (Xom's gifts and weapons are random, and there is a 6/7 chance you won't get what weapon type you are training for). &lt;br /&gt;
&lt;br /&gt;
In any case, Xom's actions will never directly kill you unless Xom is bored or you are under penance (a mutation or effect that would reduce a stat to 0 is cancelled, HP damage that would have killed you is cancelled, etc.).  However, anything Xom summons is more than capable of killing you.&lt;br /&gt;
&lt;br /&gt;
====Revival====&lt;br /&gt;
Rarely, upon death, Xom may intervene and save your life. This is affected by the [[tension]] of the situation, if Xom considers the death &amp;quot;worth saving&amp;quot;, and his current mood (piety). This will never happen if your character's max HP is 1, or your XL is 1. Upon being revived, your character will receive anywhere from 1 [[HP]] to 1 + Max HP/4 HP. Xom is guaranteed to not be bored within the next 10 [[aut]]s (gift timeout is set to a minimum of 10) &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|3364}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
Xom will occasionally give you gifts as one of his actions. These are delivered purely at random, not based on any Gift Timeout. Xom's gifts can be normal, useful items, but are usually chosen for maximum annoyance. Items range from excellent randarts to large piles of [[gold]] to utter trash ([[robe]] {god gift}). [[Randarts]] will sometimes have titles with Xom's name in them (e.g. leather armour of Xom's Amusement).&lt;br /&gt;
&lt;br /&gt;
==Penance==&lt;br /&gt;
{{flavour|Unfaithful ex-followers will find themselves suffering through Xom's bad moods for so long as Xom can be bothered to remember about them. Still, Xom's caprice remains; the unfaithful are rewarded just as the faithful are punished.}}&lt;br /&gt;
&lt;br /&gt;
If you leave Xom (voluntarily or not), your penance counter will be set to 50 (quite high!).&lt;br /&gt;
&lt;br /&gt;
While under penance, Xom will occasionally punish you by performing a &amp;quot;bad&amp;quot; action from the list above. As a true god of chaos, however, there is a 10% chance that Xom will do a &amp;quot;good&amp;quot; action instead.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When using a QWERTY keyboard layout, the name &amp;quot;Xom&amp;quot; is simply &amp;quot;[[Zin]],&amp;quot; but with all letters mistyped one key to the right.&lt;br /&gt;
* Xom's &amp;quot;last name&amp;quot; on his god page is usually &amp;quot;of Chaos&amp;quot; (at a 69.65 percent chance of occurring), but can more rarely be any one of 27 other options. This is unique for all gods in Crawl, as all other gods can only have one last name. [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/dat/database/godname.txt#L1]&lt;br /&gt;
&lt;br /&gt;
* Most rarely are the last names &amp;quot;The Xom-Meister, Xom-a-lom-a-ding-dong&amp;quot;, &amp;quot;The Xom-Meister, Xom-o-Rama&amp;quot;, &amp;quot;The Xom-Meister, Xom-Xom-bo-Bom, Banana-Fana-fo-Fom&amp;quot;, &amp;quot;Xom of Unknown Intent&amp;quot;, &amp;quot;Xom the Fickle&amp;quot;, &amp;quot;Xom of Unknown Intention&amp;quot;, &amp;quot;Xom of Swiftly Tilting Intent&amp;quot;, &amp;quot;Xom of Fickle Intent&amp;quot;, &amp;quot;Xom of Ineffable Intent&amp;quot;, &amp;quot;Xom of Gnomic Intent&amp;quot;, each at a 0.50% chance of occurring. [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/dat/database/godname.txt#L92]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.26]], Xom is stimulated on worship from a [[faded altar]] (+200 amusement).&lt;br /&gt;
*Prior to [[0.25]], Xom could cause miscast effects.&lt;br /&gt;
*Prior to [[0.24]], Xom could not summon butterflies when you were [[torment]]ed.&lt;br /&gt;
*Prior to [[0.21]], eating mutagenic [[chunk]]s could grant Xom's interest.&lt;br /&gt;
*Prior to [[0.18]], Xom branded weapon gifts with [[chaos]] less often and didn't chaos brand ranged weapons. Drinking potions of poison could also award Xom's interest.&lt;br /&gt;
*Prior to [[0.17]], drinking potions of decay could award Xom's interest.&lt;br /&gt;
*In [[0.16]], Xom gained a 'mood' meter on the Crawl interface, in the same place other gods have piety meters.&lt;br /&gt;
*Prior to [[0.14]], Xom's confusion could surpass 20 turns; this has been capped to 20. Xom's abilities also did not respect [[clarity]] and [[sustain abilities]] at all, although Xom may still bypass these abilities if his mood meter is particularly low.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Chaotic Gods]]&lt;/div&gt;</summary>
		<author><name>Sinchyon</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=69945</id>
		<title>Xom</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=69945"/>
				<updated>2023-06-11T20:07:53Z</updated>
		
		<summary type="html">&lt;p&gt;Sinchyon: /* &amp;quot;Bad&amp;quot; Actions */  torment. revival.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version030}}&lt;br /&gt;
&lt;br /&gt;
''This page is about the [[Religion|god]]. For the card, see [[Xom card]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:Xom altar.png]] ''&amp;quot;A new plaything!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Xom is a wild and unpredictable god of chaos, who seeks not worshippers but playthings with which to toy. Many choose to follow Xom in the hope of receiving fabulous rewards and mighty powers, but Xom is nothing if not capricious. There is nothing a follower can do to influence Xom's mood.&lt;br /&gt;
&lt;br /&gt;
To worship Xom is to live riskily. In a good mood Xom may shower you with gifts, while at other times this capricious god could decide to “spice things up a little” and send you to your doom. If you prove yourself the stronger, so much the better; if not, well, there'll be other playthings...}}&lt;br /&gt;
&lt;br /&gt;
[[Chaos Knight]]s begin play worshiping Xom.&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Xom (or any other [[god]]).&lt;br /&gt;
&lt;br /&gt;
==Piety==&lt;br /&gt;
Unlike other gods, there is no way to affect your piety; it is instead randomly changed.  &lt;br /&gt;
&lt;br /&gt;
For Xom, Piety's only use is to determine the niceness and strength of its actions. Xom's niceness depends on your Piety: the chance to perform a &amp;quot;good&amp;quot; action is approximately equal to Piety/2 % (this probability is increased during [[tension|dangerous situations]], like combat, up to 95%). The strength of Xom's actions will depend on how far you are from 100 Piety (in either direction).&lt;br /&gt;
&lt;br /&gt;
Piety starts at 100 and changes by 1 point roughly every 20 turns (about 49% chance to move towards 100 and 51% chance to move away). When Xom acts, there is a 20% chance that your piety will be set to a random amount. Piety can be observed in the ^ screen by watching your favour status, as well as observing the [[piety]] meter.&lt;br /&gt;
&lt;br /&gt;
Depending on your piety, it displays the following messages:&lt;br /&gt;
*0 - 20: A very special plaything of Xom.&lt;br /&gt;
*21 - 50: A special plaything of Xom.&lt;br /&gt;
*51 - 80: A plaything of Xom.&lt;br /&gt;
*81 - 120: A toy of Xom.&lt;br /&gt;
*121 - 150: A favourite toy of Xom.&lt;br /&gt;
*151 - 180: A beloved toy of Xom.&lt;br /&gt;
*181 - 200: Xom's teddy bear.&lt;br /&gt;
&lt;br /&gt;
==Amusement==&lt;br /&gt;
Another important aspect of Xom is that it really, really hates being bored. When Xom is bored, Xom will act more often, and its actions will almost always be bad. This is reflected by an &amp;quot;amusement&amp;quot; value, which ranges between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
When you start worshiping Xom, its amusement is set to between 2 and 80. Every 20 turns, there's a 50% chance that Xom's amusement will be decreased by one, until it reaches 0. When that happens, you'll get a message &amp;quot;Xom is BORED&amp;quot;, and the bad stuff will start. You'll get a warning when the amusement gets down to 1 (at least 20 turns before it reaches 0): &amp;quot;Xom is getting BORED&amp;quot;. If your interest reaches zero, your title will always be &amp;quot;A BORING thing&amp;quot;, regardless of your piety level.&lt;br /&gt;
&lt;br /&gt;
To avoid boring Xom, you should always try to keep it interested in you. Unfortunately, Xom is mostly amused by things you can't control (like being teleported away in the Abyss when the exit or a rune was in sight) or if you waste useful resources. When Xom finds something funny, its amusement may be rise to a random point depending on how much it enjoyed the event and if the new amusement is higher than its current amusement. You can guess how high the amusement was set by the message provided:&lt;br /&gt;
&lt;br /&gt;
*Xom is interested: 12 - 25   &lt;br /&gt;
*Xom is mildly amused: 26 - 50&lt;br /&gt;
*Xom is amused: 51 - 75&lt;br /&gt;
*Xom is highly amused!: 76 - 100&lt;br /&gt;
*Xom thinks this is hilarious!: 101 - 200&lt;br /&gt;
*Xom roars with laughter!: 201 - 255&lt;br /&gt;
&lt;br /&gt;
===Interest===&lt;br /&gt;
You can help make Xom more interested in you by doing or being affected by the following things:&lt;br /&gt;
&lt;br /&gt;
*Extreme (255): Using random effects in dangerous combat, randomly teleporting into a dangerous situation, being banished to [[the Abyss]], or being hit by a vulnerable element (200).&lt;br /&gt;
*High (128): Mutating (depends on the mutation) or undead rotting.&lt;br /&gt;
*Medium (64): Drinking potions of degeneration or berserk rage, having your intellect devoured (50), or when hostile monsters accidentally hit each other.&lt;br /&gt;
*Low (16): Successful use of a box of beasts (14), enchanting things, gaining levels, anyone in sight fumbling in shallow water (14), or being drained (20).&lt;br /&gt;
*Minor: Spell miscasts (the level), becoming confused (duration), or sustaining serious injury (varies).&lt;br /&gt;
&lt;br /&gt;
Xom is also interested by dangerous and high '''[[tension]]''' situations and is more likely to intervene or act when these occur. Some examples include fighting many monsters at once, battling a high [[HD]] monster when your [[XL]] is low, and being [[slow]]ed or [[paralyzed]].&lt;br /&gt;
&lt;br /&gt;
==Acts==&lt;br /&gt;
Every 20 turns (for a character with normal speed), Xom will turn its attention towards you, and depending on the situation (from 7% of the time if there are no monsters in view to 33% in the middle of a big fight) may decide to perform either a &amp;quot;good&amp;quot; action or a &amp;quot;bad&amp;quot; action.&lt;br /&gt;
&lt;br /&gt;
Xom's actions will often be in context (i.e. turning you berserk if there's no one around), although nothing is guaranteed. Good actions are more likely if your Piety is high (see below).&lt;br /&gt;
&lt;br /&gt;
Below is an incomplete list of actions that Xom may perform.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Good&amp;quot; Actions===&lt;br /&gt;
*Affect you with a random potion effect among [[Potion of curing|Curing]] (12.35%), [[potion of heal wounds|Heal Wounds]] (12.35%), [[potion of magic|Magic]] (12.35%), [[potion of haste|Haste]] (12.35%), [[potion of might|Might]] (12.35%), [[potion of brilliance|Brilliance]] (12.35%), [[potion of attraction|Attraction]] (6.17%), [[potion of invisibility|Invisibility]] (12.35%), [[potion of berserk rage|Berserk Rage]] (6.17%), and [[potion of experience|Experience]] (1.23%). &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|940}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
: Only potions that will have an effect are picked (for example, no Magic if the player character is at max MP). These are more likely to occur during combat.&lt;br /&gt;
*Make you cast a random spell.&lt;br /&gt;
*[[Confusion|Confuse]] monsters around you. This will not occur if the monster is [[nonliving]], plant, has the [[Clarity]] intrinsic, or is already confused. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|971}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Summon one or more allies to help you. This is limited by your experience level. (If you are level 15, the maximum number of demons spawned will be 15. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1023}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Gift you an item.&lt;br /&gt;
*Polymorph a random monster around you into a weaker monster (-3 [[HD]]).&lt;br /&gt;
*Permanently transform a hostile snake enemy into a &amp;quot;stick&amp;quot; (any one of the weapons: club, spear, trident, halberd, glaive, quarterstaff, shortbow, longbow, giant club, or giant spiked club). The stick will never be branded, and is not guaranteed to be useful to the player character. The stick's rarity, type and enchantment are influenced by the [[HD]] of the snake. &lt;br /&gt;
*Swap the position of you and at least one monster near you (confuses the monster 50% of the time). &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1214}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively safe place.&lt;br /&gt;
*Give you a random good mutation, or many random good mutations. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Throw a bolt of divine lightning, which explodes around you. There's a chance based on your HP (the lower, the better) that Xom will protect you against it. (&amp;quot;The area is suffused with divine lightning!&amp;quot;). &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1443}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Prevent you from being banished.&lt;br /&gt;
*Provide you with vision of the current floor or detect items on the floor around you. This can only occur if less than 80% of the level has been explored. &lt;br /&gt;
*Detect monsters.&lt;br /&gt;
*Change the scenery around you. Fountains may begin to gush blood, walls in your line of sight may be vitrified (allowing both you and monsters to see through), or doors may randomly burst open and slam shut. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1577}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*You start spewing a harmless trail of magical condensation behind you. This does not block [[line of sight]].&lt;br /&gt;
*Polymorph you into a &amp;quot;good&amp;quot; form, such as an [[Ice Form|ice beast]] or [[Dragon Form|dragon]].&lt;br /&gt;
*Summon friendly monsters to defend you.&lt;br /&gt;
*Cast [[Tukima's Dance]] on a random monster's weapon. (&amp;quot;[Enemy]'s [weapon] dances into the air!&amp;quot;) &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1329}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Hurl [[Bolt spells#Bolt of Fire|fireballs]] at your foes. This skips adjacent monsters. If Xom is in a bad mood, there is a chance for him to hurl fireballs at allied monsters. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|1694}}&amp;lt;/ref&amp;gt; There is a 1/3 chance for the fireballs to be fake and have no effect. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|2863}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bad&amp;quot; Actions===&lt;br /&gt;
* Miscast a spell &amp;quot;through&amp;quot; the player. Nothing will occur, but this will be indicated through chat messages &amp;quot;Xom almost notices you.&amp;quot; &amp;quot;Xom's attention almost turns to you for a moment.&amp;quot; &amp;quot;Xom's power almost touches on you for a moment.&amp;quot; or &amp;quot;You almost hear Xom's maniacal laughter.&amp;quot;&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively dangerous place.&lt;br /&gt;
*Add a [[Chaos]] brand and several [[slaying]] increases to a random nearby creature's weapons and ammunitions. This will not occur if the item is blessed, is a gift from another god, is branded, or is a boulder or throwing net. If the enemy is an orc priest, there is only a 50 percent chance that the priest's weapon will be chaos enchanted. If the enemy is holy (and not a gift from a chaotic god), their weapons cannot be upgraded. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|723}}&amp;lt;/ref&amp;gt; Upon upgrading, the text &amp;quot;[enemy]'s [weapon] erupts in a glittering mayhem of colors&amp;quot; will alert the player to the chaos upgraded weapon. &lt;br /&gt;
*Give you or random/bad mutations or removes them. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Polymorph a random monster around you into a stronger monster (+2 HD).&lt;br /&gt;
*If stairs (or escape hatches) are in view, they are moved toward you or away from you. For several turns, when you move on a stair or climb up or down a stair, there's a chance that it will slide away from you. This is far more common in the [[Abyss]].&lt;br /&gt;
*Poison you.&lt;br /&gt;
*Confuse you. This will never occur if there are no monsters nearby. &lt;br /&gt;
*Weaken you, as if you drank a [[potion of degeneration]].&lt;br /&gt;
*Make loud [[noise]]s at your location, ranging from shouting to shattering the volume (12 to 31). This cannot be affected by [[Silence]].&lt;br /&gt;
*Inflict you with either [[draining]] (25% chance), stat loss (50% chance), or [[Symbol of Torment]] (25% chance). When cast by Xom, Torment will have a severity of -6. This is greater than the Torment received upon the [[Lurking horror]]'s death (level -1), but less than the torment received through [[Agony]] (level -9) &amp;lt;ref&amp;gt;{{source ref|0.30.0|torment-source-type.h|10}}&amp;lt;/ref&amp;gt;. &lt;br /&gt;
*Summon hostile [[Zombie|zombies]], [[Demon|demons]], [[Shadow Creatures|shadow creatures]] or [[Dancing weapon|dancing weapons]] to fight you. The number of shadow creatures or dancing weapons will be between 1 and 5 &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|2497}}&amp;lt;/ref&amp;gt;, the number of demons is dependent on the intended severity of Xom's action, but limited by experience level (if you are not under penance).&amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|2520}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Banish you to the [[Abyss]]. This is internally considered the most severe action Xom can take. The level of the abyss you are banished to depends on the [[XL]] of the character. This will not occur if the player character is below the minimum experience level, and can only be a &amp;quot;fake&amp;quot; banishment. However, if Xom is &amp;quot;bored&amp;quot; or if the player character is under penance, then banishment is always allowed and never reverted. &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|2559}}&amp;lt;/ref&amp;gt; If Xom is not bored and the player is not under penance, then there is a chance that Xom will immediately revert banishment to the Abyss. (Weight of 30; not an uncommon occurrence) &lt;br /&gt;
*Open a [[Malign Gateway]] near you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Xom's actions and gifts will often seem to be in the spirit of what Xom (with its particularly capricious sense of humor) finds funny: if you are training one specific type of weapon, Xom will probably give you a different kind. (Xom's gifts and weapons are random, and there is a 6/7 chance you won't get what weapon type you are training for). &lt;br /&gt;
&lt;br /&gt;
In any case, Xom's actions will never directly kill you unless Xom is bored or you are under penance (a mutation or effect that would reduce a stat to 0 is cancelled, HP damage that would have killed you is cancelled, etc.).  However, anything Xom summons is more than capable of killing you.&lt;br /&gt;
&lt;br /&gt;
====Revival====&lt;br /&gt;
Rarely, upon death, Xom may intervene and save your life. This is affected by the [[tension]] of the situation, if Xom considers the death &amp;quot;worth saving&amp;quot;, and his current mood (piety). This will never happen if your character's max HP is 1, or your XL is 1. Upon being revived, your character will receive anywhere from 1 [[HP]] to 1 + Max HP/4 HP. Xom is guaranteed to not be bored within the next 10 [[aut]]s (gift timeout is set to a minimum of 10) &amp;lt;ref&amp;gt;{{source ref|0.30.0|xom.cc|3364}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
Xom will occasionally give you gifts as one of his actions. These are delivered purely at random, not based on any Gift Timeout. Xom's gifts can be normal, useful items, but are usually chosen for maximum annoyance. Items range from excellent randarts to large piles of [[gold]] to utter trash ([[robe]] {god gift}). [[Randarts]] will sometimes have titles with Xom's name in them (e.g. leather armour of Xom's Amusement).&lt;br /&gt;
&lt;br /&gt;
==Penance==&lt;br /&gt;
{{flavour|Unfaithful ex-followers will find themselves suffering through Xom's bad moods for so long as Xom can be bothered to remember about them. Still, Xom's caprice remains; the unfaithful are rewarded just as the faithful are punished.}}&lt;br /&gt;
&lt;br /&gt;
If you leave Xom (voluntarily or not), your penance counter will be set to 50 (quite high!).&lt;br /&gt;
&lt;br /&gt;
While under penance, Xom will occasionally punish you by performing a &amp;quot;bad&amp;quot; action from the list above. As a true god of chaos, however, there is a 10% chance that Xom will do a &amp;quot;good&amp;quot; action instead.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When using a QWERTY keyboard layout, the name &amp;quot;Xom&amp;quot; is simply &amp;quot;[[Zin]],&amp;quot; but with all letters mistyped one key to the right.&lt;br /&gt;
* Xom's &amp;quot;last name&amp;quot; on his god page is usually &amp;quot;of Chaos&amp;quot; (at a 69.65 percent chance of occurring), but can more rarely be any one of 27 other options. This is unique for all gods in Crawl, as all other gods can only have one last name. [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/dat/database/godname.txt#L1]&lt;br /&gt;
&lt;br /&gt;
* Most rarely are the last names &amp;quot;The Xom-Meister, Xom-a-lom-a-ding-dong&amp;quot;, &amp;quot;The Xom-Meister, Xom-o-Rama&amp;quot;, &amp;quot;The Xom-Meister, Xom-Xom-bo-Bom, Banana-Fana-fo-Fom&amp;quot;, &amp;quot;Xom of Unknown Intent&amp;quot;, &amp;quot;Xom the Fickle&amp;quot;, &amp;quot;Xom of Unknown Intention&amp;quot;, &amp;quot;Xom of Swiftly Tilting Intent&amp;quot;, &amp;quot;Xom of Fickle Intent&amp;quot;, &amp;quot;Xom of Ineffable Intent&amp;quot;, &amp;quot;Xom of Gnomic Intent&amp;quot;, each at a 0.50% chance of occurring. [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/dat/database/godname.txt#L92]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.26]], Xom is stimulated on worship from a [[faded altar]] (+200 amusement).&lt;br /&gt;
*Prior to [[0.25]], Xom could cause miscast effects.&lt;br /&gt;
*Prior to [[0.24]], Xom could not summon butterflies when you were [[torment]]ed.&lt;br /&gt;
*Prior to [[0.21]], eating mutagenic [[chunk]]s could grant Xom's interest.&lt;br /&gt;
*Prior to [[0.18]], Xom branded weapon gifts with [[chaos]] less often and didn't chaos brand ranged weapons. Drinking potions of poison could also award Xom's interest.&lt;br /&gt;
*Prior to [[0.17]], drinking potions of decay could award Xom's interest.&lt;br /&gt;
*In [[0.16]], Xom gained a 'mood' meter on the Crawl interface, in the same place other gods have piety meters.&lt;br /&gt;
*Prior to [[0.14]], Xom's confusion could surpass 20 turns; this has been capped to 20. Xom's abilities also did not respect [[clarity]] and [[sustain abilities]] at all, although Xom may still bypass these abilities if his mood meter is particularly low.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Chaotic Gods]]&lt;/div&gt;</summary>
		<author><name>Sinchyon</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Beogh&amp;diff=69944</id>
		<title>Beogh</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Beogh&amp;diff=69944"/>
				<updated>2023-06-11T19:23:22Z</updated>
		
		<summary type="html">&lt;p&gt;Sinchyon: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version029}}&lt;br /&gt;
[[File:Beogh altar.png]] ''&amp;quot;Drown the unbelievers in a sea of blood!&amp;quot;''&lt;br /&gt;
{{flavour|Beogh is an evil deity, worshipped by the cave orcs native to the dungeon. Only orcs may devote their service to Beogh, and they must prove their devotion with bloodshed. Especially fervent devotees of Beogh will find orcish followers flocking to their banner: it is an age of signs and portents, and the orcs have become increasingly certain that the coming of their Messiah is nigh.&lt;br /&gt;
&lt;br /&gt;
Followers of Beogh can smite their foes, and will even gain orcish followers of their own, who may be blessed by Beogh in battle and can be recalled as needed. Eventually, followers will gain the power to walk on water. Beogh will sometimes directly intervene to save a follower's life, and the chosen of Beogh will eventually be able to resurrect other orcs.&lt;br /&gt;
&lt;br /&gt;
Beogh likes it when you kill living beings, you destroy the undead, you kill demons, you kill holy beings, and you destroy nonliving beings. Beogh especially likes it when you kill the priests of other religions.&lt;br /&gt;
&lt;br /&gt;
Beogh strongly dislikes it when you attack allied orcs or desecrate orcish remains.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Beogh the Brigand''' is the [[Orc|Hill Orc]] exclusive god of the dungeon, considered an [[Evil#Evil_gods|evil]] god.&lt;br /&gt;
&lt;br /&gt;
==Racial Restrictions==&lt;br /&gt;
Beogh only tolerates [[Hill Orc]]s as worshipers.&lt;br /&gt;
&lt;br /&gt;
==Appreciates==&lt;br /&gt;
*You or your allies killing a living, holy, undead, demonic, or nonliving creature.&lt;br /&gt;
*You killing a hostile priest.&lt;br /&gt;
&lt;br /&gt;
==Deprecates==&lt;br /&gt;
*Inactivity: You lose 1 piety per 340 turns, on average (1/17 chance every 20 turns).&lt;br /&gt;
*You will also lose piety (or incur [[penance]]) for the following:&lt;br /&gt;
**Desecrating orcish remains (using orcs for [[Necromancy]]).&lt;br /&gt;
**Attacking allied orcs. (Be careful if you are confused!)&lt;br /&gt;
&lt;br /&gt;
==Altar==&lt;br /&gt;
Beogh altars are most often found in the [[Orcish Mines]], rarely appearing in the Dungeon itself. However, the primary way for Hill Orcs to worship Beogh is to find a concious [[orc priest]] (or [[orc high priest|high priest]] / [[Saint Roka]]), which gives them an '''a'''ctive ability to convert. If you have not abandoned Beogh before, all orcs within [[line of sight]] will be turned neutral. &lt;br /&gt;
&lt;br /&gt;
Like most gods, Beogh [[vault]]s can also be found in the [[Abyss]], and if Beogh is a valid god, available through a [[faded altar]].&lt;br /&gt;
&lt;br /&gt;
==Given Abilities==&lt;br /&gt;
'''[[Piety|Piety level -]]''': &amp;quot;Messenger&amp;quot;&lt;br /&gt;
*'''Protection from harm''' -  If you receive damage that should kill you, there's a 10 + (Piety/10) % chance to cancel all damage (instead, your Piety is reduced by 20 + 1d20). Unlike with good gods, this protection is canceled if you are under penance.&lt;br /&gt;
*'''Spread experience''' - Each time you gain some experience, Beogh will give an additional half of that amount among the orcish followers in your [[line of sight]]. This specific effect does not reduce your own experience.&lt;br /&gt;
'''[[Piety|Piety level *]]''': &amp;quot;Proselytiser&amp;quot;&lt;br /&gt;
*No new abilities.&lt;br /&gt;
'''[[Piety|Piety level **]]''': &amp;quot;Priest&amp;quot;&lt;br /&gt;
*'''Smiting''' - You can [[smite]] any monster in view. Damage at 0 Invocation ranges from 9-12 (avg 10), and linearly scales to 9-72 (avg 40) at 27 Invocation.  This is unavoidable, and cannot be reduced by any means. (3 MP, 3 Piety)&lt;br /&gt;
'''[[Piety|Piety level ***]]''': &amp;quot;Missionary&amp;quot;&lt;br /&gt;
*'''Gain orcish followers''' - Non-summoned, shapeshifted, sleeping, confused or paralyzed orcs (even uniques, eg. [[Blork]]) around you may recognize you as their Messiah and turn friendly. The chance raises with piety and [[XL]], but is lower for [[HD|stronger]] orcs. Conversions may happen when:&lt;br /&gt;
**You notice a hostile orc for the first time (including because you hit it or cast a spell on it)&lt;br /&gt;
**A hostile orc becomes significantly wounded (best not use poison!)&lt;br /&gt;
**You or one of your allies kill a non-ordinary orc (in this case, the monster will survive the killing blow, unless it was reduced under its max HP in negative). This works best on higher level orcs.&lt;br /&gt;
:Orcs, as permanent allies, will take XP when they deal damage. Your share of XP scales with damage dealt; if you did no damage, orcs will take 50% of the XP.&lt;br /&gt;
*'''Bless your orcish followers''' - Beogh may bless one of your followers when it kills an enemy or otherwise gains experience. The chance is 1d(Piety) &amp;gt;= 30, or one at random when ''you'' kill an enemy (10% chance). The blessing has one of the following effects:&lt;br /&gt;
**10%: An ordinary orc becomes an orc priest, otherwise 25% chance to add +1 to their weapon's accuracy, 25% chance to add +1 to their weapon's damage, 50% chance to add +1 to their armour's AC.&lt;br /&gt;
**90%: 50% chance to remove poison, sickness, confusion, rotting, slowing, or exhaustion (if they are so afflicted), otherwise heals 25% of the follower's HP.&lt;br /&gt;
**Beogh may also improve your followers' equipment and gift weapons, armour, and ammo to those who lack them.&lt;br /&gt;
'''[[Piety|Piety level ****]]''': &amp;quot;Evangelist&amp;quot;&lt;br /&gt;
*'''Recall your orcish followers''' -  You can recall your orcish allies. All your orcish followers in the dungeon are teleported close to you over a number of turns. Strongest orcs are recalled first, at a rate of 1 orc every 3-6 [[aut]] (2-3 orcs/turn). (2 MP)&lt;br /&gt;
&lt;br /&gt;
*'''Orc reinforcements''' - If you have no followers on this level and there are no other orcs (including hostile ones) on this level, there's 1 in 20 chance that Beogh will give several permanent, friendly orcs to you.&lt;br /&gt;
'''[[Piety|Piety level *****]]''': &amp;quot;Apostle&amp;quot;&lt;br /&gt;
*'''Walk on water''' -  You can cross [[deep water]] as if it was normal floor. Water walking will never end before reaching land, so you won't drown even if your piety falls too low.&lt;br /&gt;
*'''Give Item to Named Follower''': You have the ability to provide one gift to a named follower of your choice. The gift can be a weapon, a piece of body armor, or a shield. Once they receive a gift, you can not give them another, it cannot be relinquished unless they die.&lt;br /&gt;
'''[[Piety|Piety level ******]]''': &amp;quot;Messiah&amp;quot;&lt;br /&gt;
*'''Resurrection''': Bring a single orc back from the dead, converting them to your cause if they weren't already a follower. You must stand over their dead body, so if the orc didn't leave a [[corpse]] they can't be resurrected. (35 Piety).&lt;br /&gt;
&lt;br /&gt;
==Punishments==&lt;br /&gt;
{{flavour|Beogh does not appreciate abandonment, and will call down fearful punishments on disloyal followers!&lt;br /&gt;
&lt;br /&gt;
Blasphemers against the word of Beogh find themselves confronted with direct and physical opposition. Those who still worship Beogh find their followers regularly deserting them; they, and others, are further assaulted by waves of orcish warriors. When working through intermediaries fails, Beogh hurls dancing electric weapons at offenders, or simply smites them - and when smiting true sinners, Beogh has a heavy hand indeed!}}&lt;br /&gt;
&lt;br /&gt;
During penance or following desertion, you'll occasionally experience one of the following forms of [[divine retribution]]:&lt;br /&gt;
&lt;br /&gt;
*25%: Beogh smites you, potentially dealing very significant damage. If you are worshiping another god at this point, there is a piety/4 % chance that the new god will protect you from this.&lt;br /&gt;
*13%: [[Durable summon|Durably summons]] 1d2 hostile [[dancing weapon]]s. These weapon will be +1d3-1/+1d3-1 and [[brand]]ed with [[electrocution]]. They will vanish when defeated.&lt;br /&gt;
*25%: Followers around you have a chance to turn hostile (only if you're still a follower of Beogh).&lt;br /&gt;
*37% (62% if you changed religion): Sends forth an army of [[durably summoned]] orcs, led by a stronger, occasionally named orc, whose type depends on your experience level.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
From the time your orcish army assembles to Zot:4, it doesn't really matter how strong you are - your orcs can handle many threats on their own. While some of your XP will be distributed to contributing orcs, you'll only be 1-2 XL behind a regular character (at most).&lt;br /&gt;
&lt;br /&gt;
Most of Beogh's strengths come from these orcs; careful management will prove to be great, but not necessary. A few high-level orcs are all you need. Once you convert the [[Orcish Mines]] (and possibly [[the Vaults]]), there's not too many reasons to conserve piety. Except for many, many uses of Smite, powered by [[Hill Orc]]'s extremely high Invocations aptitude. Use it to take out anything from dangerous uniques to a stair-locking [[vault warden]]. It ignores both AC and EV, making it fairly reliable when you need to take out a low health enemy.&lt;br /&gt;
&lt;br /&gt;
===Orcish Management===&lt;br /&gt;
*Recall will bring in your highest level orcs first. You can effectively use this to summon a small band of elite reinforcements and quickly cancel the recall through the abilities menu, saving the fodder for particularly dangerous battles.&lt;br /&gt;
**You can stash your Orcish Warlords on another level, leaving XP to level other orcs. Example: You want to level your basic Orcs on D:15. Go up to a (fully cleared!!) D:14, recalling ALL orcs right on the stairs to D:15. Then go up to D:13 and recall until the Warlords (and Knights) have arrived. Now cancel the recall, go back down to D:14, and tell your basic Orcs to follow you to D:15.&lt;br /&gt;
**You should also consider leaving most of your followers behind when engaging enemies with powerful AoE attacks.  If you have a lot of orcs in a bad spot, you can move to the side and recall them to at least shuffle their positions.&lt;br /&gt;
**You can '''t'''ell said Orcs to '''g'''uard a staircase if you know you'll be bringing monsters up.&lt;br /&gt;
*Since you can only give one item to each follower, you should choose something that complements the equipment they already have:&lt;br /&gt;
**Prioritize [[reaching]] weapons for your followers.  Most of the time, you (or another orc) will be in the way of 1-range weapons.&lt;br /&gt;
**An orc with a good two-hander enjoys armour. An orc with a good one-handed weapon, a shield. For wizards and priests, prioritize defense, since their physical attacks are less important. Ranged weapons are good for everyone.&lt;br /&gt;
**Hang on to, or [[stash]] any good artefacts that you may find, as they are potentially very useful gifts for your stronger followers.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks ===&lt;br /&gt;
*Since conversions are based on piety (and XL), Beogh worshippers may want to delay clearing the [[Orcish Mines]] until they have maxed out their piety.&lt;br /&gt;
*Try to fight in open areas when possible -- 3 fighters are better than one! &lt;br /&gt;
**Also, move at angles so that friendly orcs won't get hit by piercing attacks directed at you.&lt;br /&gt;
*Strangely enough, Beogh greatly appreciates it when you kill hostile orc priests. Take advantage of this for piety.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In very ancient versions of ''Crawl'', comments in the code referring to orc priest smiting stated that they were channeling the wrath of B.O.G. (Brian's Orc God). This eventually evolved into the name, &amp;quot;Beogh.&amp;quot;&lt;br /&gt;
* Very rarely, an orc follower can be given the name &amp;quot;Judas&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.28]], orcs that were near-death recieved less HP on conversion.&lt;br /&gt;
*Prior to [[0.27]], conversion occurred the turn after an Orc entered [[LOS]].&lt;br /&gt;
*Prior to [[0.19]], Beogh increased the benefits of armour and shields. Also, Water Walking would end immediately if piety dropped below 120, killing the character if over deep water or lava at the time the effect ended. Destroying an [[Statue#Inanimate Statues|orcish idol]] could anger Beogh.&lt;br /&gt;
*Prior to [[0.18]], Beogh did not have the ability to resurrect orcs. Instead, Beogh rewarded the player for &amp;quot;blessing&amp;quot; (i.e. sacrificing) the corpses of fallen orcs. Also, the [[Orcish Mines]] had four easier levels with more low-level orcs but fewer strong orcs like [[orc knight]]s or [[orc warrior]]s.&lt;br /&gt;
*Prior to [[0.17]], Smiting dealt approximately 40 max damage with 27 invocations; the approximate formula was 6 + 1d(5 + Invocation Skill).&lt;br /&gt;
*Prior to [[0.15]], players could not gift equipment to followers, and Beogh did not gift random gear to followers with empty equipment slots.&lt;br /&gt;
*Prior to [[0.14]], orcish versions of gear existed, and Beogh only granted bonuses for wearing orcish armour (as well as wielding orcish melee weapons).&lt;br /&gt;
*Prior to [[0.13]], hill orc [[priest]]s started with this religion.&lt;br /&gt;
*Prior to [[0.12]], recalling orcish followers did not have any delay, but it was not able to recall orcish followers from other levels. Shared experience was added in 0.12.&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Evil Gods]]&lt;br /&gt;
[[Category:Orc]]&lt;/div&gt;</summary>
		<author><name>Sinchyon</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Xom&amp;diff=69943</id>
		<title>Talk:Xom</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Xom&amp;diff=69943"/>
				<updated>2023-06-11T19:14:42Z</updated>
		
		<summary type="html">&lt;p&gt;Sinchyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wait... what's the difference between interest and amusement? --[[User:Lokkij|Lokkij]] 18:00, 13 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
Apparently the latter is a basic description of the mechanic (I assume it's called amusement), while the first explains how we can get/lose interest, thus also changing Xom's amusement. Granted, there is some double-mentioning, but I feel too much of a noob to merge those articles just by my hearsay.&lt;br /&gt;
Secondly, in the interest-part there are tomes mentioned - I guess it's meaning this old stuff which was there for some versions but can now be found only as obsolete articles? If so, we can remove them from the list (seems vaguely outdated anyway)--[[User:Aargxl|Aargxl]] ([[User talk:Aargxl|talk]]) 01:45, 20 July 2019 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Not sure if this code [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L971] means Xom can't confuse monsters who are holy AND nonliving or plants, or Xom cannot confuse monsters who are holy or nonliving or plants. Also i cannot find a source for this within the code &amp;quot;if you are training one specific type of weapon, Xom will probably give you a different kind.&amp;quot; There is nothing in the code to account for what you are training afaik; he just gives you a random weapon and it probably won't be what you're training given the nature of probability??? -- [[User:sinchyon|sinchyon]] 01:12, 11 June 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;[[Holiness]]&amp;quot; is the monster's state of being. So &amp;quot;natural&amp;quot; &amp;quot;demonic&amp;quot; and &amp;quot;holy&amp;quot; are each considered a holiness, as is &amp;quot;plant&amp;quot; and &amp;quot;nonliving&amp;quot;. Therefore, the code means that Xom can't confuse plants or non-living beings.&lt;br /&gt;
&lt;br /&gt;
: I also believe you are correct about the weapons. Since Xom gives you a random weapon, it has a 6/7ish chance of not being something you trained for. [[User:Hordes|Hordes]] ([[User talk:Hordes|talk]]) 12:23, 11 June 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: Thanks for clarification + edits to main page! [[User:sinchyon|sinchyon]] ([[User talk:sinchyon|talk]]) 15:13, 11 June 2023 (CEST)&lt;/div&gt;</summary>
		<author><name>Sinchyon</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Xom&amp;diff=69930</id>
		<title>Talk:Xom</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Xom&amp;diff=69930"/>
				<updated>2023-06-11T07:09:05Z</updated>
		
		<summary type="html">&lt;p&gt;Sinchyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wait... what's the difference between interest and amusement? --[[User:Lokkij|Lokkij]] 18:00, 13 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
Apparently the latter is a basic description of the mechanic (I assume it's called amusement), while the first explains how we can get/lose interest, thus also changing Xom's amusement. Granted, there is some double-mentioning, but I feel too much of a noob to merge those articles just by my hearsay.&lt;br /&gt;
Secondly, in the interest-part there are tomes mentioned - I guess it's meaning this old stuff which was there for some versions but can now be found only as obsolete articles? If so, we can remove them from the list (seems vaguely outdated anyway)--[[User:Aargxl|Aargxl]] ([[User talk:Aargxl|talk]]) 01:45, 20 July 2019 (CEST)&lt;br /&gt;
&lt;br /&gt;
Not sure if this code [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L971] means Xom can't confuse monsters who are holy AND nonliving or plants, or Xom cannot confuse monsters who are holy or nonliving or plants. Also i cannot find a source for this within the code &amp;quot;if you are training one specific type of weapon, Xom will probably give you a different kind.&amp;quot; There is nothing in the code to account for what you are training afaik; he just gives you a random weapon and it probably won't be what you're training given the nature of probability??? -- [[User:sinchyon|sinchyon]] 01:12, 11 June 2023 (CEST)&lt;/div&gt;</summary>
		<author><name>Sinchyon</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=69929</id>
		<title>Xom</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=69929"/>
				<updated>2023-06-11T07:02:06Z</updated>
		
		<summary type="html">&lt;p&gt;Sinchyon: /* &amp;quot;Bad&amp;quot; Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|029}}&lt;br /&gt;
&lt;br /&gt;
''This page is about the [[Religion|god]]. For the card, see [[Xom card]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:Xom altar.png]] ''&amp;quot;A new plaything!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Xom is a wild and unpredictable god of chaos, who seeks not worshippers but playthings with which to toy. Many choose to follow Xom in the hope of receiving fabulous rewards and mighty powers, but Xom is nothing if not capricious. There is nothing a follower can do to influence Xom's mood.&lt;br /&gt;
&lt;br /&gt;
To worship Xom is to live riskily. In a good mood Xom may shower you with gifts, while at other times this capricious god could decide to “spice things up a little” and send you to your doom. If you prove yourself the stronger, so much the better; if not, well, there'll be other playthings...}}&lt;br /&gt;
&lt;br /&gt;
[[Chaos Knight]]s begin play worshiping Xom.&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Xom (or any other [[god]]).&lt;br /&gt;
&lt;br /&gt;
==Piety==&lt;br /&gt;
Unlike other gods, there is no way to affect your piety; it is instead randomly changed.  &lt;br /&gt;
&lt;br /&gt;
For Xom, Piety's only use is to determine the niceness and strength of its actions. Xom's niceness depends on your Piety: the chance to perform a &amp;quot;good&amp;quot; action is approximately equal to Piety/2 % (this probability is increased during [[tension|dangerous situations]], like combat, up to 95%). The strength of Xom's actions will depend on how far you are from 100 Piety (in either direction).&lt;br /&gt;
&lt;br /&gt;
Piety starts at 100 and changes by 1 point roughly every 20 turns (about 49% chance to move towards 100 and 51% chance to move away). When Xom acts, there is a 20% chance that your piety will be set to a random amount. Piety can be observed in the ^ screen by watching your favour status, as well as observing the [[piety]] meter.&lt;br /&gt;
&lt;br /&gt;
Depending on your piety, it displays the following messages:&lt;br /&gt;
*0 - 20: A very special plaything of Xom.&lt;br /&gt;
*21 - 50: A special plaything of Xom.&lt;br /&gt;
*51 - 80: A plaything of Xom.&lt;br /&gt;
*81 - 120: A toy of Xom.&lt;br /&gt;
*121 - 150: A favourite toy of Xom.&lt;br /&gt;
*151 - 180: A beloved toy of Xom.&lt;br /&gt;
*181 - 200: Xom's teddy bear.&lt;br /&gt;
&lt;br /&gt;
==Amusement==&lt;br /&gt;
Another important aspect of Xom is that it really, really hates being bored. When Xom is bored, Xom will act more often, and its actions will almost always be bad. This is reflected by an &amp;quot;amusement&amp;quot; value, which ranges between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
When you start worshiping Xom, its amusement is set to between 2 and 80. Every 20 turns, there's a 50% chance that Xom's amusement will be decreased by one, until it reaches 0. When that happens, you'll get a message &amp;quot;Xom is BORED&amp;quot;, and the bad stuff will start. You'll get a warning when the amusement gets down to 1 (at least 20 turns before it reaches 0): &amp;quot;Xom is getting BORED&amp;quot;. If your interest reaches zero, your title will always be &amp;quot;A BORING thing&amp;quot;, regardless of your piety level.&lt;br /&gt;
&lt;br /&gt;
To avoid boring Xom, you should always try to keep it interested in you. Unfortunately, Xom is mostly amused by things you can't control (like being teleported away in the Abyss when the exit or a rune was in sight) or if you waste useful resources. When Xom finds something funny, its amusement may be rise to a random point depending on how much it enjoyed the event and if the new amusement is higher than its current amusement. You can guess how high the amusement was set by the message provided:&lt;br /&gt;
&lt;br /&gt;
*Xom is interested: 12 - 25   &lt;br /&gt;
*Xom is mildly amused: 26 - 50&lt;br /&gt;
*Xom is amused: 51 - 75&lt;br /&gt;
*Xom is highly amused!: 76 - 100&lt;br /&gt;
*Xom thinks this is hilarious!: 101 - 200&lt;br /&gt;
*Xom roars with laughter!: 201 - 255&lt;br /&gt;
&lt;br /&gt;
===Interest===&lt;br /&gt;
You can help make Xom more interested in you by doing or being affected by the following things:&lt;br /&gt;
&lt;br /&gt;
*Extreme (255): Using random effects in dangerous combat, randomly teleporting into a dangerous situation, being banished to [[the Abyss]], or being hit by a vulnerable element (200).&lt;br /&gt;
*High (128): Mutating (depends on the mutation) or undead rotting.&lt;br /&gt;
*Medium (64): Drinking potions of degeneration or berserk rage, having your intellect devoured (50), or when hostile monsters accidentally hit each other.&lt;br /&gt;
*Low (16): Successful use of a box of beasts (14), enchanting things, gaining levels, anyone in sight fumbling in shallow water (14), or being drained (20).&lt;br /&gt;
*Minor: Spell miscasts (the level), becoming confused (duration), or sustaining serious injury (varies).&lt;br /&gt;
&lt;br /&gt;
Xom is also interested by dangerous and high '''[[tension]]''' situations and is more likely to intervene or act when these occur. Some examples include fighting many monsters at once, battling a high [[HD]] monster when your [[XL]] is low, and being [[slow]]ed or [[paralyzed]].&lt;br /&gt;
&lt;br /&gt;
==Acts==&lt;br /&gt;
Every 20 turns (for a character with normal speed), Xom will turn its attention towards you, and depending on the situation (from 7% of the time if there are no monsters in view to 33% in the middle of a big fight) may decide to perform either a &amp;quot;good&amp;quot; action or a &amp;quot;bad&amp;quot; action.&lt;br /&gt;
&lt;br /&gt;
Xom's actions will often be in context (i.e. turning you berserk if there's no one around), although nothing is guaranteed. Good actions are more likely if your Piety is high (see below).&lt;br /&gt;
&lt;br /&gt;
Below is an incomplete list of actions that Xom may perform.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Good&amp;quot; Actions===&lt;br /&gt;
*Affect you with a random potion effect among [[Potion of curing|Curing]] (12.35%), [[potion of heal wounds|Heal Wounds]] (12.35%), [[potion of magic|Magic]] (12.35%), [[potion of haste|Haste]] (12.35%), [[potion of might|Might]] (12.35%), [[potion of brilliance|Brilliance]] (12.35%), [[potion of attraction|Attraction]] (6.17%), [[potion of invisibility|Invisibility]] (12.35%), [[potion of berserk rage|Berserk Rage]] (6.17%), and [[potion of experience|Experience]] (1.23%) [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L942]. Only potions that will have an effect are picked (for example, no Magic if the player character is at max MP). These are more likely to occur during combat.&lt;br /&gt;
*Make you cast a random spell.&lt;br /&gt;
*[[Confusion|Confuse]] monsters around you. This will not occur if the monster is [[List of holy monsters|holy]], [[nonliving]], has the [[Clarity]] intrinsic, or is already confused [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L971]. &lt;br /&gt;
*Summon one or more allies to help you. This is limited by your experience level. (If you are level 15, the maximum number of demons spawned will be 15 [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L1022].)&lt;br /&gt;
*Gift you an item.&lt;br /&gt;
*Polymorph a random monster around you into a weaker monster (-3 [[HD]]).&lt;br /&gt;
*Permanently transform a hostile snake enemy into a &amp;quot;stick&amp;quot; (any one of the weapons: club, spear, trident, halberd, glaive, quarterstaff, shortbow, longbow, giant club, or giant spiked club). The stick will never be branded, and is not guaranteed to be useful to the player character. The stick's rarity, type and enchantment are influenced by the [[HD]] of the snake. &lt;br /&gt;
*Swap the position of you and at least one monster near you (confuses the monster 50% of the time) [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L1214].&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively safe place.&lt;br /&gt;
*Give you a random good mutation, or many random good mutations. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Throw a bolt of divine lightning, which explodes around you. There's a chance based on your HP (the lower, the better) that Xom will protect you against it. (&amp;quot;The area is suffused with divine lightning!&amp;quot;) [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L1443]&lt;br /&gt;
*Prevent you from being banished.&lt;br /&gt;
*Provide you with vision of the current floor or detect items on the floor around you. This can only occur if less than 80% of the level has been explored. &lt;br /&gt;
*Detect monsters.&lt;br /&gt;
*Change the scenery around you. Fountains may begin to gush blood, walls in your line of sight may be vitrified (allowing both you and monsters to see through), or doors may randomly burst open and slam shut. [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L1577]&lt;br /&gt;
*You start spewing a harmless trail of magical condensation behind you. This does not block [[line of sight]].&lt;br /&gt;
*Polymorph you into a &amp;quot;good&amp;quot; form, such as an [[Ice Form|ice beast]] or [[Dragon Form|dragon]].&lt;br /&gt;
*Summon friendly monsters to defend you.&lt;br /&gt;
*Cast [[Tukima's Dance]] on a random monster's weapon. (&amp;quot;[Enemy]'s [weapon] dances into the air!&amp;quot;) [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L1329]&lt;br /&gt;
* Hurl [[Bolt spells#Bolt of Fire|fireballs]] at your foes. This skips adjacent monsters. If Xom is in a bad mood, there is a chance for him to hurl fireballs at allied monsters [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L1694]. There is a 1/3 chance for the fireballs to be fake and have no effect [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L2863].&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bad&amp;quot; Actions===&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively dangerous place.&lt;br /&gt;
*Add a [[Chaos]] brand and several [[slaying]] increases to a random nearby creature's weapons and ammunitions. This will not occur if the item is blessed, is a gift from another god, is branded, or is a boulder or throwing net. If the enemy is an orc priest, there is only a 50 percent chance that the priest's weapon will be chaos enchanted. If the enemy is holy (and not a gift from a chaotic god), their weapons cannot be upgraded [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L741]. Upon upgrading, the text &amp;quot;[enemy]'s [weapon] erupts in a glittering mayhem of colors&amp;quot; will alert the player to the chaos upgraded weapon. &lt;br /&gt;
*Give you or random/bad mutations or removes them. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Polymorph a random monster around you into a stronger monster (+2 HD).&lt;br /&gt;
*If stairs (or escape hatches) are in view, they are moved toward you or away from you. For several turns, when you move on a stair or climb up or down a stair, there's a chance that it will slide away from you.&lt;br /&gt;
*Poison you.&lt;br /&gt;
*Confuse you.&lt;br /&gt;
*Weaken you, as if you drank a [[potion of degeneration]].&lt;br /&gt;
*Make loud [[noise]]s at your location, ranging from shouting to shattering the volume (12 to 31). This cannot be affected by [[Silence]].&lt;br /&gt;
*Inflict you with [[draining]].&lt;br /&gt;
*Cast [[Symbol of Torment]].&lt;br /&gt;
*Summon hostile [[Zombie|zombies]], [[Demon|demons]], [[Shadow Creatures|shadow creatures]] or [[Dancing weapon|dancing weapons]] to fight you. The number of shadow creatures or dancing weapons will be between 1 and 5 [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L2505], the number of demons is dependent on the intended severity of Xom's action, but limited by experience level (if you are not under penance [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L2520]).&lt;br /&gt;
*Banish you to the [[Abyss]]. The level you are banished to depends on the [[XL]] of the character. This will not occur if the player character is below the minimum experience level, and can only be a &amp;quot;fake&amp;quot; banishment. However, if Xom is &amp;quot;bored&amp;quot; or if the player character is under penance, then banishment is always allowed and never reverted [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L2557]. If Xom is not bored and the player is not under penance, then there is a chance that Xom will immediately revert banishment to the Abyss. &lt;br /&gt;
*Open a [[Malign Gateway]] near you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Xom's actions and gifts will often be in the spirit of what Xom (with its particularly capricious sense of humor) finds funny: if you are training one specific type of weapon, Xom will probably give you a different kind.&lt;br /&gt;
&lt;br /&gt;
In any case, Xom's actions will never directly kill you unless Xom is bored or you are under penance (a mutation or effect that would reduce a stat to 0 is cancelled, HP damage that would have killed you is cancelled, etc.).  However, anything Xom summons is more than capable of killing you.&lt;br /&gt;
&lt;br /&gt;
====Revival====&lt;br /&gt;
Rarely, upon death, Xom may intervene and save your life. This seems to be more likely with higher piety. Being revived merely negates the damage from the action that would have killed you; it doesn't restore you to full health, just leaves you at the point you would be if the killing blow had not happened.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
Xom will occasionally give you gifts as one of his actions. These are delivered purely at random, not based on any Gift Timeout. Xom's gifts can be normal, useful items, but are usually chosen for maximum annoyance. Items range from excellent randarts to large piles of [[gold]] to utter trash ([[robe]] {god gift}). [[Randarts]] will sometimes have titles with Xom's name in them (e.g. leather armour of Xom's Amusement).&lt;br /&gt;
&lt;br /&gt;
==Penance==&lt;br /&gt;
{{flavour|Unfaithful ex-followers will find themselves suffering through Xom's bad moods for so long as Xom can be bothered to remember about them. Still, Xom's caprice remains; the unfaithful are rewarded just as the faithful are punished.}}&lt;br /&gt;
&lt;br /&gt;
If you leave Xom (voluntarily or not), your penance counter will be set to 50 (quite high!).&lt;br /&gt;
&lt;br /&gt;
While under penance, Xom will occasionally punish you by performing a &amp;quot;bad&amp;quot; action from the list above. As a true god of chaos, however, there is a 10% chance that Xom will do a &amp;quot;good&amp;quot; action instead.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When using a QWERTY keyboard layout, the name &amp;quot;Xom&amp;quot; is simply &amp;quot;[[Zin]],&amp;quot; but with all letters mistyped one key to the right.&lt;br /&gt;
* Xom's &amp;quot;last name&amp;quot; on his god page is usually &amp;quot;of Chaos&amp;quot; (at a 69.65 percent chance of occurring), but can more rarely be any one of 27 other options. This is unique for all gods in Crawl, as all other gods can only have one last name. [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/dat/database/godname.txt#L1]&lt;br /&gt;
&lt;br /&gt;
* Most rarely are the last names &amp;quot;The Xom-Meister, Xom-a-lom-a-ding-dong&amp;quot;, &amp;quot;The Xom-Meister, Xom-o-Rama&amp;quot;, &amp;quot;The Xom-Meister, Xom-Xom-bo-Bom, Banana-Fana-fo-Fom&amp;quot;, &amp;quot;Xom of Unknown Intent&amp;quot;, &amp;quot;Xom the Fickle&amp;quot;, &amp;quot;Xom of Unknown Intention&amp;quot;, &amp;quot;Xom of Swiftly Tilting Intent&amp;quot;, &amp;quot;Xom of Fickle Intent&amp;quot;, &amp;quot;Xom of Ineffable Intent&amp;quot;, &amp;quot;Xom of Gnomic Intent&amp;quot;, each at a 0.50% chance of occurring. [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/dat/database/godname.txt#L92]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.26]], Xom is stimulated on worship from a [[faded altar]] (+200 amusement).&lt;br /&gt;
*Prior to [[0.25]], Xom could cause miscast effects.&lt;br /&gt;
*Prior to [[0.24]], Xom could not summon butterflies when you were [[torment]]ed.&lt;br /&gt;
*Prior to [[0.21]], eating mutagenic [[chunk]]s could grant Xom's interest.&lt;br /&gt;
*Prior to [[0.18]], Xom branded weapon gifts with [[chaos]] less often and didn't chaos brand ranged weapons. Drinking potions of poison could also award Xom's interest.&lt;br /&gt;
*Prior to [[0.17]], drinking potions of decay could award Xom's interest.&lt;br /&gt;
*In [[0.16]], Xom gained a 'mood' meter on the Crawl interface, in the same place other gods have piety meters.&lt;br /&gt;
*Prior to [[0.14]], Xom's confusion could surpass 20 turns; this has been capped to 20. Xom's abilities also did not respect [[clarity]] and [[sustain abilities]] at all, although Xom may still bypass these abilities if his mood meter is particularly low.&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Chaotic Gods]]&lt;/div&gt;</summary>
		<author><name>Sinchyon</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=69928</id>
		<title>Xom</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=69928"/>
				<updated>2023-06-11T06:44:01Z</updated>
		
		<summary type="html">&lt;p&gt;Sinchyon: /* &amp;quot;Good&amp;quot; Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|029}}&lt;br /&gt;
&lt;br /&gt;
''This page is about the [[Religion|god]]. For the card, see [[Xom card]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:Xom altar.png]] ''&amp;quot;A new plaything!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Xom is a wild and unpredictable god of chaos, who seeks not worshippers but playthings with which to toy. Many choose to follow Xom in the hope of receiving fabulous rewards and mighty powers, but Xom is nothing if not capricious. There is nothing a follower can do to influence Xom's mood.&lt;br /&gt;
&lt;br /&gt;
To worship Xom is to live riskily. In a good mood Xom may shower you with gifts, while at other times this capricious god could decide to “spice things up a little” and send you to your doom. If you prove yourself the stronger, so much the better; if not, well, there'll be other playthings...}}&lt;br /&gt;
&lt;br /&gt;
[[Chaos Knight]]s begin play worshiping Xom.&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Xom (or any other [[god]]).&lt;br /&gt;
&lt;br /&gt;
==Piety==&lt;br /&gt;
Unlike other gods, there is no way to affect your piety; it is instead randomly changed.  &lt;br /&gt;
&lt;br /&gt;
For Xom, Piety's only use is to determine the niceness and strength of its actions. Xom's niceness depends on your Piety: the chance to perform a &amp;quot;good&amp;quot; action is approximately equal to Piety/2 % (this probability is increased during [[tension|dangerous situations]], like combat, up to 95%). The strength of Xom's actions will depend on how far you are from 100 Piety (in either direction).&lt;br /&gt;
&lt;br /&gt;
Piety starts at 100 and changes by 1 point roughly every 20 turns (about 49% chance to move towards 100 and 51% chance to move away). When Xom acts, there is a 20% chance that your piety will be set to a random amount. Piety can be observed in the ^ screen by watching your favour status, as well as observing the [[piety]] meter.&lt;br /&gt;
&lt;br /&gt;
Depending on your piety, it displays the following messages:&lt;br /&gt;
*0 - 20: A very special plaything of Xom.&lt;br /&gt;
*21 - 50: A special plaything of Xom.&lt;br /&gt;
*51 - 80: A plaything of Xom.&lt;br /&gt;
*81 - 120: A toy of Xom.&lt;br /&gt;
*121 - 150: A favourite toy of Xom.&lt;br /&gt;
*151 - 180: A beloved toy of Xom.&lt;br /&gt;
*181 - 200: Xom's teddy bear.&lt;br /&gt;
&lt;br /&gt;
==Amusement==&lt;br /&gt;
Another important aspect of Xom is that it really, really hates being bored. When Xom is bored, Xom will act more often, and its actions will almost always be bad. This is reflected by an &amp;quot;amusement&amp;quot; value, which ranges between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
When you start worshiping Xom, its amusement is set to between 2 and 80. Every 20 turns, there's a 50% chance that Xom's amusement will be decreased by one, until it reaches 0. When that happens, you'll get a message &amp;quot;Xom is BORED&amp;quot;, and the bad stuff will start. You'll get a warning when the amusement gets down to 1 (at least 20 turns before it reaches 0): &amp;quot;Xom is getting BORED&amp;quot;. If your interest reaches zero, your title will always be &amp;quot;A BORING thing&amp;quot;, regardless of your piety level.&lt;br /&gt;
&lt;br /&gt;
To avoid boring Xom, you should always try to keep it interested in you. Unfortunately, Xom is mostly amused by things you can't control (like being teleported away in the Abyss when the exit or a rune was in sight) or if you waste useful resources. When Xom finds something funny, its amusement may be rise to a random point depending on how much it enjoyed the event and if the new amusement is higher than its current amusement. You can guess how high the amusement was set by the message provided:&lt;br /&gt;
&lt;br /&gt;
*Xom is interested: 12 - 25   &lt;br /&gt;
*Xom is mildly amused: 26 - 50&lt;br /&gt;
*Xom is amused: 51 - 75&lt;br /&gt;
*Xom is highly amused!: 76 - 100&lt;br /&gt;
*Xom thinks this is hilarious!: 101 - 200&lt;br /&gt;
*Xom roars with laughter!: 201 - 255&lt;br /&gt;
&lt;br /&gt;
===Interest===&lt;br /&gt;
You can help make Xom more interested in you by doing or being affected by the following things:&lt;br /&gt;
&lt;br /&gt;
*Extreme (255): Using random effects in dangerous combat, randomly teleporting into a dangerous situation, being banished to [[the Abyss]], or being hit by a vulnerable element (200).&lt;br /&gt;
*High (128): Mutating (depends on the mutation) or undead rotting.&lt;br /&gt;
*Medium (64): Drinking potions of degeneration or berserk rage, having your intellect devoured (50), or when hostile monsters accidentally hit each other.&lt;br /&gt;
*Low (16): Successful use of a box of beasts (14), enchanting things, gaining levels, anyone in sight fumbling in shallow water (14), or being drained (20).&lt;br /&gt;
*Minor: Spell miscasts (the level), becoming confused (duration), or sustaining serious injury (varies).&lt;br /&gt;
&lt;br /&gt;
Xom is also interested by dangerous and high '''[[tension]]''' situations and is more likely to intervene or act when these occur. Some examples include fighting many monsters at once, battling a high [[HD]] monster when your [[XL]] is low, and being [[slow]]ed or [[paralyzed]].&lt;br /&gt;
&lt;br /&gt;
==Acts==&lt;br /&gt;
Every 20 turns (for a character with normal speed), Xom will turn its attention towards you, and depending on the situation (from 7% of the time if there are no monsters in view to 33% in the middle of a big fight) may decide to perform either a &amp;quot;good&amp;quot; action or a &amp;quot;bad&amp;quot; action.&lt;br /&gt;
&lt;br /&gt;
Xom's actions will often be in context (i.e. turning you berserk if there's no one around), although nothing is guaranteed. Good actions are more likely if your Piety is high (see below).&lt;br /&gt;
&lt;br /&gt;
Below is an incomplete list of actions that Xom may perform.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Good&amp;quot; Actions===&lt;br /&gt;
*Affect you with a random potion effect among [[Potion of curing|Curing]] (12.35%), [[potion of heal wounds|Heal Wounds]] (12.35%), [[potion of magic|Magic]] (12.35%), [[potion of haste|Haste]] (12.35%), [[potion of might|Might]] (12.35%), [[potion of brilliance|Brilliance]] (12.35%), [[potion of attraction|Attraction]] (6.17%), [[potion of invisibility|Invisibility]] (12.35%), [[potion of berserk rage|Berserk Rage]] (6.17%), and [[potion of experience|Experience]] (1.23%) [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L942]. Only potions that will have an effect are picked (for example, no Magic if the player character is at max MP). These are more likely to occur during combat.&lt;br /&gt;
*Make you cast a random spell.&lt;br /&gt;
*[[Confusion|Confuse]] monsters around you. This will not occur if the monster is [[List of holy monsters|holy]], [[nonliving]], has the [[Clarity]] intrinsic, or is already confused [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L971]. &lt;br /&gt;
*Summon one or more allies to help you. This is limited by your experience level. (If you are level 15, the maximum number of demons spawned will be 15 [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L1022].)&lt;br /&gt;
*Gift you an item.&lt;br /&gt;
*Polymorph a random monster around you into a weaker monster (-3 [[HD]]).&lt;br /&gt;
*Permanently transform a hostile snake enemy into a &amp;quot;stick&amp;quot; (any one of the weapons: club, spear, trident, halberd, glaive, quarterstaff, shortbow, longbow, giant club, or giant spiked club). The stick will never be branded, and is not guaranteed to be useful to the player character. The stick's rarity, type and enchantment are influenced by the [[HD]] of the snake. &lt;br /&gt;
*Swap the position of you and at least one monster near you (confuses the monster 50% of the time) [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L1214].&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively safe place.&lt;br /&gt;
*Give you a random good mutation, or many random good mutations. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Throw a bolt of divine lightning, which explodes around you. There's a chance based on your HP (the lower, the better) that Xom will protect you against it. (&amp;quot;The area is suffused with divine lightning!&amp;quot;) [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L1443]&lt;br /&gt;
*Prevent you from being banished.&lt;br /&gt;
*Provide you with vision of the current floor or detect items on the floor around you. This can only occur if less than 80% of the level has been explored. &lt;br /&gt;
*Detect monsters.&lt;br /&gt;
*Change the scenery around you. Fountains may begin to gush blood, walls in your line of sight may be vitrified (allowing both you and monsters to see through), or doors may randomly burst open and slam shut. [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L1577]&lt;br /&gt;
*You start spewing a harmless trail of magical condensation behind you. This does not block [[line of sight]].&lt;br /&gt;
*Polymorph you into a &amp;quot;good&amp;quot; form, such as an [[Ice Form|ice beast]] or [[Dragon Form|dragon]].&lt;br /&gt;
*Summon friendly monsters to defend you.&lt;br /&gt;
*Cast [[Tukima's Dance]] on a random monster's weapon. (&amp;quot;[Enemy]'s [weapon] dances into the air!&amp;quot;) [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L1329]&lt;br /&gt;
* Hurl [[Bolt spells#Bolt of Fire|fireballs]] at your foes. This skips adjacent monsters. If Xom is in a bad mood, there is a chance for him to hurl fireballs at allied monsters [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L1694]. There is a 1/3 chance for the fireballs to be fake and have no effect [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L2863].&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bad&amp;quot; Actions===&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively dangerous place.&lt;br /&gt;
*Add a [[Chaos]] brand and several [[slaying]] increases to a random nearby creature's weapons and ammunitions. This will not occur if the item is blessed, is a gift from another god, is branded, or is a boulder or throwing net. If the enemy is an orc priest, there is only a 50 percent chance that the priest's weapon will be chaos enchanted. If the enemy is holy (and not a gift from a chaotic god), their weapons cannot be upgraded [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L741]. Upon upgrading, the text &amp;quot;[enemy]'s [weapon] erupts in a glittering mayhem of colors&amp;quot; will alert the player to the chaos upgraded weapon. &lt;br /&gt;
*Give you or random/bad mutations or removes them. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Polymorph a random monster around you into a stronger monster (+2 HD).&lt;br /&gt;
*If stairs (or escape hatches) are in view, they are moved toward you or away from you. For several turns, when you move on a stair or climb up or down a stair, there's a chance that it will slide away from you.&lt;br /&gt;
*Poison you.&lt;br /&gt;
*Confuse you.&lt;br /&gt;
*Weaken you, as if you drank a [[potion of degeneration]].&lt;br /&gt;
*Make loud [[noise]]s at your location.&lt;br /&gt;
*Inflict you with [[draining]].&lt;br /&gt;
*Cast [[Symbol of Torment]].&lt;br /&gt;
*Summon hostile zombies, demons, or dancing weapons to fight you.&lt;br /&gt;
*Banish you to the [[Abyss]].&lt;br /&gt;
*Open a [[Malign Gateway]] near you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Xom's actions and gifts will often be in the spirit of what Xom (with its particularly capricious sense of humor) finds funny: if you are training one specific type of weapon, Xom will probably give you a different kind.&lt;br /&gt;
&lt;br /&gt;
In any case, Xom's actions will never directly kill you unless Xom is bored or you are under penance (a mutation or effect that would reduce a stat to 0 is cancelled, HP damage that would have killed you is cancelled, etc.).  However, anything Xom summons is more than capable of killing you.&lt;br /&gt;
&lt;br /&gt;
====Revival====&lt;br /&gt;
Rarely, upon death, Xom may intervene and save your life. This seems to be more likely with higher piety. Being revived merely negates the damage from the action that would have killed you; it doesn't restore you to full health, just leaves you at the point you would be if the killing blow had not happened.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
Xom will occasionally give you gifts as one of his actions. These are delivered purely at random, not based on any Gift Timeout. Xom's gifts can be normal, useful items, but are usually chosen for maximum annoyance. Items range from excellent randarts to large piles of [[gold]] to utter trash ([[robe]] {god gift}). [[Randarts]] will sometimes have titles with Xom's name in them (e.g. leather armour of Xom's Amusement).&lt;br /&gt;
&lt;br /&gt;
==Penance==&lt;br /&gt;
{{flavour|Unfaithful ex-followers will find themselves suffering through Xom's bad moods for so long as Xom can be bothered to remember about them. Still, Xom's caprice remains; the unfaithful are rewarded just as the faithful are punished.}}&lt;br /&gt;
&lt;br /&gt;
If you leave Xom (voluntarily or not), your penance counter will be set to 50 (quite high!).&lt;br /&gt;
&lt;br /&gt;
While under penance, Xom will occasionally punish you by performing a &amp;quot;bad&amp;quot; action from the list above. As a true god of chaos, however, there is a 10% chance that Xom will do a &amp;quot;good&amp;quot; action instead.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When using a QWERTY keyboard layout, the name &amp;quot;Xom&amp;quot; is simply &amp;quot;[[Zin]],&amp;quot; but with all letters mistyped one key to the right.&lt;br /&gt;
* Xom's &amp;quot;last name&amp;quot; on his god page is usually &amp;quot;of Chaos&amp;quot; (at a 69.65 percent chance of occurring), but can more rarely be any one of 27 other options. This is unique for all gods in Crawl, as all other gods can only have one last name. [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/dat/database/godname.txt#L1]&lt;br /&gt;
&lt;br /&gt;
* Most rarely are the last names &amp;quot;The Xom-Meister, Xom-a-lom-a-ding-dong&amp;quot;, &amp;quot;The Xom-Meister, Xom-o-Rama&amp;quot;, &amp;quot;The Xom-Meister, Xom-Xom-bo-Bom, Banana-Fana-fo-Fom&amp;quot;, &amp;quot;Xom of Unknown Intent&amp;quot;, &amp;quot;Xom the Fickle&amp;quot;, &amp;quot;Xom of Unknown Intention&amp;quot;, &amp;quot;Xom of Swiftly Tilting Intent&amp;quot;, &amp;quot;Xom of Fickle Intent&amp;quot;, &amp;quot;Xom of Ineffable Intent&amp;quot;, &amp;quot;Xom of Gnomic Intent&amp;quot;, each at a 0.50% chance of occurring. [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/dat/database/godname.txt#L92]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.26]], Xom is stimulated on worship from a [[faded altar]] (+200 amusement).&lt;br /&gt;
*Prior to [[0.25]], Xom could cause miscast effects.&lt;br /&gt;
*Prior to [[0.24]], Xom could not summon butterflies when you were [[torment]]ed.&lt;br /&gt;
*Prior to [[0.21]], eating mutagenic [[chunk]]s could grant Xom's interest.&lt;br /&gt;
*Prior to [[0.18]], Xom branded weapon gifts with [[chaos]] less often and didn't chaos brand ranged weapons. Drinking potions of poison could also award Xom's interest.&lt;br /&gt;
*Prior to [[0.17]], drinking potions of decay could award Xom's interest.&lt;br /&gt;
*In [[0.16]], Xom gained a 'mood' meter on the Crawl interface, in the same place other gods have piety meters.&lt;br /&gt;
*Prior to [[0.14]], Xom's confusion could surpass 20 turns; this has been capped to 20. Xom's abilities also did not respect [[clarity]] and [[sustain abilities]] at all, although Xom may still bypass these abilities if his mood meter is particularly low.&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Chaotic Gods]]&lt;/div&gt;</summary>
		<author><name>Sinchyon</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=69927</id>
		<title>Xom</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=69927"/>
				<updated>2023-06-11T06:15:53Z</updated>
		
		<summary type="html">&lt;p&gt;Sinchyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|029}}&lt;br /&gt;
&lt;br /&gt;
''This page is about the [[Religion|god]]. For the card, see [[Xom card]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:Xom altar.png]] ''&amp;quot;A new plaything!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Xom is a wild and unpredictable god of chaos, who seeks not worshippers but playthings with which to toy. Many choose to follow Xom in the hope of receiving fabulous rewards and mighty powers, but Xom is nothing if not capricious. There is nothing a follower can do to influence Xom's mood.&lt;br /&gt;
&lt;br /&gt;
To worship Xom is to live riskily. In a good mood Xom may shower you with gifts, while at other times this capricious god could decide to “spice things up a little” and send you to your doom. If you prove yourself the stronger, so much the better; if not, well, there'll be other playthings...}}&lt;br /&gt;
&lt;br /&gt;
[[Chaos Knight]]s begin play worshiping Xom.&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Xom (or any other [[god]]).&lt;br /&gt;
&lt;br /&gt;
==Piety==&lt;br /&gt;
Unlike other gods, there is no way to affect your piety; it is instead randomly changed.  &lt;br /&gt;
&lt;br /&gt;
For Xom, Piety's only use is to determine the niceness and strength of its actions. Xom's niceness depends on your Piety: the chance to perform a &amp;quot;good&amp;quot; action is approximately equal to Piety/2 % (this probability is increased during [[tension|dangerous situations]], like combat, up to 95%). The strength of Xom's actions will depend on how far you are from 100 Piety (in either direction).&lt;br /&gt;
&lt;br /&gt;
Piety starts at 100 and changes by 1 point roughly every 20 turns (about 49% chance to move towards 100 and 51% chance to move away). When Xom acts, there is a 20% chance that your piety will be set to a random amount. Piety can be observed in the ^ screen by watching your favour status, as well as observing the [[piety]] meter.&lt;br /&gt;
&lt;br /&gt;
Depending on your piety, it displays the following messages:&lt;br /&gt;
*0 - 20: A very special plaything of Xom.&lt;br /&gt;
*21 - 50: A special plaything of Xom.&lt;br /&gt;
*51 - 80: A plaything of Xom.&lt;br /&gt;
*81 - 120: A toy of Xom.&lt;br /&gt;
*121 - 150: A favourite toy of Xom.&lt;br /&gt;
*151 - 180: A beloved toy of Xom.&lt;br /&gt;
*181 - 200: Xom's teddy bear.&lt;br /&gt;
&lt;br /&gt;
==Amusement==&lt;br /&gt;
Another important aspect of Xom is that it really, really hates being bored. When Xom is bored, Xom will act more often, and its actions will almost always be bad. This is reflected by an &amp;quot;amusement&amp;quot; value, which ranges between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
When you start worshiping Xom, its amusement is set to between 2 and 80. Every 20 turns, there's a 50% chance that Xom's amusement will be decreased by one, until it reaches 0. When that happens, you'll get a message &amp;quot;Xom is BORED&amp;quot;, and the bad stuff will start. You'll get a warning when the amusement gets down to 1 (at least 20 turns before it reaches 0): &amp;quot;Xom is getting BORED&amp;quot;. If your interest reaches zero, your title will always be &amp;quot;A BORING thing&amp;quot;, regardless of your piety level.&lt;br /&gt;
&lt;br /&gt;
To avoid boring Xom, you should always try to keep it interested in you. Unfortunately, Xom is mostly amused by things you can't control (like being teleported away in the Abyss when the exit or a rune was in sight) or if you waste useful resources. When Xom finds something funny, its amusement may be rise to a random point depending on how much it enjoyed the event and if the new amusement is higher than its current amusement. You can guess how high the amusement was set by the message provided:&lt;br /&gt;
&lt;br /&gt;
*Xom is interested: 12 - 25   &lt;br /&gt;
*Xom is mildly amused: 26 - 50&lt;br /&gt;
*Xom is amused: 51 - 75&lt;br /&gt;
*Xom is highly amused!: 76 - 100&lt;br /&gt;
*Xom thinks this is hilarious!: 101 - 200&lt;br /&gt;
*Xom roars with laughter!: 201 - 255&lt;br /&gt;
&lt;br /&gt;
===Interest===&lt;br /&gt;
You can help make Xom more interested in you by doing or being affected by the following things:&lt;br /&gt;
&lt;br /&gt;
*Extreme (255): Using random effects in dangerous combat, randomly teleporting into a dangerous situation, being banished to [[the Abyss]], or being hit by a vulnerable element (200).&lt;br /&gt;
*High (128): Mutating (depends on the mutation) or undead rotting.&lt;br /&gt;
*Medium (64): Drinking potions of degeneration or berserk rage, having your intellect devoured (50), or when hostile monsters accidentally hit each other.&lt;br /&gt;
*Low (16): Successful use of a box of beasts (14), enchanting things, gaining levels, anyone in sight fumbling in shallow water (14), or being drained (20).&lt;br /&gt;
*Minor: Spell miscasts (the level), becoming confused (duration), or sustaining serious injury (varies).&lt;br /&gt;
&lt;br /&gt;
Xom is also interested by dangerous and high '''[[tension]]''' situations and is more likely to intervene or act when these occur. Some examples include fighting many monsters at once, battling a high [[HD]] monster when your [[XL]] is low, and being [[slow]]ed or [[paralyzed]].&lt;br /&gt;
&lt;br /&gt;
==Acts==&lt;br /&gt;
Every 20 turns (for a character with normal speed), Xom will turn its attention towards you, and depending on the situation (from 7% of the time if there are no monsters in view to 33% in the middle of a big fight) may decide to perform either a &amp;quot;good&amp;quot; action or a &amp;quot;bad&amp;quot; action.&lt;br /&gt;
&lt;br /&gt;
Xom's actions will often be in context (i.e. turning you berserk if there's no one around), although nothing is guaranteed. Good actions are more likely if your Piety is high (see below).&lt;br /&gt;
&lt;br /&gt;
Below is an incomplete list of actions that Xom may perform.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Good&amp;quot; Actions===&lt;br /&gt;
*Affect you with a random potion effect among [[Potion of curing|Curing]] (12.35%), [[potion of heal wounds|Heal Wounds]] (12.35%), [[potion of magic|Magic]] (12.35%), [[potion of haste|Haste]] (12.35%), [[potion of might|Might]] (12.35%), [[potion of brilliance|Brilliance]] (12.35%), [[potion of attraction|Attraction]] (6.17%), [[potion of invisibility|Invisibility]] (12.35%), [[potion of berserk rage|Berserk Rage]] (6.17%), and [[potion of experience|Experience]] (1.23%) [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L942]. Only potions that will have an effect are picked (for example, no Magic if the player character is at max MP). These are more likely to occur during combat.&lt;br /&gt;
*Make you cast a random spell.&lt;br /&gt;
*[[Confusion|Confuse]] monsters around you. This will not occur if the monster is [[List of holy monsters|holy]], [[nonliving]], has the [[Clarity]] intrinsic, or is already confused. &lt;br /&gt;
*Summon one or more allies to help you.&lt;br /&gt;
*Gift you an item.&lt;br /&gt;
*Polymorph a random monster around you into a weaker monster (-3 [[HD]]).&lt;br /&gt;
*Swap the position of you and at least one monster near you (confuses the monster 50% of the time).&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively safe place.&lt;br /&gt;
*Give you a random good mutation, or many random good mutations. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Throw a bolt of divine lightning, which explodes around you. There's a chance based on your HP (the lower, the better) that Xom will protect you against it.&lt;br /&gt;
*Prevent you from being banished.&lt;br /&gt;
*Provide you with vision of the current floor. This can range in power.&lt;br /&gt;
*Detect items on the floor for you.&lt;br /&gt;
*Detect monsters.&lt;br /&gt;
*Change the scenery around you. Fountains may begin to gush blood, walls in your line of sight may be vitrified (allowing both you and monsters to see through), or doors may randomly burst open and slam shut.&lt;br /&gt;
*You start spewing a harmless trail of magical condensation behind you. This does not block [[line of sight]].&lt;br /&gt;
*Polymorph you into a &amp;quot;good&amp;quot; form, such as an [[Ice Form|ice beast]] or [[Dragon Form|dragon]].&lt;br /&gt;
*Summon friendly monsters to defend you.&lt;br /&gt;
*Cast [[Tukima's Dance]] on a random monster's weapon.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bad&amp;quot; Actions===&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively dangerous place.&lt;br /&gt;
*Add a [[Chaos]] brand and several [[slaying]] increases to a random nearby creature's weapons and ammunitions. This will not occur if the item is blessed, is a gift from another god, is branded, or is a boulder or throwing net. If the enemy is an orc priest, there is only a 50 percent chance that the priest's weapon will be chaos enchanted. If the enemy is holy (and not a gift from a chaotic god), their weapons cannot be upgraded [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L741]. Upon upgrading, the text &amp;quot;[enemy]'s [weapon] erupts in a glittering mayhem of colors&amp;quot; will alert the player to the chaos upgraded weapon. &lt;br /&gt;
*Give you or random/bad mutations or removes them. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Polymorph a random monster around you into a stronger monster (+2 HD).&lt;br /&gt;
*If stairs (or escape hatches) are in view, they are moved toward you or away from you. For several turns, when you move on a stair or climb up or down a stair, there's a chance that it will slide away from you.&lt;br /&gt;
*Poison you.&lt;br /&gt;
*Confuse you.&lt;br /&gt;
*Weaken you, as if you drank a [[potion of degeneration]].&lt;br /&gt;
*Make loud [[noise]]s at your location.&lt;br /&gt;
*Inflict you with [[draining]].&lt;br /&gt;
*Cast [[Symbol of Torment]].&lt;br /&gt;
*Summon hostile zombies, demons, or dancing weapons to fight you.&lt;br /&gt;
*Banish you to the [[Abyss]].&lt;br /&gt;
*Open a [[Malign Gateway]] near you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Xom's actions and gifts will often be in the spirit of what Xom (with its particularly capricious sense of humor) finds funny: if you are training one specific type of weapon, Xom will probably give you a different kind.&lt;br /&gt;
&lt;br /&gt;
In any case, Xom's actions will never directly kill you unless Xom is bored or you are under penance (a mutation or effect that would reduce a stat to 0 is cancelled, HP damage that would have killed you is cancelled, etc.).  However, anything Xom summons is more than capable of killing you.&lt;br /&gt;
&lt;br /&gt;
====Revival====&lt;br /&gt;
Rarely, upon death, Xom may intervene and save your life. This seems to be more likely with higher piety. Being revived merely negates the damage from the action that would have killed you; it doesn't restore you to full health, just leaves you at the point you would be if the killing blow had not happened.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
Xom will occasionally give you gifts as one of his actions. These are delivered purely at random, not based on any Gift Timeout. Xom's gifts can be normal, useful items, but are usually chosen for maximum annoyance. Items range from excellent randarts to large piles of [[gold]] to utter trash ([[robe]] {god gift}). [[Randarts]] will sometimes have titles with Xom's name in them (e.g. leather armour of Xom's Amusement).&lt;br /&gt;
&lt;br /&gt;
==Penance==&lt;br /&gt;
{{flavour|Unfaithful ex-followers will find themselves suffering through Xom's bad moods for so long as Xom can be bothered to remember about them. Still, Xom's caprice remains; the unfaithful are rewarded just as the faithful are punished.}}&lt;br /&gt;
&lt;br /&gt;
If you leave Xom (voluntarily or not), your penance counter will be set to 50 (quite high!).&lt;br /&gt;
&lt;br /&gt;
While under penance, Xom will occasionally punish you by performing a &amp;quot;bad&amp;quot; action from the list above. As a true god of chaos, however, there is a 10% chance that Xom will do a &amp;quot;good&amp;quot; action instead.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When using a QWERTY keyboard layout, the name &amp;quot;Xom&amp;quot; is simply &amp;quot;[[Zin]],&amp;quot; but with all letters mistyped one key to the right.&lt;br /&gt;
* Xom's &amp;quot;last name&amp;quot; on his god page is usually &amp;quot;of Chaos&amp;quot; (at a 69.65 percent chance of occurring), but can more rarely be any one of 27 other options. This is unique for all gods in Crawl, as all other gods can only have one last name. [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/dat/database/godname.txt#L1]&lt;br /&gt;
&lt;br /&gt;
* Most rarely are the last names &amp;quot;The Xom-Meister, Xom-a-lom-a-ding-dong&amp;quot;, &amp;quot;The Xom-Meister, Xom-o-Rama&amp;quot;, &amp;quot;The Xom-Meister, Xom-Xom-bo-Bom, Banana-Fana-fo-Fom&amp;quot;, &amp;quot;Xom of Unknown Intent&amp;quot;, &amp;quot;Xom the Fickle&amp;quot;, &amp;quot;Xom of Unknown Intention&amp;quot;, &amp;quot;Xom of Swiftly Tilting Intent&amp;quot;, &amp;quot;Xom of Fickle Intent&amp;quot;, &amp;quot;Xom of Ineffable Intent&amp;quot;, &amp;quot;Xom of Gnomic Intent&amp;quot;, each at a 0.50% chance of occurring. [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/dat/database/godname.txt#L92]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.26]], Xom is stimulated on worship from a [[faded altar]] (+200 amusement).&lt;br /&gt;
*Prior to [[0.25]], Xom could cause miscast effects.&lt;br /&gt;
*Prior to [[0.24]], Xom could not summon butterflies when you were [[torment]]ed.&lt;br /&gt;
*Prior to [[0.21]], eating mutagenic [[chunk]]s could grant Xom's interest.&lt;br /&gt;
*Prior to [[0.18]], Xom branded weapon gifts with [[chaos]] less often and didn't chaos brand ranged weapons. Drinking potions of poison could also award Xom's interest.&lt;br /&gt;
*Prior to [[0.17]], drinking potions of decay could award Xom's interest.&lt;br /&gt;
*In [[0.16]], Xom gained a 'mood' meter on the Crawl interface, in the same place other gods have piety meters.&lt;br /&gt;
*Prior to [[0.14]], Xom's confusion could surpass 20 turns; this has been capped to 20. Xom's abilities also did not respect [[clarity]] and [[sustain abilities]] at all, although Xom may still bypass these abilities if his mood meter is particularly low.&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Chaotic Gods]]&lt;/div&gt;</summary>
		<author><name>Sinchyon</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:Sinchyon&amp;diff=69926</id>
		<title>User:Sinchyon</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:Sinchyon&amp;diff=69926"/>
				<updated>2023-06-11T06:14:43Z</updated>
		
		<summary type="html">&lt;p&gt;Sinchyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;i am the biggest xom fan to ever exist. no one is a bigger xom-head than me. -sinch 2023&lt;/div&gt;</summary>
		<author><name>Sinchyon</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Talk:Xom&amp;diff=69925</id>
		<title>Talk:Xom</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Talk:Xom&amp;diff=69925"/>
				<updated>2023-06-11T06:13:48Z</updated>
		
		<summary type="html">&lt;p&gt;Sinchyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wait... what's the difference between interest and amusement? --[[User:Lokkij|Lokkij]] 18:00, 13 May 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
Apparently the latter is a basic description of the mechanic (I assume it's called amusement), while the first explains how we can get/lose interest, thus also changing Xom's amusement. Granted, there is some double-mentioning, but I feel too much of a noob to merge those articles just by my hearsay.&lt;br /&gt;
Secondly, in the interest-part there are tomes mentioned - I guess it's meaning this old stuff which was there for some versions but can now be found only as obsolete articles? If so, we can remove them from the list (seems vaguely outdated anyway)--[[User:Aargxl|Aargxl]] ([[User talk:Aargxl|talk]]) 01:45, 20 July 2019 (CEST)&lt;br /&gt;
&lt;br /&gt;
Not sure if this code [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L971] means Xom can't confuse monsters who are holy AND nonliving or plants, or Xom cannot confuse monsters who are holy or nonliving or plants. -- [[User:sinchyon|sinchyon]] 01:12, 11 June 2023 (CEST)&lt;/div&gt;</summary>
		<author><name>Sinchyon</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=69924</id>
		<title>Xom</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=69924"/>
				<updated>2023-06-11T06:10:10Z</updated>
		
		<summary type="html">&lt;p&gt;Sinchyon: /* &amp;quot;Good&amp;quot; Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|029}}&lt;br /&gt;
&lt;br /&gt;
''This page is about the [[Religion|god]]. For the card, see [[Xom card]]''&lt;br /&gt;
&lt;br /&gt;
[[File:Xom altar.png]] ''&amp;quot;A new plaything!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Xom is a wild and unpredictable god of chaos, who seeks not worshippers but playthings with which to toy. Many choose to follow Xom in the hope of receiving fabulous rewards and mighty powers, but Xom is nothing if not capricious. There is nothing a follower can do to influence Xom's mood.&lt;br /&gt;
&lt;br /&gt;
To worship Xom is to live riskily. In a good mood Xom may shower you with gifts, while at other times this capricious god could decide to “spice things up a little” and send you to your doom. If you prove yourself the stronger, so much the better; if not, well, there'll be other playthings...}}&lt;br /&gt;
&lt;br /&gt;
[[Chaos Knight]]s begin play worshiping Xom.&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Xom (or any other [[god]]).&lt;br /&gt;
&lt;br /&gt;
==Piety==&lt;br /&gt;
Unlike other gods, there is no way to affect your piety; it is instead randomly changed.  &lt;br /&gt;
&lt;br /&gt;
For Xom, Piety's only use is to determine the niceness and strength of its actions. Xom's niceness depends on your Piety: the chance to perform a &amp;quot;good&amp;quot; action is approximately equal to Piety/2 % (this probability is increased during [[tension|dangerous situations]], like combat, up to 95%). The strength of Xom's actions will depend on how far you are from 100 Piety (in either direction).&lt;br /&gt;
&lt;br /&gt;
Piety starts at 100 and changes by 1 point roughly every 20 turns (about 49% chance to move towards 100 and 51% chance to move away). When Xom acts, there is a 20% chance that your piety will be set to a random amount. Piety can be observed in the ^ screen by watching your favour status, as well as observing the [[piety]] meter.&lt;br /&gt;
&lt;br /&gt;
Depending on your piety, it displays the following messages:&lt;br /&gt;
*0 - 20: A very special plaything of Xom.&lt;br /&gt;
*21 - 50: A special plaything of Xom.&lt;br /&gt;
*51 - 80: A plaything of Xom.&lt;br /&gt;
*81 - 120: A toy of Xom.&lt;br /&gt;
*121 - 150: A favourite toy of Xom.&lt;br /&gt;
*151 - 180: A beloved toy of Xom.&lt;br /&gt;
*181 - 200: Xom's teddy bear.&lt;br /&gt;
&lt;br /&gt;
==Amusement==&lt;br /&gt;
Another important aspect of Xom is that it really, really hates being bored. When Xom is bored, Xom will act more often, and its actions will almost always be bad. This is reflected by an &amp;quot;amusement&amp;quot; value, which ranges between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
When you start worshiping Xom, its amusement is set to between 2 and 80. Every 20 turns, there's a 50% chance that Xom's amusement will be decreased by one, until it reaches 0. When that happens, you'll get a message &amp;quot;Xom is BORED&amp;quot;, and the bad stuff will start. You'll get a warning when the amusement gets down to 1 (at least 20 turns before it reaches 0): &amp;quot;Xom is getting BORED&amp;quot;. If your interest reaches zero, your title will always be &amp;quot;A BORING thing&amp;quot;, regardless of your piety level.&lt;br /&gt;
&lt;br /&gt;
To avoid boring Xom, you should always try to keep it interested in you. Unfortunately, Xom is mostly amused by things you can't control (like being teleported away in the Abyss when the exit or a rune was in sight) or if you waste useful resources. When Xom finds something funny, its amusement may be rise to a random point depending on how much it enjoyed the event and if the new amusement is higher than its current amusement. You can guess how high the amusement was set by the message provided:&lt;br /&gt;
&lt;br /&gt;
*Xom is interested: 12 - 25   &lt;br /&gt;
*Xom is mildly amused: 26 - 50&lt;br /&gt;
*Xom is amused: 51 - 75&lt;br /&gt;
*Xom is highly amused!: 76 - 100&lt;br /&gt;
*Xom thinks this is hilarious!: 101 - 200&lt;br /&gt;
*Xom roars with laughter!: 201 - 255&lt;br /&gt;
&lt;br /&gt;
===Interest===&lt;br /&gt;
You can help make Xom more interested in you by doing or being affected by the following things:&lt;br /&gt;
&lt;br /&gt;
*Extreme (255): Using random effects in dangerous combat, randomly teleporting into a dangerous situation, being banished to [[the Abyss]], or being hit by a vulnerable element (200).&lt;br /&gt;
*High (128): Mutating (depends on the mutation) or undead rotting.&lt;br /&gt;
*Medium (64): Drinking potions of degeneration or berserk rage, having your intellect devoured (50), or when hostile monsters accidentally hit each other.&lt;br /&gt;
*Low (16): Successful use of a box of beasts (14), enchanting things, gaining levels, anyone in sight fumbling in shallow water (14), or being drained (20).&lt;br /&gt;
*Minor: Spell miscasts (the level), becoming confused (duration), or sustaining serious injury (varies).&lt;br /&gt;
&lt;br /&gt;
Xom is also interested by dangerous and high '''[[tension]]''' situations and is more likely to intervene or act when these occur. Some examples include fighting many monsters at once, battling a high [[HD]] monster when your [[XL]] is low, and being [[slow]]ed or [[paralyzed]].&lt;br /&gt;
&lt;br /&gt;
==Acts==&lt;br /&gt;
Every 20 turns (for a character with normal speed), Xom will turn its attention towards you, and depending on the situation (from 7% of the time if there are no monsters in view to 33% in the middle of a big fight) may decide to perform either a &amp;quot;good&amp;quot; action or a &amp;quot;bad&amp;quot; action.&lt;br /&gt;
&lt;br /&gt;
Xom's actions will often be in context (i.e. turning you berserk if there's no one around), although nothing is guaranteed. Good actions are more likely if your Piety is high (see below).&lt;br /&gt;
&lt;br /&gt;
Below is an incomplete list of actions that Xom may perform.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Good&amp;quot; Actions===&lt;br /&gt;
*Affect you with a random potion effect among [[Potion of curing|Curing]] (12.35%), [[potion of heal wounds|Heal Wounds]] (12.35%), [[potion of magic|Magic]] (12.35%), [[potion of haste|Haste]] (12.35%), [[potion of might|Might]] (12.35%), [[potion of brilliance|Brilliance]] (12.35%), [[potion of attraction|Attraction]] (6.17%), [[potion of invisibility|Invisibility]] (12.35%), [[potion of berserk rage|Berserk Rage]] (6.17%), and [[potion of experience|Experience]] (1.23%) [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L942]. Only potions that will have an effect are picked (for example, no Magic if the player character is at max MP). These are more likely to occur during combat.&lt;br /&gt;
*Make you cast a random spell.&lt;br /&gt;
*[[Confusion|Confuse]] monsters around you. This will not occur if the monster is [[List of holy monsters|holy]], [[nonliving]], has the [[Clarity]] intrinsic, or is already confused. &lt;br /&gt;
*Summon one or more allies to help you.&lt;br /&gt;
*Gift you an item.&lt;br /&gt;
*Polymorph a random monster around you into a weaker monster (-3 [[HD]]).&lt;br /&gt;
*Swap the position of you and at least one monster near you (confuses the monster 50% of the time).&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively safe place.&lt;br /&gt;
*Give you a random good mutation, or many random good mutations. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Throw a bolt of divine lightning, which explodes around you. There's a chance based on your HP (the lower, the better) that Xom will protect you against it.&lt;br /&gt;
*Prevent you from being banished.&lt;br /&gt;
*Provide you with vision of the current floor. This can range in power.&lt;br /&gt;
*Detect items on the floor for you.&lt;br /&gt;
*Detect monsters.&lt;br /&gt;
*Change the scenery around you. Fountains may begin to gush blood, walls in your line of sight may be vitrified (allowing both you and monsters to see through), or doors may randomly burst open and slam shut.&lt;br /&gt;
*You start spewing a harmless trail of magical condensation behind you. This does not block [[line of sight]].&lt;br /&gt;
*Polymorph you into a &amp;quot;good&amp;quot; form, such as an [[Ice Form|ice beast]] or [[Dragon Form|dragon]].&lt;br /&gt;
*Summon friendly monsters to defend you.&lt;br /&gt;
*Cast [[Tukima's Dance]] on a random monster's weapon.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bad&amp;quot; Actions===&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively dangerous place.&lt;br /&gt;
*Add a [[Chaos]] brand and several [[slaying]] increases to a random nearby creature's weapons and ammunitions. This will not occur if the item is blessed, is a gift from another god, is branded, or is a boulder or throwing net. If the enemy is an orc priest, there is only a 50 percent chance that the priest's weapon will be chaos enchanted. If the enemy is holy (and not a gift from a chaotic god), their weapons cannot be upgraded [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L741]. Upon upgrading, the text &amp;quot;[enemy]'s [weapon] erupts in a glittering mayhem of colors&amp;quot; will alert the player to the chaos upgraded weapon. &lt;br /&gt;
*Give you or random/bad mutations or removes them. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Polymorph a random monster around you into a stronger monster (+2 HD).&lt;br /&gt;
*If stairs (or escape hatches) are in view, they are moved toward you or away from you. For several turns, when you move on a stair or climb up or down a stair, there's a chance that it will slide away from you.&lt;br /&gt;
*Poison you.&lt;br /&gt;
*Confuse you.&lt;br /&gt;
*Weaken you, as if you drank a [[potion of degeneration]].&lt;br /&gt;
*Make loud [[noise]]s at your location.&lt;br /&gt;
*Inflict you with [[draining]].&lt;br /&gt;
*Cast [[Symbol of Torment]].&lt;br /&gt;
*Summon hostile zombies, demons, or dancing weapons to fight you.&lt;br /&gt;
*Banish you to the [[Abyss]].&lt;br /&gt;
*Open a [[Malign Gateway]] near you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Xom's actions and gifts will often be in the spirit of what Xom (with its particularly capricious sense of humor) finds funny: if you are training one specific type of weapon, Xom will probably give you a different kind.&lt;br /&gt;
&lt;br /&gt;
In any case, Xom's actions will never directly kill you unless Xom is bored or you are under penance (a mutation or effect that would reduce a stat to 0 is cancelled, HP damage that would have killed you is cancelled, etc.).  However, anything Xom summons is more than capable of killing you.&lt;br /&gt;
&lt;br /&gt;
====Revival====&lt;br /&gt;
Rarely, upon death, Xom may intervene and save your life. This seems to be more likely with higher piety. Being revived merely negates the damage from the action that would have killed you; it doesn't restore you to full health, just leaves you at the point you would be if the killing blow had not happened.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
Xom will occasionally give you gifts as one of his actions. These are delivered purely at random, not based on any Gift Timeout. Xom's gifts can be normal, useful items, but are usually chosen for maximum annoyance. Items range from excellent randarts to large piles of [[gold]] to utter trash ([[robe]] {god gift}). [[Randarts]] will sometimes have titles with Xom's name in them (e.g. leather armour of Xom's Amusement).&lt;br /&gt;
&lt;br /&gt;
==Penance==&lt;br /&gt;
{{flavour|Unfaithful ex-followers will find themselves suffering through Xom's bad moods for so long as Xom can be bothered to remember about them. Still, Xom's caprice remains; the unfaithful are rewarded just as the faithful are punished.}}&lt;br /&gt;
&lt;br /&gt;
If you leave Xom (voluntarily or not), your penance counter will be set to 50 (quite high!).&lt;br /&gt;
&lt;br /&gt;
While under penance, Xom will occasionally punish you by performing a &amp;quot;bad&amp;quot; action from the list above. As a true god of chaos, however, there is a 10% chance that Xom will do a &amp;quot;good&amp;quot; action instead.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When using a QWERTY keyboard layout, the name &amp;quot;Xom&amp;quot; is simply &amp;quot;[[Zin]],&amp;quot; but with all letters mistyped one key to the right.&lt;br /&gt;
* Xom's &amp;quot;last name&amp;quot; on his god page is usually &amp;quot;of Chaos&amp;quot; (at a 69.65 percent chance of occurring), but can more rarely be any one of 27 other options. This is unique for all gods in Crawl, as all other gods can only have one last name. [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/dat/database/godname.txt#L1]&lt;br /&gt;
&lt;br /&gt;
* Most rarely are the last names &amp;quot;The Xom-Meister, Xom-a-lom-a-ding-dong&amp;quot;, &amp;quot;The Xom-Meister, Xom-o-Rama&amp;quot;, &amp;quot;The Xom-Meister, Xom-Xom-bo-Bom, Banana-Fana-fo-Fom&amp;quot;, &amp;quot;Xom of Unknown Intent&amp;quot;, &amp;quot;Xom the Fickle&amp;quot;, &amp;quot;Xom of Unknown Intention&amp;quot;, &amp;quot;Xom of Swiftly Tilting Intent&amp;quot;, &amp;quot;Xom of Fickle Intent&amp;quot;, &amp;quot;Xom of Ineffable Intent&amp;quot;, &amp;quot;Xom of Gnomic Intent&amp;quot;, each at a 0.50% chance of occurring. [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/dat/database/godname.txt#L92]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.26]], Xom is stimulated on worship from a [[faded altar]] (+200 amusement).&lt;br /&gt;
*Prior to [[0.25]], Xom could cause miscast effects.&lt;br /&gt;
*Prior to [[0.24]], Xom could not summon butterflies when you were [[torment]]ed.&lt;br /&gt;
*Prior to [[0.21]], eating mutagenic [[chunk]]s could grant Xom's interest.&lt;br /&gt;
*Prior to [[0.18]], Xom branded weapon gifts with [[chaos]] less often and didn't chaos brand ranged weapons. Drinking potions of poison could also award Xom's interest.&lt;br /&gt;
*Prior to [[0.17]], drinking potions of decay could award Xom's interest.&lt;br /&gt;
*In [[0.16]], Xom gained a 'mood' meter on the Crawl interface, in the same place other gods have piety meters.&lt;br /&gt;
*Prior to [[0.14]], Xom's confusion could surpass 20 turns; this has been capped to 20. Xom's abilities also did not respect [[clarity]] and [[sustain abilities]] at all, although Xom may still bypass these abilities if his mood meter is particularly low.&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Chaotic Gods]]&lt;/div&gt;</summary>
		<author><name>Sinchyon</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=69923</id>
		<title>Xom</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=69923"/>
				<updated>2023-06-11T06:04:27Z</updated>
		
		<summary type="html">&lt;p&gt;Sinchyon: /* &amp;quot;Good&amp;quot; Actions */  added line number to pot percentages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|029}}&lt;br /&gt;
&lt;br /&gt;
''This page is about the [[Religion|god]]. For the card, see [[Xom card]]''&lt;br /&gt;
&lt;br /&gt;
[[File:Xom altar.png]] ''&amp;quot;A new plaything!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Xom is a wild and unpredictable god of chaos, who seeks not worshippers but playthings with which to toy. Many choose to follow Xom in the hope of receiving fabulous rewards and mighty powers, but Xom is nothing if not capricious. There is nothing a follower can do to influence Xom's mood.&lt;br /&gt;
&lt;br /&gt;
To worship Xom is to live riskily. In a good mood Xom may shower you with gifts, while at other times this capricious god could decide to “spice things up a little” and send you to your doom. If you prove yourself the stronger, so much the better; if not, well, there'll be other playthings...}}&lt;br /&gt;
&lt;br /&gt;
[[Chaos Knight]]s begin play worshiping Xom.&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Xom (or any other [[god]]).&lt;br /&gt;
&lt;br /&gt;
==Piety==&lt;br /&gt;
Unlike other gods, there is no way to affect your piety; it is instead randomly changed.  &lt;br /&gt;
&lt;br /&gt;
For Xom, Piety's only use is to determine the niceness and strength of its actions. Xom's niceness depends on your Piety: the chance to perform a &amp;quot;good&amp;quot; action is approximately equal to Piety/2 % (this probability is increased during [[tension|dangerous situations]], like combat, up to 95%). The strength of Xom's actions will depend on how far you are from 100 Piety (in either direction).&lt;br /&gt;
&lt;br /&gt;
Piety starts at 100 and changes by 1 point roughly every 20 turns (about 49% chance to move towards 100 and 51% chance to move away). When Xom acts, there is a 20% chance that your piety will be set to a random amount. Piety can be observed in the ^ screen by watching your favour status, as well as observing the [[piety]] meter.&lt;br /&gt;
&lt;br /&gt;
Depending on your piety, it displays the following messages:&lt;br /&gt;
*0 - 20: A very special plaything of Xom.&lt;br /&gt;
*21 - 50: A special plaything of Xom.&lt;br /&gt;
*51 - 80: A plaything of Xom.&lt;br /&gt;
*81 - 120: A toy of Xom.&lt;br /&gt;
*121 - 150: A favourite toy of Xom.&lt;br /&gt;
*151 - 180: A beloved toy of Xom.&lt;br /&gt;
*181 - 200: Xom's teddy bear.&lt;br /&gt;
&lt;br /&gt;
==Amusement==&lt;br /&gt;
Another important aspect of Xom is that it really, really hates being bored. When Xom is bored, Xom will act more often, and its actions will almost always be bad. This is reflected by an &amp;quot;amusement&amp;quot; value, which ranges between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
When you start worshiping Xom, its amusement is set to between 2 and 80. Every 20 turns, there's a 50% chance that Xom's amusement will be decreased by one, until it reaches 0. When that happens, you'll get a message &amp;quot;Xom is BORED&amp;quot;, and the bad stuff will start. You'll get a warning when the amusement gets down to 1 (at least 20 turns before it reaches 0): &amp;quot;Xom is getting BORED&amp;quot;. If your interest reaches zero, your title will always be &amp;quot;A BORING thing&amp;quot;, regardless of your piety level.&lt;br /&gt;
&lt;br /&gt;
To avoid boring Xom, you should always try to keep it interested in you. Unfortunately, Xom is mostly amused by things you can't control (like being teleported away in the Abyss when the exit or a rune was in sight) or if you waste useful resources. When Xom finds something funny, its amusement may be rise to a random point depending on how much it enjoyed the event and if the new amusement is higher than its current amusement. You can guess how high the amusement was set by the message provided:&lt;br /&gt;
&lt;br /&gt;
*Xom is interested: 12 - 25   &lt;br /&gt;
*Xom is mildly amused: 26 - 50&lt;br /&gt;
*Xom is amused: 51 - 75&lt;br /&gt;
*Xom is highly amused!: 76 - 100&lt;br /&gt;
*Xom thinks this is hilarious!: 101 - 200&lt;br /&gt;
*Xom roars with laughter!: 201 - 255&lt;br /&gt;
&lt;br /&gt;
===Interest===&lt;br /&gt;
You can help make Xom more interested in you by doing or being affected by the following things:&lt;br /&gt;
&lt;br /&gt;
*Extreme (255): Using random effects in dangerous combat, randomly teleporting into a dangerous situation, being banished to [[the Abyss]], or being hit by a vulnerable element (200).&lt;br /&gt;
*High (128): Mutating (depends on the mutation) or undead rotting.&lt;br /&gt;
*Medium (64): Drinking potions of degeneration or berserk rage, having your intellect devoured (50), or when hostile monsters accidentally hit each other.&lt;br /&gt;
*Low (16): Successful use of a box of beasts (14), enchanting things, gaining levels, anyone in sight fumbling in shallow water (14), or being drained (20).&lt;br /&gt;
*Minor: Spell miscasts (the level), becoming confused (duration), or sustaining serious injury (varies).&lt;br /&gt;
&lt;br /&gt;
Xom is also interested by dangerous and high '''[[tension]]''' situations and is more likely to intervene or act when these occur. Some examples include fighting many monsters at once, battling a high [[HD]] monster when your [[XL]] is low, and being [[slow]]ed or [[paralyzed]].&lt;br /&gt;
&lt;br /&gt;
==Acts==&lt;br /&gt;
Every 20 turns (for a character with normal speed), Xom will turn its attention towards you, and depending on the situation (from 7% of the time if there are no monsters in view to 33% in the middle of a big fight) may decide to perform either a &amp;quot;good&amp;quot; action or a &amp;quot;bad&amp;quot; action.&lt;br /&gt;
&lt;br /&gt;
Xom's actions will often be in context (i.e. turning you berserk if there's no one around), although nothing is guaranteed. Good actions are more likely if your Piety is high (see below).&lt;br /&gt;
&lt;br /&gt;
Below is an incomplete list of actions that Xom may perform.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Good&amp;quot; Actions===&lt;br /&gt;
*Affect you with a random potion effect among [[Potion of curing|Curing]] (12.35%), [[potion of heal wounds|Heal Wounds]] (12.35%), [[potion of magic|Magic]] (12.35%), [[potion of haste|Haste]] (12.35%), [[potion of might|Might]] (12.35%), [[potion of brilliance|Brilliance]] (12.35%), [[potion of attraction|Attraction]] (6.17%), [[potion of invisibility|Invisibility]] (12.35%), [[potion of berserk rage|Berserk Rage]] (6.17%), and [[potion of experience|Experience]] (1.23%) [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L942]. Only potions that will have an effect are picked (for example, no Magic if the player character is at max MP). These are more likely to occur during combat.&lt;br /&gt;
*Make you cast a random spell.&lt;br /&gt;
*Confuse monsters around you.&lt;br /&gt;
*Summon one or more allies to help you.&lt;br /&gt;
*Gift you an item.&lt;br /&gt;
*Polymorph a random monster around you into a weaker monster (-3 [[HD]]).&lt;br /&gt;
*Swap the position of you and at least one monster near you (confuses the monster 50% of the time).&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively safe place.&lt;br /&gt;
*Give you a random good mutation, or many random good mutations. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Throw a bolt of divine lightning, which explodes around you. There's a chance based on your HP (the lower, the better) that Xom will protect you against it.&lt;br /&gt;
*Prevent you from being banished.&lt;br /&gt;
*Provide you with vision of the current floor. This can range in power.&lt;br /&gt;
*Detect items on the floor for you.&lt;br /&gt;
*Detect monsters.&lt;br /&gt;
*Change the scenery around you. Fountains may begin to gush blood, walls in your line of sight may be vitrified (allowing both you and monsters to see through), or doors may randomly burst open and slam shut.&lt;br /&gt;
*You start spewing a harmless trail of magical condensation behind you. This does not block [[line of sight]].&lt;br /&gt;
*Polymorph you into a &amp;quot;good&amp;quot; form, such as an [[Ice Form|ice beast]] or [[Dragon Form|dragon]].&lt;br /&gt;
*Summon friendly monsters to defend you.&lt;br /&gt;
*Cast [[Tukima's Dance]] on a random monster's weapon.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bad&amp;quot; Actions===&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively dangerous place.&lt;br /&gt;
*Add a [[Chaos]] brand and several [[slaying]] increases to a random nearby creature's weapons and ammunitions. This will not occur if the item is blessed, is a gift from another god, is branded, or is a boulder or throwing net. If the enemy is an orc priest, there is only a 50 percent chance that the priest's weapon will be chaos enchanted. If the enemy is holy (and not a gift from a chaotic god), their weapons cannot be upgraded [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L741]. Upon upgrading, the text &amp;quot;[enemy]'s [weapon] erupts in a glittering mayhem of colors&amp;quot; will alert the player to the chaos upgraded weapon. &lt;br /&gt;
*Give you or random/bad mutations or removes them. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Polymorph a random monster around you into a stronger monster (+2 HD).&lt;br /&gt;
*If stairs (or escape hatches) are in view, they are moved toward you or away from you. For several turns, when you move on a stair or climb up or down a stair, there's a chance that it will slide away from you.&lt;br /&gt;
*Poison you.&lt;br /&gt;
*Confuse you.&lt;br /&gt;
*Weaken you, as if you drank a [[potion of degeneration]].&lt;br /&gt;
*Make loud [[noise]]s at your location.&lt;br /&gt;
*Inflict you with [[draining]].&lt;br /&gt;
*Cast [[Symbol of Torment]].&lt;br /&gt;
*Summon hostile zombies, demons, or dancing weapons to fight you.&lt;br /&gt;
*Banish you to the [[Abyss]].&lt;br /&gt;
*Open a [[Malign Gateway]] near you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Xom's actions and gifts will often be in the spirit of what Xom (with its particularly capricious sense of humor) finds funny: if you are training one specific type of weapon, Xom will probably give you a different kind.&lt;br /&gt;
&lt;br /&gt;
In any case, Xom's actions will never directly kill you unless Xom is bored or you are under penance (a mutation or effect that would reduce a stat to 0 is cancelled, HP damage that would have killed you is cancelled, etc.).  However, anything Xom summons is more than capable of killing you.&lt;br /&gt;
&lt;br /&gt;
====Revival====&lt;br /&gt;
Rarely, upon death, Xom may intervene and save your life. This seems to be more likely with higher piety. Being revived merely negates the damage from the action that would have killed you; it doesn't restore you to full health, just leaves you at the point you would be if the killing blow had not happened.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
Xom will occasionally give you gifts as one of his actions. These are delivered purely at random, not based on any Gift Timeout. Xom's gifts can be normal, useful items, but are usually chosen for maximum annoyance. Items range from excellent randarts to large piles of [[gold]] to utter trash ([[robe]] {god gift}). [[Randarts]] will sometimes have titles with Xom's name in them (e.g. leather armour of Xom's Amusement).&lt;br /&gt;
&lt;br /&gt;
==Penance==&lt;br /&gt;
{{flavour|Unfaithful ex-followers will find themselves suffering through Xom's bad moods for so long as Xom can be bothered to remember about them. Still, Xom's caprice remains; the unfaithful are rewarded just as the faithful are punished.}}&lt;br /&gt;
&lt;br /&gt;
If you leave Xom (voluntarily or not), your penance counter will be set to 50 (quite high!).&lt;br /&gt;
&lt;br /&gt;
While under penance, Xom will occasionally punish you by performing a &amp;quot;bad&amp;quot; action from the list above. As a true god of chaos, however, there is a 10% chance that Xom will do a &amp;quot;good&amp;quot; action instead.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When using a QWERTY keyboard layout, the name &amp;quot;Xom&amp;quot; is simply &amp;quot;[[Zin]],&amp;quot; but with all letters mistyped one key to the right.&lt;br /&gt;
* Xom's &amp;quot;last name&amp;quot; on his god page is usually &amp;quot;of Chaos&amp;quot; (at a 69.65 percent chance of occurring), but can more rarely be any one of 27 other options. This is unique for all gods in Crawl, as all other gods can only have one last name. [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/dat/database/godname.txt#L1]&lt;br /&gt;
&lt;br /&gt;
* Most rarely are the last names &amp;quot;The Xom-Meister, Xom-a-lom-a-ding-dong&amp;quot;, &amp;quot;The Xom-Meister, Xom-o-Rama&amp;quot;, &amp;quot;The Xom-Meister, Xom-Xom-bo-Bom, Banana-Fana-fo-Fom&amp;quot;, &amp;quot;Xom of Unknown Intent&amp;quot;, &amp;quot;Xom the Fickle&amp;quot;, &amp;quot;Xom of Unknown Intention&amp;quot;, &amp;quot;Xom of Swiftly Tilting Intent&amp;quot;, &amp;quot;Xom of Fickle Intent&amp;quot;, &amp;quot;Xom of Ineffable Intent&amp;quot;, &amp;quot;Xom of Gnomic Intent&amp;quot;, each at a 0.50% chance of occurring. [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/dat/database/godname.txt#L92]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.26]], Xom is stimulated on worship from a [[faded altar]] (+200 amusement).&lt;br /&gt;
*Prior to [[0.25]], Xom could cause miscast effects.&lt;br /&gt;
*Prior to [[0.24]], Xom could not summon butterflies when you were [[torment]]ed.&lt;br /&gt;
*Prior to [[0.21]], eating mutagenic [[chunk]]s could grant Xom's interest.&lt;br /&gt;
*Prior to [[0.18]], Xom branded weapon gifts with [[chaos]] less often and didn't chaos brand ranged weapons. Drinking potions of poison could also award Xom's interest.&lt;br /&gt;
*Prior to [[0.17]], drinking potions of decay could award Xom's interest.&lt;br /&gt;
*In [[0.16]], Xom gained a 'mood' meter on the Crawl interface, in the same place other gods have piety meters.&lt;br /&gt;
*Prior to [[0.14]], Xom's confusion could surpass 20 turns; this has been capped to 20. Xom's abilities also did not respect [[clarity]] and [[sustain abilities]] at all, although Xom may still bypass these abilities if his mood meter is particularly low.&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Chaotic Gods]]&lt;/div&gt;</summary>
		<author><name>Sinchyon</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=69922</id>
		<title>Xom</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=69922"/>
				<updated>2023-06-11T06:03:49Z</updated>
		
		<summary type="html">&lt;p&gt;Sinchyon: /* &amp;quot;Good&amp;quot; Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|029}}&lt;br /&gt;
&lt;br /&gt;
''This page is about the [[Religion|god]]. For the card, see [[Xom card]]''&lt;br /&gt;
&lt;br /&gt;
[[File:Xom altar.png]] ''&amp;quot;A new plaything!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Xom is a wild and unpredictable god of chaos, who seeks not worshippers but playthings with which to toy. Many choose to follow Xom in the hope of receiving fabulous rewards and mighty powers, but Xom is nothing if not capricious. There is nothing a follower can do to influence Xom's mood.&lt;br /&gt;
&lt;br /&gt;
To worship Xom is to live riskily. In a good mood Xom may shower you with gifts, while at other times this capricious god could decide to “spice things up a little” and send you to your doom. If you prove yourself the stronger, so much the better; if not, well, there'll be other playthings...}}&lt;br /&gt;
&lt;br /&gt;
[[Chaos Knight]]s begin play worshiping Xom.&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Xom (or any other [[god]]).&lt;br /&gt;
&lt;br /&gt;
==Piety==&lt;br /&gt;
Unlike other gods, there is no way to affect your piety; it is instead randomly changed.  &lt;br /&gt;
&lt;br /&gt;
For Xom, Piety's only use is to determine the niceness and strength of its actions. Xom's niceness depends on your Piety: the chance to perform a &amp;quot;good&amp;quot; action is approximately equal to Piety/2 % (this probability is increased during [[tension|dangerous situations]], like combat, up to 95%). The strength of Xom's actions will depend on how far you are from 100 Piety (in either direction).&lt;br /&gt;
&lt;br /&gt;
Piety starts at 100 and changes by 1 point roughly every 20 turns (about 49% chance to move towards 100 and 51% chance to move away). When Xom acts, there is a 20% chance that your piety will be set to a random amount. Piety can be observed in the ^ screen by watching your favour status, as well as observing the [[piety]] meter.&lt;br /&gt;
&lt;br /&gt;
Depending on your piety, it displays the following messages:&lt;br /&gt;
*0 - 20: A very special plaything of Xom.&lt;br /&gt;
*21 - 50: A special plaything of Xom.&lt;br /&gt;
*51 - 80: A plaything of Xom.&lt;br /&gt;
*81 - 120: A toy of Xom.&lt;br /&gt;
*121 - 150: A favourite toy of Xom.&lt;br /&gt;
*151 - 180: A beloved toy of Xom.&lt;br /&gt;
*181 - 200: Xom's teddy bear.&lt;br /&gt;
&lt;br /&gt;
==Amusement==&lt;br /&gt;
Another important aspect of Xom is that it really, really hates being bored. When Xom is bored, Xom will act more often, and its actions will almost always be bad. This is reflected by an &amp;quot;amusement&amp;quot; value, which ranges between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
When you start worshiping Xom, its amusement is set to between 2 and 80. Every 20 turns, there's a 50% chance that Xom's amusement will be decreased by one, until it reaches 0. When that happens, you'll get a message &amp;quot;Xom is BORED&amp;quot;, and the bad stuff will start. You'll get a warning when the amusement gets down to 1 (at least 20 turns before it reaches 0): &amp;quot;Xom is getting BORED&amp;quot;. If your interest reaches zero, your title will always be &amp;quot;A BORING thing&amp;quot;, regardless of your piety level.&lt;br /&gt;
&lt;br /&gt;
To avoid boring Xom, you should always try to keep it interested in you. Unfortunately, Xom is mostly amused by things you can't control (like being teleported away in the Abyss when the exit or a rune was in sight) or if you waste useful resources. When Xom finds something funny, its amusement may be rise to a random point depending on how much it enjoyed the event and if the new amusement is higher than its current amusement. You can guess how high the amusement was set by the message provided:&lt;br /&gt;
&lt;br /&gt;
*Xom is interested: 12 - 25   &lt;br /&gt;
*Xom is mildly amused: 26 - 50&lt;br /&gt;
*Xom is amused: 51 - 75&lt;br /&gt;
*Xom is highly amused!: 76 - 100&lt;br /&gt;
*Xom thinks this is hilarious!: 101 - 200&lt;br /&gt;
*Xom roars with laughter!: 201 - 255&lt;br /&gt;
&lt;br /&gt;
===Interest===&lt;br /&gt;
You can help make Xom more interested in you by doing or being affected by the following things:&lt;br /&gt;
&lt;br /&gt;
*Extreme (255): Using random effects in dangerous combat, randomly teleporting into a dangerous situation, being banished to [[the Abyss]], or being hit by a vulnerable element (200).&lt;br /&gt;
*High (128): Mutating (depends on the mutation) or undead rotting.&lt;br /&gt;
*Medium (64): Drinking potions of degeneration or berserk rage, having your intellect devoured (50), or when hostile monsters accidentally hit each other.&lt;br /&gt;
*Low (16): Successful use of a box of beasts (14), enchanting things, gaining levels, anyone in sight fumbling in shallow water (14), or being drained (20).&lt;br /&gt;
*Minor: Spell miscasts (the level), becoming confused (duration), or sustaining serious injury (varies).&lt;br /&gt;
&lt;br /&gt;
Xom is also interested by dangerous and high '''[[tension]]''' situations and is more likely to intervene or act when these occur. Some examples include fighting many monsters at once, battling a high [[HD]] monster when your [[XL]] is low, and being [[slow]]ed or [[paralyzed]].&lt;br /&gt;
&lt;br /&gt;
==Acts==&lt;br /&gt;
Every 20 turns (for a character with normal speed), Xom will turn its attention towards you, and depending on the situation (from 7% of the time if there are no monsters in view to 33% in the middle of a big fight) may decide to perform either a &amp;quot;good&amp;quot; action or a &amp;quot;bad&amp;quot; action.&lt;br /&gt;
&lt;br /&gt;
Xom's actions will often be in context (i.e. turning you berserk if there's no one around), although nothing is guaranteed. Good actions are more likely if your Piety is high (see below).&lt;br /&gt;
&lt;br /&gt;
Below is an incomplete list of actions that Xom may perform.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Good&amp;quot; Actions===&lt;br /&gt;
*Affect you with a random potion effect among [[Potion of curing|Curing]] (12.35%), [[potion of heal wounds|Heal Wounds]] (12.35%), [[potion of magic|Magic]] (12.35%), [[potion of haste|Haste]] (12.35%), [[potion of might|Might]] (12.35%), [[potion of brilliance|Brilliance]] (12.35%), [[potion of attraction|Attraction]] (6.17%), [[potion of invisibility|Invisibility]] (12.35%), [[potion of berserk rage|Berserk Rage]] (6.17%), and [[potion of experience|Experience]] (1.23%). Only potions that will have an effect are picked (for example, no Magic if the player character is at max MP). These are more likely to occur during combat.&lt;br /&gt;
*Make you cast a random spell.&lt;br /&gt;
*Confuse monsters around you.&lt;br /&gt;
*Summon one or more allies to help you.&lt;br /&gt;
*Gift you an item.&lt;br /&gt;
*Polymorph a random monster around you into a weaker monster (-3 [[HD]]).&lt;br /&gt;
*Swap the position of you and at least one monster near you (confuses the monster 50% of the time).&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively safe place.&lt;br /&gt;
*Give you a random good mutation, or many random good mutations. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Throw a bolt of divine lightning, which explodes around you. There's a chance based on your HP (the lower, the better) that Xom will protect you against it.&lt;br /&gt;
*Prevent you from being banished.&lt;br /&gt;
*Provide you with vision of the current floor. This can range in power.&lt;br /&gt;
*Detect items on the floor for you.&lt;br /&gt;
*Detect monsters.&lt;br /&gt;
*Change the scenery around you. Fountains may begin to gush blood, walls in your line of sight may be vitrified (allowing both you and monsters to see through), or doors may randomly burst open and slam shut.&lt;br /&gt;
*You start spewing a harmless trail of magical condensation behind you. This does not block [[line of sight]].&lt;br /&gt;
*Polymorph you into a &amp;quot;good&amp;quot; form, such as an [[Ice Form|ice beast]] or [[Dragon Form|dragon]].&lt;br /&gt;
*Summon friendly monsters to defend you.&lt;br /&gt;
*Cast [[Tukima's Dance]] on a random monster's weapon.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bad&amp;quot; Actions===&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively dangerous place.&lt;br /&gt;
*Add a [[Chaos]] brand and several [[slaying]] increases to a random nearby creature's weapons and ammunitions. This will not occur if the item is blessed, is a gift from another god, is branded, or is a boulder or throwing net. If the enemy is an orc priest, there is only a 50 percent chance that the priest's weapon will be chaos enchanted. If the enemy is holy (and not a gift from a chaotic god), their weapons cannot be upgraded [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L741]. Upon upgrading, the text &amp;quot;[enemy]'s [weapon] erupts in a glittering mayhem of colors&amp;quot; will alert the player to the chaos upgraded weapon. &lt;br /&gt;
*Give you or random/bad mutations or removes them. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Polymorph a random monster around you into a stronger monster (+2 HD).&lt;br /&gt;
*If stairs (or escape hatches) are in view, they are moved toward you or away from you. For several turns, when you move on a stair or climb up or down a stair, there's a chance that it will slide away from you.&lt;br /&gt;
*Poison you.&lt;br /&gt;
*Confuse you.&lt;br /&gt;
*Weaken you, as if you drank a [[potion of degeneration]].&lt;br /&gt;
*Make loud [[noise]]s at your location.&lt;br /&gt;
*Inflict you with [[draining]].&lt;br /&gt;
*Cast [[Symbol of Torment]].&lt;br /&gt;
*Summon hostile zombies, demons, or dancing weapons to fight you.&lt;br /&gt;
*Banish you to the [[Abyss]].&lt;br /&gt;
*Open a [[Malign Gateway]] near you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Xom's actions and gifts will often be in the spirit of what Xom (with its particularly capricious sense of humor) finds funny: if you are training one specific type of weapon, Xom will probably give you a different kind.&lt;br /&gt;
&lt;br /&gt;
In any case, Xom's actions will never directly kill you unless Xom is bored or you are under penance (a mutation or effect that would reduce a stat to 0 is cancelled, HP damage that would have killed you is cancelled, etc.).  However, anything Xom summons is more than capable of killing you.&lt;br /&gt;
&lt;br /&gt;
====Revival====&lt;br /&gt;
Rarely, upon death, Xom may intervene and save your life. This seems to be more likely with higher piety. Being revived merely negates the damage from the action that would have killed you; it doesn't restore you to full health, just leaves you at the point you would be if the killing blow had not happened.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
Xom will occasionally give you gifts as one of his actions. These are delivered purely at random, not based on any Gift Timeout. Xom's gifts can be normal, useful items, but are usually chosen for maximum annoyance. Items range from excellent randarts to large piles of [[gold]] to utter trash ([[robe]] {god gift}). [[Randarts]] will sometimes have titles with Xom's name in them (e.g. leather armour of Xom's Amusement).&lt;br /&gt;
&lt;br /&gt;
==Penance==&lt;br /&gt;
{{flavour|Unfaithful ex-followers will find themselves suffering through Xom's bad moods for so long as Xom can be bothered to remember about them. Still, Xom's caprice remains; the unfaithful are rewarded just as the faithful are punished.}}&lt;br /&gt;
&lt;br /&gt;
If you leave Xom (voluntarily or not), your penance counter will be set to 50 (quite high!).&lt;br /&gt;
&lt;br /&gt;
While under penance, Xom will occasionally punish you by performing a &amp;quot;bad&amp;quot; action from the list above. As a true god of chaos, however, there is a 10% chance that Xom will do a &amp;quot;good&amp;quot; action instead.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When using a QWERTY keyboard layout, the name &amp;quot;Xom&amp;quot; is simply &amp;quot;[[Zin]],&amp;quot; but with all letters mistyped one key to the right.&lt;br /&gt;
* Xom's &amp;quot;last name&amp;quot; on his god page is usually &amp;quot;of Chaos&amp;quot; (at a 69.65 percent chance of occurring), but can more rarely be any one of 27 other options. This is unique for all gods in Crawl, as all other gods can only have one last name. [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/dat/database/godname.txt#L1]&lt;br /&gt;
&lt;br /&gt;
* Most rarely are the last names &amp;quot;The Xom-Meister, Xom-a-lom-a-ding-dong&amp;quot;, &amp;quot;The Xom-Meister, Xom-o-Rama&amp;quot;, &amp;quot;The Xom-Meister, Xom-Xom-bo-Bom, Banana-Fana-fo-Fom&amp;quot;, &amp;quot;Xom of Unknown Intent&amp;quot;, &amp;quot;Xom the Fickle&amp;quot;, &amp;quot;Xom of Unknown Intention&amp;quot;, &amp;quot;Xom of Swiftly Tilting Intent&amp;quot;, &amp;quot;Xom of Fickle Intent&amp;quot;, &amp;quot;Xom of Ineffable Intent&amp;quot;, &amp;quot;Xom of Gnomic Intent&amp;quot;, each at a 0.50% chance of occurring. [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/dat/database/godname.txt#L92]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.26]], Xom is stimulated on worship from a [[faded altar]] (+200 amusement).&lt;br /&gt;
*Prior to [[0.25]], Xom could cause miscast effects.&lt;br /&gt;
*Prior to [[0.24]], Xom could not summon butterflies when you were [[torment]]ed.&lt;br /&gt;
*Prior to [[0.21]], eating mutagenic [[chunk]]s could grant Xom's interest.&lt;br /&gt;
*Prior to [[0.18]], Xom branded weapon gifts with [[chaos]] less often and didn't chaos brand ranged weapons. Drinking potions of poison could also award Xom's interest.&lt;br /&gt;
*Prior to [[0.17]], drinking potions of decay could award Xom's interest.&lt;br /&gt;
*In [[0.16]], Xom gained a 'mood' meter on the Crawl interface, in the same place other gods have piety meters.&lt;br /&gt;
*Prior to [[0.14]], Xom's confusion could surpass 20 turns; this has been capped to 20. Xom's abilities also did not respect [[clarity]] and [[sustain abilities]] at all, although Xom may still bypass these abilities if his mood meter is particularly low.&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Chaotic Gods]]&lt;/div&gt;</summary>
		<author><name>Sinchyon</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=69921</id>
		<title>Xom</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=69921"/>
				<updated>2023-06-11T05:58:30Z</updated>
		
		<summary type="html">&lt;p&gt;Sinchyon: /* &amp;quot;Bad&amp;quot; Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|029}}&lt;br /&gt;
&lt;br /&gt;
''This page is about the [[Religion|god]]. For the card, see [[Xom card]]''&lt;br /&gt;
&lt;br /&gt;
[[File:Xom altar.png]] ''&amp;quot;A new plaything!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Xom is a wild and unpredictable god of chaos, who seeks not worshippers but playthings with which to toy. Many choose to follow Xom in the hope of receiving fabulous rewards and mighty powers, but Xom is nothing if not capricious. There is nothing a follower can do to influence Xom's mood.&lt;br /&gt;
&lt;br /&gt;
To worship Xom is to live riskily. In a good mood Xom may shower you with gifts, while at other times this capricious god could decide to “spice things up a little” and send you to your doom. If you prove yourself the stronger, so much the better; if not, well, there'll be other playthings...}}&lt;br /&gt;
&lt;br /&gt;
[[Chaos Knight]]s begin play worshiping Xom.&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Xom (or any other [[god]]).&lt;br /&gt;
&lt;br /&gt;
==Piety==&lt;br /&gt;
Unlike other gods, there is no way to affect your piety; it is instead randomly changed.  &lt;br /&gt;
&lt;br /&gt;
For Xom, Piety's only use is to determine the niceness and strength of its actions. Xom's niceness depends on your Piety: the chance to perform a &amp;quot;good&amp;quot; action is approximately equal to Piety/2 % (this probability is increased during [[tension|dangerous situations]], like combat, up to 95%). The strength of Xom's actions will depend on how far you are from 100 Piety (in either direction).&lt;br /&gt;
&lt;br /&gt;
Piety starts at 100 and changes by 1 point roughly every 20 turns (about 49% chance to move towards 100 and 51% chance to move away). When Xom acts, there is a 20% chance that your piety will be set to a random amount. Piety can be observed in the ^ screen by watching your favour status, as well as observing the [[piety]] meter.&lt;br /&gt;
&lt;br /&gt;
Depending on your piety, it displays the following messages:&lt;br /&gt;
*0 - 20: A very special plaything of Xom.&lt;br /&gt;
*21 - 50: A special plaything of Xom.&lt;br /&gt;
*51 - 80: A plaything of Xom.&lt;br /&gt;
*81 - 120: A toy of Xom.&lt;br /&gt;
*121 - 150: A favourite toy of Xom.&lt;br /&gt;
*151 - 180: A beloved toy of Xom.&lt;br /&gt;
*181 - 200: Xom's teddy bear.&lt;br /&gt;
&lt;br /&gt;
==Amusement==&lt;br /&gt;
Another important aspect of Xom is that it really, really hates being bored. When Xom is bored, Xom will act more often, and its actions will almost always be bad. This is reflected by an &amp;quot;amusement&amp;quot; value, which ranges between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
When you start worshiping Xom, its amusement is set to between 2 and 80. Every 20 turns, there's a 50% chance that Xom's amusement will be decreased by one, until it reaches 0. When that happens, you'll get a message &amp;quot;Xom is BORED&amp;quot;, and the bad stuff will start. You'll get a warning when the amusement gets down to 1 (at least 20 turns before it reaches 0): &amp;quot;Xom is getting BORED&amp;quot;. If your interest reaches zero, your title will always be &amp;quot;A BORING thing&amp;quot;, regardless of your piety level.&lt;br /&gt;
&lt;br /&gt;
To avoid boring Xom, you should always try to keep it interested in you. Unfortunately, Xom is mostly amused by things you can't control (like being teleported away in the Abyss when the exit or a rune was in sight) or if you waste useful resources. When Xom finds something funny, its amusement may be rise to a random point depending on how much it enjoyed the event and if the new amusement is higher than its current amusement. You can guess how high the amusement was set by the message provided:&lt;br /&gt;
&lt;br /&gt;
*Xom is interested: 12 - 25   &lt;br /&gt;
*Xom is mildly amused: 26 - 50&lt;br /&gt;
*Xom is amused: 51 - 75&lt;br /&gt;
*Xom is highly amused!: 76 - 100&lt;br /&gt;
*Xom thinks this is hilarious!: 101 - 200&lt;br /&gt;
*Xom roars with laughter!: 201 - 255&lt;br /&gt;
&lt;br /&gt;
===Interest===&lt;br /&gt;
You can help make Xom more interested in you by doing or being affected by the following things:&lt;br /&gt;
&lt;br /&gt;
*Extreme (255): Using random effects in dangerous combat, randomly teleporting into a dangerous situation, being banished to [[the Abyss]], or being hit by a vulnerable element (200).&lt;br /&gt;
*High (128): Mutating (depends on the mutation) or undead rotting.&lt;br /&gt;
*Medium (64): Drinking potions of degeneration or berserk rage, having your intellect devoured (50), or when hostile monsters accidentally hit each other.&lt;br /&gt;
*Low (16): Successful use of a box of beasts (14), enchanting things, gaining levels, anyone in sight fumbling in shallow water (14), or being drained (20).&lt;br /&gt;
*Minor: Spell miscasts (the level), becoming confused (duration), or sustaining serious injury (varies).&lt;br /&gt;
&lt;br /&gt;
Xom is also interested by dangerous and high '''[[tension]]''' situations and is more likely to intervene or act when these occur. Some examples include fighting many monsters at once, battling a high [[HD]] monster when your [[XL]] is low, and being [[slow]]ed or [[paralyzed]].&lt;br /&gt;
&lt;br /&gt;
==Acts==&lt;br /&gt;
Every 20 turns (for a character with normal speed), Xom will turn its attention towards you, and depending on the situation (from 7% of the time if there are no monsters in view to 33% in the middle of a big fight) may decide to perform either a &amp;quot;good&amp;quot; action or a &amp;quot;bad&amp;quot; action.&lt;br /&gt;
&lt;br /&gt;
Xom's actions will often be in context (i.e. turning you berserk if there's no one around), although nothing is guaranteed. Good actions are more likely if your Piety is high (see below).&lt;br /&gt;
&lt;br /&gt;
Below is an incomplete list of actions that Xom may perform.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Good&amp;quot; Actions===&lt;br /&gt;
*Affect you with a random potion effect among [[Potion of curing|Curing]], [[potion of heal wounds|Heal Wounds]], [[potion of magic|Magic]], [[potion of haste|Haste]], [[potion of might|Might]], [[potion of invisibility|Invisibility]], [[potion of berserk rage|Berserk Rage]], and [[potion of experience|Experience]] (rarely). Only potions that will have an effect are picked (for example, no Magic if you're at max MP). These are more likely to occur during combat.&lt;br /&gt;
*Make you cast a random spell.&lt;br /&gt;
*Confuse monsters around you.&lt;br /&gt;
*Summon one or more allies to help you.&lt;br /&gt;
*Gift you an item.&lt;br /&gt;
*Polymorph a random monster around you into a weaker monster (-3 [[HD]]).&lt;br /&gt;
*Swap the position of you and at least one monster near you (confuses the monster 50% of the time).&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively safe place.&lt;br /&gt;
*Give you a random good mutation, or many random good mutations. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Throw a bolt of divine lightning, which explodes around you. There's a chance based on your HP (the lower, the better) that Xom will protect you against it.&lt;br /&gt;
*Prevent you from being banished.&lt;br /&gt;
*Provide you with vision of the current floor. This can range in power.&lt;br /&gt;
*Detect items on the floor for you.&lt;br /&gt;
*Detect monsters.&lt;br /&gt;
*Change the scenery around you. Fountains may begin to gush blood, walls in your line of sight may be vitrified (allowing both you and monsters to see through), or doors may randomly burst open and slam shut.&lt;br /&gt;
*You start spewing a harmless trail of magical condensation behind you. This does not block [[line of sight]].&lt;br /&gt;
*Polymorph you into a &amp;quot;good&amp;quot; form, such as an [[Ice Form|ice beast]] or [[Dragon Form|dragon]].&lt;br /&gt;
*Summon friendly monsters to defend you.&lt;br /&gt;
*Cast [[Tukima's Dance]] on a random monster's weapon.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bad&amp;quot; Actions===&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively dangerous place.&lt;br /&gt;
*Add a [[Chaos]] brand and several [[slaying]] increases to a random nearby creature's weapons and ammunitions. This will not occur if the item is blessed, is a gift from another god, is branded, or is a boulder or throwing net. If the enemy is an orc priest, there is only a 50 percent chance that the priest's weapon will be chaos enchanted. If the enemy is holy (and not a gift from a chaotic god), their weapons cannot be upgraded [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/xom.cc#L741]. Upon upgrading, the text &amp;quot;[enemy]'s [weapon] erupts in a glittering mayhem of colors&amp;quot; will alert the player to the chaos upgraded weapon. &lt;br /&gt;
*Give you or random/bad mutations or removes them. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Polymorph a random monster around you into a stronger monster (+2 HD).&lt;br /&gt;
*If stairs (or escape hatches) are in view, they are moved toward you or away from you. For several turns, when you move on a stair or climb up or down a stair, there's a chance that it will slide away from you.&lt;br /&gt;
*Poison you.&lt;br /&gt;
*Confuse you.&lt;br /&gt;
*Weaken you, as if you drank a [[potion of degeneration]].&lt;br /&gt;
*Make loud [[noise]]s at your location.&lt;br /&gt;
*Inflict you with [[draining]].&lt;br /&gt;
*Cast [[Symbol of Torment]].&lt;br /&gt;
*Summon hostile zombies, demons, or dancing weapons to fight you.&lt;br /&gt;
*Banish you to the [[Abyss]].&lt;br /&gt;
*Open a [[Malign Gateway]] near you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Xom's actions and gifts will often be in the spirit of what Xom (with its particularly capricious sense of humor) finds funny: if you are training one specific type of weapon, Xom will probably give you a different kind.&lt;br /&gt;
&lt;br /&gt;
In any case, Xom's actions will never directly kill you unless Xom is bored or you are under penance (a mutation or effect that would reduce a stat to 0 is cancelled, HP damage that would have killed you is cancelled, etc.).  However, anything Xom summons is more than capable of killing you.&lt;br /&gt;
&lt;br /&gt;
====Revival====&lt;br /&gt;
Rarely, upon death, Xom may intervene and save your life. This seems to be more likely with higher piety. Being revived merely negates the damage from the action that would have killed you; it doesn't restore you to full health, just leaves you at the point you would be if the killing blow had not happened.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
Xom will occasionally give you gifts as one of his actions. These are delivered purely at random, not based on any Gift Timeout. Xom's gifts can be normal, useful items, but are usually chosen for maximum annoyance. Items range from excellent randarts to large piles of [[gold]] to utter trash ([[robe]] {god gift}). [[Randarts]] will sometimes have titles with Xom's name in them (e.g. leather armour of Xom's Amusement).&lt;br /&gt;
&lt;br /&gt;
==Penance==&lt;br /&gt;
{{flavour|Unfaithful ex-followers will find themselves suffering through Xom's bad moods for so long as Xom can be bothered to remember about them. Still, Xom's caprice remains; the unfaithful are rewarded just as the faithful are punished.}}&lt;br /&gt;
&lt;br /&gt;
If you leave Xom (voluntarily or not), your penance counter will be set to 50 (quite high!).&lt;br /&gt;
&lt;br /&gt;
While under penance, Xom will occasionally punish you by performing a &amp;quot;bad&amp;quot; action from the list above. As a true god of chaos, however, there is a 10% chance that Xom will do a &amp;quot;good&amp;quot; action instead.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When using a QWERTY keyboard layout, the name &amp;quot;Xom&amp;quot; is simply &amp;quot;[[Zin]],&amp;quot; but with all letters mistyped one key to the right.&lt;br /&gt;
* Xom's &amp;quot;last name&amp;quot; on his god page is usually &amp;quot;of Chaos&amp;quot; (at a 69.65 percent chance of occurring), but can more rarely be any one of 27 other options. This is unique for all gods in Crawl, as all other gods can only have one last name. [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/dat/database/godname.txt#L1]&lt;br /&gt;
&lt;br /&gt;
* Most rarely are the last names &amp;quot;The Xom-Meister, Xom-a-lom-a-ding-dong&amp;quot;, &amp;quot;The Xom-Meister, Xom-o-Rama&amp;quot;, &amp;quot;The Xom-Meister, Xom-Xom-bo-Bom, Banana-Fana-fo-Fom&amp;quot;, &amp;quot;Xom of Unknown Intent&amp;quot;, &amp;quot;Xom the Fickle&amp;quot;, &amp;quot;Xom of Unknown Intention&amp;quot;, &amp;quot;Xom of Swiftly Tilting Intent&amp;quot;, &amp;quot;Xom of Fickle Intent&amp;quot;, &amp;quot;Xom of Ineffable Intent&amp;quot;, &amp;quot;Xom of Gnomic Intent&amp;quot;, each at a 0.50% chance of occurring. [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/dat/database/godname.txt#L92]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.26]], Xom is stimulated on worship from a [[faded altar]] (+200 amusement).&lt;br /&gt;
*Prior to [[0.25]], Xom could cause miscast effects.&lt;br /&gt;
*Prior to [[0.24]], Xom could not summon butterflies when you were [[torment]]ed.&lt;br /&gt;
*Prior to [[0.21]], eating mutagenic [[chunk]]s could grant Xom's interest.&lt;br /&gt;
*Prior to [[0.18]], Xom branded weapon gifts with [[chaos]] less often and didn't chaos brand ranged weapons. Drinking potions of poison could also award Xom's interest.&lt;br /&gt;
*Prior to [[0.17]], drinking potions of decay could award Xom's interest.&lt;br /&gt;
*In [[0.16]], Xom gained a 'mood' meter on the Crawl interface, in the same place other gods have piety meters.&lt;br /&gt;
*Prior to [[0.14]], Xom's confusion could surpass 20 turns; this has been capped to 20. Xom's abilities also did not respect [[clarity]] and [[sustain abilities]] at all, although Xom may still bypass these abilities if his mood meter is particularly low.&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Chaotic Gods]]&lt;/div&gt;</summary>
		<author><name>Sinchyon</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=69920</id>
		<title>Xom</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=Xom&amp;diff=69920"/>
				<updated>2023-06-11T05:39:47Z</updated>
		
		<summary type="html">&lt;p&gt;Sinchyon: /* Trivia */  added other Xom last names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version|029}}&lt;br /&gt;
&lt;br /&gt;
''This page is about the [[Religion|god]]. For the card, see [[Xom card]]''&lt;br /&gt;
&lt;br /&gt;
[[File:Xom altar.png]] ''&amp;quot;A new plaything!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{flavour|Xom is a wild and unpredictable god of chaos, who seeks not worshippers but playthings with which to toy. Many choose to follow Xom in the hope of receiving fabulous rewards and mighty powers, but Xom is nothing if not capricious. There is nothing a follower can do to influence Xom's mood.&lt;br /&gt;
&lt;br /&gt;
To worship Xom is to live riskily. In a good mood Xom may shower you with gifts, while at other times this capricious god could decide to “spice things up a little” and send you to your doom. If you prove yourself the stronger, so much the better; if not, well, there'll be other playthings...}}&lt;br /&gt;
&lt;br /&gt;
[[Chaos Knight]]s begin play worshiping Xom.&lt;br /&gt;
&lt;br /&gt;
==Racial restrictions==&lt;br /&gt;
[[Demigod]]s cannot worship Xom (or any other [[god]]).&lt;br /&gt;
&lt;br /&gt;
==Piety==&lt;br /&gt;
Unlike other gods, there is no way to affect your piety; it is instead randomly changed.  &lt;br /&gt;
&lt;br /&gt;
For Xom, Piety's only use is to determine the niceness and strength of its actions. Xom's niceness depends on your Piety: the chance to perform a &amp;quot;good&amp;quot; action is approximately equal to Piety/2 % (this probability is increased during [[tension|dangerous situations]], like combat, up to 95%). The strength of Xom's actions will depend on how far you are from 100 Piety (in either direction).&lt;br /&gt;
&lt;br /&gt;
Piety starts at 100 and changes by 1 point roughly every 20 turns (about 49% chance to move towards 100 and 51% chance to move away). When Xom acts, there is a 20% chance that your piety will be set to a random amount. Piety can be observed in the ^ screen by watching your favour status, as well as observing the [[piety]] meter.&lt;br /&gt;
&lt;br /&gt;
Depending on your piety, it displays the following messages:&lt;br /&gt;
*0 - 20: A very special plaything of Xom.&lt;br /&gt;
*21 - 50: A special plaything of Xom.&lt;br /&gt;
*51 - 80: A plaything of Xom.&lt;br /&gt;
*81 - 120: A toy of Xom.&lt;br /&gt;
*121 - 150: A favourite toy of Xom.&lt;br /&gt;
*151 - 180: A beloved toy of Xom.&lt;br /&gt;
*181 - 200: Xom's teddy bear.&lt;br /&gt;
&lt;br /&gt;
==Amusement==&lt;br /&gt;
Another important aspect of Xom is that it really, really hates being bored. When Xom is bored, Xom will act more often, and its actions will almost always be bad. This is reflected by an &amp;quot;amusement&amp;quot; value, which ranges between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
When you start worshiping Xom, its amusement is set to between 2 and 80. Every 20 turns, there's a 50% chance that Xom's amusement will be decreased by one, until it reaches 0. When that happens, you'll get a message &amp;quot;Xom is BORED&amp;quot;, and the bad stuff will start. You'll get a warning when the amusement gets down to 1 (at least 20 turns before it reaches 0): &amp;quot;Xom is getting BORED&amp;quot;. If your interest reaches zero, your title will always be &amp;quot;A BORING thing&amp;quot;, regardless of your piety level.&lt;br /&gt;
&lt;br /&gt;
To avoid boring Xom, you should always try to keep it interested in you. Unfortunately, Xom is mostly amused by things you can't control (like being teleported away in the Abyss when the exit or a rune was in sight) or if you waste useful resources. When Xom finds something funny, its amusement may be rise to a random point depending on how much it enjoyed the event and if the new amusement is higher than its current amusement. You can guess how high the amusement was set by the message provided:&lt;br /&gt;
&lt;br /&gt;
*Xom is interested: 12 - 25   &lt;br /&gt;
*Xom is mildly amused: 26 - 50&lt;br /&gt;
*Xom is amused: 51 - 75&lt;br /&gt;
*Xom is highly amused!: 76 - 100&lt;br /&gt;
*Xom thinks this is hilarious!: 101 - 200&lt;br /&gt;
*Xom roars with laughter!: 201 - 255&lt;br /&gt;
&lt;br /&gt;
===Interest===&lt;br /&gt;
You can help make Xom more interested in you by doing or being affected by the following things:&lt;br /&gt;
&lt;br /&gt;
*Extreme (255): Using random effects in dangerous combat, randomly teleporting into a dangerous situation, being banished to [[the Abyss]], or being hit by a vulnerable element (200).&lt;br /&gt;
*High (128): Mutating (depends on the mutation) or undead rotting.&lt;br /&gt;
*Medium (64): Drinking potions of degeneration or berserk rage, having your intellect devoured (50), or when hostile monsters accidentally hit each other.&lt;br /&gt;
*Low (16): Successful use of a box of beasts (14), enchanting things, gaining levels, anyone in sight fumbling in shallow water (14), or being drained (20).&lt;br /&gt;
*Minor: Spell miscasts (the level), becoming confused (duration), or sustaining serious injury (varies).&lt;br /&gt;
&lt;br /&gt;
Xom is also interested by dangerous and high '''[[tension]]''' situations and is more likely to intervene or act when these occur. Some examples include fighting many monsters at once, battling a high [[HD]] monster when your [[XL]] is low, and being [[slow]]ed or [[paralyzed]].&lt;br /&gt;
&lt;br /&gt;
==Acts==&lt;br /&gt;
Every 20 turns (for a character with normal speed), Xom will turn its attention towards you, and depending on the situation (from 7% of the time if there are no monsters in view to 33% in the middle of a big fight) may decide to perform either a &amp;quot;good&amp;quot; action or a &amp;quot;bad&amp;quot; action.&lt;br /&gt;
&lt;br /&gt;
Xom's actions will often be in context (i.e. turning you berserk if there's no one around), although nothing is guaranteed. Good actions are more likely if your Piety is high (see below).&lt;br /&gt;
&lt;br /&gt;
Below is an incomplete list of actions that Xom may perform.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Good&amp;quot; Actions===&lt;br /&gt;
*Affect you with a random potion effect among [[Potion of curing|Curing]], [[potion of heal wounds|Heal Wounds]], [[potion of magic|Magic]], [[potion of haste|Haste]], [[potion of might|Might]], [[potion of invisibility|Invisibility]], [[potion of berserk rage|Berserk Rage]], and [[potion of experience|Experience]] (rarely). Only potions that will have an effect are picked (for example, no Magic if you're at max MP). These are more likely to occur during combat.&lt;br /&gt;
*Make you cast a random spell.&lt;br /&gt;
*Confuse monsters around you.&lt;br /&gt;
*Summon one or more allies to help you.&lt;br /&gt;
*Gift you an item.&lt;br /&gt;
*Polymorph a random monster around you into a weaker monster (-3 [[HD]]).&lt;br /&gt;
*Swap the position of you and at least one monster near you (confuses the monster 50% of the time).&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively safe place.&lt;br /&gt;
*Give you a random good mutation, or many random good mutations. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Throw a bolt of divine lightning, which explodes around you. There's a chance based on your HP (the lower, the better) that Xom will protect you against it.&lt;br /&gt;
*Prevent you from being banished.&lt;br /&gt;
*Provide you with vision of the current floor. This can range in power.&lt;br /&gt;
*Detect items on the floor for you.&lt;br /&gt;
*Detect monsters.&lt;br /&gt;
*Change the scenery around you. Fountains may begin to gush blood, walls in your line of sight may be vitrified (allowing both you and monsters to see through), or doors may randomly burst open and slam shut.&lt;br /&gt;
*You start spewing a harmless trail of magical condensation behind you. This does not block [[line of sight]].&lt;br /&gt;
*Polymorph you into a &amp;quot;good&amp;quot; form, such as an [[Ice Form|ice beast]] or [[Dragon Form|dragon]].&lt;br /&gt;
*Summon friendly monsters to defend you.&lt;br /&gt;
*Cast [[Tukima's Dance]] on a random monster's weapon.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bad&amp;quot; Actions===&lt;br /&gt;
*Instantly teleport several times, likely up to a relatively dangerous place.&lt;br /&gt;
*Add a [[Chaos]] brand and several [[slaying]] increases to a random nearby creature's weapons and ammunitions.&lt;br /&gt;
*Give you or random/bad mutations or removes them. This will reduce your current HP (but no lower than 50% of your max HP), but they can also restore your health to 50% of your max HP if you are below that amount. These go through [[mutation resistance]].&lt;br /&gt;
*Polymorph a random monster around you into a stronger monster (+2 HD).&lt;br /&gt;
*If stairs (or escape hatches) are in view, they are moved toward you or away from you. For several turns, when you move on a stair or climb up or down a stair, there's a chance that it will slide away from you.&lt;br /&gt;
*Poison you.&lt;br /&gt;
*Confuse you.&lt;br /&gt;
*Weaken you, as if you drank a [[potion of degeneration]].&lt;br /&gt;
*Make loud [[noise]]s at your location.&lt;br /&gt;
*Inflict you with [[draining]].&lt;br /&gt;
*Cast [[Symbol of Torment]].&lt;br /&gt;
*Summon hostile zombies, demons, or dancing weapons to fight you.&lt;br /&gt;
*Banish you to the [[Abyss]].&lt;br /&gt;
*Open a [[Malign Gateway]] near you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Xom's actions and gifts will often be in the spirit of what Xom (with its particularly capricious sense of humor) finds funny: if you are training one specific type of weapon, Xom will probably give you a different kind.&lt;br /&gt;
&lt;br /&gt;
In any case, Xom's actions will never directly kill you unless Xom is bored or you are under penance (a mutation or effect that would reduce a stat to 0 is cancelled, HP damage that would have killed you is cancelled, etc.).  However, anything Xom summons is more than capable of killing you.&lt;br /&gt;
&lt;br /&gt;
====Revival====&lt;br /&gt;
Rarely, upon death, Xom may intervene and save your life. This seems to be more likely with higher piety. Being revived merely negates the damage from the action that would have killed you; it doesn't restore you to full health, just leaves you at the point you would be if the killing blow had not happened.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
Xom will occasionally give you gifts as one of his actions. These are delivered purely at random, not based on any Gift Timeout. Xom's gifts can be normal, useful items, but are usually chosen for maximum annoyance. Items range from excellent randarts to large piles of [[gold]] to utter trash ([[robe]] {god gift}). [[Randarts]] will sometimes have titles with Xom's name in them (e.g. leather armour of Xom's Amusement).&lt;br /&gt;
&lt;br /&gt;
==Penance==&lt;br /&gt;
{{flavour|Unfaithful ex-followers will find themselves suffering through Xom's bad moods for so long as Xom can be bothered to remember about them. Still, Xom's caprice remains; the unfaithful are rewarded just as the faithful are punished.}}&lt;br /&gt;
&lt;br /&gt;
If you leave Xom (voluntarily or not), your penance counter will be set to 50 (quite high!).&lt;br /&gt;
&lt;br /&gt;
While under penance, Xom will occasionally punish you by performing a &amp;quot;bad&amp;quot; action from the list above. As a true god of chaos, however, there is a 10% chance that Xom will do a &amp;quot;good&amp;quot; action instead.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When using a QWERTY keyboard layout, the name &amp;quot;Xom&amp;quot; is simply &amp;quot;[[Zin]],&amp;quot; but with all letters mistyped one key to the right.&lt;br /&gt;
* Xom's &amp;quot;last name&amp;quot; on his god page is usually &amp;quot;of Chaos&amp;quot; (at a 69.65 percent chance of occurring), but can more rarely be any one of 27 other options. This is unique for all gods in Crawl, as all other gods can only have one last name. [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/dat/database/godname.txt#L1]&lt;br /&gt;
&lt;br /&gt;
* Most rarely are the last names &amp;quot;The Xom-Meister, Xom-a-lom-a-ding-dong&amp;quot;, &amp;quot;The Xom-Meister, Xom-o-Rama&amp;quot;, &amp;quot;The Xom-Meister, Xom-Xom-bo-Bom, Banana-Fana-fo-Fom&amp;quot;, &amp;quot;Xom of Unknown Intent&amp;quot;, &amp;quot;Xom the Fickle&amp;quot;, &amp;quot;Xom of Unknown Intention&amp;quot;, &amp;quot;Xom of Swiftly Tilting Intent&amp;quot;, &amp;quot;Xom of Fickle Intent&amp;quot;, &amp;quot;Xom of Ineffable Intent&amp;quot;, &amp;quot;Xom of Gnomic Intent&amp;quot;, each at a 0.50% chance of occurring. [https://github.com/crawl/crawl/blob/56bf3466789caa7fd4c5900f9da68a0f869b82fd/crawl-ref/source/dat/database/godname.txt#L92]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.26]], Xom is stimulated on worship from a [[faded altar]] (+200 amusement).&lt;br /&gt;
*Prior to [[0.25]], Xom could cause miscast effects.&lt;br /&gt;
*Prior to [[0.24]], Xom could not summon butterflies when you were [[torment]]ed.&lt;br /&gt;
*Prior to [[0.21]], eating mutagenic [[chunk]]s could grant Xom's interest.&lt;br /&gt;
*Prior to [[0.18]], Xom branded weapon gifts with [[chaos]] less often and didn't chaos brand ranged weapons. Drinking potions of poison could also award Xom's interest.&lt;br /&gt;
*Prior to [[0.17]], drinking potions of decay could award Xom's interest.&lt;br /&gt;
*In [[0.16]], Xom gained a 'mood' meter on the Crawl interface, in the same place other gods have piety meters.&lt;br /&gt;
*Prior to [[0.14]], Xom's confusion could surpass 20 turns; this has been capped to 20. Xom's abilities also did not respect [[clarity]] and [[sustain abilities]] at all, although Xom may still bypass these abilities if his mood meter is particularly low.&lt;br /&gt;
&lt;br /&gt;
{{gods}}&lt;br /&gt;
[[Category:Chaotic Gods]]&lt;/div&gt;</summary>
		<author><name>Sinchyon</name></author>	</entry>

	<entry>
		<id>http://crawl.chaosforge.org/index.php?title=User:Sinchyon&amp;diff=69919</id>
		<title>User:Sinchyon</title>
		<link rel="alternate" type="text/html" href="http://crawl.chaosforge.org/index.php?title=User:Sinchyon&amp;diff=69919"/>
				<updated>2023-06-11T05:21:16Z</updated>
		
		<summary type="html">&lt;p&gt;Sinchyon: Created page with &amp;quot;''&amp;quot;we getting funky we getting groovy&amp;quot;'' - sinchyon 2023&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''&amp;quot;we getting funky&lt;br /&gt;
we getting groovy&amp;quot;''&lt;br /&gt;
- sinchyon 2023&lt;/div&gt;</summary>
		<author><name>Sinchyon</name></author>	</entry>

	</feed>